*****************************************************************************
Super Smash Brothers Melee FAQ
For the Nintendo Gamecube
Version 1.15 (Last Updated 1/24/2002)
By Devin Morgan
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.
*****************************************************************************
Table of Contents
1. What's New
2. Introduction
3. Controls
4. Overview
5. Game Modes
6. Characters/Move Lists
7. Items
8. Stages
9. Event Matches
10. Bonus Points
11. Target Test
12. Trophies
13. Secrets/Tips and Tricks
14. Credits
15. Copyright Notice
16. Contact Information
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 1. What's New -=
-=-=-=-=-=-=-=-=-=-=
Version 1.15 (1/24/02): This is most likely the final update to be made to
this FAQ. I highly doubt any new information will be added to this file, but
if I'm sent something that truly deserves to be added, then there'll be an
update, but until then, this guide is done!
Version 1.1 (1/5/02): I added information on the Score Display secret,
submitted to me by Bret Larwick!
Version 1.05 (12/30/01): Added all the missing Bonus Points and Trophies,
thanks to the Nintendo Official SSBM Strategy Guide!
Version 1.0 (12/15/01): The Target Test section is complete with this update!
Other than the rest of the Bonus Points and Trophies I'm still missing, this
guide is complete! I'll still be trying to unlock more stuff and finding out
how to get certain Trophies, but if you find out something that I'm missing,
please let me know! Perhaps I'll even add more bits of information in the
future; just have to wait and see.
Version 0.97 (12/14/01): Sorry for the lack of updates lately, I've been busy
with other more important matters! Anyway, I've added more trophies and bonus
points here, as well as added a section for the Target Test. So far, only 7
of the regular characters are covered there, but expect more to be added
soon!
Version 0.95 (12/9/01): Now, I have all the characters' move lists down! I
also added more trophies as usual, as well as stage descriptions and more
Event Matches. More will be coming with the next update, which will most
likely make this guide complete!
Version 0.85 (12/7/01): Added more character move lists, Event Match
information, trophies, etc. Next update will have more characters added, as
well as more Event Matches and information on all battle stages! And as a
quick note: I am very well aware of how to unlock each character, according
to all the codes posted on the WWW. I'm not adding information on unlocking
someone I don't have myself, so that may explain for the lack of "Unlock
Mewtwo" and other stuff like that here.
Version 0.75 (12/6/01): Got caught up with contributions mailed in with
trophies I missed. Thanks to those who contributed! Also, I added a move list
for Falco, as well as some more Event Matches and other little things.
Version 0.6 (12/5/01): Lots more was added with this update! I'm still far
from complete here, so keep visiting for more updates!
Version 0.4 (12/4/01): The first version of this FAQ! It's in its preliminary
stages, since I just got the game, but I will constantly update until I
complete this guide!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=
The hugely popular fighter known as Super Smash Brothers has made its return
on the Nintendo Gamecube, and it's a hit! This new version of the older N64
game is all that, plus MUCH MORE! There are 14 characters to choose from at
the start, with many more you can unlock. Many new game modes, items, and
levels are here, along with many other welcome additions! Sure, this sort of
game is much more fun when you're playing with 2 or more friends, but it's
still just as great to play by yourself. If you have a Gamecube, you MUST get
this game; you will not regret it!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 3. Controls -=
-=-=-=-=-=-=-=-=-=
Start: Pause game, bring up submenu
Control Stick: Move character, jump (press Up), move cursor on menu screens
Control Pad: Taunt (press Up)
A: Use regular attack (press simultaneously with Left or Right to use a Smash
attack), pick up and use items, confirm selection on menu screens
B: Perform special move in battle, cancel selection on menu screens
X: Jump in battle (press twice to do a double jump), change color of
character on player select screen
Y: Same as X
Z: Drop item
L: Put up shield, dodge attacks (press with Up or Down), roll and dodge
(press with Left or Right)
R: Same as L
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 4. Overview -=
-=-=-=-=-=-=-=-=-=
Damage Meter
------------
The way you take damage is unique in this and the previous Smash Brothers
game. Instead of having an actual life meter, your damage is recorded in
percentages. Each time you take damage, the % on your meter goes higher. The
higher the %, the easier it'll be to knock you off the stage. You start off
at 0%, and can normally last to around 200% or so before it becomes really
tough to stay on and avoid the attacks! Nonetheless, it is an interesting way
to show the damage each player has, and can keep the battle going, as opposed
to actual health meters.
Defending/Dodging Attacks
-------------------------
Unique to this fighting game as well is the feature to put up a shield. That
shield can protect you from all attacks, but with one downfall. Each time
you're attacked while the shield is up, it gets smaller; if it gets too small
it'll shatter, leaving you stunned for several moments! You use the shield by
pressing either L or R and holding either button.
To dodge an incoming attack, hold L or R, then hit Up or Down on the Control
Stick. Doing so will make you dodge the shot by moving off the path. You can
also roll while the shield is up; simply hit Left or Right on the Control
Stick instead.
Getting Coins
-------------
Most noticeably in the Trophy Lottery, you need Coins in order to play in the
Lottery. You can get those in several ways. One way is to use Smash attacks
when playing in 1-P mode (1 Coin per Smash hit I heard). Another is to take
your time in the "Race to the Finish" bonus stage when playing Classic 1-P
mode. If you go through one of the white doors with 1 second left on the
clock, you get the most Coins as a prize! Anyway, you need Coins so you can
bet them in the Lottery for chances to win new trophies. Also, you'll need
them in order to continue if you lose all your lives in 1-P mode. Those above
methods are the ones that I've proven to work, but if there are other ways to
get Coins, please let me know!
Smash Attacks
-------------
Out of all the different attacks each character has, everyone has a really
strong attack known as a Smash attack. Perform a Smash attack by pressing
Forward + A. Using such an attack will usually knock the enemy back a little,
giving you a bit more room. Unique to this version of Smash Brothers is the
ability to charge a Smash hit before it impacts. To do so, press Forward + A,
but instead of releasing, hold A. You'll start to glow; after you stop,
you'll use a much stronger version of the regular Smash attack to cause
further damage!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 5. Game Modes -=
-=-=-=-=-=-=-=-=-=-=
========
1-P Mode
========
Regular Match
-------------
Here's the gameplay mode you'll use most often in this game. You can choose
either Classic or Adventure mode here to play in.
Classic Mode: Here, you play 11 levels of fighting, without going through
levels like in Adventure Mode. There are many types of battles
in this mode, and the enemies you're put against are random.
It's basically the original version of Super Smash Brothers put
into this game!
Adventure Mode: This is a rather unique feature to this game, since you not
only fight, but you roam around in that character's level as
well! You fight the enemies native to that world as you make
your way through to the end, where you'll fight the opponent
or opponents of that stage.
All-Star Mode: Here, you fight every single character (all 25 of them,
including secret ones). Unlock it after getting all the secret
characters unlocked and by beating Classic or Adventure mode
with them, as well as all regular characters. You have 1 life,
and after each battle, you get brought back to a safe area
with 3 Heart Containers sitting around (once you use those,
they don't regenerate, so use those wisely). You keep playing
until you lose, or until you beat them all.
Event Match
-----------
Here, you can pick one of many pre-determined "event" matches to play in.
There are only 10 when you first play the game, but you can unlock more as
you progress (see the Secrets section of this guide for more details). For
more information on the individual events, please visit that particular area
of the guide as well.
Stadium
-------
Here, you can play any of the mini-games that this game has to offer!
Target Test: Find and hit 10 targets scattered around an area. The area
design for each character is different, though.
Home-Run Contest: You can hit a giant sandbag as far to the edge of the
platform as you can, then pick up the bat and use a Smash
attack (Forward + A) to hit the sandbag for distance.
Charge the Smash move (hold A) to add more power to your
hit!
Multi-Man Melee: Here, you can choose one of many endurance battles to play
in if you choose. You can play against 10 or 100 opponents,
fight for 3 or 15 minutes, fight until you die, or fight
only the toughest enemies without the aid of items! These
are the ultimate challenges, and can be quite fun to
participate in if you're good at this game.
Training
--------
As the mode's name implies, this is training mode. Pick any character you
want and play against a random computer-controller character. You can choose
what items appear in this mode, how fast you move, etc. It's all just
practice for the real modes of the game!
========
VS. Mode
========
Melee
-----
A regular multi-player battle is what this mode is about! Pick your
characters, change the options if you want by clicking the top bar (the one
that shows the current settings), and the stage. Then you can fight to the
finish in however way you want!
Tournament Melee
----------------
In this tournament mode, you and any other human players can start a
tournament. You can set what matches take place against whom, and the rules
for each match as well. If you've played other fighting games, you're sure to
understand what this means; if not, go play this game and find out yourself!
Special Melee
-------------
Play with other human players in a special battle, each with different rules
and settings. This is just for fun, since no records will be saved in this
mode.
Custom Rules
------------
Change the general rules for a regular Melee battle here.
Name Entry
----------
Each player can enter his/her initials here, and save their records when
playing this mode there.
========
Trophies
========
Gallery
-------
Here, you can view each trophy you've collected individually. You see the
image of the trophy, as well as a description of it, along with the year the
game that character is from came out.
Lottery
-------
Here, you can put Coins you've collected from battles into a machine, and win
random trophies. The odds of getting a new trophy you haven't collected yet
are shown, and the more Coins you add, the better your chances are!
Collection
----------
View all the trophies in a room here. You can zoom in and out, and look
around the room if you want.
=======
Options
=======
Rumble
------
Choose if you want the rumble feature of the controller on or off.
Sound
-----
Modify the sound/music settings for the game.
Screen Display
--------------
You can adjust the sharpness of the screen here. It's recommended you keep
this on, since it makes the graphics look nicer.
Language Display
----------------
Toggle between Japanese and English menu screens here.
Erase Data
----------
Obviously, you can erase several types of saved data you have stored here.
====
Data
====
Snapshots
---------
You can view snapshots you took in camera mode in the regular game here.
Archives
--------
You can view one of two movies here, details listed below.
Special Movie: This is basically a demo video of this game, like you'd see on
game previews or on commercials!
How to Play: Watch a movie on how to play the game, and use the controls.
Melee Records
-------------
Here, you can view the records in this game, including matches played in VS.
mode. There is a list of all Bonus Points you can view, as well as a general
list of statistics regarding normal gameplay.
Special
-------
View information on hidden characters/events you've unlocked. It's basically
just a list of messages that appeared when you unlocked something, and the
time/date they were unlocked.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 6. Characters/Move Lists -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=====
Mario
=====
A: Punch (press repeatedly to do punch-punch-kick combo)
Up, A: Uppercut
Down, A: Sweep kick
Forward, A: Straight kick
Up + A: Downward punch
Down + A: Spinning sweep kick
Forward + A: Fire punch
Dash + A: Slide kick
Jump, then A: Jump kick
Jump, then Up + A: Backwards spin kick
Jump, then Down + A: Diagonal spinning kick
Jump, then Back + A: Hind kick
Jump, then Forward + A: Downward punch
B: Fireball (can be done in the air)
Up + B: Jumping uppercut (can be done in the air)
Down + B: Tornado punch (can be done in the air)
Forward + B: Cape spin (can deflect projectiles; can be used in the air)
=======
Pikachu
=======
A: Head butt
Up, A: Tail whip
Down, A: Tail sweep
Forward, A: Straight kick
Up + A: Overhead tail whip
Down + A: Spinning tail sweep
Forward + A: Electric jolt
Dash + A: Running head butt
Jump, then A: Spin
Jump, then Up + A: Overhead tail spin
Jump, then Down + A: Piledriver
Jump, then Back + A: Backwards horizontal spin
Jump, then Forward + A: Spinning electrical head butt
B: Thunder jolt (can be done in the air)
Up + B: Teleport (can be done in the air)
Down + B: Thunder Bolt (hits straight down on Pikachu, stopping at the first
platform on the way; can be done in the air)
Forward + B: Electric flash
======
Bowser
======
A: Slash (press twice to do a double slash)
Up, A: Overhead slash
Down, A: Low slash
Forward, A: Straight punch
Up + A: Spiked pound
Down + A: Shell spin (hold A to charge)
Forward + A: Head butt
Dash + A: Running head butt
Jump, then A: Shell spin
Jump, then Up + A: Overhead slash
Jump, then Down + A: Upside-down shell crush
Jump, then Back + A: Backwards shell crush
Jump, then Forward + A: Air elbow
B: Fire breath (hold B to continue using until you run out/have to recharge)
Up + B: Shell spin
Down + B: Jumping ground pound
Forward + B: Straight slash
=====
Peach
=====
A: Slap (press twice to do a double slap)
Up, A: Upward head butt
Down, A: Low slap
Forward, A: Upward kick
Up + A: Upward spinning slap
Down + A: Low spinning kick
Forward + A: Frying pan smack
Dash + A: Forward shove
Jump, then A: Spinning slap
Jump, then Up + A: Upward kick
Jump, then Down + A: Downward multi-kick
Jump, then Back + A: Backward butt smack
Jump, then Forward + A: Jumping slap
B: Pull out Toad (can deflect projectiles; can be done in the air)
Up + B: Parasol (jump in air, then glide downward with the parasol; can be
done in the air)
Down + B: Pull vegetable from ground, press A to throw
Forward + B: Forward butt smack
=====
Yoshi
=====
A: Straight kick
Up, A: Upward tail whip
Down, A: Tail sweep
Forward, A: Strong straight kick
Up + A: Upward head butt
Down + A: Backwards tail whip/sweep
Forward + A: Straight head butt
Dash + A: Charging head butt
Jump, then A: Jump kick
Jump, then Up + A: Flip
Jump, then Down + A: Downward multi-kick
Jump, then Back + A: Backwards tail whip
Jump, then Forward + A: Straight head butt
B: Catch/swallow opponent, turn them into an egg vulnerable to attack for a
limited time
Up + B: Egg bomb (hold the Control Stick in any direction to throw further;
can be done in the air)
Down + B: Downward torpedo dive (can be done in the air)
Forward + B: Egg roll (turn into a giant egg and roll quickly in any
direction in that state)
===========
Donkey Kong
===========
A: Punch (press twice to do a punch, then uppercut)
Up, A: Upward slap
Down, A: Low slap
Forward, A: Forward slap
Up + A: Overhead clap
Down + A: Double fist swipe
Forward + A: Forward clap
Dash + A: Forward kick
Jump, then A: Spin punch
Jump, then Up + A: Head butt
Jump, then Down + A: Downward stomp
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Downward fist pound
B: Giant punch (hold to charge, release to punch; when you have a full
charge, you can let go of B and you'll hold the charge; can be done in the
air)
Up + B: Spinning punch (can be done in the air)
Down + B: Ground pound
Forward + B: Strong head butt
==============
Captain Falcon
==============
A: Punch (press repeatedly to do a flurry of punches)
Up, A: Straight upward kick
Down, A: Sweep kick
Forward, A: Straight kick
Up + A: Upward double kick
Down + A: Double-sided kick
Forward + A: Body slam
Dash + A: Charging body slam
Jump, then A: Straight double kick
Jump, then Up + A: Upward flip kick
Jump, then Down + A: Downward stomp
Jump, then Back + A: Backwards punch
Jump, then Forward + A: Knee butt
B: Falcon punch (can be done in the air)
Up + B: Grab attack (can be done in the air)
Down + B: Falcon kick (can be done in the air)
Forward + B: Charging body slam
===
Fox
===
A: Punch (press repeatedly to do a flurry of kicks)
Up, A: Upward kick
Down, A: Spinning tail sweep
Forward, A: Straight kick
Up + A: Upward flip kick
Down + A: Spinning sweep kick
Forward + A: Straight high kick
Dash + A: Running kick
Jump, then A: Jump kick
Jump, then Up + A: Vertical flip kick
Jump, then Down + A: Downward spinning kick
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Straight double kick
B: Laser blaster (can be done in the air)
Up + B: Fire charge (hold the Control Stick in the direction you wish to go;
can be done in the air)
Down + B: Electric shield (can deflect projectiles; can be done in the air)
Forward + B: Power dash (can be done in the air)
====
Ness
====
A: Punch (press repeatedly to do a punch-punch-kick combo)
Up, A: Upward shove
Down, A: Sweep kick
Forward, A: Straight kick
Up + A: Overhead yo-yo spin
Down + A: Low yo-yo spin
Forward + A: Baseball bat
Dash + A: Electric charge
Jump, then A: Spinning slap
Jump, then Up + A: Head butt
Jump, then Down + A: Downward stomp
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Electric charge
B: PK Flash (direct the light with your Control Stick while holding B to
charge; release to make it explode; can be done in the air)
Up + B: PK Thunder (hit yourself with it to rocket in the direction you hit;
can be done in the air)
Down + B: PSI Shield (can absorb projectiles; can be done in the air)
Forward + B: PK Fire (can be done in the air)
============
Ice Climbers
============
A: Hammer (press twice to swing twice for combo)
Up, A: Upward hammer spin
Down, A: Low hammer swipe
Forward, A: Straight hammer swipe
Up + A: Upward hammer swipe
Down + A: Downward hammer spin
Forward + A: Hammer pound
Dash + A: Charging hammer swipe
Jump, then A: Spin
Jump, then Up + A: Upward hammer shove
Jump, then Down + A: Downward hammer pound
Jump, then Back + A: Backwards hammer swipe
Jump, then Forward + A: Hammer pound
