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      _________.__                  __     ___________      .__
     /   _____/|  |__ _____ _______|  | __ \__    ___/____  |  |   ____
     \_____  \ |  |  \\__  \\_  __ \  |/ /   |    |  \__  \ |  | _/ __ \
     /        \|   Y  \/ __ \|  | \/    <    |    |   / __ \|  |_\  ___/
    /_______  /|___|  (____  /__|  |__|_ \   |____|  (____  /____/\___  >
            \/      \/     \/           \/                \/          \/


                     ----------------------------------
                     FAQ/Walkthrough by Chickennugget12
                           Shark Tale GBA version
                              FAQ version 0.60
                     ----------------------------------


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--Table of Contents--
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-1- Introduction
-2- Controls
-3- Main Menu
-4- Pause Menu
-5- Walkthrough
-6- Version History
-7- Copyright


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--1-- Introduction
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Hey there. I noticed there wasn't an FAQ for Shark Tale, and I thought I'd
Write one. This FAQ isn't complete, but I'm adding to it always. I'm going to
concentrate on getting you through each of the levels, but I won't tell you
how to get all the rings. That much, I leave up to you.

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--2-- Controls
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In the menus, controls are simple. Use the up and down directional pad to go
through the selections and the A button to select. Press the B button to return
to the previous menu.

During game play, there are many types of unique levels. However, most levels
are the same type, so I'll list the controls for these. For specific controls,
I'll explain thme in the specific levels.

Directional Pad - Move Oscar
A button - Attack
B button - Attack , talk to characters
R button - Dash in the direction of the D pad pressed
L button - Not used
Start button - Access the Pause menu
Select button - Not used

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--3-- Main Menu
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This is really easy to navigate. There are only two options to choose from.
The Start Game options lets you play the game, and the View Credits brings up
all the credits. When viewing the credits, just press B to go back to the main
menu.

After to press start game, you are taken to the Select a Slot screen. To begin
a new game, select a slot with New game written on it, to continue a game,
select the file you want to continue. If there is not a free slot availible,
and you want to start a new game, select Erase then the slot you want to erase,
then just press New Game.

After you begin a new game, you are asked to enter a name. To do this,
navigate with the directional pad, and press A to select the letter. To erase
the letter, you need to press the B button. To go back to the main menu, press
B till there are no more letters to delete then, press it again. Select OK
to proceed.

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--4-- Pause Menu
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There are four options on this menu. Resume takes you back to the game.
Quit level quits the level. Sound lets you set the volume of the sound. The
Sleep option is a little more complicated. It lets you put the game on hold.
Press Sleep to set the game to this mode. To escape this mode, press Select, L
and R together.

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--5-- Walkthrough
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=============
ROUND DA HOOD
=============

----------------------
Neighbourhood Delivery
----------------------

After talking to crazy joe, head right, collecting the three rings. You will
see a basket. Hit it for a while till it breaks. Collect the ring, and head
right, using your Dash move to dodge the anemonie. There is another one after
that, so go past it as well. You come to a shark, so talk to it. Keep going
right, past Crazy Joe, and you will come to a crab with two pincers. Go as
high as possible, then dash past him. Go down, and grab the ring. Go right
to reveal a basket, concealing a burger, which restures two health bars. Now
head up avoiding the anemonie, Above it, to the left, is a ring, and the way
forward. There will be a thing on the ground spitting jets of water. Dash
through it, as high as possible. You dash will stop you right in front of a
crab, so dash right through it. You will see Crazy Joe on the ground, but there
is no point in talking to him. Keep going left, making sure you don't get hit
by the water jets. Stop before you run into another jet, and go through that.
Keep going left, getting the basket for another burger, then go up, avoiding
the anemonie. Go left for a basket for a doughnut (1 health bar). Then swim
up and right for four rings. Go right for a basket, avoiding the anemonie.
Quickly get past two crabs and the anemonie. Don't try and get the ring, as you
will be attacked. Go right, avoided the anemonie, and the jet. Go right, and
you will have completed the level.

------------
Get Shorties
------------

This level features a new baddy. I'll just call them bugs. They can move in
any direction, and it is best to kill them, as they are easy.

Go right, and hit the basket for a ring. Head right, and talk to Crazy Joe.
Hit the basket for your first power up. It contains 5 newspapers to throw when
you press A. B still operates as an attack button. Go up, right, and avoid the
anamonie, bug, and crab. Go down, get the basket for a doughnut. Go up till
you see Crazy Joe again, and beat up the rock to his right. Just swim right,
down, past the anemoniem then left, and you will catch the first kid. Talk to
him.

Now head right, and smash the basket. Now go back to where Crazy Joe was, then
head up, left, and then go right. You will see another jet of water so dash
through it. Now you come to a smaller jet, so you will have to time it right.
Smash the rock, and immediately dodge the jet. Stick to the bottom, avoiding
the crabs, Head down at you first chance, to smash the basket. Then go left,
beating the bug for a burger. Keep going left, killing three bugs for a
doughnut, and two rings. Here you will find your second kid. Only one left now.

Keep swimming right, avoiding two jets of water, Keep heading right, killing
all bugs, and go up. When you reach as high as you can go, turn and swim left.
On the top of the two ledges, you will find the last of your kids. Level
complete.

