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                       Shaman King: Soul Fight! (for GameCube) FAQ
                                       (Ver. 0.9)

                                 Written by Paul Fidika
                                  ([email protected])
       --------------------------------------------------------------------

      ++++++++++++++++++++++
       0. Table of Contents
      ++++++++++++++++++++++

       0. Table of Contents
       1. Menus
               -Menu Translation
               -Menu Explanation
       2. Battle Controls and Menus
               -Battle Status Bars
               -Battle Screen Menus
                       -Rock
                       -Scissors
                       -Paper
                       -Special-Moves
               -Special Attacks
               -Tag-Team Controls
       3. Training your characters
               -Strategies
               -Menu-Translations
       4. Secrets
       5. Credits


      ++++++++++
       1. Menus
      ++++++++++

Menu Translation
________________

Story-Mode              Shaman-King Mode (Secret)

Shaman-Fight Mode       Omake (Secret)

Tutorial                Options


Menu Explanation
________________

-Story-Mode: Play through the anime's (highly abridged) story as Asakura Yoh. In
       between battles and storyline cut-scenes, you'll have to play mini-games to
       level-up your characters.

-Shaman-Fight Mode: You'll be presented with the menu:
       -1st Player VS Computer
       -1st Player VS 2nd Player
       -1st Player VS Computer (with custom characters) (Secret)
       -1st Player VS 2nd Player (with custom characters) (Secret)
               -If you select any of the first 4 options, you'll receive a second
               menu allowing you to choose from 1-on-1 or 3-on-3. If you're using
               custom characters, you'll be sent to a third screen to pick load
               character-data from your memory card.
       -Survival (Secret)
               -Pick your best custom character and battle your way past 3 randomly
               chosen enemies to fight Hao. St will be restored and status affects
               removed in between fights, but your HP / OSP / Special-meter will not
               be. Your first 3 enemies are sissies, but Hao is an immortal God!
               This is by far the toughest mode in this game; train your characters
               well before taking it on!

-Tutorial: This explains the various menus and controls in the game, unfortunately
       it's all in Japanese! O_O

-Shaman-King Mode: Select your team of 3 and train them like mad in between fights.
       You'll progress through the Shaman-Fight Tournament, taking down 3 randomly
       chosen teams, and Hao in the final round.

-Omake: -Intros: View one of the two intro-scenes, straight from the anime!
       -Cutscenes
               -Story Cutscenes: All of the cutscenes from story-mode.
               -Special Events: All of the special events (birthdays, holidays,
                       etc.) from Shaman-King mode and all of the Shaman-King
                       endings you've seen.
       -Sound
               -Background Music
               -Sound Effects
               -Voices
       -Special-Attack Cutscenes

-Options:       -Rumble: On / Off
               -Sound: Stereo / Mono
               -Sound Effect Volume
               -Background Music Volume


      ++++++++++++++++++++++++++++++
       2. Battle Controls and Menus
      ++++++++++++++++++++++++++++++

Battle Status Bars
__________________

During battle you'll notice that there are several status bars displayed at the top of
the screen.

-OSP Meter: This is your top purple bar or number. Whenever you take damage your OSP
       will decrease until it reaches 0, at which time any further damage will be
       taken off of your HP meter. (Max: 999)
-HP Meter: This is your top Green number. Your HP meter is actually several bars
       layered on top of each other; once one is depleted, the next bar will start
       being depleted. After your total HP reaches 0, you die. (Max: 999)
-ST Display: Attacks use up ST, and you won't be able to use an attack if you don't
       have enough ST for that move. Press B or use a Special ST-restoring move to
       replenish your ST-supply. (Max: 10 - 20)
-Special Meter: Whenever you hit someone or dodge / block an attack, your small blue
       meter will rise. Once this maxes out, you'll gain a special-crystal, which
       you'll need to use your special. (Max: 3)


The Battle Screen Menu
______________________

On the battle screen-menu, there are 4 options for you to select (listed in descending
order); (1) Rock, (2) Scissors (3) Paper, and (4) Special. Highlight one of these and
press "A" to make your choice, the countdown 3-second countdown will now begin. You
can always change your selection before the countdown finishes. As you play the game,
you'll come to realize that making it look like you've selected one move (say, rock),
while you've actually selected another move (say, scissors) is part of the strategy!

