/================================================\
| SOUL CALIBUR 2: LIZARDMAN MOVE LIST |
| For GameCube |
| Written by Joan Roda (
[email protected]) |
| Version 1.4 (30.6KB) |
\================================================/
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=======================
---Table Of Contents---
=======================
1. Version History
2. Game Information
3. Introduction
4. Character Profile
5. Move List
I. Notations
II. Move List
III. Lizardman's Glitch
6. Strategies, Combos & Other
I. Strategies
II. Combos
III. Lizardman & Soul Charge
7. How to Get Lizardman
8. Legal Stuff
9. Special Thanks
------------------------------------------------------------------------
* 1. Version History
------------------------------------------------------------------------
Ver. 1.0 (10/11/03) - First version of the FAQ. Move list, character
profile and more.
Ver. 1.1 (10/22/03) - I modificated section 7 and added section 6.III
with some Soul Charge useful information. I cancelled the description
of techniques, because I found it useless.
Ver. 1.2 (12/25/03) - I added some combos I found in ww.soulcalibur.com
forums and an interesting glitch. And clarified how to get Lizardman.
Ver. 1.3 (05/05/04) - I modificated section 7.
Ver. 1.4 (04/29/05) - Some moves added.
------------------------------------------------------------------------
* 2. Game Information
------------------------------------------------------------------------
Title: Soul Calibur 2
Genre: Fighting (Action)
Platforms: Nintendo Gamecube, Playstation 2 and Xbox
Players: 1-2 players
Memory Card Blocks: 4(GC)
Designed By: Namco
Published By: Namco&Nintendo(GC), Electronic Arts(PS2 and Xbox)
------------------------------------------------------------------------
* 3. Introduction
------------------------------------------------------------------------
This is my 2nd FAQ, I hope you'll enjoy it.
*Why a Lizardman's FAQ?
The reason why I wrote this FAQ was that Lizardman was my on of my
favourite characters on Soul Calibur I(Dreamcast). Sadfully, in Soul
Calibur II he is only a secondary character. By the way, his command list
isn't available in the game, so I'm going to solve it with this guide.
*Is Lizardman(SCII) Lizardman(SCI)?
Who knows... Well, his appearance has changed. The old Lizardman was
more human and SCII's Lizardman is more animal, and Lizardman wasn't
unique so the new Lizardman could be one of his relatives.
(For more information see section 4)
*Could I use Lizardman everywhere in the game?
:'( Lizardman is only available in Team Battle Mode, Versus Mode, Practice
Mode, Extra Team Battle Mode, Extra Versus Mode and Extra Practice mode.
*Then, why should I play with Lizardman?
Lizardman's fighting style was inspired on Sophitia's(SCI) style, but
his strength and speed are higher. He's a mid-range fighter, with some
powerful and easy performable combos. His ability to ring out his rivals
is remarkable, which is vital in many combats. Sophitia(SCII) and
Cassandra, they both share many moves with Lizardman, so playing with him
could help you to use them.
(See section 6 for more details)
Furthermore, he has 6 outfits. In fact there are only 2 but you can
changed the colours of them.
Outfit one:
-----------
Lizardman looks like a lizard. =)
Type A) Green skinned with red spots, his shield is white and the shape
is similar to the Cassandra's 2nd outfit shield.
Type B) Blue skinned with red spots, his shield is brown and the shape
is similar to the Cassandra's 2nd outfit shield.
Type C) Red skinned with yellow spots, his shield is white and the shape
is similar to the Cassandra's 2nd outfit shield.
Outfit two:
-----------
Lizardman looks like a dinosaur.
Type A) Brown skinned but the skin over his head and back is silver and
his spikes on the back are red. His has a nearly rounded red shield.
Type B) Red skinned but the skin over his head and back is grey and his
spikes on the back are blue. His has a nearly rounded blue shield.
Type C) Beige skinned but the skin over his head and back is cobalt and
his spikes on the back are orange. His has a nearly rounded orange
shield.
------------------------------------------------------------------------
* 4. Character Profile
------------------------------------------------------------------------
This section of this document has been taken from Vega's web
(
http://vega78.tripod.com/), whose web contains excellent bios of
several fighters of the greatest fighting games: Soul Calibur, Street
Fighter and Mortal Kombat.
