___________ ____________
,' ______/__________ ____ _____ \ _____,'____ ___ ____
| ( /___ ___// / \ _ `. / /___ ,-'__ \\ \ ,' ,'
\ `. / / / /| | / / | | / ____// / / / \ ' ,'
`. \ / / / /_| | / /,' / / / / / / / , \
_______) | / / / ___ |/ / | | / / / /_/ / ,' ,\ \
,'___________,' /___\ /__\ /_| / |__\/___\ \____,-',' ,' /___\
_,..--~``''~--...,____________,.-' ,'
_,-'` ,'
,'_,.-~``'~--..,__ ,-'
/,-'___ ___ `'~-.,________,.-'` _ _____
/\ / __| / __| /\ | | | | | | |_ _|
/ \ \ \ \ \ / \ | | | | | | | |
/ /\ \ \ \ \ \ / /\ \ | | | | | | | |
/ / \ \ _\ \ _\ \ / / \ \ | |_| | | |__ | |
/_/ \_\ |___/ |___/ /_/ \_\ \_____/ |____| |_|
______________________________________________________________________________
==============================================================================
STAR FOX: ASSAULT
-----------------
FAQ/Walkthrough
Copyright (c)2005-2013 DomZ Ninja
==============================================================================
Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 04/08/13
Version: 1.3
NOTE: This guide does contain spoilers!
______________________________________________________________________________
==============================================================================
TABLE OF CONTENTS
==============================================================================
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
[1] VERSION HISTORY.................................................. [0100]
[2] CONTROLS......................................................... [0200]
[3] CHARACTERS....................................................... [0300]
[4] WALKTHROUGH...................................................... [0400]
Mission 1 - Fortuna: A New Enemy................................ [0401]
Mission 2 - Katina: Frontier Base Battle........................ [0402]
Mission 3 - Sargasso Space Zone: Hostilities Revisited.......... [0403]
Mission 4 - Fichina: Into the Storm............................. [0404]
Mission 5 - Asteroid Belt: The Aparoid Menace................... [0405]
Mission 6 - Sauria: Reunion..................................... [0406]
Mission 7 - Corneria: War Comes Home............................ [0407]
Mission 8 - Orbital Gate: Incoming.............................. [0408]
Mission 9 - Aparoid Homeworld: Breaching the Defenses........... [0409]
Mission 10 - Homeworld Core: The Final Battle................... [0410]
[5] BOSSES........................................................... [0500]
[6] FLAGS............................................................ [0600]
[7] ITEMS............................................................ [0700]
Power-ups....................................................... [0701]
Weapons......................................................... [0702]
[8] STAR FOX HISTORY................................................. [0800]
[9] THANKS/CREDITS................................................... [0900]
______________________________________________________________________________
==============================================================================
[1] VERSION HISTORY [0100]
==============================================================================
FAQ/Walkthrough #1
------------------
Version 1.0 (02/24/05) - Finished the Walkthrough up to Chapter 6.
Version 1.1 (07/01/05) - FAQ/Walkthrough complete and submitted.
Version 1.2 (02/14/06) - Almost a year! Updated the format and added some new
ASCII art.
Version 1.3 (04/20/07) - Added a flag section... cause I felt like it.
______________________________________________________________________________
==============================================================================
[2] CONTROLS [0200]
==============================================================================
------------------------------------------------------------------------------
DEFAULT
------------------------------------------------------------------------------
- ARWING -
-----------------------------.----------------------------------------------.
| Control Stick | Move |
|-----------------------------|----------------------------------------------|
| D-Pad | Toggle Radar (All Range Mode) |
|-----------------------------|----------------------------------------------|
| Start | Pause Game |
|-----------------------------|----------------------------------------------|
| A Button | Shoot (Hold to Charge Up) |
|-----------------------------|----------------------------------------------|
| B Button | Fire Bombs |
|-----------------------------|----------------------------------------------|
| X Button | Land (All Range Mode) |
|-----------------------------|----------------------------------------------|
| Y Button | Boost |
|-----------------------------|----------------------------------------------|
| Z Button | Exit Arwing |
|-----------------------------|----------------------------------------------|
| L Button | Barrel Roll |
|-----------------------------|----------------------------------------------|
| R Button | Brake |
|-----------------------------|----------------------------------------------|
| C-Stick | Somersault (Up), U-Turn (Down) |
'-----------------------------'----------------------------------------------'
- LANDMASTER -
-----------------------------.----------------------------------------------.
| Control Stick | Move |
|-----------------------------|----------------------------------------------|
| D-Pad | Toggle Radar (Left and Right) |
|-----------------------------|----------------------------------------------|
| Start | Pause Game |
|-----------------------------|----------------------------------------------|
| A Button | Shoot (Hold to Charge Up) |
|-----------------------------|----------------------------------------------|
| B Button | Boost |
|-----------------------------|----------------------------------------------|
| X Button | Boost |
|-----------------------------|----------------------------------------------|
| Y Button | Hover |
|-----------------------------|----------------------------------------------|
| Z Button | Exit Landmaster |
|-----------------------------|----------------------------------------------|
| L Button | Barrel Roll |
|-----------------------------|----------------------------------------------|
| R Button | Aim |
|-----------------------------|----------------------------------------------|
| C-Stick | N/A |
'-----------------------------'----------------------------------------------'
- PILOT -
-----------------------------.----------------------------------------------.
| Control Stick | Move |
|-----------------------------|----------------------------------------------|
| D-Pad | Toggle Radar |
|-----------------------------|----------------------------------------------|
| Start | Pause Game |
|-----------------------------|----------------------------------------------|
| A Button | Shoot (Hold to Charge Up) |
|-----------------------------|----------------------------------------------|
| B Button | Activate Barrier |
|-----------------------------|----------------------------------------------|
| X Button | Enter Scope (Weapon) |
|-----------------------------|----------------------------------------------|
| Y Button | Jump |
|-----------------------------|----------------------------------------------|
| Z Button | Enter Vehicle, Taunt |
|-----------------------------|----------------------------------------------|
| L Button | Roll, Strafe |
|-----------------------------|----------------------------------------------|
| R Button | Aim |
|-----------------------------|----------------------------------------------|
| C-Stick | Toggle Weapons |
'-----------------------------'----------------------------------------------'
______________________________________________________________________________
==============================================================================
[3] CHARACTERS [0300]
==============================================================================
===========
Fox McCloud
===========
The loyal hero and the main character of the Star Fox series. He's the leader
of Team Star Fox, and his bravery and integrity has always had him on top of
Andross's plans. You'll take control of Fox in this game.
==============
Falco Lombardi
==============
The vet of the team; Falco Lombardi is the cocky, trash talking member of the
group. He's as good or even better than Fox when it comes to piloting an
Arwing, so he has the skills to back up his cocky reputation.
===========
Slippy Toad
===========
Slippy is the brains of the team. Well...kinda. Slippy Toad is the mechanic of
team Star Fox, but he finds himself throwing himself in the heat of battle and
coming out being chased by an enemy or two. You will have to save Slippy a few
times in the game, but his Landmaster skills and enemy identification proves
that he is a helpful member.
=======
Krystal
=======
Krystal is the newest member of the team. Hailing from the planet Sauria,
Krystal was first met by Fox back in Star Fox Adventures. She has helped Fox
back then, but now she has an Arwing of her own. Her telepathic powers have
proven to be quite useful in the battle against the Aparoids.
==========
Peppy Hare
==========
Peppy is the oldest member of the team. Back in the day, he was side by side
with Fox in an Arwing. In present day, he has grown quite old and has taken
his place outside of battle in the Great Fox. He advises the team and helps
them out in a sticky situation.
=============
Wolf O'Donnel
=============
Fox's longtime rival, Wolf is back with his own crew. His team is back and
flying the Wolfen, the equivalent of an Arwing, and likes to give team Star
Fox a hard time. Wolf is a bery crafty and sly character, but he knows when
to make the right decisions, such as helping Fox and his crew to defend
against the Aparoids.
=============
Leon Powalski
=============
The very mysterious and cunning member of team Star Wolf, Leon is back with
as much attitude as before. Longtime rival of Falco, Leon's perilous Wolfen
skills have proven to be quite a threat to Fox and his gang.
==============
Panther Caroso
==============
Just so Star Wolf wouldn't be outnumbered with Krystal's arrival, their
newest member is Panther Caroso, a sleek and cocky member who is quite the
ladies' man... or so he thinks. He's more full of himself than Falco is, but
he doesn't slack off when it comes to a fight.
============
Pigma Dengar
============
The longtime member of Star Wolf, Pigma, has depareted from the group in an
effort to put his greedyness to the test. Things weren't working out between
him and his former team, so he has gone freelance to get an Aparoid bounty.
The selfish swine still has a bone topick with Fox, so don't expect the two
to make peace.
==============
Andrew Oikonny
==============
Pigma isn't the only enemy flying solo. Andrew has also broken away from team
Star Wolf in an attempt to recreate Andross's fleet. After the destruction of
Andrew's uncle, Andross, he takes the force under his own hand and sets a
full out attack on Corneria. The only problem is that there isn't enough room
for the Aparoids and Andrew's fleet.
______________________________________________________________________________
==============================================================================
[4] WALKTHROUGH [0400]
==============================================================================
NOTE: The targets that you see on the map are only ones on Bronze difficulty.
==============================================================================
MISSION 1 - FORTUNA: A NEW ENEMY [0401]
==============================================================================
Well, look who it is. People may remember Oikonny, formerly known simply as
Andrew, back in Star Fox 64. It looks like he's a little bummed about his
uncle's death, and decided to take Andross's fleet for himself and try to
finish what his uncle started. Andrew has resurrected Andross's fleet and
rages war on the Lylat System.
Team Star Fox, which is a collection of Fox, the leader, Falco, the veteran,
Slippy, the mechanic, and Krystal, the telapathic. Peppy has had his times in
the arwing, and now resides in the Great Fox, where he and ROB leads the crew
through their missions, while giving tips and leaving information to the
team. Our first mission starts outside Fortuna's atmosphere, where the war
between Corneria's army and Oikonny's army has begun.
At the start of this mission, you are automatically thrown in this raging
battle between Andross's fleet and the Cornerian army. People new to Starfox
games will soon realize that you aren't the only ally on the field. Fox (you)
will be accompanied by Falco, Krystal, and Slippy. They will all communicate
with each other. Sometimes, an ally will need you to shoot enemies chasing
them, or help you out by giving you helpful itmes.
Once you start the mission, continue going straight until you see an item.
Pick it up; it's a laser powerup. Now instead of firing one laser, you fire
two, which increases the damage dealt to enemies. Destroy the two enemies
that come across your path. Right off the bat, Slippy will call for help.
Charge up a blast, and once Slippy comes onscreen, target and shoot the foe
that's following him. Continue blasting enemies until groups of them come
towards you. Destroy all 5 of them and you recieve a group bonus. Destroy
three groups and collect the silver ring if needed, then immediately aim
towards the far right of the screen.
Multiple ships come out of the flagship, so aim where they come out and blast
them before any of them have a chance to reach you. You will reach your first
flagship. The enemy ship is yellow; you cannot target the red ones. Aim for
the purple orb in the center and rapidly fire at it A charge shot works
nicely, too. The ship will crumble so move on. Pick up the bomb and destroy
the approaching ship.
A large group of enemy fighter will fly towards you. Lock on to the front
one, but instead of firing a charged beam, use your bomb. The bomb will home
on to the targeted enemy and blow up the whole lot of enemies.
Move along, and a prototype robot will come in your way. His beams are lethal;
do a barrel roll (I had to...) to dodge it's blast while charging up. Hit it
with a charged blast, and repeat until destroyed. Slippy will give you a
silver ring after the robot is destroyed. Approach the first of three
flagships and blow it up. Destroy the second and pick up the bomb that Falco
gives you.
| Flag #1
|
| Once the second ship is destroyed, aim for the rear end of the third
| flagship. DO NOT BLOW IT UP. Fire at the rear section of the ship, and a
| portion will blow up, revealing your first S-Flag. Pick it up and continue
| past the ship.
Stealth squadron robots will appear onscreen once you pass the last flagship.
Destroy it with a charged shot. They shoot missiles out of their arms, so
fire at any that come your way. Destroy the last couple of ships and approach
Oikonny. The coward will turn and flee towards the planet up ahead: Fortuna.
Hurry after the madman and into Fortuna's atmosphere.
You will be on the planet Fortuna, a dense jungle filled with not only
wildlife, but more of Andross's army. Head over the first couple or arches,
destroying ships in your way.
| Flag #2
|
| After the first or second arch, look to your left. You will see a tunnel up
| ahead to the far left. Continue through the tunnel instead of the normal
| path. Pass over the first enemy while charging up a shot. Release your
| charged laser at the enemy at the very end of the tunnel. He will drop a
| flag. Pick up the flag and continue out of the tunnel.
Right out of the tunnel, Falco will signal for help. Charge a shot, then fire
when he's onscreen. Take out any stragglers if needed. Don't waste anytime,
because you will need to prepare yourself for the third flag.
| Flag #3
|
| Right after you help Falco, you will arrive in a clearing with many trees.
| Head towards the middle of the screen before entering the clearing, and aim
| for the first tree's left branch and fire at it. The branch will fall,
| revealing the S-Flag.
Continue through the woody area whie picking off tanks at the forest floor.
Pick up the laser upgrade at the end of the forest and enter through the
canyon. You can see a building attached to the left side of the canyon. Send
out a bomb at it to destroy most of the turrets stationed on it.
Proceed through and destroy the canisters on top of the trolly to reveal a red
laser upgrade. Send out another bomb towards the next building to destroy the
turrets. Head into Fortuna's base. If you have more than enough bombs, simply
continue forwards, destroying canisters on the ground and tanks stationed on
the floor also.
If you want a bomb, quickly fly to the top right and above the platform where
a bomb is waiting for you. Pick it up, then swoop down to collect a silver
ring. Once again, Slippy will call for help, so destroy his pursuers, then
quickly continue to fire at the ground forces.
A closed door will be in your way, and Krystal warns you that there is an
enemy ambush waiting for you. Charge up a shot, and when the door opens, let
the blast fly towards the center of the group of enemies to destroy them. You
will reach two rails with trolleys rolling by. Follow them until you reach a
narrow path with two sets of columns on both sides.
| Flag #4
|
| Pass through the first set of columns, then veer left to the opening between
| the first and second colum. Now, you will be on the left side of the left
| column. Destroy the lone canister on the ground to reveal a flag.
Right when the rails end, you will see a 1-Up in your path. Pick it up and
the silver ring a bit farther down the road. Blast enemies on the ground
until you reach a section where there are two platforms on the high right and
left of you.
| Flag #5
|
| Once you reach that section, fly upwards towards the platform on your high
| right. A lonely barrel will be waiting on the end of the platform. Destroy
| it to uncover your final flag!
There will be a giant mass of tank-like robots at the end of the base. Use
one or two bombs to clear them out of your way, then exit the base to watch
Oikonny continue through a ravine. Oikonny reaches a dead end, and is corned
while Team Star Fox catches up to him. They exchange words, and Oikonny's
ship changes into a familiar looking robot mech...