All moves are either level 1, level 2, or level 3. Higher-level attacks will use up
more ST, but will deal more damage. Moves which have little icons next to their names
(such as a skull or a heart) have status-effects which take action once the move hits
your enemy (e.g., poisoning your enemy, etc.).

By Pressing right or level on the D-Pad or control-stick, you can select different


(1) Rock
________

Rock VS Rock: Both players will either have to mash the A-button or rotate the control
               stick as fast as possible (a la Mario Party).
Rock VS Scissors: Rock Wins
Rock VS Paper: Rock Loses

If Rock wins, both players will have to play a Dance-Dance-Revolution style mini-game,
in which arrows or buttons move from right to left. Hit the corresponding button once
it is highlighted. The better your timing, the higher up your meter will go. Whoever
has the highest meter at the end of the round will deal extra damage to their opponent.
(Higher-level moves mean that the button-sequence will be longer.)


(2) Scissors
____________

Scissors VS Rock: Scissors Loses
Scissors VS Scissors: Both player's attacks cancel each other out
Scissors VS Paper: Scissors Wins

If Scissors wins, both players will have to press a sequence of buttons as fast as
possible (you only have a finite amount of time to finish!). Whoever enters the
sequence first, or whoever has the fewest misses, wins. You'll have to do this once,
twice, or thrice, depending upon the level of the attack. After each sequence, the
attacker either hits the enemy, or the enemy dodges, depending on who won that
sequence. Whoever won the most sequences gets to deal extra damage.


(3) Paper
_________

Paper VS Rock: Paper Wins
Paper VS Scissors: Paper Loses
Paper VS Paper: Neither side attacks

If Paper wins, both players will see a button displayed, and whoever presses the
corresponding button the fastest wins. Your usual reaction time should be within .5
seconds, especially later in the game, when your opponents will have an astounding
reaction time of .3 seconds or less!


(4) Special-Moves
_________________

Special against any of the other three means you'll lose and damage will be dealt to
you, but you'll get to perform your special once the damage sequences are over.
Specials include useful things like restoring your OSP, poisoning your enemy,
regenerating your HP, restoring ST, etc. Special-moves usually consume a small
portion of your HP to use them.

Finally, by pressing B, you'll do a simple move in which you restore half of your ST.


Special-Attacks
_______________

When you have 1 or more special crystals, you can use your special attack by pressing
the X button. The more crystals you have, the higher-level attack you can perform.
Press right on the D-Pad or control-stick to make more of your crystals "glow," or
left to decrease the number of glowing crystals. What level special-attack you
perform will depend upon how many crystals are glowing at the time you press X.

Press Y to reflect your opponent's special; your opponent's special attack will
stop immediately, and you'll use your corresponding-level special-attack (you'll
use up their special-crystals, not your own).

(Note that although everyone has 3 levels of special attacks, not all of the special-
attack animations will be different. For example, Faust's level 2 and 3 specials look
identical but his level 3 special will deal more damage than level-2.)

Finally, if you selected an attack while your opponent used their special, you'll
still use up that move's ST. If you used a special-move or special-attack while your
opponent used their special-attack, you'll perform your move / attack after their
special-attack animation finishes.


Tag-Team controls
_________________

Press R or L to perform a special-move which will switch out to one of your other
characters (in tag-team, each team consists of 3 characters). (Your characters which
are not fighting will have their OSP and Special-meters slowly restored.)


      +++++++++++++++++++++++++++++
       3. Training your Characters
      +++++++++++++++++++++++++++++

Strategies
__________

Select your character, and you'll be presented with a book. The first marker lets
you choose that character's training program for the week, and the second option
lets you view that character's stats. Each character has 4 bars, which will allow
you to learn a new move once it maxes out (Green: Rock attacks, Blue: Scissors
attacks, Yellow: Paper attacks, Orange: Special moves). You'll have to play a quick
mini-game before you learn the new move. Once you've learned all the moves of a
certain class, you'll level up for that class and your Stress stats will both drop
to 0 (more about that in a moment!).

