This document is 2004 Yami Shuryou. The illegal use of this FAQ will be
immediately dealt with the swiftest measures. This is to be used ONLY for
personal use, and cannot be altered, or used in any way to make a profit.
Well, you can use this to make a profit, but ONLY if you give me all the
money. Otherwise, it's illegal.
Here's a list of rules; failure to follow any one of these rules can result in
me blocking you, so use your alternate accounts wisely.
=======
=Email=
=======
-Title your email 'FFTA Help/Errors'
-I usually should be able to respond back in a day or two, but sometimes I may
not be able to reply for a while. Don't freak out if I don't reply quickly
enough.
-Good, proper grammar and spelling. This is more warranted in emails, simply
because you should have the time to spell and punctuate.
-Be polite.
-And of course, always just ask questions that aren't in the FAQs.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
3. Story
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
STRY
It takes only one heartfelt wish; one dream can change the world...
Long before the times that history remembers, there was an age of great magic
in an ancient land called Kiltia. When the great flood swept over the world,
the culture perished, but a key to its magic and secrets - a book called 'The
Grand Grimoire' - is said to have survived. It is foretold that the one who
holds the ancient text will be able to change the world. Many have sought the
book, but none have ever found it. Through the ages, many legends were written
about The Grand Grimoire, but legends are often forgotten. Those who once knew
it called it... the Final Fantasy. One day in the peaceful, snow-covered town
of St. Ivalice, a young boy named Mewt discovers a mysterious book with no
title in the local bookstore. Little do Mewt, and friends Marche and Ritz
realize that they will soon begin the greatest adventure of their lives.
-=-=-=-=-=-=
Ezel Berbier
-=-=-=-=-=-=
Race: Nu Mou
A mystical Nu Mou, Ezel Berbier has the knack for creating the powerful and
incredible Law and Antilaw cards. The clever Nu Mou eccentric likes his
freedom, and runs a card shop. After saving him from being captured in Cadoan,
Ezel will aid you.
-=-=-=-=-=-=
Ritz Malheur
-=-=-=-=-=-=
Race: Human
In St. Ivalice, Ritz is Marche's and Mewt's classmate, and a stubborn and
quite headstrong female. In Ivalice, her one secret wish comes true, where she
travels with her viera friend Shara, and their clan. Well-respected by the
viera, Ritz is able to learn their jobs.
-=-=-=-=-
Montblanc
-=-=-=-=-
Race: Moogle
The first friend of Marche's in the world of Ivalice, the shockingly curious
Montblanc helps Marche out in his adjustment to Ivalice, and brings Marche
into Clan Nutsy. Following Marche's path in Ivalice, he is a loyal friend, and
besides encouraging Marche to become more self-confident, he is quite curious
about St. Ivalice.
-=-=
Nono
-=-=
Race: Moogle
Montblanc's younger brother, Montblanc is an aspiring gadgeteer who owns a
merchant airship. After helping him retrieve his craft from thieves in the
Jagd Dorsa, he will allow you to trade with a friend.
-=-=-=-=-=-=-
Doned Radiuju
-=-=-=-=-=-=-
Race: Human
Marche's younger brother. In St. Ivalice, Doned is restricted to a wheelchair
due to a medical case. In Ivalice, his health is perfect, but with it comes
selfishness.
-=-=-=-=-=-=-=
Marche Radiuju
-=-=-=-=-=-=-=
Race: Human
The new kid in St. Ivalice due to the divorce of his parents and his brother
Doned's requirement of country air, Marche is unsure of himself. Starting off
in the world off Ivalice, he journeys to find his way back home. The main
character.
-=-=-=-=-=-
Cid Randell
-=-=-=-=-=-
Race: Human
In St. Ivalice, Cid is Mewt's wife, and the husband of the now dead Remedi
Randell. After his wife's death, he lost his job, began drinking, and started
to neglect Mewt. Within Ivalice, however, Cid is the royal judgemaster for the
Palace, though still Mewt's father. Come to think, shouldn't this make him a
king?
-=-=-=-=-=-=
Mewt Randell
-=-=-=-=-=-=
Race: Human
The shy and passive classmate of Marche and Ritz in St. Ivalice, Mewt is often
bullied, adding to his emotional problems. Mewt's mother has recently passed
away, and his father, Cid, has drinking problems. In Ivalice however, he is
the prince, his father the judgemaster, and his mother alive as the queen.
-=-=-=-=-=-=-=
Remedi Randell
-=-=-=-=-=-=-=
Race: ??? Supposed to be Human
In the real world, Remedi Randell is dead. However, the personification of
Remedi exists in Ivalice as Queen Remedi. Every wish that Mewt desires, so
does Queen Remedi fulfill her son's wish.
-=-=-=-=-=-
Shara
-=-=-=-=-=-
Race: Viera
Ritz's friend in the world of Ivalice. A Viera who is serious and proud, yet
kind and thoughtful. Shara is loyal to Ritz, and offers her support and
guidance to Ritz through their adventures.
-=-=-=-=-=-
Babus Swain
-=-=-=-=-=-
Race: Nu Mou
Har har, you have Swain as your last name. Anyways, as the personal attendant
of Prince Mewt, he at first is Marche's enemy, but later his ally. A serious
and fanatically loyal nu mou Runeseeker, he selflessly lives to see the prince
protected and happy - so much, that the prince's and queen's wishes are his.
-=-=-=-=-=-=
Llednar Twem
-=-=-=-=-=-=
Race: ??? Supposed to be Human
A dark and mysterious young man, Llednar is one of Prince Mewt's guardians. A
cold Mageknight, Llednar's powers are unknown as to how they exist - in fact,
the very existence of Llednar is an anomaly.
a. Missions
b. Battle
c. Jobs/Abilities
d. Laws
e. World Screen
==============================================================================
a. Missions
==============================================================================
Step 1
------
Enter a pub, in any of the three cities. Speaking to the bartender, he'll give
you a list of the available missions, and you can contract one, for a small
fee. Some missions require a certain Job, Clan Level, or Mission Item.
After speaking to the bartender and contracting a mission, go to the spot
where the mission is to occur(if you are unsure of the mission whereabouts,
check in my walkthrough).
Step 1.5
--------
A red cloaked soldier will run into you on the overworld map, and you'll have
no choice but to engage, although you can run away in these battles. Red units
will disappear after seven days on the map. Blue units will not disappear, and
will chase you down until they can fight you.
Step 2
------
Prepare your units, selecting up to six members of your clan. Some missions,
though, don't allow six members out. While choosing your men, you can press
SELECT to view the laws, and press R while looking at a specific character to
change their equipment, jobs and abilities. Meanwhile, you can look at your
enemies.
Step 3
------
With your force handpicked out, it's time to duel the enemy. See SCHEMATICS
OF BATTLING for more.
Step 4
------
Completing a mission, you'll be rewarded with Gil, Ability Points, Items, and,
if applicable, Combo Points. If one of your clan members has broken the law
somehow and gotten a yellow law, you will receive a fine according to which
law was broken.
=============================================================================
b. Battle
=============================================================================
SCHEMATICS OF BATTLING
======================
Status
------
HP - How many HP points of damage you can take before you fall.
MP - How many MP points you can use to cast spells before you run out of
energy.
JP - Up to a number of 10, JP will allow you to summon either a totema at the
price of 10 points, or performing a combo.
EXP - Shows how many EXP out of 100 you have currently. When this reaches 100,
you level up.
WT - Shows how fast you can move. In a battle of 12, if you have 1/12, you can
move first, but if you have 12/12, everyone else moves before you do.
Unit Selection
--------------
R - View your highlighted character, and be able to change Abilities, Jobs and
Equipment.
L - View the area that you're in, moving your cursor around. Also able to use
to view the enemy units.
Select - View the laws. These may force a change in your strategy according
to what the laws of the day are.
D-Pad - Scroll around when viewing the map. Also scroll between characters,
and change a character's direction.
A - Select a character to place on the battlefield.
B - Take a character off the battlefield, or otherwise put it elsewhere.
In the lower part of the screen, right under the characters Judge Points, you
should have a # -/- (Replace - with numbers). The first number represents how
many of your own units you have on the field, and the second represents how
many you are able to put onto the battlefield.
Characters can only be placed on the highlighted blue squares.
Jumping
-------
#h-This represents the elevation of a certain square. If the elevation of the
square next to it that you may be going onto and your jump number does not add
up to at least equal the elevation of the certain square, then you can not go
right over it, but have to climb up other squares to do so. Jump number is
determined by some accessories and your Job.
Action Menu
-----------
Move - Move a set number of panels determined by your Job. This number can be
made larger with the equipping of certain accessories.
Action - Allows you to perform an offensive/defensive action.
Wait - Going a bit sooner than you would, you can choose to wait instead of
making an action/movement.
Status - Lets you view your unit's status.
Turn Order
----------
In the lower right corner of your characters status bar, there should be a
WT #/#.
The first number is how many units you will be required to wait for to make
their move, and the second number is how many units, including the judge, are
on the field. If you do not move or make an action, you can act again quickly.
If you do either action, you'll have to wait a bit longer, and if you do both
actions, you'll be required to wait much longer.
Turn order can be influenced by the following spells, all learned by a Time
Mage, a job available only to the Nu Mou and the Moogles. However, some of
these moves can be learned by other Jobs.
Ability }{Effect
++++++++++++++++}{++++++++++++++++++++++++++++++
Haste }{Increases the target's Speed.
Quicken }{Lets the target act next turn.
Speedbreak }{Reduces the target's Speed
Slow }{Reduces the target's Speed
Stop }{Stops time for the target
AP + CP
-------
AP stands for Ability Points, and CP stands for Combo Points. These two units
are gained after every battle, and contribute to your learning of a new
ability - a technique to use in battle. Once you've mastered an ability by
getting the necessary amounts of AP/CP for it, you no longer need the specific
weapon to use it.
Judge Points
------------
After either going with the laws (See Laws) or defeating an enemy, you will
gain a Judge Point. Once you get 10, you can use these Judge Points to summon
a Totema, a powerful monster that will devastate the entire field of enemies.
These Totemas can only be summoned after certain missions in the game. You can
also use Combos with Judge Points.
MISSION LAYOUT
==============
* These are not in the storyline missions, as they do not play any role
during the missions.
Mission Name: The Mission name.
#: Number of the Mission.
Requirements: The requirement to be able to contract this mission.
Objective: What you must do to win.
Rewards: What you get for winning. There are a few set items for each mission,
and a few random items. Only the set ones will be listed.
* Cancellation: You can cancel some missions, instead of being forced into
them.
* Available for: Some missions can expire after a certain amount of days. This
lists how many days you have.
Recommended Cast: Recommendations for what units you should have, in terms of
race, job, A-Ability, second A-Ability, R-Ability and S-Ability.
Recommended Laws: Laws that are recommended to enter a battle with to hurt the
enemy as much as possible.
Strategy: This details how you should proceed with the battle.
Contraction: This lists the mission briefing you get when getting the mission
at a pub.
Enemy (Number): The job of the enemy
Equipment: What the opponent is wearing
Hidden: Hidden equipment that the opponent has on.
Abilities: Whatever abilities that the unit uses.
R-Ability: What the character might have for an R-Ability.
S-Ability: What the character might have for a Support Ability.
Ally (Number): If you have allies you cannot control, this lists the job of
the character.
In some cases, there may be no mission number, or you do not need anything to
contract a mission, etc. In this case, a - will go in it's place.
==============================================================================
c. Jobs and Abilities
==============================================================================
In Final Fantasy Tactics Advance, characters are sorted into five different
races; Humans, Moogles, Nu Mou, Viera, and Bangaa. Each of these races have
different jobs, which are basically types of classes oriented in a certain
type of attack + defense. For example, the Time Mage can cast Slow or Haste,
and can stop an enemy in it's tracks with Stop. Slow, Haste, and Stop are all
examples of Abilities. Jobs and Abilities are explored in greater detail in
the Jobs/Abilities section.
However, to use other Jobs requires that your characters have learned a
certain number of Abilities from specific Jobs. To learn Abilities, you must
first equip a weapon or piece of armor that has that ability. Next to the
ability, there is a number and the word "AP". AP stands for Ability Points,
which you get at the end of every battle. Once you get the number of Ability
Points required, you will learn said Ability permanently.
==============================================================================
d. Laws
==============================================================================
In battle, there are certain actions that will be restricted. These actions
are restricted, because of the laws. Laws enforce either a forbidding of
certain moves, or promote certain types of moves. Doing an act that is
forbidden will net you either a yellow or red card. Doing an act that is
encouraged will give you a Judge Point. The Jagds are special in this aspect,
because they are free from the law.
The penalties for breaking a law can often be harsh. While a red card will
send you to Jail, getting a yellow card will force you to pay one of seven
fines.
AP Fine - One of the party member's mastered Abilities will have it's AP
reduced. This means that your Ability will be unmastered, and you
will have to equip the piece of equipment with said Ability to
obtain the AP required to remaster the Ability.
Monster Run - If you have any monsters in your Monster Bank, a random monster
will run away.
Card Fine - Your clan will be forced to surrender one or more cards.
Gil Fine - Your clan will be forced to surrender a hefty sum of gil.
Status Down - The party member's stats will go down in one or more fields.
This is something you definitely want to avoid.
Item Fine - Your clan will be forced to surrender one or more usable item (Not
Mission Items).
Equip Item Fine - The character who broke the law will have to surrender a
piece of equipment.
Volunteer - Your clan will be forced to surrender the gil that the mission
pays you for completing.
The Law can also be nullified or enforced with AntiLaw cards. Black cards will
make an action become forbidden, whereas a White card will nullify the action
if it is forbidden. Laws change daily and rotate in a set of laws. There are
eight known sets, listed below along with when you will encounter them. The
first six apply to the time frame in which you defeat the specific missions;
this means that if you were to do mission #100 while you had #007 as another
mission to do, you would be operating on Set 2 laws.
Set 3 - Missions #009 - #011 Set 4 - Missions #012 - #015
============================ ============================
|Law |Penalty | |Law |Penalty |
|============================| |============================|
|Missile |Volunteer | |Lightning |Card Fine |
|============================| |============================|
|Protect |EquipItem Fine| |Stop |Volunteer |
|============================| |============================|
|Slow |Volunteer | |Holy |Card Fine |
|============================| |============================|
|Greatswords |Volunteer | |Steal |Status Down |
|============================| |============================|
|Call |Monster Run | |Hunt |Monster Run |
|============================| |============================|
|Bind |Volunteer | |Petrify |Volunteer |
|============================| |============================|
|Color Magic |Status Down | |Sabers |Volunteer |
|============================| |============================|
|Blades |Volunteer | |Time Magic |Status Down |
|============================| |============================|
|Rapiers |Volunteer | |Silence |Volunteer |
|============================| |============================|
|Fire |Card Fine | |Target Area |Status Down |
|============================| |============================|
|Time Magic |Status Down | |Katanas |Volunteer |
|============================| |============================|
|Frog |Volunteer | |Gunmanship |Status Down |
|============================| |============================|
|Steal |Status Down | |Fire |Card Fine |
|============================| |============================|
|Healing |Gil Fine | |Knuckles |Volunteer |
|============================| |============================|
|Defend |Status Down | |Sharpshoot |Status Down |
|============================| |============================|
|Confuse |Volunteer | |Control |Monster Run |
|============================| |============================|
|Holy |Card Fine | |Ice |Card Fine |
|============================| |============================|
|Charge |Status Down | |Techniques |Status Down |
|============================| |============================|
|Spears |Volunteer | |Addle |Volunteer |
|============================| |============================|
|Copycat |Gil Fine | |Ganging Up |Card Fine |
============================ ============================
Set 5 - Missions #016 - #018 Set 6 - Missions #019 - #024
============================ ============================
|Law |Penalty | |Law |Penalty |
|============================| |============================|
|Knightswords |Volunteer | |Katanas |Volunteer |
|============================| |============================|
|Haste |EquipItem Fine| |Skills |Status Down |
|============================| |============================|
|Soul |Volunteer | |Dmg2: Animal |Item Fine |
|============================| |============================|
|Target All |Status Down | |Broadswords |Volunteer |
|============================| |============================|
|Spears |Volunteer | |Copycat |Gil Fine |
|============================| |============================|
|Petrify |Volunteer | |Sabers |Volunteer |
|============================| |============================|
|Elementals |Status Down | |Hunt |Monster Rund |
|============================| |============================|
|Steal |Status Down | |Status |Volunteer |
|============================| |============================|
|Morph |Monster Run | |Color Magic |Status Down |
|============================| |============================|
|Charm |Volunteer | |Steal |Status Down |
|============================| |============================|
|Dmg2: Animal |Item Fine | |Missile |Volunteer |
|============================| |============================|
|Time Magic |Status Down | |Instruments |Volunteer |
|============================| |============================|
|Wind |Card Fine | |Techniques |Status Down |
|============================| |============================|
|Gunmanship |Status Down | |Target All |Status Down |
|============================| |============================|
|Fight |EquipItem Fine| |Blades |Volunteer |
|============================| |============================|
|Skills |Status Down | |Summon |Status Down |
|============================| |============================|
|Knives |Volunteer | |Haste |EquipItem Fine|
|============================| |============================|
|Corner |Status Down | |Stop |Volunteer |
|============================| |============================|
|Color Magic |Status Down | |Holy |Card Fine |
|============================| |============================|
|Frog |Volunteer | |Berserk |Volunteer |
============================ ============================
Set 7 - After Defeating #024 Set 8 - Missions #040 - #043
============================ ============================
|Law |Penalty | |Law |Penalty |
|============================| |============================|
|Color Magic |Status Down | |NoClr Magic |Status Down |
|============================| ============================
|Dmg2: Animal |Item Fine |
|============================|
|Steal |Status Down |
|============================|
|Summon |Status Down |
|============================|
|Skills |Status Down |
|============================|
|Hunt |Monster Run |
|============================|
|Broadswords |Volunteer |
|============================|
|Techniques |Status Down |
|============================|
|Instruments |Volunteer |
|============================|
|Morph |Monster Run |
|============================|
|Holy |Card Fine |
|============================|
|Copycat |Gil Fine |
|============================|
|Haste |EquipItem Fine|
|============================|
|Blades |Volunteer |
|============================|
|Berserk |Volunteer |
|============================|
|Target Area |Status Down |
|============================|
|Stop |Volunteer |
|============================|
|Sabers |Volunteer |
|============================|
|Status |Volunteer |
|============================|
|Healing |Gil Fine |
============================
==============================================================================
e. World Screen
==============================================================================
The World Screen is a map composed of 30 different areas, with paths
interconnecting them. You select an area you want to, and you'll automatically
head towards there.
However, to first go to that area, you need to unlock it. To unlock an area,
you need to beat a specific mission (Mostly #001-#024), and then you will gain
an icon to put over one of the 30 areas. If you have a certain pattern of
types of areas set to each other (ie. two towns), they will rumble, and you
can search for treasure there.
However, after a few missions, red soldiers will be wandering the world map.
If you run into one of them, you'll have to battle them (although you have a
"Run" option). Lists of each type of team that you'll fight are listed below.
For certain missions, you'll have to fight a blue soldier that is wandering
the world map.
During the Liberation missions (Missions are named after a certain area), you
can free turf and bring it under control. However, other clans will search to
take it away from you. When turf is under attack, you have to head to the area
that is being attacked and fight off the attacking clan.
Below are the lists of the red-soldier teams wandering the World Screen.
a. St. Ivalice STIV
b. Encounter in Cyril ENCL
c. Herb Picking HBPC
d. Thesis Hunt THSH
e. The Cheetahs TCHT
f. Desert Peril DSPR
g. Twisted Flow TSLW
h. Antilaws ANLW
i. Diamond Rain DMRN
j. Hot Awakening HAKN
k. Magic Wood MCWD
l. Emerald Keep ELKP
m. Pale Company PCMP
n. Jagd Hunt JDHN
o. The Bounty TBNT
p. Golden Clock GCLC
q. Scouring Time SCME
r. The Big Find TBFD
s. Desert Patrol DTTL
t. Quiet Sands QNDS
u. Materite Now! MTTN
v. Present Day PRND
w. Hidden Vein HDDV
x. To Ambervale TAMV
y. Over the Hill OTHL
z. Royal Valley RYVL
==============================================================================
a. St. Ivalice STIV
==============================================================================
St. Ivalice school is having a snowball fight. One of the bullies doesn't
like his team, and decides to pick on the little kid Mewt, and two of his
friends join in. A new kid walks up and tries to stop them, but fails. The
lone female Ritz then offers to switch teams with the one bully, and he
agrees. Ritz tells the new guy he can't be known as "The New Guy" forever.
Default name is Marche.
The teacher, Mr. Leslaie, then starts the fight.
We'll go through the schematics of battle in this snowball fight. Learn them
well.
After the first few turns, it's evident that the bullies are picking on Mewt
again, and Ritz will stand up for him. Suddenly, one of the bullies will
throw a snowball at Mewt...and it has a rock in it! After the bullies ditz
Ritz, Mr. Leslaie steps in and tells the bullies to go talk with him. The
rest of the class is free to go home.
After, Mewt thanks Marche and Ritz, and asks Marche if he might want to come
along and buy a book. Marche says he can't due to his birth-disabled brother
getting out of the hospital, but offers to have Mewt go by his house and read
it for a bit. Mewt accepts, and Ritz also accepts an offer to tag along.
Out in town, we meet up with Mewt's father, who seems to have not been careful
on his job. Mewt's father, from here on known as Cid, notices Mewt, and when
he learns that Marche and Ritz are his new friends, asks them to look out for
Mewt, and leaves. Mewt says he broke down when his mother died, and Marche
tries to cheer him up, then leaves. Ritz tells Mewt that Marche doesn't have
a father, and Mewt doesn't know what to say.
At Marche's house, Marche talks to his brother Doned about the snowball fight,
and tells him about his friends coming over. Ritz and Mewt come up, and Mewt
lays out the book, which seems unreadable. A small movie will play, and then
the four puzzle over the characters, which seem unreadable. After, everyone
will go home, having discussed that they like video games that include all
sorts of fun stuff, like that "Final Fantasy" game.
But...
During the night...
St. Ivalice changes.
==============================================================================
b. Encounter in Cyril ENCL
==============================================================================
Marche will wake up alone in a desert town, with desert clothes on. Wandering
around, he bumps into a lizard-like creature, and shocked, calls the creature
a lizard. The reptile takes it as an insult, but a white fluffy creature that
most Final Fantasy fans will recognize as a Moogle interrupts the likely
brawl, and says that Marche came in from the countryside with him. Marche
apologizes to the creature, known as a bangaa, and begins to leave when the
bangaa challenges him to a battle.
In this battle, you'll learn a bit more of battling.
After, the bangaa will use an Item, but since the ability to use an Item today
is outlawed, the judge sends him to jail.
Afterwards, Marche will talk with the moogle. Marche is rather confused, but
we figure out that St. Ivalice transformed. Where we are is Cyril, in the
land of Ivalice. It seems that this Ivalice is a pretend world come to life.
The moogle tells Marche to stick with him so that they can figure out what to
do from here on, and they introduce themselves. The moogle's name is
Montblanc.
In a tavern, Montblanc introduces Marche to his 'clan' - a gathering of people
who work together to accomplisih things. Marche will ask to join, and he will
be allowed. The clan is still small, and it has yet to have a name - Marche
will be asked to think of a name for the Clan.
Default name is Nutsy.
After, Montblanc will get you settled in.
After being asked to place Sphrom on the world map, contract Herb Picking in
the Pub. Montblanc will ask Marche if he came up with any good missions, and
Marche replies that he found an easy one.
==============================================================================
c. Herb Picking HBPC
==============================================================================
Herb Picking - Giza Plains #001
None
Win Battle
600 Gil, 40 AP, Lutia Pass icon
Looking for people to gather the fever-reducing herb muscmaloi on the Giza
Plains. No experience necessary.
Ivalice Pharmacists Guild
Soldier x2 - First Aid, Black Mage - 1st class spells, White Mage - Cure,
Warrior - First Aid, Archer - Boost
Avoid Fight, Swords, or Color Magic
Enter with all guns blazing. Your Soldiers and Warriors should use First Aid
during their downtime to get extra experience points, and attack the enemies
head-on. Use your Black Mage wisely, hitting three or more enemies at a time
if you can. Your White Mage should be kept to heal your damaged units, and the
Archer should annoy the enemies from afar. This'll be your first real battle,
so don't worry.
Goblin
Goblin
Goblin
Red Cap
Sprite
Marche will wander onto Giza Plains and remark that they'll have to clear the
monsters out first. After, Marche will scourge the fields for the muscmaloi,
and with the help of Montblanc who picked it in his childhood, gathers a
bundle of it.
==============================================================================
d. Thesis Hunt THSH
==============================================================================
Contract the mission "Thesis Hunt" at any pub.
Thesis Hunt - Lutia Pass #002
Finished Herb Picking
Win Battle
4000 Gil, 40 AP, 100 CP, Nubswood Icon
I search for my master the later Dr. Dalilei's thesis. It was taken from me
by bandits as I crossed the Lutia Pass.
Dr. Coleman, Geologist
Soldier x2 - First Aid, Black Mage - 1st class spells, White Mage - Cure,
Warrior - First Aid, Fencer - Swarmstrike
Avoid Swords and Color Magic. Get Knives and Missiles forbidden if possible.
In this battle, you'll have to climb uphill - direct combat and attacking with
magic will be fundamental, and because you'll be downhill most of the battle,
it will be unwise to use Archers in this battle. The Thieves should hopefully
be disabled, leaving 4 hostile targets. Attack the White Mage as soon as you
can; with him out of the way, the other enemy units will be unable to be
healed. Watch out for the Thief with Counter though, and keep your White Mage
on the unit taking him on.
Archer
------
Longbow, Leather Garb - Boost, Aim: Legs
Soldier
-------
Shortsword, Bronze Shield, Chain Plate - First Aid
Thief
-----
Jack Knife, Leather Garb - Steal: Gil - Maintenance
White Mage
----------
White Staff, Silken Robe - Cure, Protect
Walking onto Lutia Pass, Marche asks Montblanc why bandits would be interested
in a thesis. Montblanc says that bandits might have interest in information
instead of money. Suddenly, we witness a bandit and a contractor arguing,
with the contractor saying the bandits got the wrong thesis. However, they
break up their argument and work together when they see Marche and co.
After, Marche makes sure that all the pages of the thesis are there. Montblanc
then tells Marche about the Clan Wars; where you fight other clans to get
cheaper prices.
