Super Smash Bros Melee
Item FAQ
By Erik McLennan-Funkytoad
Version 1.1
04/06/02
[email protected]
AIM -xXFunkytoadXx
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Table Of Contents
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1-Introduction
2-Controls
3-Item Descriptions
4-PokeBall
5-Strategies
6-Closing
7-Credits
8-Disclaimer
9-Goldeen Controversy
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1-Introduction
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Hello, and welcome to my Item FAQ ^_^ My name is Funkytoad,
and I'm an avid gamer. I'm writing this guide to help out
new guys, with understanding how the items work, and helping
out everyone in general, from n00b to master, with cool
strategies for using the items to your advantage. Enjoy! ^_^
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2-Controls
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Analog Stick-The round appendage protruding from the left
side of your controller. Ya can't miss it-Moves your
character. If you hold left or right, they will move in that
direction. If you tap it left or right and hold it, they
will dash in that direction. If you hold down, they will
duck. If you press up, they will jump. You can do one jump
off the ground, and one in mid-air.
D-Pad-The four directional arrows right below the Analog
Stick-Pressing up on the D-Pad will make your character do
his/her/it's taunt.
Start-The small circular button in the middle of your
controller-Pauses the game. When the game is paused, this
unpauses it.
A-Large green button-Attacks. Depending on what directions
you combine this with, you can do many different attacks.
B-Small red button-Uses special attacks. You have 4 special
attacks;B, Forward+B, Up+b, and Down+B.
X and Y-Gray buttons above and beside A-Jump. If you hold
the button, you'll jump high. If you tap the button very
lightly, you'll do a tiny jump. You can jump once on the
ground, and once in mid-air.
C Stick-Yellow analog stick below B-Used for smash attacks.
If you tilt it left or right, your character will do their
forward smash in that direction. If you tilt it up or down,
they'll do either their up smash or their down smash.
L and R-Grey analog buttons on the shoulders of the
controller-Holding down L or R will put up your shield.
Since these are analog buttons, the strength of the shield
can vary, depending on how far you hold the button in.
Z-Purple button in front of R-Grabs the opponent. Once
you've grabbed them, you can throw them in any direction or
hit them.
L and R+Air-Mid-air dodge. You'll need to do one of these to
catch an item thrown at you.
Z+Air-Air catch. By pressing Z in mid-air, you can grab
items. Combine this with a mid-air dodge, and you can grab
an item thrown at you.
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3-Item Descriptions
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Here, I'll give you a list of the items, with descriptions
beside each.
Food-Restores a small amount of damage.
Maxim Tomato-Restores 50 damage. Cannot take damage while
this is in effect.
Heart Container-Restores 100 damage. Cannot take damage
while this is in effect.
Warp Star-Sends you up off the screen, and then blasts you
back down, ramming into the level, creating a deadly
explosion.
Ray Gun-Shoots green energy shots. Has 16 ammunition.
Super Scope-Shoots balls of energy, that can be charged. Has
enough ammunition for 48 small shots, or 3 fully charged
shots.
Fire Flower-Shoots a constant stream of fire. Enough
ammunition to fire for 6 seconds straight.
Lip's Stick-When you hit someone with it, they sprout a
flower on their head. Damage is done periodically, like a
poison effect in an RPG. Rotate analog stick to get rid of
the flower.
Star Rod-A weapon that fires a projectile star when you use
a smash attack. Has 16 ammo. Sheik and Captain Falcon fire 3
and 4 stars, respectively.
Beam Sword-A sword weapon...not much else to say @_@
Home-Run Bat-A weapon that delivers a MASSIVE blow when you
use the smash attack with it.
Fan-A weapon that breaks shields very quickly. If you throw
it at the enemy, it will pop them up into the air.
Hammer-A barbaric weapon with cool music! Your character
will swing this around wildly. Anything he hits won't be
long to live, as it delivers a huge blow, and does 22 damage
a hit! The head randomly falls off, rendering it useless.
