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*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
* *
* FAQ/Walkthrough *
* Version 0.9 - 295KB *
* last updated March 27, 2004 *
* *
* By Richard Arnatt and Crazyreyn *
* *
* MISSED ANYTHING? Email us: *
* Rich - RICHARD.ARNATT [AT] TALK21.COM *
* Reyn - CRAZYREYN_FAQS [AT] HOTMAIL.COM *
* *
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
########### ##### #####
## ## # # ### _____________________________________________________
## ## ##
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ### ## ----------------------
## ### ## TABLE OF CONTENTS
## ### ## ----------------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
You know the drill, hit [ Ctrl+F ], type in the reference code and click
"Find" to navigate. Hopefully, you should find the information you need
without much trouble in doing so. Enjoy!
01 INTRODUCTION
=====================================
01.a A Few Words From Us Both
01.b Legal Notice
01.c Revision History
01.d Contact Us
02 GETTING STARTED
=====================================
02.a Game Modes
02.b Controls
02.c Display
02.d Preferences
03 STORY MODE
=====================================
03.a Tips for Story Mode
03.b 1990 Siberia
03.c 1932 Chicago
03.d 1895 Notre Dame
03.e 2280 Return To Planet X
03.f 2019 NeoTokyo
03.g 1853 Wild West
03.h 1972 Atom Smasher
03.i 1920 Aztec Ruins
03.j 2315 Robot Factory
03.k 2401 Space Station
04 ARCADE LEAGUE
=====================================
04.a Tips For Arcade League
04.b Amateur League
04.c Honorary Leauge
04.d Elite League
05 ARCADE CUSTOM
=====================================
06 CHALLENGES
=====================================
06.a Introduction to Challenges
06.b Glass Smash
06.c Behead The Undead
06.d Infiltration
06.e Banana Chomp
06.f Cut-out Shoot-out
06.g TimeSplitters 'Story' Classic
06.h Monkeying Around
07 MAPMAKER MODE
=====================================
08 SECRETS
=====================================
08.a Cheats
08.b Characters
08.c Maps
08.d Bonus Games
08.e Awards
08.f Action Replay Codes
09 FREQUENTLY ASKED QUESTIONS
=====================================
10 CREDITS
=====================================
########### ##### #####
## ## # #` ### _____________________________________________________
## ## ##
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ### ## ------------------
## ### ## INTRODUCTION (SECTION 01)
## ### ## ------------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
01.a A Few Words From Us Both
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Guitarfreak86
-------------
Hmm, was I thinking?! Not content with having just produced the definitive
guide for Pro Evolution Soccer 2 (spot the plug), I have decided to undertake
my second project within a month. I have, however, done the sensible thing and
have teamed up with my new friend Reyn to ease the strain a little.
I met Reyn through GameFAQs.com, after he made some very flattering comments
about my other guides. After reading his guide for Super Mario Sunshine (plug,
again) and exchanging notes on MSN, we decided to make this joint venture our
next major project. Who knows, maybe if this goes well then we'll do more,
which can't be a bad thing!
Anyway, enough banter. I've got a guide to write! Hope all you peeps enjoy it.
If you want to ask me questions about this, or any other guide I have written,
you can email me at:
[email protected]. My MSN device uses the same
address.
Enjoy!
-Richard
* * * * * * * *
Crazyreyn
---------
Like Richard, I'm a reasonably new FAQ writer who has only just completed my
first few FAQ's and is quickly doing another project (and a big one at that).
It's a damn good job though that I am co-writing it with such a skilled writer
and doing a game that I have fair bit of knowledge on.
I love TimeSplitters 2. It's one of those games that really grabs you and
tests your reflexes and skills to the max, while being supremely fun at the
same time. I hope that you, the reader, are enjoying the game also. But if you
are getting stuck or frustrated somewhat, that is what this guide is for - to
help you. And I'm sure that it will come of use too. :P
I would love to hear any feedback or comments that you would like to make.
Either email me, or contact me on MSN at the same address. Only contact me
about the Arcade, Challenge, Mapmaker or FAQ sections please, the rest
is Rich's doing. :)
Have fun.
-Reyn
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
01.b Legal Notice
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
This Guide can only be viewed or downloaded from the following sites:
- GameFAQs [
http://www.gamefaqs.com/]
- IGN FAQs [
http://faqs.ign.com/]
If you have found this guide on any site other than this, they are breaking
copyright law. Please notify us immediately.
Our email addresses are: richard.arnatt [at] talk21.com
crazyreyn_faqs [at] hotmail.com
If you are the owner of a non-commercial website and you wish to place a copy
of this guide (in its complete form) on your website then please contact us
via these addresses and we will advise you upon the correct handling of our
work.
-------------------------------------------------------------------------------
Copyright Notice:
(c) Copyright 2003-04 Richard "Guitarfreak86" Arnatt and Matthew "Crazyreyn"
Reynolds. This guide and everything included herein is the joint property of
Richard Arnatt and Matthew Reynolds. It may not be reproduced in any way,
shape or form (physically, electronically or otherwise) aside from being
published on a freely-accessible, non-commercial web page in its original,
unedited and unaltered format. This guide may not be used for profitable
purposes (even if no money would be made by selling it) or for promotional
purposes. It may not be used in any kind of transaction, be it commercial or
otherwise. It may not be offered as a free gift with another purchase as this
creates an incentive to buy and is therefore strictly prohibited.
"TimeSplitters", the TimeSplitters 2 logo and all associated characters and
level designs are property and/or trademarks of Free Radical Design.
"Sony" and "i-Link" are registered trademarks of Sony, Inc.
"PlayStation", the "PS" logo, "Dual Shock", "SCEE" and "Memory Card (8MB) (For
PlayStation 2)" are trademarks of Sony Computer Entertainment, Inc.
-------------------------------------------------------------------------------
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
01.c Revision History
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Version 1.0 (6th March 2003) - Not a bad start really!
-------------------------
- Everything that you see in this document. If you see a mistake then LET US
KNOW!!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
01.d Contact Information
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Just so that there is absolutely no confusion about where to send your
comments and suggestions, these are our email addresses:
[email protected]
[email protected]
If you have a question, mail it to us at either address, but before you do
this, please:
- Check you have an up-to-date version of this guide.
- Check that your question is not answered anywhere in this guide. There is
nothing more annoying than being sent a question by a lazy gamer who hasn't
read the guide.
When you send us any corrections for this guide, please can you include the
following information in the subject field:
- The name of this guide.
- The version of the guide you are referring to.
- A brief description of the correction suggestion.
Also if it is an error you wish to amend, please can you include the section
reference of where you found it.
We will try to reply to each email personally, but this may not always be
possible.
One last thing, any feedback is much appreciated, but can you please email us
in standard English? If I receive an email that is incoherent or ambiguous
then it will be deleted without regard to its content.
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## ## ##
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ### ## ---------------------
## ### ## GETTING STARTED (SECTION 02)
## ### ## ---------------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
02.a Game Modes
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
There are four modes of play. Those of you familiar with the original
TimeSplitters will be familiar with them all, but each mode has been expanded
massively in this version. Here is what you can do in each of them.
STORY MODE
----------
This mode has improved greatly upon the often-criticised Story levels of TS1.
Story mode is a mission based mode for single-player, or two-players playing
co-operatively.
Upon selecting Story mode for the first time, you are treated to a lovely cut-
scene. Our heroes, Sgt. Cortez and Corp. Hart are aboard a space station. All
of a sudden, the station is stormed by a group of mysterious (and really ugly)
creatures. These "TimeSplitters", as they are known, pinch ten Time Crystals
from your station and disappear into a time portal that whisks them off into
the vast realms of time.
You assume the role of Cortez, and your mission, which you have no choice but
to accept, is to retrieve the Time Crystals by following the TimeSplitters
into the various eras of history they occupy. You will assume the appearance
of various characters from each time period, rather like Quantum Leap, but
instead of making witty banter you have to shoot people in the head. So it's
not much like Quantum Leap at all really. Ah, well :)
There are 10 different time eras (levels) in Story mode:
- 1990 Siberia
- 1932 Chicago
- 1895 Notre Dame
- 2280 Return to Planet X
- 2019 NeoTokyo
- 1853 Wild West
- 1972 Atom Smasher
- 1920 Aztec Ruins
- 2315 Robot Factory
- 2401 Space Station (the one in which our story began)
From the off, you are only able to play the 1990 Siberia level. On completion
of this level, 1932 Chicago becomes available for play, and beating each
subsequent level unlocks the next level in the list.
Each mission contains a number of fixed objectives. Some of these are known
from the start, others are appended as you progress through the level. Your
objectives can be viewed by pausing the game and scrolling across to them by
pressing left and right.
There are three difficulty levels in story mode:
- Easy
- Medium
- Hard
You can only play the higher difficult settings for each level by completing
all previous levels at that difficulty or higher, e.g to play 2401 Space
Station on hard, you need to complete all the previous levels on hard
difficulty.
Each difficulty setting has slightly different objectives, and the
positioning of items may differ also. As the difficulty increases, the number
of enemies you will encounter will increase, and their intellegence will be
heightened. Guards will respond more cleverly to your actions, and are more
easily alerted by your presence or gunfire. Enemies also spend less time
aiming on harder difficulty settings, so you need to react more quickly.
Beating story mode unlocks a number of new characters and cheats. See chapter
8 for more information.
For walkthroughs for each level, see chapter 3.
ARCADE
------
Arcade mode is split into 3 sections:
- Arcade League, a collection of 45 deathmatch challenges for solo play.
Beating various leagues unlocks lots of cool new characters, arenas and
new play modes for multiplayer deathmatches. See chapter 4 for a guide to
each of the various deathmatches.
- Arcade Custom, a multiplayer mode that allows you to play at a variety of
different paces (Chilled, Normal or Frantic). This mode is what separates
TS2 from the other FPS games out there. Got friends, you'll spend hours
playing this. See chapter 5 for an explanation of the various match modes.
- Network play, allowing you to connect up to 4 PS2s together via i-Link.
Play with up to 16 players on four PS2s = F*U*N!
CHALLENGE
---------
This mode contains 21 challenges in seven categories for one player. Some of
these are very, _very_ hard, so we advise you leave these until you have
mastered the basic skills before attempting them.
MAPMAKER
--------
And finally, my favourite section of TS2. Using this brilliant tool you can
create your own deathmatch arenas and, for advanced users, create "Story"
levels using the new "Game Logic" system. It's by far the most flexible level
designer on PS2 and is well worth the time and effort (and vast amount of
Memory Card space) required. Chapter 7 has all the info you need.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
02.b Controls
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
This is the "Classic" set-up for TimeSplitters 2:
__________________ ________________
L2: Aim | | R2: Primary Fire
________________ | | _____________
L1: Crouch | | Pause/Menu | | R1: Secondary Fire
_=====_ | _=====_
/ _____ \ | / _____ \
.-'_____`-.-----------------|--------.-'_____`-.
Zoom ---------| | `. S O N Y | .' | |------+-------Reload
In/Out / ___| /|\ |___ \ | / ___| /_\ |___ \
/ | | | ; __ |_ ; | _ _ | ;
Select-+--| |<--- ---> | | |__| |_:> | ||_| (_)| |
Weapon | |___ | ___| ;SELECT START; |___ ___| ;
|\ | \|/ | / _ ___ _ \ | (X)-+----/-------Action
| \ |_____| .','" "', |___| ,'" "',`. |_____| .' |
| `'-._____.-' / \ANALOG/ \ `-._____.-' |
| | |------| | |
| /\ / \ /\ |
| / `.___.' `.___.' \ |
| / | | \ |
\ / | | \ /
\________/ Walk/Strafe | \________/
Look/Turn
Left analog stick - Walk/Strafe
-------------------------------
Press UP/DOWN on the stick to walk forwards and backwards, and press
LEFT/RIGHT to sidestep or "strafe".
Right analogue stick - Look/Turn
--------------------------------
Press UP/DOWN on the stick to look up and down, and LEFT/RIGHT to turn in that
direction.
(R2) button - Primary Fire
--------------------------
Fires your weapon's primary function.
(R1) button - Secondary Fire
----------------------------
If your weapon has a secondary fire function, then it is performed, otherwise
you will perform the weapon's primary function.
(L2) button - Aim
-----------------
Hold (L2) to activate "aim mode", use the right analog stick to aim. If your
weapon has a scope (eg. Sniper Rifle, Machinegun), then you can use the
UP/DOWN direction on the d-pad to zoom in and out
(L1) button - Duck
------------------
Toggles crouch on or off. Useful to hide behind low objects, but your movement
is somewhat restricted.
(^) button - Reload
-------------------
Self-explanatory. Make like the SAS and "Be Prepared" by reloading often so
you're not caught short.
(X) button - Action
-------------------
Press (X) to interact with certain objects, eg opening doors, pulling
switches.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
02.c In-Game Display
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
The in-game display tells you how well you are performing and what condition
your character is in. Also, in Arcade and some Challenges, a radar is used to
tell you the location and proximity of various enemies within the arena you
are playing in. Here is a break-down of what each item on the HUD tells you
about:
- Rank - Your ranking in the deathmatch you are playing in. Only displayed in
Arcade mode, in the upper left corner.
- Health Gauge - This is a red/orange crescent on the left hand side of the
screen. Indicates how close your character is to death. As logic suggests,
a full gauge means you are in peak condition, while a nearly-empty bar means
that only a few more shots are needed to finish you off. The gauge can be
refilled by picking up health power-ups (crates with a red cross on them).
- Armor Gauge - This is a bluey-green crescent on the right hand side of the
screen. Armor acts as a sacrificial shielding that is expended instead of
your health gauge. Like the health gauge, armor is replenished by collecting
armor pick-ups (hovering breast-plates). When you run out of armor, your
health gauge starts to deplete, which is what we experts call "a bad thing".
- Primary Ammo - The number in the very bottom-right of the screen. This
number represents the amount of ammo left for your primary (R2) fire.
- Secondary Ammo - The number just above it. This is the amount of secondary
(R1) ammo left for your current weapon.
- Kills - This appears for a short period after you kill another competitor.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
02.d Preferences
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
This mode allows you to tweak the game engine to suit your prefered style of
play. Basically, everything other than how to control your character can be
changed here.
Here is what each setting means, and what changes can be made:
Weapon Change - This determines how the game handles new weapon pick-ups. The
choices you have are:
- "If New & Best" - Changes to picked-up weapon IF the weapon
is new to your collection AND it is better than any of your
current weapons.
- "If New" - If the picked-up weapon is not already in your
collection, then it becomes your selected weapon.
- "If Best" - If the picked-up weapon is the most powerful in
your collection then the weapon become automatically
selected.
Default is "If New & Best".
Auto-Aim - - "On" or "Off", toggles whether the A.I. assists your shot
aim.
Default is "On".
Inverse Look - "On" or "Off". Determines how the camera is manipulated by
the right analog stick. When "On", nudging the stick UP
makes the camera pan DOWNWARDS and vice-versa.
Default is "Off".
Auto Lookhead - Again, can be set "On" or "Off". When "On", the camera
automatically looks straight ahead after you begin moving
again. When "Off" the camera is completely controlled by you,
Half Life-style.
Default is "On".
Aim Mode - Choose either "Hold" or "Toggle". When in "Hold" mode, you
must continue to hold (L2) to stay in aim mode. If set to
"Toggle", tapping (L2) puts you in aim mode, and a further
tap turns aim mode off.
Default is "Hold".
Crouch Mode - As above, choose from "Hold" or "Toggle". Same principle as
Aim Mode settings.
Default is "Hold".
Vibration - Choose "On" to damage your wrists. Choose "Off" for an
altogether less shaky experience.
Default is "On"
Vibration Mode - Choose from "Fire", "Hit" and "Fire & Hit". Pretty self-
explanatory really.
Default is "Off"
########### ##### #####
## ## # #` ### _____________________________________________________
## ## ##
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ### ## ----------------
## ### ## STORY MODE (SECTION 03)
## ### ## ----------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
03.a Tips For Story Mode
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Here are some of the things you _need_ to know before starting Story Mode:
Reload Frequently
=================
Press (^) after every encounter with the enemy. This reloads your current
weapon and keeps you prepared for your next encounter. There is nothing
worse than being short of ammo in a gunfight.
Aim For the Head
================
TimeSplitters 2 uses a simple system when it comes to shot damage. Shoot
someone in the head and they die, shoot their arms and legs and they can't
run as quickly. Body shots are least effective. Where possible, aim for your
enemies' heads to save ammo and to kill instantly.
Keep Your Distance
==================
Enemies are deadly from close range. Their shots are much more accurate and
bullets do more damage. If your aim is good enough, or you have a scope
weapon, then you should be able to score head-shots before the enemy even
sees you.
Restart When Things Go Pear-Shaped
==================================
Confucious, he say, "it is easier to play the level from your last
checkpoint than to play on with little health", and he was a bloody clever
bloke, so you'd be wise to follow this sound advice.
Blow Stuff Up
=============
Not only does it look great, there are some very sound tactical reasons for
doing so. Anything remotely fragile, such as pottery, computer moniters etc.
can be shot and subsequently blown up in an impressive manner. Use this to
distract your foes, or to catch them with the shrapnel if you so choose.
Play Through All The Difficulty Settings
========================================
Unlike many other games, the Easy, Normal and Hard Story missions all have
differing tasks to perform, and the difficulty curve is such that if you
complete the game through all ten levels on Easy, and then on Normal and
Hard, you will be getting the most value for money.
And also, I'll get fewer emails from you cause you'll be better prepared for
the harder levels.
Now, the walkthroughs for each level...
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
03.b 1990 Siberia
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
1990, SIBERIA - Oblask Dam
--------------------------
A secret research facility under a Siberian dam has unearthed preserved
organic specimens which are over ten thousand years old.
Following a number of mysterious accidents, the original scientific team has
left the site and a Russian military garrison has been assigned to the
excavation project.
Intelligence has revealed that the military's attempts to develop biological
weaponry from the finds have had dreadful results. They must not be allowed to
continue this research.
Although Biohazard cleanup forces are on their way, there is an opportunity to
investigate the base and destroy the samples and research records before they
arrive.
The base is currently under lockdown - the perimeter guards are jumpy and the
automated security system has bee engaged. Avoid the cameras, if necessary
they can be switched off or destroyed.
Cutting off the communications uplink should buy some time to explore the base
more fully.
* * * * * *
,---------------,
| LEVEL INFO: \
¦----------------------------------------------------------------------------,
| WEAPONS |
¦----------------------------------------------------------------------------¦
| - Silenced Pistol |
| - Sniper Rifle |
| - Timed Mines |
| - Soviet S47 |
| - Tactical 12-Gauge* |
| - Flamethrower* |
¦----------------------------------------------------------------------------¦
| OBJECTIVES |
¦-------------------------------------,--------------------------------------¦
| Primary | Secondary |
| | |
| - Deactivate the communications | - Destroy all evidence in the filing |
| dish | cabinets |
| | |
| - Investigate the secret digging | |
| site | |
| | |
| - Restore power* | |
| | |
| - Retrieve the Time Crystal | |
| | |
| - Destroy the Biohazard container | |
| at the digging site | |
| | |
| - Access the top of the Dam* | |
| | |
| - Eliminate the Gunship* | |
| | |
| - Don't allow any mutants to | |
| survive* | (* = Normal/Hard Mode Only) |
¦-------------------------------------'--------------------------------------¦
| UNLOCKS: Hybrid Mutant (#022) |
'----------------------------------------------------------------------------'
* * * * * *
WALKTHROUGH
-----------
Pick up the Silenced Pistol and Sniper Rifle in front of you. Equip the Sniper
Rifle and press (L2) to look through the scope. There are three white
buildings in front of you. Zoom in on the building on the left (the two-
storey one with the huge comms dish on the roof). Zoom in as far as you can
and shoot the guard standing on the balcony, preferably in the head. Next,
point your rifle towards the surveillance camera and when it has turned toward
shoot it in the lens to disable it.
#### ____________________________________
| | |
| | |
| | ______ _____________ |
| | | | | | |
| | | A < | B < |
| | | | | |
| |______| | | |
|____| `, | |
| ______ `, | |
| | | `,_______| |
| | C < |
| | | |
| | | ______ ______ |
| | | | | | | |
| | | | D | | E < |
| | | | | | | |
| |______| |______| |______| |
| |
|______________________ ___|
Exit the tunnel and crouch behind some crates that someone left there
helpfully. Between buildings D and E comes strolling a beret-wearing (and
desperately unlucky) sentry. Bust a cap in the fools head for being so lapse
in his guarding.
Strafe left so you can see clearly through the gap between buildings C and D.
Soon enough, a female trooper (who obviously needs some make-up advice) should
appear. Shoot her in the... guess where? Go on, I bet you have an idea! Ew...
don't be so FILTHY all the time !!
,- NORMAL/HARD ----------,
| ==================== \_________________________________________________
| |
| Another guard is patrolling the left-hand side of building C. Either |
| stay where you are and shoot in the head when he appears - requiring you |
| be rather clever and aim between the steps - or adopt a more gung-ho |
| approach and blast him from point blank range. |
|___________________________________________________________________________|
Unless you are playing on Easy, there is another security camera in the middle
of this area, on the south face of one of the buildings. If you are spotted,
you have a half-second grace period before an alert is sounded. Should this
happen, all surviving guards plus an additional guard will arrive and hunt you
down. Your safest bet is to pull out your sniper rifle and blast the camera's
lens, thus avoiding any such occurrance.
Ascend the steps that are found on the left wall of building C and walk
through the door (press (X) to open it) that you find at the top of it. At the
far end of this room there is a window with a control panel underneath it. Hit
(X) to open the security door (denoted "####" in the map). You do not need to
walk through this just yet, but now it's open you will save some time later.
,- NORMAL/HARD ----------,
| ==================== \_________________________________________________
| |
| When you open the blast door, a sniper appears in a window at the top of |
| the dam. The best way to deal with him is to walk out of the door you |
| just came through, then use your sniper scope to zoom in on the far wall |
| of the dam and pick him off with a single bullet. For some reason, he is |
| unable to hit you while you are standing in this position. |
|___________________________________________________________________________|
Next, you need to get onto the roof of building E. Luckily for you, some
wooden boards have been conveniently laid between the roofs, providing a make
-shift bridge for you to cross. Run across with no thought of how such a thin
sheet of wood can support your weight and drop through the hole in the ceiling
of building E. It must be pretty darn hot inside this building, as all of the
snow that fell through the self-same hole that you did has melted without a
trace. Of course, this is ABSOLUTELY NOT a glitch in the game's graphic's
engine!! Free Radical would NEVER make a mistake like that, how dare you
suggest such a thing?! Pick up the crate of TIMED MINES on the shelves behind
you, then turn around and open the door (which could only be opened from the
inside, hence our elaborate entrance.
Once you are outside of the building, turn left and run forwards until you
reach building B, which is directly in front of you. If you are playing on
Normal or Hard mode, there is a guard inside this room, who is obviously a
bit of a keen geologist, staring fixatedly at the cliff-face in front of him.
Either that, or those crazy Ruskies put him on "Granite Inspection Duty" again!
Opening the door will alert him to your presence, so pull out your Silenced
Pistol and shoot him through the glass pane in the door, all stealthy-like.
Once the coast is clear, slide the door open to reveal the sparsely decorated
sleeping quarters of a bureaucrat (who else would have a bloody FILING CABINET
in their bedroom, eh?!). Walk up to the filing cabinet and press (X) to open
one of the drawers, then equip the Timed Mines and press (R2) to place one
of them into the cabinet. Quickly dash out of the hut to avoid the blast and
take great satisfaction from doing some filing, Enron style!
By now you're probably feeling a little cold, so you'll be pleased to hear
there are only two things left to do before you can head into the warm, cosy
and ever-so-friendly Soviet dam structure. Make your way South again and enter
building D, whose door in on it's West wall. Open the filing cabinet in here
and deposit another mine in it to destroy a second set of "top-secret"
documents.
After that bit of fraud, make your way back up the steps to the second storey
of building C, on the roof of which is a gigantic communications dish. Stand
back, equip your timed mines again and hurl one at the dish, then run for cover
again. Rupert Murdock won't be happy at all!
After you have explosively (and expensively) dealt with the comms dish, head
back down the stairs and enter through the blast door that you opened earlier.
As you enter the first corridor, you will notice an elevator straight ahead.
If you attempt to press the "Call Lift" button, you get a stern message saying
"There is no power". If you're playing on Normal/Hard, this will trigger a new
objective, but we'll deal with that later on. Either way, it looks like you're
going to have to take the stairs. Ah well, at least it'll get rid of the love
-handles!
Dash up the first two flights of stairs, then crouch beneath the jet of steam
from the damaged pipe above you, to avoid getting burned and wasting precious
health points. At the top of the next set of stairs is a crate, which we will
leave alone for now. Slowly walk up the next flight to level 2, where you will
see guard decked out in a Metal Gear Solid style white uniform. Provided you
walked slowly and quietly, he will not notice you, so you can have a free shot
at him with your Silenced Pistol. Naturally, you'll put that free shot into his
head, and he won't get a chance to retaliate.
,- NORMAL/HARD ----------,
| ==================== \_________________________________________________
| |
| At the top of the next flight of stairs is a surveillance camera, which |
| is positioned in such a way that it is really hard to shoot. You'll need |
| to equip your sniper rifle, then side-step swiftly up the last couple of |
| stairs and shoot the camera lens in a split second. It is vital that you |
| do not blow your cover at this stage, as it will make progression MUCH |
| more difficult later on! It takes a lot of skill to do it, but it's |
| really that you get it right first time. |
|___________________________________________________________________________|
At the top of the next two sets of stairs is another guard, who has his back to
you. Punish his negligence with a dishonourable piece of lead in the back of
his sorry head to proceed undisturbed. Keep climbing up the stairs (feel the
BURN!) until you reach the top of the dam (level 5). Provided you didn't call
any attention to yourself, there won't be any guards patrolling these last
flights of stairs.
As you come to the end of the corridor, you will see a blue door in front of
you. Creep over to the door and look through the window to see a sentry
guarding an opening on the left. Carefully aim through the glass panel in the
door and blast him in the side of the head. Depending on the position of the
other guards in this area, the dying gasp of the guard you just dispatched
might arouse suspicion, so wait out of sight for 10 seconds or so until the
coast is clear again.
Open the door you just shot through, and stay to the left of the corridor
until you reach the opening the soldier was previously guarding. Walk into
this opening and follow the corridor to the right until you reach an area
with a large pipe and a pressure gauge on your left. Turn to face the large
tap-wheel and press (X) to spin the wheel and release the pressure valve.
A sexy Russian lady will announce that the steam pressure has fallen, and
the needle will fall into the yellow segment of the pressure gauge. Turn
around and grab the BODY ARMOUR, SOVIET S47 and AMMO from the shelves. If
you're playing on Normal, there is no body armour, while the people playing
Hard mode will have to make do without the extra ammo as well. Hey, who said
life was fair?!
Now that you're all tooled up, walk back down the passage and into the main
hallway. Equip your Sniper Rifle and zoom in slightly with the d-pad, then
slowly side-step to the right until you can see the female guard lurking
behind the concrete structure jutting out to the left. With her taken care
off, set you sights on the balaclava-wearing guard standing at the far end of
this corridor. Blast him from afar, to secure the area.
Walk ahead without fear and head for the next doorway on the left. Notice that
above this door is a loudspeaker, which is where that lady annoucer's voice
rang from. If you shoot the speaker now, her voice will be replaced with
accoustic feedback when you tweak the other pressure valves. This doesn't
really affect your mission progress, I just think it speaks volumes about
Free Radical's attention to detail! Enter the passageway under them and turn
the second valve to reduce the steam pressure to 33%. Do the same thing in
the third and final passage a few yards further down and you will clear the
doorway ahead, which was previously blocked off with the steam you just got
rid of.
