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The Legend of Zelda: Ocarina of Time /
Master Quest FAQ/Walkthrough (GC)
Time I Started This Guide: 11/1/05
Version: 1.8
Author: KoritheMan
E-Mail: verykoolguy2002[at]gmail[dot]com
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| Table of Contents |
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| 1. Introduction |
| 2. Version History |
| 3. Characters |
| 4. Storyline |
| 5. Controls |
| 6. Game Basics |
| 7. Walkthrough Ocarina of Time |
| 8. Walkthrough Master Quest |
| 9. Bosses |
| 10. Enemies |
| 11. Items |
| 12. Gold Skulltulas (OoT) |
| 13. Gold Skulltulas (MQ) |
| 14. Heart Pieces |
| 15. Shops |
| 16. Masks |
| 17. Great Fairy Fountains |
| 18. Songs |
| 19. Side Quests |
| 20. Mini Games |
| 21. Codes n' Secrets |
| 22. FAQs |
| 23. Copyright |
| 24. Contact Info |
| 25. Credits |
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| 1. Introduction |
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The Legend of Zelda has been a phenomena for Nintendo and gamers alike. First
released on the NES, it featured explosive gameplay never seen before in any
video game. To this day, it is still one of the best games in my opinion and
Nintendo has continued to release tons of Zelda games, including this one. A
little while ago, Nintendo released Ocarina of Time which was originally on
the N64, for the Nintendo Gamecube and it came along with a bonus disc called
"Master Quest". Master Quest was the same thing as the original OoT, but it
featured more complicated dungeons. Anyway, The Legend of Zelda: Ocarina of
Time features great sound, especially in the end battle. It also features
tons of gameplay that makes you want to play through the game a second time.
It also has tons of very cool dungeons and overall the game is a perfect 10
out of 10. And a must for any gamer, RPG or otherwise.
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| 2. Version History |
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Version 1.0 / Completed the guide.
Version 1.1 / Added another Code n' Secret thanks to Swordless Link!
Version 1.2 / Corrected two locations of the Big Poes in Hyrule Field that
were incorrect.
Version 1.3 / Added two more things to the Codes n' Secrets section of the
FAQ, thanks to Grizzlycaludro!
Version 1.4 / Added another Code n' Secret to the Codes n' Secrets section,
thanks to Grizzlycauldro!
Version 1.5 / Added another FAQ to the FAQs section, thanks to S.C. aka Bob!
Version 1.6 / Did a minor update to the Codes n' Secrets section, thanks to
koinman25!
Version 1.7 / Added Song of Time to the song list. I had missed it.
Version 1.8 / Fixed a small error. You won't notice.
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| 3. Characters |
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Link: The character you play as (duh). He's appeared in all the Zelda games as
the "hero" who is to defeat evil and bring peace unto Hyrule. In this
game, Link is the Hero of Time sent to defeat Ganondorf, an evil man
born from the family of the Gerudos.
Zelda: The main character in the game. She is the Princess of Destiny or
better yet, the Princess of Hyrule. In this game, you are to be the
protector of Zelda. Zelda also has an alter ego named Sheik. Zelda
finds out the evil intentions of Ganondorf early on, and later entrusts
the Ocarina of Time to Link.
Sheik: Zelda's alter ego. She uses this form to avoid being detected by
Ganondorf 7 years after Link had inserted the three Spiritual Stones
into the Temple of Time to open the Door of Time where he could wield
the Master Sword, which is necessary to defeat Ganondorf. Sheik
eventually revealed herself as Zelda, and then Ganondorf captured her.
Ganondorf: The king of thieves and the king of evil, Ganondorf was born in the
family of the Gerudos. The Gerudos only have one male born into the
family once every 100 years. Ganondorf soon wishes to rule Hyrule
and reveals his true self later on. You are to defeat Ganondorf in
this game and bring peace to Hyrule.
Impa: Princess Zelda's bodyguard, Impa teaches you the song of the Royal
Family of Hyrule, Zelda's Lullaby.
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| 4. Storyline |
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In the land of Hyrule, a kingdom full of prosperity and riches, lies the
Princess of Destiny. This Princess, is of course, Zelda, who is the main
character of the game. Link, the character you play as, is the Hero of Time.
As Link, you are supposed to bring peace into Hyrule and kill the evil
Ganondorf who plans to destroy Hyrule using the Triforce, a sacred relic that
has the power to grant a wish at the wielder's request. The three Golden
Goddesses, Din, Nayru, and Farore, long before life and spirits existed,
created the Triforce as a symbol of their leaving the earth and since then, it
has been sought by people. Ganondorf desires power (as do all villains) and
wishes to bring havoc upon Hyrule with its magnificant power. Zelda detects
his evil intention early on, thus handing over the Ocarina of Time to Link.
The Ocarina of Time is essential for getting into the Door of Time in the
Temple of Time, because in the Door of Time lies the Master Sword, a powerful
sword called the blade of evil's bane which will slay Ganondorf.
Link eventually stumbles across the Master Sword after obtaining the three
Spiritual Stones and the Song of Time, which are necessary to open the Door of
Time leading to the Master Sword. After Link grabs the Master Sword, seven
years his spirit rests in the Temple of Time until he is old enough to become
the Hero of Time. The Triforce is divided into three pieces: Power, Wisdom,
and Courage (the essence of the three Golden Goddesses). Ganondorf, after Link
has the Master Sword, holds the Triforce of Power and uses it to plunge the
world into darkness. Link must find a way to rescue Zelda, whom Ganondorf
later captures, and to get the Triforce and seal it away forever.
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| 5. Controls |
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Note: The controls for this game are the same for both the regular and Master
Quest versions.
A Button: Talk to people, roll, drop down from things, open a door, and to
roll, you will have to press "Up" on the Control Stick and press A
(not simultaneously), when climbing, press A to drop down from the
thing you are climbing, also swim underwater while holding moving
the Control Stick
B Button: Attack with your sword, and press B to perform a vertical sword
attack, and also hold B and release it to perform a sword spin
attack (you can rotate the Control Stick while doing this and do it
that way instead). Also press L and A to do a jump attack, and
press L, Up, and B to perform a stab attack, and hold B for a long
time, until your sword glows red. (this will only happen after you
get the power up from the Great Fairy on top of Death Mountain) When
it does so, release B to perform a huge spin attack that does
consume magic
Y Button: Acts as the Left "C" button. If you set an item to the Left "C", you
can instead use Y to use the item, rather than the Left "C"
X Button: Acts as the Right "C" button. If you set an item to the Right "C",
you can instead use Y to use the item, rather than the Right "C"
Z Button: Acts as the Down "C" button. If you set an item to the Down "C", you
can instead use Y to use the item, rather than the Down "C"
Start: Pauses the game; while on the pause menu, press B and A to save your
game
L Button: Does the things listed on the "B Button" part of this section, and
also targets an enemy and it acts as Z-Targeting, whereas in the N64
version, you had to press Z to target enemies, look straight ahead
R Button: Use your shield, hold R to crouch, hold R and move the Control Stick
to aim the Mirror Shield and Deku Shield
C Button: You can use C Left, C Down, and C Right to use your items if you set
them to the specific button, look up if you press "Up" on the C
button
Control Stick: Move your character, helps perform sword techniques, also hold
Up when jumping across things such as stepping stones in Kokiri
Forest to perform a jump
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| 6. Game Basics |
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L-Targeting: L-Targeting takes the place of Z-Targeting that was in the N64
version of the game. To L-Target, simply hold L when in front of
an enemy or a person.
Saving Your Game: To save your game, press Start and then press B and A.
Swimming: Swimming is rather easy, but essential. To swim, get into water
(duh) and move the Control Stick in any direction. To dive, get into
the water and hold A while moving the Control Stick in any
direction. You can only dive 3 feet at first, but with the Silver
Scale you can dive 5, and with the Golden Scale, you can dive 9
feet!
Backflip: To backflip, hold A and press Down on the Control Stick.
Sidestep: To sidestep, hold A and press Left or Right on the Control Stick.
Use An Item: You can set an item (e.g. Fairy Slingshot) to Left, Right, or
Down "C" and then use them using those buttons. Note that X, Y,
and Z act as the three "C" buttons, so you can use X, Y, and Z if
you perfer.
Chests: There are chests in each dungeon of the game. There are also two types
of chests in the game. There are small chests, as well as large
chests. The small chests contain small items such as Hearts, whereas
the large chests contain bigger items such as the Fairy Slingshot.
Switches: There are switches in every dungeon as well. There are also six
types of switches. One is bronze, which is the type you just step on
to activate. The second type is a blue switch, which you will have
to put another bit of weight on besides yourself. For example, when
you encounter a blue switch, you'll have to put a box on it in order
to to keep it down. The third type of switch is a red, rusty one,
which requires the Megaton Hammer to even make it budge. The fourth
switch is the same thing as the bronze one, just a circle-shaped one
and a fleshy color. This and the fifth type of switch are found in
Jabu-Jabu's Belly. Finally, the fifth type of switch is a blue
switch, which acts the same as the regular shaped blue switch, but
it's just a circular- shaped switch. Also, the sixth switch is in
the Forest Temple. It is a pure red (not rusty) switch, which one
simple step is enough to activate it, and keep it activated.
Torches: There are tons of torches in dungeons and outside of dungeons. To
light one, take out a Deku Stick and get some fire burning on it from
a torch that does have fire already burning on it. Also, you can use
Din's Fire to light unlit torches. There are gold and black torches.
Finally, you can use a Fire Arrow to light a torch as well.
Rupees: You start off the game with 0 Rupees. Rupees act as money. There are
also several types of Rupees. Type number one is a Green Rupee, which
is worth one Rupee. Type two is a Blue Rupee, which is worth five
Rupees. Rupee type three is a Red Rupee, which is worth 20 Rupees. The
fourth type of Rupee is a Purple Rupee, which is worth 50 Rupees. The
final type of Rupee is a Yellow Rupee, which is worth 200 Rupees!
There is also a Silver Rupee, which is worth only 5 Rupees. It is
required in some dungeons, to collect them, in order to unlock doors.
Green Navi: Throughout the game in various locations, depending on where you
are, Navi will turn green. When she does this, it means that a
Time Block can be spawned if you play the Song of Time, or if you
play the Scarecrow's Song, sometimes Pierre will appear. Usually
when she turns green, after you spawn the Time Block or Pierre,
depending on which dungeon it is, it usually nets you a Gold
Skulltula.
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| 7. Walkthrough (Ocarina of Time) |
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Here is a complete beginning to end walkthrough for Ocarina of Time (NOT
Master Quest.). If you wish to see the Master Quest walkthrough, see section
number 8.
Kokiri Forest
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The game opens up in Kokiri Forest, as the story about the boy without a fairy
unfolds. Apparently, the Great Deku Tree, guardian spirit of Kokiri Forest,
has summoned you. When you wake up (with annoying Navi bothering you, who
wouldn't wake up?) and gain control, exit the house. Once outside, drop down
the ladder to meet Saria. Talk to her if you want, but either way, head to the
treehouse north of Saria and keep entering/reentering the house while breaking
the jars until you have 40 Rupees. When you have 40 Rupees, head to the shop
which is just south of the treehouse. Inside the shop, buy a Deku Shield which
is why I told you to get 40 Rupees. Once you have the Deku Shield, equip it
and save your game and exit the shop. Now, head directly north of your house
and head up the hill into the fenced area. In this area, head across the
fences until you come across a small hole in the wall to the north of the
fences. When you come across the hole, press A to enter it. Crawl through the
hole into the next area.
This area has a rolling boulder that can hurt you, so watch out. Go through
the left side of the area and you'll come across a chest which contains the
Kokiri Sword, the sword of the Kokiri (duh). Once you have the Kokiri Sword,
equip it, save your game and exit this area. Back outside, head north of the
fenced area and hop across the platforms in the water and you will meet Mido
who is blocking your path to the Deku Tree. You have to have the Deku Shield
and the Kokiri Sword in order to get past, so that's why you had to get them.
Once Mido lets you pass, head into the area he was blocking and defeat the
Deku Babas. I suggest defeating all of three of them to get three Deku Sticks
which you will need shortly. Once you are done with the Deku Babas, head north
and you will have a scene with the Great Deku Tree. Eventually, you will enter
the Deku Tree, the first dungeon of the game.
Deku Tree
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When you arrive here, kill the three Deku Babas. Depending on which way you
kill them, you'll get either a Deku Stick or a Deku Nut for each one of them.
When you have at least 5 Deku Nuts, head onto the vine or the stairs (your
choice) and climb up to the upper levels. Once you climb up to the upper
levels, head along the path until you come across a chest. Open it to get a
Dungeon Map. Now, head directly north of the chest you just opened and jump
across to the other side and enter the door into the next area. In this area,
the door will close (oh noes) and you'll have to fight a Deku Scrub. To defeat
it, simply stand far away, (for if you get too close the scrub will hide in
the grass) and when it spits a nut out at you, use your Deku Shield to deflect
the nut back at the scrub.
Once you deflect the nut back at the scrub, run over to the scrub and he will
beg for mercy. He'll teach you a tip and run off. Once you regain control,
head north into the unlocked door (grab the Heart the Deku Scrub dropped
before you go) into the next area. In this nextarea, run onto the platform in
the middle of the area and then quickly jump onto the area where you see the
chest. Once you get to the chest, open it to get a Fairy Slingshot. Once you
get the Fairy Slingshot, look up using the C button and you will notice a web
that Navi is pointing to. When you spot it, use your Fairy Slingshot and shoot
the spot Navi is pointing at and a ladder will fall down from the web. Now,
exit this area and the area where you fought the Deku Scrub. In the previous
area, head to where you got the Dungeon Map at. Once there, shoot the three
Skulltulas down and pick up whatever they drop.
Once they are out of the way, climb up the vines and when you reach the top of
the vines, keep climbing east until you can't climb anymore. You will drop
down onto an unexplored area. In this next area, head north through the door
into the next area, ignoring the Skulltula that might be drawing your
attention. In this next area, step on the switch to the right and three
platforms will raise up. Jump across them and head to the north side of the
room and open the chest there for a Compass. Note that on the left side of the
room there is a small chest containing a Heart, so take note of that if you
need it. Once you have your Compass, exit the room. In the previous area, head
to the Skulltula spider I told you to ignore earlier and kill it. To kill it,
wait until its back is facing you. When it is, slice it with your sword.
You'll have to hit it more than once to defeat it.
Anyway, once the spider is defeated, jump down onto the huge web on the floor
below. You'll have to land directly in the middle of the web in order to break
it. This could take a few tries, so be patient and keep trying until you get
it. Once you break the web and drop down into the next area, note that there
are two Gold Skulltulas you can kill in here for two Gold Skulltula tokens
(these will come in handy later on). If you are interested in getting the
tokens, which I strongly suggest you do, refer to the Gold Skulltulas location
of this guide for more information. Anyway, whether or not you kill the Gold
Skulltulas, head onto the platform to the north of where you land. Once there,
step on the switch to cause fire to appear and melt away the web that was on
the unlit torch just a second ago.
Once the torch starts burning again, open the chest beside it if you need a
Heart. Either way, take out a Deku Stick an light it using the newly lit
torch. When its lit, head into the white platform under the water (you should
see it). When you are on that white platform, jump across to the other side
where the Deku Baba is and then when you're there, head to the web to the
north and burn it with your stick. Keep trying if you fail. When you burn the
web, enter the door into the next area. In this next area, defeat the Deku
Scrub the same way you did the previous one. He'll run off again and drop
another Heart in his wake. Aim your Fairy Slingshot at the silver eye above
the door and shoot a Deku Seed at it. The door will unlock, so enter it. In
this next area, head north and Navi will give talk like she always does. When
she's done, do as she says and head into the water and dive. Once you are
under the water, you'll notice a switch. Swim down to that switch and the
water level will slightly lower.
Since the water is lower, head back up to the platform you just came from and
jump to the platform hovering in the water when it comes close enough. Once
you are on it, hold down R to duck so that you won't get hit by the spikes.
When you reach the other side, jump onto the platform. Once you are on this
platform, kill the Skulltula spider and then push the block to the south of
its starting position. Now, jump onto the block and then jump onto the
platform above you and head through the door into the next area. In this next
new area, kill the Deku Babas if you need some extra supplies, but either way
take out a Deku Stick and light it with the torch. Once your Deku Stick is
lit, light the other two unlit torches and the door will open. Enter it into
the next area.
Here, take yet another Deku Stick out and light it. Once it is lit, take it
and head to the web area to the north of the Skulltula spider you killed in
the beginning of the room and melt the web. There is also another web you can
burn, but since you do not have Bombs at this point in the game, it's useless,
so just enter the hole that was revealed when you melted the web. In this area
again, push the block you see in front of you in the water. Now, drop down to
the lower levels (the level you just pushed the block into) and then head onto
the platform with the lit torch and light a Deku Stick with it. Now, quickly
jump to the block and then jump to the platform the block was originally from.
Once your that platform, head to the huge web in the middle of the floor, and
quickly use a Deku Nut and you will melt the web and drop down into the lowest
level of the Deku Tree.
If you need a Heart, grab one, as there is three in the water. Anyway, what's
you get down here, incase you did not pay attention to the order the Deku
Scrub gave you the last time you fought him to hit these next Deku Scrubs,
I'll give them to you. Hit the second Deku Scrub first. Now, the third one and
finally, the first one (the one on the left). Once the last Deku Scrub runs
out of the grass, quickly run up to where he is meandering and hold B until he
runs into your sword. Once he does, he'll reveal the secret of how to beat
Queen Gohma, the first boss which is just in that door you see before you.
The door will unlock, so enter it. You will face off against Gohma. Read the
Bosses section of this FAQ to see how to beat her.
Once she's defeated, take the Heart Container she dropped, and then save your
game and head into the blue portal which will take you back to Kokiri Forest.
Kokiri Forest
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Back in Kokiri Forest, you'll have to sit and listen to a somewhat long piece
of dialogue by the Great Deku Tree. Once it is over, you will recieve the
Spiritual Stone of the Kokiri, the Kokiri Emerald. Once you obtain your first
ever Spiritual Stone, save your game and get out of this area. Outside, talk
to Mido. He'll blame you for the Deku Tree's sudden death and you'll be let
through. Head all the way to the north and enter the hole there into the next
area. Here, Saria will give you the Fairy Ocarina and you'll see some
dialogue. Link will leave after obtaining the Fairy Ocarina and you'll end up
in Hyrule Field.
Hyrule Field
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Here, head north and you'll be stopped by the owl Kaepora. Get used to it, as
Kaepora will be here throughout most of the game and he gets very annoying
very fast. When he's done talking and you regain control, head all the way
north to the castle-like fortress you see in the distance. It'll get dark
before you reach it, and then some Stalfos will come out of the ground and
attack you, so be prepared for that. Once you reach the castle and it is day
light, enter it. This is your next destination, naturally.
Market
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In the Hyrule Market, head into the first building that you see when you
enter. Inside is a Gold Skulltula, as well as tons of jars containing Green
and Blue Rupees. Check the Gold Skulltula section of this guide for more
information on how to get this next Gold Skulltula token. Anyway, your goal
here is to collect 80 Rupees, so keep entering/reentering the building until
you have 80 Rupees. Note there's also a way to get 80 Rupees much faster, so
please see the Codes n' Secrets section of this FAQ for more information on
that. Once you have 80 Rupees, head to the unexplored area to the left of the
building. In this area, enter the rightmost building (the one with the weird
guy's face on it). Inside, buy a Hylian Shield for 80 Rupees. When you get it,
equip it right away and save your game. Now, exit the store and talk to the
girl you see just south of Hyrule Castle. Now, head into Hyrule Castle.
Hyrule Castle
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When you arrive here, head north to encounter Kaepora Gaebora (told ya you'd
have to get used to it ;) ). Once he's done talking and you regain control,
exit Hyrule Castle.
Market
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Reenter Hyrule Castle.
Hyrule Castle
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Back in Hyrule Castle, you should see the girl you just talked to in the
Market standing beside the vines. Talk to her and she will give you an egg
that she's been incubating for quite some time now. When you get the egg,
save your game and head up the vine. Once you climb the vine, continue
heading north and then drop off the platform or climb down the ladder and
head out the door, as either way it's the same effect. Anyway, whether you
climb down the ladder or if you just jump off of the platform to get to
where you are now, head north and then take a turn towards the northwest,
past the two guards you see (be sure to walk and NOT run because you'll get
caught if you run) and head into the field area past a third guard to your
left. When you successfully reach the field and are out of the guards' neck
of the woods, head north and climb up the wall where the yellow flowers are.
Once you climb the wall into the next area, there are some more guards to
avoid, so head into the water and swim to the north and then jump onto the
platform. You will spot a fat man sleeping beside milk crates. This is Talon,
whom Malon, the girl in the Market spoke of. If the Weird Egg has not yet
hatched on you, leave your game on until it turns night and then turns day
again and the egg will hatch. When it haches, show it to Talon and he'll wake
up and then talk to you, which eventually he will run off in a panic because
he left Malon behind. Now that he's out of the way, push one of the milk
crates into the water where Talon was sleeping. Once that is done, push the
other one on top of the one that is in the water.
This will provide us with an entrance into the Castle Courtyard where Princess
Zelda is. Jump onto the crates and then jump to the area with the small
fountain and hole. Once you are on this area, crawl through the small hole
into the Castle Courtyard. NOTE: You will not be able to enter the Castle
Courtyard at night, so enter at day.
Castle Courtyard
----------------
Here, you will have to avoid tons of guards, but I'll guide you through. Head
to the left into the next area. Here, wait until the guard isn't facing you
before you run to different areas, and hide behind the bushes to avoid being
seen. When you reach the other side, once again, use the bushes to avoid
detection. Also use the sides of the two fountains for protection as well.
When you reach the other side, ignore the Rupees and get to the other side (if
you are good at stealth, go ahead and go for the Rupees). When you do reach
the other side, use the brick walls for cover and also use the area where the
statue is for cover from the guards as well. Once again, when you make it to
the other side, you'll have to avoid being detected by a final set of guards.
This one is a bit tougher than the previous ones, but I'll help you. Use the
bushes for coverings as best you can while avoiding the guards, but be careful
where you take cover, as these guards are a lot faster. When you finally reach
the other side, quickly head west into the next area. In this next area,
you'll meet Princess Zelda to the north, so go and talk to her. Some dialogue
will commence. When she asks you if you have the Spiritual Stone, tell her
yes.
When she asks you if you will keep her story a secret, tell her yes, as you'll
have to anyway. Eventually, when she finally shuts her mouth up, she'll give
you Zelda's Letter, a letter with her actual autorgraph on it (Why do I get
the feeling this is a fake autograph? :P). Once you obtain Zelda's Letter,
save your game and head south like you are going to exit the area and you will
encounter Impa, Zelda's loyal bodyguard. She will teach you Zelda's Lullaby
and lead you of the castle, back into Hyrule Field.
Hyrule Field
------------
Impa will talk a bit more and then disappear and you'll regain control. Head
north and cross the bridge and then enter the village to your north. This is
Kakariko Village, which is obviously your next destination.
Kakariko Village
----------------
Here, head north to the well you see in the distance. When you get to the
well, head east and north past the stairs and into the Graveyard.
Graveyard
---------
Once here, head to the huge tomb located at the very northern part of the
Graveyard. Once there, step on the Triforce patch of ground and play Zelda's
Lullaby. The tomb will break, thus revealing a hole. A storm will also
commence. Head down the hole and into a new area. In this area, kill all four
of the Keese enemies and then the door will unlock, so enter it into the next
area. In this next area, there are a few Redeads in here which will paralyze
you if you come near, so watch out for that. To avoid them, simply walk past
them where they won't be able to spot you. If you get caught in their grasp,
simply tap the A button and you might get lucky. Anyway, when you get into
this area with the Redeads, head north into the next area. In this area, you
will see a stone with something inscribed on it. Examine it. It is a poem of
the Composer Brothers. You will learn the Sun's Song from this poem. When
used, the Sun's Song turns night into day immediately, and vise versa. Now you
don't have to wait an excessively long time to get to night or day. Anyway,
once you obtain the Sun's Song, exit this area completely and head back into
the Graveyard.
Back in the actual Graveyard, area make your way back to Kakariko Village.
It's time to get a few Gold Skulltulas.
Kakariko Village
----------------
Turn it night if it isn't already, using the Sun's Song. Now, for our first
Gold Skulltula, let's head to the House of Skulltula which is north of the
Graveyard. Don't go inside of the house, but go behind it and a Gold Skulltula
will be there. Kill it and claim its token. Now, for our second one, head to
the well and head up the stairs into the area with red blocks. Climb up the
red blocks and kill that Gold Skulltula and claim its token. For our third
one, head north of the well area, and head up the two sets of stairs and you
will come across a huge ladder. Use your Fairy Slingshot to kill the Gold
Skulltula spider up there and claim its token. Now, head west of the ladder
and look on the side of the house there. Another Gold Skulltula will be there.
Kill it, and take its token as your own. Okay, now head to the entrance of the
village. Once there, roll against the tree and a Gold Skulltula will pop out.
Kill it and claim its token. Now, head north and you will stumble across a
guard. Show him Zelda's Letter and he will let you through to Death Mountain
Mountain, AFTER talking about you getting a mask for his son. If you want to
do that, look at the Side Quests section of the FAQ. Either way, when you are
ready, enter Death Mountain.
Death Mountain
--------------
Here, head north and kill the Red Tektites you come across, while heading onto
the higher platform. Once you are on the higher platform, keep heading north
and you'll eventually stumble across a rolling Goron. When you do, head west
of the Goron and you'll come across Goron City, your next destination.
Goron City
----------
Here, head to the lowest level of the city (jumping is a lot easier than
getting there manually). Once there, head into the door (not with the Bomb
Flowers, but the other one) and step on the pad and play Zelda's Lullaby. The
door will open, and you'll come across Darunia, the king of the Goron race.
Talk to him and he snaps at you. When he's done being a retard, light a Deku
Stick via the torch east of him. When the Deku Stick is lit, exit the room and
light all the four torches in the room. When you do, the Goron statue in the
middle of the room will start to spin. Now, light another Deku Stick from one
of the two torches that are side by side (the ones you lit last), and quickly
hurry up to the area above and you'll see two torches to the east. Quickly
light them and then light another Deku Stick and use the fire to knock the
Bomb Flowers down. The rocks will move out of your way, and you'll be able to
get to the Lost Woods, so go ahead and enter it.
Lost Woods
----------
Here, head north and you'll come across Kaepora Gaebora. He will talk for a
bit. When he's done, head through each of the holes that makes the sound of
Saria's Song (in other words, enter each hole that you can hear the music
through the best). Keep going through the holes that have the music on them,
and eventually, you'll come across the Sacred Forest Meadow.
Sacred Forest Meadow
--------------------
Here, you'll have to fight a Wolfos. Once it is defeated, head through the
area, but equip your Deku Shield first, as there is Deku Scrubs coming up.
When you enter the area with the Deku Scrubs, keep going until you come across
some stairs. Up the stairs are two Deku Scrubs. Kill them and then enter the
area to the north, which is where Saria is. She'll teach you Saria's Song.
Once you learn it, exit the Sacred Forest Meadow via the stairs north of the
stairs where you fought the last two Deku Scrubs at. Once you exit the meadow,
you'll be back in the Lost Woods.
Lost Woods
----------
Kaepora Gaebora talks again. Head back to Goron City the way you came to the
Sacred Forest Meadow.
Goron City
----------
Go and visit Darunia and play the Saria's Song in front of him. He will dance
like crazy and become extraordinarily happy. He'll give you the Goron
Bracelet and ask you to defeat the monsters inside Dodongo's Cavern, so leave
the city, via the highest level.
Death Mountain
--------------
Back in Death Mountain, head west of Goron City and you will come across a
Goron, as well as a Bomb Flower. Pick up the Bomb Flower, and throw it onto
the area below. Keep trying until the cave is opened up. This is your next
destination, obviously, so enter it.
Dodongo's Cavern
----------------
When you arrive here, take a Bomb Flower from either side of the room and blow
up the door ahead of you. Now you can access the entire cavern, so enter that
newly revealed area. When you enter that area, head north onto the pillar in
the lava below. When it elevates high enough, jump on the platform ahead of
you with the Beamos. Now, head to the pillar west of the Beamos and jump onto
the platform above the pillar. Once you are on that platform, head to the left
and you will notice a Bomb Flower. Pick it up and throw it to the door you
see. Inside is a chest. Open it to get a Dungeon Map! Now, head back to the
middle platform via the pillar in the lava. Once there, head to the pillar
east of the Beamos and jump to the platform there, once the pillar elevates.
When you get on top of this next platform, head east and pick up the Bomb
Flower you see, and throw it at the Beamos using L-Targeting. The Beamos will
explode. When it does, pick up the Bomb Flower again and blow up the door just
north of the Beamos, and then enter it, into the next room. In this room, head
north past the enemies that come up out of the ground, while heading to the
platform you see ahead.
Once you are on the platform, you will see an Armos Statue. Push it onto the
switch you see and the door will unlock, so go ahead and enter it, into the
next area. In this next area, go north while defeating or ignoring the Keese,
into the door. When you enter the door, you'll encounter two Lizalfos enemies,
which are not bosses, but mini-bosses. I will not list them in the Bosses
section, I'll just tell you how to beat them right here. To annihilate them,
L-Target them and hit them with your sword. They will then try and hit you.
Quickly use your Hylian Shield to block their attack. Hit them once more and
they will hit you again. Block again. Finally, do the same thing the third
attack, as well (notice a pattern?). Keep doing this to both of them until
they are defeated. The only difference is once you hit one three times, it'll
run away and you'll have to hit the second one three times. The second one
will then run away also, and vise versa. Anyway, once the Lizalfos are
defeated, head through the newly unlocked door into the next area. In this
room, head north and light a Deku Stick. Ignore the Dodongo enemies. When the
stick is lit, light the nearby torch. When that is lit, light the next one to
the north on the right wall, and finally the last one to the left of the
locked door north of the second torch.
Enter the newly unlocked door, into the next area. In this next new area, step
on the switch you see. This will open the door far to your north, on the left
side of the main room. Drop down into the area below, back into the main room.
Back in the main room, get back on the middle area where the Beamos is. Once
there, head to the pillar to the left of the Beamos, and onto the platform you
see there. Once you are on it, enter the newly unlocked door into the next
room. In this new room, head north and you will notice lots of Bomb Flowers
in one area (this is suspicious, eh?). Grab the Bomb Flower to the left of
that cluster of Bomb Flowers, and use that lone Bomb Flower and place it in
the middle of the Bomb Flower area (place it in the area where it looks like
one Bomb Flower is missing). If done right, the explosion will cause all the
Bomb Flowers, including the one you just threw, to explode. The stairs will
then lower, head up them, into the next part of this room. Now, head up either
of the two platforms to your east and west, and eventually you'll encounter a
huge vine-like area. A Gold Skulltula, followed by a Skulltula spider, lurks
on this vine-like area. Kill both the Gold Skulltula and the normal Skulltula,
and claim the Gold Skulltula's token. Once you have the token, head north
through the door, and into the next area.
In this next new area, kill all the Fire Keese enemies and then push the Armos
Statue away from the stairs, and then head up the stairs and step on the
switch. This will cause the door to unlock to your north, so enter it. In this
new area, head north and kill the Fire Keese. Then, continue north across the
bridge, and into the next area. In this area, drop down to the lower levels.
Once there, take note that there are spiked traps in places you don't expect,
so take caution and use L-Targeting. Anyway, once you are in the lower levels
of the room, head north while avoiding the spiked traps, until you come across
a blue block below the stairs. When you come across that, hop onto the blue
block and then use it to jump to the platform to your north. Once you are on
that platform, pick up the Bomb Flower and wait till right before it is about
to explode, and then throw it to the door above the blue block. If done
correctly, the door will explode (duh), so enter it when it does. In this next
room, shoot the golden eye above the fire in the middle of the room with your
Fairy Slingshot. The fire will dissipate for a time, so jump across the
platforms, and into the next area. In this area, head north while avoiding the
Baby Dodongo enemies (didn't we just leave this party?), while going into the
next area.
In this next area, you'll have to defeat two more Lizalfos enemies, as you can
probably already tell by the room layout. Once they're defeated, enter the
unlocked door, into the next area. In this area, shoot the golden eye above
the fire like you did a minute ago. The fire in the middle will dissipate, so
head onto that platform and look left using C and you'll notice another golden
eye. Shoot it and the fire to the north will dissipate also, so quickly head
up into the next room. In this room, go north and you'll come across a room
that has an upper and a lower area to it. The lower area is the area we've
previously visited, so jump across the piece of wood and to the platform to
the north. Once there, jump on the platform to the east and you will see a
chest. Open it to get a Bomb Bag, which enables us to hold up to 20 Bombs.
NICE! After getting the Bombs from the chest, head off the platform, and head
into the next room. In this room, head north and step on the switch. The
platform below will rise up to the second floor, so we can reach the second
floor a lot easier now. Do not head onto the pillar, but instead, head north
of it, onto the bridge. Drop a Bomb onto each hole in the bridge, where the
Dodongo face is, and its eyes will turn red. Once they turn red, head to the
area below, and enter the door in the Dodongo face, which leads into the next
area.
In this next new area, head north and drop to the lower area of the room. Now,
head east and jump up onto the platform above you, into the next room. In this
room, head through the area, defeating the Fire Keese enemies (there are two
of them) that you come across, until you reach a brown block. When you reach
that, jump onto it and then jump onto the other one and finally, jump to the
platform above you. Once there, head north and drop down at the end of the
platform, to the lower areas of the room. Now, break the left jar to get a
Fairy to come out. If you have a Bottle, capture it. If you desperately need
health, however, since this next boss coming up isn't too hard, just go ahead
and use it to heal. Anyway, once you have and/or use the Fairy, head north
into the next area. In this area, push the block you see ahead of you onto the
area below. Once it is in the area below, push it north into the pit in the
middle of the room, but beware of the two Fire Keese, who'll get in your way.
The block will open the door to your north, so enter it. In this room, head
north and bomb the dirt spot in the middle of the room. A hole will be
revealed, so go down it and you'll be in the boss's lair. You will have to
fight King Dodongo face to face, so read the Bosses section to see how to win.
Once you win, grab the Heart Container, save your game and enter the blue
portal. You'll be warped to Death Mountain.
Death Mountain
--------------
Back in Death Mountain, Darunia will call you his Sworn Brother and give
you the Spiritual Stone of Fire, or the Goron's Ruby. Once the cutscene is
over and you regain control, save your game and head up the mountain until
you come across some rocks on a high platform. When you do, use your Bombs
to blow those rocks up. Once they are all blown up, jump across the platform
and jump on the next platform when you reach the end of the other one. Now,
head north and you'll come across a volcanic eruption. Not to worry, just use
your Hylian Shield each time one comes down. When you reach the vine area to
the north, kill the Skulltula spiders with your Fairy Slingshot, and then head
up the vine area. Eventually, you'll reach the top of Death Mountain. Once
there, bomb the weird piece of wall west of Kaepora Gaebora. This is your
first Great Fairy's Fountain. Enter it.
Great Fairy's Fountain
----------------------
Once here, head north and play Zelda's Lullaby on the tile there. A fairy will
come out of the water and give you a Magic Meter. Awesome! Once you have your
Magic Meter, save your game and exit the Great Fairy Fountain.
Death Mountain
--------------
Back on Death Mountain, head towards Kaepora Gaebora and he will talk (You and
I both knew it.). He actually helps you this time, though, because you can
ride on him to get back to Kakariko Village a lot quicker, so go under his
shadow to ride him.
Kakariko Village
----------------
Back in Kakariko Village, head to the edge of the roof and use C to lookdown.
You will see a small brownish platform. Drop down to it from the roof, and
enter the hole you see. You will be in a house inside a cage with a cow. Grab
the nearby Piece of Heart and exit the house. Now, time to get a Bottle. Head
to the entrance of the village and grab the Cucco there. Now, head south of
the Graveyard and put the Cucco in the little pin there. Now, for the second
Cucco, head to where the ladder that contained the Gold Skulltula is at. Once
there, you will see another Cucco. Grab it and put it in the pin. Now, for
the third one, before going up the stairs to the ladder area, you'll notice a
box in the right corner. Break it and a Cucco will be revealed. Instead of
putting it in the pin, head to the area with the red brick blocks north of
the well and fly with the Cucco to the area where the other Cucco is straight
ahead. In other words, fly to the House of Skulltula. Once you are on the
platform beside the House of Skulltula with the next Cucco, throw them both
off of the platform and put them both in the pin. Now, head north of the pin
and grab the Cucco there.
With this Cucco, we're gonna have to do something a little different other
than pick them up and put them in the pin. Anyway, once you get this Cucco,
head west of the entrance to the Graveyard and head up the stairs. Then, head
north and jump across with the Cucco, to the other side (it may take more
than one try, but highly doubtful). Once you are on the other side, throw the
Cucco in your hand off to the other side. Now, drop down to the area below,
and go into the hole if you want to, but it is nothing important. What you
need to do instead, is head towards the ladder to the north of the hole, but
don't go up it. Instead, grab the Cucco there and throw him off to the other
side. When that is done, head up the ladder and you'll find the final Cucco.
Fly off the platform with that Cucco, and put it in the pin, and talk to the
lady beside the pin. She will give you an Empty Bottle for your efforts. Now,
exit the village. Time to head to Lon Lon Ranch.
Hyrule Field
------------
Alright, from Kakariko Village, head north and cross the bridge you see
there. Then, continue heading to the north towards the settlement you see in
the distance. This is, obviously, Lon Lon Ranch, so enter it. Time for yet
another Empty Bottle.
Lon Lon Ranch
-------------
Once here, head into the building to your left. Inside is Talon, the guy we
woke up in Hyrule Castle. Talk to him and he'll wake up and ask if you want
to play a game with him. Accept his offer, and he'll throw the three Super
Cuccos around him across the room, and we'll have to find them to get the
next Empty Bottle. Read the Mini Games section of this guide to see how to
complete this game. Once its completed, he'll reward you with an Empty
Bottle. Things are definitely looking up! Now, exit this house. Back outside,
head north and into the huge field with the horses. Inside is Malon. Talk to
her three times. Then, show her your Fairy Ocarina and she will teach you
Epona's Song, which will be necessary later on in the game. Now that you have
the Epona's Song, leave Lon Lon Ranch, there is no point in staying.
Hyrule Field
------------
Back outside, head directly north of the tree beside Kakariko Village. You'll
find a river flowing. This is Zora's River, so enter it.
Zora's River
------------
Once here, head north and you'll encounter Kaepora Gaebora again. Once he's
done talking, take the nearby Cucco and use it to fly to the other side of
the area. Once you are on the other side, head north and defeat the Octorok
there with your Deku Shield. Then, head north some more, towards the high
platforms to your left. Then, jump down to the platform that is below you.
Once there, head north and jump onto the ledge above you, and then jump to
the next one. Now, head north up the hill, and then continue north and you'll
encounter another Octorok. Kill it, and continue north and cross the bridge.
Now, head north up the long platform, then drop down to the platform slightly
below this one. Once that is done, step on the pad beside the waterfall and
play Zelda's Lullaby. The waterfall will calm down, enabling you to enter
Zora's Domain, which is in the hole where the waterfall was, so enter.
Zora's Domain
-------------
Once here, head north from the entrance and continue along heading north, and
eventually you'll come across some stairs. Climb up the stairs and you'll see
a fat Zora. This is King Zora. Ignore him and head west of him and you'll
encounter a Zora. Talk to the Zora and she'll ask you if you want to play a
diving game. Tell her yes. It only costs 20 Rupees, and you'll get them back
by diving, so don't worry. Anyway, Link will dive down into the water, so
head underwater and get all the Rupees before the time runs out. Once the
game is completed, head back up to the Zora and talk to her. She will reward
you with the Silver Scale, with which you can now dive deeper underwater at a
length of 5 seconds, rather than 3. Now that you have the Silver Scale, jump
back into the water where you played the game with the Zora a moment ago at,
and dive underwater. Once you are underwater, head north of the waterfall and
enter the hole you see. You will end up in Lake Hylia.
Lake Hylia
----------
As you come up from the water, you'll notice a Zora, as well as your first
glimpse into Lake Hylia. Dive underwater again, and you'll find an Empty
Bottle with something already in it. Once you obtain the Empty Bottle, swim
back into Zora's Domain.
Zora's Domain
-------------
Back in Zora's Domain, head to the room with King Zora again. Once there,
show him the Empty Bottle. He will say that the letter indicates that his
daughter, Princess Ruto, is lost inside Lord Jabu-Jabu's belly, and he wants
you to rescue her (figures). Once he stops talking and you regain control,
head to where the Zora that gave you the Silver Scale is, and dive into the
water below. Once you are in the water, don't head underwater. Instead, swim
north past the waterfall and head into the area with the unlit torch. Once
there, you should see some fish swimming around. Catch them in your bottle,
and head back to King Zora's room. Once there, head east from the entrance of
the room and then head north past King Zora, and enter Zora's Fountain.
Zora's Fountain
---------------
Once you are in this outside place, head to the altar beside Lord Jabu-Jabu
(he is that big fish). Once there, drop the Fish you caught beside Lord Jabu-
Jabu and he'll swallow you up. You're now inside the third dungeon of the
game, Jabu-Jabu's Belly.
Jabu-Jabu's Belly
-----------------
When you arrive here, head north and defeat the Octoroks and the bubble
enemies, which are namely Shabom's. Once all of the enemies are destroyed and
the room is clear, shoot the thing sticking down with your Fairy Slingshot.
It will cause the door to the north to unlock, so enter it, into the next
area. In this area, head north into the next area, ignoring everything else
that may catch your eye. In this next room, head north and you'll encounter
Princess Ruto. When she is done talking, she'll run away and fall down a
hole. Head down the hole she fell down, into the next area. In this room,
you'll meet Princess Ruto (obviously). Talk to her twice and she'll let you
have the priviledge of carrying her (she loves you :P). Pick her up and head
through the door to the north of the two of you. In this next area, head
north and into the pit in the center of the room. Once there, don't step on
the switch yet, but toss Ruto up onto the platform to the north. Before
stepping on the switch, kill the Gold Skulltula on the vine to the north (use
C to find it). Once the Skulltula is killed and Ruto is up there, step on the
switch will cause the water to rise. Once its risen, grab the Gold Skulltula
token and wait for the water to lower. Once it lowers, raise it back up
again. This time, head onto the platform where Princess Ruto is. Then, pick
her up and head north with her into the next area.
In this next new area, kill the Octorok. Once its defeated, take Ruto and get
on the platform that drops down. Once you are on it, ride it back to the top
and then jump to the platform to the left. Once there, head north through the
door, and into the previously visited area. Here, go north and east, past the
enemies you see and then head east and you will see a switch. Press the
switch and then put Ruto on it, and enter the door to the north, into the
next area. In this area, defeat the Stinger enemies with your Fairy
Slingshot. After you do, a chest will be revealed, which contains the
Boomerang. Once you have the Boomerang, save your game and exit this room.
Now, exit this room and head back to the room where you first encountered Ruto
at. Once there, pick her back up and head back into the room where you had
Ruto step on the switch to get the Boomerang. Once there, head north and you
will come across a blue switch. Step on it, and then put Princess Ruto onto
it. Her weight will enable you to enter the room to the north, so do so. Once
you are in that room, you'll encounter a big slimy stick hanging from the
ceiling. To defeat it, L-Target it and stand in front of it until it comes
toward you. When it goes to come near to you, move back and use the Boomerang
to hit it. Do this four times to defeat this slimy thing.
The slimy stick thing will drop a chest which contains the Dungeon Map. Grab
it, and exit this room, heading into the previous area. Back in the previous
room, pick up Ruto and head north of where you are now, and enter the door,
since the red slimy thing is gone now. In this next area, you'll have to beat
several Shabom enemies, in 40 seconds. Once they are defeated, a chest will
appear once more, so open it for a Compass. Now, grab Ruto and exit this room.
Back outside, head directly west of the switch you pressed to get into the
room which contained the Boomerang, and enter the unexplored door. In this
next room, you'll have to defeat another slimy thing, so do so the same way
you did the other one. Once this slimy thing is defeated, it won't drop a
chest, so just grab Ruto and exit the room. Back outside, head into the last
room of this area, which is the middle room. Once there, you'll have to defeat
another slimy Parasitic Tentacle (that's what they're called, I just refer to
them as slimy things). You'll also have to defeat some Biri jellyfish enemies.
Once they're all defeated, exit the room. Back outside, exit this room
completely and head into the room where you first met Princess Ruto. Once
there, drop down into the hole, with Ruto, that had the slimy tentacle thing
over it earlier. You'll be in another new area. In this next new area, you
will probably hear Gold Skulltulas crawling. Well, they are on the wall to the
east of you, so kill them and obtain their tokens with the Boomerang. Once you
kill the Gold Skulltulas and claim their tokens, head north through the door.
Make sure Princess Ruto is with you (duh).
In this next area, Ruto will comment that that stone right there is the stone
she lost, and that she's finally found it. After Ruto grabs the stone, a huge
octopus, namely Bigocto. To defeat it, wait until it turns around. When it
does, throw the Boomerang at him (be sure to L-Target). Then, his green butt
will show, so hit him with your sword when that happens. He'll then turn
around and start running all over the place, while the middle spiked platform
moves as well. Hit him in the back with Boomerang, then when you see his green
butt again, strike him with your sword once more. Repeat this until you win
the battle. Once you win the battle and you regain control, head up the
platform Princess Ruto just went up. Once you are on that platform, ride it up
to the top. When you reach the top, break the jars, as a Fairy is in one of
them. If you have a spare bottle, capture it. Regardless of what you do with
the Fairy or the jars, head north and kill the Biri enemies and then enter the
door, which leads you into the next new area. In this new area, you will see
two red slimy things, that are shaking like mad. Hit the first one with your
Boomerang, then jump on the one that is frozen. On top of the frozen slimy
thing, ignore the Octorok and use your Boomerang quickly to hit the next slimy
thing to the north. Once that is done successfully, jump onto the second slimy
thing that you froze. Now, jump to the platform ahead of you and enter the
door, and into the next room.
In this room, head north and jump to the small platform on the wall ahead of
you. This will take you to the room after the main room. Once you are here,
head north and pick up one of the two wooden crates you see. Take the wooden
crates to the blue switch to the north, and place the crate onto the switch.
The door will be opened, so enter it, into the next area. In this next area,
head north and defeat all the Biri enemies. Once they are defeated, you'll
probably notice on the vines in the room, there is another Gold Skulltula. Go
ahead and kill it, and claim its token. Now, head up the vine and then you
will notice a thing sticking out of the ceiling. Back up a little bit away
from the web, and L-Target the object and throw your Boomerang at it. If you
hit it correctly, the door leading to Barinade, the boss of this dungeon, will
open up. Enter the door leading to Barinade. The door will close and you will
enter battle with Barinade, so read the Bosses section of the FAQ to see how
to prevail against Barinade. Once Barinade is defeated, take the Heart
Container, and then save your game and enter the blue portal, which takes you
back outside to Zora's Fountain.
Zora's Fountain
---------------
Back outside in Zora's Fountain, a long dialogue with Princess Ruto and Link
will commence. She will reward you with the last Spiritual Stone, or the
Zora's Sapphire, regardless of which answers you tell Ruto when she asks you
if you want something. Anyway, once the dialogue ends and you regain control,
swim directly north of where you land after Ruto gets done talking, and head
to the island where you see rocks at. Once there, stand closest to the wall as
you can get, and bomb the wall. A hole will be revealed, so head into the
hole, which leads to another Great Fairy's Fountain.
Great Fairy's Fountain
----------------------
Once here, head north and step on the Triforce pad. Play Zelda's Lullaby and a
Great Fairy will come out, and grant you a power called Farore's Wind.
Farore's Wind creates a spawn point in dungeons, so if you die, you can come
back to that spawn point. Pretty useful. Once you have Farore's Wind, exit the
Great Fairy's Fountain.
Zora's Fountain
---------------
Back here, swim back into Zora's Domain.
Zora's Domain
-------------
Exit the domain, and head back into Zora's River.
Zora's River
------------
I went hunting for Piece of Heart's here, and a lot of other places, so if you
wish to heart hunt as well, see the Heart Pieces section of the FAQ. Once you
are done heart hunting in the river, exit it. NOTE: The insane amount of heart
hunting that I do takes a good while, so use CTRL + F to skip to the section
you want to go to, if you don't want to heart hunt.
Hyrule Field
------------
Once here, head north into Lon Lon Ranch. Time to get a Piece of Heart.
Lon Lon Ranch
-------------
Head north and slightly east. You'll notice a building in the distance, just
north of the field. Enter it. Inside this building is a Piece of Heart, so see
the Heart Pieces section of this guide for more information. Once you obtain
the Heart Piece, exit this house, as well as Lon Lon Ranch.
Hyrule Field
------------
Now, head to Kakariko Village.
Kakariko Village
----------------
If you didn't get the Piece of Heart inside the house Kaepora Gaebora drops
you off to after getting a Magic Meter, see the Heart Pieces section of this
FAQ for more information on how to get that. Regardless, head to Death
Mountain.
Death Mountain
--------------
Inside Death Mountain, head up to where the Bomb Flower you used to bomb the
rocks blocking Dodongo's Cavern is. Once there, take the Bomb Flower and throw
it off, or just anywhere. Once it is out of the way and the other Bomb Flower
hasn't grown yet, quickly get as close as you can to the right side of this
small fence area, and then backflip. If done correctly, you will land on a
platform above Dodongo's Cavern, which contains a Piece of Heart. Another
Piece of Heart collected. Now that you have this, head to Goron City.
Goron City
----------
In Goron City, head to the first floor in the upper levels, and then throw a
Bomb into the spinning Goron statue. Throw a Bomb only when the happiest face
is showing. If you don't, you can't get this next Heart Piece. If you do it
correctly, the Goron statue's face will be the happiest when it stops
spinning, meaning you got the Piece of Heart. Not only that, but you get a Red
Rupee, which is worth 20 Rupees, and a Blue Rupee, which is worth 5 Rupees. So
basically, for doing this, you can 25 Rupees, AND a Heart Piece! Once you get
this Piece of Heart, head to Zora's River.
Zora's River
------------
Once here, head to Zora's Domain.
Zora's Domain
-------------
There is a Piece of Heart you can get here, so see the Heart Pieces section of
the FAQ for more information. Once you get this Piece of Heart, exit the
domain and head for Kakariko Village.
Kakariko Village
----------------
When you arrive here, head into the Graveyard, where we'll find our next Piece
of Heart.
Graveyard
---------
Read the Heart Pieces section of the FAQ to see how to get this one. This one
is acquired from digging with Dampe. It has to be nighttime, so keep that in
mind. Once you obtain this Piece of Heart, head to the line of tombs just
south of the huge tomb that has the Sun's Song in it. Once there, keep pulling
the tombs along the line, and eventually, on a rightmost tomb, a hole will be
revealed. Inside is a Redead. See the Heart Pieces section for more info on
how to get this next Piece of Heart. Once you get it, turn it night using the
Sun's Song. Now, look along the right wall. A Gold Skulltula will be there.
Kill it, and claim its token with the Boomerang. Now, there's nothing else of
interest to us here, so exit the Graveyard.
Kakariko Village
----------------
Back in Kakariko Village, head to the House of Skulltula.
House of Skulltula
------------------
In this weird place, talk to the only human in the area, whom you have
uncursed by getting 10 or more Gold Skulltulas. This human will give you an
Adult's Wallet, which enables you to hold up to 200 Rupees, instead of 99! Now
that we have the Adult's Wallet, exit the House of Skulltula.
Kakariko Village
----------------
Back in the village, exit the village completely.
Hyrule Field
------------
Once here, head to the southernmost point on the map, and enter Lake Hylia.
Lake Hylia
----------
When you arrive here, head into the water. Once you are in the water, swim to
the building west of the tree in the middle of the water, and enter it. This
is the fishing pond. Inside, pay the guy 20 Rupees to fish. There is an
illegal lure in here, but you can't get the Piece of Heart in here if you use
it. Read the Heart Pieces section of the FAQ to see how to get the one in
here. Once you get it, exit this area, there is no point in staying here. Back
in the lake itself, swim back to shore and exit Lake Hylia completely.
Hyrule Field
------------
Back in Hyrule Field, head to the Market. But before you can enter, you are
stopped by Ganondorf, as Zelda and Impa race off from him on a horse. Zelda
throws the Ocarina of Time into the water, so go and get that once you regain
control. Once you have the Ocarina of Time you'll have to go through some more
dialogue, as you learn the Song of Time from Princess Zelda. Once you learn
that, save your game, and THEN you can enter the Hyrule Market.
Market
------
Once here, head into the Bombchu Bowling Alley, which is the huge building
northwest of the entrance of the market. Once inside the Bombchu Bowling
Alley, talk to the owner. Pay her 30 Rupees to play the game. If you manage to
win, you will sometimes (I do mean sometimes) get a Piece of Heart. This can
take a bit, and can cost a good bit of Rupees, so be aware of that. Once you
obtain this Piece of Heart, exit the Bombchu Bowling Alley. In the main part
of the market again, turn it nighttime with the Sun's Song. Now, head by the
Bazaar shop (the shop where you bought the Hylian Shield). Once there, try and
get the white dog to follow you. When it starts to follow you, head to the
back alley, which is west of the Bombchu Bowling Alley building. When you are
in the back alley, head directly north, and enter the northern building. In
the building you will find a fat lady, whom you should talk to. If you got the
right dog, she'll give you a Piece of Heart! Now, there is one more Piece of
Heart left to get in here. Head to the Treasure Chest game building (make sure
that it's nighttime), which is just left (not in the back alley) west of the
Bombchu Bowling Alley building. Once you are in the Treasure Chest building,
talk to the owner and pay the fee of 10 Rupees. Keep trying until you win the
game. When you do, he'll reward you with a Piece of Heart! Note that it is a
heck of a lot easier coming back here and doing it with the Lens of Truth, so
wait if you want to.
Now that you have all this, exit the Market.
Hyrule Field
------------
Back out in Hyrule Field, head all the way to Kokiri Forest.
Kokiri Forest
-------------
When you arrive here, head up the platform to the north and then climb up the
vines, onto the platform above. Now, head north up the hilly area and enter
the Lost Woods.
Lost Woods
----------
When you arrive here, head through the eastern hole and you should see a
wooden object below the tree there. When you see that, aim your Fairy
Slingshot at it and get a bulls-eye three times (100 score). When you do, a
Deku Scrub will come out and reward you with a Deku Seeds Bullet Bag, which
enables you to hold up to 40 Deku Seeds! Now, head down the ladder, and to
the area directly below where you got your Deku Seeds Bullet Bag. Once there,
step on the lower log and two Skull Kids will come out. Show them your Ocarina
and they will lead you in a song. Keep playing their song and keep winning at
it, and eventually, you'll get a Piece of Heart from them. Now, head through
the woods until you come across a lone Skull Kid. When you do, play him
Saria's Song, and you'll get another Piece of Heart. Now, we have everything
we need here, so exit the Lost Woods.
Kokiri Forest
-------------
Once here, exit the forest.
Hyrule Field
------------
Back in Hyrule Field, head to the extreme western part of the map (all the way
southwest of Kakariko Village) and enter the desert area there. Eventually,
you will be able to enter Gerudo Valley, where we'll get another Heart Piece.
Gerudo Valley
-------------
If you are interested in getting the Piece of Heart here, then see the Heart
Pieces section of the FAQ for more information. There's also another Piece of
Heart in here, which you can get as Young Link, so see the Heart Pieces
section for information on that as well. Once you acquire these two Piece of
Hearts, exit Gerudo Valley.
Hyrule Field
------------
No point to hunt anymore hearts right now, so just head back to the Market.
Market
------
Back in the Market, head to the west of the Potion Shop, and into the never
before seen area. In this area, head west and go north into the Temple of
Time.
Temple of Time
--------------
Once you arrive here, head north and step on the red carpet and play the Song
of Time. The three Spiritual Stones will move onto the tablelike area, or
whatever you call that thing above the red carpet. The Door of Time will then
open, so when you regain control, head north into the area the Door of Time
was sealing. Inside, head north and grab the Master Sword from the pedestal.
Ganondorf will then appear and thank you for getting him into the Sacred Realm
(looks like we made a mistake by pulling out the Master Sword). Then, you will
hear a voice calling you and telling you to wake up. You will then enter into
the Chamber of the Sages where Rauru, one of the ancient seven sages. Rauru
will go on to tell you that you are the Hero of Time, and that your spirit was
sealed up for seven years when you picked up the Master Sword. You are now old
enough to become the legendary Hero of Time sent to stop Ganondorf. The
dialogue will go on with Rauru for quite awhile, and then you'll encounter
Sheik, who is a Sheikah. He will go on to talk for quite a bit, and then you
will regain control. Exit the Temple of Time.
Market
------
You will encounter Redeads in the Market this time, due to Ganondorf's evil
power. Make your way out of the Market.
Hyrule Field
------------
Head to Kakariko Village.
Kakariko Village
----------------
In the village, head into the Graveyard.
Graveyard
---------
When you arrive here, head north and west up the hill and you should see a
grave with three flowers on the bottom of it. Push that grave and a hole will
be revealed. Drop in the hole and inside, you'll encounter Dampe's spirit. He
will race you if you talk to him, so do so. Catch up to him (not beat him) the
entire race, and he'll reward you with the Hookshot, which you'll need to
enter the Forest Temple. Once you have the Hookshot, head north of the chest
and play the Song of Time in front of the two blue blocks. They will then
disappear, and you'll be able to get through, into the next area, so enter it.
Kakariko Village
----------------
This area is called "?", but it's inside the windmill of the village. Inside
is a man that is angry and playing a song, followed by a Heart Piece. Jump to
the Piece of Heart, and then stand in front of the guy playing the song and
show him your Ocarina. He will then teach you the Song of Storms. Once you
learn that, exit this place. Now, exit the village.
Hyrule Field
------------
In Hyrule Field, head all the way to Kokiri Forest.
Kokiri Forest
-------------
Once here, head to the Lost Woods via the vine area to the north of where you
start.
Lost Woods
----------
Here, make your way through the woods until you reach the Sacred Forest
Meadow. On the way you will encounter Mido from the Kokiri Forest. Play
Saria's Song and he'll let you through.
Sacred Forest Meadow
--------------------
When you arrive in the Sacred Forest Meadow once again, head north and Navi
will warn you of the enemies in the area. These enemies happen to be Moblins,
one of Ganondorf's most trusted forces. To defeat a Moblin, use L-Targeting to
see them. Sneak up behind them when they are looking the other way, and then
use your Hookshot and shoot them in the back to kill them. If they hit you,
they will take one Heart from you. Anyway, make your way through the meadow,
killing any and all Moblins you come across. Eventually, you'll reach the long
stairway leading to Saria's place. Before you can enter there, though, you are
stopped by a more powerful Moblin. Simply avoid his dust attack, and then when
you are close enough to him, sneak up behind him and hit him with your sword
three times to kill him. Once that pest is out of the way, head north into
Saria's secret place. Once there, you'll see that there is no Saria on the log
she is normally on. Sheik then shows up, and teaches you the Minuet of Forest.
This song will return you to this area instantly! Once you learn the Minuet of
Forest, Sheik disappears and you regain control. Use your Hookshot and shoot
to the vine on the tree. You will then be able to enter the Forest Temple, so
do so.
Forest Temple
-------------
When you arrive here, head north and kill the two Wolfos enemies that attack
you. If you hit them in the back, they will die instantly, so try doing that.
Anyway, once the Wolfos enemies are destroyed, head up the vine to the east
of the Wolfos (just east of where you start in here). Once you climb it up to
the top, drop down to the log below the vines. Now, shoot the Gold Skulltula
that you probably hear and you probably saw, on the way up here, with your
Hookshot. Once the Gold Skulltula is destroyed, use the Hookshot to claim its
token. Now that you have that, head north on the log and then use the Hookshot
on the small treasure chest ahead, to get onto the platform. When you are up
there, open the chest to get a Small Key. Now, jump down to the area below,
where the Wolfos were, and head north and enter the door north of where you
fought the Wolfos. In this area, head north and use your Hookshot to kill the
Big Skulltula spider on the ceiling above you. Once its defeated, continue
north through the door, into the next area. In this next area, you'll see four
Poes in the room emerge from the four torches. The Poes will run away and hide
(of course), so we can't get them right now. Once you regain control, head to
the door north of the four torches, and then enter the door, into the next
area. But first, you might want to get the Gold Skulltula you probably hear
crawling. Either way, enter the door into the next area.
In this area, head north through the door, ignoring the Blue Bubble enemy. In
this next area, you will encounter two Stalfos enemies. These are mini-bosses.
To defeat them, simply wait until they have moved their swords and dropped
their guard, then strike them with your sword. An easier way is to L-Target
them and use your Hookshot on them to freeze them. When they are frozen, hit
them with your sword. Keep hitting them with your sword until they are killed.
Once they are defeated, a small chest will spawn, so open it to get a Small
Key. If you want a Fairy, break the jars in here until one comes out. Catch
it in a bottle, too. Now, exit this room. In the previous room, head south
through the door, ignoring the Blue Bubble, into the previous area. In this
main room, head west of the room with the Blue Bubble/Stalfos and look to the
left. Inside the area is a blue block. Play the Song of Time in front of it to
make it disappear. Once it is out of the way, head north and enter the door.
