[SPLINTER CELL: PANDORA TOMORROW, QUICK GUIDE V1]

Written in Metapad, 16:02 15 January 2005

DISCLAIMER (EDITED 16/04/04): I own this guide. Well, the original copy. It is
now on GameFAQs and NeoSeeker only! If you want to use this guide on your site,
fine. Just ask for permission at [email protected]. Thanks!

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Contents
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01. Guide
02. Version History
03. Contribute
04. Credits
05. End of Document

Size: 70kb
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Updates: Finit.

=================----------\
-~*Section 01.*~- The Guide|--------------------------------------------------
=================----------/

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                        Splinter Cell Pandora Tomorrow
                                  Mission 1
------------------------------------------------------------------------------

Note, this guide is a spoiler free guide. Please refer to my upcoming FULL
FAQ/Walkthrough for a more in-depth look at the game. A more descriptive
Spoiler Free guide comes soon! (A better guide in later versions)

Part 2: US Embassy

- Climb the scaffold infront of you after the coversation ends. Immediately
 hug the wall ahead of you and pass under the window with the terrorist and
 STOP at the doorway. Wait for the guy to do something to someone and then
 he leaves. SWAT turn past the door and continue along, STILL hugging the
 wall.

- At the broken end, climb the drainpipe then shimmy along the ledge until
 you can drop onto another ledge. SLOWLY enter the window and SNEAK up on
 the terrorist. Grab him, knock him out and hide his body before talking to
 the guy. You will recieve something.

- The door on the right of the room is where you're heading so Optical Cable
 it. Creep in and grab the guy on the balcony to your right, knock him out
 and hide the body. Continue further along (NOT TAKING THE LEFT DOWN THE
 LONG CORRIDOR) and pick the lock on the next door. Enter the room and heal
 if necessary.

- Head back out, shooting lights as you go on down that corridor before. That
 is optional of course if you choose to approach this next room differently.
 Slowly head down the stairs, taking note of the three guards playing a game.
 Down here, quickly move into the shadow of the pillar on the right. Now you
 can either: take out the light to your right, attracting the guard or wait
 for him to turn his back, then move. Remove the guard for an easier route.

- Crouching, move to the first box infront of the fire, then SWAT turn until
 you are behind the flaming sofa. Now keep moving behind the screen until
 you are in the shadows at the end of the room. Head through the corridors
 and approach the double doors. Head into the courtyard.

- After a convo, you'll need to stay in the light! So wait until the RIGHT
 light comes and move with it. It's quite quick so watch out. Once you are
 underneath the contacts room, use the drainpipe to climb up. Speak to the
 person and then save...

Part 3: Extraction

- Now you can either just head out of the window or SLOWLY head through the
 door on the left and kill the sniper. I suggest the window.

- Out here, move left and quickly rappel down and over into the shadow of
 the fence on the left. Lethal attacks are now allowed, so kill the
 patrolling terrorist for an easier ride. Shoot the lamp on the tower and
 climb up the ladder. Switch the searchlight off.

- Climb down and shoot the lights out to the left. The terrorist patrolling
 quite far away may spot you. Either shoot him or wait in the dark to get a
 head shot. Head down there and left to the last tower. Shoot out the light
 on the tower and switch off the searchlight.

- Come down and head along near the pier and drop into the boat to be removed
 and to complete your first, EASY mission.


MINI-MAP FOR EXTRACTION

       |       |       **********************
       |  To   |      *LEGEND - O = Terrorist*
       |  Pier |       **********************
________|       |______________________________________
|                                                      |
|   ____                                               |
|  |tow-|               O <- Terrorist                 |
|  | er |                                              |
|  |____|                                              |
|                                                      |
|_____________________________            _____________|
                             |          |
                             |          |


------------------------------------------------------------------------------
                       Splinter Cell Pandora Tomorrow
                                  Mission 2
------------------------------------------------------------------------------

Part 1: Infiltration

- Wait until the convo is over and head for the ladder ahead. Go down and
 slowly creep along the wall (in Wall Mode) until you can see around the
 corner. A terrorist! He will pass you, so knock him out. Or, when he is
 turned at the train press (X) when leaning around the corner, and pop one in
 his skull. Do a run-jump onto the train ladder and head along the top, until
 you can drop down. Crouch-run to the end of the train and hug the wall
 between the end of the train and the opening in the wall. Darnit, two of
 them! One will walk off while the other checks around here.

- When the patrolling moves off and the stationary turns round, head into the
 shadows beyond the stationary. DO NOT KILL THE STATIONARY YET! Wait until
 the patroller wanders off again before dragging the lazy one into the shadow
 for a quick knockout. When finished head into the corridor beyond and round
 the flaming barrels. At the end, the passage will be blocked with FIRE! Try
 and shoot the valve up and slightly left with your SC-20K's scope. Hold L
 to hold your breath. Shooting it just above the valve will spray water over
 the lethal fire.

- Now move to the door and Optical Cable it. When the guard turns and wanders
 off, head in and to the shadows to the right. When he comes back, give him
 a shot in the head. Hide his ass in the shadows. At the next door, turn off
 the lights. Before leaving the room access the Computer. Now Cable the door.
 This is quite simple. When the guard leaves, head in and switch off the
 light. Now slowly (using your night vision) navigate through the room to the
 far right corner. Exit and they're none the wiser.

- Pick the lock on the next door which leads to a room with health and a save
 point. The next room IS VERY HARD in my opinion so you better have saved.
 Optical Cable it. Quicky go in and to the shadows on the left of the door.
 When the leader of the gang of three leaves, sneak up on the nearest enemy
 and drag him into the shadows for a KO. Now equip your Scope and SC20K for
 an easy kill on the last terrorist. Make sure you have plenty of ammo for
 both guns now as you hide that body and head through the plastic flap door.

- A message reads out that something bad is gonna happen! Quickly head through
 the double door and under the window on the left. At the door equip the 20K
 and open fire on the two terrorists destroying the things. Head in and hide
 the bodies well. Do NOT use the computer yet. Go heal if necessary and on
 the way back head PAST the door and shoot the lights out in the corridor.
 Head back and use the PC with the red screen in that room...

- Even more work for Fisher! Remember that corridor? Head back there and wait
 until the two terrorists leave the corridor. Enter the room the last one
 came out of (picking the lock) and head to the thing on the far wall.
 Disable it. All in a days work for Fisher. Now head back out and follow the
 terrorists round the corner and throught the door.


Part 2: Brains

- Destroy the camera with your gun at the first landing here after saving your
 game. SNEAK SLOWLY past the Motion Detector as this takes of around 60% of
 health. Continue up and use the Optic Cable on the door. Head in and stick
 close to the wall, the LEFT wall. Anyway, go into wall mode. Three
 terrorists will blast some windows out, so wait until the others leave then
 one will patrol. When he is miles away, shoot out the first light. He will
 investigate. Knock him out when he turns. Hide him and take note of the
 motion detector.

- Head back to the double doors near where you knocked the terrorist out and
 head through them after picking the lock. The door in the left is where you
 need to go. Optical Cable it. This room can seem hard, but it's relatively
 easy. There are cameras and a guard so watch out. When he leaves the room,
 shoot out the first three lights (closest to you). Or, to be safe, all SIX.
 When he comes back in, knock him out then access the computer on the right,
 recieving the code for a door. Yes!

