Hiya folks. Welcome to my Star Wars: The Clone Wars FAQ/Walkthrough
for the Nintendo GameCube. I'm a Star Wars fan, although I really
don't know much about the universe and any characters that weren't in
the movies, but a Star Wars fan nevertheless. I guess you could call
this game a sequel to Rogue Leader, although it's more like Battle for
Naboo. Anyways...
If you have any questions that you want to email me, you can do so at:
Legomondo [at] yahoo [dot] com. If you're wondering why I spelt out
the @ and ., it's because I get a lot of spam mail due to my guides,
which I'm guessing is due to lots of spam bots. So, instead of
depriving you all a way to contact me, this will [hopefully] stop a new
wave. Oh, and by the way, when you're emailing me, include the title
of the game in the subject.
We'll start with the game basics, which really means the controls for
the game. You don't really need me to cover the game menus, as it
would be a waste of my time.
_______________________________________________________________________
Controls
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Control Stick - Thrust/Steer: Controls vehicle movement and turning.
The control is pressure-sensitive so the
farther you push the control, the faster
you move.
+ Control Pad - Squad Commands: Each direction on the + Control Pad
will issue a different command to the
player's squad.
A Button - Primary Fire: Press to fire your primary weapon. Primary
weapons will differ when you're controlling
different objects.
B Button - Secondary Fire: Press to fire secondary weapon. Like the
Primary Weapon, they will differ with the
different crafts you control.
Y Button - Special Ability: These abilities vary for different
vehicles, but they provide an extra feature
for them.
X Button - Camera Viewpoint: Switch the camera between first and third
person perspectives.
Z Button - Zoom: Hold button to remain in zoom view. I find this
feature nifty, as you can accurately target enemies in
the distance, without the fear of them firing back.
Just watch out for other enemies nearby.
Shoulder Buttons - Strafe: The Tank, Speeder, STAP, Maru, Jedi and AAT
will strafe when this button is pressed.
Turn: This button will turn the head of the AT-XT.
Speed: These buttons will either slow, or speed up
the Gunship.
C Stick - Camera Control: Rotates camera around player vehicle.
Start/Pause - Menus: Use the Control Stick/Control Pad to move up and
down and scroll menus. Press the A Button to
select a menu option. Press the B Button to
return to a previous menu.
_______________________________________________________________________
Game Play
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The main thing about the gameplay is the features that appear on the
screen.
Radar: This is an important feature. With this, you can see both enemy
and friendly units on the radar, allowing you to track them down.
Enemy units appear in red, while friendly units appear in green. Dots
that have a pulsating circle around them are mission critical. To head
toward a dot, make sure that the target is at 12:00 North, and go
forward. You should reach it.
Health: In the lower-left hand corner of the screen, a model of your
craft will appear, with a light blue halo around it. The light blue
halo around the model represents your shields. When your shields are
depleted, R2 will chirp, and any damage you take afterwards will deal
damage to your hull. As you gain more damage, your craft will slowly
turn red. Pick up a health pack to gain back your health. If you're
running low on shields, wait awhile so they can replenish.
Weapon Statistics: Also in the lower-left hand corner, will be your
secondary weapon display. A counter will tell you how much of the
weapon you have left. A bar to the left of that will show your Special
Ability. When you use your Special, the bar will decrease. Wait for
it to fully replenish before you use it again.
_______________________________________________________________________
Strafe - Your Best Friend
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you get to the higher difficulty levels, you're going to find that
battles get a little more hectic, due to the fact that there are more
enemy units around that are trying to destroy you. Most attacks can be
avoided by strafing (ones that are equipped). Simple doing so will
allow you to dodge incoming laser fire and circle around targets that
move slow (like an AAT) and destroy them before they can dish out
damage.
However, not all situations are like this. If you're afraid of taking
it out from up close, or you're low on health, then this technique is
for you. Zoom in with the Z Button and your screen should switch to
first person. If you're observant, you'll see that you have some sort
of rear-view mirror, but it's really not helpful. To the left is a
blue bar which represents your shields. The green bar represents your
life, and the bars on the bottom represent your special. A secondary
weapons display is also included. The main function of this is to
accurate pinpoint the enemy in the distance that you could not
previously do so in your normal state. Fire off your laser shots [no
matter how inaccurate they may be] or your secondaries.
Finally, you're going to be in a situation that requires more skill
that strafing. Missiles. Plain and simple, they track you and can
cause significant damage. Hailfire missiles are relatively easy to
dodge. Strafe, and they go past you. However, a Protodeka's is
different situation. They follow you whereever you go, and strafing
will get you nowhere - only damage in the side. The best thing to do
is to shoot their missiles down. No, there's not a huge explosion in
the sky. If you notice, you can actually shoot your own missiles down
and they vanish into thin air.
If that doesn't work, the spinning around in circles does the trick.
Go around in a tight circle and the missiles will hit the ground,
hopefully, not on you.
Here are the mission walkthroughs for this game. I'm thinking about
adding maps, simple ones, so you can find exactly where each target is
and where to complete them.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Introduction
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A long time ago, in a galaxy far,
far away....
Star Wars
The Clone Wars
The galaxy stands on the
brink of war. Thousands
of star systems under
the leadership of Count
Dooku, have seceded
from the Republic and
formed the Confederacy
of Independent Systems.
The separatist movement
has made it impossible
for the Jedi Knights to
maintain peace and order
in the Galaxy. In response
to the growing conflict,
the Galactic Senate has
commissioned a Clone
Army to aid the Jedi.
On the planet Geonosis,
Obi-Wan Kenobi, Anakin
Skywalker, and Padmé
Amidala have been
captured by Dooku and
sentenced to death. The
Jedi Council has made
plan for a rescue attempt.
Master Mace Windu has
enlisted a legion of Jedi
to assist him, and is
en route to Geonosis....
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Geonosis
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 1: The Rescue Begins
Primary:
[1] Destroy the First Anti-Orbital Cannon
[2] Destroy the Second Anti-Orbital Cannon
[3] Follow Luminara to the Third Anti-Orbital Cannon
[4] Destroy the Power Supply to the Third Anti-Orbital Cannon
Secondary:
[A] Complete mission in under 9:00
[B] Recover three missing R5 Units
[C] Destroy at least 100 enemies
Walkthrough:
[1] Destroy the First Anti-Orbital Cannon
This ones relatively simple. Just follow Luminara to the cannon, while
taking out any GATs that you may encounter. Your targets are the six
containers around the cannon. When you attack, Luminara will warn you
of enemy units converging on your posistion. You can let Luminara take
them out, but if you're constantly peppered, or annoyed, you can do it
yourself. Try to take the Cannon out as soon as possible, as the
enemies never end, until you do.
[2] Destroy the Second Anti-Orbital Cannon
After destruction of the first Anti-Orbital Cannon, help Luminara
eliminate any stragglers, and follow her past the Turrets. Destroy
them, and restock on weaponry and health if you need be. Follow her
and destroy any opposition that comes your way. She will eventually
lead you to some sort of "compound" where you must fight your way up to
the top. Proceed to do so, and take out the Turrets, as well as the
GATs blocking your way up. Before you can reach the second Cannon, you
must first eliminate the Dwarf Spider Droids in your way. The
resulting explosion will blow up the bridge, but boost over it. There,
you will rejoin with Luminara, and finish the second cannon.
[3] Follow Luminara to the Third Anti-Orbital Cannon
Follow Luminara, and take out the GATs as well as the Hailfire droids
that she warns you about. Pick up the ammunition when you see it.
Once you reach a valley, and destroy all of the enemies, Luminara will
lead you to the Third Anti-Orbital Cannon.
[4] Destroy the Power Supply to the Third Anti-Orbital Cannon
You're on foot as Mace, and you're thrust right in the middle of the
alarm. Take out the droids in front of you with a Throw, and proceed
around the corner. You might want to take out the Geonosians with a
Push, since they're all massed up, and continue along. Furthur on the
way, you'll come across Dwarf Spider Droids. Luminara will tell you of
their explosive capability, so Push or Throw them into oblivion. You
reach a clearing with three Dwarf Spider Droids, so take them out when
a wave of Geonosians are near them. They'll keep on coming, so you'll
want to destroy the six generators near the back as quickly as
possible.
Bonus Objectives:
[A] Complete mission in under 9:00
This ones pretty simple. Get a feel for the level, and use your
Concussion missiles alot throughout this entire level. Pick up any
powerups that will aid to your goal, and try to take enemies out in
groups. It might take a couple of tries, but you'll get there.
[B] Recover three missing R5 Units
You can find the first one, right before you enter the enemy compound.
Hug the right wall, and you'll go up the side of the cliff, where
you'll find the Unit. Drop back down and rejoin the fight with
Luminara.
The second can be found in the valley right before the cutscene where
you get out of your Fighter Tank and destroy the Third Anti-Orbital
Cannon on foot. Forward as North, go West, then hug the wall, until a
green dot appears on your radar. Head toward that green dot to find
the Unit.
Finally, the third can be found as you're playing as Mace. In the
clearing with the three Dwarf Spider Droids, an R5 unit will go around.
If you're too early, he won't show, so stick around for a while.
[C] Destroy at least 100 enemies
Relatively simple. Wait for the Geonosians to come to you, then take
them all out at once. Once you've finished the objective, continue on
with your mission.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 2: Infiltration of the Arena
Primary:
[1] Destroy all Opposition at the Enemy Landing Pad
[2] Defend the Landing Pad
[3] Escort the Convoy to the Arena
[4] Clear the Separatist Outpost
Secondary:
[A] All Convoy Vehicles Must Survive
[B] Destroy All Enemy Turrets
[C] Find the Hidden Weapons Cache
Walkthrough:
[1] Destroy all Opposition at the Enemy Landing Pad
Another simple task. Follow Luminara and help her blast the Turrets
along the way to the Landing Pad. You'll encounter light resistance of
STAPs, and some GATs, but nothing should be too much of a problem. Use
missiles if you want, just get to the Landing Pad.
