******************************************************************************
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**** ****
**** Dragon Crystal FAQ ****
**** For Sega Master System and Game Gear ****
**** Version 0.60 ****
**** 6/8/2002 ****
**** ****
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Dragon Crystal is Copyright (C) Sega 1991
The latest version of this FAQ can always be found at
http://www.gamefaqs.com
http://www.vgstrategies.about.com
http://www.gamewinners.com
http://www.briansemu.com/sms/
The Dragon Crystal FAQ was started 7/3/99 by Brian Cole of West Jordan, Utah
==============================================================================
Revision History:
==============================================================================
0.60 6/8/2002
Info from DragonDude pasted to the bottom of the FAQ
0.50 1/21/2002
Info from Jade NZ pasted to the bottom of the FAQ
0.40 9/16/2001
Several contributions from other people. I'm just going to copy the original
e-mail from these and future contributors and put it in a section at the end
of this FAQ. I really don't have time to go through and analyze things
to make sure they are correct. I haven't played the game for 2 years,
and don't really plan to. But I'll include the information people send
me, just incase it is useful to someone else.
0.30 8/4/2000
Explaination of continues and gold, thanks to Bokkie
[email protected]
Changed the URL for my site:
http://www.briansemu.com
Added Revision History, and Disclaimer.
0.20 7/10/1999
Who knows? I didn't start the revision history until 0.30
Something minor I'm sure.
0.10 Initial Release
7/7/1999
==============================================================================
DISCLAIMER:
==============================================================================
I take no responsibility for any incorrect statements in this FAQ.
If you feel something is wrong, contact me and I'll fix it.
I also do not take responsibility for any harm that may come to yourself
or your computer as a result of information in this FAQ.
You have permission to distribute this FAQ by posting it on a web site,
or in any other form if it is not charged for. You must gain written
permission from me before you require payment to view this FAQ.
Credit must be given to me when publishing this FAQ in any form.
No part of this FAQ may be changed without prior authorization from me.
[email protected]
==============================================================================
NOTES:
==============================================================================
Since I've only played this game through 1.75 times, I could not
confirm that every object produces the same results every time.
And I could not figure out what some items did, because I did not use
them, or did not use them correctly.
Your results for Hit points, weapon power, armor power, effects of
scrolls, rods, potions, etc... will no doubt be different from mine.
Several objects produced different results the few times I used them,
so your results will probably be different than mine.
The lists below of weapons and armor should only be used as an
approximate value, since the weapon and armor strength varied each
time I played, and they also varied from the effect of different
potions, scrolls, etc...
If you can clear up what any object does, Please, e-mail me! Because
I seriously doubt If I will ever play the game completely through
again...
Anyone want to type up the Manual for this game? I'm sure it would clear
up a lot.
==============================================================================
TABLE OF CONTENTS
==============================================================================
1) Contributors
2) About Dragon Crystal
3) Game Objective & Basic Game Play -Moving
-Food
-Attacking
-Picking Up Items
-Status Screen
-Throwing
-Gold
-Cursed Items
-Levels
-Affects from Monsters
4) Game Items: -Weapon
-Armor
-Scrolls
-Rods
-Potions
-Rings
-Food
-Monsters
5) Hints: -Pro Action Replay Codes
-Various Hints
-Save Often
-Secret Passages
-Weapons & Armor
-Identifying Objects
-Game Gear Version Hints
6) End of Game Sequence
7) Contributions to the FAQ from others
==============================================================================
1) CONTRIBUTORS
==============================================================================
The following people have contributed to the Dragon Crystal FAQ:
Brian Cole
[email protected],
http://www.briansemu.com
Game Sages
http://sages.ign.com
About.com
http://vgstrategies.about.com
Henrik Nygaard Nielsen
http://www.diku.dk/students/ufoh/
Falcon
[email protected]
Paul "TBBle" Hampson
[email protected]
Depet
[email protected]
Adam
[email protected]
Bokkie
[email protected]
[email protected] [email protected]
Yukio
[email protected]
Rkaneus
[email protected]
If you have any information to contribute, Please e-mail
[email protected]
You will get full credit for whatever you contribute.
