____                                                     _________________
|   ||                                    _=_=_          | Circa 2009
|  //                |  |                ||              | v1.9
| \\     _ ___   __ _|_ |      ,    /'   ||=='    _ ___  | Began 08/11/07
|  \\ |./ //_/ //  | |  |./|  / \ _|_    ||  | |./ //_/  |
|__|| |   \\__ \\__|\ \_|  |  \./  |     ||  | |   \\__  | STRATEGY BOOK
                                _/                     .|_________________
________________________________________________________/

               Walkthrough for GBA and SNES by Zenalasca
                      All respective rights reserved



   CONTENTS
------------

     Preface
     Author's Note
     Disclaimer

   Chapter 1
     1:01  Default Controls
            1:01A  For SNES
            1:01B  For GBA
     1:02  Screen Maps
            1:02A  Field & Over-world
            1:02B  Menu
            1:02C  Battle
     1:03  Game Terms
            1:03A  Battle
            1:03B  Status
            1:03C  Status Ailments
     1:04  Advice
            1:04A  General
            1:04B  Battle

   Chapter 2
     2:01  Walk-through
            2:00A  Drogen: An Unfortunate Beginning
            2:00B  Camlon: Your First Dungeon!
            2:00C  Boss: Frog
            2:00D  Sneaking into Nanai
            2:00E  Gaia Temple
            2:00F  Boss: Knight
            2:00G  Travelling to Winlan
            2:00H  Winlan Shops & Exploring
            2:00G  Winlan Castle
            2:00H  Aura Cave
            2:00I  Going through Romero
            2:00J  The Ramui Woods Maze
            2:00K  Karma Tower Entrance
            2:00L  Boss: Morte
            2:00M  Climbing Karma Tower
            2:00N  Boss: Mortea
            2:00O  Twin Tower
            2:00P  Boss: Wizard
            2:00Q  Humanity Saves the Day!
            2:00R  Boss: Wizard
            2:00S  Back in Winlan......for the Last Time?
            2:00T  Tantar the Remote
            2:00U  Lament Woods
            2:00V  How to Survive Dark Dragon's Fort
            2:00W  Boss: Pog
            2:00X  Filler 1: Names, names, names
            2:00Y  Boss: General
            2:00Z  Investigating Romero
            2:01A  The Ease Cave Water Spring
            2:01B  Going to Agua...or is it...Agua Tower!
            2:01C  Boss: Wisp
            2:01D  Enter the Giant
            2:01E  Boss: General & Lancer 2x
            2:01F  The Giant's Teleport Platforms
            2:01G  The Lake Caves
            2:01H  The Wedding Crusher
            2:01I  Boss: Gremlin
            2:01J  Boss: Talon <side-quest>
            2:01K  Under Lock and Key in Auria
            2:01L  The Fairies and the Cutting of their Trees <side-quest>
            2:01M  Getting the Icicle in Bleak
            2:0AA  See Chun-Li from Street Fighter <side-quest>
            2:01N  Boss: Sand Worm
            2:01O  Uncovering the Krypt
            2:01P  Boss: Eye Spy
            2:01Q  New Doors to Open <side-quest>
            2:01R  L. Keep [east of Bleak]
            2:01S  Boss: Cloud
            2:01T  Boss: Knight & Archer
            2:01U  The Rocks of North Peninsula Cave [north of Auria]
            2:01V  Battles in the Secret Base & Dark Dragon Ship
            2:01W  Boss: Octo
            2:01X  Hunting for Gills
            2:01Y  Gobi's Shop <side-quest>
            2:01Z  Rock Walls to Break after You've got Oxi <side-quest>
            2:02A  Hidden Fort
            2:02B  Just Use Your Head and an Egg!
            2:02C  Boss: Grim Fowl
            2:02D  Herding a Flock of Birds to Nabal
            2:02E  Nabal Fort
            2:02F  Boss: Slime X
            2:02G  Oh, so that moving town in the Dessert is Wisdon is it?
            2:02H  Boss: Wisp, Cloud, then Myst
            2:02I  Undersea Volcano
            2:02J  Boss: Pincher
            2:02K  The Sphere of the Ocean
            2:XXA  Back to Gobi's <side-quest>
            2:02L  Tulan and the Best Rod Ever!!! <side-quest>
            2:0XA  Fishing Spots and their Catches <side-quest>
            2:0XB  More training for Ryu <side-quest>
            2:02M  Gust: A Bridge to Scande...not yet!
            2:02N  Karn learns Gebo <side-quest>
            2:02O  Curse of the Dark Dragon Flower
            2:02P  Exchange between Human and Frog
            2:02Q  Destruction of the Poison Flower
            2:02R  The Old Man's Flute
            2:02S  Mogu's Curse
            2:02T  Getting the Bolster
            2:02U  Mogu's Chaotic Dream World and the Tower
            2:02V  Turning the Mindless Group into the Resolved Individual
            2:02W  Facing his Demons
            2:02X  Boss: Mothro
            2:02Y  Places to Dig
            2:02Z  About to Spring and Spyre Tower
            2:02Z  Boss: Mote
            2:03A  Tick Tock
            2:03B  Boss: Cerl [the Surly ^_^]
            2:03C  Softening Cerl's Heart with an Apple
            2:03D  A New and Improved Nina
            2:XXB  Back to Gobi's Again <side-quest>
            S:03E  New Places you can Fly <side-quest>
            2:03E  Scande, At Last
            2:03F  Scande Tower
            2:03G  Back to Karma Tower
     2:02  Side-Quest Walk-Throughs
            2:01J  Dragon Training
            2:01L  The Fairies and the Cutting of their Trees
            2:0AA  See Chun-Li from Street Fighter
            2:01Q  New Doors to Open
            2:01Z  Rock Walls to Break after You've got Oxi
            2:02L  Tulan and the Best Rod Ever!!!
            2:0XA  Fishing Spots and their Catches
            2:0XB  More training for Ryu
            2:02N  Karn learns Gebo

   Appendix A
     A:00  Character Information
            A:00A  Ryu
            A:00B  Nina
            A:00C  Bo
            A:00D  Karn
            A:00E  Gobi
            A:00F  Ox
            A:00G  Bleu
            A:00H  Mogu
     A:01  Magic
     A:02  Special Abilities
     A:03  Background (spoiler alert!)

   Appendix B
     B:00  Bestiary Index
     B:01  Stats
     B:02  Strategies

   Appendix C
     C:02  Items
     C:03  Weapons
     C:04  Shields
     C:05  Armour
     C:06  Helms
     C:07  Other Equipment
     C:08  Locations of Armour, etc.
     C:09  Locked Doors List
     C:10  Breakable Walls List
     C:11  Fishing Spots & Catches
     C:12  Hunting Guide

   Appendix D
     D:01  Maps
     D:02  Shops
            D:02A  General Shop Index
            D:02B  Gobi's Shop

   Appendix E
     E:01  General Advice
     E:02  Secrets
            E:02A  See Chun-li from Street Fighter
     E:03  Game Enhancer Codes

   Appendix F
     F:01  Breath of Fire II
     F:02  The Meanings Behind the Names
     f:03  How BoF for GBA is Different

     Bibliography
     Version Log


   PREFACE
-----------

   You take the role of a young man [Ryu or Zack depending on whether you
   are playing on SNES or GBA] who comes from the Light Dragon clan. The
   Dragon clans of Light and Dark have been fighting for many years and
   while the Dark Dragons reign supreme the Dragons of Light are forced to
   lie low. Ryu's only hope of finding his abducted sister is to find all
   the Goddess Keys for which the Dragons' power comes from...

   Breath of Fire was originally published in Japan by Capcom in 1993 as
   Buresu obu Faia: Ryuu no Shenshi [Dragon Warrior]. Squaresoft licensed
   the game and released it in the US. In 2001 Capcom released it for Game
   Boy Advance, making it the company's first RPG.

   For those of you who've played the other BoF games, the first game can
   be a little disappointing. In ways it's better than BoF2, but some of
   the things are less developed, like Ryu's fishing game. But it helps
   you to understand the story of the rest of the series.
     BoF is nowhere near as good as any of the Final Fantasies, though I
   must admit the simplicity of the game is a nice change to all that
   character development stress-material you tend to find in the FF games.
   I like to think of it as a simpler yet more developed FF1, though there
   is little replay value.

   The story is pretty simple, in fact I would go so far as to say it's
   like a cheap imitation of the Dragon Quest/Warrior series that had been
   released in Japan and America at that point. Though for Square (which
   hadn't merged with Enix at that time) I guess it was better than no
   dragon games at all.

   The characters, monsters and story are all childlike and the translat-
   ion isn't that great (as was the rule with those early Japanese RPGs,
   on top of being toned down for the American Audience). In Japan the
   childlike element is expounded upon, in America it is seen as immature
   and not worthy of much thought.

   I don't know how basic a game can get in terms of sheer ease of play;
   pretty much the hardest things are knowing where to go next and fight-
   ing battles at a low level. I have tailored my walk-through to that.

   The abilities and characters that you get throughout the game are cool
   but since I hate really long dungeons I used a couple of cheats to
   speed things up a bit.
     It's nice having so many characters, not so good that so many of them
   are so unlikeable. Gobi and Mogu are wierd, Bo isn't much better. Cap-
   com experimented in too many things with this game and characterisation
   was one of them.

   My preferred version of Breath of Fire is the GBA one terms of a better
   general layout and the fact that you can pretty well play it anywhere
   you want to [with a DS you don't even need to worry about AA batteries
   anymore]. And really this is the ideal kind of game to play when you've
   got a spare moment with nothing else to do.

   Lastly, there are two completely horrible things in this game; the
   music and the ending. The combination of those two along with me play-
   ing the game all day and feeling a bit sick made me have horrible night
   mares half the night, going on some wierd quest with Bleu through a
   maze of hex code in search for some special number with that dungeon
   music in the background. DO NOT make the same mistake!
     Yet I continue to play the game. Why? It has something. This game has
   something.


   AUTHOR'S NOTE
-----------------

   - If you have any questions that aren't answered in the guide send me
     an e-mail to ze_faq [at] yahoo [dot] com [dot] au (I wrote the add-
     ress in that way to help avoid spam).

   - The differences between the GBA and SNES versions are rather sparse
     [in comparison to other remakes] but I will mention them when they
     come up.

   - For everything you need to know about enemies in BoF see the monster
     list by Novalia_Spirit at GameFAQs.


   DISCLAIMER
--------------

   Copyright to Breath of Fire is owned by Capcom and the SNES release in
   America is owned by Squaresoft [or Square-Enix as it's called now].


===========================================================================
                              CHAPTER 1
===========================================================================

   1:01  DEFAULT CONTROLS
--------------------------

          1:01A  For SNES
          ---------------

          D-Pad: Move cursor or character
          A: Examine an object, talk or select an option
          B: Cancel an option/action or run (while holding B down)
          X: Programmable from options menu
          Y: Programmable from options menu
          L: Change character order (field); see Defence Commands (battle)
             -- also programmable from options menu
          R: Change character order (field); see Defence Commands (battle)
             -- also programmable from options menu
          Start: While on world map it toggles the map on/off
          Select: See menu screen in field mode; return to field in battle


          1:01B  For GBA
          --------------

          D-Pad: Move cursor or character
          A: Examine an object, talk or select an option
          B: Cancel an option/action or run (while holding B down)
          L: Change character order (field); see Defence Commands (battle)
          R: Change character order (field); see Defence Commands (battle)
          Start: While on world map it toggles the map on/off
          Select: See menu screen in field mode; return to field in battle


   1:02  SCREEN MAPS
---------------------

          1:02A  Field & Over-world
          -------------------------

           - You can talk to people, open chests and enter buildings in
             field and world map modes.
           - In most cases the two modes are exactly the same except that
             time doesn't pass in field mode.

          1:02B  Menu
          -----------

           - The first option is the item menu. You may store and use up
             to 48 types of items and 99-100 of each. That's a total of
             4800 items! You can discard some items if you have too many,
             though. In the SNES version you can sort the items manually,
             whereas the GBA version has an automatic system and a
             special compartment for "vital" items that are crucial to
             the story. The SNES version has a special option that gives
             you information about each item when you choose it, but the
             GBA only gives limited information when you choose it the
             normal way.
           - In the GBA version, the magic menu is next (whereas it's the
             armour menu in SNES BoF). You may use any outside-of-battle-
             spells that a character knows in the magic menu and assign
             fighting equipment in the categories of weapon [WPN], armour
             [ARM], shield [SHD] and helmet [HLM]. [ETC] is for accessor-
             ies. The different types of equipment will effect certain
             stats as ATCK (damage potency using a physical weapon), DEF
             (how much damage will be inflicted by enemies' attacks),
             ACT (how many turns the party member will get in battle),
             INT (how proficient the character is using magic), FATE (how
             lucky the character is) and MAG DEF (how well the character
             can defend against sorcery and magical attacks.
           - The status menu elaborates on stats even further. See the
             glossary for more information on game terms.
           - You will have to press the L and R shoulder buttons to move
             your players back/forward a row and go into defensive mode
             respectively.

          1:02C  Battle
          -------------

          The top of the screen shows the participants in the battle. The
          enemies are on the left side while your allies are on the right.
          Battle in Breath of Fire is similar to Dragon Quest because you
          must choose actions for all of your party members before they'll
          carry them out.
            On the bottom of the screen is a status window and actions
          menu. First, there is an starting battle menu...

           - The picture of a sword allows you to individually choose each
             party member's actions.
           - AB stands for Automatic Battle. Your characters will attack
             the enemy until someone wins.
           - RUN allows your party to escape the battle (if possible).
           - ST will allow you to check your party members' status, just
             like the status screen in the main menu. Because there is a
             blank space where your hero's name should be, his status
             screen is somewhat hidden, but selectable none-the-less.
           - The vertically running arrows will move your leading party
             member forward or back into the front or back row. In the
             front row melee attacks will be more powerful, but projectile
             type weapons and any magical spells are not effected when in
             the back row, so it is advisable to keep there if your party
             member is not the close-combat type.
           - The horizontally running arrows allow you to change your
             party leader (if it is possible).

             Now I will list the secondary, individual action that can
           be made in battle...

           - The unsheathing sword: attack using equipped weapon.
           - Shield: guard against attacks (they will cause less damage
             and there is a greater chance of evasion).
           - Magic Staff: use any magic the character knows (if they have
             enough MP).
           - Bag: use an item you have in your inventory that can be
             brought into battle.


   1:03  GAME TERMS
--------------------

            1:03A  Battle
            -------------

            HP (hit points): Life force.

            AP (ability points): Points that control the use of abilities.

            EXP (experience): For every battle that is won a certain a-
              mount of EXP [pertaining to the particular enemy/ies] is
              shared out between the acting party members [those who've
              not been KO'd]. The maximum experience you can have is
              9,999,999...
                The quicker you defeat enemies, the more EP you'll get
              from them. Do it in one round to get 50% more EP! Do it in
              up to 6 turns for up to 20% more as well.

            Level: For characters and enemies alike, battle competency is
               largely based on their level. While enemies have fixed lvs
               and will become really easy for a while, you can level each
               of your characters up to 99; not only will the become
               stronger in their individual ways they will learn new
               abilities on the way. To find out how much EXP is needed
               for each level up see the characters' respective stat
               screens in the menu.

            1:03B  Status
            -------------

            I have separated the stats in RPGs into two distinct categ-
            ories. Natural stats are gained by levelling up and taking
            items while equipment values are merely the stats of the
            equipment brought out to their full potential only by having
            good natural stats.

                              GBA      SNES   FULL            MAX
                              ---      ----   ----            ---

                              HP       H P    Hit Points      999
                              AP       A P    Ability Points  999

               Natural Stats: STRNGTH  Str.   Strength        255
                              VIGOR    Vigor  Vigour          255
                              AGILITY  Agil.  Agility         255
                              WISDOM   Wisdom Wisdom          255
                              LUCK     Luck   Luck            255

            Equipment Values: ATTACK   ATK    Attack          999
                              DEFENSE  DEF    Defence         999
                              ACTIVE   ACT    Activity        255
                              INTLGCE  INT    Intelligence    255
                              FATE     FATE   Fate            255
                              MAGE DEF MAG    Magic Defence   255
                              Wt.      WGHT   Weight          16

            Strength: The higher this stat is the less the weight of a
              weapon will be and the higher its potential for causing
              damage.

            Attack: These values control how strong the person will be
               when they attack using their weapon.

