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Wave Race Blue Storm FAQ
For the Nintendo Gamecube
Version 1.0 (Last Updated 11/27/2001)
By Devin Morgan
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.
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Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Game Modes
6. Characters
7. Courses
8. Stunts
9. Secrets/Tips and Tricks
10. Credits
11. Copyright Notice
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-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.0 (11/27/01): At last this is complete with all courses listed, as
well as all the secrets added! If there's anything I'm still missing or
should change, be sure to let me know!
Version 0.9 (11/25/01): I just added information on all the Expert courses,
except for the last one since I haven't yet accessed/beat it. Next update
will definitely include that, making the guide complete at that time.
Version 0.7 (11/25/01): Information on the Advanced courses is now added, as
well as a few more secrets and little things here and there. Expect this to
be complete with the next update!
Version 0.4 (11/24/01): The first version of this FAQ. It includes everything
else except descriptions for the Advanced/Expert versions of each course.
That will be included with the next update, though!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
One of the Nintendo GameCube launch titles was the sequel of sorts to the
wave runner game on N64 known as Wave Race. This new game is just excellent,
with GREAT graphics, sound, etc. There are all new tracks and characters, as
well as the ever-fun stunts you can perform in competitions or just to
impress someone! There are also weather conditions that can affect each
course when you race on it, since the waves can be higher and things will be
much rougher on a rainy day than on a sunny and clear day. But anyway, this
is definitely a good pick as a GCN launch title, and it's sure to keep you
busy playing for a while!
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-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
Control Stick: Move player during race, move cursor on menu screens
Control Pad: Toggle on/off the map in Free Roam mode
Start: Pause game, bring up submenu
A: Accelerate, confirm selection on menu screens
B: Crouch down while racing, cancel selection on menu screens
C Stick: Change camera angle
Y: Crouch down during race
X: Use turbo when available during race
Z: Same as X
L: Lean to the left during race
R: Lean to the right during race
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 4. Overview -=
-=-=-=-=-=-=-=-=-=
Buoys
-----
In each regular race, there are red and yellow buoys placed throughout the
course. You must go around each one to make it through the race; pass yellow
buoys to the left and red ones to the right. Each one you successfully go
around adds one notch of power to your meter. After 6 buoys are successfully
passed, you can use a turbo boost to get ahead. If you miss a buoy, your
power goes back down to zero, and you'll be forced to retire if you miss 5
buoys. In the harder levels, buoys are usually closer together and harder to
get around quickly, so be prepared if you want to make it through each race
successfully!
Stunts
------
As with the previous Wave Race game, this one wouldn't be complete without
the inclusion of stunts! There are several different types of tricks you can
perform (see the Stunts section of this guide for more details); most are
easy but some are a little more complex. You can score lots of points in
Stunt Mode depending on how well you pull off any of the stunts. The Back
Flip and Barrel Roll stunts give the most points, I've discovered (up to
around 1700 points each). Doing stunts in a regular race is useful as well,
since each time you successfully do a stunt, you gain a couple notches on
your power meter. That can really help if you need just a little more power
to get a turbo, and boost ahead of the competition!
Waves and Weather Conditions
----------------------------
As always, there are waves (why wouldn't there be, especially in water)! The
degree of those waves is determined by the weather conditions on the course
being played. There are 5 weather conditions: Clear, Partly Cloudy, Partly
Rainy, Rainy, and Stormy. In a clear day, the waves aren't too bad to
maneuver around. However, in a rainier day, the waves are higher and rougher,
and you may have a hard time getting around some of them quickly. When
playing in the Championship Mode, you'll have a 3-day forecast of what the
weather is on the current day in the race, as well as the following 2 races.
That way, you can choose what courses to play in which types of weather (what
weather conditions occur on what days is totally random).
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 5. Game Modes -=
-=-=-=-=-=-=-=-=-=-=
Championship
------------
Here's where the bulk of the game takes place. You race against 7 other
computer-controlled players on a series of courses in a tournament of sorts.
