[SPLINTER CELL: PANDORA TOMORROW, QUICK GUIDE V1]
Written in Metapad, 16:02 15 January 2005
DISCLAIMER (EDITED 16/04/04): I own this guide. Well, the original copy. It is
now on GameFAQs and NeoSeeker only! If you want to use this guide on your site,
fine. Just ask for permission at
[email protected]. Thanks!
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Contents
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01. Guide
02. Version History
03. Contribute
04. Credits
05. End of Document
Size: 70kb
Words: ???
Lines: 1400+
Updates: Finit.
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-~*Section 01.*~- The Guide|--------------------------------------------------
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Splinter Cell Pandora Tomorrow
Mission 1
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Note, this guide is a spoiler free guide. Please refer to my upcoming FULL
FAQ/Walkthrough for a more in-depth look at the game. A more descriptive
Spoiler Free guide comes soon! (A better guide in later versions)
Part 2: US Embassy
- Climb the scaffold infront of you after the coversation ends. Immediately
hug the wall ahead of you and pass under the window with the terrorist and
STOP at the doorway. Wait for the guy to do something to someone and then
he leaves. SWAT turn past the door and continue along, STILL hugging the
wall.
- At the broken end, climb the drainpipe then shimmy along the ledge until
you can drop onto another ledge. SLOWLY enter the window and SNEAK up on
the terrorist. Grab him, knock him out and hide his body before talking to
the guy. You will recieve something.
- The door on the right of the room is where you're heading so Optical Cable
it. Creep in and grab the guy on the balcony to your right, knock him out
and hide the body. Continue further along (NOT TAKING THE LEFT DOWN THE
LONG CORRIDOR) and pick the lock on the next door. Enter the room and heal
if necessary.
- Head back out, shooting lights as you go on down that corridor before. That
is optional of course if you choose to approach this next room differently.
Slowly head down the stairs, taking note of the three guards playing a game.
Down here, quickly move into the shadow of the pillar on the right. Now you
can either: take out the light to your right, attracting the guard or wait
for him to turn his back, then move. Remove the guard for an easier route.
- Crouching, move to the first box infront of the fire, then SWAT turn until
you are behind the flaming sofa. Now keep moving behind the screen until
you are in the shadows at the end of the room. Head through the corridors
and approach the double doors. Head into the courtyard.
- After a convo, you'll need to stay in the light! So wait until the RIGHT
light comes and move with it. It's quite quick so watch out. Once you are
underneath the contacts room, use the drainpipe to climb up. Speak to the
person and then save...
Part 3: Extraction
- Now you can either just head out of the window or SLOWLY head through the
door on the left and kill the sniper. I suggest the window.
- Out here, move left and quickly rappel down and over into the shadow of
the fence on the left. Lethal attacks are now allowed, so kill the
patrolling terrorist for an easier ride. Shoot the lamp on the tower and
climb up the ladder. Switch the searchlight off.
- Climb down and shoot the lights out to the left. The terrorist patrolling
quite far away may spot you. Either shoot him or wait in the dark to get a
head shot. Head down there and left to the last tower. Shoot out the light
on the tower and switch off the searchlight.
- Come down and head along near the pier and drop into the boat to be removed
and to complete your first, EASY mission.
MINI-MAP FOR EXTRACTION
| | **********************
| To | *LEGEND - O = Terrorist*
| Pier | **********************
________| |______________________________________
| |
| ____ |
| |tow-| O <- Terrorist |
| | er | |
| |____| |
| |
|_____________________________ _____________|
| |
| |
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Splinter Cell Pandora Tomorrow
Mission 2
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Part 1: Infiltration
- Wait until the convo is over and head for the ladder ahead. Go down and
slowly creep along the wall (in Wall Mode) until you can see around the
corner. A terrorist! He will pass you, so knock him out. Or, when he is
turned at the train press (X) when leaning around the corner, and pop one in
his skull. Do a run-jump onto the train ladder and head along the top, until
you can drop down. Crouch-run to the end of the train and hug the wall
between the end of the train and the opening in the wall. Darnit, two of
them! One will walk off while the other checks around here.
- When the patrolling moves off and the stationary turns round, head into the
shadows beyond the stationary. DO NOT KILL THE STATIONARY YET! Wait until
the patroller wanders off again before dragging the lazy one into the shadow
for a quick knockout. When finished head into the corridor beyond and round
the flaming barrels. At the end, the passage will be blocked with FIRE! Try
and shoot the valve up and slightly left with your SC-20K's scope. Hold L
to hold your breath. Shooting it just above the valve will spray water over
the lethal fire.
- Now move to the door and Optical Cable it. When the guard turns and wanders
off, head in and to the shadows to the right. When he comes back, give him
a shot in the head. Hide his ass in the shadows. At the next door, turn off
the lights. Before leaving the room access the Computer. Now Cable the door.
This is quite simple. When the guard leaves, head in and switch off the
light. Now slowly (using your night vision) navigate through the room to the
far right corner. Exit and they're none the wiser.
- Pick the lock on the next door which leads to a room with health and a save
point. The next room IS VERY HARD in my opinion so you better have saved.
Optical Cable it. Quicky go in and to the shadows on the left of the door.
When the leader of the gang of three leaves, sneak up on the nearest enemy
and drag him into the shadows for a KO. Now equip your Scope and SC20K for
an easy kill on the last terrorist. Make sure you have plenty of ammo for
both guns now as you hide that body and head through the plastic flap door.
- A message reads out that something bad is gonna happen! Quickly head through
the double door and under the window on the left. At the door equip the 20K
and open fire on the two terrorists destroying the things. Head in and hide
the bodies well. Do NOT use the computer yet. Go heal if necessary and on
the way back head PAST the door and shoot the lights out in the corridor.
Head back and use the PC with the red screen in that room...
- Even more work for Fisher! Remember that corridor? Head back there and wait
until the two terrorists leave the corridor. Enter the room the last one
came out of (picking the lock) and head to the thing on the far wall.
Disable it. All in a days work for Fisher. Now head back out and follow the
terrorists round the corner and throught the door.
Part 2: Brains
- Destroy the camera with your gun at the first landing here after saving your
game. SNEAK SLOWLY past the Motion Detector as this takes of around 60% of
health. Continue up and use the Optic Cable on the door. Head in and stick
close to the wall, the LEFT wall. Anyway, go into wall mode. Three
terrorists will blast some windows out, so wait until the others leave then
one will patrol. When he is miles away, shoot out the first light. He will
investigate. Knock him out when he turns. Hide him and take note of the
motion detector.
- Head back to the double doors near where you knocked the terrorist out and
head through them after picking the lock. The door in the left is where you
need to go. Optical Cable it. This room can seem hard, but it's relatively
easy. There are cameras and a guard so watch out. When he leaves the room,
shoot out the first three lights (closest to you). Or, to be safe, all SIX.
