*****************************************************************************

                       Super Smash Brothers Melee FAQ
                         For the Nintendo Gamecube
                    Version 1.15 (Last Updated 1/24/2002)
                              By Devin Morgan

   This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Game Modes
6. Characters/Move Lists
7. Items
8. Stages
9. Event Matches
10. Bonus Points
11. Target Test
12. Trophies
13. Secrets/Tips and Tricks
14. Credits
15. Copyright Notice
16. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.15 (1/24/02): This is most likely the final update to be made to
this FAQ. I highly doubt any new information will be added to this file, but
if I'm sent something that truly deserves to be added, then there'll be an
update, but until then, this guide is done!

Version 1.1 (1/5/02): I added information on the Score Display secret,
submitted to me by Bret Larwick!

Version 1.05 (12/30/01): Added all the missing Bonus Points and Trophies,
thanks to the Nintendo Official SSBM Strategy Guide!

Version 1.0 (12/15/01): The Target Test section is complete with this update!
Other than the rest of the Bonus Points and Trophies I'm still missing, this
guide is complete! I'll still be trying to unlock more stuff and finding out
how to get certain Trophies, but if you find out something that I'm missing,
please let me know! Perhaps I'll even add more bits of information in the
future; just have to wait and see.

Version 0.97 (12/14/01): Sorry for the lack of updates lately, I've been busy
with other more important matters! Anyway, I've added more trophies and bonus
points here, as well as added a section for the Target Test. So far, only 7
of the regular characters are covered there, but expect more to be added
soon!

Version 0.95 (12/9/01): Now, I have all the characters' move lists down! I
also added more trophies as usual, as well as stage descriptions and more
Event Matches. More will be coming with the next update, which will most
likely make this guide complete!

Version 0.85 (12/7/01): Added more character move lists, Event Match
information, trophies, etc. Next update will have more characters added, as
well as more Event Matches and information on all battle stages! And as a
quick note: I am very well aware of how to unlock each character, according
to all the codes posted on the WWW. I'm not adding information on unlocking
someone I don't have myself, so that may explain for the lack of "Unlock
Mewtwo" and other stuff like that here.

Version 0.75 (12/6/01): Got caught up with contributions mailed in with
trophies I missed. Thanks to those who contributed! Also, I added a move list
for Falco, as well as some more Event Matches and other little things.

Version 0.6 (12/5/01): Lots more was added with this update! I'm still far
from complete here, so keep visiting for more updates!

Version 0.4 (12/4/01): The first version of this FAQ! It's in its preliminary
stages, since I just got the game, but I will constantly update until I
complete this guide!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

The hugely popular fighter known as Super Smash Brothers has made its return
on the Nintendo Gamecube, and it's a hit! This new version of the older N64
game is all that, plus MUCH MORE! There are 14 characters to choose from at
the start, with many more you can unlock. Many new game modes, items, and
levels are here, along with many other welcome additions! Sure, this sort of
game is much more fun when you're playing with 2 or more friends, but it's
still just as great to play by yourself. If you have a Gamecube, you MUST get
this game; you will not regret it!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Pause game, bring up submenu

Control Stick: Move character, jump (press Up), move cursor on menu screens

Control Pad: Taunt (press Up)

A: Use regular attack (press simultaneously with Left or Right to use a Smash
  attack), pick up and use items, confirm selection on menu screens

B: Perform special move in battle, cancel selection on menu screens

X: Jump in battle (press twice to do a double jump), change color of
  character on player select screen

Y: Same as X

Z: Drop item

L: Put up shield, dodge attacks (press with Up or Down), roll and dodge
  (press with Left or Right)

R: Same as L

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

Damage Meter
------------

The way you take damage is unique in this and the previous Smash Brothers
game. Instead of having an actual life meter, your damage is recorded in
percentages. Each time you take damage, the % on your meter goes higher. The
higher the %, the easier it'll be to knock you off the stage. You start off
at 0%, and can normally last to around 200% or so before it becomes really
tough to stay on and avoid the attacks! Nonetheless, it is an interesting way
to show the damage each player has, and can keep the battle going, as opposed
to actual health meters.


Defending/Dodging Attacks
-------------------------

Unique to this fighting game as well is the feature to put up a shield. That
shield can protect you from all attacks, but with one downfall. Each time
you're attacked while the shield is up, it gets smaller; if it gets too small
it'll shatter, leaving you stunned for several moments! You use the shield by
pressing either L or R and holding either button.

To dodge an incoming attack, hold L or R, then hit Up or Down on the Control
Stick. Doing so will make you dodge the shot by moving off the path. You can
also roll while the shield is up; simply hit Left or Right on the Control
Stick instead.


Getting Coins
-------------

Most noticeably in the Trophy Lottery, you need Coins in order to play in the
Lottery. You can get those in several ways. One way is to use Smash attacks
when playing in 1-P mode (1 Coin per Smash hit I heard). Another is to take
your time in the "Race to the Finish" bonus stage when playing Classic 1-P
mode. If you go through one of the white doors with 1 second left on the
clock, you get the most Coins as a prize! Anyway, you need Coins so you can
bet them in the Lottery for chances to win new trophies. Also, you'll need
them in order to continue if you lose all your lives in 1-P mode. Those above
methods are the ones that I've proven to work, but if there are other ways to
get Coins, please let me know!


Smash Attacks
-------------

Out of all the different attacks each character has, everyone has a really
strong attack known as a Smash attack. Perform a Smash attack by pressing
Forward + A. Using such an attack will usually knock the enemy back a little,
giving you a bit more room. Unique to this version of Smash Brothers is the
ability to charge a Smash hit before it impacts. To do so, press Forward + A,
but instead of releasing, hold A. You'll start to glow; after you stop,
you'll use a much stronger version of the regular Smash attack to cause
further damage!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Game Modes -=
-=-=-=-=-=-=-=-=-=-=

========
1-P Mode
========

Regular Match
-------------

Here's the gameplay mode you'll use most often in this game. You can choose
either Classic or Adventure mode here to play in.

Classic Mode: Here, you play 11 levels of fighting, without going through
             levels like in Adventure Mode. There are many types of battles
             in this mode, and the enemies you're put against are random.
             It's basically the original version of Super Smash Brothers put
             into this game!

Adventure Mode: This is a rather unique feature to this game, since you not
               only fight, but you roam around in that character's level as
               well! You fight the enemies native to that world as you make
               your way through to the end, where you'll fight the opponent
               or opponents of that stage.

All-Star Mode: Here, you fight every single character (all 25 of them,
              including secret ones). Unlock it after getting all the secret
              characters unlocked and by beating Classic or Adventure mode
              with them, as well as all regular characters. You have 1 life,
              and after each battle, you get brought back to a safe area
              with 3 Heart Containers sitting around (once you use those,
              they don't regenerate, so use those wisely). You keep playing
              until you lose, or until you beat them all.


Event Match
-----------

Here, you can pick one of many pre-determined "event" matches to play in.
There are only 10 when you first play the game, but you can unlock more as
you progress (see the Secrets section of this guide for more details). For
more information on the individual events, please visit that particular area
of the guide as well.


Stadium
-------

Here, you can play any of the mini-games that this game has to offer!

Target Test: Find and hit 10 targets scattered around an area. The area
            design for each character is different, though.

Home-Run Contest: You can hit a giant sandbag as far to the edge of the
                 platform as you can, then pick up the bat and use a Smash
                 attack (Forward + A) to hit the sandbag for distance.
                 Charge the Smash move (hold A) to add more power to your
                 hit!

Multi-Man Melee: Here, you can choose one of many endurance battles to play
                in if you choose. You can play against 10 or 100 opponents,
                fight for 3 or 15 minutes, fight until you die, or fight
                only the toughest enemies without the aid of items! These
                are the ultimate challenges, and can be quite fun to
                participate in if you're good at this game.


Training
--------

As the mode's name implies, this is training mode. Pick any character you
want and play against a random computer-controller character. You can choose
what items appear in this mode, how fast you move, etc. It's all just
practice for the real modes of the game!


========
VS. Mode
========

Melee
-----

A regular multi-player battle is what this mode is about! Pick your
characters, change the options if you want by clicking the top bar (the one
that shows the current settings), and the stage. Then you can fight to the
finish in however way you want!


Tournament Melee
----------------

In this tournament mode, you and any other human players can start a
tournament. You can set what matches take place against whom, and the rules
for each match as well. If you've played other fighting games, you're sure to
understand what this means; if not, go play this game and find out yourself!


Special Melee
-------------

Play with other human players in a special battle, each with different rules
and settings. This is just for fun, since no records will be saved in this
mode.


Custom Rules
------------

Change the general rules for a regular Melee battle here.


Name Entry
----------

Each player can enter his/her initials here, and save their records when
playing this mode there.


========
Trophies
========

Gallery
-------

Here, you can view each trophy you've collected individually. You see the
image of the trophy, as well as a description of it, along with the year the
game that character is from came out.


Lottery
-------

Here, you can put Coins you've collected from battles into a machine, and win
random trophies. The odds of getting a new trophy you haven't collected yet
are shown, and the more Coins you add, the better your chances are!


Collection
----------

View all the trophies in a room here. You can zoom in and out, and look
around the room if you want.


=======
Options
=======

Rumble
------

Choose if you want the rumble feature of the controller on or off.


Sound
-----

Modify the sound/music settings for the game.


Screen Display
--------------

You can adjust the sharpness of the screen here. It's recommended you keep
this on, since it makes the graphics look nicer.


Language Display
----------------

Toggle between Japanese and English menu screens here.


Erase Data
----------

Obviously, you can erase several types of saved data you have stored here.


====
Data
====

Snapshots
---------

You can view snapshots you took in camera mode in the regular game here.


Archives
--------

You can view one of two movies here, details listed below.

Special Movie: This is basically a demo video of this game, like you'd see on
              game previews or on commercials!

How to Play: Watch a movie on how to play the game, and use the controls.


Melee Records
-------------

Here, you can view the records in this game, including matches played in VS.
mode. There is a list of all Bonus Points you can view, as well as a general
list of statistics regarding normal gameplay.


Special
-------

View information on hidden characters/events you've unlocked. It's basically
just a list of messages that appeared when you unlocked something, and the
time/date they were unlocked.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Characters/Move Lists  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=====
Mario
=====

A: Punch (press repeatedly to do punch-punch-kick combo)

Up, A: Uppercut

Down, A: Sweep kick

Forward, A: Straight kick

Up + A: Downward punch

Down + A: Spinning sweep kick

Forward + A: Fire punch

Dash + A: Slide kick

Jump, then A: Jump kick

Jump, then Up + A: Backwards spin kick

Jump, then Down + A: Diagonal spinning kick

Jump, then Back + A: Hind kick

Jump, then Forward + A: Downward punch

B: Fireball (can be done in the air)

Up + B: Jumping uppercut (can be done in the air)

Down + B: Tornado punch (can be done in the air)

Forward + B: Cape spin (can deflect projectiles; can be used in the air)


=======
Pikachu
=======

A: Head butt

Up, A: Tail whip

Down, A: Tail sweep

Forward, A: Straight kick

Up + A: Overhead tail whip

Down + A: Spinning tail sweep

Forward + A: Electric jolt

Dash + A: Running head butt

Jump, then A: Spin

Jump, then Up + A: Overhead tail spin

Jump, then Down + A: Piledriver

Jump, then Back + A: Backwards horizontal spin

Jump, then Forward + A: Spinning electrical head butt

B: Thunder jolt (can be done in the air)

Up + B: Teleport (can be done in the air)

Down + B: Thunder Bolt (hits straight down on Pikachu, stopping at the first
         platform on the way; can be done in the air)

Forward + B: Electric flash


======
Bowser
======

A: Slash (press twice to do a double slash)

Up, A: Overhead slash

Down, A: Low slash

Forward, A: Straight punch

Up + A: Spiked pound

Down + A: Shell spin (hold A to charge)

Forward + A: Head butt

Dash + A: Running head butt

Jump, then A: Shell spin

Jump, then Up + A: Overhead slash

Jump, then Down + A: Upside-down shell crush

Jump, then Back + A: Backwards shell crush

Jump, then Forward + A: Air elbow

B: Fire breath (hold B to continue using until you run out/have to recharge)

Up + B: Shell spin

Down + B: Jumping ground pound

Forward + B: Straight slash


=====
Peach
=====

A: Slap (press twice to do a double slap)

Up, A: Upward head butt

Down, A: Low slap

Forward, A: Upward kick

Up + A: Upward spinning slap

Down + A: Low spinning kick

Forward + A: Frying pan smack

Dash + A: Forward shove

Jump, then A: Spinning slap

Jump, then Up + A: Upward kick

Jump, then Down + A: Downward multi-kick

Jump, then Back + A: Backward butt smack

Jump, then Forward + A: Jumping slap

B: Pull out Toad (can deflect projectiles; can be done in the air)

Up + B: Parasol (jump in air, then glide downward with the parasol; can be
       done in the air)

Down + B: Pull vegetable from ground, press A to throw

Forward + B: Forward butt smack


=====
Yoshi
=====

A: Straight kick

Up, A: Upward tail whip

Down, A: Tail sweep

Forward, A: Strong straight kick

Up + A: Upward head butt

Down + A: Backwards tail whip/sweep

Forward + A: Straight head butt

Dash + A: Charging head butt

Jump, then A: Jump kick

Jump, then Up + A: Flip

Jump, then Down + A: Downward multi-kick

Jump, then Back + A: Backwards tail whip

Jump, then Forward + A: Straight head butt

B: Catch/swallow opponent, turn them into an egg vulnerable to attack for a
  limited time

Up + B: Egg bomb (hold the Control Stick in any direction to throw further;
       can be done in the air)

Down + B: Downward torpedo dive (can be done in the air)

Forward + B: Egg roll (turn into a giant egg and roll quickly in any
            direction in that state)


===========
Donkey Kong
===========

A: Punch (press twice to do a punch, then uppercut)

Up, A: Upward slap

Down, A: Low slap

Forward, A: Forward slap

Up + A: Overhead clap

Down + A: Double fist swipe

Forward + A: Forward clap

Dash + A: Forward kick

Jump, then A: Spin punch

Jump, then Up + A: Head butt

Jump, then Down + A: Downward stomp

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Downward fist pound

B: Giant punch (hold to charge, release to punch; when you have a full
  charge, you can let go of B and you'll hold the charge; can be done in the
  air)

Up + B: Spinning punch (can be done in the air)

Down + B: Ground pound

Forward + B: Strong head butt


==============
Captain Falcon
==============

A: Punch (press repeatedly to do a flurry of punches)

Up, A: Straight upward kick

Down, A: Sweep kick

Forward, A: Straight kick

Up + A: Upward double kick

Down + A: Double-sided kick

Forward + A: Body slam

Dash + A: Charging body slam

Jump, then A: Straight double kick

Jump, then Up + A: Upward flip kick

Jump, then Down + A: Downward stomp

Jump, then Back + A: Backwards punch

Jump, then Forward + A: Knee butt

B: Falcon punch (can be done in the air)

Up + B: Grab attack (can be done in the air)

Down + B: Falcon kick (can be done in the air)

Forward + B: Charging body slam


===
Fox
===

A: Punch (press repeatedly to do a flurry of kicks)

Up, A: Upward kick

Down, A: Spinning tail sweep

Forward, A: Straight kick

Up + A: Upward flip kick

Down + A: Spinning sweep kick

Forward + A: Straight high kick

Dash + A: Running kick

Jump, then A: Jump kick

Jump, then Up + A: Vertical flip kick

Jump, then Down + A: Downward spinning kick

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Straight double kick

B: Laser blaster (can be done in the air)

Up + B: Fire charge (hold the Control Stick in the direction you wish to go;
       can be done in the air)

Down + B: Electric shield (can deflect projectiles; can be done in the air)

Forward + B: Power dash (can be done in the air)


====
Ness
====

A: Punch (press repeatedly to do a punch-punch-kick combo)

Up, A: Upward shove

Down, A: Sweep kick

Forward, A: Straight kick

Up + A: Overhead yo-yo spin

Down + A: Low yo-yo spin

Forward + A: Baseball bat

Dash + A: Electric charge

Jump, then A: Spinning slap

Jump, then Up + A: Head butt

Jump, then Down + A: Downward stomp

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Electric charge

B: PK Flash (direct the light with your Control Stick while holding B to
  charge; release to make it explode; can be done in the air)

Up + B: PK Thunder (hit yourself with it to rocket in the direction you hit;
       can be done in the air)

Down + B: PSI Shield (can absorb projectiles; can be done in the air)

Forward + B: PK Fire (can be done in the air)


============
Ice Climbers
============

A: Hammer (press twice to swing twice for combo)

Up, A: Upward hammer spin

Down, A: Low hammer swipe

Forward, A: Straight hammer swipe

Up + A: Upward hammer swipe

Down + A: Downward hammer spin

Forward + A: Hammer pound

Dash + A: Charging hammer swipe

Jump, then A: Spin

Jump, then Up + A: Upward hammer shove

Jump, then Down + A: Downward hammer pound

Jump, then Back + A: Backwards hammer swipe

Jump, then Forward + A: Hammer pound

B: Ice shot (1 or 2 mini-glacier waves are sent straight ahead, depending on
  if you have one or both Ice Climbers; can be done in the air)

Up + B: Wire jump (can be done in the air)

Down + B: Icy breath (is done in one or both directions, depending on if you
         have one or both Ice Climbers; can be done in the air)

Forward + B: Hammer spin


=====
Kirby
=====

A: Punch (press repeatedly to do a flurry of punches)

Up, A: Upward kick

Down, A: Sweep kick

Forward, A: Straight kick

Up + A: Upward flip kick

Down + A: Spinning sweep kick

Forward + A: Strong kick

Dash + A: Fireball

Jump, then A: Spin

Jump, then Up + A: Upward flip kick

Jump, then Down + A: Vertical spin kick

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Straight multi-kick

B: Inhale opponent/copy their ability (press Up on Control Pad to drop
  ability; can be done in the air)

Up + B: Final Cutter (those who have played Kirby Super Star or the previous
       Smash Brothers should know what this does; can be done in the air)

Down + B: Turn into stone and fall straight down to the ground (you can slide
         down slopes in this form; can be done in the air)

Forward + B: Hammer spin


=====
Samus
=====

A: Punch (press twice to do double punch combo)

Up, A: Upward kick

Down, A: Fire blast

Forward, A: Straight kick

Up + A: Overhead fire blast

Down + A: Spinning sweep kick

Forward + A: Blaster punch

Dash + A: Charging body slam

Jump, then A: Jump kick

Jump, then Up + A: Upward spinning kick

Jump, then Down + A: Downward blaster punch

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Straight fire blast

B: Charge shot (hold to charge, release to shoot; when you have a full
  charge, you can let go of B and you'll hold the charge)