B: Ice shot (1 or 2 mini-glacier waves are sent straight ahead, depending on
if you have one or both Ice Climbers; can be done in the air)
Up + B: Wire jump (can be done in the air)
Down + B: Icy breath (is done in one or both directions, depending on if you
have one or both Ice Climbers; can be done in the air)
Forward + B: Hammer spin
=====
Kirby
=====
A: Punch (press repeatedly to do a flurry of punches)
Up, A: Upward kick
Down, A: Sweep kick
Forward, A: Straight kick
Up + A: Upward flip kick
Down + A: Spinning sweep kick
Forward + A: Strong kick
Dash + A: Fireball
Jump, then A: Spin
Jump, then Up + A: Upward flip kick
Jump, then Down + A: Vertical spin kick
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Straight multi-kick
B: Inhale opponent/copy their ability (press Up on Control Pad to drop
ability; can be done in the air)
Up + B: Final Cutter (those who have played Kirby Super Star or the previous
Smash Brothers should know what this does; can be done in the air)
Down + B: Turn into stone and fall straight down to the ground (you can slide
down slopes in this form; can be done in the air)
Forward + B: Hammer spin
=====
Samus
=====
A: Punch (press twice to do double punch combo)
Up, A: Upward kick
Down, A: Fire blast
Forward, A: Straight kick
Up + A: Overhead fire blast
Down + A: Spinning sweep kick
Forward + A: Blaster punch
Dash + A: Charging body slam
Jump, then A: Jump kick
Jump, then Up + A: Upward spinning kick
Jump, then Down + A: Downward blaster punch
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Straight fire blast
B: Charge shot (hold to charge, release to shoot; when you have a full
charge, you can let go of B and you'll hold the charge)
Up + B: Screw Attack
Down + B: Bomb drop
Forward + B: Homing missile
=====
Zelda
=====
Zelda's Moves
-------------
A: Electric charge
Up, A: Upward slap
Down, A: Low kick
Forward, A: Straight slap
Up + A: Overhead electric slap
Down + A: Spinning sweep kick
Forward + A: Electric shove
Dash + A: Charging electric shove
Jump, then A: Spinning slap
Jump, then Up + A: Overhead fire blast
Jump, then Down + A: Downward stomp
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Jump kick
B: Nayru's Love (spinning icy attack; can be done in the air)
Up + B: Farore's Wind (teleport, hold the Control Stick in the direction you
want to go; can be done in the air)
Down + B: Transform into Sheik (can be done in the air)
Forward + B: Din's Fire (fireball blast)
Sheik's Moves
-------------
A: Punch (press repeatedly to do a flurry of punches
Up, A: Upward kick
Down, A: Spinning sweep kick
Forward, A: Roundhouse kick
Up + A: Double slap
Down + A: Spinning sweep kick
Forward + A: Double kick
Dash + A: Head butt
Jump, then A: Jump kick
Jump, then Up + A: Upward spinning kick
Jump, then Down + A: Downward stomp
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Slap
B: Knife throw (hold to charge and throw more knives; can be done in the air)
Up + B: Teleport (hold the Control Stick in the direction you want to go; can
be done in the air)
Down + B: Transform into Zelda (can be done in the air)
Forward + B: Electric whip (hold B while moving Control Stick to keep using;
can be done in the air)
====
Link
====
A: Sword swipe (press repeatedly to do 2 sword swipes and a stab)
Up, A: Upward sword swipe
Down, A: Low sword swipe
Forward, A: Sword slice
Up + A: Overhead multi-sword-swipe
Down + A: Spinning low sword swipe
Forward + A: Strong sword swipe
Dash + A: Charging sword swipe
Jump, then A: Jump kick
Jump, then Up + A: Upward sword stab
Jump, then Down + A: Downward sword stab
Jump, then Back + A: Backwards double kick
Jump, then Forward + A: Sword swipe
B: Bow and Arrow (the longer you hold B, the farther you shoot; can be done
in the air)
Up + B: Spinning sword attack (can be done in the air)
Down + B: Bomb (press A to throw; can be done in the air)
Forward + B: Boomerang (can be done in the air)
=========
Dr. Mario
=========
A: Punch (press repeatedly to do punch-punch-kick combo)
Up, A: Uppercut
Down, A: Sweep kick
Forward, A: Straight kick
Up + A: Head butt (hold A to charge)
Down + A: Spinning sweep kick (hold A to charge)
Forward + A: Electric charge (hold A to charge)
Dash + A: Slide kick
Jump, then A: Jump kick
Jump, then Up + A: Upward flip kick
Jump, then Down + A: Spinning kick
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Punch
B: Pill throw (can be done in the air)
Up + B: Jumping uppercut (can be done in the air)
Down + B: Tornado punch (can be done in the air)
Forward + B: Cape (can deflect projectiles; can be done in the air)
=====
Luigi
=====
A: Punch (press repeatedly to do a punch-punch-butt combo)
Up, A: Overhead punch
Down, A: Sweep kick
Forward, A: Straight kick
Up + A: Downward punch
Down + A: Spinning sweep kick
Forward + A: Forward shove
Dash + A: Punch flurry
Jump, then A: Jump kick
Jump, then Up + A: Upward flip kick
Jump, then Down + A: Downward stomp
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Slap
B: Fireball (can be done in the air)
Up + B: Jumping uppercut (can be done in the air)
Down + B: Tornado punch (can be done in the air)
Forward + B: Dive (can be done in the air)
=========
Ganondorf
=========
A: Punch
Up, A: Straight upward kick, then fiery stomp
Down, A: Sweep kick
Forward, A: Roundhouse kick
Up + A: Upward double kick
Down + A: Double-sided kick
Forward + A: Body slam
Dash + A: Charging body slam
Jump, then A: Straight double kick
Jump, then Up + A: Upward flip kick
Jump, then Down + A: Downward stomp
Jump, then Back + A: Backwards punch
Jump, then Forward + A: Downward punch
B: Dark punch (can be done in the air)
Up + B: Grab attack (can be done in the air)
Down + B: Dark kick (can be done in the air)
Forward + B: Dark uppercut (can be done in the air)
=====
Falco
=====
A: Punch (press repeatedly to do a flurry of kicks)
Up, A: Upward kick
Down, A: Spinning sweep kick
Forward, A: Straight kick
Up + A: Upward flip kick
Down + A: Spinning sweep kick
Forward + A: Roundhouse kick
Dash + A: Running jump kick
Jump, then A: Jump kick
Jump, then Up + A: Vertical flip kick
Jump, then Down + A: Spinning kick
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Straight double-kick
B: Laser blaster (can be done in the air)
Up + B: Fire charge (hold the Control Stick in the direction you wish to go;
can be done in the air)
Down + B: Electric shield (can deflect projectiles; can be done in the air)
Forward + B: Power dash (can be done in the air)
==========
Young Link
==========
A: Sword swipe (press repeatedly to do 2 sword swipes and a stab)
Up, A: Upward sword swipe
Down, A: Low sword swipe
Forward, A: Sword slice
Up + A: Overhead multi-sword-swipe
Down + A: Spinning low sword swipe
Forward + A: Strong sword swipe
Dash + A: Charging sword swipe
Jump, then A: Jump kick
Jump, then Up + A: Upward sword stab
Jump, then Down + A: Downward sword stab
Jump, then Back + A: Backwards double kick
Jump, then Forward + A: Sword swipe
B: Bow and Arrow (the longer you hold B, the farther you shoot; can be done
in the air)
Up + B: Spinning sword attack (can be done in the air)
Down + B: Bomb (press A to throw; can be done in the air)
Forward + B: Boomerang (can be done in the air)
=====
Pichu
=====
(Note: Whenever you use any of Pichu's electrical attacks, it causes a small
amount of damage, so be careful!)
A: Head butt
Up, A: Tail whip
Down, A: Spinning tail sweep
Forward, A: Straight kick
Up + A: Upward head butt
Down + A: Spinning tail sweep
Forward + A: Electric jolt
Dash + A: Running head butt
Jump, then A: Spin
Jump, then Up + A: Overhead tail spin
Jump, then Down + A: Electric piledriver
Jump, then Back + A: Backwards spin
Jump, then Forward + A: Spinning electrical head butt
B: Thunder jolt (can be done in the air)
Up + B: Teleport (can be done in the air)
Down + B: Thunder Bolt (hits straight down on Pichu, stopping at the first
platform on the way; can be done in the air)
Forward + B: Electric torpedo (hold B to charge; when fully charged, attack
is more powerful; can be done in the air)
==========
Jigglypuff
==========
A: Punch
Up, A: Upward kick
Down, A: Low punch
Forward, A: Spinning sweep kick
Up + A: Head butt
Down + A: Spinning sweep kick
Forward + A: Straight kick
Dash + A: Charging head butt
Jump, then A: Jump kick
Jump, then Up + A: Upward slap
Jump, then Down + A: Downward spinning kick
Jump, then Back + A: Backwards kick
Jump, then Forward + A: Side kick
B: Roll (hold B to charge; release when fully charged to roll really fast)
Up + B: Sing (if an enemy touches the waves you emit, they'll fall asleep for
a few moments; can be done in the air)
Down + B: Sleep (if an enemy touches you while in this state, they go FLYING;
can be done in the air)
Forward + B: Power punch (can be done in the air)
======
Mewtwo
======
A: Psychic punch (press repeatedly to do a psychic wave)
Up, A: Upward tail whip
Down, A: Tail sweep
Forward, A: Straight tail whip
Up + A: Upward psychic blast
Down + A: Downward psychic blast
Forward + A: Straight psychic blast
Dash + A: Charging psychic blast
Jump, then A: Psychic charge
Jump, then Up + A: Overhead tail spin
Jump, then Down + A: Downward flip stomp
Jump, then Back + A: Backwards tail whip
Jump, then Forward + A: Elbow shove
B: Psychic shot (hold B to charge, release to shoot; when you have a full
charge, you can let go of B and you'll hold the charge; can be done in the
air)
Up + B: Teleport (can be done in the air)
Down + B: Psychic stun (can be done in the air)
Forward + B: Confusion (reverses all attacks that hit you; can be done in the
air)
================
Mr. Game & Watch
================
A: Air pump
Up, A: Overhead flag wave
Down, A: Sewer cap lift
Forward, A: Straight chair push
Up + A: Head butt
Down + A: Double-sided hammer pound
Forward + A: Fiery torch
Dash + A: Charging head butt
Jump, then A: Double sword swipe
Jump, then Up + A: Parachute
Jump, then Down + A: Downward key stab
Jump, then Back + A: Backwards turtle slap
Jump, then Forward + A: Box hit
B: Sausage flip (hold B to throw multiple sausages, up to 5; can be done in
the air)
Up + B: Trampoline (can be done in the air)
Down + B: Table shield (can deflect projectiles; can be done in the air)
Forward + B: Hammer (can be done in the air)
=====
Marth
=====
A: Sword swipe (press twice quickly to perform double sword swipe)
Up, A: Upward sword swipe
Down, A: Low sword stab
Forward, A: Straight sword slice
Up + A: Upward sword stab
Down + A: Spinning sword swipe
Forward + A: Sword slice
Dash + A: Charging sword swipe
Jump, then A: Double sword swipe
Jump, then Up + A: Upward sword swipe
Jump, then Down + A: Downward sword swipe
Jump, then Back + A: Backwards sword swipe
Jump, then Forward + A: Straight sword swipe
B: Power slice (hold B to charge; when fully charged, slice is more powerful;
can be done in the air)
Up + B: Sword uppercut (can be done in the air)
Down + B: Magic shield (can deflect projectiles; can be done in the air)
Forward + B: Power sword slice
===
Roy
===
A: Sword swipe
Up, A: Upward sword swipe
Down, A: Low sword stab
Forward, A: Straight sword swipe
Up + A: Upward sword stab
Down + A: Spinning sword swipe
Forward + A: Sword slice
Dash + A: Charging sword swipe
Jump, then A: Double sword swipe
Jump, then Up + A: Upward sword swipe
Jump, then Down + A: Downward sword swipe
Jump, then Back + A: Backwards sword swipe
Jump, then Forward + A: Straight sword swipe
B: Power slice (hold B to charge; when fully charged, slice is more powerful
plus a fire blast occurs; can be done in the air)
Up + B: Fiery sword uppercut (can be done in the air)
Down + B: Magic shield (can deflect projectiles; can be done in the air)
Forward + B: Power sword slice
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 7. Items -=
-=-=-=-=-=-=-=-=
Barrel Cannon: This giant barrel with an arrow sign on it is used just like
in the Donkey Kong games. Throw it at an opponent, then the
barrel will spin and shoot them in a random direction.
Beam Sword: This light saber is great to use, since it's pretty powerful when
used as a Smash attack. Its range is pretty decent, and it can
be helpful when trying to knock someone off the edge of the
arena!
Bob-omb: Small black bomb that starts walking if you don't pick it up quick
enough, then it'll explode after several seconds. If you touch it
while it's walking, it'll explode and inflict damage on you. Pick it
up while it's standing still and throw it to attack someone else.
Bunny Hood: When you wear this hood, you can move twice as fast as you could
go normally.
Cloaking Device: Use this to become totally invisible! You cannot be seen at
all when standing still, and you can only see rough outlines
when moving. When you attack, you become visible for a
moment, though. It lasts only for a limited time, too.
Fan: This item is very weak and barely does damage to opponents when hit. You
can swing it several times very quickly, but that takes too much time
and is basically useless. Just throw it at an opponent to cause damage,
and get something better!
Fire Flower: Breathe fire to hit opponents close to you. After a while of
usage, it'll run out, which you can then throw it at the
opponent to cause further damage.
Flipper: This spinning flipper-type thing is another new item, and it's
pretty useless, in my opinion. You throw it somewhere, then when
someone touches it, it starts spinning. If someone else hits it,
they'll get knocked in another direction. That can be good or bad,
depending on how you use this, though!
Food: There are many types of food items that can be dropped in the battle,
all of which can heal you. Each food item heals a certain amount of
your percentage meter; it just depends what you get!
Freezie: This ice block glides along the floor in one direction, and if you
throw it at another opponent, they'll become frozen! You're then
free to attack that frozen player as much as you want for a few
moments, until they thaw out.
Green Shell: This version of the shell weapon can be thrown at opponents to
attack them. When it hits the ground, it'll continue moving in
the direction it was thrown, hitting anyone in its way. If it
misses all the players, it'll just slide off the ledge and out
of the arena completely.
Hammer: Another of the better items from the original game is back again!
This hammer from the old Donkey Kong game is great; when someone gets
it, the original DK music comes on and you constantly swing the
hammer up and down. Whoever comes in contact with it goes flying and
sustains lots of damage! The one downfall is that you cannot throw
this one away once you pick it up; you just have to wait until it
runs out!
Heart Container: Recovers 100% damage.
Home Run Bat: This powerful bat is just excellent! If you use it normally, it
won't do much, but if you use it as a Smash attack (Forward +
A), you can send the unlucky opponent that gets hit all the way
out of the ring! It takes a moment to swing, so you have to
time it just right so you don't end up being attacked before
you attack!
Lip's Stick: This mysterious flower is another fun item to use! When used,
you sprinkle dust in front of you, and if it hits someone, a
flower grows on their head. That flower slowly drains their
power, raising their percentage. It falls off after a while,
though.
Maxim Tomato: Recovers 50% damage.
Metal Box: This green exclamation box turns the character that takes it into
metal. They cannot be damaged or thrown too much in this state,
which helps you in a way since you can still move as fast as
normal. It lasts for only a limited time, though.
Motion-Sensor Bomb: This can be a really fun thing to set down as a trap!
Pick it up and throw it on the ground, where it'll then
stay and activate. If anyone touches it, it'll explode
and cause lots of damage to whoever hit it!
Mr. Saturn: This walking head creature from EarthBound is pretty interesting
in this game. It doesn't actually get used as a weapon, but it
walks straight ahead, pushing items in its way off the edge of
the platform it's on. You can throw Mr. Saturn at an opponent to
cause some damage, too.
Parasol: This little red unbrella has 2 purposes as an item. You can use it
to attack the opponents, which is good. Also, when you jump and are
holding this item, you'll float slowly back to the ground, which
prevents you from falling off the stage that easily.
Poison Mushroom: This item can be truly annoying, since it disguises itself
as a regular mushroom. You won't know if it's the Poison or
Super one unless you grab it. If you get this one, you
become tiny for a limited time. Your attacks are much weaker
and you can't really move as fast.
Poké Ball: This little red ball from the infamous series on the GameBoy and
GameBoy Color units does what it's known for: holding Pokémon!
Pick it up and throw it to hit an opponent, and if it lands on the
ground, a random Pokémon will come out.
Ray Gun: Use a laser gun like Fox's to shoot beams straight ahead. They
aren't too powerful, but they're good for knocking an opponent
further and further away! After several shots, though, it runs out,
leaving it useless unless you throw it to cause damage!
Red Shell: This is a more advanced version of the Green Shell. You can throw
this one at opponents as well, but when it hits the ground, it
moves back and forth along the platform to try and hit anyone
standing on it. When someone steps on the same platform the shell
is moving on, the shell will move closer, so be careful!
Screw Attack: This small orb with the lightning symbol in it is from the
Metroid series, and it's great in this game! When you hold it,
whenever you jump, you do a Screw Attack, which damages any
opponents you hit! You can use it as long as you want, until
you throw it away.
Starman: Makes you invulnerable to all attacks for a limited time.
Star Rod: This magical rod from the Kirby games is back once again! You can
swipe at enemies with it, or use it as a Smash attack (Forward + A)
to shoot stars straight ahead. The amount of stars you can shoot is
limited, but you can continue using it as a close-range weapon as
long as you want.
Super Mushroom: This normal-looking mushroom makes your character become
giant sized when you get this. Your attacks become stronger,
and you can move faster in this state. It lasts only for a
limited time, as do most other items.
Super Scope: This old accessory for the Super NES makes a return as an item
in this game! This gun is great since there are several types of
shots you can make at the other players. Tap A quickly to shoot
rapid small shots; press and hold A to charge it up. After a
full charge, you'll automatically shoot a giant shot straight
ahead. The downfall is you can't move while charging, and the
charge doesn't hold. Also, you have limited usage of this item
due to its batteries, so remember that smaller shots take less
power than the charged ones!
Warp Star: Fly away quickly on one of Kirby's stars, then crash into another
opponent to cause lots of damage!
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 8. Stages -=
-=-=-=-=-=-=-=-=
===================
Classic Mode Stages
===================
(Note: This is not going to be a walkthrough for each level in Classic mode,
since all the battles are random. The only predetermined factor is what type
of enemy you'll face, so here's a list of what you fight in each stage.)
