__________ (_)
__/ ___/_________________________
__\____ \_ __ \_/ __ \_/ /_/ ___/
____/ // /_/ // / / // / / /__
_______/ \____//_/ /_//_/ \___/
________________ _____
___/ |_____/ /__ _______________/ /____ _____________
__/ /| |/ __ /__| | / // _ \_/ __ \/ __/ / / /_/ ___/ _ \
_/ ___ / /_/ / __| |/ // __// / / / /_ / /_/ /_/ / / __/
/_/ |_\____/ __|___/ \___//_/ /_/\__/ \____/ /_/ \___/
____________ __
___/ __ \_\ |/ /
__/ / / /_/ /
_/ /_/ /_/ |
/_____/ /_/|_|
Director's Cut
FAQ/Walkthrough by Daniel "The Leadfoot"
[email protected]
Version 1.46 - 8.19.15
This FAQ is dedicated to my friend Michelle, who has stuck with me, laughed
at all my lame jokes and humored me a LOT more than I actually deserve.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| Table of Contents |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
1.0 Versions.............................................[VSN]
2.0 Forward..............................................[FWD]
3.0 Characters...........................................[CHT]
3.1 Sonic the Hedgehog...............................[STH]
3.2 Miles "Tails" Prower.............................[MTP]
3.3 Knuckles the Echidna.............................[KTC]
3.4 Amy Rose.........................................[MYR]
3.5 E-102Y...........................................[YYY]
3.6 Big the Cat......................................[BTC]
4.0 Adventure Walkthrough................................[VNW]
4.1 Sonic's Adventure Walkthrough....................[SDW]
4.2 Tails' Adventure Walkthrough.....................[TDW]
4.3 Knuckles' Adventure Walkthrough..................[KDW]
4.4 Amy's Adventure Walkthrough......................[MDW]
4.5 Big's Adventure Walkthrough......................[BDW]
4.6 E-102Y's Adventure Walkthrough...................[YDW]
4.7 Super Sonic's Adventure Walkthrough..............[SNW]
5.0 Action Stage Walkthrough.............................[CSW]
5.1 Sonic's Action Stage Walkthrough.................[SSW]
5.2 Tails' Action Stage Walkthrough..................[TSW]
5.3 Knuckles' Action Stage Walkthrough...............[KSW]
5.4 Amy's Action Stage Walkthrough...................[MSW]
5.5 Big's Action Stage Walkthrough...................[BSW]
5.6 E-102Y's Action Stage Walkthrough................[YSW]
6.0 Sub Game Guide.......................................[SGG]
6.1 Sky Chase Act I..................................[SKC]
6.2 Sky Chase Act II.................................[SKT]
6.3 Sand Hill........................................[SHG]
6.4 Hedgehog Hammer..................................[HHH]
6.5 Twinkle Circuit..................................[TCG]
7.0 Mission Mode Guide...................................[MMG]
8.0 Chao Guide...........................................[CGD]
8.1 Understanding and Caring for Chao................[NCC]
8.2 Chao Evolution...................................[CVL]
8.3 Mating, Death and Reincarnation..................[MDR]
8.4 The Black Market.................................[TBM]
8.5 Chao Racing......................................[CRC]
8.6 Special Chao.....................................[SPC]
9.0 Emblem Checklist.....................................[EMC]
10.0 Glitches............................................[GTC]
10.1 Sonic's Glitches...............................[SNG]
10.2 Tails' Glitches................................[TLG]
10.3 Knuckles' Glitches.............................[KNG]
10.4 Amy's Glitches.................................[AMG]
10.5 Big's Glitches.................................[BGG]
10.6 E-102Y's Glitches..............................[YGL]
11.0 Lyrics..............................................[LRC]
11.1 Open Your Heart (Main Theme)...................[OYH]
11.2 It Doesn't Matter (Theme of Sonic).............[TDM]
11.3 Believe in Myself (Theme of Tails).............[BNM]
11.4 Unknown From M.E. (Theme of Knuckles)..........[NFM]
11.5 My Sweet Passion (Theme of Amy)................[MSP]
11.6 Lazy Days (Livin' in Paradise) (Theme of Big)..[LZD]
12.0 FAQ.................................................[FFQ]
12.1 Game and Miscellaneous Questions...............[GMQ]
12.2 Chao Questions.................................[CQS]
13.0 Contact Info........................................[CNF]
14.0 Credits/Legal Stuff.................................[CLS]
Note: To use the search feature, press CTRL+F, type in a section's three-
letter code, then press search twice. You should arrive at the desired
section.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 1.0 |
| Versions [VSN] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
1.46 - 8.19.15
The emerald locations are randomized, dammit!
1.45 - 5.26.04
Pretty big update this time; added a Chao section, Glitches section and an
FAQ section.
I would also like to apologize to IGN users for the poor formatting that this
guide had. That was my fault. It should be fixed now.
1.44 - 5.22.04
Went through the Action Stage Walkthroughs and seriously touched them up,
removing all the useless information contained in them. I added a few other
things, but I'll leave you to find out what they are on your own.
1.43 - 5.04.04
Yes, I know that I haven't answered any emails for the past six months. See,
I have been insanely busy, and because of that, I can no longer personally
answer questions via email (see section 10 for what you CAN send me). Anyway,
in this update, I went through each character's Adventure Walkthrough and
rewrote it, adding in tons of detail.
1.42 - 11.13.03
Added an Emblem Checklist, and a Characters section.
1.41 - 9.21.03
Went through and improved the spacing somewhat. Also added info on the
"Twinkle Circuit" Sub Game, and fixed several moronic mistakes I made.
1.40 - 9.15.03
Added guides for the three Sub Levels. This walkthrough is now complete!
There will probably still be updates, however.
1.39 - 9.14.03
Added Big's last three Action Stage Walkthroughs, and all of E-102Y's. This
walkthrough is nearing completion; all I need to do now is add info on the
mini-games.
1.38 - 9.03.03
Put in Big's first Action Stage Walkthrough. I know this is a pathetically
small update, but with school starting and all, I don't have much time for
this.
1.37 - 8.29.03
Added Amy's last Action Stage Walkthrough.
1.36 - 8.28.03
Added a walkthrough for Amy's second Action Stage.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| 2.0 |
| Forward [FWD] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
One thing that I am asked whenever I talk about this FAQ is: Why did I write
it? Well, several reasons. The first is the most obvious: I was bored. I also
love the Sonic games, and writing this gave me an excuse to play Sonic
Adventure DX for untold hours. Finally, I have used GameFAQs, neoseeker and
IGN for quite a few years now and felt compelled to do something in return.
Let me warn you right now: this FAQ contains oodles of spoilers. If you want
an FAQ that can help you beat the game without giving the plot away, go find
another FAQ. This FAQ holds nothing back when it comes to the plot.
If you have any comments on this FAQ, don't hesitate to send them to me. I am
a relatively new FAQ author, so any feedback would be greatly appreciated.
Also, this FAQ has recently undergone massive renovation, so there may be
some problems. I'll fix them when I see them; just be patient, or better yet,
email me and tell me about them!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 3.0 |
| Characters [CHT] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
============================
3.1 Sonic the Hedgehog [STH]
============================
Yup, this is the blue guy himself, who has become Sega's trademark. He is the
main character and also has what I myself think are the most fun levels.
=====------------------------
Sonic's Moves
=====------------------------
-----
Homing Attack
-----
Upgrades Required: None
To Execute: Jump, then A in air
This move sends Sonic forward in the air a short distance. If there is an
enemy nearby, Sonic will shoot towards it and destroy it.
-----
Light Speed Attack
-----
Upgrades Required: Ancient Light
To Execute: Hold B until aurora is blue, then release B
Once charged up, releasing B will destroy all nearby enemies.
-----
Light Speed Dash
-----
Upgrades Required: Light Speed Shoes
To Execute: Hold B until aurora is blue, then release B
Once charged up, release B to make Sonic travel along a path of rings.
-----
Spin Dash
-----
Upgrades Required: None
To Execute: Press and release B
This sends Sonic spinning quickly along the ground. You can destroy enemies
with it or use it to speed up.
=====------------------------
Sonic's Upgrades
=====------------------------
+-------------------+------------------------+------------------------+
| Item | Location | Use |
+===================+========================+========================+
| Ancient Light | Mystic Ruins, near | Allows Light Speed |
| | Emerald Shrine | Attack |
+-------------------+------------------------+------------------------+
| Crystal Ring | Station Square, second | Cuts charge up time of |
| | floor of hotel (use | Light Speed Dash in |
| | Light Speed Dash) | half |
+-------------------+------------------------+------------------------+
| Light Speed Shoes | Station Square, in the | Allows Light Speed |
| | sewer | Dash |
+-------------------+------------------------+------------------------+
==============================
3.2 Miles "Tails" Prower [MTP]
==============================
Sonic's Sidekick, who made his debut in Sonic the Hedgehog 2 for the Genesis.
In previous games, he was content with simply following Sonic around... but
now, he has his own story!
=====------------------------
Tails' Moves
=====------------------------
-----
Tail Attack
-----
Upgrades Required: None
To Execute: Press B
Tails spins around and destroys nearby enemies with his tails.
-----
Continuous Tail Attack
-----
Upgrades Required: Rhythm Badge
To Execute: Hold B
The same as the Tail Attack, only continuous.
-----
Flying
-----
Upgrades Required: None
To Execute: Hold A while in air
Tails can fly for around ten second before he gets tired and falls to the
ground. This can be helpful for crossing large gaps and taking shortcuts.
=====------------------------
Tails' Upgrades
=====------------------------
+-------------------+------------------------+------------------------+
| Item | Location | Use |
+===================+========================+========================+
| Jet Anklet | Station Square, in | Tails flies faster |
| | sewer behind Twinkle | |
| | Park Entrance | |
+-------------------+------------------------+------------------------+
| Rhythm Badge | Echidna Temple | Allows continuous tail |
| | | attack |
+-------------------+------------------------+------------------------+
==============================
3.3 Knuckles the Echidna [KTC]
==============================
Knuckles is the resident "tough guy" in this game. He doesn't trust anyone,
but he knows that if he plans to complete his mission, he must allow Sonic to
help him.
=====------------------------
Knuckles' Moves
=====------------------------
-----
Digging
-----
Upgrades Required: Shovel Claws
To Execute: Pres A and B together
Knuckles will dive into the ground and bring up whatever he finds there.
-----
Gliding
-----
Upgrades Required: None
To Execute: Jump and hold A
An extremely useful move, this can be used to destroy enemies, cross gaps, or
just to move faster. Also, if you run into an enemy while gliding, you will
damage it.
-----
Light Attack
-----
Upgrades Required: Gold Claws
To Execute: Hold B for about a second then release
Basically, Knuckles stores up energy in himself and then releases it,
destroying nearby enemies. It is, essentially, useless.
=====------------------------
Knuckles' Upgrades
=====------------------------
+-------------------+------------------------+------------------------+
| Item | Location | Use |
+===================+========================+========================+
| Gold Claws | Mystic Ruins, cliff | Allows Light Attack |
| | near Big's house | |
+-------------------+------------------------+------------------------+
| Shovel Claws | Cave near Tail' | Allows Digging |
| | Workshop | |
+-------------------+------------------------+------------------------+
==================
3.4 Amy Rose [MYR]
==================
"She used to have a crush on Sonic, but now Amy can pretty much crush
whatever she likes with her massive hammer." (Thanks to Nintendo Power for
that quote!)
Amy is the self-proclaimed "girlfriend" of Sonic. She is content with simply
following him around all day and getting on his nerves.
=====------------------------
Amy's Moves
=====------------------------
-----
Hammer Attack
-----
Upgrades Required: None
To Execute: Jump and hold A
Amy's basic attack. This is what you will usually use to damage enemies.
-----
Hammer Jump
-----
Upgrades Required: None
To Execute: Press B while running
This makes you jump a lot higher, and will also damage any enemies that
happen to be nearby on takeoff.
-----
Hammer Whirl
-----
Upgrades Required: Warrior Feather
To Execute: Hole B and rotate the control stick
Amy will spin around and destroy nearby enemies. She will become dizzy if you
use this move too much.
=====------------------------
Amy's Upgrades
=====------------------------
+-------------------+------------------------+------------------------+
| Item | Location | Use |
+===================+========================+========================+
| Long Hammer | Egg Carrier, beat | Gives Hammer longer |
| | Hedgehog Hammer game | range |
| | by 3000 points | |
+-------------------+------------------------+------------------------+
| Warrior Feather | Egg Carrier, beat | Allows Spin Hammer |
| | Hedgehog Hammer game | Attack |
+-------------------+------------------------+------------------------+
================
3.5 E-102Y [YYY]
================
Built by Eggman, E-102Y (codename "Gamma") is the robot with a heart that no
good game can be without. His story is, in my opinion, the most interesting
of the six.
=====------------------------
E-102Y's Moves
=====------------------------
-----
Homing Missile
-----
Upgrades Required: None
To Execute: Hold B to lock on, then release
E-102Y shoots a missile that homes in on enemies.
-----
Hovering
-----
Upgrades Required: Jet Booster
To Execute: Hold A while in air
This is used to cross large gaps, and is very useful.
-----
Laser Gun
-----
Upgrades Required: None
To Execute: Press B
E-102Y shoots out a laser that flies in a straight line. You won't use this
attack nearly as much as the homing missile.
=====------------------------
E-102Y's Upgrades
=====------------------------
+-------------------+------------------------+------------------------+
| Item | Location | Use |
+===================+========================+========================+
| Gun Upgrade | Egg Carrier, after it | Makes attacks more |
| | crashes, room opposite | powerful |
| | of room with Jet | |
| | Booster | |
+-------------------+------------------------+------------------------+
| Jet Booster | Egg Carrier, | Allows Hovering |
| | Ammunition Room | |
+-------------------+------------------------+------------------------+
=====================
3.6 Big the Cat [BTC]
=====================
You've never seen them before in a Sonic game and chances are you won't see
them again, but Big and his friend, Froggy, play a large part in this game.
=====------------------------
Big's Moves
=====------------------------
-----
Casting
-----
Upgrades Required: None
To Execute: Hold B, aim then release B
Use this to cast your lure.
-----
Hooking
-----
Upgrades Required: None
To Execute: When fish is biting, Control Stick down
When you feel a fish tugging on the line, use this to hook them.
-----
Reeling
-----
Upgrades Required: None
To Execute: When fish is hooked, hold B or A
This is used to reel in your fish. Watch the meter on the bottom right hand
of the screen - if it gets too high, release the button for a second to let
it go down. If it reaches the top, you will lose a life and have to start the
level over.
=====------------------------
Big's Upgrades
=====------------------------
+-------------------+------------------------+------------------------+
| Item | Location | Use |
+===================+========================+========================+
| Lifebelt | Mystic ruins, ice cave | Allows Floating |
+-------------------+------------------------+------------------------+
| Power Fishing Rod | Mystic Ruins, under | Gives fishing rod |
| | Big's bed at his house | longer range |
+-------------------+------------------------+------------------------+
| Fishing Lure | In sewer behind | Helps you catch bigger |
| Upgrade | Twinkle Park entrance | fish |
+-------------------+------------------------+------------------------+
| Fishing Lure | Icecap action stage, | Helps you catch bigger |
| Upgrade | near dinosaur skull | fish |
+-------------------+------------------------+------------------------+
| Fishing Lure | Mystic Ruins, jungle | Helps you catch bigger |
| Upgrade | area, in a cave in the | fish |
| | southwest corner | |
+-------------------+------------------------+------------------------+
| Fishing Lure | Egg Carrier, in a | Helps you catch bigger |
| Upgrade | prison cell | fish |
+-------------------+------------------------+------------------------+
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 4.0 |
| Adventure Walkthrough [VNW] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Note: These walkthroughs deal with the part of the game that take place in
the Adventure Fields. There are no walkthroughs for the Action Stages here.
When I tell you to enter an Action Stage, the next paragraph will tell you
what to do after you have completed the stage. If you want walkthroughs for
the Action Stages, check section 5.
=======================================
4.1 Sonic's Adventure Walkthrough [SDW]
=======================================
The game starts with Sonic leaping across buildings. He then sees a whole
bunch of police cars and, wondering what is going on, follows them. The
police are trying to destroy a blue, gel-like creature called Chaos 0, but
their weapons have no effect on it. Sonic, coming to the rescue, engages in
battle with Chaos 0.
*~*~*~*~*~*~*~*~*~*
Boss: Chaos 0
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Chaos 0 is amazingly easy. Grab a ring or two, then hit him with a homing
spin attack (Jump, then A in the air) when he stands still. When he's not
vulnerable, run around to avoid his attacks.
Just as Sonic is about to apprehend Chaos 0, it slips down a sewer drain.
Eggman then appears, and tells Sonic that Chaos is "The God of Destruction".
The next day, Sonic is lounging around at the pool when he sees Tails, in a
plane, crash into a nearby beach. Run towards the beach to start stage one,
Emerald Coast.
When Sonic finds Tails, he takes him back to Station Square, and then asks
him why he crashed. Tails presents Sonic with a Chaos Emerald and tells him
that he is trying to use it to power the plane, but it still has some bugs to
be worked out. Tails then tells sonic to come to his workshop in the Mystic
Ruins, because he has something to show him.
-----
You will now be able to play with Tails.
-----
Go into the hotel, out the door to the right, up the stairs and into the door
at the top. Run up the next flight of stairs and enter the train to go to the
Mystic Ruins. Once you exit the train, go to the Sonic's right, and head up
the steps next to the hill. At the top, Sonic will have a confrontation with
Eggman. Eggman brags about having a new evil plan, and then tells Sonic to
hand over the emerald. Of course, Sonic refuses. Sonic then engages in a
battle with Eggman.
*~*~*~*~*~*~*~*~*~*
Boss: Egg Hornet
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Another easy boss battle. Just wait until the Egg Hornet digs, and then hit
the cockpit. As long as you make sure you always have at least one ring,
you'll be fine.
After the battle, it looks like Eggman is defeated, but he manages to steal
the Chaos Emerald from Tails nonetheless. He then calls Chaos 0 and feeds him
the Emerald. Apparently, Chaos grows stronger every time he eats an emerald.
Eggman then reveals his plan to destroy Station Square and in its place build
"Robotnikland". He then runs off with Chaos to find more emeralds. Sonic and
Tails, being the heroes that they are, vow to find the Emeralds before Eggman
does.
Go up the stairs, and then grab the crystal in front of Tails' Workshop. Go
down the steps, and then go straight foreword, to where there is a lake. On
the right, you'll find a cave. Enter, and then put the crystal on the
pedestal. Go into the gusts of wind to enter stage two, Windy Valley.
When you beat the level, go back to the train and return to Station Square.
Exit the train station to the Station Area, then go to Sonic's left and
follow the road. You should find an open manhole. Jump down into it. Go
straight, and then jump onto the ledge to find the Light Speed Shoes. Charge
up the Light Speed Dash, then hit the button and use the Light Speed Dash to
follow the path of rings out of the sewers. Go back to the hotel, and then
enter the door you haven't accessed yet. This will lead you to the Casino
area. Run forward and you should find a button. Hit it to make a path of
rings appear, and then use the Light Speed Dash to follow the path. The
casino doors are now open, so enter stage three, Casinopolis.
After you get the emerald, Sonic and Tails will return to Station Square.
Eggman, of course, chooses this time to show up. He gasses Sonic and Tails,
and then makes off with the Chaos Emerald. Tails decides that they need to
work even harder if they plan to foil Eggman.
Now, a short cutscene will show a crystal appearing in an ally. You will find
this ally in the Casino area, almost directly across the street from the
steps leading to the train station. Take the crystal, and then go back to the
Mystic Ruins. A cinema scene will show a cliff exploding, revealing another
cave. Enter, and run into the gust of wind to be transported to a tunnel. Run
forward, and to your right, you should see a pedestal. Put the crystal on it,
and then go in the door and up the path to enter stage four, Ice Cap.
Upon completion, go back out of the tunnel and head to the left side of the
lake. Knuckles will be there, and he will attack Sonic, demanding him to hand
over his Chaos Emeralds. Sonic will have no choice but to fight Knuckles.
*~*~*~*~*~*~*~*~*~*
Mini-Boss: Knuckles
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Once again, very simple. Wait until he stops attacking, and then hit him from
the back or the side. Three hits and you've won.
When you beat him, Eggman will show up, and steal your two Chaos Emeralds. He
comments that it's like taking candy from a baby, and then he feeds the
emeralds to Chaos. Sonic gets mad at Knuckles for letting Eggman get the
emeralds, but before much can happen, Eggman sets the monster known as Chaos
4 on Sonic.
*~*~*~*~*~*~*~*~*~*
Boss: Chaos 4
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 5
Difficulty: Easy/Medium
Chaos 4 is tougher than the previous bosses where, but he's still pretty
easy. You fight him in a lake, scattered with huge lily pads. All you have to
do is jump around and avoid his attacks, and then hit him when he surfaces.
You can stand on the water, but don't stay in the same place too long or
you'll sink and lose rings.
A huge ship flies across the sky; Eggman introduces it as the Egg Carrier,
and then he flies off. Sonic and tails talk about how they need to catch him,
but Knuckles says he can't help, as he has some unfinished business to take
care of. Sonic says that's fine, and that he and Tails will deal with things.
-----
If you haven't already unlocked him, you may now play as Knuckles.
