_____ __ ______ __________ __ ______ ____ ________
/ ___// / / / __ \/ ____/ __ \ / |/ / | / __ \/ _/ __ \
\__ \/ / / / /_/ / __/ / /_/ / / /|_/ / /| | / /_/ // // / / /
___/ / /_/ / ____/ /___/ _, _/ / / / / ___ |/ _, _// // /_/ /
/____/\____/_/ /_____/_/ |_| /_/ /_/_/ |_/_/ |_/___/\____/
_______________ ______ __ __________ _____
/ ___/_ __/ __ \/ _/ //_// ____/ __ \/ ___/
\__ \ / / / /_/ // // ,< / __/ / /_/ /\__ \
___/ // / / _, _// // /| |/ /___/ _, _/___/ /
/____//_/ /_/ |_/___/_/ |_/_____/_/ |_|/____/
************************************************
* bowser194's Eighth FAQ *
* Super Mario Strikers FAQ *
* Version 1.20 (Final) *
* FAQ Created: January 5, 2005 *
* Latest Update: January 17, 2005 *
* E-Mail: bowser194(at)gmail(dot)com *
************************************************
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
********************************
* Section 1 - The Introduction *
********************************
Section 1A - Table Of Contents
================================
Section 1 - The Introduction
----------------------------
Section 1A - Table Of Contents
Section 1B - Version History
Section 1C - Introduction
Section 2 - Various Information
-------------------------------
Section 2A - Controls
Section 2B - Characters
Section 2C - Items
Section 2D - Stadiums
Section 2E - Gameplay
Section 3 - Tactics & Unlockables
---------------------------------
Section 3A - Tips & Tactics
Section 3B - Unlockables
Section 3C - Frequently Asked Questions
Section 4 - Conclusion
----------------------
Section 4A - Closing
Section 4B - Credits
Section 4C - Contacting Me
Section 4D - Copyright
--------------------------------------------
Section 1B - Version History
==============================
Version 0.55 - FAQ Size: 24KB - Date: January 5, 2006
First version of the FAQ. Essentially, everything except for Section 3 and a
small bit of Section 2 has been completed.
Version 0.90 - FAQ Size: 38KB - Date: January 11, 2006
Second and nearly completed version of the FAQ. There are still a couple of
tidbits to clean up here and there, but for the most part, everything's done.
Version 1.00 - FAQ Size: 39KB - Date: January 13, 2006
FAQ has been completed. There may be some future updates to add a few bits and
bytes here and there.
Version 1.10 - FAQ Size: 43KB - Date: January 14, 2006
Thanks to kerndtau, a ton of new and useful data has been added to the FAQ in
this update, along with some other bits of info I added myself.
Version 1.15 - FAQ Size: 43KB - Date: January 16, 2006
Another small update with a user-submitted correction.
Version 1.20 (Final) - FAQ Size: 43KB - Date: January 17, 2006
This is the final update to the FAQ.
--------------------------------------------
Section 1C - Introduction
===========================
Super Mario Strikers is another Mario sports game, which joins Mario Tennis,
Baseball, Golf, and several others in this category. There are several
different modes of play, ranging from a simple exhibition match to a full
tournament with league and knockout rounds. This is full contact, wild and
extreme play, more of an arcade style of play. The wacky and insane pace of
this game is what makes it so addicting, challenging, and fun.
This FAQ is designed to provide various bits of information on the game and
gameplay modes, as well as help you through the eight cups with strategies and
tactics for winning. So, let's begin.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
***********************************
* Section 2 - Various Information *
***********************************
Section 2A - Controls
=======================
As with any arcade soccer game, the controls are easy enough to just pick up
and play. There are few advanced moves or button combinations to remember. This
section has been split into offensive, defensive, and goalkeeping moves.
------------------
Offensive Controls
------------------
Control Stick - Control character.
C Stick - Deke/Spin.
A Button - Regular pass.
B Button - Shoot. Hold this down for about a second to power up the shot.
If you're in control of the captain, hold this down until the
power meter appears to perform a Super Strike.
X Button - Use items.
Y Button - Deke/Spin.
L Button - Used with A and B for lob shots and passes.
R Button - Provides a small burst of speed for a few seconds.
