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Star Wars Rogue Squadron 3: Rebel Strike
Enemy FAQ
Written by: Grenade Guzzler
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#VERSION HISTORY#
1.0: First submission of FAQ. All enemies submitted.
1.1: Fixed some errors. Added the Cloaking Device and
Republic Gunship (thank you, Majin Jekku!)
1.2: Fixed a mistake about the Republic Gunship.
1.3: Removed the non-existent "Special Thanks" section,
added a detail in the Star Destroyer.
+TABLE OF CONTENTS+
1. How to read the guide
2. Imperial Fighters
3. Imperial and Other Foot Soldiers
4. Imperial Walkers
5. Imperial Transports
6. Imperial Capital Ships
7. Other Enemies
8. Contact Information and Legal Notice
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= 1. How to read the guide =
===========================================================
Values are on a scale from 1 to 10, 1 being very weak, 5
being average and 10 being very strong.
Appearance: What the enemy looks like.
Strength --------- How strong the enemy laser cannons are.
Shields ---------- How strong the enemy shields are.
Speed ------------ How fast the enemy is.
Secondary -------- Which secondary weapons the enemy can
use.
Threat to you ---- How much of a threat the enemy is to
your character.
Threat to others - How dangerous the enemy is to friendly
units (overall throughout the game).
-A description on how to beat the enemy.-
And yes, I know there are enemies here that have other
weapons (the Super Star Destroyer has a lot more than laser
towers), but I'll only mention the stuff they use in the
game. If you want to flame me, tough luck, you'll be doing
it for a lost cause.
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= 2. Imperial Fighters =
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+TIE Fighter+
Appearance: Imperial fighter with hexagonal solar panels
connected to a central cockpit.
Strength --------- 5
Shields ---------- 2
Speed ------------ 6
Secondary -------- None
Threat to you ---- 4
Threat to others - 7
The basic enemy fighter, these can be easily taken out with
a single laser blast. They will often try to attack Rebel
transports or other friendly targets, so destroy the TIE
Fighters before they make you fail the mission.
===
+TIE Interceptor+
Appearance: Imperial fighter with two wide two-pronged
solar panels attached to a central cockpit.
Strength --------- 6
Shields ---------- 2
Speed ------------ 8
Secondary -------- None
Threat to you ---- 7
Threat to others - 2
Unlike the TIE Fighter, the TIE Interceptor will often go
after you instead of friendly units. They are faster and
more manuverable than TIE Fighters, so take care against
them. A single laser blast is still enough to shoot them
down.
===
+TIE Bomber+
Appearance: Imperial bomber with two bent solar panels
attached to a cockpit and weapons chamber.
Strength --------- 0
Shields ---------- 4
Speed ------------ 5
Secondary -------- Proton Bombs, Concussion Missiles
Threat to you ---- 1
Threat to others - 9
The TIE Bomber has no lasers, but it has something far
worse: bombs and missiles. These are used to blast the heck
out of Rebel forces, so destroy them as quickly as
possible. They pose little threat to you. Their shields are
somewhat stronger than the standard TIE Fighter.
===
+TIE Hunter+
Appearance: Imperial fighter with two thin two-pronged
solar panels attached to a central cockpit.
Strength --------- 7
Shields ---------- 1
Speed ------------ 9
Secondary -------- Ion Cannons, Proton Torpedoes
Threat to you ---- 6
Threat to others - 3
Similar to a TIE Interceptor, the TIE Hunter is a bit
stronger, a bit faster and carries Ion Cannons (if they hit
you, your speed and manuverability will be weakened for a
little while) and Proton Torpedoes (although they never use
them). They often gun for you. Their shields are dismally
weak however, so one shot is enough to put them in flames.
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= 3. Imperial and Other Foot Soldiers =
===========================================================
+Stormtrooper+
Appearance: Imperial soldier in white armor.
Strength --------- 2
Shields ---------- 1
Speed ------------ 4
Secondary -------- None
Threat to you ---- 6
Threat to others - 5
The basic Imperial foot soldier, the Stormtroopers will
shoot at any Rebel force. A few shots with your blaster is
enough to kill them.
===
+Scout Trooper+
Appearance: Imperial soldier in white armor. Different
looking helmet from the Stormtrooper.
Strength --------- 2
Shields ---------- 1
Speed ------------ 4
Secondary -------- None
Threat to you ---- 8
Threat to others - 2
Almost identical to a Stormtroopers, Scout Troopers almost
always gun for you. Beat them in the same way you would a
normal Stormtrooper.
===
+Snowtrooper+
Appearance: Imperial soldier in white armor for cold
climates.
