_____     __                 ___                 __
             / ___/__ _/ /__ ___ ____ __  / _ | ___  ___ ____ / /
            / (_ / _ `/ / _ `/\ \ / // / / __ |/ _ \/ _ `/ -_) /
            \___/\_,_/_/\_,_//_\_\\_, / /_/ |_/_//_/\_, /\__/_/
                                 /___/             /___/
                                        (ASCII version of GA Wing in progress)

Galaxy Angel Gameboy Advance - Moridakusan Tenshi no Full Course Okawari Jiyuu
FAQ by Skywalker777 of GameFAQs
AuroralPhoenix at gmail dot com
Created 02/02/05
Last Modified 03/02/05
Version 0.8

Copyright 2005 Michael Park

This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

In other words.  Don't steal my work.  'nuff said.

This FAQ may ONLY be hosted on the following site:
http://www.gamefaqs.com

If you want to host it on your site, e-mail me for permission before you do.
I'll be more than willing to say yes, and will add your site to the above list.
I'll be very receptive to GA fan sites - gotta support each other!

--- Version History ---

   0.8 - 03/02/05.  Added "items" section.  Jukebox info added!  Lots of
   grammatical corrections and stuff.

   0.7.4 - 02/08/05.  Corrected Milfeulle's name.

   0.7.3 - 02/06/05.  Corrected Ranpha's last name (I got it right the first
   time) and also fixed Mint's last name.

   0.7.2 - 02/05/05.  Various fixes to format and whatnot in FAQ.  Nothing too
   extraordinary.  Fixed spelling for Ranpha's last name.  I THINK I have it
   right... gonna check the GA DVDs later on to make sure.  Fixed Cosplay
   Roulette section scores.

   0.7 - 02/02/05.  First version.  Created and submitted to GameFAQs on the
   same day.  Everything's new.

>>> Table of Contents

   1. Intro <001INT>
   2. Controls <002CTR>
       2.1 Title
       2.2 In-game
   3. Gameplay <003GAM>
       3.1 Character Selection
           3.1.1 Stat Description
           3.1.2 Starting Stats
       3.2 The Board
           3.2.1 Stuff Found on Board
           3.2.2 Items
           3.2.3 Challenges
               3.2.3.1 Mini Games
       3.3 Board Types
       3.4 Ending
   4. Hints <004HNT>
   5. Unlockables <005UNL>
   6. Outro <006OUT>

For easy finding, simply type in the code for the particular section in your
text editor/browser's search function (usually Command-F on a Mac or Control-F
on a PC) to jump to it.

This FAQ is best viewed with a monospace font with a character width of 79
characters.  Anything else will look kinda funny.

1. Intro <001INT>

Just what is Galaxy Angel?

Think Excel Saga-style comedy thrown into a science fiction universe.  Add five
beautiful girls (backed up by extremely good voice actors) and random support
characters here and there, and you get this anime series, made by Broccoli -
the people known for their infamous Di Gi Charat series.

Why's it so damn popular when it seems to be just another off-the-wall shoujo
(beautiful girl) series?  I honestly don't know, but something about the pure
mindless fun aspect of this anime draws many people (including me) to it.  I
strongly suggest at least watching the first season (which is fully available
from Bandai Visual on DVD) to get a hang of whether or not you'd like this
series.

As with any other anime series, it has loads of games, spinoffs, manga and
merchandise associated with it.  One of them is Marvelous Entertainment's (same
guys who brought you the horrid KoF EX 1 port, which they made up for with
their VERY high quality KoF EX 2 port) attempt at bringing the Galaxy Angel
series to the GBA.

The full name is indeed Galaxy Angel Gameboy Advance - Moridakusan Tenshi no
Full Course Okawari Jiyuu.  If you do not believe me, simply take a look at the
screenshot of the title screen.  A very rough literal translation of this title
would be something like - Galaxy Angel Advance: Many Angel's Full Course Second
Helping Freedom.  Cutting out the bad grammar, I'm guessing it means Feel Free
to have a Second Helping of the Full Course... it's sort of related to the
second season's (Galaxy Angel Z) theme song and the whole "restaurant" theme
the anime has going.

This GBA game is a semi-board/party/mini-game game, not unlike Mario Party.
This is actually somewhat of a departure from the other GA games, which were
mostly either strategy games or semi-dating sims (which I honestly wouldn't
mind playing, heh heh).

Finding this game is damn difficult.  It's over 2 years old and is a rare find
anywhere.  I highly recommend contacting Mark at markinjapan.com to have him
locate it for you.  I'm doing so as we speak... so far the best way to get it
is in emulated form, BUT I AM NOT GOING TO TELL YOU HOW TO GET IT.  ANY E-MAILS
ASKING FOR THE ROM WILL NOT BE ANSWERED.

I will be frank with you, I know very little Japanese outside of Katakana,
Hiragana, and basic Kanji.  I know the simple little Japanese phrases/slang
used in anime, but that's it, really.  Therefore, I'm definitely not going to
answer e-mails asking for translations of what the game is saying, because I
wouldn't be able to be of much help to you anyway.

