Star Wars Rogue Leader: Rogue Squadron II FAQ/Walkthrough v. 1.3 (6/15/04)
Copyright Martin Dale-Hench 2003 ([email protected])


              _______.___________.    ___      .______
             /       |           |   /   \     |   _  \
            |   (----`---|  |----`  /  ^  \    |  |_)  |
             \   \       |  |      /  /_\  \   |      /
         .----)   |      |  |     /  _____  \  |  |\  \----.
         |_______/       |__|    /__/     \__\ | _| `._____|

         ____    __    ____  ___      .______          _______.
         \   \  /  \  /   / /   \     |   _  \        /       |
          \   \/    \/   / /  ^  \    |  |_)  |      |   (----`
           \            / /  /_\  \   |      /        \   \
            \    /\    / /  _____  \  |  |\  \----.----)   |
             \__/  \__/ /__/     \__\ | _| `._____|_______/

      ____                            __                   __
     / __ \____  ____ ___  _____     / /   ___  ____ _____/ /__  _____
    / /_/ / __ \/ __ `/ / / / _ \   / /   / _ \/ __ `/ __  / _ \/ ___/
   / _, _/ /_/ / /_/ / /_/ /  __/  / /___/  __/ /_/ / /_/ /  __/ /
  /_/ |_|\____/\__, /\__,_/\___/  /_____/\___/\__,_/\__,_/\___/_/
              /____/

              _                _                      _ __ _
             |_) _  _     _   (  _     _  _| _ _  _    |  |
             | \(_)(_||_|(/_  _)(_||_|(_|(_|| (_)| |  _|__|_
                    _|            |

======================================================================
|                                                                    |
|                          TABLE OF CONTENTS                         |
|                                                                    |
======================================================================
    Prequel: The Legendary Legend
  Episode I: The Legal Menace
 Episode II: The Attack of History
Episode III: The Control of the Force
 Episode IV: A New Walkthrough
             ~Tatooine Training
             ~Death Star Attack
             ~Ison Corridor Ambush
             ~Battle of Hoth
             ~Prisons of the Maw
             ~Razor Rendezvous
             ~Vengeance on Kothlis
             ~Imperial Academy Heist
             ~Raid on Bespin
             ~Battle of Endor
             ~Strike at the Core
             ~Death Star Escape
             ~Asteroid Field
             ~Triumph of the Empire
             ~Revenge on Yavin
             ~Endurance
  Episode V: The Gold Medal Strikes Back
             ~Death Star Attack
             ~Ison Corridor Ambush
             ~Battle of Hoth
             ~Prisons of the Maw
             ~Razor Rendezvous
             ~Vengeance on Kothlis
             ~Imperial Academy Heist
             ~Raid on Bespin
             ~Battle of Endor
             ~Strike at the Core
             ~Death Star Escape
             ~Asteroid Field
             ~Triumph of the Empire
             ~Revenge on Yavin
             ~Endurance
 Episode VI: The Strategies of the Jedi
Episode VII: Ships Reborn
             ~A-Wing
             ~Buick
             ~B-Wing
             ~Imperial Shuttle
             ~Millennium Falcon
             ~Naboo Starfighter
             ~Slave 1
             ~Speeder
             ~T-16
             ~TIE Fighter
             ~TIE Advanced
             ~X-Wing
             ~Y-Wing
Episode VIII: Jedi's Secrets
             ~Secret Ships
             ~Secret Modes
             ~Passcodes
             ~Ace Mode
             ~Rankings
             ~Medal Points
 Episode IX: The End of the Trilogy

Don't want to skim through all that crap? Your desired place is at the other
side of the Walkthrough? No need to worry. Here's how to get there quickly~

    1. Highlight your desired location from the Table of Contents
       (preferably the episode and the sub-title). (NO '~' included!)

    2. Press Ctrl + C

    3. Press Ctrl + F

    4. Press Ctrl + V

    5. Press Enter



*If you're wondering why the weird titles? Well, I named those section
after the titles of the episodes of the series. Here's the names:

E1: The Phantom Meance (Legal Meance)
E2: Attack of Clones (Attack of History, lame...)
E3: Circle of Force (not sure about the title... Controls of the Force)
E4: A New Hope (A New Walkthrough)
E5: The Empire Strikes Back (Gold Medal Strikes Back)
E6: Return of the Jedi (Strategies of the Jedi)
E7: don't know, just made up (Ships Reborn)
E8: don't know either (Jedi's Secrets)
E9: dunno (End of the Trilogy)


        ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~PREQUEL: THE LEGENDARY LEGEND
           ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yes, I wrote for a game that's a part of THE legendary Star Wars. I know, I
know... 'But there's PLENTY of guides out there already!', "The game is OLD!,
you old mutt!' I don't care. This game, in my opinion, ranks among the top
10 list of my favorite games. MY favorite games, NOT yours. We all have our
right for an opinion. :)  After seeing the guides on GameFAQs... some are
very descriptive, very organized and some could've have waken the dead and
killed them again. I'm not pointing to anybody, but ALL of them could've
been better. Most of them looks like a half-assed attempt. That's why I
decided to make a...

ULTIMATE STAR WARS WALKTHROUGH!

Corny, no? I don't care either way. I wanted to make a guide that had all of
the tips for everything and be able to show you CLEARLY what to do. I added
something that is a FIRST in the Star Wars guides: a text map. While it may
not be clear and concise as the .gif or .jpg maps, it will help the readers.

You probably would say I am a pathetic little FAQ writer, after seeing how
big the KB is, compared to the other FAQs currently up on GameFAQs. This
FAQ is twice or thrice as big as some of the full FAQ/Walkthrough up! FAQ
writers will probably bad-mouth me for putting in filler that increases the
KB count so I can get to the honorable profilic list. I assure you, this
document does not contain any unneeded information. The maps and the
descriptive Walkthrough for the main missions and the Gold Medals are to
blame.

Thank you and enjoy!

***P.S. If you really think this is a filler-filled guide, tell where the
filler is! There's no story section, no stupid challenges thing, no long
FAQ, no unrequired information! Maybe this section, then! ^_^***




        ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE I: THE LEGAL MENACE
           ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This document is copyright 2003 Martin Dale-Hench. It may NOT be used
at any form without my consent. You MAY print this out and use it for
your personal use. This guide is GameFAQs exclusive. NO other sites
may use this guide EXCEPT the IGN guides.

If I find out that somebody has been using this guide on their website
without my permission, I will ask that person to take it off. It would
save a LOT of trouble - mine and yours. Thank you.


        ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE II: THE ATTACK OF HISTORY
           ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version 1.3--- I'M ALIVE!!! I took some e-mails from last year (yeah, I saved
(6/15/04)       them) and updated minor errors.

Version 1.2--- Trimmed down the headers. Not a big update to you but it is to
(5/10/03)       me.

Version 1.1--- Just spellchecked and took off a big chunk of the guide at the
(5/07/03)       beginning because I had the similar one after the Walkthrough
               so...

Version 1.0--- Hmmm... Started up this guide. Has the Walkthrough,
(3/22/03)       Gold Medal Walkthrough, Controls, FAQ, Secrets and Ships.


        ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE III: THE CONTROL OF THE FORCE
           ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Gamecube controller is tricky to make an ASCII art for so... I'll
just put down the buttons and its function. You should know where the
buttons are, anyway.

      A button--- Fire primary weapon
B button (tap)--- Fire secondary weapon
B button (hold)--- ignite ion cannon
      X button--- Toggle between Chase Camera and Cockpit view.
      Y button--- Call up Targeting Computer. Hold to make it stay up.
                  Pick up the upgrade to make the Computer stay up without
                  holding the button.

     L trigger--- Slow down the ship.
     R trigger--- Speed up the ship.
R + L triggers--- Turn tighter

       C-stick--- In cockpit mode: look around in the cockpit
                  Targeting Computer: Target specific ships
                                      (with Upgrade only)
                  Normal view: move the camera around
      Z button--- Roll ship.

          C Up--- Form on the wing.
        C Down--- Your wingmen flee.
  C Left/Right--- Various commands


        ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~EPISODE IV: A NEW WALKTHROUGH
           ---==X***~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For your information:

 TT-----------Tatooine Training
DSA-----------Death Star Attack
ICA-----------Ison Corridor Ambush
BoH-----------Battle of Hoth
PotW-----------Prisons of the Maw
 RR-----------Razor Rendezvous
VoK-----------Vengeance on Kothlis
IAH-----------Imperial Academy Heist
RoB-----------Raid on Bespin
BoE-----------Battle of Endor
SatC-----------Strike at the Core
DSE-----------Death Star Escape
 AF-----------Asteroid Field
TotE-----------Triumph of the Empire
RoY-----------Revenge on Yavin
Endurance------Endurance

I know it's pretty obvious but you will see those abbrevations throughout
the Walkthrough and you might be confused if I never told you.

This Walkthrough only applies for BEATING the levels. If you want the
Gold Medal Strageties, skip to the 'The Gold Medal Strikes Back' portion
of the Walkthrough. Enjoy!



   ====================================================================
  |                          TATOOINE TRAINING                         |
  |                            Episode N/A                             |
  |                          Training Mission                          |
   ====================================================================

This level is straightforward but you must completed it in _4_ times of
the day to get the secret ship, the Naboo Starfighter. You have to find
everything plus 2 secret items and complete all of the objective to
complete that time of the day. You have to do it all in 20 minutes. I'm
going to be as straightforward with this as possible because I know people
hate to look through some bullshit for a single item.

You can get them all IN ANY ORDER!

Here we go with some basics:
The Time Zones:
0:00-5:59
6:00-11:59
12:00-17:59
18:00-23:59

You can beat them all in a few hours by changing your clock in the Gamecube.
Simple as that.


+=~=~=~=~=~+
=OBJECTIVES=
+=~=~=~=~=~+

-Find all discovery items

-Finish all 12 challenges

-Finish all 3 womp rats challenge (20, 40, 60)

-Finish 1st in all FOUR races (2 in Beggar's Canyon and Tosche)

-Find all two secret discovery items (unique for each time of the day)


+~=~=~=~=~+
 =RACES=
+~=~=~=~=~+

There are two starting points in the Tatooine Training races. However,
there are four races that you must complete. The starting point is to the
left of your starting point of the mission, out in the desert. The other one
is in the canyon, the Beggar's Canyon. The canyon is surronded by the
challenge icons soyou should be able to find it easily. The icons for
the races are blue...

The Beggar's Canyon has two tracks... one to the left and one to the
right. The track to the right is pretty easy, you just have to hug the wall
to the right all of the way to the end. You can't really lose. The left
track is very tricky... When you see the place where you have 3 options...
take the middle or left one and follow the path until you see a path to
the right, DEAD right. Take that path and head left to complete the race.

