Table of Contents:
==================
1) Introduction
2) Version History
3) Wanted
4) FAQs
5) Controls
6) Armory
a) Weapon Strategies
b) Utilities Strategies
7) Walkthrough
a) Tutorials
b) Campaign
c) Challenge
8) Easter Eggs
9) Awards
a) Single Player
b) Multiplayer
10) Thanks
11) Legal
Hi and welcome to my first-ever FAQ. My name is Benjamin and I have visited
GameFAQs since 1997 and became a member in 2005. I wanted to start a FAQ about
this game because it's a very addictive and fun game that'll keep you busy for
hours. Any mistakes that I make or requests (see Wanted section) please e-mail
me at supbanjo01(at)hotmail.com. I will give credit to anyone that tells me
something that I don't know.
Worms is a Turn Based Strategy (TBS) game that combines fun cartoonish graphics
and a slightly complicated yet fun gameplay. It has over 10 titles and are well
known throughout the world. Worms 3D is the first to be made in a 3D engine.
Team 17 made a great job of taking the difficult leap of 2D -> 3D without
messing the essence of the game.
So with that said enjoy my FAQ and please bear with me since my grammar may
be a bit rusty.
*******************************************************************************
2)Version History
*******************************************************************************
Version 0.10 - 8/31/05 - Decided to write a FAQ about Worms 3D
Version 0.60 - 9/7/05 - Added some missions. Finished Armory, Easter Eggs, and
Awards. Corrected many mistakes.
Version 0.65 - 10/3/05 - Sorry about the late update but I took a small break
:P. Added new missions.
This wanted section informs of any things that I want to know (i.e. Weapon
rumors, gold requirements, etc.)
1. Worms 3D ASCII title - I want a nice title to go with my FAQ but
unfortunately I have no idea of how to make one so
anyone that does please tell me how to or send me one
of your own. Obviously, i'll give credit to anyone
that gives me what I need. Please in ASCII
characters only.
2. Weapon/Utilities Rumors - I want confirmations on some weapon rumors or any
weapons that I may miss.
3. Corrections to or alternative - Feel free to correct me on anything that
Walkthroughs I wrote or if you have an alternative way on
beating a level.
4. Multiplayer Awards - Any awards that are not listed are welcome.
The Gameplay on Worms 3D is slightly complicated but quick to get used to.
Control Stick - Move Worm
- Select (In Menu)
- Pan camera in Blimp view
- Move Girder
- Aim in 1st person view
- (Up) Shift Weight towards head (Down) Shift weight towards tail
in Ninja Rope.
Control Pad - Aim in 1st Person view
- Select (In Menu)
- Tilt up and down Grider
- Spin Girder
- (Up) Shift Weight towards head (Down) Shift weight towards tail
in Ninja Rope.
C Stick - Move Camera
- Rotate Super Sheep when in use
Start/Pause - Pause (in game)
A Button - Accept
- Use Weapon or Utility
- Zoom in with Binoculars
- Explode certain weapon (see Armory)
B Button - Cancel
- (tap) Jump Forward
- (double tap) Backflip
- (double tap + forward on ctrl stick) Frontflip
- (hold) Vertical Jump
- Zoom out with Binoculars
X Button - Open or Close Weapon panel
Y Button - Select Worm when in Worm Select mode
- drop weapon when in Ninja Rope, Jetpack or Parachute
L Button - (hold) Blimp view
- Raise Girder
R Button - (hold) 1st Person View
- Lower Girder
- Lengthen Ninja Rope
Z Button - Select Fuse time with certain weapons (see Armory)
- Shorten Ninja Rope
- Change girder size
There are lots of fun and strategical weapons in Worms 3D. Old favorites return
and new ones arise. Here is a list of all (hopefully) weapons in the game that
I have seen, so they are confirmed. If I am missing one please email me. They
are listed like so:
Name ~ Info. ~ Short history and fun facts.
Usage ~ How to aim and where
Damage ~ How much health it takes away and it's blast radius (small,
medium, medium big, big, and huge)
-------------------------------------------------------------------------------
a) Weapon Strategies
-------------------------------------------------------------------------------
Bazooka ~ Info. ~ Old Faithful. The classic wepon in the worms arsenal had to
show up in this 3D version. Very Difficult to use but very
helpful. Greatly affected by wind.
Usage ~ This weapon shoot in an arc. The stronger you shoot, the
longer the arc will form and vice versa. Keep this in mind
when using it. To hit targets far away, You need to aim
higher than the target and use the proper strength. The
distance between you and the target will tell you how much
power to use. Be careful not to overshoot the target.
Pay close attention to the wind speed because it is greatly
affected by it. Using the arc aiming, you need to change the
trajectory to the opposite direction to where the wind is
blowing. The wind speed will tell you how much. If the wind
is strong enough, you can us it to your advantage to make
the bazooka go further. It can also skim across the water if
thrown with enough force and almost parallel to water level.
Damage ~ approx. 45 and does a medium blast radius.
Homing Missile ~ Info. ~ Also returning, the homing missile does the same
amount of damage than the bazooka and is much
easier to use. Homing and deadly, it makes a great
weapon. Not affected by wind.
Usage ~ To master the Homing Missile, you need to know how
to throw it. First you go to the Blimp view and
press A over whereever you want it to hit. Next,
go to the 1st person view and aim it towards the
target high enough to clear any obstacles (mountains,
trees, etc.) and shoot with a considerable amount
of power. I wouldn't recomend trying to shoot someone
behind a mountain because chances are you'll miss.
Damage ~ Same as Bazooka.
Mortar ~ Info. ~ I don't remember if this was on the other games so if someone
knows, please let me know. Anyways, the Mortar fires a
cannonball and when it hits, it separates into 4 clusters.
You can't control the power so you need to learn to use that
to your advantage. It isn't the best weapon but when used
correctly, it can do a considerable amount of damage. Not
affected by wind.
Usage ~ The best way to use the Mortar is in small areas where the
enemy is close. A good tactic is to aim it until the aiming
arrow is near the top and shoot. This is good to let the
shell go over a mountain and hit an opponent on the other
side. The tricky part is to use the clusters effectively.
This depends on the angle that the cannonball hits.