------------------------------------------------------------------------------
BOSS: Oikonny Mech
------------------------------------------------------------------------------
Oikonny is pathetically easy, even if you haven't played any Starfox games.
The only thing is, if you're new to the series, you may have a hard time
damaging him. The only thing that can hurt Oikonny is his palms.
See that red orb in the palm of his hands? Shoot it so damage the mech. Be
careful though, as when he exposes his palm, he will either slap you, claw at
you, or punch you. Either way, hightail out of the way to the other side of
the screen to avoid it's attack. Charged up shots and bombs work wonder if you
want to finish off the ape in a hurry.
------------------------------------------------------------------------------
Once you destroy both hands, Oikonny will be defeated. Or is he? The simian
sounds pretty confident, even though his robot is toasted. What's that?! A
beam comes out of the sky and destroys Oikonny's mech. A giant moth-like
robot flies out of the sky. ROB shouts "Aparoid, Aparoid". The "Aparoid"
takes aim at Krystal and fires a beam, damaging her ship. Whatever this thing
is, it's not friendly!
------------------------------------------------------------------------------
BOSS: Aparoid Moth
------------------------------------------------------------------------------
This boss has two stages, but the first one is very easy. Target the wings.
Fire blasts at the orbs at the end of each wing and continue fire to destroy
the wing. When you see an orb glow, quickly target the wing and destroy it.
If you can't blw up the wing in time, hurry out of the way, because the
insect will shoot sonic booms at you. Take out all 8 of the moth robot's
wings to go into the final stage.
The moth will shoot at the ground with its rear and the ground will blow up
into chunks of rock that spew into the air. You can't destroy the rocks, so
simple move out of the way or use barrel rolls to avoid the falling boulders.
Once the boulders have been dodged, the alien will come to ground level and
reveal a pink orb in it's mouth. That's the target. Launch a bomb or use
charged shots to damage the creature significantly while moving out of the
way of the yellow projectiles. Two bombs will put this bot to rest.
------------------------------------------------------------------------------
Upon the crashed ruins of the Aparoid menace, Peppy spots something in the
wreckage. He tells Fox to gather it up and bring it to the Great Fox. Peppy
says it's a Core Memory, which when analyzed, will give the team a little
more information about this mysterious race.
==============================================================================
MISSION 2 - KATINA: FRONTIER BASE BATTLE [0402]
==============================================================================
Legend
------
START - Starting Point
T - Target
S - S-Flag
* - Inside of a building
** - This hatcher only appears once the others are destroyed
_
______ _____________________| |_
| | _______ _/ \_
| |_________/ |_ _|
|______| ___ ___ \_ _/ |
_ | | | | | | |_| | |
_| |_ ______ ___ ________ _____________ _|__|_ | | | | | |
_/ \_ ____| |________| |_____| |_ |___| |___| / |
|_ _| |___| |__ __| | _| / |
| \_ _/ _| |_ |______| _____ | |
| | |_| | | | | _ _ _ | | | |
| | | | | | |_|_|_| |_____| | |
| \ | | | | |_|_|_| _____ | |
| | T|_| |_| |_|_|_| | S| | |
| | | | |_____| |__|
|__|___ T | | | |
| | | \____/ \____ |___|
| |__| \_/ \_ | |
| ||| _/ ___S___ \_ | |
| |||__ | | / / \ \ | | | |
| | | _| |_/ / T*\ \_| |_ ___|__|
|___|__| |S | |T S| | | |
| | |_ _ | | _ S _| |__| |
| | | | \ \ / T/ | | ||| |
| | | | \_ \_______/ _/ | | ||| |
|__|__ T** \_ _/ __||| |
| | \____ _T__/ \ | | |
|_____| \ / \ T |__|___|
| | | | | /
| | _____|T|_____ ____ _|_|
| / | |___________________| |
| | _____ _____ |____|___________________|____|
| | _| |_ | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | _ |_| |_| | |
| |_| |_ __| |__ START | |
|_/ \_ _________________| |___________|_|_
|_ _|_________________|_______|__________| |
\_ _/ |____|
|_|
Team Star Fox, while busily analyzing the Core Memory, recieves a distress
signal from Katina. Aparoid forces are invading a base stationed on the
planet, and the team must infiltrate the base and take out the Aparoids.
Fox enters the base on foot, while his friends accompany him in arwings. You
will start off with a blaster, but you will soon recieve a machine gun. When
the mission starts, blast the small Aparoids with your blaster. One or two
shots will do. An Aparoid will drop a machine gun. Pick it up, and hold down
the "fire" button to unleash a swarm of bullets and take down groups of
Aparoids.
| Flag #1
|
| Go to the eastern side of the base (where the two purple baddies reside).
| Face the small wall that's inbetween the two staircases. Use a charged shot
| and fire towards the wall. The wall will break apart, revealing a storage
| room. Look around using your target, and aim above one of the crates inside
| the room. Your target will turn red. Shoot where the target turns red
| several times, and a flag will appear.
Soon after, two large purple Aparoids drop down. Your machine gun can't hurt
them, so switch to your blaster. You must use a fully charged up shot to
defeat them. Hold down the "fire" button, and wait until the little car next
to the targeting reticule is red. Let go and let the beam fly towards one of
the Aparoids, killing it.
Use the same tactic to the other one. They will drop a homing launcher, which
is another way to destroy more of the purple Aparoids. After the two are
defeated, Peppy will drop a Landmaster down. Hop into the Landmaster and head
for your second and third flag.
| Flag #2
|
| Right from where you defeated the two purple Aparoids, head north until you
| come to the first bunker. Go inside, destroy the few Aparoids inside, and
| aim towards the far end of the bunker. Your target will turn red. Shoot
| there a couple of times, and collect the S-Flag that appears.
| Flag #3
|
| Go to the west end of the base and destroy the wall (just like the first
| flag), and head into the storage room. Aim your gun between two crates in
| the back, and shoot when the target is red. Collect your third flag.
Hop back in your Landmaster and continue to target out the large purple
Aparoids. Krystal will signal for help. This can be somewhat annoying,
because it'll take a while to seek her out. Don't even bother.
Let Krystal come to you, charge up, and let go to take out the ships chasing
her down. Resume to taking out the purple guys once Krystal is safe. Once
you've destroyed all the purple Aparoids, ships drop down spherical Aparoids
that latch onto the ground and walls.
These are called hatchers, which spawn more Aparoids for you to handle. I've
shown the location of all of the hatchers that you need to find on the ASCII
map above. You can easily take out the hatchers that are clinged to walls and
the ground. Use your Landmaster to run them over or shoot them as well as the
surrounding enemies. If you're feeling low on health, look around the base,
and you can find two 1-Ups and a bunch of first aid kits.
Once 7 of the hatchers are destroyed, Krystal will tell you that the 8th one
is inside a building. Go up the ramp towards the central structure and jump
on the platform that stretches across the side. Walk to the side with the
doorway on it. That's an elevator used to get inside the base. Hop down with
either a machine gun or gatling gun equipped.
Down here, a swarm of Aparoids will come forward. Use your gatling or machine
gun to mow down the oncoming enemies, then head down the corridor. Turn right,
then look behind you. The last hatcher is on the wall. Destroy it, then take
out the purple Aparoid waiting for you at the elevator.
| Flag #4
|
| While on the top part of the base, go to the eastern part of the stage.
| There should be an opening in the base. Aim your targeting reticule towards
| the opening, and it should turn red. Shoot to where the target is red and
| collect the flag.
| Flag #5
|
| From the fourth flag, continue straight, then turn right when you're at the
| central structure. Using the Landmaster, hover onto the ledge in front of
| you. Once on top, get out and aim to the left side of the ramp. Shoot when
| the target is red, and collect the last flag once it has appeared.
The Aparoids will send down one final hatcher. use your Landmaster to target
it out. On your way, you may encounter giant spherical tank-like Aparoids.
Use a charged shot to the head, then finish off the bug with a quick burst of
fire. They will ram you if you're not quick enough, and they can deal quite a
bit of damage to your Landmaster. If your tank is destroyed, Peppy will
simply send down another one for you to use. Destroy the final hatcher that
is located on the west side of the base, behind a flight of stairs.
Well, what do we have here? Once the final hatcher is destroyed, an Aparoid
ship lands on the base. It has four legs, a giant circular body, and a mean
looking cannon on it's underbelly. It looks like the hatchers weren't the
Aparoid's final plan, so you know what to do.
------------------------------------------------------------------------------
BOSS: Aparoid Ship
------------------------------------------------------------------------------
This Aparoid has a bunch of attacks at it's disposal. The giant ship will
launch missiles and beams towards the Landmaster. Use rolls to dodge the
firepower; you can't destroy them. Fire at the orb located on the ship's
underbelly. Keep shooting at the orb, and the Aparoid will collapse. Once
collapsed, Slippy will inform you that the Aparoid ship's weak spot is at the
top of the ship. Hover onto the circular part of the ship when the ship is
collapsed. On top, there will be a spire on the center of the ship.
The spire will open, revealing another pink orb. Use bombs and charged shots
to deal massive damage to the Aparoid ship. The panels under you will start
glowing after you've deal a significant amount of damage. Move out of the way
as quickly as possible and make sure that you're not standing on a glowing
panel. All the glowing panels will be bombarded with the ship's missiles.
If you do happen to fall or get blasted off, simply repeat the process of
attacking the orb on it's underbelly and hovering on up once collapsed. One
you destroy the orb on the central spire, the ship will be destroyed.
------------------------------------------------------------------------------
A core memory will be left in the ship's wreckage. As Fox is about to go
after the prize, guess who shows up? Pigma. The former member of Star Wolf is
now on his own, and the greedy swine is looking for any way to make some
money, whether or not he has to steal to get his way. Pigma spots the core
memory, and takes it with him, thinking it's a valuable prize. Pigma speeds
away in his ship with Fox left in the dust.
==============================================================================
MISSION 3 - SARGASSO SPACE ZONE: HOSTILITIES REVISITED [0403]
==============================================================================
Legend
------
START - Starting Point
T - Target
S - S-Flag
* - Inside of a building
** - This hatcher only appears once the others are destroyed
Back at the Great Fox, the team tries to hunt down the location of Pigma.
They are told that he was last seen at the Sargasso Space Station, a
dangerous station that is inhabited by widely known criminals from all over
the galaxy.
Once Team Star Fox heads there, they are told that this is Wolf O'Donell's
territory, and they better beat it or else. I doubt Fox is going to listen to
a ruffian, so they head in without care. Fox and Slippy infiltrate the base,
whereas Falco and Krystal will stay outside and destroy the oncoming ships.
1st Floor:
----------
| |
| |
| |
__ _ ___| |________
| |B| |
| | | |
| | | |
| | |_______________ |
_____ | | | | |
__/ \ | | | | | __
| | |__|_| | |________|A |_____
/ _ _ |_______| | |________ | | \
/ |_|_| __| | _| | S \
| | | | |_ | |
| | | | | | |
| |__| | | | |
| | \\______// | | | \
| ____| / \ |____ \_____
| | | | START | | | _ _ |
| | | | | | | |_|_|_ _ |
| | | \_ _/ | | |_|_| |
| |____| // \__/ \\ |____| |
|_______________ | | | | |
| | |__| | |
| ________ | | |
| | | | | _______________|
| |__| | | |
| | | | ________ |
\ | |____ ___| | | _ _ _ /
\__ | | | |__| |_|_|_|__/
\ \ |____T | | ____| T / /
\ \ | | | | | | /S/
\_\ | | | | | | /_/
\___ | | | | | | ___/
\____C|____|________| | |____| __/
| |__________|D_/
| |
| |
See the little bar in the top left-hand corner? That's called a might meter,
and it shows the prescense of enemies outside the base. If the bar is filled,
then the enemies overwhelm you and it's too much to handle. In short, if the
bar is filled up, then you fail the mission.
Falco and Krystal will decrease the meter by destroying enemies outside, and
if you think the bar's getting a little too high, then you can go in your
Arwing parked at either dock and help out your fellow teammates. The cruisers
are your main target, as when they are destroyed, the might meter will
decrease significantly.
From where you start, kill the guards in front of you simply by shooting them
several times with your blaster. Go straight, then start heading towards the
corner to the right.
| Flag #1
|
| On to your first flag already. Go under the ledge near the right-hand corner
| of the floor, and take out the enemies. Mover your targeting reticule around
| the corner until it turns red. Shoot until the flag appears, and collect it.
Now start moving straight towards the back of the room. If you keep going
straight from the first flag, you should end up next to a ramp. Go up it and
stay behind the row of boxes. Charge up a blaster shot, then jump up on one
of the boxes, and aim for a robot. Shoot it with a charged shot to defeat it.
The others will shoot missiles at you, so quickly jump down behind the boxes
before you take damage. Repeat that tactic until the robots are defeated. You
must act quick now. Charge up a shot, and jump on top of the boxes again to
shoot the Transfer Device (the thing that is attached to the ground) to take
out your first target.
| Flag #2
|
| After destroying the target, aim your gun towards the computer on the side
| wall. The target should turn red, so you know what to do. Shoot until the
| flag appears, and pick it up.
In order to take out your next target, you must go to the ledge opposite of
the one that you found the first target and the flag on. It's directly across
the room. Jump down while charging up a shot, and destroy the next target
along with the robots guarding it. Go up the ramp, and collect the 1-Up.
Hurry off of the computer where the 1-Up was found, and shoot the canister-
type things on the side of the ledge. They will explode, taking out the
turret. You will find a sniper rifle in the turret's place. Start to go up
the ramp, while either jumping over or destroying the barrels that roll down.
Once up, destroy the machine that is creating the barrels to make things
easier.
2nd Floor (Lower Level):
------------------------
______ ______
|A | | B|
|___ | | ___|
| | | |
| | | |
| | | |
__| | | |__
| | __________ | |
| | | | | |
| __| ___|__________|___ |__ |
| | _/ |__________| \_ | |
| | _/\ _/ \_ \_ | |
| | / \ \/ \ \ | |
| | | \| | | | |
| |______| | |____|______| |
|_________| | |____|_________|
|____| | |
|____| | |
\_ \_ _/ /
\_ \_ _/ /
\ \__________/ /
\________________/
| |
____________|______|____________
| _ _ |
|E | | | | F|
| |_| |_| |
\ /
\ /
_________\ /_________
|C____________________________________________D|
There isn't much to do on the lower level of the second floor. If you are
playing on Gold, destroy the target in front of you. Take out the turret to
obtain more sniper rifle ammo, then maneuver around the boxes to find a 1-Up.
