>>>>>>>Sonic Adventure 2<<<<<<<<<
              >>>>>>>>>>>FAQ/Guide<<<<<<<<<<<<<
           >>>>>>>>>Written By SuperSonic_<<<<<<<<
              >>>Email: [email protected]<<<
           >>>Web Page:www.geocities.com/sonichoaxes<<<
*********************************************************************
             Sonic Adventure 2 Walkthrough
v1.7====================================================================
=
***Reproduction Laws** This FAQ can be posted anywhere, just DO NOT edit
the text in any way. This FAQ can always be found on www.gamefaqs.com.
Also tell me if your going to put it on your site...DO NOT link to this
page.
***Copyright** This FAQ is copyrighted under a reproduction law. If this
FAQ is unlawfully copied or reproduced in any manor that goes against
the copyright, legal action will be taken.

**************
Some new Info
==============
My new Sonic site is up, it's pretty good. It features rips and hoaxes
of the old game. Such as Silver Tails, Ultra Sonic, and other pretty
weird pictures of the popular Genesis games. You can also always find an
updated version of this FAQ on the site. The URL is
www.geocities.com/greenday70. Please take the time to visit it, it is
very interesting for the true sonic fan...

If you have beat the Dark and Hero side and the Last? side hasn't
appeared, then you probably just shut the game off after beating it,
don't do this. Instead let the game cycle through the credits and such
and you will be awarded with an emblem.

Well here's how to get that Chao in city escape.

   In the middle of the stage when you are running down in a building
(or falling), you take the springs to land in the floor(no in the bar)
and turn around to go to the ancient shrine (or how you like to name
it).Play the song and catch the poles,the caos is at the end of the way.
But you have to be aware of many things: -When you are in the building
you need (if you are looking for A ranking, 2:30)to have 45 sec. to
reach the chao (which means to have 1:45 in the clock). -When you are
jumping pole to pole, you need to defeat the enemies to follow your way,
you only have to do a simple jump and keep pressing A key to reach the
next pole. -The second enemy in your way is a little separated of the
wall (that @||#@#~ of a bitch ...), you need to press down a little to
get away of the wall (remember to keep pressing A key to pick the pole).
Mailed to me by Fdo.Mareg21




*************
Help
=============
I thank everyone that emails me with suggestions or info.
People who have helped:
LK404
Bennettman
Patrick Little
Amy Hoffman
GeeNeeYus
Deranged_Homer
Matthew O'Rourke ([email protected])
Mike Cramer
[email protected]

**************
Newz
==============
7/1 - My game is erased!! Which really sucks, but thats what happens
when you use a low grade memory card. I will re-beat it for the third
time, and upgrade the Dark Walkthrough.
7/2 - Please do not send any more emails stating where the Aqua Bracelet
is, we have found it...
7/14- I haven't updated in awhile because of my game problem, it keeps
erasing :(.
7/18- I have beaten the game again, It finally saved so I'll be updating
the walkthrough asap.



**************
Update History
==============
June 23 '01 - v0.0 - Got Sonic Adventure 2 + beat Hero side
June 24 '01 - v0.0 - Beat Dark Side + Started FAQ/WALKTHROUGH
June 28 '01 - v0.1 - Continued FAQ added basics. Added character bios,
move                           list. Added Hero Walkthroughs 1-12.
June 29 '01 - v0.5 - Added hero walkthrough 13-16, Added Items section
and                    final hero boss
June 30 '01 - v0.6 - Argghh, my damn game erased again. Today the FAQ is
                      first posted. There are alot of marginal errors and
                      space problems. I will try to fix these in this
                          version...Sorry if this causes any inconveniences.
July 01 '01 - v1.0 - Heh being up all night I didnt even notice the day
                      change O.o;. So I guess its July (happy?) ;)
                          already...Today I'll add to the Dark Walkthrough,
thats                      about it.
July 07 '01 - v1.5 - Added FAQs, help, and other various stuff. Again, I
                          won't be able to update the Dark Walkthrough until
I get                      a better memory card...i just beat it again
and it                     erased X.x;.
July 14 '01 - v1.6 - I went over some emails and added some odds and
ends, I                                                            wont be
able to get back to the actual game walkthrough
until I get a better memory card.
July 18 '01 - v1.7 - I just added the much awaited 3rd Mission in City
                      Escape, how to get the chao. I also beat the game
and I                  will update the Dark and Last? walkthrough
when I get                     the time, hopefully today or tommorow.



*****************
Table Of Contents
=================
1)Update History
2)TOC
3)Introduction
4)Story
5)Game Basics
5.1)Character Intro's
5.2)Items
5.3)Upgrades
6)Hero Walkthrough
7)FAQs
8)Chaos Info
9)TroubleShooting


-------------------------------------------------------
Introduction
-------------------------------------------------------
       Well after purchasing SA2 I realized it was more of an action game
than an adventure game. But what the heck, it still has elements that
show its adventurous side such as the Treasure Hunts levels. Much like
it's predecessor, SA1, SA2 features much of the same elements, actions
stages, powerups, characters, and that awesome speed you get as Sonic,
and now as Shadow. Losing the adventure fields and that stupid Cat, the
game looked like a winner from the start. Although im not going to get
into weather the game was good or not...because it could have been ALOT
better.

       Rather I will offer hints and suggestions to people who may get
stuck at certain parts. Not so much a walkthrough as much as it can be,
after all it's only an action game, I will feature Boss strategies, Item
locations, and places that are common for people to get stuck. These, i
believe are much more important than just a vague run-through of the
level because these areas are often overlooked.


**********************************
4)Story
==================================
Ok children sit back and enjoy the story...
       **HERO**
       It was just another ordinary day...until Sonic, hero of justice,
is accosted by a secret military force code named G.U.N.

**Now..hmm while watching the video in the game it shows a perfectly
clear image of a mysterious black hedgehog robbing a bank..now who in
their right minds would think that this was Sonic??? He's not evil or
black. G.U.N. would be the answer to that, whoever or whatever they are,
they're robots replace the normal 'robotocized animals' that normally
appear in Sonic games. You will only see a few of Robotniks henchmen in
the Pyramid levels(those coconut bomb throwing monkeys from hell).**

Escaping the confines of a high security helicopter, Sonic leaps down to
the city streets in an effort to flee his captors. Suddenly, a
mysterious black hedgehog ^_^ appears in front of him, grasping a Chaos
Emerald (hmm) in his hands. Meanwhile, across the globe, unexplained
incidents occur following the declaration of world conquest by Eggman
himself.

**Ok, ok..Chaos Emerald, world conquest..the theme for any good Sonic
game. I just want to point out one thing. HIS NAME IS NOT EGGMAN OR
DR.EGGMAN!!! SOnic gave him that name to poke fun at his egglike
shape...this name, in earlier series, angered Dr.Robotnik. Ironically in
the game he calls himself Eggman O.o;.**

Once aware of the connection between Shadow and Dr.Eggman (Argh), Sonic
begins his quest to stop their evil plan, helped along the way by his
old friends Tails and Knuckles.

**Well Knuckles wasnt really his friend but oook..I guess. It was also
the first game since Sonic 1 (excluding Sonic R, Blast, and some others)
that Tails was not present in Sonic levels.**

While searching for a Top Secret weapon known only as "Shadow" the evil
genius, Dr.Eggman (-_-), penetrates the security of a high-level
military base. Deep inside the compound, Dr.Eggman (...) discovers that
the weapon is actually a black hedgehog claiming himself as the
"ultimate life form", a creature known as Shadow.

Just as they begin to revel in their plan for destruction, the villains
are startled by a menacing bat named Rouge who offers her help as well.

Thus, the plot to conquer the world begins.
(above taken from the Sonic Adventure 2 booklet, Copyright Sega 2001)

*************************
5)Game Basics
=========================
Here is where the basics of the game will go, such as items, character
intro's, controls and so on and so forth will go.

-----------------------
5.1)Character Bio's
-----------------------

Name: Sonic
Age: 16
Species: Hedgehog
Games:
-Sonic                (MS/GG)
-Sonic 2              (MS/GG)
-Sonic the Hedgehog   (G)
-Sonic the Hedgehog 2 (G)
-Sonic the Hedgehog 3 (G)
-Sonic + Knuckles     (G)
-Sonic Spinball
-Sonic 3D Blast       (G/CD/STRN)
-Sonic R              (STRN)
-Sonic Chaos          (GG)
-Sonic Quest          (GG)
-Sonic Triple Trouble (GG)
-Sonic Adventure      (DC)
-Sonic Shuffle        (DC)
-Sonic Adventure 2    (DC)

Info:
       The fastest Hedgehog on the Earth* (?!?) has a little competition.
Mistaken for an escapee, Sonic is being chased by a secret military
organization. He'll have to catch up with the mysterious black hedgehog
in order to thwart Dr.Eggman's latest plan to conquer the world.

