Frogger's Journey, The Forgotten Relic
Walkthrough FAQ
Copyright (c) Jeremy Jusek 2004
Version .21
This FAQ was last updated by DarkFury3827 June 23rd., 2004.
If you'd like to contact me about this FAQ for any reason, I can
be reached at
[email protected]. Any support for the FAQ, ideas,
or grammatical/spelling errors is much appreciated. Sending junk
mail or asking questions like how to turn the game on, are not.
Thanks very much and I hope that this FAQ is helpful!
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Table of Contents
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A. Introduction
B. Controls
C. Walkthrough
I.) Beginning
II.) Search for Dr. Finn
III.) River
IV.) The Cave Revisited
V.) Kabohti's Crisis
VI.) River Again
D. Abilities/Items
E. Mini Games
F. Legal Information
G. Update Information
H. Special Thanks
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A: Introduction
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Welcome to Frogger's Journey, the Forgotten Relic! It is an
adventure game for the Gameboy Advance, relatively new and
relatively sweet. Instead of the simple crossing the road games
or jumping through trees with a time limit, Frogger actually gets
his own adventure.
This FAQ is set up pretty simple. Everything you should
need to find is in here, or will be if it isn't already. This is
a working process, and I've never done a FAQ for an adventure
game so bear with me. The mini games are separate from the FAQ
just to make the guide a bit more linear; it'd just make things
messy. Trust me, I tried breaking up the FAQ several different
ways and in the end it just worked better.
I would like to apologize for this not being finished as of
right now, but I can only play the game so fast and spend so much
time playing/writing up on Frogger. I'm constantly busy, and
finding time on the side to do this can be a little challenging.
Thanks to those who have had patience enough to wait it out, and
I hope I have helped all those that have had questions so far.
Finally, about the Walkthrough. It comes in sections,
making it easier to split up a game with so much to do. If you
have any questions or comments, please feel free to email me. On
with the show!
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B: Controls
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Controls for this game are simple. Here they are as
follows:
Control Pad - Moves Frogger around
A - Conform button, and used for abilities when assigned
B - Cancel button, and used for abilities when assigned
Start - Brings a menu up that let's you quit the current level
Select - Opens your inventory menu where you can assign abilities
and view messages.
L and R buttons - Turns Frogger
Turning is used for when Frogger is on a single spaced
ledge and he cannot walk around. The listed abilities are in the
ability section, if you're curious. None of this is really that
complicated, but I guess it is good to know if you're gonna play
the game right? :P
Anyways, to select an ability, when you have it, press
select to open your menu and when you put the cursor over one you
want, press either A or B to assign it to that respective button.
You can only use Opart abilities in Opart parts of the game.
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C: Walkthrough
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I.) ** Beginning **
Ahh... who'd thought Frogger, the second-greatest frog hero
of all time would star in his own adventure game? Well here we
find our hero, stretched out lazily on his front lawn wishing for
adventure.
As that happens, Griffith the bird parks his airplane
gracefully on your front lawn, and gives you a message from your
grandfather, Dr. Finn. It tells of an important discovery that he
has made, and that he wants to you come check it out, as long as
you have the free time. There's always free time in the gaming
world.
So you leave and land in Kabohti, a small port town with
its own digging site.
Griffith tells you that he doesn't know where your
grandfather is, and that you should ask around a bit first. Head
north to where some merchants are trying to get past three guards
blocking the pass to town. Talk to them and they'll let you pass.
Once in town, note a few areas. The most important is
Rudy's pub on your immediate left. Here you can save.
To the direct right of the pub is Leona's house, a helper
for your grandpa. She tells you that he left something for you in
case he wasn't there, and apparently he isn't. She gives you a
keystone and a memo, the latter of which you need to look at in
your inventory. After you do, she tells you that Dr. Finn has
been missing for two days.
The memo says that the keystone has mystical hidden powers,
and linked to something called Opart. Then she says the pass to
the site is around the house somewhere, and she needs your help
looking for it. In other words, she's too lazy to look through
the four pieces of furniture throughout the house to find it, two
of which are dressers.
In the table to her right is the site pass. Get it, and
head out of the door.
Above her house is your grandfather's house, which is
locked. Above that is the Town House, which a guy inside tells
you that your grandfather is still at the dig site. North of the
town square you are in now is Dusty's house, a guy who fixes old
relics. To the left is the library, which serves no real purpose.
