____        _ _       _               ____     _ _
          / ___| _ __ | (_)_ __ | |_ ___ _ __   / ___|___| | |
          \___ \| '_ \| | | '_ \| __/ _ \ '__| | |   / _ \ | |
           ___) | |_) | | | | | | ||  __/ |    | |__|  __/ | |
          |____/| .__/|_|_|_| |_|\__\___|_|     \____\___|_|_|
                |_|
     ____ _                       _____ _
    / ___| |__   __ _  ___  ___  |_   _| |__   ___  ___  _ __ _   _
   | |   | '_ \ / _` |/ _ \/ __|   | | | '_ \ / _ \/ _ \| '__| | | |
   | |___| | | | (_| | (_) \__ \   | | | | | |  __/ (_) | |  | |_| |
    \____|_| |_|\___,|\___/|___/   |_| |_| |_|\___|\___/|_|   \__, |
                                                              |___/

FAQ/Walkthrough
Author: Swwatter
E-Mail: [email protected]
Platform: SonyPlaystation2 (PS2)
Game: Tom Clancy's Splinter Cell Chaos Theory
Version: 0.1a

If you wish to E-Mail me about anything regarding the game, or regarding
this WALKTHROUGH/FAQ, feel free to E-Mail me at: [email protected] with the
Title: SC:CT otherwise I will just delete them on the spot. You have been
warned.

If you find this WALKTHROUGH/FAQ on ANY website(s) other than:

http://www.GameFAQs.com

Please E-mail me. Cheers.

+=========================================================================+
|                                                                         |
|                   ---===|0 - TABLE OF CONTENTS|===---                   |
|                                                                         |
+=========================================================================+

If you want to find a certain section of this FAQ/WALKTHROUGH, press
CTRL + F  and type in the keyword that you're trying to find, or one of the
numbers of the TABLE OF CONTENTS so you can go to that section quickly
without having to scroll through the WHOLE ENTIRE FAQ/WALKTHROUGH.

0 - TABLE OF CONTENTS

1 - INTRODUCTION

2 - STORY

3 - CHARACTERS

4 - CONTROLS

5 - MINI-GAMES
5.1 - LOCK-PICKING MINI-GAME
5.2 - HACKING MINI-GAME

6 - ACTIONS AND MOVEMENTS
6.1 - BASIC MOVES
6.2 - ADVANCED MOVES
6.3 - NON-PLAYER CHARACTER-LINKED MOVES

7 - WEAPONS, ITEMS, AND GADGETS

8 - 100% COMPLETION REQUIREMENTS

9 - WALKTHROUGH
9.1 - LIGHTHOUSE
9.2 - CARGO SHIP
9.3 - BANK
9.4 - PENTHOUSE
9.5 - DISPLACE
9.6 - HOKKAIDO
9.7 - BATTERY
9.8 - SEOUL
9.9 - BATHHOUSE
9.10 - KOKUBO SOSHO

10 - NEXT VERSION PROMISES

11 - CREDITS AND LEGAL

+=============================================================================+
|                                                                             |
|                        ---===|1 - INTRODUCTION|===---                       |
|                                                                             |
+=============================================================================+

This FAQ/WALKTHROUGH will give detail to the game: Tom Clancy's Splinter
Cell Chaos Theory. I will cover ONLY the PlayStation2 (PS2) version of the
game, NOT the XBOX or the GameCube (GC) version. This FAQ/WALKTHROUGH will
give you a full guide on finishing the game 100%. Also, DO NOT ask me about
ANY of the Co-Op or Multiplayer parts of the game as this FAQ/WALKTHROUGH
does NOT cover them.

If you wish to E-Mail me about anything regarding the game, or regarding
this WALKTHROUGH/FAQ, feel free to E-Mail me at: [email protected] with the
Title: SC:CT otherwise I will just delete them on the spot. You have been
warned.

If you find this WALKTHROUGH/FAQ on ANY website(s) other than:

http://www.GameFAQs.com

Please E-mail me. Cheers.

+=============================================================================+
|                                                                             |
|                            ---===|2 - STORY|===---                          |
|                                                                             |
+=============================================================================+

(As from the Manual)

Japan's creation of an Information Self Defence Force is deemed a violation
of international law and of their own Constitution and ignites rising
tensions between Japan, China, and North Korea. Facing North Korean and
Chinese blockades of shipping across the Korea Strait, Japan requests US
assistance in the accordance with American obligations under Article 9 of
the Japanese Post War Constitution.

Mounting evidence gathered by the I-SDF indicated that the devastation of
the Japeanese economy on the now infamous 'Black Gold Day' may have been
caused by intentional Information Warfare attacks.

As nations begin to mobilies and the United States activates the USS
Clarence E Walsh, the world's premier Electronic and Information Warfare
platform and dispatches her to the region, Third Echelon gets wind of a
small and seemingly unrelated incident that may end up having global
repercussions...

(As from Me)

Oooooooo.. Scary things are happening! The worlds biggest nerds are being
kidnapped and nobody knows where they are, what they're doing, or who has
them. Except for Third Echelon of course because they just seem to know
EVERYTHING in the world, eh? But the scary thing about all these
kidnappings is that these nerds, well, they were behind the mystery
blackouts over the world in 2003, and now there are more Blackouts in
America in 2007, as well as a crash in the Chinese Market, and even an
Anti-Ship Missile strike on ships! AND these guys have seemingly gone
missing just before all these events started to happen. Coincidence? I
think not!

World War III seems to be only a few days away, and you play Sam Fisher, a
deadly Splinter Cell that is his own shadow, and master of defensive arts
and whatnot. In short, Sam Fisher is a Third Echelon Field Operative that
kicks the living crap outta the enemy, as well as intimidates them enough
to wet themselves. So go on, see if you can stop World War III from
happening, otherwise, we're all gonna die...

+=============================================================================+
|                                                                             |
|                          ---===|3 - CHARACTERS|===---                       |
|                                                                             |
+=============================================================================+

SAM FISHER

BORN: 1957 (AGE IN-GAME: 50)
HEIGHT: 5'10"
WEIGHT: 170lbs

Third Echelon's calpel, field operatives use the latest high technology and
espionage techniques to infilrtrate sensetive locations, retrieve
information, and execute operations the US government cannot acknowledge.