,- NORMAL/HARD ----------,
| ==================== \_________________________________________________
| |
| There is a Soviet S47-toting guarding in the second passageway. |
|___________________________________________________________________________|
Make your way through the now-accessible door and make your way down the stairs
straight in front of you. At the bottom of the second flight of stairs is
another hapless Russian grunt, who will spot you and open fire. Stay calm and
collected, and bust a cap in his head to get rid of the bothersome fellow,
before making your way down the next set of stairs.
Descend a further two flights of stairs to find a rack of shelves containing
a crate of SNIPER AMMO and some BODY ARMOUR (if you're playing on Easy mode),
which you shouldn't need at the moment. Two more stair-sets and you'll meet
another pretty young lady, who is not exactly pleased to see you. Shoot her
in the noggin before she starts to make a fuss about your presence and
alerts more guards.
The final few flights of stairs should be innocuous enough, so make your way
down them and keep going until you reach a dead end. Turn to the right and push
the button on the wall to open the blast door and walk through it. Et voila, we
are back in the harsh Siberian climate we were all missing so terribly!
,- NORMAL/HARD ----------,
| ==================== \_________________________________________________
| |
| There is a surveillance camera above you and to the right as you exit |
| the dam. Take a step back to avoid its field of vision, then use your |
| Silenced Pistol to give it a "Serious Malfunction". |
| |
| There is also a sniper in the exact opposite position that you saw one |
| in when you were on the other end of the dam. Pick him off with |
| precision before he gets the chance to do you any lasting damage. |
|___________________________________________________________________________|
Crouch down and sidestep up the handful of steps leading up to the side of a
long, blue building. Equip your Sniper Rifle and draw a bead on the guard
standing by the far corner of the building. Re-equip your Silenced Pistol and
dash over to where you downed you victim. Another guard should come dashing
over to investigate, so do the decent thing before he gets the chance to fire
a shot at you. Keep walking along the perimeter of the building until you reach
the end of the long wall on your left.
As you reach the corner, turn to your right and gingerly sidestep out to see a
surveillance camera directly ahead. Pull out your Sniper Rifle once again and
give Big Brother a two-fingered salute! Keep walking around the outside of the
building and enter the first blue door you come across. Your Temporal Uplink
will inform you that the Time Crystal has been located, meaning that you guys
playing on Easy mode are almost finished.
Now, I know you've all been waiting for this, so go ahead and equip your Soviet
S47 assault rifle. Sidestep out from the corner and you will notice a guard to
your left. Spray the foolio with a rew semi-automatic rounds to down, him, then
rummage around on the shelves nearby until you find the ANACONDA CART. Also,
if you're anything like me, you'll want to take some anger out, so blast the
watermelons for some mild amusement and watch them explode.
If you want, equip the Temporal Uplink and press reload to play your newly
-found game cartridge, which is a primitive but oh-so-fun experience. Make your
way down the staircase at the far side of the room, then follow the path as it
curves round to the right.
,- NORMAL/HARD ----------,
| ==================== \_________________________________________________
| |
| You will notice a pair of gun-metal grey doors to your left, which leads |
| to a shower-room. Memorise this location, as this is your only salvation |
| should you catch fire later on. |
|___________________________________________________________________________|
As you make reach the end of this path, you'll hear a voice yell "Hey!" There
is a guard directly ahead of you, and you have about half a second to blast him
before he starts to open fire himself. With him dead, open the blue door on
your right to find a storage cupboard. Depending on your difficulty setting,
there might be a full BODY ARMOUR suit here, which once again should prove
surplus to requirements if you've avoided getting spotted/shot. There is also
another filing cabinet in this room, which you should open before chucking a
timed mine in to destroy whatever it is that they've got filed away in there.
Exit the storage cupboard, turn right and run over to the opening ahead. Turn
90 degrees to the right and side-step left through this opening to find another
guide who has been waiting for you (Normal/Hard only). Shoot him and collect
any ammo he drops, then turn around to spot the two remaining filing cabinets
on the level. Open them both and stick a timed mine in them to complete the
"Burn all evidence in the filing cabinets" objective. Make your way down the
stairs ahead...
*** CHECKPOINT REACHED ***
,- EASY -----------------,
| ==================== \_________________________________________________
| |
| The next five paragraphs describe final stages of the level when playing |
| the game on Easy difficulty setting. If you are playing Normal or Hard |
| mode, skip the next five paragraphs. You've still got the main bulk of |
| the level to come... Muahahahahahahahah! |
|___________________________________________________________________________|
Run down the second flight of stairs and you will see a wooden partition ahead
of you. Side-step to the left until you pass the end of this, and shoot the
guard who spots you. There are two other guards in this area, so hunt them
both down and "whack" them before they call for backup. Head right and up the
stairs until you reach a sliding metal door. Open this and run to the far end
of the room. On one of the computer terminals there should be a square button,
which you should press to open a blast door. Shoot through one of the window
panes and then walk through the frame to drop back down to ground level.
Walk over to the now-open blast door in the far right corner of the room. As
you walk in, an decidely peaky-looking fellow jumps to feet and proceeds to try
and gnaw your leg off. The only thing that can kill these zombie dudes is a
clean head-shot, which results in a delightful crunching noise, accompanied by
a swift decapitation. After killing (well, yeah, I know, he was already DEAD)
this blood-covered lunatic, open the first door on your right to collect some
BODY ARMOUR and GRENADES from the shelves in the room it leads to.
Exit this door and go straight into the third and final steel door on your
right to find another undead chap, who you need to dismember before proceeding.
Have fun destroying the cardboard boxes for some cheap thrills before exiting
the room and continuing your path further down into the mines.
As you reach the bottom of the pit, you will notice a pair of zombies, and
a new objective, "Destroy the bio-hazard container", will flash up on the
screen. Cap the two zombies in the heezay, then pick up the green TIME CRYSTAL
they were guarding. Finally, dash over to the decidedly odd-looking tank
containing the "bio-hazard". Equip the Timed Mines one last time and fling
four or five of them at the malevolent structure to destroy it.
With your final objective completed, the TIME PORTAL will appear behind you,
so make your way back up the mine shaft and walk into the portal, which you
really couldn't miss if you tried...
,- NORMAL/HARD ----------,
| ==================== \_________________________________________________
| |
| Now, for the more "Hardcore" gamers among you, here is the tail-end of |
| your walkthrough... |
|___________________________________________________________________________|
After getting your checkpoint notice, head down the second flight of stairs
and strafe left past the wooden boarding until you are spotted by an enemy
trooper. Take him out, along with his three other buddies, then head for the
stairs that lead up to the computer room.
Remember when you did this bit on Easy mode? You know, you just charged through
those metal doors and slapped the "door open" button?! Well, whatever you do...
DON'T DO THE SAME THING HERE!! Y'see, there are a pair of rather sinister
automated miniguns attached to the ceiling gantry in the main hall, and they
are poised to open fire on anything which trespasses into the computer room.
So, BEFORE you charge up those stairs, use the scope on your Sniper Rifle or
Soviet S47 to target the little black-box sensors mounted on the turrets.
You'll know if you've hit the right place because the green "Activated" light
will stop flashing.
When (and only when) you have sent the gun turrets into disrepair, charge up
the stairs to the computer room and hit the self-same door-release switch. You
will also notice a floppy-disk drive slightly to the right of this button,
which has a flashing red light upon it. If you press the (X) when facing it,
it will request that you insert a SYSTEM DISK to reactivate the power supply.
But wait! OH NOES.. you don't have a security disk!! What are you going to do?!
Well, read on and you'll find out ;)
Shoot one of the panes of glass beside you and walk through the empty window
-frame to drop back down to ground level. You will notice that the blast door
in the far-right corner of the room has now been opened, granting you access
to the spooky mining pit.. Woo! To your right there are three metal doors, but
for now we're only interested in the middle. Well, what are you waiting for?!
Go through door number two, there might be a free dishwasher in it for you...
... sadly, there is no dishwasher, only a handful of unsettlingly motionless
guards hunched up on the floor. Ah well, you can wash those dishes manually,
it's no problem. Walk stealthily through the first door on your left and grasp
the phallic-looking joystick with all your might... hoyay!
The screen will change from your first person perspective to the viewpoint of
a surveillance camera that is pointing directly at the guard standing in the
next room. Use the left analog stick to move the camera's crosshair into line
with the unsuspecting goon's head, then tap (R2) to exterminate him via the
camera's built-in railgun. Finally, tap (^) to disable the camera so that you
have a clear path when you cross the next room.
Press the two buttons on the desk to your right to open the doors leading
through to the lab, then exit the room and turn left through the next doorway.
Grab the dead soldier's TACTICAL 12-GAUGE and equip it immediately, then dash
down the following corridor and into a darkened room at the far end.
As soon as you enter the room, there is a crashing sound as half a dozen or so
undead zombies spring to their feet. Immediately run to the back of the room
to grab the SYSTEM DISK lying on the floor, then keep strafing around the
perimeter of the room whilst firing shotgun rounds at the brain-eaters that are
pursuing you.
Once they are all dispatched, the lights will whirr and switch back on. The
foxy Russian lady will anounce that she is "releasing lockdown" ... and when
I think of an innuendo for that, zounds I shall use it! Make your way back out
of the laboratory and into the mine system once again. Locate the computer room
and put your disk into the drive to make all hell break loose...
Oh dear! It seems that using your disk has set all the imprisoned zombies free!
What are the chances, eh? Race back down to the digging site, where you will
be attacked by two waves of the living-challenged. If you can, try to conserve
your Soviet S47 ammo for later on by attacking the zombies with your Shotgun,
Silenced Pistol or even your bare hands! Odd as it sounds, one punch to the
head results in instant zombie death. Sweet :D
After the onslaught of zombies has died down, continue walking down to the
very bottom of the pit, taking on another handful of zombies. After you have
decapitated them all, pick up the glowing TIME CRYSTAL that is lying on the
floor to complete yet another objective. After all this, run over to the
Bio-Hazard tank in the far left of the pit. You need to destroy this tank in
order to progress, and by far the easiest way to achieve this is to bung a
handful of Timed Mines at it and watch it go up in smoke! Once the screen
flashes with "OBJECTIVE COMPLETE", turn about face and run back up the path
to the Armoury Room once again.
Anyone who has ever played a game called Half-Life will no doubt be
experiencing a strong feeling of deja vu during the next series of events. It
seems that the people in charge of the facility are no longer able to contain
the mutated life-forms, and are -- you guessed it!! -- "sending in special
forces to eliminate anyone unauthorised". If you run into the main Armoury
Chamber straight away, you will be attacked by a mutant and a pair of Special
Forces agents. If, however, you stay out of sight for 20 seconds or so, the
mutated zombie will kill the two SF agents, leaving you with only it to kill.
Pop one in his... err, head(s) to kill him.
You now have a new objective: "Don't allow any mutants to survive". There are
five mutants dotted about the level, minus the one you just killed off. Mutants
are VERY distinctive looking, and they can withstand about 3 times as much
abuse as a regular zombie before dying. As you approach the stairs which lead
you back up to the main dam building, a flaming mutant will charge down the
stairs towards you. You need to kill it, but you MUST NOT let it touch you. If
you catch fire, you will have to run and gun all the way back to the shower
room to extinguish yourself, at which point almost all of your health will have
depleted. Knock off the flaming zombie and proceed up the stairway.
Waiting for you at the top of the second staircase will be a lone Special
Forces unit, two regular zombies and a mutant. Take out the soldier first, as
he is carrying a weapon, then finally evade the two plain vanilla-flavoured
zombies while taking a couple of shots at them. Collect any ammo or armour you
can lay your hands on before continuing around and to the left, where you will
find another two zombies, three Special Forces agents and yet another mutant.
Pick them all off before heading back out onto the snowy terrain of Siberia.
As soon as you arrive back outside, blast the fifth and final mutant from
behind, then pick off the two remain Special Forces from long-range. Dash
back towards the dam structure, where you will be accosted by two zombies.
Turn to go up the stairs to your right to be greeted by another pair of undead
warriors, which -- go on, guess -- you need to kill as well. Once you have
killed them, press the button next to the elevator and wait for it to come
down to collect you.
Once you are safely in the lift, press the button to send it upwards. It will
stop twice, and on Hard difficulty a zombie will attack you in this confined
space. Once you have stopped the third and final time, climb out of the cubicle
and out onto the very top of the bridge.
So here you are, you've reached the climax of the level. Walk out onto the
bridge to be greeted by a pair of Special Forces and a huge Russian gunship
flying above. You need to bring the helicopter down using the three machine
-guns situated on the bridge you are standing on.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BOSS BATTLE: Gunship
--------------------
Your best strategy here is to run to the nearest gun turret to you, then use
the (R1) button to fire it's secondary-fire payload of 4 heat-seeking
missiles. Once you have fired them all, press (^) to leave the machine gun.
The chances are you'll be under heavy fire from a swarm of SF units that are
gathered around you. Use you Shotgun or S47 to pick them all off, then run
over to the next machine-gun and press (X) to commandeer it.
Do exactly the same thing with this gun, firing all four secondary missiles,
then exit and take out any Special Forces that are bothering you. Run over to
the far side of the dam and use the as-yet-unused gun turret to fire four more
missiles at the gunship. Provided you aimed the missiles correctly, the gun
-ship should only have a sliver of energy left, so just blast it with a few
rounds from the machine-gun and watch it crash into the ground in a ball of
flames. Brilliant! :)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
With the gunship downed and the pilot killed, the Time Portal appears in the
middle of the walkway you are standing on. Gun down any remaining goons and
walk into the portal to complete the mission... HOORAY!!
*** MORE LEVELS WILL BE ADDED SOON, SO WATCH THIS SPACE!!! ***
########### ##### #####
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## ### ## -------------------
## ### ## ARCADE LEAGUE (SECTION 04)
## ### ## -------------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
04.a Tips for Arcade League
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Let's start with the basic's- make sure that you know how to play this game.
Properly. Like you know how aim, strafe and move around perfectly, because the
arcade league hosts some of the game's utter most toughest challenges. So sort
out the controls to suit your playing style and play some of story mode first.
Although the early series are good warm ups, they increase in difficulty as
you proceed through the leagues, so get ready... heh.
I think that the most important thing that you must learn to do is strife.
By strifing, you can dodge bullets and attacks better and attack enemies at
better angles and such. It's a great idea to circle around a single enemy you
while shooting. Standing still just means that there is much more of a chance
that you will get shot at, so strafing and moving is essential for survival.
The radar is extremely useful as it tells you where everyone is in the level.
Sounds stupid and not of much use, but when you are on a very tight time limit
and you have to hunt enemies down one after another very quickly, you need it
to point you in the right direction.
If at first you don't succeed, try again and again and again until you do.
It's rare that you are gonna get good results first time.
About the awards.. there are four different awards that you will can get.
These are Bronze, Silver, Gold and Platinum (from the worst to best).
Getting different awards means you sometimes unlock slightly more, but getting
gold or platinum means you unlock everything that the level has to offer.
Platinum awards are not required to get 100% in the game, but are an extra
challenge to those who want to fully master Timesplitters 2, and in many
cases are *incredibly* tough to obtain.
Also please note that these strategies will earn you most if not all of the
time a gold medal, and sometimes Platinum, so don't complain that most of
these will not get you the platinum award. If you have any better strategies
for any of these levels, then email them to me and I may include them in the
FAQ, and you will be given full credit in due course.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
04.b Amateur League
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
There are three leagues in the arcade league - this is the first and easiest.
Complete the series' in this league to unlock the higher leagues.
=================
BEGINNER'S SERIES
=================
These are just simple deathmatches to warm you up for the later stuff. These
are not too tough and anyone with even basic TS skills can pass them with
ease.
ADIOS AMIGOS!
-------------
Everyone was enjoying a siesta at the mission until that dirty dog Hector
Baboso decided to liven things up. Now everyone's at each others' throats!
Make 10 kills within 10 minutes for a trophy.
Deathmatch
Platinum Requirements - 10 kills in 40.0 secs
Gold Requirements - 10 kills in 3 mins 0.0 secs
Silver Requirements - 10 kills in 5 mins 0.0 secs
Bronze Requirements - 10 kills
Playing as Elijah Jones
Level - Mexican Mission
Starting weapons - Luger Pistol x2
A simple deathmatch where you just kill everyone else. Follow the radar
for the positions of the enemies (bear in mind that they generally
don't hang around the basement floor in the main building) to get a better
time. I would advise using either the Plasma Autorifle or shotgun. If you
happen to get set alight, remember to take a dip into the fountain in the
courtyard to put yourself out. Getting gold on this shouldn't be too much.
CASUALTY
--------
Dr. Peabody left the morgue door open and now zombies are running loose
all over the Hospital. Visiting time starts in 10 minutes - try to kill
15 of the living dead before then.
Deathmatch
Platinum Requirements - 15 kills in 1 mins 0.0 secs
Gold Requirements - 15 kills in 3 mins 30.0 secs
Silver Requirements - 15 kills in 5 mins 30.0 secs
Bronze Requirements - 15 kills
Playing as Dr. Peabody
Level - Hospital
Starting weapons - Scifi Handgun
Another basic deathmatch, where again getting silver or gold is fairly
easy. Use the radar to see where everyone is, and strife alot because
the baddies tend to use electrotools. There is a homing launcher in the
far left of the toilets, which is good for clearing groups. Other nice
weapons worth using are the lasergun and the electrotool. Kill 15 and
it's complete.
TOP SHOT
--------
Prove your authority to the young cadets during combat training!
Everyone has 6 lives each, but lose them all, and you'll be out of the
military for good!
Elimination
Platinum Requirements - 1st in 1 mins 10.0 secs
Gold Requirements - 1st in 3 mins 0.0 secs
Silver Requirements - 1st in 4 mins 0.0 secs
Bronze Requirements - 1st
Playing as Sgt Shock
Level - Hangar
Starting weapons - Soviet S47
Everyone has six lives, and once they have used them up they are out.
The enemies fight it out between themselves sometimes, which speeds
things up, but you want to get in on the action. Use the radar to hunt
people down, and the pain enhancing powerup is VERY helpful (this can be
found behind a vertical line of crates). The minigun is the ideal weapon
here, but the Tactical 12-Gauge is a beaut to use, and can kill in one
hit. Keep on the move also. Bronze is easy to achieve, but the higher
awards are tougher, especially platinum. There is a FAQ on getting
platinum on Top Shot, so if you want a good platinum guide use that.
* * * * * * * *
============
MODE MADNESS
============
Here is your first opportunity to play some new modes - Regeneration, Shrink
and Vampire. For each level completed you will unlock that mode you have
just played for multiplayer. You will also be playing some of these modes
later so get used to the rules...
CHASTITY CHASED
---------------
Chastity is honing her combat skills in a simulated shootout against
Sadako at the compound. Virtual health regenerates so you should hold
back if you're wounded. The same applies to Sadako, so persevere to
score kills.
Regeneration
Platinum Requirements - 10 kills in 1 mins 0.0 secs
Gold Requirements - 10 kills in 3 mins 0.0 secs
Silver Requirements - 10 kills in 4 mins 0.0 secs
Bronze Requirements - 10 kills
Playing as Lt Frost
Level - Siberia
Starting weapons - Silenced Pistol x2
A one on one this, where using the radar is very helpful to seeing where
Sadako is. The weapons that you should be using is either the Tactical
12-Gauge (it's secondary fire kills just about instantly) and the Plasma
Autorifle. The rocket launcher is good too. Sadako doesn't really let up in
attack, so keep firing with the plasma autorifle and she will stop and
stammer, leaving her prime open to attack. No real problems with this one,
silver should be fairly easy to get.
SHRINKING FROM THE COLD
-----------------------
The Time Portal has caused space time anomalies around the Dam. People have
been shrinking! Lt. Frost, Nikolai and Sgt. Shivers have spiced up guard duty
by making a game out of it. Remember, you won't win if there's anyone bigger
than you!
Shrink
Platinum Requirements - 10 kills in 50.0 secs
Gold Requirements - 10 kills in 3 mins 0.0 secs
Silver Requirements - 10 kills in 4 mins 0.0 secs
Bronze Requirements - 10 kills
Playing as Chastity
Level - Compound
Starting weapons - Scifi Handgun
I enjoyed this one, for some untold reason. Use the radar, with the best
weapons to use are the Tactical 12-Gauge and the Soviet S47. The best
thing to do is get the mini-gun, which is located on the roof of one of the
small buildings. This chews up the opposition. If you are doing well, remember
to look down slightly as they will be smaller than you. If you are running low
on health, there is some in the small building located near the stairwell.
SCRAP METAL
-----------
UltraNet headquarters want this ChassisBot disposed of as quickly as possible.
as possible. Although not heavily armored, it is very agile, so be careful!
Power drained from the ChassisBot will refresh your EnviroSuit batteries -
don't let them run down!
Vampire
Platinum Requirements - 10 kills in 1 mins 0.0 secs
Gold Requirements - 10 kills in 3 mins 0.0 secs
Silver Requirements - 10 kills in 4 mins 0.0 secs
Bronze Requirements - 10 kills
Playing as Female Trooper
Level - Scrap yard
Starting weapons - Scifi Handgun
You need to act quick as this is vampire mode, got that bucko? Don't use the
Scifi Handgun, use either the electrotool or the homing launcher. The homing
launcher, located in the centre of the area, is the better of the two weapons.
The homing launcher coupled with the radar make him stand out more and make
this easier. Remember to strife to dodge his attack.
* * * * * * * *
=============
IT'S A BLAST!
=============
Essentially you just use Rocket Launcher's and Homing Launchers, so one hit
kills are regular.
NIGHT SHIFT
-----------
It's night shift at the factory, and the Machinist is having a nap.
Time to play! Inject some enthusiasm into the other workers before he wakes
up. Your health is replenished by damage inflicted so keep up a good hit
rate to stay alive!
Leech
Platinum Requirements - 1st and 50 kills
Gold Requirements - 1st and 25 kills
Silver Requirements - 1st and 15 kills
Bronze Requirements - 1st
Playing as R-109
Level - Robot Factory
Starting weapons - Rocket Launcher
Essentially, just hit and run. Fire a rocket at a robot and keep on moving,
just don't fire it too close. Homing launchers help, but are not needed to
win. When facing a robot one-on-one, just use circling strafe tactics as they
are generally slow (the SentryBot's especially) so use that to your advantage.
Overall this is fairly easy, and bronze is a breeze.
SPOILS OF WAR
-------------
Kills count for nothing in this game, only rewards left behind by the dead
contenders are worth collecting. Be the first to collect 25 points!
Thief
Platinum Requirements - 25 kills in 2 mins 40.0 secs
Gold Requirements - 25 kills in 4 mins 30.0 secs
Silver Requirements - 25 kills in 5 mins 0.0 secs
Bronze Requirements - 25 kills
Playing as Sgt Cortez
Level - Ice Station
Starting weapons - Rocket Launcher
Use the radar - stat. It's a large map so I would use it. The rocket launcher
does the job here, but if you require some homing goodness then the homing
launcher is located in the main building, in the centre of the underground
passages, and on the black platform on the side of the level. The speed
boosting powerups will cut your time so grab them if you are near one.
Whatever you do, DON'T use the gun turrets in the main building as you will
not be able to collect the tokens, and the CPU players will lap them up
instead. Just keep running around, killing and collecting the tokens and you
should get at least a bronze no sweat.
DEMOLITION DERBY
----------------
There's nothing like high explosives for reducing ChassisBots to chassis bits.
The game lasts 4 minutes... make sure you come out on top!
Demolition
Platinum Requirements - 1st and 45 kills
Gold Requirements - 1st and 25 kills
Silver Requirements - 1st and 15 kills
Bronze Requirements - 1st
Playing as R-109
Level - Scrapyard
Starting weapons - Rocket Launcher
Like the other two missions, use the radar, keep moving, and don't fire too
close. Again, the homing launcher is good in this level as some robots are
tricky to spot. Overall it's easy, with even gold being not much of a
challenge. Have a blast!
* * * * * * * *
==================
TOO HOT TOO HANDLE
==================
All these levels are set in the 'virus' mode, where you have to stay
unaffected as long as possible. Those who are alight with green flames are
infected; once you touch them its game over. There is little point shooting
people, unless I say when it is advised to.
MONKEY IMMOLATION
-----------------
Those pesky pyromaniac primates have been juggling torches with disastrous
results! The game ends when everyone is set on fire...so avoid those frantic
furry flamers!
Virus
Platinum Requirements - 3 mins 0.0 secs
Gold Requirements - 2 mins 0.0 secs
Silver Requirements - 1 mins 0.0 secs
Bronze Requirements - 30.0 secs
Playing as Venus Starr
Level - Mexican Mission
Starting weapons - Luger pistol x2
Follow this set path and repeat it. Avoid everyone.
Start at the fountain, and look towards the two small buildings (opposite the
bell). Now go to the left of the building on the left, and at the end go round
the back of the building ahead of you. Turn right at the other side, and up
the stairs that lead on top of a building ahead of you. Here, stay by the
ledge opposite the stairs and wait till someone approaches. When a flaming
monkey starts to run up the stairs, run off the ledge and go back to the
fountain. Repeat this for three minutes to get platinum. You can collect a
speed powerup by the fountain, but you might go to fast for your own good and
run into an infected monkey, but if you feel confident enough then use it.
DISCO INFERNO
-------------
Lady Jane is busy strutting her stuff in the nightclub, and the dance floor is
heating up...literally! Avoid the night fever for as long as possible!
Virus
Platinum Requirements - 3 mins 0.0 secs
Gold Requirements - 2 mins 0.0 secs
Silver Requirements - 1 mins 0.0 secs
Bronze Requirements - 30.0 secs
Playing as Lady Jane
Level - Night Club
Starting weapons - Luger Pistol
Follow this set path and repeat it. Avoid everyone.
Go to the main hall (the one with the wide set of stairs, with a window at the
top of them). Here stand in a corner of the same wall as this window until a
virus infected person approaches. When they do, avoid them and run through the
window at the top of the stairs. Now go left through the doorway, and when you
are at the open area, go to the stairs at the far end of the area that lead in
to the night club. At the top of these stairs, turn left, down the corridor
ahead and you will come out to the main hallway again. Now return to a corner
and repeat until dizzy, or when three minutes are up. This is the toughest of
the three to get a platinum on I think, although many think the next one is.
Keep trying, nonetheless.
BURNS DEPARTMENT
----------------
You might want to keep away from the other patients in the hospital. There's
a nasty hot fever going around... you wouldn't want to catch it!
Virus
Platinum Requirements - 3 mins 0.0 secs
Gold Requirements - 2 mins 0.0 secs
Silver Requirements - 1 mins 0.0 secs
Bronze Requirements - 30.0 secs
Playing as Viola
Level - Hospital
Starting weapons - Luger Pistol
Follow this set path and repeat it. Avoid everyone.
Start this path at the ledge that oversees the main chapel area (it has a
shotgun respawn point here). Equip the shotgun and stand by the ledge, and aim
at the door. When a virus infected person heads through the door way, kill em.
If you cannot handle it or there is more than one virus infected person
approaching, then fall back off the ledge. Now QUICKLY go down the door on the
left and straight down the corridor. At the end at the small open area, goto
the door on the right / opposite. Through here is another open area, with
stairs on your right hand side. Go up these and the door at the top, then the
next left, straight across this room to the door opposite and then left, then
the doorway on the right. You will arrive at the ledge that you began the path
on. Now repeat this (standing on the ledge and waiting until someone
approaches, then doing the path) until three minutes are up, and you will earn
yourself a platinum.
