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Viewtiful Joe: Red Hot Rumble
Character FAQ and Move List
by aiRBat
[email protected]
v 1.0
1-31-06
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=========¡Hola!===============================================================
Hola muchachos, this is a guide to the Gamecube beat'em up Viewtiful Joe:
Red Hot Rumble (just like in the title. ¿Crazy, no? ). This is my second
FAQ to date. If you have any info/ASCII art to contribute to this,
please do! My email addy is all over this thing, just be sure to put
"Viewtiful Joe FAQ" in the title, otherwise I probably won't read it.
Hopefully this guide will be somewhat helpful to you.
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========= Legal ==============================================================
NOBODY BUT THE LISTED SITES CAN USE THIS. All of this is © aiRBat
(
[email protected]). Don't change this around and claim it as your
own. Don't put your name in my place and submit it elsewhere.
I will know and I will hunt you down and destroy you. Actually, I won't.
Everyone will just think you are a jerk. Feel free to email me about
using this guide on your site or whatever. As long as it has
"Viewtiful Joe FAQ" in the title, I will read it.
Sites that have my permission to use this:
www.gameFAQs.com
www.neoseeker.com
www.1up.com
If you see this listed on any other site, please let me know. I will
dropkick the offending party's grandmother into a pit bull. That is to say
that I will kick their gran- oh nevermind.
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%%% How to Search this Guide %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Like so many FAQs, this one features a built-in search feature. Just
look in the Table of Contents to find the section that you want to look
up. Next to it a code will be displayed in brackets like so: [ -**- ].
Hit ctrl+f to bring up your browser's (or windows's if you are
looking at this offline)FIND window. Just type in the corresponding code
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!!!!Stuff to Do!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- Get correct info on -???- sections. Probably not going to happen anytime
soon. Don't hold your breath on that one.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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xxxx Table of Contents xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
A. Introduction [ -A1- ]
B. Controls/Abbreviation Guide [ -B1- ]
C. Characters [ -C1- ]
(* = unlockable character )
1. Alastor [ -01- ]
2. *Stylish Alastor [ -02- ]
3. Captain Blue [ -03- ]
4. *Director Blue [ -04- ]
5. *Young Captain Blue [ -05- ]
6. Captain Blue Jr. [ -06- ]
7. *Young Blue Jr. [ -07- ]
8. *Charles the III [ -08- ]
9. *Fighter Bianky & Friends [ -09- ]
10. *Gran Bruce [ -10- ]
11. *Hulk Davidson [ -11- ]
12. Jet Black [ -12- ]
13. *Manager Jet [ -13- ]
14. *Dark Hero Jet Black [ -14- ]
15. Joe [ -15- ]
16. *Movie Fan Joe [ -16- ]
17. *Rachel [ -17- ]
18. Silvia [ -18- ]
19. *Heroine Silvia [ -19- ]
20. *Sprocket [ -20- ]
D. Version History [ -D1- ]
E. Credits and Thanks [ -E1- ]
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========== -A1- Introduction =================================================
When I first started playing this game, I was actually surprised at how
complex a lot of the move sets and abilities of the characters were. I
did not have Internet access when I received the game via Gamefly, so
I had no way to read the manual and see what the moves were for each
character. I decided to start this guide as a way to help me learn all the
the character moves and as a way to pass the time.
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......... -B1- Controls and Abbreviation Guide ..............................
If you have ever read a fighting game FAQ, this is probably is all
familiar territory:
L = LEFT on the control stick
UL= UP LEFT on the control stick
U = UP on the control stick
UR= UP RIGHT on the control stick
R = RIGHT on the control stick
DR= DOWN RIGHT on the control stick
D = DOWN on the control stick
DL= DOWN LEFT on the control stick
*/*/* = all the control stick positions what will activate a move
Example: L/R/U means that L, R, or U will perform the move and
the move will go in whatever direction that you used.
(U would shoot up, etc)
B = B button (Y works too!)
X = X button
(AIR) indicates that a move can be done in air
(AIR ONLY) indicates that a move can ONLY be done in air
If neither is indicated, it means that move must be done on the ground
-???- This means that I am still not 100% sure on all the variables of a
move. Any feedback on these is appreciated!
When I refer to distances, like 1/4th the screen, this distance was
calculated using the rehearsal stage.
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......... -C1- Characters ...................................................
I have broken down each character into: Special Info, Ex Costumes, Basic
Moves, Special Moves, and a section called The Good, the Bad, and the Ugly
( this IS a movie inspired franchise after all). Special Info goes over
what requirements you need to meet to unlock characters. Ex Costume
describes what the character's Ex Costume is. Basic and Special Moves go
over the basic and special moves. The Good, the Bad, and the Ugly
gives a rundown on each of the Pros and Cons of each character. If any
of the moves has a -???- in it, it means I still am not 100% on how that
move operates, and could use input on it from readers.
.............................................................................
......... -01- The Midnight Thunderboy, ALASTOR .............................
### Ex Costume ###############################################################
Alastor is wearing his dark purple, trenchcoat style tuxedo from the TV
series. You can get a better look at it in the concept art gallery.
##############################################################################
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
HOLD JUMP - Float
Alastor spreads his wings and floats slowly downwards. You can control
his descent with the control stick. You can activate the float at any
point he is in the air. He can use moves while floating, but will fall
as soon as the move is over (unless you hold the JUMP button down again).
B - Sword Strike
A double-handed overhead sword swing. You can perform a 3-hit combo if
you press the B button 3 times rapidly.
B (AIR ONLY) - Lighting Blast
Alastor attacks with his trademark purple lightning. He fires a single
bolt in the direction he is facing.
D+B (AIR) - Backhand Slice
An overhead sword attack that can hit enemies on either side of Alastor.
UL/DL/UR/DL+B (AIR) - Diagonal Stab
A quick sword strike in the direction pressed. Can pass through ledges.
U+B - Sword Upper
A rising strike that launches enemies upward.
U+B (AIR ONLY) - Aerial Kickflip
Alastor flips backward and kicks upward.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Lightning Sword
Alastor focuses energy into his blade and unleashes an electrically
charged sword attack that hits multiple times. Hold down X to charge,
and you can move around as you charge it. It can be charged up to 3
levels, with the blade growing with each level. It has a 270º range:
STRIKE ZONE --->/¯ \
\|¯ <--- NO HIT ZONE
Not the best diagram, but you get the point. Any opponents caught in
the strike will get hit, and it will miss those in the no hit zone.
Anyone directly next to Alastor when he executes a fully charged attack
will suffer heavy damage. Can pass through platforms.
L/R+X (AIR) - Air Raid
Alastor extends both of his arms and shoots a bolt of lightning to either
side. The bolts are as twice as long as his B button lightning attack,
and the attack ends as soon is it connects.
U/UL/UR+X (AIR) - Vortex (but I like Volt Hex better Dammit)
An electric spinning uppercut in the direction pressed. Think demonic
Shoryuken. Great for getting to hard to reach platforms.
D/DL/DR+X (AIR ONLY) - Hex Drill
-???- An electric spinning drill move that continues in the direction
pressed until Alastor touches the ground or an enemy. The electric field
dissipates after 1 sec. I am not sure if the electric field on these
moves can actually hurt enemies.
D/DL/DR+X - Hex Slide
Alastor slides across the ground surrounded by his stylish purple demonic
aura. You are able to cross gaps and ledges with this move.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good -Alastor has an extremely versatile and well-rounded set of
moves.
-He has excellent aerial maneuverability. His float and Vortex
moves allow you to reach just about any area of the
stage that you need to.
-His Lightning Sword is a powerful move that can hit just about
anybody within jumping distance of you.
The Bad -His Lightning Sword will only hit multiple times if the enemies
are beside you. There is also that no hit zone that can be
annoying.
The Ugly -No cool demon Alastor form a lá Viewtiful Joe 2
-Yeah, so there is really nothing too bad/annoying about Alastor,
he is an overall solid character!
.............................................................................