- Head out and to the opposite door. The code will appear at the bottom when
 you access the keypad.

- Take all of the ammo from the table, being wary of the terrorist outside.
 When that is done, turn off the light and he will come and switch it on.
 Obviously you are in the shadows near the light so creep forward and grab
 him. You know the drill (KO and hide). Turn it off again, and heal if you
 need to. Head out that door and optical the next. When they leave, go
 through and shoot the camera and sneak past the wall mine.

- Trickyville here. Those two terrorists are back. Head in and to the shadows
 on the left. When one buggers off take the one at the PC into the shadows.
 KO. Please come again. Now quickly move to the shadows on the right or bide
 your time. When he comes back quickly, but silently move down that corridor.
 Enter the door on the right. Save.

Part 3: Missing Man!

- There is health, so wait until the convo ends and head into the next room,
 slowly! It's the freezer! There is a guard here, so watch out. He's in the
 opposite corner fiddling with something. KO him quickly and hide his body in
 that last room. Continue to the next door. There is a gangway, so be
 careful. Drop down the left hand side and shimmy along this walkway. Watch
 out for the venting steam. At the end, there will be a congregation of
 guards. Wait for them to move off before getting up.

- Enter the next area and there's health if you want, but you'll have to
 negotiate a wall mine to get it. Enter the next room and there's a knocked
 down shelf under a vent. Get on it, then up into it. Go slowly along this
 vent until you can drop down on the left. Talk to the guy... Another thing
 Fisher gets his hands on!

- Climg up and out and slowly go left along until you can safely shoot the
 barrels, killing the guards and saving the guy. Turn around and drop out at
 the end. Head further along this corridor and into the van...

Another mission down...


------------------------------------------------------------------------------
                       Splinter Cell Pandora Tomorrow
                                  Mission 3
------------------------------------------------------------------------------

Part 1: Finding the Enemy?

- Stay crouched as you head along the train and enter the luggage cabin
 through a hatch. After the convo ends, head out into more fresh air. Now,
 in the next carriage, shoot out a light to your left, and a guy should come.
 Grab him and interrogate him and he'll give you info. KO him and hide him in
 the darkness. There is a hatch just before the safety fence where the Guard
 was. Head down and crawl under the train. You will be asked to save. Do so.

- At the next hatch use your Optic Cable to search the room. Wait till the guy
 leaves, then head up. In here, wait till the convo ends, and press the red
 switches. Now SLOWLY open the door and peak around. Two terrorists will
 talk. Wait till they seperate, then head out and press the light switch.
 An old guy will come and turn them on. Oops! Forgot to tell you where to
 hide! Come further away (towards your screen) into a little room. Shoot out
 the light on the bag rack before entering the mini-room again. Turn out the
 lights once-more.

- Finally, a terrorist comes. Before he turns the light on, grab him and knock
 him out. Hide him in the mini-room. Now, slowly head through the cabin,
 avoiding the little lights. Get through that hardest part and you're free!

- In here, you'll hear people chatting. Wait until one of them leaves and head
 in. Wall Mode before the first door, and SWAT turn past it. Pass the second
 door, and Optic Cable the third. Enter and Talk to.. the guy...

- He'll leave, so hack his laptop, then, when told, leave and slowly follow
 him into the food cabin. To the right is a little bar. Hide in here, stand
 up, and equip the laser mic. Aim it at him. That section is timed by the
 way. When finished, get down and wait for them to leave.

Part 2: Extraction.

- Easy as pie. Come out of this little alcove and sneak past that guy at the
 end. Head into the next compartment and on the left is a set of ladders.
 Use'em to get to the top, and head to the Osprey, dodging the attacking
 thing. Jump on the rop to end this short, fun mission!

Three in a row, still got it eh?

Part 2: Extraction, Alternate

- Not as easy. If the guy sees you (see map) then two or three more may come.
 You can kill them, but it will be harder unless you are VERY QUICK.
________
|        |  ****************************
|        |  *LEGEND - P = Phone Call   *
|P   O   |  *         S = Sam with Mic.*
|        |  *         O = Terrorists   *
|      __|  ****************************
|     / S|
| O   |  |
|     |  |   <--- Before Extraction
|     |  |
|        |
|___/ ___|


________    ************************
|    T   |   *LEGEND - O = Terrorist*
|        |   *         T = Target   *
|O       |   ************************
|        |
|      __|
|     /  |
|     |  |
|     |  |  <--- Extraction
|     |  |
|        |
|___/ ___|

^^^^^^^^^^^^^^^^^^ Basic Maps ^^^^^^^^^^^^^^^^^^
------------------------------------------------------------------------------
                       Splinter Cell Pandora Tomorrow
                                  Mission 4
------------------------------------------------------------------------------


Part 1: Gun Modding!

- Talk to the woman then head up the stairs. The guard may be at the gate far
 away now, so sneak up, avoiding light and grab him for a first KO. Note
 that Lethal Attacks are not permitted. Hide him. Now, this is a little
 tricky. This is the t-junction yeah? From that gate, head the only way you
 haven't been. Left. Here, you'll need to SWAT turn past the door on the
 left. If you don't, it's Mission Over I think. There is ANOTHER guard, so
 be careful and keep to the darkness. If you want, take him out. You know
 the drill now. Hide it, and progress.

- Go around the well and if you took your time (as you are supposed to), a
 guard will be under the arch. Damn. Quickly get him and KO him, hide the
 body as per usual. Two Jewish men will be chatting in the courtyard. Wait
 for them to sit down, then sneak around them, sticking to the wall. As you
 get all the way around them, head into the new street and climb the pipe
 on the right. MAP!

_____________________
                    |    *******************
                    |    *LEGEND - O = Pipe*
                   O|    *         o = Men *
                    |    *******************
________             |____________________
       |                                 |
       |                                 |
       |                                 |________
       |
       |                                  ________
       |               o  o              |
       |                                 |
       |                                 |
       |_________________________________|


- Now use the zip-line to skip to the end of the street. You'll land on a
 window ledge, so drop down onto the awning, then off that into a dark place.
 You can wait there until the citizen moves, then drop down too. Anyway,
 dodge the citizen and when the cops back is turned head in and use the box
 for cover as you go into Wall Mode. SWAT turn until you can safely enter the
 large door. MAP!
________________________________
       |    |                  |
       |____|                  |
                               |
                               |   ***********************
________                        |   *LEGEND - 1 = 1st SWAT*
       |    __                 |   *         2 = 2nd SWAT*
       |   |1 |                |   *         3 = 3rd SWAT*
       |   |__|                |   *        -| = Steps   *
       |                       |   ***********************
       |    __                 |
       |   |2 |                |
       |   |__|                |
       |                       |
       |    __                 |
       |   |3 |                |
-|______|   |__|                |
     |                         |
     |                         |
SHOP |                         |
     |                         |
________                        |
       |                       |
       |_______________________|


NOTE: A cop patrols that part.