            Vigor & Defence*: These stats are what effect the damage done
               by physical attacks from enemies. Armour that gives Defence
               and takes away from other stats is most common, but you'll
               need to walk a fine line between choosing these and drawing
               the full potential of your characters [rather than making
               them all tanks].

            Agility: The higher a characters' agility is the more they'll
              be able to evade attacks from enemies.

            Active*: In each battle line up there is an order of turns
              depending on who has the highest Active value.

            Wisdom & Intelligence*: These values determine how well a
              character can cast magic. For characters like Mogu who are
              not magic users it doesn't matter so much. I don't know if
              these values effect special abilities like Mogu's Dig.

            Luck & Fate*: As there are few items that give Fate when
              equipped these values often stay the same

            Magic Defence: Determine how much damage a character recieves
              from special enemy abilities and spells.


            1:03C  Status Ailments
            ----------------------

            Sometimes an enemy will afflict one of your characters with a
            "status ailment," all of which have telltales & must be cured.
            There are a wide range of status ailments in Breath of Fire.
            To explain what they are I will have to explain what each of
            them does, so here goes.

            Ailment   Symptom              Remedy
            -------   -------              ------
            Poison    Gradual loss of HP   Antdt,Antler,Mackrl,Trout,Tonic
            Curse     Unknown              Tonic
            Paralyse  Unknown              Tonic
            Zombie    Unknown              T.Drop, Drop, Tonic
            Stun      HP at 0, can't move  Renew/RenewX, Life/Life2

   1:04  ADVICE
----------------

            1:04A  General
            --------------
             - Save and rest at inns often to keep healthy and happy.
             - Stock up on healing and support items as often as you can.
             - Put weak or dying characters in the back row.

            1:04B  Battles
            --------------
            A big part of your fight in any game is analysing it from all
            points of view before you begin. There are many factors you
            have to consider and plans of action you have to prioritise.
              Breath of Fire is one of the easiest RPGs in history. In
            fact all you really need is the patience to level up and exp-
            lore every little bit of the map.
              Later on you'll have the opportunity to choose various party
            members for your line-up. You'll need tank-types with heavy
            constitutions who can man the the front line so that the
            faster and weaker combatants can sneak over and dislodge some
            crack in the enemy's plan...or complete a battle objective.
            Medic types such as Nina and Bo will always be in high demand
            when the fighting starts but depending on the toughness of a
            battle you will need to take extra precautions to defend them.
            Well, Bo's not entirely weak but he's in the middle.


===========================================================================
                                CHAPTER 2
===========================================================================

When the Dragon Family was a the peak of its power, a goddess of desire,
Tyr, appeared who granted wishes. The Dragons fought for this power. Tyr
encouraged the fighting and watched the war of the Dragons escalate. When
the world was at the brink of destruction a warrior and his 7 companions
stepped forth and locked the goddess up after defeating her in battle. The
"Goddess Keys" were hidden throughout the world. The Dragons of Light bal-
anced the power of the family and peace reigned again.

   2:00  WALK-THROUGH
----------------------

         The boss battles are easy enough and don't require much strategy.
         As long as you level up plenty the game should be a breeze in
         terms of battles. In fact, I don't see the point in levelling up
         anyway, so I use cheat codes in that area. There seems to be a
         taboo against cheating, but the cheats I use are only to save
         time that would otherwise be spent in mindless levelling up.

         Notes: - # indicates it's to do with the GBA version.

            2:00A  Drogen: An Unfortunate Beginning
            ---------------------------------------

                             __~~~~~~~~|^^^^^^^^
                               \~~~~~~~|    ^^^^
                                |~~~~~~|  D  ^^
    __  _______     #######       \~~~/      ^^
    ~~|_____   |  #############____|~|     ^^
    ~~~~~~~~|  | ##########   |~~~~~~|   ^^^
    ~~~~~~~~~\ | #########    |~|       ^^^^^^
    ~~~~~~~~~~\\  ######      |~|       ^^^^^^
    ~~~~~~~~~~| \ ######       =        ^^^^
    ~~~~~~~~~~|_ \            |~|       ^^^
    ~~~~~~~~~~~~\ \_          |~|        ^^
    ~~~~~~/    =|_  |___| |___|~|__/  \  ^^
    ~~~~~/    |~~~|           |~|      |
    ~~~~/       |~|           |~|       \
    ~~~~\        \~\_______   |~|        |
    ~~~~~|        \~~~~~~~~\  |~|       _|
    ~~~~/   ___          |~~\/~~\      |
    ~~~~\__/~~~\----\    |~~~~~~~|____ |__
    ~~~~~~~~~~~~~~~~|    \~~~~~~~~~~~~\Nan\
    ~~~~~~~~~~~~~~~~/          \~~~~~~~\_ai
    ~~~~~~~~~~~~~~~~|      /\  _____   \~~\
    ~~~~~~~~~~~~~~~~~\____/~~\/~~~~~|Cam|~~|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~/    lon/~~~|
    ~~~~~~~~~~~~~~~~~~|     _       /~~~~~/
            ~~~~~~~~~~~~\   /~|__    \~~|
            ~~~~~~~~~~~~~| |~~~~~\   _|~~\__
            ~~~~~~~~~~/     \~~~~~| |~~~~~~~
            ~~~~~~~~~~\_     |~/     \~~~~~~
            ~~~~~~~~~~~~\_ _ TT     __|~~~~~
            ~~~~~~~~~~~~~~=~\_TT __/~~~~~~~~
            ~~~~~~~~~~~~~| |~~| /~~~~~~~~~~~
            ~~~~~~~~~~~~~| \~~|/~/ \~~~~~~~~
            ~~~~~~~~~~~~~\  |~~/  _/~~~~~~~~
            ~~~~~~~~~~~~~~\___Drog|~~~~~~~~~
            ~~~~~~~~~~~~~~~~~~\_an \~~~~~~~~
            ~~~~~~~~~~~~~~~~~~~~\__/~~~~~~~~
            ~~~~~~~~~~~~~~~~~~~~~F~~~~~~~~~~

            MONSTER          HP     EP     GP   PLACES
            -------          --     --     --   ------
            Slime            12     1      3    Drogan, Camlon*, Romero
            Bulla            20     3      4    Drogan, Camlon*, Romero

            When you first start the game and are in your hot, smoking
            room, stop an' take the time to open your chest to take out
            Ryu's most valuable possession; a V.Ptn! You won't be able to
            go back to that room so that's why I'm telling you about the
            item.
              When you enter the floor below, talk to the girl on the left
            (there are only three girls there), then the one next to her
            to continue the game.

              There are a couple of shops in Drogen but there isn't a lot
            to choose from. The equipment sucks, but the prices on normal
            items are very cheap for a long while yet, so stock up! Espec-
            ially on Antdts, Herbs and Mrbl3. 18x Antdts, 'cos poison is a
            very common and annoying ailment.
              You might want to stick around for a while, levelling up,
            saving at the shrine and talking to one of the NPCs in Ryu's
            burned house to heal. You're on a quest to destroy the evil
            empire of Zog and rescue your sister, so you'll need to be
            strong!
              Though it's probably better to avoid fighting altogether un-
            til you reach the dungeon in Nanai, as there are many healing
            springs in it. The monsters on the world map are tough and
            offer lousy EP.

              It may help to note that those trees with apples on them,
            roaming animals and fish in the sea aren't just ornaments!
            They are to do with abilities later on in the game.

            2:00B  Camlon Castle: Your First Dungeon!
            -----------------------------------------
            MONSTER          HP     EP     GP   PLACES
            -------          --     --     --   ------
            TREASURE         HP#    EP#    GP#
            --------         --     --     --
            P.Bug            8      5      12   Camlon, Nanai, Karma
                                                Forest
            Slime            12     1      3    Drogan, Camlon*, Romero
            Gloom            12     5      12   Camlon, Nanai, Aura Cave,
                                                Karma Tower
                                                Forest, Tantar/Tunar
            Beak             14     8      8    Camlon, Nanai, Aura
                                                Cave, Karma Forest
            Flea             15     3      4    Drogan, Camlon*, Romero
            Bulla            20     3      4    Drogan, Camlon*, Romero
            Creep            25     8      8    Camlon, Nanai, Aura
                                                Cave, Karma Forest,
                                                Tantar/Tunar

            To prevent premature game over I advise you stay close to the
            healing springs at first.
              P.Bugs are the safest enemies to start off with, being the
            weakest enemies so far with the best EP and GP on offer. The
            only danger you face from P.Bugs is being poisoned, so you
            heal ASAP (I'm assuming you brought plenty of Antdts).
              Creeps yield good EP, but not a lot better as they're consid
            erably tougher. Beaks are half-way there. But if you find your
            self in front of a monster who's as tough or tougher than you
            are, all you can do is defeat the thing (or escape if you're
            *really* lucky). Glooms offer lousy EP / great GP and are easy
            unless you find yourself on the recieving end of their power-
            ful spells.

              Don't be dismayed if there are various parts of a floor you
            can't reach yet (unless you go to open a door and it does't
            work--highly unlikely). Many Breath of Fire Dungeons are des-
            igned in such a way that you'll return to a single level many
            times via stairways.
              Don't just equip all the new gear you pick up. For instance,
            the BronzSD is less better overall than your starting weapon
            even though its Attack is superior Ryu may not have enough
            Strength to carry such a heavy weapon and it ends up being
            less effective than your old one. To see more information see
            the weapons and equipment ratings list in the appendices.
              There are two chests near the end of the dungeon area; one
            that heals you and the other that damages AP (which doesn't
            matter because Ryu won't have any use for AP until much later
            anyway).

            2:00C  Boss: Frog
            -----------------
            After this battle you'll no longer be fighting battles in
            Camlon's castle any longer (you were there to get rid of them
            remember?), though P.Bugs and Beaks will become more common
            on the world map as you continue.

            - Has 180 HP (169 for GBA), 12 AP, 20 Atk/Def, 25, Act, 60
              Wis...
            - Don't go into auto, but attack constantly and eat a herb
              if your HP goes down to 50%.
            - I Defeated Frog at level 5 in the GBA version and levelled
              up 3 times.
            - Winnings (GBA): 600 EP, 300 GP; (SNES) 500 EP, 350 GP;
              F.Stn [13.28%].


            2:00D  Sneaking into Nanai
            --------------------------
            MONSTER          HP     EP     GP   PLACES
            -------          --     --     --   ------
            TREASURE         HP#    EP#    GP#
            --------         --     --     --
            P.Bug            8      5      12   Camlon, Nanai, Karma
                                                Forest
            Slime            12     1      3    Drogan, Camlon*, Romero
                             ??     1      4
            Gloom            12     5      12   Camlon, Nanai, Aura Cave,
                                                Karma Tower
                                                Forest, Tantar/Tunar
            Beak             14     8      8    Camlon, Nanai, Aura
                                                Cave, Karma Forest
            Flea             15     3      4    Drogan, Camlon*, Romero
                             ??     3      5
            Bulla            20     3      4    Drogan, Camlon*, Romero
                             ??     3      5
            Creep            25     8      8    Camlon, Nanai, Aura
                                                Cave, Karma Forest,
                                                Tantar/Tunar

            On the way to Nanai you might see a big claw in the earth
            (this is for an ability near the end of the game). Head strait
            south of the claw to find the town.
              As for monsters, nearly all of them are fair game except
            Slimes (a waste of time to begin with, save them for Dragon
            Quest!).
              Nanai is closely guarded by day...and not so closely once it
            hits nightfall. Provided you can sneak past the guards that
            *are* awake [which is no feat], at least you have a place to
            save.
              If you played Metal Gear Solid, ever, it should be dead
            easy to sneak past a couple of sleepy guards or be thrown out
            temporarily. Go too close to any guards and you'll be thrown
            out. it there's a guard right next to a door it'll be unsafe
            to go near that door. one on them is semi-hidden behind a
            house on the north-eastern corner of town, so watch out! There
            is a house you can enter above him that contains 2x Herb.
              The town has a few shops with a couple of items, but all
            overpriced and nothing worth it. If you want items go back to
            Drogan (you'll level up anyway, so much for new equipment).
            Get your items from the drawers and stuff found in houses.
              Gaia Temple is in the Centre of town.

            2:00E  Gaia Temple
            ------------------
            TREASURE         HP#    EP#    GP#  DROPS#
            --------         --     --     --   ------
            Beak             14     12     12   ?
            Gloom            12     7      18   Antdt

            Make sure you bring plennty of Herbs for the dungeon, for the
            Glooms' thunder attacks more than anything.
              There's more treasure in this dungeon and the enemies are a
            little tougher. It doesn't start being a dungeon until you go
            into the central staircase; the rest is like a combination be-
            tween a normal house and castle.
              Here is a layout of the turns you should take in the maze-
            like area beneath the temple.

                                      START 1      END 1
                             650 GP    |---Antdt    |
                               |       |            |
                               |       |     _______|
                               |       |    | B.Stn.
                               |_______|____|___|

                            START 2
                              |   ____ArmPad
                              |__|
                              |  |         END 2
                              |__|-70 GP     |__
                              |                 |
                              |_____            |
                                    |           |
                                    |   Cure    |
                            F.Stn. -|____|______|


            2:00F  Boss: Knight
            -------------------                HP: 390 | EP: 700 | GP: 500
            Note that when you defeat the Knight you will never be able to
            visit Nanai again. At level 10 you'll probably have this
            battle underhand, Though I could manage it at 8. The lower the
            level is the more strategy you need.
              You should need about 9x Herb for this battle, because the
            boss will use T.Bolt to gradually decimate your HP (but only
            use a herb at half HP).
              When the boss gets its second wind you'll need to heal more
            often. The Knight's attacks will be weaker but he doesn't have
            a lot of HP left. In this period he'll also heal himself a lot
            -- but don't let this change your behaviour as it's a sign
            that you're nearly there!
              There is a 13.28% chance of the Knight dropping an F.Stn.

            2:00G  Travelling to Winlan
            ---------------------------
            To reach this city you will need to head far west, past the
            ruins of Nanai, then north. There is a cave nearby but you
            will have to speak with the royalty of Winlan to gain admiss-
            ion there.

            2:00H  Winlan Shops & Exploring
            -------------------------------
            For equipment the best is Bronze Sword and Chain Mail; at the
            item shop you should probably get your basic healing gear.
            Search the drawers in houses to get some items. And DON'T go
            in the river unless you want to swept outta the city pronto!

            2:00G  Winlan Castle
            --------------------
            Save before you do anything in here, for you won't be playing
            as Ryu for a while, but Princess Nina. Talk to the guards on
            either side of the woman to get some chests that are locked
            up; walk past them to leave the castle. You might want to
            purge the castle of chests before you leave as the dungeons
            ahead are pretty gruelling. You'll also want to buy some new
            equipment. PS: You'll be getting 2 new temporary party members
            who use the same equipment as Ryu in the next section.

            2:00H  Aura Cave
            ----------------
            I have a few tips about this dungeon; leave bridges and stairs
            for last and it'll take less long to realise that you need to
            go back for certain chests. Oh, and make sure you get an item
            called Iron Ore [or I.Ore for SNES version]; you'll need it
            later on.

            2:00I  Going through Romero
            ---------------------------
            For the jar puzzle in the hideout make sure you push the first
            jar to the right and the rest should be easy; the Map is in
            the barrel. You need to get on the other side of the town and
            to do that, take the westernmost exit; you'll on the world map
            and be able to continue left.

            2:00J  The Ramui Woods Maze
            ---------------------------
            This er...dungeon can be the most befuddling in RPG history,
            but it's not even a maze! If you stick to the main path and go
            pretty much in a strait line through the forest you'll get
            through fine. Think of it as being divided into two distinct
            east and west sections; the east section contains a chest in
            its north; the west section has four sub-sections, three
            contain a chest and in one there is the exit...there's more to
            it than that... There quite a few chests to be found if you
            want to stick around and level up a bit.

            2:00K  Karma Tower Entrance
            ---------------------------
            It first it may seem confusing where you should go first;
            there are stairs going up and down as well as a boss blocking
            the passage; do the stairs first.

            2:00L  Boss: Morte
            ------------------                 HP: 120 | EP: 280 | GP: 200
            Give the boss a caution-attack combination (but not so much
            caution, as there's a healing spring nearby and you don't
            want to use too many items!) -- don't get the girl to attack
            as her weakling moves aren't worth the time wasted on them.

