Title of Game: 007: Everything or Nothing
Name of System: Game Boy Advance
Type of Guide: FAQ/Walkthrough
Number of Version: Version 2.0
Last Revision Date: 27-11-15
Name of Writer: Tails333
Table of Contents
-----------------
1. Introduction
2. Version History
3. Game Overview
3.01 - Game Controls
3.02 - Main Menu
3.03 - Game Screen
4. Walkthrough
4.01 - Mission 1: Sahara Desert
4.02 - Mission 2: Cairo Casino
4.03 - Mission 3: Cairo Trainyard
4.04 - Mission 4: Peruvian Jungle
4.05 - Mission 5: New Orleans
4.06 - Mission 6: Peru Facility
4.07 - Mission 7: Peru Ruins
4.08 - Mission 8: Moscow
5. Game Lists
5.01 - Upgrades
5.02 - Weapons
5.03 - Gadgets
5.04 - Ammo
6. Hints and Tips
7. Blackjack
8. Credits
9. Contact Information
10. Copyright Information
TIP: If you want to find a section in the Table of Contents more quickly and
easily, press Ctrl + F simultaneously to bring up the 'Find' function menu.
Type or paste the name/number of the section into the menu. Click on 'Find
Next' to go to the section you've typed or pasted.
###############################################################################
1. Introduction
###############################################################################
Thank you for choosing to read my 007: Everything or Nothing FAQ. This is the
first walkthrough that I've written. I hope this guide gives you some
assistance in completing this game. I've written a Game Overview, a
comprehensive Walkthrough, Gadget Lists, and much more. Beware of the
spoilers, though.
###############################################################################
2. Version History
###############################################################################
Version 1.0, 24th July 2004:
----------------------------
*Completed Walkthrough.
Version 1.1, 30th October 2004:
-------------------------------
*Updated Table of Contents.
Version 1.2, 13th August 2005:
------------------------------
*Added the Game Controls section.
Version 1.3, 11th February 2006:
--------------------------------
*Added Objectives to the Walkthrough and added Q-Lab Inventry section.
Version 1.4, 17th June 2006:
----------------------------
*Changed formatting and rewrote the Table of Contents.
Version 1.5, 29th July 2006:
----------------------------
*Updated Game Overview section.
Version 1.6, 9th June 2007:
---------------------------
*Updated Game Overview section.
Version 1.7, 22nd February 2008:
--------------------------------
*Updated Game Overview section.
Version 1.8, 8th March 2008:
----------------------------
*Rewrote the Walkthrough.
Version 1.9, 15th March 2008:
-----------------------------
*Added the "Blackjack" section.
Version 2.0, 27th November 2015:
--------------------------------
*Added a bit more info to "Introduction".
*Added "Contact Information".
*Tidied up "Version History".
##############################################################################
3. Game Overview
##############################################################################
This section overviews everything you should know prior to starting this game.
==============================================================================
3.01 - GAME CONTROLS
==============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Field Screen Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name | Description
------------------------------------------------------------------------------
+Control Pad | Move Bond.
Select Button | Switch weapons and gadgets (guns can't be switched).
Start Button | Pause or resume a paused game.
A Button | Shoot Bond's weapon.
B Button | Punch/Use Stealth/Talk to civilians/Examine objects.
L Button | Use gadget.
R Button (tap) | Make Bond crouch.
R Button + +Control Pad | Manually aim Bond's weapon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vehicle Screen Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name | Description
------------------------------------------------------------------------------
Left/Right | Steer Bond's car left/right.
Up | Speed Bond's car up.
Down | Stop Bond's car.
A Button | Shoot bullets.
B Button | Shoot rockets.
R Button | Drop oil slick.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Blackjack Screen Controls
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name | Description
------------------------------------------------------------------------------
A Button | Take another card.
B Button | Take no more cards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==============================================================================
3.02 - MAIN MENU
==============================================================================
When you press the Start Button at the Title Screen, you'll be sent to the
Main Menu. There are 5 options (New Game, Load Game, Multiplayer, Options,
and GCN Link) to choose from.
New Game
--------
If you want to begin a new game, select New Game and you'll be sent to the
Data Select screen. You can use three Save Files to record game progress. To
start a game, choose a Save File from one of the three slots. In addition to
saving your mission progress, the game also saves Style Points, High Scores
and Upgrades.