......... -02- The Suave Swordsman, STYLISH ALASTOR .........................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Stylish Alastor complete Riddle of the Incan Empire! Special
Edition. Stylish Alastor is arguably the hardest un-henshined character to
unlock because he is not a complete joke.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
Basically, it is a purple suit with wings and an octopus (complete with
tentacles) helmet. You can get a better look in the Concept Art Gallery.
##############################################################################
Stylish Alastor has all the same moves as regular Alastor except:
- No floating ability.
- He has the ground B sword slash instead of lightning.
- No Lightning Sword special attack.
- In place of his Air Raid special, he has Round Trip.
X (AIR) - Round Trip
Alastor tosses his sword about 1/2 the distance of the screen. It spins
in place for about 2 sec. before returning to Alastor. You can toss it
and run around and it will damage any enemies that it hits on the way back
to you.
You can only use special attacks while his sword is out.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Stylish Alastor is pretty fast and has absolutely INSANE
jumping ability.
- Round Trip is a pretty solid move (I think I like it more than
Air Raid.) and is great for sticking and moving.
The Bad - He doesn't have regular Alastor's floating ability.
The Ugly - THE BEST UN-HENSHINED CHARACTER. Period. You can actually USE
Stylish Alastor against people and win. Amazing.
.............................................................................
......... -03- The Old School Hero, CAPTAIN BLUE ............................
#### Ex Costume ##############################################################
Instead of a helmet, Blue wears his red and white director's cap.
##############################################################################
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
HOLD JUMP - Hover
You can hover any time after Blue performs a double jump. He will hover
for as long as you hold the JUMP button. You can control his horizontal
movement with the control stick. While hovering, Blue can only perform
special moves. After you perform a move, you can resume your hover by
holding the JUMP button once again.
B (AIR) - Punch
Standard punch. You can perform a 3-hit spinning backhand combo if you
press the B button rapidly.
UL/DL/UR/DR+B (AIR) - Spinning Roundhouse
A roundhouse kick that launches an opponent in the direction pressed.
U+B - Uppercut
An uppercut punch that launches characters upward. Standard hero fare.
U+B (AIR ONLY) - Spinning Kickflip
Blue flips backwards and kicks upwards.
D+B (AIR) - Overhead Smash
A double-fisted overhead attack that slams opponents downward.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Blue Thunder
A blue electrical field radiates outward from Captain Blue. It can hit
enemies on all sides of him. Useful if you are surrounded or need to hit
targets.
You can also use this move to knock away incoming projectile attacks.
U+X (AIR) - Electric Blade
Captain Blue raises his hand to the Heavens and calls down 1 bolt of
lightning. It travels the length of the screen and can pass through
platforms. It also launches enemies upwards when it connects.
D+X (AIR ONLY) - Hisatsu!
Blue slams into the ground unleashing lightning where he lands.
DL/DR+X (AIR ONLY) - Diving Thunder
Blue dives toward the ground in the direction pressed, and when he
he lands, he begins rolling along the ground surrounded by lightning.
If you connect with a normal-sized enemy, you will grab them.
-???-When you are holding an enemy, you can move around with the control
stick at a reduced speed, and perform a limited jump. Hitting any
direction + X/B will throw them in the direction pushed. If you jump up
and press X/B, you will perform a Spinning Electric Tiger Piledriver that
can slam opponents through platforms. All of his throws do massive damage
and can finish off throw-able opponents in 4 moves.
Getting hit while holding someone will cause you to drop them. I am
unsure if they can free themselves any other way (i.e. mashing buttons).
If you connect with a larger enemy or boss, Blue will simply continue
rolling, but still damage them as he rolls.
D/DL/DR+X - Rolling Thunder
The same as Diving Thunder, but Blue starts out in the rolling phase.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Blue has some powerful moves at his disposal. Electric
piledrivers are nasty.
- The ability to hover, Electric Blade/Blue Thunder, then resume
hovering is a definite asset. You can wreak a lot of havoc on
aerial stages, and, well, in general once you get the hang of
it!
The Bad - Blue has ZERO long-range attacks other than his Electric Blade.
It can be rough going up against people with heavy long-range
offensive capabilities. I cringe everytime I have to play
a Flag Scramble match with Blue.
The Ugly - Be careful when using Blue's Rolling Thunder. You can't
control your direction once you start it. If you aren't
careful you could end up rolling off screen or down a hole.
.............................................................................
......... -04 - The Filmmaker Extraordinaire, DIRECTOR BLUE .................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Director Blue you must complete Atlantis: Four Adventures of the
Sea Special Edition.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
Blue wears a white karate gi, but keeps his hat.
##############################################################################
Director Blue has all the same basic attacks as Captain Blue, but lacks the
ability to hover.
<<<<Special Attacks>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Grab
Blue raises his arms and dashes forward, attempting to grab an opponent.
If he successfully grabs an opponent, you can press ANY DIRECTION+X/B to
execute his Blue Throw. If you jump up in the air and press X/B, you will
perform his Spinning Electric Tiger Piledriver instead. If you attempt to
grab a boss, or other large enemy, the grab will fail and only do a tiny
tick of damage.
You can charge up the grab by holding the X button. The longer you charge
it, the more ground Blue will cover when you release it (up to a little
more than 1/2 the screen at max). It will automatically release after
4 seconds.
D/DL/DR+X - Slide
Blue slides across the ground, knocking down any foe he connects with.
Can be used to cross gaps and ledges.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Blue's Grab attack is easy to execute and does huge damage when
you throw/piledrive somebody. Looks cool too.
The Bad - No other specials other than his slide.
The Ugly - It's rough to fight bosses with Director Blue. The only way
you are going to get good damage in is to toss other players or
Biankies into them, unless you are awesome at basic attacks.
More than likely to lose the "damage the boss the most" stages
to enemies that can hit harder and faster.
.............................................................................
......... -05- The Blast from the Past, YOUNG CAPTAIN BLUE ..................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Young Captain Blue, you first have to unlock The Hidden Hideout
movie, then merely complete it with any character.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
A very sweet Ex Costume. King Blue from Viewtiful Joe 1.
##############################################################################
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
HOLD JUMP - Hover
You can hover at any time while Blue is in the air. He will hover for as
long as you hold the JUMP button. You can control his horizontal
movement with the control stick. While hovering, Blue can only perform
special moves. After performing a special move, Blue will fall back to
the ground.
B (AIR) - Punch
Standard punch. You can perform a 3-hit spinning backhand combo if you
press the B button rapidly.
UL/DL/UR/DR+B (AIR) - Spinning Roundhouse
A roundhouse kick that launches an opponent in the direction pressed.
U+B - Uppercut
An uppercut punch that launches characters upward. Standard hero fare.
U+B (AIR ONLY) - Spinning Kickflip
Blue flips backwards and kicks upwards.
D+B (AIR) - Overhead Smash
A double-fisted overhead attack that slams opponents downward.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Blue Thunder
-???- A blue electrical field radiates outward from Captain Blue.
I believe it is slightly larger than Old Captain Blue's. It hits
enemies all around Blue.
You can also use this move to knock away incoming projectile attacks.
L/R+X (AIR) - Thunder Punch
Captain Blue draws back and charges up an electric punch. It can be
charged up to 3 levels and hits multiple times. Does very heavy damage
and can hit enemies directly behind Blue. *NOTE* You have to make sure
that the first blue corona appears before you release the X button. If
you don't, the punch will not have an electrical charge and only do
slightly more damage than a regular punch.
This move also has a totally sweet Blue Tiger graphic, as do a few
of Captain Blue's moves.
U+X (AIR) - Electric Blade
Captain Blue raises his hand to the Heavens and calls down 3 bolts of
lightning. They hit the enemy multiple times and launch them upwards.
They also pass through platforms and run the length of the screen even
with where Blue is standing (they won't hit enemies that are below him).
There is also a gap between the bolts, so you have to get used spacing
on them.
D+X (AIR ONLY) - Hisatsu!
Blue slams into the ground unleashing lightning where he lands.
DL/DR+X (AIR ONLY) - Diving Thunder
Blue dives toward the ground in the direction pressed, and when he
he lands, he begins rolling along the ground surrounded by lightning.