In this area, head north and take out the huge Deku Baba in front of you. Once
it is defeated, head east of it and you'll see a vine area. On the vines are
three Skullwalltulas. You can't kill the third one, so just kill the two that
you can kill. Once they are killed, head up the vines and head to the hole in
the wall that you'll come across while you climb the vines, trying your best
to avoid the Skullwalltula. Once you reach the hole area, head north into the
door, into the next area. In this next new area, defeat the Blue Bubble in the
room by L-Targeting it and using your Hookshot on it. It'll freeze it. Once it
is frozen, strike it with your sword to kill it. Once the Blue Bubble is out
of the way, a big chest will appear, which contains the Dungeon Map. Now, head
north and through the door, into the next area.
In this room, defeat the Deku Baba in front of you. Then, take out the
Skullwalltula on the vines there. Once the Skullwalltula is gone, look up with
C, and to the right of the vines you should see what looks to be a black and
white-colored target. When you see that, use your Hookshot on it to launch
over to the area below that target. Once you are there, step on the switch you
see there. This will cause the well in the area below to drain free from
water. Now, head to the area below, where the well is, and head down the well.
Once you are down the well, head north and open the small chest there for yet
another Small Key. Once you have that, head up the vines to the north of the
chest. When you reach the top, you'll be back in the area you've already been
in already, so just head back to the main room of the entire dungeon (the room
where the four Poes emerged from the torches). When you get back into the main
room, head to the east of where you emerge at when you exit the room you were
just in a moment ago, and head onto the area there. Once there, climb up the
stairs and then enter the door, into the next area. In this next area, kill
the Skulltula and continue heading north, through the door, into the next new
area. In this area, kill the Blue Bubble enemy and head north up the ladder.
Now, head up the next ladder and then head north and you'll see a huge blue
block to the left. Pull that block to the middle of the area. Once it is in
the middle of the area, push it north until you can't push anymore. When that
is done, head to the area the block was first in, and go around. You will come
to the blue block again, so push it to the north some more, until you can't do
it anymore. Once the block can't move anymore, jump on top of it, and head to
the above area. Now, head north and you'll see another block; this one is red.
Pull this one to the south as far as it can go, then down to the previous area
where the blue block was. Once there, search around the area for a ladder.
When you spot it, climb it up, into the next area.
In this area, you'll find the red block you were pushing a minute ago. Push it
north some more, until you can't anymore. Once that is done, head back to the
area with the blue block, and use it to get back up to the next area. Now, go
to the red block that is in this area, and push it to the north until you are
unable to push it any longer. When the red block is finally in position, use
it to get up to the next area. In this area, head along the path and you will
come across another ladder. Climb it up. Now, head north and you will come
across two Blue Bubbles. Kill them and then use your Small Key to unlock the
door. Head through the door, into the next area. In this hallway, head north
and into the new area. In this area, Navi warns you about the shadows of the
monsters hanging from the ceiling. These are called Wallmasters, which, if one
of them does manage to get you, you will be teleported back to the beginning
of the dungeon, so try and avoid that as best as possible. Anyway, when you
enter this area, head north across the platforms, and unlock the door with
your last Small Key. If you fall off, head up the ladder in the room and try
again, but be very careful of the Wallmaster, because if you fall, you will
encounter it. Anyway, in this next area, ignore the Poe that appears within
the paintings, as you can't kill it right now. Instead, head down the stairs
until you come across a door. When you do, enter it, into the next area. In
this area, you will have to defeat a Stalfos, but be careful, there is a pit
in the middle of the area and if you fall, you will end up in the area where
you fought your first pack of Stalfos. Once the Stalfos is defeated, two more
will immediately spawn into the room, but there is no pit this time,
thankfully. Quickly kill these two Stalfos, as if you don't kill them within a
certain time, they will respawn until you do.
When you defeat the Stalfos, a chest will appear. Open it to get a Fairy Bow.
Once you have that, head into the previous room where you encountered the Poe.
Once there, when the Poe appears in a painting, stand far away where it cannot
see you, but you can see it, and shoot it with your Fairy Bow. Do this in all
three paintings, and the Poe will emerge from the pictures and will head down
into the lowest part of the room. Head down there yourself, and enter combat
with Joelle the Poe. To defeat Joelle, wait until she stops spinning. When she
does, quickly take out your Fairy Bow and shoot her. Keep hitting her when she
appears until you win. Note: To deflect her spinning attacks, use your shield.
Once you defeat that annoying girl, open the small chest that appears, which
contains a Small Key. Now, head into the twisted hallway area. Once there,
head through the hallway itself and through the door, into the next area. In
this area, shoot the silver eye above the door and then head through the door,
into the now straight hallway. Once here, drop down to the area below and
open the yellow and blue-colored chest for the Boss Key. When you obtain the
Boss Key, go back to the area where the silver eye is and shoot it again, to
make the hallway crooked. Now, head back into the room where you got the Fairy
Bow. Once there, head north through the door you have not been through yet,
into the next Poe area. Get the Poe to come out the same way you did for
Joelle. Once the Poe comes out, defeat her the same way you did Joelle. Once
Beth is defeated, the blue flame, like the red flame with Joelle, will be lit.
Not only that, but a chest will appear which contains the Compass. Now, head
back to the room where you got the Boss Key, but make sure you hit the silver
eye if the hallway is not straight. When it is straight, head down the hole in
the room where you obtained the Boss Key. You will drop down into a new area.
In this next new area, defeat the two Blue Bubble enemies, then head north
through the door, into the next area. In this next outside area, head north
and take out the Giant Deku Baba there. Once it is out of the way, continue
heading north and then head into the second hole in the wall you come across.
In this hole is a door. Enter it. Inside is a Floormaster. Hit it with your
sword a few times when it is not green. When it is green, it is going into
attack mode, so just run away from it when that happens. Anyway, once you hit
the Floormaster with your sword enough, it'll split into three mini
Floormaster enemies. Quickly defeat them, as they will unite into the regular
Floormaster if you don't. Once that is done, a chest will appear. Open it to
get another Small Key. Now that you have that, exit this room. Outside, head
north and look up with C. You should see a golden eye. Shoot it and a small
chest containing a Bundle of Arrows will appear above. Now, get the Bundle of
Arrows that you just spawned. Once you have them, head to the room with the
silver eye before the hallway room. Shoot the silver eye, so that the corridor
is twisted. Then, head into the hallway. Once there, head into the room where
you defeated Joelle, then to the room where you defeated Beth. Once you are in
the room where you defeated Beth at, unlock the door at the top of the room
and then enter it, into the next area. In this next room, note that there is a
Wallmaster in here, so be very careful. Anyway, in this next room, climb up
the ladder and then enter the unexplored hallway. However, you need to be VERY
careful when going up the ladder, as the Wallmaster can easily get you there.
In this hallway, head north and defeat the two Green Bubble enemies.
Once they are defeated, unlock the door with your Small Key, and head into the
next area. In this area, step on one of the four rotating platforms and use
the Fairy Bow to shoot an arrow through the lit torch in the middle. Shoot
that arrow to the ice that has frozen the silver eye. You can also use Din's
Fire to melt the ice surrounding the silver eye, which is much easier than the
other way. Once you suceed in doing that, head back into the previous room. In
the previous room, head to the area with the Wallmaster and then head down the
hole, into the floor below. In this area, the ceiling will fall and you'll be
crushed if you get hit by it, so try and avoid that at all costs. To avoid the
falling ceiling, get under one of the holes in the ceiling. You will end up
unfazed and unharmed. Keep doing while making your way to the switch on the
eastern side of the room. Once you reach the switch, step on it. Once you step
on the switch, it'll unlock the door to the north. Make your way to the chest
in the middle of the room, which contains a Bundle of Arrows. Once you have
that, head through the unlocked door, into the next area. In this area, break
the jars if you need Hearts. Either way, shoot the Poe picture. Several blocks
will come down that resemble the Poe in the picture. You have to put these
blocks together. Since there's no point to give a thorough explanation of this
puzzle, just put the blocks together so that they match the Poe like it was on
the picture. You only have 1:00 minute to do this, so keep that in mind. Once
you get the puzzle complete, defeat Amy the Poe like you did the other two
sisters. Once Amy is defeated, head through the door into the next area. In
this area, defeat the Skulltula. Now, head through the door, back into the
previously visited area. Here, drop down to the main area, where the fourth
and final Poe is. This Poe is namely Meg. She will split into fours. Guess
which Poe you think is Meg and shoot her. If you are lucky, you will hit the
real Meg. She will turn red if it is the right one.
Keep doing this until you win. You'll have to shoot Meg five times in order to
defeat her. Once she's defeated, quickly grab any Arrows she dropped, as they
are more than likely gonna disappear if you don't grab them fast enough, due
to the cutscene we had after beating her. Head down the elevator, and to the
lowest floor of the dungeon. Here, push the walls and press the switches in
each section of the wall, as you come across them. Since this is very hard to
explain, I found it necessary to tell you to only press the switches, and all
the important stuff. Note there is a Gold Skulltula, followed by a Bundle of
Arrows, in one of the alcoves, so try and get that. Once all the switches are
pressed, the gate will open up. When it does so, head through it, and into the
next area. In this area, head north and open the final door of the dungeon
with your Boss Key. Inside is a weird room, unlike any we've seen thus far.
Head up the stairs and then head onto the middle part of the altar. Then, try
and leave this room and the opening to let you leave the room will close, and
Ganondorf (not really), or "Phantom Ganon" will appear. Read the Bosses
section for information on how to win this next fight. Once Phantom Ganon is
defeated, grab the Heart Container and save your game. Then, enter the blue
portal, which will take you to the Chamber of the Sages.
Chamber of the Sages
--------------------
Here, Saria will present herself as the Sage of the Forest Temple and give you
the Forest Medallion. Then, you'll be transported to Kokiri Forest.
Kokiri Forest
-------------
Once here, a small sprout of the Deku Tree will pop up out of the ground and
scare the crap out of Link. He will also explain that Link is not a Kokiri and
that he is indeed a Hylian, and that is why he has not grown up yet. He will
also explain something else, but I won't spoil it for you. Once the dialogue
is over and you regain control, head to Hyrule Field.
Hyrule Field
------------
If you want to get the fourth Bottle, see the Side Quests section, but I do
not find it necessary, personally. Anyway, whenever you're ready, head for
the Market.
Market
------
Head into the Temple of Time.
Temple of Time
--------------
Head into the area where you got the Master Sword, and Sheik will be there.
Sheik will go on to explain that you must explore other areas for the other
temples in Hyrule, in order to free the rest of the Sages. Sheik will also
teach you the Prelude of Light, which allows you to instantly travel back to
the Temple of Time. When you learn the Prelude of Light, exit the Temple of
Time.
Market
------
Once here, avoid the Redeads and head back into Hyrule Field.
Hyrule Field
------------
Head to Kakariko Village.
Kakariko Village
----------------
Head to Death Mountain.
Death Mountain
--------------
Head up to Goron City.
Goron City
----------
When you arrive here, head to the floor just below the floor that you start on
in this city. Once there, you will spot a rolling Goron. This can be difficult
to get him to stop rolling, so please be patient. To get him to stop rolling,
use a Bomb, and hopefully, he'll run into it. When he does, talk to him, and
he will start crying. When he does this, ask him about the dragon, which is,
namely, Volvagia. Then, ask him about the Gorons. He will then give you the
Fire Tunic, which makes it where you can survive in the Fire Temple. Now that
you have that, head to Darunia's place. There is no Darunia inside, but there
is a statue in the northern part of the room. Push that statue to the south,
until a hole is revealed behind the statue. When it is, enter the hole, which
will lead you into Death Mountain Crater.
Death Mountain Crater
---------------------
Since you have the Fire Tunic, you can survive in here. Head north and you
will come across a piece of the broken bridge above the lava. Use the Hookshot
on the broken piece of bridge hanging down to the north, and you will land on
the part of the bridge that's not broken. Now, head north and Sheik will show
himself/herself (whatever it is) face again. He will then teach you the Bolero
of Fire, which enables you to come back here immediately. Once you learn that,
head north past the stone with the Triforce symbol on it, and into the area
where you see a pit. The pit has stairs on it, so go down them. When you reach
the bottom, head north and enter the Fire Temple.
Fire Temple
-----------
When you arrive here, head north and then west, and enter the door into the
next area. In this area, you'll meet Darunia. He will go in the boss door to
fight Volvagia, while you rescue his fellow Gorons. Once you regain control,
head across the platforms to the left, and then head north onto the biggest of
the platforms. Step on the switch. The gate will open, which contains a Goron.
When you regain contro, enter the hole the Goron was in, and open the small
chest, which contains a Small Key. Now that you have that, exit this room, and
head back to the main room. Once here, head to the locked door to the north,
and unlock it using the Small Key you just obtained. Enter the door, into the
next area. In this area, look up with C to the north, and you should see a
weird looking brick wall. Head over there, via the platforms in the fire. Be
sure to avoid the Red Bubbles that come out of the lava along the way. Anyway,
once you reach the wall, bomb it. Enter the door. Inside the room is a Goron
inside a jail cell. Step on the switch, and free the Goron. Then, talk to him,
and open the chest behind him for another Small Key. Now, exit this room. In
the previous room, head to the other side of the room, via the platforms in
the lava. When you reach the platform with the huge blue block, play the Song
of Time. The block will move to the door to the south, and you'll be able to
get up to the door to the north, so enter it. In this area, just head north,
and avoid the floor tiles as best you can. When you reach the platform with
the Gold Skulltula, and the Like Like, kill the Like Like by freezing it with
the Hookshot, and then striking it with your sword. Now, kill the Gold
Skulltula. Now, exit this room, back into the previous room.
In the previous room, drop down to the area with the blue block, and play the
Song of Time. The block will disappear, and head back up to the above platform
you just came from, so head north, and enter the door. In this area, head
north and step on the switch. The Goron will be freed, so talk to him, and go
ahead and open the chest for a Small Key. Now, exit this room, and head back
to the previous room. In this previous room again, head across the platforms
in the lava, and then head onto the bridge. Cross the bridge to the other
side, then unlock the door with your Small Key, and enter the next area. In
this next area, slide down the board there, and into the next part of the
area. Now, climb up the chain wall. When you reach the top, slowly walk along
the top of the wall, and then head onto the much bigger chained platform. When
you are on that, drop down to the area with the huge block with a mysterious
looking face. Push that block onto the area below. It'll now land on the small
fire pit in the middle of the room. Now, wait until that platform comes down.
When it does so, jump on it. It'll eventually elevate, with the fire under it,
to another new area. In this next room, unlock the door with your Small Key.
In this room, head directly north, and onto the platform. On this platform is
a Torch Slug. To kill it, strike it with your sword three times. Once the
Torch Slug is defeated, head onto the other platform. Now, defeat the next
Torch Slug, and jump on the platform with the crystal switch. Once you are on
that platform, push the block onto the area below. Then, head down to the
block, and push it down into the small hole with the face on it. Once it is in
place, head back up to the crystal switch platform.
Once you are on this platform again, jump onto the block, and then onto the
chain wall. Once you climb the chain wall to the top, you will be on the
platform directly above the crystal switch. Look down with C and shoot the
crystal with the Hookshot, or drop a Bomb down onto it. You now have a certain
time limit to get to where you need to go, or the fire that dissipated when
you hit the crystal switch, will respawn again. Anyway, once you hit the
crystal switch, quickly climb the chain wall in the area to the top. Try again
if you fail. Anyway, once you climb the chain wall, head onto the platform.
Now, head through the nearby door, into the next area. In this area, navigate
through the maze (be sure to nagivate left), and you'll come across a switch
eventually. Press it to free another Goron. Talk to it, and then open the
chest for another Small Key. Now, head north of the Goron you just rescued,
back into the maze. Avoid the boulders along the way. When you reach a door on
the north side of the room, enter it. Inside is a switch. Press it, and the
Goron in the jail cell will be released. Talk to it, as usual, and then open
the chest for another Small Key. Now, exit this room, and head back into the
maze. In the maze, navigate through it, while avoiding the boulders, until you
come across a locked door directly to the north of the door, which contained
the latest Goron you freed. Unlock the door with your Small Key. In the room,
head north aross the very narrow area, and be careful not to fall off. Unlock
the locked door to the north, using your last Small Key. In this next area, go
north aross small narrow bridge-like thing, and onto the chained platform.
Once you are on the chained platform, fire will immediately appear, and start
moving north, so move north yourself, and onto the next chained platform. Now,
jump to the final chained platform in the room, that has two Hearts on the
sides of it. Once you are on that, jump to the area that has the stairs, which
leads to another door. Don't enter the door, but head up the stairs, and then
jump into the caged area below. Open the chest, which contains a Dungeon Map.
Now, head through the only available door in this caged in area, and you will
be in a previously visited area. In this area, head through the door northeast
of where you start in this room, and enter the previous area. In this area,
head across the small bridge-like thing, and onto the chained platforms, and
then onto the area with the stairs. Avoid the fire along the way. Once you get
up there, head through the door you ignored earlier. In this next new area, go
north, and jump on the platform with the Torch Slug. Kill it, and then use a
Bomb on the weird piece of floor there. A new area will be revealed. Head down
the chain wall, and then into the area below. Here, head north, and you will
eventually come across a switch, as well as a trapped Goron. Step on the
switch to free your fellow Goron, then talk to him and then open the chest for
a Small Key. Now, head back up the chain wall, and into the previous area. In
this area, kill the Torch Slug that has respawned, and then head to the
platform with the switch. Press the switch, and head to the south side of the
room, where a Goron awaits. Talk to him, and then open the chest for a Small
Key. Now, head down to the lower levels of this room. Then, enter the door
with the wall of fire that is on the chain platforms (the room where you got
your Dungeon Map, is where I want you to go). In this room again, head onto
the highest chained platform in the room. When you are on that platform, jump
onto the ledge with the locked door. Now, unlock the door with your Small Key,
and enter the next room. In this room, head north, and enter the door, into
the next area. This area is a maze, so keep that in mind. Head to the right
side of the room, and navigate through the maze, and enter the door when you
come to it. Note, however, that fire will pop up out in between two poles, and
believe me, there are tons of pole pairs in this room, so be prepared for a
lot of fire. If you get hit by the fire, it won't hurt you that much, but
still try and avoid them.
Anyway, in this room, grab the Compass in the chest, then exit to the previous
room. In this room, head to the left side of the room, and nagivate through
the maze, and enter the locked door you come across after unlocking it. Here,
head north through the door, and ignore the Goron, and head into the next
area. In this area, you will think that you are in the same area as before,
but your really not. Head north through the maze, and step on the switch that
you will probably notice. Stepping on it will cause the wall of fire to the
north to dissipate for about 8-10 seconds, so quickly head directly west and
directly north of the switch you just pressed, and jump onto the platform.
When you successfully get onto the platform, you'll notice a door in the small
alcove there. It is actually a fake door. Use a Bomb on it to blow it up, thus
revealing the real door. Enter the door, into the next area. In this area, you
will have to fight a Flame Dancer enemy. To defeat it, L-Target it, and use
the Hookshot on it to make the ball in the middle pop out. When it does so,
strike it with your sword. It'll run away to the other side. L-Target it, and
use your Hookshot on it to pull it close to you, then strike it with your
sword again. Now, the Flame Dancer will fuse back again as one body, so use
your Hookshot to make the ball come back out. He will do the same thing as he
did above, which is run around the room. His flames, however, change color in
the battle, and he goes faster, but that's not too much of a problem; the
pattern stays pretty much the same, as does the way to beat him. Anyway, when
you finally beat this boss, pick up anything he might drop, and head onto the
platform he came out of, in the middle of the room. It'll take you to the next
part of the dungeon. Enter the door, into the next area.
In this next area, head east, and you'll come across a chain wall. Climb it
up, and drop a Bomb to the area below. You will hit the crystal switch that we
had to ignore earlier. Once that is done, quickly head up the chain wall to
the north, and then head onto the platform it takes you to. Now, head into the
nearby door, into the next area. In this area, head up onto the platform to
the north, and press the nearby switch. Doing this will cause the fire that is
surrounding the chest to the north, to dissipate. Quickly head across the
stair-like platforms, to the chest, but be careful not to fall off. When you
reach the chest, open it to get a Megaton Hammer! YAY! This weapon is pretty
useful now, and will continue to be that way throughout the entire game. When
you get the Megaton Hammer, head to the area directly below where you pressed
the switch at. You will see a statue with a weird face. Pound it with your new
Megaton Hammer, and it'll break. Drop down into the room below. In here, use
the Megaton Hammer to break the two stones, which will reveal a door. Go into
the door, into the next area. In this area, kill all of the four Fire Keese
enemies, and then pick up one of the wooden crates from this room. When you do
have a wooden crate, stand above the statue, and pound its weird face with the
Megaton Hammer. Now, pick up the crate again, and head down into the area
below. Once there, head down the stairs, and you will see a blue switch. Put
the wooden crate on it, and then enter the door, into the next area. In this
next new area, pound the weird face statue with your Megaton Hammer. Now, drop
down into the area below. In this area, head up onto the platform above the
blocked that you dropped down in here. On the platform is a rusted switch. Hit
it. Enter the door that unlocked, and you'll be in another new area. In this
area, play the Song of Time, and the blue block to the north will move onto
the lower area of the room.
Jump to the platform where the blue block was, and use the Megaton Hammer on
the rusted switch. Now, drop down to the area below, and talk to the Goron.
Now, open the chest, which contains a Small Key. Now, head back up to the area
above, using the blue block. Once you are back up in the upper levels, exit
this room. In the previous room, jump to the ledge to the north, with the
pillar. Smash the pillar with your Megaton Hammer, and drop down the pit, into
the lower areas. This room is the previous room we visited awhile ago, where
Darunia went into the boss door to fight Volvagia. Since we can't get in there
yet, exit this room, via the door. In this previously visited area, drop down
to the area below, and use the Megaton Hammer to clear the obstacles blocking
your entrance to the right door. Once the obstacles are out of the way, unlock
the door with your Small Key. In this next area, defeat the Torch Slug, and
Fire Keese enemies. Once they are defeated, head through the newly unlocked
door, into the next area. In this area, defeat the Like Like by freezing it
with the Hookshot, and then hitting it with your sword. Repeat until the Like
Like is defeated. Anyway, once the Like Like is defeated, head north to the
area where the Gold Skulltula is. Kill it, and claim its token. Then, go left
into the door, which leads into the next area. In this room, you'll have to
fight a mini-boss, which is Flare Dancer. Defeat this monster the exact same
way you did the Flame Dancer. Upon defeating this mini-boss, a chest will
spawn, which contains Bombs, so open it, and head into the next room. In this
room, head north, and hit the rusted switch your Megaton Hammer. You will free
a Goron. Talk to him, and then open the chest, which contains the Boss Key!
FINALLY! Now, head back to the room where Darunia went to fight Volvagia at,
and use the Boss Key on the boss door, and prepare to fight Volvagia. NOTE: I
forgot to mention on the Flame/Flare Dancer mini-bosses, that they don't just
go faster; they will cause red fire to come out, and go faster at the same
time. They will also cause blue fire to come out, and the blue fire dances, so
be very careful.
Anyway, when you enter this room, jump to the middle platform, and you will
fight Volvagia. Read the Bosses section to see how to beat him. When he is
defeated, grab the Heart Container, and save your game, and then head into the
blue potral. You'll see the cloud over Death Mountain disappear. Now, you will
be warped to the Chamber of the Sages.
Chamber of the Sages
--------------------
Here, Darunia will thank you on behalf of the Goron race for defeating the
dragon, Volvagia. He will give you the Fire Medallion for your efforts. When
the conversation ends, you'll appear back in Death Mountain Crater.
Death Mountain Crater
---------------------
When you arrive here, head north, and use your Hookshot to cross the bridge,
back to the other side. Once you are on the other side, head north, and cross
the next bridge. You will now see three rocks; break the two blocking your
entrance to a Great Fairy's Fountain, and ignore the other one.
Great Fairy's Fountain
----------------------
Here, head north, and play Zelda's Lullaby on the Triforce symbol. A Great
Fairy will come out, and give you an upgraded Magic Meter! Now, exit this
Great Fairy's Fountain.
Death Mountain Crater
---------------------
Here, exit the crater.
Goron City
----------
Back in Goron City, exit it, via the highest level in the city.
Death Mountain
--------------
Play the Prelude of Light, to warp back to the Temple of Time.
Temple of Time
--------------
In the Temple of Time, since there's nothing to do, exit it, back into the
Market.
Market
------
Make your way through the Market, while avoiding, and/or defeating the Redead
enemies.
Hyrule Field
------------
Alright, head over to Zora's River. I promise after that, to give you no more
of these insignificant short paragraphs.
Zora's River
------------
Alright, in here, head thorugh the area, until you reach Zora's Domain. This
is, obviously, your next destination.
Zora's Domain
-------------
You'll notice that all the Zoras, even King Zora, are frozen solid in ice.
This is a problem, as we need King Zora to get an item shortly. What to do?
What to do? Head over past King Zora's frozen butt, and into Zora's Fountain,
which is, obviously, your next destination.
Zora's Fountain
---------------
Lord Jabu-Jabu is gone, but there's an ice block replacing where he used to
be. Head onto the ice block, and then jump across the ice blocks to the north,
and you should see a Piece of Heart on the huge ice block. Jump to it (try
again if you fall) to get the next Piece of Heart! Now, jump across the ice
platforms the same way you did to get the Piece of Heart, but take the western
path instead. When you reach the end of the problems, head into the Ice
Cavern.
Ice Cavern
----------
Once you arrive here, go north, and break the three icicles. Then, continue
heading north, and avoid the falling icicles that will fall from the ceiling.
When you come across three more icicles, break them with your sword, and enter
the room you see. In this room, avoid the spiked trap enemy, and defeat the
four Freezzard enemies using your sword. When they are out of the way, head
north into the area that got opened when you defeated the four Freezzard
enemies, which is a new room (duh). In this room, head north, and eventually,
you will come to a room with Silver Rupees (these don't give you money), and a
spinning trap. In this room, collect all of the Silver Rupees that are
available on the ground. There is one on the ground that you may not notice,
which is behind the three icicles in the room. Look above those icicles, and
you'll see a Gold Skulltula. Kill it, and grab its token. For the last Silver
Rupee, jump on the platforms north of the entrance of this room. Once you are
on that platform, jump to the Silver Rupee. Room complete. Head back up the
platforms, and enter the newly revealed area. In this area, head north, and
defeat the Freezzard enemy that comes out, and then break the icicles blocking
your path, while avoiding the spiked trap moving through the area. Once you
break the icicles, continue heading north, and drop down the platforms you
come across, and head into the next room. In this room, head to the platform
directly north of you, and defeat the Freezzerd enemy. Once that is taken care
of, jump to the small platform to the north.
When you are on that platform, jump to the next platform, and you'll notice
some blue-looking fire on the platform. This is called Blue Fire, which we
will need, in order to unfreeze King Zora, and the rest of the Zora clan. Take
out two or more Bottles (perferably all that you can take out, unless you have
something in them), and capture the Blue Fire (it can melt ice, but it can't
melt a bottle, weird... o_O) in them. Now, head to the platform to the north
and west of where you are now, and melt the red ice, and open the chest for a
Dungeon Map. Now, fill the Bottle you used to melt the red ice up with Blue
Fire again. Now, exit this room, and head to the room with the spinning ice
blades. Once there, melt all of the red ice in the room. Now, head to the east
of the platform that you got the fifth Silver Rupee in here with, and enter
the area that got revealed when you melted the red ice. In this room, head
north, and melt the red ice that has frozen our precious posession, the Piece
of Heart. Once the ice is no longer melted, grab the Piece of Heart. Now, you
have probably been hearing the sound of a Gold Skulltula. Use C Up, and look
north of the Piece of Heart. You will see a Gold Skulltula. Kill it, and claim
the token with your Hookshot. Now that we have that, fill up on Blue Fire, and
melt the next piece of red ice in here, which is surrounding a chest. In the
chest is a Compass, so open it. Now, exit this room. Back in the spinning ice
blade room, head into the other area you melted. In this area, head north, and
destroy the icicles with your sword.
Now, continue heading north, and you'll be in an area with a ice block, a few
Ice Keese enemies, Silver Rupees, and Blue Fire. This is one of my least
favorite rooms in the entire game. Anyway, when you arrive here, head to the
north of the entrance, and you should see a Gold Skulltula on the wall above
you. Kill it, and claim its token. Now, get the two Silver Rupees that you do
not have to use the block to get. Once you have those, push the block north
from the middle of the room (its starting position, if you did not move it),
and get the Silver Rupee. Then, push it to the east, and jump on the platform,
and use Blue Fire to melt the red ice surrounding the next one. For the final
one, push the block into the pit, and another one will respawn. Push this one
to the left, and get the Silver Rupee on the platform. Now, drop off of the
platform, and refill on Blue Fire. To do that, push the block, from the
platform with the last Silver Rupee, to the right, up, left, and up. This will
take you to the platform with the Blue Fire, so fill up. When you have filled
up on Blue Fire, head off of the platform, and push the block to the west.
It'll fall down a pit, and new block is respawned. Now, push the block through
the area, until you reach the platform that you have not been on yet (the
platform just north of the one with the Silver Rupee that was in the red ice).
Here's the directions, if your too lazy to figure it out yourself: left, up,
right, down, and left. Doing this will take you to the platform that you need
to get on, in order to get to the next area, so jump on it. Once you are on
the platform, head north, and you break the icicles, and then continue north,
and defeat the Freezzerd enemy. Now, continue going north, and you'll come
across a door, so enter it.
In this room, you'll fight a mini-boss, which is a White Wolfos. To defeat it,
simply attack it like you did the previous Wolfos you've encountered. Once
you defeat the White Wolfos, open the chest to get the Iron Boots. Now, Sheik
will show himself, and teach you the Serenade of Water. Once you learn that,
head into the pool of water beside the chest, and equip your Iron Boots. You
will sink. Head north, through the door, and into the next area. In this area,
continue heading north, and you'll be out of the water. Now, take off the Iron
Boots, and head north, into the room ahead. Now, exit the Ice Cavern, but fill
up with Blue Fire before you leave, if you need it (you need at least one
Bottle of it).
Zora's Fountain
---------------
Back in Zora's Fountain, head back to Zora's Domain.
Zora's Domain
-------------
Here, stand next to King Zora and unfreeze him. Stand on the altar beside him,
and talk to him. He will give you the Zora Tunic. Now that we have that, exit
Zora's Domain.
Zora's River
------------
Play the Prelude of Light.
Temple of Time
--------------
Turn a kid again, by putting down the Master Sword, back into the Pedestal of
Time. When you are a kid again, exit the Temple of Time.
Market
------
Head to Hyrule Castle.
Hyrule Castle
-------------
Head north, and climb up the vines. Now, continue heading north, and drop off
the ledge, to the area below. Now, head north, and you should see a rock that
seems to be blocking something. Bomb it, and crawl through the hole. Inside is
a Great Fairy's Fountain.
Great Fairy's Fountain
----------------------
Head north, as usual, and play Zelda's Lullaby on the Triforce symbol. A Great
Fairy will come out, and give you Din's Fire, which you will need for the next
dungeon. Exit the fountain.
Hyrule Castle
-------------
Back in Hyrule Castle, play the Prelude of Light to warp back to the Temple of
Time.
Temple of Time
--------------
Here, turn an adult again, by picking up the Master Sword from the Pedestal of
Time. Now, as an adult, play the Serenade of Water to warp to Lake Hylia.
Lake Hylia
----------
In Lake Hylia, head north, and into the only pool of water in the area. Once
you are in the water, equip your Iron Boots. You will sink into the water. Go
north, and use your Hookshot on the crystal switch above the gate. Doing this
will open the gate. Enter it, into the Water Temple.
Water Temple
------------
Alright, let me warn you, that this is by far, the most annoying dungeon in
the entire game. Anyway, when you arrive here, unequip the Iron Boots, and
head onto the platform. Now, head into the huge pool of water in this main
room of the temple. Once you are underwater, equip the Iron Boots, and you'll
sink. Now, walk under the water, until you come across a tunnel with two unlit
torches on the outside of it. Enter the tunnel when you come across it. Follow
the tunnel, and eventually, you'll come across Princess Ruto. She will go on
to tell you that you are a bad man to have kept her waiting all these years.
She does, however, have a use; she knows how to drain the water level. Anyway,
once Ruto floats above and you regain control, unequip the Iron Boots, and
float until you come back up to the surface. When you do, you should see a
Triforce symbol to the north, so go ahead and play Zelda's Lullaby in front of
it. The water will drain. Now, head through the nearby door, and into the next
area. In this area, defeat all of the Spike enemies by using your Hookshot to
reveal the ball part of their body. Once that is revealed, strike them with
your sword once, to kill them. Do that on each one of them until they are out
of the way. Once you defeat all of the Spike enemies, a chest will spawn. Open
it to get the Dungeon Map. Now, exit this room, and drop down the hole in the
previous room, all the way back to the area where you met Princess Ruto. Once
there, use Din's Fire to light of all the torches in the room. Once that is
done, the door in this room will open, so enter it, into the next area. In
this area, defeat the three Shell Blades by using your Hookshot, when their
internal muscle shows up. Once they are defeated, a small chest will spawn, so
open it to get a Small Key. Now, exit this room, and head back into the
previous room.
Exit this area, back into the main room of the temple. Now, ignore the door
that you can unlock with your Small Key. For now, head left of this door, and
you will see a reddish platform, with a block on it. Push the block to the
north, until it drops down into the pool of water. When it does, equip the
Iron Boots, and head into the water that you dropped the block into. Once you
are in the water, head north, and then equip the Kokiri Boots to float up to
the area above. In this room, hit the crystal switch, and some water will come
up. Jump on the pillar of water, and jump over to the platform with the Blue
Tektite enemy to the north. Once you are on that platform, kill the Blue
Tektite (if he falls to the area below, ignore him). Now, head through the
nearby door, into the next area. In this next area, equip the Iron Boots, and
head into the pool of water. Now, use C Up, and you should see a crystal
switch in the serpent's mouth. Shoot it. The gate in this room will open, so
use your Hookshot on the black and white target beside the gate. Once you are
up in this area, enter the newly revealed area (note that you are timed). In
this area, kill the Shell Blade enemy, and equip the Kokiri Boots, and float
up to the next room. In this room, open the chest to get another Small Key.
Now, hit the crystal switch in the room, and fall into the pool of water. You
have to equip your Iron Boots, so equip them, and quickly head back into the
area with the serpent statue (you are timed again). Once you reach the serpent
statue, equip your Kokiri Boots again, and float back up to the surface. Take
advantage of the current to get back onto the platform with the black and
white target, and the door. Once you are up there, enter the door. In this
previously visited area, kill the Blue Tektite enemy, and then use the
Hookshot on the black and white target, to get up to where you need to go. Go
out of the tunnel, and head into the pool of water. Equip the Iron Boots, and
then, when you reach the block you pushed down here earlier, look up with C,
and use your Hookshot on the black and white target. Now, head back into the
main room, after switching to the Kokiri Boots.
Here, head right, and into the tunnel. Follow the tunnel, and you'll come to a
weird piece of floor. Bomb it. Now, switch to the Iron Boots, and head into
the newly revealed pool of water. Once you sink, defeat the nearby Shell Blade
enemy, and continue heading north, until you can't anymore. At this point, you
have to switch back to the Kokiri Boots, so do so. Once you float back up to
the surface, press the switch on the platform above you. Doing so will cause
the water to rise. Now, use the Hookshot on the black and white target on top
of the weird looking statue, to get to the next area. Now, defeat the two Blue
Tektite enemies. Once that is done, head north, and you'll probably hear a
Gold Skulltula. To get to it, hold B until your sword is glowing with a red
color. When it is, release B. The crystal switch will be hit, and the gates
will open, so kill the Gold Skulltula, and grab its token. Now that you have
that, head out of this room completely, and head back into the main room of
the temple. In the main room, unlock the door with your Small Key, that I told
you to ignore earlier. In this new area, look up until you see a black and
white target, that's actually within your reach. Hookshot to it when you do
see it. Now, you should be on a ledge with a Triforce symbol on the wall. Play
Zelda's Lullaby, and the water will rise tremendously. Equip the Iron Boots,
and head down into the water. Now, once you sink down as far as you can sink,
head through the pit in the room beside the spikes. Once you sink down, head
north, and you'll see a crystal switch. Hit it, and several Spike, and several
Shell Blade enemies will come out to attack you. It's a little hard to beat
them, so be careful. The Shell Blades, you'll have to defeat with the Hookshot
this time around, as you can't use your sword, because you are underwater.
Anyway, once this room is cleared, the gate will open in the room. Head to the
area directly north of the crystal switch, and switch to the Kokiri Boots.
Now, float up to that area, and inside a chest. Open it to get a Small Key.
Once you have that, head back into the pool of water, and then equip the Iron
Boots again. Now, head back to the main room of the temple. Back in the main
room, equip the Iron Boots, and head back into the room where you met Princess
Ruto in here. Once there, equip the Kokiri Boots, and float up as much as you
can, and you should see a weird piece of wall. When you do, use a Bomb on it,
to reveal a new area. Enter the newly revealed area, and open the chest for a
Small Key. Now, head back into the main room. Once there, float back up to the
top, and head onto the platform. Once there, go around the platform, and you
should see a black and white target, which you can Hookshot to, followed by
two jars below it. When you see this, use the Hookshot to Hookshot to where
you need to go. When that is done, break the jars for two Hearts. Then, head
north through the tunnel, and you should see spikes, as well as another black
and white target, which you can Hookshot to. Hookshot to it, and then look up
with C, and Hookshot to the third black and white target going down. Here is
a little ASCII map, incase you don't exactly get what I'm saying:
Map Key
[ O ] = Black and White Target
[ - ] = Black and White Target That You Need To Hookshot To
After looking up, you should see black and white targets in this order:
[ - ] [ O ] [ O ]
The one with the "-" is the one you're supposed to Hookshot to. Do that, and
you'll be in a new area. In this area, break the three jars to get three
Hearts. After that, stand next to the huge chest in water, and then use your
Hookshot, and hit the crystal switch to the north. You are timed for about
three seconds only, so quickly open the chest to get the Compass. Once you
have that, head back to the tunnel below, but be careful not to get hit by the
spikes. Once you are in the tunnel, head back to the main room, and go around
the platform, until you see a black and white target, followed by a locked
door below that target. Hookshot to the target, and unlock the door with your
Small Key. In this next new area, stand on top of the water, and then use the
Hookshot on the crystal switch to the north. The water will become a water
pillar, and you'll be carried to the next room. Note there is a Blue Tektite
in this room, so kill it. Anyway, in this room, head through the door, into
the next area. In this area, you'll see a Triforce symbol. Play Zelda's
Lullaby, and the water will rise to its highest level. Now that that is done,
head onto the platform in the main room, and then walk along the platform,
until you see a locked door. When you do, Hookshot it, and unlock the door
with your Small Key. In this next area, there is another Gold Skulltula, but
we cannot reach it right now. Anyway, upon arrival of this room, head north,
and kill the Keese enemies (by all means, do not use Din's Fire on them, as
they will transform into Fire Keese). Once they are defeated, hookshot across
the various platforms in the room, until you reach the end of the room. When
you do reach the end of the room, unlock the nearby door with your last Small
Key. Now, in this next room, you'll see three Blue Tektites, followed by a red
crystal switch. Ignore the Blue Tektites , and hit the crystal switch using
your Hookshot. Doing so will cause the water in this room to rise up to its
maximum level.
Now, Hookshot to the black and white target to the north of where you start in
this room. You should be on a platform. Now, hit the crystal switch again,
using your Hookshot. The water will drain. Now, head to the very northern edge
of this platform, and use the Hookshot to Hookshot to the black and white
target left of the statue that just went into the ground when you hit the
crystal switch again. On this platform, jump onto the head of the sunk statue,
and then head over to the other side of the platform. Now, Hookshot to the
black and white target on the tall statue. Once you are on the platform with
the tall statue I just spoke of, hit the crystal switch to lower the statue's
head into the ground. Once that is done, jump on the statue, and then get on
the platform to the north (hit the crystal switch first). On this platform,
head north, and kill the two Blue Tektite enemies, but don't let them knock
you into the water. Anyway, once you defeat the two Blue Tektite enemies,
continue heading north, and Hookshot to the Like Like. You know how to kill
it, so I won't even bother to tell you. Once the Like Like is defeated, break
the jars to get two huge Magic Jars. Now, head through the only available
door, into a new area. In this area, head north, and go up to the locked door
in this room. When you reached the locked door, head back the way you came,
and in the middle of the area where the tree is, you'll notice a shadow-like
figure who looks identical to you. This is Dark Link, the mini-boss of the
Water Temple. This dude is extremely difficult. There are many methods to beat
Dark Link. The one that I find the most useful is using Din's Fire, but that
is useless, as it does not kill him, even if you run out of magic. You will
have to have a Green Potion, or a Blue Potion to refill your magic if you wish
to defeat him with Din's Fire. Dark Link copies everything you do, so be VERY
careful. If you have Fairies, this battle is MUCH easier. Also, if you have
the Biggoron's Sword, you can just keep attacking him to defeat him.
After defeating Dark Link, head through the door to the north of the tree. In
this new area, open the chest for the prize of the dungeon: the Longshot. The
Longshot is AWESOME! Now, play the Song of Time in front of the blue block, to
make it disappear. Don't stand on it, however. Once it disappears, head down
the pit the Time Block was on, and into the next area. In this area, you will
notice a very fast moving current. Anyway, when you arrive in this room, head
into the water, and avoid the whirlpools, which are namely, vortexes. Hug the
left wall while you're in the water (AFTER avoiding vortex beside the Gold
Skulltula), and eventually, you will come to a small platform in the water,
which you can get onto, so do so. Once you are on this platform, head back
into the water, and try and swim against the current, to the northern ledge,
as on it are two jars. One contains a Fairy, so capture it if you have a spare
empty Bottle. Now, if you want the Gold Skulltula, read the Gold Skulltulas
(OoT) section of this FAQ for more information. Anyway, whether or not you get
the Gold Skulltula, since you are on the platform with the two jars, get off
of it, and then try and swim back to the small platform you were on before you
got on this one. Once you are on that platform, aim for the golden eye on the
wall above you, and use your Fairy Bow on it when you aim. Shooting the eye
will cause a timer to go off. Quickly Longshot to the small chest to your
north, and open it for a Small Key. Now, head through the hallway, and you'll
arrive in the serpent statue room. Head into the water, and take advantage of
the current, and exit this room.
In this previous area, Longshot to the black and white target, and then exit
this room, via the pool of water. When you exit that previous room, swim back
up to the main room, and head onto the platform. Now, walk along the platform,
and you should see a blue-colored, brick hallway. When you see that, head into
it. Go through the hallway, and drop down into the pool of water at the end.
Now, equip your Iron Boots, and push the block southward, until it can't go
southward anymore. Once the block is in place, head back into the main room by
swimming to the north of the block (equip the Kokiri Boots to float back up to
the previous room. When you reach the main room again, drop down into the
water, and equip the Iron Boots. Once you sink to the bottom, head into the
room where you first met Princess Ruto, and then equip your Kokiri Boots once
you are there. Float up to the top with the Kokiri Boots, and play Zelda's
Lullaby on the Triforce symbol on the wall there. The water will completely
drain. Now, head to the area where the Gold Skulltula is that I told you to
ignore earlier (the room where you had to use the Iron Boots and sink, after
draining the water to mid-level). Once there, Longshot up to the platform with
the Triforce symbol, and the water will become mid-leveled. Now, head back to
the platform in the main area, and then walk around it, until you see a golden
eye. When you do, shoot it, and quickly Longshot over to the black and white
target. Once that is done, and you are in this new area, follow the path, and
you will eventually come across the block we were pushing earlier. Finishing
pushing it to the right, as far as it can go. Once that is done, head to the
opening to the north (where the block's starting position was, when we first
pushed the block, before the water was drained), and use the Longshot on the
black and white target.
In this new area, head to the east of the block, and enter the new room there.
Here, open the chest to get a Small Key. Now, head directly north, and look
up. You should see a black and white target. Use the Longshot, and you will be
in the main room again. Equip the Iron Boots, and head into the water. Now,
head to the tunnel (not the one where Princess Ruto is), and follow it, into
the next area. Here, put on the Kokiri Boots, and float back up to the
surface. Now, get on the platform to the west, and then use the Longshot on
the black and white target where the locked door is, and unlock it, using your
Small Key. In this next area, head into the water, and make it through the
various obstacles in the room, and avoid the Blue Tektites as well. When you
reach the other side, head into the door. In this next room, drop down to the
area below, and defeat the five Stinger enemies in the room. Once that is
done, you should notice a crack on the eastern side of the room. Bomb it, and
then enter the next area. In this area, push the block to the right, as far
as it can go. Once that is done, head back into the previous area, and head
onto the platform directly north of the one that you are on. You should see a
darker color of the wall. When you do, bomb it. Now, enter the newly revealed
area, and push the block, to the area that you first bombed. Then, pull the
block, and just figure out how to get it into the water. I'm sorry that I may
not have a very detailed explanation on this part, but I hate this temple, and
it is "EXTREMELY" difficult making a walkthrough for this dumb level. Anyway,
once the block is in the water, it'll land on the switch underwater, and the
water level will raise. Head through the door, into the next area. In this
area, press the switch to the north. Three pillars of water will rise up, and
you will be timed. Now, head across the water pillars, and then onto the ledge
with the Blue Tektites. Be careful not to fall off, however, as the Tektites
can push you off. When you reach the end, enter the door.
In this area, drop down into the pool of water, and equip the Iron Boots. You
will probably notice a Gold Skulltula to the north. Wait until the boulder
passes, and then kill it with the Longshot, and then claim its token. Once you
have that, head to the east, and dive under the water, after equipping your
Iron Boots. In this area, head north, to the other hole above you, and then
switch to the Kokiri Boots, and float back up to the surface. Now, unlock the
door with your Small Key. In this next area, open the chest to get the Boss
Key. Now, head all the way back to the main room. Once there, enter the room
with the crystal switch, and the water pillar (see the above part of the
walkthrough, for more information). Once there, hit the crystal switch, and
ride up the water pillar, to the next area. In this area, enter the door, and
then play Zelda's Lullaby on the Triforce symbol on the wall. The water will
raise to the max. Now, jump off into the water, and then head onto the
platform that we always go on. When you are on that platform, walk across it,
until you see a dragon statue with a black and white target on it. When you do
see that, Longshot over to it, and head into the next door. Break the jars
before you go, however, as there is two Fairies. Capture them, if you don't
already have all of your Bottles full of them. Anyway, this is the FINAL room
of the dungeon. YES! THE FINAL ONE!!! HALLELUJAH! I CAN'T STAND THIS DUNGEON!
Alright, ONE MORE time of pure chaos, is in this final room. Walk up the hill,
while avoiding the spiked traps. When you reach the boss door, open it with
your Boss Key (this is SUCH a good feeling, I can't CONTAIN my excitement). In
this room, head into the water, and then head onto one of the platforms in the
water, and Morpha, the boss of this dungeon, will appear. Read the Bosses
section to see how to beat Morpha. Once Morpha is defeated, praise the Lord
that you beat this stupid temple. Must I say it again? Stupid.
Upon defeating Morpha, a Heart Container will appear (duh), as well as a blue
portal. Get the Heart Container, and save your game, and head into the blue
portal. You will be transported to the Chamber of the Sages.
Chamber of the Sages
--------------------
In the Chamber of the Sages, Princess Ruto will introduce herself, as the Sage
of the Water Temple. She'll also give you the Water Medallion. I still do not
think that is a sufficient prize for all the trouble we went through in the
Water Temple, but whatever. Anyway, once she gives you the Water Medallion,
you will be back in Lake Hylia.
Lake Hylia
----------
In Lake Hylia, we can get the Fire Arrows, so we should do so. See the Side
Quests section of the guide for information on how to get them. When you do
get them, head to the Temple of Time by playing the Prelude of Light.
Temple of Time
--------------
Exit the temple, and head into the Market.
Market
------
Make your way through the army of Redeads, and head into Hyrule Field.
Hyrule Field
------------
Once here, head over to Kakariko Village.
Kakariko Village
----------------
When you arrive here, you'll see that the village is on fire. The monster from
inside the Bottom of the Well in the village, has escaped from the seal that
was keeping him. Sheik will explain that Impa is one of the Sages, and will
also teach you the Nocturne of Shadow, which will warp you to the Shadow
Temple, which is our next temple. Before we can go there, though, we have to
go to the Bottom of the Well, a semi-dungeon like the Ice Cavern. Head over to
the Temple of Time, using the Prelude of Light.
Temple of Time
--------------
When you arrive here, put the Master Sword back into the Pedestal of Time.
When you turn a kid again, exit the Temple of Time.
Market
------
Head past the Redeads, and into Hyrule Field.
Hyrule Field
------------
Head over to Kakariko Village again.
Kakariko Village
----------------
When you arrive here, head to the windmill (the area where the guy taught you
Song of Storms). Once there, play the Song of Storms beside the guy, and the
windmill will start to spin much faster than it did before. The water in the
well will also drain, so head down the well. Once there, enter the hole at the
bottom, which leads you into the mini-dungeon, known as the Bottom of the
Well.
Bottom of the Well
------------------
Don't worry, this mini-dungeon is not super long, and it is not NEARLY as
horrible and frusterating as the Water Temple was. Anyway, when you arrive in
this place, crawl through the hole to the north, and enter the next area. In
this area, defeat the Big Skulltula enemy. Now, head north, past the skeleton
in the left corner of the wall, and you'll be in a new area. It turns out the
wall is not even real. In this next area, head to the north, and then the
east (in other words, take the right path). Follow the path, until you come
across a statue on the right side of the wall that is spitting out water. Note
that there is also a Green Bubble in this room, so be careful. When you reach
the statue, play Zelda's Lullaby on the Triforce symbol. The water below it
will drain. Now, head to the area where the pool of water was when you entered
the room after going through the invisible wall. The water is gone now, since
we drained the water. Head down the now solid ground area, and open the small
chest for some Bombs. Now, go north of the chest, and crawl through the hole,
and you'll be in a new area (duh). In this area, kill the Big Skulltula enemy,
and then climb up the chains behind him, and head onto the platform. Now, head
through the only available door in the room, and the door behind you will lock
once you get into the new area. In this area, you will have to fight a mini-
boss, which is namely, the Dead Hand. To get him to come out, go in front of
one of the hands, and the main monster will appear. Now, when the main monster
appears, wait until he sticks his ugly face down at you, and then strike him
with your sword three times. He will go back into the ground, so let a hand
grab you again to make the monster come back out. Hit him three times again,
when his face comes back down. Keep doing this until you win.
When you win, a chest will spawn, which contains the Lens of Truth, so open
it. Once you have the Lens of Truth, exit this room. Now, play the Prelude of
Light to warp back to the Temple of Time.
Temple of Time
--------------
Back in the Temple of Time, turn an adult again, by putting the Master Sword
back into the Pedestal of Time (you've done this enough to know). When you are
an adult again, play the Nocturne of Shadow Sheik taught you, and you'll warp
to the Graveyard.
Graveyard
---------
Here, head north, and down the steps, into the area with the many torches. In
here, stand on the middle platform, and then use Din's Fire. All the torches
will become lit, and you'll be able to enter the Shadow Temple to the north,
so do so.
Shadow Temple
-------------
When you arrive here, head north, and then turn east, and use your Longshot on
the black and white target to get onto the next platform. Now, head north, and
through the illusioned wall, into the next area. In this area, use the Lens of
Truth, and when you find the pole that a skull never disappears on, push the
block in the room to that skull (make sure the beak of the block is facing the
skull). When you do, the gate to the north will open, and you'll be able to
enter there. We can't enter the yet, so let's use the Lens of Truth again,
shall we? By using the Lens of Truth again, you'll notice an illusioned wall,
and inside the area where the illusioned wall is, you'll notice a door that is
not locked, so enter it (the door is north of the sign in the room, if you are
unable to find it). Anyway, in this next new area, head north past the ugly
face thing, and enter the next area. Here, take right path, and head across it
until you find another one of those ugly faces with evil blue eyes that we saw
earlier. When you find that, head through the illusioned wall, and then head
through the next illusioned wall to the north of that one, into the next new
area. In this next room, take the right path, and you should see eventually
come across another weird face thing with bright blue eyes like we've came
across twice already. There is, however, in this room, another face like that,
but with a little bit more unnoticable blue eyes (it's directly to the left
of the real wall), so don't let it fool you. Anyway, when you spot the next
illusioned wall with the weird face, head through it. You'll see a door, so
enter it. In this area, you'll fight another Dead Hand. Defeat it the same way
we did before. Once it's defeated, a chest will spawn. Open it to get the
Hover Boots, which we need. Now, exit this room, and head back into the
previous room.
Back in the previous room, head through the illusioned wall, and back into the
next previous area. Here, search around the right side of the room for another
illusioned wall. When you spot it, head thorugh it, and enter the door there.
In this next room is a Redead, followed by two Keese enemies. Defeat them, and
then a chest will spawn, which contains the Dungeon Map. Now that we have both
the Hover Boots, and the Dungeon Map, it's time to head back to the main room.
Once you are in the main room, head into the area that we couldn't enter
earlier, but first equip the Hover Boots, as you'll have to hover over an open
space, rather than solid ground. Anyway, when you enter the next area, equip
the Kokiri Boots again, as the Hover Boots tend to make you slide. Once you
have the Kokiri Boots on, head north, and defeat the Beamos enemy, then take
the left invisible wall directly to the left of where the Beamos was, and
enter the door. In this area, collect all four of the Silver Rupees that are
on the ground. Once you have the ones on the ground, there is one in the air
we must get. In order to get that one, look across the room until you spot a
platform with a Silver Rupee above it. When you do spot it, you should also
have noticed a black and white target that we can Longshot to. Do so, and you
will be on the platform. From the platform, jump to where the Silver Rupee is.
Now that we have all five Silver Rupees, the gate in the room opens, so enter
it, and inside is a chest. Open it to get a Small Key. Now, bomb the wall to
the east of the Beamos, and unlock the door with your Small Key. In this room,
follow the path, while defeating all of the Big Skulltulas in the room. When
they are defeated, keep following the path, and you will reach some
guillotines. Head north while avoiding them. Also, kill the Big Skulltula in
the middle. When you reach the other side, follow the path, into the new room.
In this room, equip the Hover Boots, and head north, past the guillotine, to
the other side. Once you are on the other side of the guillotine, head north
past the other two, and head onto the platform floating on the air. On the
platform is a Stalfos, so be careful not to fall off while defeating it. When
you defeat the Stalfos, wait until the huge platform with chains on it reaches
the bottom as far as it can go. When it does so, quickly jump on it, and be
careful not to fall off in the process. Once you are on the platform, equip
the Hover Boots, and head onto the platform to the north where you should see
Silver Rupees in the distance (make sure the block elevates a bit before you
head to that platform, so that you don't fall off). Once you are on that
platform, collect all of the five Silver Rupees in the room. Note that the
last Silver Rupee is under the Beamos, so kill it to make it appear. When you
have all of the Silver Rupees collected in the room, the gate to the north
will open up, revealing a new area, so enter it. In this area, use the Lens of
Truth to find a block in the wall on the right side. When you find it, pull it
onto the weird face to the south of the block's starting position. Once it is
in place, push it to the north, and push it directly under where the spikes
come down at. When the first two spiked platforms are slamming down on the
block, go to the other side of it and pull it to the other side, and you won't
get hit. When you reach the other side of the room, push the block against the
wall, and then use it to jump onto the platform to the left, that is above
you. Once you are on the platform, jump on the last spike thing you
encountered before reaching the other side, and use it to jump to the platform
to the north, which has a switch on it.
Press the switch, and jump on the spike things again, but this time, head onto
the northernmost platform in the eastern side of the room. Once there, open
the chest for a Small Key. Once you have that, if you want the Gold Skulltula
in the room, read the Gold Skulltulas (OoT) section of the FAQ for more
information. Anyway, whenever you are ready to leave this deadful room, from
the north, past the spikes, exit this room completly, and head back into the
previous room. In the previous area, equip the Hover Boots, and head north,
past the spiked traps and the Beamos, and head across the small area to the
north, to where the lone guillotine is. Once there, use the Lens of Truth to
reveal two platforms that are behind the guillotine. Cross them, and enter the
door (be sure to equip the Hover Boots, incase you didn't do it when I told
you to earlier) after unlocking it with your Small Key. In this next room,
collect all of the Silver Rupees in the room. You'll need to use the Lens of
Truth to reveal the hidden things in the room. Once you have collected all the
five Silver Rupees, the door in this room will unlock, so enter it. In this
next area, take off the Hover Boots, and heda up the stairs on either side. Be
sure to defeat the Keese enemies in the room, as they can slow your progress.
Anyway, when you reach the top after climbing the stairs, take a Bomb out, or
use the Bomb Flowers, and throw one into the blue flame part of the skull
statue. Doing so will cause the statue to explode, and a Small Key will drop
out, so pick it up. Now, look behind where the statue was, and you'll see a
Gold Skulltula.
Kill it while we're here, then take its token, and exit the room. Now, in the
previous room, use the Lens of Truth, and Longshot to the black and white
target above the locked door. When you reach the locked door, unlock it with
your Small Key. In this next new area, head north, and follow the path, but
be sure to equip your Iron Boots to avoid getting blown away (like a fan is
that strong). Avoid the spiked trap, and walk to the other side of the trap,
where the fan is. Once there, head north some more, and you'll come across a
Big Skulltula. Kill it, and continue north with the Iron Boots on, past the
fan. Once you are past the fan, wait until the next fan stops. When it does,
equip your Hover Boots very quickly, and hover to the platform where the fan
is. When you reach the platform, switch back to the Iron Boots, and drop down
to the area below. Here, head north, and use the Lens of Truth to reveal a
door on the western side of the room. When you spot it, equip your Hover
Boots, and let the fan behind you blow you to the door. Once you reach the
door, enter it, which is quite obvious. In this next room, take off the Hover
Boots, and defeat the two Gibdo enemies in the room, while avoiding the spiked
traps as best you can. When the Gibdos are defeated, a chest will spawn, which
contains a mere 5 Rupees, so open it if you wish, but that's not what we came
in this room for. Anyway, once the Gibdos are defeated, look to the east of
where you started in this room, and you should see a rock-like cluster in the
corner there. Bomb it with a Bomb, and then use the Lens of Truth, and you'll
spot a small chest. Open it to get another Small Key. Now, use this Small Key
to unlock the door to the north in this room. In this next new area, head
north, and pull the block into the hole with the weird face, below the ladder.
Once the block is in place, climb it, and head up the ladder, into the next
part of the area. Here, jump onto the ferry in the middle of the area, and
then step on the Triforce pad, and play Zelda's Lullaby. Also, if you want the
Gold Skulltula in this room, don't move the ferry yet; read the Gold
Skulltulas (OoT) section of this FAQ for more information regarding this Gold
Skulltula. Anyway, playing Zelda's Lullaby will cause the ferry to move. You
will have to defeat two Stalfos enemies on the ship, but you are used to them
by now. As long as you don't have the Hover Boots on, you're fine. When you
beat the Stalfos enemies, the ferry should be in the next new area, so quickly
jump off of it before it sinks. When you reach this new room, head north, and
enter the only available door, into the next area. In this area, use the Lens
of Truth to reveal the walls of this room. Head through the door on the
northern side of the map. Once inside, the two spiked walls on each side will
try and cave in on you. Use Din's Fire to burn the spiked walls, and then play
the Sun's Song to silence the Redeads. Now, grab the yellow and blue chest in
the room, which contains our Boss Key! Now that we have that, you can open the
small chest if you feel like it, but it only houses a Blue Rupee, so don't
even bother. Anyway, once you have the Boss Key, exit the room. Back in the
previous room, head through the door on the south side of the map. Once
inside, use the Lens of Truth to reveal a hidden Floormaster. Defeat it, and
then a spawns, which contains another Small Key, so open it, and leave the
room. Now, head back to the area where the ferry took you. Once there, stand
beside the two jars, and use the Fairy Bow, and shoot the Bomb Flowers to the
north of the jars.
Doing this will cause the statue in the room to fall down, creating a
makeshift bridge. Cross it, and head through the locked door by using your
Small Key, into the next area. Be sure to break the jars to the south of the
door, however, as they house Magic Jars, and you'll need it, because we're
about to have to fight the boss. Anyway, in this next area, equip the Hover
Boots, and walk across the various platforms, until you reach the boss door.
When you do, unlock it with the Boss Key, and you'll have to fight Bongo
Bongo. Read the Bosses section of the FAQ for information on how to beat Bongo
Bongo. Once Bongo Bongo is defeated, go ahead and grab the Heart Container,
and as always, save your game, and enter the blue portal. You'll be
transported to the Chamber of the Sages. NOTE: The Compass in the dungeon I
forgot to mention in the walkthrough for the level. It's in the door we didn't
explore in the room with the Beamos in the middle, so go there if you want it.
It helped me a lot, so I suggest you get it.
Chamber of the Sages
--------------------
In the Chamber of the Sages, Impa reveals herself as the Sage of the Shadow
Temple (blatantly obvious, considering Sheik told us in Kakariko Village). As
every Sage does, she'll give you the Shadow Medallion. After that, you'll be
warped to the Graveyard.
Graveyard
---------
Head to the Temple of Time, by playing the Prelude of Light.
Temple of Time
--------------
Go to the Market.
Market
------
You know the drill by now. Exit the Market.
Hyrule Field
------------
Make your way to Gerudo Valley, which we went to a LONG time ago, so see the
above section of the walkthrough for more information on how to get to Gerudo
Valley. NOTE: Before you go to Gerudo Valley, it would be easier to get Epona,
as she can gallop across the bridge in there, and it'll be easier. If you want
to get Epona, see the Side Quests section of the FAQ.