==============================================================================
e. The Cheetahs TCHT
==============================================================================
Going to Cyril, the bartender there will say that things are good as always
and talks to Marche a bit about the clan wars.
Contract the mission "The Cheetahs" at any pub.
The Cheetahs - Nubswood #003
Finished Thesis Hunt
Win Battle
6000 Gil, 40 AP, 100 CP, Eluut Sands Icon
There's a price on the heads of the band of conmen calling themselves the
"Cheetahs." Word is they were seen in the Nubswood!
Avoid Blades and Missiles, and get Knives or Color Magic forbidden if
possible.
This strategy easily works if you have two accurate archers - two of the five
enemy units have no long-range attacks, and if you have Color Magic forbidden,
a third unit is disabled. The Gladiator and Fighter's Rush ability will be
able to push back the disabled units in addition to attacking them headon.
Ritz and Shara should be abled to sweep through the enemies easily with their
high levels also.
Archer
------
Char Bow, Adaman Vest, Green Beret - Aim: Arm, Take Aim, Blackout - Block
Arrows
Fighter
-------
Sun Blade, Adaman Vest - Blitz - Doublehand
Thief
-----
Khukuri, Leather Garb, Thief Hat - Steal: Gil, Steal: EXP, Steal: JP, Counter
- Maintenance
White Monk
We'll see a scene where the Cheetahs have been confronted by a Viera and...
Ritz?! Marche will arrive and be surprised at Ritz being here. However, the
two will shut up quickly, realizing that they have to get to the battle at
hand posthaste. During the battle, Ritz will comment that she's surprised
Marche joined a clan, saying he was so timid, and she says that he must've
changed, just like she did. After, Ritz thanks Marche for his help in
defeating the Cheetahs.
After, Ritz introduces Marche to her Archer, Shara. Turns out this world is
like Final Fantasy, according to Ritz, and that the book must've done this
somehow. Ritz doesn't want to go back, and tells Marche that if he does, he
shouldn't expect any help from her. Before Ritz leaves, she says she really
was glad to meet him again.
==============================================================================
f. Desert Peril DSPR
==============================================================================
Go to Cyril, and Marche will talk with Montblanc about how he likes this world
and being able to do things here that he couldn't do home, and Montblanc asks
him why he wants to go home then. Montblanc says they could make their clan
the strongest clan ever, and Marche likes the sound of that. Montblanc asks
Marche if he was like this in the other world, and says that he's a really
good friend. Marche says he trusts Montblanc, but was disappointed that when
he met Ritz he was still unable to go home. Montblanc tells Marche to take it
easy.
Contract the mission "Desert Peril" at any pub and then go to Eluut Sands.
Desert Peril - Eluut Sands #004
Finished The Cheetahs
Win Battle
7000 Gil, 40 AP, 100 CP, Ulei River Icon
There's been a rash of attacks by crazed monsters in the Eluut Sands area
recently. Will pay for research and removal.
No laws of real notice to get forbidden, but avoid Missiles, Spears, Swords,
Blades, and Color Magic.
The first thing you should note is that there's a Cream here. Creams can dish
out magic, and can only be hurt by magic; thus, you'll want to use your Black
Mage's Ice spell ASAP. The other four monsters can only attack head-on; thus,
the array of moves shared between the casts can help you attack but not be
attacked back. If you want, turn your fighters into Archers with Aim: Legs,
but have Rush mastered and use it.
Antlion
-------
Level 3 Defense-less, Sandstorm
Coeurl
------
Hastebreak - Reveal
Cream
-----
Thunder, Thundara
Red Panther
-----------
Poison Claw - Reveal
Red Panther
-----------
Counter - Reveal
The monsters will be going wild, and then we'll have to fight. After, Marche
will wonder what could drive a monster crazy like that.
After, Marche asks Montblanc if monsters go crazy like this often, and
Montblanc says every once in a while. Montblanc tells Marche about a theory
on why this happens, the crystal theory. According to the crystal theory,
the Ivalice Palace made magic crystals so strong that it affects the animals.
Unfortunately, nobody knows where they are, except for being in a "wrinkle in
space."
==============================================================================
g. Twisted Flow TSLW
==============================================================================
Contract the mission "Twisted Flow" at any pub.
Twisted Flow - Ulei River #005
Finished Desert Peril
Win Battle (Changes to Defeat the Boss!)
8000 Gil, 80 AP, 100 CP, Cadoan icon
I've seen the Ulei River bending and warping most strangely, but no one else
can see anything! Please find out the truth.
Jura, Time Mage Adept
Fighter x2 - Beatdown, Rush, Gladiator - Beatdown, Rush, Black Mage - At least
one 2nd class offensive spell, White Mage - Life, Cure, Protect, Fencer -
Swarmstrike
Avoid having Fight, Swords, Blades, Rapiers, or Color Magic forbidden.
Only one enemy matters, and that is Famfrit. Bunch your people together and
cast Protect on them, then disperse and surround Famfrit. Famfrit has some
nasty spells, most notably Breath of GOd, which attacks in a straight line.
Don't put your units in a straight line, or even side to side.
Another thing of note is the Ahriman. One of them can use Roulette, which
despite being able to kill one of your enemies instantly, also has a chance
of killing one of your allies instantly.
Marche will be walking along the Ulei River, sensing nothing wrong, when he
suddenly gets a funny feeling. A black hole suddenly opens, and Marche figures
this out to be the wrinkle in space. He then gets taken to a building of some
sort, where walking around, discovers a crystal! Suddenly, a voice will warn
Marche off. The voice then appears as a creature, and asks him again what his
name is. Marche gives it, and the creature replies that he is the totema
Famfrit, guardian of the crystal. Famfrit is under orders to protect the
crystal - which means that he will eliminate you if necessary.
After winning, Marche demands some answers from Famfrit. Famfrit says that
the crystal binds the threads of the world together - in other words, without
the crystals, the world would not exist. Famfrit was born with the moogles.
Famfrit will then lend his power to the moogles in your party and the crystal
will be destroyed. Suddenly, Marche will see Mewt, and a voice will speak up,
saying that when this world disappears, a new one will appear in its place.
At the Royal Palace, we see a scene between the Judgemaster and the Prince...
Prince Mewt and Judgemaster Cid! Prince Mewt will suddenly remember a scene
from the other world, and it seems that he knows nothing more than his life in
this world of Ivalice. The Queen will suddenly come in, who turns out to be
none other than Mewt's dead mother, along with a Nu Mou named Babus.
Judgemaster Cid will dismiss Babus, and Mewt will ask his mother to make the
laws stronger. Cid will disagree, saying that the civilians would dislike
this, but will agree when he hears that one of the crystals has been
destroyed.
Meanwhile, back at Ulei River, Marche realizes he has to destroy all the other
crystals to get back to his own world.
==============================================================================
h. Antilaws ANLW
==============================================================================
Head to Cadoan. Here, Marche will overhear a conversation about the palace
strengthening the laws again, and how a Nu Mou named Ezel Berbier has invented
antilaws that are able to nullify the current laws. A Nu Mou who Marche talks
with says that laws will soon be nothing but a bad memory. The Nu Mou will
then run off.
Exit and then reenter Cadoan.
Antilaws - Cadoan #006
Finished Twisted Flow
Win Battle
9000 Gil, 40 AP, 100 CP, Aisenfield icon
An alchemist named "Ezel" claims he's found a way to nullify laws! Looking for
information about him and his "antilaws."
*Numerous requests
Archer x3 - Aim: Legs, Aim: Arm, White Mage - Life, Cure, Black Mage - 2nd
Class Offensive Spells
Avoid Missile, Aim, Holy, and Color Magic being forbidden. If possible, try
to get Swords/Blades/Knives forbidden, or Target: Area.
For the first time, you're evenly matched in the number of units. However, two
of the six enemy units are isolated from the rest, so attack quickly and
decimate the front two units. With your 3 Archers, disable them so that
they're unable to move or attack, and cast heavy spells with your Black Mage.
Above all, try to nail the Illusionist as soon as you can if you don't have
Target: Area forbidden.
Defender
--------
Predator, Iron Armor - Tremor, Drop Weapon, Item
Back in Cadoan at night, the Nu Mou Marche spoke to earlier is surrounded by
palace people...and he turns out to be Ezel Berbier! Ezel says that he won't
turn himself in, that life would be too easy if everything went his way. Turns
out Ezel asked these guys for 100000 gil for a job. Meh. After, Ezel's
alright.
After, Ezel says he must be off, as it's hard when everyone thinks of him as
a genius. Judgemaster Cid will suddenly appear and say that he heard the Nu
Mou call him an eccentric loony. Ezel will be flattered that the Judgemaster
himself came out to arrest him. Judgemaster Cid will try to arrest Ezel with
a powerful law, but Ezel will nullify it with an antilaw, and he and Marche
will disappear. Cid will be impressed that Ezel could nullify such a powerful
law.
After, in the tavern, Ezel will be angry with the palace, strengthening the
laws like they did. Ezel will then tell Marche about his card shop, full of
Law Cards and Antilaws.
==============================================================================
i. Diamond Rain DMRN
==============================================================================
Contract the mission "Diamond Rain" at any pub.
Diamond Rain - Aisenfield #007
Finished Antilaws
Win Battle
10600 Gil, 40 AP, 100 CP, Roda Volcano icon
Word is, diamonds are falling in the rain in Aisenfield! If it's true, we'll
be rich!
Geyna, Streetear
Black Mage x2 - Fira, Thundara, White Mage - Cure, Life, Shell, Dragoon -
Jump, Archer x2 - Aim: Arms
Avoid Color Magic, Missiles, Fight, and Damage2: Animals. If possible, try to
get Ice forbidden.
Four of out five monsters are elemental based, and you've got not one but two
Black Mages. What do you do?
Your White Mage should be used to cure your damaged units obviously, and the
Dragoon should attack from far away when he can. Use your Archers' Aim: Arms
ability to disable the monsters when you can.
Bomb
----
Blowup, Flame Attack
Icedrake
--------
Mighty Guard - Counter
Icedrake
--------
Ice Breath
Ice Flan
--------
Acid, Blizzara
Lamia
-----
Hand Slap, Poison Frog
During a rainstorm, Marche and Clan Nutsy will encounter some more rabid
monsters.
After, it turns out that this rain isn't at all caused by a crystal, and that
there isn't any diamond rain. Marche will suddenly spot a raining diamond but
it will then disappear in his hand. Marche concludes this to be because of the
crystals.
==============================================================================
j. Hot Awakening HAKN
==============================================================================
Contract the mission "Hot Awakening" at any pub.
Hot Awakening - Roda Volcano #008
Finished Diamond Rain
Win Battle(Changes to Defeat Boss!)
11400 Gil, 80 AP, 100 CP, Koringwood Icon
The Roda Volcano has been active lately. The Royal Mage Academy wants to hire
researchers. No experience needed, must like heat.
Ramda, Geology Labs
Any unit that has a self-spell, like First Aid.
Avoid having Fight or any of the weapons of your units forbidden. Get Charm
if forbidden.
You may have noticed that all the units have self spells. There's a good
reason for this. The units you're facing cannot move, and can only attack with
Logos, which will turn your units on your teammates. You can level up an
insane amount here by continuously using self-spells while staying out of the
way of the Ultima Crystals. After that, go and destroy the Ultima Crystals,
but tackle them one at a time - taking on six different crystals at once can
hurt you.
Ultima Crystal(Avatar) times 8 units
------------------------------------
Logos
At Roda Volcano, an earthquake will suddenly occur, and then a warp appears.
Marche will be sucked into the vortex. Inside, there will be fluttering
butterflies around a crystal in fire. Marche can't find a Totema, but suddenly
a bunch of smaller crystals will appear. These are the Totema, and Marche will
have to destroy them all to win.
After, Marche will wonder which Totema Ultima was aligned with. He figures it
to be the Nu Mou Totema as the crystals formed a magic circle. As the crystal
breaks, Prince Mewt appears and tells Marche to stop making him remember bad
things, and orders Marche out of his world. As Marche is teleported back to
Roda Volcano, he realizes this world is a reflection of Mewt's desires, and
that if he destroyed this world, he would be destroying Mewt's dream.
==============================================================================
k. Magic Wood MCWD
==============================================================================
Contract the mission "Magic Wood" at any pub.
Magic Wood - Koringwood #009
Finished Hot Awakening
Win Battle
12600 Gil, 40 AP, 100 CP, Salikawood Icon
Trespassers have been cutting down trees in the Koringwood for their magical
properties. They must be stopped!
Avoid having Missile forbidden, and try to get Knives and Color Magic
forbidden as well as Summon Magic.
Straight off, cast Haste on your units, then attack and disable the front
line of units. The Summoner will stay back - if you have Summon Magic
forbidden though, there's no need to worry about her. After wiping out the
Thieves, go and eliminate the rest of the units. It's really much more
convenient if you have all the recommended laws forbidden. Unfortunately, it
may be a bit hard as you'll be outnumbered for the first time with 7 units.
Archer
------
Thorn Bow, Survival Vest - Aim: Legs, Take Aim, Faster, Blackout - Block
Arrows
Time Mage
---------
Force Rod, Gaia Gear - Haste, Slow, Quarter
Some tree poachers are cutting down trees, remarking that it's much easier
and much more profitable than fighting. Suddenly, Marche and Clan Nutsy will
show up and demand a fight with them.
After, when the jailmaster takes them away, the forest ranger thanks Marche.
Marche wonders if the magic forest has anything to do with a crystal.
_AUTHOR'S NOTE_ - From now on, in the Unit Cast, I will NOT be limiting the
classes to the six units you got at the beginning of the game. This means that
for instance, I may list 3 Gunners, meaning you need 3 Moogles.
==============================================================================
l. Emerald Keep ELKP
==============================================================================
Contract the mission "Emerald Keep" at any pub.
Emerald Keep - Salikawood #010
Finished Hot Awakening
Defeat Babus
13600 Gil, 40 AP, 100 CP, Nargai Cave Icon
The Royal Mage Academy has given up their search for the giant emerald crystal
of Salika Keep. Treasure hunters, now's your chance!
Levey, Search Team Member
Sniper x2 - Beso Toxico, Doubleshot, Aim: Arms, Gunner x2, Thief x2 - Any
Steal abilities. If using a Human Thief, try to have him know Aim: Arms.
Get Knightswords, Spears, Alchemy and Color Magic forbidden, and avoid getting
Missile, Gunmanship, Bows, or Knives forbidden.
You have a half dozen Royal Guards here, and they know how to equip
themselves. Unfortunately, they're tough, so that's why you want to keep them
as unable to fight as possible, with laws forbidding their actions, attacking
from afar, poisoning, and disabling.
Marche comes to Emerald Keep, and meets up with a Nu Mou. The Nu Mou comments
that the Royal Mage Academy has only left, and now the bounty hunters have
already come in. He says that he is Babus, personal mage to Mewt. Babus asks
Marche if he knows of a person who means Mewt ill, and Marche responds saying
that he didn't know that Mewt wanted this world to exist. Babus puts two and
two together and figures out that Marche is the one Mewt speaks of.
During the battle, Babus asks Marche what he meant by the world changing back.
Marche says that the world wasn't like this, and Babus tells Marche that he is
crazy.
After defeating Babus, before he runs off, he says that now that he knows what
Marche looks like, he can't escape.
==============================================================================
m. Pale Company PCMP
==============================================================================
Contract the mission 'Pale Company' at any pub.
Pale Company - Nargai Cave #011
Finished Emerald Keep
Win Battle(Changes to Defeat Totema!)
15000 Gil,80 AP, 100 CP, Baguba Port Icon
A spirit or ghost was seen going into Nargai Cave, and is making low moaning
noises. We can't sleep. Please investigate.
Nargai Area Residents
Archer 2x - Aim: Arms, Blackout, Black Mage - 2nd class offensive spells,
White Monk - Far Fist, Air Render, White Mage - Life, Cura, Gunner
Don't get Holy, Color Magic, Missiles, Aim, and the like forbidden. If it's
possible for you, get all three elements forbidden, and switch the Black Mage
out for a second Gunner.
You'll be devastated from all sides by the trio of dragons and the Totema
Adremmalech, to be blunt. However, you can fight back by keeping the dragons
at bay with Aim: Arms and Blackout. Keep your Gunner from afar to steadily
whet down the HP of the dragons, and have your White Mage heal the units
damaged. After the dragons have been taken care of, go for Adremmalech.
Marche will encounter a ghost in Nargai Cave and follows it, but then gets
teleported to a cave. In here, the Totema Adremmalech appears and sucks up
the ghost, and three dragons appear around him. Marche declares he won't leave
until the crystal is destroyed. Adremmalech responds that he will not let it
happen.
After, Marche theorizes that there's an incredible power that created the
crystals. Back in Nargai Cave, Babus walks up alone and encounters Marche.
Suddenly, we'll hear Mewt talking from a dark void, and he wants Babus. He
then disappears.
Babus then talks to Marche, and asks him what if there were two worlds - what
is there in Marche's world that's worth it to cause Mewt so much pain? Marche
cannot think of an answer, and then Babus disappears to leave Marche wondering
over this turn of thoughts.
==============================================================================
n. Jagd Hunt JDHN
==============================================================================
Go to Baguba Port, then try to leave. We'll end up going to the pub where we
will the meet Montblanc's brother Nono. It seems that Nono had just finished
building an airship, when he got robbed. The thieves are in a place where
everyone seems to dred - Jagd Dorsa - and with good reason: If you die there,
you don't get revived. You stay forever dead. There are no laws there to
restrain you, but there are no judges there to keep you alive. Marche then
will offer to retrieve Nono's airship from the thieves, and we'll be asked to
place Jagd Dorsa on the map. Head to Jagd Dorsa now.
Jagd Hunt - Jagd Dorsa #012
Finished Pale Company
Win Battle
16000 Gil, 40 AP, 100 CP, Kudik Peaks Icon
On my brand-new airship's maiden flight, she was damaged in a hit-and-run! The
criminal is in Jagd Dorsa, kupo! Get him!
KEEP YOUR WHITE MAGE ALIVE AT ALL COSTS! If you are unable to do so, have some
or all of your other units with the Item ability and some Phoenix Downs ready
at requirement. Have the Gunners and Snipers use their abilities to disable
and poison the enemy units as often as possible, and keep your Thief at the
enemies' equipment. DO NOT END THE BATTLE WITH ANY OF YOUR UNITS DEAD! Doing
so will kill that unit off permanently.
Assassin
--------
Petalchaser, Wygar - Shadowbind, Last Breath, Aphonia, Oblivion - Return Fire
Blue Mage
---------
Harpe, Mirage Vest, Fortune Ring - Mighty Guard, Night, Hastebreak, White
Wind, Item - Immunity
Hunter
------
Fey Bow, Judo Uniform, Thief Hat - Sonic Boom, Advice, Aim: Vitals -
Auto-Regen
Ninja
-----
Kikuichimonji, Petalchaser, Dark Gear, Genji Armlets - Throw, Metal Veil,
Water Veil - Double Sword
Toughskin
---------
Resonate, Matra Magic
A Ninja will tell Marche to leave, but Marche refuses to leave. After, Marche
hopes that this is the last time that he'll need to come here.
Back at Baguba Port, Nono will talk about making his ship into a merchant
ship, and he thanks Marche.
==============================================================================
o. The Bounty TBNT
==============================================================================
Contract "The Bounty" at any pub, then go and encounter the blue soldier on
the World Map.
The Bounty - Random Area #013
Finished Jagd Hunt
Win Battle
17200 Gil, 40 AP, 100 CP, Jeraw Sands Icon
Looking for information about that bounty the palace is offering. Give us a
shout if you see us. We're around.
Clan Ox
Gunner x2, Sniper x2 - Aim Arms, Archer x2 - Aim: Arms. Try to equip as many
units as possible with Item, and if you want, you can change the long-distance
units around, such as exchanging 2 Snipers for 2 more Gunners.
Get Color Magic, Time Magic, Blades and/or Greatswords forbidden, and that'll
just about completely disable all of the enemies' abilities. Don't let
Missiles or Gunmanship get forbidden.
If you've gotten the recommended laws forbidden, then you can just go into the
battle and scourge them. Even if you didn't, with all the long-range units,
you should be able to take most of the units out before they come within your
range.
Marche will ask the Clan Ox leader if he has any info on the Wanted person.
Suddenly a Black Mage interrupts and says that Marche looks a lot like the
palace's description. Realizing that Marche is the Wanted person, Clan Ox will
rev up to fight Clan Nutsy.
After, Marche realizes that he needs to find the other crystals as soon as
possible.
Black Mage
----------
Force Rod, Mistle Robe - Fira, Blizzara, Blizzaga - Return Magic
Fighter
-------
Atmos Blade, Brigandine, Bracers - Wild Swing, Air Render, Air Blast -
Strikeback
Paladin
-------
Vigilante, Gold Armor, Spiked Boots - Drop Weapon, Saint Cross, Cura, Life
Time Mage
---------
Force Rod, Survival Vest - Quicken, Reflect, Stop, Quarter
==============================================================================
p. Golden Clock GCLC
==============================================================================
Contract the mission "Golden Clock" at any pub.
Golden Clock - Jeraw Sands #014
Finished The Bounty
Win Battle
18000 Gil, 40 AP, 100 CP, Muscadet Icon
Someone has been selling phoney copies of our "Golden Sandclock(tm)" in the
Jeraw Sands area. Please investigate.
Belta Clockworks Co.
4 of any of the the four long-distance units - Archers, Hunters, Snipers, and
Gunners.
I don't think it needs to even be said. Get Status forbidden.
With Status forbidden, the majority of your opponents' attacks will be
disabled - and they'll have to rely on their weak attack power. Ritz and Shara
are much higher in level than you'll likely be at the moment, so let them take
the front march, and hit from afar with your Archers/Snipers/Gunners/Hunters.
Sniper(Ally)(Shara)
-------------------
Master Bow, Ninja Gear, Star Armlet - Death Sickle, Doom Archer, Aim: Weapon -
Auto-Regen
Time Mage
---------
Thor Rod, Leather Garb - Quicken, Slow, Stop, Demi - Last Quicken
Marche will meet up with Ritz in the Jeraw Sands - but no worries, Ritz does
not want the bounty that's on Marche's head. It seems that they're here also
to deal with the clock-forgers, and Ritz calls them out. Shara mentions that
the forgers figure they can trade Marche in for a pardon of their crimes.
During the battle, Ritz asks if Prince Mewt is really the Mewt of their world
and Marche tells her he is. He says that this is Mewt's dream world and
because Marche wants to go back, he's Mewt's enemy. Ritz asks him why he would
want to go back, saying that he isn't picked on anymore, and that his brother
is probably able to run free here. Marche asks her why she wants to stay here,
and she tells him that's none of his business.
After, Marche thanks Ritz and Shara, and begins to leave when Ritz says that
she might just side with Mewt and become his enemy. After Marche leaves, Shara
comments that Marche is probably worried about her, and that he likely wants
to go back to the other world because of his family. Ritz then tells Shara
that her hair is naturally white, and that her mother would dye it every day
while crying. In this world, it's naturally pink, and that's why she doesn't
want to go back.
At the palace, we'll see a scene where Mewt will have a nervous breakdown.
==============================================================================
q. Scouring Time SCME
==============================================================================
Head to Muscadet.
Here, we'll meet up with Ezel again, who'll congratulate you in a way for
being so famous now. Ezel says that he would never turn in a friend, and that
he would hurt the Palace in any way and fashion that he could. Ezel then tells
Marche that the judges are searching every clan personally for him. Ezel tells
Marche to watch himself.
Head out of Muscadet and then back into Muscadet again.
Scouring Time Part 1 - Muscadet #015
Finished Golden Clock
Win Battle
19800 Gil, 80 AP, 100 CP, Uladon Bog Icon
By order of Her Majesty Queen Remedi we will be searching each town for the
boy wanted by the palace.
Bervenia Palace & Judges
Archer/Hunter(Marche) - Aim: Arms, Item (With X-Potions), Self-Ability, Black
Mages x4 - 2nd Class Offensive Spells, trade 2 Black Mages for 2 Gunners in
case of Gunmanship not being forbidden.
Don't let Missile or Color Magic get forbidden, and try to get Swords, Spears,
Gunmanship and Blades forbidden. Of the four, try to get Swords forbidden. If
you can't, at least get Blades forbidden.
The odds are against you in this match with 7 of them and only 5 of you.
However, if your Black Mages/Gunners have 10 JP already, you can summon the
Totemas and devastate most of the units, then you can attack from afar while
disabling the units with Marche's Aim: Arms.
Sage
----
Energy Mace, Opal Shield - Drain, Aero, Bio
A judge will confront a moogle and arrest him simply because there's a moogle
in Marche's clan. Marche will then come out and confront the judge. The judge
says that they won't release any prisoners until they're sure he's the one
they want, and Marche tells him to call Judgemaster Cid. We'll have to fight
in the meantime though.
After, Judgemaster Cid will come along, but he'll also arrest Marche's
companions.
In jail, Babus will come, and confirm it is Marche. Marche answers Cid's
question about him destroying the crystals, complete with the Totema's names.
Marche then says that he did it so that he could go, and Babus explains to
Cid about what Marche was saying a while back. Cid asks Marche if there is any
way back home, and Marche is not sure. Cid tells Marche that he'll have to
stop, and then tells Marche that in this world, at the rate he's progressing,
he could have many things - power, wealth, status, and the like, and that he
shouldn't try to destroy the crystals anymore. Babus adds that Mewt should be
the one to decide if the world goes back, because reality is too painful for
him. Marche says that he can't do that, as it's escapism. Suddenly, a seam
will appear and all three of them will get sucked into it.
Scouring Time Part 2 - Muscadet #015
Finished Scouring Time Part 1
Win Battle
No reward
Marche will be unable to change jobs.
Disable Babus with Aim: Arms, then unleash all your might on him. When he
attacks and takes a good chunk of your HP, use an X-Potion. After you defeat
him, abuse your self-ability like in the Ultima ability, then destroy the
Avatars.
Marche realises the Avatars are like with Ultima, but Babus refuses to stand
by and watch. Cid tells Marche that he's alone with the odds stacked against
him, but Marche refuses to give up. Babus asks how a whole world can be
someone's escape, and Marche tells him of Mewt's tortured life. Babus takes
this as another reason to stop the destruction of this world.
After the destruction of Exodus, the three see a scene of Cid and Mewt in the
real world. Cid will remember his real-world memories, and confirms the
existence of another world to Babus. After some sad memories, Cid tells Babus
that the palace and judges are seperate, with the judges being neutral now.
Cid will tell Babus to thank Marche go, and thanks Marche for opening his eyes
to the truth.
