MegaMan Battle Network 2
*~*~*~VIRUS GUIDE~*~*~*
By Desdaemona
Version 1.4


*-*-*-CONTENTS-*-*-*

Intro
About Viruses and This Guide
Virus List
Navi Viruses
Chip List
FAQ
Extra Notes


*-*-*-INTRO-*-*-*

Liked the game, had some time, so this guide is born... Hope it's helpful :)

This guide is all about the cute little viruses of Megaman Battle Network 2,
where to find them, what you can get from them, their relevant stats, etc.

If anything in here is wrong or you think should be added or what not, email
me at [email protected]. Please don't sent me attachments that requires
installing, though, I simply won't and can't open those. Btw, if you are
getting emails from a [email protected] dating later than December 2002,
it's not from me; that account has been giving me lots of grief and I've
abandoned it.

V1.0 (22/07/2002) First draft done. No one is going to see this draft
    because I'm too embarassed by its lack of stuff, but at least I got the
    majority of the formatting and basic info done.
V1.1 (23/07/2002) Presentable draft. Yes, I'm pretending Koto Mansion and most
    of the WWW areas don't exist.
V1.2 (25/07/2002) Finished Koto Mansion and WWW areas plus a couple of other
    virus updates. Practically done now!
V1.3 (05/08/2002) Big update! Finished all HP, damage and element info. Added
    a chip list for easy reference. Plus included navi viruses and Gosp
    Server1 and a little bit of reformatting. Phew...
V1.4 (28/12/2002) A minor update to polish this thing up a little. Added a FAQ
    section and changed my email, too.


*-*-*-ABOUT VIRUSES AND THIS GUIDE-*-*-*

Viruses and virus families are listed in this guide in alphabetical order.

For viruses in a virus family, they are listed from the wimpiest version to
the strongest. Each upgrade in a virus version equals more HP and damage,
faster movement and increased attack frequency. I don't feel like typing that
out again and again, so assume that if the virus is a tougher version, it
means *at the very least* more HP, more damage, faster movement and increased
attack rate than the previous version. Sometimes the upgraded version also
gets a new ability, which I'll run by in the Comments.

The Comments section is where I'll talk about viral movement and attacking
behavior. E.g., having the Airshoes ability means that the virus floats
above panels, allowing it to travel over squares that are empty or broken
through. Viruses not having the Airshoes ability is confined to travelling
upon filled-in panels, therefore they can be trapped to one square by using
panel-breaking attacks. When I talk about rows and columns, I mean:
if this below is the battle field
# # # | % % % <- row
# # # | % % %
# # # | % % %      | = front line
^                  % = Virus' panels
|                  # = Megaman's panels
column

Element is the special element that the virus is aligned with. There are five
elemental categories in the game: Water, Fire, Wood, Electric and None. None
has no elemental weaknesses while Water is weak to Electric, Fire is weak to
Water, Wood is weak to Fire, and Electric is weak to Wood. Viruses take twice
as much damage from attacks of the element it is weak to.

Damage is the amount of HP the virus's main attack takes away from Megaman
in normal Style on a normal panel. Beside the damage I'll give the element
of the attack. NA stands for not applicable. All virus HP and damage values
stated are for normal mode.

The 'What' secion refers to what chips you can expect to get from them. If I
don't specify busting level, it usually means that you need around 10 (more
like S) to get it. The '~' symbol is my abbreviation for 'around', give or
take a maximum of 2 busting levels. There are no guarantees that you will
receive a chip; there's about a roughly 50% chance you could get some lousy
zennies instead. When Megaman is fighting a group of different viruses, the
chip you receive at the end is random; however, one virus's chip may be more
common than the other viruses' at a specific busting level.

The 'Where' section refers to where the virus can be found.


*-*-*-VIRUS LIST-*-*-*

Beetank Family
Comments: Very annoying, especially when combined with some other viruses,
    like Windboxes, like they usually are. Though the bombs are slow, they
    do damage to an area when they land. Plus, you see them too often.
    Beetank types always stay within their column, with no Airshoes ability.
    They stop briefly to launch their bomb, a projectile attack; they aim
    for the panel Megaman is on, and their range is unlimited.
-Beetank 80HP
    Element: None; Damage: 15 None
    Comments: launches LilBombs (column area of effect)
    What: LilBomb O, LilBomb T, MiniBomb E (~6)
    Where: Lan's Control Panel, Yai's Telephone, Yai's Statue, Dex's
           Computer, Okuden Guardian, Okuden Gas Stove, Gas Comp1, Gas Comp2
-Beetank2 120HP
    Element: None; Damage: 40 None
    Comments: launches CrosBombs (cross area of effect)
    What: CrosBomb J, CrosBomb O
    Where: Yai's Statue, Flight Board, Airplane Television, Netopia 2,
           Netopia 3, Castle Comp2, Castle Comp4
-Beetank3 160HP
    Element: None; Damage: 80 None
    Comments: launches BigBombs (3x3 area of effect)
    What: BigBomb O, BigBomb V (~7)
    Where: Undernet 4, WWW Area 1, WWW Area 2

BlueDemon: See Shadow Family.

BlueUFO: See RedUFO Family.

Brushman Family
Comments: makes holy panels on the virus side and lava, ice, magnet and/or
    poison panels on your side. They warp randomly on the entire battle
    field, including Megaman's side, and never appears alone.
-Brushman 100HP
    Element: None; Damage: NA
    What: HolyPanl L, HolyPanl R (~8)
    Where: Undernet 4
-Brushman2 100HP
    Element: None; Damage: NA
    Comments: easily mistaken for Brushman, but there *is* a slight color
           shift to justify the '2' :p
    What: NA
    Where: WWW Area 1
-Brushman3 200HP
    Element: None; Damage: NA
    What: NA
    Where: WWW Area 3

Buffy: See Puffy Family.

Bunny Family
Comments: A very proliferate family of viruses, as they can be seen in many,
    many places. Their only annoyance is the zap ring's stun, which, if you
    get hit, locks you in place for a couple of seconds for some other
    virus's cheap shots.
    Bunny types hop instantaneously and erratically on all squares; have no
    Airshoes ability. They stop and charge their projectile shot before
    firing; the shot travels down the row and can be blocked by obstacles.
-Bunny 40HP
    Element: Electric; Damage: 15 Electric
    What: ZapRing1 A, ZapRing1 M, ZapRing1 Q
    Where: Lan's Control Panel, Okuden Guardian, Den Area 2, Den Area 3,
           Yumland 1, Yumland 2
-TuffBunny 80HP
    Element: Electric; Damage: 60 Electric
    What: ZapRing2 B, ZapRing2 R (~8)
    Where: Flight Board, Ameroupe Castle Goddess, Netopia 1, Netopia 2,
           Netopia 3
-MegaBunny 120HP
    Element: Electric; Damage: 90 Electric
    What: ZapRing3 E (~9), ZapRing3 Z
    Where: Kotobuki Vending Machine