Fisher has been on the front lines of espionage through several key
decades of world history. He has not only survived but excelled in the
field of espionage through hard work, insatiable curiosity, and brutal
honesty. He has little time for polite niceties and even lessfor lies. He
is quiet, instinctive, and observant, somebody who watches from the
outside.

Though fully aware of his skills, Fisher understands that his survival has
often been a gift of chance. He knows he is human and fallible and does not
want to die. He covers his fears with strange and slightly dark sense of
humour.

---------------------------------------------------------------------------

And I can't believe this guy's 50 years old! Look at him! My dad can barely
hold his own weight and this guy goes around shooting people, hanging off
ropes, going upside on pipes to pick up someone and bust their neck. All
that! I wish this guy was MY dad.

===========================================================================

COLONEL IRVING LAMBERT

BORN: 1961, Batcave, South Carolina (AGE IN-GAME: 46)
HEIGHT: 6'2"
WEIGHT: 270lbs

Lambert is the Third Echelon director of operations, answering to the Third
Echelon director. He is in charge of all Third Echelon field operations.
Lambert became involved in intelligence as a young man and rose quickly in
rank and responsibility. He was in the Gulf for the months leading up to
Desert Storm, coordinating SIGINT and running double agents. Once the war
began, he was aiming lasers and arranging for television coverage of the
good parts. He is a popular and well-connected man in Washington, D.C.,
though minimally trusted and never publicly acknowledged.

---------------------------------------------------------------------------

I know Fisher is old, but I thought Lambert was older. Much older in fact.
But it obviously seems that he wasn't older. But he is extremely serious
about his work, even when Fisher tries to joke around or be sarcastic.

===========================================================================

ANNA GRIMSDOTTIR

BORN: 1974, Boston, Massachusetts (AGE IN-GAME: 33)
HEIGHT: 5'8"
WEIGHT: 128lbs

Anna Grimsdottir is a civilian computer and signal intelligence technician.
Her job is to provide technology and communications support to a field
operative. She is calm and confident of her abilities and capable of
tackling the best computer security systems in the world. Grimsdottir is a
second-gerenartion American; her mother came to the US alone from Akureyri,
in Northern Iceland. Grimsdottir dropped out of St. John's college in the
mid-nineties and worked as a programmer in different private communications
firms contracted by the US Navy. She was recruited into the NSA in the
late nineties, and rose quickly in rank as the Internet became more and
more important to national security.

---------------------------------------------------------------------------

She's disgustingly sexy (I don't care if she's a 3D Character, she's still
screwdgeable). And often flirts with Fisher. I think she likes him. He
doesn't think so. And neither does she. But I know they do. Flirting always
goes so far. Just wait 'till they get back together after this whole ordeal
*growl growl*.

===========================================================================

BORN: 1969, San Diego, California (AGE IN-GAME: 38)
HEIGHT: 5'11"
WEIGHT: 180lbs

Fisher's new field runner is a calm, book-wormy type. He is fanatical about
his planning, preparation, and data, and is meticulously accurate in every
facet of his job. He is a bit of a fetishist when it comes to weapons and
vehicle specifications and could list from memory every item aboard an
Osprey at any time, including its weight and location.

Will attended the University of Chicago where he received a BA in political
science with a dual major in history. He then applied for admittance to the
Marine Corps where he trained as a communications specialist and rose
quickly to the rank of Captain. He left the Corps to work for the NSA as a
signal intelligence analyst. He soon found that his experience as a Marine
ended up getting him assigned to atypically dangerous locales - and
bringing him a lot or recognition.

---------------------------------------------------------------------------

This guy is definitely a book-worm nerd, yet calm. I like him cause this
guy knows his weapons and gadgets, and he's the one that sets you up with
his own recommendations before you start a mission, or if you wish, you
can choose Stealth or Assault specifications for the mission. Yup. This guy
sets you up with the stuff. It's just your choice to use it.

+=========================================================================+
|                                                                         |
|                         ---===|4 - CONTROLS|===---                      |
|                                                                         |
+=========================================================================+

Here is a list of the basic controls for the game:

-- NO WEAPON EQUIPPED --

B-Pad (Button Pad)

SQUARE BUTTON:    EQUIP ITEM
X BUTTON:    INTERACT
CIRCLE BUTTON:    CROUCH/STAND
TRIANGLE BUTTON:    JUMP

D-Pad (Directional Pad)

UP:    EMF VISION
RIGHT:    THERMAL VISION
LEFT:    NIGHT VISION
DOWN:    STICKY CAMERA

T-Pad (Top Pad)

R1:    LETHAL ATTACK
L1:    KO ATTACK (NON-LETHAL ATTACK)
R2:    QUICK INVENTORY
L2:    WHISTLE

M-Pad (Middle Pad)

SELECT:    OPSAT MENU
START:    PAUSE MENU
LEFT ANALOG STICK:    MOVEMENT
RIGHT ANALOG SICK:    CAMERA ROTATION
L3 BUTTON:    BACK TO WALL
R3 BUTTON:    EEV

-- WEAPON EQUIPPED --

L1 BUTTON (SC PISTOL):   OCP (DISABLE ELECTRICAL THINGS SUCH AS LIGHTS)
R1 BUTTON (SC PISTOL):   PRIMARY FIRE (SHOOT TO KILL)

L1 BUTTON (SC-20K):   SECONDARY FIRE (LAUNCHER, SNIPER, SHOTGUN ATTACHMENT)
R1 BUTTON (SC-20K):   PRIMARY FIRE (SHOOT TO KILL)
L3 BUTTON (SC-20K):   SWITCH FROM LEFT TO RIGHT CROSSHAIRS
R3 BUTTON (SC-20K):   SNIPER MODE

R2 BUTTON (SC-20K):   SWITCH ATTACHMENT (LAUNCHER, SNIPER, SHOTGUN
                     ATTACHMENT)

+=========================================================================+
|                                                                         |
|                       ---===|1 - MINI-GAMES|===---                      |
|                                                                         |
+=========================================================================+

In this section, I will explain how you use the Lock-Picking and Hacking
Mini-Games in the game.