==============================================================================
r. The Big Find TBFD
==============================================================================
Go to Sphrom. Here, Marche will overhear a conversation about the judges
becoming neutral, and that Prince Mewt threw a tantrum.
At the Palace, Cid tells Mewt he will always be there for him. After a small
temper tantrum, Mewt will say it's OK, and Cid will leave as Remedi comes in.
Remedi will introduce a new boy named Llednar to be Mewt's attendant and
bodyguard.
Contract the mission "The Big Find" at any pub.
The Big Find - Uladon Bog #016
Finished Scouring Time
Win Battle
20400 Gil, 40 AP, 100 CP, Gotor Sands Icon
Even after the historical finds in the Uladon Bog, the Royal Mage Academy
says there might be more lying hidden out there...
Azare, Streetear
Dragoon x3 - Jump, Gunner x2, Hunter - Sonic Boom
Get Blades, Steal, and Prayer forbidden, and don't let Techniques, Hunt, or
Gunmanship be forbidden.
The enemy has one big flaw in their clan - lack of diversity. Three laws
severely destroy their whole game plan - forbidding Prayer, Blades, and
Steal. A second flaw is that without the Bishop's abilities to use Prayer
attacks, they have no long-range attack except for one Fighter's Far Fist
attack. And you can run circles around them with Dragoons, Gunners, and a
Hunter.
A Templar and Fighter will be talking about Marche, and the Templar says that
his source on Marche coming here was reliable. A Thief then tells them that
Marche is coming. Marche comes onto the screen, and then we'll have to fight.
After, Marche wonders how they knew he would be here, when he senses that
someone is watching him.
==============================================================================
s. Desert Patrol DTTL
==============================================================================
Contract the mission "Desert Patrol" at any pub.
Desert Patrol - Gotor Sands #017
Finished The Big Find
Win Battle
21400 Gil, 40 AP, 100 CP, Delia Dunes Icon
The famed Mirage of Gotor is drawing big crowds, and big crowds draw thieves
and pickpockets. Please help us patrol!
Ivalice Tourism Board
Sage - Various abilities, Gunner, Assassin x2 - Last Breath, Various
Abilities, Archer - Aim: Legs
Nothing really of notice with the laws. Just try to disable as many of the
enemies' abilities if you want to.
In terms of laws, this here clan has a solid force. However, they still don't
have many long-distance attacks, and by taking out the Bishop quickly and
following up with the White Monk, the enemies' long-distance attacks will be
reduced to 0. Move in after that with your Assassins, and offer support from
afar with the Sage and Gunner. Keep Marche up front to keep the enemy units
from moving around with Aim: Legs.
Bishop
------
Spring Staff, Flurry Robe, Wizard Hat - Cura, Dispel, Water, Break, Item -
Return Magic
White Monk
----------
Godhand, Ninja Gear - Whirlwind, Air Render, Earth Render, Far Fist - Counter
Marche will walk up, and he sees Doned! Doned will run away however, and tell
a Bishop that is nearby that Marche is here. The Bishop and his clan will then
encounter Marche.
After, Marche will confront the Bishop about Doned. The Bishop says that he
was very well informed, and that oddly enough he didn't charge very much
on his information about Marche. Marche will then let the Bishop go, and
wonders what's going on.
==============================================================================
t. Quiet Sands QNDS
==============================================================================
Contract the mission "Quiet Sands" at any Pub.
GET ALL YOUR CHARACTERS IN QUIET SANDS PART 2 TO 10 JP!
Quiet Sands Part 1 - Delia Dunes #018
Finished Desert Patrol
Win Battle
22600 Gil, 80 AP, 100 CP, Materiwood Icon
The famed "Barking Sands" in the Delia Dunes have stopped barking, and tour
cancellations are rising. Please investigate.
Acamel Tours Office
Thief x6 - All Steal abilities
Don't let Steal be forbidden.
Really simple here. You just have to survive for a few turns, but in those
few turns, you want to steal some equipment to make up for the inability to
win. Yes, the inability to win. You will NOT be able to defeat Llednar here,
so don't waste your time. He does have some good equipment though, as said
before.
Marche will be on the Delia Dunes, wondering why it's so quiet, when Llednar
comes onto the screen and says he cannot allow Marche to interfere anymore. He
will advance when a seam opens up.
In the new room, Llednar tells Marche he will go no further and is about to
strike Marche, when Cid appears and stops Llednar from using his master
attack, saying it would destroy the crystal. Cid warns Marche that Llednar is
invincible, but Marche will still fight. Nevertheless, Llednar will be unable
to take any damage, and he says that he is invincible, and that Marche cannot
win. After a while, Llednar gets cocky and uses his Omega attack - and gets
arrested doing so. Cid tells Marche that he can take him out the seam, but
Marche refuses to do so.
Quiet Sands Part 2 - Delia Dunes #018
Finished Quiet Sands Part 1
Defeat Boss!
White Mage x3 - Life, Cura, Shell, Protect, Gunner x3
Don't let Holy or Gunmanship be forbidden.
This battle will be insane if you're not leveled enough. Otherwise, you should
have an easy time. Start off by summoning the Totemas of the White Mages. If
there are no Vampires remaining afterwards, then attack Mateus until the
Vampires rise again, then use the Gunner's Totemas.
After your Totemas are all used, switch the White Mages out of protective
spells and into aiming Life and Cura at the Vampires. As the Vampires are
Dark-based opponents, they'll lose HP. Continue whetting Mateus's HP down with
your Gunners all the while.
Totema(Mateus)
--------------
Spellbind, Breath of God, Star Cross, Thundaga - Weapon Attack+
Cid will take Marche to the last crystal. Marche will walk up, and Mateus will
appear. Suddenly, Mateus will change into Ritz, who says she wants to remain
here. Marche says he wants to go back, but Ritz says he doesn't sound sure of
himself. Ritz then turns into Doned, who says in this world, he can run around
and use magic, and do whatever he wants. Doned will turn into Mewt, who tells
Marche that his parents do nothing more than fight, and that going back to
the real world won't bring his father back. Mewt will finally change into
Marche himself, who tells him he's so strong that he can break out of this
world, that he'll even take on himself. Marche declares that he's going back,
and four Vampires will appear flanking Mateus.
Afterwards...
Nothing happens...
Queen Remedi appears and tells Marche that the world is still wanted by Mewt,
and as such, the world will still exist. She also tells Marche that he too is
not yet ready to leave. Out on the Delia Dunes, Marche tells Cid that he'll
find Mewt and talk to him. When Cid asks Marche how he'll do that, Marche says
he'll find a way.
==============================================================================
u. Materite Now! MTTN
==============================================================================
Go to Cyril. In the pub, Marche will overhear a conversation about Gift Day -
A day where people from all over Ivalice bring a gift for the Royal Family.
Apparently, if your gift is good enough, you can be able to see the Prince.
Marche decides to get a gift good enough, and Montblanc says that Nono should
be able to make a good gift.
Contract the mission "Materite Now!" at any pub.
Materite Now! - Materiwood #019
Finished Quiet Sands
Win Battle
23400 Gil, 40 AP, 100 CP, Bervenia Palace Icon
Materite is getting hard to find with Audience Day near. I need some for my
experiments! Search the Materiwood -- ore will do.
Pallas, Alchemist
Fighter x3 - Far Fist, Air Render, Sage - Giga Flare, White Monk x2 - Air
Render (Can trade Fighters for White Monks/vice versa)
Forbid Corner, Color Magic, Summon, Missile, and/or Spirit Magic. The former
three are the ones most recommended to be forbidden.
The team on a whole lacks organization, trying to unite Viera jobs and failing
miserably. Although it can get a bit hard as Viera naturally are agile, there
is nothing else riding for this clan. Advance with your White Monks and
Fighters, and have your Sage destroy them from afar with the mighty Giga
Flare.
Assassin
--------
Masamune, Ninja Gear, Genji Armlets - Shadowbind, Last Breath, Ague,
Oblivion - Return Fire
White Mage
----------
Pure Staff, Mirage Vest - Curaga, Esuna, Full-Life, Shell
Marche will find a ton of Materite, when a bandit clan appears and attacks
Marche, mentioning a streetear who can't be anyone but Doned.
After, Marche calls Doned out. Doned does so, but grabs Marche's stone, and
breaks it. He accuses Marche of taking it as a gift for Mewt, and of trying
to bring the world back to what it was. He says that he can't run around in
the real world, and that he doesn't want to go back, and runs away. Marche
muses that Doned thinks he has something, but Doned has something he doesn't
but wants.
==============================================================================
v. Present Day PRND
==============================================================================
Before going to the next mission, secure an Angel Ring if you can, and equip
Marche with it.
Head to Bervenia Palace.
Present Day Part 1 - Bervenia Palace #020
Finished Materite Now!
Win Battle
25000 Gil, 40 AP, 100 CP, Tubola Cave Icon
Security at the palace is tight as ever with the public audiences today. Come
pay your respects to the prince and queen.
Forbid Blades, ALchemy, and Techniques. Don't let Steal, Missile, Aim, or
Juggle forbidden.
Three of the five opponents with mostly short range attacks use Blades. What
does that tell you? Eliminate the ability to use it by forbidding blades, and
concentrate foremost on the Templar, who proves the most deadly challenge.
After that's done, if you didn't get Alchemy forbidden, dispose of the
Alchemist. Finishing that, destroy the Mog Knight and two Gladiators.
For the Thief, there's something that should be noted. This mission is the
first where the enemy actually has some hidden items - as such, you'll need
either Sensor or Mog Peek to see it.
Alchemist
---------
Lite Crosier, Gaia Gear, Feather Cap - Scorpion Tail - Death, Flare, Poison,
Toad - Magic Power+
Gladiator
---------
Ogun Blade, Brigandine, Gauntlets - Wild Swing, Fire Sword, Bolt Sword, Ice
Sword - Strikeback
NOTE! From now on, I will NO LONGER provide plot summaries. This is due to
the fact that from now on, all but one mission will contain a ton of spoilers,
most of it major. I will not spoil everything; this guide will allow you to
get through the ending on your own. (AKA: I'm too much of a lazy ass to type
out the rest of the stuff)
Present Day Part 2 - Bervenia Palace #020
Finished Present Day Part 1
Defeat Boss!
Nothing
Archer(Marche) - Aim: Arm, Various steal abilities
Don't let Aim or Steal forbidden.
It's a one-on-one match against Llednar. You'll be unable to change jobs
beforehand, so hopefully you got your Angel Ring. Otherwise, you'll have to
be highly leveled if you want a chance at both lasting and stealing all of
Llednar's equipment. My suggestion is to immediately disable him, steal at
least his weapon, and then disable him while running away. Without his weapon,
he'll be severely weakened. After a while, Judgemaster Cid will appear, ending
the battle.
==============================================================================
w. Hidden Vein HDDV
==============================================================================
Contract the mission "Hidden Vein" at any pub.
Hidden Vein - Tubola Cave #021
Finished Present Day
Win Battle
26200 Gil, 40 AP, 100 CP, Deti Plains Icon
Most say the Tubola Cave mines were depleted during the 1st Mythril Rush, but
my grandfather's will says otherwise. Please check!
Cruu, Mine Forman
Assassin x2 - Last Breath, Gunner x2 - Dagger, Fighter x2 - Air Render, Far
Fist
No laws of notice, just don't let Corner, Gunmanship, or Blades forbidden.
Split your force into two sides, with an Assassin, Gunner, and Fighter for
each. Put the stronger Assassin, Gunner, and Fighter to face the right flank,
and the weaker guys to face the left force. Send the Assassin in to attack
the closest man, and have the Fighter follow up from behind with Air Render/
Far Fist. Keep the Gunners side by side shooting at their respective sides,
and once one side is down, interchange the Gunner with no targets to the
other side, then continue shooting.
Animist
-------
Black Quena, Survival Vest, Thief Hat - Sheep Count, Tail Wag, Friend - Block
Arrows
Blue Mage
---------
Harpe, Mirage Vest, Feather Cap - Twister, Bad Breath, Roulette, White Wind -
Damage > MP - Immunity
Mog Knight
----------
Paraiba Blade, Power Sash, Iron Helm - Mog Guard, Mog Rush, Mog Shield, Mog
Peek, Mog Aid - Last Haste
Sage
----
Drain, Giga Flare, Bio - Reflex
White Monk
----------
Survivor, Judo Uniform, Feather Boots - Earth Render, Far Fist, Chakra,
Revive - Counter
==============================================================================
x. To Ambervale TAMV
==============================================================================
To Ambervale - Deti Plains #022
Finished Hidden Vein
Win Battle
27000 Gil, 40 AP, 100 CP, Seina Gorge Icon
Mewt and Remedi have gone to the Ambervale. Before you follow, come to the
Deti Plains, I have a request to ask of you.
If you can, try to get Status forbidden, as it will REALLY help you out. Don't
let Holy, Dragon Tech, or Gunmanship get forbidden.
The main problem here is that you'll be having to fight uphill, and you're
cornered in one tiny area of the map. The only solution is to hit the enemy
with as much long-distance damage as possible before they can reach you.
Although it is an effective strategy, if the monsters get within striking
range of you (notably the Big Malboro and the Lilith), you're screwed with
status effects. That's what the White Mage is there for with Esuna.
==============================================================================
y. Over the Hill OTHL
==============================================================================
Head to Siena Gorge.
Over the Hill - Siena Gorge #023
Finished To Ambervale
Win Battle
28600 Gil, 40 AP, 100 CP, Seina Gorge Icon
I want you to find me some amber in the Siena Gorge. Amber contains the power
of the sun, essential in making the antilaw I need.
Of the laws you want forbidden, try for Summon, Spirit Magic, Corner, or
Lunge. Don't let Dragon Tech, Holy, or Gunmanship be forbidden.
Well, this is it. You're finally battling against Ritz and her clan, and they
are tough. Thankfully, some weaknesses. First off, no field attacks. This
allows you to shoot from afar with your Gunners before they can get around and
cause you havoc. Second, they're up top a huge mountain, so if you can get as
far away from the mountain as possible, their long range attacks won't be
able to hit you, and you can hit them, so they'll have to come down. Once that
happens, attack them with your Dragoons.
If you're REALLY high-leveled, you can trade some of your units for Thieves.
Assassin
--------
Max's Oathbow, Rubber Suit, Ninja Tabi - Last Breath, Aphonia, Rockseal,
Oblivion - Return Fire
Elementalist
------------
Madu, Minerva Plate, Gold Hairpin - Fire Whip, White Flame, Shining Air,
Heavy Dust, Elemental Shift - Absorb MP
==============================================================================
z. Royal Valley RYVL
==============================================================================
Royal Valley Part 1 - Ambervale #024
Finished Over the Hill
Defeat Llednar!
You have one hell of a battle here. Not only are you 4 - 6, but you're also
facing Llednar. Thankfully, you only have to defeat Llednar, and Llednar's
the type of person who just has to charge at you. This means that you can hit
him from two sides with your Dragoon and Fighter, blast him with spells from
your Black Mage, all the while healing your units with your White Mage. If the
other units present a problem, that's what Giga Flare is there for; to cause
an extreme amount of damage.
Royal Valley Part 2 - Ambervale #024
Finished Royal Valley Part 1
Defeat Remedi!
Ninja x2 - Double Sword, Black Mage - Doublecast, 3rd Class Offensive Spells,
White Mage - Cura, Auto-Life, Life, Dragoon - Jump, Gunner
Get Target All forbidden.
You thought the before battle was bad. Wait until you have to fight here. This
battle is split up into two parts - you fight with Adrammalech and Famfrit
flanking Battle Queen Remedi. After you defeat Remedi, she'll turn into
Li-Grim Remedi, and this time, two Mateus will flank her. Same units apply.
After you defeat Li-Grim, the ending starts. Give yourself a pat on the back
for completing the main section of the game, then give those sub-missions a
try.
From now on, I won't be listing the individual A-Abilities. I'm too lazy to
analyze every enemy for them :P.
Wanted! - Nubswood #025
Kingmoon, finished Thesis Hunt
Defeat the Boss!
4600 gil, 40 AP, 30 CP, Flower Vase
This Month's Wanted! Black Mage Dolce: 4600 gil
-Dangerous magic use
-Eating and running
-Assorted misdemeanors
Cancellation possible, Non-repeatable
Defender, Paladin x2, Archer x2, Mog Knight
Get Color Magic and Techs forbidden.
With Color Magic and Techniques forbidden, pretty much the whole enemy clan
is screwed to hell. Not only that, but they're outnumbered 4 - 6. Attack
viciously with your Paladins, Defender, and Mog Knight, and flank them from
behind with the archers. If you want to end this quickly, you can attack Dolce
directly, as you only have to defeat Dolce to end the battle.
Black Mage(Dolce)
-----------------
Rod, Silken Robe - Geomancy
White Monk
----------
Hard Knuckles, Bronze Shield, Leather Garb - Shieldbearer
Dolce swears that he paid for his food, but Marche doesn't believe him and
tell him that they're taking him in. After he is defeated in battle, Dolce
says he doesn't want to get arrested.
Wanted! - Jeraw Sands #026
Bardmoon, finished Jagd Hunt
Defeat the Bosses!
13600 gil, 40 AP, 30 CP
This Month's Wanted! Gabbana Brothers: 13600 gil
-Theft (4 counts)
-Rosiotti slaying
-Always together
-Target desert travelers
Cancellation possible, Non-repeatable
Dragoon x3 - Jump, Any Element Breath, Assassin x2, White Mage - Cura, Life
Don't let Techniques, Corner, Holy, or Color Magic get forbidden. Try to
get forbidden Charge, Steal, Time Magic, Call, or Stunt.
The enemy here is trying to take you down through stealing your equipment,
disabling you, and then attacking head-on. The way to counteract against them
is to make your units big and beefy, or otherwise agile and fast-killing.
Dragoons can absorb a lot of damage before they fall, and with their long
range Jump attack along with Fire Breath, Ice Breath, and Lightning Breath,
they can attack more than 1 unit. Assassins can slip in and kill the enemies
quickly, and the White Mage is there to keep the Dragoons and Assassins strong
and revive them in the case that they do get defeated.
Mog Knight(Big Gabbana)
-----------------------
Air Blade, Ice Shield, Iron Helmet, Survival Vest - Last Haste
Thief
-----
Sword Breaker, Chain Plate
Time Mage
---------
Terre Rod, Mistle Robe
Warrior
-------
Striborg, Iron Armor, Spiked Boots
White Monk
----------
Kaiser Knuckles, Adaman Vest, Spiked Boots
The Gabbana brothers decide to scram, but Marche won't let them. After, the
remaining Gabbana brother will comment that it definitely wasn't their day.
Wanted! - Giza Plains #027
Madmoon, finished Herb Picking
Defeat the Boss!
2800 gil, 40 AP, 30 CP
This Month's Wanted! Diaghilev Godeye: 2800 gil
-Using alchemy to make counterfeit gil
-Rumored to have a third eye
Cancellation possible, Non-repeatable
White Monk, Soldier x2, Fencer, Black Mage - 1st class offensive spells, White
Mage - Cure
Get Aim or Steal forbidden if possible.
Send forth your four direct-attack units to hit the Gladiator and Thief right
away, with your two stronger units on the Thief. Devote more power to
defeating the Thief, and then the Gladiator. After that's done, bowl your way
through whoever is guarding Diaghilev and defeat Diaghilev Godeye.
Gladiator
---------
Sweep Blade, Chain Plate - Last Berserk
Thief
-----
Jack Knife, Leather Garb
Diaghilev tells Clan Nutsy that he saw them coming with his third eye, and
Marche tells him they're there for him. After, Diaghilev says that it seems
to have been fate that he would be captured.
Wanted! - Uladon Bog #028
Sagemoon, finished Scouring Time
Defeat the Boss!
18000 gil, 40 AP, 30 CP
This Month's Wanted! Swampking Kanan: 18000 gil!
-Ex-palace guard(AWOL)
-Raiding local towns from a camp in the Uladon Bog
Don't let Missiles, Blades, Gunmanship, or Spears get forbidden. Get Summon
Magic or Bows forbidden if you can.
Everything here is about hitting from afar. Shoot straight off with your
Gunners at the Bishop so that the opposition doesn't have any unit to heal
them, then head in with your Dragoons and Fighters. Dragoons should stay from
behind and Jump on the opponents, and if the opportunity presents itself, hit
two or more units with the Fighters' Far Fist.
Archer
------
Artemis Bow, Green Beret, Survival Vest - Concentrate
Kanan tells Marche and clan that they've come a long way for nothing, and
Marche says that they know what he's been up to. After, Kanan admits that he
had made some bad choices and knows that he's finished.
Wanted! - Jagd Helje #029
Finished Present Day and Den of Evil, Huntmoon
Defeat the Boss!
45000 gil, 40 AP, 30 CP, Zanmato
This Month's Wanted! Killer Rayne: 45000 gil
-Fearsome female assassin
-Said to know all the skills of her trade
-Hiding in Jagd Helje
What you want to do is take down Rayne as soon as possible. In accomplishing
this, there are a couple of important things to do. One is making sure that
you can attack as far away as possible (Gunners, Summoners), and the second is
to make sure that your allies don't die (hence the Phoenix summon for the
Summoners). So, attack from afar with your Gunners and Summoners, and take out
anybody that gets too close to you.
Wanted! - Jagd Ahli #030
Kingmoon, finished The Bounty, Wanted(#25), and Exploration
Defeat the Boss!
22600 gil, 40 AP, 30 CP, Onlyone
This Month's Wanted! Dark Duke Lodion: 22600 gil[Warning: Very Dangerous!]
-Powerful magic
-Numerous followers
-Active in Jagd Ahli
Cancellation possible, Non-repeatable
Gunner x2 - Paralyzshot, Ultima Charge, Assassin x3 - Last Breath, Shadowbind,
Aphonia, Paladin - Holy Blade, Defense, Life, Cura
None, it's in a Jagd.
You have a choice of either defeating the guard units and then taking out
Lodion, or taking out Lodion right away. Should you choose the latter choice,
use your Gunners' Ultima Charge to take out the farther units, while you let
your Assassins take care of the frontal guard units. After that, you can take
care of Lodion. If you want to defeat Lodion off the bat, hit him with the
Gunners' Ultima Charge as soon as you get the chance, and use your Assassin
abilities at every possibility. Remember though, this is a Jagd, so be sure to
end the battle with all your units still alive.
Archer
------
Nail Bow, Green Beret, Brigandine
Assassin
--------
Murasame, Survival Vest, Bracers - Return Fire
Dragoon
-------
Partisan, Iron Armor, Battle Boots - Dragonheart
Fighter
-------
Sun Blade, Power Sash, Gauntlets
Lodion asks Marche if he and his clan came to find out why he was called the
Dark Duke, and Marche says that whether or not he's a Dark Duke, he's going to
go to jail. After defeating Lodion, Lodion is shocked that he failed.
Ruby Red - Baguba Port #031
Finished Desert Patrol and Wyrms Awaken
Defeat all enemies
16000 gil, 40 AP, 30 CP, Wyrmstone
Our family heirloom, the fiery ruby known as the "Dragon's Eye," has been
stolen. Please retrieve.
Get Missiles forbidden. Don't let Color Magic or Dmg2: Animal be forbidden.
The only real threat here is the Blue Mage - his Auto-Whisper will allow an
ally to rise once again after they are dead. Deal with the Blue Mage threat by
converging on him with your two Templars and using Rasp to immediately deal a
blow to the Blue Mage's MP count, then take him out with your Templars. The
Beastmaster should be used to turn the Wyrms on each other, while the Black
Mages are there for routine heavy damage.
Archer
------
Artemis Bow, Headband, Judo Uniform
Beastmaster
-----------
Half MP - War Trumpet, Brigandine, Magic Ring
Blue Mage
---------
Aqua Saber, Thunder Robe, Fortune Ring - Immunity
Hunter
------
Twin Bow, Power Sash, Spiked Boots
Icedrake
--------
Counter
Thundrake
---------
Geomancy
The beastmaster claims he didn't steal the ruby, but Marche knows better.
Afterwards, Marche will take the ruby back.
Tower Ruins - Koringwood #032
Press Select on The Hero Gaol when you have it, finished Hot Awakening
Defeat all enemies
30 AP, 30 CP
Gaol, the knight of the amber eyes, was out with the moogle Lini when they
heard tales of a red-armed fiend in the Koringwood.
Don't let Control, Techs, or Dmg2: Animal become forbidden.
Start off by using the Control techniques on all the monsters except for
either the Firewyrm or Icedrake - the dragon you don't control gets slain by
the Dragoon's Wyrmkiller. With one dragon out, turn the four remaining
monsters against each other, and start picking them off with your two
Dragoons, starting with the second Dragon. After the second Dragon, choose
which monster you want to kill next, until they are all down.
Bomb
----
Nothing
Firewyrm
--------
Nothing
Goblin
------
Counter
Icedrake
--------
Nothing
Malboro
-------
Nothing
Marche comments that there are still plenty of monsters to take the red-armed
fiend's place. After, he wonders whether he'll ever be like the Hero Gaol.
Battle in Aisen - Aisenfield #033
Press Select on The Hero Gaol when you have it, finished Hot Awakening
Defeat all enemies
40 AP, 30 CP
Gaol, himself one of the Aisen 13, was adventuring with Lini the moogle when
they heard that Aisen Keep had been attacked!
Get Techs and Missile forbidden. Don't let Color Magic or Prayer follow the
same fate.
With Missile and Techs forbidden, the enemies are reduced to the Fighter,
Fencer, and Dragoon being able to only attack regularly. Of course, you can't
let them do that - thus the Black Mages and Bishops. Stay from afar to pick
them off, and if you're feeling a bit giddy, use Break - it'll petrify the
enemy if it works. After the main three foes are done, take out the Archers in
rapid succession.
Archer
------
Char Bow, Feather Cap, Adaman Vest - Maintenance
Archer
------
Long Bow, Chain Plate, Battle Boots - Concentrate
Magewyrm - Delia Dunes #034
Press Select on The Hero Gaol when you have it, finished Desert Patrol
Defeat all enemies
50 AP, 30 CP
Gaol, wielder of the twin sword "Ayvuir," was out with Lini the moogle when
they were asked to drive a magewyrm out of Delia.
Don't let Control, Techs, or Dmg2: Animal become forbidden.
This follows pretty much the same strategy as Tower Ruins. Use your
Beastmasters to control the non-Dragons and turn them against the Dragons. At
the same time, assign your Dragoons each to a Dragon and take them out with
Wyrmkiller, which deals a heavy dose of damage to Dragons. After the dragons
are all down, focus on having the three remaining enemies kill each other,
using the Dragoons as an extra measure.
