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===============================ROGUE SQUADRON 2================================
Medal Stat FAQ
v1.2
By Kyle Brown
GameFAQs Username: Swordmaster Crono
*******************
}}}}}}}}}}}}}}}}}}}}}}}}}}}}***TABLE OF CONTENTS***{{{{{{{{{{{{{{{{{{{{{{{{{{{{
*******************
I. **Introduction**
II. **Legal Stuff**
III. **Updates**
IV. **Main Missions**
A. Tatooine Training
1. Training Stats
2. Trouble Stats
3. Quick Tips
B. Death Star Attack
1. Medal Stats
2. Trouble Stats
3. Quick Tips
C. Ison Corridor Ambush
1. Medal Stats
2. Trouble Stats
3. Quick Tips
D. Battle of Hoth
1. Medal Stats
2. Trouble Stats
2. Quick Tips
E. Prisons of the Maw
1. Medal Stats
2. Trouble Stats
3. Quick Tips
F. Razor Rendezvous
1. Medal Stats
2. Trouble Stats
3. Quick Tips
G. Vengeance on Kothlis
1. Medal Stats
2. Trouble Stats
3. Quick Tips
H. Imperial Academy Heist
1. Medal Stats
2. Trouble Stats
3. Quick Tips
I. Raid on Bespin
1. Medal Stats
2. Trouble Stats
3. Quick Tips
J. Battle of Endor
1. Medal Stats
2. Trouble Stats
3. Quick Tips
K. Strike at the Core
1. Medal Stats
2. Trouble Stats
3. Quick Tips
V. **Bonus Missions**
A. Death Star Escape
1. Medal Stats
2. Trouble Stats
3. Quick Tips
B. The Asteroid Field
1. Medal Stats
2. Trouble Stats
3. Quick Tips
C. Triumph of the Empire
1. Medal Stats
2. Trouble Stats
3. Quick Tips
D. Revenge on Yavin
1. Medal Stats
2. Trouble Stats
3. Quick Tips
E. Endurance
1. Medal Stats
2. Trouble Stats
3. Quick Tips
VI. **Special Thanks**
VII. **Contact Me**
VIII. **Conclusion**
**************
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}***INTRODUCTION***{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
**************
I had read reviews, drooled over screenshots and waited patiently for the
day to come. The day I would receive Rogue Leader. I was not disappointed. This
game is very impressive, impressive enough to inspire me to write a FAQ. I
normally wouldn't even think about doing something like this. Most other
aspects of the game already being covered by FAQs, this was practically the
only area I could cover without writing the same things as others. What's the
point of this FAQ? Well, first of all, I think it would help people to know
stats for any medal for any level. There could be many reasons for this. One
being that after you attain a medal, you no longer can check the stats for it
on your game. Another being that strategy guides aren't always accurate. It's
also very hard to find a website that has them for you. No matter the reason,
I'm writing this as a quick reference guide for anyone who needs the info. I'll
also provide strategies for "trouble stats", and quick tips that'll help out
with a particular level. I assume that you already know the terms I will use
throughout this FAQ.
This FAQ is, in no way, a walkthrough of the game. If you want one, check
out CyricZ's wonderful FAQ. If you need complete gold medal strategies, you're
also out of luck. Instead, look up Weggy's FAQ. While you can't find full Gold
strategies here, the tips I will give you can help you to develop your own.
This is my first time ever writing a FAQ, so I hope it turns out okay. There is
one more thing you should be filled in on, for people who have been asking. A
"Darth Bob", Bob for short, is the TIE pilot who always seems to crash into you
while flying the missions(It's a nickname people gave him). I might use the
name once or twice, so I'm just filling you in, in case you didn't know.
*************
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}***LEGAL STUFF***{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
*************
Here's the deal. This file is copyrighted to me, Kyle Brown, 2002. You may
not copy, in part or in whole, my FAQ without without prior permission from me.
I worked hard creating this, and deserve a say in whether or not you reproduce
it in any way, shape or form. If you want to use this on your website, you must
ask me first; otherwise it is only for private, personal use. If you have any
questions relating to this, look in the **Contact Me** section of the FAQ.
*********
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}***UPDATES***{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
*********
As you might know, this is the section where I keep track of all updates
to the FAQ, beginning with the date on which I begun writing it. This section
will probably grow bigger over time as I add and/or change more things.
7/28/02 I changed a couple things, as well as changed/added info,
wording, etc. in the lower half of the FAQ to make it more to my
liking. FAQ changed to v1.2.
6/26/02 I updated my FAQ to v1.1, changing some info on the "Strike
at the Core" mission, adding extra info onto the introduction, and
correcting a few grammatical errors.
6/17/02 I finished writing v1.0 of this FAQ
6/15/02 The day I started writing the FAQ again, after putting it off
since mid-February. My procrastination proceeds me.
1/26/02 I begun writing v1.0 of this FAQ.
***************
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}***MAIN MISSIONS***{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
***************
These are the ten main missions that do not require medal points to
purchase. Don't know what I'm talking about? Ok, here's the lowdown: Each medal
you receive gives you points that can be used to unlock the five bonus
missions. You receive 3 points for a Bronze medal, 6 for silver, and 10 for
gold. No, they do not overlap. That means that if you get a bronze on a level,
and subsequently receive a Gold on your next try, you won't get the 3 for
bronze and another 10 for the Gold. The Gold, would however, add the 7 extra
points to make it 10. This means that you cannot gain more than a total of 10
points on 1 mission. Got it? Good. On to the missions.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>TATOOINE TRAINING<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
This is not really a mission, but more of a playable training course. You
cannot receive a medal of any kind here, but there is a reward. If you complete
it at all four times periods of the day, you receive the Naboo Starfighter(N1).