Left of that is the shop which you can spend some hard earned
money, and finally, to its left, is the dig site.
To give you a better visual of the town, here is this:
=================== =================
[ A ]
[ ]
[ G H I ]
[ ]
F
[ ]
[ ]
[ E D ]
[ ]
[ B C ]
=================== =================
A - To Dusty's Shop
B - Rudy's Pub
C - Leona's House
D - Finnius' House
E - The Fami Family
F - To the Dig Site
G - Store
H - Library
I - Town House
Talk to the guard blocking your pass and show him the
ticket through.
On your way down the path you'll find a "hidden" path to
your north. Behind it is a bear playing a banjo. He'll ask you to
play a mini game. Check the mini game section for details.
Continue left to the next screen, across a path that twists
and turns and always ends you up at one direction... a door to an
underground something. Don't bother doing any extra exploration
here, there's nothing to be found. Anyways, when you get close
enough to the door, a cutscene ensues where a rat comes up and
threatens Frogger. Apparently he is a collector of some sort, and
warns you of the dangers of trying to go any further.
After he leaves, the Keystone reacts with the left statue,
and a round relic falls out of it. Head back to Leona to show her
the find.
Once back at her house she tells you that you have found an
Opart, what your grandfather had been looking for. She advises
you to go to Dusty's shop to get it fixed.
Go to Dusty's house. He will fix the Opart for you, which
is long jump. This let's you jump over one space, clearing small
holes in the floor. His asking price for his work is 20 curios,
which you don't have. In order to pay him back you need to go
into the basement to get his toolbox for him. He explains
everything pretty well down there, and you can even get a frog
head. Falling into a pit will grant you a tutorial on fruit, and
1 curio. (Kind of cheap considering you're down here because you
can't pay him)
Anyways, bring his box back to him, and with a hearty
thanks and promise of a discount, you're off to Leona's house.
Equipped with your sweet super jumping power, it is off to save
grandpa! Save your game and leave town, searching the nearby
caves for your lost relative. Go back to the docks and leave from
either the left or right side of the town, and you're true
adventure begins.
II.) ** Search for Dr. Finn **
To your direct left are four coins. Go up along the path
collecting coins along the way. Cross the two pits that follow
with your long jump ability. Don't fall in! If you do, you'll
wind up in a small maze filled with armadillos moving back and
forth. Hitting one takes down a heart. They move in patterns, so
just wait for one to go before moving onwards. There's nothing
down there with the little guys, so you aren't missing out on
anything. When you escape the maze you wind up back at the
beginning.
Past the pits are a coin and an apple, assuming you fell
into a pit and got hit by one of the animals. If not, leave it
until you actually need it.
Head down and right from the apple, cross another pit, then
go up getting coins and crossing more pits. Eventually you come
to a platform with a hedgehog and a checkerboard square. Step on
the square, it is a save point for if you fall into a pit. Next
time you do, that's where you'll wind up.
Don't get close to the hedgehog, it sprays out spines. Get
the coin in the top right corner. Heading left, you'll come to a
grayed-out square. Jump across it if you wish, but if you run
across it instead it will crumble, so don't go slowly. When you
do go across, the block will reappear, so do not worry about
destroying it permanently either.
On the other side of the pit is an armadillo, just wait
until it isn't moving to cross its path. Above it is an apple,
below it is a coin. Head up and right across two more gray
stones. When you reach the end of the path, press "L" to face the
other side and jump. Don't run, or you're incredibly intelligent
frog will run right into the pit.
Head right, across more crumbling blocks, across a pit
moving up and another two going left, all the while using L and R
to turn your frog in preparation to jump across. Past the second
pit going left is another checkpoint. Jump up, right, and right
again. Getting used to it? Well now the cave decides to throw in
a nice little twist.
On the platform you are standing on now, you are
accompanied by another apple at the top right corner. Also, there
is a space to jump upwards. However, you are going to have to run
off of the platform, onto a gray block, jump, land on a gray
block, and run off of that in time. Make sure you aren't pressing
up when you land on the second gray block, because Frogger will
keep jumping right into the pit below.
Run to your left and jump up. A bat is flying around next
to an apple and another checkpoint. Avoid the bat and hit the
point, and prepare to do some more gray-block hopping.