*This is the first reference to the 'Sonic World' as being Earth. Wasn't
it always Mobius?

Moves:
       +Somersault     (B)- New to SA2 now you can break wooden
containers and                       roll under gaps in walls and
such. It's more                              usefull when you get the Upgrade.
Rolling into                         enemy's with sheilds is also
usefull as this moves                        *test*is the same as
Rouge's kick and Knuckle's                           punch.

       +Homing Attack  (A button while airborne) - Returning with style
from SA1, this very usefull attack will help you out countless times.
From vertical poles to secret enemy pathways, this attack is a must.

       +Spin Dash      (Hold down B and release) - One of my favorite
moves. Originating in StH 2 this moves alows for maximum speed and
damage. Rolling into a ball and ramming into an enemy gives you a great
feeling especially when used to go down a hill. Learn to skillfully use
this attack as it will come in handy.

       +Grinding       (Jump on Rail) - Very cool and very fast. That's
what Sonic has meant for all these years and now he has the infamous
'Soap' shoes. Grinding on street rails to space rails the moves and
tricks you do will prove your skill. Transferring is a key part when you
play levels such as Final Rush. To transfer press the direction you
wanna go in and B and sonic will, hopefully, quickly transfer to the
adjacent rail. If he just jumps try to land on the rail anyways...but
when your in Space watch that you dont fall and burn up in the
atmosphere.

       +Light Dash     (B near ring) - Hmph. This is an upgrade collected
by both characters Sonic and Shadow (see 'Upgrade' section for details).
After this is found you can use the Light Speed Dash. Whoopee. Different
from SA1 in which you charged up and then let go of the button near a
line of rings, here all you have to do is be near rings and hit B.
Easier? NO! This sometimes makes it hard. Sometimes when you go to do it
near some rings it won't work and you'll somersault. In cases where the
rings are over a gap, this malfunction could be fatal. X.x!

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o
Name: Shadow
Age:??
Species:Hedgehog
Games:
-Sonic Adventure 2 (DC)
Info:
       The black hedgehog that resembles Sonic. Shadow is the ultimate
life form created by Professor Gerald (Robotnik's grandfather). Shadow
has a Special Ability called "Chaos Control" (yet another of the endless
powers of the chaos emerald; Sonic can also use Chaos Control), which
allows him to warp through time and space or down the block using Chaos
Emeralds. After telling Dr.Eggman about the existance of the Eclipse
Cannon (on the ARK), Shadow encourages Dr.Eggman to join up and help
conquer the world.
Moves:

       +Somersault     (B)- New to SA2 now you can break wooden
containers and roll under gaps in walls and such. It's more usefull when
you get the Upgrade. Rolling into enemy's with sheilds is also usefull
as this moves is the same as Rouge's kick and Knuckle's punch.

       +Homing Attack  (A button while airborne) - Returning with style
from SA1, this very usefull attack will help you out countless times.
From vertical poles to secret enemy pathways, this attack is a must.

       +Spin Dash      (Hold down B and release) - One of my favorite
moves. Originating in StH 2 this moves alows for maximum speed and
damage. Rolling into a ball and ramming into an enemy gives you a great
feeling especially when used to go down a hill. Learn to skillfully use
this attack as it will come in handy.

       +Grinding       (Jump on Rail) - Very cool and very fast. That's
what Sonic has meant for all these years and now he has the infamous
'Soap' shoes. Grinding on street rails to space rails the moves and
tricks you do will prove your skill. Transferring is a key part when you
play levels such as Final Rush. To transfer press the direction you
wanna go in and B and sonic will, hopefully, quickly transfer to the
adjacent rail. If he just jumps try to land on the rail anyways...but
when your in Space watch that you dont fall and burn up in the
atmosphere.

       +Light Dash     (B near ring) - Hmph. This is an upgrade collected
by both characters Sonic and Shadow (see 'Upgrade' section for details).
After this is found you can use the Light Speed Dash. Whoopee. Different
from SA1 in which you charged up and then let go of the button near a
line of rings, here all you have to do is be near rings and hit B.
Easier? NO! This sometimes makes it hard. Sometimes when you go to do it
near some rings it won't work and you'll somersault. In cases where the
rings are over a gap, this malfunction could be fatal. X.x!

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o

Name: Miles "Tails" Prower
Age: 8
Species:Fox
Games:
-Sonic 2              (MS/GG)
-Sonic the Hedgehog 2 (G)
-Sonic the Hedgehog 3 (G)
-Sonic Blast          (G)
-Sonic R              (STRN)
-Sonic Chaos          (GG)
-Sonic Adventure      (DC)
-Sonic Shuffle        (DC)
-Sonic Adventure 2    (DC)

Info:
       This fox boy with two tails can create mechanical invetions that
rival those made by Dr.Eggman. This time, Tails pilots his latest
walker, "Cyclone"(Hmm I thought it was the Tornado 2). He will support
Sonic completely with his mechanical abilities. Arghh why did they have
to put him in the robot suit. He was much cooler as normal Fox.

Moves:

       +Volkan Cannon    (B) Pressing B will shoot out a small
missle/bullet and a red homing beam. The Volkan bullets are good for
destroying wooden crates and with the upgrade, metal ones. They can also
destroy enemies and certain doors.

       +Propeller Punch  (B near enemy) Kind of pointless since pressing
B will shoot out a bullet. Use this when fighting Robotnik or when
upclose to an enemy as the usage says.

       +Lock-On          (Hold B) Used to lock onto enemies. The red
laser that appears when pressing and holding B will somewhat lock on to
a nearbye enemy or explosive. Remember those guys with sheilds? Well all
the other characters can attack around the legs as that little Chao
thing says but Tails can't. Well to kill them just lock-on to them and
wait, they will soon open up and shoot at you. Release and kill them.
It's that easy!

       +Lock-On Missiles (Release B after holding it and locking on)
Pretty obvious. Just use your common sense, after locking on let go and
BOOM the enemy is dead.

       +Hovering         (Hold A) After getting the upgrade you can use
this. One of the most usefull gadgets. With this you can clear large
gaps and even slow your decents. On space level the hovering power mixed
with the low gravity will propel you up. Use it wisely.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o

Name: Dr.Robotnik
Age:??
Species:Human?
I.Q:300
Games:
-Sonic                (MS/GG)
-Sonic 2              (MS/GG)
-Sonic the Hedgehog   (G)
-Sonic the Hedgehog 2 (G)
-Sonic the Hedgehog 3 (G)
-Sonic + Knuckles     (G)
-Sonic Spinball       (G)
-Dr.Robotniks MBM     (G)
-Sonic 3D Blast       (G/CD/STRN)
-Sonic R              (STRN)
-Sonic Chaos          (GG)
-Sonic Quest          (GG)
-Sonic Triple Trouble (GG)
-Sonic Adventure      (DC)
-Sonic Shuffle        (DC)
-Sonic Adventure 2    (DC)

Info:
        HE IS NOT DR.EGGMAN. Eggman was just a name Sonic called him to
belittle him.**
        An evil scientist and a self-proclaimed genius with an amazing IQ
of 300. A renowned authority on robotics, Robotnik, joins forces with
Shadow and Rouge in a plot to conquer the world. Once he has collected
all the Chaos Emeralds, he plans to take care of his lifelong rival,
SOnic, once and for all. Not only is this the first game where you can
play as the evil side*, its the first time you can play as Robotnik.

*Knuckles wasn't evil just under the influence of Robotnik.

**There is some controversy over weather his name is Dr.Robotnik or
Dr.Eggman. So far I have been told on two accounts, and found on
segahd.net that Dr.Eggman is his Japanese name, and SoA is just going
back to old names. Although, as I have explained, In the Sonic cartoon
Sonic, on many different accounts has called Dr.Robotnik, Dr.Eggman.
Calling him this gets Dr.Robotnik angry. So I have yet to choose my side
on this.

Moves:

       +Volkan Cannon    (B) Pressing B will shoot out a small
missle/bullet and a red homing beam. The Volkan bullets are good for
destroying wooden crates and with the upgrade, metal ones. They can also
destroy enemies and certain doors.

       +Punch           (B near enemy) Kind of pointless since pressing B
will shoot out a bullet. Use this when fighting Tails or when upclose to
an enemy as the usage says.

       +Lock-On          (Hold B) Used to lock onto enemies. The red
laser that appears when pressing and holding B will somewhat lock on to
a nearbye enemy or explosive. Remember those guys with sheilds? Well all
the other characters can attack around the legs as that little Chao
thing says but Robotnik can't. Well to kill them just lock-on to them
and wait, they will soon open up and shoot at you. Release and kill
them. It's that easy!