When he comes back in, knock him out then access the computer on the right,
recieving the code for a door. Yes!
- Head out and to the opposite door. The code will appear at the bottom when
you access the keypad.
- Take all of the ammo from the table, being wary of the terrorist outside.
When that is done, turn off the light and he will come and switch it on.
Obviously you are in the shadows near the light so creep forward and grab
him. You know the drill (KO and hide). Turn it off again, and heal if you
need to. Head out that door and optical the next. When they leave, go
through and shoot the camera and sneak past the wall mine.
- Trickyville here. Those two terrorists are back. Head in and to the shadows
on the left. When one buggers off take the one at the PC into the shadows.
KO. Please come again. Now quickly move to the shadows on the right or bide
your time. When he comes back quickly, but silently move down that corridor.
Enter the door on the right. Save.
Part 3: Missing Man!
- There is health, so wait until the convo ends and head into the next room,
slowly! It's the freezer! There is a guard here, so watch out. He's in the
opposite corner fiddling with something. KO him quickly and hide his body in
that last room. Continue to the next door. There is a gangway, so be
careful. Drop down the left hand side and shimmy along this walkway. Watch
out for the venting steam. At the end, there will be a congregation of
guards. Wait for them to move off before getting up.
- Enter the next area and there's health if you want, but you'll have to
negotiate a wall mine to get it. Enter the next room and there's a knocked
down shelf under a vent. Get on it, then up into it. Go slowly along this
vent until you can drop down on the left. Talk to the guy... Another thing
Fisher gets his hands on!
- Climg up and out and slowly go left along until you can safely shoot the
barrels, killing the guards and saving the guy. Turn around and drop out at
the end. Head further along this corridor and into the van...
Another mission down...
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Splinter Cell Pandora Tomorrow
Mission 3
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Part 1: Finding the Enemy?
- Stay crouched as you head along the train and enter the luggage cabin
through a hatch. After the convo ends, head out into more fresh air. Now,
in the next carriage, shoot out a light to your left, and a guy should come.
Grab him and interrogate him and he'll give you info. KO him and hide him in
the darkness. There is a hatch just before the safety fence where the Guard
was. Head down and crawl under the train. You will be asked to save. Do so.
- At the next hatch use your Optic Cable to search the room. Wait till the guy
leaves, then head up. In here, wait till the convo ends, and press the red
switches. Now SLOWLY open the door and peak around. Two terrorists will
talk. Wait till they seperate, then head out and press the light switch.
An old guy will come and turn them on. Oops! Forgot to tell you where to
hide! Come further away (towards your screen) into a little room. Shoot out
the light on the bag rack before entering the mini-room again. Turn out the
lights once-more.
- Finally, a terrorist comes. Before he turns the light on, grab him and knock
him out. Hide him in the mini-room. Now, slowly head through the cabin,
avoiding the little lights. Get through that hardest part and you're free!
- In here, you'll hear people chatting. Wait until one of them leaves and head
in. Wall Mode before the first door, and SWAT turn past it. Pass the second
door, and Optic Cable the third. Enter and Talk to.. the guy...
- He'll leave, so hack his laptop, then, when told, leave and slowly follow
him into the food cabin. To the right is a little bar. Hide in here, stand
up, and equip the laser mic. Aim it at him. That section is timed by the
way. When finished, get down and wait for them to leave.
Part 2: Extraction.
- Easy as pie. Come out of this little alcove and sneak past that guy at the
end. Head into the next compartment and on the left is a set of ladders.
Use'em to get to the top, and head to the Osprey, dodging the attacking
thing. Jump on the rop to end this short, fun mission!
Three in a row, still got it eh?
Part 2: Extraction, Alternate
- Not as easy. If the guy sees you (see map) then two or three more may come.
You can kill them, but it will be harder unless you are VERY QUICK.
________
| | ****************************
| | *LEGEND - P = Phone Call *
|P O | * S = Sam with Mic.*
| | * O = Terrorists *
| __| ****************************
| / S|
| O | |
| | | <--- Before Extraction
| | |
| |
|___/ ___|
________ ************************
| T | *LEGEND - O = Terrorist*
| | * T = Target *
|O | ************************
| |
| __|
| / |
| | |
| | | <--- Extraction
| | |
| |
|___/ ___|
^^^^^^^^^^^^^^^^^^ Basic Maps ^^^^^^^^^^^^^^^^^^
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Splinter Cell Pandora Tomorrow
Mission 4
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Part 1: Gun Modding!
- Talk to the woman then head up the stairs. The guard may be at the gate far
away now, so sneak up, avoiding light and grab him for a first KO. Note
that Lethal Attacks are not permitted. Hide him. Now, this is a little
tricky. This is the t-junction yeah? From that gate, head the only way you
haven't been. Left. Here, you'll need to SWAT turn past the door on the
left. If you don't, it's Mission Over I think. There is ANOTHER guard, so
be careful and keep to the darkness. If you want, take him out. You know
the drill now. Hide it, and progress.
- Go around the well and if you took your time (as you are supposed to), a
guard will be under the arch. Damn. Quickly get him and KO him, hide the
body as per usual. Two Jewish men will be chatting in the courtyard. Wait
for them to sit down, then sneak around them, sticking to the wall. As you
get all the way around them, head into the new street and climb the pipe
on the right. MAP!
_____________________
| *******************
| *LEGEND - O = Pipe*
O| * o = Men *
| *******************
________ |____________________
| |
| |
| |________
|
| ________
| o o |
| |
| |
|_________________________________|
- Now use the zip-line to skip to the end of the street. You'll land on a
window ledge, so drop down onto the awning, then off that into a dark place.
You can wait there until the citizen moves, then drop down too. Anyway,
dodge the citizen and when the cops back is turned head in and use the box
for cover as you go into Wall Mode. SWAT turn until you can safely enter the
large door. MAP!
________________________________
| | |
|____| |
|
| ***********************
________ | *LEGEND - 1 = 1st SWAT*
| __ | * 2 = 2nd SWAT*
| |1 | | * 3 = 3rd SWAT*
| |__| | * -| = Steps *
| | ***********************
| __ |
| |2 | |
| |__| |
| |
| __ |
| |3 | |
-|______| |__| |
| |
| |
SHOP | |
| |
________ |
| |
|_______________________|
NOTE: A cop patrols that part.
- Go down the stairs and enter the shop part. Whip out your pistol though.
Now, quickly shoot the guy in the head (the closest terrorist), then the
other one will grab another guy. You should be able to squeeze a shot off
at his head with the laser sight (up on D-Pad). The man will thank you and
give you a new gun. Pick up the ammo too!
