_________ .__ __________.__ .___
/ _____/ ____ ____ |__| ____ \______ \__| __| _/___________ ______
\_____ \ / _ \ / \| |/ ___\ | _/ |/ __ |/ __ \_ __ \/ ___/
/ ( <_> ) | \ \ \___ | | \ / /_/ \ ___/| | \/\___ \
/_______ /\____/|___| /__|\___ > |____|_ /__\____ |\___ >__| /____ >
\/ \/ \/ \/ \/ \/ \/
---------------------------------------
Sonic Riders FAQ
Started: Sunday 28th November 2006
Finished: Tuesday 31st October 2006
Created by: Jeremiah "McTricky" George
---------------------------------------
------------------
Table of Contents
------------------
1.0 – Intro
2.0 – Legal Stuff
3.0 – Version History
4.0 – Basic Controls
5.0 – Characters
5.1 – Team Sonic
5.2 – Babylon Rogues
6.0 – Normal Race
6.1 – Free Race
6.2 – Time Attack
6.3 – EX World Grand Prix
7.0 – Story Mode
8.0 – Heroes Story
8.1 – Metal City
8.2 – Splash Canyon
8.3 – Egg Factory
8.4 – Green Cave
8.5 – Sand Ruins
8.6 –Babylon Garden
9.0 – Babylon Story
9.1 – Night Chase
9.2 – Red Canyon
9.3 – Ice Factory
9.4 – White Cave
9.5 – Dark Desert
9.6 – Sky Road
9.7 – Babylon Guardian
10.0 – Extreme Gears
11.0 – Contact Details
12.0 –Frequently Asked Questions
13.0 Contributed Help
14.0 – Acknowledgements
=============================================================================
------------------
1.0 Intro
------------------
Hello, readers and welcome to the start of my walkthrough! This is my first
time writing an FAQ for GameFaqs, so bear with me. I chose this game to write
a walkthrough on because of two things:
1) I know A LOT about this game
2) Racing games are pretty much easy to write an FAQ on
As you can see in the contents, I will explain the normal race and the story
mode to you. The other modes will come in later versions. Now on to the
serious stuff.
=============================================================================
------------------
2.0 Legal Stuff
------------------
The following sites have permission to display this FAQ on their site:
1) GameFAQs.com
2) IGN.com
3) CheatCodeCentral.com
4) Gamesradar.com
5) Gamestracker.com (only to be submitted by me, McTricky)
Any other sites must gain my permission and send me an email. You must not
copy and paste all of it or part of it, rewrite it, redistribute it, in any
form without permission from me. Anyone doing so, you should know that
serious actions will be taken, and you will be dealt with by the law.
Copyright 2006 Jeremiah George
=============================================================================
------------------
3.0 Version History
------------------
0.00: I started this FAQ, therefore nothing will have been changed till
later.
1.00: Finished the walkthrough
1.50: Found out how to get the 100 Ring Box in Metal City. Added information
on all riders, in the game.
=============================================================================
------------------
4.0 Basic Controls
------------------
Before I tell you the controls, I will just like to talk to you about the
basic stuff in the tracks.
NOTE: Nearly all of what I'm going to say is from the Sonic Riders manual
just in case you lost your own manual.
Trick Zones
-----------
First of all there are the Trick Zones. The Trick Zones are the ramps you
jump off to pull off tricks. Most Trick Zones (maybe all of them) are
indicated by arrows at the end of the ramp. Hold X to charge your jump. By
doing this you must note that you will gradually start to lose air and speed.
Then when the time is right (timing is crucial) release the X button to jump.
While in the air, use the left analog stick to perform spins and trick in all
directions.
Large number of spins in a variety of directions will award you with a higher
rank, which replenishes a greater amount of Air. When the left analog stick
is neutral (untouched), the character will automatically return to the
upright position facing forward ready to land. Fail to land correctly, and
you'll get a lower rank and receive less Air.
There are two types of basic Trick Action as follows:
Back Flip: Hold the left analog stick down as you release the X button. Back
Flips make you go really high into the air making it possible to reach
shortcuts far above you.
Front Flip: Hold the left analog stick up as you release the X button. Front
flips make you go further forward to reach those distant shortcuts.
Turbulence
----------
Riding Gear at high speed sometimes leaves a trail of turbulence behind which
can be surfed by other racers. To surf a rival's Turbulence, approach the
trail from the rear or push into in it from the side, and then duck left and
right quickly to increase your speed. If you can reach the source of the
Turbelence, you can overtake a rival putting you in the lead.
Depending on conditions, Trick Areas may appear in the Turbulence. If your
positioning is correct when these Trick Areas appear, you will automatically
perform tricks that can increase your speed and air.
Automatic Trails
----------------
Some sections of the race course are automatically controlled and require no
actions from the player. However, in most cases, you can increase your speed
and Air by rotating the left analog stick clockwise as quickly as possible
during these sections.
Grind Rails
-----------
Grinding allows you to travel at speeds higher than the standard riding
speed. Approach a pipe or rail suitable for Grinding and press the X button
to connect. NOTE: Grindable rails have a blue light at the front and a red
light at the end. Grind surfaces must be approached from above, so it may be
necessary to first jump or make use of a ramped surface. So basically, you'll
need to jump twice to properly land on a rail. But only Speed type characters
can grind. Other types must use the Air Broom, Grinder and Omnipotence gears.
Accelerators
------------
Launch into an Accelerator (dash hoops from Sonic Heroes) and you will be
propelled forward at a higher speed than normal, sometimes as a shortcut
bypassing part of the course. Use the left analog stick to try to pass
through as many Accelerators as you can for maximum speed and bonus air.
