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MegaMan Battle Network 3 Blue Version Walkthrough - Version 1.0
Copyright (C) 2003 Clint Sbisa
[email protected]
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Table of Contents
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1) Introduction
2) Version History
3) Information
4) Walkthrough
4A) Flash of Light
4B) Animal Attack at the Zoo
4C) Corrupt Appliances
4D) The N1 Grand Prix
4E) Chaos at the Hospital
4F) Is it Hot in Here?
4G) Awakening of Alpha
4H) The Beginning of the End
4I) The Secret Areas
5) Chip Lists
5A) Standard Chip List
5B) Mega Chip List
5C) Giga Chip List
5D) Program Advance List
6) Item List
6A) Key Items
6B) Upgrades
7) Enemies
7A) Viruses
7B) Navis
8) Navi Customizer Guide
8A) Navi Customizer Parts
8B) Compression Codes
8C) Error/EX Codes
9) Style Guide
10) Shop Lists
10A) Higsby's Shop
10B) NetDealers
10C) Navi Customizer Parts
10D) BugFrag Dealers
11) Extras
11A) Job List
11B) Trades
11C) Virus Breeder
11D) Quiz Family
11E) Number Trader Codes
11F) E-Mail List
12) Thanks/Copyright
NOTE: If you wish to find a specific section, hit Ctrl + F to open up the Find
dialog. Type in the name or number (usually only when it is followed by
a letter), and click Find. It may require a few clicks, but you should
eventually reach where you want to be.
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1) Introduction
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The year is 200X. The world's machines are joined in a worldwide network. But
there is a dark side to this convenience as well: Computer viruses, and an
increase in NetCrime. The Virus Lab at the SciLab... Conducts research into
ways of dealing with these viruses. One day... The students of ACDC School, in
ACDC Town in DenCity, took a field trip to the SciLab's Virus Lab.
-------------------------------------------------------------------------------
2) Version History
-------------------------------------------------------------------------------
Version 1.0 (08/17/03)
-First version of walkthrough.
-------------------------------------------------------------------------------
3) Information
-------------------------------------------------------------------------------
Coming soon!
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4) Walkthrough
-------------------------------------------------------------------------------
The following is a walkthrough for the entire game. If you don't want the game
spoiled for you, I suggest you don't read ahead of your point in the game.
When I say left, right, straight, or so forth, I mean that direction in the
character's point of view. If MegaMan is looking southwest, then left means
southeast, and right means northwest.
Have fun playing this game!
-------------------------------------------------------------------------------
4A) Flash of Light
-------------------------------------------------------------------------------
You'll be at SciLab. Talk to everyone, and the class will begin. Press R to
jack in along with everybody else, and the tutorial on virus busting will
begin, and the first battle will start.
-Mettaur
-Mettaur
Select both Cannons and kill them. Proceed to the next battle.
-Mettaur
-Mettaur
-Mettaur
Select the AreaGrab and WideSword and use them to kill the first two Mettaurs.
Wait for the custom gauge to fill up, and then pick any chip and kill the last
Mettaur. The last battle will begin.
-Mettaur
-Mettaur
-Mettaur
Select the three Recov10 * chips, and then add them. Wait for the custom gauge
to fill up, and when you open the custom window, you'll see eight chips now. Go
ahead and select the three Cannons and kill all of the Mettaurs. Yai will talk
to you and your friends and agree on a chat at her homepage later in the day.
Lan'll be back at school. Ms. Mari will inform the students of the assignment
they must complete. Afterwards, jack into the blackboard in the front of the
room and pick up the RegUP1.
Go ahead to the park, and you will meet up with your friends. While discussing
the appropriate time for the chat, a tall man with a cowboy hat will interrupt
them and inform them of the N1 Grand Prix, a competition to find the top
NetBattler. However, before you can enter the competition, you must complete
the preliminaries.
Before you go to ACDC Square to complete the preliminaries, let's gather a few
things. Go in front of Lan's house (the blue house) and jack into the doghouse
to pick up a Barrier L. Head to the pink house, which is Mayl's house, and jack
into her PC. Pick up the BMD with 500 zennys. You'll need a Unlocker to get the
data from the PMD, but you don't have that yet.
Go north and go to Yai's house (yellow house). Jack into her PC to pick up the
SideGun S and RegUP2 here. Then go to Dex's house, which is next to the
Metroline. Jack into his PC to get the GutPunch B and 200 zennys.
Go ahead and go into your house and jack into your computer. Go through Lan's
HP, and you'll reach ACDC 1. The yellow path you see leads to the Square, but
there's some stuff to pick up on the way. You will find a MiniEnrg here.
Proceed to the next area.
As you go along, you can find 800 zennys and a CopyDmg * here. There is a
NetDealer in the area; pick up at least one HPMemory if you want to. Proceed to
ACDC 3.
Pick up the LongSword E in the BMD, and then follow the non-yellow path. Pick
up the PanlOut3 * on the way to ACDC 1. When you're there, get the WideSword L.
Further on is the CyberMetro Station, which isn't important yet. Return to ACDC
3, and go back to the start of the area. Follow the yellow path to the warp,
and take it.
If you wish, you can read the BBS for information. Talk to the green Navi to
enter the preliminaries. The first question is easy: Red means "Stop!". The O
data can be found in ACDC 3, near where the BMD containing PanlOut3 * was.
Return to the green Navi. The next question is "A ton of lead is heavier than a
ton of feathers." It obviously is wrong, since both of them weight a ton. Go to
ACDC 2, and go right to the large area for the X data. Once again, return to
the ACDC Square. The next question is "Adding every number from 1 to 10 gives
54." Adding every number from 1 to 10 gives 55, not 54. Go to ACDC 1. The X
data is found in the 3x3 square near the warp from Lan's HP.
Congratulations! You have completed the N1 Grand Prix preliminaries! After
being informed of your success, Glide will give you YaiCode, which will allow
you to open the Security Cube leading to Yai's HP. MegaMan will automatically
jack out.
Talk to Lan's mom and dinner will begin. After a nice feast, you'll realize
it's time to go to Yai's HP. Jack into Lan's computer, and proceed to ACDC 2.
You can open the security cube now. Go into the warp, and talk to all three
Navis. The chat will begin.
One hour later, Mayl will ask if Lan or Dex has done their homework. Dex
realizes that he's left his disk at school. MegaMan will jack out. Proceed to
the school gate. After a short conversation, Lan will be told that the school
gate is locked. Go back to your computer and jack in. Remember the large area
in ACDC 2? Go there, and there will be a large key with a green Navi beside it.
Go to the key and press A. You will proceed to unlock the key. The sound seems
to startle the napping guard, but he returns to sleep. Jack out.
Go back to the school. Your friends are inside and insist you take the lead, so
go ahead and go back to your classroom. After inspection of Dex's desk, it
seems the disk isn't there. Dex recalls being at some locations earlier in the
day. Check the leftmost animal cage and you will find Dex's disk. Yai hears
something, but dismisses it. Go ahead leave the classroom and hall.
The noise starts up again. Everyone hears it this time. Go ahead and enter the
Teacher's Lounge. The noise is coming from the principal's office, but before
you enter, go left and jack into the school's server. Grab the HPMemory and
RockCube * here and jack out. Proceed into the office.
You'll encounter a strange-looking man. He unleashes FlashMan's Hypno Flash
onto Lan's friends and hypnotizes them. Realizing that they cannot do anything
now, Lan retreats. Talk to Mayl and get Roll R. Talk to Yai in the Class Hall
and Dex in Class 5-A. You'll realize you have to delete FlashMan to return them
back to normal. However, he can hypnotize you. You need something to block the
light. That can be easily solved. Go to the next classroom and pick up the
Parasol hanging from the desk. Return to the office.
FlashMan attempts to use Hypno Flash on Lan again, but however, the Parasol
blocks the light. He stops, and Lan seizes the opportunity to jack into the
computer.
MegaMan informs you that it's dark inside the computer. Proceed and talk to
the program. He'll inform you that Lan needs to turn on light switches in the
real world to brighten the area. Go to Class 5-B and turn on the light switch.
The computer will flicker lights, and mystery datas will be seen only when it's
lighted. Pick up the nearby 600 zennys and RegUP1 and get the KeyDataA. Use it
to open the door on the right. The first BMD will be a trap. The next one will
be KeydataB. Use it to open the other door. The first BMD will contain another
trap. Grab the Recov10 * and KeydataC. Open the last door of the area, and
proceed to the warp to the next area.
The next area is dark as well. Talk to the green Navi, and he'll tell you that
you need three passwords to open the door. As Lan, go to the Teacher's Lounge
and turn on the lights. Grab the nearby 1200 zennys. Pick up the PasswrdA,
HPMemory, Spreader P, PasswrdB, and the PasswrdC. Be noted that there are two
BMDs with traps in the area. After gathering all the passwords, open the door
and proceed to FlashMan.
FlashMan
300 HP
-Attacks front row and 2nd square ahead of him with a shock attack (15 HP).
-Sends electric bulbs toward you that either home or zig-zag (10 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
After the battle, FlashMan will use his last attack: Shining Browser Crasher.
It seems to have no effect on MegaMan as of now. Go ahead and leave the
Teachers' Lounge, and Lan's friends will walk in, not knowing they were even
hypnotized.
You'll appear outside of the school. You'll get an e-mail from Dex requesting
a NetBattle. Go ahead and go to the park to battle GutsMan.
GutsMan
300 HP
-Sends a shockwave through a row (20 HP).
-Cracks a row of panels (20 HP only if hit).
-Punches you, if you're in the front row (30 HP).
You'll get the GutsMan G chip for defeating him. If you wish, you can battle
FlashMan V2. Jack in and go to ACDC 3. At the bottom of the staircase leading
the warp to ACDC Square, take a right and go to the dead end.
FlashMan V2
500 HP
-Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
-Sends electric bulbs toward you that either home or zig-zag (30 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
You'll get a FlashMan F chip for defeating him. Go ahead and go to sleep.
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4B) Animal Attack at the Zoo
-------------------------------------------------------------------------------
While sleeping, FlashMan's operator goes to a strange place and hands over the
TetraCode to the short man, Wily. Later on, a little boy named Chisao will come
out of the MetroLine, looking for 'da #1 netbattler.' The #1 NetBattler is his
brother.
When you wake up, MegaMan will appear to be somehow glitched. When it returns
to normal, go outside and find the little boy blocking the MetroLine. Talk to
Mayl and Yai, then talk to Chisao. After the conversation, go to the school and
Class 5-A to talk to Dex there. After a reunion, Chisao insists that Dex
battles Lan. Go ahead and talk to Dex to fight GutsMan V2.
GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).
You do not have to win this battle, but if you win, you'll get a GutsMan V2
chip. After battling Dex, MegaMan is glitched again. After it returns to
normal, go ahead and enter the MetroLine to go to SciLab.
Go to the doorway to the Virus Lab, and check the right side of the passage.
Jack into it to get AirShoes * and 700 zennys. Then go to the vending machine
and jack into it for a RegUP2 and some gambling. If you bankrupt him, you'll
get 6400 zennys and a Prism H. You'll have to win 6400 zennys from him to
bankrupt him, though. Before taking the elevator, be sure to buy an extra
Unlocker from the SubChip dealer in the area to pick up the HPMemory in Mayl's
homepage.
Take the elevator to the upper floor and talk to the guy in the front of the
computer. He will tell you that Lan's father is busy, and gives him a SubPET.
You'll get a e-mail from Dex telling you about the shortcut from his homepage
to the ACDC Square. You'll recieve the DexCode as well.
Jack into the computer the guy is next to and get 1000 zennys in a BMD and
BambSwrd N in the PMD. After that, go back to the elevator and go down.
You will meet up with the DNN producer again. He'll tell him that the second
round of the N1 Grand Prix preliminaries are starting and gives you a CSciPass.
Go back to ACDC and jack into Dex's PC. Go to the warp to ACDC 1, open the
Security Cube, and go to the CyberMetro. Go to SciLab.
You'll be in SciLab 2. Enter the nearby passage to SciLab 1 and get Invis *
from the BMD there. Go back to SciLab 2 and pick up the RegUP2 and GrabBack A.
Enter the SciLab Square.
Check the BBS or trade with the NetDealer if you wish, but when you're done,
talk to the purple Navi to participate in the second round. The first challenge
is a survival battle.
Battle 1
-Bunny
-Mettaur
-Ratty
Battle 2
-Canodumb
-Canodumb
-Mettaur2
Battle 3
-Mettaur2
-Eleball
-Canodumb
It shouldn't be hard at all. Your next mission is to find a evil Navi somewhere
in the SciLab areas. Go to the upper level of SciLab 1 and you'll find the evil
Navi. After talking, Lan assures MegaMan that the Navi is just an actor. The
Navi, named the Virus King, tells him that he needs to 'play along.' Time for
a retake.
The new location is somewhere in the center of SciLab 2. It isn't hard to find
him. After successful acting, you'll battle three Rattys. After a dramatic
explosion, MegaMan speech is screwy once again. After it returns to normal,
return to the Navi in the SciLab Square. He'll say that the next mission will
be given out by a Navi in ACDC. You'll get the CACDCPas from him. Go ahead and
return to ACDC via the CyberMetro.
The Navi is found in ACDC 2, near the entrance to ACDC 3. This is yet another
3-round survival battle.
Battle 1
-Quaker
-Fishy
Battle 2
-Mettaur2
-Boomer
-HardHead
Battle 3
-Fishy
-Spikey
-Spikey
After winning, the PET's transmission program screws up. You can't jack out
with the R button, so you'll have to go back to Dex's page and jack out via the
warp.
MegaMan is forced to go to the SubPET, and cannot do anything. Your mom reminds
you of the field trip tomorrow. Later on, Lan's dad goes through the front
door. You and your mom are excited to see him. After a while, you ask your dad
about the PET. He says he will fix it tomorrow. As for now, go to sleep.
You will oversleep again, and after waking up, go to school. Fortunately, your
class hasn't left yet. After departing, you'll arrive at Yoka, but find that
the zoo is closed for the day. Since you have a SubPET, you cannot jack into
anything. Go ahead to the inn and check the gate outside of the inn. There will
be a meal, a bath, and a pillow fight.
The next day, you get a e-mail from your dad. Your PET is fixed! If you check
the e-mail, you'll get a Navi Customizer, along with the program blocks
UnderSht, Speed+1, and Atk+1. You'll get a XtraFldr as well.
Now, before going to the zoo, let's check a few things. Jack into the TV in
the guest room to pick up a Unlocker. Check the armor display and jack in for
a SubMem.
Outside, there is a girl outside a stand. Her name is Tamako and her Navi is
MetalMan. Battle her.
MetalMan
500 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off three homing missiles (20 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (20 HP).
-Gets in the front of you, punches you, and breaks the panel (40 HP).
You will get a MetalMan M chip for winning. Jack into the stand to get 900
zennys in a BMD and a Snake D in a PMD. Go ahead and catch up with everyone
else at the front of the zoo.
Jack into the left ticket machine and pick up the RegUP1 before going into the
zoo. If you check along the wall behind the panda, you'll find a broken alarm.
Jack into it to get a RegUP1 in a BMD and a Geyser B in a PMD.
Talk to Dex, and he'll say to meet up at the lion cage a little bit later.
Check all the animal cages and then go to the front of the lion cage. Mayl and
Yai will come by, and the lion will start acting up. A condor will fly through,
holding Chisao! Apparently, all the animals escaped from their cages. Go
through the path to the left of the panda to go by the elephant. Go to the next
area, and go to the back of the zoo. The cage that used to stand there is
demolished. Use that path to go through the inn and to the front of the zoo.
The condor will be on the top of the tower, and won't let you climb to the top.
A female will call for help, and says that the zookeeper is controlling the
animals from the zoo office. Go back to the area with the panda, and jack into
computer next to it.
You'll be in the first part of the Zoo Server. Go straight, and right to get
1000 zennys. Go on with the normal path. You'll encounter with some strange
programs that mimic actions of other animals or objects. Pick up the Geddon1 D
by going right in the platform with the forks. Go straight ahead, and you'll
find a Mettaur that's mimicking a mouse. Get the cat-like program and check the
Mettaur again. It will explode. Continue along the path, and go straight for a
HPMemory. Go back and right to find the next Mettaur: a frog-like virus. Get
the snake-like program and the virus will explode. Go on ahead to the next
area.
The first virus in your way will be a rabbit-like virus. Get the rabbit-like
program to clear your way. Pick up the nearby 600 zennys and Charge+1. The next
virus will be a gorilla-like one. The banana-like program will destroy the
virus. Make sure you pick up the CopyDmg * before tacking this next one. There
will be two viruses in your way this time. The first one is a sea-lion-like
virus. The ball-like program will terminate this virus. A clam-like virus will
be the next one. Take the otter-like program to smash the clam away. Continue
on to the next area.
A tree-like virus will be the first one to block your way. Before getting any
programs, pick up the BMD containing Recov30 *. Take the beaver-like program to
the tree to destroy it. Pick up the Cannon C and 800 zennys before continuing.
Go to the platform with a bunch of programs on it, and go right to pick up the
SneakRun program. There will be two panda-like viruses blocking your path. The
programs that will take care of them are the bamboo-like and the tire-type
programs. Make sure you get both of them before checking the virus. The next
virus is a mongoose, and a cobra-type program will take care of it. After that,
it's a jar-like virus. Get the octopus program to delete it. Go to the next
area.
Pick up the RegUP2 on the way to the next virus. There is a monkey-like and a
peanut-like virus in your path. However, we cannot take care of that yet. The
next virus is a parrot-like virus. Grab the tongue-twister program, and make
sure you pick up the BMD with a HP+100 program. Take the walnut and chestnut
programs to take care of the monkey with the peanut. Pick up the Hammer T on
the way to the next set of viruses. Each one of them has a series of words that
need to be completed. Get the tiger-type program, then the sheep program, and
then the dog-like program. Be sure to save before entering the final platform,
as you'll meet BeastMan!
BeastMan
500 HP
-Goes to a square and dash diagonally (20 HP).
-Jumps into the air, lands on a panels front of you and slashes (20 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (20 HP).
After defeating him, BeastMan's operator says he has the 2nd TetraCode. Lan
tries to ask him about his claim about Wily being alive, but he's already gone.
Lan will go to the front of the zoo, and Chisao will fall, but just in time for
Dex to catch him. After the conversation, Wily is disappointed of the two
deletions by you, but he is happy for having the 2nd TetraCode. He mentions
something: "Cybergeddon."
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4C) Corrupt Appliances
-------------------------------------------------------------------------------
One month after the zoo incident, Lan is in class and Ms. Mari is talking about
compression. After class, talk to Dex, Mayl, and Yai, and you'll get an e-mail.
It's from Higsby, and he needs help. Before you go to his shop, check out the
books next to the blackboard in Class 5-B to pick up a RegUP2. Make a stop
at Lan's house, and jack into the control panel by the entrance to Lan's room.
Pick up a Spreader N chip.
Now, head over to the SciLab area on the Net. Go to the lower level of SciLab
1, and take the first left. Go to the dead end to meet up with BeastMan V2.
BeastMan V2
700 HP
-Goes to a square and dash diagonally (40 HP).
-Jumps into the air, lands on a panels front of you and slashes (40 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (40 HP). This will be done three times in a row.
Continue on to Higsby's shop. Before you talk to him, jack into the NumberMan
sign to pick up a HPMemory. If you talk to Higsby, he will say he needs you to
run some errands for him, as he isn't feeling too well. For the first job, you
will need to go to the ACDC station to recieve a package. After talking to
Higsby, you'll get an e-mail from Yai telling you of her new shortcut to SciLab
Square.
Go to the ACDC MetroLine station and talk to the gentleman there. He'll say he
forgot his briefcase, and the OrderSys is in there. He left it at the Yoka inn.
You can go to Yoka via the MetroLine now, so go to the Yoka Inn and check one
of the tables there to get a Bag. Return to the man in the ACDC station to get
the OrderSys. Return to Higsby to give him the OrderSys.
For your second errand, you need to find a bad Navi in ACDC 1 and make him pay
1000 zenny for the chips he bought. Jack into your computer, and the bad Navi
is close to the warp to Lan's HP. You'll have to battle a SnowBlow and two
Canodumbs to make him pay up the money. Return to Higsby and give him the
money.
For the last job, you'll need to take a Ratton1 C to a red Navi in SciLab 2.
The Navi is outside the entrance to the SciLab Square. Give the chip to him,
and return to Higsby. You'll get a Snake R for all that trouble.
After talking to him, you'll get an e-mail from DNN about the final round of
the preliminaries. It gives clues as to where the location is, but it isn't
hard to figure out. Go to the SciLab Square and talk to the yellow Navi there.
She'll want a LongSword E. You should have one if you picked it up from the
BMD in ACDC 3. Make sure it's in your pack, not your folder. Give it to her,
and she'll give you a CYokaPas. Before you use it, if you wish, you can fight
BeastMan V2 at a dead end in the lower level of SciLab 1 for the BeastMan B
chip. Afterwards, go to the CyberMetro and proceed to Yoka.
You'll arrive at Yoka Square. Barter with the NetDealer or check the BBS if you
wish. Talk to the orange Navi on the bottom platform to begin the final round
of the preliminaries. You'll have to use your extra folder for the
preliminaries. Your first mission is to find five people in the real world.
They will be dressed like Navis.
The first Navi can be found at the top of ACDC.
-Mettaur2
-WindBox
-Boomer
The next battle is in the Teacher's Lounge in the ACDC School.
-Mettaur2
-HardHead
-WindBox
The next Navi can be found next to the vending machine in SciLab.
-WindBox
-Beetle
-Ratty
The next one is found in the first part of the zoo in Yoka.
-Spikey
-Spikey2
-VacuumFan
On the way to the hot spring, go into the guest room. A RegUP1 will be found in
one of the vases. Continue on to the spring to find the last Navi.
-Swordy
-Swordy
-VacuumFan
After completing all five battles, return to the orange Navi in Yoka Square.
The next mission is a three-round survival battle.
Battle 1
-Quaker
-Eleball
Battle 2
-Mettaur2
-Beetle
-Canodumb2
Battle 3
-Canodumb2
-WindBox
-Eleball
Congratulations! You are in the N1 Grand Prix! GutsMan, Roll, and Glide jack
in. GutsMan and Glide are in the N1, but Roll isn't. ProtoMan appears and they
learn that Chaud and ProtoMan are in the Grand Prix as well. Dex and Yai say
they will be busy the next day, but Lan or Mayl isn't. Mayl asks Lan to come
over the next day to help her with the BubbleWash.
Before going to sleep, go to Yoka. You can find Mr. Famous in front of the
tower that Chisao was on. He will challenge you with his Navi, Punk.
Punk
800 HP
-Curls up into a ball and goes around your area, trying to hit you (30 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (30 HP).
-Puts up a shield and attacks you from the back row (30 HP).
-Two spikey balls will go around, trying to home onto you (30 HP), and Punk
will appear in front of you and attack (40 HP).
You won't win a chip or anything, just zennys. When you're done, go ahead and
go to sleep.
After waking up, you'll get an e-mail from Lan's dad saying he will be gone on
a business trip for three days. MegaMan reminds you that you need to help Mayl,
so head on over to Mayl's house.
You'll meet Mayl and Ms. Mari. Ms. Mari is wondering whether to purchase the
BubbleWash, so she wanted to see how it was. Higsby will then enter, reminding
Mayl of the errands she has to do to pay off the chip she bought. Mayl asks Lan
if he can do it, and after some complaining, Lan reluctantly agrees. Higsby
asks you to get a Wind *. It's found in Yoka 1.
Go back to Yoka Square via the CyberMetro, and go through Yoka 2 to Yoka 1. You
can't pick up anything in Yoka 2 yet. When you're in Yoka 1, pick up the nearby
Speed+1. Run around and try to obtain a Wind * from the WindBox viruses in the
area.
After you get the chip, give the chip to Higsby. The doorbell will sound, and
the BubbleWash is delivered. Everyone drinks Mayl's delicious tea, and they
decide to test out the BubbleWash. Somehow, Mayl and Ms. Mari is trapped in
bubbles! Lan learns it's the WWW once again.
Go upstairs and jack into Mayl's PC. Go through the area to the warp. You'll
see a strange Navi named BubbleMan outside. MegaMan tries to stop him, but
BubbleMan tricks him and escapes.
You'll get an e-mail from Mayl giving you the MaylCode and Roll V2 R. Go ahead
and open the security cube. See the bubbles along the path? That's BubbleMan's
trail. Follow it to the ACDC CyberMetro, and go to Yoka. Follow the blue path
as far as you can, until you encounter a compressed path and BubbleMan. You
can't cross as of now, but Lan remembers something about compressing Navis.
Jack out, and talk to Higsby. He says he has some programming skills, but he
needs compression data first. Head on over to the SciLab, and go to the upper
floor. The scientist in front of the computer says the PresData is in the
computer, so jack in and talk to the program there. It'll unleash a virus.
-Shrimpy
-Shrimpy
-Shrimpy
The program acknowledges that it is Lan and hands over the PresData. You can't
use it yet, as it isn't compatible with the Navi Customizer. Head back to ACDC.
Higsby says he cannot modify the PresData, as his programming skills aren't
advanced. Go outside, and you'll run into a tall man. Lan asks him if he can
modify it, and the man changes the PresData into Press and leaves. If you equip
Press in your Navi Customizer, MegaMan will be able to shrink and enter small
pathways.
Now, return to Yoka Square. Make sure you have Press in your Navi Customizer.
Before going to Yoka 1, gather a few things in Yoka 2. You'll find a FullEnrg
on the lower level, and a HPMemory on the upper level after going through tiny
pathways. There will be a PMD with a Tornado L chip as well. When you're done,
head to the compressed path in Yoka 1 you couldn't go through earlier. Continue
along the path.
You'll encounter BubbleMan. He'll put a bubble in your way, and MegaMan can't
destroy it with his buster. A group of evil Navis appears behind BubbleMan, and
he gives the Needle, which is needed to destroy the bubble, to them. They'll
run off to ACDC 2. You'll get an e-mail from Higsby telling you that the
bubbles have turned yellow.
Head on over to the large platform in ACDC to encounter the evil Navis. They'll
unleash:
-Mettaur2
-Mettaur2
-Canodumb2
After this battle, you'll get your first style change. Check the section on
Styles for information. They'll mention SciLab 1, and disappear. Head on over
to the lower level of SciLab 1. You'll find them on the large platform.
-Spikey2
-Spikey2
-Spikey2
They'll mention Yoka 1, and disappear. Remember the place where BubbleMan
blocked your path with the bubble? Go back to the area, and the Navis will be
there now. You'll have to fight:
-Fishy
-Ratty
-HardHead
After this battle, the Navis will hand over the Needle and go away. Check the
bubble, and it'll be popped with the Needle. Continue along the path, and
you'll meet up with BubbleMan.
BubbleMan
500 HP
-Bubbles will come out of the middle hole (30 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (30 HP).
-There will sometimes be a bomb in a bubble (30 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (30 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (50 HP).
After you defeat him, Higsby will call and say the bubbles are now red. For the
final strike, BubbleMan tries to explode the bubbles, but ProtoMan stops him in
time. He tells MegaMan about how Lan risked the lives of thousands... Lan is
worried about what Chaud said.
Everyone thanks Lan, and leaves. Before you go to sleep, you can fight
BubbleMan V2 on one of the dead ends on the compressed path near the BugFrag
dealer in Yoka 1. To get there, you'll have to take the other entrance from
Yoka 2.
BubbleMan V2
800 HP
-Bubbles will come out of the middle hole (80 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (80 HP).
-There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (80 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (100 HP).
-------------------------------------------------------------------------------
4D) The N1 Grand Prix
-------------------------------------------------------------------------------
When you wake up, you'll get an e-mail from DNN saying that they will be
recording a special program in Beach Square and suggests that you invite
everyone. You'll have to talk to GutsMan, Roll, and Glide. Jack into the Net
and access their homepages to talk to the Navis. Roll and Glide are in their
homepages, and they say they will be busy for the day. However, GutsMan isn't
at his homepage. If you talk to the program at Dex's homepage, it'll say that
he is participating at the Endurance Contest at Yoka 1. Head over there, and
talk to him. He says he will catch up with you.
You'll get an e-mail containing the CBeacPas after talking to everyone. Go to
the CyberMetro, and go to the Beach area.
Explore a bit before heading over to Beach Square. You can find a Recov50 G
under the stairs in the area, and a barely visible RegUP3 on a compressed path.
Continue onto the Beach Square.
Check the BBS if you wish. There's NetDealer, and a Navi Customizer parts shop
as well. Talk to the yellow Navi there when you're done.
The interview begins, but is interrupted by a special report of rioting fans.
Head on over to Beach Area 1. You'll hear the yellow Navi scream, and then
you'll get a phone call from Dex saying that some fans are rioting in Beach 1.
That's where you are.
Go straight a little, and you'll meet up with a evil Navi. Talk to it.
-Mettaur2
-Mettaur2
-Tuby
After defeating the viruses, continue along. Be sure to pick up the Charge+1
before facing the next evil Navi.
-Canodumb2
-Boomer
-Tuby
Go on ahead, until the final evil Navi.
-Swordy
-Swordy
-Tuby
Take the warp to the upper large platform, and you'll see GutsMan and the
yellow Navi surrounded by evil-looking Navis. One of them taunts MegaMan, but
quickly runs away after seeing ProtoMan delete the other two Navis. ProtoMan
declines an interview offer from the yellow Navi, and disappears. MegaMan will
jack out.
Wily will be talking to a unknown person about their plans. What do they have
up their sleeves this time?
Lan's mom will call Lan down, and tells Lan to give the DataDisk to his dad.
After that, you'll get an e-mail from Mayl telling you of her new shortcut to
Yoka Square.
Head over to Yai's house and jack into her telephone at the end of the hall.
Pick up the Repair A here. After that, you can tackle the two new jobs posted
on the Jobs BBS. When you're done, go to Yoka. The first Quizzer, Mr. Quiz, can
be found in the hallway of the Yoka Inn. The Giraffe computer in the Yoka zoo
can now be jacked into, so pick up the StepSwrd N there.
When you're done with all the side stuff, head over to SciLab and give the
DataDisk to the scientist in front of one of the computers. Head downstairs,
and you'll meet up with your dad and Chaud fresh from an Official meeting. Lan
learns that his dad will be too busy to cheer on him at the N1 Grand Prix, but
he gives you a PET case. He asks Chaud if any one of his parents is coming to
cheer him on, and learns that his parents aren't coming. Go on back to Lan's
house and go to sleep.
MegaMan tells Lan to wake up, but Lan wants to sleep a bit more. He suddenly
realizes that it's the day of the N1 Grand Prix and suddenly gets up. You'll
get an e-mail from Dex saying he'll go ahead without you, as he's the earlier
group, Block A. Go to the MetroLine, and head over to Beach.
After you arrive there, be sure to talk to the guy overlooking the sea to buy
the ModTools for 5600 zennys. It's very useful, so buy it. Go on down the
slope. Before you enter the DNN building, jack into the van outside. Grab the
HP+100 there.
Enter the DNN building, and talk to the guy with the cap at the far end of the
room. He'll rudely introduce himself as Tora, and you'll battle KingMan. You
don't have to win this battle, but if you do, you'll get zenny.
KingMan
800 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(50 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (50 HP).
-The pawns will have swords that extend two panels ahead of them (30 HP).
After the battle, the DNN producer will come in and tell you to proceed through
the entrance. Go ahead and do so. In the hallway, check the wooden semicircle
to get a RegUP1. Go on and enter the stage.
The DNN producer will introduce himself as Sunayama. He introduces the D-Block
NetBattlers, which includes Lan, Tora, and an eccentric person named Q. One of
the contestants asks how much people in total will participate in the N1 Grand
Prix, and Sunayama says there are four blocks of eight people, totaling to 32
people. He mentions that the battles will be broadcast onto the screen from the
arena. He says the ferry in front of the station will be going to the arena,
which is Hades Isle.
After the presentation, you'll get an e-mail from Lan's dad wishing you good
luck. Also attached to the e-mail is the first ExpMemry, which expands the
space of your Navi Customizer. Go outside, and board the ferry boat by talking
to Sunayama.
While boating to Hades Isle, sleeping gas is unleashed on the contestants.
MegaMan tries to wake up Lan, but to no avail. There is a weird sound.
You'll wake up after arriving at Hades Isle. Sunayama will introduce the area
as Demon's Maw, and after no one backs out, the contestants enter.
Before you enter, check the white thing under the ramp leading to the ferry
boat for a HPMemory. After that, head inside. Head over the bridge, and you'll
come to a console surrounded by the contestants. It seems that it will be the
location for Round 1. You learn that you must use the HdesFldr. The voice says
that a VictData must be found to proceed to the next round. You'll jack in.
First, take the nearby compressed path. Follow it until you get to a path
split. Take a left, and go through another compressed path. You'll get to a
BMD which contains the HadesKey. Backtrack, and take the one-square conveyor
belt leading to the starting area.
Go down the stairs, and go on the compressed path. If you continue along,
you'll end up at a door. MegaMan will use the HadesKey to open it. Before going
after the VictData, take a left at the first split on the compressed path to
pick up a BlkBomb1 P. Go back and continue along to get to the VictData.
Everyone will jack out, and the results are told. Everyone who didn't make will
fall through a trapdoor. Continue along the path.
There will be four doors in front of you, and you'll have to pick one. Each
door has a different type of battle terrain. The first door on the left will
have lava on the four corners of each Navi's area. The second door will have
sand on all panels. The third door will have ice panels covering everything.
The last door will be all grass terrain. You should pick the door according to
your element. Don't use the first door if you aren't Heat elemental, or the
third door if you're not Aqua-based. If your style is Wood, then go for the
fourth door. Don't use the second door unless you can use the sand terrain to
your advantage.
However, whatever you pick, you'll always face Tamako and MetalMan V2.
MetalMan V2
800 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (40 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (40 HP).
-Gets in the front of you, punches you, and breaks the panel (80 HP).
After the battle, Tamako will congratulate you and then fall through the
trapdoor. The voice will explain to you that you can choose whichever folder
you want, but it must be one of the extra folders available on the island.
Along with that, you have a time limit of three minutes!
The folders that are available to you are the HdesFldr, the N1-FldrA, the
N1-FldrB, the N1-FldrC, and the N1-FldrD. If you want the N1-FldrA, you'll have
to go to the top of Hades Isle outside and take Folderboy's quiz. The
N1-FldrB is given by the man near the console. You can get the N1-FldrC from
the scientist in the corner near the area with the four doors. N1-FldrD is
given by the gentleman near the ferry boat outside. If you need to get HdesFldr
again, talk to the man next to one of the statues outside on Hades Isle.
After you decide whichever folder you want, make sure it is your extra folder,
and wait for your timer to run out. After the timer runs out, your extra folder
will be locked in, and the door leading to the final area will open.
You'll be paired up with Dex. All of the battles are introduced, and you'll
battle GutsMan V2.
GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).
After defeating him, Dex will congratulate you on your victory. They hear a
shriek from Yai, and look over to their battle. Apparently, Yai is somehow
blinded. Lan and MegaMan notices the battle is odd and is suspicious of Q.
The losers will fall through the trapdoors. The locks on the extra folders are
released, so you can change back to your original folder. Go up on the
elevator, and go down and enter the ferry boat.
When you arrive back, you'll get an e-mail from Sunayama informing the
contestants to go back to the studio. If you talk to Ribitta inside the studio,
she'll say that Chaud has disappeared. Go outside, and take the path to the
left of the ramp, and you'll see Chaud.
Chaud will tell Lan to get lost. Ribitta will come, and tell Chaud that the
semi-finals are starting soon. Lan says he will win, and Chaud asks why he
wants to win. He states that Lan won't win just because of his reason. Head
back to the studio stage.
Ribitta will introduce the semi-finals of the N1 Grand Prix, and then asks for
a few comments from each contestant. She'll announce the first battle between
Lan and Tora. You'll battle KingMan.
KingMan
800 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(50 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (50 HP).
-The pawns will have swords that extend two panels ahead of them (30 HP).
After beating Tora, Ribitta will announce the battle between Chaud and Q. While
talking to Chaud, you'll get a e-mail from Mayl asking you to meet her outside.
Head on outside, and talk to Mayl and Dex. Dex will tell you of the cushioned
mats below the trapdoors, and how Yai fell on her head. She was knocked out and
had to go to the hospital for tests. You'll get a phone call from Yai saying
she'll sue Sunayama for everything he's got, and tells Lan to win the N1 Grand
Prix. Lan and MegaMan hear a loud crowd reaction. You can battle GutsMan V2
for GutsMan V2 G if you wish. Head back to the stage when you're done.
GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).
You'll see Ribitta talking about the match between Chaud and Q. It seems that
no one has an advantage in the battle yet. The battle is displayed on the large
screen.
The green Navi is surprised by ProtoMan's ability, and uses Desert Metamorphosis
to turn into DesertMan. It uses Desert Mirage, blinding ProtoMan, and attempts
to attack him. Chaud tells ProtoMan to use Blind Mode and attacked DesertMan.
Q says he know knows why 'Lord Wily' is concerned. Chaud exclaims that he is a
WWW operator, and Q takes off his costume to introduce himself as... Sunayama!?
Chaud wonders why the WWW is going so public, and Sunayama states that the more
publicity, the better. He turns off the light and requests Chaud to go to the
editing room. Chaud heads over there, but not before telling Lan to stay.
Don't listen to Chaud anyway. Head over to the elevator, and enter the editing
room. Lan will hear that Sunayama has Chaud's father, and will only trade him
for Chaud's PET. Lan also learns that Chaud is the heir of IPC. Lan and MegaMan
whispers and comes up with a plan. As Chaud is giving the PET to Sunayama, he
barges in and throws his PET at him. Chaud gets his dad, and proceed to leave.
You'll now battle DesertMan.
DesertMan
800 HP
-There will be two hands with 40 HP. They can transform into lions and dash
down the row (40 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (60 HP).
-Two whirlpools will be formed from time to time on your area (40 HP if stepped
on).
-The columns near DesertMan has 50 HP.
After being defeated, he calls out Wily's name, surprising Lan. He attempts to
run away, but is stopped by Chaud. He arrests him, but not before he requests
the N1 Grand Prix's television ratings be given to him in jail.
Wily is angry at Sunayama, but is still happy with having two of the
TetraCodes. A girl named Anetta will come in and tell Wily about her progress.
She says she's stopped 3 chemical factories. Wily tells her the next target,
but she wonders why the place is of any relevance. Wily says the next TetraCode
is stored there.
The N1 finals are canceled, and an investigation follows.
-------------------------------------------------------------------------------
4E) Chaos at the Hospital
-------------------------------------------------------------------------------
One week has passed, and Yai has not returned from the hospital. Lan, Dex, and
Mayl decide to go to the hospital to cheer her up. They start leaving, but a
girl stops Lan and reminds her of his afterschool cleaning duty. Lan tells them
he will catch up later.
You'll get an e-mail saying that three DenCity chemical plants are covered in
vines. It also states that they believe it is the chemical waste.
Before you head over to the hospital, you can tackle two new jobs at the Job
BBS. After that, head over to Yoka. You can NetBattle Tamako's MetalMan V2 for
MetalMan V2 M and the TamaCode.
MetalMan V2
800 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (40 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (40 HP).
-Gets in the front of you, punches you, and breaks the panel (80 HP).
Jack into the stand and take the warp to open the security cube if you wish.
Proceed into the Yoka Inn, and go to the hot spring bath. Jack into the lion
head to pick up a Fire+30 *.
Before heading over to Beach, you can battle DesertMan V2 and BubbleMan V3. Go
to the Beach area on the Net, and head over to Beach 1. Go on the conveyor belt
straight ahead, and take another one on the left. Go on the right side of the
conveyor belt, and go straight ahead to the last panel to meet up with
DesertMan V2.
DesertMan V2
1200 HP
-There will be two hands with 60 HP. They can transform into lions and dash
down the row (80 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (120 HP).
-Two whirlpools will be formed from time to time on your area (80 HP if stepped
on).
-The columns near DesertMan has 80 HP.
If your HP is red, which means you have 25 percent or lower of your HP left,
you can randomly encounter BubbleMan V3. Walk around until you find him.
BubbleMan V3
1200 HP
-Bubbles will come out of the middle hole (120 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (120 HP).
-There will sometimes be a bomb in a bubble (120 HP). The range of the
explosion is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (120 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (??? HP).
After defeating it, head over to Beach, and go to the DNN station. Talk to the
guy in front of the mobile kiosk to get the BrakChrg program and its error
code. Then head over to the stage, and jack into the battle console for a
FireRatn H. Go to the second floor, and jack into the control panel outside the
editing room for a RegUP1 and a PMD containing an Atk+1. You can gamble here as
well. Go into the editing room, and check the chart on the wall. You'll find a
RegUP2. Jack into the computer in the corner to pick up a HPMemory and a PMD
with Jealousy J. Take the warp and the security cube will open only if
you've defeated BubbleMan V3. Beyond it is an Aura F chip.
Head over to the hospital. Before you enter the hospital, check the monument
outside of the hospital for a RegUP2. If you talk to the nurse at the desk,
you'll learn that Yai is at the end of the second floor. Jack into the hospital
TV to pick up a Recov120 *, and jack into the vending machine for 9000 zenny
and some gambling. Check the door with the bunny on it to get a Geddon1 *. Go
to the third floor and check the Tree of Life to get a HPMemory.