* * * * * * * *
=============
TEAM SERIES A
=============
These levels involve you being in a team. You play a Team Deathmatch, a Zones
match and an assault level. Team series B and C are in the two higher leagues.
CLUB SODA
---------
Slick Tommy and Jimmy Needles just knocked over your drink, and they're
refusing to buy another! Teach them some manners and score 20 kills before
they do. Braces and Marco will back you up.
Team Deathmatch
Platinum Requirements - 20 kills in 1 mins 30.0 secs
Gold Requirements - 20 kills in 3 mins 0.0 secs
Silver Requirements - 20 kills in 4 mins 0.0 secs
Bronze Requirements - 20 kills
Playing as Louie Bignose
Level - Night Club
Starting weapons - Luger Pistol
This is very easy. You must kill the members of the blue team, use the radar
to find them. Get the Tommy Gun or Shotguns as soon as possible, as they are
very useful. Avoid using the Luger Pistol or the TNT though. If you going for
fast times, then if you start outside, restart so you can start inside (as
staying inside means you encounter the blue team more, meaning more kills).
Just keep on the move. Its very easy to get below gold, and gold is simple.
STATION STAND
-------------
A squad of SentryBots are attempting to take over the Ice Station asteroid.
Team up with the Space Troopers to secure critical locations and repel the
attack.
Zones
Platinum Requirements - 1000 in 3 mins 15.0 secs
Gold Requirements - 1000 in 4 mins 30.0 secs
Silver Requirements - 1000 in 5 mins 30.0 secs
Bronze Requirements - 1000
Playing as Female Trooper
Level - Ice Station
Starting weapons - SciFi Handgun
The aim here is to get and keep all the zones in your teams colour. To change
a zones colour, just travel over it. The zones in this level are both of the
two buildings that are on the edges, one on the black ledge on the side of the
level and also one in the underground passages. The zones are your priority
here, so keep travelling between them all the time. Only kill others (the
other team, might be better) as you are going along. Grab the speed powerups
that are located on the edge of the level to increase speed, so get these
while you can, and also grabbing a rocket launcher is ideal for quick kills.
Use the radar also (the flashing dots are the zones). Overall, fairly easy.
MEN IN GREY
-----------
A bunch of suits have been seen near the Training Ground blockhouse. They've
put in some computers and it looks like they might be starting a dotcom
consultancy business. Hit them hard before they try to float the company and
pocket the cash!
Assault
Platinum Requirements - 1 min 0.0 secs
Gold Requirements - 3 mins 30.0 secs
Silver Requirements - 5 mins 0.0 secs
Bronze Requirements - 10 mins 0.0 secs
Playing as Private Grass
Level - Training Ground
Starting weapons - Tactical 12 Gauge
Your first assault level. You get several objectives to complete, while you
are on one team and there is another team you are playing against. Here is a
walkthrough for this one -
1 - SEIZE THE MIDDLE GROUND
The middle ground is the waterfall at the middle of the level. Collect the
homing launcher or the soviet S47 in your base before hand. The Homing
Launcher is great at taking out groups of the suits, or the gun stands
(although ignoring them is perhaps a better choice). Go outside your base,
and strife left and right while running to avoid fire, and go to the valley
(the dip just ahead). Collect the armour and carry on going. Dodge and fire
your way forward, and take you the gun turret along the way. Keep going and
you will reach a waterfall - run into the pool to complete the first
objective, and now whenever you die you will restart here.
2 - DESTROY THE ENEMNY FUEL DRUMS
From the waterfall go left up the hill (and collect the homing launcher if it
is there) and go behind the boulder with the gun on top ahead. Destroy the
gun turret now so if you die later you don't get troubled by it. To get a
minigun here. go right from the boulder and look down the path you just come
up through, and there is a ledge that is over it. Go across this ledge and
collect the minigun. Put its secondary fire into action (if you collected it)
kill any suits that cross your path. You have to blow up the fuel drums in
this area to complete this objective. They are located - On the right hand
side in the open (in front of their base), the left side in the open, in the
destroyed building on the left, the top left corner by the tree, the top right
next to the base and outside top floor of the base.
3 - DESTROY ENEMY COMPUTERS
The last objective is easy enough, simply go into their base, and preferably
with the homing launcher or minigun, blow up all the computers on the ground
floor, including all the monitor screens. When you have done this, this
assault level is complete, as it the amateur league. Nice one.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
04.c Honorary League
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
=======
MAXIMUS
=======
All three of these levels are Gladiator modes, which is a new mode to you. It
is where one person is the gladiator, and is white in colour. They are the
only person that can kill others and get scored for it. Those who are not the
gladiator and kill other people will not get kills or points added to their
totals. To be the gladiator, you have to kill the gladiator. Once you are
though (your screen will have a yellow tint), you become somewhat a magnet as
everyone is after you, so kill as many people as you can before you die.
COLD CORPSE CAPER
-----------------
After dark the freaks crawl off their slabs and prowl the Hospital morgue.
Cyberfairy has dropped in to sprinkle some hot lead pixie dust and send them
back to sleep!
Gladiator
Platinum Requirements - 1st and 40 kills
Gold Requirements - 1st and 15 kills
Silver Requirements - 1st and 10 kills
Bronze Requirements - 1st
Playing as Cyberfairy
Level - Hospital
Starting weapons - Silenced Luger x2
Use the radar to find the gladiator (the blue dot) and become it to get kills.
Get a better weapon as soon as you can, like the Tommy gun, grenade launcher,
or shotgun. When you are gladiator, aim to pick off people one at a time, as
in groups it is easier to die and lose you status. This is a good warm up for
the gladiator mode, and is easy to get bronze.
KILLER QUEEN
------------
"...the monkey wasn't too happy but the lion said he was glad he ate her!" Ha
ha ha! The Jungle Queen is sick of what passes for humour round these parts.
Crack some heads and wipe those silly smiles off their faces.
Gladiator
Platinum Requirements - 15 kills in 1 mins 50.0 secs
Gold Requirements - 15 kills in 3 mins 0.0 secs
Silver Requirements - 15 kills in 4 mins 0.0 secs
Bronze Requirements - 15 kills
Playing as Jungle Queen
Level - Aztec
Starting weapons - Garret Revolver x2
Like the last one, use the radar and follow the blue dot to find the
gladiator. Grab a Tactical 12-Gauge and use the secondary fire to make this
become cakewalk. Easy peasy lemon squeezy.
R109 BETA
---------
The latest run of R-109 prototypes are being combat tested. The most lethal
unit will receive a command firmware upgrade. Demonstrate that you are the
best.
Gladiator
Platinum Requirements - 42 kills
Gold Requirements - 40 kills
Silver Requirements - 25 kills
Bronze Requirements - 15 kills and 1st
Playing as R-109
Level - Ice Station
Starting weapons - Rocket Launcher
First of all, use the radar and find the blue dot to locate the gladiator.
Kill him, then go to the underground passages. Goto the middle where the black
grate is, and collect and equip the Homing Launcher located next to it. Now
stay in this area and kill all those who approach you. They come from all
three sides, so use the radar to help you. Keep on the move as a single rocket
could kill you. If you are killed, do that same, reclaim the gladiator status
and return to the underground passages. This is fairly tough, but with a bit
of skill and luck gold and platinum is very possible with this method.
* * * * * * * *
==================
ELIMINATION SERIES
==================
Elimination (which all three of these levels are bar the last) is where you
basically have lives, and once they are all gone you lose. These levels are
very easy too.
BAKING FOR THE TAKING
---------------------
Chef's baked up nine delicious gingerbread fortune cookies. Looks like he used
too much raising agent - they're running away!
Elimination
Platinum Requirements - 2 mins 20.0 secs
Gold Requirements - 3 mins 0.0 secs
Silver Requirements - 4 mins 0.0 secs
Bronze Requirements - 1st
Playing as Chinese Chef
Level - Chinese
Starting weapons - Minigun
Perhaps the easiest arcade level out of them all. Just stick your minigun onto
secondary fire and blast all the gingermen in sight. Don't be afraid to get
stuck in. There is an extremely high chance that you will get Platinum first
time. NEXT!
BRACE YOURSELF
--------------
It had to happen. Braces just caught Louie Bignose and Jimmy Needles
badmouthing him in front of Big Tony. Doity rats! Now they're gonna pay, see?
Elimination
Platinum Requirements - 1st in 1 mins 20.0 secs
Gold Requirements - 1st in 1 mins 45.0 secs
Silver Requirements - 1st in 2 mins 30.0 secs
Bronze Requirements - 1st
Playing as Braces
Level - Night Club
Starting weapons - Unarmed
Another easy one (not QUITE as easy as the last though). Grab a luger pistol
as soon as possible, then x2 when you can, and use the radar to hint them
down. If only takes several shots to kill them, so this shouldn't take long at
all. Keep on the move, and collect the armour pickup if you want to. Silver
here is quite easy to get.
STARSHIP WHOOPERS
-----------------
Hank, R-109, and Gretel II are helping Candi learn advanced combat techniques.
During the lesson, prototype space monkeys will be beamed in to help the
weakest player. Never a dull day in the Academy!
Monkey Assistant
Platinum Requirements - 1st and 30 kills
Gold Requirements - 1st and 25 kills
Silver Requirements - 1st and 15 kills
Bronze Requirements - 1st
Playing as Candi Skyler
Level - Scrapyard
Starting weapons - Rocket Launcher
Monkey Assistant is where the losing player gets monkeys to help them out
killing others. Follow the radar as per usual to hunt down others, and prepare
the strife and dodge a lot as rockets are used here. When you hear a trumpet
blow, monkeys arrive for a short period of time to help the losing player. The
nice thing is that killing this monkeys adds to your killing total, and as
they are close together at times, this makes it all much easier. It really
shouldn't be hard at all to come in 1st place.
===============
BURNS 'N' BANGS
===============
Here you mainly use Rocket Launchers, Homing Launchers and Flame Throwers.
Using the rockets are the best bet overall, but it really depends with what
you prefer using. Be sure that if you are set alright to run into other people
to set them alight also.
CHINESE BURNS
-------------
The Chinese Chef insists on only the freshest ingredients. Looks like he got
more than he bargained for with the latest air freighted shipment of Calamari
- they leapt straight out of the pan and are now trying to flambe him!
Gladiator
Platinum Requirements - 20 kills in 1 mins 45.0 secs
Gold Requirements - 20 kills in 2 mins 0.0 secs
Silver Requirements - 20 kills in 2 mins 30.0 secs
Bronze Requirements - 20 kills
Playing as Chinese Chief
Level - Chinese
Starting weapons - Unarmed
First things first. Find a weapon. Punching people isn't the best way to go.
Flame Throwers are nice, but it means that you have to get close to others,
and if they have flame throwers too, its a little risky. The better choice is
the either the rocket launcher or homing launcher. But I guess that the flame
thrower is better than nothing so use it if you have no choice. If you are set
alight, run around into others to set them alight too, you might as well.
Bronze here isn't that tough, but higher medals could prove tricky.
SNOW BUSINESS
-------------
All the children love a Snowman... well, nearly all the children. The
Machinist and his twisted siblings like nothing better than torching their
chilly chums. Frosty's nose isn't just shiny - it's dripping with gasoline!
Anyone got a match?
Team Deathmatch
Platinum Requirements - 20 kills in 1 mins 50.0 secs
Gold Requirements - 20 kills in 2 mins 30.0 secs
Silver Requirements - 20 kills in 3 mins 15.0 secs
Bronze Requirements - 20 kills
Playing as Machinist
Level - Ice Station
Starting weapons - Unarmed
Hmm, this one is tricky. Get a flame thrower as you soon as you can (there are
no other weapons here _) and burn baby burn. Its best to tackle the snowmen
side on, as from the front you could get set alight by their 'throwers. When
they are set alight, run so that they don't run into you. If you are set
alight, then run around and set others alight before you die. That is really
all the advise I can give. Chao.
ROCKET MAN
----------
Sergio loves to visit the Streets at night! He relishes the feel of the cold
snowy air gusting through his loincloth as he scampers up and down. But most
of all he loves to show off with his rocket launcher in front of the lovely
ladies...
Team Deathmatch
Platinum Requirements - 1 mins 5.0 secs- 40 kills
Gold Requirements - 1 mins 30.0 secs - 40 kills
Silver Requirements - 2 mins 0.0 secs - 40 kills
Bronze Requirements - 40 kills
Playing as Sergio
Level - Streets
Starting weapons - Rocket Launcher
When you start, make your way to the stairwell that's located about in the
center of the level (its a small and lighted stairwell, that has a armour
respawn point just outside and has a graffitied picture inside on the wall
of an animal holding a handgun). Grab the armour that is outside, and stand
inside the stairwell next to the wall opposite the doorway. Now as the ladies
approach through the doorway, or appear outside or come down the stairs, hurl
abuse at them in rocket form. When a rocket is fired at you, strife to the
right to avoid it. If you die, come back to this area. Bronze is easy enough,
Silver is tough, Gold is amazingly hard and platinum, well, don't go there.
Its all about luck and if the right amount of ladies approach quick enough.
* * * * * * * *
==============================
OUTNUMBERED BUTNEVER OUTPUNNED
==============================
These are quite tough levels where you are against loads of the same
character, all after you.
SOMEONE HAS GOT TO PAY...
-------------------------
Big Tony's been having some discrete hair transplant work done down at the
Hospital. But in an anesthetic-induced daze he thinks that some giant ducks
are after his new thatch to feather their nests! Help him out by whacking dem
malicious mallards.
Team Deathmatch
Platinum Requirements - 80 kills
Gold Requirements - 60 kills
Silver Requirements - 50 kills
Bronze Requirements - 40 kills
Playing as Big Tony
Level - Hospital
Starting weapons - Shotgun
The place you need to be for all the time you are here is the ledge on the 1st
Floor that overseas the main chapel (it has a shotgun x2 respawn point there).
Stand aiming at the doorway, and shoot the ducks as they come through with the
x2 shotguns. When the coast is clear get more ammo at the shotgun respawn
point. You will need to kill the ducks very quickly otherwise you will die
surprisingly fast, as they come onto the ledge and surround you. Strifing
around the door might help you. This is a very tough level, but this method
will at least get you above a gold medal.
TIME TO SPLIT
-------------
Krayola thought her tattoos and piercings were pretty freaky until the Scourge
Splitters turned up at the compound. Show them that there's more to it than
just looking hard...
Team Deathmatch
Platinum Requirements - 15 kills in 1 mins 20.0 secs
Gold Requirements - 15 kills in 2 mins 30.0 secs
Silver Requirements - 15 kills in 3 mins
Bronze Requirements - 15 kills
Playing as Krayola
Level - Compound
Starting weapons - SciFi Handgun
Get a better weapon that what you have got to start with. Here's the plan -
there is a room upstairs in one of the buildings that has SBP90 machine guns
x2, which are needless to say are awesome. Get these as your weapon of choice.
A good idea is to camp on the stairs just outside the room you got the machine
guns from and aim down, then as they come shoot em to feck. If you become low
on health, then the room below has a health pickup and remember to rearm your
self with bullets when your ammo is low. This method means that a gold medal
is much easier to obtain.
CAN'T HANDLE THIS
-----------------
Welcome to Hatchet Sal's cheese-induced nightmare. Well, at least we know what
Big Tony's left-hand man looks like. Just goes to show, if you mutilate people
for a living you've got to expect to lose some sleep...
Team Deathmatch
Platinum Requirements - 40 kills in 2 mins 40.0 secs
Gold Requirements - 40 kills in 3 mins 0.0 secs
Silver Requirements - 40 kills in 3 mins 30.0 secs
Bronze Requirements - 40 kills
Playing as Hatchet Sal
Level - Night Club
Starting weapons - Luger Pistol
This is by FAR the hardest thing so far, and is one of the hardest things to
do in the game. But you know that already, that's why you come here, right?
Whatever happens, don't use the pistols unless you wanna fail badly. Even two
of them cannot kill fast enough, and facing even one handy man will most
likely mean a quick death. There is one method here that works, and is perhaps
the only way to go. Make your way to the basement floor on the nightclub via
the wide set of stairs. Keep going until you reach the end, where there is a
set of double doors with funny multicoloured lights either side. Here is a
Tommy Gun x2 spawn point. I have drawn an ASCII map below so that you can get
an idea of that this area is like. The guns are at point 1 below on the map.
Collect it and walk to point 2 on the map, and look towards point 3 (the
corridor corner ahead). Wait until the handy men guys come round this corner
and shoot them quick. Keep doing this. If you reload, dart to the respawn
point again then return to point two. If you die, then repeat this process.
With a bit of luck you will get a bronze medal. With a LOAD of luck, the
higher medals. Good luck.
------
--------| __
| 3 |__
| |----|
| | ------
| |
---- ----
| | |
| | | |
| | | |
| | | |
| | *| * = Health. But its probably best NOT to collect it
|--- ---| as you would get shot to bits by the time you
| 2 | get there.
| -----|
| |
| | --- |
| |__ 1 |
---- |_|
* * * * * * * *
=============
TEAM SERIES B
=============
The second TEAM SERIES that you have come across, where you play in a team
against another team. There is a tough assault at the end again also.
HACK A HACKER
-------------
Sadako's gang have been selling warez down at the Compound. It's time for the
anti-piracy riot squad to instigate a crackdown. They made 20 illegal copies -
so kill them 20 times!
Team Deathmatch
Platinum Requirements - 20 kills in 1 mins 0.0 secs
Gold Requirements - 20 kills in 1 mins 20.0 secs
Silver Requirements - 20 kills in 1 mins 40.0 secs
Bronze Requirements - 20 kills
Playing as Roit Officer
Level - Compound
Starting weapons - SciFi Handgun
Basic stuff here, keep on the move and kill the other team. Get a better
weapon than the one you already start with, the plasma autorifle is perhaps
the best bet, especially with its sticky grenades (the secondary fire). Use
the radar to find the other team, they are the blue dots. Go.
RICE CRACKER RUSH
-----------------
Ghost and a crack team of pacifist Monks are taking on the Riot Squad in a
running Streets battle for some bags of munchies. The Monks are riding a heavy
sugar rush after a rice cracker binge and are pretty wired. So much for
non-violent protest!
Capture the Bag
Platinum Requirements - 5 in 3 mins 0.0 secs
Gold Requirements - 5 in 4 mins 0.0 secs
Silver Requirements - 5 in 5 mins 0.0 secs
Bronze Requirements - 5
Playing as Ghost
Level - Streets
Starting weapons - Soviet S47
From your base, run down the street and round the corner. Carry on going and
enter the first doorway on the left, to get the invisibility powerup. Go out
onto the street again and take another left directly after, collect the
armour, and exit by the overhead bridge. Follow the road until you reach their
base. Steal their bag and pick up the nearby mini gun. Equip it and put it on
secondary fire. Return it to your base, shooting the other team members as
you go. When you score, repeat the process until you have scored five times.
Remember that not every time you do a run the powerup or armour might not be
there, as it might not have respawned in time. If your teams bag gets stolen,
then use the radar to locate the flashing blue dot (of whom has your bag).
Kill that person then collect your bag to return it to your base, and so that
you can score again.
SUPERFLY LADY
-------------
Khallos is hoping to escape in his evil leer jet - but typically he has
forgotten to fuel it up. If Kitten can just manage to beat off the henchmen
and blow their barrels then his evil flight plans will be foiled once again...
Assault
Platinum Requirements - 1 mins 30.0 secs
Gold Requirements - 2 mins 0.0 secs
Silver Requirements - 3 mins 0.0 secs
Bronze Requirements - 6 mins 0.0 secs
Playing as Kitten Celeste
Level - Hanger
Starting weapons - Silenced Pistol x2
There are stacks of baddies that never cease in coming, so don't lose sleep
over killing them. Just kill those who get in the way, or fire a spirt of
bullets at them to make them stumble.
1 - DISABLE PARIMETER GUNS
Start off my getting a better weapon - the Soviet S47 is ideal. When you
start, go through the doors and take a right. Peep round the corner and take
out the gun placement on the wall ahead. Now goto the left side of these
crates, peep out and take out the gun here. Walk out to the open area, and
shoot or grenade the gun placement ahead. Take a right at this point. You will
see a small, metal corrugated door with gun placements either side, a grenade
or two will make them no more. Go through the door, right, then round the
crate ahead and take out the gun on top of the crate from behind. To the right
is another gun placement in the open. Now run down this area to where the
stairs are, and go behind them to avoid fire from the ceiling guns nearby.
Collect the Soviet S47 respawn here. Take out the ground gun placement to the
right. Look up at the ceiling, and shoot the two ceiling guns here from behind
so you don't get shot. Now the guns are disabled and this objective is
complete.
2 - OPEN THE HANGER DOOR
Run up the stairs located nearby. Go forward and left at the corner on the
left. Follow the wall down and at the end is a switch, and when used, opens
the hanger door.
3 - DESTROY THE FUEL DRUMS
Go to the base of the stairs, and the hanger door nearby has now been opened.
Go through here and keep going until you get to the hanger (a very large area
with a plane). Go right to the set of wheels and destory the fuel drum here,
then go to the other set of wheels and destroy the drums there. Assault level
complete. You have completed the advanced league, well done.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
04.d Elite League
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
================
ONE SHOT THRILLS
================
Quick kills are the order of the day, as it takes only a shot or two for you
or the enemy to die. Be sure to strife and move around a lot to ensure
success.
BABES IN THE WOODS
------------------
Harry Tipper, alone in the Aztec Jungle, with a bunch of gorgeous young
ladies... with his reputation? Has no one thought of the consequences? Just
keep your bow in hand Tipper, and don't be getting shrunk just so you can look
up their skirts!
Shrink
Platinum Requirements - 1st and 25 kills
Gold Requirements - 1st and 20 kills
Silver Requirements - 1st and 15 kills
Bronze Requirements - 1st
Playing as Harry Tipper
Level - Aztec
Starting weapons - Unarmed
The easiest way I found to get gold / platinum on this level is to only use
your fists. Be sure to goto the start menu, preferences then put 'Never' on
weapon change so you don't equip the cross bow at any time. It only takes one
punch to kill one of the girls, and as I find punching is far more accurate,
its far better and racks up more kills. Go to an area where are lot of girls
about and go punching crazy.
DOUBLE BILL
-----------
Big Tony thought he was on to a winner when he booked the King and the Beetles
to play a gig at the famous Chasm club. Imagine his surprise when these jokers
showed up! And paid in advance! Needless to say, Tony wants his money back.
Thief
Platinum Requirements - 20 in 2 mins 30.0 secs
Gold Requirements - 20 in 3 mins 30.0 secs
Silver Requirements - 20 in 4 mins 30.0 secs
Bronze Requirements - 20
Playing as Big Tony
Level - Chasm
Starting weapons - Unarmed
Another level where you start unarmed. The best choice here is the Tactical
12-Gauge, with its near instant kill secondary fire. Keep on the move at all
times, and when you spot someone else kill them quickly, as they can kill you
in a flash. Keep moving to different areas, and with a bit of luck you might
find some tokens that the others didn't collect. When it comes to collecting
the tokens, be quick in doing so as the others are more quicker that you are
and so will get to them first. Also use any powerups that you come across, as
every little helps.
NIKKI KINKI BRICKY
------------------
Nikki and Jinki have taken over the Chinese restaurant. But it is haunted by
the restless spirits who hit themselves on the head with bricks while trying
to master the Brick Flung High challenge from the original TimeSplitters! Help
your sister lay their souls to rest!
Team Deathmatch
Platinum Requirements - 20 kills in 1 mins 30.0 secs
Gold Requirements - 20 kills in 2 mins 0.0 secs
Silver Requirements - 20 kills in 2 mins 30.0 secs
Bronze Requirements - 20 kills
Playing as Nikki
Level - Chinese
Starting weapons - Unarmed
The only weapon in this level is the almighty brick, and you are teamed with
Jinky. If you are unarmed, TOTALLY avoid all zombies until you grab some
bricks. Bricks, if you don't know already here, means a one hit kill. I think
that aiming up slightly at all times is helpful, as it makes the bricks travel
a little bit further. When attacking zombies, the worst thing is to go head
on. Instead strife around the zombie and throw bricks while doing so. Only go
attacking one zombie at a time, and always keep in the move. BTW, the body
armour is useless here, so there is no need to collect some.
* * * * * * * *
============
DUEL MEANING
============
These are one on one deathmatch duels and are very challenging. You get
5 lives each, and who ever loses them first, well, loses. Keeping your 5 lives
to the end will earn you a platinum (for the first two levels, the last one
also includes a time limit).
IF I'M UGLY - YOU SMELL!
------------------------
Mikey told Jared that his center parting made him look like a water buffalo so
then Jared told Mikey that he looked like one. There's only one way to settle
a difference of opinion out West - a good ol' shootout! Yeehaw! Get yer guns!
Deathmatch
Platinum Requirements - 1st and 5 lives
Gold Requirements - 1st and 4 lives
Silver Requirements - 1st and 3 lives
Bronze Requirements - 1st
Playing as - Jarad Slim
Level - Mexican Mission
Starting weapons - Unarmed
I found this the hardest duels out of the three in this set, where as others
find this the easiest. Its tricky as it involves a good aim, something of
which I'm not that good at. Anyways, this is how you do it. Start, and if you
are not under the bell or in one of the buildings on the courtyard, restart
this level, as you only need to be in the courtyard. When you are, find a
weapon and go to in between the two small buildings, and look towards the
fountain area. Keep strifing to the left and right as he might appear
suddenly and fire a shot. When he appears, shot him (duh) but keep your
distance and KEEP MOVING AND STRIFING. Don't stop. Aim for his chest area and
shoot until he falls. It only takes several shots for him to kill you, so you
have dodge all you can (especially if you want Platinum). When he has fell, go
collect the ammo and the possible Garrett Revolver x2 he was holding. Now go
back to the buildings and repeat.
If he comes running towards you unarmed, he is heading to the weapon spawn
point that is between the buildings. So shoot at him and at the last moment
collect the weapon. He will then turn and run off, so kill him for an easy
kill. Its very hard to get a platinum here, but keep trying and if he comes
unarmed enough times and his aim isn't as great as it normally is, then
platinum is in sight.
GOLEM GURU
----------
Two years have passed down at the Site and the building still isn't finished!
The reason? A mass of discarded hardcore has come to life and chased all of
the builders away. Only the lightning reflexes and guile of the Master can
finally lay the Golem to rest.
Deathmatch
Platinum Requirements - 1st and 5 lives
Gold Requirements - 1st and 4 lives
Silver Requirements - 1st and 3 lives
Bronze Requirements - 1st
Playing as The Master
Level - Site
Starting weapons - Unarmed
At first this may seem very tough, but there are weaknesses that you can use
to your advantage here, and then even platinum doesn't become much of a
challenge no more. Make sure you start somewhere near the main area (a small
building that holds a grenade launcher, shotgun and health pickups, and an
armour point nearby). So when you start, go here and collect all the stuff in
the building and the armour pickup. You are aiming to prevent the golem
getting this objects for his own use, so you have the upper hand. There is
also a grenade launcher in the corner hidden by a wall, which when the coast
is clear (when he is not around) you can go collect to prevent him getting
this too, but the other objects are the priority.
When the golem comes, use the grenade launcher directly at him so they
explode on him, and don't use the secondary fire. Keep a distance at all
times, as his shotgun rounds that he fires hurt. As you are fighting him, keep
checking into the doorway of the building to see if any of the items have
regenerated. If they have go collect them immediately. Its absolutely
essential that he does not collect these items. When he down, go collect the
item again, including the health and armour as there will be a chance that you
have been injured. When he comes again, repeat the process. As long as you
make sure he doesn't get the items, this doesn't become much of a problem. If
he does manage to get a grenade launcher though (from the corner hidden behind
then wall or elsewhere) then strife and keep your distance as he tends to use
the flaming grenades. If you get set alight or die, then restart as he can
then collect the stock and you lose out on the items and it all becomes
harder.