NOTE: I will refer to this technique as Air Riding. This can only be
performed by Flight type characters. Other types must use the Access, Magic
Carpet or the Omnipotence gears.
Exclusion
---------
Some routes around the track are sealed off by obstacles such as barrels and
stationary vehicles that have to be smashed through to gain access. Smashing
obstacles is as simple as riding straight into them. Try to break as many as
you can in succession to receive maximum bonus Air. Only Power type
characters can punch through obstacles, like this. Other types must use the
Destroyer or the Omnipotence gears.
Leveling Up
-----------
Leveling up is not like RPG-style leveling up. You don't have to race to gain
EXP. All you have to do is collect rings around the tracks. When your ring
count reaches certain levels, you will level up, increasing your parameters
and abilities. If you are attacked or you fall of the track, your ring count
will fall to 0, therefore meaning your level will go back to 1.
0-30 Rings: LVL 1
30-60 Rings: LVL 2
60-100 Rings: LVL 3
NOTE: The rings held at the end of each race are automatically accumulated
and can be exchanged later for gear at the Shop.
Air System
----------
Racing is performed on Extreme Gear powered by Air stored in the Air Tank. At
regular speeds, Air is consumed fairly slowly, but special moves such as Air
Slide and Air Boost will consume Air at a much higher rate. Air can be
replenished by picking up Air Items, performing Trick Actions, capitalizing
on you character's special skills and rotating the left analog stick during
Automatic Trails. In the event you happen to run out of Air, you will have to
make it on foot and run to the nearest Air Pit (see below) to fill up,
perform a trick or pick up and Air Power-Up Item.
Air Pits
--------
Air Pit terminals allow you to quickly fill your Air Tank, and are positioned
at various points around the tracks. Simply ride/run over to the Air Pit to
refill the tank. When the tank is full, you will automatically leave in the
correct directions to continue the race. If you're in a rush, press the X
Button to leave the Air Pit immeadiately.
NOTE: Not all tracks have Air Pits.
Controls
--------
Left Analog Stick: Move Character/Perform Trick Action
Left Analog Stick Up: Move forward/Front Flip (during Trick Action)
Left Analog Stick Down: Move backward/Back Flip (during Trick Action)
Left Analog Stick Left/Right: Move sideways/steer/sideways spin (during Trick
Action)
X Button: Jump/Grind
Circle/Square Button: Air Boost/Attack Rival
L1/R1: Brake/Air Slide (with left/right)
L1+R1: Exit Turbulence/Tornado
START Button: Pause/Skip Event
Steering (left analog stick left/right)
---------------------------------------
While riding your Extreme Gear, use the left analog stick left/right to steer
left and right around the track. Forward motion is automatic so no controller
input is required.
Air Boost (Square/Circle Button)
--------------------------------
Press the Sqaure/Circle Button for an extra burst of speed. Air speed also
allows you to attack rivals ahead of you, temporarily disorientating them and
costing them time. This technique consumes a considerable amount of Air, so
try to use it sparingly.
Air Slide (Steering+L1/R1 Button)
---------------------------------
Some turns are too tight to tackle at high speed. Pressing either the L1/R1
button while steering into the corner will shoot a jet of Air out the side of
your Gear to assist in maneuvering. Air is consumed more quickly when
performing an Air Slide.
Brake (L1/R1 Button)
--------------------
Press either the L1/R1 Button to brake quickly.
Tornado (L1+R1 Button)
----------------------
If a character is too close behind you, you are then vulnerable to being
attacked, or overtaken. Press the L1 and R1 buttons together to create a mini
Tornado that will halt your rival in their tracks. Tornados cost both speed
and Air, so check conditions carefully to make sure other players can't take
advantage.
Running (left analog stick)
---------------------------
During the countdown at the start of the race, run toward the startline. You
can boos your initial start by crossing the startline just after the
countdown finishes. Don't cross it too soon or you will get electrified and
brought to a standstill for a short period.
During the race, if your Gear runs out of Air, you will have to make your way
on foot until you reach an Air Pit to fill up, perform a trick, or pick up an
Air Power-Up item.
=============================================================================
------------------
5.0 Characters
------------------
These are the main characters in the game.
NOTE: Descriptions taken from the Sonic Riders manual.
5.1 Team Sonic
==================
Name: Sonic The Hedgehog
Type: Speed
Species: Hedgehog
Attributes: Dash: ***, Limit: ****, Power: ***, Cornering: **
Description: Sonic hates evil as much as he loves freedom. Sonic can be short
tempered at times but will always show a gentle side to those in trouble.
He's normally carefree and easygoing, even when the going gets rough; but
when it comes to a showdown he's aggressive and focused like a hedgehog
possessed!
Sonic has always been known as the world's fastest, but inexperienced with
Extreme Gear, he will have to fight to hold onto reputation.
=============================================================================
Name: Miles "Tails" Prower
Type: Flight
Species: Fox (two-tailed)
Attributes: Dash: ****, Limit: ***, Power: **, Cornering: ***
Description: His real name is "Miles," but his friends just call him "Tails."
He's a little kid fox with two tails and a heart of gold. He loves tinkering
with machinery and has made various devices to help Sonic. This time he's
pitching in as the team mechanic, fixing up the Extreme Gear.
=============================================================================
Name: Knuckles the Echidna
Type: Power
Species: Echidna
Attributes: Dash: ****, Limit: ***, Power: ****, Cornering: **
Description: Born on Angel Island, Knuckles spends his days guarding
a precious stone called the Master Emerald; for reasons he himself doesn't
understand. His hard headed demeanor makes him gullible, and he has been
tricked by Eggman on more than one occasion. Bringing his inherent aggression
to the race, he plans to show Eggman that this time he means business!