Green Shell-A throwing weapon that slides along the ground,
and off the edge.
Red Shell-A throwing weapon, that will go back and forth,
hitting the nearest player. Disappears after 20 seconds.
Flipper-A throwing weapon that stays in the air when thrown.
When it is hit, it spins, and if you touch it, you're
bounced off of it.
Freezie-A throwing weapon that freezes the enemy when
thrown. It also pops them very high into the air.
Mr. Saturn-A throwing weapon, that doesn't move the enemy at
all, until they're at high damage.
Poke Ball-When you throw this, and it hits the ground, a
random pokemon will emerge, to do various things.
Bob-omb-A bomb, that can be thrown at an opponent for
massive damage. If you leave it for too long, it will walk
around on it's own, and if anyone touches it, it explodes.
Motion-Sensor Bomb-A proximity mine. Whatever you throw it
at, it sticks to. When someone gets too close, it explodes.
Super Mushroom-Moves along the ground, and when someone
touches it, they grow to a very large size.
Poison Mushroom-Moves along the ground, and when someone
touches it, they shrink to a very small size.
Starman-Bounces around the level, and when someone touches
it, they become invincible. Lasts for 8 seconds.
Parasol-A weapon that slows your decent when you're falling
Screw Attack-When you're carrying this, your first two jumps
will mimic Samus' up+B attack, screw attack. When thrown at
someone, they will do a screw attack. A great strategy is to
throw this at someone, when they're off the stage, trying to
return. This will send them up in the air, and straight
down....they're essentially screwed....lol...ahem.
Metal Box-Turns you into metal, thus making you very heavy.
You aren't hit as far, but you fall much faster.
Bunny Hood-Gives you cute little bunny ears! ^-^; You'll
jump MUCH higher, and run MUCH faster, and fall MUCH
quicker. Be careful with these.
Cloaking Device-Makes you invisible. You cannot take damage
while invisible. Lasts for 10 seconds.
Barrel Cannon-Very heavy item, that when thrown will roll
along the ground. If someone touches it, they're trapped in
it, and must shoot themself out. They'll go in whatever
direction the arrow points.
Party Ball-Very heavy item, that contains items. You can
throw this at someone for some decent damage. After it has
been thrown (or sufficient damage has been done to it) it
will float up into the air, then release some items.
Sometimes it will let out a ton of food, and sometimes it
will just let out random items.
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4-PokeBall
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Hey hey....I've decided to make a separate section, just for
the PokeBall, to describe the attacks of each of the 29
different pokemon that can emerge from it in a battle. Here
is a list of them:
-Venusaur
-Charizard
-Blastoise
-Clefairy
-Electrode
-Weezing
-Chansey
-Goldeen
-Staryu
-Snorlax
-Articuno
-Zapdos
-Moltres
-Mew
-Chikorita
-Cyndaquil
-Togepi
-Bellossom
-Marril
-Unown
-Wobbuffet
-Scizor
-Porygon2
-Raikou
-Entei
-Suicune
-Lugia
-Ho-oh
-Celebi
Venusaur # 003
???????? Grass/Poison
This pokemon does the Earthquake attack when it comes out of
the PokeBall. This will send any foe flying, if they're even
close to Venusaur. This is very very useful, especially if
you're fighting multiple enemies. Venusaur can be used as a
source of relief for a few seconds, as no one will be able
to get near you if you stand in the Earthquake field.
Trophy Entry:Evolving from Ivysaur, the deceptively toxic
Pokemon has a huge flower on its back that emits a cloying
fragrance: the scent lulls its enemies into a state of
calmness. Venusaur's flower synthesizes sunshine into pure
energy for its Solarbeam move. Think of Grass- and Poison-
type Pokemon, and Venusaur comes first.
Charizard # 006
????????? Fire/Flying
This pokemon uses the Flamethrower attack when released from
a PokeBall. He shoots it left, right, left, right, etc. This
has the same effect as a Fire Flower. However, if a foe
touches Charizard himself, they will sustain a massive blow,
and take much damage. Charizard is another good pokemon to
use as a "shield" of sorts.