2. Controls <002CTR>

Controls are dependent on what mini-game you're playing.  Outside of the
mini-games, A usually is to acknowledge and/or skip a message, while B is
usually used to back up a screen.  Start usually skips a sequence, while
Up/Down/Left/Right moves between menu commands as directed.  The D-Pad also
moves your Angel-tai around on the board after they have rolled their dice.
From what I can tell, the L, R, and Select buttons are not used.

Pressing the B button after rolling a die and/or while moving your Angel-tai on
the board will bring up an in-game menu, which will be later explained in the
menus section.

>>> Menus

   2.1 -- Title Screen

   1) Hajimekara (Begin Game)
       Starts the game.

   2) Tsuzukikara (Continue Game)
       Continues from a previously saved game.  This only applies if you were
       playing a game and you saved before the third (final) level.

   3) Gyarari (Gallery)
       Lets you view the game's gallery.  Pictures are unlocked by
       accomplishing certain things in the game and/or picking them up in
       different game boards.  They can also be bought from the Yo R Oz item
       shops.
       >>> Milfeulle Gallery (s001 - s021)
       >>> Forte Gallery (s041 - s060)
       >>> Mint Gallery (s061 - s085)
       >>> Ranpha Gallery (s022 - s040)
       >>> Vanilla H Gallery (s086 - s104)
       >>> Miscellaneous Gallery (s106 - s169)
       >>> Suraido Shou (Slide Show)

   4) Shyata (Shots?)
       Various animations within the game.  Unlocked by accomplishing certain
       objectives.
       >>> 00 - 13

   5) Gemu <Kanji I don't know> (Game Practice/Train?)
       Lets you play the mini-games in the game.  Pick a character's who's
       minigames you want to play, pick the minigame, then pick the opposing
       character.

   6) Jyukku Bokkusu (Jukebox) [Dimmed out at start]
       Unlocked after buying the Jukebox item from the Yo R Oz item shop.  The
       item has a picture of a dog listening to a gramophone.

   7) GA Michi Michi 1 - 4 (GA... Unknown?)
       Think of these as short skits that happen within the GA universe.
       One gets unlocked each time you beat the game with a different
       character.  Not sure if there is a #5, seems like there isn't, but I
       might try again.  If you can't read Japanese like me, then you'll have
       no idea what the heck is going on.  :P

   2.2 -- In-game (Press the B button after rolling your dice)

   1) Gezu <Kanji I don't know>
       Uses certain items that are bought from shops, bridges for example.
       Normally inactive if you don't have a useable item.
   2) Mappu (Map)
       Views the board Map.  Use the D-Pad to scroll around the Map, press
       the B button to get out of it.
   3) <Kanji I don't know> (Player Status?)
       Displays the Angel-tai's status - how many of the goal they have
       collected, how many Galas they have, and what place they are in.  If
       you see the back of an Angel-tai's head, that means they're not in
       the current board.
   4) <Kanji I don't know> (Game Speed?)
       Toggles the speed of the board game movement.  First kanji in this menu
       option changes every time you select it.  I'm guessing one means Normal
       speed and the other means Fast.
   5) Kyanseru (Cancel)
       Cancels out of the menu and goes back to the game board.  Same thing
       can be done by simply pressing B.

Additionally, if you're given between a choice of two options in various menus,
the one on the left usually means "Yes" and the one on the right means "No".

3. Gameplay <003GAM>

>>> 3.1 Character Selection

You start the game by choosing one of the five Angel-tai.  Each Angel-tai is
differentiated by certain stats: Strength, Constitution, Intellect, and Luck.
These are not the in-game names for these stats, but they're the best
description for them.  How good they are at each stat is represented by an X,
Triangle, or O, with X being LV 1, and O LV 3.  Switching between the Angel-tai
in the selection screen has your Angel-tai introducing themselves to you.
"Milfeulle Sakuraba desu!"

   >>> 3.1.1 Stats

   Strength (indicated by a gun symbol) I have yet to really figure out - I
   THINK it might be how much Galas (Galaxy Credits, I guess?) your character
   takes after winning a "battle", but I'm not sure.

   Constitution (indicated by a running stick figure) determines the chance
   your character will move additional spaces after their initial move.

   Intellect (indicated by the little 3x3 board) is probably what determines
   your chances of getting your character's game when you are "challenged" by
   another Angel-tai.

   Luck determines how often you get high dice rolls.

   >>> 3.1.2 Character Starting Stats

   Obviously, each character has their stats attuned to their personality.  If
   you know the Angel-tai from the show then you can probably guess what they
   excel at in the game.

   Milfeulle Sakuraba (my favorite Angel-tai, btw):
   Strength: 1
   Constitution: 1
   Intellect: 1
   Luck: 3

   Ranpha Franboise:
   Strength: 1
   Constitution: 3
   Intellect: 1
   Luck: 1

   Mint Blancmanche:
   Strength: 1
   Constitution: 1
   Intellect: 3
   Luck: 1

   Forte Stollen:
   Strength: 3
   Constitution: 1
   Intellect: 1
   Luck: 1

   Vanilla Asshu (H):
   Strength: 1
   Constitution: 1
   Intellect: 2
   Luck: 2

   Vanilla's the only one that didn't have predictable stats.  I guess her
   intellect is related to the fact that she's the only Angel-tai member
   that's too out of it to get into trouble, and her luck is probably
   attributed to her religious dedication -- or something like that.

