____ _ _____ ____ ____ _ _ _____ _ ____ _ _
| __|| || __ \ | __| | __|| \ / || __ \ | | | __|| \ / |
| |__ | || |__) || |__ | |__ | \/ || |__) || | | |__ | \/ |
| __|| || _ / | __| | __|| || __ < | | | __|| |
| | | || | \ \ | |__ | |__ | |\/| || |__) || |__ | |__ | |\/| |
|_| |_||_| \_\|____| |____||_| |_||_____/ |____||____||_| |_|
~ A.K.A. FIRE EMBLEM: REKKA NO KEN ~
(c) 2003 Nintendo/INTELLIGENT SYSTEMS
_______________________________________________________________________________
Walkthrough written by The Real Protoman. ~ January 14th - May 27th, 2004.
- INTRODUCTION -
Welcome. Fire Emblem (a.k.a. Fire Emblem: Rekka no Ken) for the Gameboy Advance
is the first in the series to be released in the US, with the earliest game
introducing the strategy RPG genre.
The intention of this guide is to provide a brief outline to each chapter, so
that players can develop their own strategies using the information given.
_______________________________________________________________________________
-------------
v 1.31 NOTICE
-------------
Added more chapters.
===============================================================================
----------------------
- ENLISTING CHARACTERS -
----------------------
LYN'S TALE
Chapter 1: Sain and Kent
Chapter 3: Florina and Wil
Chapter 4: Dorcas
Chapter 5: Serra and Erk
Chapter 6: Rath and Matthew
Chapter 7: Nils and Lucius
Chapter 9: Wallace
_______________________________________________________________________________
ELIWOOD'S TALE
Chapter 11: Marcus, Lowen, Rebecca
Turn 2 - Bartre and Dorcas
Chapter 12: Turn 4 - Hector and Oswin
Chapter 13: Serra and Matthew
Guy - Enlist with Matthew
Chapter 14: Merlinus
Erk - Enlist with Serra
Priscilla - Go into the lower village
Chapter 15: Lyn, Sain, Kent, Wil, Florina
Chapter 16: Raven - Enlist with Priscilla
Lucius - Enlist with Raven
Chapter 16x: Canas - Inside the northeastern house within village
Chapter 18: Dart - If not defeated in Ch.16x
Fiora - Enlist with Florina
Chapter 19: Legault - Enlist with Eliwood or Lyn
Chapter 20: Ninian
Chapter 21: Isadora
Rath - Enlist with Lyn
Heath - Enlist with Eliwood, Lyn, Hector or Ninian
Chapter 22: Turn 2, Hawkeye - Enlist with Eliwood
Chapter 23(W): Wallace - Enlist with Lyn, Sain, Kent or Florina
Chapter 23(G): Geitz - Enlist with Dart
Chapter 24: Pent and Louise
Chapter 25(H): Turn 10, depends on number of enemies left.
10 or more: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
Under 10 : Karel - Enlist with Lyn or Eliwood
Chapter 25(M): Turn 9, depends on number of honored enemies defeated.
Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
3 or more : Karel - Enlist with Lyn or Eliwood
Chapter 26: Nino - Enlist with Eliwood
Ch.26x or 27: Jaffar - Nino has to speak with him in Ch.26
Chapter 27: Vaida - If not defeated in Ch.24, enlist with Eliwood
Chapter 28: Nils (Usable from Ch.30 onwards)
Chapter 30: Renault - Inside the uppermost temple
Final: Athos
_______________________________________________________________________________
HECTOR'S TALE
Chapter 11: Matthew
Chapter 12: Oswin, Serra, Eliwood, Marcus, Lowen, Rebecca, Bartre, Dorcas
Chapter 13: Guy - Enlist with Matthew
Chapter 14: Merlinus
Erk - Enlist with Serra
Priscilla - Go into the lower village
Chapter 16: Lyn, Sain, Kent, Wil, Florina
Chapter 17: Raven - Enlist with Priscilla
Lucius - Enlist with Raven
Chapter 17x: Canas - Inside the northeastern house within village
Chapter 19: Dart - If not defeated in Ch.17x
Fiora - Enlist with Florina
Chapter 20: Legault - Enlist with Hector
Chapter 21: Ninian
Chapter 22: Isadora
Rath - Enlist with Lyn
Heath - Enlist with Hector
Chapter 23: Turn 2, Hawkeye - Enlist with Hector
Chapter 24(W): Wallace - Enlist with Lyn, Sain or Kent
Chapter 24(G): Geitz - Enlist with Dart
Chapter 25: Turn 5, Farina - Talks to Hector, agree to pay 20,000G.
Chapter 26: Pent and Louise
Chapter 27(H): Turn 10, depends on number of enemies left.
10 or more: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
Under 10 : Karel - Enlist with Lyn or Eliwood
Chapter 27(M): Turn 9, depends on number of honored enemies defeated.
Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
3 or more : Karel - Enlist with Lyn
Chapter 28: Nino - Enlist with Hector
Ch.28x or 29: Jaffar - Nino has to speak with him in Ch.28
Chapter 29: Vaida - Must survive Ch.26, enlist with Hector
Chapter 30: Nils (Usable from Ch.32 onwards)
Chapter 31x: Karla - Enlist with Bartre (must be a Lv.5 Warrior)
Chapter 32: Renault - Inside the uppermost temple
Final: Athos
===============================================================================
-------------
- WALKTHROUGH -
-------------
LYN'S TALE
Note: Lyn's Hard Mode is identical, except without the tutorial advice or
forced actions.
Do not use the two stat boosting items if you are aiming to complete
Lyn's story with a 5 Star rating in Funds.
==================================
~ Prologue: A Girl from the Plains ~
==================================
Objective: Seize gate
Enemies (Ganelon Bandits):
1 Brigand: Lv 1
Boss: Batta "the Beast"
Brigand
Level 2
HP 21 Defense 3
Strength 5 Resistance 0
Skill 1 Movement 5
Speed 3 Build 10
Luck 2 Aid 9
Items carried: Iron Axe(E)
Usable Weapons: Axes(D)
Starting Character: Lyn
Advice: This entire battle is rigidly fixed (hits, misses, criticals, stat
gains), so simply follow the instructions given to progress further.
=========================
~ Ch.1: Footsteps of Fate ~
=========================
Objective: Defeat enemy
Enemies (Thugs):
4 Brigands: Lv.1 x2
Lv.2 x2
Boss: Zugu
Brigand
Level 4
HP 23 Defense 4
Strength 6 Resistance 0
Skill 2 Movement 5
Speed 4 Build 11
Luck 1 Aid 10
Items carried: Iron Axe(E)
Usable Weapons: Axes(D)
Starting Character: Lyn
Joining Characters: Sain & Kent
Advice: Try to have Sain reach Lv. 2 if you plan on using him throughout the
game.
========================
~ Ch.2: Sword of Spirits ~
========================
Objective: Seize throne
Enemies (Thugs):
5 Brigands: Lv.1 x3
Lv.2 x2
Boss: Glass
Mercenary
Level 3
HP 20 Defense 3
Strength 5 Resistance 0
Skill 4 Movement 5
Speed 5 Build 9
Luck 0 Aid 8
Items carried: Iron Sword(E)
*Vulnerary*
Usable Weapons: Swords(C)
Characters: Lyn, Sain, Kent
Advice: Equip Sain with the Iron Lance to break the wall in 2 turns while
Lyn and Kent deal with the approaching brigands. Once inside the altar,
have either Kent or Sain move into the attacking range of the Brigand
to the south.
===========================
~ Ch.3: Band of Mercenaries ~
===========================
Objective: Defeat enemy
Enemies (Ganelon Bandits):
3 Brigands : Lv.1, Lv.2 x2
3 Mercenaries: Lv.1
2 Archers : Lv.1
Boss: Migal
Brigand
Level 6
HP 25 Defense 5
Strength 7 Resistance 0
Skill 3 Movement 5
Speed 5 Build 12
Luck 2 Aid 11
Items carried: Steel Axe(E)
Usable Weapons: Axes(D)
Characters: Lyn, Sain, Kent
Joining Character: Florina
Obtainable Character: Wil
Upper Village: 2000G
Armory:
Iron Sword 46 460G
Iron Lance 45 360G
Special conversations: Florina fights Migal
Lyn fights Migal
Advice: On the second turn, use either Sain or Kent to take care of the nearby
archer and move the other onto the Forest to attack the brigand. Push
your ground troops through this choke point, using Wil to attack any
enemies in range.
Try to keep Florina outside the range of the brigands, but still able
to be attacked by the northern mercenary.
==============================
~ Ch.4: In Occupation's Shadow ~
==============================
Objective: Defend for 7 turns
Enemies (Ganelon Bandits):
2 Archers : Lv.1
2 Mercenaries: Lv.1, Lv.2
8 Brigands : Lv.1 x3
Lv.2 x4 (one with an obtainable *Iron Axe* after defeat)
Lv.3
1 Fighter (Dorcas, Lv.3) - Obtainable Character
Reinforcements:
Turn 3 : Southern forest (near boss) - Lv.3 Brigand
Turns 3-7: Northeast corner - Lv.1 Mercenary
Near southwestern corner - Lv.2 Brigand
Boss: Carjiga
Brigand
Level 8
HP 27 Defense 7
Strength 6 Resistance 0
Skill 5 Movement 5
Speed 4 Build 15
Luck 2 Aid 14
Items carried: Steel Axe(E)
Usable Weapons: Axes(C)
Characters: Lyn, Sain, Kent, Florina, Wil
Obtainable Character: Dorcas - Shown through the tutorial
Special conversations: Dorcas & Natalie (NPC).
Advice: Use Wil to defeat the western enemies in the following order: Archer,
Brigand, Mercenary, as it will take 6 turns before the mercenary can
break down the wall.
Blockade the southern entrance with Sain and Kent, move Florina
northeast to fight the mercenary reinforcements. Lyn and Dorcas can
handle the boss and any enemies around him.
==========================
~ Ch.5: Beyond the Borders ~
==========================
Objective: Defeat enemy
Enemies (Ganelon Bandits):
2 Archers : Lv.1
2 Mercenaries: Lv.2
2 Brigands : Lv.1 w/*Iron sword*, Lv.2
Boss: Bug
Brigand
Level 9
HP 29 Defense 8
Strength 8 Resistance 0
Skill 4 Movement 5
Speed 6 Build 15
Luck 1 Aid 14
Items carried: Steel Axe(E)
Usable Weapons: Axes(D)
Characters: Lyn, Sain, Kent, Florina, Wil
Obtainable Characters: Serra & Erk - Shown through the tutorial
Armory:
Javelin 20 400G
Hand Axe 20 300G
Iron Bow 45 540G
Advice: Sain and Kent should take on the brigands in the north while your
ground troops pass between the mountains. Florina can either carry
characters across the Lake or move eastwards to attack the mercenary.
======================
~ Ch.6: Blood of Pride ~
======================
Objective: Hit switches (3)
Enemies (Lundgren's assassins):
2 Mercenaries: Lv.1
3 Soldier : Lv.1, one w/*Door key*
1 Archer : Lv.1
Boss: Bool
Knight
Level 5
HP 26 Defense 10
Strength 8 Resistance 0
Skill 4 Movement 4
Speed 2 Build 13
Luck 1 Aid 12
Items carried: Steel Lance(D)
Usable Weapons: Spears(D)
Characters: Lyn, Sain, Kent, Florina, Wil, Serra, Erk
Joining Character: Rath
Obtainable Characters: Matthew - Shown through the tutorial
Special conversations: Serra & Matthew
Lower house (red roofed): Door key
Treasure Chests: Centre of map - Angelic Robe
Northeastern corner - Armorslayer(D)
Advice: Either Florina, Sain or Kent should visit the nearby village for a key.
Have that character move eastwards, fighting the soldiers along the way
and activating the switch behind the door. The rest of the group should
move inside the castle, dealing with the rest of the enemies.
=======================
~ Ch.7: Siblings Abroad ~
=======================
Objective: Defeat Heintz
Enemies (Black Fang):
3 Shamans : Lv.1
1 Archer : Lv.1
2 Mercenaries: Lv.1
1 Mage : Lv.1
3 Brigands : Lv.1 x2, Lv.2 w/*Iron Lance*
Boss: Heintz
Shaman
Level 5
HP 22 Defense 3
Strength 3 Resistance 5
Skill 5 Movement 5
Speed 7 Build 9
Luck 3 Aid 8
Items carried: Flux(D)
Usable Weapons: Dark Magic (D)
Selectable Characters: 8/10
Joining Characters: Nils & Lucius
Village: Pure Water
Vendor:
Vulnerary 3 300G
Heal 30 600G
Fire 40 560G
Notes: Complete this chapter within 15 turns to gain access to the side quest.
In the house to the right of the castle, you can talk to Hector!
Special conversations: Both Matthew and Serra have special talks with Hector.
Advice: To finish this chapter faster, use Florina to rescue characters such as
Lucius, Erk, Sain or Kent. Have Nils play to Florina so she can fly
over the peaks and drop them off on the same turn.
Lucius alone should be able to deal with all the southern enemies,
including the boss, single-handedly.
=========================
~ Ch.7x: The Black Shadow ~
=========================
Objective: Defeat enemy
Enemies (Black Fang):
1 Thief : Lv.1 w/Lock Pick
1 Archer : Lv.2 w/Vulnerary
1 Cavalier : Lv.1 w/Vulnerary
1 Mage : Lv.1 w/Door key
2 Mercenaries: Lv.2 one w/Vulnerary
2 Brigands : Lv.2
3 Soldiers : Lv.1 x2
Lv.2 w/*Vulnerary*
Reinforcements:
Turn 3: Single staircase - Lv.1 Soldier
Turn 4: 2 Staircases next to Beyard - Lv.1 Shaman & Lv.1 Mage
Boss: Beyard
Mercenary
Level 7
HP 24 Defense 5
Strength 6 Resistance 1
Skill 8 Movement 5
Speed 7 Build 10
Luck 4 Aid 9
Items carried: Steel Sword(D)
Usable Weapons: Swords(B)
Selectable Characters: 10/12
Treasure Chest: Hammer(D)
Advice: Split the army into three groups.
Sain and Kent can blockade and advance along the two corridors with a
long ranged attacker behind each of them. Meanwhile, send Matthew
towards the treasure crest on the west, with the other characters
distributed as prefered.
