Mahou Sensei Negima!
November 01, 2005, ver 1.0
Gameboy Advance, Japanese version
Copyright 2005 Cogito (GameFAQ user name)

Table of Contents
______________

01. Version Information
02. General Info
03. Copyright Info
04. Basic controls
05. Basic Gameplay
06. Menu translation
07. Star Card List / Ranking list
08. Card Info List
       08.1 Normal sword card
       08.2 Shield card
       08.3 Link / Combo sword cards
       08.4 Long range cards
       08.5 Character-specified cards
       08.6 Effect card
09. Character evaluation
10. Tips
11. Credits

________
01. Version Information

Ver 1.0         Added cards with translation
               Added character information
               Added character evaluation

___________
02. General Info

Cards are being collected and tested on its use.
Translations of card effect are being made accordingly.
Some characters grow faster than others, rendering them more
desirable in your party.

____________
03. Copyright Info

This guide may only be copied for personal, private use.
Unauthorised use of this guide is strictly prohibited and
considerd a violation of copyright.

Only may GameFAQs.com and Ken Akamatsu, the author of this series
may host this guide.

_____________
04. Basic controls

       A       =       Accept
       B       =       Decline
       L       =       Map activation (Providing you have the map of the floor)
       R       =       Instant Text (Hold 'R' to skip conversation really fast)
       Start   =       Access the Menu (Not available in some areas)


______________
05. Basic Gameplay

       \\\\\\\\\\\\\\//////////////
       \\\\\\\\\\\  +0  ///////////    <---   GP (gauge point)
       \\\\\\\\\\\\\\//////////////
       \\                        //
       \\                        //    <---   Determines the type of card it is.
       \\                        //
       \\                        //
       \\                        //
       \\                        //
       \\                        //
       \\\\\\\\\\\\\\//////////////
       \\  AP  xxxx              //    <---   Used when it is your turn to attack
       \\\\\\\\\\\\\\//////////////
       \\  DP  yyyy              //    <---   Used when defending
       \\\\\\\\\\\\\\//////////////



In this game, the combat sequence is pretty simple.
When it is your turn,

Phase 0)   The number of cards you have is increased until 7.

Phase 1)   If you have any Effect cards (No. 105-150), you can activate
          one per turn.
          Or you can reject the use with 'B' button to save them.

Phase 2)   Negi Springfield always starts.  You have three choices for him.
          a) Menu      b)Next (Do Nothing)        c) Choose a card


Phase 2a)  If "Menu" is selected, you can choose the following
          Note: Items are scrolled using the "right" button

          d) Mahou (Magic)
          - This card is a pink card

          -   The first magic card is flans exarmatio
              which basically makes the selected enemy weaker

          -   The second magic card is heal
              which heals a selected party member slightly

          e) Curative item
          - The card has an orb on a blue background

          - The selected item heals for HP xxx
            to how many (1 person or all)

          f) Buff effect
          - The card has a humanoid figure with
            an up arrow on a blue background

          -   Escape.  Card looks like a figure running towards the left
          -   Magic release.  Card looks like a six-sided pentagram
              Forces an instant victory.

          -   Strength Seal.  Looks like the buff effect.
              Increases the AP of 1 person (Not the card) for one turn.
              For example, Asuna could inflict extra 100 points of
              damage with 500AP card with this card in effect.
          -   Defense seal.  Looks like the buff effect.
              Increases the DP of 1 person (Not the card) for one turn.

          -   Life breath.  Looks like a cross with a halo above.
              Revives one at 50%

          -   Life Miracle.  Looks like a cross with a halo above.
              Revives one at 100%

         g) Escape
         -   The party attempts to escape.

Phase 3) The other party members choose the following the actions
        a)Next (Do Nothing)        b) Choose a card

       For phase 2 and 3,
       take note that if you don't have enough GP for a card, using
       an effect card or character specified card which is not the character
       (EG. Negi-kun using Asuna-only card),
       it becomes a 300AP/200DP reverse-side card.
       This is applies to normal cases.

Phase 4) Combat takes place.
           - Your card's AP is pitted against opponent card's DP.
             AP must be more than DP to win.
           - Any special effect such as GP or AP increment takes place.
           - Damage is calculated and deducted appropriately.
           - Other special effects takes place, like counterattack, etc

If any opponent remains alive, it becomes its turn.