- He wants to take you for a tutorial, so lets follow him. Amazingly, he never
gets seen, but you can! When you head back up, SWAT turn past the boxes and
keep following him round the corner and under the arch. Follow him into a
side alley which over looks the city! Here he will teach you how to use
your gun effectively. Shoot the water with a Sticky Shocker (L trigger) when
told to. Hide the body.
- When finished, head back through the small alley and then take a right (the
opposite way from the way you came in!). Take out the lights and keep going
down the stairs. A woman will come up, so hide in the shadows and wait for
to pass. Continue down and at the bottom there MAY be a man overlooking the
fence. If not, wait for the cops (even further down) to wander off before
taking the drain on the right wall. MAP!
________________
| ***********************
| *LEGEND - C = Civilian*
C| * P = Pipe *
________ | ***********************
| |
| |
| |
|P | NOTE: Further down are the cops!!!!
| |
| |
- Walk along the tight ledge at the top and when you can, drop down onto a
window ledge after saving. Now, pull yourself up and SILENT DROP into the
room. Why? Because there is a sleeping civ in here. Go to the window on the
left of the room and peek around it. A guy surveilling the window...damn.
But, he'll just walk off. What the... Anyway, drop out of the window (he'll
probably see you, but just continue) and drop down again with a SILENT drop.
- Stay in the dark as you negotiate the street. A cop will walk off to the
right so wait until he's out of sight before jumping on the ledge near where
he walked down. Creep round ANTI-CLOCKWISE past the blue stained-windows.
Wait till the cops disappear before SILENT DROPPING down into the darkness.
This can be tricky...
- Stay in the dark and dodge the cops as you walk past them. Be mindful to not
get too close and STAY IN THE DARK. Do not attempt to KO them. They are
never far enough apart. When past the two cops keep going and then to the
left. Then find the pipe QUICKLY and climb up it. Run along the top to find
a zip-line over a courtyard. Use it and land on the scaffold. Rappel down
and Part 2 will load...
Part 2: The Warehouse
- Now, stay low and in the dark while shooting out the lights. Move along the
wall to the left (fence, wood) until a person is visible through a gap in
the fence. Talk to the contact. The person needs you to follow her, so head
back and through the gap, staying in the dark. Note: The contact will wait
so don't worry about time.
- Follow her and when you reach a cop, two civs and a well lighted area, don't
panic. Panicking equals failure. When the cop is a bit further away, shoot
the light out above the civs. Now pass through, unnoticed. Don't worry if
cop panics, he's easy to pass. Unfortunately the person will be caught by a
cop. She talks her way out of it though. You can sneak past, or KO this cop.
- Keep looking at your Light-Meter because the cop behind may see you. The cop
at the end of the alley is easy enough. Wait for him to move off. Now, the
contact will head through a market. Don't fret, stick to the shadows on the
left and behind the stalls. At the stairs stay out of the light as much as
you can. Sounds hard, but it's pretty easy.
- Stay out of the columns of light at the bottom and keep following her
through an alley. Save. At the end of the alley is another well lit set of
stairs. Another lies beyond them. One cop patrols the two so when he leaves
the first, shoot out the light above the archway. When he comes back, grab
and KO. Hide his body in the shadows.
- Continue through and another cop is there. You NEED to take him out. Use any
of your tactics to do so. Whistle, hide; shoot, hide, KO. There's ALWAYS
more than one way to KO cops. Hide the body. Now, the next section, the
person gets caught (properly) by a cop. She lays the smackdown on him though.
- Follow her through another alley after hiding the body. At the end, it tells
you that you should split up. We'll take the roofs. Darnit. Okies, even after
doing this bit, I'm still finding it hard to write about. She'll wander off,
leaving us to ponder.
- This area is well lit (as per usual) so be careful. Now, see the roofed area
to the right of the yard? A cop may patrol in there, so follow him in but
do not KO him. Stay in the shadows and head right to the end. Stick to the
wall and wait for the cop to come out and vacate a little alley. Sneak in
and using your Night Vision, find a pipe to climb.
MAP!
________________________________________________
P C------------------------------ + |
________________________________ | |
|S | |
****************** | | |
*LEGEND - C = Cop* | | |
* S = Sam* | | |
* P = Pipe* | |
****************** | | |
Simple map. The middle line is the cops route.
- Drop into the window (SILENT DROP) and sneak round to the door. Two civs
watching TV! Crap! No way. Keep to the left of the room, in the shadowy area
until you reach the window. Climb out. On the balcony, head to the far end.
You'll see a rapel point, but don't yet. Look down, see that street light
near your contact? Shoot it. The cops will be a little alarmed, but no
worries, because they won't be able to spot you!
- Now rapel down. Follow the person through the dark alley and KO the cop
you'll approach in the darkness. Head through or over the fence. Now, in
here there is two doors to the right. The first one has ammo (head up the
stairs and check windows on ALL FLOORS) the second is the one with the
contact. Talk to her, twice then head in the life and speak again. Someone
talks to you and tells you something to do.
>>>>>>>>>DO IT. NOW.<<<<<<<<<
- The lift will descend and Part 3 will begin. Save.
Part 3: The Lab
- Equip pistol and make sure you have a full clip. Kneel down and after convo
ends, a terrorists will be infront of you. Phht! Another will come straight
after. Quick shot, or don't stop until he drops! Now, quickly shoot the
light above in the archway and hide in it. Another terrorist will come. Kill
him in the darkness.
- Head along the gangway and down the stairs. Quickly drop off the lower gang-
way to the right. Creep in the darkness, under the gangway. Two terrorists
will come. If you're a good shot, kill them now. If not, here's something
I found out...it was a lot easier than the proposed route.
- Kill one of the terrorists, and his buddy will call for backup. Here, you
can kill up 6 or 7 terrorists as more come. When they're dead, jump back up
and head into the next chamber. The arch on the left (the first arch) leads
to a room with health and ammo. Take all the ammo you can, and heal up. If
you didn't do the easy route, two guards will be protecting this chamber.
- Head back out, and take the second archway. Hide in the shadows until a
terrorist arrives. It may take a while, but he will arrive. His buddy will
arrive, and radio for help. I think another one comes, but they're both
easy prey with the SC-20K scope. Enter the white chamber and check all the
machines until a convo begins. Save.
Part 4: Extraction
- Last part, easy and hard. See where the terrorists came through? Exit
through there and slowly go around to your left. A guy will be hear. Quickly
kill him before he calls for help. One down, two to go. Look to the far end
of this corridor. Another guy = headshot. In the middle is a guy. Headshot.
The guy in the middle was protecting a lift. Use it.
- When the lift ride ends, quickly go forward and utilise the barrels for
cover. Use a sticky shocker on the approaching guard when he's in the dark.
Head out, into the shadows and hide the body. Remember I told you to kill
the contact? If you didn't, there will be several sniper instead of a few
cops.