CanDevil Family
Comments: A weird virus backed by a candle which can be destroyed independent
    of the virus. The candle heals the virus over time, with each upgraded
    candle healing the upgraded virus faster (and harder to destroy).
    They move along one column and pause briefly to toss out a fireball down
    Megaman's row which can be blocked by obstacles. No Airshoes ability.
-CanDevil 130HP
    Element: Fire; Damage: 60 Fire
    What: Candle1 C, Candle1 F
    Where: Millions Bag, Castle Comp1, Castle Comp2, Castle Comp3, Castle
           Comp4, Castle Comp5
-CanDevil2 160HP
    Element: Fire; Damage: 100 Fire
    What: Candle2 A, Candle2 J, Candle2 L, Candle2 T
    Where: Undernet 6
-CanDevil3 300HP
    Elemenet: Fire; Damage: 160 Fire
    What: Candle3 H, Candle3 N, Candle3 W
    Where: WWW Area 2

Canodumb Family
Comments: Stationary, fires an easy-to-dodge cannon down the row only after
    its sensor hits something. Easy sitting ducks for target practicing?
-Canodumb 50HP
    Element: None; Damage: 10 None
    What: Cannon A, Cannon B, Cannon C, Cannon D, Cannon E
    Where: Lan's Doghouse, Dex's GBA, Dex's Computer, School Blackboard
           Den Area 1, Den Area 2, Den Area 3, Gas Comp1, Gas Comp2
-Canodumb2 90HP
    Element: None; Damage: 50 None
    What: HiCannon C, HiCannon D, HiCannon E, HiCannon F, HiCannon G
    Where: Dex's Computer, Ameroupe Castle Goddess, Airplane Television
           Air Comp1, Air Comp3, Air Comp4
-Canodumb3 150HP
    Element: None; Damage: 100 None
    What: M-Cannon E, M-Cannon F (~9), M-Cannon G, M-Cannon H (~6),
           M-Cannon I (~6)
    Where: Kotobuki Autolock, WWW Area 2, Apart Comp1, Apart Comp3, Apart
           Comp4, Gosp Server1

Cloudy Family
Comments: Technically, these viruses don't hurt you, they just summon a
    rainstorm over your head to hurt you instead. The storm cloud moves back
    and forth in one column, so they are easy to avoid, but they do last for
    a few seconds.
    When they jump up very high they cannot be hurt, so attack them when
    they are standing still or as they are just beginning their high jump.
    Movement is erratic; suspends in high air to summon raincloud.
-Cloudy 80HP
    Element: Water; Damage: 30 Water
    What: LilCloud I (not S), LilCloud N
    Where: Ameroupe Hotel Refrigerator, Netopia 1, Netopia 3
-Cloudy2 140HP
    Element: Water; Damage: 80 Water
    What: MedCloud L, MedCloud O
    Where: Undernet 1, Undernet 2
-Cloudy3 220HP
    Element: Water; Damage: 130 Water
    What: BigCloud Q, BigCloud R (~9), BigCloud T, BigCloud U (~9)
    Where: Undernet 5, Undernet 6

DeathFire: See MettFire Family.

Dominerd Family
Comments: StoneBod when not attacking, i.e. takes only 1 damage, it attacks
    by warping into Megaman's face and biting him, the only moment it is
    vulnerable  to regular attacks (they are vulnerable to guard-piercing
    attacks in StoneBod mode). They have Airshoes and drift slowly along
    one column when not attacking.
-Dominerd 100HP
    Element: None; Damage: 100 None
    What: CrShld1 P, CrsShld1 S
    Where: Airplane Television
           Castle Comp1, Castle Comp3, Castle Comp4, Castle Comp5
-Dominerd2 130HP
    Element: None; Damage: 150 None
    Comments: if the battle drags on for longer than 10 seconds, they'll
           use Geddon1 to break up the arena and speed up the carnage
    What: CrsShld2 A, CrsShld2 O
    Where: UnderKoto
-Dominerd3 200HP
    Element: None; Damage: 200 None
    Comments: let them live for more than 3 seconds and they'll use Geddon1,
           cracking all panels
    What: CrsShld3 O, CrsShld3 P
    Where: Undernet 7

Fishy Family
Comments: A very common virus and a very fast one. Fishy types move quickly
    up and down their column until they spot you in the same row, then they
    attack by dashing down the row. It takes a few seconds to charge their
    dash, perfect time to get out of the way. They have the Airshoes ability
    but their dash can be blocked by obstacles, including other viruses and
    the Guardian Statue which they don't activate.
-Fishy 80HP
    Element: None; Damage: 50 None
    What: DashAtk *, DashAtk B, DashAtk D, DashAtk G (~9), DashAtk J (~7)
    Where: Lan's Doghouse, Yai's Telephone, Yai's Statue, Dex's GBA, ACDC
           Playground Broken Toy, Okuden Guardian, Okuden Bear, Okuden Gas
           Stove, Flight Board
-Fishy2 150HP
    Element: Fire; Damage: 100 Fire
    Comments: leaves a trail of burning flames in its wake. If Megaman steps
           on a flame he takes 150 fire damage. The flames burn for a few
           seconds, putting the row out of commission for the time being
           (unless you can stand being burned).
    What: Burner A, Burner B (~8), Burner F (~8), Burner L
    Where: Flight Board, Undernet 4, Undernet 5, WWW Area 1
-Fishy3 ?HP
    Element: ?; Damage: ? None
    What: Zennies
    Where: License tests and infected ice

Flamey Family
Comments: This virus is somewhat stationary, as in if Megaman is not in
    the same row, it stays where it is. If it so much as catches a peep of
    Megaman invading its row, it becomes enraged, shaking with fury for a
    bit, and then angrily bounces down the row, punching out all of the
    panels along the way. Megaman takes damage if he was stupid enough to
    stick around. It has the Airshoes ability.
-Flamey 90HP
    Element: Fire; Damage: 20 Fire
    What: LineOut Q, LineOut T
    Where: Okuden Gas Stove, Bomb Comp2, Bomb Comp4
-Flamey2 ?HP
    Element: Fire; Damage: ? Fire
    What: NA
    Where: License tests and/or message board help requests
-Flamey3 ?HP
    Element: Fire; Damage: ? Fire
    What: NA
    Where: License tests and/or message board help requests

Flappy Family
Comments: These viruses have too many HP, IMO, very annoying when you are
    trying to bust them at the S level. They hop around on their side of the
    battlefield erratically and then suddenly disappear and turn into huge
    anvils above Megaman's head, intending to make some Navi pancake. Their
    attacks are slow, so easy to avoid, but cracks the panel they land on.
    They are out of the attack range of many attacks when they are up high
    in the middle of their hop. They fall through panels that are empty,
    meaning no 'aftershock'. No Airshoes ability.
-Flappy 100HP
    Element: None; Damage: 20 None
    What: Quake1 A, Quake1 W
    Where: Mayl's Computer, Den Area 3
-Flappy2 180HP
    Element: None; Damage: 40 None
    Comments: attack leaves an 'aftershock' in a column, meaning even if
           Megaman avided the attack, he would still take damage if he's in
           the aftershock range (in this case, the same column)
    What: Quake2 B
    Where: Ameroupe Hotel Refrigerator, Air Comp2, Air Comp4, Air Comp5
-Flappy3 240HP
    Element: None; Damage: 100 None
    Comments: attack leaves a cross-shaped 'aftershock'
    What: Quake3 Q, Quake3 W
    Where: Undernet 1, Undernet 2, Undernet 3

FullFire: See MettFire Family.