Strength --------- 2
Shields ---------- 1
Speed ------------ 3
Secondary -------- None
Threat to you ---- 3
Threat to others - 2
Almost the same as the normal Stormtrooper, but they're
found on Hoth. They're a bit slower than the normal
soldiers and less of a threat.
===
+Imperial Officer+
Appearance: Trooper in black clothing, head is not covered.
Strength --------- 2
Shields ---------- 3
Speed ------------ 3
Secondary -------- None
Threat to you ---- 8
Threat to others - 3
Again, the Imperial Officer is like the Stormtrooper. It
has a bit more health than the Stormtrooper and are more of
a threat since they can fire more quickly and they're more
accurate.
===
+E-Web Trooper+
Appearance: An Imperial foot soldier manning an E-web
blaster cannon.
Strength --------- 4
Shields ---------- 2
Speed ------------ 0
Secondary -------- None
Threat to you ---- 7
Threat to others - 4
This enemy is a Stormtrooper or Snowtrooper who's manning
an E-Web blaster cannon. They never leave the cannon. Shoot
to kill and watch out for their shots since they hurt more
than standard blasters.
===
+Storm Commander+
Appearance: Trooper in black armor, helmet has a partial
cone shape.
Strength --------- 5
Shields ---------- 4
Speed ------------ 3
Secondary -------- None
Threat to you ---- 10
Threat to others - 0
The most feared Imperial foot soldier, the Storm Commanders
only gun for you with good accuracy and a powerful blaster.
Take out by any means possible.
===
+Biker Scout+
Strength --------- 0
Shields ---------- 4
Speed ------------ 10
Secondary -------- Ramming
Threat to you ---- 7
Threat to others - 0
These are Scout Troopers who are on swoop bikes. Shoot them
a couple of times with your forward cannon to roast them,
or once when you're driving an AT-ST. Occasionally, one
will come right next to you and will try to ram. Ram him
back and send him (hopefully) into a tree in the Speeder
Bike Chase.
===
+Probe Droid+
Appearance: Black droid with an odd shape.
Strength --------- 3
Shields ---------- 7
Speed ------------ 2
Secondary -------- Self-destruct
Threat to you ---- 6
Threat to others - 0
A droid that is always found near the ground, the Probe
Droids will blow themselves up if you get too close. Shoot
them down from a distance. They can take a lot more
punishment from an ordinary trooper.
===
+Battle Droid+
Appearance: Tall brown droid.
Strength --------- 2
Shields ---------- 5
Speed ------------ 3
Secondary -------- None
Threat to you ---- 5
Threat to others - 0
These are the old battle droids that were seen in Episode
2. Their shots aren't very accurate and their rate of fire
is sluggish, but they do come in vast numbers. Shoot them
several times with your blaster, or once with an E-web
cannon.
===
+Hover Droid+
Appearance: Shperical droid that can float.
Strength --------- 2
Shields ---------- 3
Speed ------------ 2
Secondary -------- None
Threat to you ---- 3
Threat to others - 0
Found on Death Star Rescue, the Hover Droids will come out
and fire a laser at you. A few shots will bring them down.
===
+Rifle Trooper+
Appearance: Trooper manning a small barge cannon.
Strength --------- 3
Shields ---------- 2
Speed ------------ 0
Secondary -------- None
Threat to you ---- 8
Threat to others - 1
Found on the Sarlaac Pit level only, the Rifle Troopers
will shoot you with a mounted cannon. Block their shots
with your Lightsaber and slash them to death when you can
get close.
===
+Gammorean+
Appearance: Large green biped pig. (heh)
Strength --------- 0
Shields ---------- 2
Speed ------------ 2
Secondary -------- Axe
Threat to you ---- 6
Threat to others - 0
Found on the Sarlaac Pit, the pig-faced Gammoreans will
swing at you with an axe. Slice them with your lightsaber.
===
+Dagobah Spider+
Appearance: Small brown creature.
Strength --------- 0
Shields ---------- 1
Speed ------------ 3
Secondary -------- Swipe
Threat to you ---- 2
Threat to others - 0
Found on Dagobah, these guys are simply begging to get
slashed with a lightsaber. You can also destroy the
formation it lives in.
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= 4. Imperial Walkers =
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+AT-ST+
Appearance: Walker on two legs with the appearance of a
chicken.
Strength --------- 4
Shields ---------- 5
Speed ------------ 2
Secondary -------- None
Threat to you ---- 7
Threat to others - 4
The most common walker in the game, AT-STs post little
threat to a fighter, but they'll be trouble for any walker
missions. Take then out with laser fire or with your
secondary weapon. While in the walker, it's best to destroy
them in the cockpit view. Your lasers will be more
accurate.