2nd Floor (Upper Level):
------------------------
___________________________________
/ | | | | \
__/ | |__________| | _ \__
_/ |__________________| |_| \_
/ _|_| \
| |_|_| |
__| |____
__/ G________ ________H \__
__/ | | | | \__
/ ____ _ | | | | _ _ ____ \
| | || | | | | || | | | | |
| _ __/ ||_| | | | ||_| |I| \__ _ |
| | |_/ | / | | \ T |_| \_| | |
| | _ |__ / |__| \ __| _ | |
| | | \ | |_________/ \_________| | / | | |
| | |_/ | ________| F |________ | \_| | |
| | | | \____/ | | | |
| T | ___ | | | | ___ | |
| || \ | | | | / || |
| ||___/ \ \ / / \___|| |
| | \ \ __ / / | |
| | _ \ \ | | / / _ | |
| | | \ \ \______| |______/ / / | | |
| | |_/ \_ __________ _/ \_| | |
\ \ | | | | / /
\ \________________ | | | | ________________/ /
\ E| | | | | |S /
\_____ ___________| | | | | |____________ ____/
| | | | | | | |
__| |_______________| |__________| |________________| |__
\_______________________________________________________/
Upon entering the upper level of the floor, go through the side corridors.
Equip a gatling gun or a homing launcher, because the one with the Transfer
Device has a lot of robots. Strafe in, fire a homing launcher or a stream of
bullets, then take cover before they nail you. Grenades also work well. You
will probably take out the target in the barrage, but if not, simply destroy
it with any weapon.
| Flag #3
|
| Your third flag is in the dead center of the floor. Proceed onto the
| walkways, then head into the center. Shoot the box containing the flag with
| a charged shot, then pick it up.
There are turrets and guards stationed on both sides of the floor that will
probably damage you if not quick enough. Fire a homing launcher from afar, or
if you're more daring, jump onto the platforms while taking out guards on the
way. You can destroy the turrets up close, but it isn't recommended.
The last turret is stationed next to the elevator, and it's surrounded by
guards and robots. Chuck a couple grenades and fire a homing launcher into the
mess for good safety to take out the whole load. Step onto the elevator
platform to proceed to the third and final floor.
3rd Floor:
----------
________________________________________________________
| |___
|____ _ _ _ ___________________________ ___|__I|
|_|_|_| | |____|
| | | |
____| _ _ _ _| | |_________
| |_|_|_|_| | |
|__T_ | | _____ |
| | | | __| |_
| | | | | | | |
| |___________________________| | | |T | |
| | | |____|_|
|_______________________________________________|__|______|S|
When you enter the final floor, equip your gatling gun. There will be a large
group of guards direclty infront of you. Mow down the lot with your gun and
hide behind the boxes. Defeat the foes in the corner to obtain a barrier,
which will be useful a little later.
Take out the robots with sniper rifle fire from afar, and destroy another
target tucked away to the side of the hallway. One of the robots will drop a
green first aid kit, which will probably prove useful.
Head around the corner, and keep going until you meet with a metal door. Equip
grenades or homing launcher, and turn on a barrier. The door will open,
revealing a LARGE group of enemies guarding the last Transfer Device target.
Chuck a handful or grenades or shoot a couple missiles into the fray to kill
most of the pack. Knock off stray enemies with a simpler weapons, such as the
machine gun. The turets are the most dangerous, so try to destroy them first.
Destroying the last Transmitter device will end the first part of the
mission. Well, look who shows up: none other than Star Wolf himself. Leon and
a new teammater, Panther Caroso, is accompanying the wolf. The team is
looking for Fox, but upon realizing that he's still inside the station,
decide to attack the rest of the team. Wolf demands an apology from Fox, and
isn't going anywhere without one!
| Flag #4
|
| Before you do anything, aim up at the hologram in the left corner of the
| room. Shoot when the target is red and take your flag.
The only thing now is to speed out of the base, and you must do it quickly.
Soon after you take control of Fox, Krystal signals for help. This will be
tough, because you have to get out of the base, get in the Arwing, find
Krystal, and take out the enemies chasing her before she retires. Don't stop
for anything in the way!
Race out of the room and backtrack towards the elevator. Once on the upper
level of the second floor, don't hesitate to jump down the central pit to the
bottom floor. You won't take damage, and will save time. Jump into the Arwing,
and find Krystal to take our her pursuers.
I'll admit, it's hard. I didn't get it on the first try, and she ended up
retiring. If you don't mind, then take your time, but if you are a point
fanatic, then hurry your arse up. Well, now you're out in space, and you can
take out the real enemy! Bur first, picking up your final flag won't take
much time...
| Flag #5
|
| This flag will be really hard if you don't know where you're going. Use the
| map often in the pause screen to locate it. The flag is on an asteroid
| directly right from the base. On your map, the flag will be directly right
| from the station, and it's on one of the last asteroid.
|
| Keep heading towards the right side of the map, and point your target to all
| of the asteroids around you. Once your target turns red, shoot away. The
| flag will appear on top of the asteroid. Swoop down and pick it up.
------------------------------------------------------------------------------
BOSS: Team Star Wolf
------------------------------------------------------------------------------
Once you get the final flag, now it's time to face the deadly team. If you
have played Star Fox 64, you should have no trouble. Think of them as normal
ships, just a little stronger and more intelligent. use barrel rolls often to
deflect their blasts, and if a member of the team is behind you, do a loop to
mess them up and get the upper hand. You can make this battle insanely easy
if you take some time exploring.
If you want to take off and destroy the guns on top of the asteroids, then
you will get loads of powerups, bombs, and health. If you have a blue laser,
around two charged shots should take out each member. It's that easy. Target
Leon and Panther first though, so you don't put your teammates in jeapordy.
Then go after the big cheese himself. He's a tad stronger than Leon and
Panther, but maybe 2 or 3 charged shots will have him down for the count.
------------------------------------------------------------------------------
Once the battle is over, Team Star Fox will do some interrogating. Wolf admits
that they have no matters with Pigma ever since he left the team, and have no
idea of his whereabouts.
Panther on the other hand, after hearing Krystal's "beautiful voice", ends up
trying to hit on her the whole time. He slips out some info regarding Pigma
last seen on Fichina, and the enemy team speeds off. Now Fox and the gang has
their eyes set on a new mission, and a new destination.
==============================================================================
MISSION 4 - FICHINA: INTO THE STORM [0404]
==============================================================================
Legend
------
START - Starting Point
T - Target
S - S-Flag
* - Inside of a building
** - This hatcher only appears once the others are destroyed
Fox and the rest of the team head out to Fichina, a planet where Pigma was
supposedly seen recently. The planet is an icy wasteland, but is supported by
a climate control system. Unfortunately, the Aparoids have taken down the
climate control system and shielded the power control systems from all harm.
Fox must go in and destroy the shields protecting the power control towers to
set the climate control system back on. It won't be easy on foot, so Peppy
sends down a Landmaster to aid Fox.
_______
/ \___
| ___ \_
_/ / _ \ |
/ | / \ | |
| | |T| | /
__/ \___ \___/ _/|
/ \ ___ | |
| | | | / \ ____
_/ | | | / \__ | \_
/ ___ _/ |__/ | \_________/ \__
|__/ / / ___ \ \_
_/ _/ | / \ | \
/ / | |___/ | |
| _| \ |____________ \_
| / _/ ___ ____________ \__ \
/ | ___/ _/ / _/ \__ \ _____ \
__/ | | __/ /__/ \ \___/ \_ |
| | / __/ \____ \ |
/ / _/ / _/ |\ S | \
/ | / _ \ _____________ \_/ \ | |
| / / / \ \ / \ | / |
| _____ |_/ | | \ / _ _ \ \ / \
|/ _ \ S / \ \ / _|_|_|_ \ __ | | _ \
|| / \ | |_ | | | / \ | | \| |/ \ |
|| \T/ | \ \ \ | / \ | \ | | / |
|\_____/ | | | | /| |\ | \ | | | \_
| / / / | |S| | | | | / |
\_ _/ _/ | | \| |/ | / \_ ____ |
\ \ / _/ | \ / | __/ \___/ __\ /
| |/ / ___ \ \_______/ / / _______ _/ _/
\_ | |_ | \ \ |_|_| / _ \__/ \____/ |
\ S \ \ \ \______________/ / | S__ __ ___ \
| | | \ /__/ / | / \ / \ |
\_START / \_ \ _/ | \_T/ / / |
\ | \_| / \_ _| | /
\ | | \____/ /_/
| \__ / _ /
|_ \ | | \ _/
\ _| \ \ \ ____/
\_ / | \ \ __/
\__|___ _______________/ |_|_/
\____ \______________ /
\___ ___/ |
\_ _/ _/
| | _/
\__ \______/|
\__ _/
| _|
\_____/
From where you start, hop into the Landmaster. The blizzardy weather will get
you nowhere, for you can barely see in front of you on foot. Blast any
enemies in your way as you slowly proceed forward
| Flag #1
|
| Right from your starting point, get in the tank and move right. Head behind
| a small pillar. Once behind it, aim low to the ground at the base of the
| pillar. The targeting reticule should turn red. When it does, shoot and the
| flag should appear.
| Flag #2
|
| Continue from the first flag towards one of the towers. Look to the right,
| at the ice bridge. Aim towards the left lantern, right above it. When the
| target turns red, shoot and collect the second flag.
From getting the second flag, turn back to the tower. The towers are
surrounded by ice, which make walking on it by foot very tricky. Stick to the
Landmaster when eliminating the shields on the towers. Destroy all of the
Aparoids surrounding the tower, then aim towards the top. You should find a
crystal embedded in the near top of the tower.
If you can't find it, look at the tower at all angles. Destroy the crystal
shield by repeatedly shooting it until it breaks. One down, two to go. Head
back to your starting point for the level and head across the icy ground. You
will find small turrets and tiny Aparoids on your way.
Shoot the turrets and boost right over the Aparoids, smashing them into tiny
bite-sized pieces. If you keep going straight, look around, and there should
be a tiny cave in the vicinity.
| Flag #3
|
| There's a reason why I told you to backtrack and took you halfway across the
| level: for your third flag. Enter the tiny cave with your Landmaster. Aim at
| the ground in the middle of the passage to make your target turn red. Shoot
| the ground and collect the flag that appears.
Proceed through the cave, and you should end up right next to another tower.
Turn to the right and collect the 1-Up and the First Aid Kit. Destroy the
Aparoids on the icy floor at the base of the tower. One should drop a Gatling
Gun. You shouldn't need it, but pick it up anyway. Aim for the crystal shield
and destroy it to restore power to the second tower.
Only one more and the climate control system will be back online! Hover up
onto the upper level of the planet. Continue straight and go across the narrow
bridge that is in front of you. You will come to a circular platform, with
another bridge to your left.
| Flag #4
|
| Don't head across the bridge just yet. There's still another flag to be
| captured. Destroy the tank-like Aparoid and collect the 1-Up that it drops.
| There will be a group of crystals in the mittle of the platform. Aim at the
| base of the crystals at all angles until the target turns red. Shoot to
| expose the flag, then collect it.
Now you can continue over the bridge. Once you come to a fork in the road,
turn right and proceed that way. You will come to a dead end with the last
tower soon enough. Destroy the purple Aparoids and collect Homing Launchers
if they drop any. Pick up the 1-Up next to a patch of crystals. Shoot the
crystal shield on the tower to "repair" the last tower. Now you must turn on
the climate control system which is in the base.
| Flag #5
|
| Peppy should tell you that an entrance is nearby once you've reached the
| base. Look around for the entrance. Aim towards the ledge above the entrance
| of the base and wait for the target to turn red. Shoot to make the flag
| appear, then hover up and get your final flag.
Once inside, Fox will turn on the climate control system, but something goes
wrong. The alarm will go off, and you will be surrounded by security robots.
This isn't good! You don't have to eliminate a certain amount of robots, just
simply stay alive. Falco will come and save you once the cinema is over.
You can't hurt the robots just yet. The only way to damage them is when they
rear back in the air and swipe at you with their "hands". Their hands are red,
so they should be easy to spot.
Dodge out of the way, and the robots will crash to the ground, leaving them
momentarily stunned. That's when you strike. Even one blaster fire will
destroy one. Keep taking them out using this tactic, and soon enough, the
whole room will be nearly filled with them. Take out the machine gun, and
when a whole group strikes, dish out some bullets their way to take them all
out in one burst of firepower.
Falco will destroy the rest once he shows up, then gives you a ride on his
wing. This will be pretty easy. You will be given a plasma cannon, which has
unlimited ammo and creates a stream of fire when you hold down the "fire"
button, such as the machine or Gatling Gun. You will be flying around on
Falco's ship, where Aparoids will try to shoot Falco down. Take them out
before they can damage Falco's ship and ultimately, you.
If Falco says that someone is locked on to him, look on the ground for land
enemies. If you see one with a laser reticule homed in on the ship, then shoot
them down before they do the same to you. Continue blasting enemies until
Falco says that he's being chased. Turn around and take out the numerous ships
that are on Falco's tail. You should easily get over 100 combos in this stage.
After a while of shooting baddies, Pigma will come out of hiding. He will
then admit that he was the one who set the Aparoids here. He unleashes a
strange beam towards one of the towers, turning it into an Aparoid! Pigma
speeds away leaving that Aparoid beast to deal with you.
------------------------------------------------------------------------------
BOSS: Aparoid Spider
------------------------------------------------------------------------------
*yawn* I wish there was a remotely hard boss in this game. Oh well, at least
they're fun. This spider-like robot will spew out little Aparoid enemies from
it's "mouth". They're like flies on your windshield. Quickly eliminate the
most of them. Slippy will tell you to aim for the mouth. Why so? There's an
orb located in it's mouth, and that's the only way to hurt it. It will open
it's mouth again; that's your signal drop a bomb or a couple charged shots,
then get the heck out of the way.
The Aparoid will emit a powerful beam which will leave you at critical health
(if not dead). If you survived the blast, fly around the level and collect
the numerous health and powerups. You can also recieve bombs from the fly-
like Aparoids that the big one shoots out. Two bombs will do the trick.
------------------------------------------------------------------------------
==============================================================================
MISSION 5 - ASTEROID BELT: THE APAROID MENACE [0405]
==============================================================================
Team Star Fox enters an asteroid field, where Pigma is hiding. It's a dead
end for Pigma, and he has nowhere else to run. As Fox, you must end this wild
goose chase and put a stop to Pigma to get back the stolen Core Memory.
Proceed forwards when the level starts out. Hmmm, you will see a wreckage of
a Wolfen. Does this mean that Leon, Panther, or even Wolf himself was
destroyed in the asteroid field? Well, you won't figure out that answer
anytime soon, so continue forwards.
Collect the laser which will help you out with the asteroids. Watch out for
them, you will take damage if you hit one. Use your lasers to break them apart
into smaller pieces. You can dodge the small pieces or destroy them. You won't
get any points for taking out asteroids, though.
Once you pass through, charge a shot up. Falco will zoom by with an enemy
ship on his tail. Let loose the charged shot to obliterate the ship and save
Falco. Ships in groups of three will race towards you. Shoot down all three
to recieve a group bonus and avoid damage. You can just take out the middle
guy with a charged shot, and the rest will be caught in the explosion.
After a bit of time of blasting ships, a large winged ship will fly past you,
then return onscreen to face you. This is a big ship, so charge up shots and
release to pummel the ship. You might even want to use a bomb if you have
one. It will shoot green energy shots at you.