=============================================================================
5.2 Babylon Rogues
==================
Name: Jet the Hawk
Type: Speed
Species: Hawk
Attributes: Dash: ***, Limit: ****, Power: ***, Cornering: **
Description: Known as the "Legendary Wind Master," Jet leads the Babylon
Rogues, a talented group of thieves. Jet's Extreme Gear skills are revered
far and wide, earning him an impressive reputation.
He carries a mysterious "control box" said to have been passed down from the
ancient Babylonians.
=============================================================================
Name: Wave the Swallow
Type: Flight
Species: Swallow
Attributes: Dash: ****, Limit: ***, Power: ***, Cornering: **
Description: A superb mechanic, Wave takes care of all of the Babylon Rogues'
Extreme Gear. While she's capable of fixing many things, Extreme Gear is her
specialty, and her knowledge and experience surpass both Tails and Eggman in
this area.
=============================================================================
Name: Storm the Albatross
Type: Power
Species: Albatross
Attributes: Dash: ***, Limit: ***, Power: ****, Cornering: **
Description: Storm is the muscle behind the Babylon Rogues' nefarious schemes
and Jet's right-hand man. What he lacks in smarts, he makes up for in raw
power. He has a quick temper, but is slow in movement. He tends to stutter
when excited or flustered.
=============================================================================
------------------
6.0 Normal Race
------------------
This is the general racing mode, which is why it is called Normal Mode.
Nothing special, just racing with a few tweaks. There are three options to
choose from in Normal Mode.
6.1 Free Race
==================
Free Race is simple. All you do is select your character and track and race.
Up to 4 players can play in this mode.
6.2 Time Attack
==================
This is your regular beat the time race. You race against yourself to get the
fastest lap on the track.
6.3 EX World Grand Prix
=======================
This is basically the tournament mode of this game. There are two cups, each
with 5 tracks. You get points depending on your race position.
1st: 10 Points
2nd: 08 Points
3rd: 06 Points
4th: 04 Points
5th: 3 Points
6th: 2 Points
7th: 1 Point
8th: 0 Points
30-39 Points: - Bronze Emblem - 200 Rings
40-47 Points - Silver Emblem - 300 Rings
48-50 Points - Gold Emblem - 500 Rings
=============================================================================
------------------
7.0 Story Mode
------------------
I now move onto the main part of this walkthrough, the story mode. Yes, this
mode features the main storyline of this game from both the Heroes and the
Babylon Rogues' view. Let us begin.
NOTE: I will give you tips on how to get a 1st place in the track. Each tip
will be in order of how the track goes. For example, if a track has a jump
then a turn. I will say some thing like this: 1) Make a good jump 2) Make a
good turn. So essentially I'll be walking you through the track.
NOTE: "Super Back Flip" means you must charge your jump for about 3 seconds
and backflip. Same goes for "Super Front Flip"
=============================================================================
------------------
8.0 Heroes Story
------------------
Well, it is night time in Future City and Team Sonic are looking for a Chaos
Emerald that is supposed to be there. They get a signal on Tails' tracer
saying that it is nearby. Suddenly, three mysterious figures burst out a
window and are being chased by the police. Tails says that they have got the
Chaos Emerald and Sonic runs off to chase them. Jet passes by Sonic, then
Knuckles jumps in and knocks Storm of his board, who luckily grabs hold of
Wave's board as she carries his weight with him. Tails drops by and takes
notice of an emblem that is on the board. The thieves are getting away so
Sonic grabs the dropped board and pursues Jet. Sonic manages to reach him,
but him being inexperienced with riding he loses balance and falls off when
Jet attacks him. And the thieves get away.
8.1 Metal City
==================
The next day, Eggman announces a tournament called the EX World Grand Prix.
Team Sonic decides to give it a miss since they are suspicious of Eggman and
wonder if it is a trap. They soon change their minds when they find out that
the three they met last night are entering.
Mission: Finish in the top 3!
Character: Sonic
Well, here you must race your first race against 7 E-100000G robots. Pretty
easier even if you are a beginner, just follow my tips and this will be a
breeze!
Tips
----
1) At the first jump hold X long enough whilst pushing the left analog
stick up and then let go of X to perform a front flip so you can reach
the higher platform.
2) If you fail to reach that higher platform, there is a grind rail in the
first tunnel, since you are a Speed type.
3) When you reach two tunnels side by side, take the left one, because the
right one is for Power Type and there are more cars there that could
slow you down.
4) Another reason for staying on the left side is so the first half pipe
ramp on the left side, you should jump off that and land on a rail
above to avoid traffic and to put you in the lead.
5) After the tight corner, there is a straight road ahead so it wouldn't
hurt for a boost or two.
6) Finally, for the upcoming jump you should hold X long enough and pull
the left analog stick down and then jump doing a back flip so you can
fly up high to a shortcut that will put you to the lead.
The 100 Ring Box
----------------
The 100 Ring Box is on the higher platform at the start. Stay on the left
hand side and you will see a line of rings and then you'll see the 100 Ring
Box a little bit above you. Unfortunately, just jumping won't get you to it
and I don't know how. I only know where it is, for this track.
Liander Reyes says: "I know how to reach the 100 ring box in Metal City.
You know the arrows that says you have to go right, well, jump on the one
that's next to the 100 ring box and you'll skid on the sign of arrows and get
the 100 ring box.