[2] Defend the Landing Pad
You must defend the landing pad from GATs, and Hailfires while three
Convoys are being air dropped in. The Convoy themselves have a light
laser cannon on them, and will offer some defense, but use your
missiles and lasers to quickly take out the incoming enemies. Your
main priorities are the Hailfires that come at you.
[3] Escort the Convoy to the Arena
Your first real protection mission, you need to protect the convoys
carrying the Jedi at all costs. The convoys will head down a slope
into a canyon where turrets litter the walls. While they don't really
pack a punch themselves, there's enough of them to do some decent
damage. Take them out, and any Hailfires or GATs that should cross
your path. Stay ahead of the convoy, until Luminara tells you that
they're drawing heavy fire. This means that enemy units have snuck
behind the convoy. Destroy them quickly.
Pretty soon, you'll come to a roadblock of Homing Spider Droids.
You'll want to use the nearby Super Laser upgrade to pound them into
oblivion, and reduce the amount of damage that the convoy takes. The
convoy will continue ahead once the coast is clear. Take out the
converging GATs, and anymore Turrets that remain. As the convoys round
the corner, check behind them, and zoom through the distance to see
four GATs coming toward you. Shoot them before they get the chance to
fire back.
[4] Clear the Separatist Outpost
Enemy opposition will be GATs and Hailfires, along with Homing Spider
Droids. GATs will continually poor out of two tunnels in the walls.
Quickly destroy the outer defenses, and then focus on the units.
Quickly blast the tunnels with missiles to put an end to the
reinforcements.
Bonus Objectives:
[A] All Convoy Vehicles Must Survive
Another simple bonus objective, once you get pretty good with this
level, just blast all enemies before they really come near the convoy.
The convoy themselves can take a lot of punishment, so this one
shouldn't be too big of a problem.
[B] Destroy All Enemy Turrets
Destroy all Turrets that you see in this level. However, there is one
that's far off from your main path, which is probably the reason why
you don't accomplish this goal if you've been trying. From the landing
pad, face the main path the convoys will take, and turn about 90
degrees left. Head forward, and you should find the last Turret.
[C] Find the Hidden Weapons Cache
To find the hidden Weapons Cache, proceed the mission like normal, and
escort the convoy until they come to a stop outside the Separatist
outpost. Check the radar and see if you can find the hidden passage.
The passage is a dark path on the right canyon wall near the outside of
the Separatist Outpost. Proceed in there to pick up a Health Pack,
along with an Ammunition powerup.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 3: The Battle of Geonosis
Primary:
[1] Fight Your Way to the Gunship
[2] Destroy All the Techno Union Ships
[3] Defend the Mobile Assault Cannons
[4] Defeat the Dark Acolytes
Secondary:
[A] Destroy All Canyon Wall Turrets
[B] All Mobile Assault Cannons Must Survive
[C] Complete the Mission in Under 10:00
Walkthrough:
[1] Fight Your Way to the Gunship
You're on foot as Mace Windu again, and you're in the middle of the
Clone battle in the end of Episode II. Battle your way through the
droids as quickly as possible, without taking too much damage. You've
got Clone Troopers on foot as a little backup, but they're moderately
inaccurate, so don't count on them. Watch where you swing your
lightsaber too, as you might kill one of the Troopers. You're running
out of time if a Trooper tells you that the Techno Union Ships are
leaving.
[2] Destroy All the Techno Union Ships
Once you're in a Gunship, destroying the Techno Union Ship will be a
blast, literally. Fire a volley of Concussion Missiles, along with the
pinpoint lasers, paired along with your regular lasers, and they should
go down in no time. Destroy all of them, and you will be pointed out
to two more different valleys, each with more Techno Union Ships. Take
them all out.
[3] Defend the Mobile Assault Cannons
Once you land and you're in the Republic Fighter Tank, you'll need to
defend the MACs from AATs, GATs, and Hailfire Droids. Take out the
AATs quickly, as they prove to be the worst of the three. Then, focus
on any other unit, including the Spider Droids in the area. Use your
missiles, and wait for them to finish their job of taking down the Core
Ships. If you notice, a continual supply of Hailfires will come from a
wall, which you can't destroy. AT-TEs will also help you take care of
enemies, as long as they're still alive.
You move on to the next area, where you must follow the same procedure
and defend the MACs from destruction. This isn't too hard, as they've
got heavy armor. Once done, you're led off to the third and final
area, where the last Core Ship stands, er, floats that is. Pick up the
Super Laser powerup, and take out the Spider Droids. Then, focus on
the armor, and turrets nearby.
[4] Defeat the Dark Acolytes
You're almost done, but before you can finish the mission, you're
stopped by three mysterious vehicles. The Dark Acolytes here have
extremely tough armor, and rapid firing laser cannons, so you'll want
to pick up the Super Laser upgrade, and use it against them. Pair that
up with your Concussion Missiles, and they should go down, though not
as fast as you would hope. Once your super lasers expire, strafe left
and right, and pick up Health Packs, along with Ammunition when you see
fit. Finish them off quickly, and you're done.
Bonus Objectives:
[A] Destroy All Canyon Wall Turrets
When you're in the Republic Gunship, you'll notice the turrets trying
to shoot you down. You could bypass all of them, but since you're
going for the bonus, take them out. The simplest way is to tap the
Special Ability Button, and hopefully, they'll target the turrets. One
second of the button will toast them. Don't forget the ones of the
floor too. Take them all out.
[B] All Mobile Assault Cannons Must Survive
This is pretty simple. If you want to reduce the amount of fire the
MACs take immediately, take them out when you're in the Gunship. Use
whatever, and take the majority out before you land and begin to defend
them. An AT-TE will be dropped down in the first area, and will help
take care of enemy reinforcements. Use your missiles on heavily
armored enemies, and lasers for regular ones.
[C] Complete the Mission in Under 10 Minutes
You'll need to get a feel for this level, and do things extremely fast.
Well, not that fast, but you'll want to do this bonus on a separate
run. Speed through, and take out the Techno Union Ships with one pass.
Keep on doing so, and make sure that you take out any opposition in
your way. With practice, you'll get this done, if not the first time.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Rhen Var
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 4: The Evacuation of Rhen Var
Primary:
[1] Get to the Republic Outpost
[2] Destroy All Ground-Based Enemies Near the Outpost
[3] Drop off the Republic Troops
[4] Defend the Republic Convoy
[5] Get to the Jedi Sanctuary
[6] Destroy All Enemies near the Jedi Sanctuary
[7] Drop off the Jedi
[8] Defend the 3 Transports Until the Evacuation
Secondary:
[A] Rescue the Troops in Under 90 Seconds
[B] All Convoy Transports Survive
[C] Destroy at Least 10 Enemy Vehicle Transports
Walkthrough:
[1] Get to the Republic Outpost
Simple. Just fly in the direction of the arrow, and you will soon
arrive at the Outpost. Destroy any enemies along the way if you want.
[2] Destroy All Ground-Based Enemies Near the Outpost
Use your Special, as it will recharge during the cutscene when you
rescue them. If you run out, start to use your Missiles, coupled with
your lasers. It shouldn't take long for everything to be destroyed.
[3] Drop off the Republic Troops
Speed back toward the start of the mission and you will automatically
drop off the troops. If you see any enemy transports, destroy them
now, along with any other ground troops along your path, but don't
stray off it.
[4] Defend the Republic Convoy
When you reach the Republic Convoy, use your lasers to take out the
GATs attacking from the behind. Shoot the enemy transports down to
make your life easier. Mortar Tanks, and AATs will also attack them,
so take them out with your missiles. Ignore the Droid Starfighters,
and continue along the path. When you're out of the valley, another
wave of GATs will come. Follow the same procedure and turn them into
mince meat. Destroy any Transports that fly around to reduce the
amount of enemy units. Keep on defending them until Obi-Wan tells you
they have safely made it.
[5] Get to the Jedi Sanctuary
Follow the arrow to the Jedi Sanctuary. There, you will need to
destroy the enemies around it.
[6] Destroy All Enemies near the Jedi Sanctuary
Use your lasers again, and turn them into dust. Pretty simply, if you
ask me.
[7] Drop off the Jedi
You know what to do, head towards the landing pad.
[8] Defend the 3 Transports Until the Evacuation
This ones a bit tricky. First, take out any incoming enemy Transports,
and then use your lasers on the Attacking AATs. If you see any
clustered together, use your Concussion Missiles to inflict multiple
damage. The main thing here is to take out the Enemy Transports before
they drop their payload. Then, mop up the remaining units that are
attacking the base. If they destroy it, your mission is a failure.
Just prolong it, so the transports can escape.
Bonus Objectives:
[A] Rescue the Troops in Under 90 Seconds
It's all about speed. Hold down the R Button, and go full speed. Use
your lasers on the enemies to ensure they are no longer a threat.
Then, speed back.
[B] All Convoy Transports Survive
The main thing here is to ensure that the enemy Transports don't land.
Take out any attacking units, and the AATs. This one's simple too.
[C] Destroy at Least 10 Enemy Vehicle Transports
If you've been doing what the FAQ says, you'll already have this down.
Just destroy the ones while you're defending the convoy and the base,
and you'll successfully complete this one.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raxus Prime
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 5: Scrap Yard Pursuit
Primary:
[1] Prevent STAPs from Returning to Headquarters
Secondary:
[A] Take Both Shortcuts
[B] Destroy all STAPs in less than 2:20
[C] Complete Mission with 100 Percent Hull Strength
Walkthrough:
[1] Prevent STAPs from Returning to Headquarters
This is the only time you'll be using a Speeder Bike. You'll want to
fire you lasers as soon as you start the mission to take care of the
STAP in front of you. Once you do so, the chase is on. Use your
Special and boost up to catch up with the STAPs. There are five
destroy [four now], and you must do it fast. You'll get periodic
notices about how far the STAPs are away from the base every 1000
meters. Just destroy all five to complete this mission.