In the start, you must play and complete the Exhibition course (Dolphin
Park); then you can play the Normal (5 Days) mode. During those 5 days (in
this example), you can see what the weather will be for the day you're on, as
well as the next 2 days in the game competition (each race takes 1 day). That
way, you can pick whatever course you want depending on the weather for the
day.
Also, after each race, you are awarded points according to what place you
came in. You must have a certain amount of points in order to continue later
in the competition. Here's a list of how many points you receive for each
rank:
1st Place: 12 points
2nd Place: 10 points
3rd Place: 8 points
4th Place: 6 points
5th Place: 4 points
6th Place: 3 points
7th Place: 2 points
8th Place: 1 point
In each mode (Normal, Advanced, Expert) a new track is opened up. For
instance, you race on the 4 original tracks in Normal Mode, plus a new one
(Arctic Bay). Then in Advanced mode, you race on the original 4 + Arctic Bay
+ another new one. That applies to the Expert Mode as well. It takes alot to
win in the higher/longer competitions, so you better be prepared if you want
to win!
Time Attack
-----------
Obviously, you can race on any track here to set a time record. You race
alone on any track you previously unlocked in Championship Mode here, and you
can choose what weather conditions to race in on each course (provided you
raced in that particular condition in Championship Mode). After a race, you
can save your ghost data for that course, as well as your time records, to a
memory card. However, you can only have one course worth of ghost data saved
at any one time in a file, so if you have existing ghost data and save new
data from another course, the original data will be deleted, so be careful!
Stunt Mode
----------
You can race on any course you've already unlocked in this mode. You can
choose from Normal, Advanced, or Expert difficulties here (the higher the
difficulty, the worse weather conditions you'll have to deal with). You race
only one lap, and you can perform as many stunts as you can, as well as ride
through rings, in order to rack up the highest score. Be quick though, or
you'll run out of time if you don't go through a Checkpoint, so you don't
have time to linger and cheat to get points!
Multi-Player
------------
As the name implies, you can race with up to 3 other human players in this
mode. You can participate in races on any unlocked course on any difficulty
setting, with just you and up to 3 other players racing against each other.
Also, you can compete in Stunt Mode here, where whoever gets the highest
points at the end wins.
Free Roam
---------
You can race on any unlocked course, as well as Dolphin Park, without any
boundaries here. You have to stay within the actual course though, or a timer
will appear; if you don't get back in within 5 seconds, you'll be forced to
retire. This is good for getting the hang of a particular course before doing
the real race in Championship Mode, though.
Tutorial
--------
Here, you can learn all of the controls, jumps, and stunts of the game. Each
thing you learn here is preceded by a demo, then you'll have the chance to
try performing the trick yourself. If done correctly, a checkmark will appear
in the box next to the trick's name, so you know if you did it or not. If you
can complete all tricks in Basic and Advanced mode, you'll open up Trial mode
here, where you can race one lap in Dolphin Park and practice any stunt you
learned.
Options
-------
Tweak with the game settings here, obviously! Not really much more to explain
about that, since it's so obvious what it's for!
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-=-=-=-=-=-=-=-=-=-=
-= 6. Characters -=
-=-=-=-=-=-=-=-=-=-=
Note: Each character has 5 performance categories listed below, from 1 to 6;
the higher the number, the better. Top Speed determines your peak
speed, Acceleration shows how fast you can speed up, Handling shows how
well you can turn, Stunt shows how well that person can do tricks (less
time is needed to do a stunt for those with higher numbers here), and
Power shows how well a player fares when hitting an obstacle.