The Tosche Station is incredibly easy... You just use your boosts ASAP while
touching the icons. You should just BARELY touch the icon to decrease your
time. Beat it twice to fulfill the objective.


+~=~=~=~=~+
=WOMP RATS=
+~=~=~=~=~+

Having a hard time on the 60-kill objective? Here's a trick: just go around
the Womp Rats twice before touching the icon so the Rats will herd into
a big group. This way, you can shoot them without reaching out to distant
rats. You can EASILY reach the 60-kill mark this way. I've killed 100 of
them once!

+~=~=~=~=~=~=+
=SECRET ITEMS=
+~=~=~=~=~=~=+

Each time of the day has it owen secret items. They are:

0:00-5:59: Kraayt Dragon; C3PO
6:00-11:59: Kraayt Dragon; Escape Pod
12:00-17:59: Kraayt Dragon; C3PO
18:00-23:59: Kraayt Dragon; R2

Refer to the map for the locations.



+=~=~=~=~=~+
  =MAP=
+=~=~=~=~=~+

******
LEGEND
******
•---Challenge
S---Starting Point
R---Starting Point of Race
2---R2/Sandcrawler
K---Krayt Dragon
D---Dewback
T---TIE Fighter
B---Bantha Herd
E---Escape Pod
J---Jabba's Palace
3---3CPO (inside the Palace)
#---Tosche Station


---------------------------------------------------------------------------
|                                                                           |
|______     _________________   __________D____                         2   |
|      \    \               /  /               \                            |
|       \    \              \_/                 |                           |
|        \    \                                 |  •                        |
|         \    \                        W       |                           |
|          \    \     T          _              |                  K        |
|           \    \             _/ \             |                           |
|             ---             /  B/             |                           |
|                           _/   /              |                 B         |
|                          |__  /               |                           |
|------------                 \ \               |         •                 |
|         B  \                 \/               |     •                     |
|            /           _____                 /  •                         |
|------------           |     |     __        /                             |
|          R            |  JJ |    /•/       /   ___        •               |
|                  _____|  JJ /   /  /       /  | R |                       |
|                 /         3/   /  /        /  |   |             •         |
|                /          /   /  /        /   |   |       •               |
|               / _________/   /  /         /   |   |   •______    ___      |
|               \ \           /  /         /    |   |___|  __  |  |   |     |
|                \ \_________/  /         /     | | |        | |  |   |     |
|                 \            /         /      | | | |  \\  | |  |   |     |
|                  \_______  /      •   /       | |___|  ______|  |   |     |
|                           \_\         /       | |   | |  __   D |   |     |
|                                      /        | \   | |_|  |____|   |     |
|                             S       /  •      |  \  |____|______    |     |
|                               _____/          |   \             |   /     |
|    ##   E            D         •   •    B     | \  \____________/  /      |
|    ##                                         |   \   ______      /       |
|                                              2 \_________________/   B    |
---------------------------------------------------------------------------

Remember, complete:

-ALL 12 challenges (•)
-Find all items (Various letters: D, T, B, J)
-Find both secret items: (Depends on your time of day)
-Finish all 4 races in 2 locations(R)
-Kill at least 60 Womp Rats


If you do all of this in one run (20 minutes), you've completed the
Training for that time of day. Do it again on all times of the day to get
the coveted Naboo Starfighter!


   ====================================================================
  |                            DEATH STAR ATTACK                       |
  |                          Episode IV: A New Hope                    |
  |                             Main Mission #1                        |
   ====================================================================

Death Star Attack Chips & Bits
------------------------------
      Starting Aircraft: X-Wing
Other possible Aircrafts: Y-Wing
           Tech Upgrade: Advanced Shields

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----9:30       7:11       6:05
Enemies Destroyed----21         52         91
----Shot Accuracy----11%        19%        39%
--Friendlies Lost----1          0          0
-------Lives Lost----2          1          1
--------------TCE----10%        40%        100%


Welcome to the first level of the famed game, Rogue Leader: Rogue
Squadron II. I really, really enjoyed this game so I decided to write
a guide for this. I know there's 100 FAQs for this on GameFAQs and
y'all don't need another one... but that's why I decided to try to write a
'ultimate FAQ' that will have more material and more help than any other
FAQ for this Star Wars game. Hope you truly find this guide helpful!
Let's go ahead to the first level!


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                1. Destroy all deflection towers (10)
                    2. Destroy all TIE Fighters (23?)
          3. Shoot Proton Torpedoes into the exhaust port (1)


After a cutscene, you will be told to destroy all deflection towers
stationed on the Death Star. This is an ample task for a beginner,
if you are one. All you have to do is look for a big tower and shoot
it until it is destroyed. Easy said, easy done. There are 10 of them,
just take your time and brake when you see one and shoot. Keep your
squadron together, though. You don't have to release them yet. Never
mind the gun turrets that are located on the surface. Just practice
around with the controls and get 'comfortable' with the targeting.
After you've destroyed all 10 towers, you will meet an cutscene.

*~*Completed Objective 1: Destroy all deflection towers*~*

Now your first REAL battle will proceed! This portion of the level is
pretty fun, but not the funnest. This part of the level is an
excellent chance to gauge and practice your skills. You have to locate
and shoot down all of the TIEs that hover around you. The TIEs WILL
try to shoot at you so move around fairly quickly. Since there are
squadron of TIEs, send your wingmen to attack the TIEs indivdiually.

Now, find a squadron of TIEs and follow it (if you can). TRY to shoot
the TIEs that are following the leader. If you've read my FAQ, you would
know why. Make sure you don't kill the leader before you kill all of
the 'followers' or the TIEs will break up. Be calm and shoot where
your target are GOING to be at, not where it IS. If you took a long
time to kill some of the TIEs, don't worry. If you sent your wingmen,
some of the TIEs are already down. The TIEs here are pretty dumb so you
shouldn't have any trouble shooting them down.

If you're having some difficulty locating the TIEs, just press Y to
bring the Targeting Computer up. It will help you miraclously.

*~*Completed Objective 2: Destroy all TIE Fighters*~*

Now it's the trench war. You know, the famous scene at the end of Episode
IV. Everybody remembers it in their hearts and they should! Pure
goodness. Anyway, no TIEs will follow you at the start so just
concentrate on dodging the barriers. Go SLOWLY! You don't want to waste
lives recklessly! I know it's pretty hard at first but you will
eventually breeze through this part while SPEEDING! You will! For now,
use your brakes and go up and down. Shoot the turrets if you like
(counts toward the kill total). After a while, a squadron of TIEs will
come behind you. Just speed up and immediately brake! However, during
the braking, drop down! The TIEs will comepletely fly above you. Fly
back to the TIEs' level and shoot them all down! Another squadron
will come... do the same thing.

Guess what? Darth Vader will come after you! Just do the same thing
(speed, brake and drop) and shoot Vader's ship. It won't go down but
he WILL return! When he does, get behind him again and shoot him
until he goes away. If you've shot him a lot, Millennium Falcon will
come and shoot Vader off! How cool! Now the coast are clear...

When you see the end of the trench (just a wall), move your target
so it leads to the bottom 1/3 or 1/4. Fire a missile or two. If the
missiles hits the bottom part of the wall, you've destroyed the
Death Star! Congrats!

*~*Completed Objective 3: Shoot Proton Torpedoes into the exhaust port*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++

1. Shoot all of the deflection towers (10)
2. Send your wingmen to TIEs
3. Kill all of the TIEs (23?)
4. Dodge the barriers in the trench
5. Kill the squadrons (3) following you
  -you can kill Vader if you want
6. Shoot a missile (1~2) at the exhaust port


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

Objective 1: No map needed

Objective 2: Map needed for the Advanced Shields

******
LEGEND
******
A-----Area of the Advanced Shields upgrade
T-----Turret (help you find the Advanced Shields better)
S-----Starting point (of Objective 2, not the level)

----------------------------------------------
|                                              |
|                                              |
|                                              |
|         T      T                T            |
|  T    T      T                               |
|                                      T       |
|    T    T                 T                  |
|              AA                         T    |
|              AA                              |
|               ^ T                            |
|             T /                              |
|              /                               |
|      T      /     T            T             |
|            /                                 |
|           /                                T |
|          /    T        T          T          |
|         /                                    |
|      T /                 T               T   |
|       /                                      |
| T    /  T                                    |
|   SS                    T                    |
|   SS                         T               |
|                                        T     |
|                                              |
----------------------------------------------

Objective 3: No map needed


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                            Advanced Shields

The upgrade is one of the most important one in the entire game since
you NEED shields to survive AND EVERY ship takes advantage of it. I
HIGHLY recommend you to get it immediately. If you look at the map
above, you can see where the upgrade is. It's very close to the surface
of the Death Star so look closely for it. If you started Objective Two
and shot down some of the TIEs down and don't know where you are on the
map, just stay down and look for a glittering light next to a turret.
Not hard to find.


   ====================================================================
  |                         ISON CORRIDOR AMBUSH                       |
  |      Episode IV: A New Hope~Episode V: The Empire Strikes Back     |
  |                           Main Mission #2                          |
   ====================================================================

Ison Corridor Ambush Chips & Bits
---------------------------------
      Starting Aircraft: X-Wing (can be switched to A-wing)
Other possible Aircrafts: Y-Wing, A-wing, B-wing, Millennium Falcon,
                         TIE Fighter, Slave 1
           Tech Upgrade: Advanced Proton Torpedoes

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----9:30       5:17       4:12
Enemies Destroyed----21         32         40
----Shot Accuracy----11%        7%         19%
--Friendlies Lost----1          3          2
-------Lives Lost----2          1          0
--------------TCE----10%        27%        72%


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
      1. Defend the transport against any remaining Imperial forces
               2. At least one transport must survive
               3. The frigate Redemption must survive

This level is very straightforward... you just kill all enemies as
soon as possible. No attached strings, or anything like 'errands'
to do. Just protect the big and bulky transporters from the TIEs.
The TIEs will come in in squadrons and the squadrons will come in
as 3 waves. I would say each wave has 5~6 squadrons with 3 TIEs each.
So that would be about 45 TIEs in this level. Too bad you won't
kill them all.

Immediately send your wingmen to the TIEs and press Y for the Targeting
Computer, which will help you a lot. Kill the followers first, then
finish off by killing the leader. If you don't like the X-wing or is
low on health, you can go to the blue circle (seen on the map) to
switch to an A-wing. It's more speeder, which can be useful.

After you've (and your wingmen) killed all of the TIEs in the first
wave, another one will come... Just do the same thing as before. Just
make sure you stay level with the Rebel ships, don't wander down or up.
Kill all of the TIEs of the second wave.

The third wave will come.... with FOG. Targeting Computer is essential
here. So is the radar, use it wisely. Using it will almost automatically
locate a squadron of TIEs. There are only 4 squadrons but they are the
tough TIE Interceptors. If you're gunning for a medal, then try to use
it (Targeting Computer) to the minimum. Since this level is pretty
much the same throughout, you shouldn't have any trouble.