Weapon: Short Sword and Small Shield
Weapon's Name: Gyulkus Sword and Shield
Style: Rapid Ares style
Age in Years: 3
Date of Birth: Unknown
Family: Unknown. There are many similar creatures
Place of Origin: Unknown
Height: 6 foot/183cm
Weight: 190 lbs/88kg
Blood Type: Unknown
In his worries over the demonic blade called Soul Edge, Hephaestus,
Greek god of the forge, gave many mortals sacred oracles and ordered
them to destroy the blade. A total of twenty-four were chosen, one for
each letter in the Greek alphabet. They came from all walks of life,
from the captain of the royal knights to the daughter of a baker. Yet
each were pious and could hear the voices of the gods. One of the chosen
was a man named Aeon Calcos. Born in Sparta under the occupation of the
Ottoman Empire, Calcos was a powerful knight gifted in the art of
swordplay. Once he received the oracle from Hephaestus he wandered the
earth in search of the evil Soul Edge.
One day he was wandering in a vast desert. His sight was fading and his
mouth had been parched by the heat and the harsh sands. He cried out to
Ares, god of war, as his remaining senses began to fade. He awoke
sometime later and found himself lying on a bed in a dim room. He
learned that a man from an oasis village had found him buried in the
sands and had saved him from death. The village was frequently ravaged
by looters, so Calcos chose to repay the man's kindness by teaching the
villagers to defend themselves. However, after only one week, the Evil
Seed that had been released from the Soul Edge in Spain rained down on
the village and showered it's people with pure evil. In that moment,
Aeon Calcos was transformed into a berserk monster and he proceeded to
massacre the entire village.
Months passed, and a caravan crossing the desert brought back stories
of an oasis that had been drenched in blood and gripped by terror. Many
caravans had been lost since the night the Evil Seed rained down on
humanity. The rumour spread throughout the land and eventually reached
the ears of Kunpaetku, Grand Priest of the dark order Fygul Cestemus
whose shrine lay hidden deep within the earth. Kunpaetku had plans for
the creature who had caused this chaos, and sent out his henchmen to
capture Aeon. The monster was bound to a huge boulder with several thick
chains, but still violently resisted as he was taken back to the Palgaea
shrine. Pleased with his acquisition, Kunpaetku ordered Calcos to be
taken to the inner shrine where an experiment would be performed on
Calcos. Days passed and the ritual was completed; What had once been
Aeon Calcos had been born anew. His limbs were given immense power, his
body was covered in scales, a reptile's tail hung behind him and his
head was now that of a lizard's. The madness and the ritual had wiped
Calcos' memory, but his body remembered how to fight. Kunpaektu, pleased
with the results, decided to educate his creation thoroughly, and thus
the once sacred warrior was transformed into a strong and loyal slave of
the Grand Priest.
When he had been sufficiently trained, the Grand Priest ordered
Lizardman to search for the demonic sword Soul Edge. And so, after three
years of living in the shadows, Lizardman emerged from the bowels of the
earth and appeared at the port of India. It was there that he, along
with the giant Astaroth and the Grand Priest's army, attacked a warrior
who possessed a weapon of great power. The warrior, Kilik held his
ground against the demonic horde, but the rest of the people on the ship
were slaughtered. The battle was joined by the ship's captain, Nightmare,
who did possess Soul Edge. Realizing that they could not defeat Nightmare
until the time was right, Lizardman and Astaroth offered their services
to the possessed warrior to prepare for the time when they could take the
sword. They served as Nightmare's right-hand men, and carried out the
mass executions that delivered the souls to power Soul Edge.
------------------------------------------------------------------------
* 5. Move List
------------------------------------------------------------------------
I took this move list from a *.xcl file from Soul Calibur for
Dreamcast and I tried all the moves that appear there. Some have
disappeared, some have been modified and some are 'new'. Well, they're
not new but I don't now their name so I renamed them with my name =).
I. NOTATIONS
============
f: Forward
b: Tap Backward
u: Tap Up
d: Tap Down
uf: Tap Up-Forward
ub: Tap Up-Backward
df: Tap Down-Forward
db: Tap Down-Backward
*: Point the Joystick back to Neutral
A: Horizontal Slash Button
B: Vertical Slash Button
K: Kick Button
G: Guard Button
~: Tap the control Command immediately
+: Tap the control command at the same time
_: One move or another. E.g: u_d --> up or down
[x]: Hold the aforesaid command control
8WR: Tap stick in one direction, then hold stick in that direction.