Now, you can go to the second floor and talk to Yai. She complains that she
can't go home, but is feeling well enough. Yai demands Lan get a cup of Tea
for her. Head downstairs to the vending machine, and pick up some Tea. A nurse
will come in and ask Lan if he's seen a boy in a wheelchair, since he needs
tests. She asks you to search outside for Mamoru.
Go outside, and head down the ramp. You'll see a boy in a wheelchair. Talk to
him. Mamoru is surprised to see Lan. He says he saw Lan on TV in the N1 Grand
Prix. After some chatter, MegaMan tells Mamoru that a nurse is looking for him.
Mamoru wants to talk a little bit longer before he goes and takes the test.
Mamoru starts talking about NetBattling, but has to decline Lan's offer. He
asks Lan to visit him sometime when he has the time.
Head back to Yai's room on the second floor. Yai complains about Lan taking so
long, but hands over the Tea. After some chatting, Dex leaves and they wonder
what's wrong with him. Head back to Lan's house.
Lan says hello to his mom, and she says that a friend of his here. Lan wonders
who it is. Head over to Lan's room. You'll see that it's Tora. Lan's mom will
say dinner is ready, and Tora will join as well. After supper, Tora says he is
on a training mission, learning styles from different NetBattlers. He said he
studied Chaud before studying Lan. He says he knows the secret of Chaud's
strength, but requests Lan make Tora some money by completing some jobs on the
Job BBS. Lan couldn't decline learning Chaud's secret, so he accepted it.
The next day, you'll get an e-mail from Dex saying that Lan needs to come to
the park. Go outside, and talk to Dex. They'll start talking, but is
interrupted by Tora. Tora challenges Dex to a NetBattle, and closely beats him.
Tora heads over to SciLab and tells Lan to go there when he's finished. Dex
quickly heads back home.
You'll get an e-mail from Tamako telling you of her shortcut to Beach Square.
Head over to SciLab. If you talk to Tora, he'll tell you to complete the jobs
marked with Tora. There will be four jobs to complete. Check the Jobs List if
you need any help.
When you're done with the jobs, talk to Tora. He tells Lan that Chaud spends
ten hours a day training. You'll also get a Fldr2 for your services. Go back to
Lan's house and go to sleep.
Lan is waken by MegaMan after almost oversleeping. Head over to the ACDC School
and go to Lan's class. Talk to everyone and class will begin. Lan asks Ms. Mari
about Dex, and she tells him that he is moving to a new school. Lan gets up and
leaves class.
Head over to Dex's house. The door will be locked, and Lan will assume that Dex
has already left. Dex comes out of his house. The entire class comes out, and
they give a farewell to Dex.
After school, Lan and MegaMan wonder what they should do. You'll get an e-mail
from Mamoru asking Lan to drop by. Go to Beach, and before you talk to Mamoru,
go to the second floor room where Yai was. Jack into the hospital bed to get a
RegUP2.
Lan learns that Mamoru has been hospitalized since he was three. Lan asks if
Mamoru wants a BattleChip, and Mamoru says he wants IceBall M. Lan promises
Mamoru that he will get the chip. Mamoru has some kind of attack. MegaMan tells
Mamoru what to do, and Lan wonders how he knows so much. He learns that the
same condition took Hub's life.
Go into the hospital and go to the third floor. Talk to Mamoru's doctor. Go
back to Mamoru, and his doctor will take him to the ER. The nurse tells Lan
about Mamoru, and Lan understands that Mamoru will refuse being operated on,
because he's been through the process three times and is still sick. They
decide to encourage Mamoru to take the surgery.
The chip, IceBall M, is dropped by ColdHeads in Hades Isle. They are rarely
encountered, so it is suggested that you buy the Fish Navi Customizer block to
find it. You can buy it at Beach Square. Take the ferry boat to Hades, and jack
into the console. Get the IceBall M chip from the ColdHead virus, and then
return to the hospital.
Head to Mamoru's room and talk to him. Mamoru refuses surgery because he's sick
of everything. Lan tells him of his brother, and Mamoru agrees to take the
surgery. Lan gives Mamoru the IceBall M, and requests Mamoru to tell him when
the surgery will go underway. Go back to Lan's house and go to sleep.
Three days later, Lan will wonder about Mamoru. You'll get an e-mail from the
hospital saying that Mamoru's condition has worsened and an emergency operation
will occur.
Head over to the hospital, and talk to Mamoru. The nurse comes in and takes him
to the operating room. The operating room is located on the third floor, so go
there.
Three hours into the operation, MegaMan advises Lan to take a break. Go to the
elevator, and you'll go down to the lobby. The elevator suddenly stops, but
then resumes again. Lan will walk into the lobby... covered in vines! The voice
coming from the intercom says that the medical devices in the building has
stopped working, and suggests everyone to evacuate immediately.
Head to the third floor, and you'll see the operating room is blocked off with
vines. The nurse will see Lan, and inform him the devices are still working,
but the vines are starting to enter the room. The nurse tells Lan that the
control system of the Tree of Life is in the basement, and Lan tries to go
down, only to find the elevator doesn't work anymore.
The nurse tells him the only way to go outside is the second floor window, and
to go there, Lan must take the emergency stairs. The door won't open, so
MegaMan will jack into the control panel.
You'll be in the first hospital computer. Go straight and then left to pick up
the OilBody Navi Customizer part from a BMD. Go on the conveyor belt, and
follow the path to reach a program. It'll give you EngyChng. It's a Navi
Customizer part that, if used with fire chips, will burn those trees and vines
in the cyberworld. However, there is a disadvantage. Once you use the fire chip
to burn something, it's gone. Continue, and be sure you go left for a RegUP1.
Return to the front, and straight ahead, you'll see a tree. Burn it down, and
take the warp. At the path split, go left and burn a tree to pick up a Recov120
O. Return to the path split and go right. Burn the tree to reach the controls
for the emergency exit. A virus will attack MegaMan.
-Viney
After defeating it, MegaMan will turn off the lock on the emergency exit and
jack out. Go down the stairs and go to the second floor. Go to the furthest
room, and check the window there. Lan will jump out of the window, into the
ocean.
Lan will get out of the water outside of the hospital. Go to the hospital, and
talk to the nurse inside. After some hesitation, she'll give you the BsmntKey.
Go to the previously locked door on the beach, and Lan will enter.
The control system of the Tree of Life will be overridden with vines. Lan
starts to jack in, but he hears an elevator. Anetta will exit the elevator, and
see Lan. Apparently, she can't find the TetraCode located in the hospital. She
leaves to look some more for the TetraCode. Lan will jack in.
MegaMan will be at Hospital Computer 2. Burn the tree in front, and go left to
pick up a GutStrgt Q. Go back and go right to get to a warp. Take it. Go right
for a HPMemory. Go to the platform with a door blocking the upper path. To your
left and right, there will be vines you need to burn away. You need to find the
switch to open the door. To your right:
1
2
3
1 - HeatShot I
2 - Nothing
3 - Recovery Panel (100 HP)
To your left:
1
2
3
1 - Switch
2 - Virus
3 - HeatShot I
When you're done, go through the path. You'll see PlantMan, and he's telling
Anetta the location of the TetraCode: the operating room program! MegaMan tries
to stop PlantMan, but you'll have to battle a virus.
-Goofball
After defeating it, you'll see that PlantMan has run away. Jack out. Take the
elevator to the third floor, and head to the operating room. The door won't
budge, and the doctor says the equipment has stopped working and the door is
locked. He also says that Mamoru may die if something isn't done soon. Jack
into the panel near the door.
You'll be in the third hospital computer. Go right for a HeatSide T. Go back,
and burn the tree at the left. Go right for 1600 zennys, and left to find a
group of vines.
1
4 2
7 5 3
8 6
9
1 - Nothing
2 - Nothing
3 - 2x HeatShot I
4 - HeatShot I
5 - Recovery Panel (100 HP)
6 - Nothing
7 - 2x HeatShot I
8 - Virus
9 - Nothing
Go back and burn the tree on the right to find another group of vines.
1
4 2
7 5 3
8 6
9
1 - 2x HeatShot I
2 - Nothing
3 - HeatShot I
4 - Nothing
5 - Virus
6 - Geddon2 W
7 - Virus
8 - Warp
9 - Virus
Take the warp you find, and you'll be on a platform with another warp. Take
that warp. Go ahead, and burn the tree on the left to find a SubMem. Burn the
tree on the right to find the entrance to Hospital Computer 4.
To your right, you'll see a door. Go to the left to find a series of vines.
1
3 2
4
9 5
11 10 7 6
12 8
13
15 14
16
1 - Nothing
2 - HeatShot I
3 - 2x HeatShot I
4 - Nothing
5 - Nothing
6 - HeatShot I
7 - Warp
8 - Nothing
9 - Switch
10 - 3x HeatShot I
11 - Virus
12 - Nothing
13 - Nothing
14 - Nothing
15 - Nothing
16 - 2x HeatShot I
Continue along the previously closed path and you'll reach a long platform.
7 8
5 6
3 4
1 2
1 - 3x HeatShot I
2 - Nothing
3 - Recovery Panel (100 HP)
4 - Nothing
5 - Virus
6 - 2x HeatShot I
7 - Warp
8 - Nothing
Pick up the Barr100 E before taking the warp. Continue along until you reach a
tree. Go left there, and continue to the warp. Pick up the FullEnrg on your
way. After taking the warp, continue on to Hospital Computer 5.
This time, you'll have to open three doors, which are seen to your right. Go
left to pick up a Charge+1. Continue along, and go to the left. Burn the tree,
and you'll be between two platforms.
1
3 2
4
5
7 6
8
1 - Nothing
2 - 3x HeatShot I
3 - Warp
4 - Virus
5 - 2x HeatShot I
6 - Virus
7 - Switch
8 - Nothing
Be sure to take the warp to get a HPMemory. Return to the place before where
the tree used to be, and go straight up.
3
2
1
1 - Virus
2 - Switch
3 - HeatShot I
Continue along the path until you reach a platform with vines.
1
4 2
7 5 3
8 6
9
1 - 2x HeatShot I
2 - Virus
3 - 2x HeatShot I
4 - Nothing
5 - Virus
6 - Recovery Panel (100 HP)
7 - Nothing
8 - Nothing
9 - 2x HeatShot I
Go down, and burn the tree to reach yet another platform with vines.
1
3
6 4 2
5
7
1 - 2x HeatShot I
2 - Nothing
3 - Switch
4 - Virus
5 - HeatShot I
6 - HeatShot I
7 - Nothing
After opening all doors, go to the path where the doors used to be. Continue to
the warp. Take it, and approach PlantMan. He already has the TetraCode, and
tells MegaMan the Beast shall awaken with the four TetraCodes. Battle him.
PlantMan
1000 HP
-Shoots a needle down your row (50 HP).
-Produces a vine with 40 HP that follows you and grabs on you (40 HP) and will
hurt you again (30 HP). You can get damaged while being attacked by the vine.
-Produces two 80 HP flowers in your area. The pink flower confuses MegaMan, and
the yellow flower stuns MegaMan.
After you delete him, PlantMan says only one more TetraCode is needed, and the
Beast, Alpha, will rise. MegaMan goes to the operating system and fixes it.
However, it didn't function properly because it was out of energy. MegaMan
uses the Energy Release mode to power the system. It works, and he jacks out.
After another three hours, Mamoru's surgery is finally finished. The doctor
doesn't know if the operation was successful. Five hours later, Mamoru wakes
up, and the doctor announces that it was a success. He says that Mamoru needs
to be kept in the hospital for observation. Mamoru tells Lan of his dream: a
boy that looked like Lan surrounded in blue light telling Mamoru "Don't give
up!"
Wily is contacts someone, apparently someone who hates humans, and tells him
his services will be needed in the future.
--------------------------
4F) Is it Hot in Here?
--------------------------
One week after Dex left, Lan, Mayl, and Yai are talking about him. Ms. Mari
approaches them and tells Lan about his commendation and the awards ceremony at
SciLab. Before Lan leaves, Ms. Mari makes him promise he won't risk his own
life.
Before you go to the awards ceremony, head over to Yoka. Talk to Mr. Famous to
battle Punk V2.
Punk V2
1000 HP
-Curls up into a ball and goes around your area, trying to hit you (60 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (60 HP).
-Puts up a shield and attacks you from the back row (60 HP).
-Two spikey balls will go around, trying to home onto you (60 HP), and Punk
will appear in front of you and attack (80 HP).
Head over to the Seaside Hospital at Beach. Go down the ramp, and take a right.
At the end, you'll barely see a little girl. She'll give you a SpinOrng. Go to
the ferry boat and head over to Hades Isle and jack into the gargoyle statue
near the top. Pick up the WeapLV+1 in there. You can take the warp to get to a
BugFrag Dealer.
Head over to SciLab. You'll see the mystery man that helped you out with the
PresData, and he refuses to tell Lan his name and tells him to go to the awards
ceremony. Before you enter, check the trash can for a RegUP1, then go ahead and
enter. There will be three new jobs for you to do. If you complete the 16th
job, "Help with rehab", you'll get the WWW-ID, which allows you to open the
doors throughout the Net.
The first door is found in ACDC 1, not far from the warp to Lan's homepage.
Open it for a Panic C chip. The next door is found in the upper level of SciLab
1. You'll find a CustSwrd Z beyond it. The door in Yoka is found in Yoka 2, and
you can pick up a Prism Q. The last door is in the Beach area, but it doesn't
have anything. It just opens another way between Beach 2 and Beach 1.
You'll also get the Humor Navi Customizer part for completing Job 16. Jack into
the lion head at the hot spring in Yoka Inn, and take the warp. Talk to the
nearby Navi with Humor equipped to get a Team1 *. When you're done, enter the
Virus Lab.
Lan meets his dad, and the ceremony begins. Lan gets the award, and the
Official says that Mamoru wants Lan to stop by. Step outside of the Virus Lab.
Lan becomes very overconfident after being called a hero. Lan will start
walking, and see the guy named Match. He says he is a model citizen, after
leaving the WWW years ago. Match is helping out at SciLab. A scientist says the
WWW is attacking Yoka 2. However, Lan feels something is fishy.
Head over to Yoka 2, and take the left compressed path on the split with
compressed paths on both sides. Follow the path, and you'll find a evil Navi.
-Ratty2
-Ratty2
-StormBox
Return to the path split and take the right path to reach another evil Navi.
-Mettaur3
-HardHead
-StormBox
After the battle, you'll get an e-mail from Mr. Match saying the WWW is
terrorizing the Beach area. Head over there. The first evil Navi is located
just outside the warp leading to Beach Square
-Mettaur3
-Gloomer
-Metrid
The next evil Navis is located on the large platform in the middle of Beach 1.
-Shaker
-TuffBunny
-Metrid
The last one is found near the warp on the lower level of Beach 1.
-Slimey
-Fishy
-Metrid
After defeating all three evil Navis, you'll get another e-mail from Mr. Match
saying the WWW is now attacking SciLab 1. The evil Navi will be located on the
large platform on the upper level of SciLab 1.
-Yurt
-Canodumb2
-Canodumb2
After deleting the Navi, three more evil Navis will follow. They attempt to
delete MegaMan, but Mr. Match's FlamMan comes in and deletes them. Lan now
believes Mr. Match is on the side of good. After FlamMan jacks out, you'll get
an anonymous e-mail telling you to come to ACDC Square immediately.
Head over there, and talk to the orange Navi in front of the BBS. He will tell
you to be wary of Mr. Match, as he has the scent of danger. He says he is sure
that they will meet again in the near future, and disappears.
Head to the hospital and talk to Mamoru. He'll give the HospCode to you as a
token of appreciation. Go ahead and exit the room. Lan will talk to MegaMan
about Mamoru, and Mr. Match will come in. He has a small favor to ask of Lan,
which is a job for SciLab. Lan tells him to do it himself, and after some
remarks from Mr. Match, he agrees to do it. Mr. Match tells him to meet him at
the Virus Lab. Before you go to the Virus Lab, head over to Beach 1. Remember
the security cube on the large platform? Open it to get to a PMD containing
SpinPink and a warp to Hospital Computer 2. Take it to find an Atk+1.
Head over to the Virus Lab, and talk to Mr. Match. He'll give you the FireData
and tell you to give it to the program in SciLab 1. Enter the upper level of
SciLab 1 from SciLab 2, and go right to find the program. Give the FireData to
the program. It says it's feeling a burning sensation. Jack out.
Talk to Mr. Match again. He'll tell you to meet him at the vending machine.
Head over there, and talk to him to get the HeatData. He'll tell you to give it
to the program in the vending machine. Jack in, and give the data to the
program. It says it's way too hot. Jack out.
Talk to Mr. Match again. He says to meet him at Lan's dad's research lab. Head
to the upper floor, and talk to Mr. Match. You'll get the FlamData to give to
the program in the main computer. Jack in, and give it to the program. Jack
out.
Talk to Mr. Match, and he'll give you a LavaStge T chip as a reward for helping
him. Lan will leave, and Match will say that it is 'time to begin'.
Head back home, and enter Lan's room. By that time, SciLab was in trouble. The
vending machine was very hot and caught fire, and the Virus Lab computer was
smoking and may explode.
Lan's dad found out the heat was no accident. The system was sabotaged. Even
with the room temperature at 120 degrees, Lan's dad has to stay to retrieve the
back-up data. Other people stay to help him as well.
Lan will be in his room. You'll get an e-mail about the fire at SciLab. The
internal temperature is 160 degrees and rising. Head over to SciLab, and talk
to the Official blocking the path to SciLab. He says his dad is still inside,
but it's too hot to send a rescue team in.
You'll get a phone call from Match. He says because of Lan's help, his plan was
perfect. Lan couldn't believe that he helped Mr. Match do this, and he also
learns that the WWW Navis were sent by Match to trick Lan into believing he was
good. He tells Lan they will play a game. His FlamMan will put fires all across
the Net, and if MegaMan can put out all of them, he can battle FlamMan. If
MegaMan defeats him, then Match will put out the fire.
Lan wonders how the fires will be put out. MegaMan remembers the one program
that could produce fire, and how it could produce water. You'll get an e-mail
saying that there are fires all over the Net.
There are fires in every area, which are ACDC, SciLab, Yoka, and Beach. If you
douse all the fires from one area, you'll get a phone call from Match saying
you've cleared an area. To douse the fires, you need to use the EngyChng Navi
Customizer part along with Aqua chips.
Let's start at the ACDC areas. Begin at the warp leading to Lan's homepage. At
the first fork, take a left to find the first fire. Douse it, and continue on.
The next fire will be in your path, so take care of it. Continue on to ACDC 2.
Take the first right you see and extinguish the fire for a virus battle. Return
back to the first left you saw, and go on the path and take the next right.
You should see a fire near the warp to Yai's homepage. Put it out for 2
BublSide F's. Continue on the path, and take the right before entering ACDC 3
for another fire. Go on to ACDC 3.
Take the first right, and skip all paths going left. When you reach the end,
snuff out the fire you see. Go on the yellow path, and take a left at the end
of a staircase. You'll see another fire. Douse it, and go back to the only left
path you skipped. Continue on that path, and take a left at the path split.
Take two rights to reach the next fire. Extinguish it for 3 BublSide F chips.
Return back to the path, and continue to ACDC 1.
Skip the first left path and continue on. Put out the last fire in your path
for a BublSide F. You should get a phone call from Mr. Match confirming that
you've extinguished all the fires in the ACDC area. Take the CyberMetro to the
SciLab area. When you get there, go to SciLab 1 nearby.
Continue along the path, and take the conveyor belt to the large platform. Put
out the fire there, and return to SciLab 2.
Go up the stairs, and take the first left you see. Go to the yellow platform,
and douse the fire for 400 zennys. Go on, and go left when you see an archway.
Go along the path, and take a right to find the fire. Extinguish it, and go
back to the archway. Continue along the path, and take the conveyor belt. Douse
the fire on the right before continuing on to SciLab 1.
Continue on the yellow path, and take a U-turn to find the next fire. You'll
have to battle some viruses for putting it out. Continue on the path, and skip
the first left you see. Take the next left to reach the last fire. You'll get
300 zennys for extinguishing it. You'll get another phone call from Match
saying all of the fires in SciLab has been put out.
Jack into Mayl's PC to take the shortcut to Yoka Square. Take the warp to Yoka
2.
Go straight ahead until you reach the path split with compressed paths on both
sides. Take the right path, and follow it until you reach a fire. Snuff it for
400 zennys. Return to the split, and take the left path to reach a fire. Put
it out for 2 BublSide F chips. Go to the nearby entrance to Yoka 1 and go on.
Put out the nearby fire for a virus battle.
Go back to the beginning of Yoka 2 and continue along the blue path. Be sure to
extinguish the nearby fire before entering Yoka 1.
Take the right path, and go on to the end to find a fire. You'll have to defeat
some viruses when you douse it. Go back to the start of the area and continue
along the blue path. You'll have to go through three series of compressed paths
to finally reach the final fire. You'll get 2 BublSide F chips and a phone call
from Match for putting it out. You've doused all the fires in the Yoka area.
Head over to Yoka, and jack into Tamako's homepage. Take the shortcut there to
go to Beach Square. Take the warp to Beach 2.
You should instantly see a fire. Douse it. Go on the conveyor belt, and go
right and then down the stairs. Take a left, and go straight until you reach
the fire. Extinguish it for a virus battle. Go back to the right you skipped,
and continue along the path to find the next fire. You'll face more viruses for
snuffing out the fire. Go up the stairs, and continue on to Beach 1.
Take the conveyor belt on the left, and go along the path to a fire. Extinguish
it for another virus battle. Go back to the start of the area, and take the
other conveyor belt. Head down the stairs, and take a right to reach a fire.
Go back to the bottom of the stairs, and continue along the path. After some
conveyor belts, you should be at a warp. Take it to reach the final fire. You
will get three BublSide F chips and the final phone call from Match for putting
it out.
After confirmation of snuffing out all the fires in the Beach area, you'll get
another phone call from him saying FlamMan's in Undernet 3. He'll also show
Lan live footage of Dad's research lab. All of the people are apparently
unconscious.
Before we go to the Undernet, you need to defeat several V3 Navis to open some
security cubes in the Undernet. FlashMan V3 can be found in ACDC 2. It's
suggested that you equip SneakRun to find him.
FlashMan V3
Coming soon!
To get to the Undernet, go to the lower level of Beach 1. Show your Tally to
the evil Navi in front of the warp to move him out of the way. The warp leads
to Hades Isle. Take the compressed path, and then enter the Undernet.
There will be multiple ramps on the right. Take the third ramp to get 1200
zennys, then take the fourth ramp. Take a left, and Take the conveyor belt on
the left. Go across the large conveyor belt to reach Undernet 2.
Take a right, and continue along the path. Pick up the RegUP2. Skip the first
warp, and take the second warp. Before you go down the ramp, take a right and
take the warp. Continue on to the security cube, which opens only if you've
defeated FlashMan V3. Pick up the BlkBomb2 S.
Go back to the warp, and take it. Go down the ramp to Undernet 1. Take a right
to reach a WWW door. Open it for a HP+200 Navi Customizer part. Take the other
path to go back to Undernet 2 again. Go along the path, and you'll reach
Undernet 3.
MegaMan will instantly feel an immense power. Lan tells him that there is no
time and they must go on. You will reach a platform. The path straight ahead
is blocked by an evil Navi, so take a right. Take two rights, and continue
along the path. At the next split, take a right and go on the platform.
A massive earthquake will occur. The path in front of MegaMan will tear open.
They wonder what caused the earthquake, and after MegaMan leaves, the
mysterious orange Navi walks in!
Go back to the split and take the conveyor belt for a HPMemory. Go back to the
beginning, and talk to the evil Navi. He'll let you through, but only if you
defeat him.
-Spikey3
-Spikey3
-Basher
Go along the path, and take the conveyor belt going right. Take a right, then
another right and continue along the path. When you reach the platform, MegaMan
says he feels that something is watching them. Lan encourages MegaMan not to
get spooked, and to find FlamMan. Once again, the orange Navi walks by.
You'll go past the platform that the earthquake tore apart to FlamMan. You'll
then battle FlamMan.
FlamMan
1000 HP
-There will be two 8 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (60 HP).
-He will send a line of fire down your row (60 HP). When his HP is lower, the
fire will spread across the column.
FlamMan won't be actually deleted. He will attempt to use his FireBreath on
MegaMan, but is interrupted by a voice. The Net will quake. A mysterious Navi
will quickly attack and delete FlamMan. MegaMan senses an aura that could
deflect anything. You'll battle Bass.
Bass
1000 HP
-His aura is unbreakable. You cannot destroy it.
-Sends an air burst down your row (200 HP).
-Sends electric balls randomly down all of your rows (200 HP).
It's impossible to break Bass's aura, so let him delete you. He starts to
delete MegaMan, but the orange Navi comes in and claims that he will delete
Bass. He will use DarkAura, and tell Bass that he cannot be harmed. Bass uses
his EarthBreak attack. The orange Navi survives the attack, but Bass attacks
him once again.
He is interrupted by Wily, and he says that he's gathered all four TetraCodes.
Bass then disappears. The orange Navi wonders of Bass's immense strength, and
looked at MegaMan. Apparently, he expected the gap between their powers to be
closer.
Lan finally gets to MegaMan, and asks if he is all right. MegaMan remembers
about Dad and tells Lan that they have to get to SciLab. You'll jack out.
Go to SciLab and Dad's laboratory. Lan will ask Dad if he is all right, and he
says he think he is. A man comes in and tells Dr. Hikari to go to the hospital.
Suddenly, he collapses.
Lan will be at the hospital. The doctor tells him that he will live, but he
needs complete rest. Lan thinks about his helping Match and the WWW, and his
mom comes in. She tells him to go home and that she'll watch after his dad.
Head back home and go to sleep.
-------------------------------------------------------------------------------
4G) Awakening of Alpha
-------------------------------------------------------------------------------
Wily will exclaim that he finally has all of the TetraCodes. He says all he has
to do is to obtain Alpha's data, and the Net society is doomed. He tells
DrillMan to come forward. He entrusts the TetraCodes to DrillMan, and tells him
to bring Alpha back to him. DrillMan says it will be easy due to SciLab's
weakened security.
Mayl and Yai will be talking in school. Mayl wonders if Lan is OK, and asks Yai
if they should come over to Lan's after school.
Lan will on his bed, depressed. MegaMan suggests Lan go to school tomorrow, but
Lan says he doesn't want to go. The doorbell will ring, and Lan will hear Yai.
He says he doesn't want to see anyone, but MegaMan encourages him to let them
in.
Mayl asks how his father is doing, and he says he's doing well but needs rest.
Yai tells Lan to come back to school because everyone is worried. Mayl asks Lan
what's wrong, and Lan tells them to go home. Yai angrily leaves, along with
Mayl. There will be another doorbell. Go outside.
Lan says he's sorry for what he did, but what he doesn't realize is that Chaud
is talking to him. He says he is here to pass on a request from the Officials.
He says that there are four TetraCodes, which are keys to the doors that seals
the Beast. If Alpha is awakened, the Net society will be destroyed. Chaud says
that they need the Forbidden Program to freeze Alpha, and that it is in the
Undernet. The Navi named "S" has the Forbidden Program.
Lan guesses that he must locate the Forbidden Program and bring it back to the
Officials, and tells Chaud to do it himself. He says they are too well-known,
and the mission is dangerous. Lan starts to tell him about how he helped Match
and the WWW. Chaud stops him, because he would have to arrest him if he told
him any more. He tells Lan to go to the hospital to visit his dad, and to go to
the Virus Lab if Lan changes his mind.
Head over to SciLab. You'll have two new jobs to do. After doing them, head
over to Yoka. You can battle MetalMan V3.
MetalMan V3
1200 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (80 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (80 HP).
-Gets in the front of you, punches you, and breaks the panel (160 HP).
Go into the Inn, and into the guest room. Go out the back exit, and take a
right turn to reach the QuizMaster.
Head over to Beach and talk to the hidden girl behind the shop column to get a
SpinPrpl. Head to the DNN Station and talk to Tora to battle KingMan V2.
KingMan V2
1000 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(100 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (100
HP).
-The pawns will have swords that extend two panels ahead of them (60 HP).
You'll get a KingMan K chip for defeating him. Go to the Seaside Hospital, and
then go to the room where Yai used to be. Lan's dad and Sean will be talking
about how Wily used him to form the netmafia Gospel. Lan will come in, and Sean
will leave.
Lan tells his dad about how he helped Match and the WWW. He tells Lan that it
was the right thing to do to tell him. After being inspired, Lan tells MegaMan
that they're going to the Virus Lab to see Chaud.
You'll get an e-mail from SciLab telling you of the new Virus Breeder. Check
the Virus Breeder section for more information. Head over to the Virus Lab in
SciLab, and talk to Chaud.
Chaud firstly warns Lan that the mission is dangerous. According to the
Official's investigation, the Undernet has a system simply referred to as the
"ranking". Ten Navis are ranked 1 to 10 in the Undernet. The Navi, S, is
apparently a ranked Navi. To meet up with S, MegaMan will have to become a
ranked Navi, but it is not known how to become a ranked Navi. Lan's mission is
to go to the Undernet and look around. You'll get a BlckMind program, which
will allow MegaMan to emit the same electronic waves as UnderNavis, making them
think MegaMan is one of them.
There will be another job for you do to. After that, head over to Beach Square
and talk to the purple Navi on the middle platform. Apparently, he's trying to
act like a bad guy. If you have the BlckMind program equipped, he'll give you
a Team2 *.
Head over to the Undernet, and proceed to Undernet 3. Continue along the path
until you reach the platform with the big conveyor belt to the left of you.
Take it, and talk to the nearby Navi. He won't let you in, so equip the program
Chaud gave you, and he'll let you in. Continue onto the Undernet Square.
Go straight up to the statue. MegaMan and Lan wonders if it is the right
location, because, after all, it is the Undernet. A bunch of evil Navis appear,
and it looks like they want to be ranked as well. The statue will start
speaking. It says that to be ranked, you must defeat a ranked Navi, but only
one of them can battle a ranked Navi. They must battle each other to find out.
You'll have to defeat a bunch of evil Navis throughout Undernet 1, 2, and 3 in
order to challenge a ranked Navi.
Take the warp out of the Undernet Square. The first four Navis will be around
the warp, so talk to any one of them to start a four-round battle.
Battle 1
-Canodumb2
-Canodumb2
-Mettaur SP
Battle 2
-Momogra
-Momogra
-Shrimpy SP
Battle 3
-Swordy2
-Swordy
-Canodum SP
Battle 4
-Beetle
-Beetle
-Swordy SP
On the way back to Undernet 2 via Undernet 1, you should find another evil
Navi.
-Beetle SP
-Beetle SP
Continue backtracking to Undernet 2, and take the warp. Take the nearby
conveyor belt and continue on to find another evil Navi.
-Slimey
-Slimey
-Spikey SP
Go to the beginning of Undernet 2, and talk to the evil Navi on the platform.
-Mettaur SP
-Metrod SP
Go back and turn left at the split. Take the first conveyor belt going left,
and follow the path to meet up with another evil Navi.
-Mettaur2
-Mettaur2
-Ratty SP
Go on to Undernet 1. Take the conveyor belt and go up the ramp. Continue along
the blue path to meet the next evil Navi.
-Metrod SP
-Dominerd SP
Take the fourth ramp from the beginning to meet up with the last evil Navi.
-Bunny SP
-Yort SP
-Canodum SP
There will be a voice, and it says that you've earned the right to challenge a
ranked Navi. It gives you a clue as to where Rank #10 is found, and it's "where
the evil fall".
Head over to Hades Isle and jack into the console. Take the compressed path to
the left, and take a right at the next path split to find the Rank #10. The
ghost Navi will tell MegaMan to fight him and try to take his rank. MegaMan
asks of the Navi named "S", and the ghost Navi tells him he'll have to defeat
him first if MegaMan wants to find S.
-SnowBlow SP
-Trumpy
You'll get the Rank 10 when you defeat him. The ghost Navi suggests MegaMan to
stay away from the Navi S. You'll get an e-mail from Mayl calling for help for
Roll in Zoo Computer 2.
Head over to Zoo Computer 2, and continue on. MegaMan will start calling for
Roll. Four evil Navis appear, and MegaMan learns that the e-mail was bait.
Battle 1
-Canodumb3
-Viney
-Canodumb3
Battle 2
-Ratty2
-Ratty2
-Gloomer
Battle 3
-Shrimpy3
-Shrimpy3
-Elesphere
Battle 4
-MegaBunny
-Geetle
-Trumpy SP
After defeating them, the evil Navis will run away. You'll get an e-mail from
Rank #10 telling you of Rank #9's location. The clue is "where science gives
life".
Head over to Beach 1 and go on the large platform. Remember where the hospital
security cube used to be? Take the warp past it and you'll find yourself in
Hospital Computer 2. Follow the path to Rank #9.
Rank #9 asks MegaMan if he's come to battle, but MegaMan says he's just trying
to find S. He says the only way of meeting him is to increase you rank. He'll
simply give you his Rank 9. The next clue is "Rednu3".
Rank #8 is found in Undernet 3, at the spot where FlamMan used to be. Talk to
it, and it apparently is someone that they know...
BeastMan V3
900 HP
Coming soon!
The WWW apparently was trying to get hold of the Navi S and the Forbidden
Program by the same ways Lan and MegaMan was. BeastMan will disappear. MegaMan
will find the Rank 7 on the floor where BeastMan was. An evil Navi will walk up
to MegaMan, and tell MegaMan that he used to be rank #8, but BeastMan got him.
"Head of learning" will be the next clue. MegaMan will start walking away, and
the evil Navi will attack MegaMan, trying to get his rank back.
-Spikey
-Spikey2
-Fishy SP
Go to the Principal's PC 2 and find Rank 7 on the large platform. Instead of
battling Rank 7, you'll have to do something for him. His clue is "One of many
birds".
Head over to the 2nd floor of Seaside Hospital, and check the thing hanging on
the wall to get an Origami. Return to the ghost Navi and you'll be rewarded
with the Rank 7. The ghost Navi says he forgot what the clue to the next Navi
was. You'll get an e-mail from Chaud saying an under-ranked Navi has posted on
the ACDC Square BBS.
Head over to the ACDC Square BBS, and read the top message. It apparently was
posted by Rank #3, and he challenged the poster below him to a battle on the
bottom of the slope in Undernet 4.
Head over to Undernet 2. Go straight, and then left at the path split. Take the
conveyor belt going left, and take the warp the path leads you to. Take a left
at the path split, and then take the conveyor belt going left. Take yet another
left to meet up with a Navi who'll now let you by. Enter Undernet 4.
Take the right path at the split. At the final path split before reaching the
warp, take the other path, and you'll encounter PlantMan V2 at the dead end.
PlantMan V2
1300 HP
-Shoots a needle down your row (80 HP).
-Produces a vine with 60 HP that follows you and grabs on you (40 HP) and will
hurt you twice (30 HP each). You can get damaged while being attacked by the
vine.
-Produces two 100 HP flowers in your area. The pink flower confuses MegaMan,
and the yellow flower stuns MegaMan.
-Produces a leaf shield which lasts for one hit. The damage dealt to him will
be nullified and he will be healed for the same amount of damage.
Continue to the warp, and pick up the Speed+1 before going to Undernet 5. The
security cube will open only if you've defeated DesertMan V3.
Head back to the beginning, and take the left path this time. Take a right at
the first split, and go straight ahead at the next path split to pick up a
Recov200 N chip. Continue along, and you'll reach a warp. Take it. The nearby
security cube opens only after you've checked the security cube, and then
defeated BeastMan V3. Continue to the warp and take it.
You'll be on a level with a bunch of conveyor belts. After taking the conveyor
belt near the NetDealer, there should be a ramp to your right. Go down it.
Apparently, no one is there. Three evil Navis will be at the top of the ramp,
and they say they will delete MegaMan. They throw a huge bolder, and MegaMan
has no room to dodge. However, GutsMan appears and breaks the boulder. He will
use his GutsHammer, and delete the evil Navis.
Dex apparently came all the way from Neotopia to cheer Lan up. GutsMan will
jack out, and MegaMan will start to jack in, but GutsMan appears again. It's
not GutsMan. He's the Navi ranked #3, CopyMan. The people ranked #6, #5, and #4
were apparently the evil Navis that were deleted. To learn more about S, you'll
have to delete GutsMan V3, or CopyMan.
CopyMan/GutsMan V3
900 HP
-Sends a shockwave through a row (100 HP).
-Cracks all of your panels (100 HP only if hit).
-Sends a flying punch down a row (150 HP).
-Uses the Z-Punch PA (150 HP per hit).
After defeating CopyMan, he'll tell you that S is ranked #1. He will give you
the hint to the location of rank #2, which is "Place of battle".
Head over to the DNN station and jack into the console on the stage. Talk to
the Navi there.
BowlMan
1000 HP
-Shoots bowling pins across all rows (40 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (40 HP). If a pin is hit, it will fly into the air and home
onto you (40 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (40 HP).
You'll learn that the Navi you seek is named Serenade. BowlMan says that even
if Lan and MegaMan wanted to meet up with him, they couldn't defeat him. The
Navi Serenade is hidden deep within the Under Square. To reach Serenade, they
must find the Undernet server. He'll hand over the Rank 2.
Head over to the hot spring bath at Yoka. The barrels are now gone, and walk
up to the rocks. You'll see an elevator. Go ahead and go down. Lan will be
amazed at the size of the Undernet server, and a voice will tell him to jack
in.
MegaMan tells that they have come for the Forbidden Program. However, Serenade
says that only a 'Chosen One' may wield the program. The Forbidden Program
appears. Serenade says that if it flares up with blue flames, MegaMan is a
Chosen One. However, if he isn't a Chosen One, he'll be frozen for all
eternity.
Apparently, MegaMan wasn't a Chosen One. MegaMan stays frozen, but then the
Forbidden Program flares up. You'll get the GigFreez. MegaMan will jack out.
Serenade will say that there's another Navi that can wield Dr. Hikari's
program.
Mamoru will come in, and he's apparently the administrator of the Undernet. The
Undernet was apparently created by a SciLab scientist. It was a weapon to
counter Alpha, and it was created to develop and preserve the Forbidden
Program. However, the Undernet became dangerous because the Forbidden Program
was too dangerous. Since it could freeze Alpha, it could also freeze all of the
Net society. Alpha was a creation of SciLab as well.
There will be an emergency alert, because the TetraGate has been destroyed.
Mamoru tells Lan to hurry over to SciLab 1, because Alpha is being stolen by
DrillMan. DrillMan drills through all of the doors, and steals Alpha.
Go to the upper level of SciLab 1 and go through the hole in the wall DrillMan
made. You'll be in Undernet 5. Pick up the HPMemory hidden behind the ramp on
the right path at the path split. Take a detour to Undernet 6 before battling
DrillMan. It's a maze of conveyor belts, so just fumble your way around until
you find a BMD with a SubMem in it. Return back to Undernet 5, and continue
along the path. Take the first row of conveyor belts, and take the path on the
left. Before taking the conveyor belt, go to the dead end to battle FlamMan V2.
FlamMan V2
1400 HP
-There will be two 12 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (80 HP if hit).
-He will send a line of fire down your row (80 HP). When his HP is lower, the
fire will spread across the column.
You'll get the FlamMan F chip for defeating him. Take the conveyor belt, and
then go right. After going across the platform, take the left path. At the end
of the path, you'll reach DrillMan.
DrillMan
600 HP
-Three drills, one each row, will appear from holes and go down a row (80 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 15 drills will come out of them (80 HP).
-Three of your panels will blink, and three drills will come through them (80
HP). Rocks fall on three of your panels (60 HP).
DrillMan will be deleted, and Lan tells MegaMan to get Alpha and take it back
to SciLab. However, MegaMan feels the powerful sensation emitting from Bass
again. MegaMan uses the Forbidden Program on Bass, but Bass is also a Chosen
One, so it didn't affect him. He will leave with Alpha.
Wily will be thrilled of finally having Alpha. He says the end of Net society
is at hand...
-------------------------------------------------------------------------------
4H) The Beginning of the End
-------------------------------------------------------------------------------
Lan will be in the Cyberworld. MegaMan will walk up, and he says he called Lan.
He apologizes, and says he has to leave forever. MegaMan walks away, and Lan
tries to go after him, but can't move.
Fortunately, it was just a nightmare. The town is under martial law, and the
army has marched in. MegaMan will tell Lan to head over to school.
Head over there, and talk to Dex in front of the school gate. The school is
apparently closed. Head over to the front of the MetroLine, and talk to Yai.
The OfclPass is needed to ride the MetroLine. Head over to the park, and talk
to Mayl. She'll give you a RollV3 R chip.
You'll get an e-mail about the emergency meeting, inviting all Officials and
skilled NetBattlers. You'll have to get the OfclPass from ProtoMan at SciLab
Square. Take the shortcut from Yai's HP to the SciLab Square, and talk to
ProtoMan to get the OfclPass.
You'll be able to ride the MetroLine now. Head over to SciLab. There will be
two new jobs for you. I suggest you read the Jobs List if you're going to do
the Legendary Tomes job, or you'll seriously regret it. Anyway, before you go
to the meeting, head over to Yoka. You can battle Mr. Famous' Punk V3 now.
Punk V3
1600 HP
-Curls up into a ball and goes around your area, trying to hit you (100 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (100
HP).
-Puts up a shield and attacks you from the back row (100 HP).
-Two spikey balls will go around, trying to home onto you (100 HP), and Punk
will appear in front of you and attack (??? HP).