GOLDEN THIGHS
-------------
Kitten Celeste is pretty miffed 'cause Harry Tipper has been spending rather
too much time in the company of the Jungle Queen. Kitten says too many muscles
look bad on a lady and her tan's fake anyway. So it looks like it's a catfight
at the Dam!
Deathmatch
Platinum Requirements - 5 kills in 1 mins 30.0 secs
Gold Requirements - 5 kills in 2 mins 0.0 secs
Silver Requirements - 5 kills in 2 mins 30.0 secs
Bronze Requirements - 5 kills
Playing as Kitten Celeste
Level - Siberia
Starting weapons - Unarmed
The only weapon you will be needing here is the Soviet S47, for its secondary
fire. So keep restarting the level until you start on the roof, so you can
walk across the boards and collect the soviet S47 x2. Jump off the building
and look out for the jungle queen. She's deadly and will kill you quickly, so
keep your distance. When she is far away, fire a grenade or two at her, or
where she will follow to kill her (if its aimed correctly). If not then lure
her, and run away so she follows, and fire and grenade or two at the point
where you think she will goto or stop and fire at you. A single grenade will
kill her, and do this several times and you should do it - its fairly easy
using this method. Don't use any other weapon but the Soviets secondary fire.
If run out of grenades, then find another Soviet S47 and reload. If you are
low on health, then the building nearest the stair well has the curing goods
you need.
* * * * * * * *
==============
FRANTIC SERIES
==============
Frantic as in quick, these are based on the Frantic mode in the Arcade custom.
These are simple matches but at a quicker pase with tough times to compete
with for the higher awards.
HANGAR HAT'S OFF!
-----------------
The Henchmen think they're hard enough to beat a Special Forces' Team in a
shootout down at the old Hangar. They need to be taught a lesson. Professional
soldiers don't prance around dressed like bananas - and baseball caps and IR
goggles are so 90's...
Team Deathmatch
Platinum Requirements - 30 kills in 1 mins 15.0 secs
Gold Requirements - 30 kills in 1 mins 30.0 secs
Silver Requirements - 30 kills in 2 mins 0.0 secs
Bronze Requirements - 30 kills
Playing as Sgt Shock
Level - Hangar
Starting weapons - Unarmed
Single stuff this, you know the drill. Use either the Soviet S47 (grenades to
clear groups) or the Tactical 12-Gauge. Shoot the guys in yellow, and follow
the radar if you need help in finding them (they are the blue dots). Grab the
armour or damage multiplier if needed. Bronze is very easy.
CAN'T PLEASE EVERYONE...
------------------------
The Hospital needs redecorating. The Maidens like the idea of a cheerful red
but the Priests are dead set on blue. Test out your colour schemes in key
rooms to see what would be best.
Zones
Platinum Requirements - 800 in 2 mins 30.0 secs
Gold Requirements - 800 in 3 mins 0.0 secs
Silver Requirements - 800 in 4 mins 0.0 secs
Bronze Requirements - 800
Playing as Maiden
Level - Hospital
Starting weapons - Unarmed
Like the other zones levels, keep moving between the zones, as this is your
priority. Use the radar - the flashing dots are the zones, and the ones in
blue currently belong to the other team, so they need changing. It helps if
you attack the other team on the way of course, and using the Tommy Gun x2
will help (perhaps the best weapon to use). I would tend to steer clear of the
grenade launcher.
BIG TOP BLOWOUT
---------------
There's been unrest at the Circus since Stumpy hammered a tent peg up Mr.
Giggles' nose as part of last night's show. Mischief has cracked open a case
of Homing Rocket Launchers and now it's every freak for themselves!
Deathmatch
Platinum Requirements - 1st and 45 kills
Gold Requirements - 1st and 35 kills
Silver Requirements - 1st and 25 kills
Bronze Requirements - 1st
Playing as Ringmistress
Level - Circus
Starting weapons - Unarmed
Homing rockets ahoy! This is the only weapon here, and is pretty fun (well I
thought so anyways). Everyone is for them self, and KEEP MOVING and strifing
and the like, as these rockets are homing, remember? Keep an eye out for them
also. Firing from a distance helps too, so you can dodge those that are
fired at you. And again, use the radar to locate people so you can get more
kills. Bronze isn't too tough.
* * * * * * * *
=============
TEAM SERIES C
=============
Woah.. indepth strats time. This is the final TEAM SERIES and is the hardest,
with an every tough assault level at the end.
BAGS OF FUN
-----------
When Cortez and Hart aren't knocking seven bells out of the TimeSplitters they
like to invite them over to the Ice Station for a friendly game of capture the
bag. The TimeSplitters are inclined to take it a bit too seriously...
Capture the Bag
Platinum Requirements - 10 bags better
Gold Requirements - 7 bags better
Silver Requirements - 5 bags better
Bronze Requirements - 3 bags better
Playing as Corp Hart
Level - Ice Station
Starting weapons - Unarmed
Your base is the top floor of the building in the center of the level, and
the other teams base is on the black platform on the side of the level.
When you being in your base, find a rocket launcher and equip it. You should
now go out of the building and head towards their base. Before though, to the
right of the black platform where the base is located on an icy ledge is a
speed powerup. Grab it, and go collect their bag. Then run back to your
base and score. On the next run the speed powerup shouldn't have regenerated
yet, but go ahead regardless. After this run, the speed powerup should have
respawned. In other words, the speed powerup regenerate by every two
complete runs you do. Repeat this until the time runs out.
If they have stolen your bag, then goto their base and camp there until the
bag holder arrives (take their bag first for safety). Use a rocket or sticky
grenade (the Plasma Autorifles secondary fire) and pick up your bag so it
returns back to your base. Only use the rocket launcher on the bag holders
and those who hassle you. And if you are lucky, you might be able to collect
an invisibility powerup at their base, of which they collect usually, but
might have left. Its useful and will help, but its not essential. For
avoiding their fire, as always, strife. Their plasma fire is easily visible,
so you should be able to dodge most of the shots they fire your way. If you
use the help here, then silver plus is bound to be yours.
THEY'RE NOT PETS!
-----------------
Mr. Giggles and Stumpy ordered a bunch of Baby Drones 'Splitters off the
Internet. When they arrived they bit the Bear's nose and ripped off Lola's
costume. The Ringmistress is not pleased - she wants rid of them! Watch out
for the Bear though, he's pretty mad.
Team Deathmatch
Platinum Requirements - 1st and 55 kills
Gold Requirements - 1st and 40 kills
Silver Requirements - 1st and 30 kills
Bronze Requirements - 1st
Playing as Mister Giggles
Level - Circus
Starting weapons - Crossbow
No radar here. You are teamed with the circus freaks (the red team), against
the baby dronesplitters (the yellow team), and the bear (the blue team).
There are a bunch of nice weapons here that you can use. The crossbows
secondary fire, the Tactical 12-Gauge's secondary fire, the Plasma Autorifle
(sticky grenades are good as per usual) and the best, the S8P90 Machine
Gun x2. This can be found in the main arena area, and kills the baby drones
amazingly quick, and so its useful. Flamethrowers are here also, so beware
of those who use them and others running around on fire. A good idea is to
collect the S8P90 Machine Gun x2 from the main arena, and go around killing
those you come across. Keep moving and dodging and reammo at the respawn
point if you are running low on bullets. This will get your team a lot more
kills and will make those higher awards easier.
NICE THREADS
------------
United only by a passion for dressing up in silly costumes, R107 and Leo
Krupps join forces to storm the Scrapyard Control Room. It's a death-defying
assault against the SentryBots - but watch out for those thread lasers Leo!
Oops, too late...
Assault
Platinum Requirements - 2 mins 40.0 secs
Gold Requirements - 5 mins 0.0 secs
Silver Requirements - 10 mins 0.0 secs
Bronze Requirements - 15 mins 0.0 secs
Playing as R One-Oh-Seven
Level - Scrapyard
Starting weapons - Unarmed
The last assault, and as you could have guessed, the hardest. Follow the
walkthrough below and you could easily get platinum. Before the walkthrough
though, here's some things you must take note of..
- If you die while attempting objectives 1 and 2, then restart. There is no
point carrying on without the lasergun otherwise you will die so fast it isn't
funny. At attempting objective 3, its alright to die.
- Ignore ALL enemies. That includes shooting at them, as well as shooting
the gun wall placements.
- Always keep moving. Never stop.
- This is very much based on luck (the first two objectives especially). It
can take about 20 attempts to get to objective 3 without dieing, so keep
trying, again and again and again...
1 - BREACH AIRLOCK
Depending on where you start, there are two large block like things ahead of
you. The left of the left block is the lasergun. It is _essential_ that you
collect this weapon. If the other guy collects it, restart. Don't use it yet.
Now go to the far right of the area, activate the lasergun's secondary fire
and move towards the laser gun at the end. The wall mounted gun's fire will
be blocked by your shield. When you are near it, while ALWAYS looking at the
gun, move so you are against the other wall, and walk backwards until you
reach the doorway. Strife into the doorway a little, the turn into it and
run through the door. The fire from the guns here will be stopped by your
shield. Go through another door, and take a left. You have now completed
the first objective.
2 - SECURE COOLING TOWERS!
Turn off the shield to save the lasergun's power and follow the linear
corridor. When you reach a more open area, there is a gun to your right.
So turn towards it, then turn the shield on and strife left to get
protected from its fire. Carry on. Now a tricky part.. this path spirals
down, going round a center of which is littered with gun placements.
Face the center of the open area, and strife down the spiralling path. Keep
going until you reach the bottom, an enclosed area. Keep the shield on mind,
go round these corners and at the open area, dart forward to the end, then
go right and left through the doorway. With some luck you would have made it
here, and you have completed the second objective.
3 - SEIZE CONTROL ROOM!
Follow the corridor, and collect the armour in the indent when you reach it
(if its there to pick up that is..) then carry on. Run through the next open
area to directly ahead of you, and follow this corridor. The next open area
has a split, go right, then another corridor, and another open area. Here run
round the column in the middle to the other side's entryway, with 'Control
Room' on the wall. Round the corner and up the steps, followed by another
two sets you should go up. Now you have a choice of going ahead or right -
VERY quickly go right then left to avoid a laser gun placement (if you have
the lasergun still, use its shield at this point). Now go ahead to complete
the level. Phew.
* * * * * * * *
==========================
SINCEREST FORM OF FLATTERY
==========================
The last arcade set is easy compared to most of the others, and are taking
the micheal out of other 1st person titles with their names and plots.
They are Turok Dinosaur Hunter (Aztec the dino hunter), Half life (Half Death)
and Red Fraction (Dead Fraction). Its a nice light hearted way to finish the
arcade league. :)
AZTEC THE DINO HUNTER
---------------------
Aztec Warrior just loves to hunt dinosaurs! The Aztec Priest has tried to
convince him otherwise by explaining all of the ethical and ecological reasons
which make it a morally questionable activity. Aztec Warrior ignores him, he
says that the Priest's just a cerebral bore...
Team Deathmatch
Platinum Requirements - 90 kills
Gold Requirements - 70 kills
Silver Requirements - 60 kills
Bronze Requirements - 45 kills
Playing as Aztec Warrior
Level - Aztec
Starting weapons - Crossbow
No radar, so running around like a maniac until you find dinos is the best
way to go. Be hasty in fighting them as it only takes several hits for you
to kick the bucket. Strifing and moving left to right is essential to dodging
(since when wasn't it?). Fighting them in groups can be tough and death will
arise, so try and pick them off one at a time. Using the secondary fire (rapid
arrow fire) is very useful, and hide round a corner or something when
reloading. Keep on the move.
HALF DEATH
----------
The Scientist have been experimenting with reactor cores and anomalous
materials with the usual results - a trans-dimensional rift with aliens
running amok. The marines have been sent in to shoot anything that moves.
That includes you, Dr. Peabody!
Team Deathmatch
Platinum Requirements - 20 kills in 2 mins 0.0 secs
Gold Requirements - 20 kills in 2 mins 30.0 secs
Silver Requirements - 20 kills in 3 mins 0.0 secs
Bronze Requirements - 20 kills
Playing as Dr. Peabody
Level - Hangar
Starting weapons - Unarmed
You and your scientist buddies are against the army blokes and the
timesplitters (A bit unbalanced but..). The weapons I would use are the
Soviet S47x2 (using the grenades to clear the groups), the Tactical 12-Gauge
(the wonderful secondary fire close up kills a treat) and the plasma
autorifle. The crossbow however I wouldn't touch, but if you are confident
in using it, then go right on ahead and do so. This is all standard stuff
that you have done before, so this is a clinch.
DEAD FRACTION
-------------
The miners of the Ulcer Corp. are dying of a strange Pox and the company
executives are running a cynical sweepstakes on the mortality figures -
"Guess the Dread Fraction". The miners with the Pox are revolting, none more
so than Jebediah Crump!
Team Deathmatch
Platinum Requirements - 20 kills in 2 mins 0.0 secs
Gold Requirements - 20 kills in 3 mins 0.0 secs
Silver Requirements - 20 kills in 4 mins 30 secs
Bronze Requirements - 20 kills
Playing as Jebediah Crump
Level - Chasm
Starting weapons - Silenced Pistol
Weapons of choice are the S8P90 Machine Gun x2 (kills quicker than a quick
fit fitter) and the rocket launcher (which is ideal for quick kills and
groups). If you are having trouble, then camp somewhere and let them come to
you. If you get set alight, run into others. Standard fare.
WELL DONE! YOU HAVE COMPLETED THE ARCADE LEAGUES!
########### ##### #####
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## ### ## -------------------
## ### ## ARCADE CUSTOM (SECTION 05)
## ### ## -------------------
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#### #### ########
Arcade Custom is where you go if you want to play multiplayer games with the
computer and / or with your friends and family. You need an extra controller
for a two player game, and a multitap and some more controllers for 3 player
and up.
=========
GAME PACE
=========
When you select Arcade Custom, these options will appear:
Chilled
Normal
Frantic
This will set the pace of your arcade game. Selecting Chilled will make it
slower that normal, normal is how it normally is, and Frantic is where you
play the game faster than normal.
==========
GAME MODES
==========
After selecting your game pace, you must choose what game mode you wish to
play. Here is a list of what there is to choose from, the rules of each game
and how to unlock it. Note that not all the modes are unlocked straight away,
but you have to play through the Arcade leagues to unlock them all.
Deathmatch
----------
Kill the other Contenders! Simply go around and shooting anything that moves.
This is unlocked already.
Tean Deathmatch
---------------
Kill the other team! You are on a team with other people, and you have to kill
the opposing team/s. This is unlocked already.
Capture the Bag
---------------
Each team attempts to capture the other team's bag, and return it to their own
base to score. If one team has the other teams bag then the that team cannot
score until they get their own bag at their own base. You cannot play all the
levels in this mode however; you can only play it on the Mexican Mission,
Ice Station, Training Ground, Hangar, Streets, and the Compound. This is
unlocked already.
Bag Tag
-------
There is only one bag and the person to hold onto it the longest wins. You
bump into the bag holder to grab the bag off them, and you just got to avoid
everyone else. This is unlocked already.
Elimination
-----------
Everyone has a certain amount of lives and once they are all going they lose.
you unlock this by completing TOP SHOT in the arcade league.
Shrink
------
The contenders size is based upon their ranking. The people that are coming
first are the tallest, but the ones that are last and are losing are the
smallest. You unlock this by completing SHRINKING FROM THE COLD in the Arcade
League.
Vampire
-------
Killing others will expand your lifespan. Completing DEMOLITION DERBY in
arcade league unlocks this happy happy joy joy mode.
Thief
-----
When someone dies, they leave behind a token; you collect these tokens to get
a kill. When you complete SPOILS OF WAR in the arcade league you unlock the
Theif mode.
Flame Tag
---------
If you are tagged and set alight then you have to pass it onto someone else
as quick as possible. To win, make sure you don't get tagged as long as the
others. Complete MONKEY IMMOLATION in the Arcade Leagues to unlock this mode.
Virus
-----
Once a contender is tagged, then they stay on fire and go around trying to tag
those who are not tagged. The last one that isn't tagged wins. Doing the
BURNS DEPARTMENT level in the arcade league unlocks this mode.
Regeneration
------------
Every contenders health keeps regenerating. You unlock this by completing
CHASTITY CHASED in the Arcade league.
Leech
-----
Your health is constantly decreasing, so inflicting pain on others gives you
health. Completing NIGHT SHIFT in the Arcade league unlocks this mode.
Zones
-----
Contenders have to goto each zone and tag it their colour. As long as they
have their zones under control, they gain points. The zones can be just turned
to other contenders control though by walking over it. Completing STATION
STAND unlocks the Zones mode.
Assault
-------
Capture the enemy base. You are given several objectives that you must
complete to take over the base. There are only three levels for assault, you
unlock the Training Ground Assault mode by completing MEN IN GREY, you get the
Hangar Assault mode by completing SUPERFLY LADY, and the Scrapyard Assault by
completing NICE THREATS in the arcade leagues.
Gladiator
---------
Only the Gladiator can score. One person is the gladiator, and killing the
gladiator means you get the gladiator status. Complete R-109 BETA in the
arcade
league to unlock this mode.
Monkey Assistant
----------------
The contender that is ranked last every so often has monkeys beemed in to
help them out. Complete STARSHIP WOOPERS in the arcade league to unlock this
mode.
======
LEVELS
======
Once you have selected the game mode that you want to play, you will have to
select a level that you want to play on. All levels are available in all modes
bar Assault (with has only the Training Ground, Hangar and Scrapyard) and in
Capture the Bag (with only The Mexican Mission, Ice Station, Training Ground,
Hangar, Streets and Compound). These are the levels that you can choose from
once you have unlocked them -
Mexican Mission
Ice Station
Hospital
Training Ground
Aztec
Scrapyard
Nightclub
Hangar
Robot Factory
Ufopia
Chinese
Chasm
Streets
Compound
Site
Circus
More information can be seen about these levels in the section 08-C.
========
SETTINGS
========
Now that you have selected what level you wish to play on, you reach the
settings menu. There are a wide range of settings to choose from, and here
they are explained.
Score Limit
-----------
This will set the amount of score points the contenders have to reach to win
the match. The choices are None, 3 points, 5 points, 10 points, 20 points,
50 points, and 100 points.
Score Method
------------
This will decide the method if scoring, the choices are either Kills-Suicides,
Kills-Losses, or Kills.
Time Limit
----------
This adds a time limit to the play. If the score limit isn't reached within
the time that is set here, then the contender with the highest score will
win. Choose from either None, 2 minutes, 5 minutes, 10 minutes, 15 minutes,
30 minutes or 1 hour.
Bag Carrier Can Shoot
---------------------
In Capture the Bag / Bag Tag only. Toggle either Yes or No to decide wether
the contender with the bag can shoot.
Teamplay
--------
This decides Co-Op mode - select either Yes or No.
Friendly Fire Damage
--------------------
In Team modes only. Select either Yes or No to decide if when you shoot
your team mates you injure them.
Always Start With Gun
---------------------
Toggle either Yes or No to decide if each player starts with a weapon
(only weapon one on the list of weapons though).
Display Radar
-------------
Toggle either Yes or No to decide if you want the radar to be
displayed during the match.
One Shot Kill
-------------
Select either Yes or No to decide that a single shot will kill
instantly (like Licence to Kill in Goldeneye).
Handicaps
---------
Select either Yes or No to turn Handicaps on or off.
Music
-----
Select through the list of music that you want to play in the level. Note
that 'Random' just plays the Astrolander music.
Character Abilities
-------------------
Select either Yes or No to decide if the different player abilities to take
part (selecting no means that only the characters height and the players
skill are involved, as their speed accuracy and stamina will all be the
same).
Powerups
--------
Select either Yes or No to decide if you want powerups to be
in the game or not.
Weapon Set
----------
Press X on this to goto a new menu. The top of the screen shows the current
weapon set, and the bottom shows what you can choose in the weapon sets.
There are a number of pre-made sets that cannot be altered. Mapmaker is the
set you created in the Mapmaker mode. There are 5 custom sets that you can
create and customize yourself. Press X to add a weapon and O to remove the
last one in the list. When you are finished, press back to go back to the
normal settings menu.
Bot Set
-------
The left side of the screen shows the current bot set, and the right are
a list of bots that you can choose from. There are a number of sets that are
pre-made and cannot be altered. There are however 5 custom sets that you
can create and customize yourself. When you have selected the bots on the list
you can change some attributes. The coloured square represents the bot's
team (either Red, Blue Yellow or Green). The number of stars decide the bots
skill. 1 star is very poor, to 5 stars which is awesome. Lastly, the tick
or cross will decide if the bot is atucally participating in the game or not.
Go!
---
When you are happy with the settings that you have choosen, then selecting
Go! will start the game. Have Fun! ;)
########### ##### #####
## ## # #` ### _____________________________________________________
## ## ##
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ### ## ----------------
## ### ## CHALLENGES (SECTION 06)
## ### ## ----------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
Challenges are similar to the arcade leagues in that you have sets of levels
you have to complete. These are much more fun though compared to the arcade
levels in my opinion, and there are fewer challenges also.
If at first you don't succeed, try again and again and again until you do.
It's rare that you are gonna get good results first time.
About the awards.. there are four different awards that you will can get.
These are Bronze, Silver, Gold and Platinum (from the worst to best).
Getting different awards means you sometimes unlock slightly more, but getting
gold or platinum means you unlock everything that the level has to offer.
Platinum awards are not required to get 100% in the game, but are an extra
challenge to those who want to fully master Timesplitters 2, and in many
cases are *incredibly* tough to obtain.
Also please note that these strategies will earn you most if not all of the
time a gold medal, and sometimes Platinum, so don't complain that most of
these will not get you the platinum award. If you have any better strategies
for any of these levels, then email them to me and I may include them in the
FAQ, and you will be given full credit in due course.
===========
GLASS SMASH
===========
These challenges involve smashing glass in the fastest time possible. The
first two are set in the Dam, and the third is set in the Notre Damn
Cathedral.
PANE IN THE NECK
----------------
Those Russian soldiers aren't that bright! Today's military training involves
breaking all the glass in the siberian compound. Nikolai managed this in one
minute flat. Beat his time or you'll be the laughing stock of the barracks for
weeks!
Platinum Requirements - 11.0 secs
Gold Requirements - 18.0 secs
Silver Requirements - 30.0 secs
Bronze Requirements - 1 min 0.0 secs
Playing as Lt. Frost
Level - Siberia Dam
Starting weapons - Soviet S47
Only using the grenades from the Soviet S47, you gotta smash all the windows
in the level - remember that the grenade's explosion can take out multiple
windows. A good way to get at least gold that isn't too challenging, is this -
As you start, go forward and look towards the building to the north (has six
windows, three on the top floor and three on the ground floor). Now as you run
towards the stairs fire a grenade at the top of the building so it drops
down and takes out all six windows. Take a left and go round the corner and
pop a grenade into the building just here. Go ahead to another building ahead
of you and fire a grenade into here also. Now go back and take the path that
is in between the two buildings. Fire a grenade into that two story building
that is now to the north east of you. You must fire it onto the top floor
at the far right corner, and if done correctly will take out the one in the
door and the three windows in the floor below. Then just walk on ahead and
fire one through the door of the building ahead of you to the left. Volia!
Done. If not all the windows are smashed, simply restart and do it again.
This DEFINATLY does work, and you can get gold easily and platinum is also
very possible (my record using this method is 7.7 seconds).
BRICKING IT
-----------
After Private Poorly's incident with a grenade yesterday, all ammunition has
been confiscated until further notice. This is no excuse to miss training
though, so you'll have to improvise!
Platinum Requirements - 28.0 secs
Gold Requirements - 35 secs
Silver Requirements - 45 secs
Bronze Requirements - 1 min 30.0 secs
Playing as Lt. Frost
Level - Sibera Dam
Starting weapons - Brick
This is the same place as before and you still have to smash windows, but this
time using bricks. Bricks can only take out one or two windows at a time
though. This is how to get a gold award..
Go forward, up the steps, left then round the corner. Take out the first two
windows, then throw a brick through the last window so it takes out the one
on the door also. Go to the building just next to it and do exactly the same.
Now go down the path that is in between the buildings to the building at the
far end, and smash all the windows there. Go to the double floored building
next to here, take out the bottom three from the outside, then go round and
take the other three by the stairs. Go up the stairs, take out the one in the
door to your left and then go into this room. Take out the three here also.
This should get you gold no problem, but done really quick will nab you
platinum.
STAIN REMOVAL
-------------
The life of a zombie would be far more pleasant if it were not for the
Hunchback spoiling the Wednesday morning sacrifices. Get your own back on him,
and knock out as many stained glass windows as you can within the time limit.
Platinum Requirements - 32 panes and 47.0 secs
Gold Requirements - 32 panes
Silver Requirements - 28 panes
Bronze Requirements - 23 panes
Playing as Undead Priest
Level - Church
Starting weapons - Grenade launcher
In this challenge you got to take out all the stain glass windows in the
church. Only use the secondary fire, as the flaming grenades go further than
the normal ones do (and look somewhat nicer).
Take out the three on your left, then strife right and fire at the ones above
opposite you. When you reach the end, take out the square window at the top,
the four next to it, then the three below them. Now go left of the column
ahead of you and take out the far window that was to the left of the three
you just shot at. Turn around and go as far left as you can so you can get the
one that was behind you. Go back to where you started and strife left down
the other side, while taking out the ones opposite as you go. When you stop,
shoot the square window at the top, the four to the left of it and then
the three below them.
* * * * * * * *
=================
BEHEAD THE UNDEAD
=================
This is about beheading zombies to get points, and you have to stay alive
for the longest time possible. The zombies will approach in waves and after
you have cleared a wave you get points added to you total. You also have
a small area that you have to stick to, and if you leave for too long you
fail the challenge.
FIGHT OFF THE LIVING DEAD
-------------------------
Another of Khallos' attempts to take over the world has failed at the hands of
Harry Tipper. As usual Khallos has fled the scene, leaving a henchman to deal
with the consequences (lots of zombies in this case). See how long you can
keep him alive for...
Platinum Requirements - 145000
Gold Requirements - 20000
Silver Requirements - 15000
Bronze Requirements - 10000
Playing as Henchman
Level - Compound
Starting weapons - Shotgun
This challenge involves killing plenty of zombies and staying alive as long
as possible. The zombies will come in waves; kill all the zombies within a
wave to get points, and getting unhurt during that earns you bonus points.
To kill a zombie, shoot its head off (75 points) and shooting its arms will
also gain you extra points (25 points each) although headshots are the order
of the day here. You also cannot leave this small area, so don't bother trying
going through the doorways or up the stairs otherwise you might fail. NEVER
get yourself surrounded by zombies, otherwise your health will get a serious
decreasing. Take em on one at a time if you can, but if there is loads (and
there will be in the later waves) strife around the group taking shots. Also
this way the zombies will punch each others heads off by accident, which is
good as you will survive longer and you be getting points at the end of the
wave regardless. It's not really that tough, but just requires a lot of
patience. Gold is a piece of cake, but getting Platinum will take you
*ages*, so make sure you have some spare time before attempting it.
SERGIO'S LAST STAND
-------------------
The last act performed tonight, this will star our very own Sergio the
Strongman. We feel privileged to welcome our guests, a time travelling group
of flaming zombies. Ladies and gentlemen, put your hands together for Sergio's
Last Stand!