Antlion
-------
Weapon Defense+
Bomb
----
Nothing
Firewyrm
--------
Weapon Attack+
Icedrake
--------
Weapon Defense+, Counter
Red Panther
-----------
Reveal, Counter
Thundrake (Gerland)
-------------------
Geomancy
Marche is shocked that Gerland is still living, but still defeats Gerland.
Salika Keep - Salikawood #035
Press Select on The Hero Gaol when you have it, finished Desert Patrol, Combat
Level 10
Defeat all enemies
60 AP, 30 CP, Ayvuir Red
Gaol, lover of the moon maiden Evelyn, was out with Lini the moogle when the
keeplord of Salika invited them...to die!
"The Hero Gaol," Chapter 4
Cancellation possible, Non-repeatable
White Mage - Life, Curaga, Paladin x5 - Holy Sword, Saint Cross
Get Status and Defend forbidden.
You're in for a not-so-forgiving battle here. Although the Time Magic is
restricted from using his magic and the Defenders can only do physical
attacks, you've still got Lord Ghost to deal with. Start off by attacking the
White Mage with your Paladins, then move on to take out the Defenders. With
them out of the way, corner Lord Ghost and finish him off, then deal with the
Time Mage. Heal as necessary.
Defender
--------
Lohengrin, Platemail, Iron Helm, Gauntlets
White Mage
----------
Cure Staff, Magus Robe, Spiked Boots, Magic Ring - Turbo MP - Absorb MP
The keeplord's ghost confronts Marche, thinking he is Gaol, and Marche will
fight in Gaol's place. After, Marche obtains the Ayvuir Red, one of the twin
swords.
Twin Swords - Eluut Sands #036
Press Select on The Hero Gaol when you have it, finished Village Hunt, Combat
Level 10
Defeat all enemies
40 AP, 30 CP, Ayvuir Blue
Seeing Gaol die horribly before his very eyes, Lini took his sword into the
Eluut Sands to await the one worthy to wield it.
"The Hero Gaol," Epilogue
Cancellation possible, Non-repeatable
Any 6 units.
Get Status, Charge, and Gunmanship forbidden.
There's really no bothering in formulating a strategy for this; the highest
enemy in this battle is level NINE, and by now, you should be around level 10
at the lowest. But anyways, the enemies here shouldn't provide too much of a
threat to you; eliminate the Black Mage and Animist first, then do a mop-up of
the other units.
Time Mage
---------
Firewheel Rod, Silken Robe, Fortune Ring - Last Quicken
The Mog Knight asks why Marche and co are defaning Lini's grave, and Marche
says he'll show them that he's worthy to visit. After, the Mog Knight is
satisfied, and we gain Ayvuir Blue.
Village Hunt - Eluut Sands #037
Finished The Cheetahs
Defeat all enemies
4200 gil, 40 AP, 30 CP
Participants wanted for a survey of the Eluut Sands. We will cross antlion
nests to find a legendary moogle's hidden village.
Don't let Techniques, Blades, Rapiers or Spears get forbidden, and especially
not Dmg2: Animal.
Your enemies are entirely hand-to-hand combat fighters, so adjust your party
to react similarly. Keep your Fighters and Dragoons at distance when you
can though, using Air Render for the Fighters and Fire/Ice/Lightning Breath
and Jump for the Dragoons to keep the enemies from being able to hit you just
as they start their turn. The Fencers should go and attack their enemies
directly head-on.
Antlion x2
----------
Counter
Antlion
-------
None
Coeurl
------
None
Goblin
------
None
Seeing all the antlions around, Marche figures that this must be the antlions'
nest. Afterwards, Marche wonders if the moogle village lies just ahead.
Fire! Fire! - Cyril #038
Finished Herb Picking
Defeat all enemies
3600 gil, 40 AP, 30 CP, Sprinkler Mission Item
[Breaking News]
Fire on Grasgreen street! Need help to quench the spreading blaze.
Cyril Fire Chief
Cancellation possible, Non-repeatable
Black Mage x6 - Blizzard
Don't let Color Magic or Ice get forbidden. Get Fire forbidden if possible.
In case the strategy isn't obvious enough, I'll spell it out for you; Use
your Black Mage's Blizzard attacks on the four Bombs to eliminate them
quickly.
Bomb x 4
--------
None
Marche exclaims that the Bombs will burn the whole town down. After, Marche
will be glad that they were able to stop the Bombs before they were allowed
to spread to other streets.
The Wanderer - Muscadet #039
Finished Scouring Time, Muscadet Pub
Defeat all enemies
11400 gil, 40 AP, 30 CP, Tonberrian
The Body of a viera was found last night with several knife wounds. Anyone
with information should contact us.
Meiral, Palace Guard
Cancellation possible, Non-repeatable
Gunner x6 - Paralyshot
Don't let Missiles, Dmg2: Animal, or Status be forbidden.
The whole point of this battle is to really keep the two Tonberries and
Masterberry from attacking you. Since they are naturally sluggish at moving
around, this should not be too hard of a task in the first place. However, you
can sweeten the deal by bringing in six units, paralyzing the Berries, and
attacking them from afar.
Masterberry
-----------
Nothing
Tonberry x2
-----------
Nothing
Marche figures out that the Masterberry was the assassin, and after defeating
the three Berries, decides to leave the case to the judges.
Battle Tourney - Bervenia Palace #040
Finished Present Day, Kingmoon
Defeat all enemies
7000 gil, 40 AP, Sequence
[Breaking News]
Battle tourney to be held at Bervenia Palace! Who will gain the honor of
victory? [Note] Special laws will be in effect.
If possible, get Color Magic, Skills, Chivalry, or Defend forbidden.
The enemies start off clumped together, leaving the perfect opening for a
quick cast of Sleep. Once they're in stasis, you can simply rob them of their
equipment, and then mow them down with Double Sword and the Dragoon's spears.
Careful, though, as the Dragoon has Strikeback; you're going to have to hit
him from two squares or use Jump to take him out.
Defender
--------
Ragnarok, Iron Armor, Flame Shield, Bracers - Shieldbearer
Dragoon
-------
Gale Sword, Round Shield, Platemail, Iron Helmet - Shieldbearer - Strikeback
Illusionist
-----------
Terre Rod, Mistle Robe, Wizard Hat, Magic Ring - Half MP
Mage Tourney - Bervenia Palace #041
Finished Present Day, Sagemoon
Defeat all enemies
7000 gil, 40 AP, Sapere Aude
Mage tourney to be held at Bervenia Palace! Join in the battle for magical
supremacy! [Note] Special laws will be in effect.
Bervenia Events Office
Cancellation possible, Repeatable, 15 days
Black Mage x4 (Nu Mou) - 3rd Level Offensive Spells, Turbo MP, Return Magic,
Curaga, Life
Rules won't apply too much here, since Color Magic is the only thing you can
use. However, if you have an Allmighty, you can just use it and ban Color
Magic, and the enemy mages will be helpless.
Odds are you're going to get your ass kicked in this battle. The four enemy
units are fast, and they are powerful. However, they only have one Nu Mou, and
that is their White Mage. He also won't hesitate to use Life if any of his
allies fall, so devote all your efforts at him first and foremost. Once he's
down and out of the running, focus on the Red Mage viera, then take out the
Blue Mage and Black Mage. Heal as necessary.
Black Mage
----------
Sleet Rod, Flurry Robe, Spiked Boots, Magic Ring - Geomancy - Return Magic
Blue Mage
---------
Aqua Saber, Circlet, Mistle Robe, Scarab - Half MP - Absorb MP
Red Mage
--------
Scarlette, Gold Hairpin, Thunder Robe, Fortune Ring - Half MP - Absorb MP
White Mage
----------
Judge Staff, Circlet, Blaze Robe, Magic Ring - Half MP - Absorb MP
Marche comments that this trial should prove useful for showing off their
magic. After, cheers.
Swimming Meet - Bervenia Palace #042
Finished Present Day, Huntmoon
Defeat all enemies
7000 gil, 40 AP, Acacia Hat
[Breaking News]
Swimming tourney to be held at Bervenia Palace! Who will be the speediest in
Ivalice? [Note] Special laws will be in effect.
Bervenia Events Office
Cancellation possible, Repeatable, 15 days
Gunner x2, Defender/Ninja/Paladin x2
Get Techs and Holy forbidden. Don't let the various abilities of your units
get forbidden.
The entire area is a swamp. What you must do is equip Feather Boots on all
your units before you enter the battle - that way, they can attack even when
they are in water. Once you start the battle, get your Gunners to the middle
of the battlefield, where they can hit from pointblank range basically any
enemy. The Defender/Ninja/Paladin(s) should go straight to the enemies and
take them out, preferably with your foes at a disadvantage in the water so
they can't strike back.
Snow In Lutia - Lutia Pass #044
Finished Herb Picking
Defeat all enemies
3600 gil, 40 AP, 40 CP
Would you please take my children to play in the snow on Lutia Pass? I'll
make you lunch! Please watch out for monsters.
Auntie Larsu
Cancellation possible, Non-repeatable
Archer, Soldier x3 - First Aid, White Mage - Cure, Black Mage - 1st class
offensive spells
Don't let Missiles, Swords, Holy, or Color Magic get forbidden.
This battle is a joke. The end. However, while that may be, this gives the
perfect opportunity to level up with self spells if you want, after you
defeat two of the three monsters here. But really, this battle is insanely
easy when it's a 6 - 3 margin.
Goblin
------
None
Red Panthers x2
---------------
None
Arriving at Lutia Pass, Marche figures that they'll have to clear the monsters
out first before the kids can play in the snow. After, Marche figures it safe
and decides to take the kids home soon.
Frosty Mage - Lutia Pass #045
Finished Snow in Lutia
Defeat all Enemies
4000 gil, 40 AP, 40 CP, Laglace Sword
I saw a bad wizard doing something up in the snow mountains. He's up to no
good, I know it! He was making all this ice!
Don't let Techniques, Holy, Color Magic, Blades, Healing, the likes, get
forbidden. If possible, get Ice forbidden, as that'll stop Gelato.
If you get Ice forbidden, then your main worry with Gelato is gone. With him
out of the way, focus your efforts on the Floateye and Red Panthers, and then
eliminate Black Mage Gelato. Once he's down and out, go and destroy the two
Magic Spheres to destroy Gelato's snowmaking power.
Gelato remarks that without any more ice, the experiment is finished, and
tells Marche that he doesn't take interference lightly. Marche orders him to
stop his experiments, saying nobody can get through the pass with all the
snow. After, Marche tells Gelato it might've been better if he had just gotten
permission.
Prof in Trouble - Lutia Pass #046
Finished Snow in Lutia
Defeat all Enemies
4000 gil, 40 AP, 40 CP, Gedegg Soup
Please find Professor Auggie. He's been gone to the Lutia Pass for three days
now. Maybe he's lost, or buried in an avalanche!
Dag, Research Assistant
Cancellation possible, Non-repeatable, 25 days
Black Mage x2 - Fire, White Mage x3 - Cure
Don't let Fire or Holy get forbidden, and try to get Ice forbidden.
Most likely you'll have units at level 10+ by the time you get this mission,
but it's still entirely possible that you'll only have units at Level 4 or 5.
In that case, your opponents are relatively quite easy - two Ice Flans and
three Zombies. Additionally, you get an ally for this mission, a Sage. With
your Black Mage's Fire magic used on the Ice Flans and the White Mage's
Cure magic used on the Zombies and the Sage's magic taking a good chunk out
of the opponents, this battle should be in no way worth any sweat.
Ice Flan x2
-----------
None
Zombie(Colin)
-------------
Counter
Zombie(Guinness)
----------------
None
Zombie(Lyle)
------------
None
Sage(Ally)(Auggie)
------------------
Energy Mace, Silken Robe, Battle Boots
Marche asks Professor Auggie if he's OK, and says that they'll help him out.
After, Marche tells Auggie that everyone's worried about him, and suggests
that they get back as soon as possible.
Hot Recipe - Roda Volcano #047
Finished Diamond Rain
Defeat all Enemies
7000 gil, 40 AP, 40 CP, Blue Rose
I need to make a super hot dish to compete with the restaurant across the
street! Please get the "stuff" at Roda Volcano.
Rolana, the Chocobo's Kweh
Cancellation possible, Non-repeatable, 25 days
Dragoon x2 - Ice Breath, Black Mage x3 - Blizzard or Blizzara, Summoner -
Shiva
Don't let Ice get forbidden. Try to get Fire forbidden.
This mission should be really easy, as all the foes are under the element of
Fire, and use mainly if not completely Fire attacks. By forbidding fire, they
cannot attack anymore. By using Ice attacks, it deals heavy damage to the
bombs and Firewyrms. All in all, this is a really easy mission here.
Bomb x2
-------
None
Bomb
----
Counter
Firewyrm
--------
None
Firewyrm
--------
Weapon Attack+
Marche comments that he's pretty sure the lady wants some Bomb Claws for her
recipe. After getting some Bomb Claws, Marche says that he'll be taking it
back to Rolana.
S.O.S. - Koringwood #048
Finished Hot Awakening
Defeat all Enemies
7800 gil, 40 AP, 30 CP, Topaz Armring Mission Item
Emergency flares in the pattern green-red-green were spotted over the
Koringwood. Clan Ritz is in trouble! Please assist.
Clan Center
Cancellation possible, Non-repeatable, 15 days
Archer - Burial, White Mage - Life, Cure, Fighter - Air Render, Far Fist
Don't let Blades, Holy, Aim, or Techniques get forbidden. Try to get Stunt
forbidden if possible.
You have two Zombies here that will annoy you to hell and back by reviving
themselves every third turn. Stop them dead in their tracks with the White
Mage's Life and then use the Archer's Burial on them. Follow up by attacking
the other units with the Fighter, and let Shara and Ritz fight where they
need to. All in all, with the powerful Shara and Ritz on your side and the
quickly dead Zombies, this battle will go by rather quick.
Archer(Shara)
-------------
Yoichi Bow, Cachusha, Adaman Vest - Auto-Regen
Fencer(Ritz)
------------
Djinn Flyssa, Circlet, Survival Vest - Auto-Regen
Juggler
-------
Jack Knife, Feather Cap, Adaman Vest, Battle Boots
Sprite x2
---------
None
Zombie x2
---------
None
Ritz will be glad that reinforcements, and Marche comments that it looks like
they made it just in time. Afterwards, Ritz tells Marche that she owes him
one, but Marche tells her that's just what friends are for.
A Lost Ring - Ulei River #049
Finished Desert Peril
Defeat all Enemies
5200 gil, 40 AP, 30 CP
I dropped my ring in the Ulei River! It was a gift from my beau...Please find
it before he finds out I lost it! - Clea,
the Ice Cream Man's Girl.
Cancellation possible, Non-repeatable, 15 days
Gunner x2 -Paralyzshot, Fighter x4 - Double Sword
Don't let Gunmanship, Paralyshot, Missiles, Blades, Dmg2: Animal or Fight get
forbidden.
Goblin
------
Nothing
Lamia x3
--------
Nothing
Sprite
------
Counter
Marche exclaims that they better find the ring fast after seeing the monsters.
Afterwards, Marche finds the ring.
Staring Eyes - Cyril #050
Ahriman Eye Mission Item, Finished The Cheetahs and Watching You
Defeat all Enemies
4600 gil, 50 AP, 30 CP, Vesper
I found out who's got the ahriman eye, and he's a real bad egg. Seems he's
making the ahriman chase after girls in Cyril.
Bran, Streetear
Cancellation possible, Non-repeatable, 25 days
Fighter x3 - Far Fist, Air Render, Dragoon x3 - Jump, Breath abilities
Don't let Techniques, Blades, or Spears get forbidden.
Simple battle plan here. The Ahriman, Floateyes and Belvay are all gathered
together in a close proximity. The Fighters are beefy enough to take on the
Ahriman and Floateyes when they come down, and the Dragoons are there to take
care of anybody who refuses to come down from uphill. The Fighters' Far Fist
and Air Render are to be used when the opponent is either out of Blade range
or refuses to come down.
Ahriman
-------
None
Beastmaster(Belvay)
-------------------
Black Quena, Feather Cap, Power Sash
Floateye
--------
None
Floateye
--------
Counter
Belvay tells Marche that he has been watching him, and thinks Marche impudent
for interfering with his plans. Marche, having identified Belvay as the
criminal, says that he won't get away now. After he gets defeated, Belvay
tells Marche that he had better be careful, as he'll always be watching him.
After, Marche tells him that he can watch all he want, but he, Marche, does
not have anything to hide.
Desert Rose - Gotor Sands #051
Flower Vase Mission Item
Defeat all Enemies
40 AP, 30 CP, Blue Rose Mission Item
Three day's walk into the Gotor Sands I found a beautiful rose by an oasis.
Yet it soon wilted...If only I'd had a vase.
Delma, Pub Customer
Cancellation possible, Non-repeatable, 15 days
Fighter x3 - Far Fist, Air Render, Sniper x3 - Aim: Arms, Aim: Legs, Beso
Toxico
Don't let Dmg2: Animals get forbidden, along with Techniques, Aim, Fight, or
Blades.
Send your Fighters in to do the dirty work with Far Fist, Air Render, and
hand-to-hand fighting. Leave your Snipers at the top of the hill to attack the
enemy animals with a rain of arrows. Seeing as you start at the top of the
hill and the enemies at the bottom, you should have an easy time getting a
head start on them.
Antlion x2
----------
Counter
Jawbreaker
----------
Nothing
Red Panther x2
--------------
Reveal
Sprite
------
Weapon Defense+
Marche needs to get to the oasis with the rose in it, but a bunch of monsters
are blocking his path. Afterwards, Marche spots the oasis.
Friend Trouble - Kudik Peaks #052
Finished Jagd Hunt
Defeat all enemies
9000 gil, 40 AP, 30 CP
Arr, them mountain beasts have been coming down to the lowlands of late, and
one took a bite out of me! Find me a good hunter!
Don't let Color Magic, Ice, or Techniques get forbidden.
Rush out two Blizzara spells with your Black Mages at the Cream, and then
throw your Defenders and Dragoons at the nearest Red Panther. Move your Black
Mages onto the next Red Panther, and when your Defenders and Dragoons are
finished with the first Red Panther, go onto the third enemy in line.
Eventually, the monsters should be able to succumb under the strength of your
clan.
Coeurl
------
Reveal
Cream
-----
Geomancy
Red Panther x2
--------------
None
Red Panther
----------
Counter
Marche will wonder what got the monsters all riled up enough to come down the
mountains and attack the Hunter. After, Marche figures out that something's
wrong with the mountain, but doesn't know what is.
Flesh & Bones - Baguba Port #053
Finished Smuggle Bust and The Big Find
Defeat all enemies
18000 gil, 40 AP, 40 CP, Tiger Hide
There's a shop called the "Flesh & Bones" that buys poachers' catches at good
prices. Just say you're on street patrol and drop in.
Take on the Thieves first, as they will more than likely still be able to
attack, despite the lack of being able to steal. Your two Assassins should be
able to make short work of them. While this is going on, devote the attention
of your Black Mages and Mog Knights to the other four enemies; while the Black
Mages cast magic from afar, the Mog Knights can either use Mog Lance, or get
in close and cause hand-to-hand damage.
Archer
------
Nail Bow, Cachusha, Brigandine - Concentrate - Corner
For A Song - Materiwood #054
Finished Quiet Sands, Muscadet Pub
Defeat all enemies
16000 gil, 40 AP, 40 CP, Trichord
There's a song I wish to sing to an old friend. Can you come find her with me?
She lives in the Materiwood.
Leanan, Inn Songstress
Cancellation possible, Non-repeatable, 25 days
White Mage x2 - Curaga, 3rd level Black Magic, 3x
Warrior/Dragoon/Defender/Gladiator
Get Status forbidden. Don't let Holy, Color Magic, Dmg2: Animals or the
abilities of your various Bangaa become forbidden.
Normally, this battle would be a cinch. However, you have Leanan, who's a good
10 levels below the enemies, and if she falls in battle, it's game over for
you. As such, you need to bring in your three bangaa units to guard Leanan -
they're versatile in both HP and attack, making strong guards. Keep your White
Mages to the side, healing the bangaa crew and Leanan when necessary, mopping
the floor with the enemy units when not.
White Flowers - Giza Plains #055
Finished The Cheetahs
Defeat all Enemies
1600 gil, 40 AP, 40 CP, White Flowers
Please bring me some of the flowers I planted on the Giza Plains. They're the
only way to cheer my sister up since mom died.
Temil, Town Youth
Cancellation possible, Non-repeatable, 15 days
Black Mage x3 - Fire, Blizzard, Thunder, Soldier x2 - First Aid, White Monk -
First Aid
Don't let Dmg2: Animals get forbidden, or Color Magic.
Put your Soldiers and White Monk forward to deal with the enemies, attacking
from afar with the Black Mage. Since this is early game that you're likely to
contract the mission, you can also have some fun by whetting the opponents
down to one unit, and then using First Aid a lot to level up.
Antlion x3
----------
None
Goblin
------
None
Red Cap
-------
None
Marche will wonder where Temil planted the White Flowers, but he can't search
at the moment, since monsters have surrounded him and his clan. Afterwards,
Marche will find the flowers and decides to get back home.
New Antilaw - Siena Gorge #056
Finished Over the Hill, Gossiped with Ezel, Cadoan Pub
Defeat all Enemies
34000 gil, 40 AP, 40 CP, Amber, Allmighty Card
Inspiration has struck! Fetch me some amber from the Siena Gorge--I'll need it
to make my new, super-powerful antilaw!
Ezel
Cancellation possible, Non-repeatable, 25 days
Assassin x3, Sage x3
Get Status and Missile forbidden.
New Antilaw is a battle where you will just want to forsake a good number of
tactics and throw out your best units. In this case, it's Assassins and Sages
that you'll want. Assassins are naturally agile, and with their one-hit kill
abilities, can slay the main threats (Defender and Ninja) right away. When
it's the Sages' turn, they can come in and mop up the units unable to fight.
Defender
--------
Lohengrin, Flame Shield, Cross Helm, Carabini Mail - Shieldbearer - Last
Berserk
Gunner
------
Lost Gun, Gaia Gear, Bracers, Battle Boots - Last Quicken
Time Mage
---------
Stardust Rod, Wizard Hat, Blaze Robe, Magic Ring - Immunity - Last Haste
A clan confronts Marche's clan and tells them that they're out of luck if they
want amber. Marche won't leave without a fight, and afterwards, they get the
amber.
Prison Break - Sphrom #057
Finished Materite Now!, Kingmoon, Sphrom Pub
Defeat all Enemies
7000 gil, 40 AP, 20 CP, Helje Key
Help me break out of prison, just for one day, please! All I have to do is
deliver a birthday present to my wife!
Julian, Troubled Inmate
Cancellation possible, Repeatable, 25 days
Black Mage x3 - Various abilities, 3x Magic units with Steal abilities
Don't let Dmg2: Bangaa, Color Magic, or Steal get forbidden. DEFINITELY get
Techs and Defend forbidden.
With Techs and Defend forbidden, pretty much a good amount of the enemys'
special abilities are disabled, and they'll have to rely on the good old-
fashioned regular attacks. Since all the bangaa boost high defense, you'll
probably want to loot their equipment first (Good Diamond equipment), and then
take them down with heavy offensive magic.
The guards will realize that Julian has broken free, and will attack Marche
and co. Marche will feel a bit guilty, but knows that Julian should come back
afterwards.
Royal Ruins - Nargai Cave #058
Finished Emerald Keep and Golden Gil
Defeat all Enemies
7000 gil, 40 AP, 40 CP
There are some ruins in Nargai Cave that date from when golden gil was still
in currency! Just think, what if some is left?
Meena, Streetear Courier
Cancellation possible, Non-repeatable, 25 days
Summoner, Fighter x2 - Far Fist, Air Render, Sage - Giga Flare, Aero, Drain,
Gunner, Assassin - Various Abilities
Don't let Dmg2: Animals get forbidden. Don't let Blades, Techniques, Summon
Magic, Skills, Gunmanship, or COrner forbidden.
The Toughskin will be the only really tough opponent, so you will want your
Assassin to know some instant KO abilities to get rid of this nemesis as
quickly as possible. After that, dish out some damage with your various units
to the Lilith, Lamia, and Titania, and after all that's done, send your
units with non-elemental weapons up to the Odd Statues and destroy them.
Lamia
-----
Weapon Defense+
Lilith
------
Block Arrows
Titania
-------
Weapon Attack+
Toughskin
---------
None
Odd Statue x2
-------------
None
Marche finds the ruins where the ancient coins were once held, but encounters
some monsters. After destroying two odd statues, Marche finds a switch and
flips it, and a door opens.
Sketchy Thief - Deti Plains #059
Finished To Ambervale
Defeat all Enemies
18000 gil, 40 AP, 40 CP, Sketchbook Mission Item
We were playing on the Deti Plains, and some weirdo took Laudy's favorite
sketchbook! Please get it back!
Estia, Friend of Laudy
Cancellation possible, Non-repeatable, 25 days
Archer(Viera) x2 - Beso Toxico OR Assassin KO ability, Aim: Arms, Thief x2 -
Various Steal abilities, one should know Black Magic, Juggler x2 - Various
Steal abilities, Dagger
Don't let Aim, Steal, Knives, Sharpshoot, or Stunt get forbidden.
Coming in, you'll be on a near even terrain. The difference between this
mission and most others are that some of the enemies have pretty powerful
equipment - the one Thief's Dark Gear alone is worth bringing in one thief.
However, your clan not only incorporates just one Thief, but FOUR Thieves.
Two of them are able to disable the enemy units, rendering them unable to
strike back, while an additional two Archers also have the power to disable
the units. As soon as you've pilfered the equipment that you need from the
enemy, you can either poison them with a Sniper's Beso Toxico or otherwise
finish them off with one of an Assassin's instant KO abilities, while
destroying other units with your two Jugglers and two Thieves. The lone Jelly,
while it might be a pain, can easily be stopped if you have a Thief that knows
some Ice spells of Black Magic.
Animist
-------
Black Quena, Round Shield, Brigandine, Fortune Ring - Shieldbearer
The Thief thinks that Marche came for the Sketchbook, and introduces him to
the Jelly that he created out of the sketchbook. After defeating the Thief,
he muses that he might've won if he were a better artist. After getting the
Sketchbook back, Marche decides that it is now time to go home.