==========================
~ Ch.8: Vortex of Strategy ~
==========================
Objective: Defeat enemy
Enemies (Caelin):
2 Archers : Lv.1, LV.2
1 Shaman : Lv.1
1 Mage : Lv.1
2 Mercenaries: Lv.1 one w/Lancereaver
2 Cavaliers : Lv.1
3 Soldiers : Lv.1 w/Axereaver, Lv.2 x2
2 Brigand : Lv.1 w/swordreaver, Lv.2
Reinforcements:
Turns 3-5: Southwestern forts - 2 Soldiers, Lv.2
Boss: Yogi
Knight
Level 6
HP 25 Defense 11
Strength 9 Resistance 1
Skill 7 Movement 4
Speed 3 Build 12
Luck 2 Aid 11
Items carried: Axereaver(C)
Usable Weapons: Spears(C)
Selectable Characters: 9/11 (Matthew cannot be used)
Village: Lancereaver(C)
Armory:
Iron Sword 46 460G
Iron Lance 45 360G
Iron Axe 45 270G
Iron Bow 45 540G
Advice: Erk or Lucius can handle the two magic attackers east, move the rest of
the army south.
It is possible to be rid of the ballista on the first turn, if Florina's
strength rating is at least 6:
Place Nils in one of the eastern starting positions, fly Florina one square
beyond Nils' movement range, Nils plays to Florina, Florina then attacks the
Archer from a distance, using a Javelin.
Bear in mind the three enemies surrounding the boss have Reaver-type weapons.
======================
~ Ch.9: A Grim Reunion ~
======================
Objective: Seize gate
Enemies (Caelin):
2 Soldiers : Lv.3
1 Mercenary: Lv.3
1 Myrmidon : Lv.3
Reinforcements:
Turns 1-2: Northeastern fort - Archer : Lv.1
Turns 1-3: Southern fort - Brigand : Lv.2
Central fort - Brigand : Lv.1
Eastern fort - Cavalier: Lv.1
Turns 1-4: Northwestern fort - Soldier : Lv.2
Turns 1-5: Southwestern fort - Brigand : Lv.1
Boss: Eagler
Paladin
Level 1
HP 30 Defense 10
Strength 10 Resistance 5
Skill 6 Movement 8
Speed 7 Build 12
Luck 2 Aid 13
Items carried: Javelin(E), Hand Axe(E)
Usable Weapons: Swords(A), Spears(A), Axes(E)
Selectable characters: 10/12
Joining Character: Wallace
Village: Torch
Special conversations: Lyn, Sain, Kent or Wallace fight Eagler
Note: Fog appears on turn 3.
Advice: Try to have at least one character ready to fight the nearby
reinforcements as soon as they emerge from the various points
on the map.
For instance:
Sain or Kent guarding against the northwestern Soldier reinforcements.
Lucius or Erk waiting for the southwestern Brigands.
Lyn dealing with the southern brigands.
Everyone else can head east taking on the remaining enemies and send a Cavalier
with Erk or Lucius to fight the boss, using Wallace only as last resort.
===========================
~ Ch.10: The Distant Plains ~
===========================
Objective: Seize gate
Enemies (Caelin):
1 Soldier : Lv.3
1 Mage : Lv.1
3 Archers : Lv.3
1 Shaman : Lv.3
1 Brigand : Lv.2
2 Mercenaries: Lv.2
1 Knight : Lv.3
Reinforcements:
Turns 5-9: Southernmost fort - Lv.1 Cavalier
__________________________________________
BOSS: Lundgren
General
Level 5
HP 35 Defense 14
Strength 12 Resistance 7
Skill 8 Movement 5
Speed 5 Build 15
Luck 6 Aid 14
Items carried: Silver Spear(A), Javelin(E)
Usable Weapons: Spears(A), Axes(A)
___________________________________________
Selectable characters: All
Village: Energy Ring (Str +2)
Vendor:
Vulnerary 3 300G
Heal 30 600G
Fire 40 560G
Thunder 35 700G
Lightning 35 630G
Armory:
Steel Bow 30 720G
Armorslayer 18 1260G
Heavy spear 16 1200G
Hammer 20 800G
Special conversations: Lyn fights Lundgren
Kent fights Lundgren
Sain fights Lundgren
Wallace fights Lundgren
Note: Rain starts on turns 3-4, 9, 15, 20, 25-26, 31+.
Advice: Use Florina to fly a few troops south across the river (e.g. Sain,
Kent, Rath, Dorcas, Erk, Lucius) while the rest travel eastwards.
It may be worth removing Wallace's weapons and using him as barrier to
incoming enemies.
If possible, it is best to defeat the boss in 1 turn:
Use Kent with the Lancereaver (unless Sain has a Spd of 9+ and can wield it),
with both Erk and Lucius attacking from a distance. Have Nils to play to
one of the above characters to attack again, using Serra to heal if Kent was
injured. If neither Sain nor Kent can damage Lundgren, use Dorcas with a
Hammer or Wallace as a substitute.
_______________________________________________________________________________
ELIWOOD'S TALE - NORMAL MODE
=====================
~ Ch.11: Taking Leave ~
=====================
Objective: Seize gate
Enemies (Caelin bandits):
7 Brigands: 4 x Lv.1
2 x Lv.2
1 x Lv.3
2 Archers : 1 x Lv.1
1 x Lv.2
Boss: Groznyi
Brigand
Level 5
HP 25 Defense 4
Strength 7 Resistance 2
Skill 4 Movement 5
Speed 4 Build 12
Luck 1 Aid 11
Items carried: Iron Axe(E)
Usable Weapons: Axes(D)
Characters: Eliwood, Marcus, Lowen, Rebecca
Joining Characters: Bartre & Dorcas - Turn 2
Village: Dragonshield (Def +2)
Vendor:
Vulnerary 3 300G
Advice: It is a good idea to stop Eliwood from wasting his Rapier on the easier
enemies. The following method also makes Lowen's attacks stronger:
1) Move Marcus next to Lowen and trade his Steel Sword for the Iron Sword (also
trade the Steel Lance if you want to stop Marcus from wasting experience),
then move him 2 spaces below the closest Brigand.
2) Attack the Brigand with the remaining characters, leaving the space directly
below him for Eliwood only. Eliwood should move above Marcus and take his
Iron Sword, whether or not he attacks.
For the remainder of this level, move all the characters forward (Marcus should
visit the village first), defeating the brigands as they approach.
If planned out well, Lowen can move ahead and weaken enemies so that the
trailing characters move up to finish them off, while Lowen moves further ahead
to draw more enemies out.
===========================
~ Ch.12: Birds of a Feather ~
===========================
Objective: Defeat enemy
Enemies (Caelin bandits):
3 Brigands : 1 x Lv.1
2 x Lv.3
2 Fighters : 1 x Lv.1
1 x Lv.2
3 Mercenaries: 2 x Lv.1
1 x Lv.2
4 soldiers : 2 x Lv.1
2 x Lv.2
2 archers (Lv.2)
Boss: Zagan
Fighter
Level 9
HP 32 Defense 6
Strength 11 Resistance 5
Skill 4 Movement 5
Speed 6 Build 14
Luck 2 Aid 13
Items carried: Steel Axe(D)
Usable Weapons: Axes(D)
Selectable characters: All
Joining characters: Hector & Oswin - Turn 4
Village: Secret book (Skill +2)
Vendor:
Vulnerary 3 300G
Armory:
Iron Sword 46 460G
Iron Lance 45 360G
Iron Axe 45 270G
Iron Bow 45 540G
Special conversations: Dorcas
Eliwood & Hector
Advice: Advance slowly using forts and forests whenever possible. Move your
characters east, leaving the square below the mountains empty so that
they will not have the terrain advantage.
When Hector and Oswin appear, try to keep Hector out of range of the
enemies' attacks so that he does not unnecessarily waste his Wolf Beil.
It would be advisable to purchase an Iron Axe for Hector and also give
him Bartre's Hand Axe, as he can make better use of it than the two
fighters. Oswin should also take the Steel lance and give the Iron
lance to Lowen.
===========================
~ Ch.13: In Search of Truth ~
===========================
Objective: Seize gate
Enemies (Black Fang):
4 Archers: 2 x Lv.2
1 x Lv.3
1 x Lv.4, w/Vulnerary
4 Soldiers (Lv.2), one W/Vulnerary
1 Mercenary (Lv.1)
1 Brigand (Lv.1)
1 Myrmidon (Guy, Lv.3) - Obtainable character
Reinforcements:
Turn 2 & 3: Fort left of the bridge - Brigand (Lv.2, Hand Axe equipped)
Turn 4 & 5: 2 Southernmost Forts - Archer(Lv.2) & Soldier(Lv.2)
Turn 6 : Fort next to Castle - Soldier(Lv.6)
Boss: Boies
Knight
Level 13
HP 27 Defense 13
Strength 12 Resistance 7
Skill 8 Movement 4
Speed 4 Build 13
Luck 1 Aid 12
Items carried: Steel Lance(D)
Usable Weapons: Spears(D)
Selectable characters: All
Joining characters: Matthew & Serra
Obtainable character: Guy - Enlist with Matthew
Upper village: Torch (dropped by a Merchant)
Lower village: Mine
Armory:
Iron Sword 46 460G
Javelin 20 400G
Hand Axe 20 300G
Iron Bow 45 540G
Vendor:
Vulnerary 3 300G
Heal 30 600G
Special conversation: Lowen
Hector fights Boies
Note: Access the side quest by visiting the upper village.
Advice: Have Lowen and Rebecca attack the southern Brigand then move most of
your characters down. Also send a couple of characters west to the
village.
Try to clear away most the enemies in the south before moving into Guy's attack
range, then either use someone to bait him out or have Matthew 6 squares away
from Guy, so that he can move directly over and talk to him on the next turn.
Use Oswin and Hector to confront the boss, one attacking from close range while
the other uses a ranged weapon. Eliwood most likely will not be strong enough
at this point, even with his Rapier.
Either Marcus or Matthew should have the torch in their inventory before
finishing this chapter.
==============================
~ Ch.13x: The Peddler Merlinus ~
==============================
*Limited vision map*
Objective: Save Merlinus (7 Turns)
Enemies (Bandits):
1 Archer (Lv.2), w/Vulnerary
1 Mercenary (Lv.3)
1 Myrmidon (Lv.1), w/Vulnerary
9 Brigands: 3 x Lv.2
6 x Lv.3, one w/Vulnerary
Reinforcements:
Turns 1 & 4: Northwest forts - 1 Nomad(Lv.2), 1 Myrmidon (Lv.3)
Turn 2 : Southeast forts - 1 Brigand (Lv.3), 1 Nomad (Lv.2)
Boss: Puzon
Mercenary
Level 10
HP 26 Defense 6
Strength 10 Resistance 6
Skill 8 Movement 5
Speed 9 Build 11
Luck 5 Aid 10
Items carried: Steel Sword(D), Vulnerary
Usable Weapons: Swords(D)
Selectable characters: All
Village: 5000G
Advice: First of all, remove the nearby archer and brigand.
This can be achieved by using Rebecca and Bartre against the Brigand, then
Eliwood and Hector (if he has a Hand axe, otherwise someone else) to defeat the
Archer. Block the northern ends of both bridges using Marcus and Lowen, while
Guy and Matthew can head southeast to deal with the enemies in that corner.
On the following turns, Eliwood or Hector can defend against the two western
enemies, as the majority of the group take on the enemies approaching from the
north. Remember to send Marcus or another character to the northeastern
village.
Oswin is best suited to fighting the boss in direct combat.
======================
~ Ch.14: False Friends ~
======================
Objective: Defeat enemies
Enemies (Laus):
13 Cavaliers: 3 x Lv.1, one w/Vulnerary
4 x Lv.2
6 x Lv.3
1 Myrmidon (Lv.3), w/Vulnerary
2 Archers (Lv.3), one w/Vulnerary
1 Knight (Lv.2)
3 Soldiers (Lv.3)
Reinforcements:
Turns 2 & 3: Southernmost fort - Pirate (Lv.3)
Turns 3 & 4: Northwest peaks - Brigand (Lv.3)
6: Southwestern forts - 2 Pirates (Lv.3)
Boss: Erik
Cavalier
Level 14
HP 28 Defense 8
Strength 8 Resistance 9
Skill 9 Movement 7
Speed 8 Constitution 10
Luck 6 Aid 15
Items carried: *Silver Lance*(A)
Usable Weapons: Spears(A), Swords(C)
Selectable characters: All
Joining Character: Merlinus (if Ch.13x was completed)
Obtainable Characters: Erk - Enlist with Serra
Priscilla - Visit the lower village
Upper Village: Iron Blade(D)
Vendor:
Vulnerary 3 300G
Heal 30 600G
Fire 40 560G
Armory:
Iron Sword 46 460G
Iron Lance 45 360G
Iron Axe 45 270G
Iron Bow 45 540G
Special conversations: Marcus
Erk & Priscilla
Hector fights Erik
Eliwood fights Erik
Note: Rain starts on turns 5-7.
Advice: Recruit Erk early on or he will waste experience when he attacks
enemies.
Move Serra northwest to reach Erk, either out of the enemies attack range or
guarded by the other characters. Advance swiftly as the rain will drastically
slow down the movement of everybody on the field. It may be worth keeping one
or two characters to guard Merlinus if he has been deployed.
