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              The Legend of Zelda: Wind Waker FAQ/Walkthrough
                         For the Nintendo Gamecube
                   Version 1.05 (Last Updated 4/23/2003)
                              By Devin Morgan

     This file is Copyright (c)2003 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. World Map
6. Walkthrough
7. Enemies
8. Bosses
9. Items
10. Heart Pieces
11. Songs
12. Great Fairies
13. Treasure Charts
14. Special Charts
15. Trading Sequence
16. Figurines
17. Island Sights
18. Tingle Tuner Guide
19. Shops
20. Secrets/Tips and Tricks
21. Credits
22. Copyright Notice

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-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.05 (4/23/03): After a bit of a break, I have added the last of the
information I plan on putting into this FAQ. It is now complete in its final
form, but if there's something to be corrected still, feel free to let me
know!

Version 1.0 (4/7/03): Okay, the walkthrough and all existing appendices are
fully complete. However, I'm not completely finished with this file, as there
is more I intend to add with another update.

Version 0.9 (4/5/03): The walkthrough now covers up to the entrance of
Ganon's Tower. I have yet to cover that area, as I wish to add some more
information to other sections of the guide before releasing the fully
complete walkthrough. Stay tuned!

Version 0.6 (3/31/03): The walkthrough now covers up to the start of the Wind
Temple, and the side sections have much more included within them as well.
Stay tuned for lots more updates to come.

Version 0.4 (3/30/03): Quite a bit more has been added with this update. The
walkthrough covers until just after you save Aryll, and lots of information
has been added in the supplementary sections as well. More to come soon!

Version 0.2 (3/28/03): The first version of this FAQ. I'm quite aware there
is much missing from this file, so don't email me with anything that's not
yet covered; I'll get to it soon!

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-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Though there was much speculation, and great controversy in regards to this
game's "look", Wind Waker is finally out in America, and I for one think it's
awesome! It's been a few years since the last Zelda installment on the N64,
and this highly anticipated title delivers and then some. Things are quite
different this time, with the theme being placed on the wind, and traveling
on the seas for much of the game. Nonetheless, all the Zelda elements are in,
and they sparkle very well within this great adventure. Lucky for me, I
preordered mine, so hopefully you preordered yours as well, or picked it up
off the shelf (if you were REALLY lucky). But if you haven't gotten ahold of
The Wind Waker yet, do so immediately!

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-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Long ago, there existed a kingdom where a golden power lay hidden. One day, a
man of great evil found this power and took it for himself, and with it at
his command, he spread darkness across the kingdom. But then... just as all
hope had died, a young boy clothed in green appeared as if from nowhere.
Wielding a blade that repelled evil, he sealed the dark one away and gave the
land light. This boy, who traveled through time to save the land, was known
as the Hero of Time. The boy's tale was passed down through generations until
it became legend.

And then a day came when a fell wind began to blow across the kingdom, and
the great evil once again crept forth from the depths of the earth. The
people believed that the Hero of Time would again come to save them. But the
hero did not appear...

What became of that kingdom...? None remain who know. The memory of the
kingdom vanished, but its legend survived on the wind's breath.

On a certain island, it became customary to garb young boys in green when
they come of age. Clothed in the green of fields, they aspire to find heroic
blades and cast evil down. The elders wish only for the youths to know
courage like the hero of legend...

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-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Stick: Move Link, move cursor on menu screens

Control Pad: View map

A: Perform A-button action (open a door, swim, talk, throw/grab, etc.)

B: Use the sword (hold B then release for a spinning attack)

X, Y, Z: Use items assigned to those buttons

R: Perform R-button action, defend when in battle, grab/pull blocks (while
  using Control Stick)

L: Target the enemy

C Stick: Change camera angles/view modes

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-=-=-=-=-=-=-=-=-=-=
-=  5. World Map  -=
-=-=-=-=-=-=-=-=-=-=

__ __ __ __ __ __ __
|A1|A2|A3|A4|A5|A6|A7|
|__|__|__|__|__|__|__|
|B1|B2|B3|B4|B5|B6|B7|
|__|__|__|__|__|__|__|
|C1|C2|C3|C4|C5|C6|C7|
|__|__|__|__|__|__|__|
|D1|D2|D3|D4|D5|D6|D7|
|__|__|__|__|__|__|__|
|E1|E2|E3|E4|E5|E6|E7|
|__|__|__|__|__|__|__|
|F1|F2|F3|F4|F5|F6|F7|
|__|__|__|__|__|__|__|
|G1|G2|G3|G4|G5|G6|G7|
|__|__|__|__|__|__|__|

A1: Forsaken Fortress
A2: Star Island
A3: Northern Fairy Island
A4: Gate Isle
A5: Crescent Moon Island
A6: Seven-Star Isles
A7: Overlook Island

B1: Four-Eye Reef
B2: Mother & Child Isles
B3: Spectacle Island
B4: Windfall Island
B5: Pawprint Isle
B6: Dragon Roost Island
B7: Flight Control Platform

C1: Western Fairy Island
C2: Rock Spire Isle
C3: Tingle Island
C4: Northern Triangle Isle
C5: Eastern Fairy Island
C6: Fire Mountain
C7: Star Belt Archipelago

D1: Three-Eye Reef
D2: Greatfish Isle
D3: Cyclops Reef
D4: Six-Eye Reef
D5: Tower of the Gods
D6: Eastern Triangle Island
D7: Thorned Fairy Island

E1: Needle Rock Isle
E2: Islet of Steel
E3: Stone Watcher Island
E4: Southern Triangle Island
E5: Private Oasis
E6: Bomb Island
E7: Bird's Peak Rock

F1: Diamond Steppe Island
F2: Five-Eye Reef
F3: Shark Island
F4: Southern Fairy Island
F5: Ice Ring Isle
F6: Forest Haven
F7: Cliff Plateau Isles

G1: Horseshoe Island
G2: Outset Island
G3: Headstone Island
G4: Two-Eye Reef
G5: Angular Isles
G6: Boating Course
G7: Five-Star Isles

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-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

Okay, this new adventure opens with an introduction to the storyline (mostly
legend as many know from past games). After sitting through this, the game
opens and turns to Outset Island.


Outset Island
-------------

This place is important, as it is the home of Link and his family. Link's
younger sister, Aryll, will be running around outside. She will then come and
wake you (Link) up, high atop a lookout point. She has come to remind Link of
his birthday, and to meet Grandma at her house. When you have control, head
down the ladder to the dock below. Head across the bridge onto the land, then
onto another bridge. Talk to the fisherman, then jump across the ledges to
get a quick 15 rupees. Get back to the bridge and continue onward to where
Grandma's house is (it's the big one at the end).

Inside the house, climb the ladder and you will meet Grandma. She will give
you the Hero's Clothes, and mention the swordsman Orca. For now, you are
asked to go find Aryll. Leave the house and head back to the high lookout
where Aryll is. She will give you her Telescope as a gift, so equip it to the
X, Y, or Z button right away! Use it and look towards Grandma's house,
particularly the mailbox outside. You will see the bird postman; look upward
and you will find a giant bird holding a girl captive. A ship will shoot
cannonballs up at it, hitting the bird, which drops the girl into the forest
above the village.

Aryll mentions that you would need something to defend yourself with in order
to save the girl. Take this hint and head to the area by Grandma's house.
Instead of entering her house, go by the large house to the left. Enter the
house via the regular entrance. Here, you will meet Orca, the swordsman.
Train with him so you get accustomed to sword fighting, then he will give you
the Hero's Sword.

Leave the house and head back across the bridges to the other half of the
island. Head up the path along the cliff side, until you come to a line of
trees blocking the path. Cut them down and continue onward. Cross the
suspension bridge carefully, jumping over the gap in the middle. At the end,
enter the cave, which leads into the Forest of Fairies.


Forest of Fairies
-----------------

Here, make your way through the straightforward areas of this forest. Cut
down the grass to collect rupees along the way. When you come to the first
enemy, a Bokoblin, defeat it with your sword. Further along, kill the next
two. After that, the girl in the tree will wake up and fall to the ground
below. You will find her, though her friend is calling for her (the name is
Tetra). After they leave, Link will automatically follow them out of the
forest.


Outset Island
-------------

Back atop the summit, Aryll has come to greet Link on a job well done.
However, things turn bad when the giant bird returns and swipes her away!
Tetra, you, and the other guy will go down the mountain and be standing by a
pirate ship on the beach. At first, they refuse to help you, but the mailman
butts in and explains the situation with the kidnapping. They agree to take
you, only if you can get a good shield for protection. Go see Grandma, and
she will give you the Hero's Shield. Now, leave the house and talk to Tetra
to get going.


Pirate Ship
-----------

After saying goodbye to Outset Island, Link and the pirates set off for the
Forsaken Fortress, where that giant bird's nest is located. When you can
move, go down and enter the room below the deck. Head all the way downstairs
and you will meet Niko. He will demonstrate a test for you, then makes you do
it. Step on the switch to make 5 platforms come up. Jump from platform to
platform, grabbing onto the ropes and swinging/jumping to the next platform.
By accomplishing this, you get to open the chest containing a Spoils Bag.

Following this, Tetra will call to you saying that they've arrived at the
fortress. Go back upstairs above deck, where you will find it is nighttime.
Tetra will be hanging out in the crow's nest above, so climb the pole and go
talk to her. After seeing the large, dangerous fortress, their plan to get
you inside goes into effect, by means of catapult! You'll get into the
fortress alright, but your sword will fall and land away from you. You will
also find that Tetra has given you the Pirate's Charm to keep in contact
while you're there.


Forsaken Fortress
-----------------

From where you start, head up the steps to the first area where the yellow
spotlights are. Collect the rupees there without being seen, then grab the
barrel along the side. Move along with the barrel above you, stopping in your
tracks when a spotlight comes by. Head all the way up the steps to the top
area. Now that it's safe to lose the barrel, take it off and head forward to
a hall. Head right and through that door into the next room.

In this room, swing across via the rope, open the chest to get the Map. Drop
down to the first floor below, then step on a switch surrounded by barrels to
open the cell door. Enter there and open the chest to get a Piece of Heart!
Now, go down the hall to the right and purposely get caught by the guards, so
they put you in jail. In the jail, get onto the bookcase and throw the pot
away to reveal a hole to crawl through. Go through to freedom, then run to
the next room.

From this empty chest, jump across with the rope and enter the room to the
left. Outside, head left and talk to Tetra (press A). Then, climb up the
ladder. Throw the pot with 2 sticks in it, then take a stick and defeat the
enemy with it, sending the first set of spotlights straight upward. Next, go
north (up on the map) and drop to the lower ledge. Go straight and up the
ladder ahead, then repeat the process there to clear the second set of
spotlights.

Now, climb back down the ladder and follow the path down to the lower level.
This time, head left along the corridor and enter that room. Go forward and
open the chest to get the Compass. Jump across by swinging on the rope, then
enter the next room. Out there again, go ahead and to the left. Follow the
path to a ladder; climb it to reach the final set of spotlights. Defeat the
enemy like the others, and the threat of being captured by the lights is
eliminated!

From here, head back down the ladder and path to the hallway. This time,
enter the room you haven't entered before. Jump across with the rope and
enter the following chamber. Go forward to the end, then head left. You'll
see a crate on the ledge; push it off to the area below. Drop down and push
the crate under the ladder, for easy access to this area in case you get lost
again. After that, climb back up and enter the next room.

You will find that this next room is heavily guarded by those Bokoblins, and
they will throw you in jail if they spot you. Grab the barrel to the left and
use it to hide yourself when needed by staying still. Make your way to the
steps at the other end of the room. When you get there, enter that room atop
the steps. Outside, head up the stairs and take cover in the barrel at the
top.

Once you get up the hill to the left of the enemy, you'll be safe. Continue
until you reach a gap. At that point, get against the wall and hold A to
sidle against it. Go along the narrow path to the other side, then continue
and do it again at the next gap. Head up the steps and you will find the
Hero's Sword again! However, spikes will emerge and you will engage in
battle. Defeat the guard and go through the giant doors into the tower. It
may seem to be a happy reunion with Aryll here, but not for long. The giant
bird will return and take Link away! He will show Link to an evil man on a
ledge before throwing you off into the waters below!

Though all may seem lost here, too, a boat comes to your rescue outside the
fortress. It's a talking boat nonetheless, named the King of Red Lions. It
will explain the situation with that evil man to you, then mentions that it
needs a sail in order to get anywhere. The boat has taken you to Windfall
Island, where you can buy one, so after the scene is over, go around the
corner and enter the island.


Windfall Island
---------------

Here, head across the field to the northeast, then under the arch into the
town itself. Follow the path to the top area of town, and towards the Picto
Box Shop (there's a picture of it over the door). Enter the school to the
left of it. Talk to the woman, and offer to help her find the 4 children.
Outside of the school, talk to the 4 children until they surround you. Talk
again and accept their competition in the form of hide-and-seek. There's one
behind the Picto Box shop; check behind the stone by the dancing guy to find
one. At the south of the island, by the Bomb Shop, shimmy along the wall
behind it to find another one on the ledge. In the northeast area of the
field, roll into the tree by the old man to knock a third one out. Finally,
take the path to the left of the school onto a ledge. Check behind the bushes
to find the last one.

After all 4 have been found and chased after, you will win. They will give
you a Piece of Heart as thanks. Go into the school and talk to Mrs. Marie
again, and she will reward you with 50 rupees. Now, head to the jail, which
is below and behind the Picto Box Shop. There, you will find Tingle inside
the cell. Release him by stepping on a switch behind some pots. He will thank
you by giving up the Tingle Tuner, as well as Tingle's Chart. After he
leaves, enter the cell and pull the crate away from the wall to reveal a
secret passage. Enter it.

Inside the passage, go straight and take the right turn. Take the first left
ahead, then go straight to the end. Turn right, then left, then go all the
way straight again. Turn left at the end, then take the first right. Turn
right again, go all the way straight, and head into a room at the end. Open
the chest to find the Picto Box! Now, go back out the same way you came, then
exit the jail.

Back outside, head to the northmost area of the village. Go right past the
building with steps leading into it, and look behind the boxes to find a guy
in a hooded jacket. Talk to him over the counter and buy "that" for 80
rupees. This turns out to be the sail you need for the boat! Now that you
have what you need, and then some, head back south to the King of Red Lions.
Board the boat by pressing A, then equip the sail to an item button and set
sail!


Great Sea
---------

Out on the seas, which will act as the "overworld" throughout the course of
this game, you will be doing much travelling here. For now, just follow the
wind direction (the yellow area behind you) and head eastward. Collect rupees
on the way if you wish, and you'll eventually reach this tall island in the
distance.


Dragon Roost Island
-------------------

Once you dock here, the King of Red Lions will give you the Wind Waker baton,
and teach you how to play with it. After you've gotten that down pact, head
forward and to the left. Use the Bomb Flower to destroy the large boulder in
your way. Continue onward and use another Bomb Flower to clear the boulder to
the right. Head along the path, then grab the Bomb Flower at the end. Go up
the gray path and throw it at the boulder to clear it. Climb onto that
plateau and sidle along the wall ahead.

Grab the 5 rupees at the other side, then drop to the ledge below. Use the
Bomb Flower to clear a boulder ahead. Continue through the cave until you
meet the postman, who will fly ahead to let everyone know you're here. Go up
the path and into the cave to enter the village area. Inside, you will talk
to the Rito tribe chief to learn about Valoo the dragon, and their coming of
age rituals. Choose to help his son, Komali, and they will agree to help you.
You're also asked to find Medli and retrieve an item Komali should be given.
After the chief is done, another Rito will give you the Delivery Bag.

Now, head up the path around the perimeter of the room. Enter the first room
you come across, and talk to Medli inside. She will give you Father's Letter,
which you will put in the Delivery Bag for safe keeping. Go downstairs and
head through the doorway that does NOT lead outside. Go down the hall and
enter the room at the end; that is Komali's room. Go in and give him Father's
Letter, and he will make you a deal. He will listen to anything you have to
say, if you can get through Dragon Roost and meet Valoo.

Leave Komali's room and take the long hall leading outside. There, go along
the ramp and drop down to meet Medli again. Choose to help her reach the
upper ledge by throwing her. Pick her up and stand on the upper ledge behind
you. Wait until the wind is blowing towards the ledge ahead, then throw her
at it. After she gets there safely, she will give you a Bottle as thanks.
Now, head back and climb up the wall, then head back inside. Go left and out
through the regular exit.

Back outside, head all the way down the mountain again to where you started.
This time, go through the path that travels through a cave. You'll find a
platform with one stone slab, and another broken one next to it; that's the
wind god's shrine. Go up to the left one and pull out the Wind Waker. You
will learn the Wind's Requiem here. Following this achievement, Zephos, the
god of wind, will appear. He warns of his brother, Cyclos, who may be sending
cyclones down on you when you're at at sea, so be careful. After Zephos
leaves, head back up the mountain and inside the main center. Head right and
along the path leading outside from there.

Back here, go down and fill the Bottle with some water. Go back up and throw
the water on the red plants to grow a Bomb Flower. Throw the Bomb Flower at
the boulder covering the spring, then the spring will flood the area. Swim
across and climb onto the ledge over there. Toss a Bomb Flower into the first
green pot that the statue is holding. That'll cause the statue to fall,
acting as a stepping stone for you crossing the lava. Repeat this on the next
statue, then jump across to the other side. Then, go straight ahead into the
Dragon Roost Cavern, which is the first actual dungeon of the game!


Dragon Roost Cavern
-------------------

Starting off, go forward to find a few blocks preventing you from continuing.
Pull out the first gray one, then pull the second one to the left, then enter
the second room. Defeat the enemies in there, and pick up the stick one of
them drops. Pick it up and carry it by the torch to light it up. Light the 2
unlit torches across the room to make a chest appear; open the chest to get a
Small Key. Unlock the door and continue onward. Go ahead and cut through the
wooden planks blocking your path, then enter that area.

Follow the path to the left, jumping across the first gap you encounter. At
the second one, drop to the platform below. Pull the block from the wall, and
climb onto it, then jump onto the other wooden ledge and continue. Towards
the end of the drawbridge, use the Bomb Flower to clear the boulder ahead. Go
through the door into the next room. Here, you will see many pots filled with
water. The trick here is to throw them into the lava, creating a platform for
you to stand on. Do so to reach the left ledge, where you'll get a Map. Then,
get to the other ledge and head into the following room.

In this room, defeat the sword-wielding enemy that busts through the back
room wall. After you kill it, take its sword and use it to cut through the
other wooden wall, as your sword isn't strong enough to do it. Climb onto the
upper ledge ahead and kill the Red ChuChus, then cut through that wooden wall
as well. Open the chest to find a Small Key. Go back down and head down the
southwest path (see your map for help), into that room. Pick up a rock nearby
and throw it at the Bomb Flowers on the wall. This will activate them,
destroying the boulder in your way. Continue up the path to the locked door.
This time, unlock it, then enter that room.

Here, head left and defeat the Red ChuChus you see. Cut through the weak
wooden wall and defeat the stick-wielding enemy. After you kill it, take the
stick and ignite it via the nearby torch. Burn down the other wooden doorway
and step on the switch to unbar the doorway. Go through and you will be
outside again. Go across the bridge and defeat the enemy, then climb up the
ladder. Watch out for the fire shooting from the wall on the way up. At the
top, defeat the bird, then sidle along the narrow path when the fire isn't
shooting. Go around the corner, then jump to the upper ledge. Don't climb
onto it though, instead hang from it and move to the left. Once at the other
side, climb up and get onto the next platform above. Use the Bomb Flower to
clear the boulder ahead, revealing a door. Go through the door, back inside.

Here again, go forward to see many blocks stacked in wall formation ahead of
you. Pull each column outward, then climb up them all and head into the next
room. Pull the block out of the left wall, and climb onto the platform above.
Break the pot with the sticks inside, and use one stick to make a torch. Open
the chest to get a Compass, then throw the torch across the pit to the wooden
wall, burning it down. Get onto that ledge and open the chest to find a Small
Key. Use it to enter the next chamber.

In the following outdoors area, go up the gap-filled path to the top. Kill
the bird in the nest and take the Small Key it was guarding. Unlock the door
nearby and go inside once more. Get a stick by destroying the pots, then
light it with the torch and continue along the path. In the next large area,
light the unlit torch, then defeat all the bats. Make sure you burn down the
wooden doorway as well. Open the chest to get a Joy Pendant, then light
another stick to make a torch. Go down the other path and light the 2 unlit
torches to open the door, and head into that room.

In here, use a Bomb Flower to uncover the warp pot to the side. Cross the
drawbridge and enter the next room. Defeat the sword enemy in here, then
climb the ladder and go around the path to find sticks in a pot. Take one and
drop to the lower area, then light it up and light the final torch to reveal
a chest. Open it and you will find a Treasure Chart. Now, destroy every
single pot in the room (including the one on the ledge below the second
level). Defeat the 2 enemies hiding in the pots, then climb the ladder and
enter the now-opened room.

Use a water pot to make a platform leading to the center area. Get there and
defeat the fire centipede. Then, get back to the first platform, and recreate
a platform to reach the center area. Grab a second water pot and take it to
that center platform, and throw it where the geyser comes out. Jump onto that
platform and the geyser will shoot you up a floor. Jump onto the wooden ledge
when you get to the top. Follow the path to a doorway leading into the next
room. There, use the Bomb Flower to clear the boulders, uncovering a warp
pot, as well as another doorway. Go through the door to end up outside yet
again.

Upon going outside, you will see a scene with Valoo the dragon, atop the
volcano. Run up the steps that fall out after you step on them, and enter the
arena. Defeat all the enemies you are put against, and Medli will be freed.
She will tell you what's bothering Valoo, and give you the Grappling Hook to
help you out. Go up the steps and Medli will help you with where to use the
hook. Use it on the ledge she stands on, and get across to the other ledge.
Continue onward and use it again to get across a second pit. Break through
the wooden wall and drop to the area below, by the door you came from before.

This time, use the Grappling Hook to get from platform to platform on the
side. At the end, enter the new room. Head across the drawbridge, defeating
the 2 enemies you encounter. After you beat them, a chest will appear on a
ledge below. Go back across the bridge, cutting apart the wires holding it
up. When that's done, go across and the bridge will break, sending you onto a
narrow platform below. Open the chest to get a Joy Pendant, then enter the
room across the way.

In this room, go right and into the giant cage. Do a spinning sword attack to
cut all 3 ropes at once, causing the bottom to fall onto the fire geyser when
it stops. After it falls, jump onto the next ledge and follow the path into
the next area. Jump across a couple platforms and head up a ladder to the top
platform. There, look at the ceiling in the center area to find a pole you
can grapple onto. Use the Grappling Hook to hang from it, triggering a switch
that opens the door on the platform you're on. Jump backward onto it and
enter that room.