Damage ~ approx. 10 with the shell (cannonball) impact and another
10 with each cluster. Has a small blast radius.
Homing Pigeon ~ Info. ~ Makes his reappearance this time and it's even funnier!
This may be the most unreliable weapon in the entire
game. Read along to find out why. Not affected by wind.
Usage ~ You use it exactly like the Homing Missile but
when it come to aiming in 1st person, I suggest to aim
it straight up or where there are no obstacles. The
good thing about it is that it avoids to hit obstacles
unlike the Homing Missile, but there are times when it
makes contact with the target and doesn't explode! It
just tries to peck it and if it doesn't blow up after a
while, it gives up and flies away! Although VERY
unreliable, it is super fun to use (because you never
know if it'll hit) and very powerful.
Damage ~ approx. 70 in a direct hit. Medium-big blast radius.
Grenade ~ Info. ~ Once again retuurning, the grenade is the second basic weapon
and a bit different from those mentioned above. I'd say the
hardest thing about it is when calculating the fuse time (see
usage). Not affected by wind.
Usage ~ The grenade is a fuse weapon. You can set the fuse time by
pressing the Z Button until it's set to the time you want.
After that, you use it like the Bazooka but it doesn't
explode when it makes contact. That's when making the
right fuse time is crutial. The stronger you shoot it, the
further it'll go and you wont need much fuse. Default fuse
time is 3 secs. The best areas to use it are in holes or
confined areas where it won't get too far from the target.
Damage ~ approx. 45 in a direct hit. Medium blast radius.
Cluster Bomb ~ Info. ~ Combination of Grenade and Mortar, the Cluster Bomb is
a fuse weapon that when explodes, separates into 5
smaller clusters. Not the favorite weapon in previous
Worms games but nevertheless strategic. Not affected by
wind.
Usage ~ Used exactly like the greande. The only advice I could
give you is to try and get the cluster to hit the same
spot or your opponent. Not very useful.
Damage ~ 10 with impact and 10 for each cluster that hits.
Small blast radius.
Gas Canister ~ Info. ~ A new weapon in the worms arsenal, the gas canister
makes a big green gas cloud that poisons any unfortunate
worm that is near. Great for slow deaths and long games.
Also a fuse weapon with the exception that you cannot
control the fuse time. Once it's fuse runs out and it
stays still, the gas comes out. Not affected by wind.
Usage ~ throw like a greande. The stronger the power, it will
go further. Try to infect various worms in an enclosed
area so the canister won't bounce off into the water.
Damage ~ 3 per turn. No blast radius.
Holy Hand Grenade ~ Info. ~ Let there be light. Or in this case massive
destruction. The Holy Hand Grenade is one of the
most powerfull and fun weapons in the game and
one of my favorites. Coming back from Worms 2, this
weapon packs a punch. Not affected by the wind.
Usage ~ Pretty easy to handle. Like the gas canister,
it's fuse cannot be controlled. Default fuse
time is 3 secs. You shouldn't use much power
when throwing because it goes pretty far with a
small amount of power and it bounces a lot. This
and the fact that it has to stay still to explode
is it's only downside. Most effective when thrown
to the middle of the terrain and where there's no
water around.
Damage ~ 100 max. Blast radius is Huge.
Banana Bomb ~ Info. ~ Returning once again, this fruit is a bit hard to master
but is very powerful. Another fuse, 5 cluster weapon.
It's VERY bouncy so you cannot just leave it in front of
your opponent. You need to set the fuse time for the
banana bomb to explode directly above the target. Not
affected by the wind.
Usage ~ To make proper use of the banana bomb, you need to
calculate how many seconds it would take for it to get to
your target. Set the fuse time and throw with the proper
amount of power. I'd say a little more than half the bar.
Hopefully the bomb will explode near target and it's
clusters can finish the job. You can also use the
landscape to your advantage. This is by throwing it
towards the ground so it bounces and may have better
accuracy.
Damage ~ Not sure but think 75 max. Blast radius is big.
Shotgun ~ Info. ~ Another classic weapon, the shotgun is unique. It allows two
shots and is fairly easy to use. Very usefull. You can move
around between shots.
Usage ~ When selected, and in 1st person view, aim to your target.
If it's far away, it will be harder to hit because your poor
worm's hands shake. In other words, you don't have a steady
target marker. Other than that, it's very usefull to finish
off weak Worms.
Damage ~ 25 per shot so 50 max. Blast radius is very small.
Uzi ~ Info. ~ Similar to the shotgun and returning physically better, the Uzi
is the ideal weapon to punish weak worms. You can still aim while
firing
Usage ~ Unlike the Shotgun, this has one round that is fired in one go.
As a bonus, the enemy worm can be pushed pretty far and possibly
to the water.
Damage ~ 50 max. Bast radius is very small.
Petrol Bomb ~ Info. ~ The Petrol Bomb or "Molotov Cocktail" returns. It
explodes on impact and leave the area where it hit in
flames. Powerful if used correctly. Not affected by wind.
Usage ~ The best strategy is to try and hit the enemy worm with
full power and directly so it will go flying away. If
not, it would be surrounded by flames and will trap him
for a while.
Damage ~ approx 20 on impact and flames do 1 or 2. Blast radius
none.
Sticky Bomb ~ Info. ~ This is the best new weapon in the game because it will
stick to the first thing it makes contact with. Another
fuse weapon and it is not affected by the wind.
Usage ~ Same as Grenades. You don't have to worry if it bounces
because it sticks!
Damage ~ approx 40. Blast radius is Medium
Blow Pipe ~ Info. ~ New weapon and quite useless. Its hard to hit a worm and it
only poisons him. Not very fun neither but funny when you
realize how useless it is. :)
Usage ~ Same as shotgun
Damage ~ Not sure if 1 or 3 per turn. No blast radius.
Fire Punch ~ Info. ~ Comes back from the original worms. Usefull to throw enemy
worms into the water. Pretty fun and easy to use. It
will cut any terrain that's above the worm.
Usage ~ Stand directly in front of your opponent and press A to
execute. Try to send them to any landmines or into the
water as a damage bonus.
Damage ~ 30. Not exactly a blast but it does destroy landscape so
I'd say very small.