            2:00M  Climbing Karma Tower
            ---------------------------
            The maze has onion-like structure where you will be moving up
            and down stairs all the time; when you enter a floor all the
            leads on your side will lead nowhere; there are two floors
            that are like this. There are holes that fall through to the
            bottom of the tower but only one of them leads anywhere useful
            -- where there are four holes, enter the on the upper right.

            2:00N  Boss: Mortea
            -------------------                HP: 230 | EP: 280 | GP: 200
            Like last time Nina should be in supportive or defensive pos-
            ition. Be very wary of Mortea whittling down your HP and tak-
            ing advantage of an [even momentarily] weakened character.
            Don't think you've won when the boss's HP is nearly out -- at
            this point he'll get a second wind; he'll take quite long to
            flick off and also be twice as damaging to your characters.

            2:00O  Twin Tower
            -----------------
            At the top of the twin tower are a save statue and healing
            spring, so take advantage of those. You'll need to step on
            one of those buttons before you go down too.

            2:00P  Boss: Wizard
            -------------------
            You can't win this. This is a dead end in the game. No go.
            Thankfully, you can have one of your party members go for help
            if you choose the escape option...

            2:00Q  Humanity Saves the Day!
            ------------------------------
            As Ryu you'll be able to go back to the same place; note that
            if you go west of where you can see the boss there's a chest
            there that heals HP and MP and gives you a Rang; kind chest,
            isn't it.

            2:00R  Boss: Wizard
            -------------------
            HP: 180       Like the Knight before him, Wizard knows the All
            AP: Infinite  Powerful 10 HP expelling thunder bolt spell, but
            Atk: 40       don't let that perturb you, you're doin' great!
            Def: 24       He has more HP than the last boss, but Ryu is
            Act: 60       much stronger than the soldiers you used to
            Wis: 128      fight the morte brothers.
            EP: 1,000
            GP: 700

            2:00S  Back in Winlan......for the Last Time?
            ---------------------------------------------
            If you explored the castle you should know where the king is.
            Nina is beside his bed you you'll have to talk to her to cont-
            intue the story (not that there are any side-plots to be conc-
            erned with anyway, Breath of Fire being a simple RPG and all).
            Now you can take the eastern exit to the bridge. I don't
            think you can take those chests now.

            2:00T  Tantar the Remote
            ------------------------
            Go south along the road that you meet upon leaving the bridge.
            There is a forest along the way but you can't enter it yet.
            Tantar is the only place worth going at the moment. If you've
            go Iron Ore [which is found in Aura Cave if you haven't got it
            already] the smith in Tantar will trade it for a Saw.

            2:00U  Lament Woods
            -------------------
            Go to that forest you couldn't enter before... Now you have
            the saw, that stupid tree is no problem [no offence to trees].
            What you have here is a short maze with three chest areas, one
            to the south-east, one to the north-west and another to the
            west mid-range. To get to the end you'll have to take the path
            to the very north and follow it east; it's quite close to the
            chest in the north-west as well.

            2:00V  How to Survive Dark Dragon's Fort
            ----------------------------------------
            There are various traps throughout this dungeon which will
            take you to rooms with treasure chests in them [which may
            become annoying after you've opened all the chests]. Most of
            the time it happens when you walk under one of those bat
            things but it'll also happen without a bat if you take the
            lower routes in the entrance floor. Keep your HP up, as there
            are easy yet frequent semi-bosses in this fort, and there's
            even a chest that takes 50 HP from your whole party [I was
            killed by this once, no kidding].

            2:00W  Boss: Pog
            ----------------                 HP: 280 | EP: 1,400 | GP: 800
            The red head shoots balls of flame and the blue one is charged
            with electricity! Ryu's a fighter, Nina's a healer, so the
            assumption is logical.
              If you want you can skip the battle if you answer "no" to
            the imposter chief's question enough times, but the next boss
            battle will be harder.

            2:00X  Filler 1: Names, names, names
            ------------------------------------
            You'll notice that the names in Breath of Fire seem to have
            very obvious meanings. Winlan is simply a shortening of "wind
            land." Morte, Morteo and Mortea all come from the same French
            word "morte," meaning "death" [which doesn't seem that obvious
            but you would see if you looked in any decent dictionary].

            2:00Y  Boss: General
            --------------------             HP: 250 | EP: 1,120 | GP: 300
                Not another battle! This time you get support, and he can use
            a spell that the enemy is weak to! Be careful to have Nina
            keep Bo's HP up though...

            2:00Z  Investigating Romero
            ---------------------------
            With Bo in the lead, you can *walk through* most forests. That
            means you can get to Romero without having to go through Win-
            lan and Aura Cave [for those who don't know where to go, it's
            the forest north of Winlan which you must enter from the east.
            The folks of Romero will tell you how to reach Agua [which is
            the floating tower west of Romero...] ...if you get rid of
            their zombie problem. There's a cave to the south west which
            is surrounded by forests and a moat where you can get the wat-
            er, but you need a jar first! That you can get from the old
            geezer standing around in Romero cemetery...but! [there's al-
            ways a trick] you must talk to him in day-time, *then* night-
            time.

            2:01A  The Ease Cave Water Spring
            ---------------------------------
            Directly south of Karma Tower [that place where you fought the
            wizard who used Zeon Gas] is your next dungeon [beware the
            Mages!]. Like other BoF mazes it seems the direct approach
            will get you through to the end the quickest way with all
            cardinal turn-offs leading to chests with dead ends except in
            the third floor where you must choose between two sets of
            stairs; the northern one leads to a chests and the south stair
            to the springs.

            2:01B  Going to Agua...or is it...Agua Tower!
            ---------------------------------------------
            Now you have the Tablet you can use it on that place west of
            Romero and east of Karma Tower where nothing happened before.
            Of course, nothing's as easy as it seems and you have a whole
            tower-maze before you. Though it's done in a fun way and the
            monsters aren't too tough. It's easy to predict where the mov-
            ing platforms go and so where to move.

            2:01C  Boss: Wisp
            -----------------                HP: 730 | EP: 1,200 | GP: 300
            Stronger and quicker than your last boss, the only difference
            is that you'll need to be well stocked with curing items and
            have full AP. Nina can use her supportive spells on Ryu and Bo
            while they attack and cast offensive spells. After this battle
            you will be able to operate the stone robot over east-way.

            2:01D  Enter the Giant
            ----------------------
            The giant is located about as far north above Tantar and Tunt-
            ar as you can go in this continent. This is no maze, and as
            such there is no need to give you a stratagem for it.

            2:01E  Boss: General & Lancer 2x
            --------------------------------
            Look who's at it again! And they're just as weak as they were
            last time you fought them. It's no reason to be too complacent
            though.

            2:01F  The Giant's Teleport Platforms
            -------------------------------------
            The first teleport other than the one right in front of the
            giant's heart leads you to a place with three teleport units.
            Every time you see three units it will be the same story; the
            first one takes you back to the beginning again, the second
            leads to a chest and the third to a new set of teleports.

            2:01G  The Lake Caves
            ---------------------
            You can't really enter the Lake Cave until you get the key for
            it; that you can get from the Elder of Tantar village. In
            these caves you'll have to go down a series of waterfalls to
            get the key.

            2:01H  The Wedding Crusher
            --------------------------
            Everyone's in Tantar, ready to celebrate Terry and Amelia's
            union as soon as you enter the mayor's house -- Tuntar is tot-
            ally empty! Well, enjoy...

            2:01I  Boss: Gremlin
            --------------------           HP: 1,200 | EP: 1,400 | GP: 800
            You will need to do the teleport maze again and confront the
            General [who it seems is your rival...but why?]. Gremlin is
            weak to Fire type attacks. Bo is usually weaker than the other
            two, so cast protective magicks on him. Gremlin is much str-
            onger in his limit break form, so be careful of that.

            2:01J  Boss: Talon <side-quest>
            ------------------                 HP: 700 | EP: 400 | GP: 190
            There's a Dragon Training Hall just south of the Volcano where
            Ryu can gain three shiny new spells! Even though it's a one-on
            -one battle you'll probably find that it's not hard. I won at
            level 17 and Ryu was twice as strong as his enemy.

            2:01K  Under Lock and Key in Auria
            ----------------------------------
            What a weird town. Every time a soldier sees you you get
            thrown in jail and have to talk to the sleeping guy to get out
            again [there's an item in the sink btw]. If you give the guy
            in the second floor of the item shop an vitamin he gives you
            loads of money [must've been a pretty *bad* illness *snicker*]
            You also get a lot of money from getting Nina to heal the man
            in the north-western house; you'll also have to get her to
            open the chest there or you'll be thrown in jail *again.* And
            you'll get ill if you eat those potatoes! In the house
            opposite there's an accessory in the closet which gives its
            wearer 10+ intelligence. Oh, and if you talk to the man who
            owns the mansion to the north after talking to the guy at the
            dock you'll see a scene [sorta].

            2:01L  The Fairies and the Cutting of their Trees <side-quest>
            -------------------------------------------------
            This will involve quite a lot of to-ing and fro-ing from Auria
            to the fairy woods near the dragon training centre. 1) Talk to
            the fairies in their wood [you'll need Bo to get there] and
            the pattern of flowers on the world map that looks like a
            square; 2) Talk to the woman in the mansion to the north-west
            in Auria; 3) Go back to the fairy woods and tell them you'll
            revert that bad boy's habits for good; 4) Go and talk to the
            boy; 5) Return to the mother; she'll give you 20,000 G.

            2:01M  Getting the Icicle in Bleak
            ----------------------------------
            To cross the next geological barrier in this game you need
            something cold to survive the heat of the dessert at the end
            of the cave south-west of Bleak. Quest mostly spent in Auria.
            There's this guy in the main building of Bleak who'll give you
            the Icicle if you give him a Gold Bar first. G.Bars can be
            bought in the shop in Auria, but at a premium. I'll give you
            an overview of good ways to earn money... 1) In Bleak, accept
            the offer from the man at the inn for a free night's lodging &
            he'll try to steal your Pouch [which you have to buy from
            Auria item shop] but end up giving compensation; 2) Give
            Vitamin to man on second floor of item shop in Auria; 3) Have
            Nina cure a man in one of the Auria mansions; 4) Sell the Gold
            Tiara you found in the rich man's house as it's useless any-
            how....

            2:0AA  See Chun-Li from Street Fighter <side-quest>
            --------------------------------------
            There's a guy in Bleak you offers to show you a magic trick
            for 100 G. Say YES to him the first 2 times and every other
            option say NO and you'll see Chun-li doing her "Lightening
            Kick."

            2:01N  Boss: Sand Worm
            ----------------------       HP: 1,600 | EP: 1,200 | GP: 1,200
            What you really want to do is enter the building just south of
            the dessert village but first you need the Fife, and the mayor
            of Arad is only willing to give it to you if you defeat a
            monster that has been plaguing the village at night [yes, I
            know they say the full moon but sound familiar don't it?]. So
            you have to mosey up to the conspicuous stone tablet at night
            and fight the damn thing.
            It's amazing how weak the Sand Worm is to magic, especially
            of the thunder variety. Ryu's dragon form really made this
            battle work for me.

            2:01O  Uncovering the Krypt
            ---------------------------
            This is a rather curious dungeon; in the first major floor you
            are likely to fall into an expansive room the size of the
            whole dungeon with nothing but a couple of staircases you can
            not go on. My tip is to hug the sides of the platforms and
            avoid going into open spaces. Every chest has a trap in it, so
            come prepared with heaps of curing items. The rest of the
            dungeon is made easier with a new party member in the lead. Or
            you could just investigate the locations of the chests later
            [with Karn in the lead you won't be falling into traps without
            meaning to]. In the final chamber there are many caskets that
            need to be tested for the scroll. The one you need is on the
            bottom left hand corner of the chamber.

            2:01P  Boss: Eye Spy
            --------------------         HP: 1,600 | EP: 2,800 | GP: 2,800
            Al-righty, start the routine; Ryu transforms into thunderdrake
            Nina casts support spells, Bo casts Fry, etc. When Bo has run
            out of AP just go into Automatic Battle and Ryu will kill the
            beast for you.

            2:01Q  New Doors to Open <side-quest>
            ------------------------
            - The locked chamber in Winlan castle just before the bridge.
            - On the top floor of Agua Tower there's a section you
              could not go to before. In the chamber with the statues of
              dragons you can examine them to get some really awesome
              equipment.
            - Various doors in the Bleak-Auria Passageway.

            2:01R  L. Keep [east of Bleak]
            --------------
            This tower has a lot of treasure but your main headache [other
            than monsters] will be knowing where to go. Clues can be taken
            from what kind of stair you see near a chest, whether it goes
            up or down. That helps a lot.

            2:01S  Boss: Cloud
            ------------------           HP: 1,400 | EP: 4,800 | GP: 1,200
            Name sound familiar? Hehe. Anyhow, your only chance against
            this enemy is turning Ryu into a Snow Dragon. After the battle
            you'll be able to get the Mirror item.

            2:01T  Boss: Knight & Archer
            ----------------------------
            With Karn on board you can finally get into that safe in the
            big mansion. You'll find the long awaited Lt.Key at the top of
            the tower. The battle takes place at the dock but is easy;
            Thunder Dragon and Fry should work fine.

            2:01U  The Rocks of North Peninsula Cave [north of Auria]
            ----------------------------------------
            If you give Gobi on the dock a gold bar, in return he'll give
            you an item that will allow you to blow up the rocks in the
            cave to the north. You should have found a gold bar in a chest
            up to this point.

Note: You might want to deposit all your money at this point, as not far in
 the distant future you will be in control of a single character who dies
 very easily and the easiest way of getting to the next town is dying [but
 you lose 25% of your money].

            2:01V  Battles in the Secret Base & Dark Dragon Ship
            ----------------------------------------------------
            To continue the story you'll have to fight ever boss here.
            Most are easy mini-bosses and there's a formal boss who is
            weak to thunder. Boss: Squid.
                  HP: 1,000 | EP: 6,000 | GP: 4,200.

            2:01W  Boss: Octo
            -----------------            HP: 1,000 | EP: 6,000 | GP: 1,500
            After taking the ship from the dock in Auria you have to fight
            a series of easy battles, then fight the boss. Keep your str-
            ength up and don't waste any MP! Like Squid [or any aquatic
            creature] the octopus is weak to thunder.

Note: Don't worry about the money Gobi charges, you'll get it later.

            2:01X  Hunting for Gills
            ------------------------
            With Gobi you can enter the ocean via beaches, and you can't
            go far. To the west is Prima and the north, a volcano dungeon
            that's not worth breaking your teeth on at the moment. Prima
            has many shops with some things at different prices [so it
            pays to shop around and be cautious with your gold].
              To get to the town of Gant go south of Prima and continue
            south over land until you reach the town [if you go north at
            that juncture there's only a weapons collector who says he's
            never seen the B.Rang]. There's a man in Gant who'll ask you
            to deliver some Goods to Prima and when you do so, you are
            given the gills. Congratulations!
              When you get back you'll have to fight Mortea [an easy boss]
            then you'll get a new party member that can break down weak
            rock walls.

            2:01Y  Gobi's Shop <side-quest>
            ------------------
            Unless you already know, you can actually get Gobi to trade
            his wares at a shop in Prima! The following is a chart of all
            the things on offer and how many offers given (though the
            availability will change throughout the game):

                     Rarity  1st    2nd    3rd   Usual Price
            F.Stn    ?       12     11     10    ?
            LightRP  ?       48     36     28    ?
            Smoke    ?       60     45     35    ?
            Antdt x9 ?       80     60     45    ?
            ProtnB   ?       180    165    150   ?
            Rod2     ?       1,200  1,100  1,00  ?
            Cure2    ?       1,950  -      -     ?
            SteelBW  ?       2,400  2,200  -     ?
            HuntGL   ?       2,700  2,475  2,025 ?
            MetalAR  ?       5,400  4,050  3,150 ?
            ThundrRP ?       5,400  4,050  3,150 ?
            SilverDR ?       6,000  5,550  5,000 ?
            AngleRP  ?       18,000 16,500 -     ?


            2:01Z  Rock Walls to Break after You've got Oxi <side-quest>
            ------------------------------------------------------------
            - First floor of Agua Tower [you need Tablet].
            - Auria-Bleak Passageway.
            - Third floor of Krypt where you can get the B.Rang [erm, just
              don't forget the Fife!].

            2:02A  Hidden Fort
            ------------------
            You can now go to that place that was completely blocked by
            rocks. This dungeon is full of mini-bosses yet you can still
            avoid them by breaking down certain walls.