If you connect with a normal-sized enemy, you will grab them.
-???-When you are holding an enemy, you can move around with the control
stick at a reduced speed, and perform a limited jump. Hitting any
direction + X/B will throw them in the direction pushed. Getting hit
while holding someone will cause you to drop them. I am unsure if they
can free themselves any other way (i.e. mashing buttons). If you do
successfully throw them, they will be hit multiple times by the electric
bolt that follows them.
If you connect with a larger enemy or boss, Blue will simply continue
rolling, but still damage them as he rolls.
D/DL/DR+X - Rolling Thunder
The same as Diving Thunder, but Blue starts out in the rolling phase.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Possibly the best character in the game. He is extremely fast,
and can even hover faster than come characters can move. All
of his moves (with the exception of the Thunder Punch) execute.
very fast with no delays.
- All of his attacks do heavy damage. The Electric Blade allows
you to pretty much just spam it over and over and win just
about every time. Extremely cheap, but extremely effective.
The Bad - He has no double jump, but his single jump is almost as
high as most character's double jumps.
- He has no vertical ascension move. It can be annoying to
get to high ledges (like the Flag Scramble in Gulliver's
Battles).
The Ugly - As great a character as Young Captain Blue is, you still have
to be careful at being caught at the bottom of the screen.
His hover ability will save him from falling off, but his lack
of vertical ascension move can trap him down there, leaving
you at the mercy of others and environmental damage.
.............................................................................
......... -06- The Youthful Protégé, CAPTAIN BLUE JR. .......................
#### Ex Costume ##############################################################
His Captain Blue costume (cape, short pants, no helmet). Also referred to
as his "Fake Henshin" outfit.
##############################################################################
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
ANY DIRECTION+B (AIR) - Yo-Yo Attack
Blue Jr. uses his yo-yo to attack in the direction pressed. Good range
and can pass through platforms as well.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
HOLD X (AIR) - Yo-Yo Cyclone
After 2 sec. of spinning his yo-yos, a cyclone appears directly in front
Blue Jr., damaging any enemies that get caught by it. It is possible for
for characters to get trapped by it (or bosses who will stop right in the
middle of it). If this happens, they will be hit multiple times and take
heavy damage.
The cyclone also shoots out energy blades while you hold down the X
button. They only rise upward, however, and will usually only hit
airborne enemies.
*NOTE* Once you release the X button, there is a 2 sec. delay where Blue
Jr. is vulnerable. The cyclone will remain onscreen for about 10 sec.
after you release X. It will usually shoot around 3-5 more energy blades
as well.
-???-If you are hit at any point during the Yo-Yo Cyclone, you will
release it but it will still remain on screen for 10 sec. and shoot any
remaining energy blades.
You can also start this move in mid-air, but the cyclone will not appear
until you are on the ground.
ANY DIRECTION+X (AIR ONLY) - Air Cyclone Cutter
Blue Jr. shoots one yo-yo in the direction pressed, and another in the
opposite direction. If you hold down X, they will continue to spin in
place until they: strike any combination of enemies for a total of 3 hits,
you release the X button, or 13 sec. has passed.
If one yo-yo is recalled because of the 3 hit total, the other will remain
in place until any of the three aforementioned conditions are met.
When the yo-yos are recalled, they will home in on Blue Jr. and damage
any enemies that get in the way. This move can pass through platforms.
*NOTE* Blue Jr.'s movement speed is doubled while the yo-yos are spinning
in place. Use this to your advantage!
U/UL/L/UR/R+X - Ground Cyclone Cutter
This move is exactly the same as his Air Cyclone Cutter, but cannot be
activated using D/DL/DR as this will trigger the Rolling Cutter. If
you wish to send a yo-yo downward, press U/UL/UR and this will send one
down as well as up.
D/DL/DR+X - Rolling Cutter
Blue Jr. launches a Cyclone Cutter at the ground, and is pulled across
the screen damaging enemies that are hit by the yo-yo or Blue Jr. Can be
used to cross gaps and platforms.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - All of Blue Jr.'s moves have nice range.
- His Yo-Yo Cyclone can hit a lot of enemies at once and
absolutely destroy a lot of bosses.
- Blue Jr. is extremely awesome with the Zoom power-up.
The Bad - Not a lot of versatility in his moves.
The Ugly - NO VERTICAL ASCENSION MOVES! No way to get any higher than
his double jump.
.............................................................................
......... -07- The Yo-Yo Youth, YOUNG BLUE JR. ..............................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Young Blue Jr. you must finish Viewtiful Cartoon World Special
edition.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
His Ex Costume is kid Joe (what Joe looked like as a kid). You can look at
it in detail in the Concept Art Gallery.
##############################################################################
Young Blue Jr. has all the same moves as Blue Jr., but they perform a little
differently.
Young Blue Jr.'s Yo-Yo Cyclone move does NOT generate the stationary cyclone
He will just rapidly attack with his yo-yos as long as you hold down the X
button.
Also, when Young Blue Jr. has his Cyclone Cutters out, he moves insanely
fast. He becomes the fasted character in the game (if he is not already.
-???- I am pretty sure that his Rolling Cutter has greater range and is
faster too, but I am not 100% on that.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Really fast. Good for snagging power ups and V-Coins.
The Bad - Yo-Yo Cyclone doesn't generate the stationary cyclone.
The Ugly - The nerfed Yo-Yo Cyclone really hurts his offensive capacity.
- Very easy to run off the edge when you are tearing across the
screen if you are not careful.
.............................................................................
......... -08- The Dark Fiend, CHARLES THE III ..............................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Charles the III, you must beat any 1 movie with any two
characters.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
A Batman outfit! Instead of the bat symbol, he has the Jadow symbol. One
of my favorite Ex Costumes.
##############################################################################
**NOTE********************************************************************
Charles the III is always airborne and cannot fall off screen unless he
is launched by an enemy/explosion/etc. He moves very slowly but can
air dash quickly in any direction by pushing the JUMP button and the
direction you wish to go. The air dash is a set distance (about the
distance of Joe's single jump) and should be taken into consideration
as it can cause you to go off screen if you are not careful.
***************************************************************************
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
L/DL/UL/R/DR/UR+B (AIR) - Sonic Attack
Charles emits a Sonar blast in the direction pressed. Very Fast.
D+B (AIR) - Dark Bicycle Kicks
Charles unleashes multiple downward kicks. INSANELY FAST.
U+B (AIR) - Crescent Kick
Charles flips backwards and kicks upwards.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Dark Swarm
Charles transforms into a swarm of bats for roughly 1 second, then
back into his original form. Great for dodging attacks. You cannot
move while the swarm state, and will reappear at the same spot
you transformed. You can immediately launch an attack when you
transform back.
L/D/R+X (AIR) - Aerial Drill
Charles performs his signature attack. Can land multiple hits on
enemies. You can also use it to move quickly across the screen in
lieu of the JUMP button.
U+X (AIR) - Stalactite Drill
Charles performs an upward Aerial Drill, but at the end of it, two
stalactites appear on either side of him and come crashing down
damaging any enemy that gets caught underneath them. There is a
slight delay (1 sec. or so) when starting this move, so take that
into account when using it.
UL/DL/UR/DR+X (AIR) - Crescent Blade
Charles launches his crescent-shaped energy blades in the direction
pressed.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good: - He Can Fly! You pretty much own any match that has aerial
elements to it. Lots of stages become ridiculously easy
when you use Charles.
- All of his attacks are fast and only one has a delay
(a pretty short delay), so you will be able to dish out
punishment pretty regularly without having to worry about
getting caught off guard.
- His Dark Swarm move allows you to avoid a LOT of attacks,
and his speed allows you to counterattack pretty effectively.
The Bad: - Is slow when not air dashing/Aerial Drilling.
- It is easy to overshoot your mark when you are air dashing.
The Ugly: - You will probably soak up a lot a damage when first playing
with Charles. Since he is airborne all the time, he is
more prone to getting whacked by stray projectiles than other
characters. You will probably forget (I did at least) that
you have the Dark Swarm to avoid stuff.
.............................................................................