-----
Now, head to Tails' Workshop, at the top of the hill where you fought the Egg
Hornet. Tails will go inside, and Sonic will see the ground changing into a
runway. Tails will then bring out an airplane and tell Sonic to hop in. They
fly off, and you'll engage in the first mini-game, Sky Chase Act 1.
Once you fly in front of the Egg Carrier, it will shoot a large laser at you,
which will down the plane. Sonic will land back at the beach. Through some
miracle, he is unharmed, but Tails is nowhere to be seen. Sonic immediately
sets off in search of him.
Go to the Casino Area of the town. Here, Sonic will encounter Amy. She tells
Sonic that she wants him to help guard the bird she is keeping. Sonic
refuses, but Amy says that she is going to tag along anyway.
-----
If you haven't already unlocked her, you may now play as Amy.
-----
Head back to the part of town near the main entrance to the train station,
then go near the capsule-like thing next to the ocean. A robot appears here.
Sonic wants to take it on, but Amy sees a sign for Twinkle Park that says,
"cute couples get in free." She of course rushes in, and Sonic has no choice
but to follow her into stage five, Twinkle Park.
Once sonic exits the level, he ends up in a small room. Unfortunately, Amy is
nowhere to be seen. Sonic figures that the robot must be chasing her, so he
needs to get to her as quickly as possible.
On the left of this room is a door that you can enter to play the Twinkle
Circuit mini-game. It's not necessary to play it to beat the game, but there
are two emblems that you can win from it. To continue on with the main game,
head down the path to reach another door that leads back into town.
When you exit, you'll see an employee card appear in a patch of grass in the
middle of the road in front of the train station. Grab it, then go to the
garage (it's to the left of Twinkle Park). The door will open, so enter
either of the two elevators to go to stage six, Speed Highway.
Back in town, go to the Casino Area. Sonic wonders where he can find Amy when
he hears her scream. He turns around to see the robot carrying her off. Go
into the train station, and then hop a train to the Mystic Ruins.
When Sonic exits the train, he sees the robot and confronts him. Suddenly,
the world turns black, and Sonic looks up to see the Egg Carrier blocking out
the sun. It beams up the robot, taking Amy with it. Sonic then runs off in
pursuit of the Egg Carrier.
Go in the same tunnel you used to get to the Icecap stage, but this time go
all the way through and out the door on the other side. Hug the cliff until
you see the Ancient Light upgrade. Get it, and then go to the right until you
see a monkey in a cage. Use the Light Speed Attack to destroy it, and then go
into the newly opened gateway for stage seven, Red Mountain.
Note: If you want, you can go check out the Emerald Shrine, but you don't
have anything to do there... yet.
When you destroy the capsule at the end of Red Mountain, Tails will show up
in an airplane. Sonic will jump on, and then you'll engage in Sky Chase Act
2.
Tails will land (well, crash-land) the plane on the Egg Carrier, and Sonic
will hop out. He is amazed at the size of the ship, but Tails says there
isn't any time to gawk, as they need to find Amy. Sonic agrees, and they set
off.
Head up the runway and hit the spring. Take a few more steps forward, and
you'll hear Eggman's voice. He will brag about the power of the Egg Carrier,
and then change its shape. He then says that the only way to get to him now
is to go through the Sky Deck. Head up the ramp and go through the door to
enter stage eight, Sky Deck.
When Sonic emerges, he ends up in the ship's hull. Run over to the left and
go down the stairs, then look around for a gold half-egg thing. Jump in it to
rise to the ship's deck.
On the deck, you will find Eggman and Amy. Eggman takes the bird Amy was
guarding. Turns out, it was keeping a Chaos Emerald. Eggman then calls the
robot E-102Y to fight Sonic.
*~*~*~*~*~*~*~*~*~*
Mini-Boss: E-102Y
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
He's a pushover. Just use the homing attack a few times, and he'll be beaten.
If you act quickly, he won't be able to get an attack in edgewise.
Just as Sonic is about to finish off the robot, Amy runs in and tells Sonic
to stop. She says that the robot helped her, and is her friend. Sonic decides
to let the robot go, as Amy must have her reasons for not wanting him to be
harmed. Just then, Tails comments that the ship is losing altitude.
Immediately Sonic sets off to find Eggman.
-----
If you haven't already unlocked him, you may now play as E-102Y.
-----
Go forward a little, and Sonic will say that he needs to change the ship into
its original shape if he plans to continue. He figures than there must be a
switch somewhere. Enter the door to your left, and press the button inside to
make a path of rings appear. Use the Light Speed Dash to follow them into the
main control room. Jump in the chair, and when it moves forward, go behind it
and push the button to transform the Egg Carrier back to normal. Go through
the door, then turn around and go to the center of the green deck.
Sonic will encounter the new version of Chaos. Big the Cat will also make an
appearance, and say that his pet frog in trapped inside the monster. Eggman
tells Sonic that resistance is futile, and then Sonic engages in battle with
Chaos 6.
*~*~*~*~*~*~*~*~*~*
Boss: Chaos 6
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 4
Difficulty: Medium
When Eggman drops the bomb things, hit one with a homing attack, then pick it
up, chuck it at Chaos to freeze him, and hit him to damage him. Repeat until
you beat him. Occasionally, he will turn into a plant-like creature; his is
invincible in this form, so run around and avoid his attacks until he changes
back to normal.
Eggman complains that Sonic beat the creature again. Knuckles shows up at
this point. Eggman then flies off; Sonic jumps after him, trying to catch
him, but he'll miss.
He lands in a new area of the Mystic Ruins, in front of a large pyramid. He
then sees a ball of light go into the pyramid. He figures that he is supposed
to follow it.
-----
If you haven't already unlocked him, you may now play as Big.
-----
Head forward and enter the temple to begin stage nine, Lost World.
Once you reach the center of the ruins, the light will appear again. Sonic
will follow it to a wall with a large painting of a creature that looks
somewhat like Chaos. Sonic will then be transported back in time, to what the
Emerald Shrine used to be like. Run forward and Sonic will see some dead Chao
on the ground. An Echidna girl will also be there, lamenting the death of the
Choa. She says she needs to do something about it, but before Sonic can see
what, he is transported back to the present day. He then sees Eggman, and
Sonic wonders what he's doing in the Mystic Ruins.
Go as far north as you can to see the docking station of the Egg Carrier.
Enter, and then go around the ledge to a door with six buttons around it. The
buttons are laid out like so:
_ _
/ \ / \
| 1 | | 6 |
\_/ \_/
_ _
/ \ / \
| 2 | | 5 |
\_/ \_/
_ _
/ \ / \
| 3 | | 4 |
\_/ \_/
Press them in this order to open the door: 3, 1, 5, 3, 2, 1, 3, 4. There may
be a shorter combination, but this is how I do it, and it is how YOU WILL DO
IT TOO!! (insert evil laugh here)
Anyway, enter the door to reach the tenth and final stage, Final Egg.
Appropriate name, huh?
When you finish Final Egg, Sonic will find Eggman in a large machine called
the Egg Viper. He tries to fly off, but sonic grabs hold of a nearby missile
and flies after him. Eggman has no choice but to fight Sonic.
*~*~*~*~*~*~*~*~*~*
Boss: Egg Viper
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 7
Difficulty: Hard
I have decided to break down this battle into several "stages" to make it
easier.
-----
Stage 1: 7 Health Remaining
-----
Run around to avoid Eggman's laser fire, and when he comes out to laugh at
you, homing-attack him.
-----
Stage 2: 6 & 5 Health Remaining
-----
Eggman attack is almost the same as stage one, but this time, after he shoots
smaller lasers at you, he will come up and shoot one big laser that will
cause a small explosion. If you keep moving you should avoid it with ease.
When Eggman comes out to laugh at you, homing-attack the green things on his
tail (use them like stepping stones) and then hit Eggman himself.
-----
Stage 3: 4 Health Remaining
-----
Now, after shooting several smaller lasers at you, Eggman will go up above
the platform and drive along, shooting more lasers at you. You damage him the
same way as you did in stage 2.
-----
Stage 4: 3 Health Remaining
-----
After he shoots a few lasers at you, Eggman will come up on the side of the
platform and shoot spinning disks at you. Jump on top of the disks to be
carried back to Eggman, then homing-attack the cockpit to damage him.
-----
Stage 5: 2 & 1 Health Remaining
-----
He won't shoot lasers at you anymore; instead, he will break a section off of
the platform you are on at the beginning of each attack sequence. You damage
him the same way that you did in stage 4. Once you deplete all his health,
he'll crash into the platform, so make sure you're not near him when he does
that. This is a pretty tough battle, so it may take you a few tries to win.
Sonic stands on the train tracks as he watches Eggman, defeated, fly into the
distance. Tails then comes, and he and Sonic run off.
======================================
2.2 Tails' Adventure Walkthrough [TDW]
======================================
Tails is flying in his airplane when, suddenly, the engine fails, and he
crashes into a beach. When he gets his bearings, he looks up to see Sonic.
Sonic asked him what happened, and Tails tells him that he was trying to use
a Chaos Emerald to power the plane. He just needs to work on a few bugs.
Tails then tells Sonic to come to his workshop in the Mystic Ruins to see
something he has been working on.
When you gain control of Tails, go through the hotel to the train station and
hop a train to the Mystic Ruins. Go to the right and up the stairs next to
the hill; at the top, Tails and Sonic will have a confrontation with Eggman.
Eggman brags about having a new evil plan, and then tells Tails to hand over
the emerald. Of course, Tails refuses. Tails then engages in a battle with
Eggman.
*~*~*~*~*~*~*~*~*~*
Boss: Egg Hornet
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Just wait until the Egg Hornet digs, and then hit the cockpit. As long as you
make sure you always have at least one ring, you'll be fine.
After the battle, it looks like Eggman is defeated, but he manages to steal
the Chaos Emerald from Tails nonetheless. He then calls Chaos 0 and feeds him
the Emerald. Apparently, Chaos grows stronger every time he eats an emerald.
Eggman then reveals his plan to destroy Station Square and in its place build
"Robotnikland". He then runs off with Chaos to find more emeralds. Sonic and
Tails, being the heroes that they are, vow to find the Emeralds before Eggman
does.
Go up the stairs, and then grab the crystal in front of Tails' Workshop. Go
down the steps, and then go straight foreword, to where there is a lake. On
the right, you'll find a cave. Enter, and then put the crystal on the
pedestal. Go into the gusts of wind to enter stage one, Windy Valley.
Once you complete it, head back to Station Square. Go to the Casino Area, and
run down to the end of the street. Fly up and press the button on front of
the casino; this will open the door to the second stage, Casinopolis.
After you get the emerald, Sonic and Tails will return to Station Square.
Eggman, of course, chooses this time to show up. He gasses Sonic and Tails,
and then makes off with the Chaos Emerald. Tails decides that they need to
work even harder if they plan to foil Eggman.
Now, a short cutscene will show a crystal appearing in an ally. You will find
this ally in the Casino area, almost directly across the street from the
steps leading to the train station. Take the crystal, and then go back to the
Mystic Ruins. A cinema scene will show a cliff exploding, revealing another
cave. Enter, and run into the gust of wind to be transported to a tunnel. Run
forward, and to your right, you should see a pedestal. Put the crystal on it,
and then go in the door and up the path to enter stage three, Ice Cap.
Upon completion, go back out of the tunnel and head to the left side of the
lake. Knuckles will be there, and he will attack Tails, demanding him to hand
over his Chaos Emeralds. Tails will have no choice but to fight Knuckles.
*~*~*~*~*~*~*~*~*~*
Mini-Boss: Knuckles
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Like the Egg Hornet, very simple. Wait until he stops attacking, and then hit
him from the back or the side. Three hits and you've won.
When you beat him, Eggman will show up, and steal your two Chaos Emeralds. He
comments that it's like taking candy from a baby, and then he feeds the
emeralds to Chaos. Sonic gets mad at Knuckles for letting Eggman get the
emeralds, but before much can happen, Eggman sets the monster known as Chaos
4 on Tails.
*~*~*~*~*~*~*~*~*~*
Boss: Chaos 4
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 5
Difficulty: Easy/Medium
Chaos 4 is tougher than the previous bosses where, but he's still pretty
easy. You fight him in a lake, scattered with huge lily pads. All you have to
do is jump around and avoid his attacks, and then hit him when he surfaces.
You can stand on the water, but don't stay in the same place too long or
you'll sink and lose rings.
A huge ship flies across the sky; Eggman introduces it as the Egg Carrier,
and then he flies off. Sonic and tails talk about how they need to catch him,
but Knuckles says he can't help, as he has some unfinished business to take
care of. Sonic says that's fine, and that he and Tails will deal with things.
-----
If you haven't already unlocked him, you may now play as Knuckles.
-----
Head back to Tails' Workshop, at the top of the hill where you fought the Egg
Hornet. Tails tells Sonic to wait outside, and then he enters and brings out
an airplane. Sonic hops in and they fly off. You then get to play Sky Chase
Act 1.
Once you fly in front of the Egg Carrier, it will shoot a large laser at you,
which will down the plane. Tails gets knocked out, and he has a dream of
himself following Sonic through a jungle. Tails wakes up lying on the ground
at the Mystic ruins. He remembers how much he owes to Sonic, then wonders
what happened to him. He then decides to find another Chaos Emerald so that
he can fully power his airplane.
Now, go into the mine car by the lake. Jump off the ledge and keep a left
path. Soon, Tails will see a chaos emerald lying on the ground. However, a
frog will take it and hop into a cave. Follow it, then fly up onto the ledge
and jump on the button. Go back down and continue down the cave to the Sand
Hill Sub Game.
When you get the frog, a light will appear and transport Tails to a temple
with a bunch of echidnas. Go up the stairs to the left and get the Rhythm
Badge upgrade. Then go to the front of the temple and talk to the Echidna
named Tikal. She tells Tails a poem that her grandmother taught her, but she
doesn't know quite what it means. They'll talk for a minute about Chaos
Emeralds, and then Tails will be transported back to the Mystic Ruins. Big
will be here, and he'll scare off the frog. He will chase after him, leaving
Tails alone with his Chaos Emerald. Tails decides that it's time to power up
his airplane.
-----
If you haven't already unlocked him, you may now play as Big.
-----
Go back to Tails' Workshop. Tails will finish the plane, and then fly off in
search of Sonic. He will find him at Red Mountain, near the Egg Carrier.
Sonic hops in the plane and they fly off to pursue the Egg Carrier. You'll
then play Sky Chase Act 2.
Tails will land (well, crash-land) the plane on the Egg Carrier, and Sonic
and Tails will hop out. Sonic is amazed at the size of the ship, but Tails
says there isn't any time to gawk, as they need to find Amy. Sonic agrees,
and they set off.
Head up the runway and hit the spring. Take a few more steps forward, and
you'll hear Eggman's voice. He will brag about the power of the Egg Carrier,
and then change its shape. He then says that the only way to get to him now
is to go through the Sky Deck. Head up the ramp and go through the door to
enter stage five, Sky Deck.
When Tails emerges, he ends up in the ship's hull. Run over to the left and
go down the stairs, then look around for a gold half-egg thing (a lift pod).
Jump in it to rise to the ship's deck.
On the deck, you will find Eggman and Amy. Eggman takes the bird Amy was
guarding. Turns out, it was keeping a Chaos Emerald. Eggman then calls the
robot E-102Y to fight Tails.
*~*~*~*~*~*~*~*~*~*
Mini-Boss: E-102Y
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Run at him and attack quickly. If you attack him constantly, he won't be able
to get an attack in edgewise.
Just as Tails is about to finish off the robot, Amy runs in and tells Tails
to stop. She says that the robot helped her, and is her friend. Tails decides
to let the robot go, as Amy must have her reasons for not wanting him to be
harmed. Just then, Tails notices that the ship is losing altitude.
Immediately Sonic sets off to find Eggman, and Tails takes Amy and flies off
the Egg Carrier before it explodes.
-----
If you haven't already unlocked them, you may now play as E-102Y and Amy.
-----
Back at Station Square, Tails sees Eggman flying around. He complains about
how Sonic defeated him yet again, but then remembers that he has a missile
ready to destroy Station Square. He launches it, but it turns out to be a
dud. He sets off to retrieve the missile and see what was wrong. Tails,
knowing that the fate of Station Square depends on him, sets off to beat
Eggman to the missile, which leads him to stage five, Speed Highway.
When Tails reaches the missile, Eggman, in his wrath, brings out a huge piece
of machinery called the Egg Walker. He tells Tails to leave before he gets
crushed. Tails refuses and engages in battle with Eggman.
*~*~*~*~*~*~*~*~*~*
Boss: Egg Walker
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 5
Difficulty: Medium
Run under the Egg Walker and stay there. When one of the feet stomps down,
jump up to avoid the sonic waves it radiates, and then hit the foot with the
tail attack. This will cause the Egg Walker to fall over, and you can hit the
cockpit. As the battle progresses, you'll have to hit more than one foot to
make the Egg Walker fall.
Tails pats himself on the back for defeating Eggman by himself. He then flies
off to the Mystic Ruins. There, he finds Sonic, and they run off together.
=========================================
2.3 Knuckles' Adventure Walkthrough [KDW]
=========================================
Knuckles is at the Emerald Shrine, contemplating his job to protect the
Master Emerald, when Chaos shows up. It breaks up the Master Emerald and then
disappears before Knuckles can do much to stop him. The floating island then
begins to fall, and without the power of the Master Emerald, it can't stay
floating anymore. Knuckles heads to Station Square in search of the pieces of
the Master Emerald.
Go around the corner to Knuckles' left and continue until you see a blocked-
off area. Destroy the blockade, and then enter the door to reach stage one,
Speed Highway.
Once you beat it, go to the casino area. On a wall, there will be a line of
rings. Follow the line up, then jump and glide into the button above the door
leading into the casino. Enter the door, and you'll be at stage two,
Casinopolis.
A ball of light appears and transports Knuckles to a temple. He looks around,
and though he hasn't been there before, he notes that something about it is
familiar. Now, head to the other side of the temple.
The female echidna (Tikal) is trying to convince her father not to go to war;
however, he is determined to do it. Knuckles is then transported back to
Station Square in the present day.
Go into the hotel, and you'll see Eggman going up an elevator. Knuckles sees
that he is holding what seems to be a part of the Master Emerald. Head into
the elevator after Eggman.
Knuckles confronts Eggman and demands that he hand over the piece of the
Master Emerald. However, Eggman says that it is not a piece of the Master
Emerald, it is a Chaos Emerald. Eggman summons Chaos and feeds him the
emerald, telling Knuckles he will use him as a "guinea pig" to test its
power. He then tells Chaos to fight Knuckles.
*~*~*~*~*~*~*~*~*~*
Boss: Chaos 2
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 4
Difficulty: Easy/Medium
Not particularly tough. When he is in ball form, avoid him, as he is
invulnerable. When he tries to punch you, hit him from behind to damage him.
Eggman says that Knuckles has yet to see the true power of Chaos. He then
tells Knuckles that Sonic is also after the pieces of the Master Emerald, and
then he leaves. Wondering what he meant, Knuckles heads to the Mystic Ruins
to find Sonic and see why he is after the Master Emerald as well.
Go to the cliff behind Tails' Workshop, and enter the cave you will find
there. Get the Shovel Claws upgrade, and then go into the room right next to
you. Dig under the floating Eggman hologram to get a switch, then carry it to
the caged monkey, and place it under him to make them explode. Grab another
switch, and then go to the cave near the train station. Go all the way
through, and then look on the right for another caged monkey. Place the
switch under him to make him explode, and then go through the gate to get to
stage three, Red Mountain.
When you complete it, go back to the left side of the lake. Knuckles sees
Sonic holding what looks like a piece of the Master Emerald. Knuckles jumps
to conclusions and attacks Sonic.
*~*~*~*~*~*~*~*~*~*
Mini-Boss: Sonic
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Wait until he stops attacking, and then hit him from the back or the side.
This is not a hard fight.
When you beat him, Eggman will show up, and steal the two Chaos Emeralds
Sonic had. Eggman comments that it's like taking candy from a baby, and then
he feeds the emeralds to Chaos. Sonic gets mad at Knuckles for letting Eggman
get the emeralds, but before much can happen, Eggman sets the monster known
as Chaos 4 on Knuckles.
*~*~*~*~*~*~*~*~*~*
Boss: Chaos 4
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 5
Difficulty: Easy/Medium
Chaos 4 is tougher than the previous bosses where, but he's still pretty
easy. You fight him in a lake, scattered with huge lily pads. All you have to
do is jump around and avoid his attacks, and then hit him when he surfaces.
You can stand on the water, but don't stay in the same place too long or
you'll sink and lose rings.
A huge ship flies across the sky; Eggman introduces it as the Egg Carrier,
and then he flies off. Sonic and tails talk about how they need to catch him,
but Knuckles says he can't help, as he has some unfinished business to take
care of. Sonic says that's fine, and that he and Tails will deal with things.
Now, hop on the mine car next to the lake. Make your way to Big's House
(check the map if you don't know where it is). Climb the tree next to the
house and glide to the ledge to get the Gold Claws. Go back to the entrance
ledge, and there will be a gold statue. Pick it up, carry it to the temple,
and place it on the pedestal you will find at the back of the temple. The
silver statue is in the easternmost cave. Dig where there is a floating
symbol. Once both statues are in place, stage four, Lost World, will open.
