SHREK
                              Extra Large
                         For Nintendo Gamecube
                            FAQ/Walkthrough
                                 by
                              derrick2003

Table Of Contents

1. Version Updates, Legal Stuff
2. Controls
3. Introduction to the game
4. Walkthroughs
 1. Shrek's Swamp, The Training Grounds
 2. Enchanted Forest
 3. Mother Goose Land
 4. Sweetsville Industrial Park
 5. Molasses Sewers
 6. Lonely Mountain
 7. Creepy Crypt
 8. Crown Prince's Castle
 9. Blue Dragon's Castle
 10. The Dark Tower Fortress of Pure Evil
5. Boss list and strategies.
6. Contact information
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1. Version Updates, Legal Stuff

This FAQ/Walkthrough is copyrighted by me, which means, the use of this guide for
reasons other then personal use is prohibited. This guide cannot be
distributed to any websites other then GameFAQs.

Version 1.00- June 22,2004- Started this guide
             June 25, 2004- Finished this guide.
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2. Controls

Control Stick...............Move
Control Stick + L...........Run
L Button....................Crouch
C Stick.....................Move Camera
Z Button....................Close-Up Camera
A Button....................Jump
B Button....................Kick
Y Button....................Punch
X Button....................Grab or let go
R Button....................Burp/Produce Gas
Start Button................Pause
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3. Introduction To The Game

The Story
The Evil Sorcerer has captured Princess Fiona and shes trapped in his Dark Tower
Fortress Of Pure Evil. Shrek must go through the Ice Queen if he wants to save Fiona
If he wants to find the Ice Queen, he must follow her throughout the Fairy Tale
Lands.

The Mission Book
The Mission Book is a list of missions that you must complete in order to finish that
certain level.As you go through a level, more missions will be added to the book.
Along with the title of the mission, you will also get a small story telling
you what you have to do. You can find the Mission Book in the pause menu.

Gameplay
Shrek's Health
Shrek's health is displayed in the upper left hand corner of the screen
in the form of a heart icon. As Shrek is attacked, the filled heart will slowly reduce
in size. Onece the heart icon is gone, you will be taken back to the World Map and lose
all added missions in the book. In order to increase the heart icon, you must get a heart
icon, laying around the levels.

Fighting enemies
Belching and producing gas- Shrek has the ability to belch and produce gas to attack
enemies. The gas meter is displayed in the bottom right hand corner of the screen.
Once Shrek uses up all his gas, the dial on the meter will be all the way to the left
and the meter will be flashing red. To refill this meter, you must pick up the onions
layin around each level. Gas will only temporarily stun enemies. Belching has no effect
on enemies unless Shrek eats a Chili Pepper. Unlike Gas, the chili peppers cannot be
stored, one a chili pepper is eaten, a meter in the bottom left hand corner of the
screen wil pop up, and will decrease. Once a pepper is eaten, Shrek can belch flames.
Enemies can be defeated if Shrek produces gas while burping flames, this will cause an
explosion. This maneuver is vital to the game and can be used to blow up walls,etc.
shrek can also punch enemies by pressing the Y button. Punching them only stuns them,
but the enemies fly a great distance when punched. Shrek can also kick enemies by
pressing the B button, the flying distance for enemies is greater than the punching
distance.

Grabbing, and throwing enemies
Shrek can grab enemies by pressing the X Button. Once in his grasp, Shrek can stun
enemies by either throwing, punching, or kicking them. Some enemies can break out
of this hold if not stunned.

I will not give the locations of the power-ups or the flying fairy's. The onions
aren't hard to miss, because they're everywhere, and the fairy's fly around in
random places.
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4. Walkthroughs

1. Shrek's Swamp, The training level
This is just a practice mode that must be completed in order
to progress further. Just follow the mirror guys directions and there should be
no problem in completing this level.