_____________
06. Menu translation

Press start to access the Menu and Kamo-kun will appear with 4 options

1)Battle Cards          (Access decks and cards)
2)Item Cards            (Check and use Items)
3)Status                (Check the status of your characters)
4)Save                  (Records your game)

Press A on Battle Cards will bring you to a menu with 5 options....From top

1)View Cards                (View current deck cards here)
2)Deck Construction         (Create/modify deck here)
3)Set Deck                  (select deck to use
                           if you have more then 1 preset deck)
4)Card fusion               (Fuse Cards here to create new ones)
                           *Requires completion of 10th level
5)Card List                 (List of all cards obtained)

Press A on View cards will give you 2 options
1a)View your deck
1b)View others

Press A on Deck Construction will bring you to a screen
with 3 options.  These are Decks 1-3.

Choosing one wil give you 3 more options
2a)Modify current deck       (lets you customise current deck)
2b)Auto construction         (Auto makes premade decks)
2c)Deck reset                (Clears current deck)

Choosing Auto Construction lets you choose from 4 types of decks.

2bi)   Balanced Deck     -   This deck is a balance of offensive and
                            defensive cards from the cards you currently have

2bii)   Offensive Deck   -   This deck is mainly attack cards and have
                            few defense and effect cards

2biii)   Defensive Deck  -   This deck creates a defensive stance.

2biv)   Card effect Deck -   This decks focuses on the special effect of cards.

Note:   Auto construction are usually pretty weak because it mainly ignores
       character-specified cards and linked cards.
       Self-customisation is still the best, in my opinion.


____________
07. Star Card List / Ranking list

1 Star Cards
#001, #002, #003, #004, #007, #008, #009, #012, #017, #018, #023, #026,
#027, #029, #033, #034, #035, #042, #049, #050, #051, #052, #057, #059,
#060, #061, #066, #070, #071, #074, #076, #084, #089, #097, #098, #105,
#106, #107, #108, #109, #121, #123, #128, #129, #136, #146, #147

2 Star Cards
#005, #006, #010, #013, #014, #019, #025, #030, #031, #036, #038, #039,
#041, #047, #053, #054, #055, #058, #062, #067, #078, #081, #082, #083,
#086, #091, #093, #099, #100, #101, #110, #111, #112, #113, #117, #119,
#120, #125, #130, #138, #141

3 Star Cards:
#011, #016, #020, #021, #022, #024, #032, #037, #040, #043, #044, #045,
#046, #056, #063, #069, #072, #073, #075, #087, #088, #092, #096, #103,
#118, #124, #131, #132, #137, #139, #143, #148, #149

4 Star Cards:
#015, #028, #048, #065, #068, #077, #080, #085, #090, #094, #095, #102,
#114, #115, #116, #122, #126, #127, #133, #134, #135, #140, #142, #144,
#145, #150

5 Star Cards:
#064, #104*

When you do card fusion, the resultant card should follow
the highest star rating.


_________
08. Card Info List

GP -- Gauge Point
AP -- Attack Point
DP -- Defense Point

Colour explanation:

Red background are normal cards
Blue back ground are link cards
Green back ground are long range cards
Yellow effects around the shield allows the defense against all enemies
targeting the character
Three sparkling orbs around the sword means special effects
Swords with +1 -> 0 GP, -1 -> -2 GP and -3 -> -5 GP are characterized
under the same category


08.1 Normal sword card  (#001 - #032)
#001 -- 1 Star
GP +1
AP 300
DP 300
Can put any number in the deck with this card

#002 -- 1 Star
GP +1
AP 400
DP 200
Can put any number in the deck with this card

#003 -- 1 Star
GP +1
AP 250
DP 200
When own gauge is 0, AP +200

#004 -- 1 Star
GP +1
AP 300
DP 200
When enemy's gauge is 2 and above, AP +200, DP +300.

#005 -- 2 Stars
GP +1
AP 200
DP 300
When own's gauge is 2 and above, AP +300.

#006 -- 2 Stars
GP +1
AP 300
DP 0
When attack succeeds, GP becomes +2

#007 -- 1 Star
GP +0
AP 400
DP 400
No special effect.