Stage 1: 1 Regular Opponent
Stage 2: 2 Regular Opponents + 1 Ally
Stage 3: Bonus Stage (Break the Targets)
Stage 4: 1 Regular Opponent
Stage 5: 1 Giant Opponent + 2 Allies
Stage 6: Bonus Stage (Snag Trophies)
Stage 7: 1 Regular Opponent
Stage 8: Enemy Team (15x)
Stage 9: Bonus Stage (Race to the Finish)
Stage 10: Metal Opponent
Stage 11: Final Boss (depends on difficulty setting)
=====================
Adventure Mode Stages
=====================
(Note: This is not going to be a walkthrough for each level in Adventure
mode, either. You fight the same enemies in each specific level, but there's
no real need for me to tell you how to fight some enemies. Below will be a
list of what you do in each stage, tips on where to go, etc.):
Stage 1 (Mushroom Kingdom): Play through stage, fight Yoshi team (10x).
Continue to flagpole to reach the main stage
battle. Fight and defeat Mario and Peach to clear
the level.
Stage 2 (Kongo Jungle): Fight 2 mini-Donkey Kongs. Beat them to move onto the
next arena and fight the Giant DK. Beat it to clear
the level.
Stage 3 (Underground Maze): It's basically a maze here, not a big deal
though. Defeat the Zelda-type enemies around here
until you find rooms with the Master Sword in it.
Approach to fight one of the differently colored
Links. Beat him to move on. When you find the
Triforce, you clear this area. In the next area,
fight and defeat Zelda to beat the level.
Stage 4 (Brinstar): Fight and defeat Samus to move ahead to the next area of
Brinstar. You have a limited amount of time to escape
before the planet self-destructs. Keep moving upward
until you reach the very top, and you'll clear this
stage.
Stage 5 (Green Greens): Fight 1 regular Kirby. Beat it, then move on to the
Team Kirby (15x). Beat all of them and a Giant Kirby
will appear. Giant Kirby only appears if you escaped
Brinstar at the end; if not, the Team Kirby is the
last battle here.
Stage 6 (Corneria): Fight Fox aboard the Great Fox. Defeat him, and the rest
of the Star Fox team will come to Fox's aid. Fight a
quicker version of Fox again, while avoiding the Arwings
flying around. Defeat Fox to beat this level.
Stage 7 (Pokémon Stadium): Fight a total of 12 Pokémon characters here, sort
of like a Team Pokémon. Beat them to clear the
level.
Stage 8 (F-Zero Grand Prix): Head straight ahead along the racing track. When
the "!" shows up, get onto a platform above the
track to avoid the pack of cars speeding ahead.
Continue to the finish line to reach the next
section. Fight and defeat Captain Falcon to
clear this stage.
Stage 9 (Onett): In Ness's hometown, you fight 3 Nesses. Get off the street
when the "!" appears or else you'll be hit by a car! Beat
all enemies to complete this stage.
Stage 10 (Icicle Mountain): Head upward through this scrolling stage, jumping
from platform to platform and defeating enemies
along the way if you wish. At the top, fight 2
sets of Ice Climbers. Beat them to complete this
stage.
Stage 11 (Battlefield): Fight the Fighting Wireframe Team (15x). Beat them
all to move on to the next round of fighting in this
arena. Fight and defeat the Metal Mario Bros. to beat
this level.
Stage 12 (Final Destination): The final battle is fought here. The boss you
fight is determined by the difficulty setting
you set at the start. Beat whoever the opponent
is and you'll beat this mode!
==================
Stage Descriptions
==================
Big Blue (F-Zero Grand Prix)
Game From: F-Zero X
Description: In this arena of sorts, you fight across a series of cars
participating in a race around Big Blue! You start off on a
giant version of the Golden Fox (car from F-Zero), and the
screen scrolls downward to make you go on the smaller ones
below. Make sure you land on the cars and not the track
itself, or you'll get run over and lose right off the bat!
Brinstar (Planet Zebes)
Game From: Metroid
Description: In this area out of a Metroid game, you play in the same
fashion you did in the N64 Smash Brothers. The layout of
this stage is a little different this time, giving you less
platforms to jump upon. For the 2 side platforms, you'll
notice they're bound to the main area by a slimy wall;
attack the wall with strong attacks and you'll cause that
smaller platform to tilt. The slime regenerates and rebounds
the platform after a while, though. Also, the lava rises
from the bottom of the area, so get to the high platforms
when it comes, or you'll get hurt/shot out of the arena by
it!
Brinstar Depths (Planet Zebes)
Game From: Metroid
Description: This arena in Brinstar is quite different than anything you
have tried previously. The entire area is a 4-sided rock,
and a giant version of Kraid is in the background. Every now
and then, he'll rotate the entire rock in a direction, which
means you better get on the top part or else you'll fall off
into the lava!
Corneria (Lylat System)
Game From: Star Fox 64
Description: As with the previous N64 version's rendition of this stage,
you fight aboard the Great Fox here. The area is long, so
there's not much of a hazard of falling off the edges. There
are Arwings flying around that will sometimes attack you, so
be careful when you see them coming so you don't get hit!
Flat Zone (Superflat World)
Game From: Game & Watch
Description: Here in this 2D arena, you play right in the screen of a
giant Game & Watch unit! Elements from several of the G&W
games are here, too. This is a great area for nostalgia,
especially since it's as vintage as you'll get with
Nintendo!
Fountain of Dreams (Dream Land)
Game From: Kirby's Adventure
Description: In this rather peaceful area out in the middle of space,
it's hard to believe an actual battle takes place here.
There's nothing here to worry about, but the platforms that
move up and down, and that's it. Other than that, you can
take in the nice scenery here and not much more.
Fourside (Eagleland)
Game From: EarthBound
Description: Atop the skyscrapers of the big city of Fourside is where
you fight in this "arena". Jump from building to building to
get around, as well as the occassional UFO that flies
overhead, to make your way across the area and fight!
There's also many opportunities to knock your opponents off
the edges of the buildings to their doom, so this can be
tricky to fight on if you're not careful!
Great Bay (Termina)
Game From: The Legend of Zelda: Majora's Mask
Description: This arena takes place in front of that laboratory in the
Great Bay. The main platform is of decent size, and there
are smaller platforms on both sides in case you drop off. If
you fall in the water below the platform, jump out quickly
before you sink and die! Also, the giant turtle from
Majora's Mask is here as well; it sinks and rises every now
and then, so be careful!
Green Greens (Dream Land)
Game From: Kirby's Dream Land
Description: This scene straight out of a Kirby game is like all the
others, apparently. As always, the tree known as Whispy
Woods is in the middle, blowing you in either direction
every now and then. There are piles of blocks on either side
of the area, with bomb blocks mixed in, so be careful
attacking the blocks to avoid the blast of missing and
hitting a bomb!
Hyrule Temple (Hyrule)
Game From: The Legend of Zelda
Description: Another Zelda-esque battle takes place in the ruins of an
old temple in Hyrule, floating in the sky. It's a large area
for you to wander around and fight in, and you can even
follow the path down into the cavern area below the temple.
Watch out when going low like that, or on the edges, because
you can fall if you're not careful!
Icicle Mountain (Infinite Glacier)
Game From: Ice Climbers
Description: This level right from the original Ice Climbers is true to
the original once again. The stage itself isn't tough, but
there are a couple weak enemies (Polar Bear and Topi) that
wander around that you won't have trouble with. Also, the
level scrolls upward and sometimes downward, so keep moving
from platform to platform to keep up!
Jungle Japes (DK Island)
Game From: Donkey Kong Country
Description: In this level, the sun is almost setting, and you're playing
in front of DK's hut (or so it seems). There's water below
the platforms, so avoid dropping in there or you'll lose.
Other than that, there's nothing else to surprise you in
this rather standard battle arena.
Kongo Jungle (DK Island)
Game From: Donkey Kong Country
Description: Here, the fight takes place on a series of platforms in
front of the waterfalls. You can just jump up or down from
the smaller platforms onto the larger platform at the very
bottom. At the right side, there are rocks you can land on
if you get knocked off the edge of the platform. Also,
there's a barrel cannon far below the platforms that you can
fall into to be shot back up if necessary.
Mushroom Kingdom (Mushroom Kingdom)
Game From: Super Mario Bros.
Description: This area based entirely on the NES classic, with music and
all, makes a comeback here! Many elements from the original
game are present, including the blocks you can hit to get
items, and the platforms that rise when you jump off and
sink when you stand on them. Even the background is
nostalgic for those who played SMB back when it came out in
1985! It's still just as fun, even being played as a battle
arena 16 years later!
Mushroom Kingdom II (Subcon)
Game From: Super Mario Bros. 2
Description: One of the hidden boards you can unlock is another nostalgic
piece, right from SMB2 on the NES! Many aspects from that
game are here as well, such as Birdo, Pidgit, and the logs
coming down the waterfall in the background, which you can
jump on when they start falling. You can even kill Birdo in
this stage by attacking her 3 times; and she regenerates
too! You can also ride on Pidgit's carpet when he flies by
overhead, too. Nonetheless, it's another great stage for
those who played this game back then, or just want to relive
the NES days somewhat.
Mute City (F-Zero Grand Prix)
Game From: F-Zero X
Description: This can be a difficult area for any person to fight on. It
can be tricky when the area stops moving and you fight on
the track, then you have a second after being warned to jump
on the platforms, or it'll speed off leaving you behind!
When the arena stops and the platforms are still out, be
careful of stepping on the actual track, or you'll be hit by
the racing cars that pass by!
Onett (Eagleland)
Game From: EarthBound
Description: This street is from the town of Onett, complete with
buildings and awnings to jump upon. The awnings above the
windows of the middle building fall when too many people
jump on them, so be careful (they go back up after a few
moments though). When the "!" appears, get off the street or
else you'll be hit by a car! You can also jump on the nests
hanging above the west house, and they bounce when you jump
on them.
Pokémon Floats (Kanto Skies)
Game From: N/A
Description: This arena spans across giant inflated versions of several
Pokémon. The screen scrolls around, making you jump onto the
next Pokémon to avoid falling. Be careful not to get stuck
too high or low, or else you may lose!
Pokémon Stadium (Kanto)
Game From: Pokémon Stadium
Description: This flat arena with a couple of ledges floating in the air
is not always as good as it seems. Every now and then, the
entire area will change, turning it into a forest-like area
or some other environment. You can fall off either side of
this arena, so watch your step!
Princess Peach's Castle (Mushroom Kingdom)
Game From: Super Mario 64
Description: This arena is based atop the castle from Mario 64. There are
small colored switches that appear every now and then, and
when you hit one, something appears in the area, whether it
be platforms or some blocks you can hit to get items. Also,
every now and then a giant Bullet Bill appears and burrows
into an area of the castle. It'll explode after a few
moments, so be careful or you'll be blown away!
Rainbow Cruise
Game From: Super Mario 64
Description: This level is very similar to the Rainbow Ride level from
the Super Mario 64 game. You start off on the floating ship,
then after a while, the ship will tilt and you'll have to
get up the platforms up and to the left of it. Follow the
platforms and magic carpets around, and you'll end up back
down on the ship.
Venom (Lylat System)
Game From: Star Fox 64
Description: Aboard the Great Fox again, this time spanning across its
wings, shows the Mode 7 capabilities of this system! This
time, you're flying over the surface of Venom, and the sun
sets as time passes here. Flying debris comes towards you
every now and then, so crouch down or get on the lower wings
to avoid that.
Yoshi's Island (Yoshi's Island)
Game From: Super Mario World
Description: For this arena, you fight in a scene right out of Super
Mario World. It comes complete with the blocks that spin
when you hit them, allowing you to drop through them, the
diagonal pipes, and even the background and landscape looks
nostalgic. Luckily, there are no real hazards here, but I do
recommend you be careful when standing on the blocks in the
ground in the middle of the area. If you attack, it may hit
the block, dropping you through them, so watch out!
Yoshi's Story (Yoshi's Island)
Game From: Yoshi's Story
Description: Here is a replica of an area in Yoshi's Story, complete with
the flying Shy Guys and everything. When the Shy Guys fly
by, if you can kill one, you can get the item it was
carrying. Through the bottom area goes a track in which a
cloud goes along. If you get knocked off, you may be able to
jump onto there to be saved if the cloud's even there!
Past Stages
-----------
Dream Land
Description: This version of Dream Land is basically the same thing as
the newer version made for this game. The only difference is
that there are no piles of blocks in the area. You still
have to deal with Whispy Woods blowing you around every now
and then, but that's no problem for you!
Kongo Jungle
Description: Back in the jungle of the N64 game, you can play at the REAL
Kongo Jungle here. The moving platforms are here, as well as
the barrel cannon that moves around below the bottom
platform which can save you if you're falling! It's still
fun to try this again for the second time around in this
game, though.
Yoshi's Island
Description: We're going back to the old Yoshi's Island stage from the
N64 game here. The stage remains true to its original, with
the platforms and clouds that disappear when you stand on
them long enough. Nothing here to worry about, but it can be
fun to play in VS. Mode too!
Special Stages
--------------
Battlefield
Description: Here, you can play in the same area where you fight the Wire
Frame teams or Metal Mario. There's nothing here except for
the 3 platforms in the air, so you can have an all-out
battle here without worrying about hazards within the area!
Final Destination
Description: You fight in the empty arena where you fight Master/Crazy
Hand, and any other bosses in the game. There's nothing here
to worry about, so you can have a true free-for-all without
level obstacles and other things in your way!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-= 9. Event Matches -=
-=-=-=-=-=-=-=-=-=-=-=-=
Event 1: Trouble King
Description: Fight Bowser in a classic Mushroom Kingdom clash!
Character: Mario
Information: You're Mario fighting Bowser one-on-one. You must kill
Bowser twice (take both his lives) to win, so just use your
special moves to get the best of him, since Bowser isn't
really that hard here!
Event 2: Lord of the Jungle
Description: A duel of epic proportions! Which ape is top primate?
Character: Donkey Kong
Information: This battle is interesting since you're a giant Donkey Kong
versus a really tiny one! It can be difficult because most
of your attacks are much higher up than the actual opponent.
Use lots of low attacks, and if the small DK gets on a high
platform, let loose with all your better moves. Beat it
twice under 3:00 to clear this event.
Event 3: Bomb-fest
Description: Bombs are everywhere in this explosive battle!
Character: Any
Information: In this bomb-filled madness, you fight against two bomb-
dropping players (Samus and Link) atop the Mushroom Castle.
All items that appear are explosives, and all Poké Balls
release Electrodes, so things get pretty intense here! Make
use of the Bob-ombs and other explosive items, and quickly
dispose of the two opponents here to win.
Event 4: Dino-wrangling
Description: A giant Yoshi is on the loose! Somebody stop it!
Character: Any
Information: It's a one-on-one battle with you against a giant-size
Yoshi! This can be tough, since the Yoshi is extremely large
and you can't really avoid many of its attacks. At least
it's a big target for you, so use lots of Smash hits to try
and knock the giant Yoshi off the ledge and into the water
to kill it.
Event 5: Spare Change
Description: Don't stop until you get 200 coins!
Character: Ness
Information: In this event, you are Ness and you have to collect 200
Coins. Coins pop out when either you or the opponent are
attacked. Collect all the coins that come out until you have
200, and win! Keep in mind that when you're hit, you do NOT
lose coins!
Event 6: Kirbys on Parade
Description: Look out! A rainbow of Kirbys is after you!
Character: Any
Information: Here, you fight 4 differently colored Kirbys at the Fountain
of Dreams stage. The Kirbys are normal-sized and aren't too
hard to defeat. Each color has 2 lives, so be quick to
defeat them all quickly and easily!
Event 7: Pokémon Battle
Description: Use Poké Balls to duel with Pikachu.
Character: Any
Information: Fight against Pikachu by using the Pokémon from Poké Ball
items ONLY! Both your normal attacks are ineffective, so you
have to fight using Pokémon like this. Kill Pikachu twice
(he has 2 lives) to win.
Event 8: Hot Date on Brinstar
Description: You're interfering with Samus's Brinstar raid!
Character: Any
Information: Fight against Samus at Brinstar, with over 100% damage on
both of you to start. Kill Samus 3 times in order to beat
this event.
Event 9: Hide 'n' Shiek
Description: Only Shiek KOs count! Wait for the change...
Character: Any
Information: You fight against 2 Zeldas here in the Great Bay area. The
secret to winning is that you can only actually kill Zelda
when she's fighting as Sheik. If you kill her when she's
Zelda, it doesn't count. Time your final blows accordingly
so you can end this quickly.
Event 10: All-Star Match 1
Description: It's the Mario Stars: Mario, DK, Yoshi, Peach, and Bowser.
Character: Any
Information: Fight against all the stars of the past Mario games here,
one by one! You fight each one in their home turf it seems,
and when you defeat one, you automatically move to the next
playing area and continue the fight. You don't recover in
between opponents, but it's fortunately easy to conquer
these fighters here!
Event 11: King of the Mountain
Description: Ice Climbers protect their turf! Just try to survive!
Character: Any
Information: Two groups of Ice Climbers attack you while you're moving
upward through their scrolling Icicle Mountain. Simply avoid
their attacks and stay alive for 1 minute and 2 seconds in
order to win this event.
Event 12: Seconds, Anyone?
Description: Take out Capt. Falcon in less than seven seconds!
Character: Any
Information: This event may seem to be hard because of the requirement,
but it truly is quite simple. Both you and Falcon start with
100% damage, so use someone strong to end this quickly. Just
use Smash attacks a few times to knock Falcon out of the
level and into defeat.
Event 13: Yoshi's Egg
Description: Protect the single remaining Yoshi egg from being broken!
Character: Yoshi
Information: This even is probably one of the tougher ones you have to go
through so far. There is a Yoshi egg in the area and 3
enemies try to attack and destroy it. Fend off the enemies
and keep hold of the egg if you can to protect it. When the
level starts to tilt in the last 30 seconds or so of the
match, pick up the egg and stay at the highest ledges
possible, jumping to avoid the enemies. Just make sure the
egg doesn't drop out of the arena completely and you should
be alright.
Event 14: Trophy Tussle 1
Description: Face off for a trophy! The prize this time: Goomba!