You, however, must completely and fully achieve all of the stats for this
course for each of those time periods. On with the stats.
---->1. Training stats(for all four time slots)
Discovery Items Found: 12
Lessons Learned: 12
Beggar's Canyon Racing
Track 1: 0:50
Track 2: 0:40
Tosche Station Racing
Easy: 1:00
Hard: 0:57
Womp Rat Valley
Easy: 20
Medium: 40
Hard: 60
Bonus Items Found: 2
---->2. Trouble stats
Really the only stats people have trouble with on this
level are the Womp Rat Valley's hard and the Beggar's
Canyon Race Track 1. There is really nothing to say for
the Beggar's Canyon race except for to practice
navigating it first(it's the left track)before you
trigger the race. For the Womp Rat Hard(60), just use
the "Round 'em up" trick. All that means is that you
need to fly around the outside of the herd a couple of
times to send them scampering to the middle, then fly
through the Rebel insignia and continue as if you
normally would.
---->3. Quick Tips
- If you suck at killing Womp Rats, you might want to
put that at the top of your to-do list. If you fail,
then you should restart training and do it again.
Repeat until you've killed all 60 on your first try.
- Having a hard time finding all of the discovery
items? Just follow the orange cone on your radar to
reach your destination.
- Jabba's palace isn't there just for decoration,
y'know. Blast it a few times during to right time zones
for the C-3P0 bonus.
- TIE Fighter, TIE Fighter, Wherefore art thou TIE
Fighter? Hidden halfway in the sand in the bustling
metropolis of Mos Eisley.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DEATH STAR ATTACK<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
The first real mission. This, of course, is also the first mission in
which you can earn medals on. This level is said to have one of the harder of
the gold medals to achieve in the game.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------9:30 7:11 6:05
Enemies Destroyed---------------21 52 91
Shot Accuracy-------------------11% 19% 39%
Friendlies Lost-----------------1 0 0
Lives Lost----------------------2 1 0
Targeting Computer Efficiency---10% 40% 100%
**TCE for future reference**
---->2. Trouble Stats
For this level, or for any level, Bronze and Silver
shouldn't be a problem. So these "Trouble Stats"
sections will be strictly for Gold medal runs. The
main stats people generally have trouble with for this
mission is Time, Enemies, and Accuracy. Make sure you
balance out your kills in different sections of the
mission. It helps if you get most of your kills in the
Trench. That'll save time AND help you get all the
needed kills. For Accuracy, just make sure your lasers
hit their mark. Using linked laser will help you
significantly on the TIE section.
---->3. Quick Tips
- Don't get too turret greedy during the first two
phases, or you can kiss your Gold medal goodbye.
Try to get most of your kills in the trench.
- Shooting Vader helps to boost your accuracy if you're
a good shot, but if you're going for a Gold medal, you
probably won't have time anyway.
- 1 turret a wave keeps the doctor away. What I mean
is, during the TIE section, don't shoot too many
turrets or you'll squander your Time stat. It's
sensible to blast only about 1 per wave(or flock, or
formation, or whatever)of TIEs.
- Unless you need a boost in accuracy, don't brake for
Vader. He's only one guy, and his shots are easily
avoided by arcing up and down. Don't worry, good ol'
Han will rid you of him soon enough.
- Don't even touch your TCE, or your Gold medal stats
are screwed.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>ISON CORRIDOR AMBUSH<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
This is the second medal mission, and what an easy mission this is. If
you're new to this game, though, you'll have to get used to keeping yourself
oriented in a space environment. This mission also introduces craft switching,
which you will use numerous times throughout the course of the game. If you're
good at dogfighting, then this Gold medal will be easy enough with almost any
ship. However, if you want to achieve the Gold with incredibly pathetic ease,
try out the Slave 1. It's cluster missiles(with the upgrades)will make your job
much, much easier.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------7:18 5:16 4:11
Enemies Destroyed---------------26 32 40
Shot Accuracy-------------------3% 7% 19%
Friendlies Lost-----------------4 3 2
Lives Lost----------------------2 1 0
TCE-----------------------------10% 27% 72%
---->2. Trouble Stats
Trouble stats? Well, for using any other ship besides
the Slave 1, those would be Time, Accuracy, and TCE.
For Accuracy, use linked lasers on the TIEs and make
sure you have a clean shot beforehand. For TCE, turn it
on in quick bursts to find your enemies, and then fly
to their position. The radar helps in this area, too,
so you should learn how to read it effectively. For
time, not much to say except to be quick about
everything you do. Well, at least that's the more
difficult way to do things.
If you can wait until you have at least a Silver medal
of all of the main missions and the first two bonus
Falcon missions, you'll have the Slave 1 to be able to
use on this, and several other missions. While it's
relatively weak in all other areas, it's up-side is
that it has the best secondary weapon in the game: the
Cluster Missiles. If you have the upgrades, all you
have to do is fly to a somewhat close distance from
whatever you want to shoot, and let loose. They
automatically track down and kill any enemies within
their range. They also track down friendlies, but it's
not something you need to worry about. Each missile can
kill up to six enemies, and you have 20 at your
disposal.