Start - Pause.
Z Button - Swap the order of the items.
L + A - Lob pass.
L + B - Lob shot.
------------------
Defensive Controls
------------------
Control Stick - Control character.
A Button - Switch players.
B Button - Slide tackle. The weaker of the two hits. Also, on your end of
the field, you can use this to clear the ball.
X Button - Use items.
Y Button - Big hit. The stronger of the two hits, and the more
effective one.
R Button - Provides a small burst of speed for a few seconds.
Z Button - Swap the order of the items.
Start - Pause.
-------------------
Goalkeeper Controls
-------------------
Control Stick - Control character.
A Button - Throw the ball to a teammate.
B Button - Kick the ball high and far upfield.
--------------------------------------------
Section 2B - Characters
=========================
This section is divided into two categories, one for captains and another for
Sidekicks. Other than their appearance and how they perform their Super
Strikes, there is no actual difference between any of the characters.
-----------------
The Nine Captains
-----------------
Name - Mario
Description - Since the 1980's, Mario has starred in a wide variety of games,
Everything from 'Mario Golf' to 'Mario Tennis'. In this game, he
is yet again, the star of the show.
Name - Luigi
Description - Since the beginning, Luigi has always played second fiddle to his
older brother, but over the years he's had his chances in games
like 'Mario is Missing' and Luigi's Mansion.
Name - Peach
Description - Usually the reason Mario is always out on a trek is because of
Peach, but you'd think after all these years she'd have learned
to defend herself!
Name - Daisy
Description - Daisy is the Princess of the 'other kingdom', and pops up in
various party games from time to time. The only game she was ever
featured in was Super Mario Brothers for the original Game Boy.
Name - Wario
Description - Mario's arch-rival, Wario, appears in most party games and is
also Waluigi's sidekick. He has a couple of his own games himself
and has quite the ego in most of them.
Name - Waluigi
Description - Very similar to Daisy in the sense that he's never had a game
featuring him, but he always seems to pop up in party games.
Name - Donkey Kong
Description - The first game he was featured in was 'Donkey Kong' in the
arcade, and since then he has evolved into a popular and commonly
seen character in party-style Mario games.
Name - Yoshi
Description - Every now and then, Yoshi will pop in a random game to play the
common role as Mario's sidekick. But the cute little dinosaur you
know is not as happy in this game.
Name - Super Team
Description - Eh? This 'captain' is actually a group of four robots who were
built by Bowser. They are all able to perform a Super Strike,
which is part of the reason you don't want to challenge them. You
can unlock them by completing the Bowser Cup.
------------------
The Four Sidekicks
------------------
Name - Toad
Description - The servant to Princess Peach in all Mario games. Toad rarely has
much of a role in any game, but does pop up as a playable
character from time to time.
Name - Hammer Bros
Description - Yes, this is the Hammer Bros from Super Mario Brothers, where in
those games he would attempt to hit Mario by throwing hammers as
he ran by. This is only the second time he has ever been
playable. (Thanks to rsmith3813 for the small correction.)
Name - Koopa
Description - If you know who Hammer Bros is, then you know who Koopa is - the
second most frequent enemy in the original games.
Name - Birdo
Description - Birdo made his first appearance in Super Mario Bros 2, and was at
the end of every level. Yes, 'his' first appearance, Nintendo has
confirmed this. (Thanks to gezebarth for pointing out the error.)
--------------------------------------------
Section 2C - Items
====================
Items are a huge part of what makes Super Mario Strikers so insane an chaotic.
When used right, items can also save you from letting a goal in or get you out
on a breakaway. Note that the goalies are immune to all items. Also note that
sometimes, you'll get three or five of an item.
Name - Green Shell
Frequency - Common
Description - The Green Shell is one of the most common items you'll come
across in this game. When you throw them, they'll aimlessly
bounce around the stadium until they hit somebody or randomly
explode. Because of this they're more of a distraction than
anything else, because you're not likely to be aiming when you
use it.
Name - Red Shell
Frequency - Common
Description - While they're more uncommon, Red Shells are also much more useful
than Green Shells because they actually go after your opponents.
These can be used very effectively when you're surrounded with
the ball, allowing you to break free and pass/shoot.