- Go down the stairs and enter the shop part. Whip out your pistol though.
 Now, quickly shoot the guy in the head (the closest terrorist), then the
 other one will grab another guy. You should be able to squeeze a shot off
 at his head with the laser sight (up on D-Pad). The man will thank you and
 give you a new gun. Pick up the ammo too!

- He wants to take you for a tutorial, so lets follow him. Amazingly, he never
 gets seen, but you can! When you head back up, SWAT turn past the boxes and
 keep following him round the corner and under the arch. Follow him into a
 side alley which over looks the city! Here he will teach you how to use
 your gun effectively. Shoot the water with a Sticky Shocker (L trigger) when
 told to. Hide the body.

- When finished, head back through the small alley and then take a right (the
 opposite way from the way you came in!). Take out the lights and keep going
 down the stairs. A woman will come up, so hide in the shadows and wait for
 to pass. Continue down and at the bottom there MAY be a man overlooking the
 fence. If not, wait for the cops (even further down) to wander off before
 taking the drain on the right wall. MAP!



________________
               |      ***********************
               |      *LEGEND - C = Civilian*
              C|      *         P = Pipe    *
________        |      ***********************
       |       |
       |       |
       |       |
       |P      |  NOTE: Further down are the cops!!!!
       |       |
       |       |

- Walk along the tight ledge at the top and when you can, drop down onto a
 window ledge after saving. Now, pull yourself up and SILENT DROP into the
 room. Why? Because there is a sleeping civ in here. Go to the window on the
 left of the room and peek around it. A guy surveilling the window...damn.
 But, he'll just walk off. What the... Anyway, drop out of the window (he'll
 probably see you, but just continue) and drop down again with a SILENT drop.

- Stay in the dark as you negotiate the street. A cop will walk off to the
 right so wait until he's out of sight before jumping on the ledge near where
 he walked down. Creep round ANTI-CLOCKWISE past the blue stained-windows.
 Wait till the cops disappear before SILENT DROPPING down into the darkness.
 This can be tricky...

- Stay in the dark and dodge the cops as you walk past them. Be mindful to not
 get too close and STAY IN THE DARK. Do not attempt to KO them. They are
 never far enough apart. When past the two cops keep going and then to the
 left. Then find the pipe QUICKLY and climb up it. Run along the top to find
 a zip-line over a courtyard. Use it and land on the scaffold. Rappel down
 and Part 2 will load...

Part 2: The Warehouse

- Now, stay low and in the dark while shooting out the lights. Move along the
 wall to the left (fence, wood) until a person is visible through a gap in
 the fence. Talk to the contact. The person needs you to follow her, so head
 back and through the gap, staying in the dark. Note: The contact will wait
 so don't worry about time.

- Follow her and when you reach a cop, two civs and a well lighted area, don't
 panic. Panicking equals failure. When the cop is a bit further away, shoot
 the light out above the civs. Now pass through, unnoticed. Don't worry if
 cop panics, he's easy to pass. Unfortunately the person will be caught by a
 cop. She talks her way out of it though. You can sneak past, or KO this cop.

- Keep looking at your Light-Meter because the cop behind may see you. The cop
 at the end of the alley is easy enough. Wait for him to move off. Now, the
 contact will head through a market. Don't fret, stick to the shadows on the
 left and behind the stalls. At the stairs stay out of the light as much as
 you can. Sounds hard, but it's pretty easy.

- Stay out of the columns of light at the bottom and keep following her
 through an alley. Save. At the end of the alley is another well lit set of
 stairs. Another lies beyond them. One cop patrols the two so when he leaves
 the first, shoot out the light above the archway. When he comes back, grab
 and KO. Hide his body in the shadows.

- Continue through and another cop is there. You NEED to take him out. Use any
 of your tactics to do so. Whistle, hide; shoot, hide, KO. There's ALWAYS
 more than one way to KO cops. Hide the body. Now, the next section, the
 person gets caught (properly) by a cop. She lays the smackdown on him though.

- Follow her through another alley after hiding the body. At the end, it tells
 you that you should split up. We'll take the roofs. Darnit. Okies, even after
 doing this bit, I'm still finding it hard to write about. She'll wander off,
 leaving us to ponder.

- This area is well lit (as per usual) so be careful. Now, see the roofed area
 to the right of the yard? A cop may patrol in there, so follow him in but
 do not KO him. Stay in the shadows and head right to the end. Stick to the
 wall and wait for the cop to come out and vacate a little alley. Sneak in
 and using your Night Vision, find a pipe to climb.

MAP!

________________________________________________
P       C------------------------------ +       |
________________________________        |       |
                               |S      |       |
******************              |       |       |
*LEGEND - C = Cop*              |       |       |
*         S = Sam*              |       |       |
*        P = Pipe*                      |       |
******************              |       |       |




Simple map. The middle line is the cops route.

- Drop into the window (SILENT DROP) and sneak round to the door. Two civs
 watching TV! Crap! No way. Keep to the left of the room, in the shadowy area
 until you reach the window. Climb out. On the balcony, head to the far end.
 You'll see a rapel point, but don't yet. Look down, see that street light
 near your contact? Shoot it. The cops will be a little alarmed, but no
 worries, because they won't be able to spot you!

- Now rapel down. Follow the person through the dark alley and KO the cop
 you'll approach in the darkness. Head through or over the fence. Now, in
 here there is two doors to the right. The first one has ammo (head up the
 stairs and check windows on ALL FLOORS) the second is the one with the
 contact. Talk to her, twice then head in the life and speak again. Someone
 talks to you and tells you something to do.

                       >>>>>>>>>DO IT. NOW.<<<<<<<<<

- The lift will descend and Part 3 will begin. Save.

Part 3: The Lab

- Equip pistol and make sure you have a full clip. Kneel down and after convo
 ends, a terrorists will be infront of you. Phht! Another will come straight
 after. Quick shot, or don't stop until he drops! Now, quickly shoot the
 light above in the archway and hide in it. Another terrorist will come. Kill
 him in the darkness.

- Head along the gangway and down the stairs. Quickly drop off the lower gang-
 way to the right. Creep in the darkness, under the gangway. Two terrorists
 will come. If you're a good shot, kill them now. If not, here's something
 I found out...it was a lot easier than the proposed route.

- Kill one of the terrorists, and his buddy will call for backup. Here, you
 can kill up 6 or 7 terrorists as more come. When they're dead, jump back up
 and head into the next chamber. The arch on the left (the first arch) leads
 to a room with health and ammo. Take all the ammo you can, and heal up. If
 you didn't do the easy route, two guards will be protecting this chamber.

- Head back out, and take the second archway. Hide in the shadows until a
 terrorist arrives. It may take a while, but he will arrive. His buddy will
 arrive, and radio for help. I think another one comes, but they're both
 easy prey with the SC-20K scope. Enter the white chamber and check all the
 machines until a convo begins. Save.

Part 4: Extraction

- Last part, easy and hard. See where the terrorists came through? Exit
 through there and slowly go around to your left. A guy will be hear. Quickly
 kill him before he calls for help. One down, two to go. Look to the far end
 of this corridor. Another guy = headshot. In the middle is a guy. Headshot.
 The guy in the middle was protecting a lift. Use it.