Goofball: See Puffball Family.

GreenUFO: See RedUFO Family.

Handy Family
Comments: Its time bomb is not dodgeable, but is destroyable. Also, once the
    bomb leaves the Handy's hand, it's a separate entity: if you destroy
    only the virus, its bomb is not automatically destroyed. No Airshoes
    ability; it warps to the front line to set a time bomb in front of it
    on Megaman's side.
-Handy 80HP
    Element: None; Damage: 50 None
    What: TimeBom C, TimeBom M, TimeBom Z
    Where: Yumland 1, Yumland 2, Bomb Comp1, Bomb Comp2, Bomb Comp3, Bomb
           Comp4
-Handy2 120HP
    Element: None; Damage: 80 None
    What: TimeBom2 F, TimeBom2 Z
    Where: Ameroupe Castle Goddess, Air Comp1, Air Comp2, Air Comp4, Air
           Comp5
-Handy3 200HP
    Element: None; Damage: 200 None
    What: TimeBom3 E, TimeBom3 Z
    Where: Apart Comp1, Apart Comp3, Apart Comp4, Gosp Server1

HardHead Family
Comments: Invincible when its red face is not exposed; only vulnerable to
    non-guard-piercing attacks when it opens its mouth to attack Megaman.
    It fires slow cannonballs (at unlimited range) that break the panels
    they lands on. Stationary.
-HardHead 60HP
    Element: None; Damage: 50 None
    What: CannBall O, CannBall Q
    Where: Center Lab Monitor, Koto Area, UnderKoto
-HardHead2
    Element: None; Damage: ? None
    What: NA
    Where: License tests and/or message board requests
-HardHead3 160HP
    Element: None; Damage: ? None
    Comments: always appears with lavagon in Apart Comp3
    What: NA
    Where: Apart Comp3, License tests and/or message board requests

KillPlant Family
Comments: They spit seeds which function like high damage bombs if they land
    on Megaman; their range is restricted: the seeds can only land on the
    column closest to the front line in Megaman's field. If the seeds don't
    hit a target, they become implanted in the panel they land on. In a few
    secs they turn into target-seeking wooden spikes that can shift a
    maximum of one row per column travelled, no backtracking. One seed
    cancels another seed out if they land on the same panel.
    Stationary, with no Airshoes ability.
-KillPlant 100HP
    Element: Wood; Damage: 60 Wood
    What: TreeBom1 B, TreeBom1 H, TreeBom1 R (~7)
    Where: Mother Comp2, Mother Comp3, Mother Comp4, Mother Comp5
-KillWeed 160HP
    Element: Wood; Damage: 100 Wood
    What: TreeBom2 J (~7), TreeBom2 S
    Where: UnderKoto
-KillFleur 220HP
    Element: Wood; Damage: 160 Wood
    What: TreeBom3 O (~8), TreeBom3 P
    Where: Undernet 5

Lavagon 300HP
Element: Fire; Damage: ? Fire
Comments: Pops in and out of hole panels; every once in a while it does a
    fire breath attack to one panel. Rarely appears and never alone.
    There's also an ice version (named aptly icegon) and an electric version
    which are apparently only used for testing purposes.
    What: LavaDrag G, LavaDrag R, LavaDrag Y (Around 8)
    Where: Apart Comp3

Magneaker Family
Comments: They have a Fishy-like dash attack and a bomb that stuns, not a
    pleasant combo. Thankfully, they don't have Fishy-like speed, and the
    bombs are slow, too. No Airshoes ability, so their dash can be blocked
    by an empty panel as well as obstacles.
-Magneaker 160HP
    Element: Electric; Damage: 80 Electric
    Comment: stunning mini bomb (one panel)
    What: MagBomb1 *, MagBomb1 F (~7)
    Where: Air Comp2, Air Comp3, Air Comp5
-Magmacker 200HP
    Element: Electric; Damage: 100 Electric
    Comments: stunning lil bomb (column area of effect)
    What: MagBomb2 *, MagBomb2 D
    Where: Undernet 6
-Magnoid HP
    Element: Electric; Damage: 140 Electric
    Comments: stunning cross bomb (cross area of effect)
    What: MagBomb3 Q (~9), MagBomb3 S
    Where: WWW Area 2

Mashy: See Mushy Family.

MegaBunny: See Bunny Family.

Megalian Family
Comments: They warp around randomly, eventually into Megaman's row where they
    lose their heads, I mean they toss their heads at you yo-yo style. Quite
    painful, actually... no, not for them, I mean for Megaman.
-MegalianA 100HP
    Element: None; Damage: 100 None
    Comments: 10HP Water Aura, pierced by electric attacks
    What: AquaAura A
    Where: Undernet 4
-MegalianH 150HP
    Element: None; Damage: 150 None
    Comments: 40HP Fire Aura, pierced by water attacks
    What: FireAura R
    Where: Undernet 4
-MegalianW 200HP
    Element: None; Damage: 200 None
    Comments: 80HP Wood Aura, pierced by fire attacks
    What: WoodAura S
    Where: Undernet 7
-MegalianE 250HP
    Element: None; Damage: 250 None
    Comments: 100HP Electric Aura, pierced by wood attacks
    What: ElecAura L
    Where: Undernet 7

Mettaur Family
Comments: These viruses must breed faster than bunnies, because they seem to
    be everywhere. They stay in their columns, with no Airshoes; if trapped
    to one square, they attack continuously in desperation. Higher versions
    tend to stay in their shells/shields when not attacking, thus only
    vulnerable to panel-breaking attacks.
    Their wave attacks affect one row and can be blocked by empty panels.
    They attack in turns if they are with buddies of the same species.
-Mettaur 40HP
    Element: None; Damage: 10 None
    What: Shockwave J, Shockwave R, Guard * (~6)
    Where: Lan's Control Panel, Lan's Doghouse, Mayl's Computer, Yai's
           Computer, Yai's Telephone, School Blackboard, Okuden Guardian,
           Okuden Bear, Okuden Gas Stove, Center Lab Monitor, Den Area 1,
           Den Area 2, Den Area 3, Gas Comp1, Gas Comp2, Bomb Comp1, Bomb
           Comp2, Bomb Comp3, Bomb Comp4
-Mettaur2 80HP
    Element: None; Damage: 40 None
    What: SonicWave E, SonicWave I, SonicWave W (~9), Guard * (~6)
    Where: Yai's Statue, Okuden Guardian, Okuden Bear, Ameroupe Hotel
           Refrigerator, Center Lab Monitor, Koto Area, Yumland 1, Yumland 2,
           Netopia 1, Netopia 2, Netopia 3, Mother Comp1, Mother Comp2
-Mettaur3 100HP
    Element: None; Damage: 80 None
    What: Dynawave N, Dynawave Q, Dynawave T (~8)
    Where: Kotobuki Autolock, Netopia 1, Undernet 3, WWW Area 1, Air Comp1,
           Air Comp3, Air Comp5