......... -09- Jadow/Gedow Henchmen, FIGHTER BIANKY & FRIENDS ...............
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Fighter Bianky & Friends, you first have to unlock Red Hot Rumble,
then complete it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
The Ex version of the Biankies is their metal skeleton. You know, the part
that is left behind when you blast off their shell in the other VJ titles.
##############################################################################
**** Note ********************************************************************
Pointless outfit info: different colors are actually different types of
Biankies. They are as follows:
Beige- Just like a regular Bianky, but beige. Has a cool walk. My fave.
Gedow Bianky- The Bianky from VJ2. This one has a blue hood and trim.
Female Bianky- A Bianky with boobs.
Gedow Robot- A boxy robotic Bianky.
******************************************************************************
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
B (AIR) - Jadow Punch
A straightforward punch. If you press B rapidly enough you will perform a
a four-move combo: a high punch, then kick, followed by a low punch ending
in a sweep kick.
U+B - Jadow Uppercut
An uppercut that launches opponents skyward.
U+B (AIR ONLY) - Jadow Kickflip
Bianky flips backward and kicks upward.
UL/UR+B (AIR) - Jadow Roundhouse
A roundhouse kick that launches foes in the direction pressed.
D+B (AIR) - Jadow Smash
A two-handed overhead attack that slams enemies downward.
DL/DR+B (AIR) - Jadow Crescent
A downward kick move that knocks opponents to the ground.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Bianky Kick
Bianky puts his fists up and a skull icon appears (just like it does when
a Bianky is about to attack in the other VJ games). You can charge up the
attack by holding in the X button. The higher the lvl of the charge, the
further the kick will go and the more damage it will do.
*NOTE* There is a 1 sec. delay before the lvl 1 attack will execute. The
lvl 2 and 3 attacks will launch as soon as you let go of the X button.
It will automatically release after 4 seconds.
U+X (AIR) - Bianky Spin
Bianky flips straight up, damaging any enemies he connects with. This
move is very similar to Samus's Screw Attack from Smash Brothers. The
height of the attack is slightly higher than Bianky's single jump. It
can hit an enemy multiple times and can be done once per jump.
UL/UR+X (AIR) - Prop Throw
Bianky pulls out a random prop, tosses it at a random arc at a random
speed. It could be anyone of the following items: axe, boomerang, bomb,
mine, tomahawk. The prop can hit an enemy multiple times.
D+X (AIR ONLY) - Bianky BOOM BOOM
Bianky slams downward feet first, causing an explosion where he lands.
The size and damage of the explosion depends on the height Bianky was
when he performed the move.
*NOTE* The explosion will damage Bianky as well. You can kill yourself
using this move. Also, if he is in the air for more than 2 sec. while
performing this move (like doing it from the top of the screen), the
explosion will happen at the 2 sec. mark, regardless of where Bianky is
at that time.
DL/DR+X (AIR ONLY) - Diving Kick
Bianky does a diving kick downward in the direction pressed. When you
connect with an enemy, you will bounce back off them.
D/DL/DR+X - Bianky Slide
Bianky dives headfirst and slides across the ground, knocking any enemies
down if he connects with them. Can be used to cross gaps and platforms.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Bianky is fairly speedy and has good aerial maneuverability
thanks to his Bianky Spin.
- Bianky BOOM BOOM can do a lot of damage to a lot of enemies
simultaneously. For maximum effect, use it when you are
invincible (when using the Slow power-up, or when you are
recovering from an attack).
The Bad - Prop throw is too random to be very effective. If there was
a way to control the arc, or if the different props had
different effects, it might be a better move.
- Use caution when using the Diving Kick against foes on ledges.
The knockback effect could push you over a gap and cause you
to fall off screen. The Bianky Spin will help somewhat with
this, but it can only move straight up.
The Ugly - Argh. Fighter Bianky could've been a lot better character with
just a little tweaking to his moves.
.............................................................................
......... -10- The Aquatic Terror, GRAN BRUCE ...............................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Gran Bruce, you must beat any 1 movie with any four characters.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
Bruce's Ex outfit is just a orange and white color scheme with yellow boots
and tanks. I am pretty sure this is supposed to be a Koi costume.
##############################################################################
**NOTE********************************************************************
Gran Bruce moves pretty slowly (possibly faster in water???) on land.
You can make him move much faster by pushing B rapidly. He will start
chomping and move in the direction that you are pressing. It also
has the added bonus of damaging people you run into. His Great White
Bite is also an excellent way to get around the screen and do damage
at the same time.
***************************************************************************
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
L/DL/R/DR/D+B (AIR) - Shark Bite
Bruce chomps madly as he moves forward about 4 steps. You can use
this move to "swim" any of the directions that pull off this move.
Very useful for navigating stages with lots of platform jumping and
avoiding attacks. It almost makes up for Bruce's less than stellar
land movement abilities.
U+B (AIR) - Head Whip
Bruce whips his head backward and launches any enemy that it connects
with.
UL/UR+B (AIR) - Mine Lay
Bruce spits out a mine at a 45º angle. They stay in place for roughly
4 sec. before they explode, damaging all enemies caught in their blast
radius. If an enemy hits them, or you attack them before the timer
runs out, they will explode. You can have 4 on screen at a time (you
might be able to have more, but 4 is all I could manage before the
first one's timer ran out).
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Tail Typhoon
Bruce turns around and creates a whirlpool with his tail, hurting any
any enemy caught inside it. Only hits one time, and has a 1.5 sec.
delay after you use it. It is very effective for detonating mines,
but not much else.
ANY DIRECTION+X (AIR) - Great White Bite
There is a 1 sec. delay as Bruce rears back, and then begins to chomp
like a madman. You can move him in any direction as he chomps.
*NOTE* If you do not attack or swallow an enemy within 5 sec. Bruce
will run out of breath and stop and gasp for air for 3 sec. While
gasping for air you are vulnerable to attacks.
While you are performing the Great White Bite you are able to swallow
normal sized enemies (Biankies, almost all of the "human" shaped
opponents), and will enter the "full-mouth state." If you use the
Great White Bite against larger enemies and bosses, you will simply
hit them multiple times until you cancel the bite or Bruce begins
gasping for air.
-???- While in the full-mouth state, your movement speed is reduced,
and you are only able to perform a single jump. The only attack
you can use is the Great White Throw. If an enemy hits you when you
have your mouth full, whoever was inside will be released and you will
be back to your normal state. I am not sure if a swallowed enemy can
release themselves any other way (i.e. mashing attack buttons).
ANY DIRECTION+X/B (AIR) - Great White Throw
Bruce will spit out the enemy he swallowed in the direction that was
pressed (except straight up or straight down, the enemy will only
launch out up or down at a 45º angle). Jumping up and throwing up or
down does more damage than standing throws.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good: - Great White Bite is a great move. It lets you maneuver all
over the place, and lets you pull off one of the strongest.
moves in the game: the Great White Throw. You can also use
Great White Bite's startup delay to hover for a VERY long time
at the top of the screen. Just keep releasing the X button
before the bite's animation starts. If you time it right,
it will never count against your 5-second limit the bite has.
My record was about 30 sec. but I know you could go for a
lot longer. A cheap, but effective way to win flag levels
(granted that you never get hit, of course)
- Always jump up when using the Great White Throw. 4 jumping
Great White Throws will finish off any non-boss opponent.
- Laying mines can cause a lot of chaos. It is also extremely
fun to try to pull off chain reactions with them.
The Bad: - Fairly sluggish movement when not using Great White Bite or
Shark Bite.
- Limited movement capabilities when in full-mouth state.
The Ugly: - Tail Typhoon. Pretty much useless. Why no multi-mine move?
.............................................................................
......... -11- The Iron Ogre, HULK DAVIDSON .................................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Hulk Davidson, you must beat any 1 movie with any three
characters.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
Hulk is white and has a yellow squeaky hammer. He has black underoos and
black knee-high boots. His belt buckle is the Jadow logo. He has gray
shoulder pads and red and black gauntlets helmet. The back of his jacket
has a kanji character surrounded fire.