When Knuckles finds all the Emeralds, the ball of light appears and he is
teleported again. Go up the steps to see Tikal. She is telling the Master
Emerald that the creatures must leave, as her father is going to attack the
place soon. However, the spirits tell her that they can't leave. Tikal
decides to try talking to her father again. Knuckles is then transported back
to the emerald shrine in the present day. Scratching his head about what is
going on, he restores the pieces back to the Master Emerald. It is almost
repaired, but there is still a small chunk missing. Knuckles then sees the
Egg Carrier; he figures that is where the remaining pieces must be. Seeing E-
102Y, he decides to follow him.
-----
If you haven't already unlocked him, you may now play as E-102Y.
-----
Go back to the rain forest. Go to the temple, then north and to the right, to
Eggman's base. Knuckles manages to enter the Egg Carries just before it takes
off. On board, he senses the Master Emerald pieces; they are close by! Go
forward a bit to see the Egg Carrier transform, then go back and enter the
door. Jump in the drained pool and will Knuckles comment that he senses the
Master Emerald pieces. The door here leads to stage five, Sky Deck.
Just as Knuckles is about to head back to restore the Master Emerald, he is
transported yet again. Run forward to find Tikal lying on the ground.
Apparently, her father and his solders destroyed the shrine. Knuckles in then
transported back to the Egg Carrier. Head out onto the Egg Carrier's main
deck. Knuckles will see a flash of light - head that way. Knuckles finds
Sonic confronting Eggman. Eggman flies off, and Sonic runs after him.
Knuckles is just about to head back to the Emerald Shrine when Chaos shows up
and attacks him.
*~*~*~*~*~*~*~*~*~*
Boss: Chaos 6
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 4
Difficulty: Medium
This is basically the same as when you did it with Sonic. Hit the spiked
things, pick them up and throw them at Chaos to make him freeze, then jump at
him to damage him. When the deck opens up, avoid the open part - it will
cause damage to you.
Knuckles thinks that he has destroyed the beast, and heads back to the
Emerald Shrine. He puts the pieces back onto the Master Emerald, finally
restoring it to its former glory. The Master Emerald's power causes the
island to rise again. Knuckles lets himself take a well deserved rest, and
all is well... for now.
=====================================
2.4 Amy's Adventure Walkthrough [MDW]
=====================================
Amy is doing some grocery shopping at Station Square and daydreaming about
her hero, Sonic, when the Egg Carrier eclipses the sun. A small bird then
runs into Amy, and one of Eggman's robots shows up. Grabbing the bird, Amy
runs off with the robot in pursuit. She manages to hide in a burger shop. She
figures that the bird was one off Eggman's captives and managed to get away.
She takes in upon herself to protect the bird.
Head to the Casino area to find Sonic. Amy tells him that she wants him to
help guard the bird. Sonic refuses, but Amy says that she is going to tag
along anyway. Sonic then runs off and disappears before Amy can catch him.
Head back to the part of town near the main entrance to the train station,
then go near the capsule-like thing next to the ocean. The robot appears
again here. Sonic wants to take it on, but Amy sees a sign for Twinkle Park
that says, "cute couples get in free." She of course rushes in, and Sonic has
no choice but to follow her into what is stage one, Twinkle Park.
On the left of this room is a door that you can enter to play the Twinkle
Circuit mini-game. It's not necessary to play it to beat the game, but there
are two emblems that you can win from it. To continue on with the main game,
head down the path to reach another door that leads back into town.
Amy exits Twinkle Parks, thinking that she has lost the robot. She also
notices that Sonic too is missing. The robot then shows up and kidnaps Amy.
She tries to yell to Sonic for help, but he is too late. Amy gets locked in a
cell in the Egg Carrier. Soon, E-102Y comes along. He orders Amy to give him
the bird. She of course refuses. She then asks the robot why he wants the
bird, but he doesn't know. Amy tells the robot that she feels sorry for him.
E-102Y cannot understand why she has feelings for him, as she does not know
him. E-102Y then opens the cage and tells Amy to escape.
Exit the room, and you'll play the Hedgehog Hammer game. If you beat it,
you'll get the Warrior Feather upgrade. Go through the other door and hit the
button in front of the middle door to open it, and then enter stage two, Hot
Shelter.
The infamous ball of light appears and transports Amy to the Echidna temple.
Enter the door behind you, then run up the path to the shrine. Tikal is
talking to the Chaos, and telling then not to be afraid of her. Suddenly,
what looks like Chaos appears in the water, and Amy is transported back to
the Egg Carrier. She wonders if it was a dream, and then decides that she
needs to get off of the Egg Carrier as soon as possible. Go out the door to
find the rest of the gang.
Eggman ambushes Amy, and before Sonic and Tails can stop him, he takes the
bird. Turns out, it was keeping a Chaos Emerald. Eggman then calls the robot
E-102Y to fight Sonic and Tails. Sonic is about to destroy E-102Y when Amy
steps in. She tells Sonic not to hurt the robot, as he let her go. Sonic
decides to do as Amy wishes. Just then, Tails notices that the ship is losing
altitude. Immediately Sonic sets off to find Eggman. Amy asks the robot to
come with them, but before he can give a straight answer, Tails grabs Amy and
flies off.
Back in Station Square, Amy wonders what Sonic doing. She decides that he is
always rescuing her, and that she needs to be more independent. She then
notices a pendent on the bird's neck with a picture of its family inside. She
decides to find the bird's family, and then the best place to look would be
Eggman's base at the Mystic Ruins.
Get into the mine car next to the lake, and make your way to the northwest,
where the tunnel that leads to Eggman's base is. Enter, and then go around
the ledge to a door with six buttons around it. The buttons are laid out like
so:
_ _
/ \ / \
| 1 | | 6 |
\_/ \_/
_ _
/ \ / \
| 2 | | 5 |
\_/ \_/
_ _
/ \ / \
| 3 | | 4 |
\_/ \_/
Press them in this order to open the door: 3, 1, 5, 3, 2, 1, 3, 4. There may
be a shorter combination, but this is how I do it, and it is how YOU WILL DO
IT TOO!! (insert evil laugh here)
Anyway, enter the door to reach the third stage, Final Egg.
Amy exits Final Egg, and tells the bird that she saw so sign of its family.
Then, remembering that the bird escaped from the Egg Carrier, she decides
that maybe its family is still there. Go back to the Mystic Ruins train
station, and then go down the ladder to the raft. Jump on it to go to the
downed Egg Carrier.
The bird flies off and returns with two other birds, which appear to be its
family. Just then, Zero appears and shoots the birds down. Amy becomes angry,
and unleashes her hammer-powered fury on Zero.
*~*~*~*~*~*~*~*~*~*
Boss: Zero
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Medium
Run around and try to prevent him from locking on to you. When he pounds on
the ground, jump over the shock wave he sends out. To damage him, hit him
with the hammer to knock him into the electric fence; when his top pops open,
hit him. Later in the fight, he will extend his arms and swing them around,
forcing you to play jump rope with him.
Zero explodes, sending robot pieces everywhere. Amy walks over to the bird,
who appears to be unconscious. He wakes up and flies off, faltering a bit,
but able to stay airborne. His family joins him, and they fly off into the
sunset. Amy heads back to shore, patting herself on the back for a job well
done.
===============================
2.5 Big's Adventure Walkthrough
===============================
Big is sleeping at his house in the Mystic Ruins with his pet frog, Froggy.
There is a noise, and Froggy jumps off to see what is up. Chaos appears and
engulfs Froggy. When big wakes up, he sees that Froggy has a tail, and he
wonders what's going on. Froggy jumps back into Big's house and swallows his
"lucky charm", which is a Chaos Emerald. The frog then jumps away. Big begins
looking for him, which leads the cat to Station Square.
Go around the corner and down the street, and you'll see Froggy jump under a
car. Stand next to the car, press B to pick it up, and jump into the sewer.
Head down the path behind you and enter the door. Continue down the hallway
and soon you'll get to stage one, Twinkle Park.
On the left of this room is a door that you can enter to play the Twinkle
Circuit mini-game. It's not necessary to play it to beat the game, but there
are two emblems that you can win from it. To continue on with the main game,
head down the path to reach another door that leads back into town.
A short cutscene will depict a crystal appearing behind the water behind the
elevator that leads to Twinkle Park. Grab it and get in a train to head for
the Mystic Ruins. Go to the cave near the train station with the rocks lying
around it, and enter. Jump into the gusts of wind to get to another tunnel,
and continue until you see a pedestal on the right. Put the crystal on the
pedestal, enter the door, and get the Lifebelt upgrade. Continue on past the
pond and climb the ladder to stage two, Icecap.
Exit the cave and Big will see Tails holding Froggy. Big runs at them, glad
that he has found his pet; however, Tails drops Froggy, who runs away. Big
groans about it for a moment and then continues on his search.
Hop a train back to Station Square. When you exit the train station, Big sees
Froggy jump into the hotel. Go through the hotel to the pool, and then go to
the beach to start stage three, Emerald Coast.
Big has just reclaimed Froggy when E-102Y shows up and steals him. Big chases
after them, and somehow manages to hide inside the Egg Carrier before it
takes off. After observing the inside of the ship, he continues on his quest.
Go to the three doors, and jump on the switch in front of the middle door.
Enter it to get to stage four, Hot Shelter.
After Big finally finds Froggy, the ball of light appears and transports Big
to the Emerald Shrine. Walk to the shrine, and Big sees Tikal, observing the
shrine for the first time. She is amazed at the sight of the Master Emerald.
Big is then transported back to the Egg Carrier. Big decides that he and
Froggy need to get off the ship as soon as they can.
Jump on the yellow and green panel on the floor (near the computer screen),
then take the monorail up. Go to the large green platform on the top of the
Egg Carrier. Eggman comes and extracts a Chaos Emerald from the frog, then
feed it to Chaos along with the one that he already has. He then tells Big
that the frog is possessed by its tail, and Froggy jumps into Chaos. Sonic
then shows up, and tells Big that he will try to help him get his friend
back.
*~*~*~*~*~*~*~*~*~*
Boss: Chaos 6
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 1
Difficulty: If you lose this, you should be shot
Just hit the target on Chaos with your fishing pole to get Froggy out. This
is quite possibly the easiest boss battle in the game.
Big takes Froggy and runs off before anything else can happen to him. Walk
over to Tails' airplane, and Big will decide that maybe they can "borrow" it
to get off the ship. They manage to fly off of the Egg Carrier before it
explodes.
Back at the Mystic Ruins, Big and Froggy, together again at last, begin to
play with each other. A job well done, eh?
========================================
2.6 E-102Y's Adventure Walkthrough [YDW]
========================================
When E-1 wakes up, the first thing he sees is Eggman. Eggman tells the robot
that he is the second in a series of robots, and that he is codenamed
"Gamma". Eggman then tells him that he was made to serve him and only him.
Go around the corner and speak with Eggman. He says that the shooting range
is through the nearby door, and that his fellow robot E-101 "Beta" is there
practicing. Eggman tells the robot to enter, saying that though he isn't as
advanced as the other robot, he'll do fine. E-102Y enters what is stage one,
Final Egg.
Now, go down the nearby steps and talk to Eggman. He congratulates him on
completing the level, and then tells him that he can only accept the best of
the best for his evil plan, and that he is going to pit E-102Y and E-101B
against each other. Whoever wins will get to serve on his ship. He says that
he places his bets on E-101B, but E-102Y might be able to prove him wrong.
*~*~*~*~*~*~*~*~*~*
Boss: E-101B
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Basically, just keep targeting and shooting him. If you do this, he won't be
able to retaliate.
Eggman congratulates E-102Y for the fight, and gives him permission to serve
on the Egg Carrier. He then decides to let E-101B come along as well, and
they could use a spare set of parts.
On the Egg Carrier, Eggman gives E-102Y and three other robots a briefing. He
says that they need to find a tailed frog, as he needs him for his plans. The
robots run off, and E-102Y goes to Station Square.
Head through the hotel to the pool. Blast the three targets on the gate to
destroy it, and then enter stage two, Emerald Coast.
When E-102Y gets the frog, the good ol' ball of light appears and transports
him to the Emerald Shrine. He cannot find data on the location, and says that
it presents a problem. Walk forward, and the robot will see a whole bunch of
Chao singing. Tikal comes along, and tells E-120Y to get away. She quickly
apologizes, saying that he must not be "one of them". She says that the Chao
are very gentle creatures, and that they rely very much on the shrine. She
then says that her father is planning on attacking the shrine. E-102Y is then
transported back to the Egg Carrier.
Eggman is yelling at the rest of the robots, as they have all found the wrong
frogs. However, as soon as he sees E-102Y his mood changes, as he has found
the correct frog. Eggman gets rid of the other robots, and tells E-102Y that
he has a new assignment, an easy one. He tells him to go to the prison cells
and get a bird from a prisoner. E-102Y, however, goes through the wrong door
and sees E-101B getting rebuilt. Quickly realizing his mistake, E-102Y exits
the room.
Head through the right-hand door in the row of three, and through the other
door in the next room. There, E-102Y finds Amy in one of the cells. He orders
her to give him the bird. She of course refuses. She then asks the robot why
he wants the bird, but he doesn't know. Amy tells the robot that she feels
sorry for him. E-102Y cannot understand why she has feelings for him, as she
does not know him. E-102Y then opens the cage and tells Amy to escape.
Now, return to the main room. Eggman calls E-102Y, telling him to get the Jet
Booster from the ammunition room and then to continue up to the main deck. Go
to the far end of the hull, up the set of stairs to the right, and into the
first door you find. Jump down and get the Jet Booster upgrade. Use the
spring to return to the main room. Eggman calls E-102Y again and tells him to
report to the rear of the ship. Jump on the lift pod to reach Eggman, Sonic,
Tails and Amy. Eggman tells E-102Y to kill Sonic and the others.
*~*~*~*~*~*~*~*~*~*
Mini-Boss: Sonic
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 3
Difficulty: Easy
Run around him and target him whenever you can. This is not a hard fight.
Just be warned: when he is flashing, he cannot be harmed.
E-102Y is about to shoot sonic when Amy steps in the way. She tells him not
to harm Sonic. He complies. Just then, Tails notices that the ship is losing
altitude. Amy asks the robot to come with them, but before he can give a
straight answer, Tails grabs Amy and flies away. E-102Y watches, and then
flies off after them. He ends up at the Mystic Ruins, and starts thinking
about his past. He decides to ditch Eggman and help Sonic.
Go down the ladder under the train station, and jump on the raft to go to the
Egg Carrier. Go to the rear of the ship (to where you fought Sonic), and jump
on the lift pad. Enter the door across from the room where you got the Jet
Booster (this is the Reservoir). Jump down and grab the Gun Upgrade, and then
return to the Mystic Ruins. Go to Tail's Workshop (you should know where it
is by now) and get the crystal, then go to cave on the right side of the
lake, put the crystal on the pedestal, and enter stage three, Windy Valley.
A short cutscene will show a cave being blow open near the train station.
Enter it, and go all the way through. Once you get to a grassy area, look for
a caged monkey on the right. Blast him, and enter the gate for stage four,
Red Mountain.
E-102Y congratulates himself on destroying the two robots, but knows that he
still must deal with E-105 Zeta and E-101 Beta. He figures that they might be
aboard the Egg Carrier.
Go back to the Egg Carrier via the raft under the train station. E-102Y scans
the craft, and locates E-105 in the Hot Shelter. Now, find the lift pod, and
take it down to the main room. Go to the row of three doors, and enter the
one in the middle to get to stage five, Hot Shelter.
Return to the deck, E-102Y will see E-101 flying around. Go to the green
platform to find him. It's time for the showdown!
*~*~*~*~*~*~*~*~*~*
Boss: E-101MKII
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 4
Difficulty: Medium
If he shoots missiles at you, target them and blast them to smithereens. Wait
until he charges, then quickly target and shoot him in the back.
Although beaten, E-105 manages to get one last shot off on E-102Y. He then
explodes, revealing a bird hidden inside him. E-102 blacks out and explodes
also, and another bird flies out of him. The two birds meet up and fly off
together.
=============================================
2.7 Super Sonic's Adventure Walkthrough [SNW]
=============================================
Eggman is flying around in the Mystic Ruins, complaining about Sonic beating
him again. Chaos appears nearby...
Angel Island falls back to the ground... something is wrong. Knuckles wonders
what, and decides to ask Sonic for help. He then sees Eggman lying on the
ground, and runs up to him to see what is wrong. Chaos appears nearby...
Sonic is lounging around near the lake when Tails runs up to him and tells
him Angel Island is falling. Sonic immediately sets off to see what is wrong.
When you gain control of Sonic, go to the cave near the train station (the
one that was formed by an explosion) and go through in to the Emerald Shrine.
Go to the back of the Shrine to see Eggman and Knuckles both lying on the
ground. Sonic asks them what happened, and Knuckles tells him that Choas is
still alive, and has six of the seven Chaos Emeralds. Eggman gets back in his
vehicle and flies off, saying something about Chaos "not getting away with
this". Knuckles and Sonic talk about how they can't let Chaos get the seventh
emerald, and then the ball of light appears once again and transports Sonic
to the shrine.
Go to the enflamed Shrine. Tikal is there, and is trying to prevent her
father from attacking the shrine. He says that he has to get the emerald for
the good of the people and sends his guards at the shrine, knocking Tikal and
some Chao over in the process. Choas appears in front of the Master Emerald
and starts to glow...
Run forward to where Tikal is lying on the ground. Sonic asks her if she is
all right; she says that she thinks so. She gets up and runs to the Master
Emerald. Follow her. She starts reciting everything she knows about the
emerald, and it starts to glow...
Tails manages to wake Sonic up. He tells him that Knuckles already left to
find Choas, and that they need to find the Tornado 2, as that is where the
last Chaos Emerald should be. Now, go back to the lake, and hop in the mine
car.
Just as Tails and sonic reach the plane, Eggman beams up the last Chaos
Emerald. You are then treated to a cinema of Choas destroying Station Square,
much like the game's intro movie.
Sonic reaches Station Square and wonders at the power of chaos. Eggman then
appears in the Egg Carrier 2 and attempts to destroy Choas, but before he can
do anything, Chaos shoots him down. The ball of light appears, and transforms
into Tikal. Apparently, she sealed chaos in the Master Emerald after his last
evil rampage. She says that they must seal him in it again before he can
destroy the word.
Tails, Knuckles and Amy come along with all of the chaos emerald. Tikal says
that chaos only used the negative power of the emeralds, and that Sonic can
still use the positive energy to transform into Super Sonic. He does, and
goes to fight Choas. Wipe your palms and crack your knuckles - it's time to
duke it out.
*~*~*~*~*~*~*~*~*~*
Boss: Perfect Chaos
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 6
Difficulty: Medium/Hard
Gain as much speed as you can, and ram into his base. If you've got enough
speed, you'll damage him. You'll know when you're going fast enough because
the aura surrounding Sonic will turn blue. After three hits, Choas will
become more powerful. The one thing to remember is that you start with fifty
rings, and one is drained every second. So, if you don't collect any rings,
you've got fifty seconds. For every ring you collect, you get another second.
Good luck, you'll need it!
Sonic returns, victorious, to the rest of his friends. They see that,
somehow, Sonic managed to neutralize it, so it's nice again. Tikal comments
on how all is well and good, thanks Sonic, and floats off with Chaos. Sonic
then runs off, in search of his next adventure.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 5.0 |
| Action Stage Walkthrough [CSW] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
==========================================
5.1 Sonic's Action Stage Walkthrough [SSW]
==========================================
=====-------------------------
Mission Breakdown
=====-------------------------
-----
Mission C: Complete the Stage
-----
Simple. All that you have to do is get to the end of the stage, and you've
won. See the Stage Walkthroughs for info on how to beat these.
-----
Mission B: Collect 50 Rings and Destroy the Capsule
-----
OK... these are a bit harder. You have to reach the end with 50 rings still
intact. The only advice I can give you is to go slowly, and try to avoid
enemies. Just try not to get discouraged if it takes you awhile to win.
-----
Mission A: Destroy the Capsule within the Time Limit
-----
Most of these are pretty hard. One way to make up a few seconds is to Spin
Dash whenever you get the chance. Also, don't bother with enemies; just run
right past them. Some stages have shortcuts, so check the Stage Walkthroughs
to see if there are any.
=====------------------------
Stage 1: Emerald Coast
=====------------------------
Mission C: Rescue Tails
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 2 Minutes
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy
Mission A Difficulty: Medium
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Run up the beach, destroying robots as you go, until you get to a ramp. Go up
it, destroy the monkey, and hit the spring to cross the gap. Continue until
you get to a loop-de-loop. Take it, and then run down the beach to the first
checkpoint.
(Checkpoint 1 to Checkpoint 2)
Continue down the beach, grabbing the rings as you go, then hit the boost pad
to get to checkpoint 2.
(Checkpoint 2 to Checkpoint 3)
Step on the boost pad, and run down the path until you reach a grassy area.
Time it so you avoid the spikes as you continue, and keep going down the path
to the loop-de-loop. Checkpoint 3 is straight ahead.
(Checkpoint 3 to Checkpoint 4)
Go down the walk until you hit a boost pad. A series of boost pads will lead
you to checkpoint 4.
(Checkpoint 4 to Checkpoint 5)
Avoid the spike thing, then run up the hill and touch the spring. Continue up
the path of springs, and then run around the mountain to the broken bridge.
Jump over the gaps, and then continue on to a new area. Checkpoint 5 is right
inside.
(Checkpoint 5 to Checkpoint 6)
Run down the path until you get to a pool of water. Cross it using the
platforms, and then continue down the path, avoiding the spikes, to
checkpoint 6.
