70MMMMW8ZZZ808ZZZZZZ8ZZZ80B                         M8aZ8a08ZZ8Z000W8a2Z80B027;
    0MMMMMMMMMMMMMMMMMMMMM          M   M         MMMMMMMMMMMMMMMMMMMMMM2
       MMMMMM@@MMMMMWBW@MMM        rMMMMM        :MMX8MMMMMMMMMZZ0@MM7
        ,MMMM@@MM@WM@W@MM@MMMMai   MMMS@M   .rWMMMMZWMMMMMMMW,BMZBM8
          MMMMMMMMMMMMMMMMMMMMMMMMMMMMWMMMMMMMMMMMMMMMMMMMMMM0MMMM
           Ma0X8MiWrMS:ZM MM,M;B:M7:M MXMM M7MXWSMS@2M M2rMiMr2ZM.
      ____        __                           ____             _
     / __ )____ _/ /_____ ___  ____ _____     / __ )___  ____ _(_)___  _____
    / __  / __ `/ __/ __ `__ \/ __ `/ __ \   / __  / _ \/ __ `/ / __ \/ ___/
   / /_/ / /_/ / /_/ / / / / / /_/ / / / /  / /_/ /  __/ /_/ / / / / (__  )
  /_____/\__,_/\__/_/ /_/ /_/\__,_/_/ /_/  /_____/\___/\__, /_/_/ /_/____/
                                                      /____/
           MMMMMMMMMMMMMMMMB88MMMMMMMMMM8MMMMMMMMMMMMMMMMMMMMMMMM
           MMMMMMMMMMMMMMMMB88MMMMMMMMMM8MMMMMMMMMMMMMMMMMMMMMMMM
           MMMMMMMMMMMMMMMMB88MMMMMMMMMM8MMMMMMMMMMMMMMMMMMMMMMMM
           Z         i7aMMMMMMMM0MMWMMBMM0WMMMMMMMMMBS.         :
                             ;MMMM@0MWBM0MMMMM.
                                ;MMMMM@MMM8
                                  `MMMMMM'
                                    @MMM
                                     BM

*Thanks to merc for hire for the ASCII header!

-------------------------------------------------------------------------------
                             Table Of Contents
-------------------------------------------------------------------------------

         Section | Code                 _____________________________________
==================|===================  |      PLEASE NOTE: This whole        |
1. - Controls    |              0001   | FAQ/Walkthrough is searchable. That |
2. - Walkthrough |              0002   | means that you could search for each|
3. - Bat Symbols |              0003   | section by name for quick and easy  |
4. - Gadgets     |              0004   | access. Just press ctrl+f and type  |
5. - Strategies  |              0005   | the code or name of the section!    |
6. - Contact     |              0006    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
7. - Version Hist|              0007
8. - Disclaimer  |              0008

-------------------------------------------------------------------------------
1. - Controls                                                              0001
-------------------------------------------------------------------------------
_____________________________________________________________________________
|                               Basic Controls                                |
|=============================================================================|
| Button | Main Effect | Special Features                                     |
|========|=============|======================================================|
| D-Pad  | Move        | You could run by double tapping left or right. You   |
|        |             |  could also roll by holding down and moving in a     |
|        |             |  direction.                                          |
|--------|-------------|------------------------------------------------------|
| A      | Jump        | You could double jump by pressing A again while you  |
|        |             |  are in the air. If you hold A, you will glide.      |
|--------|-------------|------------------------------------------------------|
| B      | Attack      | You could use different attacks by holding different |
|        |             |  directions while attacking.                         |
|--------|-------------|------------------------------------------------------|
| R      | Use Gadget  | Each gadget has a different function. Check them all |
|        |             |  out in the gadget section of the walkthrough.       |
|--------|-------------|------------------------------------------------------|
| L      | Block       | Blocks enemies attacks. You could also counter their |
|        |             |  attacks by pressing the attack button at the right  |
|        |             |  time.                                               |
|--------|-------------|------------------------------------------------------|
| Start  | Pause       | Here, you can do just about anything. You could wait |
|        |             |  and do something else, return to main menu, save    |
|        |             |  some battery power with sleep, and you could change |
|        |             |  the music and sound effects volume.                 |
|--------|-------------|------------------------------------------------------|
| Select | Change      | This will let you change whatever gadget you are     |
|        |  Gadgets    |  using. The gadget that is currently equipped will be|
|        |             |  in the upper right hand corner. Check out what each |
|        |             |  gadget does in the gadget section of the            |
|        |             |  walkthrough.                                        |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____________________________________________________________________________
|                             Advanced Controls                               |
|=============================================================================|
| Button | Main Effect      | Special Features                                |
|========|==================|=================================================|
| B      | Punch/Kick Combo | This is the basic combo, good for inflicting    |
|        |                  |  a bit of damage quickly.                       |
|--------|------------------|-------------------------------------------------|
| Up+B   | Upper Cut        | Most powerful attack. Could knock out an unwary |
|        |                  |  thug from behind in one hit if they aren't     |
|        |                  |  stunned.                                       |
|--------|------------------|-------------------------------------------------|
|Forward+| Lunge Attack     | This attack is you punching at them while you   |
|  B     |                  |  jump at them. It's powerful and can lead into  |
|        |                  |  a good combo.                                  |
|--------|------------------|-------------------------------------------------|
| Back+B | Chop             | This will go into a strong combo, not too       |
|        |                  |  effective by itself.                           |
|--------|------------------|-------------------------------------------------|
| Down+B | Sweep Kick       | This will make a sweeping kick that is good for |
|        |                  |  enemies that only punch and can push them back.|
|--------|------------------|-------------------------------------------------|
| Run+B  | Dive Attack      | This will make a diving kick attack that will   |
|        |                  |  knock enemies down.                            |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
-------------------------------------------------------------------------------
2. - Walkthrough                                                           0002
-------------------------------------------------------------------------------

----------------------------------------
2.1 - Prologue
----------------------------------------
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - Near the beginning, you will enter a warehouse through the        |
|¯¯¯¯¯¯¯¯   skylight. Move to the right until you see the ceiling collapse. Go|
|           to the right and grab onto the pipe. Now move across it and get   |
|           behind the boxes to grab the bat symbol.                          |
|                            _________________________________________________/
|___________________________/         First Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - This one will be in the area of the balconies that you have to    |
|¯¯¯¯¯¯¯¯    across. Get into the next building and this bat symbol will be on|
|            the middle level.                                                |
|                            _________________________________________________/
|___________________________/        Second Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wait for the thug below you to start moving to the right. Chase after him and
throw a baterang at him. It will temporarily stun him. In this time, you should
start beating him up until you knock him out. Now start moving to the right.
You will see a sky light on an elevated platform with a thug to the right of
it. Fall down to the left of it and throw a batarang at it. Now jump in to
enter the warehouse.