Bonus Objectives:
[A] Take Both Shortcuts
This ones hard to do, if you can't find them. The first one is out in
the open, with a Health Pack at the entrance. You'll find it within
the first 30 seconds of the mission.
The second is way off in the distance, and so close to the end, that
you'll probably have destroyed all the STAPs by then. Proceed until
you see a ramp leading to an Invincibility Powerup. Take it, and
continue until you reach what looks like lots of brown huts. Take the
main path, and to the left, you should see another Health Pack. Snag
it, and go up the ramp to finish the objective. It helps to have all
but one STAP destroyed.
[B] Destroy all STAPs in less than 2:20
You might want to do this on a separate run. Just take them all out
within the time limit.
[C] Complete Mission with 100 Percent Hull Strength
If you're crashing a lot, this is going to be hard. However, you have
two chances to redeem yourself if you're ever hit. Just grab a Health
Pack and make sure you don't get hit again to complete the bonus.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 6: Ambush Among the Wreckage
Primary:
[1] Get to the Ambush Point
[2] Ambush the Enemy Convoy
[3] Destroy the Two Remaining Convoys
Secondary:
[A] Find and Destroy Three Communication Outposts
[B] Destroy all Convoys within 6 Minutes
[C] All Squadmates Must Survive
Just travel straight, while taking out the Turrets, and you should make
it. If you're looking for the bonuses, you might be short of time, and
watch out for the Trash Compacters. If you get stuck while they're
beaming trash up, you'll take massive damage. Boost yourself outta
there.
[2] Ambush the Enemy Convoy
You'll want to wait until Anakin says to ambush them, or else, the
Separatists will drop in reinforcements. Once you have the signal, pop
out and let loose with your Concussion Missiles and lasers. You should
have mostly everything destroyed by the time your last Concussion
Missile is gone. When you've destroyed the convoy, Anakin will tell
you that the other is splitting up.
[3] Destroy the Two Remaining Convoys
Turn around until you see the word "Convoy" into the distance. Than,
head to that spot. It's best if you restock with one of the many
powerup areas in this level. Then, let loose with more missiles and
lasers. It also helps to have your squadmates set to 'Attack'.
Do the same for the third convoy, and the mission will end. Just be
warned however, that you will always continually be tracked by two
Hailfires during this mission, no matter how many you destroy.
Bonus Objectives:
[A] Find and Destroy Three Communication Outposts
I knew this would be hard to describe in words, so I took the hassle
out and gave you a simple map. Hope it helps, and as you can tell, I
didn't include every single route. Only the ones that you'll need to
travel upon.
[B] Destroy all Convoys within 6 Minutes
You'll need to get used to this mission, and make sure to destroy the
Convoy fast. Don't complete the first bonus objective, or you're sure
to fail this one.
[C] All Squadmates Must Survive
This ones simple. Your squadmates can take a lot of punishment, and
they're not usually the ones to be targeted.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 7: The Conquest of Raxus Prime
Primary:
[1] Escort AT-TEs to the Separatist Base
[2] Clear the Separatist Base of All Enemy Units
[3] Destroy the Exavator Crane's 2 Fuel Bays
[4] Destroy the Generator and Bring in Reinforcements
[5] Destroy the Protodeka
Secondary:
[A] All Republic Units Reach Separatist Base
[B] Destroy Crane Before Shield Generator
[C] Complete Mission is Less than 12 Minutes
Walkthrough:
[1] Escort AT-TEs to the Separatist Base
When you first start the mission, your friendly units will be attacked
from both sides by GATs. They can handle them, but it's best to take
them out to minimize the amount of damage to take, and to save their
health for the future battle.
They'll clear out chunks of debris before them and reveal enemy Turrets
guarding the wall. Clear out the debris, and then focus on the
Turrets. Up ahead, more GATs will come and you'll be able to see some
Homing Spider Droids and AATs in the distance. Focus your fire on the
GATs, because believe it or not, they'll be the main cause of the
destruction of your Allies. If you've got the time, help your friends
take out the Spider Droids and the AATs, mainly on the AATs.
While continuing on this valley, Mortar Tanks will descend from the
sides and they'll bust up the AT-TEs and the AT-XTs real good if you
don't get rid of them quick. After that, more GATs will show up.
There's still more to go. Six waves of three Hailfire droids will show
up from the left and right and from the behind. Your units can take
care of the side ones, and you can leave your squadmates on 'Defend' to
help ensure their destruction. Finish the remaining enemy units, and
then take care of the Turrets in front of the wall.
[2] Clear the Separatist Base of All Enemy Units
You're all alone on this part, so you'll need to strafe a lot. Not to
worry though, as there are plenty of powerups inside. The main thing
here is to reduce the amount of enemy units and firepower that surround
you. Take out any nearby GATs, and then proceed ahead. Don't worry
about conserving your secondary, let them loose on the more heavily
armored units near the end. Make it past and destroy the Spider Droids
and AATs littered around the complex. Once you eliminate every unit,
the rest of the task force will arrive.
[3] Destroy the Exavator Crane's 2 Fuel Bays
You should destroy the two Fuel Bays, but you'll want to take care of
the enemy units first. Head to the right, and use your missiles on the
Spider Droids and AATs. It helps to put your squadmates on 'Attack' to
help take them down faster. Pick up any powerups that will help you
including the Super Lasers, but try to reduce the amount of Ammunition
powerups you pick up. Do the same for Health Packs, because you'll
need to save them for the future battle. Once any and all enemy units
are taken out, attack the two Fuel Bays.
[4] Destroy the Generator and Bring in Reinforcements
The Generator is in the very back. Use your lasers for it, and save
your powerups. Once it's down, the force field will be down, and your
allies will come in.
[5] Destroy the Protodeka
Foolish Anakin will run off after Dooku, and Obi-Wan thinks it's too
easy. He's right of course, as a giant ship massacres your task force,
leaving you all alone.
The main strategy here is... there is none! It's all about brute
force, and I hope you've saved the powerups for this fight. The
Protodeka will attack with rapid firing laser cannons which are easy to
avoid, and some seeking missiles. He'll let off a HUGE volley of them,
which will most likely deplete your shields and take a huge chunk of
your health away. Run to a Health Pack, and use it to replenish your
health. Let loose with lasers and Concussion missiles. Just be sure
not to go near it, or you'll be dead real quick. Pick up the Super
Lasers to aid your cause. Also, you can take cover behind the
Excavator Crane, which will absorb a lot of damage before exploding.
The key here is to take this down fast. The longer the battle remains,
the less of a chance you stand.
Bonus Objectives:
[A] All Republic Units Reach Separatist Base
This objective is more of being quick then being cautious. Your
priorities should be the Mortar Tanks, then the Hailfires and AATs.
The others are just small fries and you can leave your squadmates to
take care of them. Unleash your missiles on anything you need to take
out fast, and then restock in the Separatist base. If all goes well,
everything should survive, even if they're badly damaged.
[B] Destroy Crane Before Shield Generator
Simple. Shoot the two Fuel Bays before the Generator. You really
don't need the help from the units behind the field. Your squadmates
are more than enough.
[C] Complete Mission is Less than 12 Minutes
I suggest doing this in a separate run. Blaze through the Separatist
base, and unleash everything you have. To make it go even faster,
leave your squadmates with the task force, and blaze ahead to take care
of any distant units. It really won't make it that fast, but it'll
make it a little less hectic.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Kashyyyk Moon
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 8: Anakin's Escape
Primary:
[1] Escape From Your Cell
[2] Get Your Lighsaber From the Command Droid
[3] Get to an Empty STAP
[4] Escape Into the Forest with Bera
Secondary:
[A] Free the Prisoners
[B] Trigger the Wookiee Alarm
[C] Escape the Harvester in Under 2:35
Walkthrough:
[1] Escape From Your Cell
You've only got a minute to get on the STAP, so use a Force Push on
your door. It should blow up, and you're off to face the Battle
Droids.
[2] Get Your Lighsaber From the Command Droid
While the droids are firing upon your defenseless body, you'll see one
particular one with the title: "Command Droid" on top. Use another
Push on him, and run over to pick up your lightsaber.
[3] Get to an Empty STAP
You'll need to fight your way past Dwarf Spider Droids and Battle
Droids. You can push your way through most of them, but for the Spider
Droids, a Throw may be better. Fight your way to the STAPs, or become
victim to the Harvester.
[4] Escape Into the Forest with Bera
Once you're on your STAP, the main part of the mission begins. You're
going to have to avoid trees on your escape from the Harvester. Along
the way, you'll have to avoid obstacles, and enemy Turret fire which
can take big chunks of your health. Enemy STAPs will also head
straight for you on a kamikaze attack and you WILL explode if you run
into them. However, there are One-Fourth Health Packs along the way.
You're almost done when Bera says for you to follow her. There's a
tempting Health Pack before you cross the bridge, but I don't suggest
you get it because you could miss the bridge and land on the side of
the cliff. Aim for the space between two little poles. After you
cross the Wookiee village, you'll stop safely out of the range of the
Harvester.
Bonus Objectives:
[A] Free the Prisoners
Besides freeing yourself, you'll need to free the Wookiees captive in
the other cells. You'll need to free the Wookies from thre cells to
succesfully complete this mission. The first two are right infront of
you when you free yourself. The last one is right before the STAPs,
next to a Dwarf Spider Droid. Once you set them free, head for the
STAPs.
[B] Trigger the Wookiee Alarm
Right before you have to trigger the alarm, you'll see a little sign
above it. If you choose to fire, your guns will automatically aim at
it, and it will be accomplished.
