Soul Calibur 2 (Arcade Ver.D and Console Versions)
Maxi FAQ Version 12.0
Copyright 2002-2003
Alberto "Bertico84" Castellanos
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Table of Contents
-----------------
I.Introduction
II.Useless Facts
III.Legend
IV.Basic Movelist
V.Explanation of the Pure Soul Loops
VI.Explanation of True PSL3 and Instant PSL4
VII.Strategy
1.Closing In
2.Basic Pokes
3.Wake Up Attacks
4.Basic Strings Using the PSLs
5.Stance Shifting Wake Ups
6.Useless Moves
7.Guaranteed Strings
8.Free 6A+Bs
9.Recognizing the Stances
10. Console Additions
VIII.Technical Skills
IX.Credits
-------------------------------------------------------------------------------
I.Introduction:
---------------
This is a FAQ for Maxi. I have been playing Maxi since the days of SC1 and since
there were no FAQs for him on SC2 I decided to make it myself! Maxi is an
incredibly deep and incredibly unique character for a fighting game. Maxi has
the largest variety of moves in comparison to anyone else in SC2. Most people
regard him as a mashers best friend, but an experienced Maxi will always be better
then a masher Maxi. To truly learn Maxi will take a long time for anyone who is
serious about learning him. In this FAQ, I will attempt to give you Maxi's basic
commands and some simple strings to help you get on your way. A lot of the
information displayed here is a compiling of information from different sites and
put on here for easy access to who ever wants it. All links will be given in the
final section. Please, do not reproduce this with out asking me first. Took me
a hell of a long time to compile all this. Thanks.
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II.Useless Facts:
-----------------
Age: 28
Weight: 126lbs.
Birthdate: May 1
Height: 5'8"
Birthplace: Ryukyu Kingdom
Blood Type: O
Weapon: Nunchaku
Weapon Name: Soryuju
Fighting Style: Shisshen Karihadi
Japanese Voice Actor: Kanna Nobutoshi
American Voice Actor: Doug Boyd
**Story Taken from www.soulcalibur.com**
Maxi, the pirate from Ryukyu (present-day Okinawa, Japan), led a crew
of trustworthy men and lived carefree on the high seas. Having
traveled throughout the seas of Asia, Maxi looked to the west for new
lands to explore and sailed a southerly route towards Europe. While
docked at a harbor in India, he encountered Kilik, a young man
searching for Soul Edge.
Unfortunately, this proved to be a star-crossed encounter.
The hidden evil resident within Kilik attracted unwanted attention
from a horde of monsters. The ensuing battle took the lives of Maxi's
crew, who were helpless against these nightmarish foes. Kilik and
Maxi were the only survivors of the bloody carnage.
After the massacre, Maxi traveled with Kilik and swore to seek revenge
for his fallen comrades. Maxi was certain that Astaroth, the leader of
the monsters, would appear before Kilik once again.
Xianghua later joined their journey, and the three of them headed
towards Europe. The travels through unfamiliar lands strengthened the
friendships between Maxi and his new companions.
Eventually, the group made their way into Nightmare's stronghold.
Nightmare, who possessed Soul Edge, commanded his horde to attack the
intruders. Maxi recognized them as the same monsters that murdered his
crew; he knew that his sworn enemy was nearby. Almost as if to
acknowledge Maxi's presence, a hulking silhouette emerged from the
shadows.
Maxi forced his companions to go on while he stayed behind to
confront Astaroth. He used every ounce of his strength and avenged
his fallen crew by destroying the golem, but at a price- Maxi suffered
grave injuries during the battle.
Immediately after Astaroth's defeat, the outraged god of war commanded
the earth to swallow up the weakened pirate. Unconscious, Maxi fell
into a river that flowed deep underground and was carried away quietly
by its icy currents.
Above ground, the only trace of Maxi left behind was his nunchaku.
When Maxi awoke, he found himself resting on a riverbank. His mind
was lucid, but he could not feel his extremities. He soon realized
that he had suffered debilitating injuries that prevented him from
moving freely.
Fortunately, a person from a nearby village rescued Maxi, and took him
to the village. With his vast knowledge, strong sense of duty, and
likeable personality, it did not take long for Maxi to be accepted by
the villagers. After some time, his strength began to return, but his
arms and legs would not heal- it seemed unlikely that he would be able
to return to his carefree, nomadic lifestyle.
Nevertheless, Maxi was satisfied with his new life. He had exacted his
revenge against the one responsible for his crew's death. Although he
was curious about Kilik and Xianghua's fortunes, as long as the peace
continued, he believed that they had vanquished the root of the evil.
"I wouldn't mind spending the rest of my life here in this village,"
thought Maxi.
Four years passed, then a rumor reached the village. "When the enormous
man with a gigantic axe comes through... Nothing remains in his wake!"
Maxi had a horrible feeling that it was him. The more information he
gathered, the more convinced he became that it was indeed Astaroth.