Showdown - Ozmonfield #060
Finished Quiet Sands and A Dragon's Aid
Defeat all Enemies
36000 gil, 40 AP, 35 CP
The showdown with the Gertai Band is upon us! Date: 10 days from now. Place:
Ozmon. Looking for a few good soldiers!
Get Elemental, Corner, Charge, and Chivalry forbidden.
In Showdown, the battle will come down to how long you can keep your enemies
away from you. In doing this, your two Gunners will be handy. A handy way to
keep your units organized here is to have the two Dragoons in front, Black
Mages behind, and Gunners more far off on higher terrain. Keep your Dragoons
using F/I/L Breath on any units that get too close, attack two units side by
side with their spears, or jump on an unsuspecting enemy. Black Mages can keep
them at bay with Black Magic; Gunners should paralyse/put to sleep as needed.
Hit Again - Jagd Dorsa #061
Finished The Bounty
Defeat all Enemies
7000 gil, 40 AP, 35 CP
They got me again, kupo...And they went running off to Jadg Dorsa again, too,
kupo...I give up, kupo...
Nono, Once Again
Cancellation Possible, Non-Repeatable
White Mage/Alchemist Nu Mou hybrid x2 - Death, Rasp, Life, Cura, Assassin x4 -
Shadowbind, Aphonia, Last Breath
No laws in Jagds.
From the start, take out the various opponents with your four Assassin's KO
abilities, and keep the White Mage/Alchemist behind them casting Death, and
when it's required, Cura and Life. The battle should clear by pretty quickly
unless you have very poor hit percentage rates with your Assassins and White
Mage/Alchemist.
Black Mage
----------
Chill Rod, Flurry Robe, Fortune Ring - Geomancy
Blue Mage
---------
Harpe, Adaman Vest, Spiked Boots - Immunity
Gunner
------
Longbarrel, Green Beret, Chain Plate, Spiked Boots - Concentrate - Last Haste
Ninja
-----
Petalchaser, Ninja Knife, Power Sash, Bracers - Double Sword - Last Haste
Red Mage
--------
Flamberge, Wizard Hat, Minerva Plate - Magic Power+ - Auto-Regen - Sharpshoot
The Ninja will claim to know nothing about a hit-and-run, but Marche doesn't
believe him. After, Marche tells them to apologize to Nono, and never to do it
again.
Oasis Frogs - Cadoan #062
Finished Twisted Flow, Cadoan Pub
Defeat all Enemies
4600 gil, 40 AP, 35 CP, The Hero Gaol
I haven't been hearing the frogs from the town oasis lately. Hope nobody is
eating them! Would you stand watch till night?
Donya, Pub Customer
Cancellation Possible, Non-Repeatable
Any units that don't use status-causing attacks. Preferably something that you
can abuse to gain levels (ie. Soldier + First Aid)
Get Status forbidden. Enough said.
This whole battle is a joke. As all three units are identical, they're all
prone to the same weaknesses - in this case, having Status forbidden. Since
they can only do regular, you might as well first take down two of the units,
then level up by abusing things such as the Soldier + First Aid trick.
Lamia x3
--------
Nothing
Marche figures out that it was the Lamias eating the frogs.
Missing Prof - Tubola Cave #063
Finished Present Day and Prof in Trouble
Defeat all Enemies
18000 gil, 40 AP, 35 CP
Help! Professor Auggie has gone missing during his investigation of the cave
at Tubola! He was last seen near a statue.
Don't let Control, Color Magic, Fire, Ice, Fight, Dmg2: Animal or Blades
forbidden.
The main goal here is to try and take control of the Titania, Bomb, Ahriman,
and/or Icedrake, and then attack the two uncontrolled enemies. They will be
further damaged by your two Black Mage's and two Mog Knights, and with three
units assigned to each of the two uncontrolled units, they should go down
fairly quickly. After the two uncontrolled units are down and out, take
control of the same two units and turn them against each other, and assign
a Black Mage and Mog Knight to each of the monsters, and you should be able
to take care of them within the turn. After they're all down and out, go and
disable the statues with your physical attacks.
Den of Evil - Tubola Cave #064
Finished Present Day, Helje Key, Combat Level 25
Defeat all Enemies
22600 gil, 40 AP, 35 CP, Jagd Helje Icon
There's a place free of laws beyond Tubola Cave, but you need a pass to get
in. Paradise or Purgatory? You find out!
Da'aye, Streetear
Cancellation Possible, Non-Repeatable, 25 Days
Dragoon x3 - Jump, F/I/L Breath, Fighter x3 - Far Fist, Air Render
Get Color Magic, Spirit Magic, Status, and Prayer forbidden.
With the above four items forbidden, pretty much the entirety of the enemy
cast is disabled from attacking. All that's left is for them to attack by
hand, and pretty much only the Bishop has a decent defense. By staying away
from them and attacking them with abilities such as Jump and Far Fist, they
won't be able to get close enough to hurt you. If they do, well, that's why
your units are physically strong.
Exploration - Gotor Sands #065
No Requirements
Defeat all Enemies
40 AP, 35 CP, Jagd Ahli Icon
-Exploration Tour
Want to travel to unspoilt wilderness where not even desert dwellers fare?
Just 1,000 gil at the pub!
Don't let Holy, Fire, Color Magic, Techniques, Gunmanship, or Chivalry get
forbidden. ESPECIALLY don't let Dmg2: Animals get forbidden.
Take your Dragoon and Paladins uphill to fight the animals, with the Dragoon
attacking ASAP with Jump. They should be able to contain the monsters from
advancing with their big amounts of HP. The Black Mage is there to take care
of the Ice Flan, and the Gunners will decimate the foes before the rest of the
clan meets up with them.
Coeurl
------
Reveal
Grenade
-------
Weapon Attack+
Ice Flan
--------
Weapon Attack+
Jawbreaker
----------
None
Marche figures the destination in the Gotor Sands that they're headed to is
straight up ahead past the monsters that are in their way. Afterwards, Marche
is excited that they'll be entering uncharted lands.
A Dragon's Aid - Delia Dunes #066
Beat Desert Patrol and Wyrms Awaken
Defeat the boss!
31600 gil, 40 AP, 40 CP, Ozmonfield Icon
A dragon is attacking Baguba, and only the Delia Wyrms can stop it! They'll
talk to me if I bring them the Wyrmstone!
Kiti, Baguba Watch Chief
Cancellation possible, Non-repeatable
Thief x3 - Steal abilities, various Ninja abilities, Beastmaster x2 - Dragon,
Black Magic, White Mage - Curaga, Black Magic
Don't let Control, Dmg2: Animal, Color Magic, Holy, or Steal banned. If
posisble, try to get Spears and/or Techs outlawed.
While only the one Dragoon needs to be defeated, both of the Dragoons still
have some decent equipment to be pilfered. To this end, use your Beastmasters
to keep the Wyrms distracted, and use your Thieves to steal equipment from the
two Dragoons, with the White Mage healing any damaged units. Once done getting
the armor and weaponry you desire, start attacking the head Dragoon.
Missing Meow - Deti Plains #067
Finished Royal Valley and Lucky Charm, Rabbit Tail
Defeat the boss
27000 Gil, 40 AP, 30 CP, Ally Finder2
Please find my pet. His name is "meow" because he goes "meow meow." He likes
rabbit tails. Thank you!
Amelie, Owner of Meow
Cancellation possible, Non-repeatable
4x Dragoon/Defender/Gladiator/Warrior
Get Status forbidden. Don't let various abilities of your units become
forbidden.
Meow is a strong coeurl, and for that, you'll want to bring in soldiers that
can take damage. Since many bangaa classes are heavily concentrated in both HP
and Attack, that makes them a natural choice to take on Meow. If Status is
forbidden, then Meow doesn't have too much of a crutch to fall back on.
Surround Meow with your four units, and let loose strife.
Coeurl (Meow)
-------------
Reveal - Block Arrows
Marche finds Meow, and proceeds to fight him. After, Meow will die.
Fowl Thief - Cyril #068
Finished Thesis Hunt
Defeat the boss
3600 Gil, 40 AP, 30 CP
A thief has been coming in the night and stealing our chickens! Please, catch
him for us!
Kariena, Little Girl
Cancellation possible, Non-repeatable
Archer - Aim: Legs, Black Mage - First level offensive spells, White Monk -
First Aid
Don't let Aim, Fight, Healing, or Color Magic get forbidden.
This fight is really easy if you waited until a bit later to fight it, as the
lone thief is only at level 7, making it an easy fight. Otherwise, attack
straight off with your Archer to disable Dabarosa from moving, and use the
Black Mage's Black Magic to deal him damage without being in his way. The
White Monk should be able to take some hefty damage, so following the pattern
of going in and attacking, going out and using First Aid, and going back in
and attacking again should work.
Free Sprohm! - Sprohm #069
Finished Thesis Hunt and read the Area Freed! rumor
Defeat all enemies
2400 Gil, 40 AP, 50 CP
One of the Borzoi Capos is in the mountain town of Sprohm! Keep an eye on him
until we and the Sprohm Watch are ready!
Cyril Town Watch
Cancellation possible, Non-repeatable
Fighter x2, Archer x2, Black Mage x2
Get Holy and Steal forbidden. Don't let Blades, Missiles, or Color Magic be
forbidden.
Although you're likely to be in the realm of level 25-35 by the time you go to
this mission, here's the gist; start off by taking down the Warrior with all
your strength, Fighters, Archers, and Black Mages. Once he's down for the
running, take on the Thief (Warose). He shouldn't be too much of a threat when
alone and without the White Mage able to heal him. After, take out the White
Mage, who should be rendered defenseless by having Holy forbidden.
Thief (Warose)
--------------
Khukuri, Survival Vest - Counter
White Mage
----------
White Staff, Silken Robe, Magic Ring
Warose tells his men to get Marche and co, and Marche tells him there is no
escape for them. Afterwards, Marche comments that Borzoi is never up to any
good.
Raven's Oath - Giza Plains #070
Finished Free Sprohm! and read the Our Heroes rumor
Defeat all enemies
6400 Gil, 40 AP, 30 CP
Think you can push Clan Borzoi and its allies around? Next time, you face me:
Dread Raven!
Raven, Borzoi Capo
Cancellation possible, Non-repeatable
Dragoon x4 - Jump, F/I/L Breath
Get Color Magic forbidden.
Raven is in himself a tough Paladin (of course, you should have been at level
20 by the time you got to this mission, but I digress), so you'll want to
devote your manpower to him and him exclusively. Don't surround him and block
him in, as he has Counter. Instead, hit him from two spears away with spears,
or use Jump/Breath. After he's finished, take on the Black Magic, rendered
useless with the forbidding of Color Magic.
Black Mage
----------
Thunder Rod, Wizard Hat, Thunder Robe - Return Magic
Nubswood Base - Nubswood #071
Finished Raven's Oath and read the Borzoi's Plan Rumor, Sprohm Pub
Defeat all enemies
7000 Gil, 40 AP, 30 CP
We've discovered a Borzoi Base in the Nubswood. Help us root this evil out of
our lands forever!
Sprohm Town Watch
Cancellation possible, Non-repeatable
Blue Mage x2 - Magic Hammer, Cura, Assassin x2 - Instant KO attacks
Have Spirit Magic and Color Magic forbidden, but don't have White Magic or
Corner forbidden.
Only Hejaat can bypass the law, so this'll be easy. Start off by sending your
Assassins to the Black Mage while your Blue Mages Magic Hammer the White Mage.
With luck, the Black Mage should be KOed by an instant death attack, and the
White Mage should be MPless. After, do a mopup with the White Mage and slay
Hejaat. Heal as necessary.
Black Mage (Golitaire)
----------------------
Terre Rod, Circlet, Magus Robe, Fortune Ring - Geomancy
Red Mage (Hejaat)
-----------------
Madu, Feather Cap, Minerva Plate, Magic Ring - Turbo MP
White Mage (Batalise)
---------------------
Pure Staff, Opal Shield, White Robe, Fortune Ring - Shieldbearer
Hejaat orders Marche and co. to be slain. After, Hejaat screams for her mommy.
Lutia Mop-Up - Lutia Pass #072
Finished Nubswood Base, Sprohm Pub
Defeat all enemies
6000 Gil, 40 AP, 30 CP
We found another nest of those Borzoi worms in Lutia Pass! We've got four of
their capos already, only three to go!
Sprohm Town Watch
Cancellation possible, Non-repeatable
Thief - Steal: Accessory, Assassin x3 - Instant KO attacks
Forbid Status and Color Magic. Don't let Corner or Steal become forbidden.
You have a problem here; the Time Mage has an Angel Ring. Thus, send one
Assassin to the Black Mage and two Assassins up to Bishon, and send your Thief
to the Time Mage. You should be able to assassinate the Black Mage and thieve
the Angel Ring at the same time, so divert your first Assassin to the Time
Mage to eliminate it afterwards. Once that's done, your other two Assassins
should've gotten to Bishon by then, so finish her off.
Black Mage
----------
Firewheel Rod, Magus Robe, Angel Ring - Turbo MP
Borzoi Falling - Cyril #073
Finished Lutia Mop-Up, Cyril Pub, Combat Level 12
Defeat all enemies
7200 Gil, 40 AP, 40 CP, Shijin Shield
The Clan Borzoi boss, Gukko, has turned up in Cyril, and he plans on escaping
overseas. Now's our chance to get him!
Cyril Town Watch
Cancellation possible, Non-repeatable
Shooting units x6 - Paralyzing techniques + White/Red/Black Magic
Don't let Color Magic, Status, or Missile become forbidden. Try to get Techs
forbidden.
Though your enemies are tough, there's an upside to this, no pun intended; all
your units start on the top of Cyril while your enemies are on much lower
terrain. This means you can snipe them down from afar - thus, paralyzing them
is going to help you in the long run. Once they're paralyzed, attack them more
or strike them with Magic until they fall.
Cadoan Watch - Cadoan #074
Finished Strange Ship, Read the Crime Ring Rumor, Cadoan Pub
Defeat all enemies
8200 Gil, 40 AP, 40 CP
There's a bomb infestation near the town of Cadoain! Please help us drive them
back before Cadoan burns to the ground!
Cadoan Town Watch
Cancellation possible, Non-repeatable
Black Mage x6 - Blizzard/Blizzara
Don't let Color Magic or Ice become forbidden. Get Fire forbidden.
You saw right. Five fire-based Bombs. You can get Fire forbidden and use Ice
to take these guys down. What do you think you have to do?
Free Cadoan! - Cadoan #075
Read The Redwings rumor, Cadoan Pub
Defeat all enemies
2400 Gil, 50 AP, 50 CP, Red Robe
The Redwings have reared their ugly head in Cyril. Help us and the Sprohm Town
Watch drive them out!
Cadoan Town Watch
Cancellation possible, Non-repeatable
Any 4 units.
Charge and Blades should be forbidden. The abilities of your respective units
should not be forbidden.
This fight is simple. Since both Moogles are not protected from the law,
they're helpless against Charge and Blades being forbidden. Just simply go and
strike them down (though one has Damage > MP, so you'll have to work a bit
first).
Fire Sigil - Roda Volcano #076
Read the Falgabird rumor
Defeat all enemies
4600 Gil, 40 AP, 30 CP, Fire Sigil
Marilith Serpent, Falgabird of fire and brimstone, has been seen at Roda
Volcano. Your duty is clear! Godspeed.
The Mysterious Ministrel.
Cancellation possible, Non-repeatable
Any 6 units.
Charge and Blades should be forbidden. The abilities of your respective units
should not be forbidden.
Fire Sigil is very similar to Free Cadoan!, and the only difference here is
that you have one unit that is protected from the law. But who cares? You have
six units at your disposal, and those six units should be more than enough to
take care of the Lamia. After Maliris has fallen, take care of the three Mog
Knights.
Free Baguba - Baguba Port #077
Finished Fire Sigil, read the Spiritstone rumor, Baguba Pub
Defeat all enemies
2400 Gil, 50 AP, 50 CP, Delta Fang
Redwings calling themselves the "Magus Sisters" have turned up in Baguba. Help
us fight this new menace to our people!
Baguba Town Watch
Cancellation possible, Non-repeatable
Any unit - Esuna, Cure, 5 other units
Status shold be forbidden. Holy, White Magic, and the abilities of your five
other units should not.
None of the three Lilith have special attacks, and none of them are protected
by special laws. This means that if they poison you, they get a card, and the
cards will add up soon to send them to jail. In the meantime, devote two units
to take on each Lilith, using the first unit to use Esuna when poisoned.
Lilith
------
Weapon Attack+
Lilith x2
---------
Nothing
The three Lilith sisters converge on Marche and his clan, but end up losing.
Water Sigil - Nargai Cave #078
Read The Sages Rumor
Defeat all enemies
18000 Gil, 40 AP, 30 CP, Water Sigil
Kraken Bolum, Falgabird of wave and water, has been seen at Nargai Cave. Your
duty is clear! Godspeed.
The Mysterious Minstrel
Cancellation possible, Non-repeatable
6 units - Fira/Firaga
Charge, Gunmanship, and Blades should be forbidden. Fire and Color Magic and
respective abilities of all your units should not be.
With the three Mog Knights unable to do anything due to the laws in effect,
send all six of your units in and attack Kraken with everything you've got.
Once he's down for the running, devote your attention to the three Mog
Knights, splitting your units up into pairs and taking the Mog Knights out.
Wind Sigil - Koringwood #079
Read The Sages Rumor
Defeat all enemies
18000 Gil, 40 AP, 30 CP, Wind Sigil
Tiamat Dragola, Falgabird of wind and storm, was seen in the Koringwood. Your
duty is clear! Godspeed.
The Mysterious Minstrel
Cancellation possible, Non-repeatable
3 units (any), 3 Dragoons - Wyrmkiller
Charge, Gunmanship, and Blades should be forbidden. Techs, Spears and
respective abilities of all your units should not be.
Once again, three Mog Knights with Gunmanship and Charge forbidden, unable to
do anything. This time, your main opponent is a dragon, so send your three
Dragoons to attack Tiamat from two spaces using Spears and Wyrmkiller to deal
a good amount of damage. Afterwards, go and slay the three Mog Knights.
Mog Knight
----------
Air Blade, Round Shield, Iron Helm, Iron Armor - Goemancy
Mog Knight
----------
Icebrand, Round Shield, Iron Helm, Iron Armor - Geomancy
Earth Sigil - Aisenfield #080
Read The Sages Rumor
Defeat all enemies
18000 Gil, 40 AP, 30 CP, Wind Sigil
Lich De Mort, Falgabird of earth and stone, has been seen at Aisen Plains.
Your duty is clear! Godspeed.
The Mysterious Minstrel
Cancellation possible, Non-repeatable
6 units (any) - Life, Cura
Charge, Status, and Blades should be forbidden. Techs, Spears and respective
abilities of all your units should not be.
Once more through the breach: 3 Mog Knights who can be rendered helpless, and
one stronger enemy. In this case, the stronger enemy is a Zombie, so you'll be
a bit rushed to finish off the Mog Knights after defeating the Zombie with
Holy Magic. If possible, bring in 6 Assassins and assign two to each Mog
Knight after Lich has been defeated.
The Redwings - Salikawood #081
Read The Sages Rumor, Spiritstone
Defeat the boss!
22600 Gil, 40 AP, 40 CP, Reaper Cloak
The Redwings base has been found in the Salikawood. Dark Knight Grissom, the
Redwings boss is there. Godspeed.
What...the...****...These guys here are seriously underleved, and you're more
likely than not to be at a high level this point in the game. If not, well
then;
Start off by moving forward and focusing your initial fireon the Defenders,
then with them severely damaged, move in. Once you encounter Grissom, take him
out with all your power, and your battle will be won.
Free Muscadet! - Muscadet #082
Read The Sages Rumor, Spiritstone
Defeat the boss!
2400 Gil, 50 AP, 50 CP, Hanya Helm
Some Clan Borzoi leftovers have turned up in the town of Muscadet. Help us
beat some sense into them!
While you could be able to finish this battle quickly and bring out a
devastating attack force, the two Assassins have very good equipment. Thus,
put them to sleep with the Animist's Sheep Count, send your Thieves to rob
them of their equipment, and then put them out permanently. At the same time,
send your lone Dragoon to face off against the Templar.
Assassin (Celia)
----------------
Master Bow, Cachusha, Dark Gear - Concentrate
Foreign Fiend - Ulei River #083
Read the Foreign Fiends rumor
Defeat the boss!
18000 Gil, 50 AP, 30 CP
A giant snake is attacking our traveling merchants! We can't make our rounds
like this! Someone please stop that thing!
Davoi, Merchant
Cancellation possible, Non-repeatable
Assassin x4 - Instant KO abilities
Don't let Corner or Dmg2: Animal be forbidden.
Outnumbered 4 to 1, Queen Lamia is already in trouble, but don't leave this
thing going on for too long; end it quickly with an instant KO ability.
Foreign Fiend -Uladon Bog #085
Complete Foreign Fiend (#084)
Defeat the boss!
22600 Gil, 70 AP, 30 CP
A plant monster is attacking people, and the body count is rising! We need a
weeder, quick!
Bokum, Townsperson
Cancellation possible, Non-repeatable
Assassin x4 - Instant KO abilities
Don't let Corner or Dmg2: Animal be forbidden.
Outnumbered 4 to 2, the Malboros are already in trouble, but don't leave this
thing going on for too long; end it quickly with an instant KO ability.
Big Malboro (Neochu)
--------------------
Weapon Attack+ - Block Arrows
Last Stand - Nubswood #086
Complete Foreign Fiend (#085)
Defeat the boss!
34000 Gil, 80 AP, 30 CP, Dread Soul, Judge Coat
I sense...a life-force possessing unfathomable magic powers! It would be folly
to let it roam wild. Kill it! Kill it!
Shaton, Diviner
Cancellation possible, Non-repeatable
White Mage x4 (Nu Mou) - Curaga, Life
Don't let Holy or Color Magic be forbidden.
This is it; the last bit of Redwings influence on the land of Ivalice. Finish
off Dread Lord by getting in close and Curaga/Life-ing him to his death, and
it's finally over.
Free Bervenia! - Cyril #087
Read the Gukko's Return Rumor, Cyril Pub
Defeat all enemies
2400 Gil, 50 AP, 50 CP, Rukavi Soul
Gukko is back in Cyril and planning to attack the palace with his newfound
magical powers. Calling every town watch to arms!
Cyril Town Watch
Cancellation possible, Non-repeatable
Black Mage x2 - Life, Curaga, Firaga, Beastmaster x3 - Dragon, Floateye,
Dragoon - Fire Breath, Jump
Don't let Holy, Color Magic, Dmg2: Animal, or Control get forbidden.
Your enemies here are pretty strong. Start off by sending one of your Black
Mages up to take care of the Vampire menance, then get your three Beastmasters
to start controlling the Ahrimans and Icedrakes. With them, have them attack
each other, while your Black Mages and Dragoon damage the uncontrolled
monster. Afterwards, take out the three controlled monsters and defeat the
Vampire as necessary when it rises again.
The Worldwyrm - Roda Volcano #088
Finished Royal Valley
Defeat the boss
22600 Gil, 40 AP, 20 CP, Ogma's Seal, Allmighty Card
The ley lines that run through Ivalice have gone awry--the World Wyrm, Ogma is
come again! Defeat him or Ivalice is doomed!
Jemingo, Geomancer
Cancellation possible, Non-repeatable
Gunner x2 - Ultima Shot, Time Mage x2 - Curaga, Life, Demi, Quicken, Slow
Don't let Time Magic, Missile, Dmg2: Animal or Holy get forbidden.
Ogma is a pretty tough beast, sporting not only a high defense, but more than
550 HP! What you'll have to do is come in with two Gunners and two Time Mages.
The Time Mages should constantly use Demi on Ogma (which cuts his HP in half),
Slow Ogma, Quicken friendly units, and Cure anybody that's injured. Gunners
should stay away from Ogma, and fire at him. A recommended tactic is to come
in with both Gunners at 10 JP, allowing them to summon their respective
Totema, Famfrit.
Moogle Bride - Materiwood #089
Finished Royal Valley and The Worldwyrm
Defeat all enemies
18000 Gil, 40 AP, 10 CP, Esteroth
My dearest Montblanc, I think of you always. If we could meet, I would much
like to tell you how I feel in person.
Mogumi, Townsgirl
Cancellation possible, Non-repeatable
Gunner (Montblanc), 5 of any Physical fighting units,
Get Status, Charge, Color Magic, and Steal forbidden.
In having the above four laws banned, you've pretty much disabled a good
amount of the enemy's ability to fight. Reduced to only being able to to
attack by hand, you should have a pretty easy time going at it. Keep Montblanc
from afar attacking, while sending your fighters in to mop up the enemy units.
Black Mage
----------
Terre Rod, Black Hat, Mistle Robe, Magic Ring - Return Magic
Juggler
-------
Orichalcum, Mirage Vest, Red Boots - Last Haste
Clan Law - Ozmonfield #090
Finished Royal Valley and Moogle Bride
Defeat all enemies
13600 Gil, 40 AP, 20 CP, Master Brave
We clans were made to steal work, to gain turf, were we not? All you fat and
lazy clans, get ready for a rude awakening!
Get Chivalry and Summon Magic forbidden. Don't let your various skills be
forbidden.
The layout for the battlefield is a bit unusual, and it's what will prevent a
problem. To work around this, use your Dragoons' Jump ability to hit them from
afar, F/I/L Breath to keep down enemies in pairs or trios, and have your
Gunners paralyse or tranquilize enemies off from afar. White Mage should heal
as necessary, and in his offtime, beat the holy heck out of your nemesis with
Black Magic.
The Paladin will be angry at Marche, stating that as his clan has a lot of
power, a dictatorship will soon follow. As the Paladin falls, he says another
clan will take their place.
Challengers? - Deti Plains #091
Finished Desert Patrol and Down to Earth
Defeat the boss
18000 Gil, 40 AP, 30 CP, Chirijiraden
A swordsman from afar has come looking to challenge our strongest warrior. One
look at the guy was enough to send me running!
Hulick, Swordsman
Cancellation possible, Non-repeatable
Gunner - Ultima Charge, Sage - Ultima Blow, Gladiator - Ultima Sword, Hunter -
Ultima Shot
Don't let Charge, Skills, Techniques, or Hunt get forbidden.
This is a quite simple strategy here. Most likely you're all at the very least
Level 25, and since you should have all the Ultima ability weapons by now,
you most likely have learned them. By making them long-range when possible,
you have a deadly battalion geared for battle, and it's just ONE enemy. Even
one Ultima attack should be able to bring the Fighter to his knees. Two should
completely demolish him.