- Now, try to shoot out all the lights. When that is done, use any non-lethal
type of weapons you have to take out the cop closest to you. Two down, two
to go. If you are lucky, you may now be able to ring airfoil or sticky shock
another cop. If they are far away and in the shadows, great! If not, well,
I don't know what to do. It's always been strategic like that. Once all four
are down and out, head to the right alley and keep to the left. Once near a
fence Sam will stop...
End Mission!
===============================================================================
Next Update (Monday 12th April 2004)
- 1 more missions - DONE -
- More maps - Not Done - Sorry people!
- Updated, more detailed first two missions! - HALF-DONE -
===============================================================================
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Splinter Cell Pandora Tomorrow
Mission 5
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Ah...a VERY long level again. Very stealthy though!
Part 1: Infiltration
WARNING: Some VERY minor spoilers have to be said in this part. Note that they
are VERY MINOR though. I will point them out.
- Head forward and talk to the guy with the binocs. He'll tell you something
about a group of snipers. Good, you've got backup! Use the zip-line to land
in the tall grass. Head to the shadows of the tent infront of you, making
sure you're in complete darkness! A terrorist will come out of the tent to
the right. When you can, grab and KO him. Hide him in the darkness. Hide at
the edge of the tent and grab a bottle. Throw it back at the bench and
another terrorist will go to investigate it. Shoot or KO him. Your choice.
- In the tent next to the van head in and grab some ammos. There may be ammo
here, not sure. No harm in checking though. Continue on past the drums and
van into some more foliage. Keep going until two terrorists emerge. Watch as
something happens to one of them. When the other returns, give him a new ear
hole.
- Now as you progress (hiding the bodies) there are traps! These are trip wires
and will probably kill you. To find them use your thermal vision and
deactivate them at the end of the wire. There are a few through here. Some
way through another terrorist will be on patrol. Kill him and hide the body.
You can hide it in the tall grass mind you. Save at the abondoned truck.
- You've reached the hangar. When they stop talking, head in and left SLOWLY.
Head up the ladders and up here you'll find a power switch. Use it. Darkness!
At the other end of the platform is a beam, so jump onto it. Use it to cross
the roof. At the end of it, slowly climb down and at the bottom <SPOILERS>
-
-
-
-
- plant the explosives on the plane.
- Slowly exit through the back door behind the hay stacks. Out here, go through
the gap in the fence and quickly find cover in the boxes on your right. Get
in as much as you can though. A terrorist will walk straight by you. Knock
him out when he stops and hide his body between the crates. Move to the booth
and when the guard turns his back grab and KO him. Hide his body and use the
switch. I think theres ammo in here too. Go through the barrier and save.
- Quickly get to the right because eventually a terrorist and a dog will come.
This should not be allowed in a game in my opinion. Killing a dog. You don't
have to of course but the easier thing to do is to kill it. The sound it
makes is awful. Wait for them to pass and dash down the road and into the
tent. Two guys will be chatting outside. So keep still and quiet.
- When they finish head out the way you came and shoot the guy on top of the
tower. Now go grab a bottle from the tent and throw it away from the tower
when the terrorists have settled down. Dash to the ladders and head up them.
Use the zip line to enter the village...
Part 2: The Code
- Save. Someone will speak to you on the intercom. When he is finished head
forward and stick to the shadows. An in-game scene now takes place with the
head terrorist speaks. Two guards will be left behind. Lure the closer one
into the shadows with the whistle. Knock him out or kill him. The next one
can be tricky. Shoot out the light on his corridor. MAP!
Basic Map Level 5, Map 1
------------------------
| |
| O|
__| |_______________________
|__________________
________________ _______
| |
|S |
| |
*************************
*LEGEND - S = Sam *
* O = Terrorist *
*************************
- As you can see, there is a walkway. Shoot out any lights there. Now you can
shoot him, or sneak up and KO him. Either way is fine but remember to hide
the body. Move through his balcony and at the end you'll see a terrorist go
through a door. Follow him. In here there will be an open doorway. Stay away
from it but fire a Sticky Cam through it, near the main terrorist. Record the
convo and get the code. When he moves on, kill the remaining guard and hide
the body. Use the fence to the right of the door he used but don't make a
noise. You may be covered by the smoke but they can still here you.
- When at the end wait for them to move on again. But head back and into the
hut they used for health and to save. Head out again and entice the first
guard over with a whistle. Kill him. Hide the body. You know the drill. There
is another guard at the end so kill him, but wait before hiding the body.
Equip a sticky shocker and Thermal Vision. The garage thing at the end houses
a dog. Shocker it. If you kill it, your a sick mofo. Head through that garage
remembering to hide that body. Head through the next door in here after
OC'ing it and waiting for the terrorist to move.
- Head in and the terrorist will chat again, then move off. Wait in here as two
more terrorists lie in wait. A Diversion Cam should do the trick! Make sure
both are close and whistle (with the !!!!B!!!! button). They should
Investigate so gas'em (Y). Hide the bodies and enter that garage they were
guarding. Jump down the ladder and enter the final part of the level!!
Part 3: The Villa
- Very hard indeed. Save. A terrorist should walk right infront of you, so grab
him and KO him. Hide the body. I'm going to stop saying that, so remember to
hide the bodies from now on OK?
- Another guard resides downstairs. Spot him and either pop a cap in his skill
or try and land on him from above. Best way?: Shoot first, hide bodies after.
Enter the next room slowly. Go up the stairs and flick the light. Negotiate
through the room, dodging the scientists and THREE terrorists. Best way is to
try to kill one at a time, guarding the switch. Don't worry if you raise one
alarm, the rest of the missions pretty easy in my opinion. When you finish
this room, another room awaits. Note: You can KO the scientists in the last
room for reassurance.
- The boiler room. Your contact is supposedly near here. The next room houses
two terrorists. When one enters the shadows behind the bookcase, shoot him
in the head. The other one can be shot at your own pace now. Don't toy with
him though, just a straight kill is the only way to do things I reckon. Hide
the body and talk to the contact. When convo ends Sam gives him a healthy
tip.
- Use the next door and climb back up to ground level. A terrorist will leave
the room you arrive in and head up a hill. Grab the health if needed, and I
think there's some ammo too. Head outside and up the hill, not worrying
about the gun firing. Here, look for the scaffold to the rooftops and walk
through the washing, over a plank. Go along the rooftops until a place where
you can drop down appears. Do so. The firing range.
- Here, pull your legs up and wait till one terrorists goes away. One should
still be firing. Go a bit forward and pull out your pistol (X while hanging).
Shoot him in the head, then shoot the lamp to hide him. Silent Drop and shoot
the guy at the end in the head with the SC20K. Hide his body, not going to
the doorway as the boxing terrorist will see you.