"That freak is still alive. How can I be here, living peacefully, when
I haven't avenged my crew?" Unfortunately, his limbs still refused to
move.
As if he were reading Maxi's mind, an elderly village medicine man paid
him a visit. "If you wish to gain something of value, then you must
part with something of equal value," counseled the elder.
Maxi implored the elder and convinced him to treat his injuries with
his secret arts. The elder had found a peculiar rare metal fragment
recently and used that precious item for the mysterious treatment.
Several days later, Maxi left the village with the promise to return
one day.
In exchange for the restoration of his limbs to seek revenge, Maxi
lost something just as precious as the slain comrades he swore to
avenge- the memories of Kilik and Xianghua.
-------------------------------------------------------------------------------
III.Legend:
-----------
7 8 9 7=Up, Back 8=Up 9=Up, Forward
4 5 6 4=Back 5=Neutral 6=Forward
1 2 3 1=Up, Down 2=Down 3=Down, Forward
A=Horizontal
B=Vertical
K=Kick
G=Guard
l =Attack hits low
m=Attack hits mid
h =Attack hits high
L =Attack hits low and grounded opponents
M=Attack hits mid and grounded opponents
H=Attack hits high and grounded opponents
Sm=Attack hits special mid, which can be guarded high or low.
UB=Unblockable attack
1st=On First Hit
2nd=On Second hit
3rd=On Third Hit
lvl-1=Level 1 Soul Charge
GC=Guard Crush
DOS=Double Over Stun
CS=Crumple Stun
BN=Bounce Stun
SPS=Spin Stun
JF=Just Frame Attack
SCUB=Soul Charge Unblockable
CH=Counter Hit
FC=Fully Crouched
FrC=Forced crouch
8WR=8 way run
TC=Tech Crouch
WS=While standing up
WL=While landing from jump
BT=Back turned
( )=Optional input
[ ]=Hold button
~ =Immediatley after
+ =At the same time
* =Optional delayed input
CO = CONSOLE ONLY
AO = ARCADE ONLY
RO=Right Outer
-String based stance. Not very strong but moves Maxi forward and sometimes
sidesteps verticals. Good for keeping the pressure. Can be stopped early
for extra mix-ups
LO=Left Outer
-Same as RO but quicker. After a short delay LO become RC.
LI =Left Inner
-Most attacks from this stance evade. After a short delay LI becomes BL.
BL=Behind Lower
-Used to retreat while attacking.
RC=Right Cross
-Most of your power strikes are from this stance. But they are also slower.
-------------------------------------------------------------------------------
IV.Basic Movelist:
------------------
A h
A,A h, h Right Cross Natural Combo
A,A,B h, h, m x 4 CS on 3rd hit
A,A,K h, h, L
A,A,K,K h, h, L, m
1A l
2A Sm
2aB m Left Inner CS, TC
3A m DOS on CH
4A h Behind Lower
4A,B h, h
4A,bB h, h Left Outer
4A,B[4] h, h, m x 4 Left Inner G-Cancellable
4A,bA,A*B h, m, m, m
4A,bA,A*[B] h, m, m, m FrC on 2nd hit,DOS on 3rd hit
4A,2_8K h Right Outer
44A l
6A h Right Outer
66A m, M
66agA h
66ag9B m Left Outer
236A L x 4 Behind Lower
aK h, m Left Inner
aK4 m BN, FrC
A+B m, M
A+B[2] m Right Cross
4A+B m, M
4[A+B] m, M Guard Crush
6A+B h Behind Lower G to Cancel Stance Shift, TC
A+K - Left Inner
4A+K - Left Inner
6A+K - Left Inner TC
2A+K - RO>BL
3A+K L, h
B m Right Outer G-Cancellable
B2 M Right Outer FrC,SCUB
1B m TC
2B m
3B m
4B m Left Outer
4B*B m, M Right Cross
4B*B,K m, M, m 3rd hit G-Cancellable
44B M Right Cross TC
6B h
6bB h Left Outer
6B[4] m x 5 Left Inner G-Cancellable
6bA,A*B m, m, m 1st FrC,2nd DOS on CH
6bA,A*[B] m, m, m 1st FrC,2nd DOS on CH, 3rd GC
66B m Left Outer lvl-1 GC, SCUB, G Cancel Shift
236B m, m, m Left Inner G-Cancel Stance Shift
B+K,BBB:A m x 9 Right Outer JF
2B+K,B L, L
3B+K L
3B+K,B L Right Outer
4B+K UB-M G-Cancellable
66B+K M
K h G-Cancellable
1K L TC
2K l
2K,B l, m Right Outer
2K,K l, L Knockdown CH on 2nd
3K m
4K h
44K h
6K h
66K h
66K,B h, m Right Outer
66K,K h, L Knockdown CH on 2
236K m x 4 G-Cancellable, CS