MettFire Family
Comments: It doesn't do much, just erratically warps around on its side of
    the battle field and then, suddenly, squishes its body into the floor
    (in the back row and/or behind obstacles whenever possible) and summons
    a barrage of meteors to incinerate Megaman in a fireball frenzy. Higher
    versions summon more fireballs per volley. The panel where a fireball
    will land on flashes yellow.
    Ironically enough, the highest version of their chip (Meteor18) is not
    from them.
-MettFire 100HP
    Element: Fire; Damage: 30 Fire
    What: Meteor9 C (~8), Meteor9 S
    Where: Yai's Statue, Bomb Comp4, Mother Comp2, Mother Comp3, Mother
           Comp4, Mother Comp5
-FullFire 150HP
    Element: Fire; Damage: 80 Fire
    What: Meteor12 C, Meteor 12 W (Not S)
    Where: Ameroupe Airport Gift Shop, Kotobuki Vending Machine, Castle
           Comp3, Castle Comp4, Castle Comp5
-DeathFire 200HP
    Element: Fire; Damage: 120 Fire
    What: Meteor15 G, Meteor15 H (~9), Meteor 15 Z
    Where: Undernet 1, Undernet 2, Undernet 3, Undernet 6, WWW Area 2

Mole Family
Comments: Whack-a-mole or rather shoot-a-mole, except you can't ever miss.
    If you do, the mole runs away. Random movement, always alone, does no
    damage whatsoever on Megaman. Appears rarely.
-Mole 10HP
    Element: None; Damage: NA
    Comments: StoneBod; takes only 1 damage per attack.
    What: PopUp D, PopUp I, PopUP T
    Where: Undernet 6
-Mole2 800HP
    Element: None; Damage: NA
    What: Airshoes A (~9), Meteor18 K (~7), VarSword K, VarSword L,
           VarSword N
    Where: WWW Area 3.

Moshy: See Mushy Family.

Mushy Family
Comments: A funny-look mushroom popping out of the grass randomly... any
    grass, even grass on Megaman's side. Their weakness is that they can't
    travel on non-grass squares and their attack don't work on non-grass
    squares. If you destroy all the grass panels, forcing them to stand on
    a non-grass panel, they tremble with fear or grass withdrawal and do
    nothing. They have no Airshoes ability. Spice1/2/3 is good against them
    because they always appear on plenty of grass.
-Mushy 90HP
    Element: Wood; Damage: 20 Wood
    What: Spice1 A
    Where: Millions Bag, Mother Comp3, Mother Comp4
-Mashy 140HP
    Element: Wood; Damage: 40 Wood
    What: Spice2 B (~9), Spice2 H
    Where: Ameroupe Airport Gift Shop
-Moshy 200HP
    Element: Wood; Damage: 80 Wood
    What: Spice3 M, Spice3 P (~8)
    Where: Ameroupe Airport Gift Shop, WWW Area 3

Null Family
Comments: It shuffles around sluggishly on its side of the battlefield,
    looking slow and stupid, but suddenly springs in front of Megaman to
    punch him, knocking him back. If Megaman is behind an obstacle (e.g. ice
    cubes, rock cubes), it pushes the obstacle into him to injure him. And
    That's just its direct attack...
    It heals itself magically over time and is too heavy to be blown around
    by Fan and Wind. No Airshoes ability.
-Null 100HP
    Element: Water; Damage: 40 Water
    Comments: conjures 2 whirlpools (damage: 200) on random panels (as far
           as I can tell anyway) in Megaman's field
    What: Whirlpl A, Whirlpl G (~9)
    Where: Undernet 1, Undernet 2, Undernet 3
-Void 160HP
    Element: Water; Damage: 60 Water
    Comments: conjures 2 whirlpools (damage: 200) on Megaman's field.
    What: Blckhole F
    Where: Undernet 7
-Null&Void
    Element: Water; Damage: ? Water
    Comments: conjures 2 whirlpools (damage: 200) on Megaman's field.
    What: NA
    Where: ?

Octon Family
Comments: Stationary octopi-like viruses that blow bubble bombs out into
    the battlefield. A bubble starts at a set damage; any attack you do on
    the bubble increases its damage by the amount of damage you did on it.
    When the bubble hits something (anything, including obstacles), it blows
    up and damages all panels on the side it blew up in.
    These viruses are super rare, appearing once in a blue moon and never
    ever alone. This sucks because there's a very good chance you'll get
    the chip its companions drop instead of its chip.
-Octon 120HP
    Element: Water; Damage: Varies Water
    Comments: balloon starts at 50 damage
    What: AquaBall A, AquaBall T
    Where: Center Wide Monitor
-Octor 200HP
    Element: Electric; Damage: Varies Electric
    Comments: balloon starts at 100 damage
    What: ElecBall E
    Where: Ameroupe Castle Goddess
-Octovian 320HP
    Element: Fire; Damage: Varies Fire
    Comments: balloon starts at 150 damage
    What: HeatBall F, HeatBall S
    Where: Undernet 7

Poofball: See Puffball Family.

Popper Family
Comments: Invincible unless they dropped down from where ever it is they
    were hiding to attack Megaman. They attack with target-seeking wooden
    spikes that shift a maximum of one row per column travelled. Rarely
    appears and never alone.
-Popper
    Element: Wood; Damage: ? Wood
    What: NA
    Where: License tests and message board help requests
-Popper2 150HP
    Element: Wood; Damage: 80 Wood
    What: LeafShld R, LeafShld W
    Where: Undernet 5
-Popper3 200HP
    Element: Wood; Damage: ? Wood
    What: DropDown S
    Where: WWW Area 2

Protecto Family
Comments: Kill them all in one shot or you can't scratch them at all.
    Basically the game is trying to force you to learn some PAs. Once they
    are gone they are gone for good. They attack everytime the timer goes
    to zero and you can't avoid it.
-Protecto
    Element: None; Damage: ? None
    What: Zennies
    Where: WWW Area 1
-Protecto2
    Element: None; Damage: ? None
    What: Zennies
    Where: WWW Area 2
-Protecto3
    Element: None; Damage: ? None
    What: Zennies
    Where: WWW Area 3