WS: While Standing. Hold stick down, then neutral stick
WC: Fully Crouched
WJ: Wall Jumping
LND: As you land
H: The move will hit high
M: The move will hit mid
S-M: The move will hit mid, but can be blocked while crouching
L: The move will hit low
UM: Unblockable Mid
UH: Unblockable High
UL: Unblockable Low
SC#: Soul Charge level #
GB: Guard Break
(X+X): in damage, the 1st value is for the hit and the 2nd for
hitting the ground
*What's Guard Break?
Guard Break is a move that break your opponent's guard without taking
any damage, but it gives you the chance to hit him or to perform a
combo.
!!NEW!!: this moves aren't really new, I just don't know their name
mOdIfIeD: this moves have been modified from Soul Calibur I. Their
damage, number of hits or their execution has changed.
This is the way I'll display the moves:
MOVE NAME
How to perform it Type of hits Damage given
Example:
REFRAIN EDGE
A A H,H 13,16
The name is Refrain Edge, you should tap button A 2 times and your
rival will receive 2 High hits of 13 and 16 damage respectively.
Finally, there is a list of the Lizardman's disappeared moves. :(
One minute of silence, PLEASE.
GRIP BLOW
KAMIRA STYLE GRIT FLOAT
KAMIRA STYLE GRIT CASCADE
TWOLNU STYLE NASTY BLAST
TWOLNU STYLE FEINT NASTY BLAST
DOUBLE GLOOM KICKS
TWOLNO STYLE CLIMB TEMPEST
TWOLNU STYLE GRIT AVENGER
OK, let's continue,
II. MOVE LIST
=============
The damage which appears in this FAQ is all at 100%. What does it mean?
That if you hit your opponent from far, the hit won't impact him
completely and the damage could decrease to 70%. And if you use a Soul
Charge then the effectiveness raises to 120% or more. Sometimes after
using the same move many times its effectiveness rises to 105% or 110%
without executing a Soul Charge.
******A hits list******
JOAN STYLE SIMPLE STAB !!NEW!!
A M 13
REFRAIN EDGE
A A H,H 13,16
JOAN STYLE TRIPLE ATTACK !!NEW!!
A B B H,H,M 13,11,38
JOAN STYLE TRIPLE COMBO !!NEW!!
A B K H,H,L 13,11,20
EDGE LOW KICK
A K H,L 13,19
AGOSTINO ROTATORY SLICE !!NEW!!
A~G~A M 30
JOAN STYLE HILT HIT !!NEW!!
f+A M 21
GRIFT DRAFT
df+A M 23
Notes: Staggers when blocked
JOAN STYLE DOUBLE MOON SLASH !!NEW!!
df+A B M,M 23,35
LOWER SIDE EDGE
d+A S-M 13
Notes: Recovers Crouching
MEZE STYLE GRIFT DRAFT
f f+A M 36
Notes: Staggers when blocked
TWOLNU STYLE GRIT BREEZE
db+A A L,M 25,38
Notes: If first hit delayed then 48,38
If motion delay staggers when blocked
TWOLNU STYLE GATHERING REFRAIN
b+A A A H,L,M 25,23,28
Notes: If first hit delayed then 48,23,28
If motion delay staggers when blocked
TWOLNU STYLE GATHERING BLADE
b+A B H,H 25,45
Notes: If first hit delayed then 48,45
If motion delay staggers when blocked
TWOLNU STYLE VESPER WARNING
b+A A B H,L,M 25,23,35
b+A A [B] H,L,UM 25,23,55
Notes: If first hit delayed then 48,23,28
First motion delay staggers when blocked
The third hit could become a GB before it becomes an UM.
TRAP MIRAGE mOdIfIeD
b b+A H 43
KAMIRA STYLE GRIT TEMPERANCE
d df f+A A M,L 37,40
Notes: Can also be done as: d df f d df f+A A
KAMIRA STYLE 2 GRIT TEMPERANCE
d df f u_d* +A A M,L 37,40
Notes: Can also be done as: d df f d df f u_d* +A A
UNDER BASE CUT
u+[G] LND A L 25
HOPPER SPINNING EDGE
u_uf_ub+A M 33
Notes: Depends on the direction, Lizardman will vary
CLIMB SIDE EDGE
WS A M 32
Notes: If motion delay 45
JOAN STYLE CROUCHED EDGE !!NEW!!
WC A S-M 13
******B hits list******
JOAN STYLE SIMPLE BLAST !!NEW!!