Jump up off of a gray block, run and jump right onto a gray
block, and do a turn jump onto a platform with another apple on
it. Jump down, move down a square, turn left to face the single
floating gray platform, and get prepared for one heck of a run.
Be careful! While running around and jumping like this, it
may be pretty easy, but don't get careless. Pressing over too
many times can be a fatal mistake, because it'll send you
careening into the armadillo pits.
Alright, this looks more complicated than it really is.
Across the single floating gray platform are sets of six
platforms in a checkered pattern, but instead of black and white
it is brown and gray. Brown doesn't crumble, gray obviously does.
So jump across the one gray block and land on the brown one on
the edge of one of the checkered platforms. Analyze where you are
at. Above you are another set of six platforms, and then back on
solid ground again. Be warned! Don't think that you can run from
the platforms straight onto the ground, there are pits in the
way, you need to jump. (I fell my first time...)
Once on the purple dirt, and safety, hit the checkpoint and
run left getting coins and the apple.
Now head back to the checkpoint, and prepare to go up. Jump
across the pit back onto the brown dirt. Head upwards, jump the
pit, turn left across the gray square, jump another pit, move
down jumping another pit, then left hopping across more pits and
gray squares. The path will wind up, then right again past more
crumbling blocks. Finally you'll come to a moving reddish-pink
platform. Either hopping or running off/on the platform works,
just make sure it's close enough to you that you don't fall. I
would suggest NOT jumping off of it, that part got me frustrated
just from trying to go through it quickly.
After that particular pit the path winds up, left, and the
end of your destination! Yayy! Go into the cave you find at the
end of the path.
This part couldn't get much more obvious. There are two
doors in this room, but taking the one with the light streaming
in (which obviously leads outside) just forces Frogger to comment
on there being clues somewhere in the room, and going up leads
you to a room so dark that Frogger chickens out and goes back.
Pick up the memo on the floor and go back to Leona.
When she gets it, she says the memo is written in an
ancient language. She needs time to decode it, and during the
time you have to ask around the village to see if anyone has seen
Dr. Finn in the meantime.
Go talk to the merchant at the town's store, and he'll ask
you to find him a crest. He also hints at your grandpa having
gone to the river outside of town. Going back to Leona, she says
that the memo told of the doctor going to the river to look for a
relic. She said to go to the docks and talk to Atiniui who can
help take you find the crazy lost frog.
III.) ** River **
Go down to the docks to the beaver-looking animal, Atiniui.
He tells you that it is 5 curios to go downstream.
Once there he leaves you. You're now on your own.
This area is choked with trees, dancing mushrooms, and a
number of other things. So collect the few coins in your area and
move right collecting more. The areas here are blocked off in
squares. That is, you are surrounded by trees, and the middle
part of each "grove" has four trees in a square too. Above your
area is another one with two mushrooms dancing around the middle
trees. Follow their path and avoid getting hit by them, and go
left when you get the opportunity to. Grab more coins, then go
left for two more.
Below you is a square with more mushrooms. Run with them
again, go to the left to the final square on this side of this
river with mushrooms on it. Move up to get more coins, then cross
the river.
In this field you'll see a row of mushrooms on the top and
bottom end blocking you from the river. Then there are a few
purple mushrooms moving back and forth. Avoid these, and keep on
going, grabbing coins the whole way.
At the far right end of the narrow field, jump across the
first half of the river and land on the log at the far end of it.
The next part is true old school Frogger. You have to dodge
bees while moving your way across to the left side of the field.
The first two rows of bees closest to you are moving right, the
third row is moving left, the fourth is moving right and the
fifth is moving left. Get into either the third or fifth row and
make your way to the left end, hopping across the river again to
the log and the other side of it.
The next field is a variation of what you just left. Bees
are coming two and fro, about eight rows of them. Splitting the
rows in half is a row of trees. Between the trees and hidden by
bushes right above the columns of swarming bees are coins, and at
the top right end of this field is an apple.
Get the apple if you dare, but be warned the top row of
bees is moving left, so if you hop out from the cover and a bee
appears, there is no way that you'll be able to see it coming.
Timing is the key, don't get hasty.
When you've drained the field of its coin, head to the top
middle part of the field where it opens to a checkpoint and
safety, both.