PuffBall Family
Comments: Their masks protect them from all regular attacks from the front
    and all non-piercing attacks when they have the mask on. They attack
    by planting themselves along the front line and sticking their masks
    into Megaman's side of the battle field to inject poison into the panels
    around the mask (including diagonal). If you let the battle drag they'll
    use Areagrab to get closer.
-Puffball 160HP
    Element: Wood; Damage: Varies
    What: PoisMask S, PoisMask W (~8)
    Where: Ameroupe Airport Gift Shop, Mother Comp4, Mother Comp5
-Poofball 220HP
    Element: Wood; Damage: Varies
    What: PoisFace U (~8), PoisFace W
    Where: WWW Area 2, Apart Comp2
-Goofball 3?0HP
    Element: Wood; Damage: Varies
    What: NA
    Where: License tests and/or message board requests

Puffy Family
Comments: Big stationary puffer fish that blows out a bubble which bounces
    around the field until it hits something and explodes, damaging a 3x3
    area. Bubble can be blocked by an empty panel. Never alone.
-Puffy 100HP
    Element: Water; Damage: 50 Water
    What: BubSprd F, BubSprd I
    Where: Undernet 7
-Buffy 200HP
    Element: Fire; Damage: 100 Fire
    What: HeatSprd D, HeatSprd L, HeatSprd M (~9)
    Where: Undernet 5
-Poofy ?HP
    Element: Water; Damage: ?
    What: NA
    Where: License tests and/or message board help requests.

Ratty Family
Comments: Speedy rats that warp around randomly at the blink of an eye. They
    emit smaller rats which can turn once to seek their target. No Airshoes
    ability and never alone (swarm/pack mentality).
-Ratty 60HP
    Element: None; Damage: 50 None
    What: Ratton1 H, Ratton1 I, Ratton1 J, Ratton1 K, Ratton1 L
    Where: Kotobuki Vending Machine, Netopia 2, Netopia 3, Air Comp4
-Ratty2 100HP
    Element: None; Damage: 80 None
    What: Ratton2 J, Ratton2 K (~8), Ratton2 (L), Ratton2 M (~8), Ratton2 N
    Where: Kotobuki Autolock, Apart Comp1, Apart Comp2, Apart Comp3, Apart
           Comp4, Gosp Server1
-Ratty3 160HP
    Element: None; Damage: 120 None
    What: Ratton3 L, Ratton3 M (~8), Ratton3 N (~6), Ratton3 O, Ratton3 P
    Where: WWW Area 2

RedDevil: See Shadow Family.

RedUFO Family
Comments: This virus doesn't hurt you... it does something more annoying: it
    charges at Megaman to steal his chips, leaving him to face its buddies
    with the wimpy buster. Never appears alone; has the Airshoes ability.
-RedUFO 80HP
    Element: Electric; Damage: NA
    What: Catcher N
    Where: Undernet 7, WWW Area 3, Air Comp3, Air Comp4, Air Comp5
-BlueUFO
    Element: Electric; Damage: NA
    What: NA
    Where: License tests
-GreenUFO
    Element: Electric; Damage: NA
    What: NA
    Where: License tests

Scut Types, Elemental
Comments: 200 HP and 100HP non-pierceable Aura, confined to crawling alone
    one column; no Airshoes ability. Anatomically incorrect spiders.
    What: LifeAur1 B, LifeAur1 G, LifeAur1 I, LifeAur1 O
    Where: WWW Area 1, WWW Area 2, WWW Area 3
-Scuttle
    Element: Water; Damage: 100 Water
    Comments: blue, shoots ice cubes that can slide down a row to attack if
           there are no obstacles and/or stay where they are and become
           obstacles. Prefers to be in the same row as Megaman.
-Scuttler
    Element: Electric; Damage: 100 Electric
    Comments: yellow, emits a target-seeking spark that can turn unlimited
           times and backtrack; only lasts for about 5 secs. If hit, Megaman
           gets stunned multiple times. Prefers to be in Megaman's row.
-Scuttzer
    Element: Wood; Damage: 160 Wood
    Comments: green, attacks with target-seeking wooden spikes that can only
           shift one row per column travelled. Prefers not to be in the same
           row as Megaman.
-Scutz
    Element: Fire; Damage: 120 Fire
    Comments: red, attacks by launching a fire bomb that cracks the panel it
           lands on and leaves a burner flame (damage: 60 fire); bomb has
           unlimited range.

Scuttlest 300HP
Element: None; Damage: 160 None
Comments: 150HP non-pierceable Aura and attacks with a hyperbeam down one
    row. Confined to movement in one column; needs to be in the same row
    as Megaman for attack to work; no Airshoes ability; pale grey spider.
    What: LifeAur2 J, LifeAur2 R
    Where: WWW Area 3

Shadow Family
Comments: Sinister dark viruses that are invincible to all but the bite of a
    blade. They seem immobile for a while, but then they warp to Megaman's
    side of the battlefield, changing into daggers (from the sides), axes
    (from the back) and polearms (from the front) to mince Megaman to bits.
    Use sword/blade (including shurikens, scissors, etc.) type chips only,
    don't bother with anything else.
-Shadow 80HP
    Element: None; Damage: 90 None
    What: Shadow1 H, Shadow1 L, Shadow1 R (~9)
    Where: Castle Comp3, Castle Comp4, Castle Comp5
-RedDevil 160HP
    Element: None; Damage: 140 None
    What: Shadow2 E, Shadow2 M (~9)
    Where: Apart Comp3, Apart Comp4
-BlueDemon 200HP
    Element: None; Damage: 190 None
    What: Shadow3 C, Shadow3 F, Shadow3 V (~8)
    Where: WWW Area 1

Shellgeek Family
Comments: Protected by hard shells, they are vulnerable to non-guard-piercing
    attacks only when they emerge from their shells to attack. Stationary,
    they attack by shooting a volley of needles down the row they reside.
-Shellgeek 100HP
    Element: Water; Damage: 30x2 None
    What: DoubNdl A, DoubNdl F (~7), DoubNdl I, DoubNdl J
    Where: Mayl's Piano, Ribitta's Van, Mother Comp4, Mother Comp5
-Shellnerd 140HP
    Element: Water; Damage: 50x2 None
    What: TripNdl I, TripNdl M, TripNdl T (~9)
    Where: Millions Bag
-Shellman 180HP
    Element: Water; Damage: 100x2 None
    What: QuadNdl I, QuadNdl P
    Where: Ameroupe Airport Gift Shop

