___  _   _  ___  ____  ____
                       / __|| | | || _ \| _ _|| _  \
                       |__ || |_| ||  _/| _|_ |    /
                       |___/\_____/|_|  |____||_|\_\
                   __  __  ____  __  _  _  _  ____  _   _
                  |  \/  |/    \|  \| || |/ /| _ _|| |_| |
                  | |\/| || () ||     ||   < | _|_ \_   _/
                  |_|  |_|\____/|_|\__||_|\_\|____|  |_|
                           _____  _____  _     _
                          |  _  \/  _  \| |   | |
                          |  _  <|  _  || |__ | |__
                          |_____/|_| |_||____||____|



                          A Super Monkey Ball (PAL)
                               FAQ/Walkthrough
                            for Nintendo GameCube
                              by Christian Wall

                                 Size: 170 KB
                                 Version: 2.2
                          Last updated: Nov 8, 2005
                       E-mail: cwall_85[at]hotmail.com
                    Homepage: http://home.swipnet.se/cpg

                   Copyright (c) 2002-2005 Christian Wall



_________________

Table of Contents
_________________


1.0 Introduction

2.0 Basics, etc.
   2.1 Brief game information
   2.2 Brief overview
   2.3 Controls for the Main Game
   2.4 Game Modes
   2.5 Monkeys
   2.6 How the score is calculated,
       including the 50 Hz glitch and warps
   2.7 Before-you-begin-tips
   2.8 Unlockable stuff and Play Points
   2.9 Review

3.0 Main Game
   3.1 Beginner Floors
   3.2 Advanced Floors
   3.3 Expert Floors
   3.4 Master Floors
   3.5 Statistics

4.0 Party- and Mini Games
   4.1 Monkey Race
   4.2 Monkey Fight
   4.3 Monkey Target
   4.4 Monkey Billiards
   4.5 Monkey Bowling
   4.6 Monkey Golf

5.0 Final Section
   5.1 Version History
   5.2 Credits
   5.3 Contacting
   5.4 Proof-reading
   5.5 About the Author
   5.6 Copyright Notice
   5.7 Final Words


Search string
-------------

If you want to get to a section fast, bring up the search function of your
browser/word editor. To activate the search function, press Ctrl F in most
programs, including Internet Explorer. Then type the number of the part which
you wish to reach. For example, if you need to get to Monkey Billiards,
type 4.4. You could just type the name of the section in the search function
and you will get there eventually.



_______________________________________________________________________________

                              1.0 Introduction
_______________________________________________________________________________


Super Monkey Ball was one of the release games for Nintendo GameCube. Earlier
one of Sega's game development divisions Amusement Vision, converted the Arcade
game Monkey Ball in six month to reach the GameCube as Super Monkey Ball. In
this game you shall not move the character, you shall move the course or floor
which the character is standing on. The character, which is a monkey in a ball,
will roll as you tilt floor. The purpose of this game is to advance from floor
to floor by breaking finish lines in goals, which often are hard to reach.
Simple, but genius.

This FAQ is an extension of my in-depth FAQ for Expert Mode in Super Monkey
Ball. This version covers the whole Main Game and briefly the Mini- and Party
Games. There're also additional information on how to become a better player.
Worth mentioning is that I asked CJayC to deduct my Expert in-depth FAQ from
my total KB count at GameFAQs.com. The Expert FAQ will still be online but not
the KB score I accumulated for it.

Enjoy!



_______________________________________________________________________________

                              2.0 Basics, etc.
_______________________________________________________________________________


You find healthy information in this part that should be positioned before
the main Walkthrough. I do refer to the manual if you need the most basic
information. The manual is very in-depth. If you're playing an illegal copy
of the game and don't have a manual, I think you should give the copy to the
police and feel very bad about yourself.



==========================
2.1 Brief game information
==========================

System:                      Nintendo GameCube
Television System:           PAL
Publisher:                   Sega
Developer:                   Amusement Vision (AV)
Origin:                      Japan
Players:                     1-4
Genre:                       Puzzle/Platform
Block                        3
Released
Japan:                       September 14, 2001
USA:                         November 18, 2001
Europe:                      May 3, 2002



==================
2.2 Brief overview
==================

You control a board on which a monkey in a ball is rolling. Steer the monkey to
the goal in 100+ courses, or floors as they are called here. There are also
lots of Mini-Games for you to unlock and discover.



==============================
2.3 Controls for the Main Game
==============================

The controls for the Party- and Mini Games are explained in their sections.
I concentrate on the controls in the Main Game here.

The control stick is used to control the floor the Monkey is rolling on. Push
the control stick up to make the floor move with its top downwards and the
back, upwards. Press down for the effect to be vice versa. Press right to make
the floor lean towards the right and left to make it lean towards to the left.

The A button, the big green button in the middle of the right portion of the
controller also has a function. Locate the map in the bottom right corner of
the screen during gameplay. If you press "A", this map changes size. There are
three different sizes to choose between and this can be changed at any place
in the game.

Press the Start-button and a Start menu will show up with a number of options.
When you press start while a replay is rolling you also get the chance to save
the replay on a memory card. This replay can then be accessed in the Options
menu. If you choose "Exit game", you will come back to the Game Select. Don't
select this accidentally because you won't have to confirm it.



==============
2.4 Game Modes
==============

Title Screen
------------

- Game Start -
Get to the Game Select Mode.

- Options -
The following menu will appear.
- Replay         -     Save replays and watch them here.
- Play Points    -     Unlock Party- and Mini Games
- Rankings       -     Check the rankings in Main-, Party- and Mini Games
- Sound          -     Change between "Mono" and "Stereo".
- Split Screen   -     If you are 3 players, you can change settings here.
- Controllers    -     If you can draw a square with control stick, it's
                      alright. Restart if you can't. You also change vibration
                      settings.
- Language       -     Choose language.
- Game Data      -     Save, Load, turn on/off autosave.


Game Select
-----------

- Main Game -
If you want to play the Main Game, you choose this game. This is the main thing
in the game.

- Party Games -
Choose this to come to Monkey Race, Monkey Fight and Monkey Target. These are
unlocked from the beginning.

- Mini Games -
Choose this to come to Monkey Billiards, Monkey Bowling and Monkey Golf.
Accumulate Play Points in Main Game to unlock these games.


Mode Select in Main Game
------------------------

- Normal Mode -
This is the only Game Mode where you can collect Play Points. Choose a
difficulty and play until you finish it or lose all your "Continues". You can
play 1-4 players. Because you play in turns, you only need one controller.

- Practise Mode -
Practise the floors you've played in Normal Mode. Practise until you can
master them all. This is only for one player.

- Competition Mode -
This mode is for 2-4 players. Choose a number of floors you wish to play and
then compete against each other to the finish lines. You can play
simultaneously. You can only choose the floors which you've played in the
Normal Mode.

Mode Select in Party- and Mini Games is described in their respective sections.


Player Select in Main Game
--------------------------

Choose how many human players that will participate. Not accessible in
Practise Mode.


Character Select
----------------

Choose between the four monkeys. Read about the differences further below.


Level Select
------------

Only in Normal Mode. Choose which level you want to play.

- Beginner -
Easiest. Play 10 floors plus 3 extra floors. Choose this first.

- Advanced -
Medium difficulty. Play 30 floors plus 5 extra floors.

- Expert -
Hardest. Play 50 floors plus 10 extra floors.


Floor Select
------------

In Practise Mode and Competition Mode you get to choose which floor(s) you
wish to play. In Competition mode, you also get to select how many floors
you wish to play.



===========
2.5 Monkeys
===========

In Super Monkey Ball there're four different characters to play as: four
monkeys. They are AIAI, MEME, BABY and GONGON. I've put them through some
different tests in the game as speed, turning, traction, jumping and braking
and as I see it, there are no differences between the monkeys in the Main Game.
But I believe that BABY is the best character due to his size. It's easier to
cross small passageways with a small character, because it's easier to keep
track ofwhere you are. The ball however, isn't smaller, it's just the monkey.
So if you can stand BABY's squeaky voice and you don't grief too bad about not
seeing AIAI's headbanging after each cleared floor, BABY's the way to go. In
case there really are differences between the characters it's best for you to
know that this FAQ is written with BABY in mind.




=====================================================================
2.6 How the score is calculated, including the 50 Hz glitch and warps
=====================================================================

In this game you get score while playing. You can get points
by either taking bananas or finishing a floor. Taking a banana
is worth 100 points and that is that. When finishing a blue goal
that lets you jump to the next floor you'll simply get a CLEAR
SCORE and this one's calculated so you'll simply get the same amount
of points as there are hundreds of seconds left on the timer.
So if the timer stops on 14:73 you'll get 1473 points. That's the
CLEAR SCORE for the blue goals. If you finish the floor within
half of the time limit (which is either 30 or 60 seconds) you'll get
a TIME BONUS X2, which gives you a double CLEAR SCORE. The total
score of the floor shows in the FLOOR SCORE, bananas not included.

It's a little more complicated for the green goals. The green goals
will let you skip one or more floors. You'll get the same
CLEAR SCORE as when passing the blue goal but there will be 10,000
points added to the score. This score will then increase depending
on how many floors you're allowed to skip.

-----------------------------------------
Floors skipped         WARP BONUS
-----------------------------------------
1 Floor                WARP BONUS X2
2 Floors               WARP BONUS X3
3 Floors               WARP BONUS X4
6 Floors               WARP BONUS X7
-----------------------------------------

The score will then be the CLEAR SCORE multiplied with WARP BONUS X.
Getting a TIME BONUS when going through a green goal,
doubles the whole score including the WARP BONUS. The total
score of the floor shows in the FLOOR SCORE, bananas not included.
These are the floors that have a green goal.

---------------------------------------------------------------
Difficulty     Floor       Where to       Floor(s) skipped
---------------------------------------------------------------
Beginner       Floor 2     Floor 5        2 Floors
Advanced       Floor 6     Floor 10       3 Floors
Advanced       Floor 11    Floor 14       2 Floors
Advanced       Floor 18    Floor 20       1 Floor
Advanced       Floor 25    Floor 28       2 Floors
Expert         Floor 3     Floor 5        1 Floor
Expert         Floor 42    Floor 44       1 Floor
Expert         Floor 46    Floor 48       1 Floor
---------------------------------------------------------------

The score is the same when going through a red goal as when going through
a green goal except you'll get an addition of 20,000 points instead
of only 10,000 points. These are the floors that have a red goal.

---------------------------------------------------------------
Difficulty     Floor       Where to       Floors skipped
---------------------------------------------------------------
Advanced       Floor 18    Floor 25       6 Floors
Expert         Floor 2     Floor 5        2 Floors
Expert         Floor 42    Floor 45       2 Floors
---------------------------------------------------------------

There's a special note about the 50 Hz mode in the PAL version.
At least in my copy there seems to be a glitch that gives you
less score. When finishing a floor you'll only get around 83% of
the points you would normally get in 60 Hz. I've tried it many
times in both Practice and Normal and it's always the same.
If anyone have an explanation please e-mail me. There are two more
differences that I've found. It really doesn't belong here but
I'll write it anyway. The 50 Hz mode is a little bit slower.
For example; it takes two more hundreds of seconds to finish the
first floor in beginner. Another difference is a con for
the 60 Hz mode. On Expert floor 17, there's a really deep drop in
frame-rate. That's not the case in 50 Hz mode. That's annoying I'll
tell you. But that's the only drop in frame-rate I've found.

Some pointers to get the really high scores. Always get a TIME BONUS
if that's possible on that floor. As mentioned before, this doubles
the score. And always use the warps.  But you also have to think
about the bananas. One banana is worth
100 points and ten bananas or a bunch is then of course worth 1,000
points. If you've read above, you know that one second less on the
timer when finishing a floor gives you one extra 100 points, if
you get a TIME BONUS it's worth 200 points a second. Let's say that
you'll get a TIME BONUS. Then when taking a banana, the process of
taking it shall not take more than 0.5 second for you to gain profit
in the scores. As goes with a bunch, ten bananas, but it cannot take
more than 5 seconds if you want profit. If bananas and bunches are
in the way of the fastest way to the goal you'll of course not worry
about it. Then you have nothing to lose. But on a floor where you
usually get a TIME BONUS and you wish to take a side path that will
result in a bunch and 5 seconds more on your timer, that's nothing you
should do. But if it's less than 5 seconds of your total time, then go
for it. Check the table below.

--------------------------------------------------------
How many bananas? |It can't take more than... for you to gain profit
                    w/ TIME BONUS | w/o TIME BONUS
--------------------------------------------------------
1 Banana         |     0.5 Seconds| 1 Second
2 Bananas        |     1.0 Second | 2 Seconds
3 Bananas        |     1.5 Seconds| 3 Seconds
4 Bananas        |     2.0 Seconds| 4 Seconds
5 Bananas        |     2.5 Seconds| 5 Seconds
6 Bananas        |     3.0 Seconds| 6 Seconds
7 Bananas        |     3.5 Seconds| 7 Seconds
8 Bananas        |     4.0 Seconds| 8 Seconds
9 Bananas        |     4.5 Seconds| 9 Seconds
10 Bananas        |     5.0 Seconds|10 Seconds
            And so on...
--------------------------------------------------------



=========================
2.7 Before-you-begin-tips
=========================

12 tips to be a better Super Monkey Ball player and
learning more about the game. These are pointers for
the Main Game, mostly Expert. Pointers for the Party-
and Mini Games are described in their sections.


- Even though speed, braking, turning, traction or
 jumping doesn't matter between the monkeys, does
 actually size matter. It's much easier to cross
 thin passages with a small monkey. So I've always
 used BABY and I believe you should as well. Even
 though AIAI's coolness is hard to beat.

- Before you begin taking on the Expert Floors I
 think you should have unlimited continues. After
 you've unlocked all of the Mini-Games for each
 2,500 play points you collect your amount of
 continues will increase. When you've collected
 2,500 points while having 9 continues you'll instead
 get unlimited. To collect lots of play points,
 clear Advanced many times and take the red warp
 on Floor 18 which gives you extremely much
 points.

- Then unlock the floors, all of them, except the
 Extra. And play Practice until you can master
 them all. Check my strategies and/or develop
 strategies that suit you. If you think that's
 boring, play through Expert Normal Mode
 until you can do it within one continue.
 A guy I know did it like that.

- To save yourself time and patience I think you
 should learn some of the warps. I recommend learning
 the red warps on Floor 2 and Floor 42 in Expert. I think
 the one on 46 is too hard and the one on 3 is unnecessary
 due to the one on the second floor. On 42 there is
 a green too that doesn't warp you as far as the red.
 I don't think it's much harder to reach the red one
 that the green one, honestly. In Advance you should
 learn the green warps on floor 6 and 25, and the red
 warp on floor 18. The green warp on 11 is in my
 opinion too hard to reach without falling down.
 In Beginner I think you should get the green warp
 on floor 2.

- Sometimes it might be worth learning faster ways
 than safer ways because it might be easier on your
 patience. That's probably just individual.

- Something I write "diagonal platform crossing", when
 you pass small platforms that's only connected in
 the corners. Practice a lot on this moment, you'll
 encounter it a lot. Floor 42's got lots of this.
 My tip is to go fast across. It's easier not too
 fall down when doing so.

- When being on small platforms, moving or stationary,
 never panic, because that results in a fall out.
 When about to fall, tilt the control stick slightly
 in the opposite direction.

- Use the squares on the ground to your advantage. When
 you're doing a jump that's successful, you can use the
 squares as a mark where to be next time.

- On floors that have nasty angels you're ought to know
 that pressing the control stick back has less effect
 than pressing it sideways. That's important to think
 about.

- If my strategies don't work for you, you should try
 to develop your own. Why not use one of mine as a
 foundation and then edit it to your liking.
 In Super Monkey Ball I believe that we are good
 on doing different things.

- I'm not a very good Super Monkey Ball player so if
 you think my strategies suck, you can spare me from
 knowing that and instead send in your own. Credit will
 of course be yours.

- If you finish Beginner and Advance without losing lives,
 you will be able to play the Extra Floors. If you finish
 Expert without losing a continue you will be able to play
 Expert Extra. If you finish Expert and its Extra Floors
 without losing a continue you will be able to play Master.

- Read the parts above this one and you should be even more ready.



====================================
2.8 Unlockable stuff and Play Points
====================================

There are some things to unlock in Super Monkey Ball.


Beginner Extra Floors
---------------------

To be able to play these three floors, you must finish Beginner in Normal
Mode without losing a life. The floors you've played will be available in
Practise mode by pressing "right" while highlighting "Expert".


Advance Extra Floors
--------------------

To be able to play these five floors, you must finish Advanced in Normal
Mode without losing a life. The floors you've played will be available in
Practise mode by pressing "right" while highlighting "Expert".


Expert Extra Floors
-------------------

To be able to play these ten floors, you must finish Expert in Normal Mode
without losing a continue. You may lose lives, but when you've lost all of
them and must use a continue, this will not happen. The floors you've played
will be available in Practise mode by pressing "right" while highlighting
"Expert".


Master Floors
-------------

To be able to play these ten floors, you must finish Expert and the Expert
Extra in Normal Mode without losing a continue. You may lose lives, but when
you've lost all of them and must use a continue, this will not happen. The
floors you've played will be available in Practise mode by pressing "right"
while highlighting "Expert Extra". Master can only be played after finishing
Expert including the Extra floors in one continue and in Practise mode. It's
never possible to only play the Master floors in Normal mode.


Mini Games
----------

When you play Normal mode in the Main game, you get Play Points. When you've
collected 2,500 Play Points, you can go to the play points menu and choose to
unlock any of the three Mini Games. When you've unlocked all of the Mini Games,
what can you do next?


