###########O #;    ;# O#########O O########  ###########O
      #;            #;   ;#      ;#;    ;#         #;
      #;            #;  ;#       ;#;    ;#         #;
       ###########  #####O       ;#;    ;#@#######  ###########
                 ;# #;  ;#       ;#;    ;#                    ;#
                 ;# #;   ;#      ;#;    ;#                    ;#
      O###########  #;    ;# O#########O O########  O##########

                            O##########O O#########
                            #;        ;# #;
                            #;        ;# #;
                            #;        ;# #@######
                            #;        ;# #;
                            #;        ;# #;
                            O##########O #;

 #########   ########   O########  ########  OO####### O########O  #######
#;       ;#  #;      #  #;      # #;      ;#   #;     #    ;#;    #;     ;#
#;       ;#  #;      #  #;        #;      ;#   #;     #    ;#;    #;     ;#
###########  ########   #;        ##########   #;     #    ;#;    #########
#;       ;#  #;     #   #;        #;      ;#   #;     #    ;#;    #;     ;#
#;       ;#  #;      #  #;      # #;      ;#   #;     #    ;#;    #;     ;#
#;O     O;# O#;       # O######## #;O    O;# OO####### O########O #;O   O;#




=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=
SKIES OF ARCADIA.
Unofficial game guide.
By GheddonLN([email protected]).
V0.95
Started on October 26, 2001.
Last updated January 15, 2001
=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=[*]=--=

_______________________________________________________________________
/_______________________________________________________________________\
~ Table of contents ~

I.      E-mailing, contacting.
II.     Credits
III.    Versions
IV.     Copyright.
V.      Introduction to the FAQ.
VI.     Characters/S-moves
VII.    Arch-enemies.
VIII.   Basic stuff.
IX.     Some tips before we start...
X.      Guide.
XI.     Weapons/Armor/Accessories(Lists)
XII.    Airship Equipment
XIII.   Spells.
XIV.    Items
XV.     Discoveries.
XVI.    Crew.
XVII.   Quick monster list
XVIII.  Elcian
XIX.    Chams
XX.     Optional airbattles
XXI.    Shop list
XXII.   Conclusion.
_________________________________________________________________________
\_______________________________________________________________________/

=========================================================================
I.      Contacting -----------------------------------------------------
=========================================================================

Do's - Things you can do.
-------------------------
* Ask a question. BUT. Be sure the question is not contained in the FAQ, or
you'll be ignored.
* Send contributions. Stick CONTR as the subject an I'll read your e-mail
ASAP.
* Send me constructive criticism.
* Ask questions about the game.
* Social mail is also accepted.

Don'ts - Things to avoid.
-------------------------

* Chain letters. Send one of those and you'll be blocked.
* Stick CONTR as the subject and the letter has nothing to do with it. I'll
block you if you do so.
* Hate mail. Send of those and you'll be blocked.
* Send nonsense things such as "I want to marry you", "Buy me that", "Send
this mail to him/her" etc.
* Bad works. F***k you and the likes.

=========================================================================
II. Credits -------------------------------------------------------------
=========================================================================

~*~ CjayC(www.gamefaqs.com) - For posting my Elcian enemy strategy. Also, for
maintaining such a great site.

~*~ Sam(www.planetdreamcast.com/soaworld) - For posting my FAQ on his
excellent site. As I said, this is a GREAT skies of arcadia site. Check it
out.

~*~ www.neoseeker.com - for posting this, and my other guide(Elcian...). I'm
becoming quite popular^___^

~*~ MetroidMoo([email protected]) - MAJOR tanks goes to him, as I got
discoveries - shop lists from his guide. Again, MAJOR tank you!.

~*~ Atadeo, Djellybean, Nemesis, AdrenalineSL... - "Learn from the masters".
It was after reading guides by them and other authors hat I decided to write
FAQS, and I used theirs as my basis. They deserve a special place here^_^.

~*~ Sega and Overworks - Excellent game. 'Nuff said.

~*~ Game Spot guide - I took some of the lists from the guide, revamped them
and put 'em here.

~*~ To me - For typing this thing^_^
=========================================================================
III. Versions -----------------------------------------------------------
=========================================================================

v.01, October 27, 2001.
=========================================================================
The FAQ is in its preliminary version, as it only has part of the guide and
the lists done. The only appendix done is the Elcian part(you'll know why).

v.02, October 28, 2001.
=========================================================================
Finally, started the walkthrough, but I decided to stop it and work on the
lists first. I plan to finish the weapons today, at least. Oh, and I added
the Pinta Quest and Cupil stuff to the basics.

v.03, October 29, 2001.
=========================================================================
Looks like I'll be updating this everyday? Maybe, but what happens is that
these three days has been free to me(well, yesterday I was in a Disco) so I'm
having lots of free time. I updated the walkthrough a bit, and finished
weapons, armor accessories and airship equipment. I think I'll finish the
lists first, except of the bestiary and the discoveries... those two may take
a while. The file is something like 200KB long - 100KB zipped.

v.04, October 29, 2001.
=========================================================================
Yeash, I updated the FAQ two times in a day. All lists are finished with the
exception of the discoveries and the quick monster listing. I'll work on them
sometime... maybe tomorrow... oh,no, towmorrow no, I gotta finish the crew
and work on the walkthrough. I hope that in version 0.7 or so both of 'em are
completed(discoveries and bestiary). Oh, and the file is actually 150Kb -
70,5zipped or so...

V.05, November 4, 2001
=========================================================================
I've worked rather hard. I finished the bestiary, fixed the crew and other
lists and advanced the walkthrough. I'm planning to ask for help for the
discovery and add a shop lists... stay tuned. Oh, and the file... nah, I
don't know the size-__-

V.06, November 4, 2001
=========================================================================
I updated the FAQ 'till the deserted island with Vyse. Fixed some mistakes,
and other stuff. Not too much a change.

V.07, November 5, 2001
=========================================================================
The FAQ has been updated, AGAIN, but until the end of the first disk. I fixed
something at the end + I added a new credit. You can now find my FAQ at Skies
of Arcadia world!. Anyway, I'm, going to add Cham Locations. Oh, and I added
a new section... and(we're finishing, I promise!) I updated the Elcian
section. It was basically cutting and pasting my Elcian FAQ there, nothing
impressive.

V.08, November 8, 2001
=========================================================================
This gotta be one of the biggest updated on the guide, as I(finally...)
updated the discoveries and shop lists. Also, added two new credits. This
means... yep, that's right, the next version will be the LAST!. But, you're
GOING To wait 'till November 17... man, the exams are near!=0

V.09, January 12, 2001
=========================================================================
Sorry for the late updates!. Anyway, reformatted the FAQ. Nearly everything,
and now looks cooler. In the next version I'll finish the walkthrough, I
promise!.

V.095, January 15, 2001
=============================================================================
Updated the walkthrough a little bit(up to the yellow moon) and updated the
"quick monster list" section.

=========================================================================
IV. Copyright -----------------------------------------------------------
=========================================================================

Skies of Arcadia unofficial FAQ/Walkthrough has been written by J.F. Vargas,
best known as "GheddonLN". Therefore, this document is (c) of the author and
may not be used for any purpose, by anyone, without previous permission. The
walkthrough may NOT be used under ANY circumstance to satisfy monetary
needing. So, anyone who has permission to use this document CAN'T print it
and sell, put it on a magazine or on a promotional CD. In other words, people
who can use this for X thing may not gain money with this. You can't say you
did it, as this is copyrighted. Bad things happen to those who violate any of
these rules... oh yes.

-This document is (c) Jose F. Vargas 2001. All rights reserved-



=========================================================================
V. Introduction to the FAQ ----------------------------------------------
=========================================================================

Welcome to my second FAQ of all time. The introduction, as you can see, has
been updated.  As stated before, this is the second FAQ/Walkthrough I wrote.
I havw written more walkthroughs, for games such as Metal Gear Solid 2 and
Grand Theft Auto III. But it was THIS FAQ the one that started it all...

Now, Skies of Arcadia, is the best RPG you'll come accross in the Dreamcast.
Even now that the dreamcast is dying, is still one hell of a game, a game you
should buy if you consider yourself a serious RPG gamer. Skies of Arcadia
puts you in the role of a pirate, Vyse of the Blue Rogues, who, at first,
seem to be another common boy, but as time passes, he'll find more friend,
enemies and adventures.

The game is really good, as well as its storyline. Don't forget the epic ship
battles that made this game so epic. The graphics are colorful, lively and
will leave you stonished. Controls, sound, all of this game is great. This is
a game you should buy if you're looking for something good for the Dreamcast.
Specially now tha you can find it for 15 dollars only...

