____  _  _____   ____     ____  _    _  _____   _     ____  _    _
   |  __|| ||  __ \ |  __|   |  __|| \  / ||  __ \ | |   |  __|| \  / |
   | |__ | || |__) || |__    | |__ |  \/  || |__) || |   | |__ |  \/  |
   |  __|| ||  _  / |  __|   |  __||      ||  __ < | |   |  __||      |
   | |   | || | \ \ | |__    | |__ | |\/| || |__) || |__ | |__ | |\/| |
   |_|   |_||_|  \_\|____|   |____||_|  |_||_____/ |____||____||_|  |_|

                  ~ A.K.A. FIRE EMBLEM: REKKA NO KEN ~


                 (c) 2003 Nintendo/INTELLIGENT SYSTEMS


_______________________________________________________________________________

Walkthrough written by The Real Protoman. ~ January 14th - May 27th, 2004.


- INTRODUCTION -

Welcome. Fire Emblem (a.k.a. Fire Emblem: Rekka no Ken) for the Gameboy Advance
is the first in the series to be released in the US, with the earliest game
introducing the strategy RPG genre.

The intention of this guide is to provide a brief outline to each chapter, so
that players can develop their own strategies using the information given.

_______________________________________________________________________________
-------------
v 1.31 NOTICE
-------------
Added more chapters.

===============================================================================

----------------------
- ENLISTING CHARACTERS -
----------------------


LYN'S TALE

Chapter 1: Sain and Kent
Chapter 3: Florina and Wil
Chapter 4: Dorcas
Chapter 5: Serra and Erk
Chapter 6: Rath and Matthew
Chapter 7: Nils and Lucius
Chapter 9: Wallace
_______________________________________________________________________________

ELIWOOD'S TALE


Chapter 11:     Marcus, Lowen, Rebecca
               Turn 2 - Bartre and Dorcas

Chapter 12:     Turn 4 - Hector and Oswin

Chapter 13:     Serra and Matthew
               Guy - Enlist with Matthew

Chapter 14:     Merlinus
               Erk       - Enlist with Serra
               Priscilla - Go into the lower village

Chapter 15:     Lyn, Sain, Kent, Wil, Florina

Chapter 16:     Raven  - Enlist with Priscilla
               Lucius - Enlist with Raven

Chapter 16x:    Canas - Inside the northeastern house within village

Chapter 18:     Dart  - If not defeated in Ch.16x
               Fiora - Enlist with Florina

Chapter 19:     Legault - Enlist with Eliwood or Lyn

Chapter 20:     Ninian

Chapter 21:     Isadora
               Rath  - Enlist with Lyn
               Heath - Enlist with Eliwood, Lyn, Hector or Ninian

Chapter 22:     Turn 2, Hawkeye - Enlist with Eliwood

Chapter 23(W):  Wallace - Enlist with Lyn, Sain, Kent or Florina

Chapter 23(G):  Geitz - Enlist with Dart

Chapter 24:     Pent and Louise

Chapter 25(H):  Turn 10, depends on number of enemies left.
  10 or more: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
  Under 10  : Karel  - Enlist with Lyn or Eliwood

Chapter 25(M):  Turn 9, depends on number of honored enemies defeated.
 Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
 3 or more  : Karel  - Enlist with Lyn or Eliwood

Chapter 26:     Nino - Enlist with Eliwood

Ch.26x or 27:   Jaffar - Nino has to speak with him in Ch.26

Chapter 27:     Vaida - If not defeated in Ch.24, enlist with Eliwood

Chapter 28:     Nils (Usable from Ch.30 onwards)

Chapter 30:     Renault - Inside the uppermost temple

Final:          Athos


_______________________________________________________________________________

HECTOR'S TALE


Chapter 11:     Matthew

Chapter 12:     Oswin, Serra, Eliwood, Marcus, Lowen, Rebecca, Bartre, Dorcas

Chapter 13:     Guy - Enlist with Matthew

Chapter 14:     Merlinus
               Erk       - Enlist with Serra
               Priscilla - Go into the lower village

Chapter 16:     Lyn, Sain, Kent, Wil, Florina

Chapter 17:     Raven  - Enlist with Priscilla
               Lucius - Enlist with Raven

Chapter 17x:    Canas - Inside the northeastern house within village

Chapter 19:     Dart  - If not defeated in Ch.17x
               Fiora - Enlist with Florina

Chapter 20:     Legault - Enlist with Hector

Chapter 21:     Ninian

Chapter 22:     Isadora
               Rath  - Enlist with Lyn
               Heath - Enlist with Hector

Chapter 23:     Turn 2, Hawkeye - Enlist with Hector

Chapter 24(W):  Wallace - Enlist with Lyn, Sain or Kent

Chapter 24(G):  Geitz - Enlist with Dart

Chapter 25:     Turn 5, Farina - Talks to Hector, agree to pay 20,000G.

Chapter 26:     Pent and Louise

Chapter 27(H):  Turn 10, depends on number of enemies left.
  10 or more: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
  Under 10  : Karel  - Enlist with Lyn or Eliwood

Chapter 27(M):  Turn 9, depends on number of honored enemies defeated.
 Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
 3 or more  : Karel  - Enlist with Lyn

Chapter 28:     Nino - Enlist with Hector

Ch.28x or 29:   Jaffar - Nino has to speak with him in Ch.28

Chapter 29:     Vaida - Must survive Ch.26, enlist with Hector

Chapter 30:     Nils (Usable from Ch.32 onwards)

Chapter 31x:    Karla - Enlist with Bartre (must be a Lv.5 Warrior)

Chapter 32:     Renault - Inside the uppermost temple

Final:          Athos


===============================================================================

-------------
- WALKTHROUGH -
-------------

                            LYN'S TALE

Note: Lyn's Hard Mode is identical, except without the tutorial advice or
     forced actions.

     Do not use the two stat boosting items if you are aiming to complete
     Lyn's story with a 5 Star rating in Funds.

==================================
~ Prologue: A Girl from the Plains ~
==================================

Objective: Seize gate


Enemies (Ganelon Bandits):
     1 Brigand: Lv 1

Boss: Batta "the Beast"
     Brigand
     Level     2

     HP       21     Defense     3
     Strength  5     Resistance  0
     Skill     1     Movement    5
     Speed     3     Build      10
     Luck      2     Aid         9

     Items carried:  Iron Axe(E)
     Usable Weapons: Axes(D)

Starting Character: Lyn

Advice: This entire battle is rigidly fixed (hits, misses, criticals, stat
       gains), so simply follow the instructions given to progress further.


=========================
~ Ch.1: Footsteps of Fate ~
=========================

Objective: Defeat enemy


Enemies (Thugs):

     4 Brigands: Lv.1 x2
                 Lv.2 x2

Boss: Zugu
     Brigand
     Level     4

     HP       23     Defense     4
     Strength  6     Resistance  0
     Skill     2     Movement    5
     Speed     4     Build      11
     Luck      1     Aid        10

     Items carried:  Iron Axe(E)
     Usable Weapons: Axes(D)

Starting Character: Lyn

Joining Characters: Sain & Kent

Advice: Try to have Sain reach Lv. 2 if you plan on using him throughout the
       game.


========================
~ Ch.2: Sword of Spirits ~
========================

Objective: Seize throne


Enemies (Thugs):

     5 Brigands: Lv.1 x3
                 Lv.2 x2

Boss: Glass
     Mercenary
     Level     3

     HP       20     Defense     3
     Strength  5     Resistance  0
     Skill     4     Movement    5
     Speed     5     Build       9
     Luck      0     Aid         8

     Items carried:  Iron Sword(E)
                     *Vulnerary*

     Usable Weapons: Swords(C)

Characters: Lyn, Sain, Kent

Advice: Equip Sain with the Iron Lance to break the wall in 2 turns while
       Lyn and Kent deal with the approaching brigands. Once inside the altar,
       have either Kent or Sain move into the attacking range of the Brigand
       to the south.


===========================
~ Ch.3: Band of Mercenaries ~
===========================

Objective: Defeat enemy


Enemies (Ganelon Bandits):

     3 Brigands   : Lv.1, Lv.2 x2

     3 Mercenaries: Lv.1

     2 Archers    : Lv.1


Boss: Migal
     Brigand
     Level     6

     HP       25     Defense     5
     Strength  7     Resistance  0
     Skill     3     Movement    5
     Speed     5     Build      12
     Luck      2     Aid        11

     Items carried:  Steel Axe(E)
     Usable Weapons: Axes(D)


Characters: Lyn, Sain, Kent

Joining Character: Florina

Obtainable Character: Wil

Upper Village: 2000G

Armory:
 Iron Sword   46   460G
 Iron Lance   45   360G

Special conversations: Florina fights Migal
                      Lyn fights Migal

Advice: On the second turn, use either Sain or Kent to take care of the nearby
       archer and move the other onto the Forest to attack the brigand. Push
       your ground troops through this choke point, using Wil to attack any
       enemies in range.

       Try to keep Florina outside the range of the brigands, but still able
       to be attacked by the northern mercenary.


==============================
~ Ch.4: In Occupation's Shadow ~
==============================

Objective: Defend for 7 turns


Enemies (Ganelon Bandits):

     2 Archers    : Lv.1

     2 Mercenaries: Lv.1, Lv.2

     8 Brigands   : Lv.1 x3
                    Lv.2 x4 (one with an obtainable *Iron Axe* after defeat)
                    Lv.3

     1 Fighter (Dorcas, Lv.3) - Obtainable Character

Reinforcements:
     Turn 3   : Southern forest (near boss) - Lv.3 Brigand
     Turns 3-7: Northeast corner            - Lv.1 Mercenary
                Near southwestern corner    - Lv.2 Brigand


Boss: Carjiga
     Brigand
     Level     8

     HP       27     Defense     7
     Strength  6     Resistance  0
     Skill     5     Movement    5
     Speed     4     Build      15
     Luck      2     Aid        14

     Items carried:  Steel Axe(E)
     Usable Weapons: Axes(C)


Characters: Lyn, Sain, Kent, Florina, Wil

Obtainable Character: Dorcas - Shown through the tutorial

Special conversations: Dorcas & Natalie (NPC).


Advice: Use Wil to defeat the western enemies in the following order: Archer,
       Brigand, Mercenary, as it will take 6 turns before the mercenary can
       break down the wall.

       Blockade the southern entrance with Sain and Kent, move Florina
       northeast to fight the mercenary reinforcements. Lyn and Dorcas can
       handle the boss and any enemies around him.


==========================
~ Ch.5: Beyond the Borders ~
==========================

Objective: Defeat enemy


Enemies (Ganelon Bandits):

     2 Archers    : Lv.1

     2 Mercenaries: Lv.2

     2 Brigands   : Lv.1 w/*Iron sword*, Lv.2


Boss: Bug
     Brigand
     Level     9

     HP       29     Defense     8
     Strength  8     Resistance  0
     Skill     4     Movement    5
     Speed     6     Build      15
     Luck      1     Aid        14

     Items carried:  Steel Axe(E)
     Usable Weapons: Axes(D)


Characters: Lyn, Sain, Kent, Florina, Wil

Obtainable Characters: Serra & Erk - Shown through the tutorial

Armory:
 Javelin      20   400G
 Hand Axe     20   300G
 Iron Bow     45   540G

Advice: Sain and Kent should take on the brigands in the north while your
       ground troops pass between the mountains. Florina can either carry
       characters across the Lake or move eastwards to attack the mercenary.


======================
~ Ch.6: Blood of Pride ~
======================

Objective: Hit switches (3)


Enemies (Lundgren's assassins):

     2 Mercenaries: Lv.1

     3 Soldier    : Lv.1, one w/*Door key*

     1 Archer     : Lv.1


Boss: Bool
     Knight
     Level     5

     HP       26     Defense    10
     Strength  8     Resistance  0
     Skill     4     Movement    4
     Speed     2     Build      13
     Luck      1     Aid        12

     Items carried:  Steel Lance(D)
     Usable Weapons: Spears(D)


Characters: Lyn, Sain, Kent, Florina, Wil, Serra, Erk

Joining Character: Rath

Obtainable Characters: Matthew - Shown through the tutorial

Special conversations: Serra & Matthew

Lower house (red roofed): Door key

Treasure Chests: Centre of map       - Angelic Robe
                Northeastern corner - Armorslayer(D)


Advice: Either Florina, Sain or Kent should visit the nearby village for a key.
       Have that character move eastwards, fighting the soldiers along the way
       and activating the switch behind the door. The rest of the group should
       move inside the castle, dealing with the rest of the enemies.


=======================
~ Ch.7: Siblings Abroad ~
=======================

Objective: Defeat Heintz


Enemies (Black Fang):

     3 Shamans    : Lv.1

     1 Archer     : Lv.1

     2 Mercenaries: Lv.1

     1 Mage       : Lv.1

     3 Brigands   : Lv.1 x2, Lv.2 w/*Iron Lance*


Boss: Heintz
     Shaman
     Level     5

     HP       22     Defense     3
     Strength  3     Resistance  5
     Skill     5     Movement    5
     Speed     7     Build       9
     Luck      3     Aid         8

     Items carried:  Flux(D)
     Usable Weapons: Dark Magic (D)


Selectable Characters: 8/10

Joining Characters: Nils & Lucius

Village: Pure Water

Vendor:
 Vulnerary     3   300G
 Heal         30   600G
 Fire         40   560G

Notes: Complete this chapter within 15 turns to gain access to the side quest.

      In the house to the right of the castle, you can talk to Hector!

Special conversations: Both Matthew and Serra have special talks with Hector.


Advice: To finish this chapter faster, use Florina to rescue characters such as
       Lucius, Erk, Sain or Kent. Have Nils play to Florina so she can fly
       over the peaks and drop them off on the same turn.

       Lucius alone should be able to deal with all the southern enemies,
       including the boss, single-handedly.


=========================
~ Ch.7x: The Black Shadow ~
=========================

Objective: Defeat enemy


Enemies (Black Fang):

     1 Thief      : Lv.1 w/Lock Pick

     1 Archer     : Lv.2 w/Vulnerary

     1 Cavalier   : Lv.1 w/Vulnerary

     1 Mage       : Lv.1 w/Door key

     2 Mercenaries: Lv.2 one w/Vulnerary

     2 Brigands   : Lv.2

     3 Soldiers   : Lv.1 x2
                    Lv.2 w/*Vulnerary*

Reinforcements:
     Turn 3: Single staircase            - Lv.1 Soldier
     Turn 4: 2 Staircases next to Beyard - Lv.1 Shaman & Lv.1 Mage


Boss: Beyard
     Mercenary
     Level     7

     HP       24     Defense     5
     Strength  6     Resistance  1
     Skill     8     Movement    5
     Speed     7     Build      10
     Luck      4     Aid         9

     Items carried:  Steel Sword(D)
     Usable Weapons: Swords(B)


Selectable Characters: 10/12

Treasure Chest: Hammer(D)

Advice: Split the army into three groups.

       Sain and Kent can blockade and advance along the two corridors with a
       long ranged attacker behind each of them. Meanwhile, send Matthew
       towards the treasure crest on the west, with the other characters
       distributed as prefered.