+=========================================================================+
|                                                                         |
|                     ---===|1.1 - LOCK-PICKING|===---                    |
|                                                                         |
+=========================================================================+

Found a locked door that has a lock on it, but you don't have the key? Well
you DO have a key, but it's just harder to use. It's called the Lock-Pick.
To unlock a door, Pick Lock on the Interaction screen.

Now you'll have the interface of the lock itself, and the pins. Now you
have to pick the lock. Rotate the Left Analog Stick until Sam starts to
jiggle one of the pins. Once he jiggles, hold the Left Analog Stick in the
general direction where Sam began to jiggle. Now you jiggle slightly from
left to right in the general direction where Sam began to jiggle, and Sam
then jiggles a little more. If you do this for long enough, the pin will
lift up, and Sam will go onto the next pin.

Keep doing this until enough pins of the door are unlocked, and Sam will
unlock the door for you. It's as easy as that. But I do not recommend you
try unlocking a door through Lock-Picking if you're being chased by an
enemy. Instead, break the lock yourself. It's quicker to get away from the
enemy, however, breaking a lock is loud and guards will notice the lock is
broken if he happens to walk by.

+=========================================================================+
|                                                                         |
|                       ---===|1.2 - HACKING|===---                       |
|                                                                         |
+=========================================================================+

Oh no. You found a Computer that cannot be accessed due to the security.
You found a keypad and have no idea what the code is. Or you found some
damn retinal scanner, and have nobody to co-operate with you to open it
yourself. So now, you have to go hack these machanisms.

All right, we'll start from the top. You have a Key Pad that needs to be
hacked, right? Well, go up to the Key Pad, interact with it, and choose
"Hack Keypad". Now you'll get an interface popping up.

On the top you have 15 - 20 possible port combinations. And one of these,
yes that's right, only one of these is the right one. What you're going to
have to do now is choose the right one. To do this, you're going to have to
break down the possible combinations to just one, if possible.

On the bottom shows four fragment squares that are scanning the ports.
Every one or two seconds, a number will highlight. This is one of the
numbers of the combination. And only one of these squares are highlighted
by you. It is your job to move to the different highlighted squares and
break down the possible combinations.

To the right of the four fragment squares is the amount of times you can
lock a fragment. This number ranges from 2 - 4. The harder the security
system, the less times you can lock in a possible fragment.

Pressing the SQUARE BUTTON will lock a fragment. The X BUTTON will choose
the selected combination. The TRIANGE BUTTON will exit the hacking
interface. The LEFT and RIGHT BUTTONS on the D-PAD switches between the
fragment squares. And the UP and DOWN BUTTONS on the D-PAD switches
between the combinations.

Just above the four fragment squares is a countdown timer. See the line on
the bar decreasing each second? Well if that bar reaches the left, the
alarm will sound. So we're going to have to do this hacking thing quickly.
Oh yes, I almost forgot. The countdown bar changes colour as the line gets
closer and closer to left-hand-side. You can always quit out of the hacking
interface no matter where the countdown line is, however, once the
countdown bar reaches the final 1/4 of the bar, the bar starts to turn red.
If you quit out of the hacking interface whilst the bar is red, the alarm
system will sound. Hopefully you can choose the right combination with the
remaining seconds you have IF you end up reaching the red colour on the
countdown timer.

Now I'm going to explain how to use the HACKING MINI-GAME to hack a keypad,
computer, or retinal scanner, with visuals.

Here you have 15 possible combination IP addresses:

                       191.45.69.33 ?? <------ POSSIBLE COMBINATION
                       191.72.11.12 ??
                       191.59.82.99 ??
                       191.19.18.42 ??
                       192.45.67.61 ??

                       192.10.55.33 ??
                       192.45.31.42 xx <------ COMBINATION SHUT OFF
SELECTED COMBO  ======> 193.19.72.61 ??
                       193.98.76.47 ??
                       193.19.69.33 ??

                       193.99.67.31 ??
                       194.45.69.33 ??
                       194.22.11.44 ??
                       194.99.99.99 ??
                       194.94.81.33 ??
                       +-------------+
COUNTDOWN TIMER -------------------> $| 3 <------ NUMBER OF LOCKS LEFT
                       +-------------+
                       xxx|xx|xx|xx <------ FRAGMENT SQUARE(s) (FS)
                        *     __ ## <------ LOCKED FRAGMENT
                        ^      ^
                        |      |
                        |      |
                        |      \-------- HIGHLIGHTED NUMBER FRAGMENT (HNF)
          HIGHLIGHTED FRAGMENT SQUARE (HFS)

Now the COUNTDOWN TIMER has started, some random numbers are popping up in
the FS. When a number in the FS is highlighted, switch the HFS to the HNF
and press the SQUARE BUTTON. **NOTE** That you have only one second to
choose the HNF. So make sure you have the HNF highlighted before you press
the SQUARE BUTTON.

If you press the SQUARE BUTTON when you have highlighted the HNF, the
possible combinations will break down and the NUMBER OF LOCKS LEFT will
reduce by one. However, if you press the SQUARE BUTTON when you have a
number highlighted, however, the number fragment is not highlighted, the
NUMBER OF LOCKS LEFT will reduce by one, yet the combination possibilities
remain the same. So make sure you have your HNF highlighted before you
press the SQUARE BUTTON to lock a fragment!

Now lets get down to locking down the possible fragments, and reducing the
number of combinations to one.

STAGE 1: **NOTE** There are only "3" NUMBER OF LOCKS LEFT.

                       191.45.69.33 ??
                       191.72.11.12 ??
                       191.59.82.99 ??
                       191.19.18.42 ??
                       192.45.69.33 ??

                       192.10.55.33 ??
                       192.45.31.42 ??
               ======> 193.19.72.61 ??
                       193.98.76.47 ??
                       193.45.69.33 ??