---->3. Quick Tips
- If you can wait, definitely use Slave 1 for this
Gold. You won't regret it.
- Don't be afraid to use your TCE, especially in the
nebula; you'll probably need it.
- Attack the TIE's that are yellow on your TCE first,
they're the ones that will momentarily be attacking
your friendlies. They're yellow for a reason.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BATTLE OF HOTH<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
Welcome to the most perfectly crafted and recreated Battle of Hoth of any
SW game yet made. This Gold medal can be a toughie if you don't know what
you're doing. Get ready to wrangle some AT-AT's quickly, because you'll need to
if you want the Gold.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------9:55 7:09 5:00
Enemies Destroyed---------------18 30 43
Shot Accuracy-------------------17% 28% 53%
Friendlies Lost-----------------32 27 22
Lives Lost----------------------2 1 0
TCE-----------------------------15% 55% 100%
---->2. Trouble Stats
Well, the trouble stats for this level include Time,
Enemies and Accuracy. For time, it's crucial to be able
to wrap up the AT-AT's quickly. The quicker, the
better. Oh, and be quick with the rest, too. Enemies?
Well, just shoot the probe droids, in addition to all
of your other targets. They're easy targets, so you
should be able to blast most of them. Accuracy is
simple. Shoot the AT-AT's when you get the chance, and
your accuracy will be boosted on up there.
---->3. Quick Tips
- Don't forget to shoot the probe droids. They're easy,
fast, and boost your Enemies Destroyed stat
significantly. You can find plenty of them in the
canyons between the fighting and the transports.
- Don't shoot the Snowtroopers, they won't boost your
Enemies stat at all, and won't help your accuracy much,
either.
- For this and any level, cutscenes count as mission
time. This level has the longest cutscenes in the game,
so you definitely need to skip them.
- This isn't Playhouse Disney, you know. You don't have
time to waste just gawking at your T.V. Pay attention
and be as quick as possible.
- If you have Advanced Homing Proton Torps, use all of
them on the bombers. Trust me, they help a lot.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>PRISONS OF THE MAW<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
This is, I consider, to be one of the odd levels. This level has no real
background story and no real purpose to the storyline, it seems. But who cares?
This mission's Gold is pretty easy to get. Memorize the level, and I think
it'll be quickly achieved. The only problem with this level is its longevity...
.....oh, well.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------12:14 10:45 9:19
Enemies Destroyed---------------30 46 63
Shot Accuracy-------------------11% 38% 75%
Friendlies Lost-----------------5 3 2
Lives Lost----------------------2 2 1
TCE-----------------------------10% 38% 75%
---->2. Trouble Stats
This time they are Enemies and Accuracy. All you have
to do is to remember one thing: You have plenty of time
to work with, so you do have time to follow the
railway, instead of the cone. Why follow the railway?
AT-PT's are the answer. They travel in packs of three,
so if you can drop a bomb in the middle of a pack, it
will destroy all three, boosting both your Enemies AND
Accuracy stats quite significantly, plus you'll still
reach your destination with time to spare. Do that, and
don't be TOO slow, and you've probably got yourself a
Gold medal.
---->3. Quick Tips
- Don't worry about wasting time by following the
railway, it'll help you more than it'll hurt you.
- Trying to get a gold with no destroyed AT-PT's is
like trying to run a race when your twice as slow as
the other guy.
- Tell your wingmen to flee as soon as you're through
the asteroid field; they won't help you much, and it'll
help save your Friendlies Lost stat.
- Don't worry too much about the TIEs attacking the
Loader the prisoners are on at the end. It'll hold up,
and you don't want to screw up your accuracy, now do
you?
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>RAZOR RENDEZVOUS<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
The fifth mission, this is also either the shortest, or second shortest,
depending on how you slice it. This is the hardest mission I've covered so far,
but it can be completed in under 30 seconds if you're good. Spending a lot of
time protecting the medical frigate? Ha, the REDEMPTION is the least of your
troubles. One of the easiest Golds, it shouldn't take you too much time to
achieve it.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------4:30 2:58 1:19
Enemies Destroyed---------------10 10 10
Shot Accuracy-------------------8% 20% 60%
Friendlies Lost-----------------4 2 0
Lives Lost----------------------2 2 1
TCE-----------------------------10% 50% 85%
---->2. Trouble Stats
This time, they are not really tough individually
(except MAYBE Accuracy), it's just trying to get Time
and Enemies down on the same run. Even when they say
to, don't protect the REDEMPTION at all. Focus on the
ISD. Shoot the Big Lasers(the lasers whose blasts are
white). They're big targets(which'll help with
Accuracy)and will suffice for your Enemies Destroyed
stat. Take out the generators as fast as possible, and
that'll do for time.
---->3. Quick Tips
- Practice makes perfect! Don't forget to get used to
just beating the mission before you aim for Gold.
- "We've got to protect the Medical Frigate,".......
....bah, who cares? Just take out the ISD. The
REDEMPTION can hold its own just fine for a while.
- Remember that on this level, you have to take out
both of the top generators before the bottom one. You
can take them out in any order you wish on Battle of
Endor, but for some odd reason Factor 5 decided not to
let you be able to do that here.
- Run into the deck with your ship. Its much quicker,
and it won't count as a life lost(the mission ends the
exact instant the comand deck is destroyed).