==========================
~ Ch.8: Vortex of Strategy ~
==========================

Objective: Defeat enemy


Enemies (Caelin):

     2 Archers    : Lv.1, LV.2

     1 Shaman     : Lv.1

     1 Mage       : Lv.1

     2 Mercenaries: Lv.1 one w/Lancereaver

     2 Cavaliers  : Lv.1

     3 Soldiers   : Lv.1 w/Axereaver, Lv.2 x2

     2 Brigand    : Lv.1 w/swordreaver, Lv.2

Reinforcements:
     Turns 3-5: Southwestern forts - 2 Soldiers, Lv.2


Boss: Yogi
     Knight
     Level     6

     HP       25     Defense     11
     Strength  9     Resistance   1
     Skill     7     Movement     4
     Speed     3     Build       12
     Luck      2     Aid         11

     Items carried:  Axereaver(C)
     Usable Weapons: Spears(C)


Selectable Characters: 9/11 (Matthew cannot be used)

Village: Lancereaver(C)

Armory:
 Iron Sword   46   460G
 Iron Lance   45   360G
 Iron Axe     45   270G
 Iron Bow     45   540G


Advice: Erk or Lucius can handle the two magic attackers east, move the rest of
       the army south.

It is possible to be rid of the ballista on the first turn, if Florina's
strength rating is at least 6:

Place Nils in one of the eastern starting positions, fly Florina one square
beyond Nils' movement range, Nils plays to Florina, Florina then attacks the
Archer from a distance, using a Javelin.

Bear in mind the three enemies surrounding the boss have Reaver-type weapons.


======================
~ Ch.9: A Grim Reunion ~
======================

Objective: Seize gate


Enemies (Caelin):

     2 Soldiers : Lv.3

     1 Mercenary: Lv.3

     1 Myrmidon : Lv.3

Reinforcements:
     Turns 1-2: Northeastern fort - Archer  : Lv.1
     Turns 1-3: Southern fort     - Brigand : Lv.2
                Central fort      - Brigand : Lv.1
                Eastern fort      - Cavalier: Lv.1
     Turns 1-4: Northwestern fort - Soldier : Lv.2
     Turns 1-5: Southwestern fort - Brigand : Lv.1


Boss: Eagler
     Paladin
     Level     1

     HP       30     Defense    10
     Strength 10     Resistance  5
     Skill     6     Movement    8
     Speed     7     Build      12
     Luck      2     Aid        13

     Items carried:  Javelin(E), Hand Axe(E)
     Usable Weapons: Swords(A), Spears(A), Axes(E)


Selectable characters: 10/12

Joining Character: Wallace

Village: Torch

Special conversations: Lyn, Sain, Kent or Wallace fight Eagler

Note: Fog appears on turn 3.


Advice: Try to have at least one character ready to fight the nearby
       reinforcements as soon as they emerge from the various points
       on the map.

For instance:
 Sain or Kent guarding against the northwestern Soldier reinforcements.
 Lucius or Erk waiting for the southwestern Brigands.
 Lyn dealing with the southern brigands.

Everyone else can head east taking on the remaining enemies and send a Cavalier
with Erk or Lucius to fight the boss, using Wallace only as last resort.


===========================
~ Ch.10: The Distant Plains ~
===========================

Objective: Seize gate


Enemies (Caelin):

    1 Soldier    : Lv.3

     1 Mage       : Lv.1

     3 Archers    : Lv.3

     1 Shaman     : Lv.3

     1 Brigand    : Lv.2

     2 Mercenaries: Lv.2

     1 Knight     : Lv.3

Reinforcements:
     Turns 5-9: Southernmost fort - Lv.1 Cavalier


     __________________________________________
BOSS: Lundgren
     General
     Level     5

     HP       35     Defense    14
     Strength 12     Resistance  7
     Skill     8     Movement    5
     Speed     5     Build      15
     Luck      6     Aid        14

     Items carried:  Silver Spear(A), Javelin(E)
     Usable Weapons: Spears(A), Axes(A)
     ___________________________________________

Selectable characters: All

Village: Energy Ring (Str +2)

Vendor:
 Vulnerary     3   300G
 Heal         30   600G
 Fire         40   560G
 Thunder      35   700G
 Lightning    35   630G

Armory:
 Steel Bow    30   720G
 Armorslayer  18  1260G
 Heavy spear  16  1200G
 Hammer       20   800G

Special conversations: Lyn fights Lundgren
                      Kent fights Lundgren
                      Sain fights Lundgren
                      Wallace fights Lundgren

Note: Rain starts on turns 3-4, 9, 15, 20, 25-26, 31+.


Advice: Use Florina to fly a few troops south across the river (e.g. Sain,
       Kent, Rath, Dorcas, Erk, Lucius) while the rest travel eastwards.
       It may be worth removing Wallace's weapons and using him as barrier to
       incoming enemies.

If possible, it is best to defeat the boss in 1 turn:
Use Kent with the Lancereaver (unless Sain has a Spd of 9+ and can wield it),
with both Erk and Lucius attacking from a distance. Have Nils to play to
one of the above characters to attack again, using Serra to heal if Kent was
injured. If neither Sain nor Kent can damage Lundgren, use Dorcas with a
Hammer or Wallace as a substitute.


_______________________________________________________________________________


ELIWOOD'S TALE - NORMAL MODE


=====================
~ Ch.11: Taking Leave ~
=====================

Objective: Seize gate


Enemies (Caelin bandits):

     7 Brigands: 4 x Lv.1
                 2 x Lv.2
                 1 x Lv.3

     2 Archers : 1 x Lv.1
                 1 x Lv.2

Boss: Groznyi
     Brigand
     Level     5

     HP       25     Defense     4
     Strength  7     Resistance  2
     Skill     4     Movement    5
     Speed     4     Build      12
     Luck      1     Aid        11

     Items carried:  Iron Axe(E)
     Usable Weapons: Axes(D)


Characters: Eliwood, Marcus, Lowen, Rebecca

Joining Characters: Bartre & Dorcas - Turn 2

Village: Dragonshield (Def +2)

Vendor:
 Vulnerary     3   300G


Advice: It is a good idea to stop Eliwood from wasting his Rapier on the easier
       enemies. The following method also makes Lowen's attacks stronger:

1) Move Marcus next to Lowen and trade his Steel Sword for the Iron Sword (also
  trade the Steel Lance if you want to stop Marcus from wasting experience),
  then move him 2 spaces below the closest Brigand.

2) Attack the Brigand with the remaining characters, leaving the space directly
  below him for Eliwood only. Eliwood should move above Marcus and take his
  Iron Sword, whether or not he attacks.

For the remainder of this level, move all the characters forward (Marcus should
visit the village first), defeating the brigands as they approach.

If planned out well, Lowen can move ahead and weaken enemies so that the
trailing characters move up to finish them off, while Lowen moves further ahead
to draw more enemies out.


===========================
~ Ch.12: Birds of a Feather ~
===========================

Objective: Defeat enemy


Enemies (Caelin bandits):

     3 Brigands   : 1 x Lv.1
                    2 x Lv.3
     2 Fighters   : 1 x Lv.1
                    1 x Lv.2
     3 Mercenaries: 2 x Lv.1
                    1 x Lv.2
     4 soldiers   : 2 x Lv.1
                    2 x Lv.2
     2 archers (Lv.2)

Boss: Zagan
     Fighter
     Level     9

     HP       32     Defense     6
     Strength 11     Resistance  5
     Skill     4     Movement    5
     Speed     6     Build      14
     Luck      2     Aid        13

     Items carried:  Steel Axe(D)
     Usable Weapons: Axes(D)


Selectable characters: All

Joining characters: Hector & Oswin - Turn 4

Village: Secret book (Skill +2)

Vendor:
 Vulnerary     3   300G

Armory:
 Iron Sword   46   460G
 Iron Lance   45   360G
 Iron Axe     45   270G
 Iron Bow     45   540G

Special conversations: Dorcas
                      Eliwood & Hector

Advice: Advance slowly using forts and forests whenever possible. Move your
       characters east, leaving the square below the mountains empty so that
       they will not have the terrain advantage.

       When Hector and Oswin appear, try to keep Hector out of range of the
       enemies' attacks so that he does not unnecessarily waste his Wolf Beil.
       It would be advisable to purchase an Iron Axe for Hector and also give
       him Bartre's Hand Axe, as he can make better use of it than the two
       fighters. Oswin should also take the Steel lance and give the Iron
       lance to Lowen.


===========================
~ Ch.13: In Search of Truth ~
===========================

Objective: Seize gate


Enemies (Black Fang):

     4 Archers: 2 x Lv.2
                1 x Lv.3
                1 x Lv.4, w/Vulnerary
     4 Soldiers  (Lv.2), one W/Vulnerary
     1 Mercenary (Lv.1)
     1 Brigand   (Lv.1)

     1 Myrmidon (Guy, Lv.3) - Obtainable character

Reinforcements:
     Turn 2 & 3: Fort left of the bridge - Brigand (Lv.2, Hand Axe equipped)
     Turn 4 & 5: 2 Southernmost Forts    - Archer(Lv.2) & Soldier(Lv.2)
     Turn 6    : Fort next to Castle     - Soldier(Lv.6)

Boss: Boies
     Knight
     Level     13

     HP        27    Defense    13
     Strength  12    Resistance  7
     Skill      8    Movement    4
     Speed      4    Build      13
     Luck       1    Aid        12

     Items carried:  Steel Lance(D)
     Usable Weapons: Spears(D)


Selectable characters: All

Joining characters: Matthew & Serra

Obtainable character: Guy - Enlist with Matthew

Upper village: Torch (dropped by a Merchant)
Lower village: Mine

Armory:
 Iron Sword   46   460G
 Javelin      20   400G
 Hand Axe     20   300G
 Iron Bow     45   540G

Vendor:
 Vulnerary     3   300G
 Heal         30   600G

Special conversation: Lowen
                     Hector fights Boies

Note: Access the side quest by visiting the upper village.


Advice: Have Lowen and Rebecca attack the southern Brigand then move most of
       your characters down. Also send a couple of characters west to the
       village.

Try to clear away most the enemies in the south before moving into Guy's attack
range, then either use someone to bait him out or have Matthew 6 squares away
from Guy, so that he can move directly over and talk to him on the next turn.

Use Oswin and Hector to confront the boss, one attacking from close range while
the other uses a ranged weapon. Eliwood most likely will not be strong enough
at this point, even with his Rapier.

Either Marcus or Matthew should have the torch in their inventory before
finishing this chapter.


==============================
~ Ch.13x: The Peddler Merlinus ~
==============================

 *Limited vision map*

Objective: Save Merlinus (7 Turns)


Enemies (Bandits):

     1 Archer    (Lv.2), w/Vulnerary
     1 Mercenary (Lv.3)
     1 Myrmidon  (Lv.1), w/Vulnerary
     9 Brigands: 3 x Lv.2
                 6 x Lv.3, one w/Vulnerary

Reinforcements:
     Turns 1 & 4: Northwest forts - 1 Nomad(Lv.2), 1 Myrmidon (Lv.3)
     Turn 2     : Southeast forts -  1 Brigand (Lv.3), 1 Nomad (Lv.2)

Boss: Puzon
     Mercenary
     Level     10

     HP       26     Defense     6
     Strength 10     Resistance  6
     Skill     8     Movement    5
     Speed     9     Build      11
     Luck      5     Aid        10

     Items carried:  Steel Sword(D), Vulnerary
     Usable Weapons: Swords(D)


Selectable characters: All

Village: 5000G


Advice: First of all, remove the nearby archer and brigand.

This can be achieved by using Rebecca and Bartre against the Brigand, then
Eliwood and Hector (if he has a Hand axe, otherwise someone else) to defeat the
Archer. Block the northern ends of both bridges using Marcus and Lowen, while
Guy and Matthew can head southeast to deal with the enemies in that corner.

On the following turns, Eliwood or Hector can defend against the two western
enemies, as the majority of the group take on the enemies approaching from the
north. Remember to send Marcus or another character to the northeastern
village.

Oswin is best suited to fighting the boss in direct combat.


======================
~ Ch.14: False Friends ~
======================

Objective: Defeat enemies


Enemies (Laus):

     13 Cavaliers: 3 x Lv.1, one w/Vulnerary
                   4 x Lv.2
                   6 x Lv.3
      1 Myrmidon (Lv.3), w/Vulnerary
      2 Archers  (Lv.3), one w/Vulnerary
      1 Knight   (Lv.2)
      3 Soldiers (Lv.3)

Reinforcements:
     Turns 2 & 3: Southernmost fort  - Pirate    (Lv.3)
     Turns 3 & 4: Northwest peaks    - Brigand   (Lv.3)
               6: Southwestern forts - 2 Pirates (Lv.3)

Boss: Erik
     Cavalier
     Level     14

     HP        28    Defense       8
     Strength   8    Resistance    9
     Skill      9    Movement      7
     Speed      8    Constitution 10
     Luck       6    Aid          15

     Items carried:  *Silver Lance*(A)
     Usable Weapons: Spears(A), Swords(C)


Selectable characters: All

Joining Character: Merlinus (if Ch.13x was completed)

Obtainable Characters: Erk       - Enlist with Serra
                      Priscilla - Visit the lower village

Upper Village: Iron Blade(D)

Vendor:
 Vulnerary     3   300G
 Heal         30   600G
 Fire         40   560G

Armory:
 Iron Sword   46   460G
 Iron Lance   45   360G
 Iron Axe     45   270G
 Iron Bow     45   540G

Special conversations: Marcus
                      Erk & Priscilla
                      Hector fights Erik
                      Eliwood fights Erik

Note: Rain starts on turns 5-7.


Advice: Recruit Erk early on or he will waste experience when he attacks
       enemies.

Move Serra northwest to reach Erk, either out of the enemies attack range or
guarded by the other characters. Advance swiftly as the rain will drastically
slow down the movement of everybody on the field. It may be worth keeping one
or two characters to guard Merlinus if he has been deployed.