>>> 3.2 The Board

After you select your Angel-tai, you are asked to pick a board to start your
first of three levels on.  All boards available to the Angel-tai are the same
on the first and third levels.  The second level always has a board that's
geared towards that character's background.

   >>> 3.2.1 Stuff you find on the board

   Each level is divided into tiles.  You advance the same number of tiles
   that you rolled on your dice roll.  i.e. Roll a 6, move 6 spaces.  You'll
   run into funny looking tiles along the way and interesting items and
   whatnot.  I'll leave the level-specific stuff up to you, but I'll explain
   some of the more common tile-types here.

       1) POW Upgrade Shop
       They look kind of like floating pink tops.  These shops are run by Kela
       (source: Galaxy Angel Manga, Vol. 3), I believe, but I could be wrong.
       Here you can permanently upgrade your character's stats.  Upgrading
       their stats to Level 2 costs 500 Galas/Galaxy Credits, while upgrading
       them to Level 3 costs 999 Galas.  These upgrades stay over each level
       you play, but once you beat the three stages with your character,
       the upgrades are lost (no maxing out each of your Angel-tai to Level 3
       permanently... that'd make things too easy).

       2) Yo R Oz
       Kinda looks like trailer trucks with a giant Yo R Oz sign.  They're
       basically item shops.  They sell items that temporarily upgrade your
       stats, unlock items, and items that can be used within the game.  As
       long as you don't use the item or you get yourself a stat booster,
       they'll stay with you throughout the three levels, unless replaced by
       another item.  More info about the items in section 3.2.2.

       By the way, you can only have one item on at a time.  Take note before
       going on a shopping spree here.

       3) "Zippers"
       Similar to "zippers" you find in race games, running into one of these
       will automatically push your Angel-tai in the direction indicated.

       4) One-way Arrows
       You'll find a lot of these in one of the first levels.  They're what
       they are - after you pass a tile with a one way arrow pointing a
       certain direction, you won't be able to go back to them from that
       direction.

       5) Switches
       You'll find a lot of these in Ranpha's second level.  They do various
       things, mainly changing the format of the level.

       6) Platforms
       They'll come in all different shapes and sizes.  Stepping on to one
       will automatically transport you somewhere.  Sometimes stepping on to
       these will also move related platforms with it (the first level with
       the lilies is a good example).  Sometimes when you step on a platform,
       your moves will be truncated (e.g. you will end your turn), so be
       careful.

       7) Goal Items
       This is stuff you pick up.  i.e. Tori-san (the little birdie) in one
       of the first levels.  Almost every level in the game requires you to
       get something and bring it over to a GA Goal Logo.

       8) GA Logo
       This is your goal.  Take what you collected and get to one of these.
       Your character will unload the items here, do a little victory pose and
       gain Galaxy Credits in the process.  Your move also gets truncated
       upon reaching one of these, and usually the level doesn't end until ALL
       of the Goal items have been moved to the GA Goal Logos.

   You'll find other interesting things as you go along the way, but this is
   the more common stuff you'll find.

So the basic premise for each board is simple:  Pick up the target items and
take them to the GA Goal Logos.

Obviously, if the game was this easy, the FAQ would end right here.

   >>> 3.2.2 Items

   Some new info about items from another who has played this game.  Special
   thanks to aurora_ptw!

   * Unlockables

       - Jukebox (picture of dog with gramaphone) - Unlocks the Jukebox menu
       item on the main menu.

       - Icons of Angel-tai/Normad/Volcott - Unlocks images for that
       Angel-tai's respective gallery.  Volcott's probably unlocks
       miscellaneous images, while Normado unlocks Shots.

   * Stat enhancers

   These increases your stats by one level.  I don't believe they do anything
   if your particular stat is maxed out.

       - Lucky charm - increases your Luck by one level.

       - Coffee - increases your Constitution by one level.

       - Gun - increases your Strength by one level.

       - Rubix cube - increases your Intellect by one level.

   * Usable items

   Certain items bought from the Yo R Oz shop are "usable".  This allows the
   first option in the in-game menu to be selectable.

       - Bridge - builds a 1-tile bridge on an empty space in the direction
       the Angel-tai is facing.

       - Bunny slippers - uncomfirmed, but is said to switch your position with
       that of a random Angel-tai.

   More info will be posted as found.

   >>> 3.2.3 Challenges

   Just 'cause you managed to get to the Goal Items first does NOT mean you'll
   be able to keep them until you get to your Goal.  If you occupy the same
   space as an Angel-tai while you or your fellow Angel-tai has an item, you
   end up getting into a mini-game challenge with that Angel-tai member.  What
   happens after the challenge is dependent on who challenges.  If an
   Angel-tai challenges another Angel-tai who has the items, then if the
   former character wins, she ends up taking the Angel-tai's stuff.  However,
   if the latter character wins, she ends up taking some of the former
   Angel-tai's credits. This is the best way to make money, but it's also
   rather risky if you haven't mastered the mini-games.

