Bomberman Tournament Karabon FAQ v 1.1
By Matt Menzer AKA Hedgehog14
e-mail: [email protected]

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Table Of Contents:

1) Version Info, Disclaimer, and other boring stuff
2) Key to Karabon Info
3) Karabon Info
4) Raising Karabons
5) Battling Karabons
6) *coming sometime* Colosseum Info- the exact stats of the Karabons you may
face at the four different Colosseums


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1) Version Info, Disclaimer, and other boring stuff

*UPDATE-9/10/01*
I have updated a few things in the Karabon Info section. I fixed the
Kai-man location information.  I have been getting lots of e-mails on
how to get Kai-man, and I realised I had faulty info in the FAQ.  I
also made the Elekong and Firekong locations more specific, so that should
help people.  I haven't really had time to sit down and finish up figuring
out the stats of the Colosseum Karabons (I do it by playing and figuring out
the formulas, not by using a Game Shark) so that will have to wait for the
next update.

This is the Bomberman Tournament Karabon FAQ v 1.1, the second version.
Bomberman, Bomberman Tournament, and Karabons (c) Hudson Soft and
Activision.  This FAQ (c) me and may be used by anyone who sees fit,
anywhere, but I must be given credit for it.

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2) Key to Karabon Info

No. (Number of Karabon): Name
Description: (In game description of Karabon on the Karabon menu)
Element: (The type of element the Karabon, and its special attack are.
Karabons may be Earth, Fire, Water, or Electric)
Location: (where/how to get the Karabon)

Max Stats:
Level (the highest level the Karabon may reach.  Most Karabons reach
level 60, except for fused Karabons which reach level 70, and a few
hard to find Karabons with insanely high stats)
Strength: (the max Offensive Power of the Karabon)
Defense: (the max Defensive Power of the Karabon)
Special: (the max Special Attack Power of the Karabon)

HP: (Max HP of the Karabon)
Special Attack: (the name of the Karabons special attack used when
battling)

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3) Karabon Info


No. 1: Pommy
Description: Can warp to almost all visited towns.
Element: Electric
Location: Rescue from vines in L. Forest

Max Stats:
Level 60
Strength: 45
Defense: 65
Special: 70

HP:180
Special Attack: Electric



No. 2: Ceedrun
Description: Can block attacks with shield.
Element: Fire
Location: Beat the trainer in Alpha

Max Stats:
Level 60
Strength: 75
Defense: 60
Special: 45

HP: 180
Special Attack: Flame



No. 3: Elifan
Description: Can push special blocks anytime.
Element: Earth
Location: Receive from Old Karabon Trainer in MagnetBase

Max Stats:
Level 60
Strength: 60
Defense: 50
Special: 70

HP: 180
Special Attack: Quake



No. 4: Pommy (P.) Fangs
Description: Unlocks last door in MagnetBase.
Element: Electric/Earth
Location: Fused by SID from Pommy and Elifan

Max Stats:
Level 70
Strength: 60
Defense: 60
Special: 90

HP: 210
Special Attack: Shock



No. 5: Sharkun
Description: Can see hidden and invisible things.
Element: Water
Location: Free from cage in ToPlain by completing the puzzle

Max Stats:
Level 60
Strength: 55
Defense: 85
Special: 40

HP: 180
Special Attack: Icicle



No. 6: Thunder (Th.) Liger
Description: Can slow down nearby enemies.
Element: Electric/Fire/Earth
Location: Go North from Delta and follow the path left one screen, but when the
path veers up, keep going left.  When you reach a dead end, use Sharkun to find
a hidden entrance to LiteCave.  Go through LiteCave until you reach a dark
room.  Equip Dorako and look around until you find Thunder Liger.

Max Stats:
Level 85
Strength: 90
Defense: 65
Special: 100

HP: 255
Special Attack: FireRing



No. 7: Kai-man
Description: Can enter the sea.
Element: Water
Location: From the SW corner of Delta, go south, take the right fork and go
south one more screen, then go west.  Talk to the girl in the house.  Then,
return to Delta and follow the path out of town north and then west.  When it
turns north again, keep going west instead until you come to a dead end.
Equip Sharkun, and enter the cave.  Find the Disinfectant and leave the cave.
This time follow the path to the north enter the left house and give the
Disinfectant to Lana to recieve Kai-man.

Max Stats:
Level 60
Strength: 65
Defense: 70
Special: 45

HP: 180
Special Attack: Wave



No. 8: TwinDrag
Description: Bomb power goes up one level.
Element: Fire
Location: In BigOcean near PrettyBase, a switch will lower a wall, and
inside the wall a whale will swallow you and spit you up to the cliff where
TwinDrag is located

Max Stats:
Level 60
Strength: 80
Defense: 60
Special: 40

HP: 180
Special Attack: Double (Dbl) Fire



No. 9: Pommy (P.) Nucklz
Description: Can kick bombs at anytime.
Element: Electric
Location: Receive from the Old Karabon Trainer in PrettyBase

Max Stats:
Level 60
Strength: 45
Defense: 60
Special: 75

HP: 180
Special Attack: Bolt



No. 10: Pommy (P.) Sea
Description: Unlocks last door in PrettyBase.
Element: Electric/Water
Location: Use SID to fuse from Kai-man and Pommy Nucklz

Max Stats:
Level 70
Strength: 40
Defense: 90
Special: 80

HP: 210
Special Attack: Storm



No. 11: ToughGuy
Description: Use (A) to throw bombs anytime.
Element: Earth
Location: Free from cage in  by winning the cannon mini-game.