=============================
~ Ch.15: Noble Lady of Caelin ~
=============================

Objective: Seize gate


Enemies (Laus):

     6 Mercenaries: 1 x Lv.2
                    1 x Lv.3
                    1 x Lv.4
                    3 x Lv.5, one w/*Horseslayer(D)*, one w/Vulnerary

     2 Myrmidons:   1 x Lv.2
                    1 x Lv.5, W/Vulnerary

     2 Mages:       1 x Lv.8
                    1 x Lv.9, w/*Thunder*

     2 Archers:     1 x Lv.5
                    1 x Lv.6

     5 Cavaliers:   3 x Lv.3
                    1 x Lv.4
                    1 x Lv.5, w/Vulnerary

     1 x Lv.3 Thief

Reinforcements:
     Turns 2 & 3: Northern peaks      - Brigand (Lv.3)
     Turns 4 & 5: Forts nearby castle - 1 Mercenary (Lv.4), 1 Cavalier (Lv.4)
     Turn 5     : Southeastern corner - Brigand (Lv.4)
     Turns 9-12 : Northwestern corner - 2 Cavaliers (Lv.3, Lv.4)

Boss: Bauker
     Knight
     Level     18

     HP       31    Defense    11
     Strength 13    Resistance 11
     Skill    10    Movement    4
     Speed     4    Build      14
     Luck      4    Aid        13

     Items carried:  Javelin(E)
     Usable Weapons: Spears(D)


Selectable Characters: 11

Joining Characters: Lyn, Sain, Kent, Florina, Will

Western village : Red Gem (2500G)
Southern village: Heavy spear(D)

Vendor:
 Vulnerary     3   300G
 Door key      1    50G
 Heal         30   600G
 Fire         40   560G

Armory(I):
 Slim Sword   30   480G
 Iron Sword   46   460G
 Steel Sword  30   600G
 Iron Axe     45   270G
 Steel Axe    30   360G
 Hand Axe     20   300G

Armory(II):
 Slim Lance   30   450G
 Iron Lance   45   360G
 Steel Lance  30   480G
 Javelin      20   400G
 Iron Bow     45   540G
 Steel Bow    30   720G

Special conversations: Erk
                      Lyn & Eliwood
                      Lyn & Hector
                      Lyn & Matthew
                      Lyn & Serra
                      Lyn & Florina
                      Lyn & Dorcas
                      Lyn & Erk

Advice: This is your only chance to buy Slim weapons for the bulk of the game,
       if you intend on using them.

Edge Lyn's group north and Eliwood's east. Send one or two characters south to
the village and keep a sword using character to protect Merlinus, if he has
been deployed.

Use Oswin, Hector, Sain and possibly Erk, Lyn and Eliwood (if any of the latter
three are at a high enough level), to defeat the boss.


============================
~ Ch.16: Whereabouts Unknown ~
============================

Objective: Seize throne


Enemies (Laus):

     13 Archers: 1 x Lv.3
                 1 x Lv.4
                 1 x Lv.5
                 4 x Lv.6, one w/Door key, one w/Vulnerary
                 2 x Lv.7
                 4 x Lv.8, one w/*Chest key*, one w/*Door key*

     8 Knights : 1 x Lv.3, w/Vulnerary
                 4 x Lv.4, one w/Door key
                 3 x Lv.5, one w/*Door key*

     1 Shaman  (Lv.2)
     1 Fighter (Lv.4), W/*Hammer*

     1 Mercenary (Raven, Lv.5) - Obtainable character

Reinforcements:
     Turns 7-9 : Southwestern corner - 2 Cavaliers (Lv.5)
     Turns 8-11: Staircase           - Lv.5 Shaman

Boss: Bernard
     General
     Level     1

     HP       29     Defense    13
     Strength 14     Resistance 10
     Skill     9     Movement    5
     Speed     3     Build      15
     Luck      2     Aid        14

     Items carried:  Steel Lance(D)
     Usable Weapons: Spears(C), Axes(E)


Selectable characters: 11

Joining Character: Merlinus (if Ch.13x sidequest was not accepted)

Obtainable Characters: Raven  - Enlist with Priscilla
                      Lucius - Enlist with Raven

Southern Treasure room: Left Chest  - Unlock Staff(D)
                       Right Chest - Hero Crest
Northern Treasure room: Left Chest  - Knight Crest
                       Right Chest - Silver Sword(A)

Special conversations: Eliwood (Automatic)
                      Lyn to Lucius (Before he joins)

Lyn, Kent, Sain, Florina and Wil can speak to the Caelin soldiers.
Afterwards they head towards the boss instead of escaping.

Note: Keep at least one of the Caelin soldiers alive to access the sidequest.

     Depending on the number of soldiers that survive this chapter, different
     items are awarded afterwards:
      3 = Red Gem (2500G)
      2 = Light Rune
      1 = Mine


Advice: Given the number of Archers in this chapter, characters able to
       counterattack from a long range are extremely useful. Be prepared to
       take on the Knights further ahead as well.

I would advise against talking to any of the Caelin soldiers if you want to
keep them all alive, as they will fair very badly in combat. However, to see
what the conversations are, either do a "test run" or Rescue them afterwards.

Boss: Any strong weapon or magical attacks .

Guarding Merlinus: Axe or Spear using characters with reasonable defense.


===========================
~ Ch.16x: The Port of Badon ~
===========================

*Arena Chapter*

Objective: Reach Fargus

Enemies (Davros):

     1 Mage   (Lv.15), w/Elfire & Vulnerary
     1 Shaman (Lv.14)
     1 Archer (Lv.8), w/Killer Bow

     10 Pirates: 3 x Lv.4
                 1 x Lv.5
                 3 x Lv.12, two w/Silver Axes, one w/Killer Axe & Vulnerary
                 1 x Lv.10, w/Silver Axe, Vulnerary
                 1 x Lv.13, w/Hammer
     Dart, Lv.8 - Returns on a later chapter if not defeated

Boss: Fargus
     Berserker
     Level    18

     HP       58     Defense     18
     Strength 24     Resistance  17
     Skill    15     Movement     6
     Speed    14     Build       15
     Luck     15     Aid         14

     Items carried:  Killer Axe(C)
     Usable Weapons: Axes(A)

____________________________________________________
Secondary enemies (Black Fang): Arrive on turn 2.

     2 Cavaliers  - Lv.10
     1 Troubadour - Lv.5

Boss: Damian
     Paladin
     Level     5

     HP       34     Defense    14
     Strength 12     Resistance 13
     Skill     7     Movement    8
     Speed     5     Build      11
     Luck      2     Aid        14

     Items carried:  Killing Edge(C)
     Usable Weapons: Swords(A), Spears(D), Axes(E)
___________________________________________________

Selectable characters: 9

Obtainable Characters: Canas - Visit northeastern house inside village

Houses: Northwestern House                - Lancereaver(C)
       House, west of village gate       - Sleep Staff(B)
       Northwestern house inside village - Short Bow(D)
       Southwestern house inside village - Devil Axe(E)
       Northeastern house inside village - Canas

Vendor:
 Heal         30   600G
 Mend         20  1000G
 Fire         40   560G
 Thunder      35   700G
 Lightning    35   630G

Special conversations: Lucius

Note: Any character can speak to Fargus and end this chapter.

Advice: The information in the Inn is to go north, around the village to
       reach Fargus, however it is possible to charge towards the enemy
       and survive.

Send any sword using character to fight the northern pirates. Use Florina to
talk to Canas then fly west, staying out of range of any enemies and visit all
the northern houses on consequent turns.

For the main attacking force, you will need a couple of strong characters in
the front (Hector, Oswin, a Cavalier) with ranged attackers behind them.
Blockade both paths, making sure the enemies will not receive any terrain
bonus and try to leave a space for Eliwood to move his full 5 spaces each
turn. Try to eliminate as many enemies as possible on the second turn and
make sure that nobody on the southern end is likely to get killed by the
Paladin when he arrives. Bait him towards your army using Oswin, or any
cavalier with good defense.

Marcus is not necessary but if you do decide to choose him, he will not waste
as much experience as usual, due to the enemies being at a higher level.


====================
~ Ch.17: Pirate Ship ~
====================

Objective: Survive for 11 turns


Enemies (Black Fang):

     8 Shamans:    1 x Lv.4, w/Pure water
                   2 x Lv.6, one using Nosferatu w/Pure water,
                             one w/*Guiding Ring*
                   5 x Lv.7, two w/Vulneraries

     8 Mercenaries: 2 x Lv.5, one w/*Longsword*
                             one using Lancereaver w/*Pure water*
                   4 x Lv.6, one w/Vunerary
                   2 x Lv.8

     1 Archer(Lv.4), w/*Red gem*

Reinforcements:
     Turn 2: Northeast          - Lv.4 Myrmidon, w/Armourslayer
             Eastern stairs     - Lv.4 Mercenary
     Turn 4: Western stairs     - 2 Shamans, Lv.5 & 6
     Turn 7: South Ship appears - Two Lv.5 Mercs, Lv.5 Myrmidon, Lv.6 Shaman
     Turn 8: Southeast          - Lv.5 Myrmidon
             South              - Two Lv.5 Pegasus Knights
             Southern stairs    - Two Mercs, Lv.4 & 5
     Turn 9: Northeast          - Lv.4 Myrmidon, w/Armourslayer
             Eastern stairs     - Lv.4 Mercenary


Boss: Zoldam
     Shaman
     Level    18

     HP       28     Defense     7
     Strength 12     Resistance 15
     Skill    11     Movement    5
     Speed    10     Build       7
     Luck      8     Aid         6

     Items carried:  Luna(C), Speedwings
     Usable Weapons: Dark Magic(B)


Selectable characters: 11

Armory:
 Iron Sword   46   460G
 Steel Sword  30   600G
 Steel Lance  30   480G
 Javelin      20   400G
 Steel Axe    30   360G
 Hand Axe     20   300G
 Iron Bow     45   540G
 Steel Bow    30   720G

Vendor:
 Vulnerary     3   300G
 Door key      1    50G
 Heal         30   600G
 Mend         20  1000G
 Fire         40   560G
 Thunder      35   700G
 Lightning    35   630G
 Flux         45   900G

Special conversations: Guy


Advice: Block the enemies coming from the two eastern bridges, while you
       assault the shamans from the west.

Boss: It would be better to attack him using a character with either high
     strength or able to perform double hits, as he has a high resistance.

Use Matthew to steal items from the western enemies, most importantly the
Speedwings from the boss.


=======================
~ Ch.18: The Dread Isle ~
=======================

 *Limited vision map*

Objective: Defeat Uhai


Enemies (Black Fang):

     Lv.6 Archer
     Lv.5 Thief w/*Torch staff*
     Lv.6 Shaman w/*Nosferatu(C)*

     2 Pirates  : one Lv.6, one Lv.7 w/Torch

     7 Cavaliers: 4 x Lv.5, one w/Mine
                  3 x Lv.6, one w/Light rune

     7 Nomads   : 4 x Lv.6
                  1 x Lv.7 w/*Torch*
                  1 x Lv.8 w/*Longbow*
     Lv.5  Monk
     Lv.12 Myrmidon

Reinforcements:
     Turns 2-4: Northwest and northeast - Two LV.6 Pirates

Boss: Uhai
     Nomadic Trooper
     Level     7

     HP       33     Defense    12
     Strength 15     Resistance 13
     Skill    13     Movement    8
     Speed    12     Build      10
     Luck      4     Aid        15

     Items carried:  Short Bow(D), Long Bow(D), Steel Sword(D)
                     *Orion's Bolt*
     Usable Weapons: Bows(A), Swords(B)


Selectable characters: 12

Joining character: Dart

Obtainable Character: Turn 2, Fiora - Enlist with Florina

Special conversations: Matthew & Hector (or Eliwood, if Hector is not present)
                      Lyn fights Uhai

Note: Complete the chapter within 15 turns to access the sidequest.

Advice: A mixture of Nomads and Cavaliers lay in wait to the south and a group
       of enemies will be invading from the central island. Use a high defense
       character to prepare for the invading force while some cavaliers can
       draw out the southern enemies. It is best to defeat the thief on the
       first turn to receive the Torch staff.

Leave one character to guard against the northern pirate reinforcements if
Merlinus is deployed.

Boss: Strong spear users are recommended along with some long ranged support,
     however it may be better to wait for a counterattack if your bow and
     magic users cannot survive 2 hits from Uhai's bows. At a reasonable
     level, Lyn and Eliwood can also attack with their custom weapons.


=============================
~ Ch.18x: Imprisoner of Magic ~
=============================

Objective: Seize Gate


Enemies (Black Fang):

     Lv.10 Shaman, using Nosferatu
     5 Pegasus Knights, Lv.6
     7 Knights, Lv.6
     9 Mages: 1 x Lv.5
              6 x Lv.6
              2 x Lv.7

Reinforcements:
Before turn 1         : Southwestern corner - Lv.6 Brigand
Before enemies' turn 3: From fort near boss - Lv.1 Magic Seal,
                                              Two Lv.15 Snipers,
                                              Two Lv.15 Generals
                Turn 8: Northeastern forts  - 2 Lv.6 Mages

Magic Seal: Kishuna

           HP       50
           Speed    24
           Defense  13

           Evasion  48%

Boss: Aion
     Sage
     Level     4

     HP       32     Defense     6
     Strength 12     Resistance 16
     Skill     9     Movement    6
     Speed    12     Build       7
     Luck      9     Aid         6

     Items carried:  Bolting(B), Thunder(D)
     Usable Weapons: Anima(B), Staves(E)


Selectable characters: 12

Ruins: Goddess icon

Special conversations: Fiora
                      Different talk depending on character visiting the ruins

Note:  If you attack the Magic Seal, he will disappear at the end of that same
      turn.

Advice: Stay out of range of the boss' Bolting attack until turn 4, when the
       Magic sealer has appeared.

The enemies mainly consist of mages and knights, so high strength characters
and both Pegasus Knights would be recommended. Only bring one or two magic
users as the Magic seal will render them useless as you approach the boss.

Guard Merlinus against the Pegasi who fly over and the two mages that appear
from the northern forts on turn 8.

Boss: Due to his high evasion, use characters with high accuracy to attack.


======================
~ Ch.19: Dragon's Gate ~
======================

Objective: Seize Throne


Enemies (Black Fang):

     6 Knights: Lv.6 w/Poison axe & Antitoxin
                3 x Lv.7, one w/*Chest key*, one w/*Short spear(C)*
                2 x Lv.8, one w/Door key

     Lv.2 Sniper w/*Door key* (if used, Silver Bow becomes obtainable instead)
     Lv.9 Archer w/*Door key*
     2 Shamans, Lv.7 & Lv.8 w/Luna
     6 Cavaliers, Lv.7, one w/*Armorslayer*, one w/*Door key*
     4 Nomads, Lv.7
     Lv.8 Troubadour
     Lv.7 Mage
     Lv.8 Soldier
     Lv.9 Myrmidon w/Armorslayer

Reinforcements:
     Turn 1 : Northwestern corner - Legault, Lv.12, obtainable character
     Turn 4 : Southwestern room   - Lv.7 Archer
              Small western room  - Lv.7 Mage
              Southeastern room   - Lv.7 Archer, Lv.7 Fighter
              Centre room         - Lv.6 Mercenary
     Turn 5 : Southeastern room   - Lv.7 Archer, Lv.7 Fighter
     Turn 6 : Eastern corridor    - Lv.4 Thief w/Member card & Chest key
     Turn 8 : Southwestern corner - Two Lv.7 Pegasus Knights
     Turn 9 : Southwestern corner - Two Lv.7 Pegasus Knights
     Turn 19: Northwestern corner - Two Lv.7 Mages
     Turn 20: Northwest           - Two Lv.7 Knights, one w/Poison lance
     Turn 21: Northwestern corner - Two Lv.7 Mages
     Turn 22: Northwest           - Two Lv.7 Knights, one w/Poison lance
     Turn 23: Northwestern corner - Two Lv.7 Mages
     Turn 24: Northwest           - Two Lv.7 Knights, one w/Poison lance


Sub-Boss:
     Gameron
     Paladin
     Level     4

     HP       31     Defense    10
     Strength  9     Resistance 11
     Skill    10     Movement    8
     Speed    12     Build      11
     Luck      5     Aid        14

     Items carried:  Halberd(D)
     Usable Weapons: Swords(B), Spears(B), Axes(C)

Boss: Darin
     General
     Level     5

     HP       34     Defense    15
     Strength 14     Resistance 13
     Skill     9     Movement    5
     Speed     8     Build      15
     Luck      2     Aid        14

     Items carried:  Silver Spear(A), Hand Axe(E)
     Usable Weapons: Spears(A), Axes(A)


Selectable characters: 13 (All three Lords compulsory)

Obtainable Character: Legault - Enlist with Eliwood or Lyn

Treasure Chests:
Southwestern chest  - Brave Bow(B)
Western upper chest - Luna(C)
Western lower chest - Blue gem (5000G)
Eastern upper chest - Barrier (Staff, C)
Eastern lower chest - Guiding ring


Secret Shops - Equip a character with Member card to access

Right end of northwestern strip of grass:
 Iron Blade   35   980G
 Steel Blade  25  1250G
 Silver Blade 15  1800G
 Physic       15  3750G
 Unlock       10  1500G

Southeastern corner:
 Killing Edge 20  1300G
 Killer Lance 20  1200G
 Killer Axe   20  1000G
 Killer Bow   20  1400G
 Elixir        3  3000G
 Chest key     5  1500G
 Lockpick     15  1200G

Special conversation: Sain
                     Hector fights Darin
                     Lyn fights Darin
                     Eliwood fights Darin

Note: Do not defeat the boss (Darin) until after turn 6 for the thief to
     appear. The Member card from the thief needs to be stolen if you want to
     gain access to Secret shops.