Baseball Bat ~ Info. ~ A very fun weapon returns. With this weapon, you can
easily send your opponent flying off the landscape with
greater force than the Fire Punch. Combined with the Low
Gravity utility, it's very deadly.
Usage ~ Control the trajectory with directional pad or control
stick in FPV just be sure to be aiming all the way up
and your standing in front of the enemy worm to send it
far away.
Damage ~ 30. No blast radius
Viking Axe ~ Info. ~ Another returning weapon, the VIking Axe is very stragetic
and a bit harder to use. It has the ability to cut the
enemy worm's health half-way down so it's best used when
a opponent's worm has more than 100 health.
Usage ~ A bit hard to master. DO NOT stand directly in front of
your opponent. There needs to be a small distance between
your worm and the target worm so the axe will hit.
Practice.
Damage ~ 1/2 current health. No blast radius
Prod ~ Info. ~ Ah yes Prod...Probably many gamer's favorite weapon. This does
no damage. Instead, it gives the enemy a small push in the
intended direction.
Usage ~ No need to explain. Simply stand directly in front of the worm
you want to push and press A to prod. Use on worms that are
near the edge of water. Just be sure that your worm's not
slightly higher than enemy worm.
Damage ~ None
Land Mine ~ Info. ~ Another classic weapon, the mine gives the enemy a decent
blow and they are scattered throughout all levels. Nice
design. :P
Usage ~ Place with A in front of enemy worm and get away! It can
also be placed while wearing a Jetpack, Parachute, or Ninja
Rope. Be sure not to leave it too far away from target or
it won't trigger.
Damage ~ I think 55 max. Blast radius is medium big.
Dynamite ~ Info. ~ Dynamite...another priceless classic returns. My personal
favorite. Dynamite has a 5 second fuse and very fun to use.
Usage ~ Same as landmine. Be sure to get far enough because it's
very powerfull.
Damage ~ 75 max. Blast radius is big.
Sheep ~ Info. ~ Returning, the sheep is deadlier than before! If it encounters
any obstacles in its way, it will do its best to jump
them. These include other worms so don't overshoot them.
Usage ~ Press A to deploy and press it once again to detonate. I
suggest that you place your worm in a straight line from the
enemy.
Damage ~ 75 max. Balst radius is medium big
Super Sheep ~ Info. ~ Returning, the super sheep amazes all with it's flying
skills! Takes some practice to get used to flying it.
Usage ~ Press A to deploy and once again to make it airborn. Use
the control stick to move it around and the C stick to
rotate it. It explodes on contact. It is not aquatic so
don't get your hopes up.
Damage ~ 75 max. Blast radius is medium big.
Old Woman ~ Info. ~ The old farty woman returns. This weapon is surprisingly
hard to use. It will explode after 10 seconds of being
released or when it makes contact with a worm.
Usage ~ Position yourself in a straight line from the enemy and
release it. Pay close attention to the landscape beacuse
anyhting that sticks up or any obstacle will make the old
woman change its direction and it could backfire so keep
that in mind. It also falls down cliffs so use that as you
wish.
Damage ~ 75 max. Blast area is huge.
Mad Cow ~ Info. ~ The Mad Cow returns and it is one of the hardest weapons to
use and very destructive. You can choose how many you want to
throw by pressing Z. Be carful not to get hit yourself.
Usage ~ They explode on contact so beware and each leaves a giant
hole. They're a little unpredictable beacause you don't know
exactly if something will ignit it. Keep yourself to a safe
distance before throwing them.
Damage ~ Each can cause up to 75! Blast radius is huge.
Air Strike ~ Info. ~ Another classic, the airstrike returns a bit different.
Now you can see the plane! Yay! Anyways, its very
effective to finish off any last worms or attacking
worms that are lined up.
Usage ~ Holding the L button, move the target with the control
stick and with the C stick to change the direction.
Fun to use and very simple.
Damage ~ 30 each missile. Blast radius is medium.
Doctor's Strike ~ Info. ~ Useful in tight situations, th Doctor's Strike is a
cure-all miracle! The most strategic use is to use
it after a Nuclear Bomb has been detonated.
Usage ~ Just like Airstrike
Health ~ Whatever your health crates give. No Blast radius
Lottery Strike* ~ Info. ~ A....different weapon...yes...the lottery strike will
act like an airstrike but will call deadly unlucky
lottery tickets, where your prize is a blast! *gets
hit by reader*. Mildly Affeccted by the wind. Releases
6 tickets.
Usage ~ I advise using when there is no wind because if there
is, it'll make your life harder. We don't want that,
do we? Use like Airstrike.
Damage ~ Not sure I think its random from 1-50 Could someone
confirm? Blast radius is medium
Concrete Donkey* ~ Info. ~ The motherload. Behold the greatness of the Concrete
Donkey. THE most powerful and rare weapon in the
entire game. If someone has a different opinion,
I'll hunt you down *cocks shotgun*. A rare sight in
the worms game returns once again to those lucky
enough to find one. Crate only unfortunately.
Usage ~ Just like the Airstike, use the target to specify
where you want it to go. Once deployed enjoy the
beautifull sight of the Donkey destroying your
opponent. Consider yourself VERY lucky if you manage
to get one in multiplayer.
Damage ~ 55 max. each bounce. Blast radius is Ridiculously
Huge!!
Earthquake ~ Info. ~ Summon the witch doctor to call on his earthquake. This
weapon is very strategic. It shakes the landscape pretty
rough so be sure to be in an enclosed space before using
it. It moves oil drums, land mines and, of course, worms.
Usage ~ The earthquake does no damage. What is interesting is
that it has the power to easily throw most worms into the
water or any other hazard. To use, simply select it from
the weapon pannel and press A. Let the 'quake do the rest.
Best used as a final resort to a nasty win. Hehehehehehe
Damage ~ None
Nuclear Bomb ~ Info. ~ The nuke is a stragetic weapon that causes every worm
to get sick and it causes the water to rise.
Usage ~ Just like the earthquake. Best used
as a sudden death weapon to make your opponent as weak
as you would be. Makes a good combination with the
Doctor's Strike.
Damage ~ Poison. 5 per turn and water rises. No blast radius
but it must be Huge where it actually hit. :P
!!!READ THIS!!!: Need confirmation of Mega Mine. I have never seen it but maybe
you have so please let me know.
