Splinter Cell Pandora Tomorrow
WORLDWIDE COUNTER-TERRORISM - Complete PS2/GC Walkthrough
Authored by VampireHorde







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*************************


INTRODUCTION


*************************


Thanks for clicking on this FAQ.  If you purchased (or rented or
borrowed) Splinter Cell Pandora Tomorrow for the PS2 or GameCube then
this FAQ is for you.

This walkthrough is EXCLUSIVE only for the Playstation 2 & GameCube
console. If you have not played the XBOX/PC version of Pandora Tomorrow
then disregard every other FAQ made for those systems.


**WARNING: THIS IS ONLY A BARE-BONES WALKTHROUGH FOR THE SINGLE PLAYER
CAMPAIGN. I WILL GIVE NO HELP FOR MULTIPLAYER.
This guide MUST be used in conjunction with my Alternate Routes, Lethal
Force, and SWAT-Turn FAQs located in the XBOX and PS2 section of
GameFAQS.

All these guides will give a detailed look on enemy neutralization,
alternate routes, and SWAT-Turn areas for the entire game. Using all
three guides together with this FAQ will give you the ultimate
walkthrough for this excellent stealth game.





LET'S START THE GAME!



***********************


THE THREAT


***********************


In response to the growing use of sophisticated digital encryption to
conceal potential threats to the national security of the United
States, the NSA (National Security Agency) has ushered forth a new dawn
of intelligence-gathering techniques. This top-secret initiative,
dubbed Third Echelon, marks a return to classical methods of espionage,
enhanced with leading-edge surveillance and combat technology for the
aggressive collection of stored data in hostile territories. When
intelligence deemed too critical to national security cannot be
obtained by traditional means, Third Echelon is granted clearance to
conduct physical operations.
Its existence denied by the US government, Third Echelon deploys units
known as Splinter Cells: elite intelligence-gathering forces consisting
of a lone operative supported by a remote team. Like a sliver of glass,
a Splinter Cell is small, sharp, and nearly invisible.

2006: The U.S. installs a temporary military base on East Timor to
train the developing defense force of the "world's youngest democracy."
Resistance to the U.S. military presence in Southeast Asia is
widespread and passionate, but the threat Indonesian militias pose to
Timorese democracy is deemed sufficient justification.
At the same time, the U.S. doesn't mind having an excuse to install
active military personnel within easy reach of both North Korea and the
largest Muslim population in Asia.

Anti-U.S. resentment comes to a head under the leadership of guerilla
militia leader Suhadi Sadono, acting with unofficial support of major
corrupt factions of the Indonesian government. Suhadi's men attack and
occupy the U.S. Embassy in Jakarta, taking dozens of civilian and
military personnel hostage.

You are Sam Fisher. You're sent in, not to rescue the hostages, but to
destroy the top-secret documentation held in the embassy before
Suhadi's men access it.



***********************


SAM FISHER PROFILE


***********************


Fisher has been on the front lines of espionage in several defining
conflicts throughout the past decades. He has not only survived, but
excelled in the field of covert operations through hard work,
insatiable curiosity, and brutal honesty.
He has little time for polite niceties and even less for lies.

Though fully aware of and confident in his abilities, Fisher
understands that his survival has often been a gift of chance. He knows
he is human and fallible, and he does not want to die.
He has a strange and slightly dark sense of humor.

He is quiet, instinctive, and observant: somebody who watches from the
outside. Combat, espionage, and constant training have defined his
adult life; his tactical experience has become part of his instinct.
Now, even outside of work, he is most comfortable in the fringes of
society, keenly observant but still removed.

Fisher has acquired an admirable collection of scars and secured his
place in Valhalla; he has little left to prove to the world. Now older
and wiser, he has no interest in glory. If he fights, it is because he
believes the cause is necessary and he is capable.



*************************


THIRD ECHELON TEAM & OTHER CHARCTERS


*************************


Colonel Irving Lambert
Born: 1961 in Batcave, NC
Height: 6'2"
Weight: 270 lbs
THIRD ECHELON Operations Coordinator
Lambert is the link between the field agent (or agents) and Third
Echelon's team of researchers, hackers, strategists, and commanders.
While Fisher is in the field, he is in constant contact with Lambert
via subdermal microchips and cochlear implant.


Dermot P. Brunton
Born: 1963
Height: 5'5"
Weight: 136lbs
SHADOWNET Operations Coordinator
Dermot is the "Irving Lambert" of the SHADOWNET initiative. As his
operations specifically prohibit live contact between coordinator and
operatives, Dermot's function is more bureaucratic and managerial.


Anna Grimsdottir
Born: 1974 in Boston, MA
Height: 5'8" (she's taller than Brunton!)
Weight: 128 lbs.
THIRD ECHELON Communation Lead
Grimsdottir heads a small team of programmers responsible for providing
technological, cryptographic, and data support for the field operative.
Grimsdottir will assist Fisher in his interface with high-tech
components of his missions.