Head over to Beach, and go to the DNN Battle Console on the stage. Jack in, and
you can fight BowlMan V2 now.
BowlMan V2
1300 HP
-Shoots bowling pins across all rows (80 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (80 HP). If a pin is hit, it will fly into the air and home
onto you (40 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (80 HP).
Head over to the Seaside Hospital, and head to the third floor. The little girl
is the Quiz Queen. Answer all of her questions for a Barr200 E chip. Go back to
SciLab and take the elevator. Talk to Chaud to begin the meeting.
Alpha was created by SciLab ten years ago in a top secret program. It was
developed as the basis of the Net community, and it was the original form of
the current Net. One day, all of the devices that were connected to Alpha
malfunctioned. The researchers thought the problem was the "AutoNavi", which
was developed at the same time. The creator was held in custody, and the
AutoNavi was deleted.
However, it wasn't the problem. All of the devices that were connected to Alpha
was destroyed. It was apparently riddled with bugs, and gained some
intelligence equal to that of an amoeba. It crept into all of the devices and
absorbed everything. SciLab was able to capture it in its bloated state, and
Net society was halted for half a year. It's referred as to "The Alpha Revolt".
Alpha had to be deleted this time.
There is an emergency alert, saying that all of the AutoTanks on patrol went
berserk. Go to ACDC, and head up the street. Dex, Mayl, and Yai will be near an
AutoTank. Lan tells them to go, and the AutoTank starts attacking him. Lan
finds the port for the AutoTank and jacks in.
Head down to pick up a RegUP2, and then head up to pick up a HPMemory. Check
the weird virus to engage in a battle.
-????
-????
-????
It wasn't a normal virus. MegaMan says it seemed to be trying to absorb him.
MegaMan will jack out. An Official and Chaud will walk up and ask of Lan's
condition. The Official says that all of the tanks has been stopped, and it
wasn't a normal virus that was running the tanks. It was AlphaBug. He will get
a phone call informing him that AlphaBug has broken into Army systems
everywhere, and it could lead to global war.
You'll get a phone call from Lan's mom saying that his dad has disappeared from
the hospital. Head over to the Seaside Hospital, and talk to Lan's mom in the
2nd floor room. Lan's dad is nowhere to be found, and he needs to take his pain
medication or else he'll be in serious pain. You'll recieve the Aspirin. Check
the hospital bed to get DadsNote and CardKey. The note reads that he has to
research Alpha. Head over to SciLab and take the elevator. You'll now be able
to open the door with the CardKey.
Lan's dad is tracing the path of AlphaBug's attack. He says he can't leave the
problem up to the Officials and must delete Alpha with his own hands. Lan's
grandfather was the creator of Alpha. When he stopped The Alpha Revolt, he
installed "Guardian" into Alpha's core, and as long as it isn't deleted, Alpha
can't fully recover.
The computer will beep, and Lan's dad says that the WWW base has been located.
He'll then collapse, and Lan will give the Aspirin to him. The WWW base is
located at the Demon Waters. The currents there create whirlwinds, and it can't
be reached by plane. A boat with a very powerful engine will have to be used.
Head over to Beach and check the ferry boat. It has an old engine, so it'll
need a new one. Go to ACDC and talk to Yai at her house. She says she'll put in
the new boat engine tomorrow morning. Go ahead and go to sleep.
Sunayama, Anetta, Match, and FlashMan's operator will be at Wily's office. Wily
tells them their mission is to protect Alpha.
Lan'll wake up, and MegaMan tells Lan that he should tell the others. However,
Lan refuses. You'll get an e-mail from his dad, which gives you the Alpha Navi
Customizer part. It'll allow you to see Alpha in the Cyberworld. Head over to
Beach and board the ferry boat.
Lan will start to board the boat, and Dex will ask Lan where he thinks he's
going. Lan, Mayl, Yai, and Chaud will walk in. Yai told everyone what Lan was
doing, and Lan will reluctantly agree and lets Dex and Chaud come with him.
Tora then walks in. Tora will come to the WWW base as well.
Walk straight ahead and jack into the hidden computer. Grab the Collect Navi
Customizer part. Continue along the path, and enter the door. In the room,
check the elevator. Lan asks everybody if there's somewhere to jack in. Chaud
wonders what the strange chair all of the devices are connected to is. A voice
will say that it's the Pulse Transmission System.
The orange-haired man that helped Lan with the PresData walks in. His name is
Cossack, and he worked for SciLab. Chaud remembers the name and says that he was
the leader of the Independent Navi project.
The Pulse Transmission systems allows humans to directly enter the Cyberworld.
It sends their brain waves into the Cyberworld. The human's senses work in the
Cyberworld as well as in the real world. If the human is hurt in the
Cyberworld, he will be hurt in the real world as well. The system was developed
at SciLab, but it was too dangerous.
Cossack will pulse into the Cyberworld to start the elevator. He will be in the
Cyberworld, and he'll be in front of the elevator control program. He fixes
the elevator, but then feels the immense power MegaMan felt. He dismisses it as
his imagination, but Bass then appears. Cossack asks him why he is helping Wily,
and he says that he isn't interested in his plans, just absolute power.
He wasn't deleted by the Navi Elite Corps. He crawled through the Internet,
near deletion. He was able to recover, thanks to Cossack's "Get Ability
Program" that he installed into Bass. Bass started to hate all humans and
wanted revenge upon them. He hoarded groups of viruses and the remains of Navis
to gain the power he is at now.
Cossack will start to self-destruct. Bass will attack Cossack, and he will
become
severely injured. Cossack asks Lan to delete Bass. Dex will take Cossack
someplace
safe. Take the elevator, and go down the ramp.
Lan will notice the door, but there is a beeping sound. Tora will notice the
robot above Lan. It will jump down and attempt to use Hypno Flash on Lan. Tora
comes up with a plan. When he gives the signal, Chaud and Lan will rush at the
robot. Tora distracts the robot, and Lan will jack in.
You need to avoid the strange floating robots in the WWW computers. If you get
caught by one of them, you'll be taken back to the beginning. Go ahead, and
take a right at the first path split to pick up a HPMemory. Go back and
continue along the path. Go straight at the next path split and go around to
pick up the 1800 zennys. If you take a left, Alpha will catch you from the
ground, which will alert the security robots.
Continue along the path. Make sure you use the niche to avoid one of the
security robots. You'll reach at a door, which you need the ID-DataA for. Go
right and take the warp.
Go on ahead, and make sure you take the second path to the right to pick up the
Recov150 P, or you'll be caught by Alpha. Continue on to the end to pick up the
ID-DataA. Return back to the door, and open it. Continue on to meet up with
FlashMan and his operator. They will use Full Synchro to fuse with each other,
which allows them to operate at 100% efficiency.
FlashMan V2
500 HP
-Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
-Sends electric bulbs toward you that either home or zig-zag (30 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
After defeating him, FlashMan will use Shining Crusher. However, KingMan comes
in and stops him. MegaMan will jack out. Before entering the next door, you can
battle KingMan V3.
KingMan V3
1500 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(150 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (150
HP).
-The pawns will have swords that extend two panels ahead of them (100 HP).
You'll enter Wily's research lab. Check Wily's desk for a Magnum1 V, then check
the right statue. It was very light, and Lan knocks it off. Take the elevator.
Continue on, and you'll find the next security robot. They try to sneak past
it, but it shoots a bubble. Lan tells Chaud to go on, and the robot will start
attacking Lan. Dex comes in, and uses Boulder Toss to block the hole where it
fired the bubbles from. Lan will jack in.
Take a right at the first split, and time your steps carefully to get past the
group of four security robots. Use the niche to pass the next robot, and take
the closer path to the left or Alpha will nab you. There will be two very fast
moving robots in the next section. Take the right path and time your movements
to get to the warp in the middle area. Don't forget to pick up the RegUP2 on
the way. Go on to meet up with BubbleMan.
BubbleMan V2
800 HP
-Bubbles will come out of the middle hole (80 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (80 HP).
-There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (80 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (100 HP).
BubbleMan wasn't operating the security robot. Continue on to the warp and take
it. The next platform will be a little difficult. Time your moves carefully to
get past the robots. Get onto the path to the right to pick up 3000 zennys.
Take the path to the left of the start next. You'll have to go straight or
you'll be grabbed by Alpha. Use the niche to get across, and pick up the
ID-DataB. Go back to the platform with all of the security robots, and take the
path to the left.
Open the door, and continue on. You'll have to get past a long platform with
multiple security robots. After getting across that, you'll reach to last
platform. A whirlpool will form below MegaMan, and he gets out of the way just
in time.
Sunayama will come in. Lan wonders how he got out, and he says Wily hacked the
system and got him out of prison. He and DesertMan will use Full Synchro, and
he will attempt to attack MegaMan from under again. GutsMan will appear and
slam the ground. DesertMan will emerge, and MegaMan will battle him.
DesertMan V2
1200 HP
-There will be two hands with 60 HP. They can transform into lions and dash
down the row (80 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (120 HP).
-Two whirlpools will be formed from time to time on your area (80 HP if stepped
on).
-The columns near DesertMan has 80 HP.
MegaMan will jack out. You can talk to Dex to battle GutsMan V3.
GutsMan V3
900 HP
-Sends a shockwave through a row (100 HP).
-Cracks all of your panels (100 HP only if hit).
-Sends a flying punch down a row (150 HP).
-Uses the Z-Punch PA (150 HP per hit).
Head down the stairs, and Lan will hear some noise. He'll dismiss it as his
imagination at first, but then the boulder at the top starts rolling towards
Lan. He goes down the stairs and dodges the boulders, and he'll see Chaud
surrounded in a ring of fire. Chaud tells him to go ahead through the door, but
Lan refuses and jacks into the security robot.
Go across the wide platform with the two fast-moving security robots. The next
four series of robots will have one robot, two robots, and so on. While on the
platform with three security robots, take the other path to pick up the Jungle
Navi Customizer part. Return back to the platform and go past the last two of
them. Do not go directly left after the four platforms, or you'll be caught by
Alpha. Go around the platform, and continue. On the large platform with three
security robots, go to the top, and go all the way left. Take the path
there.
For the next group of security robots, you must go between them and continue on
the path while between them. When you see a path to the right, go there and
pick up the ID-DataC. Return back to the platform with the three security
robots and go to the far end to a door. Open it, and go down the stairs. Take a
left to find a FullEnrg, then go back and continue on. There'll be a platform
to your left. Dodge all of the security robots and continue on to PlantMan and
FlamMan. Match and FlamMan will use Full Synchro, and then Anetta and PlantMan
will do so as well. You'll have to battle PlantMan and FlamMan in a two-round
battle.
PlantMan
1000 HP
-Shoots a needle down your row (50 HP).
-Produces a vine with 40 HP that follows you and grabs on you (40 HP) and will
hurt you again (30 HP). You can get damaged while being attacked by the vine.
-Produces two 80 HP flowers in your area. The pink flower confuses MegaMan, and
the yellow flower stuns MegaMan.
FlamMan
1000 HP
-There will be two 8 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (60 HP).
-He will send a line of fire down your row (60 HP). When his HP is lower, the
fire will spread across the column.
After defeating them, MegaMan will jack out. Enter the next door, and check the
array of cables at the end of the room. Continue on, and you'll meet the last
security robot. Lan will jack in.
Use the niches to get past the first security robot. Do not use the third
niche, as Alpha is hiding in the floor there. Don't use the fifth one as well.
You'll have to get past another security robot. Use the left niche to get past
him, or you'll be caught by Alpha in the right niche. Use the right niche after
using the left niche, and continue on.
At the platform, use the left path or you'll be nabbed by Alpha. Pick up the
1400 zennys, and try to get past the security robots near the series of three
conveyor belts. Take the left path, and continue on. Before you take the warp,
you'll have to take the right path to pick up the ID-DataD. Go back and take
the warp.
Before you open the door, take the other path. You can't go straight ahead, as
Alpha is hiding in the ground. Take the path on the right to pick up a
HPMemory. Go back to the platform with the warp and open the door. This last
platform with security robots can be difficult to cross if you don't time your
movements correctly. Go ahead and meet up with DrillMan.
DrillMan
600 HP
-Three drills, one each row, will appear from holes and go down a row (80 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 15 drills will come out of them (80 HP).
-Three of your panels will blink, and three drills will come through them (80
HP). Rocks fall on three of your panels (60 HP).
DrillMan will start to self-destruct. MegaMan collapses, and tells Lan to run,
but he refuses to run. Luckily, ProtoMan appears and finishes DrillMan off.
MegaMan will jack out. Head through the final door.
The four WWW operators are in the Pulse Transmission Systems next to Wily. Wily
says they were 'pawns to be sacrificed' anyway. He says that Alpha has already
been 80% decoded, and will awaken in just a few minutes. Wily says there is no
place to jack in, and Lan must stand by and watch the world end. Wily pulses
in, and Lan wonders what they could do. He notices the empty Pulse Transmission
System, and pulses in.
Lan and MegaMan will be in the Cyberworld, and they'll use Full Synchro. Just
continue on until you reach the end. Bass will absorb the Guardian program, and
MegaMan will walk in. You'll have to battle Bass.
Bass
1000 HP
-He has an 100 HP aura. You must deal 100 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends an air burst down your row (100 HP).
-Sends electric balls randomly down all of your rows (100 HP).
-Gets into your area and cracks a row of panels (100 HP).
After defeating Bass, he won't believe he's lost. Wily says that he hoped that
they'd delete each other, and tells Bass that the Guardian program he absorbed
was the final protection on Alpha. He says that's why he used Gospel to make a
copy of him, all to reawaken Alpha. Alpha will shake, and it swallows up Bass,
and it'll swallow up Wily as well. Alpha will emerge from the ground, and it's
time for the final battle.
Alpha
2000 HP
-His core will be protected. You'll have to destroy it before you can damage
it. It will regenerate
-His claw swipes across your column, and then the other one dashes through your
row (50 HP).
-A machine gun fires at you twelve times (20 HP per hit). It doesn't make you
blink, so all of them can hit you.
-He will charge up and fire a beam which cracks your first column, and the
middle panel in your second column. The attack affects the middle panel in the
third column as well, but the panel doesn't crack (80 HP).
After deleting Alpha, a door will appear in its place. Lan asks MegaMan if it's
the real world, but he says it's just an old image file. MegaMan will notice
the lab coat, which looks like the one that Lan's dad wears. MegaMan says it
must be SciLab from the past. A voice will say that the room was created to
keep Alpha imprisoned. Lan's grandfather will appear.
He asks if Lan and Hub were the ones that deleted Alpha. He says he's here to
monitor Guardian, to stop Alpha's reawakening. He will ask of the current Net
society. You'll get the GramNote to give back to Lan's father. He says you have
to return to the place where Lan pulsed in to get out. You'll leave the room.
Head back to the beginning. Alpha will swallow up MegaMan and Lan.
MegaMan and Lan were stuck in Alpha for a while. Lan asks MegaMan if there's a
way to escape, and MegaMan says the only way is to build up all of his power,
and overload. Lan refuses to let MegaMan do that, but MegaMan insists that he
has to do it. After some parting words, MegaMan overloads and creates a hole in
Alpha.
Lan will be awakened by Dex. Lan can't believe that MegaMan is gone. Chaud says
they have to go, as the island is sinking from the battle. The WWW base starts
exploding, and they run back to the boat.
They return back to Beach Street, and are greeted by Mayl and Yai. Tora takes
Cossack to the hospital, and the rest head over to the front of the TV station.
Chaud's father praises him, but Chaud insists that Lan and MegaMan were the
heroes. His dad tells him the time for dinner, and Chaud is surprised. Chaud
asks if Lan's getting a new Navi, but Lan says he'll try things on his own for
a while. Chaud then tells him that he shouldn't keep a woman waiting.
Lan will walk up to Mayl, and she'll start crying. Yai says that she was
worrying about him the whole time he was at the WWW base. Lan asks Tora of
Cossack's condition, and he says he'll be okay. Tora will leave to go back to
his hometown. Lan tells his dad everything that happened during the day. He
gives his dad the GramNote that Gramps gave him.
Lan will be at the end of the pier on Beach Street, wondering about MegaMan.
Sean and Mamoru will tell him how much he helped them, and Dex and Lan heads
back to ACDC.
Four months later, it's the day before school starts. Gramps' note is still
being decoded, and Bass and MegaMan's data was never found in Alpha. Lan's at
the pier on Beach Street, talking to MegaMan. There's a beeping sound, and he
quickly checks his PET, but it isn't his. He tells MegaMan that he's getting a
new Navi tomorrow.
There's a voice asking if he's alive, and if he's been saved. It then growls.
Lan is checking out his room, and then heads to sleep. Lan's dad arrives home,
and he has his new Navi. He says he'll install it while he's asleep. He tells
Lan's mom that they finally finished decoding Gramps' note. It spoke of a
certain part of Alpha, where it couldn't touch itself. They couldn't find
Gramps personality data, but they found something else.
The next morning, Lan awakens himself. There's a voice saying that he's happy
to learn that Lan can wake himself up now. Lan instantly recognizes it as
MegaMan, and asks if it is a dream. MegaMan says it isn't.
The End
-------------------------------------------------------------------------------
4I) The Secret Areas
-------------------------------------------------------------------------------
The game isn't entirely complete yet. If you go to the start menu, you'll see
a yellow star next to continue. That's only the first star; there's a total of
seven stars. You'll be back in the WWW base, but the game considers you to have
already defeated Alpha. Go ahead and exit the WWW base.
Board the ferry boat again and choose Hades as your destination. Go ahead and
go inside, and go to the end. Chaud will be there, and you can battle ProtoMan.
ProtoMan
1000 HP
-He will slash a sword across the column in front of him (100 HP). This can be
either done from his area or MegaMan's area. Also, he will go behind MegaMan
and slash him if MegaMan isn't in the back row.
-He will move to his first row, and slash the three panels ahead of him (100
HP).
-He will go to the top or bottom row, and send a wave down adjacent rows (100
HP).
-At some times, if you try to attack, he will put up a shield and then go into
your area to attack you with a sword (100 HP).
You'll get the ProtoMan B chip for winning. Take the elevator, and talk to the
Quiz King for the final quiz. You'll get a Navi+40 * chip for answering all of
the questions correctly. Head back to Beach Street, and go to the battle
console inside the DNN station. You can battle BowlMan V3 now.
BowlMan V3
1600 HP
-Shoots bowling pins across all rows (120 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (120 HP). If a pin is hit, it will fly into the air and home
onto you (120 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (120
HP).
Head over to the Seaside Hospital, and go to the basement. In the hidden
corner, there's a ghost Navi who will give you Poltrgst G. Head to SciLab after
that, and there'll be three new jobs on the Job BBS.
Before we proceed to the Secret Areas, we need to pick up an item: the Hammer.
First off, go to Yoka 1 and you can battle FlamMan V3 if you've defeated the
V2. Equip SneakRun, and you'll find him in no time.
FlamMan V3
1800 HP
Coming soon!
Head over to the Undernet. Before you pick up the Hammer, go to Undernet 4. At
the start of the area, talk to the program behind the large pillar to get a
SpinDark. Head over to Undernet 6, and try to find a security cube. It'll open
if you've defeated FlamMan. A WeapLV+1 Navi Customizer part is beyond it.
Continue along the path, and you'll get to Undernet 7.
Once you're there, go right and talk to the Spikey. Give him 50 BugFrags and
he'll leave. Go up the ramp, and take the conveyor belt to reach the BMD with
Hammer. The nearby door and the curtains will not open until you've defeated
Serenade, so jack out.
DrillMan V2
900 HP
-Three drills, one each row, will appear from holes and go down a row (120 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 20 drills will come out of them (120
HP).
-Three of your panels will blink, and three drills will come through them (120
HP). Rocks fall on three of your panels (100 HP).
To reach the Secret Areas, go to the Undernet server, which is reached by
taking the elevator at the hot spring in Yoka. Jack in, and go up to the hole.
Check it, and you'll go to Secret Area 1.
First, go southwest to see a giant monolith. Use your new Hammer to get into a
ten-round virus battle.
Battle 1
-Mettaur3
-Mettaur3
-Mettaur3
Battle 2
-Poofball
Battle 3
-Yurt
-Yurt
Battle 4
-Swordy
-Swordy2
-Swordy3
Battle 5
-Mettaur3
-Mettaur3
-Mettaur2
Battle 6
-Poofball
-Viner
Battle 7
-Yurt
-Metrod
Battle 8
-BrushMan2
-Fishy3
-BrushMan2
Battle 9
-MegaBunny
-Mettaur3
-MegaBunny
Battle 10
-N.O-2
-Metrod
-Wind SP
Continue on, and go right. The door will open only if you've answered the four
Quizzers' questions. Beyond it is a StepCros R. There is nothing to the left,
so go back to the middle platform and go northwest. The first set of Numbers
will be there. They aren't normal viruses, and they must be deleted in a
specific way.
For this one, there will be a Number1, a Number2, and a Number3.
-------------------------
| | | | 1 | | | M - MegaMan
------------------------- E - Empty Panel
| | M | | | 2 | | 1 - Number1
------------------------- 2 - Number2
| | | | | | 3 | 3 - Number3
-------------------------
You must delete all of the white towers at the same time with an attack that
does equal or more than its HP. The Number2s will turn white, and do what you
did before. Once again, the Number3s will turn white. If you hit one of the
black towers at any time, you will be hit by Err&Del, which does 1000 damage.
Pick up the Geddon3 U chip beyond the tower once you defeat them.
Go to the southeast part, and go on that path. Skip the next two turns going
right, and you'll see another Number on your left.
-------------------------
| | | E | E | 2 | | M - MegaMan
------------------------- E - Empty Panel
| | M | | 1 | | | 1 - Number1
------------------------- 2 - Number2
| | | E | E | | 2 |
-------------------------
Beyond it is a nice 50000 zennys. Continue along the path, and you'll reach the
final door before Secret Area 2. It opens only if you have 140 Standard Chips
in your library. If you don't have that much, either battle the viruses in the
area, or go back to the real world and use a bunch of chip traders.
However, if you have 140 chips in your library, the door will open and MegaMan
will enter. The area turns dark, and MegaMan gets a strange feeling. DarkMan
will appear, and call MegaMan Number 9634. DarkMan is an assassin of the
darkness, and will only need 366 more kills after MegaMan. Time to battle.
DarkMan
1400 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (100 HP).
-When he's purple, he will send out a row of flames that homes onto you (100
HP).
-When he's orange, he will send out a ray and stun you (100 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (50 HP each) and sending an axe that follows you and tries to
slash you (100 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.
After you delete him, you can defeat DarkMan V2. Go to the beginning platform,
and go southwest. Go left at the split and go all the way to the end.
DarkMan V2
1600 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (150 HP).
-When he's purple, he will send out a row of flames that homes onto you (150
HP).
-When he's orange, he will send out a ray and stun you (150 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (75 HP each) and sending an axe that follows you and tries to
slash you (150 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.
You'll get the DarkMan D chip. Go back to his original location, and continue
on to Secret Area 2. Go straight ahead and take the warp. The path to the left
will have another set of Numbers.
-------------------------
| | | | 3 | | | M - MegaMan
------------------------- E - Empty Panel
| | M | | 2 | E | | 1 - Number-M1
------------------------- 2 - Number-M2
| | | | 1 | | | 3 - Number-M3
-------------------------
Beyond it is the Secret Area 2 NetDealer. Return back to the warp, and take it.
Destroy the monolith near the warp to get into another ten-round virus battle.
Battle 1
-Spikey3
-Metrodo
Battle 2
-Yart
-Deetle
Battle 3
-LowBlow
Battle 4
-StormBox
-Fishy3
Battle 5
-Poofball
-Poofball
Battle 6
-Totam
-Metrodo
-BrushMan3
Battle 7
-Yart
-BrushMan3
-HardHead
Battle 8
-Mashy
-Moshy
Battle 9
-Fishy3
-Smasher
Battle 10
-DemonEye
-Dominerd2
-BrushMan SP
After destroying the monolith, continue on to the next warp. There will be
three paths. The left path has a door, and opens only if you've completed all
of the jobs on the Job BBS. A HP+500 Navi Customizer part is behind the door.
The middle path will lead to a warp. Take it.
Go straight ahead to find another monolith. Break it once again with the Hammer
for another ten-round virus battle.
Battle 1
-Shadow
Battle 2
-Spikey2
-Spikey2
-Spikey3
Battle 3
-Mettaur3
-Mettaur3
Battle 4
-LowBlow
-Canodumb2
Battle 5
-Shrimpy2
-Gloomer
Battle 6
-Ratty2
-Ratty2
-Ratty2
Battle 7
-Yurt
-Yurt
Battle 8
-Mettaur3
-Slimey
-Slimey
Battle 9
-Elewasp
-Elewasp
Battle 10
-Totem
-Totem
-RedDevil
Seems to be nothing beyond here... but there is. Go right, and you'll be
walking on an invisible path. Pick up the AntiNavi M. Go back to the warp, and
go straight again, but hug the left path this time. You'll walk onto a path
that can't be seen. On the new path, go straight up, hugging the left side
again. You'll see a little opening, and check whatever's blocking MegaMan. It's
another set of Numbers.
-------------------------
| | | | | 1 | | M - MegaMan
------------------------- 1 - Number-M1
| | M | | | | |
-------------------------
| | | | 1 | | 1 |
-------------------------
Pick up the HPMemory beyond it. Return to the previous path, and continue on
to the last door of Secret Area 2. You'll need 1 Giga Chip to open it. If you
don't have one yet, go to Hades Isle and jack into the gargoyle statue. Take
the warp to the BugFrag Dealer, and buy the FoldrBak * from him.
The area will turn dark again. JapanMan will appear, and MegaMan says he feels
more power from him that he did DarkMan.
JapanMan
1600 HP
-He will attack you with his spear. It extends three squares ahead of him (150
HP).
-He will attack the first two columns of your area (100 HP). He will hit you
three times, which can total up to 300 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (150 HP).
-When he uses Backup, a bunch of little soldiers with 3 HP will run in and
steal your panels (100 HP if hit).
After defeating JapanMan, you can battle JapanMan V2. He's located behind the
NetDelaer in this area.
JapanMan V2
1800 HP
-He will attack you with his spear. It extends three squares ahead of him (200
HP).
-He will attack the first two columns of your area (150 HP). He will hit you
three times, which can total up to 450 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (200 HP).
-When he uses Backup, a bunch of little soldiers with 4 HP will run in and
steal your panels (150 HP if hit).
You'll get a JapanMan Y chip for winning. Go back to JapanMan's first location,
and continue on to Secret Area 3. To your left is a door that opens only if
you have all of the virus families. Open the door, and go on the compressed
path. At the end, you'll be at a large platform with a strange machine. This
is the BugFrag Trader. It'll give you a chip for every 10 BugFrags you put into
the machine. Insert at least 300 BugFrags. After you insert the last 10
BugFrags, there will be a loud growling sound. Go to the other side of the
platform, and pick up the Snctuary C. Hold up, which will make MegaMan hug on
the left side of the platform, and he'll walk onto an invisible platform. At
the end of the path, there'll be a monolith and a twenty-round battle.
Battle 1
-Fishy2
-HardHead
-HardHead
Battle 2
-Vinert
Battle 3
-Mettaur3
-Mettaur3
Battle 4
-Eleglobe
-Ratty3
Battle 5
-Breaker
-Breaker
-Doomer
Battle 6
-Mettaur3
-Spikey3
-Trumpy
Battle 7
-Totun
-Spikey
Battle 8
-Swordy3
-Swordy3
-Shadow SP
Battle 9
-Fishy3
-Trumpy
Battle 10
-Volcanest
-Spikey3
-Metrodo
Battle 11
-Mettaur3
-Mettaur3
-Trumpy
Battle 12
-ErthJelly
-Doomer
Battle 13
-Goofball
-Goofball
Battle 14
-MoBlow
Battle 15
-Pengon
-Pengon
Battle 16
-JokerEye
-JokerEye
-AlphaBug SP
Battle 17
-Yart
-Canodumb3
Battle 18
-MegaBunny
-MegaBunny
-MegaBunny
Battle 19
-N.O-3
-Trasher
Battle 20
-Slimest
-Dominerd3
-Scuttle SP
Beyond it is the HubBatc Navi Customizer block. Go back to the start of the
area, and continue along the path. You'll see another set of numbers.
-------------------------
| | | E | E | 1 | 2 | M - MegaMan
------------------------- E - Empty Panel
| | M | | | | 1 | 1 - Number-M1
------------------------- 2 - Number-M2
| | | E | E | | |
-------------------------
Continue on. There'll be another monolith.
Battle 1
-Mettaur3
-Mettaur3
-ErthJelly
Battle 2
-Pengon
-Shadow
Battle 3
-Ratty3
-Ratty3
-Canodumb3
Battle 4
-N.O-2
-Trasher
Battle 5
-Eleglobe
-Eleglobe
Battle 6
-Slimest
-Slimest
-Trumpy
Battle 7
-Doomer
-Doomer
Battle 8
-Geetle
-Geetle
Battle 9
-Momogre
-Heaviest
-Momogre
Battle 10
-Yart
-BlueDemon
Go left to find the last set of Numbers.
-------------------------
| | | E | | E | 1 | M - MegaMan
------------------------- E - Empty Panel
| | M | E | | E | | 1 - Number-G1
-------------------------
| | | | 1 | 1 | E |
-------------------------
Number-G1
Pick up the Hole * beyond it. Go back to the split, and go right. Continue on
the path, and go up the stairs to reach a door. You must have all 200 Standard
Chips to open it. Open it, and the area will turn dark once again. Serenade
will appear, and Lan will be deceived by his appearance. MegaMan warns Lan that
Serenade isn't like anything he's faced before. Serenade says his power is
mercy. You'll now battle Serenade.
Serenade
2000 HP
-He will send a wave that zigzags across all three rows (100 HP).
-If you try to hit him, he will block the attack and send an wave down your row
(100 HP).
-He will put up a shield in front of him, and push you to the back row. Energy
balls will explode on your side of the field (100 HP). Some of the panels will
crack.
You'll get the Rank 1 for defeating him. He will then speak about 'him'
reawakening, and says that you have fought him in the past. He also says that
he's fought him in the past, defeating him after a battle lasting days.
You'll have to leave the Secret Areas before proceeding with the game. If you
go back to the Secret Areas, there'll be a Navi at the end of Secret Area 1 and
2 saying there's an amazing power from Secret Area 3. Head over there, and go
to the BugFrag trader.
There'll be a growling sound, then a roaring sound. The area will turn dark,
and Bass will appear. Apparently, he's lost his memory. Time for battle.
BassGS
2000 HP
-He has an 200 HP aura. You must deal 200 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends an air burst down your row (300 HP).
-Sends electric balls randomly down all of your rows (300 HP).
-He will point ahead, and two claws will smash into your panels (300 HP), and
he will use one of three things: Gospel's head to send out a fire breath (300
HP), Gospel's head to fire a massive beam that cracks a bunch of panels (500
HP), and gets in your area to crack a row of panels (450 HP). He will only
use the Gospel head to fire a beam at low health.
You'll get a Bass+ X chip for defeating him. Bass is once again surprised at his
defeat, and MegaMan tells him he lost because he is alone. MegaMan says that
strength lies in working with each other. He tells him to try to remember, and
a man invades Bass' memory. Bass will then disappear.
If you exit the game, you'll see that you now have the green star. To obtain
the next star, you must complete the Serenade Time Trials. Multiple Navis will
appear across the Secret Areas, and you must defeat a select Navi with your
extra folder under the given time. I strongly suggest using the N1-FldrC for
this part of the game. It may take some time to get accustomed to the folder.
The general strategy is to grab many of the enemy's panels as you can, use the
PanlOut3s, and then use the Snakes. With Wood+30, it can add up to some nice
damage. The first group of Navis will be at the top of the stairs in Secret
Area 3, near where Serenade used to be.
DarkMan: 00:45:00
JapanMan: 00:40:00
ProtoMan: 00:45:00
Go back to Secret Area 2, and backtrack along the path. On the lower level
warp, you'll see another Navi.
BowlMan: 00:45:00
Continue backtracking, and hug the left side of the path to get to a platform
with another Navi.
KingMan: 00:40:00
Once again, continue on. The next Navi will be near the warp.
MetalMan V2: 00:20:00
Take the warp, and talk to the next Navi.
GutsMan V2: 00:15:00
Head back to Secret Area 1, and the last seven Navis will be on the middle
platform.
FlamMan V2: 00:40:00
DrillMan V2: 00:45:00
DesertMan V2: 00:45:00
BubbleMan V2: 00:40:00
BeastMan V2: 00:30:00
FlashMan V2: 00:10:00
PlantMan V2: 00:40:00
After defeating all of them, you'll get the DarkAura A chip and another star.
To get the fifth star, you need to obtain all 85 MegaChips. All of them are
obtainable in this game, with the exception of four of them. You'll have to
have access to the White version to get the four MistMan chips.
When you have five stars, go to the start screen. Press start, and input the
buttons: hold left, press RRLRLRLL. The stars will get closer to them. It's now
time to find the V4 Navis.
To find GutsMan V4, you need to go to Dex's homepage. One of the panels on the
southwest side of the area will allow you to face GutsMan V4. However, you must
defeat some SP viruses before you can battle him.
Battle 1
-Mettaur SP
-Mettaur SP
Battle 2
-Mettaur SP
-HardHed SP
-HardHed SP
Battle 3
-Fishy SP
-Fishy SP
GutsMan V4
2000 HP
-Sends a shockwave through a row (200 HP). It will cause shaking, preventing
you from moving for a short period of time.
-Cracks all of your panels (200 HP only if hit).
-Sends a flying punch down a row (300 HP).
-Uses the Z-Punch PA (300 HP per hit).
You'll get the GutsManV5 G chip for defeating him. Head over to Hades Isle, and
jack into the console. Go down the stairs, and continue along the path until
you reach the first accessible square platform. You'll find ProtoMan V4 on one
of those panels.
Battle 1
-Twins SP
-Twins SP
Battle 2
-Swordy SP
-Swordy SP
Battle 3
-Fishy SP
-Fishy SP
ProtoMan V4
2000 HP
Coming Soon!
You'll get the ProtoMnV5 B chip as your reward. FlashMan V4 can be found in
Principal's PC 2. He'll be in the spot where Rank #7 used to be.
Battle 1
-Bunny SP
-Bunny SP
-Eleball SP
Battle 2
-Eleball SP
-Eleball SP
Battle 3
-Elebee SP
-Elebee SP
-Elebee SP
FlashMan V4
1500 HP
-Attacks front row and 2nd square ahead of him with a shock attack (150 HP).
-Sends electric bulbs toward you that either home or zig-zag (100 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
The FlashMnV5 chip is your reward for defeating him. BeastMan V4 can be found
on one of the dead ends in Zoo Computer 3.
Battle 1
-Ratty SP
-Ratty SP
Battle 2
-Spikey SP
-Ratty SP
-Ratty SP
Battle 3
-Beetle SP
-Momogra SP
BeastMan V4
1600 HP
-Goes to a square and dashes diagonally towards you (120 HP).
-Jumps into the air, lands on a panel and slashes (120 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (120 HP). This will be done five times in a row.
Defeating him will earn you the BeastMnV5 B chip. BubbleMan V4 can be found in
Yoka 2. Starting from the Yoka Square, go to the upper level in Yoka 2, and
take the first compressed path.
Battle 1
-Shrimpy SP
-Shrimpy SP
-Shrimpy SP
Battle 2
-Slimer SP
-Slimer SP
-Pengi SP
Battle 3
-Slimer SP
-Jelly SP
-Jelly SP
BubbleMan V4
1800 HP
-Bubbles will come out of the middle hole (200 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (200 HP).
-There will sometimes be a bomb in a bubble (200 HP). The range of the
explosion is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (200 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (300 HP).
You'll get a BubblMnV5 B chip for winning. The next Navi is found in the DNN
Van on Beach Street. Jack in and go to the right corner to battle DesertMan V4.
Battle 1
-Quaker SP
-Quaker SP
-Quaker SP
Battle 2
-Momogra SP
-Momogra SP
-Quaker SP
Battle 3
-Momogra SP
-SnowBlow SP
DesertMan V4
2000 HP
-There will be two hands with 100 HP. They can transform into lions and dash
down the row (200 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (300 HP).
-Two whirlpools will be formed from time to time on your area (200 HP if
stepped on).
-The columns near DesertMan has 200 HP.
You'll be rewarded with the DesrtMnV5 D chip for deleting him. Head over to
Seaside Hospital, and jack into Hospital Computer 3. Go all the way to the
right, and take two warps. Go straight, and then left. At one of the dead ends,
you'll find PlantMan V4.
Battle 1
-Puffball SP
Battle 2
-Viney SP
Battle 3
-Puffball SP
-Boomer SP
PlantMan V4
2100 HP
-Shoots a needle down your row (200 HP).
-Produces a vine with 60 HP that follows you and grabs on you (40 HP) and will
hurt you twice (30 HP each). You can get damaged while being attacked by the
vine.
-Produces two 100 HP flowers in your area. The pink flower confuses MegaMan,
and the yellow flower stuns MegaMan.
-Produces a leaf shield which lasts for one hit. The damage dealt to him will
be nullified and he will be healed for the same amount of damage.
You'll obtain the PlantMnV5 P chip. To find the next Navi, head to Undernet 3.
FlamMan V4 can be found on
the platform where FlamMan originally was. Go to the top, and go all the way to
the left.
Battle 1
-Spikey SP
-Spikey SP
-Spikey SP
Battle 2
-Basher SP
-Spikey SP
-Volcano SP
Battle 3
-Volcano SP
-Metrod SP
-Spikey SP
FlamMan V4
2400 HP
-There will be two 20 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (200 HP if hit).
-He will send a line of fire down your row (200 HP). The fire can spread across
the column.
You'll get the FlamManV5 F chip for winning. Head over to the spot where you
first fought DrillMan in Undernet 5. Go to the end of the platform, and you'll
find DrillMan V4.
Battle 1
-Mettaur SP
-Mettaur SP
-Mettaur SP
Battle 2
-Momogra SP
-Momogra SP
-Mettaur SP
Battle 3
-Needler SP
-Mettaur SP
DrillMan V4
1800 HP
-Three drills, one each row, will appear from holes and go down a row (200 HP).
DrillMan will be behind one of them.
-Three holes will open, and a total of 40 drills will come out of them (200
HP).
-Three of your panels will blink, and three drills will come through them (200
HP). Rocks fall on three of your panels (180 HP).
You'll get the DrillMnV5 D chip for deleting him. Head over to Yoka, and jack
into Tamako's homepage. Go southeast a bit, going across the current platform,
and then go right. Go on the panel with the symbol to find MetalMan V4.
Battle 1
-Canodum SP
-Canodum SP
-Canodum SP
Battle 2
-Yort SP
-Wind SP
Battle 3
-Yort SP
-Yort SP
MetalMan V4
1700 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (120 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (120 HP).
-Gets in the front of you, punches you, and breaks the panel (240 HP).
The MetalMnV5 M chip is yours. Head to the DNN station, and go to the second
floor to jack into the panel outside of the editing room. Head to the southwest
square to find KingMan V4.
Battle 1
-Swordy SP
-Swordy SP
Battle 2
-Swordy SP
-Trumpy SP
Battle 3
-N.O-SP
-HardHed SP
KingMan V4
2000 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(300 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (300
HP).
-The pawns will have swords that extend two panels ahead of them (200 HP).
You'll get the KingManV5 K chip. Head to the first floor, and jack into the
battle console. You can find MistMan V4 and BowlMan V4 here. Head northwest,
and you can find MistMan V4 on one of the panels.
Battle 1
-Puffball SP
-Wind SP
Battle 2
-Totem SP
-Puffball SP
Battle 3
-Totem SP
-Totem SP
-Totem SP
MistMan V4
2000 HP
-He will move to a random panel in his area, and a genie will come out. If
you're on his row, it'll dash towards you (200 HP).
-If he uses PoisMist, five clouds will appear in your area. They can move only
horizontally, but if you're next to one of them, the genie will come out and
punch you (200 HP).
-If he uses SoulGang, two black clouds will appear in your area. They'll chase
you around, and if they catch you, they'll do damage to you and hold you,
making you vulnerable to his attacks (150 HP).
You'll get the MistManV5 M chip for defeating him. Go to the opposite side of
the area, and you'll find BowlMan V4 on one of the panels.
Battle 1
-HardHed SP
-HardHed SP
Battle 2
-Boomer SP
-HardHed SP
Battle 3
-HardHed SP
-Basher SP
BowlMan V4
2000 HP
-Shoots bowling pins across all rows (200 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (200 HP). If a pin is hit, it will fly into the air and home
onto you (200 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (200
HP).
You'll get BowlManV5 B for defeating him. Head to the Secret Areas, and in
Secret Area 1, go to the northwest part and go all the way up. You'll find
DarkMan V4.
Battle 1
-Shadow SP
Battle 2
-Dominerd SP
-KllrEye SP
-KllrEye SP
Battle 3
-Dominerd SP
-Shadow SP
DarkMan V4
2000 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (300 HP).
-When he's purple, he will send out a row of flames that homes onto you (300
HP).
-When he's orange, he will send out a ray and stun you (300 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (150 HP each) and sending an axe that follows you and tries to
slash you (300 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.
The DarkManV5 D chip is yours. Head over to Secret Area 2, and go to the
platform where you first found the AntiNavi M chip. To get there, you have to
go across the only invisible path in this area. JapanMan V4 is located there.