Load Game
---------
If you want to continue a game, select Load Game and you'll be sent to the
Data Select screen. You can use the Save Files that you have stored to
continue a game from the last time your progress was automatically saved.
Each time you complete certain parts of a mission, your progress is saved
automatically.
Multiplayer
-----------
If you want to begin the multiplayer, select Multiplayer and you'll be sent to
the Multiplayer Selection screen. Select Deathmatch Mode and choose your
arena. Every player must each have a copy of the game, otherwise you won't be
able to do this.
Options
-------
If you want to see the options, select Options and you'll be sent to the
Options Selection screen. You can turn the music and/or sound effects on/off.
You can also change the difficulty level, adjust the language settings, and
see the credits. If you receive 2500 Style Points or more, you can play a
videogame version of Blackjack from this screen.
GCN Link
--------
If you want to connect the Game Boy Advance and GameCube versions of Everything
or Nothing, select GCN Link and you'll be sent to the Q-Transceiver screen. On
this screen, statistics and hints will be displayed for the GC version's
missions when you play them.
===============================================================================
3.03 - GAME SCREEN
===============================================================================
This section gives information about the Game Screen. This screen is divided
into two screens and those screens are explained below.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Field Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This screen is viewed from an isometric, pseudo-3D perspective (similar to
Sonic 3D for the Sega Genesis/Mega Drive).
Health Meter
------------
This is displayed in the top centre of the screen. You start each stage with a
full Health Meter. Each time you get hit by an enemy or obstacle, the meter
depletes. If it runs out, you won't get a Game Over. Instead, you can decide
to quit the game or restart from the last Check Point, meaning you have infinite
chances to complete a mission.
Check Points
------------
There are a few of these in most missions. Whenever you pass a Check Point,
you'll restart a stage from that location.
Radar
-----
This is displayed on the top left side of the screen. A red triangle indicates
the direction of your next objective. Enemies nearby are represented by white
moving dots.
Alert Meter
-----------
This is displayed between the Radar and Health Meter. When it is empty, the
enemies won't see you. If the meter fills up, they will spot you.
Ammo Meter
----------
This is displayed on the top right side of the screen. It indicates the amount
of ammunition you have remaining.
Weapon/Gadget
-------------
This is displayed between the Health and Ammo Meter. It indicates which
weapon/gadget you have equipped.
Enemies
-------
There are a few of these in most missions. Enemies include guards, scientists,
nanobots, etc.
Obstacles
---------
There are a few of these in most missions. Obstacles include barrels, steam
jets, lasers, etc.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Vehicle Screen
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Health Meter
------------
You start each stage with a full Health Meter. Each time you get hit by an
enemy or obstacle, the meter depletes. If it runs out, you won't get a Game
Over. Instead, you can decide to quit the game or restart from the last Check
Point, meaning you have infinite chances to complete a mission.
Ammo Meter
----------
This is displayed at the top-centre of the screen. It indicates the amount
of ammunition you have remaining.
Enemies
-------
There are a few of these in most missions. Enemies include cars, tanks, etc.
Obstacles
---------
There are a few of these in most missions. Obstacles include bullets, mines,
etc.
###############################################################################
4. Walkthrough
###############################################################################
At first, you'll only be able to access 'Sahara Desert', but as you complete
missions, you'll unlock new ones. After you clear a mission, you can play the
next one. At the Options screen, there are three difficulty levels (Easy,
Normal, and Hard) to choose from. You take more damage and enemies sustain
more hits on higher difficulty levels.
There are two kinds of objectives in missions: Primary and Secondary. If you
clear the Primary and Secondary missions, you'll receive 100 and 200 Style
Points (SP), respectively. If you use Stealth takedowns and achieve Bond
Moments, you'll receive 10 and 20 SP, respectively. It is not necessary to
clear Secondary missions, but you must complete the Primary ones.
===============================================================================
4.01 - MISSION 1: SAHARA DESERT
===============================================================================
Primary Objectives:
-------------------
* Escape facility before detonator explodes.
As you begin the mission, M tells you to get out of here. Note that you have a
time limit of 1 minute 24 seconds. Run straight towards the edge of a building
to enable your Q-Rappel. Take out the two guards and rappel down the building.
As you climb down, watch out for the explosions that occur on windows.
When you reach the bottom, eliminate the three guards and shoot the barrel
nearby to acquire a MP-5 and Silencer. Go south and rappel down another
building to complete this mission.