B M 16
SCALE STRIKE
B B M,M 16,25
BLADE ROUND KICK
B K M,M 16,22
Notes: 2nd hit staggers when blocked
JOAN STYLE SHIELD BLAST !!NEW!!
B f~ M 22
JOAN STYLE DOUBLE SHIELD BLAST !!NEW!!
B f+B M,M 16,30
Notes: 1st and 2nd hits stagger when blocked
JOAN STYLE MULTIPLE GROUND STABBING !!NEW!!
B d~ B B B B L,L,L,L,M 15,7,7,7,50
AGOSTINO STYLE MULTIPLE GROUND STABBING !!NEW!!
B d~ B B B K L,L,L,L,M 15,7,7,7,20
SPOT STRIKE
f+B M 35
Notes: Staggers when blocked
TWOLNU STYLE DUNE RISER
f f+B M 36
Notes: Staggers when blocked
RISING GRIT
df+B M 32
JOAN STYLE SLASH & HEADING !!NEW!!
d+B B S-M,M 16,50
BASE SCALE BLADE
db+B M 18
Notes: Recovers Crouching
MEZE STYLE LIGHTING HEAD MASHER
b+B M 31
Notes: Staggers when blocked
WEAPON GEYSER
b b+B M 32
Notes: Staggers when blocked
MEZE STYLE GRIT BLAST
d df f+B M 50
Notes: Can also be done as: d df f d df f+B
MEZE STYLE SHIELD RUSH
d df f u_d* +B M 48
Notes: Can also be done as: d df f d df f u_d* +B
TAIL GEYSER
u+[G] LND B M 33
HOPPER BASE SCALES
u_uf_ub+B M 41
Notes: Depends on the direction, Lizardman will vary his jump
TAIL WEAPON GEYSER
WS B M 18
JOAN STYLE DOUBLE CROUCHED HIT !!NEW!!
WC df+B B S-M,M 18,38
******K hits list******
JOAN STYLE SIMPLE KICK !!NEW!!
K M 16
JOAN STYLE KNEE HIT !!NEW!!
f+K M 30
GLOOM FRONT KICK
f f+K M 45
Notes: If motion delay 64
Staggers when blocked
AGOSTINO DEATHLY BITE !!NEW!!
f f+K~B M 40
GLOOM MIDDLE KICK
df+K M 22
ROMPER BASE KICK
d+K L 12
Notes: Recovers Crouching
MEZE STYLE SINGER SPIN KICK
db+K L 30
db+[K] L,L 30,30
Notes: Staggers when blocked
SAND SPLASH KICK
b b+K M 27
Notes: Staggers when blocked
KAMIRA STYLE ROMPER FLOAT
d df f+K K A B M,M,M,M,L 16,16,18,18,21
or WC K K A B
Notes: Can also be done as: d df f d df f+K K A B
KAMIRA STYLE ROMPER CASCADE
d df f+K K B M,M,M,M,M 16,16,18,18,45
or WC K K B
Notes: Can also be done as: d df f d df f+K K B
KAMIRA STYLE ROMPER SAULT
d df f+K K K M,M,M,M,M,M 16,16,18,18,28
or WC K K K
Notes: Can also be done as: d df f d df f+K K K
SAND ARCH KICK
d df f u_d* +K M 30
Notes: Can also be done as: d df f d df f u_d* +K
Staggers when blocked
ROMPER BASE TAIL
[G]+u LND K M 24
KAMIRA STYLE GRIT SAULT mOdIfIeD
uf+K K M,M 25,30
JOAN STYLE AIR SPINNING KICK !!NEW!!
ub+K or K~B M 32
JOAN STYLE DOUBLE AIR SPINNING KICK !!NEW!!
u+K K M,M 25,30
******MISCELLANY list******
JOAN STYLE AIR BOMBING !!NEW!!
A+B M,M 16,30
f_b_db+A+B M,M 16,30
JOAN STYLE DEATH IMPULSE !!NEW!!
f f+A+B M 42
TWOLNU STYLE DOUBLE RISING
df+A+B M,M 14,38
Notes: 2nd hit staggers when blocked
MEZE STYLE DESER WARNING
u_uf_ub+A+B M 35
u_uf_ub+[A+B] UM 55
Notes: The third hit could become a GB before it becomes an UM.