The path splits left and right, purple mushrooms buzzing
around. Take the right path, it has less mushrooms. You wind up
at the same spot, where the path splits yet again. You can go
either left or up... I say go left, because you can get about ten
coins that way, and where the path splits going down and right,
go down and past the apple, and make the loop that turns right
and up again. It may be a bit longer, but it has coins, coins
that you need.
Now you will be heading across an extremely simple path,
it'll take you past a couple of purple mushrooms moving back and
forth. When you get to the left end, it loops up and then right
again, and you have to do it once more.
At the right end of this path, the path moves upwards, and
bees are coming at you. Two rows of bees this time, first a bee
on the top row, then one on the bottom. You have to make your way
left in a zigzag pattern dodging the bees the whole way. At the
left end the path curves upwards. Go up it, and you'll be back at
the river.
Time to use those mad jumping skills again. Watch out for
the puffer fish... the fish jump up onto the land and puff up,
then hop back in the water. When they're submerged once more you
can cross. Don't forget that when you come to an area that forces
you to jump IN the water, use L and R to turn! Avoid falling in
the water, it sets you back a ways and takes away a heart.
Jump to your right and get the coin, then turn back to
where you came and jump back on the original platform. Move to
where the apple is. If you don't need it, don't waste your time
waiting for the fish to cross. Once you're ready jump to the top
left platform and move to the next screen.
Get the gold coin and jump up across the river to the cache
of four gold coins. Now, don't pass this next puffer fish just
yet. Above the fish directly in front of you is a space wide
enough for two frogs to walk on, but coincidentally two puffer
fish are traveling all the way across it. You have to time this
carefully. When the second bottom fish passes you, then you have
to make a run for it because out of the two fish, the top fish
starts moving before the bottom one, giving you some time to go.
Also, if you have two hearts, just run straight across and
get hit by on of them, because a bunch of bananas wait for you on
the other side.
Okay, cross the river to the north past the set of two
fish. Run on the paths left, timing it to avoid the other fish
rolling around on it. Getting to your far left end, logs are
moving back and forth across the river. Look familiar?
Remember while you are crossing these logs, you can use
your long jump which will jump you across one log and let you
land on the next one. However, because the logs are moving in the
river, don't try to jump on the end of a log because by the time
you jump to it, the log will have gone further down the river and
you'll fall in the water. Try to think of it like a knight on a
chessboard, you move in an L shape... two up and one over.
Notice also that all the logs basically come in pairs. The
first log is moving to the left, and it will have another log
behind it. Then it is a few moments before another pair come
moving on the same path in the same direction. That's how it is
for all of the logs. Not only that, but the logs move in the same
direction for every other row. The first row is going right, then
left, then right, etc.
So, if you look where you are at, you'll see that the first
set of logs that are moving right are one space away, perfect for
your long jump. This "set" of two logs is spaced out a bit more
than the others. Wait for the second log of that set to appear.
Now, use your long jump three times in a row. You should be
standing at the other side of this set of logs, on the green
grass. That's because the second set (third row of logs) of logs
moving to the right is lined up with the second log of the first
set moving right. Since everything is spaced one apart, you can
just hop to the other side.
Now you're on the grass again, about to go across another
part of the river. This section is horribly easy, but there
aren't any tricks to it. Just good old fashion Frogger
strategies.
On the other side of this part of the river are three
islands. They are spaced neatly apart, and it is the middle one
you want to land on. The middle holds a checkpoint and two
bunches of bananas. If you really need it, there are bananas on
the left and right islands too, but I doubt you'll fall in the
river enough to resort to them.
Alright we're halfway done. I personally think that the
next part is the hardest, but none of these are that difficult.
There should be a small log moving left. This is the first
log that doesn't come in a set of two. Hop on it, and just keep
jumping up because all of the logs are lined up perfectly. If you
let them fall apart you will have a difficult time getting
across. Except for the part near the end, that is. The last few
sets of logs are all messed up. The last three rows are out of
character, there are TWO sets moving left, and the final row is
moving to the right. So when you get to the first set that is
moving left, there will be no other logs there for you to jump
onto. Don't hesitate, just use your long jump and you will land
on the set moving to the right. If you do hesitate, you will be
in trouble and you'll have to backtrack some before you can make
it back to this point.
On the other side of the river, and you're almost finished.