===============================================================================
4.02 - MISSION 2: CAIRO CASINO
===============================================================================
Primary Objectives:
-------------------
* Retrieve Invitation from Antonov.
* Compete in Private Card Game.
* Confront Arkady Yayakov.
Secondary Objectives:
---------------------
* Disable 5 Guards Using Stealth.
If you can get behind an enemy and press the B Button, you can use Stealth to
take the enemy down quickly and quietly. After doing this on the guard
nearby, go north and use Stealth to deal with another guard. As you continue
onward, three guards will approach you.
If you crouch behind objects, you'll be harder to hit. Tap R to crouch. Do
away with the three guards and grab the Medical Kit nearby afterwards. To
switch your Weapons and Gadgets, press Select, then press L to use one. You
can't switch guns, though.
As you head right, M informs you that Antonov is nearby. He's got an invite
to the baccarat game, so go up to him and punch him repeatedly to acquire an
Invitation. Take out the three guards and proceed onward.
The red bar in the upper left side of the screen is your Alert Meter. Use it
to determine whether or not you are being seen. It will fill up as you
become detected. When it's full, you're spotted. Pillars provide perfect
cover, so try hiding behind them to approach guards unseen. If you're seen,
you'll fail the mission.
Use Stealth to take out the three guards as you go north, east and then
south. Speak with a waitress to issue your Invitation. Enter the next room
and explore it. After Yayakov makes a brief appearance, follow him. Head
north, west and then south to find the exit. You can now use your weapons
and gadgets on the guards in addition to Stealth takedowns.
When you appear in your car, Q will explain the controls. To fire a rocket,
press and hold the B Button. When you let go, the rocket will fire in the
direction of the target. To use your Oil Slick, press R. Enemy cars will
fire bullets at you. Conserve your rockets and use bullets to destroy the
enemy cars. When Yayakov appears in his big blue car, fire all your rockets
at it. Once you run out of rockets, use your bullets instead or acquire more
rockets. Yayakov will drop oil slicks and fire bullets, so watch out.
==============================================================================
4.03 - MISSION 3: CAIRO TRAINYARD
==============================================================================
Primary Objectives:
-------------------
* Use Chemical Analyzer to retrieve data from 4 residue piles.
* Defeat Jaws.
Secondary Objectives:
---------------------
* Disable 6 Guards Using Stealth.
* Find 3 Hidden Data Discs.
As you begin the mission, Q tells you to get close enough to get an analysis
of whatever the dust nearby is. When you encounter potential samples,
activate the mobile analyzer using the B Button. You are equipped in this
mission with a Holo-Puck. This will create a holographic double that can be
used to draw away enemy fire.
Go north a bit and take out the two guards. Retrieve data from the 2 residue
piles nearby and follow the path. Dispatch all the guards, but grab the Data
Disc on your way (it is situated underneath rubber). When you find the third
residue pile, retrieve data from it and head south.
Go north and follow the path. Take out the guards in your way to acquire a
MP-5 and Silencer. When you find the fourth and final residue pile, retrieve
data from it and head back a bit to find rubber. Explode it to uncover a Data
Disc. From the residue pile, proceed right and shoot the barrel nearby to
kill the three guards. Advance south to meet an old enemy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss Battle: Jaws - 3 Hits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes and Strategy
------------------
Your weapons and punches won't damage Jaws, so don't bother attacking him that
way. To damage Jaws, you must trick him into throwing barrels at you. When
he throws them at you, make sure you avoid getting hit. If there are enemies
surrounding you, deal with them quickly. Although some barrels will explode,
the others won't. If you can fool Jaws into approaching a barrel, you can
destroy the barrel to score a hit. If you're too near Jaws, he will grab you
and throw you onto the ground, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once Jaws and his guards are dealt with, go up to the mobile phone nearby and
answer it. Diavolo mistakes Bond for Jaws and orders you to return to Peru
Base immediately.
==============================================================================
4.04 - MISSION 4: PERUVIAN JUNGLE
==============================================================================
Primary Objectives:
-------------------
* Infiltrate Guerilla Camp.
* Hack Three Computer Terminals.
* Destroy Weapons Stockpile.
Secondary Objectives:
---------------------
* Disable 6 Guards Using Stealth.
* Destroy All Communications Dishes.