-GheddonLN

=========================================================================
VI. Characters/S-moves --------------------------------------------------
=========================================================================
Legend:
SP: Spirit.
MB: Moonberries.

**************************************************************************
VYSE
**************************************************************************
| Vyse, one of the blue rogues, son of Dyne, captain of the Albatross, is|
| the game's main man. He's the protagonist in other words. As the prota |
| gonist, you can expect a lot from him. And believe, you won't be       |
| disappointed. Vyse has an average magic level compared to Fina's or    |
| Aika's but that is easily compensated with his physical strength and   |
| S-Moves. He has one of the best S-Moves in the game, and normally cost |
| few spirit points.                                                     |
|________________________________________________________________________|

==========================================================================
S-moves
==========================================================================

________________________________________________________________________
|                     Cutlass Fury. 7SP. 1MB                             |
|________________________________________________________________________|
| Vyse goes into seizure, and charges both cutlasses and performs a cool |
| looking combo. This only hits once though, and only one enemy. The     |
| damage is pretty much average and increases if equipped with stronger  |
| weapons(obviously).                                                    |
|________________________________________________________________________|
|                     Rain of swords. 14SP. 2MB                          |
|________________________________________________________________________|
| Ah, yes, Rain of Swords. This is an extremely useful technique,        |
| specially if you're fighting a lot of enemies. Anyways, what Vyse does |
| is to leap high into the sky and unleash a barrage of swords which     |
| affect all enemies causing moderate damage. Excellent skill.           |
|________________________________________________________________________|
|                    Pirate's Wrath. 21SP. 4MB                           |
|________________________________________________________________________|
| The Pirate's Wrath s-moves is probably the second best moev in the game|
| due to its power and SP/MB cost. Anyway, Vyse runs towards the enemy and
| impales it/him/her in a deadly grand cross which causes massive damage |
| Normally, this attack is worth 3.000 or even 6.000(if incremed) points |
| of damage.                                                             |
|________________________________________________________________________|
|                     Counterstrike. 1SP. 1MB                            |
|________________________________________________________________________|
| Talk about useless moves. Basically, Vyse enters in a conterstrike     |
| mode where he receives little damage and counters all attacks during   |
| one turn. You can't do a thing during that turn, which makes this move |
| pretty much useless.                                                   |
|________________________________________________________________________|
|                     Skull Shield. 5SP. 3MB                             |
|________________________________________________________________________|
| The skull shield technique is used to protect the entire party from    |
| receiving any physical harm during a full round. Extremely useful against
| Elcian.                                                                |
|________________________________________________________________________|

**************************************************************************
AIKA
**************************************************************************
| Aika is the read headed chick friend of Vyse and member of the Blue    |
| Rogues(as well as the Albatross). Always a lively and fun girl, she has|
| been Vyse's friend since they were children, and obviously, she harbors|
| a secret love for him. Unfortunately, Vyse is for Fina... Anyway, she  |
| has got a pretty good magic score, but falls on everything(eccept      |
| accuracy). She's the best item-user around for hopefully obvious reasons
|________________________________________________________________________|

==========================================================================
S-MOVES
==========================================================================

+-----------------------+
| NOTE: Aika's S-moves  |
| are red innate, so be |
| careful               |
+-----------------------+

________________________________________________________________________
|                         Alpha Storm. 4SP.1MB                           |
|________________________________________________________________________|
| Ah, what a worthless piece of S-Move. Alpha storms consists on a cone  |
| shaped flame burst which hits enemies along its path(and only along its|
| path). This move is useful against the first monsters of the games(    |
| Loopers and Moroccas) but because it only causes about 80 points of    |
| damage, I would say is pretty much useless.                            |
|________________________________________________________________________|
|                       Lambda Burst. 8SP. 2MB                           |
|________________________________________________________________________|
| Lambda burst is also useless, but is more powerful than Alpha Storm,   |
| hits everybody. Aika launches her boomeransd which make the floor to   |
| burst fire and damage all enemies. As stated before, it is more powerful
| than Alpha Storm, but not by much.                                     |
|________________________________________________________________________|
|                      Omega Psyclone. 14SP. 4MB                         |
|________________________________________________________________________|
| Aika uses the power of the red moon and burns down the entire enemy    |
| party(in other words, it damages all enemies) to crispy critters. Is the
| most powerful version of Alpha storm, and also the best move Aika has. |
| Still, is very, very weak.                                             |
|________________________________________________________________________|
|                        Delta Shield. 2SP. 2MB                          |
|________________________________________________________________________|
| The delta shield skill is not the most useful, unless you're going to  |
| fight Elcian. Basically, Aika creates a barrier that negates any kind of
| attacks for a full turn. Use this against magic users such as Galcian  |
| and Ramirez.                                                           |
|________________________________________________________________________|
|                    Episolon Mirror. 10SP. 3MB.                         |
|________________________________________________________________________|
| The episolon mirror skill is useless. It protects Aika for a full turn |
| and recover 10 Magic Points(Aika-exclusive). Only learn this skill if  |
| you want to learn Omega Psyclone(otherwise, dump both).                |
|________________________________________________________________________|

**************************************************************************
FINA
**************************************************************************
| Fina is found by the party at Alfonso's ship during the raid the blue  |
| rogues performed. She, at first, is a little standoffish about telling |
| her name and origing, but as time passes, she'll begin to warm up.     |
| Fina's strength, without any doubt, is her magic power. She is the one |
| who causes most damage with spell. Unfortunately, she has a poor       |
| defense and attack rating(as well as low hit points) so protect her with
| your life ^_^                                                          |
|________________________________________________________________________|

==========================================================================
S-MOVES
==========================================================================
________________________________________________________________________
|                   Lunar Blessing. 12SP. 1,B                            |
|________________________________________________________________________|
| Fina uses the power of the silver moon to bless the party with hit point
| regeneration. An extremely useful technique during certain boss fights.|
|________________________________________________________________________|
|                   Lunar Gylph. 3SP. 2MB                                |
|________________________________________________________________________|
| Fina uses her powers and cupils to damage the enemy and possibly stone |
| it. The damage is pathetic, and the odds of stoning the enemy are very |
| low, so save these for extremely-necessary situations.                 |
|________________________________________________________________________|
|                   Lunar Cleansing. 6SP. 2MB                            |
|________________________________________________________________________|
| Fina uses the power of the moons to rmeove any bad status the whole    |
| party may have. Extremely useful against Malboros... oh wait, this ain't
| FFVIII(what I'm trying to say: This move is pretty much useless).      |
|________________________________________________________________________|
|                   Lunar winds. 6SP. 3MB                                |
|________________________________________________________________________|
| Fina damages and removes positive status from the emy party. Is a very |
| useful technique actually, specially against enemies such as Galcian and
| Ramirez.                                                               |
|________________________________________________________________________|
|                   Lunar Light. 18SP. 4MB.                              |
|________________________________________________________________________|
| Prepare for awesomeness: Fina fully replenishes the whole party hit    |
| points and removes all of their bad statuses. Don't forget ist also    |
| revives fainted characters and fully heals them. An impressive S-Move  |
|________________________________________________________________________|

**************************************************************************
|                            DRACHMA                                     |
**************************************************************************
| Drachma is a fisher who lost his son thanks to an arcwhale. Now, he    |
| wants to hunt that whale to have revenge. He's an extremely low magic  |
| rating, as well as low magic points. He however, has brutal strength   |
| as well as defense. He's not very fast, though.                        |
|________________________________________________________________________|

==========================================================================
S-MOVES
==========================================================================
________________________________________________________________________
|                            Tackle. 10SP. 1MB.                          |
|________________________________________________________________________|
| Drachma charges power into his arm and rushes towards the enemt with   |
| super human strength. This attack damages powerfully a lone enemy. 'Coz|
| it only costs 1MB, you should get it as soon as you can.               |
|________________________________________________________________________|
|                            Spirit Charge. 0SP. 2MB.                    |
|________________________________________________________________________|
| Drachma doubles his spirit restoration while defending himself. When   |
| he uses the command "FOCUS" he'll recover double spirit points.        |
|________________________________________________________________________|
|                            Hand of Fate. 25SP. 4MB.                    |
|________________________________________________________________________|
| Hand of Fate is probably Drachma's best S-Moves, and one of the most   |
| powerful ones. This move combined with Drachma strength is a great     |
| hit point eliminator. This move causes a lot of damage(I pumped Drachma|
| strength rating with Ilchymis beans and it ended up causing 9999 pts of|
| damage) and can kill an enemy instantly.                               |
|________________________________________________________________________|