Occasionally, they might miss hitting their intended target and
go after somebody else or even your own teammate, instead.
Name - Blue Shell
Frequency - Uncommon
Description - Blue Shells have an entirely different function in this game.
They do not target your opponents or just bounce around and knock
you over, but instead they'll actually freeze your opponent in
their position for about three seconds. When using this item, be
cautious, as they can also freeze your teammate, too.
Name - Spiny Shell
Frequency - Uncommon
Description - These shells are the exact same as Green Shells, except when they
hit somebody, they continue to bounce around the field until they
randomly explode. There's both advantages and disadvantages to
this - keep them in mind when firing the shells.
Name - Giant Shells
Frequency - Common
Description - These shells come in any of the aforementioned colors or types,
are triple the size, and extremely useful. They can hit three to
four people at a time, or even more, if you're lucky. However,
these are also extremely unpredictable because they can also hit
one of your teammates, and they continue to bounce around even
after they've hit some people.
Name - Banana
Frequency - Common
Description - Simply put, you can drop bananas anywhere on the field to slip up
your opponent, or even yourself if you accidentally run into
them. Usually, the best place for these are a couple of feet to
the left or right of your own goal, which is the most frequent
place for shooting. Note that these also come in giant size, too.
Name - Bob-Omb
Frequency - Common
Description - When you get one of these and use it, they will fly over the
playing field to somewhere near the location of the ball (they do
have a limited distance, though). When they land, they explode
with such powerful force that they'll send anybody who was in the
landing path flying into the air, and anyone with the blast
radius will be knocked to the ground. Extremely useful when used
right. Note that these also come in giant size, too.
Name - Mushroom
Frequency - Uncommon
Description - While the Mushroom does seem useless, it serves many purposes,
one of those being the ability to slide 3-4 times faster when
combined with a slide tackle. Or when you're able to use it on a
breakaway to speed ahead of the defenders trailing behind you.
Otherwise, the effect disappears quickly after only a few
seconds, or if you switch characters, making it an item you'll
only want to use at certain times.
Name - Chain Chomp
Frequency - Rare
Description - The best item in the game, hands down, but it's also one of the
most unlikely to be found. When used, Chain Chomp will drop down
on one of your opponents characters and crush them, then proceed
to go after the other three characters until it has crushed
them, too. After they're hit they'll sit dazed for a second or
two before getting back up again. This puts you in a great
position for a breakaway or an open shot. Super Strikes are also
possible and a good choice, too.
Name - Invincibility Star
Frequency - Rare
Description - As you might imagine, when you use this, your character becomes
invincible, so anybody that touches you is knocked aside, and you
also gain a bit of speed. It only lasts for a few seconds, but a
few seconds is all you need to get your captain to attempt a
Super Strike.
--------------------------------------------
Section 2D - Stadiums
=======================
In total, there are seven different stadiums available in Super Mario Strikers,
and most of them are fairly similar. The only differences between them are
appearance and slight changes in the net sizes.
Name - The Palace
Location - Mushroom Kingdom
Capacity - 15,000
Field Type - Grass
Description - Home to the Mushroom Cup. This is your standard grassy field with
a couple of weak spots here and there in places that the ball is
seen frequently.
Name - Pipeline Central
Location - Mushroom Kingdom
Capacity - 25,000
Field Type - Concrete
Description - Home to the Flower Cup. This stage is made up of a rough, rocky
terrain that crumbles easily as things tend to explode often. The
posts and crossbars of the nets are extremely thin pipes that
somehow manage to withstand the power of the shots.
Name - The Underground
Location - Subterranean
Capacity - 35,000
Field Type - Metal
Description - Home to the Star Cup. Metal flooring? Doesn't look like it. The
Underground is a simple stadium that gives you the feeling of
street soccer and really doesn't offer much else.
Name - Konga Coliseum
Location - Kong Island
Capacity - 31,000
Field Type - Wood
Description - Home to the Super Flower Cup. Yay for uncofortable, wooden
terrain and average-sized nets. This is fairly similar to The
Palace in terms of how it's layed out.