kB M FrC
kB,A M, l FrC on 1st hit
kB,[A] M, l FrC on 1st hit, CO
kB,K M, m BN on 2nd, FrC on 1st&2nd
kB,[K] M, m BN on 2nd,FrC on 1st&2nd,CO
FC A SM
FC 3A L Right Outer
FC 3A,A L, L Right Outer
FC 3A,A,A L, L, L Right Outer
FC 1A l
FC 1A,B l, M Left Outer
FC B M
FC K L
FC A+B m Left Inner CS, TC
WS A m
WS B m Left Inner
WS K m
WS K,K m, h
WS A+B m Left Inner CS, TC
BT A h
BT B m
BT K h
BT FC A l
BT FC B m
BT FC K L
Jump A h
Jump B m
Jump K m
WL A l Right Cross
WL B L Right Outer
WL K m BN
-------------------------------------------------------------------------------
Right Outer Stance:
-------------------
Neutral Returns to Regular Stance w/ no input
RO A h Behind Lower
RO A, K h, m
RO B m Right Cross
RO B, B m, M Right Cross
RO B, B, K m, M, m G-Cancellable on 3rd
RO K M FrC
RO K, A M, l FrC on 1
RO K, [A] M, l FrC on 1, CO
RO K, K M, m BN on 2nd, FrC on 1st&2nd
RO K, [K] M, m BN on 2nd,FrC on 1st&2nd,CO
Behind Lower Stance:
--------------------
Neutral Returns to Regular Stance w/ no input
BL A h
BL B m Left Outer
BL [B] m Left Outer CO, GC
BL K l
BL K, K l, h
Right Cross Stance:
-------------------
Neutral Returns to Regular Stance w/ no input
RC A m, M G-Cancellable, FrC
RC agA h
RC ag9B m Left Outer
RC B m x 4 CS
RC bA+K - Left Inner CO
RC b2A+K - RO>BL CO
RC K L
RC K, K L, m
Left Outer Stance:
------------------
Neutral Shifts into Right Cross w/ no input
LO A l TC
LO A, K l, m
LO B M Right Cross
LO B, K M, m 2nd G-Cancellable
LO K L
Left Inner Stance:
------------------
Neutral Shifts into Behind Lower w/ no input
LI A h TC
LI aA h Right Cross TC
LI B m Behind Lower lvl-1 GC, BN
LI [B] m Behind Lower CONSOLE ONLY, GC
LI B, G - Right Outer
LI K m CS on CH
LI K*K m, h 1st CS on CH
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Pure Soul Loops:
----------------
Explanation of these is after the movelist
PSL1: [6] series -
PSL2: [4] series -
PSL3: [A+K] series -
PSL4: [A+K][9_8_7_3_2_1] series -
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8-way Run Attacks:
------------------
6A m, M G-Cancellable, FrC
6B m Left Outer lvl-1 GC,SCUB,G-Cancel Shift
6K L
6A+B h Behind Lower G-Cancel Shift
3_6_9B+K M
Any Direction A+K L x 5 Behind Lower
3_9A h
3_9B M Behind Lower lvl-1 GC
3_9B, G - Right Cross
3_9K m Knockdown on CH
2_3_8_9A+B m, M
8A m SPS
2_8B h Left Outer
2_8B[4] m x 5 Left Inner
2_8bA, A*B m, m, m
2_8bA, A*[B] m, m, m
8K L
1_2_7_8B+K m x 4
2A m Left Inner SPS
2K L
2K, K L, m
1_4_7A l
1_7B m x 4 CS
1_4_7K h
1_4_7A+B m, M
1_4_7[A+B] m, M GC
4B M Right Cross
4B+K UB-M G-Cancellable
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Wall Attacks:
-------------
WJ A l Right Cross
WJ B L Right Outer
WJ K, B h, m Right Outer
WJ K, K h, L 2nd Knockdown on CH
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V.Explaination of the Pure Soul Loops:
--------------------------------------
Pure Soul Loops are meant to hold a shift through Maxi's stances while it cycles
through a few of them at the same time. Some PSLs will shift while in movement.
All PSLs can be held for an indefinite amount of time. PSLs are some of the
greatest mental tools in the game and can be used for wake up games, drawing
GI whiffs, sidestepping, confusion and range mix ups, just to name a few. Use
them wisely.
( )=Signifies Repetition
PSL 1=[6] while in any stance. Stance shifts while moving forward.
LI > LO> (BL > RC > RO)
From LI: LO > (BL > RC > RO)
From LO: (BL > RC > RO)
From RC: (RO > BL > RC)
From RO: (BL > RC > RO)
From BL: (RC > RO > BL)
PSL 2=[4] while in any stance. Stance shifts while retreating.
LO > LI > (RC > BL > RO)
From LI: (RC > BL > RO)
From LO: LI > (RC > BL > RO)
From RC: (BL > RO > RC)
From RO: (RC > BL > RO)
From BL: (RO > RC > BL)
PSL 3=[A+K] while in any stance. Stance shifts while stationary.