Character: Any
Information: Fight 3 computer opponents atop a giant Goomba. Beat each
one twice to win this event, as well as a Goomba trophy!
Event 15: Girl Power
Description: A group of femme fatales has dropped by for a visit...
Character: Any
Information: Fight against Peach, Zelda, and Samus at the Fountain of
Dreams stage. Beat all 3 of them twice in order to win this
event. You also have 2 lives here, so you can afford to die
only once; be careful!
Event 16: Kirby's Air-raid
Description: Warp Stars are everywhere! Climb aboard and hang on!
Character: Kirby
Information: This event is pretty difficult, since there are 15 Kirbys (5
onscreen at a time), and you can only harm them by using the
Warp Stars. Quickly pick up every last Warp Star and hope
you hit all the Kirbys before time's up, or else you'll
lose! You must be quick to win this one, so it'll take
several tries most likely to win here.
Event 17: Bounty Hunters
Description: Fight a fellow bounty hunter for the bounty on Bowser!
Character: Samus
Information: Bowser is on the loose in the jungle and you, along with a
computer-controlled "ally" of Captain Falcon, have to kill
it. The idea is to kill off Bowser by yourself. Just keep
attacking Bowser yourself and keeping Falcon from even
touching him, and you should have it if you defeat Bowser.
Event 18: Link's Adventure
Description: Everyone has a dark side... Link has two!
Character: Link
Information: You must fight Shadow Link at Hyrule Castle TWICE! Shadow
Link has all the same moves as Link, but this time he
doesn't mimic your every move. He is quick, however, so be
cautious and attack often with strong attacks in order to
win.
Event 19: Peach's Peril
Description: Bowser's after Peach! Again! Guard her until time runs out.
Character: Mario
Information: Like the description says, Bowser is after Peach yet again,
and it's up to you (Mario) to save her! Bowser can be pretty
tough, and he'll always try to get you out of the way before
going for Peach. Just keep attacking Bowser with all your
attacks, as well as any explosive items that appear, just to
keep him away from her. Keep this up until the minute is
over and you should win.
Event 20: All-Star Match 2
Description: Nintendo's realistic stars are out in force.
Character: Any
Information: You have to fight against 5 more of Nintendo's stars in
order to complete this event. Fight Samus, Link, Zelda,
Captain Falcon, and Fox in their respective home turfs.
Defeat one, and you'll warp to the next fighter's turf. Once
again, your damage does not recover in between fighters, so
stay alive and keep fighting to win this one!
Event 21: Ice Breaker
Description: Your cold mission... is to KO both Nanas.
Character: Any
Information: Your objective may sound simple, but it can get quite tough
to complete. You have to kill both Nanas from the Ice
Climber groups (Nana's the pink one). You must do this
within only 1 minute, and without killing the other partner.
Separate one group by attacking it, then grab and throw Nana
around. Continue that until you get rid of her, then repeat
with the second group to win.
Event 22: Super Mario 128
Description: Battle 128 tiny Marios in a wild endurance match!
Character: Any
Information: Here, you fight a total of 128 tiny Marios in the Mario USA
stage. I highly recommend using someone like Link, who has
a good attack that can hit/kill several at once (his Up + B
attack for example). Just stay alive and keep killing these
guys until you wipe out them all, and victory will be yours.
Event 23: Slippy's Invention
Description: Slippy: With my new invention, you guys'll be invisible!
Character: Any
Information: Fight against totally invisible versions of Falco and Fox in
this event! They both have 2 lives apiece, and are quite
hard to defeat. You must be quick and able to see the
outlines of their barely invisible forms, and attack
powerfully from a distance to get them. Try to kill one of
them off first, then concentrate on the other. You also have
2 lives, but that won't help you too much; you have to have
some skill to win this!
Event 24: The Yoshi Herd
Description: Yoshis, Yoshis, everywhere! Defeat 30 within 2 minutes.
Character: Any
Information: There are a total of 30 colored Yoshis that come out to
attack you, 3 at a time! You must defeat ALL of them within
2 minutes, so use someone with a good Up + B attack (that
can get rid of each one with a single hit). Kill 1-2 at a
time, and you'll get them all in no time. The last Yoshi to
come out is a giant one, but that shouldn't be too hard to
deal with; just attack it in the same fashion as the smaller
ones and it'll be defeated as well.
Event 25: Gargantuans
Description: Giant Bowser VS. Giant DK in a spectacular war of titans!
Character: Bowser
Information: In this event, you're Giant Bowser going against a Giant DK,
atop skyscrapers in Fourside City. The only real difficult
thing about this fight is the limited space in which to
stand on. DK has 2 lives, while you have only one, so you
have to knock off DK as best as you can without hurting
yourself too much. Don't use any wild moves; just keep using
regular attacks and throw Giant DK around, and you'll be
able to throw him off the building after a while. Repeat
that twice to win!
Event 26: Trophy Tussle 2
Description: Another match for a prize... Who will get Entei?
Character: Any
Information: You're put against 3 computer-controlled players atop a
giant version of the Pokémon known as Entei. You must defeat
all 3 opponents by killing each twice, so keep moving and
use lots of strong attacks to cause lots of damage and
possibly kill them off quickly. After you kill them all,
you'll win this event and an Entei trophy!
Event 27: Cold Armor
Description: These metal bounty hunters take no prisoners!
Character: Samus
Information: You are a regular Samus fighting against 3 metal Samuses,
and it is HARD! They're all obviously much stronger than
you, all of them have 2 lives and you have 1! The best way
of attacking is to hit them all with a series of strong
attacks, such as Bombs. Try to kill off one opponent at a
time, while avoiding the others if you want. You just have
to stay alive to get through these enemies, and you'll win.
Trust me, it's hard and will definitely take you several
tries at least to beat it!
Event 28: Puffballs Unite!
Description: Kirbys galore... each with a unique copied ability!
Character: Any
Information: You have 2 minutes to fight and defeat the 14 members of
this Kirby Team. Each Kirby has a different character's
ability, which you can tell by the hat it's wearing. Kill
off the Kirbys a few at a time with a couple good hits, and
repeat that until you win.
Event 29: Triforce Gathering
Description: Enter Ganondorf! Team up with Zelda and fight evil!
Character: Link
Information: The evil Ganondorf has arrived at Hyrule Castle, and it's up
to Link (you) and Zelda to stop him! You must beat Ganondorf
twice since he has 2 lives, but that isn't exactly an easy
task. He's really fast and has powerful attacks, so you have
to be just as good to win! You also have to keep Zelda alive
in order to win this event. After you beat Ganondorf twice,
win his challenge and you have a new playable character as
well!
Event 30: All-Star Match 3
Description: Kirby, Pikachu, Ness, and Ice Climbers want to fight!
Character: Any
Information: As with the previous 2 All-Star Matches, you fight each
enemy in their own home turf, one at a time. In this case,
you have Kirby, Pikachu, Ness, and the Ice Climbers to deal
with. You can't recover between fighters, so just try to
last and kill these guys before they get you!
Event 31: Mario Bros. Madness
Description: A classic plumber clash in the Mushroom Kingdom!
Character: Any
Information: You fight the Mario Brothers in the old NES Mushroom Kingdom
stage. There's not set requirements here; just a free-for
all battle here with you versus them. You must kill them
more than they kill you though. Just use lots of strong hits
to knock one of them out, then the other. They have
unlimited lives, as do you, so you must beat them more than
they beat you within 2 minutes in order to win this event.
Event 32: Target Acquired
Description: Incoming Arwings! KO Jigglypuff more than they do!
Character: Falco
Information: Here, you're Falco atop the Great Fox flying over Corneria,
and you have to fight Jigglypuff. Your comrades are in their
Arwings shooting at Jigglypuff, but the objective is for YOU
to kill Jigglypuff more times than the Arwings do. Use all
of Falco's strong B-button attacks to knock Jigglypuff out
of there as much as you can. After 1 minute, if you knocked
the Pokémon out more than the Arwings, you win!
Event 33: Lethal Marathon
Description: Avoid the F-Zero machines and race for the finish.
Character: Captain Falcon
Information: This is the regular F-Zero Grand Prix course that you'd play
in Adventure Mode. This time around, the game is running at
2x speed, meaning you move faster, time goes faster, and the
cars come much quicker, which make things that much worse.
You have 45 seconds to run all the way to the finish alive.
Get onto a higher platform as soon as the "!" shows up to
get away from the cars, and continue running and jumping
across platforms until you reach the end, winning the event!
Event 34: Seven Years
Description: Young Link VS. Link! How can you fight yourself?
Character: Young Link
Information: This battle between the same person in two different ages is
really an interesting battle. Both of you have 3 lives to
use in this fight at the Great Bay. Anyway, Link can be a
bit hard to deal with, so stay airborne and use lots of
dropping attacks on him to cause damage, then come down and
hit him with some solid attacks if possible to knock him
away. Then, continue that 2 more times and you'll win this
event easily!
Event 35: Time for a Checkup
Description: Are routine physicals supposed to hurt this much?
Character: Luigi
Information: Here, you must fight Dr. Mario and Peach, who are the doctor
and nurse to go with the event title. Anyway, this is truly
HARD to get through, since from the second the battle
starts, they come pounding on you! Stay away from them when
they're together, and launch long distance attacks from a
safe place. Be quick about it since you have a 3 minute
limit, but it's still going to be tough. Perhaps they'll
misstep and fall off the arena without you even hitting them
there!
Event 36: Space Travelers
Description: Adventurers head for Earth: Ness is the welcome wagon.
Character: Ness
Information: For this easier event, you fight a series of 5 opponents,
one at a time. The order is Samus, Kirby, Fox, Captain
Falcon, and Falco. When you beat one, the next appears, and
you can't recover either without items, so be prepared to
fight! For the last 2 guys here, be really careful since
they tend to have more powerful attacks in store for you,
and you'll probably be worn out at that point. Quickly
dispose of them and this event will be done.
Event 37: Legendary Pokémon
Description: A slew of legendary Pokémon are all the help you'll get!
Character: Any
Information: You are put against 4 giant wireframe players, as well as a
Jigglypuff. Each of them have 2 lives and you only have 1,
and you obviously have to defeat them all. Poké Balls are
plentiful here, and they all have legendary Pokémon inside,
which are quite powerful. Just get every item that drops and
let the Pokémon attack your enemies, then hit them with some
of your own moves, and this'll be done in no time!
Event 38: Super Mario Bros. 2
Description: The cast of the classic NES title are raring to go!
Character: Any
Information: Fight Mario, Luigi, and Peach in the Mario USA stage,
complete from the old SMB2 game! You all have 2 lives each,
so fight them all as you would with any multi-opponent
battle and you should be just fine. I recommend using
someone like Link or Kirby, since their special moves can
separate the entire group rather easily, making it somewhat
easier for you to attack.
Event 39: Jigglypuff Live!
Description: Jigglypuff nabs the spotlight on center stage.
Character: Jigglypuff
Information: It's an all-Jigglypuff fight here! You all have 3 lives, and
the same moves (you're all Jigglypuffs)! Use lots of the B
attack (not the sleeping moves), and get your hands on any
good items that drop by (Parasol, Home Run Bat, Beam Sword,
etc.). This battle will go by quickly if you don't get
caught in the middle of them all, and you knock each one
away quick enough with your items/attacks.
Event 40: All-Star Match 4
Description: Secret characters emerge to join forces.
Character: Any
Information: Fight 5 secret characters in their home turfs, in this
order: Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game &
Watch. Keep your damage low since you need to last through
these battles, although you have 2 lives to spare this time
around. Beat them all to win this event.
Event 41: En Garde!
Description: The lithe Marth challenges Link in a battle of steel!
Character: Marth
Information: You are Marth put against Link for a nice swordfight in the
castle of Hyrule. You each have 2 lives, but don't take this
battle lightly! Link is quick and does not stop for a second
and not attack, so you must stay on your feet and land some
powerful blows whenever possible to win this one.
Event 42: Trouble King 2
Description: Hey, Mario! When did Bowser get so big, huh?
Character: Luigi
Information: It's a battle high in the skies atop giant Pokémon against
the big bad Bowser! You are Luigi going against a giant-
sized Bowser, both of you with 2 lives. Bowser is very
powerful and can usually knock you out of the arena with a
couple good hits, so try not to get hit while you land all
your shots on him. Basically it's a fight of survival, since
Bowser tends to mess up and fall off the Pokémon after a
while, so be careful and you can do it!
Event 43: Birds of Prey
Description: Capt. Falcon and Falco join forces to take out Fox!
Character: Fox
Information: You are Fox and you have to fight Captain Falcon and your
"comrade" Falco atop the F-Zero cars during a race! The area
scrolls, making you jump onto the smaller cars below,
floating ledges, and the giant car you start off on. The
objective is to defeat your opponents twice each, before
they kill you! You're all quick, so stay away from them when
theyre together, and use your B button and Smash attacks to
knock them off. If you don't like that, use your own methods
of attacking until you end up winning this lethal race along
Big Blue!
Event 44: Mewtwo Strikes!
Description: Don't waste your time battling Zelda...
Character: Any
Information: This event may seem like just an easy battle against Zelda,
but not everything is just what it seems! The trick in this
event is that you can NOT kill Zelda in order to win! Just
avoid her until Mewtwo appears, then fight and defeat Mewtwo
ONLY! I know this can be tough, but it can be done, so just
direct all your attacks on Mewtwo only; it'd be easier if
you can separate both of them somehow before attacking.
Event 45: Game & Watch Forever!
Description: The system that started a worldwide boom lives on!
Character: Mr. Game & Watch
Information: Fight in an old-fashioned world with new rules here with Mr.
Game & Watch! You're put against 25 clones of yourself, and
3 are out at a time to fight. I'd recommend using your
Forward + A attack as often as possible, and to stay away
from the opponents; let them come to you! Watch out for the
obstacles and other things that happen from the Game & Watch
games, and you'll be alright here.
Event 46: Fire Emblem Pride
Description: The heroes of Fire Emblem join forces to fight you!
Character: Any
Information: A classic battle with whoever you pick (I recommend Mewtwo)
versus Marth and Roy. You all have 3 lives, so make good use
of your lives and fight hard! I like Mewtwo since he's
quick, and his stun and Confusion moves are really helpful
to keep things going. Also, I like his jumping, which you'll
need to do alot to avoid their sword attacks!
Event 47: Trophy Tussle 3
Description: Want a new trophy? Here's your shot at Majora's Mask.
Character: Any
Information: Fight 3 computer opponents atop a giant version of Majora's
Mask, for a chance to win the event and the trophy of the
mask itself! Everyone has 2 lives here, and it can get quite
congested fighting here, especially in the middle area, so
be careful! With whoever you use, use lots of attacks that
can be quickly done to hit everyone at once. The quicker you
get rid of one or two of them, the easier the rest of this
fight will be!
Event 48: Pikachu and Pichu
Description: These Pokémon are pals... but not with you!
Character: Any
Information: You're put against 2 Pichus and 1 Pikachu in Dream Land for
this event. They all have one life each, while you have two,
but don't let that make you think it's going to be easy!
They are relentless with their electrical attacks from the
start all the way until the end. They're hard to knock
completely out of the arena, and it's hard for you to pull
off some strong moves without being hit! Anyway, your
objective is to kill off the 2 Pichus that the Pikachu seems
to be guarding (which explains for the fact that you can't
totally kill it off). Knock Pikachu away somehow, then go
for the 2 Pichus. After you kill them, the event is done.
Event 49: All-Star Match Deluxe
Description: Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu!
Character: Any
Information: Now, this is going to be the toughest all-star match that
you have faced so far in Event Matches! You fight 6
opponents, 1 after another, with no way of healing, and it
gets TOUGH! For the last couple battles here, you fight such
difficult guys that you'll NEED to not have died or lost
much damage in the first several rounds here. You have 2
lives and 4 minutes to win this, so be quick and skillful to
win!
Event 50: Final Destination Match
Description: Master Hand's the right hand; now meet the left!
Character: Any
Information: Here, it's you against 2 bosses: Master Hand and Crazy Hand!
They both have 300HP apiece, and you only have one life to
spare, so this may be tough. I'd recommend using Yoshi for
this one, and go for the Crazy Hand (the left one) first.
Use Yoshi's Down + A attack in the air to cause around 30HP
damage with each pass. Avoid both hands' attacks until you
kill the left one. Then, follow the same attack pattern as
the first one and you'll be able to win this one! (Thanks go
out to CyricZ for telling me he used Yoshi and that move to
beat this!)
Event 51: The Showdown
Description: Giga Bowser, Mewtwo and Ganondorf unite!
Character: Any
Information: The final event is obviously one of the hardest ones you'll
face in this game! You must fight and defeat Giga Bowser,
Mewtwo, and Ganondorf all at once; they all have 3 lives
each and so do you. I have a pretty simple strategy here,
which I found over at the GameFAQs message boards. Anyway,
pick Kirby and hang off the edge of the arena. Press Down to
drop, then fly back upward just enough to hang off the edge
again. Meanwhile, all 3 of the enemies are above trying to
attack you, but basically everything misses. Repeat that
process, and after a while, Ganondorf will jump off a few
times, losing all his lives. Repeat that until Giga Bowser
is gone as well, leaving you with Mewtwo to deal with (since
Mewtwo's usually the one that doesn't fall for this trick).
Get back up and fight Mewtwo fiercely, and you can win it!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-= 10. Bonus Points -=
-=-=-=-=-=-=-=-=-=-=-=-=
150% Damage
Points: 1,000
Information: Take more than 150% damage, and survive the battle.
200% Damage
Points: 3,000
Information: Take more than 200% damage, and survive the battle.
250% Damage
Points: 7,000
Information: Take more than 250% damage, and survive the battle.
300% Damage
Points: 10,000
Information: Take more than 300% damage, and survive the battle.
350% Damage
Points: 15,000
Information: Take more than 350% damage, and survive the battle.
Acrobat
Points: 3,000
Information: Always do a double jump whenever you jump in battle.
Adventure Clear
Points: 50,000
Information: Complete the entire Adventure 1-P mode.
Aerialist
Points: 2,500
Information: Do not jump directly from the ground (jump only when you're
hit into the air).