**************************************************************************
ENRIQUE
**************************************************************************
| Enrique, the prince of Valua and son of the bitch, Empress Teodora, is |
| actually a good person, unlike his mother, who supplies the party with |
| the latest technology on ships. He's, by far, on of the best characters|
| on the game: he has a good magic score as well as a good attack rating |
| and great S-Moves. Use him whenever you can.                           |
|________________________________________________________________________|

==========================================================================
S-MOVES
==========================================================================
________________________________________________________________________
|                            Royal Blade. 9SP. 1MB.                      |
|________________________________________________________________________|
| Enrique goes all flashy and does multiple slashes on the enemy. Even   |
| though the animation shows off three hits, this actually hits one enemy|
| and once. It is very, very damaging(better than Cutlass Fury) and one  |
| of the best S-Moves specially if you're incremed.                      |
|________________________________________________________________________|
|                            Justice Shield. 4SP. 2MB.                   |
|________________________________________________________________________|
| The justice shield is a very useful skill against attack-happy enemies |
| such as Vigoro and Elcian, as it halves the damage a party member      |
| recives for one full turn. Don't forget this covers all of the party   |
| members.                                                               |
|________________________________________________________________________|
|                            The judgment. 16SP. 4MB.                    |
|________________________________________________________________________|
| The judgment is an excellent, yer powerful technique that doesn't costs|
| a lot of hit points and should be used along an incremed Pirate's Wrath|
| Enrique summons a single enemy to the Valua coloseum where a dragon    |
| beats the living crap out of it---and of course---causes mega-damage   |
|________________________________________________________________________|

**************************************************************************
GILDER
**************************************************************************
| Gilder is a bucanner owner of the Claudia who meets with Vyse after the|
| events in the Crescent Isle. He only thinks about women, guns and the  |
| good life. Don't forget about his ship. He's a tweaked version of      |
| Drachma. He has higher magic score as well as magic points, but they're|
| still very, very average. He has high hit points and strength, but both|
| stats are lower than Drachma's. His S-Moves are not as good as Vyse's  |
| or Enrique's, but they're good anyway.                                 |
|________________________________________________________________________|

==========================================================================
S-MOVES
==========================================================================

_________________________________________________________________________
|                            Gunslinger. 9SP. 1MB.                        |
|_________________________________________________________________________|
| Gilder takes both of his guns(where did the second one came from?) and  |
| aims at his enemy. Then, he says "dance for me" before unleasing a whole|
| bucnh of bullets at the enemy. When incremed, this move causes a helluva|
| lot of damage. It damages one enemy.                                    |
|_________________________________________________________________________|
|                            Aura of Denial. 3SP. 2MB.                    |
|_________________________________________________________________________|
| Gilder summons a barrier which encloses the party and protects it from  |
| any bad status the enemy may cause at it. I found it useful for the     |
| battle against Galcian. Yes, only against him. Nobody else.             |
|_________________________________________________________________________|
|                            THE CLAUDIA                                  |
|_________________________________________________________________________|
| Gilder causes for his ship which comes immediately and unleashes at a   |
| barrage of missiles at enemies(only hits once) causing massive damage.  |
| This affects all enemies, and only hit once. The downside is that it is |
| wasted against a lone enemy(for some reason, it makes less damage) making
| it useless against bosses.                                              |
|_________________________________________________________________________|

=========================================================================
VII. Arch-enemies -------------------------------------------------------
=========================================================================
Alfonso
==================

Alfonso is the captain of one of the best Valuan ships, The Cygnus.
Unfortunately, he didn't earn this ship. He didn't earn anything he owns.
Because his family has a lot of money, he could bought his position in the
armada, as well as his honors and ship. He would betray and kill anybody just
to keep his image safe.

Belleza
==================

Whoaw, so many chicks... another fact that makes this game great^_^. Well,
anyway, Belleza, unlike Alfonso, is a brave woman and has got a strong sense
of justice. She also thinks that strategy is the best way to beat the enemy
rather than fighting and killing the enemy without mercy in a blood-filled
fight. At the end, she kills who she loves... but that costs her live.

De Loco
==================

The eccentric inventor contrated by the armada so he could create new
weapons, ships and evices for it and Valua, to make it greater. He's also an
armada admiral, and one of the craziest(it's pretty obvious considering that
his name means "from crazy"). He's always developing new weapons and gafgest
so he can finally fulfill his dream: kill Vyse and his friends(and the
Delphinus).

Vigoro
==================

The macho-man of the Valuan armada, Vigoro just thinks that planning an
attack or using strategies when fighting are for sissies. He just takes his
gun and matches it in size with his enemy's(Think whatever you want about
this...) and then beats it down. However, he cannot apply this strategy when
fighting Vyse and Co., and at the end, he selects to leave his role in the
Armada to become an... Air pirate...

Gregorio
==================

Gregorio is Enrique's uncle and admiral of the armada. He's the captain of
the Auriga, and feels something special towards Enrique(he's the one who
raised him so that's pretty obvious). He, like Enrique, has a strong sense of
justice and opposes, in certain way, Valua's kill-everything-in-sight plans.
At the end, he's given death by Galcian and his sword.

Galcian
==================

Valua finest, Galcian is one of the best fighters in the world and he owns
one of the most ambitious projects of Valua: the Hydra. He is not interested
on showing his strength or making money. He is just looking for power, for
domination... he wants to control the moon crystals to call for the Rains of
Destruction and rule the world. He's send to the "good life" by somebody you
know that owns a "feline" as a ship(hint, hint)after trading blows with Vyse
and Co.

Ramirez
==================
* "There is light...
..there is darkness...
Sword of the Dark Moon! *

Ramirez, the last Silvite along Fina and the elders, is on of the best
warriors the world has, along with Galcian(which is also a semi-silvite by
the way). He is looking forwards conquering the world, along with Galcian.
Therefore, you are going to find him several times during your
adventure(because you have the moon crystals and he _needs_ those moon
crystals) and also fight him a couple of times. He also has some sort of
connection with Fina(which if obvious).

=========================================================================
VIII. Basic stuff -------------------------------------------------------
=========================================================================

+---------------------------------------------------+
| NOTICE:                                           |
|                                                   |
| I took most of these from the instruction manual. |
+---------------------------------------------------+


CONTROLS
=========================================================================

***************************
<<<VILLAGES AND DUNGEONS>>>
****************************

D-Pad/Analog thumb.........................................Move Vyse around.
"A"..............Confirm selection/choices/talk to people/inspect for items.
"B"........................................................Cancel selection.
"X".........................................................Open/Close menu.
"Y"........................................Puts perspective in first person.
L/R............................................Used to change camera angles.
"START"................................................Shows/Hides mini-map.

********************
<<<NORMAL BATTLES>>>
********************

D-Pad/Analog Thumb...........................................Select command.
"A".......................................................Confirm selection.
"B"........................................................Cancel selection.
"X"................Shows party's stats/Displays items and magic description.
"Y"........................................Used to change weapon's affinity.
L/R............................................Used to change camera angles.
"START"............................................Cancel S-MOVES animation.

******************
<<<SHIP BATTLES>>>
******************

D-pad/Analog thumb.........................................Command selection.
"A"..........................................................Enter selection.
"B".........................................................Cancel selection.
"X"..................................Displays description of magic and items.

**********************
<<<WHILE IN THE AIR>>>
**********************

D-pad...........................................Used to change camera angles.
Analog Thumb........................................Used to move the airship.
"A"........Used to confirm selection/Make discovery/Talk to other ships/Enter
dungeon and villages.
"B"...................................................................Cancel.
"X"...................................................Open/close status menu.
"L"..................................................................Descend.
"R"...................................................................Ascend.
"START"........................................Display map/Save/Go to bridge.

ADVANCED CONTROLS
==========================================================================

D-Pad/Analog Thumb
^^^^^^^^^^^^^^^^^^

Both are used to move Vyse throughout the Arcadia world. With the analog
thumg is a bit easier to do so. The d-pad is a also very simple to use.

A button
^^^^^^^^^

The A button is THE button. Either while in foot, where you can confirm
selections with it, advance dialogues with it, and examine and pick items, or
in the menu/battles/ship battles where its used to select items and attacks
or when flying where is used to enter villages, talk to other shops and make
discoveries, you'll be using it a lot.

B button
^^^^^^^^^

In any situation you find yourself, you'll use this button to cancel
selections, and exit menus.