Remember to shoot and kill fast so the ships won't go down. You have to
protect them all.

Good luck.


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Send your wingmen to TIEs
2. Go after the enemies and kill them all (17?)
  -change to A-wing (optional) after the first wave
3. Destroy the second wave (14~)
4. Use the Targeting Computer to find the TIEs in the fog and
  own the third wave. (only 4 squadrons with ~12 TIEs)


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

The map is for all three objectives.

******
LEGEND
******
S---Starting point
R---Rebel Transport
F---Frigate Redemption (must protect this ship)
A---'checkpoint' for the A-wing/X-wing transfer
U---sunken ship, where the Upgrade is
1---Approximation of the 1st wave battle
2---Approximation of the 2nd wave battle
~---The area above this symbol contains fog and the third wave

-----------------------------------------------
|                                               |
|                                               |
|                                               |
|            --                                 |
|           |RR|                                |
|           |RR|             --                 |
|           |RR|            |RR|                |
|            --             |RR|                |
|                           |RR|                |
|                            --                 |
|                                               |
|                                               |
|                                               |
|                                               |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|22222222222222222222222222222222222222222222222|
|           |RR|                                |
|           |RR|             --                 |
|           |RR|            |RR|                |
|            --             |RR|                |
|                           |RR|                |
|                            --                 |
|                         UU                    |
|                       --UU                    |
|                      |FF|                     |
|                      |FF|                     |
|                      |FF|                     |
|                   AA \ff/                     |
|                   AA /ff\                     |
|                      |FF|                     |
|            --        |FF|                     |
|111111111111RR111111111FF1111111111111111111111|
|           |RR|        --                      |
|           |RR|                                |
|            --                                 |
|                                               |
|                                               |
|                                               |
|                   --                          |
|                  |RR|                         |
|                  |RR|      S                  |
|                  |RR|                         |
|                   --                          |
|                                               |
|                                               |
-----------------------------------------------


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                        Advanced Proton Torpedoes

Meh. The upgrade only grants you stronger Torpedoes. IMO, the missiles
are useless until you get the seeker upgrade. But get it since it's
so easy to find it. Just go under the Frigate and you should see a
broken fragment of a ship. the fragment forms a tunnel and guess what's
inside? Yeah, the upgrade! Go through the tunnel to find the upgrade.
Happy?


   ====================================================================
  |                            BATTLE OF HOTH                          |
  |                  Episode V: The Empire Strikes Back                |
  |                            Main Mission #3                         |
   ====================================================================

Battle of Hoth Chips & Bits
---------------------------
      Starting Aircraft: Speeder (switch to X-wing)
Other possible Aircrafts: none
           Tech Upgrade: Advanced Blasters

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----9:55       7:10       5:00
Enemies Destroyed----18         30         43
----Shot Accuracy----17%        28%        53%
--Friendlies Lost----32         27         22
-------Lives Lost----2          1          0
--------------TCE----10%        55%        100%

Ah-ha! One of the most memorable battles in the Star Wars history!
Who doesn't like to take down a giant AT-AT with a tiny Speeder???
All I have to say is: have fun!


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
             1. Defend the Rebel forces at Outpost Beta
           2. Slow the advancing Imperial Walkers (AT-ATs)
              3. Defend the fleeing Rebel Transporters

You will start with a Speeder and you have to because it's the only
aircraft that can take the mammoths, AT-ATs, down. Fly between the
mountains, down the valley. You will see some 'probe' droids near the
surface of the valley. You can get up close and kill some of them.
It's not required to do so, but it's an easy addition to your counter
for the Enemies Destroyed column.

After you've gotten out of the valley, you will see a lot of people
shooting madly at some AT-ST. It's your job to defend them since those
people are your allies. Brake and shoot the AT-STs from afar (shoot at
the pack of AT-ST to the left). There are 4 of those and they requires
some ass-kicking before they explode. Remember, brake to increase your
firing time. After you've destroyed all 4, either go left or right.

If you went left, destroy the next 3 AT-STs and shoot at the box a
Shuttle dropped. An AT-ST will emerge from it. Kill it. Then go back to
the Outpost Beta. Shoot the final three AT-STs. Skip the next paragraph.

If you went right, kill the 3 AT-STs that are shooting at the people
of the Outpost. After that, go left and do the same thing to the pack
of AT-STs. Kill the final AT-ST that emerged from the box. Return to
the Outpost Beta.

*~*Completed Objective 1: Defend the Rebel forces at Outpost Beta*~*

Fly all of the way south, to the final three AT-ATs. Ignore the other
AT-ATs because it's not required to make them fall down. Now, this part
is a bit tricky... You have to go to the legs and press B twice when
you're just passing the legs. The screen will change and your hook
has been attached to a leg. Now you have to go around the AT-AT 2 and
a half times before it falls. This may take some practice... Make sure
you go slowly. Haste makes waste. Just be safe. Do the same thing for
the other AT-ATs nearby. You should have taken down three of them
before a cutscene occurs. I wasn't very clear, was I?

*~*Completed Objective 2: Slow the advancing Imperial Walkers*~*

The location you will be at after the cutscene is at another valley
just past the Power Generator that just got destroyed. Just continue on,
shooting some lasers at the probe droid squads (2) for more kills.
After that, you will see a 'warp' point. Go to it and you will get
off the Speeder to a X-wing! Yay!

With the powerful X-wing, you have to destroy all of the incoming TIEs
before they destroy all of the transports. After transferring to the
X-wing, do a 180 degree turn and look up. There's some TIEs coming.
Order your wingmen to go to the TIEs. Try to find the TIE Bombers
first, since they do the most damage to the Transports. They look
somehow like Darth Vader's ship... and they go in squads of 2
(some 3). Just kill them normally, nothing big. Use the missiles if
you have the homing upgrade. Remember, kill them swiftly (use
Targeting Computer if you like). After you've killed them all, the
Transports will go away to peace... (If my calculations were correct,
there are 8 TIE Bombers)

*~*Completed Objective 3: Defend the Fleeing Rebel Transports*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Go through the valley and kill the first squad of AT-STs (4).
2. Go left or right for more AT-ST ass-kicking (7 more).
3. Make sure you have killed all of the AT-STs that you may have
  missed
4. Ignore the AT-ATs except the ones closest to the OTHER base,
  the Power Generator.
5. Use the Speeder's secondary weapon to bring down the three AT-ATs
6. Go through another valley (2 squads of Probe Droids)
7. Change to X-wing
8. Kill all of the TIE bombers (8) before they destroy all of the
  transports


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

Map is for all 3 objectives

******
LEGEND
******
S---Starting Point #1
2S--Starting Point #2 (after Objective 2- AT-ATs taken down)

P---Probe Droid Squad (~6 droids per squad)
#---(4, 3, 1) Number of AT-ST in the area that you must destroy
A---AT-AT that you don't have to destroy
N---AT-ST that you don't have to destroy
3A--The three AT-ATs that you have to tip over
X---The warp point for the X-wing
R---Rebel Transport

OB--Outpost Beta
PG--Power Generator
EB--Echo Base

U---Upgrade (Advanced Blasters)
^---Mountain or rocky area


----------------------------------------------------------------
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^_________________^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^/                 \^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^/         A         \^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^\    1         A     \^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^\                A   \^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^\    3               \^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^\               A    \^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^|    4               \_^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^|           3      A   \^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^|  ____ OB      __   N  \^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^/ /^^^^\_______/^^\      \^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^\      \^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^/P/^^^^^^^^^^^^^^^^^^^\  3A  \^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^^^^/       \^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^^^^/2S/\     \^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^^^^/  /^^\     \^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^/ /^^^^^^^^^^^^^^^^^^^^/  /^^^^\     \^^^^^^^^^|
|^^^^^^^^^^^^^^^^/  |^^^^^^^^^^^^^^^^^^^/P /^^^^^^|PG   \^^^^^^^^|
|^^^^^^^^^^^^^^^/   /^^^^^^^^^^^^^^^^^^/  /^^^^^^/ U     \^^^^^^^|
|^^^^^^^^^^^^^^/   /^^^^^^^^^^^^^^^^^^/P /^^^^^^/________/^^^^^^^|
|^^^^^^^^^^^^^/   /^^^^^^^^^^^^^^^^^^/  /^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^| S |^^^^^^^^^^^^^^^^^^/  /^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^|---|^^^^^^^^^^^^^^^^^/   |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^|   |^^^^^^^^^^^^^^^^/    |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^___|   |_______________/P    |^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^/         R    R             /^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^/     R              X    ___/^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^|                       EB/^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^\   R    R     R        /^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^\_____________________/^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
|^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^|
----------------------------------------------------------------

I want to classify that you're going north from the starting point,
towards the AT-ST (marked as numbers). Take out all of the AT-ST that
I marked as a number ONLY. Then go southeast to 3A, and take out the
AT-ATs. You will have another starting point after that. Just follow
the valley to the final area with the TIEs.


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                           Advanced Blasters

This upgrade is a must-get since every ship have access to the upgrade
when you get it. It just ups your lasers' attack power but it's pretty
useful in the future battles such as BoE.

To get it, just do the mission normally until after you tip over the
AT-ATs (second objective done). From your NEW starting point (2S), turn
around 180 degrees and go to the remains of the Power Generator. Therein
lies the upgrade. Simple enough.


   ====================================================================
  |                           PRISONS OF THE MAW                       |
  |                  Episode V: The Empire Strikes Back                |
  |                            Main Mission #4                         |
   ====================================================================

Prisons of the Maw Chips & Bits
-------------------------------
      Starting Aircraft: Y-Wing
Other possible Aircrafts: none
           Tech Upgrade: Advanced Cluster Missiles

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----12:15      10:45      9:20
Enemies Destroyed----30         46         63
----Shot Accuracy----11%        38%        75%
--Friendlies Lost----5          3          2
-------Lives Lost----2          2          1
--------------TCE----10%        38%        75%

This level is one of my favorites just because it was one of my
first golds and it was the easiest. A lot of people I know had a hard
time beating the level! I'm not trying to brag, just... never mind ;-)


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                 1. Disable three shield projectors
          2. Destroy all objectives marked by the prisoners
                3. Escort the train to the platform
                 4. Escort the Imperial Loader out


You will be using the Y-wing for the entire mission and don't whine
about it. It is required to use the Y-wing because it has the only
weapon that can destroy the objectives marked by the prisoners. And
this aircraft kicks ass in this level anyway!

