RESIDENT EVIL - PUZZLE SOLUTION GUIDE
NINTENDO GAMECUBE
WRITTEN BY - Albert VVesker
COPYRIGHT 2002 BY Jack Wilson
Version - Final
May 19, 2002
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May 19, 2002
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Geez.. How could I forget the Armor Key Puzzle, Get The Cylinder Puzzle,
and the Audio/Visual Room Number Panel Puzzle?!
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CONTENTS
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1.) Introduction
2.) Puzzles
3.) Puzzle Solutions
4.) Conclusion/Contact Me
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1.) INTRODUCTION
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Welcome to my Resident Evil puzzle solution guide. In this FAQ I will
explain the solutions to the many puzzles of Resident Evil. This FAQ
only explains the solutions to the puzzles and nothing more, so don't
expect a full in-depth walkthrough.
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PERMISSIONS
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This FAQ is available to the general public and anyone else that wants
to use it on their website. (GameFAQs, Neoseeker, etc.) You can only use
this FAQ if it is left unedited and I am given credit for writing it.
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E=MAIL
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Do not E-Mail me with any questions that are already answered in this
FAQ. If you have found I have left something out, or have a question for
me, E-Mail me then and only then and let me know.
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MSN/AIM/YAHOO!
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You have permission to IM me ONLY with questions that I have NOT
answered in this FAQ. Anyone who IMs me without a question or a comment
will be blocked eternally.
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2.) PUZZLES
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Puzzles are EVERYWHERE in Resident Evil. Puzzles are needed to continue
in the game as most of them give you an item you need to proceed into
the game. (Keys, Masks, etc.) You need to solve all of the puzzles to
beat the game, and you cannot skip any of them, except the V-Jolt
puzzle.
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3.) PUZZLE SOLUTIONS
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Here I have listed all of the puzzles and their solutions in the order
in which you will encounter them in the game.
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PUZZLE SOLUTION TABLE OF CONTENTS
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1.) Blue Gem Statue Puzzle
2.) Armor Key Puzzle
3.) Armor Puzzle
4.) Jewelry Box Puzzle
5.) Wind Crest Puzzle
6.) Picture Puzzle
7.) Plant Puzzle
8.) Gold Emblem Puzzle
9.) Clock Puzzle
10.) Weathervane Puzzle
11.) Crest Puzzle
12.) Beehive Puzzle
13.) Security Panel To Chemical Room Puzzle
14.) V-Jolt Solution
15.) Red Book Puzzle
16.) Get The Red And Yellow Gems
17.) Jewelry Box Puzzle #2
18.) Gain Entry To The Mining Area
19.) Get The Cylinder Puzzle
20.) Cylinder/Shaft Machine Puzzle
21.) Flamethrower Door Puzzle
22.) Lisa Boss Fight Puzzle
23.) X-Ray Puzzle/Computer Passwords
24.) Number Panel Puzzle
25.) Mo Disc Locations/Where To Use/What To Do
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PUZZLE SOLUTIONS
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Puzzle #1 - Blue Gem Statue Puzzle
Location - Above Dining Room/Dining Room
Needed To Continue Game - No
Characters - Both
Solution -
1.) In the area above the Dining Room, push the statue towards the
opening in the railing.
2.) Push the statue over the edge, making it fall.
3.) Go down to the Dining Room and pick up the Blue Gem that came from
the Statue.
Note - The Blue Gem is used on the statue of the tiger to reveal an
item.
Puzzle #2 - Armor Key Puzzle
Location - 3rd Floor Above Mirror Hallway
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Obtain the Immitation Key from the dogs on the Stained Glass
Balcony. This can be done by getting the Dog Whistle from the 2nd Floor
Study and using it at the Stained Glass Balcony. Kill the 2 dogs that
chase you, and pick up the collor that one drops. Examine it to find a
coin, examine the coin and press the button on it, it is now an
immitation Armor Key.
2.) Go to the 3rd Floor area with the track on the floor. Follow the
track until you find a stand with the real Armor Key in it.
3.) Take the key out. Two knight statues will activate, one coming in
behind you with a shield, the other coming from your front with a
spinning blade mechanism.
4.) Place the Immitation Key where the original was. The statues will
stop, and go back to where they were. You now have the Armor Key!
Puzzle #3 - Armor Puzzle
Location - 2nd Floor Armory Room
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Push the Far Right suit of armor in.
2.) Push the Close Left suit of armor in.
3.) Push the Close Right suit or armor in.
4.) Press the button on the podium in the middle of the room.