Now you will fall down in between two thugs. Jump over the thug to the right
and jump on those crates. If you want, you could take them out by using a low
kick towards the left end of the boxes. You don't get anything special for
knocking them out so just continue to the right. You will see a fire start.
Keep moving to the right and pay attention to the fire. Some of it will be on
the platform you are on. For that part, you could jump onto the pipe and move
across to the right.

Now move to the far right and the ceiling will collapse. Keep moving to the
right and jump onto that pipe. Press up to get closer to it and move to the
right. Get the bat logo there and get out the way you came in. Go to where the
ceiling collapsed and switch to the grapple (select switches items.) Get up to
the second floor and move to the right. Destroy the boards in your path by
punching them or with batarangs. Now go down the elevator shaft and brake those
boards. Move to your right and knock out that guard. Now get to the window to
the far right and press up to get on the balcony.

Move to the right along this balcony and look where the floor is damaged. At
that spot, you will have to jump. Climb up the ladder to the right when you
reach it. Move to the left and jump over that gap. Climb up the next ladder and
start moving to the right. Jump onto the pipe at the end of this balcony and
move all the way to the end of it. Jump off the end of it and onto the roof of
the next building. Knock that guard out there and move to the right to enter
the building.

Climb down the ladder and start moving to the left. A thug will come out of the
first door. Knock him out quickly and climb down the pipe. Go all the way down
that pipe and move to the right. Enter the door there. You could roll under the
steam coming out of these pipes by pressing down then left. Avoid the steam and
keep moving to the left. You will reach one of Dr. Crane's patients. Batarangs
won't work on him so don't bother. Go for low kicks until you knock him out.
Now go into the door to the left. Now just move to the left and talk to Dr.
Crane. He'll spray you with his mystery gas and you'll enter the next level.

----------------------------------------
2.2 - Monastery
----------------------------------------
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - At the beginning, go to the right where you see two poles you     |
|¯¯¯¯¯¯¯¯    could climb. Jump up to the top of them and to the left of them  |
|            will be a bat symbol.                                            |
|                                                                             |
|Location - Two guards into the stealth portion. It will be on the top of some|
|¯¯¯¯¯¯¯¯    barrels, you can't miss it.                                      |
|                                                                             |
|Location - When you have to rush out of the burning monatery, look for the   |
|¯¯¯¯¯¯¯¯    part where you go to the left and the second time debri is       |
|            falling. There will be a pipe at that section. Move to the left  |
|            and go down, knock that ninja down and continue to the left of   |
|            that low area for the bat symbol.                                |
|                            _________________________________________________/
|___________________________/         First Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - Just after the area where you will learn how to use the shurikens.|
|¯¯¯¯¯¯¯¯    It will just be outside after the section of the doors.          |
|                                                                             |
|Location - This one will be at the beginning of the stealth section. It will |
|¯¯¯¯¯¯¯¯    be to the left of the first ninja you see.                       |
|                                                                             |
|Location - You will reach this one when you are escaping from the monastery  |
|¯¯¯¯¯¯¯¯    in the second screen. When you activate the moving platform that |
|            goes to the left, you will have to get on it. Duck under the fire|
|            and quickly jump after it to grab that bat symbol.               |
|                            _________________________________________________/
|___________________________/        Second Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Start moving to the right and climb the rock formations. You will then see two
pipes you could climb. Double jump to get as high onto the first one as
possible, then quickly double jump to get as high onto the next one as
possible. Now jump onto the platform to the right and talk to the ninja. He
will teach you how to roll. Roll to the right to get under the two objects. Go
to the right and climb the ladder. Grab onto the rope along the top and press
up to get closer to it. Now move to the right and fall when you can.

Move to the right and you will see a ladder. Unfortunately, this ladder is too
high for you to reach. You will have to double jump, grab onto the wall, and
jump off of it to grab onto the ladder. Now climb up and talk to the ninja to
the right. He will teach you how to run. You will have to run to the right and
double jump to make it to the next platform. Don't worry if you don't make the
jump, you could go to the left and climb those barrels and try again.

Now go to the right and start jumping across the ropes. You could swing on
these ropes by pressing left and right to gain momentum. You really don't need
to swing for these ropes, but remember that you can for the future. Roll under
these two objects and keep moving to the right. You will reach a large pillar
and a wall to the right. Double jump onto the wall, double jump onto the
pillar, and then double jump onto the platform to the right. Talk to Ducard to
enter the next area.

Move to the right. There will be a few doors in your path. You could open them
by hitting the gongs. They will all be in different positions. The first one is
in the right position where you could just punch it. The next one will be on
the ground, duck and do a low kick to hit it. The third will be higher up where
you will have to do a jump attack to reach it. Now talk to the ninja to the
right. He will tell you how to throw a shuriken. Move to the right and throw
one to hit that gong. Jump up and move to the right. Throw a shuriken at the
next gong, you will have to duck to hit it. Jump up again and keep moving to
the right. The last gong will be in the upper right hand corner of this room
behind the flames. Jump from the edge and throw a shuriken at it. Now fall and
move to the right.

Now you will be in a small fighting stage. You don't necessarily have to do the
attacks they tell you, it's just nice to practice them. The easiest way is to
go to the far right of this area. Just keep throwing shurikens at the enemies
and fighting the ninjas that are near. Pay attention to what they have to say
though. They will teach you a few good fighting techniques that will be very
essential for this game.

Now you will learn about stealth. It will be very important so pay attention to
this mission. Start wall jumping all the way to the top of this narrow shaft
and grab onto the pipe at the top. Press up to squeeze through the next area
and fall down doing an attack. Now move to the right and climb the platforms.
Hang onto the edge of the top platform and wait there. The ninja will come
back. Wait until he does and move to the right once he turns around. DON'T run
or you will be detected. Instead, walk to the right and jump onto the pipe at
the top.

Wait there for the ninja to start walking to the right again. Fall down behind
him and follow him. There will be a few alcoves in the wall. You could hold up
to hide in it. Hide in the second alcove and move to the right. Climb the
barrels and grab the bat logo. Now go to the right and hit the gong. Go down
the elevator and move to the right. Climb the barrels and wait for a ninja to
start moving to the left. Follow him and hide in the alcoves. Talk to the last
ninja and you will talk to Ra's al Ghul.

Now you will have to fight Ra's al Ghul. You don't have to kill him. Attack him
until he gets knocked down to the ground. While he is knocked down, you will
have to destroy the four pillars. You could either kick them or throw shurikens
at the broken pieces. It will be the damaged part of the pillar you have to
hit. There are a total of four. You could easily kick the three to the right,
but throw shurikens at the one to the far left to destroy it without getting
burnt.

Now you have to get out of here in a hurry! Run to the right and jump over the
barrels in your path. Climb up the shaft to the far right as quickly as
possible and start moving to the left when you reach the top. You will see a
flame on the low ceiling. Roll under it and wait for some debris to fall in
front of you. Now go past it and climb the barrels to the left. Keep running to
the left and you will have to make a running jump.