*I have only seen these weapons once so I don't remember the damage or usage.
Need confirmation.
*Phew* That's it for the main weapons! Now onto the utilities!
-------------------------------------------------------------------------------
b) Utility Startegies
-------------------------------------------------------------------------------
**Note: Instead of damage, I'll display a number from 1-10 of how usefull it
is. 10 being very useful and 1 not at all. Also note that most utilities
don't finish your turn, with the exception of Scales of Justice, Freeze,
Girder/Bridge Kit, Skip Go and Surrender.
Jetpack ~ Info. ~ One of the most useful and fun utilities, the Jetpack had to
return to Worms 3D.
Usage ~ Press A to fire the throttles. A number above your worm's
head displays the amount of fuel left so keep an aye on that.
Alternativeley you can leave a specific explosive with Y and
retreat before it blows. Also useful to go crate collecting.
Usefull ~ 10/10
Ninja Rope ~ Info. ~ The hardest utility to master, yet it's still fun to see
if whoever is using it actually makes it where they want.
Most of the times, the worm drowns. yay :)
Usage ~ It's 2D counterpart was much easier to use. Fire with A
while in FPV. To shorten the rope use Z and to lengthen R.
Press up on the control stick to shift your weight towards
your head and down to shift weight towards tail. You can
only swing in 2 dimensions. In other words, you cannot
turn. Press Y to leave a specific weapon and once attached
press A to let go and A while falling to re-attach it.
Easy. :)
Usefull ~ 6/10
Teleport ~ Info. ~ This has been in the Worms arsenal since the first worms.
Great for getting around and escaping from the water in
sudden death. Also usefull for quick transportaion.
Usage ~ With the Blimp camera, use the control stick to place the
target where you want it to go and press A to teleport.
Usefull ~ 7/10
Parachute ~ Info. ~ A very useful utility. Used to move between high to low
landscape area with no damage. Highly affected by the wind.
Usage ~ First, be very aware of the wind directiona and power. It's
great if it blows in the direction you wish to go. You can
always turn left or right slighty but never go in the
opposite direction. Press A while in the air to deploy and
A once again to take it away. You can drop specific
weapons with Y while in the air.
Usefull ~ 8.5/10
Girdir ~ Info. ~ Another classic, the girdir returns once more. I like the
artwork and design...very profound. Use them to create bridges
and shield to protect your last worm.
Usage ~ Move the girder with the control stick, the control pad spins
and tilts it, L and R raise and lower it, pressing Z toggles
big or small girder, and A places it. They are useful as
big bridges and shields, as mentioned above. A bit complicated
but easy.
Usefull ~ 8/10
Bridge Kit ~ Info. ~ These are 5 Girders at once. Place them quickly because it
takes some time to place 5 girders. One of the most
stragetic weapon in the game.
Usage ~ Great for "boxing" your worm. This means creating a
barrier on all sides of your worm.
Usefull ~ 7/10
Freeze ~ Info. ~ Returning, the freeze utility is used for pure strategy or to
see a frozen worm. :)
Usage ~ Select it, and press A to activate. Now your entire team will
be frozen in an impenetrable ice shield. It also prevents
frozen worms from getting sick by Nukes. Do not use when there
is not much land beneath you beacuse the enemy can destroy the
little land and in this game, ice doesn't float!
Usefull ~ 8/10
Scales Of Justice ~ Info. ~ This little baby balances out the round. It makes
all teams have the same amount of health to make
things more interesting.
Usage ~ Use when you have only one or two worms left while
the enemy has three or four. Simply press A to
activate.
Usefull ~ 9/10
Binoculars ~ Info. ~ See great distances with these wonders!
Usage ~ While in FPV, move binoculars with control stick, zoom in
with A and zoom out with B. I use them just for the
kicks of it...and to see if that's a worm or a rock in the
distance :)
Usefull ~ 3/10
Skip Go ~ Info. ~ Skip your turn
Usage ~ Press A to skip turn. Use when you don't know what to do or
when you're hiding.
Usefull ~ 3/10
Surrender ~ Info. ~ Pretty self-explanatory. You give up and the enemy wins.
Usage ~ Use it only as a last resort. I would use it to keep my
pride from being savagely taken away by the enemy.
Usefull ~ 0/10
Worm Select ~ Info. ~ Ever wanted t switch to a more well positioned worm? With
this special utility you can! This is probably the most
strategic utility in the game.
Usage ~ Select it from the weapon pannel and press A to activate.
Press Y to scroll through worms and when you get to the
one you want, move it to select it.
Usefull ~ 10/10
Fast Walk ~ Info. ~ This is very nifty. You get double your walking speed!
Great design...
Usage ~ Press A to activate and enjoy Flash speed!
Usefull ~ 8/10
Low Gravity ~ Info. ~ This baby lets you jump higher and longer! This includes
enemies hit by blast weapon and melee weapons.
Usage ~ Press A to activate and feel the power!
Usefull ~ 8/10
Red Bull ~ Info. ~ A fun new utility. It simply is Fast Walk and Low Gravity
put together. Very fun. You could say it gives you wings :)
Usage ~ Press A to drink
Usefull ~ 9/10
Crate Spy ~ Info. ~ Only comes in Utility crates, it allows you to see what
ohter crates have.
Usage ~ Activates when you get it.
Usefull ~ 7/10
Crate Shower ~ Info. ~ Only in ultility crates, it makes a bunch of crates
appear at once.
Usage ~ Activates when you get it.
Usefull ~ 4/10
Double Damage ~ Info. ~ Gives you double the normal damage and blast. Excellent
for using powerfull weapons like the Holy Hand Grenade.
Usage ~ Activates when you get it.
Usefull ~ 9/10
Double Turn Time ~ Info. ~ Doubles your actual turn time. Max. is 99 seconds.
Usage ~ Activates when you get it.
Usefull ~ 8.5/10
That's it for the Armory! Now onto the Walkthrough!
Mission name
============
Small comment of Mission and difficulty rate (1-10).
1. First Strategy*
2. Second Strategy
3. Third Strategy
(You get the point)
Gold Requirements: What is required to achieve gold.