=============================================================================
8.2 Splash Canyon
==================
Team Sonic are walking through Splash Canyon talking about what Dr Eggman
could be planning. Suddenly Amy runs to Sonic, saying that she has joined the
Grand Prix too. So much for Amy-free(!) Remembering the emblem on Storm's
board from Future City, Tails tells the others about the history of the
Babylon Rogues. Then Wave walks in and takes a look at Sonic's board. Tails
says that he made it. She mocks him saying that it is junk and then walks
off. Sonic's board looks a bit different doesn't it?
Mission: Finish in the top 3!
Character: Tails
This level is actually the easiest level in this game, and should be easy to
complete with Tails. I don't think you even need my tips, yet I'll give them
anyway.
Tips:
-----
1) Since you are a Fly-Type character, after the first corner align
yourself so that you are in position with the dash rings up ahead.
Super forward flip off the ramp and into the dash rings for a shortcut
to the upper level.
2) At the second jump, super forward flip off the ramp to get to a higher
route.
3) Alternatively, if you fail to reach the upper route, if you go through
waterfall on your left, a fly shortcut will be revealed.
4) Rotate the analog sticks as fast as you can to gain speed and air.
5) Go past the left side of the circle machinery in the middle of the
water and head for the flight shortcut.
6) Make sure to Air Slide during the tight corner. In the dark tunnel
where the crystals are, you can't bash through them so try to avoid
them as they will slow you down.
7) On the last jump past the crystals, super back flip off the ramp to
send you high into the end so you can land on a rainbow for a smooth
ride to the finish line. So much for a pot gold/rings(!)
The 100 Ring Box
----------------
This one can't be seen but it can be found. After the first jump of the race
you will be in a large sort of pond with mini waterfalls at your left. Go
over to the second (middle) one to find the concealed 100 Ring Box.
=============================================================================
8.3 Egg Factory
==================
Knuckles is by himself and walks down a corridor in the Egg Factory and then
bumps (literally!) into Storm who was just around the corner. They start to
argue about how the last time they met was a one-off. Knuckles gets ready to
punch and as he swings his arm back he knocks out a E-100000R Robot. Storm
laughs at him and then tries to punch Knuckles. Knuckles (who was tending the
robot) jumps out of the way making Storm hit the robot again. Then the
announcer says that the racers must get the gates. They decide to settle it
on the track.
Mission: Defeat Storm! (Finish in 1st place!)
Character: Knuckles
This level actually proves to be quite hard. It's quite confusing and has got
a lot of tight corners and obstacles. But you are Knuckles in this race so
the robots that get in your way should be a breeze to get by or in Knuckles'
case, knock by.
Tips:
----
1) Perform a number of cool tricks (especially at the first jump ahead of
you) and get a good rank when you land; preferably an SS or and X, to
maintain speed and get some air if you boosted right at the start of
the race.
2) Do well at Air Sliding in the next few turns.
3) At the second jump, super forward flip into the air to land on a higher
route (shortcut)
4) As you go up the slanted track, look to your left for a Power Shortcut.
5) As you go up another slightly slanted hill, you will see a bunch of
spinning canisters that are being controlled my the mechanism it is
hanging from. Go past these for a shortcut. Just be careful not to fall
off.
6) If you don't go to the shortcut (Tip 5) then look along the right wall
until you see a rid light with a yellow sign on it. Bash through that
wall to lead you to a shortcut to the finish line.
The 100 Ring Box
----------------
The 100 Ring Box is near the spinning canisters I told you about (Tip 5). As
a matter of fact, it's in between them. Those canisters can actually knock
you away if I haven't told you before, and if things could get anyworse, they
have to go right ahead and put it on the EDGE OF THE TRACK! Just try not to
fall of WITH the 100 Ring Box.
=============================================================================
8.4 Green Cave
==================
The team is in Green Cave where and we Sonic training up his skills on the
Extreme Gear. Tails his amazed and goes to compliment him. Then suddenly, Jet
appears and stands on the branch of one of the high trees. He tells Sonic
that though his skills are impressive, there's more about the Extreme Gear in
terms of skills. He then disappears into the forest. Sonic thinks he is right
and promises to do better. Tails remembers the time when Wave mocked him and
Sonic's board back at Splash Canyon. He then tells the others that he will
unlock the secret to the Extreme Gears.
Mission: Defeat Wave! (Finish in 1st place!)
Character: Tails
Once again they chose the best character for this race. There are plenty of
fly type shortcuts. Even still it is quite hard. Follow my tips and you'll be
guaranteed first place.
Tips:
----
1) Get an Unbelievable Start and then (just like Tip 1 in Egg Factory)
perform a great number of tricks to get either an SS or an X ranking to
maintain speed and air. Really all it takes to get an X is a front
flip, back flip, and two side flips both ways.
2) Make a nice smooth long Air Slide along this smooth corner. You might
slow down a bit, but it will help you turn this corner better and you
will get a free boost and the end.
3) Make another Air Slide at this right corner. Tap L1/R1 whilst turning
if necessary.
4) In this wide open space, he straight for the flight shortcut.
5) Rotate the analog sticks quickly to maintain your lead (if you have
it).
6) Go up the halfpipe and make a good jump and go for the flight shortcut
here.
7) At the next jump, do a super back flip to propel you in the air, so you
can reach the web to boost you to the lead.
The 100 Ring Box
================
There are two ways to get this and fortunately with you being Tails, you have
the easier way. The luckier (harder) way do get this is to ride on someone's
Turbulence on the right-hand side vine. There should be a jump opportunity so
you can get to the vine that will go to the 100 Ring Box.
The other way you can do this, (you should do this) is to go to the first
flight shortcut. Ride through the first ONLY and go under the second and aim
yourself at the vine in front of you. Once you land on that vine, just
continue riding to get it.