Name - Crater Field
Location - Yoshi's Island
Capacity - 42,000
Field Type - Grass
Description - Home to the Super Mushroom Cup. This is the greenest and cleanest
of all seven fields - there appears to be no weak spots. The
posts of the net are made of a dark substance and they're fairly
thick, while the crossbar is thin.
Name - The Battle Dome
Location - Bowser's Castle
Capacity - 68,000
Field Type - Concrete
Description - Home of the Super Star Cup. The nets on this field are the widest
and the shortest out of all the fields. This makes it easy to
score when curving the ball from a distance. As with Pipeline
Central, the concrete is constantly crumbling under the force of
items. This is also the field with the biggest capacity.
Name - Bowser Stadium
Location - Deep Space
Capacity - 50,000
Field Type - Rubber Compound
Description - Home of the Bowser Cup and the Super Bowser Cup. This field is a
bit more different from the others because you've got Spiny
Shells getting randomly thrown from up above (that would be
Bowser's doing). Otherwise, there's nothing much else - oh yes,
the 'rubber compound' does not exactly appear as it sounds.
--------------------------------------------
Section 2E - Gameplay
=======================
Being an arcade style soccer game, Super Mario Strikers is extremely easy to
just pick up and play. In this section, I'll review how the game works and what
options you have.
------------
In-Game Play
------------ ________________________
During the game, you have a simple screen layout |II DK 3 2:38 2 DK II|
shown to the right. The two characters names are | |
on the left and right of the screen. Next to their | |
name, you have the items in their possession. | The Game |
The item closest to their name is the next one in | |
line to be used. On the other side of their name, | |
you have their score. In between the two names, | The two II's next to |
you have the time remaining in the game. The rest | the name are items. |
of the screen is simply used for the main gameplay. |________________________|
As a quick side note, when you're playing, you can gain items by having someone
take a cheap shot on you (use a Big Hit when you don't have the ball), by
taking a good shot, or by scoring. You can hold a maximum of two items at once.
=======
When you first start up the game, you'll find a simplistic menu with the
following options available.
------------
Grudge Match
------------
You may be confused at first, but very simply, this is your basic exhibition
match. You select a character (and if you're playing with friends, all they
have to do is move the Control Stick around to join in), pick your character
and sidekick, then pick a stadium and off you go.
-----------
Cup Battles
-----------
The Cup Battles are essentially miniaturized versions of leagues, where you
play a certain amount of matches for the championship. A nice feature here is
the ability to select how long the matches are and what functions are
available. There are four cups in total, each with different requirements. Once
you've beaten all four cups, you unlock Super Cup Battles.
Mushroom Cup - A simple six-match, four player league.
Flower Cup - Win the Mushroom Cup to unlock. A ten-match, six player league.
Star Cup - Win the Flower Cup to unlock. A 14-match, eight player league.
Bowser Cup - Unlocked once you've beaten all three cups. A 14-match, eight
player league, followed by a four player knockout round.
-----------------
Super Cup Battles
-----------------
The Super Cup Battles are the same as the plain Cup Battles, except this time
around, you're forced to at least attempt Professional difficulty, which is a
level up from the Cup Battles. When you win each cup, you also unlock a cheat
that can be accessed from the Options menu.
--------------
Custom Battles
--------------
Like the Cup Battles and Super Cup Battles? Excellent, now you can also create
your own. All you have to do is select the type of tournament, how many teams,
and how many times each teams meet. Then select your character, the game
settings, and you're ready.
------------
Strikers 101
------------
If you just want to kick the ball around and show off a few moves, or practice
some drills, Strikers 101 is the place to do it. You can select your character,
the field, then just get out there and do whatever you please.
------
Spoils
------
The Spoils menu is essentially like your Hall Of Fame, where the trophies
you've won are displayed, and for the Battle Cups, it comes along with a short
history of your attempts to get it. Not actual text, just a time and date and
what position you finished in.
-------
Options
-------
In the Options menu, you can tinker with your audio and visual settings. You
can also set the default gameplay options and activate the cheats you've
unlocked to this point.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
***************************************
* Section 3 - Tactics and Unlockables *
***************************************
Section 3A - Tips & Tactics
=============================
This game offers some very challenging AI - even the second lowest difficulty
level, professional, is difficult to complete. This section will provide you
with some tips and tricks on winning your games, along with some of the tactics
that are at your disposal.