Increase of Continues
---------------------

When you've unlocked the Mini Games you will get a new continue for each of the
2,500 Play Points you collect. When you have 9 continues and collect another
2,500 Play Points, you will get infinite continues. This means that you can go
through Expert and lose all the time, but still be able to unlock all of the
floors in Practise mode.



==========
2.9 Review
==========

Ironic times. A Sega owned company converts an old
arcade title, Monkey Ball, in only six month and makes
it the best release game for the GameCube according to
me and many others. Anyway, Super Monkey Ball is about
controlling a monkey trapped in a ball through various
courses by using the control stick to tilt the courses.
Besides this, AV made some exclusive mini-games for the
GCN version which are really amusing.


Graphics 8/10
-------------

No story so we move on to the graphics. Nothing too special
but I love it. It's clean, fast and lots of colours. The
graphics reminds me of the Kirby games. The monkeys are
well designed but pretty simple. Their way of moving are
great and the floors have lots of variation. A nice detail
is the way the finish line always moves so realistic.
Impressive, because this game isn't very advanced in the
graphical department.


Sound 6/10
----------

First out, the music. Typical arcade game music, typical Sega
music. It sounds pretty much the same all the time and
pretty soon gets on your nerves. But, it suits the game, I
guess.

Then we have sound effects. The only thing you can notice
is the monkeys' screaming. They do it in very shrill voices
as soon as you get close to an edge. And believe me, this
game is all about riding on edges. They get annoying, fast.


Controls/Gameplay 9/10
----------------------

Brilliant! It's so simple but so amusing. In the main game
you only use the control stick and the A-button. The control
stick for moving the monkey and the A-button to zoom the floor
map in and out.

There are three different difficulty settings, Beginner, Advanced
and Expert. When choosing one of these you get to play a series
of courses or 'floors' as it's called here. When arriving on a
floor you shall tilt the floor with the control stick so that the
monkey you have in the ball, rolls towards a finish line. When the
finish line is broken you can move on to the next floor. It's much
more fun than it sounds like and very addictive.

But besides the main game, described above, there are no less
than six mini-games: Monkey Race, Monkey Fight, Monkey Target,
Monkey Bowling, Monkey Golf and Monkey Billiards. All of them
are pretty simple and all of them are both single and multi-
player games. What they're about is pretty obvious when it comes
to the first and three last, besides that the monkey is always in
the ball of use. In Monkey Target you shall fly your monkey, using
the ball as wings and land on different targets. This is hard and
takes lots of patience and practise. Many people love this but
I haven't really gotten stuck on it. In Monkey fight you shall
together with three others, either human or CPU controlled, monkeys
roam around a platform with a huge boxing glove attached to your
ball knock down the others from the platform. Hysterical and fun
but you soon get tired. A nice touch with mini-games.

But I do have to complain some. There's a really annoying glitch
in the PAL version which makes the ones who play 50 Hz mode only
get around 80% of the points the ones who play 60 Hz mode get.
(Forgot to mention the points system). This glitch is annoying
and the fact that in 60 Hz mode the game always slow down extremely
on a certain expert floor which unable us to play properly.


Lasting appeal 9/10
-------------------

Lots of floors with lots of variation and six mini-games. So there's
something for everyone to have fun with. The floors, especially
the expert ones take lots of time to master so if you like this
game you'll be stuck for a long time. It's a pretty good balance
between the difficulties. Beginner is for beginners, Advanced
is for the advanced players and Expert is for the Experts. There's
also a practise mode which enables you to play all of the floors
you've once played to completely master them. It's nice to know that
you can be four players in just about every game mode in this game.


Total 9/10
----------

A simple but brilliant game which actually beats all of the
other release games for the GameCube.



Spoilers
--------

Beginner, Advanced and Expert contain 10, 30 and 50 floors and
3 extra floors for Beginner, 5 for Advanced and 10 for Expert.
You will be able to play the extra floors when you've completed
Beginner and Advanced without losing a life and Expert without
losing all of your lives. If you beat Expert + its extra
levels without losing all of your lives you open up the really
tough master mode. Stuff worth to know so you know what you're
up against.



_______________________________________________________________________________

                              3.0 Main Game
_______________________________________________________________________________


This is how all the Floors are presented in this FAQ.

FLOOR                    - The number of the floor.

TIME LIMIT:              - All the floors have a time limit,
                          it's either 30 or 60 seconds. When
                          there are no time left, a monkey
                          will be lost.

BANANAS:                 - How many bananas there are on that
                          floor. 5 + 10 means that there are 5
                          loose bananas and 10 bound up in a bunch.

THE SAFE WAY:            - According to my judgement the safest way.

THE WARP WAY:            - Only enable on four of the 60 floors.
                          How to reach the Warp goal.

THE TIME BONUS WAY:      - How to get a TIME BONUS on this floor, if
                          it's possible or to my knowledge possible.

MY WAY:                  - How I recommend you to deal with it, how
                          I usually do. Also which warps I use.

DIFFICULTY:              - There are no criteria for this. I
                          compare the floors to each other. Please
                          do not mail me about my ratings being bad.
                          This is how <b>I<b> found the floor's
                          difficulty compared to each other. The
                          rating goes from 1 to 5. THE WARP WAYS
                          will also be rated. The floors are being
                          compared to each other in their categories.
                          E.g. A beginner floor that's rated 2/5 is
                          much easier than an Expert floor that
                          has the same rating.



===================
3.1 Beginner Floors
===================

As easy as a walk in the park. Finish these ten floors without losing a life,
and you will be rewarded to play the three extra floors.



BEGINNER FLOOR 1
----------------

TIME LIMIT: 60 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
I don't think you can fall down here. Just roll into the goal.
Push the control stick "up" to do so.

THE TIME BONUS WAY:
You have 60 seconds to finish the floor. Need I say more.

MY WAY:
There's no "my way" here. I ignore the bananas by the way.

DIFFICULTY: 1/5




BEGINNER FLOOR 2
----------------

TIME LIMIT: 60 Seconds
BANANAS: 3 + 0

THE SAFE WAY:
Avoid falling down the pit and get yourself to the goal on the
other side of the floor.

THE GREEN WARP WAY:
This is a little trickier. Just behind from the starting point
you have a little ramp. This ramp should be climbed. Roll towards
the pit in the middle and turn around so you're just in front of
the ramp. Now push the control stick slightly forward, don't go
over 20 mph and climb the ramp. Pull the control stick back when
you reach the top of the ramp. Roll off the top, down to the floor
below. Pull back a little in the air so you don't get past your
destination. Then roll into the goal.

THE TIME BONUS WAY:
Whichever of the ways work, but it's easier to complete THE SAFE
WAY. Be a little fast and it's easy to get THE WARP WAY as well.

MY WAY:
That'd have to be THE WARP WAY and THE TIME BONUS WAY.

DIFFICULTY: 1/5,
THE GREEN WARP WAY: 3/5




BEGINNER FLOOR 3
----------------

TIME LIMIT: 60 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
It actually works to hold "up" all the way, from the start, until
you break the finish line. It's kind of hard to fall out.

THE TIME BONUS WAY:
THE SAFE WAY works, but there's a faster method. When you start,
tilt your controller to the right until the monkey reaches its
peak on the ramp, quickly tilt it to the left and then to the
right again. You will probably get to the other side and finish
the floor in just three seconds.

MY WAY:
I usually warp past this one. But it's the fastest way that
does it for me.

DIFFICULTY: 1/5




BEGINNER FLOOR 4
----------------

TIME LIMIT: 60 Seconds
BANANAS: 7 + 0

THE SAFE WAY:
Get forwards in decent speed and get on the moving platform.
Carefully get to the other side of it and wait for it to spin
past the goal platform.

THE TIME BONUS WAY:
The above method works because you have so much time. It's
more fun to do it in four seconds though. Press "up" immediately
when you start and board the moving platform. While still
holding "up", roll along the left part of the platform and quickly
get over to the goal platform. Stay very close to the edge of the
moving platform.

MY WAY:
Warp past this one, but it's the really fast way plus six of the
seven bananas for me. To get the bananas, roll in the middle of
the moving platform.

DIFFICULTY: 2/5




BEGINNER FLOOR 5
----------------

TIME LIMIT: 60 Seconds
BANANAS: 50 + 0

Your first BONUS FLOOR. Collect all the bananas to finish the
floor. If you fall down, you won't lose a life, but you will
continue directly to the next floor. Don't take the bananas
at random. As you see, the bananas are divided into two
frames. One outer and one inner. There are also two more
bananas. One in the middle of the frame and one far away.
In a decent speed, roll around the outer frame and take all the
bananas. When that's finished, roll around the inner frame and
take those bananas. Now you will probably have two bananas
left and be near the starting point. Aim yourself towards the
bananas and get them.




BEGINNER FLOOR 6
----------------

TIME LIMIT: 60 Seconds
BANANAS: 8 + 0

THE SAFE WAY:
Roll down the ramp and be sure to brake before you reach the end.
Continue in the same way until you reach the goal. When you're on
the goal ramp, try to roll in a straight line.

THE TIME BONUS WAY:
The above method works, but it's funnier to do it in another way.
From the start, roll off the edge to the right, but don't hold
the control stick in that direction or you will fall down. Just
carefully get down to the floor below. Roll carefully down the
next floor as well but keep a slightly higher speed when you
leave the floor. Around 20 mph is enough. Then get down the ramp
to the goal.

MY WAY:
THE TIME BONUS WAY. I ignore the bananas

DIFFICULTY: 3/5




BEGINNER FLOOR 7
----------------

TIME LIMIT: 60 Seconds
BANANAS: 12 + 10

THE SAFE WAY:
Get up to the top floor but watch the edges so you don't go
too fast in the corners. From the start, roll along the right
edge and then when you get near the ramp. Quickly press the
monkey upwards it. Then get to the left edge and do the same
to the next ramp and then the one after that. Carefully roll
into the goal afterwards.

THE TIME BONUS WAY:
The above method works well.

MY WAY:
It's the above method. I ignore all of the bananas except the
bunch near the top. To take that, you must roll up the last
ramp near the edge of it.

DIFFICULTY: 3/5




BEGINNER FLOOR 8
----------------

TIME LIMIT: 60 Seconds
BANANAS: 20 + 20

THE SAFE WAY:
Wait for the first platform to arrive. Carefully board and let it
take you to the middle of the floor where all platforms gather.
When they gather, roll towards the goal on the other side and stop
on the platform closest to the goal. Go in a decent speed towards
this platform, about 15 mph should do it. Brake in time. Balance
yourself on the platform and let it take you to the goal.

THE TIME BONUS WAY:
You can even go and get a bunch in the corner and you will still
get THE TIME BONUS.

MY WAY:
I do THE SAFE WAY and I try to get as many bananas as possible
during the way, not the bunches.

DIFFICULTY: 4/5




BEGINNER FLOOR 9
----------------

TIME LIMIT: 60 Seconds
BANANAS: 1 + 10

THE SAFE WAY:
Roll over the catwalk until you get to the top of the ramp.
Roll to the edge of it and stand still. Line up with the
middle of the ramp so you can roll over the bump near the foot
of it. Press the control stick halfway up and steer yourself
to the bump. Just in case, hold the control stick towards
the wall after you've jumped on the bump. If you're too fast
off the ramp you will bounce into the wall and get a fall
out. If you go too slow you will not get to the goal platform.

THE TIME BONUS WAY:
The above method works perfectly.

MY WAY:
There's a banana behind the goal but I don't think it's
necessary.

DIFFICULTY: 4/5




BEGINNER FLOOR 10
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
Start by going straight until you reach the next platform.
Carefully line up with the next trail and then roll over it.
Now it's time for steps that lead downwards. Try to keep a
pretty low speed while rolling down them. Next up is a hill
going upwards. Climb it with high speed and you'll get to
the curvy trail. Try to keep in the middle of this trail in
a speed between 10-15 mph. The get into the goal.

THE TIME BONUS WAY:
You can use the above method, but then you will be stressed and
roll on the curvy trail in 18 mph. I recommend you to use
another method. You will land in a hole when you start. To
the right of the hole, there's a little socket. Place your-
self there. Then quickly press and hold the control stick
towards the platform to the right of the starting platform.
You will jump over the pit between. Continue holding and
aim towards the next platform that's separated from the
one you're currently on with a pit. Then continue roll over
the curvy trail in whatever speed you like.

MY WAY:
I use THE TIME BONUS WAY.

DIFFICULTY: 5/5




BEGINNER EXTRA FLOOR 1
----------------------

TIME LIMIT: 30 Seconds
BANANAS: 7 + 0

THE SAFE WAY:
Roll to the edge of the first platform and wait for the
band of moving platforms. The only thing you should do
is to press forward and roll from platform to platform
while keeping in the middle. Hold a very constant speed
around 25 mph while rolling.

THE TIME BONUS WAY:
The above way give you a TIME BONUS.

MY WAY:
The above method.

DIFFICULTY: 5/5




BEGINNER EXTRA FLOOR 2
----------------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
There's a spinning wall with a goal in the middle. It's
so slow you can, if you wish, roll out to it and goal.
If you want to be precise, stand absolutely still until
the counter is just between 23 and 22. When it's there,
press and hold "up" until you break the finish line.

THE TIME BONUS WAY:
Like above.

MY WAY:
I usually hunt it. Don't know way. I ignore the bananas.

DIFFICULTY: 3/5




BEGINNER EXTRA FLOOR 3
----------------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 10

THE SAFE WAY:
Think of the floor as if it was stable and it's easier.
Carefully roll out on the bouncing platform and all the
time try to hold you balance. Go straight, around the pit
and into the goal. Never be near the edges.

THE TIME BONUS WAY:
Ye hast to be a little faster, matey!

MY WAY:
I usually go pretty fast.

DIFFICULTY: 4/5




===================
3.2 Advanced Floors
===================

A bit harder than Beginner, here comes thirty Advanced floors plus five Extra
floors. Just as the case was with beginner, you mustn't lose a single life to
be able to Advanced Extra.



ADVANCED FLOOR 1
----------------

TIME LIMIT: 60 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
There's a little bump, but you can get over it with almost no
speed at all. Go into the goal.

THE TIME BONUS WAY:
Bah.

MY WAY:
I just go straight into the goal. No bananas.

DIFFICULTY: 1/5




ADVANCED FLOOR 2
----------------

TIME LIMIT: 60 Seconds
BANANAS: 5 + 20

THE SAFE WAY:
Push "up" until you've got past the hills. Zigzag through the
next things. Avoid the bumpers and then push up until you reach
the goal. You will roll over the pit before the goal. I promise.

THE TIME BONUS WAY:
Like above.

MY WAY:
I usually try to get the bunch just after the hills section. To
get it, it's just to keep high speed over the hills. I ignore the
rest of the bananas.

DIFFICULTY: 2/5




ADVANCED FLOOR 3
----------------

TIME LIMIT: 60 Seconds
BANANAS: 9 + 0

THE SAFE WAY:
Immediately roll diagonlly to the right and forward. A moving platform
will meet you just in time. Board it and go to its other edge. Wait for
another platform which will come to you in a second. Board it and let it
take you to the goal platform.

THE TIME BONUS WAY:
The above method is a fast method.

MY WAY:
Well... above.

DIFFICULTY: 2/5




ADVANCED FLOOR 4
----------------

TIME LIMIT: 60 Seconds
BANANAS: 7 + 0

THE SAFE WAY:
Get forwards in a decent speed and get on the moving platform.
Carefully get to the other side of it and wait for it to spin
past the goal platform. Try to keep in the middle and stay
focused to pull it off.

THE TIME BONUS WAY:
The above method works because you have so much time. It's
more fun to do it in four seconds though. Press "up" immediately
when you start and roll in high speed towards the beyond right edge
of the platform you're currently on and you'll board the moving
platform. While still holding "up", roll along the moving platform,
aim towards the right edge of the goal platform and quickly
get over to it. Break when you've done it and then get into the
goal. Note that you must be in fast motion all the time.

MY WAY:
I usually take it carefully here actually, but you get a TIME
BONUS anyway, right?

DIFFICULTY: 2/5




ADVANCED FLOOR 5
----------------

TIME LIMIT: 30 Seconds
BANANAS: 50 + 0

A bonus stage. Grab all the bananas within the time limit.
This isn't hard. Do it systematically. Start on the outer
bananas and continue on the inner. Then grab the one in
the middle and head for the last one on the south tip of
the floor. This is the same bonus floor as in Beginner
but the time limit is only 30 second instead of 60.




ADVANCED FLOOR 6
----------------

TIME LIMIT: 60 Seconds
BANANAS: 3 + 0

THE SAFE WAY:
The second half of this floor is folding itself upwards and downwards.
Go to the point where the floor separates and be close to the
middle. Just before it straightens out from being folded upwards,
roll out on the second half and very fast towards the goal.

THE GREEN WARP WAY:
This is a little trickier. Just behind from the starting point
you have a little ramp. This ramp should be climbed. Roll towards
the pit in the middle and turn around so you're just in front of
the ramp. Now push the control stick slightly forward, don't go
over 20 mph and climb the ramp. Pull the control stick back when
you reach the top of the ramp. Roll off the top down to the floor
below. Pull back a little in the air so you don't get past your
destination. Then roll into the goal. It takes you to floor 10.

THE TIME BONUS WAY:
Any way is fine. You can do this in a pretty insane way as well.
Directly when you start, roll very quickly get around the pit and
aim immediately towards the goal. You will probably bounce on the
goal before breaking the line.

MY WAY:
I usually warp. I definitely ignore the bananas.

DIFFICULTY: 2/5,
THE GREEN WARP WAY: 3/5



ADVANCED FLOOR 7
----------------

TIME LIMIT: 60 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
Follow the trail to the end without speeding too much. There's really
nothing to add here.