Rewards: What you get for completing the mission in gold**.
*In some missions, each number will represent 1 turn. These will be marked with
a *T* next to the title. Other missions, the numbers will represent
strategies. Deathmatch challenges will be in turn (*T*) and strategy form.
Beware, some of your worms may get killed so simply get another one to do what
the worm that died was supposed to do. This may not make sense right now but
when you play Deathmatch Challenges, you'll know what I mean. In all missions
you should know and understand what you're supposed to do.
**rewards vary with what trophy you get (gold, silver, bronze) and some are
easter eggs (See easter egg section).
-------------------------------------------------------------------------------
a) Tutorials
-------------------------------------------------------------------------------
Tutorials are recomended for newbies and it's the ideal place to practice using
certain weapons. Just follow the simple direcions the game gives you and
you'll finish them in no time.
Atlantis Training Facility
==========================
Very easy and great to learn about the bazooka. 1/10
1. Follow the crate path around the wall
2. Change camera and keep following crates
3. Jump to get the health on top of the pillar
4. Backflip to the pillar and backflip once again towards the weapon crate
5. Hit target 1 (See Bazooka info. in Weapon Strategies if you're having
trouble)
6. Hit rest of targets
7. Now go towards the plane but before jumping on it, look for a cave-like
path in the wall on the left side of the terrain where the plane is.
Once found, follow it inside and a message will appear telling you that
you just found a secret AKA Easter Egg!
8. Come out and get on the plane.
Gold Requirements: None
Rewards: Atlantis Training Facility* (level)
*easter egg
Down in the Dumps *T*
=================
Not as easy as last one. Great training for Grenade. 2/10
1. Get the crate and use the dynamite on the worm.
2. Get the other crate and set the fuse to 2 seconds. Aim in the middle of the
upper tire above the worm and fire at full power.
3. Get the crate and aim to the tip of the antenna. Shoot with full power.
4. Same as last turn but a bit higher
5. Same as second turn.
Return to Chateau Assasin *T*
=========================
Fun mission and you start using more interesting weapons. 1/10
1. Collect the crate and with the Blimp view, target the enemy worm and in FPV
shoot towards the sky so the homing missile hits the worm.
2. Backflip onto the roof to collect the crate and airstrike the worm.
3. Get the crate and shoot the 2 worms.
4. Jump on the stones that are sticking out of the wall of the chateau to get
to the last crate and use the sheep to finish of the enemy.
Gold Requirements: None
Rewards: Return to Chateau Assasin (level)
The Mighty Kong
===============
Another basic mission on utilities. A bit harder than the last ones. 2.5/10
1. Get the utility and, with A, place a girdir to bridge the plane and
skyscraper. Get the other utility.
2. Jetpack to next utility
3. Parachute to next utility
4. Jump to the top side of the wing and shoot Ninja Rope to target. Shorten it
with Z and get the crate.
5. Fire Punch enemy
Gold Requirements: None
Rewards: The Mighty Kong (level)
Test Tubes
==========
Your first real battle. There is no real tactic and the AI is really easy to
beat so good luck! 2/10
The Driving Range
=================
Here, you test the weapons you have. Very helpfull to practice and to see how
some work. Try out the mad cow :P. You cannot complete this mission so don't
worry about it. 0/10
Congratulations! You're ready for the real much tougher missions.
-------------------------------------------------------------------------------
b) Campaign
-------------------------------------------------------------------------------
There are a total of 35 campaign missions. Yes, 35. They range in difficulty
and will keep you busy for a few days or even weeks. Feel free to correct me
anywhere. Good Luck as some of these are REALLY tough. Also, my gold
requirements are 95 percent of the time correct. I have tested many factors
myself.
D-Day
=====
WWII mission where you need to defeat the enemy worm. Pretty fun. 2.5/10
1. First up, you can try and hit any worms with the Homing Missile or
Airstrike.
2. Get the utility (Jetpack) when it drops near the tank. Be carefull not
to get in the blast radius of landmines.
3. Use the Jetpack to fly where the enemy is and kill all worms. Most weapons
work. I suggest the Uzi, shotgun or fire punch.
4. Finish off any remaining worms.
Gold Requirements: Finish in less than 10 turns (not sure)
Crate Britian *T*
=============
Funny story with this one. Pretty easy overall just be quick. 2/10
1. Quickly go towards where Boggy Pete is. When you're there, you can
try and get crate 1 or kill Boggy with dynamite.
2. If you killed Boggy, get the crate 1 in this turn. If not, fly towards
crate 2 to finish the level.
3. If you got crate 1 on last turn, fly towards crate 2. If not, its
possible to get both of them in this turn.
Gold Requirements: Finish in 4 turns or less
Reward: Boggy Pete (wormapedia)
Crate Britian (level)
Grave Danger
============
You you need to blow up 4 graves and collect the "treasure" inside (health
crates). 1/10
1. Go around the chapel behind you and get all the crates in the way. When
you get a crate on top of a small mound, leave a grenade there and you will
uncover an easter egg! You need 5 grenades (includes the one used to unlock
easter egg) to finish the level.
2. Blow up all angelical tombstones ONLY (the ones with wings or halos).
3. Get the treasure
A Leek in the Vegetable Pack *T*
============================
Another mission with a funny story. A bit more difficult than previous
missions. 3/10
1. Collect all the utilities you see and teleport to the fence near Boggy P.
2. Prod Sadman to where you see water coming out of the land.
3. Backflip to where Federer is and place a Dynamite next to him.
4. Teleport to tightrope or carrot where Apone is.
5. Prod Boggy Pete.
6. With Worm 4, place Dynamite to kill Apone. If Worm 3's alive, skip his turn
7. Wait for any remaining worms to drown.
Gold Requirements: Finish in 9 turns or less. Worms do not matter.
Rewards: A leek in the Vegetable Pack (level)
Shotgun Challenge 2 (Challenge)
Ice, Ice Maybe *T*
==============
Funny title hehehehe...old times. Funny story, once again you have to stop that
evil Boggy Pete. 3/10
1. Carefully go down the mountain and get the crate in a small cave. If you
can't find it, get one of the others. Make your way towards the snowman
or anywhere near.