   Your turn ends prematurely if you end up issuing a challenge to another
   Angel-tai and losing.  Plan accordingly.

       >>> 3.2.3.1 The Mini-Games

       Each character has mini-games that are specific to their personality.
       One game is normally a self-challenge (which are generally easy), while
       their other game is a competition.  When you are challenged by an
       Angel-tai member, you get to randomly select either your personal
       challenge, your character's competitive challenge, or the opposing
       Angel-tai member's competitive challenge.  The chance of getting your
       own challenges is probably determined by your character's Intellect.

       Milfeulle Sakuraba

           Personal Challenge - Cooking Competition

           Cook up a meal for your fellow Angel-tai by following Normad-san's
           directions.  For those who can't read all of the Japanese that gets
           thrown at you, the game goes in the following phases:

               Frying Pan Phase:
               Pick the correct ingredients.  Ignore all the Japanese except
               for the number that Normad spits out.  Go to the displayed
               ingredient and hit "A" the same amount of times as indicated
               by Normad.  You'll have two "waves" to do.  If you do it
               correctly, you'll hear Milfeulle say "Yarimashita!"  After
               picking your ingredients, she'll throw it in a frying pan.
               Push the D-Pad in the indicated direction.

               Oven Phase:
               Pick the next ingredient that Normad tells you to throw in.
               After doing so, simply mash on the A button to high to cook the
               ingredient in the oven.

               Mixing Phase:
               Pick the indicated ingredient and the correct amount.  Milfie
               will then throw that ingredient in a mixer.  The game will
               instruct you to spin the D-Pad in a clockwise motion to mix the
               thing.  Max out the bar and you'll hear Milfie whoop.

               Taste Test Phase:
               Pick the final ingredient, which Milfie will throw in raw.
               You'll have a cute SD version of Milfie present the meal to
               an SD version of your opposing Angel-tai member.  They'll take
               a bite out of it, say something, and then give you a score.
               Anything 50 or higher will win you the game.

           Competitive Challenge - GA Trivia

           This one's a nightmare, since it requires you to be able to
           totally read Japanese.  If you can make out some of the hiragana,
           katakana, and kanji, you'll be able to get a few of the questions
           right.  Some of the questions are gimmies, such as Milfie's age,
           Mint's last name, etc.  Read carefully.

           You'll be presented 5 questions.  Time is indicated by a border
           around the questions.  If you answer wrong, you end up losing a
           good chunk of the border.  Volcott asks a question, then as soon as
           you press A, time will begin ticking.  You can pick from one of
           three answers.  If you answer incorrectly or do not answer at all,
           after a short amount of time the correct answer will be displayed
           with an "O" over it.  You can actually run out of time if you take
           too long to answer, then pick the wrong one.  If you run out of
           time before the five questions are up, you automatically lose.

           The person with the most questions correct after all five are
           asked wins.  In the event of a draw, if Milfie is the defending
           Angel-tai (the one with the stuff), she will lose and give the
           stuff to the opposing member.

       Ranpha Franboise:

           Personal Challenge - Kung Fu

           This one's kind of fun, and very easy to do.  You are given 60
           seconds.  The level takes place in a little Chinese training room.
           Notice the line of 15 Normad dolls on the bottom, that's how many
           you have to take out to win the level.

           Normad is hiding with the other Angel-tai.  Each of the Angel-tai
           will randomly pop out, Milfeulle from the right, Vanilla from the
           left, Forte from the top, and Mint from the bottom.  If they appear
           with Normad attached to them, press the corresponding direction
           and Ranpha will hit them, causing a Normad doll to drop out.  If
           Ranpha hits them when they don't have Normad on them, she'll end
           up being stunned and you'll notice the indicated Angel-tai's bag
           on the upper right hand corner get bigger.  Four incorrect hits
           on an Angel-tai will cause you to automatically lose.

           Normad pops up on the tail end of Vanilla and Milfeulle.  He pops
           up next to Forte, and only shows himself with Mint *as she is about
           to go back down*.  Don't worry about missing - you don't lose
           anything if you do.  As you approach 15 dolls collected, the game
           starts progressing faster and faster.  However, as long as you
           keep your finger on the trigger, you should be able to pass this
           one easily.

           Competitive Challenge - Bag Shopping

           This one is sort of easy.  You have bars on the left and right.
           Your goal is to collect as much merchandise that is flung out of
           nowhere as possible.  Your opponent will also try to do the same.
           Each merchandise successfully collected will raise your bar one
           level.  Beware of the junk stuff though - anything that doesn't
           look like something a girl would want to buy at a shopping mall
           will cause you to lose a level *and* stun you.

           The merchandise is thrown out in a random direction and will land
           in a random place.  Your goal is to get to it before your opponent
           does.  You and your opponent CANNOT occupy the same space.  If
           you strategize well, you can actually be very dirty and block your
           opponent from collecting items.

           Beware, if you challenge Ranpha at this game, she moves the fastest
           of all the Angel-tai.  It *may* be affected by the fact that she
           has a high Constitution stat, but I'm not sure.  I'm gonna test this
           by maxing out another of the Angel-tai's Constitution stat and
           comparing it against Ranpha.