#008 -- 1 Star
GP +0
AP 500
DP 200
No special effect.

#009 -- 1 Star
GP +0
AP 400
DP 200
When attack succeeds, AP +200.
*AP 400 becomes AP 600 if the card wins the combat phase.

#010 -- 2 Stars
GP +0
AP 550
DP 0
Attack target is randomly chosen.

#011 -- 3 Stars
GP +0
AP 300
DP 200
When attack succeeds, all enemies are attacked.
* Non-targeted enemies that are attacked in this manner
  cannot defend themselves with cards

#012 -- 1 Star
GP +0
AP 450
DP 200
Guard break with AP 200 (if attack is successfully blocked)

#013 -- 2 Stars
GP +0
AP 400
DP 200
When attack succeeds, the enemy will be paralysed
*Enemy loses its attack action next turn, meaning
only Effect cards can be used.

#014 -- 2 Stars
GP +0
GP 300
DP 300
When own's gauge is 2 and above, AP +300.

#015 -- 4 Stars
GP +0
AP 400
DP 300
When three people uses this card at the same time, AP +400
* Difficult to use since the card limit in a deck is 4.

#016 -- 3 Stars
GP +0
AP 400
DP 200
When own HP is below 1/10, AP +400
* May be redundant for the player unless used in combo with #117

#017 -- 1 Star
GP -1
AP 500
DP 500
No special effect.
* Can be used in combo with #116

#018 -- 1 Star
GP -1
AP 600
DP 400
No special effect.

#019 -- 2 Stars
GP -1
AP 500
DP 300
When attack succeeds, AP +200.

#020 -- 3 Stars
GP -1
AP 650
DP 0
Attack target is randomly chosen.

#021 -- 3 Stars
GP -1
AP 400
DP 400
When attack succeeds, all enemies are attacked.

#022 -- 3 Stars
GP -1
AP 300
DP 300
If a Effect card is used (eg. AP+100 to one person),
AP +400 DP +400.

#023 -- 1 Star
GP -1
AP 550
DP 300
Guard break with AP 300 (if attack is successfully blocked)

#024 -- 3 Stars
GP -1
AP 500
DP 300
When attack succeeds, the enemy will be paralysed

#025 -- 2 Stars
GP -1
AP 400
DP 200
When own HP is below 1/2, AP +300

#026 -- 1 Star
GP -2
AP 600
DP 700
No special effect.

#027 -- 1 Star
GP -2
AP 750
DP 600
No special effect.

#028 -- 4 Stars
GP -2
AP 400
DP 400
If a Effect card is used (eg. AP+100 to one person),
AP +400 DP +400.

#029 -- 1 Star
GP -3
AP 800
DP 800
No special effect.

#030 -- 2 Stars
GP -3
AP 900
DP 700
No special effect.

#031 -- 2 Stars
GP -5
AP 1500
DP 1000
No special effect.

#032 -- 3 Stars
GP +1
AP 300
DP 300
During fusion, increases the rank of card.
* Some strange observations found,
Combining with an odd number card, the resultant card
may increase by 1 star
Combining with even cards, you usually get a card with
same ranking.
YOu may get #064, Negi's 5 star card,
in some fusion cases like #032 + #032.


08.2 Shield card        (#033 - #48)
Counter cards will attack back if you succeeded in defending

#033 -- 1 Star
GP +1
AP 0
DP 400
Defense (single)

#034 -- 1 Star
GP 0
AP 0
DP 500
Defense (all)

#035 -- 1 Star
GP 0
AP 0
DP 600
Defense (single)

#036 -- 2 Stars
GP 0
AP 0
DP 450
Defending against long ranged cards (Bow types), DP +500

#037 -- 3 Stars
GP 0
AP 0
DP 400
Defending against special effects cards, DP +350

#038 -- 2 Stars
GP +1
AP 0
DP 350
Link. Combo 1 - DP +100, Combo 2 - DP +200

#039 -- 2 Stars
GP 0
AP 0
DP 400
Combo 1 - DP +200, Combo 2 - DP +400

#040 -- 3 Stars
GP 0
AP 0
DP 450
Defense (all), enemy loses link effect

#041 -- 2 Stars
GP -1
AP 0
DP 650
Defense (all), guard break effect do not work

#042 -- 1 Star
GP -1
AP 200
DP 600
Counter, AP 300

#043 -- 3 Stars
GP -1
AP 0
DP 600
Defending against character specified card, DP +400
* Umm, pretty useless since only evangeline poses a threat in SP

#044 -- 3 Stars
GP -1
AP 300
DP 600
Defending against long ranged cards, DP +200.
Counter, AP +450

#045 -- 3 Stars
GP -1
AP 0
DP 500
Defense (all). When defense succeeds, Gauge +1
*Pretty useful if you can successfully defend against more than one attack.

