_____ _ _ _____
| __ \ | | | | / ___| _
| | \/ ___ | | __| | ___ _ __ \ `--. _ _ _ __ (_)
| | __ / _ \| |/ _` |/ _ \ '_ \ `--. \ | | | '_ \
| |_\ \ (_) | | (_| | __/ | | | /\__/ / |_| | | | |_
\____/\___/|_|\__,_|\___|_| |_| \____/ \__,_|_| |_(_)
_____ _ _ _ ___
|_ _| | | | | | / _ \
| | | |__ ___ | | ___ ___| |_ / /_\ \ __ _ ___
| | | '_ \ / _ \ | | / _ \/ __| __| | _ |/ _` |/ _ \
| | | | | | __/ | |___| (_) \__ \ |_ | | | | (_| | __/
\_/ |_| |_|\___| \_____/\___/|___/\__| \_| |_/\__, |\___|
__/ |
|___/
DJINNI STAT BOOSTER-GUIDE
BY DEMOONI (MSN/e-mail:
[email protected])
v1.0 - 20. October 2003 - First version out! \^o^/
v2.0 - 21. October 2003 - Locations and Djinni-boost amounts added
v2.1 - 26. November 2003 - Minor outlay corrections
v2.2 - 31. March 2004 - Added the sites this FAQ can be found at
v2.3 - 04. May 2004 - Minor spelling corrections
v2.4 - 25. September 2004 - Minor content corrections and additions
======================================================================
TABLE OF CONTENT
======================================================================
1. Introduction and e-mail policy
2. The boosts
3. The locations
4. Credits
5. Copyright
* THIS FAQ CAN ONLY BE FOUND IN THE FOLLOWING SITES:
www.gamefaqs.com
www.rpgclassics.com
www.neoseeker.com
koti.mbnet.fi/demooni
PLEASE INFORM ME IF YOU FIND THIS FAQ ON ANY OTHER SITE *
======================================================================
1. INTRODUCTION AND E-MAIL POLICY
======================================================================
Well, the making of this guide actually started when I started to list
the statistics of the Djinni for my own use, but then thought
"hey, why not" and made it into a guide. That's about it.
If you have a reasonable question, suggestion or a correction, feel
free to MSN/e-mail me. Do not ask stupid questions or spam.
======================================================================
2. THE BOOSTS
======================================================================
Here we go. I've listed the stat areas and amount that each Djinn
boosts.
============================
-------
Jupiter
-------
Aroma HP --- --- --- AGL LCK
+ 11 --- --- --- 03 02
Blitz HP PP STR --- --- ---
+ 10 04 03 --- --- ---
Breath HP --- --- DEF AGL ---
+ 09 --- --- 03 04 ---
Ether HP PP --- --- AGL LCK
+ 08 04 --- --- 03 02
Gale HP --- --- --- AGL LCK
+ 10 --- --- --- 05 03
Gasp HP PP --- --- --- ---
+ 09 04 --- --- --- ---
Haze HP --- --- DEF AGL LCK
+ 10 --- --- 02 03 02
Lull HP PP --- --- --- ---
+ 11 06 --- --- --- ---
Waft HP --- STR --- --- ---
+ 11 --- 04 --- --- ---
Wheeze HP PP STR --- --- ---
+ 09 03 05 --- --- ---
Whorl HP --- STR DEF --- ---
+ 12 --- 03 02 --- ---
---
Breeze HP PP --- DEF --- LCK
+ 12 05 --- 02 --- 01
Gust HP --- STR --- AGL ---
+ 09 --- 02 --- 02 ---
Kite HP PP --- --- AGL ---
+ 08 04 --- --- 03 ---
Luff HP PP --- DEF --- LCK
+ 11 05 --- 02 --- 01
Smog HP --- STR --- --- ---
+ 09 --- 03 --- --- ---
Squall HP --- STR --- --- ---
+ 10 --- 05 --- --- ---
Zephyr HP PP --- --- AGL LCK
+ 11 03 --- --- 02 01
============================
----
Mars
----
Cannon HP --- STR --- --- ---
+ 10 --- 03 --- --- ---
Char HP --- STR --- AGL LCK
+ 09 --- 02 --- 02 01
Coal HP PP --- --- AGL ---
+ 11 03 --- --- 03 ---
Core HP --- STR DEF --- ---
+ 08 --- 04 02 --- ---
Fugue HP PP --- DEF --- ---
+ 11 04 --- 02 --- ---
Fury HP PP --- --- --- ---
+ 14 04 --- --- --- ---
Kindle HP --- STR --- --- LCK
+ 08 --- 05 --- --- 01