       Mint Blancmanche:

           Personal Challenge - Cosplay Roulette

           This one's not a personal challenge, but can only be played if you
           play as Mint.

           Remember that old roulette game from Super Mario Brothers 3 - the
           one where you gotta match up the pieces that are sliding across the
           screen to make a picture?  If you get it right, you get free lives.
           That's basically what this game is - however it's a lot harder,
           since Mint's costumes all look the same and a different timing is
           required to stop the roulette on the ones you want.  You also have
           a 99 second time limit.

           If you manage to fully match up Mint's costume, you get 40 points.
           If you match up two of the three parts, you get 10 points.  If you
           fail to match them up, you get none.  You keep doing the roulette
           over and over again until time runs out.  The one with the most
           points wins.  If Mint is the defending Angel-tai and there is a
           tie, she loses and gives her stuff to the opposing member.

           Competitive Challenge - Cosplay Racing

           Objective of the game, get through the obstacle course.

           The course consists of some really weird stuff: 'magicians',
           Volcotts (WTF?!), Normad holes, random lines, etc.  To move, press
           the A and B buttons alternatively.  Screw it up, you fall down,
           lose a life, possible Galaxy Credits, and your lead.  Don't get hit
           by the stuff I mentioned and try to make it before your opponent
           does.  It's a pretty simple game, but it can be one of the few that
           you can lose if you are careless.  If you lose all your hearts
           before you get to the end, you automatically lose.

           The CPU Mint can be either extremely challenging or totally
           idiotic.  Hope for the latter for an easy game.

       Forte Stollen:

           Personal Challenge - 3-D Shooter

           Play a really trimmed-down Starfox-ish sort of game as Forte.  Get
           the indicated score before you reach the end of the level (the game
           indicates this by both the Time and the Border [goal] score).  The
           D-Pad moves Forte's Emblem Frame.  Pressing on the A button fires.
           Holding on the A button autofires.

           Shoot down the dice that you are heading towards to get points.
           The side they display to you determines the number of hits they
           take and the amount of points x 10 they give you.  If you run into
           a dice or the black cubes, you'll get stunned and lose precious
           time (which means you also lose points in the process).

           If you have the goal score by the time you reach the end, you win.
           If you don't, you lose.

           Competitive Challenge - Gun Shootout
           This one is easy.  Your goal is to shoot down as many Normads as
           possible within the time allotted.  Forte's sight moves the fastest
           of all the Angel-tai, and you have unlimited bullets.  The D-Pad
           moves the sight, A button fires, and B button reloads.  If you hit
           any of the friendlies on the screen, you lose points and you can't
           fire for a short while.  No strategy here, really.  It's more based
           on reaction.

       Vanilla H:

           I absolutely HATE her challenges, by the way.  They both require
           some thinking and memorization.

           Personal Challenge - Animated Puzzle

           Pretty simple one.  You are given an animation to memorize.  The
           animation then gets broken up into square pieces.  Put them back
           together within the indicated time and you win.  Use the D-Pad to
           get to a particular piece, then use the A button to select it.  Use
           the D-Pad again to move it to a particular place and press the A
           button to confirm.  The piece you move will be moved to where you
           selected, while the piece it replaces will take the position of the
           old one.  I initially thought this was a slide puzzle (the one
           where you can only move the pieces next to each other) but realized
           it was a much easier version.

           Competitive Challenge - Concentration/Memorization

           I HATE THIS GAME.  Angel-tai with high Intellect will stomp you to
           the ground if you're not careful.  You are given a random
           background image.  There's a total of a gazillion cards that are
           displayed to you for a few seconds, with each card having a random
           picture of an Angel-tai.  Afterwards, the cards are hidden from
           your view, and then it's up to you to pair up the cards based on
           where you remember them being.

           You are given a total of three turns for each player to match up as
           many cards as possible.  If you screw up a match, the game will
           show you the position of a card that matches the first one you
           selected. Often, the computer is cruel enough to take that card
           away from you to make the game's "hint" useless.  I am way too much
           like Milfie to be able to remember ANY of this stuff, and I often
           lose if I play as Vanilla H or challenge her in this game.

   The computer is VERY vicious about challenging you.  If they lose and
   you're still around afterwards, they'll end up challenging you again.  The
   game probably doesn't know how to make a computer "give up" - the only way
   to get the computer off your back is to unload your Goal Items.

   >>> 3.3 Board Types

   You get to select a board for each level.  Level 1 boards are usually easy
   and quite profitable.  Level 2 boards earn you a lot of Galas, but are very
   time consuming.  Level 3 boards don't get you a lot of Galas, but are huge
   and require some bit of planning to work out.

   Level 1

   These boards were meant to teach you the basics of the game, especially
   board 1.1.

   Level 1.1 - Rescue the Birdie
       This is probably the most simple board you can play.  The main goal of
       the level is to rescue the birdie that's nearby your starting position.
       The character you selected will ALWAYS start nearest to the birdie.
       If you're playing as Milfie, she usually gets to the birdie first.