=============================================================================
8.5 Sand Ruins
==================
It is now the Finals of the EX Grand World Prix! Team Sonic have all made it
through. Amy was knocked out of the tournament by Wave. But then Tails
defeated Wave. Only Jet remains from his team. They go toward a large table
and put their Chaos Emeralds there. Sonic and Jet have a little "may the best
man win" talk. And then they race.
Mission: Defeat Jet! (Finish in 1st place!)
Character: Sonic
Well, it's Team Sonic and Jet in this race. This may be the final race, but
there is one more. This level actually proves to be really hard. Take full
advantage of Turbulence and your abilities if you want to have a chance at
defeating Jet!
Tips:
----
1) Get an Unbelievable Start
2) At the fork (directly ahead of you) take the right-hand side as it is
quicker. Just avoid the rising pillars.
3) Get a good jump at the first jump and do a number of tricks to get an
SS or X rank. You should know why.
4) After the first jump, stay near your left to get the grind rail that's
there; make sure to jump to the next too.
5) If you fail to get to that grind rail because of people's Turbulence,
press L1+R1 to exit the Turbulence.
6) If you fail to grind rail, and there is no Turbulence (probably because
you are in the lead) stay away from the edge of the cliff. The sand
will drag you down there; fight against it.
7) At the second jump, get a good jump to maintain speed and air; again
getting an SS or X rank.
8) In the big tomb go to your left to see a grind rail. Use it and
remember to jump left to the second rail. The third rail is quite
tricky to get; you must jump right just as you turn the corner.
9) An Air Dash or two wouldn't hurt because there is no doubt that the
other players have used their abilities to press forward. After the
tight corner, ride on the dash pad and in the process, doing a speedy
Air Slide around the U-Turn.
The 100 Ring Box
================
There are two ways to get this. Unfortunately, the easier way is against you,
in this race. The harder way is to super back flip of a piece of a fallen
pillar to get you on to the top of a little building that had the 100 Ring
Box.
The easier way to do this is to have a fly-character and simply use the first
flight-shortcut. It will take you straight to the 100 Ring Box
=============================================================================
8.6 Babylon Garden
==================
If even you win, you end up not winning anyway. Remember when I said that the
board looked a bit different after Wave had looked at it back at Splash
Canyon? Well, Wave had planted a bomb at the bottom the Gear. Just as Sonic
is gonna win the race, Wave detonates it, making Sonic lose and Jet win. Jet
mocks him and then gets out his "control box" and uses the power of the Chaos
Emeralds to bring back Babylon Garden. Once it has rose, Eggman snatches the
"control box and flee in his Egg-O-Matic to Babylon Garden. Amy, who is
desperate to stop him, runs and jumps and grabs on to the back of Eggman's
vehicle. She too gets taken to Babylon Garden. Team Sonic uses Tail's Tornado
X to fly to Babylon Garden. Reminds you of Floating Island, doesn't it?
Once they get there, they see Eggman riding on his E-Rider, which is a gear
you can unlock. Sonic is about to jump off the Tornado X. (Without his Gear?
He would've died) if Tails hadn't stopped him to give him his new and
improved Blue Star II. He then jumps off (with his Gear) and meets Jet on the
way down. When they both land, they decide it's a perfect time to settle who
is the fastest.
Mission: Defeat Jet once and for all!
Character: Sonic
This level is by far the hardest level in the Heroes story. You race against
Jet and 6 other E-10000G robots. There are a lot of tight turns and places to
fall here, so stay on your toes!
Tips:
----
1) At the first jump, get an SS or X rank.
2) On the half pipe jump and get to the grind rail.
3) Air Slide the corner and then take the Turbulence made by the air jets.
4) Rotate the analog stick as fast as you can with the jet to maintain
speed and air. At the end you should have least got to about 240 mph of
speed.
5) Take the grind rail shortcut ahead of you.
6) At the last jump, super back flip off it to reach a higher route to the
finish line.
The 100 Ring Box
================
The 100 Ring Box is where the place has been attacked with missiles. Trick
off one of the ramps to get it. Super front flip to get it.
=============================================================================
------------------
9.0 Babylon Story
------------------
The Babylon Rogues own a very large airship (for just the three of them?).
Anyway, Jet is in his quarters minding his own business holding his "control
box". Storm bursts into the room and bangs on the table saying that he's got
something important to tell him. Wave walks in and tells Storm that he should
knock before entering a room. Storm notices the "control box" and ask Jet
what it is. It seems to be an ancient artifact passed down from their genie
ancestors. Jet asks Storm why he burst in the place. He says the Eggman has
an interesting proposition for Jet. Eggman walks in and makes a deal.
9.1 Night Chase
==================
Mission: Show Sonic what you're made of! (Finish in first place!)
Character: Jet
Well this level would be much easier if you had a power type character. The
track itself is the same as in Metal City. You'll encounter the same turns
and jumps. You are using Jet who is a speed type. Not much speed shortcuts in
this level unfortunately. But stick to my tips.
Tips:
----
1) At the jump, make a super forward flip so that you can land on the
upper path.
2) If you fail to get that upper route get the grind rail to your left.
Remember to connect to the second one, too.
3) Here is the straight road to the tunnels. Dash once or twice on this
road. Dodge the police cars or ride someone's Turbulence to get through
here.
4) Take the right-hand side tunnel this time, for when you get out of that
tunnel you must look on your right (the Power shortcut) and jump off
the ramp of the truck so you can then land on a grinding rail. Remember
to connect to the second one, too.
5) From here, everything is pretty much the same as Metal City. Remember
at the last jump to super back flip to reach the finish line shortcut.
The 100 Ring Box
================
Exit out the right-hand side tunnel and then trick off the second halfpipe on
your right. Do a super back flip, preferably. You will then reach the 100
Ring Box.