------------
Super Strike
------------
This is definately the most important of all tactics. Super Strikes can only be
performed by your captain, and are worth two goals if they go in. You can do
these by holding down the B Button while shooting with your captain, until a
small ticker appears. There will be two tiny green spots in the middle of two
yellow spots. Your goal is to try and press B right when the swinging ticker
goes over the green section.
If you do this perfectly (you'll know because the Super Strike animation will
be longer than usual, and because the ticker will light up), the shot is
guaranteed to go in. If you get one of the tickers perfect and the other one
off a bit, the goalie will be stunned for about five seconds if he doesn't
catch the ball, giving you a huge chance to try another Super Strike or just
pop in an easy rebound goal. If you're off by a bit on both, there's still a
chance that it may go in. Finally, if you completely miss, there's no chance
and the goalie may throw the ball back and you captain and knock them over.
As overpowered as the Super Strike appears to be, it really isn't, because a
good defense makes it difficult to pull off, as there is a two to three second
delay before your character actually jumps into the air to perform the shot.
Performing a Super Strike is just as much about timing as it is about being
accurate with the ticker. Learn to save your items so you can use them at the
right moment and go out on a breakaway for a shot.
The AI also tends to have a weakness at the Rookie and Professional level for
Super Strikes taken right at the face-off. I've scored countless goals on the
AI because they fail to properly defend the ball at the beginning. You'll find
that it almost always works on Rookie and occasionally on Professional, but any
higher than that and it fails most of the time.
-----------------------------------------
Easy Super Strike (Submitted by kerndtau)
-----------------------------------------
Without using the cheat, that is. Thanks to kerndtau, he has discovered the
trick to getting the Super Strikes to go in. This is an extremely useful
technique and it's one that should definately be recognized as important.
The only thing that determines if it goes in is if you get the ticker to end up
on the green area on the right of the meter. Hitting the green area on the left
merely makes the green area on the right bigger and easier to hit. If green is
hit on the right, the ball will go in every time, regardless of what you get on
the left, though it doesnt show the fancy animation like if you get both
greens. It works every time, though sometimes it is difficult to tell if the
cursor is actually on the green area or only next to it. Even if you get the
cursor on the black area on the left, the ball will still go in if you get the
green on the right. The left sides results dont make a difference for getting
the shot in, asides from making the green on the right bigger if you get green
on the left. The yellow doesnt seem to have any purpose.
-----
Items
-----
Next to the Super Strike, items are the second most important part of your
game. They can make all the difference in a close game, and give you the edge
over your opponent when used correctly. As you might expect, you'll tend to get
more items when you're facing a human opponent rather than a computer opponent,
but it all depends on what you do with them.
Obviously, one of the best times to use an item is when you're on a breakaway
and there's a defender trailing just a footstep behind you. Mushrooms are very
effective in these situations, as are shells of any kind, allowing you to get
ahead and attempt a half-decent shot. Or when the situation is reversed and
you're chasing the opponent with the ball, you can throw an item to catch up to
them and snag the ball.
Items are also one of the main reasons for all the chaos while you're playing.
Throwing Bob-Ombs around in the corner while five players are all bodychecking
each other for the ball is a good way to clear things out, or just sending a
Spiny Shell flying after your opponent will force them to evade or be knocked
over. If you're playing a human opponent, you can play mind games against them
by using your items appropriately and effectively. Distract them by throwing
six Blue Shells around the stage, freezing half of everybody's players, then
taking one of your up for a breakaway.
While it isn't used often by many players, switching the order for items to be
used is an extremly important skill to remember. Saving that item for later
might be much better than using it right away. To switch items, simply press
the Z Button and the order will be swapped. Practice and get used to doing this
frequently. Glance up often to see what you're using before just mashing X and
throwing away whatever you have.
------------
Perfect Pass
------------
Not only do Perfect Passes generally tend to lead to a goal, but they're also
very easy to pull off. Simply do some sort of pass (whether it be a regular
pass or a lob pass), then just as the ball is about to reach the player you've
passed it to, press the B Button. If you did this correctly, the game will
suddenly go into slow motion until the ball is finally kicked, intercepted, or
the recieving player is hit. The ball is then kicked with more power than
usual, like a one-timer, and frequently, it will go in.