[C] Escape the Harvester in Under 2:35
You might want to do this on a separate run from the first Bonus
Objective, and especially if you crash a lot. You're going to want to
avoid trees at all costs, and use your boost on the straitaways. May
the Force be with you on this one.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 9: New Alliances
Primary:
[1] Follow Bera to the Communications Outpost
[2] Destroy All Enemy Units at Secondary Outpost
[3] Use the AAT to Enter the Communications Outpost
[4] Get to the Communications Center
[5] Get Back to the AAT
[6] Escape From the Outpost
[7] Destroy the Power Generators
[8] Escape Into the Forest
Secondary:
[A] Recover 3 Missing R5 Units
[B] Destroy All Enemy Units at the Comm Center
[C] Complete Mission Under 8:30
Walkthrough:
[1] Follow Bera to the Communications Outpost
Follow Bera on your Maru, and you'll come across lots of Gnasp Hives. Take
them out, either using your Thermal Detonators, or plain blaster fire. There
are a lot per hive, so you better get cracking.
After you destroy the first three hives, you'll come across a patrol of
STAPs. You're going to need to take care of them before they can alert
the base. Again, use your Thermal Detonators, or your Special, which
decimates them in seconds.
After that, you'll come across another patrol, this time accompanied by
a GAT. After destroying them, you'll enter a narrow valley, where
three hives a Gnasps come to attack you. Pick up the Super Lasers, and
you'll waste them in no time. After that, follow Bera to the Secondary
Outpost.
[2] Destroy All Enemy Units at Secondary Outpost
Your main concern here is an active AAT. Use your special to take it
out as well as the smaller STAPs, or take it down with a Detonator.
Once all enemy units are gone, you will take the AAT.
[3] Use the AAT to Enter the Comm Outpost
The main thing here is to make sure you're not going to fire any shots
while you're near the Outpost. Other than that, there's nothing to
worry about. The defenses will automatically let you through.
[4] Get to the Communications Center
All you need to do is to follow the arrow with the AAT. Simple enough.
Or so you think. You're going to be traveling on foot now. Take out
the first droid you see with a Throw. Proceed around the corner and
Push the group of droids. There's probably going to be some remaining,
so hack your way through. Follow the arrow, and blow up any Spider
Droids you may encounter. Fight your way to the Communications Center.
[5] Get Back to the AAT
Fight your way back. That's all I can say, except you'll be facing a
lot more of the Super Battle Droids.
[6] Escape From the Outpost
Once you're back in your AAT, you'll need to fight your way out. The
GATs aren't really a problem, as you've got tremendous shields.
However, the enemy AATs will be a problem indeed. The fastest way to
take them out is to charge up the main cannon and fire it at its full
max. You'll need to strafe to avoid its return fire. Destroy any
turrets in your way.
[7] Destroy the Power Generators
Once you're done with the enemies, you'll need to escape. Destroy the
two Power Generators near the gate, and you're almost home free.
[8] Escape Into the Forest
You have one more AAT to deal with, but take it out with a charged up
cannon shot. STAPs will continually pester you, so take them out with
laser fire. Then, make your way back to the Secondary Outpost.
Bonus Objectives:
[A] Recover 3 Missing R5 Units
The first R5 Unit is behind the AAT which Bera will fix. Go around it
while you're in your Maru, and you should find it.
The last two are in the enemy base. You can find the second on your
way back from the Comm Center. Look for a white dot on your radar, but
if you still can't find it, it will be behind a huge white pillar of
sorts, which can be destroyed. It's also in a dead end. Hope that
helps.
The last one can be found while you're trying to escape in the AAT.
Look for a white dot on the map again. Then, heads toward it. It will
be in a corner, near a fence, before you blow up the generators. Find
it quick.
[B] Destroy All Enemy Units at the Comm Center
This ones easy. Just destroy everything that fires back at you when
you're in the Center. Everything, including all droids and vehicles.
[C] Complete Mission Under 8:30
The main thing to complete here is to take out swarms of enemies with
one blast. Kind of like the phrase: "Kill two birds with one stone",
or something like that. Your weapon of choice is your Thermal
Detonators and your Seismic Pulse Emitter.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 10: The Liberation of Kashyyyk
Primary:
[1] Trigger the First Trap
[2] Destroy Remaining Enemy Units Near First Trap
[3] Trigger Second Trap
[4] Destroy Remaining Enemy Units Near Second Trap
[5] Defend the Wookiee Village
[6] Fight the Separatists Back to their Source
[7] Destroy the Harbinger
Secondary:
[A] All Squadmates Must Survive
[B] All Wookiee Huts Must Remain Intact
[C] Complete Mission in Under 10 Minutes
Walkthrough:
[1] Trigger the First Trap
Your main goal here is to trigger the first trap so that enemy units
stop pouring into the the valley, but slow enough so you don't get
yourself killed. Use your Seismic Pulse Emitter on the first Spider
Droid, then use Thermal Detonators on the others. Shoot the first
trap, and it should fall, hopefully, stopping and destroying any unit
trying to enter.
[2] Destroy Remaining Enemy Units Near First Trap
There should only be enemy STAPs and infantry Battle Droid to take care
of. Assign your squadmates on 'Attack' and have them help you take out
the enemy units. Once you're done, travel to the second trap.
However, you'll be harassed by Gnasps. Shoot them down if they're in
your way, but ignore them if they're not.
[3] Trigger Second Trap
Same deal as the first one, except you might want to assign your
squadmates either 'Break' or 'Attack' so they'll go ahead and take out
the droids. Pick up the Super Lasers powerup, and snipe the Homing
Spider Droid from a distance. Once it's destroyed, destroy the other
droids using Thermal Detonators and trigger the second trap.
[4] Destroy Remaining Enemy Units Near Second Trap
Hopefully, your squadmates have been taking stuff out, and you should
be left with a clean-up job, consisting of ground troops. Take them
out and prepare to defend the Wookiee Village.
[5] Defend the Wookiee Village
You're automatically put back in the Wookiee Village. Pick up the
Super Lasers, and have your squadmates set to 'Break' or 'Defend'. Use
your lasers to take out the incoming STAPs, AATs, and GATs. If Mortar
Tanks arrive, take them out using Thermal Detonators. After about a
minute or two, they'll drop in reinforcements of Spider Droids. Use
your Seismic Pulse to take them out with one shot.
During the final moments of battle, the Republic reinforcements will
arrive. You get six Republic Figher Tanks as reinforcements, and
they'll help you rid the incoming attackers. Take care of the last
tanks, and you're off to stop the Separatists.
[6] Fight the Separatists Back to their Source
The enemies here don't offer much resistance. Obi-Wan will follow you
for now, so speed ahead, and help take out the AATs and Spider Droids
before they decimate your allies. Unfortunately, once you clear this
area, they will NOT follow you.
[7] Destroy the Harbinger
To destroy the Harbinger, you must attack the central piece, the one
where it fires concentrated beams of energy. First, it will attack by
shooting energy balls at you which can deplete your shields in one
shot. Wait until the Harbinger opens up, then unleash your firepower
on it. Pick up the continually reproducing powerups in the area.
After its attacks, the Harbinger will drop some GATs. Take them out,
or let Obi-Wan do the work.
You can choose to destroy the defenses on the vehicle, but you can just
focus your attacks on it. Once the main unit is down, everything else
goes with it.
Bonus Objectives:
[A] All Squadmates Must Survive
This one is simple. You can let them asorb some fire. They'll hardly
ever die, unless you're playing on Jedi Master.
[B] All Wookiee Huts Must Remain Intact
The trick to this is to destroy all Mortar Tanks before they can fire
too many shots. Either destroy them fast, or occupy their attention.
Then, focus on the AATs, and then the weaker units swarming around.
[C] Complete Mission in Under 10 Minutes
The easiest thing to do is to use your secondaries a lot to take out
groups of enemies. Hit the enemy hard and fast, and you'll want to
focus mainly on the Harbinger only to accomplish this task.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Rhen Var
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 11: Eye of the Storm
Primary:
[1] Get to the Downed Republic Assault Ship
[2] Defend the Downed Republic Assault Ship
[3] Proceed to the Separtist Fuel Depot
[4] Destroy the Separatist Fuel Depot and All Enemies in its Vicinity
Secondary:
[A] Reach the Assault Ship in Under 90 Seconds
[B] Don't Let Any Allies Die
[C] Destroy the Four Radar Dishes
Since the ship carrying the AT-XTs didn't make it to their destination,
you'll have to go to the crash site and secure the area.
Proceed ahead and you'll come across a body of water. Ahead, will be
enemy troops, as well as a gate blocking your path. Destroy the Spider
Droid, and the two Turrets, then focus on the gate. Shortly after
that, you'll pass "Marker 1". There are four markers that you need to
pass, but you can bypass one of them by taking a slope up on your right
side. You should see it before you pass "Marker 3". Doing so will
take you straight to "Marker 4" and you'll bypass a wall. Eventually,
you'll drop back down into the main valley and meet up with the Assault
Ship.
[2] Defend the Downed Republic Assault Ship
Your main enemies will be the AATs that swarm from all sides. Assign
your squadmates to 'Defend' and your AT-XT friends will also help
defend the ship. When all units have been destroyed, you'll be
assigned to destroy the Fuel Depot.
[3] Proceed to the Separtist Fuel Depot
You'll be in the AT-XT. Go down the valley, and destroy any Turrets
that you encounter. After a short while, you'll reach a gate
surrounded by AATs and by two doors that will continually produce enemy
units. The first thing you'll want to do is to destroy anything lethal
to you, then focus on the two doors. Destroy the wall and continue
down the valley.
Take out the units on a bridge, by destroying the bridge with your
mortars. Soon afterward, you reach the Fuel Depot.
[4] Destroy the Separatist Fuel Depot and All Enemies in its Vicinity
This thing is heavily armed with AATs, and you might find yourself
being pummeled to oblivion. The best thing to do is to activate your
Plasma Shields and find a suitable place to snipe. The ridge to your
right with one of the bonus Radar Dish is a fine spot. Let loose with
your lasers from a distance, and use your mortars on anything they can
lay a hand on. Once all enemy units are destroyed, your allies will
focus on the Fuel Depot.