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>VENGEANCE ON KOTHLIS<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
The second part to RR, the ISD has crashed on Kothlis, and you must defend
your troops while they penetrate to crashed ISD to retrieve the data from the
RAZOR. Why do they always have to rely on you? Well this is one of the most
enjoyable levels in the game, with such longevity and varied objectives. Gold
might be problem, but keep at it and you'll eventually reach your goal.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------13:00 11:30 9:55
Enemies Destroyed---------------45 75 100
Shot Accuracy-------------------7% 14% 27%
Friendlies Lost-----------------4 3 2
Lives Lost----------------------2 1 0
TCE-----------------------------12% 42% 85%
---->2. Trouble Stats
The stats that quirk people for this mission would be
Time and Enemies. The level, for the most part, goes by
its own pace, so doing everything quickly won't really
help too much. I can't help you there. With enemies,
just destroy as many as you can. If you have an
opportunity to kill a couple of TIEs, do so......even
if you do have to destroy more advancing AT-PT's. Any
extra enemy kills you can get without risking your
commandos getting killed too much should be taken
advantage of.
---->3. Quick Tips
- Your commandos are your highest priority. Protect
them like you would yourself.
- Take out the AT-AT's closest to the beach first; this
gives the further out ones time to reach more shallow
water, making them easier to wrangle.
- Same rules apply here concerning AT-PT's; drop bombs
in the middle of the groups, improving your accuracy
greatly.
- Riddle me this, Riddle me that. It is no riddle that
you should take out TIEs with any extra time you have,
especially after all of the AT-PT's have gone bye-bye.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>IMPERIAL ACADEMY HEIST<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
This level can be cool, but the first sensor part is annoying, pointless
and boring. Stealing the TIE fighter is fun, and so is the level(after the
sensor part)in general. Gold medal? It's a synch. Just listen to those low I.Q.
TIE fighter pilots crash into the canyon walls behind you......................
.............priceless!!!
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------7:19 6:05 4:11
Enemies Destroyed---------------15 29 51
Shot Accuracy-------------------7% 25% 49%
Friendlies Lost-----------------0 0 0
Lives Lost----------------------2 1 0
TCE-----------------------------15% 45% 100%
---->2. Trouble Stats
The only stats you need to worry about here are Time,
Accuracy and Lives. Some people say it's easier during
the nighttime, I say shoot for Gold during the day.
Just remember to bomb the platforms, and while at the
academy you have all those nicely-lined-up-just-for-you
rows of TIEs to gun down. Ionize the sensors as quickly
as possible, try to get most of the TIEs with bombs
while they're still on the platforms, and blast about 4
rows of TIEs when you're at the Academy. Make sure your
weapons hit their mark, and be sure to destroy the
turrets surrounding the shuttle's launch pad.
While in the LAMBDA Class Shuttle, even if TIEs are
swarming behind you, try to refrain from shooting your
rear-facing laser. You can tightly turn around the
canyon walls, however, causing them to crash(you'll be
able to hear it happening). Do all of this as quick as
you can.
---->3. Quick Tips
- Shoot as many turret platforms as you can; they are a
big threat to you being able to get out of there
safely.
- Don't shoot the flying TIEs or your Time and
Accuracy will be seriously screwed.
- Do you know the Muffin Man? Probably not. But what
you should know is that while bombs are effective for
killing multiple targets on the TIE platforms, they'll
only be able to destroy one TIE at a time in the neat
little rows at the academy; and even then you need a
direct hit. You must use your lasers.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>RAID ON BESPIN<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
Well, we're at the eighth mission in the set, and it's probably the best
graphical representation of the entire game. Stare in awe at those beautiful
graphics. Don't fail getting the Gold, however, just gawking at them. You need
to stay focused. Well, actually, this level's Gold is fairly easy.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------11:00 8:55 6:40
Enemies Destroyed---------------45 75 110
Shot Accuracy-------------------12% 30% 65%
Friendlies Lost-----------------41 32 29
Lives Lost----------------------2 1 0
TCE-----------------------------10% 32% 72%
---->2. Trouble Stats
This time, those stats appear to be only Lives and TCE,
and even both of those are pretty easy to get. For
lives, use a ship with stronger shields, but with still
decent maneuverability, such as the X-Wing. Just keep
moving and dodging their shots, and if your shields get
too low, switch to a cloud car. Use your torpedoes on
the Interceptors; or the Bombers if you haven't
switched ships. The main problem people have with TCE
is that the generators are down in the trenches, and
can be hard to find without your TCE. Your radar can
help remedy this. Follow your radar, and when the cone
widens out, use your TCE in quick bursts to find them
below you.
---->3. Quick Tips
- Having the generator blues? Taking too long and too much
TCE to find them? Follow your nose........err, I mean your
radar.
- Those Interceptors are quick, maneuverable, and can be a
real pain. Luckily, I've never encountered a Bob here, so
you shouldn't worry about that. If you need to kill TIEs in
a hurry, your torpedoes can get it done in a jiffy.
- Want to kick some major Imperial butt? Destroying one
balloon via the burners counts for 6 kills..............all
at the same time!