There are 8 training activities which increase a certain class of attacks (you'll
note that there's a color correspondence!). Almost always pick the leftmost training
activity, as the leftmost one is the weaker one of the two. Later in the game you
can also fight other enemies of your choice to test out your new moves, or you can
advertise Anna's Spa and Hotel, and build up her business. Once all three of Anna's
bars max out, her Hotel will "level up." The maximum is level-4, by the way. Why
would you want to waste your precious training time doing this, you might ask? Well,
the higher-level her hotel is, the faster your characters will level up! (You'll
gain more stress along the way though.)

After selecting an activity, select a supervisor (Anna or Pirika will make you
level up the fastest, but they'll also increase your stress more, while Manta
or Tao Jun will make your characters level up slower with less Stress.) Finally,
you can pick the training routine's difficulty (just set to max, the top option,
again, you level up faster but with more stress).

Your character performs the routine, and their stats increase. All training programs
create stress (some more than others), which, if it gets to high, will result in
your characters "failing" future training routines (their stats don't go up at all
and you just lose a week). To avoid this, you can lower their stress by selecting
the "Rest" option for the week's activity (it's a big "Z").


Menu Translations
_________________

Highlight and select the little blue spirit in the upper left-hand corner. The
menu will look like this initially (yes, it rotates:

               Assign Moves    Save Game
       Exit Menu                       Options
                       Start Week

Assign Moves
____________

Pick what moves you want your characters to use (you'll learn plenty of new ones
as the game progresses.)


Save Game
_________

Talk to Manta, to save and continue playing, press Yes (top option) through the
whole thing.

-Due you want to save? Yes / No
       -Yes: Overwite Previously Saved Game Data?: Yes / No
       -No: Do you want to continue playing?: Yes / No
-Continue Playing?: Yes / No


Start Week
__________

Rather than having to choose the schedule every week, you can just come here to
do exactly what you did last week.


      ++++++++++++
       4. Secrets
      ++++++++++++

-Unlock Shaman-King Mode and Omake: In Story mode, defeat Hao for the second time,
       watch the ending credits, and save, to unlock these two new modes. On your
       way through Story mode, you'll also unlock several characters and the 3rd
       and 4th modes in Shaman Fight-mode. Whew!
-Unlock Asakura Yoh and Tao Ren's Second Costumes: After beating Story mode, select
       the second Yoh and hold down the start button while pressing A, Yoh will
       now lack Amidamaru's shield. Do the same for the first Tao Ren, and Tao Ren
       will now be in his bright-yellow school uniform!
-Unlock Tao Ren, Faust VII, Lyserg, Jeanne, etc. in Shaman-King mode: If you're
       missing, say, Horo Horo's second costume in Shaman-Fight mode, start a new
       game in Shaman-King mode and make that character (Horo Horo, in this
       example) your first team member. Save that game, and then exit out, and
       you'll now have Horo Horo's second costume in Shaman-Fight mode! (The
       following characters have secondary forms: Asakura Yoh, Tao Ren, Horo Horo,
       Faust VII, Ryu, and Lyserg.) All of the characters have different speical
       attacks in their alternate forms.
-Unlock Lyserg in Shaman-King mode: Beat Shaman-King mode once.
-Unlock Jeanne in Shaman-King mode and Survival Mode: Beat shaman-King mode twice.
-Unlock Asakura Yoh's 3rd Form: Beat survival mode (easier said than done!). I'd
       recommend training one character (your favorite, like Faust VII for me ^_^)
       all throughout Shaman King mode and/or Story Mode (if applicable) to max
       his or her stats out. The final battle with Hao is VERY difficult, he seems
       to be psychic and can tell exactly when you're using your special so that
       he will counter it almost every time. The third Yoh is just like the second
       one, only he can equip WAY more moves than anyone else in the game, and his
       Special-Attack animations are way cool! It's worth all the trouble just to
       see these attacks!!
-Unlock Asakura Hao: ???? (Does anyone know?!!)


      ++++++++++++
       5. Credits
      ++++++++++++

This FAQ was written by Paul Fidika on November 2003. Please do not copy this FAQ
without permission. Any questions can be sent to me at [email protected]

Thanks goes to GameFAQs.com for posting this FAQ, and Tommy and Bandai for making
such a cool game!

And thank you for reading this FAQ! ^_^