All Aerial
Points: 4,000
Information: Use only air attacks to attack the enemy in battle.
All Ground
Points: 6,000
Information: Use only ground attacks to attack the enemy in battle.
All on One
Points: 20,000
Information: Use all attacks on one enemy except finishing hits (Smash
hits).
All Thumbs
Points: -1,500
Information: All attempts to dash and grab the enemy fail (must attempt
at least 4).
All Variations
Points: 10,000
Information: Use all attacks on all enemies except finishing hits (Smash
hits).
All-Star Clear
Points: 50,000
Information: Complete the entire All-Star 1-P mode.
Ambler
Points: 2,500
Information: Walk alot during the battle.
Angelic
Points: 2,000
Information: You're standing on the revival platform (the platform that
brings you back into the battle when you die) when the match
ends.
Assisted KO
Points: x1,500
Information: An enemy is killed by the effects of an item in battle.
Avenger KO
Points: x2,500
Information: Kill an enemy immediately after you get killed by them (must
be within 5 seconds of your return).
Backstabber
Points: 2,000
Information: At least 70% of all attacks you hit enemies with were from
behind.
Bank-Shot KO
Points: x3,000
Information: Kill an enemy by deflecting a projectile back at them (by
using Fox's Down + B move, for instance).
Battering Ram
Points: 1,500
Information: Pick up only battering items (Home-Run Bat, Beam Sword,
etc.) in battle (must pick up at least 3).
Beam Swordsman
Points: x800
Information: Kill an enemy using the Beam Sword item.
Berserker
Points: 3,500
Information: Attack an enemy VERY often in battle (at least 60 hits in 1
minute).
Bird of Prey
Points: 4,000
Information: Use only air attacks to attack enemies.
Blind Eye
Points: 3,000
Information: Always look in the opposite direction of an incoming attack.
Bob-omb Squad
Points: x2,500
Information: Pick up a Bob-omb just before it explodes, and not take any
damage from it.
Bob-omb's Away
Points: -500
Information: You or an enemy are killed by a wandering Bob-omb item.
Brawler
Points: 2,000
Information: Hit the enemy using only direct blows (no projectiles).
Bubble-Blast KO
Points: x1,200
Information: Defeat an enemy you view via the magnifying glass when
they're off the screen.
Bull's-eye KO
Points: x800
Information: Kill an enemy using a shooting item (Ray Gun, Super Scope,
Star Rod, etc.).
Bully
Points: -2,000
Information: Always kill the same player (multi-player mode only).
Bunny-Hood Blast
Points: x1,200
Information: Kill an enemy while wearing the Bunny Hood item.
Butterfingers
Points: -500
Information: You have a high rate of failure to grab, or dash and grab
the enemy.
Button Holder
Points: 4,000
Information: Hold down either the A or B button for the entire battle.
Button Masher
Points: 700
Information: Press the buttons twice as fast as the second fastest
presser.
Capsule KO
Points: x800
Information: Throw a capsule item to defeat the enemy.
Carrier KO
Points: x800
Information: Throw a carrier item (barrel, party ball) to defeat the
enemy.
Celebi Catcher
Points: 8,000
Information: Have Celebi come out of a Poké Ball you threw.
Cement Shoes
Points: 4,000
Information: Never jump at all during the battle.
Center Stage
Points: 2,000
Information: Spend most of the battle in the middle area of the arena.
Cheap KO
Points: x500
Information: Kill an enemy from behind in battle.
Chuck Wagon
Points: 1,500
Information: Only pick up throwing items (Poké Ball, Bob-omb, etc.) in
battle (must pick up at least 3).
Classic Clear
Points: 50,000
Information: Complete the entire Classic 1-P mode.
Clean Sweep
Points: 10,000
Information: Use only low attacks to attack during battle.
Cliff Diver
Points: 500
Information: Hang onto the edge of a level, and don't get back up,
leaving yourself to fall.
Climactic Clash
Points: x1,200
Information: Attack the enemy with progressively stronger attacks until
you defeat them.
Close Call
Points: 2,000
Information: Throw the enemy just before they break free of your hold.
Collector
Points: 30,000
Information: Snag all 3 trophies in the "Snag trophies!" bonus stage.
Combo King
Points: 2,500
Information: Use many combos in a battle (average number of combos must
be 2.5 or greater).
Compass Tosser
Points: 3,500
Information: Throw the enemy in all 4 directions after grabbing them.
Connoisseur
Points: 3,000
Information: Pick up every food item that appears in the arena.
Continuation
Points: -20,000
Information; Complete the game by using a continue.
Control Freak
Points: 1,000
Information: Tap the Control Stick twice as fast as the second fastest
tapper.
Coward
Points: -500
Information: Spend a long amount of time at a great distance from enemies
in battle.
Crazy Hand KO
Points: 80,000
Information: Defeat Crazy Hand in Classic Mode (Normal difficulty or
better).
Crowd Favorite
Points: 2,500
Information: The crowd cheers for you during the battle.
Cuddly Bear
Points: 2,000
Information: Grab the enemy at least 3 times, but do not attack or throw
them after grabbing.
Dead-Weight KO
Points: x4,000
Information: Kill an enemy by throwing another enemy at them.
Dedicated Specialist
Points: 3,100
Information: Use only one kind of special move to attack the enemy.
Double KO
Points: x2000
Information: Kill 2 enemies at once.
Down, But Not Out
Points: 2,000
Information: Get knocked all the way down to the bottom of the area, but
get back up the most in battle.
Eagle
Points: 1,500
Information: Stay in the air alot in the battle.
Edge Hog
Points: x2,500
Information: Hang on the edge of the level, preventing another falling
enemy from hanging onto it.
Elbow Room
Points: 2,000
Information: Bump into or push the enemies alot during the battle.
Environmental Hazard
Points: 1,000
Information: Get killed by a part of the stage's environment.
Exceptional Aim
Points: 4,000
Information: Hit the enemy with most attacks you perform in battle.
Face Planter
Points: 1,500
Information: Always fall face down when hit.
Fall Guy
Points: -500
Information: Fall down the most in battle (multi-player only).
Falls
Points: x-500
Information: Lose points depending on how many times you fell in battle
(multi-player only).
Fighter Stance
Points: 500
Information: Finish the battle while in a taunt pose.
First Place
Points: 1,000
Information: Came in 1st place when playing a timed match (multi-player
only).
First Strike
Points: 500
Information: Deliver the first blow to the enemy in battle.
First to Fall
Points: -1,000
Information: Be the first player to be killed in battle (multi-player
battles only).
Fists of Fury
Points: 2,500
Information: Whenever you grab an enemy, always hold and punch them;
never throw them in the battle.
Flame Thrower
Points: 1,600
Information: Get a 10+ hit combo by using the Fire Flower item.
Flipper KO
Points: x2,000
Information: Kill an enemy by using the Flipper item.
Floor Diver
Points: 1,500
Information: Drop through thin floor areas often in battie (at least 12
times in 1 minute).
Floored
Points: 300
Information: Take over 50% damage by damaging floor areas (lava, for
instance) in battle.
Flower Finish
Points: 1,700
Information: The match ends while you have a flower on your head (from
the Lip's Stick item).
Flying Meteor
Points: 4,000
Information: Attack an enemy in the air by using a Meteor attack.
Foresight
Points: x500
Information: When you knock an enemy out of the arena, they go flying and
hit the front of the screen.
Freezie KO
Points: x2,000
Information: Use the Freezie item to freeze an enemy, then kill them.
Frequent Faller
Points: -1,000
Information: Fall often in battle.
Friendly Foe
Points: 3,000
Information: Don't walk into and push an enemy throughout battle.
Full Power
Points: 2,000
Information: Finish the battle with only 0% on your meter.
Gardener Finish
Points: 2,000
Information: Put a flower (using the Lip's Stick item) on the enemy's
head when the match ends.
Giant Kirby KO
Points: 10,000
Information: Defeat the Giant Kirby in Adventure Mode.
Giant KO
Points: x600
Information: Defeat an enemy while in giant form.
Giga Bowser KO
Points: 100,000
Information: Defeat Giga Bowser in 1-P Adventure Mode on Normal
difficulty or higher.
Goomba KO
Points: 100
Information: Defeat a Goomba in the Mushroom Kingdom stage (Adventure
Mode).
Gourmet
Points: 2,000
Information: Pick up only food items in battle (must pick up at least 3).
Ground Pounded
Points: 500
Information: Get killed by a harmful section of floor in battle.
Half-Minute Man
Points: 2,500
Information: Finish the battle in under 30 seconds.
Hammer Throw
Points: 1,500
Information: Throw the Hammer item away in battle.
Hangman's KO
Points: x2,000
Information: Hit an enemy hanging from the edge to kill them.
Head Banger
Points: 800
Information: Hit the walls often in battle (at least 3 times in 1
minute).
Headless Hammer
Points: 2,500
Information: Use the Hammer item, and get the top part of it knocked off.
Heartthrob
Points: 2,800
Information: Get 2 or more Heart Container items in battle.
Heavy Damage
Points: 20,000
Information: Take more than 400% damage, and survive the battle.
Hobbyist
Points: 1,000
Information: Find at least one trophy before the stage is complete.
Home-Run King
Points: x600
Information: Kill an enemy by using the Home Run Bat.
Immortal
Points: 5,000
Information: Do not get knocked down in battle.
Impervious
Points: 7,000
Information: Finish the battle without getting damaged at all.
In the Fray
Points: 2,000
Information: On average, you were very close to the enemies in battle.
Instant Poser
Points: x100
Information: Perform a taunt immediately after knocking an enemy down.
Invincible Finish
Points: x1,200
Information: Finish the battle while invincible (from Starman item).
Invincible KO
Points: x800
Information: Kill an enemy while invincible (from Starman item).
Invisible KO
Points: x800
Information: Kill an enemy while invisible (from Cloaking Device item).
Item-less
Points: 1,800
Information: Use no items in battle.
Item Catcher
Points: x1,000
Information: Catch an item when one is thrown at you.
Item Chucker
Points: 3,000
Information: Attack only by throwing items at an enemy in battle.
Item Collector
Points: 4,000
Information: Pick up every item that appears in the arena.
Item Hog
Points: 4,000
Information: Pick up 10 or more different items in battle.
Item Self-Destruct
Points: -1,000
Information: The item you were holding caused you to be killed.
Item Smasher
Points: 3,000
Information: Use only Smash attacks with battering items (Home-Run Bat,
Beam Sword, etc.) to attack in battle.
Item Specialist
Points: 2,000
Information: Use only items to attack the enemy in battle.
Jackpot
Points: 1,110
Information: Have the same numbers in your damage percentage at the end
of a battle (11%, 22%, 33%, etc.).
Juggler
Points: 1,500
Information: Attack an enemy many times while keeping them in the air.
Kiss-the-Floor KO
Points: x1,000
Information: Throw the enemy onto a section of floor that can further
damage them, and kill them by doing that.
KO Artist
Points: 3,000
Information: Kill a lot of opponents in battle (more than 3 and twice the
amount the person in 2nd place killed; multi-player only).
KO 64
Points: x640
Information: Kill an enemy when its damage meter is at 64%.
KO Master
Points: 1,500
Information: Kill the most opponents in battle (multi-player only).
Koopa KO
Points: 200
Information: Defeat a Koopa enemy in the Mushroom Kingdom stage
(Adventure Mode).
KOs
Points: x500
Information: Get points depending on the amount of opponents you killed
(multi-player only).
Laser Marksman
Points: 4,000
Information: Hit an enemy with every single shot of a Ray Gun item until
it runs out.
Last Place
Points: -1,000
Information: Come in last place in a timed battle (multi-player only).
Last Second
Points: 5,000
Information: Finish the battle with only 0:01 remaining in battle.
Lethal Weapon
Points: 7,000
Information: Attack an enemy using all different attacks in battle.
Life on the Edge
Points: x800
Information: After getting knocked off the edge, grab onto the edge
without using a double jump.
Like Like KO
Points: 500
Information: Defeat a Like Like enemy in the Underground Maze stage
(Adventure Mode).
Link Master
Points: 30,000
Information: Find/defeat all 5 Links in the Underground Maze stage
(Adventure Mode).
Lost in Space
Points: 2,000
Information: Spend lots of time within a magnifying glass during battle.
Lost Luggage
Points: 3,000
Information: Go too far off the screen at each side (so the magnifying
glass shows up pointing out where your character is).
Lucky Number Seven
Points: 3,000
Information: Finish the battle with only 0:07 remaining on the clock.
Lucky Threes
Points: 3,330
Information: Finish the battle so the clock stops at 3:33.
Luigi KO
Points: 20
Information: Defeat Luigi in Adventure Mode (Stage 1; see Secrets section
under "Unlocking Luigi" to see how to fight him there).
Magnified Finish
Points: 1,000
Information: Finish the battle while you're in a magnifying glass (off
the screen far enough).
Marathon Man
Points: 2,000
Information: Run alot in the battle to get these points.
Mario Maniac
Points: 8,000
Information: Use only Mushroom, Fire Flower, and Starman items in battle.
Master of Disaster
Points: -1,000
Information: Self-destruct the most in battle (multi-player only).
Master of Suspense
Points: 2,500
Information: Surprise the crowd often in battle (at least 3 times in 1
minute).
Materialist
Points: 100
Information: Spend a lot of time in battle holding any type of item.
Melee Master
Points: 100,000
Information: Complete all of All-Star 1-P mode without using a recovery
item AT ALL!
Merciful Master
Points: 3,000
Information: Win the battle without actually defeating an enemy.
Metal Bros. KO
Points: x8,000
Information: Defeat the Metal Mario Brothers in Adventure Mode (if
they're the random selection for the metal enemies there).
Metal KO
Points: x800
Information: Defeat the final enemy in a battle while in metal form.
Meteor Clear
Points: 3,000
Information: Clear the level by using a Meteor Smash attack.
Meteor Master
Points: 8,000
Information: Every enemy you use a Meteor Smash attack on is killed (must
have done at least 2 times).
Meteor Smash
Points: 800
Information: Kill an enemy using a Meteor Smash attack.
Meteor Survivor
Points: 2,000
Information: Succeed in recovering from a Meteor Smash attack.
Mew Catcher
Points: 10,000
Information: Have Mew come out of a Poké Ball you threw.
Minimalist
Points: 1,500
Information: Spend very little time in battle holding any type of item.
Moment of Silence
Points: 3,000
Information: Do not get damaged at all for 1 minute in battle (you don't
get this if you get the Impervious points).
Mr. Saturn Fan
Points: 3,000
Information: Use only Mr. Saturn items in battle.
Mrs. Saturn
Points: 1,500
Information: Hold onto a Mr. Saturn for at least 30 consecutive seconds
in battle.
Mycologist
Points: 2,500
Information: Pick up 3 or more Mushroom items in battle.
Mystic
Points: 2,000
Information: The battle ends while you're totally off the screen (in the
background as a far, or hit the front of the screen).
Never Look Back
Points: 5,000
Information: Never change the direction you face from the start of the
battle.
No-Damage Clear
Points: 300,000
Information: Complete the game in 1-P mode without taking ANY damage.
No-Miss Clear
Points: 10,000
Information: Clear the game in 1-P mode without losing ANY lives.
No Hurry
Points: 1,000
Information: Do not run at all during the battle.
No R 4 U
Points: 300
Information: Finish the battle without pressing the L or R buttons.
Octorok KO
Points: 150
Information: Defeat an Octorok enemy in the Underground Maze stage
(Adventure Mode).
Offensive Artist
Points: 2,000
Information: Cause lots of damage to other opponents in battle (multi-
player only).
Offensive Master
Points: 1,000
Information: Cause the most damage to opponents in battle (multi-player
only).
One-Two Punch
Points: 1,800
Information: Attack the enemy using consecutive weak attacks.
Opportunist
Points: -1,000
Information: Don't attack any enemy for a long period of time.
Pacifist
Points: 3,000
Information: Don't use any attacks AT ALL during a battle, even if you
miss hitting the enemy with one.
Parasol Finish
Points: 1,600
Information: Finish the battle while using the Parasol to fly.
Paratroopa KO
Points: 300
Information: Defeat a Paratroopa enemy in the Mushrooom Kingdom stage
(Adventure Mode).
Peaceful Warrior
Points: 5,000
Information: Never attack in battle, but do not lose the battle, either.
Perfect Aim
Points: 10,000
Information: All attacks you perform hit the enemy in battle.
Pitcher
Points: 6,000
Information: Attack only by grabbing and throwing the enemy in battle.
Pokémon KO
Points: 1,000
Information: An enemy is killed by means of a Pokémon's attack.
Polar Bear KO
Points: 800
Information: Kill a Polar Bear in the Icicle Mountain stage.
Pose Breaker
Points: x800
Information: Attack someone while they're performing their taunt with a
weak attack.
Poser
Points: 2,000
Information: Use your character's taunt often in battle (at least 6 times
within 1 minute).
Poser Poseur
Points: x500
Information: Use your character's taunt immediately after another person
useds theirs (must be within 1 second).
Poser Power
Points: x700
Information: Attack an enemy by using your character's taunt.
Power Shielder
Points: 5,000
Information: Use the Power Shield in battle often (at least 3 times in 1
minute).
Pratfaller
Points: 1,500
Information: Always hit the ground face up.
Precise Aim
Points: 10,000
Information: All attacks hit the enemy immediately after being performed.
Predator
Points: -1,500
Information: Only attack players with the highest damage percentage
(multi-player only).
Pummeler
Points: 1,500
Information: Cause lots of damage to the enemy by holding and punching
them.
Punching Bag
Points: 100
Information: Get caught between 2 enemies in battle, and they hit you
back and forth between each other.
Quadruple KO
Points: x8,000
Information: Kill 4 enemies at once.
Quintuple KO
Points: x15,000
Information: Kill 5 enemies at once.
Quitter
Points: x-1,000
Information: Fall off the arena without even trying to get back up.
Reciprocator
Points: x2,000
Information: Throw an item that was thrown at you back at the enemy.