-----------
At the Wash
-----------

This is a timed level. The best way to beat this level is to swim right as
fast as possible, without killing anything. Watch out for jets of steam. They
come down as well as up. This is a very short level. The only things that
attack you are the crabs at the beginning, and the steam jets. Other than that,
obstacles include moving rollers, and wipes. None of these cause any damage
so you have nothing to worry about. Collect the clocks to give yourself more
time if you need it, which is unlikely. So, with this easy level out of the way
lets move on.

-----------
Scrub a Dub
-----------

This is one of those incidental levels. There is a circle at the bottom. When
the button icon reaches the circle, press the corrisponding. For every one
you hit, the bar at the top gets higher, and for every one you miss, the bar
gets lower. The level is finished when the bar reaches the top. You lose the
level when it reaches the bottom. If you are good at dance, games, you will
find this easy.


==================
RACE TRACK HUSTLER
==================

----------------
Off to the Races
----------------

This is another timed level. There is trick to this one. Stay as high as
possible, and keep the right button pressed. Keep going till you reach an
anemonie that cannot be dodged. At this point, go under the ledge, then resume
the old strategy. You will fidn another anemonie. Do the same, except that this
time there are anemonies underneath. Dash through them, then head to the
bottom of the green algae. Go right, and Oscar will give a yell of triumph,
you've made it in a record time.

--------------------
Lucky Day's Big Shot
--------------------

This is a hard level to beat first time. I recommend you have at least two
practise run throughs before attempting it for real.

Tap A as fast as possible to speed up, then press B to jump over the hurdles.
If you hit a hurdle, it slows you down. Lucky day is the horse nearest you.
At times you will be overtaken, but the horses usually fall back as they jump.
You are treated to a cutscene, then it's the end of the level.

-------------------
Jellyfish Shakedown
-------------------

This level is almost the same as Scrub a dub, except this time there are two
circles to look for. This level lasts quite long too, so you might have a hard
time. I'd recommend, like the last level, that you have a few practise runs,
and you will no doubt be gladful of the practise. After defeating this level,
there is a long cutscene, which I can't make heads or tails of.

-----------
Hip Hoppin'
-----------

This is an incidental level where you have to outrun a big nasty shark. Tap the
A button as FAST as possible to have any chance of succeeding. What you must do
is tap the A button to speed up, and the B button to jump over spikes. Have a
few run throughs first. Some spikes are double in height and some are extra
length. You need to know where they are. I was stuck at this area for some
time before I managed to complete it.


=====================
A SHARKSLAYER IS BORN
=====================

----------------
Videogame Wizard
----------------

Here you get to play a 1980's style videogame, with yourself and a big shark.
This takes a lot of practise, but the important thing it, never give up.
The controls are as follows:

A - Punch
B - Kick
Left - Block (this is useless by the way)
Up - Dodge up
Down - Dodge down

You stay up or down the length you hold the button. Never use the block button.
The shark will hold back his fist before he attacks. This is a sign to duck
down. Come up and hit him around three times, using both punch and kick. Dodge
whichever way he attacks, and repeat the process.

Your health bar is on the left, and the shark's is on the right. His attacks
take out a fair chunk of health, so watch out. One bite is equal to around 5
of your hits. Eventually, the shark's health will reach zero, and he will drop
down dead. Level complete.

--------------
Shark Crossing
--------------

In this level, you have to get from one side of town to the other, avoiding the
sharks. Sharks always swim in bright lights so stay well clear of those. The
best thing to do is to concentrate on getting through, then if you want all the
rings, to go back and play it again in detail. The journey is as follows:

Go right, sticking to the bottom, then turn and go down, until the shark passes
by. Dash through the light, staying right at the bottom. Edge behind the next
light and over the top of it. Come back down and go left, staying well clear
of the light. Smash the basket for a doughnut, then attack the crab for a ring.
Continue right, and then swim right in front of the shark. He will chase you
left. Once you reach the hollow bit in the roof, go up and over him, dashing
till you are at the other side of the light. Level complete.

-------------------------
Sneakin' to the Warehouse
-------------------------

-Coming soon-


-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
--6-- Version History
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Version 0.40 - 21 May 2006
--------------------------
Started Guide. Added walkthrough up to Hip Hoppin'

Version 0.60 - 22 May 2006
--------------------------
Added Walkthrough up to Shark Crossing


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--7-- Copyright
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An FAQ by:
______ __     __        __                                               __
|      |  |--.|__|.----.|  |--.-----.-----.-----.--.--.-----.-----.-----.|  |_
|   ---|     ||  ||  __||    <|  -__|     |     |  |  |  _  |  _  |  -__||   _|
|______|__|__||__||____||__|__|_____|__|__|__|__|_____|___  |___  |_____||____|
                                                     |_____|_____|
                                ____   ______
                               |_   | |__    |
                                _|  |_|    __|
                               |______|______|



Only to be shown and the following websites:

----------------------------------
http://www.gamefaqs.com
http://www.neoseeker.com
http://games-and-guides.tripod.com
----------------------------------

This FAQ is Copyright (c) 2006 Chickennugget12.

I'm sorry that I don't accept emails due to the amount of spam I get. If you
wish to contact me, you can via a feedback form from my website
http://games-and-guides.tripod.com/ . I'm really sorry for any inconvenience
caused.

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