THE TIME BONUS WAY:
You can get the TIME BONUS by taking THE SAFE WAY, but you must be
pretty fast. It's possible to do it in a faster way though. First
go straight and almost directly fall down to the trail to the right.
Continue up the hill on the trail you got to so you're going back
towards the starting point. You will notice another trail down to
the right. It's pretty easy to hit. Then roll to the goal.

MY WAY:
I've hardly played this one because I warp past it. I suppose I
don't jump between trails if I go through this floor.

DIFFICULTY: 1/5




ADVANCED FLOOR 8
----------------

TIME LIMIT: 30 Seconds
BANANAS: 10 + 0

THE SAFE WAY:
Go down the hill and zigzag yourself between the blocks in your path.
It's not easy to fall down here... well if you bump into an edge of a
block you may very well fall down.

THE TIME BONUS WAY:
Just be fast. Hold up all the time and don't bump into no blocks.

MY WAY:
I go for the BONUS and I try to take the very visible bananas on the
way.

DIFFICULTY: 2/5




ADVANCED FLOOR 9
----------------

TIME LIMIT: 60 Seconds
BANANAS: 21 + 20

THE SAFE WAY:
Wait for a moving block to arrive to the starting platform. Board it
and let it take you to the place in the middle where all moving
platforms gather. Directly when they gather, move to the platform to
the extreme right or the extreme left with a decent speed. Stop on
any of those platforms and it will take you to a bunch. Grab the
bunch if you want to, and then let the platform take you to the gathering
point in the middle. After that, get to the moving platform closest
to the goal and score.

You can also do it in another way where you must be faster but there
isn't much platform balancing. From the start, board the moving
platform, and when you reach the gathering point, move to the platform
on the opposite side which takes you to the goal. You must be fast
when you get over the platforms in the gathering point but it's not
very hard.

THE TIME BONUS WAY:
Any of the above methods give you a TIME BONUS.

MY WAY:
I use the second method. I don't have patience for that bunch of
bananas.

DIFFICULTY: 3/5




ADVANCED FLOOR 10
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 50 + 0

Another Bonus Floor. A little harder than the one before.
Collect 50 bananas within the time limit. My tip is to keep
it cold and go fast first through the outer circle of bananas
and then through the inner. Then collect the ones you missed.




ADVANCED FLOOR 11
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 31 + 130

THE SAFE WAY and THE GREEN WARP WAY:
As you can see, there are six trails to choose between. You can
choose by yourself depending on your skill. The left trail is
broad and easy to cross but has no bananas. The further to the
right a trail lies, the thinner it is, but it has more bananas.
The rightmost leads to THE GREEN WARP WAY. To get over that one
and the one to the left of it, you line up with the trail
exactly in the middle and then push up around half way. Don't
push it all the way or you may very well fall out. Try not to
touch the control stick to the right and left while rolling
over the thinnest lines. You must get out on the trail before
there're 20 seconds left. After that time, a wall will be raised
before the trails to block your advancing. The green warp takes
you to floor 14.

1.0 (leftmost)                                 =  0 +  0 Bananas
0.4                                            =  6 +  0 Bananas
0.3                                            = 14 +  0 Bananas
0.2                                            =  4 + 20 Bananas
0.1                                            =  4 + 50 Bananas
0.1 (rightmost, takes you to the green warp)   =  3 + 60 Bananas

THE TIME BONUS WAY:
Choose the leftmost way and boost all the way, until you're just
near the end of the trail when you brake. Get up the hill and go
through the goal. You'll make it if you're fast, don't hesitate
anywhere.

MY WAY:
I do THE TIME BONUS WAY. It's very easy to fall down while trying
THE WARP WAY and you warp past two easy floors.

DIFFICULTY: 2/5,
THE GREEN WARP WAY: 5/5




ADVANCED FLOOR 12
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 8 + 0

THE SAFE WAY:
Roll down into the pit and then start rolling on the edges until
you break the finish line.

THE TIME BONUS WAY:
The above method. If you want to get directly to the goal, you
should, from the starting point, aim directly at the edge of the
pit to the left of the finish line.

MY WAY:
I do the safe method. It gives you a TIME BONUS.

DIFFICULTY: 1/5




ADVANCED FLOOR 13
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 6 + 20

THE SAFE WAY:
Start by going towards the nearest wall and brake before bouncing
into the wall. A thing will come and bounce you up to the above
platform. Do the same thing here. The uppermost platform has a
ramp near the edge. Stand on the bouncing thing before the ramp
and when you're shot upwards, push up and you'll get to the goal
platform. Brake here and break the finish line.

THE TIME BONUS WAY:
You can get THE TIME BONUS by using the above method, but be sure
that you're effective when doing it.

MY WAY:
I try to do it within THE TIME BONUS limit. I don't care much
about the bananas that one can get.

DIFFICULTY: 2/5




ADVANCED FLOOR 14
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
This floor is annoying because some things in it are irregular.
Go to the right from the start and slightly down. You shall pass
between a thing that pushes you and the edge of the floor. This
seem to be irregular so just wait until there's an opener. Just
follow the edge around the floor when you've passed it. There
are other pushers but these you can pass without too much effort.
Just before you get to the goal area, you must pass another one of
these though. Do it like before and then break the finish line.

THE TIME BONUS WAY:
The above method works. Sometimes it's possible to do this in
only 8 seconds so you shouldn't have a problem.

MY WAY:
The above method without bananas.

DIFFICULTY: 3/5




ADVANCED FLOOR 15
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
Go straight from the start so you jump down to the level below. This
goes for the whole floor. You should move on the catwalks and when you
must turn, you must always take the inner curve. As far to "inner" as
possible. Remember now that the catwalks lean downwards when you're
going towards a corner so you shan't press "up" while riding them.
You must just roll towards the corner. If you're in the outer curve,
you can still save yourself though. Press the control stick in the
requested direction to see if you have the chance.

THE TIME BONUS WAY:
Do it fast, can't say anything else. Try to get those inner curves.

MY WAY:
THE TIME BONUS WAY.

DIFFICULTY: 4/5




ADVANCED FLOOR 16
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
Zigzag until you reach the goal. It's
very easy but beware the belt conveyors directions. If the conveyors
move backwards, have some more speed; if they move forwards have less
speed.

THE TIME BONUS WAY:
It's really easy.

MY WAY:
Above.

DIFFICULTY: 2/5




ADVANCED FLOOR 17
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 6 + 0

THE SAFE WAY:
Follow the path; there's really nothing special here. When you get
to the steps heading downwards, you must go down it pretty slowly,
because these kinds of falls make it go extra fast. Brake a good
while before the end of the stairs. Then cross the curvy bridge in
a speed of 10-12 mph.

THE TIME BONUS WAY:
The above method definitely won't get you a TIME BONUS.
You will land in a hole when you start. To the left of
the hole, there's a little socket. Place yourself there.
Then quickly press and hold the control stick towards the
platform to the right of the starting platform. You will
jump over the pit between. Continue up the hill until you
come to two catwalks with two bananas. Choose the left one
and stop right on the banana. Make sure that the speedometer
says 0 mph and that you're standing where the banana was
standing. Press "up" and go off the platform towards the
goal. Press "down" for a short moment just after you've
left the platform and you'll bounce on the goal platform
and then you can score with a certain TIME BONUS.

MY WAY:
I go for THE TIME BONUS WAY.

DIFFICULTY: 4/5




ADVANCED FLOOR 18
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 2 + 10

THE SAFE WAY:
For the blue goal, immediately follow the goal down the
slope and go through it.

THE GREEN WARP WAY:
The same thing here, but hunt down the green goal. This
goal takes you to floor 20.

THE RED WARP WAY:
You cannot take this goal by going down the slope in a
conventional matter. To the right of the start you see
arrows on the edge of the slope. Roll off this edge
between the first and the second arrow on the edge and
you will bounce on the level below. Start rolling upwards
the slope and when you're coming to the curve, be sure that
you're in the middle. The red goal will then come and
drive over you so that your breaking the finish line.
This warp takes you to floor 25 and gives you such a
heavy score you haven't seen the likes of it. This
strategy also works for the green goal, but then you
must avoid the red goal.

THE TIME BONUS WAY:
Everything works, but you won't get one for taking THE
GREEN WARP WAY in a conventional matter.

MY WAY:
I go for THE RED WARP WAY with a TIME BONUS. It's very
easy actually.

DIFFICULTY: 2/5,
THE GREEN WARP WAY: 3/5
THE RED WARP WAY: 3/5




ADVANCED FLOOR 19
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 6 + 20

THE SAFE WAY:
Go down the hill in a decent speed and then get to the right.
Wait for the moving platform and when you're off it, roll over
the catwalk to the next hill. You cannot go down this in the
middle. You must do it to the right or left of the middle. When
you're starting to roll down the slide, avoid the bumpers and
go over the bump. You need a decent speed for this so don't
you go braking on me. Then get through the finish line.

THE TIME BONUS WAY:
This is slightly harder. From the starting
platform, go to the upper left edge. Then turn around and aim
at the opposite diagonal corner: the corner which aims at the
goal. Roll towards this corner and let it bump you over the pit
towards the hill before the goal. Let it bounce you on the
platform in the hill and then on the goal platform. You can
also aim to bounce on the slide but then you may get so much
speed that you will bounce into a fall out.

MY WAY:
I always warp past this one. I just recently discovered this
TIME BONUS WAY.

DIFFICULTY: 3/5




ADVANCED FLOOR 20
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 50

Go diagonally forward and back and collect all the
bananas. Be focused and don't touch the bumpers.




ADVANCED FLOOR 21
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 3 + 10

THE SAFE WAY:
When you feel like it, follow
a bumper around the first half of the floor. Keep on the
outer row of squares to make the oncoming sharp and fast
turn easier. Try to cut over the inner curve and be focused.
Then continue to follow another bumper to the goal. Always
lie just behind the bumper but never bump into it.

THE TIME BONUS WAY:
You must follow the first accessible bumper and then go fast when
you've just got the finish line in front of you.

MY WAY:
THE TIME BONUS WAY. Or else, I'll just go vacillating when
to go into the bumper circus, but I usually warp past this
one.

DIFFICULTY: 3/5




ADVANCED FLOOR 22
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 1 + 20

THE SAFE WAY:
This is super easy. Just go around the pit in a decent speed and
aim for the goal. Don't be too slow.

THE TIME BONUS WAY:
Bah.

MY WAY:
I warp past this one, but if I play I tend to ignore the bananas.
I don't really know why.

DIFFICULTY: 1/5




ADVANCED FLOOR 23
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 6 + 20

THE SAFE WAY:
A pretty complicated floor. First you'll have a field of squares
in front of you. Go diagonally through the field and then carefully
work your way to the little pit. Be sure to line up with paths in
the big pit before going down there. Take aim and boost up the pit
from the other side. Follow the catwalks until you reach the goal.

THE TIME BONUS WAY:
The above method, but don't hesitate anywhere.

MY WAY:
I aim for THE TIME BONUS WAY and I take the bunch behind the goal
if I have the time to do it, but I warp past here as well.

DIFFICULTY: 2/5




ADVANCED FLOOR 24
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 13 + 0

THE SAFE WAY:
This is a board that tilts by itself. Roll over it and try to always
keep in middle. If you're about to fall down, quickly tilt the control
stick in the other direction.

THE TIME BONUS WAY:
Just go fast.

MY WAY:
I try to take some bananas during the way, but I usually warp through it.

DIFFICULTY: 2/5




ADVANCED FLOOR 25
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 3 + 0

THE SAFE WAY:
Work your way through the path without touching any of the bumpers.
Roll up the hill and go through the mean pushers. Wait until
they get out of your way before you pass them or you will be pushed
down. Continue up the next hill and when you're about to go down another
hill, just press the control stick halfways "up". You will bounce on
the goal platform and can get in.

THE GREEN WARP WAY:
There're really two way to get to the green goal. One way is to get
to the blue goal and then to get passed it and continue to the green
one, but that's so unnecessary. Instead use this one which only takes
three seconds. Practise this one so you can nail it whenever you want.
Go in full speed straight towards the goal from the start. Roll on the
right side of the bumpers and then roll on the square shaped pit. The
thing is to bounce on the edge of the pit that's closest to the goal. That
must be done in full speed and will take you over to the goal. It may
seem hard at first but practise and you will nail it all the time.

THE TIME BONUS WAY:
Use THE GREEN WARP WAY.

MY WAY:
THE GREEN WARP WAY.

DIFFICULTY: 3/5,
THE GREEN WARP WAY: 3/5




ADVANCED FLOOR 26
-----------------

TIME LIMIT: 60 Seconds
BANANAS: 5 + 10

THE SAFE WAY:
Follow the catwalk to the end of it. Then go to the left to take aim.
At the edge of that ledge, turn around and roll into the slide. Follow
it around and keep in the middle in good speed. When you close in on
the end, stay a little on the upper part of the slide and then you will
most likely roll into the goal. It takes some practise to master it though.

THE TIME BONUS WAY:
Press up immediately. When the timer switches from 57:00
and 56:99, drop down from the platform on the left side and
aim at the goal. You might make it, if you practise.

MY WAY:
I warp past this one, but I go THE SAFE WAY if I have to play.

DIFFICULTY: 4/5




ADVANCED FLOOR 27
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 7 + 20

THE SAFE WAY:
From the start you shall press "up". Hold it until there's an
intersection and the road splits. Use whichever while still
holding "up" and then get to the goal. The key is to always hold
"up". If you fail, get back to the starting area and try again.

THE TIME BONUS WAY:
It's likely that you must finish it on your first try if you
want the TIME BONUS.

MY WAY:
I just try to nail it on my first try. There are some bananas
behind the goal. I'd ignore them.

DIFFICULTY: 3/5




ADVANCED FLOOR 28
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 10 + 0

THE SAFE WAY:
Some spikes coming from left and right. When you see that the spikes
are gone from the first space, move there and just a moment later,
the space in front of you opens. Move forward as the spikes move away.
You can continuously keep a low speed through the whole thing actually.

THE TIME BONUS WAY:
If you take action immediately you will get the TIME BONUS.

MY WAY:
There are not many ways to choose between here, are there?

DIFFICULTY: 2/5




ADVANCED FLOOR 29
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
There are some things I wish you to know. If you stand between two
platforms when they lean downwards, you will fall. If you stand between
them when they lean upwards you will be alright. North is the goal,
south is the starting point. Immediately move to the right towards the
rightmost platform. Stop just before it and wait for it to go up in the
air. You should stand on line between the platform  and the one before it,
when they lean upwards or very close to the top. Are you anywhere else,
you will fall down. When it starts to straighten out, you must immediately
head for the goal.

THE TIME BONUS WAY:
The above method works.

MY WAY:
Above. Ignore the bananas.

DIFFICULTY: 3/5




ADVANCED FLOOR 30
-----------------

TIME LIMIT: 30 Seconds
BANANAS: 0 + 30

THE SAFE WAY:
The toughest of the regular Advanced floors. Immediately after you begin,
a path will open to the upper left part. Quickly roll to the first platform
with a bumper. Stay put on this platform until a platform comes so you can
make your way to the next bumper platform. Let this one take you towards
the goal. All the time, there will come really fast platforms on your left.
When you're just next to the goal, you should use a fast platform as a bridge
to the goal.

THE TIME BONUS WAY:
The above method gives you a TIME BONUS.

MY WAY:
Naturally it'd use the above method. I don't care about bananas here.

DIFFICULTY: 5/5




ADVANCED EXTRA FLOOR 1
----------------------

TIME LIMIT: 30 Seconds
BANANAS: 7 + 0

THE SAFE WAY:
Roll to the edge of the first platform and wait for the
band of moving platforms. The only thing you should do
is to press forward and roll from platform to platform
while keeping in the middle. Hold a very constant speed
around 25 mph while rolling.

THE TIME BONUS WAY:
The above way gives you a TIME BONUS.

MY WAY:
The above method.

DIFFICULTY: 3/5




ADVANCED EXTRA FLOOR 2
----------------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
There's a spinning wall with a goal in the middle.
If you want to be precise, stand absolutely still until
the counter is just between 23 and 22. When it's there,
press and hold "up" until you break the finish line.

THE TIME BONUS WAY:
Like above.

MY WAY:
Like above. Ignore the bananas.

DIFFICULTY: 2/5




ADVANCED EXTRA FLOOR 3
----------------------

TIME LIMIT: 60 Seconds
BANANAS: 12 + 0

THE SAFE WAY:
It's very hard to finish this floor without taking a short-cut
in the beginning. Here's how to do it. From the start, hold "up"
until you go off the path and exactly when you bounce into the
edge of the other path, press quickly "down". Now you shall go
to the right and follow the path all the way to the goal. You
must be really fast here. Boost all the way on the paths until
you reach a corner when you slow down and turn in an inner curve.

THE TIME BONUS WAY:
Getting a TIME BONUS here is way beyond me.

MY WAY:
THE SAFE WAY.

DIFFICULTY: 4/5




ADVANCED EXTRA FLOOR 4
----------------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 10

THE SAFE WAY:
Think of the floor as if it was stable and it's easier.
Carefully roll out on the bouncing platform and all the
time try to hold you balance. Go straight, around the pit
and into the goal. Never be near the edges.

THE TIME BONUS WAY:
Ye hast to be a little faster, matey!

MY WAY:
I usually go pretty fast.