2. Enchanted Forest
Missions
1. Find Red's Basket
2. Get the kids across(added mission)
3. Blow Up the door(added mission)
4. Collect the goodies(added mission)

After the cutscene, head forward onto the path and take a right. Make sure to
stay on the path. Make another right at the dead end.There should be a sign
that says "bridge". Follow the sign and enter the cave. There should be hearts
lying around the cave, I don't think you need them yet. Once you get outside the
cave, turn right and walk over to the kids.After the cutscene, a mission is added
to the book.Head back through cave and into the forest. Turn right and follow the
path to the hideout. Once there, jump onto the bouncy net and onto the platform.
Climb the stairs and jump on a second net to the next platform. Head around the tree
Take the wooden ramp down to the next platform. Cross the bridge and head upstairs.
Dodge the arrows by jumping over them. There are more arrows ahead
dodge them and go down the stairs. Jump onto the crate boxes on the right, and jump
onto the net. Go to the next platform and push the lever. Take note of the candy
lollipop laying next to the lever. A bridge should open up. head back around wooden
ramp. Next to the ramp should be two logs, jump onto them and up onto the platform.
Cross the bridge. Grab the guard and throw him off the platform and cross another
bridge up ahead. Grab heart if needed and head up the stairs. Take note of the
bottle laying on the bed. Head up some more stairs and throw the other guard off.
There might be another fairy here, grab him. Head up some more stairs and cross
the wooden planks. Drop down the hole in the tree to end up in a tunnel. Head
down the tunnel and to the left. Grab the Chili pepper and run forward, turn left
at fork. Blow up the wall ahead, there should be a wire leading from a stick of
dynamite to the wall. Go back down cave and to the left. There should be a
waterfall ahead, go to the right. To the left ahead, there should be a tree near
the river that looks like something chewed through it. Jump and kick it, and it
should fall, making a bridge across the river. Cross the tree bridge and go grab
the children. Lead them across the river via the tree bridge. Lead them over to the
Gingerbread house to complete the mission.Get the big super onion in the doorway
and make your way back into the cave tunnel via the exploded wall. Grab the chili
pepper and run down and to the left.Blast open the huge door.Run inside and grab
Red's Basket on the gold mound. During a Cutscene, you are shown the locations of
the four pieces of candy. Go back into cave and turn right at the fork. Turn left
at fork up ahead and head back into the forest. Turn left as you exit
the cave and there should be a hole in a tree,the candy should be shiny gold.
Grab the candy and leave the tree, go forward and turn left,the same way you was
facing when you exited the cave. See that candy up ahead? Grab it. Now, remember
the lollipop and the bottle in the hideout from earlier? Grab them and the mission,
and the level ends.


3. Mother Goose Land
Missions
1. Toss the Eggs In the Nest(added mission)
2. Wake up the sleeping guards(added mission)
3. Get the cow to Old McDonald(added mission)
4. Corral Bo Peep's Sheep(added mission)

At the start, turn right and kick the huge clock(mission added). Head downstairs
and over to the sleeping guards. Notice the two bell towers? You need to ring them
by doing the wall jump onto each of the towers. After you do the wall jump to tower
1, do it to tower 2, then 1, then 2, then 1, and 2 again, a total of six rings.
You need to be quick because there is a time limit. Head towards the stairs and take
the path on the left. Take first left and follow until you get to the ganders nest.
Mission added. Go down hill and over the path. The eggs should be near the wall along
with humpty dumpty. Grab the 5 eggs and throw them into the nest.Mission Completed.
Turn around and turn left at path. Go into the hall and continue until the cutscene.
Mission added. Go down the path and there should be sheep in the crop field. Grab
them and throw them into the pen to the right. Watch out for the wolf, he will
constantly attempt to throw the sheep out of the pen and kick them around. Mission
complete. Head back over to cornfield and to the farmer with the pitchfork, this
is Old McDonald.Mission added. Head back across the hall and kick the clock again.
Run back to the crop field and you should hear music and see a cow dancing ahead.
Chase her down and spray her wit gas to complete the level. Mission and level
completed. You can try the new move if you want.