Trophy Entry:It's hard to believe, but this massive flame
Pokemon evolves from the tiny Charmander. Not only can it
fly at heights of over 4,500 feet, but its flaming breath is
hot enough to reduce almost anything to ashes in seconds.
The flames at the end of a Charizard's tail are said to be a
fairly accurate barometer of its power.
Blastoise # 009
????????? Water
This pokemon uses the Hydro Pump attack when it comes out of
a PokeBall. He shoots timed bursts of water, that will blast
any foes backwards. This is an extremely excellent edge
guard, as they have literally no chance of returning to the
stage. As is with Charizard, if the opponent touches
Blastoise, they will be blasted back, and take substantial
damage.
Trophy Entry:Blastoise is the next evolutionary step after
Wartortle. The thick jets of water they shoot from the
cannons on their backs are strong enough to cut through
steel plating. When in danger, they hide inside their
armored shells. Blastoise is so popular among trainers that
it's considered the definitive Water- type.
Clefairy # 035
???????? Normal
This pokemon uses a random attack when it is released from a
PokeBall. It can use either Earthquake, Explosion, or
Aeroblast(?). If it uses Earthquake, it has the exact same
affect as Venusaur, but with a smaller Earthquake area. This
is a good shield. If it uses explosion, it simply sits there
for a few seconds, then lets out a massive explosion, that
will almost certainly KO any foe. If it uses Aeroblast, it
will let out massive winds, that will damage anyone in the
area (same as the Earthquake area). I suggest that if you
release a Clefairy, just stand "in it" (on top of it,
whatever) and hold up your shield. Whomever comes after you
will get severely damages, if not KOed when Clefairy begins
its attack.
Trophy Entry:Clefairy are very cute Pokemon, which makes
them popular pets. However, as they're only found in a few
areas, it takes a lot of work to find one. Strangely enough,
legend has it that Clefairy are more active during the full
moon. These Pokemon are known to use Metronome, a move that
unleashes a randomly selected attack.
Electrode # 101
????????? Electric
This pokemon will explode a few seconds after being
released. The Explosion of this pokemon is far greater than
that of a Bob-Omb, or a Motion-Sensor Bomb. This one will KO
anyone with damage above 30% or so. When Electrode turns
black, and it about to explode, you can pick it up and throw
it, but I wouldn't reccomend it. You have a fraction of a
second to throw it, and will likely be caught in the blast.
Electrode is one of 2 pokemon that WILL damage the person
who released it.
Trophy Entry:Electrode, an electric ball Pokemon, is the
evolved form of Voltorb. It has the tendency to explode with
even the slightest provocation, which has earned it the
nickname "Wrecking Ball". Electrode is the quickest Pokemon
found to date, and its distince white-over-red coloring is
the opposite of Voltorb's.
Weezing # 110
??????? Poison
Weezing does the Smokescreen attack when released. It spews
out a lot of smoke, in a limited area around it. The smoke
does little damage, but it does hold the enemy somewhat, so
they might rack up a lot of damage. Weezing's best point, is
that like other pokemon such as Charizard, if any foe
touches it, they will take a huge blow.
Trophy Entry:The evolved form of Koffing, Weezing is
basically a pair of Koffing fused together. They tend to
float in the air and emit gas or noxious smoke from the
outgrowths that cover their bodies. As strange as it may
seem, diluting Weezing emissions as much as possible creates
one of the most exquisite perfumes known to man.
Chansey # 113
??????? Normal
When released from a PokeBall, Chansey tosses out eggs. The
eggs are randomly either a food (healing item) or a
containing item (like a capsule). This pokemon is generally
a disappointment, as one would always want an attacking
pokemon from a PokeBall. If you hit Chansey with any decent
attack, it will fly off the screen. Not very useful at all.