(Checkpoint 6 to Checkpoint 7)
Continue to another loop-de-loop. Once you pass it, hit the boost pad to run
up the wall, and then continue, destroying monkeys as you go, until you get
to checkpoint 7.
(Checkpoint 7 to End)
Keep going until you get to a panel that says "1" on it. Step on it, then
press A to jump to panel 2, then again to panel 3, then panels 4 and 5, then
jump one more time to get back on solid ground. Keep going (avoid the spikes)
until you get to a beach. Run down the beach to reach Tails.
-----
Shortcuts
-----
There is one shortcut in this stage, and it's between checkpoint 5 and the
pool of water. If you run up the wall on the left side of the path, you
should see the hole that is the shortcut.
=====------------------------
Stage 2: Windy Valley
=====------------------------
Mission C: Find the Chaos Emerald
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 3 Minutes
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy
Mission A Difficulty: Easy
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Run straight forward, grabbing rings and destroying enemies as you go, until
you reach a cliff. Stand in front of it and let the gusts of wind carry you
up to the ledge. The first checkpoint is right ahead.
(Checkpoint 1 to Checkpoint 2)
Jump up the cliffs, then hit the spring and float over to checkpoint 2.
(Checkpoint 2 to Checkpoint 3)
Go straight ahead, then run off the cliff and continue to hold up on the
control stick. The wind will carry you to the next platform. Use the
trampoline to bounce up to another floating platform, and then hop across to
where the broken bridge is hanging. Keep running onto the next bridge, which
will break. Run next to the cliff, and let yourself get sucked into the
tornado.
Run around the platform, hit the spring, and get onto the next platform. Run
to the "1" pad, then jump to pads 2, 3, 4 and 5. Jump one more time, and
you'll be right in front of checkpoint #3.
(Checkpoint 3 to Checkpoint 4)
Bounce on the trampoline to the bridge, then run across it and hit the
spring. Float over to the platform, and then hit the spring to exit the
tornado.
Continue down the path, and when your way is blocked by a bunch of bricks,
use the Spin Dash to break through them. Go all the way down the metal path,
and hit the springs to be propelled into a broken down building. Run out and
grab the rocket to get to the fourth checkpoint.
(Checkpoint 4 to Checkpoint 5)
Hit the boost pad and run all the way down the metal path. At the end, you'll
run off completely-just keep holding up on the control stick to get to the
next platform. Hit the spring, and then go on one of the paths on the right.
Go all the way around until you get to the top of the mountain. Stand in the
center and use the gust to hit the spring. It will propel you to checkpoint
5.
(Checkpoint 5 to End)
Go down the metal path, and just keep running. You run down a mountain, and
through more gusts of wind - just keep going. You'll soon reach the Chaos
Emerald.
=====------------------------
Stage 3: Casinopolis
=====------------------------
Mission C: Find the Chaos Emerald
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 5 Minutes
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy
Mission A Difficulty: Easy
-----
Stage Walkthrough
-----
This stage is different then the other stages. The point of it is to get 400
rings and deposit them in the vault. This will allow you to reach the Chaos
Emerald.
There are two pinball tables here; one in a room to your left (when you
enter) and one in a room to your right. Playing these will give you more
rings. If you lose all three balls with less then 100 rings in your
inventory, you will get dumped in the basement. This is not bad, as there are
tons of rings down there. In fact, those who are not, ahem, pinball wizards
(like me) can purposely lose without 100 rings just to get dumped down there.
Here is a walkthrough for the basement (although it's so straightforward, I
don't think you'll need it):
Run up the first ramp, destroying the robots and getting the rings as you go,
and then get the bomb capsule. Go up the second ramp, get all the rings, and
then go in the doorway, avoiding the spiked ball. In the next room, get under
a path of rings, and let the wind carry you up. At the top, you'll be sucked
into a tunnel. Proceed, getting the ring capsules as you go, to another fan
room. Same as before - get under a path of rings, get blown up, and then
sucked into the tunnel. This tunnel has several spiked balls in it, so be
careful. In the next room, grab all the rings on solid ground, then charge up
the Light Speed Dash. Run to the edge of the water, jump, then at the apex of
your jump, let go of the B button. You'll get carried to the other side of
the water. Climb up the ladder, and you'll be back in the lobby.
Once you deposit 400 rings (you don't have to deposit them all at once), grab
the Chaos Emerald.
Note: To complete mission B, first deposit 400 rings as usual. Then either
play pinball or go back through the sewer to get the extra fifty rings you
need.
=====------------------------
Stage 4: Icecap
=====------------------------
Mission C: Find the Chaos Emerald
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 4 Minutes
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy
Mission A Difficulty: Easy/Medium
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Grab the rings, then hit the dash pad and run out onto the hill. Go up, hit
the spring and enter the next room. Touch the spring and jump straight across
the icicles to the other side. Continue, hit the spring, then go out the
doorway and grab the rocket. Go down the hallway to checkpoint #1.
(Checkpoint 1 to Checkpoint 2)
Fall down to the bottom of the cave. Hit the spring, then, while avoiding the
spikes that pop out of the ground, touch the next spring. Go across the path
of icicles, and then go up to the next spring. Continue, and when you see
some rings in the formation of an arrow, use the homing attack to get to the
other side. Hit the dash pad, go across yet another path of icicles, then
touch the spring and guide yourself to the next platform. Touch the button,
and then quickly run across the path that appears to the second checkpoint.
(Checkpoint 2 to End)
Run up the path, step on the boost pad, and continue to a "1" pad. There are
four pads total, so jump until you get back on firm ground. In a second, a
gigantic icicle will fall. Go across it and down the hallway until you get to
the snowboarding section of the level.
There really isn't a lot I can say about this. It really isn't hard at all.
In fact, it's touch to die at this part even if you try. Just 'board down
until you come to the Chaos Emerald.
=====------------------------
Stage 5: Twinkle Park
=====------------------------
Mission C: Destroy the Capsule
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 3 Minutes
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Get a ring or two, use a homing attack to destroy the robot driving one of
the cars, then jump inside. The controls in this thing are simple - A is gas,
B is break/reverse, and the control stick is to steer. The more rings you
have, the faster you go. Now, drive down the course. For this part, you
really don't need a walkthrough. Just drive down, avoiding other cars and
monkeys, until you reach the end and jump down a hole. You'll land in a
roller coaster; just let yourself get carried to the end, where you'll be
dumped down another big hole. The first checkpoint in just inside.
(Checkpoint 1 to Checkpoint 2)
Go up to the bowling alley. Touch the two charge-up things to start. The
point of this is to press A when you are lined up with the pins, and knock
over as many as possible. The number you knock over determines the number of
pins that come out of the crown in the next room. Now, keep going, and past
the pool, you'll find the second checkpoint.
(Checkpoint 2 to Checkpoint 3)
Go through the second bowling alley, then destroy the monkeys and ascend the
stairs. In the merry-go-round room, avoid the spikes, and go to the other
side of the room. Checkpoint 3 is there.
(Checkpoint 3 to Checkpoint 4)
Continue, down the left side of the pool, and touch the springs to get on the
roof. Go over to where the monkey is, then jump over the barrels and touch
one of the boost pads. You'll be propelled into a pool. Jump off the roof
into the courtyard, and go over to where the monkeys and spiked balls are.
Avoid the spiked balls and continue. You'll come to a place with two monkeys;
destroy them and move on. When you get to a place with a bunch of barrels,
hop over them, jump over to the other platform, and run up the ramp to
checkpoint 4.
(Checkpoint 4 to End)
Hit the spring, and then jump up the floating platforms and onto the roof.
Run around the outside of it, hit the spring, then go inside the building and
break the capsule.
=====------------------------
Stage 6: Speed Highway
=====------------------------
Mission C: Destroy the Capsule
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 3 Minutes
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium/Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Grab the rings, then touch the dash pad and run until you land on a bunch of
class panels. Jump off them before they break, then hit the spring and jump
on the platform. It will take you to checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Hit the boost pad and go until you are running sideways. Let yourself drop
down to the bottom path, and continue until you get to an airplane. Avoiding
the propellers, grab on to the bottom. You'll be dropped off (pun indeed) in
front of checkpoint 2.
(Checkpoint 2 to End)
Go forward, follow the path left, and then grab the rocket. Run down the
road, and then let yourself fall into the gigantic container-like thing.
Continue down the path, and grab the rocket at the end. Go forward, and
you'll emerge on a glass floor; it will break, and you'll start running down
the building. Run all the way down to the bottom. Now, go down the hallway to
get to a new area. Run down the road, and when you can go right or left,
choose left. Go until you get to a water fountain. Go into the little crevice
on the left, then hit the spring, jump up to the bell, and turn right to
reach the capsule.
-----
Shortcuts
-----
On the first steep drop, jump up and land on the floating road. From
there jump over to the right to find an alternate, shorter path to the
first checkpoint. You must do this quickly however, or else you won't
save any time at all!
After checkpoint 1, when you are running sideways, avoid the barriers and you
should find a secret path that will shave off some time.
Not a shortcut, just a tip: in the area after the shortcut mentioned
above, try to take the highest possible path.
On the part between checkpoints 2 and 3 where you fall into the
cylinder, land on the floating platform, then use the homing attack on
the path of robots to reach another platform. At this point, jump down,
take the rocket and proceed normally.
=====------------------------
Stage 7: Red Mountain
=====------------------------
Mission C: Chase the Egg Carrier and Destroy the Capsule
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 3 Minutes
-----
Mission C Difficulty: Medium
Mission B Difficulty: Medium
Mission A Difficulty: Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Run forward and use the rocket to reach a higher platform. Continue on,
avoiding the spiked balls, and use the monkey bars to cross the gap.
Continue, go up the ramp and use the spring to get to the top of the
cliff. Go down the path and you'll find checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Run around behind the spiked ball, touch the button, then go back and
grab the rocket. On the upper platform, climb across the monkey bars
and go through the tunnel. Keep going, run across the bridge before it
collapses, and then hit the spring to reach checkpoint 2.
(Checkpoint 2 to Checkpoint 3)
Go across the bridge, and then run forward while avoiding the spiked
balls until you reach a spring. Touch it, and on the platform you are
bounced to, grab the zip line. You'll get off right in front of
checkpoint 3.
(Checkpoint 3 to Checkpoint 4)
Jump from platform to platform until you reach the spring. Use it, and
then run across the bridge. Continue until you get to a place where a
rocket should be. Press the button next to it, then grab the rocket,
and hit the spring on the next platform. Climb across the monkey bars
(ignore the fire-breathing skull, the dire doesn't reach you), and once
on the other side, use multiple homing attacks on the enemies to reach
the platform with a spring. Climb all the way up the weaving wire
platforms. At the top, you'll find the fourth checkpoint.
(Checkpoint 4 to Checkpoint 5)
Run across the two bridges, then continue down the ramp and hit the springs.
Keep going until you reach a button; press it to make the rocket come out.
Take the rocket up to checkpoint #5.
(Checkpoint 5 to Checkpoint 6)
On the left are some monkey bars you can use to cross the pit of lava. On the
other side, grab on to the zip line, then jump in the hole to get to
checkpoint 6.
(Checkpoint 6 to Checkpoint 7)
Run down the hallway until you reach a lava lake. Hit the spring, jump across
a few platform, and when you reach a couple floating robots, use a few
successive homing attacks to get to the other side. Go straight and soon
you'll reach checkpoint 7.
(Checkpoint 7 to Checkpoint 8)
Hit the spring, and then jump across the big slabs of stone, destroying
robots as necessary, until you get back on firm ground. Run forward, jump
across the platforms, destroy the enemies, and then jump across a few more
platforms. Hit the nearby spring and jump to the last platform. When the
island next to you finishes sinking, use homing attacks on the robots to
reach it. Go across the two bridges and jump to the nearby island, and then,
jump to yet another island. Run across the bridge and hit the spring to reach
a few dash pads. Take them, and then run ahead to checkpoint 8.
(Checkpoint 8 to End)
Continue, carefully avoiding the fire and giant hammers, until you get
to a rocket. Grab it, and then rocket out to the capsule.
-----
Shortcuts
-----
Immediately after you grab the first rocket, while you are still in the
air, go right and get on the platform with the spring. You'll end up
right in front of checkpoint 1.
On the platform you reach right after you let go of the second rocket,
look to your right, then hit the springs. On the top platform is
checkpoint 2.
After checkpoint 4, after you go across the two bridges, jump down to
your left and land on the platform there. This way, you don't have to
run all the way around the mountain.
=====------------------------
Stage 8: Sky Deck
=====------------------------
Mission C: Destroy the Capsule
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 5 Minutes
-----
Mission C Difficulty: Medium
Mission B Difficulty: Medium
Mission A Difficulty: Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Sidestep around the cylinder. Checkpoint 1 is right on the other side.
(Checkpoint 1 to Checkpoint 2)
Run across the bridge and climb up the ladder. Hit the spring, and then jump
from cylinder to cylinder to the next platform. Touch the boost pad, and then
run forward to the second checkpoint.
(Checkpoint 2 to Checkpoint 3)
Hit the boost pad, and then sidestep around the cylinder to the other side.
Touch the boost pad and run until you get to a spring. Hit it, and then run
down the path, avoiding the spikes, to checkpoint 3.
(Checkpoint 3 to Checkpoint 4)
Time your ascent of the ladder so that you avoid the spikes, and then climb
across the monkey bars. When they break, jump to the highest platform you
can. If you're below the top one, use the ladder on the cylinder to climb up
a level. Continue until you get to a rocket, and then touch it to destroy the
cannon and get to checkpoint #4.
(Checkpoint 4 to Checkpoint 5)
The next part is a little tough. You see, you are on top of the ship, and
every so often, winds will kick up and blow you off course. When they do,
either grab on to something or use a bunch of homing attacks to battle
against the winds. Now, follow the arrows on the ground until you get to a
ramp. Go up it, hit the spring on the top, and then jump to the platform.
Checkpoint 5 in nearby.
(Checkpoint 5 to Checkpoint 6)
Run forward as fast as you can. The floor is falling away beneath you, so as
you run try to stay on the highest platform there is. At the end, go forward
to the rocket. What you have to do now is time it right and shoot the rocket
into the cannon's hole. When you do, you'll go to a new area where checkpoint
6 is.
(Checkpoint 6 to Checkpoint 7)
Go forward, and to the right side, where there is an elevator. At the top,
follow the arrows and hit the dash pad. Climb up the ladder, and follow the
arrows to the circular platform at the end. When a hook comes by, jump up and
grab it, then jump off at the other side. Checkpoint 7 is right in front of
you.
(Checkpoint 7 to Checkpoint 8)
Climb up the ramp to your right, then jump on to the moving platform. Jump
across all of them, and then on to the conveyor belt. Jump down, then use the
monkey bars and springs to get to the center of the top (ignore the falling
garbage, it doesn't do anything). Jump down to checkpoint 8.
(Checkpoint 8 to End)
Touch the spring, then run all the way down the path and push the button.
You'll be dumped into a tunnel. Go forward to reach the capsule.
=====------------------------
Stage 9: Lost World
=====------------------------
Mission C: Get to the Center of the Ruins
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 4 Minutes 30 Seconds
-----
Mission C Difficulty: Hard
Mission B Difficulty: Hard
Mission A Difficulty: Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Grab a ring and head forward; at the pool, turn right and keep going. Go up
the steps and through the hallway. At the end, you'll emerge in a circular
passage. Avoid the blocks that pop out of the walls and continue. After going
through another hallway, you'll fly up and land on a platform surrounded by
spikes. Jump on the higher platform to get to checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Run forward and into the snake's mouth. At the split, go to the left and
touch the switch to raise the water. When the giant stone snake swims by,
jump on it, and jump on to the next accessible platform it swims by. Jump on
the switch surrounded by snake statues, then jump up the platforms and step
on the switch that raises the water. Jump on the snake, and then jump off
again on to the next platform. Step on the switch then go to the right and
jump up to the highest platform. Jump across the gap and step on the switch
to raise the water again. Jump on the snake, and then jump on to the platform
with the switch surrounded by snake statues. This switch opens the door that
you use to exit the room. Jump back on the snake, and then jump off again on
to the platform with statues on the edges. Go through the door and down the
hallway to checkpoint 2.
(Checkpoint 2 to Checkpoint 3)
Keep going along the path until you get to a darkened room. Touch the thing
that looks somewhat like a large locket and move it to the right, so that
it's facing the mirror. The room will light up when you do it right. Go
forward, and move the next locket thing to the right so that it's facing the
mirror. Continue down the path to yet another locket. Move it so that it,
too, is facing the mirror, then keep going, moving lockets to face mirrors as
necessary, until you get to a path of rings. Use a Light Speed Dash to pass
this, and then go forward to checkpoint #3.
(Checkpoint 3 to Checkpoint 4)
Go down the river, and you'll land on a tiny island with a spring on it.
Touch the spring, and then run down the passageway, avoiding the blocks that
pop out of the wall, to checkpoint 4.
(Checkpoint 4 to Checkpoint 5)
Go forward, and a boulder will start to chase you. Keep running to the end,
where you will hit a spring. Go down the hallway to checkpoint 5.
(Checkpoint 5 to Checkpoint 6)
Keep on going until you get to a gigantic room. Go to the right and jump on
the switch until the panels line up and arrows appear on them. Run up them,
and at the split, go to the left. Fall onto the platform at the end and use
the switch to make another path of panels line up, then run along them to
another platform. Jump up to the top, press the switch, and then jump onto
the path of lined-up panels in front of you. Go until you get to a rotating
brick. Use a homing attack to avoid having to use the brick to get to the
next platform, and then go to the left to the sixth checkpoint.
(Checkpoint 6 to End)
Head forward, go down the passage and hit the switch Run down the path of
panels and jump off the end into a tunnel. Go down it, and at the end, hit
the switch to make a path of rings appear. Use a Light Speed Dash to get to
the other side, and run down the passage to reach the end.
-----
Shortcuts
-----
This isn't a shortcut, but I'll point it out anyway: in the room after
checkpoint 2, don't bother using the mirrors - just run right through. There
is enough light for you to see, even if there isn't much.
=====------------------------
Stage 10: Final Egg
=====------------------------
Mission C: Get to the Center of Eggman's Base
Mission B: Collect 50 Rings and Destroy the Capsule
Mission A: Destroy the Capsule within 4 Minutes 30 Seconds
-----
Mission C Difficulty: Medium/Hard
Mission B Difficulty: Hard
Mission A Difficulty: Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Go forward, avoiding the obstacles, then hit the dash pad and run up the path
to checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Use a homing attack to destroy the laser-shooting things, and then run down
the path until you get to a room. Go to the right side and hit the spring on
the wall; you will land in front of checkpoint 2.
(Checkpoint 2 to Checkpoint 3)
In the next part, you have to jump from conveyor belt to conveyor belt until
you get to a big spinning cylinder. Continue on down the path, through more
cylinders, until you get to a new area. Jump over to the other side by using
the platforms and robots, then run down the passageway to checkpoint 3.
(Checkpoint 3 to Checkpoint 4)
Hit the spring, and then jump from platform to platform until you get to
another hallway. Run down it, and then step on the switch in the middle of
the room. Stay on the platform as it goes up, and then use the floating
platforms to reach the elevator. Take it, and then run down the path to
checkpoint 4.
(Checkpoint 4 to Checkpoint 5)
Go down the gigantic steps and on to the platform, and then look carefully
over the edge until you see another platform. Jump to it, then look over the
edge and find another platform. Jump to it, and then keep jumping down until
you get to the final platform. At this point, jump on to the mesh circulator
platform. In the center is an elevator, enter it. At the bottom, go straight
forward and down the hallway to a room full of crabs. Go to the upper-right
hand corner, and then climb up the ladder. Jump over the spikes and run to
the right to get to checkpoint 5.
(Checkpoint 5 to Checkpoint 6)
Use the fans to get through the next room. Then, turn to the left to get to
another fan room. Go through it, and then go forward to the last fan room. In
the next room are another bunch of crabs. Go across to the opposite side of
the room, hit the dash pad and run along the path to checkpoint 6.
(Checkpoint 6 to Checkpoint 7)
Go forward, and you'll get to a room where you fall way. At the bottom, use
the fans to get to the next hallway. At the end of it, you'll emerge in yet
another room full of crabs. Head to Sonic's right and enter the sliding door.
Run straight ahead to checkpoint 7.
(Checkpoint 7 to Checkpoint 8)
Go to the right and run down the path. You'll soon reach checkpoint 8.
(Checkpoint 8 to End)
Run up the steps, and in the next room, go to the right and use a Light Speed
Dash to use the rings to cross the gap. This is where the end is.
=========================================
5.2 Tails' Action Stage Walkthrough [TSW]
=========================================
=====------------------------
Mission Breakdown
=====------------------------
-----
Mission C: Beat Sonic to the End of the Stage
-----
Yup, you have to BEAT SONIC! Thought he and Tails were working together?
WRONG! Anyway, most of these mission are pretty easy, as Sonic seems to get
stuck be behind things fairly often. If you need walkthroughs, they are here,
although I don't think you'll need them.
-----
Mission B: Collect 50 Rings and Destroy the Capsule Before Sonic
-----
These are pretty much the same as when you played with Sonic, only now you
have to do it faster. They aren't much trouble, as most of the stages are
abundant with rings.
-----
Mission A: Beat an Even Faster Sonic
-----
He still gets stuck behind things. You need to go a little faster to beat
him, but it's no big deal; if you got all of Sonic's A emblems these should
be a breeze. Use Tails' flying ability to cut corners; this can help save
TONS of time. The green rings also can speed you up, so fly through them
whenever possible.