2. Jump on the small ice thing and jump again to where the fridge is.
Carefully hop onto the wires behind the fridge and use freeze when you
have 2 seconds left.
3. Continue until you make it to the switch.
Gold Requirements: Finish in 4 turns or less
Rewards: Ice, Ice Maybe (level)
When Annelides Collide *T*
======================
Fun and simple mission. Stop those demented zombies. 4/10
1. Quickly get over to where Freq Nasty (on top of a pillar)is and place a
dynamite in front of him. Get away before it blows.
2. Prod or Fire Punch Cap'n Harsh.
3. Prod J.
4. Carefully cross the bridge and kill Normal with a sheep.
Gold Requirements: Finish in 4 turns or less or 5 turns with all worms alive.
Rewards: When Annelides Collide (level)
Rum Deal
========
Short and easy mission. You shouldn't have much trouble with it. 2/10
1. With the Jetpack get all the crates.
Gold Requirements: Finish in less than 2 minutes.
Rewards: Jetpack Challenge 1 (challenge)
Spadge and Music (wormapedia)
Earn Your Crust *T*
===============
That vile Boggy Pete needs another lesson..in pain. Kill all enemies and
collect the three health crates. 3.5/10
1. Shoot Number 2 directly with the bazooka. This will cause him to fly away.
2. Fire Punch Henchman to drown him.
3. Use Jetpack to collect all health crates and then go to where Crony is and
Fire Punch him int the drink.
4. Use Jetpack to get to Boggy Pete and Fire Punch him.
Gold Requirements: Finish in 4 turns or less.
Rewards: Earn Your Crust (level)
Apple Core Island *T*
=================
From here on, the more challenging mission begin so be prepared. You need to
get the crate very fast. No need to kill enemy worms. 5/10
1. Be very quick and get the utility.
2. Use the Jetpack to get the crate. Beware becuase you only have 3 pts of
fuel.
Gold Requirements: Finish in 2 turns.
Rewards: Apple Core Island (level)
Helter Skelter *T*
==============
This one is surprisingly hard. Eliminate enemy worms and protect the goofus on
top of the tower. 5.5/10
1. Go to the ramp that goes up and around the tower collecting the bazooka
crates. Shoot James with one shot.
2. Backflip onto the top of the tower and shoot Gergia with one shot. Get
close if necessary.
3. Go down to rope or parachute to where Ira is and kill him.
4. If he doesn't die, shoot him again.
Gold Requirements: Finish in 4 turns or less.
Rewards: Helter Skelter (level)
Take My Cherry
==============
That Boggy Pete....again. Pretty easy to finish and easy to drown so watch out.
3/10
1. Quickly get the utility near the big ant.
2. Use Low Gravity to get the crate near the bridge and use the homing
missile to kill Boggy Pete. It's very possible to do all this in one turn.
Gold Requirements: Finish in 3 turns or less.
Rewards: Take My Cherry (level)
In Space No-One Can Hear You Clean *T*
==================================
Another simple mission to kill enemy worms. 3/10
1. Get the crate and prod Mad Frank.
2. With Jetpack, get the next crate then fly where Treebus is and Prod him.
3. Fly over where Truffie is and Prod him.
4. Fly to where Stig is and shoot him with the shotgun. One shot may knock
him over.
Gold Requirements: Finish in 5 turns or less.
Rewards: Jetpack Challenge 2 (challenge)
The lost missions...(wormapedia)
Shiver Me Timbers *T*
=================
This is the first complicated and hard mission so you'll have to use strategy.
5/10
1. Get the utility inside the skull and then go back to the beach to collect
the crate. Then shoot Scurvy.
2. Go to where Typhoid and get any crates on your way there. Then Fire Punch
him into the water.
3. Get the utility that's near Captain. Then get the one near Cutglass and
throw a 'nade in his face.
4. Place a big girder connecting Captain's position and where there used to be
a utility.
5. Get the utility on the beach and then go to where Typhoid used to be. Get
into a good position and shoot Cargo. Don't worry if you don't kill him.
6. Shoot either Cutglass or Cargo if you didn't get them.
7. Same as step 6.
8. Get the Captain to the ship with the Jetpack. Beware beacuse you only have
5 points of fuel. Once there, kill Scurvy if he's still alive.
Gold Requirements: Finish in 10 or 9 turns or less.
Rewards: Shiver Me Timbers (level)
Falling For You
===============
This is a very easy and straightforward mission. 3/10
1. Use the Parachute to make your way through each plane and finally into the
Carrier. Get the weapon crate.
2. Shoot Skip. Aim higher than usual and a little to the left. Then shoot
Matey.
3. Finally kill General Sadist. This guy is a bit harder to hit. Aim near the
tip of the antenna and fire at full power; pay attention to the wind!
Gold Requirements: Finish in 6 turns or less.
Rewards: Parachute Challenge 1 (challenge)
The Worm Story (wormapedia)
Crop Circles
============
Excellent story on this one. Nice sign...hehehe. Very easy. 2/10
1. Build two big girders slanted in an upward position connecting you and the
spaceship.
2. Kill all alien worms with dynamite.
Gold Requirements: Finish in 9 turns or less
Rewards: Crop Circles (level)
Tree Village Trouble
====================
Pretty boring and a bit hard. 4/10
1. Get the utility and build a big girder between the platform you're on and
the one Naughty Nic's on.
2. Get the crate in front of you and then to the tree. Climb the tree to the
top and get the crate. Then cross the bridge and get the utility.
3. Get the crate around the back and use the Baseball Bat on Naughty Nic.
4. Use the parachute to get where Kiwi Kie is and prod him.
5. Use Fire Punch on Dangerous Dale.
Gold Requirements: Finish in 6 turns or less
Rewards: Tree Village Trouble (level)
Movie Mayhem *T*
============
Another boring and short mission. Not one of my favorites but it has a decent
story. 4/10
1. Carfully go to where Key Grip is and Prod him into the water.
2. Fire Punch Boom Boy as close to the water as possible.
3. Now use the parachute to go next to where Boom Boy landed and finish him
4. Use Jetpack or Parachute to go next to Cameraman. Fire Punch him to the
water.
Gold Requirements: Finish in 5 turns or less. Minutes also affect your score.