       After you get the bird (hah), just head all the way down to finish the
       level.  You can visit the POW and Item shops along the way, if you want.
       There's multiple Zippers here to help you along too.

   Level 1.2 - In the Jungle
       This level is annoying.  You each start on different sides of the map.
       Your goal is to get the Lost Technology in the middle of the map.
       You must cross the river, however, to get to it.  The way to the middle
       is bridged by lilipads, which are really annoying.  Each time you step
       on one, your turn ends and they end up changing position - rotating
       counter-clockwise.

       This level actually lets you test your ability to mess with the
       computer's AI.  Their behavior changes depending on how everyone and
       the lilies are positioned.  Otherwise, though, it's still a pain in
       the butt either way.  After getting the Lost Technology, head back
       towards your Angel Frame.

   Level 1.3 - Castles in the Sky
       This one is a literally straightforward level.  90% of this level is
       covered with one way tiles, so again make sure you plan your moves
       before you - uh - move.  Your goal is to collect the gold stuff and the
       popcorn around the map.  There are two forks on the map:  one gets you
       to the goal items while the other gets you to the Item and POW Shops.
       Pick and choose what you think is the suitable path for you, since you
       are not allowed to go backwards.

       Milfie can either have a really easy or really hard time with this map.
       Since she rolls so many sixes, she's forced to move extremely far
       ahead. This gives her a huge lead on the other Angel-tai, but if you
       chose to take the non-goal paths, then she'll be way too far ahead to
       be able to have an Angel-tai land on her space so she can win goal
       items from them.

  Level 2

  Level 2 is always a character-dependent level.  All of these take a lot of
  time to complete.

  Level 2.1 - Milfeulle Sakuraba - Catch Ham-chan!
       This level HEAVILY specializes on Milfeulle's luck.  Your goal: catch
       all the little Ham-chans (hamsters, did I mention Forte is afraid of
       these guys?) within 30 turns.  Normal Angel-tai wouldn't be able to do
       this, but Milfeulle 1) loves these little guys and 2) is the only
       Angel-tai capable of rolling enough sixes to freely move about the
       level.

       You start in the Angel-tai's main room.  You must try to get all the
       hamsters and also your Angel-tai's prizes possessions for them.  Each
       turn, the hamsters will move about randomly.  They'll traverse
       rooms through special passages that only they can fit through.
       Additionally, for about 5-10 turns, a new one will pop up in a random
       room.  As Milfie, you must get to these guys.  There's a chair in the
       main room you can use to transport you to the other side of the room.
       There's also a chair in the room north of Milfeulle's room you can use
       to transport yourself to Volcott's room (the west room with the
       chessboard).

       This board requires a small bit of forward planning.  While these
       hamsters move in random directions, they tend to move one-way.  If
       you anticipate their moves, you can have some of these guys "land" on
       Milfeulle.

       You might have wanted to increase Milfie's Constitution or bought
       the Coffee power-up prior to this level.  You'll need the extra moves.
       Don't be afraid to "waste" moves by moving in the same two tiles
       over and over again if you have to catch a hamster.

       Once you get all the hamsters and items, head southwards to go through
       the one-way path to the exit.  Take the chair along the way to get
       a free ride to the end.

       Sidenote:  you are NOT required to get the Angel-tai posessions.  Any
       that you manage to fetch while getting the hamsters will count as bonus
       points.

  Level 2.2 - Ranpha Franboise - Shopping Spree
       This level is a HUGE time sink.  Ranpha can't resist the urge to
       collect merchandise, and she especially goes nuts once she sees bags,
       shoes, etc. strewn about the level.  She's not the only one, however.
       The other Angel-tai are with her - and this is where it gets absolutely
       crazy.

       No turn requirement, but what makes this level a pain in the butt
       are the switches that you'll have no choice but to step on.  Each flip
       of a switch changes the layout of the level - and since your CPU
       Angel-tai weren't exactly programmed with forward thinking in mind,
       you may find yourself running around in circles just to get to where
       you want to go.

       Bags on this level are worth more Galas than Shoes, so go for those
       first.  Avoid stepping on switches unless you want to slow down your
       fellow Angel-tai or to get to your desired destination faster.

       This level becomes really hectic because of the close proximity of the
       Angel-tai and the distance of the (only) Goal tile.  You will be
       challenged a lot, and you will lose a lot of Galas and/or your
       items in the process.  There's not much strategy here - avoid getting
       into challenges if necessary, and don't let the three Angel-tai gang up
       on you at the same time while you have an item - that makes things go
       REALLY slowly.

  Level 2.3 - Mint Blancmanche - Cosplay Photo Chase
       Mint's got herself into the infamous chicken costume.  In this level,
       your goal is to get to all three of the photo booths without being
       seen.  Milfeulle, Forte, Ranpha, and Vanilla will move about the map.
       They all have a "patrol" path, indicated by the colored areas.  They
       always follow these paths.

       You start at the top of the map and have to circle around back to the
       top to finish it.  You must avoid being seen - an Angel-tai will only
       see you if you are within their line of sight.  If you manage to
       somehow end up behind one of them while they're walking a certain
       direction, they'll be too dumb to turn around to catch you.  Probably
       the most tricky part about this level is the photo booth on the right.
       You end up within the line of view of a lot of the Angel tai.