Gerudo Valley
-------------
Once you arrive in Gerudo Valley, head north, and cross the board to the other
side. On the other side, continue north, and use the Longshot on the piece of
broken bridge to the north (this is where Epona would come in handy). If you
are on Epona doing this, try and get a good running start. Otherwise, Epona
will simply not work. Anyway, when you are on the other side, continue heading
north, and you'll reach Gerudo's Fortress.
Gerudo's Fortress
-----------------
Head north, and go up the stairs. Then, let a Gerudo guard capture you. You
will be put in a jail cell. In the prison, look up with C, and then you should
spot a wooden piece in the window. When you do, Longshot to it, and you'll be
able to get out of the prison! When you are out of the prison, drop down to
ground level, then enter the left opening. This is called Thieves' Hideout,
your next destination, obviously.
Thieves' Hideout
----------------
When you arrive here, head north, and approach the cell. A voice will call out
to you. This happens to be one of the carpenters that were in Kakariko Village
when you were a kid. We need to rescue him, but not before defeating a Gerudo
Thief. To defeat the thief, just attack her when her guard is down. If you do
take too much damage, you'll be put in jail again! When she is defeated,
she'll drop a Small Key. Pick it up, and unlock the cell holding the
carpenter. Talk to him, and he'll leave the room (did you expect anything
different?). Exit the building, via the exit beside the lit torch. You'll be
outside again after you exit, so enter the next entrance to the north, which
is another area that we must do. In this area, head north, and hide behind the
crates, as you make your way up the hill on the right, just east of the
crates. Be careful not to get caught, or you'll be put in jail again. Anyway,
when you go up the right hill after evading the Gerudo guard, you'll appear
outside again. Head north, through the next entrance, but avoid the Gerudo
guard, as she is VERY close. In this next area, head north, and talk to the
carpenter inside the cell. A Gerudo guard will appear and attack you; defeat
her the same way you did the previous one. Once she's defeated, she'll drop a
Small Key. Use it to unlock the cell that the carpenter is in. When the
carpenter is freed, head north through the unexplored hole, and exit the area.
Back outside, jump down to the ledge straight ahead. Then, enter the nearby
entrance into the next part of Thieves' Hideout. In this next area, follow the
path, and you'll stumble across the third carpenter. Talk to him, and a battle
will ensue with another Gerudo guard and you, so defeat her, and pick up the
Small Key she leaves behind. Unlock the cell with the carpenter in it, and
then talk to him. He'll run off after you free him, just like all the others
did.
Once that carpenter is freed, exit this area, via the way you came in. Now,
climb the vines to the north, back onto the platform. Once that is done, head
through the nearby entrance to the left, and you'll be in another new area. In
this next room, shoot all of the Gerudo guards with arrows, then follow the
path, and you'll see an exit. Enter the exit, and we're back outside. Back
outside, drop down to the platform to your left, then enter the next area of
the hideout there. On this platform, enter the entrance, into the next area.
In this area, crouch behind the wooden crate. When the Gerudo guards comes
near, shoot her with your arrow. Then, head through the only available exit in
this room. In this next room is the final carpenter. Talk to him, and another
battle with another Gerudo guard will ensue. Once she is defeated, pick up the
Small Key she drops, and talk to the carpenter after you open the cell. His
name is Shiro. Once you talk to him, he will run away back to the camp in
Gerudo Valley, and another Gerudo guard will come. She will not attack you,
however, but give you a Gerudo's Membership Card, with which you can have free
access to everywhere in the fortress with.
When you have that, exit this area, as well as the entire Thieves' Hideout,
completely, by heading south after you exit the final carpenter room, and the
other room after that. By doing that, you should see a gate, followed by a
Gerudo girl dressed in white. Head up the ladder beside the Gerudo girl. Once
you climb it, talk to the next Gerudo dressed in white. Talk to her, and she
will tell you of two "trials" that you must face in order to make it to the
Desert Colossus. Before we enter the Haunted Wasteland, there is something I
suggest you get: the Ice Arrows. See the Side Quests section of the FAQ for
more information on that. Once you have the Ice Arrows, head through the gate
the Gerudo girl just opened, and you'll arrive in the Haunted Wasteland.
Haunted Wasteland
-----------------
When you arrive here, equip the Hover Boots, and jump onto the wooden crate to
the north. Once you are on it, use the Longshot, and Longshot to the wooden
crate in the middle. Now, follow the flags in the area, and you'll eventually
come across a stone structure. Head down the ladder of the stone structure,
and at the bottom, you'll see a Gold Skulltula. Kill it, and then light the
two torches in the room. A chest will appear, which contains 50 Rupees, so go
and get them, and then climb back up the ladder, and exit this stone building.
Back outside, head to the east side of the stone structure, and head up the
makeshift stairway. Once you reach the top, use the Lens of Truth, and you'll
see a ghost. This ghostly figure will guide you through the Haunted Wasteland,
and to Desert Colossus, so follow him. Note that he does go fast, so try and
keep up with him. If you fail, you'll end up back in Gerudo's Fortress, so try
and avoid that. If you encounter a bridge along the way, ignore it, as the guy
only sells you Bombchus for 200 Rupees, which is not worth it. Also, something
I forgot to mention earlier, is that there will be enemies that come out of
the ground towards the end of your journey, so be careful. Whatever you do, DO
NOT let the enemies make you lose the guide.
Desert Colossus
---------------
When you reach Desert Colossus, head east, and you should see a cracked part
of the mountain in between the two palm trees. Bomb the crack, and enter the
next Great Fairy's Fountain.
Great Fairy's Fountain
----------------------
When you arrive here, play Zelda's Lullaby on the Triforce symbol, and then a
Great Fairy will appear. She will grant you the power of Nayru's Love! Now,
leave the fountain, and let's get back to Desert Colossus.
Desert Colossus
---------------
Back in Desert Colossus, head north, and enter the Spirit Temple.
Spirit Temple
-------------
Since you can't do anything in here right now, exit the temple.
Desert Colossus
---------------
In Desert Colossus again, Sheik will come and teach you the Requiem of Spirit.
This song will enable us to get to the Spirit Temple instantly, even as a kid!
Once you learn this song, you've learnt ALL songs! Anyway, once Sheik teaches
you the Requiem of Spirit, play the Prelude of Light to warp back to the
Temple of Time.
Temple of Time
--------------
Turn a kid once you arrive here. Now, play the Requiem of Spirit to warp back
to Desert Colossus.
Desert Colossus
---------------
Back in the desert, head north, and enter the Spirit Temple. This time we will
be able to progress in it some!
Spirit Temple (Young Link)
--------------------------
When you arrive here as Young Link, two jars will launch at you, so use your
shield to dispose them. Once they are out of the way, head up the stairs. Now,
head west, and talk to the Gerudo there. This is Nabooru, whom the Gerudo lady
at the fortress that gave us the Gerudo Membership Card spoke of. Anyway, she
will ask you what do you want. Tell her nothing, and she'll go on and ask you
if you are one of Ganondorf's followers. It does not matter what you tell her,
as she'll still move on in the conversation. She'll eventually go on and talk
about the Silver Gauntlets that she wants you to get for her. Again, what you
tell her does not matter, except at the end of the conversation when she asks
you if you will help her get the gauntlets. Tell her "Yes" then. Anyway, once
Nabooru stops talking and you regain control, crawl through the hole, into the
next area. In this area, defeat all of the Keese enemies with your Fairy
Slingshot, and then defeat the Armos Staute in the middle of the room by using
a Bomb (you have to approach it and touch it to wake it up before you can use
the Bomb on it). When they are defeated, head through the western door in the
room. In this room, take out the Stalfos enemy. Once he is defeated, use your
Boomerang to freeze the Green Bubble enemy, then strike him with your sword.
Once they are both defeated, use your Boomerang to hit the crystal switch
behind the grate (this can be a bit annoying). Once the grate falls, it'll
create a makeshift bridge. Cross it, and then enter the door to the east. In
this next new area, you'll meet a new enemy, which is Anubis. To kill Anubis,
use Din's Fire. Once Anubis is gone, head through the door on the east side of
the room, and enter the next area. In this area, defeat the Fire Keese enemy,
while avoiding the Wallmaster that comes down from the ceiling.
Once that is done, collect the Silver Rupees in the room. Note that you will
have to climb the chained wall in the room in order to get all of them. Once
you collect the five Silver Rupees, the metal piece in the middle of the metal
wall will fall, and create another makeshift bridge, so cross it. Now, use
Din's Fire to light the two unlit torches. When they are lit, open the chest
for a Small Key. Then, head through the nearby door, into the next area. In
this area, crawl through the hole to the north of the spiked trap spinning in
the room. When you crawl through the hole, unlock the door using your Small
Key. In this room, head north, and kill the Skulltulas on the brick wall. Now,
climb up the wall, and at the top, kill the Gold Skulltula on the wall. If you
want a more detailed explanation of where it is, see the Gold Skulltulas (OoT)
section of this FAQ for more information. Anyway, at the top, head north, and
defeat the Lizalfos and then defeat the Skulltula enemies. Once the room is
cleared of their kind, throw a Bombchu at the boulder blocking the light, just
north of the sun on the ground. The boulder will explode, and the sun will
be able to get light! The door opens, so enter it. In this room, push the
Armos Statue off the ledge, and it'll land on a blue switch below. A door will
open, but don't go in it yet. Instead, light a Deku Stick on the lit torch in
the room. Then, drop down to the lowest part of the room, and light the two
unlit torches beside the huge statue. A huge chest will appear, which contains
the Dungeon Map, so open it. Once you have the Dungeon Map, head back up to
the entrance of this room. Once there, head through the door I told you to
ignore earlier (the one the Armos Statue unlocked).
In this new area, head up the stairs, and then enter the next area. In this
next room, defeat all of the Beamos enemies, while avoiding the spiked traps.
Then, collect all five Silver Rupees in the room. Doing so will cause the
unlit torch in the room to become lit! Now, take out a Deku Stick, and light
it using the lit torch. Once it is lit, light all of the other torches in the
room, but be careful, as you have a certain time limit to light them. Once
they are lit, open the chest that spawned for another Small Key. Once you have
that, head to where the four gray stone statues are. Once there, pull one of
them out of the way, and then pull and push the one with the sun on top of it
to the light to the north of the blocks. When the sun has touched light, the
door will open, so enter it, into the next area. In this next area, unlock the
door to the north, using the Small Key. In this room, you'll have to defeat an
Iron Knuckle. They are a bit tough, so lure it over to one of the many pillars
in the room, and he'll break it with his axe. The pillars contain three Hearts
each, so use those to keep your health up. Also, it helps if you have Fairies.
After defeating the Iron Knuckle, head through the door, and you'll arrive
outside. Outside, head north, and Kaepora Gaebora will show his ugly self.
When he is done talking, open the chest here for the Silver Gauntlets! When
you have them, two witches named Koume and Kotake will capture Nabooru. When
you regain control, play the Prelude of Light, and warp back to the Temple of
Time.
Temple of Time
--------------
Here, turn an adult. Then, play the Requiem of Spirit to return to Desert
Colossus.
Desert Colossus
---------------
Here, head into the Spirit Temple. This time as Adult Link.
Spirit Temple (Adult Link)
--------------------------
Here, head north up the stairs after the jars are destroyed. Now, destroy the
two Armos Statues in the middle of the room. When they are destroyed, push the
gray stone block that is to the north of the Armos Statues, until it can't go
any further. Once that is in place, head north, into the new area. In this
area, shoot the crystal switch on the ceiling, then head through the door to
the left, and enter the next room. In this room, defeat the Wolfos enemy, and
then play Zelda's Lullaby on the Triforce symbol on the ground. Doing so will
cause a huge chest to appear, which contains the Compass, so Longshot to it.
Once you have the Compass, head back into the previous room. Then, take the
door on the right, and enter the next room. In this next room, avoid the
boulders as best you can while collecting all of the Silver Rupees in the
room. When you collect them, the door to the north will be opened, so enter
it. In this next area, defeat the Like Like, and open the chest that spawns
for a Small Key. Once you have that, head back to the room where the gray
stone block was pushed into place. There, unlock the door in the middle with
your Small Key. In this next area, kill the Like Like, and avoid the jars that
fly out and attack you, then enter the next room. In this room, defeat the
Floormaster enemy (reveal it with the Lens of Truth). Once that is defeated,
move the mirror in the middle of the room to the third sun from the right. If
done correctly, the sun will light up, and the door will open. Note that there
is also a Wallmaster enemy in here, so kill it if it comes down. Anyway, when
the door unlocks, enter the next room.
In this room, take out the nearby Armos Statue, and then head up the stairs.
When you reach the top, equip the Hover Boots, and hover to the statue's right
arm. On the hand is a Triforce symbol. Play Zelda's Lullaby on it. Doing so
will spawn a chest on the left hand of the statue, so use the Longshot, and
launch over to the chest. Open it to get another Small Key. Now, drop off the
statue, and onto the area below. Now, head to the east of the chest that
contained the Dungeon Map when you came here as a kid (in other words, head
back to the way you entered this room as an adult). Look up, and you should
see a black and white target. Use the Longshot on it, and you'll be back on
the platform that you entered this room as an adult on. Head up the stairs,
and unlock the door when you reach the top. In this next room, ignore and/or
defeat the Beamos enemy, while heading north, into the next area. In this next
area, defeat the Beamos, and then defeat the three Anubis enemies by using
Din's Fire or a Fire Arrow. Defeating all the enemies will cause the door to
open, so head through it, into the next room. In this area, stand in front of
the locked door (not the one you got in here through, but the one to the east
of where you got here in) with your back turned to it. Then, use the Longshot
and hit one of the Armos Statues in the room. They will come to life, and
hopefully, they will hit the switch. When they do, quickly enter the door,
into the next area. In this next room, head north into the next room. In this
room, bring the Iron Knuckle to life by hitting him with an arrow or with your
sword. Then, battle him the same way you did the one as Young Link. When you
defeat the Iron Knuckle, head through the newly unlocked door, and enter the
outside area. Here, a chest will drop down, which contains the Mirror Shield!
In my opinion, this is one of the coolest items in the game!
Anyway, after obtaining the Mirror Shield, head back to the room where you had
to rely on the Armos Statue's to touch the switch for you. In that room, head
to the other locked door. Once there, stand in the ray of sunlight that is
shining on the ground, and aim your Mirror Shield to the sun on the wall. The
light will reflect onto the sun, and the door to the next room will open! In
the next room, open the chest for a Small Key. Now, exit this room. Back in
the previous room, head through the door that you originally came through to
get to this room, and you'll be in the area where you fought the three Anubis
enemies at. In that room, head north, and unlock the door using your Small
Key. Now, in this next area, take out the two Beamos enemies, and then look up
on the moving wall. Take out the Skulltula that you spot, then climb the
moving wall (this can be difficult, but it's hard to give a precise
explanation of how to climb it). When you reach the top, kill the two Beamos
enemies, and then head through the door, into the next area. Note that there
is a spiked trap when you reach the top, so try and avoid him. In this next
area, stand on the Triforce symbol, and play Zelda's Lullaby. Doing so will
unlock the door in front of you. Enter it. In this area, kill the Torch Slug
enemies, and then bomb the door in the northwest corner of the room, and an
eye switch will be revealed behind it. Shoot it, then two white-web like
platforms will appear, so use the Longshot on the black and white target above
the one on the right to get up there. Once you are up there, jump to the other
platform, and press the switch. Now, open the chest for the Boss Key! Now that
you have that, exit the room. In the previous area, head through the door to
the west. In this area, avoid the flying jars, and then hit the crystal switch
behind the bars there.
Now, head through the newly unlocked door, into the next area. In this next
area, defeat the Lizalfos enemy, and then head into the next part of the room
and defeat the three White Bubble enemies. When they are defeated, look to the
left of the mirror in the room, and you should see a weird piece of wall. Bomb
it. Once that is done, a new part of the area will be revealed! But first,
move the mirror in the current room to where its facing the glass part of the
mirror in the other room. When it is, head into the area you revealed when you
bombed the wall, and push the mirror there to where its facing the huge mirror
in the previous room. Before you can aim the mirror, though, a Lizalfos comes
down and attacks you, so rid yourself of that annoying pest. Anyway, once the
mirror is in place, head back to the main room of this area (where the huge
mirror is). Once there, head down to the ray of light shining from the mirror
in the room, and point your Mirror Shield to the sun on the left side of the
wall. The sun will come to life, and an elevator will take you down to an all
too familiar area. Stand in the ray of light on this elevator-like platform,
and aim your Mirror Shield at the face of the statue there. The face of the
statue will break, and a grate will be revealed. Longshot to the grate, and
use your Boss Key on the door. In this room, Koume and Kotake will summon an
Iron Knuckle to fight you. Defeat it, and then head through the door, and then
through the next one. In this next room, climb the brick wall, and then the
two witches, Koume and Kotake will come after you. You'll have to fight the
boss of the Spirit Temple, so read the Bosses section for information on how
to win here. When you win, grab the Heart Container, save your game, and head
into the blue portal. You'll be warped back to the Chamber of the Sages.
Chamber of the Sages
--------------------
Nabooru reveals herself as the Sage of the Spirit Temple, and gives you the
Spirit Medallion. Rauru will tell you to go to the Temple of Time, as the
final showdown with Ganondorf is about to begin.
Desert Colossus
---------------
Play the Prelude of Light to warp back to the Temple of Time.
Temple of Time
--------------
Here, Sheik will reveal himself as Princess Zelda, and talk for a long time
about the Triforce, the chosen ones, and eventually, she'll give you the Light
Arrows. The Light Arrows are needed to defeat Ganondorf. After getting them,
Ganondorf will capture Princess Zelda! When you regain control, exit the
Temple of Time. NOTE: Before going to Ganondorf, I suggest getting the
Biggoron's Sword, as it kills Ganondorf A LOT faster than the Master Sword. If
you don't want to, that's fine, but I recommend it. See the Side Quests
section if you are interested.
Market
------
In the Market, head to where Hyrule Castle used to be as a kid.
Ganon's Castle
--------------
Here, try and enter the castle, but there is no bridge so we can't get in!
Rauru and the Sages will create a bridge with their power, which leads inside
Ganon's Tower. Enter it.
Ganon's Tower
-------------
This final dungeon of the game can be a little tough, but it's a pretty fun
dungeon indeed! Follow the path until you come across two Beamos enemies, and
a door. Ignore the Beamos enemies, and head through the door, into the next
room. In this room, head to the right of where you start, and enter the door
with the green symbol above it. This is the forest area, which is supposed to
be similar to the Forest Temple's attributes. Anyway, in the forest area, head
in the middle of the area with the four torches. A Wolfos will come and attack
you, so defeat it. A chest will spawn, which contains a Blue Rupee, but you
don't even have to bother to open it. Instead, use Din's Fire to light the
four torches. When they are lit, take out a Fire Arrow, or if you don't have
one, make a makeshift Fire Arrow and shoot the last torch above the locked
door. Doing so will unlock the door, so enter it, into the next area. In this
room, collect all five Silver Rupees (use the Hover Boots) while avoiding
falling off. Press the switch on the leftmost platform to cause a tall, black
and white pole with a black and white target to appear. This is needed for
getting one Silver Rupee. To get the one beside the fan at the entrance of the
room, use the Hover Boots, but don't float on air until the fan starts to
blow. If done right, the fan will blow you over to the Silver Rupee, and the
platform where you made the black and white pole appear. When you have gotten
all the Silver Rupees in the room, the door will open, so enter it, into the
next area. In this area, shoot the reddish part of the green barrier with a
Light Arrow. Saria will come, and you'll be warped back to the main area of
the castle. Now, head through the door to the left of the forest one (the one
with the orange symbol above it). This one is the spirit one, which is
obviously supposed to resemble the Spirit Temple.
In this area, kill the Beamos, and then collect the Silver Rupees in the room,
using the Armos Statues to your advantage against the spiked traps. Also, use
the Longshot on the black and white targets to get the ones in the air. When
you have gotten all the Silver Rupees, enter the next room. In this next room,
hit the nearest crystal switch with your Spinning Sword Attack. Now, open the
chest that spawned for some Bombchus. Stand directly south of the hole at the
top of the gate (Kinda like in the middle.), and take out a Bombchu. Wait for
about three seconds, and throw the Bombchu up the hole. If you are lucky, you
will have hit the second crystal switch. When you have, the door will unlock,
so enter it, into the next area. Here, shoot the web up at the top of the room
with the sun faces with a Fire Arrow. It will melt, and sunlight will be
revaled (How sunlight could fit in Ganon's Castle, a place of darkness, is
beyond me.). Anyway, when you do this, aim your Mirror Shield at the sun on
the far left of the wall, while standing in the ray of light (Not the one
beside the locked door, but on the other side of that one.). If you did it
right, the door will unlock, so enter the next area. Here, shoot a Light Arrow
onto the core of the orange barrier, and Nabooru will tell you to hurry up,
and you'll be warped back to the main room of the castle. Now, head up the
stairs until you come across a door with a purple symbol above it. This is the
shadow area, which is very much like the Shadow Temple, so enter it. In the
shadow area, play the Song of Time if you want to get the chest on the left
platform, but all it houses is a Blue Rupee, so I don't suggest it. Anyway,
the real objective here is to shoot a Fire Arrow into the unlit torch on the
right platform, so do that. When you do, ice platforms will appear, so cross
them carefully to the other side. When you reach the other side, defeat the
Like Like.
Once the Like Like is defeated, shoot another Fire Arrow into the torch to
make the platforms appear again. When they do, jump across them, and step on
the switch on one of the ice platforms that don't disappear. Doing so will
cause a chest to appear. Longshot to it, while standing on the platform that
you pressed the switch on. When you reach the chest, open it to get the Golden
Gauntlets! These are MUCH better than the Silver Gauntlets, obviously. Anyway,
when you get the Golden Gauntlets, use the Lens of Truth to reveal some ice
bridges. Walk across them with the Hover Boots, until you reach a rusted
platform. When you do, use the Megaton Hammer on it, and the locked door in
the room will open! Enter it, and use a Light Arrow on the core of the purple
barrier. Impa will then appear, and you'll be warped back to the main room of
the castle, like always. Now, you've probably noticed that huge, tall black
stone while you were entering the different areas of the castle. Well, you can
pick that up now that you have the Golden Gauntlets! When the stone is out of
the way, enter the door with the yellow symbol above it. This is supposed to
resemble nothing, I guess, as you've never been to a dungeon like this.
Anyway, upon entering the door, use the Lens of Truth, and defeat the
Skulltula and the Keese enemies. Once they are defeated, a chest will spawn,
which contains a Small Key, so open it, and use it to unlock the door leading
to the next room. In this next area, step on the Triforce symbol and play
Zelda's Lullaby. A chest will spawn, which contains a Small Key, so open it
and unlock the door, which leads us further into the dungeon. In this next
room, collect all of the Silver Rupees in the holes in the wall, while trying
your best to avoid the rolling boulders. When you have all the ones in the
holes, Longshot up to the black and white target on the ceiling above the
platform in the middle of the room. Once you have the Silver Rupee on the
platform in the middle of the room, get the other two on the sides of it, and
then enter the door into the next area.
NOTE: Something I forgot to mention about that previous room, was that you are
timed 1:00, so be quick!
Anyway, in this next area, a Wallmaster will drop down if you stay here long
enough, so kill it if it does. The main objective here in this room, is to get
to the core of the yellow barrier. To do that, we must go through an invisible
wall, which is the black wall in this room, so enter it, into the next area.
In this room, shoot a Light Arrow into the core of the yellow barrier. Rauru
will appear, and you'll be warped back to the main room. Now, head to the door
with the red symbol above it, and enter it. This is the fire area of the
castle, which is like the Fire Temple. Inside this fiery area, be sure to have
your Goron Tunic on. Collect all of the five Silver Rupees in the room, using
your Longshot, and when you encounter a stoned platform, pick it up with the
Golden Gauntlet's power. Also, note that the platforms here sink, and there is
some Fire Bubbles that come out of the fire, so take note of that. When you
have all five Silver Rupees, the door will open, so enter it. Also, use the
Hover Boots to get all of the Silver Rupees. Also, the long platform in the
room doesn't sink when you have the Hover Boots on! Also, you may be wondering
how to get the one where the piece of stone sank in the fire. Well, use the
Hover Boots, and hover across the stoned platform, then onto the platform with
the Silver Rupee. Anyway, once you enter the next room, shoot a Light Arrow at
the core of the red barrier, and it will be dispelled! Back in the main room,
enter the only available door, which is the water area door. It has a blue
symbol above it. Don't worry, this is NOT AT ALL like the Water Temple, so
take a big sigh of relief (I know I did.). Anyway, when you arrive here, kill
the two Freezzerd enemies, and then break the icicles surrounding the Blue
Fire, and capture some in your spare Bottles. Now, melt the red ice blocking
the door to the next area with your Blue Fire. Then, fill up again and enter
the door.
In this area, push the farthest block in the back to the rock to the east of
the block. Once the block is in place, push it to the east of the ice rock,
and it'll fall into a hole. Once that is done, push the remaining block to the
east, and it'll hit another ice block. Now, push the block to the west to the
next ice rock. Also note that there is a Fairy in the jar to the east, so be
sure to capture it in a Bottle if you have a spare one. Anyway, once the block
is in place, push it to the west one more time, and then jump up on the
platform it takes you to. Once you are on that platform, melt the red ice with
Blue Fire, and then hit the rusted switch with the Megaton Hammer. Now, enter
the newly unlocked door to the north, but hurry before the time runs out! In
this room, shoot a Light Arrow at the core of the blue barrier, and Princess
Ruto will come out, and you'll be redirected to the main room once again. Now,
all the barriers are dispelled, so head across the bridge in the room, and
enter the next area. In this area, defeat the Fire Keese enemies, and head go
up the stairs, and enter the next room. In this room, defeat the two Dinolfos
enemies. Then, head through the newly unlocked door, into the next area. In
this area, walk up the stairs, then enter the door into the next room. In this
room, defeat the two Stalfos enemies and the fire around the chest in the room
will dissipate. Open the chest for the Boss Key. Now, head through the door
you have not been in the room, and you'll be in another new area. In this new
area, head north up the stairs, and then enter door into the next room. Here,
activate one Iron Knuckle at a time and kill them. When they are defeated,
enter the door, which leads into the next area. In this area, head up the
stairs and open the door with your Boss Key. In this room, break the jars if
you need stuff, then when you are ready, head through the door on the right
side of the room. In this next area, head up the stairs, and then enter the
door at the end of the room.
In this room, you'll come across Ganondorf and Zelda. After the cutscene, you
will fight against Ganondorf, so read the Bosses section of the FAQ for the
information on how to beat him. When he is defeated, Zelda will be freed and
then Ganondorf will use his last ounce of his strength to cause the remainder
of his tower to collapse on you and Zelda! Zelda will lead you out, so follow
her. You have approximately 3:00 before Game Over, so be as quick as you can.
Defeat the two Stalfos enemy, and the Redead enemy you come across while you
are exitting the tower. When you reach the end, the tower will collapse almost
completely, and just when you think the game is over, Ganondorf gets back up
and transforms into Ganon! To make him do that, approach the rubble where
Ganondorf is. Ganondorf gets back up! He will transform into Ganon, so read
the Bosses section of the guide for information on how to win this last battle
in the game. After you've beaten Ganon, enjoy the ending. You've just beaten
one of the greatest games ever made! Congratulations! Are you ready for Master
Quest?
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 8. Walkthrough Master Quest |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Here is a complete beginning to end walkthrough for Master Quest (NOT Ocarina
of Time.). NOTE: The only thing different about Master Quest is the dungeons,
which is why I copy/pasted every bit of info from the OoT FAQ, except for the
dungeons themselves.
Kokiri Forest
-------------
The game opens up in Kokiri Forest, as the story about the boy without a fairy
unfolds. Apparently, the Great Deku Tree, guardian spirit of Kokiri Forest,
has summoned you. When you wake up (with annoying Navi bothering you, who
wouldn't wake up?) and gain control, exit the house. Once outside, drop down
the ladder to meet Saria. Talk to her if you want, but either way, head to the
treehouse north of Saria and keep entering/reentering the house while breaking
the jars until you have 40 Rupees. When you have 40 Rupees, head to the shop
which is just south of the treehouse. Inside the shop, buy a Deku Shield which
is why I told you to get 40 Rupees. Once you have the Deku Shield, equip it
and save your game and exit the shop. Now, head directly north of your house
and head up the hill into the fenced area. In this area, head across the
fences until you come across a small hole in the wall to the north of the
fences. When you come across the hole, press A to enter it. Crawl through the
hole into the next area.
This area has a rolling boulder that can hurt you, so watch out. Go through
the left side of the area and you'll come across a chest which contains the
Kokiri Sword, the sword of the Kokiri (duh). Once you have the Kokiri Sword,
equip it, save your game and exit this area. Back outside, head north of the
fenced area and hop across the platforms in the water and you will meet Mido
who is blocking your path to the Deku Tree. You have to have the Deku Shield
and the Kokiri Sword in order to get past, so that's why you had to get them.
Once Mido lets you pass, head into the area he was blocking and defeat the
Deku Babas. I suggest defeating all of three of them to get three Deku Sticks
which you will need shortly. Once you are done with the Deku Babas, head north
and you will have a scene with the Great Deku Tree. Eventually, you will enter
the Deku Tree, the first dungeon of the game.
Deku Tree
---------
When you arrive in the new and improved Deku Tree, climb up the ladder to the
left of the entrance. Once you climb the ladder to the top, jump across the
platforms to the east, until you reach a huge chest. When you do, open it for
a Dungeon Map. Once you have the Dungeon Map, kill the Gohma Larvae enemies
that are probably annoying you by now. Once they are out of the picture, head
up the vines in the room (If you want a Gold Skulltula, break the wooden crate
beside the right side of the vines, just east of the chest you just opened.).
When you climb the vines to the top, follow the path past the first Deku Baba
enemy you encounter, and step on the switch. Doing so will cause the unlit
golden-colored torch to light, and melt the web. Once the web is melted, head
through the door into the next room. In this room, drop down to the area below
and kill the Deku Baba for a Deku Nut. Once you have that, climb up the nearby
vines, and take out a Deku Stick on the platform above. Then, light the Deku
Stick with the already lit torch in the room. When its lit, drop back down to
the area below, and light the unlit torch in the middle of the room. Once it
is lit, a small chest will spawn. This may seem useless for you to have done
all that just for a small chest which contains nothing of significant
importance anyway, but you might need it. Anyway, after the chest spawns, kill
all of the Gohma Egg enemies with your sword (To knock the eggs down that are
out of your reach, either step on the switch on the above platform that you
appeared on when you first enetered this room and press the switch. If you do
that, the platforms in the room will rise up, and you can cross them to the
two areas where the eggs lurk. Or, L-Target them and roll against the walls to
knock them down.).
Once the Gohma Eggs are defeated, a chest will spawn in the alcove in the
wall. The chest contains your Fairy Slingshot, so go ahead and open it, using
the switch on the platform you started in when you entered this room! Once you
have the Fairy Slingshot, before you exit the room, be sure to grab the small
chest that spawned earlier, as it contains a Heart Container. You may need it,
as you may be damaged some, so grab it. Anyway, after you recieve the Heart
Container from the chest, exit this room completely. Back in the previous
room, drop down to the area below where you got your Dungeon Map. Once there,
head to the west of the chest that contained the Dungeon Map, and kill the
Gohma Larvae enemies along the way. When you reach the lit golden torch, take
out a Deku Stick and light it. Then, walk east and melt the web. When it is
melted, head through the door into the next area. In this area, defeat the Big
Deku Baba enemy, and then defeat the Gohma Egg enemies in the room. Once they
are defeated, shoot the golden eye above the locked door in the room with your
Fairy Slingshot. Doing this will cause the locked door to unlock, so enter it,
into the next area. In this next new area, kill all of the enemies in the
room. Once they are defeated, climb up either of the vines on either side of
the room. Once you reach the top and are on the next platform, look up with C
Up, and you should see Navi pointing to a web (A green target will be around
the area where Navi is pointing to.). When you see that area, shoot it with
your Fairy Slingshot, and then the ladder will come down from the web. Before
you head up the ladder and leave the room, open the chest up top for the
Compass of the dungeon. Once you have the Compass, leave the room.
In the previous area, head up the vines beside the chest where you got the
Dungeon Map, and climb them back up to the already previously visited floor.
Once you are up there again, defeat all of the enemies along the way,
including the Deku Babas. Once all of the enemies are cleared out, drop down
to the first floor of the entire dungeon, using one of the areas where one of
the two Deku Baba enemies were sitting before you killed. But don't just drop
down there; drop on the web in the middle of the first floor. If you did it
correctly, you will have broke the web and dropped down to a new area. In this
area, head onto the nearby platform and step on the switch to the east. Doing
so will cause the unlit torch on the platform to the north to light. Now, take
out a Deku Stick. Now, head onto the platform under the water (You can easily
see it, trust me, as it is a whitish color.). Once you are on that platform,
quickly run to the other platform to the north. Once you are on that plaform,
avoid the Deku Baba enemies, and melt the web to the left. Once it is melted,
step on the switch. Doing this will cause a small chest to spawn, so go over
to it and open it for a Heart Container (If you lost your Deku Shield due to
Keese that caught on fire in the upper levels due to the lit torches, then
it'll be a Deku Shield instead.). Once you open the chest, head back onto the
platform that you melted the web on. Once there again, shoot the golden eye
above the locked door. Doing this will unlock the door, so enter it, into the
next area. In this next room, take out the Deku Scrub by deflecting the nuts
he fires at you back at him, using your Deku Shield.
Once that enemy is taken care of, exit this room. Back in the previous room,
light another Deku Stick on the lit torch to the north. Once it is lit, head
through the door that you just came out of, and back into the previously
visited area. In this area, quickly light the two unlit torches beside the
locked door in the room. Once they are lit, the door will unlock, so enter it.
In this room, wait until the moving platform floating on the water comes in
front of you. Before it gets there, about 2 or 3 seconds before, step on the
blue switch to the left of the lit torch. The torch will light, so quickly
take out a Deku Stick and light it. When it is lit, jump onto the floating
platform in the water. When you are on it, crouch so you can protect yourself
against the spikes. When you reach the other side, jump onto the platform. On
this platform, kill the Deku Baba enemy, and the Skulltula enemy. Once they
are both defeated, quickly light the two unlit torches before the fire on your
Deku Stick dissipates. Once the two torches are lit, the door will be
unlocked, so go ahead and climb up the blue block and head onto the ledge with
the newly unlocked door, and enter it. In this next new area, kill the Deku
Scrub, the Gohma Eggs, and the Keese enemies in the room. Once they are all
defeated, the door will unlock, so enter it, into the next new area. In this
next new room, kill all the Keese enemies. When they are defeated, step on the
blue switch in the middle of the room, in between the four unlit torches. When
the switch is pressed, the four torches will light, so take out a Deku Stick
and light it with one of them. When the Deku Stick is lit, melt the web to the
east of the torches. Once the web is melted, crawl through the hole into the
next area.
In this next room, hit the Business Scrub to get it out of your way. You only
need to buy the Deku Shield from him if you lost yours due to Fire Keese.
Anyway, once the Business Scrub is hit, also kill the Big Deku Baba. Once that
is done, push the nearby block onto the water below. Once the block is in
place, head over to the ledge where you shot the golden eye beside the lit
torch to get into the new room earlier. Once there, take out yet another Deku
Stick and light it. Once it is lit, quickly head onto the platform in the
water, then climb the block you pushed just a moment ago, and you'll be on the
platform you just came off of when you entered this room via the hole. On this
platform, quickly run over to the web in the center of the platform and then
use a Deku Stick while you have the torch lit to melt the web. Once the web is
melted, you'll drop down to the final room of the dungeon! In this room, grab
any Recovery Hearts that you need, and head into the area with the three Deku
Scrubs. Once you are there, deflect the Deku Scrubs' nuts back at them in this
order: Hit the third one on the right, then the first one on the left.
Finally, hit the middle one. If done correctly, the Deku Scrub will come out
of the grass, so stand on the grass patch he was on a moment ago, and hold B.
He will eventually run into your sword. Doing this will open the door to Queen
Gohma, the boss of the dungeon. Grab the Recovery Heart the Deku Scrub left
behind if you need it. Whenever you're ready, head through the door to Queen
Gohma.
In the room with Gohma, look up at the ceiling at her eye to start the fight.
Read the Bosses section of the FAQ to see how to beat her. When Gohma is
defeated, grab the Heart Container, save your game, and enter the blue portal,
which takes you back to Kokiri Forest.
Kokiri Forest
-------------
Back in Kokiri Forest, you'll have to sit and listen to a somewhat long piece
of dialogue by the Great Deku Tree. Once it is over, you will recieve the
Spiritual Stone of the Kokiri, the Kokiri Emerald. Once you obtain your first
ever Spiritual Stone, save your game and get out of this area. Outside, talk
to Mido. He'll blame you for the Deku Tree's sudden death and you'll be let
through. Head all the way to the north and enter the hole there into the next
area. Here, Saria will give you the Fairy Ocarina and you'll see some
dialogue. Link will leave after obtaining the Fairy Ocarina and you'll end up
in Hyrule Field.
Hyrule Field
------------
Here, head north and you'll be stopped by the owl Kaepora. Get used to it, as
Kaepora will be here throughout most of the game and he gets very annoying
very fast. When he's done talking and you regain control, head all the way
north to the castle-like fortress you see in the distance. It'll get dark
before you reach it, and then some Stalfos will come out of the ground and
attack you, so be prepared for that. Once you reach the castle and it is day
light, enter it. This is your next destination, naturally.
Market
------
In the Hyrule Market, head into the first building that you see when you
enter. Inside is a Gold Skulltula, as well as tons of jars containing Green
and Blue Rupees. Check the Gold Skulltula section of this guide for more
information on how to get this next Gold Skulltula token. Anyway, your goal
here is to collect 80 Rupees, so keep entering/reentering the building until
you have 80 Rupees. Note there's also a way to get 80 Rupees much faster, so
please see the Codes n' Secrets section of this FAQ for more information on
that. Once you have 80 Rupees, head to the unexplored area to the left of the
building. In this area, enter the rightmost building (the one with the weird
guy's face on it). Inside, buy a Hylian Shield for 80 Rupees. When you get it,
equip it right away and save your game. Now, exit the store and talk to the
girl you see just south of Hyrule Castle. Now, head into Hyrule Castle.
Hyrule Castle
-------------
When you arrive here, head north to encounter Kaepora Gaebora (told ya you'd
have to get used to it ;) ). Once he's done talking and you regain control,
exit Hyrule Castle.
Market
------
Reenter Hyrule Castle.
Hyrule Castle
-------------
Back in Hyrule Castle, you should see the girl you just talked to in the
Market standing beside the vines. Talk to her and she will give you an egg
that she's been incubating for quite some time now. When you get the egg,
save your game and head up the vine. Once you climb the vine, continue
heading north and then drop off the platform or climb down the ladder and
head out the door, as either way it's the same effect. Anyway, whether you
climb down the ladder or if you just jump off of the platform to get to
where you are now, head north and then take a turn towards the northwest,
past the two guards you see (be sure to walk and NOT run because you'll get
caught if you run) and head into the field area past a third guard to your
left. When you successfully reach the field and are out of the guards' neck
of the woods, head north and climb up the wall where the yellow flowers are.
Once you climb the wall into the next area, there are some more guards to
avoid, so head into the water and swim to the north and then jump onto the
platform. You will spot a fat man sleeping beside milk crates. This is Talon,
whom Malon, the girl in the Market, spoke of.
If the Weird Egg has not yet hatched on you, leave your game on until it turns
night and then turns day again and the egg will hatch. When it haches, show it
to Talon and he'll wake up and then talk to you, which eventually he will run
off in a panic because he left Malon behind. Now that he's out of the way,
push one of the milk crates into the water where Talon was sleeping. Once that
is done, push the other one on top of the one that is in the water. This will
provide us with an entrance into the Castle Courtyard where Princess Zelda is.
Jump onto the crates and then jump to the area with the small fountain and
hole. Once you are on this area, crawl through the small hole into the Castle
Courtyard. NOTE: You will not be able to enter the Castle Courtyard at night,
so enter at day.
Castle Courtyard
----------------
Here, you will have to avoid tons of guards, but I'll guide you through. Head
to the left into the next area. Here, wait until the guard isn't facing you
before you run to different areas, and hide behind the bushes to avoid being
seen. When you reach the other side, once again, use the bushes to avoid
detection. Also use the sides of the two fountains for protection as well.
When you reach the other side, ignore the Rupees and get to the other side (if
you are good at stealth, go ahead and go for the Rupees). When you do reach
the other side, use the brick walls for cover and also use the area where the
statue is for cover from the guards as well. Once again, when you make it to
the other side, you'll have to avoid being detected by a final set of guards.
This one is a bit tougher than the previous ones, but I'll help you. Use the
bushes for coverings as best you can while avoiding the guards, but be careful
where you take cover, as these guards are a lot faster. When you finally reach
the other side, quickly head west into the next area. In this next area,
you'll meet Princess Zelda to the north, so go and talk to her. Some dialogue
will commence. When she asks you if you have the Spiritual Stone, tell her
yes.
When she asks you if you will keep her story a secret, tell her yes, as you'll
have to anyway. Eventually, when she finally shuts her mouth up, she'll give
you Zelda's Letter, a letter with her actual autorgraph on it (why do I get
the feeling this is a fake autograph? :P). Once you obtain Zelda's Letter,
save your game and head south like you are going to exit the area and you will
encounter Impa, Zelda's loyal bodyguard. She will teach you Zelda's Lullaby
and lead you of the castle, back into Hyrule Field.
Hyrule Field
------------
Impa will talk a bit more and then disappear and you'll regain control. Head
north and cross the bridge and then enter the village to your north. This is
Kakariko Village, which is obviously your next destination.
Kakariko Village
----------------
Here, head north to the well you see in the distance. When you get to the
well, head east and north past the stairs and into the Graveyard.
Graveyard
---------
Once here, head to the huge tomb located at the very northern part of the
Graveyard. Once there, step on the Triforce patch of ground and play Zelda's
Lullaby. The tomb will break, thus revealing a hole. A storm will also
commence. Head down the hole and into a new area. In this area, kill all four
of the Keese enemies and then the door will unlock, so enter it into the next
area. In this next area, there are a few Redeads in here which will paralyze
you if you come near, so watch out for that. To avoid them, simply walk past
them where they won't be able to spot you. If you get caught in their grasp,
simply tap the A button and you might get lucky. Anyway, when you get into
this area with the Redeads, head north into the next area. In this area, you
will see a stone with something inscribed on it. Examine it. It is a poem of
the Composer Brothers. You will learn the Sun's Song from this poem. When
used, the Sun's Song turns night into day immediately, and vise versa. Now you
don't have to wait an excessively long time to get to night or day. Anyway,
once you obtain the Sun's Song, exit this area completely and head back into
the Graveyard.
Back in the actual Graveyard, area make your way back to Kakariko Village.
It's time to get a few Gold Skulltulas.
Kakariko Village
----------------
Turn it night if it isn't already, using the Sun's Song. Now, for our first
Gold Skulltula, let's head to the House of Skulltula which is north of the
Graveyard. Don't go inside of the house, but go behind it and a Gold Skulltula
will be there. Kill it and claim its token. Now, for our second one, head to
the well and head up the stairs into the area with red blocks. Climb up the
red blocks and kill that Gold Skulltula and claim its token. For our third
one, head north of the well area, and head up the two sets of stairs and you
will come across a huge ladder. Use your Fairy Slingshot to kill the Gold
Skulltula spider up there and claim its token. Now, head west of the ladder
and look on the side of the house there. Another Gold Skulltula will be there.
Kill it, and take its token as your own. Okay, now, head to the entrance of
the village. Once there, roll against the tree and a Gold Skulltula will pop
out. Kill it and claim its token. Now, head north and you will stumble across
a guard. Show him Zelda's Letter and he will let you through to Death
Mountain, AFTER talking about you getting a mask for his son. If you want to
do that, look at the Side Quests section of the FAQ. Either way, when you are
ready, enter Death Mountain.
Death Mountain
--------------
Here, head north and kill the Red Tektites you come across, while heading onto
the higher platform. Once you are on the higher platform, keep heading north
and you'll eventually stumble across a rolling Goron. When you do, head west
of the Goron and you'll come across Goron City, your next destination.
Goron City
----------
Here, head to the lowest level of the city (jumping is a lot easier than
getting there manually). Once there, head into the door (not with the Bomb
Flowers, but the other one) and step on the pad and play Zelda's Lullaby. The
door will open, and you'll come across Darunia, the king of the Goron race.
Talk to him and he snaps at you. When he's done being a retard, light a Deku
Stick via the torch east of him. When the Deku Stick is lit, exit the room and
light all the four torches in the room. When you do, the Goron statue in the
middle of the room will start to spin. Now, light another Deku Stick from one
of the two torches that are side by side (the ones you lit last), and quickly
hurry up to the area above and you'll see two torches to the east. Quickly
light them and then light another Deku Stick and use the fire to knock the
Bomb Flowers down. The rocks will move out of your way, and you'll be able to
get to the Lost Woods, so go ahead and enter it.
Lost Woods
----------
Here, head north and you'll come across Kaepora Gaebora. He will talk for a
bit. When he's done, head through each of the holes that makes the sound of
Saria's Song (in other words, enter each hole that you can hear the music
through the best). Keep going through the holes that have the music on them,
and eventually, you'll come across the Sacred Forest Meadow.
Sacred Forest Meadow
--------------------
Here, you'll have to fight a Wolfos. Once it is defeated, head through the
area, but equip your Deku Shield first, as there is Deku Scrubs coming up.
When you enter the area with the Deku Scrubs, keep going until you come across
some stairs. Up the stairs are two Deku Scrubs. Kill them and then enter the
area to the north, which is where Saria is. She'll teach you Saria's Song.
Once you learn it, exit the Sacred Forest Meadow via the stairs north of the
stairs where you fought the last two Deku Scrubs at. Once you exit the meadow,
you'll be back in the Lost Woods.
Lost Woods
----------
Kaepora Gaebora talks again. Head back to Goron City the way you came to the
Sacred Forest Meadow.
Goron City
----------
Go and visit Darunia and play the Saria's Song in front of him. He will dance
like crazy and become extraordinarily happy. He'll give you the Goron
Bracelet and ask you to defeat the monsters inside Dodongo's Cavern, so leave
the city, via the highest level.
Death Mountain
--------------
Back in Death Mountain, head west of Goron City and you will come across a
Goron, as well as a Bomb Flower. Pick up the Bomb Flower, and throw it onto
the area below. Keep trying until the cave is opened up. This is your next
destination, obviously, so enter it.
Dodongo's Cavern
----------------
In the new version of Dodongo's Cavern, pick up a Bomb Flower on either side
of the room, and then throw them to the door there to blow it up. Once the
door is blown up, head into the cavern itself. Once inside, jump to the pillar
to the north. Once you are on the pillar, jump to the platform with the Bomb
Flower in the center of the room. Once there, pick up the Bomb Flower and jump
to the area below, and throw the Bomb Flower on the rock to the right (The one
on the left is useless.). Once it is blown up, a switch is revealed, so step
on it. Doing so will cause the pillar in front of you to rise up to the second
level! Now, jump onto the pillar that is elevating up to the second level.
When the pillar elevates to the top, quickly jump to the second floor. When
you reach the second floor, ignore the three rocks, as you can't do anything
about them now. Instead, head north, and cross the bridge. Once you cross it,
press the switch in the alcove. When it is pressed, a torch below is lit, and
a door also opens. Now, head down to the area below, and enter the door that
just opened, ignoring the lit torch. In this area, head north, and ignore the
Beamos enemy, as you can't kill it now. Instead, grab a Bomb Flower from the
cluster of Bomb Flowers. Once you have the Bomb Flower, throw it to the door
(Like the one we had to bomb in the beginning of the dungeon.). The door will
be destroyed, thus enabling us access further into the dugneon. Now, take out
a Deku Stick and light it using the lit torch beside the door made out of
rocks (Like the one we had to bomb in the beginning of the dungeon.). Once
the Deku Stick is lit, make it where the fire touches the Bomb Flower on the
right side of the wall (The Bomb Flower is in the room that was revealed after
you bombed the door.).
Doing this will cause the Bomb Flower to drop down. When it is on the ground,
quickly pick up and throw it to the blank spot in the middle of the cluster of
Bomb Flowers, where one Bomb Flower is not placed. If done correctly, when the
Bomb Flower explodes, it'll explode with the entire cluster of Bomb Flowers,
and stairs will be revealed. Ignore them, and pick up a Bomb Flower, and throw
it to the Beamos on the left side of the room. Once the Beamos is destroyed, a
Silver Rupee will be revealed underneath where the Beamos was, so pick it up.
Now, for the next Silver Rupee, head to the north of where you got the last
Silver Rupee at, and break the wooden crate in the right corner. When it is
broken, another Silver Rupee will be revealed. Now that we have two Silver
Rupees, it's time to head up to the upper levels of the room, so head up the
stairs we revealed earlier. When you reach the top, ignore the stone white
platform, unless you want to buy a Deku Shield, which you can't unless you
have lost yours. Anyway, whether or not you buy the Deku Shield from the
Business Scrub, roll against the wooden crate to the west of the white stone
platform to get the next Silver Rupee. Now, for the next one, follow the path
from the wooden crate until you come across a Skulltula enemy (It'll drop down
from the ceiling.). Kill the Skulltula when you come across it, and then climb
up the nearby vines and grab the Silver Rupee there. Now, for the final Silver
Rupee, head north past the vines and defeat the next Skulltula that comes down
from the ceiling. After the Skulltula is defeated, roll against the wooden
crate to the north to get the final Silver Rupee.
Now that you have that, head through the door to the north of the vines, and
enter the next area. In this area, defeat all the Dodongo enemies using the
Bomb Flower atop the pillar in the middle of the room, or by striking them
with your sword on their tail a few times. They explode when they die, so move
out of the way before they can hit you. Anyway, after all the Dodongo enemies
are defeated, a chest will be spawned, which contains the Compass of the
dungeon. Now that we have that, head through the door that you have not been
through yet in this room. In this next area, head across the bridge. At the
end of the bridge, head into the next area. In this area, push all of the
brown blocks in the room to where they are facing the unlit torches on the
walls. This is hard to explain in words, so please, just try and make the best
of my explanation. Anyway, once the blocks are facing the unlit torches, head
up the ladder beside the blocks and the torches, and take out a Deku Stick.
Use the lit torch to light your Deku Stick. Once your Deku Stick is lit, drop
back down to the area below that you were just in, only jump to the block that
is below you. Once you are on the block successfully, light the unlit torch,
then jump to the left block, light the unlit torch there. Finally, jump to the
rightmost block, and quickly light the unlit torch. Once all of the torches
are lit, head to the other side of the room and climb the ladder there. Then,
jump to the ledge with the golden-colored lit torch. Once there, take another
Deku Stick out and light it. Once it is lit, jump to the platform where the
ladder just carried you before you jumped on this platform. Go north and melt
the web. Once the web is melted, jump back to the platform with the golden-
colored lit torch, and then light another Deku Stick with it.
Once the Deku Stick is lit, jump back to the platform you just came off of,
and then light the nearby unlit torch. After it is lit, quickly hit the
Skulltula spider with your Deku Stick to kill it. Once the Skulltula enemy is
killed, quickly light the other unlit torch. Once they are both lit, head into
the next area. Once there, drop down to the area below and you should see a
brown block to the left. Push it to the other end of where it is now and then
when it is at the other end, push it against the platform there (The platform
with the Skulltula.). Once the block is in place, get on it and head up onto
the platform there. Once there, kill the Skulltula enemy and head into the
next area. In this room, clear the enemies of the Keese enemies and the
Skulltula enemy. Once they are all gone, take out another Deku Stick and light
it using the golden-colored lit torch in the room. Once your Deku Stick is on
fire, quickly head north of the torch, and knock the Bomb Flower off the wall
on the left side of the room using your lit Deku Stick. Once the Bomb Flower
is knocked down, pick it up and throw it to the door there to blow it up. Once
the door is blown up, head through the door, into the next area. In this area,
you'll have to defeat two Lizalfos enemies. Once they are defeated, head
through the newly unlocke door, into the next area. In this next room, drop
down to the area below. Once there, head north and break the wooden crate, as
behind it is a crystal switch. When the crate is out of the way, hit the
crystal switch. Doing so will dissipate the fire on the middle platform in the
room. Now, quickly head south of your current position, and you should see
another wooden crate. Do not break this one, but instead jump on top of it and
then jump onto the platform you appeared in when you first entered this room
(Not the middle platform, mind you.). Once you are on that platform again,
jump to the middle platform. While the fire is dissipated, quickly jump into
the small alcove to the west that has a Bomb Flower, as well as a Keese in it.
In the alcove, kill the Keese and grab the Bomb Flower. Once you have the Bomb
Flower, drop back down to the area below. Once there, head to the eastern side
of the room and to the north you should see a rock (Or boulder.). Throw the
Bomb Flower at the boulder. Once that rock is blown up, ignore the switch that
is revealed for now. Instead, hit the crystal switch again, then go and hit
the switch that was just revealed. Once you hit both switches, quickly use the
wooden crate like we did before to get back up to the middle platform in the
room. Once you are on the middle platform, jump to the platform to the north,
but hurry, as the fire will soon come back! Once you are successfully up on
the platform, jump north to the next area. Here, head north and jump across
the bridge to the other side. Once you are on the other side, continue heading
north, and you'll see a Bomb Flower, as well as three rocks. Pick up the Bomb
Flower and use it to blow up the rocks blocking your path. Once they are gone,
pick up the Bomb Flower you just used to clear the rocks from your path, and
drop down to the platform directly below you, but be careful not to fall into
the lava. Once you are on the platform, quickly throw the Bomb Flower to the
nearby door to the north of where you drop down (Or if you dropped down closer
to the door, you'll see it the second you hit the ground.). The door will
explode, and an alcove with a chest will be revealed. Open it for the Dungeon
Map! Now that we have that, jump onto the pillar that elevates you to the
second floor. Once you are on the pillar and it elevates, jump onto the second
floor. When you reach the second floor, pick up the Bomb Flower again. This
time, jump to the east side, rather than the west side and you should see a
door that has not been exploded yet. When you see it, quickly throw the Bomb
Flower at it to blow it up.
When that door is blown up, enter the newly revealed area. In this next new
area, head north and jump onto the leftmost white stone platform. The platform
will elevate, and carry you into an alcove. Enter it. In the alcove, grab the
Bomb Flower and drop down to the previous area. Now, throw the Bomb Flower to
the nearby rock to blow it up. Once the rock is blown up, another Bomb Flower
spot is revealed, but you blew the Bomb Flower up when you exploded the rock
just a moment ago. Wait until the Bomb Flower regenerates. When it does so,
pick it up and throw it to the Bomb Flower on the eastern part of the wall. If
dne correctly, the Bomb Flower that you just threw will have caused all of the
other Bomb Flowers stacked on top of each other to explode, thus breaking the
rock. Once the rock is broken, a golden eye switch is revealed, so shoot it
with your Fairy Slingshot. Doing so will unlock the door into the next room.
Enter the door and in this area, avoid the Baby Dodongo enemies while heading
through the door you haven't been through yet. In this next room, you'll have
to fight two more Lizalfos enemies. Once they are defeated, head through the
unexplore door, into the next room. In this next area, head north and defeat
all of the Poe enemies. Once they are defeated, pick up the Bomb Flower in the
right corner of the room beside the locked door. Once you have the Bomb Flower
in your hand, throw it to the cluster of Bomb Flowers to the south of where
you are now (The cluster is on the pillar to the south of you.). Once again,
as we're pretty much used to now, all of the Bomb Flowers will explode, and
the door that was just locked a moment ago will be unlocked, so enter it. In
this next room, head north and open the chest for the Bomb Bag! Now that we
have Bombs, drop down to the main room. Once there, jump onto the pillar that
elevates to the second floor, and use it to jump to the second floor yourself.
Once you are on the second floor yet again, head onto the bridge and then drop
a Bomb in the two holes in the bridge. If done correctly, both eyes of the
Dodongo statue will turn red, and its mouth will open.
When the Dodongo statue's mouth opens, drop down to the area where the statue
is and then enter the door into the next area. In this area, head north and
drop down to the area below. In this area, defeat the Baby Dodongo enemies
that come up out of the ground. When they are defeated, jump to the platform
on the east side of the room (East on the map.). Then, head north up the hilly
area until you reach the next room. When you reach the next room, take out the
nearby Baby Dodongo enemy. Once that is taken care of, keep following the path
and you'll come across another Lizalfos enemy. Defeat it, and then throw a
Bomb across the fire and it'll hit the crystal switch. Once the crystal switch
is hit, the fire in front of you will dissipate temporarily, so jump over to
the other side. Now, take out all of the Armos enemies using Bombs. Once they
are defeated, throw a Bomb to the cluster of Bomb Flowers. If done correctly,
a crystal switch will have been hit, giving us further access into the
dungeon. Anyway, after the crystal switch is hit, jump across the two ice
platforms, and onto the other side. On the other side, break the jar if you
need a Fairy, but regardless, head north through the hallway into the next
area. In this area, you will encounter a gravestone. Push it back and a switch
is revealed. Press it to unlock the door in the room below. Once you press the
switch, head through the newly unlocked door into the next area. In this area,
bomb the patch in the middle of the floor. A hole is revealed, so drop down
into the area below. In this area, you'll encounter King Dodongo, the boss of
the dungeon, so read the Bosses section of the FAQ to see how to win. Once
King Dodongo is defeated, grab the Heart Container, save the game, and enter
the blue portal. You'll be warped back to Death Mountain.
Death Mountain
--------------
Back in Death Mountain, Darunia will call you his Sworn Brother and give you
the Spiritual Stone of Fire, or the Goron's Ruby. Once the cutscene is over
and you regain control, save your game and head up the mountain until you come
across some rocks on a high platform. When you do, use your Bombs to blow
those rocks up. Once they are all blown up, jump across the platform and jump
on the next platform when you reach the end of the other one. Now, head north
and you'll come across a volcanic eruption. Not to worry, just use your Hylian
Shield each time one comes down. When you reach the vine area to the north,
kill the Skulltula spiders with your Fairy Slingshot, and then head up the
vine area. Eventually, you'll reach the top of Death Mountain. Once there,
bomb the weird piece of wall west of Kaepora Gaebora. This is your first Great
Fairy's Fountain. Enter it.
Great Fairy's Fountain
----------------------
Once here, head north and play Zelda's Lullaby on the tile there. A fairy will
come out of the water and give you a Magic Meter. Awesome! Once you have your
Magic Meter, save your game and exit the Great Fairy Fountain.
Death Mountain
--------------
Back on Death Mountain, head towards Kaepora Gaebora and he will talk (You and
I both knew it.). He actually helps you this time, though, because you can
ride on him to get back to Kakariko Village a lot quicker, so go under his
shadow to ride him.
Kakariko Village
----------------
Back in Kakariko Village, head to the edge of the roof and use C to lookdown.
You will see a small brownish platform. Drop down to it from the roof, and
enter the hole you see. You will be in a house inside a cage with a cow. Grab
the nearby Piece of Heart and exit the house. Now, time to get a Bottle. Head
to the entrance of the village and grab the Cucco there. Now, head south of
the Graveyard and put the Cucco in the little pin there. Now, for the second
Cucco, head to where the ladder that contained the Gold Skulltula is at. Once
there, you will see another Cucco. Grab it and put it in the pin. Now, for
the third one, before going up the stairs to the ladder area, you'll notice a
box in the right corner. Break it and a Cucco will be revealed. Instead of
putting it in the pin, head to the area with the red brick blocks north of
the well and fly with the Cucco to the area where the other Cucco is straight
ahead. In other words, fly to the House of Skulltula. Once you are on the
platform beside the House of Skulltula with the next Cucco, throw them both
off of the platform and put them both in the pin. Now, head north of the pin
and grab the Cucco there.
With this Cucco, we're gonna have to do something a little different other
than pick them up and put them in the pin. Anyway, once you get this Cucco,
head west of the entrance to the Graveyard and head up the stairs. Then, head
north and jump across with the Cucco, to the other side (it may take more
than one try, but highly doubtful). Once you are on the other side, throw the
Cucco in your hand off to the other side. Now, drop down to the area below,
and go into the hole if you want to, but it is nothing important. What you
need to do instead, is head towards the ladder to the north of the hole, but
don't go up it. Instead, grab the Cucco there and throw him off to the other
side. When that is done, head up the ladder and you'll find the final Cucco.
Fly off the platform with that Cucco, and put it in the pin, and talk to the
lady beside the pin. She will give you an Empty Bottle for your efforts. Now,
exit the village. Time to head to Lon Lon Ranch.
Hyrule Field
------------
Alright, from Kakariko Village, head north and cross the bridge you see
there. Then, continue heading to the north towards the settlement you see in
the distance. This is, obviously, Lon Lon Ranch, so enter it. Time for yet
another Empty Bottle.