5.) A small opening will open up in the back of the room, grab the item
inside, it's a Jewlery Box. This leads us to our second puzzle.
Puzzle #4 - Jewelry Box Puzzle
Location - 2nd Floor Main Hallway Behind Metal Doors
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Examine the Jewlery Box until an image of a Sun and a Moon are
showing.
2.) Press The A Button. The message "Sunlight Will Awaken Me." is shown.
3.) Rotate the box and push both buttons that resemble pieces of a
heart. The box will now open and a Death Mask will be inside! Way to go!
Puzzle #5 - Wind Crest Puzzle
Location - 2nd Floor Researchers Room W/ Fishtank
Needed To Continue Game - No
Characters - Both
Solution -
1.) Go to where the Fishing Lures are on the wall. Grab the Bee
Specimen.
2.) Go to where the Fish Hooks are on the wall. Grab the Fishhook.
3.) Go to where the Insects are on the wall. Grab the Lure Of A Bee.
4.) Place the Bee Specimen where the Insects are on the wall.
5.) Combine the Fishhook and the Lure Of A Bee togeather.
6.) Place the new item where the fishing lures are being displayed.
7.) Go back to where you placed the Bee Specimen, press the button.
8.) The Bee Specimen will come to life, kill it, and grab the Wind
Crest.
Note - The Wind Crest is used to get the Magnum later on in the game.
refer to Puzzle #11 to find out what to do.
Puzzle #6 - Picture Puzzle
Location - 1st Floor Picture Gallery Room
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Press the button on the picture closest to the door. The picture
will turn Orange.
2.) Forget all the pictures left on this wall, go around the corner of
the room.
3.) Click the button under the closest picture to you. The picture will
turn Green.
4.) Press the button on the picture on the left of the one you just
pushed. The picture will turn Purple.
5.) Now, press the button under the picture of Lisa. The wall her
portrait is on will now lift up, revealing a Death Mask on the ground!
Puzzle #7 - Plant Puzzle
Location - 1st Floor Plant Room
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Put the Plant Killer in the water pump. The water inside the pump
will turn red.
2.) Turn the switch to Red and the foutain will turn on, killing the
plant.
3.) Grab the Death Mask on the other side of the now dead plant.
Puzzle #8 - Gold Emblem Puzzle
Location - 1st Floor Piano Room
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Make sure you have the Wooden Emblem with you.
2.) Take out the Gold Emblem, making the panel behind you close.
3.) Put the Wooden Emblem in it's place, making the panel behind you
open.
Puzzle #9 - Clock Puzzle
Location - 1st Floor Dining Room
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Insert The Gold Emblem where the Wooden Emblem used to be. The
grandfather clock will now open.
2.) Examine the clock.
3.) Turn the Large (Hour Hand, Short) two times to either the right or
the left.
4.) Quit the puzzle, the grandfather clock will now move, revealing the
Shield Key. Use this key to get to the Snake Room, which is also where
you get the 4th Death Mask.
Puzzle #10 - Weathervane Puzzle
Location - Outside Mansion Pathway To Lisa's House
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Set the first weathervane you see to West.
2.) Set the second weathervane you see to North. The gate at the end of
the path now unlocks.
Puzzle #11 - Crest Puzzle
Location - Outside Mansion Pathway To Lisa's House
Needed To Continue Game - No
Characters - Both
Solution -
1.) Place the Wind Crest on the tombstone on the right. The tombstone
will now reveal the Sun, Moon, and Star Crests.
2.) Examine each of the Crests, making different impressions come out of
the backs of them.
3.) Use these 3 items on the tombstone on the left. The tombstone will
now reveal the Magnum Revolver. (Hint - Save this weapon and all the
ammo for it to use against the Tyrant at the end of the game.)
Puzzle #12 - Beehive Puzzle
Location - Residence Gallery Room/Hallway Outside Of Room
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Examine the dead body of a man grabbing at his throat/collar in the
Gallery Room. You get the Insect Sprayer.
2.) Go outside of the Gallery Room, in the hallway you used to enter it.
Go to the hole in the wall at the end of the hallway.
3.) Remove the map from the hole, and use the Insect Sprayer on the
hole. This'll smoke out the beehive killing all of the bees.
4.) Go back into the Gallery Room and to where the dead beehive now
hangs, grab the 003 Key.
Puzzle #13 - Security Panel To Chemical Room Puzzle
Location - Residence Gallery Room
Needed To Continue Game - No
Characters - Both
Solution -
1.) Examine the panel next to the door.
2.) Highlight the Red button and the number 3.
3.) Highlight the Orange button and the number 5.
4.) Highlight the Green button and the number 6.