Advice: If all three lords are at least level 10, this chapter should already
       be quite straightforward.

Make sure no characters are within attacking range of the Sniper to the
left. On the enemy's 1st turn, he will then open the door with his key and
after he is defeated, his Silver Bow can obtained instead.

The sub-boss, to be honest, is quite pathetic. Any of the lords should be able
to take him out with their custom weapons.

Use Matthew to steal a door key from the knight approaching from the left.
Give this key to any character who can single-handedly defeat the knight in
the western treasure room and that character can then open all the chests on
the western side of the map.

To quickly enlist Legault, clear a path through the Cavaliers and Nomads for
Eliwood or Lyn to reach the door in front of the boss by turn 5. Send Eliwood
towards the two knights in the northeastern corner along with one of your
thieves to steal an antitoxin. Meanwhile, a high movement character should run
ahead southeast, breaking the wall nearby to where the thief appears from and
have your other thief follow this character. Use Legault and Matthew to
surround and steal everything except the Iron sword from the thief who appears
on turn 6.

Apart from the extremely expensive Physic, nothing in the western Secret shop
would be worth the trouble of walking all the way back for.

Guarding Merlinus: Use one or two characters to fight the archer and Pegasus
                  reinforcements.

Boss: For safety, have Eliwood and Lyn stand next to him and wait for a
     counterattack, instead of initiating a fight. Hector though, should be
     able to survive at least two hits and can attack him straight off.


====================
~ Ch.20: New Resolve ~
====================

 *Limited vision map*

 *Arena Chapter*

Objective: Defeat Oleg


Enemies (Black Fang):

     8 Monks         - Lv.7, one w/obtainable *Shine* book(D)
     2 Cavaliers     - Lv.7, one w/*Torch*
     3 Brigands      - Lv.7, one w/Antitoxin & Poison Axe, one w/Hammer
     2 Archers       - Lv.7, one w/*Antitoxin* & Poison Bow
     2 Wyvern Riders - Lv.6 w/Poison Lance

Reinforcements:
     Turn 3: Northeast         - Lv.9 Brigand
     Turn 4: East              - Two Lv.6 Monks
     Turn 5: North & Southeast - Two Lv.5 Wyvern Riders
     Turn 6: Northeast         - Lv.6 Nomad
             Southeast         - Lv.6 Cavalier
     Turn 9: East              - Two Lv.7 Knights
     Turn 11:Northeast         - Lv.6 Cavalier
             Southeast         - Lv.6 Nomad


Boss: Oleg
     Warrior
     Level     5

     HP       42    Defense    12
     Strength 16    Resistance  7
     Skill     9    Movement    6
     Speed     7    Build      13
     Luck      3    Aid        12

     Items carried:  Silver Axe(A), Steel Bow(D)
                     Hero Crest (Obtain by stealing)
     Usable Weapons: Axes(A), Bows(D)


Selectable characters: 10

Joining character: Ninian

Upper western house: Restore staff(C)
Lower western house: Light rune
Northeastern house : Elysian Whip
Southwestern house : Wyrmslayer(C)


Nearby armory:
 Iron Sword   46   460G
 Iron Lance   45   360G
 Javelin      20   400G
 Iron Axe     45   270G
 Hand Axe     20   300G
 Iron Bow     45   540G

Southern vendor:
 Heal         30   600G
 Mend         20  1000G
 Fire         40   560G
 Thunder      35   700G
 Lightning    35   630G
 Flux         45   900G

Northern armory:
 Steel Sword  30   600G
 Steel Lance  30   480G
 Steel Axe    30   360G
 Steel Bow    30   720G

Northern vendor:
 Vulnerary     3   300G
 Door key      1    50G
 Pure water    3   900G
 Antitoxin     3   450G

Special conversations: Ninian (Automatic)

Note: Only buy items as needed, for there will be another opportunity to
     re-supply after 2-3 chapters, depending on sidequests.


Advice: Charge east, making sure to visit all the house before the brigands.
       Use thieves to keep an eye out for Wyvern Riders hiding in the fog, who
       will most likely target your weaker characters.

Even if aiming for a high rank, you can still briefly use the arena for this
chapter, while your other characters fight off the enemies.

Boss: Sword, Axe and possibly magic using characters can take him on easily.


=======================
~ Ch.21: Kinship's Bond ~
=======================

Objective: Defend Nils for 11 turns


Enemies (Laus mercenaries):

     4 Fighters: 1 x Lv.7 using Poison Axe, w/Door key
                 3 x Lv.8, two w/Door keys, one w/Hammer
     Lv.8 Thief
     Lv.9 Archer
     Lv.8 Shaman w/Nosferatu
     Lv.7 Nomad
     Lv.7 Cavalier w/*Knight crest*
     Lv.7 Wyvern Rider
     2 Mages, Lv.8

     Heath (Lv.7) - Obtainable character

Reinforcements:
     Turn 2: South & Southwest - Two Lv.8 Fighters
     Turn 3: West      - Lv.7 Archer
             South     - Two Lv.8 Monks, two Lv.7 Knights
             Southeast - Lv.7 Nomad
     Turn 4: Southwest - Lv.7 Pegasus Knight
             East      - Lv.8 Archer
             Southeast - Lv.6 Wyvern Rider
     Turn 7: West      - Lv.8 Mage, Lv.7 Archer, Lv.7 Pegasus Rider
             Southeast - Lv.8 Mage, Lv.6 Wyvern Rider, Lv.7 Nomad
     Turn 8: West      - Lv.8 Mage
             Southwest - Lv.7 Pegasus Rider
             Southeast - Lv.8 Mage, Lv.6 Wyvern Rider

Boss: Eubans
     Paladin
     Level     6

     HP       38    Defense    12
     Strength 14    Resistance 14
     Skill    10    Movement    8
     Speed     9    Build      11
     Luck      5    Aid        14

     Items carried:  Spear(B)
     Usable Weapons: Swords(B), Spears(S), Axes(E)


Selectable characters: 14

Joining character: Isadora

Obtainable Characters: Heath - Enlist with Eliwood, Lyn, Hector or Ninian
                      Rath  - Enlist with Lyn

NPCs: 6 Ostian Knights, 5 x Lv.7, 1 x Lv.8

NPC reinforcements at end of turn 1:
Rath - Obtainable character
Lv.10 Cavalier
Lv.12 Merc

Left treasure Chest : 10000G
Right treasure Chest: Brave Axe(B)

Secret shop - Diamond patterned tile in the northwestern room:
 Elixir        3  3000G
 Chest Key     5  1500G
 Lockpick     15  1200G
 Physic       15  3750G
 Torch        10  1000G
 Unlock       10  1500G
 Barrier      15  2250G

Special conversations: Isadora (Automatic)
                      Heath fights Eubans

Advice: Simply move forwards fending off all the approaching enemies.

Defeat the archer on the ballista, south of your party, early on to stop his
constant pot-shots at your characters on every turn. Use the ballistae
yourself to pick off the reinforcements as they arrive.

To enlist Heath, either send Eliwood west and open the door, or wait until
Heath flies to the south of your party. However the thief may escape with the
treasure using the latter method.

Boss: Quite straightforward. Use the ballistas to weaken him first if you want.


======================
~ Ch.22: Living Legend ~
======================

Objective: Defeat enemy and protect Pent


Enemies (Nabata Bandits): All at Level 9

     1 Shaman w/*Luna*
     1 Brigand
     4 Archers
     7 Mages
     1 Nomad
     1 Cavalier
     2 Knights
     1 Monk

Reinforcements:
     Turns 2 & 4: North and Southwestern corners - 2 Wyvern Riders
     Turns 4-5  : Northwestern fort              - 1 Mage
     Turns 6-7  : North and Southwestern corners - 2 Shamans

Bosses:

     Jasmine
     Warrior
     Level     9

     HP       46    Defense     8
     Strength 17    Resistance 11
     Skill    14    Movement    6
     Speed    14    Build      13
     Luck      6    Aid        12

     Items carried:  Steel Axe(E), Hand Axe(E)
                     Guiding ring
     Usable Weapons: Axes(C), Bows(E)
     *A Support with Paul*


     Paul
     Warrior
     Level     8

     HP       47    Defense    11
     Strength 19    Resistance  9
     Skill    12    Movement    6
     Speed    12    Build      13
     Luck      2    Aid        12

     Items carried:  Killer Axe(C)
     Usable Weapons: Axes(C), Bows(E)
     *A Support with Jasmine*


Selectable characters: 11

Obtainable Character: Hawkeye - Enlist with Eliwood

NPCs: Pent, Lv.6

Buried treasures:

Ocean seal    - Edge of the map, directly south of Eliwood
Eclipse       - Above central bones
Filla's Might - Below central bones
Light Brand   - Left of northwestern bones
Hero crest    - Right of northwestern bones
Body Ring     - Under the left end of the cliff below Pent

Special conversations: Canas
                      Pent and Eliwood

Note: Only magic users on foot can walk across the sand unhindered.

     Access the sidequest by having Hawkeye join and killing the two bosses.


Advice: To finish this chapter quickly, bring all magic book users, both
       thieves and at least two flying units to carry them.

Send whichever thief with lower evasion to find the treasure directly south,
then carry him west and have him walk north, picking up all the available
treasures along the way. The other thief should move into Jasmine's attack
range (with other characters close by) and steal the Guiding ring the turn
after. Fly him to the far west and start searching for treasures from this end
of the map.

Bosses: Try to finish each of them off in one turn.

       Jasmine - After Legault has taken the Guiding ring, attack from all
                 angles with every character possible and you should be able
                 to finish him off.

          Paul - Either swarm in with magic users and any other long ranged
                 attacks to kill him off in one go, or bait him with a high HP
                 and Defense character in case he manages a critical hit (fly
                 Hawkeye over if one is not available).


=================
~ Ch.22x: Genesis ~
=================

Objective: Defeat enemy


Enemies (Magic seal and Morphs): All at Level 5

     2 Druids, one w/*Door key*
     2 Bishops, one w/*Door key*
     4 Generals, two w/*Door key*
     2 Sages, one using Bolting(3-10)
     2 Snipers
     1 Hero
     1 Swordmaster w/Light brand

Reinforcements:

Different enemies appear with a different selection of obtainable items,
depending on whether the central room has been opened or the Magic Seal is
attacked. In both cases, all remaining enemies in that room disappear and 4
lower class enemies appear.

Opening the door to the central room, enemies appear from the left stairs:

  - Lv.12 Mercenary using *Silver Sword*
  - Lv.12 Archer using *Silver bow*
  - Lv.12 Fighter using *Silver axe*
  - Lv.12 Knight using *Silver Spear*

Attacking the Magic sealer, enemies appear from the right stairs:

  - Lv.12 Mage using *Elfire*
  - Lv.12 Shaman using *Nosferatu*
  - Lv.12 Monk using *Shine*
  - Lv.12 Troubadour using *Recover*(Staff, C)

     _____________________________
Boss: Kishuna
     Magic Seal
     Level    10

     HP       54     Defense    14
     Strength  4     Resistance  2
     Skill     3     Movement    6
     Speed   *25*    Build       7
     Luck      0     Aid         6

     Avoid: 50%
     _____________________________

Selectable characters: 11 (Eliwood and Hawkeye compulsory)

Southwestern treasure chest: Silver blade(A)
Central treasure chest     : Secret book
Southeastern treasure chest: Berserk (Staff, B)

Special conversations: Hawkeye (Automatic)

Note: Your party will be split into two groups at start, 4 characters with
     Hawkeye and 5 with Eliwood.

Advice: The "long and winding path" nature of this chapter can mean that more
       turns are possibly needed to complete, than the other chapters
       encountered so far.

Have a thief in each group and use the magic sealing area to your advantage.
Before opening the door to the central room, defeat the four enemies with long
ranged attacks.


============================
~ Ch.23: Four-Fanged Offense ~
============================

*Arena Chapter*

There are two versions of this chapter, depending on the lords' levels:
_______________________________________________________________________________

TOTAL LEVEL OF LORDS IS BELOW 50:

 *Limited vision map*

Objective: Defeat Lloyd


Enemies (Black Fang):

     LV.7 Sniper, w/*Orion's Bolt*
     LV.?? Knight (killed by Wallace on 1st turn)
     Lv.9 Archer, near to northern Ballista
     3 Wyvern Riders, Lv.9 (peaks above Arena)

     3 Monks: 2 x Lv.10
              1 x LV.15
     3 Mercs: 2 x LV.10
              1 x LV.15
     5 Myrmidons: 1 x Lv. 9
                  4 x LV.10, one w/Red gem & Armorslayer, near castle
                             two w/Lancereavers, guarding southeastern village

Reinforcements:
     Turn 3: From the castle             - Lv.10 Myrmidon, Lv.15 Myrmidon
     Turn 4: Forts near arena            - 2 Lv.10 Monks
     Turn 5: Right of northwestern peaks - Lv.10 Brigand
     Turn 6: Forts near castle           - Lv.10 Monk, Lv.10 Myrmidon
     Turn 7: West, near arena            - Lv.10 Monk, Lv.10 Myrmidon
             From the castle             - 2 Lv.10 Myrmidons
     Turn 8: Forts near castle           - Lv.10 Monk, Lv.10 Myrmidon

Boss: Lloyd
     Swordmaster
     Level     12

     HP       41     Defense     9
     Strength 19     Resistance 16
     Skill    21     Movement    6
     Speed    22     Build       9
     Luck     16     Aid         8

     Items carried:  Silver sword(A)
     Usable Weapons: Swords(A)
     *A Support with Linus*


Selectable characters: 13

Obtainable Character: Wallace - Enlist with Lyn, Sain, Kent or Florina

Eastern village:      Earth seal
Northeastern village: Silence (staff, B)

Left Armory:
 Steel Sword  30   600G
 Lancereaver  15  1800G
 Steel Lance  30   480G
 Axereaver    15  1950G
 Steel Axe    30   360G
 Swordreaver  15  2100G
 Steel Bow    30   720G

Right Armory:
 Iron Sword   46   460G
 Iron Lance   45   360G
 Javelin      20   400G
 Iron Axe     45   270G
 Hand Axe     20   300G
 Iron Bow     45   540G

Upper Vendor:
 Fire         40   560G
 Thunder      35   700G
 Lightning    35   630G
 Flux         45   900G

Lower Vendor:
 Vulnerary     3   300G
 Antitoxin     3   450G
 Heal         30   600G
 Mend         20  1000G
 Restore      10  2000G

Secret shop - Plains surrounded by forests, next to eastern peaks:
 Armorslayer  18  1260G
 Longsword    18  1260G
 Heavy spear  16  1200G
 Horsekiller  16  1040G
 Hammer       20   800G
 Halberd      18   810G


Special conversations: Heath
                      Eliwood fighting Lloyd

Advice: If you are not using the arenas, enlist Wallace early on to stop him
       squandering experience into thin air, as well as possibly getting
       himself killed.