Now start running to the left and perform a double jump over this small wall.
Keep running to avoid this first ninja. Jump onto the platform to the left and
keep running to the left. Jump over the flames and keep moving until you reach
a door. There will be a gong above it under the flames you have to hit. Jump
and throw a shuriken at it to open the door. Now go left and take the lower
route. Knock out that ninja and keep moving to the right. Throw a shuriken at
the gong there and go back to the right. Climb the ladder and jump onto the
platform to the left. Duck under the flames and jump onto the platform to the
left. Jump onto the pipe and get past the fire. Now move to the right and
you'll save Ducard.

----------------------------------------
2.3 - The Docks
----------------------------------------
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - At the beginning, move to the right and enter the warehouse. Jump |
|¯¯¯¯¯¯¯¯    onto the crate to the left and keep jumping to the left. There   |
|            will be one crate to the far left with the bat symbol on it.     |
|                                                                             |
|Location - Right above the door of the area just after the person you        |
|¯¯¯¯¯¯¯¯    interrogated with the baseball bat.                              |
|                                                                             |
|Location - Just before the container of drugs you open, there is an open room|
|¯¯¯¯¯¯¯¯    in the warehouse. Jump up to the platform to the left.           |
|                            _________________________________________________/
|___________________________/         First Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - The first bat symbol will be on the second floor of the first     |
|¯¯¯¯¯¯¯¯    warehouse you enter. Throw a smoke grenade so the cop won't see  |
|            you and jump over him to get it, just don't run or he will spot  |
|            you.                                                             |
|                                                                             |
|Location - In the area after the first thug you interrogate. There will be an|
|¯¯¯¯¯¯¯¯    elevator you have to activate to advance. It will be to the left |
|            above a high box near that elevator.                             |
|                                                                             |
|Location - In the area where you have to move to the right in the warehouse, |
|¯¯¯¯¯¯¯¯    there will be a door at the top. The Bat Symbol is on the lower  |
|            level behind a thug with a gun.                                  |
|                            _________________________________________________/
|___________________________/        Second Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Look at the cop to the right of you. Wait for him to move to the right then
follow him. You need to hide in between the two storage containers there and
wait for him to walk back past you. Now keep moving to the right and jump onto
that crate. Do the same thing for the next cops. Jump on the crates after the
last cop as quickly as possible. Now go to the right and look for the pipe on
the ceiling. Climb along that to get over the cop. Once he turns to the left,
fall down and continue to the right. Keep moving to the right and there will be
a thug. You could fight him but just avoid him. Use the same strategy you used
against the first cops where you hid in the alcove. Continue to the right and
jump onto the platform to enter the next area.

Now watch the thug to your right. Once he turns away from you, roll under the
boxes. Quickly hide in the alcove and wait for him to walk back past you again.
Now jump onto the crates to the right. Throw a batarang at the suspended crate
to the right and it will drop on the thug's head. You could now go down and
beat him up or just run past him. Jump on the next crates and wait for that
thug to get under the crate. Throw a batarang at the crate when ready and beat
that thug up. Now continue to the right and a thug will spot you. Throw a
batarang at him to stun him and then beat him up. Now jump up onto the roof of
the next building by wall jumping. Go to the right and hide in the alcove to
avoid the next guard. Now go by him and wall jump to the top of these crates,
go through the window up there.

Now you have to take the high route here. If you fall down, just backtrack to
the left and get back to where you started. Run and do a double jump to get
onto the containter. Now make a running jump and grab onto the hook. Swing and
jump onto the next container. Wait there and you will see a thug. Wait for him
to turn around and fall down to hide in that alcove. Wait for him to pass you
and quickly move to the right. Now make a running double jump to grab onto the
chain here. Continue to the right and fall into the hole in the floor. Beat up
this thug and listen to what he has to say. Keep beating him up until he falls
to get all of the info out of him. Go through the door to the left when you
knocked him out.

Look to the left and you will see that the floor is damaged. Make a running
double jump to get over it for a good vantage point. Go down the ladder and
climb the boxes here. Wait for the thug to walk to the right and hide in that
alcove. Get past him and continue to the right. You will have to roll to get
under this area. Double jump up these walls and go to the right up here. Throw
a batarang to the right to hit the switch. Fall back down and continue rolling
to the right. Climb to the top and move to the right. You will see there are
three different levels here. Fall down to the second level with the crates and
throw a batarang to the right to hit that switch. Now fall all the way down and
throw a batarang at the thug to the right. Beat him up and keep climbing up
this area. Jump on the elevator to the left and jump to grab the pipe along the
ceiling. Start moving to the right and climb down the next pipe. Now move to
the left and wait for the thug to move to the far left. No drop behind him and
run to the right, go through the door.

Jump over the crate to the right and quickly crouch. Roll to the right and get
right in front of that box. Look for your best opportunity to jump over the box
and strike. You will need to double jump when you do it or you will still get
hit. Start beating him up and move into the door to enter the next area when
you knocked him out. Start moving to the right. Quickly duck after the
conversation. Roll towards him and start beating him up. Keep beating him up
until you kick him into the storage container. Now start punching the storage
container until you get all of the information out of him that you need.

Climb the crates to the right and grab onto the ledge above you. Wait for the
thug to turn around and get on that platform. Hide in the alcove to avoid him.
Grab onto the pipe that goes along the ceiling and move to the right on it. Get
over the crates and jump off at the end. Knock out that thug and grab onto the
chain to the right. Swing on it to jump onto the higher platform to the right.
Knock this thug out. Go to the right and go through the door.

Jump down to the right and knock this thug out. Keep going to the right and hit
the switch. Now go back to that balcony that you started on. Make a running
double jump and glide onto the crate you just lowered. Hit that switch and fall
back down. Now continue to the right. Hit the switch at the end of this path
and go back to the left. Jump onto the lowered crate and do a wall jump off the
wall on the left. Grab onto the crate to the right. Now go to the right and
climb down the ladder. Look below you and fall down when the thug walks past
you. Hide in the alcove to the left and hit the switch. Leave the thugs alone
and jump back up to the higher platform. Climb the ladder and jump across the
moving platforms. Duck under the crate and jump onto the roof of the next
building.

Grab onto the pipe to the right and slowly slide down. Glide to the right and
grab onto the chain. Swing and jump to the right. Now jump up and on the higher
platform will be a bat logo. Now move to the right and hit the switch with your
batarang. Keep moving towards the container for a short cut scene. Now keep
going to the right and you will have to fight Falcone. First he will send his
thugs after you. Just make all of them be in front of you and attack them all
at once. Once you knock them all out, you will fight Falcone. Use low kicks
because he won't block those. After you bring him to low health, he will send
more thugs after you. Beat all of those thugs up and then you could beat him up
again. If you can't beat him up again, make sure you knock out all of his
guards, there will be one to the left in case you missed him.