- When the lift ride ends, quickly go forward and utilise the barrels for
 cover. Use a sticky shocker on the approaching guard when he's in the dark.
 Head out, into the shadows and hide the body. Remember I told you to kill
 the contact? If you didn't, there will be several sniper instead of a few
 cops.

- Now, try to shoot out all the lights. When that is done, use any non-lethal
 type of weapons you have to take out the cop closest to you. Two down, two
 to go. If you are lucky, you may now be able to ring airfoil or sticky shock
 another cop. If they are far away and in the shadows, great! If not, well,
 I don't know what to do. It's always been strategic like that. Once all four
 are down and out, head to the right alley and keep to the left. Once near a
 fence Sam will stop...

End Mission!

===============================================================================

Next Update (Monday 12th April 2004)

- 1 more missions - DONE -
- More maps - Not Done - Sorry people!
- Updated, more detailed first two missions! - HALF-DONE -

===============================================================================



------------------------------------------------------------------------------
                       Splinter Cell Pandora Tomorrow
                                  Mission 5
------------------------------------------------------------------------------
Ah...a VERY long level again. Very stealthy though!

Part 1: Infiltration

WARNING: Some VERY minor spoilers have to be said in this part. Note that they
are VERY MINOR though. I will point them out.

- Head forward and talk to the guy with the binocs. He'll tell you something
 about a group of snipers. Good, you've got backup! Use the zip-line to land
 in the tall grass. Head to the shadows of the tent infront of you, making
 sure you're in complete darkness! A terrorist will come out of the tent to
 the right. When you can, grab and KO him. Hide him in the darkness. Hide at
 the edge of the tent and grab a bottle. Throw it back at the bench and
 another terrorist will go to investigate it. Shoot or KO him. Your choice.

- In the tent next to the van head in and grab some ammos. There may be ammo
 here, not sure. No harm in checking though. Continue on past the drums and
 van into some more foliage. Keep going until two terrorists emerge. Watch as
 something happens to one of them. When the other returns, give him a new ear
 hole.

- Now as you progress (hiding the bodies) there are traps! These are trip wires
 and will probably kill you. To find them use your thermal vision and
 deactivate them at the end of the wire. There are a few through here. Some
 way through another terrorist will be on patrol. Kill him and hide the body.
 You can hide it in the tall grass mind you. Save at the abondoned truck.

- You've reached the hangar. When they stop talking, head in and left SLOWLY.
 Head up the ladders and up here you'll find a power switch. Use it. Darkness!
 At the other end of the platform is a beam, so jump onto it. Use it to cross
 the roof. At the end of it, slowly climb down and at the bottom <SPOILERS>
-
-
-
-
- plant the explosives on the plane.

- Slowly exit through the back door behind the hay stacks. Out here, go through
 the gap in the fence and quickly find cover in the boxes on your right. Get
 in as much as you can though. A terrorist will walk straight by you. Knock
 him out when he stops and hide his body between the crates. Move to the booth
 and when the guard turns his back grab and KO him. Hide his body and use the
 switch. I think theres ammo in here too. Go through the barrier and save.

- Quickly get to the right because eventually a terrorist and a dog will come.
 This should not be allowed in a game in my opinion. Killing a dog. You don't
 have to of course but the easier thing to do is to kill it. The sound it
 makes is awful. Wait for them to pass and dash down the road and into the
 tent. Two guys will be chatting outside. So keep still and quiet.

- When they finish head out the way you came and shoot the guy on top of the
 tower. Now go grab a bottle from the tent and throw it away from the tower
 when the terrorists have settled down. Dash to the ladders and head up them.
 Use the zip line to enter the village...

Part 2: The Code

- Save. Someone will speak to you on the intercom. When he is finished head
 forward and stick to the shadows. An in-game scene now takes place with the
 head terrorist speaks. Two guards will be left behind. Lure the closer one
 into the shadows with the whistle. Knock him out or kill him. The next one
 can be tricky. Shoot out the light on his corridor. MAP!

Basic Map Level 5, Map 1
------------------------
 |  |
 | O|
__|  |_______________________
 |__________________


________________      _______
               |    |
               |S   |
               |    |

*************************
*LEGEND - S = Sam       *
*         O = Terrorist *
*************************

- As you can see, there is a walkway. Shoot out any lights there. Now you can
 shoot him, or sneak up and KO him. Either way is fine but remember to hide
 the body. Move through his balcony and at the end you'll see a terrorist go
 through a door. Follow him. In here there will be an open doorway. Stay away
 from it but fire a Sticky Cam through it, near the main terrorist. Record the
 convo and get the code. When he moves on, kill the remaining guard and hide
 the body. Use the fence to the right of the door he used but don't make a
 noise. You may be covered by the smoke but they can still here you.

- When at the end wait for them to move on again. But head back and into the
 hut they used for health and to save. Head out again and entice the first
 guard over with a whistle. Kill him. Hide the body. You know the drill. There
 is another guard at the end so kill him, but wait before hiding the body.
 Equip a sticky shocker and Thermal Vision. The garage thing at the end houses
 a dog. Shocker it. If you kill it, your a sick mofo. Head through that garage
 remembering to hide that body. Head through the next door in here after
 OC'ing it and waiting for the terrorist to move.

- Head in and the terrorist will chat again, then move off. Wait in here as two
 more terrorists lie in wait. A Diversion Cam should do the trick! Make sure
 both are close and whistle (with the !!!!B!!!! button). They should
 Investigate so gas'em (Y). Hide the bodies and enter that garage they were
 guarding. Jump down the ladder and enter the final part of the level!!

Part 3: The Villa

- Very hard indeed. Save. A terrorist should walk right infront of you, so grab
 him and KO him. Hide the body. I'm going to stop saying that, so remember to
 hide the bodies from now on OK?

- Another guard resides downstairs. Spot him and either pop a cap in his skill
 or try and land on him from above. Best way?: Shoot first, hide bodies after.
 Enter the next room slowly. Go up the stairs and flick the light. Negotiate
 through the room, dodging the scientists and THREE terrorists. Best way is to
 try to kill one at a time, guarding the switch. Don't worry if you raise one
 alarm, the rest of the missions pretty easy in my opinion. When you finish
 this room, another room awaits. Note: You can KO the scientists in the last
 room for reassurance.

- The boiler room. Your contact is supposedly near here. The next room houses
 two terrorists. When one enters the shadows behind the bookcase, shoot him
 in the head. The other one can be shot at your own pace now. Don't toy with
 him though, just a straight kill is the only way to do things I reckon. Hide
 the body and talk to the contact. When convo ends Sam gives him a healthy
 tip.

- Use the next door and climb back up to ground level. A terrorist will leave
 the room you arrive in and head up a hill. Grab the health if needed, and I
 think there's some ammo too. Head outside and up the hill, not worrying
 about the gun firing. Here, look for the scaffold to the rooftops and walk
 through the washing, over a plank. Go along the rooftops until a place where
 you can drop down appears. Do so. The firing range.

