Psi-Ops: The Mindgate Conspiracy

================================

This guide is my first FAQ ever, so bear with me.
If I missed something that you think I should know
about, contact me at [email protected].

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This guide is a basic guide behind (most) of the
psionic powers in Psi-Ops.  It also details the
complexmanuevers you can do to gain an edge on your
opponents.  Each of the psi-powers will be detailed
(Except for Aura View) in this guide, as well as
strategies and advanced techniques.

I am using XBox as the source system.

Table of Contents
-----------------

1.0: Controls

2.1: Telekinesis (TK)
2.2: Remote Viewing (RV)
2.3: Mind Drain (MD)
2.4: Mind Control (MC)
2.5: Pyrokinesis (PK)

3.0: Combo Techniques

4.0: Credits

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Section 1.0
-----------------------------------------------

Left analog  |Move
D-pad up     |Mind control (MC) / Zoom in
D-pad down   |Weapon switch / Zoom out
D-pad left   |Remote viewing (RV)
D-pad right  |Aura View (AV)
Right analog |Move camera / Move objects (w/TK)
Start        |Displays pause menu
Back         |Inventory menu
L            |Telekinesis (TK)
R            |Fire weapon
Y            |Lock-on
A            |Jump / Climb / Use / Open doors
X            |Melee Attack
B            |Crouch
Black        |Mind drain (MD)
White        |Pyrokinesis (PK)
L3           |Wall mode
R3           |Sniper Mode

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Section 2.1
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Telekinesis

===========

Telekinesis is controlled by the left trigger,
and is used to move and throw objects.  Telekinesis
is analog, which means that if you depress the
trigger, depending on how far you depressed it,
the object will float at that height.  If you are
moving the object in a direction when you release
the trigger, then the object will be thrown. (Auto-locks
onto enemies)  This is your Bread and Butter power, so
get used to using it.

========
Advanced
========

-------------
TK Multi-Lift
-------------

The TK Multi-Life is achieved by releasing the trigger
and quickly depressing it again.  It lifts an object
higher then it might normal float.  Useful for retreiving
items out of holes.

-------
TK Surf
-------

The TK Surf is a quick and easy way to sneak about or to
get to higher places.  To perform the TK Surf, climb on
an object, point your reticle at the object, and depress
and hold the left trigger.  You should now be able to
float around on the crate/debris/whatever you are sitting
on.

---------
Free Look
---------

The free look is most useful while Tk Surfing.  When you
press the white button while TK lifting, you will be able
to look around and fire, but not move the floating object.

==========
Strategies
==========

----------
Enemy Slam
----------

The simplest strategy in the game is to simply lift an enemy
with TK and slam him against walla with a throw.  MP1s and
civilians can be dispatched with one throw, MP2s with 3 or 4,
and MP3s are immune to TK.

------------
Object Throw
------------

Same as above, but instead of slamming an opponent against
an object, you slam the object against your opponent.
Normally uses less Psi then an Enemy Slam.

-------------
Barrel of Fun
-------------

My favorite technique, you simply perform and Object Throw
with any explosive material.  Kills an enemy in one hit,
no questions asked.

--------
Retrieve
--------

Used for getting those hard to reach items, the retrieve
is an Object Throw towards you on a collectable item, such
as guns, medpacks, psicanisters, and various others.

--------------
Demorilization
--------------

This doesn't actually demorilize enemies, but it sure would
in real life.  Simply TK a dead body and throw it at an enemy.
Doesn't do much damage, but knocks enemies down.

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Section 2.2
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Remote Viewing

==============

Remote viewing is controlled with left on the directional pad,
and used to scout areas only.  While in RV, you can not
defend your body, so make sure to find some cover before
using it.  It can pass throw breakable objects and doors.

========
Advanced
========

There are no advanced RV techniques that I know of.

==========
Strategies
==========

-------
Monitor
-------

RV is used most often to monitor troop movements to allow
for stealthier approaches.  You follow an enemy with your
RV, noting his patrol path, and use it to your advantage.

----------
Darkvision
----------

Because RV brightens the surroundings, you can easily
navigate dark areas by scouting them first with RV.

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Section 2.3
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Mind Drain

==========

Quite possibly the most satisfying of the powers, mind
drain sucks the psi energy from a dead or live host.
(Unable to be used on headless bodies)  The mind drain
gains little from corpses, but when used on live targets,
you gain a lot more Psi and the head explodes with a
satisfying pop.  It can only be used from behind an enemy
when they are alive.

========
Advanced
========

No advanced techniques. (See Combo Section for the advanced
techniques used with MD.)

==========
Strategies
==========

There are no real strategies when using MD.  It is a simple
technique with not much behind it except the enormous value
of regenerating your Psi.  Simply get behind an enemy and
use it.

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Section 2.4
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Mind Control

============

A devilish power, MC allows you to control one person until
he/she dies or you run out of Psi.  It is controlled with up
on the directional pad.  It can not be used on other Psi
Agents (Bosses) or MP3s

========
Advanced
========

-------------
Friendly Fire
-------------

While controlling an enemy, you are able to use whatever weapon
they have as long as you are in their minds.  Great when used on
flamethrower troops, rocket troops, snipers, and shotgunners.
Note that when you shoot a friendly with your host all enemies
will focus their fire on him, so make your shots count.

==========
Strategies
==========

--------------
Suicide Bomber
--------------

This strategy involves get the host as close as possible to an
explosive substance and shooting it.  Kills the host and returns
control back to your character.  Best used when others are nearby.

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Section 2.5
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Pyrokinesis

===========

Pyrokinesis allows you to summon a wall of fire at will, causing it
to move outward in the direction you are pointing.  It lights
flammable objects on fire and explodes explosive barrels and crates.
MP3s are immune to it.

========
Advanced
========

There are no real advanced techniques for this power.  However, there
are combo techniques, so see the combo section for more.

==========
Strategies
==========

----------
Group Fire
----------

When used into a group, PK catches multiple opponents on fire, devestating
the group.  Also, when used on a group near a gas barrel, it will kill all
within the Area of Effect of the blast.

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Section 3.0
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************************
*Combination Techniques*
************************

Combination techniques use one or more powers to achieve a desired goal.
They are necessary in order to get through some parts of the game.

------------------------
Telekinesis + Mind Drain
------------------------

When used with TK, MD becomes a much more powerful weapon.  You have
two ways of using them in tandem:

1.) TK an enemy that does not fire while floating (MP1s, Civilians,
Zombies) and drop them once you are behind them.  Immediately press
the MD button (Black) and the draining process will be as if you had
snuck up on them.

2.) Enemy Slam an opponent that fires while in the air (MP2s) against
a wall or object.  Get behind them, and as they start to stand up,
drain them.  They will be drained as if you had snuck up on them.

-------------------------
Telekinesis + Pyrokinesis
-------------------------

TK and PK are used to throw flammable objects at opponents.  Simply
light an object on fire with PK (Such as a dead body or wooden crate)
and hurl it at your opponent with TK.  Deals damage from both burning and
physics

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Section 3.0
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Psi-Ops: The Mindgate Conspiracy is Copyright 2004 Midway

This guide is Copyright 2004 James Murff