Use a barrel roll to dodge them, then keep using charged up lasers to destroy
the winged ship. Tiny little spiked ships will come onscreen. Destroy them;
they don't even attack you. More will come onscreen, so just take them all out
to recieve a group bonus.
| Flag #1
|
| Purple spinning ships will slowly start to fly past you. Take out the top
| one for it to drop a flag.
Strange little white things will fly towards Fox and his companions. These
spaghetti-like creatures will latch on and sap your health if you touch them.
If you touch them, simply barrel roll to shake them off, then destroy the
creatures with your lasers. Try to take them out from a distance to conserve
health.
When you come to the next asteroid field, the rocks look strangely different.
These ones home on to you and explode on contact. Use charged shots from a
distance to destroy close ones, and if any get too close, barrel roll to a
side of the screen where there aren't any homing asteroids near.
| Flag #2
|
| Make sure to take out the LAST homing asteroid. Once destroyed, a flag
| appears in it's wreckage. Pick it up and continue through.
Krystal will signal for help. Quickly charge up a shot. Multiple enemies will
be following her, so release your charged shot to take out two or three, then
take out any stragglers.
This rescue is somewhat tough, because you don't have a lot of time. She will
rewards you with a silver ring a little later in the level. GIANT asteroids
will come onto the screen up ahead. You may remember this from Star Fox 64.
All you have to do is boost and brake to avoid the asteroids from colliding
into your ship.
You will reach an entrance to some type of base. Krystal will give you a
silver ring here if you saved her. When you try to enter the base, the doors
close, but Peppy redirects you to a chasm in the side wall. Fly though, then
into an open space. Ships will come from behind you and fly forwards. You can
pick them off for some points.
Falco will signal for trouble. Once again, charge up a shot and take out the
pursuers. This one is especially tough, as you only have one or two tries
before Falco retires. You will arrive in another open space, similar to the
previous room.
A giant robot will crash out of the floor below you. If you haven't noticed,
this is the prototype robot from the first mission, except it's infected by
the Aparoids. Like in the first mission, roll to dodge the blasts, then
return fire with charged shots.
| Flag #3
|
| There should be purple goo-like substance on the floor when you enter the
| open room. It will be on the left side of the room, so quickly shoot it, and
| swoop down to obtain the exposed flag.
| Flag #4
|
| After you get the third flag and destroy the prototype, more spinning ships
| will come onscreen. Destroy the one on the left to obtain your fourth flag.
The last member of your team, Slippy, will need help with some bogies. Take
out the two enemies that follow him to avoid him from retiring. Pick up the
silver ring, then go for your final flag.
| Flag #5
|
| You will find more purple goo on the right side of the room ahead. Like the
| previous flag, shoot it to expose the flag, then go collect it.
Veer a hard left to enter to what it seems is an engine room. Giant
mechanical arms will come swinging at you in all directions. Stay low and
either boost or brake to avoid the crashing structures. You can pick off tiny
Aparoids running on the ground to score some easy points.
Take out the two turrets stationed on the wall and proceed through the tunnel.
You will encounter more turrets. Take them out with a bomb or individually
pick them off with lasers. Exit the tunnel and you will end up in a lage open
area.
Fox flies around the large part of space to search for Pigma. What's that? It
looks like a ruined ship. Upon further inspection, it's actually the wrecakge
of Pigma's ship! Krystal alarms Fox to look over in her direction. She points
to a satellite. Pigma is slowly fusing into the satellite. He seems to be
strangely purple, too.
To Fox's horror, he suddenly realizes that Pigma has actually been infected
by Aparoids! Pigma slowly slides into the satellite, and a hatch opens up,
revealing his horrifying, disfigured face. Pigma is no more, but is merely
just a shell of an evil Aparoid. What was once Pigma tells team Star Fox that
he has warned them. Warned them to stop interfering with the Aparoids'
affairs. Fox and his gang isn't going to listen to an Aparoid anytime soon,
so let's talk with our fists now!
------------------------------------------------------------------------------
BOSS: Aparoid Infested Pigma
------------------------------------------------------------------------------
As crazy as this sounds, this boss is actually quite similar to the boss in
Area 6 from Star Fox 64. "Pigma" has multiple arms which whip around and lash
at you. Arms can also open up to release missiles at you. Destroy them or
roll to safety.
If an arm turns red and moves to the center of the satellite, then it is going
to punch. Dodge, then wait for the arm to turn red. When an arm is red,
rapidly strike it to destroy it. He has six arms, and you must destroy them
all.
The arms can also throw chunks of asteroids at you. These ones can't be
destroyed with your lasers, so you must dodge them. Take out all six arms, and
what was once Pigma's life will deplete. Oh, didn't I tell you? He has a
second life bar.
Once the new life bar rises up, you will have a new target to focus on. Now
the beast will shoot out groups of missiles at you. They will shoot out in a
circle, so dodging them might be a little hard. You can destroy them if you
want too, but that takes too long and you will be under the risk of getting
hit by another.
Once the hatch opens up revealing his face, that is when you attack. His face
is pretty big, so bombs will most likely hit. When the hatch retracts and it
absorbs pink energy, that's the time to watch out. It will release a beam of
pink fire at you. Roll to a corner of the screen; it's fairly easy to dodge.
When the fire subsides, continue your assault on the face until the Aparoid
menace is done for.
------------------------------------------------------------------------------
The Aparoid will unleash an agonizing scream as it implodes. The beast is no
more, as well as Pigma. Fox will retrieve the stolen Core Memory and Fox and
the team returns to the Great Fox.
==============================================================================
MISSION 6 - SAURIA: REUNION [0406]
==============================================================================
Legend
------
START - Starting Point
T - Target
S - S-Flag
* - Inside of a building
** - This hatcher only appears once the others are destroyed
Team Star Fox has recived another distress signal. This time, it's from
planet Sauria. Fans of Star Fox Adventures will recognize the name; it's the
dinosaur planet and Krystal's homeworld. The dinosaurs are under attack by
the Aparoids and the team must rescue all of them.
Outside:
--------
___
______ ____ ____ / \
/ | \ / |
| | | \ |\
| \ \ \ / \_
| \ \ | | \__
_/ | | | | \
_| | | \ \ \_
__/ | | \ \ \
/ ________ / / | | | ___
_/ / __ \ | | | |C__ \ _/ |
| _/ / \ | | | |__| \______\_____/ \
/ _/ / \ | | | | | \ |
__/ / \ / | | |_ \__| \_ /
______/ | \__/ __/ / / \ \ |
/ | \ | | \ | |
\____ / ____ _ \___| |___/ \ \
\_ | / \ / \____ \____| ________________ | |
\ | \T___/ / \_____ \_______/ \______ \ \_
| \__ __| | \_______ \ \____/
\ \ / / / / ______________ \ \
| \ | START / / | / S/ | |
| | | / / | / / ____ | |
| \ \ __/ __ \__ A/ / /__| __ || \
_/ | | _/ _/ \ \_ | / /___||__||| |
/\___T___| | __/ / _ | | \ /_____________/ |____| \ |
_/S \ \ | /x\ | \ \____ ___/ /
_/ \ | | | \_// | \__ ______B ___/ /
__/ / _________| |______ \__/ \_ / / | | _/
\ _/ / __/ \_ \______ \__ | | / / _/
|_/ | _/ \__ \__ \__ | | | | /
| / / ____ \D____ \__ \_| |__ / / |
| | | ___| |___ \___ \__ / / \| |_______/
| \ / | __ __ | \_ \____/ /_ | | /
/ / | || | | || ___ \________| | \__/ /_____ |
| | | || _| T |_ || |___| ___ \___| |______/
|_ | | ||| | | ||| |___| ______ |
\_\_ \ |||_| S |_||| | ____ | \_
\ | || | | || || __ || \
| | ||__| |__|| ||| ||| \_
| \|___ ___| _ |||__||| \
\ | |____| S\ \ ||____|| |
| \__ ______________\_\ |______| __|
| \_____________/ \__ _____/
\_ | \____________/
\__________/
Like in Mission 3, there is another Might Meter. If it is filled, then you
fail the mission. You can deplete the meter by hopping in an arwing and
destroying the arial fighters. You can do it on foot or in the Landmaster,
but using an Arwing is easier.
From the start, turn around and head up the hill into the temple. Take out the
hatcher that's inside as well as any other enemy. You can find a rocket
launcher in here which will probe to be quite useful. From there, exit the
temple and head down near the stream. There's another hatcher in a patch of
bushes. Pick up the sniper rifle on the hill next to the hatcher.
| Flag #1
|
| Right behind the hatcher in the bushes is a stream. Follow the stream to a
| dead end, where you can find your first flag in this level. It should be
| hidden inside of a waterfall.
From the S-Flag, head upstream to the rock and walk past it. Walk around the
edge of the map, defeating Aparoids and tanks as you go. Go up the hill
leading to the back entrance of a temple. Clear house with a machine gun or
homing launcher.
| Flag #2
|
| Shoot at the floor in the center of the temple to discover a well hidden S-
| Flag. Nab it to add it to your collection.
Destroy the hatcher on the ceiling of the temple. By now, Slippy is probably
calling for help. Run out of the temple and jump into your arwing which is
found near your starting point. Waste the baddies on is tail and take out
some large Aparoids to decrease the might meter significantly. Return on
land, preferably where the last flag was, and return to flag hunting.
| Flag #3
|
| Head to the small temple next to the large one where the last hatcher was
| and look for a pile of rubble towards the back on the outside of the temple.
| Blast it to destroy the mess, revealing your thrid flag.
Stop in the small temple and pick up some Health Packs if needed, then follow
the trail to the largest temple. Enter the cave marked "B" on the ASCII map.
| Flag #4
|
| Once in the cave, head down and pick up the homing launcher ammo that the
| Aparoids drop. When you reach the dead end, wait until the target reticule
| turns red and blast away to expose the fourth flag.
Exit the cave, drop down next to the river, and walk around the perimeter of
the wall. Falco is probably signalling for help right about now. Hop inside
your arwing and take to the skies. Defeat Falco's persuers and take out some
enemies. Fly over to the largest temple.
| Flag #5
|
| Fly around the temple, aiming at the four corners. One of the corners
| contains a hidden S-Flag. Aim and wait for the reticule to turn red, then
| shoot and pick up the flag.
You will come across another cave near the starting point (marked "A" on the
map).
Cavern 1:
---------
____
/ C|
| |
\_ \
| |
| |
| |
| | __________
\ \ / |
| | \T _/
| \_ \__ |
___________ / _____ \_ | /
___________/ \___/ / \ \______/ |
|A ___________ | | ___/
\___________/ \__ | | ____/
\ \_____/ /
| \
_/ \___
/ _______ /S \
| / \/ |
| _/ \_ |
___ / / \ |
/ | | | | |
/ T \ | | | |
| | | | / /
\_ \__| / | |
| ____/ | |
\____/ |B_|
Cavern 2:
---------
___
|D |
/ /
/ /
__/ _/
/ /
| |
| /
/ |
/ /
_| |
/ |
| |
| /
\ \
| \
\ \
\ \____
\ ___\
\_ |___||
\_____/
Head inside and defeat the Aparoids here. One drops a machine gun. Proceed
into the central hub and go down the path behind the green stones. You will
reach a whole mess of Aparoids here. Clean house with your homing launcher
and destroy the hatcher in the corner.
Return to the center of the cave and pick up the med pack. Head up the path
beyond the blue stones and make a right at the fork in the road. Destroy the
last Aparoid hatcher attached to the wall to end this mission. Don't worry
about Cavern 2, there's just a measly med pack inside. No need to venture
inside unleass you're really in need of health.
Watch the cutscene where Fox and Krystal have some alone time, that is, until
their old friend Tricky shows up. Star Fox Adventures players will easily
recognize Tricky from that game.
==============================================================================
MISSION 7 - CORNERIA: WAR COMES HOME [0407]
==============================================================================
Legend
------
START - Starting Point
T - Target
S - S-Flag
* - Inside of a building
** - This hatcher only appears once the others are destroyed
It's time to Star Fox and his crew to head over to Corneria. The Aparoids
have head to their home and are destroying it. They sent out radio jammers to
disrupt military communications, so Star Fox is sent out to destroy them.
Don't even bother trying to read your radar in this level; the jammers make
it all whacked and it'll only confuse you.
_____________________________
/ _______________________ _ \
/ / _________________ | | \ \
| | / __________ | | | \ \
| | / / | | | | \ \
| | | | _______| |_/ / \ \__________
| | | | / ______| |__/ | ________ \
________| |__| |__/ / | | ____|_|____ \ \
/ _ ________| |___/ _| |____/ _ _ _ \ \ |_
/ / | | | |____ ____/ | / | | \ \ _\_ \
/ / | |______ |S | \_____/| ______/ | | T\ \ | || |
__________| | |_______ \ | |____/ \ |______ | | \ || || |
/ __ __ | \ \| | | | T___ \T | | | || S|| |
/ / | | | |___________|T|| | |___________| | \ \ | | | ||__|| |
| | | | | ________ ___| | ___________ |____| |_| |____| |___/ /
| | | | | | | | | | | | ____| |_ ____| |__ /
| | | | | | | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | | | _T | | | |
\ \__| |__| |________| | __| |_|_ | | | | | || || | | |
\_________ _________ |/ | | S\_________|_|____| |_|_||__|| | | |
| | | |\__| |___/________/ \___| |_ _/ \_/ | |
| | / / | | | \___/ | | | \____/ | |
| | / / | | | ___ | | | | | | / /
\ \_____/ /______| | |/ \ | | | | | | / /
/ | || S |__ | | | | | | / /
/ _______________ | || \ | | | | | | / /
/ /\ \_/ / | | || __/ _|_|_ | | | | | |
| | | _/ | | || | |_| |_| | | | | | |
| | | | | | |\___/ __| |__ | | | |_____| |__
| | | | | |_|________| |_|T | | _____ _ \
\ \ \ \ | |_______| / | | | | \ \
\ \ \ \ | ______________ _____/ | | | | | |
\ \__\_\________| | | | | | | | | |
\ | | | __ | | | | | |
\_______________ |______________| | | \ | |_____| |_/ /
\ \ | ______________ | | \ | _____ __/
| | | | __ | | |S _|| |START| |
| | | | _____|__| | | | |_ | | | |
\ \ \ \ | | | | |____|| | / /
\ \ \ \ |_____| / / | |___/ /
\ \ \ \_________/ / | ____/
| | \_____________/ | |
\ \___ ____/ /
\__ \____________________/ ___/
\________________________/
From the start of the level, pick up the sniper rifle in front of you and
look up in the sky for jammers. They are weird flying eyes that spin around
in circles. Wait until one faces you and open its eye to shoot lasers at you.
Quickly snipe it in the eye to destroy it. With the first down, there are
only 5 more left. Well, since you're here, why don't you pick up your first
flag?
| Flag #1
|
| Take a visit to the Lunastone Hotel, which should be right across from where
| you started off. Go up the ramp and head up on the roof. Aim behind the
| luminescent sign and wait for the reticule to turn red. Shoot and collect
| the flag that appears.
Jump off of the building and head down towards the giant red structures. It's
home to a sniper rifle, homing launcher, 1-Up, and an S-Flag.
| Flag #2
|
| Go up the ramp of the red structure and walk on the beam that connects each
| red structure. You will come to an S-Flag along the way.