=============================
~ Ch.15: Noble Lady of Caelin ~
=============================
Objective: Seize gate
Enemies (Laus):
6 Mercenaries: 1 x Lv.2
1 x Lv.3
1 x Lv.4
3 x Lv.5, one w/*Horseslayer(D)*, one w/Vulnerary
2 Myrmidons: 1 x Lv.2
1 x Lv.5, W/Vulnerary
2 Mages: 1 x Lv.8
1 x Lv.9, w/*Thunder*
2 Archers: 1 x Lv.5
1 x Lv.6
5 Cavaliers: 3 x Lv.3
1 x Lv.4
1 x Lv.5, w/Vulnerary
1 x Lv.3 Thief
Reinforcements:
Turns 2 & 3: Northern peaks - Brigand (Lv.3)
Turns 4 & 5: Forts nearby castle - 1 Mercenary (Lv.4), 1 Cavalier (Lv.4)
Turn 5 : Southeastern corner - Brigand (Lv.4)
Turns 9-12 : Northwestern corner - 2 Cavaliers (Lv.3, Lv.4)
Boss: Bauker
Knight
Level 18
HP 31 Defense 11
Strength 13 Resistance 11
Skill 10 Movement 4
Speed 4 Build 14
Luck 4 Aid 13
Items carried: Javelin(E)
Usable Weapons: Spears(D)
Selectable Characters: 11
Joining Characters: Lyn, Sain, Kent, Florina, Will
Western village : Red Gem (2500G)
Southern village: Heavy spear(D)
Vendor:
Vulnerary 3 300G
Door key 1 50G
Heal 30 600G
Fire 40 560G
Armory(I):
Slim Sword 30 480G
Iron Sword 46 460G
Steel Sword 30 600G
Iron Axe 45 270G
Steel Axe 30 360G
Hand Axe 20 300G
Armory(II):
Slim Lance 30 450G
Iron Lance 45 360G
Steel Lance 30 480G
Javelin 20 400G
Iron Bow 45 540G
Steel Bow 30 720G
Special conversations: Erk
Lyn & Eliwood
Lyn & Hector
Lyn & Matthew
Lyn & Serra
Lyn & Florina
Lyn & Dorcas
Lyn & Erk
Advice: This is your only chance to buy Slim weapons for the bulk of the game,
if you intend on using them.
Edge Lyn's group north and Eliwood's east. Send one or two characters south to
the village and keep a sword using character to protect Merlinus, if he has
been deployed.
Use Oswin, Hector, Sain and possibly Erk, Lyn and Eliwood (if any of the latter
three are at a high enough level), to defeat the boss.
============================
~ Ch.16: Whereabouts Unknown ~
============================
Objective: Seize throne
Enemies (Laus):
13 Archers: 1 x Lv.3
1 x Lv.4
1 x Lv.5
4 x Lv.6, one w/Door key, one w/Vulnerary
2 x Lv.7
4 x Lv.8, one w/*Chest key*, one w/*Door key*
8 Knights : 1 x Lv.3, w/Vulnerary
4 x Lv.4, one w/Door key
3 x Lv.5, one w/*Door key*
1 Shaman (Lv.2)
1 Fighter (Lv.4), W/*Hammer*
1 Mercenary (Raven, Lv.5) - Obtainable character
Reinforcements:
Turns 7-9 : Southwestern corner - 2 Cavaliers (Lv.5)
Turns 8-11: Staircase - Lv.5 Shaman
Boss: Bernard
General
Level 1
HP 29 Defense 13
Strength 14 Resistance 10
Skill 9 Movement 5
Speed 3 Build 15
Luck 2 Aid 14
Items carried: Steel Lance(D)
Usable Weapons: Spears(C), Axes(E)
Selectable characters: 11
Joining Character: Merlinus (if Ch.13x sidequest was not accepted)
Obtainable Characters: Raven - Enlist with Priscilla
Lucius - Enlist with Raven
Southern Treasure room: Left Chest - Unlock Staff(D)
Right Chest - Hero Crest
Northern Treasure room: Left Chest - Knight Crest
Right Chest - Silver Sword(A)
Special conversations: Eliwood (Automatic)
Lyn to Lucius (Before he joins)
Lyn, Kent, Sain, Florina and Wil can speak to the Caelin soldiers.
Afterwards they head towards the boss instead of escaping.
Note: Keep at least one of the Caelin soldiers alive to access the sidequest.
Depending on the number of soldiers that survive this chapter, different
items are awarded afterwards:
3 = Red Gem (2500G)
2 = Light Rune
1 = Mine
Advice: Given the number of Archers in this chapter, characters able to
counterattack from a long range are extremely useful. Be prepared to
take on the Knights further ahead as well.
I would advise against talking to any of the Caelin soldiers if you want to
keep them all alive, as they will fair very badly in combat. However, to see
what the conversations are, either do a "test run" or Rescue them afterwards.
Boss: Any strong weapon or magical attacks .
Guarding Merlinus: Axe or Spear using characters with reasonable defense.
===========================
~ Ch.16x: The Port of Badon ~
===========================
*Arena Chapter*
Objective: Reach Fargus
Enemies (Davros):
1 Mage (Lv.15), w/Elfire & Vulnerary
1 Shaman (Lv.14)
1 Archer (Lv.8), w/Killer Bow
10 Pirates: 3 x Lv.4
1 x Lv.5
3 x Lv.12, two w/Silver Axes, one w/Killer Axe & Vulnerary
1 x Lv.10, w/Silver Axe, Vulnerary
1 x Lv.13, w/Hammer
Dart, Lv.8 - Returns on a later chapter if not defeated
Boss: Fargus
Berserker
Level 18
HP 58 Defense 18
Strength 24 Resistance 17
Skill 15 Movement 6
Speed 14 Build 15
Luck 15 Aid 14
Items carried: Killer Axe(C)
Usable Weapons: Axes(A)
____________________________________________________
Secondary enemies (Black Fang): Arrive on turn 2.
2 Cavaliers - Lv.10
1 Troubadour - Lv.5
Boss: Damian
Paladin
Level 5
HP 34 Defense 14
Strength 12 Resistance 13
Skill 7 Movement 8
Speed 5 Build 11
Luck 2 Aid 14
Items carried: Killing Edge(C)
Usable Weapons: Swords(A), Spears(D), Axes(E)
___________________________________________________
Selectable characters: 9
Obtainable Characters: Canas - Visit northeastern house inside village
Houses: Northwestern House - Lancereaver(C)
House, west of village gate - Sleep Staff(B)
Northwestern house inside village - Short Bow(D)
Southwestern house inside village - Devil Axe(E)
Northeastern house inside village - Canas
Vendor:
Heal 30 600G
Mend 20 1000G
Fire 40 560G
Thunder 35 700G
Lightning 35 630G
Special conversations: Lucius
Note: Any character can speak to Fargus and end this chapter.
Advice: The information in the Inn is to go north, around the village to
reach Fargus, however it is possible to charge towards the enemy
and survive.
Send any sword using character to fight the northern pirates. Use Florina to
talk to Canas then fly west, staying out of range of any enemies and visit all
the northern houses on consequent turns.
For the main attacking force, you will need a couple of strong characters in
the front (Hector, Oswin, a Cavalier) with ranged attackers behind them.
Blockade both paths, making sure the enemies will not receive any terrain
bonus and try to leave a space for Eliwood to move his full 5 spaces each
turn. Try to eliminate as many enemies as possible on the second turn and
make sure that nobody on the southern end is likely to get killed by the
Paladin when he arrives. Bait him towards your army using Oswin, or any
cavalier with good defense.
Marcus is not necessary but if you do decide to choose him, he will not waste
as much experience as usual, due to the enemies being at a higher level.
====================
~ Ch.17: Pirate Ship ~
====================
Objective: Survive for 11 turns
Enemies (Black Fang):
8 Shamans: 1 x Lv.4, w/Pure water
2 x Lv.6, one using Nosferatu w/Pure water,
one w/*Guiding Ring*
5 x Lv.7, two w/Vulneraries
8 Mercenaries: 2 x Lv.5, one w/*Longsword*
one using Lancereaver w/*Pure water*
4 x Lv.6, one w/Vunerary
2 x Lv.8
1 Archer(Lv.4), w/*Red gem*
Reinforcements:
Turn 2: Northeast - Lv.4 Myrmidon, w/Armourslayer
Eastern stairs - Lv.4 Mercenary
Turn 4: Western stairs - 2 Shamans, Lv.5 & 6
Turn 7: South Ship appears - Two Lv.5 Mercs, Lv.5 Myrmidon, Lv.6 Shaman
Turn 8: Southeast - Lv.5 Myrmidon
South - Two Lv.5 Pegasus Knights
Southern stairs - Two Mercs, Lv.4 & 5
Turn 9: Northeast - Lv.4 Myrmidon, w/Armourslayer
Eastern stairs - Lv.4 Mercenary
Boss: Zoldam
Shaman
Level 18
HP 28 Defense 7
Strength 12 Resistance 15
Skill 11 Movement 5
Speed 10 Build 7
Luck 8 Aid 6
Items carried: Luna(C), Speedwings
Usable Weapons: Dark Magic(B)
Selectable characters: 11
Armory:
Iron Sword 46 460G
Steel Sword 30 600G
Steel Lance 30 480G
Javelin 20 400G
Steel Axe 30 360G
Hand Axe 20 300G
Iron Bow 45 540G
Steel Bow 30 720G
Vendor:
Vulnerary 3 300G
Door key 1 50G
Heal 30 600G
Mend 20 1000G
Fire 40 560G
Thunder 35 700G
Lightning 35 630G
Flux 45 900G
Special conversations: Guy
Advice: Block the enemies coming from the two eastern bridges, while you
assault the shamans from the west.
Boss: It would be better to attack him using a character with either high
strength or able to perform double hits, as he has a high resistance.
Use Matthew to steal items from the western enemies, most importantly the
Speedwings from the boss.
=======================
~ Ch.18: The Dread Isle ~
=======================
*Limited vision map*
Objective: Defeat Uhai
Enemies (Black Fang):
Lv.6 Archer
Lv.5 Thief w/*Torch staff*
Lv.6 Shaman w/*Nosferatu(C)*
2 Pirates : one Lv.6, one Lv.7 w/Torch
7 Cavaliers: 4 x Lv.5, one w/Mine
3 x Lv.6, one w/Light rune
7 Nomads : 4 x Lv.6
1 x Lv.7 w/*Torch*
1 x Lv.8 w/*Longbow*
Lv.5 Monk
Lv.12 Myrmidon
Reinforcements:
Turns 2-4: Northwest and northeast - Two LV.6 Pirates
Boss: Uhai
Nomadic Trooper
Level 7
HP 33 Defense 12
Strength 15 Resistance 13
Skill 13 Movement 8
Speed 12 Build 10
Luck 4 Aid 15
Items carried: Short Bow(D), Long Bow(D), Steel Sword(D)
*Orion's Bolt*
Usable Weapons: Bows(A), Swords(B)
Selectable characters: 12
Joining character: Dart
Obtainable Character: Turn 2, Fiora - Enlist with Florina
Special conversations: Matthew & Hector (or Eliwood, if Hector is not present)
Lyn fights Uhai
Note: Complete the chapter within 15 turns to access the sidequest.
Advice: A mixture of Nomads and Cavaliers lay in wait to the south and a group
of enemies will be invading from the central island. Use a high defense
character to prepare for the invading force while some cavaliers can
draw out the southern enemies. It is best to defeat the thief on the
first turn to receive the Torch staff.
Leave one character to guard against the northern pirate reinforcements if
Merlinus is deployed.
Boss: Strong spear users are recommended along with some long ranged support,
however it may be better to wait for a counterattack if your bow and
magic users cannot survive 2 hits from Uhai's bows. At a reasonable
level, Lyn and Eliwood can also attack with their custom weapons.
=============================
~ Ch.18x: Imprisoner of Magic ~
=============================
Objective: Seize Gate
Enemies (Black Fang):
Lv.10 Shaman, using Nosferatu
5 Pegasus Knights, Lv.6
7 Knights, Lv.6
9 Mages: 1 x Lv.5
6 x Lv.6
2 x Lv.7
Reinforcements:
Before turn 1 : Southwestern corner - Lv.6 Brigand
Before enemies' turn 3: From fort near boss - Lv.1 Magic Seal,
Two Lv.15 Snipers,
Two Lv.15 Generals
Turn 8: Northeastern forts - 2 Lv.6 Mages
Magic Seal: Kishuna
HP 50
Speed 24
Defense 13
Evasion 48%
Boss: Aion
Sage
Level 4
HP 32 Defense 6
Strength 12 Resistance 16
Skill 9 Movement 6
Speed 12 Build 7
Luck 9 Aid 6
Items carried: Bolting(B), Thunder(D)
Usable Weapons: Anima(B), Staves(E)
Selectable characters: 12
Ruins: Goddess icon
Special conversations: Fiora
Different talk depending on character visiting the ruins
Note: If you attack the Magic Seal, he will disappear at the end of that same
turn.
Advice: Stay out of range of the boss' Bolting attack until turn 4, when the
Magic sealer has appeared.
The enemies mainly consist of mages and knights, so high strength characters
and both Pegasus Knights would be recommended. Only bring one or two magic
users as the Magic seal will render them useless as you approach the boss.
Guard Merlinus against the Pegasi who fly over and the two mages that appear
from the northern forts on turn 8.
Boss: Due to his high evasion, use characters with high accuracy to attack.
======================
~ Ch.19: Dragon's Gate ~
======================
Objective: Seize Throne
Enemies (Black Fang):
6 Knights: Lv.6 w/Poison axe & Antitoxin
3 x Lv.7, one w/*Chest key*, one w/*Short spear(C)*
2 x Lv.8, one w/Door key
Lv.2 Sniper w/*Door key* (if used, Silver Bow becomes obtainable instead)
Lv.9 Archer w/*Door key*
2 Shamans, Lv.7 & Lv.8 w/Luna
6 Cavaliers, Lv.7, one w/*Armorslayer*, one w/*Door key*
4 Nomads, Lv.7
Lv.8 Troubadour
Lv.7 Mage
Lv.8 Soldier
Lv.9 Myrmidon w/Armorslayer
Reinforcements:
Turn 1 : Northwestern corner - Legault, Lv.12, obtainable character
Turn 4 : Southwestern room - Lv.7 Archer
Small western room - Lv.7 Mage
Southeastern room - Lv.7 Archer, Lv.7 Fighter
Centre room - Lv.6 Mercenary
Turn 5 : Southeastern room - Lv.7 Archer, Lv.7 Fighter
Turn 6 : Eastern corridor - Lv.4 Thief w/Member card & Chest key
Turn 8 : Southwestern corner - Two Lv.7 Pegasus Knights
Turn 9 : Southwestern corner - Two Lv.7 Pegasus Knights
Turn 19: Northwestern corner - Two Lv.7 Mages
Turn 20: Northwest - Two Lv.7 Knights, one w/Poison lance
Turn 21: Northwestern corner - Two Lv.7 Mages
Turn 22: Northwest - Two Lv.7 Knights, one w/Poison lance
Turn 23: Northwestern corner - Two Lv.7 Mages
Turn 24: Northwest - Two Lv.7 Knights, one w/Poison lance
Sub-Boss:
Gameron
Paladin
Level 4
HP 31 Defense 10
Strength 9 Resistance 11
Skill 10 Movement 8
Speed 12 Build 11
Luck 5 Aid 14
Items carried: Halberd(D)
Usable Weapons: Swords(B), Spears(B), Axes(C)
Boss: Darin
General
Level 5
HP 34 Defense 15
Strength 14 Resistance 13
Skill 9 Movement 5
Speed 8 Build 15
Luck 2 Aid 14
Items carried: Silver Spear(A), Hand Axe(E)
Usable Weapons: Spears(A), Axes(A)
Selectable characters: 13 (All three Lords compulsory)
Obtainable Character: Legault - Enlist with Eliwood or Lyn
Treasure Chests:
Southwestern chest - Brave Bow(B)
Western upper chest - Luna(C)
Western lower chest - Blue gem (5000G)
Eastern upper chest - Barrier (Staff, C)
Eastern lower chest - Guiding ring
Secret Shops - Equip a character with Member card to access
Right end of northwestern strip of grass:
Iron Blade 35 980G
Steel Blade 25 1250G
Silver Blade 15 1800G
Physic 15 3750G
Unlock 10 1500G
Southeastern corner:
Killing Edge 20 1300G
Killer Lance 20 1200G
Killer Axe 20 1000G
Killer Bow 20 1400G
Elixir 3 3000G
Chest key 5 1500G
Lockpick 15 1200G
Special conversation: Sain
Hector fights Darin
Lyn fights Darin
Eliwood fights Darin
Note: Do not defeat the boss (Darin) until after turn 6 for the thief to
appear. The Member card from the thief needs to be stolen if you want to
gain access to Secret shops.