Trophy Entry:Renowned for its kind temperment, Chansey has
been known to offer injured creatures a highly nutritious
egg to aid their recovery. Legend has it that this
charitable creature brings happiness to anyone who caputures
it. All Chansey are female, and every now and then one is
found in possession of a Lucky Egg.
Goldeen # 118
??????? Water
When Goldeen is released from a PokeBall, it does the Splash
attack, more commonly associated with Magikarp. Splash does
absolutely nothing. This pokemon is nothing more than a
waste of polygons. NOTE:Some people say that it can do a one
hit KO, because they read the trophy entry and make dumb
assumptions. In the trophy entry, it's talking about in the
actual games, it can learn Horn Drill, a one hit KO move. In
SSBM, it -does not-. Okee?
Trophy Entry:These Water-types are often referred to as
"water dancers", as their elegant fins make them incredibly
agile underwater. They can even travel upstream in rapids at
a speed of five knots; of course they're not quite as nimble
on dry land. Goldeen's Horn Drill is so strong that it can
KO an enemy with one strike if it connects.
Staryu # 120
?????? Water
Staryu uses the Swift attack when it is released from a
PokeBall. It follows the closest enemy around for a few
seconds, then starts to fire stars rapidly. If an enemy gets
caught in this, it's hard to get out. This pokemon is only
mildly useful, but certainly better than some others.
Sometimes it can actually save an enemy, by keeping them up,
and allowing them to re-use their third jump.
Trophy Entry:These star-shaped Pokemon that evolve into
Starmie are found in large numbers at the seashore. At
night, Staryu's red center glows and blinks on and off. It's
said that as long as its red center remains, it can regrow
its limbs. Whether it's related to Cleffa, another Pokemon
with a vaguely star-shaped appearance, is unknown.
Snorlax # 143
??????? Normal
This pokemon uses the Body Slam attack when released from a
PokeBall. When it comes out, it flies up off the screen. If
any enemy touches it, they will be blasted back. Then, a few
seconds later, it will come flying down, much larger, and
much faster. Any enemy hit by this will sustain a MASSIVE
blow. It's a good strategy to grab an enemy, and hold them
in the spot where Snorlax will land.
Trophy Entry:Snorlax love to sleep and love to eat: these
portly Pokemon get grumpy if they don't get 880 pounds of
food per day. After snacking out, they always nap. The have
cast-iron stomachs and can eat moldy, and even rotten foods
with no digestion problems. They are the heaviest Pokemon on
record, weighing in at over 1,000 pounds.
Articuno # 144
???????? Ice/Flying
This pokemon uses the Blizzard attack. Anything that is in
the attack range when Articuno unleashes the attack will be
encased in a block of ice for a few seconds. Take this
opportunity to deal some damage to them.
Trophy Entry:Clouds gather, the baromerer plunges, and fresh snow falls
from the frigid air when this legendary Pokemon takes wing. Graceful and
elegant, it boasts long tail feathers that flap in the wind and are
lovely to behold. As would be expected, its combat moves are based on
its cold nature; they include Ice Beam and Blizzard.
Zapdos # 145
?????? Electric/Flying
This pokemon uses the Thundershock attack. Anything in the
attack range will be hit by many surges of electricity, and
sustain quite a bit of damage. This is a good time to be
hitting them, as the electricity will hold them in place.
Trophy Entry:Zapdos flaps its wings, and summer storms
appear, throwing lightning every which way. It's said that
you can hear this legendary Pokemon coming, as its wings
make a very distinctive popping sound as it flies. In
addition to electrical moves like the dreaded Thunder, it
also wields a vicious move called Drill Peck.
Moltres # 146
??????? Fire/Flying
This pokemon, unlike most others, does not use any attack.
It simply sits on the screen for a moment, and anything that
touches it will be blasted away from it, often resulting in
death. When Moltres is done, it simply flies off the top of
the screen, and could potentially take someone with it, if
they're above it.