- Here, pull your legs up and wait till one terrorists goes away. One should
 still be firing. Go a bit forward and pull out your pistol (X while hanging).
 Shoot him in the head, then shoot the lamp to hide him. Silent Drop and shoot
 the guy at the end in the head with the SC20K. Hide his body, not going to
 the doorway as the boxing terrorist will see you.

- Take out a few lights around the boxer, then kill him. Hide the body and use
 the next door. Save and a friendly voice enters Sams ears again...

- Got to wait for darkness. Do so. Now, there are two terrorists and a mounted
 gun here, so be careful. On terrorists is just outside the door, while the
 other is patrolling from the door to the gun. When the patrolling one leaves
 back off a bit and whistle. The stationary will come for an easy kill. That
 leaves the patroller easy prey too. Wait for him to come back, turn around
 and be shot. *Winks* Haha.

- Hide the body and stay to the left, in the darker shadows. Next objective:
 Disarm the Turret. When the turret is facing the other way, roll through
 the slight bit of light. Back in the darkness near the window, sneak around
 behind the turret and use the computer to Disable it. Use the door in the
 mini-hut beside the turret now.

- Take the health if needed and know, your SO CLOSE to your objective now. Open
 the door and whistle. A guard should come. KO him. Take note that there is
 one more guard and a searchlight through that door. Now, head out and hide
 behind the crates on the left. Fire a diversion camera behind the crates on
 the right. Whistle with the CAMERA (B). He'll investigate, but make sure he
 can't be seen by the searchlight. Use the gas for a KO. Hide the body, dodge
 the spot light and head for the big door... So close now! Enter the code from
 before and bingo!

- In here, you'll hear that terrorist. Remember that there has just been a Save
 there. Hope you took it! He is in the room to your right. When he has
 finished what he is doing, shoot the left light in that room. SWAT turn the
 gap and when he leaves for his Laptop shoot the light on the right. He'll
 leave the room. Head in and look at the camera above the door he used. Shoot
 it. When he returns and leaves shoot out all the lights in the room if you
 failed to do so before. Access the Laptop, then leave the room the way YOU
 entered, but head left.


Terrorists room Map (v1)

_____________________________
|               B             | ||
|               L           3 | ||
|                             | || DC                            | ||
|                             | ||
|                             | || |       0               0     | || |
            A      | ||
|_______  ______   _____  ____| ||
         1               2-------

*********************************************
*LEGEND - 0 = Lights                        *
*         L = Laptop                        *
*         C = Camera                        *
*         D = Door                          *
*       1&2 = Sam when shooting lights      *
*       A&B = Terrorist when shooting lights*
*********************************************
______________________________________________________________________________
Map Guide:

Get Sam to position 1 when terrorist is at position A. Shoot out first light.
Get Sam to position 2 ASAP with SWAT turn. When terrorist is at "B" shoot
second light. Head to "3" and when terrorist leaves shoot on Camera "C". When
he leaves AGAIN access Laptop "L". Run to point "2" and round that outside
map clockwise! Note that the line from 2 is Sams escape route!
______________________________________________________________________________

- Head through the corridor and something'll happen to Sam, twice. Why, I do
 not know. Reach the door on the right and exit. Use the door on the wall then
 when you get bathed in light, _!!!FREEZE!!!_.

- Move behind the fence when guns start going and put your crosshairs on that
 doorway. If no-one comes, leave slowly and hide in the shadows out here.
 Headshot the three terrorists and head to the gap in the bushes to END THE
 MISSION!

END MISSION 5!

Note: Some people refer to Part 2 of Mission 1 as Mission 2 and call this
     Mission 6, but Part 2 is continued off Mission 1!

------------------------------------------------------------------------------
                       Splinter Cell Pandora Tomorrow
                                  Mission 6
------------------------------------------------------------------------------

NOTE: Lethal Kills are allowed.

Part 1: Infiltration

- Head forward and the birds will fly off, alerting a nearby guard. KO him as
 he approaches and there is no need to hide the body. If he does not come to
 investigate, shoot him in the head. STAY TO THE RIGHT of this field and dodge
 the automated laser sight. Head underneath the tower and through the passage.
 There is another automated laser here plus two guards. Shoot out the light
 and when they go away dodge the laser and head into the hut on the far side.

Courtyard Map 2
_____________________________
|          /          \       |________________
|         /            \          L            |
T        /              \                      |
|       /    _______     \    ___________  ____|
|      /    /       \     \  |           S
|     /    /  Well   \     \ |
|    L     \_________/      L|
|     LLLLLLLLLLLLLLLLLLLLLL |
|                            |
|____________________________|

Well, it looks something like that!

*********************************
*LEGEND - L = End of Laser Sight*
*         T = Target            *
*         L = Light             *
*         S = Sam Starting Point*
*********************************

The terrorists do have a tight patrol route, but you are in the dark, so don't
rush!

- Head through the door and when you come to the end of the pathway stop and
 around the corner two terrorists at a table you will see. Fire a Diversion
 Cam between them and release the gas. Hide the bodies and SLOWLY AND QUIETLY
 head up the steps on the hut to the right. DON'T SHOOT OUT THE LIGHT. Instead
 head into the second part and kill the sleeping terrorist with a headshot.

- Head out and peak round. You'll see a slim corridor. Check the situation and
 head for it. Do a half-split jump and then jump up to the window on the
 right. In here, save. Silent drop onto the hay and the terrorist watching TV
 will not budge. See the sheets near your hay stack? Head through them and out
 the door to your right.

Farmhouse Basic Map v1

__  __________________________  ____
|  /\   |     |                      |
|       | HAY |                      |
|       |_____|                      |
|      {                             |
|      {                             |
|      {                             |
|      {                  O          |
|                                    |
|                         TV         |
|____________________________________|

**************************
* LEGEND - O = Terrorist *
*         /\ = Door used *
*          { = Sheet     *
*         TV = Television*
**************************

- Out here, crouch behind the boxes and wait for the terrorist shooting the
 bottles to go to a table far off. SWAT turn from the crate to the wall to
 the left. SWAT turn until you can no more and then (passing the last bit of
 wall) sneak up on the terrorist. KO and hide the body. You know the drill.

- You can also head to the turrets control panel and disable it if you want.
 Head through the door near the turret. Equip your thermals and, crouching,
 head past the IR beams when they have just passed Sam's head going UP. Use
 the manhole at the end to end this section of the level.

Part 2: Finding a Tech

- Head to the elevator and go down. Head to the first corridor on the right.
 If you need health, check the door on the immediate right as you exit the
 elevator. A guard will call for another to come and have a look at something.
 When they pass you, head down that corridor and through the double doors at
 the end. Head to the opposite end of the room and find a Tech guy sitting at
 a control panel, in front of a window. Grab and interrogate him. When he has
 finished doing the proposed thing, DO NOT KNOCK HIM OUT. Wait until some guy
 comes on the radio and the tech will help again. KO and hide the body.

- The guy will now be back at his desk. When the patrolling guard is around the
 corner, switch the light off near the door. He'll come and investigate. Grab
 and KO him and hide the body WELL AWAY FROM THE SWITCH. Repeat with the
 patrolling guard. Head out and round the right corner and through the door
 at the end. Save.