RC > LI > BL > (LO > RO)
From LI: BL > (LO > RO)
From LO: (RO > LO)
From RC: LI > BL > (LO > RO)
From RO: (LO > RO)
From BL: (LO > RO)
PSL 4=[A+K][9_8_7_3_2_1] while in any stance. Stance shifts while sidestepping
in any of the indicated directions.
RC_BL_LI_RO > (RO > LO) < LO
From LI: (RO > LO)
From LO: (LO > RO)
From RC: (RO > LO)
From RO: (RO > LO)
From BL: (RO > LO)
NOTE: When manually shifting into LI, LI:(LO > RO). But moves that end in LI
won't since its a two-part stance (i.e. LI*BL).
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VI.Explanation of True PSL3 and Instant PSL4
---------------------------------------------
Some of you may have heard of this or maybe not. Either way, this techinique is
an interesting little glitch in the game that can be used to your advantage.
Basically, this is what you can do with it:
- 1.) A straight shift into RO from any attack ending in LO_RC_BL
- 2.) A straight shift into LO from any attack ending in RO
Now, by straight shift, I mean it does directly into the stance, so you'd end
up with something like B->LO instead of B->RO.
How is it done?
---------------
Similar to PSL4, only you dont hold it for the full shift before you return the
stick to neutral.
-[A+K]85_25. The "5" input means you allow the stick to go back into neutral.
So further, it would be:
-B->RO [A+K]85_25-> LO
The only catch is, if you input your attack within 1-7 frames you get tPSL3,
which is an unstable stance shift from LO and RO and vice versa. From 10-27
you get iPSL4, which is basically a fast version of PSL4.
-------------------------------------------------------------------------------
VII.Strategy:
------------
SC1 Maxi was a great pressure character. He could keep attacks laid on thick
and the opponent guessing. Maxi is quicker then he was before in SC2, only now,
hes lost a few things that helped him keep his pressure game up. Maxi now needs
to be played a little more carefully and a little more differently.
1.Closing In
-------------
This is the first thing you need to learn when playing Maxi. His range is short
in comparison to other people so you need to know how to get close up.
-6A,A->BL
This is one of your basic Close-in strings. Keeps you moving forward and
sidesteps to Maxi's right after the first A.
-4B->LO
While follow ups from this attack are slow to come up now, its still of
use. It has pretty good range and a follow up B attack can be delayed.
-66A
A wonderful new attack and completely. Completely safe if sidestepped.
It can be G-Cancelled.
-66B+K
Good rush in but its linearity make it a liability if Sidestepped. Use it
wisely.
-kB, K_A
Good attack and a Bound Stun if you choose to follow up with K. K can
also be delayed. kB, A is good if your opponent isnt expecting a low
strike. It also puts you in FrC.
-8WR 8_2A
Dishes out a Spin Stun but has slow startup so use it when circling
your opponent or when they dont expect it. 8WR 2A ends in LI.
-8WR 9_3K
Fast and interrupts well. Knocks down the opponent on CH.
-236B->LI
Quick and can jump over low attacks. The LI stance dosent give much
much on wake up. Can be punished it blocked.
-44K
Gives you good a good block stun advantage but you can kinda see it coming.
-66K
Fairly fast. Jumps over lows and pushes away if blocked. Plus, if you follow with K,
it adds a nice mix up.
-8Wr 9_3B->BL
Catches backdashers really well. Launches the opponent very high on CH. Can be
cancelled into a very fast RC shift.
-6A+K->LI
Good cause it also TCs. Useful to draw out GI whiffs as well.
2.Basic Pokes
-------------------------
-A or WS A
Self explainitory.
-A,A->RC
Two quick horizontal attacks and a good advantage off a block. Ends in RC
and sometimes the advantage will be great enough to make your RC attack
so it can't be interrupted.
-2A
THE poke for Maxi.Very good to interrupt strings with or after a blocked
attack, such as 66A. Hits S.Mid.
-B->RO
Simple. Good range. Has about 20 options to use afterward which can fit
to match most options your opponent may have to retaliate. Very abusable.
-B,A->BL
Hits vertical then horizontal. Follow up quickly with K and you'll knock
the opponent down. Use the stance shift to escape if blocked.
-6A+B->BL
Very quick and TCs for nearly a full second! Cancel the stance shift or add
a BL K,K follow up could catch people in wake up.
-1K
Nice low poke. You can tack this one on at the end of a string, as with 2A
to poke any followup.
3.Wake Up Attacks
-----------------
What is a wake up attack? Its a mid or low attack used just as someone is
getting up. If the opponent guards wrong then they'll get smacked with the
attack. Here are some good wake up attacks.
-3A+K
Excellent tool since it will strike the opponent on the ground and high.
If your near an edge it'll ring them out. Good also against those who continually
block Highs and Mids.
-66B+K
Rushes in at the same time and can launch, setting up a juggle. If you
guess wrong and the opponent dosent try to stand then you'll be left
wide open.