##############################################################################
**NOTE********************************************************************
Hulk's different outfit colors are more than just than palette swaps,
they feature different weapons, as well as different designs and kanji
on the back (anybody have any translations?). The differences are as
follows:
Pink Hulk - blue and white outfit with squeaky hammer and heart on
back of jacket.
Gray Hulk - red and yellow outfit with baseball bat with nails
sticking out of it and fire design on back of jacket.
Yellow Hulk - blue and light blue outfit with tape/bandages around
stomach and giant Japanese fan with a red Kanji symbol on back of
jacket (the same symbol on the fan?).
So yeah, this section kinda pointless, but I liked the outfits dammit!
**************************************************************************
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
B (AIR) - Axe Swing
A quick swing of Hulk's axe.
D+B - Axe Chop
An overhead swing of Hulk's axe.
D+B (AIR ONLY) - Downward Axe Chop
Hulk chops downward. Can hit enemies through platforms.
U+B - Horn Launcher
Hulk launches the enemy up using his horns.
UL/UR+B (AIR) - Cross Swing
Hulk swings his axe diagonally upwards.
U+B (AIR ONLY) - Cross Swing
Yup, same move listed above.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Axe Guard
-???- Hulk goes into defensive stance with his axe. It seems to
indefinitely block normal attacks, but can be guard crushed with
special attacks that hit multiple times. I am not 100% sure on this,
however, as I need to do more research on it.
L/UL/R/UR+X (AIR) - Axe Throw
PHASE ONE: Hulk starts spinning around while holding onto his axe.
He will severely damage any enemy that he comes into contact with,
hitting them multiple times. You can maneuver Hulk while he is
spinning with the control stick. If done in mid-air, Hulk will slowly
descend while spinning, allowing you to cross gaps. *NOTE* If you do
not let go of the X button within 5 sec., Hulk will become dizzy for
3 sec. allowing enemies to attack you. If you are dizzy, you will
still slowly descend, but have no control over your movement.
-???- PHASE 2: Hulk tosses his axe up at roughly a 45º angle and
begins to ricochet off the screen, damaging any enemies it connects
with. If it connects with no opponents, it will return to your hand
after one ricochet; it seems to bounce longer if it connects with
enemies. I also haven't been able to determine if it does more damage
if you charge Hulk's spin longer. *NOTE* After you release your axe,
you can only perform special moves that do not require his axe
(Magma Horn, Hulk Rush, Hulk SMASH!, Dust Kick).
U+X - Magma Horn
The same as Hulk's Horn Launcher, but does more damage, hits multiple
times, and has a longer start-up delay.
U+X (AIR ONLY)- Axe Tornado
Hulk spins his axe like a helicopter. Press X rapidly to cause Hulk
to ascend upwards. You can control his horizontal movement with the
control stick, but not his vertical. You can fly indefinitely as long
as you keep mashing the X button. Once you stop, he will drop back
down.
D/DL/DR+X - Hulk Rush
Hulk charges straight across the screen in the direction he was facing.
You can use this to cross gaps/platforms, but Hulk will stop as soon as
he connects with an opponent.
D/DL/DR+X (AIR ONLY) - Hulk SMASH! (© Marvel)
Hulk butt slams downward in the direction pressed, causing an explosion
where he lands.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - All of Hulk's attacks do a good chunk of damage. You
probably won't hit as often as other characters, but people
will feel it when you do.
- Almost all of Hulk's attacks can hit enemies all around him.
Attack like a madman if you are surrounded, you are guaranteed
to get some good licks in.
- Thanks to his Axe Tornado, Hulk has UNLIMITED vertical
ascension. I find that this more than makes up for his
slow speed and poor jumping ability.
- His large size makes protects him from some of the heavy damage
attacks in the game (Gran Bruce's and Captain Blue's throws.
The Bad - Very slow and has poor jumping ability. It can make it hard
to get around in mini-boss/boss fights, and stages that require
you to get gems or flag scrambles.
- The Axe throw can leave you extremely vulnerable to attacks if
you miss, or if you get dizzy.
The Ugly - Well, I already mentioned his slow speed, poor jumping ability,
and vulnerability during his axe throw. There isn't much else!
- Why did they get rid of Hulk's Viewtiful Joe 1-era voice???
- Seriously, WHY???
.............................................................................
......... -12- The Dark Emperor, JET BLACK ..................................
#### Ex Costume ##############################################################
A red samurai outfit. Has a long vest and some type of black "sun burst"
behind his back (kinda like the big sun on King Blue's back).
##############################################################################
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
B (AIR) - Sword Slice
A simple sword attack. You can perform a 1-2 combo by pressing B rapidly.
D+B (AIR) - Overhead Slice
A Overhead sword attack that launches foes downward.
UL/DL/UR/DR+B (AIR) - Diagonal Stab
A quick sword stab in the direction pressed.
U+B (AIR) - Sword Upper
A rising sword attack that launches enemies upward.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
**NOTE********************************************************************
All of Jet's specials depend on the strength of his aura (the purple
energy surrounding him). It has 4 levels (0, 1 charge, 2 charges, and
3 charges) which will determine the range, number of hits, and power
of the move.
Once Jet performs a special move, his aura is completely depleted and
has to recharge (it will automatically recharge). From lvl 0 it takes
1 sec. to reach lvl 1, 2 sec. to reach lvl 2, and 4 sec. to reach
lvl 3, so you will never have to wait more than 4 sec. to have a
fully recharged aura.
If Jet is attacked, his aura will completely dissipate.
**************************************************************************
-???- I only have rough estimates for the damage/range/hit calculations on
all of Jet's specials. I need to do more research to get more precise
values.
X (AIR) - Fury Cutter
Jet rapidly unleashes multiple sword slashes.
Lvl 0: almost no range, average damage
Lvl 1: x2 range as lvl 0, x1.5 damage as lvl 0
Lvl 2: x1.5 range as lvl 1, x1.5 damage as lvl 1
Lvl 3: x1.25 range as lvl 2, x2 damage as lvl 2
L/UL/DL/R/UR/DR+X (AIR) - Energy Orb
Jet shoots an orb of dark red energy from his hand.
The move has a recoil, so remember to take it into consideration.
Lvl 0: small orb, 1 step recoil, low damage
Lvl 1: x2 size of lvl 0, 2 step recoil, medium damage
Lvl 2: x2 size of lvl 1, 3 step recoil, medium damage
Lvl 3: x2 size of lvl 2, 5 step recoil, heavy damage
The recoil is more in the air as the momentum will carry you further.
You can shoot the Energy Orb downward to help launch yourself higher.
You can shoot an orb up to 3 times in the air before you fall back down.
U+X (AIR) - Energy Blades
Purple energy blades circle Jet acting as a damage shield. The blades
have to hit an enemy multiple times before they disappear, or they will
remain until their timer runs out. You can only have 1 set of blades
out at a time.
Lvl 0: 1 blade, 5 sec. duration
Lvl 1: 1 blade, 8 sec. duration
Lvl 2: 2 blades, 8 sec. duration
Lvl 3: 2 blades, 12 sec. duration
D+X (AIR) - Issen
An extremely powerful, single blade strike that carries Jet across the
the screen as shadow clones and cherry blossom petals follow him.
Lvl 0: 1/4th screen distance, 1 hit, medium damage
Lvl 1: 1/2 screen distance, 2 hits, heavy damage
Lvl 2: 3/4th screen distance, 4 hits, heavy damage
Lvl 3: 3/4th screen distance, 5 hits, extreme damage
Three lvl 3 Issens will kill any other player. Yowza.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Jet has the most powerful move in the game. Issens ain't
nothin' to be messed with. The fact that Jet can have a
a lvl 3 ready to go every 4 sec. is a scary thought.
- Jet can use the Energy Orb attack to carry you to the top of
of the stage. They charge up very fast, allowing you to cover
a lot of ground quickly. They also act as a great deterrent to
keep people from following you.
The Bad - The fact that Jet's aura dissipates when he is attacked can
make it hard to pull off his really powerful moves. Nothing
like having a lvl 3 Issen ready to pull off, only to have it
cancelled by a rogue Bianky or stray projectile.