4. Sweetsville Industrial Park
Missions
1. Flush Slingshot Vandals(added mission)
2. Shut off the factory whistles.(added mission)
3. Repair the Machine(added mission)
4. Defeat Frankendrop(added mission)

From the start,go forward onto the metal ledge and jump down to the ground below.
Cross the bridge and down the 3 stairs onto the rock path. Turn left and walk until
you see an opening in the gate to your left. Hop up there and to the right should
be a cement flusher. Run past it, and in the corner should be a vent with steam
blowing out of it. Stand over the steam and let it blow you into the air, when it
does, go to the left to get a cutscene. Boss Fight. (Check section below for
strategy.)

After the fight is over, jump to the ground below. Allow one of the striped kids
to hit you with a rock. Mission added. Grab the kid and stand on the metal
platform by the by the cement flusher. Turn towards the flusher and toss the kid
in. The lid should close and steam wil blow out. Now you have two kids left. Grab
another kid running around and grab him. The directions to the next flusher starts
at the first flusher. Go out the opening onto the rock path, turn left and follow
the path until you see a metal platform on the right, jump to the right instead.
To the right in the corner should be a huge pipe. Jump up the pipes. You'll need
to execute the wall jump to reach the higher pipes. Jump across the metal platforms
and onto the ground. The kid should be ahead of you, grab him and throw him across
the gap. Jump onto the platform in the water and onto the other side of the ground.
Grab the kid and do the same as you did to the first kid, there should be a flusher
on the side you just came from. Jump to the ground and grab the last kid. Go up to
where you fought Frankendrop. There should be a green catwalk sticking out of the
edge of that floor. Walk along the catwalk and execute the same maneuver as the last
two kids. Mission Completed. Jump to the ground. There should be an open door around
this are with a big machine inside. Go inside. Mission added. Walk up to the machine
and kick it, a timer should start. Keep the workers with the tools in their hands
away from the machine, they will cause the timer to stop. Once the timer runs down
the mission will end in success and another mission is added. You have to kick the 5
factory whistles. All five whistles should be along the path right outside of this
room. Kick them to stop them from functioning. But be quick to kick the rest, because
the workers will fix them again. Once all five arenot working, the level will end.


5. Molasses Sewers
Missions
1. Defeat the Ice Queen guards
2. Escort the engineers(added mission)
3. Open safety valves(added mission)
4. The Ice Queen(added mission)

When the level starts, run forward and stun the guard. Pick him up.There should be a
metal platform with a big red button on it. Above it is a torch,jump, and throw him
into the fire. Turn left and go forward until you reach the vent,turn left and jump
onto pipes, turn left again and jump onto steel platform. Turn left and run untl you
reach the the edge, with a platform above you. Jump onto the pipes to the left and
jump onto the platform from there. Jump onto the pipes on the left again and do the
wall jump to reach the next higher platform. Run down the platform and turn right,
jump the gap ahead. Run down this catwalk and jump at the end and grab the chili
pepper. Jump to the ground and there should be another guard wlking around. Burp
the flames onto him. Go down to the vent and hop on the pipes to the right. Turn
around and jump onto platform from there. Jump into the tunnel and head through.
Once you reach the catwalk, turn left. Jump into the boiler and grab the chili
pepper. Exit the boiler via the pipes and jump to the ground. There should be
another guard walking around here, burp flames on him. 2 down 3 to go. Hop through
and go through the tunnel. At the end, jump to the right side, go left at wall. Jump
onto the small pipes and then onto the bigger pipe along the wall. Walk along it.
Then jump onto the small pipes on the left, and up onto the ground above you. There's
another guard here. Jump into the left tunnel and grab the chili pepper farther down.
Run back and flame the guard. 2 left. Go into the other tunnel and head down.Drop
to the floor and go around the huge pipe in the middle of the room. Jump onto the
pipes on the other side and go through tunnel.  Drop to floor, turn right and jump
on the pile of snow on the pipe next to bridge. Jump on catwalk and grab chili pepper.
Go back the way you came and take out the guard. Mission added. Grab the worker and
take him down the waterfalls and put him on the metal platform with the big red
button. Ther should be a worker in the next few rooms. You need to place them all
on the platforms with the big red button. You need to check on all the pipes. I
can't give all the locations because it is randomized. After you complete the mission,
a new mission is added. Watch the cutscene and kick the valve that they show you in
the cutscene. After you kick the valve, you'll get another cutscene. Kick that valve
and you'll you'll get another cutscene, etc. Added Mission. After you kick all of the
valves, you'll get a cutscene. When you regain control, you are in front of a tunnel.
Jump through and run all the way to the end. Time to fight the Ice Queen. (Check out
the boss section below to see how to defeat the Ice Queen.)