5.) Quit the puzzle, and the door is now unlocked.
Puzzle #14 - V-Jolt Solution
Location - Residence Chemical Room
Needed To Continue Game - No
Characters - Jill, because Chris cannot use chemicals.
Solution -
Note - Water = 1
1.) Mix Water and chemical #3 to make chemical #4.
2.) Mix your chemical #4 and chemical #6 to make chemical #10.
3.) Mix Water and chemical #6 to make chemical #7.
4.) Mix your chemical #7 and your chemical #10 to make chemical #17.
5.) Mix your chemical #17 with chemical #3 to make V-Jolt.
Note - You can't do this as Chris and don't have to do it as Jill. If
you do decide to do this use the V-Jolt on the plant routes in the Aqua
Ring, this'll cost you time, but makes it so you don't have to fight
Plant 42.
Puzzle #15 - Red Book Puzzle
Location - Residence Room 003
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Take the white book from the shelf with the books.
2.) Insert your Red Book where the white book was.
3.) You will now have to arrange the books to make the picture on the
bindings connect properly. Start by exchanging books 1 & 4.
4.) Exchange books 2 & 6.
5.) Exchange books 3 & 7. The picture will now be that of a naked woman
on some rocks. A secret door to Plant 42 is now revealed.
Puzzle #16 - Get The Red And Yellow Gems
Location - 2nd Floor Animal Room
Needed To Continue Game - Yes, for the Red Gem
Characters - Both
Solution -
1.) Put each dresser thing under the animal heads.
2.) Turn off the lights.
Note - Notice the glowing light in each of the animal heads? Those are
Gems. You definatly want to get the Red one, and the Yellow one is
optional if you want to get the Mo Disc and save Chris/Jill at the end
of the game.
3.) Run under the moving eagle thing, and quickly climb the dresser and
grab the Gem before the eagle thing stops and makes a clicking type
noise.
4.) Repeat step #3 for the other Gem.
Note - Running directly under the eagle will stop it from following you,
giving you time to grab the Gems. Use the Yellow Gem in the tiger statue
to get a Mo Disc. The Mo Discs are used at the end of the game to save
Chris/Jill from their cell. There are 3 in all, and the other 2 are in
the lab area.
Puzzle #17 - Jewelry Box Puzzle #2
Location - 1st Floor Mirror Room
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Combine the Red Gem with the Jewelry Box to make the pieces come
out.
2.) Combine the pieces to look like this.
__________
/ | 1. \
/ | _____/ \
/ | / \ \
| |/ \ |
| 2. \ 3. | |
| \ | |
| \ | |
\--------------- /
\ 4. | 5. /
\ | /
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Well, they do actually look like this. You'll see what I mean when you
do the puzzle. I put numbers in the pieces so you can tell them apart.
When the box opens you'll have a brooch/pendant with the Spencer family
logo on it, just examine it, press the button, and it turns into a key.
Puzzle #18 - Gain Entry To The Mining Area
Location - Courtyard
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Make sure you have the Battery and the Crank. Go down to where the
Battery slot is and insert the Battery.
2.) Take the newly powered elevator up.
3.) Go to where you drained the huge pool earlier in the game, use the
Crank to refill it.
4.) Go back to the elevator and take it down. The waterfall that was
covering the entrance to the mining area is now gone.
Puzzle #19 - Get the Cylinder Puzzle
Location - Mining Area
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) After you outrun the boulder etc. etc. go into the newly revealed
room.
2.) Once you are in the room go to the statue that is out of place, and
push the statue foreward, but not towards the closer wall. Push the
statue until it is against that thing on the wall.
3.) Go over to the slot in the wall for a crank and use the Hex Crank on
it. The statue will now be pushed out.
4.) Use the Hex Crank again, making the thing in the wall go back in.
5.) Go to the statue and push it onto the disc type thing on the floor.
The statue will now rotate.
6.) Push the statue off the disc all the way, then back onto it, making
it rotate once more.
7.) Push the statue into the empty slot in the wall near the other
statue. A hole will now open up revealing the Cylinder!
Puzzle #20 - Cylinder/Shaft Machine Puzzle
Location - Mining Area
Needed To Continue Game - Yes
Characters - Both
Solution -
1.) Combine the Cylinder and the Shaft.
2.) Use the new item on the power type machine where the Shaft was
found.
3.) Press the 4 buttons in this order - 4th, 2nd, 3rd, and 1st. The
machine will activate and the power will be restored. You can now use
the elevator type thing.