Suhadi Sadono
Indonsian Guerilla Leader of the DARAH DAN DOA


Norman Soth
Mercenary


Dahlia Tal
Shin Bet Agent


(Where's Coen?)



*************************


WEAPONS, GADGETS, AND ITEMS


*************************


-SC-20K
The bull-pup configuration of this assault rifle makes it light and
compact without sacrificing firepower.

-SC-20K Multipurpose Launcher
Pull the L1 Button to fire with the launcher. The launcher cannot be
fired in Sniper Mode

-Ring Airfoil Projectile
A high-impact, zero penetration projectile designed to incapacitate
rather than kill.

-Sticky Camera
A miniature camera with full pan and zoom functionality, plus night and
thermal vision modes. The Sticky Cam feeds its image directly to Sam's
OPSAT. Sticky Cams are reusable.

-Sticky Shocker
A high-voltage discharge device coated in adhesive resin. The Sticky
Shocker will adhere to an enemy and give him an incapacitating shock.

-Diversion Camera
This camera can be triggered to attract enemies with sound and then
dispense a cloud of incapacitating gas when they are nearby.

-Smoke Grenade
This standard gas canister can incapacitate groups of enemies.
Prolonged exposure causes unconsciousness.

-Flashbang Grenade
Grenade with powerful lighting effect that can blind you at medium
range.

-Chaff Grenade
When exploded, it releases a cloud of magnetic particles, which will
disable electronic devices in its radius. This also affects Sam's
gears.

-Lockpick
Standard set of picks, wrenches, and probes for bypassing standard
cylinder locks.

-Disposable Pick
Unconventional lockpicks, these micro explosive-shaped charges deliver
a quick impact to any standard lock cylinder that will shatter the pins
and unlock the door.

-Laser Microphone: T.A.K. (Tactical Audio Kit)
A laser-operated microphone integrated in the SC Pistol that enables
the user to read the vibration off certain surfaces (mainly glass
windows). Used to listen in on conversations.

-Camera Jammer
The Camera Jammer emits microwave pulses that disrupt the surveillance
cameras. The battery has to be recharged after a short time.

-Optic Cable
This flexible cable/camera can easily be slipped under doors to view
the other side. Complete with night and Thermal vision enhancement

-Goggles
You know what these are.

-Wall Mine
A motion-sensitive explosive device that can be attached to almost any
surface. To deactivate and pick up a Wall Mine, wait for the green
light.

-Emergency Flare
Standard road flares. Useful for distracting heat sensors such as those
found on automated turrets.

-Frag Grenade
A 14-ounce M67 fragmentation grenade. Upon detonation, the steel sphere
shatters, emitting a burst of high-velocity shrapnel.

-Medical Kit
You know what these are.



*************************


PANDORA TOMORROW TIPS


*************************


-ALWAYS hide bodies under any circumstance!

-Use your entire SC-20K inventory when you have it (sticky shockers,
airfoils, etc).

-Always hold your breath when using sniper mode.

-For multiple guards, use the "whistle and lure" for one guard near a
doorway and knock him out. Hide his body AWAY from the door and repeat
for the other ones. Also, if you whistle in one area and move away, a
guard will walk towards the area you previously were, setting him up
for a non-lethal blow to the back of the head.

-Always shoot out lights near doorways or in hallways if the area seems
too obviously dangerous.

-Use the "SWAT-Turn" anytime you see rows of columns, doors or boxes.



*************************


CONTROLS


*************************


Left Analog Stick: Move Sam. Push softly to creep and harder to run
Right Analog Stick: Rotate camera in any direction
L1 Button: Secondary fire (when SC-20K is equipped)
L2 Button: Whistle button
L3 Button: Back against the wall
R1 Button: Fire weapon or throw projectile
R2 Button: Equip button
R3 Button: Binocular vision (or sniper mode with SC-20K equipped)
SQUARE Button: select weapon or inventory
TRIANGLE Button: Jump button (or head over feet when using zipline)
X Button: Action Button
CIRCLE Button: Crouch button
SELECT Button: OPSAT
START Button: PAUSE screen
DIRECTIONAL PAD LEFT OR RIGHT: Equip Night or Thermal Vision
DIRECTIONAL PAD UP OR DOWN: Quick-cycle through inventory.



*************************


MISSION 1
U.S. EMBASSY TO DILI, EAST TIMOR
MARCH 28TH 2006, 18:27 HOURS

INFILTRATE THE EMBASSY

THE "DARAH DAN DOA", AN INDONESIAN GUERILLA GROUP LED BY SUHADI SADONO,
HAS INVADED THE U.S. EMBASSY TO DILI TO RETALIATE FOR THE INSTALLATION
OF A U.S. MILITARY BASE IN EAST TIMOR.


*************************


CHECKPOINT


OBJECTIVE: INFILTRATE THE DILI EMBASSY
Follow the directions as indicated on the on-screen HUD until you
reach the trapdoor.


CHECKPOINT


Keep going until you reach your first guard. Neutralize him.


CHECKPOINT: "Landmines might spoil my pleasant disposition."