Here, grapple onto the pole above. When you're in mid-swing, hold R to stop
swinging. Turn to the right and use Up and Down on the Control Stick to swing
again. Get onto that right ledge and jump/grapple your way into the next
room. In this next room, go forward and fight the centipede. Do not kill it;
hit it until it rolls into ball form, then place it onto the switch. With
pressure being on the switch, open the chest to get the Big Key!

Now, it is time to backtrack a bit. Make your way back to the large room with
a Bomb Flower and a warp pot in the corner. From that point, use the
Grappling Hook to get across the lava pit in the center area. Open the chests
on the side to get a Knight's Crest (Spoils Bag) and 10 rupees. Open the boss
door atop the steps and enter its chamber. Go forward and the giant boss,
Gohma, will emerge. Visit the Bosses section for help defeating it. After you
win, grab the Heart Container and step into the wind swirl to exit the cave.


Dragon Roost Island
-------------------

Back outside, you will watch a scene with Valoo becoming free once again,
since the evil is gone. You will be returned to the bottom of the island, by
the shore. Prince Komali and Medli will meet you there, and you will be given
Din's Pearl, the first of several gems for you to collect! After they leave,
you will have control, so play the Wind's Requiem and switch the wind
direction to southward. Board your ship and set sail.


Great Sea
---------

As soon as you get far enough from the island, a fish will emerge and speak
to you about sea charts. It'll give you a chart of Dragon Roost Island, for
reference if you wish to return. It'll also explain how you should drop bait
when you see other fish like him in the water, so you can get charts for
other islands as well. After he's gone, just head southward as your map
shows. When you get to where you need to, approach the green islands and you
will enter the Forest Haven.


Forest Haven
------------

Here, start by jumping up the platforms and killing the Boko Babas on the
way. Go up the path and use the Grappling Hook to cross the waterfall ahead,
landing on the piece of ground. Jump across the platforms you can, using the
Grappling Hook to get to the calm basin. Enter the cave there to reach the
inside forest area. In here, follow the path up the river until you come to a
giant face carved into the tree. Many jelly ChuChus will come out of it,
sticking to the face. Roll into the tree base to knock them out, then kill
them all.

After you clear the ChuChus away, talk to the Deku Tree. It'll speak in an
ancient language before lifting you up and speaking in English. It'll
introduce you to the Koroks - children of the forest. They have a little
dilemma, however; Makar has fallen into the Forbidden Woods, and needs help
getting out of there. The Deku Tree offers you an item to help, but you will
need to climb to the top of the tree to retrieve it. Head left and jump into
the flower bud. Aim so the next bud stem is directly in front of you, and you
will be shot out. Go up a few buds, then land on a leafy ledge. Use the
Grappling Hook on the pole above to reach the next bud, and continue to the
top where you'll find the Deku Leaf!

From this vantage point, one of the Koroks will call to you to fly onto his
ledge. Jump towards it and use the Deku Leaf in midair to start floating.
When you land, continue through the cavern to reach the outside again. Go
straight ahead to meet another Korok. This one will point out the location of
the Forbidden Woods ahead, and that you need to fly with the wind to reach
it. Use the Wind Waker and play the Wind's Requiem. Change the wind direction
to the southwest, and fly to the small island to the southwest (see your map
if you are confused). From there, change the wind so it blows to the
northwest. Wait until the wind tunnel comes near, then jump and fly with the
Deku Leaf into it. That way you will be pushed higher into the air. Then,
just glide to the final island and into the Forbidden Woods.


Forbidden Woods
---------------

Starting off, head along the upper-right path, defeating Green ChuChus along
the way. Open the chest to get a Map, then head to the other side of the
room. Pick up a giant Boko Nut on the floor, and throw it at the north door
to clear the vines. Enter the next room through that door. In there, use the
buds and the Deku Leaf to get to the north end of the room. Make your way to
the top level and onto the north platform. Use the Bomb Flower to clear the
door, then go into that room.

In the next room, use your Deku Leaf to send a wind tunnel towards the
propellers to your left, powering the platform to move towards you. Jump on
and use the Deku Leaf to power the propellers, allowing you to get across the
room. Enter the next room. Go across the room and defeat the Boko Babas,
while avoiding the flying creatures. Use the bud to reach the upper ledges.
Send a wind gust to the propellers, then ride the platform to the other side.
Get the Boko Nut and bring it back across, then use it to break the vines
covering the door, and then enter that room. Use the Deku Leaf to push the
Boko Nut away from the center area, then use it to break the vines on the
door. Enter that next room.

In here, go right and use the Grappling Hook to swing over the spiky vine. Go
across the moving platforms when they come near, then onto the north
platform. Take the Boko Nut and jump to the center area. Go around and jump
to the west platform from there, and use the nut to break the vines on the
door. Jump across the pit, using the spinning sword attack to cut the black
creatures off you (they are harmless, by the way), then continue to the next
area. Head to the southwest area through the field, then use a Bomb Flower to
break the wooden wall. Open the chest inside to get a Compass.

Throw a Bomb Flower over the spiky walls onto the elevated platform to blast
away that wooden wall as well. Then, go all around this room through the maze
to that platform. In the small alcove, get a Small Key from the chest. Use
the bud and the Deku Leaf to get back to the exit door, and leave this room.
Continue through the next one, into the large room. Get to the north platform
and unlock the door, then enter a new room. In that room, use the Deku Leaf
to hit the propellers as you ride the platform across, then go into the next
room.

In this next area, defeat the enemies and use the buds to reach the upper
level. On the third tier, enter the room to the north. Here, you will fight a
giant moth creature, ironically named Mothula. Defeat it by L-Targeting it
and attacking with your sword when it flies low. After you kill it, open the
northwest chest to receive the Boomerang. Now, to get out of here, face the
exit and hold down the button you equipped the Boomerang to. Move the cursor
over the 2 crystal switches above the door to target them, then throw the
Boomerang to hit them both, allowing you out of this room.

Back in the previous area, those flying creatures will no longer be a threat
to you; simply target them and throw the Boomerang to clip their wings fast!
Get to the nearby door and target the 2 flowers on it, and use the Boomerang
to clear the vines, then enter that room. Here, use the Boomerang to target
and cut down all the vines hanging from the ceiling. After they're gone, fly
across with the Deku Leaf. Open the chest to get a Joy Pendant, then go into
the following area.

Here, you will see a giant flower in the center area, with blue vines hanging
it from the ceiling. Use the Boomerang to target/cut them all, causing that
platform to crash through the floor, allowing you access to the basement.
Drop down after the platform to the basement level. When you land, enter the
room to the left. In there, target everything and destroy them quickly with
the Boomerang (it's an efficient, yet fun way of clearing a room, methinks).
Jump across the platforms and head to the right side. Avoid the grappling
vines and Green ChuChus and enter the next room.

Use the power of the Boomerang to cut down the red flower hanging from the
ceiling, then jump onto it. Get onto the left platform and grab the Bomb
Flower, then jump onto the flower and throw it at the wooden wall across the
way. After that's cleared, enter the side room. Defeat the flying enemies
here, and make your way to the back end of the room across the platforms. Use
the buds in conjunction with the Deku Leaf to reach the upper level. Use the
leaf once more to move the platform across with you on it. Take the Bomb
Flower, then jump onto the platform and throw the Bomb Flower into the hole
in the middle platform below. This will clear some vines covering a chest in
there. Drop down there and open it to get a Treasure Chart (#15).

Crawl through the hole in the wall, then exit this room. Climb up the ladder
and jump onto the red flower platform. Jump across to a chest containing 10
rupees. Cut the red platform down, then drop onto it. Use the Deku Leaf's
wind gusts to push yourself down the watery pathway. Defeat the Octoroks by
knocking their spike balls back at them. At the end of the path, ignore the
other creatures and enter the next room.

In this room, walk around the path encircling the middle area until you reach
the top. Then, target all 5 of the crystal switches around the room with the
Boomerang, and hit them all. Doing so will open a gate below, giving you
access to that chest. Go down and open it to get the Big Key. When you step
out, 2 giant Moblins will attack. Defeat them, then get to the top of the
middle area again. This time, use the Grappling Hook to grab onto a pole high
above. Swing onto the northeast platform, then enter that room.

Here again, drop down to the area below, and use the Boomerang to clear the
way. Jump across the platforms and go east into the next room. Use the Deku
Leaf to turn the propeller to the side, causing a wind tunnel to appear. Jump
into the nearby bud, then use the Deku Leaf to fly up the current to the
upper floor. Once there, use the Boomerang to clear the vines on the unopened
door, then go in that room. Defeat the moth creatures and the enemies that
stick to you, to open the doors and make a chest appear. Open the chest to
get a Joy Pendant. Head up the hill into the following room.

In the final room before the boss, cut up all the nuts on the floor. If you
find a Fairy, bottle it in case you are in trouble during the pending fight.
When you're ready, open the boss door and be prepared to do battle. Go
forward in the room, and a giant Boko Baba will grow into a massive bulb that
hangs from the ceiling. This thing is called Kalle Demos; view the Bosses
section ahead for help defeating this boss. After you win, grab the Heart
Container and step into the wind swirl to exit.


Forest Haven
------------

When you return, you and Makar will be in front of the Great Deku Tree. As
thanks, the giant tree will award you with Farore's Pearl, the second gem to
be collected! Following this, the annual ceremony of the Koroks will begin.
This will allow the Deku Tree to sprout new seeds, which the Koroks will take
and spread around the Great Sea. When you have control again, make your way
down and out of this forest. Outside, continue down to the King of Red Lions,
and set sail.


Great Sea
---------

Out on the open seas again, head west and north, as per your sea chart, until
you reach Greatfish Isle.


Greatfish Isle
--------------

When you arrive here, you will unfortunately find that the island has been
torn apart. Quill, the postman, will arrive and explain what happened. He
tells you that Jabun, the sea spirit, has been relocated to Outset Island,
your home. For now, Quill suggests you head to Windfall Island, and then he
leaves. So, it's time to set sail once more.


Great Sea
---------

From where you are now, head to the northeast (follow the map, you should
have Windfall on there from your previous visit) until you reach the island.


Windfall Island
---------------

When you arrive here, your ship will point out the pirate ship docked
outside. Walk onshore and head to the southwest. Sidle along the wall behind
the Bomb Shop, then climb up the vines and crawl into the building. Inside,
you will witness a conversation between the pirates, who have tied up the
Bomb Shop owner. After some conversation, they will mention a secret
password; remember it!

When they leave, head out of the Bomb Shop and into the town itself. Go to
the main area by the school and jail, then walk around the grassy path behind
everything. Jump onto the pirate ship to the side, and try to enter the
cabin. You will be asked for the password, so input it and you may enter.


Pirate Ship
-----------

Inside, head downstairs to meet Niko for a second time. He will give you a
test once again, but this one is way more difficult than the first one. Make
it to the end, and you'll be allowed to open the chest containing Bombs. You
also start off with 30 of them, even better! Now, leave the ship.


Windfall Island
---------------

Jump from the nose of the ship onto the island again, or swim around to the
southern plains area. Get to the postbox and check the mail; you should get a
letter from Beedle, the owner of the shop ship that cruises around several
islands. He alerts you that he now sells Bombs, and gives you Beedle's Chart
so you know where to find his shops. Now, head to your ship and set sail.


Great Sea
---------

Out on the open seas once more, sail to the southwest, and get to Outset
Island.


Outset Island
-------------

When you arrive here again, you should really visit your friends and your
grandmother. After visiting everyone again, return to the King of Red Lions.
It'll mention sailing behind the islands and blasting open the room where
Jabun is hiding. Sail back there and you'll be sucked around a whirlpool. You
will also see a blue wall alongside the cliff. Blast it from top to bottom
with your cannon (equip Bombs and use them to shoot from the cannon) until it
opens. Sail in and you will meet Jabun.

Inside, your ship will talk to Jabun, who speaks in the ancient language
only. Upon completion of this talk, Jabun will give you Nayru's Pearl, which
is the final gem you need to collect! After one final warning from Jabun, you
will both exit the cave. Your ship will tell you that the curse making time
stay in the night hours is broken. Also, you will now need to place the gems
at 3 different locations, marked on your map. So, now it's time to set sail
once more.


Great Sea
---------

There are 3 markings on your map, pointing to each of the Triangle Islands.
Sail to each island and place the pearls on the designated statues. After you
do so, the 3 statues will power up and trigger a giant castle to rise in the
area between the 3 islands. When you're ready, go into the castle walls and
enter the Tower of the Gods.


Tower of the Gods
-----------------

From the entrance (you will have your ship for much of this place), head
forward and to the right. You'll notice that the water level rises and falls
in this tower, too. Wait until the water level goes down, then enter the room
to the right. When the water rises in here, get onto a ledge on the south end
of the room, where there's an outline on the wall. Bomb it and open the chest
inside to get a Map. Then, leave the room. On the boat, go north and onto the
ledge there when the water rises. Pick up a statue across the room and place
it on the light spot next to the door, and it will open. Enter that room.

In there, drop into the pit in the middle area when the water lowers again.
Take a box and place it on the light circle on the ground, making a bridge
appear above. Climb back out and wait for the water to rise and sink again.
Cross the bridge and take the statue there back across, and exit the room
with it in tow. To the right of the door, there is an indentation in the
ground where you can drop the statue. Put it there and a gate will lower in
the large chamber. Get onto the boat and head east and south onto dry land.
Move the statues onto the light circles to open the door, and enter that
room.

Head into the middle area here when the water level drops. Move the large
boxes around so they make a straight bridge you can jump across from one side
to the other. After you do that, get to the first ledge, light up a Boko
Stick, and jump across the makeshift bridge. Light up the torches there to
make a chest appear; open it to get a Small Key. Now, leave this room. Sail
across to the west end of the large chamber, and blast the cracked walls with
your cannon. When the water rises, go over the wall and up the steps, and
into the next room. There, open the chest quickly to get the Compass. Ignore
the fiery skull if you want, then leave the room.

Back here, get a Boko Stick and light it up, then when the water is low, go
down the steps and light the torches to make a chest appear. When the water
rises, open it to get a Joy Pendant. After the water goes down once more,
open the locked door and enter that room. Defeat the electrical ChuChus in
here to make a light staircase appear. Go up and take the statue there out of
the room. Go up the steps outside and place the statue where it belongs to
stop the waterfall from flowing. Go back to the ship and sail to the now-
clear area, and enter that room.

In this room, throw a bomb at the laser-shooting eye, timing the throw so it
hits the spinning part. After that's done, avoid the rats and move the 2
statues onto the light circles across the room. Step on the last circle to
activate moving platforms. Jump back and forth between them while moving
upward, then enter the door at the top. In the next room, continue into the
east room, as it's the only open one right now. Go across the moving platform
to the other side, and into the following chamber.

In here, cross the room via the light steps, and press R to call the statue
down. It'll now follow you, so carefully walk around the path to the other
end. When you reach the end of the path, lift up the statue and jump the gap,
then go into the previous room. Make your way back to the large 4-way room.
In there, the statue will hop up to where it belongs. A stone slab will rise
in the middle area; go to it and play the song on it with your Wind Waker.
You will now have learned the Command Melody. The slab will vanish and the
west room will open, so head into there.

Here, use the Deku Leaf to send away the fiery skulls (Red Bubbles). Use the
Grappling Hook to cross the large pit, then go into the room at the other
side. Use the Grappling Hook to cross another gap, and call the statue down
from its perch. Walk to the light circle and stand on it yourself, then use
the Command Melody to control the statue yourself. Hop it across the light
bridge that is formed, then press R to return control to Link. Cross the gap
with the Grappling Hook, and carry the statue into the previous room. Place
it on the light circle to open another door. Grapple yourself over to that
ledge and enter the new room.

Inside this chamber, you will be put against the Darknut. Defeat him by using
L-Targetting. When he tries to swing his sword at you, jump to the side and
slice him in the back. After you cut off the armor, continue the attack until
his sword is dropped. Then, just continuously target and attack until it's
over. Open the chest that appears to receive the Hero's Bow. Now you have the
ability to shoot arrows! Now, head back out of this room. Back in the
previous room, shoot an arrow at the eye on the wall to make 2 platforms move
back and forth. Go across to the left side and take the statue across the
platforms to the other end, then go into the large 4-way room. The statue
will reach its resting place, thus opening the last door. Enter the north
room.

In there, go forward and jump onto the hanging platforms. Jump to the right
and enter that room. There are 2 eye switches you can hit here. Shoot the one
on the vertically moving platform, then the one above the door you came in
through. That will make a chest appear on a high ledge. Ride the vertical
platform upward and jump onto the ledge next to it. Open the chest to get a
Small Key. Fly back to the door with the Deku Leaf, and leave the room. Go
into the water and climb the ladder onto the dry ledge.

From here, pick up 2 statues on the ledge and throw them onto the left
platform, weighing it down. Stand on it and time a bomb throw so it explodes
when it hits the left wall. Go into that side room. Stand on the spiral
circle and play the Wind's Requiem to make a large chest appear. This will
also activate the Armos Knights around the room. Open the chest quickly to
get a Treasure Chart, then run out before the Armos hurt you.

Back in the previous room, climb up the ladder to the first ledge again.
Throw 2 statues onto the right platform this time, then jump across the other
one to the upper ledge. Unlock the door and go into that room. Get onto the
high block and use the Deku Leaf to fly over the light beams blocking the
path. At the other side, call the statue to come down. Use the Command Melody
to take control of the statue. Walk it through the beams and onto the light
circle to shut off the beams. Return control to Link, then take the statue
and exit this room.

Here, put down the statue for now, and use arrows to kill the Wizzrobe across
the way. Then, jump across to that ledge and take 3 statues, and throw them
all onto one of the sinking platforms to weigh it down. Get back to the other
ledge and take the statue. Jump across the platforms and go into the 4-way
room again. In there, this last statue will take its proper place. This will
activate all the statues, causing a column of light to appear in the middle
area. Go into it to reach the upper level.

Up there, start by destroying the beam statues by using Bombs. Then, pick up
the 2 Armos states and place them on 2 of the light circles on the floor by
the beams. Stand on the third one to clear the beams, then go and open the
chest to receive the Big Key. Now that you have this key, defeat the Armos
Knights by hitting them from behind, and running when they start spinning to
avoid the explosions. After that, go into the north room. Out here, go up the
steps along the outside of the tower. Defeat all the beam statues with Bombs,
and the birds with your Sword. At the top, break the pots to get bombs,
arrows, 10 rupees, and a fairy. When you're ready, enter the boss room. Here,
you will face Gohdan; read the Bosses section for help defeating it.

Upon winning, take the Heart Container and step into the light column. You
will end up atop the tower outside. There, climb the ladder and use the
Grappling Hook to ring the bell in the tower. Upon doing so, you will be back
on your ship, sailing into a ring of light. You will sink all the way under
the water, to the remnants of Hyrule Castle, which is all in black and white.


Hyrule Castle
-------------

When you dock and the ship leaves you off, enter the castle itself. You will
find that everything is frozen, including all the guards and statues here. Go
down into the room, and you will find an insignia of the Triforce in the
floor. However, this puzzle is way more difficult than it may seem at first.
There are 3 triangle-shaped blocks around the room. You must push them around
so each fits in the proper formation atop the Triforce symbol. Once you do
this, the blocks will sink and the Triforce will glow, causing a statue to
move, revealing steps into the basement. Go downstairs.

Head down the steps to the side, then up the steps leading to the back.
Approach the Master Sword and take it from its pedestal. Upon taking it,
however, all of the castle will reanimate, meaning you have to fight and kill
all the enemies to escape. Start by leaving the basement, where the statue
will slide back into place. You will now be left to fight many Darknuts and
Moblin guards here. Defeat everything, then go up the steps and exit the
castle (a barrier will block your exit until you get everything, so you are
aware). Board your ship and go into the ring of light to leave.


Great Sea
---------

Back in the non-illusion world, it's time to revisit Forsaken Fortress and
save Aryll, now that you have the Master Sword. So, sail to the northwest
corner of the grid towards the fortress. When you're outside, sail around
until you find the wooden door. Blast it with your cannon to open it, then
sail into the fortress compound.


Forsaken Fortress
-----------------

In here for a second round, start by going up the steps to the main area.
Avoid the spotlights and head towards the wooden entrance of the tower. When
you approach it, Phantom Ganon will appear. He'll shoot an energy ball at
you; simply smack it back with the Master Sword until it hits him. At that
point, run in and slice the phantom with your sword. Repeat this until he
leaves. A couple doors will open, and a chest will appear. Open the chest to
get the Skull Hammer.

Now, head into the open door in front of you. In this room, avoid the rats
that throw Bombs at you. Use your new hammer to pound down the stakes to the
left, then head down the hall. Defeat the Moblin guards this time around, and
go through the door at the far end. Defeat some more Bomb-throwing rats, and
the Floor Master (dark hand that comes out of the floor). Continue down the
next hall and kill a Moblin, then enter the room at the end. Avoid the laser
being shot at you, and climb up the bunk beds to the top. Use the Deku Leaf
to cross the gap onto the other ledge. Defeat the guard, then pound down the
stakes and enter that room.

From here, go straight down the hall into the following chamber. Go around
the perimeter of the room, defeating some Moblin guards. At the back end, go
up the steps and through the door to be outside again. Run up all the steps
and follow the path around the tower. Sidle along the narrow walkways when
you have to, being careful not to be spotted by the spotlights. You won't be
jailed this time if you are spotted; they will just shoot cannons in your
directions, so watch out. If you want to be really safe, go knock out all the
spotlights like you did early in the game (you don't have to).

When you make it to the very top, you will find a switch. Pound it with the
Skull Hammer to open the final door. Enter that room. You will find Aryll and
the other prisoners here, but you cannot free them. Tetra and her pirates
will appear and open the door for you, then take the other girls away. Tetra
will notice your Master Sword, and become shocked that you have it. Anyway,
they will take Aryll to safety, leaving you to face off against the giant
bird. Run up the paths spiraling the tower as quickly as you can, while the
bird destroys the paths behind you. Once you reach the end, it'll block your
progress, so smash its beak with the Skull Hammer to knock the bird out.

Continue to the top of the tower, and the bird will reemerge. The open tower
will close, and battle will commence. Visit the Bosses section for help
defeating the giant bird known as the Helmarog King. After you win, take the
Heart Container and continue up the path. Enter the cabin of Ganondorf. After
some conversation and storyline plots being revealed, you and Tetra will be
whisked away by the Ritos. and Valoo will put an end to Ganondorf's cabin.
Valoo will fly you and the King of Red Lions to the entrance of Hyrule
Castle.