Part 3: Entering and Extraction

- Go up the stairs and turn the light off. A guard should come so KO him. Hide
 the body and enter the room he came out of. Move slowly along to the right
 and notice that the guards now have flashlights on their helmets. Keep going
 around the walkway and shoot out the light in the lift. Now, operate it but
 do NOT get in. Instead, wait until it's a little while down the line before
 dropping off the edge and grabbing onto a zip line. Use the Y button to
 pull yourself up in a bunch. When he stops moving,  press B to drop to the
 second zip wire.

- At the end, climb up and hide in the darkness. Don't worry if you got seen
 sliding down, they didn't get a chance to really look at you. A terrorist
 patrols this area so when he's in the dark, shoot him in the head. Hide the
 body. Head onto the big "vehicle" in the middle and down the ladder. Go
 forward and save.

- Head round and go down the next ladder. Note that while you are inside the
 "vehicle" Lethal Attacks ARE _NOT_ PERMITTED. Two guys will talk and one will
 go to sleep. In the dark, use a sticky-shocker or whatever to pop him when he
 enters your sights. Hide body and keep going into the sleeping quaters.

- Sneak past the sleeping guy and head down the next ladder. Here, peak around
 the doorway and see the bored guard. Fire a Diversion Cam onto the wall
 facing the doorway and whistle (B). When he comes, release the gas and hide
 the body. Enter the cafe and through the next door. Keep going into a small
 room and QUICKLY peek through the window in the door. Immediately retreat
 into a corner.

- When he fiddles with something, sneak up on him and grab him. Do not KO him.
 Instead, take him to the retinal scanner in the next corridor (where he came
 from). When he uses it, take him back to that room and KO him. Hide the body
 in the darkned room (this room).

- Head back to the room and sneak in to a corner on the right. When one of the
 guys leave, sneak up on the other and KO him. Hide his body. Find an alcove
 and access the Computer. Now we need to escape. Head back to the door and
 make sure that the terrorist isn't on his way back. If the coast is clear
 run to the right and up the ladder. Go up another ladder and save.

- Wait on the walkway, in the darkness for a terrorist to enter the door at the
 end of the now-lowered bridge. Kill him. Grab the goodies on the table and
 continue down until gun-fire starts. Head back up the stairs onto the walkway
 and pick off the four terrorists on the lower path to your right. They may
 be hiding behind pillars so just arrange yourself until you can see them. Use
 your special visions (Night and Thermal) for further assistance.

- Head all the way down the stairs and use the path the terrorists were on.
 Find the ladders and climb down into the dinghy to end the mission!

------------------------------------------------------------------------------
                       Splinter Cell Pandora Tomorrow
                                  Mission 7
------------------------------------------------------------------------------

Note: This mission is VERY tedious, so prepare yourself.

Part 1: The Hike

- Talk to your Contact then head for the ladder to go down. Then rappel to the
 street. Be noteful of the lightening, it can give you away! When the talking
 stops and the two civs move away. Head under quickly and find the drainpipe
 and climb up. Some way along there will be another pipe. Use it to cross the
 street hand-over-hand. Head along and use the next pipe to get back down to
 earth. Get in the bushes when the guard is away, and shoot out the swinging
 light. Kill him when he investigates.

- Hide the body in those bushes and head in. Two terrorists (or more) patrol
 the area. See the scaffold to your left? See how it's lit up? Look to your
 right and shoot out the light. Dash to the ladder and up the next. Use the
 Zip-Line to cross the street AFTER a sheet lightening has lit you up! Shoot
 out the lights below, making the terrorists poop themselves! Head through the
 door and use the pole to slide down.

- Head towards the door for a radio intercom and a Save Point. Outside, shoot
 the light above the van and just above the door QUICKLY. When they are
 investigating the light, fire a Diversion Cam onto the van and whistle with
 _IT_. When they come, release the gas! Hude the bodies where you were hiding.

- Head along the street shooting lights out until you come to a booth.
 Lock-pick it and grab the non-lethal ammo. Try to conserve it for a later
 stage. Anyway, don't go down the road as they're two turrets. Head along
 further until you can climb the gate...

- Hop over and a guard will hear you. It's best to hop over just after
 lightening strikes. If AND when he comes, try to Head-Shot him or Sticky
 shocker him. Hide the body. Try to whistle for the next guard, or shoot out a
 light for him to come. When he investigates Head-Shot is what the Doctor
 ordered.

- Shoot out lights surrounding him, then hide him where the other dead/KO'd guy
 is. The last guard (near the van with one light working) should be an easy
 head-shot, should you not distract him.

ALTERNATIVE STRATEGY

MAP!
__________________   ____________________
 _____           \T _________________   |
/     \           \|                 |  |
|      L|          /|       Van       |  |
\_____/          / |_________________|  |
------------------                       |
                       _________________|
                      |Suggested Route /\


LEGEND - L = Ladder
        T = Terrorist

Note: Stay out of the light! The area from the van, surrounding ladder.

Take the suggested route behind the van. Grab the Terrorist and KO him. Shoot
out the van light and head down the ladder!

- Use the map to find the Ladder and manhole and head down. When down here,
 shoot out the light above you and head into the DOORWAY and remain in the
 dark. When the terrorist comes, kill him and hide the body in the water,
 killing him! Head through the room, shoot out the lights in the water-way
 and head to the first door on the left. STAY OUT HERE. When the terrorist
 walks off from the room (when he comes, he will come), shoot out the Camera
 above the door he used. Hide his body in the water again and head to the
 next waterway.

- Use the ladder by running and jumping at it. Climb up to Save!

Part 1.5: Getting In

- Up here, it's very difficult. This calls for a map! Now, since I got rid of
 the game (I know, I know!) I cannot put the position of the mines. You MUST
 use the Thermal Vision. You can't see the light, but with my handy tips, you
 won't need to!

- So, when the light goes to the farside, come to the far-corner (1).
 From here, wait and SNIPE the guy on top of the search-light tower. Be
 patient, I swear you can get a headshot off (2)! This will not hurt if
 you get seen now, but it will STILL raise an alarm. So, when the light
 heads to the far side, equip the thermals and run to the first box, dodging
 the mines. When there (make sure you are crouched!) remove the goggles (3).
 When it passes to the far-side again (not behind you!) head to the satelitte
 using the same tactic (4). Repeat until you are right near a fence (5). You
 may have to wait until the light goes behind you when you get closer. When no
 lights are near you, quickly run, hop the fence and hide BEHIND a generator
 (6). When both lights go again head to the door and slowly head in (7).

MAP.