#046 -- 3 Stars
GP -2
AP 0
DP 1000
Defense (single)

#047 -- 2 Stars
GP -2
AP 300
DP 800
Counter, AP +400

#048 -- 4 Stars
GP -2
AP 0
DP 200
Defense (all). Enemy's card is reverse-sided.
* This makes the opponent's card to become 300AP/200DP,
  pretty useful if you're in a pinch.


08.3 Link / Combo sword cards   (#049 - #56)
When character A uses a combo card, the combo
taking place is the total number of links other characters played.
Combo 2 always override combo 1.
Crossed swords are cards with combo effect.
Last but not least, there are some character
specified cards that are affected by link cards.

#049 -- 1 Star
GP +1
AP 300
DP 200
Link. Combo 1 - AP +100, Combo 2 - AP +200

#050 -- 1 Star
GP +1
AP 300
DP 200
Link. Combo 2 - AP +150, DP +250
* For this card's special effect to take place,
all 3 characters must use link cards.

#051 -- 1 Star
GP 0
AP 400
DP 300
Link. Combo 1 - GP +1

#052 -- 1 Star
GP 0
AP 500
DP 200
Link.

#053 -- 2 Stars
GP 0
AP 250
DP 450
Link. Combo 1 - AP +300

#054 -- 2 Stars
GP 0
AP 400
DP 200
Link. Combo 1 - If attack succeeds, attack all enemies

#055 -- 2 Stars
GP -1
AP 600
DP 300
Link. Combo 1 - AP +100, Combo 2 - AP +200

#056 -- 3 Stars
GP -3
AP 900
DP 400
Link. Combo 2 - AP +300


08.4 Long range cards   (#057 - #62)
Long range cards are generally stronger than the no effect cards
at the expense of having 0 DP.
In addition, these cards tend to favor Tatsumiya Mana in particular.

#057 -- 1 star
GP +1
AP 450
DP 0
Long range

#058 -- 2 Stars
GP 0
AP 400
DP 300
Link. Long range

#059 -- 1 Star
GP 0
AP 550
DP 0
Long range

#060 -- 1 Star
GP -1
AP 650
DP 0
Long range

#061 -- 1 Star
GP -2
AP 800
DP 0
Long range

#062 -- 2 Stars
GP -3
AP 950
DP 0
Long range


08.5 Character-specified cards  (#063 - #104)
Cards that can only be used by specified character
shown in the picture.
If other characters violate such cards, they
become reverse-sided (300AP / 200DP).

#063 -- 3 Stars
GP -3
AP 1100
DP 700
Negi specified

#064 -- 5 Stars
GP -2
AP 600
DP 300
Negi specified.  When attack succeeds, attack all enemies.

#065 -- 4 Stars
GP -3, NEGI
AP 0
DP 0
Negi specified.  Number of link cards in deck x 50 = AP / DP
* If you have 8 link cards,
this card when played is 400AP / 400DP

#066 -- 1 Stars
GP -2
AP 700
DP 500
Asuna specified. When attack succeeds, AP +300

#067 -- 2 stars
GP -3
AP 1200
DP 500
Asuna specified

#068 -- 4 Stars
GP -1
AP 450
DP 300
Asuna specified.  "Artifact". AP added = GP x 100
* So if Asuna-san have 5 GP before using this card, the card becomes
  450 + 500 = 950AP

#069 -- 3 Stars
GP -1
AP 600
DP 300
Asuna specified. Combo 1 - AP +200, Combo 2 - AP +300
* Take note that this card has no link effect.