       +Lock-On Missiles (Release B after holding it and locking on)
Pretty obvious. Just use your common sense, after locking on let go and
BOOM the enemy is dead.

       +Hovering         (Hold A) After getting the upgrade you can use
this. One of the most usefull gadgets. With this you can clear large
gaps and even slow your decents. On space level the hovering power mixed
with the low gravity will propel you up. Use it wisely.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o

Name:Knuckles
Age: 15
Species:Echidna
Games:
-Sonic the Hedgehog 3 (G)
-Sonic + Knuckles     (G)
-Knuckles Chaotix     (32x Addon for Genesis)
-Sonic Adventure      (DC)
-Sonic Shuffle        (DC)
-Sonic Adventure 2    (DC)

Info:
       The guardian of the Master Emerald, Knuckles takes his residence
on Angel Island. (Wasn't his house AND Master Emerald on Mushroom Hill
in Sonic and Knuckles?). He is known as a treasure hunter, but is a
skilled martial artist too (?!). Ever since the Master Emerald was
shattered, Knuckles has made it his mission to collect each and every
shattered piece.

Moves:

       +Punch             (B) Pressing B will release Knuckles' anger in
a flash of fury. He will use his right hook, his left hook, and a matrix
style tornado punch if pressed in succesion. This can be used to kill
enemies and wooden crates. When upgraded you can blow up metal crates.

       +Glide             (Hold B while airborne) Ahh yess Knuckles'
trademark move. For some reason he can glide. The reason I never knew
but he has had this move sinc the earl SnK days and still has it today.
This can also be used to kill enemies and is similiar to
Tails/Robotnik's Hover.

       +Climb Wall        (Bump into wall while gliding) Remember when
Hyper Knuckles would glide and then soar into a wall causing an
Earthquake and killing all the enemies? Too bad it's not like that here,
but hey you can still climb, not bad for an Enchidna, eh?

       +Swim              (B to dive, A to go up) As in most Sonic games
there are swimming levels. But now they actually swim instead of just
falling slowly..YAY! Holding down B and diving will send you down deep
into the fathoms of the water. Holding down B will enable you to walk on
the waters floor and jump like in old Sonic games. Don't stay under for
too long or that very fitting music from the old sonic games will start
playing and you'll have about 7 seconds to surface. Knuckles, however,
if Upgraded can stay under water indefinately.

       +Dig               (Jump, then hit B) Very useful in finding the
missing emerald pieces and keys. You can't dig though until you get the
Upgrade. You can also dig into a wall while climbing which is also
useful. Low on rings? Need a shield? Just dig...chances are you'll find
something.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
o-o-o

Name: Rouge
Species: Bat
Age:16?
Games:
-Sonic Adventure 2 (DC)

Info:
       As a hunter who devotes her life to the pursuit of jewels, Rouge
is determined to make herself rich. She is passionate about her work,
and once she's set her sights on a new treasure, she stops at nothing
until she gets it. In order to collect the many pieces of the Master
Emerald, she offers to help Shadow and Dr.Robotnik-but her true identity
remains a mystery to them both.

Moves:

       +Kick              (B) Pressing B will show you what this bat is
made of. She will kick her way towards any treasure. This can be used to
kill enemies and wooden crates. When upgraded you can blow up metal
crates.

       +Glide             (Hold B while airborne) Having wings enables
this couragous bat to glide, wonder why she cant fly? Tails doesnt even
have wings and he can fly..hmm. This can also be used to kill enemies
and is similiar to Tails/Robotnik's Hover.

       +Climb Wall        (Bump into wall while gliding) Being a bat
enables her to climb and scale almost any structure. All you have to do
is glide into a wall and you'll be climbing in no time.

       +Swim              (B to dive, A to go up) As in most Sonic games
there are swimming levels. But now they actually swim instead of just
falling slowly..YAY! Holding down B and diving will send you down deep
into the fathoms of the water. Holding down B will enable you to walk on
the waters floor and jump like in old Sonic games. Don't stay under for
too long or that very fitting music from the old sonic games will start
playing and you'll have about 7 seconds to surface.

       +Dig               (Jump, then hit B) Very useful in finding the
missing emerald pieces and keys. You can't dig though until you get the
Upgrade. You can also dig into a wall while climbing which is also
useful. Low on rings? Need a shield? Just dig...chances are you'll find
something.




--------------------
5.2)Items
--------------------

       This section will go over the many items found
in Sonic Adventure 2.

Name: High Speed Shoes
Info: Once found your character will experience about 30 seconds of
       incredible speed. This item was found in the earlier Sonics. It is
       quite useless here because this game requires you to actually
think   before running.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Invincibility
Info: I have never found this, but you might have guessed what it does.
Also    in the earlier Sonics, this makes your character not able to be
hit.    Your character can't lose his rings, or die.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Ring Box
Info: The very common box 'o' rings. Comes in 5 rings, 10 rings, and 20
ring    sizes. Nice if you have 80 rings and are looking for that last 20
to      get a 1-up. Also useful if you need some rings to carry so you die
when    hit.

xoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxoxox

Name: Shield
Info: When I first got this I thought it was a Water Sheild like in StH
3,      after dying underwater I soon realized it wasnt. It's just an
ordinary        shield like the one in StH 2. It's very helpful. Similiar to
       Invincibility only if you get hit you lose it, but you don't lose
your    rings.

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Name: Magnetic Shield
Info: Sort of like the Thunder Shield except for the double jump. This
one     collects nearby rings which is VERY useful for the 2nd Missions on
       levels. It also has the same properties as the Shield.

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Name: Extra Life
Info: Shaped like the head of your character, this will add another life
to      your lives. Kind of rare but always there when you need em.

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Name: Health
Info: this item is only found in Tails/Eggman levels. It restores your
       machines HP. Unlike the rings which just do a little amount, this
one     will max it at 100%.

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Name: Bomb
Info: Very, very useful. Once this is gotten it will kill all of the
enemies         in sight.

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-----------------
5.3)Upgrades
-----------------

       This section will cover character Upgrades and where they are
located.

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Sonic
------
1)Light Shoes     - Stage #04:Metal Harbour - Basically the "Ancient
Light"                                          from SA1 only no
charge up                                               time. Read
walkthrough, Hero                                               section,
for exact location.                                             This
upgrade is neccesary to
complete the level.
2)Bounce Bracelet - Stage #11:Pyramid Cave  - Pretty nifty new Sonic
move.                                           Just jump and press
B and you                                               will Bounce. Use
bounce to kill                                          enemies or
reach high places.
3)Flame Ring      - Stage #15:Crazy Gadget  - Very useful for breaking
steel                                           boxes. Also upgrades
your roll                                               attack.
4)Magic Gloves    - Stage #01:City Escape   - Most people don't get
these, I                                                didnt. It isnt
required and you                                                need to have
gotten the Bounce                                               Bracelet
and the Flame Ring to                                           get it.
Just press X near an                                              enemy to
to pick em up and                                               throw em
at another enemy.
5)Ancient Light   - Stage #05:Green Forest  - There is a point where you
are inside and there are three G.U.N. robots. There is a pair of booster
which leads to another pair of boosters. This is located right in front
of a checkpoint. If you turn around, there will be a floating enemy.
Homing attack this and then homing attack again to pick up an item.
(Ring bubble I think). Homing attack one more time to land on a ledge.
Go right and you'll have yourself the ancient light. It's used to kill
multiple enemies at once. Hold the B button as if you are about to do a
hyper-dash. Light will collect around you and when Sonic says "Ready!",
you are ready to perform the move. This is especially useful in Crazy
Gadget when you have the organic blobs that break up into many little
ones. (emailed to me by GeeNeeYus)

6)Mystic Melody   - Stage #16:Final Rush    - This is a very useful
item. It                                                makes you able to
play a song.                                            Play the song
near the greenish                                               shrine-
likee thing in order to
activate a hidden route. In
level 16, about 2/3's into the
game when you are grinding a
rail you should see a platform
with a rocket on it. Try to
jump to it. This will take you
to another platform with an
extra life and the Power-up.
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Knuckles
--------

1)Shovel Claw     - Stage #06:Pumpkin Hill  - At the start of level 6
just                                            walk forward. This enables
you                                                         to dig.
2)Hammer Gloves   - Stage #12:Death Chamber - In the beginning just walk
                                               forward, hit the switch,
walk                                            into the hallway, and on
your                                            left are some boxes. Break
em                                              and upgrade. These enable
you                                             to break metal boxes.
3)Air Necklace    - Stage #08:Aquatic Mine  - It's in Aquatic Mine.
Here's
how you get it. First, you
lower the level to 3. Then you
go into a columnwith 2 Caution
signs on top. There should be a
red spring pad once you're in
here. If there isn't, then look
for a different one. There are
2 columns with Caution signs on
top. Once you're in the right
one, go into the tunnel in the
wall. There is a water path
that will lead to the Air
Necklace. It is a long distance
so you may need to try a couple
times.(Emailed to me by LK404