==============================================================================
2) ABOUT DRAGON CRYSTAL
==============================================================================
According to Game Sages "This game is apparently the 'unofficial' sequel
to Fatal Labyrinth. It has a couple major differences though; All or most
of the game seems to be played outdoors, rather than in a dungeon, and
a Dragon is always following you that gains power as you progress.
Unfortunately though, it had no password/save feature."
(If you use the emulator Meka to play, you can save the game by pressing F5,
and restore by pressing F7. See the hint section for more info)
Fatal Labyrinth is a Genesis/Megadrive game.
There is also a version of Dragon Crystal on Game Gear.
Game Sages also says the following, which appears to be true about
Dragon Crystal Also.
"I can't say too much about Fatal Labyrinth since I never really had a
chance to fully tackle this game, but it seems very unique. The game is
set in 3rd-Person perspective, but unlike most 3rd-Person RPG's, you can't
see your surroundings until you've explored them; it's kind of like an
auto-mapping system, but is part of the actual game and not just a map of
an area. You play a single character (Trykaar) in search of the
'Holy Goblet'."
They also say "Treasures (such as Weapons, armor, and food) are scattered
throughout the Labyrinth, and enemies can be seen before an actual
encounter takes place. According to Rassilon, This game (as well as
Dragon Crystal) were "based" on Hack and Rogue for Unix."
I've been told that this game is similar to Rogue, so here is a link to it's
FAQ. It may be helpful for strategies in this game:
http://www.gamefaqs.com/computer/mainframe/faq/rogue.txt
You may not know Rogue, but you might know some of it's descendants such as
Nethack, Moria, Kroz or Diablo. (Trust me on that one, Diablo is Rogue-like3D)
The Levels in Dragon Crystal are randomly generated.
There is a strange little egg that follows the hero around the levels.
As you gain experience levels the egg hatches and grows into an increasingly
large Dragon (hence the title?).
Also, the end of the game says you are from "another world", and tells you
to go home...
==============================================================================
3) GAME OBJECTIVE & BASIC GAME PLAY
==============================================================================
The main objective of the game is to find the "Holy Goblet"
The objective on each level is to find the square pad that has circle with a
star in it, to advance to next level. And along the way to eat food, kill
monsters, pick up weapons, scrolls, armor, rings, etc... And of course, to
stay alive.
Moving: Simple, press the directional pad in the direction you want to go
Food: It takes one point of food to move six spaces on the screen.
If your food counter is at a 100, don't pick up any more food,
before it has lowered, because all above a 100 is discarded.
Leave it and pick it up later.
If you run out of food, you will still be able to move. However,
your health points will gradually decrease until you find more food.
As you walk around, and eat food, your health will gradually
increase.
Attacking: Simply walk next to the enemy, and move the directional
pad in the direction of the enemy. If you have enough food,
it may be a good idea to walk around and increase your health
before fighting some enemies.
Picking Up Items: Press Button 2 (Left Alt in Meka) when directly
over item.
Status Screen: This screen tells you your current level, gold, PW, AC, Food,
Etc.. It also lets you choose which armor, weapon, and ring to
equip. This is also where you use scrolls, rods, and potions.
To access this screen, press Button 1 (Left Control in Meka).
Use the directional button to move around. Button 1 (Left
control) acts as the "cancel" button, and Button 2 (Left Alt)
acts as the "OK" button. Simply "use", "drop", and "throw"
items as prompted.
Throwing: Select "throw" from the menu. Good for throwing "bad" potions
on enemies. Potions that would otherwise hurt you. You can
also throw worthless swords, armor, and what ever at enemies.
As they may do some damage.
Cursed Items: When you find a cursed item, do not use it. Either drop it,
or save it and throw it at an enemy during battle. If you
do put the item on, you will be told that it can't be removed.
To remove a cursed item, use a bless scroll.
Continuing: Since the creators of this game did not make a save or
password feature, they at least gave us a continue. You get
2 continue's for a total of 3 lives. (see Gold below)
Gold: The 2 continues may be incorrect though? As Bokkie explained
when he gave his explaination:
"You said 'You get 2 continue's for a total of 3 lives.',
but that ain't right. You also said you don't know the meaning
of money, well, here it is both correct :
If you want to continue, you need enough money (gold), how farther
you go in the levels, how more money you need (hey, isn't this
logicly ?). So, now you know the meaning of money and the continue
rules."