Continue past the landmines up to the building with the ladder and
rappel point. Rappel down and head for the door.


CHECKPOINT


Exit the door and turn right to the narrow alleyway. Use a half-split
jump. Climb up to the second floor until you encounter a TV-watching
guard.  Use the whistle buttons then smack him out when he gets close.


CHECKPOINT: "A little wet is a little better than a little dead."


Cross the riverbed and enter the building on the far end. Head for the
door.


CHECKPOINT: "They seem or they do?"


-Use the Lockpick on the door and continue until you encounter your
first guard to interrogate. Grab and make him talk. Knock him out and
hide the body. Wait for the other guard to exit. He'll eventually go
back inside so wait patiently.
-There's two ways to the embassy. Use either way.


CHECKPOINT


OBJECTIVE: LOCATE DOUGLAS SHETLAND
-Climb the ladders to the second floor. Put you back against the wall
to stay out of sight until you reach to open doorway with Sadono.
-Do a SWAT-turn (when Sadono leaves) and head for the pipe at the end.
Climb it then shimmy to the window.


CHECKPOINT


-Jump down silently and enter the room with the guard slapping Douglas
around and neutralize him. Speak to him.
-Exit the room and neutralize the guard on the balcony.  Head for the
hallway.  Shoot out the chandelier before heading down the stairs.


CHECKPOINT


OBJECTIVE: LOCATE INGRID KARLTHSON
Neutralize the three guards and then exit the embassy lobby to the
courtyard.


CHECKPOINT: "You're telling me to stay in the light?"


-Follow Lambert's orders and use the lone spotlight to head to the
other side of the courtyard.  Enter the door and go up the stairs.
Neutralize the sniper and enter Ingrid's room.
-Speak with Ingrid then head for extraction.


CHECKPOINT: "Would you stay if I said no?" "No."


Exit through the other room and rappel down. Turn off the spotlights
(and neutralize the guards). Watch out for the lone guard in front of
your sailboat!



MISSION COMPLETE!




*************************



MISSION 2
SAULNIER CRYOGENICS LAB, PARIS, FRANCE
MARCH 30TH 2006, 04:12 HOURS

IDENTIFY SADONO'S CHIEF MERCENARY

AN ENEMY AGENT OPERATING UNDER THE ALIAS "MORTIFIED_PENGUIN" HAS BROKEN
INTO THE SAULNIER CRYOGENICS LAB WITH A GANG OF FRENCH AND SYRIAN
MERCENARIES.
TRACE THEIR PATH OF INTRUSION TO UNCOVER THEIR PURPOSE AND THE IDENTITY
OF "MORTIFIED_PENGUIN".



*************************



CHECKPOINT: "You'll have time for sight-seeing later."


OBJECTIVE:  INFILTRATE SAULNIER CRYOGENICS
-Neutralize the guard in front of the train (shoot out the lamp before
walking out of the tunnel) and head to the back of the train.
Neutralize the two guards and head for the lab entryway.
-Fire in the way?  Shoot the valve above then run through the burnt-out
fire to the doorway.


CHECKPOINT


-Neutralize the lone guard in the File Room then head for the door at
the end. Watch out for the camera!
-In the cubicle room, turn off the lights and scurry to the door on the
other end.  Use the Lockpick and enter. Head for the auditorium.


CHECKPOINT: "Oh my god!"


OBJECTIVE: GET THE INFORMATION ON MORTIFIED PENGUIN
Neutralize the three guards (or don't) and head for the computer room.
Use the Lockpick and enter.


CHECKPOINT


OBJECTIVE: DEACTIVATE THE BOMB
-Shoot both guards and access the computer. After this a timer will go
off.
-Neutralize both guards then use the Lockpick.  Walk up to the bomb and
disarm it.


CHECKPOINT


OBJECTIVE: HACK THE MAINFRAME COMPUTER
-Head up the stairs but watch out for the motion sensor! Neutralize the
guard then head for the computer room at the other end.  Be careful
here! There are 4 cameras in this room so be quick!
Use the computer then scurry out of there.  Head outside for the other
door and use the Lockpick (or Disposable Pick).  Head for the keypad-
locked door and use the following passcode: 2457


CHECKPOINT


OBJECTIVE: HEAD TO BODY PROCESSING
-Neutralize the guard in the medical room and head up the stairs.
(Watch out for the motion sensor!)
-Shoot the wall mine from the bottom of the stairs to disarm the camera
and head upstairs.


CHECKPOINT


Neutralize both guards and use the computer that one of the guards was
playing with. Head for the keypad-locked door and use the following
code: 7562


CHECKPOINT: "You can't murder the dead."


OBJECTIVE: FIND FRANCOIS COULDEBOUF
-Enter the room with the brain mess.  Exit the room and neutralize the
wandering guard.  Use a Disposable Pick on the door and enter to a
metal walkway.  Neutralize the two guards or shimmy on the walkway to
the other end.  Hear that ticking?  Shoot the wall mine at the far end.
(Or don't.) Enter the door at the end.