Up + B: Screw Attack

Down + B: Bomb drop

Forward + B: Homing missile


=====
Zelda
=====

Zelda's Moves
-------------

A: Electric charge

Up, A: Upward slap

Down, A: Low kick

Forward, A: Straight slap

Up + A: Overhead electric slap

Down + A: Spinning sweep kick

Forward + A: Electric shove

Dash + A: Charging electric shove

Jump, then A: Spinning slap

Jump, then Up + A: Overhead fire blast

Jump, then Down + A: Downward stomp

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Jump kick

B: Nayru's Love (spinning icy attack; can be done in the air)

Up + B: Farore's Wind (teleport, hold the Control Stick in the direction you
       want to go; can be done in the air)

Down + B: Transform into Sheik (can be done in the air)

Forward + B: Din's Fire (fireball blast)


Sheik's Moves
-------------

A: Punch (press repeatedly to do a flurry of punches

Up, A: Upward kick

Down, A: Spinning sweep kick

Forward, A: Roundhouse kick

Up + A: Double slap

Down + A: Spinning sweep kick

Forward + A: Double kick

Dash + A: Head butt

Jump, then A: Jump kick

Jump, then Up + A: Upward spinning kick

Jump, then Down + A: Downward stomp

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Slap

B: Knife throw (hold to charge and throw more knives; can be done in the air)

Up + B: Teleport (hold the Control Stick in the direction you want to go; can
       be done in the air)

Down + B: Transform into Zelda (can be done in the air)

Forward + B: Electric whip (hold B while moving Control Stick to keep using;
            can be done in the air)


====
Link
====

A: Sword swipe (press repeatedly to do 2 sword swipes and a stab)

Up, A: Upward sword swipe

Down, A: Low sword swipe

Forward, A: Sword slice

Up + A: Overhead multi-sword-swipe

Down + A: Spinning low sword swipe

Forward + A: Strong sword swipe

Dash + A: Charging sword swipe

Jump, then A: Jump kick

Jump, then Up + A: Upward sword stab

Jump, then Down + A: Downward sword stab

Jump, then Back + A: Backwards double kick

Jump, then Forward + A: Sword swipe

B: Bow and Arrow (the longer you hold B, the farther you shoot; can be done
  in the air)

Up + B: Spinning sword attack (can be done in the air)

Down + B: Bomb (press A to throw; can be done in the air)

Forward + B: Boomerang (can be done in the air)


=========
Dr. Mario
=========

A: Punch (press repeatedly to do punch-punch-kick combo)

Up, A: Uppercut

Down, A: Sweep kick

Forward, A: Straight kick

Up + A: Head butt (hold A to charge)

Down + A: Spinning sweep kick (hold A to charge)

Forward + A: Electric charge (hold A to charge)

Dash + A: Slide kick

Jump, then A: Jump kick

Jump, then Up + A: Upward flip kick

Jump, then Down + A: Spinning kick

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Punch

B: Pill throw (can be done in the air)

Up + B: Jumping uppercut (can be done in the air)

Down + B: Tornado punch (can be done in the air)

Forward + B: Cape (can deflect projectiles; can be done in the air)


=====
Luigi
=====

A: Punch (press repeatedly to do a punch-punch-butt combo)

Up, A: Overhead punch

Down, A: Sweep kick

Forward, A: Straight kick

Up + A: Downward punch

Down + A: Spinning sweep kick

Forward + A: Forward shove

Dash + A: Punch flurry

Jump, then A: Jump kick

Jump, then Up + A: Upward flip kick

Jump, then Down + A: Downward stomp

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Slap

B: Fireball (can be done in the air)

Up + B: Jumping uppercut (can be done in the air)

Down + B: Tornado punch (can be done in the air)

Forward + B: Dive (can be done in the air)


=========
Ganondorf
=========

A: Punch

Up, A: Straight upward kick, then fiery stomp

Down, A: Sweep kick

Forward, A: Roundhouse kick

Up + A: Upward double kick

Down + A: Double-sided kick

Forward + A: Body slam

Dash + A: Charging body slam

Jump, then A: Straight double kick

Jump, then Up + A: Upward flip kick

Jump, then Down + A: Downward stomp

Jump, then Back + A: Backwards punch

Jump, then Forward + A: Downward punch

B: Dark punch (can be done in the air)

Up + B: Grab attack (can be done in the air)

Down + B: Dark kick (can be done in the air)

Forward + B: Dark uppercut (can be done in the air)


=====
Falco
=====

A: Punch (press repeatedly to do a flurry of kicks)

Up, A: Upward kick

Down, A: Spinning sweep kick

Forward, A: Straight kick

Up + A: Upward flip kick

Down + A: Spinning sweep kick

Forward + A: Roundhouse kick

Dash + A: Running jump kick

Jump, then A: Jump kick

Jump, then Up + A: Vertical flip kick

Jump, then Down + A: Spinning kick

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Straight double-kick

B: Laser blaster (can be done in the air)

Up + B: Fire charge (hold the Control Stick in the direction you wish to go;
       can be done in the air)

Down + B: Electric shield (can deflect projectiles; can be done in the air)

Forward + B: Power dash (can be done in the air)


==========
Young Link
==========

A: Sword swipe (press repeatedly to do 2 sword swipes and a stab)

Up, A: Upward sword swipe

Down, A: Low sword swipe

Forward, A: Sword slice

Up + A: Overhead multi-sword-swipe

Down + A: Spinning low sword swipe

Forward + A: Strong sword swipe

Dash + A: Charging sword swipe

Jump, then A: Jump kick

Jump, then Up + A: Upward sword stab

Jump, then Down + A: Downward sword stab

Jump, then Back + A: Backwards double kick

Jump, then Forward + A: Sword swipe

B: Bow and Arrow (the longer you hold B, the farther you shoot; can be done
  in the air)

Up + B: Spinning sword attack (can be done in the air)

Down + B: Bomb (press A to throw; can be done in the air)

Forward + B: Boomerang (can be done in the air)


=====
Pichu
=====

(Note: Whenever you use any of Pichu's electrical attacks, it causes a small
amount of damage, so be careful!)

A: Head butt

Up, A: Tail whip

Down, A: Spinning tail sweep

Forward, A: Straight kick

Up + A: Upward head butt

Down + A: Spinning tail sweep

Forward + A: Electric jolt

Dash + A: Running head butt

Jump, then A: Spin

Jump, then Up + A: Overhead tail spin

Jump, then Down + A: Electric piledriver

Jump, then Back + A: Backwards spin

Jump, then Forward + A: Spinning electrical head butt

B: Thunder jolt (can be done in the air)

Up + B: Teleport (can be done in the air)

Down + B: Thunder Bolt (hits straight down on Pichu, stopping at the first
         platform on the way; can be done in the air)

Forward + B: Electric torpedo (hold B to charge; when fully charged, attack
            is more powerful; can be done in the air)


==========
Jigglypuff
==========

A: Punch

Up, A: Upward kick

Down, A: Low punch

Forward, A: Spinning sweep kick

Up + A: Head butt

Down + A: Spinning sweep kick

Forward + A: Straight kick

Dash + A: Charging head butt

Jump, then A: Jump kick

Jump, then Up + A: Upward slap

Jump, then Down + A: Downward spinning kick

Jump, then Back + A: Backwards kick

Jump, then Forward + A: Side kick

B: Roll (hold B to charge; release when fully charged to roll really fast)

Up + B: Sing (if an enemy touches the waves you emit, they'll fall asleep for
       a few moments; can be done in the air)

Down + B: Sleep (if an enemy touches you while in this state, they go FLYING;
         can be done in the air)

Forward + B: Power punch (can be done in the air)


======
Mewtwo
======

A: Psychic punch (press repeatedly to do a psychic wave)

Up, A: Upward tail whip

Down, A: Tail sweep

Forward, A: Straight tail whip

Up + A: Upward psychic blast

Down + A: Downward psychic blast

Forward + A: Straight psychic blast

Dash + A: Charging psychic blast

Jump, then A: Psychic charge

Jump, then Up + A: Overhead tail spin

Jump, then Down + A: Downward flip stomp

Jump, then Back + A: Backwards tail whip

Jump, then Forward + A: Elbow shove

B: Psychic shot (hold B to charge, release to shoot; when you have a full
  charge, you can let go of B and you'll hold the charge; can be done in the
  air)

Up + B: Teleport (can be done in the air)

Down + B: Psychic stun (can be done in the air)

Forward + B: Confusion (reverses all attacks that hit you; can be done in the
            air)


================
Mr. Game & Watch
================

A: Air pump

Up, A: Overhead flag wave

Down, A: Sewer cap lift

Forward, A: Straight chair push

Up + A: Head butt

Down + A: Double-sided hammer pound

Forward + A: Fiery torch

Dash + A: Charging head butt

Jump, then A: Double sword swipe

Jump, then Up + A: Parachute

Jump, then Down + A: Downward key stab

Jump, then Back + A: Backwards turtle slap

Jump, then Forward + A: Box hit

B: Sausage flip (hold B to throw multiple sausages, up to 5; can be done in
  the air)

Up + B: Trampoline (can be done in the air)

Down + B: Table shield (can deflect projectiles; can be done in the air)

Forward + B: Hammer (can be done in the air)


=====
Marth
=====

A: Sword swipe (press twice quickly to perform double sword swipe)

Up, A: Upward sword swipe

Down, A: Low sword stab

Forward, A: Straight sword slice

Up + A: Upward sword stab

Down + A: Spinning sword swipe

Forward + A: Sword slice

Dash + A: Charging sword swipe

Jump, then A: Double sword swipe

Jump, then Up + A: Upward sword swipe

Jump, then Down + A: Downward sword swipe

Jump, then Back + A: Backwards sword swipe

Jump, then Forward + A: Straight sword swipe

B: Power slice (hold B to charge; when fully charged, slice is more powerful;
  can be done in the air)

Up + B: Sword uppercut (can be done in the air)

Down + B: Magic shield (can deflect projectiles; can be done in the air)

Forward + B: Power sword slice


===
Roy
===

A: Sword swipe

Up, A: Upward sword swipe

Down, A: Low sword stab

Forward, A: Straight sword swipe

Up + A: Upward sword stab

Down + A: Spinning sword swipe

Forward + A: Sword slice

Dash + A: Charging sword swipe

Jump, then A: Double sword swipe

Jump, then Up + A: Upward sword swipe

Jump, then Down + A: Downward sword swipe

Jump, then Back + A: Backwards sword swipe

Jump, then Forward + A: Straight sword swipe

B: Power slice (hold B to charge; when fully charged, slice is more powerful
  plus a fire blast occurs; can be done in the air)

Up + B: Fiery sword uppercut (can be done in the air)

Down + B: Magic shield (can deflect projectiles; can be done in the air)

Forward + B: Power sword slice

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Items  -=
-=-=-=-=-=-=-=-=

Barrel Cannon: This giant barrel with an arrow sign on it is used just like
              in the Donkey Kong games. Throw it at an opponent, then the
              barrel will spin and shoot them in a random direction.

Beam Sword: This light saber is great to use, since it's pretty powerful when
           used as a Smash attack. Its range is pretty decent, and it can
           be helpful when trying to knock someone off the edge of the
           arena!

Bob-omb: Small black bomb that starts walking if you don't pick it up quick
        enough, then it'll explode after several seconds. If you touch it
        while it's walking, it'll explode and inflict damage on you. Pick it
        up while it's standing still and throw it to attack someone else.

Bunny Hood: When you wear this hood, you can move twice as fast as you could
           go normally.

Cloaking Device: Use this to become totally invisible! You cannot be seen at
                all when standing still, and you can only see rough outlines
                when moving. When you attack, you become visible for a
                moment, though. It lasts only for a limited time, too.

Fan: This item is very weak and barely does damage to opponents when hit. You
    can swing it several times very quickly, but that takes too much time
    and is basically useless. Just throw it at an opponent to cause damage,
    and get something better!

Fire Flower: Breathe fire to hit opponents close to you. After a while of
            usage, it'll run out, which you can then throw it at the
            opponent to cause further damage.

Flipper: This spinning flipper-type thing is another new item, and it's
        pretty useless, in my opinion. You throw it somewhere, then when
        someone touches it, it starts spinning. If someone else hits it,
        they'll get knocked in another direction. That can be good or bad,
        depending on how you use this, though!

Food: There are many types of food items that can be dropped in the battle,
     all of which can heal you. Each food item heals a certain amount of
     your percentage meter; it just depends what you get!

Freezie: This ice block glides along the floor in one direction, and if you
        throw it at another opponent, they'll become frozen! You're then
        free to attack that frozen player as much as you want for a few
        moments, until they thaw out.

Green Shell: This version of the shell weapon can be thrown at opponents to
            attack them. When it hits the ground, it'll continue moving in
            the direction it was thrown, hitting anyone in its way. If it
            misses all the players, it'll just slide off the ledge and out
            of the arena completely.

Hammer: Another of the better items from the original game is back again!
       This hammer from the old Donkey Kong game is great; when someone gets
       it, the original DK music comes on and you constantly swing the
       hammer up and down. Whoever comes in contact with it goes flying and
       sustains lots of damage! The one downfall is that you cannot throw
       this one away once you pick it up; you just have to wait until it
       runs out!

Heart Container: Recovers 100% damage.

Home Run Bat: This powerful bat is just excellent! If you use it normally, it
             won't do much, but if you use it as a Smash attack (Forward +
             A), you can send the unlucky opponent that gets hit all the way
             out of the ring! It takes a moment to swing, so you have to
             time it just right so you don't end up being attacked before
             you attack!

Lip's Stick: This mysterious flower is another fun item to use! When used,
            you sprinkle dust in front of you, and if it hits someone, a
            flower grows on their head. That flower slowly drains their
            power, raising their percentage. It falls off after a while,
            though.

Maxim Tomato: Recovers 50% damage.

Metal Box: This green exclamation box turns the character that takes it into
          metal. They cannot be damaged or thrown too much in this state,
          which helps you in a way since you can still move as fast as
          normal. It lasts for only a limited time, though.

Motion-Sensor Bomb: This can be a really fun thing to set down as a trap!
                   Pick it up and throw it on the ground, where it'll then
                   stay and activate. If anyone touches it, it'll explode
                   and cause lots of damage to whoever hit it!

Mr. Saturn: This walking head creature from EarthBound is pretty interesting
           in this game. It doesn't actually get used as a weapon, but it
           walks straight ahead, pushing items in its way off the edge of
           the platform it's on. You can throw Mr. Saturn at an opponent to
           cause some damage, too.

Parasol: This little red unbrella has 2 purposes as an item. You can use it
        to attack the opponents, which is good. Also, when you jump and are
        holding this item, you'll float slowly back to the ground, which
        prevents you from falling off the stage that easily.

Poison Mushroom: This item can be truly annoying, since it disguises itself
                as a regular mushroom. You won't know if it's the Poison or
                Super one unless you grab it. If you get this one, you
                become tiny for a limited time. Your attacks are much weaker
                and you can't really move as fast.

Poké Ball: This little red ball from the infamous series on the GameBoy and
          GameBoy Color units does what it's known for: holding Pokémon!
          Pick it up and throw it to hit an opponent, and if it lands on the
          ground, a random Pokémon will come out.

Ray Gun: Use a laser gun like Fox's to shoot beams straight ahead. They
        aren't too powerful, but they're good for knocking an opponent
        further and further away! After several shots, though, it runs out,
        leaving it useless unless you throw it to cause damage!

Red Shell: This is a more advanced version of the Green Shell. You can throw
          this one at opponents as well, but when it hits the ground, it
          moves back and forth along the platform to try and hit anyone
          standing on it. When someone steps on the same platform the shell
          is moving on, the shell will move closer, so be careful!

Screw Attack: This small orb with the lightning symbol in it is from the
             Metroid series, and it's great in this game! When you hold it,
             whenever you jump, you do a Screw Attack, which damages any
             opponents you hit! You can use it as long as you want, until
             you throw it away.

Starman: Makes you invulnerable to all attacks for a limited time.

Star Rod: This magical rod from the Kirby games is back once again! You can
         swipe at enemies with it, or use it as a Smash attack (Forward + A)
         to shoot stars straight ahead. The amount of stars you can shoot is
         limited, but you can continue using it as a close-range weapon as
         long as you want.

Super Mushroom: This normal-looking mushroom makes your character become
               giant sized when you get this. Your attacks become stronger,
               and you can move faster in this state. It lasts only for a
               limited time, as do most other items.

Super Scope: This old accessory for the Super NES makes a return as an item
            in this game! This gun is great since there are several types of
            shots you can make at the other players. Tap A quickly to shoot
            rapid small shots; press and hold A to charge it up. After a
            full charge, you'll automatically shoot a giant shot straight
            ahead. The downfall is you can't move while charging, and the
            charge doesn't hold. Also, you have limited usage of this item
            due to its batteries, so remember that smaller shots take less
            power than the charged ones!

Warp Star: Fly away quickly on one of Kirby's stars, then crash into another
          opponent to cause lots of damage!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Stages -=
-=-=-=-=-=-=-=-=

===================
Classic Mode Stages
===================

(Note: This is not going to be a walkthrough for each level in Classic mode,
since all the battles are random. The only predetermined factor is what type
of enemy you'll face, so here's a list of what you fight in each stage.)

Stage 1: 1 Regular Opponent
Stage 2: 2 Regular Opponents + 1 Ally
Stage 3: Bonus Stage (Break the Targets)
Stage 4: 1 Regular Opponent
Stage 5: 1 Giant Opponent + 2 Allies
Stage 6: Bonus Stage (Snag Trophies)
Stage 7: 1 Regular Opponent
Stage 8: Enemy Team (15x)
Stage 9: Bonus Stage (Race to the Finish)
Stage 10: Metal Opponent
Stage 11: Final Boss (depends on difficulty setting)


=====================
Adventure Mode Stages
=====================

(Note: This is not going to be a walkthrough for each level in Adventure
mode, either. You fight the same enemies in each specific level, but there's
no real need for me to tell you how to fight some enemies. Below will be a
list of what you do in each stage, tips on where to go, etc.):

Stage 1 (Mushroom Kingdom): Play through stage, fight Yoshi team (10x).
                           Continue to flagpole to reach the main stage
                           battle. Fight and defeat Mario and Peach to clear
                           the level.

Stage 2 (Kongo Jungle): Fight 2 mini-Donkey Kongs. Beat them to move onto the
                       next arena and fight the Giant DK. Beat it to clear
                       the level.