Lon Lon Ranch
-------------
Once here, head into the building to your left. Inside is Talon, the guy we
woke up in Hyrule Castle. Talk to him and he'll wake up and ask if you want
to play a game with him. Accept his offer, and he'll throw the three Super
Cuccos around him across the room, and we'll have to find them to get the
next Empty Bottle. Read the Mini Games section of this guide to see how to
complete this game. Once its completed, he'll reward you with an Empty
Bottle. Things are definitely looking up! Now, exit this house. Back outside,
head north and into the huge field with the horses. Inside is Malon. Talk to
her three times. Then, show her your Fairy Ocarina and she will teach you
Epona's Song, which will be necessary later on in the game. Now that you have
the Epona's Song, leave Lon Lon Ranch, there is no point in staying.
Hyrule Field
------------
Back outside, head directly north of the tree beside Kakariko Village. You'll
find a river flowing. This is Zora's River, so enter it.
Zora's River
------------
Once here, head north and you'll encounter Kaepora Gaebora again. Once he's
done talking, take the nearby Cucco and use it to fly to the other side of
the area. Once you are on the other side, head north and defeat the Octorok
there with your Deku Shield. Then, head north some more, towards the high
platforms to your left. Then, jump down to the platform that is below you.
Once there, head north and jump onto the ledge above you, and then jump to
the next one. Now, head north up the hill, and then continue north and you'll
encounter another Octorok. Kill it, and continue north and cross the bridge.
Now, head north up the long platform, then drop down to the platform slightly
below this one. Once that is done, step on the pad beside the waterfall and
play Zelda's Lullaby. The waterfall will calm down, enabling you to enter
Zora's Domain, which is in the hole where the waterfall was, so enter.
Zora's Domain
-------------
Once here, head north from the entrance and continue along heading north, and
eventually you'll come across some stairs. Climb up the stairs and you'll see
a fat Zora. This is King Zora. Ignore him and head west of him and you'll
encounter a Zora. Talk to the Zora and she'll ask you if you want to play a
diving game. Tell her yes. It only costs 20 Rupees, and you'll get them back
by diving, so don't worry. Anyway, Link will dive down into the water, so
head underwater and get all the Rupees before the time runs out. Once the
game is completed, head back up to the Zora and talk to her. She will reward
you with the Silver Scale, with which you can now dive deeper underwater at a
length of 5 seconds, rather than 3. Now that you have the Silver Scale, jump
back into the water where you played the game with the Zora a moment ago at,
and dive underwater. Once you are underwater, head north of the waterfall and
enter the hole you see. You will end up in Lake Hylia.
Lake Hylia
----------
As you come up from the water, you'll notice a Zora, as well as your first
glimpse into Lake Hylia. Dive underwater again, and you'll find an Empty
Bottle with something already in it. Once you obtain the Empty Bottle, swim
back into Zora's Domain.
Zora's Domain
-------------
Back in Zora's Domain, head to the room with King Zora again. Once there,
show him the Empty Bottle. He will say that the letter indicates that his
daughter, Princess Ruto, is lost inside Lord Jabu-Jabu's belly, and he wants
you to rescue her (figures). Once he stops talking and you regain control,
head to where the Zora that gave you the Silver Scale is, and dive into the
water below. Once you are in the water, don't head underwater. Instead, swim
north past the waterfall and head into the area with the unlit torch. Once
there, you should see some fish swimming around. Catch them in your bottle,
and head back to King Zora's room. Once there, head east from the entrance of
the room and then head north past King Zora, and enter Zora's Fountain.
Zora's Fountain
---------------
Once you are in this outside place, head to the altar beside Lord Jabu-Jabu
(he is that big fish). Once there, drop the Fish you caught beside Lord Jabu-
Jabu and he'll swallow you up. You're now inside the third dungeon of the
game, Jabu-Jabu's Belly.
Jabu-Jabu's Belly
-----------------
When you arrive here, defeat the Octorok and the Shabom enemies. Once they are
defeated, use a Bomb on the rock in the middle of the room. When the rock
explodes, a switch is revealed; step on it. Doing this will spawn a big chest,
which contains a Dungeon Map. Once you have the Dungeon Map, shoot the cow on
the left, as doing so will open the door into the next room. Do not enter the
door just yet. Instead, shoot the cow on the right. Doing this will spawn a
small chest, so open it to get a Deku Nut. Once you have the Deku Nut, head
through the door, into the next area. In this area, ignore the cow, as all it
does is a spawn a small chest, which contains nothing of significant
importance. Instead, jump on the platform that floats up and down in the very
center of the room, but be sure to jump on it when it elevates to where you
are. Once you are on the platform, when it reaches the bottom level, look down
into the water and you should see a cow - shoot it. Once you shoot the cow, go
into the water and swim underneath the water and through the tunnel, and you
will come across the big chest that spawned when you shot the cow a moment
ago. Open the chest to get the Compass of the dungeon. Once you have the
Compass, step on the nearby switch and then swim back under the water, and
then get back onto the platform that you shot the cow on earlier. Once you are
on that platform, jump on the platform that moves up and down when it elevates
to where you are. Then, when the platform elevates back up to the upper levels
of the dungeon, jump to the north past the red and slimy tentacles, and onto
the platform.
Now, head north through the door that unlocked when you pressed the switch,
into the next area. In this next room, walk north and you will meet Princess
Ruto! She will drop down the hole, so go down there yourself. In this room,
talk to Ruto twice and she'll let you carry her. Grab her drop down into the
area below. Once you are in the below area, step on the nearby switch and a
pillar of water will form and take you up a little bit, so jump onto the ledge
with the blue switch. Once you are on that platform, jump on the switch and
then place Princess Ruto on it. Once Ruto is on the switch, the door will stay
open, so drop back down into the area below and press the switch again. Ride
the pillar of water up again, and then use it to jump to the platform where
the door just opened at. Once you are on that platform, head through the door
into the next area. In this next new area, follow the path and you will come
across a Lizalfos enemy, so defeat it. Then, keep following the path until you
come across a pool of water. When you do, drop down into it and defeat the
Like Like enemy. Once the Like Like is defeated, defeat the two Stinger
enemies and then step on the nearby switch to raise the water level. Once the
water is raised, quickly climb up the vines on the right side of the room and
then open the big chest for the Boomerang! Once you have the Boomerang, drop
back down into the pool of water and step on the switch again to raise the
water level once more. When the water level is raised again, climb up onto the
platform that you have not been onto yet, but hurry, as the water will soon go
back down!
Anyway, once you are on the platform, head north and enter the door when you
come to it, into a previously visited area. In this room again, jump on the
platform when it heads down to where you are. Once you are on the platform,
when it elevates, jump past the red slimy tentacle-like things, and onto the
part of the platform where the door is. When you are there, enter the nearby
door, into another previously visited area. In this area again, defeat the
Biri enemies to make this part easier. Once the Biri enemies are defeated,
look directly to the north of the hole that Ruto fell down in the beginning of
the dungeon, and you should see a rock on the wall. When you see it, throw a
Bomb at the rock (I strongly suggest you L-Target the rock) right when the
Bomb is about to explode. If done correctly, the rock will have exploded and a
cow will be revealed. Shoot the cow and the door to the north will open, so go
north and then throw the Boomerang at the red and slimy tentacle-like enemy
you encounter on the way to the door. Once you hit the enemy and freeze it,
jump on top of the enemy and then head through the door into the next area. In
this next new area, head east and then to the door to the west of where the
web that you'll come across is, and then enter it into the next area. In this
area, shoot the two cows on each side of the wall. After they are shot, two
Like Like's will appear on each side directly below where the cows are, so
kill them. Once the Like Like's are defeated, a small chest will spawn and the
torch in the room will also be lit.
Open the chest, as it contains a Deku Stick. Once you have that, take out a
Deku Stick and then light it using the lit torch in the room. Once the Deku
Stick is lit, exit this room, and head back into the previous area. In this
room again, quickly run north and west and melt the web with your Deku Stick.
Once the web is melted, enter the door, which leads you into the next room. In
this room, defeat the Parasatic Tentacle enemy using your Boomerang. Once the
Parasatic Tentacle is defeated, the door unlocks, so head through it, back
into the previous room. Back in the previous room, head all the way left past
the wooden crates and enter the door, into the next room. In this room, defeat
the Parasatic Tentacle using your Boomerang. Once that is taken care of, head
through the door, back into the previous area again. Back in this room again,
head to the area just north of where the room that leads to the room where
Ruto fell down the hole in the beginning is. In that area, you will encounter
a Lizalfos enemy, so defeat it and then use a Bomb to blow up the two rocks
blocking your path. When the rocks are blown up, go and get a wooden crate and
then step on the blue switch, and afterwards place the wooden crate on it.
Now, head through the newly unlocked door, into the next area. In this area,
take out the Parasatic Tentacle here. Once it is defeated, exit this room. In
the previous room, back to the room with the holes (The room where Princess
Ruto was when you first encountered her.). In that room, freeze the red and
slimy enemy with your Boomerang. Once it is frozen, jump on it to the other
side, and then drop down the hole where Ruto dropped down to in the beginning
of the dungeon. Back in this area, pick up Ruto again. Now, drop down into the
area below and step on the nearby switch to create the pillar of water once
more.
Ride the pillar of water up as far as it can go, then jump to the highest
platform in the room. When you are on that platform, head through the door,
into the next area. In this room, you will see the Spiritual Stone of Water on
the platform to the north! Throw Ruto up onto the platform and then she will
be taken up on the platform! Then, the platform will lower and an Octopus will
come and attack you! This is the mini-boss of the dungeon, but it is certainly
not very difficult. Read the Walkthrough section for regular OoT in Jabu-
Jabu's Belly to see how to beat this mini-boss. Once the Octopus enemy is
defeated, head onto the platform and it will take you to an area you have not
been in yet. In this area, shoot the nearby cow on the wall to unlock the door
in the room. When the door is unlocked, defeat the Bari enemy you come across
right before you can enter the door. Once the Bari enemy is defeated, head
through the door into the next area. In this next new area, shoot the cow in
the distance to the north of the red slimy things. When you shoot the cow, two
wooden crates will be spawned right by you! Now, pick up a crate and then
place it on the edge of the platform. Once the crate is in place, hit the red
and slimy thing with your Boomerang to freeze it. Once it is frozen, hit the
other one with your Boomerang. Once the red and slimy things are both frozen,
quickly pick up the wooden crate and jump across the two frozen enemies, and
onto the other side. Once you are on the other side, step on the blue switch
and then drop the wooden crate onto the switch after you step on it. The door
will open, so enter it, into the next area. In this next room, head north and
jump onto the small piece on the wall. Once you do, you will be carried down
to a previously visited area.
In this area again, head through the door on the east side of the map. Also,
the small chest that you come across before entering the door contains a
Recovery Heart, so take note of that. Anyway, in this next area. defeat the
two Like Like enemies you come across. Then, shoot the cow on the east side
(The one on the left is useless.) three times and the door leading to the boss
of this dungeon, Barinade, will open. Enter that door and you will have to
fight Barinade, so read the Bosses section of the FAQ for more information.
Also, I forgot to mention, before you enter the door with Barinade, the jar
that you come across contains a Fairy, so take note of that. After Barinade is
defeated, grab the Heart Container, save your game and head through the blue
portal. You will be warped back to Zora's Fountain.
Zora's Fountain
---------------
Back outside in Zora's Fountain, a long dialogue with Princess Ruto and Link
will commence. She will reward you with the last Spiritual Stone, or the
Zora's Sapphire, regardless of which answers you tell Ruto when she asks you
if you want something. Anyway, once the dialogue ends and you regain control,
swim directly north of where you land after Ruto gets done talking, and head
to the island where you see rocks at. Once there, stand closest to the wall as
you can get, and bomb the wall. A hole will be revealed, so head into the
hole, which leads to another Great Fairy's Fountain.
Great Fairy's Fountain
----------------------
Once here, head north and step on the Triforce pad. Play Zelda's Lullaby and a
Great Fairy will come out, and grant you a power called Farore's Wind.
Farore's Wind creates a spawn point in dungeons, so if you die, you can come
back to that spawn point. Pretty useful. Once you have Farore's Wind, exit the
Great Fairy's Fountain.
Zora's Fountain
---------------
Back here, swim back into Zora's Domain.
Zora's Domain
-------------
Exit the domain, and head back into Zora's River.
Zora's River
------------
I went hunting for Piece of Heart's here, and a lot of other places, so if you
wish to heart hunt as well, see the Heart Pieces section of the FAQ. Once you
are done heart hunting in the river, exit it. NOTE: The insane amount of heart
hunting that I do takes a good while, so use CTRL + F to skip to the section
you want to go to, if you don't want to heart hunt.
Hyrule Field
------------
Once here, head north into Lon Lon Ranch. Time to get a Piece of Heart.
Lon Lon Ranch
-------------
Head north and slightly east. You'll notice a building in the distance, just
north of the field. Enter it. Inside this building is a Piece of Heart, so see
the Heart Pieces section of this guide for more information. Once you obtain
the Heart Piece, exit this house, as well as Lon Lon Ranch.
Hyrule Field
------------
Now, head to Kakariko Village.
Kakariko Village
----------------
If you didn't get the Piece of Heart inside the house Kaepora Gaebora drops
you off to after getting a Magic Meter, see the Heart Pieces section of this
FAQ for more information on how to get that. Regardless, head to Death
Mountain.
Death Mountain
--------------
Inside Death Mountain, head up to where the Bomb Flower you used to bomb the
rocks blocking Dodongo's Cavern is. Once there, take the Bomb Flower and throw
it off, or just anywhere. Once it is out of the way and the other Bomb Flower
hasn't grown yet, quickly get as close as you can to the right side of this
small fence area, and then backflip. If done correctly, you will land on a
platform above Dodongo's Cavern, which contains a Piece of Heart. Another
Piece of Heart collected. Now that you have this, head to Goron City.
Goron City
----------
In Goron City, head to the first floor in the upper levels, and then throw a
Bomb into the spinning Goron statue. Throw a Bomb only when the happiest face
is showing. If you don't, you can't get this next Heart Piece. If you do it
correctly, the Goron statue's face will be the happiest when it stops
spinning, meaning you got the Piece of Heart. Not only that, but you get a Red
Rupee, which is worth 20 Rupees, and a Blue Rupee, which is worth 5 Rupees. So
basically, for doing this, you can 25 Rupees, AND a Heart Piece! Once you get
this Piece of Heart, head to Zora's River.
Zora's River
------------
Once here, head to Zora's Domain.
Zora's Domain
-------------
There is a Piece of Heart you can get here, so see the Heart Pieces section of
the FAQ for more information. Once you get this Piece of Heart, exit the
domain and head for Kakariko Village.
Kakariko Village
----------------
When you arrive here, head into the Graveyard, where we'll find our next Piece
of Heart.
Graveyard
---------
Read the Heart Pieces section of the FAQ to see how to get this one. This one
is acquired from digging with Dampe. It has to be nighttime, so keep that in
mind. Once you obtain this Piece of Heart, head to the line of tombs just
south of the huge tomb that has the Sun's Song in it. Once there, keep pulling
the tombs along the line, and eventually, on a rightmost tomb, a hole will be
revealed. Inside is a Redead. See the Heart Pieces section for more info on
how to get this next Piece of Heart. Once you get it, turn it night using the
Sun's Song. Now, look along the right wall. A Gold Skulltula will be there.
Kill it, and claim its token with the Boomerang. Now, there's nothing else of
interest to us here, so exit the Graveyard.
Kakariko Village
----------------
Back in Kakariko Village, head to the House of Skulltula.
House of Skulltula
------------------
In this weird place, talk to the only human in the area, whom you have
uncursed by getting 10 or more Gold Skulltulas. This human will give you an
Adult's Wallet, which enables you to hold up to 200 Rupees, instead of 99! Now
that we have the Adult's Wallet, exit the House of Skulltula.
Kakariko Village
----------------
Back in the village, exit the village completely.
Hyrule Field
------------
Once here, head to the southernmost point on the map, and enter Lake Hylia.
Lake Hylia
----------
When you arrive here, head into the water. Once you are in the water, swim to
the building west of the tree in the middle of the water, and enter it. This
is the fishing pond. Inside, pay the guy 20 Rupees to fish. There is an
illegal lure in here, but you can't get the Piece of Heart in here if you use
it. Read the Heart Pieces section of the FAQ to see how to get the one in
here. Once you get it, exit this area, there is no point in staying here. Back
in the lake itself, swim back to shore and exit Lake Hylia completely.
Hyrule Field
------------
Back in Hyrule Field, head to the Market. But before you can enter, you are
stopped by Ganondorf, as Zelda and Impa race off from him on a horse. Zelda
throws the Ocarina of Time into the water, so go and get that once you regain
control. Once you have the Ocarina of Time you'll have to go through some more
dialogue, as you learn the Song of Time from Princess Zelda. Once you learn
that, save your game, and THEN you can enter the Hyrule Market.
Market
------
Once here, head into the Bombchu Bowling Alley, which is the huge building
northwest of the entrance of the market. Once inside the Bombchu Bowling
Alley, talk to the owner. Pay her 30 Rupees to play the game. If you manage to
win, you will sometimes (I do mean sometimes) get a Piece of Heart. This can
take a bit, and can cost a good bit of Rupees, so be aware of that. Once you
obtain this Piece of Heart, exit the Bombchu Bowling Alley. In the main part
of the market again, turn it nighttime with the Sun's Song. Now, head by the
Bazaar shop (the shop where you bought the Hylian Shield). Once there, try and
get the white dog to follow you. When it starts to follow you, head to the
back alley, which is west of the Bombchu Bowling Alley building. When you are
in the back alley, head directly north, and enter the northern building. In
the building you will find a fat lady, whom you should talk to. If you got the
right dog, she'll give you a Piece of Heart! Now, there is one more Piece of
Heart left to get in here. Head to the Treasure Chest game building (make sure
that it's nighttime), which is just left (not in the back alley) west of the
Bombchu Bowling Alley building. Once you are in the Treasure Chest building,
talk to the owner and pay the fee of 10 Rupees. Keep trying until you win the
game. When you do, he'll reward you with a Piece of Heart! Note that it is a
heck of a lot easier coming back here and doing it with the Lens of Truth, so
wait if you want to.
Now that you have all this, exit the Market.
Hyrule Field
------------
Back out in Hyrule Field, head all the way to Kokiri Forest.
Kokiri Forest
-------------
When you arrive here, head up the platform to the north and then climb up the
vines, onto the platform above. Now, head north up the hilly area and enter
the Lost Woods.
Lost Woods
----------
When you arrive here, head through the eastern hole and you should see a
wooden object below the tree there. When you see that, aim your Fairy
Slingshot at it and get a bulls-eye three times (100 score). When you do, a
Deku Scrub will come out and reward you with a Deku Seeds Bullet Bag, which
enables you to hold up to 40 Deku Seeds! Now, head down the ladder, and to
the area directly below where you got your Deku Seeds Bullet Bag. Once there,
step on the lower log and two Skull Kids will come out. Show them your Ocarina
and they will lead you in a song. Keep playing their song and keep winning at
it, and eventually, you'll get a Piece of Heart from them. Now, head through
the woods until you come across a lone Skull Kid. When you do, play him
Saria's Song, and you'll get another Piece of Heart. Now, we have everything
we need here, so exit the Lost Woods.
Kokiri Forest
-------------
Once here, exit the forest.
Hyrule Field
------------
Back in Hyrule Field, head to the extreme western part of the map (all the way
southwest of Kakariko Village) and enter the desert area there. Eventually,
you will be able to enter Gerudo Valley, where we'll get another Heart Piece.
Gerudo Valley
-------------
If you are interested in getting the Piece of Heart here, then see the Heart
Pieces section of the FAQ for more information. There's also another Piece of
Heart in here, which you can get as Young Link, so see the Heart Pieces
section for information on that as well. Once you acquire these two Piece of
Hearts, exit Gerudo Valley.
Hyrule Field
------------
No point to hunt anymore hearts right now, so just head back to the Market.
Market
------
Back in the Market, head to the west of the Potion Shop, and into the never
before seen area. In this area, head west and go north into the Temple of
Time.
Temple of Time
--------------
Once you arrive here, head north and step on the red carpet and play the Song
of Time. The three Spiritual Stones will move onto the tablelike area, or
whatever you call that thing above the red carpet. The Door of Time will then
open, so when you regain control, head north into the area the Door of Time
was sealing. Inside, head north and grab the Master Sword from the pedestal.
Ganondorf will then appear and thank you for getting him into the Sacred Realm
(looks like we made a mistake by pulling out the Master Sword). Then, you will
hear a voice calling you and telling you to wake up. You will then enter into
the Chamber of the Sages where Rauru, one of the ancient seven sages. Rauru
will go on to tell you that you are the Hero of Time, and that your spirit was
sealed up for seven years when you picked up the Master Sword. You are now old
enough to become the legendary Hero of Time sent to stop Ganondorf. The
dialogue will go on with Rauru for quite awhile, and then you'll encounter
Sheik, who is a Sheikah. He will go on to talk for quite a bit, and then you
will regain control. Exit the Temple of Time.
Market
------
You will encounter Redeads in the Market this time, due to Ganondorf's evil
power. Make your way out of the Market.
Hyrule Field
------------
Head to Kakariko Village.
Kakariko Village
----------------
In the village, head into the Graveyard.
Graveyard
---------
When you arrive here, head north and west up the hill and you should see a
grave with three flowers on the bottom of it. Push that grave and a hole will
be revealed. Drop in the hole and inside, you'll encounter Dampe's spirit. He
will race you if you talk to him, so do so. Catch up to him (not beat him) the
entire race, and he'll reward you with the Hookshot, which you'll need to
enter the Forest Temple. Once you have the Hookshot, head north of the chest
and play the Song of Time in front of the two blue blocks. They will then
disappear, and you'll be able to get through, into the next area, so enter it.
Kakariko Village
----------------
This area is called "?", but it's inside the windmill of the village. Inside
is a man that is angry and playing a song, followed by a Heart Piece. Jump to
the Piece of Heart, and then stand in front of the guy playing the song and
show him your Ocarina. He will then teach you the Song of Storms. Once you
learn that, exit this place. Now, exit the village.
Hyrule Field
------------
In Hyrule Field, head all the way to Kokiri Forest.
Kokiri Forest
-------------
Once here, head to the Lost Woods via the vine area to the north of where you
start.
Lost Woods
----------
Here, make your way through the woods until you reach the Sacred Forest
Meadow. On the way you will encounter Mido from the Kokiri Forest. Play
Saria's Song and he'll let you through.
Sacred Forest Meadow
--------------------
When you arrive in the Sacred Forest Meadow once again, head north and Navi
will warn you of the enemies in the area. These enemies happen to be Moblins,
one of Ganondorf's most trusted forces. To defeat a Moblin, use L-Targeting to
see them. Sneak up behind them when they are looking the other way, and then
use your Hookshot and shoot them in the back to kill them. If they hit you,
they will take one Heart from you. Anyway, make your way through the meadow,
killing any and all Moblins you come across. Eventually, you'll reach the long
stairway leading to Saria's place. Before you can enter there, though, you are
stopped by a more powerful Moblin. Simply avoid his dust attack, and then when
you are close enough to him, sneak up behind him and hit him with your sword
three times to kill him. Once that pest is out of the way, head north into
Saria's secret place. Once there, you'll see that there is no Saria on the log
she is normally on. Sheik then shows up, and teaches you the Minuet of Forest.
This song will return you to this area instantly! Once you learn the Minuet of
Forest, Sheik disappears and you regain control. Use your Hookshot and shoot
to the vine on the tree. You will then be able to enter the Forest Temple, so
do so.
Forest Temple
-------------
When you arrive here, kill the two Skullwalltulas on the nearby vines to the
east of the entrance to the temple, using your Hookshot. Once the two
Skullwalltulas are elminated, climb up the vines and avoid the Skulltulas if
you can. When you reach the top of the vines, get onto the wooden log there.
Once you are on that, defeat the Skulltula enemy with your Hookshot. Now, jump
to the log that the Skulltula was on before you killed it. On that log, step
on the switch and a small chest will spawn. Hookshot to it and open it for a
Small Key. Once you obtain the Small Key, drop down to the area below. Then,
head through the door, into the next area. In this area, take out the three
Skulltula enemies using your Hookshot. Once they are defeated, open the door
with your Small Key. In this main room of the temple, the four Poe sisters of
the temple will come out of the four lit torches in the room. The torches will
then become unlit! Once you regain control, head through the door directly to
the north and enter it, into the next room. In this room, stand in front of
the Time Block and play the Song of Time. Doing this will cause the Time Block
to disappear, thus giving us access into the next room. In this room, defeat
the two Wolfos enemies and a chest will spawn which contains a Small Key. Open
the chest, and exit the room. In the previous hallway, exit it, back into the
main room. Back in the main room of the temple, head through the door to the
right of where you exit the hallway at. In this next room, defeat the Stalfos
enemy that comes up out of the ground. Once the Stalfos enemy is defeated, go
through the door, into the next area.
In this area, climb the nearby ladder. Then, take two lefts and you should see
a blue stoned block. When you see it, pull it out to the center of the area.
Then, head left to where the block was before you started pulling and pushing
it, and follow the path to the other side. You will come across another block,
so push it to the north as far as it can go. Once the block is in place, go
back to the tunnel that the block was originally in and climb the ladder to
your left. When you climb the ladder, head left and then look north into the
tunnel and you should see a red stone block. Pull it as far as it can go.
Now, head back to the area below where the two blue stone blocks are. Once you
are there, climb up the blue stone block in the indentation, to the next
floor. On this floor, follow the path until you come across the red block that
you were pulling earlier. When you come across it, push it to the north as far
as it can go, into the indentation. Once the block is in place, climb it up to
the next floor. On the next floor, hit the nearby crystal switch with your
sword, then follow the path to the north and east and climb up the ladder, to
the next floor. Here, head north and ignore the Blue Bubble enemies, and use
your Small Key on the locked door to open it, into the next area. In this next
area, drop down to the area below and open the chest for the Boss Key! No, we
are not going to fight the boss already (You wish, don't you? :P), so don't
get all slaphappy. Anyway, once you obtain the Boss Key from the chest, drop
down the nearby hole, into the area below. Here, head to the nearby stairs you
see and you will come across a Floormaster enemy. Defeat it, then defeat its
three small hands it splits into.
Once the Floormaster enemy is taken care of, head through the door, into the
next area. In this area, head north past the first alcove. In the second
alcove you come across is a door, so enter it, into the next area. Here, take
out the Redead enemy and a chest will spawn. Open it to get another Small Key.
When you have the Small Key, exit this room, back into the previous area. In
the previous area, head north through the unexplored door, into the next area.
In this area, hit the nearby crystal switch. Doing this will melt the ice
block in front of you, and also twist the corridor, which we will get to in a
minute. Anyway, drop down to the area below and climb all the ladders and
blocks until you come across the two Blue Bubble enemies you saw earlier. When
you come across them, head through the door, into the twisted corridor area.
Here again, head through the twisted corridor and then into the next room. In
this next area, jump across the platforms and unlock the nearby door using
your Small Key. In this next room, head through the area and then enter the
door at the end, into the next room. In this room, avoid falling in the pit
and defeat the Stalfos enemy. Once that is done, a platform will come from
above and cover up the hole, but you'll have to fight two more Stalfos! This
time, if you don't kill them both fast enough, they will respawn, so be aware
of that. Anyway, once the Stalfos enemies are defeated, a huge chest will
spawn, which contains the Fairy Bow! Once you have obtained the Fairy Bow from
the chest, head back to the previous room. In this room, shoot all three of
the pictures that the Poe appears in with your Fairy Bow, but don't let her
see you. Once you shoot all three paintings, the Poe will attack you. Defeat
the Poe and a chest will spawn, which contains the Dungeon Map!
When you have that, the red flame will light on the torch beside the chest!
Head through the door, back into the room where you got the Fairy Bow at. Once
there, head north of the chest, through the door, and into the next area. In
this area, shoot all of the paintings with your arrows. Then, the Poe will go
down to the area below, so follow it and defeat it. A chest then spawns, which
contains the Compass of the temple. Once you have the Compass, the blue flame
will be lit! Now, head all the way back to the main room of the temple. Once
there, look up with C until you see a golden eye switch above the tunnel in
the room. When you do see it, shoot the golden eye switch with your Fairy Bow.
Doing this will unlock the door to the next room, so enter it. In this room,
take out the nearby Big Deku Baba enemy. Then, look directly above the door.
You will see a Gold Skulltula on top of a black and white target. Kill it with
the Hookshot, then use the Hookshot on the black and white target and you will
be on a small ledge. On this ledge, play the Song of Time at the eastern edge
of the ledge and some Time Blocks will appear. Jump across them and then when
you reach the end, play the Song of Time again. Jump to the Time Block to your
north. Once you are on that Time Block, shoot the Skullwalltula on the vines
there. Then, Hookshot to the very edge of the vines beside the platform that
you see up there. If done successfully, you'll be on that platform. When you
are, open the small chest for another Small Key. Once you have that, drop down
to the area below. Now, head to the well to your north and get on it. Once you
are on the well, shoot the golden eye switch under the water with your Fairy
Bow.
Once you shoot the golden eye, the water will drain in the well, so climb down
the ladder and into the well. In the well, open the nearby chest for a Small
Key. Once you have that, head north and grab the two Heart Containers there if
you need them. Regardless, climb the vines to the north, into the next area.
In this area, head back to the main room of the temple and then all the way
back to the room where you fought the second Poe. To get there, see the above
part of the walkthrough for this temple. Once you reach that room again, climb
the stairs until you come across a locked door. When you do, open it using
your Small Key. In this next area, drop down to the area below and sit there
until the Wallmaster comes after you. When it does so, kill it, then quickly
climb the nearby stairs, into the next area. In this area, ignore the Green
Bubble enemies and unlock the door using your last Small Key. In this room,
step onto one of the rotating platforms and then jump to the platform with the
wooden crate. Once you are on that platform, pick up the wooden crate and jump
back to one of the rotating platforms. Now, jump onto the blue switch on the
center platform that is not rotating. Then, after you step on it, place the
wooden crate on it. Once that is done, the torch beside the blue switch will
light. Jump back onto one of the rotating platforms and wait until the
platform is directly south of the frozen silver eye on the wall. When it is,
quickly take out your Fairy Bow and shoot through the fire on the torch, and
try and aim it at the frozen silver eye. If done correctly, the frozen silver
eye will become unfrozen and the eye will close (Note that you can also use
Din's Fire to melt the ice.).
The corridor in the previous room will be twisted, so take the wooden crate
off the blue switch. Then, jump to the platform with the door and exit the
room. In the twisted corridor, head through it, ignoring the Green Bubble
enemies. When you reach the room where the Wallmaster comes down at, drop down
the hole, into the area below. In this area, take out all the Skulltulas using
your Fairy Bow. Once they are out of the picture, run north and step on the
two switches. If you did not kill all of the Skulltula enemies, this will be
a bit tougher. Once you step on both switches, open the small chest that
spawns if you want a Bundle of Arrows, but I don't recommend it unless you
absolutely need Arrows. Anyway, once both switches are pressed, head south and
then east through the alcove and into the next area. In this area, head up the
stairs and open the door, into the next room. In this room, drop to the ledge
below and defeat the Deku Baba enemy. Then, open the nearby chest for another
Small Key. Once you have that, play the Song of Time when Navi turns green and
jump on the Time Blocks. When you can't go any further, play the Song of Time
again and jump up to the platform above you, using the Time Block. On this
platform, head through the door, back into the checkered room we were just in
a minute ago. Back in this room, kill all the Skulltulas. Then, run north to
the locked door while avoiding the falling ceiling and Skulltulas. When you
reach the locked door, unlock it using your Small Key. In this next room,
shoot the Poe in the painting. When you do, several blocks will fall from the
ceiling, and you'll be timed 1:00 to solve the puzzle. Push and pull the
blocks against each other until they resemble the Poe in the painting. When
they do, another Poe sister will appear. Defeat her and the green flame will
light the torch in the room. Head through the door, into the next area.
In this hallway, head through the door, into the main room. In the main room,
climb the railing and drop down to the area below. Here, approach the Poe on
the ground and you'll have to fight her. This is the mini-boss of the temple,
who is namely, Meg. She splits into fours. Read the enemies section to see how
to beat her. Once you defeat Meg, the purple flame will light the last torch
of the dungeon. If you can, pick up the Arrows she leaves behind before they
disappear. Anyway, after Meg is defeated, head down the elevator and into the
next room. In this room, push the walls in the room and head into each alcove,
hitting the crystal switch, stepping on the switch, and shooting the golden
eye that you come across. NOTE: To find the golden eye, you will have to look
up with C. Once all of the switches are hit, the gate where the boss door is
will be opened, so head through that newly revealed area and unlock the boss
door with your Boss Key. In this room, head up the stairs and then onto the
center part of the platform where the Triforce symbol is. Once you are there,
try and leave the room and you'll be blocked off. Phantom Ganon will then
appear and you'll have to fight him, so read the Bosses section of the FAQ for
information on how to beat him. Once Phantom Ganon is defeated, grab the Heart
Container, save your game, and head through the blue portal. You'll be warped
back to the Chamber of the Sages.
Chamber of the Sages
--------------------
Here, Saria will present herself as the Sage of the Forest Temple and give you
the Forest Medallion. Then, you'll be transported to Kokiri Forest.
Kokiri Forest
-------------
Once here, a small sprout of the Deku Tree will pop up out of the ground and
scare the crap out of Link. He will also explain that Link is not a Kokiri and
that he is indeed a Hylian, and that is why he has not grown up yet. He will
also explain something else, but I won't spoil it for you. Once the dialogue
is over and you regain control, head to Hyrule Field.
Hyrule Field
------------
If you want to get the fourth Bottle, see the Side Quests section, but I do
not find it necessary, personally. Anyway, whenever you're ready, head for
the Market.
Market
------
Head into the Temple of Time.
Temple of Time
--------------
Head into the area where you got the Master Sword, and Sheik will be there.
Sheik will go on to explain that you must explore other areas for the other
temples in Hyrule, in order to free the rest of the Sages. Sheik will also
teach you the Prelude of Light, which allows you to instantly travel back to
the Temple of Time. When you learn the Prelude of Light, exit the Temple of
Time.
Market
------
Once here, avoid the Redeads and head back into Hyrule Field.
Hyrule Field
------------
Head to Kakariko Village.
Kakariko Village
----------------
Head to Death Mountain.
Death Mountain
--------------
Head up to Goron City.
Goron City
----------
When you arrive here, head to the floor just below the floor that you start on
in this city. Once there, you will spot a rolling Goron. This can be difficult
to get him to stop rolling, so please be patient. To get him to stop rolling,
use a Bomb, and hopefully, he'll run into it. When he does, talk to him, and
he will start crying. When he does this, ask him about the dragon, which is,
namely, Volvagia. Then, ask him about the Gorons. He will then give you the
Fire Tunic, which makes it where you can survive in the Fire Temple. Now that
you have that, head to Darunia's place. There is no Darunia inside, but there
is a statue in the northern part of the room. Push that statue to the south,
until a hole is revealed behind the statue. When it is, enter the hole, which
will lead you into Death Mountain Crater.
Death Mountain Crater
---------------------
Since you have the Fire Tunic, you can survive in here. Head north and you
will come across a piece of the broken bridge above the lava. Use the Hookshot
on the broken piece of bridge hanging down to the north, and you will land on
the part of the bridge that's not broken. Now, head north and Sheik will show
himself/herself (whatever it is) face again. He will then teach you the Bolero
of Fire, which enables you to come back here immediately. Once you learn that,
head north past the stone with the Triforce symbol on it, and into the area
where you see a pit. The pit has stairs on it, so go down them. When you reach
the bottom, head north and enter the Fire Temple.
Fire Temple
-----------
NOTE: This temple requires Din's Fire.
Once you arrive in the Fire Temple, head to the north through the left door.
In this room, kill the Like Like enemy and a chest will spawn. If you lost the
Hylian Shield due to the Like Like, the chest will contain a Hylian Shield,
rather than the Blue Rupee it would normally contain. Anyway, after you open
the chest, exit the room. Now, climb up one of the rails on either side of the
stairway, as fire comes up if you try and climb the stairs manually. Once you
are on one of the rails, walk onto the stairs and then head north to where the
three statue faces are. Once there, use Din's Fire to burn the two statue
faces that are not lit. Once that is done, quickly run south, back to the
center of the stairs and use Din's Fire again; this will lit the two torhces
on each side of the stairs. When this is done, the door to the left of the
statue faces will open, so enter it. In this area, you'll encounter Darunia.
He will go on to fight Volvagia and then you regain control. When you regain
control, jump to the platform to the east. Then, use the Hookshot and Hookshot
to the black and white target on the platform there. When you reach the other
platform, look up and you should see several tiers; jump up to the highest one
and roll against the wooden crate to break it. Once the wooden crate at the
very top tier is broken, a torch will be revealed, so drop down to the middle
tier and then use Din's Fire to light the two torches in the room. Once they
are lit, jump back to the highest tier and then shoot an Arrow through the lit
torch to the other unlit torch on the platform across from you (It is just
west of the boss room.).
If you do it before the two torches you lit with Din's Fire dissipate, the
cell in the area will be opened, so head to the other side of the room, and go
inside the cell. When you are in the cell, open the chest for a Small Key.
Once you have that, exit this room. Back in the main room, take the door to
the east of the one that contained the Like Like in the beggining of the
dungeon. In this room, defeat the Keese enemy and the two Stalfos enemies.
When you defeat those enemies, the door to the next room will unlock, so go
through it. In this next room, five pieces of tile from the floor will attack
you. All you have to do is deflect them with your shield to destroy them. When
the floor tiles are all destroyed, approach the Iron Knuckle beside the pillar
and hit him with your sword to start a fight with it. There are several
Fairies in this room in the various jars in the room, so use them if you need
them, as the Iron Knuckle takes away a tremendous amount of health from you.
Once the Iron Knuckle is defeated, head through the door, into the next new
area. In this room, you'll have to fight the mini-boss of the dungeon, which
is the Flare Dancer enemy. Read the Enemies section to see how to win against
this mini-boss. Once the Flare Dancer is defeated, open the chest that spawns
for the Megaton Hammer! Once you have the Megaton Hammer, head through the
door that you have not been through yet, into the next new room. In this room,
hit the rusted switch with the Megaton Hammer. This will open the two cells in
the room, so talk to the Goron to free him.
Once the Goron is freed, open the nearby chest for the Dungeon Map! When you
have the Dungeon Map, head through the door to the north of where the Goron
was, and you'll be back in the main room of the temple. Back in the main room
of the temple, jump onto one of the side rails and then head onto the stairs,
and then finally head to east of the three statue faces, to the blocks stacked
on top of each other. When you reach the blocks, break them all using the
Megaton Hammer. Once the blocks are out of your way, head through the door,
into the next new area. In this next room, jump across the platforms to the
left until you reach a door. When you reach the door, head through it and in
the room is a rusted switch. Pound the rusted switch with your Megaton Hammer
and the cell will open, so talk to the Goron to free him. When the Goron is
freed, kill the Gold Skulltula behind where he was, then claim its token. Now
that you have all that, exit this room. Back in the previous room, head to the
right side of the room and jump across the platforms until you come to a
moving platform. When you do, jump on it, and when you can, use the Hookshot
on the unlit torch on the platform above. When you Hookshot to the torch, you
will notice a weird section of the wall. Bomb it and enter the room. Inside is
a Goron inside a cell! To unlock the cell, use Din's Fire, as it will light
the unlit torch in the room. Once the cell is open, talk to the Goron to free
him. Once the Goron is freed, open the chest in the cell for another Small
Key. When you have that, exit this room completely.
Back in the previous room of the temple, light the nearby torch with Din's
Fire. Once the torch is lit, head to the other side of the room and jump on
the various platforms until you reach one that elevates. When you reach that
one, jump into the alcove with the jar. Inside there is a torch, so use Din's
Fire to light it. Once this torch is lit, the door to the next room will open,
so jump onto the platform in the lava below the platform and Hookshot to the
black and white target on the platform with the door. When you reach the door,
enter it, into the next area. In this area, destroy the flying floor tiles by
using your shield. When all the floor tiles are destroyed, Hookshot to the
Boss Key chest and then open it for the (Obviously) Boss Key! Once you have
acquired the Boss Key from the chest, Hookshot to the lit torch in the center
of the room, then exit the room. Back in the previous room, head across the
platforms in the room, then onto the bridge. When you are on the bridge, cross
it and open the door with your Small Key. In this next room, slide down the
board-like obstacle and then climb the chained wall. Once you climb the
chained wall to the top, jump onto the platform and then jump to the block
when it elevates to the bottom. Once you are on the block, ride it up to the
second floor of the temple! When you reach the second floor, head through the
door, into the next area. In this area, jump onto the platform to the left,
then make your way up to the unlit torch and light it, using Din's Fire. When
the torch is lit, a tall black object will appear with a black and white
target on it, so Hookshot there.
When you Hookshot to the platform with the black and white target, jump onto
the black object with the black and white target, then to the platform above
you. Once you are on that platform, jump to the one above you and then head
to the chained wall, but on the way to the chained wall, a Lizalfos appears!
Defeat it, and then climb the chained wall. At the top, drop down and enter
the door, into the next room. In this room, head south of where you start and
you should see a cell with a crystal switch, as well as wooden crates. When
you spot this, take out a Bomb and then wait till about 1 second before it is
about to explode, and throw it to the crystal switch. If done correctly, the
cell will open. When it does so, Hookshot to the closest crate. Once you are
in the cell, break the wooden crates to get Green Rupees. The leftmost wooden
crate contains a chest, so open it for some Bombs. Once you have that, head
north of the cell and head to the corner of that area and bomb the weak
section of wall there (You can notice it if you look closely enough, or just
hit the wall with your sword and it will sound weird.). Once the wall is blown
up, head back through the door to the previous room, then enter the room you
just came out of again. Back in this room, Hookshot to the closest wooden
crate once more, then break the crates and pick up a small wooden box. When
you have that, head to the weak section of the wall that you bomed a minute
ago. Once there, step on the blue switch, then place the wooden box on the
blue switch to open the door. Enter the door.
In this next room, step on the switch to open the cell holding the Goron. Talk
to the Goron to free him, as usual. When the Goron is freed, open the chest in
the cell for a Small Key. When you have the Small Key, exit this room. Back in
the previous room, head to the opposite side of where you are now and there is
another weak section of wall there, so bomb it. When this weak section of the
wall is bombed, inside is a rusted switch, as well as a Skullwalltula. Ignore
the Skullwalltula, but hit the switch with the Megaton Hammer. Once the switch
is hit, four black things containg black and white targets appear throughout
the room. Now, Hookshot to the nearby platform that is above you and then
Hookshot across the platforms until you come across a platform with a very
weird piece of floor. When you do, bomb it, and climb the chained wall into
the area below. In this area, break each wooden crate to get several Green
Rupees; the crate that is farthest away from the other contains a rusted
switch, so hit it with your Megaton Hammer. Now, open the chest in the cell
that opened for a Compass. Once you have the Compass, jump to the platform
directly to the north of you, and open it with your Small Key. In this next
new room, jump across the chained platforms until you come to the one right
before the last one. When you do, look up and you will see a wooden crate.
Longshot to it. Once you are by the wooden crate, by all means DO NOT break
it. Instead, grab one of the smaller crates and then drop down to the caged
area below and place the small wooden box onto the blue switch after you step
on the blue switch yourself.
When the wooden crate is on the blue switch, Hookshot to the wooden crate up
there (That's why I told you not to destroy it.) on the platform above. Then,
jump onto the chained platform where the two lit torches are. Once you are on
that platform, look up above the caged area and you should see an unlit torch
below a golden-colored lit torch. When you see that, shoot an Arrow through
the golden-colored lit torch near you, to create a makeshift Fire Arrow. Make
sure that you shoot the Arrow to the unlit torch. When you shoot the unlit
torch and it becomes lit, a door will open, so Hookshot to the wooden crate on
the platform to the east of the caged area. Once you are on that platform,
head through the now unlocked door, into the next area. In this area, head
north through the hallway, then enter the door you come to at the end. In this
next area (Look familiar from OoT? It should.), ignore everything in the room,
but instead of going anywhere, jump onto the nearby Time Block. Then, jump to
the platform above you and then step on the weird face tile and smash it with
the Megaton Hammer; it'll go down to the area where Darunia was. When you
reach that room, jump to the platform with the boss door, and unlock it with
the Boss Key. In the next room, jump to the platform in the lava, then to the
middle platform with the holes. You will engage Volvagia, so read the Bosses
section of the guide for information on how to slay this monster. Once the
legendary, not so powerful Volvagia is defeated, grab the Heart Container,
save your game, then enter the blue portal, leading to the Chamber of the
Sages.
Chamber of the Sages
--------------------
Here, Darunia will thank you on behalf of the Goron race for defeating the
dragon, Volvagia. He will give you the Fire Medallion for your efforts. When
the conversation ends, you'll appear back in Death Mountain Crater.
Death Mountain Crater
---------------------
When you arrive here, head north, and use your Hookshot to cross the bridge,
back to the other side. Once you are on the other side, head north, and cross
the next bridge. You will now see three rocks; break the two blocking your
entrance to a Great Fairy's Fountain, and ignore the other one.
Great Fairy's Fountain
----------------------
Here, head north, and play Zelda's Lullaby on the Triforce symbol. A Great
Fairy will come out, and give you an upgraded Magic Meter! Now, exit this
Great Fairy's Fountain.
Death Mountain Crater
---------------------
Here, exit the crater.
Goron City
----------
Back in Goron City, exit it, via the highest level in the city.
Death Mountain
--------------
Play the Prelude of Light, to warp back to the Temple of Time.
Temple of Time
--------------
In the Temple of Time, since there's nothing to do, exit it, back into the
Market.
Market
------
Make your way through the Market, while avoiding, and/or defeating the Redead
enemies.
Hyrule Field
------------
Alright, head over to Zora's River. I promise after that, to give you no more
of these insignificant short paragraphs.
Zora's River
------------
Alright, in here, head thorugh the area, until you reach Zora's Domain. This
is, obviously, your next destination.
Zora's Domain
-------------
You'll notice that all the Zoras, even King Zora, are frozen solid in ice.
This is a problem, as we need King Zora to get an item shortly. What to do?
What to do? Head over past King Zora's frozen butt, and into Zora's Fountain,
which is, obviously, your next destination.
Zora's Fountain
---------------
Lord Jabu-Jabu is gone, but there's an ice block replacing where he used to
be. Head onto the ice block, and then jump across the ice blocks to the north,
and you should see a Piece of Heart on the huge ice block. Jump to it (try
again if you fall) to get the next Piece of Heart! Now, jump across the ice
platforms the same way you did to get the Piece of Heart, but take the western
path instead. When you reach the end of the problems, head into the Ice
Cavern.
Ice Cavern
----------
Go north and behind the two icicles while avoiding the rolling boulders. When
you are behind the two icicles, wait until the rolling boulder moves away from
you, and then when it does so, break the icicles. Then, head north and out of
the tunnel, avoiding any more boulders that come your way. In the next room,
kill the two Blue Tektite enemies, then kill the Freezzerd enemy. When the
enemies are defeated, shoot the crystal switch with your Fairy Bow directly to
the right of the huge ice block blocking your path to another area. When you
shoot the crystal switch, the ice block will melt, so go into that new area
and head north through the tunnel, into the next area. In this area, defeat
all of the enemies in the room. When they are defeated, the door to the next
room will open, so go into that new area. In this area, defeat the two Wolfos
enemies. When they are defeated, take out an Empty Bottle and then approach
the blue fire and put some in the bottle. When you have Blue Fire, stand on
top of the piece of red ice to the east of the blue fire and use Blue Fire on
it. This will melt the ice, and the chest that was frozen in the ice will be
accessible, so open it for the Dungeon Map. When you have acquired the Dungeon
Map from the chest, head to the left and then break the icicles. Behind the
icicles you will see a Skullwalltula, as well a crystal switch; ignore the
Skullwalltula, and hit the crystal switch. When you hit the crystal switch, go
back and fill up on some more Blue Fire, if you haven't done so already. Then,
exit this room, and we're back in the previous room. Back in the previous room
of the cavern, jump onto the platforms where the red ice is, then when you
reach the red ice, use Blue Fire to melt it.
Once the red ice blocks are melted, head north through the tunnel and defeat
the two Freezzerd enemies you come across. Once they are defeated, continue
heading north, and drop out of the tunnel, into the next area. In this room,
take out the Freezzerd enemies. When they are defeated, open the big chest in
the northwestern part of the room for the Compass. Now, to get the Gold
Skulltula and the Piece of Heart in this area, read the Gold Skulltulas (MQ),
and Heart Pieces sections of the FAQ for information. Anyway, whether or not
you get these two things in this room, after obtaining the Compass from the
chest, get more Blue Fire if you need some. Now, head back into the previous
room. In that room, melt the red ice with Blue Fire and then go through the
tunnel while avoiding the rolling boulder, until you reach the next room. In
this room, kill the White Wolfos and Ice Keese enemies. When all the enemies
in the room are defeated, play the Song of Time when Navi turns green below
the platform that has the Blue Fire on it. A Time Block will appear, so climb
it and then jump to the platform with the Blue Fire and fill up on it. When
you are full on Blue Fire, drop down from the platform and jump onto the ice
block in the room. Then, use Blue Fire on the three red ice blocks to melt
them. When they melt, go through the hallway while avoiding the enemies. When
you reach the door, enter it, into the next room. In here, you will fight a
Stalfos enemy. This is the mini-boss of the dungeon. Kill it and a chest will
spawn, which contains the Iron Boots! Once you have the Iron Boots, Sheik will
come and teach you the Serenade of Water. Now, equip the Iron Boots and drop
into the pool of water behind the chest.
You will sink down into an area below, so walk out of the pool of water, then
when you reach the previously visited area, go into it. Now, exit the Ice
Cavern completely. Before you leave, though, stock up on at least one bottle
of Blue Fire.
Zora's Fountain
---------------
Back in Zora's Fountain, head back to Zora's Domain.
Zora's Domain
-------------
Here, stand next to King Zora and unfreeze him. Stand on the altar beside him,
and talk to him. He will give you the Zora Tunic. Now that we have that, exit
Zora's Domain.
Zora's River
------------
Play the Prelude of Light.
Temple of Time
--------------
Turn a kid again, by putting down the Master Sword, back into the Pedestal of
Time. When you are a kid again, exit the Temple of Time.
Market
------
Head to Hyrule Castle.
Hyrule Castle
-------------
Head north, and climb up the vines. Now, continue heading north, and drop off
the ledge, to the area below. Now, head north, and you should see a rock that
seems to be blocking something. Bomb it, and crawl through the hole. Inside is
a Great Fairy's Fountain.
Great Fairy's Fountain
----------------------
Head north, as usual, and play Zelda's Lullaby on the Triforce symbol. A Great
Fairy will come out, and give you Din's Fire, which you will need for the next
dungeon. Exit the fountain.
Hyrule Castle
-------------
Back in Hyrule Castle, play the Prelude of Light to warp back to the Temple of
Time.
Temple of Time
--------------
Here, turn an adult again, by picking up the Master Sword from the Pedestal of
Time. Now, as an adult, play the Serenade of Water to warp to Lake Hylia.
Lake Hylia
----------
In Lake Hylia, head north, and into the only pool of water in the area. Once
you are in the water, equip your Iron Boots. You will sink into the water. Go
north, and use your Hookshot on the crystal switch above the gate. Doing this
will open the gate. Enter it, into the Water Temple.
Water Temple
------------
When you arrive in the Water Temple, note that it is MUCH easier than the one
we had to play through in regular Ocarina of Time. Anyway, when you arrive
here, equip the Zora Tunic and then float up to the surface with the Kokiri
Boots. When you surface, get onto the nearby platform and then use the
Hookshot on the black and white target to the north, on the building there.
Now, when you reach the building, equip the Iron Boots and sink underwater
until you are underneath the building. When you are, take the nearby right
tunnel and follow it, into the next room. In that room, you'll meet Princess
Ruto again! She will talk for a minute, then float up to the area above. When
you regain control, switch to the Kokiri Boots and follow Ruto up there. When
you reach the surface, climb into the room and then use Din's Fire to light
all of the torches in the room. After that, the door will open, so enter it,
into the next area. In this area, defeat the three Stalfos enemies. When they
are defeated, use the Hookshot on the panel on the wall. When you do, a chest
will spawn, which contains a Dungeon Map. A Fairy will also spawn, so capture
it in a bottle. Open the chest for the Dungeon Map, then exit this room. In
the previous room, play Zelda's Lullaby beside the Triforce symbol on the
wall, as when you do this, the water will drain. When the water drains, drop
down to the area where you met Ruto. Once there, use Din's Fire to light all
of the unlit torches in the room. When the torches are lit, the door opens,
so enter it, into the next room. In this next room, defeat the Spike enemy and
the Lizalfos enemies. When they are defeated, a chest will spawn, so open it
for a Compass.
Now, exit the room, back into the previous area we go. In the previous room,
Hookshot to one of the black pillars that have the black and white targets on
them. When you are on top of one, look up and then when you see the black and
white target, Hookshot to it. Then, climb on top of the black and white target
and go into the next room. In this room, use the Hookshot on the panel on the
wall to make a chest appear. This chest contains the Longshot! Like I said,
this dungeon is MUCH easier than the one in Ocarina of Time, thank God. Once
you have the Longshot, drop back down to the area below, and then go out of
the tunnel, back into the once underwater area. Back in that area, Longshot to
the black and white target on the tower (The building in the center of the
room.). When you are on the tower, enter the door, into the next area. In this
area, jump to the platform with the Triforce symbol on the wall below you. On
that platform, play Zelda's Lullaby beside the Triforce symbol to raise the
water level to mid-level. When the water in the temple is raised to mid-level,
exit this room via the way you came. Back in the previous area on the tower,
dive into the water and climb up on the platform with the black and white
targets. Once there, use the Longshot on the black and white target directly
above you on the tower to reach the third floor. When you reach the third
floor of the temple, walk across the tower until you see an alcove with a
Triforce symbol. When you do, Longshot to the black and white target in the
alcove. In the alcove, play Zelda's Lullaby beside the Triforce symbol to
raise the water level to its maximum heighth.
When the water is raised, equip the Iron Boots and get in the water and then
make your way back into the door that you raised the water to mid-level in
(Or, tower, if you prefer.). In that room, equip the Kokiri Boots and float up
to the surface. When you surface, stand on the highest platform in the room,
then Navi will turn green. When she does, play the Song of Time to make a Time
Block appear. Jump up onto the Time Block, then stand in the middle of the
Time Block and use Din's Fire to light the torches in the room. When the
torches are lit, equip the Iron Boots and then drop down into the water. When
you reach the area with spikes, drop down into the hole there, into the next
room. In this room, ignore every obstacle and keep following the path in the
room until you come across two brown stairs. When you do, stand on the upper
one and they will both collapse, and a crystal switch is revealed. Hit this
crystal switch with your Longshot. Once you hit the crystal switch, go north,
then turn east and look up; you should see the opening that you just opened
after hitting the crystal switch. When you see it, Longshot to the black and
white target in the room above you. In that room, Longshot the panel on the
wall and a Magic Jar, as well as a chest spawns. Open the chest for a Small
Key. Once you have that, head back to the area below, then all the way back up
to the main room (The room with the tower.). Back in that room, surface up and
jump on the platform with the locked door. Unlock it. In this next room, drop
down onto the platform below you, but be careful not to fall off. When you are
on the platform, look left and up and you should see a crystal switch. When
you do, shoot it.
Now, this part is a bit tricky. This is really actually the only hard part in
the Water Temple in MQ. What you have to do is use the Longshot on the black
and white target directly above the leftmost one. If done successfully, you'll
be on the black and white target below the uppermost one on the left side of
the waterfall. On that target, look up and then Longshot to the highest black
and white target on the waterfall, then you'll drop down to another black and
white target. On that one, look up and then to the left and you should see a
panel on the wall. When you see it, shoot it with your Longshot. Doing this
will cause a Fairy to come out, and also make the black pillar that has the
black and white target at the very top of the waterfall to rise up. Longshot
to the black and white target up at the top of the waterfall, then jump onto
the platform and enter the door into the next room. In this room, drop down
into the water and kill the three Stalfos enemies that immediately attack you.
When they are dead, Longshot to the dragon statue with the black and white
target to your right. Then, move south on the platform a bit, then look up and
you should see another dragon statue with a black and white target on it.
Longshot to that when you see it. On this platform, head north and look up and
you should see another black and white target, but not on a statue, it is on
the ceiling instead. Longshot to it. Then, go through the door, into the next
area. Before you go, though, break the two jars, as they house Magic Jars,
which you will need in the next room. Anyway, in this next room, head north to
the door at the other end of the room. Then, head north again like you are
going back to the other door, and you'll see a shadow of yourself beside the
tree. This is Dark Link, the mini-boss of the Water Temple. This is a VERY
hard mini-boss, mind you, so I hope you have at least one Fairy, as this guy
is no push over.
Dark Link can copy every one of your moves that you do, except for Din's Fire.
Even with a full upgraded Magic Meter from Death Mountain Crater, you cannot
defeat Dark Link if you used all your magic up on Din's Fire. With that said,
be very careful when fighting this guy. After Dark Link is defeated, the
room's design will change and look more like the Water Temple, so head through
the nearby door, into the next area. In this area, break the two jars on the
platform to get a Fairy and a random item. Now, Longshot the panel on the wall
and the gate below it will open, thus giving you access further into the
dungeon. Head down the hole. In this next area, you're in a watery area with
vortexes. Longshot to the black pillar with the black and white target in the
water. Once you Longshot to that, keep using the Longshot on the other pillars
with the black and white targets on them until you reach an area where there
is no other pillars. When you reach that point in the room, look up and then
you should see a black and white target. Longshot to it. Once you are on the
small side ledge in the water, Longshot to the black and white target just to
the north of you, on the wall above the side ledge in front of you. Once you
are on that side ledge, Longshot to the black pillar with the black and white
target in the water, then jump to the platform in front of you. Now, follow
the path into a new watery room. When you reach this room, equip the Iron
Boots and drop down into the water. In the water, look across the room until
you spot a black and white target, as well as some wooden crates. When you
spot this, Longshot to the black and white target. Then, in this alcove,
ignore the crates and look up; you should see a black and white target on the
ceiling in another room, so Longshot to it when you see it.
In this next room, use Din's Fire to light the torches in the room. When the
torches are lit, head back to the previous room. In the previous room, equip
the Kokiri Boots again and float back up to the surface. On the surface, get
yourself onto the ledge with the wooden crates, then enter the door into the
next room. In this room, hit the nearby crystal switch to cause a pillar of
water to come from the floor. When it does so, get on top of it and ride it up
as far as it can go. Then, use Din's Fire to light the torches in the gated
area to your north. Once the torches are lit, the gates will open, so Longshot
to the black and white target then open the yellow and blue chest there for
the Boss Key of the dungeon! Once you have the Boss Key, head north and then
jump into the pit of water, then switch to the Iron Boots once more. Then,
switch to the Kokiri Boots and float up to the area above. In this area, put
the Iron Boots back on yet again, then step on the switch to open the nearby
gate. Head through the area that the gate was blocking, and it happens to be
the main room of the temple! Switch to the Kokiri Boots once last time, then
Longshot to the black and white target on the dragon statue in the room. Once
you Longshot there, head through the door into the next area. In this area,
look above the boss door and shoot the crystal switch with your Longshot. This
will cause black pillars with black and white targets to rise in the room, so
Longshot over to one of them beside the boss door. Then, when you reach the
other side, enter the door into the boss room. In that room, jump into the
weird water, then climb up onto one of the platforms in the water. Then, the
boss of this dungeon, Morpha will come out and attack you! Read the Bosses
section for information on how to beat Morpha.
When Morpha is defeated, grab the Heart Container in the pit that is no longer
underwater, save your game, and enter the blue portal. You will be warped to
the Chamber of the Sages.
Chamber of the Sages
--------------------
In the Chamber of the Sages, Princess Ruto will introduce herself, as the Sage
of the Water Temple. She'll also give you the Water Medallion. I still do not
think that is a sufficient prize for all the trouble we went through in the
Water Temple, but whatever. Anyway, once she gives you the Water Medallion,
you will be back in Lake Hylia.
Lake Hylia
----------
In Lake Hylia, we can get the Fire Arrows, so we should do so. See the Side
Quests section of the guide for information on how to get them. When you do
get them, head to the Temple of Time by playing the Prelude of Light.
Temple of Time
--------------
Exit the temple, and head into the Market.
Market
------
Make your way through the army of Redeads, and head into Hyrule Field.
Hyrule Field
------------
Once here, head over to Kakariko Village.
Kakariko Village
----------------
When you arrive here, you'll see that the village is on fire. The monster from
inside the Bottom of the Well in the village, has escaped from the seal that
was keeping him. Sheik will explain that Impa is one of the Sages, and will
also teach you the Nocturne of Shadow, which will warp you to the Shadow
Temple, which is our next temple. Before we can go there, though, we have to
go to the Bottom of the Well, a semi-dungeon like the Ice Cavern. Head over to
the Temple of Time, using the Prelude of Light.
Temple of Time
--------------
When you arrive here, put the Master Sword back into the Pedestal of Time.
When you turn a kid again, exit the Temple of Time.
Market
------
Head past the Redeads, and into Hyrule Field.
Hyrule Field
------------
Head over to Kakariko Village again.
Kakariko Village
----------------
When you arrive here, head to the windmill (the area where the guy taught you
Song of Storms). Once there, play the Song of Storms beside the guy, and the
windmill will start to spin much faster than it did before. The water in the
well will also drain, so head down the well. Once there, enter the hole at the
bottom, which leads you into the mini-dungeon, known as the Bottom of the
Well.