CHECKPOINT: "I'm from the phone company."


-Head for the trapdoor at the corner of the room. Crawl through and
jump up to Body Processing.
-Speak with Francois.  Head for extraction when Lambert says to.  Jump
up to the air vents and just crawl out.



MISSION COMPLETE!



***********************


MISSION 3
HESPERIA RAILWAYS, PARIS TO NICE, FRANCE
APRIL 2ND 2006, 21:52 HOURS

MEET NORMAN SOTH

CIA-TRAINED OPERATIVE NORMAN SOTH HAS BEEN LOCATED ON A SOUTHBOUND
HESPERIA RAILWAYS TRAIN, ACCOMPANIED BY A SQUAD OF FRENCH/SYRIAN
MERCENARIES.

LOCATE AND QUESTION SOTH IN ORDER TO DETERMINE HIS STATUS AS AN ENEMY
OR FRIENDLY OPERATIVE.



***********************



CHECKPOINT


OBJECTIVE: FIND JONATHAN POINDEXTER AKA SOTH
-Enter the first train car and exit.  Enter the second car and
neutralize the civilian here.  Look for a trapdoor here.
-Enter the trapdoor to shimmy underneath the train and shimmy all the
way to the end.


CHECKPOINT


-Enter the other train car from underneath (don't worry there's nobody
in the room).
-Shoot out the light in this room to darken it.  Unlock the side doors
if you want and exit. Turn off the lights in the passenger car.
-Either shimmy outside the train or sneak through the aisles to get to
the other train car. Enter the door.


CHECKPOINT: "Soth's right leg has more prosthetics than Lee Majors."


OBJECTIVE: SPEAK TO SOTH AND LASER MIC SOTH'S CALL
-DO NOT ENTER HALLWAY IN THE OTHER CAR YET! Wait for the conductor to
finish speaking with the passenger.  When the conductor leaves, head
inside and put your back against the wall near the open doorway.  Use a
SWAT-Turn and keep moving down the hallway with Sam's back to the wall.
-STOP when reaching the second door! A passenger will walk out for some
fresh air and the conductor will stand next to him.  When the passenger
goes back into his room walk up to the conductor and smack him. Hide
his body inside Soth's room.
-Speak to Soth.  Hide when Soth says to. Hack the laptop when Lambert
says to.  Now trail Soth to the bar car.
-Use the Laser Mic INSIDE the darkened bar.  When recording the
conversation, KEEP THE MIC ON SOTH!  Do not release the mic until
Lambert says "Good work".


CHECKPOINT: "It's them or you."


OBJECTIVE: AMITYVILLE
-When Soth is done, wait for him to leave the car.
-Neutralize the lone passenger and just run for the ladder in the other
car. Climb out to the roof and dash for the Osprey. Grab the rope when
the screen prompts it.



MISSION COMPLETE!



*************************


MISSION 4
GEULA DISTRICT STREET MARKET, JERUSALEM
APRIL 5TH 2006, 01:01 HOURS

IDENTIFY THE BIOLOGICAL AGENT

THIRD ECHELON HAS LINKED SUHADI SADONO'S "SPRINGFIELD DEMONSTRATION" TO
THE BLACK MARKET PURCHASE OF AN UNKNOWN BIOLOGICAL AGENT.

RENDEZVOUS WITH ISRAELI INTELLIGENCE AGENT DAHLIA TAL IN ORDER TO
INFILTRATE THE BLACK MARKET.



*************************



CHECKPOINT: "Spooky!"


OBJECTIVE: RETRIEVE THE SC-20K
-Head up the stairs past the streetlight. Ignore the first officer and
head down the street.  Ignore the second officer and head down the
street.


CHECKPOINT


-Neutralize the third officer (near the swinging lamppost).  Sneak by
the two rabbis and head down the plaza.
-Head for Saul's place.


CHECKPOINT


-Shoot the first thief dead and then the second one. Don't worry; the
second thief CANNOT shoot Saul!  Get your SC-20K.
-Head up the stairs from the doorway that Saul opens for you.
-Exit through the door upstairs.


CHECKPOINT


OBJECTIVE: FIND DAHLIA TAL
-Neutralize the cop then head down the stairs.  Neutralize the
wandering woman.
-Pass by the officers and pass the church.  Head for the alley on the
right and jump down to a narrow alleyway.


CHECKPOINT


-Use a half-split jump and climb up the ledge. Creep down the ledge and
you'll see a zipline. Use it and shimmy all the way. Drop down and head
down the street into an open plaza.
-Near the walkway on the right side is a pipe. Climb it to the top and
follow along the ledge.  At the dead end, shoot out the light on the
ground then shimmy along the ledge. Climb up and continue. Creep down
the ledges and then climb over the ledge near the gate.  Head for the
door.


CHECKPOINT: "Is there a special hour for the mass?"


-Exit through and then look for a pipe to climb. Climb it up and use
the zipline. Drop down and shoot out the light if you want.
-Speak with Dahlia.  Follow her when she prompts you.