As you begin the mission, 003 informs you that the entire population here is
on Diavolo's payroll, so you're need to be careful going in. Two guards spot
you. Take them out and grab the Medical Kit nearby. As you head right, Bond
and 003 split up to find the weapons stockpile.
Follow the path and do away with the guards in your way. When you the first
satellite dish, explode the barrel to destroy the dish. Head left, south and
then right. When you come across two tents, proceed south, left and south
again. Once you notice a tent, go north and then left to find the second
dish. Proceed south and then left afterwards.
Take out the two guards and rappel down the cliff. As you descend, you'll
encounter nanobots. Use your guns to destroy them. When you reach the
bottom, eliminate the three guards and rappel down another cliff. Destroy the
nanobots in your way and head south when you reach the bottom.
Q informs you that all terminals must transfer security codes almost
simultaneously. You have a time limit of 30 seconds once transfer is
initiated to reach the next terminal. Take out the guards nearby and hack the
first terminal. Go south to hack the two remaining terminals. Proceed right
to enter the next area.
As you head right, you'll witness 003's death at the hands of Diavolo. Take
out the guards and set 3 explosives on the crates nearby. Head south and then
left.
You'll now be in control of your car again. Diavolo is driving the yellow
lorry, so go up to him and start firing rockets or bullets at his lorry.
He will drop mines and throw grenades, so watch out. Enemy jeeps will drop
mines and fire bullets.
==============================================================================
4.05 - MISSION 5: NEW ORLEANS
==============================================================================
Primary Objectives:
-------------------
* Gain Entrance to Diavolo's Headquarters and Gather Intelligence.
Secondary Objectives:
---------------------
* Alert Fewer Than 5 Guards in Graveyard.
* Find 6 Hidden Data Discs.
As you begin the mission, Q informs you that the door to the Crypt is accessed
through fingerprint scans. You see a man leaving the building. Q identifies
him as a person who has clearance to enter the Crypt. Stealth is critical to
this mission.
Head right and use the gravestones as cover. Do Stealth takedowns to deal
with as many guards as possible. Go north and stop beside 4 trees. Examine
the gravestone nearby to uncover a Data Disc. Now proceed south and approach
the Crypt. When the man appears, hide and then follow him inside. You have
a time limit of 13 seconds, so eliminate the guards as quickly as you can.
Go right and then north. When you notice a star on the floor, examine the
brown table nearby to enter a hidden room. There are weapons and gadgets
here, along with a Data Disc. Now exit this room and head south a bit.
Proceed north to find three elevators. The elevators have been locked down,
so head south and follow the path. Turn on one of the control panels to
re-activate the elevators. Return to the elevators and use one of them to
enter the next area.
Head right and then north. Talk to the civilians to acquire weapons and
gadgets. Turn on one of the control panels. Diavolo and Katya make a brief
appearance. Take out the guards that have been strengthened by nanobots.
Although they are stronger than normal enemies, they'll go down soon enough.
Chase Diavolo and Katya to complete the mission.
==============================================================================
4.06 - MISSION 6: PERU FACILITY
==============================================================================
Primary Objectives:
-------------------
* Infiltrate Plant to Investigate Mya's Disappearance.
* Turn Off Gas Main.
* Confront Katya.
Secondary Objectives:
---------------------
* Disable 6 Guards Using Stealth.
* Find Maya's Holo-Puck.
As you begin the mission, Q informs you that he devised a Skreemer to disable
nanobots wherever you encounter them. However, the Skreemer is only useful
against nanobots, so conserve your ammunition. Head south and take out the
three guards. Rappel down the building while watching out for nanobots and
explosions. Use your guns to destroy the nanobots if you find it difficult
using the Skreemer.
When you reach the bottom, head north and use the elevator. Eliminate the
guards and rappel down the building. Kill the two guards and one scientist
here. Go left while destroying nanobots to enter the next area.
Head left while taking out guards and nanobots. When a scientist orders some
guards to attack, go down the steps and do away with them. Examine the '+'s
to acquire Medical Kits. Now proceed southeast and shut off the valve to turn
off the gas main. Advance northeast to find Mya's Holo-Puck.
Go southwest and follow the path. Katya appears and smugly tells Bond that
she is heading for Moscow to command Diavolo's forces. Chase her while taking
out guards and nanobots to complete the mission.
==============================================================================
4.07 - MISSION 7: PERU RUINS
==============================================================================
Primary Objectives:
-------------------
* Permanently Disrupt Facility Operations.