Battle 1
-Boomer SP
-Boomer SP
Battle 2
-BrushMan SP
-Swordy SP
-Boomer SP
Battle 3
-Swordy SP
-Swordy SP
JapanMan V4
2200 HP
-He will attack you with his spear. It extends three squares ahead of him (300
HP).
-He will attack the first two columns of your area (200 HP). He will hit you
three times, which can total up to 600 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (300 HP).
-When he uses Backup, a bunch of little soldiers with 6 HP will run in and
steal your panels (200 HP if hit).
The JapanMnV5 Y chip is your reward. Go to Secret Area 3, and go to the
platform where you fought Serenade.
Battle 1
-Scuttle SP
-Scuttle SP
Battle 2
-AlphaBug SP
-AlphaBug SP
Battle 3
-AlphaBug SP
-Scuttle SP
Serenade SP
2600 HP
-He will send a wave that zigzags across all three rows (150 HP).
-If you try to hit him, he will block the attack and send an wave down your row
(150 HP).
-He will put up a shield in front of him, and push you to the back row. Energy
balls will explode on your side of the field (150 HP). Some of the panels will
crack.
You'll only get 10,000 zennys for winning. Go back to the start of Secret Area
3, and go to the platform with the BugFrag Trader. Take the invisible path, and
you'll find Bass SP.
Battle 1
-Scuttle
-Scutz
Battle 2
-Scuttzer
-Scuttlest
Battle 3
-Scuttler
-Scuttle SP
Bass SP
3000 HP
-He has an 200 HP aura. You must deal 200 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends electric balls randomly down all of your rows (300 HP).
-He will point ahead, and two claws will smash into your panels (300 HP), and
he will use one of three things: Gospel's head to send out a fire breath (300
HP), Gospel's head to fire a massive beam that cracks a bunch of panels (500
HP), and gets in your area to crack a row of panels (450 HP). He will only
use the Gospel head to fire a beam at low health.
You'll get 10,000 zennys for defeating him. You'll get the sixth star
after you defeat all of the V4 Navis. To obtain the seventh and final star, use
one of your new V5 chips to complete the PrixPowr Program Advance. You'll get
the last star when you complete your Program Advance library.
Alpha SP
3000 HP
-Coming Soon!
Congratulations! You're pretty much done with the game. You can continue on
playing to perfect your MegaMan and your folder, and so forth. Hope this
guide helped you!
-------------------------------------------------------------------------------
5) Chip Lists
-------------------------------------------------------------------------------
XXX. Chip Name
Attack:
Element:
Memory:
Codes:
Rarity:
Description:
-------------------------------------------------------------------------------
5A) Standard Chip List
-------------------------------------------------------------------------------
001. Cannon
Attack: 40 | Element: None
Memory: 12 MB | Codes: ABCDE* | Rarity: *
Game Description: Cannon to attack 1 enemy
My Description: MegaMan will fire a cannon that hits the first enemy on his
row.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
002. HiCannon
Attack: 60 | Element: None
Memory: 24 MB | Codes: HIJKL* | Rarity: **
Game Description: Cannon to attack 1 enemy
My Description: MegaMan will fire a cannon that hits the first enemy on his
row.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
003. M-Cannon
Attack: 80 | Element: None
Memory: 36 MB | Codes: OPQRS | Rarity: ***
Game Description: Cannon to attack 1 enemy
My Description: MegaMan will fire a cannon that hits the first enemy on his
row.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
004. AirShot1
Attack: 20 | Element: None
Memory: 4 MB | Codes: * | Rarity: *
Game Description: Knocks enemy back 1
My Description: MegaMan will fire an air shot that hits the first enemy on his
row. If the enemy isn't deleted or in the back row, it will be
knocked back and frozen up temporarily.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | N | N - Location after attack
-------------------------
| | | | | | |
-------------------------
005. AirShot2
Attack: 30 | Element: None
Memory: 12 MB | Codes: * | Rarity: **
Game Description: Knocks enemy back 1
My Description: MegaMan will fire an air shot that hits the first enemy on his
row. If the enemy isn't deleted or in the back row, it will be
knocked back and frozen up temporarily.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | N | N - Location after attack
-------------------------
| | | | | | |
-------------------------
006. AirShot3
Attack: 40 | Element: None
Memory: 18 MB | Codes: * | Rarity: **
Game Description: Knocks enemy back 1
My Description: MegaMan will fire an air shot that hits the first enemy on his
row. If the enemy isn't deleted or in the back row, it will be
knocked back and frozen up temporarily.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | N | N - Location after attack
-------------------------
| | | | | | |
-------------------------
007. LavaCan1
Attack: 90 | Element: Heat
Memory: 34 MB | Codes: AGSTV | Rarity: *
Game Description: Fires lava fr. area
My Description: MegaMan will charge up for a bit with a small volcano, and then
fires a lava blast.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
008. LavaCan2
Attack: 120 | Element: Heat
Memory: 42 MB | Codes: BDFMO | Rarity: **
Game Description: Fires lava fr. area
My Description: MegaMan will charge up for a bit with a small volcano, and then
fires a lava blast.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
009. LavaCan3
Attack: 150 | Element: Heat
Memory: 60 MB | Codes: EHJRW | Rarity: ***
Game Description: Fires lava fr. area
My Description: MegaMan will charge up for a bit with a small volcano, and then
fires a lava blast.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
010. Volcano
Attack: 150 | Element: Heat
Memory: 75 MB | Codes: AGJYZ | Rarity: ****
Game Description: Fire lava from your area
My Description: MegaMan will charge up for a bit with a small volcano, and then
hit the first enemies in his row and the rows above and below
his row. The damage is increased by 20 for every lava panel in
MegaMan's area.
Range: First enemy on MegaMan's row and rows above and below his row
-------------------------
| | | 1 | 1 | 1 | 1 | M - MegaMan
------------------------- 1 - 1st possible targets
| | M | 2 | 2 | 2 | 2 | 2 - 2nd possible targets
------------------------- 3 - 3rd possible targets
| | | 3 | 3 | 3 | 3 |
-------------------------
011. ShotGun
Attack: 30 | Element: None
Memory: 8 MB | Codes: BFJNT* | Rarity: *
Game Description: Explodes 1 square behind
My Description: MegaMan will fire a shotgun that hits the first enemy on his
row. If there is another enemy behind the one that was hit, it
will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | O | O - Spreaded area
-------------------------
| | | | | | |
-------------------------
012. V-Gun
Attack: 30 | Element: None
Memory: 8 MB | Codes: DGLPV* | Rarity: *
Game Description: Explodes 2 diag. squares
My Description: MegaMan will fire a gun that hits the first enemy on his row.
If there are enemies on the panels diagonally behind the one
that was hit, they will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | O | M - MegaMan
------------------------- X - Target
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | | O |
-------------------------
013. SideGun
Attack: 30 | Element: None
Memory: 8 MB | Codes: CHMSY* | Rarity: *
Game Description: Explodes up, down on hit
My Description: MegaMan will fire a gun that hits the first enemy on his row.
If there are enemies on the panels next to the one that was
hit, they will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | O | | M - MegaMan
------------------------- X - Targets
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | O | |
-------------------------
014. Spreader
Attack: 30 | Element: None
Memory: 16 MB | Codes: MNOPQ* | Rarity: **
Game Description: Creates a large explosion
My Description: MegaMan will fire a gun that hits the first enemy on his row.
If there are enemies on the panels surrounding the one that was
hit, they will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | O | O | O | M - MegaMan
------------------------- X - Target
| | M | | O | X | O | O - Spreaded area
-------------------------
| | | | O | O | O |
-------------------------
015. Bubbler
Attack: 60 | Element: Aqua
Memory: 14 MB | Codes: ACDEP* | Rarity: *
Game Description: Explodes 1 square behind
My Description: MegaMan will fire a bubble that hits the first enemy on his
row. If there is another enemy behind the one that was hit, it
will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | O | O - Spreaded area
-------------------------
| | | | | | |
-------------------------
016. Bub-V
Attack: 60 | Element: Aqua
Memory: 22 MB | Codes: DEFSV* | Rarity: **
Game Description: Explodes 2 diag. squares
My Description: MegaMan will fire a bubble that hits the first enemy on his
row. If there are enemies on the panels diagonally behind the
one that was hit, they will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | O | M - MegaMan
------------------------- X - Target
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | | O |
-------------------------
017. BublSide
Attack: 60 | Element: Aqua
Memory: 30 MB | Codes: BEFGR* | Rarity: ***
Game Description: Explodes up, down on hit
My Description: MegaMan will fire a bubble that hits the first enemy on his
row. If there are enemies on the panels next to the one that
was hit, they will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | O | | M - MegaMan
------------------------- X - Target
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | O | |
-------------------------
018. HeatShot
Attack: 40 | Element: Heat
Memory: 16 MB | Codes: BHIJP* | Rarity: *
Game Description: Explodes 1 square behind
My Description: MegaMan will fire a flame that hits the first enemy on his row.
If there is another enemy behind the one that was hit, it will
be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | O | O - Spreaded area
-------------------------
| | | | | | |
-------------------------
019. Heat-V
Attack: 40 | Element: Heat
Memory: 24 MB | Codes: FIJKV* | Rarity: **
Game Description: Explodes 2 diag. squares
My Description: MegaMan will fire a flame that hits the first enemy on his row.
If there are enemies on the panels diagonally behind the one
that was hit, they will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | O | M - MegaMan
------------------------- X - Target
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | | O |
-------------------------
020. HeatSide
Attack: 40 | Element: Heat
Memory: 32 MB | Codes: CJKLT* | Rarity: ***
Game Description: Explodes up, down on hit
My Description: MegaMan will fire a flame that hits the first enemy on his row.
If there are enemies on the panels next to the one that was
hit, they will be damaged as well.
Range: First enemy on MegaMan's row
-------------------------
| | | | | O | | M - MegaMan
------------------------- X - Target
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | O | |
-------------------------
021. MiniBomb
Attack: 50 | Element: None
Memory: 6 MB | Codes: BGLOS* | Rarity: *
Game Description: Throws a bomb 3 squares
My Description: MegaMan will throw a bomb that will hit the third panel ahead
of him.
Range: Third square ahead of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | |
-------------------------
| | | | | | |
-------------------------
022. SnglBomb
Attack: 50 | Element: None
Memory: 12 MB | Codes: DFHJT* | Rarity: *
Game Description: Throws a big bomb 3 squares
My Description: MegaMan will throw a bomb that will hit the third panel ahead
of him. The panels above and below of the panel that was hit
will be affected as well.
Range: Third square ahead of MegaMan
-------------------------
| | | | | O | | M - MegaMan
------------------------- X - Target
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | O | |
-------------------------
023. DublBomb
Attack: 50 | Element: None
Memory: 24 MB | Codes: ACHKQ* | Rarity: **
Game Description: Throws 2 big bombs 3 squares
My Description: MegaMan will throw two bombs that will hit the third panel
ahead of him. The panels above and below of the panel that was
hit will be affected as well.
Range: Third square ahead of MegaMan
-------------------------
| | | | | O | | M - MegaMan
------------------------- X - Target
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | O | |
-------------------------
024. TrplBomb
Attack: 50 | Element: None
Memory: 36 MB | Codes: EINPW | Rarity: ***
Game Description: Throws 3 big bombs 3 squares
My Description: MegaMan will throw three bombs that will hit the third panel
ahead of him. The panels above and below of the panel that was
hit will be affected as well.
Range: Third square ahead of MegaMan
-------------------------
| | | | | O | | M - MegaMan
------------------------- X - Target
| | M | | | X | | O - Spreaded area
-------------------------
| | | | | O | |
-------------------------
025. CannBall
Attack: 160 | Element: None
Memory: 33 MB | Codes: ADFLP* | Rarity: ***
Game Description: Breaks 3rd panel ahead
My Description: MegaMan will throw a cannonball that will hit the third panel
ahead of him. It is a breaking attack, and will crack the panel
if a enemy is hit. If there is no enemy, the panel will break.
Range: Third square ahead of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | |
-------------------------
| | | | | | |
-------------------------
026. IceBall
Attack: 120 | Element: Aqua
Memory: 18 MB | Codes: FIMQS* | Rarity: ***
Game Description: Freezes 3rd sq. ahead
My Description: MegaMan will throw a cannonball that will hit the third panel
ahead of him. It is a breaking attack, and the panel will turn
into an ice panel.
Range: Third square ahead of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | |
-------------------------
| | | | | | |
-------------------------
027. LavaBall
Attack: 140 | Element: Heat
Memory: 20 MB | Codes: BCHNW* | Rarity: ***
Game Description: Shoot lava 3rd sq. ahead
My Description: MegaMan will throw a cannonball that will hit the third panel
ahead of him. It is a breaking attack, and the panel will turn
into an lava panel if it doesn't hit an enemy.
Range: Third square ahead of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | | X | |
-------------------------
| | | | | | |
-------------------------
028. BlkBomb1
Attack: 120 | Element: Heat
Memory: 60 MB | Codes: FLNPZ | Rarity: **
Game Description: Firebomb hits 3rd sq ahead!
My Description: MegaMan will throw a bomb that will land on the third panel
ahead of him. If it hits a enemy, it will explode and deal
damage to it. If there is no enemy, it will stay on the panel.
If it's hit by a heat elemental attack, it will explode the
whole area it's in, depending if it's in MegaMan or the enemy's
area.
Range: Third square ahead of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- B - Bomb location
| | M | | | B | |
-------------------------
| | | | | | |
-------------------------
029. BlkBomb2
Attack: 170 | Element: Heat
Memory: 70 MB | Codes: DIKQS | Rarity: ***
Game Description: Firebomb hits 3rd sq ahead!
Range: Third square ahead of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- B - Bomb location
| | M | | | B | |
-------------------------
| | | | | | |
-------------------------
030. BlkBomb3
Attack: 220 | Element: Heat
Memory: 80 MB | Codes: CGLUY | Rarity: ****
Game Description: Firebomb hits 3rd sq ahead!
Range: Third square ahead of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- B - Bomb location
| | M | | | B | |
-------------------------
| | | | | | |
-------------------------
031. Sword
Attack: 80 | Element: None
Memory: 10 MB | Codes: EHLSY | Rarity: *
Game Description: Cuts enmy in front! Range: 1
My Description: MegaMan will slash the panel ahead of him with a sword.
Range: In front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | | M | X | | |
-------------------------
| | | | | | |
-------------------------
032. WideSwrd
Attack: 80 | Element: None
Memory: 16 MB | Codes: CELQY | Rarity: **
Game Description: Cuts enmy in front! Range: 3
My Description: MegaMan will slash the row of panels ahead of him with a sword.
Range: Row in front of MegaMan
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | | M | X | | |
-------------------------
| | | | X | | |
-------------------------
033. LongSwrd
Attack: 80 | Element: None
Memory: 24 MB | Codes: EILRY | Rarity: ***
Game Description: Cuts enmy in front! Range: 2
My Description: MegaMan will slash the two panels ahead of him with a sword.
Range: Two squares in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | |
-------------------------
| | | | | | |
-------------------------
034. FireSwrd
Attack: 130 | Element: Heat
Memory: 20 MB | Codes: FNPRU | Rarity: ***
Game Description: Fire: Cuts fwd 3 squares
My Description: MegaMan will slash the row of panels ahead of him with a fire
sword.
Range: Row in front of MegaMan
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | | M | X | | |
-------------------------
| | | | X | | |
-------------------------
035. AquaSwrd
Attack: 150 | Element: Aqua
Memory: 25 MB | Codes: AHNPT | Rarity: ***
Game Description: Water: Cuts fwd 3 squares
My Description: MegaMan will slash the row of panels ahead of him with an aqua
sword.
Range: Row in front of MegaMan
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | | M | X | | |
-------------------------
| | | | X | | |
-------------------------
036. ElecSwrd
Attack: 130 | Element: Elec
Memory: 23 MB | Codes: EKNPV | Rarity: ***
Game Description: Elec: Cuts fwd 3 squares
My Description: MegaMan will slash the row of panels ahead of him with an
electric sword.
Range: Row in front of MegaMan
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | | M | X | | |
-------------------------
| | | | X | | |
-------------------------
037. BambSwrd
Attack: 140 | Element: Wood
Memory: 18 MB | Codes: BLNPW | Rarity: ***
Game Description: Wood: Cuts fwd 3 squares
My Description: MegaMan will slash the row of panels ahead of him with a bamboo
sword.
Range: Row in front of MegaMan
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | | M | X | | |
-------------------------
| | | | X | | |
-------------------------
038. CustSwrd
Attack: ???? | Element: None
Memory: 21 MB | Codes: BFRVZ | Rarity: ***
Game Description: Cust Gauge = Atk Str
My Description: The attack power depends on how full the custom gauge is. It
will increase slowly first, and then increase rapidly. If it is
full, the attack power will be zero. MegaMan will slash the two
columns ahead of him if it is used.
Range: Two columns in front of MegaMan
-------------------------
| | | | X | X | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | |
-------------------------
| | | | X | X | |
-------------------------
039. VarSwrd
Attack: 160 | Element: None
Memory: 68 MB | Codes: BCDEF | Rarity: ****
Game Description: A magical shifting sword
My Description: Coming Soon!
Range: Coming Soon!
Normal Attack WideSwrd (Up, Right, Down)
------------------------- -------------------------
| | | | | | | | | | | X | | |
------------------------- -------------------------
| | | M | X | | | | | | M | X | | |
------------------------- -------------------------
| | | | | | | | | | | X | | |
------------------------- -------------------------
LongSwrd (Down, Right) HeroSwrd (Left, Down, Right)
------------------------- -------------------------
| | | | | | | | | | | | | |
------------------------- -------------------------
| | | M | X | X | | | | | M | X | X | X |
------------------------- -------------------------
| | | | | | | | | | | | | |
------------------------- -------------------------
LifeSwrd (Down, Left, Up, Right, Down) Sonic Boom (B, Left, B, Right)
------------------------- -------------------------
| | | | X | X | | | | | | X | | |
------------------------- -------------------------
| | | M | X | X | | | | | M | X | | |
------------------------- -------------------------
| | | | X | X | | | | | | X | | |
------------------------- -------------------------
Elemental Sonic Boom (B, B, Left, Down, Up)
-------------------------
| | | | X | X | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | |
-------------------------
| | | | X | X | |
-------------------------
040. AirSwrd
Attack: 100 | Element: None
Memory: 30 MB | Codes: CEHJR* | Rarity: ***
Game Description: Wide swrd with air attack!
My Description: MegaMan will slash the row of panels ahead of him with a sword.
All enemies will be knocked to the back row.
Range: Row in front of MegaMan
-------------------------
| | | | X | | N | M - MegaMan
------------------------- X - Targets
| | | M | X | | N | N - Next location
-------------------------
| | | | X | | N |
-------------------------
041. StepSwrd
Attack: 130 | Element: None
Memory: 43 MB | Codes: LMNOP | Rarity: ****
Game Description: 2 steps, then uses wide swrd
My Description: MegaMan will step up two panels and then use a wide sword.
Range: Third column ahead of MegaMan
-------------------------
| | | | | X | | M - MegaMan
------------------------- X - Targets
| | M | | A | X | | A - Attack Location
-------------------------
| | | | | X | |
-------------------------
042. StepCros
Attack: 130 | Element: None
Memory: 74 MB | Codes: PQRST | Rarity: ****
Game Description: 2 steps, then uses cross atk
My Description: MegaMan will step up two panels and then use a cross attack.
Range: Panels diagonal from third panel ahead of MegaMan
-------------------------
| | | | X | | X | M - MegaMan
------------------------- X - Targets
| | M | | A | X | | A - Attack Location
-------------------------
| | | | X | | X |
-------------------------
043. Slasher
Attack: 240 | Element: None
Memory: 12 MB | Codes: BDGRS | Rarity: ***
Game Description: Cut while A Button is held!
My Description: If a enemy enters your area, MegaMan will slash the enemy. You
can either hold A and wait for the enemy to enter your area, or
just use it whenever an enemy is in your area.
Range: MegaMan's area
-------------------------
| X | X | X | | | | M - MegaMan
------------------------- X - Possible targets
| X | MX| X | | | |
-------------------------
| X | X | X | | | |
-------------------------
044. ShockWav
Attack: 60 | Element: None
Memory: 10 MB | Codes: DHJLR | Rarity: *
Game Description: Shock through enemies
My Description: MegaMan will send a shockwave down his row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
045. SonicWav
Attack: 80 | Element: None
Memory: 26 MB | Codes: GIMSW | Rarity: **
Game Description: Shock through enemies
My Description: MegaMan will send a shockwave down his row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
046. DynaWave
Attack: 100 | Element: None
Memory: 42 MB | Codes: ENQTV | Rarity: ***
Game Description: Shock through enemies
My Description: MegaMan will send a shockwave down his row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
047. BigWave
Attack: 190 | Element: None
Memory: 82 MB | Codes: EJMPY | Rarity: ****
Game Description: Shck wave cracks panels
My Description: MegaMan will send a shockwave down his row. It also crack the
panels in the row in front of MegaMan.
Range: Row in front of MegaMan breaking
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | M | X | X | X | X | Cracked panels
-------------------------
| | | | | | |
-------------------------
048. GutPunch
Attack: 80 | Element: None
Memory: 14 MB | Codes: BCDEF | Rarity: *
Game Description: Punch pushes 1 square
My Description: MegaMan will punch the square in front of him.
Range: Coming Soon!
049. GutStrgt
Attack: 100 | Element: None
Memory: 30 MB | Codes: OPQRS | Rarity: **
Game Description: Punch 2 square range
My Description: MegaMan will punch the square in front of him.
Range: Coming Soon!
050. GutImpct
Attack: 160 | Element: None
Memory: 50 MB | Codes: GHIJK | Rarity: ***
Game Description: Punch pushes 1 square
My Description: MegaMan will punch the square in front of him.
Range: Coming Soon!
051. DashAtk
Attack: 90 | Element: None
Memory: 11 MB | Codes: CDGJZ* | Rarity: *
Game Description: Dash through enemies!
My Description: MegaMan will pause for a bit, and then dash down his row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
052. Burner
Attack: 130 | Element: Heat
Memory: 15 MB | Codes: BFQSW | Rarity: ***
Game Description: Envelops you in flame!
My Description: MegaMan will put up flames on his panel, the panels above,
below, to the left, and to the right of MegaMan's panel.
Range: MegaMan's panel, and the panels above, below, left, and right of his
panel
-------------------------
| | X | | | | | M - MegaMan
------------------------- X - Targets
| X | MX| X | | | |
-------------------------
| | X | | | | |
-------------------------
053. Condor
Attack: 180 | Element: None
Memory: 44 MB | Codes: BILSZ | Rarity: ****
Game Description: Chrge atk pierces enemies
My Description: MegaMan will pause for a bit, and then dash down his row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
054. Burning
Attack: 150 | Element: Heat
Memory: 42 MB | Codes: AFLRS | Rarity: ****
Game Description: Fire atk in cross shape!
My Description: MegaMan will put up flames on the panel ahead of him, and on
the panels above, below, left, and right of the panel ahead of
him.
Range: Panel ahead of MegaMan, and the panels above, below, left, and right of
the panel
-------------------------
| | | X | | | | M - MegaMan
------------------------- X - Targets
| | MX| X | X | | |
-------------------------
| | | X | | | |
-------------------------
055. ZapRing1
Attack: 20 | Element: Elec
Memory: 8 MB | Codes: AMPQS* | Rarity: *
Game Description: Pralyzing electric ring atk!
My Description: MegaMan will fire a zap ring that hits the first enemy on his
row. If it hits an enemy, it will become paralyzed for a short
period of time.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
056. ZapRing2
Attack: 40 | Element: Elec
Memory: 18 MB | Codes: BGNRW | Rarity: **
Game Description: Pralyzing electric ring atk!
My Description: MegaMan will fire a zap ring that hits the first enemy on his
row. If it hits an enemy, it will become paralyzed for a short
period of time.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
057. ZapRing3
Attack: 60 | Element: Elec
Memory: 28 MB | Codes: CEOTZ | Rarity: ***
Game Description: Pralyzing electric ring atk!
My Description: MegaMan will fire a zap ring that hits the first enemy on his
row. If it hits an enemy, it will become paralyzed for a short
period of time.
Range: First enemy on MegaMan's row
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
058. IceWave1
Attack: 80 | Element: Aqua
Memory: 14 MB | Codes: AKMQW* | Rarity: *
Game Description: Creates a 2 sq wide ice wave!
My Description: MegaMan will send an ice wave that zigzags over two rows. It
will hit the first enemy on the two rows.
Range: First enemy on two rows ice wave travels across
-------------------------
| | | X | X | X | X | M - MegaMan
------------------------- X - Possible targets
| | M | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
059. IceWave2
Attack: 100 | Element: Aqua
Memory: 22 MB | Codes: DHLPR* | Rarity: **
Game Description: Creates a 2 sq wide ice wave!
My Description: MegaMan will send an ice wave that zigzags over two rows. It
will hit the first enemy on the two rows.
Range: First enemy on two rows ice wave travels across
-------------------------
| | M | X | X | X | X | M - MegaMan
------------------------- X - Possible targets
| | | X | X | X | X |
-------------------------
| | | | | | |
-------------------------
060. IceWave3
Attack: 140 | Element: Aqua
Memory: 30 MB | Codes: CDJRV | Rarity: ***
Game Description: Creates a 2 sq wide ice wave!
My Description: MegaMan will send an ice wave that zigzags over two rows. It
will hit the first enemy on the two rows.
Range: First enemy on two rows ice wave travels across
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Possible targets
| | | X | X | X | X |
-------------------------
| | M | X | X | X | X |
-------------------------
061. Yo-Yo1
Attack: 40 | Element: None
Memory: 72 MB | Codes: CDEFG* | Rarity: *
Game Description: 3-square yo-yo attack!
My Description: MegaMan will throw a yo-yo to the third panel in front of him,
damaging anything in its path. It will hit any enemy on the
third panel two times, and it will come back to MegaMan,
hitting anything in its path again.
Range: Three squares in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | X |
-------------------------
| | | | | | |
-------------------------
062. Yo-Yo2
Attack: 50 | Element: None
Memory: 80 MB | Codes: HIJKL | Rarity: **
Game Description: 3-square yo-yo attack!
My Description: MegaMan will throw a yo-yo to the third panel in front of him,
damaging anything in its path. It will hit any enemy on the
third panel two times, and it will come back to MegaMan,
hitting anything in its path again.
Range: Three squares in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | X |
-------------------------
| | | | | | |
-------------------------
063. Yo-Yo3
Attack: 60 | Element: None
Memory: 88 MB | Codes: MNOPQ | Rarity: ***
Game Description: 3-square yo-yo attack!
My Description: MegaMan will throw a yo-yo to the third panel in front of him,
damaging anything in its path. It will hit any enemy on the
third panel two times, and it will come back to MegaMan,
hitting anything in its path again.
Range: Three squares in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | X |
-------------------------
| | | | | | |
-------------------------
064. AirStrm1
Attack: 50 | Element: None
Memory: 26 MB | Codes: AFHOS | Rarity: *
Game Description: Creates 3 whrlwinds
My Description: MegaMan suck in all enemies to the front row, and then create
three whirlwinds on the enemy's first row.
Range: Enemy's first row
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | M | | X | | |
-------------------------
| | | | X | | |
-------------------------
065. AirStrm2
Attack: 60 | Element: None
Memory: 35 MB | Codes: CGHMW | Rarity: **
Game Description: Creates 3 whrlwinds
My Description: MegaMan suck in all enemies to the front row, and then create
three whirlwinds on the enemy's first row.
Range: Enemy's first row
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | M | | X | | |
-------------------------
| | | | X | | |
-------------------------
066. AirStrm3
Attack: 70 | Element: None
Memory: 44 MB | Codes: AGINV | Rarity: ***
Game Description: Creates 3 whrlwinds
My Description: MegaMan suck in all enemies to the front row, and then create
three whirlwinds on the enemy's first row.
Range: Enemy's first row
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | M | | X | | |
-------------------------
| | | | X | | |
-------------------------
067. Arrow1
Attack: 100 | Element: Elec
Memory: 40 MB | Codes: BEMQT | Rarity: *
Game Description: Bee fly diagonal paths
My Description: A bee will come from MegaMan, and it will dash diagonally
towards the first available enemy when it reaches the first
enemy row.
Range: First available enemy, if possible
-------------------------
| | | | | EX| | M - MegaMan
------------------------- X - Targets
| | M | | X | | | E - Targeted enemy
-------------------------
| | | | | | |
-------------------------
068. Arrow2
Attack: 130 | Element: Elec
Memory: 60 MB | Codes: FRSUZ | Rarity: **
Game Description: Bee fly diagonal paths
My Description: A bee will come from MegaMan, and it will dash diagonally
towards the first available enemy when it reaches the first
enemy row.
Range: First available enemy, if possible
-------------------------
| | | | | | X | M - MegaMan
------------------------- X - Targets
| | | | | EX| | E - Targeted enemy
-------------------------
| M | | | X | | |
-------------------------
069. Arrow3
Attack: 160 | Element: Elec
Memory: 80 MB | Codes: AHJNP | Rarity: ***
Game Description: Bee fly diagonal paths
My Description: A bee will come from MegaMan, and it will dash diagonally
towards the first available enemy when it reaches the first
enemy row.
Range: First available enemy, if possible
-------------------------
| | M | | X | | | M - MegaMan
------------------------- X - Targets
| | | | E | X | | E - Enemy
-------------------------
| | | | | | X |
-------------------------
070. Ratton1
Attack: 80 | Element: None
Memory: 14 MB | Codes: ACFHJ | Rarity: *
Game Description: Crawling rat, turns once
My Description: MegaMan will unleash a moving bomb which will turn towards the
enemy on the first row with an enemy.
Range: First enemy
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Ratton path
| | M | X | X | X | X | E - Enemy
-------------------------
| | | | | | EX|
-------------------------
071. Ratton2
Attack: 80 | Element: None
Memory: 24 MB | Codes: ACFNO | Rarity: **
Game Description: Crawling rat, turns once
My Description: MegaMan will unleash a moving bomb which will turn towards the
enemy on the first row with an enemy.
Range: First enemy
-------------------------
| | | | | EX| | M - MegaMan
------------------------- X - Ratton path
| | M | X | X | X | | E - Enemy
-------------------------
| | | | | | |
-------------------------
072. Ratton3
Attack: 120 | Element: None
Memory: 34 MB | Codes: ACFRS | Rarity: ***
Game Description: Crawling rat, turns once
My Description: MegaMan will unleash a moving bomb which will turn towards the
enemy on the first row with an enemy.
Range: First enemy
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Ratton path
| | M | X | X | | | E - Enemy
-------------------------
| | | | EX| | |
-------------------------
073. FireRatn
Attack: 230 | Element: None
Memory: 35 MB | Codes: BFHMY | Rarity: ***
Game Description: Activates when hit w/ fire!
My Description: MegaMan will put a bomb on the panel in front of him. If it is
hit with a fire attack, it will activate and start moving. It
will turn towards the enemy on the first row with an enemy.
Range: First enemy
-------------------------
| | | | | | EX| M - MegaMan
------------------------- F - FireRatn
| | M | F | X | X | X | X - Ratton path
------------------------- E - Enemy
| | | | | | |
-------------------------
074. Wave
Attack: 80 | Element: Aqua
Memory: 60 MB | Codes: EILST | Rarity: ***
Game Description: Creates a wave that moves 3sq
My Description: Three waves will appear in front of MegaMan and move down the
row. If one hits an empty panel, an obstacle, or an enemy, it
will stop.
Range: Down all rows
-------------------------
| | | X | X | E | | M - MegaMan
------------------------- X - Targets
| | M | X | E | | | E - Empty panel or obstacle
-------------------------
| | | X | X | X | X |
-------------------------
075. RedWave
Attack: 90 | Element: Heat
Memory: 72 MB | Codes: BFJRU | Rarity: ***
Game Description: Creates a 3sq wave of lava
My Description: Three waves will appear in front of MegaMan and move down the
row. If one hits an empty panel, an obstacle, or an enemy, it
will stop.
Range: Down all rows
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- X - Targets
| | | | X | E | | E - Empty panel or obstacle
-------------------------
| | | M | X | X | X |
-------------------------
076. MudWave
Attack: 100 | Element: Wood
Memory: 84 MB | Codes: DGMVZ | Rarity: ***
Game Description: Mud wave advances 3 squares
My Description: Three waves will appear in front of MegaMan and move down the
row. If one hits an empty panel, an obstacle, or an enemy, it
will stop.
Range: Down all rows
-------------------------
| M | X | X | X | X | E | M - MegaMan
------------------------- X - Targets
| | X | X | X | X | X | E - Empty panel or obstacle
-------------------------
| | X | X | X | X | E |
-------------------------
077. Tornado
Attack: 20 | Element: None
Memory: 18 MB | Codes: CLRTU | Rarity: **
Game Description: An 8-hit tornado 2 sq ahead
My Description: MegaMan will send a tornado two squares ahead of him, and it
will hit eight times.
Range: Second square in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | M | | X | | |
-------------------------
| | | | | | |
-------------------------
078. Spice1
Attack: 80 | Element: Wood
Memory: 22 MB | Codes: BDISZ* | Rarity: *
Game Description: Dangerous powder on all grass
My Description: A mysterious power will hit all grass panels and damage any
enemies on them.
Range: All enemies on grass panels
079. Spice2
Attack: 110 | Element: Wood
Memory: 34 MB | Codes: CFIKR | Rarity: **
Game Description: Dangerous powder on all grass
My Description: A mysterious power will hit all grass panels and damage any
enemies on them.
Range: All enemies on grass panels
080. Spice3
Attack: 140 | Element: Wood
Memory: 46 MB | Codes: DFJOQ | Rarity: ***
Game Description: Dangerous powder on all grass
My Description: A mysterious power will hit all grass panels and damage any
enemies on them.
Range: All enemies on grass panels
081. Shake1
Attack: 90 | Element: None
Memory: 34 MB | Codes: EGRSU | Rarity: *
Game Description: Vertical shaking 3sq ahead
My Description: MegaMan will throw a small sparkle to the third square in front
of him, and a Heavy will move up and down the column until it
hits an enemy or time runs out.
Range: Third column in front of MegaMan
-------------------------
| | | | | X | | M - MegaMan
------------------------- X - Targets
| | M | | | X | |
-------------------------
| | | | | X | |
-------------------------
082. Shake2
Attack: 110 | Element: None
Memory: 40 MB | Codes: BFILQ | Rarity: **
Game Description: Vertical shaking 3sq ahead
My Description: MegaMan will throw a small sparkle to the third square in front
of him, and a Heavier will move up and down the column until it
hits an enemy or time runs out.
Range: Third column in front of MegaMan
-------------------------
| | | | | | X | M - MegaMan
------------------------- X - Targets
| | | | | | X |
-------------------------
| | | M | | | X |
-------------------------
083. Shake3
Attack: 140 | Element: None
Memory: 50 MB | Codes: DMRTZ | Rarity: ***
Game Description: Vertical shaking 3sq ahead
My Description: MegaMan will throw a small sparkle to the third square in front
of him, and a Heavy will move up and down the column until it
hits an enemy or time runs out.
Range: Third column in front of MegaMan
-------------------------
| M | | | X | | | M - MegaMan
------------------------- X - Targets
| | | | X | | |
-------------------------
| | | | X | | |
-------------------------
084. NoBeam1
Attack: 200 | Element: None
Memory: 66 MB | Codes: CFGKW | Rarity: **
Game Description: Fires if something behind
My Description: If an obstacle is behind MegaMan, MegaMan will fire a beam down
his row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | E | M | X | X | X | E - Obstacle
-------------------------
| | | | | | |
-------------------------
085. NoBeam2
Attack: 260 | Element: None
Memory: 77 MB | Codes: EISUY | Rarity: ***
Game Description: Fires if something behind
My Description: If an obstacle is behind MegaMan, MegaMan will fire a beam down
his row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | | | | | E - Obstacle
-------------------------
| E | M | X | X | X | X |
-------------------------
086. NoBeam3
Attack: 300 | Element: None
Memory: 88 MB | Codes: HMVWZ | Rarity: ****
Game Description: Fires if something behind
My Description: If an obstacle is behind MegaMan, MegaMan will fire a beam down
his row.
Range: Row in front of MegaMan
-------------------------
| | E | M | X | X | X | M - MegaMan
------------------------- X - Targets
| | | | | | | E - Obstacle
-------------------------
| | | | | | |
-------------------------
087. Hammer
Attack: 100 | Element: None
Memory: 16 MB | Codes: BGLPT* | Rarity: **
Game Description: Hammer smashes front!
My Description: MegaMan will hit the panel ahead of him with a hammer.
Range: In front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Target
| | | M | X | | |
-------------------------
| | | | | | |
-------------------------
088. Geyser
Attack: 200 | Element: Aqua
Memory: 22 MB | Codes: BCLSW | Rarity: ****
Game Description: Geyser 3 squares forward
My Description: MegaMan will throw a ball to the third panel ahead of him. If
it is an empty panel, water will sprout and hit the panels
surrounding it. Otherwise, it will do nothing.
Range: Panels surrounding third square ahead of MegaMan
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- X - Targets
| | M | | X | E | X | E - Empty panel
-------------------------
| | | | X | X | X |
-------------------------
089. Rope1
Attack: 50 | Element: Wood
Memory: 45 MB | Codes: DGJMO* | Rarity: *
Game Description: Entwines adjacent enemies!
My Description: If there are any enemies surrounding MegaMan, a vine will come
out of the ground and damage it.
Range: Panels surrounding MegaMan
-------------------------
| | X | X | X | | | M - MegaMan
------------------------- X - Targets
| | X | M | X | | |
-------------------------
| | X | X | X | | |
-------------------------
090. Rope2
Attack: 70 | Element: Wood
Memory: 55 MB | Codes: EGOTU | Rarity: **
Game Description: Entwines adjacent enemies!
My Description: If there are any enemies surrounding MegaMan, a vine will come
out of the ground and damage it.
Range: Panels surrounding MegaMan
-------------------------
| | X | X | X | | | M - MegaMan
------------------------- X - Targets
| | X | M | X | | |
-------------------------
| | X | X | X | | |
-------------------------
091. Rope3
Attack: 90 | Element: Wood
Memory: 65 MB | Codes: HITUV | Rarity: ***
Game Description: Entwines adjacent enemies!
My Description: If there are any enemies surrounding MegaMan, a vine will come
out of the ground and damage it.
Range: Panels surrounding MegaMan
-------------------------
| | X | X | X | | | M - MegaMan
------------------------- X - Targets
| | X | M | X | | |
-------------------------
| | X | X | X | | |
-------------------------
092. Boomer1
Attack: 60 | Element: Wood
Memory: 15 MB | Codes: FHJMT* | Rarity: *
Game Description: Boomerang encircles field
My Description: A boomerang will come out of the bottom left area of MegaMan's
area, encircle it, and then exits at the top left area of
MegaMan's area.
Range: Outer edge of area
-------------------------
| X | X | X | X | X | X | M - MegaMan
------------------------- X - Targets
| | M | | | | X |
-------------------------
| X | X | X | X | X | X |
-------------------------
093. Boomer2
Attack: 80 | Element: Wood
Memory: 22 MB | Codes: EIKNV* | Rarity: **
Game Description: Boomerang encircles field
My Description: A boomerang will come out of the bottom left area of MegaMan's
area, encircle it, and then exits at the top left area of
MegaMan's area.
Range: Outer edge of area
-------------------------
| X | X | X | X | X | X | M - MegaMan
------------------------- X - Targets
| | M | | | | X |
-------------------------
| X | X | X | X | X | X |
-------------------------
094. Boomer3
Attack: 100 | Element: Wood
Memory: 30 MB | Codes: LOPUZ | Rarity: ***
Game Description: Boomerang encircles field
My Description: A boomerang will come out of the bottom left area of MegaMan's
area, encircle it, and then exits at the top left area of
MegaMan's area.
Range: Outer edge of area
-------------------------
| X | X | X | X | X | X | M - MegaMan
------------------------- X - Targets
| | M | | | | X |
-------------------------
| X | X | X | X | X | X |
-------------------------
095. PoisMask
Attack: Poison | Element: None
Memory: 30 MB | Codes: AFNQV* | Rarity: *
Game Description: Poison area w/ A Button!
My Description: MegaMan will put out a mask on the panel ahead of him, if there
isn't an enemy there. It will poison all panels on the row in
front of the mask.
Range: Row in front of mask
-------------------------
| | | | | | | M - MegaMan
------------------------- F - Mask
| | | M | F | P | P | P - Poisoned area
-------------------------
| | | | | | |
-------------------------
096. PoisFace
Attack: Poison | Element: None
Memory: 38 MB | Codes: ANQVW* | Rarity: **
Game Description: Spread poison w/ A Button!
My Description: MegaMan will put out a mask on the panel ahead of him, if there
isn't an enemy there. It will poison the panels above, below,
to the right, and the panels above and below of the panel in
front of the mask.