Max Stats:
Level 60
Strength: 60
Defense: 55
Special: 65

HP: 180
Special Attack: Boulder



No. 12: Pommy (P.) Beast
Description: Can fly over cliff near FairyPalace.
Element: Electric
Location: Deliver the flour from the woman in Epsilon to her sister
in Upsilon.  Then deliver the bread back to the woman in Epsilon to
receive the Karabon Egg.  Take the Karabon Egg to the HotSprings to
hatch it.

Max Stats:
Level: 60
Strength: 35
Defense: 55
Special: 90

HP: 180
Special Attack: Stunball



No. 13: Pteradon
Description: Bomb power goes down one level.
Element: Fire
Location: Under a breakable block in Ice Valley near PlasmaBase, there
are IceFlwrs.  Find them and Pteradon will join you.

Max Stats:
Level 60
Strength: 85
Defense: 55
Special: 40

HP: 180
Special Attack: FireBow



No. 14: Dorako
Description: Lights up rooms in bases.
Element: Fire
Location: Receive from the Old Karabon Trainer is PlasmaBase.

Max Stats:
Level 60
Strength: 70
Defense: 65
Special: 45

HP: 180
Special Attack: HeatFire



No. 15: Pommy (P.) Dragon
Description: Unlocks last door in PlasmaBase.
Element: Electric/Fire
Location: Use SID to fuse from Pommy Beast and Dorako

Max Stats:
Level 70
Strength: 80
Defense: 40
Special: 90

HP: 210
Special Attack: Squall



No. 16: Youno
Description: Calms down the sandstorm.
Element: Earth
Location: Receive from Queen Emeralda in FairyPalace

Max Stats:
Level 60
Strength: 60
Defense: 65
Special: 55

HP: 180
Special Attack: Monsoon



No. 17: Sibaloon
Description: Use RainbowBridge to cross a ditch.
Element: Water
Location: In Zeta, an old man will give you a walk counter.  Walk
100 steps, then return to the old man to receive Sibaloon

Max Stats:
Level 60
Strength: 60
Defense: 80
Special: 40

HP: 180
Special Attack: Bubbles



No. 18: Pommy (P.) Animal
Description: Hold (B) to dash.
Element: Electric
Location: Beat the moving maze mini-game in OldBase

Max Stats:
Level 60
Strength: 40
Defense: 60
Special: 80

HP: 180
Special Attack: Thunder



No. 19: Unagi
Description: Go to the altar in Ita for rain.
Element: Water
Location: In Omega, feed Morg Teriyaki Beef to gain access to Unagi's
shrine, where Unagi will join

Max Stats:
Level 60
Strength: 60
Defense: 75
Special: 45

HP: 180
Special Attack: Blizzard



No. 20: Elekong
Description: Can pass through breakable blocks.
Element: Electric/Earth/Water
Location: In the Desert east of Ita.  Walk
around between screens, and eventually a small Oasis appear.
Walk onto the Oasis to find Elekong. (The Oasis appears
randomly.)

Max Stats:
Level 85
Strength: 75
Defense: 80
Special: 100

HP: 255
Special Attack: Plasma



No. 21: Youni
Description: Use Youni to reveal access pts.
Element: Earth
Location: Receive from Old Karabon Trainer in GolemBase

Max Stats:
Level 60
Strength: 60
Defense: 60
Special: 60

HP: 180
Special Attack: Typhoon




No. 22: SeaWing
Description: Unlocks last door in GolemBase.
Element: Earth/Water
Location: Use SID to fuse from Unagi and Youni

Max Stats:
Level 70
Strength: 60
Defense: 90
Special: 60

HP: 210
Special Attack: Whirl



No. 23: KameKing
Description: Unlocks last door in Fantasy.
Element: Electric/Fire/Water
Location: Receive from Karabon Champion after winning two out of
three Karabon battles.

Max Stats:
Level 85
Strength: 100
Defense: 65
Special: 90

HP: 255
Special Attack: Spin



No. 24: MarinGon
Description: Set bomb, then set linebombs with (A).
Element: Fire/Water
Location: In BigOcean, to the left of the entrance to PrettyBase

Max Stats:
Level 70
Strength: 90
Defense: 80
Special: 40

HP: 210
Special Attack: Aqua Bomb



No. 25: FireKong
Description: Can detonate your bombs whenever.
Element: Fire/Earth
Location: Anytime after receiving Sibaloon, return to Alpha.  Follow
the path out of town as far west as possible to reach ColdSea, the area
where you blow up trees to use as bridges.  Cross the first two trees
then go to the bottom of the screen.  Use bombs to clear the path in
the two areas, cross another tree, then go up one screen.  Go North and
cross the first tree bridge on your right.  Use Sibaloon's RainbowBridge
to get to the lone building to find FireKong.