The Ugly - You have to become a master strategist if you want to use
Jet effectively. Well, not really, but you have to learn how
to plan your attacks out in advance. Just spamming Issens and
lvl 0 energy orbs will get you killed pretty quick. The main
problem I had when first playing with Jet was I would spazz
out after I was attacked, and just let off a bunch of lvl 0
moves.
Becoming an artful dodger (ha) helps, but your aura recharges
so fast that getting hit shouldn't hurt you too bad. If you
land a lvl 3 Issen, they are going to FEEL it. Jet can pretty
much own any Boss fight if you master the art of timing.
- Be careful with those Issens. They can easily shoot you
off screen if you are not careful.
.............................................................................
......... -13- The Theatre Proprietor, MANAGER JET ..........................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Manager Jet, simply complete Gulliver's Battles Special Edition.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
A red basketball uniform. Kinda looks like the Chicago Bulls jersey.
##############################################################################
Manager Jet has all the same basic moves as Captain Blue, but executes them
slightly faster.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Wrench Throw
Jet throws a wrench at a random arc and speed. Can hit multiple times.
D/DL/DR (AIR ONLY) - Air Wrench Throw
Jet throws a wrench in the direction pressed at a random speed. Can hit
multiple times.
U+X (AIR) - Basketball
Jet pulls out a basketball, dribbles it a few times, and shoots it upward.
If it hits an opponent, it will hurt them. The ball will remain on screen
until it is attacked by you, or another player. It will then proceed to
bounce off the screen until it is hit again, or hits the edge about five
times. The angle and speed depends on the attack it was hit with. You
also knock foes into the ball to launch it as well.
D/DL/DR - Jet Slide
Jet slides across the ground, damaging any opponent he connects with.
can be used to cross gaps and platforms.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Fairly speedy.
- It is fun to knock enemies around with the basketball.
The Bad - The delay on the Basketball move leaves you open to attacks.
- Wrench throws are crummy.
The Ugly - Just not a good character.
.............................................................................
......... -14- The Reformed Villain, DARK HERO JET BLACK ....................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Dark Hero Jet Black you have to first unlock Boss Boss Bang Bang,
and then complete it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
The same as his regular costume minus the helmet.
##############################################################################
Dark Hero Jet Black has the ability to float, just like Alastor. Simply
hold the JUMP button after you jump and Jet will slowly float to the ground.
You can also perform an unlimited number of special attacks while floating,
but will fall to the ground if you perform a basic attack (except U+B, this
will not cause you to break your float for some reason).
Dark Hero Jet Black also has the exact same moves as regular Jet Black, but
they operate differently.
Fury Cutter:
Exactly the same as regular Jet Black's, but it is faster and does more
damage.
Energy Orb:
Lvl 0 - travels 1/2 screen
Lvl 1 - travels full screen, fast
Lvl 2 - travels full screen, very fast
Lvl 3 - travels full screen, extremely fast
There is no recoil on these energy orbs.
Energy Blades:
Lvl 0 - 1 blade, lasts 8 sec.
Lvl 1 - 2 blades, lasts 8 sec.
Lvl 2 - 2 blades, lasts 12 sec.
Lvl 3 - 2 blades, lasts 20 sec.
Issen:
Exactly the same as regular Jet Black's but it is faster and does more
damage. It seems to hit more times as well.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Extremely heavy hitter. Arguably does the most damage in the
entire game.
- You can launch an infinite number of attacks while floating.
Since the Energy Orbs travel farther and do more damage, you
can cause some serious havoc.
- He has excellent jumping ability. He is right up there
with Stylish Alastor in that department.
The Bad - Moves VERY slow when on the ground. It is a good idea to stay
in the air as much as possible. Use Issens to help move you
across the screen.
The Ugly - The fact that his energy orbs have no recoil make him much less
versatile in the air than regular Jet Black. I guess if they
did leave in the recoil, it would probably just make Dark Hero
Jet too powerful.
.............................................................................
......... -15- The New Generation Hero, VIEWTIFUL JOE .......................
#### Ex Costume ##############################################################
Six Majin, Joe's giant robot. A very sweet Ex outfit.
##############################################################################
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
B (AIR) - Fire Punch
A burning, straight punch. Can perform a 3-hit combo if you press B
fast enough.
L/R+B (AIR) - Thrust Punch
The same as Joe's Fire Punch, but covers more ground and cannot combo.
U+B - Burning Uppercut
A fiery uppercut that launches opponents skyward.
U+B (AIR ONLY) - Burning Kickflip
Joe flips backward and kicks upward.
UL/UR+B (AIR) - Roundhouse Blaze
A scorching roundhouse kick that launches foes in the direction pressed.
D+B (AIR) - Flame Smash
A two-handed overhead fire attack that slams enemies downward.
DL/DR+B - Crescent Burn
A downward kick move that knocks opponents to the ground.
DL/DR+B (AIR ONLY) - Red Hot Kick
Just like his Red Hot Kick in other Viewtiful Joe titles. Joe kicks
downward in the direction pressed until he connects with the ground or
another character. If he connects with the enemy, Joe will be pushed
backward from the force of the impact.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Red Hot One Hundred (RHOH)
Joe unleashes a rapid series of punches for as long as you hold down the
X button. In the air, this will greatly slow your descent, while on the
ground it will pull you slowly forward. If you can trap an enemy in the
corner of the screen, you can beat them to death with this move. It is
also extremely effective on bosses.
L/R+X (AIR) - Dragon Fist
Joe draws back and powers up a powerful fire punch. If you hold down X
you can charge this move up to three levels. It will automatically
release at lvl 3 after charging for 4 sec. The longer it is charged, the
further it travels across the screen, and the number of hits and amount of
damage increases as well.
*NOTE* You must wait until the first red corona appears before you release
X. If you do not, Joe will just use a Thrust Punch that only does
slightly higher damage than normal.
D/DL/DR+X - Sliding Kick
A fiery sliding kick that travels quickly along the ground. Can be used
to cross gaps and platforms.
D+X (AIR ONLY) - Torch Punch
Joe flips forward as he unleashes a fire-powered punch with a 180º hit
radius. Good for hitting people directly below you.
DL/DR+X (AIR ONLY) - Dragon Kick
Similar to the Red Hot Kick, but Joe is surrounded by a fiery dragon
graphic. Does more damage, and has a larger hit radius, but travels
more slowly.
U+X (AIR) - Rising Dragon
Joe spins upward surrounded by a burning dragon. Can pass through
platforms and ledges. Good for vertical ascension. You can perform one
once per jump; so you can jump once, do a Rising Dragon, jump in mid-air,
then perform another Rising Dragon.
UL/UR+X (AIR) - Blaze Hurricane
Joe travels upward in the direction pressed as he performs a fiery
helicopter kick. Another good vertical ascension move. Like the Rising
Dragon, you can perform it once per jump.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Joe is THE most balanced character in the game. He combines
power, speed, and versatility into one stylish package.
- Joe has awesome aerial ascension capabilities. You can do one
Rising Dragon and one Blaze Hurricane per jump, for a total of
SIX vertical moves in one go.
- The RHOH is NAS-TEE. They can wipe the floor with just
about any boss in the game and land you a ton of V-Coins in the
process.
The Bad - The knockback on Joe's Red Hot Kick can be annoying if you hit
a foe that is on a ledge. The recoil can push you back over a
gap and cause you to fall off screen. Fortunately, Joe's
arsenal of vertical ascension moves shouldn't make this too
much of a problem.
The Ugly - No "Another Joe" character from Viewtiful Joe 1!
Okay, granted that was actually Alastor in disguise, but how
cool would it be to have that "Henshin A Bye-Bye!" move? And
the ability to summon Six Machine?
- Yeah, as you can tell Joe is extremely solid. Nothing else to
know.
.............................................................................
......... -16- Captain Blue's #1 Fan, MOVIE FAN JOE .........................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Movie Fan Joe complete Captain Blue Begins Special Edition.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
A white tuxedo with matching baseball cap.