Sometimes, when you've got two players that are on a breakaway or a similar
situation, using the Perfect Pass technique is a good tactic - it forces the
goalie to dive to the opposite side of the net, and it also allows you to pull
off a more powerful shot. This is even more true with lob passes, because your
character will actually jump into the air or some other unlikely position to
shoot the ball. With practice, you can perfect your ability to use this.
------------------
Lob Passes & Shots
------------------
After a while, you'll find that simple passes and shots are usually ineffective
and also too easy. This is about the same time that you'll want to start using
the lob passes and lob shots by holding down the L Button while passing or
shooting. Lob passes tend to be useful for clearing the ball over the heads of
many defenders, and for attempting Perfect Passes or overhead shots. If you do
a lob pass to a player and have that player press B while the ball is in
midair, they'll do a backflip, a header or some other random tactic to get the
ball from you.
Lob Shots are equally useful for putting the ball over the head of the goalie
and into the net. These are most effective when the goalie has just dived to
the ground and hasn't stood up, or when they're far out of the net, so you can
just chip the ball up and over them.
--------
Big Hits
--------
Once you've discovered how useful and effective the Big Hit is, you won't want
to stop using it, and it will become a standard part of your gameplay, if it
isn't already. Big Hits knock your opponent over for several seconds, allowing
you to take the ball from them or get them out of your way completely. The only
problem with it is that you can easily get into the habit of bodychecking
players that do not have the ball (considered a cheap shot), which results in
them getting a free item.
Of course, there's nothing to worry about if your opponent rarely uses their
items. If this is the case, observe their playing patterns and bodycheck them
frequently. You have nothing to lose as they can only hold two items at a time,
preventing them from gaining more when you're pulling cheap shots.
The Big Hit can be used very effectively during gameplay. When players on a
breakway and you're just a step behind them, utilize the Big Hit when they stop
to power up their shot. If you're going after the ball and there are three
players around you, knock them all down, one by one, before going to get the
ball (be aware of them getting items, though). Or even when you're on a
breakway with two human controlled players - have one person pound down the
defenders, and the other one go in for a Super Strike.
------------------------------------
Slide Tackle (Submitted By kerndtau)
------------------------------------
Once you've started using the Big Hit, there's no going back, but there is
still room to add more to your playing style.
The regular slide tackle is not really that useless when compared to the Big
Hit. Big Hits have a little more range than the slide tackle, but will send the
ball flying as well. Slide tackling offers the advantage of being able to strip
the ball and maintain control of it. It is slower, but if you connect with the
front half of your opponent (rather than tackling from behind), you will knock
him over while your character will continue in the other direction with control
over the ball. Mushrooms make this move infinitely better, as the slide tackle
move is based on your current speed, so the slide will go about 20 feet or so.
----------
Long Shots
----------
This game tends to let a lot of long and unlikely shots in, especially when
taken by the sidekicks, who seem to have a very good curve on their shots.
Using these could spare you a loss in a one-goal game, or get you the victory
in the closing seconds. Just try blasting the ball from long range in Strikers
101, and you'll find that it tends to go in a lot and can be very effective.
----------------
Dekeing/Spinning
----------------
When you first enter some of the higher difficulty levels, you'll quickly
discover how well the computers are able to effectively deke and spin around
your tackles and avoid being knocked to the ground. Of course, some of this is
just the AI having instant reflexes and being able to pull off a move the
instant you press Y to tackle them, but if you're facing a predictable human
opponent or you figure out how they play, you can learn how to dodge their
tackles and frustrate them as they try to hit you with success.
It doesn't have to be kept to evading tackles, though. When you're on a
breakaway with a sidekick and you can't perform a Super Strike or pull off a
powerful shot, try to deke out the goalie then run in for the score. Or fake a
shot then cross the ball over to a teammate waiting for the ball. Try using it
for many different tactics and incorporate it into your game.
------------------
Multiplayer Gaming
------------------
Virtually every playable mode in this game is multiplayer, and you should
utilize this ability as frequently as you can, if possible. Playing with
several players is much easier than with one player, as you can plan out
passes, assign positions to everyone, and pull off moves you wouldn't normally
be able to. You also don't need to worry about switching players or captains.