In order to obtain the Orion's bolt, send a character to bait the Sniper, so
that he does not pursue and get killed by Wallace. A Cavalier/Paladin with a
Defense of approximately 10, without a long ranged weapon, should suffice.

BOSS: Lloyd can kill most characters with one critical hit, so try to knock his
     HP down with long range attacks before finishing him off with a character
     of your choice.


_______________________________________________________________________________

TOTAL LEVEL OF LORDS IS ABOVE 50:

Objective: Defeat Linus


Enemies (Black Fang):  All regular class enemies at Lv.10

     2 Archers, next Ballistas
     9 Mercs, one using Lancereaver, one using Armorslayer
     5 Corsairs, one using a Halberd
     2 Mages
     2 Cavaliers
     2 Nomads
     2 Wyvern Riders, one carrying a red gem

     LV.1 Sage, using Bolting(3~10)

Reinforcements:
     Turn 5 : East      - 3 Corsairs
     Turn 6 : North     - 4 Mercs
              Northeast - 2 Wyvern riders
     Turn 10: Southeast - 2 Wyvern riders
     Turn 12: Northeast - 2 Wyvern riders
     Turn 14: Southeast - 2 Wyvern riders
     Turn 16: Northeast - 2 Wyvern riders
     Turn 18: Southeast - 2 Wyvern riders

Boss: Linus
     Hero
     Level    12

     HP       45     Defense    14
     Strength 21     Resistance 12
     Skill    18     Movement    6
     Speed    12     Build      14
     Luck     14     Aid        13

     Items carried:  Silver blade, Hand axe
     Usable Weapons: Swords(A), Axes(A)
     *A Support with Lloyd*


Selectable characters: 13

Obtainable Character: Geitz - Enlist with Dart

Upper northwestern house: Silence (staff, B)
Lower northwestern house: Orion's bolt
Southeastern house      : Earth seal

Lower Vendor:
 Fire         40   560G
 Thunder      35   700G
 Lightning    35   630G
 Flux         45   900G

Upper Vendor:
 Vulnerary     3   300G
 Antitoxin     3   450G
 Heal         30   600G
 Mend         20  1000G
 Restore      10  2000G

Lower Armory:
 Iron Sword   46   460G
 Iron Lance   45   360G
 Javelin      20   400G
 Iron Axe     45   270G
 Hand Axe     20   300G
 Iron Bow     45   540G

Upper Armory:
 Steel Sword  30   600G
 Lancereaver  15  1800G
 Steel Lance  30   480G
 Axereaver    15  1950G
 Steel Axe    30   360G
 Swordreaver  15  2100G
 Steel Bow    30   720G

Secret shop - Forest on the eastern island.
 Armorslayer  18  1260G
 Longsword    18  1260G
 Heavy spear  16  1200G
 Horsekiller  16  1040G
 Hammer       20   800G
 Halberd      18   810G
 Ocean seal    1 50000G

Special conversations: Heath
                      Hector fights Linus
                      Eliwood fights Linus

Advice: Keep vulnerable characters protected from the Wyvern riders. Send 1-2
       characters east to kill the Sage, obtain the Earth seal, and probably
       fight a few Corsairs and Wyverns. Everyone else just needs to head
       north towards Linus.

BOSS: Long ranged magic attacks can take him out in one turn.


==========================
~ Ch.24: Unfulfilled Heart ~
==========================

Objective: Survive for 11 turns


Enemies (Black Fang): All at Level 11

     1 Cavalier w/Knight crest & Armorslayer
     1 Mage
     1 Monk
     1 Myrmidon
     1 Knight
     1 Archer
     5 Brigands
     3 Nomads
     2 Shamans, one w/*Luna*
     5 Wyvern Riders

Reinforcements:
     Turns 6 & 7: Northeastern peaks - Four Lv.11 Wyvern riders

Boss: Vaida
     Wyvern lord
     Level    10

     HP       60     Defense    21+4
     Strength 20+5   Resistance  6+14
     Skill    19+4   Movement    8
     Speed    13+9   Build      12
     Luck      0     Aid         8

     Items carried:  Spear(B)
     Usable Weapons: Spears(A), Swords(A)

    - She will return in a later chapter if she is not killed.


Selectable characters: 15 (All three lords)

Joining characters: Pent & Louise

village: Hammerne (Staff, C)

Armory:
 Killing Edge 20  1300G
 Killer Lance 20  1200G
 Javelin      20   400G
 Killer Axe   20  1000G
 Hand Axe     20   300G
 Killer Bow   20  1400G

Vendor:
 Heal         30   600G
 Mend         20  1000G
 Elfire       30  1200G
 Shine        30   900G
 Flux         45   900G

Special conversations: Pent (Automatic)

Note: Vaida will not attack if your characters are kept out of her attack range

Advice: After clearing all the advancing enemies, head north and prepare for
       the Wyvern reinforcements to arrive. Bow and Axe users can have easy
       pickings there.

       If Lyn has class changed, the Wyvern enemies can prove to be an easy
       opportunity to increase her Bow level.

BOSS: If you decide not to enlist Vaida later on, you can kill her by mainly
     using powerful, class changed characters.


================================
~ Ch.25: Pale Flower of Darkness ~
================================

Two versions of this chapter are available, depending on whether your
combatants (Raven, Guy, Bartre, Dorcas) or magicians are at higher levels.

_______________________________________________________________________________

COMBATANTS' LEVELS ARE HIGHER:

Objective: Defeat enemy

Enemies (Black Fang): All regular class enemies at Lv.12

     2 Brigands (one w/Hammer, one w/Swordreaver)
     2 Archers
     3 Cavaliers (one w/door key)
     1 Myrmidon w/Long sword
     2 Wyvern riders
     3 Mercs (one w/Lancereaver, one w/Armorslayer)
     2 Knights w/Axereavers
     2 Pegasus knights

     Lv.5 Paladin w/*Door key*
     Lv.5 Nmd Trooper
     Lv.5 Wyvern Lord w/*Door key*
     Lv.5 Falcon Knight W/*Short spear(C)*

Western room: Lv.5 Warrior w/*Door key*
             2 Brigands (one w/Psn Axe & Antitoxin)

Northern room: 3 Snipers, Lv.5, one w/*Chest key*, one w/Psn bow & Antitoxin
              2 Archers

Eastern room: Lv.5 Hero w/*Door key*
             2 Mercs, one w/Armorslayer

Southern room: Lv.5 General w/Axereaver & *Door key*
              2 Knights, one w/Killer lance

Northeastern room: Jerme(boss) & 2 Myrmidons w/Lancereavers

Reinforcements:
     Turn 4 : Northeast - 2 Nomads & Lv.5 Nomadic Trooper
     Turn 7 : Southeast - 2 Falcon Knights (Lv.5)
     Turn 8 : Northwest - 2 Wyvern riders & Lv.5 Wyvern Lord
     Turn 10: Northeast - Harken, 2 Nomads & Lv.5 Nomadic Trooper
     Turn 14: Northeast - 2 Cavaliers & Lv.5 Paladin w/Axe & Lancereavers
     Turn 15: Northwest - 2 Wyvern riders & Lv.5 Wyvern Lord
     Turn 19: Northeast - 2 Cavaliers & Lv.5 Paladin w/Axe & Lancereavers

Boss: Jerme
     Assassin
     Level    13

     HP       46     Defense    10
     Strength 18     Resistance 14
     Skill    18     Movement    6
     Speed    17     Build      6
     Luck     10     Aid        5

     Items carried:  Light Brand(C)
     Usable Weapons: Swords(A)


Selectable characters: 14

Joining Character, depends on number of enemies left by turn 10:

More than 10 enemies, Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
Less than 10 enemies, Karel  - Eliwood or Lyn


Central room chests: White gem (Left), Bolting (Right)
Northern room chest: Talisman (Res +2)
Southern room chest: Hero crest

Special conversations: Geitz

Note: Snow stops on turn 3, continues for turns 7-9, 14-16, 21-23, 28-30.


Advice: In order to kill enough enemies to obtain Karel, you will need to split
       up your team and head for different parts of the map. Also consider
       using Ninian to dance for characters with greater movement ranges to
       draw the enemies towards your groups.

BOSS: Most characters with good evasion and speed can defeat him.


_______________________________________________________________________________

MAGICIANS' LEVELS ARE HIGHER:

Objective: Seize throne

Enemies (Black Fang): All regular class enemies at Lv.12

     10 Mages, one using *Bolting*(3~10)
      5 Wyvern riders
      3 Shamans
      2 Monks

     Lv.3 General
     Lv.8 Sage w/*Chest key(1/1)*
     Lv.5 Druid using Eclipse(3~10)
     Lv.5 Bishop using Purge(3~10)

Reinforcements:
     Turn 2: West            - 2 Wyvern riders
     Turn 3: West            - 2 Wyvern riders
     Turn 4: Eastern stairs  - 1 Mage, 1 Monk
     Turn 6: Northern stairs - 1 Shaman
             Eastern stairs  - 1 Shaman, 1 Mage
             SouthWest       - 2 Wyvern riders
     Turn 8: West            - 1 Thief
             Northern stairs - 1 Mage

Boss: Kenneth
     Bishop
     Level    13

     HP       41     Defense     9
     Strength 19     Resistance 21
     Skill    16     Movement    6
     Speed    13     Build      10
     Luck      6     Aid         9

     Items carried:  *Aura*(A)
     Usable Weapons: Light Magic(A), Staves(A)


Selectable characters: 13

Obtainable character: Appears from the west, near forests.
The number of honored enemies defeated by turn 9 determines which character:

 Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
 3 or more  : Karel  - Enlist with Eliwood or Lyn


Treasure room: Left chest    - Guiding ring
              Central chest - Blue gem
              Right chest   - Talisman (+2)

Special conversations: Wallace

Note: Snow stops on turn 5, then snows for turns 9-15, 20-25, 30 onwards.

Advice: Bring characters with either high evasion or Magic resistance, as the
       long ranged magics try to target and kill one character on each turn.

Use one or two characters to deal with the nearby enemies and the Wyvern
reinforcements nearby Merlinus. Some magicians and/or Pegasi can head east and
clear up the group of mages (remember to give one these characters a door key)
and send everyone else north against the Wyverns approaching.

Most likely, the General and Sage would have been finished off early on, so
Karel is more likely to arrive, unless either the Bishop or Druid has been
left alone.

BOSS: Be aware of the fact that Kenneth can occasionally a perform critical hit
     and he should not pose too much of a problem. If there are difficulties,
     just pick him off with Long bows and use the Barrier staff on your
     strongest character.


===========================
~ Ch.26: Battle before Dawn ~
===========================

 *Limited vision map*

Objective: Guard Zephiel for 15 turns


Enemies (Black Fang): Some may have been reinforcements from the southwest

All regular class enemies at Lv.13
     5 Mages
     6 Mercs
     2 Heroes, Lv.13, one w/*Lockpick*
     3 Fighters, one w/Swordslayer(Myrmidon effective) & Door key
     5 Knights, two w/*Door keys*
     2 Archers
     2 Thieves
     1 Monk
     1 Shaman
     Lv.6  Bishop, w/*Elysian whip*
     Lv.6  Paladin (sub-boss, Maxime)

Reinforcements:

     Turn 2 : Southwest - 1 Mage, 1 Fighter
     Turn 4 : Stairs    - 1 Shaman
              Southwest - 1 Mage, 1 Monk, 1 Shaman
     Turn 5 : Southwest - 1 Merc, Lv.6 Hero
     Turn 7 : Southwest - 1 Knight, Lv.5 General
     Turn 8 : Stairs    - 1 Shaman
              Southwest - 1 Mage
     Turn 11: Stairs    - 1 Shaman
              Southwest - 1 Mage
     Turn 12: Stairs    - 1 Shaman
              Southwest - 1 Mage
     Turn 13: Stairs    - 1 Shaman
              Southwest - 1 Mage

Boss: Ursula
     Valkyrie
     Level    15

     HP       36     Defense    12
     Strength 18     Resistance*28*
     Skill    19     Movement    8
     Speed    22     Build       7
     Luck     12     Aid        13

     Items carried:  Bolting(3~10,B), Elfire(C)
     Usable Weapons: Anima(A), Staves(B)


Selectable characters: 14

Obtainable Character: Nino - Enlist with Eliwood

NPC: Zephiel, Lv.11

Western treasure room: Left chest  - Boots (Move +2)
                      Right chest - Brave Lance(B)
Eastern treasure room: Left chest  - Rescue staff(B)
                      Right chest - Delphi shield

Special conversations: Nino & Jaffar
                      Eliwood & Zephiel
                      Nino fights Ursula
                      Jaffar fights Ursula

Note: A sidequest becomes available if Nino talks to Jaffar.

     The chapter can only end after turn 15, even if all the enemies are
     already defeated.

Advice: Characters with high movement can help reach Nino and Jaffar quicker.
       Thieves can also aid them by providing superior range of vision.

Ursula's bolting can reach up to one square before the door to western
treasure room. Keep any characters unable to survive such an attack outside
this area.

BOSS: Characters with good Speed and Resistance can do well, such as Pegasi.