Advice: If all three lords are at least level 10, this chapter should already
be quite straightforward.
Make sure no characters are within attacking range of the Sniper to the
left. On the enemy's 1st turn, he will then open the door with his key and
after he is defeated, his Silver Bow can obtained instead.
The sub-boss, to be honest, is quite pathetic. Any of the lords should be able
to take him out with their custom weapons.
Use Matthew to steal a door key from the knight approaching from the left.
Give this key to any character who can single-handedly defeat the knight in
the western treasure room and that character can then open all the chests on
the western side of the map.
To quickly enlist Legault, clear a path through the Cavaliers and Nomads for
Eliwood or Lyn to reach the door in front of the boss by turn 5. Send Eliwood
towards the two knights in the northeastern corner along with one of your
thieves to steal an antitoxin. Meanwhile, a high movement character should run
ahead southeast, breaking the wall nearby to where the thief appears from and
have your other thief follow this character. Use Legault and Matthew to
surround and steal everything except the Iron sword from the thief who appears
on turn 6.
Apart from the extremely expensive Physic, nothing in the western Secret shop
would be worth the trouble of walking all the way back for.
Guarding Merlinus: Use one or two characters to fight the archer and Pegasus
reinforcements.
Boss: For safety, have Eliwood and Lyn stand next to him and wait for a
counterattack, instead of initiating a fight. Hector though, should be
able to survive at least two hits and can attack him straight off.
====================
~ Ch.20: New Resolve ~
====================
*Limited vision map*
*Arena Chapter*
Objective: Defeat Oleg
Enemies (Black Fang):
8 Monks - Lv.7, one w/obtainable *Shine* book(D)
2 Cavaliers - Lv.7, one w/*Torch*
3 Brigands - Lv.7, one w/Antitoxin & Poison Axe, one w/Hammer
2 Archers - Lv.7, one w/*Antitoxin* & Poison Bow
2 Wyvern Riders - Lv.6 w/Poison Lance
Reinforcements:
Turn 3: Northeast - Lv.9 Brigand
Turn 4: East - Two Lv.6 Monks
Turn 5: North & Southeast - Two Lv.5 Wyvern Riders
Turn 6: Northeast - Lv.6 Nomad
Southeast - Lv.6 Cavalier
Turn 9: East - Two Lv.7 Knights
Turn 11:Northeast - Lv.6 Cavalier
Southeast - Lv.6 Nomad
Boss: Oleg
Warrior
Level 5
HP 42 Defense 12
Strength 16 Resistance 7
Skill 9 Movement 6
Speed 7 Build 13
Luck 3 Aid 12
Items carried: Silver Axe(A), Steel Bow(D)
Hero Crest (Obtain by stealing)
Usable Weapons: Axes(A), Bows(D)
Selectable characters: 10
Joining character: Ninian
Upper western house: Restore staff(C)
Lower western house: Light rune
Northeastern house : Elysian Whip
Southwestern house : Wyrmslayer(C)
Nearby armory:
Iron Sword 46 460G
Iron Lance 45 360G
Javelin 20 400G
Iron Axe 45 270G
Hand Axe 20 300G
Iron Bow 45 540G
Southern vendor:
Heal 30 600G
Mend 20 1000G
Fire 40 560G
Thunder 35 700G
Lightning 35 630G
Flux 45 900G
Northern armory:
Steel Sword 30 600G
Steel Lance 30 480G
Steel Axe 30 360G
Steel Bow 30 720G
Northern vendor:
Vulnerary 3 300G
Door key 1 50G
Pure water 3 900G
Antitoxin 3 450G
Special conversations: Ninian (Automatic)
Note: Only buy items as needed, for there will be another opportunity to
re-supply after 2-3 chapters, depending on sidequests.
Advice: Charge east, making sure to visit all the house before the brigands.
Use thieves to keep an eye out for Wyvern Riders hiding in the fog, who
will most likely target your weaker characters.
Even if aiming for a high rank, you can still briefly use the arena for this
chapter, while your other characters fight off the enemies.
Boss: Sword, Axe and possibly magic using characters can take him on easily.
=======================
~ Ch.21: Kinship's Bond ~
=======================
Objective: Defend Nils for 11 turns
Enemies (Laus mercenaries):
4 Fighters: 1 x Lv.7 using Poison Axe, w/Door key
3 x Lv.8, two w/Door keys, one w/Hammer
Lv.8 Thief
Lv.9 Archer
Lv.8 Shaman w/Nosferatu
Lv.7 Nomad
Lv.7 Cavalier w/*Knight crest*
Lv.7 Wyvern Rider
2 Mages, Lv.8
Heath (Lv.7) - Obtainable character
Reinforcements:
Turn 2: South & Southwest - Two Lv.8 Fighters
Turn 3: West - Lv.7 Archer
South - Two Lv.8 Monks, two Lv.7 Knights
Southeast - Lv.7 Nomad
Turn 4: Southwest - Lv.7 Pegasus Knight
East - Lv.8 Archer
Southeast - Lv.6 Wyvern Rider
Turn 7: West - Lv.8 Mage, Lv.7 Archer, Lv.7 Pegasus Rider
Southeast - Lv.8 Mage, Lv.6 Wyvern Rider, Lv.7 Nomad
Turn 8: West - Lv.8 Mage
Southwest - Lv.7 Pegasus Rider
Southeast - Lv.8 Mage, Lv.6 Wyvern Rider
Boss: Eubans
Paladin
Level 6
HP 38 Defense 12
Strength 14 Resistance 14
Skill 10 Movement 8
Speed 9 Build 11
Luck 5 Aid 14
Items carried: Spear(B)
Usable Weapons: Swords(B), Spears(S), Axes(E)
Selectable characters: 14
Joining character: Isadora
Obtainable Characters: Heath - Enlist with Eliwood, Lyn, Hector or Ninian
Rath - Enlist with Lyn
NPCs: 6 Ostian Knights, 5 x Lv.7, 1 x Lv.8
NPC reinforcements at end of turn 1:
Rath - Obtainable character
Lv.10 Cavalier
Lv.12 Merc
Left treasure Chest : 10000G
Right treasure Chest: Brave Axe(B)
Secret shop - Diamond patterned tile in the northwestern room:
Elixir 3 3000G
Chest Key 5 1500G
Lockpick 15 1200G
Physic 15 3750G
Torch 10 1000G
Unlock 10 1500G
Barrier 15 2250G
Special conversations: Isadora (Automatic)
Heath fights Eubans
Advice: Simply move forwards fending off all the approaching enemies.
Defeat the archer on the ballista, south of your party, early on to stop his
constant pot-shots at your characters on every turn. Use the ballistae
yourself to pick off the reinforcements as they arrive.
To enlist Heath, either send Eliwood west and open the door, or wait until
Heath flies to the south of your party. However the thief may escape with the
treasure using the latter method.
Boss: Quite straightforward. Use the ballistas to weaken him first if you want.
======================
~ Ch.22: Living Legend ~
======================
Objective: Defeat enemy and protect Pent
Enemies (Nabata Bandits): All at Level 9
1 Shaman w/*Luna*
1 Brigand
4 Archers
7 Mages
1 Nomad
1 Cavalier
2 Knights
1 Monk
Reinforcements:
Turns 2 & 4: North and Southwestern corners - 2 Wyvern Riders
Turns 4-5 : Northwestern fort - 1 Mage
Turns 6-7 : North and Southwestern corners - 2 Shamans
Bosses:
Jasmine
Warrior
Level 9
HP 46 Defense 8
Strength 17 Resistance 11
Skill 14 Movement 6
Speed 14 Build 13
Luck 6 Aid 12
Items carried: Steel Axe(E), Hand Axe(E)
Guiding ring
Usable Weapons: Axes(C), Bows(E)
*A Support with Paul*
Paul
Warrior
Level 8
HP 47 Defense 11
Strength 19 Resistance 9
Skill 12 Movement 6
Speed 12 Build 13
Luck 2 Aid 12
Items carried: Killer Axe(C)
Usable Weapons: Axes(C), Bows(E)
*A Support with Jasmine*
Selectable characters: 11
Obtainable Character: Hawkeye - Enlist with Eliwood
NPCs: Pent, Lv.6
Buried treasures:
Ocean seal - Edge of the map, directly south of Eliwood
Eclipse - Above central bones
Filla's Might - Below central bones
Light Brand - Left of northwestern bones
Hero crest - Right of northwestern bones
Body Ring - Under the left end of the cliff below Pent
Special conversations: Canas
Pent and Eliwood
Note: Only magic users on foot can walk across the sand unhindered.
Access the sidequest by having Hawkeye join and killing the two bosses.
Advice: To finish this chapter quickly, bring all magic book users, both
thieves and at least two flying units to carry them.
Send whichever thief with lower evasion to find the treasure directly south,
then carry him west and have him walk north, picking up all the available
treasures along the way. The other thief should move into Jasmine's attack
range (with other characters close by) and steal the Guiding ring the turn
after. Fly him to the far west and start searching for treasures from this end
of the map.
Bosses: Try to finish each of them off in one turn.
Jasmine - After Legault has taken the Guiding ring, attack from all
angles with every character possible and you should be able
to finish him off.
Paul - Either swarm in with magic users and any other long ranged
attacks to kill him off in one go, or bait him with a high HP
and Defense character in case he manages a critical hit (fly
Hawkeye over if one is not available).
=================
~ Ch.22x: Genesis ~
=================
Objective: Defeat enemy
Enemies (Magic seal and Morphs): All at Level 5
2 Druids, one w/*Door key*
2 Bishops, one w/*Door key*
4 Generals, two w/*Door key*
2 Sages, one using Bolting(3-10)
2 Snipers
1 Hero
1 Swordmaster w/Light brand
Reinforcements:
Different enemies appear with a different selection of obtainable items,
depending on whether the central room has been opened or the Magic Seal is
attacked. In both cases, all remaining enemies in that room disappear and 4
lower class enemies appear.
Opening the door to the central room, enemies appear from the left stairs:
- Lv.12 Mercenary using *Silver Sword*
- Lv.12 Archer using *Silver bow*
- Lv.12 Fighter using *Silver axe*
- Lv.12 Knight using *Silver Spear*
Attacking the Magic sealer, enemies appear from the right stairs:
- Lv.12 Mage using *Elfire*
- Lv.12 Shaman using *Nosferatu*
- Lv.12 Monk using *Shine*
- Lv.12 Troubadour using *Recover*(Staff, C)
_____________________________
Boss: Kishuna
Magic Seal
Level 10
HP 54 Defense 14
Strength 4 Resistance 2
Skill 3 Movement 6
Speed *25* Build 7
Luck 0 Aid 6
Avoid: 50%
_____________________________
Selectable characters: 11 (Eliwood and Hawkeye compulsory)
Southwestern treasure chest: Silver blade(A)
Central treasure chest : Secret book
Southeastern treasure chest: Berserk (Staff, B)
Special conversations: Hawkeye (Automatic)
Note: Your party will be split into two groups at start, 4 characters with
Hawkeye and 5 with Eliwood.
Advice: The "long and winding path" nature of this chapter can mean that more
turns are possibly needed to complete, than the other chapters
encountered so far.
Have a thief in each group and use the magic sealing area to your advantage.
Before opening the door to the central room, defeat the four enemies with long
ranged attacks.
============================
~ Ch.23: Four-Fanged Offense ~
============================
*Arena Chapter*
There are two versions of this chapter, depending on the lords' levels:
_______________________________________________________________________________
TOTAL LEVEL OF LORDS IS BELOW 50:
*Limited vision map*
Objective: Defeat Lloyd
Enemies (Black Fang):
LV.7 Sniper, w/*Orion's Bolt*
LV.?? Knight (killed by Wallace on 1st turn)
Lv.9 Archer, near to northern Ballista
3 Wyvern Riders, Lv.9 (peaks above Arena)
3 Monks: 2 x Lv.10
1 x LV.15
3 Mercs: 2 x LV.10
1 x LV.15
5 Myrmidons: 1 x Lv. 9
4 x LV.10, one w/Red gem & Armorslayer, near castle
two w/Lancereavers, guarding southeastern village
Reinforcements:
Turn 3: From the castle - Lv.10 Myrmidon, Lv.15 Myrmidon
Turn 4: Forts near arena - 2 Lv.10 Monks
Turn 5: Right of northwestern peaks - Lv.10 Brigand
Turn 6: Forts near castle - Lv.10 Monk, Lv.10 Myrmidon
Turn 7: West, near arena - Lv.10 Monk, Lv.10 Myrmidon
From the castle - 2 Lv.10 Myrmidons
Turn 8: Forts near castle - Lv.10 Monk, Lv.10 Myrmidon
Boss: Lloyd
Swordmaster
Level 12
HP 41 Defense 9
Strength 19 Resistance 16
Skill 21 Movement 6
Speed 22 Build 9
Luck 16 Aid 8
Items carried: Silver sword(A)
Usable Weapons: Swords(A)
*A Support with Linus*
Selectable characters: 13
Obtainable Character: Wallace - Enlist with Lyn, Sain, Kent or Florina
Eastern village: Earth seal
Northeastern village: Silence (staff, B)
Left Armory:
Steel Sword 30 600G
Lancereaver 15 1800G
Steel Lance 30 480G
Axereaver 15 1950G
Steel Axe 30 360G
Swordreaver 15 2100G
Steel Bow 30 720G
Right Armory:
Iron Sword 46 460G
Iron Lance 45 360G
Javelin 20 400G
Iron Axe 45 270G
Hand Axe 20 300G
Iron Bow 45 540G
Upper Vendor:
Fire 40 560G
Thunder 35 700G
Lightning 35 630G
Flux 45 900G
Lower Vendor:
Vulnerary 3 300G
Antitoxin 3 450G
Heal 30 600G
Mend 20 1000G
Restore 10 2000G
Secret shop - Plains surrounded by forests, next to eastern peaks:
Armorslayer 18 1260G
Longsword 18 1260G
Heavy spear 16 1200G
Horsekiller 16 1040G
Hammer 20 800G
Halberd 18 810G
Special conversations: Heath
Eliwood fighting Lloyd
Advice: If you are not using the arenas, enlist Wallace early on to stop him
squandering experience into thin air, as well as possibly getting
himself killed.