From experience I've found that the best games come when you've got four
people, and one of them is assigned to defense. Try it out - the games will be
much easier and it helps if you're struggling to win.
--------------------------------------------
Section 3B - Unlockables
==========================
There is a lot to unlock in Super Mario Strikers, and while most of it is done
by winning Battle Cups, some of it involves the Milestone Trophies. This
section is split into multiple categories so you can find what you need, and
data within the categories is listed in alphabetical order.
----------------------------
In-Game Cheats/Modifications
----------------------------
Custom Powerups (Accelerator) - Win the Milestone Gold Sniper Trophy.
Custom Powerups (Explosives) - Win the Milestone Gold Super Striker Trophy.
Custom Powerups (Freezing) - Win the Milestone Gold Tactician Trophy.
Custom Powerups (Giant) - Win the Milestone Gold Paramedic Trophy.
Custom Powerups (Shells) - Win the Milestone Gold Veteran Trophy.
Field Tilt - Win the Super Flower Cup.
Infinite Powerups - Win the Super Star Cup.
Perfect Strike - Win the Super Mushroom Cup.
Weak Goalies - Win the Super Bowser Cup.
-------------------
Unlockable Stadiums
-------------------
Bowser Stadium - Finish in the top three in the Bowser Cup.
Crater Field - Finish in the top three in the Flower Cup.
Konga Coliseum - Finish in the top three in the Mushroom Cup.
The Battle Dome - Finish in the top three in the Star Cup.
----------------
Unlockable Teams
----------------
Super Team - The only unlockable team. Win the Bowser Cup.
---------------
Unlockable Cups
---------------
Flower Cup - Finish in the top three in the Mushroom Cup.
Star Cup - Finish in the top three in the Flower Cup.
Bowser Cup - Finish in the top three in the Star Cup.
Super Cup Battles - Win all four Battle Cups.
-------------------
Unlockable Trophies
-------------------
Bowser Trophy - Finish in the top three in the Bowser Cup.
Bronze Paramedic Trophy - Hit opponents 250 times in Cup Battles.
Bronze Sniper Trophy - Score 75 goals in Cup Battles.
Bronze Super Striker Trophy - Perform 25 Super Strikes in Cup Battles.
Bronze Tactician Trophy - Perform a Perfect Pass 75 times in Cup Battles.
Bronze Veteran Trophy - Play 25 matches in Cup Battles.
Flower Trophy - Finish in the top three in the Flower Cup.
Gold Paramedic Trophy - Hit opponents 1000 times in Cup Battles.
Gold Sniper Trophy - Score 300 goals in Cup Battles.
Gold Super Striker Trophy - Perform 100 Super Strikes in Cup Battles.
Gold Tactician Trophy - Perform a Perfect Pass 300 times in Cup Battles.
Gold Veteran Trophy - Play 100 matches in Cup Battles.
Mushroom Trophy - Finish in the top three in the Mushroom Cup.
Silver Paramedic Trophy - Hit opponents 500 times in Cup Battles.
Silver Sniper Trophy - Score 150 goals in Cup Battles.
Silver Super Striker Trophy - Perform 50 Super Strikes in Cup Battles.
Silver Tactician Trophy - Perform a Perfect Pass 150 times in Cup Battles.
Silver Veteran Trophy - Play 50 matches in Cup Battles.
Star Trophy - Finish in the top three in the Star Cup.
Super Bowser Trophy - Finish in the top three in the Super Bowser Cup.
Super Flower Trophy - Finish in the top three in the Super Flower Cup.
Super Mushroom Trophy - Finish in top three in the Super Mushroom Cup.
Super Star Trophy - Finish in the top three in the Super Star Cup.
--------------------------------------------
Section 3C - Frequently Asked Questions
=========================================
Q: Is Bowser a playable character in this game?
A: No, his role is jumping down onto the stadium every now and then and
creating havoc by crushing people, throwing items and getting in the way.
Q: How many items can be held at a time?
A: Two is the maximum.
Q: What are the actual items you'll come across when you've selected one of the
five custom powerups?