===
+AT-AT+
Appearance: Large four-legged walker.
Strength --------- 7
Shields ---------- 10
Speed ------------ 1
Secondary -------- None
Threat to you ---- 5
Threat to others - 8
The AT-AT's shields are impenetrable to your blaster fire,
so you must find another way to beat them. When in your
speeder, you can always use the cliched method of the tow
cable around the legs (get close to one, press B and circle
him three times), but you can also grab a bomb with your
tow cable and fly so that the bomb touches the walker(don't
crash!). In one mission, you'll have to take them out on
foot. Rope up to the AT-AT's underbelly, slice open a hatch
and throw in a thermal detonator to destroy it.
===
+AT-PT+
Appearance: Walker on two-legs. Smaller than an AT-ST.
Strength --------- 4
Shields ---------- 3
Speed ------------ 4
Secondary -------- None
Threat to you ---- 2
Threat to others - 3
These only appear in Defenders of Raltiir. The thing about
AT-PTs is that they're really weak. Although faster than an
AT-ST, they pose almost no threat to anything, and a few
laser volleys is usually enough to smash one. However, they
still must be destroyed.
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= 5: Imperial Transports =
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+Imperial Transport+
Appearance: Very large box-shaped transport.
Strength --------- 0
Shields ---------- 7
Speed ------------ 3
Secondary -------- None
Threat to you ---- 0
Threat to others - 0
A large transport that are sometimes intergral to destroy,
Imperial Transports can deploy walkers or foot soldiers. It
can take some punishment before getting destroyed, but
since they're such a big target, they'll be gone very
quickly.
===
+Imperial Shuttle+
Appearance: Small transport with three wings.
Strength --------- 0
Shields ---------- 3
Speed ------------ 6
Secondary -------- None
Threat to you ---- 0
Threat to others - 0
Significantly smaller than the basic transport, Imperial
Shuttles often carry boxes which hold AT-STs or foot
soldiers. They can't take many hits before going down. If
you destroy the transport when it's still holding the box,
both will be no more.
===
+APC+
Appearance: Ground vehicle with front-mounted guns.
Strength --------- 4
Shields ---------- 5
Speed ------------ 2
Secondary -------- None
Threat to you ---- 4
Threat to others - 6
Unlike the other transports, the APC is capable of
attacking. These have more armor from the shuttle, but they
can only carry foot soldiers. They are sometimes integral
targets, and it takes several laser voleys to destroy one.
===
+Lambda Shuttle+
Appearance: Small transport with three wings. Lighter color
from the Imperial Shuttle.
Strength --------- 3
Shields ---------- 5
Speed ------------ 5
Secondary -------- None
Threat to you ---- 2
Threat to others - 0
These are only found in the Death Star Rampage
(multiplayer). Shoot them with several laser blasts to
kill. They pose almost no threat, but don't get careless
and smash into one!
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= 6: Imperial Capital Ships =
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+Escort Carrier+
Appearance: Large transport with many mounted cannons, four
wings.
Strength --------- 7
Shields ---------- 9
Speed ------------ 5
Secondary -------- None
Threat to you ---- 2
Threat to others - 9
These ships are very annoying. The Escort Carriers will
often target transports that you're trying to protect. You
can destroy the mounted cannons on top and on the bottom.
However, the Escort Carrier will take a ton of shots before
it will be destroyed. Sonic Mines seem to work well against
it, although several Proton Torpedoes will weaken it
substancially as well.
===
+Star Destroyer+
Appearance: Huge dagger-shaped ship.
Strength --------- 5
Shields ---------- Impenetrable
Speed ------------ 3
Secondary -------- ION Cannons
Threat to you ---- 6
Threat to others - 9
The Star Destroyer can put fear into almost any Rebel
pilot. Armed with many turbolasers and eight ION cannons,
the Star Destroyers can take down capital ships with ease.
You can destroy their turbolasers and ION cannons for extra
kills. To destroy this goliath, destroy the three shield
generators (the two golf-ball shaped ones on top, and the
bulge on the underside), then shoot the command deck (a
bunch of white windows). While you can only truly destroy
them in the Escape from Hoth mission, you can still
completely ravage them in the Attack on the Executor
mission.
===
+Super Star Destroyer+
Appearance: Massive dagger shaped-ship (and you thought the
normal Star Destroyer was big) colored dark gray.