=====------------------------
Stage 1: Windy Valley
=====------------------------
Mission C: Reach the Chaos Emerald Before Sonic
Mission B: Collect 50 Rings and Destroy the Capsule before Sonic
Mission A: Beat an Even Faster Sonic
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy
Mission A Difficulty: Medium
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Go down the path to the metal path. Go all the way down the path, and hit the
springs to be propelled into a broken down building. Run out and grab the
rocket to get to the first checkpoint.
(Checkpoint 1 to Checkpoint 2)
Hit the boost pad and run all the way down the metal path. At the end, you'll
run off completely - just keep holding up on the control stick to get to the
next platform. Hit the spring, and then go on one of the paths on the right.
Go all the way around until you get to the top of the mountain. Stand in the
center and use the gust to hit the spring. It will propel you to checkpoint
2.
(Checkpoint 2 to End)
Go down the metal path, and just keep running. You run down a mountain, and
through more gusts of wind - just keep going. You'll soon reach the Chaos
Emerald.
=====------------------------
Stage 2: Casinopolis
=====------------------------
Mission C: Reach the Chaos Emerald Before Sonic
Mission B: Collect 50 rings and Destroy the Capsule Before Sonic
Mission A: Beat an Even Faster Sonic
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy
Mission A Difficulty: Easy/Medium
-----
Stage Walkthrough
-----
Run up the ramps, and go in the doorway, avoiding the spiked ball. In the
next room, get under a path of rings, and let the wind carry you up. At the
top, you'll be sucked into a tunnel. Proceed to another fan room. Same as
before - get under a path of rings, get blown up, and then sucked into the
tunnel. This tunnel has several spiked balls in it, so be careful. In the
next room, run to the edge of the water, and then fly over the pool. The end
is on the other side.
=====------------------------
Stage 3: Icecap
=====------------------------
Mission C: Reach the Chaos Emerald Before Sonic
Mission B: Collect 50 Rings and Destroy the Capsule Before Sonic
Mission A: Beat an Even Faster Sonic
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium
-----
Stage Walkthrough
-----
There isn't a lot of help I can be on this level. All you have to do is
snowboard down and get to the Emerald before Sonic. Try using the ramps, this
will speed you up.
=====------------------------
Stage 4: Sky Deck
=====------------------------
Mission C: Destroy the Capsule Before Sonic
Mission B: Collect 50 rings and Destroy the Capsule Before Sonic
Mission A: Beat an Even Faster Sonic
-----
Mission C Difficulty: Easy/Medium
Mission B Difficulty: Medium
Mission A Difficulty: Medium
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Sidestep around the cylinder. Checkpoint 1 is right on the other side.
(Checkpoint 1 to Checkpoint 2)
Run across the bridge and climb up the ladder. Hit the spring, and then jump
from cylinder to cylinder to the next platform. Touch the boost pad, and then
run forward to the second checkpoint.
(Checkpoint 2 to Checkpoint 3)
Hit the boost pad, and then sidestep around the cylinder to the other side.
Touch the boost pad and run until you get to a spring. Hit it, and then run
down the path, to checkpoint 3.
(Checkpoint 3 to End)
Ascend the ladder, and then climb across the monkey bars. Continue until you
get to the end.
=====------------------------
Stage 5: Speed Highway
=====------------------------
Mission C: Beat Dr. Robotnik to the Missile
Mission B: Collect 50 Rings and Destroy the Capsule before Dr. Robotnik
Mission A: Beat an Even Faster Dr. Robotnik
-----
Mission C Difficulty: Medium
Mission B Difficulty: Medium/Hard
Mission A Difficulty: Medium/Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Grab the rings, then touch the dash pad and run until you land on a bunch of
class panels. Jump off them before they break, then hit the spring and jump
on the platform. It will take you to another path. Hit the boost pad and go
until you are running sideways. Go a little further up, and go down the road
you will see. If you fall off before reaching the road, don't worry - just
take that path. Either way, continue until you get to a big circular heliport
pad. Turn to the left and fly through the ring to get to checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Jump on the building, then fly through the ring and let yourself fall down to
the bottom of the cylinder. Run down the path, and when you get to a circular
platform, turn left and fly through the ring. Proceed to another platform,
then grab the rocket and run down the path to another platform. Go to the end
and turn left, then jump onto the platform with the rocket and grab it. It
will take you to checkpoint 2.
(Checkpoint 2 to End)
Run forward and fly through a path of green rings. Go into the alcove at the
end to finish the level.
-----
Shortcuts
-----
On the first steep drop, jump up and land on the floating road. From
there jump over to the right to find an alternate, shorter path to the
first checkpoint.
============================================
5.3 Knuckles' Action Stage Walkthrough [KSW]
============================================
NOTE: Just to be clear, the locations of the emeralds are randomized, so I
can't spell out the exact locations here. I just want to make this clear
from the start - wouldn't want someone to call me out on a YouTube video or
anything! I'd sure have egg on my face!
=====------------------------
Mission Breakdown
=====------------------------
-----
Mission C: Find all 3 Pieces of the Master Emerald
-----
Most of there are pretty easy. All you have to do is, well, find the emerald
pieces. Use your sensor; it will blink when you get close to an emerald
piece. If you're really having trouble finding the piece, try using a hint
ball, which will dash off in the direction of the nearest piece.
-----
Mission B: Find the 3 Emerald pieces without using hints
-----
Since the hint balls are essentially useless anyway, this should be much of a
problem; you just have to rely a bit more on your sensor.
-----
Mission A: Find the 3 Emerald Pieces within the Time Limit
-----
For most of these, you only have one minute. While that may seem like an
insanely short amount of time, there is a trick involved. Find the first
piece, taking as long as you want. When you find it, don't get it! Pause the
game and restart. Since you now know where the piece is, you can run straight
to it. Repeat for the second and third Emerald Pieces.
=====------------------------
Stage 1: Speed Highway
=====------------------------
Mission C: Find all 3 pieces of the Master Emerald
Mission B: Find the 3 Emerald Pieces without Using Hints
Mission A: Find the 3 Emerald Pieces within 1 Minute
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy
Mission A Difficulty: Medium
-----
Stage Overview
-----
This takes place in the area at the end of Sonic's Speed Highway stage.
Anyway, you really shouldn't have any trouble locating the Emerald Pieces
here, because they are almost always in easy to find places. If all else
fails, try using the hint balls.
=====------------------------
Stage 2: Casinopolis
=====------------------------
Mission C: Find all 3 pieces of the Master Emerald
Mission B: Find the 3 Emerald Pieces without Using Hints
Mission A: Find the 3 Emerald Pieces within 1 Minute
-----
Mission C Difficulty: Easy/Medium
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium
-----
Stage Overview
-----
This level is fairly small, so finding the pieces shouldn't be much trouble;
there is, however, one tricky place that an emerald may be located at. Head
to the second floor and face the lion. Go to your right and there will be a
barrel with a path of rings above it. Jump on it, and go to the left so you
fall on the ledge. Touch the button and fall in the hole that opens up. There
may be an Emerald Piece in here.
=====------------------------
Stage 3: Red Mountain
=====------------------------
Mission C: Find all 3 pieces of the Master Emerald
Mission B: Find the 3 Emerald Pieces without Using Hints
Mission A: Find the 3 Emerald Pieces within 1 Minute
-----
Mission C Difficulty: Medium
Mission B Difficulty: Medium
Mission A Difficulty: Medium/Hard
-----
Stage Overview
-----
The area is large, which can make Emerald hunting a pain. There are no secret
places the pieces are hidden in; just glide around until you locate them all.
=====------------------------
Stage 4: Lost World
=====------------------------
Mission C: Find all 3 pieces of the Master Emerald
Mission B: Find the 3 Emerald Pieces without Using Hints
Mission A: Find the 3 Emerald Pieces within 1 Minute
-----
Mission C Difficulty: Medium
Mission B Difficulty: Medium
Mission A Difficulty: Medium/Hard
-----
Stage Overview
-----
Sure, you can use the lit-up panels on the walls to climb up, but why bother?
Just glide into the wall and climb up! There isn't a lot to say about this
stage. It isn't particularly large, so you shouldn't have much trouble
locating the Emerald Pieces.
=====------------------------
Stage 5: Sky Deck
=====------------------------
Mission C: Find all 3 pieces of the Master Emerald
Mission B: Find the 3 Emerald Pieces without Using Hints
Mission A: Find the 3 Emerald Pieces within 2 Minutes
-----
Mission C Difficulty: Medium/Hard
Mission B Difficulty: Medium/Hard
Mission A Difficulty: Hard
-----
Stage Overview
-----
The pieces can be a little tricky to locate in this level. As you try to find
them, some may seem to be in walls. If there are doors on the wall, well, the
piece is in the door. To get the door to open, return to your starting point
and move the lever in the direction of the door (If the door is on the left
side of the ship, move the lever to the left; if it's on the right side of
the ship, move the lever to the right). Return to the door, and it will be
opening and closing.
========================================
5.4 Amy's Action Stage Walkthrough [MSW]
========================================
=====------------------------
Mission Breakdown
=====------------------------
-----
Mission C: Evade Zero and Grab the Balloon
-----
These shouldn't be much trouble. All you have to do is reach the end. Not
much I can say about these right here - check the walkthroughs if you need
help.
-----
Mission B: Collect 50 Rings and Grab the Balloon
-----
As with Sonic's, these are harder. Be careful, especially when you're in
close quarters with enemies. There is no time limit, so go at you're leisure.
-----
Mission A: Grab the Balloon within the Time Limit
-----
These can get intense. Go as fast as you possibly can, and try not to stop;
Amy's acceleration is a bit lacking. Keep trying, eventually you should be
able to claim all these emblems.
=====------------------------
Stage 1: Twinkle Park
=====------------------------
Mission C: Evade Zero and Grab the Balloon
Mission B: Collect 50 Rings and Grab the Balloon
Mission A: Grab the Balloon within 2 Minutes
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Go down the steps and press the button on the floor. Run around the pool and
press the remaining two buttons to make the door near the first button open.
Enter it and run down the path until you reach a hallway with mirrors for
walls. Run down it (hurry, Zero is chasing you!) and continue on to
checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
In the next hallway, the walls are mirrors again. Run down the hallway (try
not to get confused by all the reflections) and continue to a room with big
white tiles and another mirror. Some of the tiles are trap doors; if you look
in the mirror, these tiles aren't there at all. Avoid them and climb up the
steps. Go to the right and jump over to the brick hallway, and continue on to
the second and last checkpoint.
(Checkpoint 2 to End)
Head over to the gate, and go to the right and around it. Run up the incline
and grab the balloon to end the level.
=====------------------------
Stage 2: Hot Shelter
=====------------------------
Mission C: Evade Zero and Grab the Balloon
Mission B: Collect 50 Rings and Grab the Balloon
Mission A: Grab the Balloon within 6 Minutes 30 Seconds
-----
Mission C Difficulty: Medium
Mission B Difficulty: Medium
Mission A Difficulty: Medium/Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Run out the door and to the end of the hallway. To the right is a handle;
grab it and rotate the Control Stick counterclockwise to open the door.
Continue until you reach a small pool. Jump across the platforms in it to
reach checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Go forward, grab the handle and turn it to the left to open the door. In the
next room, jump to the top of the platform and press the switch to fill the
room up with water. Hop across to the door and turn the handle
counterclockwise once, then clockwise thrice to open the door. Right inside
is checkpoint 2.
(Checkpoint 2 to Checkpoint 3)
Run down the hallway, jump up the steps and go through the tunnel to reach
another hallway. Run down it, go up the steps and jump to the tunnel. Go down
it to the end, where you'll find checkpoint 3.
(Checkpoint 3 to Checkpoint 4)
Go out of the bathroom, and at the place where the path splits, take the path
to your right. Use the handle to open the door and jump in. Go in the door
and jump across the gears to the other side. Press the button, jump on the
big gear, and from there jump to the next platform where you'll fine
checkpoint 4.
(Checkpoint 4 to Checkpoint 5)
Jump on the gear to your right and press the switch at the top. Then, go on
the left gear and jump to the platform at the top. Run down to the big door
and enter it. Go down the platform to where the switch is, and press it. This
will rotate the platform to another door, so enter it. Run down the path
(ignore the steps) and rotate the handle counterclockwise to raise the
platform. Go forward and jump down on to the lower platform to your left. Hit
the spring to reach checkpoint 5.
(Checkpoint 5 to Checkpoint 6)
In the next room, pick up a block and put it in the slot of the same color.
Do this to all four blocks, and Zero will break through the wall. Enter the
hole Zero created and run down the path to checkpoint 6.
(Checkpoint 6 to End)
Get on the platform in front of you and raise it by turning the handle to the
left. At the top is another puzzle with colored blocks, but only three of the
blocks are near the puzzle. To get the fourth one, bounce off the nearby
spring, and you will land on one of three large pipes. The block is on the
center one. When you complete the puzzle, a door will open. The balloon is at
the end of the hallway inside.
=====------------------------
Stage 3: Final Egg
=====------------------------
Mission C: Evade Zero and Grab the Balloon
Mission B: Collect 50 Rings and Grab the Balloon
Mission A: Grab the Balloon within 2 Minutes 30 Seconds
-----
Mission C Difficulty: Medium
Mission B Difficulty: Medium
Mission A Difficulty: Medium/Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Run forward, dodging the enemies, to four springs. Hit one of them, then
continue to checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Jump through the two lasers and continue on to three more lasers. Use the
Hammer Jump to leap over these, then enter the doorway and run down the path
to two more lasers. Hammer Jump over them and continue on to checkpoint 2.
(Checkpoint 2 to Checkpoint 3)
Step on the switch and wait for the elevator to arrive. When it does, take
it, then go to the right and jump over the laser. Jump up to the top of the
gigantic steps and enter the doorway. Inside you will find checkpoint 3.
(Checkpoint 3 to Checkpoint 4)
In the next room, one of the doors has the next checkpoint in it. The right
door is different every time you play, so try each one until you find
checkpoint 4.
(Checkpoint 4 to End)
Head to the right, and use the Hammer Jump to jump up to the high archway.
Down the path, you will find the balloon.
========================================
5.5 Big's Action Stage Walkthrough [BSW]
========================================
=====------------------------
Mission Breakdown
=====------------------------
-----
Mission C: Catch Froggy
-----
These are, for the most part, easy. Froggy is pretty easy to reel in so you
shouldn't have much trouble with these missions.
-----
Mission B: Catch a 1500G Fish and Froggy
-----
First, make sure you have all the Fishing Lure Upgrades (check the Characters
section), then, well, FISH! If there are any hidden fishing spots where you
can find larger fish, I have put them in the stage's section.
Mission A: Catch a 2000G Fish and Froggy
Again, make absolutely sure you have all the Fishing Lure Upgrades; then,
keep fishing. It can take awhile to find a fish this big so be patient.
=====------------------------
Stage 1: Twinkle Park
=====------------------------
Mission C: Catch Froggy
Mission B: Catch a 1500G Fish and Froggy
Mission A: Catch a 2000G Fish and Froggy
-----
Mission C Difficulty: Easy
Mission B Difficulty: Medium
Mission A Difficulty: Hard
-----
Stage Overview
-----
Go to the right, and to the edge of the pool near the staircase. Look in the
water for Froggy, then, fish him out!
-----
Hidden Fishing Spots
-----
There is no hidden fishing spot, and that's why I'm saying here that there IS
NO HIDDEN SPOT WHERE YOU CAN CATCH A 2000G FISH! Sorry, but I'm tired of
receiving emails from people asking me about this. I know it's hard, but with
patience you can get it. Just get all the Fishing Lure Upgrades and then keep
going after the mechanical fish until you find one that weighs 2000G or more.
=====------------------------
Stage 2: Icecap
=====------------------------
Mission C: Catch Froggy
Mission B: Catch a 1500G Fish and Froggy
Mission A: Catch a 2000G Fish and Froggy
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium
-----
Stage Overview
-----
Simple! Just grab the boulder in front of you and chuck it at the darker
patch of ice on the small pool. Froggy is inside.
-----
Hidden Fishing Spots
-----
Hit the spring and head up the path until you get to a small pool of water.
Jump in and go down the tunnel. At the other end, touch the spring to get out
of the water, and then continue to an ice-covered pool. Break the darker
patch with the boulder; there are some pretty big fish inside.
=====------------------------
Stage 3: Emerald Coast
=====------------------------
Mission C: Catch Froggy
Mission B: Catch a 1500G Fish and Froggy
Mission A: Catch a 2000G Fish and Froggy
-----
Mission C Difficulty: Easy/Medium
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium
-----
Stage Overview
-----
From the start, look to your right and you'll see a pool of water with a
pillar rising out of it. In that pool is Froggy, along with the fish that
weigh enough for the B and A missions.
=====------------------------
Stage 4: Hot Shelter
=====------------------------
Mission C: Catch Froggy
Mission B: Catch a 1500G Fish and Froggy
Mission A: Catch a 2000G Fish and Froggy
-----
Mission C Difficulty: Easy/Medium
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium
-----
Stage Overview
-----
Go out the door and down the path. Enter the big, sliding door and keep going
until you get to a pool with a platform in it. Jump across to the other side
and enter the next room. Jump on top of the platform and touch the switch in
the hole to make the room fill with water. Froggy, along with the other fish,
is in it.
===========================================
5.6 E-102Y's Action Stage Walkthrough [YSW]
===========================================
=====------------------------
Mission Breakdown
=====------------------------
Before I say anything, I am going to point this out: The time is running
BACKWARDS, but you can add more to it by destroying enemies. The more you
destroy in one lock-on, the more time out get. It goes like this:
1 Enemy.............1 Second
2 Enemies...........3 Seconds
3 Enemies...........6 Seconds
4 Enemies...........9 Seconds
5 Enemies...........15 Seconds
6 or More Enemies...30 Seconds + 5 for each extra enemy
Got it? Good. On to the breakdown.
-----
Mission C: Get to the End of the Stage within the Time Limit
-----
Most of these are pretty easy. Check the walkthroughs if you need help, and
be sure to blow up enemies.
-----
Mission B: Collect 50 Rings and Get to the End of the Stage
-----
All that I can say, I've already said before. Be careful (just make sure your
time doesn't run out) and you should be fine; these aren't that hard.
-----
Mission A: Get to the End with a Certain Amount of Time Left on the Clock
-----
For most of these, you need to make it to the end with the same amount of
time that you started with - not an easy feat. If there are any tips I can
give, I've included them. Otherwise, just be quick and violent.
=====------------------------
Stage 1: Final Egg
=====------------------------
Mission C: Destroy the Sonic Doll within the Time Limit
Mission B: Collect 50 Rings and Destroy the Sonic Doll
Mission A: Destroy the Sonic Doll with 3 Minutes Left on the Clock
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Easy/Medium
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Run down the path, destroying puppets as they appear, until you get to two
springs. Touch one to bounce up and continue on to the first and only
checkpoint.
(Checkpoint 1 to End)
Run forward, and on the left, you will see a Sonic Doll moving back and
forth. Shoot it three times to end the short level.
Note: You'll have to get a few hidden rings to meet the requirement for
Mission B. At the Sonic Doll, turn to the left and you will see a spring. Hit
it, and then land on the floating platform. Jump on to the larger plat form
and get the capsules; this will net you enough rings.
=====------------------------
Stage 2: Emerald Coast
=====------------------------
Mission C: Get Froggy within the Time Limit
Mission B: Collect 50 rings and get Froggy
Mission A: Get Froggy with 3 Minutes still Left on the Clock
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Easy/Medium
-----
Stage Walkthrough
-----
Go forward, destroying monkeys as you go, and touch the spring at the top of
the first ramp. Keep going down the walkway until you get to a blocked-off
loop-de-loop. Turn to the left, continue down the pathway and hit the spring.
Keep going until you get to a green area, then turn to the left and go
forward to get Froggy.
=====------------------------
Stage 3: Windy Valley
=====------------------------
Mission C: Destroy E-103Q within the Time Limit
Mission B: Collect 50 Rings and Destroy E-103Q
Mission A: Destroy E-103Q with 3 Minutes Left on the Clock
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Easy
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Go forward and hover across the rope bridge (if you walk on it, it will
break) and go forward to another rope bridge. This one will not break, so
walk across it and jump up to where a brick wall blocks your way. Shoot all
the targets to blow it up and jump down to checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Run down the path and blow up the targets. Go across the suspended bridge and
blow up some more targets to expose a tunnel. Go through it to checkpoint 2.
(Checkpoint 2 to End)
Float across another platform and cross the bridge. Jump up to the top of the
hill and hit the spring. Now, you must battle E-103!
*~*~*~*~*~*~*~*~*~*
Boss: E-103Q
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 5
This guy is really easy. Just lock on to him and keep shooting; he won't have
time to shoot you back. If he does manage to shoot, lock on to his missile
and destroy it.
-----
Timesavers
-----
I just wanted to point out that Mission A is an amazingly easy mission. Why?
Because of the robotic floating caterpillars. There are plenty of them, and
each one has abput nine sections. Lock on to all at once, and you will get
TONS of time added to your clock! I have managed to have over five and a half
minutes left at the end of this level!