The Fighter will laugh at Marche and co. being the strongest fighters around,
and challenges, saying that he'll take all four of them on. After Marche and
co. defeats the Fighter, he comments that their strength is true, and gives
them his Chirijiraden in honor of their battle.
Cursed Bride - Eluut Sands #092
Finished Emerald Keep and Pirates Ahoy
Defeat the boss
8200 Gil, 40 AP, 30 CP, Last Letter
Save my son! He's been odd ever since he married that girl, and the other day
I saw her turn into a snake and bite him!
Don't let Aim, Missile, Greatswords, Fight, or Chivary get forbidden. If
possible, get Charm forbidden.
Well, it's a single unit, but if you pick this mission up as early as you can,
most likely you're around level 15. In this case, immediately disable the
Inverlilith with Aim: Arms, then start advancing upon it with your Paladins.
The two Paladins' powerful Holy Blade and Saint Cross blades should make short
work out of the Intervilith, and your Archers should be able to tighten the
tension ofr the Intervilith.
The Intervilith says that nobody who sees her like this lives. Marche will
figure out that the bride is really an Intervilith. Afterwards, the
Intervilith declares that she hates them.
Flan Breakout - Salikawood #093
Finished Scourging Time
Defeat all enemies
13600 Gil, 40 AP, 30 CP, Heretic Rod
There's been an outbreak of flan near our logging site! They'll eat all the
trees, and we'll be out of a job! Help!
Dais, Lumberjack
Cancellation possible, Non-repeatable
Summoner x3 - Ramuh, Shiva, Ifrit, Black Mage x3 - Blizzara, Thundara, Fira
(If possible, 3rd class Black Magic spells)
Don't let Color Magic, Summon Magic, or any one element get forbidden.
This battle is really laughable at the very least. You're facing 5 Flans,
and each Flan is quite weak to one element. In the case of the Ice Flan, it's
Fire, and in the case of the Jelly, it's Ice. As for the Cream, either
Blizzara or Fira should easily give it a run for it's money. With three Black
Mages and three Summoners, it's merely impossible to lose this mission.
Marche will remark that he's never seen so many Flan concentrated in one
place. After, Marche decides to warn the other clans about this so an outbreak
like this doesn't happen again.
Sorry, Friend - Deti Plains #094
Finished Present Day
Defeat the Jawbreaker
13600 Gil, 40 AP, 30 CP, Bangaa Helmet
We learned a summoning spell at school, but when I tried it at home, I
couldn't get the monster to leave! Help me!
Orvis, Mage School Junior
Cancellation possible, Non-repeatable
White Mage - Cura, Ninja x3 - Double Sword
Don't let Healing, Holy, Color Magic or Swords forbidden.
Straight off, have all three Ninjas head in and surround the Jawbreaker from
3 sides, and bring the White Mage to cure any wounds that the Ninjas might
accumalate. With six hits a turn to the Jawbreaker's one and the White Mage's
Cura ability, the Jawbreaker should go down in no time at all.
Marche apologizes to the monster for having to slay him before they begin to
fight. Afterwards, Marche wishes that there was some other way than having
to kill the Jawbreaker.
Carrot! - Jagd Helje #095
Finished Den of Evil, Royal Valley, and Thorny Dreams, Rusty Spear
Defeat the Malboro
13600 Gil, 40 AP, 30 CP, Bangaa Helmet
Oh my, what to do? My pet, Carrot, is hiding in her house and won't come out!
Bring a spear, you may need it!
Mrs. Nanabu
Cancellation possible, Non-repeatable
Time Mage x2 - Demi, Animist x2 - Sheep Count, Chocobo Rush, Hunter x2 -
Ultima Shot
Jagd.
Carrot is really a Malboro, and you can't restrict Status since you're in a
Jagd. Therefore, you're going to want to stay away from him a bit. In doing
this, several things will be helpful. The two Animists' Sheep Count will put
him to sleep, the Time Mages' Demi will halve Carrot's HP, and the Hunters'
Ultimate Shot will take a chunk out of his HP.
Shadow Clan - Jagd Ahli #096
Finished Royal Valley, Exploration, and Missing Meow
Defeat the boss!
36000 Gil, 40 AP, 30 CP, Ninja Tabi
[Clan Nutsy!]
If you truly believe you are the strongest clan in Ivalice, we, ShadowClan,
challenge you!
Hanzou, ShadowClan Boss
Cancellation possible, Non-repeatable
Gunner x3 - Paralyshot, Assassin x3 - Instant KO Abilities
Jagd.
The enemies here are tough - there's no joking around in here, peraticularly
when it's a Jagd. The Shadow Clan has two Assassins, and two Ninjas with
Double Sword, not to mention Hanzou himself. If you want to win, you'll have
to take out Hanzou before anybody else can really take the time to take down
your team members. Accomplish this by first paralyzing Hanzou with your
Gunners, then driving forth with your Assassins. Keep your Gunners firing to
paralyze anybody whom might get in your Assassins' way.
The Dark Blade - Jagd Dorsa #097
Finished Royal Valley and Adaman Order, Spiritstone, Bent Sword
Defeat the boss!
22600 Gil, 40 AP, 30 CP, Ebon Blade
He killed them all...with his dark blade, he slew all the men that went to
rescure their comrade who fell to the Redwings...
Deetz, Streetear
Cancellation possible, Non-repeatable
Assassin x3 - Instant KO abilities, White Mage - Life
Jagd.
There's no fooling around here - Dark Knight is a level 48 Paladin who resides
in a Jagd. One wrong move, and you might just be dead. Take your 3 Assassins
in and try to KO the Dark Knight with an instant kill ability - if he kills
one of your three Assassins, revive her with your White Mage and continue
pressing forward.
The Hero Blade - Baguba Port #098
Finished Royal Valley, Den of Evil, and Carrot!, Rusty Sword, Mysidia Alloy
Defeat the boss
27000 Gil, 40 AP, 30 CP, Excalibur2
Blacksmith Buckles lives outside town. Bring him materials and defeat him in
battle, and he'll make a sword of legend for you!
Deetz, Streetear
Cancellation possible, Non-repeatable, 25 Days
Thief x4 - Various Steal Abilities
Techs and Spears forbidden.
With Techs and Spears forbidden, Buckles is unable to do anything but move
around. However, he still has some nice equipment, so bring in Thieves to
steal stuff off his back.
The Fey Blade - Siena Gorge #099
Finished Royal Valley and Alchemist Boy, Zodiac Ore, Blood Apple
Defeat the boss
31600 Gil, 40 AP, 30 CP, Masamune 100
Wanna fight me? I'm the traveling swordsmith, Gagatoh! Defeat me, and I'll
make you a fey blade, the likes of which have never been seen!
Don't let Steal, Gunmanship, Techs, or Status be forbidden.
Shoot Gagatoh from afar to sleep with your Gunners, then take your Thief up
close to pilfer Gagatoh of his equipment. After you're done, back him off and
have him use Black Magic, while your Dragoon goes in closer to use Jump.
Gunners should continuously use Sleepshot should Gagatoh wake up, and attack
him otherwise.
Gladiator (Gagatoh)
-------------------
Pearl Blade, Bone Plate, Genji Armlets, Germinas - Doublehand - Counter
Gagatoh asks Marche if he read his conditions, and Marche says he did. After,
Gagatoh promises to make them a blade, but warns them that it is cursed.
Fiend Run - Random #100
Finished Magic Woods, captured 5 Monsters, then went to the Monster Bank,
Cyril Pub
Defeat all enemies
8800 Gil, 40 AP, 30 CP
There was a flood at the monster bank, and many of the monsters got out!
Please capture those still on the loose!
Monster Bank Administration
Cancellation possible, Non-repeatable, 20 Days
Beastmaster x2 - Floateye, Malboro, 4 Physical based units
Don't let Control or Dmg2: Animal get forbidden.
Although I suspect that you would have already leveled up far beyond the
monsters by the time you get this mission, here's the lowdown; use your two
Beastmasters to control the Ahriman and Malboro, and have them fight each
other. While this is all happening, send your other four units to attack the
Coerul and Red Cap. After the Coeurl and Red Cap are down for the running,
have them strike the Ahriman and Malboro.
Clan Roundup - Random #101
Finished Thesis Hunt
Defeat the boss
4600 Gil, 40 AP, 30 CP
Bandit clans are stealing work and attacking without warning! They're giving
us clans a bad name. Help us round them up.
Kariena, Little Girl
Cancellation possible, Non-repeatable, 25 Days
Summoner - Shiva, Fighter x2 - Air Render, Far Fist, Dragoon x2 - Jump,
Elementalist - White Flame
Get Color Magic and Aim forbidden, and don't let Blades, Techniques, or
Spirit Magic or Summon Magic get forbidden.
The two mages should have their abilities disabled, leaving only the Warrior
and Archer as serious threats. Take out the Warrior first devoting ALL your
efforts on him, then eliminate the Archer from the running. After that, take
out the lone Thief who shouldn't have posed too much of a problem by then, and
then take out the helpless Black Mage and White Mage. If you need to heal, use
the Elementalist's White Flame.
Warrior
-------
Striborg, Bronze Shield, Adaman Vest - Monkey Grip
White Mage
----------
Guard Staff, Silken Robe
The Thief tells Marche that they might spare their lives if they hand over
their Gil. Marche tells him they won't hand over either their Gil or their
lives. After, Marche cheeres for having driven out the bandits.
Wyrms Awaken - Random #102
Finished Desert Patrol
Defeat all enemies
22600 Gil, 40 AP, 30 CP
The dragons sleeping in Roda Volcano are awake and heading towards Baguba!
Please help us hold them off.
Delia Royal Watchpost
Cancellation not possible, Non-repeatable, 35 days
Black Mage x3 - 3rd class offensive spells, Ninja x2 - Double Sword, various
abilities, Beastmaster - Dragon
Don't let Skills, Fight, Dmg2: Animal, Control, or Color Magic forbidden.
Wyrms are physically tough, so you want to hurt them by either attacking them
with Black Magic, using your most powerful weapons on them with Double Sword,
or turning them on their own kind. These attacks can be performed by your
Black Mages, Ninjas, and Beastmaster, and the Wyrms should fall easily enough.
Firewyrm x2
-----------
Weapon Attack+
Icedrake
--------
None
Thundrake x2
------------
Geomancy
Marche ponders over why the Wyrms are headed to Baguba. After, Marche hopes
for a better way.
Mythril Rush - Random #103
Finished Present Day and Missing Prof
Defeat all enemies
7000 Gil, 40 AP, 20 CP, Silvril
Professor Auggie's found a mythril vein in Tubola Cave using one of his new
inventions! Talk to him---you might get rich!
Carnen, Streetear
Cancellation possible, Repeatable
Fighter/Mog Knight x3 - All Steals from Thief, any own class abilities, Time
Mage/Black Mage x3 - Haste, Slow, Stop, Silence, Black Magic
Don't let Time Magic, Color Magic, Steal, or various weapons get forbidden. If
possible, try to get Skills and Stunt forbidden.
You already outnumber the enemy six to four, but damn, they have good
equipment! Start off by stopping them in their tracks with Stop, or using any
other Time Magic to aid your cause. With a speed advantage, use your
Fighters/Mog Knights to pilfer the equipment off of your foes. Once done, take
them out by using the Fighter/Mog Knight abilities and striking them down from
afar with Black Magic.
Stolen Scoop - Random #104
Finished The Big Find
Defeat all enemies
9000 Gil, 40 AP, 20 CP
Someone stole my latest scoop article, and I'll bet it was those guys at the
Sprohm News. Get them before they reach Sprohm!
Eraile, Daily Baguba
Cancellation possible, Non-repeatable, 25 Days
Gunner x4, Paladin x2 - Holy Blade
No brainer. Get Techniques forbidden as well as Steal, but especially
Techniques, and Knives. Don't let Gunmanship, Missiles, Knightswords or Holy
get forbidden.
With Techniques, Knives, and Steal forbidden, your enemies are reduced to
basic attacks from the Soldier, White Monk, and Fencer. Take out the White
Monk first from afar with the Gunners, while assigning each Paladin to the
Soldier and Fencer. With the Soldier and Fencer distracted with your one-man
armies, take out the remaining two Thieves with your Gunners, then turn your
attention to the Soldier and Fencer and knock them out of the running.
Fencer
------
Flamberge, Cachusha, Leather Garb, Fortune Ring
Thief
-----
Jack Knife, Suirvival Vest, Genji Armlets, Fortune Ring
The Thief says that taking his money would've spared their lives, and Marche
will retort that they could've saved their own lives. After Marche retrieves
the article, he decides to head back to the Daily Baguba.
Smuggle Bust - Random #105
Finished Poachers and Quiet Sands
Defeat all enemies
13600 Gil, 40 AP, 20 CP, Chocobo Skin Mission Item
We suspect a clan is smuggling rare monsters in boxes, but we can't move until
we have proof! Can you look into it?
Dellar, Palace Guard
Cancellation possible, Non-repeatable, 40 days
White Mage - Esuna, Beastmaster - Malboro, Fighter x2, Black Mage x2
Try to get Hunt forbidden, if possible. Don't let Control, Color Magic,
Blades, or Dmg2: Animal forbidden.
Use your Beastmaster to control one of the two Malboros each turn, and
eliminate the Hunter and Beastmaster. After they're down, concentrate fire on
the Malboros, taking one down at a time. If you get poisoned, use your White
Mage's Esuna to cleanse you of the venom. Once all four enemy units are down,
break the two boxes on the field.
Resistance - Random #106
Finished Antilaws, then Gossiped at the Card Shop
6000 Gil, 40 AP, 20 CP
There's an underground resistance, trading anti-laws to defy the palace's
rule! Try trading, you might get something good!
Ezel
Cancellation possible, Non-repeatable, 25 days
Normally, I would provide a strategy and the likes...but all you need to do to
win this mission is have a Phoenix Down and trade it for a Level 4 Antilaw
card. You're winner.
Old Friends - Random #107
Finished Scouring Time and S.O.S.
Defeat all enemies
4600 Gil, 80 AP, 30 CP, Beastspear
We've run into a tough blade biter, and well, we've bit off more than we can
chew! Please help!
Ritz
Cancellation possible, Non-repeatable, 25 Days
Black Mage - 3rd level offensive spells, Fighter - Air Render, Far Fist
Don't let Spirit Magic, Summon Magic, Sharpshoot, Techniques, Color Magic,
or Dmg2: Animal get forbidden.
The bomb and Antlion can be cleared out of the battle without a problem at
all. It's the Blade Biter that should worry you, as it's physical defense is
monstrous. It's magical defense, however, isn't the same, and it can be
nailed without a problem by Black Magic, Spirit Magic, etc. If you want, you
could switch out your Black Mage for an Assassin with instant KO abilities
instead and use her to finish off the Blade Biter as soon as possible.
Elementalist(Ritz)(Ally)
------------------------
Diabolique, Cachusha, Mirage Vest - Absorb MP
Sniper(Shara)(Ally)
-------------------
Master Bow, Ninja Gear, Star Armlet - Auto-Regen
Summoner
--------
Judge Staff, Gaia Gear
White Mage
----------
Judge Staff, Silken Robe
Ritz warns Marche about the Blade Biter, and Marche comments that it looks
tough, also in awe that it has a spear in it's back. After, Ritz is proud
that the job's done, and Marche is about to ask her about going back, but
then decides not to do so.
Poachers - Random #108
Finished Jagd Hunt and Friend Trouble
Defeat all enemies
11400 Gil, 40 AP, 30 CP, Tiger Hide Mission Item
Oh, the fur of the kudik tiger--that sheen! That silky feel! It's hard to
come by, unless you happen to know a good poacher...
Flore, Ample Noblewoman
Cancellation possible, Non-repeatable, 25 Days
Soldier x3 - First Aid, White Monk x3 - First Aid (Replace as needed with
other units that know self spells)
GET. MISSILES. FORBIDDEN. I can't stress this enough, because if you do, the
ENTIRE enemy forces will be disabled.
Well, if you did as I said and got Missiles forbidden, then this mission will
be less than a breeze. It will be impossible to lose, unless for some reason
you let healing get forbidden, use healing moves for all your units, and get
all your units sent to jail. With missiles forbidden, all six of the enemy
units will be unable to attack at all, rendering them relatively useless, and
with this absence of being attacked, you can level yourself up.
Gunner
------
Lost Gun, Circlet, Survival Vest, Red Boots - Laste Haste, Concentrate
The Hunter exclaims that the tiger skins sell for a fortune, but Marche tells
him that that isn't an excuse to hunt down endangered animals. After, the
Hunter curses his fortune, saying he could've made so much with the skins, but
Marche tells him that he should know that foul play can only result in being
taken to prison.
Snow Fairy - Random #109
Finished The Bounty
Defeat all enemies
9000 Gil, 40 AP, 20 CP
Signs of snow spotted! When the earth shines in seven hues, the snow fairies
appear. Watch the weather with care!
Cadoan Academy
Cancellation possible, Non-repeatable, 20 Days
Black Mage x4 - Blizarra, Fira
Don't let Dmg2: Animal, Color Magic, Ice or Fire get forbidden.
Two of the foes are elemental-based, so attack the Ice Flan with Fira and
the Grenade with Blizzara before they can cause any major damage to you. After
those two units are done and dealth with, direct your attention to the Sprite
and start blasting her with magical spells. She should go down shortly.
Grenade
-------
Weapon Attack+
Ice Flan
--------
Nothing
Sprite
------
Counter
The Sprite will tell Marche that she doesn't like him, and Marche will be
confused, having done nothing wrong. After, Marche comments that he'll never
understand fairies.
Revenge - Random #110
Finished Pale Company and Weaver's War
Defeat the boss!
13600 Gil, 40 AP, 20 CP
H-Help! A man named Weaver wants me dead. Yes, it was my fault his family
died, but I've repented!
Your foes shouldn't be too hard, and if they are, then consider yourself
lucky; you only have to slay the boss (The Weaver). Start off by disabling him
with Paralyshot or Sleepshot, and then bring your Dragoons up close to Jump on
him. If any enemies get in your way, simply Paralyze/Tranquilize them to keep
them off your back.
Archer
------
Yoichi Bow, Wizard Hat, Adaman Vest - Block Arrows
Black Mage
----------
Terre Rod, Mistle Robe, Magic Ring - Geomancy
Fighter
-------
Ogun Blade, Adaman Vest, Spiked Boots
Retrieve Mail! - Random #111
Finished Pale Company
Defeat all enemies
11400 Gil, 40 AP, 20 CP
I mis-sorted the mail, and now the delivery man's off to Cadoan! Stop that
mail, use ANY MEANS NECESSARY. I'll take responsibility.
Marko, Mail Sorter
Cancellation possible, Non-repeatable
Paladin - Holy Blade, Black Mage - 2nd class offensive spells, White Mage -
Cura, Protect, Bishop - Aero, Cura, Summoner, Sage - Giga Flare
Get Techniques, Aim, Call, and Gunmanship forbidden. Don't let Chivalry,
COlor Magic, Summon Magic, Prayer, or Skills get forbidden.
Although there isn't all that much of an organization to your fighting force,
it's still deadly, and deadly's what you're going for here. Send the paladin
in to take on the Warrior right away, and devote the efforts of your Bishop
and Black Mage on the Archer. Take your Sage up and start total elimination
of the units on top as early as possible, and keep the White Mage around for
healing. Once the bottom two units are defeated, take the Paladin, Black Mage
and Bishop and bring them uphill to fight.
Animist
-------
War Trumpet, Wizard Hat, Adaman Vest, Battle Boots - Block Arrows
The Warrior bangaa will tell Marche that stealing letters is against the law,
and Marche futilely keeps trying to tell the Warrior that they're not trying
to steal the letters. After, Marche says that he's glad that they at least
take their job seriously.
A Challenge - Random #112
Finished Desert Peril, Negotiate Level 4
Defeat all enemies
4200 Gil, 40 AP, 30 CP
Yo, Clan Nutsy. You're quite popular lately. There's still time for you to
join us at Clan Baham...or else!
Get Aim, Steal, and Color Magic forbidden. Don't let Techniques or Summon
Magic get forbidden.
This is one of those missions where you can just about completely disable the
enemy militia. However, the Archer, Thief, and Soldier can still attack, so
when initially starting the battle, use the Dragoon's Jump attack, Mog
Knight's Mog Lance attack, and the Summoner's Summon Magic to take out the
Archer as soon as possible. Moving uphill, pick off each of the units one by
one until you reach Mintz, and then defeat him.
Mintz tells Marche that they're going to be history, but Marche strikes back,
saying that they're not going to lose to any clan. Afterwards, Mitnz wonders
how he could lose, and Marche ponders, wondering if other clans would come
forth with their own challenges.
With Babus! - Ambervale #???
Finished the game and dispatch mission Left Behind
Defeat the boss!
8000 Gil, Stuffed Bear Mission Item
Thank you for the report! I think you're right: it must be in the Ambervale.
I'm heading out there now. You come, too, Marche.
Don't let Dmg2: Animal, Aim, Sharpshoot or Gunmanship get forbidden.
Remedi, despite her initial toughness that you're likely to encounter, is
really nothing more than a pansy. With only one-square attacks, a simple Aim:
Legs attack plus three long-range attackers will keep her quite busy. Although
the Ahriman and Floateye that are around can annoy you, a simple Aim: Arms can
dispose of them until Babus finishes them off with some of his powerful moves.
Disable the Ahriman first, as it as always has it's dangerous Roulette attack,
capable of destroying one unit at random.
Ahriman
-------
Weapon Attack+
Babus(Runeseeker)(Ally)
-----------------------
Lotus Mace, Black Robe, Circlet - Weapon Defense+
Mortal Snow - Lutia Pass #???
Finished the Game
Defeat all enemies
8000 Gil
Did you hear about those people that died in the snowstorms on Lutia Pass?
They're back, and they're freezing travelers!
Basso, Streetear
Cancellation possible, Non-repeatable
White Mage x3 - Life, Curaga
Don't let Holy get forbidden.
Vampires are Undead creatures. They fall to Holy Magic, which includes Life
and Curaga. You know what to do.
Vampire x3
----------
???
Nothing due to spoilers.
Afterwards, Ritz will join if you want her to.
_________________
_________________
_________________
DISPATCH MISSIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dispatch missions are missions where you send a single unit for a certain
amount of time to do something. They can succeed or fail. As such, the
Dispatch Missions have their own format, different from the regular Missions.
<Name> <Mission Number>
<Rewards>
<Requirements>
<Requirements for Mission Completion in Days, Enemies, or Battles>
<Mission Contraction>
Watching You #113
2800 Gil, 70 AP, Ahriman Eye Mission Item
Finished The Cheetahs
Fight two battles
I think I'm being watched. People say I'm just paranoid, but I've been hearing
flapping wings at night! Please investigate.
Golden Gil #114
6400 Gil, 70 AP, Ancient Coins Mission Item
Finished Emerald Keep
Wait 20 Days
I want you to research the origin of the golden gil in my shop. If it's really
from the Age of Kings, it could be good for sales.
Dueling Sub #115
1800 Gil, 30 AP
Finished Herb Picking, Soldier
Three days
I've been challenged to a duel, but I'm scared. Will you go in my place? Just
pretend to be me, OK?
Gulug Ghost #116
2800 Gil, 50 AP, Fire Sigil Mission Item
Finished Present Day
Win two battles
We need someone to offer holy water at the shrine on the old Gulug Volcano.
The female ghost is up to her old tricks again.
Water City #117
10000 Gil, 50 AP, Water Sigil Mission Item
Madmoon, Finished Present Day
Win two battles
A legendary city of water lies at the bottom of Bisebina Lake. We need
constant updates--please dive and report.
Mirage Tower #118
11800 Gil, 50 AP, Wind Sigil Mission Item
Bardmoon, Finished Present Day, Mog Knight
Win two battles
They say there's a mirage tower in the desert, where you can find crystalized
wind! The wind's good this year, maybe some's there?
A Barren Land #119
13200 Gil, 50 AP, Earth Sigil Mission Item
Sagemoon, Finished Present Day
Win two battles
There is a barren land to the east, where no grass will grow. I want to know
why! Bring me soil, as much as you can.
Cadoan Meet #120
10600 Gil, 40 AP, Magic Trophy Mission Item
Sagemoon, Finished Quiet Sands
Win One Battle
Mages! Want to compete in the Cadoan Mage Tourney? The tourney will be split
by class in a fight to see who's the strongest!
Sprohm Meet #121
4200 Gil, 40 AP, Fight Trophy Mission Item
Finished Scouring Time, Madmoon
One Battle
The Sprohm Battle Tourney is accepting contestants. Fight for glory and honor!
We've also prepared the usual monetary award...
Run for Fun #122
5200 Gil, 60 AP, Sport Trophy Mission Item
Finished Diamond Rain,Juggler
One Battle
There will be a sporting event at our academy soon, but missing one member
for our popular marathon team. Looking for a replacement.
Hungry Ghost #123
4200 Gil, 50 AP, Elda's Cup Mission Item
Finished Antilaws
Wait 10 Days
A hungry ghost hound is causing a panic at the Earlchad Monastery and raiding
the pantry. Please put it to rest.
Pirates Ahoy #124
6400 Gil,50 AP, Coast Medal Mission Item
Finished Emerald Keep
Two battles
We have reports that a large pirate band will be passing through our waters
soon. We need good steel and young muscles!
Castle Sit-In #125
4600 Gil, 50 AP, Guard Medal Mission Item
Finished Hot Awakening and Morning Woes
One battle
A group of youths are protesting the capture of their friends at a castle to
the south. Talk sense into them!
Wine Delivery #126
7000 Gil, 50 AP, Rainbowite Mission Item
Finished Scouring Time
Wait 10 Days
Looking for brave souls who will bring wine to sooth the parched throats of
our heroes in battle. Come equipped for combat.
Broken Tunes #127
11400 Gil, 50 AP, Cat's Tears
Finished Desert Patrol and Good Bread
Wait 10 Days
I've broken my lady's favorite music box. Please, repair it if you can. I
would so much like to see her smile again.
Falcon Flown #128
11400 Gil, 50 AP, Dame's Blush Mission Item
Finished Scouring Time and Sword Needed, Skull Mission Item
Wait 10 Days
My best hunting falcon, "Hyperion," has been gone for a day. Perhaps he is
looking for his late master? Please find him!
Danger Pass #129
7800 Gil, 80 AP, Thunderstone Mission Item
Finished Scouring Time and Hundred-Eye
Defeat 15 Enemies
Bandits are active in Goras Pass and are cutting off our trade routes. Please
stop them before we go out of business!