Stage 3 (Underground Maze): It's basically a maze here, not a big deal
                           though. Defeat the Zelda-type enemies around here
                           until you find rooms with the Master Sword in it.
                           Approach to fight one of the differently colored
                           Links. Beat him to move on. When you find the
                           Triforce, you clear this area. In the next area,
                           fight and defeat Zelda to beat the level.

Stage 4 (Brinstar): Fight and defeat Samus to move ahead to the next area of
                   Brinstar. You have a limited amount of time to escape
                   before the planet self-destructs. Keep moving upward
                   until you reach the very top, and you'll clear this
                   stage.

Stage 5 (Green Greens): Fight 1 regular Kirby. Beat it, then move on to the
                       Team Kirby (15x). Beat all of them and a Giant Kirby
                       will appear. Giant Kirby only appears if you escaped
                       Brinstar at the end; if not, the Team Kirby is the
                       last battle here.

Stage 6 (Corneria): Fight Fox aboard the Great Fox. Defeat him, and the rest
                   of the Star Fox team will come to Fox's aid. Fight a
                   quicker version of Fox again, while avoiding the Arwings
                   flying around. Defeat Fox to beat this level.

Stage 7 (Pokémon Stadium): Fight a total of 12 Pokémon characters here, sort
                          of like a Team Pokémon. Beat them to clear the
                          level.

Stage 8 (F-Zero Grand Prix): Head straight ahead along the racing track. When
                            the "!" shows up, get onto a platform above the
                            track to avoid the pack of cars speeding ahead.
                            Continue to the finish line to reach the next
                            section. Fight and defeat Captain Falcon to
                            clear this stage.

Stage 9 (Onett): In Ness's hometown, you fight 3 Nesses. Get off the street
                when the "!" appears or else you'll be hit by a car! Beat
                all enemies to complete this stage.

Stage 10 (Icicle Mountain): Head upward through this scrolling stage, jumping
                           from platform to platform and defeating enemies
                           along the way if you wish. At the top, fight 2
                           sets of Ice Climbers. Beat them to complete this
                           stage.

Stage 11 (Battlefield): Fight the Fighting Wireframe Team (15x). Beat them
                       all to move on to the next round of fighting in this
                       arena. Fight and defeat the Metal Mario Bros. to beat
                       this level.

Stage 12 (Final Destination): The final battle is fought here. The boss you
                             fight is determined by the difficulty setting
                             you set at the start. Beat whoever the opponent
                             is and you'll beat this mode!


==================
Stage Descriptions
==================

Big Blue (F-Zero Grand Prix)
   Game From: F-Zero X
   Description: In this arena of sorts, you fight across a series of cars
                participating in a race around Big Blue! You start off on a
                giant version of the Golden Fox (car from F-Zero), and the
                screen scrolls downward to make you go on the smaller ones
                below. Make sure you land on the cars and not the track
                itself, or you'll get run over and lose right off the bat!

Brinstar (Planet Zebes)
   Game From: Metroid
   Description: In this area out of a Metroid game, you play in the same
                fashion you did in the N64 Smash Brothers. The layout of
                this stage is a little different this time, giving you less
                platforms to jump upon. For the 2 side platforms, you'll
                notice they're bound to the main area by a slimy wall;
                attack the wall with strong attacks and you'll cause that
                smaller platform to tilt. The slime regenerates and rebounds
                the platform after a while, though. Also, the lava rises
                from the bottom of the area, so get to the high platforms
                when it comes, or you'll get hurt/shot out of the arena by
                it!

Brinstar Depths (Planet Zebes)
   Game From: Metroid
   Description: This arena in Brinstar is quite different than anything you
                have tried previously. The entire area is a 4-sided rock,
                and a giant version of Kraid is in the background. Every now
                and then, he'll rotate the entire rock in a direction, which
                means you better get on the top part or else you'll fall off
                into the lava!

Corneria (Lylat System)
   Game From: Star Fox 64
   Description: As with the previous N64 version's rendition of this stage,
                you fight aboard the Great Fox here. The area is long, so
                there's not much of a hazard of falling off the edges. There
                are Arwings flying around that will sometimes attack you, so
                be careful when you see them coming so you don't get hit!

Flat Zone (Superflat World)
   Game From: Game & Watch
   Description: Here in this 2D arena, you play right in the screen of a
                giant Game & Watch unit! Elements from several of the G&W
                games are here, too. This is a great area for nostalgia,
                especially since it's as vintage as you'll get with
                Nintendo!

Fountain of Dreams (Dream Land)
   Game From: Kirby's Adventure
   Description: In this rather peaceful area out in the middle of space,
                it's hard to believe an actual battle takes place here.
                There's nothing here to worry about, but the platforms that
                move up and down, and that's it. Other than that, you can
                take in the nice scenery here and not much more.

Fourside (Eagleland)
   Game From: EarthBound
   Description: Atop the skyscrapers of the big city of Fourside is where
                you fight in this "arena". Jump from building to building to
                get around, as well as the occassional UFO that flies
                overhead, to make your way across the area and fight!
                There's also many opportunities to knock your opponents off
                the edges of the buildings to their doom, so this can be
                tricky to fight on if you're not careful!

Great Bay (Termina)
   Game From: The Legend of Zelda: Majora's Mask
   Description: This arena takes place in front of that laboratory in the
                Great Bay. The main platform is of decent size, and there
                are smaller platforms on both sides in case you drop off. If
                you fall in the water below the platform, jump out quickly
                before you sink and die! Also, the giant turtle from
                Majora's Mask is here as well; it sinks and rises every now
                and then, so be careful!

Green Greens (Dream Land)
   Game From: Kirby's Dream Land
   Description: This scene straight out of a Kirby game is like all the
                others, apparently. As always, the tree known as Whispy
                Woods is in the middle, blowing you in either direction
                every now and then. There are piles of blocks on either side
                of the area, with bomb blocks mixed in, so be careful
                attacking the blocks to avoid the blast of missing and
                hitting a bomb!

Hyrule Temple (Hyrule)
   Game From: The Legend of Zelda
   Description: Another Zelda-esque battle takes place in the ruins of an
                old temple in Hyrule, floating in the sky. It's a large area
                for you to wander around and fight in, and you can even
                follow the path down into the cavern area below the temple.
                Watch out when going low like that, or on the edges, because
                you can fall if you're not careful!

Icicle Mountain (Infinite Glacier)
   Game From: Ice Climbers
   Description: This level right from the original Ice Climbers is true to
                the original once again. The stage itself isn't tough, but
                there are a couple weak enemies (Polar Bear and Topi) that
                wander around that you won't have trouble with. Also, the
                level scrolls upward and sometimes downward, so keep moving
                from platform to platform to keep up!

Jungle Japes (DK Island)
   Game From: Donkey Kong Country
   Description: In this level, the sun is almost setting, and you're playing
                in front of DK's hut (or so it seems). There's water below
                the platforms, so avoid dropping in there or you'll lose.
                Other than that, there's nothing else to surprise you in
                this rather standard battle arena.

Kongo Jungle (DK Island)
   Game From: Donkey Kong Country
   Description: Here, the fight takes place on a series of platforms in
                front of the waterfalls. You can just jump up or down from
                the smaller platforms onto the larger platform at the very
                bottom. At the right side, there are rocks you can land on
                if you get knocked off the edge of the platform. Also,
                there's a barrel cannon far below the platforms that you can
                fall into to be shot back up if necessary.

Mushroom Kingdom (Mushroom Kingdom)
   Game From: Super Mario Bros.
   Description: This area based entirely on the NES classic, with music and
                all, makes a comeback here! Many elements from the original
                game are present, including the blocks you can hit to get
                items, and the platforms that rise when you jump off and
                sink when you stand on them. Even the background is
                nostalgic for those who played SMB back when it came out in
                1985! It's still just as fun, even being played as a battle
                arena 16 years later!

Mushroom Kingdom II (Subcon)
   Game From: Super Mario Bros. 2
   Description: One of the hidden boards you can unlock is another nostalgic
                piece, right from SMB2 on the NES! Many aspects from that
                game are here as well, such as Birdo, Pidgit, and the logs
                coming down the waterfall in the background, which you can
                jump on when they start falling. You can even kill Birdo in
                this stage by attacking her 3 times; and she regenerates
                too! You can also ride on Pidgit's carpet when he flies by
                overhead, too. Nonetheless, it's another great stage for
                those who played this game back then, or just want to relive
                the NES days somewhat.

Mute City (F-Zero Grand Prix)
   Game From: F-Zero X
   Description: This can be a difficult area for any person to fight on. It
                can be tricky when the area stops moving and you fight on
                the track, then you have a second after being warned to jump
                on the platforms, or it'll speed off leaving you behind!
                When the arena stops and the platforms are still out, be
                careful of stepping on the actual track, or you'll be hit by
                the racing cars that pass by!

Onett (Eagleland)
   Game From: EarthBound
   Description: This street is from the town of Onett, complete with
                buildings and awnings to jump upon. The awnings above the
                windows of the middle building fall when too many people
                jump on them, so be careful (they go back up after a few
                moments though). When the "!" appears, get off the street or
                else you'll be hit by a car! You can also jump on the nests
                hanging above the west house, and they bounce when you jump
                on them.

Pokémon Floats (Kanto Skies)
   Game From: N/A
   Description: This arena spans across giant inflated versions of several
                Pokémon. The screen scrolls around, making you jump onto the
                next Pokémon to avoid falling. Be careful not to get stuck
                too high or low, or else you may lose!

Pokémon Stadium (Kanto)
   Game From: Pokémon Stadium
   Description: This flat arena with a couple of ledges floating in the air
                is not always as good as it seems. Every now and then, the
                entire area will change, turning it into a forest-like area
                or some other environment. You can fall off either side of
                this arena, so watch your step!

Princess Peach's Castle (Mushroom Kingdom)
   Game From: Super Mario 64
   Description: This arena is based atop the castle from Mario 64. There are
                small colored switches that appear every now and then, and
                when you hit one, something appears in the area, whether it
                be platforms or some blocks you can hit to get items. Also,
                every now and then a giant Bullet Bill appears and burrows
                into an area of the castle. It'll explode after a few
                moments, so be careful or you'll be blown away!

Rainbow Cruise
   Game From: Super Mario 64
   Description: This level is very similar to the Rainbow Ride level from
                the Super Mario 64 game. You start off on the floating ship,
                then after a while, the ship will tilt and you'll have to
                get up the platforms up and to the left of it. Follow the
                platforms and magic carpets around, and you'll end up back
                down on the ship.

Venom (Lylat System)
   Game From: Star Fox 64
   Description: Aboard the Great Fox again, this time spanning across its
                wings, shows the Mode 7 capabilities of this system! This
                time, you're flying over the surface of Venom, and the sun
                sets as time passes here. Flying debris comes towards you
                every now and then, so crouch down or get on the lower wings
                to avoid that.

Yoshi's Island (Yoshi's Island)
   Game From: Super Mario World
   Description: For this arena, you fight in a scene right out of Super
                Mario World. It comes complete with the blocks that spin
                when you hit them, allowing you to drop through them, the
                diagonal pipes, and even the background and landscape looks
                nostalgic. Luckily, there are no real hazards here, but I do
                recommend you be careful when standing on the blocks in the
                ground in the middle of the area. If you attack, it may hit
                the block, dropping you through them, so watch out!

Yoshi's Story (Yoshi's Island)
   Game From: Yoshi's Story
   Description: Here is a replica of an area in Yoshi's Story, complete with
                the flying Shy Guys and everything. When the Shy Guys fly
                by, if you can kill one, you can get the item it was
                carrying. Through the bottom area goes a track in which a
                cloud goes along. If you get knocked off, you may be able to
                jump onto there to be saved if the cloud's even there!


Past Stages
-----------

Dream Land
   Description: This version of Dream Land is basically the same thing as
                the newer version made for this game. The only difference is
                that there are no piles of blocks in the area. You still
                have to deal with Whispy Woods blowing you around every now
                and then, but that's no problem for you!

Kongo Jungle
   Description: Back in the jungle of the N64 game, you can play at the REAL
                Kongo Jungle here. The moving platforms are here, as well as
                the barrel cannon that moves around below the bottom
                platform which can save you if you're falling! It's still
                fun to try this again for the second time around in this
                game, though.

Yoshi's Island
   Description: We're going back to the old Yoshi's Island stage from the
                N64 game here. The stage remains true to its original, with
                the platforms and clouds that disappear when you stand on
                them long enough. Nothing here to worry about, but it can be
                fun to play in VS. Mode too!


Special Stages
--------------

Battlefield
   Description: Here, you can play in the same area where you fight the Wire
                Frame teams or Metal Mario. There's nothing here except for
                the 3 platforms in the air, so you can have an all-out
                battle here without worrying about hazards within the area!

Final Destination
   Description: You fight in the empty arena where you fight Master/Crazy
                Hand, and any other bosses in the game. There's nothing here
                to worry about, so you can have a true free-for-all without
                level obstacles and other things in your way!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Event Matches  -=
-=-=-=-=-=-=-=-=-=-=-=-=

Event 1: Trouble King
   Description: Fight Bowser in a classic Mushroom Kingdom clash!
   Character: Mario
   Information: You're Mario fighting Bowser one-on-one. You must kill
                Bowser twice (take both his lives) to win, so just use your
                special moves to get the best of him, since Bowser isn't
                really that hard here!

Event 2: Lord of the Jungle
   Description: A duel of epic proportions! Which ape is top primate?
   Character: Donkey Kong
   Information: This battle is interesting since you're a giant Donkey Kong
                versus a really tiny one! It can be difficult because most
                of your attacks are much higher up than the actual opponent.
                Use lots of low attacks, and if the small DK gets on a high
                platform, let loose with all your better moves. Beat it
                twice under 3:00 to clear this event.

Event 3: Bomb-fest
   Description: Bombs are everywhere in this explosive battle!
   Character: Any
   Information: In this bomb-filled madness, you fight against two bomb-
                dropping players (Samus and Link) atop the Mushroom Castle.
                All items that appear are explosives, and all Poké Balls
                release Electrodes, so things get pretty intense here! Make
                use of the Bob-ombs and other explosive items, and quickly
                dispose of the two opponents here to win.

Event 4: Dino-wrangling
   Description: A giant Yoshi is on the loose! Somebody stop it!
   Character: Any
   Information: It's a one-on-one battle with you against a giant-size
                Yoshi! This can be tough, since the Yoshi is extremely large
                and you can't really avoid many of its attacks. At least
                it's a big target for you, so use lots of Smash hits to try
                and knock the giant Yoshi off the ledge and into the water
                to kill it.

Event 5: Spare Change
   Description: Don't stop until you get 200 coins!
   Character: Ness
   Information: In this event, you are Ness and you have to collect 200
                Coins. Coins pop out when either you or the opponent are
                attacked. Collect all the coins that come out until you have
                200, and win! Keep in mind that when you're hit, you do NOT
                lose coins!

Event 6: Kirbys on Parade
   Description: Look out! A rainbow of Kirbys is after you!
   Character: Any
   Information: Here, you fight 4 differently colored Kirbys at the Fountain
                of Dreams stage. The Kirbys are normal-sized and aren't too
                hard to defeat. Each color has 2 lives, so be quick to
                defeat them all quickly and easily!

Event 7: Pokémon Battle
   Description: Use Poké Balls to duel with Pikachu.
   Character: Any
   Information: Fight against Pikachu by using the Pokémon from Poké Ball
                items ONLY! Both your normal attacks are ineffective, so you
                have to fight using Pokémon like this. Kill Pikachu twice
                (he has 2 lives) to win.

Event 8: Hot Date on Brinstar
   Description: You're interfering with Samus's Brinstar raid!
   Character: Any
   Information: Fight against Samus at Brinstar, with over 100% damage on
                both of you to start. Kill Samus 3 times in order to beat
                this event.

Event 9: Hide 'n' Shiek
   Description: Only Shiek KOs count! Wait for the change...
   Character: Any
   Information: You fight against 2 Zeldas here in the Great Bay area. The
                secret to winning is that you can only actually kill Zelda
                when she's fighting as Sheik. If you kill her when she's
                Zelda, it doesn't count. Time your final blows accordingly
                so you can end this quickly.

Event 10: All-Star Match 1
   Description: It's the Mario Stars: Mario, DK, Yoshi, Peach, and Bowser.
   Character: Any
   Information: Fight against all the stars of the past Mario games here,
                one by one! You fight each one in their home turf it seems,
                and when you defeat one, you automatically move to the next
                playing area and continue the fight. You don't recover in
                between opponents, but it's fortunately easy to conquer
                these fighters here!

Event 11: King of the Mountain
   Description: Ice Climbers protect their turf! Just try to survive!
   Character: Any
   Information: Two groups of Ice Climbers attack you while you're moving
                upward through their scrolling Icicle Mountain. Simply avoid
                their attacks and stay alive for 1 minute and 2 seconds in
                order to win this event.

Event 12: Seconds, Anyone?
   Description: Take out Capt. Falcon in less than seven seconds!
   Character: Any
   Information: This event may seem to be hard because of the requirement,
                but it truly is quite simple. Both you and Falcon start with
                100% damage, so use someone strong to end this quickly. Just
                use Smash attacks a few times to knock Falcon out of the
                level and into defeat.

Event 13: Yoshi's Egg
   Description: Protect the single remaining Yoshi egg from being broken!
   Character: Yoshi
   Information: This even is probably one of the tougher ones you have to go
                through so far. There is a Yoshi egg in the area and 3
                enemies try to attack and destroy it. Fend off the enemies
                and keep hold of the egg if you can to protect it. When the
                level starts to tilt in the last 30 seconds or so of the
                match, pick up the egg and stay at the highest ledges
                possible, jumping to avoid the enemies. Just make sure the
                egg doesn't drop out of the arena completely and you should
                be alright.

Event 14: Trophy Tussle 1
   Description: Face off for a trophy! The prize this time: Goomba!
   Character: Any
   Information: Fight 3 computer opponents atop a giant Goomba. Beat each
                one twice to win this event, as well as a Goomba trophy!

Event 15: Girl Power
   Description: A group of femme fatales has dropped by for a visit...
   Character: Any
   Information: Fight against Peach, Zelda, and Samus at the Fountain of
                Dreams stage. Beat all 3 of them twice in order to win this
                event. You also have 2 lives here, so you can afford to die
                only once; be careful!

Event 16: Kirby's Air-raid
   Description: Warp Stars are everywhere! Climb aboard and hang on!
   Character: Kirby
   Information: This event is pretty difficult, since there are 15 Kirbys (5
                onscreen at a time), and you can only harm them by using the
                Warp Stars. Quickly pick up every last Warp Star and hope
                you hit all the Kirbys before time's up, or else you'll
                lose! You must be quick to win this one, so it'll take
                several tries most likely to win here.