You will see your aircraft in a vast space with some rocks moving around...
Just go straight until you see some TIEs coming. When you see the TIEs,
press the Flee Command (D-pad down) and confirm it. Your wingmen will
go away and some of the TIEs will follow it, decreasing the pressure on you.
Nevertheless, there will still be some TIEs following you. Ignore them
and continue (zig-zag to avoid some of the fire from the TIEs),
still going straight. The TIEs will back off when you get
closer to the shield projectors. The shield itself is two BIG black
'holes' combined. There are 10 projectors in all but you only need to
destroy 3 of them. To destroy a shield projector, hold down B until
your crossfire target turns blue. Get CLOSE to a projector and shoot
the new weapon (Ion Cannon) at the projector. It will go off... do the
same thing for 2 other projectors and fly away from the shield because
some 'guards' will fire at you.

*~*Completed Objective 1: Disable three shield projectors*~*

After a short cutscene you will find yourself in a barren wasteland
with a few buildings. This piece of land is the Prisons of the Maw.
Some prisoners are trapped here but they have fled to a train and they
marked several targets for you to destroy so they can flee to a Shuttle.

Follow the radar (follow the orange direction) to the north, where some
guard towers are firing at you. It is your duty to destroy them all.
Just press B to switch to the bombing mode and aim at those guard
towers and press B again to bomb them. It's better to fly high because
it's easier to bomb more towers in a run that way. There are 6 of
them in this area. After that, follow the radar to the northeast.

Another six guard towers stops you. Just do the same thing, and
remember, if you run out of proton bombs, just fly around and wait
for the proton bombs to recharge. It takes about 10 seconds for a proton
bomb to recharge. When the prisoners have gotten the weapons, follow
the radar to the northeast again.

*Note: you may or may not bomb the AT-PTs on the way... it isn't
required. It's just a bonus for your kill total. Just letting you know.

Now you have to destory the communications towers, not the guard towers.
You may destroy the guard towers, but I advise you not to because it
wastes proton bombs. Aim at the top of the dishes or at the bases for
the maximum damage. 2~3 bombs should take out a dish. Destroy all
seven dishes and go all of the way south.

*~*Completed Objective 2: Destroy all objectives marked by the prisoners*~*

Follow the radar to the platform where the Shuttle is. Kill any AT-PTs
on the way if you want to. Again you will see some guard towers
surrounding the landing platform. Your job is get the train into the
Shuttle safely by killing all of the towers. This time isn't any
different so you should know what to do. One, two, three, four, five,
and six. Six towers await you.

*~*Completed Objective 3: Escort the train to the platform*~*

Watch out for the Shuttle because when it takes off you can forget everything
that's on ground and stay at the Shuttle's tail. The shuttle goes along
very slowly but it doesn't need long before it takes off. Shoot down
the TIEs hovering around if you want. When the shuttle goes to the
light speed mode, your level is done! Wheee!

*~*Completed Objective 4: Escort the Imperial loader out*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++

1. Go straight until you see the TIEs
2. Command 'Flee' for your wingmen
3. Avoid the TIE's fire until you're almost at the shield
4. Shoot out the projectors with your Ion Cannon (3)
5. Take out the guard towers at the Prison Building (6)
6. Take out the guard towers at the Weapons Storage Building (6)
7. Destroy all dishes at the Communications Relays (7)
8. Go south to the landing platform and kill off the guard towers (6)
9. Protect the Shuttle


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

No need for a map on Objective 1

This map is for Objectives 2, 3, and 4

******
LEGEND
******
S---Starting point
X---Guard Towers (make sure you know the ones you HAVE to destroy)
O---platform
P---a squad of AT-PTs (3 AT-PTs each, marked so you know where
   you can find them for your kill total)
*---communiactions dish

PB--Prison Building
CR--Communications Relays

The outline is the train's path, and I'm sure you knew that.

-----------------------------------------------------
|                                           P         |
|                         O  ____     ______ X CR  X  |
|                         O_/    \___/     O\  **   X |
|                         /O               X/  *** X  |
|                       P/P               X|   **     |
|                X _____/                  |  X  X    |
|   required     O/X     P                 |          |
|   towers->    O/OX    P      OO          |          |
|       |     X /O              U          |          |
|       \/  P X/O  X                       |P         |
|             /   P                         \         |
|         X  |O           OO                 \        |
|      X    P|O           OOO                 \       |
|      OOX___|O                               |P      |
|     X / OOO X                               |       |
|     PB\   X                                /        |
|        \                  OO              /         |
|         \                OOOO            |          |
|          \                OO              \   P     |
|        P  \______                          \X       |
|            P     \                        X \       |
|                   \                    X     \X     |
|                    \                    P _X_/  X   |
|           S         \   O  X          X__/  X  X    |
|                      \X | P  X ______/    X         |
|      required       X \_|_____/ <--shuttle          |
|        towers-->       X  X                         |
-----------------------------------------------------

I know, I know... this is sloppy, but this is a text format so it had
to be sloppy. Damn limited characters. You start in the south-western
corner and you go north to the Prison Building (PB) and kill the towers
there and continue to the next patch of towers. After you've killed two
patches of six towers each, go northeast to CR and destroy all the
dishes (*) and go all of the way south to the shuttle and destroy another
group of towers. Not bad. If you want some extra kills, use my map to
find the squads of AT-PTs or just look yourself for them.

MAKE SURE you know where the required guard towers are!


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                       Advanced Cluster Missiles

I think the upgrade is useless until you get the homing cluster missiles,
the best upgrade for the gold-hunting. If you want it NOW, okay... here's
how.

If you look at my miserable map, you can find the U just north of the
center. It is actually IN the platform, not next to it. You have to
destroy the platform to reveal it. You can bomb or shoot at it. When
the right platform's destroyed, just scoop down to the upgrade to
pick it up.

Best accessible: after you destroy the first 12 guard towers and going
to the communications towers.


   ====================================================================
  |                           RAZOR RENDEZVOUS                         |
  |                  Episode V: The Empire Strikes Back                |
  |                            Main Mission #5                         |
   ====================================================================

Razor Rendezvous Chips & Bits
-----------------------------
      Starting Aircraft: B-wing
Other possible Aircrafts: X-wing, Y-wing, A-wing, Millennium Falcon,
                         TIE Fighter, Slave 1
           Tech Upgrade: Advanced Proton Bombs

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----4:30       2:59       1:19
Enemies Destroyed----10         10         10
----Shot Accuracy----8%         20%        60%
--Friendlies Lost----4          2          0
-------Lives Lost----2          2          1
--------------TCE----10%        38%        85%

The bloodiest battle in the second trilogy's history. Short, but frantic.
Prepare to die.


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                     1.Protect the blockade Runner
                   2.Protect the frigate Redemption
               3.Destroy the Imperial Shield Generators
                 4.Destroy the Imperial Command Deck

Although there are four objectives, you can only do two of those IF
you're fast enough. This level can take you less than 1 minute if you
speed through (I did!). You just have to destroy the generators and
crash into the command deck.

With your B-wing, just fly all of the way to the Star Destroyer (the
big-ass pointy ship) and employ your wingmen to the TIEs to lure
some of the enemies away. Do NOT go to the Star Destroyer head on, just
go left and go to the Star Destroyer's back. From there, little to none
lasers will come after you. Now, look up and you should see two spheres
on the top... Thats two of the power generators.

Press and hold B (like you did in PotW) to turn your weapon to an ion
cannon. Shoot an ion at one of the spheres and IMMEDIATELY fire 3~4
missiles at that sphere. Do not WASTE any time. The ion will only
stay on the sphere for a few seconds. The sphere should break if
you've inflicted enough damage. Do the same thing for the other sphere.
Make sure you're coming from the behind so you won't get severe damage.

After you've destroyed the spheres, go all of the way to the bottom of
the Star Destroyer. Again, power up your ion cannon and shoot at the
little round half-circle sticking out of the bottom. Fire about 5
missiles at it when it's blue from the ion. When it's broken, go up to
the main deck.

All you have to do now is crash into the main command deck. It's in
the middle of the deck, it's the only thing that's 'round' or 'smooth'.
Instead of explaining to you by word, I'll make a map.

              OOO                                   OOO
             OOOOO       <---  spheres --->        OOOOO
              OOO                                   OOO
            +-------------------------------------------+
            |                                           |
            |                                           |
            |                    (==)                   |
            |                command deck               |
            |                                           |
            |                                           |
            +-------------------------------------------+

Yeah, you CRASH your B-wing at this deck. If you crashed at the target,
you won't lose ANY lives! Why? The level's already over before you die!
That's all for this level.

                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Employ your wingmen to the TIEs
2. Go behind the Star Destroyer, keep your distance from it
3. Use your ion cannon to disable the generator's shields and destroy
  them (2 spheres)
4. Do the same thing to the generator underneath
5. Crash into the main deck


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

None needed.


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                          Advanced Proton Bombs

This upgrade is pretty weak since it only affects the Y-wing's bombs.
Oh well.

At the beginning, go straight to the far side of the Star Destroyer and
look for a white ship. That ship is an Imperial Shuttle and it's trying
to escape. Don't let it escape or you will be infected with rabies! No,
I'm just kidding. Just shoot at it and destroy it and it'll yield the
upgrade.

Remember, use the turbo and go past the Star Destroyer and look around.
It's not far from the Destroyer.



   ====================================================================
  |                         VENEGEANCE ON KOTHLIS                      |
  |                  Episode V: The Empire Strikes Back                |
  |                            Main Mission #6                         |
   ====================================================================

Venegeance on Kothlis Chips & Bits
----------------------------------
      Starting Aircraft: X-wing (switch to Speeder and Y-wing)
Other possible Aircrafts: Y-wing, A-wing, B-wing, Millennium Falcon,
                         TIE Fighter, Slave 1
           Tech Upgrade: Advanced Homing Proton Torpedoes

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----13:00      11:30      9:55
Enemies Destroyed----45         75         100
----Shot Accuracy----7%         14%        27%
--Friendlies Lost----4          3          2
-------Lives Lost----2          1          0
--------------TCE----12%        42%        85%

A long, long mission indeed. You will have to switch to a new craft
TWICE in this mission... First, you will switch to a Speeder because
you have to take down some AT-ATs. After that, some AT-PTs will come
out of the water so you will have to switch to a Y-wing for its bombs.
Pretty fun, if you ask me.


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
               1.Protect the transport from the TIEs (28)
                     2.Destroy all AT-ATs (3)
           3.Defend the commandos as they recapture the data
                   4.Destroy all AT-PTs (2 waves)
        5.Bomb a hole in the Star Destroyer for the commandos

The first part contains some dogfights with some TIE Interceptors and
Fighters, but you have to stick close to the white transport or it may
explode, thus failing the mission. Mind the TIEs that come from the flank...
There are A LOT of TIEs so send your wingmen to the TIEs or you'll
have a butt-load of TIEs to kill. I believe there are about 25~30
of them... Yeah, there's a lot. If you're good enough, you and your
wingmen should have destroyed all of them before the transport goes right.