4)Mystic Melody   - Stage #02:Wild Canyon   - Its in the area with all
the                                             windmills. Go to the
canyon                                                  where the statue
is,not the                                              area where the
sphinx head                                             is,the other
way. Climb above                                                the head until
you find a
painting like in the pyramid
levels. Dig through it to find
the mystic melody.  (Emailed to
me by Matthew)
5)Sunglasses      - Stage #14:Meteor Herd   - Above a truck near the
base you'll find a meteor on a platform. Aim this to the door directly
in front of it and punch it. This will reveal a switch that is used to
open the bay doors to the base. Climb up past the shielded section and
fall down into the base, being careful not to fall to far into the lava.
On the bottom platform you will discover the sunglasses. *TIP*-Use them
right away to discover an extra life and ring bubble.(Emailed to me by
GeeNeeYus)



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Tails
-------

1)Booster         - Stage #07:Mission Street- This is the same upgrade
that                                            E-102 Gamma got in SA1. It
just                                            enables you to hover over
gaps,                                           or give you a slower
descent.
2)Bazooka         - Stage #13:Eternal Engine- All it does is give you a
                                               bigger bullet to shoot
out, not                                                a big deal.
3)Mystic Melody   - Stage #10:Hidden Base   - I have yet to get this.
When I                                          do I will post more
on it.
4)Laser Blaster   - Stage #03:Prison Lane   - In the final room where
the                                             goal is situated, kill the
                                               enemy robot above the door
and                                             then a gate to the left
opens.                                          Use the bazooka to
blast                                           through the metal
crates and                                              you'll find the
Laser Blaster                                           there.(Emailed
to me by                                                                    GeeNeeYus)



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Shadow
-------

1)Air Shoes       - Stage #09:White Jungle  - Exact replicas of the
Light                                           Shoes.
2)Flame Ring      - Stage #04:RadicalHighway- Read Above(Sonic).
Requires Air                                            shoes.
3)Mystic Melody   - Stage #14:Final Chase   - I have yet to get this. As
soon                                            as I do I will post more
info.
4)Ancient Light   - Stage #11:Sky Rail      - See above(Sonic).
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Rouge
-------

1)Pick Nails      - Stage #05:Egg Quarters  - Since Rouge's levels are
fairly                                          small you should
have no
problem finding it. Required to
beat the level, enables you to
dig.
2)Iron Boots      - Stage #12:Mad Space     - Ever wanted to kick those
steel                                           boxes? Well now you
can with                                                this upgrade.
3)Treasure Scope  - Stage #08:Security Hall - Requires the Iron Boots
and                                               Mystic Melody. Once I get
this                                            item I will post more info
on                                              it.
4)Mystic Melody   - Stage #02:Dry Lagoon    - Requires Pick Nails. I
have yet                                                to get this item
once I do I                                             will post
more.
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Dr.Robotnik
-----------

1)Jet Engine      - Stage #06:Lost Colony   - Same as Booster. Read
above.
2)Large Cannon    - Stage #07:Weapons Bed   - It upgrades the little
bullet                                                  you shoot out when
you press A                                             to a larger
bullet.
3)Laser Blaster   - Stage #01:Iron Gate     - Requires Large Cannon.
Once I                                          get this item I will
post more                                               on it.
4)Protection Armor- Stage #13:Cosmic Wall   - Very useful, if you see
it, get                                                 it. It will give you
more HP,                                                and stronger armor.
5)Mystic Melody   - Stage #03:Sand Ocean    - Requires the Jet Engine.
Once I                                                    get this item I will
tell you                                                more on it.
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Section 5
o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o
                  HHH  HHH   EEEEEEE  RRRRRR    OOOOO
                  HHH  HHH   EEE      RR  RRR  O     O
                  HHHHHHHH   EEEEE    RR RR    O     O
                  HHH  HHH   EEE      RR RR    O     O
                  HHH  HHH   EEEEEEE  RR  RR    OOOOO
o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=The Hero Missions=*=

       These missions feature the 3 basic Hero characters, Sonic, Tails,
and Knuckles. I will give a basic runthrough of what to expect and
common "stuck points"*

       *Places where you might get stuck. Not literally...

How to read the Walkthrough:
First the level will be displayed         - =*=Level #=*=
Then the character                        - Character: Name
Next any Special move or element involved - Special: Element
The skills that are needed for succesful  - Skills: Neccesary Moves Here
completion are next
The level of difficulty is next, the      -Difficulty Level:One of the
Below
levels are:
+Boringly Easy  - This is when a level is so easy you dont even want to
play                 it. Usually these are Tail/Robotnik levels.
+Easy           - Levels like this are usually beatable in one or two
tries.
+Medium         - May take a while to get past but are still on the
easy                 side
+Challenging    - The best kind of levels, just the right amount of
difficulty but not too much makit impossible
+Hard           - These levels require a few more tries than normal and
                    might even require you working on a skill
+Annoyingly Hard- Not so much "harder" but just annoying. Levels like
Knuckles/Rouge levels usually get this rating. Basically
they arent fun at all and become a chore.
+Very Hard      - Fun for the expert game as they present a challenge.
Not                  so fun for the mediocre gamer as they present a
chore.
+INSANE         - These are what make Last Levels, Last Levels...

Lastly is the mission statement, basically -Mission: Mission Statement
it is what you must accomplish to beat the
level.

On some Boss levels you will find the
number of hits it takes to kill the boss.  -Hits: # of Hits



o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o



=*=Level 01=*=
+City Escape+
Character: Sonic
Special: Street Board
Skills Needed: Grinding, Basic Jumping, Basic Running
Difficulty Level: Easy
Mission #1: Escape Military Pursuit

Walkthrough:
       This level is very fun actually. More of an intro to Sonic
Adventure 2 than anything else. You start out on a StreetBoard. It's
very sensitive so watch the turn. Just tap the stick lightly to move
left or right. Collect rings for extra lives and jump off ramps by
pressing 'A' after going up a ramp. After awhile you will lose your
board and take your first steps in SA2. Just basically run straight and
follow the arrows. You will occasionally come up to a grind rail or
quarter pipe. Practice your grinds as you will use this skill alot more
in the latter part of the game. Use your Jump Dash to kill enemies and
just basically follow the path and you will find yourself at the goal.

Points where you might get stuck:
       If you get stuck on this level you better hone down your Sonic
skills because bigger challenges await you. Personally I havent found
any but if you are stuck EMAIL ME at [email protected].

=*=Boss-F6T BigFoot=*=
Character: Sonic
Special: N/A
Skills Needed: Homing Attack
Difficulty Level: Easy
Hits: 4
Mission: Destroy the Boss

Strategy:
       This guy really needs no advice. Although he is more challenging
than the first boss of SA1. He will fly in the air, then he will shoot
bullets at you. When he does this run towards him BEFORE he starts
shooting and you should have no problem dodging the bullets. Next he
will land. Just wait till he's done firing homing missiles(dodge them
ofcourse) and jump and home into him. When you jump be careful to get as
high as you can infront of him before you home otherwise you'll hit his
arm or stomach and lose your rings.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 02=*=
+Wild Canyon+
Character: Knuckles
Special: Air Currents
Skills Needed: Climing, Gliding, Hunting
Difficulty Level: Annoyingly Hard
Mission #1: Find 3 emerald pieces.

Strategy:
       Most people say that there can be no Walkthrough for
Knuckles/Rouge's levels but actually there is. There are only so many
places for emeralds to be. About 10 or so. If someone would map out each
place that would be great, but take away from the fun or uh, well its
not fair that we had to go through pure hell finding stupid emerald
pieces and you dont so bleh ;P. Anyways I can give you strategy. When
you start out your underground. Sometimes there is an emerald piece
there, to find out just glide around and see if it blinks. If not take
the air current up. Once outside glide around. TV's are helpful only if
you known the area or have found an area near the emeralds. Basically
just glide around, it's a fairly small level and glifing around should
locate something. Once you get a green blinker move around until it gets
yellow. Then once it's red use the TV hints to find an exact location.
This level took me about 20 minutes to complete the first time and about
4 minutes when I went back and did it. So just take your time, these
levels are not about speed. If your into to Chao then you can find a key
at the foot of the statue thee furthest away from where you start.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Boss-Dr.Robotnik=*=
Character: Tails
Special: N/A
Skills Needed: Lock-On Missile, Volkan Attack, Propeller Punch
Difficulty Level: Easy
Hits: 4
Mission: Kill the Boss

Strategy: This is very easy. Just keep attacking him and collecting
coins. You should be able to beat this the first time.