You've even got some bananas with you if you need it. Now, you
have to use your long jump here, because there is no first row of
logs. But there's another easy trick to getting across. When the
first log of the first set that is moving right comes within
view, use your long jump to jump on the MIDDLE part of the log.
Then keep on pressing the long jump button for all you are worth
and you'll hop across all the logs to safe, dry ground on the
other side. Getting your placement right on the first log is the
key. If you are on the right end, you'll fall in the river on
your second jump. If you are on the left end, you'll fall in the
river on your last jump. If you land in the middle though, you
can just long jump to the finish. Once you are on the ground
again, cross the bridge, grab the coins, and get the bananas on
the left side of the ground after you cross the bridge. Trust me,
we're almost there.
Run all the way to the left edge. Turn to your left. Long
jump across and move up and then to the left end. This part looks
confusing at first, but it really isn't that bad. Long jump once,
turn right. Long jump two more times, turn to your right, and
jump two last times. You're back on land, but it isn't over yet.
Move Frogger up and position him so he is facing down
towards the only square that is close enough to jump to off of
the bottom side of the top strip of land. (I'm sorry, but that is
the easiest way to explain it. Just move and prepare to jump on
the other block that you can reach I guess)
Jump down twice. Turn right, jump, turn left, jump, turn
right, and jump two more times. Now move down and run to the left
edge of the screen, turn right and jump to the cave's entrance.
When you go inside Frogger announces how mysterious the cave is.
Move to the pedestal in the top part of the room and take the
relic.
Go back to town and talk to Leona. She tells you that it is
a piece of Opart and to go see Dusty. For 15 curios he will
install the piece for you, which gives you Flashlight. Go back
and talk to Leona again and she will tell you that it let's you
explore the dark parts of caves. (No way!) Time to head back to
the cave...
IV.) ** The Cave Revisited **
Okay, once in the room Frogger will tell you that this was
the room where you picked up Grandpa's memo. And unless you've
got amnesia, I'm sure you remember the event too.
Equip the flashlight and the long jump. It's time to go
spelunking. When you're all set, head through the northern
entrance.
This cave is long, very boring, and very straightforward.
I'll give you the general course to follow, but you'll have an
easy time I'm sure. Just remember to go slowly around the
enemies. There are porcupines here, watch out for their needles,
armadillos, and bats. They all just move in a path so use that to
your advantage while passing them. Even if I bust through here
and run into the enemies it is almost impossible to die with the
fruit... unless I try to.
Let me hand you a final piece of advice: This cave is quite
poor in raking in coins and such. I only get coins out of here
that happen to be in my way towards the end. Don't worry about
going off the beaten path and finding rewards, because none of it
is worth it! If you ever find yourself short on money, head back
to the river instead.
Run to the right past the porcupine, and make your way
around the winding path until it breaks off again. Go down past
the armadillo, and then right again. You'll pass an apple and
more porcupines, and just to make sure you are on the right
trail; right after the two porcupines there should be a single
coin. The trail goes a ways more, and then you get another fork
in the road. Go right instead of up, and it'll turn downwards
into a room full of bats. A bunch of bananas lie there, right
next to the door to the next area.
Get the coin on your left and then run right. Hug the
northern wall and make your way left when you come to a room with
a couple more hedgehogs. Stay near that wall, and follow it until
it loops downward. You should have run past two armadillos, and
found a fork in the road which breaks off to the right or keeps
going down. If you go right you'll find an empty room with one
coin. Get that if you must, then keep going down.
Follow this path to the end. There will be some bananas,
and then a bunch of bats milling around, guarding the exit of
this room. Right before the exit of the cave is a path that
breaks off north and leads to a door with a rock blocking it...
but you cannot get in there now. For now, go through the first
door.
Running into the room grants you with another of your
pappy's memos. He comments on bringing it back to Leona, and then
the ground starts shaking. It automatically sends you back to
town, and just in case you have bad memory, Frogger announces
that he wants to see Leona again.
V.) ** Kabohti's Crisis **
You can't leave the town now; the guard won't let you pass
him. Talking to Leona isn't much of a help, because she has
absolutely no idea what is going on. However, you need to give
her the memo to decode what it says. And when you do, she needs
time to decode it, and asks you to go talk to people in the town
to see if you can find out what is going on.
Go to the bar and talk to the guys sitting by the counter.
They'll inform you that they saw a big pair of evil-looking red
eyes down by the caves, and then the earthquakes started after
they saw them. Interesting.