#070 -- 1 Star
GP 0
AP 0
DP 650
Konoka specified. Defense (all enemies)

#071 -- 1 Star
GP 0
AP 0
DP 500
Konoka specified.  If defense succeeds, recover 20% HP

#072 -- 3 Stars
GP 0
AP 0
DP 500
Konoka specified. All party members, DP +100

#073 -- 3 Stars
GP 0
AP 0
DP 500
Konoka specified.       Combo 1 - All party members, DP +200.
                       Combo 2 - All party members, DP +300.

#074 -- 1 Star
GP 0
AP 500
DP 300
Setsuna specified. Guard breaks with AP 300
(if attack is successfully blocked)

#075 -- 3 Stars
GP -1
AP 650
DP 450
Setsuna specified

#076 -- 1 Star
GP -1
AP 600
DP 400
Setsuna specified. Guard breaks with AP 400
(if attack is successfully blocked)

#077 -- 4 Stars
GP -1
AP 500
DP 400
Setsuna specified.  enemy defense (all) card, DP -200

#078 -- 2 Stars
GP -1
AP 600
DP 400
Setsuna specified. Combo 1 - Guard breaks with AP 500
(if attack is successfully blocked)

#079 -- 1 Star
GP 0
AP 0
DP 800
Nodoka specified. Defense (single)

#080 -- 4 Stars
GP 0
AP 400
DP 400
Nodoka specified.  For this phase, all cards'
AP and DP values cannot be changed

#081 -- 2 Stars
GP 0
AP 0
DP 600
Nodoka specified. Combo 1 - DP +200, Combo 2 - DP +400

#082 -- 2 Stars
GP -1
AP 500
DP 400
Kaede specified. If attack succeeds, attack all enemies.

#083 -- 2 Stars
GP -1
AP 650
DP 450
Kaede specified.  Defending against a long range card, DP +500

#084 -- 1 Star
GP -2
AP 800
DP 700
Kaede specified

#085 -- 4 Stars
GP -2
AP 600
DP 600
Kaede specified.  Guard breaks AP 400, Counter AP 400

#086 -- 2 Stars
GP -3
AP 1000
DP 1000
Kaede specified

#087 -- 3 Stars
GP -3
AP 650
DP 500
Kaede specified. Attacks twice

#088 -- 3 Stars
GP -1
AP 600
DP 450
Kaede specified. Combo 2 - attack twice

#089 -- 1 Star
GP 0
AP 400
DP 300
Tatsumiya specified. When attack succeeds, enemy GP -1

#090 -- 4 Stars
GP 0
Tatsumiya specified.
For this phase, all enemies' GP will not rise

#091 -- 2 Stars
GP -1
AP 500
DP 400
Tatsumiya specified. When attack succeeds, enemy GP -1

#092 -- 3 Stars
GP -2
AP 600
DP 500
Tatsumiya specified. When attack succeeds, enemy GP -2.

#093 -- 2 Stars
GP -1
AP 500
DP 400
Tatsumiya specified.
               Combo 1 - When attack succeeds, target enemy GP -1
               Combo 2 - When attack succeeds, target enemy GP -2

#094 -- 4 Stars
GP -2
AP 900
DP 0
Tatsumiya specified..  Long range

#095 -- 4 Stars
GP -3
AP 0
DP 400
Tatsumiya specified.
AP of card = Total AP of long range cards of party members.
* It is really too bad that this is not a long range card because
most of Mana's buffs affect long range cards >_<

#096 -- 3 Stars
GP 0
AP 600
DP 400
Kuufei specified.

#097 -- 1 Star
GP 0
AP 200
DP 600
Kuufei specified.  Counter AP 400

#098 -- 1 Star
GP -1,
AP 300
DP 700
Kuufei specified.  Counter AP 500

#099 -- 2 Stars
GP -2,
AP 400
DP 800
Kuufei specified.  Counter AP 600

#100 -- 2 Stars
GP -2,
AP 500
DP 200
Kuufei specified.  When own HP is less than 1/2, AP +500

#101 -- 2 Stars
GP -3
AP 1000
DP 700
Kuufei specified

#102 -- 4 Stars
GP -3
AP 400
DP 700
Kuufei specified. Defense (all), Counter AP 500

#103 -- 3 Stars
GP 0
AP 0
DP 600
Kuufei specified.       Combo 1 - Counter AP 450
               Combo 2 - Counter AP 650

#104 -- 5 Stars
GP -2
AP 800
DP 400
Evageline specified.
When attack is successful, attack all enemies.
* Combine 2 #64 (5 star Negi card) to get this.