Trophy Entry:As tradition has it, the onset of spring
heralds the return of this legendary Pokemon from its
souther home. Its bright orange color and fiery aspect lends
to its overwhelming appearance. Sky Attack, the strongest of
flying moves, is a perfect fit for this burning phenom, but
it obviously also excels at powerful Fire-type moves.
Mew # 151
??? Psychic
Mew, unlike most other pokemon, does not attack. It simply
let's out a "Mew", and leaves. The only purpose of this
pokemon, is to get you points in Bonus Matches.
Trophy Entry:Mew is an extremely rare Pokemon that has been
seen by only a few people. Information on every Pokemon in
the world is contained in Mew's cell structure, so it has
the ability to use any and all TMs and HMs. Some Pokemon
scholars believe Mew to be the ancestor of all existing
Pokemon, but the idea is debatable.
Chikorita # 152
????????? Grass
When released, this pokemon uses the Razor Leaf attack. It
shoots out a set of razor sharp leaves in one direction,
then leaves. Overall, not all too useful...It can sometimes
trap an opponent, at which point you should deal some damage
to them.
Trophy Entry:Chikorita was one of the first three Pokemon
available in Pokemon Gold, Silver, and Crystal. A Grass-type
Pokemon, it emits a delightful fragrance from the leaves on
its head and loves to spend its time leisurely sunbathing.
When called into battle, it uses its Razor Leaf move to
strike at opponents' weak points.
Cyndaquil # 155
????????? Fire
When released, this pokemon uses the flamethrower attack. It
jumps up a bit, and sprays the flames downwards at an angle.
This pokemon doesn't stay for long, and won't do a whole lot
of damage to your opponents. Also, if anyone, even you,
attacks this pokemon, it will fly out of the arena. Not very
useful at all.
Trophy Entry:Cyndaquil frighten easily, so they're often
found curled up in balls. When threatened, they flare the
flames on their backs to drive off enemies. Cyndaquil was
one of the three Pokemon that trainers could choose from at
the beginning of Pokemon Silver, Gold, and Crystal. No one
knows if their eyes are open.
Togepi # 175
?????? Normal
This pokemon uses a random attack when released. Firstly, we
have Night Shade. This is an extremely annoying attack to
everyone, because it makes the screen completely black,
leaving you fighting blindly for a few seconds. As logic
would dictate, the computer isn't affected by this in the
slightest, so just pray that this doesn't come up in any
important matches. Next is Synthesis. Any enemy in the
attack range will have a flower planted on their head, that
works just as if they'd been hit with Lip's Stick. Lastly we
have Blizzard. This works just like Articuno's Blizzard, in
that anyone in the attack range will be encased in a block
of ice. However, for Togepi's Blizzard, the attack range is
much smaller, and the enemy stays frozen for a shorter
period of time.
Trophy Entry:These adorable spike-shelled Pokemon hatch from
eggs given out by Professor Elm's assistant. Common
superstition holds that their shells are chock-full of
happiness and that they become good-luck charms when handled
with kindness. It's impossible to predict which ability a
Togepi will call upon when it uses its Metronome move, so
you'd better be ready.
Bellossom # 182
????????? Grass
This pokemon uses Sleep Powder when released. Anyone that
comes close to it will fall asleep. This pokemon stays out
for quite a long time, and thus this is an extremely useful
attack. While the enemy is asleep, charge up your best
attack and annihilate them, because they aren't going
anywhere.
Trophy Entry:From time to time, these beautiful flower
Pokemon will gather in numbers and perform an odd sort of
dance to call out the sun. While in the midst of this
strange exhibition, their petals brush together to create a
peaceful and soothing melody. A Gloom will only evolve into
a Bellossom if it's exposed to a Sun Stone.
Marill # 183
?????? Water
This pokemon is another one that doesn't use any
attack...well, I suppose you could say it uses tackle, but
that would be quite the overstatement.....this little piece
of crap simply runs in one direction until it dies. Anything
that it touches will take a pathetic amount of damage, and
barely move at all. Quite useless if you ask me =P
Trophy Entry:This water-mouse Pokemon evolves into
Azumarill. The round ball on the end of its tail acts like a
flotation device, so it can float safely in the roughest of
water conditions. It resides on Mt. Mortar in seclusion; few
of the creatures are ever seen. Marill's cuteness has earned
it a large and loyal fan base.