CHECKPOINT


Follow her while avoiding policemen and shooting out lights.
Neutralize the first policeman who talks to her.


CHECKPOINT


Follow her until you reach an area with stone pillars. Turn on Thermal
Vision and use SWAT-Turns until you reach the end. Follow Dahlia
through the door.


CHECKPOINT


Follow her until she begins talking with another policeman. When she
knocks him out, be sure to hide his body! Speak with Dahlia at the
doorway. Enter the door and put your back against the wall on the right
side.


CHECKPOINT


-Head to the other direction she walks from.  You'll reach a bright
alleyway with an officer. Neutralize him then enter the path he walked
out from.  Climb a pipe next to the wall to an upstairs apartment.
Sneak through and head out through the window. Look for a pipe on the
ledge and climb it to the roof. Head all the way down.


CHECKPOINT: "You wanna come inside?"


-Look for a pipe to the roof and a rappel point. Rappel down and follow
her again.  Head for the Shoshanna Warehouse elevator. Enter the
elevator then speak to her.
-It's up to you to kill Dahlia or not.


CHECKPOINT


OBJECTIVE: RETRIEVE THE ND133
-When the elevator stops, shoot the guard on the walkway.  Head down
the metal stairs and neutralize the wandering guard. Head for the gated
entrance.
-Notice the pipeline on the corner of the gate? Have Sam climb the pipe
near the wall and shimmy head over feet to the other side.


CHECKPOINT


-Shimmy on the left side of the metal walkway to avoid the turret.
Climb up and head for the alley on the left. You'll reach a room with
metal gates. Neutralize the lone guard and retrieve the free stuff.
-Neutralize every guard here BEFORE retrieving the ND133.  After you've
neutralized them all NOW retrieve the ND133.


CHECKPOINT: "I could open it..."


Head for the other elevator to extraction.


CHECKPOINT


-Whistle and lure the officers then smack them in the face.  Head for
the extraction point. OR snipe the snipers if you DIDN'T kill Dahlia.



MISSION COMPLETE!


**For GameCube owners, YES, I am aware of the elevator glitch. I don't
know why this happens but there is nothing you can do. My only solution
is to restart the entire level over or return the game.



**********************


MISSION 5
REFINERY, KUNDANG CAMP, INDONESIA
APRIL 12TH 2006, 15:12

TRAIL/INTERCEPT SADONO'S COMMUNICATIONS

"PANDORA TOMORROW" IS THE CODE PHRASE FOR SADONO'S INSURANCE POLICY
AGAINST U.S. ATTACK. HE MAKES DAILY, SECURE PHONE CALLS TO UNDISCLOSED
U.S. LOCATIONS, DELAYING RELEASE OF THE SMALLPOX VIRUS ONE MORE DAY. IF
HE IS KILLED OR DETAINED, THE VIRUS WILL BE RELEASED WITHIN 24 HOURS.
INTERCEPT SADONO'S "PANDORA TOMORROW" CALL IN ORDER TO LOCATE THE
VIRUS.



**********************



**The exclusive level walkthrough for the new mission can be found in
my Alternate Routes FAQ.


CHECKPOINT


OBJECTIVE: PLANT EXPLOSIVES ON SADONO'S PLANE
Meet with Douglas. Then rappel or zip down to the bushes below.


CHECKPOINT


-Neutralize two guards and hide behind a row of sandbags for two more
guards. Wait for the lone guard to self-detonate (huh?) then snipe the
other one.
-Equip Thermal Vision and look for tripwires. Defuse three mines.


CHECKPOINT


Defuse the rest (watch out for the wandering guard!) and head for the
hangar. Hop over the truck.


CHECKPOINT


-Climb over the metal fence then climb the pipe up to the second floor.
Enter the door into the hangar.  Turn off the lights and jump down.
Then plant the bomb on the side of the plane.
-Exit the hangar and head past the camp entrance. Neutralize the two
guards then raise the electric gate.


CHECKPOINT


-Head down the trail near the tents. Hide in the little hut to the left
to avoid being spotted by the dog. Head to the campsite.
-Wait for one guard to head to the tent for a nap. Neutralize the lone
guards then climb the guard tower.  Conk the guard in the tower then
use the zipline.


CHECKPOINT: "Pandora Tomorrow?"


Listen to Lambert's speech.


CHECKPOINT


OBJECTIVE: TRAIL SADONO
Follow Sadono until he talks to a second guard. Neutralize the guard
and head to the path on the right side of the house


CHECKPOINT


-Put your back against the left wall to avoid being spotted. Use your
back against the wall again to the next area.
-Shoot a Sticky Cam near the crates and record the passcode. Neutralize
the guards and continue on.
-Follow Sadono all the way to the underground heroin labs entrance.
(Be sure to record the passcode before he goes underground if you
didn't get it in the previous area!)
-Neutralize the two guards and enter the heroin labs.


CHECKPOINT


Neutralize the two guards in the room then head for the open doorway
going upstairs. Neutralize two more guards and head for the door.