=============================================================================
9.2 Red Canyon
==================
Wave walks into the conversation of Team Sonic and Amy. She takes a look at
Sonic's board. Tails says that he made it. She mocks him saying that it is
junk, secretly puts a bomb on the Gear and then walks off. Amy has to face
Wave.
Mission: Defeat Amy! (Finish in 1st place!)
Character: Wave
This race is just as easy as Splash Canyon, but a bit harder. But of course,
by now, you would have gotten used to the game. A few technical areas and
stuff, but not too hard.
Tips:
----
1) Perform a nice Air Slide when you start so you can maintain speed, turn
the corner better and get an extra boost.
2) At the first jump here, super front flip to get to the upper platform.
3) If you fail to do that, then take the flight shortcut in front of you.
4) Rotate the left analog stick as fast you can along the rapids.
5) As you ride on you will de a sign for a flight shortcut. Go behind the
rock there and ride on the turbo pad to make you go straight to the
shortcut.
6) At the last jump, super back flip to get to the higher platform, so you
can make a nice transition down the waterfall.
The 100 Ring Box
================
After the last jump go down the waterfall and stay to your left and get the
100 Ring Box in sight.
=============================================================================
9.3 Ice Factory
==================
This scene takes place after the race between Storm and Knuckles. He
complains that it must've been the Gear Knuckles was using. Jet doesn't want
to hear it and Wave takes what Storm said as an insult. Jet tells Storm to go
to Eggman's base to see if he can find anything, to make up for losing.
Mission: Leave Eggman's Robo behind you!
Character: Storm
This track is based on Egg Factory, but the track itself is not the same. The
scenery is all frozen and it looks like an abandoned factory. This level is
actually quite easy, if you take full advantage of the shortcuts. There are
more robots on patrol but can show them who's boss!
Tips:
----
1) At the first jump, do a number of tricks to get an X rank.
2) Air Slide well at the next few corners and be careful not to "slip up"
on the ice.
3) At the next jump, super back flip off the ramp to reach a higher route
that will surely put you in the lead.
4) After riding for some time, do a very sharp Air Slide at the corner so
you can align yourself with a Power Shortcut.
5) At the last jump, do a number of tricks to get an SS or X rank.
The 100 Ring Box
================
The place where the frozen canisters are (not moving). The 100 Ring Box is in
between the first two.
=============================================================================
9.4 White Cave
==================
Jet decides to take a nap, until Wave comes and lectures him about
leadership. He sees Sonic practicing his skills. Jet challenges him.
Mission: Finish in 1st place!
Character: Jet
This level is actually quite harder than White Cave, there are a few
obstacles in this one. If you found Green Cave a breeze then you'll have no
problem tackling this track.
Tips:
====
1) Dodge the trees and perform a super front flip at the first jump to get
to a ledge where you can jump onto a grind rail from there.
2) Once you are out of the alcove rotate the analog stick as fast as you
can whilst on the millipedes.
3) Whilst riding, you will come across a grind rail. You know what to do.
Grind!
4) Remember the web shortcut in Green Cave? It's here too. In case you
forgot, at the second jump, super back flip off the ramp to reach the
spider web shortcut. You won't be the only one to use it.
The 100 Ring Box
================
Whilst riding in the alcove, ride upside down, being in line with the fly
shortcut. When you get to the end, jump then you will be taken to the vine
with the 100 Ring Box on it.
=============================================================================
9.5 Dark Desert
==================
Just before the race (or after, I don't know) Storm comes into the scene and
they all watch a diary entry by Eggman. Doctor Eggman plans to use Jet's
control box to unlock the secrets to the treasure. The race is about to
start!
Mission: Win the World Grand Prix!
Character: Jet
This is the final race of the Grand Prix and you face Team Sonic. Dark Desert
is a lot different than Sand Ruins. This level is my favorite track.
Tips:
====
1) At the first jump, get a good rank, SS or X.
2) Don't bother tricking off the steps. Just ride down.
3) Make sure to Air Slide the corners really well.
4) When you enter some sort of hi-tech cave, stay in the middle for a
speed shortcut.
5) When you get back out, look to your left for a grind rail.
The 100 Ring Box
================
For this one, you have to be behind the rest of the race and catch their
turbulence through the tight corners. Whilst on the Turbulence, when you see
a multi-colored arrow (instead of a red) trick off it and you will go through
the ceiling to a shortcut to get the 100 Ring Box. Take your time when trying
to get this as you may miss it if you are not precise.
=============================================================================
Press Ctrl+F and type in "Just as Sonic" to see the ending of this race.
=============================================================================
9.6 Sky Road
==================
Sonic has gone off to race Jet (Heroes Story) leaving Tails and Knuckles to
wonder the place. Wave and Storm enter the scene and Storm immediately picks
a fight with Knuckles. Just as they are going to fight, Eggman's Robo start
chasing them.
Mission: Run from Eggman's Robo
Character: Wave
This is by far the hardest level in the game, for beginners. You WILL fail
this many times. I can bet my last pound on it. If you mastered Babylon
Garden then you should now that this level will require a LOT of Air Sliding.
Tips:
----
1) At the first jump, get a good rank: SS or X.
2) Perform a nice Air Slide around the tight bend.
3) At the second jump, do a super front flip to land on the turbulence
above the track.
4) Next jump of the ramp on your left to get to a flight shortcut.
5) At the last jump, super back flip off it, to reach to the higher ledge
and therefore start the automatic trail at a higher level.