-2aB->LI
Quick and will put them into Crumple Stun. Goes into LI so you can have
at them afterward.
-1K
Very fast. Will strike even if they dont try to stand up.
-236A->BL
Hits even if they dont stand. Another one I'd only use to as wake up
tool, as its pretty much useless as anything else.
-FC 3A,A,A->RO
If you happen to land in FrC while your opponent is on the ground, this
can be useful.
-2B+K,B
If you get the first hit and the opp tries to roll out of the way, the
second hit will track.
4.Basic Strings Using the PSLs
-------------------------------
These are just some bare-bones basic strings using the PSLs to shift your
stances. Once again, be careful and use these with caution as they will
leave you open for attack. Its important to know when, and when not to use
them.
-6A,A->RO PSL 1 BL B->LO
Shifts from RO to BL. You can use another option off BL.
-4A+K->LI PSL 2 RC
Used to step out of range. You can use RC A to fly back in for a nasty
surprise.
-4B->LO PSL 3 RO
4B is an excellent attack by itself, and linking into RO gives you tons
of great follow ups.
-A+B[2]->RC PSL 4 RO
A+B[2] is widely regarded as a useless attack with its slow recovery.
PSL 4 allows you to sidestep any attacks that may come afterward.
5.Stance Shift Wake Ups
-----------------------
Maxi's Soul Loops are some of the best physical and mental tools in the entire
game. By conditioning an opponent to expect something that he hasn't been able
to interrupt or get around will almost always give you ample time to set up a
stance shift based attack.
-A,A->RC K,K, 8WR 3_9bG->RC K,K, 6A+B->BL PSL 1->RC A
Alright, this one is a little complicated. Lets break it down. The first
part A,A->RC K,K knocks down the opponent, 8WR 3_9bG->RC K,K is for the wake
up, and 6A+B BL PSL 1->RC A combos and shifts for a mix up wake up.
-236B->LI B->BL PSL1 RC A_RC K,K
If 236B connects, one choice is you can follow up with LI B just in case they
decide to stand, then BL PSL1 into RC and use either RC K,K or RC A to hit them
while down.
6.Useless Moves
---------------
Avoid these moves as much as possible unless your playing the computer or a brain
dead opponent.
-66B->LO
The attack is way to slow and completely linear. The stance shift is also too
slow. Not even useful as a SCUB.
-66K,B->RO; 2K,B->RO
Both these have the same B follow up. Its extremely slow so dont use it unless
you've trained your opponent to expect 66K,K instead. Otherwise, its gonna be
blocked or GIed.
-236A->BL
Stance shift is too slow and the attack can be seen from a mile away.
-4A->B[4]->LI; 4A->B[4]G->LI; 6B[4]->LI; 6B[4]G->LI
These moves all basically do the same thing. They create a defensive copter
in front of Maxi. Or at least they used to. Now, the copter can be run
through, leaving Maxi completely helpless and vulnerable to throws.
-B2->RO
This one only has some select few situations when it should be used, such as
when an opponent is rolling away from you or post GI. But if its blocked, it
can leave you at a severe frame disadvantage.
7.Guaranteed Strings
--------------------
Most of these are pretty self-explanitory so they dont require too much dissection.
-CH 3A->236B
-CH 3A->B+K,BBB:A
-CH 3B->2aB
-CH 3B->6A+B->BL K
-RO K,K->66A->FC 2B
-RC A_66A->FC 2B
-4A+B->66B+K
-4A+B->A+B
-4A+B->66B
-aK4->BAK
-aK4->2aB
-aK4->66A->FC 2B
-WL K->BAK
-WL K->2aB
-WL K->66A->FC 2B
-2K,B->RO A->BL A
-66K,B->RO A->BL A
-6A+B->BL K
-CH LI K->66A
-CH LI K->A+B
-CH LI K->6A+B->BL K
-CH LI K->236bG->3B
-CH 8WR 8A->A,A->RC
-66B->LO B
-8WR 8_2 K,K_RC K,K->66B+K
-CH 236bG->3B
8.Free 6A+Bs
------------
6A+B has got to be Maxi's best new move. And its fast enough to grab guaranteed
damage off some blocked attacks and strings. This is basically a list of each
character and which strings you can get free 6A+Bs off of.Now its not complete now,
Im slowly finding these on my own since the frame data has yet to be released. But if
you think you may have one, then please E-mail me with what you've got and I'll see if
it works.
Free post block = 6A+B is free after that string or attack is blocked.