* Minimize Civilian Casualties (fewer than 4).
* Retrieve one Nano-Suit Fragment for Reverse-Engineering.
Secondary Objectives:
---------------------
* Disable 6 Guards Using Stealth.
* Retrieve 8 Nano-Suit Fragments for Reverse-Engineering.
When you begin the mission, destroy the rubber nearby to acquire a Mac10, MP5
and Medical Kit. Rappel down the building while watching out for nanobots and
laser cannons. There is an infinite number of nanobots here, as they can
re-generate themselves after a few seconds, so try to get to the bottom as
soon as you can.
When you appear in a new area, Mya informs you that only one person on each
floor has clearance to send the elevators to the next floor. These people use
DNA keys to do this, so you must find one of them and get him to open the
elevator doors.
Head north and then right. Kill all the guards and enter the room.
Scientists are testing a cloaking device here. As you leave this room, a head
scientist notices you and orders his underlings to attack. Since the
scientists are classified as civilians, your best bet is to use non-lethal
methods (punching or Stealth takedowns) to dispatch them. If you use your
weapons and gadgets to kill 4 civilians, you'll fail the mission.
When you finally leave the room, head right and you'll see guards using the
same cloaking device that the scientists were demonstrating earlier. Q asks
you to retrieve a working device and bring it back for reverse-engineering.
From this point in the mission, eliminate all the guards to acquire 8
Nano-Suit Fragments. Go through the door to the south and follow the path.
Enter the door at the end and speak with the scientist nearby. He agrees to
use his DNA key to open the elevator doors. You appear in an area similar to
the one where you started this mission. Rappel down the building while
watching out for scientists and guards on ledges in addition to nanobots and
laser cannons.
In the next area, Mya informs you that the DNA data can't reach you anymore,
so you'll have to find the authorized scientist on your own. Head north and
follow the path. When you find a room, take out the four enemy scientists and
talk to the good one. He agrees to help you, but he wants to get his research
first, so follow him. When the scientist opens a door, go inside and
eliminate the guards. Once the scientist gathers his research, follow him
into a new area and proceed right to complete the mission.
==============================================================================
4.08 - MISSION 8: MOSCOW
==============================================================================
Primary Objectives:
-------------------
* Defeat Diavolo.
Secondary Objectives:
---------------------
* Find 2 Hidden Data Discs.
You begin the mission in control of your car. Katya is driving the tank, so
concentrate on firing rockets at it while avoiding enemy fire. Since Katya
doesn't move her tank, this driving section is actually easier than the
previous one. While enemy jeeps drop mines and fire bullets, she will use her
tank cannon and plasma gun to hit you, so watch out.
You appear in Diavolo's underground base. Q has equipped you with a cloaking
device similar to the ones in Peru. With this, you can be unseen and unheard
for short periods of time. Two guards see you in the distance, so head left
and take them out. When you come across one of two consoles, destroy it to
acquire a Data Disc. Now head northwest and follow the path. Do away with
the enemies in your way. When you find the final console, explode it to
acquire the other Data Disc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss Battle: Jaws - 4 Hits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes and Strategy
------------------
Like last time, your weapons and punches won't damage Jaws, so you must use
the arena itself to defeat him. When the battle begins, run around the arena
while shooting the glass surrounding three of the four television monitors.
When the glass is shattered, shoot all the television monitors to break them.
Now trick Jaws into approaching the broken monitors. When he does this, punch
or shoot him into the monitors, causing Jaws to take damage. If you're too
near Jaws, he will grab you and throw you onto the floor, so watch out.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
With Jaws defeated, Diavolo decides to take matters into his own hands.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Final Boss: Diavolo - 4 Hits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Notes and Strategy
------------------
Although Diavolo is the Final Boss, he is easier to defeat than Jaws.
Diavolo's henchmen are actually harder to take out than Diavolo himself. If
you look around the area, you'll see some machines situated here. These
machines are the key to defeating Diavolo. When you've killed all the
enemies, you'll hear a 'powering up' noise. This noise originates from one of
the machines that is emitting a blue light. Once you find that machine, shoot
the top of it to fire a laser at Diavolo, causing you to score a hit in the
process. The attack sequence repeats afterwards.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Congratulations! You have completed 007: Everything or Nothing! Now enjoy the
ending. Watch the credits roll and you'll eventually see James Bond on the
screen. If you don't press any buttons and wait a few minutes, you'll hear
the voices of the enemies in the game. Finally, you'll hear James Bond
himself. He says "Bond, James Bond." After that, the Title Screen will appear
and you can load your saved game. You can re-play any missions if you want to
obtain more Style Points for the Q-Lab upgrades.