=*=Level 03=*=
+Prison Lane+
Character: Tails
Special: Lifts
Skills Needed: Lock-On Missile, Volkan Attack
Difficulty Level: Boringly Easy
Mission: Get to the core of the prison

Walkthrough:
       Start out and collect rings incase you get hit you will have rings
to collect and heal yourself. If Tails has 0 rings and gets hit he does
not die! This is good and bad though as you soon find out. Kill enemies
to open doors. Its basically a straightforward level. A good strategy
for this level is when you get into the middle of a room just hold down
B and lock on everything in the room by spinning.

Points where you might get stuck:
       When you are in a cage like jail cell walking you might come
across a locked door. You need to kill and enemy to open it. Aim towards
the screen and hold down B it should lock on.

       You might also get stuck in a room with two platforms. One just
goes up nowhere (I think its in the Chao Key room) and the other goes up
to an unlocked door. Go to the one that just goes up and aim towards the
screen and lock on. It should catch and enemy and kill it opening the
other door.

       If there are any other places you get stuck on email me at
[email protected]. I am usually always on so I will get back to you
asap.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 04=*=
+Metal Harbour+
Character: Sonic
Special: Lift Rope's
Skills Needed: Light Speed Dash
Difficulty Level: Medium
Mission: Escape

Walkthrough:
       This is also a fun level like the first. It's Sonic's second level
and the third for the hero section. It can be challenging at parts but
after a few tries you get the hang of it. Start off by doing a few ramps
and loops. Then you will come to an area with a few baddies over a gap.
Holy Crap! What do I do?! Dont worry it's actually easy. if you havent
already figured it out you just jump and home attack the guys in
succesion. Don't do it to fast. Hang left for another bounce to an extra
life! Continue, it's not too hard.
Upgrade #1 [Light Speed Dash]
       When you get to a place that looks like you cant go anywhere look
to the left, you should see a Lift Rope which is like a red hook with a
rope. When you jump on it, it should take you up. Now jump toward the
screen, home if you have to, to a green upgrade circle. Jump on it and
scroll through the instruction. You now have light speed dash!!!
Similiar to it's counterpart in SA1 except you dont charge it up.
Continue on your way collecting rings and using your new Light Speed
Dash. Take it slow for there are a few places that use the light speed
dash and if you zoom past you will fall to your doom. You will start to
ascend a tower like area. When you get to a wall with a Chao next to it
and a small opening on the bottom just hit B and somersault underneath
it. Just follow the path and you should come to a travel rocket. Take
that to the Rocket Silo. It is a yellow girder path and you run up it,
you have 15 seconds to do so, dont worry you'll make it. [Try to beat my
time of 10'09'']Bounce on the Sproingy and Pull down the lever. Time for
some more Street Boarding, only this time inside a rocket. Once again
the controls are sensitive. Try to collect the many rings and the 1-Up.

Places you might get stuck:
       I havent found any besides what I explained below. If you have any
please email me at [email protected].



=*=Boss-Shadow=*=
Character: Sonic
Special: N/A
Skills Needed: Homing Attack
Difficulty Level: Medium
Hits: 4
Mission: Kill Boss.

Strategy:
       He can be challenging if your not quick. Although the hardest part
is staying on the island. With bad camera angles and fast action you
will find yourself often falling off into the water. Just home into him,
if he jumps try to jump away because he will home you. Always keep a few
rings on you. If you find he's not dying and he keeps blocking you try
the roll method, just get behind him and roll. Or you can spindash into
him from behind.


=*=Level 05=*=
Character: Sonic
+Green Forest+
Special: Bungie Rope, Rope Swinging
Skills Needed: Jumping, Spring Bouncing
Difficulty Level: Medium
Mission: Get off island in 8 minutes

Walkthrough:
       Since it's a timed mission you better hurry your ass up. It's
Sonic though so it should be a problem. You start off in a U shaped
branch(?). Try not to go too far to one side or you will end up falling
off, although if you are good you can grind on the side and use a
shortcu sproingy at the end of the branch. This level is pretty much
straight foward. There is one part with Sproingy's it's a little
challenging, not much though. If you just let the sproingy's guide you,
you should have no problem. The end is also a bit tricky. Try to run
across as fast as you can. If you don't make it, which i dont think you
can, just use a hidden sproingy on the bottom. Bounce on it and the Goal
is yours. This is the last Sonic level for awhile.

Places where you might get stuck:
       Once again I didnt find any, Sonic levels are pretty much straight
forward. If you find any email me at [email protected].

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 06=*=
+Pumpkin Hill+
Character: Knuckles
Special: Digging
Skills Needed: Shovel Claw (Digging)
Difficulty Level: Annoyingly Hard
Mission: Find the 3 emerald pieces

Strategy:
       Knuckles is back for his return from hell!! This level will test
your sanity as well as your patience. The level is bigger than Wild
Canyon. Alot bigger!
Upgrade #2[Shovel Claw]
When you first start go forward and go to the green Upgrade Circle and
get yer claws on. Now you can finally dig. This just opens up more
possibilities of where Sega can hide the emerald. I usually chech the
nearby TV and then fly up to a hill with a Castle/Church thing on it.
Usually there is one in the Church OR at the bottom of the mountain with
the Church on it on a platform with a lonely tombstone. Also check the
Pumpkin heads sometimes its there. If not here just fly around, collect
TV clues and wait for it to blink.

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=*=Level 07=*=
+Mission Street+
Character: Tails
Special: Falling Platforms
Skills Needed: Hovering
Difficulty Level: Hard
Mission: Evade the forces

Walkthrough:
       You start out on a street. Run through it watching out for baddies
that drop from the sky. Shoot them and continue. When you pass the
tunnel you come to a spot where the bridge starts to fall apart.
Continue. There should be another place where the road falls. If you
playing it for the second time hover, if not drop.
Upgrade #3[Hovering Add-On]
You should come to another street and a baricade telling you to go
right. Jump over it and get the Upgrade. You can now Hover. Jump and
hover over the next stretch of breaking roadway. Keep going and you will
see a shadow, well you probably wont see it and you will get smashed and
after you get hit the Chao will tell you to watch out...But try to watch
out. If you want you can jump on it but sometimes it takes a long time
to go back up. You can take the winding roadway up, killing baddies and
pillars. When you reach the top be carefull. Jump from the end of the
roadway NOT the black smasher thing or you will fall. Keep going,
hovering across roadway and killing enemies. If you get up to a caged
part look for a missile. It should be directly infront of it(meaning if
this is the wall '||'  its here --->(missile)) Well anyway you should
find it. Now keep going trying not to fall. Break pillars and shoot all
enemies. You should make it to the goal.

Places you might get stuck:
       There is a place I got stuck. Its at a point where there are 2
pillars and roadway infront of them. The roadway falls and if you try to
jump and hover you wont make it. try instead to break the pillars. One
will fall giving you a makeshift bridge to use. If there are any others
email me at [email protected].

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=*=Level 08=*=
+Aquatic Mines+
Character: Knuckles
Special: Water Level Switches
Skills Needed: Swimming
Difficulty Level: Annoyingly Hard
Mission: Find the three emerald pieces

Strategy:
       This level is the third of the HELL series. All I can do is tell
you where the switches are. The 3rd(Lowest Level)requires you to go,
from where you start, and find a Rope Lift hook thing. Go up and search
the top corridors, maybe if your lucky one is up there. The other two
switches are on the main level right next to each other. Basically
swim/hover everywhere. As I am writing this now i did not get Knuckle's
Aqua Bracelet. I couldn't find it/didnt even know to look for it since
it isnt required. If you find it email me where it is, I'll give you
full credit.

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=*=Level 09=*=
+Route 101+
Character: Tails
Special: Car
Skills Needed: Driving Skills
Difficulty: Boringly Easy
Mission: Chase the president

Strategy:
       Just race. Have fun. Relax. This is not only easy but a little
boring. Collect rings and knock grandma off the road. Just dont fall
off. Press A for gas. I havent found a brake yet but I found that
releasing then re-pressing A on turns helps out immensly.

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=*=Level 10=*=
+Hidden Base+
Character: Tails
Special: Quicksand
Skills Needed: Hovering, Lock-On
Difficulty: Hard
Mission: Find the Hidden Base

Walkthrough:
       One thing to keep in mind on this level, dont go in the quicksand
or you die. Move forward and target everything you can. The dynamite on
the columns will lower platforms for you. Everything is pretty much
straightforward. When you get up to the part with Doors, just shoot the
ones that have Robotniks face on them. Shoot everything basically. When
you are inside temples and are using lift ropes when you get to the top
DONT just hop off, Aim all around the room and kill all of Robotniks
Monkeys(these are the only enemy controlled by robotnik besides the
spike balls). This is in a few rooms. There is really no walkthrough I
can give because it's very obvious on where to go.