In order to obtain the Orion's bolt, send a character to bait the Sniper, so
that he does not pursue and get killed by Wallace. A Cavalier/Paladin with a
Defense of approximately 10, without a long ranged weapon, should suffice.
BOSS: Lloyd can kill most characters with one critical hit, so try to knock his
HP down with long range attacks before finishing him off with a character
of your choice.
_______________________________________________________________________________
TOTAL LEVEL OF LORDS IS ABOVE 50:
Objective: Defeat Linus
Enemies (Black Fang): All regular class enemies at Lv.10
2 Archers, next Ballistas
9 Mercs, one using Lancereaver, one using Armorslayer
5 Corsairs, one using a Halberd
2 Mages
2 Cavaliers
2 Nomads
2 Wyvern Riders, one carrying a red gem
LV.1 Sage, using Bolting(3~10)
Reinforcements:
Turn 5 : East - 3 Corsairs
Turn 6 : North - 4 Mercs
Northeast - 2 Wyvern riders
Turn 10: Southeast - 2 Wyvern riders
Turn 12: Northeast - 2 Wyvern riders
Turn 14: Southeast - 2 Wyvern riders
Turn 16: Northeast - 2 Wyvern riders
Turn 18: Southeast - 2 Wyvern riders
Boss: Linus
Hero
Level 12
HP 45 Defense 14
Strength 21 Resistance 12
Skill 18 Movement 6
Speed 12 Build 14
Luck 14 Aid 13
Items carried: Silver blade, Hand axe
Usable Weapons: Swords(A), Axes(A)
*A Support with Lloyd*
Selectable characters: 13
Obtainable Character: Geitz - Enlist with Dart
Upper northwestern house: Silence (staff, B)
Lower northwestern house: Orion's bolt
Southeastern house : Earth seal
Lower Vendor:
Fire 40 560G
Thunder 35 700G
Lightning 35 630G
Flux 45 900G
Upper Vendor:
Vulnerary 3 300G
Antitoxin 3 450G
Heal 30 600G
Mend 20 1000G
Restore 10 2000G
Lower Armory:
Iron Sword 46 460G
Iron Lance 45 360G
Javelin 20 400G
Iron Axe 45 270G
Hand Axe 20 300G
Iron Bow 45 540G
Upper Armory:
Steel Sword 30 600G
Lancereaver 15 1800G
Steel Lance 30 480G
Axereaver 15 1950G
Steel Axe 30 360G
Swordreaver 15 2100G
Steel Bow 30 720G
Secret shop - Forest on the eastern island.
Armorslayer 18 1260G
Longsword 18 1260G
Heavy spear 16 1200G
Horsekiller 16 1040G
Hammer 20 800G
Halberd 18 810G
Ocean seal 1 50000G
Special conversations: Heath
Hector fights Linus
Eliwood fights Linus
Advice: Keep vulnerable characters protected from the Wyvern riders. Send 1-2
characters east to kill the Sage, obtain the Earth seal, and probably
fight a few Corsairs and Wyverns. Everyone else just needs to head
north towards Linus.
BOSS: Long ranged magic attacks can take him out in one turn.
==========================
~ Ch.24: Unfulfilled Heart ~
==========================
Objective: Survive for 11 turns
Enemies (Black Fang): All at Level 11
1 Cavalier w/Knight crest & Armorslayer
1 Mage
1 Monk
1 Myrmidon
1 Knight
1 Archer
5 Brigands
3 Nomads
2 Shamans, one w/*Luna*
5 Wyvern Riders
Reinforcements:
Turns 6 & 7: Northeastern peaks - Four Lv.11 Wyvern riders
Boss: Vaida
Wyvern lord
Level 10
HP 60 Defense 21+4
Strength 20+5 Resistance 6+14
Skill 19+4 Movement 8
Speed 13+9 Build 12
Luck 0 Aid 8
Items carried: Spear(B)
Usable Weapons: Spears(A), Swords(A)
- She will return in a later chapter if she is not killed.
Selectable characters: 15 (All three lords)
Joining characters: Pent & Louise
village: Hammerne (Staff, C)
Armory:
Killing Edge 20 1300G
Killer Lance 20 1200G
Javelin 20 400G
Killer Axe 20 1000G
Hand Axe 20 300G
Killer Bow 20 1400G
Vendor:
Heal 30 600G
Mend 20 1000G
Elfire 30 1200G
Shine 30 900G
Flux 45 900G
Special conversations: Pent (Automatic)
Note: Vaida will not attack if your characters are kept out of her attack range
Advice: After clearing all the advancing enemies, head north and prepare for
the Wyvern reinforcements to arrive. Bow and Axe users can have easy
pickings there.
If Lyn has class changed, the Wyvern enemies can prove to be an easy
opportunity to increase her Bow level.
BOSS: If you decide not to enlist Vaida later on, you can kill her by mainly
using powerful, class changed characters.
================================
~ Ch.25: Pale Flower of Darkness ~
================================
Two versions of this chapter are available, depending on whether your
combatants (Raven, Guy, Bartre, Dorcas) or magicians are at higher levels.
_______________________________________________________________________________
COMBATANTS' LEVELS ARE HIGHER:
Objective: Defeat enemy
Enemies (Black Fang): All regular class enemies at Lv.12
2 Brigands (one w/Hammer, one w/Swordreaver)
2 Archers
3 Cavaliers (one w/door key)
1 Myrmidon w/Long sword
2 Wyvern riders
3 Mercs (one w/Lancereaver, one w/Armorslayer)
2 Knights w/Axereavers
2 Pegasus knights
Lv.5 Paladin w/*Door key*
Lv.5 Nmd Trooper
Lv.5 Wyvern Lord w/*Door key*
Lv.5 Falcon Knight W/*Short spear(C)*
Western room: Lv.5 Warrior w/*Door key*
2 Brigands (one w/Psn Axe & Antitoxin)
Northern room: 3 Snipers, Lv.5, one w/*Chest key*, one w/Psn bow & Antitoxin
2 Archers
Eastern room: Lv.5 Hero w/*Door key*
2 Mercs, one w/Armorslayer
Southern room: Lv.5 General w/Axereaver & *Door key*
2 Knights, one w/Killer lance
Northeastern room: Jerme(boss) & 2 Myrmidons w/Lancereavers
Reinforcements:
Turn 4 : Northeast - 2 Nomads & Lv.5 Nomadic Trooper
Turn 7 : Southeast - 2 Falcon Knights (Lv.5)
Turn 8 : Northwest - 2 Wyvern riders & Lv.5 Wyvern Lord
Turn 10: Northeast - Harken, 2 Nomads & Lv.5 Nomadic Trooper
Turn 14: Northeast - 2 Cavaliers & Lv.5 Paladin w/Axe & Lancereavers
Turn 15: Northwest - 2 Wyvern riders & Lv.5 Wyvern Lord
Turn 19: Northeast - 2 Cavaliers & Lv.5 Paladin w/Axe & Lancereavers
Boss: Jerme
Assassin
Level 13
HP 46 Defense 10
Strength 18 Resistance 14
Skill 18 Movement 6
Speed 17 Build 6
Luck 10 Aid 5
Items carried: Light Brand(C)
Usable Weapons: Swords(A)
Selectable characters: 14
Joining Character, depends on number of enemies left by turn 10:
More than 10 enemies, Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
Less than 10 enemies, Karel - Eliwood or Lyn
Central room chests: White gem (Left), Bolting (Right)
Northern room chest: Talisman (Res +2)
Southern room chest: Hero crest
Special conversations: Geitz
Note: Snow stops on turn 3, continues for turns 7-9, 14-16, 21-23, 28-30.
Advice: In order to kill enough enemies to obtain Karel, you will need to split
up your team and head for different parts of the map. Also consider
using Ninian to dance for characters with greater movement ranges to
draw the enemies towards your groups.
BOSS: Most characters with good evasion and speed can defeat him.
_______________________________________________________________________________
MAGICIANS' LEVELS ARE HIGHER:
Objective: Seize throne
Enemies (Black Fang): All regular class enemies at Lv.12
10 Mages, one using *Bolting*(3~10)
5 Wyvern riders
3 Shamans
2 Monks
Lv.3 General
Lv.8 Sage w/*Chest key(1/1)*
Lv.5 Druid using Eclipse(3~10)
Lv.5 Bishop using Purge(3~10)
Reinforcements:
Turn 2: West - 2 Wyvern riders
Turn 3: West - 2 Wyvern riders
Turn 4: Eastern stairs - 1 Mage, 1 Monk
Turn 6: Northern stairs - 1 Shaman
Eastern stairs - 1 Shaman, 1 Mage
SouthWest - 2 Wyvern riders
Turn 8: West - 1 Thief
Northern stairs - 1 Mage
Boss: Kenneth
Bishop
Level 13
HP 41 Defense 9
Strength 19 Resistance 21
Skill 16 Movement 6
Speed 13 Build 10
Luck 6 Aid 9
Items carried: *Aura*(A)
Usable Weapons: Light Magic(A), Staves(A)
Selectable characters: 13
Obtainable character: Appears from the west, near forests.
The number of honored enemies defeated by turn 9 determines which character:
Less than 3: Harken - Enlist with Eliwood, Marcus, Lowen or Isadora
3 or more : Karel - Enlist with Eliwood or Lyn
Treasure room: Left chest - Guiding ring
Central chest - Blue gem
Right chest - Talisman (+2)
Special conversations: Wallace
Note: Snow stops on turn 5, then snows for turns 9-15, 20-25, 30 onwards.
Advice: Bring characters with either high evasion or Magic resistance, as the
long ranged magics try to target and kill one character on each turn.
Use one or two characters to deal with the nearby enemies and the Wyvern
reinforcements nearby Merlinus. Some magicians and/or Pegasi can head east and
clear up the group of mages (remember to give one these characters a door key)
and send everyone else north against the Wyverns approaching.
Most likely, the General and Sage would have been finished off early on, so
Karel is more likely to arrive, unless either the Bishop or Druid has been
left alone.
BOSS: Be aware of the fact that Kenneth can occasionally a perform critical hit
and he should not pose too much of a problem. If there are difficulties,
just pick him off with Long bows and use the Barrier staff on your
strongest character.
===========================
~ Ch.26: Battle before Dawn ~
===========================
*Limited vision map*
Objective: Guard Zephiel for 15 turns
Enemies (Black Fang): Some may have been reinforcements from the southwest
All regular class enemies at Lv.13
5 Mages
6 Mercs
2 Heroes, Lv.13, one w/*Lockpick*
3 Fighters, one w/Swordslayer(Myrmidon effective) & Door key
5 Knights, two w/*Door keys*
2 Archers
2 Thieves
1 Monk
1 Shaman
Lv.6 Bishop, w/*Elysian whip*
Lv.6 Paladin (sub-boss, Maxime)
Reinforcements:
Turn 2 : Southwest - 1 Mage, 1 Fighter
Turn 4 : Stairs - 1 Shaman
Southwest - 1 Mage, 1 Monk, 1 Shaman
Turn 5 : Southwest - 1 Merc, Lv.6 Hero
Turn 7 : Southwest - 1 Knight, Lv.5 General
Turn 8 : Stairs - 1 Shaman
Southwest - 1 Mage
Turn 11: Stairs - 1 Shaman
Southwest - 1 Mage
Turn 12: Stairs - 1 Shaman
Southwest - 1 Mage
Turn 13: Stairs - 1 Shaman
Southwest - 1 Mage
Boss: Ursula
Valkyrie
Level 15
HP 36 Defense 12
Strength 18 Resistance*28*
Skill 19 Movement 8
Speed 22 Build 7
Luck 12 Aid 13
Items carried: Bolting(3~10,B), Elfire(C)
Usable Weapons: Anima(A), Staves(B)
Selectable characters: 14
Obtainable Character: Nino - Enlist with Eliwood
NPC: Zephiel, Lv.11
Western treasure room: Left chest - Boots (Move +2)
Right chest - Brave Lance(B)
Eastern treasure room: Left chest - Rescue staff(B)
Right chest - Delphi shield
Special conversations: Nino & Jaffar
Eliwood & Zephiel
Nino fights Ursula
Jaffar fights Ursula
Note: A sidequest becomes available if Nino talks to Jaffar.
The chapter can only end after turn 15, even if all the enemies are
already defeated.
Advice: Characters with high movement can help reach Nino and Jaffar quicker.
Thieves can also aid them by providing superior range of vision.
Ursula's bolting can reach up to one square before the door to western
treasure room. Keep any characters unable to survive such an attack outside
this area.
BOSS: Characters with good Speed and Resistance can do well, such as Pegasi.