DIFFICULTY: 2/5




ADVANCED EXTRA FLOOR 5
----------------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 30

THE SAFE WAY:
Immediately after you begin,
a path will open to the upper left part. Quickly roll to the first platform
with a bumper. Stay put on this platform until a platform comes so you can
make your way to the next bumper platform. Let this one take you towards
another platform. All the time, there will come really fast platforms on your
left. When you're just next to the requested platform, you should use a fast
platform as a bridge there. Five ledges will open up before you. Go to the
outer one and stay there until you reach a different shaped platform. Board
it and you're on a long trail. Go to the left until you get to the place
where the big spinning thing is attached. You must pass over the thing here.
It's just to be fast and roll over in the right moment. The right moment is
when the spinning thing is levelled with the floor. Now you must roll to the
right where the goal is. Roll on the outer part of the trail or you will be
pushed down by the spinning thing.

THE TIME BONUS WAY:
This demands a slightly different strategy. Immediately after you begin,
a path will open to the upper left part. Roll on this opened path fast until
you reach the second platform that has a bumper on it. You must immediately
get over to the platform with the bunch. Do it as soon as you get the chance.
From there a path will immediately open over a whole bunch of platforms.
Quickly, very quickly get to the outer one. Roll to the left until you get
to the place where the big spinning thing is attached. You must pass over
the thing here. It's just to be fast and roll over in the right moment.
The right moment is when the spinning thing is levelled with the floor. Now
you must roll to the right where the goal is. Roll on the outer part of the
trail or you will be pushed down by the spinning thing.

MY WAY:
THE SAFE WAY. The other way is hard.

DIFFICULTY: 5/5




=================
3.3 Expert Floors
=================

This is the toughest difficulty level except Master. Be ready for a whopin'
fifty floor plus ten Extra floors. I hope you've unlocked infinite continues
before doing this. To unlock this neat thing, you must collect 2500 play points
ten times.




EXPERT FLOOR 1
--------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
Not too hard. Push up when it begins and you'll
automatically jump over the holes and go through
the finish line.

THE TIME BONUS WAY:
As The Safe Way.

MY WAY:
Doesn't require too much strategy. Of course I aim
for the Time Bonus.

DIFFICULTY: 1/5




EXPERT FLOOR 2
--------------

TIME LIMIT: 30 Seconds
BANANAS: 10 + 0

THE SAFE WAY:
Go to the intersection and choose the left path.
Carefully go around the corner and boost yourself
into the goal.

THE RED WARP WAY:
Go to the intersection and choose the right* way.
Carefully go around the corner and then line up with
the goal. Boost yourself up the slope and into the
goal. You don't have to be lined up with the goal
if you're skilled enough, then you can balance the
ball on the line. The warp will take you to the fifth
floor.

THE TIME BONUS WAY:
Like the safe way, that's the safest way, but it's
possible to do it the right* way if you're fast
enough, also take the bananas if you're even faster
to receive an extra 1,000 points. If you successfully
do it the right* way you'll also get a double WARP
BONUS.

MY WAY:
Due to the fact that I have played this floor
numerous of times I've learned to do it the best
way. I use the Warp and I take the 10 bananas on
top within the TIME BONUS limit.

DIFFICULTY: 2/5,
THE RED WARP WAY: 3/5

*Right - Here referring to the direction




EXPERT FLOOR 3
--------------

TIME LIMIT: 30 Seconds
BANANAS: 3 + 0

THE SAFE WAY:
Go to the right and wait for the platform
with the warp goal (green goal to pass). Just before
the platform with the blue goal stops spinning roll out
on the truly unsteady floor and aim for the goal. If
you've timed your actions correctly, the platform should
start to move just before you touch the finish line.

THE GREEN WARP WAY:
Very tough to master and completely unnecessary. Do the
warp on the second Floor instead. Both will make you
end up at floor 5. Practice this a lot if you want to
attempt it on Normal Mode. When I've done it, I've done
it like this. Take action immediately after you start.
Roll very fast in a rather wide bend to the right. Then
aim directly at the green goal and hope that lady fortune
is besides you.
Or go first diagonally out to the right so you end up a
little to the right of the middle at the right platform.
Then change direction and aim directly at the goal. Either
way you have to be very fast and take action immediately.

THE TIME BONUS WAY:
The safe way will give you a time bonus.
If you want as good points as possible you'll have to use
the warp way.

MY WAY:
I don't even play this floor, I Warp past it. But if I
do play it, I don't use this floor's Warp, that's for sure.

DIFFICULTY: 2/5,
THE GREEN WARP WAY: 4/5




EXPERT FLOOR 4
--------------

TIME LIMIT: 60 Seconds
BANANAS: 6 + 10

THE SAFE WAY:
First go around the first corners, go up the hill and down
to the moving platforms. Board them and then go up the next
hill. Carefully go around the bumpers and then go out on
the thin passageway to the goal.

THE TIME BONUS WAY:
Never done it but if it's possible I guess it would have to
be like this. Go up and then right. Picture yourself then go
right again off the platform but with speed. Try to bounce
on the small passageway and then go into goal. It's ought to
be tough.

MY WAY:
I warp past this one from Floor 2.

DIFFICULTY: 2/5




EXPERT FLOOR 5
--------------

TIME LIMIT: 30 Seconds
BANANAS: 50 + 0

A bonus stage. Grab all the bananas within the time limit.
This isn't hard. Do it systematically. Start on the outer
bananas and continue on the inner. Then grab the one in
the middle and head for the last one on the south tip of
the floor.




EXPERT FLOOR 6
--------------

TIME LIMIT: 60 Seconds
BANANAS: 5 + 20

THE SAFE WAY:
As I see it, the fastest way is the safest way. Less time
on the small platforms means a smaller chance of falling
down. Go to the very left edge of the starting platform.
Then cross diagonally to the oncoming platform. A second
later this little platform should unite with seven other
small platforms. Then go across this united platform to
the exact opposite side and wait for the united platform
to unite with seven other united platforms into one big
untied platform. Then go diagonally over to the one on
the north. Go across this untied platform to the opposite
side and wait for it to go to the goal plattform.

THE TIME BONUS WAY:
As the safe way.

MY WAY:
As the safe way, but sometimes I go out on the left-most
platform to collect a bunch of bananas. Though you lose
the TIME BONUS, you make it in time either way.

DIFFICULTY: 3/5




EXPERT FLOOR 7
--------------

TIME LIMIT: 60 Seconds
BANANAS: 3 + 0

THE SAFE WAY:
I believe this floor is really tough due to the time
pressure and the many moments you have to learn.
Boost up the first slope and remember to brake in time.
Go to the left middle part of this platform you're on,
then line up with the next slope. Press up and go up it.
If you haven't taken enough aim you can't go up the slope.
Go down the stairs and brake in time.
Now for some diagonal platform crossing. Try to keep decent
speed all the time or you'll easily fall down. Then for the
last moment. Go at a decent speed on the thin line to the
finish line. Be careful, but if you're not fast enough
you won't make it in time.

THE TIME BONUS WAY:
Ha! Good luck. I've never done it, never will and I doubt it's
even possible. I reckon you have to glide on the last line's
edges if you want to make it in time.

- Contributed from Bahji Bahji a.k.a. UnKnown X -
 I have a guide for getting time bonus on Expert floor 7:
 Boost up the line near the start, break in time and do
 a sharp turn to the right. Go fast down the steps. Bounce
 over the diagonal platforms, and brake in time, go in
 10 - 12 mph over the thin line to the goal.

MY WAY:
As the safe way.

DIFFICULTY: 4/5




EXPERT FLOOR 8
--------------

TIME LIMIT: 30 Seconds
BANANAS: 6 + 0

THE SAFE WAY:
I'd say there's two ways of doing this safe. I recommend the
second method.

1. Carefully roll down the slopes. The straightforward way.
Before you go down a slope, check so you're at the right
position and brake in time. Don't be too slow or you won't
make it in time.

2. Jump down to the platform below the start point when you
begin. Keep the control stick drawn back and wait for the impact
when you release it. Go forward on the right ledge
but have higher speed when you drop down to the next platform.
Press the control stick back once you've landed so you
don't continue off the platform. Then roll down the
slide to the goal. Be sure to line up first.

THE TIME BONUS WAY:
The second way but have a good speed.

MY WAY:
The second method of course. Bananas feel unnecessary here.

DIFFICULTY: 2/5




EXPERT FLOOR 9
--------------

TIME LIMIT: 60 Seconds
BANANAS: 204

THE SAFE WAY:
Annoying floor. You can choose between different ways,
but all of them end up near the same goal. The inner
ways contain more bananas and are shorter but also much
thinner. The opposite goes for the outer ways. Use the
broadest way, the one that say 0.5. It's most secure
and I don't believe you need to worry about the time limit.
But I tend to lose my patience when going this way.

THE TIME BONUS WAY:
Go fast on the outer line, 0.5. Not too fast, cause it ain't
too hard.

MY WAY:
Yes, there are 204 bananas on this floor, but at best you can
"only" get 98 of them. To do so you must take the inner line,
the shortest but also the thinnest. I never use this way, it's
very hard. I think this way only is an option if you're aiming
on taking every banana because if you're so good that you can
take this way any day I don't think you'd need the bananas to
get to Master. I always take the outer way, though it's very
tempting to take the inner ones. Way 0.5 has no bananas, 0.4
has 6 bananas, 0.3 has 30 bananas, 0.2 has 70 bananas and 0.1
has 98 bananas. Your choice.

DIFFICULTY: 3/5




EXPERT FLOOR 10
---------------

TIME LIMIT: 30 Seconds
BANANAS: 50 + 0

Another Bonus Floor. A little harder than the one before.
Collect 50 bananas within the time limit. My tip is to keep
it cold and go fast first through the outer circle of bananas
and then through the inner. Then collect the ones you missed.




EXPERT FLOOR 11
---------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
Never push up here. Try to just roll and concentrate on
getting through those bumper holes. I don't recommend
braking because then the timer will block your sight.
Just look at the holes and your ball and you'll get through.
If you go into a bumper it's about 95% chance you'll get a
fall out. Maybe try to brake at the bottom.

THE TIME BONUS WAY:
Press up in the beginning then just release it and concentrate.

MY WAY:
The TIME BONUS WAY, I've got no patience for the
other way.

DIFFICULTY: 3/5




EXPERT FLOOR 12
---------------

TIME LIMIT: 60 Seconds
BANANAS: 5 + 20

THE SAFE WAY:
Go with the wheels, or roll along with the wheels.
At least in the beginning, then on the three last wheels
you could just stay put on any of the wheels' platforms
and switch when there comes a new one and before you
know it you have finished the floor.

THE TIME BONUS WAY:
Go with the wheels fast. Don't stop.

MY WAY:
I go against the wheels' flow so I can take the two
bunches on the first two wheels.

DIFFICULTY: 3/5




EXPERT FLOOR 13
---------------

TIME LIMIT: 60 Seconds
BANANAS: 6 + 20

THE SAFE WAY:
Go diagonally north-west and jump to the next platform.
Then go to the right side and then continue north to
jump to the next platform. Press back just before landing so
you won't go down a whole. Go around this platform and down
the pit. Break while going down. Then go up again and roll
on the catwalk. Stop some squares in front of the banana and
then boost towards the jump. Press back right after you here
the "knock". Then slide between the next platforms and goal.

THE TIME BONUS WAY:
As above but instead of "going around", jump over the thing and
then continue. It saves a lot of time but it's a little more
risky.

MY WAY:
I usually grab both of the bunches. Very visible, both.

DIFFICULTY: 3/5




EXPERT FLOOR 14
---------------

TIME LIMIT: 60 Seconds
BANANAS: 2 + 0

THE SAFE WAY:
Use your eyes and coolness here. Watch where your edges are
and the bumpers. Go carefully around the first bumper place.
Then on the next moment. When the first bumper move to the
left, take it's place and wait for the next to move to the
left as well. Then continue in the middle past the pairs on
the side. And then move on the very edges to avoid being
bumped. Slowly and then boost over the last line before
the finish line, eh, boost over it.

THE TIME BONUS WAY:
You just have to be fast.

MY WAY:
I go for a TIME BONUS.

DIFFICULTY: 2/5




EXPERT FLOOR 15
---------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 20

THE SAFE WAY:
Place your monkey in front of the catwalk. When the goal
reaches the edge and changes direction, boost towards it.

THE TIME BONUS WAY:
Like the safe way.

MY WAY:
Sometimes I just do it as the safe way. But it's better
to grab the bananas behind the goal. When you're there
move carefully so you don't hit the bumpers then stand
before the catwalk behind the goal and do as you would
when standing on the one in front.

DIFFICULTY: 3/5




EXPERT FLOOR 16
---------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 10

THE SAFE WAY:
The key move is never to use "down", instead move the control
stick south-west to brake and left to advance. Moving it down
has less effect. First go down the ramp, don't jump off it. Then
carefully roll down the platform. First go on your right side
downwards, then move towards the platform that has a bunch.
Use down-left all the time and it should go well.

THE TIME BONUS WAY:
Do the safe way fast.

MY WAY:
I'll go for the TIME BONUS.

DIFFICULTY: 3/5




EXPERT FLOOR 17
---------------

TIME LIMIT: 30 Seconds
BANANAS:  4 + 10

THE SAFE WAY:
This one's a pain in the PAL version's 60 Hz mode because it
has a time lag. It's mostly to the left way in the beginning
it appears. To minimise it try to wait for the first bumper
on the left side has passed before you start to take action.
Or go to the right first. Or just play 50 Hz mode but then
you miss a lot of score (check part 3.). As you might see
you must go out on the dangerous bumpered circle to get to
a new aisle on the floor. Wait until a bumper has passed then
get out on the circle's area and advance for the next aisle.
When you're about to get to the goal aisle have extra speed
because you won't make it up the aisle else. My tip is to
try and bump carefully into the edge on the circle area and
up the last aisle.

THE TIME BONUS WAY:
Advance in a regular speed and don't be clumsy and you'll make
it. You can also try to advance two aisles at the same go on
the circle area, but it's rather risky so be sure to practice
it.

MY WAY:
I usually don't advance two aisles at the same time, but it happens.
I play 60 Hz for the score and flow.

DIFFICULTY: 3/5




EXPERT FLOOR 18
---------------

TIME LIMIT: 30 Seconds
BANANAS: 13 + 0

THE SAFE WAY:
Use down-left or down-right, never down. First go
out on the platform to the right edge and press
down-right on the control stick. This should make
you stay on the platform. Then move fast across the
platform until it angels much, then press down-left
on the control stick. And then it should be all right
to aim at the goal.

THE TIME BONUS WAY:
A fast SAFE WAY should be all right.

MY WAY:
The safe way, but I try to take as many bananas as
possible on the way.

DIFFICULTY: 3/5




EXPERT FLOOR 19
---------------

TIME LIMIT: 60 Seconds
BANANAS: 12 + 20

THE SAFE WAY:
Go carefully down the slopes while braking. Then
start to mount the slopes before the goal. Do it
like this. Try to have a lot of speed or you're
just fall back. Stand on the edge opposite of the
slope you're going to mount and then go for full
speed up the slope.

THE TIME BONUS WAY:
You won't have any problems.

MY WAY:
I think the bananas to the left and right should be
taken, at least on one side. I usually don't do it...
Just mount these slopes as you would on the ordinary
platform.

DIFFICULTY: 2/5




EXPERT FLOOR 20
---------------

TIME LIMIT: 30 Seconds
BANANAS: 50

Go diagonally forward and back and collect all the
bananas. Be focused and don't touch the bumpers.



EXPERT FLOOR 21
---------------

TIME LIMIT: 60 Seconds
BANANAS: 9 + 20

THE SAFE WAY:
Fun, but it took me hours to master, please don't
laugh. Move back and forth on the thin platform to
avoid being pushed down by the massive blocks that
moves like nasty bastards. I can't give you much
pointers here, but keep focused and roll the first
half of the way. Start pressing up after the first
half and it will be easier.

THE TIME BONUS WAY:
You have 60 Seconds. Either you clear it with a
TIME BONUS or you won't clear it at all.

MY WAY:
The safe way.

DIFFICULTY: 5/5




EXPERT FLOOR 22
---------------

TIME LIMIT: 60 Seconds
BANANAS: 4 + 10

THE SAFE WAY:
This floor's rather complicated actually. But not
too hard. Stop the ball on the last row of squares
before the ramp in the middle. Then go down the ramp
with up pressed. Press down when you hear a bump and
the ball goes straight up in the air. You should
land on the platform in front of the outer platform.
On the S. Then take aim and go for the bananas on the
E. Don't stop on E, continue to G. Go back on the G
until you see a bunch. Aim at the bunch with full
speed and you should get to it. Brake in time.
Then go for the goal.

THE TIME BONUS WAY:
The safe way usually gives me a TIME BONUS.

MY WAY:
The safe way. But sometimes I aim for the bunch.
Just balance on the edge and it's quiet easy to get.

DIFFICULTY: 3/5




EXPERT FLOOR 23
---------------

TIME LIMIT: 30 Seconds
BANANAS: 10 + 0

THE SAFE WAY:
Just move from platform to platform until you reach the
goal.

THE TIME BONUS WAY:
The safe way should be enough.

MY WAY:
Not only do I aim for TIME BONUS I also take the bananas.
*pats himself on his back*

DIFFICULTY: 2/5




EXPERT FLOOR 24
---------------

TIME LIMIT: 60 Seconds
BANANAS: 18 + 0

THE SAFE WAY:
What is it to say about this floor? Brake in the corners
and don't be too slow. I know a shortcut that minimises
the risk to get time out. Drop down to the right between
the fifth and sixth banana.

THE TIME BONUS WAY:
No, the shortcut above isn't enough for you to get a TIME
BONUS on this floor. I say: N/A

MY WAY:
I brake in the corners and do the shortcut.

DIFFICULTY: 2/5




EXPERT FLOOR 25
---------------

TIME LIMIT: 30 Seconds
BANANAS: 7 + 0

THE SAFE WAY:
Looks like a skateboarding ramp. Here it actually is a
small chance to get stuck if you do it wrong. Here's how
to do it right. Press up mostly but between each platform
change, press down a little so you land in the beginning
of a ramp instead of in the middle of it. You gain more
speed this way.