###############################################################################
5. Game Lists
###############################################################################
This section contains information about upgrades, weapons, gadgets and ammo.
===============================================================================
5.01 - UPGRADES
===============================================================================
When you complete a mission, you'll be sent to the Q-Lab screen. On this
screen you can buy upgrades. Style Points (SP) are used as currency to
purchase these upgrades.
Flak Armor
----------
Cost: 200 SP
Description: Reduces projectile and explosive damage by 10% and 5%,
respectively.
Ballistic Steel Armour
----------------------
Cost: 350 SP
Description: Reduces projectile and explosive damage by 15% and 10%,
respectively.
Nanobot Armor
-------------
Cost: 400 SP
Description: Reduces projectile and explosive damage by 20%.
Weighted Handle
---------------
Cost: 100 SP
Description: Increases accuracy by 5%.
Pearl Handle
------------
Cost: 200 SP
Description: Increases accuracy by 10%.
Gold Handle
-----------
Cost: 300 SP
Description: Increases accuracy by 20%.
Pistol Kit
----------
Cost: 250 SP
Description: Increases damage by 5%.
Advanced Pistol Kit
-------------------
Cost: 350 SP
Description: Increases damage by 10%.
Elite Pistol Kit
----------------
Cost: 400 SP
Description: Increases damage by 17%.
High Grip Boots
---------------
Cost: 50 SP
Description: Increase speed by 5%.
Penny Loafers
-------------
Cost: 100 SP
Description: Increase speed by 8%.
Handmade Leather Loafers
------------------------
Cost: 150 SP
Description: Increase speed by 12%.
High Capacity Magazine
----------------------
Cost: 250 SP
Description: Carry 50% more ammunition.
Hydraulic Reloader
------------------
Cost: 200 SP
Description: Shoot 15% faster.
Explosives Kit
--------------
Cost: 50 SP
Description: Increase blast radius of all explosives found by 10%.
Triage Kit
----------
Cost: 400 SP
Description: Start each Mission with one Medical Kit.
Molecular Enhancer
------------------
Cost: 800 SP
Description: Nanobots regenerate your health over time.
Nanobot Contacts
----------------
Cost: 800 SP
Description: Detects the electric-signatures of nanobot devices.
===============================================================================
5.02 - WEAPONS
===============================================================================
P99
---
Bond's standard issue weapon. Shoots 1 round at a time and can hit a target
nearby.
Mac10
-----
Shoots 3 rounds at a time and can hit a target far away.
MP5
---
This can take out enemies instantly.
Silencer
--------
This can knock out enemies temporarily without alerting other people.
Frag Grenade
------------
This can kill enemies within its blast radius.
Flash Grenade
-------------
This can temporarily immobilize all enemies on the screen.
Mine
----
This can kill enemies when they come within range.
===============================================================================
5.03 - GADGETS
===============================================================================
Holo-Puck
---------
Acquired For: Cairo Trainyard
Description: This creates a holographic double of you that can be used to draw
away enemy fire.
Chemical Analyser
-----------------
Acquired For: Cairo Trainyard
Description: This detects any nanobots and can be used to retrieve data from
residue piles.
Q-Worm
------
Acquired For: Peruvian Jungle
Description: This can be used to hack computer terminals.
Q-Rappel
--------
Acquired For: Sahara Desert, Peru Facility
Description: This can be used to climb down the edge of a building or cliff.
Skremmer
--------
Acquired For: Peru Facility
Description: This can be used to disable nanobots.
Nano-Suit
---------
Acquired For: Moscow
Description: This makes you invisible for a short time.
Medical Kit
-----------
Acquired For: Every Mission
Description: This restores 30% of your health meter.
===============================================================================
5.04 - AMMO
===============================================================================
As you progress through the game, you can load up on ammo by grabbing the items
below.
P99/Mac10/MP5
-------------
This supplies extra bullets for the P99, Mac10 and MP5.
Holo-Bond
---------
This supplies extra power for the Holo-Puck.
Tranq Dart
----------
This supplies extra darts for the Silencer.