Version 1
_______________________________________________________
|                                                       |
|                                                       |
|                                                       |
|                                                       |
|             ______________________________            |
|            |                              |           |
|            |                              |           |
|            |                              |           |
|            |                              |           |
|            |                              |           |-_-_-_-_-_-_-
|                                           |           |             |
|              (2)                          |           |             |
|                                           |           |             |
|            |                              |           |             |
|            |                              |           |             |
|            |                              |           |  GGGGGGGGGG |
|            |                              |           |  GGGGGGGGGG |
|            |______________________________|           |             |
|                                                       |  GGGGGGGGGG |
|                                                       |  GGGGGGGGGG |
|    0000         BB        0000        BB      0000    |             |
|                 (3)        (4)                 (5)    |  GGGGGGGGGG |
|                                                       |  GGGGGGGGGG |
|(1)                                                    |             |
------------------------------------------------------- ---~---------
LEGEND - (1-7) = Spots in Guide/Map
        0000  = Satellite
         BB   = Box
          G   = Generator
         -_   = Cut off from map

NOTES: Ah, I named this map as V1. simple because it has been cut down for this
      version. In later _MAP_ versions I will put Search-light patterns too.
      Depending on how many maps I add, I might make a Critical Point Map FAQ.
      Hopping the grated fence can be hard, so don't worry. You won't lose any
      health from the now-dead sniper!

- Pick the lock and DON'T run in! A terrorist awaits you. Grab him after a
 flash of lightening lights you up! KO and hide the body. Pick up health if
 you need it. Grab the non-lethal ammo. Now head to the open doorway (but stay
 back!) and shoot out the light on the fence to your right. The go to the
 right and shoot out the light on the left wall. When the other terrorist is
 quite far away, whistle to bring the closer one in. He will go to turn the
 light on but DO NOT let him. KO, or shoot his ass down with a headshot. The
 second terrorist is quite an easy headshot now; hide the body too. Thanks
 too Manofaiki's guide for that little bit of help in game. I ALWAYS use the
 same strategy for that part.

- Head to the left, being mindful of the turret near the main entrance to the
 TV station. Use the wall on the left to get higher. Use Sam's Half-Split
 Jump-Jump to access the roof! Shoot the cracked window panel and rapel down.
 Head into the darkness and kill the guy watching TV behind the info desk.
 Hide body and head to the lift to the right of the desk. Use the first life
 on the right...I think all lifts take you to the same place.

Part 2: The Contact

- Now we must find the contact. Head out of the lift and round to the left. Be
 careful of the patrolling terrorist. You will also see a terrorist behind the
 door straight ahead. When the closer terrorist goes, head towards the door
 and the one behind the door will head off too. Follow him and when he's a
 safe distance away, shoot out the lights darkening the place. Keep going,
 destroying lights, until you see a grate on the floor. To your right is a big
 column. Jump up and use the vent shaft and come out in an auditorium.

- You will be dark here...there are a few guards about, so whistle and if more
 than one comes head back into the vent! If one comes, perfect. Kill him and
 hide the body. Do this (or use your Diversion Cams) to take the rest out. You
 may have to go explore to find more but if you find the light, you can do it
 quite easily. Head through the curtains below and around the back to the door
 when everyone is dead and hidden. Optical Cable the door and when a terrorist
 enters the door on the right, you take the one on the left.

- Sneak behind the guy sitting down for an easy KO. Close the door. Optical
 Cable the door after switching off the light. When the terrorist leaves the
 corridor, head out and enter the right room this time. Talk to the contact.

Part 2.5: Trailing the Contact...Again

- Head back through the auditorium as she leaves and quickly head for the lift
 where you entered part 2 of the level. Dodge that patrolling terrorist from
 before (which shouldn't be a problem since you darkned the corridor). Wait
 for your Contact to use the retinal scanner and she will open a door.
 Immediately head in and right for some ammo. Talk to her, but instead of
 going down the left come back into the shadows. Shoot out the lights and
 your Contact...something happens to her. Make sure you miss your Contacts
 head and hit the tangos head when he grabs her. Kill the next terrorist
 further down (remaining where you are). They may now try to flank you by
 coming from the left tunnel. Be on your guard! I _THINK_ there are five
 of them.

- Come out of zoom and when you see any terrorist kill them. WHen they're all
 dead and you're sure of it head to your contact. She will proceed to open
 another door for you.

Part 3: Last Thing Before Extraction Sam!

-  Shoot out all lights and the camera in the corridor to your left (including
  the martini-shaped one!). A guard should come, kill him as you're in
  complete darkness! Hide body in the corner and sneak into the bar. Shoot the
  beret-sporting terrorist looking out of the window and hide the body in the
  corridor. Find the pipe, climb up and use it to access a vent. If you raised
  any alarms now they will revert to normal. Stay at the end of the vent, and
  survey the scene. Learn patrol routes quickly...I'm not sure if you're timed
  so sorry...

- I can't map this part as the room is VERY complicated. Shoot all you can. But
 remember not to kill the HEAD terrorist (the one in the red beret!) When all
 five are dead, or four for that matter. Yes, there are FOUR. Now start
 shooting lights out so this side of the room is dark. Equip NV and whistle
 until until Mr. Head Terrorist comes. He will walk underneath your platform
 so drop down silently!!! Quickly turn and stick an airfoil in his butt.
 Quickly run up and grab him while he's stunned! Interrogate and use to open
 the door near you.


- Head through the lighted corridor and through the next door. Your contact and
 a chopper will meet you!

Mission End!

------------------------------------------------------------------------------
                       Splinter Cell Pandora Tomorrow
                                  Mission 8
------------------------------------------------------------------------------

Part 1: Kill the First Terrorist

- When the lorry comes in, hop over the fence and run to the back of the truck.
 Get in and hide in the darkness. When the lorry starts to move, you will be
 magically glued to the floor, so just wait it out. When the lorry stops, wait
 got the dog and his handler to pass and head towards the Guards House - put
 your thermals on if you cannot find him. Head slowly towards the door, go in
 and kill the undercover terrorist before hiding his body in the shadows. Head
 through the door outside of here and through the small room to reach a
 checkpoint.

- In this room there are two obstacles to navigate past - two annoying
 employees. The first woman is easy to storm past, just go and knock her out,
 hide her and then switch off the light. Head over to the door where the
 other employee is and wait for him to come in to investigate. Quickly get in
 and knock the office worker out. Darken the room and head through another
 door.

- In here there are another two enemies to get past, so shoot out the light
 above you and lure the airport employee to the control room to knock him out.
 Hide him and then the terrorist is easy meat. Hide him too and continue on
 to the right conveyer belt and walk along it, through the plastic sheeting.
 In the next room, head into a dark corner and wait for the two men to stop
 talking before getting the terrorist over to you, disposing of him and then
 hiding him in the corner.

- Use the conveyor belt again and head through the big door with the plastic
 sheet. Oh god, four dudes! Anyway, head left into the dark, lure the
 terrorist over and end his miserable day. 1 down, 3 to go. Ugh. Head to the
 back of the room, wait for the employee to enter your view and knock him out
 with either of your guns non-lethal rounds. Head back to the first conveyer
 belt.

- Look for the right Guard Station and shoot a div. camera on it. Wait till the
 guard comes and release the gas. Head forward onto the boxes, climb up to the
 higher level and hide the terrorists body. Whip out the gun and kill the
 other terrorist who exits the guard station. Hide the body and head to the
 end of the platform to get a save point.

Part 2: End the Mission

- Head down the stairs and see all those damn conveyor belts. Watch the left
 conveyor belt and see the BIG pile of luggage? Get on behind that and crouch
 letting you past the guard in here. Hop to the middle at the end, onto
 another Belt and then onto yet another, which you'll have to run the opposite
 way on. Oh noes! Another guard. Shoot a Smoke Grenade through the window
 to mess him up. There is some ammo at the top, so look around for it if you
 need it, if not, head through the door.