Reflux HP --- --- DEF --- LCK
+ 09 --- --- 03 --- 02
Shine HP --- STR DEF AGL ---
+ 09 --- 02 03 02 ---
Spark HP PP --- --- --- ---
+ 11 06 --- --- --- ---
Tinder HP PP --- --- --- ---
+ 14 05 --- --- --- ---
---
Corona HP PP --- DEF --- LCK
+ 12 03 --- 03 --- 01
Ember HP PP --- DEF AGL ---
+ 09 04 --- 02 02 ---
Fever HP --- STR --- AGL ---
+ 08 --- 03 --- 02 ---
Flash HP PP --- DEF --- ---
+ 14 03 --- 02 --- ---
Forge HP --- STR --- AGL LCK
+ 10 --- 02 --- 02 02
Scorch HP --- STR --- --- ---
+ 08 --- 03 --- --- ---
Torch HP --- STR --- --- ---
+ 09 --- 03 --- --- ---
============================
-------
Mercury
-------
Balm HP PP --- --- --- ---
+ 13 04 --- --- --- ---
Chill HP PP --- DEF --- ---
+ 10 03 --- 02 --- ---
Eddy HP --- --- --- AGL LCK
+ 09 --- --- --- 03 02
Fog HP --- --- DEF AGL LCK
+ 09 --- --- 02 02 01
Gel HP --- STR --- AGL ---
+ 09 --- 05 --- 02 ---
Rime HP PP --- --- --- ---
+ 10 06 --- --- --- ---
Serac HP --- STR --- --- ---
+ 12 --- 03 --- --- ---
Shade HP --- --- DEF --- LCK
+ 09 --- --- 03 --- 02
Sour HP PP STR --- --- ---
+ 08 04 03 --- --- ---
Spring HP PP --- --- --- ---
+ 11 05 --- --- --- ---
Steam HP --- STR --- --- ---
+ 10 --- 05 --- --- ---
---
Dew HP PP --- --- AGL ---
+ 13 04 --- --- 04 ---
Fizz HP PP --- DEF --- ---
+ 09 04 --- 03 --- ---
Hail HP --- STR --- --- LCK
+ 09 --- 04 --- --- 01
Mist HP --- STR --- --- ---
+ 11 --- 04 --- --- ---
Sleet HP --- STR --- --- LCK
+ 12 --- 03 --- --- 01
Spritz HP PP --- --- AGL ---
+ 08 04 --- --- 03 ---
Tonic HP PP --- DEF --- LCK
+ 08 03 --- 02 --- 02
============================
-----
Venus
-----
Crystal HP PP --- DEF --- ---
+ 10 05 --- 02 --- ---
Echo HP PP STR --- --- ---
+ 09 04 03 --- --- ---
Flower HP PP --- --- --- ---
+ 12 04 --- --- --- ---
Geode HP --- STR --- --- ---
+ 12 --- 06 --- --- ---
Iron HP --- --- DEF AGL ---
+ 11 --- --- 02 03 ---
Meld HP --- --- --- AGL LCK
+ 09 --- --- --- 09 01
Mold HP --- STR --- AGL LCK
+ 08 --- 04 --- 02 01
Mud HP PP --- --- AGL ---
+ 10 04 --- --- 03 ---
Petra HP --- --- DEF --- ---
+ 11 --- --- 03 --- ---
Salt HP PP --- --- --- LCK
+ 09 05 --- --- --- 01
Steel HP --- STR DEF --- LCK
+ 09 --- 04 02 --- 01
---
Bane HP --- STR --- --- ---
+ 12 --- 04 --- --- ---
Flint HP PP STR --- --- ---
+ 08 04 03 --- --- ---
Granite HP --- --- DEF AGL LCK
+ 09 --- --- 02 02 01
Ground HP PP --- --- AGL ---
+ 09 03 --- --- 03 ---
Quartz HP PP --- --- AGL ---
+ 10 03 --- --- 03 ---
Sap HP --- STR --- --- LCK
+ 19 --- 03 --- --- 01
Vine HP PP --- DEF --- LCK
+ 12 04 --- 03 --- 01
======================================================================
3. THE LOCATIONS
======================================================================
The *FIGHT*-tag indicates that you must win the Djinn in battle before
it'll join you.
NOTE: I've gotten a few questions about this. If a *FIGHT* Djinni
escapes during battle, it disappears from the room.
Just go to another room and go back, and it should be
there again.
-----
Venus
-----
Echo - As soon as you leave Daila he appears automatically
Iron - *FIGHT* Random encounter in the forest next to Madra
Steel - *FIGHT* Solve a small puzzle in the Kibombo Statue.
Mud - *FIGHT* Use Cyclone to some weeds in the underground part of
Kibombo Statue
Flower - *FIGHT* Solve a small puzzle in the Taopo Swamp
Meld - *FIGHT* Ride the logs in Islet Cave
Petra - *FIGHT* Random encounter in the continent of Hesperia. In the
southeastern part of the continent, ride up the river.