Levels:
As far as I can tell, floor levels (FL) are advanced by simply stepping on the
Square that takes you to the next level. Character levels, given by a name
(ex. apprentice), are advanced by fighting enemies, and gaining experience.
However, there is no indication of experience points. Nor does the game tell
you how many more experience points you must gain to advance to the next level,
which is quite annoying. Perhaps gold has something to do with this?
FL1 Apprentice
FL2 Ranger HP 106
FL3 Soldier HP 118
FL4 Warrior HP 134 Egg Hatches!
FL5 Warrior HP 134
FL6 Fighter HP 156
FL7 Fighter HP 156
FL8 Fighter HP 156
FL9 Swordsman HP 186
FL10 Swordsman, Veteran HP 186, 220
FL11 Veteran HP 220 Music Changes
FL12 Veteran HP 220
FL13 Veteran, Knight HP 220, 262 Dragon Much Bigger
FL14 Knight HP 262
FL15 Knight, Champion HP 262, 310
FL16 Champion HP 310
FL17 Champion HP 310
FL18 Hero HP 364
FL19 Hero, Master HP 364, 424
FL20 Master HP 424
FL21 Master, Paradin HP 453 Music changes again
FL22 Paradin HP 453 Dragon Turns Gray
FL23 Paradin HP 453
FL24 Paradin, Warlord HP 453, 498
FL25 Warlord HP 498
FL26 Warlord HP 498
FL27 Warlord HP 498
FL28 Warlord HP 498
FL29 Warlord HP 498
FL30 Warlord, Dragonlord HP 498, 595 End level!!! Find the Holy
Goblet, pick it up and win
the game!!!
----------------------
Affects from monsters:
----------------------
Poisoned Caused by frogs. Will gradually wear off just by walking
around. May also cured by eating a piece of food.
Lightheaded Caused by various monsters. Will make you walk around in
directions you do not choose. You will lose Health gradually
until cured. Try eating a piece of food to cure.
Dense Fog Spell caused by witches that makes the entire screen
"undiscovered" again.
==============================================================================
4) GAME ITEMS
==============================================================================
Note: The effect on your character by the items may vary from my results,
depending on what scrolls you read, or potions you take, etc...
----------
Weapon
----------
Dagger PW 3
ShortSword PW 14
LongSword PW 18
Magi Masher PW 21 Can be obtained from using Gold Scroll, can also
be found.
BroadSword PW 24
Blood Blade PW 32 Possibly Cursed
Bushido Blade PW 33
Ghost Killer PW 37
Gladius PW 42
Flamberge PW 43
Death Blade PW 20-50 Sometimes cursed
Rune Blade PW 55
Dragonslayer Good for green dragons (I never found this one)
Laserblade PW 67
----------
Armor
----------
Robe AC 0
Leathersuit AC 2
Lamellar AC 5
Cuirass AC 9
ChainMail AC 14
Mystic Suit AC 18
Scale Armor AC 21
Plate Armor AC 30
Battle Suit AC 38
Dragon Suit AC 4-44 Sometimes Cursed
----------
Scrolls
----------
Bless Scroll Removes a cursed ring
Blank Scroll Blank, has no use
Summon Scroll Summons an enemy to fight
Shield Scroll Increases Armor AC +1
Mauve Scroll Increases Armor AC +1
Pink Scroll Increases Armor AC +1
Pink Scroll Makes it so Armor does not rust
Purple Scroll Makes it so Armor does not rust
Norust Scroll Makes it so Armor does not rust
Green Scroll
Brown Scroll Changes all potions to Midheal Potions
Potion Scroll Changed all potions to Midheal Potions
Red Scroll Changes all potions to Midheal Potions
Red Scroll Changed weapon into Gladius
Blade Scroll Changed Weapon into Broadsword
Bronze Scroll Nothing Happened
Cyan Scroll Turned purple ring into food ring?
Gold Scroll "Confuses the monster"
Yellow Scroll
Shift Scroll Beams you to your starting point of the level
Black Scroll Increases Armor Strength by 1 (AC +1)
Map Scroll Reveals all undiscovered portions of screen.