Places you might get stuck:
       You get to a place with Robotnik doors and blow em up. You can two
ways, both are identical and seem to lead nowhere. If you look they both
have red-like doors with some egyptian thing on them...if you dont see
these just shoot everything until something reacts. If there are any
other places you get stuck please e-mail me [email protected].

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=*=Level 11=*=
+Pyramid Cave+
Character: Sonic
Special: Hourglass Switches
Skill Needed: Grinding
Difficulty Level: Hard
Mission: Get to the end of the Pyramid

Walkthrough:
       I kind of like this level because it reminds me of 'Lost World' on
SA1. You start out in a tube like structure. Run down and jump through
those rings if you want for more points. Collect rings and the such. The
room you end up in is one with a Time Switch. Bounce on it and move
those legs because the door it opened (infront of you) will close soon.
Keep navigatinf through tunnels, loops and amazing jumps over fire.
Upgrade #4[Bounce Bracelet]
Soon you will come upon the next upgrade item. The bounce bracelet. This
nifty bracelet will help you bounce like a basketball and kill enemies,
reach high platforms, and reach high rope lifts. When you some to a room
with a locked door, just pick up the key and drop it near the keyhole.
The second keyed door is a bit trickier. Follow the path normally,
grinding and jumping. When it looks like your stuck just use the bounce
bracelet by jumping and pressing B numerous times. get the key, pick it
up. Now watch out because you are very vulnerable with the key and alot
of your moves are disabled. Make your way back and place it in the slot.
There is soon going to be a timer with three doors behind it. Hit the
timer. RUN! If you roll under the third door you can make it, if not
just jump on the poll and grind it. Hit another switch and run to the
goal, not too hard right?

Places where you might get stuck:
       One place with stacked white boxes which form a stair like system
with 2 levels and 2 E-100's seem to be unreachable use your bounce, cant
reach that rope lift, use your bounce, get the hang of it?

       If there is anywhere else you get stuck just email me at
[email protected].

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=*=Level 12=*=
+Death Chamber+
Character: Knuckles
Special: Secret Walls
Skills Needed: Hammer Gloves
Difficulty Level: Annoyingly Hard
Mission: Find 3 gate keys

Strategy:
       This level can be overbearing at times, but stick in there. In the
beginning you might find yourself stuck. Hit the switch and run into the
corridor.
Upgrade #5[Hammer Gloves]
But stop about half way and look for some wooden boxes. Break them and
get the Hammer Gloves. You can now break through steel crates. Go back
to the main room and break through the crates. Personally, once I found
them the level was kinda easy. Just explore it first and then get clues.
It's not as hard as it seems.

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=*=Boss-Big Boom Boo=*=
Character: Knuckles
Special: N/A
Skills Needed: Climbing, Digging, Running
Difficulty Level: Medium
Hits: 4
Mission: Kill The ghost

Strategy:
       This one is not hard at all if you know what your doing. Basically
in the beginning run. He will throw blue fire globs at ya. After awhile
he will stop, dont let him at of your site though(dont get too far
ahead). He will do a fire wall thing. Just keep running until you see
the small ghost holding the switch behind him. Glide into the small
ghost and hit the switch, the top windows will open and light will enter
the room. I thought it was vampires that were afreaid of
ghosts...anyways he will get small and burrow under ground, follow his
shadow and dig into it when it stops or when u get a good shot. This can
be annoying at times and it might take a few tries. After you dig him up
just chase him down and glide into him. The next 2 times are easy. The
last time when you hit the switch he gets smart and goes fast and far,
and the bad camera angles, like when your running and the camera flips,
will annoy the hell out of you. After the fourth hit he will
die...whew...o.o;

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=*=Boss-Egg Golem=*=
Character: Sonic
Special: N/A
Skills Needed: Platform Jumping
Difficulty: Medium
Hits: 4
Mission: Kill Egg Golem

Strategy:
       If you have played the Dark Side than you have faced him before.
There's good news and bad news. There are no platforms if you fall. The
good news is Sonic doesn't die in quicksand as easily. If you fall just
bash the A button and move toward a lift rope. Basically just avoid his
attacks. Keep running in one direction. When you get behind him you
should see several platforms on his back. Jump on the bottom one. Dont
worry he wont move while your on, but the platforms will. Jump to the
next one, and the next one. Now here's what to do. The next 3 are small
and have yellow buttons on the end just home, home, home, and the home
into the switch on his head. Dont stay on too long or he will use
electric shock on you. Hit him 4 times and you win.

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=*=Level 13=*=
+Eternal Engine+
Character:Tails
Special: Space
Skills Needed: Hover, Volcan Cannon
Difficulty: Very Hard
Mission: Destroy the Power Generator

Walkthrough:
       This level is very taxing. Not only is it more difficult enemy
wise, but you have to watch what your blowing up, it could be the ticket
to Deathville. Walking into the first room kill the enemy's. WATCH
CLOSELY what you aim at. Blowing off doors and floors ramps is very bad.
Opened walls can suck you out into space. You should soon get to a room
that requires a switch, its locked. Backtrack and go to the only room
you haven't been in. BE CAREFUL don't blow away the door behind the
crates or you wont be able to hit the switch without being sucked out
into space. Hit the switch and continue. Watch above for shadows and
manouver the lifts to the tope watching out for airborne enemies. Those
bomb guys will blow you away, so watch out for them. Now comes the next
breed of baddy. At first I thought that Chaos had returned!!! But then
the friendly Chao explained it was a test expiriment. I wonder if it was
based off Chaos...hmm. Well to kill these thing, home into them and walk
close, if your not close enough they will pop their head out quick and
the pop em back in so as to shield themselves. Just get close and kill
them when they pop out and try not to get hit. Continuing on, be wary of
what your aiming at and shooting. Blowing up the wrong things can make
this level alot harder. Next is what I call the Lazer Maze, avoid the
lasers and baddies as you manuever to the platforms. Once there just
hover to the one with the dorr and get the chockpoint. It's basically
straightforward after this. Just remember, when doing the Lazer Maze, to
hover,move your guy inbetween the lasers, drop, hover, move your guy
inbetween the laser, etc.

Places where people might get stuck:
       This level is hard to get lost in but if you do Email me at
[email protected].

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=*=Level 14=*=
+Meteor Herd+
Character: Knuckles
Special: N/A
Skills Needeed: Climbing, Digging
Difficulty: Annoyingly Hard
Mission: Find the 3 Emerald pieces

Strategy:
       Not as much fun (i use the term 'fun' loosely) as the Rouge
counterpart, but a pretty cool level. Like the others, this level will
take you upwards of 10 minutes if you havent played it before. Search
the bottom first for TV hints and the occasional 'lucky' emerald piece.
The chances are it's not on the bottom of this INSANELY HUGE level. My
strategy was, after getting the TV hints, was to climb to the top and
hover down. While hovering down I would circle the map waiting for it to
blink. Once I knew where the location was I could use the hints to help
me. Also If you find yourself with an emerald you can't find, and say
you have already found 2, just die. Time will reset to when you got your
2nd emerald + you get a new, hopefully easier, location where the
emerald piece is.


=*=Boss-Rouge=*=
Character: Knuckles
Special: N/A
Skills Needed: Climbing, Drill Dive, Punch
Difficulty: Medium
Mission: Beat Rouge

Strategy:
       Well not much to say here. In the beginning you will be on the
bottom. Try to kick her and get a few hits in while on the bottom. The
Chao hint says to only have like 1 ring on you at a time. DONT LISTEN TO
THEM. Grab as many rings as you can, try to grabe them all. If she gets
them she might pull off a Dark attack. After the bottom gives way and
you float up you will find yourself not being able to locate her. If
this happens she is usually on the bottom most ledge in the corner. Just
fly over her and drill dive down by pressing B. A few more hits and she
should be dead. Be careful to avoid her Dark attacks. I found that if I
was gliding while her cameo appeared, after she attacked she couldnt hit
me. NOTE**She will attack you by saying something like "Get ready" and
then the screen will switch to her face showing her summoning the
attack. YOU CAN move while this is going on. And move you must, it's
very easy to dodge once you understand this.