MEZE STYLE TWISTER HIGH KICK
A+K H 38
Notes: Staggers when blocked
MEZE STYLE GRIT TWISTER KICK
A+K K M 36
MEZE STYLE AIR SHIELD BLAST
B+K B M,M 30,50
Notes: 1st hit staggers when blocked
MEZE STYLE SHIELD RUSH
f f+B+K A B M,H,M 18,23,28(21+7)
Notes: 1st and 3rd hits stagger when blocked
MEZE STYLE SAND REVENGER
db+[B+K] UM 61
Notes: Press G to cancel
SAND REVENGER
b+B+K M 37
b+[B+K] M or GB 45
Notes: Staggers when blocked
GRIT SAND REVENGER
b+B+K G M 27
WEAPON GEYSER
WS B+K M 26
Notes: Staggers when blocked
******STANCES list******
SERPENT SLIDE
d df f
Notes: Crouch dash
SERPENT SLIDE CANCEL
d df f u_d*
Notes: Crouch dash to side step cancel
TWIN SERPENT SLIDE
d df f d df f
Notes: Double crouch dash. Ends standing
TWIN SERPENT SLIDE CANCEL
d df f d df f u_d*
Notes: Double crouch dash to side step cancel
KAMIRA STYLE TWIN SERPENT SLIDE
d df f d [df]
Notes: Double crouch dash. Ends crouching
******8WR ATTACKS list******
JOAN STYLE RISING SLASH !!NEW!!
8WR df_uf+A M 32
Notes: Staggers when blocked
MEZE STYLE GRIFT DRAFT
8WR f+A M 36
Notes: Staggers when blocked
MEZE STYLE DOUBLE SHIELD SWING
8WR u_d+A A H,H 22,31
Notes: 1st and 2nd hits stagger when blocked
It's better to use d instead of u, because with u the first hit
throws your opponent to the ground and then second blow can't hit
him
KAMIRA STYLE LAVA CURRENT
8WR db_ub+A A L,M 25,45
8WR db_ub+A [A] L,UM 25,65
Notes: 2nd hit staggers when blocked
SHINJIN'S STYLE LEG BROKER NEW!!!!
8WR db_ub+A K L,L 25,25
TWOLNU STYLE GATHERING REFRAIN
8WR b+A A A H,L,M 25,23,28
Notes: If first hit delayed then 48,23,28
If motion delay staggers when blocked
TWOLNU STYLE DUNE RISER
8WR f+B M 36
Notes: Staggers when blocked
MEZE STYLE SHIELD CANNON
8WR df_uf+B M 40(30+10)
Notes: Staggers when blocked
MEZE STYLE SHIELD JOLT
8WR d_u+B M 38
Notes: Staggers when blocked
If motion delay 48 or GB if blocked
WEAPON GEYSER
8WR b+B M 32
Notes: Staggers when blocked
JOAN'S STYLE LEGs DESTRUCTION NEW!!!!
8WR db_ub+B L 28
Notes: Staggers when blocked
SLIDING
8WR f+K L 28
RANTING KICK mOdIfIeD
8WR uf_df+K~K L,H 15,32
RANTING KICK 2 mOdIfIeD
8WR uf_df+K [K] L,H 15,32
GLOOM MIDDLE KICK mOdIfIeD
8WR u_d+K K L,M 25,20
MEZE STYLE TWISTER HIGH KICK
8WR ub_db+K M 27
Notes: Staggers when blocked
SAND SPLASH KICK mOdIfIeD
8WR b+K M 20
Notes: Staggers when blocked
TWOLNU STYLE DOUBLE RISING BEAT mOdIfIeD
8WR (any dir)+A+B M 42
Notes: Staggers when blocked
MEZE STYLE TWISTER HIGH KICK
8WR (any dir)+A+K H 38
Notes: Staggers when blocked
MEZE STYLE GRIT TWISTER KICK
8WR (any dir)+A+K K M 36
MEZE STYLE SHIELD RUSH
8WR f+B+K A B M,H,M 18,23,28(21+7)
Notes: 1st and 3rd hits stagger when blocked
TWOLNU STYLE GRIT AVENGER
8WR b_db_d_df_uf_u_bf+B+K M 43
Notes: Staggers when blocked
AGOSTINO DEATHLY BITE !!NEW!!