Alright, where were we? Yes, hop off of the red building things and continue
your search. Hell, just look straight up, and you should see two more
jammers, one to your right and one to your left. Take them both out with your
sniper rifle. Once you've destroyed those two, Krystal signals for help.
Since you don't have an Arwing, things will be tougher. There's a homing
launcher next to the red structures. Pick it up and wait for Krystal to fly
over you. Target the baddies with the launcher and blast them away.
Head for the center of the map. Once on the central structure, face the orange
building. You will probably spot another jammer. Destroy it and start looking
for more. You should see two more to the rigth of the one you just destroyed.
Take them out to rid Coreria of the radio jammers. Peppy will drop down an
arwing, which lands on the orange building.
| Flag #3
|
| Look at the building to the left of the orange one. Climb up the ramp of
| that building, taking out any guards you find. it should be a large green
| building. Climb on the roof and aim on the roof to find a hidden S-Flag.
| Target the red reticule spot and shoot to unveal it.
| Flag #4
|
| Go past the orange building and head straight towards the tall white
| building. There are turrets stationed on the walls of the building, so be
| careful going up. Head up the ramp to the roof of the building. Carefully
| walk around the edges of the roof to reach the westernmost platform. Shoot
| at the floor next to the wall to reveal the next flag.
| Flag #5
|
| Ah yes, the orange building. Not only is your arwing there, but that's where
| the last flag is. Travel up the first staircase and go to the corner and
| shoot when the target is red. Collect your final flag.
Head on the roof to find the arwing. Incoming enemy fire unfortunately
destroys the arwing and Fox is surrounded by Aparoids. Who's this? Look who
swoops down and rescues Fox; it's none other than... Star Wolf.
Fox is safely perched on the wing of the wolfen, and conviniently has a plasma
cannon. This is similar to mission 4. Fox must destroy Aparoids while Wolf
flies around. Destroy the ones that have a lock on Wolf beacuse they're about
to fire. It's pretty simple. Falco needs some help about halfway through the
shooting portion.
Take them out and continue blasting bad guys. After a while, General Pepper's
ship shows up, but something's funny...
------------------------------------------------------------------------------
BOSS: General Pepper
------------------------------------------------------------------------------
It looks like Aparoids have taken over Pepper's ship and are slowly going
after the General himself. The ship's weak point is its face. Continue firing
at the face while the ship flies around. Pepper's ship will occasionally send
out a ring of Y-shaped guns. Shoot in a circle to eliminate all of them. If
not, they will shoot at the wolfen.
General Pepper's ship also shoots homing missiles which need to be shot down
in order to keep the wolfen and Fox safe. It's a very simple battle which
doesn't need much thought put into it. Just repeatedly shoot the face until
the big man falls.
------------------------------------------------------------------------------
General Pepper's ship is majorly damaged and is careening towards the ground.
Peppy makes a daring move by piloting an arwing under the ship and cushioning
the fall as both ships hit the ground hard. Luckily, no one is hurt. Fox
gives his thanks to Wolf, but he just blows it off and flies away with his
crew, staying like a badass.
==============================================================================
MISSION 8 - ORBITAL GATE: INCOMING [0408]
==============================================================================
There is an orbital gate in orbit above Corneria. Federation scientists are
preparing a bomb used to go through the gate to the Aparoid homeworld and
hopefully end this war. Team Star Fox has been signalled to come to
Corneria's orbit and protect the gate from incoming Aparoid attack. It's up
to you to protect the orbital gate, send the weapon in, and put an end to the
Aparoids.
This mission is incredibly similar to Sector Z from the N64 game. At first,
there will only be bogies on the screen. But boy, it's a lot of them. Let's
head for the flags first before we fight, shall we? The first one is found
right where you start off.
| Flag #1
|
| When you start the mission, you're pointing towards the gate. Aim below the
| gate to an antennae and shoot below it when the target turns red. Shoot to
| uncover the flag and swoop down to grab it.
| Flag #2
|
| Fly down to the very bottom of the space station where you should find a
| satellite. Right below the dish is a lone Aparoid. Take it out and collect
| the flag that it drops.
| Flag #3
|
| Fly above the dish towards the top of the satellite. The top part is
| rotating, just to point things out. Shoot at the top when the targeting
| turns red to find a secret flag.
| Flag #4
|
| Make your way to the top of the station where you will find a structure with
| two antennae popping up. Hit the brakes to give you some time while you
| shoot right above the structure, where the targeting reticule turns red, to
| find the next hidden S-Flag.
| Flag #5
|
| Proceed to the west side of the base where you will find a tunnel leading to
| the center of the space station. Give yourself some room as you aim at the
| beginning of the tunnel. Your target should be red when you find it. Blast
| it repeatedly to find the last flag.
By now, Krystal has probably called for help. You know what to do; just chase
down and shoot the pursuers. You get a distress signal from ROB telling you
that Aparoid missiles are heading straight for the orbital gate. Hmm, Sector
Z anyone? Anyways, check on your radar for the missile location. It's pretty
slow, but don't hesitate to destroy it.
Fly right to it and Use charged shots to destroy it. Once it's destroyed,
more missiles come onto the scene. They will usually come in pairs of two or
three. Once all the green missiles are done, two purple missiles show up.
They take more damage and are only vulnerable in the front. Use a bomb or two
and charged shots to destroy both. Remember to always use your breaks to get
in that extra shot.
Once the smaller missiles are destroyed, the Aparoids send in one humongous
missile to try to take down the orbital gate. Hurry over to its location
fast, because it's too big to be taken down alone. While your friends help,
target and lock on to the back of the missile. The giganto-missile is divided
into sections which must be destroyed individually.
Destroy the back first, then work your way up to the middle. Just use charged
shots on the back and middle of the missile. When you get to the front, give
it all you got by launching all of your bombs (if you have any) to take it
down with minimal time. If not, then just stick to charged shots. Once the
giganto-missile blows up, the mission is completed.
==============================================================================
MISSION 9 - APAROID HOMEWORLD: BREACHING THE DEFENSES [0409]
==============================================================================
Legend
------
START - Starting Point
T - Target
S - S-Flag
* - Inside of a building
** - This hatcher only appears once the others are destroyed
After the destruction of Aparoid forces in Corneria's orbit, Team Star Fox
and the Cornerian army heads through the orbital gate which takes them to the
Aparoid homeworld. Fox learns that the heart of the planet is protected by a
force field. Fox and the crew are given orders to infiltrate the Aparoid base
and turn off the shield.
Above:
------
__
/ \
\__/\
/ \
__ / \
/ \/ \
\__/ T* \
\ /
\ C/\ ____ ____
\ / \/ \ / \ ________
\ /\ /\____/ \____/ _/ \_
\/ \/ \________________/ \ ________/ \
____/ \_ / | \
/ \ ________________ | | _____| |
\____/\ / \ / __ \ \ | | / \_ S |
\ / \ \/ / \ \ /\ / | | /\ |
| | \ / \ \__/ /| |_____|__|_____ / \ |
| | / B/\ \____/ | | \/ / | /
| | / /\ \__ | | H| / \______/
| | | | \ \ | | |/ | |
/ \/ / \T* \ ___|___|___ |______/ /
| |_/_____\__A\__/ \ | /
| | / \ |________/
\____/_____________| |________/ ____
________ / | S | / \
/ | | |_________| |
/ ______| \ START / | |
/ / | \___________/____________\ /
|___|_ /| | | \D \ / /| |
/ \ / |G | | \T* \ | || |
/ | / /\_____ __ __________| | ____ \ _S\/ / | |
| \ / | | | | / __ \ \\ / | | |
| \/ | | | |/ / \ \ \/ E_ \/ \
| \ _____/ | / \/ \ \/ / \/ \ ____
| S* | | | \ \___/ / \/ \
\ |________/ |_ \__________/ \____/
\_ _/ | /
\_______/ \ __________ /\
\____/ \ / \/\
\______/\ / \
/ \ \/ \
\____/ /F \
/ T* \__
\ / \
\ S* /\__/
\ /
\ /_
\/ \
\__/
The Aparoid homeworld is a very large area with maze-like structures that are
pretty confusing. They are somewhat color-coordinated, so I'll refer to the
color of the buildings to help you out. First off, head into the reddish
brown one to the northwest of your starting location. It's located on the
ASCII map at point "A".
Head inside the building and go to the top floor. Destroy the Aparoids on the
stairs for a machine gun and the flying ones for a sniper rifle. You can't
destroy all of the Aparoids; they keep coming unless the hatcher is
destroyed. Take out the green spheres around the room. Eliminate all three to
lower a shield in the center of the room revealing a hatcher. Destroy the
hatcher and go through the door.
Cross the bridge; killing Aparoids along the way until you reach a building.
You can destroy the shield in the middle of the doorway with a couple charged
shots. Destroy the Aparoids to get a homing launcher and head on inside.
Destroy the sphere tucked behind the staircase on the first floor, then head
up the stairs. Take out the next sphere at the back of the room. Destroy the
turrets to get health kits and go up the stairs. Destroy the last sphere in
the back of the third floor to lower the hatcher's shield, then eliminate
that as well.
Return to the starting point in the center of the base and go to the yellow
building in the southeast protion. Go into the building and get ready to
destroy more sphere things.
Go up the stairs and take out the sphere in the corner of the room to your
left. Pick up the health pack across from it and proceed down the stairs.
Destroy another sphere in the far corner. Head down the stairs to destroy the
last sphere and the hatcher once the shield goes down.
| Flag #1
|
| Go behind the stairs on the last floor and shoot at the ground once the
| target turns red. A hidden flag appears. Grab it to get your first flag
| here.
Exit the building and go straight to find another door (marked "E"). Go inside
to find another multi-floored building. If you destroy all the Aparoids on
the ground here on this floor, you get a 1-Up. Do that and go down the
stairs. The next floor leads to a door. Don't go through yet; instead, go
down the next two flight of stairs.
On the bottom floor, you will find two spheres behind the staircase. Destroy
them as well as the sphere in the corner. The shield protecting the hatcher
will disappear, so kill the hatcher once it's vulnerable. Return to the floor
where you saw the door. Go through to return outside.
| Flag #2
|
| Hug the wall and go through the tunnel to your right to venture around the
| outside of the building. You will reach a dead end after a bit. When the
| target turns red, shoot to reveal your second flag.
Well, now all the hatcher as destroyed, you get a call learning that more
hatcher have appeared under the base as well. Don't go for them now; you have
more flags go collect. Head back to the center of the base and go northeast
down to the green area. Go up either flight of stairs once you reach the door
to go on top of the building.
| Flag #3
|
| Go to the center of the floor and look at the ground for the target to turn
| red. Shoot to find a hidden flag. Once you collect the flag, numerous
| Aparoids appear out of thin air, so be prepared to take them on.
| Flag #4
|
| Once you've killed all of the Aparoids, go across the base to the southwest
| corner to the purple building. Once inside, go trhough the tunnels and you
| will find yourself in a large room with two corners jutting out. Go to the
| left one. Shoot the wall when the target turns red to find the flag.
| Flag #5
|
| Grab an arwing and fly to the very top of the center of the base. Hit the
| brakes as you shoot the very tip of the tower in the center to reveal the
| last flag.
Below:
------
/\
/ \/\
\ |
/ /\ ____ ____
\ / \/ \ / \ ________
|/\ /\___T/ \___T/ _/ \_
\/ \________________/ \ ________/ \
____/ \_ / | \
/ \ ________________ | | _____| |
\____/\ / \ / __ \ \ | | / \_ |
\ / \ \/ / \ \ /\ / | | /\ |
| | \ / \ \__/ /| |_____|__|_____ / \ |
| | / /\ \____/ | | \/ / | /
| | / /\ \__ | | | / \______/
| T| | | \ \ | | |/ | |
/ \/ / \ \ ___|___|___ |______/ /
| |_/_____\___\__/ \ |T /
| | / \ |________/
\____/_____________| |________/ ____
________ / | | / \
/ | | |_________| |
/ ______| \ / | |
/ / | \___________/____________\ /
|___|_ /| | | \ \ / /| |
/ \ / | | | \ \ | || |
/ | / /\_____ __ __________| | ____ \ __\/ / | |
| \ / | | | | / __ \ \\ / | | |
| \/ | | | T |/ / \ \ \/ _ \/ T\
| \______/ | / \/ \ \/ / \/ \ ____
| | | | \ \___/ / \/ \
\ |________/ |_ \__________/ \____/
\_ _/ | /
\_______/ \ __________ /\
\____/ \ / \_/|
\______/\ / \
/ \ \/ /
\____/ | \
\/\ /
\/
With your arwing, speed below the base to find a lot more hatchers down here.
They are scattered variously under the base, usually sticking to the
ceilings. Falco will call for help shortly after you venture underside. Catch
up to him and destroy the trailing enemies. There are six hatchers under the
base, and you can refer to the map and destroy them in any order you want.
After you've destroyed a couple hatchers, Slippy will send out a distress
signal. Find him and destroy the enemies following him. Take out the last few
hatchers to end the offenses on the Aparoid homeworld.
==============================================================================
MISSION 10 - HOMEWORLD CORE: THE FINAL BATTLE [0410]
==============================================================================
Fox and the team celebrate as the shield leading to the core of the planet is
lowered. Moments later, the crew is shocked to see that a backup shield is
booted up, securing the tunnel. Arwing blasts and bombs don't do a thing, and
Fox is out of ideas. They were so close to eliminating the Aparoids, but
nothing can destroy the shield.
Peppy, realizing there's no other way, desperately flies the Great Fox right
into the shield, destroying the shield momentarily. As the Great Fox is being
destroyed, Peppy tells Fox and the gang to head inside before the shield
rebuilds. Resisting, Fox doesn't let in, but realizes it's the only way, and
leads everyone inside...
The whole level is just one big tunnel, but you have a lot of space to move
around. The only thing that you can't do is to backflips; you'll hit a wall
and be damaged. Go through the tunnel and collect the laser upgrade. Watch
out for the force fields that build up and try to seal the tunnel. Some holes
are left uncovered, letting you fly through unharmed. Avoid the pistons up
ahead which move up and down.
| Flag #1
|
| When you approach a one-eyed enemy, shoot its eyeball to not only destroy
| the monster, but to reveal the first flag. Sweet.
Destroy the flying Aparoids that the eyeball monster drops out. Slippy will
call for help shortly after the eyeball guys. Take out the enemies fast, or
Slippy will be toast. He gives you a silver ring for helping him.
| Flag #2
|
| As you fly through the tunnel lined with turrets all around, put on the
| brakes and shoot the turrets on the left. One of them drops your second
| S-Flag.
Keep going through the tunnel, passing the blue orbs, until you meet up with
Star Wolf. His crew will also fly around along with your team. You will come
up to a gate that opens and closes. It kinda looks like Pac Man. >_> Avoid
and time when you go through before the gate closes on you. You will have to
avoid several of them before you make it to the next section.