Still, stay close to the transport in case some TIEs come in late. If
you want, you can shoot some lasers at the turrets on the Star Destroyer
but I highly advise you to stay away from the Star Destroyer because
the turrets can pick you apart if you go close. When the transport
lands safely, a cutscene will occur...

*~*Completed Objective 1: Protect the transport from the TIEs*~*

Go to the blue icon and switch to the Speeder. Go to the CLOSEST AT-AT
since you have more leg room to move around and use the cable to befall
it. Also, while you're circling the AT-AT, the other AT-ATs will
move closer to the shore, therefore gaining more leg room for you!
Destroy all three AT-ATs and another icon will appear.

*~*Completed Objective 2: Destroy all AT-ATs*~*

Now you're in your final ship: the Y-wing. The commandos are out of
the transport and it is your duty to make sure they are still alive
when they reach the Star Destroyer. In your Y-wing, go straight to
where the Star Destroyer crashed (the front part). Drop a few bombs
(3~5) down to the sand and the sides of the front part to kill some
turrets that will hunt the commandos down. After that, fly to the
elevated part of the front part of the Star Destroyer. That's the weak
point where you have to bomb to make a hole. Make sure you drop
directly at the middle of the elevated platform. It may take you 7-9
bombs to make a good hole, depending on where you dropped your bombs.
You'll know if you have opened the hole if there's a check next to
objective 5 in the pause screen.
(You can see where the hole is supposed to be by looking through
the Targeting Computer... it's the yellow block on the ship)

*~*Completed Objective 5: Bomb a hole in the Star Destroyer for the
                         commandos*~*

Now with an objective OUT of your way, QUICKLY return to the place
where the befallen AT-ATs are. Now there are AT-PTs swarming all
over the place! Most of them are probably underwater, but you can use
your bombs to destroy them underwater! The bomb pierces through the
water and destroys the AT-PTs with ease. Try to take out as many AT-PTs
you can in one run and turn around and make an another run at it.
Remember, the bombs can recharge so be patient and wait for the bombs
to return if your bomb supply is low. Don't let the AT-PTs on or near
the beach any further because they can really damage the number of
the commandos.

There are TWO waves of AT-PTs so when it seems that you've killed
all of the AT-PTs, just go around the hole and kill some turrets to
help the commandos out. But don't wander around too long. Make sure,
you go back for the second wave of AT-PTs. Again, just bomb through
the water to destroy them. Some TIEs may chase after you... just ignore
them (you may command your wingmen to go after them).

*~*Completed Objective 4: Destroy all AT-PTs*~*

After you've destroyed all of the AT-PTs (will hear someone telling
you that you have), go back to the commandos and give them some help
if they need it. Don't kill THE commandos, tho! Friendly fire is a bad,
bad thing! Just protect the commandos until they get into the hole.
By the way, if you haven't bombed a hole in the Destroyer, do so
immediately. After that, the level's pretty much done.

*~*Completed Objective 3: Defend the Commandos as they recapture the
                         data*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Protect the transport and kill all of the TIEs (send your wingmen
  to the TIEs)(28 TIEs)
2. Change to the Speeder
3. Tip over the AT-ATs (3)
4. Chnage again to Y-wing
5. Kill some turrets near the crash point
6. Bomb a hole in the Star Destroyer
7. Destroy the first wave of AT-PTs
8. Help the commandos out a bit then return to the AT-PTs
9. Destroy the second wave of AT-PTs
10. Help the commandos again


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++
Objective 1 is too straight-forward and too easy to need one.

The map is for Objectives 2, 3, 4 and 5.

******
LEGEND
******
D---outline of the Star Destroyer
T---location where the transport landed
S---Speeder icon
Y---Y-wing icon
#---The water enclosed by the # is where the AT-PTs will emerge
A---AT-AT
*---path of the commandos
()--the location on the Destroyer where you must make a hole

U---Upgrade (Advanced Homing Proton Torpedoes)
^---the hilly areas

-----------------------------------------------------------
|                                                           |
|                              ___________                  |
|                         ____/           \                 |
|                        /                 \                |
|                       |_             ^    \_______________|
|                        DD********     ^^^^                |
|                     DD  D\       ********^^^^^            |
|                  DD(())D  \______________***^^^^^^^^^^^^^^|
|               DD      D     #  A         \  * ^^^^^^^^^^^^|
|            DD        D      #       A     \  *  ^^^^^^^^^^|
|          D          D        #         A   \ *    ^^^^^^^^|
|          DD  UU    D          ###          | T  S ^^^^^^^^|
|            DD     D              ##        | T    ^^^^^^^^|
|              DD  D                 ########/ T  Y ^^^^^^^^|
|                DD                        _/      ^^^^^^^^^|
|                                         /        ^^^^^^^^^|
|                                        /        ^^^^^^^^^^|
|                                       /        ^^^^^^^^^^^|
|                                 _____/         ^^^^^^^^^^^|
|                                /            ^^^^^^^^^^^^^^|
|                               /            ^^^^^^^^^^^^^^^|
|                              /            ^^^^^^^^^^^^^^^^|
|                             /           ^^^^^^^^^^^^^^^^^^|
|                            /            ^^^^^^^^^^^^^^^^^^|
-----------------------------------------------------------

Alright, you start coming from south-west corner and you go to the
'S' (when the transport lands) and destroy the AT-ATs... Then go back
to 'Y' and clear the path for the commandos. The bomb the hole (())
and go to the area in the #### for the AT-PTs.


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                    Advanced Homing Proton Torpedoes

One of the best upgrades all around. When you pick this up, the missiles
FINALLY becomes useful! To get it, kill all of the TIEs quickly and go to
the back side of the Star Destroyer. Don't go to the side, you'll be
maimed by the lasers, just go to the back side. The command deck is
destroyed and has a hole through it. You can fly through that hole...
and guess what's inside? Yeah, the homing upgrade.

You can still get it as a Y-wing if you missed it as the original ship.
I've heard that it is possible as a Speeder but I'd recommend getting
it as a X-wing or Y-wing.


   ====================================================================
  |                         IMPERIAL ACADEMY HEIST                     |
  | Episode V: The Empire Strikes Back~ Episode VI: Return of the Jedi |
  |                            Main Mission #7                         |
   ====================================================================

Imperial Academy Heist Chips & Bits
-----------------------------------
      Starting Aircraft: Speeder (Night), Y-wing (Day)
Other possible Aircrafts: none
           Tech Upgrade: Advanced Concussion Missiles

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----7:20       6:05       4:12
Enemies Destroyed----15         29         51
----Shot Accuracy----7%         25%        49%
--Friendlies Lost----0          0          0
-------Lives Lost----2          1          0
--------------TCE----15%        45%        100%

This mission can be played in TWO ways: day and night. If you're
playing in the daytime clock, you're going to use the Y-wing. For
the nightime mode, yo're going to use a Speeder. IMO, daytime
is easier... If you want to play on daytime or nightime, but you're
on the wrong side... just turn off the Gamecube and turn it on again
and HOLD A to get to the 'options' menu. Go to the clock and change
the clock to whatever you want. 6 A.M. to 5:59 PM is day-time and
6 P.M. to 5:59 A.M. is night-time. Got it? Good.

Also, only one objective will be different between day and night.
After you pass the first objective, everything's all the same.

Note: stealing the TIE fighters has a purpose: going to the Academy
without anyone shooting at you.


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
        1. (Day) Disable the Imperial sensors in the canyons
        1. (Night) Evade the Imperial sensors in the canyons
                     2. Steal an Imperial Shuttle
                    3.Meet at the rendezvous point

---
DAY
---

As a Y-wing, you have the power to disable the sensors that will try
to detect their enemies. You, for one, are one of them. You don't
use the bombs to destroy them. They would find you by the time you
destory them all. You just use your trusty Ion Cannon to DISABLE!
DISABLE! Not destroy! Just press and hold B until the crossfires are
blue. Then aim at the base of a sensor and let go. You can disable
it by hitting the head but it's easier if you aim at the base.

There are eight sensors in all and some of them are 'behind' a wall so
be careful and proceed slowly. You will come upon a fork. I recommend
you to go to the left since it's easier (at least for me). If you go to
the left, you go straight to the Academy. If you go to the right,
you will see some parked TIEs on some platforms. I recommend you use
the bombs to destroy the defenseless TIEs. Continue following the path
to the Academy.

Note: you can steal the TIE fighter by going to a small valley with a lone
TIE and ION-CANNONIZE the fighter. (Thanks to skram and Matt McKinney)

*~*Completed Objective 1: Disable the Imperial Sensors in the Canyons*~*

Skip to the Academy portion of the Walkthrough.

-----
NIGHT
-----

In your speedy Speeder, STAY LOW! The speeder has little to no chance of
crashing to the floor so don't worry. Stay low throughout the canyon
portion and stay away from the sensors! Simple enough... if you
stay low!

If you took the right fork, you will see some AT-ATs and TIEs around.
Ignore them, don't tie them up. Just go straight to the Academy. If you
took the left side, be on lookout because you have to find a TIE fighter
but don't destroy it! DO NOT destroy it! Just look for a pilot... If
you find him, kill him (yea, the SMALL human) and an icon will come up.
Touch it to transfer to the TIE fighter. Fly to the Academy.

*~*Completed Objective 1: Evade the Imperial Sensors in the Canyons*~*

-------
ACADEMY
-------

From either fork and either time, you have the same objective: steal
the Imperial Shuttle. Before that, go to the turrets that surround the
Shuttle and the icon (in the back end of the Academy). If you don't
destroy them they will destroy the Shuttle. Take your time killing all
eight turrets (2 at each corner). When you're done with that, touch
the icon to steal the Shuttle.

*~*Completed Objective 2: Steal an Imperial Shuttle*~*

All you have to do is go back to the mountains and find the rendezvous
point. Follow the radar to the right. A lot of TIEs will chase you so
zig-zag to avoid some of the fire... Also, you can shoot from the behind
so do that! (Press A) You can fly over the peaks of the mountains or
just go through the valleys to the rendezvous point.

*~*Completed Objective 3: Meet at the rendezvous point*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Day: Disable all of the sensors (use Ion Cannon)
  Night: Avoid the sensors by laying low
2. Choose a path on the fork
3. Go straight to the Academy (can steal TIE Fighter, kill some TIEs
  if you want)
4. Shoot out the turrets around the shuttle
5. Steal the shuttle
6. Go south to the rendezvous point


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

Map is for all objectives, day or night.