Strength --------- 0
Shields ---------- Impenetrable
Speed ------------ 0
Secondary -------- Laser Tower, Cloaking Device
Threat to you ---- 10
Threat to others - 6
These capital ships are so massive (the Executor being the
most famous) that you can manuver through large trenches in
its hull. While you do, laser towers and TIE Fighters will
attack you. You can destroy them for extra kills. If there
are cloaking devices on the ship, destroy them to set off a
chain reaction that will take down the whole ship. If not,
you'll have to assault its main command deck.
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= 7. Other Enemies =
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+Laser Tower+
Appearance: Box-shaped tower with a laser turret on top.
Strength --------- 4
Shields ---------- 2
Speed ------------ 0
Secondary -------- None
Threat to you ---- 4
Threat to others - 3
Commonly found on Super Star Destroyers, these just simply
sit around, turn and fire. A couple of laser blasts is
enough to decimate one.
===
+Laser Turret+
Appearance: Simply a laser turret lying somewhere.
Strength --------- 4
Shields ---------- 2
Speed ------------ 0
Secondary -------- None
Threat to you ---- 4
Threat to others - 5
These are the turrets found on the Bakura station. They're
almost identical to the towers, but they can shoot your
rescue transports. A couple of laser blasts will destroy
it.
===
+Republic Gunship+
Appearance: Similar to the gunships used by the clone army
in Episode II.
Strength --------- 5
Shields ---------- 7
Speed ------------ 5
Secondary -------- None
Threat to you ---- 6
Threat to others - 1
Found on Relics of Geonosis, this is the ship Sarkli chases
you with on the foot portion. Your standard blaster doesn't
even scratch it, so take control of an E-Web cannon to
shoot it down. The only threat it poses to others is that
if you're REALLY slow and R5 reaches the Jedi Starfighter
first, he will be destroyed by the gunship.
===
+Cloaking Device+
Appearance: Large tower with a blue beam in the middle
attached to a Super Star Destroyer.
Strength --------- 0
Shields ---------- 6
Speed ------------ 0
Secondary -------- None
Threat to you ---- 0
Threat to others - 0
Found on Fondor Shipyards Assault. Destroy all 3 cloaking
devices on the Super Star Destroyer and it will cause a
ship wrecking chain reaction. The device itself poses no
threat, but take care of the Laser Towers surrounding it.
===
+Missile Droid+
Appearance: Small flying droid with three wings and a blue
light in the middile.
Strength --------- 0
Shields ---------- 1
Speed ------------ 3
Secondary -------- Homing Missiles
Threat to you ---- 3
Threat to others - 0
Found on Guns of Dubrillion, these will launch weak
missiles at you. One shot and they're toast. Take care that
the missile doesn't impact with a canister that happens to
be near you or you'll lose a life.
===
+Submarine+
Appearance: Ship emersed in water.
Strength --------- 0
Shields ---------- 2
Speed ------------ 1
Secondary -------- Homing Missiles
Threat to you ---- 3
Threat to others - 2
Found on Deception at Destrillion during the Y-wing
section, the Submarines will shoot missiles at you. It's
best to just ignore these pests, but if you want, a bomb or
a laser blast will destroy one.
===
+Box+
Appearance: Gray box that carries AT-STs and/or foot
soldiers.
Strength --------- 0
Shields ---------- 4
Speed ------------ 0
Secondary -------- None
Threat to you ---- 0
Threat to others - 0
These are just the boxes that the Imperial Shuttles drop to
release their cargo. If you can destroy a box near to an
AT-ST, the resulting explosion will take down the walker as
well.
===
+Camera+
Appearance: Black box hanging from a wall.
Strength --------- 0
Shields ---------- 1
Speed ------------ 0
Secondary -------- None
Threat to you ---- 0
Threat to others - 0
Found on Death Star Rescue. One shot and they will explode.
===
+Relay Dish+
Appearance: Brown dish protected by a shield.
Strength --------- 0
Shields ---------- 5
Speed ------------ 0
Secondary -------- None
Threat to you ---- 0
Threat to others - 0
Found on Deception at Destrillion. Deactivate their shield
with your Y-wing's ION cannon, and use some bombs or laser
blasts to destroy the dish.
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= 8. Contact Information and Legal Notice =
===========================================================
If you know any incorrect or missing information, or even
just a spelling error, don't hesitate to inform me. My
email is
[email protected]
This guide was done by myself, Grenade Guzzler, with no
help from an outside source.
***Star Wars Rogue Squadron: Rebel Strike is (c) LUCASARTS &
FACTOR 5, including any other Rogue Squadron games in the
series***