##############################################################################
Movie Fan Joe has all the same basic attacks as Viewtiful Joe, minus the
fire effects. Instead of a Red Hot Kick, he has an air crescent kick.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Soccer ball
Joe pulls out a soccer ball and kicks it a few times before it lands on
the ground. Once it is on the ground it can be launched by any player
that attacks it. The speed and angle of the launch depends on the attack.
It has medium size and good speed. It is probably the best ball move out
of the three. It just seems to control better.
U+X (AIR) - Basketball
Joe pulls out a basketball, dribbles it a few times, and shoots it upward.
If it hits an opponent, it will hurt them. The ball will remain on screen
until it is attacked by you, or another player. It will then proceed to
bounce off the screen until it is hit again, or hits the edge about five
times. The angle and speed depends on the attack it was hit with. You
also knock foes into the ball to launch it as well.
D/DL/DR+X (AIR ONLY) - Hat Throw
Joe throws a hat in the direction pressed. Moves slowly and only hits
once.
D/DL/DR+X - Joe Slide
Joe slides along the ground, knocking down any foe he connects with. Can
be used to cross gaps and platforms.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Joe has alright speed.
- Joe has two ball moves, and one of them is the best ball move
in the game (granted there are only three of 'em).
The Bad - Hat throw is not very good.
The Ugly - Un-henshined characters just don't have a lot going for them.
.............................................................................
......... -17- The Sexy Android, RACHEL .....................................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Rachel, simply complete the Les Acteurs Incroyable stage.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
A Playboy Bunny outfit with cat ears.
##############################################################################
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
B (AIR) - Straight Kick
A straightforward kick move. If you press B fast enough, you can hit
an opponent 2 times before they move out of striking distance.
D/DL/DR+B (AIR) - Overhead Smash
Rachel brings both fists downward, smashing enemies downward.
U+B (AIR) - Spinning Uppercut
A standard uppercut move with a spin.
UL/UR+B - Angle Kick
A diagonal kick. Nothing special.
UL/UR+B (AIR ONLY) - Spinning Flip Kick
A kick with a flip. Whoopee.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
**Note********************************************************************
Rachel's special moves all revolve around her satellites. She only has
access to 2 special moves without them. It is imperative that you
always have satellites out for Rachel to be at her maximum
effectiveness.
**************************************************************************
D/DL/DR+X - Rock Smash
Rachel punches the ground and shards of rock appear in the direction she
is facing. The enemy has to be in front of where the punch hits the
ground for it to connect.
D+X (AIR ONLY) - Rock Breaker
Similar to her Rock Smash, but the rock shards appear on both sides of
the point of impact. The enemy still has to be in front of where it
it connects to receive damage.
DL/L/UL/U/UR/R/DR+X (AIR) - Satellite Launch
Rachel launches 1 satellite in the direction that you pressed.
You can have up to 3 satellites onscreen at any given time. They do not
hurt enemies if they touch them, and cannot be removed unless you
activate them.
***Satellite Moves***
X (AIR) - Activate Satellites
This move has different effects dependent on the number of satellites out:
1 - Electric Field
An energy field surrounds the satellite, damaging enemies that are
within its radius.
2 - Electric Barrier
The 2 satellites activate their electric fields and a stream of
energy appears between them. The barrier is a set distance, so the
satellites will move closer to accommodate this. If you are standing
on the ground, throw 1 satellite up and one to the left or right; this
will give you the exact length of the barrier.
3 - Electric Wheel
The 3 satellites will move together in a delta formation and a small
electric barrier will form between them. The wheel will then begin
spin around the screen, damaging any enemies that get caught in its
path. The attack lasts about 5 seconds. If you press X while the
wheel is in motion, it will be summoned back to Rachel and begin to
spin around her acting as a damage shield. This effect only lasts
two seconds before the satellites are recalled.
Whenever any of these moves finish, or hit an enemy, the satellites
will be recalled back to Rachel.
ANY DIRECTION+B (AIR) - Pulse Laser
The Satellites will shoot a small blue laser bolt in the direction that
you pressed. Each satellite will shoot 1 bolt, so you if you multiple out
they will all shoot a bolt in the direction that you pressed.
ANY DIRECTION+X (AIR) - Satellite Transmission
Rachel will become electrically charged and be pulled towards the closest
satellite in the direction that you pressed. Any opponents that get in
her path will be damaged. A GREAT move for getting to platforms. Can be
done up to 3 times in the air.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Rachel's Satellite Transmission is one of the most useful moves
the game. You can use it for huge vertical ascension (from
one end of the stage to another!). You can launch a satellite,
use Satellite Transmission, repeat twice, and then still use your
mid-air jumps; for a character with no flight/hover, she has
awesome aerial capabilities.
- Rachel is one of the speediest characters in the game, which is
always helpful for snagging power-ups, gems, and V-coins.
The Bad - ???- All of her moves only hit once. Of course at the time of
writing, I still have no idea if multiple hits mean anything or
not. I have the suspicion that the more hits a move lands, the
more V-coins it gets you. ONLY TIME WILL TELL!
The Ugly - While Satellite Transmission is an awesome move, it still can be
hard to control. Lots of times I have been aiming at one
satellite, or preparing to launch one, only to be pulled across
the screen by a satellite I wasn't even near. It is also easy to
forget that you have a satellite lurking off-screen somewhere.
.............................................................................
......... -18- The Lovely Heroine, SILVIA ...................................
#### Ex Costume ##############################################################
Silvia wears her dark purple wedding dress from the TV show. Matches
Alastor's tuxedo. You can see a detailed drawing of it in the Concept Art
Gallery.
##############################################################################
**NOTE********************************************************************
Pointless outfit info:
Silvia's pink outfit and tan skin/white outfit are actually bikinis.
She also wears knee-high boots with these as opposed to her regular ones.
**************************************************************************
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
B (AIR) - Laser Shot
Silvia fires a single blue laser bolt that travels a little more than
half the distance of the screen before it turns into a heart.
D+B (AIR) - Overhead Smash
A double-fisted overhead smash with a blue fire effect. Wowee.
DL/DR+B (AIR) - Roundhouse Kick
A roundhouse kick that knocks enemies down.
UL/UR+B (AIR) - Diagonal Kick
A fiery blue kick that launches enemies upward. It has a different
animation if performed in the air.
U+B (AIR) - Pom-Pom Uppercut
Silvia does the splits and launches enemies upward with this move.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
HOLD X (AIR) - Laser Charge
-???- Silvia charges her Sexy Beam move. You cannot move when charging,
and it takes about 1 sec. to fully charge, however, if you quickly tap the
X button you will partially charge the Sexy Beam. It does take longer to
charge it this way, but it does allow you to move and reduces the chance
of getting hit while you are charging it. It takes about 3 taps of the
X button to fully charge the Sexy Beam.
If you get hit while you have a charge, you will lose it. I am still not
sure if being hit will cause you to lose your partial charge if you use
that method instead.
With Charge: ANY DIRECTION+X (AIR) - Sexy Beam
Silvia unleashes a massive blue laser beam that travels the distance of the
entire stage hurting any enemies it touches. It has a 1 sec. start-up time
and enemies that are directly in front of you when you execute it will be
hit multiple times. Can pass through platforms and ledges.
Without Charge: ANY DIRECTION+X (AIR) - Multi-Shot
Silvia shoots 3 blasts from her laser gun in rapid succession. You can
move the control stick during this move to fire in multiple directions.
D/DL/DR+X - Sexy Slidekick
Silvia slides very quickly across the ground, knocking down any enemies
she connects with. She travels roughly the 1/2 the distance of the
screen and can cross gaps and platforms with this move.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Silvia is one of the fastest characters in the game and
probably has the best jumping skills in the game.
- Her Sexy Beam is great for hitting opponents all the way from
the safety of the other side of the stage.
The Bad - If you try to pull off multiple Multi-Shots in mid-air, there
there is a good chance that you will start charging up the
Sexy Beam instead. This will cause you to fall like a stone
and go off screen.
- No vertical ascension moves. Her excellent jumping ability
isn't enough to get out of a lot of situations.