Hyrule Castle
-------------

Upon your arrival, a voice will call to you through the Pirate's Charm,
beckoning you and Tetra to proceed. Enter the castle and head to the
basement; the path leading downstairs is alredy opened. Here, you will learn
much about the fate of the legendary Hyrule, Tetra, and the Master Sword
itself. You will then be instructed to return above the water and go to the
place where the Master Sword can regain its power. You'll then exit the
basement. Run up the stairs and outside of the castle. Board the boat and
sail into the light ring to return to the surface.


Great Sea
---------

Back here, your boat will tell about the Triforce of Courage, and how it was
split into 8 shards. They are all scattered beneath the sea, for you to find.
That isn't necessary to progress right now, so I'm not going to be collecting
them at this time. However, there are several new items and upgrades to be
collected now. First would be the cyclone god, Cyclos. He resides in one of
the giant cyclones that appear above the sea. If you spot him, shoot him with
3 arrows to end the cyclones. He will teach you the Ballad of Gales, which
allows you to warp to certain islands.

Next on the agenda should be warping to Mother & Child Isles with the new
melody you learned. Here, you will meet a special Great Fairy, who will give
you the ability to shoot Fire Arrows and Ice Arrows! After this, you may want
to visit Windfall Island and learn the Song of Passing from the man that
dances on the cliff behind the Bomb Shop. You may also want to start seeking
out and visiting the Great Fairies throughout the world. That way you can
carry more rupees, arrows, bombs, and have an extended magic meter, too.
Also, collecting Treasure/Special Charts and Heart Pieces wouldn't be such a
bad idea, either.

Whenever you are ready to progress in the game, head to Fire Mountain; it's
just south of Dragon Roost Island.


Fire Mountain
-------------

When you arrive here, get somewhat close to the base of the volcano. Shoot an
Ice Arrow at the lava on the top to freeze/shatter it, opening a hole to fall
into. You now have 5 minutes to get in, get the Power Bracelets, then get
out. As soon as you get control again, swim to the base of the mountain and
start jumping up the ledges along the sides. When you make it to the top,
drop into the hole. Inside, jump across several platforms to the last area.
Defeat the 2 centipedes to make a chest appear; take the Power Bracelets
inside. Now, use the new accessory to lift the head-shaped rock nearby. Go
through that passage and into the light column to exit.


Great Sea
---------

Now that you have the Power Bracelets, you can progress further towards the
Earth Temple, which lies ahead. So, sail to the southern area of the grid, to
the island just east of Outset, known as Headstone Island.


Headstone Island
----------------

Here on this island, lift the giant stone head out of the way, then enter the
cave. Inside, approach the wall and take out the Wind Waker to play. Play the
song on the wall and you will learn the Earth God's Lyric. Upon learning it,
the ghost of a Zora sage, Laruto, will appear. She will tell you to seek out
another harp player to open the temple for you. The only person that comes to
mind would be Medli of Dragon Roost Island, so exit this cave and board your
boat again. Use the Ballad of Gales to warp there quickly.


Dragon Roost Island
-------------------

When you arrive here, head up the ledges and paths into the mountain. Use the
Grappling Hook to cross the path, then continue into the village itself. Go
up the hill to the upper level, and enter the second doorway to the left,
bringing you outside again. There, head right and use the Grappling Hook to
cross the large gap. Continue up the ledge and then up a ladder. Go forward
and you will meet Medli again. After she's done talking, take out the Wind
Waker and play the Earth God's Lyric for her. She will be visited by the sage
Laruto, and will gain knowledge of the situation. At this point, you will
have to take Medli to Headstone Island again. You'll already be on your boat,
so warp to Outset Island and sail east to Headstone.


Headstone Island
----------------

Back at this island, your boat will give you advice on what to do inside the
temple. Heed those directions, then enter the cave. Play the Earth God's
Lyric in front of the marked up wall, and Medli will assist in playing on her
harp. Doing so will open the way to the Earth Temple, which you will both
enter right away.


Earth Temple
------------

In this temple, you have to complete it while working co-op with Medli, since
she has to make it through as well. Start off this comradery by picking her
up and flying across the gap, then entering the second room. In here, defeat
all the enemies, then carry Medli up the left stairs. Jump towards the first
switch platform with her carrying you, then have Link stand on the first
switch. Drop Medli and control her with the Command Melody. Fly her to the
other switch and step on it to open the door below. Fly Medli to the ground,
then give control to Link again. Carry Medli into the next room.

In the next room, defeat the regular ChuChus first. Take control of Medli and
stand her in the circle of light, then reflect light at the Dark ChuChus to
freeze them. Revert control to Link and throw the statues to kill them. Now,
have Medli reflect light on the transparent chest to make it fully appear.
Open it to get a Map. Now, continue to the following room with her. In here,
go to the right light circle and control Medli. Have her shine light into the
smoke, revealing a switch. Return to Link and pound that switch with the
Skull Hammer to open a door. Go south into that room.

Here, defeat the 2 Red Bubbles by sending wind gusts at them with the Deku
Leaf, then cutting the skulls apart with the sword. Climb the ladder and pull
the block on the ledge until it stops moving, revealing a hole in the wall.
Go down and get Medli to stand in the light, and reflect it on the
transparent chest. Open it to get a Small Key. Now, go back to the previous
area. Head north and unlock the door, then enter that room. In there, burn
down the curtain with a Fire Arrow, then defeat the regular ChuChus. Take
control of Medli and freeze both the Dark ChuChus, then switch to Link. Place
both on the switches to make some steps appear. Quickly run up them and push
the block off the ledge to open the door. Control Medli and have her fly up
there, then carry her into the next room.

In this room, defeat the Floor Master, then push the first block into its
slot to open the ceiling, letting light into the room. Control Medli and have
her shine light on the swirl symbols on the lower portions of both walls to
reveal a block, and a warp pot. Pull the block out, then push it along the
track until it stops, opening a door above. Have Medli reflect light on the
statue atop the last block, then push the block to make a chest appear. Climb
up to the upper ledge and open it to get a Compass, then have Medli fly up
there. Carry her into the next room.

In the following chamber, go up the steps and put down Medli, then defeat the
Moblins. Control Medli and have her fly to a high ledge by the light, and
shine light on the Poes below to defeat them. After they're gone, some stairs
will be lowered; carry Medli into the next room that is open. Drop into the
pit and walk past all 5 coffins to open them. Defeat the ReDeads (zombies)
and take the Small Key, then climb back up the ladder and take Medli back a
room. Enter the other room now, since you can do so. There, you will be alone
to fight 3 Stalfos wielding maces. Attack the body with L-Targeting until it
falls apart, then attack the head until it dies. Repeat this for all the
Stalfos. Open the chest atop the stairs to get the Mirror Shield.

Now that you have this temple's treasure, the ceiling will open, letting some
light in. Go down into the light and reflect it at the moon symbol above the
door until it becomes a sun, then leave the room. Kill all the enemies here,
this time using your Mirror Shield to kill the Poes. After that, get Medli
and continue down to the next room. Continue backtracking until you reach
that room with the smoke. Once you get there, take control of Medli and have
her reflect light at one of the moon symbols acting as eyes for the giant
head in front of you. Have Link reflect into the other eye, making the giant
head glow with sunlight, thus opening a new passage. Take Medli downstairs
and into the new room.

Down in the basement now, head around the corner and put down Medli. Use Ice
Arrows to defeat the 2 Blue Bubbles flying ahead. Carry Medli to the other
end, and play the Earth God's Lyric to open the way ahead. In that new room,
defeat the ReDeads by reflecting light onto them to stun, then slice them
apart with the sword. Then, reflect some light at the 2 mirrors, which will
cause 2 statues to crumble, unblocking a couple doors. Finally, reflect light
onto the middle statue, crumbling it as well. Then, take Medli and enter the
room to the west.

In here, go around and run across the smoke-filled room while avoiding the
Floor Masters. At the other end, wait until the effects of the smoke wear
off, then open the chest for a Small Key. This will also clear the room of
smoke, lucky for you. Now, before you leave, kill all the Floor Masters to
make another chest appear; open this one to get Treasure Chart #20. Then,
leave the room with Medli in tow. This time, enter the east room. Get across
the smoke field without being caught by a Floor Master. At the other side,
pull the statue into place, then smash the switch with the Skull Hammer,
causing light to reflect into another room. Go back around and get Medli,
then exit the room.

From here, push the block in the middle area towards the back wall, then
climb onto the upper ledge. Control Medli and fly her onto the same ledge.
Revert control to Link, then carry Medli into the following room. In here,
defeat the Red Bubbles and Poes. Then, stand in the light and reflect it onto
the statues against the wall to crumble them. Collect the 10 rupees and magic
decanter, then take control of Medli. Stand her in the light and reflect it
to the right of the light source. Revert control to Link, then reflect that
reflection to the statue against the back wall. After it crumbles, take Medli
to the next chamber.

Here, head north with Medli, watching not to get crushed by the falling
coffin covers, as well as the Keese. At the end, play the Earth God's Lyric
to open the way forward. After the wall crumbles, enter the next room with
Medli. In there, go down the steps to the round room. Take the downward path
down some more steps, to a green wall. Climb down it into the room below. Fly
with her to the lower section of steps, then carry her into the following
room.

This next room is just one giant puzzle, so be ready to go back and forth
several times to complete this. Start by controlling Medli and flying to the
middle high area. Step on the switch to open the ceiling, shining light upon
the area. Switch back to Link and drop down to the area below. Head to the
right, push that mirror until it stops in its correct position, reflecting
the light. Go back to Medli and stand on the pedestal where the light is
reflecting towards, and reflect that to a statue in the middle area, clearing
it. Have Medli reflect light to a round platform to the north, then switch
back to Link. Climb onto that pedestal and reflect that light on the markings
on the wall to clear it.

After the wall is cleared, pull that mirror out and to the left until it
snaps into place. Also, if you haven't already, pull out the mirror that was
behind the statue Medli crumbled a moment ago. Then, get to the southeast
area of the room and pull that mirror into its proper spot as well. Now, take
control of Medli and fly to the pedestal that the light beam passes over.
Reflect that to a statue in the middle area, crumbling it. Revert control to
Link, and pull out the newly exposed mirror. Go to where Medli is, and
reflect the light at the lone mark on the wall to reveal a hidden passage. Go
into that room.

In here, shine light on the coffins to open them. Defeat the Stalfos, then
pull out the block and climb up to the upper ledge. Open the chest for
Treasure Chart #12, then go back out of here. Back here, take control of
Medli. Fly her to the pedestal where the light beam ends. Have her reflect
the light to a round platform to the right and below, then get control of
Link. Have him reflect that light to the 4 marks on the other wall, clearing
the way for another mirror. Pull that one out as far as it can go, then take
control of Medli once more.

With Medli, stand on one of the round platforms to the north with the light
passing on it. Reflect that light to one of the moon symbols in the giant
head to make it glow. Control Link and have him do the same for the other
side. This will open the way to another room, as well as making the 2 chests
in the room appear. Open them to get a Joy Pendant and 50 Rupees, then go
into the new room to the north, with Medli of course. In here, defeat the 2
Blue Bubbles and the Darknut to open the way to a chest. Open that to get the
Big Key.

Now, leave this room with Medli in tow. In the mirror room, get to the
ladder, then climb up as Link. Control Medli and fly her up to the higher
ledge, then revert controls to Link. Take her into the next room. In the
round room again, climb the vines with Link, then as Medli, fly to the upper
ledge. Take back control, then carry Medli to the doorway ahead. From there,
with Medli carried overhead, fly across the pit to the west end. Open the
boss door and continue into the final chamber. You will find many colored
Poes in here, forming the boss known as Jalhalla. Visit the Bosses section of
this guide for help defeating it.

Upon defeating Jalhalla, collect the Heart Container and step into the light
in the middle of the Triforce insignia. Medli and Link will play the Earth
God's Lyric once more, causing the Master Sword to regain its original power!
However, all is not fixed, and you are told to go to the Wind Temple to fix
the sword further. You will then exit the temple shortly afterward.


Great Sea
---------

From here, set sail towards Ice Ring Isle (2 islands to the east, then 1
north). You could warp to the Forest Haven and sail west from there, if you
wish to save time.


Ice Ring Isle
-------------

When you arrive here, take out a Fire Arrow and shoot it at the icy breath of
the dragon head. This will thaw out the island for 5 minutes, giving you time
to get inside and collect what you need. Do so, then climb onto the low level
of the outer section. Get to the west side, then climb up a couple platforms
and follow the path around. At the end of the path, jump onto an ice platform
in the water. Jump onto the next one when it moves close enough, then onto
the last one. Jump to the rocky ledge and go up the steps into the cave
below.

Inside, defeat the Keese when they get close, then go straight. Cross the
first bridge, then continue onward. Slide down the short path ahead. At the
end, open the large chest to get the Iron Boots. Now, to get out of here,
take the side path along the wall while wearing the Iron Boots so you don't
fall. Walk into the room the wind is blowing from, and drop to the room
below. In there, use Fire Arrows to melt all the ice blocks, then defeat the
enemies that emerge to make a light column appear. Go into it to exit the
cave.


Great Sea
---------

From this island, get onto your boat and sail to the far north. Head to the
marked spot on your map; that is Gale Isle.


Gale Isle
---------

Upon docking here, put on the Iron Boots and walk against the wind gusts.
When you make it to the wind statue, smash it apart with the Skull Hammer.
Now the wind will no longer bother you when you return here. Anyway, enter
the cave. You'll see some markings on the back wall; play the song on the
Wind Waker to learn the Wind God's Aria. Upon completing this, a sage known
as Fado will appear and speak to you. He will tell you to find another violin
player and bring him here to open the Wind Temple. So, exit the cave and
board your boat, then warp to the Forest Haven.


Forest Haven
------------

Here, instead of going up the path past the Boko Babas, head to the left.
You'll see some music notes coming out of a waterfall. Face the falls and
grapple onto the pole high above, then swing into the waterfall. Inside, go
meet Makar again. Play the Wind God's Aria for him, and the sage Fado will
reappear and play, too. This will cause Makar to reawaken as the sage of the
Wind Temple. He then decides to accompany you to the Wind Temple. You'll be
outside again after this, so warp to Windfall Island, then sail north to Gale
Isle.


Gale Isle
---------

Back here, your boat will give you a warning before you go inside. After
that, enter and play the Wind God's Aria once more at the wall. Since Makar
is playing it, the temple will open up. So, go inside.


Wind Temple
-----------

Starting off, simply pick up Makar and enter the second room. In there, use
the Command Melody to control Makar. Fly through the wind and step on a
switch to stop the wind. If you want 100 Rupees, have Makar plant 2 trees in
the soil on the ground, then open the chest with Link. Anyway, have Link jump
on the spring switch with the Iron Boots, then take them off to be sprung in
the air. At the highest point of that jump, use the Deku Leaf to get to the
ledge where Makar is. Then, take him and enter the next area. Defeat the
Armos, then use the Deku Leaf to turn the propeller, opening the door. Go
forward with Link, then take control of Makar. Plant 2 trees to open the
door, then with Link, take Makar to the next room.

In the next room, take control of Makar right away. Fly to each ledge,
planting a tree on each. This will open the door. However, some Floor Masters
will appear and swipe Makar, which means you have to rescue him elsewhere!
So, enter the room to the east for now. You'll find Makar imprisoned in a
jail to the side. To start the great rescue, head straight into the next room
to the east. In here, go forward and drop to the area below. Defeat one Floor
Master, then blow open the door via propeller. Defeat the second Floor
Master, then blow wind to close the door. Use the spring switch to reach the
upper ledge, then enter the next room around the corner.

In this room, fly into the updraft with the Deku Leaf, and land on the ledge
in the corner. Push the switch, then fly onto the platform to the right. From
there, fly all the way south and open the chest to get the Map. Now, fly back
north to the updraft, then head west and into another one. Land on the
platform in the gated wall ahead, then fly to the final ledge and enter the
next chamber. There, stomp the switch with the Iron Boots to open the floor.
Drop down to the basement level. When you land, enter the south room.

There, stand on a cracked tile and use the Iron Boots to fall through. Defeat
the enemies below. Move the spring switch block onto the odd tile across the
room, then put the other block right next to it. Use the spring switch to
reach the upper level again. Open the chest to get a Small Key. Before you
leave, stomp through another cracked tile, go down, come up, and do it again.
Do this until all 5 cracked tiles have been fallen through. Open the chest
that appears to get Treasure Chart #35. Anyway, exit this room, and enter the
locked door across the way.

In here, you will be faced with a barrage of toughies to fight. Defeat the
Darknuts, Wizzrobes, Moblins, and Keese that come at you. After they're all
gone, open the chest to gain the Hookshot! Now, use the Hookshot to reach a
ledge with a switch on it. Pound the switch with the Skull Hammer, then leave
the room. Back here, use the Hookshot to make your way up the ledges going up
alongside the room. At the highest one you can get onto, use the Deku Leaf to
fly across to a chest. Open it to get the Compass. Use the spring switch to
reach the next platform, then continue heading upstairs with the Hookshot.

Once you reach the ledge with the statue head, put on the Iron Boots and
Hookshot at the target on the head. This will pull down the statue, so you
can open the chest in the room for a Joy Pendant. You'll also find Makar
here, but leave him for now. Go back and drop to the ledge below the one
you're on. Head to the end of that, and look upward. Hookshot onto that
platform, and take control of Makar (Command Melody). Fly him to the ledge
you're on, then take control and carry Makar to the next room.

In the room you enter, Makar will hint at using the Hookshot on the trees he
plants to reach new areas. Defeat any enemies in here, then use the Hookshot
to get to the top ledge. Once there, control Makar and get him to where you
are, then enter the next room with him. In there, defeat the Blue Bubbles by
shooting an Ice Arrow at it, then take control of Makar. Fly him to the 4
ledges, planting a tree on each. Give control back to Link, then Hookshot up
the platforms to the top. Grab Makar and head into the room ahead.

Here, control Makar and place him on one of the switches. Leave him there,
and have yourself step on the other to open the grated door in front of you.
Go to the edge and look down and to the left. Use the Deku Leaf to fly to
that platform, then defeat the Armos on there by throwing Bombs into their
mouths. Command Makar and fly him to your position, then regain control and
carry Makar to the next room. In there, go forward and drop to the lower area
with Makar in tow. Move the propeller to open the gate with the Deku Leaf,
then defeat the 2 Floor Masters.

Carry Makar across to the other side of the room, then blow at the propeller
to close the gate. Use the spring switch to reach the upper ledge, then
command Makar and fly him to where you are. Go to the wall with the song
inscription on it, and play the Wind God's Aria with Makar assisting. Then,
enter the next room. In here, defeat the 3 Darknuts, then open the chest you
gain access to, to receive the Big Key. Exit this room with Makar now. Get
back across this room by making use of the propeller. Make your way to the
following room, with Makar.

From this point, drop down onto the grated floor below, in the basement. When
you land, take control of Makar. Have him plant 2 trees in the soil to the
side, causing an updraft to start. When it begins, fly into it with the Deku
Leaf open to float upward. When you reach the second floor, land on the south
platform. Take control of Makar and have him do the same thing. When you're
both up there, carry him to the next room. Defeat the Armos, then open the
chest for a Small Key. Leave this room with Makar, and drop all the way to
the basement again. When the updrift stops, drop below the blades and unlock
the door, then enter that room.

In here, defeat the enemies you find in here. Before leaving, use the
Hookshot and Iron Boots to pull statue heads from the walls, revealing more
enemies to defeat. After you get them all, open the chest to get Treasure
Chart #5. Now, climb to the top ledges with the Hookshot again. Use the Deku
Leaf to reach the one with a switch on it; stomp that switch with the Iron
Boots. Drop down and take Makar, then exit to the east.

In that room, defeat the enemies on this side of the area. After you clear
them, take control of Makar and fly across the wind gusts to the other side.
Plant a tree there, then revert control to Link. Use the Hookshot to cross
the gap, then carry Makar onward to another room. You will be faced with a
puzzler in this room, sort of like the one at the Earth Temple. Anyway, start
by pulling the right block to the left 2 spaces, then forward. When the first
Blade Trap is at the right side, push the block ahead so that trap gets stuck
there. Put on the Iron Boots and wait for the second trap to move to the
right side, then push the block so they're both stuck.

Next, push the center block all the way forward while wearing the Iron Boots
to go against the wind. After that block drops into the gap, go back for the
last block. Push it to the right, then forward so it goes over the one that
dropped into the gap. On the other side, push it so the final trap can't get
in the way. Now, go back to the room entrance and grab Makar, and walk across
with the Iron Boots on. In the next room, play the Wind God's Aria by the
wall to open it up. Continue ahead and open the boss door, then go forward
alone. Here, you will face Molgera, so view the Bosses section for assistance
winning.

Once it's over, grab the Heart Container and step into the light. Makar, as a
sage, will restore the Master Sword to its full potential, giving you the
power to fight evil once and for all! You will then be sent out of the
temple.


Great Sea
---------

Outside, the King of Red Lions and the Fishman will be talking for a moment.
When you arrive, you are alerted of the current situation. Your next mission
is to collect the 8 Triforce shards. This now means you have use for that
special "IN-credible" Chart that Tingle sent you early in the game. Let's
start by going south and west, to the Islet of Steel.


Islet of Steel
--------------

When you approach this area, be careful as there are many ships around to
attack you. Destroy the small ships, then shoot out the cannons on the large
metal ship. After it opens, sail inside. Stand on the wind symbol and play
the Wind's Requiem to make a chest appear. Open it to get Triforce Chart 1.
Then, exit the island.

Your next destination is the Private Oasis, but before you go there, you must
visit another place real quick. Go to Windfall Island and visit the school.
Give Ms. Marie 20 Joy Pendants and she will give you the Cabana Deed, which
allows you to enter the building at the oasis. Now, you can go there.


Private Oasis
-------------

After docking here, head up to the cabana entrance. Pull out the Cabana Deed
and use it to be granted access inside. Use the Grappling Hook on a pole
above you once inside to extinguish the fireplace; enter the passage there.

Upon landing, head straight ahead and to the right. Follow the path around
until you come to a ladder. Go down it, then crawl into the passage to the
right of the ladder. Turn right, then go all the way straight in there. At
the end of the straight run, go right and up another ladder. Pound the
switches with the Skull Hammer, then head around the wall behind the
switches. Climb down into a passage below.

With your back to the ladder, go straight and into that crawl passage. Follow
the trail to the end, then climb up to the first floor again. Go out and
pound the nearby switch with the Skull Hammer again, then climb down another
ladder. Defeat the ReDeads, then crawl through the passage to the end, then
climb up the ladder at the end. Stand on the wind symbol and play the Wind's
Requiem to reveal a chest; open to get Triforce Chart 2.