Krystal will call for help. Once again, you must be quick to save her, and if
you do, you get a silver ring. When you reach the area with the laser walls,
you'll have to be very careful. The laser walls phase in and out of the
tunnel, so either put on the brakes for smooth sailing or try to quickly boost
through.
Once you come out of the laser wall area, Falco will call you. He will
quickly swoop by, go behind you, then come around again. When you hear his
voice, charge up a blast and hit the batch when he comes around the first
time.
Clean up the rest the second time around, and Falco will give you a bomb.
Further in, you will encounter a giant Aparoid moth. It will shoot homing
missiles at you, so avoid them with barrel rolls. It will take heavy fire to
destroy, so use the bomb Falco gave you to help wipe it out.
| Flag #3
|
| When another force field comes up, shoot the space to the right to reveal a
| flag. Collect it and fly through.
| Flag #4
|
| When you enter the area with the fan blades, shoot the turret on the left
| side to find an S-Flag.
Time your movements in the fan blade territory to navigate around them. You
will come to another area where the blades cover up the path momentarily,
then retreat back to the edges. Avoid crashing into them by boosting when
they pull back. At the end of the tunnel.
Large groups of silver eye things will fill that passage. Roll to avoid their
missiles and other attacks. The only way to defeat them is to shoot the one
with the red eye. The red eye constantly switches to another one, so you
don't have a lot of time to shoot it. When you shoot the one with the red
eye, it is killed. You don't have to do this with all of them; just buy time
until they leave.
| Flag #5
|
| One of the eyes has the flag. It's on the bottom, so try to focus on the
| bottom ones when you destroy them.
That was the last line of defense; so continue flying throuhg the tunnel
until you enter the chamber of the Aparoid queen.
------------------------------------------------------------------------------
BOSS: Aparoid Queen
------------------------------------------------------------------------------
Part 1
------
The Aparoid Queen is located in the center of a circular room. It's first
defense is to drop Aparoid larvae. At first, they're only small yellow balls
that float around. This is when you should destroy them. If they wait around,
they hatch into a strong blue Aparoid. Don't give the larvae time to develop
into blue Aparoids.
The queen will stay in the middle of the room, sessile. Continue to blast
larvae and wait for the queen's weak point to emerge. After a while, the
queen's silver scales will rise up, revealing its red body. This is where you
should direct all attack to the queen. Blast the red body as much as possible.
When the body is exposed, the queen will raise its arms in an attempt to blast
you with a maelstrom of energy. Get away from it, because it will most likely
kill you in one hit.
The queen will disguise its voice and talk to Fox with various impersonations,
such as Pigma and James McCloud. Fox tries to ignore them, but the queen is
getting into Fox's head. You'll experiences between Fox and his crew trying to
snap him out of it. Once you've damaged the queen enough, she will flee her
chamber in a metamorphasized form. Time to chase after her.
Part 2
------
The weak point for this stage is the four glowing eyes on the queen's
backside. Each will open up, so blast it until it closes again. Do this with
all four to close them. If you aren't quick enough, the eyes will open up
again. Once all four are closed, the queen's dragonlike head will expose
itself. Roll to avoid her head and shoot it to damage the queen. The head
will most likely withdraw after time, and you will have to repeat the process
with its eyes.
Your friends will help out by using bombs and such. The queen will start
dropping floating mines after a while. Dodge the mines, but don't shoot them.
You'll only be caught in the blast radius. Once the queen has sustained a
certain amount of damage, it will turn into one last form.
Part 3
------
This stage is the easiest by far. The Aparoid Queen will quickly dash around
the screen, firing devastating beams. When she fires a hollow beam, fly
inside it to avoid damage. The queen will also fire energy beams to the side.
Barrel roll to avoid sufficient damage.
The queen has no weak point. Simply shoot it anywhere to damage the beast.
Lock on to the queen and use any bombs you have left to damage is
significantly. Use charged blasts once you run out of bombs. Once you pummel
the Aparoid Queen enough, it will be destroyed.
------------------------------------------------------------------------------
Congrats, you just beat the game! Sit back and enjoy the ending (which I
won't spoil).
______________________________________________________________________________
==============================================================================
5] BOSSES [0500]
==============================================================================
------------------------------------------------------------------------------
BOSS: Oikonny Mech
------------------------------------------------------------------------------
Oikonny is pathetically easy, even if you haven't played any Starfox games.
The only thing is, if you're new to the series, you may have a hard time
damaging him. The only thing that can hurt Oikonny is his palms.
See that red orb in the palm of his hands? Shoot it so damage the mech. Be
careful though, as when he exposes his palm, he will either slap you, claw at
you, or punch you. Either way, hightail out of the way to the other side of
the screen to avoid it's attack. Charged up shots and bombs work wonder if you
want to finish off the ape in a hurry.
------------------------------------------------------------------------------
BOSS: Aparoid Moth
------------------------------------------------------------------------------
This boss has two stages, but the first one is very easy. Target the wings.
Fire blasts at the orbs at the end of each wing and continue fire to destroy
the wing. When you see an orb glow, quickly target the wing and destroy it.
If you can't blw up the wing in time, hurry out of the way, because the
insect will shoot sonic booms at you. Take out all 8 of the moth robot's
wings to go into the final stage.
The moth will shoot at the ground with it's rear and the ground will blow up
into chunks of rock that spew into the air. You can't destroy the rocks, so
simple move out of the way or use barrel rolls to avoid the falling boulders.
Once the boulders have been dodged, the alien will come to ground level and
reveal a pink orb in it's mouth. That's the target. Launch a bomb or use
charged shots to damage the creature significantly while moving out of the
way of the yellow projectiles. Two bombs will put this bot to rest.
------------------------------------------------------------------------------
BOSS: Aparoid Ship
------------------------------------------------------------------------------
This Aparoid has a bunch of attacks at it's disposal. The giant ship will
launch missiles and beams towards the Landmaster. Use rolls to dodge the
firepower; you can't destroy them. Fire at the orb located on the ship's
underbelly. Keep shooting at the orb, and the Aparoid will collapse. Once
collapsed, Slippy will inform you that the Aparoid ship's weak spot is at the
top of the ship. Hover onto the circular part of the ship when the ship is
collapsed. On top, there will be a spire on the center of the ship.
The spire will open, revealing another pink orb. Use bombs and charged shots
to deal massive damage to the Aparoid ship. The panels under you will start
glowing after you've deal a significant amount of damage. Move out of the way
as quickly as possible and make sure that you're not standing on a glowing
panel. All the glowing panels will be bombarded with the ship's missiles.
If you do happen to fall or get blasted off, simply repeat the process of
attacking the orb on it's underbelly and hovering on up once collapsed. One
you destroy the orb on the central spire, the ship will be destroyed.
------------------------------------------------------------------------------
BOSS: Team Star Wolf
------------------------------------------------------------------------------
Once you get the final flag, now it's time to face the deadly team. If you
have played Star Fox 64, you should have no trouble. Think of them as normal
ships, just a little stronger and more intelligent. use barrel rolls often to
deflect their blasts, and if a member of the team is behind you, do a loop to
mess them up and get the upper hand. You can make this battle insanely easy
if you take some time exploring.
If you want to take off and destroy the guns on top of the asteroids, then
you will get loads of powerups, bombs, and health. If you have a blue laser,
around two charged shots should take out each member. It's that easy. Target
Leon and Panther first though, so you don't put your teammates in jeapordy.
Then go after the big cheese himself. He's a tad stronger than Leon and
Panther, but maybe 2 or 3 charged shots will have him down for the count.
------------------------------------------------------------------------------
BOSS: Aparoid Spider
------------------------------------------------------------------------------
*yawn* I wish there was a remotely hard boss in this game. Oh well, at least
they're fun. This spider-like robot will spew out little Aparoid enemies from
it's "mouth". They're like flies on your windshield. Quickly eliminate the
most of them. Slippy will tell you to aim for the mouth. Why so? There's an
orb located in it's mouth, and that's the only way to hurt it. It will open
it's mouth again; that's your signal drop a bomb or a couple charged shots,
then get the heck out of the way.
The Aparoid will emit a powerful beam which will leave you at critical health
(if not dead). If you survived the blast, fly around the level and collect
the numerous health and powerups. You can also recieve bombs from the fly-
like Aparoids that the big one shoots out. Two bombs will do the trick.
------------------------------------------------------------------------------
BOSS: Aparoid Infested Pigma
------------------------------------------------------------------------------
As crazy as this sounds, this boss is actually quite similar to the boss in
Area 6 from Star Fox 64. "Pigma" has multiple arms which whip around and lash
at you. Arms can also open up to release missiles at you. Destroy them or
roll to safety.
If an arm turns red and moves to the center of the satellite, then it is going
to punch. Dodge, then wait for the arm to turn red. When an arm is red,
rapidly strike it to destroy it. He has six arms, and you must destroy them
all.
The arms can also throw chunks of asteroids at you. These ones can't be
destroyed with your lasers, so you must dodge them. Take out all six arms, and
what was once Pigma's life will deplete. Oh, didn't I tell you? He has a
second life bar.
Once the new life bar rises up, you will have a new target to focus on. Now
the beast will shoot out groups of missiles at you. They will shoot out in a
circle, so dodging them might be a little hard. You can destroy them if you
want too, but that takes too long and you will be under the risk of getting
hit by another.
Once the hatch opens up revealing his face, that is when you attack. His face
is pretty big, so bombs will most likely hit. When the hatch retracts and it
absorbs pink energy, that's the time to watch out. It will release a beam of
pink fire at you. Roll to a corner of the screen; it's fairly easy to dodge.
When the fire subsides, continue your assault on the face until the Aparoid
menace is done for.
------------------------------------------------------------------------------
BOSS: General Pepper
------------------------------------------------------------------------------
It looks like Aparoids have taken over Pepper's ship and are slowly going
after the General himself. The ship's weak point is its face. Continue firing
at the face while the ship flies around. Pepper's ship will occasionally send
out a ring of Y-shaped guns. Shoot in a circle to eliminate all of them. If
not, they will shoot at the wolfen.
General Pepper's ship also shoots homing missiles which need to be shot down
in order to keep the wolfen and Fox safe. It's a very simple battle which
doesn't need much thought put into it. Just repeatedly shoot the face until
the big man falls.
------------------------------------------------------------------------------
BOSS: Aparoid Queen
------------------------------------------------------------------------------
Part 1
------
The Aparoid Queen is located in the center of a circular room. It's first
defense is to drop Aparoid larvae. At first, they're only small yellow balls
that float around. This is when you should destroy them. If they wait around,
they hatch into a strong blue Aparoid. Don't give the larvae time to develop
into blue Aparoids.
The queen will stay in the middle of the room, sessile. Continue to blast
larvae and wait for the queen's weak point to emerge. After a while, the
queen's silver scales will rise up, revealing its red body. This is where you
should direct all attack to the queen. Blast the red body as much as possible.
When the body is exposed, the queen will raise its arms in an attempt to blast
you with a maelstrom of energy. Get away from it, because it will most likely
kill you in one hit.
The queen will disguise its voice and talk to Fox with various impersonations,
such as Pigma and James McCloud. Fox tries to ignore them, but the queen is
getting into Fox's head. You'll experiences between Fox and his crew trying to
snap him out of it. Once you've damaged the queen enough, she will flee her
chamber in a metamorphasized form. Time to chase after her.
Part 2
------
The weak point for this stage is the four glowing eyes on the queen's
backside. Each will open up, so blast it until it closes again. Do this with
all four to close them. If you aren't quick enough, the eyes will open up
again. Once all four are closed, the queen's dragonlike head will expose
itself. Roll to avoid her head and shoot it to damage the queen. The head
will most likely withdraw after time, and you will have to repeat the process
with its eyes.
Your friends will help out by using bombs and such. The queen will start
dropping floating mines after a while. Dodge the mines, but don't shoot them.
You'll only be caught in the blast radius. Once the queen has sustained a
certain amount of damage, it will turn into one last form.
Part 3
------
This stage is the easiest by far. The Aparoid Queen will quickly dash around
the screen, firing devastating beams. When she fires a hollow beam, fly
inside it to avoid damage. The queen will also fire energy beams to the side.
Barrel roll to avoid sufficient damage.
The queen has no weak point. Simply shoot it anywhere to damage the beast.
Lock on to the queen and use any bombs you have left to damage is
significantly. Use charged blasts once you run out of bombs. Once you pummel
the Aparoid Queen enough, it will be destroyed.
______________________________________________________________________________
==============================================================================
[6] FLAGS [0600]
==============================================================================
Here is the location of all of the flags, for easy access. If you find all of
the flags in all levels, then you will unlock the Demon Sniper in Multiplayer
Mode. In my opinion, the prize really isn't worth the trouble. There are a
total of five flags in each level.
==============================================================================
MISSION 1
==============================================================================
| Flag #1
|
| Once the second ship is destroyed, aim for the rear end of the third
| flagship. DO NOT BLOW IT UP. Fire at the rear section of the ship, and a
| portion will blow up, revealing your first S-Flag. Pick it up and continue
| past the ship.
| Flag #2
|
| After the first or second arch, look to your left. You will see a tunnel up
| ahead to the far left. Continue through the tunnel instead of the normal
| path. Pass over the first enemy while charging up a shot. Release your
| charged laser at the enemy at the very end of the tunnel. He will drop a
| flag. Pick up the flag and continue out of the tunnel.
| Flag #3
|
| Right after you help Falco, you will arrive in a clearing with many trees.
| Head towards the middle of the screen before entering the clearing, and aim
| for the first tree's left branch and fire at it. The branch will fall,
| revealing the S-Flag.
| Flag #4
|
| Pass through the first set of columns, then veer left to the opening between
| the first and second colum. Now, you will be on the left side of the left
| column. Destroy the lone canister on the ground to reveal a flag.
| Flag #5
|
| Once you reach that section, fly upwards towards the platform on your high
| right. A lonely barrel will be waiting on the end of the platform. Destroy
| it to uncover your final flag!
==============================================================================
MISSION 2
==============================================================================
| Flag #1
|
| Go to the eastern side of the base (where the two purple baddies reside).
| Face the small wall that's inbetween the two staircases. Use a charged shot
| and fire towards the wall. The wall will break apart, revealing a storage
| room. Look around using your target, and aim above one of the crates inside
| the room. Your target will turn red. Shoot where the target turns red
| several times, and a flag will appear.
| Flag #2
|
| Right from where you defeated the two purple Aparoids, head north until you
| come to the first bunker. Go inside, destroy the few Aparoids inside, and
| aim towards the far end of the bunker. Your target will turn red. Shoot
| there a couple of times, and collect the S-Flag that appears.
| Flag #3
|
| Go to the west end of the base and destroy the wall (just like the first
| flag), and head into the storage room. Aim your gun between two crates in
| the back, and shoot when the target is red. Collect your third flag.
| Flag #4
|
| While on the top part of the base, go to the eastern part of the stage.
| There should be an opening in the base. Aim your targeting reticule towards
| the opening, and it should turn red. Shoot to where the target is red and
| collect the flag.
| Flag #5
|
| From the fourth flag, continue straight, then turn right when you're at the
| central structure. Using the Landmaster, hover onto the ledge in front of
| you. Once on top, get out and aim to the left side of the ramp. Shoot when
| the target is red, and collect the last flag once it has appeared.