Gray Scroll Reveals all undiscovered portions of screen.
White Scroll Reveals all undiscovered portions of screen.
White Scroll Changed Sword to Bushido Blade, PW 33
Gas Scroll Changed Sword to Bushido Blade, PW 33
Gold Scroll Changed sword to "Magi Masher", PW 21
Silver Scroll "nothing happened"
----------
Rods
----------
**Fighting These rods are good in battles. "Use" them, do not throw.
Mauve Rod Hits monster 20 HP
Gold Rod Hits monster 48 HP
Cyan Rod Destroyed monster
Silver Rod Monster is blown away
Berserk Rod Destroyed Monster
Pink Rod Destroyed Monster
Violet Rod Deflects Enemy's Spell
Reshape Rod Mutates enemy into different type of enemy
Silent Rod "Enemy Spell is Deflected"
Flame Rod "no effect"
Thunder Rod "no effect"
Wood Rod
Flash Rod Hits monster for 72 HP
Drain Rod "You've Swapped Hit Points" (with enemy?)
Wind Rod Blows Monster Away (VERY good weapon)
Bronze Rod Summons a monster for you to fight
Spirit Rod Summons a monster for you to fight
Green Rod Summons a monster for you to fight
**Cursed Do not use these rods. Instead, try throwing them at an enemy
while in battle.
Blue Rod Steals a level from you
Wither Rod Steals a level from you, Do not use.
**Others
Brown Rod Time Travel, May advance you a level
Travel Rod Time Travel, May advance you a level
Pink Rod "You are slipping through time", Transports you someplace..
Black Rod "Nothing Happened"
Purple Rod "no effect"
Red Rod
White Rod
Brown Rod
----------
Potions
----------
**Healing
Minheal Potion Improves Health by 46
Midheal Potion Improves Health by 93-110
Maxheal Potion Improves Health to max
Purple Potion Max Health
Cyan Potion Increases Health
Bronze Potion Increases HP by 26?
Pink Potion Increases Health
Cure Potion Heals from monsters poison
Black Potion "quenches Thirst"
Red Potion Removes monster's Spell
Silver Potion Improves Health
Gold Potion "Your thirst is quenched"
Water Potion Quenches Thirst
**Cursed: Do NOT use these potions on yourself. Instead, try throwing
them at an enemy during battle.
Wither Potion Decreases Strength (PW)
Slow Potion Makes you walk slower
Violet Potion Makes you sluggish, Makes monster hesitate
Slow Potion Makes you sluggish, Makes monster hesitate
Freeze Potion Paralyzes the monster
Gold Potion Makes you walk slower
Yellow Potion "Lightheaded" effect, moves you where you don't want to.
Green Potion Makes you walk slower
Bronze Potion Makes entire screen undiscovered again.
**Weapon/Armor Altering:
Mauve Potion PW +1
Power Potion PW +1
Reflex Potion AC +1
Gray Potion AC +1
Brown Potion "your reactions are sharpened", can also decrease PW by 1
Black Potion PW -1
**Unknown
Gray Potion "no effect"
----------
Rings
----------
Bronze Ring ?????
Purple Ring Strength +4
Pink Ring Strengh +4, Turns into Ogre Ring
Ogre Ring Improves Strength +4
Food Ring Improves Health
Pink Ring Conjures a magic wall, and turns into Shield Ring
Shield Ring AC +4
Blue Ring "Your senses are enhanced", turns in to Sight Ring
Sight Ring
Red Ring "I feel Lighter", turns into Shift Ring, which is cursed
Cyan Ring "I feel Lighter", turns into Shift Ring, which is cursed
Shift Ring Makes you "warp" to various places on the map, not under
your control. Cursed ring, remove with Bless Scroll.
Black Ring Conjures a magic wall, turns into shield ring
Shield Ring AC +4
White Ring Turns into cursed Hunger Ring, do not use.
Hunger Ring Takes away food??? Remove with bless scroll.
White Ring Turns into Ogre Ring
Ogre Ring PW +4
Gold Ring "Your senses are enhanced", Turns into Sight Ring.
Sight Ring ?????
Gold Ring "You feel a surge of energy", Turns into Magic Ring
Magic Ring ?????