CHECKPOINT


Wait for Sadono to finish speaking with the pilot. When Sadono leaves
neutralize the guard next to the pilot. Speak with the pilot and he'll
open the door for you.


CHECKPOINT


-Exit the room and climb the ladder.  DON'T GO ALL THE WAY UP YET!
Sadono will return to check on the room. When he leaves follow him
again.
-Use the alternate path to the roof of the shooting range.


CHECKPOINT


Enter the trapdoor and shimmy head over feet all the way to the end.
Jump down silently and sneak past the kickboxing guard to the hallway
on the other end. Climb the ladder.


CHECKPOINT


-Jump out of the window to the ground below.
-Shoot out the light on the far left and sneak around the guards and
the automated turret. Shoot out the light on top of the turret. Enter
the shack at the other end. Grab the ammo inside and exit.
-Use a Sticky Shocker on the wandering guard and wait in the darkness
near the door you exited. Snipe the guard near Sadono's house. (If you
neutralized both guards the spotlight WILL NOT sound the alarm.)
-Head for the front doors and use this passcode: 1492.


CHECKPOINT


OBJECTIVE: LISTEN TO SADONO'S CONVERSATION
-Enter Sadono's house and keep Sam's back against the shutters. Use
SWAT-Turns from shutter to shutter.
-When Sadono leaves the room, DO NOT GO IN THE OFFICE YET! Sadono will
return to check his office! When he leaves, be sure to shoot the camera
near the door Sadono exited. Access his computer and head for
extraction.
-Three guards will hold up Sam at the back door. Wait for sniper
gunfire before engaging the enemy! Shoot any leftovers and head for the
Osprey!



MISSION COMPLETE!



*************************


MISSION 6
KOMODO SHIPYARD, KOMODO INDONESIA
APRIL 18TH 2006, 05:24 HOURS

INFILTRATE THE SUBMARINE

SADONO'S "PANDORA TOMORROW" PHONE CALL IS BEING FORWARDED THROUGH AN
ENCRYPTED RELAY IN THE COMMUNICATION SYSTEM OF A SUBMARINE DOCKED IN A
SUPPOSEDLY ABANDONED SHIPYARD.

INFILTRATE THE SUBMARINE AND ACCESS THE COMMUNICATION SYSTEM TO FURTHER
TRACE THE CALL.



*************************



CHECKPOINT


OBJECTIVE: HEAD FOR THE SUBMARINE COMMAND CENTER
-There are two paths to take at the beginning of the level. Use
whichever one you want and head for the next area.
-There are two guards sitting in the next area.  Sneak past them and
head for the narrow alleyway. Use a half-split jump to enter the shack.


CHECKPOINT


-Jump down silently and exit through the crawlspace. Wait for the
target-practice guard to leave then sneak into the darkened shack.
Neutralize the guard when he takes a cigarette break.
-DO NOT ENTER THE SHACK FROM THE FRONT! There's a turret guarding the
entrance! Use the pipeline near the shack and enter through the roof
trapdoor.  Head down the ladder to the elevator.


CHECKPOINT: "You're underestimating my charm."


OBJECTIVE: RAISE THE SUBMARINE
-Enter the elevator and select the DOWN option.
-When the elevator stops, neutralize the two guards (use the Smoke
Grenades) and enter the submarine command center.  Grab the technician
and interrogate him.
-Make him use the computer to raise the submarine.  DO NOT KNOCK HIM
OUT YET! Wait for his conversation with his superior to finish before
knocking him out.


CHECKPOINT


OBJECTIVE: INFILTRATE THE SUBMARINE
-Exit the room and head for the submarine. Neutralize the guard on the
walkway then use the trapdoor before the pulley. Use the zipline to the
next metal walkway.


CHECKPOINT


DO NOT CLIMB UP! Shimmy all the way to the left to avoid being seen by
the guard. NOW CLIMB UP. Head for the submarine entrance.


CHECKPOINT


-Once inside, climb down the ladder and hide in the corner at the other
end while the two guards converse. Ignore the first guard and head past
the guard sleeping in the other room.
-Climb down the ladder to the mess hall.


CHECKPOINT


-Use a SWAT-Turn at the door and then turn off the lights. Sneak past
the startled guard to the other room.
-Grab the colonel and make him use the retinal scanner.
When the door opens drag him back into the room you snatched him and
knock him out. Enter the newly opened room and hide in the far corner.
When the "coffee" guard leaves, knock out the other guard.  Access the
computer.
-Exit the room and head for the exit. Neutralize the guard blocking the
way and climb the ladder back up.


CHECKPOINT


OBJECTIVE: AMITYVILLE
-Exit the submarine and head for extraction. Neutralize the guard
walking up the stairs and head downstairs. Three guards will open fire
so head upstairs and snipe them from the upper walkway.
-When all guards are taken care of, head for extraction.  Be careful! A
barrel will explode near the extraction point for no reason!



MISSION COMPLETE!