08.6 Effect card        (#105 - #150)
These cards are played at phase One,
before you choose what cards to attack with.

#105 -- 1 Star
GP 0
One ally AP +100

#106 -- 1 Star
GP 0
All allies AP +50

#107 -- 1 Star
GP 0
One ally recovers 20% HP

#108 -- 1 Star
GP 0
For one turn, all allies DP +100

#109 -- 1 Star
GP 0
From enemy's hand, discard one card.

#110 -- 2 Stars
GP 0
For one ally, when attack succeeds, AP +200.

#111 -- 2 Stars
GP 0
For all allies, when attack succeeds, AP +100.

#112 -- 2 Stars
GP 0
For one ally, GP cost is reduced by 1.
* Only effective for cards with negative number.

#113 -- 2 Stars
GP 0
For one turn, all enemies' GP cost increases by 1
* Only effective for cards with negative number.

#114 -- 4 Stars
GP 0
All enemies GP +1
* Useful if casted on you.

#115 -- 4 Stars
GP 0
In this phase, all allies using cards
with no special effects, AP +150

#116 -- 4 Stars
GP 0
For Card #017 (GP -1 AP 500 DP 500), AP +400

#117 -- 2 Stars
GP 0
Reduces an ally's HP to 1, AP +300

#118 -- 3 Stars
GP -1
All enemies will attack the selected ally.
* Useful for defense (all) cards,
especially #45 for GP increment

#119 -- 2 stars
GP 0
For 1 turn, all enemies cannot use long range cards.

#120 -- 2 Stars
GP 0
Cards used by allies have link effect added

#121 -- 1 Star
GP 0
1 selected ally using long range card, AP +150

#122 -- 4 Stars
GP -1
For long range card, when attack succeeds, enemy GP -1

#123 -- 1 Star
GP -1
Negi specified. All allies' AP +100

#124 -- 3 Stars
GP -2
Negi specified.  1 selected ally's GP cost is 0.

#125 -- 2 Stars
GP 0
Asuna specified. Asuna's AP +200

#126 -- 4 Stars
GP 0
Asuna specified. All enemies' GP becomes 0.

#127 -- 4 Stars
GP 0
"Sis mea pars" (pact activate). During one turn, Asuna's attack
and defense are increased.

#128 -- 1 Star
GP 0
Konoka specified. Selected ally recovers 30% HP.

#129 -- 1 Star
GP -2
Konoka specified. Entire party recovers 40% HP

#130 -- 2 Stars
GP 0
Konoka specified.  Increase a selected ally by GP +1

#131 -- 3 Stars
GP -1
Konoka specified. Incrase a selected ally by GP +2

#132 -- 3 Stars
GP 0
Konoka specified.
Transfer all GP from all members to selected ally.
* Any excess GP is wasted

#133 -- 4 Stars
GP 0
"Sis mea pars".
During one turn, Konoka's attack and defense are increased.

#134 -- 4 Stars
GP 0
Setsuna specified. All ally members get Guardbreak AP +100

#135 -- 4 Stars
GP 0
"Sis mea pars".
During one turn, Setsuna's attack and defense are increased.

#136 -- 1 Star
GP 0
Nodoka specified. "Artifact".  Reveals enemy's hand.

#137 -- 3 Stars
GP 0
Nodoka specified.  For 1 turn, enemy cannot use effect.

#138 -- 2 Stars
GP 0
Nodoka specified.  Enemy's GP is reduced by 1.

#139 -- 3 Stars
GP -1
Nodoka specified.  All enemies' GP are reduced by 1.

#140 -- 4 Stars
GP -1
Nodoka specified.  All enemies cannot use AP 0 cards.
* Possibility to null most shield cards

#141 -- 2 Stars
GP -1
Nodoka specified.
From enemy hand, two random cards are dicarded

#142 -- 4 Stars
GP 0
"Sis mea pars".
During one turn, Nodoka's attack and defense are increased.

#143 -- 3 Stars
GP 0
Kaede specified.
Anyone can use any character-specified card
(EG. Negi can use Kaede's specified card)

#144 -- 4 Stars
GP -2
Kaede specified.
When an ally member uses a reverse card, it will have AP 750.
* A very useful card since instead of having a AP 300 reverse card,
  you get a AP 750 card.  Available to all allies.