THE TIME BONUS WAY:
It's possible to keep holding up all the time but I recommend
you to at least on the last ramp press down in the beginning
and the TIME BONUS is yours.

MY WAY:
The safe way.

DIFFICULTY: 2/5




EXPERT FLOOR 26
---------------

TIME LIMIT: 30 Seconds
BANANAS: 19 + 0

THE SAFE WAY:
Bounce around a little as you wish. Safest way should
be to follow the banana line. Or else you can just drop
down just below the starting platform and you be just
above the goal. Remember to just keep control of the
bouncing.

THE TIME BONUS WAY:
Drop down to the platform just below the starting point
and then down to the goal platform.

MY WAY:
Varies between the above. Sometimes I like to collect
bananas.

DIFFICULTY: 2/5




EXPERT FLOOR 27
---------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 50

THE SAFE WAY:
A path to the left and one to the right. The one on
the left is really easy and the one on the right is
tough but gives you 50 bananas. Diagonal platform
crossing; cross fast and cold.

THE TIME BONUS WAY:
The left way of course. Then it's easy.

MY WAY:
Um... the left path, but I recommend you to learn the
right path. 50 extra bananas are sweet.

DIFFICULTY: 2/5




EXPERT FLOOR 28
---------------

TIME LIMIT: 60 Seconds
BANANAS: 6 + 10

THE SAFE WAY:
I've managed to give you three different strategies here.

1. Press up immediately. When the timer switches from 57:00
  to 56:99 drop down from the platform on the left side and
  aim at the goal.

2. Go to the bananas and stop a square in front of the fourth
  banana. Then drop down on the left side. You should land
  on the bunch and then bounce, either straight up in the air
  or off the platform. Then go fast into the goal.

3. Go the "real" way. When going down the spiral have a decent
  speed. And then keep in the middle of the road, until the end
  when you have to go on the upper part to be able to score.

All of these requires practice.

THE TIME BONUS WAY:
The first or second method.

MY WAY:
The first method, always. It's almost foolproof.

DIFFICULTY: 3/5




EXPERT FLOOR 29
---------------

TIME LIMIT: 60 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
On this floor you must switch between several large
platforms that have belt conveyors that just wants to
get you off the platforms. Do like this for all of
the switches. Be near the edge off the platform and
keep the camera so you can see the platform of which
you are heading towards. Wiggle the control stick to
the opposite direction of which the ball are heading.
When the platform starts to get nearer, start rolling
and switch.

THE TIME BONUS WAY:
I've never done it. But I think it's possible.
When you're on the third moving platform you must
move to the fourth platform and to the goal platform
during the same time. When you're on the third
platform you must move to the fourth and then directly
to the goal platform. It's tough, I'll tell you.

MY WAY:
Not the TIME BONUS WAY, that's for sure.

DIFFICULTY: 2/5




EXPERT FLOOR 30
---------------

TIME LIMIT: 60 Seconds
BANANAS: 50

Easier than the two BONUS Floors before actually.
Take the bananas row wise. Slow down before the end
of each row or you'll be thrown off the floor. But
no need to worry. You won't lose any monkey, just
continue to Floor 31.




EXPERT FLOOR 31
---------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
Go back a little first, then go a little to the left,
and boost over to the right platform. From there go into
the corner away from the goal and then boost over to the
goal platform.

THE TIME BONUS WAY:
The safe way works all right.

MY WAY:
The safe way works for me too which results in a TIME BONUS.

DIFFICULTY: 3/5




EXPERT FLOOR 32
---------------

TIME LIMIT: 60 Seconds
BANANAS: 8 + 10

THE SAFE WAY:
Go fast on the line until it gets very thin, then
slow down and on the thinnest, go very slow.

THE TIME BONUS WAY:
You must be faster. Be very fast everywhere except
on the thinnest line and you'll probably make it.

MY WAY:
I usually don't aim for a TIME BONUS, instead I try to
boost at the very last part of the thinnest line to
get an extra bunch.

DIFFICULTY: 3/5




EXPERT FLOOR 33
---------------

TIME LIMIT: 30 Seconds
BANANAS: 1 + 20

THE SAFE WAY:
Look at the pin arrangement and you might see
two courses to reach the goal. I recommend going in
a medium to high speed on the upper course and
watching out for those pins everywhere. If you hit
a pin and you're going down, try to backtrack to
the starting platform and try again. It sometimes
works.

THE TIME BONUS WAY:
The safe way but backtracking won't result in a
TIME BONUS.

MY WAY:
The safe way and I don't care about the bunches due
to the risk in falling down.

DIFFICULTY: 3/5




EXPERT FLOOR 34
---------------

TIME LIMIT: 30 Seconds
BANANAS: 1 + 30

THE SAFE WAY:
Always be on the middle of the cylinders, or
just try to go over them as fast as possible when
they are all at the right side of the Floor.
I know that the bunches are tempting but it
isn't worth if you fall down trying to take them.

THE TIME BONUS WAY:
Go over them as fast as possible.

MY WAY:
I always go very fast over and take the bunches that
comes in my way. The chance of not falling down is
larger this way.

DIFFICULTY: 3/5




EXPERT FLOOR 35
---------------

TIME LIMIT: 60 Seconds
BANANAS: 12 + 0

THE SAFE WAY:
A screw! Go out on the screw and just try to be at the
flattest possible place all the time so you don't fall
down. It will move its flattest side to the goal all the
time so keep focused and move.

THE TIME BONUS WAY:
The safe way but boost at the end.

MY WAY:
The safe way.

DIFFICULTY: 2/5




EXPERT FLOOR 36
---------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
Might demand some practice. When you feel like it, follow
a bumper around the first half of the floor. Keep on the
outer row of squares to make the oncoming sharp and fast
turn easier. Try to cut over the inner curve and be focused.
Then continue to follow another bumper to the goal. Always
lie just behind the bumper but never bump into it.

THE TIME BONUS WAY:
You must follow the first accessible bumper and then go fast when
you've just got the finish line in front of you, you must
boost over it or you won't make in time.

MY WAY:
THE TIME BONUS WAY. Or else I'll just go vacillating when
to go into the bumper circus.

DIFFICULTY: 3/5




EXPERT FLOOR 37
---------------

TIME LIMIT: 30 Seconds
BANANAS: 7 + 0

THE SAFE WAY:
Hehe! Press up before it begins and keep it pressed
until you're just below the goal platform. Wait for the
floor to bounce and it will take you up to the goal
platform if you slightly press up.

THE TIME BONUS WAY:
The safe way is enough.

MY WAY:
The safe way is my way. With a TIME BONUS of course.

DIFFICULTY: 1/5




EXPERT FLOOR 38
---------------

TIME LIMIT: 30 Seconds
BANANAS: 3 + 0

THE SAFE WAY:
Get out on the first platform then change to the next
platform when they connect. Be careful not to go too
fast near the goal or you might be bumped off.

THE TIME BONUS WAY:
Demands a little more concentration. You must pass
two connection points at the same time. So when a
platform connects with another you must make it to
the next connection point as well before the
connection is broken.

MY WAY:
Actually the TIME BONUS WAY. The safe way is boring.

DIFFICULTY: 2/5




EXPERT FLOOR 39
---------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
Hard to describe. You have to switch between
four platforms to get to the goal. Try to wiggle
the control stick to the right while doing it.

THE TIME BONUS WAY:
Be fast on the safe way.

MY WAY:
The safe way with a TIME BONUS.

DIFFICULTY: 2/5




EXPERT FLOOR 40
---------------

TIME LIMIT: 30 Seconds
BANANAS: 50 + 0

It's hard to take all of the bananas here. Try to be
among the bananas and take as many as possible until
you reach the finish line. Yes, there's a finish line
but you won't lose any lives when falling out.




EXPERT FLOOR 41
---------------

TIME LIMIT: 30 Seconds
BANANAS: 8 + 0

THE SAFE WAY:
Aim at one of the right outer edges of the bawl and
you should be on your way for the goal. Never stop or
you'll fall down, don't hit goal pins or you'll fall
down, don't lie too low in the bawl or you'll fall down,
but this is really easy actually.

THE TIME BONUS WAY:
As the safe way.

MY WAY:
As the safe way with a TIME BONUS.

DIFFICULTY: 2/5




EXPERT FLOOR 42
---------------

TIME LIMIT: 60 Seconds
BANANAS: 28 + 20

THE SAFE WAY:
One of my favourites. When moving here, be fast. Or at
least move in a decent speed, because then it's not as
easy to fall down. Remember that it's easier to move in
a straight line over the platforms diagonally instead
of changing directions all the time. To get to the blue
goal you just have to move diagonally north-west and
then zigzag into the goal.

THE GREEN WARP WAY:
Like for the blue goal, the safe way, go to the
north-east instead. The difference is that you have to
zigzag a lot more, which makes it harder.

THE RED WARP WAY:
First go to the blue goal but change directions and
go on the right side of it instead and further to the
bananas and finally to the goal.

THE TIME BONUS WAY:
You can use which ever way you'd like but the safe way
is of course the easiest.

MY WAY:
I always go for THE RED WARP WAY because I get to pass
one more floor than THE GREEN WAY, I get bananas and it's
not much harder than THE GREEN WAY. But I don't go on a
banana hunt because then you have to switch directions
on the platforms a lot and that's not too easy.

DIFFICULTY: 3/5,
THE GREEN WARP WAY: 4/5,
THE RED WARP WAY: 4/5




EXPERT FLOOR 43
---------------

TIME LIMIT: 60 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
Hurg... First go to the point where there are moving
platforms. Place yourself in the middle and go towards
it quickly when it lines up with you. Brake in time.
Wait until you go by a stationary part and go there.
Then jump on another moving thing of Satan and wait
until it reaches its top. Directly when it has stopped
moving drop down carefully on another moving platform
which will take you to the goal.

THE TIME BONUS WAY:
I'm really sorry reader, but I just don't care.

MY WAY:
Yuck! I don't even, ever play this damned floor. It's
cursed I'll tell ya. I practised the red warp on Floor
42 until I mastered it instead and I recommend you to
do that to. The green goal at 42 also lets you jump
over this floor.

DIFFICULTY: 5/5




EXPERT FLOOR 44
---------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
Keep at or near the green line all the time an don't go
too slow and you'll make it easily around. Be careful in
the corners.

THE TIME BONUS WAY:
Tougher. This is nothing for chickens. Go very fast around
on the inner side of the green line all the time. Practice
the corners and don't be afraid of falling down.

MY WAY:
I never even play this floor, I warp past it on Floor 42's
red goal. If I do I play the safe way due to my inexperience.

DIFFICULTY: 3/5




EXPERT FLOOR 45
---------------

TIME LIMIT: 30 Seconds
BANANAS: 3 + 10

THE SAFE WAY:
This floor requires some timing. The first part isn't
too hard, wait until around 27:00 on the clock before you
go out on the rails. Then stop right behind the first set
of rails and wait. When the timer is just about to hit
20:00, boost out on the rails that takes you to the goal.

THE TIME BONUS WAY:
I've never succeeded. I'm always a half second late and if
I go earlier I fall down.

MY WAY:
The safe way obviously.

DIFFICULTY: 2/5




EXPERT FLOOR 46
---------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
Go left in the first circle, then switch circles all
the time. When about to switch to the fifth circle
you'll see the goal. Go instead up on that side
platform. It's important to go to the left in the
first circle and to maintain high speed all the
time.

THE GREEN WARP WAY:
Tough, w/o a doubt the toughest Warp in Expert if
you ask me, I haven't done it many times and it only
takes you to Floor 48. You have to go out in the fifth
circle, that's very steep and then switch to a goal
platform. You must go very fast and maintain that
speed all the way. To manage that you can't make any
sharp turns. Sorry I can't help you further.

- Contributed from [email protected] -

 I just wanted to tell you that there is a way to get the
 green goal in expert level 46 easily (well, not easily,
 but easier than without this strategy). First, go through
 the level normally until you have to jump from the ring
 before the ring with the blue goal to the one with the
 ring that allows you to get to the blue goal. When you
 jump, hit the bottom and go up and then jump out on the
 pink marker and hit the bottom of the last ring and go
 up. You should have enough speed to get on the platform
 and into the green goal.

*Author's note*
I have tried it and it works pretty well, but still takes
a lot of practise to manage perfectly.

THE TIME BONUS WAY:
Do the safe way.

MY WAY:
The safe way, duh!

DIFFICULTY: 2/5
THE GREEN WARP WAY: 5/5




EXPERT FLOOR 47
---------------

TIME LIMIT: 30 Seconds
BANANAS: 1 + 0

THE SAFE WAY:
Annoying because it's so irregular. Sometimes you
can just keep up pressed and you go directly in the
goal and sometimes you have problems on the first
bump. If that occurs, go back, do a U-turn and try
again in full speed. The secret seems to be that
you must hit the bump while being exactly straight
on it. Right on it. Not from the side at all.

THE TIME BONUS WAY:
Hope it works by just holding up.

MY WAY:
As the safe way with a TIME BONUS if I can.

DIFFICULTY: 3/5




EXPERT FLOOR 48
---------------

TIME LIMIT: 30 Seconds
BANANAS: 8 + 0

THE SAFE WAY:
This floor is not much to cry about. Keep a decent
speed all over the floor and a little speed increase
in the corners to minimise the risk of falling down.
Just don't go too slow or you'll have problems with
the timer.

THE TIME BONUS WAY:
N/A I've tried to do it as fast as possible but I lack
lots of seconds when doing it as fast as I just can.
And short-cuts don't work.

MY WAY:
I go fast around.

DIFFICULTY: 2/5




EXPERT FLOOR 49
---------------

TIME LIMIT: 30 Seconds
BANANAS: 3 + 20

THE SAFE WAY:
On this floor you have to practice a special position
to be able to finish as safe as possible. When the
bumper circle with one banana has passed move slowly
towards the goal and you should reach the special
position where you break the finish line at around 27
seconds left on the timer. Focus and don't panic.
        ____________________
       /                    \
      /                      \
     /       __________       \
    /       /          \       \
   |       /            \       |
   |      |              |      |
   |      |              |      |
   |       \            /       |
    \       \__________/       /
     \                        /
      \                G     /
       \__________S_________/

Sorry about the bad ASCII but here you can see where
to stand. S is the starting position and G is the goal
position.

THE TIME BONUS WAY:
Well, 27 secs left on a 30 seconds limit floor
is a TIME BONUS.

MY WAY:
The above. I don't take bananas.

DIFFICULTY: 2/5




EXPERT FLOOR 50
---------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
Surprisingly easy to be the final floor. In Advanced
the final floor was much harder than the average
floor on that difficulty and the same with Beginner
though "harder" isn't the right word.
Place yourself on the top right corner of the
platform you start at. Then when the box envelopes
so a flat side appears in front of you, roll out on
it, then go to the next side that appears and then
the next and so on... Finally you'll be on the last
platform and then it's just to go and break the finish
line. Remember to always take the shortest way to the
next platform and never to go on a platform that isn't
enveloped yet.

THE TIME BONUS WAY:
If you move as soon as you get the chance you'll
get a TIME BONUS.

MY WAY:
I move as fast as I can and I don't care about
bananas.

DIFFICULTY: 2/5




EXPERT EXTRA FLOOR 1
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 7 + 0

THE SAFE WAY:
These group of Extra Floors don't differ much in
difficulty from the average Expert Floors. A very
soft start at least. A Beginner Extra Floor that
hasn't changed a bit. Just go out on the moving
platforms, move from one to another all the time
until you reach the goal.

THE TIME BONUS WAY:
Never stop, move all the time and the TIME BONUS
will be yours.

MY WAY:
I do the moving process in the middle of the floor
to get a hold of the bananas.

DIFFICULTY: 1/5




EXPERT EXTRA FLOOR 2
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
I think it's better to learn this floor's pattern
and then finish it. But here's my strategy.
My directions have the foundation in that "north" is
the direction of the goal and "south" is the direction
of the start. Go north immediately, wait, go north-west
and north, wait, go north-east and north, wait, go north-
west and north, wait, go directly for the goal. In short
words: between the drops of platforms you shall always
switch between moving north-west - north and north-east
- north until you reach the goal or a clear sight to
the goal.

THE TIME BONUS WAY:
The safe way works fine. Less time on the platforms
means less chance of losing concentration and falling
down.

MY WAY:
I of course use my safe way with a TIME BONUS

DIFFICULTY: 3/5




EXPERT EXTRA FLOOR 3
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
This one's a Beginner Floor, but more deadly. The one
on Beginner couldn't push you off the platform, this one
can. Go slightly to the left and aim the monkey at the
middle of the platform. Wait until the timer is about to
turn 22:00, then go directly at the finish line. Though
this usually works I recommend you to learn and look when
it's time to move. Take action right after that you see
the spinning goal slow down. It isn't hard to learn that.

THE TIME BONUS WAY:
Obviously you get a TIME BONUS if you use the method above.

MY WAY:
I learned to look.

DIFFICULTY: 3/5




EXPERT EXTRA FLOOR 4
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 8 + 0

THE SAFE WAY:
I've got two safe ways on this floor for you.

1. Board a platform and then wait on it until the
  timer has counted down to around 17-16 secs left.
  Then make ready to board the goal platform which
  comes from below some secs after this. It comes
  from the opposite side of which you bored the
  platform you're on right now. Get on the goal
  platform when it's slightly below yours. The
  timer stats goes if you got on any of the first
  platforms.