Puzzle #21 - Flamethrower Door Puzzle
Location - Mining Area
Needed To Contine Game - Yes
Characters - Both
Solution -
1.) Go past Lisa in the narrow caveway, as you go into this room at
first, she will approach you from your characters left, so just run to
the right.
2.) Go into the room with the large crate. Push the crate in <-- that
way two times, then foreward until it is only the lift type mechanism.
3.) Activate the lift mechanism sending the crate somewhere down the
underground river.
4.) Backtrack to the Lisa hallway, then into the area where the lift
that took you down into the lower levels of the cave is.
5.) Take your characters left in the room and go down the ladder.
6.) Push the crate into the area under the garbage crusher, and activate
it.
7.) The crusher will crush the box, and lift back up, revealing a broken
Flamethrower.
8.) Go up the ladder, back into the Lisa hallway. Remember, she comes
from your left, so take a right, until you see a lever on the wall.
9.) Pull the lever. Two hooks for the Flamethrower will now come out.
10.) Go to where the hooks came out and put the Flamethrower on them.
The door is now unlocked.
Puzzle #22 - Lisa Boss Fight Puzzle
Location - Altar Room
Needed To Continue Game - Yes/No
Characters - Both
Solution -
Note - I added this because the Lisa boss fight is sorta a puzzle. You
don't have to do this, all you have to do is shoot her with the Magnum
or something else that has some power in it. When she falls, clinging to
the edge, just aim down, shoot her some more until she dies.
1.) Shoot Lisa some, avoiding her. Push down the stone nearest you.
2.) Keeping Lisa off you, push down the next nearest stone.
3.) Avoiding Lisa, and keeping her at bay, push down the next nearest
stone.
4.) Blast her until she hangs off the edge, and push down the last
stone. Voila, you are done. This will uncover the stone coffin in the
middle of the room, revealing the skeleton of Lisa's dead mother. Lisa
will then take the skull from the coffin and throw herself off the edge.
Puzzle #23 - X-Ray Puzzle/Computer Passwords
Location - Lab X-Ray Room
Needed To Continue Game - Sorta
Characters - Both
Solution -
1.) Don't even bother with this. The passwords to the computer that
unlocks the door are the following.
Login - John
Password - Ada
Password To Unlock B2 - Cell
Puzzle #24 - Number Panel Puzzle
Location - Lab Audio/Visual Room
Needed To Continue Game - Yes
Characters - Both
Solution -
Note - Normally this puzzle involves you using a set of slides on the
projection machine but I am just going to give you the number code
instead of going through all the trouble to get the slides.
1.) On the panel, enter the numbers 8, 4, 6, and 2. A door panel will
now open. Inside the newly opened room you can view Kenneth's video and
get the Lab Key.
Puzzle #25 - Mo Disc Locations/Where To Use/What To Do
Location - Mansion/Lab
Needed To Continue Game - No
Characters - Both
Solution -
Mo Disc Locations -
Mo Disc #1 - Use the Yellow Gem on the tiger statue in the mansion.
Mo Disc #2 - On the desk outside of the Audio/Visual room.
Mo Disc #3 - Inside the Audio/Visual room near the door you used to
enter the room.
Usage Locations -
Location #1 - In the room where you fill up your fuel capsule.
Location #2 - In the room with all the vents and metal racks.
Location #3 - In one of the 3 areas of the power room.
What To Do -
1.) After using all of the Mo Discs on all 3 consoles go into the
hallway you used to get into the X-Ray Room.
2.) The door at the end of the hallway has a panel next to it, and all
of the lights should be lit up. Move all 3 levers and unlock the door.
Note - Depending on who you are, Chris or Jill will be locked in the
cell in the next room. After you fight the Tyrant, etc. and the
triggering system is set off, this door will automatically be unlocked.
If you have to initialize the triggering system yourself, use the Master
Key to unlock this cell. It all depends on how your story goes.
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4.) CONCLUSION/CONTACT ME
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Well I hoped this FAQ has answered all of the questions you may have had
about the many puzzles of Resident Evil. This is my second FAQ ever and
I hope you all enjoy it. I'll be making more FAQs in the future, but
it's hard to tell what games I'll make them on and what they will be
about. If you have any questions or comments about this FAQ please feel
free to E-Mail me about them. Or if it is easier for you, IM me. (I
prefer you IM me.)
E-Mail/MSN -
[email protected] (Two V's for the W.)
AIM - Walking Nemesis
Yahoo! - albertwesker04 (I don't use Yahoo! very often though.)
THANK YOU ALL, I HOPE YOU ENJOYED IT! THERE WILL BE MORE FAQS TO COME IN
THE FUTURE!