            2:02B  Just Use Your Head and an Egg!
            -------------------------------------
            Nabal is your next primary destination but you can't enter
            until your forces have strengthened. If you got the B.Rang
            from Krypt using Ox's breaking ability al that can be sorted
            out! But its broken, so take it to the blacksmith's in Gant
            [you may have to talk to that old guy in the settlement a long
            way east of Gant first] then talk to the weapon collector.
            Or you may only have to repair the weapon.

            2:02C  Boss: Grim Fowl
            ----------------------       HP: 2,000 | EP: 4,200 | GP: 4,800
            In the forest between the hidden fort and Nabal is an egg that
            you can examine to initiate a fight. Basically what you're do-
            ing here is taming a bird, and an easy boss at that.

            2:02D  Herding a Flock of Birds to Nabal
            ----------------------------------------
            When you take the egg and leave the birds you may notice that
            they seem to *follow* you! And they do! Make sure they are at
            the end of your current party; only a couple will join at
            first but the other two will follow if you go slowly; and take
            a step or two back if they appear to be separating.

            2:02E  Nabal Fort
            -----------------
            You don't need to worry much, because most enemies have their
            full concentration on attending to their guests, your new pets
            -- but it's helpful to note that if you push the right pot of
            two just before the staircase; hidden where it was is an item
            and there's another in the other pot if you push it down.

            2:02F  Boss: Slime X
            --------------------
            The only thing I need say that's any different about this is
            that it will be useful to have Ryu equipped with B.Rang, as it
            can hit multiple enemies.

            2:02G  Oh, so that moving town in the Dessert is Wisdon is it?
            -------------------------------------------------------------
            Yes it it, first you need a certain statue, which, after talk-
            ing to the laid up guy in Prima can be found under his bed.
            The dungeon on the way to the sleeping sorceress is easy, only
            I got stuck in the big chamber with four sub-chambers -- I did
            not realise the exit was right above where you enter until I
            went to Auria and back.

            2:02H  Boss: Wisp, Cloud, then Myst
            -----------------------------------
                              Boss: Wisp | HP: 730 | EP: 1,200 | GP: 300
                           Boss: Cloud | HP: 1,400 | EP: 4,800 | GP: 1,200
                            Boss: Myst | HP: 1,100 | EP: 4,000 | GP: 3,600
            Wisp and Cloud are easy as they were last time, but Myst is a
            certifiable toughie -- with 1/10 of his HP left he'll cure
            himself 2/10; luckily, his HP will disappear if you attack him
            consistently.

            2:02I  Undersea Volcano
            -----------------------
            This place is quite far north from Prima.
            In the first floor you need to go all the way east, opposite
            for second floor and again east for third. Each floor seems to
            go in a circuit, so be careful to note where certain weeds are
            so you don't go back to one place too many times.

            2:02J  Boss: Pincher
            --------------------
            One major advantage you have with this battle is Bleu's Boom
            spell which takes over 100 from Pincher's HP [and there's not
            much of it, so all you need is three hits]. Though Ryu in his
            dragon form can take *far* more. You will need to take nearly
            400 HP to get this boogie over the brink.

            2:02K  The Sphere of the Ocean
            ------------------------------
            Talk to the guy in the Prima guild and he'll give you such a
            great item. Now whenever Gobi presses A you can go anywhere in
            the ocean, even across the big void next to the undersea volc-
            ano. By the way, after you do this you'll get different items
            via Gobi's shop.

            2:XXA  Back to Gobi's <side-quest>
            ---------------------
            Take Gobi behind the counter of his shop in Prima or Tunlan
            and you can find some great bargains, but you better hurry
            'cos there's limited time. Hold your horses, however, as most
            of the time you can get a better deal by refusing the first
            time; this seems to most frequently the case with Cure 2.

              - DarkDR: Decent weapon for Karn and Ryu/Zack. If you don't
                need it you can still make a profit when it's sold.
              - Sleeper: Gobi's best weapon.
              - AgileHT: Okay equipment for the moment.
              - AngleAR: Get it for Nina [and Bleu when whe joins].
              - Cure 2: My personal favourite item! You can get great
                deals on these.
              - G-Tiara: Refuse three times. Lowest price is 7,000 GP
                which you can exploit in some of the more expensive shops
                in Prima or Tunlan.

            2:02L  Tulan and the Best Rod Ever!!! <side-quest>
            -------------------------------------
            Tulan is on an island almost directly west of the gap in the
            ocean next to the undersea volcano. One [rather odd] thing you
            will encounter in the town's mansion is a whole lotta treasure
            surrounded by guards who'll throw you into holes if you try to
            get at it. It's not what it used to be like for thieves! Take
            the left one [you'll get nothing with the right]. In this room
            you *can* push a crate to fall down yet another hole, but if
            you examine the crate on the bottom right hand corner of the
            place you'll get a Rod5!

            2:0XA  Fishing Spots and their Catches <side-quest>
            --------------------------------------
            Bay east of Tunlan [lots of fish varieties available to catch]
            Hole east of Tunlan [nothing special]
            Hole east of Arad and Wisdon [nothing special]
            Hole past mountains east of Romero [Dragon Shield found here!]
            Pond in Spring [Dragon Armour found here!]
            Stone well west of Tantar [contains Slab].

            2:0XB  More training for Ryu <side-quest>
            ----------------------------
            Below the mountains south-east of the hidden fort and Nabal
            castle is another Dragon training centre where you fight a
            similar enemy you did last time [but only if you've got the
            Dragon Shield].

            2:02M  Gust: A Bridge to Scande...not yet!
            ------------------------------------------
            To get to gust from the ocean deep, just swim west until you
            reach the other side of the continent and follow the coast
            north until you get to a beach. The weapon shop in Gust has
            some great buys including a Moon Bow for Bo.

            2:02N  Karn learns Gebo <side-quest>
            -----------------------
            One of the houses in Gust have a crate that if you push it,
            you fall into a hole. There's a wizard there you will teach
            Karn a unique spell if you can push the pots out of the way to
            get to him. First you should get the first two of them out of
            the way by pushing them left or right. The three pots in a row
            all need to be pushed out of the way, but how? You need to
            push two while also making room for the third; the way you do
            this is push the ones an the left and right sides forward then
            push the one in the middle to the left or right.

            2:02O  Curse of the Dark Dragon Flower
            --------------------------------------
            North of Gust is a dungeon where you'll have to fight heaps of
            Rogues and finally their boss. You'll also have to fight some
            cockroaches to help the mice and revert to your usual form.

            2:02P  Exchange between Human and Frog
            --------------------------------------
            You need the oil of a frog and I know where you can get it,
            but before you rush off to the little cave not far away from
            Tulan island consider this; *what do the frogs what from you?*
            There's a small cave in Gust where a Giant Fly lives, and if
            you can kill it I'm sure those frogs would be in your debt! It
            is not a very easy monster [even using cheats, the game froze
            up...] as each of its hits will take most of a character's HP
            but if you heal and attack often you're sure to succeed!

            2:02Q  Destruction of the Poison Flower
            ---------------------------------------
            Once you take the oil to Bleu and go towards the "lab." again
            you'll have to fight yet another boss. FlowerX is Pretty hard
            considering; have antidotes on hand and throw all the fire you
            can at the fiend!

            2:02R  The Old Man's Flute
            --------------------------
            In one of the houses is an old man who's just been cured of
            the illness of the death flower and if you talk to him you can
            get a special item from "underneath" his bed!

            2:02S  Mogu's Curse
            -------------------
            There will be a few fights on the way out of Gust but you'll
            get there...eventually. West of Gust bridge is a village of
            moles. They request that you take a certain item to Tulan
            [first I think you need to get a special flute called the
            Maestro from some old geezer in Gust you you won't be able to
            understand the people of Tulan, or maybe it's the Cowl that
            does it...]

            2:02T  Getting the Bolster
            --------------------------
            The Princess of Tunlan has an item that'll enable you to enter
            Mogu's dreams and help him, but she's not willing to help you!
            Ironically she has some markings on her shoulders that will
            help you do it anyway, and the only way of seeing those mark-
            ings is watching her bathe at night. The small chamber with
            the two sets of stairs in it contains a crack, luckily, which
            you can use to slip into the princess' chamber at night and
            take a peek. "Blue, red and white from left to right," it
            says when you do. When you go back to the old woman a fight
            ensues, but after that you can take the Bolster from the chest
            farthest the right [just be careful -- there's a trap right in
            front of it that not even Karn can avoid so take it from the
            left].

            2:02U  Mogu's Chaotic Dream World and the Tower
            -----------------------------------------------
            This is a pretty cool place. Items and healing are really
            cheap and there's a house full of food [not that you can get
            to it...or that it'd be useful anyway.] The tower has green
            and pink switches that change the way you see the dungeon. The
            pink ones allow you to see it as it really is rather with the
            green ones you only see the floor. To get to the boy take your
            first left and continue until you meet the green switch and to
            make it easy, continue until you meet the pink switch then go
            back to the turn-off you went past; it will lead you to the
            boy more or less. Even if you accept to fight the him [and you
            can't win] you can still run from the battle.

            2:02V  Turning the Mindless Group into the Resolved Individual
            --------------------------------------------------------------
            South of the dream town is a cave where Courage is hidden. You
            will need to cross a minefield of bones and ghosts to get
            there though.

            2:02W  Facing his Demons
            ------------------------
            The second and third floor mazes are a little tougher. For the
            second there are two main chambers with staircases in them and
            you begin in the one to the right. In the third floor you'll
            need to follow a path to the east, making sure that you enter
            a [slightly] disguised path to the right which will take you
            where you need to go.

            2:02X  Boss: Mothro
            -------------------          HP: 3,500 | EP: 6,000 | GP: 8,000
            With this enemy's poison and stop attacks as well as the
            occasional killer attack you really need to supervise this
            battle.

            2:02Y  Places to Dig
            --------------------
            - Gramor plains [mostly worms but you get a few Lifes too].
            - On the hills near Camlon you'll another guy to teach Karn.
            - In the hills north-east of Tantar you'll find some items.
            - A digging site just north of Auria with worms and charms.
            - Quite a few places east of Carmen.

            2:02Z  About to Spring and Spyre Tower
            --------------------------------------
            South of Gramor is a cave that leads to a town and a tower
            [you have to dig to get into the tower]. It's an easy dungeon
            in terms of maze cracking until you get near the very top with
            the single line in darkness... It's hard to give a guide but I
            can give you advice; Every button will have a little moving
            thing to help you get your bearings as well and where your
            character is pointing helps too. In the next puzzle maze foll-
            ow these steps (there are traps all over the place, so use
            Karn); [1] take the right set of stairs, [2] walk to the east-
            ern wall, one step away from the south-easternmost corner; [3]
            take the bottom right stair of the four grouped here.

            2:02Z  Boss: Mote
            -----------------            HP: 3,500 | EP: 5,400 | GP: 6,000
            His worst attack is Inferno, so try to use equipment that pro-
            tects against fire. One thing you should use to your advantage
            is that this boss's image can become clearer or more grainy at
            various stages; when clear he is weak against magic, when
            blurry only attacks will work. So you should have a balanced
            team for this.

            2:03A  Tick Tock
            ----------------
            Your next area is accessible via the waterfall in Spring. The
            tower on the big hill east of Carmen is one big puzzle area
            and you'll have to go to the top twice. Those arrows are funny
            ...

            2:03B  Boss: Cerl [the Surly ^_^]
            -----------------            HP: 3,500 | EP: 8,000 | GP: 9,000
            Yeah whatever... This boss is so easy that you can probably
            even put your characters on auto-pilot. For any battle
            my personal favourites are Ryu, Nina, Bleu and Karn.

            2:03C  Softening Cerl's Heart with an Apple
            -------------------------------------------
            Alan speaks of a town he and Cerl used to live in and a fruit
            that she liked. Using Ox one can get this fruit from the tree
            next to the ruined village south of Carmen. Upon taking this
            to Cerl you can finally get the Time Key! Woo hoo!

            2:03D  Saving Carmen & the Nina Effect
            --------------------------------------
            After going up the blasted Tock tower *again,* you'll find
            that there is a strange guy in Tunlan and Carmen, one next to
            the dragon Shrine and other next to the easternmost house.
            After the one in Carmen disappears examine where he stood.
            Talk to the old man in one of the houses with the windmills in
            them, exit, re-enter and talk again; he'll tell you to collect
            some items for a special tonic which will be useful in curing
            Nina's amnesia [she's the little girl who fell from the sky in
            Tunlan]. When you've come back and got the tonic from him you
            can give it to Nina in Tunlan!

            2:03E  Collecting items for a Tonic
            -----------------------------------
            P.Fish: Fish on the end of the bridge in lake south of Carmen.
            W.Ant: Find in the chest of drawers at Carmen inn.
            C.Nut: Have Ox knock the palm trees surrounding Tunlan.
            Root: Have Mogu dig under weird plants surrounding Gramor.

Note: After you give the tonic to Nina in Tunlan the old items you got at
     Gobi's shop will mostly be replaced with new ones, so organise your
     affairs in that area before you continue please...

            2:XXB  Back to Gobi's Again <side-quest>
            ---------------------------
            You should know by now about Gobi and his shops in Tunlan and
            Prima. This is the final stage.

            - PowerRP: Nina's most powerful weapon, yipee!
            - MaskSH: One of better shields on offer.
            - EvilRB: Good armour for Nina or Bleu.
            - Mallet: Ox's best weapon.
            - GlowCN: Bleu's best weapon.
            - DwarfBW: Bo's best weapon.
            - G-Tiara: Good for money-making.
            - Cure 2 x9: This is actually Life x9.

            2:03F  New Places you can Fly <side-quest>
            -----------------------------
            - Islands north of Romero.
            - Dragon Shrine north of Gust.
            - Mole hole on peninsula south of Scande.
            - The home of a female weapon collector directly north of the
              male one and on an island west of Tantar.

            2:03G  Ryu learns Rudra Spell <side-quest>
            -----------------------------
            If you've fished out the Dragon Armour from the pond in Spring
            you will now be able to go to the Dragon Shrine north of Gust
            and put Ryu into some more training. I would suggest Bolt
            Dragon for this [though even at level 25 it's cutting it
            close].

            2:03H  Get the Iron Claw
            ------------------------
            Remember that guy who was a weapon collector. Well, if you go
            directly north of where he lives until you come to an island
            that you couldn't reach until now you'll meet his female
            counterpart! Go between them for a while [the chests must be
            got via both their beds and by moving pots] and eventually you
            will be given the I.Claw.

            2:03I  Fixing the broken parts
            ------------------------------
            You'll be able to get into Scande if you have the Pass, which
            is found in Carmen next to a water trowel. The elevator in the
            tower is broken, but some guy in Spring has the parts and an-
            other in Gant can fix them.

            2:03J  Getting the D.Hrt
            ------------------------
            You will need to get this item from a girl in Tunlan [her
            house is directly north from the entrance of the town] after
            talking to the guy at the entrance of the tower. Hearing the
            song will reduce Ryu's HP to 1 btw.

            2:03K  Climbing Scande Tower
            ----------------------------
            This is a creepy place in terms of aesthetics but easy in term
            of game-play. Chairs everywhere, evidence that people obvious-
            ly visit...yet with the prison-like surroundings and levered
            gaol bars all over the place...

            2:03L  Boss: Zog
            ----------------            HP: 16,000 | EP: 7,000 | GP: 7,000
            My favourites for this battle are Ryu and Karn; the others I
            merely use as Cure jockeys, because you do need to heal quite
            often to win. I reckon Zog has over 3,000 HP in desperation
            mode.

            2:03M  Agua Tower and Beyond
            ----------------------------
            Now you can go past that area you that was barred before! How
            Exciting! There'll be a teleport to a new dungeon which you
            have to explore...

            2:03N  Boss: Sara
            -----------------           HP: 15,000 | EP: 8,000 | GP: 8,000
            In her Dragon form Sara is one hellava monster! Keep strong,
            heal often and you'll get there.

            2:03N  Teaching Mogu to use the Iron Claw
            -----------------------------------------
            If Mogu speaks with the master digger in Gramor he will learn
            how to use the I.Claw [and so let you finish the game]. This
            will be useful for the excavation cave in Scande and getting
            into the obelisk [erm...they are the same place...]