6. Lonely Mountain
Missions
1. Help the Leprechaun
2. Release the Wagon(added mission)
3. Get the pot of gold(added mission)
4. Get rid of the gnomes(added mission)

When you start, turn around and jump the gap to the next platform where the Leprechaun
is. After the cutscene, jump to the next platform, then drop to the ground, turn right,
and walk. Drop down onto the icy ground. Above you there should be black tracks running
from one side of the gap to another. Go up the snow mound to the right and into the ice
cave. Turn left at wall ahead. Turn right at next wall and step outside. Head over to
what looks like a giant ribcage and go around to the other side. Jump onto the ice
filled platform. Then, jump uup the rest of the platforms til you reach the ground.
Turn right, turn right again at nest and drop to snow platform. Try to walk across
the snow platform/bridge as fast as possible because it crumbles under you. Jump on
next platform. Turn left and continue. Jump onto the platform that is coming out of
the wall, jump over to second platform and grab the clover leaf. Drop to ground and go
back through the cave to the other side of the outside area. Jump on the snow ramp that
slants to the right up ahead. Jump up onto the ground. Hop onto platform and the one
ahead. Go up stairs and take a left. Jump onto the platforms and into cave ahead. Jump
onto the rock by the cliff. Jump up onto the ground. Go across snow bridge, thats a
little to the right. At the cliff, jump across gap onto platform. Walk over to the
Leprechaun to give him the leaf. Mission added. After the cutscene, grab the chili
pepper and burp it on the ice thats trapping the cart. Turn around and jump the gap
that you jumped over here with and grab the chili pepper. Jump back across and use it
on the ice. The next leprechaun is past the ice on a ledge up ahead. You must jump to
get there. Use it on the ice to get a cutscene. After cutscene, move forward and jump
the platforms, head up the hill. You are now where you started this level at. Jump
down to the ground. See that pot of gold with the rainbow coming out of it? Thats our
next destination.In oreder to get to it, you have to go over to the edge of where you
are. Below you is the ledge where you started after the previous cutscene. You should
see two spouts of air rising from the gap. You need to get across the gap by jumping
onto the air spouts and letting it take you across. But the air spouts dissapear after
a few seconds, so you need to be quick. Grab the pot of gold. Mission added. After the
cutscene, get back across the gap. Don't worry about missing the air spouts and falling
because you'll restart at the ledge again. The 5 gnomes are random, but on my game, the
1st 2 gnomes  are on the ice ground below the tracks. There should be more inside the
cave or on the other side, anyway, after you complete this mission, this world ends.