The Ugly - Silvia just isn't that good of a character. She doesn't have
anything really going for her other than her speed. You could
say the same thing about Captain Blue Jr. I guess, but at least
he is fairly effective at dealing lots of damage, and Silvia
isn't.
- Complete pointless fact: If you use Silvia's Multi-Shot in
the rehearsal stage, and time it so that it hits the enemy just
after they finish flashing red (getting up from a previous
attack, etc.), you will get coins. You might be able to do it
with other characters that have fast, multi-hit moves (like
Jet or Joe) as well, but Silvia is the only character I have
been able to do it with. Not that it really matters, as it is
just the practice stage and all, but it was an interesting
discovery nonetheless.
.............................................................................
......... -19- The Damsel in Distress, HEROINE SILVIA .......................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Heroine Silvia just beat The Truth of the Black Film Special
Edition.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
A white wedding dress. Matches Joe's tuxedo.
##############################################################################
**NOTE************************************************************************
Pointless outfit info:
Her tan skin/white dress outfit has a bare midriff.
******************************************************************************
Heroine Silvia has the exact same basic attacks as regular Silvia except
her Laser Bolt move is instead replaced with:
B (AIR) - Heavy Heart Shoulder Slam
Silvia smashes into an opponent with her shoulder as a pink heart appears
behind her. This move is extremely powerful and will kill most foes in
3 hits. Not as effective on bosses though.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
U+X (AIR) - Volleyball
Silvia tosses up a volleyball and serves it. If it hits an enemy it will
hurt them. Once the ball is on the ground, any player can attack it to
launch it. The speed and angle of the launch depends on the attack. You
can knock enemies into it to launch it as well.
X (AIR) - Spike
Silvia flips forward and does a volleyball spike. Can use it to launch
the volleyball or just as a regular attack. It only does slightly more
damage than her other regular attacks (other than Heavy Heart Should Slam)
D/DL/DR+X - Silvia Slide
Silvia slides across the ground, knocking down any foe that gets in her
way. Can be used to cross gaps and platforms.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Heavy Heart Shoulder Slam is pretty insane and pretty fun to
use.
The Bad - Everything else.
The Ugly - Just makes me want to play Rival Schools instead. Now there is
a game that knows how to make useful volleyball characters.
.............................................................................
......... -20- The Beautiful Producer, SPROCKET .............................
++++ Special Info ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
To unlock Sprocket you just have to beat any 1 movie 1 time with any
character.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#### Ex Costume ##############################################################
A vampire-esque outfit. Little black dress, thigh high boots, elbow-length
gloves, big red flared V-collar.
##############################################################################
[[[[Basic Moves]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
ANY DIRECTION+B (AIR) - Sprocket Kisses
Sprocket blows 3 kisses in the direction pressed. Sprocket's movement
stops when performing this move, so you can use it to float down or across
gaps.
<<<<Special Moves>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
X (AIR) - Baseball Bianky GO!
A big Bianky appears and throws a baseball all the way across the screen,
damaging any opponents it connects with. You can charge this move by
holding the X button down. At its maximum level, the baseball tears up
the ground behind it, pulling up shards of rocks (even if there is no
ground beneath it!) that damages enemies upon contact.
*NOTE*You can move around and attack with the B and Y buttons while
you are charging this move.
L/R+X (AIR) - Sword Bianky GO!
A sword-wielding Bianky appears and dashes forward slashing 4-5 times as
he goes.
D+X (AIR ONLY) - Quickdraw Bianky GO!
A cowboy Bianky appears and fires one bullet straight up, and another
straight down. The bullets will pass through platforms.
D/DL/DR+X - Sliding Bianky GO!
A Bianky appears and Sprocket hops on its back and rides it as it slides
across the ground, hurting anyone who gets in the way. You can use this
to safely cross gaps and platforms.
DL/DR+X (AIR ONLY) - Diving Bianky GO!
A Bianky appears and does a dive kick in the direction pressed. Can
pass through platforms.
U+X (AIR) - Quickdraw Bianky GO!
A cowboy Bianky appears and fires one bullet straight up, and another
straight down. The bullets will pass through platforms.
UL/UR+X (AIR) - Buzzsaw Bianky GO!
A big Bianky appears and does a buzzsaw spin in the direction pressed.
Can pass through platforms.
*NOTE* You can have up to 2 Biankies on the screen at any time.
{{{{The Good, the Bad, and the Ugly}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
The Good - Sprocket's Kiss move is great for slowing your descent and
dodging attacks. It packs a nice little wallop too.
- All of Sprocket's projectile attacks can pass through platforms,
which is great for hitting enemies from a safe distance and
stealing flags.
- Sprocket can freely move after she summons a Bianky (except the
Sliding Bianky), which allows her to unleash an attack and get
to a safe distance. Stick and move!
The Bad - There is a slight delay in some of her special moves.
- Opponents have to be IN FRONT of the Biankies to get hit
by them.
The Ugly - Sprocket has NO WAY to vertically ascend other than her double
jumps. This is very frustrating in levels that have moving
platforms, or require you to chase after a moving target.
You can use her Kisses move to help slow you down and land on
another platform if you miss a jump, but a lot of times you can
easily end up falling off screen.
.............................................................................
.............................................................................
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@@@@ -D1- Version History @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@???Does anybody really read this???@
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[Dirty Beta]
0.1 - 1/24/06
Started this thing. Basic format done. I know I have to make a LOT of
corrections, like move names and such. Not having internet access sucks.
Gwah. I like my names though... yeah. Added Table of Contents,
Control Guide, Charles the III, Gran Bruce, and Hulk Davidson.
Am I spelling Blanky Right?
0.2 - 1/26/06
Added Rachel and Sprocket. Tweaked the format. Added introduction info,
search info, and a few other things.
0.3 - 1/26/06
Added Alastor, Young Captain Blue, and Jet Black. Fixed some format
errors and added The Good, the Bad, and the Ugly section that I left off
of Hulk Davidson. WHOOOPS. Insomnia is F-U-N.
0.4 - 1/26/06
Fixed my formatting so GameFAQs would actually except it. I had
forgotten that boxes aren't accepted and don't display right. Blargh.
Fixed some other formatting stuff while I was at it.
0.5 - 1/27/06
Added Blue, Blue Jr., Joe and Silvia. Now I just have to unlock the last
4 characters. I can actually get back to playing the game, for FUN too.
Wow.
0.6 - 1/28/06
Quick update. Added a complete list of characters and got rid of the
alphabetical listing of characters. It was easier just to group all the
Joes together, all the Blue's together, etc. Also added information on
Blue's Blue Thunder.
0.7 - 1/28/06
Updated the legal section. Added the people who were kind enough to
email me for permission for this guide. Fixed the code system SO IT
ACTUALLY WORKED. Changed some small stuff and fixed a few typos.
Spelled "Bianky" right finally.
[Full Version]
1.0 - 1/31/06
Finished the rest of it. Added Fighter Bianky, Dark Hero Jet Black, Movie
Fan Joe, Heroine Silvia, Manager Jet, Young Blue Jr., Director Blue, and
Stylish Alastor. Added all the Ex Costumes for characters. Fixed some
format things. Corrected Joe's move names. Added stuff to credits and
thanks. Going to take a LONG BREAK NOW.
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
------------------------------------------------------------------------------
------------------------------------------------------------------------------
========= -E1- Credits and Thanks ============================================
This thing was written and formatted by none other than myself:
aiRBat (
[email protected])
Additional info by:
From the gameFAQS boards
Cyberlink420 - thanks for setting me straight on all the characters!
Metalsonicsword - thanks for the various info. HOWEVER *I* like
"Volt Hex" better, so it is going to stay! Until I can
get a fully translated move list anyway.
Thanks to all the following people and parties for their part in all this:
Capcom and Clover for making such a great game
GameFAQs for hosting this thing
Gamefly for allowing to me to play this great game
Nullsoft and for allowing to maintain my sanity while writing this
For everyone else that had a part in this that I forgot
==============================================================================
.............................................................................
.............................................................................
.........................................................HENSHIN A BYE-BYE!..
.............................................................................