Range: Panels above, below, to the right, and above and below of the panel to
the right of the mask
-------------------------
| | | | P | P | | M - MegaMan
------------------------- F - Mask
| | | M | F | P | | P - Poisoned area
-------------------------
| | | | P | P | |
-------------------------
097. RockArm1
Attack: 100 | Element: None
Memory: 23 MB | Codes: DHJOP* | Rarity: *
Game Description: Paralyzes enemy w/ erthquake
My Description: A Quaker will appear in front of MegaMan and send a shockwave
down the row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- Q - Quaker
| | M | Q | X | X | X | X - Targets
-------------------------
| | | | | | |
-------------------------
098. RockArm2
Attack: 150 | Element: None
Memory: 35 MB | Codes: GMPSV* | Rarity: **
Game Description: Paralyzes enemy w/ erthquake
My Description: A Shaker will appear in front of MegaMan and send a shockwave
down the row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- Q - Shaker
| | M | Q | X | X | X | X - Targets
-------------------------
| | | | | | |
-------------------------
099. RockArm3
Attack: 200 | Element: None
Memory: 47 MB | Codes: CILTZ | Rarity: ***
Game Description: Paralyzes enemy w/ erthquake
My Description: A Smasher will appear in front of MegaMan and send a shockwave
down the row.
Range: Row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- Q - Smasher
| | M | Q | X | X | X | X - Targets
-------------------------
| | | | | | |
-------------------------
100. CrsShld1
Attack: 160 | Element: None
Memory: 25 MB | Codes: ACHLP* | Rarity: *
Game Description: Guard, and bite into the enemy
My Description: MegaMan will put up a Dominerd for a short period of time. If
it is hit, it will bite into the enemy
Range: First enemy on MegaMan's row, if hit
101. CrsShld2
Attack: 210 | Element: None
Memory: 33 MB | Codes: BCLST | Rarity: **
Game Description: Guard, and bite into the enemy
My Description: MegaMan will put up a Dominerd for a short period of time. If
it is hit, it will bite into the enemy
Range: First enemy on MegaMan's row, if hit
102. CrsShld3
Attack: 260 | Element: None
Memory: 41 MB | Codes: CELNR | Rarity: ***
Game Description: Guard, and bite into the enemy
My Description: MegaMan will put up a Dominerd for a short period of time. If
it is hit, it will bite into the enemy
Range: First enemy on MegaMan's row, if hit
103. Magnum1
Attack: 120 | Element: Heat
Memory: 35 MB | Codes: ACHTV | Rarity: *
Game Description: Cursor destroys panel!
My Description: A roulette will appear, and it'll stop on its own, unless you
press A. The selected column will be destroyed.
Range: One of three columns
-------------------------
| | | | 1 | 2 | 3 | M - MegaMan
------------------------- 1 - 1st possible column
| | M | | 1 | 2 | 3 | 2 - 2nd possible column
------------------------- 3 - 3rd possible column
| | | | 1 | 2 | 3 |
-------------------------
104. Magnum2
Attack: 150 | Element: Heat
Memory: 55 MB | Codes: BGNOZ | Rarity: **
Game Description: Cursor destroys panel!
My Description: A roulette will appear, and it'll stop on its own, unless you
press A. The selected row will be destroyed.
Range: One of three rows
-------------------------
| | | | 3 | 3 | 3 | M - MegaMan
------------------------- 1 - 1st possible row
| | M | | 2 | 2 | 2 | 2 - 2nd possible row
------------------------- 3 - 3rd possible row
| | | | 1 | 1 | 1 |
-------------------------
105. Magnum3
Attack: 180 | Element: Heat
Memory: 75 MB | Codes: DFISW | Rarity: ***
Game Description: Cursor destroys panel!
My Description: A roulette will appear, and it'll stop on its own, unless you
press A. The selected column will be destroyed.
Range: One of three columns
-------------------------
| | | | 3 | 2 | 1 | M - MegaMan
------------------------- 1 - 1st possible column
| | M | | 3 | 2 | 1 | 2 - 2nd possible column
------------------------- 3 - 3rd possible column
| | | | 3 | 2 | 1 |
-------------------------
106. Plasma1
Attack: 30 | Element: Elec
Memory: 14 MB | Codes: BDJRT | Rarity: *
Game Description: Launches electric attack
My Description: MegaMan will summon an Eleball, which will attack the panels
surrounding it with an electric shock.
Range: Panels surrounding panel in front of MegaMan
-------------------------
| | | X | X | X | | M - MegaMan
------------------------- E - Eleball
| | | MX| E | X | | X - Targets
-------------------------
| | | X | X | X | |
-------------------------
107. Plasma2
Attack: 60 | Element: Elec
Memory: 26 MB | Codes: AGKMQ | Rarity: **
Game Description: Launches electric attack
My Description: MegaMan will summon an Elesphere, which will attack the panels
surrounding it with an electric shock.
Range: Panels surrounding panel in front of MegaMan
-------------------------
| | | X | X | X | | M - MegaMan
------------------------- E - Elesphere
| | | MX| E | X | | X - Targets
-------------------------
| | | X | X | X | |
-------------------------
108. Plasma3
Attack: 90 | Element: Elec
Memory: 34 MB | Codes: FINPS | Rarity: ***
Game Description: Launches electric attack
My Description: MegaMan will summon an Eleglobe, which will attack the panels
surrounding it with an electric shock.
Range: Panels surrounding panel in front of MegaMan
-------------------------
| | | X | X | X | | M - MegaMan
------------------------- E - Eleglobe
| | | MX| E | X | | X - Targets
-------------------------
| | | X | X | X | |
-------------------------
109. RndmMetr
Attack: 100 | Element: Heat
Memory: 28 MB | Codes: EISVZ | Rarity: ***
Game Description: Meteors smash enemies!
My Description: MegaMan will put a staff on the panel in front of him, and (?)
meteors will land on enemy panels. It's not entirely random, as
it will follow the enemy.
Range: (?)
-------------------------
| | | | | | | M - MegaMan
------------------------- S - Staff
| | M | S | | | | X - Target
-------------------------
| | | | | | |
-------------------------
110. HoleMetr
Attack: 100 | Element: Heat
Memory: 48 MB | Codes: CHJNQ | Rarity: ***
Game Description: Meteors smash into sq
My Description: MegaMan will put a staff on the panel in front of him, and 9
meteors will land on the enemy panels, starting from the top
right and ending on the bottom left. Meteors will hit the three
panels in the column, and then move to the next column to
repeat the process.
Range: Top panel, middle panel, bottom panel, next column, repeat
-------------------------
| | | | 7 | 4 | 1 | M - MegaMan
------------------------- S - Staff
| | M | S | 8 | 5 | 2 | 1-9 - Meteor order
-------------------------
| | | | 9 | 6 | 3 |
-------------------------
111. ShotMetr
Attack: 100 | Element: Heat
Memory: 38 MB | Codes: ADFSY | Rarity: ***
Game Description: Meteors shoot out forward
My Description: MegaMan will put a staff on the panel in front of him, and 9
meteors will land on the row in front of the staff (3 meteors
each panel).
Range: Row in front of staff
-------------------------
| | | |147| | | M - MegaMan
------------------------- X - Target
| | M | S |258| | | 1-9 - Meteor order
-------------------------
| | | |369| | |
-------------------------
112. Needler1
Attack: 30 | Element: None
Memory: 32 MB | Codes: IJMRS | Rarity: *
Game Description: Advance w/ A, stop to attack
My Description: Coming Soon!
Range: Coming Soon!
113. Needler2
Attack: 40 | Element: None
Memory: 52 MB | Codes: FHMTV | Rarity: **
Game Description: Advance w/ A, stop to attack
My Description: Coming Soon!
Range: Coming Soon!
114. Needler3
Attack: 50 | Element: None
Memory: 72 MB | Codes: DLOUZ | Rarity: ***
Game Description: Advance w/ A, stop to attack
My Description: Coming Soon!
Range: Coming Soon!
115. Totem1
Attack: 100 | Element: Heat
Memory: 29 MB | Codes: GHMOV | Rarity: *
Game Description: Creates a totem to blow fire
My Description: MegaMan will summon a Totem, which will spit fire to the three
squares in front of it. It will then heal MegaMan for 120 HP.
Range: Three squares ahead of totem, then MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- T - Totem
| | M | T | X | X | X | X - Targets
-------------------------
| | | | | | |
-------------------------
116. Totem2
Attack: 140 | Element: Heat
Memory: 38 MB | Codes: ACETZ | Rarity: **
Game Description: Creates a totem to blow fire
My Description: MegaMan will summon a Totam, which will spit fire to the three
squares in front of it. It will then heal MegaMan for 120 HP.
It will repeat this process one time.
Range: Three squares ahead of totem, then MegaMan, then repeat
-------------------------
| | | | | | | M - MegaMan
------------------------- T - Totem
| | M | T | X | X | X | X - Targets
-------------------------
| | | | | | |
-------------------------
117. Totem3
Attack: 180 | Element: Heat
Memory: 47 MB | Codes: DIKNQ | Rarity: ***
Game Description: Creates a totem to blow fire
My Description: MegaMan will summon a Totun, which will spit fire to the three
squares in front of it. It will then heal MegaMan for 120 HP.
It will repeat this process two times.
Range: Three squares ahead of totem, then MegaMan, then repeat two times
-------------------------
| | | | | | | M - MegaMan
------------------------- T - Totem
| | M | T | X | X | X | X - Targets
-------------------------
| | | | | | |
-------------------------
118. Sensor1
Attack: 100 | Element: Elec
Memory: 62 MB | Codes: CKLOP | Rarity: ***
Game Description: Sensor to watch sq ahead
My Description: MegaMan will summon a KillrEye on the panel in front of him,
and if a enemy comes into its row, it will hit the enemy. It
lasts for only a short period of time, or until it hits an
enemy.
Range: Three squares in front of panel ahead of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- K - KillrEye
| | M | K | X | X | X | X - Targets
-------------------------
| | | | | | |
-------------------------
119. Sensor2
Attack: 130 | Element: Elec
Memory: 70 MB | Codes: AGHNS | Rarity: ***
Game Description: Watch sq ahead or diagonal
My Description: MegaMan will summon a JokerEye on the panel in front of him.
If it's in the middle row, it will hit any enemy on its row.
If it's on any other row, it will hit any enemy that's diagonal
from it. It lasts for only a short period of time, or until it
hits an enemy.
Range: Three squares in front of panel ahead of MegaMan, or two squares
diagonally from panel ahead of MegaMan
-------------------------
| | | | | | X | M - MegaMan
------------------------- K - JokerEye
| | | | | X | | X - Targets
-------------------------
| | | M | J | | |
-------------------------
120. Sensor3
Attack: 130 | Element: Elec
Memory: 72 MB | Codes: BEJOP | Rarity: ***
Game Description: Watch sq ahead or diagonal
My Description: MegaMan will summon a JokerEye on the panel in front of him.
If it's in the middle row, it will hit any enemy on its row.
If it's on any other row, it will hit any enemy that's diagonal
from it. It lasts for only a short period of time, or until it
hits an enemy.
Range: Three squares in front of panel ahead of MegaMan, or two squares
diagonally from panel ahead of MegaMan
-------------------------
| M | D | | | | | M - MegaMan
------------------------- D - DemonEye
| | | X | | | | X - Targets
-------------------------
| | | | X | | |
-------------------------
121. MetaGel1
Attack: 90 | Element: Aqua
Memory: 18 MB | Codes: BCDKY* | Rarity: *
Game Description: Gel atk steals a panel!
My Description: Gels will steal the first row with an enemy panel. If a enemy
is hit during the process, it will be dealt damage, but the
panel isn't stolen.
Range: First row with enemy panel
-------------------------
| | | | G | | | M - MegaMan
------------------------- G - Stolen area
| | M | | G | | |
-------------------------
| | | | G | | |
-------------------------
122. MetaGel2
Attack: 130 | Element: Aqua
Memory: 28 MB | Codes: EFGPS | Rarity: **
Game Description: Gel atk steals a panel!
My Description: Gels will steal the first row with an enemy panel. If a enemy
is hit during the process, it will be dealt damage, but the
panel isn't stolen.
Range: First row with enemy panel
-------------------------
| | | | G | | | M - MegaMan
------------------------- G - Stolen area
| | M | | EX| | | E - Enemy
------------------------- X - Target
| | | | G | | |
-------------------------
123. MetaGel3
Attack: 170 | Element: Aqua
Memory: 38 MB | Codes: GHSTU | Rarity: ***
Game Description: Gel atk steals a panel!
My Description: Gels will steal the first row with an enemy panel. If a enemy
is hit during the process, it will be dealt damage, but the
panel isn't stolen.
Range: First row with enemy panel
-------------------------
| | | | EX| | | M - MegaMan
------------------------- G - Stolen area
| | M | | G | | | E - Enemy
------------------------- X - Target
| | | | G | | |
-------------------------
124. Pawn
Attack: 90 | Element: None
Memory: 44 MB | Codes: BENRY | Rarity: ***
Game Description: Attack by pressing A Button
My Description: MegaMan will place a pawn on the panel ahead of him. If he has
no chips, pressing A causes the pawn to slash the two panels
ahead of it with a sword. It will stay there until time runs
out.
Range: Two squares in front of pawn
-------------------------
| | | | | | | M - MegaMan
------------------------- P - Pawn
| | M | P | X | X | | X - Targets
-------------------------
| | | | | | |
-------------------------
125. Knight
Attack: 150 | Element: None
Memory: 64 MB | Codes: CHMUV | Rarity: ***
Game Description: Jumps fwd and attacks
My Description: MegaMan will unleash a knight, which will attack one panel on
each column. It when it jumps to the next column, it will land
on the panel on MegaMan's row.
Range: Panel in MegaMan's row, continuously
-------------------------
| | | 2 | | | X | M - MegaMan
------------------------- 1 - MegaMan's 1st location
| | | M | K | | | 2 - MegaMan's 2nd location
------------------------- K - Knight
| | | 1 | | X | | X - Targets
-------------------------
126. Rook
Attack: None | Element: None
Memory: 30 MB | Codes: DFNQU* | Rarity: ***
Game Description: Protects you from attacks
My Description: MegaMan will summon a rook, which will stay on the panel ahead
of him. It will stay until it is destroyed.
Range: Panel in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- R - Rook
| | M | R | | | |
-------------------------
| | | | | | |
-------------------------
127. Team1
Attack: 10 | Element: None
Memory: 16 MB | Codes: ACETZ* | Rarity: **
Game Description: Powers up when ally is hit
My Description: Coming Soon!
Range: Coming Soon!
128. Team2
Attack: None | Element: None
Memory: 20 MB | Codes: DLPSZ* | Rarity: **
Game Description: Ally's HP recovered if hurt
My Description: Coming Soon!
Range: Coming Soon!
129. TimeBomb
Attack: 150 | Element: None
Memory: 32 MB | Codes: JKLMN | Rarity: ***
Game Description: An area-wide time bomb
My Description: MegaMan will put a time bomb on one of the panels on the
enemy's first row. It will count down from 3 to 0, and then
explode if it hasn't been destroyed yet.
Range: All enemy panels
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- T - Time bomb
| | M | | X | X | X | X - Targets
-------------------------
| | | | T | X | X |
-------------------------
130. Mine
Attack: 300 | Element: None
Memory: 16 MB | Codes: ADLRS* | Rarity: ***
Game Description: Places a mine in enmy area
My Description: A mine will be hidden on a random available enemy panel. If the
enemy steps on it, it will explode.
Range: Random available enemy panel
-------------------------
| | | | 1 | 4 | E | M - MegaMan
------------------------- E - Enemies
| | M | | 2 | 5 | 6 | 1-7 - Possible mine location
-------------------------
| | | | 3 | E | 7 |
-------------------------
131. Lance
Attack: 130 | Element: Wood
Memory: 46 MB | Codes: DEHRZ | Rarity: ***
Game Description: Lances through back line
My Description: A lance will come from the back and hit all enemies on the back
row. It will push the enemies to the next row.
Range: Back row
-------------------------
| | | | | N | X | M - MegaMan
------------------------- X - Targets
| | M | | | N | X | N - Location after attack
-------------------------
| | | | | N | X |
-------------------------
132. Snake
Attack: 40 | Element: Wood
Memory: 20 MB | Codes: DEIRY | Rarity: ***
Game Description: Snake from hole in area
My Description: Snakes will come out of any holes in MegaMan's area, and hit
the enemy.
Range: First enemy from hole
-------------------------
| | | E | X | X | X | M - MegaMan
------------------------- E - Empty holes
| | M | E | X | X | X | Snakes come out
------------------------- X - Possible targets
| | | E | X | X | X |
-------------------------
133. Guard
Attack: None | Element: None
Memory: 5 MB | Codes: * | Rarity: *
Game Description: Repels enemy's attack
My Description: MegaMan will put up a shield, and if something hits MegaMan
during that time, the shield will bounce back the attack in the
form of a shockwave which can deal 40 damage.
Range: Row in front of MegaMan
134. PanlOut1
Attack: None | Element: None
Memory: 4 MB | Codes: ABDLS* | Rarity: *
Game Description: Destroys 1 panel in front
My Description: MegaMan will use a pickax to destroy the panel in front of him.
If there is an enemy on the panel, the enemy will be dealt 10
damage and the panel will remain intact.
Range: Panel in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Broken panel
| | | M | X | | |
-------------------------
| | | | | | |
-------------------------
135. PanlOut3
Attack: None | Element: None
Memory: 7 MB | Codes: CENRY* | Rarity: *
Game Description: Destroys 3 panels in front
My Description: MegaMan will use a pickax to destroy the panels of the row in
front of him. If there is an enemy on any of the panels, the
enemy will be dealt 10 damage and the panel it is on will
remain intact.
Range: Row in front of MegaMan
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Broken panels
| | | M | X | | |
-------------------------
| | | | X | | |
-------------------------
136. PanlGrab
Attack: None | Element: None
Memory: 10 MB | Codes: AHLSY* | Rarity: *
Game Description: Steals 1 enemy square!
My Description: MegaMan will steal the first enemy panel on his row. If there
is an enemy on the panel, the enemy will be dealt 10 damage and
the panel on it will remain unstolen.
Range: First enemy panel in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- S - Stolen panel
| | M | | S | | |
-------------------------
| | | | | | |
-------------------------
137. AreaGrab
Attack: None | Element: None
Memory: 15 MB | Codes: ELRSY* | Rarity: **
Game Description: Steals left edge from enmy
My Description: MegaMan will steal the first row with enemy panels. It there is
an enemy on any of the panels, the enemy will be dealt 10
damage and the panel it is on will remain unstolen.
Range: First row with enemy panel
-------------------------
| | | | S | | | M - MegaMan
------------------------- S - Stolen area
| | M | | S | | |
-------------------------
| | | | S | | |
-------------------------
138. GrabBack
Attack: 40 | Element: None
Memory: 10 MB | Codes: AEIKN | Rarity: ***
Game Description: Retaliate stolen panels!
My Description: Coming Soon!
Range: Coming Soon!
139. GrabRvng
Attack: 80 | Element: None
Memory: 30 MB | Codes: CGPRY | Rarity: ****
Game Description: Retaliate stolen panels!
My Description: Coming Soon!
Range: Coming Soon!
140. RockCube
Attack: None | Element: None
Memory: 9 MB | Codes: ACEHR* | Rarity: *
Game Description: Places a rock cube in front
My Description: MegaMan will place a RockCube in front of him that will remain
until it's destroyed.
Range: In front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- R - RockCube
| | M | R | | | |
-------------------------
| | | | | | |
-------------------------
141. Prism
Attack: None | Element: None
Memory: 60 MB | Codes: HJKQW | Rarity: ***
Game Description: Prism fires randomly
My Description: MegaMan will throw a prism to the third square in front of him.
If it hits an enemy, it will do 100 damage. Otherwise, it will
land on the ground, and if it is hit by an attack, it will
spread the damage to all of the panels surrounding it.
Range: Area surrounding third square in front of MegaMan
-------------------------
| | | | O | O | O | M - MegaMan
------------------------- P - Prism
| | M | | O | P | O | O - Spreaded area (if Prism is hit)
-------------------------
| | | | O | O | O |
-------------------------
142. Wind
Attack: None | Element: None
Memory: 14 MB | Codes: AEHOS* | Rarity: *
Game Description: WindBox blows at enmy area
My Description: MegaMan will put a WindBox on the panel in front of him, which
will push enemies to the back row.
Range: In front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- W - WindBox
| | M | W | | | |
-------------------------
| | | | | | |
-------------------------
143. Fan
Attack: None | Element: None
Memory: 14 MB | Codes: AGLRT* | Rarity: *
Game Description: Vacuum pulls enemies
My Description: MegaMan will put a VacuumFan on the panel in front of him,
which will pull enemies to the front row.
Range: In front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- V - VacuumFan
| | M | V | | | |
-------------------------
| | | | | | |
-------------------------
144. Fanfare
Attack: None | Element: None
Memory: 32 MB | Codes: CEGLY* | Rarity: ***
Game Description: Take no dmg for a while
My Description: MegaMan will summon a Trumpy which will give MegaMan
invulernability while it's active. It will continue doing so
until it is destroyed.
Range: MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- T - Trumpy
| | M | T | | | |
-------------------------
| | | | | | |
-------------------------
145. Discord
Attack: None | Element: None
Memory: 38 MB | Codes: DFNTZ* | Rarity: ***
Game Description: Confuses enemies w/ music
My Description: MegaMan will summon a Tuby which will confuse the enemies while
it's active. It will continue doing so until it is destroyed.
Range: All enemies
-------------------------
| | | | | | | M - MegaMan
------------------------- T - Tuby
| | M | T | | | |
-------------------------
| | | | | | |
-------------------------
146. Timpani
Attack: None | Element: None
Memory: 42 MB | Codes: ANQUW* | Rarity: ***
Game Description: Paralyzes enemies w/ music
My Description: MegaMan will summon a Tromby which will prevent the enemies
from moving while it's active. It will continue doing so until
it is destroyed.
Range: All enemies
-------------------------
| | | | | | | M - MegaMan
------------------------- T - Tromby
| | M | T | | | |
-------------------------
| | | | | | |
-------------------------
147. Recov10
Attack: None | Element: None
Memory: 5 MB | Codes: ACEGL* | Rarity: *
Game Description: Recovers 10HP
My Description: MegaMan will recover 10 HP.
Range: MegaMan
148. Recov30
Attack: None | Element: None
Memory: 8 MB | Codes: BDFHM* | Rarity: *
Game Description: Recovers 30HP
My Description: MegaMan will recover 30 HP.
Range: MegaMan
149. Recov50
Attack: None | Element: None
Memory: 14 MB | Codes: CEGIN* | Rarity: **
Game Description: Recovers 50HP
My Description: MegaMan will recover 50 HP.
Range: MegaMan
150. Recov80
Attack: None | Element: None
Memory: 20 MB | Codes: DFHJO* | Rarity: **
Game Description: Recovers 80HP
My Description: MegaMan will recover 80 HP.
Range: MegaMan
151. Recov120
Attack: None | Element: None
Memory: 35 MB | Codes: OQSUW* | Rarity: ***
Game Description: Recovers 120HP
My Description: MegaMan will recover 120 HP.
Range: MegaMan
152. Recov150
Attack: None | Element: None
Memory: 50 MB | Codes: NPRTV* | Rarity: ***
Game Description: Recovers 150HP
My Description: MegaMan will recover 150 HP.
Range: MegaMan
153. Recov200
Attack: None | Element: None
Memory: 65 MB | Codes: MNUVW | Rarity: ****
Game Description: Recovers 200HP
My Description: MegaMan will recover 200 HP.
Range: MegaMan
154. Recov300
Attack: None | Element: None
Memory: 80 MB | Codes: ORVWZ | Rarity: ****
Game Description: Recovers 300HP
My Description: MegaMan will recover 300 HP.
Range: MegaMan
155. Repair
Attack: None | Element: None
Memory: 8 MB | Codes: ACDFS* | Rarity: *
Game Description: Fix your area's panels
My Description: All of MegaMan's panels will return to normal. The panels that
were empty at the beginning of the battle will stay the same.
Range: All of MegaMan's panels
156. SloGauge
Attack: None | Element: None
Memory: 20 MB | Codes: ACRSZ* | Rarity: ***
Game Description: CustGauge slow down in battle
My Description: The Custom Gauge will slow down. If you are in a NetBattle, the
enemy's Custom Gauge will slow down as well.
Range: MegaMan's and enemy's Custom Gauge
157. FstGauge
Attack: None | Element: None
Memory: 40 MB | Codes: BEJRY* | Rarity: ***
Game Description: CustGauge speeds up in battle
My Description: The Custom Gauge will speed up. If you are in a NetBattle, the
enemy's Custom Gauge will speed up as well.
Range: MegaMan's and enemy's Custom Gauge
158. Panic
Attack: None | Element: None
Memory: 14 MB | Codes: ACLRZ* | Rarity: ***
Game Description: Confuses enmies if you are
My Description: If MegaMan is confused, the enemies will become confused as
well.
Range: All enemies, if MegaMan is confused
159. Geddon1
Attack: None | Element: None
Memory: 10 MB | Codes: DJMOS* | Rarity: ***
Game Description: Cracks all panels!
My Description: All panels will be cracked.
Range: All panels
160. Geddon2
Attack: None | Element: None
Memory: 50 MB | Codes: FHNOW | Rarity: ****
Game Description: Breaks all empty squares!
My Description: All available panels will be broken.
Range: All panels
161. Geddon3
Attack: None | Element: None
Memory: 90 MB | Codes: CMUWY | Rarity: ****
Game Description: Turns all panels to swamp!
My Description: All panels will turn into poison panels.
Range: All panels
162. CopyDmg
Attack: None | Element: None
Memory: 18 MB | Codes: AFHLY* | Rarity: ***
Game Description: Duplicate damage on 2nd enemy
My Description: The first enemy on MegaMan's row will recieve a red circle, and
during the time when the red circle is displayed, any damage
done to the other enemies will be done to the enemy as well.
Range: Targeted enemy
163. Invis
Attack: None | Element: None
Memory: 11 MB | Codes: BEFRS* | Rarity: ***
Game Description: Invisible for a while
My Description: MegaMan will turn invisible. He will not be able to be hit
except by a few selected attacks (such as the Sensor chips).
This will only last a short period of time.
Range: MegaMan
164. Shadow
Attack: None | Element: None
Memory: 60 MB | Codes: HJNQU* | Rarity: ***
Game Description: Only swrd attacks hurt you
My Description: MegaMan will turn black, and he won't be able to be hit by any
attacks except slicing attacks, such as sword chips. This will
only last a short period of time.
Range: MegaMan
165. Mole1
Attack: None | Element: None
Memory: 28 MB | Codes: ADHJO* | Rarity: *
Game Description: Attacks fr. under ground!
My Description: MegaMan will go underground, and only breaking attacks can
damage him. However, when he attacks, he will go above ground,
and he can be damaged by any attack. If he does, then the
effect instantly wears off. Otherwise, it will last for a
period of time.
Range: MegaMan
166. Mole2
Attack: None | Element: None
Memory: 35 MB | Codes: BGIKR* | Rarity: **
Game Description: Attacks fr. under ground!
My Description: MegaMan will go underground, and only breaking attacks can
damage him. However, when he attacks, he will go above ground,
and he can be damaged by any attack. If he does, then the
effect instantly wears off. Otherwise, it will last for a
period of time.
Range: MegaMan
167. Mole3
Attack: None | Element: None
Memory: 42 MB | Codes: CELMQ | Rarity: ***
Game Description: Attacks fr. under ground!
My Description: MegaMan will go underground, and only breaking attacks can
damage him. However, when he attacks, he will go above ground,
and he can be damaged by any attack. If he does, then the
effect instantly wears off. Otherwise, it will last for a
period of time.
Range: MegaMan
168. AirShoes
Attack: None | Element: None
Memory: 26 MB | Codes: HINUY* | Rarity: ***
Game Description: Can stand on empty squares
My Description: While activated, MegaMan will be able to walk over or stand on
empty squares. This lasts for a short period of time.
Range: MegaMan
169. Barrier
Attack: None | Element: None
Memory: 7 MB | Codes: CELRS* | Rarity: *
Game Description: Nullifies 10HP of damage!
My Description: MegaMan will put up a barrier. It will absorb the damage done
to MegaMan, as the attacks to him will do nothing. When it
absorbs a total of 10 damage, it will be destroyed.
Range: MegaMan
170. Barr100
Attack: None | Element: None
Memory: 25 MB | Codes: EJMRT* | Rarity: **
Game Description: Nullifies 100HP of damage!
My Description: MegaMan will put up a barrier. It will absorb the damage done
to MegaMan, as the attacks to him will do nothing. When it
absorbs a total of 100 damage, it will be destroyed.
Range: MegaMan
171. Barr200
Attack: None | Element: None
Memory: 50 MB | Codes: EFHRU | Rarity: ***
Game Description: Nullifies 200HP of damage!
My Description: MegaMan will put up a barrier. It will absorb the damage done
to MegaMan, as the attacks to him will do nothing. When it
absorbs a total of 200 damage, it will be destroyed.
Range: MegaMan
172. Aura
Attack: None | Element: None
Memory: 55 MB | Codes: FISUY | Rarity: ***
Game Description: Repels attacks under 100
My Description: MegaMan will put up an aura. If he is dealt 100 or more damage
in one hit, the aura will be destroyed. Otherwise, the attack
will do nothing to him.
Range: MegaMan
173. NrthWind
Attack: None | Element: None
Memory: 43 MB | Codes: ACNSZ | Rarity: ****
Game Description: Wind removes auras, etc
My Description: All enemies with auras will lose their aura.
Range: Enemies with auras
174. Mettaur
Attack: ???? | Element: None
Memory: 30 MB | Codes: ELMOT | Rarity: *****
Game Description: Summons a Mettaur to fight!
My Description: Coming Soon!
Range: Coming Soon!
175. Bunny
Attack: ???? | Element: Elec
Memory: 32 MB | Codes: ABILR | Rarity: *****
Game Description: Summons a Bunny to fight!
My Description: MegaMan will summon a random virus from the Bunny family, which
will fire a zap ring. It will hit the first enemy on its row.
Range: First enemy on its row
-------------------------
| | | | | | | M - MegaMan
------------------------- B - Virus from Bunny family
| | M | B | X | X | X | X - Possible targets
-------------------------
| | | | | | |
-------------------------
176. Spikey
Attack: ???? | Element: Heat
Memory: 34 MB | Codes: AEGRU | Rarity: *****
Game Description: Summons a Spikey to fight!
My Description: MegaMan will summon a random virus from the Spikey family,
which will fire a flame that hits the first enemy on its row.
Range: First enemy on its row
-------------------------
| | | | | | | M - MegaMan
------------------------- S - Virus from Spikey family
| | M | S | X | X | X | X - Possible targets
-------------------------
| | | | | | |
-------------------------
177. Swordy
Attack: ???? | Element: None
Memory: 30 MB | Codes: DIOSW | Rarity: *****
Game Description: Summons a Swordy to fight!
My Description: Coming Soon!
Range: Coming Soon!
178. Jelly
Attack: ???? | Element: None
Memory: 46 MB | Codes: EJLRY | Rarity: *****
Game Description: Summons a Jelly to fight!
My Description: Coming Soon!
Range: Coming Soon!
179. Mushy
Attack: ???? | Element: Wood
Memory: 38 MB | Codes: CHMSY | Rarity: *****
Game Description: Summons a Mushy to fight!
My Description: Coming Soon!
Range: Coming Soon!
180. Momogra
Attack: ???? | Element: None
Memory: 38 MB | Codes: GMORU | Rarity: *****
Game Description: Summons a Momogra to fight!
My Description: Coming Soon!
Range: Coming Soon!
181. KillrEye
Attack: ???? | Element: Elec
Memory: 50 MB | Codes: EIKLR | Rarity: *****
Game Description: Summons a KillerEye to fight!
My Description: Coming Soon!
Range: Coming Soon!
182. Scuttlst
Attack: ???? | Element: None
Memory: 52 MB | Codes: ADEMR | Rarity: *****
Game Description: Summons a Scuttlest to fight!
My Description: Coming Soon!
Range: Coming Soon!
183. Hole
Attack: None | Element: None
Memory: 55 MB | Codes: ABSTZ* | Rarity: ****
Game Description: Open hole to dark world
My Description: A hole will start to form on the panel in front of MegaMan.
After a short period of time, it will fully open, and while
it's open, dark chips (such as Dark Aura) can be used.
Range: Panel in front of MegaMan
184. HolyPanl
Attack: None | Element: None
Memory: 14 MB | Codes: EJLRU* | Rarity: **
Game Description: Creates a holy pnl in front
My Description: The panel in front of MegaMan will turn into a holy panel.
Range: Panel in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- H - Holy panel
| | M | H | | | |
-------------------------
| | | | | | |
-------------------------
185. LavaStge
Attack: None | Element: None
Memory: 22 MB | Codes: AERTY* | Rarity: ***
Game Description: Changes all panls to lava
My Description: All panels will turn into lava panels.
Range: All panels
-------------------------
| L | L | L | L | L | L | M - MegaMan
------------------------- L - Lava panels
| L | ML| L | L | L | L |
-------------------------
| L | L | L | L | L | L |
-------------------------
186. IceStage
Attack: None | Element: None
Memory: 20 MB | Codes: CGMQT* | Rarity: ***
Game Description: Changes all panls to ice
My Description: All panels will turn into ice panels.
Range: All panels
-------------------------
| I | I | I | I | I | I | M - MegaMan
------------------------- I - Ice panels
| I | MI| I | I | I | I |
-------------------------
| I | I | I | I | I | I |
-------------------------
187. GrassStg
Attack: None | Element: None
Memory: 10 MB | Codes: EJRWZ* | Rarity: ***
Game Description: Changes all panls to grass
My Description: All panels will turn into grass panels.
Range: All panels
-------------------------
| G | G | G | G | G | G | M - MegaMan
------------------------- G - Grass panels
| G | MG| G | G | G | G |
-------------------------
| G | G | G | G | G | G |
-------------------------
188. SandStge
Attack: None | Element: None
Memory: 18 MB | Codes: BCQUW* | Rarity: ***
Game Description: Changes all panls to sand
My Description: All panels will turn into sand panels.
Range: All panels
-------------------------
| S | S | S | S | S | S | M - MegaMan
------------------------- S - Sand panels
| S | MS| S | S | S | S |
-------------------------
| S | S | S | S | S | S |
-------------------------
189. MetlStge
Attack: None | Element: None
Memory: 26 MB | Codes: DGMOS* | Rarity: ***
Game Description: Changes all panls to metal
My Description: All panels will turn into metal panels.
Range: All panels
-------------------------
| D | D | D | D | D | D | M - MegaMan
------------------------- D - Metal panels
| D | MD| D | D | D | D |
-------------------------
| D | D | D | D | D | D |
-------------------------
190. Snctuary
Attack: None | Element: None
Memory: 54 MB | Codes: ACELS | Rarity: ****
Game Description: Change own panls to holy
My Description: All of MegaMan's panels will turn into holy panels.
Range: All of MegaMan's panels
-------------------------
| H | H | H | | | | M - MegaMan
------------------------- H - Holy panels
| H | MH| H | | | |
-------------------------
| H | H | H | | | |
-------------------------
191. AntiDmg
Attack: 100 | Element: None
Memory: 45 MB | Codes: CFHMS | Rarity: ***
Game Description: Sets trap & throw stars!
My Description: MegaMan will set up a trap, and if he is hit, he will not be
damaged. Instead, he jump and throw three stars. If there are
multiple enemies, they will be evenly divided.
Range: All enemies
192. AntiSwrd
Attack: 100 | Element: None
Memory: 68 MB | Codes: BKRUY | Rarity: ***
Game Description: Retaliate for sword damage
My Description: Coming Soon!
Range: Coming Soon!
193. AntiNavi
Attack: None | Element: None
Memory: 60 MB | Codes: AMNVW | Rarity: ****
Game Description: Takes the enemy's Navi away
My Description: Coming Soon!
Range: Coming Soon!
194. AntiRecv
Attack: None | Element: None
Memory: 73 MB | Codes: BDEOS | Rarity: ***
Game Description: Punish recovery of HPs!
My Description: Coming Soon!
Range: Coming Soon!
195. Atk+10
Attack: None | Element: None
Memory: 4 MB | Codes: * | Rarity: *
Game Description: +10 for selected atk chip
My Description: If this is selected after any attack chip (or another power-up
chip in front of an attack chip), it will add 10 damage to the
attack value of the attack chip.
Range: Preceding attack chip
196. Fire+30
Attack: None | Element: None
Memory: 20 MB | Codes: * | Rarity: **
Game Description: +30 for Fire atk chip
My Description: If this is selected after any fire attack chip (or another
power-up chip in front of a fire attack chip), it will add 30
damage to the attack value of the attack chip.
Range: Preceding fire attack chip
197. Aqua+30
Attack: None | Element: None
Memory: 21 MB | Codes: * | Rarity: **
Game Description: +30 for Aqua atk chip
My Description: If this is selected after any aqua attack chip (or another
power-up chip in front of an aqua attack chip), it will add 30
damage to the attack value of the attack chip.
Range: Preceding aqua attack chip
198. Elec+30
Attack: None | Element: None
Memory: 23 MB | Codes: * | Rarity: **
Game Description: +30 for Elec atk chip
My Description: If this is selected after any electric attack chip (or another
power-up chip in front of an electric attack chip), it will add
30 damage to the attack value of the attack chip.
Range: Preceding electric attack chip
199. Wood+30
Attack: None | Element: None
Memory: 26 MB | Codes: * | Rarity: **
Game Description: +30 for Wood atk chip
My Description: If this is selected after any wood attack chip (or another
power-up chip in front of a wood attack chip), it will add 30
damage to the attack value of the attack chip.
Range: Preceding wood attack chip
200. Navi+20
Attack: None | Element: None
Memory: 34 MB | Codes: * | Rarity: **
Game Description: +20 for selected Navi chip
My Description: If this is selected after any Navi attack chip (or another
power-up chip in front of a Navi attack chip), it will add 20
damage to the attack value of the attack chip.
Range: Preceding Navi attack chip
-------------------------------------------------------------------------------
5B) Mega Chip List
-------------------------------------------------------------------------------
01. Muramasa
Attack: ???? | Element: None
Memory: 34 MB | Codes: M | Rarity: *****
Game Description: Power = amount of HP lost!
My Description: MegaMan will slash the two panels ahead of him with a sword.
The attack value is his maximum HP minus his current HP.
Range: Two squares in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | |
-------------------------
| | | | | | |
-------------------------
02. HeroSwrd
Attack: 180 | Element: None
Memory: 65 MB | Codes: P | Rarity: ****
Game Description: Legendary swrd cuts 3 sq!
My Description: MegaMan will slash the three panels ahead of him with a sword.
Range: Three squares in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | X |
-------------------------
| | | | | | |
-------------------------
03. ZeusHamr
Attack: 250 | Element: None
Memory: 90 MB | Codes: Z | Rarity: *****
Game Description: Damages anyone on a panel
My Description: MegaMan will pull out a hammer and damage all enemies on a
panel, including himself.
Range: All panels
-------------------------
| X | X | X | X | X | X | M - MegaMan
------------------------- X - Targets
| X | MX| X | X | X | X |
-------------------------
| X | X | X | X | X | X |
-------------------------
04. StandOut
Attack: 220 | Element: Heat
Memory: 22 MB | Codes: P* | Rarity: ***
Game Description: Heat: Send Fire into hole
My Description: If MegaMan is in a Heat style, MegaMan will envelop himself in
flame and send fire towards any empty panels in front of him or
on his side. Otherwise, the chip won't do anything.
Range: Towards any empty panels in front of MegaMan or on MegaMan's side
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | MX| X | X | X | E | E - Empty panel
-------------------------
| | | | | | |
-------------------------
05. Salamandr
Attack: 300 | Element: Heat
Memory: 50 MB | Codes: S* | Rarity: ****
Game Description: Heat: Send Fire into hole
My Description: If MegaMan is in a Heat style, MegaMan will envelop himself in
flame and send fire towards any empty panels in front of him or
on his side. Otherwise, the chip won't do anything.
Range: Towards any empty panels in front of MegaMan or on MegaMan's side
-------------------------
| | | MX| X | X | E | M - MegaMan
------------------------- X - Targets
| | | X | | | | E - Empty panel
-------------------------
| | | E | | | |
-------------------------
06. WatrLine
Attack: 180 | Element: Aqua
Memory: 18 MB | Codes: C* | Rarity: ***
Game Description: Water: Draw wter from hole
My Description: If MegaMan is in an Aqua style and is in front of a empty
panel, a fountain will rise from the panel and water will go
down the row. Otherwise, the chip won't do anything.
Range: Row in front of empty panel in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | M | EX| X | X | X | E - Empty panel
-------------------------
| | | | | | |
-------------------------
07. Fountain
Attack: 240 | Element: Aqua
Memory: 48 MB | Codes: D* | Rarity: ***
Game Description: Water: Draw wter from hole
My Description: If MegaMan is in an Aqua style and is in front of a empty
panel, a fountain will rise from the panel and water will go
down the row. Otherwise, the chip won't do anything.
Range: Row in front of empty panel in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | M | EX| X | X | X | E - Empty panel
-------------------------
| | | | | | |
-------------------------
08. Ligtning
Attack: 160 | Element: Elec
Memory: 30 MB | Codes: L* | Rarity: ***
Game Description: Elec: Dmgs object & area
My Description: If MegaMan is in an Electric style and an obstacle is on the
field, a lightning will strike the obstacle and damage all of
the panels surrounding it. Otherwise, the chip won't do
anything.