Bonus Objectives:
[A] Reach the Assault Ship in Under 90 Seconds
You're going to want to use your boost all throughout the way. Since
there are two paths you can take, choose either one, but I managed to
get it following the separate path. Since gates will be a problem, use
your Concussion Missiles fast, and try to blow up the wall without
focusing too much on the defenses. Have your squadmates 'Attack' and
hopefully, you will make it.
[B] Don't Let Any Allies Die
This part only really pertains to the final assault on the Fuel Depot,
where you have lines of AATs as a defense. The main thing here is to
stay back, zoom in, and pound them with your mortars. Your allies are
not slouch either though, and they will help you take out some enemies.
It's all about speed.
[C] Destroy the Four Radar Dishes
I'll probably have a map for this later in the future, but for right
now, we'll make do. The first is near the downed assault ship. Look
to your right, or your left, and you should spot a little ridge with a
Health Pack, Ammunition, and Super Lasers. On that ride will also be
the first Radar Dish.
The second is after blowing up the first wall as an AT-XT. Look to
your right once you pass it. You might blow this up automatically
however, since there are so many enemies, so don't fret if you don't
find it.
Finally, the third and fourth are [kind of] clustered next to each
other. They're at the final assault on the Fuel Depot. Look to your
right, and the ridge you were standing on to attack, if you followed
the FAQ, will house the third [or fouth] one. Then, zoom off into the
distance, and you should see one on an unaccesible ridge. Take it out,
and then finish the mission.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 12: Lost Legacy
Primary:
[1] Destroy All Enemy Units at Separatist Outpost
[2] Follow the Markers
[3] Destroy All Turrets at Command Center
[4] Proceed to the Next Marker
[5] Destroy Enemy Convoy Before it Reaches the Temple
[6] Proceed to the Jedi Temple
[7] Protect Republic Ground Forces
[7] Defeat the Spectral Guardians
Secondary:
[A] Destroy 6 Enemy Vehicle Carriers
[B] Complete Mission in Less Than 12 Minutes
[C] Both Mobile Assault Cannons Must Survive
Walkthrough:
[1] Destroy All Enemy Units at Separatist Outpost
You're in your Gunship. Take out the Hailfires and any other ground
vehicle harassing the AT-TEs, and then focus on the various pairs of
Turrets stationed around. You'll want to take them out by any means.
Use regular lasers, and missiles to take them out in groups of two.
The AT-TEs will also help you take them out, but they're real slow, and
it'll be faster if you finish the job yourself.
[2] Follow the Markers
Continue down the canyon, following the arrow, and you'll see two enemy
vehicle transports. Obi-Wan will tell you to destroy them, which you
can easily do so. By the time you've finished the first one, the
second one will be running. Give chase, and bring it down with volleys
of missiles, and regular lasers. Eventually, you'll reach the Command
Center.
[3] Destroy All Turrets at Command Center
There are bunches and bunches of them. While they are pretty weak and
easy to take out, they have powers in numbers, as well as the annoying
Droid Starfighters that like to stay on your tail. Missiles will take
them out, as well as any other Turret near them. Pinpoint lasers also
work well here. Once everything stops firing at you, you'll move on.
[4] Proceed to the Next Marker
Follow the canyon, destroying any sheets of ice that block your path.
Eventually, you'll come across an enemy convoy which Obi-Wan tells you
to destroy.
[5] Destroy Enemy Convoy Before it Reaches the Temple
You'll need to destroy this large enemy convoy before they overwhelm
the Republic troops. Take out any Turrets harassing you, and then
focus on the convoy itself. They travel pretty close together, so
missiles work extremely well here. If you ever run out, hurry to the
Jedi Temple and pick up some more. Pinpoint lasers will also do the
trick in a jiffy.
[6] Proceed to the Jedi Temple
Just head straight for the Temple, and two platoons of Republic forces
will come in destroying any nearby Turrets.
[7] Protect Republic Ground Forces
The Core Ship in the middle will continually pour out Hailfires and
AATs, and you don't have the firepower to destroy it. Try and pick off
the Hailfires as quickly as possible with your pinpoint lasers, and use
missiles and more lasers to take out the tanks. The AT-TEs will fire
back, but they'll be overwhelmed if you don't destroy the enemy
opposition fast enough. Eventually, the two Mobile Assault Cannons
will open fire on the Core Ship. You'll get their progress from time
to time, and move on.
[8] Defeat the Spectral Guardians
You can't actually defeat the Guardians themselves, only their source,
which are their tombs. The Guardians have overwhelming firepower,
about as much as a charged up shot from an AAT. There will be lots of
obstacles in your way, like ice which will asorb some hits, before you
can get a clear shot on the tombs. Use missiles, and strafe at all
times.
Bonus Objectives:
[A] Destroy 6 Enemy Vehicle Carriers
The two that you destroy while following the markers will count here.
You can destroy four more when the Mobile Assault Cannons are beginning
their attack. The Carriers will fly in from the two narrow openings
and will drop down enemy troops. Shoot them down before they do to
eliminate the amount of enemies, and fulfill your objective.
[B] Complete Mission in Less Than 12 Minutes
You'll want to speed through this mission fast, obviously, and you can
do that by using your pinpoint lasers to quickly and efficiently take
out the Turrets and convoy.
[C] Both Mobile Assault Cannons Must Survive
This ones relatively simple. Just make sure there are still some AT-
TEs to asorb and return fire. Aid their cause with volleys of missiles
and lasers. It's best to fire missiles when they're still grouped
around the base of the Core Ship.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thule Moon
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 13: Desperate Gambit
Primary:
[1] Defend the Republic Assault Ship From All Attackers
[2] Escort Convoy to Shield Generator Complex
[3] Destroy 4 Shield Generator Charger Couplings
Secondary:
[A] Landing Ship Shields Above 50 Percent
[B] Destroy All Reactors
[C] At Least 2 Convoy Units Reach the Shield Generator
Walkthrough:
[1] Defend the Republic Assault Ship From All Attackers
I suggest leaving your squadmates on 'Defend' or 'Break' to ensure that
they stay active and take out any enemy units. The GATs, Spider
Droids, AATs, and Hailfires themselves won't damage the ship, but
instead, Mortar Tanks.
Take out the little gun emplacements in the sides of the valley, and
attack any unit that you see. AT-XTs will come out, one on each side
to assist. Whenever one is destroyed, another will take its place, but
there can only be two at one time.
After taking out some units, you will be warned that Mortar Tanks have
entered the valley. Take them out, and then check up on the rides to
see if any have been deployed. You'll see the "Mortar Tank" sign if
there is one. After all units have succesfully been destroyed, you
must escort the convoy to the Shield Generator Complex.
[2] Escort Convoy to Shield Generator Complex
Keep your squadmates on 'Defend' or 'Regroup' to ensure their survival
during this mission. You will encounter various enemy units, but you
should have no trouble.
Along your way, the first convoy will be destroyed. You cannot stop
it, but make sure that the other two make it. When the first convoy is
destroyed, take out the tanks on the ridge, and focus on the two
Turrets nearby. The convoy will move on, and you will be warned of
enemy units from behind. Take them out. Over the mound, you'll see
the Shield Generator Complex, as well as various enemy units. Take out
the Spider Droids ahead, and any AATs that fire upon you. If you get
the chance, zoom in to take enemies out from the distance. Continue
ahead, and under every Reactor, there will be a Health Pack.
Once they reach the Shield Generator, they will blow up the wall. One
will probably be destroyed, and you lose the ability to give directions
to your squadmates.
[3] Destroy 4 Shield Generator Charger Couplings
Pick up the powerups, including the Super Lasers, and forge ahead.
You'll come across many walls, but they can easily be blow up.
Guarding each wall be a variety of units, including Spider Droids,
AATs, and gun emplacements. Eventually, the path will curve down, and
you'll be right next to the Shield Generator.
Proceed forward, and be wary of enemy troops. You'll face CADs and
more enemy units. Eventually, you'll come across the first Coupling.
The next two are grouped togther, and the last is just around the bend.
Take them all out to complete the mission.
Bonus Objectives:
[A] Landing Ship Shields Above 50 Percent
A little health bar on the top of your screen will show you the amount
of damage the ship has taken. Just destroy the Mortar Tanks as fast as
possible, and you should complete this objective with no problems.
[B] Destroy All Reactors
Remember the blue cylinders on your way to the Complex? Well, those
are your Reactors, each guarded by a Spider Droid and a couple of GATs.
Take them out with Mortars, or anything else.
[C] At Least 2 Convoy Units Reach the Shield Generator
Since it's impossible to have three, make sure that you're continually
clearing the path ahead of the convoy. Enlist the aid of your
squadmates, but don't send them too far ahead or they will be
destroyed.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thule
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 14: Assault on Thule
Primary:
[1] Destroy All Opposition at the Landing Zone
[2] Pick Up/Drop Off/Defend Engineers and Destroy First Energy Farm
[3] Pick Up/Drop Off/Defend Engineers and Destroy Second Energy Farm
[4] Destroy the Command Installation
Secondary:
[A] Destroy All 8 Techno Union Ships
[B] Complete the Mission in Under 9 Minutes
[C] All Engineers Must Survive
You'll come across the Landing Zone quite shortly after you begin the
mission. There are plenty of Turrets and enemy vehicles to take out,
and you can all do that with your lasers. Fire missiles at groups of
enemies to inflict multiple damage. Pinpoint lasers work really well
here. However, Droid Starfighters will constantly pursue you.
[2] Pick Up/Drop Off/Defend Engineers and Destroy First Energy Farm
Once the Landing Zone is clear, you can pick up the Engineers. Follow
the arrow once you've picked them up to reach the drop off point.