7. Creepy Crypt
Missions
1. Get rid of the skeletons
2. Punch the Witches(added mission)
3. Fetch the Spider Kids(added mission)
4. Collect the Armor(added mission)

When you start, head forward and down the hill, over near the statue should be two big,
red speakers on a pole. Kick it to start the music. Go near the skeletons and make them
follow you up the hill over to the church. You should get a cutscene. Mission added.
The next mission is to punch the witches. To perform this task, wait until one of the
witches fly up behind you, then gas her and turn around and give her the super punch.
Use this same technique on the other two witches to complete the mission. After the
cutscene, you are in the crypt. Head up the stairs in front of you and to the right
into the spider's lair. Mission added. After cutscene, head down the stairs and to the
left. Head over to that wooden structure thats in the right corner and climb the stairs.
Do the wall jump to get to the next floor. Repeat on this floor, then once again on the
next floor. Go onto the rock ground. Go to the right and down the slope and jump the gap
to the next side of the slope. Go through the tunnel to the outside area. As soon as you
get outside, turn to the right and grab one of the bugs crawling around. The bugs cannont
break from your hold, so don't worry about that. After you grab the bug, head down to where
you first met the skeletons in the beginning. There should be two, small red spiders running
around here, go near them with the bug to make them follow you up the hill. There should be
another spider by the church where the skeletons went through the door in the cutscene.
Get all three spiders to follow you back through the tunnel into the crypt. Drop to the
ground and up the stairs into the spider's lair. 3 spiders down, 2 to go. Another spider
is crawling downstairs somewhere. You can use the same bug to lure that spider up into the
lair. To get the next spider, you have to go back up the wooden structure to that rock
ground where you went down the slope to go to the tunnel that leads outside. Instead of
going down the slope, go to the left before the slope and go to the gap and fall into it.
You should now be on the roof of the small tomb with the spider. The best thing to do is
chase it down to the ground. Grab a bug and lead it into the lair. Mission completed and
another mission added. You now have to scare the bats away. Go back down the stairs and
head left over to the wooden structure. Go up the stairs and jump off the wall to the next
floor. Then, jump onto the next floor. Jump over to the roof ledge off screen. Its on the
wall that you jumped off the wall you took to this level, you have to jump off the structure
to get to it. The ledge is filled with hearts. Walk to the other side side of the ledge and
onto the rock platform. There should be a ledge across from you, but a little lower. The
bats are on the ceiling, above that ledge. Perform the wall jump to scare the bats. Jump
down onto the ground. The next set of bats are in the small tomb in front of the stairs
leading to the spider's lair. Go down the few stairs and to the left. Do another wall
jump to scare these bats. Now, go up to where you found the last spider, but instead of
falling into the gap, jump across. There should be another ledge ahead to the right a
little. Take a running leap across the crevice(gap) to reach it. See the bats on the wall
next to the entrance to the tunnel? Jump over there to scare them. To get to the next bats,
you need to get to the entrance to the tunnel, once there. Jump the gap to the right.The
bats are up ahead on the wall. Wall jump to scare them. The next set of bats are in the
Spider's Lair. They are in the room with the pillar in the center. Jump on the fallen
pillar and jump onto the platform from there. Wall jump to scare them away. Mission and
level/world ended.


8. Crown Prince's Castle
Missions
1. Bring the Crown Prince upstairs
2. Lock up the keeper(added mission)
3. Free the Prisoners(added mission)
4. Entertain the Crown Prince(added mission)

After the cutscene with the princess, turn around and enter the hallway. At the end, turn
right and down the stairs. Go up the few stairs and over gap. Go down more steps and follow
red carpet. Make a right into the doorway and follow red carpet. Once it stops, head up the
few stairs and through small hallway. Turn right at red carpet. The prince is sitting in his
throne at the other end of this room.Grab him and take him back up to the room where you
started from. Mission added. After cutscene, head down to the cell room. Go the way you
went when you went to get the Prince, but at the first carpet, instead of going right, go
left and into the circular tunnel down into the cell room. You now need to lure the keeper
into the empty cell. Once he's in there with you, kick him unconscious then leave the cell.
The door should close, trapping him inside.Mission added. Next, grab one of the 4 prisoners
and stand the light in the center of the room. Turn towards the window and jump and kick him
out. Do that to the other 3 prisoners also. Now, go back to the Prince, he has went back to
his throne. After cutscene, grab the first jester, who is in the hall on the left. Place him
in front of the Prince. The chili pepper is in the room where the carpet ended before you
get to the room with the Prince. Wall jump to get the chili pepper. Then run back and do the
gas explosion technique on the jester. The next jester is in the cell room. The final one is
by the stairs leading to the princesses' room. Do the same thing you did to the 1st jester on
the other 2.