Platinum Requirements - 35000
Gold Requirements - 25000
Silver Requirements - 15000
Bronze Requirements - 5000
Playing as Sergio
Level - Circus Tent
Starting weapons - Tactical 12-Gauge
Flaming zombies will approach you for around the sides of the arena, of which
you have to shoot. Stay more or less in the middle as going onto the outsides
starts a warning (which leads to failure). The further you go in the swarms
the more arrive from all sides of the arena. Use the Tactical 12-Gauge only,
and remember to restock on ammo regularly. A good reloading tip is when its
reloading, switch weapon and then back to the Tactical 12-Gauge, and it will
be automatically reloaded - this will help save time. To kill a zombie, shoot
its head off (75 points) and shooting its arms will also gain you extra points
(25 points each) although headshots are the order of the day here, like the
last challenge. NEVER get yourself surrounded by zombies, otherwise your
health will get a serious decreasing, and you will get set alight. If you do
get set on fire, go to one of the tent poles at the sides of the area and
collect the fire extinguisher. Aim down as far as you can and you should get
put out (although it can sometimes take a while). Take em on one at a time if
you can, but if there is loads (and there will be in the later waves) strife
around the group taking shots. Also this way the zombies will punch each
others heads off by accident, which is good as you will survive longer and you
will be getting points at the end of the wave regardless. Another point is
to avoid the flaming bodies as you can get set alight by stepping on them,
and also don't bother trying to put out the zombies. Bronze and silver are
easy enough, but the higher awards are much tougher.
DAY OF THE DAMNED
-----------------
It looks rather like curiosity got the better of Nikolai. Gunshots or no
gunshots, he'd have been better off steering clear of the research centre
altogether, and he should definitely have taken his gun. Keep him alive for as
long as you can, using just his fists!
Platinum Requirements - 25000
Gold Requirements - 20000
Silver Requirements - 15000
Bronze Requirements - 10000
Playing as Nikolai
Level - Sibera
Starting weapons - Unarmed
Another zombie challenge where you have to behead the zombies by the means
of your fists. You get 100 points per beheading, and leaving the cage like
area starts a countdown. NEVER get yourself surrounded by zombies, otherwise
your health will get a serious decreasing. Take em on one at a time if you
can, but if there is loads (and there will be in the later waves) strife
around the group taking shots. Also this way the zombies will punch each
others heads off by accident, which is good as you will survive longer and you
be getting points at the end of the wave regardless. All the medals are not
much of a challenge here.
* * * * * * * *
============
INFILTRATION
============
These are stealth based levels, where you must reach your goal within the
time limit. Also you start with 1000 points, and if a camera or guard spots
you your points get deducted.
SILENT BUT DEADLY
-----------------
Even highly dangerous mercenaries like Gregor Lenko need to use stealth when
outnumbered. Destroy the radar and enter the dam, without being detected by
any of the Russian guards.
Platinum Requirements - 1000 and 39.9 secs
Gold Requirements - 1000
Silver Requirements - 700
Bronze Requirements - 0
Playing as Nikolai
Level - Sibera
Starting weapons - Unarmed
If you have played the Sibera level in Story mode, you should know what to do.
Go forward and collect the sniper rifle and silenced pistol, and aim the
sniper at the guard at the balcony ahead. Kill him, then take out the camera
just right of him by shooting the tip of it. Now walk out and stand where the
crates are and kill the bloke that is walking towards you just ahead. Now
strife to the left and look between the buildings to see a lone female guard
just standing there. Shoot her. Now go right to the gap in the fence, take a
left and follow the fence to end where the stairs are. Turn the corner and
you will notice a guard that is turned away further down (if you have got here
with some reasonable speed then this guard is turned away and will be for a
while). Shoot him with the sniper rifle, and from now on you don't need to
use it. Go up the metal stairs here and into the room on the left and activate
the switch on the panel in front. This opens the door to the dam. Turn round,
back through the door and take a left, over the planks of wood ahead and down
the hole. Collect the mines behind, out the door, right, down the path and
round the stairs. Using the aim, aim up as far as you can and throw a mine
onto the roof in the radar dish area. Now go left, down the steps and
through the door (make sure that the dish has been destroyed before going and
completing this challenge, otherwise you will fail).
TROUBLE AT THE DOCKS
--------------------
It's 3 a.m. and a new shipment has just arrived by barge, so there are goons
crawling over the docks! If you want to get through the Falucci Bros.
Warehouse alive, particular care will be needed.
Platinum Requirements - 1000 and 25.0 secs
Gold Requirements - 1000
Silver Requirements - 700
Bronze Requirements - 0
Playing as Lady Jane
Level - Chicago
Starting weapons - Silenced Luger
Go right, across the walkway and drop down the ladder. Go round the left
box and kill the guard ahead quickly. Go to the second box ahead and take a
right, and there is a walkway ahead with a guard walking down to the left.
Kill him, go right and go across the ramp when you get to it and up the
stairs. Go to the corner and wait here and kill the guard when he comes past.
Go up the stairs. At the top look through the window, and there are two
guards in the below area. Look down to the right and wait until a guard
appears walking around - kill him. Then look straight across at the guard
standing below. Dispose of him, then go right down the corridor. Round the
corner, cap the guard, go down the steps, right, to the corner, then through
the doorway. Complete.
*QUICKER WALKTHROUGH* This is quicker and will get you a platinum, but is
slightly tougher and so is easier to get spotted. Start and go right, across
the walkway then down the ladder. Go left and kill the guard by either
punching his back or a bullet in the back of the head. Now go right to the
ramp onto that walkway, then up the stairs. Turn right and make sure the guard
is heading away from you then go up the stairs. At the top keep going and
around the corner at the top of the stairs is a guard, shoot with the silenced
pistol. Now go down the stairs and right, and there is a guard walking away
from you. Punch him in the back for a silent kill. Go to the corner then
through the doorway to complete this quickly.
ESCAPE FROM NEO TOKYO
---------------------
It's late past curfew, and Chastity Detroit has ended up stuck in a rough
district of NeoTokyo. If the police find her, she'll spend the night in a
cell, so get her out without being spotted! The temporal uplink should come in
handy here.
Platinum Requirements - 1000 and 20.0 secs
Gold Requirements - 1000
Silver Requirements - 700
Bronze Requirements - 0
Playing as Chastity
Level - Neo Tokyo
Starting weapons - Temporal Uplink
Run forward and go left of the first camera, then right across the road
until you reach the wall. Wait here until the bright pink camera is turned
away then run across to underneath it. Now go into the glass window on the
left, and remain here until the police vehicle has gone past. When it has,
run out (avoiding the camera opposite) and carry on going to under the camera
on the corner of the street. Turn right, and when the camera opposite is
turned away run along the wall, under the next camera to the dark tunnel;
challenge complete!
* * * * * * * *
============
BANANA CHOMP
============
These are all based in the Aztec level where you have to collect bananas that
are spread around. I have put ASCII maps for the first and last one and a
walkthrough to each challenge too.
GONE BANANAS
------------
Jojo the Monkey has been causing mischief around the village, and the
villagers have had enough. To teach him a lesson they've thrown his bananas
away. Help him get them back!
Platinum Requirements - 45.0 secs
Gold Requirements - 55.0 secs
Silver Requirements - 1 mins 0.0 secs
Bronze Requirements - 1 mins 30.0 secs
Playing as Monkey
Level - Aztec
Starting weapons - Teminal Uplink
Follow these steps and collect the bananas as you go (on the terminal uplink
the bananas are in yellow). At the end is an ASCII diagram of the aztec level
with the bananas numbered in order to be collected.
Go ahead up the stairs, and follow the linear path until you reach the area
with the columns. Go left to the corner, round the column, collect the three
in front of you, round the column again and collect the two here. Head
through the stone archway. Collect the one here, then up the stone ramp in the
corner, turn around and up the steps. After you collected the one of the top
of the ledge, jump off and through the doorway to the left. Collect the
banana left of here, then turn around and go down the path until the stone
doorway with the banana in front of it. Through the doorway just next to here,
collect the three bananas and then the lone banana in the corner of the open
area. Down the path to the left and then right through the doorway to a
new area. Go right to the little indent to collect the banana here, back out,
right round the corner, by the short set of steps, to the mound, left round
the corner for another two. Retreat to the mound and go down the path you
haven't been down yet. Follow the winding road, then at the open area go right
then at the end there is two both left and right in the indented like section.
Retreat and go over the log, left, then collect the one on the left round the
column (so you collect the one in the corner as you go) then straight on
ahead to the ditch, follow it round and run ahead to collect the final
banana by the stone door. Repeat this quickly to get a gold easily.
Here is an ASCII Map of the level, with the numbers counting as bananas
as they should be collected, eg. 1 you collected first, then you collect 2
etc. This map is no way perfect, but it should give you a good idea of what
order they should be collected and where the bananas are. Also note that X
is where you begin.
/---------------------\ /-------------|
|2 | | 27 28 |
| --------------| | | |---------|
|3 4 | | | | 26 | |-----------------|
\--- -- -- 5| | | | |-----------\ | 31 ___37|
| 8 7 6 | | | | 29 30 \ | | | |
| --- | | | ____----|-------\ -- | --- --- |
| -- --| | | | 24 25 | \ | | | |
| 9 10--- | | | ---------- ----| | | |36 |
| | | | | 22 23| ----| | \---| |
| -- -- | | \-| |---------| | ------| |
\----| |---/ |1 X 21| |32 35|
/---\ |11 | \-------------| | |--| | |-----| |
| |--/ -----\/-------------| | |33| | | | |
| __15_ 14||16 | | |--| | | |
| 12 | || ||_|______ | | | | |
|_______ -- | -------- --| | |------------/ |
\ __ | |18|| 19 20| |34| 38|
_______/ | ||| |-| __|----\ | |--| |------------/
/ |13||| 17| | | | |
\---------------/\------------ | | | |
| | | |
| | /-------- |
| | / |
\ \ / ------- |
\ \--/ / | |
\ / | 39|
\------/ |---|
MONKEY BUSINESS
---------------
Jojo's been up to his old tricks again, and the villagers are really riled
now. Not only have they taken the bananas, but they've conjured up some
zombies to stop Jojo forever. Keep that monkey alive!
Platinum Requirements - 48.0 secs
Gold Requirements - 58.0 secs
Silver Requirements - 1 mins 5.0 secs
Bronze Requirements - 1 mins 30.0 secs
Playing as Monkey
Level - Aztec
Starting weapons - Teminal Uplink
Use the EXACT same strategy as above as everything is the same aside that
there are zombies littered around the map. You just have to dodge them -
try not to get surrounded by them.
PLAYING WITH FIRE
-----------------
Jojo shot The Wood Golem with a flaming crossbow bolt. The Golem's not got
long left, but he's intent on getting his own back by eating as many of Jojo's
bananas as possible. Go for the burn, Woody!
Platinum Requirements - 24 bananas and one second left
Gold Requirements - 24 bananas
Silver Requirements - 22 bananas
Bronze Requirements - 18 bananas
Playing as Wood Golem
Level - Aztec
Starting weapons - Teminal Uplink
You have to get as many bananas as you can before the time runs out - you
don't need to get every banana in the level, so just follow this walkthrough
to get 24 bananas (which is platinum, as you cannot get gold here ^_^).
Get the one to the right, but carry on round the corner and then left
through the doorway. Go collect the one just ahead then go right into the
column area. Collect all the bananas here and proceed down the long linear
path. At the steps go round the corner and into the doorway thats left, get
the one of the right in the indent, then back out, right, up steps, then right
down the winding path. At the next open area, collect the four ahead of you
then down the path next to where you entered this open area for the last
three. If you missed some, then go right and there is an extra two on the left
and right. You should have gotten 24 bananas with a few seconds to spare,
meaning you are a platinum man.
!!!NOTE!!! If you get a gold here, then make sure it doesn't save. If you save
you will not be able to get a Platinum. This is a glitch, so make sure you
get all 24 bananas with at least a second left on the clock.
If all that confused you, heres an ASCII map of the area. The X is where you
start, the numbers are the bananas you collect in that order (1 you collect
first, then you go to get 2 etc etc) and the * are bananas that you don't
collect during this method. Its not perfect, but it will give you an idea
of where you collect the bananas and such.
/---------------------\ /-------------|
|10 11 | | * |
| --------------| | | |---------|
| 9 | | | | * | |-----------------|
\--- -- -- 8| | | | |-----------\ | 18 ___21|
| | | | | 17 \ | | | |
| --- | | | ____----|-------\ -- | --- --- |
| -- --| | | | 16 | \ |22 | | 19 |
| --- | 12| | 15 ---------- ----| | | | |
| 5 6 7 | | | | 14 | ----| | \---| 20|
| -- -- | | \-| |---------| | ------| |
\----| |---/ | 13 | |23 |
/---\ | | \-------------| | |--| | |-----| |
| |--/ 4 -----\/-------------| | |* | | | | |
| __ _ * || | | |--| | | |
| | || ||_|______ | | 24 | | |
|_______ -- | -------- --| | |------------/ |
\ 3 __ | | || | | *| * |
_______/ | ||| 2|-|1 __|----\ | |--| |------------/
/ | *||| X | | | | |
\---------------/\------------ | | | |
| | | |
| | /-------- |
| | / * * |
\ * \ / ------- |
\ \--/ / | |
\ * / | * |
\------/ |---|
* * * * * * * *
=================
CUT-OUT SHOOT-OUT
=================
You against an army of card board cut outs, of which you have to shoot. There
is a mixture of 'baddies' that you shoot to add points to you total, and
'goodies' that if shot will deduct points from your total (it is fairly
easy to tell them apart). They all have a time limit to abide by too.
TAKE 'EM DOWN
-------------
Uh oh! The small town of Little Prospect is under siege by some vicious
cardboard figures, and it looks like they have no intention of leaving.
Take 'em down!
Platinum Requirements - 4000
Gold Requirements - 3500
Silver Requirements - 2500
Bronze Requirements - 1500
Playing as Elijah Jones
Level - Wild West
Starting weapons - Garrett Revolver
Very simple.. shoot the cardboard cut-outs of the baddies. Shooting them
in the middle will get you 100 points, and then 75 and 25 points the further
out the edge you shoot. Hitting innocent people boards deducts 100 points
where ever you shoot them. Its a really easy challenge this, just take you
time and aim for the center of each board. You have more that enough time,
and when you reach the end and have some time to spare then go back and look
for other boards that you have missed. Note that when you start the board
directly ahead of you far away disappears if you don't shoot it fast enough,
so take care of that one first. Bronze and Silver is cakewalk, and Gold
just requires a lot of shots to the center of the boards.
FALL OUT
--------
After turning snitch on Big Tony, it seems poor Marco didn't have his escape
route planned. Tony's not the brightest guy though, and he's sent some
cardboard cut-outs after Marco. Help Marco through Chicago without killing any
old ladies...
Platinum Requirements - 1700
Gold Requirements - 1650
Silver Requirements - 1500
Bronze Requirements - 1200
Playing as Marco the Snitch
Level - Chicago
Starting weapons - Lugar Pistol
Another fairly easy challenge. Only shoot the baddies (100 points for where
ever you shoot them) and remember not to shoot the civilians (100 points
deducted from your score). You have to kill that baddies quick otherwise
your points will start decreasing slowly. You will hear either a 'ker-ching'
sound or a moving sound. You will know anyways when you play. The following
walkthrough will tell of the boards to shoot - if some boards are not
mentioned, then don't shoot it. :P Getting Platinum involves shooting all
the baddies boards and having NO points deducted at all. And.. go!
Go around the box and shoot the one that appears, then quickly shoot the one
after the car. Another appears from top of the box ahead. Now go ahead around
the two crates and the car and one slides at the wall from behind a crate.
Go right, and one appears above the left row of boxes. Go to the car on the
right and go down the left of it for one to appear just ahead, then go round
the right side of the car for another one by the post. Round the corner and
another comes from the left box. Proceed to the stall just ahead. Two boards
will pop up, only shoot the left one. Go to the left corner now where one will
come out. Round the corner and a baddie board will appear from both sides
of the set of boxes ahead (so go to the left side, then back round and to
the right side). Look at the large doors ahead, and aim at the middle at the
bottom, at move forward. The doors will fall off and so shoot to get the
baddie in the middle here. Round the corner and two boards appear; shoot the
one behind the civilian (it comes from the car to the left). Carry on to the
next car. Two appear from the top, shoot the left one. Approach the front for
another to appear, then go round the back to the other side, where the last
one appears just ahead. Simply walk on ahead to complete this challenge.
PICK YER PIECE
--------------
A lawman needs a gun he can rely on. Elijah's gone down to the compound to
test the performance of some firearms. Shoot as many cut-outs as you can, but
remember, accuracy will also improve your score.
Platinum Requirements - 1250
Gold Requirements - 1000
Silver Requirements - 875
Bronze Requirements - 700
Playing as Elijah Jones
Level - Compound
Starting weapons - Sniper Rifle
Another fairly simple and easy level. Shoot any of the boards that pop up
in the area that is through the window. Shooting them in the center will earn
you 100 points, and then 75 and 25 the further away from the center you hit.
Keep unzoomed and only zoom in when a board appears and be quick in shooting
it as it will disappear quickly. Replay this level several times to get
a good idea of where abouts the boards appear and at what times to get higher
scores.
* * * * * * * *
=============================
TIMESPLITTERS 'STORY' CLASSIC
=============================
These are story like levels and are based on the original TimeSplitters
story levels (well I think they are, and may well be repeats, as I never
played the first TimeSplitters). These are incredibly hard and involve a lot
of dodging and keeping on the move. You must go to collect an item in the
level, then go back to where you start (where are portal is also located) to
complete the level. When you collect the item, TimeSplitters and more
baddies that were in the level crop up to make sure you don't make it to the
portal. This also involves luck and requires many attempts to succeed.
BADASS BUSPASS IMPASSE
----------------------
Badass Cyborg is having one of those days. First of all he loses his buspass
and now he's realised that his spare brain is on the other side of town.
It's not going to be easy going to get it back on foot. Especially when
Special Forces have been deployed... again!
Platinum Requirements - 45.0 secs
Gold Requirements - 1 mins 30.0 secs
Silver Requirements - 3 mins 0.0 secs
Bronze Requirements - 5 mins 0.0 secs
Playing as Badass Cyborg
Level - Streets
Starting weapons - Sniper Rifle / Silenced Pistol
Just keep on running throughout this challenge. If you manage to get a Soviet
S47, then shoot people quickly as you go but keep on the move.
As you start, change your weapon to the silenced pistol and shoot the guy to
our right in the head. Go down the street, and try and headshot the guy
round this corner to collect the Soviet S47 that he leaves behind. This will
make your job easier. Follow the main road, round the corner, and fire a
grenade towards the corner (under the overhead bridge like area). Run round
this corner, and halfway up this street in the right is a stairwell - go into
it (before hand fire a grenade at the group of people ahead). Go up the stairs
and towards the next set of stairs, where at the bottom is a guard with a
Tactical 12-Gauge. Kill him and equip it. Out the stairwell and to your left
is the brain, the item you have to collect. Grab it and now make your way to
the portal (where you started the level) by going back the same way you came
(through the stair wells etc). More guards and even Timesplitters will now
hinder your progress. Be sure to use the Tactical 12-Gauges secondary fire for
a quick kill to those on your way. Just keep running and don't stop, dodge and
fire the odd shot now and then. With a bit of luck you will reach the portal.
This can take several attempts but it can be done.
BUT WHERE DO THE BATTERIES GO?
------------------------------
R107's therapist won't be pleased. Just when it looked like he was finally
cured his will has crumbled. He's slipped on a dark lycra body suit and donned
the crudely crayoned boxes once again. I - am - Robot!
Platinum Requirements - 4 mins 30.0 secs
Gold Requirements - 5 mins 30.0 secs
Silver Requirements - 7 mins 0.0 secs
Bronze Requirements - 10 mins 0.0 secs
Playing as R One-Oh-Seven
Level - Scrapyard
Starting weapons - Plasma autorifle
Like the other challenges in this set, always keep running and be on the move
and shoot those that get in your way.
Go ahead to the door on the other side of this area while ignoring the bots
and dodging their fire. Go through the doors and take a left and follow the
linear corridor. When you reach the bigger white and black coloured robots,
shoot him with regular fire and pick up the plasma autorifle he leaves behind
for extra ammunition. Keep going and round the corner in a slightly more open
area, kill the bots that approach and kill the bot that transformed from a bin
(or whatever it was) using a mix of normal fire and sticky grenades. Collect
the armour thats behind him and carry on down the corridor. At this spiralling
ramp area, shoot the bots as you go and try not to stop. At the bottom might
be another bin bot, but ignore regardless and go round the corner to another
open area. Ahead is a gun on the wall, run forward a little and fire a
sticky grenade its way, then take the first right and kill the bot with the
minigun here. Equip it and put its secondary fire on. Go through the doorway
that is to the right of the gun placement on the wall. Follow this corridor
and be sure to pick up the armour that is on the left as you go. When you
reach a room, there is a bot both sides of the doorway, another by the doorway
on the right and a gun placement on the ceiling. Minigun the ones either side
of the doorway then go right and shoot the bot with the minigun and collect
the minigun he leaves behind for more ammo, and then go inside the doorway to
avoid the gun on the ceiling gun placement. Look towards the room and some
bots will come the way you came, so take care of them. Equip the plasma
auto rifle and lob a sticky grenade at the ceiling gun, then carry on down
the corridor (equip the minigun again at secondary fire). At the split go
right then at the open area shoot some of the bots that teleport in and go
up the steps to the right, and go to the left area and kill the bot here. Go
back out down the steps and go down the right corridor. Another bin bot thing
is here, so take care of that, and carry on and clear the bots that teleport
in. Ahead is another bin bot and the battery is behind it, so destroy the
bin bot, collect the battery and go back the way you came. The minigun will
come handy here, as you can kill the bots and splitters in some speed. Be sure
to strife left and right down the corridors to dodge. When you run out of
minigun ammo, equip the plasma autorifle and carry on going. With luck you
will reach the portal, and get at least gold (platinum isn't that tough on
this level is you do it correctly). Phew!
HIT ME BABY ONE MORGUE TIME
---------------------------
It's autopsy turvy down at the hospital, the corpses just won't stay put and
undead priests are roaming the corridors. Mr. Underwood can't believe
his luck - he's brushed up his bowler hat and grabbed his trusty shotgun...
Platinum Requirements - 1 mins 0.0 secs
Gold Requirements - 2 mins 0.0 secs
Silver Requirements - 4 mins 0.0 secs
Bronze Requirements - 8 mins 0.0 secs
Playing as Mr Underwood
Level - Hospital
Starting weapons - Shotgun
An annoying level this, as you encounter quite a lot of zombies in small
areas. Try to dodge them, otherwise headshots will do to clear them for good.
Another thing is that one some runs some zombies or undead priests will not
appear, so with some luck you will get one with less enemies than another run.
When you encounter flaming zombies, avoid them at all costs and if you get
set alight just restart, as there is no way you will be able to complete the
challenge at that point.
Go forward into the doorway thats left, and go straight down this corridor to
the end. Round the corner, and go straight across this area to the doorway
ahead. Alot of zombies will come through here, and I have found it best to
go on the inside of the corner to best avoid them. At the next room, go
straight ahead to the doorway opposite. Round the corner, and there is
an undead priest around the corner, so mind him, keep going to the next room.
Go through the doorway on the right, then left, and left again to a long
room where sometimes flaming zombies are present. Go to the doorway directly
ahead, and there is are stairs to your left and a flaming zombie at the top.
Keep the wall to the right of the bottom of the stairs so that the zombie
will fall off the stairs, and you can go up them safely. At the top at the
corner is another undead priest, kill his ass quick, then round the corner
to the doorway ahead (you may have to shoot these zombies as they get in the
way). Kill another undead priest here, then through the doorway for a
very tricky part. There is a large amount of both normal and flaming zombies
here and you must goto the doorway directly opposite. Try to shoot the flaming
zombies first and also the ones that get in your way. When you reach the
doorway, take a left, kill the undead priest at the corner, go round and
collect the item. Jump off the ledge and then turn around, and go down the
corridor to the right, and then to the portal at the open area at the end.
* * * * * * * *
================
MONKEYING AROUND
================
The last set of challenges all involve monkeys in one way or another. These
are pretty comical and fun to a degree, but are very hard to get higher
awards on.
SIMIAN SHOOTOUT
---------------
An unscrupulous merchant is trying to flood the market with imitation clay
monkeys. Use your trusty shotgun to dust those cheap replicas and put him out
of business!
Platinum Requirements - 2000
Gold Requirements - 1800
Silver Requirements - 1000
Bronze Requirements - 600
Playing as Mikey Two guns
Level - Mexican Mission
Starting weapons - Tactical 12-Gauge
The best way to get lots of hits is the stand in front of the fountain and
looking up, as all the monkeys will fly past here. You can use the secondary
fire, but I have found that single normal shots tend to be accurate (you have
unlimited ammo too, so don't be afraid to go crazy). Shoot monkeys consectialy
to get combos and thus more points added to your total.
MONKEY MAYHEM
-------------
Some evil circus clowns have enslaved the performing monkeys and forced them
to carry their watermelons! Free the monkeys by shooting the watermelons out
of their paws, but aim carefully...
Platinum Requirements - 3000
Gold Requirements - 2500
Silver Requirements - 1500
Bronze Requirements - 1000
Playing as Ring Mistress
Level - Circus
Starting weapons - Vintage Rifle
Here you have to shoot the watermelons off the monkeys heads. Shooting one
gets you 50 points, and getting them consectualy gets you a combo and thus
more points. Shooting a monkey will deduct 75 points from your score. An
easy way to get silver or gold is to aim at a point where all the watermelons
pass by, so you just aim there and shoot as they come past. To find this point
start, go as forward and as left as you can so you are in the corner. Now
at the left doorway ahead, aim just into the board that's left of it.
Its some where like here (the X is the point)-
________
||----||
|| ||
|| ||
-------------------| || ||
X | || ||
It is somewhere at that point. You may to adjust it a little. I also recommend
to zoom out slightly so you can see the monkeys coming. The order and number
of the monkeys is random, sometimes they are very far apart so there is little
chance for combos, and other attempts there are loads together. You may have
to replay it several times to get a decent run where you can get gold.
DAM BURSTERS
------------
The Russian Mafia objects to the building of the Siberian Dam, and are trying
to destroy it through the tactical use of exploding monkeys. It's up to you to
save the villages downstream by blowing up the monkeys before they reach the
dam!
Platinum Requirements - 9000
Gold Requirements - 8000
Silver Requirements - 6000
Bronze Requirements - 4000
Playing as Sgt Shock
Level - Sibera Dam
Starting weapons - Minigun
You have to shoot the monkeys as they approach the dam. Like the others,
shooting the monkeys consectaly will earn you combos and thus more points.
You get deducted 30 points when a monkey hits the dam. Stick your minigun
on secondary fire, but only try to fire in short bursts so it doesn't overheat
quickly. I recommend strifing left and right and firing. When none are coming,
fire into the distance on the chance that you might hit them as they are
coming. This is a very tough challenge, as even bronze is tough and you will
be in luck to get a gold.
WELL DONE! YOU HAVE COMPLETED CHALLENGE MODE!
########### ##### #####
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## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ### ## --------------
## ### ## MAPMAKER (SECTION 07)
## ### ## --------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
The mapmaker, as the name suggests, allows to create maps. You can create a
map for multiplayer or a story based level. To get started, select the
Mapmaker from the main menu. You will be then brought to the mapmaker start up
screen. Here you have three different options; Edit/Create New Map, Load
Map, or Play Map. If you wish to create a new map, then select 'Edit/Create
New Map' and then goto the next part within this section for more details.