- Up the stairs, save and head into the room and left into the shadow. Get out
 a non-lethal round and watch for the guard. Shoot him with it. Make sure he
 is far enough away from the approaching civilian though. Go down the stalled
 escalator towards another civilian, shoot him with a RAR and then stay and
 listen as a guard enters and the two start talking.

- If you hid the bodies, follow this step, if not, you may have to read another
 of the guides to get past this part. MAYBE. Anyway, when the two guards
 finish talking, shoot a smoke grenade between the two. Go and kill the
 terrorist guard. Hide the bodies and hack the terminal in the guards room.
 You'll get a DS, then go and get another from the guards satchel pack.
 Go to the door and unlock it with the code:

                                     5325

- Get a Chaff ready and head up the stairs. At the corridor toss the grenade
 down it and disable the armoured camera before moving on down the corridor
 and left. At the door, save.

- Go through the glass door and hunt out the mercenary guard. Head left and
 hide beside the cubicle. When he heads past and looks through the other glass
 door, quickly grab him, interogate him and then put a bullet through his
 head to end that current objective. Now head to the dude talking and smack
 him, and hide him along with that Merc you just killed. Head to the door
 opposite the one you entered through.

- Some guy is giving a seminar in here, so wait till they take their break
 and shoot him with another RAR. Now look for the guy at the coffee machine
 and smack him, before hiding the bodies. Head out the door near the back
 of the room.

- Ignore the two men out here and head to the right elevator. Head up and try
 to stay as close the the right wall as possible to avoid being spotted by
 the camera above. Move to the left and use the Thermal Binoculars to spot
 Soth and his two heavies. Head to the door behind you, shoot out the
 lights and head in to the elevator and save at floor 2.

- Oh no, the powers gone! Shoot the panel above you and climb up and out of
 the elevator. Climb the wire and get up onto the platform before climbing
 the next wire. Up here, you will get on a metal platform, so pull your
 legs up and go along until you can enter the elevator through a trap door.
 Smack the dude in here and climb through the roof again.

- Jump down the next hatch and grab the ammo and Camera before moving on and
 out of this stanky elevator shaft. Shoot the light close to you to get the
 attention of the nearest guard and then knock him out when he comes to
 you. Now, whistle (black button, if you forgot) to get a mechanic to come
 over to you. Knock him out too and hide the bodies.

- Head to the intersection in the catwalk and S.W.A.T turn over it. Climb the
 ladder and head along this catwalk until you have to start jumping over
 the catwalks. Climb down the ladder here and move towards the next mechanic
 who is working away. Knock him out, hide the body and climb the ladder
 here. At the next platform shoot the light above the next ladders and
 continue up.

- While you climb up, a 1:00 timer comes up and you must hurry to the top and
 whip out your gun and thermal visions and kill Soth and the heavies. Phew.

- Jump to the catwalk below and race on over to the ND133 to complete Splinter
 Cell: Pandora Tomorrow.

Not long till we hear about Fisher's Chaos Theory now, huh?

===============----------------\
-~*Section 2*~- Version History|----------------------------------------------
===============----------------/

Version0.1 - 13/04/04

Size:36.6kb
Words: 6, 408
Lines: 768
Updates: Daily

Notes: Up to Mission 6. Not much else done. Expect more soon!

------------------------------------------------------------------------------

Version 0.2 - 14/04/04

Size: 50KB
Words: 7, 854 (Not including signatures at bottom)
Lines: 1047
Updates: Daily

Notes: Added FOUR sections. Yes, FOUR. All small though. Damn. Done Mission 6,
      expect Mission 7 tomorrow and maybe a watered down version of Mission 8!

------------------------------------------------------------------------------

Version 0.3 - 15/04/04

Size: 62.10KB
Words: 10, 107
Lines: 1269
Updates: Daily

Notes: Mission 7 done...no contributions yet. No skeleton-walkthrough for
      Mission 8 yet though. Expect it on Saturday maybe Sunday...maybe even
      tomorrow!

Version 0.35 - 16/04/04

Size: 62. 10KB
Words: 10, 150 (Estimate)
Lines: 1275
Updates: Last MAJOR Update - Sunday or Monday

Notes: Just added NeoSeeker into Disclaimer and Credits. That's all. Expect a
      finished Walkthrough on Sunday or Monday. Sunday might not happen since
      SAFC are playing....

Version 1.0 - 14/1/05

Size: 70KB
Words: ???
Lines: 1400+
Updates: Last update ever

Notes: Finished the walkthrough. Bare in mind I had to memorize this as I had
      no pen or paper with me when I was over my friends. Sheesh. Thanks for
      reading.

===============-----------\
-~*Section 3*~- Contribute|---------------------------------------------------
===============-----------/

To contribute or help, point things out, tell me grammar mistakes and typos
send an email to jamesscoobertdoo [at] yahoo [dot] co [dot] uk

If you would like to write a section or maybe co-author with me in the furture
send it to that address too.
____________________
|What I'm Accepting:-|

Asking for Help on Particular Missions
Offering Help (Contribution)
Suggestions
Requests (sections)
Questions for FAQ Section
______________
|What I'm Not:-|

Maps (Sorry)
Sections that contain Spoilers
Multiplayer FAQs
_____________________
|What I Might Accept:-|

Anything that is not listed here. Please entitle it with Splinter Cell 2 and
anything else that might catch my eye (such as a huge contribution or the sort)

Full credit will be given where due.

===============--------\
-~*Section 4*~- Credits|------------------------------------------------------
===============--------/

Manofaiki - For help on numerous time with his guide. Especially Mission 6
           extraction part!
GameFAQs  - For helpful guides on anything gaming-wise! The best gaming site
           on the net.
CJayC     - For being willing to maintain a huge site! Oh, and accepting my
           Walkthrough!
NeoSeeker - For helpful guides on anything gaming-wise! One of the best gaming
           site on the net.
Leo Chan  - For hosting this on NeoSeeker - his site!
YOU       - For reading this!
UbiSoft   - For making some AWESOME [Tom] Clancy titles. UbiSoft are quick
           becoming my favourite publisher and developer!

Contributions will also be credited here!

------------------------------------------------------------------------------
                        Splinter Cell: Pandora Tomorrow
                                 Third Echelon
                                  Sam  Fisher
------------------------------------------------------------------------------
End of Document (C) Jon Smith 2004.

DISCLAIMER: I own this guide. Well, the original copy. It is now on GameFAQs
and GameFAQs only! If you want to use this guide on your site, fine. Just ask
for permission at [email protected]. Thanks!

Peace Out.

Splinter Cell and Splinter Cell: Pandora Tomorrow are Copyrighted by UbiSoft
Montreal and Shanghai.
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/   ___/|    \  Productions
|  //__/|     \
\____  \| |\   \
/_/ /\  \ |/   /
\ \/_/  /     / (C) 2004 Jon Smith
\_____/|____/
 _____  _____  _______________________________
/  S  \/  D  \/                               \
|  0  ||  4  |-----------ShaggyDoo04-----------
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