WARP FAQ
Last Updated 2/18/03
BenjG
[email protected]
For Super Monkey Ball
This document copyright 2003
Benjamin Good
Contents
I. Version History
II. The Purpose of this Guide
III. A Word About Warps
IV. Beginner Warp Locations
V. Advanced Warp Locations
VI. Expert warp Locations
VII. Summary of the Warps
VIII. Legal/Contact Info
I. Version History
Version 1.0 2/18/03
The first version of this guide;
wrote everything I currently know about warps
II. The Purpose of this Guide
Knowing where warps are in Super Monkey Ball is essential if you wish to
obtain access to the extra stages after each difficulty (except Master, which
has none). To get them, you can't die once on Beginner and Advanced, and you
can't lose one continue on Expert. A difficult task, no doubt, so skipping
some stages will lighten the load of the challenge. That's what warps do-
they enable you to skip stages. This guide will tell you where they all are
and how to get to them.
III. A Word about Warps
Oddly enough, warps look exactly like a regular goal, only they will be a
different color (green or red). Also, your score will be increased nicely if
a warp is used. However, they are always a bit more difficult to reach than
the regular goal, though there are a few exceptions. Sometimes they are
actually much easier to get. Either way, you should use them as often as
possible.
IV. Beginner Warp Locations
There's actually just one warp in beginner mode, but I'm not sure why it was
even included. Being so easy, beginner mode stages are nothing worth
skipping. But, using it will cut down on the amount of time you spend trying
to complete this difficulty level.
Warp on Floor 2: Takes you to Floor 5
When you turn around on this floor, you will see a small ramp. You must
gather enough speed to go up the ramp, but immediately slow down to control
your monkey. You'll land on a platform, and the warp will be right in front
of you. When you land, you will most likely bounce around a bit, so try not
to fall.
V. Advanced Warp Locations
This difficulty has many warps, so completing it without losing a life won't
be quite as bad if you use as many warps as you can. Unfortunately, there
will still be some tough levels you can't skip.
Warp on Floor 6: Takes you to Floor 10
Use the exact same strategy as the warp on B2; I'm pretty sure this level is
exactly the same. The only difference is one half of it will fold downwards
with the goal on it.
Warp on Floor 11: Takes you to Floor 14
This warp is incredibly difficult to get, and is much more trouble than it's
worth by a long shot. First, the two levels it skips are very easy, and
you're bound to lose a life in reaching it. It is located at the end of the
far right guitar string, or the one with a width of .1, making it the
thinnest. You must be lined up exactly with the string to even get on it
without falling off, and you only have 30 seconds to get to the end. That
means you can't take it really slow; you'll have to speed up a bit more than
you may like. Don't bother with this.
Warp on Floor 18: Green takes you to Floor 20; Red takes you to Floor 25
This floor has two warps, making it quite unique:
Green Warp: By rolling along the track at a high speed, you will eventually
manage to catch up with this warp. It might take a while, but you'll reach
it.
Red Warp: The red warp moves at an insanely fast speed, so there's no way
you'll be able to catch up with it. The only way to get it is to head right
from the start and drop onto a lower section of track. Now you will wait for
the warp to come to you! When it comes, it'll be on the right side of the
track.
Warp on Floor 25: Takes you to Floor 28
Two different methods can be used to get to this warp. One way is to head to
the regular goal by avoiding the bumpers and those mechanical arms that try
to push you off. When you get to the goal, continue along the track,
zigzagging until you come to a group of thin paths, similar to the various
guitar string widths. To make life easier, you should take the widest path;
go fast enough, and you should be able to roll down it, turn, and go straight
to the warp. Watch out for the spikes; they'll send you flying. The second,
and much faster way, is to avoid the two bumpers in the beginning, jump over
the square hole, and you should jump right over the guardrail into the warp.
VI. Expert Warp Locations
This is just disappointing. Expert is unbelievably difficult, and only four
levels have warps. This means that you must basically play all the levels.
I was not happy to see that so little help was provided.
Warp on Floor 2: Takes you to Floor 5
This warp is a bit difficult to reach. You must take the thin road by
turning right at the junction, then climbing a long, thin, upwards slope.
The slope must be taken straight on; otherwise you'll fall off.
Warp on Floor 3: Takes you to Floor 5
This is the most ridiculous warp in the game. If you took the warp in E2,
this floor will be skipped, and this one takes you only to floor 5, which
takes you no further than the E2 warp. Furthermore, it's almost impossible
to get to. It is on a platform that rotates, with the goal on the other
side. The platform will stay put on a horizontal angle with the goal on top,
but rotates without stopping with the warp side. I have gotten this warp, but
I sort of fell into it when the platform got so steep. If you know a better
strategy, contact me.
Warp on Floor 42: Green takes you to Floor 44, Red takes you to Floor 45
Again, this floor has two warps:
Green Warp: This is not much harder to reach than the regular goal.
Remember, this floor is composed of a checkerboard pattern, with alternating
squares being an empty space you fall through. Since there are gaps where
square platforms are located, this'll take a little more time. Take the
platforms at a diagonal angle to line them up and you'll do fine.
Red Warp: Reaching this warp will be trickier still, as you have much more
ground to cover thanks to all the gaps. Use the above strategy and take it
slow. This warp will skip some tricky levels.
Warp on Floor 46: Takes you to Floor 48
The goal itself is a bit hard to reach, and this warp is further down the
floor, so skipping just floor 47 may not be that important to you. Several
circles make up this floor, and each one slopes downward more than the next
meaning they get steeper. There's a hole you fall into if you approach the
hole head on, so you must turn left or right and roll around until you get on
a small ledge. The circles at the end get really steep, so you might need to
do some practicing.
VII. Summary of the Warps
Beginner
Floor 2 Warp-To Floor 5
It's possible to skip a total of 2 floors, meaning 8 must be played through.
Advanced
Floor 6 Warp-To Floor 10
Floor 11 Warp-To Floor 14
Floor 18 Warp-Green to Floor 20, Red to Floor 25
Floor 25 Warp-To Floor 28
It's possible to skip a total of 13 floors, meaning 17 must be played
through.
Expert
Floor 2 Warp-To Floor 5
Floor 3 Warp-To Floor 5
Floor 42 Warp-Green to Floor 44, Red to Floor 45
Floor 46 Warp-To Floor 48
It's possible to skip a total of 5 floors, meaning 45 must be played through.
VIII. Legal/Contact Info
This may not be reproduced under any circumstances, except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is prohibited, and a violation of
copyright.
If you wish to contact me, you can at
[email protected]. However, I won't
answer e-mail about information already provided in the guide. But if you know
about a warp I haven't mentioned, or you know about other certain floors that
can be skipped, let me know.