Bottom of the Well
------------------
In this annoying mini-dungeon, crawl through the nearby hole, into the next
area. In this area, drop down to the area below, or climb the ladder to the
area below. In the below area, you'll see a Redead, so play the Sun's Song to
freeze it. Once the Redead is frozen, strike it with your sword until it dies.
Once the Redead is out of the way, head north to the next room. In this room,
take the left path and follow it until you see an alcove on the east side of
the wall. When you do, enter that alcove and use a Bombchu or a Bomb on the
boulder there to blow it up. A golden eye switch is revealed, so shoot it with
the Fairy Slingshot. Doing this will open a gate into the next area. To get to
it, keep following the path until you come across a Triforce symbol. When you
do, play Zelda's Lullaby on the Triforce symbol. Then, shoot the crystal
switch beside the weird statue spewing out water. Once you shoot the crystal
switch, the water will drain, so head into the area behind you that just
opened up. Once there, open the nearby chest for the Dungeon Map! When you get
the Dungeon Map from the chest, exit this room and head back to the entrance
of the previous room (After you beat the Redead in the beginning of the well,
you came to a room with water. In that room, I told you to follow the left
path and eventually, you came to the room with the Dungeon Map.). Once there,
drop down into the pit that was once the pool of water. Once there, crawl
through the hole, into the next area. Here, climb the vines, then enter the
door, into the next area. In this area, you'll have to fight the mini-boss of
the mini-dungeon, the Dead Hand.
To get the Dead Hand to appear, approach one of the hands and let it grab you.
When one grabs you, repeatedly tap A to get out of the grasp of the hand. When
you are released from the hand, the actual monster will appear. When it goes
to bite you, strike it with your sword several times. Repeat this process and
eventually, you will win this rather easy battle. After the battle, a chest
will spawn, which contains the Compass of the dungeon! Once you have the
Compass, bomb the brown piece of dirt in the northwest corner of the room, and
a Small Key is revealed. Grab it. Now, exit the room. Back in the previous
room, head to the northeast part of the area (It's northeast on your Dungeon
Map.). Once there, crawl through the hole, into the next area. In this next
room, shoot the crystal switch on the right eye of the weird face symbol on
the wall above you (It's barely visible, but you'll see the crystal switch,
trust me.). When you shoot the crystal switch, head through the now unlocked
door, into the next room. In this room, kill the two Skullwalltula enemies.
Then, bomb the dirt pile to reveal a switch. Step on it. Now, head back to the
room where you got the Dungeon Map. Once there, drop down the hole behind the
chest that contained the Dungeon Map, and you'll be in B3. In B3, step on the
nearby switch to reveal a big chest. Head over to the area where the big chest
is, and you'll four Redeads guarding it. Play the Sun's Song to freeze the
Redeads, then open the chest for the Lens of Truth! When you have the Lens of
Truth, warp back to the Temple of Time, using the Prelude of Light.
Temple of Time
--------------
Back in the Temple of Time, turn an adult again, by putting the Master Sword
back into the Pedestal of Time (you've done this enough to know). When you are
an adult again, play the Nocturne of Shadow Sheik taught you, and you'll warp
to the Graveyard.
Graveyard
---------
Here, head north, and down the steps, into the area with the many torches. In
here, stand on the middle platform, and then use Din's Fire. All the torches
will become lit, and you'll be able to enter the Shadow Temple to the north,
so do so.
Shadow Temple
-------------
NOTE: This dungeon requires the Fire Arrows.
When you arrive in the Shadow Temple, head north and then look to the east;
you will see a black and white target on the other side of the cliff. Longshot
to that target, then head north through the invisible wall, into the next
room. In that room, use the Lens of Truth to reveal the pole with the real
skull on it. When you spot the only pole with the skull, push the block with
the bird to the pole with the real skull, but make sure the beak of the statue
is facing the skull. Once you do that, the gate on the chasm will open. Now,
use the Fire Arrows and shoot the unlit torches above the weird statue with
hands above the gate that opened when you put the bird statue on the skull.
When the torches are lit, an ice block will appear on the chasm, so use that
ice block to jump over to the other side, where the gate used to be. Enter the
new area and follow the path to the new room. In that room, avoid the Beamos
enemy, and walk through the invisible wall to the east of the Beamos, then
enter the door into the next room. In this next area, defeat the two Gibdo
enemies. Once they are defeated, a chest will spawn. Open it for a Small Key.
When you have that, exit this room. In the previous room, head through the
invisible wall to the left of the Beamos, then enter the door there, into the
next new area. In this area, avoid the spinning blade statue, defeat the
Skulltula enemies, and collect the five Silver Rupees in the room. When you
collect all of the Silver Rupees in the room, head into the alcove where the
chest that just spawned is. Once there, defeat the Skulltula enemy, then open
up the chest for the Dungeon Map!
When you have the Dungeon Map, head to the next alcove directly to the west of
the one you're in now. In that alcove, use the Lens of Truth to reveal a hole.
Drop down the hole, into the next area. Here, open the chest that is invisible
without the Lens of Truth, and open it for another Small Key. Now that you
have that, climb up the rusted chain wall, back up to the previous room. Now,
exit this room completely. Back in the room with the Beamos enemy, head back
to the room with the bird statue. Once there, use the Lens of Truth and look
behind the bird statue and you should see a weird piece of wall under one of
the weird face tiles on the wall. When you see that weird piece of wall, bomb
it, then go through the area it was blocking, and unlock the door with your
Small Key. In this next new room, head north and then you will see a skull on
the wall with blue eyes. A voice will come from the skull. Head through the
invisible wall, into the next room. In this room, head east and use the Lens
of Truth beside the skull with the blue eyes; you should see a hallway with a
door that you can enter, so go into it. In this next new area, play the Sun's
Song to freeze the four Redead enemies. When the Redeads are frozen, kill each
one of them with the Master Sword. When they are defeated, a chest will spawn,
which contains the Compass. Once you have the Compass, exit this room. In the
previous room, head east of where you just came out of, then use the Lens of
Truth, and you should see a Time Block. Play the Song of Time to make the Time
Block disappear, then when it does disappear, head through the door, into the
next new area.
In this area, look to the south and you should see three silver eyes. They
fire flames and jars also come after you, so deflect the jars using your
shield. Once the jars are destroyed, focus on the eyes. Shoot the middle one
with the Fairy Bow. Now, head to the western room on your Dungeon Map, but be
sure to use the Lens of Truth. When you enter the door to the next room, you
will be forced to fight another Dead Hand. Defeat it the same way you did in
the Bottom of the Well. Then, when you defeat it, a chest will spawn, which
contains the Hover Boots! Once you have the Hover Boots, exit this room. In
the previous room, backtrack all the way back to the Beamos room. When you
arrive in the Beamos room again, destroy the Beamos enemy, then use a Bomb on
the weird piece of wall that is not an invisible wall to destroy it. When the
wall is destroyed, unlock the door with your last Small Key. In this next new
room, follow the path into the next room, while avoiding the spiked traps and
the guillotines you come across. Also, while defeating the Skulltula and the
Beamos enemies you encounter along the way to the new room. Anyway, when you
reach the new room, head north through the pits and while avoiding the
guillotines in the area, until you come across a platform that has two Beamos
enemies on it. When you see that platform, go onto it. On that platform, take
out the Beamos enemies. Once they are defeated, look to your left and use the
Lens of Truth; you will see several platforms. Jump onto the nearby one, then
you should see a frozen golden eye switch below the platform you are on. When
you see it, walk to the very edge of the platform and turn off the Lens of
Truth. Then, when you are in range of it, shoot a Fire Arrow at the frozen
eye.
After shooting the eye switch, hover across the other platforms in the area
and at the end of the platforms, enter the door, into the next new room. In
this room, turn on the Lens of Truth to spot the spinning blade statue. Now,
collect all of the five Silver Rupees in the room. There are more than five
Silver Rupees, but I was counting the real ones. To tell which of the Silver
Rupees are fake, listen to the sound; the fake ones will sound like the other
Rupees you collect in the game. Anyway, after you collect all of the five
Silver Rupees in the room, the gate will open, so kill the Like Like enemy
beside the gate, then head through the once gate-blocked area, into the next
area. In that area, use the Lens of Truth to reveal a small chest to the east
of the already visible chest. Open the eastern chest, ignoring the first one,
as it houses nothing but a Blue Rupee, which is utterly useless. Once you open
the east chest, you'll get another Small Key! Now, exit this room. Back in the
previous room, hover across the platforms, then make your way back onto the
platform with the two Beamos enemies and the Bomb Flower. Once there, ignore
the Beamos enemies, unless for some odd reason you'd like to kill them, and
instead across the ice platforms, then get onto the platform north of the ice
blocks. When you are on that platform, avoid the spiked traps and the Beamos
enemy, while collecting the five Silver Rupees in the room. When you get the
three on ground level, look up at the ceiling, and you should see a black and
white target; Longshot to it to get the other two Silver Rupees. Once you have
all the Silver Rupees in the room, open the chest that spawns for some Arrows.
Now, hit the crystal switch with your Spinning Sword Attack.
The gate then opens, so enter the next area. In this area, follow the path
into the room with three spiked platforms coming down from the ceiling (They
move up and down.). When you come to that room, use the Lens of Truth to spot
a brown block on the eastern side of the room, hidden in the wall. When you
spot the block, pull it out of there, then onto the weird face tile. When it
is there, push it until it is in between the first two black spiked platforms.
When it is, go to the other side of the block and pull it the rest of the way.
When the block is in place on the weird face tile, climb onto the block, then
jump on the platform to the left. Once there, jump onto the nearby spiked
platform, and use it to get over to the eastern platform. On the eastern
platform, press the switch to spawn a chest. When the chest spawns, jump back
onto the nearby spiked platform, then jump to the left platform once more.
Then, use the Longshot on the chest you just spawned and when you reach it,
open it for another Small Key. Now that you have that, this room is useless,
unless you want the Gold Skulltula in it. If you do, check the Gold Skulltulas
(MQ) section of the guide for more information on getting this one. Regardless
if you get the Gold Skulltula or not, after getting the Small Key, leave the
room and head back into the room where the Beamos and spiked traps were (The
room where you collected the five Silver Rupees a few minutes ago.). When you
arrive in that room, walk across the narrow path to the south of the ice
blocks. Use the Lens of Truth and you will spot a moving platform, as well as
a locked door. Hover onto the moving platform, then on that, hover into the
alcove with the locked door. Once there, open the locked door, using your
Small Key. You will come into another new room.
In this next room, collect all of the Silver Rupees that are collectable on
ground level. Once you have collected those, use the Lens of Truth to reveal
black and white targets throughout the room. Longshot to them until you
collect all of the real Silver Rupees (Yes, the Silver Rupees in here are
fake, too.). Once you collect all of the Silver Rupees in the room, use the
ice blocks floating in the center of the room to get you to the locked door
(In order to reach the ice blocks, use the Lens of Truth to reveal two black
and white targets on the ceiling directly above the ice blocks. Then, Longshot
to one of them to get onto one of the ice blocks.). When you reach the locked
door, unlock it, using your last Small Key. Then, in this next room, equip the
Iron Boots if you don't have them already to avoid being blown away by the
strong winds of the fans in the room. Your goal here is to reach the other
side of the room. In order to do that, after you come across the second fan,
kill the Skulltula enemy. Then, you'll come across a cliff. Look up and then
you should see two wooden pillars or something on the ceiling; Longshot to the
latter one, and you'll reach the other side of the room! When you reach the
other side of the room, drop down to the area below. Then, head north and go
through the door at the opposite side. In this next room, defeat the four
Redead enemies, then use the Lens of Truth to reveal a hidden chest. Open that
chest to get another Small Key. When you have that, exit this room. Back in
the previous room, switch back to the Hover Boots and use the Lens of Truth to
reveal a hidden alcove. Let the fans blow you to the alcove. When you reach
the alcove, enter the door, into the next room.
In this next room, freeze the two Gibdo enemies by playing the Sun's Song.
When you freeze the Gibdo enemies, strike them both with your sword until they
die. When the Gibdos are out of the way, open the chest that spawns for a Blue
Rupee. Then, head to the locked door in the room, and unlock it with the Small
Key you have left. Then, in this room, you'll see a ferry in front of you. Go
west and you should see a brown block. Pull the block until it completely
covers the green floor. When it does, keep pulling it until you can't pull it
any longer. Then, go to the other side of the block and push it into the small
indentation in the floor. Once the block is in place, climb on top of it and
then climb the ladder, to a new platform. On that platform, use the Hover
Boots to reach the ferry. On the ferry, play Zelda's Lullaby on the Triforce
symbol to get the ferry to start moving. When it gets moving, defeat the two
Stalfos enemies that attack you. When you defeat them, at the end of the ride,
when the ferry goes into the next unexplored area, drop down to the floor
because if you don't, the ferry will sink into a pit! Anyway, when you drop
down onto the ground after the ferry ride, shoot the a Bomb Flower on the
other side of the room with a Fire Arrow. Doing this will cause the bird
statue in the room to fall down, creating a makeshift bridge. Cross the
makeshift bridge, to the other side of the room. When you reach the other side
of the room, head east and you should see a Time Block. When you do, play the
Song of Time in front of it to make it disappear. When it disappears, a golden
eye switch is revealed, so shoot it with the Fairy Bow. After shooting the eye
switch, two black pillars that have black and white targets on them will
appear. Look up, and you'll see the second one on a high ledge. Longshot to
the ledge, grab the Heart Container atop the pillar, then look down and you
should see a switch on this platform, so drop down when you see that and press
the switch.
After you press the switch, the door to the next room will unlock, so drop
down to the area below, then climb the side of the makeshift bridge, then
cross it, to other side. There, head west and enter the newly unlocked door,
into the next room. In this next new area, use the Lens of Truth to reveal
hidden obstacles in the maze. Make your way through the maze and enter the
western door on the Dungeon Map. In this next room, go behind the spinning
skull statue, and you'll find a Small Key. When you have acquired the Small
Key from the room, exit it, into the previous area. In the previous area, make
your way through the maze once again, using the Lens of Truth to reveal the
obstacles and enemies in the room. Make your way to the northern room on the
Dungeon Map. When you reach it, unlock it with your Small Key. In this next
room, use Din's Fire to melt the wooden objects with spikes on each side of
you that are coming toward you to squash you. Once the wooden obstacles are
melted, ignore the Fire Keese enemies that you created by using Din's Fire,
but instead open the blue and yellow chest in the room for the Boss Key. When
you have the Boss Key, exit this room. Back in the maze, navigate through it
and make your way back to the room with the makeshift bridge. When you arrive
at that area again, cross the makeshift bridge, back to the other side of the
room. Once there, head through the door, into the next new area. In this area,
use the Hover Boots to nagivate your way through the room, but be careful not
to fall off. Also, use the Lens of Truth to reveal the platforms within the
room. When you reach the boss door in the room, open it. In the next room,
walk north and drop down the hole and you will fight Bongo Bongo, the boss of
the temple. Read the Bosses section to see how to beat him. When Bongo Bongo
is defeated, grab the Heart Container, save your game, and head through the
blue portal.
You will be warped to the Chamber of the Sages.
Chamber of the Sages
--------------------
In the Chamber of the Sages, Impa reveals herself as the Sage of the Shadow
Temple (blatantly obvious, considering Sheik told us in Kakariko Village). As
every Sage does, she'll give you the Shadow Medallion. After that, you'll be
warped to the Graveyard.
Graveyard
---------
Head to the Temple of Time, by playing the Prelude of Light.
Temple of Time
--------------
Go to the Market.
Market
------
You know the drill by now. Exit the Market.
Hyrule Field
------------
Make your way to Gerudo Valley, which we went to a LONG time ago, so see the
above section of the walkthrough for more information on how to get to Gerudo
Valley. NOTE: Before you go to Gerudo Valley, it would be easier to get Epona,
as she can gallop across the bridge in there, and it'll be easier. If you want
to get Epona, see the Side Quests section of the FAQ.
Gerudo Valley
-------------
Once you arrive in Gerudo Valley, head north, and cross the board to the other
side. On the other side, continue north, and use the Longshot on the piece of
broken bridge to the north (this is where Epona would come in handy). If you
are on Epona doing this, try and get a good running start. Otherwise, Epona
will simply not work. Anyway, when you are on the other side, continue heading
north, and you'll reach Gerudo's Fortress.
Gerudo's Fortress
-----------------
Head north, and go up the stairs. Then, let a Gerudo guard capture you. You
will be put in a jail cell. In the prison, look up with C, and then you should
spot a wooden piece in the window. When you do, Longshot to it, and you'll be
able to get out of the prison! When you are out of the prison, drop down to
ground level, then enter the left opening. This is called Thieves' Hideout,
your next destination, obviously.
Thieves' Hideout
----------------
When you arrive here, head north, and approach the cell. A voice will call out
to you. This happens to be one of the carpenters that were in Kakariko Village
when you were a kid. We need to rescue him, but not before defeating a Gerudo
Thief. To defeat the thief, just attack her when her guard is down. If you do
take too much damage, you'll be put in jail again! When she is defeated,
she'll drop a Small Key. Pick it up, and unlock the cell holding the
carpenter. Talk to him, and he'll leave the room (did you expect anything
different?). Exit the building, via the exit beside the lit torch. You'll be
outside again after you exit, so enter the next entrance to the north, which
is another area that we must do. In this area, head north, and hide behind the
crates, as you make your way up the hill on the right, just east of the
crates. Be careful not to get caught, or you'll be put in jail again. Anyway,
when you go up the right hill after evading the Gerudo guard, you'll appear
outside again. Head north, through the next entrance, but avoid the Gerudo
guard, as she is VERY close. In this next area, head north, and talk to the
carpenter inside the cell. A Gerudo guard will appear and attack you; defeat
her the same way you did the previous one. Once she's defeated, she'll drop a
Small Key. Use it to unlock the cell that the carpenter is in. When the
carpenter is freed, head north through the unexplored hole, and exit the area.
Back outside, jump down to the ledge straight ahead. Then, enter the nearby
entrance into the next part of Thieves' Hideout. In this next area, follow the
path, and you'll stumble across the third carpenter. Talk to him, and a battle
will ensue with another Gerudo guard and you, so defeat her, and pick up the
Small Key she leaves behind. Unlock the cell with the carpenter in it, and
then talk to him. He'll run off after you free him, just like all the others
did.
Once that carpenter is freed, exit this area, via the way you came in. Now,
climb the vines to the north, back onto the platform. Once that is done, head
through the nearby entrance to the left, and you'll be in another new area. In
this next room, shoot all of the Gerudo guards with arrows, then follow the
path, and you'll see an exit. Enter the exit, and we're back outside. Back
outside, drop down to the platform to your left, then enter the next area of
the hideout there. On this platform, enter the entrance, into the next area.
In this area, crouch behind the wooden crate. When the Gerudo guards comes
near, shoot her with your arrow. Then, head through the only available exit in
this room. In this next room is the final carpenter. Talk to him, and another
battle with another Gerudo guard will ensue. Once she is defeated, pick up the
Small Key she drops, and talk to the carpenter after you open the cell. His
name is Shiro. Once you talk to him, he will run away back to the camp in
Gerudo Valley, and another Gerudo guard will come. She will not attack you,
however, but give you a Gerudo's Membership Card, with which you can have free
access to everywhere in the fortress with.
When you have that, exit this area, as well as the entire Thieves' Hideout,
completely, by heading south after you exit the final carpenter room, and the
other room after that. By doing that, you should see a gate, followed by a
Gerudo girl dressed in white. Head up the ladder beside the Gerudo girl. Once
you climb it, talk to the next Gerudo dressed in white. Talk to her, and she
will tell you of two "trials" that you must face in order to make it to the
Desert Colossus. Before we enter the Haunted Wasteland, there is something I
suggest you get: the Ice Arrows. See the Side Quests section of the FAQ for
more information on that. Once you have the Ice Arrows, head through the gate
the Gerudo girl just opened, and you'll arrive in the Haunted Wasteland.
Haunted Wasteland
-----------------
When you arrive here, equip the Hover Boots, and jump onto the wooden crate to
the north. Once you are on it, use the Longshot, and Longshot to the wooden
crate in the middle. Now, follow the flags in the area, and you'll eventually
come across a stone structure. Head down the ladder of the stone structure,
and at the bottom, you'll see a Gold Skulltula. Kill it, and then light the
two torches in the room. A chest will appear, which contains 50 Rupees, so go
and get them, and then climb back up the ladder, and exit this stone building.
Back outside, head to the east side of the stone structure, and head up the
makeshift stairway. Once you reach the top, use the Lens of Truth, and you'll
see a ghost. This ghostly figure will guide you through the Haunted Wasteland,
and to Desert Colossus, so follow him. Note that he does go fast, so try and
keep up with him. If you fail, you'll end up back in Gerudo's Fortress, so try
and avoid that. If you encounter a bridge along the way, ignore it, as the guy
only sells you Bombchus for 200 Rupees, which is not worth it. Also, something
I forgot to mention earlier, is that there will be enemies that come out of
the ground towards the end of your journey, so be careful. Whatever you do, DO
NOT let the enemies make you lose the guide.
Desert Colossus
---------------
When you reach Desert Colossus, head east, and you should see a cracked part
of the mountain in between the two palm trees. Bomb the crack, and enter the
next Great Fairy's Fountain.
Great Fairy's Fountain
----------------------
When you arrive here, play Zelda's Lullaby on the Triforce symbol, and then a
Great Fairy will appear. She will grant you the power of Nayru's Love! Now,
leave the fountain, and let's get back to Desert Colossus.
Desert Colossus
---------------
Back in Desert Colossus, head north, and enter the Spirit Temple.
Spirit Temple
-------------
Since you can't do anything in here right now, exit the temple.
Desert Colossus
---------------
In Desert Colossus again, Sheik will come and teach you the Requiem of Spirit.
This song will enable us to get to the Spirit Temple instantly, even as a kid!
Once you learn this song, you've learnt ALL songs! Anyway, once Sheik teaches
you the Requiem of Spirit, play the Prelude of Light to warp back to the
Temple of Time.
Temple of Time
--------------
Turn a kid once you arrive here. Now, play the Requiem of Spirit to warp back
to Desert Colossus.
Desert Colossus
---------------
Back in the desert, head north, and enter the Spirit Temple. This time we will
be able to progress in it some!
Spirit Temple (Young Link)
--------------------------
Head up the stairs and open the nearby chest for some Bombchus. Now, look up
at the entrance of the temple and on the set of pillars on the right side, you
should see a crystal switch. Shoot it. After that, open the chest that spawns
for some more Bombchus. Once you have that, look directly south of the chest
you just opened and on the west wall near the unaccessible pillar of water,
you should see a boulder behind the statue there. Bomb the boulder with a Bomb
and/or a Bombchu, then an eye switch will be revealed, so shoot it. After you
shoot the eye switch, open the chest that spawns for a Small Key. Now, talk to
Nabooru, who is just left of the chest you just opened. Nabooru will ask you
what you want, so tell her nothing. She'll then ask a favor of you, but only
after asking you if you are one of Ganondorf's followers. When she asks that,
tell her any of the two choices displayed on the screen, and she'll keep
talking to you. When she asks if you will get the Silver Gauntlets for her,
say yes. She will then move away from the hole, thus giving us access further
into the temple! Crawl through the hole, into the next area. In this next
area, take out the two Torch Slug enemies using Bombs or the Spinning Sword
Attack. Or, you can use a jump attack, but be sure to have them L-Targetted if
you are going to beat them that way. Once they are defeated, two doors to the
new areas unlock, so enter the right one, into the next room. In this room,
take out the Gibdo enemy. Then, pull the rightmost grave to reveal a switch.
Step on the switch, then stand on the very edge above the pit below, but make
sure you are facing the very middle of the floor, just south of the boulder in
the area you see to the north, with the two Gibdos. Anyway, stand in that
exact position, then throw a Bombchu; if you are lucky, it will have hit the
boulder in the area to the north of you with the Gibdos.
When you hit the boulder, a golden eye switch is revealed, so shoot it, and an
ice platform appears, so jump on it, then jump over to the other side of the
room. In this area, kill the two Gibdo enemies, then the door to the next room
with unlock, so enter it. In this next room, step on the black spinning
platform and you'll have to fight a Stalfos enemy. Defeat it, or knock it off
the platform and to the cliff below. Once it is defeated, the door to the next
room unlock, so enter it. In this room, take out the Keese enemies, then pull
the gravestone in the room to reveal a switch. When the switch is revealed,
step on it. Doing this will create a makeshift bridge, so cross over to the
other side there and defeat the Anubis enemy with Din's Fire. Once the Anubis
enemy is defeated, open the nearby chest for a Dungeon Map. Then, open the
small chest that spawned for another Small Key. Now, enter the door, into the
previous room. In this next room, throw a Bombchu into the small crawlspace
just below the golden eye switch in the room. If the Bombchu goes through, you
will blow up a boulder, allowing you to crawl through the hole, so do it when
that happens. In this next area, unlock the locked door using one of your
Small Keys, and you'll be in another new area. In this area, hit the crystal
switch to move a gate. Then, kill the Like Like enemy that drops down, then
climb the wall to the floor above. On this floor, kill the Baby Dodongo
enemies, then kill the Beamos enemy. After that, a chest will spawn, so open
it for some Bombchus. Once you open the chest, look on the wall until you see
a boulder. When you do, throw a Bombchu up to that boulder to explode it. When
it is exploded, a ray of light will come in through the hole in the wall and
bring the sun in the middle of the room to life.
Now, unlock the door in the room with your Small Key, and you'll be in another
new room of the temple. In this room, drop down to the area below and then
look on the left side of the big statue in the room and you should see a
golden eye switch. When you do, shoot it. A chest spawns to the east of where
you are on a small platform below the statue, so go over there and open it to
get the Compass! Once you have the Compass, head north of the chest to the
locked door, then use Din's Fire to melt the frozen golden eye switch. This
will unlock the door to the next room, so enter it. In this room, apporach the
pit to the north, then look down in the pit; you should see a golden eye
switch. When you do, shoot it, and a chest will drop down, which contains yet
another Small Key. Once you have that, exit this room, back into the previous
room. Back in the previous room, head down the stairs, then head west and
climb the wall there, back up to the previously visited platform. Once there,
head up the stairs a bit, but not all the way, then backflip onto the Time
Block there. Once you are on the Time Block, play the Song of Time when Navi
turns green. If done correctly, another Time Block will appear to the north of
the one you are on now, so when it does, jump over there, with the small
wooden crate in your hand. On the othe Time Block, jump left back onto the
platform. On that platform, climb up the stairs to the top of the platform.
There, play the Song of Time again when Navi turns green to cause yet another
Time Block to appear. Jump on that one with the wooden crate in your hands,
then use that Time Block to jump to the statue's left hand.
On the statue's left hand, step on the blue switch, then place the wooden box
on it to make the switch stay pressed. Once that is done, enter the door at
the very top of the platform where you just were, into the next area. In this
next area, head up the stairs while avoiding the flamethrowers. When you reach
the door, enter it, into the next area. In this area, head to where the ray of
light from the hole in the wall is sticking out at. To get over there, jump on
the small wooden platforms on the side of each of the wall platforms. When you
reach the area with the ray of light, approach the two blocks with suns on
them to your north, then pull them both to the ray of light. Once they are
both within the ray of light, shoot the crystal switch in the area to
dissipate the fire, then enter the door you have not been through yet, into
the next room. In this room, walk up the stairs and kill the Big Skulltula.
Then, continue heading north and unlock the door to the next room, using your
last Small Key. In this room, approach the Iron Knuckle and hit it with your
sword to start a battle! The Iron Knuckle is tough, especially as Young Link.
Let the Iron Knuckle break the pillars in the room to get Heart Containers to
pop out! That's about the only way to win without Fairies, but hopefully you
have some of those. Anyway, after defeating the Iron Knuckle enemy, head
through the door and you'll be outside. Outside, Kaepora Gaebora will talk to
you for the last time. When he goes, open the chest for the Silver Gauntlets!
When you get the Silver Gauntlets, two witches, namely Koume and Kotake, will
use magic on Nabooru and capture her!
Now, warp back to the Temple of Time.
Temple of Time
--------------
Here, turn an adult. Then, play the Requiem of Spirit to return to Desert
Colossus.
Desert Colossus
---------------
Here, head into the Spirit Temple. This time as Adult Link.
Spirit Temple (Adult Link)
--------------------------
When you arrive in the Spirit Temple as Adult Link, head up the stairs and
look up and in the hole in the ceiling, you should see a boulder; stand in the
middle of the room and throw a Bombchu. If you threw it right, it will crawl
up the wall and then make its way to the hole in the ceiling, thus hitting the
boulder. When the boulder is cleared, Longshot to the black and white target
in the hole, into the next area. In this area, push the huge stone block until
it falls into a pit. When it does, follow the path, go through the door, into
the next room. In this room, head west and then climb up the wall to the upper
platform. Then, go through the door, into the next room. Here, stand a bit
south of the sun in the middle of the room, then Longshot to the small chest
on the small ledge above (Make sure you Longshot to the front of the chest.).
When you reach the chest, open it for another Small Key. Once you have that,
hit the crystal switch in the room, then drop down to the area below. Once
there, head through the door, back into a previously visited area. In that
area, pound the rusted switch with the Megaton Hammer. Doing this will cause
a chest, which you cannot get yet, to appear. Ignore the chest for now, and go
through the door you just came out of, back into the previously visited room.
In that room, hit the crystal switch, go through the door, back into the main
room of the temple, where the big statue is. Once there, head up the stairs,
then Longshot to the lit torch on the other side. Then, kill the Floormaster
enemy, ignoring the three mini-Floormasters that spawn, and head up the
stairs, and unlock the door to the next room. In this room, Longshot to the
black and white target on the ceiling, then enter the door to the next room.
In this next room, kill the four Beamos enemies, using Bombs.
A chest will then spawn, which contains a Bundle of Arrows, so open it if
you'd like. Whether or not you open the chest, play the Song of Time below
the Time Block that's floating in the air (Navi will turn green, so you'll
know when to play it.). Once you do that, the Time Block on the ground in the
room will disappear, and will appear underneath the one you are beside. When
it appears there, stand beside the blue switch that was revealed when you made
the Time Block disappear earlier. Once there, play the Song of Time again to
make the Time Block appear on the switch again. When it does, play the Song of
Time below the Time Block in the air again and then the Time Block covering
the blue switch will appear underneath the one you are standing beside. On the
block is a wooden crate, so jump onto it and grab the block, then step on the
blue switch, then put the wooden crate on it. When the crate is on the switch,
enter the unexplored door, into the next room. In this room, kill the two
Dinolfos enemies, then attack the chest in the room to unlock the door to the
next room. Enter the door. In this next area, use the Lens of Truth to reveal
the invisible Floormaster enemy. Kill it, then kill the three parts it splits
into. Once that is done, the door in the room will open, so enter it, into the
next room. In this room, approach the Iron Knuckle and hit it to start a
fight. Luckily, this one is much easier as Adult Link. Defeat it the same way
you did the other one as Young Link. Once you defeat the Iron Knuckle, enter
the door behind where the Iron Knuckle was sitting. You'll be outside.
Outside, open the chest for the Mirror Shield!
When you have the Mirror Shield, head back inside where the Iron Knuckle was.
There, exit that room, back into the previous area. Here, walk down the stairs
and go through the door, back into the next previously visited room. There,
kill the two Dinolfos enemies, then approach the Time Block and play the Song
of Time when Navi turns green to make the Time Block disappear to the locked
door in the room. After the Time Block moves, a ray of light is revealed, so
stand in the midst of that ray of light, and aim the Mirror Shield at the sun
on the wall. Doing this will unlock the door to the next room, so play the
Song of Time once more when Navi turns green to move the Time Block back, but
make sure that you aren't standing in the ray of light, or it won't work. When
the Time Block is back in the ray of light, enter the door to the next room.
In this room, freeze the Gibdo using Sun's Song, then open the chest for the
Boss Key! Now, exit this room, back into the previous room. Once there, exit
the room, and make your way back to the main room of the temple, where the big
statue is. Once there, drop down to the statue, then shoot the three unlit
torches in the room (You'll see them, as they are on pillars.) with Fire
Arrows, but do it quickly, as the fires will quickly dissipate! When you shoot
the torches, a door will open. To get to it, head north and climb the wall,
back onto the platform we've been on numerous times in the temple. Once on
that platform, climb the stairs, then use the Longshot on the lit torch on the
other side. Once you reach the other side, climb down the stairs and enter the
door you haven't yet, into the next room. In this room, wait until the
Wallmaster comes down. When it does, kill it, then defeat the two Stalfos
enemies in the room.
When they are defeated, aim the Mirror Shield at one sun in the room. It will
disappear, and a Wallmaster will come down to beat you. Once you kill that
Wallmaster, aim the Mirror Shield at the other sun, and another Wallmaster
will come down. Kill it as well, then aim the Mirror Shield at the last sun in
the room. Defeat the Wallmaster that comes down and the gate in the room will
open, so drop down into the area below. There, head north through the door,
while avoiding the spiked traps. In this next room, collect the two Silver
Rupees in the room, then bomb the boulder in the middle of the room to reveal
a rusted switch. Pound it with the Megaton Hammer to cause the pillar of water
in the room to go down. When it does, go onto the pillar of water and collect
the Silver Rupee. Then, go into the room ahead, which is the first room of the
entire temple. Once there, head to the entrance of the temple, but don't exit.
Instead, break the two boulders on each side with the Megaton Hammer to reveal
the last two Silver Rupees. Collect them, and a chest will fall down, which
contains a Small Key. Once you have that, Longshot to the black and white
target in the hole in the ceiling, then backtrack to the room with the big
statue. There, head west and climb the wall, back up to the platform. Then,
climb the stairs and Longshot to the lit torch on the other side of the room.
Once there, climb the stairs and enter the room at the top. In this previously
visited area, unlock the door to your left with a Small Key. Then, in this
next room, kill the Keese and Fire Keese enemies, then climb the moving wall
to the top, but on the way, be sure to collect the five Silver Rupees. At the
top, kill the Torch Slug enemy, and enter the next room.
In this next room, head up the stairs and step on the Triforce pad. Then, play
Zelda's Lullaby to open the door to the next room. Enter that door, and in
this area, drop down to the area below where the big mirror is. Once there,
roll against the leftmost crates to reveal a rusted switch; pound it with the
Megaton Hammer once it is revealed. Then, enter the door it unlocked, into the
next room. In this room, go through the connecting rooms, killing all the
enemies you come across. Once all the enemies are out of the way, use the Lens
of Truth to reveal a hidden chest to the south of the mirror that is on fire.
Open that chest for another Small Key. Now, step into the first room of the
rooms that connect to each other and stand in the ray of light and aim the
Mirror Shield at the sun on the wall, which is above you. When the light
touches the sun, the sun will come to life! Once that is done, enter the next
room in this connecting area, then push the mirror to the other mirror in the
other room. Then, if the fire is not there on the other mirror (If it is, you
will have to go back and light the sun in the previous chamber.), you'll have
to bring the sun in the previous room back to life. Anyway, once the mirror is
aimed at the mirror that had the fire around it before you put it out, quickly
go over to that mirror and push it, so that the light is facing the big mirror
in the previous room. When it is, go over to that area where the mirror is and
stand in the ray of light and aim the Mirror Shield at the sun on the wall.
Doing this will cause piece of floor you are standing on to elevate to the
statue room. In that room, wait until the Wallmaster enemy comes down. When it
does, kill it, then aim the Mirror Shield at the statue's face to burn it.
When the statue is burnt, a piece of grating will be revealed on the center of
the statue's face, so Longshot there to open the grate. When the grate is
opened, unlock the door with the Boss Key. In this next room, Koume and Kotake
will summon the Iron Knuckle in this room. This Iron Knuckle happens to be
Nabooru. Anyway, defeat it like you did all the other ones. Once the Iron
Knuckle is defeated, Koume and Kotake will brainwash Nabooru again! Enter the
door behind the chair that the Iron Knuckle was sitting on. In this room, go
north and through the door, into the next area. In this area, climb one of the
walls, then go onto the middle platform. Koume and Kotake will attack you. Go
ahead and check the Bosses section to see how to win. Once you win, the two
witches will form into Twinrova! Read the Bosses section for that as well.
After defeating Twinrova, grab the Heart Container on the side platform, then
save your game, and enter the blue portal. You will arrive in the Chamber of
the Sages once more.
Chamber of the Sages
--------------------
Nabooru reveals herself as the Sage of the Spirit Temple, and gives you the
Spirit Medallion. Rauru will tell you to go to the Temple of Time, as the
final showdown with Ganondorf is about to begin.
Desert Colossus
---------------
Play the Prelude of Light to warp back to the Temple of Time.
Temple of Time
--------------
Here, Sheik will reveal himself as Princess Zelda, and talk for a long time
about the Triforce, the chosen ones, and eventually, she'll give you the Light
Arrows. The Light Arrows are needed to defeat Ganondorf. After getting them,
Ganondorf will capture Princess Zelda! When you regain control, exit the
Temple of Time. NOTE: Before going to Ganondorf, I suggest getting the
Biggoron's Sword, as it kills Ganondorf A LOT faster than the Master Sword. If
you don't want to, that's fine, but I recommend it. See the Side Quests
section if you are interested.
Market
------
In the Market, head to where Hyrule Castle used to be as a kid.
Ganon's Castle
--------------
Here, try and enter the castle, but there is no bridge so we can't get in!
Rauru and the Sages will create a bridge with their power, which leads inside
Ganon's Tower. Enter it.
Ganon's Tower
-------------
When you arrive here, climb down the stairs and defeat the two Green Bubble
enemies. Then, defeat the two Armos Statue enemies on the side pillars, then
defeat the Iron Knuckle. Once they are defeated, the door to the next room
opens up, so enter the door, into the next room. In this room, head left of
the entrance in the room and enter the door with the orange symbol above it.
This is the Spirit room, which resembles the elements found in the Spirit
Temple. Anyway, when you arrive in the Spirit room, defeat the enemies in the
room, then shoot the silver eye switch above the door that is not locked in
the room. Doing this will cause an Iron Knuckle to drop down from the ceiling.
Do not kill the Iron Knuckle; instead, let it break the chairs in the middle
of the room, as when it does, a rusted switch is revealed. Once the rusted
switch is revealed, kill the Iron Knuckle, then use the Megaton Hammer on the
rusted switch. Once that is done, enter the door to the next room. In this
room, kill the Green Bubble enemy, then open the chest for Bombchus. Then,
stand directly in the middle of the bars of the gate in this room, then throw
a Bombchu up on the gate, and into the hole. If done correctly, the Bombchu
will have went through the hole of the gate, went onto the wall, then hit the
crystal switch on the ceiling. When the crystal switch is hit, enter the door
to the next room of the tower. In this room, defeat the Green Bubble enemy.
Once it is defeated, progress further in the room and take out the Gibdo enemy
and the two Redead enemies. Once they are defeated, look up in the center of
the room where you fight the Gibdo and Redead enemies, and you should see a
web. When you see the web, shoot a Fire Arrow at it to melt it. Once the web
is melted, a ray of light will shine into the room, so stand in the middle of
the ray of light and then aim the Mirror Shield at the sun tiles on the wall.
Note that one sun tile makes a Wallmaster come down, so take note of that.
Keep hitting the sun tiles with the Mirror Shield, then open all the chests in
the room. The big chest contains the Golden Gauntlets, whereas one of the
small chests contains a Small Key. Once you have acquired the treasure from
the room, aim the Mirror Shield at the Spirit symbol above the locked door to
hit a hidden sun tile. When that is done, the door to the next room will open,
so enter it. In this room, shoot a Light Arrow at the core there to cause the
Spirit Barrier to dispel! You will be warped back to the main room of the
tower after that is done. Back in the main room, head east and enter the door
with the green symbol above it. This is the Forest door, which, obviously, is
supposed to represent the Forest Temple. In the Forest room, defeat the two
Stalfos enemies, then equip the Iron Boots and look above the door to the next
room, and you should see a lit torch. Longshot to that torch, then take the
Small Key and enter the door to the next room. In this room, look left and
shoot the eye switch behind the fan. A chest will then spawn, which contains
a Bundle of Arrows. Once you have that, shoot two Arrows at the Armos Statue
on the platform to the north. If done correctly, the Armos Statue will explode
AND kill the Beamos! Once that is done, wait until the fan beside the chest
starts blowing. When it does, equip the Hover Boots and quickly let the fan
blow you to the nearby platform. On that platform, L-Target the Beamos to the
east on the middle platform, then throw a Bomb at it to defeat it. Once you
defeat that Beamos enemy, hover onto that platform, then look around the room
until you find a frozen golden eye behind a fan.
When you do, shoot it with a Fire Arrow. Doing this will cause a small chest
to spawn, so Longshot to it and open it for some Bombs. Once you have that,
hover back onto the middle platform, then L-Target all the Beamos that are
within your range (You can't reach the one in the corner yet.), and throw a
Bomb at each one of them to defeat them. Once the Beamos enemies are defeated,
hover onto the platform beside the locked door to the next room. On that
platform, throw a Bomb to the last Beamos in the corner to defeat it. When all
of the enemies in the room are defeated, hover onto the platform that the last
Beamos you destroyed was on, but only when the fan isn't blowing. When you are
on that platform, equip the Iron Boots and play the Song of Time to make a
Time Block appear. When it does, play the Song of Time again to drop an Armos
Statue onto the ice block below, and onto the blue switch. The door to the
next room will open, so enter it when the fan isn't blowing.. In this area,
shoot a Light Arrow at the core to dispel the Forest Barrier! You will be
warped to the main room again, so once there, head north of the Spirit door,
climbing down and up the stairs you come across, until you come to a door with
a red symbol above it. Enter that door when you come to it, which is the Fire
room, which represents the Fire Temple. In the Fire room, equip the Goron
Tunic. Then, jump onto the moving platform, then jump onto the left platform
where the uppermost platforms are. On that left platform, jump to the other
one, then the platform will rise up into the air, and you'll see a Silver
Rupee. To get it, when the platform is beside it, backflip to it, but be very
careful not to fall into the fire. Once you collect the Silver Rupee, jump to
the next moving platform that you haven't been on yet.
On that platform, jump to the small platform with the Beamos and the huge
black stone pillar. On that platform, kill the Beamos using a Bomb, then pick
up the black stone pillar (Since you have the Golden Gauntlets, you can do
this.). When you do, Link will throw the pillar into the lava behind him! When
that is done, grab the second Silver Rupee underneath where stone pillar used
to be. Now, jump onto the moving platform, the onto the nearby platform to the
north of the one you were just on, then jump to the second one. The second
platform will rise up, so when it is at ground level, Longshot to the black
pillar with the black and white target on it. Once on top of that, jump to the
third Silver Rupee on the nearby higher piece of platform. Once you obtain the
third Silver Rupee, jump to the moving platform to your north, then ride it to
the next Silver Rupee. Once you have that Silver Rupee, jump to the platform
to the left, defeat the two Torch Slug enemies, then pick up the black stone
pillar to throw it into the lava. Once that is done, Longshot back to the
black pillar with the black and white target on it. Once you are on top of the
black pillar, jump on top of the higher platform where you collected the third
Silver Rupee, then use the Hover Boots and hover onto the platform to your
north. When that platform starts to rise, jump to the black pillar in the lava
and collect the last Silver Rupee. Once you collect the Silver Rupee, Longshot
to the black pillar with the black and white target on it, next to the door to
the next room. Once you reach the platform, enter the door into the next room.
Here, shoot a Light Arrow into the core to dispel the Fire Barrier! As always,
you'll be warped back into the main room. Back in the main room, head east and
enter the door with the purple symbol above it. This door is the Shadow door,
which resembles the Shadow Temple.
In the Shadow room, kill the Green Bubble enemy using an Arrow, then look to
the right of where the Green Bubble was and shoot the Bomb Flower on the small
platform there with an Arrow. Doing that will cause a chest on the platform,
so Longshot over to that chest and open it to get a Bundle of Arrows. Once you
have that, use the Lens of Truth to reveal a huge platform in the center of
the room that is moving. Wait until that platform comes as close to the
platform you are on now as possible, then use the Hover Boots to get on it.
When you are on that platform, collect the Silver Rupee, then ride it to the
platform with the Bomb Flower. When you are on the Bomb Flower platform,
collect the Silver Rupee there. Then, get onto the huge platform again, then
hover onto the platform with the Beamos. There, use a Bomb to kill the Beamos,
then collect the Silver Rupee that he was guarding. Then, shoot a Fire Arrow
at the unlit torch on the ground. Doing this will cause an ice block to
appear to your north, so jump onto that ice block, then go onto the platform
with the two Beamos enemies. On that platform, kill the two Beamos enemies
using Bombs, then look under the ice block; you should see a golden eye
switch, so shoot it when you do. After you shoot the golden eye switch, a
chest will spawn, which contains a Small Key, so open it. After that, head
east of the chest and then use the Lens of Truth to reveal an ice bridge. Go
across the ice bridge and then go onto the platform with the Beamos enemy. On
that platform, bomb the Beamos to kill it, then collect the Silver Rupee that
was under it. When you collect that, head back onto the platform with the
chest, then use the Lens of Truth to reveal another icy bridge to the west of
the chest.
Cross that one, then you'll come to a guillotine; wait until it rises up, then
cross the rest of the icy bridge to the door to the next room, collecting the
last Silver Rupee along the way. When you reach the door, enter it. In this
area, shoot a Light Arrow into the core to dispel the Shadow Barrier! Then, in
the main room, head east and go down the stairs, then enter the door with the
blue symbol above it, which is the Water room. This room is not like the Water
Temple, so don't worry. Anyway, when you arrive in the Water room, kill the
Freezzerd enemies in the room, then head east of the pillar of water with the
Blue Fire in it, and defeat the Dead Hand. Doing so will cause the pillar of
water in the room to go down for a few seconds, so quickly run over there and
stock up all your Empty Bottles on Blue Fire. When you are full on Blue Fire,
head north to the cluster of red ice. Once there, melt it with the Blue Fire,
then unlock the door to the next room, using your Small Key. In this room,
kill the Keese enemies (One of them is invisible.), then collect the available
Silver Rupees in the room. When you collect them, we'll have to push the ice
blocks in this room around, so start by pushing the block near the locked door
north to the cluster of red ice. Once the block is there, climb it and melt
the red ice, using Blue Fire. Once that is done, push the block east into the
pit, then it'll return back to its normal position. Now, push the block that
you just pushed a minute ago east to the ice rock. Then, push it to the east
again, and into the pit there. Once the block is in the pit, push the other
block in the room east to the ice rock. Then, push it to the west to the next
ice rock. After that, push the block to the north, onto the area below the
platform with the one block of red ice. Once the block is below that platform,
climb on top of it, then jump onto the platform with the red ice, then melt
it.
Now, collect the last Silver Rupee after melting the red ice! Once you collect
all the Silver Rupees in the room, jump onto the platform with the door to the
next area. In this room, shoot a Light Arrow at the core to dispel the Water
Barrier! Back in the main room, head to the only one left, which is the door
with the yellow symbol above it. To get to it, though, when you reach the
black stone pillar, grab it, and Link will throw it and break it, thus giving
us access into the Light room. This, I guess, is supposed to resemble a
mixture of all the dungeons you've played in the game, or the dungeons you had
to complete as Young Link. Anyway, in the Light room, defeat the Dinolfos
enemy, then defeat the Torch Slug enemies, then go into the next room. Here,
step on the Triforce pad and play Zelda's Lullaby to spawn a chest; open it
for a Recovery Heart, which you probably need at this point. After that,
unlock the door to the next room. In this next room, be very careful of the
rolling boulder, and avoid it as best you can, as your main objective is to
defeat the Beamos on the high platform in the center of the room. Once the
Beamos is defeated, Longshot to the black and white target above where it was.
On that platform, go directly north and drop off the platform, then unlock the
nearby locked door, using your last Small Key. In this next room, kill the
Skulltula enemy on the left yellow flame, then hit the crystal switch on the
right yellow flame. After that, walk through the invisible wall, into the next
area. In this area, shoot a Light Arrow at the core to dispel the Light
Barrier! Once you warp back to the main room, since all the Barriers are
dispelled, go across the room, heading up the stairs, until you come across
that bridge we saw in the cutscene after dispelling the Light Barrier. When
you come across the bridge, cross it, then enter the next room.
In this unexplored room, defeat the Keese enemies while heading up the stairs
to the next room. In this room, kill the two Dinolfos enemies, then enter the
next room. In this room, head up the stairs, then enter the door to the next
room. In this next new room, defeat the two Stalfos enemies, then open the
chest now that the fire is dissipated to get the Boss Key! Once you have the
Boss Key, enter the door to the next room. Here, go up the stairs and then
enter the door at the end. In this next room, defeat the two Iron Knuckle
enemies, but be sure to defeat them one at a time, otherwise it's very
difficult. Once the Iron Knuckles are defeated, enter the door to the next
room. Here, head up the stairs, as usual, then unlock the door at the end. In
this next room, enter the door, into yet another new room. In this room, head
up the stairs and enter the door into the next room. Here, you'll meet Zelda
and Ganondorf, as a cutscene commences. Eventually, you'll have to fight
Ganondorf, so read the Bosses section to see how to win! Once you defeat
Ganondorf, he will use his power to crush the remnants of his tower! You have
3:00 to get out of the tower, so follow Zelda until you get out. Outside, you
will see a cutscene of the tower crumbling almost completely. Then, just when
you think the game is over, Ganondorf gets back up and transforms into Ganon!
To make him do that, approach the rubble where Ganondorf is. Read the Bosses
section to see how to win! Once you win, congratulations! You have just beat
one of the greatest video games of all time, my friend!
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 9. Bosses |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
------------------------------------------------------------------
| Boss Battle : |
| Queen Gohma |
| Location: Deku Tree |
| |
------------------------------------------------------------------
Strategy: This boss is very easy. To get her to come out, look up at the
ceiling with C Up. She'll eventually come down. When she does, wait
until her eye turns red, then shoot it with your Fairy Slingshot.
When she's on the ground after you shoot her, hit her with your
sword repeatedly until she gets back up. She'll now spit out eggs
which will contain, if you don't hit them with your sword, baby
Gohmas. Kill the eggs, and repeat the process above until you win.
Note that you can also use Deku Sticks to defeat Gohma, and its
faster, so do that if you have alot of them.
------------------------------------------------------------------
| Boss Battle : |
| King Dodongo |
| Location: Dodongo's Cavern |
| |
------------------------------------------------------------------
Strategy: This boss battle isn't too particularly difficult. King Dodongo will
use only one attack, which is his fire breath. To avoid it, if you
happen to get caught in it, stand on the very edge of the lava pit.
Now, how to beat him is what we wanna know, right? To do that, when
King Dodongo comes near you, throw a Bomb into his mouth to stun
him. While he is stunned, hit him with your sword. Dodongo will roll
across the room, into a different area, but the way to beat him is
still the same. Hit him four times to beat him.
------------------------------------------------------------------
| Boss Battle : |
| Barinade |
| Location: Jabu-Jabu's Belly |
| |
------------------------------------------------------------------
Strategy: To defeat Barinade, L-Target his head (the area above his jellyfish)
and throw your Boomerang at him. Once that is done, he will fire
electrical attacks at you like he did before, so avoid them and then
L-Target him again. Then, throw your Boomerang at him again. The
same pattern will ensue one more time, so do that same attack
pattern you did above. Once that is done, Barinade will release his
jellyfish enemies, so cut as many of them down as you can. Take note
you can hit him on this part, but I would suggest killing his
jellyfish minions instead. Anyway, once you hit the jellyfish,
Barinade will start to spin and with the remaining jellyfish around
him. L-Target him and throw your Boomerang at him and hit him. Now,
cut down the remaining jellyfish, or if you leave one, then do the
same thing again until the last one is cut down. Once the jellyfish
are destroyed, Barinade will start to spin again, so L-Target him
and throw your Boomerang at him again, to hit him. Barinade will be
on the ground stunned, so swing your sword at him as many times as
you can. Then, he'll burrow into the ground and start shooting
electricity at you. Avoid it and when he gets back up, throw the
Boomerang at him again. Then, hit him with your sword. Keep doing it
until he is defeated. NOTE: Something I forgot to mention at the
start of the strategy, was that the jars in the room house Hearts,
so be sure to grab them if you need health.
------------------------------------------------------------------
| Boss Battle : |
| Phantom Ganon |
| Location: Forest Temple |
| |
------------------------------------------------------------------
Strategy: Phantom Ganon will start off by going into one of the pictures in
the room. Two Phantom Ganon's will come out of two separate
pictures, however, so to avoid confusion, shoot the one that is
bright and a dark purple color with your Fairy Bow. This will mean
you've hit Phantom Ganon. Do this two more times after you hit him
once. Phantom Ganon will then get off the horse, and start shooting
electrical fireballs at you. Deflect them back at him with your
sword. When you stun him by deflecting the blasts, he'll fall to the
ground. This is your chance to hit him. Keep hitting him and he will
eventually get back up and shoot more fireballs. Repeat this process
and eventually, he will attack you with a speed attack that can
easily catch you off guard (it did me). Avoid that and then he will
start firing fireballs again. This time, when you deflect one, you
will have to deflect it about five times until he finally gets
stunned. When he is stunned, slice away at him. Keep doing this, as
his attacks won't change now, until you win. Note that a bottle also
works to deflect Phantom Ganon's attacks, but in my opinion, it
isn't worth it to use it.
------------------------------------------------------------------
| Boss Battle : |
| Volvagia |
| Location: Fire Temple |
| |
------------------------------------------------------------------
Strategy: Volvagia can be quite hard of a boss if you aren't careful. Alright,
to defeat him, wait until he pops out of a hole. When he does, use
the Megaton Hammer. This will stun him. Now, strike him with your
sword, and he will fly into the air and start shooting fire at you.
Avoid it. He will continue to fly around, so avoid him. When he
emerges from one of the holes again, hit him with your Megaton
Hammer. Then, strike him with your sword. Now, Volvagia will start
moving around the air, and dropping rocks on you. Avoid those as
best you can. Volvagia will continue to pop in and out of holes, as
he emerges/reemerges. His attacks, however, remain the same. He
will, however, eventually, when he has one hit left, move a lot
faster through the holes, so keep that in mind. Aside from that,
nothing really to worry about.
------------------------------------------------------------------
| Boss Battle : |
| Morpha |
| Location: Water Temple |
| |
------------------------------------------------------------------
Strategy: Defeating Morpha is rather easy, actually. The way to beat him is to
head into a corner. When you are in the corner, Morpha cannot hurt
you! Anyway, to attack Morpha, wait until the nucleus thing comes
out close enough, so that you can Longshot it. When it does so, use
the Longshot to launch the nucleus over to you. When it is over to
where you are, strike it with your sword. Morpha will do the same
thing over and over, so repeat until you've won. Also, something I
forgot to mention, is that there will eventually be two Morphas; one
that contains the nucleus, and one that does not. NOTE: Something
else I forgot to mention, is when you are in a corner, Morpha will
just stay there, and you won't be able to hit the nucleus. When this
happens, run across to another side of the room, and along the way,
try and hit the nucleus.
------------------------------------------------------------------
| Boss Battle : |
| Bongo Bongo |
| Location: Shadow Temple |
| |
------------------------------------------------------------------
Strategy: Fall down the hole to where Bongo Bongo is. As far as his attacks,
Bongo Bongo likes to catch you in his hand, then throw you into the
poison, which can be annoying, so be careful of that. Also, if you
miss hitting his hands, he'll attack you then, too, so avoid that.
As for the battle itself, it's not hard at ALL, considering how long
it took to get to this boss. To beat him, L-Target him and shoot an
arrow at both his hands. They will freeze. Once they freeze, use the
Lens of Truth on his ugly eye. This will stun his entire being, so
this is your chance to strike him with your sword. This is a heck of
a lot faster if you have the Biggoron's Sword. Keep doing this
until you win. NOTE: Bongo Bongo also hits the floor with his hands,
so use the Iron Boots to avoid being bounced around so much. Sure,
you can still be bounced, but not as high.
------------------------------------------------------------------
| Boss Battle : |
| Koume and Kotake / Twinrova |
| Location: Spirit Temple |
| |
------------------------------------------------------------------
Strategy: To win the first part of the battle against Twinrova, when one fires
an ice spell, deflect it with your Mirror Shield back at the other
one that uses fire, and vise versa. Keep doing this until the two
sisters decide to transform into Twinrova. When they do, the battle
is pretty much the same, except there's one different thing: instead
of deflecting the attack at the other one, you will have to absorb
one of their spells that they throw at you three times. For example,
if the one that uses ice throws an ice spell at you, absorb it three
times with your Mirror Shield. When you have absorbed three spells,
hold R and unleash the attack on Twinrova to stun her! When she is
stunned, quickly run over to the platform where she's on, and chop
her madly with your sword! This also works for the one who uses fire
on you, too, and their attacks don't change, so keep doing that same
process until you win! NOTE: Something I forgot to mention about the
boss, sometime in the battle, she'll trick you and fire two fire or
ice attacks, then fire the opposite spell, so be aware of that.
------------------------------------------------------------------
| Boss Battle : |
| Ganondorf |
| Location: Ganon's Tower |
| |
------------------------------------------------------------------
Strategy: This semi-final battle can be a tough one, which is why I recommend
you have the Biggoron's Sword. Ganondorf will break some platforms
at the start of the battle, but you won't fall down if you don't
move at the start. Anyway, to defeat him, deflect his electricity
fireball looking things back at him with your sword or a Bottle. In
my opinion, though, a Bottle is not worth it. Keep deflecting until
he is floating in the air stunned. When he is, take out a Light
Arrow, and then shoot him with it. He'll fall to the ground, so jump
over to where he is, and slice away! Repeat this until you win. If
Ganondorf charges up for a huge black ball, then quickly take out a
Light Arrow and stun him to avoid it. Also, to avoid falling off, as
Ganondorf will break more platforms as the battle progresses, stay
on one of the four white colored tiles in each corner of the room.
Also, you can Longshot to the stained-glass windows to avoid his
shockwaves. And finally, if there are not enough platforms available
to jump on the platform to where he is (not likely), then use the
Hover Boots to hover over to where he is.
------------------------------------------------------------------
| Boss Battle : |
| Ganon |
| Location: Ganon's Tower |
| |
------------------------------------------------------------------
Strategy: The final boss of the game is not as hard as the first one, in my
opinion. However, the fact that you can't use the Biggoron's Sword
to kill Ganon makes this battle a bit slower than it could be, but
still, shouldn't be too much of a problem. Anyway, to defeat Ganon,
roll under his legs, and then L-Target his tail, and then hit him
with the Megaton Hammer. Keep doing this until Zelda tells you to
hurry and get the Master Sword. Do so, and get the Master Sword,
which is right next to Zelda. When you have the Master Sword, head
back into the arena where Ganon is, and the fire will come back.
Defeat him the same way you did in the first part of this fight,
only with the Master Sword this time. When you defeat Ganon,
congratulations! You've just beaten one of the best video games of
all time! Also, note that Nayru's Love works EXCELLENT in this
fight, so use it if you have it. Also, it helps to have the white
Hearts in this fight, as well as some Fairies.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 10. Enemies |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are tons of enemies in the game. I will list them below, and information
on them, etc.
Amy
Location: Forest Temple
Description: Amy is one of the four Poe sisters in the Forest Temple.
Attack Information: Like Meg and Beth before her, she will disappear if you
L-Target her, so don't try that. Instead, you should try
and just attack her when she is visible. Also, something I
forgot to mention, use your shield to deflect her attacks.
Anubis
Location: Spirit Temple
Description: Anubis is a floating monster found in the Spirit Temple.
Attack Information: Anubis will come toward you and try and shoot some fire.
He is only immune to fire, That is his only attack. too,
so keep that in mind.
Armos
Location: Dodongo's Cavern, Gerudo Training Grounds (MQ), Spirit Temple
Description: The Armos is a statue that comes to life if you touch it.
Attack Information: To defeat one, make it come to life by touching it, and
then kill it with Bombs or Arrows.
Baby Dodongo
Location: Dodongo's Cavern, Spirit Temple (MQ)
Description: These little dinosaur-like things are babies of the actual King
Dodongo.
Attack Information: Just because they are small doesn't mean they don't pose a
threat. Baby Dodongo's can, and usually will unless you
avoid them, shoot fire breath at you, so be careful! To
beat one, simply attack it with your sword and run before
it explodes.
Bari
Location: Jabu-Jabu's Belly, Gerudo Training Grounds (MQ)
Description: These are big electric jellyfishes in Jabu-Jabu's Belly.
Attack Information: Beating them is not possible unless you use the Boomerang
or Bombs.
Barinade
Location: Jabu-Jabu's Belly
Description: In Jabu-Jabu's Belly lurks a boss. This is the boss. A huge,
giant amoeba that has electric jellyfish around it.
Attack Information: Read the Bosses section to see how to beat him. As far as
attacks come, Barinade spins in a circle and fires shots
of electricity at you, and also uses its electric
jellyfish to attack you.
Beamos
Location: Jabu-Jabu's Belly, Spirit Temple (MQ)
Description: A statue with an eye who shoots a laser at you from the eye.
Attack Information: Beating a Beamos is rather easy, actually. Throw a Bomb
onto it. Note that it may freeze the target, and not kill
it. If that happens, just use another Bomb to finish it.
Beth
Location: Forest Temple
Description: One of the four Poe sisters in the Forest Temple.
Attack Information: Just like Amy and Meg before her, Beth disappears if you
L-Target her, so don't try that. Instead, you should try
and just attack her when she is visible. Also, something I
forgot to mention, use your shield to deflect her attacks.