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BATTLE OF ENDOR<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
Ahhhh.....the magnificent Battle of Endor you've watched so many times on
your Return of the Jedi movie has been faithfully recreated in this great
level. At least for the most part. While there are a small few things missing,
and Lando & Ackbar's voice actors have left something to be desired, it will
still bring back all of that Star Wars nostalgia. Watch out, though; this Gold
can be one Hell of a pain.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------13:00 11:19 10:00
Enemies Destroyed---------------31 46 60
Shot Accuracy-------------------8% 20% 31%
Friendlies Lost-----------------10 9 6
Lives Lost----------------------2 2 1
TCE-----------------------------10% 40% 80%
---->2. Trouble Stats
It seems as if, this time, they are Lives, Accuracy,
Enemies, Friendlies, and for a few; Time. A lot of
people claim that this is the hardest mission to earn a
Gold on, including me. Let's get started. Time isn't
really a problem for most people, but for some it is.
The same rules apply here, do things as quickly as
possible, but not so quickly as to endanger the other
stats. Take out the bombers very quickly, though. When
they come, they should be your only priority. For
Enemies, if you have to, you can count every kill you
get. If you get 37-40 before the bombers arrive, then
you're pretty much set for Enemies, and shouldn't worry
about it further.
For accuracy, I can't really help you. Just be, well,
accurate. I don't really think accuracy is a trouble
stat, but for some reason, a couple of people I know
had a hard time on accuracy for this Gold. Lives is one
of your main problems here. Basically, save your torps
(I assume you are using the N1 or the X-Wing)for the
command decks, take out the two generators on top from
behind, be careful whatever you do, and swerve around a
bit so the lasers hit you less. Oh, and make sure you
don't die in the first part. If you die AT ALL before
going up against the ISD's, I recommend that you
restart. It's not too easy taking out both ISD's
without losing a life.
Friendlies tend to tie(no, not TIE)in with the rest of
the stats. If you get all other stats green for Gold,
then this one probably will be, especially if you have
a big Enemies Destroyed stat. But you can't protect all
the Transports and Blockade Runners all at once, and
there is no real trick to keeping enough alive except
for killing a lot of enemies, so I can't help you
there, either.
---->3. Quick Tips
- This mission is long, tough, and uhhhh.........long.
Well, however long it is, don't hesitate to restart if
you know that you've squandered one or more of your
stats. It'll actually save time more than it'll waste
it.
- Don't be afraid of making more than one pass on a
command deck or generator. Just don't make numerous
passes on each. The Home One won't last forever, but
don't worry about using extra time TOO much.
- "Oh give me a home, where the TIE Bombers Roam....."
Well, that may have been a little weird, but you should
make your "home" where the TIE Bombers are. What I mean
is, when the Bombers come, go for them right away, and
quickly. You'll want to defeat them as soon as
possible. It'll help you on Time, Enemies, and Lives
(yes, even lives).
- This mission's Gold isn't as easy as buttered toast,
but keep at it. Of, course, that goes for practically
any level, but lots of people found this to be the
hardest mission for it.
-------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>STRIKE AT THE CORE<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
-------------------------------------------------------------------------------
Well, you've made it this far, but can you master the final(main)mission?
Well, actually this Gold is pretty easy, it's just the level that's hard. They
will only let you squander 1 life and still get the Gold, so you should
probably practice before attempting a Gold run. This level will have you asking
yourself who your allies are, because Lando tends to knock you into the wall
in a greedy attempt to save himself! Get the Gold, and show him who the real
Rogue Leader is!
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------7:00 6:15 5:05
Enemies Destroyed---------------29 36 41
Shot Accuracy-------------------10% 21% 32%
Friendlies Lost-----------------0 0 0
Lives Lost----------------------2 2 1
TCE-----------------------------20% 45% 95%
---->2. Trouble Stats
The only stats that I could see anyone having a problem
with, here, are lives, and MAYBE accuracy. Of course,
the same tactics used in other levels for accuracy are
also the ones you'd use here. the big problem with this
level is lives. Some people have trouble just beating
the level, much less attain a Gold. Unfortunately,
there isn't too much advice I can pass onto you to help
you with the life problem. I can give you a little,
however. During the first part, stay high above the
action, swooping down to blast any TIEs that are behind
the falcon. As soon as they have been eradicated, swoop
back up high above everything, and wait for more TIEs
to come. There is also something else you need to do
during the first section which is important. The TIEs
alone will not provide you with enough kills for that
shiny golden medal you want to get. Destroy at least
four Turbolaser turrets before you get actually inside
the DS2.
For the second part, get out of the way of any TIEs
that come up behind you(you can hear their distinctive
noise when they're nearing you). Let them pass, then
blast them as soon as possible. Of course, you have to
be careful not to collide or scrape against anything
while doing all of this. Preform these tasks, while
taking care not to mess up that perdy little ship of
yours(in other words: don't crash), and you should be
able to get the Gold without too much trouble :)
---->3. Quick Tips
- If you lose a life in the first part, definitely
restart. You'll still have a "slight" chance of getting
the Gold, but this mission isn't terribly long, and
well, "Better safe than sorry," as the saying goes.
- You have no enemies to worry about after getting to
and destroying the generator. Just speed up on the
straightaways and don't worry about the Falcon.
- Watch out! Lando likes to hog up the tunnleways. On
the very last section, speed up and pass the Falcon as
soon as you can. Don't worry; Lando will be safe from
the flames.
- During the first two parts, protect the Falcon as
best as you can. Lando sure may not be worth the
effort, but the Falcon and Nien Numb are!