******
LEGEND
******
S---Starting point
---Imperial sensor
OO--platforms with TIEs
D---satellite dish
I---Imperial Shuttle
X---Rendezvous point
~---mountains/hills

TN--TIE at night
TD--TIE at Day
UN--Upgrade at Night (Advanced Spread Proton Bombs)
UD--Upgrade at Day (Advanced Concussion Missiles)


-------------------------------------------------------
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~                  I                     ~~~~~|
|~~~~~~~~~              \\\  |  ///                 ~~~~|
|~~~~~~~~                \\\ | ///                  ~~~~|
|~~~~~~               UN-----|-----UD               ~~~~|
|~~~~~~                  /// | \\\                  ~~~~|
|~~~~~~                 ///  |  \\\                 ~~~~|
|~~~~~~~                                           ~~~~~|
|~~~~~~~~                                          ~~~~~|
|~~~~~~~~~     ~~~~    ~    ~  ~                  ~~~~~~|
|~~~~~~~~~~    ~~~~   ~~~  ~~~~~~           ~~~~~~~~~~~~|
|~~~~~~~~~  ~        ~~~~ ~~~~~~~~           ~~~~~~~~~~~|
|~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~          ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~~ OO ~~~~~~~~~~~~~~~~~~~     ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~      ~~~~~~~~~~      OO     ~~~~~~~~~~~|
|~~~~~~~~ ~~~~~~~       ~~~~                 ~~~~~~~~~~~|
|~~~~~TN  ~~~~~~~~        ~   ~~D OO        ~~~~~~~~~~~~|
|~~~~    ~~~~~OO      D~~   ~~~~~~~~~~~~~~~~~~~~~~    ~~|
|~~~~~ X ~~~~~           ~~~~~~~~~~~~~~~~~~~~~~         |
|~~~~~~ ~~~~~          ~                                |
|~~~~~~ ~~~~~         ~~~~~~~~~~~~~~~~           D TD ~~|
|~~~~~~ ~~~~~    OO  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~  ~~~~~        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~   ~~~   ~     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~       ~~~~~   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~      ~~~~~   ~~~~~.   . ~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~     ~~~~~   ~~~  .~~  .~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~     ~~~~.     ~~~~  ~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~   ~~~     ~~~~~~.     .  ~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~      ~~~~~~~~~~~~~~~~~~   .   ~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~        S |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
-------------------------------------------------------

I'm sure you understand what you need to do... Only thing I want to
explain to you is the rendezvous point. To get there, you may fly over
some mountains but I'd prefer you to go through a narrow valley. It's
just north of X and TN. It is somehow blocked by a large isolated mountain
but you can get around it to the rendezvous point.


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
        Advanced Concussion Missiles/Advanced Spread Proton Bombs

Advanced Concussion Missiles= two thumbs down
Advanced Spread Proton Bombs= two thumbs up

The Concussion upgrade only applies to the Millennium Falcon and A-wing,
(thanks to Skram17 for the A-Wing info!) which sucks. The Spread Bombs
only applies to Y-wing but it ROCKS! The bombs will create another 6
mini-bombs upon impact! This rules in the gold-hunt for VoK and PotW.
Enough about the blabber. Time for some explaining.

Both of the upgrades are in the same place, the Academy. Not in the
EXACT same place but pretty much close to it. Go to the Academy and
go to the tunnel to the right (Day) or left (Night). Fly through
the tunnel and you've got it. Yawn.




   ====================================================================
  |                            RAID ON BESPIN                          |
  |                  Episode VI: The Return of the Jedi                |
  |                            Main Mission #8                         |
   ====================================================================

Raid on Bespin Chips & Bits
---------------------------
      Starting Aircraft: A-wing (may be changed to Cloud Car)
Other possible Aircrafts: X-wing, Y-wing, B-wing, Millennium Falcon,
                         TIE Fighter, Slave 1
           Tech Upgrade: Advanced Homing Missiles

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----11:00      8:55       6:40
Enemies Destroyed----45         75         110
----Shot Accuracy----12%        30%        65%
--Friendlies Lost----41         32         29
-------Lives Lost----2          1          0
--------------TCE----10%        32%        72%

This level is nothing special, just some dogfights and a errand objective.
There's a 'special' ship, Cloud Car, that you can use, but there's
nothing else. Oh, I forgot to tell you... when you have to destroy the
'balloon turrets', it's easier if you just shoot at the pot that holds
the fire. If you do so, the entire balloon will blow up and all 6 turrets
will be gone just like that. The fire's near the top so you have to go
low to see it.


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                 1. Secure the Tibanna gas platforms
               2. Destroy the City's power generators (3)
         3. Defend the Tibanna gas platforms from the TIE bombers

You will start off in a A-wing and it's horrible. Weak shields will
kill you! TIEs will come swarming all over you so zig-zag to avoid them.
Emply your wingmen to the TIEs immediately. You don't have to destroy the
TIEs yourself to protect the gas platforms. All you have to do is to
destroy all turrets in the balloons. If you read my intro up above, you'll
know how to destroy them 'properly'. Use the turbo to go to the first
balloon, which is to the left of the starting point. Shoot at the burners
until it explodes.

Then go further, past the dirt mist, to find two more balloons. Destroy
them as usual and look for a lone balloon to the extreme right. After
that, go a bit left to find the final three balloons. Pretty simple, IF
the TIEs didn't chase you so much! You have some time left so use that
time to kill some TIEs. They deserve it! hahaha! When some time has passed,
a cutscene will be triggered.

*~*Completed Objective 1: Secure the Tibanna gas platforms*~*

You will be in the downtown portion of Tibanna... There's still some
balloons around but it's not important anymore and they barely ever
shoot at you. Ignore them, unless you're going for the silver or
gold medal. Anyway, you have to go to the trenches and find the generators
and destroy them. There are three in all and the radar shows you where's
the closest one is so it's not that hard. Fly high up and scope the
trenches below to find the generator and dive down and shoot at it.

If you're low in health, you can switch to a Cloud Car by going into
one of three icons around Tibanna. It's pretty cool, but I recommend
you switch back to A-wing when you're done with the second objective.

Note: you can use the Targeting computer to locate them.

*~*Completed Objective 2: Destroy the city's power generators*~*

Go to the east side (radar will show you) to the gas platforms. Destroy
the balloons if you like, but that's not your priority nor the objective.
Go higher up and you will see some TIE Fighters and Bombers... Only
the Bombers are required to die. There are five in all... ONLY five!
Ignore the Fighters and kick the Bombers' asses to complete the level.

*~*Completed Objective 3: Defend the Tibanna gas platforms from the TIE
                         Bombers*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Send your wingmen to the TIEs and destroy the first balloon
2. Find the other six balloons and make them pay
3. Find all three power generators and blow them up
4. Go to the gas platforms and kill all five TIE bombers


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

I'll make two maps: one for Objective 1 and one for the other 2.

******
LEGEND
******
S---Starting point
B---Balloon Turret
*---Tibanna gas platform
F---Fog or Gas
L---Imperial aircraft
U---Upgrade (Advanced Homing Missiles)

---------------------------------------------------------------
|                                                               |
|                                                               |
|                                    ***    BB             ***  |
|                                   *****  B  B           ***** |
|                                   *****   BB            ***** |
|                                    ***                   ***  |
|                                                       BB      |
|                                   BB                 B  B     |
|                                  B  B                 BB      |
|                                   BB          ***             |
|                     FFFFFFFFFFFFFFFFFFF      *****            |
|                      FFFFFFFFFFFFFFFFF       *****            |
|                       FFFFFFFFFFFFFFF         ***             |
|                        FFFFFFFFFFFFFFFF              BB       |
|                           FFFFFFFFFFFFF             B  B      |
|                                                      BB       |
|                                 ***                           |
|                                *****                          |
|                         BB     *****                          |
|                        B  B     ***                           |
|                         BB                                    |
|                   BB                                          |
|                  B  B                                         |
|                   BB                                          |
|                                ***                            |
|                               *****                           |
|                            L  *****                           |
|                             LU ***                            |
|                              L                                |
|                                                               |
|           FFFFFFFFFFFFFFF                                     |
|          FFFFFFFFFFFFFFFFFFF                                  |
|          FFFFFFFFFFFFFFFF                                     |
|         FFFFFFFFFFFFFFF                                       |
|         FFFFFFFFFFFFF                                         |
|                                                               |
|                          ***                                  |
|                         *****                                 |
|         BB              *****                                 |
|        B  B              ***                                  |
|         BB                                                    |
|                                                               |
|                                                               |
|                S                                              |
|                                                               |
---------------------------------------------------------------

You know what to do: kill all B's in the map. 'Nuff said.


******
LEGEND
******
S---Starting point
C---Cloud Car
G---Power generator
*---Tibanna gas platform
B---Balloon turret

---------------------------------------------------------------------
|                                                                     |
|#####################################                                |
|                       ---           #                               |
|                     |    |           #                              |
|                     |    |            #                             |
|                     /-----G----        #                            |
|                    /           |        #                           |
|                   /            |      /  #                          |
|                             ----------    #                         |
|                  |-C--                |    #                        |
|       \ ---------     |               |     #                       |
|        |     |  |     |      \/       |     #        ***            |
|      -----   |  |   --        \             #       *****    BB     |
|     |         --   |           ------- /    #       *****   B  B    |
|     |              |  --              |     #        ***     BB     |
|  ---|         \      |  |           --      #                       |
|     |       |  |   --   |          |        #      BB               |
|     |    |  |--|  |     |        --|        #     B  B              |
|          |  G  |  |   --|       |  |        #      BB        ***    |
|           --    --|             |   -- /    #               *****   |
|  C                |             |     |     #               *****   |
|                   |                   |     #                ***    |
|               ----                    |---  #                       |
|              |  |                     G   | #                       |
| S             --             C        |   | #                       |
|                                             #                       |
|                                            #                        |
|############################################                         |
---------------------------------------------------------------------
God it was HARD making this map! Nevertheless, you should go to
RogueLeader2's map in GameFAQs if you're still not clear. I don't
blame you AT ALL! The map must be like Greek to you!

The generators are marked as G and all of them are in the trenches. Also,
the dog-fighting with the bombers are located outside the #, in the area
of the Balloons and gas platforms.


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                       Advanced Homing Missiles

You see the Imperial Loader in the first area? Destroy it with some
lasers and the upgrade should be uncovered. Grab it...


   ====================================================================
  |                            BATTLE OF ENDOR                         |
  |                  Episode VI: The Return of the Jedi                |
  |                            Main Mission #9                         |
   ====================================================================

Battle of Endor Chips & Bits
----------------------------
      Starting Aircraft: X-wing
Other possible Aircrafts: A-wing, Y-wing, B-wing, Millennium Falcon,
                         TIE Fighter, Slave 1
           Tech Upgrade: Advanced Homing Cluster Missiles

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----13:00      11:20      10:00
Enemies Destroyed----31         46         60
----Shot Accuracy----8%         20%        31%
--Friendlies Lost----10         9          6
-------Lives Lost----2          2          1
--------------TCE----10%        40%        80%

This level is one of the hardest, longest and the funnest levels in the
game. As you can see, the Bronze Medal requires you to go under 13 minutes!
That' a long time... This level is straightforward but it will take you a
while before you finally beat it... Be prepared and concentrate...