                       193.99.67.33 ??
                       194.45.69.33 ??
                       194.22.11.44 ??
                       194.99.99.99 ??
                       194.94.81.33 ??
                       +-------------+
                       |           $ | 3
                       +-------------+
                       194|22|72|33
                                 __
                                  *

Now since HFN is 33, and I have highlighted the box, I will press the
SQUARE BUTTON in time, I have locked the number fragment 33 in its place,
and many of my possible combinations have been reduced.

STAGE 2: **NOTE** That there are only "2" NUMBER OF LOCKS LEFT.

                       191.45.69.33 ??
                       191.72.11.12 xx
                       191.59.82.99 xx
                       191.19.18.42 xx
               ======> 192.45.69.33 ??

                       192.10.55.33 ??
                       192.45.31.42 xx
                       193.19.72.61 xx
                       193.98.76.47 xx
                       193.45.69.33 ??

                       193.99.67.33 ??
                       194.45.69.33 ??
                       194.22.11.44 xx
                       194.99.99.99 xx
                       194.94.81.33 ??
                       +-------------+
                       |         $   | 2
                       +-------------+
                       193|45|55|33
                       ___ __    ##
                            *

Now that I've locked 33, time to wait a little for the next fragment number
to be highlighted. Turns out 45 AND 193 get highlighted, and I quickly
change the HFS to 45 and press the SQUARE BUTTON. However, I am too slow to
lock the 193 FRAGMENT NUMBER, so I'm going to have to wait for the next
opportunity. **NOTE** That there are only "2" NUMBER OF LOCKS LEFT.

STAGE 3: **NOTE** That there is only "1" NUMBER OF LOCKS LEFT.

                       191.45.69.33 ??
                       191.72.11.12 xx
                       191.59.82.99 xx
                       191.19.18.42 xx
               ======> 192.45.69.33 ??

                       192.10.55.33 xx
                       192.45.31.42 xx
                       193.19.72.61 xx
                       193.98.76.47 xx
                       193.45.69.33 xx

                       193.99.67.33 xx
                       194.45.69.33 ??
                       194.22.11.44 xx
                       194.99.99.99 xx
                       194.94.81.33 xx
                       +-------------+
                       |      $      | 1
                       +-------------+
                       191|45|69|33
                           ## __ ##
                               *

Two fragments locked, and I have only one more NUMBER OF LOCKS LEFT. I wait
a fair while and the number 69 is highlighted. I highlight the number 69
and press the SQUARE BUTTON and lock the fragment.

STAGE 4: **NOTE** That there are no more NUMBER OF LOCKS LEFT.

               ======> 191.45.69.33 ??
                       191.72.11.12 xx
                       191.59.82.99 xx
                       191.19.18.42 xx
                       192.45.69.33 ??

                       192.10.55.33 xx
                       192.45.31.42 xx
                       193.19.72.61 xx
                       193.98.76.47 xx
                       193.45.69.33 ??

                       193.99.67.33 xx
                       194.45.69.33 ??
                       194.22.11.44 xx
                       194.99.99.99 xx
                       194.94.81.33 xx
                       +-------------+
                       |   $         | 0
                       +-------------+
                       193|45|69|33
                       ___ ## ## ##
                        *

CRAP! I still have 3 possible combinations, no more NUMBER OF LOCKS LEFT, I
have only a few seconds left on the COUNTDOWN TIMER, and it looks like that
I am going to sound an alarm! Luckily for me, the final number gets
highlighted and it's a 193. I quickly change the SELECTED COMBO from
191.45.69.33 to 193.45.69.33 and press the X BUTTON. The combination is
correct, and the door is now open. Phew!

Yes I know I made it look hard, but it really isn't all that hard at all! I
have mastered the HACKING MINI-GAME in no time at all. For those who still
find it hard, here are a few tips that can help:

-- Lock down as many fragments as fast as possible
-- DO NOT lock down a fragment that isn't highlighted or you will waste a
  lock
-- Sometimes the number of possible combinations will go down to 1 in 2 or
  3 locks
-- DO NOT RANDOM GUESS!!! The possibility of guessing wrong is 14/15 in
  this case. So MAKE SURE you lock down and many possibilities as possible
  before you go on and choose a combination.
-- If you run out of NUMBER OF LOCKS LEFT, QUIT.. Unless of course the
  COUNTDOWN TIMER is down to the last 1/4, you'll have to figure out the
  combination yourself
-- Don't be afraid to quit and start over
-- If you quit, the possible combination will change itself when you try to
  hack again

+=========================================================================+
|                                                                         |
|                 ---===|6 - ACTIONS AND MOVEMENTS|===---                 |
|                                                                         |
+=========================================================================+

In the game, Sam does some pretty nifty things to get through the life of
a Field Operative. You should use ALL of these moves throughout the game as
it helps to survive. Keep in mind all the moves that Sam can do.

+=========================================================================+
|                                                                         |
|                     ---===|6.1 - BASIC MOVES|===---                     |
|                                                                         |
+=========================================================================+

CROUCHING  -  Press the CIRCLE BUTTON to CROUCH. Your movement does get
             slower, but you're more quieter and less visible whilst
             crouched.

MANTLING  -  Press the TRIANGLE BUTTON and push foward into low objects
            such as cratesn tables, beds etc. and you will crawl, or
            "mantle" onto them.

CLIMBING   -  Climbing a pipe, ladder, virtical cable, or fence is a piece
             of cake. Just walk into it. Press the CIRCLE BUTTON to jump
             off.

CLOSE ATTACK  -  You got spotted from trying to grab someone from behind,
                now they got their guns pointing at you, yet you're really
                very close. So close-combat is faster and more efficient
                instead of taking out your weapon, pointing, and firing.
                To CLOSE ATTACK on someone, make your way very close to
                the enemy and press the R1 BUTTON to use your knife to
                kill them, or press the L1 BUTTON to knock 'em out.

BACK TO WALL  -  Whilst CROUCHING or STANDING, and near a wall, press the
                L3 BUTTON and you will put your back to the wall. You are
                less visible when you have your back to the wall.