#145 -- 4 Stars
GP -2
Kaede specified.  Kaede attacks twice.
* Do not stack Kaede's double attack cards

#146 -- 1 Star
GP 0
Tatsumiya specified.
For long range attack, when attack succeeds, AP +200

#147 -- 2 Stars
GP -1
Tatsumiya specified.
All ally members' long range cards, AP +150

#148 -- 3 Stars
GP -1
Tatsumiya specified.
All allies' long range cards, GP cost is reduced by 1.

#149 -- 3 Stars
GP 0
Kuufei specified.
All enemy targets Kuufe.  Counters AP +300

#150 -- 4 Stars
GP -1
Kuufei specified.
AP 0 card becomes AP 750.


_________________
09. Character Evaluation

Negi Springfield

Your main character, whom you are stuck using as the first character.
He is the only character allowed to use the "menu" option.
His specials are satisfactory as he has an AP 600 attack-all card.
In addition, he has an effect card that renders the GP cost of a card
to 0 which is devastating with high GP cost cards.
Lastly, if he uses a AP >700 card and his character specific card,
Negi unleases a series of sagitta magica.

Experience needed to level up to 28: 50170 Exp
Status at level 28      458 HP  162 AP  110 DP


Kagurazaka Asuna

You get her the earliest.
She has high AP and HP but slightly weaker in DP.
However, her best trait is her Exp growth,
which she requires less to level up.
Her main weakness is her Artifact card which takes sometime to
inflate its potential
Asuna has 3 special cutscenes, activated the same way as Negi.
The first is the common one where she kicks the enemy in the face
The other 2 are activated from the #68 Artifact card.
The weaker one is the harisen and the stronger, ensis exorcizans.

Experience needed to level up to 28: 34640 Exp
Status at level 28      502 HP  184 AP  102 DP


Konoe Konoka

Basically a support character.
Her Effect cards focuses on healing or manipulating the party's GP
while her specified cards are pure defense cards.
If you're not playing a counterattack style or GP intensive style,
you're better off using others.
A pity that her potential is sullen in this manner.
Her cutscene is activated upon use of an effect cards, appearing as
the regins medicans.

Experience needed to level up to 28: 41360 Exp
Status at level 28      368 HP  139 AP  143 DP


Sakurazaki Setsuna

A offense-oriented character with the specialty of Guardbreak.
Her specified cards are rather cost effective ( 0 or -1)
allowing the ease of executing her cutscene.
Perhaps her 'minor' drawback is the lack of a high AP card for
a kessen ougi cutscene and the amount of experience needed to level up.
Her cutscene is "Hyakka Ryouran".

Experience needed to level up to 28: 58010 Exp
Status at level 28      410 HP  176 AP  110 DP


Miyazaki Nodoka

Whilst Konoka buffs your party, Nodoka hinders the enemy.
Her specified cards are pretty strong in the DP department, with
a card that prevents AP and DP values from changing.
By hindering, I meant like reducing their GP or card use prevention.
If you play against a human,
I guess she can be irritating to your opponent.
She is the last character whose cutscene is activated by Effect cards,
which is the summoning of her artifact.

Experience needed to level up to 28: 45380 Exp
Status at level 28      347 HP  133 AP  130 DP


Nagase Kaede

Another balanced character whose AP is slightly weaker than Negi but
her experience growth is slightly faster than his later.
She has a lot of specified cards at her disposal, including
an attack all card and attack twice cards.
Her effect cards can be useful in a pinch,
such as the card rendering reverse cards to have 750AP.
Her cutscene is her in a ninja gear, holding a large shuriken.

Experience needed to level up to 28: 52760 Exp
Status at level 28      388 HP  157 AP  125 DP


Tatsumiya Mana

If you dislike the enemy to use powerful GP cards, she is your type.
Her specified cards mainly targets the enemy's GP and her strongest
cards are powerful.  #95 can be a potential killer with over 1600AP.
Moreover, her effect cards boost the usability of long range attacks.
In addition, she has adequate HP with good AP to make up for her poor DP.
Her main drawback is perhaps her Exp growth, like Setsuna.
Her cutscene starts with a few shots, ending with her holding two guns.