Range: Around any obstacles
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- X - Targets
| | M | | X | E | X | E - Obstacle
-------------------------
| | | | X | X | X |
-------------------------
09. Bolt
Attack: 210 | Element: Elec
Memory: 52 MB | Codes: T* | Rarity: ***
Game Description: Elec: Dmgs object & area
My Description: If MegaMan is in an Electric style and an obstacle is on the
field, a lightning will strike the obstacle and damage all of
the panels surrounding it. Otherwise, the chip won't do
anything.
Range: Around any obstacles
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- X - Targets
| | M | | X | E | X | E - Obstacle
-------------------------
| | | | X | X | X |
-------------------------
10. GaiaSwrd
Attack: 100 | Element: Wood
Memory: 28 MB | Codes: G* | Rarity: ***
Game Description: Wood: Take power frm next chip
My Description: If MegaMan is in a Wood style, MegaMan will slash the row of
panels ahead of him with a sword; if any chips are selected
after GaiaSwrd, the attack power of those chips will be added
to GaiaSwrd. Otherwise, the chip won't do anything.
Range: Row in front of MegaMan
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets
| | | M | X | | |
-------------------------
| | | | X | | |
-------------------------
11. GaiaBlad
Attack: 100 | Element: Wood
Memory: 55 MB | Codes: G* | Rarity: ****
Game Description: Wood: Take power fr. next chip
My Description: If MegaMan is in a Wood style, MegaMan will slash the two
panels ahead of him with a sword; if any chips are selected
after GaiaBlad, the attack power of those chips will be added
to GaiaBlad. Otherwise, the chip won't do anything.
Range: Two squares in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | |
-------------------------
| | | | | | |
-------------------------
12. Meteors
Attack: 40 | Element: Heat
Memory: 86 MB | Codes: R | Rarity: ****
Game Description: Drop many meteors on enemy
My Description: A total of thirty meteors will fall on the panels in a
sequential order, as shown below.
Range:
-------------------------
| | | | 7 | 4 | 1 | M - MegaMan
------------------------- 1-9 - Meteor order (repeat until 30)
| | M | | 8 | 5 | 2 |
-------------------------
| | | | 9 | 6 | 3 |
-------------------------
13. Guardian
Attack: None | Element: None
Memory: 82 MB | Codes: O | Rarity: *****
Game Description: Statue punishes when hit
My Description: MegaMan will put a statue on the panel in front of him. If it
is hit by an enemy, it will hit all enemies with a lightning
bolt that does 200 damage. If MegaMan hits it, it will hit him
instead.
Range: All enemies or MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- S - Guardian statue
| | M | S | | | |
-------------------------
| | | | | | |
-------------------------
14. Anubis
Attack: None | Element: None
Memory: 90 MB | Codes: A | Rarity: *****
Game Description: Anubis poisons enemies
My Description: MegaMan will put a statue on the panel in front of him, and it
will poison all enemy panels.
Range: All enemy panels
-------------------------
| | | | P | P | P | M - MegaMan
------------------------- S - Anubis statue
| | M | S | P | P | P | P - Poisoned area
-------------------------
| | | | P | P | P |
-------------------------
15. GodStone
Attack: 150 | Element: None
Memory: 66 MB | Codes: S | Rarity: ****
Game Description: Summons a GodStone from hole
My Description: 543
Range: Random enemy panels
16. OldWood
Attack: 100 | Element: Wood
Memory: 72 MB | Codes: W | Rarity: ****
Game Description: Summons OldWood from hole
My Description: 10
Range: Random enemy panels
17. Jealousy
Attack: 100 | Element: None
Memory: 64 MB | Codes: J | Rarity: ***
Game Description: More dmg if enemy has chips
My Description: Coming Soon!
Range: Coming Soon!
18. Poltrgst
Attack: None | Element: None
Memory: 58 MB | Codes: G | Rarity: *****
Game Description: Objects thrown at enemies!
My Description: Coming Soon!
Range: Coming Soon!
19. LifeAura
Attack: None | Element: None
Memory: 77 MB | Codes: D | Rarity: ****
Game Description: Repel all attacks under 200
My Description: MegaMan will put up an aura. If he is dealt 200 or more damage
in one hit, the aura will be destroyed. Otherwise, the attack
will do nothing to him.
Range: MegaMan
20. FullCust
Attack: None | Element: None
Memory: 10 MB | Codes: * | Rarity: ***
Game Description: CustGauge instantly refills!
My Description: MegaMan's custom gauge will be refilled.
Range: MegaMan's custom gauge
21. Atk+30
Attack: None | Element: None
Memory: 50 MB | Codes: * | Rarity: ***
Game Description: +30 for selected atk chip
My Description: If this is selected after any attack chip (or another power-up
chip in front of an attack chip), it will add 30 damage to the
attack value of the attack chip.
Range: Preceding attack chip
22. Navi+40
Attack: None | Element: None
Memory: 60 MB | Codes: * | Rarity: ***
Game Description: +40 for selected Navi chip
My Description: If this is selected after any Navi attack chip (or another
power-up chip in front of a Navi attack chip), it will add 20
damage to the attack value of the attack chip.
Range: Preceding Navi attack chip
23. Roll
Attack: 20 | Element: None
Memory: 10 MB | Codes: R | Rarity: ***
Game Description: Attack an enemy, heal you
My Description: MegaMan will summon Roll, who will then hit the first available
enemy three times.
Range: First enemy
24. RollV2
Attack: 30 | Element: None
Memory: 22 MB | Codes: R | Rarity: ****
Game Description: Attack an enemy, heal you
My Description: MegaMan will summon Roll, who will then hit the first available
enemy three times.
Range: First enemy
25. RollV3
Attack: 40 | Element: None
Memory: 34 MB | Codes: R | Rarity: *****
Game Description: Attack an enemy, heal you
My Description: MegaMan will summon Roll, who will then hit the first available
enemy three times.
Range: First enemy
26. GutsMan
Attack: 50 | Element: None
Memory: 15 MB | Codes: G | Rarity: ***
Game Description: Sneaks up to smash panels!
My Description: MegaMan will summon GutsMan, and he will send a shockwave along
all rows.
Range: All panels in front of MegaMan
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- G - GutsMan
| | | MG| X | X | X | X - Targets
-------------------------
| | | | X | X | X |
-------------------------
27. GutsManV2
Attack: 70 | Element: None
Memory: 41 MB | Codes: G | Rarity: ****
Game Description: Sneaks up to smash panels!
My Description: MegaMan will summon GutsMan, and he will send a shockwave along
all rows.
Range: All panels in front of GutsMan
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- G - GutsMan
| | | MG| X | X | X | X - Targets
-------------------------
| | | | X | X | X |
-------------------------
28. GutsManV3
Attack: 90 | Element: None
Memory: 57 MB | Codes: G | Rarity: *****
Game Description: Sneaks up to smash panels!
My Description: MegaMan will summon GutsMan, and he will send a shockwave along
all rows.
Range: All panels in front of MegaMan
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- G - GutsMan
| | | MG| X | X | X | X - Targets
-------------------------
| | | | X | X | X |
-------------------------
29. GutsManV4
Attack: 100 | Element: None
Memory: 63 MB | Codes: G | Rarity: *****
Game Description: Sneaks up to smash panels!
My Description: MegaMan will summon GutsMan, and he will send a shockwave along
all rows.
Range: All panels in front of MegaMan
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- G - GutsMan
| | | MG| X | X | X | X - Targets
-------------------------
| | | | X | X | X |
-------------------------
30. ProtoMan
Attack: 160 | Element: None
Memory: 68 MB | Codes: B | Rarity: ***
Game Description: Moves in to slice the enemy
My Description: ProtoMan will appear, and then attack all available enemies
with a sword.
Range: All available enemies
31. ProtoMnV2
Attack: 180 | Element: None
Memory: 76 MB | Codes: B | Rarity: ****
Game Description: Moves in to slice the enemy
My Description: ProtoMan will appear, and then attack all available enemies
with a sword.
Range: All available enemies
32. ProtoMnV3
Attack: 200 | Element: None
Memory: 82 MB | Codes: B | Rarity: *****
Game Description: Moves in to slice the enemy
My Description: ProtoMan will appear, and then attack all available enemies
with a sword.
Range: All available enemies
33. ProtoMnV4
Attack: 220 | Element: None
Memory: 90 MB | Codes: B | Rarity: *****
Game Description: Moves in to slice the enemy
My Description: ProtoMan will appear, and then attack all available enemies
with a sword.
Range: All available enemies
34. FlashMan
Attack: 50 | Element: Elec
Memory: 39 MB | Codes: F | Rarity: ***
Game Description: Flash atk paralyzes enemy
My Description: MegaMan will summon FlashMan, who will stun all enemies with an
electric attack.
Range: All enemies
35. FlashMnV2
Attack: 70 | Element: Elec
Memory: 59 MB | Codes: F | Rarity: ****
Game Description: Flash atk paralyzes enemy
My Description: MegaMan will summon FlashMan, who will stun all enemies with an
electric attack.
Range: All enemies
36. FlashMnV3
Attack: 90 | Element: Elec
Memory: 69 MB | Codes: F | Rarity: *****
Game Description: Flash atk paralyzes enemy
My Description: MegaMan will summon FlashMan, who will stun all enemies with an
electric attack.
Range: All enemies
37. FlashMnV4
Attack: 120 | Element: Elec
Memory: 69 MB | Codes: F | Rarity: *****
Game Description: Flash atk paralyzes enemy
My Description: MegaMan will summon FlashMan, who will stun all enemies with an
electric attack.
Range: All enemies
38. BeastMan
Attack: 40 | Element: None
Memory: 38 MB | Codes: B | Rarity: ***
Game Description: Claw atk 3 squares ahead!
My Description: MegaMan will summon BeastMan, and there will be a series of
attacks. Two claws will dash diagonally towards the third panel
in front of MegaMan, and BeastMan's head will dash down
MegaMan's row.
Range: Diagonally towards third panel in front of MegaMan twice, then down
MegaMan's row
-------------------------
| | | | 1 | | 2 | M - MegaMan
------------------------- B - BeastMan
| 3 |MB3| 3 | 3 |123| 3 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 2 | | 1 | 3 - Third attack targets
-------------------------
39. BeastMnV2
Attack: 50 | Element: None
Memory: 60 MB | Codes: B | Rarity: ****
Game Description: Claw atk 3 squares ahead!
My Description: MegaMan will summon BeastMan, and there will be a series of
attacks. Two claws will dash diagonally towards the third panel
in front of MegaMan, and BeastMan's head will dash down
MegaMan's row.
Range: Diagonally towards third panel in front of MegaMan twice, then down
MegaMan's row
-------------------------
| | | | 1 | | 2 | M - MegaMan
------------------------- B - BeastMan
| 3 |MB3| 3 | 3 |123| 3 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 2 | | 1 | 3 - Third attack targets
-------------------------
40. BeastMnV3
Attack: 60 | Element: None
Memory: 68 MB | Codes: B | Rarity: *****
Game Description: Claw atk 3 squares ahead!
My Description: MegaMan will summon BeastMan, and there will be a series of
attacks. Two claws will dash diagonally towards the third panel
in front of MegaMan, and BeastMan's head will dash down
MegaMan's row.
Range: Diagonally towards third panel in front of MegaMan twice, then down
MegaMan's row
-------------------------
| | | | 1 | | 2 | M - MegaMan
------------------------- B - BeastMan
| 3 |MB3| 3 | 3 |123| 3 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 2 | | 1 | 3 - Third attack targets
-------------------------
41. BeastMnV4
Attack: 70 | Element: None
Memory: 76 MB | Codes: B | Rarity: *****
Game Description: Claw atk 3 squares ahead!
My Description: MegaMan will summon BeastMan, and there will be a series of
attacks. Two claws will dash diagonally towards the third panel
in front of MegaMan, and BeastMan's head will dash down
MegaMan's row.
Range: Diagonally towards third panel in front of MegaMan twice, then down
MegaMan's row
-------------------------
| | | | 1 | | 2 | M - MegaMan
------------------------- B - BeastMan
| 3 |MB3| 3 | 3 |123| 3 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 2 | | 1 | 3 - Third attack targets
-------------------------
42. BubblMan
Attack: 20 | Element: Aqua
Memory: 50 MB | Codes: B | Rarity: ***
Game Description: Fires several AquaShots
My Description: BubbleMan will appear, and he will shoot 6 tridents down the
row in front of him. Every trident will hit the first available
enemy.
Range: First available enemy down row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- B - BubbleMan
| | MB| X | X | X | X | X - Possible targets
-------------------------
| | | | | | |
-------------------------
43. BubblMnV2
Attack: 20 | Element: Aqua
Memory: 62 MB | Codes: B | Rarity: ****
Game Description: Fires several AquaShots
My Description: BubbleMan will appear, and he will shoot 7 tridents down the
row in front of him. Every trident will hit the first available
enemy.
Range: First available enemy down row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- B - BubbleMan
| | MB| X | X | X | X | X - Possible targets
-------------------------
| | | | | | |
-------------------------
44. BubblMnV3
Attack: 20 | Element: Aqua
Memory: 74 MB | Codes: B | Rarity: *****
Game Description: Fires several AquaShots
My Description: BubbleMan will appear, and he will shoot 8 tridents down the
row in front of him. Every trident will hit the first available
enemy.
Range: First available enemy down row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- B - BubbleMan
| | MB| X | X | X | X | X - Possible targets
-------------------------
| | | | | | |
-------------------------
45. BubblMnV4
Attack: 20 | Element: Aqua
Memory: 80 MB | Codes: B | Rarity: *****
Game Description: Fires several AquaShots
My Description: BubbleMan will appear, and he will shoot 9 tridents down the
row in front of him. Every trident will hit the first available
enemy.
Range: First available enemy down row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- B - BubbleMan
| | MB| X | X | X | X | X - Possible targets
-------------------------
| | | | | | |
-------------------------
46. DesrtMan
Attack: 120 | Element: None
Memory: 38 MB | Codes: D | Rarity: ***
Game Description: Launches fists at enemies!
My Description: MegaMan will summon DesertMan, and two hands will form on the
panels above and below of the panel in front of him. They will
dash down the rows, turning the panels in their path into sand
panels.
Range: Rows in front of and adjacent to MegaMan
-------------------------
| | | HX| X | X | X | M - MegaMan
------------------------- D - DesertMan
| | MD| | | | | H - Hands
------------------------- X - Targets
| | | HX| X | X | X | Turns into sand panels
-------------------------
47. DesrtMnV2
Attack: 140 | Element: None
Memory: 52 MB | Codes: D | Rarity: ****
Game Description: Launches fists at enemies!
My Description: MegaMan will summon DesertMan, and two hands will form on the
panels above and below of the panel in front of him. They will
dash down the rows, turning the panels in their path into sand
panels.
Range: Rows in front of and adjacent to MegaMan
-------------------------
| | | HX| X | X | X | M - MegaMan
------------------------- D - DesertMan
| | MD| | | | | H - Hands
------------------------- X - Targets
| | | HX| X | X | X | Turns into sand panels
-------------------------
48. DesrtMnV3
Attack: 160 | Element: None
Memory: 64 MB | Codes: D | Rarity: *****
Game Description: Launches fists at enemies!
My Description: MegaMan will summon DesertMan, and two hands will form on the
panels above and below of the panel in front of him. They will
dash down the rows, turning the panels in their path into sand
panels.
Range: Rows in front of and adjacent to MegaMan
-------------------------
| | | HX| X | X | X | M - MegaMan
------------------------- D - DesertMan
| | MD| | | | | H - Hands
------------------------- X - Targets
| | | HX| X | X | X | Turns into sand panels
-------------------------
49. DesrtMnV4
Attack: 180 | Element: None
Memory: 72 MB | Codes: D | Rarity: *****
Game Description: Launches fists at enemies!
My Description: MegaMan will summon DesertMan, and two hands will form on the
panels above and below of the panel in front of him. They will
dash down the rows, turning the panels in their path into sand
panels.
Range: Rows in front of and adjacent to MegaMan
-------------------------
| | | HX| X | X | X | M - MegaMan
------------------------- D - DesertMan
| | MD| | | | | H - Hands
------------------------- X - Targets
| | | HX| X | X | X | Turns into sand panels
-------------------------
50. PlantMan
Attack: 20 | Element: Wood
Memory: 60 MB | Codes: P | Rarity: ***
Game Description: Vines harm all enemies!
My Description: PlantMan will appear, and all enemies will be attacked by
vines. They will be damaged multiple times.
Range: All enemies
51. PlantMnV2
Attack: 30 | Element: Wood
Memory: 65 MB | Codes: P | Rarity: ****
Game Description: Vines harm all enemies!
My Description: PlantMan will appear, and all enemies will be attacked by
vines. They will be damaged multiple times.
Range: All enemies
52. PlantMnV3
Attack: 40 | Element: Wood
Memory: 70 MB | Codes: P | Rarity: *****
Game Description: Vines harm all enemies!
My Description: PlantMan will appear, and all enemies will be attacked by
vines. They will be damaged multiple times.
Range: All enemies
53. PlantMnV4
Attack: 50 | Element: Wood
Memory: 75 MB | Codes: P | Rarity: *****
Game Description: Vines harm all enemies!
My Description: PlantMan will appear, and all enemies will be attacked by
vines. They will be damaged multiple times.
Range: All enemies
54. FlamMan
Attack: 120 | Element: Heat
Memory: 32 MB | Codes: F | Rarity: ***
Game Description: Flames burn all enemies!
My Description: MegaMan will summon FlamMan, who will send a fire down his row.
The direction of the fire can be changed by pressing up or
down.
Range: Down MegaMan's row, or wherever the player wants it to go
55. FlamManV2
Attack: 150 | Element: Heat
Memory: 52 MB | Codes: F | Rarity: ****
Game Description: Flames burn all enemies!
My Description: MegaMan will summon FlamMan, who will send a fire down his row.
The direction of the fire can be changed by pressing up or
down.
Range: Down MegaMan's row, or wherever the player wants it to go
56. FlamManV3
Attack: 180 | Element: Heat
Memory: 62 MB | Codes: F | Rarity: *****
Game Description: Flames burn all enemies!
My Description: MegaMan will summon FlamMan, who will send a fire down his row.
The direction of the fire can be changed by pressing up or
down.
Range: Down MegaMan's row, or wherever the player wants it to go
57. FlamManV4
Attack: 210 | Element: Heat
Memory: 72 MB | Codes: F | Rarity: *****
Game Description: Flames burn all enemies!
My Description: MegaMan will summon FlamMan, who will send a fire down his row.
The direction of the fire can be changed by pressing up or
down.
Range: Down MegaMan's row, or wherever the player wants it to go
58. DrillMan
Attack: 70 | Element: None
Memory: 66 MB | Codes: D | Rarity: ***
Game Description: 3 drills fly at enemies!
My Description: DrillMan will appear, and three drills will come out of a hole
in each row. Drills come up from the ground on three random
panels, breaking them, and then three rocks will fall from the
sky, hitting three more random panels.
Range: Down each row, then three random panels twice
59. DrillMnV2
Attack: 90 | Element: None
Memory: 70 MB | Codes: D | Rarity: ****
Game Description: 3 drills fly at enemies!
My Description: DrillMan will appear, and three drills will come out of a hole
in each row. Drills come up from the ground on three random
panels, breaking them, and then three rocks will fall from the
sky, hitting three more random panels.
Range: Down each row, then three random panels twice
60. DrillMnV3
Attack: 110 | Element: None
Memory: 74 MB | Codes: D | Rarity: *****
Game Description: 3 drills fly at enemies!
My Description: DrillMan will appear, and three drills will come out of a hole
in each row. Drills come up from the ground on three random
panels, breaking them, and then three rocks will fall from the
sky, hitting three more random panels.
Range: Down each row, then three random panels twice
61. DrillMnV4
Attack: 130 | Element: None
Memory: 78 MB | Codes: D | Rarity: *****
Game Description: 3 drills fly at enemies!
My Description: DrillMan will appear, and three drills will come out of a hole
in each row. Drills come up from the ground on three random
panels, breaking them, and then three rocks will fall from the
sky, hitting three more random panels.
Range: Down each row, then three random panels twice
62. MetalMan
Attack: 100 | Element: None
Memory: 40 MB | Codes: M | Rarity: ***
Game Description: Iron fist smashes 1 square!
My Description: MegaMan will summon MetalMan, who will punch out the panel in
front of him. If the A button is held, the control pad can be
used to change MetalMan's location.
Range: In front of MetalMan, or wherever the player wants it to be
63. MetalMnV2
Attack: 130 | Element: None
Memory: 60 MB | Codes: M | Rarity: ****
Game Description: Iron fist smashes 1 square!
My Description: MegaMan will summon MetalMan, who will punch out the panel in
front of him. If the A button is held, the control pad can be
used to change MetalMan's location.
Range: In front of MetalMan, or wherever the player wants it to be
64. MetalMnV3
Attack: 160 | Element: None
Memory: 70 MB | Codes: M | Rarity: *****
Game Description: Iron fist smashes 1 square!
My Description: MegaMan will summon MetalMan, who will punch out the panel in
front of him. If the A button is held, the control pad can be
used to change MetalMan's location.
Range: In front of MetalMan, or wherever the player wants it to be
65. MetalMnV4
Attack: 190 | Element: None
Memory: 80 MB | Codes: M | Rarity: *****
Game Description: Iron fist smashes 1 square!
My Description: MegaMan will summon MetalMan, who will punch out the panel in
front of him. If the A button is held, the control pad can be
used to change MetalMan's location.
Range: In front of MetalMan, or wherever the player wants it to be
66. KingMan
Attack: 140 | Element: None
Memory: 36 MB | Codes: K | Rarity: ***
Game Description: Move up 3 square & 4-way hit
My Description: MegaMan will summon KingMan, and he will jump to the third
square. If there is an enemy there, nothing will happen.
Otherwise, the panels above, below, to the left, and to the
right of KingMan will get hit.
Range: Panels above, below, to the left, and to the right of the third panel in
front of MegaMan
-------------------------
| | | | | X | | M - MegaMan
------------------------- K - KingMan
| | M | | X | K | X | X - Targets
-------------------------
| | | | | X | |
-------------------------
67. KingManV2
Attack: 170 | Element: None
Memory: 48 MB | Codes: K | Rarity: ****
Game Description: Move up 3 square & 4-way hit
My Description: MegaMan will summon KingMan, and he will jump to the third
square. If there is an enemy there, nothing will happen.
Otherwise, the panels above, below, to the left, and to the
right of KingMan will get hit.
Range: Panels above, below, to the left, and to the right of the third panel in
front of MegaMan
-------------------------
| | | | | X | | M - MegaMan
------------------------- K - KingMan
| | M | | X | K | X | X - Targets
-------------------------
| | | | | X | |
-------------------------
68. KingManV3
Attack: 200 | Element: None
Memory: 60 MB | Codes: K | Rarity: *****
Game Description: Move up 3 square & 4-way hit
My Description: MegaMan will summon KingMan, and he will jump to the third
square. If there is an enemy there, nothing will happen.
Otherwise, the panels above, below, to the left, and to the
right of KingMan will get hit.
Range: Panels above, below, to the left, and to the right of the third panel in
front of MegaMan
-------------------------
| | | | | X | | M - MegaMan
------------------------- K - KingMan
| | M | | X | K | X | X - Targets
-------------------------
| | | | | X | |
-------------------------
69. KingManV4
Attack: 240 | Element: None
Memory: 72 MB | Codes: K | Rarity: *****
Game Description: Move up 3 square & 4-way hit
My Description: MegaMan will summon KingMan, and he will jump to the third
square. If there is an enemy there, nothing will happen.
Otherwise, the panels above, below, to the left, and to the
right of KingMan will get hit.
Range: Panels above, below, to the left, and to the right of the third panel in
front of MegaMan
-------------------------
| | | | | X | | M - MegaMan
------------------------- K - KingMan
| | M | | X | K | X | X - Targets
-------------------------
| | | | | X | |
-------------------------
70. MistMan
Attack: 90 | Element: None
Memory: 68 MB | Codes: M | Rarity: ***
Game Description: Appears from mist & attacks
My Description: MegaMan will summon MistMan, and several mist clouds will
appear. MistMan comes out of them and attacks all enemies.
Range: All available enemies
71. MistManV2
Attack: 110 | Element: None
Memory: 71 MB | Codes: M | Rarity: ****
Game Description: Appears from mist & attacks
My Description: MegaMan will summon MistMan, and several mist clouds will
appear. MistMan comes out of them and attacks all enemies.
Range: All available enemies
72. MistManV3
Attack: 130 | Element: None
Memory: 74 MB | Codes: M | Rarity: *****
Game Description: Appears from mist & attacks
My Description: MegaMan will summon MistMan, and several mist clouds will
appear. MistMan comes out of them and attacks all enemies.
Range: All available enemies
73. MistManV4
Attack: 150 | Element: None
Memory: 77 MB | Codes: M | Rarity: *****
Game Description: Appears from mist & attacks
My Description: MegaMan will summon MistMan, and several mist clouds will
appear. MistMan comes out of them and attacks all enemies.
Range: All available enemies
74. BowlMan
Attack: 100 | Element: None
Memory: 80 MB | Codes: B | Rarity: ***
Game Description: Lines up pins for a strike!
My Description: MegaMan will summon BowlMan, and pins will come out of all
available panels on the row in front of him. He will roll a
bowling ball, and pins will fly to any enemies in front of
them. The bowling ball will also hit any enemies in its path.
Range: All enemies
75. BowlManV2
Attack: 120 | Element: None
Memory: 82 MB | Codes: B | Rarity: ****
Game Description: Lines up pins for a strike!
My Description: MegaMan will summon BowlMan, and pins will come out of all
available panels on the row in front of him. He will roll a
bowling ball, and pins will fly to any enemies in front of
them. The bowling ball will also hit any enemies in its path.
Range: All enemies
76. BowlManV3
Attack: 140 | Element: None
Memory: 84 MB | Codes: B | Rarity: *****
Game Description: Lines up pins for a strike!
My Description: MegaMan will summon BowlMan, and pins will come out of all
available panels on the row in front of him. He will roll a
bowling ball, and pins will fly to any enemies in front of
them. The bowling ball will also hit any enemies in its path.
Range: All enemies
77. BowlManV4
Attack: 160 | Element: None
Memory: 86 MB | Codes: B | Rarity: *****
Game Description: Lines up pins for a strike!
My Description: MegaMan will summon BowlMan, and pins will come out of all
available panels on the row in front of him. He will roll a
bowling ball, and pins will fly to any enemies in front of
them. The bowling ball will also hit any enemies in its path.
Range: All enemies
78. DarkMan
Attack: 30 | Element: None
Memory: 72 MB | Codes: D | Rarity: ***
Game Description: Creates 3 caves in enmy area
My Description: MegaMan will summon DarkMan, and he will create holes in the
enemy area. A total of (?) bats will fly out of them, hitting
any enemies.
Range: All enemy rows
79. DarkManV2
Attack: 30 | Element: None
Memory: 76 MB | Codes: D | Rarity: ****
Game Description: Creates 3 caves in enmy area
My Description: MegaMan will summon DarkMan, and he will create holes in the
enemy area. A total of (?) bats will fly out of them, hitting
any enemies.
Range: All enemy rows
80. DarkManV3
Attack: 30 | Element: None
Memory: 80 MB | Codes: D | Rarity: *****
Game Description: Creates 3 caves in enmy area
My Description: MegaMan will summon DarkMan, and he will create holes in the
enemy area. A total of (?) bats will fly out of them, hitting
any enemies.
Range: All enemy rows
81. DarkManV4
Attack: 30 | Element: None
Memory: 84 MB | Codes: D | Rarity: *****
Game Description: Creates 3 caves in enmy area
My Description: MegaMan will summon DarkMan, and he will create holes in the
enemy area. A total of (?) bats will fly out of them, hitting
any enemies.
Range: All enemy rows
82. JapanMan
Attack: 40 | Element: None
Memory: 82 MB | Codes: Y | Rarity: ***
Game Description: Multiple attacks w/ spear
My Description: JapanMan will appear in place of MegaMan, and then attack the
two columns in front of him. After that, he will attack the
three squares in front of him.
Range:
-------------------------
| | | | 1 | 1 | | M - MegaMan
------------------------- J - JapanMan
| | | MJ| 12| 12| 2 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 1 | 1 | |
-------------------------
83. JapanMnV2
Attack: 45 | Element: None
Memory: 85 MB | Codes: Y | Rarity: ****
Game Description: Multiple attacks w/ spear
My Description: JapanMan will appear in place of MegaMan, and then attack the
two columns in front of him. After that, he will attack the
three squares in front of him.
Range:
-------------------------
| | | | 1 | 1 | | M - MegaMan
------------------------- J - JapanMan
| | | MJ| 12| 12| 2 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 1 | 1 | |
-------------------------
84. JapanMnV3
Attack: 50 | Element: None
Memory: 88 MB | Codes: Y | Rarity: *****
Game Description: Multiple attacks w/ spear
My Description: JapanMan will appear in place of MegaMan, and then attack the
two columns in front of him. After that, he will attack the
three squares in front of him.
Range:
-------------------------
| | | | 1 | 1 | | M - MegaMan
------------------------- J - JapanMan
| | | MJ| 12| 12| 2 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 1 | 1 | |
-------------------------
85. JapanMnV4
Attack: 55 | Element: None
Memory: 91 MB | Codes: Y | Rarity: *****
Game Description: Multiple attacks w/ spear
My Description: JapanMan will appear in place of MegaMan, and then attack the
two columns in front of him. After that, he will attack the
three squares in front of him.
Range:
-------------------------
| | | | 1 | 1 | | M - MegaMan
------------------------- J - JapanMan
| | | MJ| 12| 12| 2 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 1 | 1 | |
-------------------------
-------------------------------------------------------------------------------
5C) Giga Chip List
-------------------------------------------------------------------------------
01. FoldrBak
Attack: None | Element: None
Memory: 99 MB | Codes: * | Rarity: *****
Game Description: Restores all chips & folders
My Description: All of MegaMan's chips are restored, and the custom gauge
refills. The enemy's custom gauge is refilled as well, but
their chips are not restored.
Range: MegaMan's folder and custom gauge
02. Bass+
Attack: 550 | Element: None
Memory: 98 MB | Codes: X | Rarity: *****
Game Description: Dark chip Smashes panels!
My Description: MegaMan will summon Bass, and he will go to the row in front of
the first enemy. He break all panels, and damage any enemies on
the row.
Range: First enemy
-------------------------
| | | | | X | | M - MegaMan
------------------------- B - Bass
| | M | | B | EX| | E - First enemy
------------------------- X - Targets
| | | | | X | | Broken panels
-------------------------
03. DarkAura
Attack: None | Element: None
Memory: 55 MB | Codes: A | Rarity: *****
Game Description: Dark chip repels <300 atks
My Description: MegaMan will envelop himself in a 300 HP aura. Any attack that
does less than 300 HP will do nothing to him. If he gets hit by
an attack that does 300 HP or more, the aura will be destroyed.
Range: MegaMan
04. DeltaRay
Attack: 220 | Element: None
Memory: 92 MB | Codes: Z | Rarity: *****
Game Description: Use A btn for up to 3 attacks
My Description: Coming Soon!
Range: First enemy
05. AlphaArmO
Attack: 500 | Element: None
Memory: 97 MB | Codes: V | Rarity: *****
Game Description: Launches a giant rocket!
My Description: Coming Soon!
Range: Coming Soon!
06. GutsManV5
Attack: 120 | Element: None
Memory: 79 MB | Codes: G | Rarity: *****
Game Description: Sneaks up to smash panels!
My Description: MegaMan will summon GutsMan, and he will send a shockwave along
all rows.
Range: All panels in front of MegaMan
-------------------------
| | | | X | X | X | M - MegaMan
------------------------- G - GutsMan
| | | MG| X | X | X | X - Targets
-------------------------
| | | | X | X | X |
-------------------------
07. ProtoMnV5
Attack: 240 | Element: None
Memory: 98 MB | Codes: B | Rarity: *****
Game Description: Moves in to slice the enemy
My Description: ProtoMan will appear, and then attack all available enemies
with a sword.
Range: All available enemies
08. FlashMnV5
Attack: 150 | Element: Elec
Memory: 89 MB | Codes: F | Rarity: *****
Game Description: Flash atk paralyzes enemy
My Description: MegaMan will summon FlashMan, who will stun all enemies with an
electric attack.
Range: All enemies
09. BeastMnV5
Attack: 80 | Element: None
Memory: 84 MB | Codes: B | Rarity: *****
Game Description: Claw atk 3 squares ahead!
My Description: MegaMan will summon BeastMan, and there will be a series of
attacks. Two claws will dash diagonally towards the third panel
in front of MegaMan, and BeastMan's head will dash down
MegaMan's row.
Range: Diagonally towards third panel in front of MegaMan twice, then down
MegaMan's row
-------------------------
| | | | 1 | | 2 | M - MegaMan
------------------------- B - BeastMan
| 3 |MB3| 3 | 3 |123| 3 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 2 | | 1 | 3 - Third attack targets
-------------------------
10. BubblMnV5
Attack: 20 | Element: Aqua
Memory: 86 MB | Codes: B | Rarity: *****
Game Description: Fires several AquaShots
My Description: BubbleMan will appear, and he will shoot 10 tridents down the
row in front of him. Every trident will hit the first available
enemy.
Range: First available enemy down row in front of MegaMan
-------------------------
| | | | | | | M - MegaMan
------------------------- B - BubbleMan
| | MB| X | X | X | X | X - Possible targets
-------------------------
| | | | | | |
-------------------------
11. DesrtMnV5
Attack: 210 | Element: None
Memory: 80 MB | Codes: D | Rarity: *****
Game Description: Launches fists at enemies!
My Description: MegaMan will summon DesertMan, and two hands will form on the
panels above and below of the panel in front of him. They will
dash down the rows, turning the panels in their path into sand
panels.
Range: Rows in front of and adjacent to MegaMan
-------------------------
| | | HX| X | X | X | M - MegaMan
------------------------- D - DesertMan
| | MD| | | | | H - Hands
------------------------- X - Targets
| | | HX| X | X | X | Turns into sand panels
-------------------------
12. PlantMnV5
Attack: 60 | Element: Wood
Memory: 80 MB | Codes: P | Rarity: *****
Game Description: Vines harm all enemies!
My Description: PlantMan will appear, and all enemies will be attacked by
vines. They will be damaged multiple times.
Range: All enemies
13. FlamManV5
Attack: 240 | Element: Heat
Memory: 82 MB | Codes: F | Rarity: *****
Game Description: Flames burn all enemies!
My Description: MegaMan will summon FlamMan, who will send a fire down his row.
The direction of the fire can be changed by pressing up or
down.
Range: Down MegaMan's row, or wherever the player wants it to go
14. DrillMnV5
Attack: 150 | Element: None
Memory: 82 MB | Codes: D | Rarity: *****
Game Description: 3 drills fly at enemies!
My Description: DrillMan will appear, and three drills will come out of a hole
in each row. Drills come up from the ground on three random
panels, breaking them, and then three rocks will fall from the
sky, hitting three more random panels.
Range: Down each row, then three random panels twice
15. MetalMnV5
Attack: 250 | Element: None
Memory: 90 MB | Codes: M | Rarity: *****
Game Description: Iron fist smashes 1 square!
My Description: MegaMan will summon MetalMan, who will punch out the panel in
front of him. If the A button is held, the control pad can be
used to change MetalMan's location.
Range: In front of MetalMan, or wherever the player wants it to be
16. KingManV5
Attack: 280 | Element: None
Memory: 84 MB | Codes: K | Rarity: *****
Game Description: Move up 3 square & 4-way hit
My Description: MegaMan will summon KingMan, and he will jump to the third
square. If there is an enemy there, nothing will happen.
Otherwise, the panels above, below, to the left, and to the
right of KingMan will get hit.
Range: Panels above, below, to the left, and to the right of the third panel in
front of MegaMan
-------------------------
| | | | | X | | M - MegaMan
------------------------- K - KingMan
| | M | | X | K | X | X - Targets
-------------------------
| | | | | X | |
-------------------------
17. MistManV5
Attack: 170 | Element: None
Memory: 80 MB | Codes: M | Rarity: *****
Game Description: Appears from mist & attacks
My Description: MegaMan will summon MistMan, and several mist clouds will
appear. MistMan comes out of them and attacks all enemies.
Range: All available enemies
18. BowlManV5
Attack: 180 | Element: None
Memory: 88 MB | Codes: B | Rarity: *****
Game Description: Lines up pins for a strike!
My Description: MegaMan will summon BowlMan, and pins will come out of all
available panels on the row in front of him. He will roll a
bowling ball, and pins will fly to any enemies in front of
them. The bowling ball will also hit any enemies in its path.
Range: All enemies
19. DarkManV5
Attack: 30 | Element: None
Memory: 88 MB | Codes: D | Rarity: *****
Game Description: Creates 3 caves in enmy area
My Description: MegaMan will summon DarkMan, and he will create holes in the
enemy area. A total of (?) bats will fly out of them, hitting
any enemies.
Range: All enemy rows
20. JapanMnV5
Attack: 60 | Element: None
Memory: 94 MB | Codes: Y | Rarity: *****
Game Description: Multiple attacks w/ spear
My Description: JapanMan will appear in place of MegaMan, and then attack the
two columns in front of him. After that, he will attack the
three squares in front of him.
Range:
-------------------------
| | | | 1 | 1 | | M - MegaMan
------------------------- J - JapanMan
| | | MJ| 12| 12| 2 | 1 - First attack targets
------------------------- 2 - Second attack targets
| | | | 1 | 1 | |
-------------------------
-------------------------------------------------------------------------------
5D) Program Advance List
-------------------------------------------------------------------------------
01. Z-Cannon1
Combo: Cannon A, Cannon B, Cannon C
Cannon B, Cannon C, Cannon D
Cannon C, Cannon D, Cannon E
Description: Unlimited Cannon for 5 sec
02. Z-Cannon2
Combo: HiCannon H, HiCannon I, HiCannon J
HiCannon I, HiCannon J, HiCannon K
HiCannon J, HiCannon K, HiCannon L
Description: Unlimited HiCannon for 5 sec
03. Z-Cannon3
Combo: M-Cannon O, M-Cannon P, M-Cannon Q
M-Cannon P, M-Cannon Q, M-Cannon R
M-Cannon Q, M-Cannon R, M-Cannon S
Description: Unlimited MegaCannon for 5 sec
04. Z-Punch
Combo: GutPunch B, GutPunch C, GutPunch D
GutPunch C, GutPunch D, GutPunch E
GutPunch D, GutPunch E, GutPunch F
Description: Unlimited GutPunch for 5 sec
05. Z-Strght
Combo: GutStrgt O, GutStrgt P, GutStrgt Q
GutStrgt P, GutStrgt Q, GutStrgt R
GutStrgt Q, GutStrgt R, GutStrgt S
Description: Umlimited GutStrgt for 5 sec
06. Z-Impact
Combo: GutImpct G, GutImpct H, GutImpct I
GutImpct H, GutImpct I, GutImpct J
GutImpct I, GutImpct J, GutImpct K
Description: Unlimited GutImpct for 5 sec
07. Z-Varibl
Combo: VarSwrd B, VarSwrd C, VarSwrd D
VarSwrd C, VarSwrd D, VarSwrd E
VarSwrd D, VarSwrd E, VarSwrd F
Description: Unlimited VarSwrd for 5 sec
08. Z-Yoyo1
Combo: Yo-Yo1 C, Yo-Yo1 D, Yo-Yo1 E
Yo-Yo1 D, Yo-Yo1 E, Yo-Yo1 F
Yo-Yo1 E, Yo-Yo1 F, Yo-Yo1 G
Description: Unlimited Yo-Yo for 5 sec
Range:
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | X |
-------------------------
| | | | | | |
-------------------------
09. Z-Yoyo2
Combo: Yo-Yo2 H, Yo-Yo2 I, Yo-Yo2 J
Yo-Yo2 I, Yo-Yo2 J, Yo-Yo2 K
Yo-Yo2 J, Yo-Yo2 K, Yo-Yo2 L
Description: Unlimited Yo-Yo2 for 5 sec
Range:
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | X |
-------------------------
| | | | | | |
-------------------------
10. Z-Yoyo3
Combo: Yo-Yo3 M, Yo-Yo3 N, Yo-Yo3 O
Yo-Yo3 N, Yo-Yo3 O, Yo-Yo3 P
Yo-Yo3 O, Yo-Yo3 P, Yo-Yo3 Q
Description: Unlimited Yo-Yo3 for 5 sec
Range:
-------------------------
| | | | | | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | X |
-------------------------
| | | | | | |
-------------------------
11. Z-Step1
Combo: StepSwrd L, StepSwrd M, StepSwrd N
StepSwrd M, StepSwrd N, StepSwrd O
StepSwrd N, StepSwrd O, StepSwrd P
Description: Unlimited StepSwrd for 5 sec
Range:
-------------------------
| | | | | X | | M - MegaMan
------------------------- X - Targets
| | M | | A | X | | A - Attack Location
-------------------------
| | | | | X | |
-------------------------
12. Z-Step2
Combo: StepCros P, StepCros Q, StepCros R
StepCros Q, StepCros R, StepCros S
StepCros R, StepCros S, StepCros T
Description: Unlimited StepCros for 5 sec
13. BubSprd
Combo: Bubbler C, Bubbler D, Bubbler E
Bub-V D, Bub-V E, Bub-V F
BublSide E, BublSide F, BublSide G
Bubbler E, Bub-V E, BublSide E
Description: Attks w/ spreading bubbles!
