Teenage Mutant Ninja Turtles 3: Mutant Nightmare
Scroll List
By Turtlesama
Copyright (c)2006
=================
Table of Contents
-----------------
1. Version History
2. Introduction
3. Scroll List
4. Thanks
5. Copyright & Contact
==================
I. Version History
------------------
January 9, 2006- Version 1.00- First and possibly last version
================
II. Introduction
----------------
This is my first time creating an FAQ. I created this FAQ because I like this
game. Some people have had trouble finding the later scrolls in the game, so
I decided to make this. In this FAQ I have listed the Scroll's I.D. Number,
the name of the scroll, descrpition from the game, how many slots does the
scroll take up, and what level the scroll can be obtained in.
================
III. Scroll List
----------------
01. Dino Leo Lv. 1
What It Does: Weapon made out of dinosaur bones. Increases attack by 30%.
This can only be equipped by Leonardo.
Slots used: 1
Location: Free Battle 6
02. Dino Mike Lv. 1
What It Does: Weapon made out of dinosaur bones. Increases attack by 30%.
This can only be equipped by Michelangelo.
Slots used: 1
Location: Free Battle 6
03. Dino Raph Lv. 1
What It Does: Weapon made out of dinosaur bones. Increases attack by 30%.
This can only be equipped by Raphael.
Slots used: 1
Location: Free Battle 7
04. Dino Don Lv. 1
What It Does: Weapon made out of dinosaur bones. Increases attack by 30%.
This can only be equipped by Donatello.
Slots used: 1
Location: Free Battle 7
05. Dino Leo Lv. 2
What It Does: Weapon made out of dinosaur bones. Increases attack by 30% and
the filling rate of the Ougi gauge by 20%. This can only be equipped by
Leonardo.
Slots used: 1
Location: Episode 2, Mission 15 (Score 5000 Crystals or more, After game is
complete.)
06. Dino Mike Lv. 2
What It Does: Weapon made out of dinosaur bones. Increases attack by 30% and
the filling rate of the Ougi gauge by 20%. This can only be equipped by
Michelangelo.
Slots used: 1
Location: Episode 2, Mission 16 (Score 5000 Crystals or more, After game is
complete.)
07. Dino Raph Lv. 2
What It Does: Weapon made out of dinosaur bones. Increases attack by 30% and
the filling rate of the Ougi gauge by 20%. This can only be equipped by
Raphael.
Slots used: 1
Location: Episode 3, Mission 4 (Score 5000 Crystals or more, After game is
complete.)
08. Dino Don Lv. 2
What It Does: Weapon made out of dinosaur bones. Increases attack by 30% and
the filling rate of the Ougi gauge by 20%. This can only be equipped by
Donatello.
Slots used: 1
Location: Episode 3, Mission 7 (Score 5000 Crystals or more, After game is
complete.)
09. Dino Leo Lv. 3
What It Does: Full Gear of weapon and protection made out of dinosaur bones.
Increases attack by 30%, HP by 50%, and the filling rate of the Ougi gauge by
20%. This can only be equipped by Leonardo.
Slots used: 2
Location: Episode 3, Mission 12 (Score 5000 Crystals or more, After game is
complete.)
10. Dino Mike Lv. 3
What It Does: Full Gear of weapon and protection made out of dinosaur bones.
Increases attack by 30%, HP by 50%, and the filling rate of the Ougi gauge by
20%. This can only be equipped by Michelangelo.
Slots used: 2
Location: Episode 3, Mission 13 (Score 5000 Crystals or more, After game is
complete.)
11. Dino Raph Lv. 3
What It Does: Full Gear of weapon and protection made out of dinosaur bones.
Increases attack by 30%, HP by 50%, and the filling rate of the Ougi gauge by
20%. This can only be equipped by Raphael.
Slots used: 2
Location: Episode 3, Mission 16 (Score 5000 Crystals or more, After game is
complete.)
12. Dino Don Lv. 3
What It Does: Full Gear of weapon and protection made out of dinosaur bones.
Increases attack by 30%, HP by 50%, and the filling rate of the Ougi gauge by
20%. This can only be equipped by Donatello.
Slots used: 2
Location: Episode 3, Mission 18 (Score 5000 Crystals or more, After game is
complete.)
13. Ultimate Leo
What It Does: Transforms Leonardo into the Ultimate Turtle. Increases HP by
300%, attacks and shuriken by 400%. Attacks of any ailments from enemies have
no effect.