==============================================================================
MISSION 3
==============================================================================
| Flag #1
|
| On to your first flag already. Go under the ledge near the right-hand corner
| of the floor, and take out the enemies. Mover your targeting reticule around
| the corner until it turns red. Shoot until the flag appears, and collect it.
| Flag #2
|
| After destroying the target, aim your gun towards the computer on the side
| wall. The target should turn red, so you know what to do. Shoot until the
| flag appears, and pick it up.
| Flag #3
|
| Your third flag is in the dead center of the floor. Proceed onto the
| walkways, then head into the center. Shoot the box containing the flag with
| a charged shot, then pick it up.
| Flag #4
|
| Before you do anything, aim up at the hologram in the left corner of the
| room. Shoot when the target is red and take the S-Flag.
| Flag #5
|
| This flag will be really hard if you don't know where you're going. Use the
| map often in the pause screen to locate it. The flag is on an asteroid
| directly right from the base. On your map, the flag will be directly right
| from the station, and it's on one of the last asteroid.
|
| Keep heading towards the right side of the map, and point your target to all
| of the asteroids around you. Once your target turns red, shoot away. The
| flag will appear on top of the asteroid. Swoop down and pick it up.
==============================================================================
MISSION 4
==============================================================================
| Flag #1
|
| Right from your starting point, get in the tank and move right. Head behind
| a small pillar. Once behind it, aim low to the ground at the base of the
| pillar. The targeting reticule should turn red. When it does, shoot and the
| flag should appear.
| Flag #2
|
| Continue from the first flag towards one of the towers. Look to the right,
| at the ice bridge. Aim towards the left lantern, right above it. When the
| target turns red, shoot and collect the second flag.
| Flag #3
|
| There's a reason why I told you to backtrack and took you halfway across the
| level: for your third flag. Enter the tiny cave with your Landmaster. Aim at
| the ground in the middle of the passage to make your target turn red. Shoot
| the ground and collect the flag that appears.
| Flag #4
|
| Don't head across the bridge just yet. There's still another flag to be
| captured. Destroy the tank-like Aparoid and collect the 1-Up that it drops.
| There will be a group of crystals in the mittle of the platform. Aim at the
| base of the crystals at all angles until the target turns red. Shoot to
| expose the flag, then collect it.
| Flag #5
|
| Peppy should tell you that an entrance is nearby once you've reached the
| base. Look around for the entrance. Aim towards the ledge above the entrance
| of the base and wait for the target to turn red. Shoot to make the flag
| appear, then hover up and get your final flag.
==============================================================================
MISSION 5
==============================================================================
| Flag #1
|
| Purple spinning ships will slowly start to fly past you. Take out the top
| one for it to drop a flag.
| Flag #2
|
| Make sure to take out the LAST homing asteroid. Once destroyed, a flag
| appears in it's wreckage. Pick it up and continue through.
| Flag #3
|
| There should be purple goo-like substance on the floor when you enter the
| open room. It will be on the left side of the room, so quickly shoot it, and
| swoop down to obtain the exposed flag.
| Flag #4
|
| After you get the third flag and destroy the prototype, more spinning ships
| will come onscreen. Destroy the one on the left to obtain your fourth flag.
| Flag #5
|
| You will find more purple goo on the right side of the room ahead. Like the
| previous flag, shoot it to expose the flag, then go collect it.
==============================================================================
MISSION 6
==============================================================================
| Flag #1
|
| Right behind the hatcher in the bushes is a stream. Follow the stream to a
| dead end, where you can find your first flag in this level. It should be
| hidden inside of a waterfall.
| Flag #2
|
| Shoot at the floor in the center of the temple to discover a well hidden S-
| Flag. Nab it to add it to your collection.
| Flag #3
|
| Head to the small temple next to the large one where the last hatcher was
| and look for a pile of rubble towards the back on the outside of the temple.
| Blast it to destroy the mess, revealing your thrid flag.
| Flag #4
|
| Once in the cave, head down and pick up the homing launcher ammo that the
| Aparoids drop. When you reach the dead end, wait until the target reticule
| turns red and blast away to expose the fourth flag.
| Flag #5
|
| Fly around the temple, aiming at the four corners. One of the corners
| contains a hidden S-Flag. Aim and wait for the reticule to turn red, then
| shoot and pick up the flag.
==============================================================================
MISSION 7
==============================================================================
| Flag #1
|
| Take a visit to the Lunastone Hotel, which should be right across from where
| you started off. Go up the ramp and head up on the roof. Aim behind the
| luminescent sign and wait for the reticule to turn red. Shoot and collect
| the flag that appears.
| Flag #2
|
| Go up the ramp of the red structure and walk on the beam that connects each
| red structure. You will come to an S-Flag along the way.
| Flag #3
|
| Look at the building to the left of the orange one. Climb up the ramp of
| that building, taking out any guards you find. it should be a large green
| building. Climb on the roof and aim on the roof to find a hidden S-Flag.
| Target the red reticule spot and shoot to unveal it.
| Flag #4
|
| Go past the orange building and head straight towards the tall white
| building. There are turrets stationed on the walls of the building, so be
| careful going up. Head up the ramp to the roof of the building. Carefully
| walk around the edges of the roof to reach the westernmost platform. Shoot
| at the floor next to the wall to reveal the next flag.
| Flag #5
|
| Ah yes, the orange building. Not only is your arwing there, but that's where
| the last flag is. Travel up the first staircase and go to the corner and
| shoot when the target is red. Collect your final flag.
==============================================================================
MISSION 8
==============================================================================
| Flag #1
|
| When you start the mission, you're pointing towards the gate. Aim below the
| gate to an antennae and shoot below it when the target turns red. Shoot to
| uncover the flag and swoop down to grab it.
| Flag #2
|
| Fly down to the very bottom of the space station where you should find a
| satellite. Right below the dish is a lone Aparoid. Take it out and collect
| the flag that it drops.
| Flag #3
|
| Fly above the dish towards the top of the satellite. The top part is
| rotating, just to point things out. Shoot at the top when the targeting
| turns red to find a secret flag.
| Flag #4
|
| Make your way to the top of the station where you will find a structure with
| two antennae popping up. Hit the brakes to give you some time while you
| shoot right above the structure, where the targeting reticule turns red, to
| find the next hidden S-Flag.
| Flag #5
|
| Proceed to the west side of the base where you will find a tunnel leading to
| the center of the space station. Give yourself some room as you aim at the
| beginning of the tunnel. Your target should be red when you find it. Blast
| it repeatedly to find the last flag.
==============================================================================
MISSION 9
==============================================================================
| Flag #1
|
| Go behind the stairs on the last floor and shoot at the ground once the
| target turns red. A hidden flag appears. Grab it to get your first flag
| here.
| Flag #2
|
| Hug the wall and go through the tunnel to your right to venture around the
| outside of the building. You will reach a dead end after a bit. When the
| target turns red, shoot to reveal your second flag.
| Flag #3
|
| Go to the center of the floor and look at the ground for the target to turn
| red. Shoot to find a hidden flag. Once you collect the flag, numerous
| Aparoids appear out of thin air, so be prepared to take them on.
| Flag #4
|
| Once you've killed all of the Aparoids, go across the base to the southwest
| corner to the purple building. Once inside, go trhough the tunnels and you
| will find yourself in a large room with two corners jutting out. Go to the
| left one. Shoot the wall when the target turns red to find the flag.
| Flag #5
|
| Grab an arwing and fly to the very top of the center of the base. Hit the
| brakes as you shoot the very tip of the tower in the center to reveal the
| last flag.
==============================================================================
MISSION 10
==============================================================================
| Flag #1
|
| When you approach a one-eyed enemy, shoot its eyeball to not only destroy
| the monster, but to reveal the first flag. Sweet.
| Flag #2
|
| As you fly through the tunnel lined with turrets all around, put on the
| brakes and shoot the turrets on the left. One of them drops your second
| S-Flag.
| Flag #3
|
| When another force field comes up, shoot the space to the right to reveal a
| flag. Collect it and fly through.
| Flag #4
|
| When you enter the area with the fan blades, shoot the turret on the left
| side to find an S-Flag.
| Flag #5
|
| One of the eyes has the flag. It's on the bottom, so try to focus on the
| bottom ones when you destroy them.
______________________________________________________________________________
==============================================================================
[7] ITEMS [0700]
==============================================================================
There are tons of items and weapons in this game, and I will list each and
every one of them.
==============================================================================
POWER-UPS [0701]
==============================================================================
====
1-Up
====
You may die a bunch of times in this game. Well, that's where these guys come
in. 1-Ups are trickily placed in certain levels, so search wisely and keep
looking for these precious life-savers (literally)!
=======
Barrier
=======
These are very rare items only found in certain missions. Once picked up, you
can press B to create a temporary shield to reduce enemy fire.
===========
Silver Ring
===========
When passed through in an Arwing or a Landmaster, the vehicle's shield will
regain partial health.
=========
Gold Ring
=========
When passed through, these babies restore much more of your Arwing or
Landmaster's shield. Don't waste these ones; they tend to be rarer than
silver ones.
===================
Green First Aid Kit
===================
Found all over the Lylat System, these trusty kits restore a little bit of
Fox's health. Only found when on foot.
===================
White First Aid Kit
===================
Slightly rarer than the green ones, these restore more health than green
first aid kits.
==================
Gold First Aid Kit
==================
Gold first aid kits are very rare. Once picked up, these will completely fill
Fox's health. Very useful in tight situations!
===================
Green Power Upgrade
===================
When you move through an upgrade in the Arwing or Landmaster, your laser will
increase in power until the vehicle is destroyed. Don't miss an opportunity
to get these useful powerups!
=================
Red Power Upgrade
=================
This is even more useful than the green upgrade. The red upgrade will incrase
your firepower even more than the others. This is a rare pickup, so
immediately pick one up when seen.
=====
Flags
=====
You can obtain 5 flags in each of the 10 missions in Story Mode. These are
very hard to find. Flags are held by certain enemies or found in very
secrative places. Once you collect them all, you obtain a *secret* Vs. Mode
weapon.
==============================================================================
WEAPONS [0702]
==============================================================================
=======
Blaster
=======
Your standard fighting utensil. It fires small green blasts that deal minimal
damage, thought a charged shot can pack a punch!
===========
Machine Gun
===========
A very good gun when Fox is ambushed. Whip it out, hold down the "fire"
button, and let the bullets fly.
===========
Gatling Gun
===========
If you thought the machine gun was good, then check out this weapon. It fires
faster and stronger bullets to pummel those Aparoid pests.
===============
Homing Launcher
===============
What can I say, it's a rocket launcher. The only con is that it has low ammo.
If you conserve and save ammo for this baby, you can take out almost
everything in sight.
=============
Plasma Cannon
=============
This mission-only weapon is very powerful. It has unlimited ammo, and is a
suped-up version of the blaster. Unfortunately, you only use this weapon in
Single player Mode. :(
============
Sniper Rifle
============
This is a very lethal weapon used for picking off baddies and your friends in
Multipler Mode. Press X to zoom in, and then press L to soom in even more. If
at a high enough elevation, you can see nearly a whole level with this bad
boy.
=======
Grenade
=======
Your usual bombs. Throw them all over the place to take a chunk out of robots
and Aparoids alike. Grenades can bounce off walls, so you can strategize with
these to take out groups of enemies from a distance.
===========
Sensor Bomb
===========
This is a timed bomb found in various levels. Once planted on the ground or a
wall, it will deactivate and take out any nearby enemies with it's lethal
explosion.
==========
Smart Bomb
==========
This is an arwing-only bomb. If used wisely enough, one can take out a whole
fleet of enemies. Lock on to an enemy in the center of a group, then let the
bomb fly and detonate right in the middle of the lot.
______________________________________________________________________________
==============================================================================
[8] STAR FOX HISTORY [0800]
==============================================================================
NOTE: Special thanks goes out to Eternal Czar Smapdi, who provided me with an
absolutely wonderful write-up of the history of Star Fox.
"Good luck..." - General Pepper, Star Fox
Star Fox: A Brief History of Flight
Star Fox has been a revolutionary game series ever since its first breakout
hit back in 1993. But Star Fox's beginning was much more humble than most
realize. Nintendo, always at the forefront of video game innovation, was set
to revamp the video game industry by making "true 3D" possible in a console
game.
The concept was unheard of at the time. Before Star Fox was conceived, the
SNES was only capable of "mimicking" 3D. The best example of this was the
SNES's Mode7. Mode7 was a graphics mode on the SNES console that allowed a
two- dimensional sprite to be superimposed on a movable 3D plane. This was
best shown in games such as Pilotwings and Super Mario Kart.
Rather than the object moving through an environment, the 2D plane was
moved "around" the object, simulating a sort of "pretend" 3D. However, with
the development of the supremely powerful SuperFX chip, Nintendo was about to
change the way video games were developed forever.
The SuperFX chip essentially allowed for programmers to construct 3D polygons
in a true 3D environment. The result would be the first truly 3D experience
on a console device. Objects would actually move and interact with other
objects in three dimensions, rather than just being sprites that "faked" 3D.
This technology was shown off in a tech demo simply called "Airplane Action
Demo". This "demo" was essentially the first level, Corneria, of the original
Star Fox, minus the music and boss.
Miyamoto, the genius at Nintendo behind most of their wildly popular
franchises, saw the tech demo and immediately fell in love with it. He signed
on the producers of the tech demo, Argonaut, to create Star Fox for the SNES.
The rest, well, is history. Star Fox to this date has sold nearly 3 million
copies and is a staple of video game innovation. Today, 3D games are the norm
rather than the exception, and they can all trace their roots back to this
gem.
There have been technically five games in the Star Fox franchise, though only
three are relevant to the Star Fox plotline. The original Star Fox for the
SNES was remade into Star Fox 64, which clarified the storyline and added
elements from another Star Fox game we never saw on a console. Star Fox 2,
which was slated for release on the SNES in 1995, never saw completion,
though the game got as far as final beta and was considered by many to be
almost completely playable.
Star Fox 2 remains one of those Nintendo mysteries. Almost every game, with
incredibly few exceptions, that got as far in development as Star Fox 2 did
were released. Those few that didn't had very distinct reasons for not being
released. However, to this day, Nintendo has not announced why this project
was scrapped. It was a huge loss for gamers everywhere though, as Star Fox 2
had the makings to be one of the greatest games ever conceived. Using an
advanced form of the Super FX chip, Star Fox 2 featured so many excellent
play features that it was almost mind-boggling.
The entire game was played in "all range mode", rather than the constantly
moving forward style of the first game. It featured mano-a-mano dogfights,
planetary assaults, missile interceptions, and tactical, real time movement,
all in a single package. It was open ended to the point where it was almost a
mix between a shooter and a real-time strategy game. The player could choose
to move around the Lylat system however they pleased, however, as they moved,
the enemy forces would move as well.
The object was to defeat the advancing army before Corneria had taken
significant enough damage. In addition, you could choose a character to play
as, each with their own vehicle and special abilities, including two addition
Star Fox Team members. Why was Star Fox 2 never released? We may never know.