=====------------------------
Stage 4: Red Mountain
=====------------------------
Mission C: Destroy E-104E within the Time Limit
Mission B: Collect 50 Rings and Destroy E-104E
Mission A: Destroy E-104E with 3 Minutes Left on the Clock
-----
Mission C Difficulty: Easy
Mission B Difficulty: Easy/Medium
Mission A Difficulty: Medium
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
Hit all the targets to blow up the wall, and continue down the path,
destroying enemies, to another wall. Blow it up and hit the spring to get to
yet another wall. Destroy it and continue to checkpoint #1.
(Checkpoint 1 to Checkpoint 2)
Jump up onto the platform and glide across to the other side. Go forward,
destroy the wall and continue. You will soon reach a rock; destroy it and
drop down to checkpoint 2.
(Checkpoint 2 to End
Run down the tunnel, destroying rocks as need be, until you emerge. Blow up
the targets on the stone slabs to make them fall, then jump across them to E-
104E.
*~*~*~*~*~*~*~*~*~*
Boss: E-104E
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 5
This robot is just as easy as E-103Q. Simply keep targeting and shooting him
and he won't have time to react.
=====------------------------
Stage 5: Hot Shelter
=====------------------------
Mission C: Destroy E-105C within the Time Limit
Mission B: Collect 50 Rings and Destroy E-105C
Mission A: Destroy E-105C with 2 Minutes Left on the Clock
-----
Mission C Difficulty: Easy/Medium
Mission B Difficulty: Medium
Mission A Difficulty: Medium/Hard
-----
Stage Walkthrough
-----
(Start to Checkpoint 1)
When the door opens, exit and go forward. Destroy the block and drop down to
checkpoint 1.
(Checkpoint 1 to Checkpoint 2)
Jump across the gears to the other side, then destroy the box and shoot the
switch. Jump on the big gear and float across to the ladder. Ascend it to
find checkpoint 2.
(Checkpoint 2 to Checkpoint 3)
Destroy the box in front of you to find a spring; hot it and float to the
platform destroy the boxes in your way and enter the door. Shoot the switch
to make the platform rotate to another door; enter it. Run down the path,
destroying everything in your way, to checkpoint 3.
(Checkpoint 3 to Checkpoint 4)
Step on the switch, and a claw will come down, pick you up and place you on
top of a pillar. Float across to the other side, then destroy the box, stand
in the center of the red and green panel, and shoot the switch to make
another claw come down and take you to a new area. In it you will find
checkpoint 4.
(Checkpoint 4 to Checkpoint 5)
Jump forward across the train as far as you can go, then jump over to the
other train. Go as far as you can on that train and jump back over. You will
find checkpoint 5 here.
(Checkpoint 5 to Checkpoint 6)
Jump forward across this train as far as you can, then jump back to the other
one. Go as far down it as possible, then jump back over. Go forward and touch
the switch to reach an area with checkpoint 6.
(Checkpoint 6 to Checkpoint 7)
Go forward, destroy the boxes and drop down the hole. Destroy the boxes
behind you to uncover a dash pad, and hit it. It will boost you to a tunnel
where you will find checkpoint 7.
(Checkpoint 7 to End)
Go forward, and you will engage in battle with E-105C!
*~*~*~*~*~*~*~*~*~*
Boss: E-105C
*~*~*~*~*~*~*~*~*~*
Hits to Defeat: 8
This one's a bit different than the other robots you've had to face. To beat
him, you must destroy the pipes on him. There aren't any tricks or anything -
just run around, target and shoot him.
-----
Timesavers
-----
There is just one part in this stage where there are some enemies you may not
notice. In the hole you drop through just after checkpoint 6, there are
several crevices around the edge with monkeys in them, so you might want to
hover for a moment to shoot them and get the time bonus.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 6.0 |
| Sub Game Guide [SGG] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=========================
6.1 Sky Chase Act I [SKC]
=========================
Playable With: Sonic, Tails
-----
Emblem 1: Beat the Level
-----
Difficulty: Easy
This is really, really easy. All you need to do is reach the end without
dying. Destroy what you can, but it doesn't really matter if you hit
everything or nothing.
-----
Emblem 2: Get at Least 8000 Points
-----
Difficulty: Medium/Hard
To get this emblem you're going to have to destroy just about everything in
the level. Try locking on to multiple things (hold B) to run up your score.
==========================
6.2 Sky Chase Act II [SKT]
==========================
Playable With: Sonic, Tails
-----
Emblem 1: Beat the Level
-----
Difficulty: Easy/Medium
This is pretty much the same as Act I. Blow up what you can and try to avoid
enemy fire until the end, where there is an unbelievably easy boss battle!
-----------------
Boss: Beam Cannon
-----------------
Hits to defeat: 6
Wait until the cannon opens, then fire at it! It'll die before you know it!
-----
Emblem 2: Get at Least 20000 Points
-----
Difficulty: Hard
Use the Lock-on and you should be able to beat this, though it may take a few
tries.
===================
6.3 Sand Hill [SHG]
===================
Playable With: Sonic, Tails
-----
Emblem 1: Beat the Level
-----
Difficulty: Easy
It's impossible to lose! Simply board down to the bottom and you will beat
it.
-----
Emblem 2: Get at Least 10000 Points
-----
Difficulty: Medium
To attain this many points, you must get around 25 gates in a row. There is a
sort of path of gates that you can get in a row; once you find it, this
shouldn't be overly hard.
=========================
6.4 Hedgehog Hammer [HHH]
=========================
Playable With: Amy
Difficulty: Easy/Medium
Remember Whack-a-Mole? This is essentially the same thing; when the Sonic
dolls come up, WHACK THEM! If I recall correctly, the blue Sonics are worth
100 points, the Yellow Sonics are worth 500 points, and the Eggman dolls take
away 200 points. This really isn't all that hard. Beat it once and you get
the Warrior Feather; beat it by 3000 points and you get the Long Hammer.
=========================
6.5 Twinkle Circuit [TCG]
=========================
-----
Emblem 1: Beat the Level
-----
Difficulty: Easy
If you beat Twinkle Park with Sonic you'll know how to control the car; A is
gas, B is break, control stick is to steer. It doesn't matter how long you
take, so simply complete the level and you'll get the emblem.
-----
Emblem 2: Beat the Time You Got on the First Run
-----
Difficulty: Easy
It speaks for itself... simply go a bit faster than you did the first time and
you'll beat it.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 7.0 |
| Mission Mode Guide [MMG] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Quick note: All these difficulty rankings were based on how hard I found them
to be. Of course, everything's relative; one I found easy you might find
insanely hard and visa versa. Why am I pointing this out? Because I'm getting
sick of all the "OMG mission 25 is teh hardnes why iz it rankde eazy" emails.
(Yes, I actually received an email containing exactly that.)
---------
Mission 1
---------
Character: Sonic
Difficulty: Easy
Description: Bring the man who is standing in front of the Hamburger Shop!
Location: Station Square, in front of the train station
To Beat: Take the man in front of the Hamburger Shop back to where you
started the mission
---------
Mission 2
---------
Character: Sonic
Difficulty: Easy
Description: Get the balloon in the skies of the Mystic Ruins!
Location: Mystic Ruins, right in front of the train at the train station
To Beat: Go near the waterfall, and then use several consecutive homing
attacks on the robots to get the balloon
---------
Mission 3
---------
Character: Sonic
Difficulty: Easy
Description: Collect 100 rings, and go to Sonic's billboard by the pool!
Location: Station Square, in the pool
To Beat: Get 100 rings without entering an action stage, then return to the
billboard near the pool (the easiest way to do this is to keep
pressing the bottom in front of the casino and then using the homing
attack to get the rings)
---------
Mission 4
---------
Character: Tails
Difficulty: Easy
Description: Weeds are growing all over my place! I must get rid of them!
Location: Mystic Ruins, in front of the train
To Beat: Go to Tails' Workshop, and cut all the weeds (there are some in the
water) with tail attacks
---------
Mission 5
---------
Character: Knuckles
Difficulty: Easy
Description: I lost my balloon! It's way up there now!
Location: Station Square, in the casino area, near the entrance to the train
station
To Beat: Climb up the wall and glide into the balloon
---------
Mission 6
---------
Character: Amy
Description: He is going to drown! Help the man in the water!
Location: Mystic Ruins, near the wooden house next to the lake
To Beat: Pick up the man in the lake and take him back to where you started
the mission
---------
Mission 7
---------
Character: E-102Y
Difficulty: Easy
Description: Lonely Metal Sonic needs a friend. Look carefully.
Location: Mystic Ruins, in front of the mine car that leads to the jungle
To Beat: In Eggman's Base, pick up the man on the bottom floor and put him in
the circle in front of Metal Sonic
---------
Mission 8
---------
Character: Big
Difficulty: Easy
Description: The medallion fell under there! No illegal parking please!
Location: Station Square, on a patch of grass in front of the train station
To Beat: Enter the sewer where you chased Froggy, then get the medallion that
is in front of you
---------
Mission 9
---------
Character: Sonic
Difficulty: Easy
Description: Get the balloon floating behind the waterfall at the emerald sea.
Location: Station Square, behind the elevator that leads to Twinkle Park
To Beat: At Emerald Coast, near the waterfall, use homing attacks on the
robots to reach a spring which will launch you to the balloon
----------
Mission 10
----------
Character: Tails
Difficulty: Easy
Description: What is that sparkling in the water?
Location: Station Square, in the hotel, next to the right elevator
To Beat: Go to the Station Square Chao Garden and get the coin behind the
Fountain
----------
Mission 11
----------
Character: Sonic
Difficulty: Easy
Description: Destroy the windmill and proceed. Find the balloon in orbit!
Location: Mystic Ruins, near the drain in the lake
To Beat: At Windy Valley, near the start, use the floating windmills to get
to the balloon and destroy it
----------
Mission 12
----------
Character: Knuckles
Difficulty: Easy
Description: Who is a Chao good friends with? And what is hidden underneath?
Location: Mystic Ruins, on the hill near Tails' Workshop
To Beat: Go to the nearby billboard and dig around it until you find a
Medallion
----------
Mission 13
----------
Character: Sonic
Difficulty: Easy
Description: I can't take a shower like this! Do something!
Location: Station Square, near the casino, under the sign
To Beat: At Casinopolis, head for the shower room and destroy all the robots
----------
Mission 14
----------
Character: Big
Difficulty: Medium
Description: I am the keeper of this hotel! Catch me if you can!
Location: Station Square, near the main entrance to the train station
To Beat: Catch the fish in the hotel pool
----------
Mission 15
----------
Character: Sonic
Difficulty: Easy
Description: My medallions got swept away by the tornado! Somebody help me get
them back!
Location: Mystic Ruins, behind the fence near the train
To Beat: At Windy Valley, in the tornado, get the five medallions
----------
Mission 16
----------
Character: Tails
Difficulty: Medium/Hard
Description: Get the flags from the floating islands!
Location: Mystic Ruins, near the cave near Tails' Workshop
To Beat: At Windy Valley, get the eight flags from the floating islands that
are scattered about
----------
Mission 17
----------
Character: Sonic
Difficulty: Easy/Medium
Description: Aim and shoot all the medallions with a Sonic Ball.
Location: Station Square, in shop the sewer exit leads to
To Beat: At Casinopolis, play pinball and hit the five medallions
----------
Mission 18
----------
Character: Amy
Difficulty: Medium
Description: During the night, at the amusement park, place your jumps on the
top of one of the tables.
Location: Station Square, in the train station, behind the counter near the
Train
To Beat: At Twinkle Park, near the start, jump on the platform over the
water, and then hop onto the spring to get the balloon
----------
Mission 19
----------
Character: Amy
Difficulty: Easy/Medium
Description: What is that behind the mirror?
Location: Station Square, above the door of the music store
To Beat: At Twinkle Park, at the place where the trap doors are hidden in the
floor, look in the mirror for a balloon, then jump to where the
balloon would be to cause the reflection
----------
Mission 20
----------
Character: Sonic
Difficulty: Medium
Description: Get all the medallions within the time limit! It's real
slippery, so be careful!
Location: Mystic Ruins, in the pool near the entrance to Ice Cap
To Beat: At Ice Cap, hit the switch at the bottom of the cave, then get the
five medallions
----------
Mission 21
----------
Character: E-102Y
Difficulty: Easy
Description: Protect the Sonic doll from the Spinners surrounding it!
Location: Mystic Ruins, in front of the entrance to Eggman's Base
To Beat: At Final Egg, get to the Sonic Doll, then shoot the robots
surrounding it
----------
Mission 22
----------
Character: Big
Difficulty: Easy
Description: Find the flag hidden in the secret passage under the emerald
ocean!
Location: Station Square, in the hotel, at the top of the stairs
To Beat: At Emerald Coast, find the under water passage (it's to the left of
where you start), then follow it to the end and get the flag
----------
Mission 23
----------
Character: Sonic
Difficulty: Easy
Description: Go around the wooden horse and collect 10 balloons.
Location: Station Square, behind a wall near the entrance to Twinkle Park
To Beat: At Twinkle Park, get the ten balloons near the merry-go-round
----------
Mission 24
----------
Character: Tails
Difficulty: Easy
Description: 'I hate this dark and filthy place!' Can you find it?
Location: Station Square, in the alley where you got the blue crystal
To Beat: At Casinopolis, touch the billboard with a picture of Cream on it
(it's near the top of the room)
----------
Mission 25
----------
Character: Knuckles
Difficulty: Easy
Description: What is hidden under the lion's right hand?
Location: Station Square, on the wall near the entrance to Speed Highway
To Beat: At Casinopolis, nab the flag when the giant lion raises its right
paw
----------
Mission 26
----------
Character: Knuckles
Difficulty: Easy
Description: What is that on top of the ship's mast that the pirates are
protecting?
Location: Station Square, on the wall near the entrance to Speed Highway
To Beat: At Casinopolis, go to the ship that isn't burning and get the flag
from the crow's nest
----------
Mission 27
----------
Character: Sonic
Difficulty: Easy/Medium
Description: Collect 100 rings and head to the heliport!
Location: Station Square, in the hamburger shop
To Beat: At Speed Highway, get 100 rings and step on the ring at the heliport
----------
Mission 28
----------
Character: Sonic
Difficulty: Hard
Description: During the morning traffic, use the fountain to get the balloon.
Location: Station Square, near the entrance to the hotel
To Beat: At the very end of Speed Highway, use the spring near the fountain
to reach a passage in the wall; follow it to reach another spring
and use it to get to the fountain. If you do it right the fountain
will launch you to a spring which will bounce you to a balloon (this
is REALLY hard, so don't get discouraged if it takes awhile)
----------
Mission 29
----------
Character: Big
Difficulty: Medium
Description: I am the keeper of this canal! Catch me if you can!
Location: Station Square, in the grass near the city hall
To Beat: Catch the fish in the canal behind the entrance to Twinkle Park
----------
Mission 30
----------
Character: Sonic
Difficulty: Easy
Description: A fugitive have escaped from the jail of burning hell! Find the
fugitive!
Location: Mystic Ruins, on the temple, on the other side as the entrance to
Lost World
To Beat: Near the end of Red Mountain, use the homing attacks on the path of
robots to reach the fugitive
----------
Mission 31
----------
Character: Tails
Difficulty: Easy
Description: Get the balloon as you float in the air along with the trash!
Location: Station Square, on top of the clock in the train station
To Beat: At Casinopolis, get the balloon at the top of the second fan room
----------
Mission 32
----------
Character: Knuckles
Difficulty: Easy
Description: Can you get the balloon that is hidden under the bridge?
Location: Mystic Ruins, on the bridge near the Emerald Shrine
To Beat: Glide down under the bridge and pop the balloon
----------
Mission 33
----------
Character: Sonic
Difficulty: Easy
Description: Shoot yourself out of the cannon and get the balloon!
Location: Egg Carrier, in the pool
To Beat: Use a cannon to reach the balloon on the main deck
----------
Mission 34
----------
Character: Sonic
Difficulty: Easy
Description: Can you find the balloon that is hidden on the ship's bridge?
Location: Egg Carrier, on one of the bridges on the main deck
To Beat: Charge up the Light Speed Dash, hit the nearby spring, and use the
Light Speed Dash to reach the balloon
----------
Mission 35
----------
Character: Big
Difficulty: Medium
Description: I am the keeper of this icy lake! Catch me if you can!
Location: In the cave near Tails' Workshop
To Beat: Catch the fish in the pool in front of the entrance to Ice Cap
----------
Mission 36
----------
Character: Sonic
Difficulty: Medium/Hard
Description: Fighter aircraft are flying everywhere. Somebody get me out of
here!
Location: Egg Carrier, above the entrance to Hot Shelter
To Beat: In Sky Deck, when you get to the part where you're on top of the
ship and the wind blows you around, take the man to the circle in
front of the next checkpoint
----------
Mission 37
----------
Character: Tails
Difficulty: Easy/Medium
Description: Fly over the jungle, and get all the balloons!
Location: Near the mine car in the jungle
To Beat: Fly around and pop the five balloons
----------
Mission 38
----------
Character: Knuckles
Difficulty: Easy
Description: A message from an ancient people: In the direction where the
burning arrow is pointing, you will see...
Location: Mystic Ruins, above Big's house
To Beat: In Lost World, around the top, there is a path that leads to a hut;
there will be four burning arrows here, dig where they cross to find
a medallion
----------
Mission 39
----------
Character: E-102Y
Difficulty: Medium
Description: Treasure hunt at the beach! Find all the medallions under a time
limit!
Location: Station Square, in the hotel, shoot the switch and enter the door
that opens
To Beat: In Emerald Coast, there will be a switch on a roof near the blocked-
off loop, shoot it then get all five medallions
----------
Mission 40
----------
Character: Sonic
Difficulty: Easy/Medium
Description: What is hidden in the area that the giant snake is staring at?
Location: Mystic Ruins, in Tails' Workshop
To Beat: In Lost World, in the room with the giant swimming snake, raise the
water to the highest level and then use the Light Speed Dash on the
path of rings
----------
Mission 41
----------
Character: Sonic
Difficulty: Easy/Medium
Description: Look real carefully just as you fall from the waterfall!
Location: Mystic Ruins, on the steps leading to Lost World
To Beat: At Lost World, when you fall from the waterfall, get the balloon
----------
Mission 42
----------
Character: E-102Y
Difficulty: Easy
Description: I can't get into the bathroom. How could I've let something like
this happen to me?
Location: Egg Carrier, in the cell across from the one Amy was held in
To Beat: At Hot Shelter, at the beginning, go into the bathroom and destroy
all the robots
----------
Mission 43
----------
Character: Amy
Difficulty: Easy/Medium
Description: Fortress of steel. High Jump on 3 narrow paths. Be careful not
to fall.
Location: Egg Carrier, in a prison cell, jump on the switch in front of it to
open it
To Beat: At Hot Shelter, the second time you have to put the colored blocks
in the right holes, go to the right and touch the spring; it will
propel you onto one of three narrow paths, run along one and use the
hammer jump to hit the spring in the air, which will propel you into
the balloon
----------
Mission 44
----------
Character: Big
Difficulty: Medium
Description: I am the keeper of this ship! Catch me if you can!
Location: Egg Carrier, near the entrance to the pool
To Beat: Enter the pool room and catch the fish in the pool
----------
Mission 45
----------
Character: Sonic
Difficulty: Easy
Description: Go to a place where the rings are laid in the shape of Sonic's
face!
Location: Mystic Ruins, in the cave to the left of the mine car
To Beat: At Final Egg, towards the end, you'll come in to the same room that
you shot the Sonic Doll in E-102Y's first stage; here, go to the
right, use a homing attack to cross the gap, hit the spring, get on
the platform and grab the flag
----------
Mission 46
----------
Character: Sonic
Difficulty: Medium
Description: A secret base full of mechanical traps. Pay attention, and you
might see...
Location: Mystic Ruins, in the jungle area, in the circle area between the
mine car and Big's House
To Beat: At Final Egg, at the part where you drop, get the balloon as you
fall
----------
Mission 47
----------
Character: Tails
Difficulty: Hard
Description: Get 10 balloons on the field under the time limit!
Location: Mystic Ruins, on the roof of Tails' Workshop
To Beat: Step on the nearby switch, then get all 10 balloon before time runs
Out
----------
Mission 48
----------
Character: Knuckles
Difficulty: Easy/Medium
Description: Can you get the medallion that the giant Sonic is staring at?
Location: Station Square, on top of a lamp post near the city hall
To Beat: At Capinopolis, get the medallion that the giant Sonic is pointing
at
----------
Mission 49
----------
Character: Sonic
Difficulty: Medium
Description: Scorch through the track, and get all the flags!
Location: Station Square, in the sewer (near the switch)
To Beat: At Twinkle Park, get the 31 flags that are scattered around
----------
Mission 50
----------
Character: Amy
Difficulty: Medium
Description: Select a road that splits into 5 paths before time runs out!
Location: Mystic Ruins, on top of the ledge in Eggman's Base
To Beat: At Final Egg, at the part where you must choose a path, hit the
switch and find the "Sonic Pinball Party" billboard before time runs
out
----------
Mission 51
----------
Character: E-102Y
Difficulty: Easy/Medium
Description: Gunman of the Windy Valley! Destroy all of the Spinners under a
time limit!
Location: Mystic Ruins, on top of the temple in the jungle area
To Beat: At Windy Valley, right before the first checkpoint, at the part
where you fall, shoot the switch on the wall then destroy all the
robots before you run out of time
----------
Mission 52
----------
Character: Big
Difficulty: Medium
Description: Get 3 flags in the jungle under the time limit!