X button
^^^^^^^^^

The X button is used to open and close the menu while on foot, letting you
see your status and items. While on normal battles, you'll be able to see
character stats and description, as well as attacks and items description.
While on the air, you'll use this to open the menu, too.

Y button
^^^^^^^^^

The Y button, while on foot, is used to enter first person perspective and
examine the area. While you're on a normal battle, use it to change your
weapons affinity(depending what moonstone pieces you have).

L/R
^^^

While on foot, pressing either one of this buttons will make the camera shit
its angle. If you're on the air, you'll descend(in L's case) or ascend(in R's
case). It is not used on ship battles or normal battles.

START
^^^^^

Use this button to hide the mini map located in the bottom right portion of
the screen. Also, if you press this during the first few seconds of an s-move
animation, you'll cancel the animation(but not the s-move).

TRAVELING BY SHIP
=============================================================================

You'll spend most of your time while playing skies of arcadia. While you're
flying by ships, you'll enter random encounters with enemies(which are random
of course) and be able to make discoveries. You could also engage air fights
by getting near certain ships or land on certain places. What's more
importan, when you're on the ship, you'll see certain symbols which are
covered below.

THE ALTIMETER......It shows how hight you're flying. The red color represents
your height. The higher it is, the higher you are.

NAME...............The "name" will only appear when you ger near a place
which has a name(duh). The name could be "Esperanza" or "?". The name appears
in the middle top portion of the screen.

COMPASS............Because this is a game of exploration, the compass is an
obvious must. It shows the direction where you are heading on. The directions
are west, east, north and south.

Also, if you're flying and you tap on the START button, the following options
will appear:

THE BRIDGE.........When you select this option, Vyse will be sent to the
bridge, where he can talk with his friend, crew and explore/obtain items.

SAVE...............You can save your game with this option as long as you're
on the space and you have enough space in you're memory unit.

MAP................When you press this option, you'll be able to see the
map(it onlt shows places and areas you have visited).


Also, when traveling by ship, you'll face random encounters. As the name
implies, they're random, so you may find yourself fighting lots of enemies or
just a few of them. Apart from these, you can face ship fights. If you see an
enemy whose will is to fight, a !! symbol will appear in your compass.
Approach the ship and press the "A" button to engage a fight.

> In this long adventure, you may find "discoveries". This may be hidden, or
visible, either way, to know if you're near a discovery, check your compass,
and if it is "crazy", you'll know you're near a discovery, Press the "A"
button to make it. Discoveries can be sold at a Sailor's Guild, but you must
do it fast or else somebody will sell it and yours will lose  its valor.
Early on, discoveries only sell for little gold, but later they are going to
be worth a lot of cash!^_^.


CREW AND BASE SYSTEM
=============================================================================

CREW
^^^^^

After Enrique makes you captain of the Delphinus, you'll be able to recruit
crew members. Crew members are people sparced throughout the world. You must
meet certain criteria before they join you. When they join you, you can talk
with them in your ship. What's more important, you can use them during ship
fights to boost different parameters such as HP, attack, speed, defense and
spirit points. You can swap them using the menu. And don't forget that having
a lot of crew increases the power of the spirit-full skill "Blue Rogues".

BASE
^^^^^

After you successfully escape from the Valuan grand fortress, the Crescent
Isle, the same one were Vyse stranded, will become your base. In this base,
your crew members will hang out. You can give certain ones money so they can
remodelate the island stands and buildings. There are also certain crew
members who will set up shops which can be expanded so you can acquire
cuality items and weapons.

NORMAL FIGHT AND SHIP BATTLES
=============================================================================

I'll first talk about normal battles. Normal battles, like in any other RPG,
are random, and very basical. You must use certain menus to gives your party
commands so they can use magical attacks, physical attacks and s-moves.
Enemies will also perform attacks, magic and s-moves. This will cause damage
to your party, of course. See below to learn about the numerical terms which
appear on battle.

Hit Points(HP)
**************

Hit points represent how healthy a character is in a numeric fashion. This
health increases as character levels up. The hit points are represented in a
curent hp/total hop fashion. Each hit the character receives will make you
lose a determined amount of hit points. When the hit points reach zero,
player dies(if all the party dies, then is game over).

Magic Points(MP)
****************

Magic points represent how healthy a character is magically talking in a
numeric fashio. The number of magic points increase as player levels-up. The
magic points are represented in a current MP/total MP fashio. Each time you
use a spell, you'll lose one magic point. When your magic points are
depleted, you cannot cast more spells.

Spirit Points(SP)

They are represented in a green bar at the top of the screen in a current
spirit/maximum spirit fashion. The spirit is the value of actions your party
can take as a whole. The SP value decreases as you use s-moves and magic or
fire cannons. The spirit can be regenerated by the Focus command, and at the
end of each battle round. The total amount of SP regenerated depends on each
character SP regeneration. To effectively use spirit, you should set up
characters to generate it and others to waste it.

COMMANDS
==========================================================================

While on battle, you'll be able to select different kind of commands which
will trigger different reactions from your characters. These commands are the
ones listed below:

**RUN**
*******

The run command is something you'll be using a lot in this game due to its
constant random battles unless you want to get a "Vyse the Legend" rating.
When you select this command, you'll run from battle and therefore, eavde any
kind of confrontation. This doesn't works all time, though, and will not work
in boss fights.

**ITEMS**
*********

The items command, obviously, lets you use the items you have in your
inventory. Certain items cannot be used during battles(specially crystals
during ship battles). You can only use items with a x1 next to it at
least(it's reallly common sense, anyway). You'll use this command a lot in
later battles.

**GUARD**
*********

The party member who does this command will protect himself/herself/itself
against the next PHYSICAL attack he/she/it receives.

**ATTACK**
**********

The party member who does this command will perform a basic attack with the
weapon he/she has equipped in that moment. The damage the enmy receives is
based on the characters "attack" score.

**S-MOVES**
***********

When you select this, you'll be able to see the currently learned special
moves of the character. Use the directional cross and the A button to select
an s-moves. When you do so, character will perform the attack(this consumes
SP).

**MAGIC**
*********

After you select this option, a menu showing the different moonstones and
magic you have will appear. Use the d-pad to select the color you want to
use, as well as the magic attack you want to use. Afterwards, the character
will perform the magic attack and lose one magic points and different amounts
of SP.

**FOCUS**
*********

Selecting this command will make character Focus and regain certain amount of
SP.

EXPERIENCE AND ITEMS
=============================================================================

When all of the enemy(ies) are dead, the battle will end. You'll then
receives your rewards. More importan is the experience or EXP. The
experience, which is received after battles, will be acumulated in your
characters status screen. Once that acumulation reaches a certain
number(which can be checked at the status screen) character will level up and
gain a level. After he or she gains a level, he or she will increase his/her
HP, attack, defense, etc.

You'll also received whats called in this game "magic experience". The magic
experience you receive after a battle will be acumulated. When that
acumulation reaches a certain cuantity, player will gain a new magic level.
After you gain a new magic level, you'll learn a new magic spell.

Lastly, after battles, you'll also receives material rewards. These are gold
pieces and items. Gold pieces represent the money in  the world of Arcadia,
and is used to buy things(itemd, weapons, equipment) in stores spread accross
towns. Items can be crystals, weapons, equipment, droplets etc. Fight often
and you may win something interesting.

SHIP BATTLES

=============================================================================

Now... my favorite point of Skies of Arcadia!!!, the ship battles!!!! When
you're fighting in your ship, you must give commands to your characters. But
this time around, they'll be using cannon and torpedoes!!. Each use of a
weapon cost a determined amount of SP, as well as the magic you can use. As I
say "the magic you CAN use". Not all the magic are available. Same goes for
the items.

So, how do I input this commands. At the start of each round, you'll see an
screen in where you can determine each character actions as well as other
things. The ship battle screen looks like this:

+--------------------------------------------+
/   |"2" |    |    |     |    |    |     |    |
+---+-----------------------------------------+
|"1"|    |"3" |    |     |/"4"////////////////|
+---+------------------------------------------
|   |    |    |    |     |////////////////////|
+---+------------------------------------------
|   |    |    |    |     |////////////////////|
+---+------------------------------------------
|   |    |    |    |     |////////////////////|
+---+------------------------------------------

"1" represents the chars where each character face is showed. When this face
looks brighter, that character ca take an action.

"2" represents the danger levels. See below for more info:

+---------+
| GREEN   | - Safe turn. Attack at your leisure and heal if you need.
+---------+

+---------+
| YELLOW  | - In these turns you have to be more careful, as the enemy
+---------+   can unleash an unexpected attack at you. Be healed.