Big Deku Baba
Location: Deku Tree (MQ), Kokiri Forest, Forest Temple
Description: Just like a regular Deku Baba, only a lot bigger. Also, gives you
three Deku Nuts when you kill it, rather than one.
Attack Information: Kill it by attacking it with your sword when it moves away
after attempting to attack you.
Bigocto
Location: Jabu-Jabu's Belly
Description: A huge Octorok, who is the mini-boss of Jabu-Jabu's Belly.
Attack Information: To defeat it, attack the sensitive spot (green spot) on
its butt. To make that appear, hit it with the Boomerang
when it turns around to where its back is facing you.
Big Poe
Location: Hyrule Field
Description: A Huge Poe is something you must catch for the guy in the ruined
Market as Adult Link. If you give him all ten of these monsters,
he will give you the fourth Empty Bottle. These are ghosts, by
the way.
Attack Information: To defeat one, shoot it with two arrows very fast before
it disappears. When its defeated, capture its spirit in a
spare Bottle.
Biri
Location: Jabu-Jabu's Belly, Gerudo Training Grounds (MQ)
Description: A smaller version of the Bari.
Attack Information: Defeat it the same way you do the Biri. However, these
will attack in a different way, so keep that in mind.
Big Skulltula
Location: Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple,
Bottom of the Well, Shadow Temple, Spirit Temple, Ganon's Tower
Description: A huge Skulltula in several dungeons. They are named "Skulltula"
as Adult Link, but Big Skulltula as Young Link.
Attack Information: They knock you back if you get close to them. To beat one,
wait until it turns its back. When it does, shoot an arrow
or a Deku Seed at it a few times to beat it. Also, you can
use your sword to beat it, as well as other items.
Blue Bubble
Location: Forest Temple
Description: A small skull engulfed in blue flames.
Attack Information: To defeat one, simply L-Target it with your Hookshot and
then hit it with your sword or arrows.
Blue Tektite
Location: Lake Hylia, Water Temple, Hyrule Field (In the hole with the Heart
Piece in the area with the cluttered trees.)
Description: A blue, spider-like creature that jumps.
Attack Information: To defeat one, shoot arrows or Deku Seeds at it, or strike
it with your sword when it comes on land. Its jump is the
only attack it has.
Bongo Bongo
Location: Shadow Temple
Description: Two hands, and a weird looking face. This is also the boss of the
Shadow Temple!
Attack Information: Read the Bosses section to see how to win. As far as
attacks come, Bongo Bongo will use his hands to hurt you.
He will also pound the ground, which stuns you for a
moment, so be careful! The Lens of Truth is required to
beat this beast.
Business Scrub
Location: Scattered Throughout Various Locations In The Game
Description: A Deku Scrub slightly different from the one in the Deku Tree.
They sell you items.
Attack Information: Hit them and they will sell you an item. They spit nuts at
you.
Composer Brothers
Location: Graveyard
Description: They are two large Poes hidden in the Graveyard as Adult Link.
They are beside the Royal Family's Tomb, the place where you got
the Sun's Song as Young Link.
Attack Information: They attack like any other Poe. Defeat them the same way,
too.
Dark Link
Location: Water Temple
Description: The mini-boss of the Water Temple, who looks like Link, only a
shadow form. He also copies your moves, so be VERY careful!
Attack Information: The Biggoron's Sword and Din's Fire are the easiest ways
to defeat him. You'll have to be an expert swordsman to
beat him with your Master Sword.
Dead Hand
Location: Bottom of the Well, Shadow Temple
Description: The Dead Hand has four arms out of the ground, followed by an
evil body.
Attack Information: Defeating these enemies isn't hard. Simply walk up to one
of the hands, and let it grab you. The main body will then
come out. Attack its head as many times as possible. He
will then go back in the ground, so repeat the above
process to win.
Deku Baba
Location: Deku Tree, Forest Temple
Description: A smaller version of the Big Deku Baba. Drops less Deku Nuts than
the Big Deku Baba.
Attack Information: Killed the same way as the Big Deku Baba.
Deku Scrub
Location: Deku Tree, Lost Woods
Description: A small Deku Scrub, who does not sell you an item like the
Business Scrubs do.
Attack Information: Spits nuts at you. Deflect them with your Deku Shield to
knock them out of the grass. Once that is done, attack
them with your sword to defeat them.
Dinolfos
Location: Gerudo Training Grounds (MQ), Spirit Temple, Ganon's Tower
Description: A lizard enemy who has a knife.
Attack Information: The Dinolfos will try and attack you with its knife. Avoid
the attacks using your shield. When it stops attacking or
if it drops its guard, now's your chance to strike it with
your sword.
Dodongo
Location: Dodongo's Cavern, Water Temple (MQ), Spirit Temple (MQ)
Description: A bigger version than the small green Baby Dodongo enemies. They
are black-colored.
Attack Information: These enemies spew fire breath from their mouth, so watch
out! Bomb them, or attack their tail with your sword a few
times to defeat them. After they are defeated, they will
explode a few seconds afterwards, so move out of the way!
Fire Keese
Location: Dodongo's Cavern, Fire Temple, Ganon's Tower
Description: A bat that is on fire.
Attack Information: They attack you by flying over toward you and touching
you. To beat them, hit them with your sword, or shoot a
Deku Seed or an arrow at them.
Flame Dancer
Location: Fire Temple
Description: Unlike its counterpart, the Flare Dancer, this enemy is not the
mini-boss of the Fire Temple, but rather just a nuisance along
the way.
Attack Information: This thing fights the same way, and is beaten the same way
as the Flare Dancer, so see below for information. Also,
the color of the coat on this enemy determines how strong
and/or weak the enemy is. If red, that means that the
enemy is at its strongest. If blue, that it means it is
slightly weaker. If green, they are at their weakest
state.
Flare Dancer
Location: Fire Temple
Description: The mini-boss of the Fire Temple. It has a black ball in the
middle, and is engulfed in red flames. The colors of the flames
will change as the battle progresses.
Attack Information: They run up to you and touch you to attack you. Also, when
they change colors (To blue, for example.), they will
spread flames around the room, and some even dance,
depending on the color of the flame. To beat them, use the
Hookshot on the black ball in the middle. It'll come out,
so keep striking it with your sword when it does so.
Repeat this until this mini-boss is defeated. Also, the
color of the coat on this enemy determines how strong and/
or weak the enemy is. If red, that means that the enemy is
at its strongest. If blue, that it means it is slightly
weaker. If green, they are at their weakest state.
Floormaster
Location: Forest Temple, Bottom of the Well, Shadow Temple, Spirit Temple
Description: The counterpart of the Wallmaster, the Floormaster relies on
defeating you via the ground. The monster is just a mere hand.
Attack Information: These attack by turning green and then charging at you.
Simply use your shield to dodge it. To defeat it, strike
it with your sword until it splits into three. When it
does so, quickly defeat the three small ones, or they will
very quickly fuse back into the actual Floormaster.
Flying Jar
Location: Fire Temple, Spirit Temple
Description: These flying jars are just jars that fly at you.
Attack Information: They fly at an incredible speed at you. If you are hit,
the item that is in the jars will be yours to keep. Defeat
them using your shield.
Freezzard
Location: Ice Cavern, Ganon's Tower
Description: These enemies are ice figures that attack you with ice breath.
Attack Information: Ice breath is their only attack, aside from freezing you,
which is annoying as crap. Anyway, to defeat them, just
strike them with your sword three times.
Ganondorf
Location: Ganon's Tower
Description: The King of Evil. Ganondorf is a wicked man from Gerudo Valley.
He uses the Triforce of Power to turn Hyrule into a wasteland.
Also the first of the two parts of the fight against Ganon is
against his first form, which is Ganondorf.
Attack Information: Ganondorf will shoot electrical energy balls at you, and
also a huge dark ball of energy, which is VERY deadly, so
watch out! He will also break the tiles in the room when
you fight him, so stay on the ones in the four corners
that don't break and you should be okay. See the Bosses
section for more information on him, including how to beat
him.
Gerudo Thief
Location: Gerudo's Fortress
Description: A female guard with two knives in her hands. These women guard
Gerudo's Fortress, making it very hard not to get caught.
Attack Information: She attacks by using her two knives. Avoid them with your
shield, and wait until she drops her guard. When she does
so, attack her. Hit her ten times with the Master Sword to
defeat her (It takes even quicker using the Biggoron's
Sword.). Defeat her quick, though, as if you don't, you'll
be put in jail!
Gibdo
Location: Shadow Temple, Spirit Temple (MQ)
Description: The Gibdo enemy is a mummy strapped in white tape.
Attack Information: Gibdos scare you with their scream, and then grab hold of
you and attack you that way. Avoid that by playing Sun's
Song and turning it day, so that they'll freeze (Works on
Redeads, too). Once they are frozen, or even if they are
not, as long as you're free of their paralyzing scream,
strike with your sword until they die. If you do get
paralyzed, repeatedly tap A to get out of the grip. You
can also use the Sun's Song to freeze them for about 20-30
seconds!
Gohma
Location: Deku Tree
Description: Gohma is a huge monster with an eye that changes colors from red
to green. She also happens to be known as Queen Gohma, and is the
boss of the Deku Tree.
Attack Information: See the Bosses section to see how to beat Gohma. She will
send Gohma Eggs down during the battle, so just break them
when she does. If they hatch, they will come out as Gohma
Larvae, so try and break the eggs very quickly. When her
eye turns red, that means you can hit her, so when that
happens, immediately take out your Fairy Slingshot and
shoot the eye.
Gohma Egg
Location: Deku Tree
Description: Pink and white eggs dropped by Gohma during the boss battle of
the Deku Tree. They pose no threat.
Attack Information: They don't attack, but they will hatch, however, if you do
not kill them fast enough, so strike them with your sword
the moment they drop from Gohma.
Gohma Larvae
Location: Deku Tree
Description: A baby Gohma.
Attack Information: These are beaten completely different from Gohma herself.
Strike them with your sword or use Deku Seeds to defeat
them. They attack by lashing out at you.
Gold Skulltula
Location: Scattered Throughout Various Locations In The Game
Description: A much more weird looking Skulltula than the standard Skulltula.
As its name suggests, these creatures are Gold. They also house
a token when you kill one, so be sure to pick them up, as they
give you prizes!
Attack Information: They don't hurt you unless you touch them. Kill them with
your Fairy Slingshot if you are Young Link, or your Fairy
Bow if you are Adult Link. Then, grab the token left
behind by them.
Green Bubble
Location: Forest Temple, Bottom of the Well, Spirit Temple (MQ) Ganon's Tower
Description: A skull engulfed in green flame.
Attack Information: They fight the same way as the Blue Bubble, so read that
part of this section to see how to defeat them, and to see
their attacks.
Guay
Location: Lon Lon Ranch, Lake Hylia
Description: As a child, these crow-like enemies are found in Lon Lon Ranch.
As an adult, they are found in Lake Hylia. They are found only at
nighttime, however.
Attack Information: They just touch you like a Keese. That's their attack. To
defeat one, simply hit it with your sword, or use an
arrow.
Ice Keese
Location: Ice Cavern, Ganon's Tower
Description: A bat with ice on it.
Attack Information: Strike it with your sword or use an arrow. They attack by
flying towards you. If they hit you, you'll be frozen, so
be careful!
Iron Knuckle
Location: Spirit Temple, Ganon's Tower
Description: It looks sort of like a samurai with axe, in my opinion.
Attack Information: These things are terrible! They hurt you 4 Hearts per one
HIT if you don't have the whitish Heart upgrade. Even when
you have the Heart upgrade, with 2x health, they still
damage you two whole Hearts, so be EXTREMELY careful when
fighting these enemies. Lure them over to the pillars in
the room that you fight them in, and then if they break
it, three Hearts will come out, which is needed for this
fight. Having Fairies also helps a ton. Finally, to beat
them, attack them after they swing their axe and are off-
guard (By all means, just attack them when their axe gets
caught in the floor, as the other way is too risky.). Keep
doing that until they are dead.
Joelle
Location: Forest Temple
Description: One of the four Poe sisters in the Forest Temple.
Attack Information: Joelle attacks like all the other Poes, except for Meg. To
beat her, attack her when she is visible, and remember, DO
NOT L-Target her, by all means. Also, something I forgot
to mention, use your shield to deflect her attacks.
Keese
Location: Deku Tree (MQ), Dodongo's Cavern, Forest Temple, Fire Temple, Water
Temple, Royal Family's Tomb, Bottom of the Well, Shadow Temple,
Spirit Temple, Ganon's Tower
Description: A bat. No ice or fire surrounding this one, though.
Attack Information: They attack you by flying toward you. If they hit touch
you, you'll be hurt, so just watch out for that. A simple
strike from your sword is enough to kill them.
King Dodongo
Location: Dodongo's Cavern
Description: A MUCH bigger version of the normal Dodongo enemies in the
cavern. This is also the boss of Dodongo's Cavern.
Attack Information: Read the Bosses section to see how to win against King
Dodongo. He only attacks with fire breath and a rolling
attack. When he rolls, use the Hylian Shield to duck. You
will not usually (There are exceptions.) get hurt when he
rolls. If you are caught in his fire breath attack, stand
on the very edge of the platform, but don't fall into the
lava. If done correctly, you will have avoided his flame
attack.
Kotake
Location: Spirit Temple
Description: Kotake is a witch that resides in the Spirit Temple.
Attack Information: Kotake attacks with elemental spells. Check the Bosses
section of the FAQ to see how to beat her.
Koume
Location: Spirit Temple
Description: Koume is a witch that resides in the Spirit Temple.
Attack Information: Koume attacks with elemental spells. Check the Bosses
section of the FAQ to see how to bear her.
Leever
Location: Desert Colossus
Description: The Leevers are monsters that spin and hit you as they burrow and
unborrow out of the sand. This can get VERY annoying very fast.
Attack Information: They spin around while making their way for you. If they
hit you, they will hurt you slightly. To defeat them, hit
them with your sword.
Lizalfos
Location: Dodongo's Cavern, Fire Temple (MQ), Water Temple (MQ), Gerudo
Training Grounds (MQ), Spirit Temple
Description: These are lizard-like enemies with a knife in their hand, just
like their counterparts, the Dinolfos.
Attack Information: They attack with their blade. When their guard is down,
quickly strike them with your sword. Guard against their
attacks using your shield.
Like Like
Location: Fire Temple, Water Temple, Bottom of the Well, Spirit Temple,
Ganon's Tower
Description: Slime-like enemies that can suck you up and make you lose your
tunic and shield, so be very aware when fighting one of them.
Attack Information: Hit them with your sword, or kill them by using arrows.
They attack by sucking you up. If this happens, you have
a chance of losing your tunic and your shield, so avoid
that at ALL costs!
Mad Scrub
Location: Lost Woods
Description: A Deku Scrub found in the Lost Woods as Young Link.
Attack Information: Like all Deku Scrubs, this one fires nuts at you. Deflect
them with your shield. They will then move from the grass,
so strike them with your sword when that happens.
Meg
Location: Forest Temple
Description: One of the four Poe sisters in the Forest Temple.
Attack Information: She splits into fours and spins around in circles. Shoot
an arrow at any of the Poes. If she turns red, you have
hit her. Also, something I forgot to mention, use your
shield to deflect her attacks.
Moblin
Location: Sacred Forest Meadow, Spirit Temple (MQ)
Description: These are one of Ganondorf's most trusted minions. They are
found in the Lost Woods as Adult Link. They wield spears and the
captain of them even wields a club. Moblins are tough, so watch
out!
Attack Information: Moblins lurk around the corners in the Lost Woods. When
you venture into a corner where one is, if they see you,
they will charge at you and attack you. You won't even
have a chance to get away, so use L-Targeting to look into
the corners (Wow, one of Navi's suggested tricks in the
game actually comes in handy.).
Morpha
Location: Water Temple
Description: In the Water Temple's boss room lurks a slimy water monster with
a nucleus in it.
Attack Information: See the Bosses section to see how to beat Morpha. Morpha
attacks by throwing you across the room after he grabs
hold of you. To avoid ever getting thrown, stand in one of
the four corners in the room. Morpha cannot hit you here.
Octorok
Location: Zora's River, Jabu-Jabu's Belly
Description: A monster that shoots nuts at you. Hardly an octopus.
Attack Information: They shoot nuts at you. Deflecting them with your shield,
however, won't work as it does on Deku Scrubs. Instead,
use a Deku Seed or an arrow to defeat these.
Parasatic Tentacle
Location: Jabu-Jabu's Belly
Description: A weird and slimy tentacle that hangs from the ceiling. It comes
in different colors.
Attack Information: They attack you by swinging at you at a great force and
speed. To beat one, L-Target it and attack it with your
Boomerang. Keep doing this until it is defeated.
Peahat
Location: Hyrule Field
Description: Weird enemies that spin around and attack you. They are big, but
the big one will send three smaller counterparts after you when
you fight one. They are located between Kokiri Forest and Gerudo
Valley.
Attack Information: They spin around and attack. Their counterparts do the
same. Use arrows or Deku Nuts on their bottom part that is
sticking out to defeat them.
Phantom Ganon
Location: Forest Temple
Description: A clone of Ganondorf who rides on a horse with a scepter. This is
also the boss of the Forest Temple.
Attack Information: Read the Bosses section to see how to beat him. When on
the horse, Phantom Ganon will attack you if you miss the
real horse. In the second phase of the battle, Phantom
Ganon will shoot electric energy balls at you. When this
happens, deflect them with your sword until he is stunned.
He also uses a charge attack in mid-battle, so be prepared
for that, as it was an extremely unexpected attack for me.
Poe
Location: Graveyard, Dodongo's Cavern (MQ)
Description: A ghost.
Attack Information: Shoot an arrow at one, or simply strike it with your sword
until it's dead. When it is, a spirit will be left behind.
There's no reason to catch these, though, as they are
useless. These are a lot easier than Big Poes, too.
Red Bubble
Location: Fire Temple, Gerudo Training Ground
Description: A skull engulfed in red flames.
Attack Information: They attack by burning you. Defeat them like any other
bubble enemy.
Red Tektite
Location: Death Mountain
Description: A red spider enemy found in Death Mountain.
Attack Information: Strike it with your sword until its defeated, or use Deku
Seeds or Arrows.
Redead
Location: Scattered Throughout Various Locations In The Game
Description: Redeads are brown zombies. They aren't zombies, though, they are
Ganondorf's mechanically operated beings "imitating" zombies.
Attack Information: They scream and paralyze you, so watch out for that. If
you happen to get paralyzed, they will walk over to you
and start to grab you and attack you. Tap A repeatedly to
get out of the paralyzed state. Strike them with your
sword to defeat them. You can also use the Sun's Song to
freeze them for about 20-30 seconds!
Shabom
Location: Jabu-Jabu's Belly
Description: A soap bubble.
Attack Information: Strike it with your sword to defeat it. Or just let it
hit you, but that's not a good thing. They attack by
touching you, as most enemies do.
Shell Blade
Location: Water Temple
Description: Clam-like enemies with an internal muscle.
Attack Information: L-Target them and when they open up their shells and you
see their internal muscle, use the Hookshot/Longshot on
them. They attack by hitting you with their spiked outer
shell.
Skulltula
Location: Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple, Fire
Temple, Water Temple, Bottom of the Well, Shadow Temple, Gerudo
Training Grounds (MQ)
Description: A spider that is found in many places in the game.
Attack Information: They will spin around to try and hit you, so be careful.
Just stay far away from them and shoot them with an Arrow
or Deku Seed, and you'll be fine.
Skullwalltula
Location: Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple,
Bottom of the Well, Shadow Temple, Spirit Temple
Description: These are the exact same as Big Skulltula enemies, they are just
on walls and vines, etc.
Attack Information: They will turn purple if they see you. When they turn
purple, they will charge at you and knock you off to the
area below, so watch out for that! Kill them with a Deku
Seed or an Arrow.
Spike
Location; Water Temple
Description: A black ball in the middle with spikes around it.
Attack Information: Hit it with your Hookshot/Longshot; the ball will then be
revealed, so hit it with your sword or Hookshot/Longshot
then to kill it. It attacks by spinning at you with its
lethal spikes.
Spiked Trap
Location: Dodongo's Cavern, Water Temple, Shadow Temple, Spirit Temple,
Ganon's Tower
Description: A black metal piece with spikes on it that moves left to right.
Attack Information: They will move from left to right and damage you, so try
and be wary when you encounter one. You can't kill one.
Stalchild
Location: Hyrule Field
Description: A skeleton that appears at nighttime only as Young Link in Hyrule
Field.
Attack Information: They will hit you with their hands, but that's not really
a problem, it's more of a nuisance, really. Anyway, to
defeat them, strike them with your sword until they are
defeated.
Stalfos
Location: Forest Temple, Water Temple (MQ), Shadow Temple, Gerudo Training
Grounds (MQ), Spirit Temple, Ganon's Tower
Description: A skeleton enemy with a shield. They fight identical to the
Lizalfos and Dinolfos enemies.
Attack Information: Defeat them the same way you do the Lizalfos and Dinolfos
enemies, so look above for the explanation. They attack
the same way, too. Avoid the attacks using your shield.
Stinger
Location: Jabu-Jabu's Belly, Water Temple, Gerudo Training Grounds (MQ)
Description: An enemy that will fly up and attack you.
Attack Information: Their only attack is flying. They will fly at you and
touch you. If they touch you, you will be damaged. Kill
them with your Fairy Slingshot or Fairy Bow.
Tailpasaran
Location: Jabu-Jabu's Belly
Description: A weird, tail-like enemy.
Attack Information: They will come out of the ground in the room where all
the Parasatic Tentacles are powered at. They will attack
you with their electric powers. To defeat them, use the
Boomerang on their tail.
Torch Slug
Location: Fire Temple, Spirit Temple, Ganon's Tower
Description: A weird snail-like thing with fire on top of it.
Attack Information: They will hurt you with their flames if you get close to
them. Hit them with the Megaton Hammer to flip them over.
When they are flipped over, strike them with your sword
until they are defeated. Also, you can use Bombs, as well
as Arrows. Or, just use your sword.
Twinrova
Location: Spirit Temple
Description: Two witches, Koume and Kotake form into this during the second
part of the fight against them in the Spirit Temple. This is also
the boss of the temple.
Attack Information: Twinrova attacks using fire and ice spells. Read the
Bosses section to see how to beat them.
Volvagia
Location: Fire Temple
Description: A huge fire-breathing dragon who resides in the Fire Temple as
the dungeon's boss. He also captured the Gorons and put them in
the Fire Temple.
Attack Information: Volvagia will burrow into the ground and pop back out of a
hole. Also, Volvagia will also attack you fire fire breath
and eventually, Volvagia will even drop rocks! Also, half
way through the fight, Volvagia will start moving through
the holes faster.
Wallmaster
Location: Forest Temple, Fire Temple, Water Temple, Bottom of the Well, Shadow
Temple, Spirit Temple
Description: A hand that will come down from the ceiling and grab you in every
temple. If they grab you, you'll be warped back to the beginning
of the temple.
Attack Information: They come from the ceiling and grab you. You'll be able to
tell if they are coming, as you will hear a weird, windy
noise. You'll also see a shadow approaching you.
White Bubble
Location: Spirit Temple (OoT)
Description: Skulls without flames engulfing them.
Attack Information: They fight the same way all the other bubble enemies do.
They are also defeated the same way, too.
White Wolfos
Location: Ice Cavern, Gerudo Training Ground
Description: These are wolf enemies. They are as white as snow.
Attack Information: Hit them with your sword when they are off guard. Also, if
you hit them in the back with your sword, they will
instantly die.
Wolfos
Location: Sacred Forest Meadow, Forest Temple
Description: These are just like the White Wolfos enemies, only they are the
color of a normal wolf.
Attack Information: Defeat them the same way you do the White Wolfos. Their
attacks remain the same as well.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 11. Items |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are tons of items to be found in the game. I'll list them all below
here, as well as all the information about them, etc.
Adult's Wallet
Description: A wallet found in the House of Skulltula by one of the uncursed
Hylians after you have 10 Gold Skulltula tokens. This wallet
enables you to hold up to 200 Rupees!
Arrow
Description: Arrows come in a single Arrow, which is worth 5 Arrows, or they
can come in two Arrows, which is worth 10. Also, they can come in
a three pack, and be worth 30 Arrows! Arrows are used for your
Fairy Bow acquired in the Forest Temple.
Biggoron's Sword
Description: An extremely powerful sword forged from Biggoron. This is also
the most powerful sword in the game.
Big Poes
Description: The enemies themselves are not items, but their remaining spirits
are. You can catch a Poe's spirit in a Bottle.
Blue Fire
Description: You can keep this blue flame in a Bottle. It melts red ice.
Blue Potion
Description: A potion that recovers all your health AND magic!
Blue Rupee
Description: A blue rupee. Worth 5 Rupees.
Bomb
Description: A blue bomb that explodes on contact with an enemy. If you do not
throw it to an enemy, it'll explode after a few seconds, rather
than instantly.
Bombchu
Description: A weird looking bomb. When thrown, the Bombchu will travel a
certain distance, depending on how long you hold it before you
throw it, and explode.
Boomerang
Description: A boomerang found in Jabu-Jabu's Belly.
Boss Key
Description: The key needed to reach the boss in each of the five temples as
Adult Link. They are found in blue and yellow-colored treasure
chests deep within the temple.
Bottle
Description: There are four of these Empty Bottles in the game. They house
items such as Blue Fire, Fairies, and even potions.
Broken Goron's Sword
Decsription: A small, broken version of the Biggoron's Sword. Has no use.
Bug
Description: A blue, spider-like bug that is hidden in rocks, grass, and even
sometimes certain holes in the game. They can help you to find
Gold Skulltulas if you put them in a Magic Bean patch.
Bunny Hood
Description: A bunny hood mask found in the Happy Mask Shop in the Market by
selling the masks sold there.
Claim Check
Description: A piece of paper given to you by Biggoron after you give him the
eyedrops, so that he can forge the Biggoron's Sword.
Cojiro
Description: A rare blue Cucco given to you by the girl beside the Cucco pin
directly south of the entrance to the Graveyard in Kakariko
Village. This is given to you as Adult Link. It is also needed
for The Trading Process.
Compass
Description: A compass in every dungeon and temple of the game. This device
pinpoints the current location of your character, as well as the
door you've previously visited. Your character is a yellow arrow
on the map, while the previously visited area is painted red.
Cucco
Description: A chicken. These are called Cuccos for a more creative name, I
guess.
Deku Nut
Description: A nut found from Deku Baba and Big Deku Baba enemies. These items
freeze enemies, thus stunning them.
Deku Seed
Description: These are golden-colored seeds. They are bullets for your Fairy
Slingshot.
Deku Seed Bullet Bag
Description: These cause you to house more Deku Seeds, and are considered
upgrades. Read the Side Quests section to see where to find the
upgrades.
Deku Shield
Description: A wooden shield found in the shop in Kokiri Forest.
Deku Stick
Description: A brown-colored stick. You can light it via a lit torch.
Din's Fire
Description: A special power given to you by the Great Fairy in Hyrule Castle
as Young Link. This power lights torches, and destroys enemies.
Dungeon Map
Description: A map found in each dungeon and in each temple. These maps create
a map on the right side of the screen. The maps are especially
useful when you have a Compass.
Eyeball Frog
Description: A frog given to you by King Zora during The Trading Process.
Fairy
Description: A red and white fairy. These can be captured in Empty Bottles,
and they will also fully rejuvinate your health.
Fairy Bow
Description: A bow obtained in the Forest Temple as Adult Link. This bow is
extremely powerful, and VERY useful.
Fairy Ocarina
Description: A ocarina handed down to you by Saria after you leave Kokiri
Forest.
Fairy Slingshot
Description: A slingshot found inside the Great Deku Tree in a chest. This
is your Fairy Bow as Young Link, basically.
Farore's Wind
Description: A special power given to you by the Great Fairy in Zora's
Fountain as Young Link. This power creates a warp zone in the
current dungeon and/or temple. If you die, you'll be warped to
the warp zone, rather than the beginning of the dungeon or the
temple. A useful ability at that.
Fish
Description: A fish found in Zora's Domain. You can store it in a Bottle.
Fire Arrow
Description: A fire arrow that uses magic. This is found in Lake Hylia after
you beat the Water Temple, but see the Side Quests section, not
here, if you are interested in getting them.
Fire Medallion
Description: A red medallion given to you by Darunia after you beat the Fire
Temple.
Forest Medallion
Description: A green medallion given to you by Saria after you beat the Forest
Temple.
Fishing Pole
Description: The owner of the fishing pond in Lake Hylia gives this to you
each time you pay 20 Rupees to fish.
Gerudo Membership Card
Description: A membership card identifying you as a member of the Gerudos in
Gerudo's Fortress. This is handed down to you by the Gerudo lady
after you rescue the four carpenters.
Gerudo Mask
Description: A mask located in the Happy Mask Shop after you sell all the
items.
Giant's Knife
Description: A blade forged by Biggoron in Goron City. This is a powerful
sword, but it breaks very easily, and is not worth the 200 Rupees
that you have to pay.
Giant's Wallet
Description: A huge wallet found in the House of Skulltula by one of the
uncursed Hylians after you get 30 Gold Skulltula tokens. This
wallet enables you to hold up to 500 Rupees!
Golden Gauntlets
Description: Gold gauntlets that fit on your wrists. They are found in Ganon's
Tower and are used to lift up tall, black stone things in the
tower. Also used to get the whitish Hearts.
Golden Scale
Description: A gold scale that allows you to dive for 9 seconds underwater.
Found in Lake Hylia's fishing pond by breaking the record of the
biggest fish caught in the livewell.
Gold Skulltula Token
Description: A gold token left behind by a Gold Skulltula when you kill one.
Goron's Bracelet
Description: A gold bracelet given to you by Darunia as Young Link. With this,
you can pick up Bomb Flowers.
Goron Mask
Description: A mask sold in the Happy Mask Shop after you sell all the masks.
Goron's Ruby
Description: This is the Spiritual Stone of Fire given to you by Darunia after
you beat Dodongo's Cavern.
Goron Tunic
Description: A red tunic. This tunic resists fire (e.g. Death Mountain Crater
and the Fire Temple, so that you can survive.). To see how to get
it, read the Walkthrough section of the FAQ on Goron City, right
before the Fire Temple as Adult Link.
Green Potion
Description: A potion that can be stored in a Bottle. It recovers all your
magic.
Green Rupee
Description: A green rupee. Worth 1 rupee.
Heart Container
Description: A heart that you get each time you beat a dungeon/temple. These
give you one more Heart!
Hookshot
Description: A spiked chain that extends. You can use this to reach places you
cannot normally reach without it. It is acquired in the Graveyard
in Kakariko Village.
Hover Boots
Description: These boots allow you to float on air and get to new areas. They
are acquired in the Shadow Temple.
Huge Rupee
Description: This rupee is found in secret holes, and are worth a whole 200
Rupees!
Hylian Shield
Description: A shield found in the Market for 80 Rupees as Young Link. If you
talk to the guy on top of Death Mountain, he will give you a
discount on it, so that it'll be cheaper in the Market.
Ice Arrow
Description: An ice arrow acquired from the Gerudo Training Ground in Gerudo's
Fortress. This arrow consumes magic power, but it also freezes
enemies when you use it.
Iron Boots
Description: Heavy boots that won't even let you walk much at all, much less
float underwater. These are acquired in the Ice Cavern.
Keaton Mask
Description: A mask that resembles Pikachu a little bit, but not much. This is
the first mask you can get in the Happy Mask Shop.
Kokiri Boots
Description: Standard boots. You start out with them.
Kokiri Emerald
Description: This is the Spiritual Stone of the Forest, also known as the
Kokiri Emerald. This is given to you by the Deku Tree after you
beat Gohma.
Kokiri Sword
Description: A small knife (It's not really a sword.) of the Kokiri, that is
located inside a chest in the forest.
Kokiri Tunic
Description: A green tunic. You start the game with this. It has no special
properties like the Fire Tunic and the Zora Tunic do.
Lens of Truth
Description: A mirror-like object that when used, drains magic. It also lets
you see things that you can't normally see. It's found in the
Bottom of the Well as Young Link.
Light Arrow
Description: The legendary arrows of light are given to you by Princess Zelda
after you beat all five temples as Adult Link. If you kill an
enemy off with one of these, the enemy will turn into a Purple
Rupee, which is worth 50 Rupees!
Light Medallion
Description: A gold medallion given to you after you take the Master Sword
from its pedestal.
Longshot
Description: The better version of the Hookshot. Acquired in the Water Temple.
Lon Lon Milk
Description: If you win Talon's Cucco mini-game, he'll give this to you. Also,
if you play Epona's Song beside a cow, you'll get it if you have
an Empty Bottle.
Magic Bean
Description: A mystical bean that when planted on a Magic Bean patch which
looks like yellowish soil, sprouts a leaf. Come back as Adult
Link to that spot, and the leaf will become a grown leaf, which
will carry you to new areas.
Magic Jar
Description: A green magic jar. They come in a small size, or a big size. Each
size fills up your Magic Meter either a little or a lot.
Mask of Truth
Description: A mask that you can read Gossip Stones with. Also, you can't get
this until you sell off all the masks in the Happy Mask Shop.
Master Sword
Description: The legendary blade of evil's bane, which is used to slay evil.
As Young Link, after you beat all three dungeons and get the
Ocarina of Time, you can open the Door of Time. Inside that door
is the Master Sword.
Megaton Hammer
Description: A hammer found in the Fire Temple. It can break boulders that you
can't destroy with Bombs.
Mirror Shield
Description: This shield is red and silver, and is acquired in the Spirit
Temple after beating an Iron Knuckle. The shield emits light if
you use it when you are standing under a ray of light.
Nayru's Love
Description: A special power given to you by the Great Fairy in Desert
Colossus as Adult Link or Young Link. Nayru's Love uses tons of
MP, so be careful! It also makes you become invincible, though,
so that's the good thing about it.
Ocarina of Time
Description: The legendary Ocarina passed down by the Royal Family of Hyrule.
Princess Zelda gives you this after you beat all three dungeons
as Young Link, and go to the Market.
Odd Mushroom
Description: A mushroom that serves no purpose. Only in The Trading Process,
does this item even serve a purpose.
Odd Potion
Description: A potion that is only used in The Trading Process.
Orange Rupee
Description: A rupee that is worth 200 Rupees! If you kill a Skull Kid in the
Lost Woods, you'll get one.
Prescription
Description: A prescription for the eyedrops found in The Trading Process.
Piece of Heart
Description: A piece of a Heart Container. Find four of these to get another
whole Heart.
Poacher's Saw
Description: In The Trading Process, the guy in Gerudo Valley gives this to
you.
Pocket Egg
Description: As Adult Link, talk to the lady beside the Cucco pin directly
south of the Graveyard. She'll give you the Pocket Egg.
Pocket Cucco
Description: After the Pocket Egg hatches, this Cucco hatches.
Poe
Description: A left behind spirit. Capture it in a Bottle if you want. It does
not serve a purpose, however.
Purple Rupee
Description: A rupee worth 50 Rupees!
Quiver
Description: You can get two of these. They upgrade the amount of Arrows you
can hold up to in your Fairy Bow. See the Side Quests section to
see how to get the two Quivers.
Recovery Heart
Description: A simple, one whole Heart (Does not give you another one like the
Heart Containers do.) found in chests and jars and in different
areas of dungeons/temples. When used, these recover your health
by one whole Heart.
Red Potion
Description: A potion that can be stored in an Empty Bottle. When used, it
fully recovers all of your Hearts.
Red Rupee
Description: A rupee worth 20 Rupees!
Shadow Medallion
Description: A purple medallion given to you by Impa after you beat the Shadow
Temple.
Silver Gauntlets
Description: In the Spirit Temple is where these gauntlets lurk. They make you
stronger, thus enabling you to move huge stone blockes that you
couldn't before.
Silver Scale
Description: You get this in Zora's Domain as Young Link by playing the diving
game. This scale enables you to go underwater for 6 seconds.
Silver Rupee
Descriptions: Unlike its counterparts, this Rupee isn't worth any money. It is
used in dungeons to unlock doors and such.
Sinking Lure
Description: This is found in the fishing pond in Lake Hylia. See the Codes n'
Secrets section to see exactly how to find it. It is a MUCH
better lure than the one you start out with.
Skull Mask
Description: A mask found in the Happy Mask Shop.
Small Key
Description: A silver key found in all temples. These are used to unlock
doors.
Spirit Medallion
Description: An orange medallion given to you by Nabooru after you beat the
Spirit Temple.
Spooky Mask
Description: A mask resembling a Redead found in the Happy Mask Shop.
Stone of Agony
Description: A stone given to you by one of the uncursed Hylians in the House
of Skulltula after you collect 10 Gold Skulltula tokens. The item
makes your controller rumble if it has a rumble feature. The
rumble indicates a nearby secret hole. If no rumble feature is on
your controller, the item is useless.
Water Medallion
Description: A blue medallion given to you by Princess Ruto after you beat the
Water Temple.
Weird Egg
Description: An egg given to you by Malon in Hyrule Castle as Young Link. When
it hatches, a Cucco will form out of it.
World's Finest Eyedrops
Description: Eyedrops given to you in The Trading Process by the professor in
Lakeside Laboratory.
Zelda's Letter
Description: A letter given to you by Princess Zelda in Castle Courtyard. This
item is given to you as Young Link.
Zora Mask
Description: A mask in the Happy Mask Shop that is available after you sell
all the masks.
Zora's Sapphire
Description: The Spiritual Stone of Water given to you by Princess Ruto.
Zora's Tunic
Description: A blue tunic given to you by King Zora. This enables you to
breathe underwater.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 12. Gold Skulltulas (Ocarina of Time) |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are approximately 100 Gold Skulltulas scattered across this game. I will
will list them below and information on where to find them, etc. Also, take
note that Gold Skulltulas enable you, when you get 10, 20, 30, 40, 50, and
then 100, to get a prize from one of the cursed humans in Kakariko Village.
These prizes are located in the House of Skulltula. Some prizes are useful,
some are not. I'll list them all below. The locations of the Gold Skulltulas
are different on each version of the game, so take note of that (They are only
different in the dungeons.). However, the prizes remain the same, regardless
the version. Also, keep in mind that aside from the dungeons, most of the Gold
Skulltulas must be obtained at night. Thanks to marshmallow letting me use his
entire list. I asked him. All credit goes to him and to him only. NOTE: It is
best to turn it nighttime before you try and get every Gold Skulltula except
in dungeons, as most of them, like I said, require nighttime.
Prizes The Gold Skulltulas Give You
-----------------------------------
Adult's Wallet
How To Obtain: Get 10 Gold Skulltulas
Description: The Adult's Wallet allows you to hold up to 200 Rupees.
Stone of Agony
How To Obtain: Get 20 Gold Skulltulas
Description: If your controller has a rumble feature, this stone will
cause your controller to rumble, indicating that a secret
in the game is nearby (I mean like secret holes, etc.)!
Giant's Wallet
How To Obtain: Get 30 Gold Skulltulas
Description: This wallet gives you 500 Rupees!
Bombchus (x10)
How To Obtain: Get 40 Gold Skulltulas
Description: This is not much of a prize for getting 40 Gold Skulltulas, but
hey, take it with gratitude.
Piece of Heart
How To Obtain: Get 50 Gold Skulltulas
Description: You know what a Piece of Heart is, so I'm not going to explain.
Yellow Rupee
How To Obtain: Get 100 Gold Skulltulas
Description: You get 200 Rupees for getting 100 Gold Skulltulas. Not worth it,
if you ask me. You DO, however, get to keep getting 200 Rupees
over and over by talking to the guy who gave this to you. That is
about the only benefit of this prize.
------------------------------------------------------------------------
K O K I R I F O R E S T
------------------------------------------------------------------------
CHILD LINK:
1 - Use a Bottled Bug on the soft soil spot that is behind the Shop, one will
pop out.
2 - It's on the back of the Know It All Brother's House. You don't need
anything special. I think...
ADULT LINK:
3 - On the back of the House of Twin's, look up high. You'll need the Hookshot
to pick up the token.
------------------------------------------------------------------------
H Y R U L E F I E L D
------------------------------------------------------------------------
ANY LINK:
4 - In front of the entrance to Kakariko Village, there is a lonely tree, near
Hyrule Castle. Blow it up and go into the hole that appears. You'll need the
Hookshot/Boomerang to collect it, though.
5 - In front of the entrance to Gerudo's Valley is a large rock with a circle
of stones around it. Use the Megaton Hammer to blow away the rock, then drop
down the hole. Get rid of the web with Din's Fire or a Fire Arrow, then get the
token (behind the cow).
------------------------------------------------------------------------
H Y R U L E M A R K E T
------------------------------------------------------------------------
CHILD LINK:
6 - In the first area (coming from Hyrule Field) is a house with a ton of pots,
some crates, and a guard. Roll into the crates nearest the guard and one of
them will contain this Skulltula.
------------------------------------------------------------------------
H Y R U L E C A S T L E
------------------------------------------------------------------------
CHILD LINK:
7 - Play the Song of Storms in front of the tree, the one near where you woke
up Talon. Go in the hole, there you go!
8 - When you first enter the area (coming from the Market, where else?) there
is a tree RIGHT there, roll into it and a Skulltula will fall out.
------------------------------------------------------------------------
G A N O N ' S C A S T L E
------------------------------------------------------------------------
ADULT LINK:
9 - You've probably spotted the arch, the one that the guard (as young Link)
used to be. Well, go behind it, then look at it from where you got Din's Fire/
Double Defense. Lo and behold!
------------------------------------------------------------------------
L O N L O N R A N C H
------------------------------------------------------------------------
CHILD LINK:
10 - The house on the left of where you enter, look up and there will be one on
the window up there. Requires Boomerang.
11 - This one is pretty simple...Look on the wall near the shack with the cows
(where you got a Heart Piece - hopefully). Requires the Boomerang.
12 - On the fence, the one that keeps the horses in, is a large wooden
structure. Look on that.
13 - There is only one tree in this area...roll into it (it's past the houses
and before the horse corral).
------------------------------------------------------------------------
K A K A R I K O V I L L A G E
------------------------------------------------------------------------
CHILD LINK:
14 - There is a tower near the entrance to the Death Mountain trail, it's on
the ladder.
15 - In the graveyard, on the wall, requires Boomerang. The wall that Dampe's
house is on, that is.
16 - In the center of town is a construction area (it will eventually become
the Archery Mini-Game building). Look on the back of the bricks.
17 - On the outside of the Skulltula house
18 - Coming from Hyrule Field, roll into the tree that is straight ahead, a
Golden Skulltula will pop out. You know, the one where the Boss Carpenter/Weird
Guy sits against.
19 - On the side of a house, near the entrance to Death Mountain. when you try
to open the door, a note reads something about someone's son not being able to
play...?
20 - In the graveyard is a plot of soft soil, let some bottled bugs loose and
watch it pop out!
ADULT LINK:
21 - On top of Impa's house (the one with a cow and a Heart Piece inside;
overlooks the chicken pen). Requires Longshot.
------------------------------------------------------------------------
L O S T W O O D S
------------------------------------------------------------------------
CHILD LINK:
22 - In the area that has a bridge (the one from Kokiri Forest to Hyrule Field)
is a soft soil spot, use some bottled bugs.
23 - Another area, with two Deku Scrubs, has some soft soil. Use a buggy!
ADULT LINK:
24 - In the soft soil location with two scrubs, use the bean platform to find a
ledge with this spider.
25 - In the Sacred Forest Meadow, on the wall, you'll probably hear it before
you actually see it (it's not a very tough one!). You need the Hookshot to
recover the token it drops.
------------------------------------------------------------------------
D E A T H M O U N T A I N
------------------------------------------------------------------------
CHILD LINK:
26 - Coming from Kakariko Village, you've probably noticed an area of the all
(right side) looks like a drum skin. Come back with your bombs and blow it up
to find a secret alcove with a you-know-what. You need the Boomerang to collect
the token.
27 - Soft soil location at the mouth of Dodongo's Cavern...you need to use a
bottled bug, you drooling retard!
ADULT LINK:
28 - In the last stretch before the climbable wall (which leads to the summit)
are a lot of boulders...smash them with the Megaton Hammer, one is covering up
a Skulltula! The strange thing is, it HAS to be nighttime for this to work!
Strange...
29 - Remember how you opened up Dodongo's Cavern? Go to where you threw the
bomb off the ledge and there will be a rock there, smash it with the Megaton
Hammer and a spider will be under it. Same as above.
------------------------------------------------------------------------
D E A T H M O U N T A I N C R A T E R
------------------------------------------------------------------------
CHILD LINK:
30 - Coming from the summit of Death Mountain, roll into the crate near the
entrance.
31 - Near the Fire Temple is a plot of soft soil, use a bug (for this one,
you'll need to play the Bolero of Fire, since you can't cross the gaps in the
bridge without the Hookshot).
------------------------------------------------------------------------
G O R O N C I T Y
------------------------------------------------------------------------
CHILD LINK:
32 - After collecting the bombs, you can blow away the rocks on the upper-most
floor. Behind it is a rock maze of sorts. At the end, besides two Purple
Rupees, is a crate. Roll into it, or bomb it, and voila! Skulltula!
EITHER LINK:
33 - On the center platform, suspended in mid-air by rope, it's on the outside
(requires Hookshot as adult, Boomerang and Slingshot as young).
------------------------------------------------------------------------
Z O R A ' S R I V E R
------------------------------------------------------------------------
CHILD LINK:
34 - In front of the entrance to Zora's Domain is a series of platforms. Have
you ever gone down there? You've probably said to yourself "If I go down there,
I will be swept away by the currents!" *buzz* Oh, I'm afraid that is the
INCORRECT answer. Actually, down there, on a ladder, is a Skulltula...along
with a few Rupees...
35 - Roll into the one and only tree at the entrance and a Skulltula will
magically pop out!
ADULT LINK:
36 - In the area here you got the first Heart Container Piece (it has two
holes, one is a Fairy Fountain, the other has a single chest and a Gossip
Stone). This one is on the wall nearest the hole that is NOT the Fairy
Fountain. Requires Hookshot.
37 - Get on the magic bean platform and at the very end it will drop you off at
a wooden bridge. Note that you do not actually need to have planted the magic
bean for this, it's just a reference. You know, the wooden bridge shortly
before the entrance to Zora's Domain? Anyways, after stepping foot on earth,
turn left and look up high on the all. Requires Hookshot.
------------------------------------------------------------------------
Z O R A ' S D O M A I N
------------------------------------------------------------------------
ADULT LINK:
38 - At the very top of the frozen waterfall, on the wall. You need to actually
get up there where the Zora Mini-Game Salesperson (I'm just making this up as I
go along, if you haven't noticed ;)) and blam it, since even the Longshot can't
reach it from below. Even when at the top, you need the Hookshot to collect the
token it leaves behind.
------------------------------------------------------------------------
Z O R A ' S F O U N T A I N
------------------------------------------------------------------------
CHILD LINK:
39 - You know the log in the water? It seems to serve no purpose...but it does!
Get on it and follow it to the end to find a Golden Skulltula on a wall.
40 - On the island behind Lord Jabu-Jabu (the one where you picked up Farore's
Wind) is a tree...roll into it.
ADULT LINK:
41 - On the island here you picked up Farore's wind is a large, gray boulder.
After acquiring the Silver Gauntlets you can pick this up; guess what's under
it.
------------------------------------------------------------------------
L A K E H Y L I A
------------------------------------------------------------------------
CHILD LINK:
42 - You know the little island where the Fire Arrows dropped down? The
Skulltula you are seeking is on one of them.
43 - Soft soil location in front of the science lab (if you're confused what to
do - CONGRATULATIONS! You, sir/madam, or mentally handicapped! Try not to stick
a fork in an electrical outlet).
44 - On the back of the science lab, you need to be on the bridge to see it.
Requires the Boomerang to get the token it drops.
ADULT LINK:
45 - In the science lab is a pool of water. Use the Iron Boots to sink down
there, then roll into the crate at the bottom. Ta daaa!
46 - Next to the Triforce Symbol (that's where you appear if you play the
Serenade of Water to warp here...) is a tree, use the Longshot to get to the
top and find this spider.
------------------------------------------------------------------------
G E R U D O V A L L E Y
------------------------------------------------------------------------
CHILD LINK:
47 - At the start, right next to the board bridge, is a small, miniscule
waterfall. Thar she blows! You need the Boomerang to pick up the treasure it
drops.
48 - You know those ledges in the canyon, at the start of the HUGE waterfall,
where you picked up a few Heart Pieces? Well, there is a soft soil spot down
there. Guess what to do next...
ADULT LINK:
49 - Look behind the tent where all the Carpenters live; you need the Hookshot
to pick up the token, though...
50 - If you haven't found this one, you scare me. Near the entrance to Gerudo's
Fortress; look up high. You'll need Mr. Hookshot, as always.
------------------------------------------------------------------------
G E R U D O F O R T R E S S
------------------------------------------------------------------------
ADULT LINK:
51 - In the Horse Archery area, it's on one of the tall targets, you,
obviously, need the Longshot. Also note that you would have had to save all
four carpenters, since you can't get up there before then (dumb guards...).
52 - If you've explored around the Fortress, you should have found this one by
now. An easy way to get over there to actually collect the token it drops is to
use the Hoverboots.
------------------------------------------------------------------------
H A U N T E D W A S T E L A N D
------------------------------------------------------------------------
ADULT LINK:
53 - Once you get to the stone structure where your Poe Guide is, go around to
the side and fall down the hole. At the bottom of the tunnel is, yes you
guessed it, a Skulltula! Unlike most, you can look for this in the middle of
the day. Strange...
------------------------------------------------------------------------
D E S E R T C O L O S S U S
------------------------------------------------------------------------
CHILD LINK:
54 - There is some soft soil near the entrance to the Spirit Temple.
ADULT LINK:
55 - On a big old boulder near the Fairy Fountain (ride the magical bean
platform to get there).
56 - On a palm tree; use the Hookshot to collect it.
(The rest are dungeons. Keep in mind that you can see if you've collected all
the Skulltulas in the particular dungeon by checking the map. If there is a
Golden Skulltula Icon at the top, you have.)
------------------------------------------------------------------------
D E K U T R E E D U N G E O N
------------------------------------------------------------------------
CHILD LINK:
57 - In the room where you press the switch to raise three platforms (you get
the Compass here), one of the platforms leads to a small alcove. It's in there.
Just don't be too quick to jump, a Giant Skulltula will fall from above, so if
you do, you'll be knocked down!
58 - After breaking the first spiderweb you'll be in a water room. If you try
to climb out on the vines, you'll notice this one, which is also on the ivy.
Use the Slingshot to kill it, then climb the vines to collect the token.
59 - In the same room as above, there is a hole with bars covering it, there it
is! You don't need the Boomerang to collect the token, as a lot of people have
sad. Just jump from the nearby platform (the one where you press the switch to
make the nearby torch light).
60 - In one room you will have to torch a spider web where you will then follow
a small tunnel to the highest platform from the water room (see above). One of
the spiderwebs seems to go with a dead-end, with a single Deku Baba. But, the
dead-end has a strange looking wall...use a bomb and...WAHOO! There you go. Use
the Boomerang to collect the token it leaves behind.
------------------------------------------------------------------------
D O D O N G O ' S C A V E R N
------------------------------------------------------------------------
CHILD LINK:
61 - In the hall just right of the main room (area where you must shove a
statue onto a switch to keep it down) are several Dodongo Larva...and an odd
part of the wall. Before collecting the Bomb Bag, kill a Larva near the wall
and hen it dies it will blow it away. Obviously, if you have bombs it's a bit
easier. Inside is a room with an Armos Statue; look behind it for this tricky
spider.
62 - Remember where you had to blow away a bunch of bombs at once to form a
series of stairs to an above area? Same room, up the stairs, on some vines.
That was pretty simple...
63 - After going through the Giant Dodongo Head, go through the tunnel, climb
the blocks...WAIT! Look on the wall, to your right. There should be a strange
part there, bomb it to reveal a door. Inside is an Armos, kill it and it will
be behind it.
64 - *GASP* This one actually requires EFFORT! First off, make sure everything
is reset in this dungeon (just leave and come back in). Then, in the main room,
hop on the elevator platform and go through the door there. Now drop down to
the switchblade maze, and climb up the ladder (NOT the one with the blue
block). Go across the bridge...now we should be in the room where you had to
bomb the pillar to make some stairs...but on the wrong side! Follow the path
left, climb the vines against the pillar, and you'll find a Skulltula. Kill it,
then grab the token with your Boomerang. This took me ages to figure out...
ADULT LINK:
65 - In the hallway with Larva Dodongos, the area where you had to push a
statue onto a switch to make it stay down, when Navi flies up to a ledge and
turns green, but nothing is there, play the Scarecrow's Song and use Pierre and
the Hookshot to get up there. I believe you can take it from there...
------------------------------------------------------------------------
L O R D J A B U - J A B U ' S B E L L Y
------------------------------------------------------------------------
CHILD LINK:
66 - In the room with a switch that raises the water, it's on some vines. Kill
it with the Slingshot and then climb up to retrieve it. If you missed this one,
I am frightened.
67 - After falling don the hole that the green tentacle was covering, look on
the wall, you'll need the Boomerang.
68 - The same as above, except only a few feet away, on the same wall.
69 - All hail 69! In the room before the boss, on some vines. Just kill it with
the Slingshot and then collect it...
------------------------------------------------------------------------
F O R E S T T E M P L E
------------------------------------------------------------------------
ADULT LINK:
70 - In the first room, on the vines. Just use your Hookshot to defeat it, then
climb up to get the token.
71 - In the main room (with the four torches and an elevator to the Boss Door),
on the wall. Hard to miss!
72 - In the plant room where you fell down a well to retrieve a key, you've
probably spotted a Golden Skulltula on a wall, but it's just out of reach! The
hard way is to come back with the Longshot. The easy way is to use the small
chest that is up there as an Hookshot target and pull yourself up there!
73 - Basically, look over the balcony in one of the plant rooms, you'll spot a
ledge that can only be reached by dropping down. Voila! Skulltula!
74 - In the final room before the Boss Door, where you rotate the wall, it will
be in the alcove with a Giant Skulltula (go inside and scan the wall). Use the
Hookshot to get it.
------------------------------------------------------------------------
F I R E T E M P L E
------------------------------------------------------------------------
ADULT LINK:
75 - In the large lava room with a long bridge going across (go right in the
first room to find it). The door on the left side of the chamber has a blue
block, play the Song of Time to make it form a ladder to the upper area; it's
inside.
76 - At the bottom level of the boulder maze. Walk along the all and listen for
the familiar "sheeseeh" noise the Skulltula makes. Now, look at the wall, find
a weak part, and bomb it! If you're ears are correct, an alcove with a Golden
Skulltula should be revealed.
77 - In the room before you get the Boss Key, it has spinning tile enemies and
a Like Like, look behind the Like Like. Just be sure not to lose anything :)
78 - On the top level of the boulder maze (second floor you could call it) is a
platform way up in the air. Play the Scarecrow's Song and use Pierre as a
Hookshot target to get up there! Follow the path to find this tricky Skulltula.
79 - After doing that, continue. Soon you'll end up in the room here you
retrieved the Megaton Hammer, you will spot a nearby island in mid-air.
Hookshot, anyone?
------------------------------------------------------------------------
I C E C A V E R N
------------------------------------------------------------------------
ADULT LINK:
80 - In the room with the spinning knife contraption (resembles a helicopter
blade) are some icicles on the side; smash them with your sword and look up on
the wall. I believe a Silver Rupee is behind here, but I'm not sure since I
already collected them in this game...
81 - Same little alcove where you got the Heart Piece, across from the
Compass...which branches off from the above room (you need to melt the
passageway with blue fire; it's covered in red ice!
82 - On the wall in the block puzzle room. Use the Hookshot to clean it off,
obviously.
------------------------------------------------------------------------
W A T E R T E M P L E
------------------------------------------------------------------------
ADULT LINK:
83 - Inside the central pillar (need to drain the water to the very bottom
first to actually get inside) in the main room, on the ceiling. You'll need to
acquire the Longshot first, though, otherwise you can't collect the token it
leaves behind.
84 - In the room where there are several platforms going down a waterfall, you
can Hookshot to them. On the right-hand side (coming from the main area, at
least) is a Skulltula! You need the Longshot, like before.
85 - In the first underground river, the one with vortexes, look on the wall
above the second vortex. Use the Iron Boots, then use the Hookshot to kill it
and retrieve the token.
86 - Facing the passageway where Princess Ruto used to be, head left and go in
that passageway. Blow up the crack in the floor, use your Iron Boots to follow
the path, hit the switch to raise the stairs...and come face-to-face with a
grate, and the Diamond Object is on the other side. Either use a lunge (Z + A)
or a Spin Slash to activate it. Inside the cage is, yes, a Skulltula.
87 - Before collecting the Boss Key you had to sink behind a waterfall, which
spewed out boulders. On the wall, behind the falls, is a Skulltula! To avoid
getting hit by a boulder, use the Hookshot from the nearby passageway.
------------------------------------------------------------------------
S H A D O W T E M P L E
------------------------------------------------------------------------
ADULT LINK:
88 - In the room with the guillotines (sp?), you will eventually come face to
face with a Stalfos. After defeating him, head left instead of right (right
leads to the platform on chains). Use your Lens of Truth to find the invisible
platforms. In the next room, kill the Like Like and two Keese (piece 'o cake!)
to make a door open that has this Skulltula. Just be careful - there is an
invisible death statue with blades (use Lens of Truth to see).
89 - In the chamber where you had to use a block to get past falling spikes,
explore inside the little cages (they remind me of jails) and you will find
one inside.
90 - Before playing Zelda's Lullaby to make the large ship move, get as close
to the front as possible and look slightly to your left, you should spot a
Skulltula across the way. Use you can either use the Scarecrow's Song to get
over there, or just use your Longshot to kill the Skulltula; either way is
fine.
91 - Behind the rotating, blue flaming skulls (kinda hard to forget about
that!).
92 - Behind the second set of flaming skulls near the end in the room with
invisible walls, right after the ship sinks
------------------------------------------------------------------------
S P I R I T T E M P L E
------------------------------------------------------------------------
CHILD LINK:
93 - In the room where you had to push the Sun Icon on a block into the
sunlight, go through the exit that leads to the Iron Knuckle. Go forward a bit,
then turn around and look above the door. Use the Boomerang, obviously.
94 - Go through the small hole at the very beginning (the one where Nabooru
was) and then go through the right door. This Skulltula is across the chasm
and on the grating; use the Boomerang.
95 - After crawling through the second tunnel, and going through the locked
door, climb the wall (you might want to take out any would-be-threats with
your Slingshot), then turn around and you'll be eye-to-eye with a Golden
Skulltula.
ADULT LINK:
96 - In one room you must collect Silver Rupees in alcoves while avoiding
boulders. One of the alcoves is plugged up with a blue block; play the Song of
Time to make it disappear. Now, take a wild guess at what's inside...hint: It's
not money, but it's almost as dirty!
97 - In the large chamber with the huge statue (the head containers the Boss
Door), go up the stairs and play the Scarecrow's Song to lure Pierre out of
hiding, then use him to grapple to a small ledge. Lookie at 'dat!
------------------------------------------------------------------------
B O T T O M O F T H E W E L L
------------------------------------------------------------------------
CHILD LINK:
Why did I save this one for last? Because you have to go through Hell to
collect the Golden Skulltulas! Instead of a regular list, I will actually
present a mini-walkthrough. So, listen up, and follow these directions very
carefully...and make sure you have the Lens of Truth, or else you'll be lost
and confused (I mean more than you are now), so when I say "invisible", it
means to use it, obviously. Here we goooo:
From the entrance, go through the small hole in front of you. Kill the Giant
Skulltula and run right through the invisible wall. Go around the pit in the
floor and turn right, and follow where the river used to be. Look on the left-
hand side wall, eventually you will find an invisible alcove with a small chest
- inside is a Small Key! Grab it, then return to the main area (all you have to
do is backtrack a bit), just keep following where the river USED to be. Soon
you'll find another invisible alcove in the wall, it's a little bit before the
first turn in the river (which is to the right). Inside is a small chest -
inside of that is a Small Key!
Follow the path around, eventually you'll do a loop and find a Like Like inside
a cage...and inside is a Skulltula! But that's later. Across from the cage is a
wall you can walk through, do so. Walk straight across the room, but make sure
not to fall down the invisible pit in the center (it's where all the blood is).
You'll come into a hallway, just keep going straight. You'll come to some
grating, fall down, go through the grating, climb the wall, and go through the
door there, you can also open the small chest for a Heart.
Now, in this room are several coffins, a torch next to each, and a few lit
ones. Use your Deku Stick to light the torches and the coffin they are next to
will open, revealing enemies and a few items. But, the one on the left row,
farthest from the entrance has a Small Key inside! Collect it, naturally, and
fight your way out of this room (each coffin you opened just released more
Keese and Gibdos, which is a small price to pay). Go down the grating, through
it, climb the vines on the opposite side, and go through the wall in front of
you. We're now back in the room with a bloodstained floor. There should be a
locked door to your left...go inside!
There is a Deku Baba, stun it with your Boomerang, then kill all the flying
pots by using your shield, then kill the Deku Baba. There's the Golden
Skulltula, on the wall. Defeat it with your Slingshot, then collect the token
it leaves behind with your Boomerang. Leave the room the way you came in.