Clear the area with the usual compliment of missiles, and you should be
done real quick. Once you've landed, the Engineers will head towards
the energy farm. You must defend them from two factories that will
continously produce enemy units. Your best be is to take them out
while they're just emerging with missiles. Pick up the ammunition
powerup if you ever run out.
Once they've disabled the Farm, take it out. The Farm itself is
heavily shielded, and you're going to have a hard time destroying it on
your first run. Pinpoint lasers will make slow, but steady work on it,
and you can add missiles and lasers to help finish the job.
[3] Pick Up/Drop Off/Defend Engineers and Destroy Second Energy Farm
Same deal as the first group of Engineers. Again, you must clear the
drop off point, and defend them from attackers. Destroy the second
Energy Farm and you're off for the Command Installation.
[4] Destroy the Command Installation
Go around until you see "Command Installation" in the distance. Head
towards it. There are plenty of gun emplacements in the walls, and
lots of enemy units on the ground and beams to knock you out of the
sky. However, they're all really inaccurate, and other Gunships will
asorb the fire. Take out the beams that connect the Command
Installation with missiles and lasers. Powerups are on the floor, and
you'll have to dive to get them. Once all the beams are taken out, the
mission is a success.
Bonus Objectives:
[A] Destroy All 8 Techno Union Ships
Another search-and-destroy type thing. I've listed their locations on
the map, so good luck finding them. Some will be defended by Turrets,
but they're real easy to take out.
[B] Complete the Mission in Under 9 Minutes
You'll want to clear the Landing Zone and Drop Off points as quickly as
possible. Let loose with missiles, and keep the pinpoint laser button
pressed. Take out the Command Installation fast too by destroying
everything in about one run. You should have plenty of time though,
but don't dwadle.
[C] All Engineers Must Survive
You'll know if you've failed this objective if one of them says: "We're
taking fire" or something like that. Just try to destroy the units
before they get near the farm.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 15: Dark Side Rising
Primary:
[1] Destroy the Two Starfighter Hangars
[2] Defend the AT-TEs as They Destroy the Factories
[3] Proceed to the Sith City
[4] Destroy the Protodekas
[5] Enter the Service Ducts and Destroy the Gate Mechanism
Secondary:
[A] All Walker Squadmates Must Survive
[B] All Fighter Tank Squadmates Must Survive
[C] At Least 4 AT-TEs must Survive
There locations are on the map, but of course, you're going to have to
fight your way through. Each hanger is guarded by Turrets, and you'll
encounter various lines of defenses. Make sure to take out any AATs or
Mortar Tanks that are firing on you first, as they deal the most
damage.
[2] Defend the AT-TEs as They Destroy the Factories
You're in Republic Fighter now, and you must defend the six AT-TEs as
they head for the factories. The factories themselves will continually
make more units, and Mortar Tanks will not help the situation. You're
going to want to purge ahead, and leave your squadmates on 'Defend' as
the units progress. Take out any Spider Droids and AATs. Hailfires
will cause the most damage, as they are fast, and the AT-TEs will have
a hard time hitting them.
Periodically, supplies will be dropped down. Head towards the
factories, and if you want to ensure the safety of the AT-TEs, leave
your squadmates on 'Defend' on one factory, and head towards the other.
Take out the defenses first before leaving them behind. Two squads of
Republic Fighters will also come to help take out the units from the
factories. Keep on pounding the units before they can come out, and
this should be a piece of cake!
[3] Proceed to the Sith City
Well, head towards the open path, or at least try to. You'll come
across TWO Protodekas, but thankfully, you have your squadmates.
[4] Destroy the Protodekas
Have your squadmates set to 'Attack' and pick up the Super Lasers.
Focus your firepower on one for them, while holding the Secondary Fire
button down. You will be continuously resupplied by air, so pick up
the Ammunition if you're ever in need. When both are destroyed, you
move on to the city. Watch as an Assault Ship comes down, and then
watch your ship get destroyed by Cydon Prax and his Dreadnought.
[5] Enter the Service Ducts and Destroy the Gate Mechanism
Run with the arrow, and take out any enemy units. If you watch the
battle, you can see the AT-TEs get destroyed, but more will always be
air-dropped in. If you try to make contact with the enemy vehicles,
Turrets will open fire on you, and continuously follow you.
The second smaller map is for this part of the mission. You're going
to face the same number of enemies either path you take. Try to
destroy the Spider Droids before the others as their blast will take
out any nearby units. You will eventually reach the Gate Mechanism,
and you should blow it up.
Bonus Objectives:
[A] All Walker Squadmates Must Survive
This one is simple. You can leave your squadmates behind by setting
them on 'Defend' or bring them along with you. Your squadmates are
never the enemy's target, so they should make it out alright. Plus,
you could use their firepower.
[B] All Fighter Tank Squadmates Must Survive
Again, same as the first bonus objective, this one is also simple to
beat.
[C] At Least 4 AT-TEs must Survive
Makes sense for at least four, as the AT-TEs are divided into two
groups, each having three. So, if only three survive, one side can't
take out the factories. Anyways, just destroy enemy units as they come
out, and they should make it.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mission 16: Fate of the Republic
Primary:
[1] Fight Your Way to the Sith Temple
[2] Defeat Dooku's Henchman Cydon Prax
[3] Defeat the Dark Reaper
Secondary:
[A] Make it Through the City in Under 5:30
[B] All Squadmates Must Survive Through the City
[C] Destroy 45 Enemy Units
Just follow the map. As you can tell, I've detailed it very well for
your final mission. The only thing I didn't include were the minor
enemies. Just beware, and aid your reinforcements when they drop in.
You're probably going to be under constant fire on this mission, as
AATs are littered everywhere, with Spider Droids.
[2] Defeat Dooku's Henchman Cydon Prax
This one is easy. You have a large open arena, and plenty of powerups
to help you. Just have your squadmates on 'Attack' and let loose with
your missiles. His attacks are to shoot lasers at you, and fire off a
volley of missiles. Finally, he'll let off a huge wave of energy that
ripples out in a circle, kind of like dropping a rock into water. He
should be easy to defeat.
[3] Defeat the Dark Reaper
Finally, the final boss in the game. You will be guided throughout
your battle. Watch out for the Reaper's attacks, as it will send
little drones after you, as well as a huge beam of laser that will
deplete your shields and your hull.
The first thing you are instructed to do is to destroy the four energy
cores. They require lots of missiles and lasers, and if you want to
finish the mission with most of your health intact, bring them down
fast.
Next are four cannons. They are rapid firing, but aren't too accurate,
so you shouldn't have a problem. You might now be able to take them
out in one run, so avoid the laser by boosting around, and picking up
Health Packs.
Next up are the two Harvester Bays, and the Reaper itself. The bays
are pretty weak, and they go down fast. Finally, the energy sphere in
the middle is your target. Defeat that, and you have beaten the game.
By the way, you can't stop your squadmates from being destroyed.
Bonus Objectives:
[A] Make it Through the City in Under 5:30
It's all about using firepower to blast your way through enemies as
fast as possible. Pick up anything that will help you, including the
Super Lasers, and you might want to use your squadmates.
[B] All Squadmates Must Survive Through the City
This one is another simple objective. Just have them follow you the
whole time, and set them to 'Defend' and they make it out alright.
[C] Destroy 45 Enemy Units
GATs are the easiest enemies to take out, and there are plenty of them.
Just destroy everything in the city, and this objective is yours.
This section is devoted to all vehicles and infantry that you encounter
in the game, that is capable of dealing out damage. Some however, are
units that you will just have to protect.
NOTE: Any paragraph in " marks means that I took the excerpt from the
Instruction Manual.
_______________________________________________________________________
Republic
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Republic are the good guys in this war, and that is all I can
really say about them.
They're practically the Empire's Stormtroopers, except they're more
cooler loooking, and they have different stripes on their armor to
indicate their ranks. They're mostly a support unit, although you can
see them when you're piloting a vehicle, battling against the Battle
Droids. What's so cool about them however, is that they have the
ability to... clone themselves in the battlefield. A prefect example
would be in the last level, where the Clone Troopers will multiply
whenever they're losing.
Wookies
¯¯¯¯¯¯¯
The Wookies you encounter will be on Marus too, so they're basically
the same thing as you, when you're on one. The thing is, they're just
wookies.
Jedi Knights
¯¯¯¯¯¯¯¯¯¯¯¯
Primary Weapon: Lightsaber Swing
Secondary Weapon: Lightsaber Throw
Special Ability: Force Push
With a lightsaber as their weapon of choice, the guardians of peace are
powerful warriors in combat with unmatched skill. Besides using a beam
of energy as an offensive capability, they are able to use the Force to
extend their power to greater heights.
You'll only be controlling one for very, very little in the game, but
it's a fun part. When walking, they will automatically deflect shots
while facing in the direction of the shooter. When attacking, you have
about a 50-50 chance that you will deflect one. Besides your basic
hack-and-slash, you can throw your lightsaber and Push your enemies.
If you choose to throw your lightsaber, hold down B for a longer throw,
and use the Control Stick to arc the direction of the lightsaber
slightly. Also, when you throw, you can only move toward the direction
of your lightsaber. Using your Push will drain your special, but it
takes out large groups of enemies within a short range.
TX-130S Republic Fighter Tank
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Weapon: Dual Medium Laser Cannons
Secondary Weapon: Concussion Missiles
Special Ability: Repulsor Boost
"Considered to be the Jedi starfighter of ground combat, the TX-130S
fighter tank is a specially designed repulsor craft that makes use of
the heightened abilities of its Jedi pilots. Its repulsorlifts are
specially tuned for quick maneuvering, yet the Republic fighter tank
still carries a heavy payload of firepower. The Jedi commanders of the
Clone Wars find the TX-130S to be the perfect complement to their
increased agility and vision."
Like the description says, these crafts are highly maneuverable, with
high speeds, aided by the boost. They perform well in combat, and
their Concussion Missiles [20] pack a punch.