Slots used: 5
Location: Leo's Nightmare (After completing Final Nightmare)
14. Ultimate Mike
What It Does: Transforms Michelangelo into the Ultimate Turtle. Increases HP
by 300%, attacks and shuriken by 400%. Attacks of any ailments from enemies
have no effect.
Slots used: 5
Location: Mike's Nightmare 3 (After completing Final Nightmare)
15. Ultimate Raph
What It Does: Transforms Raphael into the Ultimate Turtle. Increases HP by
300%, attacks and shuriken by 400%. Attacks of any ailments from enemies have
no effect.
Slots used: 5
Location: Raph's Nightmare 4 (After completing Final Nightmare)
16. Ultimate Don
What It Does: Transforms Donatello into the Ultimate Turtle. Increases HP by
300%, attacks and shuriken by 400%. Attacks of any ailments from enemies have
no effect.
Slots used: 5
Location: Don's Nightmare 4 (After completing Final Nightmare)
17. HP +20%
What It Does: Increases HP by 20%
Slots used: 1
Location: Episode 1, Mission 2
18. HP +30%
What It Does: Increases HP by 30%
Slots used: 1
Location: Episode 1, Mission 15
19. HP +40%
What It Does: Increases HP by 40%
Slots used: 1
Location: Episode 2, Mission 13
20. HP +50%
What It Does: Increases HP by 50%
Slots used: 1
Location: Episode 3, Mission 5
21. HP +80%
What It Does: Increases HP by 80%
Slots used: 2
Location: Episode 3, Mission 10
22. HP +100%
What It Does: Increases HP by 100%
Slots used: 3
Location: Don's Nightmare 1
23. HP +200%
What It Does: Increases HP by 200%
Slots used: 4
Location: Episode 1, Mission 3
24. Auto Heal Ver. 1
What It Does: HP replenishes when the wearer is idle. Recovers 1HP per Second
Slots used: 1
Location: Get 70 points or more in Score Attack.
25. Auto Heal Ver. 2
What It Does: HP replenishes when the wearer is idle. Recovers 3HP per Second
Slots used: 2
Location: Get 90 points or more in Score Attack.
26. Auto Heal Ver. 3
What It Does: HP replenishes when the wearer is idle or moving. Recovers 3HP
per Second
Slots used: 3
Location: Get 110 points or more in Score Attack.
27. Ougi Charge +10%
What It Does: Increases the rate of charge on the Ougi gauge by 10%
Slots used: 1
Location: Episode 1, Mission 10
28. Ougi Charge +30%
What It Does: Increases the rate of charge on the Ougi gauge by 30%
Slots used: 2
Location: Episode 2, Mission 17
29. Ougi Charge +50%
What It Does: Increases the rate of charge on the Ougi gauge by 50%
Slots used: 2
Location: Free Battle 10
30. Lock-on Master
What It Does: Continues to lock onto a target during jump.
Slots used: 1
Location: Free Battle 3
31. Attack +20%
What It Does: Increases attack by 20%
Slots used: 1
Location: Episode 1, Mission 5
32. Attack +30%
What It Does: Increases attack by 30%
Slots used: 1
Location: Episode 2, Mission 7
33. Attack +40%
What It Does: Increases attack by 40%
Slots used: 1
Location: Episode 2, Mission 11
34. Attack +50%
What It Does: Increases attack by 50%
Slots used: 1
Location: Episode 3, Mission 9
35. Attack +80%
What It Does: Increases attack by 80%
Slots used: 2
Location: Episode 3, Mission 15
36. Attack +100%
What It Does: Increases attack by 100%
Slots used: 3
Location: Don's Nightmare 2
37. Attack +200%
What It Does: Increases attack by 200%
Slots used: 4
Location: Free Battle 12
38. Fatal Blow
What It Does: Changes attack value at random. Damage can vary between powerful
to weak attacks.
Slots used: 2
Location: Free Battle 11
39. Energy Drain Ver. 1
What It Does: Each hit drains 1HP from the target enemy's HP.
Slots used: 1
Location: Defeat 30 enemies in 1:20:00 or less in Time Attack.
40. Energy Drain Ver. 2
What It Does: Each hit drains 2HP from the target enemy's HP.
Slots used: 2
Location: Defeat 30 enemies in 1:10:00 or less in Time Attack.
41. Energy Drain Ver. 3
What It Does: Each hit drains 3HP from the target enemy's HP.
Slots used: 3
Location: Defeat 30 enemies in 1:00:00 or less in Time Attack.
42. Brotherhood Ver. 1
What It Does: Increases the success rate of the wearer's ability to execute
group attacks. When entering the command you have one less input than the
normal command for easier execution.