============================
~ Ch.26x: Night of Farewells ~
============================

Objective: Seize throne


Enemies (Black Fang):

     Lv.14 Cavalier w/Poison lance & Antitoxin
     Lv. 8 Paladin
     Lv.14 Mage using Bolting
     Lv. 8 Sage
     Lv.14 Hero w/Light Brand & Red gem
     Lv. 8 Druid
     Lv. 8 Bishop w/Berserk staff & Angelic robe
     Lv.14 Shaman
     Lv. 8 Sniper
     Lv.14 Monk
     Lv.14 General
     Lv.14 Nomadic Trooper
     Lv.14 Merc using Psn Sword
     Lv.14 Myrmidon using Lancereaver

     6 Wyvern riders, Lv.14
     2 Wyvern lords,  Lv.8 (one w/Blue gem)
     5 Pirates, Lv.14 (one w/Swordslayer & Mine, one w/Swordreaver,
                       one w/Devil Axe, one w/Psn Axe)

Reinforcements: All Lv.13

     Turn 1 : Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
     Turn 2 : Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
              Northwestern stairs      - Nomad & 2 Cavaliers
                                                  (one w/Horseslayer)
     Turn 7 : Stairs near Sage         - Cavalier & Nomad
              Southwest, single stairs - Merc w/Psn Sword
     Turn 8 : Stairs near Sage         - Cavalier & Nomad
     Turn 9 : Stairs near Sage         - Cavalier & Nomad
              Stairs near Paladin      - Pegasus knight, Cavalier, Pirate
              Right, northern stairs   - Thief & Wyvern rider
     Turn 10: Right, northern stairs   - Thief & Wyvern rider
     Turn 11: Southern, double stairs  - 2 Pirates, one w/Hammer
              Southeastern stairs      - Shaman & Nomad
     Turn 12: Southern, double stairs  - 2 Pirates, one w/Hammer
              Southeastern stairs      - Shaman & Nomad

Boss: Sonia
     Sage
     Level    17

     HP       44    Defense    19
     Strength 19    Resistance 23
     Skill    18    Movement    6
     Speed    18     Build      7
     Luck      0    Aid        6

     Items carried:  Bolting (3~10, B), Fimbulvetr(A)
                     *Fell contract*
     Usable Weapons: Anima(A), Staves(A)


Selectable characters: 14

Joining character: Jaffar

Upper-left treasure Chest  : Fenrir (Dark magic, A)
Central treasure Chest     : Thor's Ire (Ring, boosts Crit)
Lower-right treasure Chest : Recover staff
Chest under Nomadic Trooper: Speedwings (Speed +2)

Special conversations: Jaffar fights Sonia
                      Nino fights Sonia

Note: South Wyverns begin moving on turn 8.


Advice: Try to move characters past the paths before they disappear.

It would be a good idea to kill the mage to the south straight away with a
flying unit. Keep an eye on the Wyvern rider from the northeast, who begins
advancing on the first turn. Stay out of range from the Bishop's Berserk staff
(5 spaces from the edge of his "island") and move a thief close enough to
steal the Angelic robes when a path appears, then send another character in to
take him out.

Have one group handle the Hero and northern reinforcements, while another
fights the General and southern reinforcements.

BOSS: Before you reach Sonia, use characters as bait to waste her Bolting.

     Concentrate on strong physical attacks from characters with good
     resistance as well as Canas with Luna. Otherwise, only counterattack or
     as a last resort, try to have Jaffar perform a killing blow.


=======================
~ Ch.27: Cog of Destiny ~
=======================

Objective: Defeat enemy


Enemies (Black Fang): All regular class enemies at Lv.14

Apart from two Cavaliers and two Nomads, most enemies are stationary until a
character moves across a bridge.

     10 Myrmidons, one w/Killing edge, two w/Swordreavers
     6 Snipers, Lv.8, one w/Guiding ring
     2 Mercs
     1 Hero, Lv.8 w/Mine
     7 Knights
     1 General, Lv.8 w/Swordslayer & Blue gem
     1 Fighter
     1 Warrior, Lv.5 w/Light rune
     3 Brigands
     2 Berserkers, Lv.6 w/Swordslayer, Lv.5
     3 Cavaliers, one w/Poison lance & Antitoxin
     1 Paladin, Lv.8
     2 Nomads
     2 Nomadic Troopers, one Lv.14, one Lv.8 w/Elixir


Reinforcements:

Appear for 1st,3rd,5th,7th turns when parts of the map have been walked on.

Mounted: Cross northern bridge towards approaching mounted enemies.
     Forts near Paladin - Lv.14 Nomad, Lv.8 Paladin, Lv.14 Cavalier

Armored: Cross bridge towards the Knights.
     Forts near General - 2 Lv.14 Knights & Lv.8 General

Sword users: Cross bridge towards the Myrmidons.
     Forts near Hero    - Lv.14 Myrmidon, Lv.8 Hero, Lv.8 Merc


After a character moves past the mountain range, Vaida appears with 2 Wyvern
riders from the southeast. 3 Wyverns will continue to appear for 1st, 2nd and
4th turn after.


Boss: Depends on who was fought in Ch.23
     _________________________________
     Linus
     Hero
     Level    18

     HP       58     Defense    19
     Strength 24     Resistance 15
     Skill    20     Movement    6
     Speed    15     Build      14
     Luck     14     Aid        13

     Items carried:  Light Brand(C)
                     *Iron rune* (Negates criticals)

     Usable Weapons: Swords(S), Axes(A)
     __________________________________
     Lloyd
     Swordmaster
     Level    18

     HP           Defense
     Strength     Resistance
     Skill        Movement
     Speed         Build
     Luck          Aid

     Items carried:  Light Brand(C)
                     *Iron rune* (Negates criticals)

     Usable Weapons: Swords(S)
     __________________________________

Selectable characters: 15

Joining character: Jaffar - If Ch.26x sidequest was not accepted

Obtainable Character: Vaida

Village: Warp (Staff, A)

Armory:
 Iron Sword   46   460G
 Silver Sword 20  1500G
 Iron Lance   45   360G
 Silver Lance 20  1200G
 Iron Axe     45   270G
 Silver Axe   20  1000G
 Iron Bow     45   540G
 Silver Bow   20  1600G

Vendor:
 Door key      1    50G
 Heal         30   600G
 Fire         40   560G
 Thunder      35   700G
 Elfire       30  1200G
 Lightning    35   630G
 Shine        30   900G
 Flux         45   900G

Special conversations: Nino
                      Pent and Louise (Support)
                      Nino fights the boss
                      Jaffar fights the boss
                      Legault fights the boss


Advice: Hold back the advancing enemies by barricading narrow points, then take
       them out one by one.

Use high defense characters to block the narrow path between the mountains,
to stop the armored enemies' progress. Meanwhile, have a some characters fight
off the small group cavaliers and nomads approaching.

Send some characters west to fight the sword users and intercept the brigand
before he reaches the village. A high level Heath with the Delphi shield can
single handedly take care of this section of the map.

Keep/move Eliwood near to the starting position before any character goes
past the mountain ranges, so that he can convince Vaida to join when she
appears. Have one or two characters deal with the Wyverns.

BOSS: Take his HP down piece by piece with multiple ranged attacks.


=======================
~ Ch.28: Valorous Rolan ~
=======================

Objective: Claim a space


Enemies (Guardians):  All regular class enemies at Lv.10

Central (Eliwood's) path:
     4 Fighters
     2 Mercs
     1 Myrmidon w/*Rapier*
     2 Warriors (Lv.1 & Lv.3), both w/*Elixir*

Left path:
     5 Mages (one w/Pure water)
     1 Monk
     Lv.2 Druid w/*Elixir*
     Lv.2 Sage w/Bolting(3~5)

Right path:
     5 Archers (one w/Long bow)
     1 Knight w/*Elixer*
     Lv.3 Sniper w/Long bow

     __________________________________
Boss: Georg
     Berserker
     Level    15

     HP       60     Defense    18
     Strength 27     Resistance*21*
     Skill    17     Movement    6
     Speed    13     Build      15
     Luck      0     Aid        14

     Items carried:  *Tomahawk*(A, 1~2)
     Usable Weapons: Axes(S)
     __________________________________


Selectable characters: 5

Special conversations: Hector

Note: At the start of every turn, lava will harm any person standing on an
     orange colored tile.

     Mounted units can move onto an orange tile to attack, then move away with
     any remaining movement they might have.


BOSS: Eliwood might not be able to fight this boss alone, so it could be better
     to have other characters use long ranged attacks from across the walls
     to weaken him.

If problems persist, have Eliwood move next to the boss and counterattack
only, then use an Elixir during the player's turn. Magic support from Eclipse,
Bolting or the Sleep staff can also prove useful.


======================
~ Ch.29: Sands of Time ~
======================

Objective: Protect throne for 11 turns


Enemies (Morphs): All regular class enemies at Lv.15

     10 Archers w/Poison bows
      6 Shamans

     6 Snipers, Lv.3, one w/*Swordslayer(C)*
     2 Druids, Lv.5 w/Sleep staff, Lv.15 w/Silence staff
     Swordmaster, Lv.8 w/Killing edge

Reinforcements, all using Poison weapons:
Turn 2 : Castle entrance    - Thief & 2 Cavaliers
Turn 3 : Castle entrance    - Thief
Turn 4 : Castle entrance    - Thief, 2 Cavaliers, 2 Lv.3 Snipers
Turn 5 : Castle entrance    - 2 Myrmidons
         Eastern room       - 2 Knights
Turn 6 : Castle entrance    - 2 Myrmidons
         Above eastern room - Lv.15 Druid W/Eclipse(3~10)
Turn 7 : Castle entrance    - 2 Myrmidons
Turn 8 : Castle entrance    - 2 Myrmidons
Turn 9 : Castle entrance    - 2 Cavaliers
Turn 10: Castle entrance    - 2 Cavaliers

     __________________________________________
Boss: Denning
     Sniper
     Level    19

     HP       51     Defense    15
     Strength 19     Resistance 23
     Skill    20     Movement    6
     Speed    21     Build       8
     Luck      0     Aid         7

     Items carried:  Silver bow(A), Long bow(D)
     Usable Weapons: Bows(A)
     __________________________________________


Selectable characters: 18 (All three lords)

Eastern treasure room: Left chest  - Dragonshield
                      Right chest - White gem (10000G)

Southwestern treasure chest: Body ring

Secret shop - Inside the 4 isolated squares to the south, the bottom left
             plains. You need the Warp staff to transport someone there.

 Hero crest    1 10000G
 Knight crest  1 10000G
 Elysian whip  1 10000G
 Orion's Bolt  1 10000G
 Guiding ring  1 10000G

Special conversations:

Note: Defeating all the enemies does not end this chapter any sooner.


Advice: The first priority is to target the Druids with incapacitating staves.

Give characters starting near the throne ranged weapons to counterattack the
snipers and archers. Bring a Restore staff rather than antitoxins to gain
extra experience.

Whoever is placed in the southeastern group of four can come under heavy
assault, so either choose 4 strong characters or leave them blank.

BOSS: Wait for one of the NPCs to draw him out by moving into his attack range,
     then surround him with four of your characters and keep him alive until
     the 11th turn, for reinforcements to continue appearing.


=============================
~ Ch.29x: Battle Preparations ~
=============================

*Arena Chapter*

Objective: Get supplies (5 turn limit)

Selectable characters: 10

Western vendor:
 Fire         40   560G
 Thunder      35   700G
 Elfire       30  1200G
 Lightning    35   630G
 Shine        30   900G
 Divine       25  2500G
 Flux         45   900G

Eastern vendor:
 Vulnerary     3   300G
 Elixer        3  3000G
 Pure water    3   900G
 Door key      1    50G
 Heal         30   600G
 Mend         20  1000G
 Recover      15  2250G
 Restore      10  2000G

Left northern armory:
 Slim Sword   30   480G
 Iron Sword   46   460G
 Steel Sword  30   600G
 Silver Sword 20  1500G
 Killing Edge 20  1300G
 Lancereaver  15  1800G

Central northern armory:
 Slim Lance   30   450G
 Iron Lance   45   360G
 Steel Lance  30   480G
 Silver Lance 20  1200G
 Killer Lance 20  1200G
 Axereaver    15  1950G
 Javelin      20   400G

Right northern armory:
 Iron Axe     45   270G
 Steel Axe    30   360G
 Silver Axe   20  1000G
 Killer Axe   20  1000G
 Swordreaver  15  2100G
 Hand Axe     20   300G

Southern armory:
 Iron Bow     45   540G
 Steel Bow    30   720G
 Silver Bow   20  1600G
 Killer Bow   20  1400G
 Short Bow    22  1760G
 Long Bow     20  2000G

Special conversations: Bartre


---------------------
~ Ch.30: Victory or Death ~
---------------------

Objective: Seize gate

Enemies (Morphs): All regular class enemies at Lv.16

     2 Cavaliers
     2 Knights
     4 Wyvern Riders, one w/Kill lance
     1 Brigand

     1 Lv.8  General
     2 Lv.8  Warriors, one w/Devil Axe & Killer Bow
     1 Lv.3  Sniper
     4 Lv.8  Snipers
     1 Lv.8  Druid, w/Eclipse(3-10) & *Nosferatu* book(C)
     2 Lv.16 Heroes, one w/Light sword
     1 Lv.10 Sage, w/Thunderstorm(3-10)
     1 Lv.8  Swordmaster
     2 Lv.8  Bishops, one w/Purge(3-10)

Reinforcements: All regular class enemies at Lv.16

A Paladin & 2 Cavaliers appear from fort at the centre of the map, after a
character moves onto or past the two nearby forts with Cavaliers on them.

A Warrior & 2 Brigands appear once someone has moved close enough bridge near
the 2 Heroes.

Two Nomadic Troopers appear from the Southeastern forts after approaching the
southern ballista nearby.

     Turn 6 : Eastern Peaks            - Brigand
     Turn 7 : Eastern Peaks            - Brigand
     Turn 8 : Northwest                - 2 Falcon Knights, Lv.10
     Turn 9 : Northwest                - 2 Falcon Knights, Lv.10
              North, near Balista      - Brigand
              Southeastern forts       - 2 Nomadic Troopers, Lv.8
     Turn 10: North, near Balista      - Brigand
              Southeastern forts       - 2 Nomadic Troopers, Lv.8
     Turn 11: Eastern peaks            - Lv.8 Wyvern lord & 2 Wyvern riders
              Northwest                - Lv.8 Paladin & 2 Cavaliers
     Turn 12: Eastern peaks            - Lv.8 Wyvern lord & 2 Wyvern riders
              Northwest                - Lv.8 Paladin & 2 Cavaliers
     Turn 15: Fort near boss           - Lv.8 General & 4 Knights
              2 Forts at centre of map - 2 Cavaliers
     Turn 16: Fort near boss           - Lv.8 General & 4 Knights
              2 Forts at centre of map - 2 Cavaliers

     Turns 25-27: South                    - 2 Wyvern riders
                  Northwest                - 2 Falcon Knights, Lv.10
                  Southeastern forts       - 2 Nomadic Troopers, Lv.8

     Turn 28: South                        - 2 Wyvern riders
              Northwest                    - 2 Falcon Knights, Lv.10
              Southeastern forts           - 2 Nomadic Troopers, Lv.8
              2 Forts at centre of map     - 2 Cavaliers

     Turn 29: Northwest                    - 2 Falcon Knights, Lv.10
              Southeastern forts           - 2 Nomadic Troopers, Lv.8
              2 Forts at centre of map     - 2 Cavaliers

     Turns 30-35: South                    - 2 Wyvern riders
                  Northwest                - 2 Falcon Knights, Lv.10
                  Southeastern forts       - 2 Nomadic Troopers, Lv.8
                  2 Forts at centre of map - 2 Cavaliers


     ___________________________________
Boss: Limstella
     Sage
     Level     20

     HP       68    Defense    25
     Strength 25    Resistance 28
     Skill    22    Movement    6
     Speed    20    Build       7
     Luck      0    Aid         6

     Items carried:  *Fimbulvetr*(A)
     Usable Weapons: Anima(S), Staves(S)
     ___________________________________

Selectable characters: 16

Joining character: Nils

Obtainable Character: Renault

Northwestern ruins      : Renault
Ruins near centre of map: Set's Litany (Ring, boosts evasion)
Southwestern ruins      : Talisman (Res +2)

Secret shop - Northwestern corner of map, plains surrounded by forests.