============================
~ Ch.26x: Night of Farewells ~
============================
Objective: Seize throne
Enemies (Black Fang):
Lv.14 Cavalier w/Poison lance & Antitoxin
Lv. 8 Paladin
Lv.14 Mage using Bolting
Lv. 8 Sage
Lv.14 Hero w/Light Brand & Red gem
Lv. 8 Druid
Lv. 8 Bishop w/Berserk staff & Angelic robe
Lv.14 Shaman
Lv. 8 Sniper
Lv.14 Monk
Lv.14 General
Lv.14 Nomadic Trooper
Lv.14 Merc using Psn Sword
Lv.14 Myrmidon using Lancereaver
6 Wyvern riders, Lv.14
2 Wyvern lords, Lv.8 (one w/Blue gem)
5 Pirates, Lv.14 (one w/Swordslayer & Mine, one w/Swordreaver,
one w/Devil Axe, one w/Psn Axe)
Reinforcements: All Lv.13
Turn 1 : Stairs near Paladin - Pegasus knight, Cavalier, Pirate
Turn 2 : Stairs near Paladin - Pegasus knight, Cavalier, Pirate
Northwestern stairs - Nomad & 2 Cavaliers
(one w/Horseslayer)
Turn 7 : Stairs near Sage - Cavalier & Nomad
Southwest, single stairs - Merc w/Psn Sword
Turn 8 : Stairs near Sage - Cavalier & Nomad
Turn 9 : Stairs near Sage - Cavalier & Nomad
Stairs near Paladin - Pegasus knight, Cavalier, Pirate
Right, northern stairs - Thief & Wyvern rider
Turn 10: Right, northern stairs - Thief & Wyvern rider
Turn 11: Southern, double stairs - 2 Pirates, one w/Hammer
Southeastern stairs - Shaman & Nomad
Turn 12: Southern, double stairs - 2 Pirates, one w/Hammer
Southeastern stairs - Shaman & Nomad
Boss: Sonia
Sage
Level 17
HP 44 Defense 19
Strength 19 Resistance 23
Skill 18 Movement 6
Speed 18 Build 7
Luck 0 Aid 6
Items carried: Bolting (3~10, B), Fimbulvetr(A)
*Fell contract*
Usable Weapons: Anima(A), Staves(A)
Selectable characters: 14
Joining character: Jaffar
Upper-left treasure Chest : Fenrir (Dark magic, A)
Central treasure Chest : Thor's Ire (Ring, boosts Crit)
Lower-right treasure Chest : Recover staff
Chest under Nomadic Trooper: Speedwings (Speed +2)
Special conversations: Jaffar fights Sonia
Nino fights Sonia
Note: South Wyverns begin moving on turn 8.
Advice: Try to move characters past the paths before they disappear.
It would be a good idea to kill the mage to the south straight away with a
flying unit. Keep an eye on the Wyvern rider from the northeast, who begins
advancing on the first turn. Stay out of range from the Bishop's Berserk staff
(5 spaces from the edge of his "island") and move a thief close enough to
steal the Angelic robes when a path appears, then send another character in to
take him out.
Have one group handle the Hero and northern reinforcements, while another
fights the General and southern reinforcements.
BOSS: Before you reach Sonia, use characters as bait to waste her Bolting.
Concentrate on strong physical attacks from characters with good
resistance as well as Canas with Luna. Otherwise, only counterattack or
as a last resort, try to have Jaffar perform a killing blow.
=======================
~ Ch.27: Cog of Destiny ~
=======================
Objective: Defeat enemy
Enemies (Black Fang): All regular class enemies at Lv.14
Apart from two Cavaliers and two Nomads, most enemies are stationary until a
character moves across a bridge.
10 Myrmidons, one w/Killing edge, two w/Swordreavers
6 Snipers, Lv.8, one w/Guiding ring
2 Mercs
1 Hero, Lv.8 w/Mine
7 Knights
1 General, Lv.8 w/Swordslayer & Blue gem
1 Fighter
1 Warrior, Lv.5 w/Light rune
3 Brigands
2 Berserkers, Lv.6 w/Swordslayer, Lv.5
3 Cavaliers, one w/Poison lance & Antitoxin
1 Paladin, Lv.8
2 Nomads
2 Nomadic Troopers, one Lv.14, one Lv.8 w/Elixir
Reinforcements:
Appear for 1st,3rd,5th,7th turns when parts of the map have been walked on.
Mounted: Cross northern bridge towards approaching mounted enemies.
Forts near Paladin - Lv.14 Nomad, Lv.8 Paladin, Lv.14 Cavalier
Armored: Cross bridge towards the Knights.
Forts near General - 2 Lv.14 Knights & Lv.8 General
Sword users: Cross bridge towards the Myrmidons.
Forts near Hero - Lv.14 Myrmidon, Lv.8 Hero, Lv.8 Merc
After a character moves past the mountain range, Vaida appears with 2 Wyvern
riders from the southeast. 3 Wyverns will continue to appear for 1st, 2nd and
4th turn after.
Boss: Depends on who was fought in Ch.23
_________________________________
Linus
Hero
Level 18
HP 58 Defense 19
Strength 24 Resistance 15
Skill 20 Movement 6
Speed 15 Build 14
Luck 14 Aid 13
Items carried: Light Brand(C)
*Iron rune* (Negates criticals)
Usable Weapons: Swords(S), Axes(A)
__________________________________
Lloyd
Swordmaster
Level 18
HP Defense
Strength Resistance
Skill Movement
Speed Build
Luck Aid
Items carried: Light Brand(C)
*Iron rune* (Negates criticals)
Usable Weapons: Swords(S)
__________________________________
Selectable characters: 15
Joining character: Jaffar - If Ch.26x sidequest was not accepted
Obtainable Character: Vaida
Village: Warp (Staff, A)
Armory:
Iron Sword 46 460G
Silver Sword 20 1500G
Iron Lance 45 360G
Silver Lance 20 1200G
Iron Axe 45 270G
Silver Axe 20 1000G
Iron Bow 45 540G
Silver Bow 20 1600G
Vendor:
Door key 1 50G
Heal 30 600G
Fire 40 560G
Thunder 35 700G
Elfire 30 1200G
Lightning 35 630G
Shine 30 900G
Flux 45 900G
Special conversations: Nino
Pent and Louise (Support)
Nino fights the boss
Jaffar fights the boss
Legault fights the boss
Advice: Hold back the advancing enemies by barricading narrow points, then take
them out one by one.
Use high defense characters to block the narrow path between the mountains,
to stop the armored enemies' progress. Meanwhile, have a some characters fight
off the small group cavaliers and nomads approaching.
Send some characters west to fight the sword users and intercept the brigand
before he reaches the village. A high level Heath with the Delphi shield can
single handedly take care of this section of the map.
Keep/move Eliwood near to the starting position before any character goes
past the mountain ranges, so that he can convince Vaida to join when she
appears. Have one or two characters deal with the Wyverns.
BOSS: Take his HP down piece by piece with multiple ranged attacks.
=======================
~ Ch.28: Valorous Rolan ~
=======================
Objective: Claim a space
Enemies (Guardians): All regular class enemies at Lv.10
Central (Eliwood's) path:
4 Fighters
2 Mercs
1 Myrmidon w/*Rapier*
2 Warriors (Lv.1 & Lv.3), both w/*Elixir*
Left path:
5 Mages (one w/Pure water)
1 Monk
Lv.2 Druid w/*Elixir*
Lv.2 Sage w/Bolting(3~5)
Right path:
5 Archers (one w/Long bow)
1 Knight w/*Elixer*
Lv.3 Sniper w/Long bow
__________________________________
Boss: Georg
Berserker
Level 15
HP 60 Defense 18
Strength 27 Resistance*21*
Skill 17 Movement 6
Speed 13 Build 15
Luck 0 Aid 14
Items carried: *Tomahawk*(A, 1~2)
Usable Weapons: Axes(S)
__________________________________
Selectable characters: 5
Special conversations: Hector
Note: At the start of every turn, lava will harm any person standing on an
orange colored tile.
Mounted units can move onto an orange tile to attack, then move away with
any remaining movement they might have.
BOSS: Eliwood might not be able to fight this boss alone, so it could be better
to have other characters use long ranged attacks from across the walls
to weaken him.
If problems persist, have Eliwood move next to the boss and counterattack
only, then use an Elixir during the player's turn. Magic support from Eclipse,
Bolting or the Sleep staff can also prove useful.
======================
~ Ch.29: Sands of Time ~
======================
Objective: Protect throne for 11 turns
Enemies (Morphs): All regular class enemies at Lv.15
10 Archers w/Poison bows
6 Shamans
6 Snipers, Lv.3, one w/*Swordslayer(C)*
2 Druids, Lv.5 w/Sleep staff, Lv.15 w/Silence staff
Swordmaster, Lv.8 w/Killing edge
Reinforcements, all using Poison weapons:
Turn 2 : Castle entrance - Thief & 2 Cavaliers
Turn 3 : Castle entrance - Thief
Turn 4 : Castle entrance - Thief, 2 Cavaliers, 2 Lv.3 Snipers
Turn 5 : Castle entrance - 2 Myrmidons
Eastern room - 2 Knights
Turn 6 : Castle entrance - 2 Myrmidons
Above eastern room - Lv.15 Druid W/Eclipse(3~10)
Turn 7 : Castle entrance - 2 Myrmidons
Turn 8 : Castle entrance - 2 Myrmidons
Turn 9 : Castle entrance - 2 Cavaliers
Turn 10: Castle entrance - 2 Cavaliers
__________________________________________
Boss: Denning
Sniper
Level 19
HP 51 Defense 15
Strength 19 Resistance 23
Skill 20 Movement 6
Speed 21 Build 8
Luck 0 Aid 7
Items carried: Silver bow(A), Long bow(D)
Usable Weapons: Bows(A)
__________________________________________
Selectable characters: 18 (All three lords)
Eastern treasure room: Left chest - Dragonshield
Right chest - White gem (10000G)
Southwestern treasure chest: Body ring
Secret shop - Inside the 4 isolated squares to the south, the bottom left
plains. You need the Warp staff to transport someone there.
Hero crest 1 10000G
Knight crest 1 10000G
Elysian whip 1 10000G
Orion's Bolt 1 10000G
Guiding ring 1 10000G
Special conversations:
Note: Defeating all the enemies does not end this chapter any sooner.
Advice: The first priority is to target the Druids with incapacitating staves.
Give characters starting near the throne ranged weapons to counterattack the
snipers and archers. Bring a Restore staff rather than antitoxins to gain
extra experience.
Whoever is placed in the southeastern group of four can come under heavy
assault, so either choose 4 strong characters or leave them blank.
BOSS: Wait for one of the NPCs to draw him out by moving into his attack range,
then surround him with four of your characters and keep him alive until
the 11th turn, for reinforcements to continue appearing.
=============================
~ Ch.29x: Battle Preparations ~
=============================
*Arena Chapter*
Objective: Get supplies (5 turn limit)
Selectable characters: 10
Western vendor:
Fire 40 560G
Thunder 35 700G
Elfire 30 1200G
Lightning 35 630G
Shine 30 900G
Divine 25 2500G
Flux 45 900G
Eastern vendor:
Vulnerary 3 300G
Elixer 3 3000G
Pure water 3 900G
Door key 1 50G
Heal 30 600G
Mend 20 1000G
Recover 15 2250G
Restore 10 2000G
Left northern armory:
Slim Sword 30 480G
Iron Sword 46 460G
Steel Sword 30 600G
Silver Sword 20 1500G
Killing Edge 20 1300G
Lancereaver 15 1800G
Central northern armory:
Slim Lance 30 450G
Iron Lance 45 360G
Steel Lance 30 480G
Silver Lance 20 1200G
Killer Lance 20 1200G
Axereaver 15 1950G
Javelin 20 400G
Right northern armory:
Iron Axe 45 270G
Steel Axe 30 360G
Silver Axe 20 1000G
Killer Axe 20 1000G
Swordreaver 15 2100G
Hand Axe 20 300G
Southern armory:
Iron Bow 45 540G
Steel Bow 30 720G
Silver Bow 20 1600G
Killer Bow 20 1400G
Short Bow 22 1760G
Long Bow 20 2000G
Special conversations: Bartre
---------------------
~ Ch.30: Victory or Death ~
---------------------
Objective: Seize gate
Enemies (Morphs): All regular class enemies at Lv.16
2 Cavaliers
2 Knights
4 Wyvern Riders, one w/Kill lance
1 Brigand
1 Lv.8 General
2 Lv.8 Warriors, one w/Devil Axe & Killer Bow
1 Lv.3 Sniper
4 Lv.8 Snipers
1 Lv.8 Druid, w/Eclipse(3-10) & *Nosferatu* book(C)
2 Lv.16 Heroes, one w/Light sword
1 Lv.10 Sage, w/Thunderstorm(3-10)
1 Lv.8 Swordmaster
2 Lv.8 Bishops, one w/Purge(3-10)
Reinforcements: All regular class enemies at Lv.16
A Paladin & 2 Cavaliers appear from fort at the centre of the map, after a
character moves onto or past the two nearby forts with Cavaliers on them.
A Warrior & 2 Brigands appear once someone has moved close enough bridge near
the 2 Heroes.
Two Nomadic Troopers appear from the Southeastern forts after approaching the
southern ballista nearby.
Turn 6 : Eastern Peaks - Brigand
Turn 7 : Eastern Peaks - Brigand
Turn 8 : Northwest - 2 Falcon Knights, Lv.10
Turn 9 : Northwest - 2 Falcon Knights, Lv.10
North, near Balista - Brigand
Southeastern forts - 2 Nomadic Troopers, Lv.8
Turn 10: North, near Balista - Brigand
Southeastern forts - 2 Nomadic Troopers, Lv.8
Turn 11: Eastern peaks - Lv.8 Wyvern lord & 2 Wyvern riders
Northwest - Lv.8 Paladin & 2 Cavaliers
Turn 12: Eastern peaks - Lv.8 Wyvern lord & 2 Wyvern riders
Northwest - Lv.8 Paladin & 2 Cavaliers
Turn 15: Fort near boss - Lv.8 General & 4 Knights
2 Forts at centre of map - 2 Cavaliers
Turn 16: Fort near boss - Lv.8 General & 4 Knights
2 Forts at centre of map - 2 Cavaliers
Turns 25-27: South - 2 Wyvern riders
Northwest - 2 Falcon Knights, Lv.10
Southeastern forts - 2 Nomadic Troopers, Lv.8
Turn 28: South - 2 Wyvern riders
Northwest - 2 Falcon Knights, Lv.10
Southeastern forts - 2 Nomadic Troopers, Lv.8
2 Forts at centre of map - 2 Cavaliers
Turn 29: Northwest - 2 Falcon Knights, Lv.10
Southeastern forts - 2 Nomadic Troopers, Lv.8
2 Forts at centre of map - 2 Cavaliers
Turns 30-35: South - 2 Wyvern riders
Northwest - 2 Falcon Knights, Lv.10
Southeastern forts - 2 Nomadic Troopers, Lv.8
2 Forts at centre of map - 2 Cavaliers
___________________________________
Boss: Limstella
Sage
Level 20
HP 68 Defense 25
Strength 25 Resistance 28
Skill 22 Movement 6
Speed 20 Build 7
Luck 0 Aid 6
Items carried: *Fimbulvetr*(A)
Usable Weapons: Anima(S), Staves(S)
___________________________________
Selectable characters: 16
Joining character: Nils
Obtainable Character: Renault
Northwestern ruins : Renault
Ruins near centre of map: Set's Litany (Ring, boosts evasion)
Southwestern ruins : Talisman (Res +2)
Secret shop - Northwestern corner of map, plains surrounded by forests.