Mist Stars #130
9000 Gil, 70 AP, Stormstone Mission Item
Finished The Big Find
Fight two battles
Many of our children have never seen the stars due to the mists that cover our
land most of the year. Can you help us?
Adaman Alloy #131
70 AP, Adaman Alloy Mission Item
Finished The Bounty, Adamantite x2, Smithing Level 14
Fight two battles
I'm afraid we've run out of adamantite. We can't run a business like this!
Find us some, and I will make adaman alloy for you.
Mysidia Alloy #132
50 AP, Mysidia Item
Finished Jagd Hunt, Adamantite, Silvril, Smithing Level 15
Wait 15 Days
Now taking orders for mysidia alloy. Only 10 orders can be filled, first come
first served. Thank you.
Crusite Alloy #133
50 AP, Crusite Alloy
Finished Pale Company, Zodiac Ore x2
Wait 10 Days
It's time for us to get back to work. Bring us good materials and we'll make
you the best crusite alloy gil can buy!
Faceless Dolls #134
10800 Gil, 70 AP, Blood Shawl Mission Item
Finished Desert Patrol
Kill Ten Enemies
I found a creepy road in the Ophanwood with faceless dolls all lined up. I
can't bring myself to walk past -- are they safe?
Faithful Fairy #135
10000 Gil, 50 AP, Ahriman Wing Mission Item
Finished Materite Now!, Fairy Wing
Kill Five Enemies
I quit work, but I'm still concerned about my old co-workers. Please bring
them fairy wings that they may sweep in style!
For the Lady #136
10600 Gil, 70 AP, Fairy Wing Mission Item
Finished Materite Now!
Win 2 Battles
A large amount of gil, meant to pay for the Lady Tiana's medicine, has been
stolen from Baron Ianna, and he wants it back.
Seven Nights #137
11800 gil, 50 AP, Goldcap
Finished Present Day, Ancient Bills
Wait 15 days
My teacher's secret recipe says "stir without rest for seven days and seven
nights." Will someone please stir for me!?
Shady Deals #138
10600 Gil, 50 AP, Life Water Mission Item
Finished Present Day and Janitor Duty, Secret Books
Wait 10 Days
Selbaden Church is up to something. The Father has been meeting in secret
with merchant types. I bet there's shady deals afoot.
Earthy Colors #139
2800 Gil, 30 AP, Ancient Text Mission Item
Finished The Cheetahs and Life or Death
Wait 5 Days
I restore artwork for a living, but I'm out of paints. I need some rock from
the mountains...Only the hardy need apply.
Young Love #141
13200 Gil, 50 AP, Friend Badge Mission Item
Finished To Ambervale, Ahriman Wing
Wait 10 Days
I must tell her how I feel yet I lack the courage to lift a quill. Perhaps the
air-light feather from an ahriman wing would do.
Ghosts of War #142
12400 Gil, 80 AP, Edaroya Tome Mission Item
Finished To Ambervale and Young Love, Tranquil Box, Track Level 40
Wait 30 Days
The wails of a soldier's ghost are troubling folk near the ruins of a church
on an old battlefield in the east. Please help.
The Last Day #143
1800 Gil, 30 AP, Homework Mission Item
Finished Thesis Hunt, Ancient Medal
Wait 5 Days
My whole class's "Ancient Studies" homework was stolen! If we had some
ancient object, we could do it again...Help!
The Bell Tolls #144
9000 Gil, 50 AP, Fountain Pen Mission Item
Finished Desert Peril
Wait 10 Days
They're rebuilding the Sart Clocktower that burned the other day. Never know
what you might find in the rubble, eh?
Goblin Town #145
3600 Gil, 50 AP, Monster Guide Mission Item
Finished Desert Peril, Mythril Pick
Win One Battle
A goblin stole my favorite monster guide and buried it under a rock! I'll
give you a copy if you get mine back for me!
Secret Books #146
11400 Gil, 50 AP, Secert Books Mission Item
Finished To Ambervale, Stilpool Scroll
Wait 10 Days
We got the secret books proving Selbaden Church's shady deals, but I'm scared
they'll find it! How can I relax?
Words of Love #147
10000 Gil, 50 AP, Rat Tail Mission Item
Finished Quiet Sands
Wait 10 Days
Ah, Locuna! I am but a servant, and you a noble's daughter. Our love cannot
be, but I must tell you how I feel! Poem, anyone?
You, Immortal #148
4600 Gil, 80 AP, Stradivari Mission Item
Finished Twisted Flow, Tonberry Lamp, Craft Level 10
Wait 30 Days
Looking for someone to model for a statue to be put in the Royal Library's new
wing. Youth, beauty, and physique a plus.
Clocktower #149
11400 Gil, 70 AP, Clock Post
Finished The Big Find, Cat's Tears, Gadgeteer
Wait 20 Days
The town clocktower has been struck by lightning, and the 12:00 gemstone lost.
Need people to help with restoration.
An Education #150
2600 Gil, 30 AP, Fountain Pen Mission Item
Finished Antilaws
Wait 5 Days
Nothing is more dear to me than my son, Lukel, yet he has never done well on
tests. Won't someone tutor him?
Morning Woes #151
5200 Gil, 30 AP, Earplugs Mission Item
Finished Hot Awakening
Wait 5 Days
Our rooster, Nikki, has taken to crowing well before sunrise. Now the
neighbors are complaining! Won't someone please help?
Down to Earth #152
3400 Gil, 30 AP, Crystal Mission Item
Finished Desert Peril
Wait 5 Days
I have the incredible power to make things float just by looking at them.
Problem is, I can't make them stop floating. Help!
To Meden #153
8200 Gil, 70 AP, Old Statue Mission Item
Finished Scouring Time, Animal Bone Mission Item
Wait 20 Days
I had a dog when I worked in the Meden Mines. Could you find her bones and
hold a memorial service in the mines for her?
Neighbor! #154
5200 Gil, 30 AP, Neighbor Pin Mission Item
Finished Emerald Keep
Wait 5 Days
We're looking for a few good "neighbors"! Won't you join our world-wide
network?
Honor Lost #155
5400 Gil, 50 AP, Rusty Sword Mission Item
Finished Hot awakening
Win One Battle
Some shady characters are after our leader, Kerry! Can you help? Please don't
let anyone know we hired you.
Inspiration #156
10000 gil, 30 AP, Bent Sword Mission Item
Finished Jagd Hunt, Runba's Tale
Win One Battle
I can't think of a single plot hook! Not a word of dialogue! Somebody please
bring me an action-packed adventure novel.
Coo's Break #157
10000 Gil, 30 AP, Bent Sword Mission Item
Finished The Bounty
Wait 5 Days
"Coo," the star of our Royal Zoo, has escaped and the zookeeper blames
himself. An adventure novel should cheer him up.
The Match #158
8800 Gil, 70 AP, Rusty Spear Mission Item
Finished Scouring Time
Two Battles
Looking for someone to judge the final match in a historic fight. My blade vs.
his spells! Current score: 100 to 100
The Deep Sea #159
11400 Gil, 80 AP, Feather Badge Mission Item
Finished Materite Now!
Three Battles
Could you help me appraise a work by Clif Lusac, the Muse of the Sea? Someone
said it's a fake! I'll give you a badge.
A Worthy Eye #160
80 AP, Insignia Mission Item
Finished Pale Company, Feather Badge, Delta Fang
Kill 15 Enemies
Only a sharp eye can find the best items! If you need an "insignia," bring me
an item worthy of my eye!
Lost In Mist #161
10000 Gil, 70 AP, Ally Finder Mission Item
Finished Desert Patrol
Wait 20 Days
Our hill once called "The Sun's Home" is now called "The Hill of Mists." Can
you find out why?
Darn Kids #162
11400 Gil, 50 AP, Ally Finder2
Finished Magic Wood, Dame's Blush, Ally Finder, Smithing Level 20
Win 1 Battle
Lately, kids have been forming gangs and beating up on other kids. Maybe if we
distract them with something they'd stop.
Stage Fright #163
10600 Gil, 50 AP, Tranquil Mission Item
Finished Quiet Sands, Old Statue
Wait 15 days
Needed: charm for curing stage fright. I want the cutest girl in town, Ms.
Rina, to notice me in the play, but I'm too nervous!
Diary Dilemma #164
3600 Gil, 70 AP, Loaded Dice Mission Item
Finished Twisted Flow
Win Two Battles
My little brothers hid my diary somewhere in my house. I need you to find it
before -- gasp -- my parents do!!!!!
Hundred-Eye #165
9000 Gil, 50 AP, Snake Shield Mission Item
Finished Scouring Time and Wine Delivery
Kill Five Enemies
The great hunter Hundred-Eye's daughter, Kailea, has just started hunting; but
frankly, she sucks. Someone please train her!
Runaway Boy #166
5400 Gil, 50 AP, Stasis Rope Mission Item
Finished Magic Wood, Black Thread
Wait 10 Days
Need someone to find a runaway child and give him some homeknit clothes. The
clothes will be ready as soon as I find thread.
Mad Alchemist #167
3400 Gil, 70 AP, Mythril Pick Mission Item
Finished The Cheetahs
Wait 10 Days
Dig me a nice cave home. My bizarre experiments have earned me the moniker of
"Mad Alchemist." Now I want to live alone.
Caravan Guard #168
4600 Gil, 70 AP, Caravan Musk Mission Item
Finished Diamond Rain, Elda's Cup
Wait 20 Days
Wanted: caravan guards. We are traveling merchants who sell our goods from
town to town. We expect bandits in the pass ahead.
Lifework #169
6000 Gil, 50 AP, Love Potion Mission Item
Finished Emerald Keep, Alchemist
Wait 15 Days
Needed: potion advice. Making the ultimate love potion is my lifework. I'll be
rich and famous for all time!
Cheap Laughs #170
4600 Gil, 30 AP, Tonberry Mission Item
Finished Hot Awakening, Bomb Shell
Wait 5 Days
Our husband-and-wife comedy routine needs some pizzazz. Flashy magic and
headdresses should do the trick. Can you help?
T.L.C. #171
7600 Gil, 70 AP, Stilpool Scroll Mission Item
Finished Desert Patrol, Magic/Level 25, White Mage
Won Two Battles
I need someone to heal my wounds so I can get my revenge on those stinking
lizard bangaas that lured my platoon into a trap!
Frozen Spring #172
3400 Gil, 70 AP, Dragon Bone Mission Item
Finished Twisted Flow
Wait 20 days
Someone's frozen our village's only spring, and it's not thawing. Our children
are thirsty! Please help us.
No Scents #173
5200 Gil, 50 AP, Animal Bone Mission Item
Finished Magic Wood, Caravan Musk
Wait 15 days
Tonight's the night of the big date, and my dress and shoes are perfect, but
I can't find my perfume anywhere! Help!.
On the Waves #174
13200 Gil, 50 AP, Skull Mission Item
Finished To Ambervale, Life Water, Time Mage
Defeat 5 Enemies
I founda message in a bottle: a cry for help from a southern isle! If only I
could send something--water even!
Spirited Boy #175
6400 Gil, 30 AP, Clock Gear Mission Item
Finished Antilaws, Dictionary
Wait 5 days
My son is in the attic, pretending to be a monster that doesn't like
homework! Maybe showing him a dictionary would work.
Powder Worries #176
5400 Gil, 70 AP, Gun Gear Mission Item
Finished Emerald Keep, Lost Heirloom
Defeat 10 Enemies
There's a lot of firearms coming into town lately. Thankfully, we've had no
injuries...yet. Check into this matter with me.
The Blue Bolt #177
9000 Gil, 80 AP, Silk Bloom Mission Item
Finished Quiet Sands
Defeat 15 enemies
Our editor used to be so fast we called him "Blue Bolt." But he's lost it of
late. We need something to jog his memory!
Scarface #179
9000 Gil, 80 AP, Blood Apple Mission Item
Finished Scouring Time
Fight 3 Battles
My face was cut in a duel that I recklessly started. I wish to keep the scar
as penance, but how do I keep it from healing?
Mirage Town #180
11400 Gil, 50 AP, Power Fruit Mission Item
Finished Quiet Sands, Goldcap
Wait 10 Days
Adventurer Phis seeks for the sign to the sky mirage city of Punevam. Get
this: he says it's some kind of mushroom! Ridiculous!
Soldier's Wish #181
10600 gil, 50 AP, Power Fruit
Finished The Big Find, Clock Gear, Clock Post
Win 1 Battle
I'm not long for this world, but I would like to see the town clock move again
before I go...Grandma always loved it.
Dry Spell #182
9600 Gil, 70 AP, Stolen Gil Item
Finished Quiet Sands
Wait 20 days
With all the sun we've been getting, we fear a drought. We need people to help
open the sluice gates at Mitoralo.
Swap Meet #183
1200 Gil, 30 AP, Ancient Bills Mission Item
Finished Present Day, Ancient Medal
Wait 5 days
I found stacks of old bills at my house, but I want old medals with pictures
of the goddess on them! Like to trade?
Adaman Order #184
50 AP, Adaman Alloy
Finished Free Bervenia! and Royal Valley, Adamantite x2, Smithing Level 35
Wait 15 days
Has your clan put in its order for adaman alloy? It sells out quick, so get
your order in soon! How about our shop?
Magic Mysidia #185
70 AP, Mysidia Alloy
Finished Adaman Order, Adamantite, Silvril, Smithing Level 35
Win 2 Battles
It was recently discovered that mysidia alloy is enchanted with ancient magic!
Better buy some before the prices go up!
Conundrum #186
70 AP, Crusite Alloy
Finished Royal Valley, Zodiac Ore x2, Smithing Level 35
Defeat 10 Enemies
If you made a shield and a sword from the strongest of all alloys--crusite--
which would be stronger? Come and let's find out?
Lucky Night #187
18000 Gil, 50 AP, Rat Tail Mission Item
Finished Royal Valley
Wait 15 days
Announcing: Casino Party
Test your luck at our one-night-only casino party! All welcome.
Tutor Search #188
11400 Gil, 80 AP, Rusty Sword
Finished Royal Valley and Lucky Night
Defeat 15 Enemies
I seek my childhood tutor, Yoel. I have a promise to keep to him. It means
very much to me.
Why Am I Wet? #189
13600 Gil, 80 AP, Broken Sword
Finished Royal Valley and Lucky Night, Red Mage
Defeat 15 Enemies
I don't want to have to move, but it has started raining far too much around
my house. Please find out why.
Run With Us #190
18000 gil, 80 AP, Bent Sword
Finished Royal Valley and Why am I Wet?
Wait 40 days
We are the Lightning Brothers, bound by blood-oath and iron law! Why don't you
try joining us and see if you like it?
Lucky Charm #191
9000 gil, 80 AP, Rusty Spear
Finished Royal Valley and Why am I Wet?, Rat Tail
Wait 40 days
Someone please find me an item that will lose to no bad luck, and a charm or
spell to ward off evil spells. I'm fighting!
Alchemist Boy #192
4600 Gil, 70 AP, Insignia
Finished Royal Valley and Lucky Charm
Win 2 Battles
Please stop my brother, Hasmir before someone gets hurt. He thinks he's an
alchemist but all he makes is smoke and explosions!
Thorny Dreams #193
16000 Gil, 70 AP, Blood Apple
Finished Royal Valley and Lucky Night
Wait 20 days
The bangaa girl "Eleono" ssleepss in the Thoussand-Thorn Wood. Looking for a
clanner to find out why she ssleepss.
Free Cyril! #194
2400 Gil, 30 AP, Choco Shield
Finished Thesis Hunt, read the Thief Exposed rumor, Cyril Pub
Wait 3 days
The town of Cyril has fallen into the hands of Clan Borzoi. We need you to set
a trap to get them out of our town!
Ship Needed #195
4200 Gil, 50 AP
Finished Borzoi Falling and read the Borzoi's End rumor, Cyril Pub
Win 1 Battle
I need a ship to take me to the barbarian lands. It's just me, so a small
craft will do.
Mind Ceffyl #196
80 AP, Mind Ceffyl
Read The Sages rumor, Fire Sigil, Wind Sigil
Win 3 Battles
Bring me the sigils of "fire" and "wind." I shall craft from them a mind
ceffyl, needed to make a spiritstone.
Body Ceffyl #197
80 AP, Mind Ceffyl
Read The Sages rumor, Earth Sigil, Water Sigil
Win 3 Battles
Bring me the sigils of "earth" and "water." I shall craft from them a body
ceffyl, needed to make a spiritstone.
The Spiritstone #198
90 AP, Spiritstone
Read The Sages rumor, Body Ceffyl, Mind Ceffyl
Win 4 Battles
Bring the two ceffyls to me, and I shall use my alchemy to craft a spiritstone
for you.
Girl in Love #199
3400 Gil, 50 AP, Magic Medal Mission Item
Finished Thesis Hunt, White Thread, White Mae
Win Two Battles
I've got a new boyfriend! He's a brave knight, with chestnut hair. Could you
tell our fortune with the white thread?
The Skypole #201
2400 Gil, 50 AP, Ancient Medal Mission Item
Finished Thesis Hunt
Wait 10 days
Have you head of the skypole on the southern peninsula? They say it's a
stairway to the gods! I'd like to see that!
Ruins Survey #202
10900 Gil, 30 AP, Ancient Medal Mission Item
Sagemoon, finished Materite Now!
Wait 10 days
Looking for people to join in a survey of the Istar Ruins to be held again
this year. See ancient history first hand!
Dig Dig Dig #203
11800 Gil, 50 AP, Zodiac Ore Mission Item
Madmoon, Finished Present Day
One Battle
Zezena Mines: Discovery of the Parum Family, scene of mechanic innovcation! We
must dig until we find a new mine shaft! Dig!
Seeking Silver #204
3400 Gil, 30 AP, Silvril Mission Item
Kingmoon, finished Jagd Hunt
Wait 15 days
Before the Bell Mines became known for mythril, they were silver mines. Help
me look for leftover silver near the west wall.
Materite #205
30 AP, Materite Mission Item
Kingmoon, finished Twisted Flow
Wait 10 days
In the western edge of the Materiwood, materite can be gathered with ease if
you go at the right time. Go have a look!
The Wormhole #206
2800 gil, 30 AP, Leestone Mission Item
Huntmoon, finished Emerald Keep and You, Immortal
Wait 10 days
A giant worm is causing considerable damage to our fields as it looks for
leestones in the ground. Someone please stop it!
Metal Hunt #207
2400 Gil, 30 AP, Adamantite Mission Item
Finished Antilaws and Hungry Ghost
Wait 15 days
I found a turtle burial ground at a mountain shrine. I keep going back in
hopes that I might find some adamantite!
Math is Hard #208
4200 Gil, 50 AP, Black Thread Mission Item
Finished Diamond Rain
Wait 10 days
I've been at this equation for months now. Never have I been so stumped in my
life! Won't someone take a crack at this with me?
The Witness #209
4600 Gil, 50 AP, Black Thread Mission Item
Finished Diamond Rain, Defender
Defeat Five Enemies
Wanted: bodyguard. I witnessed a crime and now must appear in court. Please
protect me until the day of the trial.
Life or Death #210
2400 Gil, 50 AP, Black Thread Mission Item
Finished The Cheetahs, Homework
Win One Battle
I'll never finish on time. I have to borrow someone's notes. Can you find some
for me, or I'll never get this homework done!
Karlos's Day #211
4600 Gil, 30 AP, White Thread Mission Item
Finished Magic Wood
Wait 5 Days
Wanted: performer to entertain at the birthday party of Karlos, the second son
of the Marquis Ealdoring.
To Father #212
11400 Gil, 50 AP, White Thread Mission Item
Finished Magic Wood and The Performer
Wait 10 Days
Could you bring my father to me? I promise I won't speak harshly to him. I
just want him to visit Mother's grave. Thank you.
Oh Milese #213
2800 Gil, 50 AP, White Thread Mission Item
Finished Desert Peril
Wait 15 Days
Know you Milese of the Kefeus acting troupe? I'm her biggest fan! Won't you
give her this song I've written?
Skinning Time #214
3600 Gil, 30 AP, Chocobo Skin Mission Item
Finished Pale Company, Bardmoon
Win 10 Battles
We're looking for a few good skinners to help skin chocobos. It's not much of
a living, but someone's got to do it!
Wild River #215
5400 Gil, 70 AP, Magic Cloth Mission Item
Finished Pale Company
Win two battles
We need workers to help rein in the wild waters of the Pilos River in Adarna
before it floods again! Please help.
Cotton Guard #217
7000 gil, 50 AP, Magic Cotton Mission Item
Finished The Bounty, Huntmoon
Win 1 Battle
It's the season when the typhoons come blowing from the south again. I need to
find a way to protect my cotton crop!
Help Dad #218
7800 Gil, 50 AP, Bomb Shell Mission Item
Finished The Bounty
Wait 10 Days
My son wants me to win him a toy in the shooting game at the next carnival.
Won't somebody give me shooting lessons?
Rubber or Real #219
5200 Gil, 30 AP, Bomb Shell Mission Item
Finished Emerald Keep, Monster Guide
Wait 5 Days
My favorite toy is the champion of justice, but my friend Amigoh says it's
just a rubber monster. Who's right?
Into the Wood #220
4600 Gil, 20 AP, Panther Hide
Finished Scouring Time, Huntmoon
Wait 5 Days
A pack of panthers has appeared in a wood far to the south. Somebody clear
them out before they hurt someone!
Jerky Days #221
4200 Gil, 20 AP, Jerky Mission Item
Kingmoon, finished Scouring Time
Wait 5 Days
Want some delicious jerky? Come help out at my store! We have to make 5,000
sticks of jerky this year.
Strange Fires #223
9600 Gil, 30 AP, Magic Medal Mission Item
Finished The Big Find
Wait 5 Days
Strange fires have been breaking out near our powder store. It has to be a
rival guild. Maybe you could ambush them?
Better Living #224
10000 Gil, 50 AP, Chocobo Egg Mission Item
Finished The Big Find
Wait 10 Days
Wanted: tester. Help test our amazing new form of illumination, guaranteed to
chance the lives of city dwellers!
Malboro Hunt #225
4200 Gil, 40 AP, Cyril Ice
Finished The Bounty, Madmoon, Chocobo Egg
Wait 15 Days
A lost malboro child from a nest in the pond has wandered into town! Please
return it to its parents before someone gets hurt!
Party Night #227
9600 Gil, 50 AP, Choco Gratin Mission Item
Finished Quiet Sands
Wait 15 Days
They're holding a welcome party at the furniture store, and they want me to
perform some tricks! Somebody teach me!
Mama's Taste #228
9000 Gil, 50 AP, Choco Gratin Mission Item
Finished Scouring Time, Chocobo Egg, Gysahl Greens
Wait 15 Days
Being away from home for 10 years, I've started to really miss my mama's
gratin. Won't someone make me some kupo gratin?
The Well Maze #229
9600 Gil, 50 AP, Grownup Bread
Finished Materite Now!, Choco Bread
Wait 15 Days
I ran into a cave while I was digging a well, and there's something inside!
Maybe you could lure it out with some bread?
She's Gone #230
10600 Gil, 30 AP, Malboro Wine
Finished Materite Now! and Bread Woes
Wait 5 Days
For years I gave her my all and now she's left and taken my savings with her.
I going for a drink, want to come along?
Magic Vellum #231
4600 Gil, 50 AP, Magic Vellum
Finished Desert Patrol, Sagemoon, Magic Cotton
Win 1 Battle
Come make magic sheepskin vellum with me! I'll show you the pen is mightier
than the sword. Bring some magic cotton with you!
Novel Ascent #232
11400 Gil, 70 AP, Runba's Tale Mission Item
Finished Present Day, Stasis Rope
Defeat 10 Enemies
I want to write novels about mountain climbing, but I'm not very good at it.
I need a rope that won't ever break!
Shiver #233
11800 Gil, 70 AP, Runba's Tale Mission Item
Finished Present Day
Wait 20 Days
Someone please drive off the wailing spirit that haunts the pass near town.
Hearing it sucks the strength right out of me!
Bread Woes #234
10800 gil, 70 AP, Kiddy Bread
Finished Quiet Sands, Choco Bread
Wait 20 Days
I've been trying to make a bread that kids will love, but it's tough going.
What I need now is a good bread to sooth MY taste buds.
Book Mess #235
12400 Gil, 40 AP, Encyclopedia Mission Item
Sagemoon, Finished Present Day
Wait 10 Days
Needed: able clanners to help clean my room. All you have to do is put a few
thousand books back on their shelves!
One More Tail #236
10800 Gil, 40 AP, Rabbit Tail Mission Item
Madmoon, Finished Present Day
Wait 10 Days
My lucky rabbit tail found me a wonderful husband! But now we're married, I
think I need a little more luck. Got a tail for me?
Relax Time #237
4600 Gil, 50 AP, Danbukwood
Huntmoon, finished To Ambervale
Wait 15 Days
Come enjoy the Danbukwood and get back to nature! Buy some wood and bring it
home for that woodsy feeling all year long!
Foma Jungle #238
4600 Gil, 50 AP, Moonwood
Huntmoon, finished To Ambervale
Wait 15 Days
I've got tons of orders for moonwood chairs! Get me some moonwood from the
deep Forna Jungle, if you would. No pun intended.
For A Flower #239
6000 Gil, 70 AP, Telaq Flower Mission Item
Finished To Ambervale
Win Two Battles
I need a telaw flower, a strange blossom that blooms only a few times a year
deep within a cave --- a cave with monsters.
Giza Plains #240
2400 Gil, 50 AP, 20 CP
Finished Thesis Hunt
Defeat 3 Enemies
A bug infestation has hit Giza Plains, and it will reach the town if we don't
take action! Someone help drive those critters away!
Lutia Pass #241
2400 Gil, 50 AP, 20 CP
Finished Desert Peril
Defeat 3 Enemies
I opened a shop in Lutia Pass, but not a single customer has come yet! I think
I need to advertise! Could you pass out flyers?
The Nubswoods #242
2400 Gil, 50 AP, 20 CP
Finished Raven's Oath
Defeat 3 Enemies
Rock turtles have been attacking travelers in the Nubswood. Use this
"shellout" to get rid of them, please.
Eluut Sands #243
2400 gil, 50 AP, 20 CP
Finished Diamond Rain
Defeat 3 Enemies
I'm trying to reforest the Eluut Sands in an attempt to tame the beasts that
live there. Bring me a desert plant for study.
Ulei River #244
2400 gil, 50 AP, 20 CP
Finished Hot Awakening
Defeat 3 Enemies
Somebody get the word out: there's fine fish to be had in the upper waters of
the Ulei River!