A: Accelerator = Mushrooms
Explosives = Bob-Ombs
Freezing = Blue Shells
Giant = All Giant Shells, Giant Bob-Ombs, and Giant Bananas
Shells = All Shells
Q: What is going on with Peach/Daisy's uniforms?
A: There has been a lot of controversy over this, but at the end of the day,
this game was developed by Next Level Games and not Nintendo.
Q: What are some of the differences between the Big Hit and Slide Tackle?
A: Note that this list was compiled by kerndtau.
**Big Hit Pros**
- Gives a slight speed boost.
- Knocks opponent over, and doesnt knock you down.
- Good for offensive tackling to open up a shooting lane for teammate or
Super Strike.
**Big Hit Cons**
- Sends ball anywhere if you hit an opponent.
- Gives opponent a penalty item if they dont have the ball.
- Not too useful on defense unless stopping a shot from being made.
**Slide Tackle Pros**
- If opponent is hit from the front, he will fall down, and your character
will immediately gain ball control.
- If you slide in between a passing lane, you will intercept and get
immediate control of the ball.
- You can pass while sliding after intercepting the ball.
- Extremely useful when combined with a mushroom, as it causes the slide to
go faster and 3-4 times farther.
- Good for defensive tackling.
**Slide Tackle Cons**
- If opponent is hit from the back, you will both be down for a moment.
- Not as fast as the big hit.
- Gives opponent a penalty item if they dont have the ball.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
**************************
* Section 4 - Conclusion *
**************************
Section 4A - Closing
======================
Well, that's pretty much it! You've reached the end of my Super Mario Strikers
FAQ. Hopefully you enjoyed reading this, and that it was helpful to you in some
way. I also hope you appreciate this work - it came from hours upon hours of
typing, playing, and staring at a computer screen to compile this FAQ.
That's all I have to say. See you in the next FAQ!
--------------------------------------------
Section 4B - Credits
======================
**
http://www.network-science.de/ascii/input.html**
The link itself says it all, my ASCII art for the first page came from here.
It doesn't just come in one font, either - there are many other types as well,
I just chose to use a rather simple one.
**kerndtau**
Submitted a large amount of infintely useful information which was immediately
added to this guide.
**GameFAQs Codes & Secrets for Super Mario Strikers**
Much of the information in the unlockables section came from here.
**gezebarth**
Pointed out a minor error made in the FAQ in Birdo's description.
**rsmith3813**
Pointed out a minor error made in the FAQ in Hammer Bros's description.
**Jeff 'CJayC' Veasey**
Without him, this FAQ wouldn't exist in the first place. He has the best video
game reference site I've ever found in GameFAQs, and I hope he continues with
it for years to come. I can't thank him enough.
**You**
Why you? Because as the reader, you provide me with a reason to write. What
use would this guide be without people to read it? Thank you.
--------------------------------------------
Section 4C - Contacting Me
============================
Questions? Comments? Suggestions? Corrections? If you have anything to say, you
can email me at bowser194(at)gmail(dot)com. You can also find me on the boards,
but that isn't the best way of talking with me.
I'm generous enough to give you the privilege of contacting me, so please do
not abuse this privilege. When emailing me, please put Super Mario Strikers
somewhere in the title, just so I have an idea of what the email has to do
with, and so I don't think it's spam. The odds are that you will receive a
response if you followed the above guidelines.
Do not email me asking for permission to host this guide. If you're not on the
list found in the copyright section, your request will be turned down.
Simple, I hope.
--------------------------------------------
Section 4D - Copyright
========================
This FAQ is not to be reproduced, altered, or changed in any way. You cannot do
anything with this FAQ that will be profitable in any way. It is not to be used
for promotion or commercial purposes of any kind. It is not to be used in
published text of any kind. It is not to be used in electronic text of any
kind. It is not to be distributed in any way. Please comply to all of these
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The only sites allowed to host this FAQ are the following:
GameFAQs -
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If you're not on this list, you are not allowed to host this guide. Don't email
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This FAQ can be saved to hard drive. It also can be printed, but for personal
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If this FAQ is found anywhere other than GameFAQs, please notify me. This FAQ
is written by and owned by me, bowser194.
Copyright (C) 2006 bowser194