Blue Ring Turned into Heal Ring
Heal Ring ?????
Black Ring Turned into Toy Ring
Toy Ring Has No Effect
Bronze Ring Turned into Food Ring
Food Ring Allows you to walk 13 spaces with one food point.
----------
Food
----------
Cake Food +11-27
Meat Food +42-46
----------
Monsters
----------
**OOZE Easily defeated. Some can multiply.
Ooze Damage it causes: 1
Orange Ooze Damage it causes: 1
Red Ooze Damage it causes: 2-4
Blue Ooze Damage it causes: 6-10
**TOADS Can poison you
Slimetoad Damage it causes: 1-3
Green
Lochtoad Damage it causes: 9-12
Blue
Bloodtoad Damage is causes: 11-16
Red
**SCORPIONS Attacks with tail.
Scorpion Damage it causes: 3-5
Red
Scorpius Damage it causes: 13-20
Blue
**KRAGS Looks like a large crystal. Can attack with Lightheaded
type weapon, which will make you walk where you do not
want to.
Krag Damage it causes: 1
Orange
King Krag Damage it causes: 9-13
Blue.
**PHANTOMS Hopping Demon-like creature. Very annoying. Shoots a round
object.
Phantom Damage it causes: 7-11
Gray
Spectre Damage it causes: 39-61
Blue
Wraith Damage Causes: 84-107
Red
**ORBS Looks like an eyeball
Orb Damage Causes: 12-17
White
Blood Orb Damage Causes: 52-83
Blue and Green. Can rust Armor.
Death Orb Damage it Causes: 70-96
Red and Orange. Can rust Weapon.
**WITHCES Casts "Lightheaded" spell, to make you walk where you don't
want to. Can cast "Dense Fog" spell to make entire screen
"undiscovered" again. Do not come at this monster directly,
try to come at it from an angle.
Witch Damage Causes: 7-13
Gray
Mad Witch Damage Causes: 27-38
Black
**MYST Looks like a Flying Brain or Cloud. Will not attack until you
attack first. Does a lot of damage, so be sure to have max
hit points and a healing potion. Save your game before
fighting and be sure to watch your health! May be better left
alone.
Myst Damage Causes: 42-55
Gray
Death Myst Damage Causes: 131-140
Black
**KRAKEN Looks like a tentacle. Will follow you around quickly, so you
almost have no choice but to fight it. Blows up to a bigger
size before attacking. Will steal your food.
Kraken Damage Causes: 19-29
Gray
Krakos Damage Causes: 75-99
Orange
**DEMIJAW
Demijaw Damage Causes: 34-53
Looks like a pair of gray flying teeth. Easy to defeat
**ROOTS Looks like a burning tree. Shoots fireballs. Stands only in
one place. Will not attack unless you are directly in front
of it. Also will not attack if you run infront of it quickly.
Run past it, and position yourself at an angle to it, so you
can defeat other moving enemies first and not be hit by the
Burning Tree. Not very hard to defeat.
Root Damage Causes: 28-42
Red
Death Root Damage Causes: 39-65
Orange. Can steal power.
**SNAILS
Red Snail Damage Causes: 15-21
Can steal Power from you.
King Snail Damage Causes: 35-47
Yellow. Can steal a level from you. Save the game before
Fighting them, or else try to avoid.
**Rod Some kind of rod that is alive and attacks???
**DRAGON Damage it causes: 109-165
End level monsters. I have seen up to six of them
attack me at one time! Breathes fire, very hard to fight.
Check to make sure your weapon and armor are good before
fighting. Don't waste your time fighting them, just try to
find the holy goblet and win the game.
Incase you are wondering, no, it isn't the dragon that follows
you around....You never do fight that...
Try saving your game just before you enter level 30. Then
restore it if you end up with a hard level. Or try to get
lucky and end up with a level where the orb is in plain sight
and you only have to go pick it up :)
==============================================================================
5) HINTS
==============================================================================
-----------------------
Various Hints
-----------------------
**Save Often!
As with any RPG, you should save your game at least a few times on
every level. Since Dragon Crystal does not come with a built in save, the
only way to save it is if you are playing it with an emulator. If you are
using Meka, press F5 to save, and F7 to load the previous save.