----------------------------------------
2.4 - Gotham City
----------------------------------------
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - You need to enter the club and reach the second laser set. Above  |
|¯¯¯¯¯¯¯¯    the horizontal laser, will be a bat symbol. You will need to use |
|            your grapple to reach it.                                        |
|                                                                             |
|Location - At the very beginning of the area just after the area where you   |
|¯¯¯¯¯¯¯¯    will have to climb to the top of the warehouse. It will be just  |
|            above the door and you will need to use your grapple to get it.  |
|                                                                             |
|Location - Near the end where you are jumping across the roof tops. It will  |
|¯¯¯¯¯¯¯¯    at the top of two poles you have to climb up just before an      |
|            elevator.                                                        |
|                            _________________________________________________/
|___________________________/         First Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - This one will be on the pipe at the end of the first area. You    |
|¯¯¯¯¯¯¯¯    to use the grapple to reach it.                                  |
|                                                                             |
|Location - This one is in the warehouse where you climb up to the top. It    |
|¯¯¯¯¯¯¯¯    will be to the left of the first chain you swing by.             |
|                                                                             |
|Location - The last bat symbol for this level will be in the area after the  |
|¯¯¯¯¯¯¯¯    shootout with the dirty cop where you have to throw batarangs at |
|            the inmate. It will be in the bottom right corner of the area.   |
|            You will have to jump up onto the platform above you and jump to |
|            the left. Land on the second damaged platform to grab it.        |
|                            _________________________________________________/
|___________________________/        Second Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go to the right and throw a batarang at the thug standing there. Jump over him
and keep moving to the right. Jump onto the edge of the wall, then jump onto
the pipe above it. Move to the right along the pipe. Fall down at the end and
walk past the door. You will see it open and a thug will appear. Turn around
and throw a batarang to stun him. Now start moving to the right again and throw
a batarang at the next thug. Keep moving to the right and toss a batarang at
the switch. Jump onto the elevator and start moving to the left when you reach
the bottom. Toss a batarang at the thug standing there and jump over him. Throw
a batarang at the next thug and jump over him too. Keep going and hit the next
switch with your batarang. Now go down the elevator. Stun this thug with a
batarang and jump over him. Use a grapple to grab the pipe up above you in the
open area. Now move to the left and drop behind the thug, you'll have to knock
him out, then go through the door.

Jump to the left and grab onto the ledge. Jump onto the pipe and move to the
left. Fall down there and start moving to the right. Break down that door.
These laser traps are a bit tricky. Start moving to the right when the first
laser starts to move up again. Double jump and glide over the second laser trap
and continue to the next lasers. You could walk under these lasers. Over the
second laser will be a bat logo. Use your grapple to get it. Once you get it,
continue past the next few lasers. Use the grapple before the last laser and
grab onto the pipe. Move closer to it and keep moving to the right. Climb up to
the top by wall jumping and get on the pipe at the top. Fall down at the end
and throw batarangs at these thugs. Knock them out and continue to the left.
Break down the door and jump onto the vaults. Jump onto the pipe and move
closer to it to get above the vaults. Keep moving to the left and avoid the
lasers. Get on the next pipe and fight that thug. Knock him out and enter the
next door.

Knock out all of these guards and interrogate the last one. Go through the door
to the left when you're done. Toss a batarang at the first guard to your right,
then knock him out. This room is where a lot of wall jumping will take place.
Move to the right and wall jump to the higher platform. Now jump to the left
and wall jump here to get to the higher platform. Jump across these pipes and
wall jump off the wall to the right to get on the higher platform. Toss a
batarang at the thug to the left and jump onto the crates. Jump onto the higher
platform and hit the switch. Jump on the elevator that comes down to the left
and throw a batarang at that switch. Jump onto the platform to the left and hit
that switch. Get onto the elevator that came down and throw a batarang at the
switch again, you will have to crouch to hit it. Jump on the platform to the
left and then jump onto the hook above you. Swing and jump to the right. Now
jump onto the highest platform and quickly throw a batarang at the thug. Jump
over him and go through the door.

Use a grapple to grab the bat logo above you. Break through the door to the
left. Knock out these two guards and go through the next door. Knock out this
guard and hit the switch to your left. Wall jump up this elevator shaft and
knock out the thug up here. Go through this next door to the right. Now keep
moving to the right and knock out the guards. Jump onto the ledge and onto the
pipe. Move to the right and fall down at the end. Throw a batarang at the thug
and go through the door. Jump over the file cabinet to the right and throw
batarangs while ducking. Jump behind the file cabinet and crouch whenever the
thug shoots at you. Keep attacking the other person with batarangs until he
goes crazy and attacks the thug. Jump back over the cabinet and crouch behind
it. Now go to the thug and beat some information out of him. Go through the
wall when you hear what you want to hear.

Follow the thug to the right and hide in the alcove. Wait for the thug to move
past you and keep moving to the right. wall jump to get onto the boxes to the
left. Wait for that thug to move to the left and jump onto the boxes. Quickly
jump onto the pipe to the right and wall jump onto the higher platform. Jump
back onto the pipe and get on the platform above you. Move to the left and stun
the thug. Wall jump to climb the ladder and start moving to the right. Move to
the right and toss a batarang at the thug there. Now quickly jump to the right
and slide down the pipe. Keep moving to the right and throw batarangs at these
two thugs. Wall jump off the wall to the far right and get onto the higher
platform. Use your grapple to get onto the pipe and move across it to the left.
Now you could wall jump up this area a bit. Get to the top and you could jump
to the right across a few pipes. Climb the ladder at the end. Move to the left
and start rolling. In front of the third window will be a thug with a gun so be
ready. Throw a batarang at him and jump over him, go through the door.

Move to the edge of this roof and crouch. Throw a batarang at the thug when you
see him. Quickly jump to him and knock him out. Keep moving to the right and
knock out the next thug. Fall down and hit the switch for the elevator. Jump
onto the elevator that came down and move to the next roof. Throw batarangs at
these two thugs and quickly jump onto the pipe. Fall down at the end and jump
to grab the ledge. Stun these thugs with batarangs too. Now keep moving to the
right and jump onto the chains. Get on the next roof and throw a batarang at
the thug. Keep moving to the right and jump onto the next ledge. Stun these
thugs with batarangs and climb down the ladder at the end. Stun this thug and
go through the door.

Go to the right and jump onto the next roof. Stun this thug with a batarang and
pass him. Jump across these pipes and wall jump if you need to to get onto the
next roof. Go into the building and activate the elevator two times. Go down
and knock out that guard. Keep moving to the right and knock out this thug.
Start climbing up this part. Throw a batarang at the thug up here and knock him
out. Jump and glide across this gap and stun this next thug. Go through the
door. Jump onto the next roof and stun the thug. Get out your grapple and go to
the edge to the right. Use it to grab the pipe. Move all the way to the end of
it and stun the thugs down here. Move to the right and jump onto the higher
platform. Run and double jump to the right and grab onto that ledge. Now move
to the right and beat up these thugs.