            2:03O  Ryu's Agni Spell <side-quest>
            -----------------------
            After fishing in the well west of Arad and getting the Dragon
            Hat you can enter the Ease Cave to find a Dragon Shrine and
            gain the ultimate power!

            2:03P  Obelisk Maze
            -------------------
            You'll come to a place where you'll have to choose right or
            left [choose the former rather than the latter]. In the next
            juncture use the bottom one unless of course you want a Flame
            HR. Where you meet that guy take the left turn.

            2:03Q  Boss: Goda
            -----------------           HP: 11,000 | EP: 6,000 | GP: 6,000
            With Ryu's ultimate form you're virtually a boss-like monster
            yourself; his desperation mode takes *ages* to overcome, about
            6,000 extra HP you need to get rid of.

            2:03R  Obelisk Maze continued
            -----------------------------
            You'll come to a platform where all transports lead to the
            same place. The path is reasonably straitforward and your
            target is the staircase in the middle of the room; go down the
            next set of steps you find.

            2:03S  Boss: Jade
            -----------------           HP: 25,000 | EP: 8,000 | GP: 8,000
            If you answer "yes" to Jade's question he'll get you to fight
            a monster, after each battle if you press a button he'll ask
            again and make you fight another monster if you say "yes." I
            don't see the point of doing this other than getting 9,999 EXP
            from M.Slime.

            2:03T  Boss: Goddess
            --------------------              HP: 16,000 | EP: 10 | GP: 12
            The ending of the game depends on how you play this battle.
            Before it starts she'll ask if you came here to have a wish
            granted, so say yes to get healed.
              During the battle, if you use Agni to defeat her you will
            win the battle. The Goddess you defeat must look like a
            mutated alien, her true form.
              If you fail to use Agni and the Goddess still looks like a
            deranged girl when you defeat her you'll get the bad ending.
              This is one of those games where the end boss is actually
            the hardest, especially after having fought a couple of
            toughies beforehand... She becomes much easier when you use
            Agni on her and she turns into her ugly form.

CONGRATULATIONS! YOU'VE COMPLETED THE FIRST OF THREE BREATH OF FIRE GAMES!
        WILL YOU TRY YOUR LUCK AT THE NEXT ONE?? I KNOW I WON'T.


   2:00  SIDE-QUESTS
---------------------

            2:01J  Boss: Talon
            ------------------
            There's a Dragon Training Hall just south of the Volcano where
            Ryu can gain three shiny new spells! Even though it's a one-on
            -one battle you'll probably find that it's not hard. I won at
            level 17 and Ryu was twice as strong as his enemy.

            2:01L  The Fairies and the Cutting of their Trees
            -------------------------------------------------
            This will involve quite a lot of to-ing and fro-ing from Auria
            to the fairy woods near the dragon training centre. 1) Talk to
            the fairies in their wood [you'll need Bo to get there] and
            the pattern of flowers on the world map that looks like a
            square; 2) Talk to the woman in the mansion to the north-west
            in Auria; 3) Go back to the fairy woods and tell them you'll
            revert that bad boy's habits for good; 4) Go and talk to the
            boy; 5) Return to the mother; she'll give you 20,000 G.

            2:0AA  See Chun-Li from Street Fighter
            --------------------------------------
            There's a guy in Bleak you offers to show you a magic trick
            for 100 G. Say YES to him the first 2 times and every other
            option say NO and you'll see Chun-li doing her "Lightening
            Kick."

            2:01Q  New Doors to Open
            ------------------------
            - The locked chamber in Winlan castle just before the bridge.
            - On the top floor of Agua Tower there's a section you
              could not go to before. In the chamber with the statues of
              dragons you can examine them to get some really awesome
              equipment.
            - Various doors in the Bleak-Auria Passageway.

            2:01Z  Rock Walls to Break after You've got Oxi
            -----------------------------------------------
            - First floor of Agua Tower [you need Tablet].
            - Auria-Bleak Passageway.
            - Third floor of Krypt where you can get the B.Rang [erm, just
              don't forget the Fife!].

            2:02L  Tulan and the Best Rod Ever!!!
            -------------------------------------
            Tulan is on an island almost directly west of the gap in the
            ocean next to the undersea volcano. One [rather odd] thing you
            will encounter in the town's mansion is a whole lotta treasure
            surrounded by guards who'll throw you into holes if you try to
            get at it. It's not what it used to be like for thieves! Take
            the left one [you'll get nothing with the right]. In this room
            you *can* push a crate to fall down yet another hole, but if
            you examine the crate on the bottom right hand corner of the
            place you'll get a Rod5!

            2:0XA  Fishing Spots and their Catches
            --------------------------------------
            Bay east of Tunlan [lots of fish varieties available to catch]
            Hole east of Tunlan [nothing special]
            Hole east of Arad and Wisdon [nothing special]
            Hole past mountains east of Romero [Dragon Shield found here!]

            2:0XB  More training for Ryu
            ----------------------------
            Below the mountains south-east of the hidden fort and Nabal
            castle is another Dragon training centre where you fight a
            similar enemy you did last time [but only if you've got the
            Dragon Shield].

            2:02N  Karn learns Gebo
            -----------------------
            One of the houses in Gust have a crate that if you push it,
            you fall into a hole. There's a wizard there you will teach
            Karn a unique spell if you can push the pots out of the way to
            get to him. First you should get the first two of them out of
            the way by pushing them left or right. The three pots in a row
            all need to be pushed out of the way, but how? You need to
            push two while also making room for the third; the way you do
            this is push the ones an the left and right sides forward then
            push the one in the middle to the left or right.


===========================================================================
                               APPENDIX A
===========================================================================

     A:00  Character Information
     ---------------------------
      _____
     | Ryu |___________________________________________________________
     |_____| LV  | HP+ | AP+ | ST+ | VI+ | AG+ | WI+ | LU+ | New Spell |
           |_____|_____|_____|_____|_____|_____|_____|_____|___________|
           | 1   | 20  | -   | 10  | 10  | 8   | 12  | 12  | -         |
           | 2   | 6   | 4   | 3   | 3   | 3   | 1   | 2   | -         |
           | 3   | 5   | 2   | 1   | 3   | 2   | 2   | 3   | -         |
           | 4   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 5   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 6   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 7   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 8   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 9   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 10  | 8   | 4   | 5   | 4   | 5   | 1   | 2   | -         |
           | 11  | 8   | 5   | 3   | 4   | 4   | 2   | 3   | -         |
           | 12  | 8   | 5   | 5   | 4   | 5   | 3   | 2   | -         |
           | 13  | 8   | 5   | 5   | 4   | 4   | 3   | 2   | -         |
           | 14  | 8   | 3   | 5   | 3   | 4   | 3   | 3   | -         |
           | 15  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 16  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 17  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 18  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 19  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 20  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 21  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 22  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 23  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 24  | -   | 6   | 3   | 4   | 5   | 3   | 4   | -         |
           | 25  | -   | 6   | 5   | 5   | 5   | 3   | 4   | -         |
           | 26  | -   | 5   | -   | 4   | 5   | 4   | 5   | -         |
     ______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
    | Nina | 5   | 36  | 45  | 10  | 24  | 35  | 38  | 30  | Cure      |
    |______| 6   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Lk-Up     |
           | 7   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Atk-Up    |
           | 9   | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Cura2     |
           | 11  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Hold      |
           | 12  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Ag-Up     |
           | 13  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Warp      |
           | 14  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Zom1      |
           | 15  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Cura3     |
           | 16  | -   | 5   | 1   | 1   | 1   | 4   | 1   | -         |
           | 17  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Renew     |
           | 19  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Idle      |
           | 21  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Shield    |
           | 23  | -   | 8   | -   | 1   | 3   | 5   | 3   | Cura4     |
           | 24  | -   | 6   | 2   | 1   | 3   | 5   | 2   | Zom2      |
           | 25  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 26  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | FortX     |
           | 27  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 28  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Hush      |
           | 29  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 30  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Dispel    |
           | 31  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 32  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 33  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 34  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | RenewX    |
           | 41  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Wall      |
           | 46  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | ZomX      |
       ____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
      | Bo | 8   | 61  | 20  | 38  | 37  | 38  | 30  | 8   | -         |
      |____| 17  | -   | 2   | 3   | 4   | 4   | 1   | 1   | Life2     |
           | 24  | -   | 3   | 3   | 3   | 4   | 2   | 1   | -         |
           | 25  | 13  | 1   | 5   | 4   | 5   | 3   | 2   | -         |
           | 26  | -   | 3   | -   | 4   | 3   | 3   | 3   | -         |
     ______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
    | Karn | 12  | 116 | 53  | 38  | 34  | 69  | 42  | 51  | -         |
    |______| 13  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | -         |
           | 22  | -   | 3   | 1   | 3   | 6   | 4   | 5   | -         |
           | 23  | -   | 3   | -   | 2   | 6   | 2   | 5   | -         |
     ______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
    | Gobi | 15  | 90  | 48  | 35  | 40  | 32  | 49  | 69  | -         |
    |______| 16  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Eco       |
           | 17  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | EcoX      |
           | 19  | -   | 1   | 2   | 4   | 1   | 4   | 2   | -         |
           | 20  | -   | 3   | 1   | 2   | 3   | 4   | 4   | -         |
           | 21  | -   | 3   | -   | 4   | 3   | 4   | 3   | -         |
       ____|_____|_____|_____|_____|_____|_____|_____|_____|___________|
      | Ox | 16  | 168 | 30  | 73  | 71  | 14  | 40  | 21  | -         |
      |____| 19  | -   | 2   | 4   | 4   | 2   | 2   | -   | -         |
           | 20  | -   | 2   | 5   | 3   | 3   | 2   | 1   | -         |
     ______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
    | Bleu | 19  | 119 | 159 | 28  | 38  | 59  | 75  | 41  | F.Ball    |
    |______| 21  | -   | 11  | 2   | 3   | 2   | 5   | 1   | LStorm    |
           | 22  | -   | 11  | 3   | 1   | 4   | 4   | 2   | Chill     |
           | 23  | -   | 9   | 3   | 3   | 3   | 5   | 2   | Flee      |
           | 24  | -   | 11  | 2   | 1   | 2   | 4   | 1   | 9.5       |
           | 25  | -   | 15  | 3   | 2   | 3   | 6   | 4   | Blast     |
           | 26  | -   | 15  | 3   | 1   | 3   | 5   | 4   | Gale      |
           | 27  | -   | 13  | -   | 1   | 4   | 5   | 4   | -         |
           | 28  | -   | 13  | -   | 3   | 5   | 5   | 4   | Ice       |
           | 29  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Char      |
           | 20  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Nova      |
           | 31  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | IceX      |
           | 32  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | FireX     |
           | 33  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Drain     |
           | 35  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | BoltX     |
           | 37  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | NovaX     |
           | 40  | ?   | ?   | ?   | ?   | ?   | ?   | ?   | Comet     |
     ______|_____|_____|_____|_____|_____|_____|_____|_____|___________|
    | Mogu | 22  | 91  | 54  | 80  | 52  | 76  | 45  | 22  | -         |
    |______| 23  | -   | 3   | 4   | 3   | 3   | 2   | 2   | -         |
           |_____|_____|_____|_____|_____|_____|_____|_____|___________|

    Ratings out of Five
     ____________________________________________
    | Character |HP |MP |Str|Vig|Agi|Wis|Lck| =  |
    |___________|___|___|___|___|___|___|___|____|
    | Ryu/Zack  | 4 | 3 | 5 | 4 | 4 | 2 | 4 | 26 |
    | Nina      | 2 | 5 | 1 | 2 | 4 | 5 | 4 | 23 |
    | Bo        | 5 | 2 | 4 | 5 | 4 | 2 | 1 | 23 |
    | Karn      | 3 | 3 | 3 | 4 | 3 | 3 | 4 | 23 |
    | Gobi      | 4 | 3 | 4 | 3 | 3 | 3 | 3 | 23 |
    | Ox        | 5 | 3 | 5 | 3 | 1 | 3 | 3 | 23 |
    | Bleu      | 2 | 5 | 1 | 3 | 3 | 5 | 5 | 24 |
    | Mogu      | 5 | 3 | 3 | 3 | 4 | 3 | 3 | 24 |
    |___________|___|___|___|___|___|___|___|____|


            A:00A  Ryu/Zack
            ---------------
            The hero can learn his spells at various stages of the game
            and only after completing certain requirements and defeating
            the challenge in a Dragon shrine [Ryu only!]. They must be
            done in order btw.

             1. After you defeat Talon you can get SnoDr, FlmDr and ThrDr.
             2. After you defeat Bain you can get IceDgn, FirDgn, BltDgn
                and GldDgn.
             3. After you defeat Avian you can defeat Rudra.
             4. In Ease Cave you can find the shrine in the underwater
                part and get Agni.

             Ryu can also go fishing, as long as he's got a rod equipped
             as a weapon and is in the lead of the party when you examine
             a fishing well or beach with fish in it.

            A:00B  Nina
            -----------
            This princess is a heavy magic-user and all her spells are got
            via levelling up. Towards the end of the game she'll magically
            grow up so you can fly on her!

            A:00C  Bo
            ---------
            Bo learns virtually no new spells when you get him and though
            he's useful at times to go through forests his main power will
            be via Karn later in the game.
              His special ability is to hunt all those animals that appear
            on the world map at certain times of the day, netting you meat
            and a couple of other things.
              You can also go through forests with him in the front of the
            party.

            A:00D  Karn
            -----------
            Karn's spells involve transforming into two or more other
            members of the party, giving all the weak characters except
            Mogu a use... You can get the spells from side-quests only...
            Everyone still gets the same EP at the end of the battle, and
            while transformed outside of battle, Karn can use the other
            characters' special abilities.

            - Shin [Bo + Gobi]: Man in Gant.
            - Debo [Ox + Gobi]: Man in Gust.
            - Doof [Bo + Ox]: Man in dirt patch north of Camlon. Talk to
              him with Mogu in the lead.
            - Puka [Bo + Ox + Gobi]: House north of the Dragon Shrine
              near bleak. Use Doof to push a big crate out of the way and
              talk to the man there.

              With Karn at the lead of the party you won't fall into any
            traps or have to use keys to open doors/chests.

            A:00E  Gobi
            -----------
            All of Gobi's significant abilities are non-battle related,
            like being able to set up shop in Prima and Tunlan (just walk
            up to the empty counter and press A), and being able to turn
            into a big fish that everyone travels while in the ocean after
            getting the crystal sphere.

            A:00F  Ox
            ---------
            A physically strong character, Ox may have the might of the
            aformentioned animal, but he also has the agility and intell-
            igence of one.
              His special abilities involve knocking things down, like
            earthen walls in dungeons and fruit trees (coconut, apple...).

            A:00G  Bleu
            -----------
            Bleu is the opposite of Nina, meaning the more you level her
            up the more her repetoire of powerful offensive spells grows.
            She's so good she doesn't need any special abilities, or maybe
            Capcom were just lazy.

            A:00H  Mogu
            -----------
            This character is like Gobi in the way he isn't great in
            battle, but his dig abilities allow him to find items under
            the earth (anywhere there are claw marks) and escape battles
            easily.