Fell Contract 1 50000G
Ocean seal 1 50000G
Earth seal 1 50000G
Physic 15 3750G
Torch 10 1000G
Unlock 10 1500G
Barrier 15 2250G
Special conversations: Pent and Louise (Support)
Advice: Send one group north, one between the mountains and one eastwards to
fight all the enemies along the way.
Leave characters to the northwest and southeast to fight the reinforcements.
BOSS: Use your strongest characters, ensuring that they can survive the magical
attacks.
======================
~ Final Chapter: Light ~
======================
Objective: Defeat Nergal
Enemies (Morphs):
Turn 1: Southeastern room - Lv.17 Archer w/Silver & Long Bow
Lv.18 Archer W/Silver & Long Bow
Uhai, Lv.20 using *Rienfleche*(S)
Turn 2: Northwestern room - Lv.17 Druid w/*Gespenst*(S)
Lv.18 Sage w/ Fimbulvetr, Bolting(3~5), Physic
Kenneth, Lv.20 using *Luce*(S)
Turn 3: Eastern room - Lv.19 Warrior w/Silver Axe & Bow
Brendan, Lv.20 using *Basilikos*(S)
Turn 4: Western room - Lv.18 General W/Silver Spear & Axe
Darin, Lv.20 using *Rex Hasta*(S)
Turn 5: Southwestern room - Jerme, Lv.20 using Runesword(A)
Ursula, Lv.20 using *Excalibur*(S)
Turn 6: Northeastern room - Lloyd, Lv.20 using *Regal blade*(S)
Linus, Lv.20 using Hero Sword, Axe(A)
After defeating all the previous enemies:
Northern roon - Lv.19 Druid w/Nosferatu, Berserk staff, Eclipse
Lv.18 Sage w/Fimbulvetr, Fortify staff
Nergal, Lv.20 using Ereshkigal(-)
Reinforcements, turn after northern room is opened:
North - Two Druids, Lv.17 & Lv.19, w/Nosferatu(C)
South - Three Lv.10 Generals w/Silver Spears
_______________________________________
BOSS: Nergal
Level 20
HP 75 Defense 28
Magic *30* Resistance*30*
Skill 18 Movement 6
Speed 15 Build 10
Luck 20 Aid 9
Items carried: Ereshkigal(-)
Usable Weapons: *S* level in all magics
_______________________________________
Selectable characters: 12 (Eliwood, Hector, Lyn, Athos, Nils compulsory)
Special conversations: All 12 characters speak before the first turn starts.
Nino fights Brendan
Nino fights Lloyd
Nino fights Linus
Nino fights Nergal
Eliwood fights Nergal
Athos fights Nergal
Jaffar fights Nergal
Hector fights Nergal
Lyn fights Nergal
Advice: Leave space in your characters' inventories for the S-Rank weapons.
You might have some trouble with the Reed brothers. Allow them to move into
range or blockade their room with a character that has good HP, Defense and
Speed, such as Hector. As well as using the previous tactics of ranged
attacks, give Hector the Swordslayer to easily deal with Lloyd.
The Druid in Nergal's room has a confuse staff, so either move all your low
Resistance characters back or have a high movement character wait on the right
hand side of the door, prepared to kill him as soon as he appears.
Also have characters prepared for the General reinforcements from the south.
_______________________________________
BOSS: Nergal
Level 20
HP 75 Defense 28
Magic *30* Resistance*30*
Skill 18 Movement 6
Speed 15 Build 10
Luck 20 Aid 9
Items carried: Ereshkigal(-)
Usable Weapons: *S* level in all magics
_______________________________________
Your newly acquired weapons will prove useful,
as well as Athos and Canas with Luna or Hector
with the Armads, who can also deal a lot of
damage against Nergal. Use a Barrier staff on
characters with lower resistance if necessary.
======================
~ Final Chapter: Light ~
======================
(Part II)
Objective: Kill the ancient dragon
Enemies (Lv.10 Morphs):
2 Druids, one w/Berserk staff
2 Sages w/bolting(3~10) & Sleep/Silence staves
2 Bishops w/Purge(3~10)
____________________________________
"FINAL BOSS": Dragon
Fire Dragon
Level 20
HP 120 Defense 20+20
Magic 17+10 Resistance *30*+10
Skill 25+10 Movement 8
Speed 15 Build *25*
Luck 24 Aid 24
Items carried: Flametongue(-)
____________________________________
Special conversations: Pent and Louise (Support)
Advice: Ignore the 6 magic users and concentrate on the dragon. This final
section can be completed in one turn, so you do not need to worry about
them attacking.
- Athos (using Luna) and Hector can do a lot of damage.
- Eliwood should only attack if he has at least a speed of 19 (Attack Spd 12)
or the dragon will attack him twice.
- Lyn, Lucius with Aureola, Canas with Luna, and any other high attack
characters using an S-rank weapon can also help if they have at least 38 HP.
- Nils can also help out with Thor's Ire or Filla's Might.
Note: By using a Speedwing on Athos (enabling him to attack twice), equipping
Luna and having Nils use Thor's Ire, it is possible for him to kill the
dragon in one round if either attack becomes critical.
Fin
===============================================================================
HECTOR'S TALE - NORMAL MODE
The majority of chapters are similar to those in Eliwood's tale, usually with
a greater number of enemies at different levels and variety of classes.
This includes reinforcements that can also appear from different locations.
========================
~ Ch.11: Another Journey ~
========================
Objective: Defeat Wire
Enemies (Black Fang):
3 Soldiers - Lv.3, Lv.5 x2
1 Knight - Lv.5 w/*Vulnerary*
4 Archers - Lv.3, two w/Vulnerary (one instantly obtainable)
_______________________________
Boss: Wire
Knight
Level 7
HP 25
_____________________________
Attack 16 Critical 3
Hit 93 Avoid 9
Range 1 Atk Speed 3
_____________________________
Strength 9 Movement 4
Skill 6 Build 13
Speed 3 Aid 12
Luck 3
Defense 13
Resistance 3
_____________________________
Items carried : Iron Lance
Vulnerary
Usable Weapons: Spears(D)
_______________________________
Characters: Hector and Matthew
Treasure chest: Red gem (2500G)
Overview: Let Hector fight most of the enemies, keeping Matthew protected.
Advice: Have Matthew open the door then Hector can move down and attack with
the Hand Axe, saving the Wolf Beil for only the Knight and the Boss.
Do not place Matthew in a position that will allow to be attacked
multiple times during the enemy's turn.
Next, Matthew can open the door to the chest and take its contents the
turn after. Finish off the remaining enemies if you want and Hector can
then head towards the boss.
BOSS: Kill him with the Wolf Beil. Use a Vulnerary beforehand if Hector has
lost too much HP from the enemies' petty jabs.
===========================
~ Ch.12: Birds of a Feather ~
===========================
Objective: Defeat enemy
Enemies (Caelin bandits):
4 Brigands - Lv.1 x2; Lv.2 w/Hand Axe; Lv.3
1 Mercenary - Lv.1
4 Pegasus Knights - Lv.3 x3; Lv.5
2 Archers - Lv.2
_______________________________
Boss: Zagan
Fighter
Level 9
HP 32
_____________________________
Attack 22 Critical 2
Hit 74 Avoid 12
Range 1 Atk Speed 5
_____________________________
Strength 11 Movement 5
Skill 4 Build 14
Speed 6 Aid 13
Luck 2
Defense 6
Resistance 5
_____________________________
Items carried : Steel Axe
Usable Weapons: Axes(D)
_______________________________
Starting characters: Hector, Oswin, Matthew, Serra
Eliwood, Marcus, Lowen, Rebecca, Bartre, Dorcas
Village: Secret book (Skill +2)
Vendor:
Vulnerary 3 300G
Armory:
Iron Sword 46 460G
Iron Lance 45 360G
Iron Axe 45 270G
Iron Bow 45 540G
Special conversations: Eliwood & Hector
Overview: Hector and Oswin can take on the northern enemies while Eliwood's
group can hold out in the south.
Advice:
(Hector's group)
Charge forward using Hector and Oswin while Serra and Matthew are kept outside
the enemies' attack range. Only use the Wolf Beil if Hector's Hand axe breaks.
Draw the attention of the Pegasi away from Eliwood's group.
(Eliwood's group)
First thing to do is move Marcus to visit the village.
Move Lowen (sword equiped) or Dorcas onto the fort with Bartre directly south
of him. On the enemies' turn, only an archer should attack the character on
the fort while the Brigand attacks Bartre. Have Rebecca and another character
take out the mercenary.
Advance east using forts and forests for cover when possible. It is best to
have two characters with over 20HP surround the plains directly below the
mountains (Lowen, Bartre, Dorcas, unarmed Marcus) with Rebecca behind them.
Rotate off badly injured characters and heal on the fort if necessary.
Eliwood's group should be able to handle the boss.
BOSS: Only attack with Rebecca and have the other two counterattack, moving
away to be healed by the nearby fort or Serra, if she's here. Have
everyone attack and finish him off when his HP is low.
Buy an Iron Axe for Hector and give Bartre's Hand axe to Hector.
Marcus should give his Iron sword to Eliwood and Silver spear to anybody for
safekeeping.
===========================
~ Ch.13: In Search of Truth ~
===========================
Objective: Seize gate
Enemies (Black Fang):
4 Archers - Lv.2 x3
Lv.3 w/Vulnerary
Lv.4 w/Steel bow
2 Pegasus Knights - Lv.2, Lv.5
1 Soldier - Lv.2 w/Vulnerary
1 Brigand - Lv.1
3 Cavaliers - Lv.2
1 Myrmidon (Guy, Lv.3) - Obtainable character
Reinforcements:
Turn 3 & 4: Fort left of the bridge - Brigand Lv.2 w/Hand Axe
Turn 5 & 6: 2 Southernmost Forts - Archer Lv.2 & Soldier Lv.2
Turn 7 : Fort next to Castle - Pegasus Knight Lv.6
_______________________________
Boss: Boies
Knight
Level 13
HP 27
_____________________________
Attack 22 Critical 4
Hit 86 Avoid 29
Range 1 Atk Speed 4
_____________________________
Strength 12 Movement 4
Skill 8 Build 13
Speed 4 Aid 12
Luck 1
Defense 13
Resistance 7
_____________________________
Items carried : Steel Lance
Usable Weapons: Spears(D)
_______________________________
Selectable characters: All
Joining characters: Matthew & Serra
Obtainable character: Guy - Enlist with Matthew
Upper village: Torch (dropped by a Merchant)
Lower village: Mine
Armory:
Iron Sword 46 460G
Javelin 20 400G
Hand Axe 20 300G
Iron Bow 45 540G
Vendor:
Vulnerary 3 300G
Heal 30 600G
Special conversation: Matthew
Hector fights Boies
Eliwood fights Boies
Note: Access the side quest by visiting the upper village.
Overview: Clear a path for Matthew to talk to Guy and send a couple of
characters west to the village.
Advice: Use an unarmed Marcus to block the nearby southern enemies and attack
them next turn with your other characters. Have a couple of characters
move towards the village to the west and also take on the Pegasi and
Cavaliers.
Move a character just barely into the Cavalier's attack range to draw
him out, along with an archer. Next bait out the other archer and
possibly a brigand reinforcement.
Try to clear away these enemies before the archer and soldier
reinforcements begin appearing from the southern forts. Place Matthew 6
squares away from Guy, so that he can move directly over and talk to
him on the next turn. Finish up any remaining enemies.
BOSS: Use Oswin and Hector to confront the boss, one attacking from close range
while the other uses a ranged weapon. Have Dorcas or Bartre stand next to
him and counterattack to weaken him if you want. Eliwood most likely will
not be strong enough even with his Rapier at this point.
Either Marcus or Matthew should have the torch in their inventory before
finishing this chapter.
==============================
~ Ch.13x: The Peddler Merlinus ~
==============================
*Limited vision map*
Objective: Save Merlinus (7 Turns)
Enemies (Bandits):
Northwest: Puzon
2 Brigands - Lv.3
North: 1 Archer - Lv.2 w/Vulnerary
1 Mercenary - Lv.3
1 Myrmidons - Lv.3
2 Brigands - Lv.3
West: 1 Myrmidons - Lv.1 w/Vulnerary
1 Mage - Lv.3
Southeast: 3 Brigands - Lv.2, one w/Vulnerary
Reinforcements:
Turns 1,2,5: Northwest forts - Nomad Lv.2, Myrmidon Lv.3
Turns 3,4 : Southeast forts - Brigand Lv.2, Nomad Lv.2
_______________________________
Boss: Puzon
Mercenary
Level 10
HP 26
_____________________________
Attack 18 Critical 4
Hit 93 Avoid 13
Range 1 Atk Speed 9
_____________________________
Strength 10 Movement 5
Skill 8 Build 11
Speed 9 Aid 10
Luck 5
Defense 6
Resistance 6
_____________________________
Items carried : Steel Sword
Vulnerary
Usable Weapons: Swords(D)
_______________________________
Selectable characters: All
Village: 5000G
Special conversation: Merlinus (Automatic)
Note: This chapter only ends after turn 7, even if all the enemies were
defeated earlier.
Overview: Defeat the enemies as they approach, making sure none are capable of
attacking Merlinus.
Advice: First of all, remove the nearby archer and myrmidon and block both
northern bridges. Send one or two characters southeast towards the
brigands in that corner and have Oswin guard against the Myrimidon and
Mage approahing from the west.
On the following turns, move your characters north to defeat the
mercenary and brigands and prepare for the rest who approach from the
northwest. Eliwood or Hector can take out the nomads easily with their
personal weapons but do not move any character onto the broken snags
unless you purposely want to draw the boss out. Remember to send Marcus
or another character to the northeastern village.