************************


MISSION 7
TELEVISION FREE INDONESIA, JAKARTA, INDONESIA
APRIL 20TH 2006, 21:43 HOURS

CAPTURE SUHADI SADONO

NOW THAT THE ND133 HAVE BEEN LOCATED, SADONO IS OPEN TO ATTACK.

COORDINATED REMOTELY WITH SHADOWNET'S NEUTRALIZATION OF THE ND133,
LOCATE AND CAPTURE SUHADI SADONO. CIA OPERATIVE INGRID KARLTHSON IS ON
SITE, UNDERCOVER AND WILL ASSIST IN THE MISSION.



************************



CHECKPOINT: "Sometimes I think you don't like women."


OBJECTIVE: INFILTRATE THE TV STATION
-Head down to the streets. Near the first lamppost is a door. A pipe is
next to this door. Climb it to the roofs.
-Walk slowly on the roof or the civilians on the street will hear you.
Look for a pipe at the other end and climb down. BE CAUTIOUS AS YOU
CLIMB DOWN! Watch the guards before setting foot on the ground.
-Shoot out the spotlight that covers the ladder. Climb the ladder to
the roof and use the zipline. Climb over the metal fence and use the
Lockpick. Enter inside and jump towards the pipe. Slide down.


CHECKPOINT


-Use the Lockpick again and exit outside. Neutralize both guards and
head for the brick wall at the other end.
-In the corner of the brick wall is a crack. Put your back against the
wall and creep through the crack. BE CAREFUL! There's a Wall Mine here.
Disable it if you want.
-Snipe both guards in this area and head for the sewers.
-There is an armored camera in the sewers. Wait for the guard to pass
then use the Camera Jammer. On the other side is another armored
camera. Wait for both guards to pass then use the Camera Jammer. Head
for the ladder at the other end and climb out.


CHECKPOINT


-Equip Thermal and Night Vision simultaneously. Be careful as you pass
the Landmines and keep an eye on the spotlight. Take the path to the
right.
-At the end climb the fence (near the tower) to avoid the row of
Landmines. Head for the metal fence at the other end and climb up to
the other side when the coast is clear. BE QUICK! Hide behind the
generators and use SWAT-Turns. Head for the door and use the Lockpick.
-Neutralize the guard inside and turn off the lights.
-Exit outside and use Sticky Shockers or snipe the two guards in front
of the TV station.
-On the left side of the TV station is a ledge. Climb it up and crawl
through to a narrow alley. Use a half-split jump to the roof.
-Shoot out the glass with cracks and rappel down to the lobby.
-Neutralize the guard and head for the elevator. Ignore the guard that
walks out of the elevator and quickly head inside and press the button.


CHECKPOINT


-Turn left of the elevator and have Thermal Vision equipped. Snipe the
guard (not the one behind the door) and hide his body. DON'T HEAD DOWN
THE HALLWAY YET! Go to the other side and equip Night Vision. Have your
gun ready to snipe the other guard. Go back to the other side and then
snipe the camera at the other end.
-Throw a Flare in front of the turret and run around it.
-DO NOT ENTER THE DOUBLE DOORS YET! Look through the glass and wait for
the guard. He'll exit and walk around. Snipe him THEN ENTER THE DOUBLE
DOORS.  Enter the door before Ingrid's room and knock out the guard.
Turn off the lights and then head to Ingrid's room and speak with her.


CHECKPOINT: "I keep pinching myself."


Follow Ingrid while deactivating both turrets. Speak with Ingrid so she
can use the retinal scanner. Enter the doors and shoot out the
fluorescent light on the right. Slowly crawl down the walkway before
the cracked glass.


CHECKPOINT


Equip Sticky Shockers and shoot both guards with it (or snipe them).
Hide both bodies and then speak to Ingrid again. After Ingrid uses the
other retinal scanner, enter through the doors.


CHECKPOINT


-Neutralize both guards then slowly head down the hallway (while
shooting out fluorescent lights and neon signs). Or use the Camera
Jammer.
-Wait in the corner for the guard and then neutralize him.
-There are two paths to Sadono's studio. I suggest you use the pipe at
the end of the room and climb up to a vent shaft. Crawl inside.


CHECKPOINT


-Head for the trapdoor and jump down. Sneak around the auditorium and
hide behind the crates near Sadono. Run up and quickly grab him (you'll
get shot if you to sneak up on him). Drag him to the retinal scanner
near where Sam dropped down.
-Drag him up the walkway to the other retinal scanner. Exit and drag
him to Ingrid.



MISSION COMPLETE!



**************************


MISSION 8
LAX INTERNATIONAL AIRPORT, LOS ANGELES, CALIFORNIA, USA
APRIL 23RD 2006, 18:28 HOURS

NEUTRALIZE SOTH AND THE FINAL ND133

NORMAN SOTH HAS BREACHED LAX SECURITY WITH AN UNKNOWN NUMBER OF
MERCENARIES AND THE FINAL SMALLPOX VIRUS-ARMED ND133.

NEUTRALIZE SOTH AND RECOVER THE ND133 BEFORE THE VIRUS IS RELEASED.