     A:01  Magic
     -----------
            A:01A  Magic Damage Ratings
            ---------------------------
            Note: Holy spells will only give damage if the enemy is undead

            +30     - Cure
            +100    - Cure2
            +250    - Cure3
            +250    - CureX*
            +All HP - Cure4
            -20     - Flare
            -20     - Flare (fire**)
            -25     - Spark
            -30     - Ebb*, Cold, 3.5
            -35     - Bomb
            -37     - Spark (thunder**)
            -40     - Flame (fire**)
            -45     - Cold (water**), 3.5 (earth**)
            -50     - EbbX*, 5.5
            -52     - Bomb*
            -60     - Flame (fire**), Frost
            -70     - Eco*, Boom
            -75     - 5.5 (earth**)
            -80     - Fry, 9.5
            -90     - Frost (water**), F.Ball
            -95     - LStorm
            -100    - EcoX*, Chill, SnowDr (1)
            -105    - Boom (fire**)
            -110    - Blast
            -115    - FlmDr (1)
            -120    - Zom (holy**), Fry (thunder**), 9.5 (earth**)
            -130    - Gale, FlmDr (2), ThnDr (1)
            -135    - F.Ball (fire**)
            -142    - LStorm (thunder**)
            -150    - Chill (water**), Ice (water**), SnowDr (4)
            -165    - Blast (fire**)
            -180    - Char (fire**)
            -190    - ThnDr (2), IceDgn (1)
            -195    - Gale* (thunder**)
            -200    - Nova*
            -210    - FirDgn (1)
            -225    - Ice* (water**)
            -230    - BltDgn (1)
            -250    - IceX
            -260    - FlmDr (fire-3)
            -270    - Char* (fire**)
            -285    - IceDgn (2)
            -300    - ZomX (holy**), Nova* (fire**), NovaX, SnowDr (water-
                      3)
            -320    - Rudra (1)
            -315    - FirDgn (2)
            -345    - BltDgn (2)
            -350    - FireX
            -375    - IceX (water**), GldDgn (1)
            -380    - ThnDr (thunder-3)
            -400    - BoltX, Comet
            -450    - NovaX (fire**)
            -480    - Rudra (2)
            -525    - FireX (fire**)
            -570    - IceDgn (water-3)
            -600    - BoltX (thunder**)
            -630    - FirDgn (fire-3)
            -690    - BltDgn (thunder-3)
            -750    - GldDgn (2)
            -960    - Rudra (thunder-3)
            -999    - Agni
            -***    - Sap (to HP)
            -***    - Drain (to MP)

              * Effects whole party
             ** Effects enemies who have a weakness to the element shown
            *** Damage is random
            (1) Normal damage
            (2) Normal damage & critical hit
            (3) Normal damage, critical hit & enemy weakness

     A:02  Special Abilities

     A:03  Background (spoiler alert!)
     ---------------------------------

           A:03A  Ryu
           ----------
             Height: 160 cm (5'3")
             Weight: 52 kg (114 lbs.)
              Hobby: Fishing
           Hometown: Drogan (change the "o" into an "a" and whaddya get?)
               Past: He and his sister have lived in the town of Drogan
                     Ryu's whole life. Their parents had died in the Godd-
                     ess War that saw Zog take control of the world.
                       Now the ruling clan of Dark Dragons have their
                     sights set on defeating the clan of Light Dragons,
                     who Ryu and his sister belong to.
                       When they arrive they cast impenetratable fire on
                     Drogan and the only person there with the power of
                     the dragon is Ryu's sister.
                       She turns everyone into stone so they can survive
                     the burning flames and turn back to find their town
                     in ruins but at least not to be captured by Zog's men
                     ... but to draw their attention away from the others
                     she had to allow herself to be captured.
                       As the only Light Dragon left capable of taking on
                     the Dark Dragons Ryu is the world's only hope of def-
                     eating Zog...

           A:03B  Nina
           -----------
             Height: 158 cm (5'2")
             Weight: 45 kg (99 lbs.)
              Hobby: Eating
           Hometown: Winlan (wind land -- I can see it miles off)
               Past: Nina is princess of the Wing Clan, which was peaceful
                     and hid itself during the Goddess War. When she gets
                     caught up in Ryu's quest she wants to come too!

           A:03C  Bo
           ---------
             Height: 182 cm (6'0")
             Weight: 87 kg (191 lbs.)
              Hobby: Travelling
           Hometown: Tantar/Tuntar
               Past: Leader of the armies of the Forest Clan, Bo has
                     fought the Dark Dragons on many occasions and been
                     forced to retreat, and that is why he will join Ryu.

           A:03D  Karn
           -----------
             Height: 154 cm (5'1")
             Weight: 48 kg (105 lbs.)
              Hobby: Collecting shoes
           Hometown: Bleak
               Past: As a young boy Karn was found and raised by the lead-
                     er of the thieves in Bleak and has strived to become
                     the best thief since then. That's how he met and join
                     ed Ryu, Nina and Bo.

           A:03E  Gobi
           -----------
             Height: 173 cm (5'8")
             Weight: 110 kg (242 lbs.)
              Hobby: Making money
           Hometown: Prima
               Past: Gobi's clan is the Manillos, who are fishlike and
                     have a goal to take over the world in commerce. Gobi
                     joins you in order to be able to get a sphere and be
                     able to transform into a big fish so he can travel
                     the ocean more quickly, for he was barred from using
                     them by the clan, who agreed to lift it if he helped
                     Ryu.

           A:03F  Ox
           ---------
             Height: 250 cm (8'2")
             Weight: 200 kg (440 lbs.)
              Hobby: Cooking
           Hometown: Gust?
               Past: Ox's clan is the Iron Ogres, a large and powerful
                     people who use their dextrosity to make weaponry and
                     armour, although they are peaceful and would prefer
                     making things like food implements.

           A:03G  Bleu
           -----------
             Height: ??
             Weight: ??
              Hobby: Dreaming
           Hometown: Unknown
               Past: A sorceress famed by all the clans for being very
                     powerful, yet she spends most of time in a deep coma,
                     in a sleep she seems to enjoy greatly. Though she had
                     to awake to lend her ability to Ryu.


           A:03H  Mogu
           -----------
             Height: 83 cm (2'9")
             Weight: 32 kg (70 lbs.)
              Hobby: Ancient Studies
           Hometown: ?
               Past: Mogu comes from a clan of creatures who can...uh, dig
                     really well. Ryu and co. come accross him because of
                     a curse Mogu is facing that is related to their quest
                     and after that Mogu is a lot of help when they're in
                     Scande, for they have to deal with his secretive clan
                     members.



===========================================================================
                                APPENDIX B
===========================================================================

     B:00  Bestiary Index
--------------------------
     Note: Monsters are ordered in range of how their HP, EP and GP stack
           up. For the sake of brevity any area on the world map that is
           found to a near a town is referred to by that town. * Denotes
           a dungeon within a town (which is often cleared of monsters
           when you defeat the boss).

     NORMAL MONSTERS  HP     EP     GP   AREAS                  WEAKNESS
     ---------------------------------------------------------------------
     P.Bug            8      5      12   Camlon, Nanai,
                                         Karma Forest
     ---------------------------------------------------------------------
     Slime            12     1      3    Drogan, Camlon*,
                                         Romero
     ---------------------------------------------------------------------
     Gloom            12     5      12   Camlon, Gaia Temple,
                                         Aura Cave, Karma
                                         Forest, Tantar/Tunar
     ---------------------------------------------------------------------
     Beak             14     8      8    Camlon, Gaia Temple,
                                         Aura Cave, Karma
                                         Forest
     ---------------------------------------------------------------------
     Flea             15     3      4    Drogan, Camlon*,
                                         Romero
     Bulla            20     3      4    Drogan, Camlon*,
                                         Romero
     Creep            25     8      8    Camlon, Nanai, Aura
                                         Cave, Karma Forest,
                                         Tantar/Tunar
     Stool            25     40     20   Tantar/Tunar, Forest
                                         of Despair
     Zombie           25     70     36   Tantar/Tunar, Forest
                                         of Despair
     Spider           40     20     40   Karma Forest & Tower
     S.Rider          45     120    90   Forest of Despair
     Blurb            50     40     20   Tantar/Tunar
     WarHog           50     160    80   Tantar/Tunar
     G.Knight         50     100    200  Forest of Despair
     Fishy            65     360    300                         Thunder
     CactusX          70     360    270  Prima                  Thunder
     Ameblob          75     60     45   Cleansing Water Cave   Thunder
     CreonX           120    600    400  Prima                  Thunder
     DogFish          140    560    160  Prima                  Thunder
     Frog             180    500    350
     Archer           180    560    180
     AmeblobX         400    640    240  Underwater Volcano     Thunder
     Blaze            400    860    360
     Pincher          1,000  4,800  4,800                       Thunder
     BlazeX           2,400  840    200
     BowMan           180    200    140
     BowmanX          110    280    90
     Bully            45     120    60
     Cactus           54     130    50
     Chimera          180    560    180
     Chopper          100    480    300
     Claw             250    1,200  400
     Crab             300    1,020  360
     CrawlerX         25     250    150
     Creon            100    220    120
     D.Flea           200    280    90
     D.Rider          44     50     30
     D.Knight         180    780    300
     DogFishX         300    560    180
     E.Chest          45     860    360
     Entity           700    1,680  800
     FireHead         240    1,400  1,000
     Flower           700    1,800  600
     Fly              45     40     20
     Fungus           80     240    120
     G.Slime          120    800    300
     Gargoyle         2,200  1,200  400
     Ghoul            280    700    300
     Golem            3,000  1,290  540
     ICU              2,500  1,290  540
     Lancer           100    120    100
     LancerX          300    500    340
     M.Scorp          65     640    240
     M.Slime          2,000  5,400  6,000
     M.Flea           100    1,680  400
     Mage             85     140    70
     Midget           55     80     40
     Mimic            300    800    3,000
     Nautilus         200    700    300
     Peril            2,800  460    200
     Phoenix          240    720    360
     PincherX         1,700  1,800  600
     Prickle          90     40     20
     R.Slime          66     240    160
     Roach            180    460    200
     Rogue            2,000  6,520  1,200
     Ruga             3,500  2,520  1,200
     SandClod         100    430    120
     Scorp            70     120    60
     Shadow           100    340    60
     SlimeX           2,000  9,999  9,999
     Soldier          600    1,320  720
     Sorcerer         200    600    200
     SpearMan         150    500    340
     Tentacle         60     240    150
     Tronk            40     140    72
     WarHogX          280    1,360  480
     Warlock          250    1,020  360
     Widow            300    1,400  450
     Wraith           220    600    300
     WraithX          320    480    240
     Zard             35     60     45
     Zoom             300    800    200

     BOSSES           HP     EP     GP    AREAS           WEAKNESS
     Frog             180    500    350   Camlon Castle   Dark
     Wizard           180    1,000  700   Wizard's Tower
     Morte            120    280    200   Karma Tower
     Mortea           230    280    200   Karma Tower
     General          250    1,120  300
     Pog              280    1,400  800
     Knight           390    700    240   Nanai
     Knight           450    2,800  2,000
     Talon            700    400    190
     Wisp             730    1,200  300
     Pog              280    1,400  800
     G.Fly            1,000  5,600  6,400
     Squid            1,000  6,000  4,200
     Octo             1,000  6,000  1,500
     Myst             1,100  4,000  3,600
     Gremlin          1,200  1,400  800
     Cloud            1,400  4,800  1,200
     RugaX            1,400  3,200  2,400
     SandWorm         1,600  1,200  1,200
     Morteo           1,500  3,200  3,000
     EyeSpy           1,600  2,800  2,800
     Bain             1,800  1,020  360
     GrimFowl         2,000  4,200  4,800
     Toad             2,300  6,000  1,500
     K.Roach          2,800  460    200
     FlowerX          2,900  3,200  3,000
     Avian            3,000  1,400  1,800
     Mote             3,500  5,400  6,000
     Mothro           3,500  6,000  8,000
     Cerl             3,500  8,000  9,000
     HornToad         4,000  6,800  7,000
     Goda             11,000 6,000  6,000
     Sara             15,000 8,000  8,000
     Goddess          16,000 10     12
     Zog              16,000 7,000  7,000
     Jade             25,000 8,000  8,000


     B:01  Stats
-----------------
     ENEMY            ATK DEF ACT WIS
     Entity           120 152 85  2   = 357
     Icu              120 120 80  2   = 362
     D.Knight         148 180 40  2   = 368

     B:02  Strategies
----------------------


===========================================================================
                               APPENDIX C
===========================================================================

     C:02  Items
-----------------
     ---------------------------------------------------------------------
           Item: 1. Apple
                 2. C.Nut (Coconut)
                 3. Cure
                 4. Herb
                 5. Melon
                 6. Sole
                 7. Srdine [Sardine]
            Use: Recover 20 HP
          Found: Defeat Avian (very rare)
     ---------------------------------------------------------------------
           Item: Sole
            Use: Recover 100 HP
     ---------------------------------------------------------------------
           Item: Cure2
                 C.Fish [Cat Fish?]
            Use: Recover all HP
     ---------------------------------------------------------------------
           Item: Meat
            Use: Party recovers 70 HP
          Found: Hunt boar.
     ---------------------------------------------------------------------
           Item: WMeat [White Meat]
            Use: Party Recovers 100 HP
          Found: Hunt birds [that's why it's white meat]
     ---------------------------------------------------------------------
           Item: Acorn
                 W.Ant
            Use: Recover 20 AP
          Found: Dark D. Fort, Agua, The Giant, Lake Shrine, Auria, Dark
                 D. Ship, bought
     ---------------------------------------------------------------------
           Item: W.Ant [White Antler]
            Use: Recover 100 AP
          Found: Auria, Bleak, Carmen, hunting white deer [very rare]
     ---------------------------------------------------------------------
           Item: Life
            Use: Revive stunned character with 1 HP left
     ---------------------------------------------------------------------
           Item: Life2
            Use: Revive stunned character with all HP
     ---------------------------------------------------------------------
           Item: 1. Antdt [Antidote]
                 2. Antler
                 3. Mackrl [Mackerel]
            Use: Heal Poison status ailement
          Found: 1. Flea Market [46-80 GP], most shops, Camlon Castle,
                    Gaia Temple, Winlan Castle, Romero, Auria, Krypt
                 2. Hunt Deer
     ---------------------------------------------------------------------
           Item: Trout
            Use: Heal Poison and 150 HP
     ---------------------------------------------------------------------
           Item: T.Drop
            Use: Heal Zombie status affliction
     ---------------------------------------------------------------------
           Item: Charm
            Use: Heal any status affliction except stun
     ---------------------------------------------------------------------
           Item: M.Drop
            Use: Heal party of all status affliction except stun
     ---------------------------------------------------------------------
           Item: Snapr [Snapper]
                 Tuna
            Use: Heal all HP and status ailments
     ---------------------------------------------------------------------
           Item: A.Ptn [Attack Potion]
            Use: Increase Attack by 1 permanently
          Found: Ramui Woods, Gant, digspot northeast of Tantar, Spyre,
                 dogspot southeast of Scande.
     ---------------------------------------------------------------------
           Item: L.Ptn [Luck Potion]
            Use: Increase Luck by 1 permanently
     ---------------------------------------------------------------------
           Item: S.Ptn [Strength Potion]
            Use: Increase Strength by 1 permanently
     ---------------------------------------------------------------------
           Item: V.Ptn [Vigour Potion]
            Use: Increase Vigour by 1 permanently
     ---------------------------------------------------------------------
           Item: W.Ptn [Wisdom Potion]
            Use: Increase Wisdom by 1 permanently
     ---------------------------------------------------------------------
           Item: C.Stn [?]
            Use: Cast ice magic in battle
     ---------------------------------------------------------------------
           Item: B.Stn [?]
            Use: Cast thunder magic in battle
     ---------------------------------------------------------------------
           Item: F.Stn [Flame Stone]
            Use: Cast fire magic in battle
     ---------------------------------------------------------------------
           Item: Mrbl1~2
            Use: Gives one critical hit in battle
     ---------------------------------------------------------------------
           Item: Mrble3
            Use: Stop encountering monsters temporarily
     ---------------------------------------------------------------------


     C:03  Weapons
-------------------

     I'll list these in order of Attack. All weapons are one handed in
     exception of those designed for Bo and Ox. All Rang weapons attack
     all enemies at once, as well as Foil.