Shrimpy Family
Comments: Giant shrimps that spit bubbles at you; shrimp saliva is not too
    healthy for Megaman, apparently. They are confined to swimming along one
    column and have no Airshoes ability. Their bubble attack can be blocked
    by obstacles and empty panels.
-Shrimpy 100HP
    Element: Water; Damage: 50 Water
    Comments: shoots Bubblers (one behind target)
    What: Bubbler B, Bubbler P, Bubbler R (~7)
    Where: Mayl's Piano, Ribitta's Van, Center Coffee Machine, Center Wide
           Monitor, Mother Comp2, Mother Comp3, Mother Comp4, Mother Comp5
-Shrimpy2 130HP
    Element: Water; Damage: 100 Water
    Comments: shoots Bub-V (two diagonally behind target)
    What: Bub-V C, Bub-V D, Bub-V J (~6)
    Where: Center Wide Monitor, Castle Comp1, Castle Comp2, Castle Comp3,
           Castle Comp4, Castle Comp5
-Shrimpy3 160HP
    Element: Water; Damage: 150 Water
    Comments: shoots BubCross (four diagonally around target)
    What: BubCross P, BubCross V
    Where: Undernet 1, Undernet 2, Undernet 3

Snapper Family
Comments: They always hide behind an obstacle when not attacking. If you
    destroy that obstacle, they warp around on the battle field franticly
    like a chicken with its head cut off. They have no Airshoes ability.
-Snapper 120HP
    Element: Grass; Damage: 40+80 None
    What: Kunai1 E, Kunai1 P (~8), Kunai1 S
    Where: Apart Comp2, Apart Comp3, Apart Comp4, Gosp Server1
-Snapper2 180HP
    Element: Grass; Damage: 60+120 None
    What: Kunai2 D (~8), Kunai2 F
    Where: Undernet 5
-Snapper3 250HP
    Element: Grass; Damage: 80+160 None
    What: Kunai3 C, Kunai3 G
    Where: WWW Area 3

Sparky Family
Comments: They zigzag down the field at super speeds, incredibly hard to
    dodge. When they encounter an obstacle in the middle row, they circle
    around the obstacle twice and then disappear to start the process all
    over again. They have the Airshoes ability.
-Sparky 100HP
    Element: Electric; Damage: 40 Electric
    What: Satellite1 G
    Where: Flight Board, Ameroupe Castle Goddess, Raoul's Radio, Yumland 1,
           Yumland 2, Mother Comp2, Mother Comp4, Mother Comp5
-Sparkler 120HP
    Element: Electric; Damage: 80 Electric
    What: Satellite2 R
    Where: Yai's Statue, Airplane Television, Air Comp1, Air Comp2
-Sparknoid 150HP
    Element: Electric; Damage: 120 Electric
    What: Satellite3 L (~8), Satellite3 S
    Where: Kotobuki Autolock, WWW Area 1, Apart Comp1, Gosp Server1

Spikey Family
Comments: Very canine-looking and big viruses that cough up fiery hairballs
    at Megaman. They warp around randomly, briefly pausing at Megaman's row
    to aim and fire. They have no Airshoes.
-Spikey 90HP
    Element: Fire; Damage: 20 Fire
    Comments: shoots Heatshots (one behind target)
    What: Heatshot B, Heatshot G, Heatshot P
    Where: ACDC Playground Broken Toy, Ameroupe Airport Gift Shop, Bomb
           Comp1, Bomb Comp2, Bomb Comp3, Bomb Comp4
-Spikey2 120HP
    Element: Fire; Damage: 60 Fire
    Comments: shoots Heat-V (two diagonally behind target)
    What: Heat-V D (~9), Heat-V J, Heat-V N, Heat-V S
    Where: ACDC Playground Broken Toy, Ameroupe Airport Gift Shop, Kotobuki
           Vending Machine, Mother Comp1, Mother Comp2
-Spikey3 200HP
    Element: Fire; Damage: 120 Fire
    Comments: shoots HeatCros (four diagonally around target)
    What: HeatCros P, HeatCros V
    Where: Apart Comp2

Spooky Family
Comments: A ghostly virus you should kill in one shot; otherwise they'll use
    recov# and be back at full health pronto. They loathe being in the same
    row as Megaman and would warp as many times as necessary to ensure that
    Megaman is in a different row. They attack after a lengthy disappearance
    act by reappearing in front of Megaman and licking him. They have the
    Airshoes ability; warps along one column.
-Spooky 50HP
    Element: None; Damage: 30 None
    What: Invis1 *, Invis1 R, Invis1 U, Recov30 H (~6), Recov50 N (~8)
    Where: Yai's Computer, Dex's GBA, Okuden Guardian, Yumland 1, Yumland 2
-Spooky2 80HP
    Element: None; Damage: 80 None
    What: Invis2 *, Invis2 H, Invis2 V (~8), Recov80 F (~8)
    Where: Castle Comp3, Mother Comp2, Mother Comp3, Mother Comp4, Mother
           Comp5
-Spooky3 120HP
    Element: None; Damage: 140 None
    What: Invis3 *, Invis3 K (~7), Invis3 P, Invis3 W, Recov80 O (~7),
           Recov120 S (~8)
    Where: Undernet 2, Undernet 3, WWW Area 1, Castle Comp1, Castle Comp3,
           Castle Comp4

StormBox ?HP
    Element: None; Damage: NA
    What: NA
    Where: License tests and/or message board help requests

Swordy Family
Comments: Knights in tarnished armor eager to dice Megaman into little
    pieces with their Longswrds and Wideswrds; they'll slash at the air if
    they can't reach him. If they continually can't reach Megaman, they'll
    use Areagrab to fix that.
-Swordy 90HP
    Element: None; Damage: 40 None
    What: LongSwrd A, LongSwrd I (~7)
    Where: Yai's Computer, Yai's Telephone, Koto Area, Castle Comp3, Castle
           Comp4
-Swordy2 140HP
    Element: Fire; Damage: 50 Fire
    What: FireSwrd N
    Where: Koto Area, Mother Comp1
-Swordy3 200HP
    Element: Water; Damage: 100 Water
    What: AquaSwrd A, AquaSwrd N, AquaSword W (~8)
    Where: WWW Area 1, Castle Comp3, Castle Comp4, Castle Comp5, Mother Comp1

TuffBunny: See Bunny Family.

Twisty Family
Comments: This family comprises of stationary viruses hiding in the back row,
    using some remote device to control a thingamajig which leisurely roams
    above your side of the battlefield, zapping the area below it once in a
    while. The zap completely destoys the panel and damages Megaman if he
    didn't scoot out of the line of fire. The zapper thing is only destroyed
    if the Twisty virus is destroyed.
-Twisty 80HP
    Element: Electric; Damage: 30 Electric
    What: Remobit1 G, Remobit1 K
    Where: Raoul's Radio, Air Comp2, Air Comp3, Air Comp4,
-Twisty2 100HP
    Element: Electric; Damage: 50 Electric
    What: Remobit2 R, Remobit2 V (Around 8)
    Where: UnderKoto, Undernet 4
-Twisty3 300HP
    Element: Electric; Damage: 70 Electric
    What: Remobit3 L, Remobit3 T
    Where: Kotobuki Autolock

VacuumFan 90HP
Element: None; Damage: NA
Comments: This virus inflicts no damage, just sucks Megaman towards it, which
    can really ruin your defensive maneuvers against the other viruses
    accompanying it. Stationary, never appears alone.
    What: Fan Y
    Where: Raoul's Radio, Mother Comp1

Void: See Null Family.