Now, pound the other switch to open the final gate. Then, just run all the
way to the entrance and leave the sewers. Upstairs, exit the cabana and board
your boat again. From here, head all the way west to Bird's Peak Rock.


Bird's Peak Rock
----------------

Here, stop and walk onto the smaller island of the group. Use the Grappling
Hook above the door, then climb onto that ledge, and onto the top platform.
Use arrows to shoot down as many of the enemy birds as you can. Then, use a
Hyoi Pear and gain control of a seagull. Pass each of the 5 taller peaks,
hitting a crystal switch atop each. Do this and the door on the island Link
is on will open. Enter the room, play the Wind's Requiem, and open the chest
to get Triforce Chart 3.

Exit the room, then board the ship and sail westward to Diamond Steppe Island
(it would help if you warped there, as sailing will take a LONG time).


Diamond Steppe Island
---------------------

Here, use the Hookshot to get onto the island, first off. Then, Hookshot from
tree to tree until you reach the top of the island. Once there, drop into the
cave via the hole in the ground. Inside, jump into the first warp pot. In the
second area, burn the lid off the pot to the right of the torch, then jump
into it. Next, go across to the other end of the platform and burn off the
lid from the left pot, then jump in. In the last area, open the chest to get
the Ghost Ship Chart. Now, backtrack and exit this cave, then board your boat
once more.

Outside, use the Song of Passing to change day to night (if it isn't night
already). Then, open up the Ghost Ship Map. Look for the location of the ship
on the map; it'll be flashing on there. Sail to the island the ship is near,
and sail around that section to find the ship. When you find it, sail through
it to enter. Defeat the Poes and Wizzrobes inside to make a ladder fall.
Climb up it and open the chest for Triforce Chart 4. Now, sail to Needle Rock
Isle.


Needle Rock Isle
----------------

When you approach this island, sail to the northwest of it. You will see 3
ships; 2 are regular ones, and one is gold. Destroy the gold one, then use
the Grappling Hook at the spot it sank to uncover Triforce Chart 5. From
here, sail southeastward to Outset Island.


Outset Island
-------------

Here, climb onto the ledges to the side of Link's Grandma's house. Hookshot
to the tree on the high platform above. Go to the statue head and lift it up,
then throw it away and drop into that cave. Capture the 3 Fairies in the pot,
then drop into the hole. You will be faced with many floors of monsters to do
battle with. Every 10 floors or so, you will have a 'rest area' where you can
break pots to get Rupees and hearts. After you've gone through 30 floors,
you'll come to a spot with the wind/Triforce symbols. Play the Wind's Requiem
on the wind symbol and open the chest to get Triforce Chart 6.

If you wish, you can reflect light on the statue and continue downward for a
chance to win a Heart Piece. Otherwise you can exit. Choose what you will.
Either way, when you leave there, head back to your boat, and sail northward
to Stone Watcher Island.


Stone Watcher Island
--------------------

Here, get to the top of the island, where you will find a statue head. Lift
it up and throw it away, then drop into the hole. Inside, head into the next
room. There are several doors you can go through, each room containing
various enemies. Go through each one, killing all the enemies. After you do
so, the final door will open, so return to that central hub and defeat the
Darknuts. Finally, go into the now open room. Play the Wind's Requiem on the
wind symbol, and open the chest to get Triforce Chart 7.

Now, go back outside and warp to the Dragon Roost Island area. Then, sail to
the northeast to Overlook Island.


Overlook Island
---------------

When you arrive here, pull up to the shortest island, then use the Hookshot
to pull yourself to the tree there. Hookshot across to the main island, then
fall into a cave there. Go forward into the following room down there. Here,
you will see several doors. Enter each, and defeat the enemies in each room.
After you do so, defeat Darknuts in the main room to open the last room. Go
into that room, play the Wind's Requiem on the wind symbol, and open the
chest to get Triforce Chart 8. Then, exit the cave.

Now that you have all 8 charts, it's time to go visit Tingle on his island.


Tingle Island
-------------

When you get here, climb the totem pole ladder and talk to Tingle. He will
offer to decipher each Triforce Chart for 398 Rupees apiece (make sure you
have LOTS of Rupees before visiting). After all 8 charts are deciphered, it
is time to dredge the sea floor and collect the 8 Triforce shards. In the
Treasure Charts section, I've listed where each shard is located, so you may
want to check that out for further information.

Once you have collected all 8 shards, the Triforce of Courage will be
reformed. From where you are, warp to the Tower of the Gods.


Tower of the Gods
-----------------

Here, simply sail through the outer walls of the tower. You will show the
Triforce to the gods, thus creating a ring of light leading back to Hyrule.
After some words, you will sail into the ring.


Hyrule Castle
-------------

Back in this world under the waves, get off the boat and enter the castle. Go
forward and down the steps which were hidden under that statue, to reach the
basement. Down there, head down the steps and meet Zelda. However, it appears
to be too late, and Zelda disappears. Ganon will taunt you, then send 2
Darknuts to attack. Defeat them both, then head back upstairs. Link will run
towards the exit, which has an electrical barricade blocking the way out. Cut
through it with the Master Sword, and continue onward.

Out there, go forward until you are stopped by an invisible barrier. At that
point, swing the Master Sword and it'll all disappear. Keep going along the
grassy path, defeating all the enemies you come across if you wish. At the
end, use the Hookshot to cross a couple gaps, then enter a cave. Go ahead and
through the large door to enter Ganon's Tower. Remember that if you're not
ready for battling through here, you could go back through the castle and
above the waves, and get some potions/fairies. So, whenever you're ready,
enter the tower.


Ganon's Tower
-------------

Starting off, you will be in a central hub of sorts, with bridges leading to
four different sections. Start by going to the center area, then along the
southwest path (directly to the left of the start path) into the lava
quarter.

In there, use the Grappling Hook and swing/jump to the small platform in the
lava. From there, swing to the following platform. Grapple up to the last
pole, but don't swing. Stop and climb to the top of it. When you are standing
on it, use the Deku Leaf to fly across to the ledge below. Defeat the Red
Bubbles and enter the next room. There, you will have to face Gohma
revisited. The catch here is that the game only gives you items that you
would have at that point in the game, so you can't use fancy stuff to kick
ass. You do have all your magic/health that you entered the tower with,
however. Defeat it like you did earlier, and you will be warped to the
central hub again.

This time, enter the northwest wing, which is the forest chamber. Blow wind
at the propeller with the Deku Leaf to move the platform closer. Jump aboard
and blow wind behind you to get moving. At the stop, jump to the up-and-down
moving ledge. When it's down, blow the propeller to move the next platform
towards you. Ride the ledge you're on upward, then fly to the second
platform. Use the Deku Leaf to blow wind so you can move. At the other end,
fly onto the next set of moving ledges. Ride the left one to its peak, then
fly to the end and enter that room. Fight the Kalle Demos battle a second
time, then return to the central hub.

Enter the northeast room, leading to the Earth Temple themed area. Here, run
straight down the first hall while avoiding the falling coffin lids and
ReDeads. In the second hall, try to use the light in the start area to
reflect upon and defeat the Poes. Reflect light on a Dark ChuChu, then pick
it up and put it on the switch to make steps appear farther ahead. Run ahead
and go up those steps to the third hall. Run down that hall in a zig-zag
pattern to avoid all the coffin lids, and getting them out now.

Run ahead to the end of the hall and defeat the Stalfos, then reflect light
from there onto one of the Dark ChuChus. Carry it down the hall to the
switch, then quickly run back and up the steps to the door. Enter and be
faced with a Jalhalla battle again. Defeat it and you'll be back in the
central hub once more.

From here, go to the southeast room. In the Wind Temple area, step on the
spring switch and use it (Iron Boots) to launch yourself in the air. In the
air, use the Deku leaf to fly ahead. Use the next spring switch, then fly
between the air tunnels to avoid being sucked into the pit. When you land,
defeat the enemies, then Hookshot to the top ledge and enter the room. Fight
and defeat Molgera a second time around, and you'll be back in the central
area. The middle path is now open, so go straight into the new chamber.

There, go up the hall, defeating the Miniblins you find. At the end, go into
the next room. Enter the eastern door, and you will see several torches light
up once you enter. Go forward and hear the warning, then jump in. You will
meet Phantom Ganon here, and will be faced with some challenges. Attack the
real phantom in each room, until the sword is dropped. Enter the door that
the sword handle points towards, then complete the next part of the riddle.
When you reach the very last correct room, open the chest to get the Light
Arrow.

When you return to the previous room, you will be facing a wall with a
picture of Ganon on it. Shoot it with a Light Arrow, and Phantom Ganon will
come out to really fight you. This time around, shoot him with one Light
Arrow and he's done for. Now, enter the room to the west (left of the Ganon
wall). In here, you will see several switches on the walls. Pay attention to
the order they are viewed. Target/hit them in the order they appeared with
the Boomerang to open up a portal, leading outside. Leave the room, then go
to the Ganon wall and slash it with Phantom Ganon's sword that was left
behind to clear it. Enter that room. Go up the steps, defeating the Moblins
and Darknuts, and breaking the pots to replenish yourself.

Once you reach the top, the final door will be opened. If you need more
potions or whatever, leave now. Otherwise, when you're ready, go forth into
Ganon's chamber. Inside, you will meet Princess Zelda, who is sleeping, and
Ganondorf. After some words, he will grow into a giant puppet. Read the
Bosses section for help defeating Puppet Ganon.

Upon defeating the giant puppet, the real Ganondorf will beckon you to
continue to the top of the tower. When you're ready, climb the red rope and
get onto the platform above it. Use the Grappling Hook to reach the pole
hanging above that. Stop swinging and climb atop it, then walk along the
catwalk to the middle area. Break the pots to fill up your magic and some
health, then use the Grappling Hook to progress upward. At the top, go around
to the middle area. Capture a Fairy that you find in one of the pots, then
burn the lid from the warp pot (in case you die and want to return here from
below quickly).

When you're ready for the end, Hookshot to the ledge in the wall, and go
outside. You'll be on the roof of the tower, below the sea. After much
dialogue between Ganondorf and the King of Hyrule, the final battle ensues.
Visit the Bosses section once more for help with defeating Ganondorf. Once
the battle is over, watch the ending and congratulations on completing the
latest Zelda title!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

Armos: A small statue of a knight that comes to life when you are near. The
      only way to attack it is to slice the button behind it. When you do
      so, get out of the way, as it'll spin around and explode in defeat.

Armos Knight: A larger version of the original Armos statue. This one has
             spikes surrounding its base, and moves a bit quicker. When its
             mouth is open, throw a Bomb inside, then get out of the way
             before it explodes.

Boko Baba: The maneater plants, found mainly at the Forest Haven. If you get
          close, it'll snap at you, so be careful. Drops Boko Baba Seeds.

Bokoblin: The generic pirate-like enemies, found in Forsaken Fortress, among
         other areas. Simply attack them several times in a combo to kill
         them easily.

Bubble: Flying skulls with either a red or blue cloud surrounding them. Stop
       them by using either the Deku Leaf at the red one, or Ice Arrows at
       the blue one. When the cloud is gone, kill the lone skull before the
       cloud regenerates. Try not to let one touch you, as it'll render your
       items useless for a few moments.

ChuChu: Jelly-like creatures found all throughout the game. They come in
       several colors, too. For the blue and yellow (electrical) ones, stun
       them with the Boomerang, then attack with the sword. Drops Red,
       Green, or Blue Chu Jelly.

Darknut: Giant, fully-armored knights, complete with a large sword and
        shield. Their armor blocks all physical attacks, so L-Target them
        and wait until they swing at you, then roll behind them and attack
        from behind. After the armor falls off, they are vulnerable in all
        directions! Drops Knight's Crests.

Floor Master: Large, purplish hands that come out of the floor. You can tell
             where one is by the moving black hole along the floor. Be
             careful not to be captured, because it'll send you back a room
             if it does.

Gyorg: The sharks that swim, usually in groups, all throughout the Great Sea.
      They swim past you, then turn around and charge in your direction. Try
      not to stay still when you see them coming, as they'll keep hitting
      you directly.

Kargorok: Large, flying birds that perch on certain islands. When you're out
         at sea and find these, be careful, as they are quick to attack you.
         Shoot it down from a distance with arrows. Drops Gold Feathers.

Keese: Generic flying bats, as found in all previous Zelda games. They simply
      fly around, sometimes coming after you to attack. A quick swipe with
      your sword will be enough to kill it.

Magtail: This is the fiery centipede found in certain fiery lairs. When you
        attack it, it'll curl up into a ball, which you can pick up and
        place elsewhere (i.e. on a switch).

Miniblin: These things look like gremlins, and they are VERY annoying! One
         slice or so should kill it, but they're generally found in groups
         and can be a nuisance if you don't kill them quickly.

Moblin: A giant warthog-type creature that carries a spear. They act as
       guards in the Forsaken Fortress. Drops Skull Necklaces.

Morth: Small, black urchin-type creatures. They're usually found in large
      groups. When several cling to you, they make movement slow, so use the
      spinning sword attack to knock them all off. Luckily, they don't cause
      damage when attached to you.

Mothula: This is a flying moth, as the name implies. They are quick to charge
        at you, so be careful. Drops Golden Feathers.

Octorok: The generic octopus creatures from past adventures, is here as well.
        They emerge from watery areas to shoot spike balls at you. Bat the
        ball back with your sword, which will kill the Octorok on impact.

Peahat: This is a rather odd-looking creature, with a greenish body, and
       yellowish propellers on top. They cannot be damaged when they're
       flying around, so use the Boomerang to clip their wings, then kill
       the body separately.

Poe: Ghostly creatures that charge at you to attack, then disappear. Reflect
    light on them to make them fully visible, then attack with the sword.

Rat: These sneaky creatures have a habit of robbing innocent people. When you
    see them around, avoid them or else you'll lose a bit of rupees! Some of
    them throw Bombs at you, so be careful of them as well.

ReDead: This zombie-like creature can really get annoying, especially when
       you walk past one. You are frozen in place while it approaches, which
       can get annoying after a while. Reflect light on them to stun, then
       attack with the sword.

Seahat: This creature is exactly like the Peahat, only it's found floating
       around certain islands in the Great Sea. They move rather quickly, so
       if you see one coming, shoot it down with an arrow before it's too
       late.

Stalfos: Skeleton warrior with a spiked metal club. When you attack, be
        careful because it'll start swinging its club around, knocking you a
        good distance away. If you attack it enough, the body will fall
        apart; quickly target and kill the head before the body is rebuilt.

Wizzrobe: These wizards float around in a room, shooting 3 fireballs in your
         direction, then warping to another location. Attack from a distance
         with arrows when it's visible. Fire Arrows work best against them,
         killing in a single hit.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Bosses -=
-=-=-=-=-=-=-=-=

Gohma
   Found: Dragon Roost Cavern
   Strategy: This giant-sized boss is really simple, and makes for a quick
             and easy battle, as long as you are prepared. Gohma will swipe
             at you with its claws, and shoot fire from its armored eye
             sometimes, so avoid those as best as you can. When you have
             room, look at the ceiling to find Valoo's tail hanging. Grapple
             onto it with the Grappling Hook, then swing/jump over Gohma.
             This will cause the ceiling to fall on Gohma, damaging its
             armor. Do this 3 times to destroy Gohma's armor totally,
             leaving him open for attacks. Get to the ground again and L-
             Target Gohma's eye, then when it comes by you, strike it many
             times with your sword. About 8 shots to the eye and the battle
             will be over.

Kalle Demos
   Found: Forbidden Woods
   Strategy: Like the first boss, this giant plant may seem fearsome, but is
             really rather simple if you know how to fight it. It hangs from
             the ceiling by many tentacles above, with larger tentacles
             below to attack you with. Target the ones holding the boss on
             the ceiling while moving to avoid being smacked by the lower
             ones (when you see a tentacle glowing, move away because it's
             about to hit you if you're too close). After you cut it from
             the ceiling, the Boko Baba in the center is vulnerable to
             attack, so run in and slice at it as much as you can before the
             bulb closes and spits you out. Repeat this process a few times
             and the boss should be defeated.

Gohdan
   Found: Tower of the Gods
   Strategy: This boss, comprised of a floating head and 2 hands, is the
             boss of this tower. You will notice that both hands have eyes
             in them. Target each eye and shoot 2 arrows into each to knock
             them out of commission temporarily. Then, aim at the head's
             eyes and shoot them with 2 arrows each. Be careful, as the eyes
             may close and the head will shoot a stream of rapid-fire energy
             balls to hurt you. After you get both eyes, the head will land
             on the ground. Throw a Bomb into the mouth and it'll explode
             inside, causing damage. Repeat this pattern of attacking some
             more, and the battle will be over soon. While fighting, be
             careful not to fall off the main platform, as the ground on the
             sides will electrocute you. Also, if you run out of arrows in
             the battle, don't fret; the boss will drop a 10-arrow pickup
             for you.

Helmarog King
   Found: Forsaken Fortress
   Strategy: At long last, you are given the chance to fight the kidnapper
             of your little sister! The giant bird will be flying around to
             start, then it'll land in the arena. Stand close to it, L-
             Targeting it. When it's about to peck at you with its beak,
             press A to jump out of the way, causing the beak to get stuck
             in the ground. Run up and smash it with the Skull Hammer to
             cause damage. The bird will then fly away and return for a
             second assault. Sometimes, it'll fly right across the arena,
             trying to push you into the spikes, so be careful. After you
             eventually destroy the helmet, repeat the same battle pattern,
             but use your Master Sword to attack instead until you win.

Jalhalla
   Found: Earth Temple
   Strategy: For this giant ghost, its obvious weakness would be light. So,
             stand in the light beam and reflect light at the boss's body.
             After being exposed to the light, Jalhalla will freeze in
             place. Pick it up and throw it at a spike column to make it
             split into smaller Poes again. Slice up as many of them as you
             can before they reform the giant one, then continue the fight.
             As soon as he reforms, Jalhalla will suck up the skulls in the
             area and spin around shooting flames, so be careful. Also, the
             boss may send out flames from its lantern to cause damage.
             Either way, use the same battle plan as before until there are
             no Poes left, then the boss is defeated.

Molgera
   Found: Wind Temple
   Strategy: For this sand worm, attack it by waiting until its mouth is
             wide open above the sand. L-Target its tongue and pull it out
             with the Hookshot. Quickly slice it a few times with the sword
             to cause damage. After it takes some damage, the boss will
             retreat and send out 3 smaller worms after you. Defeat them by
             using the Hookshot to get them close, then hit their heads a
             couple times with the sword. Repeat the same attack pattern on
             Molgera as before when its tongue is out again. Watch out
             because after the second attack or so, it'll rise out of the
             sand and try to crush you from above. Avoid that, and keep with
             the same strategy until you win.

Puppet Ganon
   Found: Ganon's Tower
   Strategy: For this giant stringed puppet, start by aiming the Boomerang
             at the many blue strings holding the giant upright. After you
             cut them all loose, aim for the one holding the tail. Keep
             moving to avoid being swiped at by the puppet's arms. Once the
             tail is cut down, shoot a Light Arrow at the blue ball on the
             end to cause damage. Do this 3 times to complete this part of
             the battle. For the next phase, Puppet Ganon looks like a giant
             spider hanging from the ceiling. It's best to have the camera
             zoomed all the way out so you can see the reflection of what's
             above you. Anyway, run around and wait until the spider's about
             to come down, then get where the blue ball tail is, and shoot
             it with a Light Arrow to cause damage. Defeat the Keese that
             come at you, and repeat this pattern 2 more times to beat it.
             For the last part, the puppet will slide around the room rather
             quickly as a snake. This time, the snake moves too quickly for
             you to hit the tail on just aimed shots. So, attack the head
             with your sword, then shoot the tail with a Light Arrow. Do
             this 3 times and the battle will be over.

Ganondorf
   Found: Ganon's Tower
   Strategy: For this final battle, there are a few phases of this as well.
             In the first one, Zelda will try to shoot Light Arrows at
             Ganondorf while he comes at you with 2 swords. Use L-Targeting
             and dodge his attacks as best as you can. When Zelda stuns him,
             run in and attack with the sword. After a couple rounds of
             this, Ganondorf will knock Zelda away, stopping the Light Arrow
             onslaught. So, avoid the sword attacks once more, and wait for
             a chance to attack. A good method of attack is to evade the
             first couple swipes with L-Targeting, then when he flips to hit
             with both swords, press A to roll around and slice from behind.
             Hit him a few times with the sword, then when he recovers,
             repeat the pattern. When Zelda awakens, that's when the
             attacking on your end will get really difficult. Zelda will
             shoot Light Arrows towards you, and you're supposed to reflect
             them off your shield so they hit Ganondorf. To do this, keep
             using L-Targeting on him, while holding up your shield with R.
             When Zelda starts to glow with the arrow, stay still so when
             the arrow is shot, it'll bounce off and stun Ganondorf. Now,
             you must QUICKLY get in and slash him with your sword to cause
             real damage. When this is done, you will cause the fatal blow
             and Ganondorf will be done for.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  9. Items  -=
-=-=-=-=-=-=-=-=

All-Purpose Bait: Drop this in the sea where you see a merman jumping out of
                 the water. He'll eat the bait and fill in that section of
                 the map for you, and give you some advice.

Bait Bag: Bought from Beedle's shop, you buy/store All-Purpose Bait inside.

Bomb: Throw this at enemies, place next to blocks and cracked walls, etc. It
     will explode after several seconds, so be careful not to hold it for
     too long!

Boomerang: Now, THIS was a greatly improved upon item! As always, you can
          throw this to hit enemies and switches from a distance. This time,
          you can target up to 5 different targets (as specified by the
          yellow starbursts), hitting them all in one throw. This leads to
          great fun while clearing away enemy masses, cutting many wires,
          and hitting several switches all at once!

Bottle: Store things inside of these, such as water, fairies, and bugs. There
       are 4 total:

   1: At Dragon Roost Island, help Medli reach the high ledge above the
      dried up spring. As thanks, she will give you your first Bottle.

   2: Buy a Bottle at one of Beedle's special shops for 500 Rupees.

   3: Off the coast of Bomb Island, you will spot a wooden submarine. Board
      it, and defeat the enemies inside. Open the chest that appears to get
      this Bottle.

   4: In Windfall Island, wait until the night, then go by the auction
      house. Talk to the poor girl standing there, then walk off; she'll run
      away. Go up the steps and hide behind the auction house. Zoom out the
      camera so you can see Zarumi's shop's safe from where you are. When
      the girl goes there, run up and talk to her. Pick the top answer every
      time to get the Bottle.