Slots used: 1
Location: Free Battle 3
43. Brotherhood Ver. 2
What It Does: Further increases the success rate of the wearer's ability to
execute group attacks. When entering the command you have two less inputs
than the normal command for easier execution.
Slots used: 2
Location: Free Battle 8
44. Iron Blow
What It Does: Guard break ability added to the attack.
Slots used: 2
Location: Episode 3, Mission 7 (Score 5000 Crystals or more, After game is
complete.)
45. Shuriken +40%
What It Does: Increases the shuriken's attack by 40%.
Slots used: 1
Location: Episode 1, Mission 8
46. Shuriken +60%
What It Does: Increases the shuriken's attack by 60%.
Slots used: 1
Location: Episode 2, Mission 2
47. Shuriken +80%
What It Does: Increases the shuriken's attack by 80%.
Slots used: 1
Location: Episode 2, Mission 9
48. Shuriken +100%
What It Does: Increases the shuriken's attack by 100%.
Slots used: 1
Location: Episode 3, Mission 3
49. Shuriken +150%
What It Does: Increases the shuriken's attack by 150%.
Slots used: 2
Location: Episode 3, Mission 11
50. Shuriken +200%
What It Does: Increases the shuriken's attack by 200%.
Slots used: 2
Location: Don's Nightmare 3
51. Shuriken +300%
What It Does: Increases the shuriken's attack by 300%.
Slots used: 3
Location: Don's Nightmare 2 (After completing Final Nightmare)
52. Stun Shuriken
What It Does: Adds stun capabilities to the shuriken. Enemies hit by this
shuriken will become stunned with the exception of a few.
Slots used: 2
Location: Free Battle 1
53. Electric Shuriken
What It Does: Adds electrocution capabilities to the shuriken. Enemies hit by
this shuriken will become electrocuted with the exception of a few.
Slots used: 2
Location: Free Battle 2
54. Ice Shuriken
What It Does: Adds freeze capabilities to the shuriken. Enemies hit by this
shuriken will become stunned with the exception of a few.
Slots used: 2
Location: Free Battle 4
55. Explosive Shuriken
What It Does: Small explosions occur when the shuriken hits.
Slots used: 3
Location: Final Nightmare
56. Piercing Shuriken
What It Does: Shurikens pierce through enemies and hit others in the path.
Slots used: 2
Location: Episode 3, Mission 18
57. Auto Guard
What It Does: Automatically executes guard whenever possible.
Slots used: 2
Location: Leo's Nightmare
58. Iron Shell
What It Does: No damage received when guarding.
Slots used: 2
Location: Episode 2, Mission 17
59. Auto Recovery Move
What It Does: Automatically executes recovery move when blown away by enemies.
Slots used: 2
Location: Free Battle 9
60. Rage of Fury
What It Does: When attacked while guarded, after several hits the wearer will
send out a shockwave and blow away surrounding enemies.
Slots used: 2
Location: Free Battle 11
61. Anti-Stun
What It Does: Stun attacks from enemies have no effect but damage is still
taken.
Slots used: 1
Location: Free Battle 5
62. Anti-Electrocution
What It Does: Electrocution attacks from enemies have no effect but damage is
still taken.
Slots used: 1
Location: Free Battle 1
63. Anti-Sleep
What It Does: Sleep attacks from enemies have no effect but damage is still
taken.
Slots used: 1
Location: Episode 3, Mission 1
64. Anti-Confusion
What It Does: Confusion attacks from enemies have no effect but damage is still
taken.
Slots used: 1
Location: Free Battle 9
65. Anti-Freeze
What It Does: Freeze attacks from enemies have no effect but damage is still
taken.
Slots used: 1
Location: Free Battle 4
66. Anti-Ailment
What It Does: Attacks of any ailment from enemies have no effect but damage is
still taken.
Slots used: 2
Location: Free Battle 10
67. Item Effect +50%
What It Does: Increases the effect of the equipped item by 50%.
Slots used: 1
Location: Free Battle 2
68. Item Effect +100%
What It Does: Increases the effect of the equipped item by 100%.
Slots used: 2
Location: Free Battle 10
==========
IV. Thanks
----------
I would like to say thanks to the following people:
Konami- For making this and all previous Teenage Mutant Ninja Turtles Video
Games.
Peter Laird and Kevin Eastman- For creating the Teenage Mutant Ninja Turtles.
You- For reading this FAQ.
======================
V. Copyright & Contact
----------------------
This FAQ is copyright (c)2006 by me, Jose. It should not and can not be used
on any other website unless given permission by me.
If you wish to contact me, email me at
[email protected]