2. Immediately take action. Board the oncoming
  platform with a banana and fall directly off it
  to the left or more like the north-west corner
  of it and aim for the goal platform below.
  This is risky but the other way is so boring
  and the camera is really messy.

THE TIME BONUS WAY:
Only possible method, is the second.

MY WAY:
First I use the second method and if I lose a life
I do the much safer first method. I don't care about
bananas on this floor.

DIFFICULTY: 3/5




EXPERT EXTRA FLOOR 5
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 10

THE SAFE WAY:
Easy, but not if you want the bunch on the tip of
ramp below. Well, the ways way then. Go left, then
up and then roll on the nasty angled catwalk with
bananas, to the next catwalk. Go to the far end of
this catwalk and line up to the uncoming goals.
You don't even have to time well. Just roll off
the ramp and you'll break a finish line. They
come from the right all the time so it's nearly
never empty there. But remember to go all the way
down the catwalk so you'll get proper speed.

THE TIME BONUS WAY:
Be fast and the safe way will be good enough.

MY WAY:
Let's say that I never go down the ramp in the
Beginning. It's too hard for me.

DIFFICULTY: 2/5




EXPERT EXTRA FLOOR 6
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 0

THE SAFE WAY:
This is a little scary, because you don't really see
what happens. Go down the big pipe during high speed
and boost all the way through it. Try to follow the
corners with the control stick, but sometimes it works
by just holding up. And when you see the goal, when
you come out of the pipe, brake, not before, not after.
Because then you'll either boost off the platform or
fall before it. Then simply go into the goal.

THE TIME BONUS WAY:
To be able to finish this floor you must be fast so a
TIME BONUS won't be a problem.

MY WAY:
My way's the safe way.

DIFFICULTY: 3/5




EXPERT EXTRA FLOOR 7
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 4 + 0

THE SAFE WAY:
I believe this is the safest method. Board the
moving platform with squares, then roll at a
high speed past three bananas and be sure to
board the fourth yellow dot. Keep your balance
there until you see another platform with squares
coming towards you. Board it and it will take you
to the goal just in time.

THE TIME BONUS WAY:
A lot more difficult. You can't use the safe way.
You must as fast as possible board the moving platform
with squares and then boooooost over the whole floor
and onto to the goal platform. Only tips I can give you
are take action immediately, keep cold and go just as
fast as your monkey can roll.

MY WAY:
I do it the safe way, always.

DIFFICULTY: 4/5




EXPERT EXTRA FLOOR 8
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 5 + 10

THE SAFE WAY:
A Beginner Floor. You don't need to worry. Just
try to ignore the rumbling and go carefully around
and to the goal.

THE TIME BONUS WAY:
Don't be too slow.

MY WAY:
I usually ignore the bunch in the "A" because it's
pretty easy to lose a life out there and this is
very close to the last floor so bananas aren't needed.

DIFFICULTY: 2/5




EXPERT EXTRA FLOOR 9
--------------------

TIME LIMIT: 30 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
Woohooo! That's what my stomach said when I first
played this floor. This is really easy if you
follow my direction exactly. This is how to do it.
Go along the platform to the point where the stairs
begin. Place your monkey on the pair of squares in
the middle, behind the row that's nearest the edge.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|                  |
|_|_|_|_|_|_|_|_|                  |
|_|_|_|_|_|_|_|_|              Place your monkey
|_|_|_|_|_|_|_|_|              on this row in the
|_|_|_|_|_|_|_|_|              middle.
|_|_|_|_|_|_|_|_|
|_|_|_|_|_|_|_|_|  The starting position
|_|_|_|_|_|_|_|_|  ||       is way down.
|_|_|_|_|_|_|_|_|  \/

Be sure that the monkey doesn't move, then boost,
press up all the time and maybe aim a little towards
the goal. You should go right into the goal. It works
for me around 9/10 of the times.

THE TIME BONUS WAY:
Line up quickly and a TIME BONUS will be yours.

MY WAY:
I try to get a TIME BONUS.

DIFFICULTY: 3/5




EXPERT EXTRA FLOOR 10
---------------------

TIME LIMIT: 30 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
This is one funny floor. A big hammer spins around
and it hits away block after block and when the TIME
BONUS limit has passed it will hit away the whole
floor. This is how you should do it. Stay put until you
here two "klonks". It's a rather long pause between
them. Then quickly go to the left of the pillar, pretty
close to it actually. When you've heard one more "klonk"
go back to the start point and await two more "klonks".
After those, go to the other position, to the left and
await the last "klonk". Then break that last little
finish line. Let's conclude this. 2 "klonks", move left,
1 "klonk", move back, 2 "klonks", move left, 1 "klonk"
and GOAL!

THE TIME BONUS WAY:
It's hard to miss the TIME BONUS because, the hammer
hits away the floor when the TIME BONUS limit is
reached.

MY WAY:
According to me, there's only one way here.

DIFFICULTY: 2/5




=================
3.4 Master Floors
=================

When you've finished whole Expert Mode and whole Extra Expert you will directly
come to the toughest difficulty: Master. If you've visited a Master Floor that
floor will show up in Practise Mode if you press "right", while being on the
Expert Extra Floors. To play Master outside of Practise Mode, you must finish
Expert and Extra Expert without using a continue. To reach Expert Extra, you
must play through whole Expert without using a continue.



MASTER FLOOR 1
--------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
The first Master floor is rather easy for being master. From the start,
you shall wait for the counter to go down to around 56:50. When it's
exactly between 56 and 55, then you shall press and hold "up" until you
reach the first platform. Now you shall keep the control stick more or
less "up" until you reach the goal. In the beginning you must keep it
pressed all the way. If you see that the platforms don't get to you in
time, then you must release the pressure on "up" slightly. Very slightly.
If you see that the platforms are going away from you, then you must
press the control stick harder upwards. That's all really. Don't move
from platform to platform, you will never make it.

THE TIME BONUS WAY:
THE SAFE WAY works.

MY WAY:
The above as you probably would have guessed.

DIFFICULTY: 2/5




MASTER FLOOR 2
--------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
The second to easiest floor in master. Only floor six is easier. For
THE SAFE WAY. Wait for a moving ledge to get to you which will be there
in a second. Rainbow coloured ledges will envelope for you to get down.
Follow them to the closest black and white ledge and stay there. The
coloured platforms will retire and then the platform you're on will start
moving. Press "up" slightly and you will stay on it. Remember to keep
in the middle. When the platform has stopped, a set of coloured steps will
appear below you. Just repeat the procedure until you reach the goal.

THE TIME BONUS WAY:
To get a TIME BONUS you can almost follow the above method, but you must
put two sets of coloured steps behind you in one turn. I recommend you to do
this on the two first sets of steps. This means that you must get down
to the first black and white platform, pass it and directly head for the
next one. You must keep a high speed, but remember to brake before you
reach your destination.

MY WAY:
This is master, I go for THE SAFE WAY.

DIFFICULTY: 2/5




MASTER FLOOR 3
--------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
A tough floor indeed. There are really two methods: a short-cut and the
"real" method. I will first describe the short-cut, because the "real"
method is so ridiculously hard to pull off. Start by lining up with the
thin ramp ahead of you. You must roll up this ramp very fast or you will
fall off and fall down. Take a lot of aim before trying to get up it. Brake
as you're going down the ramp so you don't roll right into the pole.
Continue on the catwalk to the edge of the moving platforms are. As you can
see, there is a pattern of squares on the catwalk. When you are Baby, place the
little monkey on the row of squares that's closest to the moving platform
area. Place him in the middle of the row and let his tips of his feet be on
the platform before the outermost row. See ASCII below. Then make sure that
the speedometer indicates 0 mph. Aim the monkey towards the centre of the
temple in the background and hold "up". Now there will be free flying. In
the air, you shall aim towards the lower goal pole. With a little practise,
you will soon master this move. If you feel like it, you can of course try
to move on the moving platforms. It's very unnecessary, but it's fun to
know you've made it and maybe have a replay saved as a keepsake. On the
moving platforms you should move between two at the time and always stay
on as big platforms as possible when they move. When you get to the green
slope it's just to pray and try to keep a nice balance. Keep as near the
inner part as possible when rolling down it and you may break the finish line.
Good luck with that!

  TO THE GOAL
      /\
      ||
  ___________
 |  |  |  |  |
 |__|__|__|__|  Baby's body should lie her in the middle at 0 mph
 |  |  |  |  |  The feet of Baby should be touching this row in the middle
 |__|__|__|__|
 |  |  |  |  |
 |__|__|__|__|

THE TIME BONUS WAY:
It's pretty easy to get the TIME BONUS when doing it the uppermost method.
I doubt it's even possible to do it the other way.

MY WAY:
The uppermost method.

DIFFICULTY: 4/5




MASTER FLOOR 4
--------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
For this strategy to work, you must have the map view in the outer
position. Press "A" until you can see as much as possible of the
floor. Get down to the first ramp and place yourself on the left part
of the platform. Wait for the red carpet to roll into a ball near
you. When it boosts away, you shall follow it. Soon a platform will
come in your way. Board it and wait for the red carpet. It will
soon roll past you. It will come back in a couple of seconds so
you can roll on it again. Look at the little map now in the outer
perspective. When you see that the carpet is about an inch away
from showing up on your screen, that's when you press up towards
the goal. The map will form up just in time for you to roll on
it. Repeat this process until you reach the goal. From platform
to platform.

THE TIME BONUS WAY:
Forget it, it ain't possible!

MY WAY:
THE SAFE WAY of course.

DIFFICULTY: 2/5




MASTER FLOOR 5
--------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
This strategy is probably very hard to pull off with the strategy
below. But you could try, because when you've learnt the method,
you will nail it all the time. You must take action IMMEDIATELY!
Roll immediately to the right and follow the edge. When you have
six squares left between you and the right edge, you must make a
hasty left and go in a straight line towards the goal. This must be
done in a cycle of events, you may not stop anywhere, even though
that left turn must be very sharp. This method only takes 4 seconds
and when you've learned it, you don't want another one.

THE TIME BONUS WAY:
The above method.

MY WAY:
The above method.

DIFFICULTY: 4/5




MASTER FLOOR 6
--------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
This floor is a pathetic excuse for a master floor. I can bet that you
will finish this floor within you first three tries. This big ball with
edges, roll around. You must all the time roll to the red path, on the
current level, or you may fall down. So when it starts, just roll to the
red path and continue doing so until you reach the goal.

THE TIME BONUS WAY:
If you follow the above method you will have a TIME BONUS.

MY WAY:
Haven't got much chose.

DIFFICULTY: 1/5




MASTER FLOOR 7
--------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
This floor is a little tricky. For each push on the buttons in the
background, the floor spins 90º. Go to the very left edge and wait
for the button to be pushed in the background. Around half of a
second after that it's pushed you shall very slowly move over the
edge at the same time as the floor spins. Try to get that you must
be all the time on a plane surface while going over the edge. You
must to the same thing on the next edge but it's even harder. You
must have even better timing. For the last one it's pretty easy.
You can even get over the edge while the floor is plane. Just aim
towards the space below the platform you're currently on. Then go
through the finish line.

THE TIME BONUS WAY:
The above method gives you a TIME BONUS.

MY WAY:
The above.

DIFFICULTY: 3/5




MASTER FLOOR 8
--------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
All credit goes to Matthew England's Master FAQ at GameFAQs.com. I
couldn't find out a strategy for this floor so I checked his FAQ. It's
my words below, but it's his strategy. You must take action immediately.
Get down on the floor with the bricks and immediately head to the right.
Follow the right edge but have six squares between you and it. Stop when
you have around five-six squares between you and the upper right edge:
the edge that leads to the goal. Now there will be around six squares
between you and the edge that leads to the start and six-seven squares
between you and the edge that leads to the goal. Look towards the goal
and when you see that purple and the pink bricks meet at the right edge,
then push "up" and move in high speed towards the goal. You will probably
not be hit by bricks if you did it correctly. Source for this floor is:
Matthew England

THE TIME BONUS WAY:
The above method gives you a TIME BONUS.

MY WAY:
The above method

DIFFICULTY: 3/5




MASTER FLOOR 9
--------------

TIME LIMIT: 60 Seconds
BANANAS: 1 + 0

THE SAFE WAY:
Ooo, the first banana in Master. Be ready for the toughest floor in the
game. I really hope you have Baby here or it will be even harder. You must
roll over a number of sharp ledges which become thinner and the last section
before the goal is the thinnest in the game. I can give you a few pointers,
but this is mostly about skill in the game mechanics. When you get to the
thinner ledges, you must watch Baby's feet all the time, to see that you're
in the middle of the ledges all the time. Don't let the reflections in the
paths confuse you, look at the monkey. When you get to the last corners,
you mustn't turn too late. Try instead to turn a little earlier than what
it looks like you should. Cut through the corners very slowly. I don't have
to tell you to go very slowly in the last sections. The very last section
is something, you can choose to rush over, but it can be risky. I don't
think there's any short-cuts to finish this floor. I have tried a number of
different methods but nothing seems to work. It's just that hard. Learn it,
live with it.

THE TIME BONUS WAY:
It should be possible but extremely hard. It's hard enough to do it in
time.

MY WAY:
THE SAFE WAY.

DIFFICULTY: 5/5




MASTER FLOOR 10
---------------

TIME LIMIT: 60 Seconds
BANANAS: 0 + 0

THE SAFE WAY:
This is how usually do. It works for me, but I bet you can dig up a
better strategy that's more of a proof. This is a portrait of Aiai,
as you might have discovered already. Get down on his legs and roll
over onto his tummy when he's leaning to the left. Quickly roll over
the chest and stop on the head. I usually do like this. Wait for him
to stop on the left side. When he starts to go to the right again, you
get down on the hair where the goal is. Roll to the right and forwards
at the same time and you will probably get into the goal.

THE TIME BONUS WAY:
THE SAFE WAY works well.

MY WAY:
THE SAFE WAY.

DIFFICULTY: 3/5




==============
3.5 Statistics
==============

In this part, I've made some statistics of some information in the game. When
it comes to the statistics of the difficulty, you should know that the grades
are subjective, which I've stated earlier. It's only my opinions. The grades
are relative to each others in the same difficulty. An Expert floor that has
the grade 2/5 is much harder than a Beginner floor that get the same grade.

"G" in front of a floor means the difficulty of the Green Warp Way.
"R" in front of a floor means the difficulty of the Red Warp Way.


Difficulty - Beginner
---------------------

  Grade 1/5   -   Grade 2/5   -   Grade 3/5   -   Grade 4/5   -   Grade 5/5
  Floor 1         Floor 4       G Floor 2         Floor 8         Floor 10
  Floor 2                         Floor 6         Floor 9         Floor E1
  Floor 3                         Floor 7         Floor E3
                                  Floor E2



Difficulty - Advanced
---------------------

  Grade 1/5   -   Grade 2/5   -   Grade 3/5   -   Grade 4/5   -   Grade 5/5
  Floor 1         Floor 2       G Floor 6         Floor 15      G Floor 11
  Floor 7         Floor 3         Floor 9         Floor 17        Floor 30
  Floor 12        Floor 4         Floor 14        Floor 26        Floor E5
  Floor 22        Floor 6       G Floor 18        Floor E3
                  Floor 8       R Floor 18
                  Floor 11        Floor 19
                  Floor 2         Floor 21
                  Floor 16        Floor 25
                  Floor 18      G Floor 25
                  Floor 23        Floor 27
                  Floor 24        Floor 29
                  Floor 28        Floor E1
                  Floor E2
                  Floor E4



Difficulty - Expert
-------------------

  Grade 1/5   -   Grade 2/5   -   Grade 3/5   -   Grade 4/5   -   Grade 5/5
  Floor 1         Floor 2       R Floor 2       G Floor 3         Floor 21
  Floor 37        Floor 3         Floor 6         Floor 7         Floor 43
  Floor E1        Floor 4         Floor 9       G Floor 42      G Floor 46
                  Floor 8         Floor 11      R Floor 42
                  Floor 14        Floor 12        Floor E7
                  Floor 19        Floor 13
                  Floor 23        Floor 15
                  Floor 24        Floor 16
                  Floor 25        Floor 17
                  Floor 26        Floor 18
                  Floor 27        Floor 22
                  Floor 29        Floor 28
                  Floor 35        Floor 31
                  Floor 38        Floor 32
                  Floor 39        Floor 33
                  Floor 41        Floor 34
                  Floor 45        Floor 36
                  Floor 46        Floor 42
                  Floor 48        Floor 44
                  Floor 49        Floor 47
                  Floor 50        Floor E2
                  Floor E5        Floor E3
                  Floor E8        Floor E4
                  Floor E10       Floor E6
                                  Floor E9


Difficulty - Master
-------------------

  Grade 1/5   -   Grade 2/5   -   Grade 3/5   -   Grade 4/5   -   Grade 5/5
  Floor 6         Floor 1         Floor 7         Floor 3         Floor 9
                  Floor 2         Floor 8         Floor 5
                  Floor 4         Floor 10