9. Blue Dragon's Castle
Missions
1. Save the fishes
2. Water the Baby Dragons
3. Lure the Dragon with fire
4. Stop the noise

After the cutscene, do not move. After the fire covered arrow hits you a new mission is added.
Turn to the left and go up the stairs. Pass the swimming pool, keep going until you reach the
edge of the ground. Jump down into the moat and a new mission is added. You have to get the fish
and drop them into the swimming pool. There are only three fih, so you shouldn't have a problem.
Matter of fact, I don't even have to tell you how to do this. The next mission we are going to
accomplish is mission 2, water the baby dragons. Like the fish, there are only three of these.
To water the baby dragons, you must grab the knight that they're chasing and take him to the
same pool in which you threw the fish in. The dragons must be following in order for this to
happen. The locations of 2 of the dragons and knights are random, but one dragon is in the moat
where you found the first fish. But the only problem is, this dragon isn't chasing anyone, and
its out of fire. Grab one of the knights that another dragon was chasing and knock him out near
the unmoving dragon. Then super punch the dragon to get him to chase the knight. Water it down
in the pool.Mission completed. Next, run across the bridge leading to the castle. Go around to
the left side, where the door is locked. To the right is a window with easter egg hovering above
it. Jump through and slide down. Turn to the right at the bottom, you should now be at the front
door. Go to the left wall. Do a wall jump off the big wall to the left, then off the smaller wall
across from it, then onto the outside ledge. Turn around and jump onto the wooden roof. Head to
the right and grab the chili pepper. Jump back onto the wooden roof and do the gas explosion on
the smoking torch.The next task must be done as fast and careful as possible. Grab the chili
and run back outside, facing the torch, run to Shrek's right. Jump onto ledge and onto wooden
platform. Jump across the other platforms to the right. See that smoking torch? Use the gas
explosion on that. Go back to where you got the chili pepper from. Inside, go to the right and
slide down. Turn to the right and jump out the window, grabbing the chili pepper in the process.
Drop into the empty moat, and use the gas explosion on the torch. Now, go around to the other
side of the moat where you saw the lonely baby dragon. To the right should be grassy platforms.
To the right should be a ledge with a chili pepper on it. Use the wall jump to grab it and
quickly jump across the ledges that were to the left when you first entered this area. Go across
the grass bridge and use the gas explosion on the smoking torch. The last torch is near the area
where you were when you first started this level. Stand on the dragon facing its head. Now go to
Shrek's right, passing the stairs. Near the steps should be a pillar that you can enter. Go
inside and wall jump off the left and right walls until you reach the top. Jump onto the narrow
edge. To the right is a big platform. Jump up there and grab the onions if needed. Grab the chili
pepper and drop into the smoke onto the torch. Use the gas explosion on that, which will trigger
a cutscene where the dragon flying overhead swoops low and drops a key onto the bridge. Grab that
key and use it on the door on the left side of the castle on the door that is locked. Go inside.
Go through opening and drop down. Go around and take a running leap across the huge gap. Continue
forward and walk down the stairs. Drop down into the small puddle of water and go left through
hallway which will trigger a cutscene. Mission added. Go to the middle of the room and wall jump
off the wall to the left and land on the square platform on right. You should now be at the
middle of the gate. Face the right corner of the platform, facing the small boat below you. Run
and jump off the corner of the pillar, when you reach the wall, jump off it and over the gate.
Go up the small ramp and to the right. Jump onto the wooden platform. Perform the wall jump to
reach the ledge above it. Go up the stairs, then up the stairs to the right. Wall jump off wall
left of the cow poster to reach the rightmost guards pillar. Stand on the edge of that post and
jump off the pillar to the pillar in the center of the wall. There should be a door on the wall
of this pillar. Go to the edge of this platform, facing the same way you faced when you jumped
to this platform. Jump off the wall to Shrek's left to reach the high ledge up ahead. Go to other
end of this ledge and jump off the wall to the left to reach the pillar in the center of the wall
you should now be on the opposite side of the room, across the room from the pillar with the
door. Perform the wall jump again to reach the bridge.Go to Shrek's left, then right again. Jump
onto the small square platform. Wall jump off the brick wall to the right of the wall across
from it. Walk up the stairs and knock the obnoxious cow down and give her the gas. Mission and
level complete.