       There are various nooks and crannies you can use to "play it safe" and
       waste moves in.  Use them.  Predict the Angel-tai's path before you
       move, and ALWAYS look at your map before you get going anywhere.  The
       line of sight of the Angel-tai is very, very long.

   Level 2.4 - Forte Stollen - Downtown Memories (direct in-game translation)
       Reminiscent of the episode where Forte visits her old home planet.
       You start off near the top with three other Angel-tai.  Your goal's
       to collect the Lost Technology and to also catch the younger Forte
       that's running around the level.  There aren't *too* many tricks here.
       Just be careful when you get to the train and car areas - they move,
       and if you get pushed off the map you end up back at the top.  Oh yeah,
       if you end up walking on top of the manholes in the upper area, you
       end your turn prematurely.

       You may end up wasting a few moves trying to catch your younger self,
       since she runs around in random directions.  Otherwise, this is
       probably the most straightforward and easiest second level of the
       Angel-tai.

   Level 2.5 - Vanilla H - Test of Faith
       This level is a major pain in the butt.  You start off on the west
       side - your goal is to collect the little red jewels that are protected
       by shrines.  These red jewels are what Vanilla uses for her healing
       power - I believe they're called nano-technology, or something.

       The level starts off somewhat straightforward, step on those ice-blocks
       with the zippers and they'll lead you to the middle of the level.  This
       is where it gets tough for Vanilla.  The shrines are protected by
       special blocks that blow up and end her turn prematurely.  The problem
       here is, they ONLY blow up if she steps on them.  There's a long line
       of them in the middle of the level - try not to step on too many of
       them if possible.  There's also a set of them near the goal - kinda
       gives the level a "gauntlet" feeling, as you as Vanilla are forced to
       blow them up just to get there - which means you're almost guaranteed
       to get challenged at least 9 times before you get to your goal.

       Oh yeah, the shrines with the nano-technology are also protected by
       these tiles.  Lastly, you'll have to deal with the fire tiles to the
       east of the set of shrine tiles in the map.  Every turn a set of them
       erupts.  You'll know when they'll erupt if the tile you're on has a
       small bit of fire underneath it.  If you're on the tile when it erupts,
       you lose a turn.  Your fellow Angel-tai don't seem too concerned with
       this, however.  Plan ahead when you cross that section.

   Level 3

   The Level 3 levels have somewhat challenging themes and low profit
   margins.

   Level 3.1 - Alien Invasion
       This is probably the easiest of the three levels.  Your goal:
       collect the aliens that are invading your home base in 25 turns.  The
       aliens are spread out throughout the entire level, so the Angel-tai can
       go in different directions.  This is good for you, as your chances
       of being challenged are lowered.  There are Item and POW shops
       scattered throughout the entire level.  You can screw your fellow
       Angel-tai over by stepping on the transport platforms.  They move
       you to different parts of the level, and the direction they move in
       changes each time you step on one.  You can escape from the other
       Angel-tai by planning your steps on these things.

       Nothing too complicated, really.  After collecting a few of the aliens,
       run back to the middle and get your Galas.  Careful where the
       bottlenecks are, though, your opponents will pounce on you if you get
       yourself stuck in one of these areas.  I've never lost this level by
       running out of turns, as your fellow Angel-tai will also be collecting
       aliens as well.

   Level 3.2 - Carnival Rescue
       This level is somewhat difficult.  You must rescue the trapped
       civilians from the flood by running around the carnival and picking
       them up. There are various transporters throughout the level, including
       the giant ferris wheel in the middle.  Be VERY careful when you get on
       to this thing.  The flood goes up one level every turn, and it's very
       easy to get caught in it if you don't plan your moves on the ferris
       wheel correctly.  Your turn ends prematurely if you get onto it, so
       make absolutely sure the other Angel-tai members won't force you into
       the flood when you get onto it.

       This level feels much like Level 1.2.  The CPU does not care about its
       nor your position, and will repeatedly walk onto that ferris wheel to
       screw you up.  If you feel like letting the CPU duke it out, you can
       collect what civilians you can and head to the top, then waste turns
       while your other Angel-tai battle for civilians.  If any of them get
       caught in the flood, they automatically get removed from the game.  If
       you get caught in the flood, you lose the game.

   Level 3.3 - Tank Rampage
       Remember the episode where "Tank-san" (as Milfeulle calls it) goes
       nuts on the city?  Yeah - well, you get to play it out in board game
       format.  This one is another tricky one.  The Angel-tai start off
       in different areas, while the tank randomly runs around the city.
       Navigation is VERY difficult because of the transporters.  They're
       semi-one-way transporters, so you can end up blocking your teammates
       and yourself off from a way back if you do it incorrectly.  The tank
       itself doesn't move that much, but it tends to move in the favor of
       your teammates.

       As always, there are Item and POW Shops strewn about, but it's best
       not to waste your time on them.  Getting to the tank is your upmost
       priority.  Even Milfeulle's luck won't be able to help you out here,
       as stepping on these transporters ends your turn before it finishes.