Event 17: Bounty Hunters
   Description: Fight a fellow bounty hunter for the bounty on Bowser!
   Character: Samus
   Information: Bowser is on the loose in the jungle and you, along with a
                computer-controlled "ally" of Captain Falcon, have to kill
                it. The idea is to kill off Bowser by yourself. Just keep
                attacking Bowser yourself and keeping Falcon from even
                touching him, and you should have it if you defeat Bowser.

Event 18: Link's Adventure
   Description: Everyone has a dark side... Link has two!
   Character: Link
   Information: You must fight Shadow Link at Hyrule Castle TWICE! Shadow
                Link has all the same moves as Link, but this time he
                doesn't mimic your every move. He is quick, however, so be
                cautious and attack often with strong attacks in order to
                win.

Event 19: Peach's Peril
   Description: Bowser's after Peach! Again! Guard her until time runs out.
   Character: Mario
   Information: Like the description says, Bowser is after Peach yet again,
                and it's up to you (Mario) to save her! Bowser can be pretty
                tough, and he'll always try to get you out of the way before
                going for Peach. Just keep attacking Bowser with all your
                attacks, as well as any explosive items that appear, just to
                keep him away from her. Keep this up until the minute is
                over and you should win.

Event 20: All-Star Match 2
   Description: Nintendo's realistic stars are out in force.
   Character: Any
   Information: You have to fight against 5 more of Nintendo's stars in
                order to complete this event. Fight Samus, Link, Zelda,
                Captain Falcon, and Fox in their respective home turfs.
                Defeat one, and you'll warp to the next fighter's turf. Once
                again, your damage does not recover in between fighters, so
                stay alive and keep fighting to win this one!

Event 21: Ice Breaker
   Description: Your cold mission... is to KO both Nanas.
   Character: Any
   Information: Your objective may sound simple, but it can get quite tough
                to complete. You have to kill both Nanas from the Ice
                Climber groups (Nana's the pink one). You must do this
                within only 1 minute, and without killing the other partner.
                Separate one group by attacking it, then grab and throw Nana
                around. Continue that until you get rid of her, then repeat
                with the second group to win.

Event 22: Super Mario 128
   Description: Battle 128 tiny Marios in a wild endurance match!
   Character: Any
   Information: Here, you fight a total of 128 tiny Marios in the Mario USA
                stage. I highly recommend using someone like Link, who has
                a good attack that can hit/kill several at once (his Up + B
                attack for example). Just stay alive and keep killing these
                guys until you wipe out them all, and victory will be yours.

Event 23: Slippy's Invention
   Description: Slippy: With my new invention, you guys'll be invisible!
   Character: Any
   Information: Fight against totally invisible versions of Falco and Fox in
                this event! They both have 2 lives apiece, and are quite
                hard to defeat. You must be quick and able to see the
                outlines of their barely invisible forms, and attack
                powerfully from a distance to get them. Try to kill one of
                them off first, then concentrate on the other. You also have
                2 lives, but that won't help you too much; you have to have
                some skill to win this!

Event 24: The Yoshi Herd
   Description: Yoshis, Yoshis, everywhere! Defeat 30 within 2 minutes.
   Character: Any
   Information: There are a total of 30 colored Yoshis that come out to
                attack you, 3 at a time! You must defeat ALL of them within
                2 minutes, so use someone with a good Up + B attack (that
                can get rid of each one with a single hit). Kill 1-2 at a
                time, and you'll get them all in no time. The last Yoshi to
                come out is a giant one, but that shouldn't be too hard to
                deal with; just attack it in the same fashion as the smaller
                ones and it'll be defeated as well.

Event 25: Gargantuans
   Description: Giant Bowser VS. Giant DK in a spectacular war of titans!
   Character: Bowser
   Information: In this event, you're Giant Bowser going against a Giant DK,
                atop skyscrapers in Fourside City. The only real difficult
                thing about this fight is the limited space in which to
                stand on. DK has 2 lives, while you have only one, so you
                have to knock off DK as best as you can without hurting
                yourself too much. Don't use any wild moves; just keep using
                regular attacks and throw Giant DK around, and you'll be
                able to throw him off the building after a while. Repeat
                that twice to win!

Event 26: Trophy Tussle 2
   Description: Another match for a prize... Who will get Entei?
   Character: Any
   Information: You're put against 3 computer-controlled players atop a
                giant version of the Pokémon known as Entei. You must defeat
                all 3 opponents by killing each twice, so keep moving and
                use lots of strong attacks to cause lots of damage and
                possibly kill them off quickly. After you kill them all,
                you'll win this event and an Entei trophy!

Event 27: Cold Armor
   Description: These metal bounty hunters take no prisoners!
   Character: Samus
   Information: You are a regular Samus fighting against 3 metal Samuses,
                and it is HARD! They're all obviously much stronger than
                you, all of them have 2 lives and you have 1! The best way
                of attacking is to hit them all with a series of strong
                attacks, such as Bombs. Try to kill off one opponent at a
                time, while avoiding the others if you want. You just have
                to stay alive to get through these enemies, and you'll win.
                Trust me, it's hard and will definitely take you several
                tries at least to beat it!

Event 28: Puffballs Unite!
   Description: Kirbys galore... each with a unique copied ability!
   Character: Any
   Information: You have 2 minutes to fight and defeat the 14 members of
                this Kirby Team. Each Kirby has a different character's
                ability, which you can tell by the hat it's wearing. Kill
                off the Kirbys a few at a time with a couple good hits, and
                repeat that until you win.

Event 29: Triforce Gathering
   Description: Enter Ganondorf! Team up with Zelda and fight evil!
   Character: Link
   Information: The evil Ganondorf has arrived at Hyrule Castle, and it's up
                to Link (you) and Zelda to stop him! You must beat Ganondorf
                twice since he has 2 lives, but that isn't exactly an easy
                task. He's really fast and has powerful attacks, so you have
                to be just as good to win! You also have to keep Zelda alive
                in order to win this event. After you beat Ganondorf twice,
                win his challenge and you have a new playable character as
                well!

Event 30: All-Star Match 3
   Description: Kirby, Pikachu, Ness, and Ice Climbers want to fight!
   Character: Any
   Information: As with the previous 2 All-Star Matches, you fight each
                enemy in their own home turf, one at a time. In this case,
                you have Kirby, Pikachu, Ness, and the Ice Climbers to deal
                with. You can't recover between fighters, so just try to
                last and kill these guys before they get you!

Event 31: Mario Bros. Madness
   Description: A classic plumber clash in the Mushroom Kingdom!
   Character: Any
   Information: You fight the Mario Brothers in the old NES Mushroom Kingdom
                stage. There's not set requirements here; just a free-for
                all battle here with you versus them. You must kill them
                more than they kill you though. Just use lots of strong hits
                to knock one of them out, then the other. They have
                unlimited lives, as do you, so you must beat them more than
                they beat you within 2 minutes in order to win this event.

Event 32: Target Acquired
   Description: Incoming Arwings! KO Jigglypuff more than they do!
   Character: Falco
   Information: Here, you're Falco atop the Great Fox flying over Corneria,
                and you have to fight Jigglypuff. Your comrades are in their
                Arwings shooting at Jigglypuff, but the objective is for YOU
                to kill Jigglypuff more times than the Arwings do. Use all
                of Falco's strong B-button attacks to knock Jigglypuff out
                of there as much as you can. After 1 minute, if you knocked
                the Pokémon out more than the Arwings, you win!

Event 33: Lethal Marathon
   Description: Avoid the F-Zero machines and race for the finish.
   Character: Captain Falcon
   Information: This is the regular F-Zero Grand Prix course that you'd play
                in Adventure Mode. This time around, the game is running at
                2x speed, meaning you move faster, time goes faster, and the
                cars come much quicker, which make things that much worse.
                You have 45 seconds to run all the way to the finish alive.
                Get onto a higher platform as soon as the "!" shows up to
                get away from the cars, and continue running and jumping
                across platforms until you reach the end, winning the event!

Event 34: Seven Years
   Description: Young Link VS. Link! How can you fight yourself?
   Character: Young Link
   Information: This battle between the same person in two different ages is
                really an interesting battle. Both of you have 3 lives to
                use in this fight at the Great Bay. Anyway, Link can be a
                bit hard to deal with, so stay airborne and use lots of
                dropping attacks on him to cause damage, then come down and
                hit him with some solid attacks if possible to knock him
                away. Then, continue that 2 more times and you'll win this
                event easily!

Event 35: Time for a Checkup
   Description: Are routine physicals supposed to hurt this much?
   Character: Luigi
   Information: Here, you must fight Dr. Mario and Peach, who are the doctor
                and nurse to go with the event title. Anyway, this is truly
                HARD to get through, since from the second the battle
                starts, they come pounding on you! Stay away from them when
                they're together, and launch long distance attacks from a
                safe place. Be quick about it since you have a 3 minute
                limit, but it's still going to be tough. Perhaps they'll
                misstep and fall off the arena without you even hitting them
                there!

Event 36: Space Travelers
   Description: Adventurers head for Earth: Ness is the welcome wagon.
   Character: Ness
   Information: For this easier event, you fight a series of 5 opponents,
                one at a time. The order is Samus, Kirby, Fox, Captain
                Falcon, and Falco. When you beat one, the next appears, and
                you can't recover either without items, so be prepared to
                fight! For the last 2 guys here, be really careful since
                they tend to have more powerful attacks in store for you,
                and you'll probably be worn out at that point. Quickly
                dispose of them and this event will be done.

Event 37: Legendary Pokémon
   Description: A slew of legendary Pokémon are all the help you'll get!
   Character: Any
   Information: You are put against 4 giant wireframe players, as well as a
                Jigglypuff. Each of them have 2 lives and you only have 1,
                and you obviously have to defeat them all. Poké Balls are
                plentiful here, and they all have legendary Pokémon inside,
                which are quite powerful. Just get every item that drops and
                let the Pokémon attack your enemies, then hit them with some
                of your own moves, and this'll be done in no time!

Event 38: Super Mario Bros. 2
   Description: The cast of the classic NES title are raring to go!
   Character: Any
   Information: Fight Mario, Luigi, and Peach in the Mario USA stage,
                complete from the old SMB2 game! You all have 2 lives each,
                so fight them all as you would with any multi-opponent
                battle and you should be just fine. I recommend using
                someone like Link or Kirby, since their special moves can
                separate the entire group rather easily, making it somewhat
                easier for you to attack.

Event 39: Jigglypuff Live!
   Description: Jigglypuff nabs the spotlight on center stage.
   Character: Jigglypuff
   Information: It's an all-Jigglypuff fight here! You all have 3 lives, and
                the same moves (you're all Jigglypuffs)! Use lots of the B
                attack (not the sleeping moves), and get your hands on any
                good items that drop by (Parasol, Home Run Bat, Beam Sword,
                etc.). This battle will go by quickly if you don't get
                caught in the middle of them all, and you knock each one
                away quick enough with your items/attacks.

Event 40: All-Star Match 4
   Description: Secret characters emerge to join forces.
   Character: Any
   Information: Fight 5 secret characters in their home turfs, in this
                order: Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game &
                Watch. Keep your damage low since you need to last through
                these battles, although you have 2 lives to spare this time
                around. Beat them all to win this event.

Event 41: En Garde!
   Description: The lithe Marth challenges Link in a battle of steel!
   Character: Marth
   Information: You are Marth put against Link for a nice swordfight in the
                castle of Hyrule. You each have 2 lives, but don't take this
                battle lightly! Link is quick and does not stop for a second
                and not attack, so you must stay on your feet and land some
                powerful blows whenever possible to win this one.

Event 42: Trouble King 2
   Description: Hey, Mario! When did Bowser get so big, huh?
   Character: Luigi
   Information: It's a battle high in the skies atop giant Pokémon against
                the big bad Bowser! You are Luigi going against a giant-
                sized Bowser, both of you with 2 lives. Bowser is very
                powerful and can usually knock you out of the arena with a
                couple good hits, so try not to get hit while you land all
                your shots on him. Basically it's a fight of survival, since
                Bowser tends to mess up and fall off the Pokémon after a
                while, so be careful and you can do it!

Event 43: Birds of Prey
   Description: Capt. Falcon and Falco join forces to take out Fox!
   Character: Fox
   Information: You are Fox and you have to fight Captain Falcon and your
                "comrade" Falco atop the F-Zero cars during a race! The area
                scrolls, making you jump onto the smaller cars below,
                floating ledges, and the giant car you start off on. The
                objective is to defeat your opponents twice each, before
                they kill you! You're all quick, so stay away from them when
                theyre together, and use your B button and Smash attacks to
                knock them off. If you don't like that, use your own methods
                of attacking until you end up winning this lethal race along
                Big Blue!

Event 44: Mewtwo Strikes!
   Description: Don't waste your time battling Zelda...
   Character: Any
   Information: This event may seem like just an easy battle against Zelda,
                but not everything is just what it seems! The trick in this
                event is that you can NOT kill Zelda in order to win! Just
                avoid her until Mewtwo appears, then fight and defeat Mewtwo
                ONLY! I know this can be tough, but it can be done, so just
                direct all your attacks on Mewtwo only; it'd be easier if
                you can separate both of them somehow before attacking.

Event 45: Game & Watch Forever!
   Description: The system that started a worldwide boom lives on!
   Character: Mr. Game & Watch
   Information: Fight in an old-fashioned world with new rules here with Mr.
                Game & Watch! You're put against 25 clones of yourself, and
                3 are out at a time to fight. I'd recommend using your
                Forward + A attack as often as possible, and to stay away
                from the opponents; let them come to you! Watch out for the
                obstacles and other things that happen from the Game & Watch
                games, and you'll be alright here.

Event 46: Fire Emblem Pride
   Description: The heroes of Fire Emblem join forces to fight you!
   Character: Any
   Information: A classic battle with whoever you pick (I recommend Mewtwo)
                versus Marth and Roy. You all have 3 lives, so make good use
                of your lives and fight hard! I like Mewtwo since he's
                quick, and his stun and Confusion moves are really helpful
                to keep things going. Also, I like his jumping, which you'll
                need to do alot to avoid their sword attacks!

Event 47: Trophy Tussle 3
   Description: Want a new trophy? Here's your shot at Majora's Mask.
   Character: Any
   Information: Fight 3 computer opponents atop a giant version of Majora's
                Mask, for a chance to win the event and the trophy of the
                mask itself! Everyone has 2 lives here, and it can get quite
                congested fighting here, especially in the middle area, so
                be careful! With whoever you use, use lots of attacks that
                can be quickly done to hit everyone at once. The quicker you
                get rid of one or two of them, the easier the rest of this
                fight will be!

Event 48: Pikachu and Pichu
   Description: These Pokémon are pals... but not with you!
   Character: Any
   Information: You're put against 2 Pichus and 1 Pikachu in Dream Land for
                this event. They all have one life each, while you have two,
                but don't let that make you think it's going to be easy!
                They are relentless with their electrical attacks from the
                start all the way until the end. They're hard to knock
                completely out of the arena, and it's hard for you to pull
                off some strong moves without being hit! Anyway, your
                objective is to kill off the 2 Pichus that the Pikachu seems
                to be guarding (which explains for the fact that you can't
                totally kill it off). Knock Pikachu away somehow, then go
                for the 2 Pichus. After you kill them, the event is done.

Event 49: All-Star Match Deluxe
   Description: Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu!
   Character: Any
   Information: Now, this is going to be the toughest all-star match that
                you have faced so far in Event Matches! You fight 6
                opponents, 1 after another, with no way of healing, and it
                gets TOUGH! For the last couple battles here, you fight such
                difficult guys that you'll NEED to not have died or lost
                much damage in the first several rounds here. You have 2
                lives and 4 minutes to win this, so be quick and skillful to
                win!

Event 50: Final Destination Match
   Description: Master Hand's the right hand; now meet the left!
   Character: Any
   Information: Here, it's you against 2 bosses: Master Hand and Crazy Hand!
                They both have 300HP apiece, and you only have one life to
                spare, so this may be tough. I'd recommend using Yoshi for
                this one, and go for the Crazy Hand (the left one) first.
                Use Yoshi's Down + A attack in the air to cause around 30HP
                damage with each pass. Avoid both hands' attacks until you
                kill the left one. Then, follow the same attack pattern as
                the first one and you'll be able to win this one! (Thanks go
                out to CyricZ for telling me he used Yoshi and that move to
                beat this!)

Event 51: The Showdown
   Description: Giga Bowser, Mewtwo and Ganondorf unite!
   Character: Any
   Information: The final event is obviously one of the hardest ones you'll
                face in this game! You must fight and defeat Giga Bowser,
                Mewtwo, and Ganondorf all at once; they all have 3 lives
                each and so do you. I have a pretty simple strategy here,
                which I found over at the GameFAQs message boards. Anyway,
                pick Kirby and hang off the edge of the arena. Press Down to
                drop, then fly back upward just enough to hang off the edge
                again. Meanwhile, all 3 of the enemies are above trying to
                attack you, but basically everything misses. Repeat that
                process, and after a while, Ganondorf will jump off a few
                times, losing all his lives. Repeat that until Giga Bowser
                is gone as well, leaving you with Mewtwo to deal with (since
                Mewtwo's usually the one that doesn't fall for this trick).
                Get back up and fight Mewtwo fiercely, and you can win it!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Bonus Points  -=
-=-=-=-=-=-=-=-=-=-=-=-=

150% Damage
   Points: 1,000
   Information: Take more than 150% damage, and survive the battle.

200% Damage
   Points: 3,000
   Information: Take more than 200% damage, and survive the battle.

250% Damage
   Points: 7,000
   Information: Take more than 250% damage, and survive the battle.

300% Damage
   Points: 10,000
   Information: Take more than 300% damage, and survive the battle.

350% Damage
   Points: 15,000
   Information: Take more than 350% damage, and survive the battle.

Acrobat
   Points: 3,000
   Information: Always do a double jump whenever you jump in battle.

Adventure Clear
   Points: 50,000
   Information: Complete the entire Adventure 1-P mode.

Aerialist
   Points: 2,500
   Information: Do not jump directly from the ground (jump only when you're
                hit into the air).

All Aerial
   Points: 4,000
   Information: Use only air attacks to attack the enemy in battle.

All Ground
   Points: 6,000
   Information: Use only ground attacks to attack the enemy in battle.

All on One
   Points: 20,000
   Information: Use all attacks on one enemy except finishing hits (Smash
                hits).