     WEAPON    ATT  WGT  CHRS            Location
     ------    ---  ---  ----            --------

     EmporSD   255  1    Ryu/Zack        Search Jade's Throne after battle
     Mallet    255  1    Ox              Flea market stage3 (12,000~18000)
     HeroBW    220  8    Bo              Dig spot northeast of Carmen
     StarHR*   210  8    Ox              Obelisk
     DwarfBW   150  1    Bo              Flea Market stage 3(7,000~12,000)
     Tri-Rang  150  2    Ryu/Zack        Near Pagoda behind tower
     DarkDR    140  1    Ryu/Zack, Karn  16,000~24,000 GP (Flea Market, 2)
     FlameSD   122  10   Ryu/Zack        Buy in Carmen for 20,000 GP
     MystCW    120  1    Mogu            Dig spot southeast of Scande
     FlameHR*  120  8    Ox              Obelisk
     SpineHR   120  15   Ox              Buy at Gant for 27,000 GP
     DragonSD  110  20   Ryu/Zack        Use Rod5 in the well W of Romero
     MystSD    100  3    Ryu/Zack        ?
     Sleeper   100  8    Gobi            Flea Market stage 2 (1,600~2,400)
     GlowCN*   100  8    Bleu            Flea Market stage 3 (27k~36k)
     WingSD    96   8    Ryu/Zack        10,000 GP at Gust & Spring
     Tri-BW    96   12   Bo              10,000 GP at Carmen
     IcyCW     88   3    Mogu            Buy for 15,000 at Carmen
     PowerRP*  82   0    Nina            12,000~18,000 at Flea Market
     JadeBW    80   8    Bo              Mare Tower
     RageHR    75   8    Ox              Wisdon
     IcyDR*    75   9    Karn            Agua
     IronCW    74   3    Mogu            Buy in Sping for 1,000 GP
     Trident   74   6    Gobi            Mare Tower
     FlameDR   74   7    Karn            Pagoda
     MoonBW    66   1    Bo              Buy at Gust for 8,000 GP
     PowerDR   66   7    Karn            Sea Volcano; 5,500 GP at Spring
     LoyalRP*  64   6    Nina            Buy at Carmen for 25,000 GP
     PowerSD   62   8    Ryu/Zack        Buy at Prima for 10,400 GP
     B.Rang    60   2    Ryu/Zack        Krypt (repaired in Gant)
     RustCW    60   4    Mogu            Buy at Spring for 7,000 GP
     GiantHR   60   12   Ox              Hidden Fort, at Gant for 4,050 GP
     HeroSP    56   4    Gobi            Buy at Gant for 6,750 GP
     EvilRP    55   7    Nina            Flea Market 2 (8,000~12,000 GP)
     Tri-DR    54   6    Karn            Buy at Gust for 4,000 GP
     SharpBW   54   7    Bo              Sea Volcano
     Sickle    50   6    Ryu/Zack        Buy at Prima for 6,500 GP
     Dart      46   2    Karn            Buy at Prima for 3,000 GP
     ThunderRP 46   6    Nina            Buy; Flea Market 1; 3,150~5,400GP
     IronHR    45   8    Ox              ?
     DigCW     42   2    Mogu            Initial weapon
     OldSP     42   5    Gobi            Buy at Gust for 6,000 GP
     PoisonBW  42   6    Bo              Buy at Prima for 5,500 GP
     BrokenSD  42   14   Ryu/Zack        Winlan Castle
     WingRP    36   8    Nina            ?
     SteelBW   35   5    Bo              Flea Market stage 1 (1,600~2,400)
     Javelin   34   3    Gobi            Buy at Prima for 4,400 GP
     BroadSD   34   5    Ryu/Zack        Buy in Auria for 5,000 GP
     WingRP    34   2    Nina            Buy at Gust for 7,000 GP
     Dagger    32   2    Karn            Krypt; 2,200 GP in Auria & Tunlan
     Club      30   6    Ox              Buy at Prima for 3,250 GP
     IcyCN     30   6    Bleu            Scande Tower
     FlameRP   28   5    Nina            Winlan Castle
     LongBW    28   5    Bo              Buy at Bleak for 2,600 GP
     LongSD    26   4    Ryu/Zack        Dark D. Fort, Auria (1,650 GP)
     Pike      24   4    Gobi            Buy at Prima for 2,750 GP
     ThrowDR   20   1    Karn            Initial weapon
     Scythe    20   3    Ryu/Zack        Buy for 1,200 GP at Tantar
     ShortBW   20   4    Bo              Buy at Tantar for 1,000 GP
     PoisonRP  20   5    Nina, Ryu/Zack  Buy for 2,700 GP at Tunlan
     EvilCN*   20   6    Bleu            Tock
     Foil      18   2    Ryu/Zack        Karma
     BronzBW   14   2    Bo              Initial weapon
     BoneCN    14   4    Bleu            Buy for 2,412 GP at Tunlan
     IronRP    14   5    Nina            Buy for 1,800 GP at Nanai
     Pole      12   2    Gobi            Initial weapon
     BronzSD   12   3    Ryu/Zack        Camlon Castle, 700 GP (Winlan)
     LightRP   12   2    Nina            32~48 GP at Flea Market (stage 1)
     Rapier    10   4    Nina            Buy for 1,650 GP at Auria
     SilverDR  10   6    Karn            Flea Market stage 1 (4,500~6,000)
     Cane      8    2    Bleu            Buy at Tunlan for 5,400 GP
     Sabre     8    2    Ryu/Zack        Buy at Drogan, etc. for 400 GP
     BronzRP   7    2    Nina            Buy for 700~800 GP (winlan, etc)
     Dirk      5    1    Ryu/Zack        Initial weapon, buy at Drogen
     ShortRP   5    1    Nina            Initial weapon, Romero shop (400)
     Stick     5    1    Bleu            Initial weapon

     * Special Effects:
       - FlameHR: Cast Flame when used as item
       - GlowCN: Cast Para when used as item
       - PowerRP: Cast Ag-Up when used as item
       - IcyDR: Cast Cold when used as item
       - LoyalRP: Restore 3 AP for every attack
       - ThunderRP: Cast Fry when used as item
       - EvilCN: Restore 3 AP with every attack



     C:04  Shields
-------------------

     SHIELD    DEF  WGT   RY   NI   BO   KA   GO   OX   BL   MO
     ------    ---  ---   --   --   --   --   --   --   --   --

     DragonSH  128  5     YES  -    -    -    -    -    -    -
     StarSH    70   2     YES  -    YES  YES  YES  YES  -    YES
     MaskSH    65   8     YES  YES  YES  YES  YES  YES  YES  YES
     FlameSH   52   5     YES  -    YES  YES  YES  YES  -    YES
     ColdSH    50   15    YES  -    YES  -    YES  YES  -    -
     TrpGrd    40   4     -    -    -    YES  -    -    -    -
     LightSH   36   10    -    YES  -    -    -    -    YES  -
     GuardSH   32   10    YES  -    YES  YES  YES  YES  -    YES
     IcySH     30   5     YES  YES  YES  YES  YES  YES  YES  YES
     IronSL    22   5     -    -    YES  -    -    -    -    -
     Glove     20   6     -    -    YES  -    -    -    -    -
     MetalSH   16   5     YES  -    YES  YES  YES  YES  -    YES
     SkySH     15   1     -    YES  -    -    -    -    -    -
     Bracelet  12   3     -    YES  -    -    -    -    YES  -
     IronSH    12   4     YES  -    YES  YES  YES  YES  -    YES
     Wrist     10   2     YES  YES  YES  YES  YES  YES  YES  YES
     Gauntlet  8    1     YES  YES  YES  YES  YES  YES  YES  YES
     ArmPad    8    2     YES  -    YES  -    YES  -    -    -
     BronzSH   8    3     YES  -    YES  YES  YES  YES  -    YES
     Bandage   5    1     YES  YES  YES  YES  YES  YES  YES  YES
     WoodSH    5    2     YES  -     -   YES  -    -    -    -
     SuedeSH   2    1     YES  YES  YES  YES  YES  YES  YES  YES


     C:05  Armour
------------------

     ARMOUR    DEF  WGT   RY   NI   BO   KA   GO   OX   BL   MO
     ------    ---  ---   --   --   --   --   --   --   --   --
     LifeAR    115  8     YES  -    -    -    -    -    -    -
     DragonAR  110  0     YES  -    -    -    -    -    -    -
     ClearCL   100  0     -    YES  -    -    -    -    YES  -
     AgileAR   92   0     -    YES  -    -    -    -    YES  -
     EvilRB    90   1     -    YES  -    -    -    -    YES  -
     EarthRB   88   8     YES  -    YES  -    YES  YES  YES  YES
     PowerAR   84   4     -    YES  -    -    -    -    YES  -
     FlameAR   82   10    YES  -    -    -    -    -    -    YES
     WorldAR   80   9     -    -    -    -    -    YES  -    YES
     IcyAR     80   10    YES  -    YES  -    -    YES  -    -
     WolfSkin  80   11    -    -    YES  -    -    -    -    -
     AngelAR   76   3     -    YES  -    -    -    -    YES  -
     WorldML   75   11    YES  -    YES  -    -    YES  -    YES
     GuruCT    70   0     -    -    -    -    -    YES  -    -
     LightCL   68   1     -    YES  -    -    -    -    YES  -
     MystRB    60   8     YES  YES  -    -    -    -    YES  -
     SpineCL   60   10    -    -    -    -    -    YES  -    -
     QuartzAR  50   9     YES  YES  YES  YES  YES  YES  YES  YES
     RangerVT  40   8     YES  -    YES  -    YES  -    -    -
     MetalAR   39   10    YES  -    YES  -    -    YES  -    YES
     SuedeRB   35   2     -    YES  -    -    -    -    YES  -
     ThiefCL   30   4     YES  -    -    YES  -    -    -    -
     IronML    27   9     YES  -    YES  -    -    YES  -    -
     PlateAR   24   4     YES  -    YES  YES  YES  YES  -    YES
     WoolRB    25   2     -    -    YES  -    -    -    YES  -
     Dress     25   8     -    YES  -    -    -    -    YES  -
     BronzAR   25   9     YES  -    YES  YES  YES  YES  YES  YES
     SageML    25   14    YES  -    YES  YES  YES  YES  -    YES
     ChainML   20   2     YES  -    YES  -    -    YES  -    -
     Gown      18   1     -    YES  -    -    -    -    YES  -
     HuntCL    16   4     YES  -    YES  YES  -    -    -    -
     SilkGN    15   4     -    YES  -    -    -    -    YES  -
     SuedeAR   14   7     YES  -    YES  YES  YES  YES  -    YES
     PrisonCL  10   2     YES  YES  YES  YES  YES  YES  YES  YES
     SuedeGN   10   6     YES  YES  YES  YES  YES  YES  YES  YES
     Robe      2    1     YES  -    -    -    -    -    YES  -
     Cloth     1    1     YES  YES  YES  YES  YES  YES  YES  YES

     C:06  Helms
-----------------

     HELMET    DEF  WGT   RY   NI   BO   KA   GO   OX   BL   MO
     ------    ---  ---   --   --   --   --   --   --   --   --
     DragonHT  80   1     YES  -    -    -    -    -    -    -
     LoveHT    64   10    -    YES  -    -    -    -    -    -
     CursedHT  62   25    YES  YES  YES  YES  YES  YES  YES  YES
     StoneHT   48   16    -    -    -    -    -    -    -    YES
     PowerHT   44   3     -    -    -    YES  YES  -    -    -
     AgileHT   42   1     YES  YES  YES  YES  YES  YES  YES  YES
     Domino    42   7     -    YES  -    -    -    -    YES  -
     HornHT    37   6     YES  -    YES  YES  YES  YES  -    YES
     GaiaMask  36   4     YES  -    -    -    -    YES  -    YES
     FaceMask  35   6     YES  -    -    YES  -    -    -    YES
     IronHT    32   6     YES  -    YES  YES  YES  YES  -    YES
     DivingHT  32   6     -    -    -    -    YES  -    -    -
     IronMask  30   7     -    -    -    -    -    YES  -    -
     EchoHT    28   3     YES  YES  YES  YES  YES  YES  YES  YES
     ShellHT   25   1     -    -    -    -    YES  -    -    -
     ChainHT   25   8     YES  YES  YES  YES  YES  YES  YES  YES
     SkullHT   25   10    YES  YES  YES  YES  YES  YES  YES  YES
     HeadGear  16   5     YES  YES  YES  YES  YES  YES  YES  YES
     IcyHT     16   6     YES  YES  -    -    -    YES  -    -
     GoldHT    14   6     YES  YES  YES  YES  YES  YES  YES  YES
     SunHT     12   8     YES  -    YES  YES  YES  YES  -    YES
     WolfHT    12   4     -    -    YES  -    -    -    -    -
     Turban    11   1     YES  YES  YES  YES  YES  YES  YES  YES
     BronzHT   10   4     YES  -    YES  YES  YES  YES  -    YES
     Tiara     10   2     -    YES  -    -    -    -    YES  -
     Hairband  8    2     -    YES  -    -    -    -    YES  -
     NiceHT    6    3     YES  YES  YES  YES  YES  YES  YES  YES
     SuedeHT   6    3     YES  YES  YES  YES  YES  YES  YES  YES
     Visor     6    2     YES  -    YES  YES  YES  YES  -    YES
     Bandana   5    1     YES  YES  YES  YES  YES  YES  YES  YES
     G.Tiara   5    2     -    YES  -    -    -    -    YES  -
     StrawHT   2    1     YES  YES  YES  YES  YES  YES  YES  YES
     TideHT    0    0     YES  YES  YES  YES  YES  YES  YES  YES


     C:07  Other Equipment
---------------------------

     ETC.      Info
     ---------------------------------------------------------------------
     Clog      - Increases ACT by 10 and M.DEF by 2
     Sash      - All can equip
     ---------------------------------------------------------------------
     Sash      - Increases ATT by 10
               - All can equip
     ---------------------------------------------------------------------
     SkullRG   - Increases DEF by 10
               - All can equip
     ---------------------------------------------------------------------
     DarkBR    - Increases ACT, FATE [20] and M.DEF [5]
               - Karn can equip
     ---------------------------------------------------------------------
     WindBR    - Increases ACT [20] and M.DEF [5]
               - Nina and Bleu can equip
     ---------------------------------------------------------------------
     DreamRG   - Does nothing
     SilverBR  - All can equip
               - This is like the TideHT, why is it even in the game?
     ---------------------------------------------------------------------
     LoveBR    - Regenerate HP slowly
               - Nina and Bleu can equip
     ---------------------------------------------------------------------
     MystSF    - Does nothing
     Ruby Ring - Nina and Bleu can equip
     ---------------------------------------------------------------------
     Ring      - Attack increased by 10
               - Ryu can equip it
               - Equip with the DarkDR for great performance!
     ---------------------------------------------------------------------
     Rod1~5    - Enables you to go fishing on beaches and in wells
               - Ryu can equip it
               - Locations
                 1. Buy in Prima or Agua
                 2. Buy in Prima or Flea Market
                 4. Find at Lab
                 5. Find at Tunlan
     ---------------------------------------------------------------------
     Shell     - Equip along with one of the rods and it'll act as a bait
     Shrimp    - Like with the rods, only Ryu can equip
     Urchin    - Bought in Auria and Prima
     Worm      - Shell & Urchin dropped by Dogfish
     Worm2     - Shell found at Spyre
     ---------------------------------------------------------------------

     C:08  Locations of Armour, etc.
-------------------------------------
     [] LifeAR & IcyDR: Two of the dragon statues in Agua Dragon Temple.
        These are the best armours for Ryu and Karn.

     C:09  Locked Doors List
-----------------------------

     C:10  Breakable Walls List
--------------------------------

     C:11  Fishing Spots & Catches
-----------------------------------
           C:11  Places to Fish
           --------------------
           - South of Drogan
           - South of Camlon
           - East of Camlon
           - East of Tantar
           - North of Gramor
           - North of Scande

     C:12  Hunting Guide
-------------------------
           C:12A  How to Hunt
           ------------------
           - You need Bo or Karn to be able to hunt, as they can shoot
             arrows at those animals on the world map.
           - If you shoot just as the animal is about to jump, the animal
             will jump underneath the arrow and you can get its spoils
             without killing it, so you can get unlimited spoils.

           C:12B  Spoils of the Hunt
           -------------------------

===========================================================================
   Appendix D
===========================================================================

     D:01  Maps
     ----------

     D:02  Shops
-----------------

            Notes: - Camlon only has shops after you've defeated Zog
                   - When I say "best" and "worst" it refers to the fact
                     that you can get the item from more than one shop in
                     that town.