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=*=Level 15=*=
+Crazy Gadget+
Character: Sonic
Special: Gravity Switches
Skills Needed: Upside-down Vision
Difficulty: INSANE
Mission: Get to Robotnik

Walkthrough:
       AHHH this level is crazy!! As the name implies, you will test your
limits on this level. When you start run forward. You should see a rail
on the ceiling, this is just some of whats to come. Grab the rail(yes
you can handslide) and slide down. In the next room you will see the
Chaos lookalike aka Blue Bastard, and a Gravity Control Switch. Much
like in the last level of Sonic + Knuckles you can switch the gravity
and enable you to walk on the ceiling and even the walls. Jump up and
continue, when you see the next Gravity Control Switch press it and
return to normal view. Kill the Chaos Lookalike and bounce up to the
hook. You will soon come to a room with a glass container in it. Break
it and enter the tube. After a pretty cool ride you end up in a room
with 2 baddies. Kill them the old fashioned way or just bounce up and
get the Bomb Item. Next there are 3 Holes. One Red, One Blue, and One
Yellow. If it's the same for every game the Blue one takes you out of
the level, the Red one, i think, will give you an extra life, and the
Yellow one will give you a powerup. Use your somersault. and activate
the next checkpoint. Now will be your first time grinding a rail upside-
down. It's not too hard just stay on it. Also be careful when getting on
the rail. Continue on and kill the baddy up ahead. Keep going and you
will come up to a part which makes this level insane. Four baddies and
then some rings, you know what to do. Home, home, home, home, **JUMP**,
and then hit B for the lightspeed dash. If you do not jump after the
last home you will just fall or bounce downwards to your DeAtH. Keep
continuing onward until you get to a somewhat taxing sequence.



Places you might get stuck:
       In the beginning there is a chaos lookalike and a hook rope above
him. Ive killed the chaos beast but I forgot to bounce up. I am now
stuck in the room. If you get into a cituation like this just use the
Bounce maneuver. You can bounce really high and grab the lift hook. In
the room with the 3 switchs <-/ ^ / -> always take the --> one. The ^
one will kill you.

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=*=Boss-Eggman=*=
Character: Tails
Special: N/A
Skills Needed: Lock-On
Difficulty: Easy
Mission: Kick Eggmans ass

Strategy:
       This is the easiest boss in the game. That fat scientist appears
infront of Tail and starts to attack. There are no rings on this level.
Just basically keep moving, watch where your going, and lock-on to him.
Sooner or later he will do a huge energy wave attack.

=*=Level 16=*=
+Final Rush+
Character: Sonic
Special: Grind Rails
Skills Needed: Grinding Skills Fast Reflexes
Difficulty: INSANE
Missiom: Make your way to the cannon

Walkthrough:
       This level is very very hard. Don't get discouraged though after a
few tries you should be able to make it. It's, again, a straightforward
level. Don't worry about getting lost(it is pretty big)but there are so
many different ways to take that you'll never take the same way twice.
Grinding is a key part of this level. Instead of just grinding though,
you will encounter places where the track ends, so transferring is key.
Also jumping off rails and landing on platforms is a skill you must
conquer. One of the most important and difficult skills, though, is
grinding vertical poles. When you come across this just jump towards it
and hit A to pull off a homing attack which will take you up. If you
find yourself coming to a place where you can't seem to go any further,
just look around, take other tracks and you'll do fine.

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=*=Final Boss-Shadow=*=
Character: Sonic
Special: N/A
Skills Needed: Homing Attack
Difficulty: Hard
Hits: 6
Mission: Kill Shadow

Strategy:
       This boss is not that hard. Basically just run forward as the
arrows indicate and ALWAYS stay behind Shadow. The first 3 hits should
come as no problem. Just home him when he gets close. The last 3 are a
little bit more challenging, but you'll get the hang of it. If you
remember earlier when you fought Rouge, you'll remember she did a black
attack. For Shadow to do this you must let him get pretty far ahead, he
will then use his attack(its like Sonic Wind, but Shadows version). The
screen will switch to his face, and show him doing the move. WHILE THE
SCREEN is fully focused on him JUMP. Then jump again when the screen
switches back to you. You should be able to avoid his attack. You will
then see Shadow standing there for a good 3 seconds, enough to make your
attack. After you get this down he is no problem.
Alternate Strategy:
For the last sonic fight light dashing alot works for me, when shadow
does "chaos control" and is in front of you you get a free hit. have't
tried this with shadow.(mailed to me by Deranged_Homer)


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|                                                                     |
|   CONGRATULATIONS - YOU HAVE SUCCESFULLY COMPLETED THE HERO SIDE!!! |
|                                                                     |
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Section 6
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                  DDDD       A      RRRRRR    KK  KK
                  DD DD     AAA     RR   RR   KK KK
                  DD  DD   AA AA    RR  RR    KKKK
                  DD  DD  AAAAAAA   RRRRR     KK KK
                  DD DD   AA   AA   RR  RR    KK  KK
                  DDD     AA   AA   RR   RR   KK   KK
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=*=The Dark Missions=*=


New to Sonic games, you can now play as the Dark side (I know In SnK
Knuckles was evil and you could play as him, but forget that for a
second)These missions feature the 3 basic Evil characters, Shadow,
Dr.Robotnik, and Rouge. I will give a basic runthrough of what to expect
and common "stuck points"*

       *Places where you might get stuck. Not literally...

How to read the Walkthrough:
First the level will be displayed.        - =*=Level #=*=
Then the character.                       - Character: Name
Next any Special move or element involved - Special: Element
The skills that are needed for succesful  - Skills: Neccesary Moves Here
completion are next.
The level of difficulty is next, the      - Difficulty Level:One of the
Below
levels are:
+Boringly Easy  - This is when a level is so easy you dont even want to
play                                                 it. Usually these
are Tail/Robotnik levels.
+Easy           - Levels like this are usually beatable in one or two
tries.
+Medium         - May take a while to get past but are still on the
easy                 side
+Challenging    - The best kind of levels, just the right amount of
difficulty but not too much makit impossible
+Hard           - These levels require a few more tries than normal and
                        might even require you working on a skill
+Annoyingly Hard- Not so much "harder" but just annoying. Levels like
                        Knuckles/Rouge levels usually get this rating.
Basically                        they arent fun at all and become a chore.
+Very Hard      - Fun for the expert game as they present a challenge.
Not                      so fun for the mediocre gamer as they present a
chore.
+INSANE         - These are what make Last Levels, Last Levels...

Lastly is the mission statement, basically -Mission: Mission Statement
it is what you must accomplish to beat the
level.

On some Boss levels you will find the
number of hits it takes to kill the boss.  -Hits: # of Hits

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=*=Level 01=*=
+City Escape+
Character: Dr.Robotnik
Special: N/A
Skills Needed: Lock-On
Difficulty Level: Boringly Easy
Mission #1: Get to the end...

Walkthrough:


Points where you might get stuck:
       If you get stuck on this level you better hone down your Sonic
skills because bigger challenges await you. Personally I havent found
any but if you are stuck EMAIL ME at [email protected].

=*=Boss-B-3X HotShot=*=
Character: Shadow
Special: N/A
Skills Needed: Homing Attack
Difficulty Level: Easy
Hits: 4
Mission: Destroy the Boss

Strategy:
       This guy really needs no advice. Although he is more challenging
than the first boss of SA1. He will fly in the air, then he will shoot
bullets at you. When he does this run towards him BEFORE he starts
shooting and you should have no problem dodging the bullets. Next he
will land. Just wait till he's done firing homing missiles(dodge them
ofcourse) and jump and home into him. When you jump be careful to get as
high as you can infront of him before you home otherwise you'll hit his
arm or stomach and lose your rings.

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=*=Level 02=*=
+Dry Lagoon+
Character: Rouge
Special: Lagoons
Skills Needed: Climing, Gliding, Hunting
Difficulty Level: Annoyingly Hard
Mission #1: Find 3 emerald pieces.

Strategy:
       Most people say that there can be no Walkthrough for
Knuckles/Rouge's levels but actually there is. There are only so many
places for emeralds to be. About 10 or so. If someone would map out each
place that would be great, but take away from the fun or uh, well its
not fair that we had to go through pure hell finding stupid emerald
pieces and you dont so bleh ;P. Anyways I can give you strategy.

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=*=Boss-Tails=*=
Character: Dr.Robotnik
Special: N/A
Skills Needed: Lock-On Missile, Volkan Attack, Punch
Difficulty Level: Easy
Hits: 4
Mission: Kill the Boss

Strategy: This is very easy. Just keep attacking him and collecting
coins. You should be able to beat this the first time.

=*=Level 03=*=
+White Forest+
Character: Shadow
Special: Lifts
Skills Needed:
Difficulty Level: Easy
Mission:

Walkthrough:


Points where you might get stuck:
       When you are in a cage like jail cell walking you might come
across a locked door. You need to kill and enemy to open it. Aim towards
the screen and hold down B it should lock on.
       If there are any other places you get stuck on email me at
[email protected]. I am usually always on so I will get back to you
asap.

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 04=*=
++
Character:
Special:
Skills Needed:
Difficulty Level:
Mission:

Walkthrough:

Places you might get stuck:
       I havent found any besides what I explained below. If you have any
please email me at [email protected].