All Thumbs
   Points: -1,500
   Information: All attempts to dash and grab the enemy fail (must attempt
                at least 4).

All Variations
   Points: 10,000
   Information: Use all attacks on all enemies except finishing hits (Smash
                hits).

All-Star Clear
   Points: 50,000
   Information: Complete the entire All-Star 1-P mode.

Ambler
   Points: 2,500
   Information: Walk alot during the battle.

Angelic
   Points: 2,000
   Information: You're standing on the revival platform (the platform that
                brings you back into the battle when you die) when the match
                ends.

Assisted KO
   Points: x1,500
   Information: An enemy is killed by the effects of an item in battle.

Avenger KO
   Points: x2,500
   Information: Kill an enemy immediately after you get killed by them (must
                be within 5 seconds of your return).

Backstabber
   Points: 2,000
   Information: At least 70% of all attacks you hit enemies with were from
                behind.

Bank-Shot KO
   Points: x3,000
   Information: Kill an enemy by deflecting a projectile back at them (by
                using Fox's Down + B move, for instance).

Battering Ram
   Points: 1,500
   Information: Pick up only battering items (Home-Run Bat, Beam Sword,
                etc.) in battle (must pick up at least 3).

Beam Swordsman
   Points: x800
   Information: Kill an enemy using the Beam Sword item.

Berserker
   Points: 3,500
   Information: Attack an enemy VERY often in battle (at least 60 hits in 1
                minute).

Bird of Prey
   Points: 4,000
   Information: Use only air attacks to attack enemies.

Blind Eye
   Points: 3,000
   Information: Always look in the opposite direction of an incoming attack.

Bob-omb Squad
   Points: x2,500
   Information: Pick up a Bob-omb just before it explodes, and not take any
                damage from it.

Bob-omb's Away
   Points: -500
   Information: You or an enemy are killed by a wandering Bob-omb item.

Brawler
   Points: 2,000
   Information: Hit the enemy using only direct blows (no projectiles).

Bubble-Blast KO
   Points: x1,200
   Information: Defeat an enemy you view via the magnifying glass when
                they're off the screen.

Bull's-eye KO
   Points: x800
   Information: Kill an enemy using a shooting item (Ray Gun, Super Scope,
                Star Rod, etc.).

Bully
   Points: -2,000
   Information: Always kill the same player (multi-player mode only).

Bunny-Hood Blast
   Points: x1,200
   Information: Kill an enemy while wearing the Bunny Hood item.

Butterfingers
   Points: -500
   Information: You have a high rate of failure to grab, or dash and grab
                the enemy.

Button Holder
   Points: 4,000
   Information: Hold down either the A or B button for the entire battle.

Button Masher
   Points: 700
   Information: Press the buttons twice as fast as the second fastest
                presser.

Capsule KO
   Points: x800
   Information: Throw a capsule item to defeat the enemy.

Carrier KO
   Points: x800
   Information: Throw a carrier item (barrel, party ball) to defeat the
                enemy.

Celebi Catcher
   Points: 8,000
   Information: Have Celebi come out of a Poké Ball you threw.

Cement Shoes
   Points: 4,000
   Information: Never jump at all during the battle.

Center Stage
   Points: 2,000
   Information: Spend most of the battle in the middle area of the arena.

Cheap KO
   Points: x500
   Information: Kill an enemy from behind in battle.

Chuck Wagon
   Points: 1,500
   Information: Only pick up throwing items (Poké Ball, Bob-omb, etc.) in
                battle (must pick up at least 3).

Classic Clear
   Points: 50,000
   Information: Complete the entire Classic 1-P mode.

Clean Sweep
   Points: 10,000
   Information: Use only low attacks to attack during battle.

Cliff Diver
   Points: 500
   Information: Hang onto the edge of a level, and don't get back up,
                leaving yourself to fall.

Climactic Clash
   Points: x1,200
   Information: Attack the enemy with progressively stronger attacks until
                you defeat them.

Close Call
   Points: 2,000
   Information: Throw the enemy just before they break free of your hold.

Collector
   Points: 30,000
   Information: Snag all 3 trophies in the "Snag trophies!" bonus stage.

Combo King
   Points: 2,500
   Information: Use many combos in a battle (average number of combos must
                be 2.5 or greater).

Compass Tosser
   Points: 3,500
   Information: Throw the enemy in all 4 directions after grabbing them.

Connoisseur
   Points: 3,000
   Information: Pick up every food item that appears in the arena.

Continuation
   Points: -20,000
   Information; Complete the game by using a continue.

Control Freak
   Points: 1,000
   Information: Tap the Control Stick twice as fast as the second fastest
                tapper.

Coward
   Points: -500
   Information: Spend a long amount of time at a great distance from enemies
                in battle.

Crazy Hand KO
   Points: 80,000
   Information: Defeat Crazy Hand in Classic Mode (Normal difficulty or
                better).

Crowd Favorite
   Points: 2,500
   Information: The crowd cheers for you during the battle.

Cuddly Bear
   Points: 2,000
   Information: Grab the enemy at least 3 times, but do not attack or throw
                them after grabbing.

Dead-Weight KO
   Points: x4,000
   Information: Kill an enemy by throwing another enemy at them.

Dedicated Specialist
   Points: 3,100
   Information: Use only one kind of special move to attack the enemy.

Double KO
   Points: x2000
   Information: Kill 2 enemies at once.

Down, But Not Out
   Points: 2,000
   Information: Get knocked all the way down to the bottom of the area, but
                get back up the most in battle.

Eagle
   Points: 1,500
   Information: Stay in the air alot in the battle.

Edge Hog
   Points: x2,500
   Information: Hang on the edge of the level, preventing another falling
                enemy from hanging onto it.

Elbow Room
   Points: 2,000
   Information: Bump into or push the enemies alot during the battle.

Environmental Hazard
   Points: 1,000
   Information: Get killed by a part of the stage's environment.

Exceptional Aim
   Points: 4,000
   Information: Hit the enemy with most attacks you perform in battle.

Face Planter
   Points: 1,500
   Information: Always fall face down when hit.

Fall Guy
   Points: -500
   Information: Fall down the most in battle (multi-player only).

Falls
   Points: x-500
   Information: Lose points depending on how many times you fell in battle
                (multi-player only).

Fighter Stance
   Points: 500
   Information: Finish the battle while in a taunt pose.

First Place
   Points: 1,000
   Information: Came in 1st place when playing a timed match (multi-player
                only).

First Strike
   Points: 500
   Information: Deliver the first blow to the enemy in battle.

First to Fall
   Points: -1,000
   Information: Be the first player to be killed in battle (multi-player
                battles only).

Fists of Fury
   Points: 2,500
   Information: Whenever you grab an enemy, always hold and punch them;
                never throw them in the battle.

Flame Thrower
   Points: 1,600
   Information: Get a 10+ hit combo by using the Fire Flower item.

Flipper KO
   Points: x2,000
   Information: Kill an enemy by using the Flipper item.

Floor Diver
   Points: 1,500
   Information: Drop through thin floor areas often in battie (at least 12
                times in 1 minute).

Floored
   Points: 300
   Information: Take over 50% damage by damaging floor areas (lava, for
                instance) in battle.

Flower Finish
   Points: 1,700
   Information: The match ends while you have a flower on your head (from
                the Lip's Stick item).

Flying Meteor
   Points: 4,000
   Information: Attack an enemy in the air by using a Meteor attack.

Foresight
   Points: x500
   Information: When you knock an enemy out of the arena, they go flying and
                hit the front of the screen.

Freezie KO
   Points: x2,000
   Information: Use the Freezie item to freeze an enemy, then kill them.

Frequent Faller
   Points: -1,000
   Information: Fall often in battle.

Friendly Foe
   Points: 3,000
   Information: Don't walk into and push an enemy throughout battle.

Full Power
   Points: 2,000
   Information: Finish the battle with only 0% on your meter.

Gardener Finish
   Points: 2,000
   Information: Put a flower (using the Lip's Stick item) on the enemy's
                head when the match ends.

Giant Kirby KO
   Points: 10,000
   Information: Defeat the Giant Kirby in Adventure Mode.

Giant KO
   Points: x600
   Information: Defeat an enemy while in giant form.

Giga Bowser KO
   Points: 100,000
   Information: Defeat Giga Bowser in 1-P Adventure Mode on Normal
                difficulty or higher.

Goomba KO
   Points: 100
   Information: Defeat a Goomba in the Mushroom Kingdom stage (Adventure
                Mode).

Gourmet
   Points: 2,000
   Information: Pick up only food items in battle (must pick up at least 3).

Ground Pounded
   Points: 500
   Information: Get killed by a harmful section of floor in battle.

Half-Minute Man
   Points: 2,500
   Information: Finish the battle in under 30 seconds.

Hammer Throw
   Points: 1,500
   Information: Throw the Hammer item away in battle.

Hangman's KO
   Points: x2,000
   Information: Hit an enemy hanging from the edge to kill them.

Head Banger
   Points: 800
   Information: Hit the walls often in battle (at least 3 times in 1
                minute).

Headless Hammer
   Points: 2,500
   Information: Use the Hammer item, and get the top part of it knocked off.

Heartthrob
   Points: 2,800
   Information: Get 2 or more Heart Container items in battle.

Heavy Damage
   Points: 20,000
   Information: Take more than 400% damage, and survive the battle.

Hobbyist
   Points: 1,000
   Information: Find at least one trophy before the stage is complete.

Home-Run King
   Points: x600
   Information: Kill an enemy by using the Home Run Bat.

Immortal
   Points: 5,000
   Information: Do not get knocked down in battle.

Impervious
   Points: 7,000
   Information: Finish the battle without getting damaged at all.

In the Fray
   Points: 2,000
   Information: On average, you were very close to the enemies in battle.

Instant Poser
   Points: x100
   Information: Perform a taunt immediately after knocking an enemy down.

Invincible Finish
   Points: x1,200
   Information: Finish the battle while invincible (from Starman item).

Invincible KO
   Points: x800
   Information: Kill an enemy while invincible (from Starman item).

Invisible KO
   Points: x800
   Information: Kill an enemy while invisible (from Cloaking Device item).

Item-less
   Points: 1,800
   Information: Use no items in battle.

Item Catcher
   Points: x1,000
   Information: Catch an item when one is thrown at you.

Item Chucker
   Points: 3,000
   Information: Attack only by throwing items at an enemy in battle.

Item Collector
   Points: 4,000
   Information: Pick up every item that appears in the arena.

Item Hog
   Points: 4,000
   Information: Pick up 10 or more different items in battle.

Item Self-Destruct
   Points: -1,000
   Information: The item you were holding caused you to be killed.

Item Smasher
   Points: 3,000
   Information: Use only Smash attacks with battering items (Home-Run Bat,
                Beam Sword, etc.) to attack in battle.

Item Specialist
   Points: 2,000
   Information: Use only items to attack the enemy in battle.

Jackpot
   Points: 1,110
   Information: Have the same numbers in your damage percentage at the end
                of a battle (11%, 22%, 33%, etc.).

Juggler
   Points: 1,500
   Information: Attack an enemy many times while keeping them in the air.

Kiss-the-Floor KO
   Points: x1,000
   Information: Throw the enemy onto a section of floor that can further
                damage them, and kill them by doing that.

KO Artist
   Points: 3,000
   Information: Kill a lot of opponents in battle (more than 3 and twice the
                amount the person in 2nd place killed; multi-player only).

KO 64
   Points: x640
   Information: Kill an enemy when its damage meter is at 64%.

KO Master
   Points: 1,500
   Information: Kill the most opponents in battle (multi-player only).

Koopa KO
   Points: 200
   Information: Defeat a Koopa enemy in the Mushroom Kingdom stage
                (Adventure Mode).

KOs
   Points: x500
   Information: Get points depending on the amount of opponents you killed
                (multi-player only).

Laser Marksman
   Points: 4,000
   Information: Hit an enemy with every single shot of a Ray Gun item until
                it runs out.

Last Place
   Points: -1,000
   Information: Come in last place in a timed battle (multi-player only).

Last Second
   Points: 5,000
   Information: Finish the battle with only 0:01 remaining in battle.

Lethal Weapon
   Points: 7,000
   Information: Attack an enemy using all different attacks in battle.

Life on the Edge
   Points: x800
   Information: After getting knocked off the edge, grab onto the edge
                without using a double jump.

Like Like KO
   Points: 500
   Information: Defeat a Like Like enemy in the Underground Maze stage
                (Adventure Mode).

Link Master
   Points: 30,000
   Information: Find/defeat all 5 Links in the Underground Maze stage
                (Adventure Mode).

Lost in Space
   Points: 2,000
   Information: Spend lots of time within a magnifying glass during battle.

Lost Luggage
   Points: 3,000
   Information: Go too far off the screen at each side (so the magnifying
                glass shows up pointing out where your character is).

Lucky Number Seven
   Points: 3,000
   Information: Finish the battle with only 0:07 remaining on the clock.

Lucky Threes
   Points: 3,330
   Information: Finish the battle so the clock stops at 3:33.

Luigi KO
   Points: 20
   Information: Defeat Luigi in Adventure Mode (Stage 1; see Secrets section
                under "Unlocking Luigi" to see how to fight him there).

Magnified Finish
   Points: 1,000
   Information: Finish the battle while you're in a magnifying glass (off
                the screen far enough).

Marathon Man
   Points: 2,000
   Information: Run alot in the battle to get these points.

Mario Maniac
   Points: 8,000
   Information: Use only Mushroom, Fire Flower, and Starman items in battle.

Master of Disaster
   Points: -1,000
   Information: Self-destruct the most in battle (multi-player only).

Master of Suspense
   Points: 2,500
   Information: Surprise the crowd often in battle (at least 3 times in 1
                minute).

Materialist
   Points: 100
   Information: Spend a lot of time in battle holding any type of item.

Melee Master
   Points: 100,000
   Information: Complete all of All-Star 1-P mode without using a recovery
                item AT ALL!

Merciful Master
   Points: 3,000
   Information: Win the battle without actually defeating an enemy.

Metal Bros. KO
   Points: x8,000
   Information: Defeat the Metal Mario Brothers in Adventure Mode (if
                they're the random selection for the metal enemies there).

Metal KO
   Points: x800
   Information: Defeat the final enemy in a battle while in metal form.

Meteor Clear
   Points: 3,000
   Information: Clear the level by using a Meteor Smash attack.

Meteor Master
   Points: 8,000
   Information: Every enemy you use a Meteor Smash attack on is killed (must
                have done at least 2 times).

Meteor Smash
   Points: 800
   Information: Kill an enemy using a Meteor Smash attack.

Meteor Survivor
   Points: 2,000
   Information: Succeed in recovering from a Meteor Smash attack.

Mew Catcher
   Points: 10,000
   Information: Have Mew come out of a Poké Ball you threw.

Minimalist
   Points: 1,500
   Information: Spend very little time in battle holding any type of item.

Moment of Silence
   Points: 3,000
   Information: Do not get damaged at all for 1 minute in battle (you don't
                get this if you get the Impervious points).

Mr. Saturn Fan
   Points: 3,000
   Information: Use only Mr. Saturn items in battle.

Mrs. Saturn
   Points: 1,500
   Information: Hold onto a Mr. Saturn for at least 30 consecutive seconds
                in battle.

Mycologist
   Points: 2,500
   Information: Pick up 3 or more Mushroom items in battle.

Mystic
   Points: 2,000
   Information: The battle ends while you're totally off the screen (in the
                background as a far, or hit the front of the screen).

Never Look Back
   Points: 5,000
   Information: Never change the direction you face from the start of the
                battle.

No-Damage Clear
   Points: 300,000
   Information: Complete the game in 1-P mode without taking ANY damage.

No-Miss Clear
   Points: 10,000
   Information: Clear the game in 1-P mode without losing ANY lives.

No Hurry
   Points: 1,000
   Information: Do not run at all during the battle.

No R 4 U
   Points: 300
   Information: Finish the battle without pressing the L or R buttons.

Octorok KO
   Points: 150
   Information: Defeat an Octorok enemy in the Underground Maze stage
                (Adventure Mode).

Offensive Artist
   Points: 2,000
   Information: Cause lots of damage to other opponents in battle (multi-
                player only).

Offensive Master
   Points: 1,000
   Information: Cause the most damage to opponents in battle (multi-player
                only).

One-Two Punch
   Points: 1,800
   Information: Attack the enemy using consecutive weak attacks.

Opportunist
   Points: -1,000
   Information: Don't attack any enemy for a long period of time.

Pacifist
   Points: 3,000
   Information: Don't use any attacks AT ALL during a battle, even if you
                miss hitting the enemy with one.

Parasol Finish
   Points: 1,600
   Information: Finish the battle while using the Parasol to fly.

Paratroopa KO
   Points: 300
   Information: Defeat a Paratroopa enemy in the Mushrooom Kingdom stage
                (Adventure Mode).

Peaceful Warrior
   Points: 5,000
   Information: Never attack in battle, but do not lose the battle, either.

Perfect Aim
   Points: 10,000
   Information: All attacks you perform hit the enemy in battle.

Pitcher
   Points: 6,000
   Information: Attack only by grabbing and throwing the enemy in battle.

Pokémon KO
   Points: 1,000
   Information: An enemy is killed by means of a Pokémon's attack.

Polar Bear KO
   Points: 800
   Information: Kill a Polar Bear in the Icicle Mountain stage.

Pose Breaker
   Points: x800
   Information: Attack someone while they're performing their taunt with a
                weak attack.

Poser
   Points: 2,000
   Information: Use your character's taunt often in battle (at least 6 times
                within 1 minute).

Poser Poseur
   Points: x500
   Information: Use your character's taunt immediately after another person
                useds theirs (must be within 1 second).

Poser Power
   Points: x700
   Information: Attack an enemy by using your character's taunt.

Power Shielder
   Points: 5,000
   Information: Use the Power Shield in battle often (at least 3 times in 1
                minute).

Pratfaller
   Points: 1,500
   Information: Always hit the ground face up.

Precise Aim
   Points: 10,000
   Information: All attacks hit the enemy immediately after being performed.

Predator
   Points: -1,500
   Information: Only attack players with the highest damage percentage
                (multi-player only).

Pummeler
   Points: 1,500
   Information: Cause lots of damage to the enemy by holding and punching
                them.

Punching Bag
   Points: 100
   Information: Get caught between 2 enemies in battle, and they hit you
                back and forth between each other.

Quadruple KO
   Points: x8,000
   Information: Kill 4 enemies at once.

Quintuple KO
   Points: x15,000
   Information: Kill 5 enemies at once.

Quitter
   Points: x-1,000
   Information: Fall off the arena without even trying to get back up.