            D:02A  General Price Index for Items
            ------------------------------------

            Acorn  X1     20G  Camlon
                          30G  Winlan, Winlan, Romero, Tuntar, Tunlan
                               [best], Gust, Dream Town, Spring, Mare Town
                          36G  Bleak
                          29G  Tunlan [worst]
            Antdt  X1     12G  Camlon, Prima [best], Gant
                          13G  Drogen, Prima [average]
                          15G  Winlan, Romero, Tuntar, Prima [worst],
                               Tunlan [best], Gust, Dream Town, Spring,
                               Mare Town
                          18G  Bleak
                          19G  Tunlan [worst]
            Apple  X1     80G  Camlon
                          90G  Drogen, Winlan
                         100G  Romero
            Charm  X1    120G  Prima [best], Gant
                         135G  Prima [average]
                         150G  Winlan, Prima [worst], Gust, Spring
                         180G  Bleak
            Cure   X1  1,600G  Camlon, Gant
                       1,800G  Drogen, Prima [best]
                       2,000G  Winlan, Romero, Tuntar, Prima [worst],
                               Tunlan [best], Gust, Spring
                       2,400G  Bleak
            Herb   X1      8G  Camlon, Prima [best], Gant
                           9G  Drogen, Prima [average]
                          10G  Winlan, Romero, Prima [worst], Tunlan
                               [best], Gust, Dream Town, Spring, Mare Town
                          12G  Bleak
                          13G  Auria, Tunlan [worst]
                          16G  Tuntar
            Herb   X9     72G  Camlon, Winlan, Romero
            Life   X1    400G  Camlon
                         450G  Drogen, Prima [best]
                         500G  Winlan, Romero, Dream Town, Mare Town
                         550G  Prima [average]
                         600G  Bleak
                         650G  Auria, Prima [worst]
            T.Drop X1     18G  Drogen
                          20G  Romero, Winlan, Tuntar, Tunlan [best],
                               Spring
                          24G  Prima
                          26G  Tunlan [worst]
            Vitamn       650G  Prima

            Mrbl1  X1  1,000G  Prima, Tunlan [best], Gust
                       1,300G  Auria, Tunlan [worst]
            Mrbl3  X1      8G  Prima [best], Gant
                           9G  Drogen, Prima [2nd best]
                          10G  Winlan, Romero, Tuntar, Prima [average],
                               Tunlan [best], Gust, Dream Town, Spring,
                               Mare Town
                          12G  Bleak, Prima [2nd worst]
                          13G  Prima [worst], Tunlan [worst]
            G.Bar     65,000G  Auria, Prima
            Pouch  X1  1,300G  Auria, Prima

            Rod1       1,000G  Prima
                       1,300G  Auria
            Rod2       2,000G  Prima
            Worm   X1     50G  Prima
                          65G  Auria
            Worm2  X1    100G  Prima
            Srdine X1     60G  Prima
            Mackrl X1    100G  Prima
            Sole   X1    250G  Prima
            Trout  X1    500G  Prima

            B.Stn  X1     22G  Prima, Gant
            F.Stn  X1     22G  Prima, Gant
            C.Stn  X1     44G  Prima, Gant

            D:02B  General Price Index for Equipment
            ----------------------------------------

            WEAPON      PRICE  TOWN/S                  RANKING
            --------------------------------------------------------------
            Dirk          50G  Drogen
            Sabre        400G  Drogen, Camlon, Winlan, Romero, Tantar

            BronzSD      700G  Camlon
                         400G  Winlan
            BroadSD    5,000G  Bleak, Prima
            LongSD     2,250G  Nanai
            PowerSD   10,400G  Prima
            WingSD    10,000G  Spring
            FlameSD   20,000G  Carmen

            Scythe     1,200G  Tantar
            Sickle     6,400G  Prima

            ShortRP      400G  Romero
            BronzRP      800G  Camlon, Winlan, Romero, Tantar
            IronRP     1,800G  Nanai
            EvilRP    18,000G  Tunlan
                      20,000G  Prima
            PoisonRP   2,700G  Tunlan [best]
                       3,300G  Prima, Tunlan [worst]
            LoyalRP   25,000G  Carmen

            ShortBW    1,000G  Tantar
            LongBW     2,600G  Bleak
                       2,280G  Prima
                       2,860G  Tunlan
            SteelBW    4,000G  Prima [best]
                       4,400G  Prima [worst]
            PoisonBW   5,500G  Prima
            Tri-BW    12,000G  Carmen

            Dagger     2,000G  Bleak
                       2,200G  Tunlan
            Dart       3,000G  Prima [best]
                       3,300G  Prima [worst]
            Tri-DR     4,400G  Prima, Tunlan
            PowerDR    5,500G  Spring

            Pike       2,750G  Prima
            Javelin    4,400G  Prima
            HeroSP     6,750G  Prima

            Club       3,250G  Prima
            IronHR     3,150G  Gant
                       4,550G  Prima
            GiantHR    4,050G  Prima
            SpineHR   27,000G  Prima

            Cane       5,400G  Tunlan
                       6,600G  Prima
            BoneCN     2,412G  Tunlan

            RustCW     7,000G  Spring
                       7,700G  Prima
            IronCW    10,000G  Spring
                      11,000G  Prima
                      15,000G  Carmen


            ARMOUR      PRICE  TOWN/S          RANKING
            --------------------------------------------------------------
            Cloth          9G  Nanai
                          10G  Drogen
            HuntCL     1,500G  Bleak
                       1,650G  Tunlan
            ThiefCL    2,750G  Tunlan
            SpineCL    8,000G  Spring
            LightCL   30,000G  Carmen

            ChainML    2,000G  Camlon, Romero
            IronML     5,000G  Prima, Spring

            SuedeGN      500G  Camlon, Winlan
                       2,520G  Nanai
            Dress        900G  Tunlan
            Gown       1,800G  Tunlan
                       2,000G  Romero
            SilkGN     2,800G  Drogen, Romero

            SuedeAR      750G  Tantar
            BronzAR    3,600G  Bleak
            PlateAR    3,740G  Prima
            MetalAR    8,100G  Gant
            QuartzAR  10,000G  Spring
            WorldAR   12,000G  Carmen

            IronSL     1,800G  Gant
                       2,000G  Bleak
            MetalSL    2,700G  Gant
                       3,300G  Prima
                       3,930G  Prima

            WoolRB     5,000G  Bleak, Prima
            MystRB     5,400G  Tunlan
            GuruCT    18,000G  Tunlan

            RangerVT   5,500G  Prima, Tunlan


            SIELD       PRICE  TOWN/S          RANKING
            --------------------------------------------------------------
            ArmPad       300G  Drogen
            WoodSH       300G  Drogen, Camlon, Winlan
                         270G  Nanai
            SuedeSH      135G  Nanai
            BronzSH      500G  Romero, Tantar
            MetalSH    1,400G  Bleak
            Glove      3,900G  Prima
            IcySH      5,200G  Prima
            Gauntlet     880G  Tunlan
            MystSH    20,000G  Carmen

            HELM        PRICE  TOWN/S          RANKING
            --------------------------------------------------------------
            HairBand   1,000G  Drogen, Nanai*
            SuedeCP      216G  Nanai
                         240G  Drogen
            SuedeHT      200G  Camlon, Winlan
            Visor        800G  Camlon, Winlan, Tantar
                         880G  Prima
            BronzHT    1,200G  Romero
            Bandana      400G  Tantar, Prima
            HornHT     6,500G  Prima
            FaceMask   7,800G  Prima
            GoldHT    26,000G  Prima
            NiceHT       600G  Prima
            ChainHT    2,750G  Prima
            IronMask   4,400G  Prima
            G.Tiara   22,000G  Prima
            IronHT     6,300G  Gant
            GaiaMask   8,000G  Spring
            PowerHT   20,000G  Carmen

            D:02C  Inns and Other Places of Respite
            ---------------------------------------
            Drogen: - Talk to the old man in the man building to rest up
            Camlon: - There are many healing springs in the castle
                    - Towards the end of the game the inn costs 1G
            Winlan: - Rest at the inn for 80G
            Romero: - The inn costs 60G
            Tantar: - The inn costs 60G
             Auria: - The inn costs 200G

            D:02D  Services Available
            -------------------------
            All: Dragon Shrine
            Drogen: Item Shop, Equipment Shop
            Camlon [before defeat of Zog]: Nothing
            Camlon [after you defeat Zog]: Item Shop, Equipment Shop, Bank
            Winlan: Inn, item shop, equipment shop, bank
            Romero: Inn, item shop, equipment shop, bank
            Tantar: Inn, item shop, equipment shop
            Auria: Inn, item shop
            Prima: 2x weapon shop, 2x item shop, 2x inn, name changer

            D:02E  Flea Market
            ------------------
            In Prima and Tunlan there are shops that apparently have no
            proprietors, only if Gobi is at the head of your party and he
            is allowed to trade again you can walk behind the counter and
            begin working with customers. There are various items you can
            get depending on what part of the game you're in.
              When they're driving "a hard bargain" it means you can go no
            further the sale.

            Note:
             Stage 1 Lasts until you get the sphere for Gobi
             Stage 2 Lasts until you cure Nina's amnesia
             Stage 3 Lasts until you finish the game

             ____________________________________________________________
            |         Buying - Stage 1      |      Selling - Stage 1     |
            |_______________________________|____________________________|
            | ITEM     1ST     2ND     3RD  |ITEM     1ST    2ND    3RD  |
            | ----     ---     ---     ---  |----     ---    ---    ---  |
            | F.Stn    12      11      10   |B.Stn    5      7      -    |
            | LightRP  48      36      28   |F.Stn    5      8      -    |
            | Smoke    60      45      35   |Acorn    7      13     -    |
            | Antdt x9 80      60      45   |LightRP  20     32     44   |
            | ProtnB   180     165     150  |Pole     20     36     -    |
            | Rod2     1,200   1,100   1,00 |Apple    25     45     55   |
            | Cure2    1,950   -       -    |Antler   25     45     55   |
            | SteelBW  2,400   2,200   -    |SuedeSH  37     52     67   |
            | HuntGL   2,700   2,475   2,025|ProtnA   75     105    135  |
            | MetalAR  5,400   4,050   3,150|IronSH   250    300    -    |
            | ThundrRP 5,400   4,050   3,150|HuntGL   1,125  1,575  2,025|
            | SilverDR 6,000   5,550   5,000|Sleeper  1,000  1,600  -    |
            | AngleRP  18,000  16,500  -    |ThunderRP2,250  3,600  -    |
            |_______________________________|Life2    250    -      -    |
                                            |ChainML  500    900    -    |
                                            |TideHT   277    444    610  |
                                            |FlameRP  1,250  1,500  -    |
                                            |____________________________|

             STAGE 2  1ST     2ND     3RD
             -------  ---     ---     ---
             Antdt x9 80      60      46
             Cure  x9 2,700   2,475   2,250
             Tuna     1,200
             Smoke    60      80


            Selling Guide
            -------------

             STAGE 2
             -------
             Life         125   200~225


             Advice:
              - Store all your items while you're trading, you'll find
                the trading process gets easier whilst your inventory is
                empty.
              - Be persistant and aim to get a minimum number of items in
                one sitting as things will be more efficient this way.
              - Only ever accept an offer when they're driving a "hard
                bargain," not only will you have more kudos as a tough
                salesman but you won't fill up your inventory unnecessar-
                ily -- I know it sounds counter-intuitive to the sort of
                hording you tend to do with games -- but you'll end up
                getting more and better items if you're patient anyway.
              - Keep a close eye on the offers they've made and
                comparisons, because the game will sometimes make an offer
                on the same item that's worse than the last...

===========================================================================
   Appendix E
===========================================================================

     E:01  General Advice
     E:02  Secrets

     E:03  Game Enhancer Codes
-------------------------------
     Warning: All these codes are tested on an emulator and may be
     dangerous to a real SNES system.

     Useful Item Code Info
     ---------------------
     Like with most Square games for SNES, the item codes tend to begin
     with 7E [actually, this seems to be the case with most of the useful
     codes]. You add any number from 00 to 8D to the address 7E5140 and
     there's a second code whose address is 7D5141 determines the type and
     volume of the item. 01 added to the end says that it's a normal item,
     11 for weapons and 21 for all other equipment; the number at the end
     of the address decides the volume of items there are so you can only
     put in 1~9].

     Character Stat Codes
     --------------------
     I have to be honest, these are the codes that made Breath of Fire
     worthwhile for me to play [along with unlimited HP, AP and GP]. Codes
     such as these tend to be all the same except for a single HEX value
     [as pretty much all codes are hexadecimal, meaning that numbers go in
     increments of 16 rather than 10].
       If one is familiar with the HEX order of numbers they'll know
     that the next group of codes are all the same except the final value
     in the address segment of the code going from 57 to 63 on the hex
     scale [that's 57 for Str, 58 for Vig, 59 for Wis, 5A for Agi, 5B for
     Mag, 5C for luck, 5D and 5E for Att, 5F and 60 for Def, 61 for Int,
     62 for Fate, 63 for Act...and the numbers continue for the rest of
     your party until they run out].

     7E1057 FF : 1st Character has max Str.


     Miscellaneous
     -------------
     7E1090 00 :  No random battles

     7E0FB1 FF :  65,535 EXP per battle

     7E104C E7 :  1st Character has max HP
     7E104D 03

     7E1050 E7 :  1st Character has max AP
     7E1051 03


===========================================================================
   Appendix F
===========================================================================

   F:01  Breath of Fire Sequels
--------------------------------
   I have both Breath of Fire I & II; they are both available for Game Boy
   Advance and Super Nintendo. I'm also aware there's a Breath of Fire III
   for PlayStation, though I've never seen in myself. What's weird about
   the first sequel is that it seems that all of the characters have the
   the same names -- yet they're very different. But I haven't got far in
   my game, only "Ryu" and "Bow" (as in Bow Wow) are in the party.

   F:02  The Meanings Behind the Names
---------------------------------------

   Bleu
   ----
   The French word for blue. Explains her hair I guess.

   Ryu
   ---
   The Japanese word for dragon; that's why Street Fighter's Ryu has an
   affinity with dragons too. And all the other Ryus...

   Tyr
   ---
   In Viking Mythology he is the god of war, and where we get Tuesday
   from. Tyr's Day, or Tiw's Day.


   F:03  How BoF for GBA is Different
--------------------------------------
   Interface
   ---------
   - Not as much abbreviation is needed as in the SNES version, partic-
     ularly when it comes to item names. The menus are more cramped look-
     ing though.
   - You can do a quick save anywhere you like outside of battle and story
     scenes. When you've done a quick save the game resets, prompting you
     to choose whether or not you'll load the quick save at the title
     screen; load it and it's automatically deleted after loading, press
     "NO" and it'll be deleted without loading (so take care).
   - When buying you can trade in equipment, meaning that if you're buying
     a weapon the game will show the price of the weapon, buy your old
     weapon and replace it with the new.
       The wierd thing is When the game prompts a "yes" or "no" to the
     deal you cannot avoid it even if you say "no," you can only press B
     to see how much your old weapon is being sold for. So be careful.
   - The EP and GP you get from monsters is always higher.
   - Brighter colours.
   - It's easier to play overall.


___________________________________________________________________________
      YOU HAVE REACHED THE END. THANK YOU FOR READING & GOOD LUCK
___________________________________________________________________________

   BIBLIOGRAPHY
----------------

   SNES FAQ/Walkthrough by DCallander
   SNES FAQ/Walkthrough by PeaceNLove
   SNES FAQ/Walkthrough by Link San
   SNES Monster Statistics by Novalia_Spirit
   SNES Pro-Action Replay Codes by IFerrel
   GBA FAQ/Walkthrough by flamefury
   GBA manual by Capcom


   VERSION LOG
---------------

   -0.8 (11/08/07)- * Began the project. Laid out the contents and set to
                      work on filling them out.
                    * Wrote the default controls for SNES and GBA
                      versions.
                    * General content for guide laid out.
                    * Wrote about the main menu and battle screen.
                    * Finished Walk-Through, then modified boss entries at
                      leisure.
                    * Added side-quests.
                    * Added notes of spells gained at certain levels.
                    * Added HP, EP and GP for monsters.
                    * The Olympics hysteria is underway, and I've just
                      entered the details for Gobi's shops!
                    * Added HP, EP and GP for bosses.
                    * Added a weapons list ordered in the strength of Att.
                    * Added shields list order in strength of Def.
                    * Added armour list in order of Def strength.
                    * Added list of all other equipment.
                    * Added list of ordinary items and their uses.
                    * Finished general price index.
                    * Wrote info about pro action replay codes.
                    * Did work on the flea market chapter.
                    * Added battle advice.

   -1.8 (27/03/09)- * Guide has been released on GameFAQs.
                    * Touched up on walk-through and added many things
                      besides.

   -1.9 (04/04/09)- * Added some maps to the walk-through.


   TO DO LIST
--------------
    - Finish off flea market guide.
    - List strategies for end bosses. *Yawn* battles are REALLY boring in
      Breath of Fire, just be patient and you'll get there.
    - Finish playing GBA version of game.
    - Type in the other stat bonuses from level ups.
    - Use following codes in SNES version:
      7e1056 ff = Character position 1 level 99 1 battle
      7e10f6 ff = Character position 2 level 99 1 battle
      7e1196 ff = Character position 3 level 99 1 battle
    - Do fishing, hunting and digging guides.
    - Ascertain what all of Karn's special abilities do.
    - Check if Sap and Drain are spells that absorb 1/15 of enemy's max
      HP/MP.