----------------------------------------
2.5 - Arkham Asylum
----------------------------------------
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - On the lower level of the first area above the door following the |
|¯¯¯¯¯¯¯¯    pipe you have to climb across.                                   |
|                                                                             |
|Location - In the area after you talk to the scientist, you will go down a   |
|¯¯¯¯¯¯¯¯    few levels. Go down to pipes and go to the right. Activate the   |
|            elevator and jump on that box. Jump onto the higher ledge and    |
|            roll to the left to grab the bat symbol.                         |
|                                                                             |
|Location -  On the way out after you beat Dr. Crane, you will have to avoid  |
|¯¯¯¯¯¯¯¯     the cops. There wil be a room with an inmate in a green suit    |
|             with a gun and an inmate in a cell right behind him. Right after|
|             that room will be a pipe, climb up there and avoid the cop to   |
|             get the bat symbol up there.                                    |
|                            _________________________________________________/
|___________________________/         First Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - There will be an area where you go to the left, climb up a pipe,  |
|¯¯¯¯¯¯¯¯    then move to the far right. Jump onto the pipe at the top right  |
|            and go to the right. Fall down there to grab the bat symbol.     |
|                                                                             |
|Location - This one will be in the area where there will be a wall of boxes  |
|¯¯¯¯¯¯¯¯    and you have to jump up to grab onto a pipe. You have to go to   |
|            the right, instead go to the left to get onto a platform with the|
|            bat symbol.                                                      |
|                                                                             |
|Location - In the second area while escaping, you will start to go left      |
|¯¯¯¯¯¯¯¯    (after going to the right then up.) Jump onto those first file   |
|            cabinets and jump up to the right. Get up there and wait for the |
|            cop to get off of the screen. Run and jump to the right and grab |
|            the bat symbol.                                                  |
|                            _________________________________________________/
|___________________________/        Second Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Go to the right and jump over the file cabinets. Throw a batarang at the switch
and hide in the alcove in the wall. Wait for the thug to move back to the
right. Go after him and throw a batarang at him. Keep walking to the right and
throw a batarang at that thug. Knock him out and keep moving to the right.
Climb up the pipe and wall jump up this area. Move to the right and fall down.
Move all the way to the right and throw a batarang at the thug. Fall down the
area there and hit the switch. Start moving to the left. Stun that thug with a
batarang and break down the door. Run to the left and jump onto the wall. Grab
the pipe and hug it to squeeze through this area. Move to the left and break
down the door when you reach it. Grab onto the pipe and move over the thug.
Fall down behind the thug and knock him out. Break down the door and continue
to the right. Go through the door there.

Move to the left and the inmate will break through the class. Throw a batarang
at him and jump over him. Quickly run to the left and jump onto the wall to get
onto the pipe. Squeeze through this area and fall down before this next inmate.
Toss a batarang at him and flip the switch. Jump over him and toss another
batarang at him to stun him again. Go to the left and break down the door. Stun
the next inmate and jump over him. Climb the pipe and climb up to the higher
area. Move to the left and fall down. Move to the left and stun the thug there.
Jump over the boxes and continue through this path. Climb the pipe and wall
jump to get up these platforms. Hit the switch and break the door to your
right. Be careful because an inmate will appear with a gun. Quickly throw a
batarang at him when you see him and go past him. Stun the next inmate and keep
going. Use the grapple to get onto the pipe above you and move to the right.
Fall just before the file cabinets. Go through the door to the right.

You will have to fight these inmates. Stun both of them and get behind the one
to the left. Keep making sweep kicks (down+B) until they both get knocked out.
Go to the left and talk to the doctor. Go through the door when you finish
talking to him. Go to the right and stun this inmate. Go down the pipe and stun
the inmate to the left. Go down the pipe to your left. Go to the right and
knock out that thug. Flip the switch and jump back onto the boxes to the left.
Make a running jump onto the elevator and wall jump up this area. Roll through
the hole for a bat logo. Now get out of that area and go to the left along the
ground. Stun the enemies that get in your way and avoid them. Climb along the
pipe at the end and squeeze through the area. Flip the switch and get ready to
stun the inmate that attacks you. Go past him and climb the boxes. Now wall
jump up here and make sure to avoid the lasers. Hit the switch and jump on the
elevator. Jump up and knock out this inmate. It's pretty hard to do without
getting hurt but here's how to. Jump onto the ledge to the right. Then jump to
the platform to the left. Throw a batarang at him and go knock him out with
sweep kicks. Break down the door to your right and quickly stun the inmate.
Jump over him and stun him again. Break down the next door and turn around,
he'll be right behind you again. Stun him one more time and go through the
doors.

Go to the right and climb all the way down the ladder. Fall down to the lowest
platform and start moving to the right. Stun that thug and move past him. Jump
over the crates to the right and stun that inmate. Move to the right and climb
up all of these boxes. Grab onto the pipe and move to the right, don't go left
because there's nothing there. Knock out this guard with an upper cut from
behind. Go down the ladder to the right and break down the door to your right.
Flip the switch and hide in the alcove. Get past the inmate and climb the pipe.
Move along the pipe on the ceiling to the right. Fall down on the platform
before the pipe. Throw a batarang to the right to hit the switch and fall down
there. Move to the right and go through the door.

Jump onto the pipe and move across it to the right. Flip the switch at the end
and start moving to the right. Stun the inmates and break down the doors when
you reach them. You'll have to knock out the second inmate because he'll get in
your way later. Jump onto the pipes to the right and slide down the last pipe.
Knock out that thug from behind and flip the switch. Knock out the inmate to
the left and run past him. Keep moving and pass the thug coming out of the
door. Flip the switch and knock out the inmate to your left. Go through the
door. Jump on the boxes to your left and take out the bats. Jump over there and
send them out after the conversation. Start beating up these inmates now. Jump
onto the platform where Dr. Crane is and beat him up. Interrogate him until you
knock him out and go through the door.

Follow the cop to the left and hide in the alcove. Move to the left when he
moves to the right and jump onto that platform. Stun the guard and knock him
out. Move to the left and hide in the alcoves to avoid the cop here. Go to the
left and fall down this area. Stun the thug down here and start running to the
right. Jump over the inmate and get onto the boxes to avoid the fight. Move to
the right and stun the inmate, knock him out afterwards. Move to the right and
hide in the alcove behind the cop. Get past him and get onto the pipe to the
right by jumping onto the ledge. Stun the inmate there and run to the right, go
through the door.