Unown # 201
????? Psychic
This is another pokemon that doesn't do any attack. However,
that's not to say that it isn't very useful. Unown represent
the letters of the alphabet, and when one comes out of a
pokeball, it will be representing one of these letters
(randomly). It will fly off the screen, presumably to gather
other Unown, then fly back with a whole flock of them at a
high speed. They will be in a different pattern for each
letter. This is quite useful, as it will often juggle your
opponents right off the top of the screen, if not just tie
them up, so that you can lay the beatdown upon them.
Trophy Entry:These Psychic-type symbol Pokemon resemble
ancient hieroglyphics found on rocks, a resemblance that's
said to be more than superficial. Quite a few different
shapes of Unown have been confirmed, and it's believed that
each type has unique abilities. These enigmatic Pokemon can
be found in the Ruins of Alph.
Wobbuffet # 202
????????? Psychic
This pokemon will use the Counter attack when released. If
anything hits it, it will bounce around wildly, hitting
anything that comes close, including the person that
released it. These are more of an annoyance than anything.
Stay away from them =P
Trophy Entry:A patient Pokemon, Wobbuffet lives in darkness
to hide its mismatched black tail. Even for a stoic Pokemon,
this creature is a testament to self-control; it will not
actively attack an opponent. Its Counter and Mirror Coat
moves are solely used for reflecting attacks directly back
at its antagonist.
Scizor # 212
?????? Bug/Steel
This pokemon uses the Tackle attack (I suppose) when it is
released. It acts exactly like Marill does, except Scizor is
taller, and does MUCH more damage to the opponent. After
Scizor falls off the stage, it turns around and jumps back,
for one last blow. Very strong, and quite useful.
Trophy Entry:This evolved form of Scyther has arms ending in
large pincers with distinctive eye-spot markings. Its
evolution also includes the addition of a tough Metal Coat.
It's unable to fly very far with its wings, but it can
affect its body temperature by flapping them at high speeds.
Its sleek look has made Scizor quite popular among
collectors.
Porygon2 # 233
???????? Normal
This pokemon uses Tackle when released, but this is a true
Tackle attack, unlike Marill and Scizor. This is undoubtedly
one of the most powerful attacks in the game. As soon as the
pokeball opens, Porygon2 rockets forward at an astounding
speed, and anything that he touches can kiss their ass
goodbye. Seriously.
Trophy Entry:Representing the next step in technological
progress, this virtual Pokemon is a higher- powered version
of the man-made Pokemon, Porygon. Compared to the sharp
edges of its relative, Porygon2's body is extremely smooth
and rounded. In battle, it utilizes a special move called
Conversion 2 to alter its type.
Raikou # 243
?????? Electric
Raikou uses the Spark attack when released. The attack range
is massive, first off, and anything caught in it will be
zapped with electricity over and over and over, unable to
escape usually. This is a very very useful pokemon.
Trophy Entry:These violent lightning Pokemon travel near and
far, blasting out electrified whirlwinds. They carry storm
clouds on their backs so they can produce lightning
regardless of the local weather; it's even said that they
descended to the earth via lightning bolts. Their extreme
quickness lends itself to flight, so they're very hard to
capture.
Entei # 244
????? Fire
Entei uses Fire Spin when released. A tornado of fire
appears all around him, and stretches far upwards. Anyone
caught in it will be trapped, unable to get out. This attack
can do insane amount of damage. I've seen upwards of 150%
being done. This pokemon is extremely useful, be thankful
when you get him.
Trophy Entry:A volcanic Fire-type, Entei is hotter than
liquid magma and as tough as nails. This powerful creature
was one of the three Pokemon running around the Burned Tower
of Ecruteak City. Entei is extremely difficult to capture,
as it tends to wander all over the landscape, sprouting
intense flames from its body.