Ryota Hayami
Crew Chief: Jack
Top Speed: 4.5
Acceleration: 3
Handling: 4.5
Stunt: 3
Power: 4
David Mariner
Crew Chief: Ray
Top Speed: 6
Acceleration: 1.5
Handling: 2
Stunt: 2
Power: 5
Akari Hayami
Crew Chief: Kyoko
Top Speed: 1.5
Acceleration: 6
Handling: 3
Stunt: 5.5
Power: 1.5
Nigel Carver
Crew Chief: Terrence
Top Speed: 3
Acceleration: 4
Handling: 6
Stunt: 4.5
Power: 3
Ayumi Stewart
Crew Chief: Robin
Top Speed: 4
Acceleration: 3.5
Handling: 4
Stunt: 3.5
Power: 3.5
Rob Haywood
Crew Chief: Doug
Top Speed: 5.5
Acceleration: 2
Handling: 2.5
Stunt: 2.5
Power: 6
Ricky Winterborn
Crew Chief: Russ
Top Speed: 2
Acceleration: 5
Handling: 3.5
Stunt: 6
Power: 2
Serena del Mar
Crew Chief: Luis
Top Speed: 3.5
Acceleration: 4.5
Handling: 5.5
Stunt: 4
Power: 2.5
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 7. Courses -=
-=-=-=-=-=-=-=-=-=
===========
Normal Mode
===========
Lost Temple Lagoon
Description: The first course you can play on is obviously the easiest,
especially in the Normal Mode. The buoys aren't too hard to
follow around, and the path is very straightforward with no
tight turns to deal with. Basically anytime is good to use
turbos in this easy course, and so it's not too hard to win
here!
Southern Island
Description: Well, the difficulty gets ramped up a little bit with this
course. The path is not hard to follow either, but there are
more obstacles to deal with this time around. There is a
ramp about halfway through, which you can go up to jump over
the dock (only in Lap 1; in Laps 2 and 3 you can simply ride
under the dock). Also, in Laps 2 and 3, the water gets
shallow enough to expose a ship in the first half of the
course. You can go up the ramp in front of it, then jump
over it, so that's no real problem for you.
Aspen Lake
Description: This course is about the easiest of the Normal Mode tracks,
in my opinion. There are next to no waves for the most part
(except in rainy conditions), which makes it very easy to
maneuver. Besides the rocks in the beginning of the lap,
there is nothing really stopping you from going full speed
through the entire course. Near the end, there are several
wood boards that stick out of the water, but you can plow
through them if you're going quick enough and have a strong
enough character.
Ocean City Harbor
Description: Finally, we're at a rather difficult course in this game!
The buoys are more tightly placed this time, and there are
much tighter turns to deal with as well. In the first half
of the course, there is a yellow buoy all the way out in the
open, and as soon as you go around it, you must make a u
turn to continue along the course, so that may be tough for
some. Also, crates float in certain areas of the water, so
be careful to avoid those. In the 2nd Lap, a crane drops a
giant metal crate into the water which can block your path
as it floats, so be careful not to crash into it! The water
gets shallow with each lap as well, and the ship at the
beginning moves further out, so be ready to go around it
quick enough and still make it through the buoys!
Arctic Bay
Description: The last course to play in Normal Mode is pretty tough when
compared to earlier levels, but it's still not too bad.
There are many icy areas where you'll slide across them at a
slower speed, as well as tight turns around large ice walls.
About halfway through, a giant ice chunk falls into the
water along the edge of the course, which sends huge waves
to that area of the course, but you won't have much trouble
getting through that. There are several ramps you can go on,
too, so you can do tricks and get turbos to fly through the
wider sections quicker!
=============
Advanced Mode
=============
Lost Temple Lagoon
Description: The first of the advanced series of courses is still pretty
easy, but more difficult than the Normal Mode ones. You take
a more scenic route this time through the lagoon. There's a
ramp you must jump near the start, then a tight couple of
turns to get around the buoys. There's a long straightaway
after that to boost if you like. In the actual temple area,
you can follow the path around, or you can go straight
through the low wall and follow the path left and right,
then across the sand bar for a quick shortcut. This course
will get you used to the ramped up difficulty of the courses
yet to come.