SHIMMYING  -  Reminds me of Tomb Raider. Anyway, press the TRIANGLE BUTTON
             to jump and hold onto a a ledge. Move the LEFT ANALOG STICK
             left to shimmy left, and right to shimmy right. Press the
             TRIANGLE BUTTON again to climb up if there is room. And press
             the CIRCLE BUTTON to drop off the ledge.

HAND-OVER-HAND  -  Press the TRIANGLE BUTTON to jump and hold onto a
                  horizontal pipe. To bring Sam's legs up to clear
                  obstacles, press the TRIANGLE BUTTON again. Press the
                  CIRCLE BUTTON to let go.

INVERTED NECK SNAP  -  My favourite move. When you're holding onto a
                      horizontal pipe with your legs up, move to a
                      position above an NPC. Once the interaction window
                      appears, press the R1 BUTTON for a LETHAL ATTACK, or
                      the X BUTTON or L1 BUTTON for a NON-LETHAL ATTACK.

WATER KILL  -  This is really cool and new to the SPLINTER CELL series.
              When you're in water, get close to an NPC. When the
              interaction window appears, press the X BUTTON, and you will
              grab your enemy into the water, and drown them to death.
              Pretty cool, huh?

ZIP LINE  -  Press the TRIANGLE BUTTON to grab hold of a sloped wire or zip
            line. You will slide down automatically. Press the TRIANGLE
            BUTTON to raise your legs, and the CIRLCE BUTTON to let go.

+=========================================================================+
|                                                                         |
|                  ---===|6.2 - ADVANCED MOVEMENTS|===---                 |
|                                                                         |
+=========================================================================+

ROLLING  -  Whilst running, either crouching or standing up, press the
           CIRCLE BUTTON and you will do a roll. When standing up and
           rolling, you will end up in the crouching position. Same goes
           for when you are crouching, you will role, and end up crouching
           again.

SPLIT JUMP  -  This is really cool. When you're in a corridor that isn't
              too wide and pretty high, face the wall, press the TRIANGLE
              BUTTON to jump, press the TRIANGLE BUTTON again to push off
              the wall and you will do a SPLIT JUMP.

HALF SPLIT JUMP  -  Same thing as SPLIT JUMP but used when you're in a
                   smaller corridor.

DROP ATTACK  -  If you can some how get above an enemy and drop down on
               them, you will knock the enemy out.

RAPPELLING  -  To rappel, stand near the hook point indicated by the
              interaction window and press the X BUTTON. Sam will hook a
              rope onto the hook point, hook the rope onto his waist, and
              will slowly lower himself down. Same can move both up and
              down the rope. Press the TRIANGLE BUTTON to kick off the
              wall. Press the TRIANGLE BUTTON and hold down on the LEFT
              ANALOG STICK to jump off the wall and quickly go down like
              you see on the movies.

RAPPEL SHOOTING  -  When RAPPELLING, you can take out your pistol or the
                   SC-20K, and shoot people you can see around the place.
                   Grenades and other throwable objects cannot be used.

HANGING SHOOTING  -  When hanging from a vertical pipe and when your legs
                    are not tucked, press the SQUARE BUTTON to take out
                    your pistol. You will hang off with one hand, and
                    point around with the other.

SWITCH SHOULDER  -  This is more useful than you think. When equipped with
                   your pistol or SC-20K, press the L3 BUTTON and you will
                   change the arm you use to aim the weapon, as well as
                   change the trigger hand. That way if you wanna look
                   around the corner to the right, press the L3 BUTTON,
                   and you will have a better view around the corner with
                   your weapon equipped, and have a lesser chance of being
                   discovered when you go peeking.

BASH DOOR  -  This is SOOOO cool! Remember how in the first two Splinter
             Cells you'd put the optical camera under the door and see
             some guy with his back towards you just standing there, and
             you had to open the door quietly then grab him to knock him
             out? Well now there's a better way to do it. In the
             interaction screen, you can choose to bash open the door in
             the interaction screen. This will make some noise, but if a
             guy is on the otherside, KA-BLAMYs! And KO.

             **NOTE** Remember how in the first two Splinter Cells you
             could push the door closed if enemies were trying to get into
             the same room you were in? Well now that has all changed.
             Instead of the stupid enemy going "Oh well" and walking away,
             if you push the door closed again too much, the enemy will
             ALSO bash the door open. If you're close enough, you will
             also go KA-BLAMYs! And KO.

BREAK LOCK  -  Aaaaah yes. This is real good to have. Instead of having to
              pick every locked door, you can down bust it open. However,
              this IS noisy, and guards will wonder what the hell happened
              if they hear the noise, then see that the lock is busted.

+=========================================================================+
|                                                                         |
|          ---===|6.3 - NON-PLAYER CHARACTER-LINKED MOVES|===---          |
|                                                                         |
+=========================================================================+

MOVE BODY  -  If you don't want the dead and/or unconscious bodies to be
             discovered, you're gonna have to move 'em into dark areas
             where nobody will look. When you get to a downed enemy, press
             the X BUTTON in the body interaction screen to pick up the
             body. You CAN move around whilst you're holding someone.
             Press the X BUTTON to put the enemy down quietly, or the
             TRIANGLE button to chuck 'em down. If you're discovered
             carrying a body and need to start shooting the hell outta
             people, tap the R2 BUTTON. This will make you drop the body
             and pull out your guns as fast as you possibly can.

GRABBING  -  To grab the enemy, sneak up behind them. When the interaction
            screen comes up, press the X BUTTON to grab the character. You
            can still move around with the enemy whilst you're grabbing
            them.

HUMAN SHIELD  -  Oh yeah, this is pretty good while they last. If you need
                to use your pistol for anything, press the SQUARE BUTTON.
                Enemies don't care about who you've got, they'll still
                fire on you. So kill them before they kill your human
                shield, then kill you after that. You can also move around
                when you have your pistol drawn, holding onto someone.

INTERROGATION  -  Some enemies can be interrogated to get useful
                 information. To do so, grab the enemy, and press the X
                 BUTTON on the interaction screen to interrogate
                 character. Try to interrogate as many opponents as
                 possible.