Windbox 60HP
Element: None; Damage: NA
Comments: This virus inflicts no damage, just blows Megaman away from it,
    screwing with your movement so that other viruses can beat the parity
    bits out of Megaman. Stationary, never appears alone.
    What: Wind G, Wind T
    Where: Lan's Control Panel, Yai's Telephone, Raoul's Radio, UnderKoto

Yort Family
Comments: These viruses have some mean looking yo-yos. Avoid being in the
    same row as them. Quote Manx O'Mega "Beware, their spiked yo-yo's, once
    launched, can deflect your attacks" unquote. They glide along one column
    and send their yo-yos down the row the moment they spot you. Yo-yo range
    is 3 panels.
-Yort 120HP
    Element: None; Damage: 20 None
    Comment: On the third column from the virus, damage is 20+40
    What: Yo-Yo1 E, Yo-Yo1 R, Yo-Yo1 T (~8), Yo-Yo1 V (~8)
    Where: Apart Comp1, Apart Comp2, Apart Comp3, Apart Comp4
-Yurt 180HP
    Element: None; Damage: 40 None
    Comment: On the third column from the virus, damage is 40+80
    What: Yo-Yo2 A, Yo-Yo2 K (~9)
    Where: Undernet 6
-Yart 240HP
    Element: None; Damage: 80 None
    Comment: On the third column from the virus, damage is 80+160
    What: Yo-Yo3 I, Yo-Yo3 M
    Where: WWW Area 3

*-*-*-NAVI VIRUSES-*-*-*

I've decided to include the V3 navis because the game treats them like any
other viruses, meaning you encounter them randomly in an area, you can use
Loc Enemy on them and you can find them in Green Mystery Data. They just
happen to be stronger and higher leveled viruses than the garden variety.

AirManV3 700HP
    Element: None
    What: AirMan A, AirManV2 A, AirManV3 A
    Where: Den Area 1

BassDelux 2000HP
    Element: None
    What: Bass F, BassV2 F, BassV3 X, LifeAur3 E (S), LifeAur3 K (S)
    Where: WWW Area 3

CutManV3 1000HP
    Element: None
    What: CutMan C, CutManV2 C, CutManV3 C
    Where: Yumland 2

FreezeMnV3 1400HP
    Element: Water
    What: FreezeMn F, FrzManV2 F, FrzManV3 F
    Where: Undernet 7

KnightMnV3 1500HP
    Element: None
    What: KnightMn K, KnghtMnV2 K, KnghtMnV3 K, StoneBod S (8, 9)
    Where: Netopia 1

MagnetMnV3 1800HP
    Element: Electric
    What: MagnetMn M, MagntMnV2 M, MagntMnV3 M
    Where: Undernet 2

NapalmanV3 2000HP
    Element: Fire
    What: NapalmMn N, NaplmMnV2 N, NaplmMnV3 N
    Where: WWW Area 2

PharoManV3 1800HP
    Element:
    What: PharoMan P, PharoMnV2 P, PharoMnV3 P, Anubis U (S), Anubis W (S)
    Where: WWW Area 1

PlanetMnV3 2200HP
    Element: Wood
    What: PlanetMn P, PlnetMnV2 P, PlnetMnV3 P
    Where: WWW Area 3

QuickManV3 800HP
    Element: None
    What: QuickMan Q, QuickMnV2 Q, QuickMnV3 Q
    Where: Koto Area

ShadoManV3 1600HP
    Element: None
    What: ShadoMan S, ShadoMnV2 S, ShadoMnV3 S, Muramasa O (10, S)
    Where: Undernet 5


*-*-*-CHIP LIST-*-*-*

All chips dropped by viruses are listed here, for the convenience of chip
hunters. Chips are listed by ID.