Battery
-------
This supplies extra power for the Nano-Suit.
Machine Gun
-----------
This supplies extra bullets for your vehicle.
Race Rocket
-----------
This supplies extra rockets for your vehicle.
Oil Slick
---------
This supplies extra oil slicks for your vehicle.
###############################################################################
6. Hints and Tips
###############################################################################
This section lists hints and tips on how to progress through this game. They
are useful to know if you want to have an easier time completing this game.
*While you are fighting enemies, watch out for their weapons. Even if you're
at a safe distance from them, they can use weapons to hit you.
*As you progress through the game, you'll encounter a wide variety of enemies.
Guards use guns or grenades to injure you, nanobots fire lasers at you, while
scientists prefer to temporarily reverse the controls on your GBA. You'll
also face invisible or stronger guards that have been strengthened by
nanobots.
*If you notice a barrel near enemies, you can hit the barrel to cause an
explosion. The explosion will kill all enemies within its blast radius.
*If you want to see what's in the distance, use your manual aim to view the
area and learn where the enemies are in that area. You can use this
information to plan routes to journey through an area.
*If you want to have a better chance of avoiding enemy fire, I advise using
objects such as walls, crates and chairs as cover. You can hide behind
objects to approach enemies unseen. Crouching behind these objects makes you
harder to hit, but enemies can still throw grenades at you, so watch out. If
you do Stealth takedowns or use Silencers, you can deal with enemies without
alerting other people. Note that you can't crouch and shoot at targets
simultaneously.
*If you get lost while doing a mission, look for a red triangle on your Radar.
The triangle indicates the direction of your next objective. When you're
trying to find objects relative to an objective or attempting to find the
exit, a red circular light will be displayed.
*When you come across certain objects or civilians, the letter "B" will be
displayed. Press the B Button to examine these objects or talk to these
civilians.
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7. Blackjack
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Blackjack is a popular casino card game in real life. If you receive 2500
Style Points, you can play a videogame version from the Options screen.
Your aim is to win chips by creating a better hand than the dealer. You start
with 10 chips. Each time you win and lose, you receive and lose 25 chips,
respectively. You can receive an infinite number of chips, but you can only
bet 25. If you run out of chips, the game ends.
The hand with the highest total wins, as long as it doesn't exceed 21. If a
hand exceeds 21, you lose automatically. This is called "busting". Cards
2-10 are worth their face value, and face cards (Jack, Queen, and King) are
worth 10. An ace's value is 11 unless this would cause you to bust, in which
case it is worth 1.
Your goal is to beat the dealer by having the higher, unbusted hand. Note
that if you and the dealer bust simultaneously, you'll still lose. If both
of you have the same value, it is called a "push", and neither you nor the
dealer wins the hand.
When the game begins, you draw 2 face-up cards. The dealer draws 1 face-up
and 1 face-down. The face-down card isn't shown until you have finished your
turn. Drawing another card is called "hitting". Playing the hand you have
against the dealer is called "standing". After looking at your hand, try to
get your total as close to 21 as possible by hitting or standing. The
controls are fairly simple. Press B and A to stand and hit, respectively.
When your turn is over, the dealer must hit until his/her hand reaches 17.
Once the dealer's hand hits 17 or more, he/she stands. The dealer loses if
he/she busts.
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8. Credits
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- Thanks to me for writing this FAQ/Walkthrough.
- Thanks to you for reading the FAQ/Walkthrough.
- Thanks to GameFAQs for hosting the FAQ/Walkthrough.
- Thanks to Electronic Arts for developing and publishing this game.
- Thanks to Strawhat. I used his FAQ/Walkthrough as a basis for mine and for
facts about the Q-Lab upgrades.
- Thanks to Instruction Manual for information regarding the Game Overview
section.
- Thanks to en.wikipedia.org for information about this game regarding the
Blackjack section. This article is licensed under the GNU Free
Documentation License. It uses material from the Wikipedia article
"Blackjack"
http://en.wikipedia.org/wiki/Blackjack .
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9. Contact Information
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If you have any questions, comments or corrections regarding my walkthrough, I
can be contacted by posting a topic on the GameFAQs message board of this game
(I prefer not using an e-mail address). Contributions to this guide are
appreciated.
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10. Copyright Information
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This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. GameFAQs and its affiliates are
the ONLY websites that have permission to host this document.
Copyright 2004-2015 David Lucey