FORCE CO-OPERATION  -  Some object cannot be used by you, such as the
                      Retinal Scanner. When you need a door to be unlocked
                      by a Retinal Scanner, and you don't want to hack it,
                      get a nearby enemy and drag them towards it. Press
                      the X BUTTON when near the Retinal Scanner, and you
                      will put your gun to the enemies' head, and they
                      will open up the door.

+=========================================================================+
|                                                                         |
|              ---===|7 - WEAPONS, ITEMS, AND GADGETS|===---              |
|                                                                         |
+=========================================================================+

There are some pretty cool things you can use in the game.

SC-20K RIFLE  -  It's your main weapon, and it can be equipped with one of
                four attachments.

SC-20K AMMUNITION  -  You use standard NATO 5.56 x 45mm rounds. Each
                     magazine contains 30 bullets.

SC-20K ATTACHMENTS  -  The rifle can be equipped with four different types
                      of attachments. Each attachment is used for a
                      specific purpose. And the attachments will be
                      unlocked as you go through the game. To attach a
                      certain attachment, tap the R2 BUTTON and you will
                      change the attachment.

1. FORE-GRIP ATTACHMENT  -  This attachment gives you a helluva lot more
                           accuracy when shooting.

2. LAUNCHER ATTACHMENT  -  This attachments lets you launch different
                          devices. Each device has its own
                          characteristics. The launcher attachment lets
                          you shoot four different types of projectiles:

> STICKY SHOCKER  -  Ths STICKY SHOCKER releases electrical surge when it
                    hits the target, rendering the target unconscious.
                    It's also really cool when some enemy is in the water
                    and you shoot one of these into the water, they will
                    get electricuted. Make sure you're not in the water
                    when you do this! To shoot a STICKY SHOCKER, equip it
                    in your launcher and press the L1 BUTTON.

>> STICKY CAMERA  -  Used for surveillance operations. Once the camera is
                    launched you will automatically switch to the camera's
                    perspective. You can control the point of view at
                    which the camera is, AND the camera has zoom
                    capabilities, thermal, AND night vision lenses. You
                    can trigger the camera to make noise by pressing the
                    L2 BUTTON. When an enemy or enemies are around the
                    STICKY CAMERA, press the R1 BUTTON to release
                    poisonous gas from the camera. This will render the
                    enemy or enemies unconscious, and the camera will
                    destroy itself.

>>> GAS GRENADE  -  The gas grenade produces harmful hydrochloric fumes
                   that will KO anyone in its radius who is not wearing
                   protective gear. So don't try KO someone with the GAS
                   GRENADE who is wearing a mask cause that's just stupid.

>>>> RING AIRFOIL  -  This is pretty cool. I never use it, but when I'm
                     mucking around, the RING AIRFOIL is my best friend.
                     Shoot the RING AIRFOIL at an enemy's head. They'll be
                     KO'd instantly.

3. SNIPER ATTACHMENT  -  This attachment lets you use your sniper view with
                        better accuracy, and shoot with a helluva lot of
                        power. You can hit targets from long distances.
                        But it makes a lot of noise, so handle it with
                        care. Press L1 to shoot a sniper round. You can
                        still shoot your primary fire using the R1 button.

4. SHOTGUN ATTACHMENT  -  Yeah man, this is what I'm talking about. High
                         power, close-quarter, shoot-em-up SHOTGUN
                         ATTACHMENT. Shoot someone at close distance and
                         watch them FLY! Press L1 to shoot a shotgun
                         round. You can still shoot your primary fire
                         using the R1 button.

5 - 7 PISTOL  -  Yeah. The pistol It's cool. With a 20-round magazine, no
                flash and low noise, who wouldn't be happy to have this
                thing on their belt?

OCP (Optically Channelled Potentiator)  -  Long name. That's why it's
                                          abbreviated. You know what it
                                          does? Well, it disables exposed
                                          light sources (meaning lights
                                          that aren't covered up by
                                          coverings or mesh), disables
                                          computers, AND cameras! Only
                                          temporarily, however. But it's
                                          an awesome tool. Just point the
                                          crosshair at what you want to
                                          disable, and press the L1 button
                                          to watch it fry. But you can't
                                          use it over and over again. Once
                                          used, you gotta wait for it to
                                          charge up to use it again.

EEV (Electronically Enhanced Vision)  -  Another long name. These things
                                        are so cool. You can scan objects
                                        from a distance. You can zoom in
                                        to see what the enemy is doing. If
                                        you want to listen in on a
                                        conversation, the EEV has a laser
                                        microphone (just like on the first
                                        Splinter Cell) planted within the
                                        EEV so it enhances conversations.
                                        You can toggle Thermal, Night, and
                                        EMF vision modes as you normally
                                        would. You can even hack
                                        computers, keypads, and retinal
                                        scanners via wireless link!
                                        However, it's slightly harder to
                                        hack. Now isn't this a great
                                        present to buy your children for
                                        Christmas?

EMF (Electromagnetic Frequency)  -  I think Third Echelon has something
                                   with long names. Anyway, this is a new
                                   thing in the Splinter Cell series. When
                                   you go into this vision (by pressing
                                   the UP button on the D-PAD), everything
                                   will turn blue. And the things that can
                                   be disabled using the OCD is displayed.
                                   It's pretty cool, and very useful.

NVG (Night Vision Goggles)  -  Just like in the first two Splinter Cells,
                              the NVG lights up darker areas, but goes
                              REALLY bright when you put the NVGs on in
                              lighted up areas.

TVG (Thermal Vision Goggles)  -  Just like the first two Splinter Cells,
                                the TVG shows hot and cold wave patterns.
                                Useful to see who or what is behind closed
                                doors and inside tents.

WALL MINE  -  A motion-sensetive explosive that can be attached to almost
             ANY surface. To place a mine somewhere, go up to a wall and
             press the R1 BUTTON. To deactivate a WALL MINE, sneak up to
             it as slow as possible. See how the light flashes from red to
             green. Well on green, press the X BUTTON, and you will
             deactivate the WALL MINE. You can also take the WALL MINE
             for yourself if you wish. However, if you deactivate the
             WALL MINE when the light is on red, KA-BLAMYs!