I suggest 3 min. more or less.
Worm and the Beanstalk
======================
This is pretty fun to do and has a fun story. VERY important: Master the drop
and deploy technique for it will come in handy in parachute challenges... 4/10
1. Get as many targets as you can with the first worm.
2. Collect any remaining targets and use the drop and deploy technique* to get
to the boat faster.
*Drop and Deploy Tech.: When in Parachute mode, press X and select the
parachute. Press X to close the weapon panel. Now tap these buttons in this
order A-X-A. When you press the first time A, your worm will close the
parachute and fall rapidly. You need to quickly open the weapon panel and
press A again in the proper time i.e. open the Parachute when you're about 1/2
inch above the target. Timing is crucial for this to work.
Gold Requirements: Get all your worms safely to the worm quickly.
School's in for Summer *T*
======================
Funny mission a bit hard. 5/10
1. Place a mine in front of Gripper.
2. Finish off Griper with the shotgun.
3. Place a Dynamite in front of Gang Leader.
4. Shoot Bash with Bazooka.
5. Place a Holy Hand Grenade in front of gang leader to (hopefully) kill him.
6. Finish off Bash.
7. Fire Punch Hector into the water.
8. Prod Rocky into the water.
EASTER EGG!: To get it, simply throw a grenade or cluster bomb through each
hoop in the baskeball court. The easiest way to do it is to place
your worm directly beneath the hoop, change fuse time to 5 secs.,
and throw it directly up with medium force. Although it's much
easier to do, it sucks the fun out of getting the easter egg. :S
Gold Requirements: Finish in less than 5 1/2 min. <--Not sure <_<
Rewards: Schools in for summer (level)
Brightside (wormapedia)
Madchester* (voice)
*easter egg
High Stakes
===========
Funny mission but not so fun to do. :) 5/10
READ THIS!! In order for my strategy to work, you need to disturb a maximum of
3 or 4 graves.
1. Try to disturb the least amount of graves. Some are inevitable so when this
happens, kill the worm with the shotgun or drown them with Fire Punch or
Prod.
2. Get Van Wormsing to kill Dracuworm with the "stake" (Baseball bat)
Gold Requirements: Finish in 8 turns or less.
Rewards: Super Sheep Challenge 1 (challenge)
High Stakes (level)
A Quick Fix
===========
Fun and short mission. 3/10
Map: B o B x B x B B: Bulb
o: connection to be ignored
o x o o x: connection to place a mine
B x B o B o B
o x o o
B o B x B o B
1. Grab the crate near the keyboard and the one next to Worm 2. Then get to
the back of the monitor and place a mine any spot marked on the map.
2. Get the crate near the button; be carefull not to press it. Place another
mine.
3. Continue to place mines in marked spots.
4. Press the button once all mines have been placed.
EASTER EGG: Type T-E-A-M-1-7 on the keyboard. Do vertical jumps over each
letter. DO it after you completethe mission.
Gold Requirements: Don't screw up. i.e. Don't go near a placed mine or press
the button before your finish and don't grab more than 3
crates. It should take you about 8 turns.
Rewards: French Lover* (voice)
*easter egg
More Missions Coming Soon!!
-------------------------------------------------------------------------------
c) Challenge
-------------------------------------------------------------------------------
There are 7 easter eggs in the game that will complete the unlock list.
Easter eggs are also marked in missions where they are found in the campaign
walkthrough.
1) Atlantis Training Facility (level) -
In the tutorial with the same name, find the cave on the side of the level
whre the plane is.
2) The Horror Theme (Wormapedia) and Horror (Voice) -
In Grave Danger, blow up a small mound behind the chapel.
3) Madchester (Voice) -
In Schools in for Summer, there is a small basketball court. You need to
throw a grenade or cluster bomb through each hoop.
4) French Lover (Voice) -
In A Quick Fix, type TEAM17 on the keyboard. Do a vertical jump on each
letter to type.
5) That Angular Chap (Wormapedia) -
In Showdown at the OK Coral Reef, there's a crate on top of one of the
rooftops. That's the easter egg. Use the Blimp View to find it.
6) Grandpa (Voice) -
In Nobody Rides for Free, complete without destroying the ticket booths.
7) Bridge Kit (weapon) -
In Beefcake Breakfeast Brawl, get the crate on one of the beams.
Hope this helps anyone having trouble. For more detailed descriptions, go to
the respective level in the Walkthrough.
*******************************************************************************
9) Awards
*******************************************************************************
The Single Player awards is basically the unlock list. In Multiplayer, after
completing a round there's a screen displaying team and worm awards. I will
list all of those that I have seen and what I think is the way to get them.
-------------------------------------------------------------------------------
a) Single Player
-------------------------------------------------------------------------------
This is the single player unlock list. They will be displayed like so:
Name............................How to get
Levels:
=======
Alien Juice Suckers.............Gold in Alien Juice Suckers mission.
All Cooped Up...................Gold in All Cooped up mission.
Apple Core Island...............Gold in Apple Core Island mission.
Atlantis Training Facility......Get easter egg in Atlantis Training F. mission.
Costa del Danger................Gold in Costa del Danger mission.
Crate Britian...................Gold in Crate Britian mission.
Crop Circles....................Gold in Crop Circles mission.
D-Day...........................Gold in D-Day mission.
Earn Your Crust.................Gold in Earn Your Crust mission.
Grave Danger....................Gold in Grave Danger mission.
Helter Skelter..................Gold in Helter Skelter mission.
High Stakes.....................Gold in High Stakes mission.
Ice, Ice Maybe..................Gold in Ice, Ice, Maybe mission.
Jetpack Challenge 1.............Gold in Jetpack Challenge 1.
A Leek in the Vegetable Patch...Gold in A leek in the Vegetable Patch mission.
The Mighty Kong.................Gold in The Might Kong tutorial.
Movie Mayhem....................Gold in Movie Mayhem mission.
Nobody Rides for Free...........Gold in Nobody Rides for Free mission.
Plaice Holder...................Gold in Plaice Holder mission.
Ragnarock and roll..............Gold in Ragnarock and roll mission.
Return to Chateau Assasin.......Gold in Return to Chateau Assasin mission.
Schools in for Summer...........Gold in Shools in for Summer mission.