Suicune # 245
??????? Water
This pokemon, when released, uses Icy Wind. Gusts of cold
wind will appear all around it, and anything in the attack
range will take a bunch of damage, and not be able to
escape, much like Entei's attack. This is another very very
useful pokemon.
Trophy Entry:This mystical aurora Pokemon constantly
journeys in search of places with pure flowing water.
Suicune wields the power to instantly purify any
contaminated water it finds. Some say Suicune is the north
wind reborn. Its strange and dramatic story is told over the
course of the Crystal version of the Pokemon game.
Lugia # 249
????? Psychic/Flying
This very rare pokemon uses Aeroblast when released. It will
fly up off the screen, then nothing will happen for a few
seconds. After the pause, it appears in the background, and
lets loose with massive gale winds, that will make short
work of anyone that comes near them. Very useful indeed.
Trophy Entry:The waters of the Whirl Islands are home to this legendary
Pokemon, whom few have seen. Lugia lives quietly in the deepest ocean
trenches for one very good reason: its combined aerial and psychic
powers are so strong as to be extremely dangerous. The special moves of
this gargantuan creature include the destructive wind assault
known as Aeroblast.
Ho-oh # 250
????? Fire/Flying
When released, this pokemon uses Sacred Fire. It sits on the
screen for a few seconds, then lets loose with a massive
column of fire. Anyone caught in this will be stuck, and
take huge amounts of damage. Take this opportunity to beat
on them, as they aren't going anywhere until it stops. After
this, you can knock them out of the arena easily. Extremely
useful, perhaps THE most useful pokemon in this game.
Trophy Entry:As it soars around the skies of the world, this
multicolored flying Pokemon leaves a trail of rainbows and
myths in its wake. Its signature move is called Sacred Fire,
and it is believed to appear only before trainers who are
pure of heart. If you see a trainer with Ho-oh, you can
assume that catching it took a lot of work.
Celebi # 251
?????? Psychic/Grass
This pokemon is just like Mew...it doesn't do anything when
released, except make a little noise, then fly off the
screen. The only purpose of this pokemon is to give you
points in Bonus Matches.
Trophy Entry:Celebi has the power to travel through time,
and thus wanders from one age to the next. It is considered
a deity by the forests: plants and trees are said to grow in
unimaginable abundance wherever Celebi visits. Like Mew,
Celebi is a Pokemon shrouded in mystery. Its special
techniques blend grass and psychic powers.
Phew! That was long..hopefully this will help you somehow
^_^;
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5-Strategies
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Here's where I give you (what I believe to be ^_^;) good
strategies with items. Pay attention kiddies!
-This might be obvious, but when you have a fire flower,
it's always a good thing to get the enemy backed up against
a wall with it. An edge works too, but it's not gonna kill
them or anything. When your spidey sense tingles, and you
feel that the flower is almost done, throw it at them. It's
never good to be sitting there blowing smoke at them, as
they can easily pwn you in no time.
**NOTE** I meant to write pwn, rather than own...just so ya
know ^_~
-ALWAYS ALWAYS ALWAYS go for a pokeball if you see one. You
can't ever go wrong with one of these things. More often
than not, it will pay off. And also, always throw the ball
at your enemy, with one exception. If they're standing right
beside the edge, just throw it down. You don't want them to
sidestep, and waste a precious pokeball. Also, if you're
playing someone good, don't ever throw one up. They'll meet
it in mid-air, and catch it, then turn your own bloody
pokemon against you. Don't say I didn't warn you!
-If you're fighting against any CPU player level 7 or over,
don't bother with shooting them with the Ray Gun. They'll
just reflect the shots back with their shield. Just throw
the bloody thing at them, or better yet, off the edge! =D
-The Star Rod is an excellent edge guarding tool. If you
keep firing stars at them, they can't very well get back.