Go to the right and grab onto the pipe. Hug it and move all the way to the end
of it. Fall down and move to the right. The inmate will break through the
glass, quickly stun him. Jump over him and move to the far right. Take out your
grapple and get onto the pipe up above. Move to the right along this pipe.
Watch the cop below you, wait until he looks to the left until you fall. Move
to the right and hide in the alcoves to avoid the cop. Wall jump off of the
wall to the left to get onto the other platform. Move to the left and hide in
the alcove to avoid the cop. Keep moving to the left and knock out the inmate
in your way. Move along the pipe to the left to get past the cop. Wait in the
alcove to avoid him. Move to the left and jump over the crates. Knock out that
thug and go through the door. This part's pretty fun. Just keep running to the
right and double jump then glide whenever you're at an edge or the helicopter
is closing in on you. Fall down at the end.

----------------------------------------
2.6 - Wayne Manor
----------------------------------------
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - In the first time section, you will have to climb up a level, you |
|¯¯¯¯¯¯¯¯    will have to go to the right to get the bat symbol. Jump over the|
|            gaps and break down the door.                                    |
|                            _________________________________________________/
|___________________________/         First Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - This bat symbol will be in the last section, after the two lights |
|¯¯¯¯¯¯¯¯    you swing from. It will be just above the first door you knock   |
|            down.                                                            |
|                            _________________________________________________/
|___________________________/        Second Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Be careful because the ninjas in this level are hard to kill. Try jump kicks
because they are the most effective. Move to the right and a ninja will jump in
through the second window. Beat him up and continue to the right. Beat up the
next ninja that jumps in through the last window. Jump over that bench and go
through the door. Go to the right and keep jump kicking the ninja. Just keep
doing it until you could get past him, don't waste time knocking him out. Jump
onto the ladder to the right and climb it to get to the pipe. Hug it and start
moving to the right. Fall off before the last bookshelf and jump over the
bookshelf to the right. There will be a hole just after it, don't fall in.
Don't jump too far because there is another hole shortly after and you might
fall in. Jump over that hole and break down the door to your right. Grab the
batarang and quickly run back to the left.

Jump over the holes and jump on the book shelf. Jump onto the higher book shelf
to the left and then onto the second floor. Jump across the lights to the
right. Now break down the doors and keep running to the right. Jump kick the
ninjas to knock them down and run past them. Fall down and jump over the second
hole. Jump across the book shelves and run through the door to your right. Run
to the right and jump over the gap. Break down the door and climb the ladder.
Move along the pipe and climb the ladder at the end. Jump onto the first book
shelf to the left and then jump to the right. Grab onto those lights and get
onto the higher platform to the right. Break down the door there. Knock down
this ninja with a jump kick. Break down the next door and run to Lucius Fox.
You don't have to knock that ninja out, just talk to Lucius Fox.

----------------------------------------
2.7 - Finale
----------------------------------------
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - In the warehouse where you have to jump across the pipes to avoid |
|¯¯¯¯¯¯¯¯    the damaged floor, you will have to jump up in a small area to   |
|            grab it. You will have to jump up the area with the ladder and   |
|            before the pipes you jump across.                                |
|                                                                             |
|Location - This bat symbol will be in the area where you are trying to reach |
|¯¯¯¯¯¯¯¯    the monorail and the air is full of gas. There will be a section |
|            where you will have to make a special trip to activate the       |
|            elevator. You will go down the elevator and to the right. There  |
|            will be little ledges above you before the gap. Jump on them and |
|            the bat symbol will be just above you.                           |
|                            _________________________________________________/
|___________________________/         First Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  ___________________________________________________________
_________________/          Bat Symbols          /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
|Location - There will be a pipe you slide down in the second area where you  |
|¯¯¯¯¯¯¯¯    will see chains to the right. Swing along those and jump to the  |
|            platform to the right. Run down to the end and fall to grab the  |
|            bat symbol.                                                      |
|                                                                             |
|Location - It's in Finale, at the very start of the level where you're       |
|¯¯¯¯¯¯¯¯    immediately jumped by an Arkham inmate. There's a gap between    |
|            the buildings right above you; you need to double and wall jump  |
|            up to find it.                                                   |
|                            _________________________________________________/
|___________________________/        Second Quest           /
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*Thanks to SMBComix for finding a Bat Symbol in the Finale.

Quickly toss batarangs because there will be an inmate that will run straight
at you. Jump over him and stun him again. Move to the right and stun the inmate
that will fall in front of you. Now wall jump up this area and get onto the
roof. Jump onto the ledge of the roof to the right and grab the pipe. Fall down
at the end and make a running jump. Get onto the next roof. Jump onto the chain
to the right and then onto the next building. Knock that thug over and go
through the door. Fall down and quickly stun the inmate down there. Get past
him and jump onto the higher roof. Break the box and roll to get past this
obstacle. Jump up this area and stun the thug there. Jump over him and slide
down the next pipe. Roll under this wall and stun the inmate that comes running
towards you. Go to the right and enter the door.

Quickly duck and roll to the right when the inmate jumps at you. Stun the
inmate and go to the left, climb the ladder. Wall jump up this area for a bat
logo. Now slide down the pipe and jump across the pipes to the right. Climb the
ladder there. Go to the left at the top and wall jump up this area. Jump up the
last area and you will fight scarecrow. Wait for him to jump at you and jump
over him. You could only hurt him with one combo at a time. So attack him and
run. Wait until he moves until you attack again. Avoid the gas because it will
hurt you and also make your controls reversed. Just keep avoiding his attacks
and attack him once per movement. The best thing to do is to use your bats. He
won't attack when they are out and they hurt him a little. Use that and keep
attacking him, that should take most of his health away. Then just get him with
one more combo and he's done.

Now you will have to chase the monorail. Jump onto the next roof and throw a
batarang at the ninja to stun him. Knock him over with a jump kick. Now run
along this roof at full speed and double jump then glide at the last second.
Let go of the glide button a little early to avoid falling to your death. Move
along the pipe to the right and jump onto the ladder. Get onto the pipe at the
top and move to the left. Climb that ladder and grab the next pipe at the top.
Slide down the pipe at the end and move across the next roof. Jump onto the
lowest platform to the right and knock out the ninja throwing shurikens. Hit
the switch to the right and go back to the left. Climb up the platforms to as
high as you could go. Move to the right and jump the gap. Knock out this ninja
and jump to the small platform to the left. Jump up here to grab the bat logo
and continue to the right. Make a running double jump off of this roof at the
end to make it to the next roof, go through the window.

Get out your grapple and jump onto the higher platform to the right. Quickly
use it before the ninja gets close to you and move along the pipe. Move to the
left and climb that ladder. Stun the ninja to your right up here and slide down
the pipe. Grab onto the chain and swing to the right. Jump and glide. Now just
run and jump over the ninja when he turns around. Climb to the higher roof and
stun this thug up here. Jump onto the monorail to the right and you will get on
it.