+---------+
| RED     | - These turns represent danger as your enemy will unleash
+---------+   its more powerful attack. Be prepared.

+---------+
| C!      | - In this turns you've got a direct hit on the enemy. Unleash
+---------+   your firepower to make short work of it.

+--------+
| S-CAN  | - You have an opportunity of firing your S-CANNON.
+--------+

"3" represents the space where the cannons that are going to be fired
position.

"4" represents the next battle round.



STATUS CHANGES
=============================================================================

There are several status changes that affect your progress in battle. The
table below shows you the possible status you may get.

Legend
-------
Cry: Crystal
M: Magic.
LW: Lunar winds.


_________________________________________________________________________
| STATUS      | DESCRIPTION                     | CURE                    |
|_____________|_________________________________|_________________________|
| POISON      | A poisoned character will lose  | Curia crystal/magic.    |
|             | hp at end of each round until she                         |
|             | /he is cured.                   |                         |
|_____________|_________________________________|_________________________|
| UNCONSCIOUS | Character is dead and cannot    | Risan crystal           |
|             | participate in battle until he  | Risan magic             |
|             | or she is revived               | Riselem Crystal/magic   |
|_____________|_________________________________|_________________________|
| STONE       | Character has been stoned and   | Curia Crystal           |
|             | cannot participate for given    | Curia magic             |
|             | turns.                          |                         |
|_____________|_________________________________|_________________________|
| SLEEP       | Character is asleep and will not| Curia Crystal           |
|             | participate in battle until he  | Curia Magic             |
|             | or she wakes up.                |                         |
|_____________|_________________________________|_________________________|
| CONFUSION   | A confused character will attack| Curia Crystal           |
|             | the closest creature(friend or  | Curia magic             |
|             | enemy).                         |                         |
|_____________|_________________________________|_________________________|
| SILENCE     | A silenced character won't be   | Curia Crystal           |
|             | able to cast magic until he or  | Curia magic             |
|             | she is cured.                   |                         |
|_____________|_________________________________|_________________________|
| FATIGUE     | Character cannot regenerate SP  | Curia crystal           |
|             | (can't use the FOCUS command)   | Curia magic.            |
|_____________|_________________________________|_________________________|
| WEAK        | Character will be weakened and  | Curia crystal           |
|             | will lose strength, defense etc.| Curia magic.            |
|_____________|_________________________________|_________________________|
| REGENERATE  | Character will recover 200 Hp   | Lunar winds             |
|             | at the end of each turn.        |                         |
|_____________|_________________________________|_________________________|
| STRENGTHHEN | Character's defense and attack  | Lunar winds             |
|             | scores will be increased.       |                         |
|_____________|_________________________________|_________________________|
| QUICKENED   | Character quickness will be     | Lunar winds             |
|             | increased.                      |                         |
|_____________|_________________________________|_________________________|

MAGIC AND MOONSTONES
=============================================================================

Magic is simple. Go to the magic menu, select the magic you want to cast and
presto!. However, to learn this magic, you must understand the moonstones,
which is a bit more complicated. Each time you gain a new moonstone, you're
allowed to change your weapons affinity into the moonstone color. E.g., if
you get the yellow moonstone, you can now change your weapon affinity to
yellow with the Y button. Apart from serving as a strategy tool, this lets
you learn spells. The MagExp is distributed on the colors you used. For
example, you use green, blue, yellow and silver. So, you gain MagExp for all
those colors!.

COLORS STRENGTHS
=============================================================================

As said before, the colors are also used as a tactical tool. Each enemy has a
color innate, and by using a certain color, you can double the damage done by
your attacks. The table below shows how this work. Beware! The table that
appears in the Instruction manual, is, eh, ummm... Incorrect - the ">"
doesn't means Strong to but WEAK to!. So, stick with this char:

_________________________________________________________________________

Green is weak to Red.

Red is weak against purple and Blue.

Blue is weak against purple.

Red is strong against purple.

Green is strong against purple.

Yellow is strong against blue.

Green is rather strong against yellow.

Yellow and silver are equally strong.
_________________________________________________________________________


PINTA AND CUPIL
=============================================================================

                     PINTA QUEST
                     ^^^^^^^^^^^

Once you talk with Pinta at Sailor's island, you'll be able to select this
minigame. Using the menu(press X) you can dispatch Pinta. When you do so,
you'll be able to play this nifty game on your VMU. By playing this little
sub adventure, you'll be able to obtain items, gold, weapons, equipment and
even chams. Do not ask me more about 'coz I haven't played it a lot.

                       CUPIL
                       ^^^^^

Cupil is Fina's pet, and her weapon at the same time. At first, cupil is a
simple weapon, but as you feed it with chams, which are moon dust, he'll
increase its strength and will become more letjal. Chams are found throughout
the world of Arcadia(you'll kow one if near when Cupil goes into seizure and
you hear a beep). The chams needed to evolve Cupil are listed in the "lists
section".

SWASHBUCKLER
=============================================================================

Lastly and surely least, is the swashbuckler, which is the "grade" you have,
and is the way people will refer at you. The swashbuckler is increased by
making correct choices in dialogues and fighting a lot of enemies. Use this
FAQ to make the correct choices.


=========================================================================
IX. Some tips before we start -------------------------------------------
=========================================================================

These are some basic tips that can save your life. Study 'em!.

-+- Always gain a couple of levels before any new event. In this game enemies
have fixed stats and levels, so being at high levels can make things a bit
easier.

-+- Save every time you find a save anchor - normally, behind the door next
to the anchor a powerful enemy awaits...

-+- Always carry healthy supplies of Sacri(for the start) Risan(for the
start) crystals and Sacrum, Sacrulen and Riselem crystal for later parts of
the game.

-+- Be sure you buy the latest armor but be a little more careful with the
weapons, as some of them have a certain innate, meaning they'll be less
effective against certain enemies.

-+- Talk to people several times until they spit their guts. This is even
more important when you have your own ship as you have to recruit crew.

-+- Try to have spells such as Increm and DriIn in hand, they can save your
life.

-+- When in ship fights, take your time to cast the spells mentioned above.

-+- Also, always be sure you have 15-25 sp ready when the opportunity for
firing your S-cannon arises.

-+- After you get your ship, take your time to recruit crewmembers before
advancing.

-+- Exploit the enemy weakness by correctly using the colors.

-+- Eh, ummmm... have fun!.

=========================================================================
X. Walkthrough ----------------------------------------------------------
=========================================================================
Note: I may miss some swashbucklers opportunity, but I'll fix this later.

=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
1. Raid on the Cygnus.
Treasures: Sacri Crystal, magic droplet.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

After Vyse and Aika land in the ship, you'll be confronted by some guards,
and two of them will actually attack. Use physical attacks to take them one
by one. After the fight, Vyse and Aika seem to be outnumbered, but a bullet
smashes one of them, and Vyse and Aika(getting' bored of this, uh?) get a
chance to escape. You'll arrive at the deck. Open the treasure chest and go
through the only door available. Continue through the hallway and exit.

You'll be confronted by Alfonso who holds captive a girl. He'll send more
guards at you. Use the same tactics, and check the left chest. Climb the
stairs and go where Alfonso is. He'll escape. Enter the room he just entered
and save. Open the door and go down the ladder. Enter the room, and you'll
see how Alfonso betrays his vice captain. Then, he sends his personal war
beast at you!.
-------------------------------------------------------------------------
Antonio                 Hp: 550
-------------------------------------------------------------------------
This guy is very easy, overall. Just keep attacking until you can use Cutlass
fury and use it to really hurt it. Repeat until it bites the dust. Be aware
of Thunder of fury, as it can deal 200 PTS of DMG. Win the fight and you'll
receive huge amounts of exp(is actually 18, but at this points that0s quite a
lot) and probably learn your first spell.

After the fight, your team retreats with the girl to the Albatross.


After the party retreats, you'll see Fina dreaming. She'll wake up suddenly
and will be greeted by the team. Vyse insists to know here name, and she says
it, Fina.
=========================================================
UPGRADE!: Say that "Fina" is a great name to boost ya SB.
=========================================================

After chatting, your party will leave Fina alone and you'll control Vyse
again. Climb the stairs and go to the bridge. Chat to Dyne, and when you're
done, talk to the man in the wheel(Briggs) and you'll take contro of the
Albatross.