Experience needed to level up to 28: 57770 Exp
Status at level 28      448 HP  183 AP  94 DP


Kuu Fei

Kuufei's playing style is somewhat unique.  You can play her as a normal
offense-oriented character or a counter-attack playing style.
I can say that her #096 AP 600 card is the one of the strongest 0GP card.
Her effect cards are somewhat unique, one rendering all to attack her.
For her status growth, she is extremely offense oriented with the highest AP
and the lowest DP and HP I have seen.
However, she makes up with a fast experience growth


Experience needed to level up to 28: 39373 Exp
Status at level 28      304 HP  197 AP  88 DP


_______
10. Tips

a.      Talk to people everytime you finish one floor of the dungeon library,
       some of the girls give you cards, like Evangeline.

b.      Try to defeat those with lower HP first as it may mean one less
       attack directed at your party.

c.      Try to have a balanced deck, meaning to include some shield cards
       and effect cards.
       The DP value of the card will not matter for you if they get broken.

d.      The clones of the girls may have low HP but they can still
       use character specified cards on you.

e.      flans exarmatio does something extra to the monster clones of the girls.
       Go to 'Gallery' under 'options' in the main menu to check your exploit.

f.      After saving Nodoka, Asuna will ask you a question
       when you visit her outside the dungeon.
       If you admit that she's hindering you, she'll leave you and
       goes to a part of the dungeon.
       She should be somewhere at level 5.

g.      When you rescue Yue, there will be a
       5 minute timer after the conversation
       and you will need to run back via normal means.
       However, there is no monster encounter during this period.
       Use the "L" button to navigate back with a map,
       if you have the map of the floor.

h.      At floor 15, you will face a decision point.  You8 will get the
       2 choices whether to fight the fake Evangeline.
       If "yes", you will fight her.
       She has 888HP and the reward is >3000 Exp and cards

       If "no", the true form of fake Eva appears and you get a CG.
       The Slime has 1480HP and the reward is about 2000 Exp and cards.
       Note: At any point, during the fake Eva fight,
       Negi uses flans exarmatio,
       it becomes the slime with the reward of the "no" option.

i.      Save often.  There is no price for saving.

j.      You meet your first partner, Asuna, after completing floor 2,
       the library area.
       Switches are introduced in this area, floor 1 and 2.

k.      You will recruit Setsuna and Konoka after completing floor 4,
       the garden area.
       Teleporters are introduced in this area, floor 3 and 4.

l.      You have to kill all the plant clones at level 5 and 6 to save Nodoka.
       The jungle area, floor 5 and 6,
       introduces double map exploration design.
       I think two of the Baka rangers, Kuufei and Kaede,
       join you after this.

m.      You will save Yue and recruit Mana after completing floor 8,
       the deeper jungle area.
       Slides and broken cracks are introduced in this area, floor 7 and 8.

n.      If you thought part (m) is weird, you start playing tomb raiders
       for floor 9 and 10.
       Trap doors and rolling boulders
       (activated with cracks) are introduced.
       You will save Ayaka from her demise after completion of level 10.

o.      At floor 11, you will be introduced to direction platforms,
       where you will move to wherever the arrow points to.
       At floor 12, waterfalls are obstacles you need to deactivate.
       The boss of this area is pretty weak
       and you will save Baka Pink, Makie at floor 12.

p.      From level 13-15, the area is rather beautiful,
       featuring waterfalls, bridge platforms, etc
       AT floor 13, step onto the top right crack in the center house.
       From this area onwards, all you have learned will be tested.
       Chachamaru is absent from the training area
       until you save her at floor 15.

q.      From floor 16-19, you will learn the grueling nature of dungeons.
       Introduction of "right way, wrong way" illusion area and destroying
       crystals with rolling boulders.
       The last home teleporter is located at the end of floor 19.

r.      The last floor is the return of the bosses you met in earlier areas.
       In addition, you get to fight the legendary dragon and finally,
       Nagi Springfield.

s.      There is no New game plus, so save before you fight the dragon.


______
11. Credits

- Ken Akamatsu for creating "Mahou Sensei Negima"
- Marvelous Interactive for creating this game :)
- GameFAQs fr hosting this FAQ