Head back to Leona. She tells you that you are the town's
only hope, (of course) and that you have to get back to the caves
ASAP. What your grandpa wrote in the memo basically says that
there is a hibernating bear with a huge club by the caves. (How
long has the bear been hibernating there if it hasn't ever been
awake and causing problems until now?)
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First End Boss, Hibernating Bear
This bear cannot be hurt by you... in fact he winds up
killing himself. (Maybe not killing in a game like this, probably
being, "hurt a lot.") Anyways, he has three basic attacks, and he
does them in order.
The first one is to call out some bats. Then he drops
icicles from the ceiling. Finally, he slams the ground with his
club and makes holes appear. Let's do this.
He does all of his attacks three times. That's because on
the third time he slams his club on the ground, and breaks open a
hole underneath him.
The first wave of bats covers exactly one half of the map.
The bottom right and top left corner become swarming with bats,
in a neat little square too. (I'm not quite sure if they always
appear in those corners, or whether it differs every time.
However, I do believe that that is the case. Someone please let
me know if I am wrong.) Pay attention to which corners the bats
appear from, because it will switch the second time around. The
third time the bats appear, they are all over the place.
The second move he has, dropping stalagmites on your head,
is always the same. They follow you from wherever you were
standing last. So all you need to do is run in circles. When the
holes start appearing, I would recommend running slowly, and
jumping a space very carefully. You can jump as soon as the
needle behind you hits, and go one at a time. It will lower your
risk a great deal of running into a pit, and keep you safe.
The first two times he hits the ground with his club, all
it will do is make some holes appear that you have to run around.
Bats are far more annoying with lots of holes everywhere. My
advice for the third wave of bats is: Don't get hit until the
third wave. Since you have four hearts, you can get hit three
times. Find a place in the crowd where you can run back and
forth, and only get hit every so often. If you have all your
hearts full, it is not that difficult at all to survive this.
Then survive the falling icicles, and you're done! He hits the
ground again and a million holes appear everywhere, (Wouldn't a
last round be terrible?) but underneath himself also.
For beating him you get another relic which you can take
back to Dusty to fix.
- If you fall into a pit, you'll start back at the beginning of
the fight. The rock formation will change in the room, but
usually, in my experience, it is a much easier formation to work
with.
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Go back and talk to Leona. She has unlocked your
grandfather's place, although it has absolutely nothing in it.
(That is YOUR job, see the side quest section) However, she has
obtained another memo from your grandfather, and needs you to
talk to more people until she is done decoding whatever it says.
Head over to the item shop and talk to the penguin, which
has so far, been no use to you as far as selling items goes. He
tells you about his wanting the Crest of Poseidon. He says it is
also at the river, but further upstream. Looks like we've got to
make trip number two huh?
Now go over to the library. Talk to the clerk on the left
side of it. She gives you a book that says that the upper river
used to be a training ground for the ancients until it was
flooded. Now a bunch of treasures have gathered there.
One last stop! At Dusty's you can give him the relic the
bear was holding. All installation completed for a sweet 20
curios. This gives you the Mega Claw. In my opinion, this is the
first useful Opart you get, but hey that's just me. I don't like
walking those extra few spaces to pick up those coins, this does
it for you.
Head back to Leona, and she tells you that your granddad is
going towards the pyramids. But you can't follow him, because you
can't get across the desert. Now you need to go back to the shop
and beg the shopkeep for his camel. Since he wants the Poseidon
Crest, you can see where this is going.
He tells you exactly that... you get a free ride to the
desert if you get the crest. Go down to the docks and ask Atiniui
for another ride, who will give you one for 20 curios.
Once there, equip your mega claw and long jump, and prepare
for another long journey upstream.
VI.) ** River Again **
*To be continued in the next FAQ update*
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D: Abilities/Items
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Abilities:
The abilities in this game are reusable as many times as
you see fit. None of them attack enemies, and help you get
through levels. Equip them by opening your inventory menu and
pressing either A or B to assign them accordingly, and then when
you are walking around the levels you can use them with that
button. Finally, Opart abilities cannot be used in the town.
Long Jump - Hops you over one square, to jump you over small
holes.
Flashlight - Let's you see in dark places.
Mega Claw - This one is cool. It grabs items from far away, and
allows you to pull certain platforms closer to you.