ReDead KO
Points: 300
Information: Defeat a ReDead enemy in the Underground Maze stage
(Adventure Mode).
Rock Climber
Points: 800
Information: Hang from the edges often in battle (at least 4 times in 1
minute).
Rock Steady
Points: 3,000
Information: Don't fall off the edge of the level at all during the
entire battle.
Rocket KO
Points: 5,000
Information: Defeat all enemies in a team battle by knocking them off the
top of the screen.
Run, Don't Walk
Points: 6,500
Information: Do not walk at all during the battle; always run.
Sacrificial KO
Points: x1,500
Information: The same attack you use kills you, and your enemy.
Saturn Ringer
Points: 4,000
Information: Catch a Mr. Saturn item that is thrown at you.
Saturn Siblings
Points: 4,000
Information: Pick up 3 or more Mr. Saturn items in battle.
Screw Attack KO
Points: x2,500
Information: Use a Screw Attack item to kill an enemy in battle.
Screwed Up
Points: 2,000
Information: Carry the Screw Attack item with you for more than 30
seconds.
SDs
Points: x-500
Information: Lose points depending on how many times you self-destruct in
battle (multi-player only).
Self-Destructor
Points: -2,000
Information: Self-destruct often in battle (multi-player only).
Shameful Fall
Points: x-1,500
Information: Get killed by an enemy with over 100% damage, when you only
have 50% or less.
Shape-Shifter
Points: 1,500
Information: Pick up only transformation items (Cloaking Device, Bunny
Hood, etc.) in battle (must pick up at least 3).
Shattered Shield
Points: x-1,000
Information: Your shield is destroyed by another enemy in battle.
Shield Buster
Points: x2,500
Information: Attack and destroy an enemy's shield in battle.
Shield Saver
Points: 500
Information: Stop using shield with L or R just before it shatters.
Shield Stupidity
Points: x-2,000
Information: Hold L or R too long, breaking your own shield.
Shooting Star
Points: 1,500
Information: The battle ends while you're in star form in the background,
just before losing a life.
Shy Guy KO
Points: 20
Information: Kill a Shy Guy enemy in the Yoshi's Island stage.
Skid Master
Points: 1,000
Information: Have a long stun-slide distance (9 or more feet in 1 minute)
in battle.
Smash King
Points: 3,000
Information: 50% or more of all your attacks were Smash hits.
Smash Maniac
Points: 3,500
Information: Use only Smash hits to defeat the enemy in battle.
Smash-less
Points: 1,500
Information: Use no Smash attacks in battle.
Sniper
Points: 2,000
Information: Use only flying items in battle.
Solar Being
Points: 800
Information: When you get knocked out of the arena, you always turn into
a star in the background and disappear.
Special KO
Points: x800
Information: Defeat an enemy by using a special move.
Specialist
Points: 2,200
Information: Attack using only special moves (direction + B).
Spectator
Points: -2,500
Information: Spend a long time standing on sloped terrain in battle.
Speed Demon
Points: 20,000
Information: Complete every stage VERY quickly in 1-P mode.
Speedster
Points: 10,000
Information: Complete every stage quickly in 1-P mode.
Stale Moves
Points: -2,000
Information Use too many of the same attacks in battle.
Stalker
Points: -1,000
Information: Always attack a particular player in battle (multi-player
only).
Star KO
Points: x300
Information: Each time you knock an enemy out of the arena, they turn
into a star out in the background.
Statue
Points: 500
Information: Don't move to the left or right much, if at all.
Stiff Knees
Points: 300
Information: Do not crouch at all in the battle.
Straight Shooter
Points: 1,500
Information: Use only shooting items (Ray Gun, Super Scope, etc.) to
attack in battle (at least 3 or more).
Super Scoper
Points: 2,000
Information: Cause more than 100% damage just from using the Super Scope
item in battle.
Super Spy
Points: x800
Information: An enemy is killed by a Motion-Sensor Bomb you planted.
Sweeper
Points: 2,500
Information: Use mostly low attacks to attack during battle (at least 50%
of all attacks).
Switzerland
Points: 12,000
Information: Never take damage or attack any enemies.
Target Master
Points: 30,000
Information: Complete the 1-P mode, and have cleared the Break the
Targets bonus stage.
Throw Down
Points: 2,500
Information: Defeat the enemy by throwing them off the edge of the arena.
Timely KO
Points: x3,500
Information: Kill the enemy just as time runs out in the battle.
Tiny KO
Points: x2,500
Information: Kill an enemy while in tiny form.
Topi KO
Points: 200
Information: Defeat a Topi enemy in the Icicle Mountain stage (Adventure
Mode).
Triple Items
Points: 3,000
Information: Pick up the same item 3 times in a row.
Triple KO
Points: x4000
Information: Kill 3 enemies at once.
Twinkle Toes
Points: 2,500
Information: Absorb damage at every possible chance (i.e. pressing Z
before hitting the ground so you get back up quicker).
Vegetarian
Points: 1,800
Information: Pick up 2 or more Maxim Tomatoes in battle.
Very Hard Clear
Points: 200,000
Information: Complete the game in 1-P mode on Very Hard difficulty.
Warp-Star KO
Points: x1,000
Information: Use the Warp Star item to deliver the final blow to the
enemy.
Weight Lifter
Points: 1,500
Information: Hold heavy items (Barrel, Party Ball, etc.) for more than 5
seconds in battle.
Whipping Boy
Points: -1,500
Information: Stay in last place point-wise all throughout the battle
(multi-player only).
Wimp
Points: 1,500
Information: Use only recovery items (Heart Container, Maxim Tomato,
Food) in battle.
Wimpy KO
Points: x4,000
Information: Kill an enemy by using a weak attack.
Wire to Wire
Points: 2,000
Information: Stay in the lead point-wise all throughout the battle
(multi-player only).
World Traveler
Points: 2,000
Information: Get killed by being hit towards all 4 sides of the screen.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 11. Target Test -=
-=-=-=-=-=-=-=-=-=-=-=
=====
Mario
=====
Target 1: Head directly to the right to the edge of the platform, and hit the
target there.
Target 2: Jump off the platform and hit the target in the air on the way
down.
Target 3: Double jump up and hit the target to the right of #2.
Target 4: Double jump a little to the right, then turn around and do an Up +
B move to hit the target in the alcove above you. Hold Left to get
back onto the platform below.
Target 5: Stand a few steps before the right edge, and shoot a fireball to
the right to hit the wide-open target above the water.
Target 6: Either head all the way left or shoot a fireball to hit the next
target.
Target 7: Get to the downward-moving elevator platforms. Jump up them all the
way to the top, then jump to the left and hit the target.
Target 8: On the way down the elevator from the top, you'll see a supposed
small path leading to a target behind a wall. Jump into that alcove
and you'll find you can walk in hit, so hit the target.
Target 9: Continue riding the elevator, then shoot a fireball to the left
when you get diagonally above and right of the target so you hit
it.
Target 10: Towards the bottom, run and jump off the platform and head right.
Do a second jump in mid-air, then an Up + B move to hit the
target.
=======
Pikachu
=======
Target 1: Jump up and hit the slow-moving target above you.
Target 2: Move slightly to the right and double jump, then hit the target in
the air.
Target 3: Go all the way right to the edge of the platform. Use your B move
to shoot a thunder ball right at the target.
Target 4: Double jump up to another ledge, then drop into the U-shaped alcove
and hit that target.
Target 5: Jump onto the right edge of that U-shaped alcove you were just in,
then double jump and hit the target.
Target 6: Head left to a moving platform in the air. Double jump when
underneath one of the targets it passes under and hit it.
Target 7: Same as #6.
Target 8: Drop down to the ledge below the moving one, then go left to an
open alcove, and hit the target inside.
Target 9: Double jump to the top of the alcove where the previous target was,
then go left. Double jump to the next ledge and hit that target.
Target 10: Drop off the left ledge and fall until you see the last target. Do
a jump in mid-air as you pass and hit it.
======
Bowser
======
Target 1: Hit the one directly to your left from the start.
Target 2: Go right and jump, then hit the target in the air.
Target 3: Land on the platform below the one where you started, and hit the
target there.
Target 4: Head left and avoid the flipper, then double jump and hit the one
in the air as well.
Target 5: Go down and drop through the thin platform. Hit the target there.
Target 6: Go left to the edge of this bottom platform, then double jump up
the narrow area and hit the target at the peak of the jump.
Target 7: Head back to the right and jump and hit the target in the air.
Target 8: Continue upward and to the right, then get over the high wall and
hit the target closest to the left.
Target 9: On the way down after hitting #8, hit this one at the bottom.
Target 10: Run off the right side of the platform, then jump again when you
drop under the wall to the right, blocking the last target. Use
your Up + B move to go upward and hit it.
=====
Peach
=====
Target 1: Hit the one directly to your left.
Target 2: Jump straight up and use the Up + B move to hit the one on the
platform above you.
Target 3: Jump to the small ledge to the right. Jump towards the left from it
and hit the target under that ledge as you fall.
Target 4: Fly to the right and land on the moving platform. At its rightmost
point, double jump and use Up + B to hit the target in the corner.
Target 5: Get back up to the starting ledge, then go right and double jump to
hit the next target.
Target 6: Drop straight down, then go right and hit the target in the air.
Target 7: Same as #6.
Target 8: All the way to the right, double jump and use Up + B to get up to
the platform halfway up the wall. From there, double jump and use
the Up + B move again while moving slightly to the left to hit that
target.
Target 9: Land on that aforementioned platform and double jump/Up + B to the
right and hit that target.
Target 10: As you fall, hit the final target as it moves back and forth.
=====
Yoshi
=====
Target 1: Jump up to the platform above and to the right of you, and hit the
target there.
Target 2: Go right and double jump, hitting the target in the air.
Target 3: Drop down to another platform and hit that target.
Target 4: Drop down again and go right, hitting another target.
Target 5: Run to the left along the bottom area, and hit another target along
the way.
Target 6: All the way to the left, hit the target above the logs.
Target 7: Drop off the left edge and land on the moving platform, then hit
the target just above it.
Target 8: At the platform's rightmost point, jump off. Fall until you're just
below where the moving platform would be, then jump again to propel
upward to the target on that little niche. Hit it when you land on
that small platform.
Target 9: Jump through the logs and land on them, then double jump up and
left onto another ledge. Go left and drop into the area below it
and hit that target.
Target 10: Jump back up to the top of this ledge, then double jump to the
right and onto a higher platform. From there, double jump upward
and a little to the left, just so you make it by the really high
platform. At the peak of the jump, use the Up + B move and hold
Right on the Control Stick. Hopefully the egg thrown will be
directed to hit the target.
===========
Donkey Kong
===========
Target 1: Hit the one on either side of you from the start.
Target 2: Same as #2.
Target 3: Go right and hit the target moving up and down slowly.
Target 4: Double jump up onto the thin platform, then double jump again onto
the ledge and hit the target there.
Target 5: Drop back down and jump left onto the upper platform. Hit the
target in the air.
Target 6: Go left and jump onto the thin platform, then drop through it and
hit another target.
Target 7: Jump back up onto that platform and hit the target above it.
Target 8: From there, double jump and use Up + B to fly upward to the moving
thin platform, hitting the target along the way.
Target 9: At the platform's leftmost point, double jump and use the Up + B
move to fly to the left, hitting another target in the air.
Target 10: Get onto the ledge at the top to the left, and hit the last
target.
==============
Captain Falcon
==============
Target 1: Jump up and hit the target on the platform above you.
Target 2: Double jump up to the higher platform, and jump and hit the target
in the air.
Target 3: Ride the moving platform to the right upward, then hit the target
on the ledge at the top.
Target 4: Drop back down to the starting point, then go left and hit the one
moving up and down.
Target 5: Double jump and hit the target in the air a little to the left.
Target 6: Go left and up the ramp, then jump and hit the target in the air.
Target 7: Get onto the top of that ramp again, then double jump to get onto
the platform above you. Hit the target there.
Target 8: Jump into the moving platform that goes up and down, and hit the
target inside.
Target 9: Jump left onto the ledge in the middle of the wall, then stand at
the leftmost edge. Face left and do a Falcon Punch (press B) and
hit the target like that.
Target 10: Double jump from that ledge and hit the final target above you.
===
Fox
===
Target 1: Jump up once while facing the left, then just before you pass below
it, shoot a laser to hit the first target.
Target 2: Double jump from the starting platform and hit the target in the
air to the right.
Target 3: Go right against the wall and double jump, then use the Up + B move
to shoot upward and hit the next one.
Target 4: Land on the upper platform by holding Right after hitting the
previous target, then drop down and hit this one.
Target 5: Double jump up and right onto the ledge, then double jump again to
the right. At the peak of the jump, use the Up + B move to go
straight up and through a thin platform, hitting a target.
Target 6: Drop through the thin platform and hold to the right. As soon as
you pass under the right wall, jump in mid-air and hit the target,
then quickly hold Right to land on the ledge.
Target 7: Drop off the left side of this ledge and hit the target there.
Target 8: Continue dropping from the previous target and hit this one as
well.
Target 9: On the smaller ledge you land on after #8, use the Forward + B move
while facing left to get to the following ledge. Stand at the
right-most area of this ledge and face left, then use Forward + B
again to reach an even smaller ledge. Jump up and hit the target
above you.
Target 10: Look to the left and shoot the last target by hitting B when it's
parallel with you.
====
Ness
====
Target 1: Jump straight up and hit the one in the air.
Target 2: Use PK Thunder (Up + B) and direct it up and right to the target
you can't reach otherwise.
Target 3: Same as #2.
Target 4: Go left and double jump to the upper ledge, then while standing
just above the next target, use PK Thunder and direct it downward
and around the bend to hit it.
Target 5: Go left and jump onto the red ledge. Use PK Thunder and hit the
target.
Target 6: Same as #5.
Target 7: Jump up to the red ledge above you, all the way to the top. Then,
double jump to the right and land on the moving platform below. Use
PK Thunder and shoot it upward to hit the target in the air.
Target 8: Double jump up and right to the red maze-like area. Get all the way
to the right and hit the target there.
Target 9: From #8, drop down and hit the next target.
Target 10: Double jump back up to the top of the red wall, then drop down the
next shaft and go left. Hit the final target in the air down
there.
============
Ice Climbers
============
Target 1: Jump to the ledge to the right and hit the first target.
Target 2: Go back to the starting platform and double jump up to the orange
platform, then hit the target to the left.
Target 3: Continue upward to the blue platforms and hit the target you see on
one of those.
Target 4: Double jump up to the white moving platform when it passes
overhead, then jump up to the next blue platform and hit the target
there.
Target 5: Jump to the ledge to the left, then double jump over the wall. Drop
to the other side of the wall and hit the target.
Target 6: Double jump upward onto the white platform when it comes by, and
when you get to the right wall, drop through it and hit the target
on the way down.
Target 7: Get back onto the small ledge separated by a thin wall, then double
jump straight up and use an Up + A move at the peak of the jump to
hit that target.
Target 8: Get onto the small blue platform above #7, then jump and hit the
target in the air to the right.
Target 9: Get back up to where you were before jumping at #8, then continue
upward to the last small ledge before the top. Jump to the left
corner and hit the target there.
Target 10: Get to the very top of the area and double jump to see a giant
bird carrying the last target back and forth. Time it so you
double jump when it's about to pass directly above you, then use
an Up + A move to hit it.
=====
Kirby
=====
Target 1: Hit the target directly to your right.
Target 2: Jump over the first shaft, and drop down the diagonal one, hitting
the target on the way down.
Target 3: Same as #3.
Target 4: After landing on the slow-moving platform below, fly to the ledge
to the left, then fly up into a narrow alcove and hit this target.
Target 5: Get back onto the moving log platform, then fly upward and to the
right. Hit the target at the top of the wall, then land on the
ledge there.
Target 6: Go right and down and hit the target here.
Target 7: Jump up to the top ledge, then start to fly up the shaft. Hit the
target on either side.
Target 8: Same as #7.
Target 9: Fly all the way to the top of the shaft, then go left and hit this
target.
Target 10: Drop through the thin platform and fall all the way down and to
the right. When you get towards the very bottom, fly to the right
and use the Up + B move to hit the last target.
=====
Samus
=====
Target 1: Hold Down and press A to hit the target next to the platform you're
standing on.
Target 2: Double jump up and to the left to reach the upper ledge, and hit
the target there.
Target 3: From there, double jump up and right, then use the Screw Attack (Up
+ B) and hit the next one.
Target 4: Drop down to the starting platform and head left, then hit the
target at the left edge of the far left ledge.
Target 5: Drop off the platform you're on and jump in mid-air, then kick the
target below the platform.
Target 6: Land on the moving platform below, then at its rightmost point,
double jump up and hit the target with your Up + B move. Hold Right
when going up and land on the ledge to the right of this target.
Target 7: Go right to the edge of this ledge, then drop down into the pit. As
soon as you touch the target, use your Up + B move to hit the
target, then go right and land on the platform.
Target 8: Head right and jump up to the higher ledge, then jump across the
pit and hit the target above it.
Target 9: Double jump up to a higher ledge and hit the target there as well.
Target 10: Drop all the way down below where #8 was and hit the last target.
=====
Zelda
=====
Target 1: Hit the target directly to the right of your starting point.
Target 2: Double jump to the ledge up and to the left, then jump onto the
thin platform following it. Fall through and quickly hit the
target, then jump in mid-air and teleport (Up + B) upward.
Target 3: Get back to the starting platform, then transform into Sheik (Down
+ B), then double jump straight up and teleport (Up + B), hitting
the target below the platform there.
Target 4: Simply hit the target above the platform you get onto here.
Target 5: Drop back down to the first platform, then drop to the ledge below
and to the left, and hit that target.
Target 6: Drop down to the bottom ledge, and get to the rightmost area. Do
the Forward + B move (hold B for a moment before releasing to whip
further) to hit the targets.
Target 7: Same as #6.
Target 8: Double jump across the pit to the right and land on the small ledge
next to the wall. Hit the target there.
Target 9: Jump up and hit the following target.
Target 10: Double jump and get to the top of the wall, then double jump to
the right and hit the final target in the air.