=*=Boss-Sonic=*=
Character:Shadow
Special: N/A
Skills Needed: Homing Attack
Difficulty Level: Medium
Hits: 4
Mission: Kill Boss.

Strategy:
       He can be challenging if your not quick. Although the hardest part
is staying on the island. With bad camera angles and fast action you
will find yourself often falling off into the water. Just home into him,
if he jumps try to jump away because he will home you. Always keep a few
rings on you. If you find he's not dying and he keeps blocking you try
the roll method, just get behind him and roll. Or you can spindash into
him from behind.


=*=Level 05=*=
++
Character:
Special:
Skills Needed:
Difficulty Level:
Mission:

Walkthrough:

Places where you might get stuck:
       Once again I didnt find any, Sonic levels are pretty much straight
forward. If you find any email me at [email protected].

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 06=*=
++
Character:
Special:
Skills Needed:
Difficulty Level:
Mission:

Strategy:


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=*=Level 07=*=
++
Character:
Special:
Skills Needed:
Difficulty Level:
Mission:

Walkthrough:

Places you might get stuck:
       There is a place I got stuck. Its at a point where there are 2
pillars and roadway infront of them. The roadway falls and if you try to
jump and hover you wont make it. try instead to break the pillars. One
will fall giving you a makeshift bridge to use. If there are any others
email me at [email protected].

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 08=*=
++
Character:
Special:
Skills Needed:
Difficulty Level:
Mission:

Strategy:


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=*=Level 09=*=
++
Character:
Special:
Skills Needed:
Difficulty:
Mission:

Strategy:


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=*=Level 10=*=
++
Character:
Special:
Skills Needed:
Difficulty:
Mission:

Walkthrough:

Places you might get stuck:


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=*=Level 11=*=
++
Character:
Special:
Skill Needed:
Difficulty Level:
Mission:

Walkthrough:


Places where you might get stuck:
       One place with stacked white boxes which form a stair like system
with 2 levels and 2 E-100's seem to be unreachable use your bounce, cant
reach that rope lift, use your bounce, get the hang of it?

       If there is anywhere else you get stuck just email me at
[email protected].

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 12=*=
++
Character:
Special:
Skills Needed:
Difficulty Level:
Mission:

Strategy:


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=*==*=
Character:
Special:
Skills Needed:
Difficulty Level:
Hits:
Mission:

Strategy:


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=*=Boss-Knuckles=*=
Character: Rouge
Special: N/A
Skills Needed: Climbing, Drill Dive, Punch
Difficulty: Medium
Mission: Beat Knuckles

Strategy:
       Well not much to say here. In the beginning you will be on the
bottom. Try to kick her and get a few hits in while on the bottom. The
Chao hint says to only have like 1 ring on you at a time. DONT LISTEN TO
THEM. Grab as many rings as you can, try to grabe them all. If she gets
them he might pull off a lightening attack(umm when did he get this? and
how does he do it?). After the bottom gives way and you float up you
will find yourself not being able to locate her. If this happens she is
usually on the bottom most ledge in the corner. Just fly over her and
drill dive down by pressing B. A few more hits and he should be dead. Be
careful to avoid her Dark attacks. I found that if I was gliding while
his cameo appeared, after he attacked he couldnt hit me. NOTE**She will
attack you by saying something like "Get ready" and then the screen will
switch to his face showing her summoning the attack. YOU CAN move while
this is going on. And move you must, it's very easy to dodge once you
understand this.


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=*=Level 13=*=
++
Character:
Special:
Skills Needed:
Difficulty:
Mission:

Walkthrough:


Places where people might get stuck:
       This level is hard to get lost in but if you do Email me at
[email protected].

o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o

=*=Level 14=*=
++
Character:
Special:
Skills Needeed:
Difficulty:
Mission:

Strategy:

=*=Final Boss-Sonic=*=
Character: Sonic
Special: N/A
Skills Needed: Homing Attack
Difficulty: Hard
Hits: 6
Mission: Kill Sonic

Strategy:
       This boss is not that hard. Basically just run forward as the
arrows indicate and ALWAYS stay behind Sonic. The first 3 hits should
come as no problem. Just home him when he gets close. The last 3 are a
little bit more challenging, but you'll get the hang of it. If you
remember earlier when you fought Rouge, you'll remember she did a black
attack. For Sonic to do this you must let him get pretty far ahead, he
will then use his attack(its Sonic Wind). The screen will switch to his
face, and show him doing the move. WHILE THE SCREEN is fully focused on
him JUMP. Then jump again when the screen switches back to you. You
should be able to avoid his attack. You will then see Shadow standing
there for a good 3 seconds, enough to make your attack. After you get
this down he is no problem.

*****************************
7) F.A.Q's
=============================

I started getting alot of the same questions, so I thought. Hey! This is
GameFAQS, so why not make a FAQ.

1)Whats up with the caged animals how do i get
them????
A)Well I am pretty sure, from the wise words of Omachao, that in every
level there are 10 animals hidden that you could use on your chao. The
ones in cages require you to most likely find a missile somewhere and
blow them up. It's not important in the game, but if you like Chao, you
can get them.

2)How do I get the lost Chao in City Escape?
A)I wish I could answer this but, if you don't already know my game got
erased for the third time and I have to beat it again. If anyone knows
the answer please email it to me at [email protected]. Thanks.

Send any questions or any comments to [email protected] (just dont
send me how to get the aqua bracelet)





*****************************
8) Chao Info
=============================

After heated debate with "violentj" over the creation of a SA2 light-
chaos Chao, I decided to try out a few of these "customized" Chao files
available at <http://www.planetdreamcast.com/sonic/chaospace/index.html>
and <http://www.hpalace.com/> (link above will get you to both). I
downloaded "Chaos" (standard light chao), "The End," "Ghost," and
another which was for some reason named "Dummo." Chaos was my first
experiment: In SA1 he/she is semi-translucent with a point of light
above the head. In SA2, it hatched from it's egg a nuetral with no
enhanced characteristics compared to two fresh SA2 babies. "The End"
rather scared me at first. It instantly went into a cacoon after
hatching. It emerged a green, ape-like being. Upon inspection at the
health center inside the kindergarden, the doctor said it was a healthy
"chaomografication [or something to that order] of a..." and then
srambled text. My Dreamcast then froze as I moved towards the door.
Drat. Ghost was rather interesting. After hatching the screen exploded
with chaotic, green polygons that were metalic. After a few moments the
randomness ended and a cacoon was present. The resulting chao was black
and had a blue "flame" texture. Very pretty, but the beautiful skin
became a neutral as soon as I walked out of the imediate garden. Ghost
is beautiful, but only for the moment you bring him into SA2. "Dummo"
hatched, cacooned, and emerged a normal neutral. Nothing special
noticed. I've come to the conclusion that Sonic Team has inserted a
piece of code which fixes SA1 bugs in files and reverts hacks to
"factory presets." This may be simmilar to the reports about PSO v2's
file conversion, removing hacks and leveling the playing field. In a 6
chao race, the 4 downloaded adults were not able to gain any distance
over the babies. Hacks won't work here. Further experiments could
include raising the downloads in SA1 to breed "legitimate" files that
might make the transfer better.
Peace Out and happy gamming!
Kio Dane





*****************************
Still to Come
=============================

1.)Completion of Dark Walkthrough
2.)Last? Walkthrough
3.)Codes
4.)Hints
5.)More
Copyright L.A. 2001

9)TroubleShooting

*********
VMU
=========
Hi, I've been reading about how a number of people have been losing chao
gardens and I'd just like to throw this bit of info out there for you.
The descriptions have been varied, so this might not help you. While
playing a stage or while in the Chao gardens the VMU is expected to be
in the same controller and slot (e.g. always in A1, or C2, etc.) When a
VMU is removed or one without batteries is inserted the Dreamcast
notices the voltage change and alerts the software. Sonic Adventure 2 is
set up so if you remove the VMU it will most often pause the game and
present a message that says something to the order of "a VMU has been
removed, press a button to cancel." This is a message for people who may
have jarred the unit and their memory card fell out. Reinsert the card
and be patient. The message will go away automatically. But if you press
a button, even after inserting the card (perhaps prematurely), the game
will interpret it as loss of save location. The game will still proceed
normally with the possible "loss" of chao garden. The game believes that
it has no previous saves so starts a new garden. When you exit the
garden, the game checks the VMUs again but overwrites the previous game.
If you do cancel the message, you need to reload your game ASAP from the
options menu or restart the system. All changes to your game after
canceling the memory card warning will not be recorded! This does not
help those who have had their gardens overwritten, but may help in
future game saving accidents. Hope this helps someone! Kio Dane