****************
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}***BONUS MISSIONS***{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
****************
Well, you're finally here; the bonus missions. These are the missions
which require the use of your hard-earned points to purchase. Which ones should
you get first? Well, if you want to make one(and maybe even two)of your gold
medals easier, go for the first two missions first(the Millennium Falcon
missions). If you get at least a silver on those two, and plus the original
ten, you receive the weak, but useful sometimes, Slave 1. If you don't like the
S1, just don't care, or would like to see things from the Empire's point of
view, then you might want to buy both of the vader missions first. Whatever you
do, save ENDURANCE for last. Trust me; you don't want to waste your points on
it until you have all of the other levels beforehand.
-------------------------------------------------------------------------------
>>>>>>BONUS>>>>>>>>BONUS>>>>>>>DEATH STAR ESCAPE<<<<<<<BONUS<<<<<<<<BONUS<<<<<<
-------------------------------------------------------------------------------
Well, now...this is the first of the five bonus missions you can buy in
the game. If you're going for Slave 1, this level and the other Falcon level,
"THE ASTEROID FIELD", are the two bonus missions you should open first. This
Gold can be extremely tough; even if you know what you're doing. The key to
getting it is to memorize the patterns of the TIEs. You could spend a while on
this level. Remember how earlier I said that I think PotM is one of the odd
levels? Well this one is the second one, and it definitely breaks even with it.
This mission is actually straight from A NEW HOPE, but the reason it's odd is
because you don't pilot a ship in this mission, you just take control of one of
the Falcon's gun turrets. While that eliminates worry of TCE, Lives and
Friendlies, that doesn't in turn cause the Gold to be any easier.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------2:45 2:06 1:20
Enemies Destroyed---------------34 34 35
Shot Accuracy-------------------4% 9% 16%
Friendlies Lost-----------------0 0 0
Lives Lost----------------------0 0 0
TCE-----------------------------100% 100% 100%
---->2. Trouble Stats
The only two stats you should worry your little head
over here are Time and Accuracy. Accuracy is the only
really tough one individually, it's just getting both
down together, on one Gold Medal run. You might spend a
lot of time on this one. There is only one trick to
being able to do this; the TIEs fly in at the same
speed, in the same way and in the same fashion every
single time. It may take quite a few plays, but
memorizing the TIE patterns is essential to winning
that shiny golden masterpiece that you can show off to
your friends. Once you have the pattern down, or at
least for the most part, you should start your Gold
medal runs, only working on one stat at a time. This
technique applies to all of the missions. Try to
improve all of your stats for a level individually
instead of all-out going for a Gold Medal and achieving
all of the stats at once. After mastering them all
individually, then try to put them all into one run. I
know you've been told that before, but I can't
emphasize it enough.
So, work on completing accuracy first. Why accuracy?
Well, for this mission, Accuracy and Time go hand in
hand. The more accurate you are, the faster your TIE
destroying is going to be, thus improving your time.
Chances are that if you get at least the 16% accuracy
you need for this gold, then your time will also be low
enough. This works for other levels somewhat, too; but
this is the one that it most affects in that manner.
So, get to work on accuracy, without worrying about
time too much, and the gold will almost certainly be
much, much easier.
---->3. Quick Tips
- MEMORIZE THE TIE PATTERNS. It is the most important
thing to do for this gold. If you don't, then it's
damn-near impossible to get. Trust me on this.
- Accuracy is your second priority. Achieve it, and
Time is 95% likely to also be yours in the same run.
- Practice; that applies for any level, but this level
will probably take the most tries of any. Good thing
it's so short.
-------------------------------------------------------------------------------
>>>>>BONUS>>>>>>>BONUS>>>>>>>>THE ASTEROID FIELD<<<<<<<BONUS<<<<<<<BONUS<<<<<<<
-------------------------------------------------------------------------------
The second bonus mission of the 5, this is the second MILLENIUM FALCON
mission, and, in conjunction with the first, will help you unlock the mostly
bad, but also helpful(every once in a while)SLAVE 1. This level is supposed to
be straight off of THE EMPIRE STRIKES BACK, but it's somehow....different.
Especially the FALCON, which is much less maneuverable than it's movie
counterpart. It leaves much to be desired; it's not that fun, it's quite
different from the movie, and the Gold Medal here is much too easy. Most people
think that this is the easiest gold in th entire game. Many have gotten it on
their first try. So, you shouldn't have to worry about this mission giving you
tons of trouble.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------6:00 5:34 4:34
Enemies Destroyed---------------25 37 50
Shot Accuracy-------------------2% 5% 10%
Friendlies Lost-----------------0 0 0
Lives Lost----------------------2 2 1
TCE-----------------------------10% 30% 75%
---->2. Trouble Stats
There are really only two trouble stats that need to be
covered here, and neither of them should give you too
much of a problem. They are Time, and Lives. For Time,
all you have to do is follow the orange cone straight,
at full speed. What about the asteroids? Factor 5 made
the asteroids completely unlike those in ESB. You have
to do practically no dodging, and even ten, it's only a
slight course adjustment. After making the small
change, immediately get back on course with the orange
cone. Do that, and Time is covered. Lives is really the
only real problem you'll face on this mission, though.
For that, pull the camera back using the C-Stick(if the
enemy camera is turned off)right away. Press the A
button whenever TIEs are behind you. The rear-facing
laser on the FALCON aims itself automatically, so it
will undeniably help you on this mission. Don't worry
about accuracy; 10% leaves plenty of room for misses.