If you want to edit or play a map that you have created, then you will have to
load it before hand by selecting the 'Load Map' option.
====
MODE
====
When you create a new map, you are greeted with this selection. You have to
choose between Beginner or Advanced.
Beginner
--------
Basic multiplayer only maps can be created here. Only the Tile, Item and Light
selections are available. I would only recommend this for total beginners,
but Advanced is the same but with more modes.
Advanced
--------
This is the full mapmaker with all the selections present. These are Tile,
Item, Light, Story Enemies, and Game Logic. You can create both multiplayer
and story maps with this, and you should use it most if not all the time.
========
CONTROLS
========
=======
DISPLAY
=======
This is the screen of the mapmaker looks like and is explained.
--------------------------------
| Tile.Item.Light.StoryEnemies |
|---------------------------5--|
| =====4 |
| -- |
| --6 |
| 1 |
| |
| |
| o 3 |-----||
| o o | 2 ||
| o |_____||
--------------------------------
1 - Grid
--------
This is the grid that you place the tiles on.
2 - Tile Preview
----------------
This is a preview of the tile that you are currently selecting in 3D (as you
would see it in the game).
3 - Controls
------------
This is an onscreen guide to what buttons X, O, Square and Triangle do
in the current situation.
4 - Memory Usage
----------------
This is a percentage bar of how much memory your map is taking up so far. When
the bar is full, you cannot place any more tiles or items until you make
some room for them. Also if you cannot place larger items in the map when you
haven't got enough memory.
5 - Selection
-------------
These are selection of menus you can access, where you can add a matter of
different things to the map. This are explained in detail at the 'Selection'
section (after the Menu).
6 - Floors
----------
This is only present in the Advanced mode of the mapmaker. This shows all the
floors in a basic diagram, and what floor you are currently working on.
====
MENU
====
Pressing start when you are viewing the editor will bring you to the editor
menu, where you can edit several options to make your map a little more
customised.
Map Settings
------------
Tile Set - Choose from Victorian, Alien, Virtual, and Industrial tile sets.
According to what you choose changes the tiles appearance during
gameplay, and also the music (if you put it on recommended). You
can change this at any time.
Weapon Set - Selects what weapon set you want to have in your level - this is
for the preview and story modes only as when you play the map
normally before hand in the settings you can decide what
weapons you want to use.
Bot Set - Selects what bot set you want to have in your level - this is
for the preview as when you play the map normally you can change
what bots will be in the level, and in Story you can have a
different set altogether.
Music - Selects what music you want playing in your map.
Edit Map - Here you can change the description for the map. Press X to add
Description a letter, O to delete a letter, Square to cancel ALL that you
have written and go back to the Map settings sub-menu, and L and
R switch between the letters in caps, non caps and numbers. Press
END when you are finished. This text will appear when you choose
the map.
Briefing - Here you can change the briefing for the map. Press X to add
a letter, O to delete a letter, Square to cancel ALL that you
have written and go back to the Map settings sub-menu, and L and
R switch between the letters in caps, non caps and numbers. Press
END when you are finished. This text will appear in the briefing
when you press Start.
Editor Settings
---------------
Here you can switch between Advanced and Beginner modes. WARNING that changing
the mode will erase the map that you are currently working on, so be sure
to save the map before switching modes.
Preview Map
-----------
When you have created some map and you want to preview it, selecting this
allows you to. There are several preview options, Mapmaker will allow to
preview it at any time, and others require those items (eg. Deathmatch
needs several starting points, Zones needs some zones, Bag Tag requires a bag
etc etc).
Undo Last Change
----------------
Simply undos the last operation that you have just done.
Centre Map
----------
Centres the screen to where the map is located on the grid.
Clear Map
---------
Erases the map that you are currently working on. Be sure to save the map
before clearing it if you want to keep it!
Load Map
--------
Loads a saved map from the memory card, or one of the sampled ones that are
already present.
Save Map
--------
Saves the current map that you are working on. It is advised that you save it
regularly, in case it crashes, or there is a power cut in your area, or your
PS2 implodes etc etc.
Help
----
Displays the mapmaker controls.
Quit Mapmaker
-------------
Quits the mapmaker editor and returns you to the main menu. Be sure to save
your map if you want to keep it before selecting this option.
=========
SELECTION
=========
This is at the top of the editor screen, and you can switch between them with
the D-Pad, and to take you to the Selection menu you press X is an empty
place on the grid.
Tile
----
These are the rooms and corridors that you can add to the map and make up your
level. There are 30 pieces to choose from, and are a range of sizes and
shapes. The details inside them, such as walls and panels are different
according to what tile set that you are using. When piecing your level
together, the red lines match together and the longer blue lines match
together.
Item
----
These are the items you can place into your map. These all take up space in
the memory, so remember not to go over the top with them.
Start Points - The only item here is 'Start All'. This is where all the
contenders spawn from. If its a story level only one is
needed then you need just the one, but you need multiple
ones for a multiplayer map so the contenders all spawn from
different points. You can have just one and they all spawn
from that for comedy value though.
Guns - There is gun 1 to 5, and is according to the weapon set.
Selecting one of the guns takes you to the grid to place it
somewhere.
Ammo - There is ammo 1 to 5, and is according to the weapon set.
Selecting one of the ammo takes you to the grid to place it
somewhere.
Health N' Armour - There is two types of health and armour here, hi and lo. Hi
restores the full amount, whereas Lo restores half the
amount.
Powerups - You can insert four different powerups for the contenders
to use. Cloak makes the contender invisible for a short
period of time, Speed increases the contenders movement,
Shrink reduces the characters size and Max Damage increases
the contenders damage that he/she/it inflicts on others.
Teleports - Place one of them at one point and another of the same
colour at a different point. You have five colours to
choose from; Red, Green, Blue, Yellow and Cyan.
Bags N' Bases
-------------
These are for multiplayer maps in the form of Team deathmatch, Capture the
Bag or Bag Tag.
Bag Base - The two colours, red and blue are both needed for a capture
the bag game. They act as when the teams bag is and where you
bring you bag to.
Bag (Bag Tag) - Required for a bag tag game, this is the initial point for
where the bag rests.
Start Team - These are required for team based games, eg. Team Deathmatch
and capture the bag. This is where the team members start at.
Objects
-------
These are objects that you can place into your map.
Crate - Places a crate on the map. This can be used for scenery.
Gun Turret - Places a gun turret on the map. To use it, press action,
to fire bullets use the normal fire and for missiles use
the secondary fire. Pressing action again dismounts. Note
that the computer controlled contenders will not use these
for some reason. At all.
Auto Gun (Story) - These are only for story mode. You place it on the map and
when you are spotted, you are fired at.
Keys
----
There are four different keycards, red, blue, yellow and green. These are used
to unlock the corresponding coloured door, and is only for story mode. Note
that one keycard can unlock more than one of the same coloured door. How
can you place doors of different colours? See after 'Zones' at 'Windows and
Doors'.
Zones
-----
These are required for a zones map. You place the more of these the better
(well it depends on the map).
Windows and Doors
-----------------
This is NOT on the selection menu, but you need to have item selected at the
top when on the grid to place windows and doors. You have to be in the editor
at the grid, and you can only place them on the red lines of the tiles.
Put the curser over the red line and look in the bottom left corner for the
controls guide and its there. Not that you can have different doors, so
pressing door again will change the colour - in the map you will then need
a keycard of the same colour to unlock it. Note that one keycard can unlock
more than one of the same coloured door. NOTE THAT TOO MANY WINDOWS AND DOORS
MAKES THE GAME FREEZE. Only when tested, it just freezes.. perhaps one of the
games worst glitches. So before testing, Save, then if it freezes, remove some
windows are doors and retry. If freezes after about 30 seconds to a minutes
play or something.
Light
-----
On the left are the range of colours, and on the right is the light
parameters. You can edit the colours by pressing edit (O) and pressing
triangle to edit / spread. Pressing the 'Reset Palette' resets the pallet (yes
really) to how it was. Once you have choose your colour, move onto the light
parameters. Here are the different parameters explained...
Fixed is where the light is always on.
Flicker is where the light flickers.
Switch turns the light on, then off, then on again, then off etc.
Pulse is where the light dims on and off over and over.
The circle below this is for timing lights, so that you can have lights next
to each other with the same colour, speed and parameters, but have them going
at time times (Switch is good with this). The circle has 12 segments to fill
so they can change at different times. Pressing it with you curser will change
the circle for a different timing.
Story enemies
-------------
This is for story only (as the title suggests). There are upto 10 enemies that
you can include in your map with a range of options that you can assign to all
of them. Selecting an enemy with your curser will open a new menu where you
can configure it up -
Name - Name the enemy.
Enemy - Pressing left and right changed the enemies type. You can only use
enemies once you have unlocked them in either story, arcade or
challenge modes. There are different in each way so choose wisely.
Gun - Pressing left and right will change the type of gun the enemy carries.
They are all unlocked from the start bar the brick, which you unlock
in the challenge mode.
Type - This is what the enemy will do. Here are all the types explained..
Unused - This will mean that the enemy is not being used at all in the
map. Unused is the default setting.
Stationary - This means that enemy will remain stationary in one place
(standing still). The enemy will move once you have been
spotted.
Patrol - You can set the enemy to follow a set route. Once this is
selected, on the other menu is a bar with flags. Selecting
a flag will take to the map so you can place it somewhere,
then you can place more flags so the enemy will goto that.
Once you are finished with the positioning, then the white
box at the end will decide if you want the enemy to do in
a repeated path (1-2-3-4-5-1-2-3-4-5 etc) or back and forth
(1-2-3-4-5-4-3-2-1 etc).
Spawn & Attack - This will set up a point for the enemy to spawn from. You can
alter the maximum amount of enemies that will spawn from this
point, and how often it spawns. Also, you can View/Edit
trigger conditions with this.
Spawn & Wait - This will set up a point for the enemy to spawn from. You can
alter the maximum amount of enemies that will spawn from this
point, and how often it spawns. Also, you can View/Edit
trigger conditions with this.
Once you have configured the enemy, select Done and a 'Place' icon will appear
by the enemy. Clicking this icon will allow you to place the enemy on your
map. Note that this is for all types bar Unused and Patrol.
Game Logic
----------
As this is perhaps the most complex thing about the mapmaker it gets its
very own section. And that's next. And aside from that, the Selection part
is covered.
==========
GAME LOGIC
==========
Game logic is only for story mode, and is where you can add objectives and
do some cool stuff with your map. It's a little complex, but its explained
as best as I can explain it, and with some handy examples at the end.
Adding a New Logic
------------------
The 'Add New Logic' button appears when you have placed at least one tile
on the grid. Selecting this brings you to another menu, where you add your
triggers. A trigger is an action that will trigger the logic off. One trigger
is already present - 'Game Started'. You can add new triggers by
selecting 'New Trigger' where another menu appears. These are a range of
triggers, such as objects, pickups, timers, enemy etc. You can add and select
more than one trigger for your logic operation. When you have added the
triggers, you have to select them to make them a part of the operation.
Pressing X while highlighting it will select it, and this is shown by a white
dot at both sides of the trigger. When you have selected the triggers, goto
the item above Done. By pressing left or right, select either 'All of These'
and 'Any of These'. 'These' are the triggers. All of These means that all the
selected triggers must be activated for the logic to operate, and Any of These
means that any of the triggers activited will operate the logic. Once you are
done, press Done to go the next part of setting up the operation.
The next window will have two options - New Action and Done. Depending on
what triggers that you have just selected means you may or may not be able to
select Done here. If you need to carry on the complete the operation, select
New Action.
Setting up the operation is the outcome of activating the triggers. It is
very similar to setting up the triggers, there is a similar menu here and
works just about the same. An example is if you selected triggers that any
enemy spotted you, you can say here that the objective is failed. Fairly
simple, no? Remember that you have many different combinations, so try
experimenting to have more interesting and exciting story levels. After the
section on how to delete logic operations are examples of how to do common
logic operations. So if you are confused on the whole concept of logic
operations, then follow them and see if it makes more sense.
Deleting Logic Operations
-------------------------
If you have created a logic operation that you don't want to use in your map,
you can thankfully delete it. On the Game Logic screen, select your logic that
you want to delete, and the summary will appear. Be sure to check that this
is the logic you want to delete. Press triangle to delete, and triangle again
to confirm the deletion.
Examples
--------
Here are some step by step examples for common logic operations. Note that the
names of things might differ if you have different settings or have renamed
the items. If you would like to know how do to a different logic operation
that isn't listed here, then email me about it and ill see if I can include it
in the next update.
SETTING UP AN OBJECTIVE TO COLLECT AN ITEM/S
- Add New Logic
- New Trigger
- Pickup
- Select an Item
- Place item on map
- Confirm Trigger Status
- Repeat for more items if desired
- Select all items
- Have 'All of These' on
- Done
- New Action
- Objective
- Name Objective
- Confirm Objective
- Select Objective
- Done
- Confirm Summary
SETTING UP AN OBJECTIVE TO KILL AN ENEMY
- Add New Logic
- New Trigger
- Enemy
- Select an enemy
- Enemy Killed
- Confirm Trigger Status
- Select 'Enemy Killed'
- Have 'All of These' on
- Done
- New Action
- Objective
- Name Objective
- Confirm Objective
- Select 'Objective'
- Done
- Confirm Summary
START A CLOCK WHEN THE GAME BEGINS
- Add New Logic
- Select 'Game Started'
- Have 'All of These' on
- Done
- New Action
- Timer
- New Timer (Show) / (Hide)
- Name Timer
- Start
- Confirm action status
- Select 'Start Timer'
- Done
- Confirm Summary
COMPLETE / FAIL OBJECTIVE WHEN THE CLOCK REACHES A CERTAIN TIME
(Note - You need a clock and objective set up before hand)
- Add New Logic
- New Trigger
- Timer
- Select the created Timer
- Select Time to reach
- Select 'Timer Reaches Time'
- Have 'All of These' on
- Done
- Select 'Objective Failed / Complete'
- Done
- Confirm summary
IF ANY ENEMY SPOTS YOU, YOU FAIL AN OBJECTIVE
(Note - You need an objective set up before hand)
- Add New Logic
- New Trigger
- Enemy
- Enemy 1
- Enemy 1 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 2
- Enemy 2 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 3
- Enemy 3 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 4
- Enemy 4 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 5
- Enemy 5 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 6
- Enemy 6 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 7
- Enemy 7 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 8
- Enemy 8 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 9
- Enemy 9 Spots Player
- Confirm Trigger Status
- New Trigger
- Enemy
- Enemy 10
- Enemy 10 Spots Player
- Confirm Trigger Status
- Select 'Enemy 1 Spots Player'
- Select 'Enemy 2 Spots Player'
- Select 'Enemy 3 Spots Player'
- Select 'Enemy 4 Spots Player'
- Select 'Enemy 5 Spots Player'
- Select 'Enemy 6 Spots Player'
- Select 'Enemy 7 Spots Player'
- Select 'Enemy 8 Spots Player'
- Select 'Enemy 9 Spots Player'
- Select 'Enemy 10 Spots Player'
- Have 'Any of These' on
- Done
- Select 'Objective Failed'
- Done
- Confirm summary
WHEN YOU REACH A LOCATION, START SPAWNING ENEMIES
(Note - to do this, you don't start at the Game Logic menu, but the Story
Enemies one)
- Goto Story Enemies
- Select an enemy
- Configure your enemy
- Set the type to 'Spawn & Attack / Wait'
- Select 'View / Edit Trigger Conditions
- Unselect 'Game Started'
- New Trigger
- Location
- New Location
- Name Location
- Place Location on the map
- Confirm Trigger Status
- Select 'Location Reached'
- Have 'All of These' on
- Done
- Done
- Place enemy to spawn from on the map
KILLING AN ENEMY INCREASES YOUR SCORE
- Add New Logic
- New Trigger
- Enemy
- Select an Enemy
- Enemy Killed
- Confirm Trigger Status
- Select 'Enemy Killed'
- Have 'All of These' on
- Done
- New Action
- Score
- Increase
- Set score increase
- Select 'Increase Score By'
- Done
- Confirm summary
WHEN THE SCORE REACHES A CERTAIN AMOUNT, COMPLETE OBJECTIVE
- Add New Logic
- New Trigger
- Score
- Set Score Limit
- Select 'Score Reaches'
- Have 'All of These' on
- Done
- New Action
- Objective
- Name Objective
- Confirm Objective
- Select 'Objective Complete'
- Done
- Conform Summary
ACTIVATING A SWITCH, WHICH COMPLETES AN OBJECTIVE
- Add New Logic
- New Trigger
- Object
- New Switch
- Name Switch
- Place switch on map
- Switch Activated
- Confirm Trigger Status
- Select 'Switch Activate'
- Have 'All of These' on
- Done
- New Action
- Objective
- Name Objective
- Confirm Objective
- Select 'Objective Complete'
- Done
- Confirm Summary
Remember, if you want to do something and you cannot do it, email me and I'll
see what I can do so I can lob it into the next update.
Tips and advice
---------------
Here are some tips and advice for creating maps with the mapmaker.
- Regularly save your work.
- Using the number 4 tile will save space in your map, as it takes up less
room compared to tiles similar to it.
- Don't put in too many windows or doors, otherwise the game will freeze up.
- If you want an example of the Logic Operations, then Load in the Mapmaker,
and underneath the memory cards are SAMPLE MAPS, which are great examples that
you can play around with and investigate how the triggers and logics work.
- Copying levels from other games might be a fun Idea, although they will
never turn out the same. I have tried some Goldeneye levels before, but they
were too unlike the original for me to play properly. Anyways try it out, it
would be interesting if you do it correctly.
- Get other people to test your maps out to get feedback on how they are, so
you can update it for improvements.
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## ### ## ----------------------
## ### ## CHEATS & SECRETS (SECTION 08)
## ### ## ----------------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
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#### #### ########
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
08.a Cheats
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
As you would probably expect, TimeSplitters 2 has a few tricks up it's sleeve.
Unlike many other games, however, you really will have to put some effort in
to unlock them. There are no simple button-press codes, only rewards for a
lot of hard graft. Good luck if you want to unlock them all. Once unlocked,
you can find them under the "Cheats" section under "Options".
Here then, a list of all the cheats available in TimeSplitters 2:
Head Size
---------
Choose from Small, Medium or Large. Has an obvious effect upon the head sizes
of all characters in all game modes.
Big Head: Beat 2401 Space Station on Normal Difficulty.
Small Head: Beat Elite League / Sincerest Form of Flattery / Aztec the Dino
Hunter with a silver medal or higher.
Silly Hats
----------
Any normally hatless opponent will now don the hat selected. Upon unlocking
your first hat, the "Silly Hat" option will also become available. Each hat
can be unlocked as followed:
- Viking: Beat Challenge / Infiltration / Silent But Deadly with Silver.
- Pirate: Beat Challenge / Infiltration / Trouble at the Docks with Silver.
- Big Ears: Beat Challenge / Infiltration / Escape from NeoTokyo with Silver.
Paintball
---------
Bullets go "splat" and leave pretty colours instead of bullet-holes. They're
still just as damaging though.
HOW TO UNLOCK: Complete all Challenges with at least a Bronze medal.
Fat Characters
--------------
Makes all the characters suffer from increased rotundity. Not that helpful
as you become a bigger target for others to shoot at.
Big Hands
---------
You probably guessed this, but by turning this setting "on", you make every
characters' hands ridiculously large.
HOW TO UNLOCK: Finish the Arcade mission "Bags of Fun" with Gold or better.
Slow Motion Deaths
------------------
In a homage to all things John Woo, any dying enemy will fall in a very slow
and elaborate fashion.
All Characters Cloaked
----------------------
When "on", every character becomes invisible, which sort of ups the
difficulty if you ask me ;)
HOW TO UNLOCK: Beat all Story Levels on Normal.
Cardboard Characters
--------------------
All characters are on the Sunny Funny diet, funny 'til it wears off.
HOW TO UNLOCK: Beat all Story Levels on Easy.
Rotating Heads
--------------
Remember "The Exorcist"? Well, it's a bit like that, but without the gushing
vomit flying everywhere. Now THAT would've been a good cheat. Ah well...
HOW TO UNLOCK: Complete Challenge / Glass Smash / Pane in the Neck with Gold.
Infinite Ammo
-------------
Now we're talking! The ULTIMATE cheat in any shooting game. Surely you know
what this does without us having to tell you?!
HOW TO UNLOCK: Beat all Story Levels on Hard - no mean feat, I assure you!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
08.b Secret Characters
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
There are a whopping 126 characters to select in Arcade Custom mode. However,
if you want to play as them all, it's gonna take you a lot of work. You start
off with a puny thirty-one characters, and you can unlock the rest by
completing the various Arcade Leagues and Challenges.
-Sgt. Cortez---------------------------------------------------------------#001
An elite squad of space marines are spearheading the counterforce of the
TimeSplitters. Sergeant Cortez is a battle-hardened veteran who is proficient
with all weapon types and can adapt to any combat conditions.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Corp. Hart----------------------------------------------------------------#002
Not just an excellent soldier, Corporal Hart is also an expert with all kinds
of mechanical and computer technology. She has found her Servo-Enhanced
Tritium Exo-Arm to be a very useful aid in battle situations.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Ilsa Nadir----------------------------------------------------------------#003
Daughter of Dr. Ketje Nadir, Ilsa knows no fear and will gladly undertake even
the most dangerous search and destroy missions. Few men can come close to her
superb fighting and infiltration skills.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Gregor Lenko--------------------------------------------------------------#004
Gregor Lenko "The Russian Bear" is one half of a crack military team working
for a covert international consortium. Along with Ilsa Nadir he is sent on
assignments that would cause lesser men to quake with fear.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Jake Fenton---------------------------------------------------------------#005
Jake has been battling bribery and corruption in Chicago ever since Big Tony
came to town. Tony lost him his badge and had him run out of town, but now
he's back, working for Lady Jane's agency, and looking to settle the score.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Lady Jane-----------------------------------------------------------------#006
This hot blooded socialite skipped Swiss finishing school to set up her own
Private Investigation Agency in Chicago. A stickler for fashion you'll never
catch her with anything but the latest in haute couture and semi-automatic
weapons.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Viola---------------------------------------------------------------------#007
The child of a reclusive aristocratic Countessa, Viola assumes the guise of a
travelling troubadour as a cover for her true mission - to destroy evil
wherever it bares its ugliness.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Mr. Underwood-------------------------------------------------------------#008
Mr. Underwood has debunked table-rappers and fake mystics all over England.
Reports of true supernatural phenomena have brought him to Paris. He has
joined forces with the lady Viola to share intelligence in the battle against
Jacque de la Morte.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Hank Nova-----------------------------------------------------------------#009
Some guys just have it and Hank's one of them. He's seen things you people
wouldn't believe, attack ships on fire off the shoulder of... well, whatever.
A leaner, meaner, more square jawed hero never graced the operatic stage.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Candi Skyler--------------------------------------------------------------#010
Candy graduated from cadet training just two weeks ago. Although there's been
cheap talk around the academy that she failed Astronavigation but got a
dispensation because she has a cute butt.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Ghost---------------------------------------------------------------------#011
The coolest CyberJock in the tek quarter, Ghost can hack an AI CORE in
milliseconds. When he declined Sadako's offer to join her gang, she planned a
bitter revenge. Now he's been framed for a crime he did not commit and the
NeoTokyo police are on his tail.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Chastity------------------------------------------------------------------#012
Before becoming a highly decorated officer in the LAPD, Chastity ran with the
gangs in the back streets of NeoTokyo. She has vowed to help Ghost clear his
name and regain his honour.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Elijah Jones--------------------------------------------------------------#013
Elijah is Peekaboo Jones great great grandpappy. His life as a
bounty hunter began at the age of 16 when he saw his parents gunned down in
cold blood by cattle rustlers. Since that day his mission has been to confront
injustice wherever he finds it.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Ramona Sosa---------------------------------------------------------------#014
Ramona came over the border hoping for a peaceful life but with her fiery
temper and quick reflexes, she quickly fell into work as a law enforcer. When
things became to turn sour in Little Prospect she sent the wire out to her old
friend Elijah Jones for backup.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Harry Tipper--------------------------------------------------------------#015
The crime busting skills of ex-New York vice cop Harry Tipper are now employed
in the fight against international supervillians. This time he's got a licence
to chill - nice tux Harry!
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Kitten Celeste------------------------------------------------------------#016
Sometimes things get too hot under the collar for Harry and he needs some
manual assistance from his slinky sidekick, Miss Celeste. Go get 'em tiger.
Grrrrrrr!
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Captain Ash---------------------------------------------------------------#017
Adventurer extraordinaire Captain Ash's exploits has carried him to the four
corners of the earth. He is always accompanied by the most glamorous
assistances and never averts to stopping for a spot of afternoon Tiffin. Just
to keep the pecker up you understand - tally ho!
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Jungle Queen--------------------------------------------------------------#018
Raised in the jungle by wolves, the Jungle Queen's sharp intellect is only
hampered by her tight thong and lack of language. Captain Ash has promised to
make her a duchess if she comes back to Blighty with him.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Gretel Mk II--------------------------------------------------------------#019
Gretel II is a second-generation precision killing machine programmed with
stealth and martial arts techniques from around the galaxy. Together with
R-109, she has been sent to destroy the Machinist's robot army.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-R-109---------------------------------------------------------------------#020
An upgrade to the now outdated R-108, R-109 is a war robot built for heavy
-duty combat. His reasons for destroying the Machinist are more personal than
his partner Gretel II; R-109 wants revenge for his fallen comrades killed in
the Machine Wars.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Monkey--------------------------------------------------------------------#021
It's a monkey.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Hybrid Mutant-------------------------------------------------------------#022
The TimeSplitters' evil aura had a devastating effect on some of the more
susceptible Siberian troopers, causing massive genetic mutation. Military
scientists tried to turn them into super-soldiers, but after a series of
horrific incidents the mutants were deemed uncontrollable and placed under
maximum security.
HOW TO UNLOCK: Beat Story / 1990 Siberia on Normal difficulty.
-------------------------------------------------------------------------------
-Big Tony------------------------------------------------------------------#023
After buying out the Falucci Brothers olive oil import business, Big Tony
turned his now slippery hands to more criminal activities. But liquor, loose
women and the numbers racket weren't enough - lately it seems he's been taking
shipments from some dodgy out of town characters.
HOW TO UNLOCK: Beat Story / 1932 Chicago on Normal difficulty.
-------------------------------------------------------------------------------
-Jacque de la Morte--------------------------------------------------------#024
A psychopathic murderer, Jacque de la Morte's mind has been twisted by visions
of "angels". Now he teeters on the brink of complete insanity.
HOW TO UNLOCK: Beat Story / 1895 Notre Dame on Normal difficulty.
-------------------------------------------------------------------------------
-Ozor Mox------------------------------------------------------------------#025
The Ozor hate everyone and everything, especially their close cousins, the
Meezor.
HOW TO UNLOCK: Beat Story / 1895 Notre Dame on Normal difficulty.
-------------------------------------------------------------------------------
-Sadako--------------------------------------------------------------------#026
Horrifically burned in a tenement blaze when she was ten, Sadako's outer scars
are nothing compared to the rage and hatred she harbours within. A self-taught
hacker, she and her gang have stumbled across technology that could change the
course of history...
HOW TO UNLOCK: Beat Story / 2019 NeoTokyo on Normal difficulty.
-------------------------------------------------------------------------------
-The Colonel---------------------------------------------------------------#027
After deserting from the Confederate army, the Colonel went deep into South
America searching for Inca gold. He returned a changed man, evil and in
possession of strange allies...