Deku Leaf: This large, green leaf has two functions. You can swing it
          normally, sending a wind gust ahead to hit enemies or propel
          spinning objects. Also, when in the air, you can glide across the
          air to reach far-off places (provided the wind direction is in
          your favor).

Delivery Bag: This allows you to carry letters given to you inside, to be
             dropped into one of the many postboxes throughout the world.

Deluxe Picto Box: This is exactly like the original Picto Box; only this one
                 takes pictures in full color.

Grappling Hook: Similar to the Hookshot of old days, this allows you to reach
               distant spots and cross pits, gaps, etc. Instead of pulling
               you somewhere, you shoot this at a pole target (the yellow
               starburst will show the correct target), then you can swing
               from that pole and jump to the area across the way. It's very
               useful for reaching many areas throughout the game. When used
               aboard your ship, it can act as a crane to pull treasure from
               under the sea in certain areas.

Hero's Bow: Allows you to shoot arrows. It can later be upgraded to shoot
           different types of arrows.

   Fire Arrow: Shoots Arrows with a fiery tip, melting and burning anything
               it hits.
   Ice Arrow: Freezes anything they hit, thaws fiery substances.

   Light Arrow: The sacred Arrows with the light to damage evil in the end.

Hero's Charm: Allows you to view the energy bars of enemies in battle.

Hero's Shield: Your first regular shield, used to defend yourself from
              attacks.

Hero's Sword: Your first sword. It is your primary weapon to use against
             enemies, albeit a bit weak early in the game.

Hookshot: This legendary item is basically a better version of the Grappling
         Hook. It can pull you directly to a selected target, plus it has a
         longer range.

Iron Boots: When wearing these, the wind gusts cannot push you away. However,
           you move slowly because of the bulky metal.

Magic Armor: Places a forcefield around you, protecting you from all damage.
            Be careful as this uses magic for as long as it's protecting
            you.

Master Sword: The second level sword you will get, later in the game. This is
             obviously more powerful than the Hero's Sword.

Picto Box: Use this to photograph various people, objects, etc., then store
          the pictures for later use.

Pirate's Charm: Given to you by Tetra before the first raid of the Forsaken
               Fortress, this allows Tetra and the pirates to communicate
               with you.

Power Bracelets: These golden armlets will allow you to lift heavy stones,
                particularly those stone heads found on several islands.

Sail: This is essential to movement on your boat. Sail with the direction of
     the wind to move the quickest. If you go against the wind, you won't
     move at all.

Skull Hammer: Pound down stakes and certain switches with this giant hammer.

Spoils Bag: You have this right from the start of the game. Use it to carry
           various items and trinkets you pick up from battling certain
           enemies.

Telescope: Allows you to see distant objects by zooming in (use the C Stick
          to zoom in and out).

Tingle Tuner: If you have a GBA and the GBA/GC link cable, you could summon
             Tingle to your aid at various points in the game. He can find
             secret areas in dungeons, give you information on enemies (for
             a small fee), and so on.

Wind Waker: The magical baton that the game is named after, of course. You
           can learn many songs, which can be performed with this item, most
           of which controls the wind. To play a regular 3-note song, only
           use the C Stick. For a 4-note song, hold Left on the Control
           Stick while using the C Stick. And finally, for a 6-note song,
           hold Right on the Control Stick while playing with the C Stick.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Heart Pieces  -=
-=-=-=-=-=-=-=-=-=-=-=-=

=============
Angular Isles
=============

1. Come here and make it to the top of the island, by pulling out and
  climbing upon blocks in the walls. Once at the top, open the chest for
  this heart piece.

2. (Treasure Chart #15) Move to the correct position as per the chart, and
  grapple this from under the sea to get the piece.


===========
Bomb Island
===========

3. Bomb the rock atop the island, then fall into the cave below. Hit the
  enemy until it curls up, then place it on the switch and run into the
  second room. Take the narrow left path and step on the first switch, then
  go up the other path. Attack the centipedes there until they curl up, then
  throw them into the fire rings on the sides of the area. This'll allow you
  to open the chest with the Heart Piece inside.

4. (Treasure Chart #20) Sail to the correct spot just off the shore of the
  island, and pull up the treasure containing this piece.


====================
Crescent Moon Island
====================

5. (Treasure Chart #11) Sail to the X as per the chart, and pull up the
  treasure from the sea with this inside.


=====================
Diamond Steppe Island
=====================

6. (Treasure Chart #23) Sail to the proper location by using the treasure
  chart, then pull the chest containing this Heart Piece out of the water.


===================
Dragon Roost Island
===================

7. When you're here, play the game where you have to toss the letters into
  the correct boxes. Play it and get over 25 in, then do it again after the
  intern starts working at the counter to be given a Note to Mom. Mail it,
  then you'll get a response later on with a Piece of Heart enclosed.

8. When you have collected 20 Gold Feathers, talk to one of the guards inside
  on the upper floor. He will give you 100 Rupees, and you will be sent a
  Piece of Heart in the mail.


===============
Five-Star Isles
===============

9. Sail around to the south of the islands, and you will find a submarine.
  Enter it, and defeat all the enemies inside. Climb the opposite ladder and
  enter the room, then open a chest to get this Heart Piece.

10. (Treasure Chart #33) Come here after obtaining this chart, and pull up
   the treasure at the designated spot to get this Piece of Heart.


=======================
Flight Control Platform
=======================

11. Come here after getting the magic meter extended, and accept the
   challenge. Change the wind direction to the northwest, and you're ready
   to go. Make it to the very end and you'll win a Heart Piece. For making
   it there, drop from the start, then open the Deku Leaf and fly into the
   first updraft. Catch the next couple while staying as straight as you
   can, then continue to the end.


============
Forest Haven
============

12. (Treasure Chart #31) Come here with the chart, and pull the chest from
   the designated spot to receive this Piece of Heart.


=================
Forsaken Fortress
=================

13. From the treasure chest containing the Map, drop to the first floor below
   it. Open the cell by stepping on a nearby switch. Enter and open the
   chest to find this piece.


=========
Great Sea
=========

14. Check a postbox after you complete the Dragon Roost Cavern to receive a
   Piece of Heart from the Rito tribe chief.

15. After you beat the Forbidden Woods, the 8 Koroks scattered to different
   islands across the sea. Each of which is having trouble making their
   trees grow, so they need help. Talk to one of them, then go to the Forest
   Haven and scoop a bottle of Forest Water. It has a 20 minute lifespan, so
   be quick. The islands they're on are: Cliff Plateau Isles, Private Oasis,
   Eastern Fairy Island, Shark Island, Needle Rock Isle, Greatfish Isle,
   Mother & Child Isles (sail to this one, no warping), and Star Island.
   After you complete this, you'll get a Heart Piece.


==============
Greatfish Isle
==============

16. Sail to an island in the southeast area of this region (it has a spiral
   path going around it). Go up the path to the top, then change the wind
   direction so it blows to the northwest. Use the Deku Leaf to fly in that
   direction. Land on a ledge in front of a cave, and open the chest inside
   to find this Piece of Heart.

17. Complete the trading sequence (see that section of this file) to receive
   this Heart Piece from the merchant here.


================
Headstone Island
================

18. Use a Hyoi Pear to gain control of a seagull. Use it to fly to the top
   peak of the island, and fly through the Piece of Heart. When you regain
   control as Link, you will claim this prize.


================
Needle Rock Isle
================

19. Here, use a Hyoi Pear and bait a seagull to you. You will then have
   control of it. Fly to the top of the tall Needle Rock, and hit the switch
   to remove the fire surrounding the chest on the ground. Return control to
   Link, then open the chest to get the Heart Piece.


=============
Outset Island
=============

20. After you get the Power Bracelets, go up the path behind Orca's house.
   You will find a giant pig; lift it up and throw it off the cliff. Jump
   down and pick it up again, then walk across the bridge with it. Throw it
   onto the dark soil patches over there, then drop some bait on the soil. A
   Piece of Heart will be dug up over there.

21. On your return to Outset, go visit Orca and spar with him. If you can get
   in 500 hits before he hits you 3 times, you will get this Heart Piece as
   a nice reward.

22. Get onto the high ledge behind Grandma's house by using the Hookshot.
   Lift the statue head with the Power Bracelets and drop into the cave
   there. Make it through 50 floors of the 'Savage Chamber' to get the Piece
   of Heart.


=============
Pawprint Isle
=============

23. (Treasure Chart #30) Consult the chart and use the Grappling Hook at the
   right spot to pull up this treasure.

24. Crawl into the dome on the main island, and drop into the cave below.
   Head straight and into the next area. Bomb your way into the room
   directly ahead of you, and open the chest to get this heart piece.


===============
Rock Spire Isle
===============

25. (Treasure Chart #2) Sail to the proper spot and pull up this treasure
   from the waters there.

26. Visit Beedle's special shop in this area, and buy a Piece of Heart from
   him for 950 Rupees.

27. To the south of Rock Spire Isle, you will find 2 enemy ships floating
   around. Destroy them both and pull up the treasure dropped in their
   places. One of those treasures will be this Heart Piece.


================
Seven-Star Isles
================

28. Sail towards the flock of seagulls, and you will be faced with a 12-eye
   Big Octo. Defeat it, then use the Grappling Hook at the spot where the
   Octo was to get this Heart Piece.


============
Six-Eye Reef
============

29. To the southwest of this reef is a submarine, surrounded by a few rafts.
   Enter the submarine and defeat the 3 Moblins inside. When the ladder
   falls, climb up and open the chest to get this Piece of Heart.


=====================
Southern Fairy Island
=====================

30. (Treasure Chart #4) Sail to the spot as noted by the treasure chart, and
   grapple this treasure out of the water.


================
Spectacle Island
================

31. Get to the top of the island, and talk to the guy there. Pay 50 rupees
   and play his game of shooting the 5 barrels with a cannon in 10 shots or
   less. Win the game to get this Heart Piece.


===========
Star Island
===========

32. Blow up the giant rock with a Bomb, and enter the cave below. Defeat all
   the enemies, then open the chest to get this one.


====================
Stone Watcher Island
====================

33. Climb onto the platform to the east of this island. Defeat the 2 enemies
   up there, then zoom out the camera view to find 8 cannons under the
   platform you're on. Place a bomb on each of the 8 sides to destroy all
   the cannons. Open the chest that appears to get a Heart Piece.


====================
Thorned Fairy Island
====================

34. (Treasure Chart #5) Sail to the designated spot on the charts, and pull
   up the treasure chest with this Piece of Heart inside.


==============
Three-Eye Reef
==============

35. (Treasure Chart #38) Come to the 'X' on the chart, and use the Grappling
   Hook to pull up the chest with this inside.


=============
Tingle Island
=============

36. Sail around to the north of the island until you find a flock of
   seagulls. Approach them and a 12-eye Big Octo will appear. Defeat it,
   then use the Grappling Hook in the light ring that's left to pull up this
   Heart Piece.


===============
Windfall Island
===============

37. Go to the school and talk to Mrs. Marie inside. Agree to help her, then
   go outside and talk to the children. Play their hide-and-seek game, and
   find them all to win this one.

38. Enter the building across from the school, and talk to the man there. Pay
   10 rupees to play his Battleship-style game, and win, to get the Piece of
   Heart.

39. At night, come here and climb the lighthouse. Press the switch inside to
   spin the ferris wheel. Go into the battleship game shop and exit through
   the second floor. Jump onto one of the ferris wheel cars and ride it to
   the top. Change the wind direction so it blows northward. Shoot a Fire
   Arrow into the opening that spins atop the lighthouse to ignite it,
   revealing a chest on an island. Get down and go to the Bomb Shop. Make
   the wind blow to the south, then use the Deku Leaf to fly there and open
   the chest.

40. After you light up the lighthouse, talk to the man standing below the
   ferris wheel (he has a yellow hat) and he'll give you this Piece of
   Heart.

41. Go to the auction house at night, and if you're lucky, this item will be
   up for bidding. Win the auction to get the Heart Piece.

42. Go to the second floor of the auction house (go up the steps by the
   school and across the overhead path). Talk to Maggie inside and she'll
   give you Maggie's Letter to be mailed. Mail it, then return to witness
   her father being rude to Quill, the postman. Go meet Quill at the Cafe
   (up the steps behind Zunari's shop). Get the Moblin's Letter from him,
   and bring it to Maggie to receive a Piece of Heart.

43. After you get the Deluxe Picto Box, talk to the lady in an orange dress
   by the school. Take her picture, then go find that walking man and show
   him the picture. Wait 2 days (use the Song of Passing to speed up the
   wait), then visit them in the Cafe to receive this Piece of Heart.

44. You will notice 14 crown-like devices outside on Windfall Island. You
   should put something in each of them, so visit Zunari and buy 3 flowers,
   flags, or statues at a time, and place them in the crowns. Do this until
   you filled all 14 crowns. Then, go see the man sitting on the bench in
   the north area of town to get a Heart Piece.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  11. Songs -=
-=-=-=-=-=-=-=-=

Ballad of Gales
---------------

Description: Warps you to certain islands around the Great Sea.

How to Play: C-Down, C-Right, C-Left, C-Up


Command Melody
--------------

Description: Allows you to command objects in an area to follow you around.

How to Play: C-Left, Middle, C-Right, Middle


Earth God's Lyric
-----------------

Description: When played with the sage, it allows access to the Earth Temple.
            It can also open certain doorways with the song markings inside
            the temple.

How to Play: C-Down, C-Down, Middle, C-Right, C-Left, C-Right


Song of Passing
---------------

Description: Allows you to change between day and night at will.

How to Play: C-Right, C-Left, C-Down


Wind God's Aria
---------------

Description: When played with the sage, it allows access to the Wind Temple.
            It can also open certain doorways with the song markings inside
            the temple.

How to Play: C-Up, C-Up, C-Down, C-Right, C-Left, C-Right


Wind's Requiem
--------------

Description: Controls the direction the wind is blowing when you're out at
            sea.

How to Play: C-Up, C-Left, C-Right

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Great Fairies -=
-=-=-=-=-=-=-=-=-=-=-=-=

(Note: This section lists the Great Fairies in the order that I found them,
so you don't necessarily have to follow the order exactly.)

Great Fairy #1
   Found: Northern Fairy Island
   Information: Upgrades your wallet so you can carry up to 1000 rupees.

Great Fairy #2
   Found: Outset Island (in the woods above the town, bomb the large rock)
   Information: Upgrades your wallet so you can carry up to 5000 rupees. You
                must have received first upgrade beforehand.

Great Fairy #3
   Found: Mother & Child Isles (warp inside using Ballad of Gales)
   Information: Upgrades your arrows so you can shoot Fire and Ice Arrows.

Great Fairy #4
   Found: Western Fairy Island (pound outside switch with Skull Hammer)
   Information: Allows you to carry up to 60 arrows at once.

Great Fairy #5
   Found: Eastern Fairy Island (bomb the large rock outside)
   Information: Allows you to carry up to 60 bombs at once.

Great Fairy #6
   Found: Thorned Fairy Island (pound 3 switches outside with Skull Hammer)
   Information: Allows you to carry up to 99 arrows at once.

Great Fairy #7
   Found: Two-Eye Reef (defeat 4-eyed Octo outside the island)
   Information: Increases your magic meter to its maximum amount.

Great Fairy #8
   Found: Southern Fairy Island (use Fire Arrow to open the way in)
   Information: Allows you to carry up to 99 bombs at once.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Treasure Charts -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

Chart #1
   Found: Forbidden Woods
   Treasure: 200 Rupees (Private Oasis)
   Information: Head to the large multi-level room with the buds all around.
                Fly up the room by going through the buds and using the Deku
                Leaf. When you get to the top level, float to a platform in
                the southwest corner and clear the vines from the chest with
                the Boomerang. Then you can open it to get this chart.

Chart #2
   Found: Windfall Island
   Treasure: Piece of Heart (Rock Spire Isle)
   Information: Get to the second floor of the auction house (you'll have to
                go up some steps by the school, then across a bridge-like
                hall to reach there). Talk to the snobbish man inside and
                give him 20 Skull Necklaces, gotten from defeating Moblins.
                He will give you this chart as a "tip".

Chart #3
   Found: Forest Haven
   Treasure: 200 Rupees (Eastern Fairy Island)
   Information: Outside of the main island, where you have to use the
                Grappling Hook to go upstream, hook onto the second
                grappling point. Stop swinging and climb to the top of that
                branch, then make the wind blow to the southeast. Use the
                Deku Leaf to fly to the tree-filled island in the distance.
                Open the chest there to find this chart.

Chart #4
   Found: Rock Spire Isle
   Treasure: Piece of Heart (Southern Fairy Island)
   Information: Visit Beedle's special shop off the coast of Rock Spire
                Isle, and buy this chart from him for 900 Rupees.

Chart #5
   Found: Wind Temple
   Treasure: Piece of Heart (Thorned Fairy Island)
   Information: In the room with the Hookshot-accessible ledges, defeat all
                the enemies you find. Pull down some statue heads to reveal
                more of them. After all are dead, a chest containing this
                chest will appear.

Chart #6
   Found: Tower of the Gods
   Treasure: 200 Rupees (Six-Eye Reef)
   Information: In the room where you get the Compass, shoot the eye on the
                wall with an arrow to open a hidden room. You'll find the
                chart inside the chest there.

Chart #7
   Found: Windfall Island
   Treasure: 200 Rupees (Star Island)
   Information: Play the battleship-type game a second time after winning it
                once. Win the game to get this chart.

Chart #8
   Found: Horseshoe Island
   Treasure: 200 Rupees (Western Fairy Island)
   Information: Play 3 rounds of golf on the island surface (throw nuts at
                the hole, then use the Deku Leaf to push them in). Drop into
                the cave at the end, and defeat all the enemies inside. Open
                the chest that appears to get this chart.

Chart #9
   Found: Crescent Moon Island
   Treasure: 200 Rupees (Horseshoe Island)
   Information: Board the submarine just north of the island. Inside, keep
                fighting the enemies until all 4 lights come on. After
                they're all lit, climb the ladder that comes down and open
                the chest to obtain the chart.

Chart #10
   Found: Crescent Moon Island
   Treasure: 200 Rupees (Tingle Island)
   Information: Open the chest on top of the island to find this chart just
                asking to be found!

Chart #11
   Found: Dragon Roost Cavern
   Treasure: Piece of Heart (Crescent Moon Island)
   Information: You'll find a room with a lava pit you cannot cross when you
                first pass it. Return later and cross with the Grappling
                Hook, then open the chest to get this chart.

Chart #12
   Found: Earth Temple
   Treasure: 200 Rupees (Five-Eye Reef)
   Information: In the room with the big mirror puzzle, open up the side
                room. Defeat the Stalfos in there to make the chest
                containing this chart appear.

Chart #13
   Found: Two-Eye Reef
   Treasure: Secret Cave Chart (Overlook Island)
   Information: After you complete the Forsaken Fortress the second time,
                come back here. Destroy all the wall-mounted cannons and
                ships to make a chest appear. Use the Deku Leaf to reach the
                platform with the chest atop it.

Chart #14
   Found: Headstone Island
   Treasure: 200 Rupees (Tower of the Gods)
   Information: To the north of the island, you'll find a submarine. Enter
                it and defeat all the rats inside. Climb up the opposite
                ladder and open the chest after you defeat them all to get
                the chart.

Chart #15
   Found: Forbidden Woods
   Treasure: Piece of Heart (Angular Isles)
   Information: There is a room with a large chamber in the middle, where
                the chest is covered with vines. Get onto the floor above
                it, and drop a Bomb Flower through the hole in the ceiling
                to clear the vines, giving you access to the chest.

Chart #16
   Found: Seven-Star Isles
   Treasure: 200 Rupees (Shark Island)
   Information: Climb onto the 3 skull platforms to the south of the
                islands. Defeat the Wizzrobes until all 3 chests have
                appeared; one of those chests has this chart inside.

Chart #17
   Found: Spectacle Island
   Treasure: 200 Rupees (Ice Ring Isle)
   Information: Atop the island, pay 50 rupees and play the mini-game where
                you have to aim at/destroy 5 barrels with a cannon in 10
                shots or less. Win this game a second time (after you get
                the Piece of Heart), to get the chart as a prize.

Chart #18
   Found: Windfall Island
   Treasure: 1 Rupee (Windfall Island)
   Information: Participate in the auction at Windfall Island at night, and
                win the auction for this chart.

Chart #19
   Found: Four-Eye Reef
   Treasure: Island Hearts Chart (Flight Control Platform)
   Information: After you clear the Forsaken Fortress the second time, come
                here and destroy all the wall-mounted cannons and ships. A
                chest will appear atop the reef. Walk around the outer wall
                and use the Deku Leaf to reach the middle area by the chest.

Chart #20
   Found: Earth Temple
   Treasure: Piece of Heart (Bomb Island)
   Information: In the smoke-filled room where you get the Small Key, stick
                around afterward and kill all the Floor Masters. A second
                chest will appear with the chart inside.

Chart #21
   Found: Cyclops Reef
   Treasure: Light Ring Chart (Cyclops Reef)
   Information: After you clear the Forsaken Fortress a second time, return
                here. Destroy all the wall-mounted cannons in the reef to
                make a chest appear. Walk along the outer wall of the reef,
                then use the Deku Leaf to fly onto the ledge with the chest.

Chart #22
   Found: Northern Fairy Island
   Treasure: 200 Rupees (Spectacle Island)
   Information: To the northwest of the island, you will find a submarine.
                Enter it, and defeat all the Moblins inside. Jump and swing
                across the ropes hanging above to the far ledge, then open
                the chest that appears to receive this chart.

Chart #23
   Found: Windfall Island
   Treasure: Piece of Heart (Diamond Steppe Island)
   Information: Play the battleship-type game, and break the record of under
                20 shots to win this chart.

Chart #24
   Found: Windfall Island
   Treasure: 200 Rupees (Northern Fairy Island)
   Information: After you get the Deluxe Picto Box, get onto the ferris
                wheel. Fly from it to the second floor balcony of the Picto
                Box Shop. Crawl through the passage and drop out at the end,
                then hide behind the steps and take a picture of Lenzo and
                the lady. Show that picture to the 2 gossiping women across
                from Zunari's shop to get the chart.

Chart #25
   Found: Cliff Plateau Isles
   Treasure: 200 Rupees (Forsaken Fortress)
   Information: Drop into the cave inside one of the lower islands. Inside,
                jump and climb across the platforms to reach the upper
                areas. Go around and defeat the Boko Babas until a bud
                appears. Use it to reach the upper ledge. Jump to the other
                one, and shoot a Fire Arrow at the wooden boards in the wall
                ahead. Fly to that ledge with the Deku Leaf, then go outside
                via the light column. Climb to the top of the large island
                and open the chest for this chart.