Oswin is best suited to fighting the boss in direct combat. First he
should defeat the Myrmidon and mage after they break the western snag
(help them with the Javelin if you want). Head across and then north
towards the boss afterwards.
======================
~ Ch.14: False Friends ~
======================
Objective: Defeat enemies
Enemies (Laus):
6 Cavaliers - Lv.1, Lv.4
Lv.3 x4 (one w/Vulnerary)
1 Myrmidon - Lv.5 w/Vulnerary
1 Archer - Lv.3 w/Vulnerary
1 Nomad - Lv.3
1 Knight - Lv.2
5 Soldiers - Lv.3
2 Mercenaries - Lv.1
Reinforcements:
Turns 2 & 3: Southernmost fort - Pirate Lv.3
Northwest peaks - Brigand Lv.3
Turn 4 : Southwestern forts - 2 Pegasus Knights Lv.6
_______________________________
Boss: Erik
Cavalier
Level
HP
_____________________________
Attack 22 Critical 4
Hit 96 Avoid 22
Range 1 Atk Speed 8
_____________________________
Strength 8 Movement 7
Skill 9 Build 10
Speed 8 Aid 15
Luck 6
Defense 8
Resistance 9
____________________________________
Items carried : *Silver lance*
Usable Weapons: Spears(A), Swords(C)
______________________________________
Selectable characters: All
Joining Character: Merlinus (if Ch.13x was completed)
Obtainable Characters: Erk - Enlist with Serra
Priscilla - Visit the lower village
Upper Village: Iron Blade
Vendor:
Vulnerary 3 300G
Heal 30 600G
Fire 40 560G
Armory:
Iron Sword 46 460G
Iron Lance 45 360G
Iron Axe 45 270G
Iron Bow 45 540G
Special conversations: Serra
Erk & Priscilla
Hector fights Erik
Eliwood fights Erik
Note: Rain falls during turns 5-7.
If Erk joins your group, Priscilla joins automatically at the end of the
Chapter if you have not recruited her and the village is still intact.
Overview: Split up the group to take on enemies from all sides.
Advice:
These are the four groups recommended:
1. Dorcas and Bartre can attack the 2 soldiers behind the group. Use them to
guard Merlinus as 2 Pegasus reinforcements will appear from the southern
forts, unless you defeat Erik by the end of turn 4.
2. Move Serra northwest to reach Erk. Also bring Marcus along to visit the
village and guard against the approaching enemies. You can move your other
characters around to attack later or Rebecca or Erk can stand behind our
runaway barricade to shoot them down. In any case, Serra should move back
towards the other characters who might need healing by now.
3. Eliwood, Guy and/or Matthew should fight off the Brigands from the south and
then visit the southern village.
4. Hector, Oswin, Lowen and anyone else remaining can head directly towards
Erik, clearing through all the enemies in the way.
BOSS: Move Lowen, Oswin or Hector in his attack range to draw him out with then
finish him off on the next turn. Do not use Eliwood. Even if he can
survive one strike, another hit from one of the Cavaliers surrounding
Erik and you will be forced to restart this chapter.
======================
~ Ch.15: Talons Alight ~
======================
Objective: Defend throne
Enemies (Eubans' Mercs):
1 Mercenary - Lv.3 w/Door key
2 Mages - Lv.3 w/Vulnerary
1 Nomad - Lv.3
1 Archer - Lv.4
1 Knight - Lv.4 w/Steel lance
1 Thief - Lv.4
2 Soldiers - Lv.6, one w/Javelin
Reinforcements:
Turn 3 : Southern stairs - Myrmidon Lv.4, Merc Lv.4
Northwest corner - Fighter Lv.4
Turn 4 : Southern stairs - Myrmidon Lv.4, Merc Lv.4
Turns 5-7: Eastern entrance - 2 Cavaliers Lv.4
_______________________________
Boss: Sealen
Nomad
Level 15
HP 26
_____________________________
Longbow equiped:
Attack 15 Critical 4
Hit 88 Avoid 18
Range 2-3 Atk Speed 4
Steel bow equiped:
Attack 19 Critical 4
Hit 93 Avoid 20
Range 2 Atk Speed 5
_____________________________
Strength 10 Movement 7
Skill 9 Build 7
Speed 7 Aid 18
Luck 10
Defense 7
Resistance 6
_____________________________
Items carried : Longbow
*Steel bow*
Usable Weapons: Bows(D)
_______________________________
Selectable characters: 9
Left Chest - Silver Axe
Right Chest - Mend
Special conversations: Oswin
Note: This chapter only ends after turn 7, even if no enemies are left.
Overview: Moving back all your characters allows you to easily defend for the
required number of turns, but with proper planning, it is possible
to attack and defeat all the enemies.
Advice: Defeat the southern enemies, Matthew can head towards the chests and
use a character to defend against the mercenary and mage. Make sure
that a character is ready for the reinforcement Fighter appearing from
the Northwest. Assault the boss when ready.
BOSS: Move one character that can survive a hit into the edge of his attack
range then surround him and attack. Hector or Eliwood's personal weapons
make short work of him.
=============================
~ Ch.16: Noble Lady of Caelin ~
=============================
Objective: Seize gate
Enemies (Laus):
5 Mercenaries - Lv.2, Lv.3
Lv.4 x2
Lv.5 w/Vulnerary
2 Myrmidons - Lv.2, Lv.5 w/Vulnerary
2 Mages - Lv.8, Lv.9 w/*Thunder*
2 Archers - Lv.5, Lv.6
2 Cavaliers - Lv.3 w/*Horseslayer(D)*
Lv.5 w/Vulnerary
1 Thief - Lv.3
3 Pegasus Knights - Lv.3, Lv.6, Lv.7
Reinforcements:
Turns 3 & 4: Southwest - Brigand Lv.3
Turns 5 & 6: Forts nearby castle - Mercenary Lv.4, Cavalier Lv.4
Turn 6 : Southeastern corner - Brigand Lv.4
Turns 10-13: Northwestern corner - 2 Cavaliers Lv.7
_______________________________
Boss: Bauker
Knight
Level 18
HP 31
_____________________________
Steel lance equiped:
Attack 23 Critical 5
Hit 92 Avoid 32
Range 1 Atk Speed 4
Javelin equiped:
Attack 19 Critical 5
Hit 87 Avoid 32
Range 1-2 Atk Speed 4
_____________________________
Strength 13 Movement 4
Skill 10 Build 14
Speed 4 Aid 13
Luck 4
Defense 11
Resistance 11
_____________________________
Items carried : Steel lance
Javelin
Usable Weapons: Spears(D)
_______________________________
Selectable Characters: 11
Joining Characters: Lyn, Sain, Kent, Florina, Will
Western village : Red Gem (2500G)
Southern village: Heavy spear(D)
Vendor:
Vulnerary 3 300G
Door key 1 50G
Heal 30 600G
Fire 40 560G
Armory(I):
Slim Sword 30 480G
Iron Sword 46 460G
Steel Sword 30 600G
Iron Axe 45 270G
Steel Axe 30 360G
Hand Axe 20 300G
Armory(II):
Slim Lance 30 450G
Iron Lance 45 360G
Steel Lance 30 480G
Javelin 20 400G
Iron Bow 45 540G
Steel Bow 30 720G
Special conversations: Florina
Florina & Hector
Lyn & Eliwood
Lyn & Hector
Lyn & Matthew
Lyn & Serra
Lyn & Florina
Lyn & Dorcas
Lyn & Erk
Overview: This is your only chance to buy Slim weapons for most of the game,
if you intend on using them (mainly for Pegasus knights).
Advice: Get ready for the three Pegasus knights who head towards the group.
There is also a ballista near the castle, so make sure Florina stays
outside its range. Aside from a few minor changes, complete this map
as you would in Eliwood's tale.
Lyn's group can do all the purchasing and take care of everything in the
south, while Hector's group heads east. Send someone to the western village
(i.e. unarmed Marcus and a character to fight the Mercs and Brigands) and
one or two characters to protect Merlinus, if you are going to wait for the
Cavalier reinforcements. A few characters can also head across the northern
mountains instead of having everyone queuing up to go through the woods.
BOSS: Use the lords' weapons and high attacking characters to defeat the him.
============================
~ Ch.17: Whereabouts Unknown ~
============================
Objective: Seize throne
Enemies (Laus):
1 Mercenary - Lv.6
1 Myrmidon - Lv.6
7 Knights - Lv.3 w/Vulnerary
Lv.4 x3
Lv.5 x3; one w/*Door key*
1 Shaman - Lv.2
6 Archers - Lv.3 w/Door key
Lv.4
Lv.6 w/Door key
Lv.7
Lv.8 x2; one w/*Chest key*
one w/*Door key*
3 Nomads - Lv.6 w/Vulnerary
Lv.8 x2
2 Cavaliers - Lv.5, Lv.7
1 Fighter - Lv.4 w/*Hammer*
1 Mage - Lv.4
1 Mercenary (Raven, Lv.5) - Obtainable character
Reinforcements:
Turn 6 : Staircase - Thief Lv.8
Turns 8-10: Southwestern corner - Cavalier Lv.5, Nomad Lv.5
Turns 9-12: Staircase - Shaman Lv.5
_______________________________
Boss: Bernard
General
Level 1
HP 29
_____________________________
Steel axe equiped:
Attack 25 Critical 4
Hit 84 Avoid 28
Range 1 Atk Speed 3
Javelin equiped:
Attack 20 Critical 4
Hit 84 Avoid 28
Range 1-2 Atk Speed 3
_____________________________
Strength 14 Movement 5
Skill 9 Build 15
Speed 3 Aid 14
Luck 2
Defense 13
Resistance 10
__________________________________
Items carried : Steel Axe
Javelin
Usable Weapons: Spears(C), Axes(E)
____________________________________
Selectable characters: 11
Joining Character: Merlinus (if Ch.13x sidequest was not accepted)
Obtainable Characters: Raven - Enlist with Priscilla
Lucius - Enlist with Raven
Southern Treasure room: Left Chest - Unlock Staff
Right Chest - Hero Crest
Northern Treasure room: Left Chest - Knight Crest
Right Chest - Silver Sword
Special conversations: Hector (Automatic)
Lyn to Lucius (Before he joins)
If Lyn, Kent, Sain, Florina and Wil can speak to the Caelin soldiers, they
will definitely head towards the boss instead of escaping.
Note: Keep at least one of the Caelin soldiers alive to access the sidequest.
Different items are awarded depending on the number of soldiers that
survive at the end of this chapter:
3 = Red Gem (2500G)
2 = Light Rune
1 = Mine
Overview: Characters able to counterattack against the long range enemies
would be useful, along with a couple of characters to take on the
Knights as well.
Advice: Arrange your characters so they are able to defeat the three enemies
guarding the castle entrance on the first turn.
Leave two Axe or Spear using characters with at least reasonable
defense to guard Merlinus. Matthew can steal a Door key on the turn
after, so one or two other characters can sort out the enemies to the
west and open the chests; while Matthew follows your main group through
the castle.
Boss: Use a high strength character or one of the lords.
===========================
~ Ch.17x: The Port of Badon ~
===========================
*Arena Chapter*
Objective: Reach Fargus
Enemies (Davros):
1 Mage - Lv.15 w/Vulnerary
1 Shaman - Lv.17
1 Archer - Lv.8 w/Killer Bow
10 Pirates - Lv.4 x3
Lv.5
Lv.17 x5; one w/Hammer
one w/Devil Axe & Vulnerary
one w/Killer Axe & Vulnerary
one w/Swordslayer
one w/Halberd
Dart, Lv.8 - Returns on a later chapter if not defeated
_______________________________
"Boss": Fargus
Berserker
Level 18
HP 58
_____________________________
Attack 39 Critical 22
Hit 107 Avoid 43
Range 1 Atk Speed 14
_____________________________
Strength 24 Movement 6
Skill 15 Build 15
Speed 14 Aid 14
Luck 15
Defense 18
Resistance 17
_____________________________
Items carried : Killer Axe
Usable Weapons: Axes(A)
_______________________________
________________________________________________
Secondary enemies (Black Fang): Arrive on turn 2.
1 Cavalier - Lv.5
1 Nomad - Lv.5
1 Troubadour - Lv.5
_______________________________
Boss: Damian
Paladin
Level 5
HP 34
_____________________________
Steel lance equiped:
Attack 22 Critical 3
Hit 85 Avoid 8
Range 1 Atk Speed 3
Steel sword equiped:
Attack 20 Critical 3
Hit 90 Avoid 12
Range 1 Atk Speed 5
_____________________________
Strength 12 Movement 8
Skill 7 Build 11
Speed 5 Aid 14
Luck 2
Defense 14
Resistance 13
_____________________________________________
Items carried : Steel lance
Steel Sword
Usable Weapons: Swords(A), Spears(D), Axes(E)
_______________________________________________
Selectable characters: 9
Obtainable Characters: Canas - Visit northeastern house inside village
Houses: Northeastern house inside village - Canas
Southwestern house inside village - Devil Axe
Northwestern house inside village - Short Bow
House, west of village gate - Sleep Staff(B)
Northwestern House - Lancereaver(C)
Vendor:
Heal 30 600G
Mend 20 1000G
Fire 40 560G
Thunder 35 700G
Lightning 35 630G
Special conversations: Raven
Note: Any character can speak to Fargus and end this chapter.
Overview: The information in the Inn is to go north around the village to
reach Fargus, however it is possible to confront and defeat all the
enemies without casualties or using Paladins.
Advice:
Send any sword using character to fight the northern pirates. Use Florina to
talk to Canas then fly west, staying out of range of any enemies and visit the
far northwest house.
For the main attacking force, you will need a characters with good strength
and defense in the front (Hector, Oswin, a Cavalier) with mainly ranged
attackers behind them. Blockade both upper and lower paths, making sure the
enemies will not receive any terrain bonus.
Damian does not have a Killing edge this time around, so just make sure
whoever baits him can survive a hit. Try to eliminate as many enemies as
possible on the third turn and use the southern wall for long ranged attacks
as well.
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All correspondence should be sent to:
[email protected]
Special thanks to:
Uncle Bruce
- the greatest praise and respects to someone who knows everything.
CrazyV
- his amusing experiment with the Devil Axe.
(Explained in a future version.)