Southern Island
Description: As with the easier version of this course, it follows the
same exact path as the previous one. This time around, the
buoys are placed a little differently, causing you to pass
through some obstacles in order to get them all. The area
before the ramp has several wooden boards sticking out of
the water, so be careful to avoid crashing into them. The
ramp is further away from the dock this time, and you can't
really make it over the dock, but you can dive under it.
Simply go up the ramp and perform a short dive (see the
Stunts section for details); you should make it under the
dock for a nice shortcut. Also, the water gets more shallow
with each Lap, and that reveals a ship you can jump over via
ramp near the start, so be ready for that. Other than that,
this course is just as simple as the first version of it.
Aspen Lake
Description: The same path is followed in the Advanced version of Aspen
Lake as in the easier Normal one. This time, the buoys are
more tightly placed, causing you to maneuver quicker to get
around them all. Watch out for the giant areas of land above
the water in the beginning, because you can easily mess up
the entire race there! Also, in the end area, there are a
bunch of wooden sticks coming out of the water, but you can
plow through those if you move quick enough.
Ocean City Harbor
Description: This version of Ocean City Harbor takes a slightly different
path than the previous one, too. In the first area, you go
left through the tunnel instead of straight ahead. Further
ahead, the path leads between two ships that seem to be
getting closer to each other as you pass, so be careful when
passing there. There are several ramps around, which can be
annoying since they may slow you down (look at how close
they are towards the end of the lap). In the 3rd Lap,
there's a ramp that surfaces in the beginning of the course,
so use a turbo and go straight ahead onto it and over the
boundary. Then, just follow the path and you'll cut a few
seconds off your time easily!
Arctic Bay
Description: Again, the path in Arctic Bay is a bit different, but it's
really not too hard either. Some of the turns may be
tighter, but it's nothing you can't handle at this point.
Try not to ride on the ice whenever possible, since it slows
you down if you do. About halfway through the course, past
the ship, in Laps 1 and 2 giant ice chunks fall from the
cliff, bringing huge waves to that area, so be careful!
Anyway, there are many good straightaways for you to boost
on, so it won't be too hard to catch up and/or win in this
course!
La Razza Canal
Description: This is simply the hardest course in the entire game, even
in its easier form in Advanced mode! The turns are VERY
tight, and there is hardly any room for messing up
throughout a race here. However, this can be a little less
hard for you, especially if you practice racing on it in
Time Trial mode several times beforehand. Anyway, there are
no real obstacles besides the gondolas grouped together in
some areas, but you can crash through those with no trouble
at all. When you're coming up the east side of the course
(see the map), you'll encounter a sharp left turn under a
silver bridge; go left around the fountain to save some time
there. Besides that, use turbos in the wide straightaways
where you can get around the buoys easily, and you shouldn't
have too much trouble. Just practice alot and you'll be
fine!
===========
Expert Mode
===========
Lost Temple Lagoon
Description: The longest and toughest version of Lost Temple Lagoon is
actually pretty simple when you get to playing it. The buoys
are obviously more tightly placed, and the turns can be
tough at times, but it's nothing you can't maneuver around.
There are a couple of straightaways (particularly at the
end/start of the lap) that you can turbo through if you
like. There are more good and straight areas than there are
turns, so your only problem (if you want to call it one)
should be getting around all the buoys, and that's not bad
either.
Southern Island
Description: Personally, this would have to be the easiest course in the
Expert mode. It takes a somewhat different path around the
island, but the buoys aren't too hard to get around if you
take it easy and maneuver around them tightly enough. As
with the previous versions of this stage, the water gets
more shallow with each Lap. In Lap 1, about halfway through,
avoid the wooden sticks and go up the ramp before the dock,
then dive down and under it for a quick shortcut. In Laps 2
and 3, you can just avoid the ramp and pass right under the
dock safely. The wooden boards before that point will be
higher up and blocking your path, so be careful!
Aspen Lake
Description: Now THIS is a tough one to race through! The path is totally
different this time around, and there are MANY rocks which
obstruct your path for much of the race. I HIGHLY recommend
you take it easy in the first half, and make sure you get
around all the buoys correctly, without hitting the rocks.