Location: Mystic Ruins, in Big's House
To Beat: Step on the switch on the bed and get all the flags before time runs
Out (they are scattered around the west side of the jungle)
----------
Mission 53
----------
Character: Sonic
Difficulty: Hard
Description: Pass the line of rings with 3 Super High Jumps on the ski slope!
Location: Mystic Ruins, in the same place you found the Ancient Light upgrade
To Beat: At Ice Cap, while snowboarding, after you go through the second big
cave, use the next three ramps (hold up on the control stick, and
jump at the very end of the ramps); if you did it right, you'll sail
really, really far and clear the mission
----------
Mission 54
----------
Character: Tails
Difficulty: Medium
Description: Slide downhill in a blizzard and get all of the flags!
Location: Mystic Ruins, in front of the pool near the entrance to Ice Cap
To Beat: At Ice Cap, collect all 13 flags (they start appearing after the
second big cave)
----------
Mission 55
----------
Character: Sonic
Difficulty: Medium
Description: Run down the building to get all the balloons!
Location: Station Square, to the left in the glass-domed path that leads to
Twinkle Park
To Beat: At Speed Highway, at the part where you run down the side of the
building, get the 8 balloons
----------
Mission 56
----------
Character: Knuckles
Difficulty: Easy/Medium
Description: Relentless eruptions occur in the flaming canyon. What could be
hidden in the area she's staring at?
Location: Mystic Ruins, straight across from the train, behind a fallen tree
To Beat: Find the billboard near the start and go in the direction it's
facing; when you find a circle of rings, dig in the center to find a
medallion
----------
Mission 57
----------
Character: Sonic
Difficulty: Easy/Medium
Description: Peak of the volcanic mountain! Watch out for the lava!
Location: Mystic Ruins, behind the Emerald Shrine
To Beat: At Red Mountain, at the top of the mountain, find the spring behind
a rock (near the monkey bars) and hit it to reach the balloon
----------
Mission 58
----------
Character: Sonic
Difficulty: Medium
Description: The big rock will start rolling after you! Try to get all the
flags.
Location: Mystic Ruins, at the bottom of the ladder near the mine cart
To Beat: At Lost World, at the part where the boulder rolls after you,
collect the 36 flags
----------
Mission 59
----------
Character: Knuckles
Difficulty: Easy/Medium
Description: Watch out for the barrels, and find the hidden flag inside the
container!
Location: Egg Carrier, on the diving board in the pool room
To Beat: At Sky Deck, tilt the ship to the right, and then go forward to
where the barrels are rolling around; go in the doorway that's next
to the elevator and get the flag
----------
Mission 60
----------
Character: Big
Difficulty: Easy
Description: Something is hidden inside the dinosaur's mouth. Can you find
it?
Location: Mystic Ruins, on the tracks in front of the train
To Beat: At Ice Cap, find the underwater dinosaur skull; enter via the eye
and get the flag
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 8.0 |
| Chao Guide [CGD] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
===========================================
8.1 Understanding and Caring for Chao [NCC]
===========================================
Chao are, essentially, virtual pets, somewhat like those Toamgotchi
things that for some reason where all the range a while back. They are
simple creatures on the outside, but once you delve into their
lifestyle, they turn out to be extremely complicated. Let's look at
Chao in a more in-depth manner.
=====------------------------
Chao Gardens
=====------------------------
Before you can do anything, you must reach the Chao Gardens, which is
where all Chao activity will take place. Here are the locations of the
three gardens:
Station Square: Go into the hotel and enter the left elevator.
Mystic Ruins: Go into the cave in the mountain behind Tails' Workshop.
Go to your right and you will find a mine car; jump into
it and you will go to the garden.
Egg Carrier: In the back of the Egg Carrier's hull, there are a bunch
of tiles on the ground that have letters on them. Press
them to spell out "E-G-G-M-A-N". The door will open, and
you can enter the Chao Garden.
Also, you should note that there are transports that can take you to
the other two gardens inside each garden.
=====------------------------
Hatching the Chao
=====------------------------
Chao start out in eggs. What a great way to begin, eh? You start out
with two eggs in each garden. You can either wait for them to hatch on
their own, or, if you're impatient, pick them up, rock them for a
moment, and then put them back down, which will speed up the hatching
process. If you're REALLY impatient, you can make them hatch
immediately by throwing them at the wall. I don't recommend this last
method however, as Chao that are hatched in this way often aren't as
intelligent as other Chao.
=====------------------------
Basic Chao Care
=====------------------------
Once your Chao are hatched, you must care for them. This basically
revolves around feeding and petting them. To feed a Chao, find a fruit,
walk up to the Chao and give it to the Chao. If it's hungry, it will
eat; if it's not, it won't. Not too hard, huh? I should also point out
that there are three different types of fruit: normal, Hero and Dark.
The Hero and Dark types will change the Chao's alignment; see the
"Evolution" section for more info.
Petting a Chao will get it to like you. If the Chao likes you,
whistling will cause it to run over to you.
=====------------------------
Chao Stats
=====------------------------
OK, this is one of the most important parts of Chao care. Feeding a
Chao fruit and giving it the animals that you find in action stages
will raise its stats. The panel that shows what your Chao's stats are
looks like so:
+-----------------------------+
| (Chao's Name) |
+-----------------------------+
|Swim xxx|
|Lv.xx [][][][][][][][][][]|
| |
|Fly xxx|
|Lv.xx [][][][][][][][][][]|
| |
|Run xxx|
|Lv.xx [][][][][][][][][][]|
| |
|Power xxx|
|Lv.xx [][][][][][][][][][]|
| |
|Stamina xxx|
|Lv.xx [][][][][][][][][][]|
+-----------------------------+
When the ten dots in a particular section are filled, the Chao's level
will raise and it'll gain a certain amount of stat points. The number
that appears when the Chao levels up is how many points it gains. The
max level that a Chao can reach is 99, and the highest number of stat
points that it can have is 3266. Also, Chao will learn to swim, fly and
run when their stat points in that category reach 100.
What are these good for, you say? The Chao races. The higher that stat
point, the better your Chao will be at that particular skill.
Here is a list of the animals in the game if you need it:
+---------+-------------------+---------------+
|Animal |Main Stat Raised |Found At |
+---------+-------------------+---------------+
|Deer |Running |Speed Highway |
|Elephant |Power |Red Mountain |
|Gorilla |Power |Red Mountain |
|Kangaroo |Running |Speed Highway |
|Koala |All-Around |Speed Highway |
|Lion |Power |Red Mountain |
|Mole |All-Around |Red Mountain |
|Rabbit |Running |Speed Highway |
|Parrot |Flying |Sky Deck |
|Peacock |Flying |Sky Deck |
|Penguin |Swimming |Emerald Coast |
|Seal |Swimming |Emerald Coast |
|Sea Otter|Swimming |Emerald Coast |
|Skunk |All-Around |Sky Deck |
|Swallow |Flying |Sky Deck |
+---------+-----------------------------------+
========================
8.2 Chao Evolution [CVL]
========================
=====------------------------
Preparing for First Evolution
=====------------------------
First off, I'm going to deal with the Hero and Dark alignments. To
change a Chao's alignment, feed it lots of fruits of that alignment. So
if you want a Hero Chao, feed it lots of Hero fruits and if you want a
Dark Chao, feed it lots of Dark fruits. If you want a Neutral Chao,
feed it equal amounts of both, or just feed it normal fruits.
Now, the other part of the evolution will determine your Chao's type. A
Chao can be either a Power, Flying, Swimming, Running or Normal Chao.
I'm pretty sure that whatever stat is the highest, it will evolve into.
=====------------------------
First Evolution
=====------------------------
When your Chao's Stamina stat hits about 200 or so, your Chao will go
into a cocoon for a while, and then come out evolved. If it's a Hero
Chao, it will have a halo around it's head; if it's a Dark Chao, it
will have a Spiked ball above its head. If it's a Normal Chao, there
will still be the same round ball that there was when he was a child.
To tell what alignment your Chao is (Power, Flying, ect.) enter the
Chao Race. Your Chao's stat screen will now show its alignment and
type.
=====------------------------
Second Evolution
=====------------------------
Unlike the first evolution, the second evolution takes place gradually
over time. It's fairly simple. Whatever stat it gains the most of, it
will evolve into that type. It can be a different type than the first
evolution, so you can have a Running/Flying Chao, Power/Normal Chao,
and so on. There are actually SEVENTY-FIVE total possibilities!
That is all I have for now. I hope to add a lot in the near future.
=========================================
8.3 Mating, Death and Reincarnation [MDR]
=========================================
=====------------------------
Mating
=====------------------------
This is simple enough. Once two Chao have both gone through the first
evolution, they may choose to mate if they like each other enough.
Basically, they will rub their heads together, and pretty soon, an egg
will pop out between them, and you may hatch and raise that Chao as
normal.
If you want to increase a Chao's chances of mating, feed it a Heart
Fruit. However, no matter how many you give it, it won't mate before
the first evolution, so don't bother trying.
=====------------------------
Death and Reincarnation
=====------------------------
Like all living things, Chao will die eventually. This usually happens
at around age five. Sad, I know, but there IS a light! If you were nice
enough to your Chao, it will go into a pink cocoon, and morph into an
egg! Hatch the egg, and the new Chao will have the following:
Same name as the old Chao
Same Animal Parts that the old Chao had
Same Chao Race records
About 10% of its old stats
If it was a Dark Chao, it will have evil, arched eyes
However, if you were mean to your Chao, this miracle of life will not
happen. It will go into a grey cocoon and die, leaving nothing behind
but memories. Better luck next time!
==========================
8.4 The Black Market [TBM]
==========================
Yep, it's still here! The black market is where you can buy various
things for you Chao. Here are the things, broken down by category (I'm
pretty sure I have everything, but I may not):
=====------------------------
Eggs
=====------------------------
+----------------+------+---------------------+
|Name |Cost |Description |
+----------------+------+---------------------+
|Aqua Egg |600 |Slightly rare egg |
|Brown Egg |800 |Slightly rare egg |
|Gray Egg |1000 |Slightly rare egg |
|Light Green Egg |1500 |Slightly rare egg |
|Pink Egg |600 |Slightly rare egg |
|Purple Egg |800 |Slightly rare egg |
|Red Egg |500 |Slightly rare egg |
|Shiny Aqua Egg |6000 |Moderately rare egg |
|Shiny Brown Egg |8000 |Moderately rare egg |
|Shiny Gray Egg |10000 |Moderately rare egg |
|Shiny Red Egg |5000 |Moderately rare egg |
|Shiny White Egg |4000 |Moderately rare egg |
|White Egg |400 |Slightly rare egg |
|Yellow Egg |500 |Slightly rare egg |
+----------------+------+---------------------+
=====------------------------
Fruit
=====------------------------
+----------------+------+---------------------------+
|Name |Cost |Description |
+----------------+------+---------------------------+
|Chao Fruit |200 |Skill fruit |
|Cubicle Fruit |80 |Delicious cubicle fruit |
|Dark Fruit |120 |Dark trait fruit |
|Heart Fruit |300 |Egg-fertility fruit |
|Hero Fruit |120 |Hero trait fruit |
|Mushroom |300 |Very nutritious mushroom |
|Round Fruit |80 |Delicious round fruit |
|Triangular Fruit |80 |Delicious triangular fruit |
+-----------------+-----+---------------------------+
=====------------------------
Items
=====------------------------
+----------------+------+-------------------------+
|Name |Cost |Description |
+----------------+------+-------------------------+
|Apple |2000 |Huge apple! |
|Bucket |6000 |Worn out bucket |
|Cardboard Box |2000 |Cardboard box |
|Empty Can |4000 |Empty fruit can |
|Flower Pot |6000 |Big flowerpot |
|Pan |2000 |Worn out pan |
|Paper Bag |4000 |Grocery store paper bag |
|Stump |4000 |Big tree stump |
|Watermelon |6000 |Large watermelon |
|Wool Beanie |10000 |Warm stripes |
|Wool Beanie |8000 |Warm stripes |
|Wool Beanie |20000 |Warm stripes |
+----------------+------+-------------------------+
=====================
8.5 Chao Racing [CRC]
=====================
=====------------------------
Overview
=====------------------------
Alright, this is probably the most fun thing about raising Chao in the
first place. This also gives you motivation to keep raising your Chao's
stats! You will also get emblems if you win enough races, so if you
plan on unlocking all the GameGear games, you have to do these.
To enter the Chao Races, go through the brown double-doors in the
Station Square Chao garden. Pick a Chao, and get ready to race!
=====------------------------
Beginner Race
=====------------------------
These are the easiest races. A Chao that is around level 25 should have
a good chance of winning. Here are the courses:
=====------------------------
Jewel Races
=====------------------------
You must complete all the beginner courses to unlock these. These are
pretty much the same as the Beginner courses, except your opponents are
a heck of a lot tougher to beat. A Chao that is around level 50 should
have a good chance of winning.
=====------------------------
Party Races
=====------------------------
Multiplayer race!
If your friends have Chao to race against yours, they can put their
memory card in slot two and race against you. You can have up to four
people playing at once, as long as you have enough controllers.
=====------------------------
The Courses
=====------------------------
The same courses are used for all the races.
-----
Pearl Course
-----
Power Chao will have an advantage here.
-----
Amethyst Course
-----
Flying Chao will have an advantage here
-----
Sapphire Course
-----
Power and Swimming Chao will have an advantage here.
-----
Ruby Course
-----
Swimming Chao will have an advantage here.
-----
Emerald Course
-----
All-Around Chao will have an advantage here. You must complete the four
previous races to unlock this course.
======================
8.6 Special Chao [SPC]
======================
=====------------------------
Chaos Chao
=====------------------------
Okay, these are the hardest Chao to get, but they are also the coolest.
They are IMMORTAL, so you don't have to worry about them dying, and
they also look pretty freakin' cool.
To get a Chao to become one of these, first, the Chao must be in its
third life; that is, it must have reincarnated at least twice. Then,
give it one, and only one, of every animal in the game.
Next, decide whether you want an Angel Chaos Chao, a Devil Chao Chao,
or a Normal Chaos Chao. If you want an Angel Chaos Chao, feed it lots
of Hero Fruit. If you want a Dark Chaos Chao, feed it lots of Dark
Fruit. If you want a normal Chaos Chao, only feed it Normal Fruit.
If you meet all these requirements, when your Chao evolves, it should
turn into a Chaos Chao.
One more thing of interest: Chaos Chao can't mate. So, don't be
expecting any offspring anytime soon.
=====------------------------
Other Special Chao
=====------------------------
Note that none of these Chao have special powers. They are for looks
only.
NiGHTS Chao: Using a normal egg, make the Chao a Neutral/Flying Chao on
its first evolution, and on its second evolution push it
towards Flying as well. If you did it right, it will look
somewhat like the character from the Sega Saturn game
NiGHTS.
Sonic Chao: Using a normal egg, make the Chao a Neutral/Running Chao on
its first evolution, and on its second evolution make it
running also. The Chao will be green after its first
evolution, but over time it will turn blue.
Super Sonic Chao: Do the same as for the Sonic Chao, but use either a
Gold Egg or Shiny Yellow Egg instead of a normal one.
Metal Sonic Chao: Using a Shiny Sky Blue Egg, make the Chao a
Neutral/Running Chao on its first evolution, and on
its second evolution, make it normal. Behold! Metal
Sonic!
Shadow Chao: Do the same as for the Sonic Chao, but make it Dark
instead of Neutral.
Super Shadow Chao: Do the same as for the Shadow Chao, but use a Shiny
Brown Egg instead of a normal one.
Tails Chao: First, you must own a copy of Phantasy Star Online Episodes
I and II for the GameCube, a Game Bay Advance, A GCN-GBA
Link Cable and a copy of either Sonic Advance or Sonic
Advance 2. In Phantasy Star Online Episode I, complete the
hunters guild mission "The Fake In Yellow". When you beat
it, return to the planet. Go near the waterfall and wait
for a while - a Chao should appear. Go back to the pioneer
and find the GBA Transport System. Stand on it, and you
will be able to download your Chao to your Game Boy, at
which point you can upload it to Sonic Adventure DX. (Sorry
if this was confusing, but it was the best I could do.)
Knuckles Chao: Using a Red Egg, make it a Neautral/Power Chao, and on
its second evolution make it Flying. You can try using
the Reg Egg Shell for a mask if you want. This doesn't
resemble Knuckles that much but it's probably as close
as we're ever gonna get.
Amy Chao: Using a Pink Egg, make the Chao a Neutral/Running Chao in the
first evolution, and then push it towards Running on the
second evolution also. You can try using skunk parts to
represent her hair. If you do this right you'll end up with a
Chao that kind of resembles Amy.
=====------------------------
Special Chao Eggs
=====------------------------
I wasn't sure where to put this... so, I stuck it here!
There is one egg in each adventure field: a Gold Egg in Station Square,
a Silver Egg in the Mystic Ruins, and an Onyx Egg on the Egg Carrier.
Here is how to get the eggs:
Station Square: This egg is hidden in the antiques shop, near Knuckles'
entrance to Speed Highway. It's in the window, but
every time you try to take it, bars come down and block
you from exiting. To get the egg, first go out of the
shop and go to the right, hugging the wall, You will
soon reach a grassy area. Look around for a rock in the
shape of an egg. When you find it, take it back to the
shop, remove the egg, and put the rock in its place.
You may now exit.
Mystic Ruins: Go down to the lake and look to your right. Push the
rectangle thing, which will result in an egg coming out
of the waterfall. Wait until it floats to shore and then
grab it.
Egg Carrier: You can only get this egg with Amy and E-102Y. Go to the
cell area, and you should see and egg in the middle cell.
Push the switch and the gate will open, and you may grab
the egg.
If you want these eggs to reappear, you must lose all your lives and
make the "Continue?" screen appear. Once you see that, you may get the
eggs over again.