 Fell Contract 1 50000G
 Ocean seal    1 50000G
 Earth seal    1 50000G
 Physic       15  3750G
 Torch        10  1000G
 Unlock       10  1500G
 Barrier      15  2250G

Special conversations: Pent and Louise (Support)


Advice: Send one group north, one between the mountains and one eastwards to
       fight all the enemies along the way.

Leave characters to the northwest and southeast to fight the reinforcements.

BOSS: Use your strongest characters, ensuring that they can survive the magical
     attacks.


======================
~ Final Chapter: Light ~
======================

Objective: Defeat Nergal

Enemies (Morphs):

Turn 1: Southeastern room - Lv.17 Archer w/Silver & Long Bow
                           Lv.18 Archer W/Silver & Long Bow
                           Uhai, Lv.20 using *Rienfleche*(S)

Turn 2: Northwestern room - Lv.17 Druid w/*Gespenst*(S)
                           Lv.18 Sage w/ Fimbulvetr, Bolting(3~5), Physic
                           Kenneth, Lv.20 using *Luce*(S)

Turn 3: Eastern room      - Lv.19 Warrior w/Silver Axe & Bow
                           Brendan, Lv.20 using *Basilikos*(S)

Turn 4: Western room      - Lv.18 General W/Silver Spear & Axe
                           Darin, Lv.20 using *Rex Hasta*(S)

Turn 5: Southwestern room - Jerme, Lv.20 using Runesword(A)
                           Ursula, Lv.20 using *Excalibur*(S)

Turn 6: Northeastern room - Lloyd, Lv.20 using *Regal blade*(S)
                           Linus, Lv.20 using Hero Sword, Axe(A)

After defeating all the previous enemies:

Northern roon - Lv.19 Druid w/Nosferatu, Berserk staff, Eclipse
                Lv.18 Sage w/Fimbulvetr, Fortify staff
                Nergal, Lv.20 using Ereshkigal(-)

Reinforcements, turn after northern room is opened:
       North - Two Druids, Lv.17 & Lv.19, w/Nosferatu(C)
       South - Three Lv.10 Generals w/Silver Spears


     _______________________________________
BOSS: Nergal

     Level     20

     HP       75     Defense    28
     Magic   *30*    Resistance*30*
     Skill    18     Movement    6
     Speed    15     Build      10
     Luck     20     Aid        9

     Items carried:  Ereshkigal(-)
     Usable Weapons: *S* level in all magics
     _______________________________________


Selectable characters: 12 (Eliwood, Hector, Lyn, Athos, Nils compulsory)

Special conversations: All 12 characters speak before the first turn starts.

                      Nino fights Brendan
                      Nino fights Lloyd
                      Nino fights Linus
                      Nino fights Nergal
                   Eliwood fights Nergal
                     Athos fights Nergal
                    Jaffar fights Nergal
                    Hector fights Nergal
                       Lyn fights Nergal

Advice: Leave space in your characters' inventories for the S-Rank weapons.

You might have some trouble with the Reed brothers. Allow them to move into
range or blockade their room with a character that has good HP, Defense and
Speed, such as Hector. As well as using the previous tactics of ranged
attacks, give Hector the Swordslayer to easily deal with Lloyd.

The Druid in Nergal's room has a confuse staff, so either move all your low
Resistance characters back or have a high movement character wait on the right
hand side of the door, prepared to kill him as soon as he appears.

Also have characters prepared for the General reinforcements from the south.

     _______________________________________
BOSS: Nergal

     Level     20

     HP       75     Defense    28
     Magic   *30*    Resistance*30*
     Skill    18     Movement    6
     Speed    15     Build      10
     Luck     20     Aid        9

     Items carried:  Ereshkigal(-)
     Usable Weapons: *S* level in all magics
     _______________________________________

     Your newly acquired weapons will prove useful,
     as well as Athos and Canas with Luna or Hector
     with the Armads, who can also deal a lot of
     damage against Nergal. Use a Barrier staff on
     characters with lower resistance if necessary.


======================
~ Final Chapter: Light ~
======================
(Part II)

Objective: Kill the ancient dragon

Enemies (Lv.10 Morphs):

2 Druids, one w/Berserk staff
2 Sages w/bolting(3~10) & Sleep/Silence staves
2 Bishops w/Purge(3~10)

            ____________________________________
"FINAL BOSS": Dragon
             Fire Dragon
             Level     20

             HP       120    Defense    20+20
             Magic   17+10   Resistance *30*+10
             Skill   25+10   Movement    8
             Speed    15     Build      *25*
             Luck     24     Aid         24

             Items carried:  Flametongue(-)
            ____________________________________

Special conversations: Pent and Louise (Support)


Advice: Ignore the 6 magic users and concentrate on the dragon. This final
       section can be completed in one turn, so you do not need to worry about
       them attacking.

- Athos (using Luna) and Hector can do a lot of damage.
- Eliwood should only attack if he has at least a speed of 19 (Attack Spd 12)
 or the dragon will attack him twice.
- Lyn, Lucius with Aureola, Canas with Luna, and any other high attack
 characters using an S-rank weapon can also help if they have at least 38 HP.
- Nils can also help out with Thor's Ire or Filla's Might.

Note: By using a Speedwing on Athos (enabling him to attack twice), equipping
     Luna and having Nils use Thor's Ire, it is possible for him to kill the
     dragon in one round if either attack becomes critical.

                                                                          Fin

===============================================================================


    HECTOR'S TALE - NORMAL MODE

The majority of chapters are similar to those in Eliwood's tale, usually with
a greater number of enemies at different levels and variety of classes.
This includes reinforcements that can also appear from different locations.


========================
~ Ch.11: Another Journey ~
========================

Objective: Defeat Wire


Enemies (Black Fang):

     3 Soldiers - Lv.3, Lv.5 x2
     1 Knight   - Lv.5 w/*Vulnerary*
     4 Archers  - Lv.3, two w/Vulnerary (one instantly obtainable)

    _______________________________
Boss: Wire

     Knight
     Level  7
     HP    25
     _____________________________
     Attack     16   Critical    3
     Hit        93   Avoid       9
     Range       1   Atk Speed   3
     _____________________________
     Strength    9   Movement    4
     Skill       6   Build      13
     Speed       3   Aid        12
     Luck        3
     Defense    13
     Resistance  3
     _____________________________
     Items carried : Iron Lance
                     Vulnerary

     Usable Weapons: Spears(D)
    _______________________________


Characters: Hector and Matthew

Treasure chest: Red gem (2500G)

Overview: Let Hector fight most of the enemies, keeping Matthew protected.


Advice: Have Matthew open the door then Hector can move down and attack with
       the Hand Axe, saving the Wolf Beil for only the Knight and the Boss.
       Do not place Matthew in a position that will allow to be attacked
       multiple times during the enemy's turn.

       Next, Matthew can open the door to the chest and take its contents the
       turn after. Finish off the remaining enemies if you want and Hector can
       then head towards the boss.

BOSS: Kill him with the Wolf Beil. Use a Vulnerary beforehand if Hector has
     lost too much HP from the enemies' petty jabs.


===========================
~ Ch.12: Birds of a Feather ~
===========================

Objective: Defeat enemy


Enemies (Caelin bandits):

     4 Brigands        - Lv.1 x2; Lv.2 w/Hand Axe; Lv.3
     1 Mercenary       - Lv.1
     4 Pegasus Knights - Lv.3 x3; Lv.5
     2 Archers         - Lv.2

    _______________________________
Boss: Zagan

     Fighter
     Level   9
     HP     32
     _____________________________
     Attack     22   Critical    2
     Hit        74   Avoid      12
     Range       1   Atk Speed   5
     _____________________________
     Strength   11   Movement    5
     Skill       4   Build      14
     Speed       6   Aid        13
     Luck        2
     Defense     6
     Resistance  5
     _____________________________
     Items carried : Steel Axe

     Usable Weapons: Axes(D)
    _______________________________


Starting characters: Hector, Oswin, Matthew, Serra
                    Eliwood, Marcus, Lowen, Rebecca, Bartre, Dorcas

Village: Secret book (Skill +2)

Vendor:
 Vulnerary     3   300G

Armory:
 Iron Sword   46   460G
 Iron Lance   45   360G
 Iron Axe     45   270G
 Iron Bow     45   540G

Special conversations: Eliwood & Hector

Overview: Hector and Oswin can take on the northern enemies while Eliwood's
         group can hold out in the south.


Advice:
(Hector's group)
Charge forward using Hector and Oswin while Serra and Matthew are kept outside
the enemies' attack range. Only use the Wolf Beil if Hector's Hand axe breaks.
Draw the attention of the Pegasi away from Eliwood's group.

(Eliwood's group)
First thing to do is move Marcus to visit the village.

Move Lowen (sword equiped) or Dorcas onto the fort with Bartre directly south
of him. On the enemies' turn, only an archer should attack the character on
the fort while the Brigand attacks Bartre. Have Rebecca and another character
take out the mercenary.

Advance east using forts and forests for cover when possible. It is best to
have two characters with over 20HP surround the plains directly below the
mountains (Lowen, Bartre, Dorcas, unarmed Marcus) with Rebecca behind them.
Rotate off badly injured characters and heal on the fort if necessary.
Eliwood's group should be able to handle the boss.

BOSS: Only attack with Rebecca and have the other two counterattack, moving
     away to be healed by the nearby fort or Serra, if she's here. Have
     everyone attack and finish him off when his HP is low.

Buy an Iron Axe for Hector and give Bartre's Hand axe to Hector.
Marcus should give his Iron sword to Eliwood and Silver spear to anybody for
safekeeping.


===========================
~ Ch.13: In Search of Truth ~
===========================

Objective: Seize gate


Enemies (Black Fang):

     4 Archers         - Lv.2 x3
                         Lv.3 w/Vulnerary
                         Lv.4 w/Steel bow
     2 Pegasus Knights - Lv.2, Lv.5
     1 Soldier         - Lv.2 w/Vulnerary
     1 Brigand         - Lv.1
     3 Cavaliers       - Lv.2

     1 Myrmidon (Guy, Lv.3) - Obtainable character

Reinforcements:
     Turn 3 & 4: Fort left of the bridge - Brigand Lv.2 w/Hand Axe
     Turn 5 & 6: 2 Southernmost Forts    - Archer Lv.2 & Soldier Lv.2
     Turn 7    : Fort next to Castle     - Pegasus Knight Lv.6


    _______________________________
Boss: Boies

     Knight
     Level 13
     HP    27
     _____________________________
     Attack     22   Critical    4
     Hit        86   Avoid      29
     Range       1   Atk Speed   4
     _____________________________
     Strength   12   Movement    4
     Skill       8   Build      13
     Speed       4   Aid        12
     Luck        1
     Defense    13
     Resistance  7
     _____________________________
     Items carried : Steel Lance

     Usable Weapons: Spears(D)
    _______________________________


Selectable characters: All

Joining characters: Matthew & Serra

Obtainable character: Guy - Enlist with Matthew

Upper village: Torch (dropped by a Merchant)
Lower village: Mine

Armory:
 Iron Sword   46   460G
 Javelin      20   400G
 Hand Axe     20   300G
 Iron Bow     45   540G

Vendor:
 Vulnerary     3   300G
 Heal         30   600G

Special conversation: Matthew
                     Hector fights Boies
                     Eliwood fights Boies

Note: Access the side quest by visiting the upper village.

Overview: Clear a path for Matthew to talk to Guy and send a couple of
         characters west to the village.


Advice: Use an unarmed Marcus to block the nearby southern enemies and attack
       them next turn with your other characters. Have a couple of characters
       move towards the village to the west and also take on the Pegasi and
       Cavaliers.

       Move a character just barely into the Cavalier's attack range to draw
       him out, along with an archer. Next bait out the other archer and
       possibly a brigand reinforcement.

       Try to clear away these enemies before the archer and soldier
       reinforcements begin appearing from the southern forts. Place Matthew 6
       squares away from Guy, so that he can move directly over and talk to
       him on the next turn. Finish up any remaining enemies.

BOSS: Use Oswin and Hector to confront the boss, one attacking from close range
     while the other uses a ranged weapon. Have Dorcas or Bartre stand next to
     him and counterattack to weaken him if you want. Eliwood most likely will
     not be strong enough even with his Rapier at this point.

Either Marcus or Matthew should have the torch in their inventory before
finishing this chapter.


==============================
~ Ch.13x: The Peddler Merlinus ~
==============================

 *Limited vision map*

Objective: Save Merlinus (7 Turns)


Enemies (Bandits):

Northwest: Puzon
          2 Brigands  - Lv.3

North:     1 Archer    - Lv.2 w/Vulnerary
          1 Mercenary - Lv.3
          1 Myrmidons - Lv.3
          2 Brigands  - Lv.3

West:      1 Myrmidons - Lv.1 w/Vulnerary
          1 Mage      - Lv.3

Southeast: 3 Brigands  - Lv.2, one w/Vulnerary


Reinforcements:
     Turns 1,2,5: Northwest forts - Nomad Lv.2, Myrmidon Lv.3
     Turns 3,4  : Southeast forts - Brigand Lv.2, Nomad Lv.2

    _______________________________
Boss: Puzon

     Mercenary
     Level 10
     HP    26
     _____________________________
     Attack    18    Critical    4
     Hit       93    Avoid      13
     Range      1    Atk Speed   9
     _____________________________
     Strength   10   Movement    5
     Skill       8   Build      11
     Speed       9   Aid        10
     Luck        5
     Defense     6
     Resistance  6
     _____________________________
     Items carried : Steel Sword
                     Vulnerary

     Usable Weapons: Swords(D)
    _______________________________


Selectable characters: All

Village: 5000G

Special conversation: Merlinus (Automatic)

Note: This chapter only ends after turn 7, even if all the enemies were
     defeated earlier.

Overview: Defeat the enemies as they approach, making sure none are capable of
         attacking Merlinus.


Advice: First of all, remove the nearby archer and myrmidon and block both
       northern bridges. Send one or two characters southeast towards the
       brigands in that corner and have Oswin guard against the Myrimidon and
       Mage approahing from the west.

       On the following turns, move your characters north to defeat the
       mercenary and brigands and prepare for the rest who approach from the
       northwest. Eliwood or Hector can take out the nomads easily with their
       personal weapons but do not move any character onto the broken snags
       unless you purposely want to draw the boss out. Remember to send Marcus
       or another character to the northeastern village.