Chart #26
   Found: Six-Eye Reef
   Treasure: Octo Chart (Northern Triangle Isle)
   Information: After you clear the Forsaken Fortress a second time, return
                here. Destroy all the wall-mounted cannons in the reef to
                make a chest appear. Walk along the outer wall of the reef,
                then use the Deku Leaf to fly onto the ledge with the chest.

Chart #27
   Found: Private Oasis
   Treasure: 200 Rupees (Star Belt Archipelago)
   Information: Get onto the back balcony of the hut. Stand on the fence and
                float onto the ledge with the Deku Leaf. Walk around the top
                of the waterfall and open the chest you see to find the
                chart.

Chart #28
   Found: Horseshoe Island
   Treasure: 200 Rupees (Needle Rock Island)
   Information: Play 3 rounds of golf on the island surface (throw nuts at
                the hole, then use the Deku Leaf to push them in). At the
                end of the path, glide to the middle island with the Deku
                Leaf and open the chest.

Chart #29
   Found: Windfall Island
   Treasure: 200 Rupees (Mother & Child Isles)
   Information: After you get the ferris wheel working, ride it upward. Use
                the Deku Leaf to land on the second floor balcony about the
                Picto Box Shop. Go inside and open one of the chests to find
                this chart; the other chest will have 50 Rupees.

Chart #30
   Found: Tower of the Gods
   Treasure: Piece of Heart (Pawprint Island)
   Information: In the room where you weigh down the platforms by placing
                statues on them, weigh down the left one and bomb the wall
                into that side room. Open the chest inside to get it.

Chart #31
   Found: Windfall Island
   Treasure: Piece of Heart (Forest Haven)
   Information: After you get the Deluxe Picto Box, wait until there's a
                full moon at night. Take a picture of it, then come back to
                Windfall during the day. Show it to the man sitting on the
                steps, and he will give you this chart as thanks.

Chart #32
   Found: Three-Eye Reef
   Treasure: Sea Hearts Chart (Boating Course)
   Information: After you clear the Forsaken Fortress the second time, come
                here and destroy all the wall-mounted cannons and ships. A
                chest will appear atop the reef. Walk around the outer wall
                and use the Deku Leaf to reach the middle area by the chest.

Chart #33
   Found: Windfall Island
   Treasure: Piece of Heart (Five-Star Isles)
   Information: After you get the Deluxe Picto Box, go by the ChuChu Jelly
                shop (first building on the right when you enter town). Take
                a picture of the lady outside and show her the picture, and
                she'll give you this chart.

Chart #34
   Found: Great Sea
   Treasure: 200 Rupees (Eastern Triangle Isle)
   Information: If you sail around the sea, you'll eventually find a group
                of treasure hunters on a wooden boat. Talk to the lead guy
                and he'll give you this chart.

Chart #35
   Found: Wind Temple
   Treasure: 200 Rupees (Islet of Steel)
   Information: In the room with the 5 cracked tiles, break through all of
                them, one at a time, to make a second chest appear. Open it
                to get this chart.

Chart #36
   Found: Ice Ring Isle
   Treasure: 200 Rupees (Bird's Peak Rock)
   Information: After you thaw the island with a Fire Arrow, get onto the
                outer ledge of the area. You'll find a frozen chest on the
                way; melt it with a Fire Arrow and open it to get the chart.

Chart #37
   Found: Rock Spire Isle
   Treasure: 200 Rupees (Fire Mountain)
   Information: Jump across the platforms atop the isle, bombing the rocks
                on the way. Enter the cave and light the 2 torches, then
                defeat all the Keese that come out to receive the chart.

Chart #38
   Found: Windfall Island
   Treasure: Piece of Heart (Three-Eye Reef)
   Information: Participate in the auction at Windfall Island at night, and
                win the auction for this chart.

Chart #39
   Found: Dragon Roost Cavern
   Treasure: 200 Rupees (Dragon Roost Island)
   Information: In the room with the rats, get onto the ledge with the torch
                and light up a stick. Throw it at the wooden wall across the
                room, then go across and open the chest there to obtain this
                chart.

Chart #40
   Found: Southern Fairy Island
   Treasure: 200 Rupees (Headstone Island)
   Information: To the south of the island, you will find 3 platforms. Climb
                onto the first 2 and kill the enemies atop them, then bomb
                the cannons below. Then, fly onto the last platform with the
                Deku Leaf, and do the same thing there. Open the chests on
                that platform; one has this chart inside.

Chart #41
   Found: Five-Eye Reef
   Treasure: Great Fairy Chart (Four-Eye Reef)
   Information: After you clear the Forsaken Fortress the second time, come
                here. Destroy all the wall-mounted cannons with your own
                cannon to make a chest appear atop the reef. Walk along the
                outer wall and use the Deku Leaf to fly to the platform you
                want.

Triforce Chart 1
   Found: Islet of Steel
   Shard Location: Greatfish Isle

Triforce Chart 2
   Found: Private Oasis
   Shard Location: Gale Isle

Triforce Chart 3
   Found: Bird's Peak Rock
   Shard Location: Stone Watcher Island

Triforce Chart 4
   Found: Aboard the Ghost Ship (see Ghost Ship Chart)
   Shard Location: Outset Island

Triforce Chart 5
   Found: Needle Rock Isle
   Shard Location: Cliff Plateau Isles

Triforce Chart 6
   Found: Outset Island
   Shard Location: Southern Triangle Island

Triforce Chart 7
   Found: Stone Watcher Island
   Shard Location: Seven-Star Isles

Triforce Chart 8
   Found: Overlook Island
   Shard Location: Two-Eye Reef

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Special Charts  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

Beedle's Chart
   Found: In a postbox after getting the first wallet upgrade
   Information: This shows all the locations of Beedle's Shop Ship around
                the world. It does not say what each one sells, however.

Great Fairy Chart
   Found: (Treasure Chart #41) Pull this one out of the water by using the
          charts at Four-Eye Reef.
   Information: Shows where all the Great Fairies are located.

Ghost Ship Chart
   Found: Diamond Steppe Island (see walkthrough for how to find it)
   Information: Shows where the ghost ship is located.

IN-credible Chart
   Found: In a postbox after completing the Forsaken Fortress the second
          time. Tingle mails it to you, though you must pay 201 Rupees to
          read it.
   Information: Shows where the Triforce Charts are located.

Island Hearts Chart
   Found: (Treasure Chart #19) Pull this out of the water off the coast of
          the Flight Control Platform.
   Information: Shows which islands have Pieces of Heart on them.

Light Ring Chart
   Found: (Treasure Chart #21) Pull this out of the water inside the Cyclops
          Reef.
   Information: Shows where the light rings which yield the greatest
                treasures under the full moon are located.

Octo Chart
   Found: (Treasure Chart #26) Pull this out of the water outside Northern
          Triangle Isle.
   Information: Shows the locations of all the Big Octos in the sea.

Platform Chart
   Found: Flight Control Platform (Enter the submarine outside and defeat
          all the enemies in there.)
   Information: Shows where all the skull platforms are located.

Sea Hearts Chart
   Found: (Treasure Chart #32) Grapple the treasure from the water at the
          proper location to obtain this chart.
   Information: This shows you where the Treasure Charts leading to Pieces
                of Heart are located.

Secret Cave Chart
   Found: (Treasure Chart #13) Pull this one out of the water off the coast
          of Overlook Island.
   Information: Shows you the locations of all the secret caverns throughout
                the world are.

Submarine Chart
   Found: Boating Course (Fly to the smaller island and enter the cave
          below; hit all 3 crystal switch to reveal the chest.)
   Information: Shows where all the submarines are located.

Tingle's Chart
   Found: Windfall Island (after freeing Tingle from jail)
   Information: Shows where Tingle Island is, as well as wallet upgrade
                Great Fairies only.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Trading Sequence  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As in previous installments, there is a series of items you can exchange with
others in order to receive something good at the end. In this case, the
trading is between Zunari of Windfall Island, and 3 Goron merchants on other
islands (Bomb, Greatfish, Mother & Child). Right under this is a list of all
possible trading combinations between the 3 merchants, courtesy of CyricZ's
FAQ. Further below will be the order of trading that must commence in order
to get a Piece of Heart.


====================
Trading Combinations
====================

Bomb Island
-----------

Town Flower -> Sea Flower
Sea Flower -> Town Flower
Exotic Flower -> Sickle Moon Flag
Hero's Flag -> Big Catch Flag
Big Catch Flag -> Fountain Idol
Big Sale Flag -> Hero's Flag
Pinwheel -> Sickle Moon Flag
Sickle Moon Flag -> Fountain Idol
Skull Tower Idol -> Fountain Idol
Fountain -> Sickle Moon Flag
Postman Statue -> Fountain Idol
Shop Guru Statue -> Postman Statue

Greatfish Isle
--------------

Town Flower -> Sea Flower
Sea Flower -> Exotic Flower
Exotic Flower -> Sea Flower
Hero's Flag -> Postman Statue
Big Catch Flag -> Fountain Idol
Big Sale Flag -> Hero's Flag
Pinwheel -> Exotic Flower
Sickle Moon Flag -> Fountain Idol
Skull Tower Flag -> Fountain Idol
Fountain Idol -> Skull Tower Idol
Postman Statue -> Fountain Idol
Shop Guru Statue -> Piece of Heart

Mother & Child Isles
--------------------

Town Flower -> Sea Flower
Sea Flower -> Town Flower
Exotic Flower -> Pinwheel
Hero's Flag -> Big Sale Flag
Big Catch Flag -> Sickle Moon Flag
Big Sale Flag -> Big Catch Flag
Pinwheel -> Exotic Flower
Sickle Moon Flag -> Big Catch Flag
Skull Tower Idol -> Big Sale Flag
Fountain Idol -> Big Sale Flag
Postman Statue -> Shop Guru Statue
Shop Guru Statue -> Postman Statue


================
Trading Sequence
================

Note: You can receive the Magic Armor if you visit Zunari after getting the
     Sickle Moon Flag, listed below.

1. (Windfall Island) Talk to Zunari and offer to help his store out, and he
  will give you a Town Flower.

2. (Greatfish Isle) Talk to the Goron merchant and give him the Town Flower
  in exchange for the Sea Flower (pay 20 Rupees).

3. (Greatfish Isle) Talk to the Goron merchant a secod time, and give him
  the Sea Flower in exchange for the Exotic Flower (pay 25 Rupees).

4. (Bomb Island) Talk to the Goron merchant here, and give him the Exotic
  Flower for the Sickle Moon Flag (pay 40 Rupees).

5. (Bomb Island) Talk to the Goron merchant a second time, then give him the
  Sickle Moon Flag. He will give you the Fountain Idol (pay 65 Rupees).

6. (Mother & Child Isles) Talk to the Goron merchant here; give him the
  Fountain Idol in exchange for the Big Sale Flag (pay 35 Rupees).

7. (Greatfish Isle) Return to the isle to the south, and talk to the Goron
  merchant there. Give him the Big Sale Flag in exchange for the Hero's Flag
  (pay 75 Rupees).

8. (Greatfish Isle) Speak to the merchant again, and give him the Hero's
  Flag. He'll give you the Postman Statue in exchange (pay 100 Rupees).

9. (Mother & Child Isles) Back to the north, visit the Goron merchant on the
  island. Give him the Postman Statue in exchange for the Shop Guru Statue
  (pay 200 Rupees).

10. (Greatfish Isle) Return here one last time, and talk to the Goron
   merchant. Give him the Shop Guru Statue and he will give the Piece of
   Heart as the final item of this sequence!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  16. Figurines -=
-=-=-=-=-=-=-=-=-=-=

================
Nintendo Gallery
================

Another big topic about this game is the elusive Nintendo Gallery. It is
located on an island off the coast of the main one at Forest Haven. Get to it
by using the Boko Buds to reach the leaves where you found the Deku Leaf
earlier. Then, use the Deku Leaf to fly to the next bud and onto the top
ledge. Exit there, then change the wind direction so it blows northward, and
fly to the island ahead.

There, use a Hyoi Pear to control a seagull. Have it hit a switch in the wall
on the large island to open the room where you are. Drop inside and you will
be in the Nintendo Gallery. Here, you can give the owner pictographs you took
of various people and enemies, and he will make figurines out of them, to be
placed in the gallery. You should have the Deluxe Picto Box to capture images
to be used here. I recommend you wait until the second quest to try
collecting figurines; that way you have the Deluxe Picto Box right from the
start (provided you got the original one in the first quest).


=====================
Legendary Pictographs
=====================

Apart from the regular characters you can take pictures of, there are several
you cannot capture normally. Those are the Legendary Pictographs, which Lenzo
sells. He sells them at his shop for 50 Rupees apiece after you got the
Deluxe Picto Box. What one you get depends on the phase of the moon that
night (the pictograph you can get changes at sunset each night). Here's a
quick rundown of the moon phases and what pictograph you can get for each
(further information on the moon phases can be found at the URL below):

http://www.astro.wisc.edu/~dolan/java/MoonPhase.html

          Full: Ganondorf
Waning Gibbous: Great Fairy
  Last Quarter: Jabun
Waning Crescent: Fairy Queen
Waxing Crescent: Fado
 First Quarter: Laruto
Waxing Gibbous: King of Hyrule


=====================
Figurine Gallery List
=====================

Note: I know that some of these figurines aren't in the actual island I list
     them under; I listed them according to the gallery they are put into at
     the Nintendo Gallery.

Dragon Roost Island
-------------------

Baito
   Description: Post Center assistant (after you score over 20 once).

Basht & Bisht
   Description: Regular Rito guards.

Chieftain
   Description: Chief of the Ritos (go to his room after meeting him to take
                the pictograph).

Hoskit
   Description: The Rito who stands guard outside Chieftain's room; wants
                Gold Feathers for a Piece of Heart later on.

Ilari
   Description: One of the Ritos standing outside on the island.

Koboli
   Description: The Rito who runs the Post Center originally.

Kogoli
   Description: One of the Ritos standing outside on a platform, which can
                be reached by taking one of the paths from inside the Rito
                village.

Laruto (Legendary Pictograph)
   Description: The Wind Spirit. You must buy this from Lenzo at the right
                time.

Medli
   Description: The Rito girl with the harp; Valoo's assistant.

Namali
   Description: The Rito walking around on the upper level in the village,
                you'll see him.

Obli
   Description: The Rito who runs the Birdman contest at the Flight Control
                Platform.

Pashli
   Description: This Rito walks around on the upper level of the village,
                you'll see him near the Post Center; he looks similar to
                Namali.

Prince Komali
   Description: Get his picture when you return later in the game before the
                Wind Temple; he'll be outside on a platform all grown up.

Quill
   Description: The postman. If you don't see him here, try getting his
                picture early on at Outset.

Skett & Akoot
   Description: The Chieftain's guards; they are standing behind him when
                you meet the Chieftain early in the game. Find them in his
                room later on.

Valoo
   Description: The giant dragon atop Dragon Roost. The only way to catch a
                snapshot of this one is to sail away from the island, then
                look back and zoom in for a shot of Valoo's silhouette.

Willi
   Description: The Rito who runs the Birdman contest on the Flight Control
                Platform.

Zephos & Cyclos
   Description: The wind gods. When you see Cyclos out on the sea with his
                giant whirlwind, take a picture of him and his cloud before
                you're sucked in. Once you get his picture, you get Zephos'
                as well.


Cavern (weak creatures)
-----------------------

Armos
   Description: Small statues that come to life, then explode if you hit
                them from behind.

Armos Knight
   Description: Larger statue that explodes when a bomb is consumed.

Boko Baba
   Description: Giant fly trap flower that comes to life when you step near.

Bokoblin
   Description: Generic pirate-type enemies found on the platforms at sea.

Bubble
   Description: Floating skull heads with a fire or ice aura around them.

ChuChu
   Description: Jelly-like creatures that come out of the floor.

Floor Master
   Description: Giant hand that pulls you out of a room if you're too close.

Gyorg
   Description: A shark that inhabits most areas of the Great Sea.

Kargorok
   Description: Giant feathered birds, flying around high island peaks.

Keese
   Description: Small black bats; another generic dungeon enemy.

Magtail
   Description: Fiery centipede creature that rolls into a ball when hit.

Miniblin
   Description: Black gremlin-like creatures found in and out of dungeons.

Morth
   Description: Small urchin-like creatures that stick to you, slowing your
                movement.

Octorok
   Description: Octopus in watery areas that shoots spike balls at you.

Peahat
   Description: Flying vase-like creatures with propellers on their heads.

Poe
   Description: Ghostly creatures that can only be made visible when light
                is reflected onto them.

Rat
   Description: Fast, small creatures that steal your Rupees on contact.

ReDead
   Description: Zombie creatures found in later dungeons, hidden in coffins.

Seahat
   Description: Similar to the Peahat, but larger and found out at sea.


Forest Haven
------------

Aldo
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.

Carlov (Nintendo Gallery)
   Description: The man who runs the Nintendo Gallery.

Deku Tree
   Description: The giant talking tree inside the Forest Haven itself.

Drona
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.

Elma
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.

Fado (Legendary Pictograph)
   Description: The Earth spirit. You must buy this from Lenzo at the right
                time.

Hollo
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.

Irch
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.

Linder
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.

Makar
   Description: One of the Koroks with the Deku Tree. Also acts as your
                partner in the Wind Temple (great time to take his
                pictograph).

Manny (Nintendo Gallery)
   Description: The Howard (from the old NP days) look-alike in the Nintendo
                Gallery.

Oakin
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.

Olivio
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.

Rown
   Description: One of the Koroks with the Deku Tree; can be found on an
                island with its withered tree later in the game.


Fortress (big creatures)
------------------------

Big Octo
   Description: Giant-sized octopus found in certain areas of the Great Sea.

Darknut (2 types)
   Description: Heavily armored knights in the Tower of the Gods and later
                dungeons. There are 2 types of them you need to capture
                pictographs of; the gold one with a shield, and a greenish
                one without a shield.

Ganondorf (Legendary Pictograph)
   Description: The final boss of the game. You must buy this from Lenzo at
                the right time.

Gohdan
   Description: The boss of the Tower of the Gods. The only way to get its
                pictograph is during the boss battle with it.

Gohma
   Description: The boss of the Dragon Roost Cavern. The only way to get its
                pictograph is during the boss battle with it.

Helmaroc King
   Description: The boss of the Forsaken Fortress. The only way to get its
                pictograph is during the boss battle with it.

Jalhalla
   Description: The boss of the Earth Temple. The only way to get its
                pictograph is during the boss battle with it.

Kalle Demos
   Description: The boss of the Forbidden Woods. The only way to get its
                pictograph is during the boss battle with it.

Mighty Darknut
   Description: The larger, tougher Darknut, found late in the game. This
                one comes complete with a sword, shield, and even a cape.

Moblin
   Description: Warthog-like guards in Forsaken Fortress.

Molgera
   Description: The boss of the Wind Temple. The only way to get its
                pictograph is during the boss battle with it.

Mothula
   Description: Large, black insect that can be found with or without wings,
                and shoots out Morths when hit.

Phantom Ganon
   Description: The smoke-colored apparition form of Ganon, found at
                Forsaken Fortress and later at Ganon's Tower.

Puppet Ganon
   Description: One of the final bosses of the game. The only way to get its
                pictograph is during the boss battle with it; however, you
                must save and quit once taking its picture, then exit to
                have it made into a figurine.

Stalfos
   Description: Giant club-wielding skeletons, found in some dungeons.

Wizzrobe
   Description: This is the normal Wizzrobe enemy you'll encounter in the
                dungeons, and on platforms out at sea.

Wizzrobe
   Description: This one is a larger version of the original, as the mini
                boss of the Wind Temple. The only time you can get its
                pictograph is during this one battle, so be sure to get it!


Great Sea/Other Islands
-----------------------

Ankle (Tingle Island)
   Description: The pink guy on Tingle Island helping push the bar around at
                the top.

Beedle
   Description: The owner of those shop ships throughout the Great Sea.

David Jr. (Tingle Island)
   Description: The white guy on Tingle Island helping push the bar around
                at the top.

Fairy
   Description: The small fairies found in Great Fairy grottos, can help
                recover some health.

Fairy Queen (Legendary Pictograph)
   Description: The Great Fairy found at Mother & Child Isles. You must buy
                this from Lenzo at the right time.

Fishman
   Description: The fish that jumps out of the water near every island.

Gonzo (comes with Tetra)
   Description: One of the pirates. See Tetra's description.

Great Fairy (Legendary Pictograph)
   Description: Any of the regular Great Fairies found throughout the Great
                Sea. You must buy this from Lenzo at the right time.

King of Hyrule (Legendary Pictograph)
   Description: The King of the underwater land of Hyrule. You must buy this
                from Lenzo at the right time.

Knuckle
   Description: Blue guy sitting on Tingle Island in the grass. He only
                appears there after you do his GBA event over at Outset.

Link & the King of Red Lions
   Description: Your red talking boat with Link standing on it. This can be
                obtained after all other figurines have been made.

Loot
   Description: The guy who runs the Boating Course game around the island.

Mako
   Description: One of the pirates. See Tetra's description.

Niko
   Description: One of the pirates. See Tetra's description.

Nudge
   Description: One of the pirates. See Tetra's description.

Old Man Ho Ho
   Description: The old man with a telescope, found on various islands.

Princess Zelda
   Description: The princess of the underwater land of Hyrule. When you get
                the King of Hyrule's figurine, you will get this one, too.

Salvage Corp (boat crew randomly around the sea)
   Description: A long boat with several men atop it in scuba gear. It
                randomly sails around the Great Sea.

Salvatore
   Description: He runs the Battleship game at Windfall, and the cannonball
                shooting game at Spectacle Island.

Senza
   Description: One of the pirates. See Tetra's description.

Tetra
   Description: The leader of the pirates. The best/only times to get her
                picture is on Outset in the beginning of the game (second
                quest) or at Forsaken Fortress later on. Once you get her
                figurine, you automatically get all the pirate's figurines
                as well.

Tingle
   Description: The 35-year-old fairy guy that lives on Tingle Island.

Wandering Merchant
   Description: The Goron merchants found at Bomb, Mother & Child, or
                Greatfish Isles.

Zuko
   Description: One of the pirates. See Tetra's description.


Outset Island
-------------

Abe
   Description: Tall man who walks around the island during the daytime.

Aryll
   Description: Link's sister. When you get the Grandmother figurine, you
                also get this one.

Crab
   Description: Small crustacean on the beaches; they go under the sand when
                you get close, so zoom in and take a shot from a distance.

Grandmother
   Description: Link's grandmother, of course. Find her inside her house at
                all times of the game.

Jabun (Legendary Pictograph)
   Description: The Water spirit, found in a cave behind the island. You
                must buy this from Lenzo at the right time.