Astaroth
--------
3KA ---m,h Interrupt after first hit
1KA ---l,h Interrupt after first hit
6[B+K] ---m Free post block
214Ax5 ---mx5 Free post AG block if spin towards or stationary
4KK ---m,m Free post AG block
8WR 9_3 AB ---Free post AG block
Cassandra
---------
AB ---h,h Interrupt after first hit
ABB ---h,h,m Interrupt after first hit
AK ---h,h Interrupt after first hit
ABK ---h,h,l Interrupt after first hit
bAAA ---h,h,h Interrupt after first or second hit
8WR 2AA ---h,h Interrupt after first hit
2b8BAAA_K ---Sm,m,m,m Free post block
236 85_25 AB ---m,m Free post block
236 85_25 BAA ---m,m,m Free post block
236 85_25 BAK ---m,m,m Free post block
236 85_25 KK ---m,m Free post block
236A ---m Free post block
236AB ---m,m Free post block
8_9 KK ---m,m Free post block
kB ---m Free post block
2BB ---S.Mid,m Free post block
B+KB ---m,m Free post block
Cervantes
---------
AA ---h,h Interrupt after first hit
4BK ---m,h Interrupt after first hit
A+B,A ---m,m,l Free WS K post block
BBB ---m,m,m Free post block
A+B,B ---m,m,m,m Free post block
7_8 A+B ---m Free post block
1A+K ---l RCC Free post block
Ivy
---
AA ---h,h Interrupt after first hit
WS A+B,A/SE AA ---h,m,h Interrupt after the second hit
8WR 2_8 A ---m Free post block
Kilik
-----
8WR 2_8 B ---m Free post block
8WR 3_9 AA ---m,m Free post block
WS B ---m Free post block
3BB ---m,m Free post block
6AAA ---h,h,h Interrupt after either the first or second hit
BA ---m,h Interrupt after first hit
TR B ---m Free post block
TR K ---m Free post block
Maxi
----
236B->LI ---m Free post block
6A+B->BL ---h Free post block
3A+K ---l,h Free WS A+B post block
A+B2 ---m Free post block
8WR Right A->LI ---m Free post block
FC 3AAA->RO ---l,l,l Free post block
FC 1A,B->LO ---l,m Free post block
B2->RO ---m Free post block
66B->LO ---m Free post block
B+KBBB:A->RO ---mx9 Free post block
8WR 8_2 B->LO ---h Free post block
WS B->LI ---m Free post block
RO B,B->RC ---m,m Free post block
RC ag8B->LO ---m Free post block
LO B->RC ---m Free post block
BL A ---h Free post block close range
BL K ---l Free post block
BL KK ---l,h Interrupt after first hit
LI KK ---m,h Interrupt after first hit
66KB->RO ---h,m Interrupt after first hit
BA->BL ---m,h Interrupt after first hit
Mitsurugi
---------
WS AA ---m,h Interrupt after fist hit
8WR 1_7 B,A ---m,h Interrupt after first hit
66AA ---h,h Interrupt after first hit
66BBB ---m,m,m Free post block
6AA --- h,h Interrupt after first hit
A+K ---m Free post block from close range
6AA ---h,m Free post block or interruptable after first hit
A6 --- Free post block
44BB ---m,m Free post block
4B+K ---m Free post block
bA ---m Free post block
8wr 3_9 BB ---m,m Free post block
2KB ---l,m Free post block
MST AAA ---h,h,h Interrupt after second hit
MST B ---m Free post block
MST AB ---h,m Free post block
HMD ---Interrupt while entering stance
Nightmare
---------
AA ---h,h Interrupt after first hit
AA*B_[B] ---h,h,m Interrupt after first or second hit
A+K,A_[A]/8WR 8_2 KA_[A] ---h,h Interrupt after first hit
4[A] ---h Free post block
3[B] ---m Free post block
NSS [A+B] ---m Free post block
A+B ---m,m,m Free post block
WS AA ---m,m Free post block
2A+B --m Free post block
8WR 9 A ---m Free post block
8WR 2 AA ---h,h Interrupt after first hit
6B ---m Free post block from close range
6BB ---m,m Free post block
44BB ---m,Sm Free post block
bgBB ---m,m Free post block
66K ---m Free post block
NBS KK ---m,h Interrupt after first hit
NBSR AA ---h,h Interrupt after first hit
NSS AA ---l,h Interrupt after first hit
NSSL bA ---h Free post block
Raphael
-------
AA ---h,h Interrupt after first hit
AB ---h,h Interrupt after first hit
66AAB ---h,h,m Interrupt after first hit
FC 3AAB ---h,h,l Interrupt after first hit
8WR 1_7 BAB ---m,h,m Ineterrupt after first hit
8WR 3_9 AA ---h,h Interrupt after first hit
Taki
----
8WR 8_2 B ---m Free post block
3B ---m Free post block
6AA6B ---h,h,m Free post block
ABB ---h,m,m Free post block from close range
66ABB ---h,m,m Free post block
1A ---l Free A+B post block
8WR 8_2 AAA ---h,h,l,l Free post block
8WR 8_2 AK ---h,m,h Interrupt after second hit
8WR 7_1 A ---l,h Free post block
BAA ---m,h,l Free A+B post block
B6 ---m Free post block
4B ---m Free post block