Now, you're in the skies. Several things happen here, and your first
discovery is just south of you. When the compass goes nutz(does it?), check
the island that is directly south of you. Oh boy, it's UNMISSABLE!!!. Now
it's a good time to build up your levels to 5 or 4. Be aware, as Moroccas are
frequent enemies and are pretty tough to beat at this point. When you're
done, keep heading north until you see a little island. Land on it and you'll
be in the basement of pirate's island.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Pirate's island.
Treasures: 150 gold, magic droplet, sacri crystal, moonberry.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

While Vyse chats to his friends, Dyne calls for him. Head to the top, but be
sure you stop on the items/weapons shop and stock up on Sacri Crystals. A few
weapons shouldn't hurt either. When you're done, keep going up and enter
Dyne's office, who will talk about Fina possible involvement with Valua
Armada.

=====================================================
UPGRADE!: Select to hear quietly Dyne's conversation.
=====================================================

After hearing the conversation, check the captain's bookcase in the north
part of the room to discover a hidden passage where you can snag 150 gold.
Across the girders outside the office is the exit of the basement.

In the town itself, examine the relief on the stone wall near the windmill to
discover another passage with a moonberry. Talk to the sailor boy Alan.

UPGRADE!: Tell Alan that he can become a sailor, too.

After that, head to Vyse's house, near the save point. Enter and talk to
Vyse's mother. Aika rejoins the party. Explore the town if you want to, and
then climb the enormous ladder. The team will watch the sunset and you'll see
a moonstone falling.

The next morning, talk to Dyne to receive his purple moonstone. After you're
done, go to your boat at the top of the isle and you'll be in the skies. I
would recommend you to build up ya levels and learn a few spells, specially
Pyri and Sacri if you didn0t learned them before. Crystali is another option
if you want to wide your spell arsenal. When you're done, head north of
Pirate's island to Shrine isle.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Shrine isle
Treasure: Sacri crystal, Sacres crystal and moonberry.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

When you enter the shrine, you'll notice that the moonstone is beneath the
waters. Climb the spiral the staircase and get out. Activate the switch,
making the Shrine entrance lower beneath the ground. Backtrack to the
entrance and you'll be in the sky hallways. Continue your way and open the
floodgate. Enter, take a left and get the moonberry. Now, merry up the
staircase in the main room and enter the first door you see. Continue and
open the next door. Snab the crystals and continue. You'll notice a save
point. Cave/heal and open the door
-------------------------------------------------------------------------
Sentinel               Hp: 1200
-------------------------------------------------------------------------
Oh, its superman!. Er, anyway, this guy can be a problem. It mainly uses
physical attacks and his search/blast attack. Search does no damage, but set
ups you for his next attack, Blast(~300 HP). So, when he uses search.
Guard(with BOTH characters) and then let loose with Cutlass Fury until it
bites the dust. Be sure to heal when needed, because if one member dies,
you're screwed.

After the fight, your party collects the moonstone. Now, return to Pirate's
island which got wasted by the Valuans...


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Pirate's isle
Treasure: *look above*
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

Although nobody was hurt, the Valuan Armada wasted the Albatross and
kidnapped Fina, as well as all the men. Go to Dyne's office and talk to
Vyse's mother.

==================================
UPGRADE!: Choose to save everyone.
==================================

After talking to Vyse's mom, you're basically set up to the next part of the
adventure, but take your time to restock on Sacri Crystal and some other
items you think you're going to need. Save, heal and when you're ready, head
to where your ship has always been.

=========================================
UPGRADE!: Tell lindsi that you'll return.
=========================================

Now, head northeast of Shrine island to a rock formation where all gets foggy
and a massive beast attacks. Hey, maybe Pinochio is inside... yes I copied
that from MetroidMoo guide... but, hey, who cares?.

=============================
UPGRADE!: Run like a rabbit!.
=============================

Even being a cheap coward doesn't saves you... tsk, tsk, tsk...

After your ship gets blown away, you'll awake in a grumpy old man ship, which
introduces himself as Drachma. However, this is not a pleasure ride, so you
must work to stay. The first thing Drachma suggest(or orders) is to grab the
boxes in the lower deck and bring them to the higher deck. So, climb down the
stairs and you should see three boxes. Bring them to the upper deck one by
one, and Drachma will be pleased. After that, he joins the party, gives you
the Blue moon stone and control of the little Jack.



Now you're in the skies. Head to the meteorite barrier, and lower your
altitude. Now, search an opening in the plateau near the meteo barrier and go
on. You'll arrive near Sailor's Island. Enter.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Sailor's island.
Treasure: Bottle.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

After you arrive, Drachma will say he's not going to travel with ya and leave
you stuck here. Oh, no!. Well, let's explore the town. First,  I suggest you
to rest. In the inn, sometime appear a mystery merchant who sells good stuff,
and a Tuna Cutlass and Swilmerang(?) if you downloaded them(don't ask, I'm
from south America and I can't do this). Go to the weapons shop in front of
the inn to meet Pinta. Now, you'll be able to play Pinta quest. Buy necessary
stuff. Afterwards, go to the lighthouse and climb to the top. Inspect the
window and you should receive a Bottle with a note inside it. Now, go to the
items shop and buy some stuff.

Now that you stocked up, got to the shop right of the items shop. This is the
ship parts shop. Talk to the merchant and he'll mention about an harpoon
cannon being sold in valua. That may interest the capn'. Go to Polly's bar
and talk to him. Effectively, he shows himself interested, but to enter Valua
you need a passport. Now you must search for one.

Go to the Sailor's guild and you'll notice a merchant. Talk to him and he'll
say he can give you a passport... for a price...

==============================================
UPGRADE!: Tell the merchant you'll escort him.
==============================================

Afterwards, leave the island and head east and as you advance, the after
mentioned guards will attack.
-------------------------------------------------------------------------
Baltor's Blackbeard
-------------------------------------------------------------------------
Drachma will give some advice, sudy 'em!. This battle is easy, just use your
cannons until you get an option. Select to get behind it, and you'll get
three C! turns. Squeash as much firepower to win.

Afterwards, continue advancing and you will successfully escorted the
merchant. He'll give you the passport you were needing.


Now, you can tackle into Valua, but I recommend you to return to Sailor's
Island and buy a 3" cannon. It will be useful later, believe me. Now, head to
Valua, north of here(west of Nasr if you want more reference). The Grand
Fortress will open for you.

Drachma will then explain you about Lower Valua and Upper Valua. Drachma
decides to land in the lower Valua.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Valua
Treasure: Sacres crystal.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

After you arrive, head won the ramp to meet with Marco. Enter the inn and
select to stay. Drachma will arrive. During the night, you'll be given a
choice.

==========================================
UPGRADE!: Select to sneak in the coliseum.
==========================================

Afterwards, you'll end up chasing Marco. Just keep following him and Vyse
will eventually catch him. You'll automatically return to the inn and sleep.

The next day, enter to the catacombs, but be sure you collect the moonberry
behind the barrels.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Catacombs
Treasure: Pyri box, Curia crystal, heavy armor, assassin blade, sacri
crystalx4 and Magic droplet.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

This path is very straightforward. During your traveling you'll find two
branches. Take the left first one and grab the treasures, then head straight.
At the second branch, there is a sword for Vyse and a piece of armor. Also,
this passage leads to a save points. Save your game and use any crystal to
heal. Now, head left of the save point to fight the big marshmallow guy...
-------------------------------------------------------------------------
Blelgock           HP: 4,200
-------------------------------------------------------------------------
Blelgcok uses two main attacks that can cause up to 300 PTS of DMG to the
entire party, and one of then(poisonous bile) can poison you. Have Aika be
the party's main healer and SP builder. Drachma should focus in Tackle, while
Vyse physically attacks. Maintain your health and status and eventually the
monster will bite the dust.

After the battle, head back, save and heal. Now, head where the marshmallow
was and climb the stairs
The party frees the Albatross crew, but, hey, did you REALLY thought that you
were going to leave without a fight.
-------------------------------------------------------------------------
Executonier  HP: 1,750     Spell Warden   HP: 440.
-------------------------------------------------------------------------
Boy, this guy is pain in the @$$!!!!. Heck, the two spell warden cast Increm
and Quika on the Executioner. If the do so, you're done, as the executioner's
Tackle attack causes up to 1,000 PTS of DMG and can hit multiple targets!.
First, take care of the spell wardens. If you're fast enough, you may kill
them before they can Quick and Increm the verdugo. Now, kick the Ex ass with
continuous uses of Cutlass fury and Tackle.

After the fight, return to room with the save point and go into the newly
open passage. Open the treasure chests and talk to Dyne.

==============================
UPGRADE!: Select to save Fina
==============================

Dyne gives you the Yellow moonstone. Now, go to the passage to his left, and
go up to the Upper Valua. Chat to the residents and head to the raised part
of the city, and the action will now focus in a moving train. Vyse jumps like
a superhero, but Aika just crushed her face into the floor. Suddenly, Galcian
will arrive. Now, run for your lives!.