Reciprocator
   Points: x2,000
   Information: Throw an item that was thrown at you back at the enemy.

ReDead KO
   Points: 300
   Information: Defeat a ReDead enemy in the Underground Maze stage
                (Adventure Mode).

Rock Climber
   Points: 800
   Information: Hang from the edges often in battle (at least 4 times in 1
                minute).

Rock Steady
   Points: 3,000
   Information: Don't fall off the edge of the level at all during the
                entire battle.

Rocket KO
   Points: 5,000
   Information: Defeat all enemies in a team battle by knocking them off the
                top of the screen.

Run, Don't Walk
   Points: 6,500
   Information: Do not walk at all during the battle; always run.

Sacrificial KO
   Points: x1,500
   Information: The same attack you use kills you, and your enemy.

Saturn Ringer
   Points: 4,000
   Information: Catch a Mr. Saturn item that is thrown at you.

Saturn Siblings
   Points: 4,000
   Information: Pick up 3 or more Mr. Saturn items in battle.

Screw Attack KO
   Points: x2,500
   Information: Use a Screw Attack item to kill an enemy in battle.

Screwed Up
   Points: 2,000
   Information: Carry the Screw Attack item with you for more than 30
                seconds.

SDs
   Points: x-500
   Information: Lose points depending on how many times you self-destruct in
                battle (multi-player only).

Self-Destructor
   Points: -2,000
   Information: Self-destruct often in battle (multi-player only).

Shameful Fall
   Points: x-1,500
   Information: Get killed by an enemy with over 100% damage, when you only
                have 50% or less.

Shape-Shifter
   Points: 1,500
   Information: Pick up only transformation items (Cloaking Device, Bunny
                Hood, etc.) in battle (must pick up at least 3).

Shattered Shield
   Points: x-1,000
   Information: Your shield is destroyed by another enemy in battle.

Shield Buster
   Points: x2,500
   Information: Attack and destroy an enemy's shield in battle.

Shield Saver
   Points: 500
   Information: Stop using shield with L or R just before it shatters.

Shield Stupidity
   Points: x-2,000
   Information: Hold L or R too long, breaking your own shield.

Shooting Star
   Points: 1,500
   Information: The battle ends while you're in star form in the background,
                just before losing a life.

Shy Guy KO
   Points: 20
   Information: Kill a Shy Guy enemy in the Yoshi's Island stage.

Skid Master
   Points: 1,000
   Information: Have a long stun-slide distance (9 or more feet in 1 minute)
                in battle.

Smash King
   Points: 3,000
   Information: 50% or more of all your attacks were Smash hits.

Smash Maniac
   Points: 3,500
   Information: Use only Smash hits to defeat the enemy in battle.

Smash-less
   Points: 1,500
   Information: Use no Smash attacks in battle.

Sniper
   Points: 2,000
   Information: Use only flying items in battle.

Solar Being
   Points: 800
   Information: When you get knocked out of the arena, you always turn into
                a star in the background and disappear.

Special KO
   Points: x800
   Information: Defeat an enemy by using a special move.

Specialist
   Points: 2,200
   Information: Attack using only special moves (direction + B).

Spectator
   Points: -2,500
   Information: Spend a long time standing on sloped terrain in battle.

Speed Demon
   Points: 20,000
   Information: Complete every stage VERY quickly in 1-P mode.

Speedster
   Points: 10,000
   Information: Complete every stage quickly in 1-P mode.

Stale Moves
   Points: -2,000
   Information Use too many of the same attacks in battle.

Stalker
   Points: -1,000
   Information: Always attack a particular player in battle (multi-player
                only).

Star KO
   Points: x300
   Information: Each time you knock an enemy out of the arena, they turn
                into a star out in the background.

Statue
   Points: 500
   Information: Don't move to the left or right much, if at all.

Stiff Knees
   Points: 300
   Information: Do not crouch at all in the battle.

Straight Shooter
   Points: 1,500
   Information: Use only shooting items (Ray Gun, Super Scope, etc.) to
                attack in battle (at least 3 or more).

Super Scoper
   Points: 2,000
   Information: Cause more than 100% damage just from using the Super Scope
                item in battle.

Super Spy
   Points: x800
   Information: An enemy is killed by a Motion-Sensor Bomb you planted.

Sweeper
   Points: 2,500
   Information: Use mostly low attacks to attack during battle (at least 50%
                of all attacks).

Switzerland
   Points: 12,000
   Information: Never take damage or attack any enemies.

Target Master
   Points: 30,000
   Information: Complete the 1-P mode, and have cleared the Break the
                Targets bonus stage.

Throw Down
   Points: 2,500
   Information: Defeat the enemy by throwing them off the edge of the arena.

Timely KO
   Points: x3,500
   Information: Kill the enemy just as time runs out in the battle.

Tiny KO
   Points: x2,500
   Information: Kill an enemy while in tiny form.

Topi KO
   Points: 200
   Information: Defeat a Topi enemy in the Icicle Mountain stage (Adventure
                Mode).

Triple Items
   Points: 3,000
   Information: Pick up the same item 3 times in a row.

Triple KO
   Points: x4000
   Information: Kill 3 enemies at once.

Twinkle Toes
   Points: 2,500
   Information: Absorb damage at every possible chance (i.e. pressing Z
                before hitting the ground so you get back up quicker).

Vegetarian
   Points: 1,800
   Information: Pick up 2 or more Maxim Tomatoes in battle.

Very Hard Clear
   Points: 200,000
   Information: Complete the game in 1-P mode on Very Hard difficulty.

Warp-Star KO
   Points: x1,000
   Information: Use the Warp Star item to deliver the final blow to the
                enemy.

Weight Lifter
   Points: 1,500
   Information: Hold heavy items (Barrel, Party Ball, etc.) for more than 5
                seconds in battle.

Whipping Boy
   Points: -1,500
   Information: Stay in last place point-wise all throughout the battle
                (multi-player only).

Wimp
   Points: 1,500
   Information: Use only recovery items (Heart Container, Maxim Tomato,
                Food) in battle.

Wimpy KO
   Points: x4,000
   Information: Kill an enemy by using a weak attack.

Wire to Wire
   Points: 2,000
   Information: Stay in the lead point-wise all throughout the battle
                (multi-player only).

World Traveler
   Points: 2,000
   Information: Get killed by being hit towards all 4 sides of the screen.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  11. Target Test -=
-=-=-=-=-=-=-=-=-=-=-=

=====
Mario
=====

Target 1: Head directly to the right to the edge of the platform, and hit the
         target there.

Target 2: Jump off the platform and hit the target in the air on the way
         down.

Target 3: Double jump up and hit the target to the right of #2.

Target 4: Double jump a little to the right, then turn around and do an Up +
         B move to hit the target in the alcove above you. Hold Left to get
         back onto the platform below.

Target 5: Stand a few steps before the right edge, and shoot a fireball to
         the right to hit the wide-open target above the water.

Target 6: Either head all the way left or shoot a fireball to hit the next
         target.

Target 7: Get to the downward-moving elevator platforms. Jump up them all the
         way to the top, then jump to the left and hit the target.

Target 8: On the way down the elevator from the top, you'll see a supposed
         small path leading to a target behind a wall. Jump into that alcove
         and you'll find you can walk in hit, so hit the target.

Target 9: Continue riding the elevator, then shoot a fireball to the left
         when you get diagonally above and right of the target so you hit
         it.

Target 10: Towards the bottom, run and jump off the platform and head right.
          Do a second jump in mid-air, then an Up + B move to hit the
          target.


=======
Pikachu
=======

Target 1: Jump up and hit the slow-moving target above you.

Target 2: Move slightly to the right and double jump, then hit the target in
         the air.

Target 3: Go all the way right to the edge of the platform. Use your B move
         to shoot a thunder ball right at the target.

Target 4: Double jump up to another ledge, then drop into the U-shaped alcove
         and hit that target.

Target 5: Jump onto the right edge of that U-shaped alcove you were just in,
         then double jump and hit the target.

Target 6: Head left to a moving platform in the air. Double jump when
         underneath one of the targets it passes under and hit it.

Target 7: Same as #6.

Target 8: Drop down to the ledge below the moving one, then go left to an
         open alcove, and hit the target inside.

Target 9: Double jump to the top of the alcove where the previous target was,
         then go left. Double jump to the next ledge and hit that target.

Target 10: Drop off the left ledge and fall until you see the last target. Do
          a jump in mid-air as you pass and hit it.


======
Bowser
======

Target 1: Hit the one directly to your left from the start.

Target 2: Go right and jump, then hit the target in the air.

Target 3: Land on the platform below the one where you started, and hit the
         target there.

Target 4: Head left and avoid the flipper, then double jump and hit the one
         in the air as well.

Target 5: Go down and drop through the thin platform. Hit the target there.

Target 6: Go left to the edge of this bottom platform, then double jump up
         the narrow area and hit the target at the peak of the jump.

Target 7: Head back to the right and jump and hit the target in the air.

Target 8: Continue upward and to the right, then get over the high wall and
         hit the target closest to the left.

Target 9: On the way down after hitting #8, hit this one at the bottom.

Target 10: Run off the right side of the platform, then jump again when you
          drop under the wall to the right, blocking the last target. Use
          your Up + B move to go upward and hit it.


=====
Peach
=====

Target 1: Hit the one directly to your left.

Target 2: Jump straight up and use the Up + B move to hit the one on the
         platform above you.

Target 3: Jump to the small ledge to the right. Jump towards the left from it
         and hit the target under that ledge as you fall.

Target 4: Fly to the right and land on the moving platform. At its rightmost
         point, double jump and use Up + B to hit the target in the corner.

Target 5: Get back up to the starting ledge, then go right and double jump to
         hit the next target.

Target 6: Drop straight down, then go right and hit the target in the air.

Target 7: Same as #6.

Target 8: All the way to the right, double jump and use Up + B to get up to
         the platform halfway up the wall. From there, double jump and use
         the Up + B move again while moving slightly to the left to hit that
         target.

Target 9: Land on that aforementioned platform and double jump/Up + B to the
         right and hit that target.

Target 10: As you fall, hit the final target as it moves back and forth.


=====
Yoshi
=====

Target 1: Jump up to the platform above and to the right of you, and hit the
         target there.

Target 2: Go right and double jump, hitting the target in the air.

Target 3: Drop down to another platform and hit that target.

Target 4: Drop down again and go right, hitting another target.

Target 5: Run to the left along the bottom area, and hit another target along
         the way.

Target 6: All the way to the left, hit the target above the logs.

Target 7: Drop off the left edge and land on the moving platform, then hit
         the target just above it.

Target 8: At the platform's rightmost point, jump off. Fall until you're just
         below where the moving platform would be, then jump again to propel
         upward to the target on that little niche. Hit it when you land on
         that small platform.

Target 9: Jump through the logs and land on them, then double jump up and
         left onto another ledge. Go left and drop into the area below it
         and hit that target.

Target 10: Jump back up to the top of this ledge, then double jump to the
          right and onto a higher platform. From there, double jump upward
          and a little to the left, just so you make it by the really high
          platform. At the peak of the jump, use the Up + B move and hold
          Right on the Control Stick. Hopefully the egg thrown will be
          directed to hit the target.


===========
Donkey Kong
===========

Target 1: Hit the one on either side of you from the start.

Target 2: Same as #2.

Target 3: Go right and hit the target moving up and down slowly.

Target 4: Double jump up onto the thin platform, then double jump again onto
         the ledge and hit the target there.

Target 5: Drop back down and jump left onto the upper platform. Hit the
         target in the air.

Target 6: Go left and jump onto the thin platform, then drop through it and
         hit another target.

Target 7: Jump back up onto that platform and hit the target above it.

Target 8: From there, double jump and use Up + B to fly upward to the moving
         thin platform, hitting the target along the way.

Target 9: At the platform's leftmost point, double jump and use the Up + B
         move to fly to the left, hitting another target in the air.

Target 10: Get onto the ledge at the top to the left, and hit the last
          target.


==============
Captain Falcon
==============

Target 1: Jump up and hit the target on the platform above you.

Target 2: Double jump up to the higher platform, and jump and hit the target
         in the air.

Target 3: Ride the moving platform to the right upward, then hit the target
         on the ledge at the top.

Target 4: Drop back down to the starting point, then go left and hit the one
         moving up and down.

Target 5: Double jump and hit the target in the air a little to the left.

Target 6: Go left and up the ramp, then jump and hit the target in the air.

Target 7: Get onto the top of that ramp again, then double jump to get onto
         the platform above you. Hit the target there.

Target 8: Jump into the moving platform that goes up and down, and hit the
         target inside.

Target 9: Jump left onto the ledge in the middle of the wall, then stand at
         the leftmost edge. Face left and do a Falcon Punch (press B) and
         hit the target like that.

Target 10: Double jump from that ledge and hit the final target above you.


===
Fox
===

Target 1: Jump up once while facing the left, then just before you pass below
         it, shoot a laser to hit the first target.

Target 2: Double jump from the starting platform and hit the target in the
         air to the right.

Target 3: Go right against the wall and double jump, then use the Up + B move
         to shoot upward and hit the next one.

Target 4: Land on the upper platform by holding Right after hitting the
         previous target, then drop down and hit this one.

Target 5: Double jump up and right onto the ledge, then double jump again to
         the right. At the peak of the jump, use the Up + B move to go
         straight up and through a thin platform, hitting a target.

Target 6: Drop through the thin platform and hold to the right. As soon as
         you pass under the right wall, jump in mid-air and hit the target,
         then quickly hold Right to land on the ledge.

Target 7: Drop off the left side of this ledge and hit the target there.

Target 8: Continue dropping from the previous target and hit this one as
         well.

Target 9: On the smaller ledge you land on after #8, use the Forward + B move
         while facing left to get to the following ledge. Stand at the
         right-most area of this ledge and face left, then use Forward + B
         again to reach an even smaller ledge. Jump up and hit the target
         above you.

Target 10: Look to the left and shoot the last target by hitting B when it's
          parallel with you.


====
Ness
====

Target 1: Jump straight up and hit the one in the air.

Target 2: Use PK Thunder (Up + B) and direct it up and right to the target
         you can't reach otherwise.

Target 3: Same as #2.

Target 4: Go left and double jump to the upper ledge, then while standing
         just above the next target, use PK Thunder and direct it downward
         and around the bend to hit it.

Target 5: Go left and jump onto the red ledge. Use PK Thunder and hit the
         target.

Target 6: Same as #5.

Target 7: Jump up to the red ledge above you, all the way to the top. Then,
         double jump to the right and land on the moving platform below. Use
         PK Thunder and shoot it upward to hit the target in the air.

Target 8: Double jump up and right to the red maze-like area. Get all the way
         to the right and hit the target there.

Target 9: From #8, drop down and hit the next target.

Target 10: Double jump back up to the top of the red wall, then drop down the
          next shaft and go left. Hit the final target in the air down
          there.


============
Ice Climbers
============

Target 1: Jump to the ledge to the right and hit the first target.

Target 2: Go back to the starting platform and double jump up to the orange
         platform, then hit the target to the left.

Target 3: Continue upward to the blue platforms and hit the target you see on
         one of those.

Target 4: Double jump up to the white moving platform when it passes
         overhead, then jump up to the next blue platform and hit the target
         there.

Target 5: Jump to the ledge to the left, then double jump over the wall. Drop
         to the other side of the wall and hit the target.

Target 6: Double jump upward onto the white platform when it comes by, and
         when you get to the right wall, drop through it and hit the target
         on the way down.

Target 7: Get back onto the small ledge separated by a thin wall, then double
         jump straight up and use an Up + A move at the peak of the jump to
         hit that target.

Target 8: Get onto the small blue platform above #7, then jump and hit the
         target in the air to the right.

Target 9: Get back up to where you were before jumping at #8, then continue
         upward to the last small ledge before the top. Jump to the left
         corner and hit the target there.

Target 10: Get to the very top of the area and double jump to see a giant
          bird carrying the last target back and forth. Time it so you
          double jump when it's about to pass directly above you, then use
          an Up + A move to hit it.


=====
Kirby
=====

Target 1: Hit the target directly to your right.

Target 2: Jump over the first shaft, and drop down the diagonal one, hitting
         the target on the way down.

Target 3: Same as #3.

Target 4: After landing on the slow-moving platform below, fly to the ledge
         to the left, then fly up into a narrow alcove and hit this target.

Target 5: Get back onto the moving log platform, then fly upward and to the
         right. Hit the target at the top of the wall, then land on the
         ledge there.

Target 6: Go right and down and hit the target here.

Target 7: Jump up to the top ledge, then start to fly up the shaft. Hit the
         target on either side.

Target 8: Same as #7.

Target 9: Fly all the way to the top of the shaft, then go left and hit this
         target.

Target 10: Drop through the thin platform and fall all the way down and to
          the right. When you get towards the very bottom, fly to the right
          and use the Up + B move to hit the last target.


=====
Samus
=====

Target 1: Hold Down and press A to hit the target next to the platform you're
         standing on.

Target 2: Double jump up and to the left to reach the upper ledge, and hit
         the target there.

Target 3: From there, double jump up and right, then use the Screw Attack (Up
         + B) and hit the next one.

Target 4: Drop down to the starting platform and head left, then hit the
         target at the left edge of the far left ledge.

Target 5: Drop off the platform you're on and jump in mid-air, then kick the
         target below the platform.

Target 6: Land on the moving platform below, then at its rightmost point,
         double jump up and hit the target with your Up + B move. Hold Right
         when going up and land on the ledge to the right of this target.

Target 7: Go right to the edge of this ledge, then drop down into the pit. As
         soon as you touch the target, use your Up + B move to hit the
         target, then go right and land on the platform.

Target 8: Head right and jump up to the higher ledge, then jump across the
         pit and hit the target above it.

Target 9: Double jump up to a higher ledge and hit the target there as well.

Target 10: Drop all the way down below where #8 was and hit the last target.


=====
Zelda
=====

Target 1: Hit the target directly to the right of your starting point.

Target 2: Double jump to the ledge up and to the left, then jump onto the
         thin platform following it. Fall through and quickly hit the
         target, then jump in mid-air and teleport (Up + B) upward.

Target 3: Get back to the starting platform, then transform into Sheik (Down
         + B), then double jump straight up and teleport (Up + B), hitting
         the target below the platform there.

Target 4: Simply hit the target above the platform you get onto here.

Target 5: Drop back down to the first platform, then drop to the ledge below
         and to the left, and hit that target.

Target 6: Drop down to the bottom ledge, and get to the rightmost area. Do
         the Forward + B move (hold B for a moment before releasing to whip
         further) to hit the targets.

Target 7: Same as #6.