Range:
-------------------------
| | | | O | O | O | M - MegaMan
------------------------- X - Target
| | M | | O | X | O | O - Spreaded damage
-------------------------
| | | | O | O | O |
-------------------------
14. HeatSprd
Combo: HeatShot H, HeatShot I, HeatShot J
Heat-V I, Heat-V J, Heat-V K
HeatSide J, HeatSide K, HeatSide L
HeatShot J, Heat-V J, HeatSide J
Description: Attks w/ spreading fireball!
Range:
-------------------------
| | | | O | O | O | M - MegaMan
------------------------- X - Target
| | M | | O | X | O | O - Spreaded damage
-------------------------
| | | | O | O | O |
-------------------------
15. H-Burst
Combo: Spreader M, Spreader N, Spreader O
Spreader N, Spreader O, Spreader P
Spreader O, Spreader P, Spreader Q
Description: Creates a giant explosion
Range:
-------------------------
| | | | O | O | O | M - MegaMan
------------------------- X - Target (Hit 5 times)
| | M | | O | X | O | O - Spreaded damage (Hit 5 times)
-------------------------
| | | | O | O | O |
-------------------------
16. LifeSwrd
Combo: Sword E, WideSwrd E, LongSwrd E
Sword L, WideSwrd L, LongSwrd L
Sword Y, WideSwrd Y, LongSwrd Y
Description: Swings a huge 2x3 sword!
Range:
-------------------------
| | | | X | X | | M - MegaMan
------------------------- X - Targets
| | | M | X | X | |
-------------------------
| | | | X | X | |
-------------------------
17. ElemSwrd
Combo: FireSwrd N, AquaSwrd N, ElecSwrd N, BambSwrd N
FireSwrd P, AquaSwrd P, ElecSwrd P, BambSwrd P
Description: Wide swrd contains 4 elemnts
Range:
-------------------------
| | | | X | | | M - MegaMan
------------------------- X - Targets (Hit 4 Times)
| | | M | X | | |
-------------------------
| | | | X | | |
-------------------------
18. EvilCut
Combo: StepSwrd P, HeroSwrd P, StepCros P
Description: Step up 2 & make 4 attacks!
19. HyperRat
Combo: Ratton1 A, Ratton2 A, Ratton3 A
Ratton1 C, Ratton2 C, Ratton3 C
Ratton1 F, Ratton2 F, Ratton3 F
Description: A giant Ratton charges!
Range: First enemy
20. TimeBom+
Combo: TimeBomb J, TimeBomb K, TimeBomb L
TimeBomb K, TimeBomb L, TimeBomb M
TimeBomb L, TimeBomb M, TimeBomb N
Description: Sets Time Bomb in enmy area
21. GelRain
Combo: MetaGel1 B, MetaGel1 C, MetaGel1 D
MetaGel2 E, MetaGel2 F, MetaGel2 G
MetaGel3 S, MetaGel3 T, MetaGel3 U
Description: Gel steals squares
Range:
-------------------------
| | | | X | X | | M - MegaMan
------------------------- X - Targets
| | M | | X | X | | Stolen panels (if no enemy)
-------------------------
| | | | X | X | |
-------------------------
22. EverCrse
Combo: CrsShld1 C, CrsShld2 C, CrsShld3 C
CrsShld1 L, CrsShld2 L, CrsShld3 L
Description: Shield chases enemies
23. MomQuake
Combo: RockCube *, RockCube *, GodStone S
Description: Awakens Mother Earth!
24. PoisPhar
Combo: PoisMask A, PoisFace A, Anubis A
Description: Pharaoh generates poison
25. BodyGrd
Combo: AntiDmg M, AntiNavi M, Muramasa M
Description: Bodyguard takes out enemies
Range: All enemies
26. 500Barr
Combo: Barrier E, Barr100 E, Barr200 E
Barrier R, Barr100 R, Barr200 R
Description: Barrier absorbs 500HP dmg
Range: MegaMan
27. BigHeart
Combo: HolyPanl R, Recov300 R, Roll R
HolyPanl R, Recov300 R, RollV2 R
HolyPanl R, Recov300 R, RollV3 R
Description: Attacks, then heals HP!
Range: First enemy
28. GtsShoot
Combo: Guard *, DashAtk G, GutsMan G
Guard *, DashAtk G, GutsManV2 G
Guard *, DashAtk G, GutsManV3 G
Guard *, DashAtk G, GutsManV4 G
Description: GutsMan throws MegaMan!
29. DeuxHero
Combo: CustSwrd B, VarSwrd B, ProtoMan B
CustSwrd B, VarSwrd B, ProtoMnV2 B
CustSwrd B, VarSwrd B, ProtoMnV3 B
CustSwrd B, VarSwrd B, ProtoMnV4 B
Description: MegaMan & ProtoMan team up!
Range: All enemy panels
30. 2xHero
Combo: Slasher B, CustSwrd B, VarSwrd B, ProtoMan B
Slasher B, CustSwrd B, VarSwrd B, ProtoMnV2 B
Slasher B, CustSwrd B, VarSwrd B, ProtoMnV3 B
Slasher B, CustSwrd B, VarSwrd B, ProtoMnV4 B
Description: MegaMan & ProtoMan dual atk
Range: All enemy panels
31. PrixPowr
Combo: Team1 *, Team2 *, KingManV5 K
Team1 *, Team2 *, MistManV5 M
Team1 *, Team2 *, BowlManV5 B
Description: 3 Navis attack at once!
32. MstrStyl
Combo: Salamndr *, Fountain *, Bolt *, GaiaBlad *
Description: MegaMan unleashes his power
-------------------------------------------------------------------------------
6) Item List
-------------------------------------------------------------------------------
Description coming soon.
-------------------------------------------------------------------------------
6A) Key Items
-------------------------------------------------------------------------------
Aspirin
It's a painkiller! We need to get it to dad!
Bag
A bag forgotten by a customer at Higsby's. Careful!
BsmntKey
This key opens the door to the basement of Seaside Hospital!
CACDCPas
It's a CyberMetro ticket to the ACDC Station!
Camera
It's a camera that someone lost. Have we met him?
CardKey
It looks like a key to some lock... But I wonder which one?
CashData
This is ID data for withdrawing cash from a bank.
CBeacPas
It's a CyberMetro ticket to the Beach Station!
CSciPass
It's a CyberMetro ticket to the SciLab Station!
CYokaPass
It's a CyberMetro ticket to the Yoka Station!
DadsNote
A letter from dad! It says...
"I need to research Alpha. Sorry for worrying you!"
DataDisk
This disk contains dad's research data! Take it to him soon!
DexCode
This file has the passcode from the Net to Dex's PC!
FireData
Match gave us this data. It looks like it can start a fire!
FlamData
Match gave us this data. It's extremely hot!
GigFreez
This is known as the "Forbidden Program". Use it for Alpha...?
GramNote
It's a message from Gramps to dad, but it's encrypted!
HadesKey
This key opens the door to the Victory Data!
Hammer
"For the smashing of seals" is carved on the hammer.
HeatData
Match gave us this data. It's really hot... Ouch!
HospCode
This file has the passcode from the Net to Hosp Comp 2!
ID-DataA
This key opens a lock in the WWW security robot!
ID-DataB
This key opens a lock in the WWW security robot!
ID-DataC
This key opens a lock in the WWW security robot!
ID-DataD
This key opens a lock in the WWW security robot!
InsrData
This data holds health info about all the students!
KeydataA
This data can bypass the lock on the Principal's PC!
KeydataB
This data can bypass the lock on the Principal's PC!
KeydataC
This data can bypass the lock on the Principal's PC!
LandTome
Old data that looks like a mountain...?
"_B___B_______B__B"
MaylCode
This file has the passcode from the Net to Mayl's PC!
ModTools
It's a tool that lets you customize Navis.
Needle
It's the only tool that can smash BubbleMan's door!
OfclPass
This gives you the same rights as an Official NetBattler!
Old Doll
It's an old doll, repaired many times.
Old Tool
It's a very old, well worn tool. Talk about craftsmanship!
OrderSys
This is a system for ordering chips from suppliers.
Origami
It's an origami bird that we took from the hospital.
Parasol
This is a high-tech parasol! It shuts out all light!
PasswrdA
This password can bypass the lock on the Principal's PC!
PasswrdB
This password can bypass the lock on the Principal's PC!
PasswrdC
This password can bypass the lock on the Principal's PC!
PET
Lan's portable terminal. I'm installed in here!
PET Case
It's the PET case dad gave us! It's really strong!
Photo
It's a photo of a man holding a baby, and a woman.
PresData
The beginnings of a compression program. We can't install it.
Rank 1
This data proves that we were ranked 1st place!
Rank 10
This data proves that we were ranked 10th place!
Rank 2
This data proves that we were ranked 2nd place!
Rank 3
This data proves that we were ranked 3rd place!
Rank 7
This data proves that we were ranked 7th place!
Rank 8
This data proves that we were ranked 8th place!
Rank 9
This data proves that we were ranked 9th place!
SeaTome
Old data that looks like an ocean...?
"B_____B_BBBB___B_"
SkyTome
Old data that looks like a cloud...?
"__B_B____BB__BBBB"
SpinBlue
It lets you rotate blue parts with the L and R Buttons!
SpinDark
It lets you rotate gray parts with the L and R Buttons!
SpinGrn
It lets you rotate green parts with the L and R Buttons!
SpinOrng
It lets you rotate orange parts with the L and R Buttons!
SpinPink
It lets you rotate pink parts with the L and R Buttons!
SpinPrpl
It lets you rotate purple parts with the L and R Buttons!
SpinRed
It lets you rotate red parts with the L and R Buttons!
SpinWhit
It lets you rotate white parts with the L and R Buttons!
SpinYllw
It lets you rotate yellow parts with the L and R Buttons!
StmpCard
If we get a lot of stamps on this card, we may win a prize!
SubPET
This is a SubPET to use if your main one is malfunctioning.
Tally
Looks like a pass to somewhere. It feels evil, somehow...
TamaCode
This file has the passcode from the Net to Tamako's PC!
Tea
This is the tea that Yai wants!
TickStub
This is half of a map, drawn by hand in crayon.
VictData
Whoever gets this data wins the N1 Grand Prix prelims!
Will
"sierrthtdiia
qrlmweeeellr
uraoararvpls"
WrstBand
Mr. Famous' personal wristband! What will happen if we try it?
WWW-ID
This is ID data for WWW members! Maybe we can pass as one!
YaiCode
This file has the passcode from the Net to Yai's PC!
-------------------------------------------------------------------------------
6B) Upgrades
-------------------------------------------------------------------------------
HPMemory
------------
1. ACDC 2 NetDealer
2. ACDC 2 NetDealer
3. ACDC Square NetDealer
4. ACDC Square NetDealer
5. SciLab Square NetDealer
6. SciLab Square NetDealer
7. SciLab Square NetDealer
8. Yoka Square NetDealer
9. Yoka Square NetDealer
10. Yoka Square NetDealer
11. Beach Square NetDealer
12. Beach Square NetDealer
13. Beach Square NetDealer
14. Under Square NetDealer
15. Under Square NetDealer
16. Under Square NetDealer
17. Undernet 4 NetDealer
18. Undernet 4 NetDealer
19. Undernet 4 NetDealer
20. Secret Area 2 NetDealer
21. Secret Area 2 NetDealer
22. Secret Area 2 NetDealer
23. Mayl's Homepage
24. School Server
25. Principal's PC 2
26. Zoo Computer 1
27. NumberMan Sign at Higsby's Shop
28. Yoka 2
29. Under Ramp in Hades Isle
30. Editing Room Computer
31. Tree of Life at Seaside Hospital 3rd Floor
32. Hospital Computer 2
33. Hospital Computer 5
34. Undernet 3
35. Undernet 5
36. Tank Computer
37. WWW Computer 1
38. WWW Computer 4
39. Secret Area 2
40. Undernet 7
41. Job 4
42. Job 6
43. Job 11
44. Job 22
45. QuizMaster Reward
RegUP
------------
1. Class 5-A Blackboard (1)
2. Teacher's Lounge Desk (1)
3. Principal's PC 1 (1)
4. Trash Can in SciLab Metroline (1)
5. Front of Zoo Ticket Machine (1)
6. Broken Alarm in Zoo (1)
7. Yoka Inn Guest Room Vase (1)
8. TV Station Hall (1)
9. TV Station 2nd Floor Control Panel (1)
10. Hospital Computer 1 (1)
11. Yai's Homepage (2)
12. SciLab Vending Machine (2)
13. SciLab 2 (2)
14. Zoo Computer 4 (2)
15. Books in Class 5-B (2)
16. Editing Room Chart (2)
17. Hospital Monument (2)
18. 2nd Floor Hospital Bed (2)
19. Undernet 2 (2)
20. Tank Computer (2)
21. WWW Monitor (2)
22. WWW Computer 2 (2)
23. Job 2 (3)
24. Beach 2 (3)
25. Mr. Quiz at Yoka Inn Hall (3)
26. Job 10 (3)
SubMem
------------
1. Yoka Inn Armor Display
2. Hospital Computer 3
3. Undernet 6
4. Job 15
ExpMem
------------
1. E-Mail 18
2. Job 18
-------------------------------------------------------------------------------
7) Enemies
-------------------------------------------------------------------------------
Navi Name
Amount of HP
Element (If any, not complete)
-Attack or note 1...
-Attack or note 2...
-Attack or note 3...
And so forth.
-------------------------------------------------------------------------------
7A) Viruses
-------------------------------------------------------------------------------
Coming soon!
-------------------------------------------------------------------------------
7B) Navis
-------------------------------------------------------------------------------
Alpha
2000 HP
-His core will be protected. You'll have to destroy it before you can damage
it. It will regenerate.
-His claw swipes across your column, and then the other one dashes through your
row (50 HP).
-A machine gun fires at you twelve times (20 HP per hit). It doesn't make you
blink, so all of them can hit you.
-He will charge up and fire a beam which cracks your first column, and the
middle panel in your second column. The attack affects the middle panel in the
third column as well, but the panel doesn't crack (80 HP).
-Alpha Arm Omega (?)
-Alpha Arm Sigma (?)
Alpha SP
3000 HP
Coming Soon!
Bass
1000 HP
-His Aura is unbreakable. You cannot destroy it.
-Sends an air burst down your row (200 HP).
-Sends electric balls randomly down all of your rows (200 HP).
Bass
1000 HP
-He has an 100 HP aura. You must deal 100 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends an air burst down your row (100 HP).
-Sends electric balls randomly down all of your rows (100 HP).
-Gets into your area and cracks a row of panels (100 HP).
BassGS
2000 HP
-He has an 200 HP aura. You must deal 200 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends an air burst down your row (300 HP).
-Sends electric balls randomly down all of your rows (300 HP).
-He will point ahead, and two claws will smash into your panels (300 HP), and
he will use one of three things: Gospel's head to send out a fire breath (300
HP), Gospel's head to fire a massive beam that cracks a bunch of panels (500
HP), and gets in your area to crack a row of panels (450 HP). He will only
use the Gospel head to fire a beam at low health.
Bass SP
3000 HP
-He has an 200 HP aura. You must deal 200 or more damage in one attack to break
it. The aura will regenerate over time.
-Sends electric balls randomly down all of your rows (300 HP).
-He will point ahead, and two claws will smash into your panels (300 HP), and
he will use one of three things: Gospel's head to send out a fire breath (300
HP), Gospel's head to fire a massive beam that cracks a bunch of panels (500
HP), and gets in your area to crack a row of panels (450 HP). He will only
use the Gospel head to fire a beam at low health.
BeastMan
500 HP
-Goes to a square and dash diagonally (20 HP).
-Jumps into the air, lands on a panels front of you and slashes (20 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (20 HP).
BeastMan V2
700 HP
-Goes to a square and dash diagonally (40 HP).
-Jumps into the air, lands on a panels front of you and slashes (40 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (40 HP). This will be done three times in a row.
BeastMan V3
Coming soon!
BeastMan V4
1600 HP
-Goes to a square and dashes diagonally towards you (120 HP).
-Jumps into the air, lands on a panel and slashes (120 HP).
-His claw will slash diagonally two times, and then his head will dash across
your row (120 HP). This will be done five times in a row.
BowlMan
1000 HP
-Shoots bowling pins across all rows (40 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (40 HP). If a pin is hit, it will fly into the air and home
onto you (40 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (40 HP).
BowlMan V2
1300 HP
-Shoots bowling pins across all rows (80 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (80 HP). If a pin is hit, it will fly into the air and home
onto you (40 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (80 HP).
BowlMan V3
1600 HP
-Shoots bowling pins across all rows (120 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (120 HP). If a pin is hit, it will fly into the air and home
onto you (120 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (120
HP).
BowlMan V4
2000 HP
-Shoots bowling pins across all rows (200 HP if hit).
-Three pins will appear on your panels, and BowlMan will hit you or one of the
pins with a ball (200 HP). If a pin is hit, it will fly into the air and home
onto you (200 HP).
-If you try to destroy a pin, it will fly in the air and home onto you (200
HP).
BubbleMan
500 HP
Aqua
-Bubbles will come out of the middle hole (30 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (30 HP).
-There will sometimes be a bomb in a bubble (30 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (30 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (50 HP).
BubbleMan V2
800 HP
Aqua
-Bubbles will come out of the middle hole (80 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (80 HP).
-There will sometimes be a bomb in a bubble (80 HP). The range of the explosion
is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (80 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (100 HP).
BubbleMan V3
1200 HP
Aqua
-Bubbles will come out of the middle hole (120 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (120 HP).
-There will sometimes be a bomb in a bubble (120 HP). The range of the
explosion is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (120 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (??? HP).
BubbleMan V4
1800 HP
Aqua
-Bubbles will come out of the middle hole (200 HP if hit).
-A fish-type creature will be in a bubble sometimes, and if the bubble breaks,
it will dash across the row it's in (200 HP).
-There will sometimes be a bomb in a bubble (200 HP). The range of the
explosion is shaped in a cross.
-He will throw a strange creature, and it will home onto you by going into your
column, then going towards you (200 HP).
-If his HP is low, he will envelope himself in a 1 HP bubble and shoot out
tridents (300 HP).
DarkMan
1400 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (100 HP).
-When he's purple, he will send out a row of flames that homes onto you (100
HP).
-When he's orange, he will send out a ray and stun you (100 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (50 HP each) and sending an axe that follows you and tries to
slash you (100 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.
DarkMan V2
1600 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (150 HP).
-When he's purple, he will send out a row of flames that homes onto you (150
HP).
-When he's orange, he will send out a ray and stun you (150 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (75 HP each) and sending an axe that follows you and tries to
slash you (150 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.
DarkMan V3
Coming Soon!
DarkMan V4
2000 HP
-When he's blue, he will send out an ice wave that zigzags in 2 rows (300 HP).
-When he's purple, he will send out a row of flames that homes onto you (300
HP).
-When he's orange, he will send out a ray and stun you (300 HP).
-He will alternate between opening up three holes in your area, which bats will
fly out of it (150 HP each) and sending an axe that follows you and tries to
slash you (300 HP).
-He will only attack you with the first three attacks if you stay on the same
row as him for a little while.
DesertMan
800 HP
-There will be two hands with 40 HP. They can transform into lions and dash
down the row (40 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (60 HP).
-Two whirlpools will be formed from time to time on your area (40 HP if stepped
on).
-The columns near DesertMan has 50 HP.
DesertMan V2
1200 HP
-There will be two hands with 60 HP. They can transform into lions and dash
down the row (80 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (120 HP).
-Two whirlpools will be formed from time to time on your area (80 HP if stepped
on).
-The columns near DesertMan has 80 HP.
DesertMan V3
Coming soon!
DesertMan V4
2000 HP
-There will be two hands with 100 HP. They can transform into lions and dash
down the row (200 HP).
-When DesertMan has lower HP, the hands can transform into blocks and fall down
on top of MegaMan (300 HP).
-Two whirlpools will be formed from time to time on your area (200 HP if
stepped on).
-The columns near DesertMan has 200 HP.
FlamMan
1000 HP
-There will be two 8 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (60 HP).
-He will send a line of fire down your row (60 HP). When his HP is lower, the
fire will spread across the column.
FlamMan V2
1400 HP
-There will be two 12 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (80 HP if hit).
-He will send a line of fire down your row (80 HP). When his HP is lower, the
fire will spread across the column.
FlamMan V3
Coming soon!
FlamMan V4
2400 HP
-There will be two 20 HP candles on the back row. If it's green, it gives him
invulnerability. If it's red, it'll recover his HP. If it's yellow, two fire
balls will go around your area (200 HP if hit).
-He will send a line of fire down your row (200 HP). The fire can spread across
the column.
FlashMan
300 HP
Electric
-Attacks front row and 2nd square ahead of him with a shock attack (15 HP).
-Sends electric bulbs toward you that either home or zig-zag (10 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
FlashMan V2
500 HP
Electric
-Attacks front row and 2nd square ahead of him with a shock attack (45 HP).
-Sends electric bulbs toward you that either home or zig-zag (30 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
FlashMan V3
700 HP
Electric
-Attacks front row and 2nd square ahead of him with a shock attack (90 HP).
-Sends electric bulbs toward you that either home or zig-zag (60 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
FlashMan V4
1500 HP
Electric
-Attacks front row and 2nd square ahead of him with a shock attack (150 HP).
-Sends electric bulbs toward you that either home or zig-zag (100 HP).
-Puts two bulbs in your area, which will stun you if they aren't destroyed.
-Uses his AreaGrab chip if you're stunned and in the back row.
GutsMan
300 HP
-Sends a shockwave through a row (20 HP).
-Cracks a row of panels (20 HP only if hit).
-Punches you, if you're in the front row (30 HP).
GutsMan V2
700 HP
-Sends a shockwave through a row (40 HP).
-Cracks all of your panels (40 HP only if hit).
-Punches you, if you're in the front row (60 HP).
GutsMan V3
900 HP
-Sends a shockwave through a row (100 HP).
-Cracks all of your panels (100 HP only if hit).
-Sends a flying punch down a row (150 HP).
-Uses the Z-Punch PA (150 HP per hit).
GutsMan V4
2000 HP
-Sends a shockwave through a row (200 HP). It will cause shaking, preventing
you from moving for a short period of time.
-Cracks all of your panels (200 HP only if hit).
-Sends a flying punch down a row (300 HP).
-Uses the Z-Punch PA (300 HP per hit).
JapanMan
1600 HP
-He will attack you with his spear. It extends three squares ahead of him (150
HP).
-He will attack the first two columns of your area (100 HP). He will hit you
three times, which can total up to 300 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (150 HP).
-When he uses Backup, a bunch of little soldiers with 3 HP will run in and
steal your panels (100 HP if hit).
JapanMan V2
1800 HP
-He will attack you with his spear. It extends three squares ahead of him (200
HP).
-He will attack the first two columns of your area (150 HP). He will hit you
three times, which can total up to 450 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (200 HP).
-When he uses Backup, a bunch of little soldiers with 4 HP will run in and
steal your panels (150 HP if hit).
JapanMan V3
Coming Soon!
JapanMan V4
2200 HP
-He will attack you with his spear. It extends three squares ahead of him (300
HP).
-He will attack the first two columns of your area (200 HP). He will hit you
three times, which can total up to 600 damage.
-If you hit him with projectiles, he will sometimes block the attack and send
a wave towards you through your row (300 HP).
-When he uses Backup, a bunch of little soldiers with 6 HP will run in and
steal your panels (200 HP if hit).
KingMan
800 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(50 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (50 HP).
-The pawns will have swords that extend two panels ahead of them (30 HP).
KingMan V2
1000 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(100 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (100
HP).
-The pawns will have swords that extend two panels ahead of them (60 HP).
KingMan V3
1500 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(150 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (150
HP).
-The pawns will have swords that extend two panels ahead of them (100 HP).
KingMan V4
2000 HP
-Plan A is the starting formation.
-Plan B takes your front row, and moves the pawns.
-Checkmate places two pieces in your area, and KingMan will jump on top of you
(300 HP). The panels below, above, left, and right of KingMan will be affected
as well. Right after that, Plan B will be used and there will be two knights.
-The knights will jump on top of you and send a shockwave down the row (300
HP).
-The pawns will have swords that extend two panels ahead of them (200 HP).
MetalMan
500 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off three homing missiles (20 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (20 HP).
-Gets in the front of you, punches you, and breaks the panel (40 HP).
MetalMan V2
800 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (40 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (40 HP).
-Gets in the front of you, punches you, and breaks the panel (80 HP).
MetalMan V3
1200 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (80 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (80 HP).
-Gets in the front of you, punches you, and breaks the panel (160 HP).
MetalMan V4
1700 HP
-There will be 2 metal gears moving in the middle row.
-Stays in a square, and sends off five homing missiles (120 HP).
-Goes to the upper or lower row and send a buzzsaw that will go around your
area (120 HP).
-Gets in the front of you, punches you, and breaks the panel (240 HP).
MistMan V4
2000 HP
-He will move to a random panel in his area, and a genie will come out. If
you're on his row, it'll dash towards you (200 HP).
-If he uses PoisMist, five clouds will appear in your area. They can move only
horizontally, but if you're next to one of them, the genie will come out and
punch you (200 HP).
-If he uses SoulGang, two black clouds will appear in your area. They'll chase
you around, and if they catch you, they'll do damage to you and hold you,
making you vulnerable to his attacks (150 HP).
PlantMan
1000 HP
-He will send out a vine with 40 HP. If it catches you, it will bind you (40
HP) and then deal damage to you again (30 HP) before releasing you.
-He will send a needle flying down his row (50 HP).
-He will plant two flowers, with 80 HP, in your area. The pink flower confuses
MegaMan, and the yellow flower stuns him.
PlantMan V2
1300 HP
-He will send out a vine with 60 HP. If it catches you, it will bind you (40
HP) and then deal damage to you twice (30 HP each) before releasing you.
-He will send a needle flying down his row (80 HP).
-He will plant two flowers, with 100 HP, in your area. The pink flower confuses
MegaMan, and the yellow flower stuns him.
-He will envelop himself in a leaf shield. It will nullify the next amount of
damage done to him, and recover that much HP.
PlantMan V3
Coming soon!
PlantMan V4
Coming soon!
Punk
800 HP
-Curls up into a ball and goes around your area, trying to hit you (30 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (30 HP).
-Puts up a shield and attacks you from the back row (30 HP).
-Two spikey balls will go around, trying to home onto you (30 HP), and Punk
will appear in front of you and attack (40 HP).
Punk V2
1000 HP
-Curls up into a ball and goes around your area, trying to hit you (60 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (60 HP).
-Puts up a shield and attacks you from the back row (60 HP).
-Two spikey balls will go around, trying to home onto you (60 HP), and Punk
will appear in front of you and attack (80 HP).
Punk V3
1600 HP
-Curls up into a ball and goes around your area, trying to hit you (100 HP).
-Curls up into a ball and goes across every panel in a zig-zag pattern (100
HP).
-Puts up a shield and attacks you from the back row (100 HP).
-Two spikey balls will go around, trying to home onto you (100 HP), and Punk
will appear in front of you and attack (??? HP).
-------------------------------------------------------------------------------
8) Navi Customizer Guide
-------------------------------------------------------------------------------
Coming soon!
-------------------------------------------------------------------------------
8A) Navi Customizer Parts
-------------------------------------------------------------------------------
AirShoes
Colors: White | Type: Solid
Game Description: Walk even if no panels!
My Description: MegaMan will be able to walk over empty panels.
Location: Number Trader (Code: 23415891)
_ _
|_| |_|
|_|_|_|
|_|_|_|
Alpha
Colors: Pink | Type: Solid
Game Description: Find Alpha lurking in hallway!
My Description: MegaMan will be able to see Alpha underground in the WWW
Computers.
Location: E-Mail 35
_ _
|_|_|
|_|
|_|
|_|
AntiDmg
Colors: Red | Type: Solid
Game Description: When hit, B Btn+Left hurls star
My Description: If you press B and then left, a ???? will appear on the screen
for a short period of time. If MegaMan is hit while it is
displayed, he will hurl (?) stars.
Location: Shadow Style LV4 Upgrade
_ _ _
|_|_|_|
_|_|
|_|_|
|_|
Atk+1
Colors: White, Pink, Yellow | Type: Textured
Game Description: MegaBuster atk +1!
My Description: The attack of the MegaBuster will increase by 1.
Location: E-Mail 6, TV Station Control Panel, Hospital Computer 2, Beach Square
_ _ NetDealer
|_|_|
|_|
Battery
Colors: Yellow | Type: Solid
Game Description: Attracts Elec viruses!
My Description: MegaMan will encounter more electric viruses.
Location: Under Square NetDealer
_ _
_|_|_|
|_|_|_|
Beat
Colors: White
Location: Under Square NetDealer
Description: VS only! Take high lvl chips!
_ _
|_|_|_
|_|_|_|
|_|_|_|
BlckMind
Colors: White
Location: Chaud in SciLab (DrillMan Scenario)
Game Description: Creates an evil disguise
My Description: Certain people will treat MegaMan as a UnderNavi.
_ _ _
|_|_|_|
Block
Colors: Blue
Location: Shield Style LV2 Upgrade
Game Description: Half dmg w/ B Button+Left
My Description: If you press B and then left, MegaMan will put up a shield for
_ a short period of time. If MegaMan is hit while it is up, he
|_| will take only half of the damage dealt to him.
|_|
BrakBust
Colors: Red
Location: Guts Style LV4 Upgrade
Description: MegaBuster pierces guards!
_ _ _ _
|_|_|_|_|
|_|_|_|
|_|
BrakChrg
Colors: Red, Orange
Location: Guts Style LV3 Upgrade, DNN Station Lobby
Description: PwrAtks pierce guards
_
_ _|_|
|_|_|_|
|_|
BugStop
Colors: White
Location: Bug Style LV2 Upgrade
Description: Stop occurance of bugs
_
|_|
|_|
|_|_ _ _
|_|_|_|_|
BustrMAX
Colors: Pink
Location: Undernet 6 BugFrag Dealer
Description: Maximizes MegaBuster abilities!
_
_|_|_
|_|_|_|
|_|_|
Charge+1
Colors: White, Pink, Yellow
Location: Zoo Computer 2, Beach 1, Hospital Computer 5, Beach Square NetDealer
Description: MegaBuster charge +1!
_
|_|
Collect
Colors: Pink
Location: WWW Secret Console
Description: Find more chip data on enemies
_ _
|_|_|_
|_|_|_|
|_|_|
Custom1
Colors: Yellow, Blue
Location: Custom Style LV2/LV3 Upgrade
Description: Can choose 1 more chip!
_ _
|_|_|_|
|_|_|_|
Custom2
Colors: Blue
Location: Custom Style LV4 Upgrade
Description: Can choose 2 more chips!
_
_ _|_|
|_|_|_|
|_|_|_|
DarkLcns
Colors: Dark
Location: Bug Style LV3 Upgrade
Description: Connect with dark denizens!
_ _
|_|_|_
|_|_|_|
|_|
EngyChng
Colors: White
Location: Hospital Computer 1
Description: Fire, water chips to energy!
_
_|_|
|_|_|
|_|
Fish
Colors: Pink
Location: Beach Square NetDealer
Description: Attracts Aqua viruses!
_ _
_|_|_|
|_|_|_|
FlotShoe
Colors: Red
Location: Shadow Style LV2 Upgrade
Description: No effect from panel type!
_
_ _|_|_
|_|_|_|_|
|_|
FstGauge
Colors: Pink
Location: Number Trader
Description: Cust Gauge speeds up for battle
_ _ _
|_|_|_|
|_|
|_|
|_|
|_|
GigFldr1
Colors: Purple
Location: Undernet 7
Description: Hold 1 more GigaChip!
_ _ _
|_|_|_|
_|_|_ _
|_|_|_|_|
HP+100
Colors: White, Pink, Yellow
Location: Zoo Computer 4, Van outside of TV Station, Undernet 6 NetDealer
Description: Max HP +100!
_ _
_|_|_|
|_|_|
HP+200
Colors: Pink, Yellow
Location: Undernet 1, Undernet 6 NetDealer
Description: Max HP +200!
_ _ _
|_|_|_|
|_|_|
HP+300
Colors: Pink
Location: Under Square NetDealer
Description: Max HP +300!
_ _ _
|_|_|_|
|_|_|_|
HP+500
Colors: Yellow
Location: Secret Area 2
Description: Max HP +500!
_ _ _ _ _
|_|_|_|_|_|
|_| |_|_|_|
HubBatc
Colors: Orange
Location: Secret Area 3
Description: Become one with your Navi!
_ _ _
|_|_|_|
|_|_|_|
|_|_|_|
Humor
Colors: Pink
Location: Job 16
Description: Install and try L Button!
_
|_|
|_|
Jungle
Colors: White
Location: WWW Computer 3
Description: Attracts Wood viruses!
_ _
_|_|_|
|_|_|_|
MegFldr1
Colors: Green, Pink
Location: Team Style LV2/LV3 Upgrade
Description: 1 more MegaChip in folder!
_
_|_|
|_|_|
|_|_|
MegFldr2
Colors: Green
Location: Team Style LV4 Upgrade
Description: 2 more MegaChips in folder!
_ _ _
|_|_|_|_
|_|_|_|_|
OilBody
Colors: Yellow
Location: Hospital Computer 1
Description: Attracts Fire viruses!
_ _
_|_|_|
|_|_|_|
Reg+5
Colors: White, Yellow
Location: Beach Square NetDealer, Undernet 6 BugFrag Dealer
Description: +5MB for chip capacity!
_ _ _
|_|_|_|
Rush
Colors: Yellow
Location: Undernet 6 BugFrag Dealer
Description: VS only! Find invis opponent!
_ _
|_|_|
SetGreen
Colors: Green
Location: White Version only (Ground Style)
Description: Changes panels to grass!
_
_ _|_|
|_|_|_|
|_|
SetHoly
Colors: Green
Location: White Version only (Ground Style)
Description: Changes panels to holy!
_ _ _
|_|_|_|
|_|_|_|
|_|_|_|
|_|
|_|
SetIce
Colors: Green
Location: White Version only (Ground Style)
Description: Changes panels to ice!
_
_ _|_|
|_|_|_|
|_|
SetLava
Colors: Green
Location: White Version only (Ground Style)
Description: Changes panels to lava!
_ _
|_|_|
|_|_|
_ _|_|_|
|_|_|_|_|
SetMetal
Colors: Green
Location: Under Square NetDealer
Description: Changes panels to metal!
_
_ _|_|
|_|_|_|
|_|
SetSand
Colors: Green
Location: Number Trader
Description: Changes panels to sand!
_
_ _|_|
|_|_|_|
|_|
ShdwShoe
Colors: Red
Location: Shadow Style LV1 Upgrade
Description: Walk safe on cracked blocks!
_
_|_|
|_|_|
|_|
Shield
Colors: Blue
Location: Shield Style LV3 Upgrade
Description: Zero dmg w/ B Button+Left
_
_|_|_
|_|_|_|
SneakRun
Colors: Yellow
Location: Zoo Computer 3
Description: Weak enemy stops appearing!
_ _ _
|_|_|_|
|_|_|
Speed+1
Colors: White, Pink, Yellow
Location: E-Mail 6, Yoka 1, Undernet 4, Undernet 6 BugFrag Dealer
Description: MegaBuster speed +1!
_
|_|
SprArmor
Colors: Red
Location: Guts Style LV2 Upgrade
Description: You won't get pushed back!
_
|_|_
|_|_|
|_|_|
Tango
Colors: Pink
Location: Under Square NetDealer
Description: VS only! Heals in a pinch!
_ _
|_|_|
_|_|
|_|_|
|_|_|
Press
Colors: White
Location: Cossack outside of Mayl's House (BubbleMan Scenario)
Description: Shrink in tight places!
_ _
|_|_|
|_|
UnderSht
Colors: White
Location: E-Mail 6
Description: Retain 1HP even on fatal hit!
_ _
|_|_|
|_|
WeapLV+1
Colors: White, Pink, Yellow
Location: Hades Isle Statue, Undernet 6, Number Trader
Description: +1 to PwrAtks!
_ _ _
|_|_|_|
-------------------------------------------------------------------------------
8B) Compression Codes
-------------------------------------------------------------------------------
You can perform those compression codes only if you have the ModTools. If you
have the ModTools, you can use those compression codes to make some programs
smaller. To use them, make sure your cursor is on the correct part on the list
in the right part of the Navi Customizer. Hold select, and press the button
combinations. If you've done it correctly, you'll hear a sound and the program
will become smaller.
AirShoes: Up, B, B, Down, A, R
AntiDmg: L, Left, R, A, Right, Down
Battery: Right, R, Right, R, L, Left
Beat: A, Down, A, A, R, A
BlckMind: Right, Left, Right, Down, R, Down
Block: Down, B, Up, Down, A, Left
BrakBust: R, A, B, Down, L, L
BrakChrg: B, A, Left, L, Up, B
BugStop: B, Down, Up, B, Down, B
BustrMAX: Down, A, R, R, L, Left, Left
Collect: B, Down, Right, R, Right, Right
Custom1: Right, Right, Right, Up, Left, B
Custom2: A, Down, Up, Down, R, Down
DarkLcns: R, L, R, Down, Left, B, R
Fish: L, R, Down, Up, Left, Right
FlotShoe: Left, Down, Left, Down, Left, L
GigFldr1: L, Down, A, Down, R, B, Up
HubBatc: B, Left, A, Down, Down, Up, Left
Humor: Up, R, A, Left, Right, Right
Jungle: A, R, Left, B, B, A
MegFldr1: Right, R, Down, R, L, Left
MegFldr2: A, R, Down, Down, Right, Left
OilBody: Up, Right, A, A, R, Up
QckGauge: B, Down, A, R, Left, R
Reflect: B, Up, A, Left, Left, B
Rush: L, A, Down, B, B, B
SetGreen: Down, R, R, Down, B, Left
SetHoly: A, B, R, R, Left, R
SetIce: A, Up, A, Up, Left, R
SetLava: B, Right, Right, B, R, A
SetMetal: B, R, Right, Right, L, L
SetSand: Left, A, A, B, Up, Left
ShdwShoe: Up, Left, Right, L, Up, R
Shield: Left, Right, Down, R, Down, R
SneakRun: R, L, B, Down, Down, Down
SprArmor: Up, Right, Up, R, Up, Down
Tango: A, Down, Left, L, L, R
UnderSht: Left, Up, B, L, Left, Up
-------------------------------------------------------------------------------
8C) Error/EX Codes
-------------------------------------------------------------------------------
A1: GYU2OPZQ (SprArmor)
A2: 3GKQ2RSQ (BrakBust)
A3: LO13ZXME (BrakChrg)
B1: JHGIUTOP (SetGreen)
B2: ALSK3W2R (SetIce)
B3: Y2UOMNCB (SetLava)
B4: 1LSKUTOB (SetSand)
B5: BM2KWIRA (SetMetal)
B6: UTI3OMDH (SetHoly)
C1: X2CD3KDA (Custom1)
C2: UTIXM1LA (Custom2)
D2C: WS1FS1AQ (DarkLcns)
D2G: OI1UWMAN (DarkLcns)
D2S: P3TOSIIS (DarkLcns)
E1: P2I3MSJL (MegFldr1)
E2: UTIR1SO2 (MegFldr2)
F1: QSAO3C3L (Block)
F2: NC1FKSA2 (Shield)
F3: ITA2CRWQ (Reflect)
G2C: TIS1LAEJ (GigFldr1)
G2G: CVVDS2WR (GigFldr1)
G2S: TUIEO23T (GigFldr1)
H1: A3DJMNB1 (ShdwShoe)
H2: UTIW2SMF (FlotShoe)
H3: SK3LROT1 (AntiDmg)
S2C: TU1AW2LL (HubBatc)
S2G: AX1RTDS3 (HubBatc)
S2S: F2AAFETG (HubBatc)
JIEU1AWT: HP+100
ASK3IETN: HP+200
SIE1TMSD: HP+250
SEIUT1NG: HP+300
GJHURIE2: HP+350
AWE3ETSW: HP+400 (Glitch: Custom -1)
3MZNBXH1: HP+450 (Glitch: Custom -1)
2YTIWOAM: HP+500 (Glitch: Custom -1)
O3IUTNWQ: HP+550 (Glitch: Custom -1)
ZMJ1IGIE: HP+600 (Glitch: Custom -2)
DMGEIO3W: HP+800 (Glitch: Panels turn to Poison Panels when you get off them)
SM2UIROA: HP+900 (Glitch: Panels turn to Poison Panels when you get off them)
CNJDU2EM: HP+1000 (Glitch: Panels turn to Poison Panels when you get off them)
KTEIUE2D: SprArmor
SKDSHUEO: BrakChrg (Glitch: Custom -1)
SI1IEMGO: BrakBust (Glitch: Custom -2)
JDKGJ1U2: MegFldr1
3DIVNEIQ: MegFldr2 (Glitch: Custom -1)
URY33RRO: MegFldr3 (Glitch: Panels turn to Poison Panels when you get off them)
FFIM1OWE: MegFldr4 (Glitch: Panels turn to Poison Panels when you get off them)
SKFBM3UW: MegFldr5 (Glitch: Panels turn to Poison Panels when you get off them)
ZBKDEU1W: Block
EIR3BM3I: Shield
SK13EO1M: Reflect (Glitch: Custom -1)
PEOTIR2G: FlotShoe
GKHU1KHI: ShdwShoe
L3KJGUEO: AntiDmg (Glitch: Custom -1)
ZN3UDOIQ: AirShoes (Glitch: Custom -1)
SJH1UEKA: Humor
UIEU2NGO: SneakRun
SKJGURN2: UnderSht
XBCJF2RI: FstGauge (Glitch: Custom -2)
-------------------------------------------------------------------------------
9) Style Guide
-------------------------------------------------------------------------------
Coming Soon!