Take some time to practice the course in Time Trial so you
get used to the layout, and you'll get better at it after a
while. There is a small shortcut you could try in the
beginning of the lap though; to the right of the ramp, you
can ride under the dock if you can get around the ramp for a
quick shortcut.
Ocean City Harbor
Description: As with the previous version of this course, there are LOTS
of ramps around here. Also, the buoys are placed in such
widespread areas that you'll really have to maneuver quickly
and efficiently in order to reach them all. The path itself
is not very misleading with any tight turns; it's just the
ramps and buoy placement that prove to be your worst
problems. In the beginning area of Laps 1 and 2, giant
crates are dropped into the water, which can block your path
in a way, as well as make large waves in that area. You can
just ride over those floating crates, so it's no big deal.
Arctic Bay
Description: This version of Arctic Bay can either be considered as hard
or easy. It all depends on how good you are at making quick
turns and not crashing into walls and such along the way.
The path is pretty straightforward, and in the first half,
you ride through a thin sheet of ice into a cave, then out
the other end. The buoys can be a pain in some spots, but I
do consider this to be one of the easier courses in this
mode, so you can handle it.
La Razza Canal
Description: Just like the Advanced version of this course, it's still
going through tight turns within a city's canals. This is
one of, if not, THE hardest course in the entire game! The
turns are just too difficult at times, most causing you to
slow down quite a bit just to get through. There are a
couple good straightaways here and there, and the buoys
aren't very hard to get around, but it's still a pain in the
neck to race through here.
Strongwater Keep
Description: For the very last course in Expert mode, I was truly not
expecting such an easy course! The course is VERY quick to
get through, with a simple path and the buoys not the least
bit hard to get around! It's just a quick and easy course
with no obstacles in the water at all, except for the walls
bordering the path. There is a shortcut you can take,
though. Halfway through the lap (the southeast area of the
course map), you'll see a ramp in front of a wall. Go
straight onto it and use a turbo to make it over, then
continue straight along with a quick jump to get ahead if
needed. Also, in Laps 2 and 3, you can enter the front gate
of the fortress since the arrow sign will move out of the
way. Just follow the path through here and out the window,
then turn right and continue onward.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 8. Stunts -=
-=-=-=-=-=-=-=-=
There are many different stunts and tricks that you can perform in Wave Race,
just like the original one for N64. Here's a list of all stunts and how to do
them (quite a few are harder than they sound, so be patient and you'll get it
right):
==============
Running Stunts
==============
Handstand
---------
How to do: Down, then Up (stay in this position by holding Up)
Description: A handstand is done on the handlebars of the wave runner.
Backwards
---------
How to do: Rotate Control Stick clockwise (stay in this position by holding
Down)
Description: Ride the wave runner backwards.
Standing -> Somersault
----------------------
How to do: Rotate Control Stick counterclockwise, then Down (stay in this
position by holding Up)
Description: Your character stands up and does a somersault forward, then
sits on the front of the wave runner.
Bullet
------
How to do: Hold B, then press Down, then Up on the Control Stick (stay in
this position by holding Up)
Description: Your character dives onto the front of the wave runner.
Flip Sub
--------
How to do: Hold B, then rotate Control Stick clockwise (stay in this position
by holding Down)
Description: Your character will do a flip and move the handlebars straight
up, then steer while in that position.
Cowboy
------
How to do: Hold B, then rotate Control Stick counterclockwise (stay in this
position by holding Up)
Description: Your character will roll onto the front of the wave runner, and
ride it like a cowboy/girl.
==============
Jumping Stunts
==============
Short Dive
----------
How to do: When in the air, hold L and R until you hit the water
Description: Your character will dive into the water and stay under for a
short period of time.
Long Dive
---------
How to do: When in the air, press Down, then hold Up until you hit the water
Description: Your character will dive into the water and stay under for a
long period of time.