Max Stats:
Level 70
Strength: 90
Defense: 60
Special: 60

HP: 210
Special Attack: HeatDash






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4) Raising Karabons

As you adventure through Phantarion, you will uncover three different
types of tiles: a sword tile, a shield tile, and a star tile.  Every
tile you get adds one stat point in the specific area to the active
Karabon.  Sword tiles add to Offensive Power, shield tiles add to
Defensive Power, and star tiles add to Special Attack Power.  Once you
reach a Karabon's max stat in an area, that tile will no longer do
anything for the Karabon.
Karabons also have levels.  These show you the power of the Karabon.
For every three stat-boosting tiles you get, the level will raise by one.
So obviously, a Karabon whose max level is 95 like Th. Liger will have much
higher stats (85*3=255 total stat points) than Kai-man, whose max level
is only 60 (60*3=180 total stat points).  The HP of the Karabon is equal
to the number of total stat points it has.
I've found that LiteCave is the best place to level up Karabons.  There
are two rooms connected to each other, full of blocks you can blow up,
and whenever you  leave those two rooms, through one of two exits, the
blocks all re-appear.  LiteCave is the hidden cave where you find Thunder
Liger and the Disinfectant.



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5) Battling Karabons

Up until this point, you may have thought Karabons were simple little
things.  However, battling is a different story.  While it is true that
if your Karabon is maxed out or at a high level you will almost always
win in the Colosseum (except against one Karabon in Zeta), the mechanics
behind Karabon battling can be complicated.

First, let's start with the basic setup.  In the Colosseum, you choose
a Karabon to battle, then choose a strategy.  After that, the battle
takes place, the outcome depending on what Karabon and what strategy you
picked.  There are six different strategies.

PnchBlck: Attack, Defend, Special Attack
KwikPnch: Attack, Special Attack, Defend
Dfns 1st: Defend, Attack, Special Attack
Nice End: Defend, Special Attack, Attack
ShowTime: Special Attack, Attack, Defend
Technque: Special Attack, Defend, Attack

The strategies determine the order of moves your Karabon uses.  You pick
one strategy for each round, and are not allowed to repeat Strategies in
a battle.  There are three rounds in a battle, and the winner is either
the Karabon who has the most HP or knocks out the other Karabon first.
If there is a tie, you lose.

Now, on to the Elements.  Each element has a large effect against another
element, and no effect against another element. The chart below shows how
it works.

                               Defending
               Fire    Water   Earth   Electricity
Attacking       Fire            N       N       +       -
Water           +       N       -       N
Earth           N       -       N       +
Electricity     -       +       N       N

Key: N=Normal; +=Large Effect; -=No Effect

The element(s) of a Karabon is/are the same element(s) of its Special
Attack.  Special Attacks that are super effective against the type of
Karabon being attacked will have double damage dealt, while any attack that
is not effective will deal no damage.

Now lets get to the meat of Karabon Battling: how the damage dealt is
determined.  We'll begin with the basic Attack.  The damage dealt from an
unblocked Attack is equal to the attacking Karabon's Attack Power (Str).
For example, a maxed out Pommy would do 45 HP worth of damage if the attack
were unblocked.  If the Attack was blocked however the damage dealt would be
equal to the attacking Karabon's Attack Power minus the defending Karabon's
Defense Power (Def.).  For example, the damage dealt from a blocked Attack
of a maxed out Pommy to a maxed out Pommy Dragon would be 5 HP (45-40).

Special Attacks are more complicated than basic Attacks, because of Elements.
Special Attacks have an element.  The base damage for a Special Attack is equal
to the Special Attack Power of the attacking Karabon.  That value may be
doubled,
or reduced to zero depending on how the elements of the Karabon work out.  If
the
opposing Karabon defends, it works the same way as a basic Attack in that the
Defense Power of the defending Karabon is subtracted from the damage dealt.
For example, let's say a maxed out Pommy is Special Attacking a maxed out
Kai-man.
The damage dealt is 140 if the Kai-man didn't block (70*2=140).  If it did
block,
then the damage is 70 ([70*2]-70=70).  If the Karabons are multi-elemental like
Thunder Liger and Pommy Dragon, then things are worked out the same way, only
they
are a little more complicated.  Let's say a maxed out Thunder Liger and a maxed
out
Pommy Dragon are battling.  Thunder Liger is an Electricity/Fire/Earth Karabon
with
a Special Attack Power of 100 and a Defense Power of 65.  Pommy Dragon is an
Electricity/Fire Karabon with a Special Attack Power of 90 and a Defense Power
of 40.
Thunder Liger will attack first, and Pommy Dragon will defend.  Electricity has
no
effect against Fire, but Earth has a large effect against fire.  The two
effects
cancel each other out, and 60 damage is dealt (100-40=60).



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Bomberman Tournament Karabon FAQ  © 2001 Matt Menzer