FRAG GRENADE  -  The M67 FRAG GRENADE. Anyone whose played shoot-em-up
                games before loves the M67 FRAG GRENADE. Throw is, and
                when the grenade detonates, shrapnel goes EVERYWHERE,
                killing anybody who is close enough to the detonation.

SMOKE GRENADE  -  Useful if you wanna get through a room or corridor
                 without being spotted. You wanna give the enemy 0
                 visibility? Well, chuck one of these at them, and walk on
                 by.

FLASH GRENADE  -  Kind of the same as the SMOKE GRENADE, however, it
                 doesn't show smoke. Instead, a nice big flash happens,
                 and everyone who was looking at the grenade is flashed.
                 They can't hear, nor see for a small while. So use this
                 opportunity to either kill 'em, choke 'em, or run past
                 'em.

+=========================================================================+
|                                                                         |
|              ---===|8 - 100% COMPLETION REQUIREMENTS|===---             |
|                                                                         |
+=========================================================================+

Wanna be better than James Bond? Well complete the following and you will
be:

[ ] 0 Enemies Killed
[ ] 0 Detections
[ ] 0 Alarms Raised
[ ] 0 Times Identified As Intruder
[ ] 0 Bodies Found
[ ] All Objectives Completed

If any of these objectives are missed, skipped, or done wrong, you will
not reach the 100% completion even if you meet the other requirements.

Cancellation of objectives during missions does not have a negative impact
on your 100% completion score.

Knocked out enemies and civilians does not have a negative impact on your
100% completion score.

Killing an enemy an objective specifically tells you to kill does not have
a negative impact on your 100% completion score.

By All Objectives Completed I mean EVERY SINGLE OBJECTIVE. Primary,
Secondary, AND Optional. If you do not complete all objectives, you will
not get your 100% completion score.

+=========================================================================+
|                                                                         |
|                      ---===|9 - WALKTHROUGH|===---                      |
|                                                                         |
+=========================================================================+

Yes I know. You probably just skipped everything else and came straight
here. It's okay, I understand. But this is where the hard part comes in. I
played this game through all three levels, all three times, starting off
with HARD, then EXPERT, then NORMAL. NORMAL was of course pretty damn easy.
But the levels DO NOT change no matter WHAT difficulty level it is.

Just note that I will be assuming throughout this whole entire section that
you know the controls, so I'm not gonna be saying things like "To grab this
character, press the X BUTTON whilst in the Interaction Screen, and press
the X BUTTON to Interrogate them".

This WALKTHROUGH will show you how to complete the game for the PS2 version
of the game. XBOX is TOTALLY different to PS2, so if you're trying to find
something for XBOX, consult the XBOX WALKTHROUGH/FAQ. If you follow the non-
lethal ways in the game, this WALKTHROUGH shows how you can finish the game
100% as well. So without further ado...

+=========================================================================+
|                                                                         |
|                      ---===|9.1 - LIGHTHOUSE|===---                     |
|                                                                         |
+=========================================================================+

PRIMARY OBJECTIVES:

[ ] RESCUE MORGENHOLT
[ ] RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS
[ ] DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT

SECONDARY OBJECTIVES:

[ ] ELIMINATE HUGO LACERDA

OPTIONAL OBJECTIVES:

[ ] SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES

BONUS OBJECTIVES:

[ ] DISABLE THE ENEMY'S COMMUNICATION SYSTEM

___________________________________________________________________________

AREA - THE DUNGEONS

You have been inserted on a beach. You have your boat sitting there. And
yeah. Anyway. It's dark, so get your NVGs on and walk through the small
pool of water up ahead. You'll see some rocks that are amazingly cube-like
Climb your way up and go into the cave. Whilst making your way through the
cave you will hear gunshots. Lambert is concerned and asks if everything is
okay. Yeah, everything's okay. But the gunshots are coming for a furthur
up. And they're not AK-47s either. They're some other kinds of weapons. So
now you have a new PRIMARY OBJECTIVE:

-- DISCOVER WHERE THE GUERILLAS GO THEIR ARMS AND EQUIPMENT

Crawl through the space and climb your way up. You'll come to an opening of
the cave and a bridge. If you go straight ahead, you'll fall down the
crevace. So watch yourself in here. You'll hear two guards talking about
how smugglers used these caves to smuggle things in and out of the island.
One guard is concerned and scared that it might be dangerous to go
searching, the other guard, being all tough and marcho, says it's all good.

One guard crosses the bridge. Make sure you hide either back in the hole
from whence you came, or in the pool of water not too far away from the
bridge. The best way to go through here is without killing anybody. So
wait for one of the guards to cross the bridge and make his way towards the
crevace and almost falling. The other scared guard is too chicken so he
announces that he's going to "head back". As the confident guard is
enjoying the cravace, walk behind the guard, grab him, and interrogate him.
He makes a reference about Metal Gear Solid 3 which is pretty funny. Well
I thought it was funny.

Anyway, once done, knock him out and cross the bridge. You'll find yourself
a hallway. Make your way through it. Once you reach the end you'll find the
scared guard watching another guard shoot it out against a wall. Slowly,
sneak up to the guard shooting when he has his back turned and grab him.
Hear that motor noise? Well it's loud enough so you can grab the guard
doing the shooting, and the scared guard will not even notice you
kidnapping his best friend. Interrogate the guard to complete the PRIMARY
OBJECTIVE:

-- DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT

Whilst doing all this, Lambert gave you your first OPPORTUNITY
OBJECTIVE:

-- SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES

CRATE #1 in the room where you got the OPPORTUNITY OBJECTIVE. It's the
camoflaged crate, different from the rest, on the left wall if you're
looking at where the guard was shooting. Use the EEV to scan the crate.