---->3. Quick Tips
- Speed up, and go straight, only hindering from the
orange cone's path on your radar only to avoid
asteroids; then get back on course quickly.
- Don't be afraid to use your rear-facing laser cannon,
as it is essential in getting TIEs off your back. Your
accuracy will be fine.
- Swerving away from, and then around asteroids can
sometimes shake off TIEs by making them crash into it
behind you. However, it is dangerous and not
recommended.
-------------------------------------------------------------------------------
>>>>>>>BONUS>>>>>>BONUS>>>>>>TRIUMPH OF THE EMPIRE<<<<<<BONUS<<<<<<BONUS<<<<<<<
-------------------------------------------------------------------------------
Welcome to the alternate universe stages in Rogue Leader. If you've ever
to see the Rebels lose at the Battle of Yavin, wanted revenge for them blowing
up the Death Star, wanted to blast hundreds of Imperial ships, with wave after
wave of them coming to kill you(very doubtful), or just wanted to see things
from the Empire's point of view; then these last three missions are for you.
This, being the first one, and the third bonus mission, is what would happen
if the Rebels lost at the Battle of Yavin. You take control of Darth Vader, and
try to keep the Rebel fighters from blowing up the first Death Star. Pretty
cool, in my opinion. This Gold can be hard.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------8:00 6:00 4:00
Enemies Destroyed---------------18 23 32
Shot Accuracy-------------------12% 20% 35%
Friendlies Lost-----------------5 4 3
Lives Lost----------------------2 1 0
TCE-----------------------------100% 100% 100%
---->2. Trouble Stats
Lives and Friendlies, and sometimes Time are the
problems this time around. Make sure that you use the
TIE Advance(X1)for this mission, and make sure you have
all the upgrades. You'll need them all at this stage of
the game, especially for this level. There are two
phases in this mission. During the first, don't shoot
the Rebel craft with your lasers at all, for the sake
of Accuracy. X1's lasers are EXTREMELY inaccurate.
Shoot your homing Cluster Missiles at all of the ships.
Don't waste them, though.
If any Rebels get behind you and start blasting, shake
them off, it shouldn't be too difficult in the X1.
Shoot any rebels that aren't in the trench with your
homing Cluster Missiles. In the trench, use the
missiles on one wave of the Rebels(there are three
waves, and each wave has three ships), preferably one
with Y-Wings, as they're more shielded. After defeating
a wave, follow your cone and fly to the next one,
shooting clusters at the Rebel ships you see. Again,
shake off any rebels that start shooting at you.
Defeating the enemies in the trench is the key to
saving your friendlies, so take them out quickly. Do
all of what I mentioned, and the Gold Medal will be
much, much easier.
---->3. Quick Tips
- Try to conserve Cluster Missiles. If you use more
than ten during the first phase, then you should
restart, as you probably won't have enough to take out
enough enemies for your Enemies Stat.
- Shaking off Rebels that are shooting at you is
important. The X1 has moderate shields, but those
Rebels are quite aggressive.
- Take out trench Rebels quickly, or they'll shoot down
turrets, causing you to get a bad Friendlies stat.
-------------------------------------------------------------------------------
>>>>>>>>>BONUS>>>>>>>BONUS>>>>>>>REVENGE ON YAVIN<<<<<<BONUS<<<<<<BONUS<<<<<<<<
-------------------------------------------------------------------------------
The Death Star has been destroyed by the Rebel fleet, and His Royal
Highness, the Emperor, wants you to exact revenge personally on them before
they can evacuate their base on Yavin IV. This mission is cool, fun, and the
Gold is pretty easy.
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------7:26 6:18 4:14
Enemies Destroyed---------------15 22 36
Shot Accuracy-------------------24% 45% 65%
Friendlies Lost-----------------23 19 15
Lives Lost----------------------2 1 0
TCE-----------------------------100% 100% 100%
---->2. Trouble Stats
I don't know about you, but the only trouble stats that
I can really see are Lives, Enemies and maybe Time.
The Gold Medal for this mission is actually pretty
easy, so there's no need for excess worry. Basically,
you want to shake off any Rebels that are behind you,
just as you did in TRIUMPH OF THE EMPIRE. Don't spend
too much time doing this, however, because Time is just
a little bit short. Maneuver around, so you get hit
less, and save your Clusters for Rebel ships; use your
lasers for the Transports. Don't worry about accuracy,
the Transports are huge targets. Now, use Clusters for
any Rebel ships in the air, but there are patches on
the ground inbetween the Transport clearings that have
Rebel craft on the ground; ready to be taken into the
air. Blast them with Clusters, or even with lasers, as
they won't be moving. That'll help your Enemies stat
very significantly.
Be quick about all of this, and the Gold should be
pretty easy. Remember; it may seem like a hassle, but
aborting and restarting the mission does wonders if you
know you're not going to achieve all the stats you
need.
---->3. Quick Tips
- Be quick; stay on your toes; use Clusters; do a
little jig?! Ok, forget that last one. The other tips
are words to live by, however.
- Find the small clearings with the Rebel craft, and
blast them to Kingdom Come! Your Enemies Destroyed stat
will thank you for it....
- Be careful while inside the Temple; slow down so you
don't accidentally slam into a pillar or a Transport.
There are also Rebel ships on the ground in here, also;
so remember that.