Turn left, on the other side of this chamber is another locked door. Before
doing anything, destroy all of the Keese in this room! Just L-Target and wham
on them with whatever you got...I like the Boomerang myself. Now, it looks like
there is no way to get to the nearby alcove, but there is an invisible path you
can take to get there (Use the Lens of Truth, genius). Inside the alcove is
another Golden Skulltula! Only one more to go...exit the room.
Turn to your extreme left and go through the wall, we're back in the river
place again! Go left again and you'll come to another one of those face
paintings that give you clues if you L-Target them. Just be careful near this
one - there is a hole under him. Turn right, past the face, and you'll be in
front of a hole, crawl through and go through the door there.
First off, use your Lens of Truth to spot the invisible holes in the room, then
L-Target the Keese and throw the Boomerang at them, this is easier than using
the Slingshot. Then, kill the Beamos in the center by L-Targeting it and
tossing a bomb it's way (A Bombchu also works quite well). Then make your way
through this room, avoiding the pits (the chest in this room has some Rupees,
or a Deku Shield if you lost yours).
Aiiiiah! You're inside of a cage, with a Like Like! Scary stuff. Quickly
paralyze it with your Boomerang, then do a lunge (L + A), another good whack
will put it down for good. Open the chest for some Rupees and...wait...what's
that I see? THE LAST GOLDEN SKULLTULA!
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 13. Gold Skulltulas (Master Quest) |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are approximately 100 Gold Skulltulas scattered across this game. I will
will list them below and information on where to find them, etc. Also, take
note that Gold Skulltulas enable you, when you get 10, 20, 30, 40, 50, and
then 100, to get a prize from one of the cursed humans in Kakariko Village.
These prizes are located in the House of Skulltula. Some prizes are useful,
some are not. I'll list them all below. The locations of the Gold Skulltulas
are different on each version of the game, so take note of that (They are only
different in the dungeons.) However, the prizes remain the same, regardless
the version. Also, keep in mind that aside from the dungeons, most of the Gold
Skulltulas must be obtained at night. NOTE: It is best to turn it nighttime
before you try and get every Gold Skulltula except in dungeons, as most of
them, like I said, require nighttime. IMPORTANT NOTE: I have my Gold
Skulltulas listed in the exact order that Kirby021591 has them listed in, but
I asked him via AIM; he let me do that and said just give credit, and so I
did! Thanks, Brian!
Prizes The Gold Skulltulas Give You
-----------------------------------
Adult's Wallet
How To Obtain: Get 10 Gold Skulltulas
Description: The Adult's Wallet allows you to hold up to 200 Rupees.
Stone of Agony
How To Obtain: Get 20 Gold Skulltulas
Description: If your controller has a rumble feature, this stone will
cause your controller to rumble, indicating that a secret
in the game is nearby (I mean like secret holes, etc.)!
Giant's Wallet
How To Obtain: Get 30 Gold Skulltulas
Description: This wallet gives you 500 Rupees!
Bombchus (x10)
How To Obtain: Get 40 Gold Skulltulas
Description: This is not much of a prize for getting 40 Gold Skulltulas, but
hey, take it with gratitude.
Piece of Heart
How To Obtain: Get 50 Gold Skulltulas
Description: You know what a Piece of Heart is, so I'm not going to explain.
Yellow Rupee
How To Obtain: Get 100 Gold Skulltulas
Description: You get 200 Rupees for getting 100 Gold Skulltulas. Not worth it,
if you ask me. You DO, however, get to keep getting 200 Rupees
over and over by talking to the guy who gave this to you. That is
about the only benefit of this prize.
Master Quest Gold Skulltula Locations
-------------------------------------
Young Link Gold Skulltulas
--------------------------
Kokiri Forest Gold Skulltulas
-----------------------------
Gold Skulltula #1
Location: Kokiri Forest
How To Get It: At nighttime, look behind the Know-It-All-Brothers' house. You
can use the Boomerang to get the token, or just backflip.
Gold Skulltula #2
Location: Kokiri Forest
How To Get It: Put Bugs in the Magic Bean dirt patch on the right side of the
Kokiri Shop. Another Gold Skulltula will be yours.
Lost Woods Gold Skulltulas
--------------------------
Gold Skulltula #3
Location: Lost Woods
How To Get It: From the start, head left and through the hole, into the next
area. In that area, head left of the Skull Kid, and through the
hole, into the next new area. Here, place a bottle of Bugs into
the Magic Bean patch there, and the Gold Skulltula is yours.
Gold Skulltula #4
Location: Lost Woods
How To Get It: When you reach the spring area leading to Zora's River, head
left, then left again and you should be in a very grassy area.
In that area, find the bean patch near one of the Business
Scrubs. Then, plant some Bugs in it to get the Gold Skulltula.
Deku Tree Gold Skulltulas
-------------------------
Gold Skulltula #5
Location: Deku Tree
How To Get It: Break the wooden crate just east of the chest that contained
the Dungeon Map. A Gold Skulltula will be revealed.
Gold Skulltula #6
Location: Deku Tree
How To Get It: In the room after the platform floating across the water is a
Gold Skulltula on the ceiling above. To reach it, though,
you'll need to play the Song of Time to make a Time Block when
Navi turns green appear. When it does so, climb the makeshift
stairway of Time Blocks and at the top is a Gold Skulltula. Use
the Boomerang to get its token.
Gold Skulltula #7
Location: Deku Tree
How To Get It: In the room where you got #6, step on the blue switch in the
middle of the room and then light a Deku Stick via the torches.
Melt the web in the room with the Deku Stick, then enter the
door into the next room. In that room, kill the Big Deku Baba
and behind it, you'll see this Gold Skulltula. Claim its token
with the Boomerang.
Gold Skulltula #8
Location: Deku Tree
How To Get It: In the room where you got the Compass, kill all the enemies.
When the enemies in the room are defeated, climb up the vines
to where the chest that contained the Compass is. Once there,
look up and left from the chest and you should see several
boulders above the vines. When you see it, throw as many
Bombchus at needed up there to blow up the boulders. When the
boulders are destroyed, climb up the vines into the alcove
where the Heart Container and the Gold Skulltula awaits. Use
the Boomerang to claim the token.
Market Gold Skulltulas
----------------------
Gold Skulltula #9
Location: Market
How To Get It: In the Market as Young Link, roll into the wooden crate to the
right to reveal a Gold Skulltula.
Hyrule Castle Gold Skulltulas
-----------------------------
Gold Skulltula #10
Location: Hyrule Castle
How To Get It: Play the Song of Storms in front of the only tree outside the
entrance to Castle Courtyard. Drop down the hole that forms. In
the hole, bomb the bombable pieces of wall until you find a
piece of wall that has a normal Skulltula in it, as well as a
Gold Skulltula. Kill the Gold Skulltula, then use the Boomerang
to claim its token. Note that you can do a glitch with this
Gold Skulltula to get unlimited Gold Skulltula tokens. I'll
list how to do it in the Codes n' Secrets section of the guide,
so head over there if you are interested.
Gold Skulltula #11
Location: Hyrule Castle
How To Get It: Roll against the tree that Kaepora Gaebora was on when you
first arrived here as Young Link. A Gold Skulltula will drop
down. Note that it doesn't matter if it is night or day when
you get this one.
Lon Lon Ranch Gold Skulltulas
-----------------------------
Gold Skulltula #12
Location: Lon Lon Ranch
How To Get It: Go to the back of the ranch until you find the silo (It's
beside the horse pasture.). On the silo is the Gold Skulltula.
NOTE: This can only be obtained at nighttime.
Gold Skulltula #13
Location: Lon Lon Ranch
How To Get It: Go around the corral gates until you come across this Gold
Skulltula. It is on the corral gates, waiting to be killed.
This Gold Skulltula can only be obtained at nighttime.
Gold Skulltula #14
Location: Lon Lon Ranch
How To Get It: From the entrance of the ranch, head north a bit and then look
up. On one of the windows, you should see this Gold Skulltula.
You'll have to use the Boomerang to collect its token. NOTE:
This can only be obtained at nighttime.
Gold Skulltula #15
Location: Lon Lon Ranch
How To Get It: Roll against the tree in the ranch to knock the Gold Skulltula
out.
Kakariko Village Gold Skulltulas
--------------------------------
Gold Skulltula #16
Location: Kakariko Village
How To Get It: The tree directly to the north of where you start in the
village contains a Gold Skulltula. To get it, roll against the
tree, and it'll fall out.
Gold Skulltula #17
Location: Kakariko Village
How To Get It: At nighttime, a Gold Skulltula lurks on the side of the House
of Skulltula.
Gold Skulltula #18
Location: Kakariko Village
How To Get It: Head up the stairs to the east of the Kakariko well. When you
climb the stairs, jump up on the red brick block, where the
Gold Skulltula lurks. NOTE: It has to be nighttime in order for
this to work.
Gold Skulltula #19
Location: Kakariko Village
How To Get It: At nighttime, head to the long ladder just south of where the
guard guarding the gate to Death Mountain is. Don't climb up
the ladder; instead, look up and you should see a Gold
Skulltula. When you do see it, kill it with your Fairy
Slingshot. Once it is destroyed, climb the ladder and grab the
left behind token.
Gold Skulltula #20
Location: Kakariko Village
How To Get It: Just south of the gate guard, on the side of the house there,
where Bazaar is as Adult Link, is a Gold Skulltula. It, like
almost every other Gold Skulltula in the game, only appears at
nighttime.
Graveyard Gold Skulltulas
-------------------------
Gold Skulltula #21
Location: Graveyard
How To Get It: From the entrance, head northwest and you should see a dirt
patch. When you do, plant Bugs in it and there's your Gold
Skulltula.
Gold Skulltula #22
Location: Graveyard
How To Get It: At nighttime, head directly east of the grave where you got
Sun's Song and look up on the wall. You should see the Gold
Skulltula just waiting to be killed. You'll need the Boomerang
to collect the token.
Death Mountain Trail Gold Skulltulas
------------------------------------
Gold Skulltula #23
Location: Death Mountain Trail
How To Get It: Plant Bugs in the bean patch beside the entrance to Dodongo's
Cavern. Note that the entrance only appears after you beat
Dodongo's Cavern. After planting the Bugs, the Gold Skulltula
is yours!
Gold Skulltula #24
Location: Death Mountain Trail
How To Get It: From the entrance, look on the east wall until you find a weird
section of wall sticking out. When you find it, bomb it, and
inside the alcove is a Gold Skulltula.
Death Mountain Crater Gold Skulltulas
-------------------------------------
Gold Skulltula #25
Location: Death Mountain Crater
How To Get It: Head to the crater via the top of Death Mountain. When you
arrive in the crater, roll into the nearby crate to reveal this
Gold Skulltula.
Gold Skulltula #26
Location: Death Mountain Crater
How To Get It: After learning the Bolero of Fire as Adult Link, play it as
Young Link. Then, put Bugs in the magic bean patch there and a
Gold Skulltula is revealed.
Goron City Gold Skulltula Locations
-----------------------------------
Gold Skulltula #27
Location: Goron City
How To Get It: Head to the very top floor of the city. Once there, use a Bomb
on the weak section of wall in the area. Once that is blown up,
head into the next room and use Bombs on the rocks in the room.
Eventually, you will come to a wooden crate, followed by two
chests. Open them for 100 Rupees altogether. Roll into the
wooden crate to reveal the Gold Skulltula.
Dodongo's Cavern Gold Skulltulas
--------------------------------
Gold Skulltula #28
Location: Dodongo's Cavern
How To Get It: In the room with the several Poes, enter the door to the east
of where you start in that room. In this next room, defeat the
mass of Gohma Larvae enemies that come down. In this room is
where the Gold Skulltula lurks.
Gold Skulltula #29
Location: Dodongo's Cavern
How To Get It: In the room where the brown blocks and the unlit torches are,
after you light the torches, enter the door that unlocked. Once
you enter the door, you'll be in a room with some crates. The
Gold Skulltula is in one of these crates.
Gold Skulltula #30
Location: Dodongo's Cavern
How To Get It: In the room where you defeated the two Lizalfos enemies the
first time is a cluster of boulders to the north of where you
start in the room. Blow them up, then follow the path to the
Gold Skulltula.
Gold Skulltula #31
Location: Dodongo's Cavern
How To Get It: In the room with the huge mass of Armos Statues (The room you
enter after you go into the mouth of the Dodongo statue.),
literally head to the spot with the mass of Armos Statues. Kill
the mass of Armos Statues, then jump onto the ice blocks, and
use them to jump onto the path there left of the Bomb Flower.
Follow that path until you come across the Gold Skulltula.
Zora's River Gold Skulltulas
----------------------------
Gold Skulltula #32
Location: Zora's River
How To Get It: Roll into the tree at the beginning of the Zora to reveal this
Gold Skulltula. It doesn't matter if it day or nighttime.
Gold Skulltula #33
Location: Zora's River
How To Get It: Drop down from the waterfall leading to Zora's Domain and look
on the ladder. A Gold Skulltula is waiting for you. NOTE: It
must be nighttime in order for you to get this Gold Skulltula.
Zora's Fountain Gold Skulltulas
-------------------------------
Gold Skulltula #34
Location: Zora's Fountain
How To Get It: At nighttime, swim around the area until you come across a log
(The log is basically in between Jabu-Jabu and the Great
Fairy's Fountain where you get Farore's Wind.). On the log is
the Gold Skulltula.
Gold Skulltula #35
Location: Zora's Fountain
How To Get It: Roll against the tree on the island where you bomb the wall to
reveal the Great Fairy's Fountain. A Gold Skulltula will come
out.
Lake Hylia Gold Skulltulas
--------------------------
Gold Skulltula #36
Location: Lake Hylia
How To Get It: Right beside Lakeside Laboratory is a dirt patch. Plant Bugs in
the dirt patch to get this Gold Skulltula.
Gold Skulltula #37
Location: Lake Hylia
How To Get It: On the back of Lakeside Laboratory, you will find this Gold
Skulltula. NOTE: It must be nighttime to get this. Also, use
the Boomerang to claim the token.
Gold Skulltula #38
Location: Lake Hylia
How To Get It: At nighttime, swim to the platform where you get the Fire
Arrows as Adult Link after beating the Water Temple. On one of
the pillars on the platform, you should see this Gold
Skulltula.
Jabu-Jabu's Belly Gold Skulltulas
---------------------------------
Gold Skulltula #39
Location: Jabu-Jabu's Belly
How To Get It: In the room where you first met Ruto in the dungeon, ignore all
the holes and head north to the red and slimy thing. Use the
Boomerang on that enemy to freeze it. When the enemy is frozen,
enter the door to the next room. In this room, enter the
northwestern room on the map. Inside, kill the Tailpasaran
enemies, then when they are defeated, use a Bombchu on the
boulder on the wall. Under it is a Gold Skulltula. To reach the
token, press the switch to cause a pillar of water to rise up.
On that pillar, use the Boomerang to kill the Gold Skulltula
and collect the token.
Gold Skulltula #40
Location: Jabu-Jabu's Belly
How To Get It: In the room where you get the Boomerang, in the pool of water
is a Time Block. Play the Song of Time to make the block
vanish; a Gold Skulltula is revealed after the block vanishes.
Note that you can't be standing on the Time Block when you play
the Song of Time, because it won't disappear if you are.
Gold Skulltula #41
Location: Jabu-Jabu's Belly
How To Get It: In the room where you first met Ruto in the dungeon, take the
door that is not leading to the room with the Bigocto mini-boss
and in that room, you will have to fight invisible enemies. Use
the Lens of Truth to see them and then kill them all. When the
enemies are defeated, a black pillar with a black and white
target will appear. Jump onto that and then jump onto the
platform with the web with the Gold Skulltula behind it. Once
there, head behind the web and then kill the Gold Skulltula and
use the Boomerang to claim its token.
Gold Skulltula #42
Location: Jabu-Jabu's Belly
How To Get It: In the room before Barinade, on the ceiling you should see a
Gold Skulltula. Now, climb the vines to the top, then stand on
the platform there and use Din's Fire to kill the Gold
Skulltula. Then, L-Target the token with your Boomerang and
then release the Boomerang to get the token.
Gerudo Valley Gold Skulltulas
-----------------------------
Gold Skulltula #43
Location: Gerudo Valley
How To Get It: At the entrance of the valley, when you are on the board, look
right and up on the wall. You should see a Gold Skulltula at
nighttime.
Gold Skulltula #44
Location: Gerudo Valley
How To Get It: Grab the Cucco and fly to the platform to the left of the one
with the crate where you get the Piece of Heart at. On that
left wall platform, fly with the Cucco like you are going to
the platform with the crate; instead of going there, though,
fly to the platform directly below that one. On that platform,
put Bugs in the Magic Bean patch to get this Gold Skulltula.
Desert Colossus Gold Skulltulas
-------------------------------
Gold Skulltula #45
Location: Desert Colossus
How To Get It: Put Bugs in the dirt patch by the entrance to the Spirit Temple
to get this Gold Skulltula.
Hyrule Field Gold Skulltulas
----------------------------
Gold Skulltula #46
Location: Hyrule Field
How To Get It: Southeast of the entrance to Gerudo Valley, you should see a
circle of small rocks. When you see that, bomb the middle of
the rock cicle, and you'll be in a hole. In the hole, use Din's
Fire to melt the webs in the room. When the webs are melted, in
the area with the cow is a Gold Skulltula on the wall. Kill it,
then use the Boomerang to claim its token.
Gold Skulltula #47
Location: Hyrule Field
How To Get It: Bomb the tree beside the entrance to Kakariko Village. A pit
forms. Inside the pit, the Gold Skulltula is on the wall.
Bottom of the Well Gold Skulltulas
----------------------------------
Gold Skulltula #48
Location: Bottom of the Well
How To Get It: Drop down one of the holes in B1 to get to B3. When you reach
B3, just east of the ladder leading back up to B1 is a few
invisible Big Skulltula enemies. Kill them while avoiding the
Wallmaster. When the Big Skulltulas are defeated, follow the
path to the Gold Skulltula.
Gold Skulltula #49
Location: Bottom of the Well
How To Get It: First off, I must note that you'll need a Small Key to get this
Gold Skulltula. One Small Key is in the room where you fought
Dead Hand, and another in the door to the south of the chest
that contained the Dungeon Map, right next to the golden torch.
Anyway, to get the Gold Skulltula, unlock the locked door on B1
directly to the north of the room with the Dungeon Map chest.
In the room that you got into after unlocking the door, defeat
the Gibdo enemy, then defeat the Poe enemy. Then, look behind
the pillar in the northeast corner of the room to find this
Gold Skulltula.
Gold Skulltula #50
Location: Bottom of the Well
How To Get It: In the room where you got the Dungeon Map, shoot the crystal
switch in the cell to the left of the chest that contained the
Dungeon Map. After shooting the crystal switch, enter the door
to the east of the chest. Inside that room, kill the invisible
Keese and Big Skulltula enemies. When they are defeated, pull
the gravestone to reveal this Gold Skulltula.
Adult Link Gold Skulltulas
--------------------------
Kokiri Forest Gold Skulltulas
-----------------------------
Gold Skulltula #51
Location: Kokiri Forest
How To Get It: At nighttime, look behind the House of Twins. On it is the Gold
Skulltula.
Lost Woods Gold Skulltulas
--------------------------
Gold Skulltula #52
Location: Lost Woods
How To Get It: In the huge grassy area with the two Business Scrubs, ride the
grown leaf up to the Gold Skulltula after planting the Magic
Bean in the dirt patch as Young Link.
Sacred Forest Meadow Gold Skulltulas
------------------------------------
Gold Skulltula #53
Location: Sacred Forest Meadow
How To Get It: Defeat all of the Moblins in the area. Once they are defeated,
climb the ladder to the north of the area where Saria taught
you Saria's Song (This is also where Sheik taught you the
Minuet of Forest.). Once you climb the ladder, look to your
left and on the wall is a Gold Skulltula. You'll need the
Hookshot and/or Longshot to get it.
Forest Temple Gold Skulltulas
-----------------------------
Gold Skulltula #54
Location: Forest Temple
How To Get It: In the room after the first room, kill the three Skulltula
enemies with your Hookshot. Once they are defeated, on the
ceiling hidden behind the vines to the northwest of the door
leading to the main room, you'll find this Gold Skulltula.
Gold Skulltula #55
Location: Forest Temple
How To Get It: In the main room of the dungeon, head to the west door on the
map. When you enter that west door, head through the hallway,
into the next area. In this area, head west of the entrance and
you should see a Gold Skulltula on the ground.
Gold Skulltula #56
Location: Forest Temple
How To Get It: In the room after you unlocked the door by shooting the golden
eye above the tunnel in the main room, there is a Gold
Skulltula above the door on the black and white target.
Gold Skulltula #57
Location: Forest Temple
How To Get It: After getting out of the well, climb the vines up to the ledge
with the Gold Skulltula.
Gold Skulltula #58
Location: Forest Temple
How To Get It: In the well, just east of the vines leading to the next above
area is this Gold Skulltula.
Ganon's Castle Gold Skulltulas
------------------------------
Gold Skulltula #59
Location: Ganon's Castle
How To Get It: Head to where Hyrule Castle used to be as Young Link. Once
there, go north and look to your left. You should see a broken
piece of what used to be a gate, followed by a Gold Skulltula.
You'll need the Hookshot and/or Longshot to get it.
Kakariko Village Gold Skulltulas
--------------------------------
Gold Skulltula #60
Location: Kakariko Village
How To Get It: Longshot to the house that has the Piece of Heart in the cage
with the cow. Note that it has to be nighttime. Once on the
roof, look on the rock wall in front of you and you should see
a Gold Skulltula. Kill it, and claim its token.
Death Mountain Trail Gold Skulltulas
------------------------------------
Gold Skulltula #61
Location: Death Mountain Trail
How To Get It: Go to the wall that you can climb up to get to the top of Death
Mountain. Once there, turn it nighttime using the Sun's Song.
Then, look on the west side of the wall in the area to find the
Gold Skulltula just sitting there.
Gold Skulltula #62
Location: Death Mountain Trail
How To Get It: Go to where the Bomb Flower that you used to open Dodongo's
Cavern as Young Link. Once there, break the boulder with the
Megaton Hammer. Voila! A Gold Skulltula is revealed! Note that
it must be nighttime in order for you to do this.
Goron City Gold Skulltulas
--------------------------
Gold Skulltula #63
Location: Goron City
How To Get It: On the very top floor of the city, walk across the wooden chain
things and behind the pedestal should be a Gold Skulltula.
Dodongo's Cavern Gold Skulltulas
--------------------------------
Gold Skulltula #64
Location: Dodongo's Cavern
How To Get It: In the room with the Bomb Flowers that you had to blow up to
reveal the stairs, head through the left door. In that room,
play the Song of Time on the Time Blocks to make them
disappear. Play the Song of Time when Navi is pointing to a
block, otherwise it will not work. Also, make sure you play the
Song of Time on the leftmost blocks. In the corner after you
dissipate the Time Blocks to the left is the Gold Skulltula.
Note that this can also be obtained with Young Link.
Fire Temple Gold Skulltulas
---------------------------
Gold Skulltula #65
Location: Fire Temple
How To Get It: In the room to the east of the room where you met Darunia, jump
across the left platforms and then open the door when you reach
it. In this area, pound the rusted switch with your Megaton
Hammer to open the cell. When the cell is opened, behind the
Goron is a Gold Skulltula. Kill it, and claim its token.
Gold Skulltula #66
Location: Fire Temple
How To Get It: In the fiery maze room, get on the platform where the pillar
that you had to smash to get to Volvagia was. On that platform,
jump north to the next platform, then play the Song of Time on
the platform when Navi turns green. A Time Block will then
appear, so jump on it, then jump to the north, then enter the
nearby door, into the next area. In this area, defeat the
Lizalfos enemy, then get the Gold Skulltula in the cell behind
where the Lizalfos was.
Gold Skulltula #67
Location: Fire Temple
How To Get It: In the room with the pillar that you had to smash to get to
Volvagia, on the platform where the pillar itself was, jump to
the platform to the north there with the door. Then, enter the
door, into the next room. Here, Longshot to the black and white
target to the north of where you start in the room. Then, pound
the rusted switch with the Megaton Hammer. Once that is done,
Longshot back to the entrance of the room, then exit the room,
back into the room with the pillar. Back in that room, drop off
the platform, then head left and navigate through the fiery
maze, then enter the door to the next room when you reach it.
In this next room, enter the now opened cell where you hear the
Gold Skulltula. In that cell, use a Bomb on the wall to blow it
up, revealing a Gold Skulltula on the wall.
Gold Skulltula #68
Location: Fire Temple
How To Get It: Head to the maze room on 3F. Once there, get onto the upper
platforms in the room and make your way to the one that had a
crack on it before you bombed it. On that platform, play the
Song of Time when Navi turns green to cause a Time Block to
appear. When it appears, bomb the piece of wall that you hear a
Skulltula on when you walk in front of it. After bombing that
wall, a rusted switch is revealed, so pound it with the Megaton
Hammer to cause black pillars with black and white targets to
appear. Longshot to the nearest one, then use the targets to
get onto the Time Block. Once you are on the Time Block,
Longshot to the ledge above you, then to the next one. That one
will rise to the next floor of the temple, which is 4F. On 4F,
navigate your way through the area, defeating all the Torch
Slug enemies you come across, until you reach a room with a
switch. In that room, ignore the switch and climb up the hill.
At the top of the hill where the block engulfed in fire is,
you'll see a rusted switch; pound it with the Megaton Hammer.
A black pillar with a black and white target will appear near
the flaming crate, so go back to the entrance of this room, and
step on the switch there.
After that, the fire will dissipate, so when it does, you will
be timed about 6-8 seconds before the fire dissipates again.
Step about two or three steps south of the switch that you just
stepped on, then Longshot to the nearby black pillar with the
black and white target that's above you. On the platform with
the fire block, quickly pull it south twice to reveal the Gold
Skulltula. The flames will rise back up after that, but the
Gold Skulltula will have already been uncovered. Anyway, use
the Longshot to kill it, as well as to claim its token. You can
also use the Hookshot for this, so keep that in mind.
Gold Skulltula #69
Location: Fire Temple
How To Get It: In the fiery maze room, navigate through the right side of the
maze until you see a huge wall of fire blocking your path. When
you see that, step on the nearby switch to dissipate the fire
for a short time. When it is dissipated, quickly jump onto the
platform that the wall of fire was on, then enter the door to
the next room. In that room, you'll have to fight a Flare
Dancer, but it's not the mini-boss of the temple. Anyway, kill
the Flare Dancer enemy, then get on the stairs (Not the
platform.), then the platform will rise up. Get the Small Key
underneath where the platform was. Once you have that, wait for
the platform to come down, then get on it, and ride it up to
the next floor. In this next room, climb the two chain walls,
then at the top, unlock the door to the next room. In this
room, hit the nearby crystal switch with your sword, then climb
the black pillar with the black and white target on it, then
Longshot to the black pillar on the platform above you. On that
platform, jump to the one above you, then go past the fire and
play the Scarecrow's Song when Navi turns green to make Pierre
appear. Longshot to Pierre, then drop down to the area below
and step on the switch. When the fire dissipates, Longshot to
Pierre, then jump onto the platform with the fire and open the
chest there for a Small Key, but hurry before the fire comes
back!
When you have the Small Key, go back to where the crystal
switch is, then pound the face there with the Megaton Hammer.
Then, drop down into the next area. In this area, unlock the
door, using your last Small Key, then in this next room, pound
the pillar with the face on top of it to make stairs appear.
Defeat the two Stalfos enemies in the room, then Longshot the
weird face painting in this room above the locked door you find
after going down the stairs. After doing that, the door to the
next room will open, so enter it. In this area, the Gold
Skulltula is on the wall. Note that you can also use the
Hookshot to get this Gold Skulltula, just like the previous
one.
Zora's River Gold Skulltulas
----------------------------
Gold Skulltula #70
Location: Zora's River
How To Get It: Head to the north of Zora's Domain and look up. On the wall
should be a Gold Skulltula. When you spot it, stand on the very
edge of the part of the fence that is a bit twisted right
before you make onto the bridge. Once you are on the twisted
part of the fence, look up and use the Hookshot to kill the
Gold Skulltula, as well as retrieve its token. The only way to
get the Gold Skulltula using the Hookshot is to get on the
twisted part of the fence. You can also use the Longshot to
make this task easier. NOTE: It must be nighttime in order for
you to get this Gold Skulltula.
Gold Skulltula #71
Location: Zora's River
How To Get It: At nighttime, go through the river like you would normally if
you are going to Zora's Domain. When you reach the area with
the two Octorok enemies that come out of the water (This area
is just south of the bridge.). Once there, jump down to the
water where the ledge on the right side of the wall is. Once
you are in the water, climb the side platform there and then
head up the ladder, onto the highest part of the river. When
you are here, jump to the side platform on the west side of the
wall, as it has a grotto. Don't go in the grotto, but instead,
look up on the wall and you see a Gold Skulltula. Kill it, and
then use the Hookshot to claim its token.
Zora's Domain Gold Skulltulas
-----------------------------
Gold Skulltula #72
Location: Zora's Domain
How To Get It: Head to where the you could play the diving game. Once there,
look to the left of the frozen waterfall at nighttime and you
should see a Gold Skulltula. Kill it, and claim its token.
Zora's Fountain Gold Skulltulas
-------------------------------
Gold Skulltula #73
Location: Zora's Fountain
How To Get It: NOTE: You will need the Silver Gauntlets for this. Go to where
you got Farore's Wind. Once there, pick up the silver rock and
throw it; under it is a smaller rock. Bomb that rock, then a
hole is revealed. Navigate through the hole, while defeating
all the Skulltula enemies you come across. After climbing the
ladder, kill the last Skulltula, then on the left part of the
wall is a Gold Skulltula. Use the Hookshot and/or Longshot to
claim the token.
Lake Hylia Gold Skulltulas
--------------------------
Gold Skulltula #74
Location: Lake Hylia
How To Get It: Head to the Triforce pad that you warp to after you play the
Serenade of Water. Once there, use the Longshot to get on top
of the tree there. On top of the tree, you'll see a Gold
Skulltula. It must be nighttime in order to do this. Also, I
forgot to mention that you must stand on the Triforce pad and
Longshot directly above the long branch sticking out. If done
correctly, you will land on the branch.
Gold Skulltula #75
Location: Lake Hylia
How To Get It: In Lakeside Laboratory, drop into the water in the well, then
equip the Iron Boots to sink. When you sink, roll against the
wooden crate and a Gold Skulltula will come out. Use the
Hookshot or Longshot to kill the Gold Skulltula and get its
token.
Ice Cavern Gold Skulltulas
--------------------------
Gold Skulltula #76
Location: Ice Cavern
How To Get It: In the room where you get Gold Skulltula #77 (Look below) is a
Gold Skulltula encased in a block of ice. To free it then get
it, shoot the crystal switch directly above the entrance in
this room. Note, however, that it is hard to see the crystal
switch, as it blends in with the color of the ice.
Gold Skulltula #77
Location: Ice Cavern
How To Get It: In the room with the White Wolfos and the Ice Keese enemies,
and the Blue Fire, play Scarecrow's Song when Navi turns in
green in the small alcove to the right of the entrance.
Longshot to Pierre when he appears, then in the alcove, kill
the Gold Skulltula and get its token.
Gold Skulltula #78
Location: Ice Cavern
How To Get It: In the room where you get the Compass, stand directly below the
ice pillar where the red ice that has encased the Gold
Skulltula is (Make sure you stand on the right side of the
pillar.). Once there, Navi will turn green. When she does, play
the Song of Time to make a Time Block appear. When the Time
Block appears, climb up the ice platforms and then jump onto
the Time Block you just spawned. When you are on the Time
Block, play the Song of Time again when Navi is green to make
another Time Block appear. Jump on this Time Block and use Blue
Fire on the red ice when you are close enough in proximity to
it, so that the Blue Fire won't fall off. When the ice melts,
there you have another Gold Skulltula.
Water Temple Gold Skulltulas
----------------------------
Gold Skulltula #79
Location: Water Temple
How To Get It: First off, make sure that the water level is at mid-level. When
it is, swim to the ledge with the switch beside a gate. Once
there, press the switch to open the gate. Go through the area
that just opened before the time runs out. In that area, follow
the path until you come to a gate; use Din's Fire at this point
to open the gate, as well as kill the Gold Skulltula. After the
gate opens, enter the new area and collect the token.
Gold Skulltula #80
Location: Water Temple
How To Get It: In the room with the vortexes, drop down into the water, then
equip the Iron Boots to sink. When you sink, walk through the
room until you come across the third black pillar with the
black and white target on it. When you come to that third
pillar, Longshot to it, then look up and you should see a Gold
Skulltula on the wall while atop the pillar. Use the Longshot.
Gold Skulltula #81
Location: Water Temple
How To Get It: After you get the Fire Arrows, sink to the very bottom of the
temple, via the main room. At the bottom, take the south path
on the map, then follow the path until you reach a dead end;
surface at that point. Then, in this room, climb atop the small
platform when you surface, then climb the other one. Then, play
Scarecrow's Song when Navi turns green. Then, shoot Fire Arrows
at the three unlit torches in the room to open the gate north
of where Pierre is. Now, Longshot to Pierre, then enter the
area the gate was blocking, and on the ceiling is the Gold
Skulltula.
Gold Skulltula #82
Location: Water Temple
How To Get It: Sink down to the bottom floor of the temple, via the main room.
Then, enter the north room on the map, then surface up when you
have nothing else to do. After you surface, climb the platform
that does not have the spikes on it, then Longshot to the black
and white target above the door on the other platform. Then,
enter the door into the next room. In this room, look left and
Navi should turn green. When she does, play Scarecrow's Song
and Longshot to Pierre. Then, jump onto the nearby platform to
your right, and enter the door to the next room. In this room,
hit the nearby crystal switch, then jump onto the pillar of
water that's closest to the platform you are currently on.
Then, jump to the next water pillar on the right. On that one,
use Din's Fire to light three torches in the room if you did
this correctly. After using Din's Fire, Longshot to the black
and white target on the platform to the north of you, then use
Din's Fire again to light the last unlit torch. When the door
opens, enter it, into the next room. In this room, drop down to
the area below and defeat the Dodongo enemies. When they are
defeated, the door to the next room opens, so Longshot to the
black and white target on the platform above (That platform is
close to the entrance of the room, on the platform directly
below.). On that platform, look up and Longshot to the black
and white target and Longshot to that target where the door to
the next room opened. Once there, enter that door, into the
next room. Here, look to the east and roll against the two
crates, and on the last one, there is the Gold Skulltula.
Gold Skulltula #83
Location: Water Temple
How To Get It: On 2F, when the water is raised to mid-level, enter the east
room on the map. In that room, Longshot up to the area above,
then grab a wooden crate. Once you have one, drop back down to
the area below, then jump onto the platform to the north, or
the tower, but don't go inside the tower. Anyway, on that
platform, step on the blue switch, then put the wooden crate on
it. After that, a door to another room will open, so swim over
there and enter that door. In this next room, kill the Lizalfos
enemies, then roll against the wooden crates in the room until
a crystal switch is revealed. When it is, hit it, then a small
black block with a black and white target will appear. Jump on
that, then look up and you should see a black pillar with a
black and white target; Longshot to it, up to the next room. In
this room, roll against the wooden crate to reveal the Gold
Skulltula.
Shadow Temple Gold Skulltulas
-----------------------------
Gold Skulltula #84
Location: Shadow Temple
How To Get It: In the room with the boss door, use the Hover Boots and get on
the platform to the east of the one with the boss door. On that
platform, head west and then look down and right, and you
should see a Gold Skulltula. Use the Longshot to kill it, as
well as claim its token!
Gold Skulltula #85
Location: Shadow Temple
How To Get It: In the room with the two Gibdos (The room that precedes the
ferry.), bomb the dirt pile in the northwestern corner of the
room. A Gold Skulltula will be revealed.
Gold Skulltula #86
Location: Shadow Temple
How To Get It: In the room with the spiked platforms that slam down on you,
in the first cell to the left is a Gold Skulltula on the wall.
Gold Skulltula #87
Location: Shadow Temple
How To Get It: In the room after the room with the several fans, in the room
where you had to defeat the four Redead enemies, on the weird
face painting in the room is a Gold Skulltula.
Gold Skulltula #88
Location: Shadow Temple
How To Get It: After shooting the Bomb Flower that caused the statue to fall
down in the room (The statue that created a makeshift bridge.),
cross the makeshift bridge of the statue, then look east and
down into the river there. You should see this Gold Skulltula.
Use the Longshot to get it, as well as to claim its token.
Gerudo Valley Gold Skulltulas
-----------------------------
Gold Skulltula #89
Location: Gerudo Valley
How To Get It: After Longshotting across the bridge, or using Epona to jump
across, on the pillar-like thing at nighttime is the Gold
Skulltula. Use the Longshot to kill it, as well as it claim its
token.
Gold Skulltula #90
Location: Gerudo Valley
How To Get It: Behind the carpenters' tent at nighttime, on the wall, is this
Gold Skulltula.
Gerudo's Fortress Gold Skulltulas
---------------------------------
Gold Skulltula #91
Location: Gerudo's Fortress
How To Get It: At nighttime, go to the Archery Range. Once there, head north
of the entrance, and on the target, you'll see the Gold
Skulltula.
Thieves' Hideout Gold Skulltulas
--------------------------------
Gold Skulltula #92
Location: Thieves' Hideout
How To Get It: At nighttime, get to the very top of the hideout. Once there,
look left and north, and on the wall, there is the Gold
Skulltula. To reach it, play Scarecrow's Song when Navi turns
green, then Longshot to Pierre. From there, use the Longshot to
kill the Gold Skulltula and claim its token, or just jump on
the platform with the Gold Skulltula and use the Hookshot.
Haunted Wasteland Gold Skulltulas
---------------------------------
Gold Skulltula #93
Location: Haunted Wasteland
How To Get It: When you reach the stoned structure where the ghost that guides
you to Desert Colossus is, instead of going up to the ghost, go
into the stoned structure. When you reach the bottom of it, a
Gold Skulltula is on the wall beside the two unlit torches.
Desert Colossus Gold Skulltulas
-------------------------------
Gold Skulltula #94
Location: Desert Colossus
How To Get It: At nighttime, on the tree right beside the oasis. Use the
Longshot to get it.
Gold Skulltula #95
Location: Desert Colossus
How To Get It: As Young Link, plant a Magic Bean in the dirt patch beside the
entrance to the Spirit Temple. Then, come back as Adult Link
and ride the grown leaf up to the Gold Skulltula on the second
platform you come to. Jump to the platform when you come to it.
NOTE: This can only be done at nighttime.
Spirit Temple Gold Skulltulas
-----------------------------
Gold Skulltula #96
Location: Spirit Temple
How To Get It: In the room with the pillar of water and the rusted switch, go
through the locked door with the extra Small Key you have to
obtain to get in the room. In that room, you'll see a Moblin,
as well as two rolling boulders. Pound the rusted switch to
open the gate in front of you; enter it when it is open. Inside
the small alcove, play the Song of Time to open another gate;
go into that one. There, play Epona's Song. Another gate will
then open, so enter it, then play Sun's Song, then enter the
next gate, then play Song of Storms, then finally Zelda's
Lullaby at the last gate. After you play all the songs, enter
the door to the next room. In this room, kill the Skulltula
enemies, then kill the Gold Skulltula on the wall, then use the
Longshot to claim its token.
Gold Skulltula #97
Location: Spirit Temple
How To Get It: In the room with the boulder and the pillar of water, enter the
northwest door. In the room is a Gold Skulltula on the ceiling.
Kill it, then use the Longshot to claim its token.
Gold Skulltula #98
Location: Spirit Temple
How To Get It: In the room on 3F with the sun blocks, the Red Bubble, and the
fire all over, look behind the crystal switch in the room, and
you should see a sun block. Hit the crystal switch, then push
that block into the ray of light in the room, but it will take
a few tries, because the fire will regenerate before you can
even get the block into the ray of light. After the block is in
the ray of light, an ice block will appear above you; Longshot
to the black and white target above it on the ceiling. On the
ice block, Longshot the Gold Skulltula on the other ice block,
then claim the token after you kill it.
Gold Skulltula #99
Location: Spirit Temple
How To Get It: Unlock the locked door on 4F (Be sure you have collected every
possible key in this temple). Inside is an Iron Knuckle; let it
break the chairs in the room, and a Gold Skulltula is behind
one.
Gold Skulltula #100
Location: Spirit Temple
How To Get It: In the same as room #99, behind the other chair.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 14. Heart Pieces |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are tons of Piece of Hearts, which I called Heart Pieces, in this game.
I'll list them below and the information needed to get them, etc. Note some of
these Heart Pieces require Adult Link, so I'll tell you when they do. Also,
the Heart Piece locations are the same in each version of the game. There is
one Piece of Heart in a different location in Master Quest, which is in the
Ice Cavern, so see this or the Walkthrough section of the FAQ for more
information.
Market Heart Pieces
-------------------
Heart Piece #1
Location: Market
How To Get It: Head to the Bombchu Bowling Alley as Young Link. Inside, talk
to the owner and pay 30 Rupees to play the game. Win the game,
and sometimes, on occasion, the prize will be a Piece of Heart.
This could take a bunch of Rupees and a bunch of time, so
please be patient.
Heart Piece #2
Location: Market
How To Get It: Head to the Treasure Chest game building at nighttime. Win the
game and you will get a Piece of Heart for your efforts. Note
it's a lot easier if you come back later and use the Lens of
Truth.
Heart Piece #3
Location: Market
How To Get It: At nighttime, try and get the white dog by the Bazaar's shop to
follow you. When it does so, head west of the Bombchu Bowling
Alley building, and enter the northernmost door here in the
Back Alley. Talk to the fat lady inside and if you got the
dog, she'll reward you with a Piece of Heart!
Hyrule Field Heart Pieces
-------------------------
Heart Piece #4
Location: Hyrule Field
How To Get It: In the fenced in area right before you enter Lake Hylia, bomb
the middle part of the area. A hole will be revealed, so go
down it. Inside is a Deku Scrub which will sell you a Piece of
Heart for 10 Rupees.
Heart Piece #5
Location: Hyrule Field
How To Get It: Head to the left of the Market, and walk along the wall until
you see several trees with a moat. When you do, bomb the tree
farthest away from all the others (It's not on the side with
the several trees that are cluttered together. It's really
before you cross the moat to get onto the platform with those
several cluttered trees). Once you bomb it, a hole will be
revealed. Inside is a Piece of Heart under the water, so kill
the Blue Tektite. Then, use the Iron Boots and/or Golden Scale
to get the Piece of Heart under the water. NOTE: Requires Adult
Link.
Kakariko Village Heart Pieces
-----------------------------
Heart Piece #6
Location: Kakariko Village
How To Get It: When you have 50 Gold Skulltulas, one of the people in the
House of Skulltula gives you a Piece of Heart.
Heart Piece #7
Location: Kakariko Village
How To Get It: When Kaepora Gaebora drops you down onto a roof, so head to the
very edge of the roof and use C Down to lookdown. You should
see a small brown platform. Drop down to it and enter the hole
into a house. Inside, grab the Piece of Heart to add it to your
collection.
Heart Piece #8
Location: Kakariko Village
How To Get It: Climb up the ladder in the village, and then use the Longshot
and spring over to the blue roof with the guy sitting on it.
Once there, talk to the guy, and he'll give you a Piece of
Heart for you two seeing each other again. You can also stand
on the fence beside the windmill where the guy who teaches you
Song of Storms is, and use the Hookshot to get up there. NOTE:
Requires Adult Link.
Heart Piece #9
Location: Kakariko Village
How To Get It: After you beat Dampe as Adult Link (when you beat him the first
time), after you play the Song of Time in front of the two Time
Blocks, you'll be inside the windmill. The windmill is called
"?". Inside the windmill is a Piece of Heart, so jump to it.
NOTE: This requires Adult Link.
Heart Piece #10
Location: Kakariko Village
How To Get It: Head to the Graveyard as Adult Link, and head back into the
area where you raced Dampe the first time at. Once there, talk
to Dampe, and he will challenge you for a race. Beat him within
a minute or less to get the Piece of Heart. NOTE: This requires
Adult Link.
Heart Piece #11
Location: Kakariko Village
How To Get It: As Young Link, plant a magic bean in the magic bean patch to
the northwest of the entrance of the Graveyard. Then, come back
as Adult Link, and ride the grown leaf up to the platform.
Break the crate for the Piece of Heart! NOTE: You can also
stand on the fence to the south of the crate as Adult Link, and
use the Longshot on the crate to reach the platform.
Heart Piece #12
Location: Kakariko Village
How To Get It: At nighttime, at 6 pm, (that is the minute it turns night and
it can't turn 6 pm if you use Sun's Song, so just wait for
nighttime manually) Dampe will appear in the Graveyard. When he
is, pay him 10 Rupees to dig up each patch of dirt. Keep
digging (this might take a lot of tries) until you find the
Piece of Heart.
Heart Piece #13
Location: Kakariko Village
How To Get It: In the Graveyard, head south of the huge tomb that had the
Sun's Song in it. Look along the line of tombs and push them
until a hole is revealed. When it is, go down it. Inside is a
Redead enemy. It must be daytime when you enter here. Kill the
Redead, and play the Sun's Song to turn it night (If it is not
already. If it is not, go out of the tomb, then play the Sun's
Song.). A chest will appear, which contains the Heart Piece.
Zora's River Heart Pieces
-------------------------
Heart Piece #14
Location: Zora's River
How To Get It: Step on the log on the left part of the river. Once there, play
the Song of Storms for the frogs there. They will give you a
Heart Piece for what you did.
Heart Piece #15
Location: Zora's River
How To Get It: Play all the Songs that aren't warp Songs for the frogs. Then,
when they are all big, play their Song. It goes like this: A,
Left, Right, Down, Left, Right, Down, A, Down, A, Down, Right,
Left, and finally A. Doing this will give you a Piece of Heart!
NOTE: Playing Song of Storms will not do anything, so do not
even bother trying.
Heart Piece #16
Location: Zora's River
How To Get It: Fly the Cucco to the platform that has a Piece of Heart on it,
near the entrance to Zora's Domain. You can also, as Adult
Link, get this Piece of Heart by using the Hover Boots.
Heart Piece #17
Location: Zora's River
How To Get It: Take the Cucco in the beginning of Zora's River. Once you have
the Cucco, fly the Cucco to the platform on the other side of
you. Once you are on that plaform, head north and fly the Cucco
left of the Octorok and the waterfall, onto the next platform.
Now, head north to where the platform which contains the Piece
of Heart is, but fly over to the area below that platform. Once
you are there, head north and throw the Cucco onto the
platform. Now, jump up there yourself, and then pick up the
Cucco again. Now, jump onto the next platform after throwing
the Cucco up there. Now, grab the Cucco and head north to where
the waterfall is, and fly to the platform to the east of the
wall where the waterfall is. Once you are there (it may take
more than one try), toss the Cucco, as you don't need it any
longer. Head up the ladder and you will see another Cucco. Grab
it. Now, you'll notice an area with a statue thing to the
north, with a very small bridge that it takes to get to it.
Walk (NOT RUN) very slowly across that bridge, and on to the
platform with the statue. Once you are on that platform, use
the Cucco to fly to the ledge with the Piece of Heart.
Congratulations! Heart Piece collected.
Zora's Domain Heart Pieces
--------------------------
Heart Piece #18
Location: Zora's Domain
How To Get It: Head to King Zora's room. Once there, head east of the entrance
and light a Deku Stick on the lit torch there. With the lit
Deku Stick, head south down the stairs, and out of King Zora's
room. You'll see another torch, but this one is unlit. Light
it. Now, light another Deku Stick on the torch you just lit,
and then light the next few torches in the domain and a chest
will appear, which contains the Heart Piece. I'll list where
the next few torches are here. One: Beside the shop, south of
King Zora's room. Two: In the water where you got your Fish at.
Three: Head north of the water where you got the Fish, and
behind the waterfall is a torch. Four: The same place as number
three. Light the final torches, and the chest I spoke of will
appear. Open it to get a Piece of Heart. You will have to do
this in a certain amount of time, otherwise, the black-colored
torches will become unlit.
Zora's Fountain Heart Pieces
----------------------------
Heart Piece #19
Location: Zora's Fountain
How To Get It: Jump across the platforms that lead to the Ice Cavern, only do
not go to where the Ice Cavern is. Instead, continue heading
north, and you should see a Piece of Heart. Take it as your own
Heart Piece. NOTE: Requires Adult Link.
Heart Piece #20
Location: Zora's Fountain
How To Get It: Sink under the water below the ice platforms (see above to see
which ice platforms I'm talking about) using the Iron Boots. A
Piece of Heart is under the water. NOTE: Requires Adult Link.
Lake Hylia Heart Pieces
-----------------------
Heart Piece #21
Location: Lake Hylia
How To Get It: Head into Lakeside Laboratory after acquiring the Golden Scale
from fishing. Once there, dive down into the well in the room
to the north of the old guy. Hold A until you touch the bottom.
When you do, surface back up, and talk to the old guy in here.
He'll give you a Piece of Heart for what you did.
Heart Piece #22
Location: Lake Hylia
How To Get It: Head to the fishing pond. Once there, catch a 10 lb fish with
Young Link. The guy will reward you with a Piece of Heart for
your catch. NOTE: This requires Adult Link.
Heart Piece #23
Location: Lake Hylia
How To Get It: As Young Link, plant a Magic Bean in the magic bean patch next
to the Lakeside Laboratory building. Then, come back as Adult
Link, and float up on the leaf to the roof of Lakeside
Laboratory. Once there, climb the nearby ladder to the top, and
your Heart Piece awaits. NOTE: This requires Adult Link.
Ice Cavern Heart Pieces (Ocarina of Time)
-----------------------------------------
Heart Piece #24
Location: Ice Cavern
How To Get It: In the room with the Compass, there is a Piece of Heart that is
frozen in red ice. Melt the ice, and the Heart Piece is yours.
NOTE: Requires Adult Link.
Ice Cavern Heart Pieces (Master Quest)
--------------------------------------
Heart Piece #24
Location: Ice Cavern
How To Get It: In the room where you get the Compass, kill the Freezzerd
enemies. Then, look down on the ground in the center of the
room and you will notice a white piece sticking out of the
ground just slightly. This is actually a crystal switch, so
drop a Bomb onto the crystal switch to hit it. When the crystal
switch is hit, climb the ice platforms and on the rightmost one
the ice block will be melted, and the Piece of Heart is there!
Lost Woods Heart Pieces
-----------------------
Heart Piece #25
Location: Lost Woods
How To Get It: Head to the left of the entrance of Lost Woods. You will find a
lone Skull Kid. Play Saria's Song for him to get this Piece of
Heart.
Heart Piece #26
Location: Lost Woods
How To Get It: Directly below the area you got your upgraded Deku Seed count
at. Step on the lower log and show your Ocarina to the Skull
Kids. Follow along with their song and win it three times to
get this Piece of Heart.
Lon Lon Ranch Heart Pieces
--------------------------
Heart Piece #27
Location: Lon Lon Ranch
How To Get It: Enter the shed to the north. Once inside, push the crates
around until a hole is revealed. When it is, go through it, and
a Heart Piece awaits!
Goron City Heart Pieces
-----------------------
Heart Piece #28
Location: Goron City
How To Get It: Head to the first floor in the upper levels, and then throw a
Bomb into the spinning Goron statue. Throw a Bomb only when the
happiest face is showing. If you don't, you can't get this next
Heart Piece. If you do it correctly, the Goron statue's face
will be the happiest when it stops spinning, meaning you got
the Piece of Heart. Not only that, but you get a Red Rupee,
which is worth 20 Rupees, and a Blue Rupee, which is worth 5
Rupees. So basically, for doing this, you can 25 Rupees, AND a
Heart Piece! Once you get this Piece of Heart, head to Zora's
River.
Death Mountain Heart Pieces
---------------------------
Heart Piece #29
Location: Death Mountain
How To Get It: Inside Death Mountain, head up to where the Bomb Flower you
used to bomb the rocks blocking Dodongo's Cavern is. Once
there, take the Bomb Flower and throw it off, or just
anywhere. Once it is out of the way and the other Bomb Flower
hasn't grown yet, quickly get as close as you can to the right
side of this small fence area, and then backflip. If done
correctly, you will land on a platform above Dodongo's Cavern,
which contains a Piece of Heart. You can also get it via the
Magic Bean patch beside the cavern, but it's easier this way.
Death Mountain Crater Heart Pieces
----------------------------------
Heart Piece #30
Location: Death Mountain Crater
How To Get It: Head to the crater via Death Mountain, and not the Bolero of
Fire. Once you are in the crater, climb down the wall below
(You'll see it.), and then head into the alcove when you see
it. Inside is a Piece of Heart.
Heart Piece #31
Location: Death Mountain Crater
How To Get It: As a kid, plant a Magic Bean in the Magic Bean patch right next
to the stone platform where you warp when you play the Bolero
of Fire. Then, come back to that spot as Adult Link, and ride
the grown bean up to the Piece of Heart. NOTE: Requires Adult
Link.
Gerudo Valley Heart Pieces
--------------------------
Heart Piece #32
Location: Gerudo Valley
How To Get It: As Young Link, head north and grab the Cucco. Then, get on the
bridge and look to the east side of the bridge. You will see
two platforms: one to the left and another to the right. Jump
off with the Cucco, and fly to the right platform. If you are
lucky, you'll land on the platform which has a wooden crate on
it. Roll into the crate to break it. Inside the crate is your
next Piece of Heart. Congratulations!
Heart Piece #33
Location: Gerudo Valley
How To Get It: As Young Link, grab the Cucco and jump down to the waterfall.
With the Cucco, this should not be a problem. When you are in
the vicinity of the waterfall, enter the hole in the waterfall
and claim your Piece of Heart.
Gerudo's Fortress Heart Pieces
------------------------------
Heart Piece #34
Location: Gerudo's Fortress
How To Get It: In the prison that the Gerudo guards put you in when you get
caught, Longshot out of it, via the wooden board in the window.
Then, use the Hover Boots and hover over to the platform to the
left. On that platform, head left into the room there. In the
room you arrive in, shoot the two Gerudo girls with Arrows to
knock them out (This is a lot easier if you have the Gerudo's
Membership Card.). Then, head left and you should see several
boards on the ceiling; Longshot to the very back one. Then,
you'll arrive outside, so once there, stand by the gate, then
Longshot to the chest. Open it to get a Piece of Heart! NOTE:
Requires Adult Link.
Heart Piece #35
Location: Gerudo's Fortress
How To Get It: Get 1000 points or more in the Archery Game in Gerudo's
Fortress. NOTE: Requires Adult Link. NOTE: It must be daytime
for you to do this.
Desert Colossus Heart Pieces
----------------------------
Heart Piece #36
Location: Desert Colossus
How To Get It: Plant a Magic Bean in the Magic Bean patch next to the entrance
to the Spirit Temple. Then, come back as Adult Link and then
ride the grown leaf up to the Piece of Heart. NOTE: Requires
Adult Link.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 15. Shops |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are several shops in this game. I will list them below, and all the
information about them.
Kokiri Shop
Location: Kokiri Forest
Description: A shop in Kokiri Forest located just to the south of the entrance
to the Great Deku Tree.
Items Sold There:
Arrow (10)
Price: 20 Rupees
Description: Ten Arrows are sold for the thrifty price of 20 Rupees.
Arrow (30)
Price: 60 Rupees
Description: Thirty Arrows are sold for only 60 Rupees. This is a pretty good
deal, if you ask me.
Deku Nut (5)
Price: 15 Rupees
Description: Five Deku Nuts are sold for 15 Rupees. This is a ripoff.
Deku Nut (10)
Price: 30 Rupees
Description: Ten Deku Nuts are sold for 30 Rupees. Still a ripoff.
Deku Seed (30)
Price: 30 Rupees
Description: Thirty Deku Seeds are sold for 30 Rupees. This is actually a
fairly good deal, in my opinion.
Deku Shield
Price: 40 Rupees
Description: This shield is needed to progress further into the game when you
first start, all the way through the Deku Tree. It doesn't cost
much, either. It's a very useful shield, too, when defeating
enemies like Octoroks.
Deku Stick
Price: 10 Rupees
Description: One Deku Stick is sold for 10 Rupees. This is a definite ripoff,
and I would not recommend buying it.
Recovery Heart
Price: 10 Rupees
Description: One Recovery Heart is sold for 10 Rupees. Another item that is
not worth buying.
Bazaar
Location: Market (Young Link), Kakariko Village (Adult Link)
Description: This is the shop in the Market just east of the Potion Shop.
Also, it is located in Kakariko Village as Adult Link just west
of the Potion Shop.
Items Sold There:
Arrow (10)
Price: 20 Rupees
Description: Ten Arrows are sold for 20 Rupees. Not a particularly good deal,
if you ask me.
Arrow (30)
Price: 60 Rupees
Description: Thirty Arrows are sold for the price of 60 Rupees. A good deal, I
guess.
Arrow (50)
Price: 90 Rupees
Description: Fifty Arrows are sold for 90 Rupees. This, my friend, is a deal I
don't think you'll regret.
Bomb (5)
Price: 35 Rupees
Description: Five Bombs are sold for 35 Rupees. This is NOT a good deal, and I
don't recommend buying this. Ever.
Deku Stick
Price: 10 Rupees
Description: One Deku Stick is sold for 10 Rupees. I wouldn't suggest buying
it.
Deku Nut (5)
Price: 15 Rupees
Description: Five Deku Nuts are sold for 15 Rupees. Not a good deal, either.
Hylian Shield
Price: 80 Rupees (70 with discount)
Description: A shield that is needed to progress further into the game when
you reach Death Mountain as Young Link. It is the shield you will
be using until the Spirit Temple.
Recovery Heart
Price: 10 Rupees
Description: One Recovery Heart is sold for 10 Rupees. Another item that is
not worth buying.
Potion Shop
Location: Market (Young Link), Kakariko Village (Adult Link)
Description: This is the shop in the Market just west of Bazaar. Also, it is
located in Kakariko Village as Adult Link just east of the
Bazaar.
Items Sold There:
Blue Fire
Price: 300 Rupeees
Description: Not a good deal if you ask me. 300 Rupees for Blue Fire is not
worth it.
Bottled Bug
Price: 50 Rupees
Description: A Bug in a bottle for 50 Rupees.
Deku Nut (5)
Price: 15 Rupees
Description: Five Deku Nuts are sold for 15 Rupees. Not worth it, if you ask
me.
Fairy
Price: 50 Rupees
Description: This, I actually do think is worth it. A Fairy is sold for 50
Rupees.
Fish
Price: 200 Rupees
Description: One Fish is sold for 200 Rupees. Not a good deal at all.
Green Potion
Price: 30 Rupees
Description: One Green Potion is sold for 30 Rupees. These recover your Magic
Meter fully. A good deal, in my opinion.
Red Potion
Price: 30 Rupees
Description: One Red Potion is sold for 30 Rupees. These recover your Hearts
fully. A great deal, in my opinion.
Poe
Price: 30 Rupees
Description: I don't see why anyone would want to buy this, as it is utterly
useless.
Bombchu Shop
Location: Market
Description: A shop in the Market, located in the Back Alley. Open only at
night.
Items Sold There:
Bombchu (10)
Price: 100 Rupees
Description: Ten Bombchus are sold for 100 Rupees, which is not worth it at
all, in my opinion.
Bombchu (10)
Price: 100 Rupees
Description: Ten Bombchus are sold for 100 Rupees, which is not worth it at
all, in my opinion.
Bombchu (10)
Price: 100 Rupees
Description: Ten Bombchus are sold for 100 Rupees, which is not worth it at
all, in my opinion.
Bombchu (10)
Price: 100 Rupees
Description: Ten Bombchus are sold for 100 Rupees, which is not worth it at
all, in my opinion.
Bombchu (20)
Price: 180 Rupees
Description: Twenty Bombchus are sold for 180 Rupees, which is not worth it at
all, in my opinion.
Bombchu (20)
Price: 180 Rupees
Description: Twenty Bombchus are sold for 180 Rupees, which is not worth it at
all, in my opinion.
Bombchu (20)
Price: 180 Rupees
Description: Twenty Bombchus are sold for 180 Rupees, which is not worth it at
all, in my opinion.
Bombchu (20)
Price: 180 Rupees
Description: Twenty Bombchus are sold for 180 Rupees, which is not worth it at
all, in my opinion.
Goron Shop
Location; Goron City
Description: This shop is located in Goron City just west of Darunia's room.
Items Sold There:
Bomb (5)
Price: 35 Rupees
Description: Five Bombs are sold for 35 Rupees. This is NOT a good deal, and I
don't recommend buying this, either.
Bomb (10)
Price: 50 Rupees
Description: Ten Bombs are sold for 50 Rupees. This is still not a good deal,
in my opinion.
Bomb (20)
Price: 80 Rupees
Description: Twenty Bombs are sold for 80 Rupees. This is not a good deal, as
most items in the shop aren't.
Bomb (30)
Price: 120 Rupees
Description: Thirty Bombs are sold for 120 Rupees. This is an okay deal, I
guess, but still, it's not completely worth it.
Goron Tunic
Price: 200 Rupees
Description: This tunic won't fit you as Young Link, and it is given to you by
the rolling Goron in the city as Adult Link. With that said,
there's no reason to buying this.
Recovery Heart
Price: 10 Rupees
Description: One Recovery Heart is sold for 10 Rupees. Another item that is
not worth buying.
Red Potion
Price: 40 Rupees
Description: One Red Potion is sold for 40 Rupees. These recover your Hearts
fully. A great deal, in my opinion.