AT-XT Assault Walker
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Weapon: Heavy Laser Cannons
Secondary Weapon: Proton Mortar
Special Ability: Plasma Shields
"These two-legged assault walkers employ faster movement than their
six-legged counterparts, but also deliver high firepower and a solid
defense. An experimental craft created by Rothana Heavy Engineering
and produced at the Kuat Drive Yards facilities, the AT-XT did not go
into full mass-production during the Clone Wars, as the engineers were
constantly revising its design."
You'll only be using this in certain missions, and in multiplayer, but
it's slow. If you notice, these are the pre-AT-ATs, but they have more
firepower. In the game, you have the Proton Mortars [3], but they will
continually recharge. If you've ever played Rogue Leader, you'll know
what I mean, when I say that its secondary is like the Y-Wing's
secondary. They will automatically recharge over time, but you can
carry only a maximum of three. The Plasma Shields are more of a last
defense against being destroyed. They take a long time to charge up,
and its effect only lasts for 3-5 seconds. They do however repel all
attacks.
"The maru is a creature native to the Kashyyyk system, and has been
domesticated by the Wookies inhabiting the small moon Alaris. The
Wookies raise the maru as beasts of burden, and as a means of
transportation. It is a reptilian creature, agile and dexterous,
possessing a long tail that it uses to attack enemies. The maru's
saddle is equipped with dual bowcasters and a seismic pulse emitter."
For a creature, this thing is pretty powerful, and it lasts a long time
too. The Thermal Detonators [6] are tricky to use, as the must land
right near the target to cause the most damage. If not, they just
explode, and slightly scratch your target. Good for taking out
clusters. The best thing about this beast is the Seismic Pulse
Emitter. This baby is strong enough to take out an AAT with one shot.
Add that to the fact that the shot spreads in an arc, and you have an
unbelievable weapon.
Rothana Heavy Engineering Low-Altitude Assault Transport Gunship
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Weapon: Multiple Laser Cannons
Secondary Weapon: Concussion Missiles
Special Ability: Composite-Beam Pinpoint Laser Turrets
"The Rothana Heavy Engineering Low-Altitude Assualt Transport/infantry
(LAAT/i) repulsorlife gunship is the workhorse of the Republic clone
army. Primariliy used for troop transport and air support, these
versatile aircraft combine ultra-maneuverability with amazing
firepower. Piloted by one of the highly trained clone pilots, these
craft can perfrom deft maneuvers in all environments and weather
conditions. In the hands of a Jedi pilot, these ships can do the
unimaginable."
This thing is powerful. Besides being maneuverable and having
virtually not opposition (except for those pesky Star Fighters), this
craft can pack a punch. Its barrage of Concussion Missiles [25] split
into multiple warheads which can then divide targets, depending if your
cursor changes targets. It's Laser Turrets focus intense beams and
quickly destroy the target in a matter of seconds.
Mobile Assault Cannon (MAC)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Weapon: Heavy Turbolaser
"Probably due to its cumbersome name, the Kuat Drive Yard's Self-
Propelled Heavy Artillery-Turbolaser (SPHA-T) has mnay nicknames, from
the MAC to the bug gun, but it has just one use: heavy firepower.
These slow-moving cannons fire the heaviest turbolasers in the Republic
army and are used to great effect in teh invasion of Geonosis."
It's too bad you'll never pilot one of these, you'll mainly be
protecting them.
AT-TE Assault Walker
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Primary Weapon: Long-Range Heavy Laser Cannon
Secondary Weapon: Six Laser Turrets
"The All-Terrain Tactical Enforcer (AT-TE) can perform a wide variety of
missions, from troop transport to straightforward assualt missions.
The AT-TE's six legs allow it to traverse almost any terrain, while its
firepower is nearyly unmatched. A heavy projectile cannon mounted on a
turret is the main weapon, but it is also equipped with six anti-
personnel lasers that defend the craft from both front and rear
attacks."
Again, another vehicle that you won't pilot in the game. Looks more
like a bug, a beetle to be exact.
Speeder Bike
¯¯¯¯¯¯¯¯¯¯¯¯
Primary Weapon: Underbody-Mounted Light Laser Turret
Secondary Weapon: None
Special Ability: Repulsor Boost
"The Aratech 74-Z military speeder bike is a fast, one-man craft that
allows troopers to get quickly from one end of a battlefield to the
other to deliver reconnaissance information. Used by the Republick in
nearly all of their conflicts in the Clone Wars, this multipurpose
craft is much faster than a Trade Federation STAP and contains nearly
the same amount of firepower."
'Nuff said.
Republic Troop Transport
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ground vehicles that you'll end up protecting in the game. They carry
valuable resources and reinforcements to the battlefield.
Jedi Starfighter
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It's really too bad you can't pilot one of these, but anyways, they
provide air support in fights, but nothing more. You'll see them zip
around overhead, and they're used to transport you to different parts
of the game.
Cargo Gunship
¯¯¯¯¯¯¯¯¯¯¯¯¯
They will either drop off supplies, or a Republic Troop Transport.
They won't need protecting, as they can fly off, but just keep an eye
out for what they bring.
Republic Assault Ship
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Think of an Imperial-Class Star Destroyer, and you've got the
beginnings of what these things look like. They never provide fire,
which is too bad, because if they're anything like the Star Destroyers
in Rogue Leader, boy, the enemies would have been toast. They're used
to deploy troops, but nothing more.
_______________________________________________________________________
Separatists
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the first movie, it was the Trade Federation, but they still have
some familiar units.
Gnasps
¯¯¯¯¯¯
You'll encounter these on Kashyyyk and maybe some other places, but
they buzz around and fire green energy balls at you. They do pretty
weak damage, and you can take them out pretty easily.
Geonosian
¯¯¯¯¯¯¯¯¯
Residents of Geonosis, they're also weak, like the Gnasps, but they
attack in swarms. Your best bet is to use a Force Push when they're
clustered together and take them all out at once. If they surround
you, use your lightsaber, but they're pretty much not a threat.
Battle Droids
¯¯¯¯¯¯¯¯¯¯¯¯¯
Pesky little droids that are more of a nuisance than a real threat to
you. You'll be facing these when you're on foot, but other than that,
they're just there for the scenery.
Super Battle Droids
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Making their debut in Attack of the Clones, these are modified, and can
take a few more hits, if you're ever using a blaster in Jedi Academy.
However, they're still no match for your lightsaber.
Dwarf Spider Droids
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These things are deadly to you while you're on foot, as they have a
medium laser cannon (which you can still deflect), and the ability to
explode when they destruct. Take them out from afar with a Push or
Throw, and they may take out some nearby enemies.
Homing Spider Droid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Huge behemoths [although they're not living], they fire a homing beam
of laser if you attack them. If they're preoccupied with something
else, they will choose to ignore you until you draw into range and
attack them. They've got pretty strong armor too, so you might want to
use a few secondary/special weapons.
Droid Starfighter
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These things are agile, and are only a threat when you are in the
Republic Gunship. Since your vehicle is slow, they'll swarm around you
to no extent. They don't do much damage however, and lasers will
quickly bring them down.
HailFire Droid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
They have two big wheels, and they can travel pretty fast over any
terrain. They're a big nuisance, as they will let off a volley of
missiles, both at you and some mission critical targets. Take them out
quickly.
Vehicle Armored Carrier
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These things are a huge nuisance, no joke. They drop down lots of
enemy reinforcements if they are allowed to land. You'll only have the
option of taking them down in the Gunship, but it is well worth it.
These things don't fire back.
Techno Union Ship
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Don't worry about these firing at you. You'll recognize them from the
movie, but you'll only have to take them out to prevent the enemy from
escaping.
Trade Federation Landing Ship
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
These things are like the Vehicle Armored Carriers, but are
indestructable. You'll see them alot when you have to protect a
mission important craft, and they deplot a WHOLE lot more troops than
the previous above mentioned craft.
Trade Federation Core Ship
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You won't be able to take these out, but the Mobile Assault Cannons
can. Protect them so they can do their job.
Corporate Alliance Droid [CAD]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Basically, think of mounted guns attached to one tread. There's your
basic, simple picture of a CAD, but they are heavily armored and have
repeating blasters. They're hard to destroy, but they hardly make an
appearance in Campaign mode.
Heavy Artillery Gun (Mortar Tanks)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
They look like AATs, but they have a powerful cannon. You'll want to
take them out as soon as possible, as they usually attack critical
targets.
Spectral Guardian
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
They look like ice figures, except they hurt. You'll want to take them
out as soon as possible, as if they overwhelm you, you probably won't
make it out alive.
These are the current codes out right now, but I'm pretty sure that
more will be released in the neary future.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Codes
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CHOSEN1 - Gives your craft unlimited Secondary Weapon ammo, and
unlimited Special Ability. Does not save.
FRAGFIESTA - Unlocks all Multiplayer Maps.
CINEMA - Unlocks all movies.
SAYCHEESE - Lets you view team photos in sketchbook, however, you must
have it unlocked first.
YUB YUB - Grants you the three bonus points for the mission that is
displayed on your file name.
ROGERROGER - Lets you use the Battle Droid in the Jedi Academy in
Geneosis. Pretty weak, and no auto-aim.
FUZZBALL - Unlocks a Wookie in Jedi Academy, and is stronger. Has an
auto-aim feature, and has more health/armor. You can survive a lot
of waves with him.
GASMASK - Unlocks all missions.
1WITHFORCE - Grants you invincibility, including the academies.
CORDE - Unlocks Padmé Amidala in Jedi Academy. Another infantry
unit, she has limited auto-aim, quick movement, but does not have
much life.