Aisenfield #245
2400 gil, 50 AP, 20 CP
Finished Magic Wood
Defeat 3 Enemies
Somebody spread the word that those rumors of bandits in Aisenfield are a
bunch of lies. It's bad for business!
Roda Volcano #246
2400 gil, 50 AP, 20 CP
Finished Emerald Keep
Defeat 3 Enemies
Roda Volcano's been active lately. Somebody needs to go to the road at the
base of the cone and clean off the chunks of lava.
Travel Aid #247
2400 gil, 50 AP, 20 CP
Finished Jagd Hunt
Defeat 5 Enemies
Please light the waypoints in the Koringwood. They are vital landmarks for
helping travelers find their way. Thank you.
The Salikawood #248
2400 gil, 50 AP, 20 CP
Finished Jagd Hunt
Defeat 5 Enemies
I plan on cutting a path through the Salikawood. I'll do some reforesting,
too! I can't pay much, but I really need help.
Nargai Cave #249
2400 gil, 50 AP, 20 CP
Finished The Bounty
Defeat 5 Enemies
Monsters can't stand the smell of the flower that grows deep in Nargai Cave.
Great for ensuring a safe voyage! Help me get one.
Kudik Peaks #250
2400 gil, 50 AP, 20 CP
Finished Scouring Time
Defeat 5 Enemies
A rock slide has blocked off the road to the Kudik Peaks. Looking for people
to help clear it off.
Jeraw Sands #251
2400 gil, 50 AP, 20 CP
Finished Scouring Time
Defeat 5 Enemies
One of the ruins in Jeraw Sands is supposed to be the entrance to an
underground cave! Please investigate.
Uladog Bog #252
2400 gil, 70 AP, 20 CP
Finished Scouring Time
Defeat 7 Enemies
Won't someone help me build a bridge over Uladon Bog? It would really speed up
travel.
Gotor Sands #253
2400 gil, 70 AP, 20 CP
Finished The Big Find
Defeat 7 Enemies
Find the oasis said to lay hidden in Gotor Sands. If we could draw water from
there, it would be a great boon to travelers.
Delia Dunes #254
2400 gil, 70 AP, 20 CP
Finished Desert Patrol
Defeat 7 Enemies
Please find out where the dragonflies of Delia Dunes live. Their wings are a
vital ingredient for making medicine.
Bugbusters #255
2400 gil, 70 AP, 20 CP
Finished Quiet Sands
Defeat 7 Enemies
Bladebugs, the natural enemy of all monsters, are said to gather on the river
that flows deep in the Materiwood. Find them!
Tubola Cave #256
2400 gil, 70 AP, 20 CP
Finished Present Day
Defeat 7 Enemies
They say that the crystals are making monsters go crazy...I wonder about
silvril? Get some from Tubola Cave for me!
Deti Plains #257
2400 gil, 70 AP, 20 CP
Finished To Ambervale
Defeat 10 Enemies
They say armor fashioned from a wyrmgod scale will withstand any attack! Find
a scale in the ruins on the Deti Plains for me.
Siena Gorge #258
2400 gil, 70 AP, 20 CP
Finished To Ambervale
Defeat 10 Enemies
I want you to confirm the old rumor that there is poison on the winds that
blow through Siena Gorge. I'll pay you!
Jagd Ahli #259
2400 gil, 80 AP, 20 CP
Finished the Main Game and Exploration
Defeat 15 Enemies
I'm thinking of building a gladitorial arena in Jagd Ahli. A lawless sport for
a lawless zone! Help me find a good spot.
Jagd Helje #260
2400 gil, 70 AP, 20 CP
Finished Main Game and Den of Evil
Defeat 15 Enemies
I dropped something very important to me in a ruin in Jagd Helje. Please find
it!
Jagd Dorsa #261
2400 gil, 80 AP, 20 CP
Finished Ship Needed and read the Gukko Gone rumor
Defeat 15 Enemies
Please kill the jagdsaurus that plagues Jagd Dorsa. He'll come out if you go
in there alone, I guarantee it.
Ambervale #262
2400 gil, 70 AP, 20 CP
Finished Royal Valley and Ozmonfield
Defeat 7 Enemies
The nest of the chomper beetles from Ozmonfield was found in Ambervale! Please
use this "bugoff" to drive them away!
Ozmonfield #263
2400 gil, 70 AP, 20 CP
Finished Royal Valley and A Dragon's Aid
Defeat 7 Enemies
The chomper beetles found in Ozmonfield are eating my chocobo feed. Please use
this "bug-B-gone" to drive them away!
Swords in Cyril #264
1800 gil, 50 AP, 20 CP, Victor Sword
Madmoon, Finished Thesis Hunt, Fencer
Fight 1 Battle
Announcing the biggest event of the year: the Cyril Swordsmanship Competition!
Test your strength and skill!
Newbie Hall #265
2400 gil, 50 AP, Onion Sword
Finished The Cheetahs and Earthly Colors, Combat Level 5
Wait 10 Days
Need: part-time teachers. Help apprentices in a wide variety of jobs learn the
tricks of your trade!
Voodoo Doll #266
3400 gil, 30 AP, Soulsaber
Finished Twisted Flow
Wait 5 Days
I saw the matron casting a spell on that nasty doll! That must be the cause of
my lady's illness, it must be. Please, help my lady!
Come on Out #267
5400 gil, 50 AP, Oblige
Finished Antilaws, Jerky
Wait 10 Days
My son is so overweight he can hardly move. Someone get him out of his room! I
don't care how you do it.
Food For Truth #268
6400 gil, 70 AP, Rhomphaia
Finished Diamond Rain and Metal Hunt, Choco Gratin, Appraise Level 18
Wait 20 Days
My friend was arrested unfairly! While we look for the real criminal, I'd
like to send him some good food. Do you know of any?
Alba Cave #269
6000 gil, 90 AP, Beastsword
Finished Hot Awakening, Jerky, Blue Mage
Win 4 Battles
A turtle monster guards a fabulous treasure at an ancient shrine in Alba Cave.
Distract him with some food and it's yours!
The Performer #270
9600 gil, 50 AP, Toberrian
Finished Magic Wood, Rabbit Tail
Wait 15 Days
I've performed in may lands, but I've never had a hit. Maybe it's just bad
luck? Got anything to make fortune smile on me?
One More Time #271
6400 gil, 50 AP, Aerial Hole
Finished Pale Company
Wait 15 Days
That guy in the corner's a fabulous tenor. We want him for our chorus group,
but he refuses to join. Won't you convince him?
Spring Tree #272
7000 gil, 70 AP, Charfire
Finished Jagd Hunt
Win two battles
A tree grows on the duke's land, and every spring a woman comes and looks at
its roots. Could you check if something's there?
Who Am I? #273
600 gil, 50 AP, Power Staff
Finished The Bounty and Adaman Alloy, Magic Medal x2
Wait 15 days
I woke in this town with no memory or items but this staff. Please trade me a
magic medal for it--I must repay the innkeep.
Reaper Rumors #274
8800 gil, 50 AP, Crescent Bow
Finished Scouring Time
Wait Ten Days
My buddy says that on full moon nights, the reaper comes down from the moon to
a manse on the hill and someone dies! Is it true?
Dog Days #275
8800 gil, 50 AP, Marduk Bow
Finished The Big Find
Wait Ten Days
My father is a postman, but he fell off his dogsled and hurt himself bad. I
have to help him! Teach me how to ride a dogsled!
Good Bread #276
30 AP, Arbalest
Finished Desert Patrol, Grownup Bread, Kiddy Bread
Wait 5 Days
There's a bowyer outside of town that makes the best bread in the land, but he
only makes them if you bring him good bread.
Sword Needed #277
9000 gil, 70 AP, Bangaa Spike
Finished Quiet Sands
Wait Ten Days
There's a sword fighting competition coming up, and one of our team can't make
it. Looking for a good swordsman to replace her!
El Ritmo #278
12400 gil, 70 AP, Fell Castanets
Finished Quiet Sands, Moonwood, Danbukwood
Defeat 10 Enemies
Those Nightwailers are out there singing every night. Noisy bunch, but bring
'em the materials, and they'll make you an instrument.
Her Big Move #279
9600 gil, 40 AP, Magic Hands
Finished Materite Now!, Malboro Wine
Wait 7 Days
The best dancer in town has gone off to the city to be a star...I'd like to
make a toast to her success. Got a drink?
Don't Look #280
10800 gil, 70 AP, Reverie Shield
Finished Materite Now!
Defeat Ten Enemies
They say that on full-moon nights something scary happens if you look at the
mirror in one of the dorm rooms! Is it true? Help!
Janitor Duty #281
11400 gil, 70 AP, Parade Heknet
Finished Present Day
Wait 20 Days
What a great parade that was! Which reminds me, they're looking for people to
help clean up all the trash. You interested?
Unlucky Star #282
13200 gil, 50 AP, Magic Robe
Finished Present Day, Blood Shawl
Kill 3 Enemies
I live a cursed life, but now I'm getting maried, and nothing can go wrong! I
need some kind of charm to ward off evil spirits!
Corral Care #283
12600 gil, 50 AP, Fire Mitts
Finished To Ambervale, Choco Gratin
Wait 10 Days
The rainbow-furred corral is the fastest animal in the world, and one's loose
on Duke Casell's land. Someone please feed it!
Beastly Gun #284
50 AP, Calling Gun
Finished Mysidia Alloy, Insignia, Ally Finder2, Gunner
Wait 10 Days
Want a gun as strong and fast as a wild beast? Just bring me two little items
I need, and it'sall yours, free.
Beast & Turtle #285
10600 Gil, 70 AP, Adaman Blade
Finished Materite Now! and She's Gone, Adaman Alloy, Broken Sword, Gladiator
Win 2 Battles
You can make amazingly strong swords with just a little adaman alloy. Too bad
it's so hard to come by...
Valuable Fake #286
9000 gil, 50 AP, Nagrarok
Finished Run for Fun and Diamond Rain, Bent Sword, Rainbowite
Wait 10 Days
I finally got the famed sword "ragnarok," but it's a fake! Just bring me the
right materials and I can make one of these, easy!
Weaver's War #287
10600 gil, 50 AP, Zankplus
Finished Pale Company, Crusite Alloy, Blood Apple
Defeat 5 Enemies
I lost my family to those godless scoundrels in the Gelzak Church. Help me
make a good sword so that I might avenge them!
Fabled Sword #288
12600 gil, 80 AP, Master Sword
Finished Novel Ascent and Present Day, Thunderstone, Stormstone, Soldier
3 Battles
I found the designs for making the same sword used by a legendary swordsman!
But, the ingredients are hard to find. Please help.
Refurbishing #289
70 AP, Lurebreaker
Finished Desert Peril and Oh Milese
Wait 20 Days
Due to the recent drop in weapon availability, we at Teldot Workshop are now
offering refurbishing. Make old blades new!
Stone Secret #290
80 AP, Tabarise
Finished Present Day and Sorry, Friend, Rusty Sword, Leestone
Three Battles
I've found a way to make the usually brittle leestone hard as steel! Bring me
leestone and I'll make you a weapon.
Sword Stuff #291
90 AP, Silkmoon
Finished Present Day and Sorry Friend, Silk Bloom, Moon Bloom
Win 4 Battles
I hope to use the smithing knowledge I gained abroad to make swords with the
materials available here. Know any good materials?
A Stormy Night #292
12600 gil, 90 AP, Odin Lance
Finished To Ambervale and Ghosts of War, Rusty Spear, Mysidia Alloy
Win 4 Battles
Once, long ago, a bolt of godsfire hit a shrine to the esper Odin. When the
smoke cleared, they found a spear--the Odinlance.
Ministrel Song #293
80 AP, Dark Fiddle
Finished Materite Now!, Stradivari, Black Thread
Win 3 Battles
I met a bard in the woods who said he'd sold his soul to some fiend. If you
want a dark instrument, he's the one to ask.
Gun Crazy #294
80 AP, Bindsnipe
Finished Present Day and Sword Stuff, Crusite Alloy, Gun Gear
Win 3 Battles
I hear that Thousand-Barrel, that gun maker that lives up in Gilba Pass,
invented a new gun! Got to be powerful, that.
Black Hat #295
80 AP, Black Hat
Finished Quiet Sands, Black Thread, Magic Cloth, Black Mage
Win 3 Battles
To all black mages: in order to raise the status of our clan brothers, we will
give you a black hat. Wear it well!
Hat for a Girl #296
9000 gil, 70 AP, White Hat
Finished Present Day, White Thread, Magic Cloth
Wait 30 days
That girl that's always standing on the pier must be chilly. I'd like to give
her a hat, but which one? She's a white mage.
Armor & Turtle #297
9000 gil, 70 AP, Adaman Armor
Finished Scouring Time and Mama's Taste, Adaman Alloy, Rat Tail
Win 2 Battles
I could make some wicked strong armor if I had some adaman alloy. Just...it's
so hard to get, you know?
Dark Armor #298
70 AP, Materia Armor
Finished The Big Find and Dog Days, Materite x2
Kill 10 Enemies
If you can bring me some materite, I believe I can make an outstanding suit of
armor. I'll give you the suit. How about it?
Fashion World #299
4600 Gil, 50 AP, Brint Set
Finished An Education, Chocobo Skin, Magic Cotton
Wait 10 Days
I hear Brint Mea, the popular brand, is looking for new designs. Probably
trying to win customers back from Galmia Pepe!
Fashion Hoopla #300
11800 Gil, 30 AP, Galmia Set
Finished The Performer, Chocobo Skin, Magic Cotton
Wait 5 Days
Both Galmia Pepe and Brint Mea are looking for new designs! The fate of the
fashion world hangs in the balance on this one!
Phale, Fashion Expert
Cancellation possible, Non-Repeatable
~~~~~~~~~~~~~~~~~~~~~~~~~
SPECIAL DISPATCH MISSIONS
~~~~~~~~~~~~~~~~~~~~~~~~~
These numberless missions have special uses. For example, Left Behind will
lead into the With Babus sub-mission, allowing you to get Babus.
Left Behind #???
8000 gil, 50 AP, 20 CP
Defeated Main Game
Wait 10 days
The prince left something in this Ivalice when he left...but I've no idea
where to find it. Please help look for clues!
A Maiden's Cry #???
6000 gil
Defeated Main Game
Wait 10 days
I was walking in Tubola just now, when I heard a woman scream "aah, bugs!"
I'm a little worried...Please check it out!
Doned Here! #???
Nothing
Refused/Couldn't let Babus into your clan after With Babus
Wait 5 days
Babus was a little hesitant before, but I bet he'd join the clan if you asked
him now. Word is he's bored at the palace.
Shining Lake #???
3000 gil, 40 AP, 20 CP, Gold Vessel Mission Item
Defeated Magic Woods
Wait 7 days
A container of some sort was found shining at the bottom of Lake Rajik. I'll
bet it's valuable!
Weapons are sorted in alphebetical order by class, and after the weapons are
Helmets, Ribbons, Hats, Armor, Clothing, Robes and Shields. Lastly are the
Accessories, and then the items.
======
=Robe=
======
Jobs: Bishop, Black Mage, Blue Mage, Defender, Elementalist, Illusionist,
Morpher, Paladin, Red Mage, Sage, Summoner, Templar, Time Mage, White Mage
Listed alphabetically. In order to remain as filler-free as possible, but to
still provide the same info in many spots so the reader will not have to
scroll around the FAQ, I've given the Ability Name, Required Item and AP, but
do not have the MP or Range.
A = Action Ability
S = Support Ability
R = Reflexive Ability
C = Combo
The * represents how oriented that job is in gaining that stats, with three
asterisks being the most.
When in one line, there's just a piece of equipment, and no name or AP count,
it means that the ability above can be learned from two pieces of equipment.
Under C-Abilities, you do not get AP to learn it; rather, you get CP, Combo
Points.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Support Abilities
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Combo Abilities
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE: All Combo Abilities require 100 Combo Points to learn. Combo Points can
be gained during regular missions, but not Dispatch Missions.
Dark
====
Name | Category | Range
=======================================
Black Combo | Black Magic | 4
=======================================
Ninja Combo | Ninja | 2
=======================================
Summon Combo | Summon Magic | 4
=======================================
=============================
-----------------------------
Items awarded for Clan Levels
-----------------------------
=============================
Whenever you get a certain level with a certain clan attribute, you will gain
a special piece of equipment. Listed alphabetically.
~~~~~~~~~~~~
Aegis Shield
~~~~~~~~~~~~
Appraise Skill at Level 20
~~~~~~~~~~
Angel Ring
~~~~~~~~~~
Craft Skill at Level 20
~~~~~~~~~~
Arch Sword
~~~~~~~~~~
Combat and Mage Skills at Level 20
~~~~~~~
Barette
~~~~~~~
Combat Skill at Level 35
~~~~~~~~~~
Black Robe
~~~~~~~~~~
Magic Skill at Level 15
~~~~~~~~~~~~~
Blood Strings
~~~~~~~~~~~~~
Craft Skill at Level 25
~~~~~~~~~~~
Blood Sword
~~~~~~~~~~~
Combat Skill at Level 5
~~~~~~~~~~~~
Bone Armlets
~~~~~~~~~~~~
Appraise Skill at Level 30
~~~~~~~~
Cachusha
~~~~~~~~
Craft Skill at Level 30
~~~~~~~~~~~~
Cactus Stick
~~~~~~~~~~~~
Magic Skill at Level 40
~~~~~~~~
Caligula
~~~~~~~~
Craft Skill at Level 45
~~~~~~~~~
Cinquedea
~~~~~~~~~
Negotiate Skill at Level 30
~~~~~~~~~~~~
Colichemarde
~~~~~~~~~~~~
Negotiate Skill at Level 20
~~~~~~~~~~
Cross Helm
~~~~~~~~~~
Negotiate Skill at Level 10
~~~~~~~
Cureall
~~~~~~~
Gather Skill at Level 10
~~~~~~~~~~~~
Diamond Helm
~~~~~~~~~~~~
Negotiate Skill at Level 15
~~~~~~~~~~~
Dragon Mail
~~~~~~~~~~~
All Skills at Level 15
~~~~~~~~~~~~~
Dream Watcher
~~~~~~~~~~~~~
Magic Skill at Level 50
~~~~~~~
Eclipse
~~~~~~~
Smithing Skills at Level 40
~~~~~~~~~~~~
El Cid Sword
~~~~~~~~~~~~
Smithing Skills at Level 15
~~~~~~~~
Ether x5
~~~~~~~~
Gather Skill at Level 15
~~~~~~~~~
Excalibur
~~~~~~~~~
Combat and Magic Skills at Level 20
~~~~~~~~
Giot Gun
~~~~~~~~
Appraise Skill at Level 15
~~~~~~~~~~~
Greaseburst
~~~~~~~~~~~
Gather Skill at Level 40
~~~~~~~~~
Hades Bow
~~~~~~~~~
Track Skill at Level 15
~~~~~~~~
Hardedge
~~~~~~~~
Smithing Skill at Level 5
~~~~~~~~~~
Heal Chime
~~~~~~~~~~
Craft Skill at Level 15
~~~~~~~~~~~~~
Hi-Potion x10
~~~~~~~~~~~~~
Appraise Skill at Level 3
~~~~~~~~~~
Holy Water
~~~~~~~~~~
Combat Skill at Level 3
~~~~~~~~~~~~
Kain's Lance
~~~~~~~~~~~~
Combat Skill at Level 20
~~~~~~~~~~~~
La Seraphica
~~~~~~~~~~~~
Appraise Skill at Level 40
~~~~~~~~~~
Longbarrel
~~~~~~~~~~
Appraise Skill at Level 25
~~~~
Madu
~~~~
Negotiate Skill at Level 40
~~~~~~~~~
Manganese
~~~~~~~~~
Gather Skill at Level 35
~~~~~~~~~~~~~
Max's Oathbow
~~~~~~~~~~~~~
Track Skill at Level 40
~~~~~~~~~~~
Maximillian
~~~~~~~~~~~
All Skills at Level 30
~~~~~~~~~~~
Mirror Mail
~~~~~~~~~~~
All Skills at Level 5
~~~~~~~~~~
Ninja Gear
~~~~~~~~~~
Track Skill at Level 20
~~~~~~
Nosada
~~~~~~
Smithing Skill at Level 20
~~~~~~~~~~
Orichalcum
~~~~~~~~~~
Negotiate Skill at Level 25
~~~~~~~~~~
Petalchase
~~~~~~~~~~
Smithing Skill at Level 10
~~~~~~~~~~~~~~~
Phoenix Down x5
~~~~~~~~~~~~~~~
Gather Skill at Level 5
~~~~~~~~
Restorer
~~~~~~~~
Combat Skill at Level 10
~~~~~~
Ribbon
~~~~~~
Craft Skill at Level 50
~~~~~~~~~~~~
Ruby Earring
~~~~~~~~~~~~
Craft Skill at Level 10
~~~~~~~~~
Sage Robe
~~~~~~~~~
Magic Skill at Level 45
~~~~~~
Scarab
~~~~~~
Craft Skill at Level 5
~~~~~~~~~~~~
Spring Staff
~~~~~~~~~~~~
Magic Skill at Level 10
~~~~~~~~~~~~
Stardust Rod
~~~~~~~~~~~~
Magic Skill at Level 30
~~~~~~~~~~~~~
Thief Armlets
~~~~~~~~~~~~~
Appraise Skill at Level 12
~~~~~~~~~
Thief Hat
~~~~~~~~~
Track Skill at Level 10
~~~~~~~~
Thor Rod
~~~~~~~~
Magic Skill at Level 25
~~~~~
Tiara
~~~~~
Track Skill at Level 45
~~~~~~~~~~~
Tiger Fangs
~~~~~~~~~~~
Gather Skill at Level 25
~~~~~~~
Trident
~~~~~~~
Combat Skill at Level 25
~~~~~
Vajra
~~~~~
Smithing Skill at Level 30
~~~~~~~~~~~
Venus Blade
~~~~~~~~~~~
Combat Skill at Level 15
~~~~~~~~~~~
White Fangs
~~~~~~~~~~~
Gather Skill at Level 20
~~~~~~~~~~
White Robe
~~~~~~~~~~
Magic Skill at Level 5
~~~~~
Wygar
~~~~~
Track Skill at Level 30
~~~~~~~~~~~~
X-Potion x10
~~~~~~~~~~~~
Appraise Skill at Level 10
~~~~~~~~~~
Yoichi Bow
~~~~~~~~~~
Track Skill at Level 5
~~~~~~~
Zanmato
~~~~~~~
Smithing Skill at Level 50
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version Updates
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
VSUP
29/03/05 Version Final 469 KB
-Finished this FAQ after over a year of working on it.
22/03/05 Version 2.7 376 KB
-Some missions.
-Up to and finished World Screen on Overview.
20/01/05 Version 2.6 341 KB
-More of the same.
20/11/04 Version 2.5 300 KB
-More of the same.
14/11/04 Version 2.4 264 KB
-Got a bunch of sub-missions done.
11/11/04 Version 2.3 249 KB
-Completed the walkthrough.
-Did Mission #25 of the Sub-Missions.
9/11/04 Version 2.2 233 KB
-Did up to Quiet Sands Part 1, added a small part onto Overview > Battle.
02/11/04 Version 2.1 203 KB
-Did Desert Peril, Twisted Flow, and Antilaws.
01/11/04 Version 2 194 KB
-Did Thesis Hunt and The Cheetahs.
31/10/04 Version 1.9 189 KB
-Eliminated the entire walkthrough, and started from scratch.
27/03/04 Version 1.8 259 KB
-Completed the whole Abilities list today. That's right, the whole f'ing
Abilities list.
26/03/04 Version 1.7 237 KB
-Finished Magic Wood and Emerald Keep.
-Fixed a few problems with some white space.
-Did a characters section, completed it.
25/03/04 Version 1.6 216 KB
-Finished off Diamond Rain, started on Emerald Keep. Should be able to
complete both tomorrow, and start on Abilities list.
23/03/04 Version 1.5 210 KB
-Finished Hot Awakening, started work on Magic Wood.
22/03/04 Version 1.4 204 KB
-Completed Diamond Rain and Hot Awakening on walkthrough, but only some parts
of them.
21/03/04 Version 1.3 200 KB
-Did Antilaws on Walkthrough.
20/03/04 Version 1.2 190 KB
-Did The Cheetahs, Desert Peril, and Twisted Flow on Walkthrough.
-On Jobs, got done Sniper, Animist, Mog Knight, Gunner, Juggler, and Gadgeteer
to finish off the Jobs.
-Did some more work on Battle Overview.
19/03/04 Version 1.1
-Did Thesis Hunt on the Walkthrough
-Did Contact Information.
-On Jobs, Summoner and Assassin were completed.
18/03/04 Version 1.0
-On Jobs, Alchemist, Beastmaster, Morpher, Sage, Fencer, Elementalist, and Red
Mage were completed.
-Did Herb Picking on the Walkthrough.
13/03/04 Version 0.9
-On Jobs, Warrior, Defender, Gladiator, White Monk, Bishop, Templar, and Time
Mage were completed.
-Did some work on Overview - Battle.
12/03/04 Version 0.8
-Added Ninja, White Mage, Black Mage, Illusionist, Blue Mage, Archer, and
Hunter Jobs.
-Set up Battle Overview, with battle layout in my FAQ.
11/03/04 Version 0.7
-Congratulations to the winners of January and February FotM.
-On Equipment, Hats, Armor, Clothing, Robes, Shields, Accessories, and Items
were all done to complete the Equipment (and Items) section.
-Added story.
-Added copyright.
-Did all scenes up to before Herb Picking Mission in walkthrough.
-On Jobs, Soldier, Paladin, Fighter, and Thief were completed.
10/03/04 Version 0.6
-On Equipment, Souls, Guns, Helmets, and Ribbons were done.
-Layout for jobs was created, along with the Dragoon Job.
9/03/04 Version 0.5
-On Equipment, Bows, Greatbows, Spears, Instruments, and Knuckles were
completed.
8/03/04 Version 0.4
-On Equipment, Rods, Staffs, and Maces were completed.
7/03/04 Version 0.3
-On Equipment, Knightswords, Greatswords, Broadswords, Knives, and Rapiers
were completed.
6/03/04 Version 0.2
-Equipment section started, with Swords, Blades, and Sabers
2/03/04 Version 0.1
-St. Ivalice Scene completed in walkthrough.
-Respective hosters of this FAQ
-Nintendo Power Official Players Guide for a bootleg of enemy stats that I
would probably have been too incredibly lazy to obtain otherwise.