001. Cannon    ABCDE  : Canodumb
002. HiCannon  CDEFG  : Canodumb2
003. M-Cannon  EFGHI  : Canodumb3
008. Bubbler   BPR    : Shrimpy
009. Bub-V     CDJ    : Shrimpy2
010. BubCross  VP     : Shrimpy3
011. BubSprd   FI     : Puffy
012. HeatShot  BGP    : Spikey
013. Heat-V    DJNS   : Spikey2
014. HeatCros  PV     : Spikey3
015. HeatSprd  ELM    : Buffy
016. MiniBomb  E      : Beetank
017. LilBomb   OT     : Beetank
018. CrosBomb  JO     : Beetank2
019. BigBomb   OV     : Beetank3
020. TreeBom1  BHR    : KillPlant
021. TreeBom2  JS     : KillWeed
022. TreeBom3  OP     : KillFleur
025. LongSwrd  AI     : Swordy
026. FireSwrd  N      : Swordy2
027. AquaSwrd  ANW    : Swordy3
033. Kunai1    EPS    : Snapper
034. Kunai2    DF     : Snapper2
035. Kunai3    CG     : Snapper3
037. Muramasa  O      : ShadomnV3
038. VarSword  KLN    : Mole2
040. Shockwav  JR     : Mettaur
041. Sonicwav  EIW    : Mettaur2
042. Dynawave  NQT    : Mettaur3
043. Quake1    AW     : Flappy
044. Quake2    BW     : Flappy2
045. Quake3    QW     : Flappy3
048. DashAtk   *BDGJ  : Fishy
050. CannBall  OQ     : HardHead
051. DoubNdl   AIJ    : Shellgeek
052. TripNdl   IMT    : Shellnerd
053. QuadNdl   IP     : Shellman
055. Ratton1   HIJKL  : Ratty
056. Ratton2   JKLMN  : Ratty2
057. Ratton3   LMNOP  : Ratty3
063. ZapRing1  AMQ    : Bunny
064. ZapRing2  BR     : TuffBunny
065. ZapRing3  EZ     : MegaBunny
066. Satelit1  G      : Sparky
067. Satelit2  R      : Sparkler
068. Satelit3  LS     : Sparknoid
069. Spice1    A      : Mushy
070. Spice2    BH     : Mashy
071. Spice3    MP     : Moshy
072. MagBomb1  *F     : Magneaker
073. MagBomb2  *D     : Magmacker
074. MagBomb3  QS     : Magnoid
075. Yo-Yo1    ERTV   : Yort
076. Yo-Yo2    AK     : Yurt
077. Yo-Yo3    IM     : Yart
078. CrsShld1  PS     : Dominerd
079. CrsShld2  AO     : Dominerd2
080. CrsShld3  OP     : Dominerd3
087. PoisMask  SW     : Puffball
088. PoisFace  UW     : Poofball
089. Whirlpl   AG     : Null
090. Blckhole  F      : Void
091. Meteor9   CS     : MettFire
092. Meteor12  CW     : FullFire
093. Meteor15  GHZ    : DeathFire
094. Meteor18  K      : Mole2
095. TimeBom1  CMZ    : Handy
096. TimeBom2  FZ     : Handy2
097. TimeBom3  EZ     : Handy3
098. LilCloud  IN     : Cloudy
099. MedCloud  LO     : Cloudy2
100. BigCloud  QRTU   : Cloudy3
104. Remobit1  GK     : Twisty
105. Remobit2  RV     : Twisty2
106. Remobit3  TL     : Twisty3
107. AquaBall  AT     : Octon
108. ElecBall  E      : Octor
109. HeatBall  FRSU   : Octavian
111. LavaDrag  GRY    : Lavagon
114. Guard     *      : Mettaur, Mettaur2
117. LineOut   QT     : Flamey
118. Catcher   N      : RedUFO
121. Recov30   H      : Spooky
122. Recov50   N      : Spooky
123. Recov80   FO     : Spooky2, Spooky3
124. Recov120  S      : Spooky3
135. Airshoes  A      : Mole2
137. Candle1   CF     : CanDevil
138. Candle2   ATL    : CanDevil2
139. Candle3   HNW    : CanDevil3
143. Wind      GT     : WindBox
144. Fan       Y      : VacuumFan
145. Anubis    UW     : PharoMnV3
149. Invis1    *RU    : Spooky
150. Invis2    *HV    : Spooky2
151. Invis3    *KP    : Spooky3
152. DropDown  S      : Popper3
153. PopUp     DIT    : Mole
154. StoneBod  S      : KnghtMnV3
155. Shadow1   HLR    : Shadow
156. Shadow2   EM     : RedDevil
157. Shadow3   CFV    : BlueDemon
161. LeafShld  RW     : Popper2
162. AquaAura  A      : MegalianA
163. FireAura  R      : MegalianH
164. WoodAura  S      : MegalianW
165. ElecAura  L      : MegalianE
166. LifeAur1  BGIO   : Scuttle, Scuttler, Scutz, Scutzer
167. LifeAur2  JR     : Scuttlest
168. LifeAur3  EK     : BassDelux
176. HolyPanl  LR     : Brushman
203. AirMan    A      : AirManV3
204. AirManV2  A      : AirManV3
205. AirManV3  A      : AirManV3
206. QuickMan  Q      : QuickMnV3
207. QuickMnV2 Q      : QuickMnV3
208. QuickMnV3 Q      : QuickMnV3
209. CutMan    C      : CutManV3
210. CutManV2  C      : CutManV3
211. CutManV3  C      : CutManV3
212. ShadoMan  S      : ShadoMnV3
213. ShadoMnV2 S      : ShadoMnV3
214. ShadoMnV3 S      : ShadoMnV3
215. KnightMn  K      : KnghtMnV3
216. KnghtMnV2 K      : KnghtMnV3
217. KnghtMnV3 K      : KnghtMnV3
218. MagnetMn  M      : MagntMnV3
219. MagntMnV2 M      : MagntMnV3
220. MagntMnV3 M      : MagntMnV3
221. FreezeMn  F      : FrzManV3
222. FrzManV2  F      : FrzManV3
223. FrzManV3  F      : FrzManV3
239. PharoMan  P      : PharoMnV3
240. PharoMnV2 P      : PharoMnV3
241. PharoMnV3 P      : PharoMnV3
242. NapalmMn  N      : NaplmManV3
243. NaplmMnV2 N      : NaplmManV3
244. NaplmMnV3 N      : NaplmManV3
245. PlanetMn  P      : PlnetMnV3
246. PlnetMnV2 P      : PlnetMnV3
247. PlnetMnV3 P      : PlnetMnV3
248. Bass      F      : BassDelux
249. BassV2    F      : BassDelux
250. BassV3    X      : BassDelux


*-*-*-FAQ-*-*-*

Q: What's Ameroupe?
A: It's the place with the castle and back alley ghetto, also Electopia.

Q: I can't find ****V3. Where is it?
A: They are in the locations I've written above in the Navi Viruses section.
  However, it's completely random whether you'll ran into them or not. All
  I can suggest for you to find them is to just wander around in that general
  location and maybe you'll get lucky (or unlucky if you weren't looking for
  them, murphy's law and all). You can use LocEnemy on those viruses.

Q: How do you beat protectos?
A: There are lots of ways to do it, but the most effective-for-all-protecto-
  layouts solution I've found is the UltraBomb PA. The chips for this PA are
  very easy to find, for Beetank#s (which drop them) are very common, and if
  you S rank them, they all drop the O code one.
  Now in your folder you should have 5 BigBomb O, 5 CrosBomb O, 5 LilBomb O
  and 5 FullCust * (to help you assemble the PA easier) and whatever else you
  want. The PA is LilBomb+CrosBomb+BigBomb and has a blast radius of 3x3
  panels around the bomb's landing point, provided that the panel it landed
  on isn't empty. It won't work if it landed in an empty panel.

Q: How do I S rank ****V3?
A: This depends totally on your playing style, but an all purpose method that
  I can suggest is this setup: 5 FireBlad *, 5 AquaBlad *, 5 ElecBlad *, some
  panel stealing chips (for bosses that prefer to stay in the back row), a
  couple of FullCust * (to make the fight go faster) and 4/5 invincibility
  type cards (for most bosses, I suggest Shadow3, but obviously it won't work
  for some, like ShadowmnV3).
  The chips are easy to get, DreamSword does a nice 600 per slice and the
  Shadow3 chips allow you ignore the virus' attack for a while. It may not be
  the uber method, but it's easy to setup and easy to execute. If nothing
  else, this may give you some ideas on how to find a better method.


*-*-*-EXTRA NOTES-*-*-*

Thanks to Capcom and Nintendo for making this game possible in North America
in this lifetime. Thanks to my Baby sister (my personal Shrimpy :p) for taking
down notes for me. Thanks to Manx O'Mega for the UFO, Shadow, Snapper, Sparky,
Null and Yort info. Thanks to Joey98270 for the Null&Void and Goffball info.
Thanks to Bass PikaMew.EXE for the Mole2 and Poofy info. Thanks to Hurricane823
for the Mole2, Poofy, StormBox, Flamey2, Flamey3, and other test/request only
viruses. Thanks to lovely gamefaqs.com and neoseeker.com for hosting this guide.

This document is copyright 2002 of Serena D. a.k.a. Desdaemona. Do not
reproduce or edit this document or portions thereof in any form whatsoever
without my permission. This document is for personal use and the selling of
reproductions, or altered copies of, or any part of this document is not
permitted. This guide cannot be posted on any other site besides gamefaqs.com
without consent of the author, meaning me. You know how it is with sensitive
authors who can't stand plagiarism.