Start running to the right and jump over the division of cars. Take your time
jumping over the flames. Now start running again and jump over the divisions.
Knock down the ninja that gets in your way and jump to the next car. Now take
your time again to jump over these flames without getting hurt. Fall down in
between cars before the next car with fire on it. Move along the inside of this
car and jump back onto the roof. Jump over this next fire and you will see a
conversation with Ra's al Ghul. Quickly jump onto the barrels to your left.
Wait for all of them to move to right in front of you. Perform a jump kick,
then go back onto the barrels. Also use the bats to hurt them quickly. Keep
doing that until all of them are finished.

-------------------------------------------------------------------------------
3. - Bat Symbols                                                           0003
-------------------------------------------------------------------------------

Throughout this game, you will find bat symbols scattered throughout random
locations. There will be sixteen on the first trip through the game and another
sixteen through the second trip. You will need to collect all of them and beat
the game two times to unlock stage select.

----------------------------------------
First Trip Through Game
----------------------------------------

--------------------
Prologue
--------------------

Location - Near the beginning, you will enter a warehouse through the
¯¯¯¯¯¯¯¯   skylight. Move to the right until you see the ceiling collapse. Go
          to the right and grab onto the pipe. Now move across it and get
          behind the boxes to grab the bat symbol.

--------------------
Monastery
--------------------

Location - At the beginning, go to the right where you see two poles you
¯¯¯¯¯¯¯¯    could climb. Jump up to the top of them and to the left of them
           will be a bat symbol.

Location - Two guards into the stealth portion. It will be on the top of some
¯¯¯¯¯¯¯¯    barrels, you can't miss it.

Location - When you have to rush out of the burning monatery, look for the
¯¯¯¯¯¯¯¯    part where you go to the left and the second time debri is
           falling. There will be a pipe at that section. Move to the left
           and go down, knock that ninja down and continue to the left of
           that low area for the bat symbol.

--------------------
The Docks
--------------------

Location - At the beginning, move to the right and enter the warehouse. Jump
¯¯¯¯¯¯¯¯    onto the crate to the left and keep jumping to the left. There
           will be one crate to the far left with the bat symbol on it.

Location - Right above the door of the area just after the person you
¯¯¯¯¯¯¯¯    interrogated with the baseball bat.

Location - Just before the container of drugs you open, there is an open room
¯¯¯¯¯¯¯¯    in the warehouse. Jump up to the platform to the left.

--------------------
Gotham City
--------------------

Location - You need to enter the club and reach the second laser set. Above
¯¯¯¯¯¯¯¯    the horizontal laser, will be a bat symbol. You will need to use
           your grapple to reach it.

Location - At the very beginning of the area just after the area where you
¯¯¯¯¯¯¯¯    will have to climb to the top of the warehouse. It will be just
           above the door and you will need to use your grapple to get it.

Location - Near the end where you are jumping across the roof tops. It will
¯¯¯¯¯¯¯¯    at the top of two poles you have to climb up just before an
           elevator.

--------------------
Arkham Asylum
--------------------

Location - On the lower level of the first area above the door following the
¯¯¯¯¯¯¯¯    pipe you have to climb across.

Location - In the area after you talk to the scientist, you will go down a
¯¯¯¯¯¯¯¯    few levels. Go down to pipes and go to the right. Activate the
           elevator and jump on that box. Jump onto the higher ledge and
           roll to the left to grab the bat symbol.

Location -  On the way out after you beat Dr. Crane, you will have to avoid
¯¯¯¯¯¯¯¯     the cops. There wil be a room with an inmate in a green suit
            with a gun and an inmate in a cell right behind him. Right after
            that room will be a pipe, climb up there and avoid the cop to
            get the bat symbol up there.

--------------------
Wayne Manor
--------------------

Location - In the first time section, you will have to climb up a level, you
¯¯¯¯¯¯¯¯    will have to go to the right to get the bat symbol. Jump over the
           gaps and break down the door.

--------------------
Finale
--------------------

Location - In the warehouse where you have to jump across the pipes to avoid
¯¯¯¯¯¯¯¯    the damaged floor, you will have to jump up in a small area to
           grab it. You will have to jump up the area with the ladder and
           before the pipes you jump across.

Location - This bat symbol will be in the area where you are trying to reach
¯¯¯¯¯¯¯¯    the monorail and the air is full of gas. There will be a section
           where you will have to make a special trip to activate the
           elevator. You will go down the elevator and to the right. There
           will be little ledges above you before the gap. Jump on them and
           the bat symbol will be just above you.

----------------------------------------
Second Trip Through Game
----------------------------------------

--------------------
Prologue
--------------------

Location - This one will be in the area of the balconies that you have to
¯¯¯¯¯¯¯¯    across. Get into the next building and this bat symbol will be on
           the middle level.

--------------------
Monastery
--------------------

Location - Just after the area where you will learn how to use the shurikens.
¯¯¯¯¯¯¯¯    It will just be outside after the section of the doors.

Location - This one will be at the beginning of the stealth section. It will
¯¯¯¯¯¯¯¯    be to the left of the first ninja you see.

Location - You will reach this one when you are escaping from the monastery
¯¯¯¯¯¯¯¯    in the second screen. When you activate the moving platform that
           goes to the left, you will have to get on it. Duck under the fire
           and quickly jump after it to grab that bat symbol.

--------------------
The Docks
--------------------

Location - The first bat symbol will be on the second floor of the first
¯¯¯¯¯¯¯¯    warehouse you enter. Throw a smoke grenade so the cop won't see
           you and jump over him to get it, just don't run or he will spot
           you.

Location - In the area after the first thug you interrogate. There will be an
¯¯¯¯¯¯¯¯    elevator you have to activate to advance. It will be to the left
           above a high box near that elevator.

Location - In the area where you have to move to the right in the warehouse,
¯¯¯¯¯¯¯¯    there will be a door at the top. The Bat Symbol is on the lower
           level behind a thug with a gun.


--------------------
Gotham City
--------------------

Location - This one will be on the pipe at the end of the first area. You
¯¯¯¯¯¯¯¯    to use the grapple to reach it.

Location - This one is in the warehouse where you climb up to the top. It
¯¯¯¯¯¯¯¯    will be to the left of the first chain you swing by.

Location - The last bat symbol for this level will be in the area after the
¯¯¯¯¯¯¯¯    shootout with the dirty cop where you have to throw batarangs at
           the inmate. It will be in the bottom right corner of the area.
           You will have to jump up onto the platform above you and jump to
           the left. Land on the second damaged platform to grab it.

--------------------
Arkham Asylum
--------------------

Location - There will be an area where you go to the left, climb up a pipe,
¯¯¯¯¯¯¯¯    then move to the far right. Jump onto the pipe at the top right
           and go to the right. Fall down there to grab the bat symbol.

Location - This one will be in the area where there will be a wall of boxes
¯¯¯¯¯¯¯¯    and you have to jump up to grab onto a pipe. You have to go to
           the right, instead go to the left to get onto a platform with the
           bat symbol.