====
Link
====
Target 1: Jump straight up and use your Up + B attack to hit the 2 targets
above you.
Target 2: Same as #1.
Target 3: Jump onto the moving platform to the left and hit the target above
it quickly.
Target 4: Face the left and hold B to pull your Bow all the way back. At the
lowest point of the moving platform, shoot left to hit the low
target.
Target 5: Hold B again and face the left, then the platform starts to move up
again, hit the other target.
Target 6: Drop down through the moving platform and hit the target in mid-air
with your Up + B attack (try that when the platform's at its lowest
point so you can fly back onto it).
Target 7: Get back to the starting platform and drop down the right side of
it, and hit the target in the air on the way down.
Target 8: Jump onto the ledges in the air at the bottom of that fall, then
hit the target above them.
Target 9: Double jump up and left from #8 and hit this target as well.
Target 10: From there, double jump up and right, then at the peak of the
jump, use the Up + B move to hit the final target.
=========
Dr. Mario
=========
Target 1: Double jump onto the blue ledge up and to the right of the start.
Jump onto the lowest gray platform that goes back and forth through
the blue wall to the left. From there, jump up to the middle gray
platform, hitting the target on the way onto it.
Target 2: At the middle platform's rightmost point, double jump to the right
so you get against the wall, then use your Up + B move to hit the
target above you, as well as the one on the other side of the wall.
Target 3: Same as #2.
Target 4: Drop down onto the red ledge below. Stand in the middle of it and
face left, then press B to throw a pill diagonally down and left to
hit a target far below.
Target 5: Drop down into the actual alcove you're standing on and hit that
target, too.
Target 6: Double jump to the left, then jump up the 3 moving gray platforms
to reach the top of that wall. When the top platform is at its
rightmost spot, double jump to the left and use your Up + B move to
hit the high target.
Target 7: Hold Right so you land on the bottom gray platform as it moves to
the left (provided you timed the previous jump correctly). Hit the
target right above it on the way down.
Target 8: On the bottom platform, face the left and throw a pill (press B)
down at the next target as the platform moves back to the right.
Target 9: Drop back down to the starting point, then make your way back to
the top of the wall with the 3 platforms going through it. From
there, jump right to the red platform and go all the way right.
Wait until the platform moving up and down gets to its highest
point, then run and double jump to the right. At the peak, use Up +
B to hit the target high in the corner.
Target 10: Hold Left so you can get onto that up-and-down platform, then drop
through it and hit the last target.
=====
Luigi
=====
Well, there is no specific way to conquer this Target Test, since all the
targets move around and such, giving you a chance to hit them in any order
you want. Since it really would be tough to explain how to get each one, I'll
leave you to get them in any order you want. Just watch out for the flippers
moving around here as well, since they can really be a pain!
=========
Ganondorf
=========
Here's another rather linear board where all the targets move, allowing you
hit them in any order you like. Choose your own patterns if you will, and
just watch out for the spikes above and avoid falling into the pit below.
=====
Falco
=====
Target 1: Press Down + A when the fast-moving target around the wall below
you comes towards you to hit it (you must be fast or you'll miss
it).
Target 2: Jump up and hit the target above you.
Target 3: Hit the target that moves towards you from the left wall.
Target 4: Shoot the target that moves around the damaging round area with
your blaster (press B).
Target 5: Go right and jump down to the lower platform. You'll see a target
moving up and down through a couple of small sections. Drop off the
top of this ledge and jump into the bottom section. Face right and
hit the target as it overlaps you, as well as hitting the target on
the other side of the wall.
Target 6: Same as #5.
Target 7: Get back up to the starting platform, then jump off the left side
of it, facing the left. When you're parallel with the target in the
middle of the dangerous panels, press Forward + B to dart through
them and hit the target.
Target 8: When you land, hit the target on the floor.
Target 9: There is a target in this area that moves from place to place
randomly. Drop down to the bottom ledge and hit it when it appears
(shouldn't be much of a wait).
Target 10: Jump up to the higher ledge by where #8 was. Double jump to the
left wall and use your Up + B move to go straight up and hit the
last one.
==========
Young Link
==========
(Note: To wall jump, jump up like you normally would, towards the wall you
wish to jump. When you touch the wall (while facing it), tap the Control
Stick in the opposite direction and you'll wall jump. It may take practice,
but it's fairly easy when you get the hang of it.)
Target 1: Double jump straight up and use your Up + B move to hit this one.
Target 2: Go against the left wall and jump once, then wall jump to the top.
Drop down to the platform to the right, and fall through the hole
between the 2 platforms onto a small block. Hit the target there.
Target 3: Get back up to the top of the arrow platforms above. Get onto the
right one and face the right. Hold B to pull the Bow all the way
back, then shoot the arrow straight. If done right, you'll shoot
through the slot between the 2 Flippers and hit the target.
Target 4: Double jump up to the wooden platform, and use your Up + B move to
hit 2 targets: one above it and one moving along the side of it.
Target 5: Same as #4.
Target 6: To the right, you'll see a wall that moves up and down, blocking a
target. Double jump towards it and get in when the wall is up, and
hit that target.
Target 7: Get back out to that wooden platform you were just on, then double
jump up and to the right. Use your Up + B move to get to the ledge
if you need to, then hit the target there.
Target 8: Drop back down to the previous platform, then jump up and left onto
the box-like ledge with a target inside. Face the left and throw
the Boomerang (Forward + B), then go back down to the previous
wooden platform. The Boomerang will return and go through the box,
hitting the target.
Target 9: Get back up there, then jump down and to the leftmost ledge (above
where you started the area). Pull out a Bomb (Down + B), and jump
up. Throw the bomb to the left so it goes over the Flipper and hits
the target.
Target 10: From the ledge you're on, double jump to the left and over the
sloped ledge. Hit the last target as you pass it.
=====
Pichu
=====
Target 1: When the pendulum you're on swings all the way to the left, press B
to send the electric jolt around the platform to hit the target.
Target 2: Jump onto the platform with a target in the middle, and hit it.
Target 3: Double jump out of that platform and teleport up and left to the
ledge, then hit the target there.
Target 4: Jump and hit the target moving up and down in the air.
Target 5: Jump and teleport twice to the right in the air to get onto the
small ledge above the sloped ones. From there, drop down to one of
the really small ledges directly below it and press B to hit the
target when it comes by.
Target 6: Go back up to that ledge, then drop straight through it and hit the
target at the top of the pendulum.
Target 7: When the pendulum swings to the rightmost point, press B and the
jolt will hit the target below it.
Target 8: Quickly jump in a zig-zag fashion from platform to platform as they
move downward. Hit the target when you pass it, then QUICKLY get
back onto a platform.
Target 9: Same as #8.
Target 10: Same as #8.
==========
Jigglypuff
==========
Target 1: Hit the targets on both sides of you from where you start.
Target 2: Same as #1.
Target 3: Jump through the hole in between the first dangerous walls, and hit
the target in the next small room.
Target 4: Jump through the hole between the next set of dangerous walls, then
fly up and left and hit that target.
Target 5: Drop down to the log bridge below, then head right, jumping to
avoid the blocks coming towards you. Hit the target as you pass it.
Target 6: Same as #5.
Target 7: At the end of the bridge, drop down to the small ledge to the
right. Jump to the left and fly to the first target (use only one
puff since you need to make it across the entire pit and hit 4
targets). Press Forward + B to punch the target.
Target 8: Still in the air, fly a couple more puffs to the left and punch the
next target (Forward + B).
Target 9: Same as #8.
Target 10: Same as #8.
======
Mewtwo
======
Target 1: Jump up and hit the target floating slowly above you.
Target 2: Hit the target surrounded by the blue cursors below you (avoid
touching the blue or you'll get hurt, not like it really matters).
Target 3: Get back to the starting platform, then get to the right side and
fall through it. Hit the target directly below you, as well as the
one right below it. Then, quickly teleport (Up + B) upward and onto
a platform again.
Target 4: Same as #3.
Target 5: Get onto the left or right platforms below the starting one, and
hit the target when it comes out of the top of them.
Target 6: Same as #5.
Target 7: Get up to the starting platform again, then double jump and hit the
target surrounded by the red cursors.
Target 8: Drop down to the starting platform once again, then get to the left
side of it. Double jump, then teleport upward through the thin
platform. Hit the target there.
Target 9: Jump out of this little area and hit the target on the other side
of the right wall. Then teleport back up to the ledge you jumped
from.
Target 10: Double jump to the right and hit the last target in the air.
================
Mr. Game & Watch
================
Again, this Target Test is another linear one, where you can hit the targets
in any order you wish. Since this level's like that, I'll just let you do
what you will and come up with your own patterns of getting them all quickly!
=====
Marth
=====
Target 1: Jump straight up, then use your Up + B move to hit the target.
Target 2: When you land, go left slightly and jump up through the next hole.
Jump to the left and hit the target against the wall.
Target 3: Double jump and get to the upper ledge to the right. Jump up to the
platform right above it, then jump and hit that target.
Target 4: Double jump up and to the right, making it over the wall. Hit the
target on the other side.
Target 5: Get back down to the platform in the air you were on previously,
and jump left onto the top of the wall. Then, jump and hit the one
above the Flipper.
Target 6: Jump over the Flipper and hit the target above the pit.
Target 7: Drop down the pit and avoid the Flippers, then wait for the moving
platform below to get right under you. Then, drop through the thin
floor and crouch down on that platform. When it passes to the left
side of the Flipper, get up and stand at the leftmost part of it.
At the platform's leftmost point, hit the target to the left. Then,
get back down as the platform moves to the right again.
Target 8: Same as #7, but hit the target above you this time.
Target 9: At the platform's rightmost point, jump to the right onto the
starting area. Head right and jump up and right onto the ledge
through the last hole in the ceiling. Hit the nearby target that's
moving up and down.
Target 10: Go right and drop out of this area, then hit the final target on
the way down.
===
Roy
===
Target 1: Jump up and hit the target above you.
Target 2: Jump to the ledge to the right, and hit the target moving up and
down.
Target 3: Hit the target to the right, which is surrounded in a box-like
wall.
Target 4: Jump up, then on the way down, hit Down + A to swing your sword
downward. If done correctly, you'll swing through the floor below
you and hit that target.
Target 5: Jump onto the higher area of this platform, then double jump to the
left so you just pass the Flipper. Use your Up + B move to go
upward and hit the target on the platform.
Target 6: Get onto the platform of the target you just hit, then jump left
onto a higher platform. From there, jump up and hit the target in
the air.
Target 7: Jump to the left and hit the target with a regular attack in the
air. As soon as you hit it, hold Right on the Control Stick and
land on the starting platform below.
Target 8: Double jump to the left and past the Flippers, then use your Up + B
move to land on the far left platform. Hit the targets there.
Target 9: Same as #8.
Target 10: Double jump to the right, but don't pass the Flippers. Use your Up
+ B move to hit the final target next to the upper Flipper.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=
-= 12. Trophies -=
-=-=-=-=-=-=-=-=-=-=
In this game, there are a total of 292 different trophies you can collect.
You earn them randomly by winning battles. Please note that there may be more
trophies available in the future, unlocked by certain game saves (like the
Pikmin trophy); please update me on new LEGIT trophies that come along.
Please note that there are 3 total trophies for each playable character; get
1 for beating Classic Mode, get another for beating Adventure Mode (labeled
as *SMASH*), and get another for beating All-Star Mode (labeled as *SMASH*
(2)).
Alpha (Future Release)
Andross (Star Fox; 3/93)
Andross (Star Fox 64; 6/97)
Annie (Custom Robo 2; Japan Only)
Articuno (Pokémon Red & Blue; 9/98)
Arwing (Star Fox; 3/93)
Ayumi Tachibana (Famicom Detective Club Part II; Japan Only)
Baby Mario (Super Mario World 2: Yoshi's Island; 10/95)
Baby Bowser (Super Mario World 2: Yoshi's Island; 10/95)
Ball Kirby (Kirby's Adventure; 5/93)
Balloon Fighter (Balloon Fight; 6/86)
Barrel (Super Smash Bros.; 4/99)
Barrel Cannon (Donkey Kong Country; 6/94)
Battlefield (Super Smash Bros. Melee; 12/01)
Bayonette (Custom Robo 2; Japan Only)
Beam Sword (Super Smash Bros.; 4/99)
Bellossom (Pokémon Gold & Silver; 10/00)
Birdo (Super Mario Bros. 2; 10/88)
Blastoise (Pokémon Red & Blue; 9/98)
Bob-omb (Super Mario Bros. 2; 10/88)
Boo (Super Mario Bros. 3; 2/90)
Bowser (Super Mario Bros.; 10/85)
Bowser *SMASH*
Bowser *SMASH* (2)
Bubbles (Clu Clu Land; 10/85)
Bucket (Mario and Wario; Japan Only)
Bulbasaur (Pokémon Red & Blue; 9/98)
Bullet Bill (Super Mario Bros.; 10/85)
Bunny Hood (The Legend of Zelda; Ocarina of Time; 11/98)
Capsule (Super Smash Bros.; 4/99)
Capt. Falcon (F-Zero; 8/91)
Capt. Falcon *SMASH*
Capt. Falcon *SMASH* (2)
Captain Olimar (Pikmin; 12/01)
Celebi (Pokémon Gold & Silver; 10/00)
Chansey (Pokémon Red & Blue; 9/98)
Charizard (Pokémon Red & Blue; 9/98)
Chikorita (Pokémon Gold & Silver; 10/00)
Chozo Statue (Metroid; 8/89)
Clefairy (Pokémon Red & Blue; 9/98)
Cleffa (Pokémon Gold & Silver; 10/00)
Cloaking Device (TOP SECRET)
Coin (Mario Bros.; 1983)
Crate (Super Smash Bros.; 4/99)
Crazy Hand (Super Smash Bros. Melee; 12/01)
Crobat (Pokémon Gold & Silver; 10/00)
Cyndaquil (Pokémon Gold & Silver; 10/00)
Daisy (Super Mario Land; 8/89)
Diskun (Famicom Disk System; Hardware)
Ditto (Pokémon Red & Blue; 9/98)
Dixie Kong (Donkey Kong Country 2: Diddy's Kong Quest; 12/95)
Donbe & Hikari (Shin Oni Ga Shima; Japan Only)
Donkey Kong (Donkey Kong; Arcade 1981)
Donkey Kong *SMASH*
Donkey Kong *SMASH* (2)
Donkey Kong Junior (Donkey Kong Junior; Arcade 1982)
Dr. Mario (Dr. Mario; 10/90)
Dr. Mario *SMASH*
Dr. Mario *SMASH* (2)
Dr. Stewart (F-Zero; 8/91)
Dr. Wright (SimCity; 8/91)
Ducks (Duck Hunt; 10/85)
Eevee (Pokémon Red & Blue; 9/98)
Egg (Super Smash Bros.; 4/99)
Eggplant Man (Wrecking Crew; 10/85)
Electrode (Pokémon Red & Blue; 9/98)
Entei (Pokémon Gold & Silver; 10/00)
Excitebike (Excitebike; 10/85)
Falco Lombardi (Star Fox; 3/93)
Falco Lombardi *SMASH*
Falco Lombardi *SMASH* (2)
Falcon Flyer (F-Zero; 8/91)
Fan (Super Smash Bros.; 4/99)
Female Wire Frame (Super Smash Bros. Melee; 12/01)
Fighter Kirby (Kirby Super Star; 9/96)
Fighting Wire Frames (Super Smash Bros. Melee; 12/01)
Final Destination (Super Smash Bros. Melee; 12/01)
Fire Flower (Super Mario Bros.; 10/85)
Fire Kirby (Kirby's Adventure; 5/93)
Flipper (Balloon Fight; 6/86)
Food (Super Smash Bros. Melee; 12/01)
Fountain of Dreams (Kirby's Adventure; 5/93)
Four Giants (The Legend of Zelda: Majora's Mask; 10/00)
Fox McCloud (Star Fox; 3/93)
Fox McCloud *SMASH*
Fox McCloud *SMASH* (2)
Freezie (Mario Bros.; Arcade 1983)
F-Zero Racers (F-Zero X; 10/98)
Game & Watch (Game & Watch)
Ganondorf (The Legend of Zelda: Ocarina of Time; 11/98)
Ganondorf *SMASH*
Ganondorf *SMASH* (2)
GCN (Nintendo GameCube; Hardware)
Giga Bowser (Super Smash Bros. Melee; 12/01)
Goldeen (Pokémon Red & Blue; 9/98)