- These tips are getting a little tedious, aren't they?
===============================================================================
>>>>>>>>>FINAL>>>>>>>>FINAL>>>>>>>>ENDURANCE<<<<<<<<FINAL<<<<<<<<FINAL<<<<<<<<<
===============================================================================
Here we are. You've made it this far, to the final mission, but can you
handle it? You'll soon find out, won't you? This mission isn't really hard;
it's just long. Very, very long. An average person will probably clock in at
over three hours by the end of the mission. If you can bare the extreme boredom
that follows wave 40, then the Gold Medal is yours; well, 99% likely, at least.
Very, VERY few people that have played through ENDURANCE have not gotten a Gold
Medal on their first try. Factor 5 made it that easy on purpose, of course, so
as to not anger people with it when they worked for three hours, just to find
out they missed on two-three stats. Pack a lunch; ready, set....GO!
---->1. Medal Stats
Bronze Silver Gold
Completion Time-----------------400:00 400:00 400:00
Enemies Destroyed---------------80 400 1,300
Shot Accuracy-------------------4% 6% 8%
Waves Destroyed-----------------25 50 99
Lives Lost----------------------12 12 12
TCE-----------------------------0% 0% 0%
---->2. Trouble Stats
There is really nothing to say, here, as there are no
real trouble stats. As long as you complete the
mission, then Gold is 99% likely going to be yours.
There are 100 waves in all. Each wave has around 15-23
TIEs, fighters and Interceptors. Every tenth wave is
not TIEs, but Lambda Class Imperial Shuttles. Blasting
them all will get you an extra life, and then 9 more
waves of TIEs come again, until the tenth wave, with
more shuttles and another shot at an extra life. This
cycle continues on for what seems like forever. It's
very boring, indeed. The TIEs progressively get harder,
until, finally, they max out at Wave 59. If you do make
it past wave 99, the final one is not Lambda Shuttles,
but a duel with Darth Vader himself, in his TIE
Advance. Don't worry, he's bantha fodder; he'll be very
easy to take down if you're sure to avoid his shots.
Watch out for Bobs throughout(the Imperial pilots who
always seem to slam into you with their ships), and be
sure to use the Chicken technique. Fighting the TIEs
in a normal fashion is suicide. Instead, fly out far,
until the TIEs are at the edge of your radar, turn
around, then face them head on, destroying any from
2-8, the fly straight out the other way after flying
through the mob, and do it again. Time consuming, yes;
but it's really the only way to win. I recommend using
the X-Wing or the Naboo Starfighter for this mission.
---->3. Quick Tips
- If using a ship with torps, save 2-4 for Vader, just
so you can take him out quickly. This level's a long
one, all right. He's way too easy, so dogfighting him
probably won't be any fun at all. Of course, go right
ahead and battle him if you want; I'm not going to try
and stop you.
- I definitely recommend the N1 or the X-Wing. They
have 6 torps each, and have an astromech droid, which
will help repair your life when you're flying out to
turn around and make an attack run.
- Use the chicken technique explained above. Anything
else is virtually suicide. Even the pros of this game
use it.
- Put on some music to entertain, and take breaks; this
mission is LONG and BORING!
****************
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}***SPECIAL THANKS***{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
****************
This FAQ, while it may not seem like it, was actually a lot of work.
Special Thanks go out to everyone who helped me find these stats; especially
Snooozer; my main inspiration to buy and complete this game, and who helped me
with stats, and many other areas and problems with this FAQ. I'm sorry I
forgot your username, but Special Thanks goes out greatly to the user on the
ROGUE LEADER GameFAQs message board who gave me the idea for this FAQ, sparked
my interest in FAQ writing and provided me info and inspiration all around.
Special Thanks also goes out to everyone on the ROGUE LEADER message board in
general. Special Thanks goes out to everyone at Factor 5, Lucas Arts, and all
others who had a hand in creating this great game, or anything STAR WARS.
Special Thanks goes out especially to John Williams, for creating the extremely
wonderful music that accompanies many things STAR WARS. Extra Special Thanks
goes out to George Lucas!
************
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}***CONTACT ME***{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
************
Have you seen any errors in my FAQ; anything important missing that I
should add or remove? I know this FAQ isn't perfect in any way, shape or form,
but I would like to make it better, and I need your help in doing so. Any
comments, rants, raves or criticisms you would like to share concerning the
FAQ? Any questions at all as to anything having to do with this FAQ? If any of
these things apply, then contact me. My e-mail is:
[email protected]
E-mail me with any of those things above listed, and I'll get back to you. You
can also contact me via AIM or MSN Messenger, but e-mailed is preferred,
because I'm usually not online. Here are those accounts anyway:
AIM: RPG Swordmaster
MSN: Use my e-mail, listed above.
I look forward to your comments/suggestions/questions.
************
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}***CONCLUSION***{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{{
************
Although I did procrastinate with this FAQ for almost 4 months(mid
February - June 15), I did have some fun and enjoyment writing it. It was an
interesting experience, and I think I'll do it again in the future. Please
don't expect this work to be great, or even good, as it's my first try at this
kind of document ever. I put a lot of work into this; and feel it's at least
sufficient for a first try. As such, it was great working on. This is a great
game, even six months later, and I felt obligated to finish this after putting
it off for so long. In conclusion: thanks for reading. I hoped you enjoyed it,
and Good day.