Rock Buster - Breaks down large obstacles.
Time Stop - Stops time around you. Moving around will recharge
the ability faster.
(The rest of the abilities will be updated as I get them)
Items:
Items can be picked up throughout the game, and their uses
are pretty basic.
Rotten Fruit - Is poisonous, it takes away a heart.
Pears - Cures Hyper Hop which can be inflicted by enemies.
Bananas - Refills your health all the way.
Apple - Cures a single heart.
Frog Heads - Brings your maximum health up by a heart.
Coins - Are used to buy things and services within the game.
Bags of Coins - Worth 20 coins.
Treasure Chest - Has your grandfather's furniture in them.
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B: Side Quests/Mini Games
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Wow, an adventure game with only one of each! I never
thought I'd see the day when this happened in a fairly new game.
Regardless, there still are some.
Side Quest -
Finding Dr. Finn's Furniture
I have not completed this side quest, because not only am I
not at the end of the game, but I don't have all of the pieces of
Opart. (I'm really sorry to all of you people who have to work
with an in-progress FAQ.)
Anyways, this becomes available once Leona unlocks your
grandfather's house. And what an empty house it is. Apparently he
has taken to roaming the world and stashing his furniture in
treasure boxes. Finding these will not be fun by any means, and
quite frankly, as of right now I'm not sure what you get for
doing it.
I'll have more items in this section up in the next update
or two of the FAQ, because so far the only item I've found is the
lamp. Give me time Frogger gamers...
Mini Games -
Banjo Bear's Fish Catching Game
This game is pretty simple. You can pay out a certain
amount of money, the scale is as follows:
0 curio
5 curios
10 curios
20 curios
50 curios
If you pay nothing, you will get nothing in return for
winning. Fish will float up to the top of the screen, and pass a
shadow of a fish that you control. Your fish is stationary, so
you can only pick which direction it is facing. It has to be
facing the same direction as the fish that floats up towards it.
Fish moving horizontally don't count. When you get a fish lined
up, press A to catch it.
You get a rating system based on how well you catch the
fish, and how many. For all you DDR players, the system almost
identical. It bases it off of how close the fish is lined up with
its shadow. They are as follows:
Marvelous
Perfect
Great
Good
Almost
Boo
Depending on how much you bet in the beginning, it depends how
much each one shells out to you. (Is it possible to be better
than perfect? Just wondering...) So here are the listings:
0 curio
*You can't get money*
5 curios
Marvelous - 2
Perfect - 1
Great - 0
Good - 0
Almost - 0
Boo - 0
10 curios
Marvelous - *Not Sure*
Perfect - 1
Great - 0
Good - 0
Almost - 0
Boo - 0
20 curios
Marvelous - 5
Perfect - 3
Great - 1
Good - 0
Almost - 0
Boo - 0
50 curios
Marvelous - *Not Sure*
Perfect - *Not Sure*
Great - *Not Sure*
Good - *Not Sure*
Almost - *Not Sure*
Boo - *Not Sure*
Take a mental note that it is easier to gain money in the
higher stakes games. Paying out five or ten means you only get a
few chances to get a few coins. But if you play 20, even when I
first started playing this game I always wound up with a positive
amount. Not only that, but you get more fish the higher up you
go.
This section will more than likely be completed on the next
FAQ update.
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E: Legal Information
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This FAQ was written by me and is owned by the same person.
You are not allowed to under any circumstances use this for
anything else except your own personal use at your home to help
guide you through the game. Stealing information or taking this
FAQ without notifying me and asking my permission first is
punishable by law. I work hard on these FAQ's, so please ask if
you really want to take this information and use it. And please
give credit for my work. So far the only websites with permission
to host my FAQ are as follows:
-
http://www.gamefaqs.com
-
http://www.neoseeker.com
-
http://www.supercheats.com
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F: Update Information
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Version .14 - Built the beginning foundation of the FAQ, and
completed the start of the game.
Version .21 - Finished another portion of the game, (up to and
through the first boss) some grammatical errors, the banjo bear
mini game, and organized and updated the ability/item section.
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G: Special Thanks
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I guess all I have to say is hats off to Atari, because if
they had never made a game as messed up as a frog crossing the
road I'd have never played this game. And also special thanks
goes to CJayC for posting the original FAQ, for you wouldn't be
reading this if it weren't for him.