Bananas
-------

|-----------------------------------------------------------------------------|
|                       Amount of Bananas on the Floors                       |
|-----------------------------------------------------------------------------|
|    B = Beginner, BE = Beginner Extra, A = Advanced, AE = Advanced Extra     |
|                  E = Expert, EE = Expert Extra, M = Master                  |
|-----------------------------------------------------------------------------|
|               Rank| Amount of Bananas|                                 Floor|
|-----------------------------------------------------------------------------|
|                106|                 0|                                   EE2|
|                106|                 0|                                   EE9|
|                106|                 0|                                  EE10|
|                106|                 0|                                    M1|
|                106|                 0|                                    M2|
|                106|                 0|                                    M3|
|                106|                 0|                                    M4|
|                106|                 0|                                    M5|
|                106|                 0|                                    M6|
|                106|                 0|                                    M7|
|                106|                 0|                                    M8|
|                106|                 0|                                   M10|
|                104|                 1|                                   E47|
|                104|                 1|                                    M9|
|                103|                 2|                                   E14|
|                 97|                 3|                                    B2|
|                 97|                 3|                                    A6|
|                 97|                 3|                                   A25|
|                 97|                 3|                                    E3|
|                 97|                 3|                                    E7|
|                 97|                 3|                                   E38|
|                 83|                 4|                                    B1|
|                 83|                 4|                                    B3|
|                 83|                 4|                                    A1|
|                 83|                 4|                                    A7|
|                 83|                 4|                                   A14|
|                 83|                 4|                                   A16|
|                 83|                 4|                                   A29|
|                 83|                 4|                                    E1|
|                 83|                 4|                                   E29|
|                 83|                 4|                                   E31|
|                 83|                 4|                                   E36|
|                 83|                 4|                                   E43|
|                 83|                 4|                                   E44|
|                 83|                 4|                                   EE7|
|                 73|                 5|                                   B10|
|                 73|                 5|                                   BE2|
|                 73|                 5|                                   A15|
|                 73|                 5|                                   AE2|
|                 73|                 5|                                   E11|
|                 73|                 5|                                   E39|
|                 73|                 5|                                   E46|
|                 73|                 5|                                   E50|
|                 73|                 5|                                   EE3|
|                 73|                 5|                                   EE6|
|                 71|                 6|                                   A17|
|                 71|                 6|                                    E8|
|                 64|                 7|                                    B4|
|                 64|                 7|                                   BE1|
|                 64|                 7|                                    A4|
|                 64|                 7|                                   AE1|
|                 64|                 7|                                   E25|
|                 64|                 7|                                   E37|
|                 64|                 7|                                   EE1|
|                 59|                 8|                                    B6|
|                 59|                 8|                                   A12|
|                 59|                 8|                                   E41|
|                 59|                 8|                                   E48|
|                 59|                 8|                                   EE4|
|                 58|                 9|                                    A3|
|                 53|                10|                                   A10|
|                 53|                10|                                   A28|
|                 53|                10|                                    E2|
|                 53|                10|                                   E10|
|                 53|                10|                                   E23|
|                 52|                11|                                    B9|
|                 48|                12|                                    B7|
|                 48|                12|                                   A18|
|                 48|                12|                                   AE3|
|                 48|                12|                                   E35|
|                 44|                13|                                   A21|
|                 44|                13|                                   A24|
|                 44|                13|                                   E18|
|                 44|                13|                                   E45|
|                 41|                14|                                   E16|
|                 41|                14|                                   E17|
|                 41|                14|                                   E22|
|                 35|                15|                                   BE3|
|                 35|                15|                                   A26|
|                 35|                15|                                   AE4|
|                 35|                15|                                    E4|
|                 35|                15|                                   EE5|
|                 35|                15|                                   EE8|
|                 34|                16|                                   E28|
|                 33|                19|                                   E26|
|                 31|                21|                                   A22|
|                 31|                21|                                   E33|
|                 30|                23|                                   E49|
|                 29|                24|                                   E15|
|                 26|                25|                                    A2|
|                 26|                25|                                    E6|
|                 26|                25|                                   E12|
|                 22|                26|                                   A13|
|                 22|                26|                                   A19|
|                 22|                26|                                   A23|
|                 22|                26|                                   E13|
|                 21|                27|                                   A27|
|                 20|                29|                                   E21|
|                 18|                30|                                   A30|
|                 18|                30|                                   AE5|
|                 17|                31|                                   E34|
|                 16|                32|                                   E19|
|                 15|                40|                                    B8|
|                 14|                41|                                    A9|
|                 13|                48|                                   E42|
|                  3|                50|                                    B5|
|                  3|                50|                                    A5|
|                  3|                50|                                   A10|
|                  3|                50|                                   A20|
|                  3|                50|                                    E5|
|                  3|                50|                                   E10|
|                  3|                50|                                   E20|
|                  3|                50|                                   E27|
|                  3|                50|                                   E30|
|                  3|                50|                                   E40|
|                  2|               161|                                   A11|
|                  1|               204|                                    E9|
|-----------------------------------------------------------------------------|
|             Total:|              2007|                                   118|
|-----------------------------------------------------------------------------|
|                 These numbers are surely not 100% accurate.                 |
|-----------------------------------------------------------------------------|




_______________________________________________________________________________

                          4.0 Party- and Mini Games
_______________________________________________________________________________


To give Super Monkey Ball a better lasting appeal, AV has included three
Party Games and three Mini Games. The Party Games are unlocked from the
beginning and they are: Monkey Race, Monkey Fight and Monkey Target.
In Monkey Race and Fight, four players can participate at the same time,
but in Target you must play in turns.

To be able to play the Mini Games you must collect Play Points in the Main
Game. Each of the three Mini Games: Monkey Billiards, Monkey Bowling and
Monkey Golf, cost 2,500 Play Points each. These, as you see, are mini versions
of real sports. All of these support 4-players but you must play in turns.
When playing in turns, you only need one controller.




===============
4.1 Monkey Race
===============

You could just type the name of the section in the search function
and you will get there eventually.

A very fast Super Mario Kart copy with four monkeys competing against each
other. This allows four human players to race against each other. If there
aren't enough humans available, those empty spots will be replaced by CPU
controlled players.



Controls
--------

Control stick:           Control your monkey. Press "Up" to accelerate, "down"
                        to brake and left and right to steer.
A:                       Use item.
Start/Pause:             Pause the game.



Game Modes
----------

- One Course Race -
You get to race one course in the game. This, you can do by yourself or with
two, three or four friends. If you're alone you will automatically race
against three CPU controlled characters. When you're playing alone you must
also retire if the counter reaches 0. If you are two or three human players
you get to choose if CPU controlled characters shall fill the empty slots.
You also get to choose which monkeys you wish to play as. Two, three or even
four human players can choose the same monkey. If you fall off the course,
you will not retire, but only lose some seconds. In this mode you get to have
items.

- Grand Prix -
You get to race through all six courses in the game after each other. The order
is predetermined. This you can do by yourself or with two, three or four
friends. If you're alone you will automatically race against three CPU
controlled characters. When you're playing alone you must also retire if
the counter reaches 0. If you are two or three human players you get to
choose if CPU controlled characters shall fill the empty slots. You also
get to choose which monkeys you wish to play as. Two, three or even four
human players can choose the same monkey. If you fall off the course, you
will not retire, but only lose some seconds. After each race, you and the
other players will be given points. The winner gets 10 points, the 2nd gets
7, 3rd gets 3 and the 4th gets 1. The player with the most points after
you've raced all six courses, wins.

If the player who come in last does come in long after the third player he/she
will be forced to retire and won't earn any points at all. The player will
continue to the next race though. In this mode you get to have items.

- Time Attack -
In this mode you play alone, not against human players nor CPU controlled
players. You race in a course you can choose by yourself and you try to get
the fastest time. You will only get three Speed Stars which gives you boosts.
Practise to use these at the right time on the course. There will be a counter
ticking down here as well.



Gameplay Settings
-----------------

In One Course Race and Grand Prix you to choose some gameplay settings just
before the race(s) start(s).

- COM -
If you are only one human player or a total of four human players, you will
not be able change this option. If you are two or three human player this will
be something you can change. By toggling it to "off", there will be no CPU
controlled players in your race(s). If you toggle it to "on" CPU controlled
players will fill up the spaces not controlled by human players. There can
be a maximum of four players on the track.

- Handicap -
If turned "on", the player who's in last will have higher speed to be able to
compete with the others. If turned "off", that's not the case.

- Items -
If you want Item Boxes which gives you items lying around on the tracks, you
shall toggle this option "on". If you want it to be a clean "fight", choose
"off".

- Number of Laps -
You get to set a certain number of laps for the race in One Course Race. Choose
between 1 and 50 races here. In Grand Prix this is already predetermined.



Items
-----

If you choose to include items in your race(s), special Item Boxes will be
available on the course. If you run over one of these you must press "A" to
get a random item. The items are listed below. The items are indicated by an
icon. Press A again to use the item. You can collect three items at the time
and if you get another one while having three the oldest item will be replaced.

- Speed Star -
The icon is a yellow star with a tale. Use it and your monkey will get a short
boost. Don't do this in corners or you will be thrown off. The monkey gets
hard to control while in this boost. It lasts in a couple of seconds.

- Banana Peel -
The icon shows a banana. Who could have guessed? This items is dropped behind
you. If another player rolls on it he/she will slip and be stopped for a
moment. This can also lead to players slipping off the course.

- Bowling Bomber -
The icon shows a bomb. You shoot this item, at high speed, in front of you.
If it hits an opponent, this player will be boosted up in the air and forward
very fast. This often leads to a fall out and lots of time loss. A neat thing
indeed.

- Polygon Ball -
The icon shows a ball with lots of sharp edges. Shot in front of you. The
opponent which is hit will be turned into a ball that had the shape of a rock.
It will still be possible to roll, but much slower, and not as balanced. The
effect wears out after seven seconds.

- Ice Cube -
This icon shows an (brace yourself) ice cube. Shot in front of you. If an
opponent gets hit he/she will turn into an ice cube. This will make him/her
much slower because the monkey glides instead of rolls. It will be much harder
to turn as well. The effect wears out after five seconds. If you don't get some
kind of speed, you will stop immediately.



Courses
-------

- Jungle Circuit -
Beginner Course
Length: 777 metres
Environment: Beanstalks
Default amount of laps: 5 laps
Default amount of time: 40 seconds
Subjective difficulty level: 1/5

              <-
        ___________
       (  _______  \
        \ \      | |
         \ \     | |
          \ \    | |
           \ \   | |
            \ \  | | - Start
             \ \_/ |
              \___/
           ->

This course is very basic. Try to roll
over all of the boosters on the course
and avoid the bumpers near the end.


- Aqua Offroad -
Beginner Course
Length: 849 metres
Environment: Underwater
Default amount of lap: 5 laps
Default amount of time: 50 seconds
Subjective difficulty level: 2/5

         ->
        ____
       / __ \
      / /  \ \
      | |  | |
      | |  | |
      | |  | |
Start- | |  | |
      | |  | |
      \ \__/ /
       \____/

        <-

The rocky areas slow you down, avoid these. Item
Boxes often show up between these areas. Remember
not to use any speed stars in the corners. This
course has bad frame rate when you're playing in
60Hz mode.


- Frozen Highway -
Advanced Course
Length: 845 metres
Environment: Snow
Default amount of lap: 4
Default amount of time: 50 seconds
Subjective difficulty level: 2/5

  ->
 ____
/    \
| || |
\ \| |
 \ | |
  \| |\
   | | \_
   | |\_ \
   | |  \ \
   | |_ | |
   |_  || |
     | || |
     | || | - Start
     |____|

      ->

This course has two very straight roads. Be
sure to roll over all the boosters or you
will be left behind. Be caregul in the sudden
corners, though.


- Sky Downtown -
Advanced Course
Length: 2007
Environment: Town
Default amount of lap: 3
Default amount of time: 75 seconds
Subjective difficulty level: 3/5

            ->
         _________
        / _______ \
       / /  _____\ \      s = Short-cut
       | | / ___ \| |
       | || | __\ \ /
       | || ||s _\ \
       | || |\ \  | |
Start - | |\_____\_/ |
       | |______/ _/
       |_________/

             <-

Be ready for the very last turn before the finish.
Brake there because it's very sharp. There's a
pretty neat short-cut in this course, but pretty
unnecessary. From the start, roll through the whole
wide left turn until you reach a wall. There's a
booster just before the wall and on the wall there's
a sign. Use a speed star and roll on the booster. Aim
for the sign on the wall and you will get through a
hole in the wall. Turn around and continue racing on
the course.


- Pipewarp Tunnel -
Expert Course
Length: 1000
Environment: Space
Default amount of lap: 4
Default amount of time: 60 seconds
Subjective difficulty level: 5/5

        ->
     __________
    / _______  |
   / /       | |
  /  \       | |
  \  /       | |
   \ |       | |
   | |       | |
   \  \______| |
    \__________|
           |
         Start
         <-

This is the toughest course in Monkey Race according to me.
Maybe not while racing alone, but when racing nasty humans
or CPU controlled characters. Before the big room there's
a booster. If you have a speed star it's nice to use it on
the booster and you will get through this area immediately.
If you must go through the big room the regular way, you
must use the booster in the larger part. Here you may
expect a lot of mischief from your opponents. When you're
on the cylinder shaped road, try to stay in the middle and
be very careful in the last turn before the goal. In this
turn, it might be better to take an inner curve than staying
in the middle.


- Speed Desert -
Expert Course
Length: 2351
Environment: Desert
Default amount of lap: 2
Default amount of time: 90 seconds
Subjective difficulty level: 4/5

It was so hard to make an ASCII for this course
that I gave up trying! It's important to try and
brake in every sharp turn you see and there're
lots of them. If you start to go off the course,
the probability is high that you will continue
doing it. There's a neat short-cut here as well.
When you get to the first wall you will see a
poster on it. Without using a speed star,
roll on the booster before it and aim just to
the left of the wall. Brake just when you've
left the course and you will land in another
part. Turn around because you will probably be
facing the wrong direction.



In-game pointers/rules
----------------------

One Course Race rules
- You pick one course and race! Roll your boll
 as fast as you can and try go come in first!
- Once you complete the selected number of laps, you will reach
 the goal! Once all the places have been filled, the race will end.
- If you run into an Item Box, you will receive an Item!
 You can hold up to three items! Use items by pressing the A button.
- If you are playing 1-player, there's a time limit! If the time
 tuns out the game will end and you will be forced to retire.

Grand Prix rules
- Race on all the courses and get points by winning! The player
 with the most points at the end of all races wins!
- Once you complete the selected number of laps, you will reach
 the goal! The better place you come in, the more points you will get.
- If you run into an Item Box, you will receive an Item!
 You can hold up to three items! Use items by pressing the A button.
- If you are playing 1-player, there's a time limit! If the time
 tuns out the game will end and you will be forced to retire.

Time Attack rules
- Pick one course and see how fast
 you can complete it by yourself!
- In this mode, you won't find any Item Boxes,
 but you will start the race with three Speed Up items.
- Try and find the best place to use your Speed Up items
 and get as fast a time as possible!
- There is a time limit in this mode!! If the time
 runs out, the game will end an you will be forced to retire.



My pointers
-----------

- Learn where all the boosters (the arrow-shaped plates on the ground) are, so
 that you can get as high speed as possible. This is important if you wish
 to win.
- Brake in corners. You lose much more time when you fall down than when you
 brake.
- Remember that the control styles differs slightly between the Main Game and
 Monkey Racing.
- If you use a speed star when rolling over a booster, you will get very high
 speed. This can mean bad news if you're near a corner.
- All of the attack items except the banana peel are target locating. They will
 give up quickly though.
- Try to shoot a bomb at an opponent when he/she is about to turn around a
 corner. He/she will fall off the course.
- The ice cube slows down your opponents bad. Use it wisely.
- In time attack, you will get three speed stars. Use them on straight roads,
 or for short-cuts.


Check the manual for additional information!



================
4.2 Monkey Fight
================

The most chaotic Party- and Mini Game. You are four players who play at the
same time. You are a ball with a glove. Punch your opponents with it and get
points when they fall off the stage.



Controls
--------

Control stick:           Control your monkey.
A:                       Punch.
Start/Pause:             Pause the game.



Gameplay Settings
-----------------

- COM -
If you are only one human player or a total of four human players, you will
not be able change this option. If you are two or three human player this will
be something you can change. By toggling it to "off", there will be no CPU
controlled players in your race(s). If you toggle it to "on" CPU controlled
players will fill up the spaces not controlled by human players. There can
be a maximum of four players on the track.



Tracks
------

There're three tracks in Monkey Fight. Just before you get to choose tracks,
you get to choose how many matches you must win to win the tournament. You
can choose from 1 to 5 wins. After that you can choose how many tracks you
wish to play on. Choose all three and you will play them from left to right
and then go back to the leftmost.


- Mid Summer Jungle Square -
"Survive the square-shaped jungle!"

The first track. It's a square shaped
platform which have walls on the sides.
You can only fall down from the upper
and the lower edge. This is therefore
a great beginner's track. The environment
is the grassy area with the bean stalks.


- Cold Ice Octagon -
"Battle furiously on a frozen yard!"

On this octagon, there are lots of
bricks which stops you from falling
down. There is a total of eight bricks
spread out and you will be really glad
sometimes that they're there. This track
is also smaller than the one above. The
environment is the snowy area.


- High-Flying UFO Circle -
"Great space battle! Can you survive?

You battle on a pretty small circular
platform which often makes you glide
towards the edges. There are no obstacles
and no edges. Fight bad!



Items
-----

Item Boxes often show up on the tracks. Destroy the box by punching it and
collect the item inside. If you already have an item and pick up another one,
they will combine. If you have Long Punch and Big Punch, your glove will be
both big and long. If you pick up the same items as you already have, the
glove will be, depending on which item you get; be bigger, longer or spin
better.

- Long Punch -
Your punch will increase in length so you can hit opponents at a farther
distance. This is kind of defensive.

- Big Punch -
The glove will be bigger, allowing you to hit the opponents easier and much
harder. Mix it with the Long Punch and you'll have a great time.

- Spinning Punch -
The word "Vortex" will be shown on the icon. This will make the glove spin
when you hit it. This makes you hit opponents around you as well as in front
of you.