- Take out a few lights around the boxer, then kill him. Hide the body and use
the next door. Save and a friendly voice enters Sams ears again...
- Got to wait for darkness. Do so. Now, there are two terrorists and a mounted
gun here, so be careful. On terrorists is just outside the door, while the
other is patrolling from the door to the gun. When the patrolling one leaves
back off a bit and whistle. The stationary will come for an easy kill. That
leaves the patroller easy prey too. Wait for him to come back, turn around
and be shot. *Winks* Haha.
- Hide the body and stay to the left, in the darker shadows. Next objective:
Disarm the Turret. When the turret is facing the other way, roll through
the slight bit of light. Back in the darkness near the window, sneak around
behind the turret and use the computer to Disable it. Use the door in the
mini-hut beside the turret now.
- Take the health if needed and know, your SO CLOSE to your objective now. Open
the door and whistle. A guard should come. KO him. Take note that there is
one more guard and a searchlight through that door. Now, head out and hide
behind the crates on the left. Fire a diversion camera behind the crates on
the right. Whistle with the CAMERA (B). He'll investigate, but make sure he
can't be seen by the searchlight. Use the gas for a KO. Hide the body, dodge
the spot light and head for the big door... So close now! Enter the code from
before and bingo!
- In here, you'll hear that terrorist. Remember that there has just been a Save
there. Hope you took it! He is in the room to your right. When he has
finished what he is doing, shoot the left light in that room. SWAT turn the
gap and when he leaves for his Laptop shoot the light on the right. He'll
leave the room. Head in and look at the camera above the door he used. Shoot
it. When he returns and leaves shoot out all the lights in the room if you
failed to do so before. Access the Laptop, then leave the room the way YOU
entered, but head left.
Terrorists room Map (v1)
_____________________________
| B | ||
| L 3 | ||
| | ||DC | ||
| | ||
| | ||| 0 0 | |||
A | ||
|_______ ______ _____ ____| ||
1 2-------
*********************************************
*LEGEND - 0 = Lights *
* L = Laptop *
* C = Camera *
* D = Door *
* 1&2 = Sam when shooting lights *
* A&B = Terrorist when shooting lights*
*********************************************
______________________________________________________________________________
Map Guide:
Get Sam to position 1 when terrorist is at position A. Shoot out first light.
Get Sam to position 2 ASAP with SWAT turn. When terrorist is at "B" shoot
second light. Head to "3" and when terrorist leaves shoot on Camera "C". When
he leaves AGAIN access Laptop "L". Run to point "2" and round that outside
map clockwise! Note that the line from 2 is Sams escape route!
______________________________________________________________________________
- Head through the corridor and something'll happen to Sam, twice. Why, I do
not know. Reach the door on the right and exit. Use the door on the wall then
when you get bathed in light, _!!!FREEZE!!!_.
- Move behind the fence when guns start going and put your crosshairs on that
doorway. If no-one comes, leave slowly and hide in the shadows out here.
Headshot the three terrorists and head to the gap in the bushes to END THE
MISSION!
END MISSION 5!
Note: Some people refer to Part 2 of Mission 1 as Mission 2 and call this
Mission 6, but Part 2 is continued off Mission 1!
------------------------------------------------------------------------------
Splinter Cell Pandora Tomorrow
Mission 6
------------------------------------------------------------------------------
NOTE: Lethal Kills are allowed.
Part 1: Infiltration
- Head forward and the birds will fly off, alerting a nearby guard. KO him as
he approaches and there is no need to hide the body. If he does not come to
investigate, shoot him in the head. STAY TO THE RIGHT of this field and dodge
the automated laser sight. Head underneath the tower and through the passage.
There is another automated laser here plus two guards. Shoot out the light
and when they go away dodge the laser and head into the hut on the far side.
Courtyard Map 2
_____________________________
| / \ |________________
| / \ L |
T / \ |
| / _______ \ ___________ ____|
| / / \ \ | S
| / / Well \ \ |
| L \_________/ L|
| LLLLLLLLLLLLLLLLLLLLLL |
| |
|____________________________|
Well, it looks something like that!
*********************************
*LEGEND - L = End of Laser Sight*
* T = Target *
* L = Light *
* S = Sam Starting Point*
*********************************
The terrorists do have a tight patrol route, but you are in the dark, so don't
rush!
- Head through the door and when you come to the end of the pathway stop and
around the corner two terrorists at a table you will see. Fire a Diversion
Cam between them and release the gas. Hide the bodies and SLOWLY AND QUIETLY
head up the steps on the hut to the right. DON'T SHOOT OUT THE LIGHT. Instead
head into the second part and kill the sleeping terrorist with a headshot.
- Head out and peak round. You'll see a slim corridor. Check the situation and
head for it. Do a half-split jump and then jump up to the window on the
right. In here, save. Silent drop onto the hay and the terrorist watching TV
will not budge. See the sheets near your hay stack? Head through them and out
the door to your right.
Farmhouse Basic Map v1
__ __________________________ ____
| /\ | | |
| | HAY | |
| |_____| |
| { |
| { |
| { |
| { O |
| |
| TV |
|____________________________________|
**************************
* LEGEND - O = Terrorist *
* /\ = Door used *
* { = Sheet *
* TV = Television*
**************************
- Out here, crouch behind the boxes and wait for the terrorist shooting the
bottles to go to a table far off. SWAT turn from the crate to the wall to
the left. SWAT turn until you can no more and then (passing the last bit of
wall) sneak up on the terrorist. KO and hide the body. You know the drill.
- You can also head to the turrets control panel and disable it if you want.
Head through the door near the turret. Equip your thermals and, crouching,
head past the IR beams when they have just passed Sam's head going UP. Use
the manhole at the end to end this section of the level.
Part 2: Finding a Tech
- Head to the elevator and go down. Head to the first corridor on the right.
If you need health, check the door on the immediate right as you exit the
elevator. A guard will call for another to come and have a look at something.
When they pass you, head down that corridor and through the double doors at
the end. Head to the opposite end of the room and find a Tech guy sitting at
a control panel, in front of a window. Grab and interrogate him. When he has
finished doing the proposed thing, DO NOT KNOCK HIM OUT. Wait until some guy
comes on the radio and the tech will help again. KO and hide the body.
- The guy will now be back at his desk. When the patrolling guard is around the
corner, switch the light off near the door. He'll come and investigate. Grab
and KO him and hide the body WELL AWAY FROM THE SWITCH. Repeat with the
patrolling guard. Head out and round the right corner and through the door
at the end. Save.
Part 3: Entering and Extraction
- Go up the stairs and turn the light off. A guard should come so KO him. Hide
the body and enter the room he came out of. Move slowly along to the right
and notice that the guards now have flashlights on their helmets. Keep going
around the walkway and shoot out the light in the lift. Now, operate it but
do NOT get in. Instead, wait until it's a little while down the line before
dropping off the edge and grabbing onto a zip line. Use the Y button to
pull yourself up in a bunch. When he stops moving, press B to drop to the
second zip wire.