The "third" game in the Star Fox series is now technically the "first" plot-
wise. In addition to being a masterpiece on several fronts, Star Fox 64 was a
remake of the first Star Fox and the unreleased Star Fox 2, combining the
games into one story to re-standardize the Star Fox plot. The game is easily
the most celebrated of the franchise, and is widely held today as one of the
greatest games ever made. Just as its predecessor had revolutionized 3D
games, Star Fox 64 revolutionized character development.
Using a phenomenal job of voice compression technology, Nintendo managed to
give the characters of Star Fox 64 their own unique voices, stocked to the
breaking point full of hilarious banter, catch phrases, and help requests.
This marked a significant turning point in video games. Nowadays, voice
acting is incredibly common in games, a tool used by designers to give an
added uniqueness to their characters. But Star Fox 64 was the first such game
to perfect this idea, and frankly, is one of the best examples of voice
acting to date.
In addition to revolutionizing voices, Star Fox 64 added an extra sense to
video games: touch. Using the included Rumble Pak, players could actually
feel the effects of the environment on their Arwing. The roar of the engines,
the impact of enemy fire, and the destruction of their craft could all be
felt by this simple attachment. The feature was such a hit that all consoles
these days have built-in rumble motors, proving that games didn't have to be
limited to sound and sight alone.
Outside of innovations, the game was just a masterpiece of video game art.
The environments were beautifully rendered, the gameplay was fast and
intense, and there were enough challenges and multiple paths to give Star Fox
64 a seemingly endless amount of replay value. To this day, many consider
Star Fox 64 to be the "true" Star Fox game, an opinion that's difficult to
argue against.
Star Fox Adventures, the fourth game in the series and sequel to Star Fox 64,
could easily be considered the "black sheep" of the Star Fox family. And
rightfully so: The game didn't play like a Star Fox game at all!
Investigation into why the turn from a slick shooter to a game called by
many "Zelda lite" shows exactly why this game was so different from any other
in the series. It was never intended to be a Star Fox game!
The game, developed by Rare, was originally called "Dinosaur Planet". Rare
had been working on it for the Nintendo 64, and was in the process of
updating it for the Gamecube. However, Rare was concerned that the game
simply wouldn't be popular enough in its own right. Thus, Nintendo came along
and let them use the Star Fox license. The game's normal characters were
instead replaced with Fox McCloud and crew.
The result was akin to playing an adventure game through a Star Fox lens: The
characters were sloppily added to a game that they simply didn't belong in.
While Star Fox Adventures was a decent game in its own right, gamers simply
craved a "true" Star Fox game: A space shooter, not an item-collection spree.
Cue the game you came here to read about, Nintendo and Namco's creation, Star
Fox Assault.
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"Corneria, fourth planet of the Lylat system. The evil Andross turned this
once thriving system into a wasteland of near extinction..." - Intro, Star Fox
64
History of the Lylat Wars
Due to the chaotic nature of the period in galactic history known as the
Lylat wars, solid information on the era is hard to come by, and scholars
have debated for years over the exact chronology of the Lylat system's
history. However, all can agree on a few key elements, one of which is that
Lylat's history revolves primarily around an independent group of mercenaries
known as the Star Fox team.
Civilization in the Lylat system during the years leading up to the Lylat
wars was at an all-time high. At the forefront of this bustling civilization
was the planetary superpower, Corneria. Corneria, the fourth planet from the
star Solar in the Lylat system, was a planet rich in natural resources and
abundant with fertile lands. It is no wonder then that Cornerian civilization
skyrocketed over a relatively small period of time.
Before long, Corneria had expanded it's empire beyond it's own world, placing
inter-planetary settlements on many of the surrounding worlds of the Lylat
system. Holding this society together was the virtually impregnable Cornerian
army. Though rarely called into action, the standing might of Corneria's
fleets insured a lasting peace between Corneria and all of its newfound
colonies.
All the while, Cornerian research was at the forefront of scientific
advancement, progressing with radical new technologies that simplified life
for all of Lylat's citizens. Unfortunately, however, all of this peace was
about to be shattered by the hands of one man.
Chronologically, experts place the beginning of the Lylat wars at roughly
twenty years before the Aparoid invasion. It was at this point two decades
ago that Cornerian records show the existence of a man named Andross.
Andross, according to most accounts, was a leading scientist in Cornerian
research institutes, praised for his genius and known throughout Corneria as
the most gifted scientist to ever be produced.
However, Andross fell in love with his own legend, and began to consider his
work far above and more important than that of his colleagues. He began
working in seclusion, operating research stations well outside of Cornerian
scrutiny. Eventually, General Pepper, commander of the Cornerian military,
became privy to the horrendous experiments Andross was conducting. Andross
had perfected a grizzly new technology, which he had dubbed a "bio-weapon."
These bio-weapons were in essence living, sentient organisms with incredible
destructive power. Most disturbing of all, these highly intelligent beings
were under direct psychic control of their creator, Andross himself. Pepper
commanded Andross to disarm and halt all construction on these terrifying new
weapons, to which Andross replied by launching a small-scale invasion of
Corneria. Pepper, having anticipated such a move, was more than prepared for
this assault, and quickly quelled Andross's uprising. While casualties were
few, this small skirmish marked the beginning of the incredibly violent
upheaval that would be known as the Lylat wars.
General Pepper, after conferring with his associates and military advisers,
decided that Andross's sentence for his transgressions against Corneria would
be banishment to the barren, deserted planet of Venom. For the next few
years, Andross was put out of the minds and attentions of Cornerians
everywhere, as most believed his threat to have been permanently quelled.
It was during this time of respite that Cornerian records first begin mention
of another prominent figure, an ace fighter pilot named James McCloud. While
many records are conflicted onto how this legendary figure came about his
position as a mercenary, it is generally accepted that it was due to a
substantial debt from his purchase of a gigantic, dreadnaught-class flagship.
This ship, the Great Fox, named after James' newly-born son, was apparently
the object of James' desire for quite some time. Records show that James was
a top cadet at the Cornerian flight academy, but that his independent
demeanor was often at conflict with the rigid infrastructure of the Cornerian
military. With the Great Fox finally in his possession, James assembled his
longtime friend Peppy Hare and fellow prospective student Pigma Dengar, both
acclaimed pilots in their own right, to create the now legendary Star Fox
team.
Perhaps most striking about team Star Fox was the team's choice of ship.
While most single-pilot craft in the Cornerian army were heavily armored,
slow moving vehicles, James apparently fell in love with a stunt craft that
was being displayed at a Cornerian air show.
This machine, dubbed the "arwing" by its creators, was vastly different from
most craft used for combat. It was capable of moving at incredible speeds and
allowed the pilot full control of the ship's lateral movements, creating a
system of unparalleled control. James bought the rights to the arwing stunt
craft and modified the vehicle into a fighter.
The result was a single-engine craft with a nose-mounted blaster array for
standard fighting, and two wing-mounted blaster cannons for secondary fire.
Two wing elevators were present, one on each side of the cockpit. Most
amazing of all was the ship's ability to carry a payload of Smart Bombs, a
devastating ordinance capable of disabling several ships within a large
radius.
Even more incredible was the fact that very little of the arwing's
maneuverability was compromised in order to bring these new battle
modifications to fruition. Armed with the Great Fox and a small supply of his
arwings, James was ready to open the mercenary team Star Fox for business.
General Pepper and James McCloud became fast friends, sharing a love for
space combat and aerial skill. As such, Star Fox was often called upon by
Pepper for tasks that were either too small to require the might of the
Cornerian army or issues that were too politically sensitive to involve the
army directly. Star Fox became a hero of the people, a living legend that
gave people hope.
Roughly five years after Andross's banishment to Venom, reports started
coming in regarding strange activity on and around the planet. Pepper,
fearing the worst, commissioned the Star Fox team to investigate. The team
discovered that Andross has managed to put together a small army of his
nightmarish bio-weapons upon the planet and a few of the surrounding worlds.
Star Fox bravely confronted this new threat, and records indicate that they
came close to neutralizing it.
However, disaster struck when Pigma Dengar, lured by visions of grandeur and
profit with an allegiance with Andross, betrayed Star Fox. Shortly after,
Peppy Hare and James McCloud were captured. During his incarceration, James
was killed, yet Peppy managed to escape Venom. He returned to Corneria to
inform Pepper of the disturbing news, and more importantly, inform James' son
Fox of his father's untimely demise.
Years passed, and no further activity was detected on Venom. Fox McCloud,
memories of his father still plaguing his thoughts, took up the reins of
control of the near-defunct Star Fox team, and assembled it anew. Peppy was
more than willing to rejoin this new team, and Fox was able to recruit ace
fighter pilot Falco Lombardi and mechanical genius Slippy Toad to the team as
well. They picked up where James had left off, serving the Cornerian Army and
General Pepper as Star Fox had in the past.
Roughly six years of relative peace and prosperity reigned throughout Lylat
before Andross reared his head once more and sounded the drums of war. This
time, Andross launched a surprise attack on several Lylat worlds at once,
subduing most quickly with little resistance. Those few planets furthest from
Venom were struck by complete surprise at the blitzkrieg and had difficulty
responding to the sheer volume of Andross's invasion.
It wasn't long before the only major worlds under Cornerian control remaining
were the planet Katina and Corneria itself, and the battle on those planets
was not going well. In a last-ditch effort, General Pepper sent out a
distress call to team Star Fox, in the hopes that a small fleet of agile
fighters could penetrate Andross's invasion and save the Lylat system.
Records of the Venomian war are incredibly conflicting onto just what
happened next. Some records show Star Fox at different positions at the same
point in time, and scholars to this day have had little success pinning down
exactly which planets Star Fox managed to liberate en route to Venom. What is
known is that they encountered a rival team of fighter-pilots, an outfit
calling themselves Star Wolf, that was hired by Andross to remove the threat
of Star Fox.
Star Wolf was lead by none other than Fox's childhood rival, Wolf O'Donnel.
Also present in the team was a merciless assassin known as Leon Powalski,
Andross's own nephew Andrew Oikonny, and none other than Pigma Dengar
himself.
Despite the threat posed by both the Venomian army and Star Wolf, Star Fox
managed to defeat Andross and halt the advancement of his invasion. Thanks to
their heroic exploits, the Lylat system was again at peace, and Star Fox
returned to Corneria to report their success to Pepper.Records show that
Pepper even offered Star Fox a place within the Cornerian army following
their victory, but that the offer was declined, as Star Fox preferred working
on their own.
While a temporary peace settled down upon the entirety of the Lylat system,
the same couldn't be said for the Star Fox team themselves. Finding scarce
work for a combat specialist team in a peaceful era, Star Fox found
themselves again subject to incredible debt. The Great Fox fell into
disrepair, and tensions among teammates increased substantially.
Four years after the defeat of Andross during the Venomian war, Star Fox
received a distress signal from Falco Lombardi's childhood friend, Katt, from
the planet Titania. Without waiting for his team's approval, Falco rushed off
to Titania to assist, while the rest of the team followed behind. The
resulting turmoil would later be called the Titanian conflict.
Apparently, shortly after Andross's demise, a team of researchers stationed
on Titantia managed to come across a fully intact genetic sample of the now
dead researcher. The team, realizing the opportunity for power that this
sample allowed them, immediately began a crazed plot to resurrect Andross.
Katt and her allies had come across this research, and were now being hunted
down by the Titanian officials to silence them.
When Star Fox arrived at Titania, they immediately contacted the Titanian
research station, not knowing the foul project the station was concocting.
Star Fox was deceived into believing that Katt's forces were remnants of
Andross's bio-weapons, and were hired to take them down. Meanwhile, Katt had
told Falco what the station had been planning, and Falco agreed to help them
halt the station's work. In the resulting confusion, the two teams clashed,
and Fox was forced into a dogfight with Falco.
Reports indicate that both inflicted heavy damage on the other, but that Fox
managed to down Falco in the end. Eventually, Star Fox became privy to the
station's plans and managed to destroy it, but not after the resurrection of
Andross had been completed. Somehow, Andross managed to escape the station's
destruction, leaving a battered and shaken Star Fox team to decide upon their
next move. Falco, needing time to himself, left the team, dealing a
staggering blow to the potency of team Star Fox.
Four years passed with little in the way of income for Fox and his crew.
Finally, they detected an anomaly on a nearby planet, Sauria. Apparently,
strange energies were tearing the planet apart. While they were on their way
to investigate it, they were contacted by General Pepper. Pepper hired them
to solve the conflict on Sauria, a job that promised huge monetary
compensation.
Fox accepted the offer and descended to the planet on foot. After
communicating with the residents of Sauria, tribes of sentient dinosaurs, Fox
managed to restore the planet's energies to their normal state. During this
project, he freed a mysterious, telepathic woman named Krystal, who offered
her assistance to the team. However, not moments after Fox succeeded in
restoring the planet, the malefactor behind the entire scheme made himself
apparent, and was none other than Andross himself.
Apparently, the entire scheme had been an elaborate trap to lure Fox to
Andross so that he might exact his revenge. What followed was a furious
battle between the two foes, one in which Fox was losing. However, responding
to the distress signals from Planet Sauria, none other than Falco Lombardi
appeared to offer his assistance to Fox.
The combined efforts of the two ace pilots downed Andross for good. After the
fight, Falco apologized to Fox for his absence and asked to join up with the
team once more. In addition, the mysterious telepath Krystal also offered her
services to team Star Fox out of gratitude for their timely assistance.
Star Fox, now newly funded after their recent lucrative venture, immediately
set to work rebuilding their time-worn team. They managed to create a system
of mass-vehicle production within the confines of the Great Fox, as well as
developing new transportation and warp mechanics. This new Star Fox team was
dubbed the Star Fox Armada for its ruthless efficiency in handling its issues
and lightning-fast response to requests for aid.
One year after the Saurian conflict, Star Fox had yet again become a
reliable, though independent, part of the Cornerian fleet. A new threat was
rising around the planet Fortuna, however. Andrew Oikonny, having been booted
from Star Wolf for his obsession with his late uncle's endeavors, had managed
to put together a rag-tag rebellion out of the remnants of Anross's fleets
and the manpower of hired fighters.
The Cornerian army was immediately sent out to quell the rebellion, and
Pepper called upon Star Fox to assist. Thus brings us to the current state of
Lylat affairs. It is up to the Star Fox Armada to breach the defenses of
Andrew Oikonny, and effectively quell the last remnants of dissent to
Cornerian rule left in the Lylat system. The end of the Lylat wars is at long
last in sight.
______________________________________________________________________________
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[9] THANKS/CREDITS [0900]
==============================================================================
Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:
CJayC: For being an awesome host of an awesome site.
Eternal Czar Smapdi: For being the best co-author anyone could have, and for
being yourself.
Kitten Army and Nindramon: You know why.
FESBians: Because you're cool.
You: For reading this FAQ.
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* Neoseeker -
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The latest update of this document can always be found on GameFAQs.
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"Outside someone was digging a hole in the ground, they were burying my luck"
- Minus the Bear
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END OF DOCUMENT