Continue down the hallway. When you reach the turn point, CRATE #2 is
sitting on top of another crate. Scan it, and pick the lock to the door.
You'll enter the TORTURE ROOM where you hear poor Dr. Morgenholt being
tortured to death. Don't try to kill the guys before they torture him to
death. No matter how fast you try to kill these guys, Morgenholt always
ends up dead.

So the best thing to do is go down the ramp when you enter the TORTURE ROOM
and hide behind that big metal crate. Listen to the conversation and the
final screams of Morgenholt, and patiently wait for one of the guards to
"take a walk" towards you. Once the guard makes his way up the ramp, go
into the room where Morgenholt's hanging, dead, rotten body is.

The PRIMARY OBJECTIVE:

-- RESCUE MORGENHOLT

Is cancelled. Make your way around the bathtub and grab the guard that was
torturing Morgenholt. If you want revenge, kill him. If you want to finish
the level 100%, just knock him out and hide the body in a dark area.

If you wanna hear Lambert and Fisher get into an argument, free Morgenholt.
Then if you wanna hear some more arguing between Lambert and Fisher, shoot
Morgenholt AFTER you've freed him.

Anyway, once you're in this room, make your way past that big light and
into the next area.

CHECKPOINT

___________________________________________________________________________

AREA - THE FORTRESS

You find yourself a tent. See it? Well if you want, slice the fabric on
the back of the tent, sneak up behind that civilian, and interrogate him.
However, there's really no point as he gives you no information. So just
skip this if you wish and go past the tent. Open the brightly lit doorway.
If you don't want to get discovered, use the OCP on the light, and open the
not-so-brightly lit doorway.

In here is a room full of crates. You can knock out the guard patrolling
the room, or just make your way out. Either way it doesn't matter. Just
don't get spotted

When outside, to your right, you'll see a tent. In the tent is Crate #3.
Yes, that's right. Crate #3. Scan it with your EEV. Now you have ways in
which you can go.

#1 - See that big spotlight on the side of the tent? Well when you pass it
    you will get to crawlspace. Make your way through that crawlspace, as
    well as two others, and you'll reach a hallway with stairs.

#2 - Head past the tent, forget the crawlspace, and make your way to the
    gate that's closeby. You'll find yourself up against two more guards,
    but in the end, you'll get to the same hallway with the stairs.

I recommend #1, but it's your choice.

Anyway, once you get up the stairs, open the door. You'll see a man laying
down in bed, and another man sitting by the fire in a chair. Next to the
guy in the chair is a small table that has bullets for your SC-20K. If you
want them, you'll have to grab the guy in the chair and knock him out. But
you really do not need to do this, so just sneak past these two.

Make your way past this long hallway to the stairs. Go up the stairs.
You'll see a man doing stuff on a computer. Grab him, interrogate him,
knock him out, and use the computer.

The PRIMARY OBJECTIVE:

-- RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS

Now you have a new PRIMARY OBJECTIVE:

-- EXFILTRATE TO THE PRIMARY EXTRACTION POINT

Is done. Turn around and you'll see Crate #4. Scan it, and make your way
through the door in the room and open up the trap door which leads to the
next area.

CHECKPOINT

___________________________________________________________________________

AREA - THE LIGHTHOUSE

Now you'll see two guards having a conversation between themselves. In
front of you is Crate #5. Scan it, and make your way LEFT of the large
amount of crates in front of you. Once scanned, you will have completed the
OPTIONAL OBJECTIVE:

-- SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES

Only if you have scanned the other four crates. If you want to complete the
level 100%, track back and find the other crates.

Make your way down those stairs, down a ladder, over a broken door, which
will lead to an unbroken, closed door. Open the door and you'll reach the
outside, and you'll see a guard that's not facing you. Sneak up behind him
and knock him out and continue on through the cave.

Once you've reached the exit of the cave, you'll see the bottom of the
lighthouse, a guard, and a light. Once the guard starts walking to the
right, use your OCP to disable to light just in case, and follow the guard
around. When you reach the door to the lighthouse, enter it. See that guard
sitting there? Wait a few seconds. He'll start talking to someone over the
radio. Once done, grab him, interrogate him, and knock him out. Shoot the
radio and search that file cabinet in the room.

Your SECONDARY OBJECTIVE will now be cancelled:

-- ELIMINATE HUGO LACERDA

And you will have completed your BONUS OBJECTIVE:

-- DISABLE THE ENEMY'S COMMUNICATION SYSTEM

Make your way up the ladder in the room. Once up, you'll see some stairs.
Make your way up the stairs to a ladder. Go up the ladder. You'll reach a
small locker room. Go up another ladder and you'll reach the top of the
Lighthouse. Don't enter the top of the Lighthouse until the guard past
the window in front of you. Once done, get up, and as quickly and as
quietly as you can, turn off the light. Wait in the room with the big
lights until the guard comes in to turn the light back on. When he has
his back turned to you, grab him, knock him out, and complete your
extraction.

Woo! The Level is finished. Save your game. Watch the Cutscene. And onto
the next level.

+=========================================================================+
|                                                                         |
|                      ---===|9.2 - CARGO SHIP|===---                     |
|                                                                         |
+=========================================================================+

UNDER CONSTRUCTION.....

+=========================================================================+
|                                                                         |
|                 ---===|10 - NEXT VERSION PROMISES|===---                |
|                                                                         |
+=========================================================================+

In the next version (which should be posted in about a week), I promise to
bring you the following:

-- The next 5 levels

+=========================================================================+
|                                                                         |
|                   ---===|11 - CREDITS AND LEGAL|===---                  |
|                                                                         |
+=========================================================================+



(c) Copyright 2005 Swwatter.

This guide may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright laws.

Sites that have been granted the allowance of publicly showing this guide:

http://www.GameFAQs.com

If you find any website(s) with my WALKTHROUGH/FAQ on it other than the
ones stated above, please E-Mail me. Cheers.

I would just like to thanks Ubisoft(tm) for adding the best yet Splinter
Cell to the series: Chaos Theory. Keep 'em comin'.

I'd also like to thank myself for making this WALKTHROUGH for all to use.

And thanks to all who use this WALKTHROUGH.

Cheers.