That's all the info I have on Chao for the moment. There will probably be a
lot more added in the near future.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 9.0 |
| Emblem Checklist [EMC] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
There are 130 total emblems in the game. Check this out:
Sonic's Action Stage Emblems: 30
Tail's Action Stage Emblems: 15
Knuckles' Action Stage Emblems: 15
Amy's Action Stage Emblems: 9
Big's Action Stage Emblems: 12
E-102Y's Action Stage Emblems: 15
Sub-Game Emblems: 10
Ending Emblems: 7
Adventure Field Emblems: 12
Chao Race Emblems: 5 +
____________________________________
Total 130
---------------
Sonic's Emblems
---------------
Emerald Coast Emblems:
[] Mission C: Rescue Tails
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 2 Minutes
Windy Valley Emblems:
[] Mission C: Find the Chaos Emerald
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 3 Minutes
Casinopolis Emblems:
[] Mission C: Find the Chaos Emerald
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 5 Minutes
Ice Cap Emblems:
[] Mission C: Find the Chaos Emerald
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 4 Minutes
Twinkle Park Emblems:
[] Mission C: Destroy the Capsule
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 3 Minutes
Speed Highway Emblems:
[] Mission C: Destroy the Capsule
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 3 Minutes
Red Mountain Emblems:
[] Mission C: Chase the Egg Carrier and Destroy the Capsule
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 3 Minutes
Sky Deck Emblems:
[] Mission C: Destroy the Capsule
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 5 Minutes
Lost World Emblems:
[] Mission C: Get to the Center of the Ruins
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 4 Minutes 30 Seconds
Final Egg Emblems:
[] Mission C: Get to the Center of Eggman's Base
[] Mission B: Collect 50 Rings and Destroy the Capsule
[] Mission A: Destroy the Capsule within 4 Minutes 30 Seconds
--------------
Tails' Emblems
--------------
Windy Valley Emblems:
[] Mission C: Reach the Chaos Emerald Before Sonic
[] Mission B: Collect 50 Rings and Destroy the Capsule Before Sonic
[] Mission A: Beat an Even Faster Sonic
Casinopolis Emblems:
[] Mission C: Reach the Chaos Emerald Before Sonic
[] Mission B: Collect 50 Rings and Destroy the Capsule Before Sonic
[] Mission A: Beat an Even Faster Sonic
Icecap Emblems:
[] Mission C: Reach the Chaos Emerald Before Sonic
[] Mission B: Collect 50 Rings and Destroy the Capsule Before Sonic
[] Mission A: Beat an Even Faster Sonic
Sky Deck Emblems:
[] Mission C: Reach the Chaos Emerald Before Sonic
[] Mission B: Collect 50 Rings and Destroy the Capsule Before Sonic
[] Mission A: Beat an Even Faster Sonic
Speed Highway Emblems:
[] Mission C: Beat Dr. Robotnik to the Missile
[] Mission B: Collect 50 Rings and Destroy the Capsule before Dr. Robotnik
[] Mission A: Beat an Even Faster Dr. Robotnik
-----------------
Knuckles' Emblems
-----------------
Speed Highway:
[] Mission C: Find All 3 Pieces of the Master Emerald
[] Mission B: Find the 3 Emerald Pieces without Using Hints
[] Mission A: Find the 3 Emerald Pieces within 1 Minute
Casinopolis Emblems:
[] Mission C: Find All 3 Pieces of the Master Emerald
[] Mission B: Find the 3 Emerald Pieces without Using Hints
[] Mission A: Find the 3 Emerald Pieces within 1 Minute
Red Mountain Emblems:
[] Mission C: Find All 3 Pieces of the Master Emerald
[] Mission B: Find the 3 Emerald Pieces without Using Hints
[] Mission A: Find the 3 Emerald Pieces within 1 Minute
Lost World Emblems:
[] Mission C: Find All 3 Pieces of the Master Emerald
[] Mission B: Find the 3 Emerald Pieces without Using Hints
[] Mission A: Find the 3 Emerald Pieces within 1 Minute
Sky Deck Emblems:
[] Mission C: Find All 3 Pieces of the Master Emerald
[] Mission B: Find the 3 Emerald Pieces without Using Hints
[] Mission A: Find the 3 Emerald Pieces within 2 Minutes
-------------
Amy's Emblems
-------------
Twinkle Park Emblems:
[] Mission C: Evade Zero and Grab the Balloon
[] Mission B: Collect 50 Rings and Grab the Balloon
[] Mission A: Grab the Balloon within 2 Minutes
Hot Shelter Emblems:
[] Mission C: Evade Zero and Grab the Balloon
[] Mission B: Collect 50 Rings and Grab the Balloon
[] Mission A: Grab the Balloon within 6 Minutes 30 Seconds
Final Egg Emblems:
[] Mission C: Evade Zero and Grab the Balloon
[] Mission B: Collect 50 Rings and Grab the Balloon
[] Mission A: Grab the Balloon within 2 Minutes 30 Seconds
-------------
Big's Emblems
-------------
Twinkle Park Emblems:
[] Mission C: Catch Froggy
[] Mission B: Catch a 1500G Fish and Froggy
[] Mission A: Catch a 2000G Fish and Froggy
Icecap Emblems:
[] Mission C: Catch Froggy
[] Mission B: Catch a 1500G Fish and Froggy
[] Mission A: Catch a 2000G Fish and Froggy
Emerald Coast Emblems:
[] Mission C: Catch Froggy
[] Mission B: Catch a 1000G Fish and Froggy
[] Mission A: Catch a 2000G Fish and Froggy
Hot Shelter Emblems:
[] Mission C: Catch Froggy
[] Mission B: Catch a 1000G Fish and Froggy
[] Mission A: Catch a 2000G Fish and Froggy
----------------
E-102Y's Emblems
----------------
Final Egg Emblems:
[] Mission C: Destroy the Sonic Doll within the Time Limit
[] Mission B: Collect 50 Rings and Destroy the Sonic Doll
[] Mission A: Destroy the Sonic Doll with 3 Minutes Left on the Clock
Emerald Coast Emblems:
[] Mission C: Get Froggy within the Time Limit
[] Mission B: Collect 50 Rings and Get Froggy
[] Mission A: Get Froggy with 3 Minutes Still Left on the Clock
Windy Valley Emblems:
[] Mission C: Destroy E-103Q within the Time Limit
[] Mission B: Collect 50 Rings and Destroy E-103Q
[] Mission A: Destroy E-103Q with 3 Minutes Left on the Clock
Red Mountain Emblems:
[] Mission C: Destroy E-104E within the Time Limit
[] Mission B: Collect 50 Rings and Destroy E-104E
[] Mission A: Destroy E-104E with 3 Minutes Left on the Clock
Hot Shelter Emblems:
[] Mission C: Destroy E-105C within the Time Limit
[] Mission B: Collect 50 Rings and Destroy E-105C
[] Mission A: Destroy E-105C with 2 Minutes Left on the Clock
----------------
Sub-Game Emblems
----------------
Sky Chase Act I Emblems:
[] Beat the Level
[] Get At Least 8000 Points
Sky Chase Act II Emblems:
[] Beat the Level
[] Get At Least 20000 Points
Sand Hill Emblems:
[] Beat the Level
[] Get At Least 10000 Points
Twinkle Circuit Emblems:
[] Beat the Level
[] Beat the Time You Got on the First Run
Hedgehog Hammer Emblems:
[] Beat the High Score
[] Beat Your Own High Score
--------------
Ending Emblems
--------------
[] Sonic's Ending Emblem
[] Tails' Ending Emblem
[] Knuckles' Ending Emblem
[] Amy's Ending Emblem
[] Big's Ending Emblem
[] E-102Y's Ending Emblem
[] Super Sonic's Ending Emblem
-----------------------
Adventure Field Emblems
-----------------------
Station Square Emblems:
[] In the train station, on a ledge across from the train
[] High in an alley near the Casino
[] In the Burger Shop
[] Near the town hall, cut grass with Tails
Mystic Ruins Emblems:
[] On a cliff near Tails' Workshop
[] In midair, near the Emerald Shrine, left of the bridge (get with Knuckles)
[] Inside the tree trunk of Big's House
[] Under a fallen tree on the path south of Big's House
Egg Carrier Emblems:
[] In Eggman's bedroom, step on the switch*
[] On diving board in pool room
[] On top of the radar dish
[] In a box in the place the mono rail leads you to**
*To get to Eggman's bedroom, first make sure the wings are in the "out"
position. Go to the control room and go in the door behind the chair. Drop
down on the ledge and enter the door; you'll be in Eggman's bedroom.
**Ride the lift pad down in to the ship and use the button to the left of the
computer screen to call the monorail. Take it, and then jump on the big,
green platform. The emblem is in one of these boxes. To break a box, jump in
the cannon on the other side of the deck; it will shoot you into the box,
breaking it.
------------
Chao Emblems
------------
[] Chao Race 1
[] Chao Race 2
[] Chao Race 3
[] Chao Race 4
[] Chao Race 5
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 10.0 |
| Glitches [GTC] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
WARNING: I bear no responsibility for any damage these may do to your game,
WHATSOEVER. Remember, these were NOT MEANT TO HAPPEN. They are GLITCHES. I
recommend that you remove your memory card from the system before you try any
of these.
And a note: This is in no way a complete list. There are so many glitches
that making a complete list is near impossible. These are some of the best
glitches.
===========================
10.1 Sonic's Glitches [SNG]
===========================
=====------------------------
Get to Tails' Speed Highway
=====------------------------
Difficulty: Easy/Medium
In Speed Highway, get to the rocket that you take right before you get to the
part where you run down the building, but DON'T TOUCH IT! Look to the leaft
to see a floating road. Spin-dash and quickly jump to it.
==========================
10.2 Tails' Glitches [TLG]
==========================
=====------------------------
Get to Emerald Coast
=====------------------------
Difficulty: Medium
In Station Square, go to the pool area. Face the sliding glass doors, and go
to the left, where you should find an invisible corner. Let go of the control
stick and fly up; you should fly through the ceiling. Go forward a little,
and then maneuver yourself around so that you get to Emerald Coast. This can
be a little hard, as you can fall through the floor to your death, so keep
trying.
=====------------------------
Get to the End of Sonic's Speed Highway
=====------------------------
Difficulty: Easy/Medium
In Tails' Speed Highway stage, first go to the first checkpoint. Fly down to
the top of the building, and then fly through the green ring. As soon as you
stop moving, turn around in midair and get on the floating road. Use the
boost pads to shoot yourself up into the air, and then fly to the right. Try
to fly through the large, neon sign in the building. If you do, you'll end up
in a hallway. Walk forward to be at the part where Sonic runs down the
building - only you won't be running, you'll be falling. Pause the game and
press restart to make the race meter disappear, so you can continue on to the
end of the stage.
=============================
10.3 Knuckles' Glitches [KNG]
=============================
=====------------------------
Backwards Punch
=====------------------------
Difficulty: Easy
In Station Square, go to the place where you fought Chaos 0, and go to the
brick wall. Get really close to it, face it and do a triple punch. You should
fly backwards.
=====------------------------
Splashing Tree
=====------------------------
Difficulty: Easy
Go to the Mystic Ruins jungle area, and go to the tree near Big's house.
Climb up the tree trunk on the back. If you climb over the right place, you
will see a splash of water come out of the tree. In addition, if you stop
when you bubbles coming out of Knuckles, he will drown in about twenty
seconds.
=========================
10.4 Amy's Glitches [AMG]
=========================
=====------------------------
Get Inside the Mirror
=====------------------------
Difficulty: Easy
In Twinkle Park, between checkpoints one and two, there is a place where you
have to bounce on a spring to reach a higher area. There is a reflection of
that spring in the nearby mirror. Hit the reflection with your hammer, and
you'll fly up... INSIDE THE MIRROR. You may continue, but when the mirror
ends, you will fall and die.
=========================
10.5 Big's Glitches [BGG]
=========================
Sorry, none of these yet. When I find some, they will be added.
============================
10.6 E-102Y's Glitches [YGL]
============================
=====------------------------
Turn Invisible
=====------------------------
Difficulty: Easy
In Red Mountain, when you fight E-104E, let the time run out. If you get hit
with a missile just after the time runs out, you should turn invisible.
I have quite a few more glitches that I will try to add at a later date.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 11.0 |
| Lyrics [LRC] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
=======================================
11.1 Open Your Heart (Main Theme) [OYH]
=======================================
Thunder, rain, and lightning
Danger, water rising
Clamor, sirens wailing
It's such a bad sign
Shadows of dark creatures
Steel clouds floating in the air
People run for shelter
What's gonna happen to us?
All the steps we take, all the moves we make, all the pain at stake
I see the chaos for everyone who are we what can we do
You and I are same in the way that we have our own styles that we won't
change
Yours is filled with evil and mine's not there is no way I can lose
Can't hold on much longer, but I will never let go
I know it's a one way track, tell me now how long this'll last
I'm not gonna think this way, nor will I count on others
Close my eyes and feel it burn, now I see what I've gotta do
Open you heart, it's gonna be alright
Ancient city blazing
Shadows keep attacking
Little children crying
Confusion, hopeless anger
I don't know what it can be but you drive me crazy
All your cunning tricks make me sick; you won't have it your own way
Can't hold on much longer, but I will never let go
I know it's a one way track, tell me now how long this'll last
I'm not gonna think this way, nor will I count on others
Close my eyes and feel it burn, now I see what I've gotta do
Open your heart...and you will see!
[Guitar Solo]
If it won't stop, there will be no future for us
Its heart is tied down by all the hate, gotta set him free
I know it's a one way track, tell me now how long this'll last
Close my eyes and feel it burn, now I see what I've gotta do
Gotta open your heart, dude!
Can't hold on much longer, but I will never let go
I know it's a one way track, tell me now how long this'll last
I'm not gonna think this way, nor will I count on others
Close my eyes and feel it burn, now I see what I've gotta do
Open your heart, it's gonna be all right!
Open your heart,
Open your heart,
Open your heart!!
Oh....yeah!
=============================================
11.2 It Doesn't Matter (Theme of Sonic) [TDM]
=============================================
Well, I don't show off, don't criticize
I'm just livin' by my own feelings
And I won't give in, won't compromise
I just only have a steadfast heart of gold
I don't know why, I can't leave though it might be tough
But I ain't out of control, just livin' by my word
Don't ask me why, I don't need a reason
I got my way, my own way
It doesn't matter now what happens I will never give up the fight
There is no way I will run away from all of my frights
Long as the voice inside me says go, I will always keep on running
There is no way to stop me from going to the very top
It doesn't matter who is wrong and who is right
Well, I won't look back I don't need to
Time won't wait and I got so much to do
Where do I stop, it's all a blur and so unclear
Well, I don't know but I can't be wrong
This fight is not for anybody, this is purely for myself
There is no way I'm gonna give up 'til the very end
I can't tell what is wrong and what is right, I've got to find the answer
But I do there's no way I will ever give up
Place all your bets on the one you think is right
[Guitar solo]
It doesn't matter now what happens I will never give up the fight
There is no way I will run away from all of my frights
Long as the voice inside me says go, I will always keep on running
There is no way to stop me from going to the very top
=============================================
11.3 Believe in Myself (Theme of Tails) [BNM]
=============================================
When all alone in my chair, I just go about wishing
I wanna be strong, I really wanna be trusted
When all alone in my bed, I just go about yearning
I wanna be cool; I also wanna be like him
But that's not something I can do so easily
This is not simply my way, my style
Gotta get a hold of my life
I wanna fly high
So I can reach the highest of all the heavens
Somebody will be waiting for me so,
I have got to fly higher
Gotta keep goin'
Everything is a brand new challenge for me
I will believe in myself
This is the only start for me
When all alone in my sleep, I just go about dreaming
I see myself there, having the same adventure
If I just follow you, I will never see the light
Now is the time to find my way through this life
I'm trying so hard to be strong
I wanna fly high
So I can reach the highest of all the heavens
Somebody will be waiting for me so,
I have got to fly higher
[Guitar solo]
Many friends help me out, in return I help them
Certain things I can do and there are things that only I can do
No one's alone!
I wanna fly high
So I can reach the highest of all the heavens
Somebody will be waiting for me so,
I have got to fly higher
================================================
11.4 Unknown From M.E. (Theme of Knuckles) [NFM]
================================================
Here I come, rougher than the rest of them,
The best of them, tougher than leather
You can call me Knuckles, unlike Sonic I don't chuckle
I'd rather flex my muscles
I'm hard as nails, it ain't hard to tell
I break 'em down whether they're solid or frail
Unlike the rest I'm independent
It's my first breath, first test
Feel the right then the worst's left
Born on an island in the heavens
The blood of my ancestors flows inside me
My duty is to save the flower from evil deterioration
I will be the one to set your heart free true
Must cleanse yourself of that evil spirit that got in you
Streaking lights, loud sounds, and instinct
Are the elements that keep me going
I am fighting my own mission
Nothing's gonna stand in my way
I will be the one to set your heart free true
Must cleanse yourself of that evil spirit that got in you
Won't be frightened I'll stand up to all the pain and turmoil
Just believe in myself won't rely on others
Get this power to wipe out the havoc and anarchy
This is my planet, gonna fight for my destiny
Here I come, rougher than the rest of them
The best of them, tougher than leather
You can call me Knuckles, unlike Sonic I don't chuckle
I'd rather flex my muscles
I'm hard as nails, it ain't hard to tell
I break 'em down whether they're solid or frail
Unlike the rest I'm independent
It's my first breath, first test
Feel the right then the worst's left
I have no such things as weak spots
Don't approve of him but gotta trust him
This alliance has a purpose
This partnership is only temporary
I will be the one to set your heart free true
Must cleanse yourself of that evil spirit that got in you
Won't be frightened I'll stand up to all the pain and turmoil
Just believe in myself won't rely on others
Freedom will be waiting when serenity is restored
This is my planet, I shall not surrender
[Saxophone solo]
Won't be frightened I'll stand up to all the pain and turmoil
Just believe in myself won't rely on others
Get this power to wipe out the havoc and anarchy
This is my planet gonna fight
Won't be frightened I'll stand up to all the pain and turmoil
Just believe in myself won't rely on others
Freedom will be waiting when serenity is restored
This is my planet, I shall not surrender
The new porcupine on the block with the puff chest
Outta the wilderness with the ruggedness
Knock, knock, it's Knuckles, the bloat thrower
Give you the cold shoulder
My spike goes through boulders
That's why I stay a loner
I was born by myself
I don't need a posse; I get in on by myself
Advisories get shelved
==========================================
11.5 My Sweet Passion (Theme of Amy) [MSP]
==========================================
I got out my map and chose a place I wanted to go to
Packed up my stuff, set out for adventure
I know that your lucky color is that cool shade of blue
Won't mind painting myself blue for you
I guess I'm so easy to understand
I just do what ever that comes to me naturally
I do understand the feelings of a Persian Cat
But the Sphinx looked so cute I had to shave it
He reminds me of parsley when he's standing there all alone
Makes me wanna be his specialite
I guess I'm just a self-centered girl
But there are nights that I have trouble going to sleep
Sweet sweet you're so sweet, so many things I want
Sweet sweet you're so sweet, I wanna be a wonderful girl
Sweet sweet you're so sweet, I'm not simple-minded
Sweet sweet you're so sweet, and I won't be a pearl
You probably need me just as much as I need you
[Pf Solo]
Are you okay you seem to be a little bit tense
You don't have to worry 'bout a single thing
We are free to get whatever that we want to have
We're also free to do whatever we want
That's what we'll do that's what we'll do
We should live our lives the way we think it ought to be
Sweet sweet you're so sweet, there's no where to hide
Sweet sweet you're so sweet, come on settle our lives
Sweet sweet you're so sweet, I'll always be there for you
Sweet sweet you're so sweet, in the best and worst times
You can be my sweetest honey for eternity
Sweet sweet you're so sweet, so many things I want
Sweet sweet you're so sweet, I wanna be a wonderful girl
Sweet sweet you're so sweet, I'm not simple-minded
Sweet sweet you're so sweet, and I won't be a pearl
I honestly need you just as much as you need me
========================================================
11.6 Lazy Days (Livin' in Paradise) (Theme of Big) [LZD]
========================================================
Oh, it's a windy and sunny day
And I can hear the faint sound of the distant waves
The past weeks have been going by so fast
It's all the same, the bright sky and shining sun
I have a feeling it's gonna be a fun day
Oh, it's a windy and sunny day
The many summers and many great games
Guess it's another trouble-free day
Our playground's so huge; we don't know where it ends
Feels energetic and groovy
Everything's cool, it's excellent
Every day's a new beginning, yeah, we don't know who we're gonna meet
today
The more I want, the less I can get, keep walking for a new tomorrow
But I guess that I'm happy now gonna set my heart free
Now I've got nothing to worry me, Come on!
Let's just get up go, go, go, go!
Hey big guy, hey little guy
Can you tell me who came first
Sorry, but I don't know
We are simply natural
Okay, all you have to do is sit up, look left, right, up, and down
Hey big guy, hey little guy
Can you tell me what's inside
Sorry, but I don't know
We are simply natural
We present you with a gift, welcome to our Paradise
[Pf & Guitar solo]
What'd you think about the incident, you always take me for granted
I am asking you as a first step, you answer first 'cause I asked you first
You and I are friends for all of time, tell me how you feel
But you know I can't resist that smile on your face
Hey big guy, hey little guy
Can you tell me who came first
Sorry, but I don't know
We are simply natural
Okay, all you have to do is sit up, look left, right, up, and down
We present you with a gift, welcome to our Special Paradise
Where it all comes down to just one little thing, love
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 12.0 |
| FAQ [FFQ] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Ask a stupid question, get a stupid answer... Leadfoot style!
===========================================
12.1 Game and Miscellaneous Questions [GMQ]
===========================================
For all your game and miscellaneous needs.
Q. What does FAQ stand for?
A. Frequently Asked Questions.
Q. What do I do next?
A. Check the Adventure Walkthroughs.
Q. How do I beat (insert stage here)?
A. Check the Stage Walkthroughs.
Q. I can't get Big's A Emblem in Twinkle Park! Help!
A. Yeah, that emblem's a pain. First, make sure you have all the
Fishing Lure Upgrades, then just FISH, dang it. There are metallic
fish that weigh this much.
Q. Why can't I get the emblem in the box on the Egg Carrier?
A. That emblem seems to give people more trouble then every other
emblem put together. I can't give any advice; if you can't get it
the way I told you to do it, then I can't help you. Try posting a
question about it on the Sonic Adventure DX Message Board on
GameFAQS.com, someone there might be able to help you out.
Q. Why can't I get this glitch to work?
A. Well, you just may not be doing it right. Another possibility is
that the glitch is exclusive to my copy of the game - unlikely, but
it could happen.
Q. Why is this section at the back, instead of the front?
A. Well... this is just how I chose to do it. I wanna be different,
man!
Q. Why didn't you answer my email?
A. Because I DO, unlike some people, have a life outside of the
computer, and I don't have the time to personally answer emails. If
you have a question, you can try emailing it to me (if it gets asked
enough, I'll put it in this section) but your best bet is to post it
on the Sonic Adventure DX Message Board on GameFAQs.com. Some nice
person there will probably lend you a hand.
Q. Do you make up these questions yourself?
A. Some, yes. But not this one.
=========================
12.2 Chao Questions [CQS]
=========================
So cute, they got their own sub-section.
Q. How do I pronounce "Chao"?
A. Chow.
Q. How can I name my Chao?
A. Step on the Chao Transporter and chose name.
Q. How many Chao can I have in each garden?
A. 8.
Q. How long is a Chao year?
A. About three and a half hours.
Q. Is there any way to make my Chao smarter?
A. The mushrooms that you can buy at the Black Market can increase your
Chao's intelligence.
Q. How do I make my Chao wear a hat?
A. If you give your Chao the right animals, it can wear the hat. I
believe peacocks are the correct animals. There may be other animals
as well - I'll try to figure it out and put it in a future update.
Q. How do I remove my Chao's hat?
A. Be patient, and it will eventually remove the hat. If you want, you
can also throw your Chao to take the hat off, but I wouldn't
recommend this method as it angers your Chao.
More questions may (or may not) be coming soon.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 13.0 |
| Contact Info [CNF] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Due to the large amount of things that I am involved in, I am no longer able
to personally answer questions. If you have a question, I recommend that you
post it on one of the message board on GameFAQs.com; someone there will
probably be able to help you out. However, I am still accepting suggestions
and comments. If you have one of those, don't hesitate to email me at
[email protected].
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
| 14.0 |
| Credits/Legal Stuff [CLS] |
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
Daniel "The Leadfoot" (Me!!) - For writing this FAQ
GameFAQs.com - For posting this FAQ
IGN.com - For posting this FAQ
neoseeker.com - For posting this FAQ
Nintendo - For making the GameCube
Schwanz196 - For help with Big's Fishing Lure Upgrades
Sega - For making the game
And to everyone at the GameFAQs message boards who critiqued my FAQ (you know
who you are) - Thank you, too
As of now, the only websites that can post this FAQ are:
GameFAQs.com
IGN.com
Neoseeker.com
If you find this FAQ anywhere else, please contact me and I'll put a stop to
it.
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited, and
is a violation of copyright.