Gooey (Kirby's Dream Land 2; 5/95)
Goomba (Super Mario Bros.; 10/85)
Goron (The Legend of Zelda: Ocarina of Time; 11/98)
Great Fox (Star Fox; 3/93)
Green Shell (Super Mario Bros.; 10/85)
Hammer (Donkey Kong; Arcade 1981)
Hate Giant (Doshin the Giant; Japan Only)
Heart Container (The Legend of Zelda; 7/87)
Heracross (Pokémon Gold & Silver; 10/00)
Heririn (Kuru Kuru Kururin; Japan Only)
Home-Run Bat (Super Smash Bros.; 4/99)
Ho-oh (Pokémon Gold & Silver; 10/00)
Ice Climbers (Ice Climbers; 10/85)
Ice Climbers *SMASH*
Ice Climbers *SMASH* (2)
Igglybuff (Pokémon Gold & Silver; 10/00)
Jeff (EarthBound; 6/95)
Jigglypuff (Pokémon Red & Blue; 9/98)
Jigglypuff *SMASH*
Jigglypuff *SMASH* (2)
Jody Summer (F-Zero X; 10/98)
Kensuke Kimachi (1080° Snowboarding; 4/98)
King Dedede (Kirby's Dream Land; 8/92)
King K. Rool (Donkey Kong Country; 11/94)
Kirby (Kirby's Dream Land; 8/92)
Kirby *SMASH*
Kirby *SMASH* (2)
Kirby Hat 1 (Super Smash Bros. Melee; 12/01)
Kirby Hat 2 (Super Smash Bros. Melee; 12/01)
Kirby Hat 3 (Super Smash Bros. Melee; 12/01)
Kirby Hat 4 (Super Smash Bros. Melee; 12/01)
Kirby Hat 5 (Super Smash Bros. Melee; 12/01)
Klap Trap (Donkey Kong Country; 11/94)
Koopa Clown Car (Super Mario World; 8/91)
Koopa Paratroopa (Super Mario Bros.; 10/85)
Koopa Troopa (Super Mario Bros.; 10/85)
Kraid (Metroid; 8/89)
Lakitu (Super Mario Bros.; 10/85)
Landmaster Tank (Star Fox 64; 6/97)
Like Like (The Legend of Zelda; 7/87)
Link (The Legend of Zelda; 7/87)
Link *SMASH*
Link *SMASH* (2)
Lip's Stick (Panel De Pon; Japan Only)
Lon Lon Milk (The Legend of Zelda: Ocarina of Time; 11/98)
Love Giant (Doshin the Giant; Japan Only)
Lugia (Pokémon Gold & Silver; 10/00)
Luigi (Mario Bros.; Arcade 1983)
Luigi *SMASH*
Luigi *SMASH* (2)
Mach Rider (Mach Rider; 10/85)
Majora's Mask (The Legend of Zelda: Majora's Mask; 10/00)
Male Wire Frame (Super Smash Bros. Melee; 12/01)
Marill (Pokémon Gold & Silver; 10/00)
Marin (The Legend of Zelda: Link's Awakening; 8/93)
Mario (Donkey Kong; Arcade 1981)
Mario *SMASH*
Mario *SMASH* (2)
Marth (Fire Emblem; Japan Only)
Marth *SMASH*
Marth *SMASH* (2)
Maruo Maruhige (Card Hero (Japan Only)
Master Hand (Super Smash Bros.; 4/99)
Master Sword (The Legend of Zelda: Ocarina of Time; 11/98)
Maxim Tomato (Kirby's Dream Land; 8/92)
Megavitamins (Dr. Mario; 10/90)
Meowth (Pokémon Red & Blue; 9/98)
Meta-Knight (Kirby Super Star; 9/96)
Metal Box (Super Mario 64; 9/96)
Metal Mario (Super Mario 64; 9/96)
Metroid (Metroid; 8/89)
Mew (Pokémon Red & Blue; 9/98)
Mewtwo (Pokémon Red & Blue; 9/98)
Mewtwo *SMASH*
Mewtwo *SMASH* (2)
Misty (Pokémon Red & Blue; 9/98)
Moltres (Pokémon Red & Blue; 9/98)
Monster (3D Hot Rally; Japan Only)
Moon (The Legend of Zelda; Majora's Mask; 10/00)
Motion-Sensor Bomb (TOP SECRET)
Mr. Game & Watch (Game & Watch; 1980)
Mr. Game & Watch *SMASH*
Mr. Game & Watch *SMASH* (2)
Mr. Resetti (Future Release)
Mr. Saturn (EarthBound; 6/95)
Mute City (F-Zero; 8/91)
Ness (EarthBound; 6/95)
Ness *SMASH*
Ness *SMASH* (2)
Ocarina of Time (The Legend of Zelda: Ocarina of Time; 11/98)
Octorok (The Legend of Zelda (7/87)
Pak E. Derm (Yoshi's Story; 3/98)
Paper Mario (Paper Mario; 2/01)
Party Ball (Super Smash Bros. Melee; 12/01)
Parasol (Kirby's Dream Land; 8/92)
Paula (EarthBound; 6/95)
Peach (Super Mario Bros.; 10/85)
Peach *SMASH*
Peach *SMASH* (2)
Peppy Hare (Star Fox; 3/93)
Pichu (Pokémon Gold & Silver; 10/00)
Pichu *SMASH*
Pichu *SMASH* (2)
Pidget (Super Mario Bros. 2; 10/88)
Pikachu (Pokémon Red & Blue; 9/98)
Pikachu *SMASH*
Pikachu *SMASH* (2)
Pikmin (Pikmin; 12/01)
Pit (Kid Icarus; 7/87)
Plum (Mario Golf; 7/99)
Poison Mushroom (Super Mario All-Stars; 8/93)
Poké Ball (Pokémon Red & Blue; 9/98)
Pokémon Stadium (Pokémon Stadium; 3/00)
Polar Bear (Ice Climbers; 10/85)
Poliwhirl (Pokémon Red & Blue; 9/98)
Poo (EarthBound; 6/95)
Porygon2 (Pokémon Gold & Silver; 10/00)
Princess Peach's Castle (Super Mario 64; 9/96)
Professor Oak (Pokémon Red & Blue; 9/98)
Racing Kart (Super Mario Kart; 9/92)
Racoon Mario (Super Mario Bros. 3; 2/90)
Raikou (Pokémon Gold & Silver; 10/00)
Raphael Raven (Super Mario World 2: Yoshi's Island; 10/95)
Ray Gun (Super Smash Bros.; 4/99)
Ray Mk II (Custom Robo 2; Japan Only)
Red Shell (Super Mario Bros.; 10/85)
ReDead (The Legend of Zelda: Ocarina of Time; 11/98)
Rick (Kirby's Dream Land 2; 5/95)
Ridley (Metroid; 8/89)
Roy (Fire Emblem; Japan Only)
Roy *SMASH*
Roy *SMASH* (2)
Ryota Hayami (Wave Race 64; 11/96)
Samurai Goroh (F-Zero; 8/91)
Samus Aran (Metroid; 8/89)
Samus Aran *SMASH*
Samus Aran *SMASH* (2)
Samus's Starship (Metroid II: Return of Samus; 11/91)
Sandbag (Super Smash Bros. Melee; 12/01)
Scizor (Pokémon Gold & Silver; 10/00)
Screw Attack (Metroid; 8/89)
Sheriff (Sheriff; Japan Only)
Shiek (The Legend of Zelda: Ocarina of Time; 11/98)
Shiek *SMASH*
Shiek *SMASH* (2)
Shy Guys (Super Mario Bros. 2; 10/88)
Slippy Toad (Star Fox; 3/93)
Smash Coins (Super Smash Bros. Melee; 12/01)
Snorlax (Pokémon Red & Blue; 9/98)
Squirtle (Pokémon Red & Blue; 9/98)
Stanley (Donkey Kong 3; 6/86)
Star Rod (Kirby's Adventure; 5/93)
Starman (EarthBound; 6/95)
Starman (Super Mario Bros.; 10/85)
Staryu (Pokémon Red & Blue; 9/98)
Steelix (Pokémon Gold & Silver; 10/00)
Sudowoodo (Pokémon Gold & Silver; 10/00)
Suicune (Pokémon Gold & Silver; 10/00)
Super Mushroom (Super Mario Bros.; 10/85)
Super Scope (Super Scope; 9/92)
Target (Super Smash Bros.; 4/99)
Thwomp (Super Mario Bros. 3; 2/90)
Tingle (The Legend of Zelda: Majora's Mask; 10/00)
Toad (Super Mario Bros.; 10/85)
Togepi (Pokémon Gold & Silver; 10/00)
Tom Nook (Super Smash Bros. Melee; 12/01)
Topi (Ice Climbers; 10/85)
Totakeke (Future Release)
Totodile (Pokémon Gold & Silver; 10/00)
Turtle (The Legend of Zelda: Majora's Mask; 10/00)
UFO (EarthBound; 6/95)
Unown (Pokémon Gold & Silver; 10/00)
Vacuum Luigi (Luigi's Mansion; 11/01)
Vegetable (Super Mario Bros. 2; 10/88)
Venusaur (Pokémon Red & Blue; 9/98)
Viruses (Dr. Mario; 10/90)
Waddle Dee (Kirby's Dream Land; 8/92)
Waluigi (Mario Tennis; 8/00)
Wario (Super Mario Land 2: 6 Golden Coins; 11/92)
Warp Star (Kirby's Dream Land; 8/92)
Weezing (Pokémon Red & Blue; 9/98)
Whispy Woods (Kirby's Dream Land; 8/92)
Wobbuffet (Pokémon Gold & Silver; 10/00)
Wolfen (Star Fox 64; 6/97)
Young Link (The Legend of Zelda; 7/87)
Young Link *SMASH*
Young Link *SMASH* (2)
Yoshi (Super Mario World; 8/91)
Yoshi *SMASH*
Yoshi *SMASH* (2)
Zapdos (Pokémon Red & Blue; 9/98)
Zelda (The Legend of Zelda; 7/87)
Zelda *SMASH*
Zelda *SMASH* (2)
ZERO-ONE (Pokémon Snap; 7/99)
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 13. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
========================
Gaining Special Trophies
========================
There are several trophies which you can only collect by completing a certain
task. Here are a list of all such trophies, as well as what to do to get
them:
Battlefield: Complete All-Star 1-P mode
Captain Olimar: Have a Pikmin game save on your memory card
Celebi: Have Celebi come out of a Poké Ball randomly in 1-P Mode
Diskun: Gain every type of Bonus Points available
Donkey Kong Junior: Play in any 1-P mode with all 25 characters
Entei: Complete Event 26 (Trophy Tussle 2)
Fighting Wire Frames: Complete 15-Minute Melee
Final Destination: Complete all Event Matches (1-51)
Food: Play 1,000 Melee battles in VS. Mode
Giga Bowser: Complete Adventure mode on Normal difficulty without continuing
Goomba: Complete Event 14 (Trophy Tussle 1)
Heart Container: Play 100 Melee battles in VS. Mode
Kirby Hat 4: Unlock Mr. Game & Watch
Kirby Hat 5: Complete Event 37 (Legendary Pokémon)
Kraid: Play 50 Melee battles in VS. Mode
Landmaster Tank: Kill over 1,000 enemies total in the game
Lon Lon Milk: Complete Target Test with all characters in under 25 minutes
Mach Rider: Complete 1-P Adventure mode quickly
Majora's Mask: Complete Event 47 (Trophy Tussle 3)
Male Wire Frame: Complete 100-Man Melee
Marin: Unlock the Sound Test
Maxim Tomato: Play 10 Melee battles in VS. Mode
Mew: Complete All-Star 1-P mode on Very Hard difficulty
Motion-Sensor Bomb: Complete Event 3 (Bomb-fest)
Mr. Resetti: Kill at least 5 enemies in Cruel Melee
Paper Mario: Hit around 1,475-1,500 ft. in Home-Run Contest
Sandbag: Hit over 1,000 ft. in Home-Run Contest
Sheriff: Complete Target Test with all characters in under 12 minutes, 30
seconds
Smash Coins: Play 100 Coin Melee battles in VS. Mode
Sudowoodo: Play 200 Melee battles in VS. Mode
Target: Complete Target Test with all characters (regular and hidden)
Tom Nook: Collect over 1,000 Coins total in the game
UFO: Play 100 Melee battles in VS. Mode
Unown: Hit over 16,500 ft. total in Home-Run Contest
Wario: Complete All-Star 1-P mode
====================
Unlock All-Star Mode
====================
To unlock All-Star mode, simply unlock all the hidden characters (including
Mr. Game & Watch).
========================
Unlock Battlefield Stage
========================
To unlock the Battlefield stage, complete the All-Star 1-P mode for the first
time.
=====================
Unlock Big Blue Stage
=====================
To unlock the Big Blue stage, you must play at least 150 matches in VS. mode
(without quitting).
============================
Unlock Brinstar Depths Stage
============================
To unlock the Brinstar Depths stage, you must play at least 50 matches in VS.
mode (without quitting).
================
Unlock Dr. Mario
================
To unlock Dr. Mario, you must complete 1-P Classic Mode using Mario at any
difficulty/stock and without continuing.
=======================
Unlock Dream Land Stage
=======================
To unlock the Dream Land stage of the past, beat Target Test with all
characters, regular and hidden.
================
Unlock Event #51
================
To unlock Event 51, The Showdown, you must complete Events 1-50 first.
============
Unlock Falco
============
To unlock Falco, you must complete the 100-Man Melee mode. Defeat Falco after
you complete that, and you can play as him.
==============================
Unlock Final Destination Stage
==============================
To unlock the Final Destination stage, you must complete all 51 Event
Matches.
======================
Unlock Flat Zone Stage
======================
To unlock the Flat Zone stage, you must complete 1-P Classic mode at any
difficulty/stock with Mr. Game & Watch.
=====================
Unlock Fourside Stage
=====================
To unlock the Fourside stage, you must play at least 100 matches in VS. mode
(without quitting).
================
Unlock Ganondorf
================
To unlock the evil Ganondorf, complete Event 29. You will then be challenged
by Ganondorf; defeat him and you can play as him from then on.
=================
Unlock Jigglypuff
=================
To unlock Jigglypuff, simply complete the game in 1-P Mode at any
difficulty/stock (Adventure or Classic).
=========================
Unlock Kongo Jungle Stage
=========================
To unlock the Kongo Jungle from the N64 version of this game, complete the
15-Minute Melee. I'd recommend using Donkey Kong and constantly use his Down
+ B move the entire time (thanks to DEngel's Secrets guide, for I used that
strategy to unlock this myself)!
============
Unlock Luigi
============
To unlock Luigi, in Adventure Mode, complete the stage with a 2 in the
seconds meter (03:12:43 for example). You'll then view a scene where Luigi
comes and kicks Mario away so he can fight you with Peach. Defeat them both,
then go on and complete Adventure Mode. You'll have to fight Luigi; defeat
him and you can play as him.
============
Unlock Marth
============
To unlock Marth from the Fire Emblem series, complete Classic mode with all
14 regular characters (not ones you've unlocked). Marth will then challenge
you; beat him to gain him as a selectable character.
Alternatively, you can simply use every character as a human player in VS.
Mode, and get a challenge from Marth that way.
=============
Unlock Mewtwo
=============
To unlock Mewtwo, play in VS. Mode for either 20 hours (Combined VS. Play
Time total), or play 700 matches (without quitting) in that mode. After
either requirement is met, Mewtwo will challenge you; beat him and you can
play as Mewtwo!
=======================
Unlock Mr. Game & Watch
=======================
To unlock Mr. Game & Watch, you must complete either Classic or Adventure 1-P
mode with ALL characters at any difficulty/stock, regular and hidden (that
includes Mewtwo). After you do that, you'll be challenged; win this battle
and you can play as Mr. Game & Watch!
================================
Unlock Mushroom Kingdom II Stage
================================
To unlock the Mushroom Kingdom II stage, which is from Super Mario Bros. 2 on
the NES, simply collect a Birdo trophy. The trophy is random, but when you
find/win it, you get this stage.
============
Unlock Pichu
============
To unlock Pichu, complete Event 37 (Legendary Pokémon). Pichu will challenge
you; win and you'll be able to play as Pichu!
========================
Unlock Poké Floats Stage
========================
To unlock the Poké Floats stage, you must play at least 200 matches in VS.
mode (without quitting).
==========
Unlock Roy
==========
To unlock Roy, also from the Fire Emblem series, complete Adventure Mode
using Marth at any difficulty/stock. Roy will challenge you; defeat him and
you can play as him.
====================
Unlock Score Display
====================
To unlock the Score Display option in the Options menu, you must first have
5,000 KOs logged in VS. Mode gameplay. After you do that, this option should
be unlocked.
=================
Unlock Sound Test
=================
To unlock the Sound Test mode, you must unlock every hidden stage and
character in the game.
===========================
Unlock Yoshi's Island Stage
===========================
To unlock the original Yoshi's Island stage from the N64 version of the game,
use Yoshi and hit over 1,350 ft. in the Home-Run Contest. To do such, stand
next to the Sandbag and TAP the X or Y buttons to jump, then use the Down + A
move to hit the bag for around 30% damage each time. Do that about 4 times to
get the bag up to around 100-110% damage. Since you won't have much time
left, get the bat and use a Smash hit to send the bag flying. If you did it
all well enough, you should make it well over the required distance.
=================
Unlock Young Link
=================
To unlock Young Link, complete Classic mode with 10 different characters at
any difficulty/stock (1 of those characters must be Link). You'll then be
challenged by Young Link; defeat him to be able to play as him in the game!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 14. Credits -=
-=-=-=-=-=-=-=-=-=
GameFAQs (
http://www.gamefaqs.com): For some of the secrets listed in this
guide.
UncleBob (theunclebob(at)hotmail.com): For sending me a list of many trophies
that I have missed!
Poopnug148(at)msn.com: For sending me a list of several trophies I missed in
my list!
Myke (No1ColFan(at)aol.com): For sending me a list of several trophies I
missed in my list, too!
Millions Knives (HumanoidTyphoon(at)msn.com): For sending me information on
how to unlock Ganondorf as a hidden character.
Jeff Harris (jeffreypharris(at)mindspring.com): For sending me a few more
trophies I was missing!
Shin Pinoy (cm555(at)home.com): For sending me information on how to unlock
Mewtwo as a hidden character!
Fenix Down (frodogamer(at)mindspring.com): For sending me an alternate method
of unlocking Marth!
CyricZ (cyricz42(at)yahoo.com): For telling me that he used Yoshi to win in
Event 50, which helped me to win/add that here!
Mirkon (tsuereth(at)nbn.net): For sending me some more trophies that I
missed!
Maxime Deguire (darkmax(at)toogames.com): For sending me some more trophies
that I missed!
Josh G (joshdrmr(at)yahoo.com): For sending me a couple corrections regarding
level names in Events 25 and 43.
Nemesis Online (
http://www.nemesisonline.com): For a couple more trophies I
missed!
Matthew Churchman (mchurchm(at)yahoo.com): For sending me a lower distance
for obtaining the Paper Mario trophy!
Hylianhero (john(at)nintensity.com): For letting me know how you can avoid
the fight with Giant Kirby in Adventure 1-P mode!
Super Smash Bros. Melee Official Strategy Guide: I borrowed the few trophies
I've yet to add to this FAQ, along with any Bonus Points I was missing!
Bret Larwick (blarwick(at)ames.k12.ia.us): For sending me information
regarding the Score Display secret!
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 15. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:
http://www.freewebs.com/dbmfaqs/allowlist.html
This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.
If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-= 16. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.
If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:
http://www.gamefaqs.com/features/recognition/3579.html
=- End of File -=