8WR K~B M 40
******WALL hits list******
UNDER BASE CUT
WJ A L 25
TAIL GEYSER
WJ B M 33
ROMPER BASE TAIL
WJ K M 24
******THROWS list******
MEZE STYLE STADISTIC RUSH LIFT
on front side of opponent A+G 55
Notes: Press A to scape throw
MEZE STYLE SATANA STORM
on front side of opponent B+G 60
Notes: Press B to escape throw
MEZE STYLE REPTILE RUMBLE
on front side of opponent d db b+B+K 60
MEZE STYLE SCALE BRUSHER
on left side of opponent, any throw 55
Notes: Press A or B to escape throw, depends on which used the opponent
MEZE STYLE SAND TOMB
on right side of opponent, any throw 58
Notes: Press A or B to escape throw, depends on which used the opponent
MEZE STYLE SAND BOMB
on back side of opponent, any throw 60
Notes: Press A or B to escape throw, depends on which used the opponent
III. Lizardman's Glitch (extracted from www.soulcalibur.com forums)
=======================
While the 214B+K throw is animating, if you mash on 2_3_6A+G_B+G you will
execute the first part of 214B+K then half way through RE THROW THEM. This
results in the 214 B+K throw dealling 95 points of damage.
Frankly, I find it quite difficult to execute it(it took me 2 hours
training until I did it). By the way, if you master it and use it
constantly, then Lizzy will be totally broken, it's your decission.
------------------------------------------------------------------------
* 6. Strategies & Combos
------------------------------------------------------------------------
This section is so poor right now, but I hope it will grow quickly.
To be honest my gameplay is quite tricky. I prefer winning in 4 seconds
than losing in a dreadful 50 seconds battle, specially against AI. 'Only
winners are remembered'. Assuming that, let's go.
I. Strategies
=============
*****Strategy 1*****
Objective: Throw your enemy out of the ring.
Explanation: when your opponent is near the border of the ring execute
any of the following moves:
f f+A+B HIGHLY RECOMMENDED
f f+K HIGHLY RECOMMENDED
d df f+B RECOMMENDED
b b+K RECOMMENDED
d df f K K K RECOMMENDED
ub K RECOMMENDED
8WR db_ub+A [A]
b+A A A
b+A B
b b+B
There're more but the first 6 are quite useful and easy to perform
*****Strategy 2*****
Objective: One move, many possibilities
Explanation: my favourite moves are those which can be used in many
different situations. df+A+B is the one for Lizardman, Sophitia and
Cassandra. With it you can hit your opponent when he/she is stand up
or on the ground and can throw him out of the ring also. It's easy to
win many matches with it, practice with the timing to master it.
*****Strategy 3*****
Objective: Hit the opponent on the ground
Explanation: this kind of move don't take many damage, but many of
them could mean the difference between winning or losing. So use it as
much as you can. In this category I will recommend these:
(ordered by the damage taken)
db+[K] 46 RECOMMENDED, slightly slow
u+[A+B] 45 REEEEALLY slow
u u+B+K 32
B~d B B B B 28 Maybe too slow to perform it and too many hits
df+B 25 HIGHLY RECOMMENDED
db+A 20 RECOMMENDED
db+B 14
df+A+B 11
There are much more, but these are which I use most.
II. Combos
==========
Lizardman's ability to elevate his opponent to the air gives him an
ideal chance to create many combos.
*****Combo Type 1*****
8WR df+B elevates your opponent very high, it gives you the chance to
hit him many times. I recommend B hits, because they allow you to hit
your opponent more times than with A, don't forget to hit him on the
ground also. The timing is crucial, practice a lot to master it.
Damage: it's a really creative combo, it depends on your ability
*****Combo Type 2*****
df+B elevates your opponent on the air, so take advantage of it. Remember
that aerial hits lose their effectiveness. First aerial hit 70%, 2nd 60%,
3rd 50%, 4th and more decreases to 45%.
df+B A A A A 32+9+10+6+7=64 If opponent air recovers, then it misses
df+B A A B B 32+9+10+8+11=70 If opponent air recovers, then it misses
df+B [b]+B [b]+B... 32+22+19+15+...=88 or more If opponent air
recovers, then it misses. Maybe his best combo.
df+B df+B 32+22=54
df+B d df f+A A 32+26+24=82
df+B d df f+B 32+35=67
df+B uf+K K 32+17+21=70
df+B ub+B+K 32+35=67
*****Combo Type 3*****
f f+B or 8WR f is similar to df+B, more powerful but it throws your opponent
farder and higher, which means an extra afford to perform the combo.