Joel
   Description: Small child standing on the bridge, holding a stick.

Mesa
   Description: Tall man who wanders around in the grassy areas in the day.

Orca
   Description: Old swordsman who teaches you the way of the sword early in
                the game; can be found there throughout the game.

Rose
   Description: Large blonde woman found outside during the day.

Seagull
   Description: White bird that flies around the island, as well as many
                other islands, too.

Sturgeon
   Description: Orca's brother who lives upstairs from Orca.

Sue-Belle
   Description: Woman carrying a pot on her head during the day.

Wild Pig
   Description: The pink pigs, and one black pig, wandering around in their
                pen.

Zill
   Description: Small child with a really drippy nose.


Windfall Island
---------------

Anton
   Description: Blonde man who walks around town in the daytime.

Candy
   Description: Large man standing on the dock during the day.

Cannon
   Description: The owner of the Bomb Shop.

Dampa
   Description: Large man who stands near the Bomb Shop during the day.

Doc Bandum
   Description: The owner of the Chu Jelly Juice Shop.

Garrickson
   Description: Red-clothed man standing near Zunari's shop in the day. You
                can find him at the auction house at night.

Gillian
   Description: Blonde woman standing around in the Cafe during the day.

Gossack
   Description: Scared man in the Cafe during the day.

Gummy
   Description: Large man found in the auction house at night.

Kamo
   Description: Black-haired man sitting on the steps outside during the
                day. He's the one who wants the full moon pictograph.

Kane
   Description: Large man standing near the postbox during the day.

Killer Bees
   Description: The 4 children standing around outside the school.

Kreeb
   Description: Man with a yellow hat, standing on the platform by the
                ferris wheel.

Lenzo
   Description: The owner of the Picto Box Shop.

Linda
   Description: Woman with an orange dress who stands by the school during
                the day.

Maggie
   Description: Rich girl found on the second floor of the auction house
                (after completing the Forsaken Fortress the second time).

Maggie's Father
   Description: Rich man found on the second floor of the auction house
                (after completing the Forsaken Fortress the second time).

Mila
   Description: Poor blonde girl standing by Zunari's shop in the day, and
                near the auction house at night (after completing the
                Forsaken Fortress the second time).

Mila's Father
   Description: Poor large man standing under a tree by the town entrance.

Minenco
   Description: Woman standing outside the Chu Jelly Juice Shop.

Missy
   Description: Woman standing on the dock below and behind the auction
                house.

Mrs. Marie
   Description: The woman who runs the school in town.

Pompie & Vera
   Description: Two gossiping woman standing across from Zunari's shop.

Potova & Joanna
   Description: Two little girls in the field area outside the village.

Sam
   Description: Man sitting on a bench near the Cafe.

Tott
   Description: Dancing man on the hill behind the Picto Box Shop.

Zunari
   Description: Eskimo man who runs the stalls in town.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  17. Island Sights -=
-=-=-=-=-=-=-=-=-=-=-=-=

=================
Forsaken Fortress
=================

Item/Sight Checklist
--------------------

Pirate's Charm
Skull Hammer
Piece of Heart (x1)


Island Sights
-------------

None.


===========
Star Island
===========

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Platform (x1)
Secret Cave


Island Sights
-------------

Secret Cave: After you get the Bombs, destroy the giant boulder atop the
            island to reveal a hole. Drop into a cave where you can fight
            some enemies; killing them will reveal the Piece of Heart.

Platform: Climb up and defeat the enemies there, and open the chest to get a
         Golden Feather.


=====================
Northern Fairy Island
=====================

Item/Sight Checklist
--------------------

Great Fairy (Wallet Upgrade)
Treasure Chart (#22)
Submarine


Island Sights
-------------

Submarine: Look for this submarine to the northwest of this island. If you
          enter it, defeat the Moblins inside, then swing across the ropes
          to reach the ledge at the other side. Open a chest to receive the
          Treasure Chart.


===========
Gale Island
===========

Item/Sight Checklist
--------------------

Hookshot (Wind Temple)
Wind God's Aria (song)
Treasure Chart (#5, #35)
Triforce Shard 2
Wind Temple


Island Sights
-------------

Wind Temple: In order to access this temple, you must have the Iron Boots.
            Walk through the wind gusts outside, and learn the Wind God's
            Aria inside. Come back with Makar and play the song to open the
            way to the temple.


====================
Crescent Moon Island
====================

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Treasure Chart (#9, #10)
Submarine


Island Sights
-------------

Submarine: To the northeast of the island, there is a submarine for you to
          enter. Inside, keep fighting the Miniblins until all the torches
          are lit. When the ladder comes down on the other side, climb up
          and open the chest to get Treasure Chart #9.


================
Seven-Star Isles
================

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Treasure Chart (#16)
Triforce Shard 7
Platform (x3)
Big Octo (12-eye)
Light Ring


Island Sights
-------------

Platforms: Climb onto the middle platform, as it's the only one with a ladder
          leading onto it. Defeat the 4 Wizzrobes that appear by using Fire
          Arrows, to make 3 chests appear. Open them all to get 20 Rupees, a
          Golden Feather, and Treasure Chart #16.

Big Octo: Sail around to the southwest of the islands to find a flock of
         seagulls circling. Approach it to make the Big Octo come out;
         defeat it, and use the Grappling Hook at the point it sunk to
         obtain 100 Rupees.


===============
Overlook Island
===============

Item/Sight Checklist
--------------------

Triforce Chart 8
Secret Cave Chart
Secret Cave


Island Sights
-------------

Secret Cave: After you obtain the Hookshot, come here and use it to get onto
            the islands. Drop into a cave on the tallest island, and defeat
            all the enemies in the rooms. Play the Wind's Requiem at the
            wind symbol and take Triforce Chart 8 from the chest.


=============
Four-Eye Reef
=============

Item/Sight Checklist
--------------------

Treasure Chart (#19)
Great Fairy Chart


Island Sights
-------------

None.


====================
Mother & Child Isles
====================

Item/Sight Checklist
--------------------

Great Fairy (Fire/Ice Arrows)


Island Sights
-------------

None.


================
Spectacle Island
================

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Treasure Chart (#17)


Island Sights
-------------

Cannonball Minigame: Here, you will meet Salvatore, who is hosting a game of
                    sorts. Pay 50 Rupees and there will be 5 barrels for you
                    to shoot at and destroy with just 10 shots. This can be
                    tricky, as you have to use good judgement to decide on
                    the trajectories you shoot the cannon with. If you win,
                    you get a Piece of Heart. Play and win a second time to
                    get Treasure Chart #17. Whenever you win afterward,
                    you'll get 100 Rupees.


===============
Windfall Island
===============

Item/Sight Checklist
--------------------

Sail
Tingle Tuner
Picto Box
Deluxe Picto Box
Bombs
Bottle
Song of Passing (song)
Magic Armor
Cabana Deed
Hero's Charm
Piece of Heart (x8)
Treasure Chart (#2, #7, #18, #23, #24, #29, #31, #33, #38)
Tingle's Chart


Island Sights
-------------

Auction House: In the second building you pass upon entering town, auctions
              are held nightly. Come in at night and see what item is up for
              bidding (you can win a Piece of Heart, and Treasure Charts #18
              and #38). When the auction is taking place, tap A repeatedly
              to fill the bid meter at the bottom of the screen. When it's
              full, you can place a bid. To "stun" everyone else, keeping
              them from placing more bids, for a period of time, try to bid
              in 10% increments of the current high bid. A good time to do
              this is in the last 5-10 seconds of the auction, so you have
              an excellent chance of winning it. The auctions are a couple
              minutes long, so play it well and bid wisely/quickly to win!

Chu Jelly Juice Shop: In this laboratory, recovery potions can be made.
                     However, you need the ingredients in order to create a
                     potion for the first time, and that ingredient happens
                     to be ChuChu Jelly. if you fulfill the quota for each
                     type of jelly, that potion will be created, and you can
                     buy it with Rupees later on. This is one of two places
                     that makes potions in the game, though I recommend
                     shying away from this place, as it's too demanding.

Zunari's Shop: When you first come to Windfall, you will go meet Zunari, a
              man dressed like an eskimo all year round. Early on, you buy
              the Sail from him, but when you visit later on, you can begin
              a trading sequence of sorts. See that section of this file for
              more details.

Piggy-Sitting Game: Outside the Bomb Shop, there is a large blue-shirted man
                   by the name of Dampa. Give him 3 Skull Necklaces and
                   he'll play a game with you. There are 3 small, pink pigs
                   running around the field, and you must bring them all
                   back to him within 2:00. Do so, and you will receive 50
                   Rupees. You can play this game as many times as you like,
                   provided you have more Skull Necklaces.

Battleship Game: Across from Mrs. Marie's school, there is a Game Room. Go
                inside and you will meet Salvatore. Pay 10 Rupees and he
                will let you play a Battleship-style minigame. You have 24
                shots, and there are 3 squids to sink: one is 2 squares
                long, another is 3, and the last one is 4. If you can win
                this game, you will get a Piece of Heart. Win again to get
                Treasure Chart #7. If you can win with a score of 19 or
                less, you will get Treasure Chart #23. All subsequent wins
                will result in a 50 Rupee prize.

Lenzo the Pictographer: Next to the school is the Picto Box Shop. Lenzo is
                       the yellow-jacketed owner of the shop. He won't give
                       you a Picto Box, however. You must go into the Jail
                       below his shop and free Tingle first, then crawl
                       through the passage to get the item. After you do
                       that, talk to Lenzo until he offers to show his
                       gallery to you. Go upstairs, and he will surprise you
                       there. Come back down and talk to Lenzo again to be
                       offered a job as his assistant. Complete his 3 tasks,
                       then bring him a Forest Firefly (all this is better
                       detailed in the Figurines section of the guide) to
                       get the Deluxe Picto Box. After that, you can talk to
                       Lenzo again, and depending on the phase of the moon
                       the previous night, he will sell you a Legendary
                       Pictograph for 50 Rupees. There are 7 in all, so good
                       luck collecting!


=============
Pawprint Isle
=============

Item/Sight Checklist
--------------------

Piece of Heart (x2)
Platform (x1)
Secret Cave (x2)


Island Sights
-------------

Platform: Up here, simply defeat the 2 Bokoblins and open the chest that
         appears to get 20 Rupees.

Secret Cave 1: On the main island, there is a dome structure you can crawl
              into. Drop into the cave inside, and do some exploring to find
              some goodies, including a Joy Pendant, a Piece of Heart, and
              50 Rupees.

Secret Cave 2: Hookshot onto one of the smaller islands, and drop into a cave
              there. Inside, defeat the Wizzrobes you encounter, then open a
              chest to receive 200 Rupees.


===================
Dragon Roost Island
===================

Item/Sight Checklist
--------------------

Wind Waker
Wind's Requiem (song)
Delivery Bag
Bottle
Grappling Hook (Dragon Roost Cavern)
Din's Pearl
Father's Letter
Piece of Heart (x2)
Treasure Chart (#11, #39)
Secret Cave


Island Sights
-------------

Cliff Bombing: Along the path leading to the Rito village, look up at the
              wall. You'll see a large rock in the wall, with a trail of
              Bomb Flowers alongside it. Shoot Arrows at the Bomb Flowers to
              destroy the rock, then go to the ledge below it and open a
              chest to receive 200 Rupees.

Outside Island Hopping: When you're inside the Rito village, get to the
                       second floor. Exit through the doorway to the left of
                       the Post Center. Out there, go onto the left path and
                       make the wind blow to the northeast, then fly to the
                       platform in the distance. From there, fly to the
                       north (change the wind), then finally, fly with the
                       wind to the west ledge. Go through the cave and open
                       a chest to get 100 Rupees, then push the block ahead
                       to drop out of the cliff.

Secret Cave: Across from the shrine area is a large rock; bomb it and drop
            into the cave below. Defeat all the enemies in every room, then
            open the chest in the final room to receive 50 Rupees.


=======================
Flight Control Platform
=======================

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Platform Chart
Island Hearts Chart
Submarine


Island Sights
-------------

Birdman Contest: After you have upgraded your magic meter, come to this
                island and talk to the Rito in front of the ladder. Pay 10
                Rupees to join in the Birdman Contest. Go up and change the
                wind direction to the northwest, then jump off the platform
                and get flying with the Deku Leaf. Use the updrafts to help
                you reach the end; when you do so, you win a Piece of Heart.

Submarine: Just to the south of the island is a wooden submarine. Inside,
          drop into the darkened pit and step on the switch. Defeat the
          Wizzrobes, ChuChus, and Miniblins until they stop appearing. Climb
          up the opposite ladder and open the chest to get the Platform
          Chart.


====================
Western Fairy Island
====================

Item/Sight Checklist
--------------------

Great Fairy (Arrow Upgrade)
Platform (x1)


Island Sights
-------------

Platform: Climb up and defeat the Bokoblins on top, then open a chest to find
         a Skull Necklace. You get nothing for bombing the cannons below, so
         don't bother.


===============
Rock Spire Isle
===============

Item/Sight Checklist
--------------------

Bottle
Piece of Heart (x3)
Treasure Chart (#4, #37)
Platform (x3)
Secret Cave


Island Sights
-------------

Beedle's Special Shop: Around this island, Beedle's shop ship sails around.
                      The difference here is the items he sells (one of
                      each). He sells a Bottle, a Piece of Heart, and
                      Treasure Chart #4, all at outrageous prices, so save
                      up and buy his wares!

Platforms: Climb onto the middle one and defeat the enemies if you wish. Open
          the chest to get 20 Rupees, then set the wind direction so it
          blows to the west. Use the Deku Leaf and fly into the updraft, and
          land on the high platform. Defeat some more enemies and bomb the
          cannons underneath to make a second chest appear. Open that one to
          get 100 Rupees. Get back to the middle platform and change the
          wind direction so it blows east, then fly to that platform. Do the
          same there, then open the final chest to get a Golden Feather.

Secret Cave: On the island, there are several ledges you must jump across,
            each blocked with a giant rock. Stand on the first platform and
            throw a bomb so it explodes next to the rock in midair. Once at
            the end, drop into the cave below. Light the 2 torches and
            defeat all the Keese, then open the chest to receive Treasure
            Chart #37.


=============
Tingle Island
=============

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Big Octo (12-eye)


Island Sights
-------------

Tingle the Decipherer: Upon coming here late in the game, you will find
                      Tingle, of course. He sends out in the mail the IN-
                      credible Chart, costing you 201 Rupees to open. Here,
                      after you've completed every temple, you will have to
                      find Triforce Charts. You cannot read them, so you
                      have to bring them to Tingle, and pay 398 Rupees EACH
                      to have them deciphered. He's quite greedy, but lucky
                      for you that's really the only time you have to see
                      Tingle.

Big Octo: To the north of Tingle Island, approach the flock of circling
         seagulls, and the Big Octo will emerge. Defeat it, then use the
         Grappling Hook in the light ring where it sank to get a Piece of
         Heart.


======================
Northern Triangle Isle
======================

Item/Sight Checklist
--------------------

Octo Chart
Light Ring


Island Sights
-------------

Pearl Pedestal: About halfway through the game, this is one of the three
               triangle islands you must visit. Place one of the pearls you
               have here; when all 3 are placed on the islands, the Tower of
               the Gods will rise from the waters between the isles.


====================
Eastern Fairy Island
====================

Item/Sight Checklist
--------------------

Great Fairy (Bomb Upgrade)
Platform (x1)


Island Sights
-------------

Platform: Climb onto the platform and defeat the Bokoblins, then destroy the
         4 cannons underneath. Open the chest that appears to get a Boko
         Baba Seed.


=============
Fire Mountain
=============

Item/Sight Checklist
--------------------

Power Bracelets
Platform (x1)
Secret Cave
Big Octo (8-eye)


Island Sights
-------------

Secret Cave: After you get the Ice Arrows, come here and freeze the mountain
            by shooting an arrow at the lava spurting from the top. Climb
            the ledges outside the mountain to reach the top, then drop into
            the cave. Defeat the Magtails and open a chest to get the Power
            Bracelets.

Platform: Climb the platform and defeat the lone Bokoblin up there, then open
         the first chest to get 10 Rupees. Bomb the 4 cannons below to make
         a second chest materialize. Open that one to get a Golden Feather.

Big Octo: Sail to the southeast of the island, where you'll find the seagulls
         are circling about. When the 8-eyed Big Octo appears, defeat it,
         then pull up a chest from the point it sank to receive 100 Rupees.


=====================
Star Belt Archipelago
=====================

Item/Sight Checklist
--------------------

Platform (x1)
Light Ring


Island Sights
-------------

Platform: Atop here, defeat some Bokoblins, and open the chest to get 20
         Rupees. Don't bother bombing the cannons; you get nothing for doing
         so here.


==============
Three-Eye Reef
==============

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Treasure Chart (#32)


Island Sights
-------------

None.


==============
Greatfish Isle
==============

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Triforce Shard 1
Light Ring


Island Sights
-------------

None.


============
Cyclops Reef
============

Item/Sight Checklist
--------------------

Treasure Chart (#21)
Light Ring Chart
Platform (x1)


Island Sights
-------------

Platform: Here, defeat the Bokoblins, and open the chest that appears to get
         a Golden Feather.


============
Six-Eye Reef
============

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Treasure Chart (#26)
Platform (x1)
Submarine


Island Sights
-------------

Platform: Climb onto this platform, and defeat a few Bokoblins. After that,
         bomb the cannons below, and open the chest that will appear to get
         a Skull Necklace.

Submarine: To the southwest of the island is a wooden submarine, surrounded
          by 3 wooden rafts. Enter the submarine and defeat 3 Moblins, one
          at a time, to make a ladder come down at the other side. Climb up
          it and open the chest in the next room to get a Piece of Heart.


=================
Tower of the Gods
=================

Item/Sight Checklist
--------------------

Hero's Bow
Command Melody (song)
Treasure Chart (#6, #30)


Island Sights
-------------

None.


=======================
Eastern Triangle Island
=======================

Item/Sight Checklist
--------------------

None.


Island Sights
-------------

Pearl Pedestal: About halfway through the game, this is one of the three
               triangle islands you must visit. Place one of the pearls you
               have here; when all 3 are placed on the islands, the Tower of
               the Gods will rise from the waters between the isles.


====================
Thorned Fairy Island
====================

Item/Sight Checklist
--------------------

Great Fairy (Arrow Upgrade)
Piece of Heart (x1)
Platform (x2)


Island Sights
-------------

Platforms: Climb the one with an actual ladder alongside it. Bomb the 4
          cannons underneath to make a chest appear. Open it to get a Golden
          Feather. Fly to the second platform with the Deku Leaf. Defeat the
          enemies on there to make a second chest appear; open that one to
          find a Boko Baba Seed.


================
Needle Rock Isle
================

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Triforce Chart 5
Secret Cave


Island Sights
-------------

Secret Cave: On the main island, there is a cave covered with an ice block.
            Melt it with a Fire Arrow and drop inside. There, light the
            first torch with a Fire Arrow. Look around in the shipyard and
            you'll find 5 other torches. Light them all and a chest will
            appear; open it to get 100 Rupees.


==============
Islet of Steel
==============

Item/Sight Checklist
--------------------

Triforce Chart 1
Platform (x1)
Secret Cave


Island Sights
-------------

Platform: On here, defeat the Bokoblins, and be careful of the Wizzrobes.
         Defeat them next with Fire Arrows, then a chest will appear. Open
         it to get a Skull Necklace.

Secret Cave: When you approach the giant steel ship, destroy the cannons and
            pirate ships to get close, then enter through the front. Inside,
            play the Wind Requiem on the wind symbol and open the chest to
            get the first Triforce Chart.


====================
Stone Watcher Island
====================

Item/Sight Checklist
--------------------

Piece of Heart
Triforce Chart 7
Triforce Shard 3
Platform (x1)
Secret Cave


Island Sights
-------------

Platform: Defeat the enemies atop here, and claim 20 Rupees from the first
         chest. Bomb the cannons underneath the platform and you can get a
         Piece of Heart from a second, larger chest.

Secret Cave: Come back when you have the Power Bracelets, and lift the giant
            rock on the island. In the cave, defeat all the enemies in every
            room, and you can get a Triforce Chart.


========================
Southern Triangle Island
========================

Item/Sight Checklist
--------------------

Triforce Shard 6


Island Sights
-------------

Pearl Pedestal: About halfway through the game, this is one of the three
               triangle islands you must visit. Place one of the pearls you
               have here; when all 3 are placed on the islands, the Tower of
               the Gods will rise from the waters between the isles.


=============
Private Oasis
=============

Item/Sight Checklist
--------------------

Treasure Chart (#27)
Triforce Chart 2
Secret Cave
Big Octo (8-eye)


Island Sights
-------------

Cabana Puzzle Wall: Inside the cabana, you will find 2 pictures opposite each
                   other on the wall. One is the correct picture, and
                   another is all mixed up. For the mixed one, your
                   objective is to slide the squares around until the
                   picture is correctly aligned. You win Rupees by
                   completing this, so if you feel it's worth it, good luck!

Secret Cave: When you get the Cabana Deed, enter the oasis home. Use the
            Grappling Hook on the pole hanging from the ceiling to
            extinguish the fireplace. Walk into the fireplace to be dropped
            into a sewer passage, leading to Triforce Chart 2.

Big Octo: Sail to the west of the oasis, where you'll find the seagulls are
         circling about. When the 8-eyed Big Octo appears, defeat it, then
         pull up a chest from the point it sank to receive 100 Rupees.


===========
Bomb Island
===========

Item/Sight Checklist
--------------------

Bottle
Piece of Heart (x2)
Platform (x1)
Secret Cave
Submarine


Island Sights
-------------

Platform: Far to the southwest of the island is a lone platform. Climb onto
         it and defeat 2 Bokoblins. Open the chest that appears to get 20
         Rupees. Don't bother with the cannons here, as you get nothing for
         wasting them.

Secret Cave: Atop the island, there is a giant boulder. Bomb it and drop into
            the cave below. Use the curled-up Magtail to weigh down the
            switch, then go into the second room. Step on a switch on the
            left path, then go back and take the right path. Throw the
            Magtails at the switches to the side to clear the fire around
            the chest. Open it to get a Piece of Heart.

Submarine: Southwest of the island is a wooden submarine to be found. Enter
          it and defeat the Bokoblins you find. Open the chest that appears
          to get a Bottle.


================
Bird's Peak Rock
================

Item/Sight Checklist
--------------------

Triforce Chart 3
Secret Cave


Island Sights
-------------

Secret Cave: Get onto the separate island, and use the Grappling Hook on the
            pole. Stop swinging and climb to the top area (you'll find a
            Blue ChuChu here). Use a Hyoi Pear to control a seagull. With
            it, fly up to the 5 peaks of the adjacent island, hitting each
            switch while avoiding the Kargoroks. This will open the door on
            the platform below; enter the cave inside. All that's to be done
            is play the Wind Requiem and get the Triforce Chart.