Target 8: Double jump across the pit to the right and land on the small ledge
         next to the wall. Hit the target there.

Target 9: Jump up and hit the following target.

Target 10: Double jump and get to the top of the wall, then double jump to
          the right and hit the final target in the air.


====
Link
====

Target 1: Jump straight up and use your Up + B attack to hit the 2 targets
         above you.

Target 2: Same as #1.

Target 3: Jump onto the moving platform to the left and hit the target above
         it quickly.

Target 4: Face the left and hold B to pull your Bow all the way back. At the
         lowest point of the moving platform, shoot left to hit the low
         target.

Target 5: Hold B again and face the left, then the platform starts to move up
         again, hit the other target.

Target 6: Drop down through the moving platform and hit the target in mid-air
         with your Up + B attack (try that when the platform's at its lowest
         point so you can fly back onto it).

Target 7: Get back to the starting platform and drop down the right side of
         it, and hit the target in the air on the way down.

Target 8: Jump onto the ledges in the air at the bottom of that fall, then
         hit the target above them.

Target 9: Double jump up and left from #8 and hit this target as well.

Target 10: From there, double jump up and right, then at the peak of the
          jump, use the Up + B move to hit the final target.


=========
Dr. Mario
=========

Target 1: Double jump onto the blue ledge up and to the right of the start.
         Jump onto the lowest gray platform that goes back and forth through
         the blue wall to the left. From there, jump up to the middle gray
         platform, hitting the target on the way onto it.

Target 2: At the middle platform's rightmost point, double jump to the right
         so you get against the wall, then use your Up + B move to hit the
         target above you, as well as the one on the other side of the wall.

Target 3: Same as #2.

Target 4: Drop down onto the red ledge below. Stand in the middle of it and
         face left, then press B to throw a pill diagonally down and left to
         hit a target far below.

Target 5: Drop down into the actual alcove you're standing on and hit that
         target, too.

Target 6: Double jump to the left, then jump up the 3 moving gray platforms
         to reach the top of that wall. When the top platform is at its
         rightmost spot, double jump to the left and use your Up + B move to
         hit the high target.

Target 7: Hold Right so you land on the bottom gray platform as it moves to
         the left (provided you timed the previous jump correctly). Hit the
         target right above it on the way down.

Target 8: On the bottom platform, face the left and throw a pill (press B)
         down at the next target as the platform moves back to the right.

Target 9: Drop back down to the starting point, then make your way back to
         the top of the wall with the 3 platforms going through it. From
         there, jump right to the red platform and go all the way right.
         Wait until the platform moving up and down gets to its highest
         point, then run and double jump to the right. At the peak, use Up +
         B to hit the target high in the corner.

Target 10: Hold Left so you can get onto that up-and-down platform, then drop
          through it and hit the last target.


=====
Luigi
=====

Well, there is no specific way to conquer this Target Test, since all the
targets move around and such, giving you a chance to hit them in any order
you want. Since it really would be tough to explain how to get each one, I'll
leave you to get them in any order you want. Just watch out for the flippers
moving around here as well, since they can really be a pain!


=========
Ganondorf
=========

Here's another rather linear board where all the targets move, allowing you
hit them in any order you like. Choose your own patterns if you will, and
just watch out for the spikes above and avoid falling into the pit below.


=====
Falco
=====

Target 1: Press Down + A when the fast-moving target around the wall below
         you comes towards you to hit it (you must be fast or you'll miss
         it).

Target 2: Jump up and hit the target above you.

Target 3: Hit the target that moves towards you from the left wall.

Target 4: Shoot the target that moves around the damaging round area with
         your blaster (press B).

Target 5: Go right and jump down to the lower platform. You'll see a target
         moving up and down through a couple of small sections. Drop off the
         top of this ledge and jump into the bottom section. Face right and
         hit the target as it overlaps you, as well as hitting the target on
         the other side of the wall.

Target 6: Same as #5.

Target 7: Get back up to the starting platform, then jump off the left side
         of it, facing the left. When you're parallel with the target in the
         middle of the dangerous panels, press Forward + B to dart through
         them and hit the target.

Target 8: When you land, hit the target on the floor.

Target 9: There is a target in this area that moves from place to place
         randomly. Drop down to the bottom ledge and hit it when it appears
         (shouldn't be much of a wait).

Target 10: Jump up to the higher ledge by where #8 was. Double jump to the
          left wall and use your Up + B move to go straight up and hit the
          last one.


==========
Young Link
==========

(Note: To wall jump, jump up like you normally would, towards the wall you
wish to jump. When you touch the wall (while facing it), tap the Control
Stick in the opposite direction and you'll wall jump. It may take practice,
but it's fairly easy when you get the hang of it.)

Target 1: Double jump straight up and use your Up + B move to hit this one.

Target 2: Go against the left wall and jump once, then wall jump to the top.
         Drop down to the platform to the right, and fall through the hole
         between the 2 platforms onto a small block. Hit the target there.

Target 3: Get back up to the top of the arrow platforms above. Get onto the
         right one and face the right. Hold B to pull the Bow all the way
         back, then shoot the arrow straight. If done right, you'll shoot
         through the slot between the 2 Flippers and hit the target.

Target 4: Double jump up to the wooden platform, and use your Up + B move to
         hit 2 targets: one above it and one moving along the side of it.

Target 5: Same as #4.

Target 6: To the right, you'll see a wall that moves up and down, blocking a
         target. Double jump towards it and get in when the wall is up, and
         hit that target.

Target 7: Get back out to that wooden platform you were just on, then double
         jump up and to the right. Use your Up + B move to get to the ledge
         if you need to, then hit the target there.

Target 8: Drop back down to the previous platform, then jump up and left onto
         the box-like ledge with a target inside. Face the left and throw
         the Boomerang (Forward + B), then go back down to the previous
         wooden platform. The Boomerang will return and go through the box,
         hitting the target.

Target 9: Get back up there, then jump down and to the leftmost ledge (above
         where you started the area). Pull out a Bomb (Down + B), and jump
         up. Throw the bomb to the left so it goes over the Flipper and hits
         the target.

Target 10: From the ledge you're on, double jump to the left and over the
          sloped ledge. Hit the last target as you pass it.


=====
Pichu
=====

Target 1: When the pendulum you're on swings all the way to the left, press B
         to send the electric jolt around the platform to hit the target.

Target 2: Jump onto the platform with a target in the middle, and hit it.

Target 3: Double jump out of that platform and teleport up and left to the
         ledge, then hit the target there.

Target 4: Jump and hit the target moving up and down in the air.

Target 5: Jump and teleport twice to the right in the air to get onto the
         small ledge above the sloped ones. From there, drop down to one of
         the really small ledges directly below it and press B to hit the
         target when it comes by.

Target 6: Go back up to that ledge, then drop straight through it and hit the
         target at the top of the pendulum.

Target 7: When the pendulum swings to the rightmost point, press B and the
         jolt will hit the target below it.

Target 8: Quickly jump in a zig-zag fashion from platform to platform as they
         move downward. Hit the target when you pass it, then QUICKLY get
         back onto a platform.

Target 9: Same as #8.

Target 10: Same as #8.


==========
Jigglypuff
==========

Target 1: Hit the targets on both sides of you from where you start.

Target 2: Same as #1.

Target 3: Jump through the hole in between the first dangerous walls, and hit
         the target in the next small room.

Target 4: Jump through the hole between the next set of dangerous walls, then
         fly up and left and hit that target.

Target 5: Drop down to the log bridge below, then head right, jumping to
         avoid the blocks coming towards you. Hit the target as you pass it.

Target 6: Same as #5.

Target 7: At the end of the bridge, drop down to the small ledge to the
         right. Jump to the left and fly to the first target (use only one
         puff since you need to make it across the entire pit and hit 4
         targets). Press Forward + B to punch the target.

Target 8: Still in the air, fly a couple more puffs to the left and punch the
         next target (Forward + B).

Target 9: Same as #8.

Target 10: Same as #8.


======
Mewtwo
======

Target 1: Jump up and hit the target floating slowly above you.

Target 2: Hit the target surrounded by the blue cursors below you (avoid
         touching the blue or you'll get hurt, not like it really matters).

Target 3: Get back to the starting platform, then get to the right side and
         fall through it. Hit the target directly below you, as well as the
         one right below it. Then, quickly teleport (Up + B) upward and onto
         a platform again.

Target 4: Same as #3.

Target 5: Get onto the left or right platforms below the starting one, and
         hit the target when it comes out of the top of them.

Target 6: Same as #5.

Target 7: Get up to the starting platform again, then double jump and hit the
         target surrounded by the red cursors.

Target 8: Drop down to the starting platform once again, then get to the left
         side of it. Double jump, then teleport upward through the thin
         platform. Hit the target there.

Target 9: Jump out of this little area and hit the target on the other side
         of the right wall. Then teleport back up to the ledge you jumped
         from.

Target 10: Double jump to the right and hit the last target in the air.


================
Mr. Game & Watch
================

Again, this Target Test is another linear one, where you can hit the targets
in any order you wish. Since this level's like that, I'll just let you do
what you will and come up with your own patterns of getting them all quickly!


=====
Marth
=====

Target 1: Jump straight up, then use your Up + B move to hit the target.

Target 2: When you land, go left slightly and jump up through the next hole.
         Jump to the left and hit the target against the wall.

Target 3: Double jump and get to the upper ledge to the right. Jump up to the
         platform right above it, then jump and hit that target.

Target 4: Double jump up and to the right, making it over the wall. Hit the
         target on the other side.

Target 5: Get back down to the platform in the air you were on previously,
         and jump left onto the top of the wall. Then, jump and hit the one
         above the Flipper.

Target 6: Jump over the Flipper and hit the target above the pit.

Target 7: Drop down the pit and avoid the Flippers, then wait for the moving
         platform below to get right under you. Then, drop through the thin
         floor and crouch down on that platform. When it passes to the left
         side of the Flipper, get up and stand at the leftmost part of it.
         At the platform's leftmost point, hit the target to the left. Then,
         get back down as the platform moves to the right again.

Target 8: Same as #7, but hit the target above you this time.

Target 9: At the platform's rightmost point, jump to the right onto the
         starting area. Head right and jump up and right onto the ledge
         through the last hole in the ceiling. Hit the nearby target that's
         moving up and down.

Target 10: Go right and drop out of this area, then hit the final target on
          the way down.


===
Roy
===

Target 1: Jump up and hit the target above you.

Target 2: Jump to the ledge to the right, and hit the target moving up and
         down.

Target 3: Hit the target to the right, which is surrounded in a box-like
         wall.

Target 4: Jump up, then on the way down, hit Down + A to swing your sword
         downward. If done correctly, you'll swing through the floor below
         you and hit that target.

Target 5: Jump onto the higher area of this platform, then double jump to the
         left so you just pass the Flipper. Use your Up + B move to go
         upward and hit the target on the platform.

Target 6: Get onto the platform of the target you just hit, then jump left
         onto a higher platform. From there, jump up and hit the target in
         the air.

Target 7: Jump to the left and hit the target with a regular attack in the
         air. As soon as you hit it, hold Right on the Control Stick and
         land on the starting platform below.

Target 8: Double jump to the left and past the Flippers, then use your Up + B
         move to land on the far left platform. Hit the targets there.

Target 9: Same as #8.

Target 10: Double jump to the right, but don't pass the Flippers. Use your Up
          + B move to hit the final target next to the upper Flipper.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  12. Trophies  -=
-=-=-=-=-=-=-=-=-=-=

In this game, there are a total of 292 different trophies you can collect.
You earn them randomly by winning battles. Please note that there may be more
trophies available in the future, unlocked by certain game saves (like the
Pikmin trophy); please update me on new LEGIT trophies that come along.
Please note that there are 3 total trophies for each playable character; get
1 for beating Classic Mode, get another for beating Adventure Mode (labeled
as *SMASH*), and get another for beating All-Star Mode (labeled as *SMASH*
(2)).