The 100 Ring Box
================
On Lap 2, forget about the Turbulence shortcut and go ahead until missile
attack the track leaving a ramp for you to trick off. Trick off the first one
to your right to get the 100 Ring Box. Trick off the other ramp to get the
MAX AIR Box.
=============================================================================
9.7 Babylon Guardian
====================
Wave and Storm walk into the scene where Jet rejects the "control box" from
Sonic. Wave takes and the three head to the door.
They manage to open the door that Eggman was trying to open and ride inside.
As they are riding through "sub-space" they hear a sinister shout. It is so
loud that Sonic can hear it. Team Sonic along with Amy ride to the scene.
They all see a big genie before them.
Mission: Beat the Gaurdian
Character: Sonic
Riding this level is easier than Splash Canyon, since it's a simple circuit
around the track. But beating the boss is easier said than done.
Tips:
---
1) Take full advantage of Air Boosts.
2) Get an Unbelievable Start and then Air Boost towards the bottle and
knock it to hurt the genie.
3) With one life gone, you should maintain your speed and air.
4) The lap won't change until you hurt the genie.
5) The genie can attack you but they are long ranged attacks and they
can't really hurt you let alone hit you.
The 100 Ring Box
================
There isn't one in this level.
=============================================================================
With the genie defeated and Eggman asleep, both teams are in the ruins of
Sand Ruins and Sonic and Jet are standing next to each other. They have a
little friendly talk and then Jet tells Sonic to prepare for the next time he
comes. Sonic will be waiting. They get on their boards and they both perform
a trick and they cross paths and both teams leave.
=============================================================================
------------------
10.0 Extreme Gears
------------------
These air vehicles are called "Extreme Gear" which consists of bikes, skates
and boards. There are abput 54 Extreme Gear in total. There is no button used
for acceleration, nor is there a "trick" button; tricks are done by moving
the control stick.
Each character has a default gear, for example, Shadow uses a modified
version of his air shoes called "Darkness", while Eggman uses a bike called
"E-Rider". Some characters have gear that is exclusively for him/her, however
most gear can be used by others (Eggman can only ride bikes, Ulala can't ride
bikes, and E-10000G and E-10000R can only ride boards.)
Boards
======
Blue Star: Sonic's default gear
Blue Star II: A modified version of Blue Star, which has better speed but
poor cornering.
Yellow Tail: Tails' default gear
Red Rock: Knuckles' default gear
Type J: Jet's default gear
Type W: Wave's default gear
Type S: Storm's default gear
Pink Rose: Amy's default gear
Smile: Cream's default gear
Temptation: Rouge's default gear
E-GearG: E -10000G's default gear
E-GearR: E -10000R's default gear
Channel 5: Ulala's default gear
Night Sky: NiGHTS' default gear
BANANA: AiAi's default gear
High Booster: Has better Air Boosts than normal, but this does consume a lot
of air.
Auto Slider: When you turn, you automatically do an Air Slide.
Beginner: A board for beginners that uses little air.
Speed Balancer: Performs well on straight roads, but has very poor turning
and endurance abilities.
Access: Allows its user to fly. Fly types can't use this board since they can
already fly.
Accelerator: The speed of boosts are better.
Trap Gear: This gear is pretty good, if you can survive a race with out
boosts. Tornadoes use up no air and using it makes you faster rather than
slowing you down.
Light Board: The lightest board in existence. This allows tricks to be
performed more easily and it doesn't slow down from boosts until attacked.
Slide Booster: Air Slides don't burn air and you can boost from an Air Slide,
even if they're quick ones. You can't use boosts though.
The Crazy: This uses rings instead of air to race.
Opa Opa: Always attacks an opponent with a LVL 3 attack which drops a weight
on the enemy's head.
Powerful Gear: Has the highest endurance. It doesn't lose speed on rough
roads and keeps speed when going down hill.
Power Gear: Endurance enhanced.
Turbo Star: Regardless its amazing acceleration, its top speed is really
poor.
Fastest: Has the highest top speed. You can't gain air by doing tricks. Bad
cornering.
Legend: This board can reach maximum height for all jumps, but can't gain air
by tricks.
Faster: The top speed is enhanced.
Gambler: Doubles your rings when you come first in a race. So from a grand
prix coming first in every race, getting 100 rings, and getting a gold
emblem, you'll get 1500/2000 rings to spend! You can't use abilities.
Berserker: This board makes you automatically attack an opponent. You can
only gain air after level ups or by attacking someone.
Magic Carpet: Like the Access, this allows other characters to fly.
Air Broom: Let's other character's grind. Wouldn't the stick break after
grinding?
Hovercraft: This is the worst gear in the game. This board may have excellent
attributes, but this gear turns a 180 at the slightest turn! Over sensitive
turns!
Chaos Emerald: Equip this with Sonic to make him become Super Sonic. Uses
rings instead of air and allows all abilities.
Skates
======
Darkness: Shadow's default gear. Burns little air.
Grinder: This is my favourite. Just like the Air Broom, this allows any
character to grind. Why is this my favourite and not the Air Broom? Come on!
It's a flipping broom stick!
Advantage-F: Acceleration enhanced for Fly characters only.
Advantage-S: Top speed and acceleration enhanced for Speed characters only.
Advantage-P: Endurance and power abilities enhanced for Power characters
only.
Cannonball: Can perform consecutive boosts, which don't burn air. You can't
attack though and you can't gain air by tricks and abilities. Only by pits
and leveling up.
Bikes
=====
E-Rider: Eggman's default gear. Has good attributes, but burns too much air.
Destroyer: Allows any character to use Power shortcuts.
Air Tank: This has pathetic attributes but hold loads of air.
Omnipotence: This grants your character all abilities! Yay! But you don't get
air from using them.