At some point you'll see a patch of land with a forest.
Walk around in the forest and you'll encounter Petra.
Salt - In the critical southeastern part of Contigo, there is a
circle of weed. Use Scoop on the little dirt part in the
middle.
Geode - At Atteka Inlet, use Lift on the stone there, and then
Cyclone the leaves.
Mold - In the northeastern part of Prox. Go at him, and he'll
slide away. Go north and use Scoop on the little bump
of snow.
Crystal - *FIGHT* In Yampi Desert Cave, use Scoop on the bump
whirling in the patch of sand.
----
Mars
----
Cannon - *FIGHT* Solve the little puzzle in Dehkau Plateau
Spark - Use Scoop on the right spot in Mikasalla, at the area where
the chicken and sheep are. Go through the cavern.
Kindle - *FIGHT* Wander around a bit in the Gondowan Cliffs
Char - In Gondowan Cliffs, have Piers freewe a certain puddle. Then
make your way to a green mushroom named Healing Mushroom.
Take it to an old couple to Madra.
Coal - Give the Dancing Idol to Lady Uzume in Izumo.
Reflux - *FIGHT* Solve the ice-slide puzzle in Tundaria Tower
Core - *FIGHT* Random encounter in the continent of Atteka.
Land on one of the two beaches in the western part of the
continent. Go west, and you'll find a forest surrounded by
water. Wander around in that forest.
Tinder - Solve a small puzzle in Hesperia Settlement.
Shine - Use Force on a tree stump in the western part of Contigo
Fury - *FIGHT* In Magma Rock, you'll see it if you aren't blind
Fugue - *FIGHT* In Mars Lighthouse, can't really miss it
-------
Jupiter
-------
Breath - *FIGHT* In the Shrine of the Sea God. Can't miss him.
Blitz - *FIGHT* Solve a small puzzle in Yampi Desert.
Ether - Maha the Werewolf gives Ether to you
Waft - *FIGHT* In Kibombo Mountains. Return when you have Piers.
Haze - In Apojii Islands, use Sand on the beach to get to the other
side of the few rocks. Go along the path and you'll soon
find him.
Wheeze - *FIGHT* Random encounter in the unnamed southern snowy
continent. Wander around in the area surrounded by mountains
in the western part.
Aroma - *FIGHT* Solve a small puzzle in Shaman Village
Whorl - *FIGHT* A small puzzle in Jupiter Lighthouse
Gasp - *FIGHT* Go through the Trial Road Cave. This Djinn will avoid
you, but if you use Reveal you'll notice a small platform in
the middle of every pond. Use these to catch this Djinn.
Lull - After you have the Magma Ball, go to Loho and fire the cannon.
Follow the opened path.
Gale - *FIGHT* Solve the small puzzle in Treasure Island.
-------
Mercury
-------
Fog - *FIGHT* In Kandorean Temple, backtrack a little after getting
the Psynergy Lash
Sour - *FIGHT* Random encounter in the area north from Mikasalla.
Wander around in the area between the two mountains, near
the cave.
Shade - Comes with Piers
Spring - Comes with Piers
Chill - *FIGHT* Random encounter in the forest west from Naribwe. Go
pass a few bridges and wander around in the forest by a beach.
Steam - You'll easily find him in Aqua Rock
Rime - Use Cyclone on a patch of weed in Ancient Lemuria. The patch
is on another side of a wall, so you need to hug the wall in
order to hit the weed. This Djinn will pop out and hide under
a statue. Use Tremor to get the Djinn out.
Gel - In E Tundaria Islet, go through the small ice-slide puzzle
Eddy - *FIGHT* Return to Shaman Cave after getting Lift (comes with
Isaac and gang). Solve the small puzzle.
Balm - *FIGHT* Solve the ice-slide puzzle in Mars Lighthouse. Note
that you need to move the left statue by the door in order to
solve it.
Serac - In Islet Cave, use Tremor on the shaking statue in the
hallway.
======================================================================
4. CREDITS
======================================================================
- Me, for obvious(?) reasons
- Ornitier, for mental support (told ya) and cosmetic tips
(...for the FAQ)
- Nintendo, for GBA
- Camelot-department, for making Golden Sun
- CJayC, for (hopefully) accepting my guide and making it public
======================================================================
5. COPYRIGHT
======================================================================
This guide is protected by international/European/whatever copyright
law(s), to me of course.
Golden Sun and all the characters etc. are ©Nintendo/Camelot
2001-2003.
Game Boy is ©Nintendo and has been so for ages.
This guide with all of its content are made for non-profit use.