Right Barrel Roll
-----------------
How to do: When on the jump ramp, press Left, then Right
Description: Your character will do a horizontal roll to the right in the
air.
Left Barrel Roll
----------------
How to do: When on the jump ramp, press Right, then Left.
Description: Your character will do a horizontal roll to the left in the air.
Back Flip
---------
How to do: In the air, press Up, then hold Down to flip
Description: Your character will do a vertical flip in the air.
Superman
--------
How to do: When on the jump ramp, hold B, then press Up, then Down
Description: Your character will do a Superman-type pose in the air (feet and
legs in the air while holding the handlebars).
Right Can-Can
-------------
How to do: When on the jump ramp, hold B, then press Left, then Right
Description: Your character will kick your feet out to the right in the air.
Left Can-Can
------------
How to do: When on the jump ramp, hold B, then press Right, then Left
Description: Your character will kick your feet out to the left in the air.
Nac-Nac
-------
How to do: When on the jump ramp, hold B, then rotate Control Stick clockwise
Description: Your character will raise their left arm and right leg in the
air.
Heel Clicker
------------
How to do: When on the jump ramp, hold B, then rotate Control Stick
counterclockwise
Description: Your character will jump up and click their heels in front of
them in the air.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 9. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Access Tsunami Zone
-------------------
In Dolphin Park, there is a hidden "tsunami zone" that you can access if
you're quick enough to reach it in time. Straight ahead from the starting
point, you'll notice a small island of sorts; look beyond that and you'll see
a circle of buoys in the distance. Gain speed and get behind that island,
then as soon as you leave the course, use a turbo and hold B (to avoid being
slowed by waves). Use turbo again ASAP as you ride straight to those buoys.
If you get within the circle before time is up, you'll be in an area with
massive waves, and you can ride around as long as you like in there, too!
Password Entry Mode
-------------------
To unlock the Passwords section, in the Options menu, hold X + Z + Start
simultaneously. You can then enter a password to unlock further secrets.
Race with a Dolphin in Free Roam Mode
-------------------------------------
To race atop a dolphin in Free Roam mode, you must first unlock the Passwords
option listed above. Then, enter the password: "DLPHNMOD". You'll then be
able to race with a dolphin on any course you choose (data cannot be saved in
this mode, however).
Title/Loading Screen Tricks
---------------------------
On the title screen, you can move the icon that says "Press Start" by simply
moving the Control Stick. Also, on loading screens, you can move the bubble
around with the Control Stick as well.
Unlock All Weather Conditions in Time Trial
-------------------------------------------
To be able to choose any weather condition on any course in Time Trial mode,
you must first complete the Expert circuit in Championship mode.
Unlock Arctic Bay
-----------------
To unlock the Arctic Bay course, you must first play and complete it in the
Normal Championship mode.
Unlock Expert Championship Mode
-------------------------------
To unlock the Expert (7 Days) Championship Mode, you must first complete the
Hard Championship Mode.
Unlock Hard Championship Mode
-----------------------------
To unlock the Hard (6 Days) Championship Mode, you must first complete the
Normal Championship Mode.
Unlock La Razza Canal
---------------------
To unlock the La Razza Canal course, you must first play and complete it in
the Advanced Championship mode.
Unlock Strongwater Keep
-----------------------
To unlock the Strongwater Keep course, you must first play and complete it in
the Expert Championship mode.
Unlock Trial Option in Tutorial Menu
------------------------------------
In order to unlock the Trial option, which is the "???" in the Tutorial menu,
you must complete all jumps, stunts, and controls (Basic and Advanced).
Trial mode allows you to race for one lap alone in Dolphin Park, where you
can perform as many tricks as you can before the finish.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 10. Credits -=
-=-=-=-=-=-=-=-=-=
GameFAQs (
http://www.gamefaqs.com): For several of the secrets listed in this
guide.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 11. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
I no longer accept emails regarding this FAQ. Thanks for reading!
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=