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                          1. Protect the fleet
                     2. Protect the Medical Frigate
                     3. Destroy all TIE Bombers (16)
                    4. Destroy both Star Destroyers

You will start out heading toward the wrong way. Immediately turn around
(don't worry, the fleet will realize that soon and turn around too) and
fly until you see a million of tiny specks coming. See that? That's the
sight of a WAR! You will face about 80 TIEs! Do your best to destroy them!

Employ your wingmen to the TIEs, of course. Then just all-out dogfight
the TIEs. Use your missiles if you wish (if you have the seeker missiles)
and just find a good group of TIEs and hunt them down. Don't tap, just
hold down to fire because you don't have the time to waste, your fleet
needs better protection than tapping your lasers. If you're not fast
or aggressive enough, the fleet may go down early. Don't take any sharp
turns or slow down because the TIEs will be coming from everywhere. One
might hit you as you turn, burning a life out of your pocket.

Eventually, you will hear somebody telling you that the TIE Bombers are
coming. There are 16 of them and they show up as yellow TIEs on your
targeting computer. Use your seeker missiles up if you have some. Ignore
all other TIEs except the Bombers. The Bombers can inflict some serious
damage to your fleet to move quickly. They usually hang around high, above
the fleet. Shoot them from afar or near. They can take some lasers so
shoot at them until they blow up. Good luck.

*~*Completed Objective 3: Destroy all TIE bombers*~*

Yep, you haven't completed Objective 1 or 2. You still have to make sure
your fleet stays healthy and strong. In this part, you don't have to
dog-fight, but you have to destroy your next targets fast or your fleet
will burn. Your next targets: the Star Destroyers. Remember Razor
Rendezvous? You have to destroy the Destroyers in the similar way. This
time, no ion cannons needed.

From your starting point after Objective 3, go up a bit and turn on your
turbos and fly left, past the left Star Destroyer, away from the turrets.
Send your wingmen to the Guns and go behind the left Destroyer and use
1 or 2 missiles and some lasers to destroy each sphere. After that, go
down under and destroy the final generator at the bottom. The fire will
go ALL-OUT on you, so be extremely careful! You WILL die so don't worry.
You need to die anyway to refill your missiles. Make sure you use your
missiles up on the generators. After that, immediately go up to the main
deck and shoot at the command center (remember, RR). If you're low in health,
just crash to the command center (unless you have 1 life left).

Do the pervious explanation on the other Destroyer and you've completed
the level. Tough, indeed... but do not give up! It took me 3 tries to beat
this level for the first time.

*~*Completed Objective 1: Protect the Fleet*~*
*~*Completed Objective 2: Protect the Medical Frigate*~*
*~*Completed Objective 4: Destroy both Star Destroyers*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Turn around to find the TIEs (70)
2. Send your wingmen to the TIEs
3. Dogfight aggressively
4. Kill all TIE Bombers once they come (16)
5. Fly to the Star Destroyer, staying away from the turrets
6. Employ your wingmen to the Guns
7. Destroy the generators (3) and the command center of the left Destroyer
8. Do the same for the other Destroyer


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

I feel that a map is neccassary for the Upgrade, which is very tough to
find. Since the level is straightforward, I'll make this map small.

--------------------------------------------------------------------
|    DDDD                                        #                   |
|    D   DDD                                     #                   |
|    D      DDD                                  #                   |
|    D   DDD                                     #      HHHHHHHHHHHHH|
|    DDDD                                        #     H            H|
|                                                #      HHHHHHHHHHHHH|
|                                                #      CCCCCCCCC    |
|    DDDD                                        #     C         CCC |
|    D   DDD                                   S2#      CCCCCCCCC    |
|    D      DDD                                  #                 S1|
|    D   DDD                                     #                   |
|    DDDD                                        #           FFFFF   |
|                                                #                   |
|                   U                            #                   |
--------------------------------------------------------------------

******
LEGEND
******
S1--Starting point 1
S2--Starting point 2 (after the dogfight)
H---Home One
C---Cruiser
F---Frigate
D---Destroyer
U---Upgrade (Advanced Homing Cluster Missiles)


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                     Advanced Homing Cluster Missiles

THE best upgrade EVAR! This upgrade ALONE makes Slave 1 useful! You'll
love that snail after you discover its wrath! You can fire the CLUSTER
MISSILES, which contains _6_ missiles, without aiming and let it destroy
an ENTIRE TIE squadron! ******* awesome!

It's in the space, very, very difficult to find it. It's somewhere left
and below the left Star Destroyer. I couldn't find it after a few minutes
of searching but I finally found it by destroying the LEFT Destroyer
ONLY and wait for it to fall down and stop falling. When it stops,
go down to it and look around its bottom. You should see an alcove
somewherte in there. Dive to the alcove and quickly get out. You should
have gotten the best upgrade in the game! The upgrade is just there, in that
alcove.


   ====================================================================
  |                          STRIKE AT THE CORE                        |
  |                  Episode VI: The Return of the Jedi                |
  |                           Main Mission #10                         |
   ====================================================================

Strike at the Core Chips & Bits
-------------------------------
      Starting Aircraft: X-wing
Other possible Aircrafts: Millennium Falcon
           Tech Upgrade: Advanced Targeting Computer

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----7:00       6:15       5:05
Enemies Destroyed----29         36         41
----Shot Accuracy----10%        21%        32%
--Friendlies Lost----0          0          0
-------Lives Lost----2          2          1
--------------TCE----20%        45%        95%

Welcome to the humble adobe of the final main mission. This level ain't
too tough if your aim is true and your sense of mobility with your
X-wing is high.


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                   1. Protect the Millennium Falcon
                    2. Reach the power core entry
                      3. Destroy the power core

You will have to protect the Falcon from the TIEs that will come from
behind. Don't worry about the turrets, they won't hurt the Falcon. However,
they will hurt YOU but you don't have the time to destroy them all... You
can avoid their fire by flying way up. In the bird's eye view, you can
see the TIEs that are trying to cacth up to the Falcon and destroy it.
When you see some TIEs, fly down and shoot them all down IMMEDATIELY
and go back up.

A pointer: DO NOT go too far behind the Falcon or the Falcon will
automatically burn down. Just stay moderately close to it while staying
up. Continue protecting the Falcon until the Falcon goes into the
hole...

*~*Completed Objective 2: Reach the power core entry*~*

Once in the hole to the core, shoot several lasers to destroy the TIEs that
are front of you ALREADY! Then drop down a BIT to let the TIEs behind you
to get ahead of you and shoot them down. Speed up to catch up with the
Falcon, still flying behind it. From now on, whenever the TIEs passes you,
abruptly destroy all of the TIEs. Keep doing this until you and the
Falcon reaches the end, which is the power core. Once there, turn
on your turbos and get close to the Power Core and turn on your Targeting
Computer. You have to destroy the yellow marking on the Power Core. Just
shoot 2~3 missiles at that location and a cutscene will occur.

*~*Completed Objective 3: Destroy the power core*~*

All you have to do is turn on your turbos and fly past the Falcon as
soon as possible. After that, turn off the turbos for all corners or turns.
Use your turbos on the straightways. If you're too slow, the fire from
the explosion will catch up with you and you will fail the mission. Just
be calm and dodge the bars... When you get to the end, you've completed
the final main mission!

*~*Completed Objective 1: Protect the Millennium Falcon*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Fly up and look down for the TIEs
2. Shoot the TIEs once you see them
3. DO NOT stray too far behind the Falcon
4. In the entry, shoot all of the TIEs that passes you immediately
5. Shoot a few missiles at the core tower
6. Turbo past the Falcon and get to the end


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++

Meh... none needed.


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
                      Advanced Targeting Computer

Pretty cool upgrade, since you get to have the Targeting Computer up
as long as you want. To get it, go into the entry and proceed all of
the way to the extreme end. Just BEFORE the power core's room, you
should be able to see 5 pipes in a row. Under those pipes, the
upgrade! Just dive down under the pipes to get the upgrade.




   ====================================================================
  |                           DEATH STAR ESCAPE                        |
  |                        Episode IV: A New Hope                      |
  |                           Bonus Mission #1                         |
   ====================================================================

Death Star Escape Chips & Bits
-------------------------------
      Starting Aircraft: Millennium Falcon
Other possible Aircrafts: none
           Tech Upgrade: none

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----2:45       2:07       1:20
Enemies Destroyed----34         34         35
----Shot Accuracy----4%         9%         16%
--Friendlies Lost----0          0          0
-------Lives Lost----0          0          0
--------------TCE----100%       100%       100%

Meh... a level where you just shoot down the TIEs. Yeah, you just
shoot all of the TIes down and you win the level. ::rolls eyes::

To find this level, go to DSA and press up. 'Buy' this with 20 points
attained from the medals.

                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                     1. Destroy all TIE Fighters

Yeah, ONLY ONE objective! I'm not kidding. You just shoot down all of the
TIEs and it's bye, bye Secret Missions #1! However, it is a bit harder to
hit the TIEs this time so getting the Gold Medal will be tough. Anyway,
if you just want to beat this level, just hold down the fire button and
aim at the TIEs until all of them goes down. ::yawn::

The controls for the Falcon's turret are different...
L trigger---Fire
R trigger---Fire
 C button---move chair
Analog pad---move turret

Just hold one of the trigger and fire away! It's so easy that you won't
believe it! The Gold Medal, however, will be a harder task.


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
You serious?


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++
::rolls eyes::


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++

None here.

   ====================================================================
  |                          THE ASTEROID FIELD                        |
  |                  Episode V: The Empire Strikes Back                |
  |                           Bonus Mission #2                         |
   ====================================================================

The Asteroid Field Chips & Bits
-------------------------------
      Starting Aircraft: Millennium Falcon
Other possible Aircrafts: none
           Tech Upgrade: none

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----6:00       5:25       4:35
Enemies Destroyed----25         37         50
----Shot Accuracy----2%         5%         10%
--Friendlies Lost----0          0          0
-------Lives Lost----2          2          1
--------------TCE----10%        30%        75%

Go to BoH and press up to find this level. You must have at least 30
points to 'buy' this level.


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                      1. Escape the TIE Fighters
            2. Secretly land on an Imperial Star Destroyer

Not too tough... Although you have to 'escape' the TIE fighters, you
don't really ESCAPE them... more like DESTROYING them. All of the
TIEs will come from behind but luckily, the Falcon has the turret in the
back so you can shoot the TIEs while they're flying behind you! Just press
A to fire the back turret. The turret will automatically hit the nearest
TIE (although sometimes, it just goes crazy and shoot off-screen). Just
wait ntil your screen backs out and shoot the TIE out.