Zora Shop
Location: Zora's Domain
Description: This shop is located to the south of King Zora's room, as you
walk along the hill.
Items Sold There:
Arrow (10)
Price: 20 Rupees
Description: Ten Arrows are sold for the thrifty price of 20 Rupees.
Arrow (30)
Price: 60 Rupees
Description: Thirty Arrows are sold for the price of 60 Rupees. A good deal, I
guess.
Arrow (50)
Price: 90 Rupees
Description: Fifty Arrows are sold for 90 Rupees. This, my friend, is a deal I
don't think you'll regret.
Deku Nut (5)
Price: 15 Rupees
Description: Five Deku Nuts are sold for 15 Rupees. Not worth it, if you ask
me.
Fish
Price: 200 Rupees
Description: One Fish is sold for 200 Rupees. Not a good deal at all.
Recovery Heart
Price: 10 Rupees
Description: One Recovery Heart is sold for 10 Rupees. Another item that is
not worth buying.
Red Potion
Price: 50 Rupees
Description: One Red Potion is sold for 50 Rupees. These recover your Hearts
fully. A great deal, in my opinion.
Zora Tunic
Price: 300 Rupees
Description: This tunic won't fit you as Young Link, and it is given to you by
King Zora in the domain as Adult Link. With that said, there's no
reason to buying this.
Hidden Shop In Ganon's Tower
Location: Ganon's Tower
Description:
Items Sold There:
Arrow (30)
Price: 70 Rupees
Description: Thirty Arrows are sold for 70 Rupees. This is an extraordinarily
good deal, in my opinion.
Bomb (5)
Price: 40 Rupees
Description: Five Bombs are sold for 40 Rupees. This is another rip off.
Green Potion
Price: 40 Rupees
Description: One Green Potion is sold for 40 Rupees. A good deal, to say the
least.
Red Potion
Price: 40 Rupees
Description: One Red Potion is sold for 40 Rupees. A great deal, in my
opinion.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 16. Masks |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are several Masks in the game. You can also sell them to people, and
even borrow some for yourself! I'll list them below, and information about
them, etc. Also, head to the Happy Mask Shop in the Market, which is just west
of the area that takes you to the Temple of Time. The Happy Mask Shop is only
open as a kid, so keep that in mind. There is also a side quest you can do
with the masks, so see the Side Quests section if you're interested.
Keaton Mask
Description: A mask resembling Pikachu in some sort of fashion, though not
completely.
Price: 10 Rupees (You can borrow this if you want after you sell it.)
Skull Mask
Description: An ugly white mask.
Price: 20 Rupees (You can borrow this if you want after you sell it.)
Spooky Mask
Description: A mask resembling a Redead.
Price: 30 Rupees (You can borrow this if you want after you sell it.)
Bunny Hood
Description: A bunny hood that you can put on your head. Makes you look weird.
Price: 50 Rupees (You can borrow this if you want after you sell it.)
Mask of Truth
Description: A mask passed down by the Sheikahs. With this mask, you can read
people's minds!
Price: N/A (Available after you sell all of the four masks I mentioned above.)
Goron Mask
Description: A mask that resembles the face of a Goron.
Price: N/A (Available after you sell all of the four masks I mentioned above.)
Zora Mask
Description: A mask that resembles the face of a Zora.
Price: N/A (Available after you sell all of the four masks I mentioned above.)
Gerudo Mask
Description: A mask that resembles the face of a Gerudo lady.
Price: N/A (Available after you sell all of the four masks I mentioned above.)
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 17. Great Fairy Fountains |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are several Great Fairy Fountains that are scattered about the game. I
will list them below and information on how to get to them, etc.
Great Fairy Fountain #1
Location: Death Mountain
How To Get To It: After beating Dodongo's Cavern, climb Death Mountain to the
very top. Once there, bomb the weird piece of wall there. A
hole will be revealed, so enter it, and inside is a Great
Fairy. To make her appear, play Zelda's Lullaby on the
Triforce symbol on the floor. When she appears, she'll grant
you a Magic Meter, as well as the Spinning Sword Attack.
Great Fairy Fountain #2
Location: Hyrule Castle
How To Get To It: As Young Link, head to the guard guarding the gate in the
beginning of the castle who charges you 10 Rupees for the
gate to open. Once there, head up the vines where Malon was
when you first arrived here. When you climb the vines,
follow the path north and drop down to the area below when
you reach the end of the path. Then, head northeast and you
should see a rock blocking something. Bomb it and enter the
hole, which is another Great Fairy's Fountain. Inside, play
Zelda's Lullaby like always, and you'll get Din's Fire!
Great Fairy Fountain #3
Location: Zora's Fountain
How To Get To It: Before or after beating Jabu-Jabu's Belly as Young Link,
swim to the small continent north in the area with the rocks
on it. Once there, bomb the wall north of the rocks, and a
hole will be revealed. Inside is another Great Fairy's
Fountain. This one will teach you Farore's Wind.
Great Fairy Fountain #4
Location: Death Mountain Crater
How To Get To It: As Adult Link, after beating the Fire Temple, head to the
area with the rocks directly west of the entrance of the
crater (Not the entrance that you appear in from Death
Mountain, but rather from Darunia's room.). Once you reach
the area with the rocks, break them all with the Megaton
Hammer, and then enter the newly revealed hole, into a Great
Fairy's Fountain. The fairy will grant you an upgraded Magic
Meter!
Great Fairy Fountain #5
Location: Desert Colossus
How To Get To It: When you arrive in Desert Colossus as Adult Link, head to
the north of the entrance, and you should see two palm
trees, as well as a crack in the wall in between the trees.
Bomb that crack, and enter the newly revealed hole, into yet
another Great Fairy's Fountain. She will give you the power
of Nayru's Love, which is excessively good, but uses a ton
of MP, so keep that in mind.
Great Fairy Fountain #6
Location: Hyrule Castle
How To Get To It: After you retrieve the Golden Gauntlets from Ganon's Tower,
head into the area that used to be Hyrule Castle (as Adult
Link, incase you are wondering). Once there, head to the
north of the broken piece of gate that houses the only Gold
Skulltula in the area, and you'll come to a place of rocks.
When you do, head north of those rocks and then pick up the
tall, black thing. A hole will be revealed. Inside is the
last Great Fairy's Fountain, as well as the last Great Fairy
of the game. This fairy grants you the power of whitish
Hearts, which makes your health 2x greater than normally!
IMPORTANT NOTE: If you are wondering why you can't get the Great Fairies to
appear, as I mentioned on fountain #1 in this section, you have
to play Zelda's Lullaby on the Triforce pad. The Triforce pad
is located beside the water where the Great Fairy comes out of.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 18. Songs |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are several Songs throughout the game, which you will learn as you
progress through the game. I'll list information about them below.
Zelda's Lullaby
Where Learned: Impa Teaches This To You After You Talk To Zelda The First Time
As A Child (See the Walkthrough.)
Lyrics: Left, Up, Right, Left, Up, Right
Description: This song enables you to summon Great Fairies, modify the water
levels in the Water Temple, as well as other things.
Epona's Song
Where Learned: Malon Teaches This To You As Young Link (See the Walkthrough.)
Lyrics: Up, Left, Right, Up, Left, Right
Description: When used as a child, it does nothing. However, when you use it
as an adult, this will call Epona after you win her in the race
against Ingo. If you are interested in getting Epona, see the
Side Quests section of the FAQ.
Saria's Song
Where Learned: In The Lost Woods As A Child, Saria Gives This To You When You
Reach Her "Special Place" (See the Walkthrough.)
Lyrics: Down, Right, Left, Down, Right, Left
Description: This song allows you to speak telepathically to Saria. Saria
gives you hints about each dungeon, and about what to do next in
the game. A useful song.
Sun's Song
Where Learned: In The Graveyard In Kakariko Village, In The Royal Family's
Tomb (See the Walkthrough.)
Lyrics: Right, Down, Up, Right, Down, Up
Description: This song immediately turns day into night, and night into day.
Song of Time
Where Learned: Zelda Teaches This To You After You Enter Temple of Time When
You Have All 3 Spiritual Stones
Lyrics: Right, A, Down, Right, A, Down
Description: This song gets rid of blue blocks in places (huge blue blocks),
and also does other things.
Song of Storms
Where Learned: In The Well In Kakariko Village As Adult Link (See the
Walkthrough.)
Lyrics: A, Down, Up, A, Down, Up
Description: The Song of Storms reveals hidden holes and such in the game. It
also makes it storm in places. It is also sometimes in the game,
required to progress further.
Minuet of Forest
Where Learned: Learnt From Sheik By The Entrance To The Forest Temple (See the
Walkthrough.)
Lyrics: A, Up, Left, Right, Left, Right
Description: Allows you to warp to the entrance to the Forest Temple.
Bolero of Fire
Where Learned: Learnt From Sheik On The Bridge In Death Mountain Crater (See
the Walkthrough.)
Lyrics: Down, A, Down, A, Right, Down, Right, Down
Description: Allows you to warp to the entrance of the Fire Temple.
Serenade of Water
Where Learned: Learnt From Sheik In The Room With The White Wolfos Enemy In
The Ice Cavern (See the Walkthrough.)
Lyrics: A, Down, Right, Right, Left
Description: Allows you to warp to the entrance of the Water Temple.
Nocturne of Shadow
Where Learned: Learnt From Sheik In Kakariko Village After Completeing The
Water Temple
Lyrics: Left, Right, Right, A, Left, Right, Down
Description: Allows you to warp to the entrance of the Shadow Temple.
Requiem of Spirit
Where Learned: Learnt From Sheik In Desert Colossus By The Entrance Of The
Spirit Temple
Lyrics: A, Down, A, Right, Down, A
Description: Allows you to warp to the entrance of the Spirit Temple.
Prelude of Light
Where Learned: Learnt From Sheik In The Temple of Time After You Beat The
Forest Temple
Lyrics: Up, Right, Up, Right, Left, Up
Description: Allows you to warp to the Temple of Time.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 19. Side Quests |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are several side quests in this game. I will them all here, and info
on how to do them, etc.
Getting The First Magic Meter
-----------------------------
Incase you missed the Walkthrough section for Death Mountain, I listed this
here. After beating Dodongo's Cavern as Young Link, climb to the top of Death
Mountain. Once there, bomb the weird thing sticking out of the wall. A hole
will be revealed, which inside, is a Great Fairy. Play Zelda's Lullaby on the
Triforce pad on the floor, and the Great Fairy will come out and give you the
Magic Meter!
Getting The Upgraded Magic Meter
--------------------------------
After beating the Fire Temple, head to the entrance of Death Mountain Crater.
Once there, head north, and cross the bridge. You'll see two rocks; one on the
left, and two more, which are blocking an entrance to a Great Fairy Fountain.
Break the two that are blocking the path with your Megaton Hammer, then break
the left one, just for the heck of it. Now, enter the Great Fairy's Fountain.
Inside, head north, and play Zelda's Lullaby on the Triforce symbol. As usual,
a Great Fairy will come out. This time, she'll give you an upgraded Magic
Meter!
Getting Din's Fire
------------------
After you get the Bomb Bag from Dodongo's Cavern, head to Hyrule Castle. Once
there, head north, and climb up the vines. When you reach the top, continue
heading north, and then drop off the platform, and down to the area below. In
this area, head north and then east, and you should see a rock blocking the
entrance to a Great Fairy's Fountain. Bomb it. Now, crawl through the newly
revealed hole, and into the fountain. Inside, head north, and play Zelda's
Lullaby on the Triforce symbol. The Great Fairy will grant you the power of
Din's Fire!
Getting Farore's Wind
---------------------
After getting the Bomb Bag from Dodongo's Cavern, head to Zora's Fountain, as
Young Link. Once there, swim to the north of where you appear when Princess
Ruto gets done talking after you beat Jabu-Jabu's Belly, and go onto the small
island there. You should see rocks. Stand as close to the wall as you possibly
can, and then use a Bomb on it. Inside is a Great Fairy's Fountain, so enter
it. Once inside, head north, and play Zelda's Lullaby on the Triforce symbol.
The Great Fairy will grant you the power of Farore's Wind!
Getting Nayru's Love
--------------------
When you reach Desert Colossus, head east of the entrance, and in between the
two palm trees, there should be a crack in the mountain there. Bomb it, and
enter the fountain. Inside, play Zelda's Lullaby on the Triforce symbol, and a
Great Fairy will appear and teach you Nayru's Love.
Getting The First Deku Nut Upgrade
----------------------------------
For the first Deku Nut Upgrade, head right, left, right, left, and left and
follow the butterflies, and you'll be in a secret grotto. In this grotto,
equip the Mask of Truth, and then go to the light that carries you out of the
hole. Once there, the Deku Scrubs will go to the big Deku Scrub. Buy the
upgrade from that scrub for 40 Rupees. NOTE: You can ONLY get this before
becoming Adult Link, for some reason. Thanks to Your Eliteness for pointing
this out.
Getting The Second Deku Nut Upgrade
-----------------------------------
Go through the Lost Woods until you come across a huge boulder. When you do,
use a Bomb on it to blow it up. In the secret grotto is a Business Scrub who
sells you this upgrade. Thanks to Kirby021591 for letting me base this
information off of his FAQ.
Getting The First Deku Stick Upgrade
------------------------------------
Head to the hole to the west of the Skull Kid on the log. In this area, climb
down the ladder and then head north and you should see a Deku Scrub. Hit it,
and buy the Deku Stick upgrade from it for 40 Rupees.
Getting The Second Deku Stick Upgrade
-------------------------------------
This requires the Skull Mask, so get it before you attempt this. Anyway, to
start this off, head to the Lost Woods. Once there, head to the grassy area.
Once there, follow the butterflies into the secret grotto. In that grotto,
with the Skull Mask on, try and leave via the exit light, then the Deku
Scrubs will gather around you, then the big one will eventually come out and
give you the upgrade.
Getting The First Fairy Slingshot Upgrade
-----------------------------------------
Head to the Lost Woods, via Kokiri Forest. When you arrive here, head through
the eastern hole and you should see a wooden object below the tree there. When
you see that, aim your Fairy Slingshot at it and get a bulls-eye three times
(100 score). When you do, a Deku Scrub will come out and reward you with a
Deku Seeds Bullet Bag, which enables you to hold up to 40 Deku Seeds!
Getting The Second Fairy Slingshot Upgrade
------------------------------------------
As Young Link, head into the Market. Once there, head into the building with
the target symbol on it. Inside is an Archery mini-game. Pay 20 Rupees to the
owner, and win the mini-game to get the upgrade.
Getting The First Fairy Bow Upgrade
-----------------------------------
As Adult Link, head to Kakariko Village. Once there, enter the house that you
can play the Archery mini-game in (has a target symbol on it, just like the
one as Young Link). Once inside, pay the Rupees to play, and then win to get
the upgrade.
Getting The Second Fairy Bow Upgrade
------------------------------------
As Adult Link, head to Gerudo Fortress. Once there, play the Archery mini-game
and score 1500 points or more. If you do so, you will get the second upgrade.
Getting The First Bomb Upgrade
------------------------------
Head to Goron City. At the top, drop down to the floor below and use a Bomb to
hit the huge rolling Goron. Use the Bomb at the sign in the tunnel, however,
or this won't work. When you do hit the Goron with the Bomb when he is beside
the sign, you will get an upgraded Bomb Bag.
Getting The Second Bomb Upgrade
-------------------------------
Head to the Market. Once there, enter the Bombchu Bowling Alley. Once inside,
play the game until the prize is a Big Bomb Bag. When it is, try and win and
if you do, you'll get the Big Bomb Bag which enables you to hold up to a
maximum of 40 Bombs!
Getting The Fire Arrows
-----------------------
After completeing the Water Temple, play the Sun's Song to turn it night
(duh). Once it's night, step on the brown stone to the north of the Triforce
symbol stone. Once you are on it, play the Sun's Song again. Right when the
sun starts to rise, fire an arrow at it, and then some Fire Arrows will drop
onto the platform to the north of where you are now, so go on it, and get the
Fire Arrows!
Getting The Ice Arrows (Ocarina of Time)
----------------------------------------
After recieving the the Gerudo Membership Card from the Gerudo girl after you
freed the fourth carpenter, head north of where the Gerudo in white opened the
gate leading to the Haunted Wasteland. Here, you'll find another Gerudo lady
dressed in white, standing beside a black gate. Talk to her, and pay her 10
Rupees, and she'll open the gate for you, which leads into the Gerudo Training
Ground. When you arrive in the training ground, head left, and enter the door
below the lion statue. In this area, head north, and past the spiked trap. You
will come across two Stalfos enemies. Defeat them in 1:00 or less. When they
are defeated, a chest will spawn, which contains a Small Key. When you have
that, enter the nearby door, into the next area. In this next area, use the
Longshot on the black and white targets in the room to get to the Silver
Rupees. Also, avoid the fire traps in this room; they will spring up in
between two sides of walls in the upper levels of the area. Once you get all
of the Silver Rupees, the door in the upper levels of the room will open, so
enter it, into the next area. In this next new area, defeat the two Wolfos,
and the two White Wolfos enemies. Once they are defeated, a chest will spawn.
Open it to get a Bundle of Arrows, which we'll need for the next area. Now,
use the Lens of Truth, and look above the door in the room, and you should see
a hideen area with a black and white target in it. When you see it, Longshot
to the target, and step on the switch. This will unlock the door, but we don't
need to go in that door, as we've been through it already. Instead, head
north, past the switch, and enter the door, into the next area.
In this area, drop down to the lower levels of the room, onto the platform in
the midst of the fire. On it is a statue. Shoot an arrow into each eye of the
statue, and a chest will appear. Open it to get another Small Key. Now that
you have that, head directly north of this platform, and enter the door you
see, into the next area. In this area, defeat all of the Torch Slugs, and then
break the statues with your Megaton Hammer, until you find a switch. Step on
the switch when you find it. Also, open the chest that spawned after you beat
the Torch Slug enemies to get a Bundle of Arrows. After you press the switch,
a chest will spawn in the middle platform in the room. Open it to get yet
another Small Key. Once you have that, shoot the eye switch on the wall (it's
on the western side of the wall). Now, enter the unvisited door in this room,
into the next new area. In this area, collect all of the Silver Rupees with
your Hover Boots. Now, you may notice that one Silver Rupee was stuck engulfed
in fire. Press the switch on one of the pillars above the fire to dissipate
the fire surrounding the Silver Rupee. However, there is a certain limit to
get to the Rupee, so hurry. Anyway, once you collect all of the Silver Rupees
in the room, stand on the pillar in the fire near the pillar where the switch
that dissipates the fire is, and play the Song of Time. Doing this will cause
two Time Blocks to appear, so climb them up (be sure to have the Kokiri Boots
on for this, and not the Hover Boots), and grab the Small Key.
Now, equip the Hover Boots, and then head to the door on the side of the room,
and enter it. In this area, play the Song of Time to cause the blue blocks in
the middle of the room to disappear. When they do, equip the Iron Boots, and
head into the pool of water. Avoid the spiked trap, and defeat all of the
Shell Blade enemies. Once they are defeated, use the Longshot on the black and
white targets in the room to get the Silver Rupees. Once you collect all the
Silver Rupees, a chest will spawn. Equip the Kokiri Boots, and float back up
to the surface, which'll lead you to the previous room. In the previous room,
open the chest to get your fifth Small Key. When you have that, head through
the door, into the previous area. In this area, head north across the pillars
in the fire, and enter the door you have not been in yet. In this next new
room, defeat the Dinolfos enemies, and the Beamos enemy. You'll have to defeat
them in 1:30 or less. Once they are defeated, open the chest that spawns for a
Small Key. Then, enter the door that you have not been in. In this next room,
you'll be in the first room of the Gerudo Training Ground. Head through the
door directly north of the golden eye in this room. In this next room, you can
finally put your Small Keys to use. Open the locked door to the left. Now, use
then use Lens of Truth, and look up at the ceiling. You should see a hole in
the ceiling, so climb up the chained wall, past the hole in the ceiling, to
the next area. Here, open the chest to get a Small Key. When you have that,
exit this area, and head back to the area below. Now, head left some more, and
open the rest of the Small Key doors. If you did it correctly, you'll reach
the big chest containing the Ice Arrows. Once you have the Ice Arrows, exit
the Gerudo Training Ground.
Getting The Ice Arrows (Master Quest)
-------------------------------------
NOTE: This requires Fire Arrows.
After recieving the the Gerudo Membership Card from the Gerudo girl after you
freed the fourth carpenter, head north of where the Gerudo in white opened the
gate leading to the Haunted Wasteland. Here, you'll find another Gerudo lady
dressed in white, standing beside a black gate. Talk to her, and pay her 10
Rupees, and she'll open the gate for you, which leads into the Gerudo Training
Ground. When you arrive in the training ground, use Din's Fire to light the
two nearby unlit torches. When they are lit, stand like you are facing the
exit of this complex, and look up. On the wall above the entrance, you should
see a golden eye switch. When you see it, shoot it with your Fairy Bow. Doing
this will cause two doors to open. Enter the door directly to the east of you,
and in this room, defeat the Dinolfos, the Lizolfos, the Baby Dodongo, and the
Armos Statue enemies in the room within 1:00. When you defeat the enemies, a
chest spawns, which contains a Small Key. After acquiring the Small Key, head
through the door directly north of where you are now, into the next area. In
this area, head down the stairs and you will regain control after the message
that appears onscreen. When you regain control, shoot a Fire Arrow at the
unlit torch on the platform straight ahead with the locked door. After you
shoot the unlit torch, the fire on the small platforms in the room will
dissipate, so collect the three nearest Silver Rupees on the nearest
pillars (DO NOT get the one on the leftmost pillar; it's fake.). When you
collect the three Silver Rupees, Longshot over to the platform with the torch
you shot with the Fire Arrow. On that platform, wait until the torch goes out.
When it does so, shoot it with a Fire Arrow once more.
When the torch is relit, get the last two Silver Rupees. After you collect all
the Silver Rupees in the room, get back onto the torch platform, then enter
the door to the next room. IMPORTANT NOTE: The leftmost pillar in the previous
room has a fake Silver Rupee on it, so don't bother to get that one. In this
room, use Din's Fire to melt the web in the middle of the room. When the web
is melted, drop down into the pool of water and switch to the Iron Boots/Zora
Tunic and sink to the bottom in the area below. In the bottom of this watery
area, collect the five Silver Rupees by using the Longshot. To collect the one
in the center of the watery area, stand directly under it, then switch to the
Kokiri Boots and if you did it correctly, you'll get the last Silver Rupee.
When you collect all five Silver Rupees in the room, surface back up and avoid
the Bari enemy, as there isn't really a point to kill it. Anyway, once you
surface back up, open the chest for another Small Key. Once you have the Small
Key, exit this room. Back in the previous room, Longshot to the lit torch in
the room, then head up the stairs and go through the door into the previous
area. In this area, head through the door to the east of the chest, back into
the main room of the complex. Back in the main room, take the west door this
time, rather than the east door. In this next area, defeat the Iron Knuckle
within 1:00! When the Iron Knuckle is defeated, a chest spawns, which contains
a whopping Blue Rupee. After opening the chest, enter the door you have not
been through yet, into the next room. In this room, collect all five Silver
Rupees within 1:30, while avoiding all the obstacles and enemies in the room.
Here's how to get each of them:
From the start, go north and turn left twice. There, defeat the Freezzerd
enemy. Once that is done, grab the nearby Silver Rupee. Then, head north and
then go up the hill, then go right. Now, Longshot to the black and white
target on the ceiling, to go to the other side safely. When you are on the
other side, go down the hill to the east. Then, head north and break the
icicles, then grab the Silver Rupee there. Now, go directly south and then
get onto the edge of the platform where on the A Button at the top of your
screen, it says "Drop". Do not drop, but that's the position you need to be in
to get the next Silver Rupee. When you have this Silver Rupee, Longshot to the
black and white target on the ceiling to your west. Grab the Silver Rupee
here. Now, for the final one, head on up the center path in the room, then go
ahead and Longshot to the high platform there. Once you are on that platform,
you should have gotten the Silver Rupee on the way up. If not, try again.
After you collect all five Silver Rupees in the room, enter the door into the
next room. In this next room, defeat the Skulltula and the Stalfos enemies.
When they are defeated, the locked door behind the red ice will open, and a
chest will also spawn. Open that chest for a Bundle of Arrows. Now, play the
Song of Time when Navi turns green to make a Time Block appear. When it does,
ignore it and then bottle up some Blue Fire. When you have Blue Fire, climb
onto the Time Block and then jump into the alcove with the red ice. To see the
alcove, use the Lens of Truth to reveal the hidden area. Once you reach the
red ice, melt it using Blue Fire. Then, enter the door, into the next new
area. In this area, drop down to the platform below.
Then, shoot an Arrow into each eye of the statue in the center of the room.
After doing that, a chest will spawn, which contains Bombchus. Once you have
opened the chest, shoot the crystal switch in the fire to open a door to yet
another new room. Enter that door. In this next room, you'll have to defeat an
Iron Knuckle and some Torch Slug enemies within 1:00. When they are defeated,
a chest will spawn, so open it for a Bundle of Arrows. After that, look above
the door you have not been through in this room and you will see a crystal
switch; shoot it. When you shoot the crystal switch, a chest will drop into
the fire in the room. To dissipate the fire, head north of the chest that
contained the Bundle of Arrows and drop down the hole there and press the
switch. Doing this will dissipate the fire, so quickly open the chest while
it's dissipated to get another Small Key. Now, head through the unexplored
door, into the next area. In this area, pound the rusted switch with the
Megaton Hammer. Now, Longshot to the black pillar with the black and white
target on it (It's on the platform across from you.). Then, head up the stairs,
and you'll be in another new area. In this area, head left and unlock all the
locked door that you come across with your Small Keys. When you reach the
wooden crate, roll against it to break it; a rusted switch is revealed, so hit
it with the Megaton Hammer. Now, go back to the room where you shot the Arrows
into the eyes of the statue. Once there, Longshot to the upper ledge in the
room, then enter the door, into the next area. In that area, open the nearby
chest for the Ice Arrows! Once you have that, exit this facility completely.
Getting The Biggoron's Sword (The Trading Process)
--------------------------------------------------
NOTE: This requires Epona, so be sure to see the section about her below if
you want to get her. The Trading Process, which lets you get the Biggoron's
Sword, revolves around ten steps. I'll list them all below. This also requires
Adult Link, so keep that in mind if you are Young Link at the moment.
1) Anyway, to start this off, head to Kakariko Village. Once there, talk to
the girl that gave you the Empty Bottle after you put her lost Cuccos in
the pin. She will give you a Pocket Egg if you accept her offer to look out
for her Cucco, so accept her offer. When you have the Pocket Egg, play the
Sun's Song until it hatches into a Pocket Cucco! Now, head into the house
directly left of the target. Inside, wake up Talon with the Pocket Cucco
(After seven years, he's "STILL" sleeping? Wow, this guy must REALLY not
care if the world is in turmoil). Now, head back to the girl who gave you
the Pocket Egg, and show her the Pocket Cucco. In return, she'll give you
Cojiro, who is a rare blue-colored Cucco. Once you have Cojiro, Now, head
over to the Lost Woods. It's time for step two.
2) In the Lost Woods, head west of the entrance (The entrance that you appear
in if you go to Kokiri Forest, which you have to.), and you'll see a guy
sitting beside a tree stump. Show him Cojiro, and he'll give you an Odd
Mushroom if you accept his offer, which he wants you to give to the hag in
Kakariko Village. You have approximately 3:00 to deliver this, so be fast!
You can't warp, either, so don't even try that.
3) Head over to Kakariko Village using Epona. Once there, head to the Potion
Shop. Once there, head west of the desk where the owner is behind, and you
will be in an outside area of the village. There, head up the stairs, but
avoid falling the hole. When you reach the door after climbing the stairs,
enter the door. Inside is the hag which you need to take the Odd Mushroom
to. Walk up to the desk and show it to her. She will give you some Odd
Medicine. She wants you to take this medicine to the guy in Lost Woods, so
go there.
4) Head over to where the guy was last time. Once there, give the Odd Medicine
to the girl instead, as the guy has disappeared. She will ask you for the
Odd Medicine, so give it to her. She will give you the Poacher's Saw in
return.
5) Now, head over to Gerudo Valley. Once there, head across the bridge, and
show the carpenter the Poacher's Saw. In return, you'll get a Broken
Goron's Sword.
6) Next, head to Death Mountain (Easier to use the Bolero of Fire and get out
to the mountain through Goron City.). Once there, head up to the very top
of the mountain, where you got your Magic Meter at. Once there, Biggoron
will appear. Show him the Broken Goron's Sword, and he'll give you a
Prescription, which you must take to King Zora.
7) Head over to Zora's Domain, show King Zora the Prescription. In return,
he'll give you an Eyeball Frog, which you must take to the guy in Lake
Laboratory in Lake Hylia.
8) Now, you CAN'T warp to Lake Hylia to get there, as the Eyeball Frog will
spoil (Nintendo wasn't THAT dumb when they made The Trading Process.), so
you'll have to get there manually (I STRONGLY suggest Epona). When you get
there, head into the nearby building, and inside is a weird looking guy.
Give him the Eyeball Frog, and he'll give you the Eyedrops in return! You
have 4:00 to get to Biggoron before the Eyedrops spoil, so hurry!
9) Now, head over to the top of Death Mountain again, but you can't warp this
time, either. When you reach the top, give the Eyedrops to Biggoron. In
return, he'll give you a Claim Check.
10) Play the Sun's Song until three days in the game have passed. When they
have, show the Claim Check to Biggoron. He will give you the Biggoron's
Sword!
This sword is easily the most powerful one in the game. You can't use your
shield with it, however, as it is way too big. You also cannot use this on
Ganon (not Ganondorf), as you need the Master Sword for him.
Getting Epona
-------------
As an adult, head to Lon Lon Ranch. Once there, talk to the guy beside the
field where the horses used to be when you were a kid. The guy will want you
to ride one of his horses, so do it, and play the Epona's Song. Epona will
appear, so get on her and ride her around. After you ride her around for a
bit, pay him 10 Rupees to ride again. Call Epona again this time as well. When
you are on Epona for the second time, L-Target him and he'll offer you a race.
Pay him 50 Rupees, and beat him twice (that means 100 Rupees down the drain)
to get Epona for keeps! To get out of the ranch, which Mr. Ingo has trapped
you in, press the A button to make Epona accelerate. When she does so, jump
over any of the fences in the ranch to get out of Mr. Ingo's grasp. To use
Epona, simply press A to use one of her five carrots (carrots are sudden
boosts of speed). Don't use too many of her carrots at one time, or she will
get tired and run slower!
Getting Outlined Hearts
-----------------------
After obtaining the Golden Gauntlets from Ganon's Tower, head to the north of
where the Gold Skulltula is in the ruined area of what used to be Hyrule
Castle (see the Gold Skulltulas (OoT) section of the FAQ if you wanna know
about the Gold Skulltula I'm talking about.). Once there, you should see a few
rocks, as well as a tall stone platform to the north of the rocks. Pick it up
using the power of the Golden Gauntlets. Inside the newly revealed hole is a
Great Fairy's Fountain! Inside, play Zelda's Lullaby on the Triforce pad, and
a Great Fairy will appear, and make your Hearts have an outlining of white.
This means you have 2x your normal health, which means you'll die A LOT
slower! This is VERY useful; ESPECIALLY when fighting Ganon.
The Happy Mask Shop Side Quest
------------------------------
Head to the Happy Mask Shop in the Market, as this is where the quest is done.
To start it, buy the Keaton Mask for 10 Rupees from the owner. Then, continue
on from there.
Keaton Mask
How To Do It: To get it, head to the Happy Mask Shop after showing the guard
guarding Death Mountain Zelda's Letter. In the Happy Mask Shop,
buy it for 10 Rupees. When you have it, take it to the guy that
was guarding Death Mountain as a kid, and show it to him (make
sure you are wearing it). He'll ask you to sell it to him, so
tell him yes. You will get 15 Rupees for it. Once that is done,
take the Keaton Mask back to the Happy Mask Shop and pay the
owner 10 Rupees for the mask. After that, you are free to borrow
the mask for yourself at any given time!
Skull Mask
How To Do It: Head to the Lost Woods, via Kokiri Forest. Once there, head
through the hole to the left of the entrance. Now, step on the
log and put on the Skull Mask. Then, show it to the Skull Kid on
the other log, and sell it to him when he asks you if you will.
He'll pay you 10 Rupees, rather than 20, which means we have
been ripped off. Head over to the Happy Mask Shop and pay the
owner 20 Rupees for the mask. Once that is done, you can borrow
it like you can the Keaton Mask, at any given time!
Spooky Mask
How To Do It: Head over to the Graveyard in Kakariko Village and give the kid
that is running around the mask. He'll pay you 30 Rupees for it!
Now, go back to the Happy Mask Shop and pay the 30 Rupees to the
owner. You are now free to borrow the mask whenever you feel
like it.
Bunny Hood
How To Do It: Head over to Hyrule Field. Once there, head east of Lon Lon
Ranch. You should see a guy running around in the field. When
you spot this guy, run up to him and don't lose him; wait until
he stops. When he does, show him the Bunny Hood and sell it to
him. He'll pay you an uncountable amount of Rupees for the mask!
Now, take the mask back to the Happy Mask Shop and pay 50 Rupees
to the owner. You can now borrow this mask, as well as all the
other ones you've been able to borrow. Note that you can also
borrow the Goron Mask, Zora Mask, and Gerudo Mask. Anyway, you
will get the Mask of Truth after selling all the masks.
Getting The First Empty Bottle
------------------------------
In Kakariko Village, as Young Link, put all the Cuccos scattered through the
town in the pin just south of the Graveyard. To see the precise locations of
the Cuccos in the village, see the Walkthrough section. When you have all the
chickens in the pin, talk to the lady beside the pin. She'll reward you with
the Bottle. If you want to see the locations of each Cucco, see the
Walkthrough section in Kakariko Village (It's after you get your Magic Meter
that I list this information.).
Getting The Second Empty Bottle
-------------------------------
Head to Lon Lon Ranch as Young Link. Once there, head into the first building
to the left that you come across. Inside is Talon, the guy whom you woke up in
Hyrule Castle. In this building, Talon will challenge you to a game where you
have to find three Super Cuccos in a certain amount of time. Read the Codes n'
Secrets section for the easy way to beat this challenge. Upon winning the
challenge, you'll get an Empty Bottle.
Getting The Third Empty Bottle
------------------------------
This isn't a side quest, but I included it here incase someone did not happen
to read the Walkthrough section of the FAQ for Zora's Domain as a child.
Anyway, after getting the Silver Scale from the Zora in Zora's Domain as a
child, dive under the water in the domain. Under it, you should see a small
hole that you can swim through. When you spot it, swim through the hole, and
you will appear in Lake Hylia. Inside Lake Hylia, dive under the water and you
will spot a Bottle with a letter inside of it. Get the Bottle, and then take
it back to King Zora and show it to him. He'll take the letter, and give you
the Empty Bottle in return!
Getting The Fourth Empty Bottle
-------------------------------
This is by far the hardest Bottle to get in the game. As Adult Link, there are
ten Big Poes which you must defeat while riding Epona, so if you have not
gotten Epona yet, then do so before attempting this side quest. Anyway, the
ten Big Poes are scattered throughout various areas of Hyrule Field. I will
list all ten of their locations below:
1) Near the entrance to Kakariko Village, go under the ledge above the water
(you should see this ledge; just look carefully for it) to make this Poe
appear.
2) Beside the tree outside the entrance to Lon Lon Ranch. The Poe should
eventually appear here.
3) Left of the Market, where the moat is, there are bushes cluttered together,
as well as some trees. In the bushes is a Poe.
4) Directly north of the entrance to the Market is a sign that is pointing to
Lon Lon Ranch. There is a Poe here, too.
5) In between Kokiri Forest and Lon Lon Ranch should be a bouler. The Poe is
here.
6) The patch of grass south of where number 5 is, in between the tree and the
grove.
7) North of Lake Hylia within the trees. See number 6 for more information.
8) The "V" shaped wall to the east of Lon Lon Ranch.
9) By Gerudo Valley, look for the fork in the road. You should find the Poe
there.
10) Go by the tree east of Gerudo Valley to find this Poe.
Upon collecting all 10 Big Poes, bring them to the guy who loves Poes in the
Market. He is located in the very first building you come across when you
enter. Note that this can only be done as Adult Link, so turn into him before
going to see him.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 20. Mini Games |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are several mini games in this game, and I'll list them all here, and
information about them, etc.
Talon's Super Cucco Mini-Game
-----------------------------
Head to Lon Lon Ranch (duh). Once there, head to the first house to the left,
and enter it. Once inside, you'll find Talon. Wake him up and accept his
offer to play his game. He'll send the three Super Cuccos around him across
the room, so you'll have to find each of them in 30 seconds. The first one is
located next to the door. The second one is located along the east wall
somewhere. Finally, the third one is located along the left wall somewhere
(almost in the left corner of the wall). Once you complete the game, Talon
will reward you with an Empty Bottle. Also, there is a cheap way to beating
this mini-game, so see the Codes n' Secrets section for more information on
that.
Fishing
-------
In Lake Hylia, swim to the island with a building on it (Not the one that has
Lakeside Laboratory on it, but the other one.). Once there, enter the door.
This is called the Fishing Pond. You can catch fish here, and even the Hylian
Loach, which only appears when you are an adult (See the Codes n' Secrets
section of the FAQ if you are intersted.). Pay the owner 20 Rupees each time
you want to fish. You can even win prizes for fishing! You can also get the
Sinking Lure, so see the Codes n' Secrets section if you are interested in
that as well.
Zora's Diving Game
------------------
As Young Link, in Zora's Domain there is a Zora west of where King Zora sits.
Talk to her, and she will offer a diving game to you. This is a fun game, I
guess. This also happens to be how you get the Silver Scale. You pay 20 Rupees
to play.
Archery Mini-Game (Market)
--------------------------
As Young Link, head to the Market. Once there, enter the building with the
target symbol on it. This is the Archery mini-game, in which you can win some
prizes, including a Deku Seed Bullet Bag upgrade. The building is only open
during the day, so keep that in mind.
Archery Mini-Game (Kakariko Village)
------------------------------------
As Adult Link, head to Kakariko Village. Once there, enter the building with
the target symbol on it. This is the Archery mini-game, which you could play
at as Young Link in the Market. You can win prizes here, including a Quiver
to upgrade your Arrow count.
Bombchu Bowling Game
--------------------
As Young Link, head to the Market. Once there, you should see a building to
the south of the Archery mini-game building (The building has a Bombchu symbol
on it.). When you see it, enter the building. Inside, you can play a Bombchu
mini-game, in which you can win prizes, including a Bomb Bag upgrade, as well
as a Piece of Heart. NOTE: The Bombchu Bowling Alley building is only open at
nighttime.
Treasure Chest Mini-Game
------------------------
In the Market as Young Link, head to the Back Alley where all the dogs are.
Once there, search through the buildings until you find this building. It is
only open at nighttime, though, so keep that in mind.
Horseback Archery Game
----------------------
In Gerudo's Fortress as Adult Link, head to the north of the Gerudo Training
Ground, and you should see a girl there. Talk to her while on top of Epona.
You can then play the Archery mini-game in the fortress. If you manage to get
1000 points or more, you get a Piece of Heart. If you manage to get 1500
points or more, you get an upgraded Quiver.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 21. Codes n' Secrets |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
There are several codes and secrets in the game. I'll list them below, as well
as information about them, etc.
Easy Rupees
-----------
Code n' Secret #1
Location: Hyrule Field
How To Do It: Slowly walk up one of the two chains surrounding the Market (the
chains that are on the castle door). Then, wait until it is
nighttime, or if you have the Sun's Song, just use it to turn it
nighttime. Once it's night, slowly walk off the chain, and then
onto the brown area, which is the top of the castle door. There
are a total of three Red Rupees, which is eqiuvalent to 60
Rupees, on top of the door of the castle. Enter/reenter the
castle to repeat this secret.
Purple Rupee On Every Enemy
---------------------------
Code n' Secret #2
Location: Anywhere After Getting The Light Arrows
How To Do It: After Zelda gives you the Light Arrows, kill any enemy with them
and they'll drop a Purple Rupee, which is worth 50 Rupees! This
is an extremely easy way to get maxed out on Rupees. Note that
you can only get a Purple Rupee from enemies outside of Ganon's
Tower.
Mario, Yoshi, Bowser, Luigi, and Peach In Castle Courtyard
----------------------------------------------------------
Code n' Secret #3
Location: Castle Courtyard
How To Do It: Now before you start freaking out in excitement, take note that
you CANNOT actually see these characters, but rather their
pictures. To see them, from the entrance of the room where Zelda
is, look on the right side of the wall; you should see two
windows. In the area north of the windows, there are four
pictures; one of each character. There is something you can do
with these pictures to make something funny happen, so look at
Code n' Secret #4 to find this neat little bit of information.
The Secret of the Pictures In Castle Courtyard
----------------------------------------------
Code n' Secret #4
Location: Castle Courtyard
How To Do It: By shooting a slingshot bullet at the pictures I listed above in
Castle Courtyard, you'll get 20 Rupees from the picture you
shoot. Also, you can shoot a slingshot bullet at the left area
(the area opposite of where the pictures are) and a guard will
throw a bomb at you.
Getting The Sinking In The Fishing Pond
---------------------------------------
Code n' Secret #5
Location: Fishing Pond
How To Do It: There are several random places this can appear at, but the
easiest way to get it is to walk along the grass wall. Also, in
the streams sometimes you can find the lure. Also, you can find
it underwater in the vicinity of the logs in the water. NOTE:
You must catch a fish 15 lbs or greater in order to find this
lure. This lure can only be obtained using Adult Link. Also note
that this "does" work, just keep trying. Believe me when I say
it works; I've gotten it more than once.
Making The Sinking Lure Legal
-----------------------------
Code n' Secret #6
Location: Fishing Pond
How To Do It: When you have the Sinking Lure, talk to the owner. Tell the guy
that you want to talk to him about something, and he'll make the
Sinking Lure legal!
How To Catch The Hylian Loach
-----------------------------
Code n' Secret #7
Location: Fishing Pond
How To Do It: After obtaining the Sinking Lure, equip the Iron Boots and dive
down into the water. Eventually, you'll see an eel in the water.
He is black, and you won't miss him, trust me. Catch the Loach
with the Sinking Lure like you would any other fish. When you
catch the Hylian Loach, it'll weigh 35 pounds! NICE CATCH! Note
that if you are a kid, the loach weighs 15 pounds, and it seems
to appear more often if you enter the fishing pond right before
it turns night or day.
Catching The Fishing Pond Owner's Hat
-------------------------------------
Code n' Secret #8
Location: Fishing Pond
How To Do It: This can only be done as Adult Link, so keep that in mind. To
start this off, head over to the fishing pond (Blatantly
obvious, but hey, just tellin ya. :P). Once there, face the pond
owner's hat as best you can, then cast. If you are lucky, you
will have caught his hat. Not very useful, but it's funny, and
you can even cast it into the water. It does, however, slow your
cast down considerably.
Easy Way To Beat Talon's Mini-Game In Lon Lon Ranch
---------------------------------------------------
Code n' Secret #9
Location: Lon Lon Ranch
How To Get It: As Young Link, head to Lon Lon Ranch. Once there, head into the
building on the left side. Once inside, you'll find Talon. Do
not talk to him, but rather throw all of the normal Cuccos in
between the chairs and table. The Cuccos won't move in this
position, so talk to Talon after that and he will throw the
three Super Cuccos out in the area. Normally, they are hard to
see, but in this case, you know where they are very easily!
Hidden Arwings
--------------
Code n' Secret #10
Location: Kokiri Forest
How To Do It: There is an Action Replay Code somewhere that lets you find this
secret, but I don't know the code, unfortunately, so e-mail me
if you find the code. Make sure you test the code before you
e-mail me, though.
Hidden Shop In Ganon's Tower
----------------------------
Code n' Secret #11
Location: Ganon's Tower
How To Get To It: In the main room, drop down to the area below. Once there,
head west of the Light path room, and use the Lens of Truth.
You should see a hole in the wall. When you do, head through
it and you'll reach an area with four Business Scrubs, and
tons of Fairies. See the Shops section to see what is sold
here. This is an extremely useful stopping point before you
go to fight Ganondorf.
Getting A Cow In Your House As Adult Link
-----------------------------------------
Code n' Secret #12
Location: Lon Lon Ranch
How To Get It: After getting Epona, ride Epona in the daytime, and bring her
into Lon Lon Ranch. Malon should be in the ranch where Ingo was
before you raced him for Epona. Talk to Malon on the horse,
then she'll challenge you to a obstacle course like thing. You
have to win the course two times. Malon then gives you a prize,
which is the cow! It should appear in your house in Kokiri
Forest. Go see for yourself!
Getting Scarecrow's Song
------------------------
Code n' Secret #13
Location: Lake Hylia
How To Get It: As Young Link, swim to the land area just west of the lab and
you should see two Scarecrows. The lowest one is the one you
need to play a song to. Approach the lowest one and then take
out your Ocarina and play a random song, but be sure to keep it
in your memory, as you'll need to do so to learn Scarecrow's
Song. Anyway, after you play the song to the bottom Scarecrow,
play that song to the Scarecrow above the one you just played
it to. The uppermost Scarecrow happens to be Pierre. After you
play the song to Pierre, head over to the Temple of Time via
the Prelude of Light and turn an adult. As Adult Link, come
back to Lake Hylia and play the song to the only Scarecrow in
the area, which is not Pierre. When you do, you'll learn the
Scarecrow's Song! You need this song to get certain Gold
Skulltulas in dungeons.
Secret Entrance To Zora's River
-------------------------------
Code n' Secret #14
Location: Lost Woods
How To Get To It: From the start of Lost Woods, head through the right hole.
Then, through the left hole. Now, head through the east
hole, ignoring the entrance to Goron City; you will come to
an area with a spring. Once there, head into the water of
the spring and swim underwater to the small hole at the
bottom of the pillar in the springs. This will carry you to
Zora's River, right near the entrance to Zora's Domain.
20 Rupees In The House That You Can Get On The Roof Of As Young Link
--------------------------------------------------------------------
Code n' Secret #15
Location: Kakariko Village
How To Do It: Head to the house to the left of the House of Skulltula. Once
inside, climb the stairs on the left side of the room and
follow the path once you climb them. You will eventually, at the
end of the path, get a Red Rupee. You can do this an infinite
amount of times!
Getting Unlimited Gold Skulltula Tokens
---------------------------------------
Code n' Secret #16
Location: Hyrule Castle
How To Do It: Play the Song of Storms by the only tree outside the entrance to
Castle Courtyard. Drop down the secret hole that forms. In that
area, bomb the bombable brown walls until you reveal a wall with
two types of Skulltulas enemies: A Gold Skulltula, and a regular
Skulltula. Kill the Gold Skulltula, but do not grab the token.
Instead, walk south to the exit light, but don't go on it. Then,
L-Target the token with the Boomerang, then release the
Boomerang. While the token is coming toward you, backflip into
the exit light. If you are lucky, the message about you getting
a Gold Skulltula token will appear outside the hole, in Hyrule
Field! You can do this unlimited times to get 100 Gold Skulltula
tokens. This is MUCH easier than finding them all manually. Note
that you must keep the token L-Targetted at all times.
The Secret Of The Gossip Stones
-------------------------------
Code n' Secret #17
Location: In Various Places In The Game
How To Do It: Gossip Stones are stones with one eye, that you'll probably
notice well more than once while playing through the game. They
don't serve a purpose, but they do have some secrets with them.
The first secret is if you bomb them with a Bomb, these stones
will flash blue and red, then it'll go into the air! The second
secret of these stones is if you hit it with your sword, then
play Zelda's Lullaby after that, a few Big Fairies will come
out; you can't catch these in a Bottle, but they heal all your
Hearts and Magic if you touch them! For the next secret, play
Song of Storms in front of one of these stones to cause a Big
Fairy to appear! Finally, another secret of a Gossip Stone is
when you hit it with a Megaton Hammer, it will become flat, and
part of it will be beat into the ground! The next secret of a
Gossip Stone is if you use Din's Fire on one, it will stretch
out! Finally, the very last secret of a Gossip Stone is if you
hit it with your sword, it will tell you what "time" it is. The
time is military time, and I'm not sure if it's fake or not.
Also, something I forgot to mention is if you wear the Mask of
Truth, you can to talk to these stones to find out secrets!
Secret Holes
------------
Code n' Secret #18
Location: In Various Places In The Game
How To Get To Them: There are tons of secret holes scattered about the game.
They are most places in the game, but not all. When you
encounter one, drop down into it, and inside, you'll find
a small chest, which always contains Rupees (Sometimes
Yellow Rupees.). Also, you will find Bugs hidden under
grass and stuff. Since there is no reason really, to give
you a full list of where these holes are, I will give you
a few tips on how to uncover them: Bomb spots on the
ground (Usually, when you bomb trees, they are found.),
or play Song of Storms to uncover a hole (If you play Song
of Storms around trees, you can sometimes find them, as
well.). The secret holes aren't overall useful, but they
are just places to get some Rupees and maybe a Bug or two.
Also, some holes contain Gold Skulltulas! Finally, the
Stone of Agony will react to secret holes by making a
controller with a Rumble Feature rumble. If your
controller does not have a Rumble Feature, then it will
not rumble, even if there are nearby secrets.
Enter The Blue Portal Without Actually Entering It
--------------------------------------------------
Code n' Secret #19
Location: Spirit Temple
How To Do It: After beating Twinrova, grab the Heart Container so that you do
not miss it. Then, get onto the platform with the blue portal,
but do not go in just yet. Instead, Longshot to the nearby
bricks that you used to get onto the platform to fight Koume and
Kotake before they fused into Twinrova. If you Longshotted to
the bricks correctly, you will enter the blue portal with no
Link! Link will be on the floor, but you'll still be warped to
the Chamber of the Sages! Pretty neat!
Barbecued Link
--------------
Code n' Secret #20
Location: Ganon's Tower
How To Do It: On the fight with Ganon (Not Ganondorf, mind you.), knock him
down the first time in the fight. Then, when Zelda tells you to
get the Master Sword, do so, but instead of going back to fight
Ganon, get to the very back of the platform behind Zelda. On the
very back of that platform, shoot Ganon's tail, and if you did
it right, Link will be engulfed in flames! Pretty neat trick!
Red Potion In Dodongo's Cavern
------------------------------
Code n' Secret #21
Location: Dodongo's Cavern
How To Do It: In the room where you ride the white stone platform up to the
Bomb Flower in the alcove, after you pick that Bomb Flower up,
bomb the south wall. In that room is a Business Scrub who sells
you a Red Potion for 40 Rupees!
Extra Points In Gerudo Archery Mini-Game
----------------------------------------
Code n' Secret #22
Location: Gerudo Valley
How To Do It: While riding, shoot the jars atop the wooden crates to get some
decent points; each jar is worth 100 points!
Dancing Skulltula
-----------------
Code n' Secret #23
Location: Anywhere Where There Is A Skulltula
How To Do It: First off, you must have the Megaton Hammer. After you have it,
kill a Skulltula enemy with it, but don't let it disappear.
Instead, keep pounding the floor where the Skulltula is to make
it jump over and over as long as you are pounding, but never
die! Pretty funny little glitch.
Fast 200 Rupees
---------------
Code n' Secret #24
Location: Death Mountain Trail
How To Do It: On the platform beside the entrance to Goron City with the
circle of rocks, stand in the center of those rocks and play the
Song of Storms! A hole will then appear, so drop down it. Inside
the hole is a small chest, containing a Yellow Rupee, which is
worth 200 Rupees!
Extra Bottles
-------------
Code n' Secret #25
Location: N/A
How To Do It: Start off by equipping a Bottle. Once you have equipped a
Bottle, catch something such as a Fairy, then the instant you
hit the button to catch the item, press Start. On the Select
Item Subscreen, equip any item you don't want, then press Start
again. Link will still be catching the item, but instead of
having the item you equipped, that item will turn into another
Bottle! You can do this to all of your items, but DO NOT, I
repeat DO NOT save your game when you do this, or you'll lose
every one of your items in your inventory, and that's no good.
Purple Rupee In Gerudo's Fortress
---------------------------------
Code n' Secret #26
Location: Gerudo's Fortress
How To Get It: The fenced in area where you can Longshot to the big chest that
contains the Piece of Heart has a crate in it. Roll agains that
crate, and a Purple Rupee, which is worth 50 Rupees, is yours!
Ruto The Weapon
---------------
Code n' Secret #27
Location: Jabu-Jabu's Belly
How To Get It: In Jabu-Jabu's Belly when you pick up Ruto, throw her at enemy
to use her as a weapon! Pretty neat!
Make Time Go By Slower In Hyrule Field
--------------------------------------
Code n' Secret #28
Location: Hyrule Field
How To Get It: While walking in Hyrule Field (This is useless if you have
Epona), press and hold L to make the screen go into widescreen-
like mode, like a widescreen movie in a movie theater. In that
mode, hold Left or right on the Control Stick, then press A to
perform a sidestep! If you keep sidestepping to your
destination, time will go slower by 2/3rds.
Easy Rupees In Kakariko Village
-------------------------------
Code n' Secret #29
Location: Kakariko Village
How To Get It: As Young Link, walk across the beam that the carpenter is
walking across on the platform east of the well. When you reach
the end of the beam, you'll get some Rupees!
Secrets In The Grassy Area In Lost Woods
----------------------------------------
Code n' Secret #30
Location: Lost Woods
How To Get It: In the very grassy area in the Lost Woods where the two
Business Scrubs are, look for some butterflies; when you see
them, walk towards them, then you'll fall into a secret grotto.
In that grotto, put on the Mask of Truth and walk to the front
of the stage in here. Doing this will cause some Deku Scrubs to
appear. They give you some Rupees! The next time you enter this
secret grotto, though, they will attack you (How rude!)! If you
wear the Skull Mask at this time, they will let you carry more
Deku Sticks at one time! If you wear the Keaton Mask when in
front of these scrubs, keep in mind that they despise the mask.
Secret of the Mask of Truth
---------------------------
Code n' Secret #31
Location: N/A
How To Do It: The Mask of Truth holds one secret. That secret is talking to
Gossip Stones. While wearing this mask as a child, you can talk
to a Gossip Stone, and they will tell you secrets!
Secret Hole In Zora's Domain
----------------------------
Code n' Secret #32
Location: Zora's Domain
How To Do It: As Young Link, climb down the ladder at the entrance of the
domain. Now, dive down into the water (Make sure you have the
Golden Scale.). In the water, swim as far as possible to the
surface of the wall that's a bit farther away, and you should
see a hole. This hole serves no purpose, though.
Put Back Together A Broken Sign
-------------------------------
Code n' Secret #33
Location: Anywhere Where There's A Sign That You Can Break
How To Do It: After breaking a sign, play Zelda's Lullaby to repair it almost
immediately!
Invincible Deku Stick
---------------------
Code n' Secret #34
Location: N/A
How To Do It: Swing a Deku Stick at something that bounces you back, but make
sure that it's near a cliff. When it is, hit it, like I said.
After the Deku Stick breaks and you are on the edge of the cliff
hanging, the Deku Stick will become invincible! Note that I have
not tested this yet, so I'm not sure if it works on the Gamecube
version. If I find out, though, I'll be sure to put it in here.
Make Fish Easier To Catch
-------------------------
Code n' Secret #35
Location: Fishing Pond
How To Do It: Go to the pond as adult Link. Put the Hover Boots on, and pay
the guy to fish. Once you have the rod, run onto the pond, and
cast while hovering. You can now walk around with the rod cast!
While you can do this, let a fish bite the rod. When it has,
hold in "A" so as not to loose the fish. Run over to the pond
owner, and tell him you want to quit. You'll lose the rod, yet
the fish will be stuck in the place it was in before you chose
to quit. Now, simply run over to the fish, and the little scene
which plays when you catch a fish will play. And there you have
it! You can use this to catch the biggest, hardest to reel in
fish in the pond with great ease!
The above Code n' Secret was given to me and discovered by Swordless Link.
Thanks! IMPORTANT NOTE: That glitch only works in the N64 version 1.0, and
nothing else, I just included it here.
Make A Butterfly Turn Into A Fairy
----------------------------------
Code n' Secret #36
Location: Anywhere There's A Butterfly
How To Do It: To perform this, simply hit a butterfly when you encounter one
with a Deku Stick. Doing this will cause that butterfly that you
just hit to become a Fairy! Note that this only works with Young
Link, simply because that's the only Link that can use Deku
Sticks.
Thanks to Grizzlycauldro for the above Code n' Secret.
Secret of the Stalchild
-----------------------
Code n' Secret #37
Location: Hyrule Field
How To Do It: At nighttime, go into Hyrule Field and kill about 8-10 Stalchild
enemies (note that this only works as Young Link). Then, a giant
Stalchild will appear, which is about 2x the size of the regular
Stalchild enemies. Keep killing the giant Stalchilds as quick as
you can, then an even larger Stalchild will appear! This one is
about 3x the size of the regular Stalchild enemies.
Thanks to Grizzycauldro for the above Code n' Secret.
Getting The Biggoron's Sword With Action Replay
-----------------------------------------------
Code n' Secret #38
Location: N/A
How To Do It: Insert an Action Replay disc and card into your Nintendo
Gamecube, then when you get to the screen where you can add a
code, add the code below, which is:
QU64-K9A2-EDXQR
EA5C-H7Y4-HBEZ5
After inserting that code, save it to your Action Replay, then
start the game with it on and there you have it!
Thanks to Grizzycauldro for this bit of information.
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 22. FAQs |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Q: Do some of the glitches you mention in the Codes n' Secrets section work
for the Gamecube version?
A: Some don't, like the Debug Mode. That's why I didn't list it, as it only
works for the N64 version of the game.
Q: On average, how long does it take to get all 100 Gold Skulltulas?
A: About a day to three days, depending on how addicted you are, and that's
also only if you know where to find them. If you don't know where to find
them, possibly a very long time.
Q: On average, how long does it take to get all 36 Heart Pieces?
A: Actually, not long at all. Maybe a day and a half at most, if you play a
alot, that is.
Q: Do Fish serve any purpose besides getting into Jabu-Jabu's Belly?
A: Not that I know of. I don't think so.
Q: Can you get milk from your cow that's in your house?
A: Yes. Why couldn't you?
Q: What is so useful about a Fish aside from opening the entrance to Jabu
Jabu's Belly?
A: In Kakariko Village, when you go up the first set of stairs on the left
side of the village, there is a man kneeling down. Talk to him, then he'll
say to sell him something with C. Assign a bottle of Fish to a C Butto and
then show it to him. He will buy the Fish for 200 Rupees. You can also sell
him Bugs for 50 Rupees.
Thanks to S.C. aka Bob for this bit of information!
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 23. Copyright |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
This guide is copyrighted © 2005-2008, Kori Winstead. All rights reserved. All
trademarks and copyrights contained in this guide are owned by their
respective trademark and copyright holders. This FAQ is NOT to be reproduced
on ANY website except for the ones I list below:
GameFAQs.com
ign.com
neoseeker.com
gameplayworld.com
gamespot.com
absolutcheats.com
supercheats.com
gamerhelp.com
1up.com
If you would like this FAQ or any of my other FAQs to be on your site, then
e-mail me at
[email protected]. 99.9% of the time I will say yes, so
go ahead and e-mail me. The one website that CANNOT use my FAQ without my
permission is www.cheatcc.com. They have ripped me off in the past, and they
will never EVER be able to post ANY of my work. Also, they never kept up with
my most recent versions on one of my FAQs, so I will not allow them to use any
of my FAQs anymore.
GameFAQs.com
ign.com
neoseeker.com
gameplayworld.com
gamespot.com
absolutcheats.com
supercheats.com
gamerhelp.com
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 24. Contact Info |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that
I will not bother to respond to hate mails, threats, or anything of that sort,
just so you know (though common sense tells you that anyway, but I will remind
you, just so that you are 100% sure what not to send me). I will not respond
to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may
have that is not marked version Final will be accepted and responded to. But
please, read the FAQ before sending in a question.
It gets very annoying after a while to have to sit here and respond to e-mails
about things that are already blatantly answered in this FAQ. So the bottom
line is to read my FAQ first and if it doesn't contain the information you are
looking for, then go ahead and e-mail me and I'll gladly respond (though I'll
usually respond to question already answered in this FAQ anyway, just the way
I am, but that doesn't mean I like those e-mails).
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
| 25. Credits |
|=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
Jesus Christ: The Son of God who loves me and died for me. He died for me, so
that I may have eternal life and not be condemned. Thanks. :)
Nintendo: For making such a fun game.
Kirby021591: I have my Gold Skulltulas listed in the exact order that
Kirby021591 has them listed in, but I asked him via AIM; he let
me do that and said just give credit, and so I did! Thanks,
Brian!
Kirby021591: Thanks to Kirby021591 for letting me base this information of the
second Deku Nut Upgrade off of his FAQ.
marshmallow: For letting me use his entire Gold Skulltula list for Ocarina of
Time. Thanks, seriously!
Your Eliteness: Thanks to Your Eliteness for pointing out information about
how to get the first Deku Nut upgrade.
Swordless Link: Gave me the information on Code n' Secret #35, and he also
discovered the glitch. Thanks!
Grizzlycauldro: For giving me three Codes n' Secrets. Thanks!
S.C. aka Bob: Gave me information on a Frequently Asked Question that wasn't
in the FAQs section of the guide. Thanks!
Myself: For taking the time to write this guide.
CJayC: For hosting this FAQ, and for running GameFAQs.