-------------------------------------------------------------------------------
10) Shop Lists
-------------------------------------------------------------------------------
Throughout the game, there will be multiple shops. You can buy chips or Navi
Customizer parts with zennys or BugFrags. Below is a complete listing of all
the shops in the game.
-------------------------------------------------------------------------------
10A) Higsby's Shop
-------------------------------------------------------------------------------
Normal Stock
------------
Recov80 * 5000z
RedWave J 7500z
StandOut * 6000z
WatrLine * 6000z
Ligtning * 6000z
GaiaSwrd * 6000z
3x Mine R 10000z
Anubis A 80000z
Chip Order
------------
Cannon C 200z
HiCannon J 500z
M-Cannon Q 1000z
AirShot1 * 600z
AirShot2 * 1200z
AirShot3 * 3000z
LavaCan1 S 4000z
LavaCan2 F 5500z
LavaCan3 J 8000z
Volcano A 14800z
ShotGun J 200z
V-Gun L 300z
SideGun M 400z
Spreader O 1000z
Bubbler D 500z
Bub-V F 1000z
BublSide F 1500z
HeatShot I 500z
Heat-V J 1000z
HeatSide K 1500z
MiniBomb L 100z
SnglBomb H 800z
DublBomb H 2200z
TrplBomb N 4300z
CannBall F 5000z
IceBall M 6400z
LavaBall H 8000z
BlkBomb1 N 3500z
BlkBomb2 K 5000z
BlkBomb3 L 8000z
Sword S 900z
WideSwrd C 1700z
LongSwrd Y 2100z
FireSwrd N 4400z
AquaSwrd N 5300z
ElecSwrd N 7900z
BambSwrd N 7000z
CustSwrd B 3600z
VarSwrd B 10000z
AirSwrd H 5000z
StepSwrd N 7800z
StepCros R 11800z
Slasher B 3600z
ShockWav J 600z
SonicWav M 1000z
DynaWave V 2400z
BigWave J 1300z
GutPunch B 1200z
GutStrgt O 2400z
GutImpct G 4000z
DashAtk G 900z
Burner Q 1600z
Condor I 13500z
Burning L 15000z
ZapRing1 S 600z
ZapRing2 W 1500z
ZapRing3 Z 2500z
IceWave1 A 2000z
IceWave2 D 4000z
IceWave3 C 6000z
Yo-Yo1 E 2800z
Yo-Yo2 J 4500z
Yo-Yo3 O 8000z
AirStrm1 A 1000z
AirStrm2 C 3000z
AirStrm3 A 4400z
Arrow1 B 6900z
Arrow2 F 8500z
Arrow3 A 10500z
Ratton1 F 1000z
Ratton2 F 2200z
Ratton3 F 3000z
FireRatn F 6500z
Wave L 9000z
RedWave J 11500z
MudWave M 13200z
Tornado U 1400z
Spice1 S 3000z
Spice2 K 4600z
Spice3 O 8900z
Shake1 S 4400z
Shake2 L 6600z
Shake3 T 9000z
NoBeam1 K 8200z
NoBeam2 U 10000z
NoBeam3 W 12300z
Hammer P 800z
Geyser C 4000z
Rope1 G 7000z
Rope2 U 9000z
Rope3 U 10000z
Boomer1 T 1600z
Boomer2 V 2800z
Boomer3 Z 4600z
PoisMask A 3000z
PoisFace A 5000z
RockArm1 P 1000z
RockArm2 V 4000z
RockArm3 Z 7000z
CrsShld1 C 3000z
CrsShld2 C 6200z
CrsShld3 C 9900z
Magnum1 H 7000z
Magnum2 N 9000z
Magnum3 I 10000z
Plasma1 R 1300z
Plasma2 M 4000z
Plasma3 P 5800z
RndmMetr I 4000z
HoleMetr H 6000z
ShotMetr D 5500z
Needler1 R 3600z
Needler2 T 5200z
Needler3 U 7000z
Totem1 H 800z
Totem2 C 2800z
Totem3 I 3500z
Sensor1 K 8200z
Sensor2 G 10000z
Sensor3 E 13000z
MetaGel1 C 1500z
MetaGel2 F 3900z
MetaGel3 T 6500z
Pawn B 4000z
Knight C 6000z
Rook D 4800z
Team1 Z 3000z
Team2 D 6000z
TimeBomb N 7000z
Mine S 11000z
Lance H 7800z
Snake Y 28000z
Guard * 100z
PanlOut1 A 100z
PanlOut3 C 900z
PanlGrab A 200z
AreaGrab E 2000z
GrabBack K 5700z
GrabRvng P 11700z
RockCube A 400z
Prism H 9000z
Wind S 700z
Fan L 800z
Fanfare E 3200z
Discord F 6400z
Timpani N 9600z
Recov10 C 100z
Recov30 F 500z
Recov50 E 1000z
Recov80 D 1500z
Recov120 S 3000z
Recov150 N 6000z
Recov200 M 9000z
Recov300 O 12000z
Repair S 1000z
SloGauge * 3000z
FstGauge * 9000z
Panic L 6000z
Geddon1 J 1000z
Geddon2 F 5600z
Geddon3 C 8800z
CopyDmg F 3100z
Invis * 3400z
Shadow H 12500z
Mole1 J 2800z
Mole2 K 4700z
Mole3 M 6200z
AirShoes N 8000z
Barrier R 200z
Barr100 R 3200z
Barr200 R 6200z
Aura I 12000z
NrthWind A 9800z
Mettaur ? ?
Bunny ? ?
Spikey ? ?
Swordy ? ?
Jelly ? ?
Mushy ? ?
Momogra ? ?
KillrEye ? ?
Scuttlst ? ?
Hole Z 13000z
HolyPanl U 6000z
LavaStge J 7200z
IceStage C 5000z
GrassStg E 2000z
SandStge W 3800z
MetlStge M 4500z
Snctuary A 18000z
AntiDmg S 7900z
AntiSwrd K 9200z
AntiNavi N 11100z
AntiRecv D 8800z
Atk+10 * 2000z
Fire+30 * 4300z
Aqua+30 * 4000z
Elec+30 * 5200z
Wood+30 * 5000z
Navi+20 * 8000z
Muramasa M 17000z
HeroSwrd P 14300z
ZeusHamr Z 18900z
StandOut P 9000z
Salamndr ? ?
WatrLine C 8800z
Fountain ? ?
Ligtning L 9400z
Bolt ? ?
GaiaSwrd G 9800z
GaiaBlad ?
Meteors R 17000z
Guardian O 16200z
Anubis A 18000z
GodStone S 12000z
OldWood W 13400z
Jealousy J 16200z
Poltrgst G 18000z
LifeAura D 15000z
FullCust * 10000z
Atk+30 * 13000z
Navi+40 * 1300z
Roll R 5000z
RollV2 R 8000z
RollV3 R 11000z
GutsMan G 6000z
GutsManV2 G 9000z
GutsManV3 G 12000z
GutsManV4 G 15000z
ProtoMan B 10000z
ProtoMnV2 B 13000z
ProtoMnV3 B 16000z
ProtoMnV4 B 19000z
FlashMan F 5000z
FlashMnV2 F 8000z
FlashMnV3 F 11000z
FlashMnV4 F 14000z
BeastMan B 6000z
BeastMnV2 B 9000z
BeastMnV3 B 12000z
BeastMnV4 B 15000z
BubblMan B 7000z
BubblMnV2 B 10000z
BubblMnV3 B 13000z
BubblMnV4 B 16000z
DesrtMan D 8000z
DesrtMnV2 D 11000z
DesrtMnV3 D 14000z
DesrtMnV4 D 17000z
PlantMan P 9000z
PlantMnV2 P 12000z
PlantMnV3 P 15000z
PlantMnV4 P 18000z
FlamMan F 10000z
FlamManV2 F 13000z
FlamManV3 F 16000z
FlamManV4 F 19000z
DrillMan D 11000z
DrillMnV2 D 14000z
DrillMnV3 D 17000z
DrillMnV4 D 20000z
MetalMan M 6000z
MetalMnV2 M 9000z
MetalMnV3 M 12000z
MetalMnV4 M 15000z
KingMan K 8000z
KingManV2 K 11000z
KingManV3 K 14000z
KingManV4 K 17000z
MistMan M 10000z
MistManV2 M 13000z
MistManV3 M 16000z
MistManV4 M 19000z
BowlMan B 10000z
BowlManV2 B 13000z
BowlManV3 B 16000z
BowlManV4 B 19000z
DarkMan D 12000z
DarkManV2 D 15000z
DarkManV3 D 18000z
DarkManV4 D 21000z
JapanMan Y 13000z
JapanMnV2 Y 16000z
JapanMnV3 Y 19000z
JapanMnV4 Y 21000z
FoldrBak * ?
Bass+ X ?
DarkAura A ?
AlphaArmO V? ?
GutsManV5 G ?
ProtoMnV5 B ?
FlashMnV5 F ?
BeastMnV5 B ?
BubblMnV5 B ?
DesrtMnV5 D ?
PlantMnV5 P ?
FlamManV5 F ?
DrillMnV5 D ?
MetalMnV5 M ?
KingManV5 K ?
MistManV5 M ?
BowlManV5 B ?
DarkManV5 D ?
JapanMnV5 Y ?
-------------------------------------------------------------------------------
10B) NetDealers
-------------------------------------------------------------------------------
ACDC 2
------------
HPMemory 1000z
HPMemory 3000z
3x Bubbler E 600z
3x Recov30 F 800z
AreaGrab * 1200z
DashAtk C 1400z
ACDC Square
------------
HPMemory 2000z
HPMemory 5000z
3x Invis * 600z
3x MetlStge D 3000z
ElecSwrd N 3800z
CustSwrd B 5000z
SciLab Square
------------
HPMemory 2000z
HPMemory 4000z
HPMemory 8000z
3x Mole1 * 1000z
3x Tornado C 3000z
AntiDmg M 3800z
TimeBomb K 5200z
Yoka Square
------------
HPMemory 4000z
HPMemory 8000z
HPMemory 12000z
Needler1 J 3200z
BambSwrd P 3500z
Lance Z 4000z
Shake1 R 5000z
StepSwrd P 6400z
Beach Square
------------
HPMemory 5000z
HPMemory 9000z
HPMemory 13000z
3x GrassStg R 1000z
TimeBomb J 4000z
Barr200 R 6000z
VarSwrd D 10000z
Under Square
------------
HPMemory 12000z
HPMemory 16000z
HPMemory 20000z
TimeBomb L 4000z
AirSwrd * 6000z
Navi+20 * 7500z
OldWood W 15000z
Undernet 4
------------
HPMemory 8000z
HPMemory 12000z
HPMemory 16000z
CrsShld3 N 7500z
FireRatn B 9000z
Recov150 * 12000z
StepCros P 13000z
Atk+30 * 14000z
Secret Area 2
------------
HPMemory 20000z
HPMemory 30000z
HPMemory 40000z
3x AirStrm3 I 9000z
BigWave J 11000z
NrthWind C 12000z
GutImpct G 12000z
-------------------------------------------------------------------------------
10C) Navi Customizer Parts
-------------------------------------------------------------------------------
Beach Square
------------
Atk+1 3000z
Charge+1 2000z
Reg+5 5000z
Fish 8000z
Under Square
------------
Battery 8000z
HP+300 20000z
Beat 10000z
Tango 10000z
SetMetal 5000z
-------------------------------------------------------------------------------
10D) BugFrag Dealers
-------------------------------------------------------------------------------
Yoka 1
------------
LavaStge A 35BF
GutStrgt P 50BF
BlkBomb3 G 90BF
VarSwrd C 90BF
StepCros T 95BF
GutImpct I 100BF
Undernet 2
------------
Elec+30 * 15BF
Wood+30 * 15BF
FullCust * 30BF
GodStone S 80BF
Meteors R 150BF
FoldrBak * 200BF
Undernet 6
------------
Speed+1 40BF
HP+100 50BF
Reg+5 70BF
HP+200 80BF
Rush 100BF
BustrMAX 150BF
-------------------------------------------------------------------------------
11) Extras
-------------------------------------------------------------------------------
Throughout the game, there will be various things you can do. Most of them
aren't required to complete the game. Below is a description, guide, or
whatever it may be of those things.
-------------------------------------------------------------------------------
11A) Job List
-------------------------------------------------------------------------------
Job 1 - Please deliver this
------------
"Can someone make a delivery for me? It isn't dangerous, so anyone can do it.
I'm the red Navi between ACDC Square and the Cyber Metro. Come see me, and I'll
tell you the rest."
Go to ACDC 1 through ACDC 3 and talk to the red Navi there. She will give you
the Old Tool. Go to your classroom and jack into the blackboard. Talk to the
green Navi there and give him the OldTool. Return to the red Navi and she will
reward you with a Yo-Yo1 D.
Job 2 - My Navi is sick
------------
"Hello! My Navi's feeling under the weather. Apparently I need a "Recov30 *" to
fix him. Does anyone have a "Recov30 *"? I'll pay a reward to anyone who finds
me the chip! I'm waiting at the SciLab Station."
Go to the SciLab MetroLine Station and talk to the little girl in the corner.
Give her a Recov30 * for a RegUP3.
Job 3 - Help me with my son!
------------
"Um... This is rather embarrassing, but I'm having trouble with my son. I can't
talk about it here, so can you come to Yoka Station? I'd prefer someone skilled
at NetBattling."
Go to the Yoka MetroLine Station and talk to the lady there, then go to ACDC 3
and talk to the bad-looking Navi there. Battle Mettaur2, Fishy, and Boomer to
take care of him. Return to the lady, and she'll reward you with a SpinYllw.
Job 4 - Transmission error
------------
"I sent some data to the wrong place! I need someone to delete it, or there's
going to be trouble. Come to the Virus Lab at SciLab, and I'll fill you in."
Go to the Virus Lab and talk to the man in the corner. Go to Yoka and check the
computer in front of the flamingoes and hippos to fight Yort, Ratty, and
Ratty2. Return to the guy to get a HPMemory.
Job 5 - Chip prices
------------
"I need to know the price a rival is asking for a chip. If he finds out, it
could get ugly, so meet me at ACDC Sqr."
Go to ACDC Square and talk to the green Navi there. Go to SciLab Square and
talk to the purple Navi there. Return to ACDC Square and talk to the Navi
again. Go back to SciLab Square and talk to the Navi. Once again, return to
ACDC Square. The Navi will give you Slasher B.
Job 6 - I'm broke...!
------------
"I know this isn't something to ask a perfect stranger, but can someone PLEASE
lend me 8000 Zennys? I lost my wallet and bag in Yoka. I don't know what to do!
I promise I'll pay you back! I'm at the Inn Lobby."
Talk to the guy at the Yoka Inn Lobby. Go outside, and back in. He says the
Navi carrying the account information got lost in Yoka. Go to Yoka 2, near the
entrance to Yoka 1. Talk to the bad guy to battle Shrimpy2, Spikey2, and
Ratty2. The green Navi will give you CashData. Give the CashData to the guy in
the lobby, and he'll give you 8000 zenny and a HPMemory.
Job 7 - Rare chips for cheap!
------------
"For certain reasons, I need to dispose of a rare chip. I'm inside a Telephone.
The first one who finds me gets the chip!"
Go to Yai's house and jack into her telephone. Talk to the orange Navi. Battle
two Twinners. Get 10000 zennys.
Job 8 - Be my boyfriend!
------------
"Hiya! Do any of you have a male Navi that's kind, smart, handsome and strong?
You know, an all-around great Navi? I'm too busy to explain! Meet me at Beach
Square ASAP!"
Go to Beach Square and talk to the yellow Navi there. For every wrong answer,
you'll have to delete 2 Fishy and a Dominerd2. The correct answers, in order,
are "Yeah, that drama!", "My own CyberMetro?", and "Uh, sure...". You'll get
a StepSwrd O after the three questions.
Job 9 - Will you deliver?
------------
"Oh my aching back! I have to deliver this here chip, but I'll be darned if I'm
not too old for this! Would someone be a darlin' and deliver it for me? I'm
a'waiting at the bottom of the sloped street in front of the Inn!"
Go to Yoka and talk to the old lady near the Yoka Inn. Give the TimeBomb N to
the man in the DNN hallway. Return to the old lady to get an Invis *. Go to
ACDC Square and give the Invis * to the red Navi. Go back to the old lady for
an Aqua+30 *.
Job 10 - Look for friends (Tora)
------------
"I'd like someone to help me find an old friend. If you can help, come meet me
at ACDC Park."
Go to ACDC and talk to the man in the park to get a TickStub. Go to Yoka 1,
follow the blue path and cross the compressed path, and talk to the Navi. Go
to the Zoo at Yoka and talk to the scientist. Return to the man to get a
RegUP3.
Job 11 - Stuntmen wanted! (Tora)
------------
"So you think you're good? Prove it! DNN is looking for a few good stunt Navis
for "Cyber Corps: NetRangers"! For the details, come to Beach 1! This could be
your big debut!"
Go to the bottom level of Beach 1 and talk to the orange Navi. You'll have to
battle viruses for five rounds.
Battle 1
-Yort
-HardHead
Battle 2
-Spikey2
-Mettaur2
Battle 3
-Fishy
-Spikey2
-Shrimpy
Battle 4
-Beetle
-Beetle
Battle 5
-Shrimpy
-Shrimpy
-Boomer
Your reward for defeating all the viruses will be a HPMemory.
Job 12 - Riot stopped (Tora)
------------
"There's a gang of Navis spreading viruses by the TV Station. They're mad
because they lost at N1. I can't handle them alone, so if you can help, meet me
at the Station Lobby."
Talk to the Official in the Station Lobby. Go outside and jack into the van.
Talk to the evil Navi to battle Slimer, Slimer, and Momogro. Jack into the
control panel on the 2nd floor of the TV station. The evil Navi will force you
to battle Fishy, Fishy, and Momogro. Jack into the battle console on the TV
stage and talk to the evil Navi to face Swordy2, Swordy, and Momogro. Return to
the Official to recieve a Tally.
Job 13 - Gathering data (Tora)
------------
"I'm looking for some important data I lost. I can't talk much here. Come to
the teacher's lounge at ACDC School."
Talk to the guy in the back of the teacher's lounge. Talk to the program near
the door in upper SciLab 1. Talk to the purple Navi on the large platform in
ACDC 2. Give him a Yo-Yo1 G for the InsrData. Return to the man for a SloGauge
*.
Job 14 - Somebody, please help!
------------
"Dear Sirs. A fellow teacher informed me of your board. A certain computer is
presently infected by a virus. I seek the aid of a proficient virus-buster. I
am waiting in the Principal's Office of ACDC School."
Talk to the girl next to the Principal's PC in the Principal's Office. There
will be three bombs located throughout the Principal's PC. The first virus
bomb will be located on the red panel in the first area. Choose red to
deactivate it. The second bomb will be found in the second area, and will be
found in the strange statue. Choose wood to stop it from triggering. The last
bomb will be in the same area. Check the thing that looks like the school
server, and choose 0 to deactivate the last bomb. Talk to the girl to recieve
your reward, AntiRecv B.
Job 15 - Looking for condor
------------
"Our condor still hasn't come back. Can someone find it and return it to the
Zoo? Come to the front of the Zoo's Parrot Hut. I'll fill you in on the details
there."
Talk to the girl in the front of the parrots. Talk to the old man in hospital
room on the 2nd floor to get the Old Doll. Check the slide in ACDC Park to
place the old doll there. Enter any other area, and come back to the slide.
Check the slide again to catch the condor. Return to the girl for a SubMem.
Job 16 - Help with rehab
------------
"I'm an Official, but I need someone to help me with rehab. You won't be
battling me. I just want to watch you battle so I can regain my virus busting
instincts. If you've got the time, come inside the Hospital's TV."
Jack into the Hospital TV and talk to the orange Navi.
Battle 1
-Quaker SP
Battle 2
-Viney SP
Battle 3
-Eleball SP
Battle 4
-Puffball SP
You'll get a Humor Navi Customizer part for defeating all of them. You'll also
get a WWW-ID as well.
Job 17 - Old Master
------------
"I'm a used Navi, and lately I've been thinking about my old master. Now I'm
operated by someone else, though, so I can't see her. Can someone go check up
on her? I'm in the SciLab Vending Machine. Please come for more info."
Talk to the Navi in the Vending Machine. Go to the Teachers' Lounge in the ACDC
School, and check the yearbooks there. Talk to the waitress on Beach Street.
Return to the Navi to get a GrabRvng Y.
Job 18 - Catching gang members
------------
"There's been a lot of gang activity in Yoka recently. Can someone with skills
help keep the peace? Ask the program in Yoka Square for more details."
Talk to the program in Yoka Square. It says that there are four bad Navis in
the Yoka area. Go ahead and enter Yoka 2. The first evil Navi can be found by
taking the left compressed path in the compressed path split and following the
path.
-Fishy2
-Ratty3
Return back to the beginning, and follow the blue path to the next evil Navi.
-Fishy2
-Doomer
Go on ahead to Yoka 1, and take a right at the path split. Follow the path to
find another one.
-Fishy2
-Metrod
Go back on the blue path, and you'll find the last one after two series of
compressed paths.
-Fishy
-Trumpy
-Fishy2
Return to the program to get a ExpMemry.
Job 19 - Please adopt a virus!
------------
"Uh... you probably won't believe me, but I picked up some harmless viruses.
They're cute, but alas, I can't keep them. If you want them, come to SciLab 2.
There will be a test to make sure you can raise them properly."
Talk to the red Navi in SciLab 2. Give him 50 BugFrags to get the Bunny virus
family.
Job 20 - Legendary Tomes
------------
"Come to Hades Isle..."
Jack into the console at Hades Isle and follow the compressed path to the end.
Continue to the next compressed path, and go to the end to meet up with a ghost
Navi. He'll speak of three tomes in the Undernet. Talk to the evil Navi in
Undernet 6 to battle him.
-Twinnest
-Twinnest
-N.O
Get the SeaTome from him. Head to the Under Square, and give 7000 zennys to one
of the evil Navis to get the LandTome. The last Navi is found in Undernet 3,
and you'll have to give him a Magnum1 A to get the SkyTome. Before you return
the tomes to the Navi, check the statue in the Teachers' Lounge for 300000
zennys. Then, return to the ghost Navi for a FstGauge *.
Job 21 - Hide and seek!
------------
"We need someone to be It in a game of Hide&Seek! However, this is no ordinary
Hide&Seek! Whoever gets found by the one who's It must hand over a chip! Since
we're looking for someone to be It, you have nothing to lose! So, who's up for
some fun? We'll be waiting by the Ticket Machine in front of the Zoo."
Talk to the boy in front of the Ticket Machine in Yoka. Jack into the Zoo
Computer. There will be one Navi in each of the Zoo Computers. They are very
easy to find, since they're in plain sight. The first Navi will give you a
Sword E. The next one will give you a WideSwrd E. You'll recieve a GutPunch E
from the next Navi. The last Navi will give you a Barrier E. You'll get the
GutImpct H chip as a reward from the boy.
Job 22 - Finding the blue Navi
------------
"We want to meet that Navi MegaMan from the N1 Grand Prix! After seeing him
battle, we're his biggest fans! You don't have to stay long. Please come meet
us! We're waiting in Undernet 2."
Go to the upper portion of Undernet 2 and talk to the green Navi.
-Spikey3
-Metrod
-HardHed SP
You'll get an HPMemory for defeating him.
Job 23 - Give your support!
------------
"I can't be specific, but something awful is happening! Mighty virus busters,
come ASAP to Hades Mntn on Hades Isle!"
Head over to Hades Isle, and talk to the scientist inside to begin a
seven-round battle.
Battle 1
-Mettaur3
-TuffBunny
-Elesphere
Battle 2
-Ratty3
-Swordy3
-Doomer
Battle 3
-Slimest
-Pengon
-Shrimpy3
Battle 4
-Yurt
-LowBlow
-Trumpy SP
Battle 5
-Totun
-Goofball
-Vinert
Battle 6
-Spikey3
-Fishy2
-Metrodo
Battle 7
-Elehornet
-Swordy3
-Scuttlest
You'll get 30 BugFrags as your reward.
Job 24 - Stamp collecting
------------
"Want to enter the Cyberworld's stamp collecting contest? I'll discuss the
specifics in person. Please come to the Seaside Hospital 2F."
Talk to the nurse on the second floor of Seaside Hospital. Go to ACDC 1 and
talk to Prog to get the StmpCard. The first stamp is given by the program on
the large platform in the upper level of SciLab 1. The second stamp is given
by the program in the upper portion of Yoka 2. The final stamp is given by the
program on the large platform in Beach 1. Give the StmpCard to Prog, and return
to the nurse in Seaside Hospital to get a StepCros Q chip.
Job 25 - Help with a will
------------
"I can't figure out my father's will. Can someone help me unravel its puzzle?
First, I'll have to hand over the will. Meet me in front of the Class 5-A at
ACDC School."
Talk to the little girl in front of Class 5-A to get the Will. Check the
squirrel at ACDC 3, and it'll read "Samurai armor of ancient carnage". A virus
battle will follow.
-Totem SP
-Mushy SP
-Needler SP
Go to Ura Inn and check the armor display. The clue is "Demonic fire that boils
water". There'll be another virus battle.
-Heavy SP
-Basher SP
-Volcano SP
Go to Yoka 1 and check the water heater. The written message is "The demon
awaits in Hades". Another virus battle will occur.
-Pengi SP
-Slimer SP
-Jelly SP
Head over to Hades Isle and check the gargoyle statue. The next clue is "The
back pillars rise straight to heaven". Guess what happens next.
-KllrEye SP
-Elebee SP
-Momogra SP
Head over to Undernet 4, and take the left path. Continue to the warp, take it,
and then take the first left. Check the top of the pillar to get the Photo, and
you'll have to battle another group of viruses.
-Twins SP
-Twins SP
-Dominerd SP
Return to the girl and give her the Photo to get a Recov300 R chip.
-------------------------------------------------------------------------------
11B) Trades
-------------------------------------------------------------------------------
1. SonicWav W for ElecSwrd P - Girl in Lounge Hall
2. FireSwrd P for IceStage * - Man in Front of Yoka Inn
3. Shake1 S for VarSwrd B - Official in SciLab
4. Shadow J for AntiSwrd Y - Man on DNN Station Stage
5. HoleMetr H for Rook F - Man in DNN Editing Room
6. Bubbler C for WideSwrd C - Boy in Class 5-B
7. WideSwrd C for Recov120 S - Girl on 2nd Floor of TV Station
8. Recov120 S for DynaWave V - Old Lady in Front of ACDC School
9. DynaWave V for GrabBack K - Man in Hospital Lobby
10. GrabBack K for ZeusHamr Z - Jennifer in Hades Isle
-------------------------------------------------------------------------------
11C) Virus Breeder
-------------------------------------------------------------------------------
The Virus Breeder will appear during the DrillMan scenario. It stores
benevolent viruses, and you will obtain chips to use them in battle. In some
specific areas, a preset battle will trigger and you'll battle the different
versions of a virus, such as Mettaur, Mettaur2, and Mettaur3. After the battle,
the viruses will come back and MegaMan will send them to the Virus Breeder.
Every pen will consist of one virus family, and you can feed them a maximum of
100 BugFrags to power up their attack for the chip. You can distribute the
BugFrags you've already fed among the viruses as well.
When you feed 100 BugFrags to a virus family, you'll get a clue of the location
of the 'boss' of the virus family, which is the SP version of them. You'll also
have to battle them to send them into the virus breeder.
Mettaur Family
------------
Location: Past the WWW door in ACDC 1, bottom square
SP Location: Bottom panel in 5-A Blackboard
Attack Power
-Mettaur: 40
-Mettaur2: 80
-Mettaur3: 120
-Mettaur SP: 150
Bunny Family
------------
Location: Reward of Job 19
SP Location: Top square in Hospital Bed
Attack Power
-Bunny: 60
-TuffBunny: 90
-MegaBunny: 140
-Bunny SP: 160
Swordy Family
------------
Location: Undernet 1 dead end
SP Location: Directly left of warp inside zoo broken alarm
Attack Power
-Swordy: 120
-Swordy2: 120
-Swordy3: 120
-Swordy SP: 120
Spikey Family
------------
Location: Hades Isle statue
SP Location: Dead end in Zoo Computer 2, near entrance to Zoo Computer 3
Attack Power
-Spikey: 50
-Spikey2: 80
-Spikey3: 120
-Spikey SP: 170
Mushy Family
------------
Location: Yellow square in SciLab 2
SP Location: Bottom square in starting area of Hospital Computer 1
Attack Power
-Mushy: 60
-Mashy: 80
-Moshy: 100
-Mushy SP: 120
Jelly Family
------------
Location: Beach 1 dead end
SP Location: Ura Inn Hot Spring
Attack Power
-Jelly: 50
-HeatJelly: 80
-ErthJelly: 80
-Jelly SP: 150
KillerEye Family
------------
Location: Front of Server in Principal's PC 1
SP Location: Northwest panel in SciLab Doorway Console
Attack Power
-KillerEye: 100
-DemonEye: 100
-JokerEye: 100
-KillerEye SP: 150
Momogra Family
------------
Location: Last area of Zoo Computer 4
SP Location: Furthest top square in last square in Yoka 1
Attack Power
-Momogra: 90
-Momogro: 120
-Momogre: 150
-Momogra SP: 200
Scuttlest Family
------------
Location #1: Directly left from warp in Secret Area 1
Location #2: Dead end in Secret Area 3
SP Location: Northeastmost square in Hidden WWW Console
Attack Power
-Scutz: 150
-Scuttle: 200
-Scuttler: 130
-Scuttzer: 100
-Scuttlest: 100
-Scuttle SP: 200
-------------------------------------------------------------------------------
11D) Quiz Family
-------------------------------------------------------------------------------
Folderboy - Hades Isle (only during N1 Grand Prix)
------------
1. Which is heaviest? 100 l of water
2. What is the fake job of BeastMan's operator? Zoo boss
3. Who is the host of N1's Hades Isle battle? Yasu
4. Which style is ideal for operators that use busters!? AquaGuts
5. Which of these is a breaking chip? CannBall
You'll get the N1-FldrA.
NOTE: Folderboy isn't part of the Quiz family.
Mr. Quiz - Hallway of Yoka Inn
------------
1. How many holes are in ACDC Park's Hole Mountain? 3
2. What is on the left screen in the virus lab? Mettaur
3. How many drawings are on the wall outside classroom 5-A? 9
4. How much is a cup of coffee at the Beach Street Cafe? 380 Zennys
5. How many toy pandas are there in the zoo raffle ticket booth? 3
Your reward will be a RegUP3.
QuizMaster - Back of Outdoor Bath
------------
1. Which Breeder Grand Prix did class 5-B win? The 8th
2. What animal pours out water into the inn's outdoor bath? Lion
3. At the mini cake stand in front of the zoo... How many gas bottles are next
to the stand? 2
4. Which of these items is not in Mayl's room? Stuffed animal
5. In what direction is the panda at the zoo looking? Backward
6. How many statues of people are there, just inside the zoo? 3
7. Where is the newest blackboard in the school? Teachers' Lounge
8. How many gold shield displays are in the Principal's Office? 3
9. How much is it buy a lottery ticket in front of the zoo? 300 Zennys
10. Which of these is actually placed in the school? A clay statue
Your reward will be a HPMemory.
Quiz Queen - 3rd Floor of Seaside Hospital
------------
1. Small at noon, tall in the evening, and gone at night: It's... A shadow
2. 3.1415926535... What is this? Pi
3. What do you get when you cross sandals and a banana peel? Slippers
4. What's round on both ends and high in the middle? Ohio
5. What goes up but never comes down? Your age
6. Where would you find Mt. Fuji? Japan
7. A pig gives pork, a cow gives beef, and a baby sheep is? A lamb
8. In the fairy tale, what is Hansel's sister called? Gretel
9. What planet is between Mars and Saturn? Jupiter
10. Which one of these animals lays eggs? A snake
Your reward will be a Barr200 E.
Quiz King - Top of Hades Isle
------------
1. How much is a ticket from ACDC Town to Yoka for a child? It's free!
2. What's the attack force of "CannBall"? 160
3. Dr. Hikari's lab is on what floor in SciLab? The 5th
4. A spider has 8, a rhino has 4, how many have you? 2
5. What did GutsMan have to face in the Endurance Contest? Heat
6. How many girls are in Class 5-A? 4
7. How does Tamako decorate her hair? A silver gear
8. In what field was Wily the master? Robots
9. What is this game's second title? Battle Network
10. What is BubbleMan's dance called? Bubbly Dance
11. What type of Navi is BeastMan? A beast
12. What was Higsby's job in the past? Teacher
13. What name is on the pillars in Metroline Beach Station? st. BEACH
14. In the past, what was Yai crazy about? Folding fans
15. What is the title of the DNN TV series? Love & Loss...
Your reward will be a Navi+40 * chip.
-------------------------------------------------------------------------------
11E) Number Trader Codes
-------------------------------------------------------------------------------
Chips
------------
15789208 - AirShot3 *
54390805 - Bolt *
01697824 - CopyDmg *
88543997 - Fountain *
33157825 - GaiaBlde *
95913876 - GutStrgt S
03284579 - HeroSwrd P
21247895 - HiCannon *
50098263 - Muramasa M
65497812 - Salamndr *
31549798 - Spreader *
76889120 - StepCros S
63997824 - VarSwrd F
Navi Customizer Parts
------------
23415891 - AirShoes
67918452 - FstGauge
19878934 - SetSand
41465278 - WeapLV+1
Key Items
------------
11002540 - SpinBlue
28274283 - SpinGrn
72563938 - SpinRed
77955025 - SpinWhit
90690648 - WrstBand
SubChips
------------
56892168 - FullEnrg
99826471 - FullEnrg
87824510 - LocEnemy
57789423 - MiniEnrg
86508964 - MiniEnrg
24586483 - SneakRun
05088930 - Untrap
46823480 - Untrap
35331089 - Unlocker
-------------------------------------------------------------------------------
11F) E-Mail List
-------------------------------------------------------------------------------
01. NetCrime alert - Mail News
"The number of Net Crimes has increased in recent years. Please be careful of
viruses and evil Navis!"
02. I'm Starting - Dex
"The prelims have started! I'm gonna start without ya! Hurry up and come to
ACDC Square!"
03. It's opened! - Mayl
"We unlocked the school gate! But it's strange... The school doors are
unlocked. Could they have just forgottn? Come as soon as you can! We're waiting
in the school!"
04. Let's battle! - Dex
"I can't sleep... I'm in the park now. Want to NetBattle? Oh, and thanks for
today!! Take this as a thank you from me."
05. New shortcut! - Dex
"Lan, check it out! I made a shortcut from my homepage to ACDC Square! Now you
can go from my homepage straight to ACDC Square!"
06. Fixed - Dad
"Lan, I've fixed the transmission program. I also finished the "Navi
Customizer" I was working on. I'll attach that to this mail, too. If you
install this into your PET and start it up, you can install various programs
into MegaMan. If you program him well, MegaMan can become stronger! I've also
included a few programs. Try them out! When you customize, you will sometime
need to change folders, so I'm sending this, as well."
07. Customizing - Dad
"Just a quick review of the NaviCust rules... Rule #1: Program parts must touch
the Memory Map's Command Line. Rule #2: Plus Parts with a square pattern must
NOT touch the line. Rule #3: You cannot place same color programs next to each
other. Remember these rules when programming, and then select RUN. If you don't
follow these rules, you may create a bug. Also, the colors you can use depend
on your style. If you try using a color you can't use, you'll get an error.
Also, don't forget the "XtraFoldr", your Extra Folder. You can equip your Extra
Folder, but you can't edit it!"
08. Help, huh!! - Higsby
"Lan, it's Higsby! I have a favor to ask you, huh! Could you please come down
to my store, huh?"
09. New shortcut! - Yai
"I can't believe Dex made a shortcut to ACDC Square! Just to show him, I made a
shortcut to the SciLab Square! It's on my homepage. Feel free to use it
anytime! Mine is much better than Dex's!"
10. N1 preliminary - DNN
"The final N1 Grand Prix preliminary will be held today. The location of the
event is a secret. You must all find it by yourselves. We will provide you with
a clue. 'Enemy of viruses; Cyber square; Yellow'. We look forward to your
arriving as soon as possible."
11. Business trip - Dad
"Lan, I have to go overseas for 3 days on a business trip. Since I won't be
home, can you look after mom? Thanks!"
12. Use this - Mayl
"Lan, I'm sorry I got you involved in all of that... But you and MegaMan are
the only ones that I can rely on! I'll be waiting for you two! Here, use this!"
13. Ready, huh!! - Higsby
"Lan, huh-hurry!! The bubble has already turned yellow, huh! If you don't
hurry, it will explode, huh!!"
14. Recording - DNN
"The much-anticipated N1 Grand Prix will be held tomorrow at DNN on Beach
Street. In preparation for the N1, we will be recording a special program in
Beach Square on the Net today. Everyone is invited to come, so feel free to
bring your friends!"
15. C-Beach Pass - DNN
"We forgot to attach an important thing to our last mail. Please use this to
get to Beach Square."
16. New shortcut! - Mayl
"Lan, thank you for the other day. I just made a shortcut from my homepage to
Yoka Square! Please feel free to use it any time!"
17. N1 time!! - Dex
"Hey! Today is finally the N1 Grand Prix! I'm in Block A, so my battle is
pretty early. I'll go on ahead of you to the TV station! See you at the
finals!"
18. Good luck!! - Dad
"Lan, good luck today! I'll be rooting for you on TV! The item I attached will
increase your Memory Map size. This will let you use more programs at once!
That should let you customize MegaMan in new ways. Good luck!"
19. Disembarking - Sunayama
"Hello, Sunayama here! Contestants should come to the studio as soon as you get
off the boat! Ciao!"
20. Yai in trouble - Mayl
"Lan! Can you come outside? I have to tell you something. Yai's in trouble!
Meet me outside the TV station!"
21. Killer plant!? - Mail News
"3 chemical plants in DenCity were covered in vines last night, completely
shutting down all functions. Still no world on how the plants could have grown
so fast, but it is thought that chemical waste could be the cause."
22. Need to talk... - Dex
"We've gotta talk. Come to the park."
23. A shortcut - Tamako
"This is Tamako from the gift shop at the Ura Inn! I made a shortcut to Beach
Square as a promo for my shop! The shortcut is on my homepage! Hope you enjoy
it!"
24. Thanks! - Mamoru
"Thanks for the other day, Lan! Come drop by again, OK?"
25. Mamoru - Hospital
"Mamoru's condition has taken a sudden turn for the worse. We will perform an
emergency operation today."
26. Hurry! - Mr. Match
"Now the WWW is terrorizing the Beach area! Hurry! All I can do now is direct
you, but I'm rooting for you!"
27. Next!! - Mr. Match
"Now the WWW has entered SciLab 1! The Officials are having a hard time. My
former WWW instinct tells me they must be up to something. Hurry over here!"
28. Waiting@Square - Anon
"Come to ACDC Square immediately. I'm in front of the BBS."
29. Newsflash - DNN
"A fire has just occurred at SciLab. At present the fire is localized, but the
internal temperature is 160 degrees and rising. Ten scientists have been
hospitalized."
30. Fire alert! - DNN
"A giant fire has swept through the Internet, causing extreme damage. It
continues to burn with no end in sight. General use Navis should jack out
immediately."
31. Virus breeder - SciLab
"Development of the "Virus Breeder" has finished. Come soon!"
32. Come quickly! - Mayl
"Lan! Help! Roll is in trouble in Zoo Comp 2! Get over here now, kiddo!"
33. Head to Square - Chaud
"Looks like an under-ranked Navi has posted on the ACDC Square BBS. It may be a
trap, so be careful!"
34. Emergency - SciLab
"A meeting concerning the WWW will be held at SciLab today. We planned to meet
only with Official Battlers, but we need all of the talented Battlers we can
find. Please meet ProtoMan at the Internet SciLab Square, and recieve a
"OfclPass" from him. You can use that to take the Metroline. We will be waiting
for you."
35. Use this - Dad
"Lan, you are heading for the toughest battle you've known. I can't stress how
powerful Alpha is... Install this program into MegaMan. This will let you find
Alpha where he hides in Cyberworld. I'm sorry that this is all I can do. Please
forgive me. The fate of the world is in your hands, my sons."
-------------------------------------------------------------------------------
12) Thanks/Copyright
-------------------------------------------------------------------------------
Thanks...
-GameFAQs, for posting this guide.
-Capcom, for making this wonderful game.
-Zidanet129, for allowing me to use information from his Navi Customizer
Guide.
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this document
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
-------------------------------------------------------------------------------
13) Contact
-------------------------------------------------------------------------------
E-mail:
[email protected]
AIM: mister of evil
Please note that I don't need help with things that contain 'Coming Soon!'.
Sooner or later, those sections or information will be completed. For things
marked with a '???' or '(?)', go ahead and do what you want. If you have any
suggestions, corrections, or questions, feel free to contact me.
The remainder of the Undernet 7 area has not been added, but it will be.
Some descriptions for chips, customizer blocks, etc. has not been added.