f f+B A A A A 36+9+10+6+7=68 If opponent air recovers, it misses
f f+B A A B B 36+9+10+8+11=74 If opponent air recovers, it misses
f f+B d df f+A A 36+26+24=86
f f+B b+A A A 36+17+18+20=90 more or less EXTREMELY DIFFICULT the
timing is crucial
f f+B f f+B 36+26=62
f f+B uf+K K 36+17+28=71
f f+B uf+A d df f+A A 36+23+22+21=106 If air control, the last hit misses
In the following 2 combos, after f f+B you should advance one step to
approximate to your opponent and continue the combo properly.
f f+B STEP [b]+B [b]+B... 36+22+19+15+...=92 or more if opponent air
recovers, then it misses. Maybe his best combo.
f f+B STEP d df f+B 36+35=71
*****Combo Type 4*****
This combo doesn't work quite often, but if it does is shattering.
[b]+B d df f+A A 31+37+40=108
[b]+B d df f+B 31+50=81
*****Various Combos*****
-df df+B A+B 36+11+18=65
-A+B df+B 16+30+25=71
-df+A+B d df f+A A 23+35+26+24=108
-df+A+B d df f+B 23+35+35=93
III. Lizardman & Soul Charge
============================
*What's Soul Charge?
Soul Charge is a state in which your character damages more your enemy
and some moves become Unblockable or Guard Break.
*How can I perform a Soul Charge?
Press A+B+K, C-stick up or button Z. The longer you press it the higher
level you get.
Level 1: Lime Green Damage:100%
Level 2: Green Damage:115%
Level 3: Blue Damage:140%
/////Unblockable Moves\\\\\
SC3 u+A+B (no motion delay needed) 49
SC3 f f+A+B 59
SC3 8WR df_uf+[B] 56(42+14) This is like Combo Type1,
so take a look at section 6.II.
SC3 8WR d_u+[B] 67
SC3 8WR (any direction)+B+K 60
/////Guard Break Moves\\\\\
These are as useful as the unblockable moves or more, because you can
connect combos with them. This is for experimented players, so don't
try them until you feel confident on your gameplay.
The main difficulty is that you should perform them the nearer
to your opponent as you can, because after executing the GB your opponent
will be pushed one step backward.
Ok, and what? It means that once you begin any of the combos displayed
above, it's possible that some moves don't impact him. So I'll tell you
which fit better in any case.
SC3 f f+B
---------
df+B A A A A
df+B A A B B
df+B [b]+B [b]+B...
df+B df+B
df+B d df f+A A RECOMMENDED
df+B d df f+B RECOMMENDED
df+B uf+K K RECOMMENDED
SC3 8WR f+B
-----------
The same that SC3 f f+B
SC1 or SC2 u+A+B (no motion delay needed) and SC3 K~[B]
-------------------------------------------------------
These Soul Charge moves GB your opponent, but they're pretty slow and
very difficult to connect with any combo. If I found any, I would post them.
------------------------------------------------------------------------
* 7. How to get Lizardman
------------------------------------------------------------------------
You must complete WMM, what is to say, complete ALL missions. Most
people doesn't have Sub-Chapter 2 in Weapon Master Mode. Where is
Sub-Chapter 2? It's over Chapter 4(see map), and you can only access
there when you had level 76(Platinum Edgemaster) or higher, which means
380000EXP points. When you have this level go to mission 4-3 and beat it,
Sub-Chapter 2 should be unlocked. So you won't be able to unlock
Lizardman until you nearly complete Weapon Master Mode.
----
|E1|
-----------
|5 |S2|9 |S3|
-----------------------
|1 |2 |3 |4 |6 |8 |10 |
-----------------------
|S1| |7 |S4|
---- -------
|E2|
----
------------------------------------------------------------------------
* 8. Legal Stuff
------------------------------------------------------------------------
This document is Copyright 2003 Joan Roda. All trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders. Feel free to distribute or post as long as you don't
change my name or try to make any money off of it, okay? Letting me know
about it would be appreciated too. (
[email protected])
This FAQ is exclusive to the following websites:
GameFAQS www.gamefaqs.com
IGN www.ign.com
------------------------------------------------------------------------
* 9. Special Thanks
------------------------------------------------------------------------
To Namco for creating this fantastic game.
To me for writing this FAQ.
To you for reading it.
To Agostino for his collaboration with some moves.
To Vega for Lizardman's bios.