       Once you get the tank, it's somewhat smooth sailing.  You see all those
       buildings around the map?  The tank can blast through those, making a
       trail back to your Emblem Frame.  However, because you're making a
       pretty straightforward path back, the other Angel-tai can catch on to
       your city busting and chase you on that path.  Only then does a high
       Luck stat save you, helping you maintain a distance between yourself
       and the other Angel-tai.  By the way, it's very hard to catch an
       Angel-tai after they get the tank.  You'll be wasting moves on
       transporters while they'll be shooting their way back to their Emblem
       Frame.  If you see that one of the girls are going to get to the tank,
       stop pursuing her and cut her off at the goal.  It's the best way to
       reclaim the tank, although the trek back to your own Emblem Frame may
       be a long one. Play this one if you enjoy strategizing - it's not as
       frustrating as the Carnival Rescue level, but not as easy as the Alien
       Invasion level.

   >>> 3.4 Ending

       After you finish, you'll get a little ending sequence.  The sequence
       you get is based on your performance from the previous levels.  If you
       placed first in every level, you'll get a special sequence (some of the
       scenes of the sequence become unlocked both in the Shots and Gallery
       menu items).  If you didn't do too well, you'll get a normal ending.
       After that, you'll get a little Staff Credits Roll.  Hit Start and
       you'll be back to the intro screen.

4. Hints <004HNT>

A majority of the gameplay hints were given to you in the previous sections,
but as a review, I'll repeat some of them here.

- Plan ahead

   The events that happen in these boards are dynamic.  Therefore, you're
   going to have to plan your moves so you can time them to match up with the
   events you want to happen.  Is it worth it for you to challenge that
   Angel-tai with a majority of the Goal Items, or is it better to head off to
   the POW Shop nearby to increase your chances of getting good rolls?  etc.

- Be wary of transporters

   Watch out for transporters that move.  They may move you somewhere that
   will cause something or someone to be unreachable.  They also may end your
   turn early.  Use them with caution.

- Upgrade your Angel

   Level up your stats.  They'll prove to help you in the long run.  Give them
   items if you can't level them up.  Your leveling priority should probably
   be Luck, Constitution, Strength, and Intellect, with the first being the
   highest priority.

- Master the minigames

   This one is a duh.  But I have to place it here for completion's sake.  Get
   used to the minigames - you'll be playing them often.

- Know your role

   Know when to go on the offense or defense.  If the area around you seems
   relatively dangerous, don't jump into it, this is especially true for areas
   that are infested with Angel-tai competing with each other.  Only get into
   them if you feel you have the mental stamina to take them on.  Sometimes
   this cannot be helped - Vanilla H's second level for example, but I
   personally try to avoid continuous matches unless I need the Galas or if I
   REALLY need to take their items.

--- More to come

5. Unlockables <005UNL>

   There are multitudes of unlockables in this game.  I don't know the
   specific locations for the Gallery unlockables, but it's best to explore
   each of your characters' boards to find them.  Go to areas you wouldn't
   dare exploring.  Only do this after you've completed the game and unlocked
   what you can.

- GA Michi Michi 1-4

   These are unlocked by beating the game with four of the Angel-tai.  They're
   little skits that won't be of much help to you since they're totally in
   Japanese.  Except for the first one - that one's friggin' awesome. XD

- Gallery and Shots

   Already explained above.  Shots are usually unlocked if you beat the game.

- Jukebox

   As mentioned before, this option is bought at the Yo R Oz item shops.  The
   item has a picture of a dog listening to a gramophone.

- Practice Games

   Unlocked as you play them as the various Angel-tai.  Don't worry about this
   one, just play as each of the Angel-tai and you'll unlock them for each
   character per full game.

If anyone wants to provide input for this section, please e-mail me.  I don't
have the time to go through each and every level finding the specific locations
for the Gallery pictures.

6. Outro <006OUT>

Hope you enjoyed this FAQ.  It's probably unlikely that Bandai Visual will ever
bring this game over to the states, much to the dismay of the ever-growing GA
fanbase here in the U.S.  We can keep our fingers crossed for an American
version of the PC/PS2/XBox GA games though - I would so want to be able to play
them - and understand what the heck's going on!

Special thanks -

Kanan - The original creator of Galaxy Angel.  Without her, I wouldn't be
making this FAQ and we would never have been blessed with such a wonderful
series.

Broccoli - They make funny anime.  Go read some Di Gi Charat manga, you'll know
what I mean!

Bandai-Visual - For bringing over the anime to the states and giving it a
chance to flourish!  Can't wait for localized merchandise to be made!

GameFAQs - I would never have learned there was a GBA game if it wasn't for
this place... and without this place - I would have no idea what the heck I'm
doing in the games I've been playing.

aurora_ptw - For menu, items, and jukebox unlocking information

You - For enduring my babbling and supporting the success of the GA series!

---

You know where to contact me if you got questions, suggestions, or additions
for this FAQ.  Thanks for reading and let your own invincible success story
begin!

-- Skywalker777
*** Written on a Macintosh G4/450 using TextWrangler by Bare Bones Software.
   Think different.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.