Many times, you will be in a situation where you will have to re-fight a
monster several times before you can kill it.
**Secret Passages
There are often secret paths in dead end ways that lead to closed areas
(at a point of the game you can only get to exit with these) - just stand
to the wall you suspect the path and press the directional button. It may take
several presses of the button, also try pressing button 2 (left alt in meka),
which may help uncover the secret passage. If you find a big section that
appears to have no entrance, use that method to try to find a secret passage.
Some times, this is the only way to find the entrance to the next level!
**Weapons & Armor
Make sure to look at your inventory often, to see if you are using the best
weapon and armor possible. It seems like they either wear down, or a monster
will cast a spell to turn them into a robe and dagger, which are very weak.
**Identifying Objects
The best way to identify an object is to have two, and use one (Except rings,
which you can just wear, they don't use up) and the other object's name will
change to the correct name.
------------------------
Pro Action Replay Codes
------------------------
00C62160 - Infinite Hit Points (Counter will act strange, but you
will never die)
-------------------------
Game Gear Version Hints
-------------------------
Bonus room:
As soon as you switch on your Game Gear press Start as many times as you can
(just before the game starts). You should find yourself in a room full of food
and weapons. If not, switch off and try again.
General Tips:
To make the game go faster hold down the start button. Use this tip carefully
as you easily run into a monster, who will quickly take the better part of
your hit points.
==============================================================================
6) END OF GAME SEQUENCE
==============================================================================
**Picture of opening screen with Holy Goblet, the "hero" jumps out, raises his
sword, then vanishes. Picture of empty Holy goblet, with the following text
scrolling by:
CONGRATULATIONS!!
YOU MADE IT!!
NOW RETURN TO YOUR OWN WORLD.
THANK YOU FOR PLAYING.
**Switch to various scences of the Hero fighting, and the following text:
Staff
(Garbled Graphics on mine on the bottom :[ )
Graphic
(Garbled Graphics on mine on the bottom :[ )
Program
(Garbled Graphics on mine on the bottom :[ )
Sound
E. FUGU
COORDINATE
GAGA
SPECIAL THANKS
(Garbled Graphics on mine on the bottom :[ )
**Then a very cool picture of the "hero" with the word "FIN" under it.
Not a bad ending, compared to other Master System Games :)
==============================================================================
7) Contributions to the FAQ from others
==============================================================================
-----------
[email protected] <
[email protected]>
-----------
First off, your color descriptions are useless, as the colors are assigned
randomly to the items that have them each time you play. The blood blade
might also be called a "blade of vqampiric regeneration", it heals you a
small amount each time you damage an enemy. The death blade does obscene
damage per whack, but damages you too. The flame and thunder rods do damage
to enemies when I use them, I do this facing them at point-blank range
though.The time travel one advances you a field level. Sight ring (I may be
wrong)increases the spaces you see in corridors by one. Weapons and armor do
not wear down, the monsters make it rust. Thank you for your time, I hope
this helps.
-----------
Yukio <
[email protected]>
-----------
I got this Master System game and your FAQ!
The FAQ is nice!
If you want I found some more items and description of them ...
Any ROD , Ring and Scroll appear to have one or two variants (depending
of the game that you start) .
If you want I can send to you my notes of this game! I take some notes
of AC and PW of the Weapons and Armors!
Here some in the case that you are interested:
I found the Great Sword (I take a cursed one) but I used the BLESS
Scroll in this Sword! I one time got a Lamellar cursed to!
Some items that I found:
Silver Ring (turned into Ogre Ring PW +4)
the Purple Ring that is listed in your FAQ is another Ogre Ring PW +4
(could be a Heal Ring to!)