**************************



CHECKPOINT: "You're inside LAX." "Really? That was too easy."


OBJECTIVE: INFILTRATE LAX AND KILL THE FIRST TERRORIST
-Jump in the back of the freight truck and wait for it to drive inside.
-Jump out after it stops and head for the shack with the security
guard/terrorist (watch out for the other guard and his dog).
-Snipe the terrorist from behind the window or from the roof of the
shack. Hide the body and enter the door near the shack.



CHECKPOINT


OBJECTIVE: KILL THE SECOND TERRORIST
-Turn off the lights and open the door. Neutralize the cleaning lady
and hide the body. Turn off the lights in the room to avoid being seen
by the cameras. Neutralize the guard when he walks out to investigate.
-Enter the restrooms (turn off the lights in here) and climb on top of
the sink. Jump up to the vent shaft above and crawl through. Jump down.


CHECKPOINT: "Hey man, nice lariat."


OBJECTIVE: KILL THE THIRD AND FOURTH TERRORIST
-Exit through either vent and then wait for the conversation to end.
One of the two men is the second terrorist. Neutralize both of them and
then equip Thermal Vision. Kill the one with the green heat signature.
-Head through the conveyor belt on the right. You'll exit to the next
area. Creep around the darkness to the right and wait for the terrorist
to approach. He'll walk over and then stand idle for a while. Grab him
from behind and knock him out. Shoot him in the head with the Pistol.
-See those shelves? Climb up the first one then jump to the second one.
This brings you to the second floor with the other security guard. Use
a Sticky Shocker on him. From there, snipe the security guard/terrorist
at the other end. BE PRECISE!
-Equip the Pistol and shoot out the fluorescent light in the middle of
the walkway. Head for the dead terrorist and hide his body. Exit to the
door on this end and head downstairs.


CHECKPOINT


-Exit the door and shoot the first camera near the left conveyor belt.
Hide behind the biggest stack of baggage and head to the other side.
-Put your back against the wall on the left side and shoot the camera
at the end. Have a Sticky Shocker equipped and shoot the civilian
behind the window on the next conveyor belt. From here also try to
snipe the camera at the other end.
-Grab the box of ammo and exit through the door. Head up the stairs.


CHECKPOINT


OBJECTIVE: KILL THE FIFTH AND SIXTH TERRORIST
-Follow the security guard/terrorist at the terminal. Put your back
against the wall in the darkened walkway and slowly sneak past the
civilians. At the end of the walkway, the security guard/terrorist will
speak to another security guard.
-Shoot the terrorist with a Sticky Shocker BEFORE he enters the
combination on the Keypad-locked door. Obtain his satchel to get the
passcode: 5325. Drag him inside the room and shoot him.
-Shoot out all the lights as you walk down the stairs. Exit the room.


CHECKPOINT


-Open the door and shoot an Airfoil Round at the security
guard/terrorist and quietly knock him out when he's close. Knock out
the annoying customer service guy too. Now shoot the terrorist dead. Be
sure to turn off all the lights.
-Exit to the meeting room at the other end. Turn right and put your
back against the wall behind the presentation board. Creep to the other
end wait for the people to take a break. When the other two men exit
the room, knock out their boss and turn off the lights.
-Exit the room and quickly (but quietly) head down the escalator on the
right side (to avoid being spotted by the armored camera).
-Equip Thermal Vision and look for Soth. Head for the door when Lambert
says, "we've got him".
-Shoot out the lights on the right side and enter the elevator. Press
the button and select the UP button.


CHECKPOINT
**The special walkthrough for the elevator level can be found in my
Alternate Routes FAQ.


CHECKPOINT


OBJECTIVE: KILL THE SEVENTH AND EIGHTH TERRORIST AND SOTH
-Try to neutralize and kill the security guard/terrorist on the bottom
floor first WITHOUT alerting anyone.
-From the area where Sam drops down from is a ladder. Climb it and have
the SC-20K equipped. Try to snipe the other terrorist and Soth as
quickly as possible. Now head for the ND133 before the timer runs out!



MISSION COMPLETE!




THE NEUTRALIZATION OF NORMAN SOTH ERASED THE FINAL LINGERING THREAT OF
SUHADI SADONO'S "INSURANCE POLICY". THE FINAL ND133, HOWEVER, REMAINS
ARMED WITH THE SMALLPOX VIRUS AND SET TO DECOMPRESS IN A MATTER OF
MINUTES. THIRD ECHELON SCRAMBLES TO ALERT EMERGENCY SERVICES, HOPEFULLY
MINIMIZING THE DAMAGE CAUSED BY THE VIRUS...



*********************************



Congrats, you beat the game! If you used all my Pandora Tomorrow FAQs
with this walkthrough then you should have NO problems beating this
game at all.

For any questions and inquiries about the game, e-mail me at the
address below.



*********************************



This FAQ is only for use on GameFAQs. You may not copy, link, or
reproduce this FAQ to your publication or website without permission.
If you want to use this FAQ, please e-mail me at [email protected].
I have no problems with anyone who asks. June 2004.