Don't forget about the asteroids! They can completely destroy you so be
careful! Just go STRAIGHT, dodging the asteroids and kicking the TIEs'
asses. Eventually you will see a cutscene. Nothing big, just follows the
storyline. You will come back out and fight off some TIEs again. Do this
until you see a Star Destroyer up ahead. Go a bit to the right and go
around to the back of the Destroyer. Don't let the turrets see you. Go
up near the spheres at the back to find a blue icon. Enter it to complete
the level.

                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Go straight
2. Kill the stupid TIEs
3. Kill some more TIEs
4. Poop.
5. Go to the icon in the back of the Destroyer.
6. Poop some more.


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++
Go right about 500 meters, north about 500 miles, east about 500 kilometers,
and go south about 500 inches and you've found your mom!


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
None, this is a Secret Missions and all upgrades are on the Main Missions
only.


   ====================================================================
  |                         TRIUMPH OF THE EMPIRE                      |
  |                         Episode IV: A New Hope                     |
  |                           Bonus Mission #3                         |
   ====================================================================

Triumph of the Empire Chips & Bits
----------------------------------
      Starting Aircraft: TIE Advanced
Other possible Aircrafts: TIE Fighter, Imperial Shuttle
           Tech Upgrade: none

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----8:00       6:00       4:00
Enemies Destroyed----18         23         32
----Shot Accuracy----12%        20%        35%
--Friendlies Lost----5          4          3
-------Lives Lost----2          1          0
--------------TCE----100%       100%       100%

Ah, your first mission as the Empire! In this level, you won't use any
of your Rebel aircrafts... instead you will use a nifty TIE! To be
more specific, Darth Vader's TIE Advanced! 'Tis better since it has
the cluster missiles. I recommend you go back to BoE and get the Homing
Cluster Missiles upgrade if you haven't yet.

Go to SatC and press up to find this level. 30 points are needed to
buy this.

                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                1. Destroy all Rebels over the surface
      2. Destroy all Rebels before they fire their proton torpedoes

Remember DSA? This level is the exact opposite of that. In DSA, you're
the Rebel trying to explode the Death Star. However, in this level, you're
trying to STOP the Rebels from doing that.

First, you will have to destroy all of the Rebels flying around the surface
by dogfighting. You know what to do, just get behind them and shoot them
by formation. The Rebel's aircrafts can take a lot of damage so be
prepared to shoot a lot. The TIE's lasers trail off so it's pretty
hard to hit them effectively. That's why I wanted you to get the seeker
cluster missiles. This way, you can blow them away with 2 cluster missiles
per squadron. If you're concerned about your wingmen, just send them to
the Rebels, although I doubt they help you at all anyway.

*~*Completed Objective 1: Destroy all Rebels over the surface*~*

Now it's the trench time again. Remember, this is the exact opposite
of DSA so don't worry. You have to destroy 3 Rebel Squadron (3 aircrafts
each) in the trench. Your first targets will be on the radar as an orange
direction. Go to that direction and immediately turn around when the
orange cone starts to widen up. If you timed it perfectly, you should
see the Rebel squadronin the trench below you. If the squadron's
behind you, just wait until they passes you. If the squadron's ahead of
you, of course, speed up. You have to look for the squadrons while
OUT of the trench.

With the searching for the Rebels done, go down to the trench and follow
them. Dodge the barriers if needed and fire your lasers at them until
they all do down. Homing cluster missiles are the best, though. After you've
destroyed the first squadron, get out of the trench and turn around and fly
to the next squadron and follow them. Destroy them as usual and get out
and look for the final squadron.

If you're wondering about the Rebels that hovers above the trench, ignore
them, they're not important to your mission.

*~*Completed Objective 2: Destroy all Rebels before they fire their
                         proton torpedoes*~*


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Send your wingmen to the Rebels
2. Destroy all of the Rebels by dogfighting
3. Look for the Rebel squadron in the trench and follow them
4. Destroy them before they reach the exhaust port
5. Turn around to find the next squadron
6. Repeat steps 3~5 two more times


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++
What for?


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
There are none, just like your penis.



   ====================================================================
  |                           REVENGE ON YAVIN                         |
  |                  Episode VI: The Return of the Jedi                |
  |                           Bonus Mission #4                         |
   ====================================================================

Revenge on Yavin Chips & Bits
-------------------------------
      Starting Aircraft: TIE Advanced
Other possible Aircrafts: TIE Fighter, Imperial Shuttle
           Tech Upgrade: none

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----7:45       6:30       4:33
Enemies Destroyed----15         22         36
----Shot Accuracy----24%        45%        65%
--Friendlies Lost----23         19         15
-------Lives Lost----2          1          0
--------------TCE----100%       100%       100%


Whoo! Another mission with your trusty TIE Advanced! I luv Darth Vader!
To get this level, go up from SatC and right of TotE. 40 points... You
have to get at least a bronze to uncover this level though.


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                 1. Destroy as many Rebels as possible
          2. Do not allow more than two transports to escape

Again, please get the homing cluster missiles if you haven't! Anyway,
the first objective is weird because you're supposed to do that anyway!
Your true objective lies at the transports. You have to destroy them all
expect one. You can destroy them all, but you don't have to.

Anyway, you start off heading to the land full of trees. Keep going
forward until you see a 'temple' with two white aircrafts next to it.
THAT's the transports so shoot at them immediately with your cluster
missiles or lasers. You have to BLOW them up, not just shoot at them!
They will take a lot before blowing up so press L to slow down to increase
your firing time. If you run out of room, just go up and turn around to
fire at them again. After you've destroyed both of the transports, go to
the right (from the starting point). You may kill any of the Rebel aircrafts
on the way and on the ground if you like, that will help you later on.

You should see yet another temple with _4_ transports. Shoot the left-most
one first because it will be the first to take off. If you were a bit slow,
some of them might've took off already so be quick! Use your missiles or
lasers. Destroy the transports that have took off first. After destroying
all 4, go back left, but go right of the temple that you had to destroy
two transport. One of the transport are probably already in the air so
destroy it immediately. Two more transports are on ground or in air so
kill them off.

Looks like all of the transports are gone... Cool... Wait... Nope. The
level's not over yet. What to do? Go to the HUGE temple/shrine and look for
a gate on the floor. Go around and around (avoid any Rebels if they're
shooting at you) and wait for the gate to open. When it does, IMMEDAITELY
go in!

In the temple, slow down! With your L-trigger, remember! The space is very
limited by you should be alright if you keep your finger on the L. Use
up your missiles ON the transports not the smaller Rebel aircrafts!
Just go around and around while shooting at the transports. When you've
destroyed all of the transports, you've beaten the level.


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Send the wingmen to the Rebels
2. Go forward and destroy the first two transports
3. Go right and destroy the aircrafts lying on the ground with your
  homing cluster missiles if you like
4. Destroy the next 4 transports
5. Go back to the pervious temple but go right of it a bit to find 3
  transports and destroy them
6. Go to the big temple and wait for the gate to open
7. Enter the temple
8. Destroy all of the transports inside


                             +++++++++++++
                                -=MAP=-
                             +++++++++++++
I thought a map was needed to make the position of the transports more
easier to understand.

S---Starting point
1---First transports you have to destroy
2---Second transports
3---Third transports
T---Temple
B---Big Temple
R---No-tree area (Rebel aircrafts on those areas)
#---Path you should take
*---borderline for land/water

-------------------------------------------------------------
|                                                   *        |
|                                                   *        |
|                                       TT  #2#2#2# *        |
|           BB                          TT 2      # *        |
|         BB  BB                          #       # *        |
|       BB      BB                       #        # *        |
|      B          B                      #       #  *        |
|       BB      BB                      RR     ##   *        |
|         BB  BB                        RR    #     *        |
|           BB                            #  #      *        |
|              ##                         RR#       *        |
|                #                        RR        *        |
|                 #                      # #        *        |
|                  #                    #  #        *        |
|                   ####################   #        *        |
|             3   3            RR          #        *        |
|                              RR           ##      *        |
|                 3                          1      *        |
|              TT                        TT  #      *        |
|              TT                        TT  1######*###<S   |
|                                                   *        |
|                                                   *        |
|                                                   *        |
|                                                   *        |
-------------------------------------------------------------


                             +++++++++++++
                              -=UPGRADE=-
                             +++++++++++++
Lalalalalalala.




   ====================================================================
  |                              ENDURANCE                             |
  |                             Episode N/A                            |
  |                           Bonus Mission #5                         |
   ====================================================================

Strike at the Core Chips & Bits
-------------------------------
      Starting Aircraft: X-wing
Other possible Aircrafts: Speeder, Y-wing, B-wing, Millennium Falcon,
                         TIE Fighter, Slave 1
           Tech Upgrade: none

                           ##################
                           MEDAL REQUIREMENTS
                           ##################

                    Bronze     Silver     Gold
                    ======     ======     ====
--Completion Time----400:00     400:00     400:00
Enemies Destroyed----80         400        1,300
----Shot Accuracy----4%         6%         8%
--Waves Destroyed----25         50         99
-------Lives Lost----12         12         12
--------------TCE----0%         0%         0%

Yay! The last level! Unfortunately, it is the LONGEST. By far. As you can see,
the Gold medal requires you to go under 400 minutes... Scary, isn't it.
Don't worry, it's actually easier than you think.

To find this level, go to the right of RoY and buy this level with your
last 10 points.


                             ++++++++++++++
                             -=OBJECTIVES=-
                             ++++++++++++++
                          1. KILL! KILL! KILL!


You just have to destroy ALL 99 waves plus a final boss, Darth Vader himself.
How do you do it with only 3 lives? Meh... You get a free life after every
10 waves so you get 12 lives. You will face a squad of Imperial Shuttles
which does not hurt you at all at every 10th wave. Anyway, the TIEs will
come in high numbers and they progressively gets harder.

I recommend you to NOT fight them head-on, or dog-fight, because the
TIEs come in large numbers and they will destroy you, especially in the
late waves. The best way to kill them is to go to the opposite way of
the TIEs and turn around when the TIEs are on the END of your radar
screen. When you've turned around, turn on your Targeting Computer and
kill some of the TIEs while going against them. A successful 'run' should
kill about 3~5 TIEs. Then go all of the way until the TIEs are on the
bottom of the radar again and repeat. Don't worry, you have PLENTY of time
to kill all 99 TIEs. I used the method above for all 99 waves and i got about
210 minutes at the end.

I recommend you taking a break every 10 waves to clear your head. I didn't
though.... My first break was 50 waves in and second one was after the
75th wave... The third and the final one was after the 90th wave. You should
automatically get the gold medal if you beat all 99 waves anyway. Factor 5
isn't that mean to make you re-do the waves all over again and again!!!!


                             +++++++++++++
                              -=SUMMARY=-
                             +++++++++++++
1. Kill all of the TIEs
2. Kill all of the TIEs
3. Kill all of the TIEs