       Oswin is best suited to fighting the boss in direct combat. First he
       should defeat the Myrmidon and mage after they break the western snag
       (help them with the Javelin if you want). Head across and then north
       towards the boss afterwards.


======================
~ Ch.14: False Friends ~
======================

Objective: Defeat enemies


Enemies (Laus):

     6 Cavaliers   - Lv.1, Lv.4
                     Lv.3 x4 (one w/Vulnerary)
     1 Myrmidon    - Lv.5 w/Vulnerary
     1 Archer      - Lv.3 w/Vulnerary
     1 Nomad       - Lv.3
     1 Knight      - Lv.2
     5 Soldiers    - Lv.3
     2 Mercenaries - Lv.1

Reinforcements:
     Turns 2 & 3: Southernmost fort  - Pirate  Lv.3
                  Northwest peaks    - Brigand Lv.3
     Turn 4     : Southwestern forts - 2 Pegasus Knights Lv.6

    _______________________________
Boss: Erik

     Cavalier
     Level
     HP
     _____________________________
     Attack     22   Critical    4
     Hit        96   Avoid      22
     Range       1   Atk Speed   8
     _____________________________
     Strength    8   Movement    7
     Skill       9   Build      10
     Speed       8   Aid        15
     Luck        6
     Defense     8
     Resistance  9
     ____________________________________
     Items carried : *Silver lance*

     Usable Weapons: Spears(A), Swords(C)
    ______________________________________


Selectable characters: All

Joining Character: Merlinus (if Ch.13x was completed)

Obtainable Characters: Erk       - Enlist with Serra
                      Priscilla - Visit the lower village

Upper Village: Iron Blade

Vendor:
 Vulnerary     3   300G
 Heal         30   600G
 Fire         40   560G

Armory:
 Iron Sword   46   460G
 Iron Lance   45   360G
 Iron Axe     45   270G
 Iron Bow     45   540G

Special conversations: Serra
                      Erk & Priscilla
                      Hector fights Erik
                      Eliwood fights Erik

Note: Rain falls during turns 5-7.

     If Erk joins your group, Priscilla joins automatically at the end of the
     Chapter if you have not recruited her and the village is still intact.

Overview: Split up the group to take on enemies from all sides.


Advice:

  These are the four groups recommended:

1. Dorcas and Bartre can attack the 2 soldiers behind the group. Use them to
  guard Merlinus as 2 Pegasus reinforcements will appear from the southern
  forts, unless you defeat Erik by the end of turn 4.

2. Move Serra northwest to reach Erk. Also bring Marcus along to visit the
  village and guard against the approaching enemies. You can move your other
  characters around to attack later or Rebecca or Erk can stand behind our
  runaway barricade to shoot them down. In any case, Serra should move back
  towards the other characters who might need healing by now.

3. Eliwood, Guy and/or Matthew should fight off the Brigands from the south and
  then visit the southern village.

4. Hector, Oswin, Lowen and anyone else remaining can head directly towards
  Erik, clearing through all the enemies in the way.

BOSS: Move Lowen, Oswin or Hector in his attack range to draw him out with then
     finish him off on the next turn. Do not use Eliwood. Even if he can
     survive one strike, another hit from one of the Cavaliers surrounding
     Erik and you will be forced to restart this chapter.


======================
~ Ch.15: Talons Alight ~
======================

Objective: Defend throne


Enemies (Eubans' Mercs):

     1 Mercenary - Lv.3 w/Door key
     2 Mages     - Lv.3 w/Vulnerary
     1 Nomad     - Lv.3
     1 Archer    - Lv.4
     1 Knight    - Lv.4 w/Steel lance
     1 Thief     - Lv.4
     2 Soldiers  - Lv.6, one w/Javelin

Reinforcements:
     Turn 3   : Southern stairs  - Myrmidon Lv.4, Merc Lv.4
                Northwest corner - Fighter  Lv.4
     Turn 4   : Southern stairs  - Myrmidon Lv.4, Merc Lv.4
     Turns 5-7: Eastern entrance - 2 Cavaliers Lv.4

    _______________________________
Boss: Sealen

     Nomad
     Level 15
     HP    26
     _____________________________
      Longbow equiped:
     Attack     15   Critical    4
     Hit        88   Avoid      18
     Range     2-3   Atk Speed   4

      Steel bow equiped:
     Attack     19   Critical    4
     Hit        93   Avoid      20
     Range       2   Atk Speed   5
     _____________________________
     Strength   10   Movement    7
     Skill       9   Build       7
     Speed       7   Aid        18
     Luck       10
     Defense     7
     Resistance  6
     _____________________________
     Items carried : Longbow
                    *Steel bow*

     Usable Weapons: Bows(D)
    _______________________________


Selectable characters: 9

Left Chest  - Silver Axe
Right Chest - Mend

Special conversations: Oswin

Note: This chapter only ends after turn 7, even if no enemies are left.

Overview: Moving back all your characters allows you to easily defend for the
         required number of turns, but with proper planning, it is possible
         to attack and defeat all the enemies.


Advice: Defeat the southern enemies, Matthew can head towards the chests and
       use a character to defend against the mercenary and mage. Make sure
       that a character is ready for the reinforcement Fighter appearing from
       the Northwest. Assault the boss when ready.

BOSS: Move one character that can survive a hit into the edge of his attack
     range then surround him and attack. Hector or Eliwood's personal weapons
     make short work of him.



=============================
~ Ch.16: Noble Lady of Caelin ~
=============================

Objective: Seize gate


Enemies (Laus):

     5 Mercenaries     - Lv.2, Lv.3
                         Lv.4 x2
                         Lv.5 w/Vulnerary
     2 Myrmidons       - Lv.2, Lv.5 w/Vulnerary
     2 Mages           - Lv.8, Lv.9 w/*Thunder*
     2 Archers         - Lv.5, Lv.6
     2 Cavaliers       - Lv.3 w/*Horseslayer(D)*
                         Lv.5 w/Vulnerary
     1 Thief           - Lv.3
     3 Pegasus Knights - Lv.3, Lv.6, Lv.7

Reinforcements:
     Turns 3 & 4: Southwest           - Brigand   Lv.3
     Turns 5 & 6: Forts nearby castle - Mercenary Lv.4, Cavalier Lv.4
     Turn 6     : Southeastern corner - Brigand   Lv.4
     Turns 10-13: Northwestern corner - 2 Cavaliers Lv.7


    _______________________________
Boss: Bauker

     Knight
     Level 18
     HP    31
     _____________________________
      Steel lance equiped:
     Attack     23   Critical    5
     Hit        92   Avoid      32
     Range       1   Atk Speed   4

      Javelin equiped:
     Attack     19   Critical    5
     Hit        87   Avoid      32
     Range     1-2   Atk Speed   4
     _____________________________
     Strength   13   Movement    4
     Skill      10   Build      14
     Speed       4   Aid        13
     Luck        4
     Defense    11
     Resistance 11
     _____________________________
     Items carried : Steel lance
                     Javelin

     Usable Weapons: Spears(D)
    _______________________________


Selectable Characters: 11

Joining Characters: Lyn, Sain, Kent, Florina, Will

Western village : Red Gem (2500G)
Southern village: Heavy spear(D)

Vendor:
 Vulnerary     3   300G
 Door key      1    50G
 Heal         30   600G
 Fire         40   560G

Armory(I):
 Slim Sword   30   480G
 Iron Sword   46   460G
 Steel Sword  30   600G
 Iron Axe     45   270G
 Steel Axe    30   360G
 Hand Axe     20   300G

Armory(II):
 Slim Lance   30   450G
 Iron Lance   45   360G
 Steel Lance  30   480G
 Javelin      20   400G
 Iron Bow     45   540G
 Steel Bow    30   720G

Special conversations: Florina
                      Florina & Hector
                      Lyn & Eliwood
                      Lyn & Hector
                      Lyn & Matthew
                      Lyn & Serra
                      Lyn & Florina
                      Lyn & Dorcas
                      Lyn & Erk

Overview: This is your only chance to buy Slim weapons for most of the game,
         if you intend on using them (mainly for Pegasus knights).


Advice: Get ready for the three Pegasus knights who head towards the group.
       There is also a ballista near the castle, so make sure Florina stays
       outside its range. Aside from a few minor changes, complete this map
       as you would in Eliwood's tale.

Lyn's group can do all the purchasing and take care of everything in the
south, while Hector's group heads east. Send someone to the western village
(i.e. unarmed Marcus and  a character to fight the Mercs and Brigands) and
one or two characters to protect Merlinus, if you are going to wait for the
Cavalier reinforcements. A few characters can also head across the northern
mountains instead of having everyone queuing up to go through the woods.

BOSS: Use the lords' weapons and high attacking characters to defeat the him.


============================
~ Ch.17: Whereabouts Unknown ~
============================

Objective: Seize throne


Enemies (Laus):

     1 Mercenary - Lv.6
     1 Myrmidon  - Lv.6
     7 Knights   - Lv.3 w/Vulnerary
                   Lv.4 x3
                   Lv.5 x3; one w/*Door key*
     1 Shaman    - Lv.2
     6 Archers   - Lv.3 w/Door key
                   Lv.4
                   Lv.6 w/Door key
                   Lv.7
                   Lv.8 x2; one w/*Chest key*
                            one w/*Door key*
     3 Nomads    - Lv.6 w/Vulnerary
                   Lv.8 x2
     2 Cavaliers - Lv.5, Lv.7
     1 Fighter   - Lv.4 w/*Hammer*
     1 Mage      - Lv.4

     1 Mercenary (Raven, Lv.5) - Obtainable character

Reinforcements:
     Turn  6   : Staircase           - Thief    Lv.8
     Turns 8-10: Southwestern corner - Cavalier Lv.5, Nomad Lv.5
     Turns 9-12: Staircase           - Shaman   Lv.5

    _______________________________
Boss: Bernard

     General
     Level  1
     HP    29
     _____________________________
      Steel axe equiped:
     Attack    25    Critical    4
     Hit       84    Avoid      28
     Range      1    Atk Speed   3

      Javelin equiped:
     Attack    20    Critical    4
     Hit       84    Avoid      28
     Range    1-2    Atk Speed   3
     _____________________________
     Strength   14   Movement    5
     Skill       9   Build      15
     Speed       3   Aid        14
     Luck        2
     Defense    13
     Resistance 10
     __________________________________
     Items carried : Steel Axe
                     Javelin

     Usable Weapons: Spears(C), Axes(E)
    ____________________________________



Selectable characters: 11

Joining Character: Merlinus (if Ch.13x sidequest was not accepted)

Obtainable Characters: Raven  - Enlist with Priscilla
                      Lucius - Enlist with Raven

Southern Treasure room: Left Chest  - Unlock Staff
                       Right Chest - Hero Crest
Northern Treasure room: Left Chest  - Knight Crest
                       Right Chest - Silver Sword

Special conversations: Hector (Automatic)
                      Lyn to Lucius (Before he joins)

If Lyn, Kent, Sain, Florina and Wil can speak to the Caelin soldiers, they
will definitely head towards the boss instead of escaping.

Note: Keep at least one of the Caelin soldiers alive to access the sidequest.

     Different items are awarded depending on the number of soldiers that
     survive at the end of this chapter:
      3 = Red Gem (2500G)
      2 = Light Rune
      1 = Mine

Overview: Characters able to counterattack against the long range enemies
         would be useful, along with a couple of characters to take on the
         Knights as well.

Advice: Arrange your characters so they are able to defeat the three enemies
       guarding the castle entrance on the first turn.

       Leave two Axe or Spear using characters with at least reasonable
       defense to guard Merlinus. Matthew can steal a Door key on the turn
       after, so one or two other characters can sort out the enemies to the
       west and open the chests; while Matthew follows your main group through
       the castle.

Boss: Use a high strength character or one of the lords.


===========================
~ Ch.17x: The Port of Badon ~
===========================

*Arena Chapter*

Objective: Reach Fargus

Enemies (Davros):

     1 Mage     - Lv.15 w/Vulnerary
     1 Shaman   - Lv.17
     1 Archer   - Lv.8  w/Killer Bow
     10 Pirates - Lv.4 x3
                  Lv.5
                  Lv.17 x5; one w/Hammer
                            one w/Devil Axe & Vulnerary
                            one w/Killer Axe & Vulnerary
                            one w/Swordslayer
                            one w/Halberd

     Dart, Lv.8 - Returns on a later chapter if not defeated

      _______________________________
"Boss": Fargus

       Berserker
       Level 18
       HP    58
       _____________________________
       Attack    39    Critical   22
       Hit      107    Avoid      43
       Range      1    Atk Speed  14
       _____________________________
       Strength   24   Movement    6
       Skill      15   Build      15
       Speed      14   Aid        14
       Luck       15
       Defense    18
       Resistance 17
       _____________________________
       Items carried : Killer Axe

       Usable Weapons: Axes(A)
      _______________________________

________________________________________________

Secondary enemies (Black Fang): Arrive on turn 2.

     1 Cavalier   - Lv.5
     1 Nomad      - Lv.5
     1 Troubadour - Lv.5
    _______________________________
Boss: Damian

     Paladin
     Level  5
     HP    34
     _____________________________
      Steel lance equiped:
     Attack     22   Critical    3
     Hit        85   Avoid       8
     Range       1   Atk Speed   3

      Steel sword equiped:
     Attack     20   Critical    3
     Hit        90   Avoid      12
     Range       1   Atk Speed   5
     _____________________________
     Strength   12   Movement    8
     Skill       7   Build      11
     Speed       5   Aid        14
     Luck        2
     Defense    14
     Resistance 13
     _____________________________________________
     Items carried : Steel lance
                     Steel Sword

     Usable Weapons: Swords(A), Spears(D), Axes(E)
    _______________________________________________


Selectable characters: 9

Obtainable Characters: Canas - Visit northeastern house inside village

Houses: Northeastern house inside village - Canas
       Southwestern house inside village - Devil Axe
       Northwestern house inside village - Short Bow
       House, west of village gate       - Sleep Staff(B)
       Northwestern House                - Lancereaver(C)

Vendor:
 Heal         30   600G
 Mend         20  1000G
 Fire         40   560G
 Thunder      35   700G
 Lightning    35   630G

Special conversations: Raven

Note: Any character can speak to Fargus and end this chapter.

Overview: The information in the Inn is to go north around the village to
         reach Fargus, however it is possible to confront and defeat all the
         enemies without casualties or using Paladins.


Advice:

Send any sword using character to fight the northern pirates. Use Florina to
talk to Canas then fly west, staying out of range of any enemies and visit the
far northwest house.

For the main attacking force, you will need a characters with good strength
and defense in the front (Hector, Oswin, a Cavalier) with mainly ranged
attackers behind them. Blockade both upper and lower paths, making sure the
enemies will not receive any terrain bonus.

Damian does not have a Killing edge this time around, so just make sure
whoever baits him can survive a hit. Try to eliminate as many enemies as
possible on the third turn and use the southern wall for long ranged attacks
as well.




===============================================================================


All correspondence should be sent to: [email protected]


Special thanks to:

Uncle Bruce
- the greatest praise and respects to someone who knows everything.

CrazyV
- his amusing experiment with the Devil Axe.
  (Explained in a future version.)