8WR 8_2 B ---m,m Free post block
66K ---Sm,Sm Free post block
9KKK ---h,l,h Interrupt after second hit
BKA ---m,h,h Interrupt after first or second hit
BA[K] ---m,h,h Interrupt after first or second hit
B[K] ---m,h Interrupt after first or second hit
66AA ---h,h Interrupt after first hit
PO K ---m Free post block
PO 8KA ---m,m Free post block
KKK ---h,h,h Interrupt after first or second hit
8WR 9_3ABBB ---h,m,m,m Free post RG block
Talim
-----
6AA ---h,h Interrupt after first hit
BA ---h,h Interrupt after first hit
4B+K ---m,m,m,m Free post block
8WR 7_1 B ---m Free post block
2KA ---l,h Interrupt after first hit
BT AA ---h,h Interrupt after first hit
Voldo
-----
4AA ---h,h Interrupt after first hit
1BKK ---m,m,h Interrupt after second hit
66A ---m Free post block
66A+B ---m,m Free post block
66A+K ---m Free post block
6BB ---m,m Free post block
MC-FT B ---m,l Free post block
LF-FT A ---m Free post block
CR B+K ---Free A+B post block
WS B+K ---m Free WS/FC A+B post block
2A+B ---l Free WS/FC A+B post block
BS A+B ---l Free WS/FC A+B post block
Xianghua
--------
3AK ---l,h RCC and interrupt after first hit
44[A] ---m,h Interrupt after second hit
66A+B ---m Free post block from close range
3A+B ---m Free post block from close range
4BBB ---m,m,m Interrupt after second hit
1kAA ---m,m,m Free post RG block
Yoshimitsu
----------
6B+K,BB ---m,h,h Interrupt after first or second hit
8WR 1_7 B,A ---m,h Interrupt after first hit
WS K ---m Free post block (Arcade only)
Yunsung
-------
8WR 2_8 AB ---h,h,m Interrupt after first hit with 1B
8WR 1_7 A ---Free Post block
A+B ---m,m Free Post block
2BB ---m,h Interrupt after first hit
AAKK ---h,h,h,m Interrupt after second hit
BK ---m,h Interrupt after first hit
1KA ---l,h RCC and interrupt after first hit
1KAB ---l,h,m RCC and interrupt after first hit
1KKB ---l,l,m Interrupt after second hit
6AA ---h,l Interrupt after first hit
6KKA ---h,m,h Interrupt after second hit
6KKAA ---h,m,h,l Interrupt after second hit
6KKK ---m,m,h Interrupt after second hit
66A+B ---Free post block
6BA ---m,h Interrupt after first hit
FC BB ---m,h Interrupt after first hit
WS AB ---h,m Interrupt after first hit
CR 2KK ---l,h RCC and interrupt after first hit
CR 2KA ---l,h RCC and interrupt after first hit
CR 66B ---m Free post block
CR 66K ---m Free post block
LW KKK ---l,h,h Interrupt after first or second hit
CONSOLE SPECIFICS
Necrid
------
6AAA ---h,h,l Interrupt after first hit
66A ---h Slow enough that you can see it coming.
8WR 8_2 AB ---l,m Free post block
Link
----
214A ---h,h Interrupt after first or second hit
4AB ---m,h Interrupt after first hit
4[A]->BMR ---h Free post block
ABK ---h,m,h Interrupt after second hit
7_8_9 A ---m Free post block
7_8_9 [A] ---m,h,h Free post block
8WR 8_2 A ---h Free post block
1KK ---l,h Interrupt after first hit
8WR 8_2 K ---h Free post block
8B ---m Free post block
66KB ---m Free post block
66K 8_2A ---h Free post block
66K 8_2B ---m Free post block
Sophitia
--------
kB ---m Free post block
8_9KK ---m,m,m Free post block
4AAA ---h,l,m Free post block
2B b8BAK ---Sm,m,m,m Free post block
B+K b8BAK ---m,m,m,m Free post block
236b8BAK ---m,m,m Free post block
1AA ---l,m Free post block
2BB ---Sm,m Free post block
8_9 KAB ---m,l,m Free post block
BK ---m,h Interrupt after first hit
8WR 7_1 AA --- l,m Interrupt after first hit
66B+K,AB ---m,h,m Interrupt after first hit
Seung Mina
----------
3A+KK ---m,m Free post block
9B+K ---m,m Free post block
1KK ---l,m Free post block
A+B AB ---m,m,h,m Interrupt after second hit
A+B AG ---m,m,h Interrupt after second hit
66KKK ---m,m,h Interrupt after second hit
9.Recognizing the Stances
-------------------------
Now, I added this part for all newbies. But please, remember, Maxi shifts into
his stances pretty quickly so recognizing the stances by sight may not be the
best way to go about learning them. It really is better to just learn what
moves shift into what stances. But, because it was requested, here you have
them.
-Right Outer
Maxi holds his nunchakus behind his right arm, his right hand holding it
over his right shoulder and his left hand in front holding it under his
right armpit. Its on the right side of his right shoulder.