HOW TO UNLOCK: Beat Story / 1853 Wild West on Normal difficulty.
-------------------------------------------------------------------------------
-Khallos-------------------------------------------------------------------#028
It's not easy holding the world to ransom but Mr. Khallos seems well qualified
for the job. He's got secret bases, doomsday devices, scores of henchmen and a
penchant for over elaborate death scenes. He poo-poos his detractors who claim
that he got his eye patch from a novelty store and that his first name is
Archibald.
HOW TO UNLOCK: Beat Story / 1972 Atom Smasher on Normal difficulty.
-------------------------------------------------------------------------------
-Stone Golem---------------------------------------------------------------#029
The ancient powers of the Temple of T'hochek have imbued the very rocks with
life. These mighty creatures possess the strength of a hundred men. No one has
ever dared to ask what they keep in their little sacks.
HOW TO UNLOCK: Beat Story / 1920 Aztec Ruins on Normal difficulty.
-------------------------------------------------------------------------------
-Machinist-----------------------------------------------------------------#030
An ageless scavenger, the Dark Machinist Child utilises any components
available for his mismatched body, mechanical and biological alike. He is
unaware of how twisted and obscene his modifications have become.
HOW TO UNLOCK: Beat Story / 2315 Robot Factory on Normal difficulty.
-------------------------------------------------------------------------------
-Reaper Splitter-----------------------------------------------------------#031
Selectively bred for strength and ferocity. Reapers are the main combatants of
the TimeSplitter army.
HOW TO UNLOCK: Beat Story / 2401 Space Station on Normal difficulty.
-------------------------------------------------------------------------------
-Hector Baboso-------------------------------------------------------------#032
The son of a saloon girl, Hector was raised in a house of ill repute. Ater a
series of botched hold-ups, he met fellow outlaw Mikey Two-guns in prison and
the pair became firm friends.
HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Adios Amigos! with
Silver or better.
-------------------------------------------------------------------------------
-Lean Molly----------------------------------------------------------------#033
Sally's slender sister. She's not big on special cuddles.
HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Adios Amigos! with
Gold or better.
-------------------------------------------------------------------------------
-Dr. Peabody---------------------------------------------------------------#034
Since the age of ten, when he blew up his parents' garden shed, Dr. Thedeus
Peabody knew that he was destined to be an explosives scientist. He relishes
the chance to further dispel academic stereotypes by running amok with an
automatic weapon.
HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Casualty with
Silver or better.
-------------------------------------------------------------------------------
-Crypt Zombie--------------------------------------------------------------#035
The mortal remains of the cathedral monks had been at rest for generations in
the catacombs of Notre Dame, but the evil magic of Jacque de la Morte has
raised their mummified corpses as flesh-eating zombies, ready to carry out his
every demand.
HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Casualty with
Gold or better.
-------------------------------------------------------------------------------
-ChassisBot----------------------------------------------------------------#036
Built from scrap and spare parts scavenged from the sprawling Machine Wars
Scrapyards, the lightweight ChassisBots are designed for speed and agility.
HOW TO UNLOCK: Beat Amateur League / Mode Madness / Scrap Metal with Gold or
better.
-------------------------------------------------------------------------------
-SentryBot-----------------------------------------------------------------#037
Adapted from old security robots by the Machinist, the SentryBots are
programmed to kill anything that moves.
HOW TO UNLOCK: Beat Amateur League / It's a Blast / Night Shift with Gold or
better.
-------------------------------------------------------------------------------
-Meezor Mox----------------------------------------------------------------#038
The Meezor hate everyone and everything, especially their close cousins, the
Ozor.
HOW TO UNLOCK: Beat Amateur League / It's a Blast / Spoils of War with Gold
or better.
-------------------------------------------------------------------------------
-Male Trooper--------------------------------------------------------------#039
The Marine Troopers have borne the brunt of the TimeSplitters onslaught
against humanity.
HOW TO UNLOCK: Beat Amateur League / It's a Blast / Demolition Derby with
Silver or better.
-------------------------------------------------------------------------------
-Female Trooper------------------------------------------------------------#040
The Marine Troopers have borne the brunt of the TimeSplitters onslaught
against humanity.
HOW TO UNLOCK: Beat Amateur League / It's a Blast / Demolition Derby with
Gold or better.
-------------------------------------------------------------------------------
-Crispin-------------------------------------------------------------------#041
Crispin's had one too many brushes with the flamethrower - even he can't
remember what he used to look like...
HOW TO UNLOCK: Beat Amateur League / Too Hot To Handle / Monkey Immolation
with Gold or better.
-------------------------------------------------------------------------------
-Undead Priest-------------------------------------------------------------#042
The Undead Priests are all that remains of Jacque's cult followers. Under his
influence they sacrificed their souls for immortality, providing Jacque with
an elite army of dark followers.
HOW TO UNLOCK: Beat Amateur League / Too Hot To Handle / Burns Department
with Gold or better.
-------------------------------------------------------------------------------
-Louie Bignose-------------------------------------------------------------#043
Louie's been slipping and sliming his way in and out of Big Tony's good book
for years. Every time Tony promotes him he somehow manages to goof up. Lately
he's hit upon the trick of getting Braces to break any bad news to Tony.
HOW TO UNLOCK: Beat Amateur League / Too Hot To Handle / Disco Inferno with
Silver or better.
-------------------------------------------------------------------------------
-Slick Tommy---------------------------------------------------------------#044
Slick Tommy fancies himself as a bit of a ladies' man, as quick with a knife
as he is with the saucy one line come-on. Jimmy hasn't told him that you
shouldn't wear a blue tie with a brown suit.
HOW TO UNLOCK: Beat Amateur League / Team Series A / Club Soda with Silver
or better.
-------------------------------------------------------------------------------
-Jimmy Needles-------------------------------------------------------------#045
Jimmy Needles is a ruthless assassin brought in from Miami to handle Tony's
more tricky hits. This guy's a fruit nut, every morning he has to have half a
canteloupe melon, two fresh grapefruit and a glass of chilled cranberry juice
or else he's just plain ornery all day.
HOW TO UNLOCK: Beat Amateur League / Team Series A / Club Soda with Gold or
better.
-------------------------------------------------------------------------------
-Accountant----------------------------------------------------------------#046
Claims to know the difference between a double tap entry wound and double
entry bookkeeping - but we're not so sure.
HOW TO UNLOCK: Beat Amateur League / Team Series A / Men in Grey with Gold
or better.
-------------------------------------------------------------------------------
-Lawyer--------------------------------------------------------------------#047
Should you, the player, choose freely to play as this character, it is under
the express understanding that absolutely no warranty, stated or implied, is
given for his performance, or lack thereof, in a deathmatch, or any other
arcade scenario, whether in existance or yet to be devised.
HOW TO UNLOCK: Beat Amateur League / Team Series A / Men in Grey with Gold
or better.
-------------------------------------------------------------------------------
-Braces--------------------------------------------------------------------#048
Despite the fact that he always gets the blame when things go wrong, Braces
remains a loyal foot soldier in Big Tony's mob. Whatever he lacks in
intelligence he more than makes up for in brute strength.
HOW TO UNLOCK: Beat Honorary League / Elimination Series / Brace yourself
with Silver or better.
-------------------------------------------------------------------------------
-Maiden--------------------------------------------------------------------#049
So innocent and so pure, the Maiden is the perfect sacrifice...
HOW TO UNLOCK: Beat Elite League / Frantic Series / Can't Please Everyone
with Silver or better.
-------------------------------------------------------------------------------
-Jo-Beth Casey-------------------------------------------------------------#050
Mary-Beth Casey's younger sister. Jo-Beth likes to sneak out of her parents'
house at weekends to fight crime and kill monsters. Her high school show and
tell sessions are really something quite special.
HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Babes in the Woods
with Silver or better.
-------------------------------------------------------------------------------
-Riot Officer--------------------------------------------------------------#051
The Neo Tokyo Riot Squad are rigorously trained, acting in all situations to
control disturbances with an iron fist.
HOW TO UNLOCK: Beat Honorary League / Team Series B / Rice Cracker Rush with
Silver or better.
-------------------------------------------------------------------------------
-Barby Gimp----------------------------------------------------------------#052
Once a high fashion model, Barby Gimp turned her back forever on the world of
glamour when she decided to have surgical steel fighting claw implants. She
still likes to watch the HoloSoaps on her Neural Visor.
HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned / Time
to Split with Silver or better.
-------------------------------------------------------------------------------
-Jebediah Crump------------------------------------------------------------#053
Jebediah is the only original inhabitant of Little Prospect left. While the
town was being taken over by the Colonel and his gang, the crazy old
prospector was at the bottom of a mineshaft drinking moonshine. When he
surfaced two days later he couldn't quite work out what had changed.
HOW TO UNLOCK: Beat Elite League / Sincerest Form of Flattery / Dead
Fraction with Silver or better.
-------------------------------------------------------------------------------
-Venus Starr---------------------------------------------------------------#054
Venus left her home town at a young age in search of fame as a showgirl.
Despite her obvious charms and snazzy home made costume, her career has yet to
take off. Perhaps she should have gone somewhere more cosmopolitan than Little
Prospect.
HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bangs / Rocket Man with
Silver or better.
-------------------------------------------------------------------------------
-Mikey Two-guns------------------------------------------------------------#055
Mikey was a two-bit horse thief and cattle rustler until the Colonel lured him
into his gang with the promise of easy gold and loose women. The women were
never easy but some of them had loose gold teeth so I guess The Colonel isn't
all empty talk.
HOW TO UNLOCK: Beat Elite League / Duel Meaning / If I'm Ugly - You Smell!
with Silver or better.
-------------------------------------------------------------------------------
-Jared Slim----------------------------------------------------------------#056
A callous murderer and card sharp, Jared was rescued from the
gallows by the Colonel and has been his right hand man ever since.
HOW TO UNLOCK: Beat Elite League / Duel Meaning / If I'm Ugly - You Smell!
with Silver or better.
-------------------------------------------------------------------------------
-Ample Sally---------------------------------------------------------------#057
Always on the lookout for a quick buck, Sally latched onto the Colonel's gang
for the chance of fortune and power. They latched onto her for great cooking
and special cuddles.
HOW TO UNLOCK: Beat Challenge / Cut-out Shoot-out / Take 'em Down with
Silver or better.
-------------------------------------------------------------------------------
-Henchman------------------------------------------------------------------#058
The Henchmen are foot soldiers in Khallos' terror organization. Outfitted with
the latest in army surplus night vision goggles and flattering figure hugging
suits (plus baseball caps!), they cut a dash in any kind of 'secret base under
attack' chaos.
HOW TO UNLOCK: Beat Elite League / Frantic Series / Hangar Hat's Off! with
Silver or better.
-------------------------------------------------------------------------------
-Cyberfairy----------------------------------------------------------------#059
A space-age pixie, the Cyberfairy flits across time zones, drawn to machine
technology like a moth to a flame.
HOW TO UNLOCK: Beat Honorary League / Maximus / Cold Corpse Caper with Gold
or better.
-------------------------------------------------------------------------------
-Kypriss-------------------------------------------------------------------#060
Found in a burlap sack at the bottom of a well, no one knows if Kypriss is a
supernatural goddess or just a lady with a fancy costume. Despite many offers
of money and power she has never raised all of her arms on a public stage.
HOW TO UNLOCK: Beat Elite League / Duel Meaning / Golem Guru with Silver or
better.
-------------------------------------------------------------------------------
-Mister Giggles------------------------------------------------------------#061
Mister Giggles stumbled into a small English village when he was just a boy.
Although he was adopted by a loving family, he was never truly happy until he
ate them and joined the circus.
HOW TO UNLOCK: Beat Elite League / Duel Meaning / Golem Guru with Silver or
better.
-------------------------------------------------------------------------------
-Marco the Snitch----------------------------------------------------------#062
Marco's turned coat and switched sides far too many times in his short career
of crime. Even he can't remember who he's told what to! Sick with worry, he
lives his life in constant fear of mob retaliation.
HOW TO UNLOCK: Beat Challenge / Cut-out Shoot-out / Fall Out with Silver or
better.
-------------------------------------------------------------------------------
-Hatchet Sal---------------------------------------------------------------#063
Hatchet Sal got his nickname from his habit of chopping off his unfortunate
victims right hands. He used to keep his trophies in a shoe box under his bed,
but one night, after too much cheese, he had the mother of all nightmares and
his box of gruesome buddies just had to go. He's cleaned up his act now, but
the hatchet moniker stayed with him.
HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned / Can't
Handle This with Silver or better.
-------------------------------------------------------------------------------
-Changeling----------------------------------------------------------------#064
The Changelings are shapeshifting spirits drawn to Notre Dame by the foul
rituals of Jacque de la Morte.
HOW TO UNLOCK: Beat Elite League / Frantic Series / Can't Please Everyone with
Silver or better.
-------------------------------------------------------------------------------
-The Hunchback-------------------------------------------------------------#065
The Hunchback knows all the hidden doorways and secret tunnels of Notre Dame.
Horrified by the evil that Jacque de la Morte has unleashed in his beloved
cathedral, he battles to thwart the lunatic's plans.
HOW TO UNLOCK: Beat Challenge / Glass Smash / Stain Removal with Gold or
better.
-------------------------------------------------------------------------------
-Sewer Zombie--------------------------------------------------------------#066
The fetid depths of the Parisian sewers are the final resting place of many
unfortunate murder victims and diseased beggars. The dark magic suffusing
Notre Dame has reanimated their half-rotted bodies.
HOW TO UNLOCK: Beat Challenge / Behead the Undead / Fight Off the Living Dead
with Silver or better.
-------------------------------------------------------------------------------
-Gargoyle------------------------------------------------------------------#067
Infused with stolen life by the TimeSplitters evil aura, the Gargoyles will
destroy anything foolish enough to stand in their path. They especially don't
like pigeons.
HOW TO UNLOCK: Beat Honorary League / Maximus / Cold Corpse Caper with Silver
or better.
-------------------------------------------------------------------------------
-The Cropolite-------------------------------------------------------------#068
A demon from aother dimension, the Cropolite has been drawn to our world by
the spacetime rift opened by the TimeSplitters.
HOW TO UNLOCK: Beat Challenge / TimeSplitters "Story" Classic / Hit Me Baby
One Morgue Time with Silver or better.
-------------------------------------------------------------------------------
-Beetleman-----------------------------------------------------------------#069
A hideous alien grafting experiment gone wrong, Beetleman fights out of
rockabilly rage at what was done to his once beautiful body...
HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Double Bill with Silver
or better.
-------------------------------------------------------------------------------
-Dark Henchman-------------------------------------------------------------#070
When Khallos bought a cheap job lot of sidekick costumes some dudes were lucky
enough to get first pick - guess what? They chose black instead of yellow.
HOW TO UNLOCK: Beat Elite League / Frantic Series / Hangar Hat's Off with Gold
or better.
-------------------------------------------------------------------------------
-High Priest---------------------------------------------------------------#071
Yeah? Well this dude thinks you look pretty strange too!
HOW TO UNLOCK: Beat Elite League / Duel Meaning / Golden Thighs with Gold or
better.
-------------------------------------------------------------------------------
-Wood Golem----------------------------------------------------------------#072
Around the Temple, the thirsty roots of trees have sucked up the blood from a
thousand human sacrifices. The souls of these ancient victims now prowl the
earth bound within gnarled skins of wood.
HOW TO UNLOCK: Beat Challenge / Banana Chomp / Playing With Fire with Silver
or better.
-------------------------------------------------------------------------------
-Aztec Warrior-------------------------------------------------------------#073
Modelling the latest in heavy gold jewellery, nose piercing, pudding bowl
haircut and high performance athletic support, this guy cuts a mean dash
through any tropical rainforest. He's not so keen on prickly thickets though!
HOW TO UNLOCK: Beat Elite League / Duel Meaning / Golden Thighs with Silver or
better.
-------------------------------------------------------------------------------
-The Master----------------------------------------------------------------#074
A wandering Chinese monk, the Master's life is shrouded in mystery. Ladies
can't resist stroking his beard.
HOW TO UNLOCK: Beat Honorary League / Team Series B / Rice Cracker Rush with
Gold or better.
-------------------------------------------------------------------------------
-Krayola-------------------------------------------------------------------#075
A high school dropout with a genius level IQ, Krayola shunned the academic
world to become the brains behind Sadako's sick experiments.
HOW TO UNLOCK: Beat Honorary League / Team Series B / Hack a Hacker with Gold
or better.
-------------------------------------------------------------------------------
-Milkbaby------------------------------------------------------------------#076
Bullied as a child, Milkbaby honed her fighting skills in the dark streets of
the Tek Quarter. Now she serves as a vicious footsoldier in Sadako's gang.
HOW TO UNLOCK: Beat Honorary League / Team Series B / Hack a Hacker with
Silver or better.
-------------------------------------------------------------------------------
-Drone Splitter------------------------------------------------------------#077
Once a peaceful amphibian race, the Drones were enslaved when the Splitters
invaded their planet. Spinal implants ensure they will never escape the
Splitters' control.
HOW TO UNLOCK: Beat Elite League / Sincerest Form of Flattery / Half Death
with Silver or better.
-------------------------------------------------------------------------------
-Baby Drone----------------------------------------------------------------#078
The TimeSplitters evil knows no limits- even juvenile drones are forced into
labour at a young age.
HOW TO UNLOCK: Beat Elite League / Team Series C / They're Not Pets! with
Silver or better.
-------------------------------------------------------------------------------
-Scourge Splitter----------------------------------------------------------#079
Nothing is known about these fearsome leaders of the TimeSplitters, although
their bondage trousers are admired across the galaxy.
HOW TO UNLOCK: Beat Elite League / Team Series C / They're Not Pets! with
Silver or better.
-------------------------------------------------------------------------------
-R One-Oh-Seven------------------------------------------------------------#080
A few deranged zealots were drawn to the Machine Wars. Poor Robert One-Oh-
Seven is under the delusion that he is a carefully constructed robot sent to
save the world from evil.
HOW TO UNLOCK: Beat Challenge / TimeSplitters 'Story' Classic / But Where Do
the Batteries Go? with Silver or better.
-------------------------------------------------------------------------------
-Feeder Zombie-------------------------------------------------------------#081
The Feeder Zombie's thought process is quite simple: eat brains... eat
brains... eat brains... Although, to be fair, the stains on their T-shirts are
mostly melon juice.
HOW TO UNLOCK: Beat Challenge / Behead The Undead / Day of the Damned with
Silver or better.
-------------------------------------------------------------------------------
-Stumpy--------------------------------------------------------------------#082
Stumpy is the adopted son of Sergio the Magnificent. The strongman despairs of
Stumpy's errant nature and malicious pranks but hopes in his heart that one
day Stumpy will grow up to be a little taller.
HOW TO UNLOCK: Beat Elite League / Frantic Series / Big Top Blowout with Gold
or better.
-------------------------------------------------------------------------------
-Lola Varuska--------------------------------------------------------------#083
A Ukranian trapeze artist. Despite the strictures of her corset Lola still
manages a dazzling smile. All the gentlemen love her and she has never missed
a catch.
HOW TO UNLOCK: Beat Challenge / Monkeying Around / Monkey Mayhem with Gold or
better.
-------------------------------------------------------------------------------
-Nikki---------------------------------------------------------------------#084
Twins from a tiny Oriental village, Jinki and Nikki were sold to the
Ringmistress when they were both babes in arms. Strangely, each claims to be
the elder sister.
HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Nikki Jinki Bricky with
Silver or better.
-------------------------------------------------------------------------------
-Jinki---------------------------------------------------------------------#085
Twins from a tiny Oriental village, Jinki and Nikki were sold to the
Ringmistress when they were both babes in arms. Strangely, each claims to be
the elder sister.
HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Nikki Jinki Bricky with
Gold or better.
-------------------------------------------------------------------------------
-Ringmistress--------------------------------------------------------------#086
The mysterious matriarch of the circus family, the Ringmistress is fiercely
protective of her eldritch troupe.
HOW TO UNLOCK: Beat Elite League / Team Series C / Bags of Fun with Gold or
better.
-------------------------------------------------------------------------------
-Calamari------------------------------------------------------------------#087
A political refugee from a distant ocean planet, Calamari hid in a cupboard
when the TimeSplitters attacked the space station.
HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bangs / Chinese Burns with
Silver or better.
-------------------------------------------------------------------------------
-Snowman-------------------------------------------------------------------#088
Brought to life by a child's wish, the Flying Snowman traverses time in search
of death or glory.
HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bangs / Snow Business with
Silver or better.
-------------------------------------------------------------------------------
-Bear----------------------------------------------------------------------#089
Rescued from a animal trap by Lola Varuska, Bear is fanatically loyal and will
fight to the death to protect the circus. He's had his fez ever since he was a
cub.
HOW TO UNLOCK: Beat Elite League / Team Series C / They're Not Pets! with Gold
or better.
-------------------------------------------------------------------------------
-Leo Krupps----------------------------------------------------------------#090
Leo was once the circus lion tamer. But over the years he adopted more and
more of his lions characteristics until one morning he was found alone in the
lions cage, roaring and dribbling. He has lived as a lion ever since.
HOW TO UNLOCK: Beat Honorary League / Killer Queen / They're Not Pets! with
Silver or better.
-------------------------------------------------------------------------------
-Sergio--------------------------------------------------------------------#091
The circus strongman, Sergio's incredible strength is tempered with a
compassionate personality and love of life. He likes to tend his herb garden
and collect first editions.
HOW TO UNLOCK: Beat Challenge / Behead the Undead / Sergio's Last Stand with
Silver or better.
-------------------------------------------------------------------------------
-Mischief------------------------------------------------------------------#092
Mischief's happy smile and childlike manner hide her true nature, a psychotic
killer with a love of death. The last person who twanged her braces ended up
chopped to pieces in the taffy pulling machine.
HOW TO UNLOCK: Beat Challenge / Monkeying Around / Monkey Mayhem with Silver
or better.
-------------------------------------------------------------------------------
-The Impersonator----------------------------------------------------------#093
The King returns after a sell out tour of holiday camps and working men's
clubs.
HOW TO UNLOCK: Beat Elite League / One Shot Thrills / Double Bill with Gold or
better.
-------------------------------------------------------------------------------
-Badass Cyborg-------------------------------------------------------------#094
He's the leanest, the meanest and the badass machine-est!
HOW TO UNLOCK: Beat Challenge / TimeSplitters 'Story' Classic / Badass Buspass
Impasse with Silver or better.
-------------------------------------------------------------------------------
-Chinese Chef--------------------------------------------------------------#095
Still the best in the business. They say his recipe for slow braised
TimeSplitter in black bean sauce is out of this world!
HOW TO UNLOCK: Beat Honorary League / Elimination Series / Baking for the
Taking with Gold or better.
-------------------------------------------------------------------------------
-Duckman Drake-------------------------------------------------------------#096
He's quack and he's back!
HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned /
Someone Has Got to Pay... with Silver or better.
-------------------------------------------------------------------------------
-Gingerbread Man-----------------------------------------------------------#097
Flour, brown sugar, shortening, molasses, baking soda, ginger, cinnamon and
some well beaten eggs. Mix well, pop in the oven and let the nightmare's
begin...
HOW TO UNLOCK: Beat Honorary League / Elimination Series / Baking for the
Taking with Silver or better.
-------------------------------------------------------------------------------
-Insect Mutant-------------------------------------------------------------#098
Frank was always telling folks about UFOs in the skies over his garage but
nobody believed his tales of alien abductions. Look at him now - what do you
think?
HOW TO UNLOCK: Beat Challenge / Monkeying Around / Simian Shootout with Silver
or better.
-------------------------------------------------------------------------------
-Robofish------------------------------------------------------------------#099
The pesky pop-eyed piscine returns!
HOW TO UNLOCK: Beat Challenge / Monkeying Around / Dam Bursters with Silver or
better.
-------------------------------------------------------------------------------
-Dinosaur------------------------------------------------------------------#100
He breathes fire and has vestigal forelimbs.
HOW TO UNLOCK: Beat Elite League / Sincerest Form of Flattery / Aztec the Dino
Hunter with Silver or better.
-------------------------------------------------------------------------------
-Handyman------------------------------------------------------------------#101
This guy is straight out of Hatchet Sal's nightmares. Just goes to show, crime
doesn't pay - or maybe Sal should have just laid off the cheese.
HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned / Can't
Handle This with Gold or better.
-------------------------------------------------------------------------------
-Nikolai-------------------------------------------------------------------#102
Nikolai is a little too curious for his own good. He's always telling Sgt.
Shivers that he knows best and that he can sort out whatever is going on in
the secret base under the Dam.
HOW TO UNLOCK: Immediately Available
-------------------------------------------------------------------------------
-Private Sand--------------------------------------------------------------#103
Private Sand is a reliable footsoldier in the Desert Force.
HOW TO UNLOCK: Beat Amateur League / Mode Madness / Shrinking From the Cold
with Gold or better.
-------------------------------------------------------------------------------
-Private Grass-------------------------------------------------------------#104
Private Grass is a hardworking grunt in the regular force.
HOW TO UNLOCK: Immediately Available
-------------------------------------------------------------------------------
-Private Coal--------------------------------------------------------------#105
Private Coal is a promising recruit to the Special Forces Unit. He has a crush
on Lt. Shade but hasn't yet dared to ask her out.
HOW TO UNLOCK: Beat Challenge / Banana Chomp / Gone Bananas with Silver or
better.
-------------------------------------------------------------------------------
-Private Poorly------------------------------------------------------------#106
Private Poorly is feeling a little undead after his unpleasant encounter in
the caverns below Oblask Dam.
HOW TO UNLOCK: Beat Challenge / Banana Chomp / Monkey Business with Silver or
better.
-------------------------------------------------------------------------------
-Sgt. Rock-----------------------------------------------------------------#107
Sgt. Rock is a bit of a matchmaker in the Desert Forces. He's always helping
his colleagues to get the girl they want.
HOW TO UNLOCK: Beat Challenge / Cut-out Shoot-out / Pick Yer Piece with Silver
or better.
-------------------------------------------------------------------------------
-Sgt. Shivers--------------------------------------------------------------#108
Sgt. Shivers really doesn't like working at Oblask Dam. It's all a bit spooky
and he's fed up with Nikolai calling him a scaredy cat.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Sgt. Wood-----------------------------------------------------------------#109
Sgt. Wood is an upstanding officer in the Regular Force.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Sgt. Shock----------------------------------------------------------------#110
Sgt. Shock likes to impress the ladies with his Special Forces uniform. He
keeps the helmet shiny and well polished.
HOW TO UNLOCK: Beat Amateur League / Beginner's Series / Top Shot with Gold or
better.
-------------------------------------------------------------------------------
-Sgt. Slate----------------------------------------------------------------#111
Sgt. Slate should have stayed away fom the biological samples under the Dam.
HOW TO UNLOCK: Beat Amateur League / Mode Madness / Shrinking From the Cold
with Gold or better.
-------------------------------------------------------------------------------
-Lt. Frost-----------------------------------------------------------------#112
Lt. Frost is an accomplished curling champion. She practices on the frozen
lake behind the Dam.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Lt. Wild------------------------------------------------------------------#113
Lt. Wild is a striking officer in the Desert Force. She's always had fast
track promotion and many say that one day she's destined to make a General.
HOW TO UNLOCK: Defeat Amateur League / Too Hot to Handle / Disco Inferno with
Gold or better.
-------------------------------------------------------------------------------
-Lt. Shade-----------------------------------------------------------------#114
Lt. Shade is the femme fatale of the Special Forces. Her peroxide blonde hair
often surprises the men during undercover operations.
HOW TO UNLOCK: Defeat Amateur League / Team Series A / Station Stand with Gold
or better.