- At the end, climb up and hide in the darkness. Don't worry if you got seen
sliding down, they didn't get a chance to really look at you. A terrorist
patrols this area so when he's in the dark, shoot him in the head. Hide the
body. Head onto the big "vehicle" in the middle and down the ladder. Go
forward and save.
- Head round and go down the next ladder. Note that while you are inside the
"vehicle" Lethal Attacks ARE _NOT_ PERMITTED. Two guys will talk and one will
go to sleep. In the dark, use a sticky-shocker or whatever to pop him when he
enters your sights. Hide body and keep going into the sleeping quaters.
- Sneak past the sleeping guy and head down the next ladder. Here, peak around
the doorway and see the bored guard. Fire a Diversion Cam onto the wall
facing the doorway and whistle (B). When he comes, release the gas and hide
the body. Enter the cafe and through the next door. Keep going into a small
room and QUICKLY peek through the window in the door. Immediately retreat
into a corner.
- When he fiddles with something, sneak up on him and grab him. Do not KO him.
Instead, take him to the retinal scanner in the next corridor (where he came
from). When he uses it, take him back to that room and KO him. Hide the body
in the darkned room (this room).
- Head back to the room and sneak in to a corner on the right. When one of the
guys leave, sneak up on the other and KO him. Hide his body. Find an alcove
and access the Computer. Now we need to escape. Head back to the door and
make sure that the terrorist isn't on his way back. If the coast is clear
run to the right and up the ladder. Go up another ladder and save.
- Wait on the walkway, in the darkness for a terrorist to enter the door at the
end of the now-lowered bridge. Kill him. Grab the goodies on the table and
continue down until gun-fire starts. Head back up the stairs onto the walkway
and pick off the four terrorists on the lower path to your right. They may
be hiding behind pillars so just arrange yourself until you can see them. Use
your special visions (Night and Thermal) for further assistance.
- Head all the way down the stairs and use the path the terrorists were on.
Find the ladders and climb down into the dinghy to end the mission!
------------------------------------------------------------------------------
Splinter Cell Pandora Tomorrow
Mission 7
------------------------------------------------------------------------------
Note: This mission is VERY tedious, so prepare yourself.
Part 1: The Hike
- Talk to your Contact then head for the ladder to go down. Then rappel to the
street. Be noteful of the lightening, it can give you away! When the talking
stops and the two civs move away. Head under quickly and find the drainpipe
and climb up. Some way along there will be another pipe. Use it to cross the
street hand-over-hand. Head along and use the next pipe to get back down to
earth. Get in the bushes when the guard is away, and shoot out the swinging
light. Kill him when he investigates.
- Hide the body in those bushes and head in. Two terrorists (or more) patrol
the area. See the scaffold to your left? See how it's lit up? Look to your
right and shoot out the light. Dash to the ladder and up the next. Use the
Zip-Line to cross the street AFTER a sheet lightening has lit you up! Shoot
out the lights below, making the terrorists poop themselves! Head through the
door and use the pole to slide down.
- Head towards the door for a radio intercom and a Save Point. Outside, shoot
the light above the van and just above the door QUICKLY. When they are
investigating the light, fire a Diversion Cam onto the van and whistle with
_IT_. When they come, release the gas! Hude the bodies where you were hiding.
- Head along the street shooting lights out until you come to a booth.
Lock-pick it and grab the non-lethal ammo. Try to conserve it for a later
stage. Anyway, don't go down the road as they're two turrets. Head along
further until you can climb the gate...
- Hop over and a guard will hear you. It's best to hop over just after
lightening strikes. If AND when he comes, try to Head-Shot him or Sticky
shocker him. Hide the body. Try to whistle for the next guard, or shoot out a
light for him to come. When he investigates Head-Shot is what the Doctor
ordered.
- Shoot out lights surrounding him, then hide him where the other dead/KO'd guy
is. The last guard (near the van with one light working) should be an easy
head-shot, should you not distract him.
ALTERNATIVE STRATEGY
MAP!
__________________ ____________________
_____ \T _________________ |
/ \ \| | |
| L| /| Van | |
\_____/ / |_________________| |
------------------ |
_________________|
|Suggested Route /\
LEGEND - L = Ladder
T = Terrorist
Note: Stay out of the light! The area from the van, surrounding ladder.
Take the suggested route behind the van. Grab the Terrorist and KO him. Shoot
out the van light and head down the ladder!
- Use the map to find the Ladder and manhole and head down. When down here,
shoot out the light above you and head into the DOORWAY and remain in the
dark. When the terrorist comes, kill him and hide the body in the water,
killing him! Head through the room, shoot out the lights in the water-way
and head to the first door on the left. STAY OUT HERE. When the terrorist
walks off from the room (when he comes, he will come), shoot out the Camera
above the door he used. Hide his body in the water again and head to the
next waterway.
- Use the ladder by running and jumping at it. Climb up to Save!
Part 1.5: Getting In
- Up here, it's very difficult. This calls for a map! Now, since I got rid of
the game (I know, I know!) I cannot put the position of the mines. You MUST
use the Thermal Vision. You can't see the light, but with my handy tips, you
won't need to!
- So, when the light goes to the farside, come to the far-corner (1).
From here, wait and SNIPE the guy on top of the search-light tower. Be
patient, I swear you can get a headshot off (2)! This will not hurt if
you get seen now, but it will STILL raise an alarm. So, when the light
heads to the far side, equip the thermals and run to the first box, dodging
the mines. When there (make sure you are crouched!) remove the goggles (3).
When it passes to the far-side again (not behind you!) head to the satelitte
using the same tactic (4). Repeat until you are right near a fence (5). You
may have to wait until the light goes behind you when you get closer. When no
lights are near you, quickly run, hop the fence and hide BEHIND a generator
(6). When both lights go again head to the door and slowly head in (7).
MAP.
Version 1
_______________________________________________________
| |
| |
| |
| |
| ______________________________ |
| | | |
| | | |
| | | |
| | | |
| | | |-_-_-_-_-_-_-
| | | |
| (2) | | |
| | | |
| | | | |
| | | | |
| | | | GGGGGGGGGG |
| | | | GGGGGGGGGG |
| |______________________________| | |
| | GGGGGGGGGG |
| | GGGGGGGGGG |
| 0000 BB 0000 BB 0000 | |
| (3) (4) (5) | GGGGGGGGGG |
| | GGGGGGGGGG |
|(1) | |
------------------------------------------------------- ---~---------
LEGEND - (1-7) = Spots in Guide/Map
0000 = Satellite
BB = Box
G = Generator
-_ = Cut off from map
NOTES: Ah, I named this map as V1. simple because it has been cut down for this
version. In later _MAP_ versions I will put Search-light patterns too.