White Ring (I found a Shield Ring AC +4)
Yellow Scroll (Bless Scroll)
Brown Ring (Cursed)
-----------
Rkaneus <
[email protected]>
-----------
greetings and hail
I been reading your FAQ for dragon crystal and have found some stuff that could
be corrected if ya wanted to....
items such as 'pink scroll' are just names to hide the type of item until you
have used one of them once...
eg..in one game the pink scroll may be a blank scroll, and in the next a ghost
scroll that changes your weapon to a ghost killer....
also some weapons seem to be more effective against certain monsters -
magi masher - whitches, magi
ghost killer - wraiths
bushido blade - mysts
as for scrolls:
shift scroll randomly teleports you to a location....
also i dont believe there is a scroll that changes rings.....just the one that
changes potions, and the ones that change your weapon...
purple ring would have changed to food ring one you equipped it...
the flame and thunder rods are weapon rods that do a fair amount of damage -
even killing some monsters
the drain rod switches the monsters hitpoints wth yours (really only good for
when monster has lost of hp and you are near death....
the wind monster just seems to put the monster somewhere else rather than
destroy it..
weapons and armour get destroyed by red and green eyes..
best syrategy so far is to switch to crappy armor when killing green eyes the
lure them to on their own and kill - using a crappy armour prevent sthem from
wrecking your battlesuit or whatever, same goes for red orbs and weapns...lure
them on their own or kill everything else first then switch and kill them
as for what the rings actually do I have only beena able to figure out some of
them:
health - heals you quiicker
food - make your food last MUCH longer
ogre - increases strength (and therfore damage)
shield - increases defence
hunger - you use up food much faster
(throwing it at a kracken will kill it instantly.....
shift ring - random teleportation
still dont know what the magic ring does exactly, or the cursed one...
Be Well
Rkaneus
-----------
Jade NZ <
[email protected]>
-----------
Hi. I've just been looking at your faq. (Very useful, seeing as our original
cartridge was purchased secondhand & never came with a manual!).
Anyway, a few thoughts...
The blue eyes actually rust your armour and turn it back into a robe...to
avoid this, use a no-rust scroll (or temporarily wear something else till
it's dead).
If you're playing with an emulator & you end up in a particularly difficult
room when teleporting to the next level, it can be handy to reload
(hopefully you've saved before going through the port) & teleport
again...you'll end up in a different room.
The meaning of the different colours seems to change (eg a pink scroll may
be one thing in one game & something else in another. But they will always
be the same thing in the one game you play.)...at least, this seems to
happen with our game. Just try them & see. You can always reload with an
emulator.
The travel rod (your pink rod) transports you to the next level.
Don't use a slowfix potion on yourself...it makes you travel & fight very
slowly & won't wear off until you warp to the next level. Throw it at a
monster instead.
Always stand directly in a straight line facing the monster you want to use
a rod or potion on (or throw things at). Otherwise they won't work :)
Thunder rods usually destroy the monster you use it on. Wind rods "blow them
away" (remove them from the screen). Reshape rods do not always turn
monsters into easier monsters...it seems to be the luck of the draw.
Some swords will not work on some creatures...if you're always missing or
"your sword does not cut", then that's why...change to something else
temporarily (even if it has a lower attack rating).
If you have lousy potions, don't throw them away, change them all to midheal
potions with the potion scroll.
A blade scroll will turn yout weapon to the next one up (eg, if you have a
dagger, it will turn it into a short sword).
There's lots more but that's kind of all I can think of at the moment. Hope
this helps & if you have any questions, please let me know.
I'm currently playing the game for the first time on an emulator...& oh, how
much easier it is when you can save!!!
Keep smiling,
Jade
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DragonDude
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I was recently reading your site on Dragon Crystal. it had good information,
but i would like to draw to your attention to three things:
1) The price for a continue is set. 200 gold will bring you back to life
if you die. you will keep only your sword and your armor and your money when
you return.
2) Rings, scrolls, pots, and rods all have a color at first. The colors
are randomly assigned to different items every game so that you don't know
what you have until you use one, for example, one time i used a purple pot
and it was a midheal pot. every purple pot in my inventory changed to say
midheal, and whenever i picked up that type of pot it said midheal. the next
time i played gold pots were midheal.
3) some items are missing from the site. the masmarmeduke is a sword,
but when you fight with it you keep on getting the message "what's wrong
with my sword?". the book that makes your weapons sharper fixes this. also,
thunder and flame rods will kill one enemy if you face them and are close
enough to use your sword. the other sword is a great sword. i don't know its
stats because i haven't seen one in a while. sorry.
PS) a word of warning you haven't put up: books and rods meant to affect
enemies when used can backfire, this is never a good thing.
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