-Right Cross
Maxi holds the nunchaku with both behind his back with his left hand over
his right shoulder and his right hand under his left armpit. The nunchaku
is across the back of his body from top-left to right-bottom.
-Behind Lower
Maxi holds the chucks behind his back with one hand at each end on the
nunchaku.
-Left Outer
Same as Right Outer only on left side.
-Left Inner
Maxi holds one end of the nunchaku under his left armpit and the other
end on his left hand.
10.Console Additions
--------------------
Since Maxi hasnt been changed too much from his Version D form, this section
should give you a basic rundown of what his console additions are.
-LI [B] Guard Crush
Maxi will stay in TC for the entire time you hold it down. The downside is
that it extremely easy to step.
-BL [B] Guard Crush
This is pointless. Opponents can see it coming from a mile away and can step
it with no problem.
-RC bA+K_2A+K Cancels
A nice addition. RC B is pretty easy to see coming, and this cancel telegraphs
it fairly well before it cancels into a sidewinder. Gives you good options from
LI, RO, or BL depending on where you cancel and how long you wait for him to shift.
-kB,[A]_[K] or RO K,[A]_[K]
Second hits are now delayable and the attacks are now NC on regular hit. The charge
is basically usefu to bait blocking opponents. If the opponent continues to block,
then both will push out enough to keep you free of any retaliation.
And thats it. Unless something is to be discovered in the future, Maxi seems to have
been shafted with respect to console additions. Shame on you Namco.
-------------------------------------------------------------------------------
VIII.Technical Skills
--------------------
These are some good-to-know technical skills.
-Recovering Crouch Cancel (RCC)
This is used on attacks that put you into a FC or Forced Crouch state.
Tapping either 6 or 4 just as one of these attacks will allow you to
cancel the crouch and do a quick step in the inputted direction. With
practice, you can input an attack immediatley after the RCC. This
technique can be used on any character, not just Maxi.
-Soul Charged attacks
Initiated by pressing or holding A+B+K. The longer you hold, the
stronger your attacks will become. There are three levels of charge.
At the highest level, certain attacks become Soul Charge Unblockables
(SCUBS). These can also be used by any character.
-Frame Data
Data for the amount of frames it takes for an attack to strike, and more
importantly, how many frames it takes to recover. Example:
1B is i14, hs0, bs-11
i14=Attack impacts at 14 frames
hs0=Hit Stun is 0
bs-11=Block stun is -11
The move counts as a hit starting a frame 14. If its clean (non-CH), the
frame advantage is 0. That means neither player has an advantage. Block
stun -11 means that Maxi's opponent will gain 11 frames of advantage.
That means if both players enter a command at the first possible frame,
Maxi's move will come out 11 frames later. Its bad to have a negative,
good to have a positive.
-8WR Buffering
Easier to do than RCC. Basically its when you input the command for an
8WR attack while one attack is still going on. i.e. A ~ 8WR 9_3 K While
the A attack is still impacting enter the input for the 8WR attack and
the transition will be immediate. The best method for this is to tap the
direction once then hold it second time. Or you could mash in the
direction.
-Baiting
Basically, whiffing an attack to catch someone in CH.
-1 Frame Shift
Pressing two buttons within 1 frame of each other to make it so they are
pressed at the same time. i.e. A+B = A 1FS B
-Just Frame
An attack that needs specific inputs at certain frame windows to execute.
-Advancing and Retreating Guard
While holding down the G button, hold either 6 for Advancing guard (AG) or
4 for Retreating guard (RG). These are useful cause they can either increase
or decrease the amount of pushback that an attack does. It dosent change the
amount of disadvantage you recieve, but it can help you in some instances.
-------------------------------------------------------------------------------
IX.Credits
------------
Thanks to the people who Ive borrowed info from and those Ive fought to piece
this thing together:
-Keldon Creep <---HUGE props lol :-)
-My brother <---Helped compile the list of 6A+B freebies
-Nuts
-Marginal
-WCMaxi
-TooHectic
-Ai_Uchi
-Hajime Owari
-dustbiterdrinksqoo
-spyder
-Chipper
-Coshi
-Darqfalz
-Killer Tofu
-Omnislash
-Maximum
-Wyzt
-whirow
-Lucifer
-SMAKSU
-KamikazeMOFO
-Coffee Gum
-Musourenka
-YuniYoshi
-Lord Spazz
-Maxi-Dragon
-vesther
-mix_m
-Don "Gamera" Chan
http://www.gamefaqs.com/features/recognition/146.html
-LAU
-SH
-All the regulars at the Maxi board at Soul Calibur.com
-
http://www.guardimpact.com/
-
http://marginal_1.tripod.com/
-
http://www.soulcalibur.com/
If there is some Strat Im missing or something I have wrong, please e-mail me at:
[email protected]
You will recieve full credit.
-------------------------------------------------------------------------------