-------------------------------------------------------------------------------
-Lt. Bush------------------------------------------------------------------#115
Lt. Frost is an accomplished curling champion. She practices on the frozen
lake behind the Dam.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Lt. Chill-----------------------------------------------------------------#116
Lt. Chill has the distinction of being the only undead woman in the game.
HOW TO UNLOCK: Beat Honorary League / Maximus / R109 Beta with Gold or better.
-------------------------------------------------------------------------------
-Trooper White-------------------------------------------------------------#117
Trooper White is a promising soldier in the Arctic Force.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Trooper Brown-------------------------------------------------------------#118
Trooper Brown often gets hot and bothered inside his gasmask on Desert
operations.
HOW TO UNLOCK: Beat Honorary League / Elimination Series / Brace Yourself
with Gold or better.
-------------------------------------------------------------------------------
-Trooper Black-------------------------------------------------------------#119
Trooper Black takes great delight in his work and is always first in line when
Special Forces are deployed - as they frequently are.
HOW TO UNLOCK: Beat Honorary League / Elimination Series / Starship Whoopers
with Gold or better.
-------------------------------------------------------------------------------
-Trooper Green-------------------------------------------------------------#120
Trooper Green's gasmask is a great help with his hayfever on summer
operations.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Trooper Grey--------------------------------------------------------------#121
Trooper Grey's foul zombie breath fills the inside of his gasmask and makes
even his eyes water.
HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bands / Snow Business with
Gold or better.
-------------------------------------------------------------------------------
-Capt. Snow----------------------------------------------------------------#122
Capt. Snow is the leader of the Arctic Force. Sometimes the cold climate makes
his earpiece malfunction.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Capt. Sand----------------------------------------------------------------#123
Capt. Sand is the bold commander of the Desert Force.
HOW TO UNLOCK: Beat Honorary League / Burns 'n' Bangs / Rocket Man with Gold
or better.
-------------------------------------------------------------------------------
-Capt. Night---------------------------------------------------------------#124
Capt. Night is the daring leader of the Special Forces. He likes to deploy his
troops at the slightest sign of trouble. Some of the senior staff officers
think that perhaps there's a little too much deploying going on...
HOW TO UNLOCK: Beat Honorary League / Outnumbered but Never Outpunned /
Someone Has Got to Pay... with Gold or better.
-------------------------------------------------------------------------------
-Capt. Forest--------------------------------------------------------------#125
Capt. Forest is the well respected chief of the Regular Force.
HOW TO UNLOCK: Immediately Available.
-------------------------------------------------------------------------------
-Capt. Pain----------------------------------------------------------------#126
Capt. Pain could have gone all the way to the top. Unfortunately he
volunteered for an experiment in the labs and now he wanders the earth as a
souless monster.
HOW TO UNLOCK: Beat Honorary League / Team Series B / Superfly Lady with Gold
or better.
-------------------------------------------------------------------------------
Phew, that's all of them! Unlock them all and you've done very well indeed!
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
08.c Arcade Maps
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
There are a total of sixteen maps for use in Arcade Custom mode. Here is a
brief description of each level, detailing things like Armour placements, the
location of the best weapons, and what you need to do to unlock them.
===============================================================================
MEXICAN MISSION
===============================================================================
GAME MODES:
All except Assault Mode are available.
_______________________________________________________________________________
BEST WEAPON:
#1 - Deep down underground, follow the tunnel system until you find the best
weapon in a dark corridor with a burned-out door.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - On the roof directly above the entrace to the courtyard.
#2 - To the right of Armour #1, also on the roof
#3 - In the alcove at the bottom of the stairs in the torch-lit
corridor.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - Behind the above hut at the end of the courtyard.
#2 - Near the sunlit square (with the four explosive clay pots) in the very
centre of the level. Look for the torch-lit stairway which leads to it.
_______________________________________________________________________________
HOW TO UNLOCK:
Open by Default.
===============================================================================
ICE STATION
===============================================================================
GAME MODES:
All except Assault Mode are available.
_______________________________________________________________________________
BEST WEAPON:
#1 - At the end of the steel bridge.
#2 - On the top floor of the central complex
_______________________________________________________________________________
ARMOUR PICK-UPS:
None. Those cruel bastards at Free Radical would rather leave you to die!
_______________________________________________________________________________
HEALTH PICK-UPS:
None.
_______________________________________________________________________________
HOW TO UNLOCK:
Open by Default.
===============================================================================
HOSPITAL
===============================================================================
GAME MODES:
All except Capture the Bag and Assault are available.
_______________________________________________________________________________
BEST WEAPON:
#1 - In the cubicle to on the far end of the bathroom.
#2 - On the balcony at the top of the large staircase.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - At the foot of the cross in the large chamber.
#2 - Walk out of the door of the upstairs bedroom and turn left to find it
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - In a central room, near three glass cabinets.
#2 - Down the tunnel to the right of the cross in the large chamber, under the
stairs.
#3 - In the corner of the upstairs room with the ruined beds.
_______________________________________________________________________________
HOW TO UNLOCK:
Open by Default.
===============================================================================
TRAINING GROUND
===============================================================================
GAME MODES:
Every last one of them.
_______________________________________________________________________________
BEST WEAPON, ARMOR & HEALTH:
This is a training ground, so as you might imagine, heavy firepower is never
far from your grasp. Check in and around the circular huts to find all the
supplies you could ever need.
_______________________________________________________________________________
HOW TO UNLOCK:
Open by Default.
===============================================================================
AZTEC
===============================================================================
GAME MODES:
All except Capture the Bag and Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - On the log bridge.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - In a dark alcove near the clearing with the log bridge.
#2 - Around the corner from the alcove where you found the best weapon.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - Across from the entrance to the area with the six stone pillars.
#2 - Around the corner from the alcove where you found the best weapon, just
behind the broken pillar.
_______________________________________________________________________________
HOW TO UNLOCK:
Open by Default.
===============================================================================
SCRAPYARD
===============================================================================
GAME MODES:
All except Capture the Bag.
_______________________________________________________________________________
BEST WEAPON:
#1 - In the very centre of the yard.
_______________________________________________________________________________
ARMOUR PICK-UPS:
None, so you had better keep your wits about you. This is one of the most
tactical levels in multiplayer, and I love it!
_______________________________________________________________________________
HEALTH PICK-UPS:
None.
_______________________________________________________________________________
HOW TO UNLOCK:
Beat Amateur League / Mode Madness / Scrap Metal with a Bronze or higher.
===============================================================================
NIGHTCLUB
===============================================================================
GAME MODES:
All except Capture the Bag and Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - In the very centre of the yard.
_______________________________________________________________________________
ARMOUR PICK-UPS:
None, so you had better keep your wits about you. This is one of the most
tactical levels in multiplayer, and I love it!
_______________________________________________________________________________
HEALTH PICK-UPS:
None.
_______________________________________________________________________________
HOW TO UNLOCK:
Beat Amateur League / Too Hot To Handle / Disco Inferno with a Bronze or
higher.
===============================================================================
HANGAR
===============================================================================
GAME MODES:
All sixteen of them!
_______________________________________________________________________________
BEST WEAPON:
#1 - Upstairs and to the left, on the far-right side of the balcony
overlooking the hangar floor.
#2 - In the far corners of the Hangar area. That's a long run, spud, so bring
your spiked shoes.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - Between the rear tyres of the aeroplane in the Hangar.
#2 - Behind the container in the room with the conveyor belts.
#3 - Upstairs and behind the container near the hole.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - In the corner of the gigantic storage room with the oddly-shaped
containers.
#2 - Upstairs and to the left, behind another bath of bizarre-looking
containers.
_______________________________________________________________________________
HOW TO UNLOCK:
Beat Amateur League / Beginner's Series / Top Shot with a Bronze or higher.
===============================================================================
ROBOT FACTORY
===============================================================================
GAME MODES:
All except Capture the Bag and Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - On the catwalk in the room with the flickering yellow forcefield.
#2 - Across the highest gantry in the room and through the green door.
_______________________________________________________________________________
ARMOUR PICK-UPS:
There isn't any, which makes more sense than - say - an armour-plated robot.
_______________________________________________________________________________
HEALTH PICK-UPS:
What use is health if you run on electricity, I ask you?
_______________________________________________________________________________
HOW TO UNLOCK:
Beat Amateur League / It's A Blast / Demolition Derby with a Bronze or higher.
===============================================================================
UFOPIA
===============================================================================
GAME MODES:
All except Capture the Bag and Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - In the control room. Look for an orange-lit corridor to lead you there.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - Just inside the door near the shadow of the giant satellite dish.
#2 - At the end of a corridor leading away from the glowing yellow coil.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - Follow the corridor down from the satelitte dish, and turn left twice to
find it.
_______________________________________________________________________________
HOW TO UNLOCK:
Beat Honorary League / Maximus / Cold Corpse Caper with a Bronze or higher.
===============================================================================
CHINESE
===============================================================================
GAME MODES:
All except Capture the Bag and Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - On the bridge in the Garden.
#2 - In the dining room, next to the window.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - In the dining room to the right of the entrance with the gong, next to
the window.
#2 - In the dining room to the left of the entrance with the gong, next to the
window.
#3 - From the kitchen, walk out of the door next to the stove, and turn left
into a tunnel. The armour is found at the end of this corridor.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - Next to the stone structure in the garden.
_______________________________________________________________________________
HOW TO UNLOCK:
Beat Honorary League / Elimination Series / Starship Whoopers with a Bronze or
higher.
===============================================================================
CHASM
===============================================================================
GAME MODES:
All except Capture the Bag and Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - At the top of a series of ramps.
#2 - In the middle of the second-highest bridge.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - Cross the second-highest bridge to the side with the blue tunnel. Turn
left and drop into the room with the armour.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - Two doors down the the lowest bridge. Mind the window as you grab it.
#2 - In the blue tunnel at the end of the second-highest bridge.
_______________________________________________________________________________
HOW TO UNLOCK:
Beat Honorary League / Outnumbered but Never Outpunned / Can't Handle This
with a Bronze or higher.
===============================================================================
STREETS
===============================================================================
GAME MODES:
All except Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - In the middle of the street, near the overpass.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - In an alcove surrounded by three concrete poles in the sidewalk.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - In the alcove at under the "P" sign for the car park.
_______________________________________________________________________________
HOW TO UNLOCK:
Complete Story Mode on Normal Difficulty.
===============================================================================
COMPOUND
===============================================================================
GAME MODES:
All except Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - Directly across from the rusted ramp.
#2 - Walk up the rusted ramp and climb the stairs to the left.
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - In the divot to the left of the entrance.
#2 - Up the rusted ramp and to the right, into the green corridor.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - In a corner to the right of the entrance to the compound.
#2 - In a concrete bunker to the left of the Compound building.
#3 - Climb the stairs next to Armor #2.
#4 - Where you found best weapon #2.
_______________________________________________________________________________
HOW TO UNLOCK:
Complete Story Mode on Normal Difficulty.
===============================================================================
SITE
===============================================================================
GAME MODES:
All except Capture the Bag and Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - Walk along the girder framework. Careful, now!
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - Between the three pallets of bricks.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - Inside the central building.
#2 - In the corner, behind a brick-capped pipe.
#3 - In the corner of the framework of girders.
#4 - On a pile of concrete near the central building.
#5 - On the end of a sheet of concrete, which spans the complex pipe
structure.
_______________________________________________________________________________
HOW TO UNLOCK:
Complete 40 of the Arcade League levels with a bronze or higher.
===============================================================================
CIRCUS
===============================================================================
GAME MODES:
All except Capture the Bag and Assault.
_______________________________________________________________________________
BEST WEAPON:
#1 - Walk along the girder framework. Careful, now!
_______________________________________________________________________________
ARMOUR PICK-UPS:
#1 - Between the three pallets of bricks.
_______________________________________________________________________________
HEALTH PICK-UPS:
#1 - Inside the central building.
#2 - In the corner, behind a brick-capped pipe.
#3 - In the corner of the framework of girders.
#4 - On a pile of concrete near the central building.
#5 - On the end of a sheet of concrete, which spans the complex pipe
structure.
_______________________________________________________________________________
HOW TO UNLOCK:
Beat Challenge / Monkeying Around / Dam Bursters with a Bronze or Higher.
_______________________________________________________________________________
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
08.d Uplink Games
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
About halfway through the Story / 1990 Siberia level, on a shelf inside the
facility on the west side of the dam, you will find a game cartridge. This
"Anaconda Cart", as it is called, is a neat little mini-game that Free Radical
included to enhance your 'Splitters experience that little bit more.
While not in the same league as Free Radical's other gaming projects, (the TS
series and Goldeneye, no less) Anaconda manages to be both entertaining and
compulsive. In what can be only described as an "homage" to Snake, (a popular
game on Nokia cell-phones) your job is to guide your snake around, collecting
coloured 'X's to win points. Your snake is steered by pushing the left-analog
stick left or right, and you can momentarily boost your speed by pressing the
action button. Game over occurs if your snake bumps into itself or the outer
walls of the maze. Catching the rare blue 'X's gives you a massive points
boosts. The high score is 10,000 points. Can you beat it?
"So how do I play it?" I hear you ask. Well, that's simple enough, just select
the Temporal Uplink tool from your weapons and press the manual reload button.
The camera will zoom in to the uplink's screen and you will be asked to choose
which game to play.
* * * * * *
The second cart, AstroLander, is a retro space-ship game, not so dissimilar to
Lunar Lander, a popular Atari coin-op game. It is found in Story / 2019
NeoTokyo when playing on Normal or Hard difficulty. The cart is in the left
locker in the research facility, on the top floor of the building. Remember
where you found the SBP90 rounds? You've got it.
AstroLander is slightly more complex to play than Anaconda. The aim of the
game is to land your craft gently on the white-coloured landing zone. Land
anywhere else, hit the landing zone too hard or run out of fuel and it will be
game over quicker than you can say "oh ****!"
Again, pushing left and right on the left analog stick causes your ship to
rotate it in the desired direction, while pressing the action button controls
the ships thrust.
If you manage to successfully land in the zone, you will be awarded points in
the following three categories:
Fuel Bonus - How much fuel there is remaining.
Landing Speed Bonus - The slower you are travelling when you hit the pad, the
higher the number of points you receive.
Landing Accuracy - How close you are to the centre of the pad.
There is a high score of 160,000 to beat, and believe me, that's no cakewalk.
* * * * * *
The final cart, RetroRacer, is loosely based on Micro Machines, a popular 2D
racing game. From a top-down camera view, you must race three other cars
around a particularly curvy circuit. As for the controls, you guessed it, the
left analog stick steers while the action button controls the throttle.
The cart can be found in Story / 2315 Robot Factory on Hard difficulty only.
In the large bunker with two ramps, look under the ramps to find it (it's the
one that doesn't have armour under it).
The fastest lap time on RetroRacer is a sluggish 1:05:00. A trained monkey
could beat this time, so you have no excuse not to!
* * * * * *
REMEMBER: Once you have picked up the cart, it is saved on the uplink forever.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
08.e Awards
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
Choose "Options" from the main menu, then select "View Awards". Up pops a
screen with up to 57 awards that you have earned in your time playing
TimeSplitters 2. Some of them are flattering, others less so, and there is no
guaranteed method of unlocking them all. Sometimes you can do everything you
would associate with the award, and still you will not receive the title. It's
a bitch, but then so is life!
Here, then, is a list of all fifty-eight awards, along with some suggested
strategies to make winning them that little bit easier.
Most Lethal
===========
Simple, kill a shedload of enemies while staying relatively unharmed.
Most Losses
===========
Quite the opposite of the above.
Lemming Award
=============
Keep falling to your death from great heights, preferably using explosives to
assist you.
Most Professional
=================
Get a respectable score for accuracy, kills and suchlike, but do not go too
far or you will receive "Most Lethal" again. Tricky, this.
Multi Kill
==========
Kill multiple enemies in a single shot. Mines and rocket launchers would be a
good idea, for somewhat obvious reasons.
Longest Spree
=============
Kill lots of enemies, one at a time, in a very short amount of time. Score
around 10 frags per minute without dying to ensure success.
Most Effective
==============
Kill lots of enemies with as little ammo as possible. Either use powerful guns
or carefully pick out head-shots.
Pathetic Shot
=============
Get a very low accuracy rating. The easiest way to do this is to whip out a
minigun and fire it straight up.
Maniac
======
Run straight towards anyone firing at you without opening fire until the last
second. You need not bother with strafing or anything remotely sane when going
for this.
Brain Surgeon
=============
Kill everyone with head shots. Requires good accuracy with the pistol or
sniper rifle.
Fists of Fury
=============
Go wild with the punches, just run around with no weapon equipped and hold R2.
Fists of Steel
==============
Hmm, still not sure about this one. Seems to happen if you perform all of your
kills with punches only.
Glass Jaw
=========
Get killed by punches a lot. Just start a deathmatch with no weapons and allow
the other combatants to knock you senseless!
Decapitator
===========
Knock off heads with punches. Try your luck against some zombies unarmed for
best results.
Betrayer
========
Show complete disregard for the Geneva Convention and shoot you allies with
impunity.
Vandal
======
Free your inner rebel and smash lots of window, cameras and - uh - stuff!
Hypochondriac
=============
Guzzle health crates even if you do not really need them.
AC-10 Award
===========
Keep your armour fully topped up for the duration of a match. Harder than it
sounds, believe me!
Where's the Health?
===================
Run around in close proximity to any health packs but without ever collecting
it.
Where's the Armour?
===================
As above, but read health packs: armour packs.
Hoarder
=======
Collect absolutely every item you can see, rather than actually doing any
killing.
Sloth
=====
Move as little as possible
Most Frantic
============
Move as much as possible.
Backpeddler
===========
Run backwards all of the time.
Sidestepper
===========
Move laterally for the duration of the match.
Ledgehopper
===========
Like the Lemming award, but it is not necessary to die. Just go to the Chasm
level and keep jumping from the connecting bridges.
Most Sneaky
===========
Kill your foes from behind at all times. Never engage in direct combat.
Most Cowardly
=============
Constantly run away from anyone who opens fire on you.
Dodger
======
Try to dodge all incoming shots by strafing a lot. One of the harder awards to
attain.
Most Outgunned
==============
Take on your opponents with significantly less fire power. For example, if
your opponents all have rocket launchers, use a pistol or something.
Best Equipped
=============
Use only the most powerful weapons in combat.
Weapons Expert
==============
Perform kills with every weapon available to you.
Porter
======
Take out any opponents who steal the bag in Capture the Bag mode.
Bag Man
=======
Bring the bag back to your base significantly more often than any of your team
-mates.
Ricochet King
=============
Kill enemies with rebounds, for example using the Sci-fi Handgun and firing at
the walls near any enemies.
Underequipped
=============
Don't collect any weapons for the duration of a deathmatch.
Bully
=====
Exclusively seek out and kill one particular opponent.
Victim
======
Get killed by the same person again and again. Of course, this is much easier
if there is another human opponent playing.
Most Peaceful
=============
Run around, but don't shoot anyone.
Most Dishonourable
==================
Shoot people in the back when they are engaged in a gunfight with another
person.
Most Manic
==========
Constantly run around and open fire at everyone you see. Never let go of fire
and rack up a huge kill rate.
Cartographer
============
Explore every area of the map, looking around a lot. Another tricky one, is
this.
Shortest Innings
================
Get killed very shortly after spawning.
Longest Innings
===============
Stay alive longer than anyone else in a deathmatch.
Survivor
========
Stay alive for a long time with only a sliver of health.
Sniper
======
Perform all of your kills from long-distances, using scoped weapons.
Most Flammable
==============
Play a deathmatch with flamethrowers, and constantly spark yourself up.
Persistence Award
=================
Clock up over 50 hours of game play. Not hard, especially if you're going for
Platinum on some of those bastard challenges!
Traveller Award
===============
Get the mileage total on your stats screen to a value greater than 500 miles!
Trigger Happy Award
===================
Total over 500,000 bullets fired in your user profile screen.
Insomniac Award
===============
Play for more than two hours past midnight. The easiest way to do this is to
set the PS2's internal system clock to 11:50PM and play the game for two hours
and ten minutes. I am unsure whether the total is cumulative or not, as I got
the award in one sitting.
Beheader Award
==============
Notch up over 200 decapitations on the stats screen.
Smasher Award
=============
Break over 600 panes of glass. The best levels to do this are the Streets and
Ice Station level.
Golden Oldie Award
==================
Still not sure about this one, I'm sorry :(
Brutality Award
===============
Kill over 100 civilians on the stats screen. Get this and you're one sick
mutha... erm, you're not a very nice person at all. Civilians are most common
on the Story levels NeoTokyo and Chicago.
Punching Bag
============
Don't move and get punched a lot, basically.
Most Useless
============
Play team matches and be as unhelpful as possible, for example allowing
opponents to run straight past you without firing, not defending/collecting
zone points, that sort of thing.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
08.f Action Replay Codes
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
These codes were taken from
http://www.codejunkies.com/ - the official web
of Datel, the people who make the Action Replay Software. These codes are not
supported, licensed or endorse by Free Radical, Eidos or Sony Computer
Entertainment, and therefore no guarantee can be made as to the effects of
these codes on your PlayStation2 hardware.
================================ MASTER CODE ==================================
0E3C7DF2 1853E59E
EE9EE982 BCED7672
(must be enabled to allow other codes to function.)
===============================================================================
All Unlocked
DE451172 BBA89A82
Infinite Health
DE9BFAB6 F8AADD03
DE9BFAEA 68EA9C1F
Infinite Ammo
DE914E16 BCA99B83
Ammo Increase
DE914F26 E0EB9B84
DE914F3A E0EB9B84
(note: use only one ammo code)
Infinite Armour
DE8FFFFE F8ADDD03
DE8FFFFA F8AC9BD1
DE8FFF86 480CE573
DE8FFF8E CC099B86
DE8FFF96 680D9B93
DE8FFF9E 4B2D731F
DE8FFF9A C4B13B0A
DE9C7C96 C4AC9A43
Fat Characters
DE9C7606 BCA99B83
DE9C7616 F8AADBC3
Skinny Characters
DE9C7606 BCA99B83
DE9C7616 F8AADA83
(note: use only one size code)
Paintball Mode
DEAE89A6 BCA99B83
===============================================================================
CHALLENGE CODES
===============================================================================
Freeze Timer (Press L3 + Up to activate and L3 + Down to deactivate)
0EB4E938 BCA99A70
DE9B9C4A BCA99B83
0EB4E938 BCA99A40
DE9B9C4A 6B2B73C7
Freeze Anims/Timer (Press R3 + Up to activate and R3 + Down to deactivate)
0EB4E938 BCA99A6E
DE9B9C46 BCA99B83
0EB4E938 BCA99A3E
DE9B9C46 BCECABA4
GLASS SMASH CHALLENGE
---------------------
Max Glass Broken (inc counter)
DEA3D7CE E0ABC292
Instant Win (dec counter)
DE98BBF2 E0AB9B83
Infinite 3 Secs Coutdown
DEA3B74A BCA99B83
BEHEAD THE UNDEAD CHALLENGE
---------------------------
Quick Scoring
DEA3BC42 E00CC293
Ultra Quick Scoring
DEA3BC42 E00C0B83
(note: use only one scoring code)
INFILTRATION CHALLENGE
----------------------
Loads Of Stealth Points
DEA378DE BCA99B83
BANANA CHOMP CHALLENGE
----------------------
Instant Win
DE93F156 E0AB9B83
CUT-OUT SHOOT-OUT CHALLENGE
---------------------------
Loads Of Points
DEA3D4A2 F0AB9A82
DEA3B92A F0AB9A82
DEA3B8AA F0AB9A82
MONKEYING AROUND CHALLENGE
--------------------------
Loads Of Points
DEA3B662 E0AB1A82
===============================================================================
ARCADE CODES
===============================================================================
Infinite Health (includes protection from instant kill attacks)
DE8FF9FE 4B2D7843
DE8FF986 482D9C3F
DE8FF98E CC2E9B87
DE8FF996 80499C1F
DE8FF992 C4B33910
DE8FF99A C4B33917
DE9484AE C4AC9AC3
Infinite Health (still susceptible to instant kill attacks)
DE8FF9FE 4B2D7843
DE8FF986 482D9C3F
DE8FF98E CC2E9B87
DE8FF996 00299B83
DE8FF992 C4B33910
DE8FF99A C4B33917
DE9484AE C4AC9AC3
(note: use only one health code)
No Blood Loss - Vampire Mode
DE9BB046 BCA99B83
Bypass Timer Check (Press L1+R1+R2+L2 to activate and press Select to disable)
0EB4E938 BCA98B82
DE9B9C4E BCA99B83
0EB4E938 BCA99A81
DE9B9C4E C8B16FCD
Rapid Fire With Reload
DE9133BA E0AC9E6A
DE91231A CCA99B85
Rapid Fire Without Reload
DE8FF8FE F8AA9BCD
DE8FF8FA 4CCAA846
DE8FF882 E0B09B80
DE8FF88E CCD09B8A
DE8FF896 E0B09B7F
DE8FF892 CCD09B87
DE8FF89A BCACAB8E
DE8FF8A6 69CB9B83
DE8FF8B6 BF899B8B
DE914FC2 C4AC9A03
DE914FCE BCA99B83
DE9133BA E0AC9E6A
DE91231A CCA99B85
DE91339A E0AD9B87
Well, that's every last one of them! Have fun!
########### ##### #####
## ## # # ### _____________________________________________________
## ## ##
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ### ## --------------------------------
## ### ## FREQUENTLY ASKED QUESTIONS (SECTION 09)
## ### ## --------------------------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
This is where to find the answers to some of the questions we get asked most
frequently by readers of this document. Before you email either of us, make
sure you read this section first.
* * * * * * * *
Q: I want to play my Mapmaker created map with my friends. How do I do this?
A: First of all when the game starts up, select how many people are playing.
Now go to Mapmaker on the main menu, then load your map. Now that you're
map is in the memory, goto play map, and go on from there to select your
settings.
* * * * * * * *
Q: Can you cheat in this game? I want to unlock (insert random crap here) but
I cannot do it! It's too hard! :(
A: There are cheats, but you can only use them on levels that you have
completed. Sorry. Just try and get better at the game, practice more, and
use the hints and the tips supplied throughout this FAQ.
* * * * * * * *
Q: In the Arcade mode the bots are diving around, is there anyway I can do
this?
A: Not at all. It would be a bit weird if you could anyways... be sure to take
the computer controlled contenders crazy antics to you advantage by
shooting them! They cannot retaliate mid animation, so them doing that is
by far a good thing. :)
* * * * * * * *
Q: So TWO of you wrote this, huh? Who did what?
A: Rich did the layout, formatting and organised all the sections, did the
ASCII art. He also did the Story Mode walkthrough, Secrets and Getting
Started sections. Oh, and he did the majority of the proofreading and
corrections/editing.
Matt did the Challenges, Arcade mode and Mapmaker guides, because Rich
sucked at some of the challenges and couldn't get all the Platinum awards
that Matt did. Matt rules. [;_; - Rich]
* * * * * * * *
########### ##### #####
## ## # # ### _____________________________________________________
## ## ##
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ### ## -------------
## ### ## CREDITS (SECTION 10)
## ### ## -------------
## ## ## *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
## ## ## ## # _____________________________________________________
## ### ## ## ##
#### #### ########
Jeff "CJayC" Veasey
-------------------
Yes, he really is the guy that owns and operates GameFAQs.com. For this reason
we are eternally grateful to him! Good on ya' Ceej ;)
* * * * * * * *
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
END OF DOCUMENT. ©2003 Richard Arnatt and Matt Reynolds. All Rights Reserved.
*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*