Cover-S: Acceleration and endurance enhanced for Speed characters only.
Cover-F: Acceleration and endurance enhanced for Fly characters only.
Cover-P: Acceleration and endurance enhanced for Power characters only.
Heavy Bike: The heaviest gear in existence. Good speed and endurance and
doesn't slow down when charging for a jump. It can't ride turbulences.
Hang On - This plays the main theme of Sega-AM2's arcade game Hang-On.
Super Hang On - This plays the main theme of Sega-AM2's arcade game Super
Hang-On.
=============================================================================
------------------
11.0 Best Times
------------------
I'll do this with every walkthrough I write on a racing game. It gives me a
chance to see how good you are. I'll tell you my best track times on each of
the tracks and I want you to email me to your times and see if you can beat
mine! If any of mine are beaten, I'll put you to the Acknowledgements list.
Don't lie about your times as you'll only spoil, and I will believe you. Any
time that I know that is not possible I will not take. Also, when sending in
your times, include the track, the gear you used, the character you used, and
your name.
These are for the World GP.
Metal City:
==========
Best Time: 02:21:42
Gear Used: Grinder
Character Used: Knuckles
------
Best Lap: 00:44:96
Gear Used: Grinder
Character Used: Knuckles
Splash Canyon:
=============
Best Time: 02:35:42
Gear Used: Darkness
Character Used: Tails
------
Best Lap: 00:48:50
Gear Used: Darkness
Character Used: Tails
Egg Factory:
===========
Best Time: 02:51:44
Gear Used: Grinder
Character Used: Knuckles
------
Best Lap: 00:52:78
Gear Used: Grinder
Character Used: NiGHTS
Green Cave:
==========
Best Time: 02:39:08 (Held by Leoline Reyes)
Gear Used: Omnipotence
Character Used: Ai Ai
------
Best Lap: 00:46:93 (Held by Liander Reyes)
Gear Used: Omnipotence
Character Used: Sonic
Sand Ruins:
==========
Best Time: 02:54:40
Gear Used: Grinder
Character Used: Rouge
------
Best Lap: 00:52:36
Gear Used: Darkness
Character Used: Shadow
Night Chase:
===========
Best Time: 02:24:02
Gear Used: Darkness
Character Used: Knuckles
------
Best Lap: 00:44:04
Gear Used: Darkness
Character Used: Tails
Red Canyon:
==========
Best Time: 02:46:50
Gear Used: Grinder
Character Used: AiAi
------
Best Lap: 00:52:81 (Held by Liander Reyes)
Gear Used: Access
Character Used: Sonic
Ice Factory:
===========
Best Time: 03:01:48 (Held by Liander Reyes)
Gear Used: Omnipotence
Character Used: Tails
------
Best Lap: 00:57:18 (Held by Liander Reyes)
Gear Used: Access
Character Used: Shadow
White Cave:
==========
Best Time: 02:32:32
Gear Used: Grinder
Character Used: Storm
------
Best Lap: 00:48:12
Gear Used: Grinder
Character Used: Storm
Dark Desert:
===========
Best Time: 02:41:63 (Held by Liander Reyes)
Gear Used: Access
Character Used: Sonic
------
Best Lap: 00:44:97 (Held by Liander Reyes)
Gear Used: Access
Character Used: Sonic
=============================================================================
------------------
12.0 Contact Details
------------------
Well, the only way you can contact me is to email me. Please email me the
following:
Praise
Contributions to the FAQ
Errors in the FAQ
Your personal times on the Sonic Riders tracks
Questions on the game
Or a friendly email
My email address is
[email protected].
=============================================================================
------------------
13.0 Frequently Asked Questions
------------------
1) Question: Do you have to complete all missions with the gold emblem to
unlock the following characters - AiAi, Ulala, NiGHTS?
Answer: Fortunately, no. However, you need to complete all 100 missions (ALL
OF THEM) in order to get AiAi, Ulala and NiGHTS. It doesn't matter what
emblem you get, as long as you complete the mission.
2) Question: Where is the treasure in Storm's Mission – Digital Dimension
– Mission 5?
Answer: There isn't one. However I can't confirm this. I'll have to check
when my friend is finished loaning it.
=============================================================================
------------------
14.0 Contributed Help
------------------
From Liander Reyes: “I know how to reach the 100 ring box in Metal City.
You know the arrows that says you have to go right, well, jump on the one
that's next to the 100 ring box and you'll skid on the sign of arrows and get
the 100 ring box.”
=============================================================================
------------------
15.0 Acknowledgements
------------------
Well, I'm trying to remember all the people to thank for the making of this
FAQ so far.
Liander Reyes and his sister - for submitting their times for my chart and
helping me on the 100 Ring Box section for Metal City. Thanks!!!
http://www.network-science.de/ascii - I thank this site for the ASCII
Sonic Riders manual – I thank the manual and the makers of it for the
information so I could do the Controls section.
My friend Leevan Blackwood – for introducing this game to me, and the
shortcuts, even though I found most of them myself, but thanks anyway.
My friend Jamal Osman – for letting me borrow this game so I could write this
walkthrough since now I know everything about the game.
http://en.wikipedia.org/wiki/Sonic_Riders - I thank this website for the
extra little info on the gears.
God - for creating me and giving me the ability to write this walkthrough
(yes, I'm a Christian).
SEGA and the Sonic Team – for making such a truly wonderful game for us all
to play.
Finally, GameFAQs – for making such a great site and making me encouraged to
make a walkthrough. Also I thank them for putting this walkthrough on their
site.
There are more thank yous to come. If I you have contributed and I've
forgotten to put your name above please email me. Contact details above.
=============================================================================