=====================
Diamond Steppe Island
=====================

Item/Sight Checklist
--------------------

Piece of Heart (x1)
Ghost Ship Chart
Secret Cave
Big Octo (8-eye)


Island Sights
-------------

Secret Cave: Hookshot onto the island itself, then make your way to a cave.
            Drop into it. Here, get through the warp pot maze until you come
            to the Ghost Ship Chart in a chest.

Big Octo: Just to the east of the island, you will find a flock of seagulls
         circling in the air. Sail there and a Big Octo will emerge. Defeat
         it, then use the Grappling Hook at the point where it sank to get
         100 Rupees.


=============
Five-Eye Reef
=============

Item/Sight Checklist
--------------------

Treasure Chart (#41)
Platform (x1)


Island Sights
-------------

Platform: Defeat the several sword-and-shield Bokoblins, then open the
         regular chest to get a Golden Feather. Bombing the cannons gets you
         a whole lot of nothing, so don't waste your time here.


============
Shark Island
============

Item/Sight Checklist
--------------------

Secret Cave


Island Sights
-------------

Secret Cave: Get onto the island, and you will find a fire ring around a
            cave. There are 4 switches around the island; activate them all
            (you'll need the Skull Hammer and Iron Boots for 2 of them). A
            wind tunnel will appear in the water, and the fire ring will
            disappear, so drop into that cave. Inside, defeat the mass
            amount of enemies that come after you. When it's over, open the
            chest to get 200 Rupees.


=====================
Southern Fairy Island
=====================

Item/Sight Checklist
--------------------

Great Fairy (Bomb Upgrade)
Treasure Chart (#40)


Island Sights
-------------

Platforms: Climb onto the 2 platforms with ladders on them. Defeat the
          enemies atop them, and bomb the cannons underneath, to make chests
          appear on the middle platform. Fly over to that one and defeat
          some more enemies. Open the 2 chests to get a Skull Necklace and
          Treasure Chart #40.


=============
Ice Ring Isle
=============

Item/Sight Checklist
--------------------

Iron Boots
Treasure Chart (#36)
Secret Cave


Island Sights
-------------

Secret Cave: Stop the giant head from breathing its icy mist by shooting a
            Fire Arrow, then climb onto the island itself. Get to the middle
            area and into the island itself. Go along the path and open a
            chest to get Iron Boots. Use them ahead to get past the wind
            tunnel; walk into the wind and drop into a hole you find. Thaw
            the enemies with Fire Arrows, then defeat them all to get 100
            Rupees in the end.


============
Forest Haven
============

Item/Sight Checklist
--------------------

Deku Leaf
Boomerang (Forbidden Woods)
Farore's Pearl
Piece of Heart (x3)
Treasure Chart (#1, #3, #15)


Island Sights
-------------

Nintendo Gallery: Near the main island is a small one, yet slightly larger
                 than the others nearby. To get there, climb onto the last
                 Grappling Hook point outside, and fly over to it. Control a
                 seagull with a Hyoi Pear and hit a switch on the side of
                 the main island to open the vault. Drop in and you'll be
                 inside the Nintendo Gallery (see the Figurines section for
                 more details).

Forest Potions: Inside the main island, there is a potion shop in a side
               room. If you bring Hollo, the Korok who runs it, 4 Boko Baba
               Seeds, he will make you a nice Blue Potion, which is very
               nice for what you needed to get it. You can return with more
               seeds to get another potion later; just make sure you have an
               empty Bottle in store!


===================
Cliff Plateau Isles
===================

Item/Sight Checklist
--------------------

Treasure Chart (#25)
Triforce Shard 5
Platform (x1)
Secret Cave


Island Sights
-------------

Platform: Stand below it on your boat, and shoot down the Wizzrobes as best
         as you can. Then, climb the ladder and defeat some Bokoblins and
         more Wizzrobes. Open the chest to get a Boko Baba Seed.

Secret Cave: Get onto the island and jump across the smaller islands on the
            way. On the last one, drop into a cave. Jump and climb across
            the floating platforms to the main area. Go around the spikes
            that come out, and kill Boko Babas until a bud appears. Use it
            to reach the upper ledge, then jump to the other ledge. Shoot
            Fire Arrows at the wooden wall to burn it down, then fly over
            with the Deku Leaf. Back outside, open the chest atop the island
            to get the Treasure Chart.


================
Horseshoe Island
================

Item/Sight Checklist
--------------------

Treasure Chart (#8, #28)
Secret Cave
Platform (x2)


Island Sights
-------------

Island Golf: If you're up for fun, go onto the main island, which happens to
            be a golf course of sorts. The path to each hole is blocked by
            green spikes, and there are a few large nuts before each
            boundary. Throw a nut ahead, using the Deku Leaf to push it
            along, until it goes into the hole. There are 3 total holes to
            do this on. By winning, a chest with Treasure Chart #28 will
            appear on an island in the middle area, which can be flown to
            with the Deku Leaf.

Secret Cave: Upon completing the golf course, continue onward and drop into a
            cave. Defeat the Mothulas inside and open a chest to get
            Treasure Chart #8.

Platforms: On both platforms, defeat the Bokoblins and Kargaroks atop. You
          don't have to bomb the cannons below, as you don't get anything
          for doing so. On each platform is a switch, which makes a chest
          appear on the opposite one. Both chests contain a Golden Feather
          and a Skull Necklace.


=============
Outset Island
=============

Item/Sight Checklist
--------------------

Hero's Clothes
Telescope
Hero's Sword
Hero's Shield
Elixir Soup
Nayru's Pearl
Piece of Heart (x3)
Great Fairy (Wallet Upgrade)
Triforce Chart 6
Triforce Shard 4


Island Sights
-------------

Pig Catching: On the larger west island, go up the hill and you'll find a man
             standing in a pig pen. You'll also notice stray pigs walking
             around the island. Take a pig and bring it back to the pen, and
             you'll earn Rupees. This mini-game of sorts can only be done
             early in the game, however.

Grandma's Soup: When you return to Outset the second time, you should bring a
               Fairy in a Bottle. Go into your Grandmother's house and talk
               to her, then release the Fairy. It'll rejuvenate her, and she
               will give you a nice helping of Elixir Soup. This stuff is
               excellent, as it fully recovers your health and magic, plus
               it gives you added attack power until you are damaged by an
               enemy. You can come back anytime thereafter to get refills,
               too!

Sparring with Orca: Upon your second visit, you should go visit Orca the
                   swordsman again. This time, you will have the chance to
                   spar with him. The idea is to hit him as many times as
                   you can, before he hits you 3 times. Be quick and
                   careful, and you should do just fine here. You get Rupees
                   if you reach his challenge amounts (100, 300), a Piece of
                   Heart if you reach 500, and 200 Rupees if you reach 999
                   hits. If you bring Orca 10 Knight's Crests later on,
                   he'll teach you the Hurricane Attack technique, which is
                   similar to the spinning sword attack, but you move around
                   in a whirlwind-like pattern while slicing.

Savage Labyrinth: On a high ledge behind Grandma's house is a giant stone
                 head. Get up there by using the Hookshot on the tree, then
                 the Power Bracelets to lift the head. Inside the first
                 floor, there will be a hole to drop into. When you drop
                 into that next hole, you have started the Savage Labyrinth.
                 This place is 50 rooms deep, each room full of
                 progressively difficult enemies for you to face. Every 10
                 floors or so, you'll have a rest floor where you can
                 collect Rupees from pots, and prepare yourself for the next
                 wave. If you go through 30 floors, you'll find the place
                 where you can get Triforce Chart 6. If you make it to the
                 very end, you can open a chest containing the Piece of
                 Heart. It's highly recommended you come prepared with Red
                 Potions and Fairies in bottles, so you can survive this
                 endurance cavern.


================
Headstone Island
================

Item/Sight Checklist
--------------------

Mirror Shield (Earth Temple)
Earth God's Lyric (song)
Piece of Heart (x1)
Treasure Chart (#12, #14, #20)
Submarine


Island Sights
-------------

Earth Temple: In order to access this temple, you must have the Power
             Bracelets. Lift the giant stone head and enter the cave, then
             learn the Earth God's Lyric inside. Come back with Medli and
             play the song to open the way to the temple.

Seagull Collector: When you land on the island, use a Hyoi Pear to take
                  control of a seagull. Fly to the peak of the island and
                  fly through a Piece of Heart to collect it. You can also
                  use the seagull to collect Rupees on the other peak, as
                  well as the lower surrounding islands.

Submarine: Sail to the north of the island, and you'll find a wooden
          submarine. Go inside and defeat all the bomb-throwing Rats. This
          will remove the fire ring around the exit ladder, and a second
          ladder will drop on the other side. Climb up the new ladder and
          open the chest to get Treasure Chart #14.


============
Two-Eye Reef
============

Item/Sight Checklist
--------------------

Great Fairy (Magic Extension)
Treasure Chart (#13)
Platform (x1)
Big Octo (4-eyed)


Island Sights
-------------

Platform: Climb this platform and defeat the Kargoroks and Bokoblins up here.
         Open the lone chest to get 50 Rupees. If you want, you can melt the
         iced pots, then slice them up to get 10 Rupees, bombs, arrows, and
         a magic container.

Big Octo: If you sail in the sea around the island, you'll find a flock of
         circling seagulls. Approach them and the Big Octo will appear.
         Defeat it, and the Great Fairy it had captured will appear and
         extend your magic meter.


=============
Angular Isles
=============

Item/Sight Checklist
--------------------

Piece of Heart (x2)
Secret Cave


Island Sights
-------------

Island Puzzle: Climb onto the main island via the steps on the side of it.
              Make your way to the top by pulling out blocks and climbing
              onto them, and using the Deku Leaf. When you reach the top,
              open the chest to get a Piece of Heart.

Secret Cave: There is a smaller island to the northeast of the main one. Fly
            over to it with the Deku Leaf and drop into the cave. Here,
            you'll find a tower of blocks. Pull the lone one on the left
            side around so it's next to the right side instead. Climb onto
            it and pull the next block back one space. Pull the bottom block
            back one space, then pull the second one back, causing the stack
            to drop down one block's space. Climb onto the second block and
            pull the third level block back one space. Climb up the steps to
            the plateau; there, pull the next block back a space. Climb to
            the very top where the light beams are. Reflect light on a
            transparent chest to make it appear. Fly over to it and open it
            to get 200 Rupees.


==============
Boating Course
==============

Item/Sight Checklist
--------------------

Submarine Chart
Sea Hearts Chart
Secret Cave


Island Sights
-------------

Boat Race: Walk onto the island itself and talk to the man there. Pay 30
          Rupees and you'll get to participate in the boating race. The
          objective is to navigate your boat through this course full of
          barrels. There are Rupees atop all the barrels, and you must
          collect them all in order to win. For the side-laying barrels, you
          can sail right over them, but with the upright ones, you must jump
          with R to collect the rewards above them. You have 4 minutes to
          complete the course the first time; the reward is 150 Rupees. Each
          time you retry the course after successfully completing you, you
          have 10 less seconds on the timer to do it, which leaves less room
          for mistakes!

Secret Cave: From the main island, change the wind direction so it blows to
            the north, then fly to the smaller island. Drop into the cave on
            that island. Fend off the Miniblins, and use the Boomerang to
            hit the 3 crystal switches on the high ledges. Doing so will
            make a chest appear. Open it to get the Submarine Chart.


===============
Five-Star Isles
===============

Item/Sight Checklist
--------------------

Piece of Heart (x2)
Platform (x1)
Submarine
Light Ring


Island Sights
-------------

Platform: Climb the platform and defeat the 2 Bokoblins up there. Then, bomb
         the 4 cannons underneath to make a chest appear. Open it to get a
         Golden Feather.

Submarine: To the south of the islands is a wooden submarine surrounded by a
          few rafts. Board the submarine and defeat all the Bokoblins and
          Keese that come at you. When they're gone, climb the ladder and
          open the chest to receive a Piece of Heart.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Tingle Tuner Guide  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

===================
General Information
===================

As you may have figured out by now, Tingle is back, and there is more use for
him than as a mapmaker this time around. If you have a Gameboy Advance and a
GC/GBA link cable, as well as the Tingle Tuner item, you can use several
functions of Tingle on your GBA screen. Some functions can help you out in
tricky situations, heal you, help you figure out things, get information, and
uncover some secrets. Unfortunately, you can only control the GBA Tingle when
the GC version is in play; it stops when the GC one is paused, so it's best
to have two people playing with this.


========
Controls
========

Control Pad: Move cursors

A: Check the area pointed at by the cursor, call to Tingle

B: Use selected item/function

L: Check the area map

R: Move to Link's position in the dungeon or outside area

Start: View the item selection screen

Select: View the help screen


=========
Functions
=========

Seagull Pen
   Cost: N/A
   Description: Mark up areas on the map for later use.

Tingle Bomb
   Cost: 10 Rupees
   Description: Drop a bomb on an area, like your regular Bombs would be
                used. Certain secrets can only be reached with Tingle's
                bombs, however.

Tingle Balloon
   Cost: 30 Rupees
   Description: Allows Link to float with a balloon for 5 seconds.

Tingle Shield
   Cost: 40 Rupees
   Description: A forcefield protects Link from damage for 5 seconds.

Kooloo-Limpah!
   Cost: 40 Rupees
   Description: This one can have some random results on Link. Either your
                health and magic meters are filled, you are protected from
                damage for 20 seconds, you have use of the Tingle Shield and
                Balloon for 20 seconds, or nothing at all happens. It's all
                random, though!

Tingle Watch
   Cost: N/A
   Description: Tingle will tell you what the atomic time is in-game (this
                is not the actual time in real life, keep this in mind).

Red Guide Book
   Cost: N/A
   Description: A cursor will appear on the GBA map, which allows you to get
                information on whatever you select.

Red Ting
   Cost: 20 Rupees
   Description: Recovers a small amount of health.

Green Ting
   Cost: 40 Rupees
   Description: Recovers a small amount of magic.

Blue Ting
   Cost: 80 Rupees
   Description: Recovers a small amount of both health and magic.

Hand-Me-Down Tuner
   Cost: 0 Rupees
   Description: Calls Knuckle from anywhere (even from inside dungeons), who
                will sell you some items.


==============
Item Discounts
==============

At Windfall Island, have the GBA connected with Tingle. Ride the ferris
wheel, then fly onto the awning above the school doorway. Upon doing so, the
prices of Tingle Balloon, Shield, and Kooloo-Limpah! are reduced by 10 Rupees
apiece.

At the Forsaken Fortress, get to the first floor (where the cell with the
Heart Piece is located). Go down the hall from that jail room and you'll find
a metal pot. With Tingle, jump into it. Tingle will then reduce the price of
his Tings by half from that point onward!


==============
Tingle Statues
==============

In each dungeon, there is a hidden Tingle statue for you to find. They can
only be obtained by having the GBA connected, and dropping Tingle Bombs on
specific locations. For each one you uncover, go to Tingle Island and talk to
one of the brothers turning the top of the tower to get 50 Rupees per statue.
If you get them all, he'll give you 500 Rupees on behalf of Tingle. Anyway,
their locations and how to get them are listed below:

Dragon Roost Cavern: In the room where you have to cross some lava pits with
                    the Grappling Hook, you will notice an empty ledge
                    (there is a ? mark on it if you check the GBA). Tingle
                    Bomb it and to get the Dragon Tingle Statue.

Forbidden Woods: In the basement room with the structure in the middle, which
                you can only enter from above. On the platform to the right
                of your entrance, drop a Tingle Bomb and open the chest for
                the Forbidden Tingle Statue.

Tower of the Gods: In the room where you jump between the platforms to reach
                  the second floor, jump onto the stationary platform
                  opposite the door. Bomb there and open the chest to get
                  the Goddess Tingle Statue.

Earth Temple: In the basement, get to the room where you cross the bridge
             with Blue Bubbles overhead. Use the Deku Leaf to fly to a
             platform off to the side. Jump across and get onto a hidden
             ledge. Tingle Bomb it and open the chest to receive the Earth
             Tingle Statue.

Wind Temple: In the room where Makar gets captured, drop to the bottom area
            and call Tingle to you. Bomb the ? mark to make a chest appear
            on the GBA screen. Bomb it again to make a real one appear; open
            it to get the Wind Tingle Statue.


===============
Legendary Pages
===============

In addition to the Tingle Statue, in the Tower of the Gods, there are 5 pages
of a book you can collect. They're part of something called The Legend, which
tells history of Tingle when read. When you have them all, you can use the
GBA to click on the "+" signs in the central hub where you learn the Command
Melody to read them. Here are their locations:

1. From the central hub (where you learn the Command Melody), enter the west
  room. Grapple onto the high pole, then climb atop it and warp Tingle to
  your location.

2. Enter the north room from the central hub. Drop down and enter the room to
  the right from there. In that room, ride the platform that moves towards
  the center of the room until Tingle calls for you to come to his spot.
  Jump to his spot when you are close to get the page.

3. In the room north of the one where you weigh down the platforms with
  statues, climb onto the middle block. Use the Deku Leaf and fly onto the
  left side of the forcefield generator.

4. Take the eastern room from the central hub. Ride the first platform to the
  middle, then turn and shoot the eye with an arrow to make another platform
  move towards you. Jump onto that one and enter the room it leads to. Walk
  through his icon when it appears on the GC screen and you'll get the page.

5. In the room east of the one you were in before, walk through the Tingle
  icon that appears next to the statue left of where you enter. That will
  give you the final page.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  19. Shops -=
-=-=-=-=-=-=-=-=

============================
Beedle's Shop Ship (Various)
============================

Note: Not all of Beedle's items are available at every location.

Name              Price
----              -----
Bait Bag          20
All-Purpose Bait  10
Hyoi Pear         10
Bombs (x30)       30
Arrows (x10)      10
Arrows (x30)      30
Red Potion        30
Bottle            500
Piece of Heart    950
Treasure Chart    900


=================================
Forest Potion Shop (Forest Haven)
=================================

Name              Price
----              -----
Blue Potion       4 Boko Baba Seeds


======================================
Chu Jelly Juice Shop (Windfall Island)
======================================

Name              Price
----              -----
Red Potion        20
Green Potion      15 Green ChuChu Jellies
Blue Potion       15 Blue ChuChu Jellies

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  20. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

================
Deluxe Picto Box
================

As many have heard about, there is a Deluxe Picto Box you can obtain. You
first need the original one (get by freeing Tingle from jail and going
through the passage). With it, talk to Lenzo (the Picto Shop owner) a couple
times. When he invites you to visit his upstairs gallery, go upstairs and do
so and he will surprise you. Come back downstairs and talk to Lenzo again,
and he will start giving you jobs to do:

1. Stand out in the field outside of the town, and face the postbox. Wait
  until a man goes by it and puts a letter in, then snap a good shot of him
  putting it in.

2. Enter the Cafe, and you will find a man sitting at a table. Roll into the
  wall to see him freak out, then quickly take a picture of the startled
  man.

3. Hang around outside the shop, facing the lady in the orange dress. Wait
  until the blonde man walks by; when he and the lady exchange glances, take
  a picture.

After you perform those 3 missions, Lenzo will be impressed and calls you his
assistant. Go to Forest Haven and catch a Forest Firefly in the inside area
(where the Deku Tree is). Bring it to Lenzo and he will give you the Deluxe
Picto Box.


===========
Elixir Soup
===========

When you return to Outset Island later in the game, you will find Grandma is
not well. Bring a bottled Fairy and release it inside, and it'll rejuvenate
her. She will give you a full bottle of Elixir Soup, complete with 2 servings
per bottle. This stuff totally restores your magic and life, plus gives you
added attack power as long as you don't get hit by an enemy attack. Plus, you
can come back anytime to get more soup!


============
Hero's Charm
============

If you give Mrs. Marie of Windfall Island's school 40 Joy Pendants, she will
give you a Hero's Charm. With this, you will be able to see the energy bars
of enemies in battle.


================
Hurricane Attack
================

In addition to all of Link's existing abilities, there is one more to be
learned. Visit Orca on Outset Island, and give him 10 Knight's Crests. When
you do so, he will teach you the Hurricane Attack. Perform it by holding B to
charge fully, then release to spin around several times, causing lots of
damage to any nearby monsters!


==================================
Knuckle and the Hand-Me-Down Tuner
==================================

If you connect the GBA to the GC, and use the Tingle Tuner, you can move
around on the GBA as Tingle. Go to Outset Island with this activated, and
walk on the beach until Knuckle contacts you on the GBA. He will ask you to
visit 4 spots, one at a time:

1. Go into the outdoor bath, which is to the side of Grandma's house.

2. Climb up the ladder to Aryll's hideout (you start the game up there).

3. Go up the hill as if you were going to the forest. Jump onto a small rock,
  then onto the larger one.

4. Walk off the edge of the broken bridge, and land on the rocky ledge below.

After you go to all these points, Knuckle will give you the Hand-Me-Down
Tuner. This will allow you to call upon Knuckle anytime, anywhere, to order
items. Of course, this is one of Tingle's functions, so you have to have the
GBA connected for this to work.


===================
Second Quest Extras
===================

Sure, you may be wondering just what the point of playing through a 'second
quest' would be. Well, here are the goodies that are to be savored by you if
you choose to do so:

1. Link and Aryll will have different clothes throughout the game, instead of
  the hero's garb.

2. Ancient Hyrulian text that was unreadable earlier, will be written in
  English so it can be understood better.

3. You automatically start with the Deluxe Picto Box in your possession (this
  is provided you had the original Picto Box the first time through).

4. Any figurines you had collected at the Nintendo Gallery will still be
  there the second time around, so you only have to get the ones you missed
  this time.

5. When you get a Treasure Chart, the location of the actual treasure under
  the water will not be the same as it was the first time through.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  21. Credits -=
-=-=-=-=-=-=-=-=-=

CyricZ: For allowing me to use his list of trade combinations in my FAQ.

Kenneth Brown: For correcting some inaccurate statements in regards to the
Legendary Pictographs.

Josh Johnson: For correcting a pricing error for Beedle's shop.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  22. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2003 Devin Morgan. All rights reserved. Please view
the following URL to see the list of sites that are allowed to post my work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are currently not allowed to post any of my
files on your site. Please respect my work and do not steal it or post it
without my permission. I only want my most recent work to be available and I
do not feel that can be achieved if others take from me without my knowledge
or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, credit me for what you use. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only
contact me if there are corrections to be made to information that's
currently included. Thanks!

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=