In each wagon you'll fight guards, which are easy to dispose. Be sure,
however, you avoid Galcian at all costs, or else he'll take you to hell and
return before you can even blink. When you reach the passanger car, you'll
face the ones guarding Fina
-------------------------------------------------------------------------
Royal guard         HP: 700
-------------------------------------------------------------------------
They are pretty annoying for two things: they can heal themselves and have a
move in where the lessen all physical hits and counter them. Focus all your
booty-kicking moves on one of them and then on the other. They should be gone
in no-time.

Now, you finally meet with Fina.

================================
UPGRADE!: Tell Galcian "never!".
================================

Afterwards, Drachma appears and save the day. Now, as you leave, on of the
Valuan cruisers attacks you
-------------------------------------------------------------------------
Valuan cruiser
-------------------------------------------------------------------------
Just focus until you can use your S-cannon. Use it and the fight will be
over.

Finally, you leave Valua.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Return to Pirate's isle.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

Your party finally saves Fina and Drachma rejoins the party, as well as Fina.
Fina, however, comes in a tremendously low level(1) but she knows the useful
spell Risan.

=============================================
UPGRADE!: Tell Fina "leave everything to us".
=============================================

You'll be also be introduced to Cupil. Check the basic sections of the guide
for more information about Cupil. I'll also add the Cham locations later... I
finished the game with Cupil cutlass, so... Now then I recommend you to fight
around a fight a few battles with Fina, and have her learn a few levels. When
you're done, you must head to an ancient temple located in the lands of the
red moon to claim the red moon crystal. First, we  must head Maramba. To find
it, go where you  escorted the Nasr merchant. Near there is a meteorite
barrier. Go through it and got to the main island, and a cinema will ensue.
Now, arrive in Maramba


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Maramba
Treasure: Magic droplet, Slipara box, Nasr combat mail, moonberry.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

After your arrive, Drachma leaves you stuck in the city. Oh well, I guess it
cannot be helped... now, climb the stairs to the left of the house in front
of you.

Now, you'll be in the main Maramba. You can do a couple of things here, but
just start with the usual jazz. Stay at the inn and search for the cham in
the roof of it. Go and explore the shops and waste some cash buying new
equipments and items that you think are necessary. Afterwards, let's collect
some rewards. If you ride the Dabhu(climb in the platform near a camel) you
an go to the roof of the items shop and open a treasure chest.

With the Dabhu, access the second part of the towns by opening the fences
near the place where you can ride your Dhabu. Enter the big house where
you'll meet the exotic dancer Bellena. The party will seat and Vyse will
begin staring at Bellena.

===================================================
UPGRADE!: Stop staring Bellena(knucklehead Aika...)
===================================================

Bellena then will then offer her help, as she also harbors grudge against
Valua and will be more than happy to help you. Finish your business at town,
go to the inn, save your game and sleep. At the next day, meet Bellena at the
docks.

========================================
UPGRADE!: Say, "We'll do it to Bellena"
========================================

Now, you depart to the temple of Pyrinn, which is slighty north of Maramba.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Temple of Pyrinn
Treasure: Ancient robe, sacres crystal, dancing arc, 774 gold, moonberry,
magic droplet, rune of the ill omen, riselem box, red moon crystal.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

The puzzle maze is a bit complicated, so read on. Down the first passage is a
pit with two barrels. Move onto the right one and advance forward to get to
the other side of the pit. Keep moving until you see a wall that's actually
in a wall. Climb down.

Down, you'll face a boulder run. Avoid being hit by the boulder - 500 PTS o'
DMG to all char.. Halfway in the run, take a right for a chest.
Continue down and you'll reach a puzzle with some barrels. There are three of
them in this temple, and this is the easiest. First, move the left cylinder
into its hole, continue with the right one and then the bottommost.
In the next area, grab the chest(Sacres crystal) and move east for another
item. Then, return to the room with the chest and head north, to another
puzzle.

This one is a bit complicated. A bit. Move the red boulders into their
appropriate holes, and do so with the blue ones. The floor fall bellow the
ground. Enter the door.

Again, you're confronted to a boulder trap. As you run, take both left and
west opening to claim a cham and a moonberrt. Then, continue down the boulder
trap to further advance in the temple.

This is a lava room. The switch makes water to flood, but that's something
not to worry about now. Head left. The first opening you see contains YET
another boulder trap. However, if you continue, you'll reach a chest being
guarded by the legendary thief, Zyvilin Bane.
-------------------------------------------------------------------------
Bane     Hp: ~1200
-------------------------------------------------------------------------
I'll call this guy Bane. Just round up with Ice moves and Cutlass fury until
he kisses the floor. Be aware of its Burst attack. Loads o' damage done.

Now comes a rather tricky puzzle. Move the lowest left drum into the hole in
front of it. Follow with the bottom most drum, and then the red one into its
position.

Return to the room with the water switch and press it. Walk across the Magma
to a big door with a save point. Save/Heal. I wonder what this save point
could mean...
-------------------------------------------------------------------------
Rokwyrm    Hp: 4,200
-------------------------------------------------------------------------
This enemy would be perfect for a Castlevania game as a boss.

Rokee mains attacks are Cinder storm which can inflict the stone status. So,
be ready to use Curia spells/crystals, or equip ya-self with the gem of
fluidity. His other attack is Volcaninc blast with is rather powerful, so be
ready to heal.

Start by setting up Lunar Bless if you can to slowly regenerate ya heal and
counter its Volcaninc Blast. Next, set up the ladies to use constant Crystali
spells while Vyse adds his Cutlass Fury for a great combo effect. Just be
sure you change Vyse's weapon affinity to Purple and maintain the attack
pressure and it should fall.

Claim the Red moon crystal, and exit via the newly opened door. You'll arrive
at the entrance of the temple of Pyrinn. Make use of the save point, and heal
yourself if you use too many MP in a ship fight. Head to where Bellena is
waiting, and see how she betrays ya!
-------------------------------------------------------------------------
Air battle, Recumen the red Gigas
-------------------------------------------------------------------------
This gotta be the toughest air battle in the game. Recumen's only attack is
its red ray... that is worth 8,000 HP damage. Yeehaa!. Boy, it took me one
week before  I could even retreat.

For the strategy... well, you can't beat the Gigas, not even damage it. The
mission here is to survive.

Be sure you're at max health at each round with a red turn on it, and then go
on with this strategy. Before the red turn, use the 3" cannon I told you to
buy, and "scratch" it into the next turn(the red one). Now, pray. Most of the
time, the 3"inch cannon will throw it out of balance. Just keep using this
until you can run like a rabbit.
-------------------------------------------------------------------------
Air battle, Belleza and the Lynx
-------------------------------------------------------------------------
You gotta be kidding!. Oh wel... cure the party members Mp if needed, as well
as the ship HP. Now, you can truly engage into fight. I recommend using the
three inch cannon and scratching it into the next round, firing a torpedo in
the next, then a cannon and then another. Reapeat this while conserving HP
and SP.

When given an option, select to catch her off-guard, and squeash some
firepower using this tactics. Then, put on her back and smash your enemy with
the Harpoon cannon. Keep the pressure up and it should fall quickly.

After the fight, Drachma claims the Lynx impressive engine, the magic cannon
and the red moon crystal. Head back to Maramba, and set up for ya next
adventure.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
To Ixa-Taka
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

To reach the ancient continent, you must cross the treacherous
"waters"(tornadoes is more appropriate) of the south ocean. The south ocean
is south of Maramba. Just keep going through it, and eventually you'll see a
cinema in where you'll discover Ixa-Taka.

Now, just keep advancing and you'll reach a village, called Horteka, heart of
the Ixa-Takan civilization.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Horteka
Treasure: Sacri box, Sacri crystalx25, Moonberry, Paranta seed.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

After you arrive, the people will distrust you thinking you're as the
Valuans: mean and bad. You know is not like that, so we must speak to Elder
that lives in the inn. To reach the inn, climb down the stairs in the back
part of the town and go through the covered passage.

After your pass through the passage, you'll see a house in front of you. It
is not the inn, so climb the ramp and enter the house. Talk to the Elder,
who's willing to help you. Now you must find the King.

Stop at the weapons and items shop and buy Sacrum crystals, as well as Sacres
and magic droplets. Upgrade your equipment, too. There's a lift in the upper
part of the town that leads to a moonberry, snag it. In the back part of the
town, also, is another passage that leads to a crashed ship. Talk to Hans and
he'll give ya some fuel. Snag the 25 sacri crystals in the back of the ship
and return to the Lil' jack.