Alpha (Future Release)
Andross (Star Fox; 3/93)
Andross (Star Fox 64; 6/97)
Annie (Custom Robo 2; Japan Only)
Articuno (Pokémon Red & Blue; 9/98)
Arwing (Star Fox; 3/93)
Ayumi Tachibana (Famicom Detective Club Part II; Japan Only)
Baby Mario (Super Mario World 2: Yoshi's Island; 10/95)
Baby Bowser (Super Mario World 2: Yoshi's Island; 10/95)
Ball Kirby (Kirby's Adventure; 5/93)
Balloon Fighter (Balloon Fight; 6/86)
Barrel (Super Smash Bros.; 4/99)
Barrel Cannon (Donkey Kong Country; 6/94)
Battlefield (Super Smash Bros. Melee; 12/01)
Bayonette (Custom Robo 2; Japan Only)
Beam Sword (Super Smash Bros.; 4/99)
Bellossom (Pokémon Gold & Silver; 10/00)
Birdo (Super Mario Bros. 2; 10/88)
Blastoise (Pokémon Red & Blue; 9/98)
Bob-omb (Super Mario Bros. 2; 10/88)
Boo (Super Mario Bros. 3; 2/90)
Bowser (Super Mario Bros.; 10/85)
Bowser *SMASH*
Bowser *SMASH* (2)
Bubbles (Clu Clu Land; 10/85)
Bucket (Mario and Wario; Japan Only)
Bulbasaur (Pokémon Red & Blue; 9/98)
Bullet Bill (Super Mario Bros.; 10/85)
Bunny Hood (The Legend of Zelda; Ocarina of Time; 11/98)
Capsule (Super Smash Bros.; 4/99)
Capt. Falcon (F-Zero; 8/91)
Capt. Falcon *SMASH*
Capt. Falcon *SMASH* (2)
Captain Olimar (Pikmin; 12/01)
Celebi (Pokémon Gold & Silver; 10/00)
Chansey (Pokémon Red & Blue; 9/98)
Charizard (Pokémon Red & Blue; 9/98)
Chikorita (Pokémon Gold & Silver; 10/00)
Chozo Statue (Metroid; 8/89)
Clefairy (Pokémon Red & Blue; 9/98)
Cleffa (Pokémon Gold & Silver; 10/00)
Cloaking Device (TOP SECRET)
Coin (Mario Bros.; 1983)
Crate (Super Smash Bros.; 4/99)
Crazy Hand (Super Smash Bros. Melee; 12/01)
Crobat (Pokémon Gold & Silver; 10/00)
Cyndaquil (Pokémon Gold & Silver; 10/00)
Daisy (Super Mario Land; 8/89)
Diskun (Famicom Disk System; Hardware)
Ditto (Pokémon Red & Blue; 9/98)
Dixie Kong (Donkey Kong Country 2: Diddy's Kong Quest; 12/95)
Donbe & Hikari (Shin Oni Ga Shima; Japan Only)
Donkey Kong (Donkey Kong; Arcade 1981)
Donkey Kong *SMASH*
Donkey Kong *SMASH* (2)
Donkey Kong Junior (Donkey Kong Junior; Arcade 1982)
Dr. Mario (Dr. Mario; 10/90)
Dr. Mario *SMASH*
Dr. Mario *SMASH* (2)
Dr. Stewart (F-Zero; 8/91)
Dr. Wright (SimCity; 8/91)
Ducks (Duck Hunt; 10/85)
Eevee (Pokémon Red & Blue; 9/98)
Egg (Super Smash Bros.; 4/99)
Eggplant Man (Wrecking Crew; 10/85)
Electrode (Pokémon Red & Blue; 9/98)
Entei (Pokémon Gold & Silver; 10/00)
Excitebike (Excitebike; 10/85)
Falco Lombardi (Star Fox; 3/93)
Falco Lombardi *SMASH*
Falco Lombardi *SMASH* (2)
Falcon Flyer (F-Zero; 8/91)
Fan (Super Smash Bros.; 4/99)
Female Wire Frame (Super Smash Bros. Melee; 12/01)
Fighter Kirby (Kirby Super Star; 9/96)
Fighting Wire Frames (Super Smash Bros. Melee; 12/01)
Final Destination (Super Smash Bros. Melee; 12/01)
Fire Flower (Super Mario Bros.; 10/85)
Fire Kirby (Kirby's Adventure; 5/93)
Flipper (Balloon Fight; 6/86)
Food (Super Smash Bros. Melee; 12/01)
Fountain of Dreams (Kirby's Adventure; 5/93)
Four Giants (The Legend of Zelda: Majora's Mask; 10/00)
Fox McCloud (Star Fox; 3/93)
Fox McCloud *SMASH*
Fox McCloud *SMASH* (2)
Freezie (Mario Bros.; Arcade 1983)
F-Zero Racers (F-Zero X; 10/98)
Game & Watch (Game & Watch)
Ganondorf (The Legend of Zelda: Ocarina of Time; 11/98)
Ganondorf *SMASH*
Ganondorf *SMASH* (2)
GCN (Nintendo GameCube; Hardware)
Giga Bowser (Super Smash Bros. Melee; 12/01)
Goldeen (Pokémon Red & Blue; 9/98)
Gooey (Kirby's Dream Land 2; 5/95)
Goomba (Super Mario Bros.; 10/85)
Goron (The Legend of Zelda: Ocarina of Time; 11/98)
Great Fox (Star Fox; 3/93)
Green Shell (Super Mario Bros.; 10/85)
Hammer (Donkey Kong; Arcade 1981)
Hate Giant (Doshin the Giant; Japan Only)
Heart Container (The Legend of Zelda; 7/87)
Heracross (Pokémon Gold & Silver; 10/00)
Heririn (Kuru Kuru Kururin; Japan Only)
Home-Run Bat (Super Smash Bros.; 4/99)
Ho-oh (Pokémon Gold & Silver; 10/00)
Ice Climbers (Ice Climbers; 10/85)
Ice Climbers *SMASH*
Ice Climbers *SMASH* (2)
Igglybuff (Pokémon Gold & Silver; 10/00)
Jeff (EarthBound; 6/95)
Jigglypuff (Pokémon Red & Blue; 9/98)
Jigglypuff *SMASH*
Jigglypuff *SMASH* (2)
Jody Summer (F-Zero X; 10/98)
Kensuke Kimachi (1080° Snowboarding; 4/98)
King Dedede (Kirby's Dream Land; 8/92)
King K. Rool (Donkey Kong Country; 11/94)
Kirby (Kirby's Dream Land; 8/92)
Kirby *SMASH*
Kirby *SMASH* (2)
Kirby Hat 1 (Super Smash Bros. Melee; 12/01)
Kirby Hat 2 (Super Smash Bros. Melee; 12/01)
Kirby Hat 3 (Super Smash Bros. Melee; 12/01)
Kirby Hat 4 (Super Smash Bros. Melee; 12/01)
Kirby Hat 5 (Super Smash Bros. Melee; 12/01)
Klap Trap (Donkey Kong Country; 11/94)
Koopa Clown Car (Super Mario World; 8/91)
Koopa Paratroopa (Super Mario Bros.; 10/85)
Koopa Troopa (Super Mario Bros.; 10/85)
Kraid (Metroid; 8/89)
Lakitu (Super Mario Bros.; 10/85)
Landmaster Tank (Star Fox 64; 6/97)
Like Like (The Legend of Zelda; 7/87)
Link (The Legend of Zelda; 7/87)
Link *SMASH*
Link *SMASH* (2)
Lip's Stick (Panel De Pon; Japan Only)
Lon Lon Milk (The Legend of Zelda: Ocarina of Time; 11/98)
Love Giant (Doshin the Giant; Japan Only)
Lugia (Pokémon Gold & Silver; 10/00)
Luigi (Mario Bros.; Arcade 1983)
Luigi *SMASH*
Luigi *SMASH* (2)
Mach Rider (Mach Rider; 10/85)
Majora's Mask (The Legend of Zelda: Majora's Mask; 10/00)
Male Wire Frame (Super Smash Bros. Melee; 12/01)
Marill (Pokémon Gold & Silver; 10/00)
Marin (The Legend of Zelda: Link's Awakening; 8/93)
Mario (Donkey Kong; Arcade 1981)
Mario *SMASH*
Mario *SMASH* (2)
Marth (Fire Emblem; Japan Only)
Marth *SMASH*
Marth *SMASH* (2)
Maruo Maruhige (Card Hero (Japan Only)
Master Hand (Super Smash Bros.; 4/99)
Master Sword (The Legend of Zelda: Ocarina of Time; 11/98)
Maxim Tomato (Kirby's Dream Land; 8/92)
Megavitamins (Dr. Mario; 10/90)
Meowth (Pokémon Red & Blue; 9/98)
Meta-Knight (Kirby Super Star; 9/96)
Metal Box (Super Mario 64; 9/96)
Metal Mario (Super Mario 64; 9/96)
Metroid (Metroid; 8/89)
Mew (Pokémon Red & Blue; 9/98)
Mewtwo (Pokémon Red & Blue; 9/98)
Mewtwo *SMASH*
Mewtwo *SMASH* (2)
Misty (Pokémon Red & Blue; 9/98)
Moltres (Pokémon Red & Blue; 9/98)
Monster (3D Hot Rally; Japan Only)
Moon (The Legend of Zelda; Majora's Mask; 10/00)
Motion-Sensor Bomb (TOP SECRET)
Mr. Game & Watch (Game & Watch; 1980)
Mr. Game & Watch *SMASH*
Mr. Game & Watch *SMASH* (2)
Mr. Resetti (Future Release)
Mr. Saturn (EarthBound; 6/95)
Mute City (F-Zero; 8/91)
Ness (EarthBound; 6/95)
Ness *SMASH*
Ness *SMASH* (2)
Ocarina of Time (The Legend of Zelda: Ocarina of Time; 11/98)
Octorok (The Legend of Zelda (7/87)
Pak E. Derm (Yoshi's Story; 3/98)
Paper Mario (Paper Mario; 2/01)
Party Ball (Super Smash Bros. Melee; 12/01)
Parasol (Kirby's Dream Land; 8/92)
Paula (EarthBound; 6/95)
Peach (Super Mario Bros.; 10/85)
Peach *SMASH*
Peach *SMASH* (2)
Peppy Hare (Star Fox; 3/93)
Pichu (Pokémon Gold & Silver; 10/00)
Pichu *SMASH*
Pichu *SMASH* (2)
Pidget (Super Mario Bros. 2; 10/88)
Pikachu (Pokémon Red & Blue; 9/98)
Pikachu *SMASH*
Pikachu *SMASH* (2)
Pikmin (Pikmin; 12/01)
Pit (Kid Icarus; 7/87)
Plum (Mario Golf; 7/99)
Poison Mushroom (Super Mario All-Stars; 8/93)
Poké Ball (Pokémon Red & Blue; 9/98)
Pokémon Stadium (Pokémon Stadium; 3/00)
Polar Bear (Ice Climbers; 10/85)
Poliwhirl (Pokémon Red & Blue; 9/98)
Poo (EarthBound; 6/95)
Porygon2 (Pokémon Gold & Silver; 10/00)
Princess Peach's Castle (Super Mario 64; 9/96)
Professor Oak (Pokémon Red & Blue; 9/98)
Racing Kart (Super Mario Kart; 9/92)
Racoon Mario (Super Mario Bros. 3; 2/90)
Raikou (Pokémon Gold & Silver; 10/00)
Raphael Raven (Super Mario World 2: Yoshi's Island; 10/95)
Ray Gun (Super Smash Bros.; 4/99)
Ray Mk II (Custom Robo 2; Japan Only)
Red Shell (Super Mario Bros.; 10/85)
ReDead (The Legend of Zelda: Ocarina of Time; 11/98)
Rick (Kirby's Dream Land 2; 5/95)
Ridley (Metroid; 8/89)
Roy (Fire Emblem; Japan Only)
Roy *SMASH*
Roy *SMASH* (2)
Ryota Hayami (Wave Race 64; 11/96)
Samurai Goroh (F-Zero; 8/91)
Samus Aran (Metroid; 8/89)
Samus Aran *SMASH*
Samus Aran *SMASH* (2)
Samus's Starship (Metroid II: Return of Samus; 11/91)
Sandbag (Super Smash Bros. Melee; 12/01)
Scizor (Pokémon Gold & Silver; 10/00)
Screw Attack (Metroid; 8/89)
Sheriff (Sheriff; Japan Only)
Shiek (The Legend of Zelda: Ocarina of Time; 11/98)
Shiek *SMASH*
Shiek *SMASH* (2)
Shy Guys (Super Mario Bros. 2; 10/88)
Slippy Toad (Star Fox; 3/93)
Smash Coins (Super Smash Bros. Melee; 12/01)
Snorlax (Pokémon Red & Blue; 9/98)
Squirtle (Pokémon Red & Blue; 9/98)
Stanley (Donkey Kong 3; 6/86)
Star Rod (Kirby's Adventure; 5/93)
Starman (EarthBound; 6/95)
Starman (Super Mario Bros.; 10/85)
Staryu (Pokémon Red & Blue; 9/98)
Steelix (Pokémon Gold & Silver; 10/00)
Sudowoodo (Pokémon Gold & Silver; 10/00)
Suicune (Pokémon Gold & Silver; 10/00)
Super Mushroom (Super Mario Bros.; 10/85)
Super Scope (Super Scope; 9/92)
Target (Super Smash Bros.; 4/99)
Thwomp (Super Mario Bros. 3; 2/90)
Tingle (The Legend of Zelda: Majora's Mask; 10/00)
Toad (Super Mario Bros.; 10/85)
Togepi (Pokémon Gold & Silver; 10/00)
Tom Nook (Super Smash Bros. Melee; 12/01)
Topi (Ice Climbers; 10/85)
Totakeke (Future Release)
Totodile (Pokémon Gold & Silver; 10/00)
Turtle (The Legend of Zelda: Majora's Mask; 10/00)
UFO (EarthBound; 6/95)
Unown (Pokémon Gold & Silver; 10/00)
Vacuum Luigi (Luigi's Mansion; 11/01)
Vegetable (Super Mario Bros. 2; 10/88)
Venusaur (Pokémon Red & Blue; 9/98)
Viruses (Dr. Mario; 10/90)
Waddle Dee (Kirby's Dream Land; 8/92)
Waluigi (Mario Tennis; 8/00)
Wario (Super Mario Land 2: 6 Golden Coins; 11/92)
Warp Star (Kirby's Dream Land; 8/92)
Weezing (Pokémon Red & Blue; 9/98)
Whispy Woods (Kirby's Dream Land; 8/92)
Wobbuffet (Pokémon Gold & Silver; 10/00)
Wolfen (Star Fox 64; 6/97)
Young Link (The Legend of Zelda; 7/87)
Young Link *SMASH*
Young Link *SMASH* (2)
Yoshi (Super Mario World; 8/91)
Yoshi *SMASH*
Yoshi *SMASH* (2)
Zapdos (Pokémon Red & Blue; 9/98)
Zelda (The Legend of Zelda; 7/87)
Zelda *SMASH*
Zelda *SMASH* (2)
ZERO-ONE (Pokémon Snap; 7/99)

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

========================
Gaining Special Trophies
========================

There are several trophies which you can only collect by completing a certain
task. Here are a list of all such trophies, as well as what to do to get
them:

Battlefield: Complete All-Star 1-P mode
Captain Olimar: Have a Pikmin game save on your memory card
Celebi: Have Celebi come out of a Poké Ball randomly in 1-P Mode
Diskun: Gain every type of Bonus Points available
Donkey Kong Junior: Play in any 1-P mode with all 25 characters
Entei: Complete Event 26 (Trophy Tussle 2)
Fighting Wire Frames: Complete 15-Minute Melee
Final Destination: Complete all Event Matches (1-51)
Food: Play 1,000 Melee battles in VS. Mode
Giga Bowser: Complete Adventure mode on Normal difficulty without continuing
Goomba: Complete Event 14 (Trophy Tussle 1)
Heart Container: Play 100 Melee battles in VS. Mode
Kirby Hat 4: Unlock Mr. Game & Watch
Kirby Hat 5: Complete Event 37 (Legendary Pokémon)
Kraid: Play 50 Melee battles in VS. Mode
Landmaster Tank: Kill over 1,000 enemies total in the game
Lon Lon Milk: Complete Target Test with all characters in under 25 minutes
Mach Rider: Complete 1-P Adventure mode quickly
Majora's Mask: Complete Event 47 (Trophy Tussle 3)
Male Wire Frame: Complete 100-Man Melee
Marin: Unlock the Sound Test
Maxim Tomato: Play 10 Melee battles in VS. Mode
Mew: Complete All-Star 1-P mode on Very Hard difficulty
Motion-Sensor Bomb: Complete Event 3 (Bomb-fest)
Mr. Resetti: Kill at least 5 enemies in Cruel Melee
Paper Mario: Hit around 1,475-1,500 ft. in Home-Run Contest
Sandbag: Hit over 1,000 ft. in Home-Run Contest
Sheriff: Complete Target Test with all characters in under 12 minutes, 30
        seconds
Smash Coins: Play 100 Coin Melee battles in VS. Mode
Sudowoodo: Play 200 Melee battles in VS. Mode
Target: Complete Target Test with all characters (regular and hidden)
Tom Nook: Collect over 1,000 Coins total in the game
UFO: Play 100 Melee battles in VS. Mode
Unown: Hit over 16,500 ft. total in Home-Run Contest
Wario: Complete All-Star 1-P mode


====================
Unlock All-Star Mode
====================

To unlock All-Star mode, simply unlock all the hidden characters (including
Mr. Game & Watch).


========================
Unlock Battlefield Stage
========================

To unlock the Battlefield stage, complete the All-Star 1-P mode for the first
time.


=====================
Unlock Big Blue Stage
=====================

To unlock the Big Blue stage, you must play at least 150 matches in VS. mode
(without quitting).


============================
Unlock Brinstar Depths Stage
============================

To unlock the Brinstar Depths stage, you must play at least 50 matches in VS.
mode (without quitting).


================
Unlock Dr. Mario
================

To unlock Dr. Mario, you must complete 1-P Classic Mode using Mario at any
difficulty/stock and without continuing.


=======================
Unlock Dream Land Stage
=======================

To unlock the Dream Land stage of the past, beat Target Test with all
characters, regular and hidden.


================
Unlock Event #51
================

To unlock Event 51, The Showdown, you must complete Events 1-50 first.


============
Unlock Falco
============

To unlock Falco, you must complete the 100-Man Melee mode. Defeat Falco after
you complete that, and you can play as him.


==============================
Unlock Final Destination Stage
==============================

To unlock the Final Destination stage, you must complete all 51 Event
Matches.


======================
Unlock Flat Zone Stage
======================

To unlock the Flat Zone stage, you must complete 1-P Classic mode at any
difficulty/stock with Mr. Game & Watch.


=====================
Unlock Fourside Stage
=====================

To unlock the Fourside stage, you must play at least 100 matches in VS. mode
(without quitting).


================
Unlock Ganondorf
================

To unlock the evil Ganondorf, complete Event 29. You will then be challenged
by Ganondorf; defeat him and you can play as him from then on.


=================
Unlock Jigglypuff
=================

To unlock Jigglypuff, simply complete the game in 1-P Mode at any
difficulty/stock (Adventure or Classic).


=========================
Unlock Kongo Jungle Stage
=========================

To unlock the Kongo Jungle from the N64 version of this game, complete the
15-Minute Melee. I'd recommend using Donkey Kong and constantly use his Down
+ B move the entire time (thanks to DEngel's Secrets guide, for I used that
strategy to unlock this myself)!


============
Unlock Luigi
============

To unlock Luigi, in Adventure Mode, complete the stage with a 2 in the
seconds meter (03:12:43 for example). You'll then view a scene where Luigi
comes and kicks Mario away so he can fight you with Peach. Defeat them both,
then go on and complete Adventure Mode. You'll have to fight Luigi; defeat
him and you can play as him.


============
Unlock Marth
============

To unlock Marth from the Fire Emblem series, complete Classic mode with all
14 regular characters (not ones you've unlocked). Marth will then challenge
you; beat him to gain him as a selectable character.

Alternatively, you can simply use every character as a human player in VS.
Mode, and get a challenge from Marth that way.


=============
Unlock Mewtwo
=============

To unlock Mewtwo, play in VS. Mode for either 20 hours (Combined VS. Play
Time total), or play 700 matches (without quitting) in that mode. After
either requirement is met, Mewtwo will challenge you; beat him and you can
play as Mewtwo!


=======================
Unlock Mr. Game & Watch
=======================

To unlock Mr. Game & Watch, you must complete either Classic or Adventure 1-P
mode with ALL characters at any difficulty/stock, regular and hidden (that
includes Mewtwo). After you do that, you'll be challenged; win this battle
and you can play as Mr. Game & Watch!


================================
Unlock Mushroom Kingdom II Stage
================================

To unlock the Mushroom Kingdom II stage, which is from Super Mario Bros. 2 on
the NES, simply collect a Birdo trophy. The trophy is random, but when you
find/win it, you get this stage.


============
Unlock Pichu
============

To unlock Pichu, complete Event 37 (Legendary Pokémon). Pichu will challenge
you; win and you'll be able to play as Pichu!


========================
Unlock Poké Floats Stage
========================

To unlock the Poké Floats stage, you must play at least 200 matches in VS.
mode (without quitting).


==========
Unlock Roy
==========

To unlock Roy, also from the Fire Emblem series, complete Adventure Mode
using Marth at any difficulty/stock. Roy will challenge you; defeat him and
you can play as him.


====================
Unlock Score Display
====================

To unlock the Score Display option in the Options menu, you must first have
5,000 KOs logged in VS. Mode gameplay. After you do that, this option should
be unlocked.


=================
Unlock Sound Test
=================

To unlock the Sound Test mode, you must unlock every hidden stage and
character in the game.


===========================
Unlock Yoshi's Island Stage
===========================

To unlock the original Yoshi's Island stage from the N64 version of the game,
use Yoshi and hit over 1,350 ft. in the Home-Run Contest. To do such, stand
next to the Sandbag and TAP the X or Y buttons to jump, then use the Down + A
move to hit the bag for around 30% damage each time. Do that about 4 times to
get the bag up to around 100-110% damage. Since you won't have much time
left, get the bat and use a Smash hit to send the bag flying. If you did it
all well enough, you should make it well over the required distance.


=================
Unlock Young Link
=================

To unlock Young Link, complete Classic mode with 10 different characters at
any difficulty/stock (1 of those characters must be Link). You'll then be
challenged by Young Link; defeat him to be able to play as him in the game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  14. Credits -=
-=-=-=-=-=-=-=-=-=

GameFAQs (http://www.gamefaqs.com): For some of the secrets listed in this
guide.

UncleBob (theunclebob(at)hotmail.com): For sending me a list of many trophies
that I have missed!

Poopnug148(at)msn.com: For sending me a list of several trophies I missed in
my list!

Myke (No1ColFan(at)aol.com): For sending me a list of several trophies I
missed in my list, too!

Millions Knives (HumanoidTyphoon(at)msn.com): For sending me information on
how to unlock Ganondorf as a hidden character.

Jeff Harris (jeffreypharris(at)mindspring.com): For sending me a few more
trophies I was missing!

Shin Pinoy (cm555(at)home.com): For sending me information on how to unlock
Mewtwo as a hidden character!

Fenix Down (frodogamer(at)mindspring.com): For sending me an alternate method
of unlocking Marth!

CyricZ (cyricz42(at)yahoo.com): For telling me that he used Yoshi to win in
Event 50, which helped me to win/add that here!

Mirkon (tsuereth(at)nbn.net): For sending me some more trophies that I
missed!

Maxime Deguire (darkmax(at)toogames.com): For sending me some more trophies
that I missed!

Josh G (joshdrmr(at)yahoo.com): For sending me a couple corrections regarding
level names in Events 25 and 43.

Nemesis Online (http://www.nemesisonline.com): For a couple more trophies I
missed!

Matthew Churchman (mchurchm(at)yahoo.com): For sending me a lower distance
for obtaining the Paper Mario trophy!

Hylianhero (john(at)nintensity.com): For letting me know how you can avoid
the fight with Giant Kirby in Adventure 1-P mode!

Super Smash Bros. Melee Official Strategy Guide: I borrowed the few trophies
I've yet to add to this FAQ, along with any Bonus Points I was missing!

Bret Larwick (blarwick(at)ames.k12.ia.us): For sending me information
regarding the Score Display secret!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please
view the following URL to see the list of sites that are allowed to post my
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on
the aforementioned list, you are not currently not allowed to post any of my
files on your site. If you wish to acquire permission, feel free to email me
(see the section below); permission may or may not granted at my discretion.
Please respect my work and do not steal it or post it without my permission.
I only want my most recent work to be available and I do not feel that can be
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some
information, contact me and we'll talk. Please do not rip me off, as that is
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  16. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If
it is a work in progress, give me time before bombarding me with emails about
things being missing. All I ask is that you READ THE FAQ before emailing me,
since that's what it's here for! Don't waste my time (and yours) by asking me
for information obviously covered in the guide. If it's in reference to a
side quest or item, chances are they can be found in another section besides
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in
this FAQ, feel free to email me. I usually do post submissions, credit given
of course, so long as I feel they are relevant to the game in question. My
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=