KO Points
---------

During the match you will either get 5, 10 or 20 points. If someone falls off
the platform without being punched off it, all of the other contestants get
five points each. If you manage to punch the leader off the platform (marked
with a crown), you will get 20 points. If you punch down someone who isn't a
leader, you will only get 10 points. The one who has most points when the 60-
minutes match ends, is the winner and will have a banana. When a contestant
fills up all of his/her empty slots with bananas, that person becomes the
champion.



In-game pointers/rules
----------------------

- Press the A Button to punch your opponent! If you knock
 your opponent off the track, you'll receive KO points!
- When the time runs out,
 the person with the most KO points wins!
- The person with the most wins over the determined number of
 matches wins! If there's a tie, the game will go into sudden death!
- If an Item Box appears, punch it to break it open!
 If you up an item, you punch will become stronger.



My pointers
-----------

- This is mostly luck based and should only be played for fun, so have fun!
 This doesn't stop me from giving you some obvious strategies, though.
- Try to stay in the centre of the track as much as possible. This minimises
 the risk to fall down.
- If you roll fast towards an opponent and hit, the power of the punch will be
 much greater and many times will hit him/her off the track.
- If you punch down the leader (marked with a crown), you will get the double
 amount of points than if you punch down someone who's not the leader. Always
 go after the leader.
- Don't fall down by yourself, the others get points.
- Collect lots of items. Attack the Item Boxes as soon as they appear.


Check the manual for additional information!



=================
4.3 Monkey Target
=================

Monkey Target is maybe the deepest Party- and Mini Game. You shall roll down
a ramp and then use the halves of your monkey ball as wings and then land on
targets which gives points. If you are four human players you must play in
turns and you can therefore use only one controller if you wish. It's very
much to know about and I don't know much. Here's a pretty brief description
to get you started



Controls
--------

Control stick:           Before flight: Roll your monkey ball.
                        During flight: "Up" to descend and gain speed; "down"
                        to ascend and brake; and left and right to steer in
                        those directions.
A:                       Switch between landing mode and flight mode.
Start/Pause:             Pause the game.



Game Settings
-------------

You have some different options to choose between.

- Number of rounds -
Here you can choose how many rounds you wish to play. You can choose between
5, 10 and 15 rounds. The score will be recorded in different categories
depending on the amount of rounds you've chosen.

- Help Items -
You can toggle this "on" or "off". On the tracks there are bananas. If you've
chosen to use Help Items, theses bananas will raise a meter in the upper right
corner of the screen. Depending on how many bananas you've taken, you will be
able to use different Help Items.

- Wheel of Danger -
If you toggle this option "on", you will have a spinning wheel before every
round which randomly chooses a trap to be put on the round.



Help Items
----------

As you know, you can use Help Items. Toggle this to "on", if you want as high
score as possible.

- Wind 0 mph -
For this Help Item you need one banana. The wind will be absolutely still so
you can concentrate on other things. Sometimes it's good to have wind, think
about that.

- Brake Ball -
For this Help Item you need two bananas. Normally you'll roll after you've
landed. If you use a Brake Ball you will stop immediately when you've landed.
This is a very good item for the Beginner.

- Double Score -
For this Help Item you need three bananas. When you land, your score will be
doubled. It's a good thing.

- Sticky Landing -
For this Help Item you need four bananas. Immediately when you go into landing
mode by pressing "A" in the air, you will fall straight down and land on the
target which is just below you when you press "A". It might be too much to
collect four bananas for this one. I don't recommend it.

- Triple Score -
For this Help Item you need five bananas. When you land, your score will be
tripled. The best item, one may say but it takes a while to collect the five
bananas.



Wheel of Danger
---------------

A wheel will spin before every round. To get as high score as possible, you
should turn off this thing.

- Safe -
If the hand points at the empty space, you will be free of traps for this
round. This is what you want.

- Smoke Screen -
If the hand points at the clouds, big smoky clouds will cover the track. This
isn't so bad, you'll see most things anyway, but of course it makes your
vision worse.

- Spiked Ball -
If the hand points at the three small balls, spiked balls will hang everywhere
over the targets. If you get into one, you will be blasted down to the water.

- Big Bomb -
If the hand points at the big bomb, bombs will cover the targets. If you land
on a bomb or if you roll into one, you will be blasted off the platform.



In-game pointers/rules
----------------------

- After jumping off the ramp, while in the air, if you switch
 to flight mode, your ball will open up and act like a glider.
- Once you get close to the target, close the ball to go
 into landing mode. Try to land on top of the target!
- You will receive points for the are of land you stop on! You
 will get to jump the determined number of times and add your score up!
- If you get a banana, you will be able to use Help Items. Also,
 the Wheel of Danger might appear and put obstacles on the course.



My pointers
-----------

- If you want a high score, you should turn on the Help Items and off the
 Wheel of Danger.
- Try to take as many bananas as possible if you have the Help Items.
 There're always bananas at the end of the ramp.
- Use Brake Balls when you're a beginner. These items make it very easy
 to land.
- Always pay attention to the wind meter.
- There are small yellow pillars in all courses. If you land on these, you
 will get 500 points. If you have Triple Score, you will earn 1,500 points.
- It's easier to land on the yellow pillars with a Brake Ball.


Check the manual for additional information!



====================
4.4 Monkey Billiards
====================

You could just type the name of the section in the search function
and you will get there eventually.

Monkey Billiards. Play billiards with you monkeys. It's all about "9 ball".
Play alone or with a friend.



Controls
--------

- View Mode -
Control stick:           Push "left" and "right" to determine where to angle
                        your shot.
A:                       Confirm button. Set direction and change to Shot Mode.
B:                       Return camera position to the default view.
C:                       Move camera.
X:                       Show ball number, so you don't hit the wrong ball.
Y:                       Switch between 2D (bird perspective) and 3D (default)
                        view.
Start/Pause:             Pause the game.

- Shot Mode -
Control stick:           Change where the cue will strike the ball.
A:                       Shoot when the power meter reaches the point you want.
B:                       Return to View Mode
X:                       Show ball number, so you don't hit the wrong ball.
Y:                       Toggle between Normal shot and Hard shot.
Start/Pause:             Pause the game.



Game Modes
----------

- Vs. Mode Play -
You play the billiards game "9 Ball" against a human player or a computer
controlled player.

- Tournament Mode Play -
You play the billiards game "9 Ball" against computer controlled players. You
get to meet four of them, one after another. How many matches can you win?



Gameplay Settings
-----------------

- Number of Sets -
Choose how many sets you and your opponent shall play. You can choose from
1-99.

- COM Level -
Choose the difficulty of the computer controlled player(s). 1 is the easiest
and 5 is the hardest.



In-game pointers/rules
----------------------

Vs. Mode rules
- In 2 player mode, the game has similar rules as "9 ball".
 Whoever pockets the 9 ball first wins.
- Start by pocketing the ball with the lowest number and work
 your way up! If you miss, it becomes your opponents turn.
- After you hit the ball with the lowest number,
 and if it goes in a pocket, you can continue playing!
- If your own ball falls into a pocket, it's considered
 a foul, and it becomes your opponents turn!

Tournament Mode rules
- In 1 player mode, you can play against the COM.
 To win, you must pocket the 9 ball before you opponent.
- Start by pocketing the ball with the lowest number and work
 your way up! If you miss, it becomes your opponents turn.
- After you hit the ball with the lowest number,
 and if it goes in a pocket, you can continue playing!
- If your own ball falls into a pocket, it's considered
 a foul, and it becomes your opponents turn!



My pointers
-----------

- Often press "Y" while in View Mode so you'll get a good overview. It's often
 much easier to pocket balls this way.
- Learn the geometry behind billiards and your play will prosper.
- As you know, you cannot put ball 9 directly in the pocket. You will win if
 you push another ball (not the white of course) on the 9 ball and pocket it
 this way. If the other player gets a foul. You can put the white ball so it
 hits a ball which hits the 9 ball. This is a very easy way to win.
- Never directly hit another ball than the one with the lowest number, or you
 will get a foul.
- Before the break, you and your opponent will have a small contest. The player
 whose ball stops closest to the middle of the table, gets to break.
- If you wish to break, you should shoot the ball with slightly below half
 normal strength.


Check the manual for additional information!



==================
4.5 Monkey Bowling
==================

A Mini Game where there's no A.I. involved at all. It's a one or two player
game. Besides playing an ordinary 10 frames match alone or with a friend, you
can also try the tough Challenge Mode where you must complete different
patterns of pins.



Controls
--------

Control stick:           Set the monkey where you want it.
A:                       The confirm button. Set position, angle and strength.
B:                       Cancels the placement of the monkey or the angle.
X:                       Show total scorecard.
L/R:                     When you're charging you can spin the ball to the
                        left and right using these buttons.
Start/Pause:             Pause the game.



Game Modes
----------

- Standard Mode -
In this mode, you can be one to four human players. CPU controlled players may
not participate. You will play over ten frames and get two chances per frame.
You will get as many points as the number of pins you've beaten except when you
get a "strike" (made all pins fall in one throw), you earn 20 points. The
player with the most points when you've played all of the frames, will be the
winner.

- Challenge Mode -
This is tricky. A one player mode where you must beat all pins in one try.
There are ten frames and you get 12 tries. A challenge which demands lots of
patience and skill.



In-game pointers/rules
----------------------

Standard Mode rules
1. At the start you will use the control stick to move left or right
  in order to determine your throwing position. Press the A Button to decide.
2. Next, an arrow that shows the direction of the throw will appear.
  Press the A Button to stop the arrow from moving back and forth!
3. After that, the throwing strength gangue will appear. Press the A
  Button when the meter reaches the strength you want to throw with!
4. Lastly, before the ball gets thrown, you can
  press the L, R Buttons to add spin to your ball.
-  Throw the ball with the right angle speed and spin to knock
  over all the pins! Your score will be totalled up from 10 frames!

Challenge Mode rules
- Try to knock down
 all the pins with one throw!
- There are 10 different patters with which the pins can
 be set! You can choose whatever patter you want!
- Once you master how to spin the ball, try to
 knock down the pins in all the different patterns.
- You have 12 tries to knock down the pins!
 Once you've thrown the ball 12 times, it's game over!



My pointers
-----------

- Don't use too much power when you throw the ball, especially not when the
 angle isn't right on the pins.
- Don't use too much spin on the ball either. It's much more sensitive than
 one might think.
- Play much and you will soon get the hang of it.


Check the manual for additional information!



===============
4.6 Monkey Golf
===============

It's time to play miniature golf. There are 18 holes which you can play in
two modes. Compete against your friends or play alone. You can be 1-4 human
players. As in Bowling, CPUs are banned from this game. Try to get the ball
into the cup in three shots or less. Remember that you only need one controller
no matter how many contestants you are.



Controls
--------

- Putt Mode -
Control stick:           Change the shot direction with left and right.
A:                       The confirm button. Set and make shot.
B:                       Cancel.
X/C:                     Switch to Camera Mode.
Y:                       View score.
Start/Pause:             Pause the game.

- Camera Mode -
Control stick:           Move camera.
A:                       Get back to the putt mode with the changes you've
                        made in the view.
B:                       Get back to the putt mode without the changes you've
                        made in the view.
C:                       Move camera perspective.
X:                       Lower camera position.
Y:                       Raise camera position.
Start/Pause:             Pause the game.



Game Modes
----------

- Stroke Play -
Play alone or together with 1-3 friends. After you have played 9 or 18 holes
you will see the total number of strokes (shots on the ball). The player with
the fewest strokes wins. Lower is better so try to get that ball in the cup
quickly. As mentioned above, computer controlled players won't fill empty
slots.

- Match Play -
This is a two player game. Only human players. In Match Play, it doesn't matter
how many strokes you have, it only matters how many holes you've won. The
player who have won most holes wins the whole match.



Gameplay Settings
-----------------

- Number of holes -
Choose the requested number of holes. Either choose "18", to play all holes;
"Out", to play the first 9 holes; or "In", to play the last 9 holes (10-18).



In-game pointers/rules
----------------------

Stroke Play rules
- Play the selected number of holes, and total the scores.
 The player with the lowest total score will get the better grade.
- Hit the ball an put it in the cup!
 The player with the lowest hits will get the better grade.
- If the ball falls off the track it counts as an
 "Out of Bounds"! A penalty of 1 stroke will be incurred!
- If you can't knock the ball into the hole within 9 hits,
 you will be forced to give up! You will be given a score of
 "10" for that hole.

Match Play Rules
- The player to win each hole will receive points to that hole.
 The player with the lowest number of strokes wins.
- If the difference between the losing player and winning
 player become too great for the player to catch up, the game will end.
- If the ball falls off the track it counts as an
 "Out of Bounds"! A penalty of 1 stroke will be incurred!
- If you can't knock the ball into the hole within 9 hits,
 you will be forced to give up! You will be given a score of
 "10" for that hole.



My pointers
-----------

- Pay attention to the indicator that says how long you have left to the cup.
 If the ground is flat, use slightly more power than it's left to the cup.
- Check the indicator below the distance meter to see if the goal is below
 your current position or above. If it's above, it's marked with a "+" and
 then you need more power. If the goal is below your current position, the
 indicator is marked with a "-" and then you need less power than if the
 the cup was levelled with your current position.
- Pay attention to the walls. By using these, it might be easier.
- Use the Camera Mode and you will be able to calculate distances much easier.
- Learn from your mistakes, so you can do better next time. If you're playing
 together with human players, learn from their mistakes as well.
- Be focused and pay attention to every little move.


Check the manual for additional information!



_______________________________________________________________________________

                              5.0 Final Section
_______________________________________________________________________________


This is the final section. Here, you find miscellaneous parts which don't
belong anywhere else.



===================
5.1 Version History
===================

Version 2.2 - November 8, 2005
------------------------------

Added my new homepage URL.


Version 2.1 - June 26, 2003
---------------------------

Some minor format changes.


Version 2.0 - April 28, 2003
----------------------------

This FAQ now covers whole Super Monkey Ball
including brief descriptions of the Party-
and Mini Games.


Version 1.1 - December 22, 2002
-------------------------------

Added some contributed strategies and
naturally some names to the credits and
stated my new homepage.


Version 1.0 - October 3, 2002
-----------------------------

Initial version. The FAQ is complete and
there will probably not be any more updates.




===========
5.2 Credits
===========

GameFAQs.com/CJayC           -    For accepting all of my FAQs
My brother Nightcrawler86    -    Because I've used his computer
Jordan Mechner               -    For making the game
Bahji Bahji                  -    For strategies
[email protected]   -    For strategies
Elvis Presley                -    Because I listened to his 30 #1 hits
                                 while writing. May The King rest in peace!



==============
5.3 Contacting
==============

If you've got anything on your mind concerning this FAQ, feel free to send me
an e-mail. Corrections and constructive criticism are always welcome, but I
will probably not accept contributions to the FAQ, unless they're very good.
Send me e-mails in Swedish, English, Spanish, Norwegian or Danish. You will
get the reply in the same language as your e-mail, except if you write to me
in Norwegian or Danish. If that is the case, you will get the reply in English
or Swedish. Whichever e-mail you send me, must be polite and properly written
or it will be ignored and deleted. I will probably not reply to questions
already answered in this document, unless the answer isn't clear enough.

cwall_85[at]hotmail.com



=================
5.4 Proof-reading
=================

I'm Swedish and have therefore not English as my first language. I still have
a long way to go before I can handle the English language perfectly. If you
have English as your first language, you can handle it well and you're not
younger than 14-15 years then maybe you would like to proof-read this FAQ.
If you would, I'd be forever grateful to you and because of that, help you out
whenever I could in the FAQs department and I'd list you in the FAQ information
at the top of the document.

If you have decided to proof-read this FAQ I'd be happy if you didn't correct
it, instead mark what is wrong near the error. The reasons are because I must
see so you have not misunderstood me and I may be working on another version
of the FAQ when you send me the corrected version. Searching the corrected old
version for what used to be errors and then inputting it into the error filled
new version, would be extremely time consuming and annoying. If you send me a
proof-read version which is only corrected, I will not be able to use it.



====================
5.5 About the Author
====================

Not that anyone cares, but I think it's nice to know something about the
author that has written the FAQ. My name is Christian Wall and I am born in
1985. I live in a small town in the middle of Sweden together with my little
brother and our cat. I am currently (Summer, 2003) on a Summer vacation from
the gymnasium (highschool) and I will be studying there for another year. When
I have finished my gymnasium time, I will continue to study either law or
economics. In my spare time, I like  to play videogames, read books, write
FAQs and believe it or not, I like studying.



====================
5.6 Copyright Notice
====================

This document is protected by international copyright law. You may download
this document for personal use, print it and/or put it on your homepage/site.
However, this document may not be altered or divided into different parts, and
no parts may be removed. It may not be published in any magazine and/or sold
for profit. You may not convert it into HTML, nor any other file format. It
may only be displayed in ASCII text (.txt). All credit must be given to me,
Christian Wall, the sole owner of this document. If you follow these demands,
you may publish it on your homepage/site. You do not have to e-mail me about
it. I will not send my FAQs or updates to any other sites than the ones listed
below. If you want the most recent versions, go there.

http://home.swipnet.se/cpg
http://www.gamefaqs.com

Copyright (c) 2002-2005 Christian Wall



===============                       ___
5.7 Final Words                      /   \
===============                      |   |
                              ______|   |______
Thank you for reading.        /######\   /######\
                _________   /#   _  #   #  _   #\   _________
               /  _____  \ /#   / \       / \   #\ /  _____  \
              /  / __  \  \|    > |       > |    |/  /  __ \  \
Copyright (c) |  | /  \  \  |#   \_/       \_/   #|  /  /  \ |  |
2002 - 2005  |  \ \   \  \ |  _________________  | /  /   / /  |
Christian Wall \  \____/   /\  \===============/  /\   \____/  /
               \_________/  \  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  /  \_________/
                             \_________________/

All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.

- End of Document -