Depending on how many maps I add, I might make a Critical Point Map FAQ.
Hopping the grated fence can be hard, so don't worry. You won't lose any
health from the now-dead sniper!
- Pick the lock and DON'T run in! A terrorist awaits you. Grab him after a
flash of lightening lights you up! KO and hide the body. Pick up health if
you need it. Grab the non-lethal ammo. Now head to the open doorway (but stay
back!) and shoot out the light on the fence to your right. The go to the
right and shoot out the light on the left wall. When the other terrorist is
quite far away, whistle to bring the closer one in. He will go to turn the
light on but DO NOT let him. KO, or shoot his ass down with a headshot. The
second terrorist is quite an easy headshot now; hide the body too. Thanks
too Manofaiki's guide for that little bit of help in game. I ALWAYS use the
same strategy for that part.
- Head to the left, being mindful of the turret near the main entrance to the
TV station. Use the wall on the left to get higher. Use Sam's Half-Split
Jump-Jump to access the roof! Shoot the cracked window panel and rapel down.
Head into the darkness and kill the guy watching TV behind the info desk.
Hide body and head to the lift to the right of the desk. Use the first life
on the right...I think all lifts take you to the same place.
Part 2: The Contact
- Now we must find the contact. Head out of the lift and round to the left. Be
careful of the patrolling terrorist. You will also see a terrorist behind the
door straight ahead. When the closer terrorist goes, head towards the door
and the one behind the door will head off too. Follow him and when he's a
safe distance away, shoot out the lights darkening the place. Keep going,
destroying lights, until you see a grate on the floor. To your right is a big
column. Jump up and use the vent shaft and come out in an auditorium.
- You will be dark here...there are a few guards about, so whistle and if more
than one comes head back into the vent! If one comes, perfect. Kill him and
hide the body. Do this (or use your Diversion Cams) to take the rest out. You
may have to go explore to find more but if you find the light, you can do it
quite easily. Head through the curtains below and around the back to the door
when everyone is dead and hidden. Optical Cable the door and when a terrorist
enters the door on the right, you take the one on the left.
- Sneak behind the guy sitting down for an easy KO. Close the door. Optical
Cable the door after switching off the light. When the terrorist leaves the
corridor, head out and enter the right room this time. Talk to the contact.
Part 2.5: Trailing the Contact...Again
- Head back through the auditorium as she leaves and quickly head for the lift
where you entered part 2 of the level. Dodge that patrolling terrorist from
before (which shouldn't be a problem since you darkned the corridor). Wait
for your Contact to use the retinal scanner and she will open a door.
Immediately head in and right for some ammo. Talk to her, but instead of
going down the left come back into the shadows. Shoot out the lights and
your Contact...something happens to her. Make sure you miss your Contacts
head and hit the tangos head when he grabs her. Kill the next terrorist
further down (remaining where you are). They may now try to flank you by
coming from the left tunnel. Be on your guard! I _THINK_ there are five
of them.
- Come out of zoom and when you see any terrorist kill them. WHen they're all
dead and you're sure of it head to your contact. She will proceed to open
another door for you.
Part 3: Last Thing Before Extraction Sam!
- Shoot out all lights and the camera in the corridor to your left (including
the martini-shaped one!). A guard should come, kill him as you're in
complete darkness! Hide body in the corner and sneak into the bar. Shoot the
beret-sporting terrorist looking out of the window and hide the body in the
corridor. Find the pipe, climb up and use it to access a vent. If you raised
any alarms now they will revert to normal. Stay at the end of the vent, and
survey the scene. Learn patrol routes quickly...I'm not sure if you're timed
so sorry...
- I can't map this part as the room is VERY complicated. Shoot all you can. But
remember not to kill the HEAD terrorist (the one in the red beret!) When all
five are dead, or four for that matter. Yes, there are FOUR. Now start
shooting lights out so this side of the room is dark. Equip NV and whistle
until until Mr. Head Terrorist comes. He will walk underneath your platform
so drop down silently!!! Quickly turn and stick an airfoil in his butt.
Quickly run up and grab him while he's stunned! Interrogate and use to open
the door near you.
- Head through the lighted corridor and through the next door. Your contact and
a chopper will meet you!
Mission End!
------------------------------------------------------------------------------
Splinter Cell Pandora Tomorrow
Mission 8
------------------------------------------------------------------------------
Part 1: Kill the First Terrorist
- When the lorry comes in, hop over the fence and run to the back of the truck.
Get in and hide in the darkness. When the lorry starts to move, you will be
magically glued to the floor, so just wait it out. When the lorry stops, wait
got the dog and his handler to pass and head towards the Guards House - put
your thermals on if you cannot find him. Head slowly towards the door, go in
and kill the undercover terrorist before hiding his body in the shadows. Head
through the door outside of here and through the small room to reach a
checkpoint.
- In this room there are two obstacles to navigate past - two annoying
employees. The first woman is easy to storm past, just go and knock her out,
hide her and then switch off the light. Head over to the door where the
other employee is and wait for him to come in to investigate. Quickly get in
and knock the office worker out. Darken the room and head through another
door.
- In here there are another two enemies to get past, so shoot out the light
above you and lure the airport employee to the control room to knock him out.
Hide him and then the terrorist is easy meat. Hide him too and continue on
to the right conveyer belt and walk along it, through the plastic sheeting.
In the next room, head into a dark corner and wait for the two men to stop
talking before getting the terrorist over to you, disposing of him and then
hiding him in the corner.
- Use the conveyor belt again and head through the big door with the plastic
sheet. Oh god, four dudes! Anyway, head left into the dark, lure the
terrorist over and end his miserable day. 1 down, 3 to go. Ugh. Head to the
back of the room, wait for the employee to enter your view and knock him out
with either of your guns non-lethal rounds. Head back to the first conveyer
belt.
- Look for the right Guard Station and shoot a div. camera on it. Wait till the
guard comes and release the gas. Head forward onto the boxes, climb up to the
higher level and hide the terrorists body. Whip out the gun and kill the
other terrorist who exits the guard station. Hide the body and head to the
end of the platform to get a save point.
Part 2: End the Mission
- Head down the stairs and see all those damn conveyor belts. Watch the left
conveyor belt and see the BIG pile of luggage? Get on behind that and crouch
letting you past the guard in here. Hop to the middle at the end, onto
another Belt and then onto yet another, which you'll have to run the opposite
way on. Oh noes! Another guard. Shoot a Smoke Grenade through the window
to mess him up. There is some ammo at the top, so look around for it if you
need it, if not, head through the door.