Back in the skies, start heading north and suddenly you'll end up fighting...
-------------------------------------------------------------------------
Air battle, De Loco and the chameleon
-------------------------------------------------------------------------
De Loco likes to stand still just to show ya his Flame thrower power. So, you
must be fast and unload yer cannons as fast as you can. Torpedoes and
3"cannons make great combos and sorted with a Heavy cannon, you can put a
real hurting in De Loco's life meter. You can also scratch the 3"inch cannon
before a red turn to prevent flame damage. Just build up spirit and press the
attack.

Afterwards, enter the hideout and talk to the King. He mentions Isapa, but
he's trapped in the moonstone mountain. Next stop, moonstone mountain!


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Moonstone Mt.
Treasure: Curia Crystalx4, 800 gold, De Loco mail, zaal seed, moonberry,
three inch blaster, De Loco drill, gylph of mightx4, gylph of speedx4,
healing slave, twin propellers.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

Save and then enter. Go through the door and climb the ramp. Go to yer left
and you'll see a puzzle in the floor. Walk through the X and continue.
Further, there is another puzzle. Deal with it the same way, walking through
the X squares.

Further, there is another trap. There are three passage, each with a triangle
square. The center and right take you to the beginning, so take the left one
and keep going.

Further(getting used to this, eh?) you'll be in the cell area. Check each of
the cells as most of them hold treasures you don't want to miss. Continues
advancing until you reach an are with more squares. The center one is
useless, but the left one takes you to a De Loco mail, although you would
have to start again. You select. The right one drops you to a platform with
more squares. Take the middle one.

You'll arrive to an area with an inactive elevator and a cell. In the cell is
Captain Centime who revives the elevator. Take it down. Take the right path
to grab the treasure, and then the left one to advance. You'll arrive in
where the high priest Isapa is being held. Beat the guards and check the
cells for more treasures.

Now, take the lift down, and save yer game. Boss time!.
-------------------------------------------------------------------------
Antonio 2       Hp: 5,200
-------------------------------------------------------------------------
This time around, thunder of fury hits everybody and causes some big damage.
Set up lunar blessing and blast it with yer best spells, Cutlass fury and
Tackle. Keep the hit points high and it'll go down eventually.

After beating him, exit the Moonstone Mt.


Return to the kings hideout and talk to Isapa. He mentions a golden man and
bird that are required to enter Rixis. Time to search.


The Golden man is in a plateau just left of the hideout. Check it out and
press for the discovery. You grab the Golden man eye. For the bird, keep
heading west until you come to a lake. Lower yer altitude and search in the
ground. You'll eventually finf the Golden bird. You grab its eye.

Now, return to the Golden man. Go to the direction his finger is pointing and
you should reach Rixis in no time.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Rixis
Treasure: Risan Crystalx3, stone cutter, sacrulen crystalx2, golden mask,
moonberry, light coat, ruin arm, icyl seed, green moon crystal.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

Before entering Rixis, you must put your newly acquired eyes in their correct
statues.

Golden man => Left statue
Golden bird => Right statue.

Now, hop on the elevator and enter the city itself. The city is foggy, and
the visibility is not the best. Go to the left, and you'll see two set of
stairs. To advance, you must climb the left wall and hop into the moving
platform.

Keep advancing and hoping into platforms. Suddenly you'll come into a chest
that's being hold by Bane. Time to fight.
-------------------------------------------------------------------------
Bane       Hp: ????
-------------------------------------------------------------------------
Burst does approx. 1,000 pts of dmg. So, set up a healer and smash it with
constant S-moves until it bites the dust.

You can now claim the golden mask. Walk through the stairs near the chest and
hope on the moving platform by walking to the ledge. In this area you can
grab a moonberry to the left of where you arrived. Climb the stairs and grab
the Light coat. In this floor you'll be faced by three platforms. The middle
one takes you to a new weapon for Drachma. Then take the right one.

Here Aika spotlights the "ghost". Now, follow it until it takes you to two
platforms. He'll grab one and you'll need to grab the other. You'll be above
the sky in a rather beautiful place. There is a save point here, so
heal/save. After you are done, climb the stairs in the pyramid. You'll be
attacked.
-------------------------------------------------------------------------
Rik'Talish     Hp: 6,500
-------------------------------------------------------------------------
This is a tough one. Ring of sleep causes sleep to multiple target. It can
also confuse you plus he has a group skill that causes up to ~1200 PTS of DMG
to the ones in its path. Set up Lunar blessing if you want, and set the
ladies to generate spirit and heal the wounded. Give a gylph of might to
Drachma and then rush into it with Tackle. Vyse can help with Cutlass fury.

After the fight, you'll see a cinema in where the green gigas is awakened.
Save yer game, and go to the platform you came up. You'll arrive at the Lil'
Jack, and a series of battles will start. The first is none other than De
Loco, enhanced by a Moonstone cannon
-------------------------------------------------------------------------
De Loco and the Chameleon
-------------------------------------------------------------------------
Is more of the same. De Loco stand still to fire his cannon, so you got
plenty opportunities to bash it. Fire a torpedo, scratch the 3"inch cannon
and two more cannons for a beautiful combo effect. Be sure to stay at max hit
points because this is not over yet...
-------------------------------------------------------------------------
Green Gigas, Recumen.
-------------------------------------------------------------------------
Amongst his attacks we can see Boulder throw which is dangerous, and
Grendel's fist, that is a bit weak. Start using the old torpedo-3"inch
cannon-2 more cannons until you come to a choice. In this one, if you select
to get down, you'll face the Stomp attack, which causes up to 7000 pts of
dmg. Keep high and keep firing, but focus at the end of each turn.

Eventually, Grendel will start acting strange. Fire the Harpoon Cannon to end
the fight.

Afterwards head back to the Kings hideout and retrieve your prize. Head back
to Horteka and heal. Buy Sacrum crystals if you have two. Now, head north
from the King's hideout to an opening between two mountains. Then keep
heading north until you are eventually attacked by Gordo and his crew.
-------------------------------------------------------------------------
Gordo and Mad chiefs
-------------------------------------------------------------------------
Use Rain of swords when you can to take out the mad Chiefs. Then, beat Gordo
to a pulp using Tackle and Cutlass Fury.

After beating Gordo, keep heading north until you come to the Valuan
Airspace. Now, head east and search for a Stonehenge figure. This is the Maw
of Tartus, our new destination.

=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Maw of Tartus
Treasure: Chomx3
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

Grab the Choms and then step in the seal. Your party will be ambushed by some
enforcers.
-------------------------------------------------------------------------
Enforcer       Hp: 660
-------------------------------------------------------------------------
Apart that you're outnumbered this a rather easy fight. Have the ladies cast
group spells while Drachma and Vyse take out the others one by one.

After that, you'll discover that the archwhale is near here. Then, you're
given a choice.

============================================
UPGRADE!: Tell Drachma that your understand.
============================================

Drachma throws the anchor and everybody goes to sleep. Vyse can't, so he
wakes up. Go to the deck to find Drachma, who'll tell you his son story, as
well as other information. Suddenly, the fog thickens. The arcwhale is near.
Head east after you can control de Little Jack. You'll find Ramirez ship, the
Monoceros firing at the arcwhale. Now, we must fight a Valuan gunboat.
-------------------------------------------------------------------------
Valuan gunboat
-------------------------------------------------------------------------
Just guard or something until you can fire yer harpoon cannon to end the
fight.

Drachma fire the Harpoon cannon at the arcwhale, but Ramirez starts to waste
the Lil' Jack. Head down to the life boats. Your team escapes but Drachma has
different plans. The ship gets wasted(I love that word!), and then Ramirez
starts shooting at your life boats. What a bastard. Vyse flies away and your
team pierces...


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Desert Island
Treasure: Gonzalez Map, Moonberry
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

Head to the cliff in the front of the isle to see waz up with this place.
Then, go to the area that looks like a mountain. Go to the let cave, and you
should spot a skeleton. Vyse grabs Gonzalez map. Enter the cave in front of
ya, and grab the moonberry and find a resting place.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Nasrad
Treasure: Sylph seed, 5000 gold.
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=

Both Aika and Fina awake at the Primrose, captain Clara ship(I must say that
Aika looks good with her hair down). She hands over 5000G and then leaves you
at Nasrad, capital of Nasr. Walk around and talk to people. Then head to the
inn.


=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=
Deserted island.
Treasure: Grapor meat
=--=[***]=---=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=[***]=--=