10. Merlin's Dark Tower Fortress Of Pure Evil

Finally, the last level. No missions to complete, just have to save the princess. After the
cutscene, move forward and drop down. Turn left and do a wall jump ever the gate on left.
Grab the TNT Barrel and throw it over. Jump out and use it on the locked door by burping flames
onto it. Knock out the two knights until their flames are put out. Then grabanother barrel and
run through the blasted door. Go all the way down until you reach the moving table and chair.
Use the TNT barrel on this door also. Run into the room and drop down. Knock the knight down
and take him back to the TNT Barrel cage and throw him inside and grab another barrel. Blast
open the last door. Knock this knight out, no need to throw him into the cage. Inside the next
room, jump up the platforms and run all the way around till you get to merlin and a cutscene.
Time for a boss fight, see below like before, after the boss fight, the game is over. Congrats!

5. Boss list and strategies.

1.Boss: Frankendrop
 World: Sweetsville Industrial Park
 Difficulty: Easy
 Strategy:You need to knock Frankendrop out of the ring three times in a row. My
strategy is to wait outside the ring near the ropes and hold the punch button
when he comes to you, jump and punch him with the power punch to put him out.
Jump into the ring and either push him out, or use the power punch again to
knock him out. You now need to knock him out the ring two more times. Go to the
side of the ring opposite of Frankendrop and hold the punche button again. When
he charges at you, wait till he swings at you and dodge, then let the button go
and punchh him. Knock him out of the ring again. Repeat this procedure to knock
him out of the ring one last time. Mission Complete.

2.Boss: Ice Queen
 World: Molasses Sewers
 Difficulty: Medium
 Strategy: After you exit the tunnel, immediatly jump forward onto the ice pillar,
grab the Chili Pepper and jump onto the platform with the Queen, be fast, because
she will fire these little baby thingys at you. You have to use the gas explosion
technique on her 3 times to defeat her. After you hit her once, jump back onto the
pillar with the chili pepper. Use the same technique as before. Then jump back to
the platform from which you first entered in on. Then run around the room in a circle
via the platforms along the walls, grabbing the health power-ups in the process. When
you get back to the catwalk in front of the tunnel, jump to the pillar and get the
chili pepper, jump onto the Queen's platform and use the gas explosion technique one
more time to defeat the Queen.

3. Boss: Merlin
  World: Merlin's Dark Tower Fortress of Pure Evil
  Difficulty: Medium/Hard
  Strategy:When you enter the last room, you need to move fast and dodge Merlin's fireballs.
Super punch the moving chair first, then the knight,but DO NOT punch the TNT Barrel. Take it to
the crystal ball and blow it up. The ball should dissapear. There are platforms on a wall leading
up, you can go up there and get any health hearts that you need. Your objective is to flame
Merlin 3 times. He disappears after every hit, but he isn't har to miss, due to the fact that
he's throwing fireballs at you. After you blow flames on him 3 times, you defeat him and the
game ends.YAY Congratulations!

6. Contact Information

E:Mail: [email protected] or [email protected]
YIM: da_game_derrick

I will only accept emails if a. It is a question about this game thats not answered
in this FAQ. b. It is an alternate strategy for anything. c. Codes that work.



Copyright Shrek Extra Large FAQ/Walkthrough to Derrick Gadomski- 2004
Shrek Extra Large video game is copyrighted to TDK