WAT TAMBOR - Gives you access to the Super Battle Droid in the Jedi
Academy Arena. Much improved over the regular Battle Droid in both
accuracy and armor. Now just waiting for the Jengo Fett code.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Besides having codes to unlock various items and stuff, there are also
secrets that you can earn legitimately. If you remember Rogue Leader,
than you'll know that this game has a point system too. However, it's
not as challenging as Rogue Leader, but it adds replay value. Each
bonus objective complete will give you one bonus point. Not all bonus
objectives must be completed on the same run, so you can focus on one
separately.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Secrets
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here are the secrets that you can unlock with the bonus points. If
you'll notice, you only need to get 45 out of 48 possible bonus points
to unlock everything.
Multiplayer Level: Raxus Prime [Duel] - 5 points
Multiplayer Level: Thule Moon [Control Zone] - 10 points
Multiplayer Level: Rhen Var [Conquest] - 15 points
Multiplayer Level: Geonosis Arena [Jedi Academy] - 20 points
Unit Viewer - 25 points
It's basically a gallery where you can see 3-D figures of the more
main characters you will see in this game. Use the Control Stick to
rotate them, and the A Button will make them do some different
actions.
"Making Of" Video - 30 points
A really short video of the game's production, as well as a few
interviews with the staff.
CD Player - 35 points
You can view, and listen to all of the music tracks from the game.
Sketchbook - 40 points
You can view some of the designs for the game's characters and
vehicles, as well as view some of their comments for the designs.
Jedi Master - 45 points
You get to control Jedi Master Yoda. He's more for advanced players,
as you will not receive any Jedi support. Does flashy moves, but
he's the same as everybody else.
_______________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Unlock Ewok Celebration Music
This one was new to me, and I didn't even know it existed when this
guide was first released. Anyways, here it is:
Go to the options screen, and using the D-Pad, press UP, UP, DOWN,
DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, and START. The Ewok music should
play. If you get cancelled out of the options screen when pressing B,
you're doing it wrong.
One-Fourth Health Pack: They look like white spheres with a white halo
ring around them. They do exactly what they're called, but your health
cannot exceed over 100.
Full Health Pack: They restore all of your health to its max.
Ammunition: They look like blue boxes with warheads sticking out. Its
halo is also blue, and it restores all of your secondary weapon
capacity to its max.
Invincibility: Looks like a triagle, with cuts in its side. Has a
purple halo, and you can be invincible for 20 seconds. Make them
count.
Super Blasters: A triangle encompassed by a green halo, they upgrade
your blasters for 20 seconds. Shooting this will only take a fraction
of the time it takes with regular lasers.
Cloaking: Does exactly like it says. You become cloaked for 20
seconds.
Disintegration Field: Pick this up in multiplayer and crash into
opponents for 20 seconds to cause damage.
There are lots of different multiplayer games, and all except the
academies require at least two human players. That's really a shame,
because I don't have two controllers, so I'll cover what I can. More
will added to this section later.
_______________________________________________________________________
Academies
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Thule Moon Academy:
This is all about vehicular combat. The more waves you go through, the
more enemies appear, and the harder they are to destroy them.
You can only choose two vehicles in this academy, and the are the
Fighter Tank, and the AT-XT. The Fighter Tank is a more practical
choice in this round, as you're going to want maneuverability when
you're surrounded by enemies. The AT-XT has better firepower, and
maybe more armor, plus its plasma shields and its unlimited secondary,
but I would still recommend the Fighter Tank. Health Packs and
Ammunition will pop up after you destroy a certain number of waves. If
you look closely, you can also see a Super Blaster upgrade hidden in a
niche. Use it when you need it, and it will replenish.
If you're playing alone, every third round will become a bonus point
round, where you try to collect Jedi credits. As far as I know, there
are unlimited waves, but they call Wave 20 a Final Wave, where you face
a boss. Then, it seems to repeat itself over again.
STAP: 10 points - First appear in Wave 1
Ground Armored Tank: 25 points - First appear in Wave 1
HailFire: 30 points - First appear in Wave 7
AAT: 40 points - First appear in Wave 5
Mortar Tanks: 45 points - First appear in Wave 13
CAD: 50 points - First appear in Wave 7
Homing Spider Droid: 60 points - First appear in Wave 10
Dark Acolyte: 100 points - First appear in Wave 16
Protodeka: ?? points - First appear in Wave 19
Dreadnought: ?? points - First appear in Wave 20 [Final Wave]
This part is just for fun, but here is what the narrarator [Mace?] says
after a certain number of matches.
"Nice fighting. Prepare for the next wave."
"You have achieved the rank of Jedi Knight."
"You fight very well indeed."
"Could he be the one from the prophecy?"
"You are truly a Jedi Master. You are a Jedi Master. Your seat on the
Jedi Council awaits."
Of course, you'll want to have the highest points, but unfortunately,
your scores aren't saved.
Geonosis Academy:
I prefer this one better, don't really know why, but I like the
character combat. You can play as five different Jedi (Yoda, Anakin,
Mace Windu, Obi-Wan, and Evan Asani) and two infantry (Wookie, and
Battle Droid) once you have everything unlocked. If you choose any of
the default characters when you first unlock it, you will receive Jedi
support. The computer will give you the three main Jedi in this game,
minus the one you're playing as. If you're playing as the Unamed one,
than you get all three, instead of two. If you're playing as Yoda, or
as an infantry, you get none.
Controls are exactly the same, minus the ability to side-step with the
shoulder buttons. Enemies will appear from the four cardinal
directions, and will sometimes produce multiple waves. One-Fourth
Health Packs will appear once you pass the third wave, and will produce
a certain amount with each wave, so don't run around when you're in
need of one and think that they'll appear.
Yoda: Yoda is quick on his feet in the academy, and very fast moves,
but his swings are easy to get carried away with as they will
miss the target ocasionally.
Anakin: Does a huge jump attack as his first move which leaves you open
to the opponents attack. Does fair in battle.
Mace Windu: Just like in single player, Mace does lightsaber swings and
kicks in midair. Wide lightsaber swings though help take
enemies down.
Obi-Wan: Ok, just like Anakin.
Evan Asani: This is my favorite, as he has large wide swings and they
even cover his backside.
Here are some tips:
1. Try to squeeze all of the help from the Jedi as much as possible
before they die. Use the Clone Troopers and Padmé to the full
extent before they die/go away.
2. Try to destroy enemies before they spread out. Take them out
when they're still in their corners with a Force Push or a Throw
so you can minimize the fire coming out.
3. All Jedis have a pause in their attacks, and this is when you're
most vulnerable. Anakin's for example, pauses right before he
attacks, so push the attack button before he comes into contact
with the enemy.
4. Press the X Button and then pause the game so that you can get a
first person view of where things are. This should help if
you're trying to find a health pack.
5. As the waves get higher, your Force Push gets weaker, or the
enemies get stronger, as more enemies become immune to it.
6. The Wookie has lots of health, so he would be the easiest to
start with.
7. Dwarf Spider Droids can take out large masses of enemies at a
time if they are near them when they explode.
You'll be facing a variety of enemies in the waves.
Geonosians: 5 points - They first appear in Wave 1
Battle Droids: 10 points - First appear in Wave 4
Super Battle Droids: 15 points - First appear in Wave 8
Dwarf Spider Droids: 20 points - First appear in Wave 15
However...
Padmé - will arrive in Wave 3 and help you out with a blaster, but she
will leave in Wave 5.
Clone Troopers - will arrive in Wave 6, and will help out with blasters
until they die.
Your Jedi friends will most likely die in wave 15, as they rush the
Spider Droids, and destroy them with hand-to-hand combat. They can
survive one attack, but two is suicide. I've only gotten one to
survive the wave once.
_______________________________________________________________________
Conquest
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A rather fun one, this one involves two teams, for two-to-four players.
Basically, each team (red and blue) has a base, which the other team
must destroy. Of course, the teams or the Republic and the
Separatists. However, instead of a simple search-and-destroy or defend
mission, you have the ability to produce allies, which you can give
commands to.
Team 1: The Republic [Blue] - Allows you to control either the Republic
Fighter Tank, or the AT-XT. Attributes are entirely the same as in
single player mode. However, if you capture one of the many outposts
in a level, you will start to produce Turrets around it. Once the
Oupost has four Turrets surrounding it on all four corners, the Outpost
will produce only two units. The units that are produced are you most
heaviest armored and equipped, which is basically the AT-XT. You can
then order them directions.
Team 2: The Separatists [Red] - Allows you to control the Ground
Armored Tank, or the AAT. Like the Republic, the attributes are
entirely the same, minus the GAT, since you never did get to pilot it
before. Same rules apply for capturing outposts. Once you do, Turrets
are built. Once you have four, the Outpost will produce two AATs,
which then can be assigned directions.
Once all Turrets are destroyed around an Outpost, then the Outpost
becomes nuetral, allowing you to enter it and make it your own. Yay!
Anyways, you need all four Turrets produced to start production on
units.
_______________________________________________________________________
Control Zone
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Think of a King-of-the-Hill type of match, and you've got the Control
Zone. However, unlike [some] King-of-the-Hill matches, if two opposing
players are in the designated area, then the area is nuetral [white].
However, if only one side is in the circle, then the circle will revert
to that color.
Players get points for staying in the circle, and kills also contribute
to points. For playable crafts, you can either choose your standard
four crafts, plus the new Hailfire Droid. It's a bit unpredictable.
_______________________________________________________________________
Duel
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
A basic arena where it's every man for himself, or, if you're on teams,
then... every team for itself. To win this match, you must have the
highest number of points. Like all other multiplayer matches, powerups
are littered around the map. Vehicles available include all five.
This document is copyright 2002 Legomondo, all rights reserved. This
should not be reproduced in any way for the sole purpose of profit and
without my consent. You may however, have a printed version of this,
unaltered for home use.
This FAQ is only allowed on GameFAQs.com and should not be posted
anywhere else without my permission. If you see this FAQ other than
the site listed above, email me immediately at Legomondo [at] yahoo
[dot] com. However, I do not want emails asking if you can post this
FAQ or any others. I will not let you, and I warn you not to post the
FAQ anyways. As always, the most recent version of this guide will be
at GameFAQs.