This is -especially- useful with Captain Falcon and Sheik,
because you have virtually no chance of missing them. Throw
it at them to finish them off, once you run out of ammo, or
if you just feel like it :p
-Always throw the Beam Sword....it's much more useful when
the enemy is flying far away, because if it's great throwing
power, rather than doing little crappy 7-12% hits. Chances
are, your character's forward+A smash is better than the
Beam Sword smash anyhow.
-The Homerun Bat is easily the best item in the
game.....always get this one when you see it. The smash
attack is always a one hit KO, unless they're at very low
damage, and they bounce off a wall or two. Position yourself
a little ways away from them, and when they're almost there,
smash. Hopefully they won't have enough time to react, and
buhbye! This is really good to have when a Bellossom puts
them to sleep >8D
-If you're fighting a shield-happy opponent, grab a fan if
you see it. The regular swipe will take a good chunk out of
a shield, and the smash will take it out in one blow.
-If your character has a good upwards attack, then throwing
a fan at the enemy is a good thing. It will pop them up into
the air, and you can use your upwards attack to start a
juggle. Throwing a Screw Attack can also start juggles quite
nicely.
-The Hammer is very overrated....I don't generally grab
them, unless I'm getting the biznatch pummelled out of me,
and it's my last resort. Chances are, the head is gonna fall
off, and you're skr00d. Let someone else grab it. If it's
not a dud, just avoid them, or try to lure them off the
edge.
-If you happen to be using Fox or Falco, you can make good
use of a Red Shell. Jump twice, and throw it down. Now put
up your shield (down+B) and hold your shield up, so that it
keeps hitting you. After it hits you 5 times, avoid it, but
stay near the opponent. Whomever it hits will take 72(!!)
damage! That can build up VERY quickly, and you can KO the
enemy very quickly.
-The Flipper is a very good edge guard...throw it down,
where the person would grab onto the edge, so that they
can't. If you lie in waiting, they have virtually no chance
of recovering.
-If your opponent is up high in the level, throwing the
Freezie at them will generally kill them.....so if you get a
Freezie, travel to higher ground, if possible, to attract
the enemy.
-If you're fighting a CPU opponent, and a Bob-omb comes,
just let it start walking around. Stand on the other side of
it, in reference to the CPU player, and just wait for them
to walk into it! If you're playing a human player, grab it
up, and toss it at them when they least expect it....
-The Screw Attack can set up some good combos. If you can
get the enemy caught in your first jump, jump again to get
them even higher, and hit them hard with a good attack!
They're suck with you, so they don't have much choice but to
get hit. Jigglypuff's rest is a great attack to use with
this. Roy's Blazer, and any meteor attacks also work quite
well ^_^
-Always grab a Cloaking Device when you see it. It's not
very hard to see yourself, and if nothing else, it prevents
you from taking damage.
//////////
6-Closing
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Well, that's all for now.....if anyone has more strategies
for the items, feel free to send them in to
[email protected]! You'll be fully credited ^_^ Well,
that's all folks!
//////////
7-Credits
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CJayC-for maintaining such an awesome site, and hopefully
putting this up ^_^
Nintendo-for making the ultimate GameCube....*drool*
HAL-for making the game....duh
Chelsea-for keeping me going....^_^
Me-for carving the word DIE into my own arm...and for
writing the FAQ
Turtleman57-for pointing out that I forgot the Party Ball -
_-;
/////////////
8-Disclaimer
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I own this guide, and it is protected by copyright...so
don't plagiarize, got it? I'll sue yer ass faster than you
can call for your mommy. The only thing I own is this guide.
All characters, trademarks etc, are owned by HAL and
nintendo.
//////////////////////
9-Goldeen Controversy
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It seems that a certain group of newbies out there insists
on aruging with me that Goldeen does indeed use a One Hit KO
move in this game. Just to let everyone with half a brain
know, this is COMPLETELY FALSE. Do not believe any of it, it
is simply the pipe dream of some idiot out there. Thank you
for your time.
*EOF*