Location - In the second area while escaping, you will start to go left
¯¯¯¯¯¯¯¯    (after going to the right then up.) Jump onto those first file
           cabinets and jump up to the right. Get up there and wait for the
           cop to get off of the screen. Run and jump to the right and grab
           the bat symbol.

--------------------
Wayne Manor
--------------------

Location - This bat symbol will be in the last section, after the two lights
¯¯¯¯¯¯¯¯    you swing from. It will be just above the first door you knock
           down.

--------------------
Finale
--------------------

Location - There will be a pipe you slide down in the second area where you
¯¯¯¯¯¯¯¯    will see chains to the right. Swing along those and jump to the
           platform to the right. Run down to the end and fall to grab the
           bat symbol.


Location - It's in Finale, at the very start of the level where you're
¯¯¯¯¯¯¯¯    immediately jumped by an Arkham inmate. There's a gap between
           the buildings right above you; you need to double and wall jump
           up to find it.

*Thanks to SMBComix for finding a Bat Symbol in the Finale.

-------------------------------------------------------------------------------
4. - Gadgets                                                               0004
-------------------------------------------------------------------------------

----------------------------------------
Batarangs/Shurikens
----------------------------------------

These are the things you throw at enemies. You could only use the shurikens in
the second level and they do damage. The batarangs are much more useful. They
will temporarily paralyze your enemies. This gives you a great advantage to
either beat them up or to just get out of there in a hurry!

----------------------------------------
Grapple
----------------------------------------

This is used to grab onto high places where there aren't any other ways up.

----------------------------------------
Flashbang
----------------------------------------

These will temporarily blind your enemies. Use them wisely since you only have
one.

----------------------------------------
Smoke Grenades
----------------------------------------

These will help you hide. You could hide behind all of the smoke and beat
everybody up, or just disappear. Use these wisely since you only have one.

----------------------------------------
Bats
----------------------------------------

You could command all of the bats to come down and attack the enemies. Whenever
there are a group of enemies around you and you're low on health, you should
use this.

-------------------------------------------------------------------------------
5. - Strategies                                                            0005
-------------------------------------------------------------------------------

                 ----------------------------------------
                 |         Using the Environment        |
                 ----------------------------------------

You can do a lot of things with the environment. You could grab onto ledges,
climb up or along pipes, climb ladders, etc. Learn how all of the little tricks
to all of these and see what else you could do with them. When you are climbing
along pipes, you could press up and you'll hug the pipe. That will allow you to
squeeze through tighter spaces.

                  ----------------------------------------
                  |            Using Gadgets             |
                  ----------------------------------------

Learn what gadgets come in handy in each situation. You should try to use the
batarang as much as possible when fighting only one enemy to stun them then
beat them up. Use the flashbang or bats when there are a few enemies around you
that are fighting you. Use the smoke grenade when there are a few enemies ahead
of you that don't see you.

                  ----------------------------------------
                  |              Fighting                |
                  ----------------------------------------

Learn how to fight in any situation. The block feature is your best ally. Try
to get all of your enemies in front of you and use the block feature so they
don't hurt you. Then when they stop attacking, do an attack. When they are
close to each other, you will usually hit more than one of them using this
strategy. Also keep using batarangs when there's only one enemy in your way to
stun them and then beat him up.

                  ----------------------------------------
                  |               Steatlh                |
                  ----------------------------------------

You will learn a lot about stealth in the monastery mission. Don't forget any
of it because it could save your life! Try to never let any enemies see you, so
stay behind them. If you run, they will hear you so don't ever run when you are
trying to be stealthy. You could also hide in alcoves in walls by pressing up.
Just try to stay out of view from any enemies at all times!

You will also find yourself with an unsuspected thug in front of you. If he is
facing you, look for things in the environment. You could knock some things
down onto his head and it will hurt him and confuse him. Quickly jump down and
strike. If you are ever found behind an unsuspected thug, just perform an upper
cut attack. It will usually knock them out in one hit.

You could also try looking below or above you. If you hold down for a few
seconds, the screen will lower revealing anything below you. Use this so you
know when to drop down behind an enemy. Also use this to make sure you don't
jump into the middle of a group of thugs.

-------------------------------------------------------------------------------
6. - Contact                                                               0006
-------------------------------------------------------------------------------

Got any suggestions, comments, critiques, or just a simple thanks to me? Well
you could e-mail me at [email protected] and tell me what you think!
You could tell me whatever you'd like about the game whether it is a strategy
to use in a certain level or just a simple easter egg in a level. I will try
to get back to you as quickly as possible answering any questions you may have.
Just make sure you have something about Batman Begins in the subject of the
e-mail and please don't send me any attachments. I have recently gotten a virus
through my e-mail and I had to reformat and I don't want to do that again. So
please just don't send attachments with the e-mails because I won't download
them either way.

Things/How to E-Mail me about:
-What you think about this guide.
-If you need any help at all.
-Some tips for levels that aren't in this guide.
-Anything you think would be a good addition to this FAQ.
-Make sure your subject includes Batman Begins and not to send attachments!

Things/How NOT to E-Mail me about:
-Things that don't have anything to do with the game.
-Any 1337 typ!ng
-DoN't E-mAiL mE lIkE tHiS, iT's JuSt AnNoYiNg AnD iT wAsTeS tImE.
-ANY file attachments.
-Things that are already clearly discussed in this Walkthrough.

*You could also rate this FAQ by going to the FAQ list for the game. On the
right will be a button you could click to rate it.

-------------------------------------------------------------------------------
7. - Version History                                                       0007
-------------------------------------------------------------------------------

_____________________________________________________________________________
| Date     | Version | Additions                                              |
|==========|=========|========================================================|
| 06/18/05 |  v. 0.1 | Started the FAQ/Walkthrough. Finished the first two    |
|          |         |  levels and added the strategies/gadgets sections.     |
|----------|---------|--------------------------------------------------------|
| 06/19/05 |  v. 0.3 | Finished the Docks level, also added a bit to the      |
|          |         |  strategies section.                                   |
|----------|---------|--------------------------------------------------------|
| 06/20/05 |  v. 0.6 | Finished everything up to the fifth level.             |
|----------|---------|--------------------------------------------------------|
| 06/21/05 |  v. 0.7 | Finished the Wayne Manor level.                        |
|----------|---------|--------------------------------------------------------|
| 06/22/05 |  v. 0.8 | Finished the game and added the Advanced Controls.     |
|----------|---------|--------------------------------------------------------|
| 06/23/05 |  v. 0.9 | Added the Contact section for anybody with questions.  |
|----------|---------|--------------------------------------------------------|
| 06/29/05 |  v. 1.0 | Added the location of each and every bat symbol        |
|          |         |  location.                                             |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

-------------------------------------------------------------------------------
8. - Disclaimer                                                            0008
-------------------------------------------------------------------------------

This FAQ/Walkthrough is copyrighted © 2008 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:

http://www.GameFAQs.com