Shiver me Timbers...............Gold in Shiver me Timbers mission.
Showdown at the OK Coral Reef...Gold in Showdown at the OK Coral Reef mission.
Take My Cherry..................Gold in Take My Cherry mission.
Test Tubes......................Complete Test Tubes Tutorial.
Tree Village Trouble............Gold in Tree Village Trouble mission.
When Annelides Combine..........Gold in When Annelides Combine mission.
Schemes:
========
All Action......................Gold in Hold until Relieved campaign.
Pro.............................Complete Test Tubes Tutorial.
Sinking BnG.....................Gold in To Bodly Go mission.
Sniper..........................Gold in Hook, Line, and Skimmer mission.
Sticky Wars.....................Gold in Beefcake Breakfeast Brawl mission.
Weapons:
========
Banana Bomb.....................Gold in Parachute Challenge 3.
Bridge Kit......................Get easter egg in Beefcake Breakfeasr Brawl.
Earthquake......................Gold in Jet Pack Challenge 3.
Mad Cow.........................Gold in Shotgun Challenge 3.
Nuclear Bomb....................Gold in Deathmatch Challenge 10.
Super Sheep.....................Gold in Super Sheep Challenge 3.
Voices:
=======
French Lover....................Get Easter Egg in A Quick Fix mission.
Grandpa.........................Get Easter Egg in Nobody Rides For Free.
Horror..........................Get Easter Egg in Grave Danger mission.
Madchester......................Get Easter Egg in Schools in for Summer.
Super Villian...................Gold in Alien Juice Suckers mission.
Wormapedia:
===========
Addiction 2?....................Gold in Worm and Beanstalk mission.
Boggy Pete......................Gold in Crate Britian mission.
Brightside......................Gold in Schools in for Summer mission.
Chatter.........................Gold in Plaice Holder mission.
Concrete Donkey.................Gold in Beutifull Balloon mission.
Darkside........................Gold in Trial of the Damned mission.
Enough in-jokes?................Gold in Movie Mayhem mission.
Fakes and April Fools...........Gold in Beefcake Breakfeast Brawl.
The Horror Theme................Get Easter Egg in Grave Danger mission.
Lightside.......................Gold in Trial of the Damned mission.
Lightside and Darkside..........Gold in Showdown at the OK Coral Reef mission.
The Lost Missions...............Gold in In Space No-One Can Hear You Clean
Pink Beard......................Gold in Hook, Line, and Skimmer mission.
The Sally Army..................Gold in All Cooped Up mission.
Spadge and Music................Gold in Rum Deal mission.
That Angular Chap...............Get Easter Egg in Showdown at the OK Coral Reef
Worms 3D Prototype..............Gold in To Bodly Go mission.
The Worms Story.................Gold in Falling For You mission.
Challenges:
===========
Deathmatch Challenge 1..........Bronze on D-Day
Deathmatch Challenge 2..........Gold on Deathmatch Challenge 1
Deathmatch Challenge 3..........Gold on Deathmatch Challenge 2
Deathmatch Challenge 4..........Gold on Deathmatch Challenge 3
Deathmatch Challenge 5..........Gold on Deathmatch Challenge 4
Deathmatch Challenge 6..........Gold on Deathmatch Challenge 5
Deathmatch Challenge 7..........Gold on Deathmatch Challenge 8
Deathmatch Challenge 10.........Gold on Deathmatch Challenge 9
Jetpack Challenge 1.............Gold in Rum Deal.
Jetpack CHallenge 2.............Gold in In Space No-One Can Hear You Clean
Jetpack Challenge 3.............Gold in Hold Until Relieved
Parachute Challenge 1...........Gold in Falling for You
Parachute Challenge 2...........Gold in Worm and the Beanstalk
Parachute Challenge 3...........Gold in Costa del Danger
Shotgun Challenge 2.............Gold in A leek in the Vegetable Patch
Shotgun Challenge 3.............Gold in Movie Mayhem.
Super Sheep Challenge 1.........Gold in High Stakes
Super Sheeo Challenge 2.........Gold in Plaice Holder
Super Sheep Challenge 3.........Gold in A Good Nights Sleep
-------------------------------------------------------------------------------
b) Multiplayer
-------------------------------------------------------------------------------
Worm
====
-The Worm of the match award goes to _____: That spacial worm that killed more
than any other and overcame the odds. *Tear*
-_____ wins the sniping award: Not sure but think he was good with shotgun, uzi
etc.
-Most boring Worm: That worm that died fast and when it attacked, it was in a
boring manner using boring weapons.
-Crowd Pleaser award goes to _____: That worm that killed the most hated worm
with fun weapons.
-Happy Shopper award was collected by _____: The worm that got most crates,
utilities or health crates.
-Most strategic worm: _____: that worm that used strategy to his advantage
and used weapons like girder kit, worm select, etc. in a special way.
-_____ was a liability: Not sure but I think it's that worm that when trying
to attack the enemy, also got their friends.
-The accuracy award was handed to ____: That worm that had incredible accuracy
many times.
-_____ had nothing to say: I have no idea. Sorry :P
-Survival Award ____: Ah yes the survival award. This goes to that worm that
was thrown many powerful weapons and didn't kill him. Be proud of the
worm that gets this.
-____won the entertainment award: That worm that was very funny. This can mean
that he killed himself with the Homing Pigeon, for example.
Team
====
-_____were the most boring team: The team that had the most boring worm and was
like him.
-Most exciting team _____: Team with most exciting worm and were very fun.
-The Shopping award goes to _____: Team that collected the most crates.
-Most strategic team:_____: Team that had a good startegy to beat the enemy and
that had the most strategic worm.
-_____ were not very good at all: not sure but it's funny as hell.
-Most accurate team:_____: Team with good accuracy and worm with great acuraccy
-Myself for having the will to write this guide
-Gamefaqs.com for accepting this guide and being one of my favorite websites
-You for helping me improove this FAQ and reading it
This FAQ may be not be reproduced under any circumstances except for personal,
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Only these sites have permission to post this FAQ:
Worms 3D and related characters are trademark of Team17
_______________________________________________________________________________
Copyright 2005 Benjamin Barahona (Maizon2022)