- Up the stairs, save and head into the room and left into the shadow. Get out
a non-lethal round and watch for the guard. Shoot him with it. Make sure he
is far enough away from the approaching civilian though. Go down the stalled
escalator towards another civilian, shoot him with a RAR and then stay and
listen as a guard enters and the two start talking.
- If you hid the bodies, follow this step, if not, you may have to read another
of the guides to get past this part. MAYBE. Anyway, when the two guards
finish talking, shoot a smoke grenade between the two. Go and kill the
terrorist guard. Hide the bodies and hack the terminal in the guards room.
You'll get a DS, then go and get another from the guards satchel pack.
Go to the door and unlock it with the code:
5325
- Get a Chaff ready and head up the stairs. At the corridor toss the grenade
down it and disable the armoured camera before moving on down the corridor
and left. At the door, save.
- Go through the glass door and hunt out the mercenary guard. Head left and
hide beside the cubicle. When he heads past and looks through the other glass
door, quickly grab him, interogate him and then put a bullet through his
head to end that current objective. Now head to the dude talking and smack
him, and hide him along with that Merc you just killed. Head to the door
opposite the one you entered through.
- Some guy is giving a seminar in here, so wait till they take their break
and shoot him with another RAR. Now look for the guy at the coffee machine
and smack him, before hiding the bodies. Head out the door near the back
of the room.
- Ignore the two men out here and head to the right elevator. Head up and try
to stay as close the the right wall as possible to avoid being spotted by
the camera above. Move to the left and use the Thermal Binoculars to spot
Soth and his two heavies. Head to the door behind you, shoot out the
lights and head in to the elevator and save at floor 2.
- Oh no, the powers gone! Shoot the panel above you and climb up and out of
the elevator. Climb the wire and get up onto the platform before climbing
the next wire. Up here, you will get on a metal platform, so pull your
legs up and go along until you can enter the elevator through a trap door.
Smack the dude in here and climb through the roof again.
- Jump down the next hatch and grab the ammo and Camera before moving on and
out of this stanky elevator shaft. Shoot the light close to you to get the
attention of the nearest guard and then knock him out when he comes to
you. Now, whistle (black button, if you forgot) to get a mechanic to come
over to you. Knock him out too and hide the bodies.
- Head to the intersection in the catwalk and S.W.A.T turn over it. Climb the
ladder and head along this catwalk until you have to start jumping over
the catwalks. Climb down the ladder here and move towards the next mechanic
who is working away. Knock him out, hide the body and climb the ladder
here. At the next platform shoot the light above the next ladders and
continue up.
- While you climb up, a 1:00 timer comes up and you must hurry to the top and
whip out your gun and thermal visions and kill Soth and the heavies. Phew.
- Jump to the catwalk below and race on over to the ND133 to complete Splinter
Cell: Pandora Tomorrow.
Not long till we hear about Fisher's Chaos Theory now, huh?
===============----------------\
-~*Section 2*~- Version History|----------------------------------------------
===============----------------/
Version0.1 - 13/04/04
Size:36.6kb
Words: 6, 408
Lines: 768
Updates: Daily
Notes: Up to Mission 6. Not much else done. Expect more soon!
------------------------------------------------------------------------------
Version 0.2 - 14/04/04
Size: 50KB
Words: 7, 854 (Not including signatures at bottom)
Lines: 1047
Updates: Daily
Notes: Added FOUR sections. Yes, FOUR. All small though. Damn. Done Mission 6,
expect Mission 7 tomorrow and maybe a watered down version of Mission 8!
------------------------------------------------------------------------------
Version 0.3 - 15/04/04
Size: 62.10KB
Words: 10, 107
Lines: 1269
Updates: Daily
Notes: Mission 7 done...no contributions yet. No skeleton-walkthrough for
Mission 8 yet though. Expect it on Saturday maybe Sunday...maybe even
tomorrow!
Version 0.35 - 16/04/04
Size: 62. 10KB
Words: 10, 150 (Estimate)
Lines: 1275
Updates: Last MAJOR Update - Sunday or Monday
Notes: Just added NeoSeeker into Disclaimer and Credits. That's all. Expect a
finished Walkthrough on Sunday or Monday. Sunday might not happen since
SAFC are playing....
Version 1.0 - 14/1/05
Size: 70KB
Words: ???
Lines: 1400+
Updates: Last update ever
Notes: Finished the walkthrough. Bare in mind I had to memorize this as I had
no pen or paper with me when I was over my friends. Sheesh. Thanks for
reading.
===============-----------\
-~*Section 3*~- Contribute|---------------------------------------------------
===============-----------/
To contribute or help, point things out, tell me grammar mistakes and typos
send an email to jamesscoobertdoo [at] yahoo [dot] co [dot] uk
If you would like to write a section or maybe co-author with me in the furture
send it to that address too.
____________________
|What I'm Accepting:-|
Asking for Help on Particular Missions
Offering Help (Contribution)
Suggestions
Requests (sections)
Questions for FAQ Section
______________
|What I'm Not:-|
Maps (Sorry)
Sections that contain Spoilers
Multiplayer FAQs
_____________________
|What I Might Accept:-|
Anything that is not listed here. Please entitle it with Splinter Cell 2 and
anything else that might catch my eye (such as a huge contribution or the sort)
Full credit will be given where due.
===============--------\
-~*Section 4*~- Credits|------------------------------------------------------
===============--------/
Manofaiki - For help on numerous time with his guide. Especially Mission 6
extraction part!
GameFAQs - For helpful guides on anything gaming-wise! The best gaming site
on the net.
CJayC - For being willing to maintain a huge site! Oh, and accepting my
Walkthrough!
NeoSeeker - For helpful guides on anything gaming-wise! One of the best gaming
site on the net.
Leo Chan - For hosting this on NeoSeeker - his site!
YOU - For reading this!
UbiSoft - For making some AWESOME [Tom] Clancy titles. UbiSoft are quick
becoming my favourite publisher and developer!
Contributions will also be credited here!
------------------------------------------------------------------------------
Splinter Cell: Pandora Tomorrow
Third Echelon
Sam Fisher
------------------------------------------------------------------------------
End of Document (C) Jon Smith 2004.
DISCLAIMER: I own this guide. Well, the original copy. It is now on GameFAQs
and GameFAQs only! If you want to use this guide on your site, fine. Just ask
for permission at
[email protected]. Thanks!
Peace Out.
Splinter Cell and Splinter Cell: Pandora Tomorrow are Copyrighted by UbiSoft
Montreal and Shanghai.
_______ ____
/ ___/| \ Productions
| //__/| \
\____ \| |\ \
/_/ /\ \ |/ /
\ \/_/ / / (C) 2004 Jon Smith
\_____/|____/
_____ _____ _______________________________
/ S \/ D \/ \
| 0 || 4 |-----------ShaggyDoo04-----------
\_____/\_____/\_______________________________/