Pokémon Colosseum - FAQ/Walkthrough
(C) 2004
[email protected]
v2.97
12/01/04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Contents [S01-01CNT]
==============
1. Contents [S01-01CNT]
2. Legal Junk [S02-01LGL]
3. What is Snagging/Shadow Pokémon? [S03-01WHT]
4. Vocabulary [S04-01VOC]
5. Walkthrough
a. Outskirt Stand --- 100% Complete [S05-01OSS]
b. Phenac City --- 100% Complete [S05-02PHN]
c. Realgam Construction Lot --- 100% Complete [S05-03RCL]
d. Pyrite Town --- 100% Complete [S05-04PYR]
e. The Miror Man --- 100% Complete [S05-05MIR]
f. Agate Village --- 100% Complete [S05-06AGV]
g. Mt. Battle --- 100% Complete [S05-07MTB]
h. Unfinished Business --- 100% Complete [S05-08UNF]
i. The Under --- 100% Complete [S05-09UND]
j. Shadow Pokémon Lab --- 100% Complete [S05-10SHD]
k. Realgam Tower --- 100% Complete [S05-11RLG]
l. The Showdown --- 100% Complete [S05-12SHW]
6. Side Quests
a. The Second Shadow Starter --- 100% Complete [S06-01NO2]
b. The Third Shadow Starter --- 100% Complete [S06-02NO3]
c. Revival of Team Snagem? --- 100% Complete [S06-03REV]
d. Deep King --- 100% Complete [S06-04DKG]
e. The Last Shadow Pokémon --- 100% Complete [S06-05LSP]
f. Colosseum Battles --- 100% Complete [S06-06COL]
g. Mt. Battle --- 100% Complete [S06-07MTB]
h. Did you miss any Pokémon? --- 100% Complete [S06-08MIS]
7. Battle Mode
a. Colosseum Battle --- 42% Complete [S07-01COL]
b. Mt. Battle --- 6% Complete [S07-02MTB]
c. Gang Battle --- 100% Complete [S07-03GNG]
d. Competitive Battling --- 73% Complete [S07-04CMP]
8. Indices
a. Index of Items --- 100% Complete [S08-01IIT]
b. Index of Attacks --- 100% Complete [S08-02IAT]
c. Index of Abilities --- 100% Complete [S08-03IAB]
9. FAQ [S09-01FAQ]
10.Credits [S10-01CRD]
11.Version History [S11-01END]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Legal Junk [S02-01LGL]
Plain and simple.
DO's:
-------------
Download this to your hard drive for PERSONAL use
Print and distribute this for FREE
E-mail this to your friends
Put this on your own site WITH PERMISSION, which I usually
will grant.
E-mail me if you have questions or constructive comments.
E-mail me if you have hints I do not have listed here.
DON'Ts:
-------------
Commercially distribute (SELL) this document.
Take credit for this document.
E-mail me regarding spelling errors in this document. I check this document for
such errors whenever I update it, which is quite often. (Update is different
from submit.)
Take information from this document and put it into your guide WITHOUT giving
me a credit.
Link your site to this document DIRECTLY. Such a site may tell where this
document can be found or host it, however (example: GameFAQs.com).
IM me relating to this document.
Abuse your E-mail priviliges. (Do not send me spam or other junk, lest you be
blocked.)
E-mail me with false information. That will also get you blocked.
I see nothing wrong with using other people's information in your guide so long
as credit is given where credit is due. Not all FAQ writers are that way, but I
am. If you write a guide of your own for this game, if you see some information
in here you would like to use, I encourage you to do so, but you must give me a
credit for it.
Currently, the sites that can host this document without asking are:
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faqs.ign.com
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pokemon706.com
If you want to put this document on your own site,
you are free to do so without my consent, provided that the document is
reproduced in full, and you comply with all of the above terms that apply to
use of this document. The latest version is always at GameFAQs. If you want
to use a part of my document on your guide, ask me first. I want to be sure
that the part used is not taken out of context.
As far as file attachments, I will accept TEXT files (.txt), and any of the
three basic image files (GIF, JPEG, and PNG.) I will not accept compressed
files or any other type of file for security reasons. If you want to put your
screenshot directly in the e-mail, that is fine.
Questions? Suggestions? Errors in my guide? Contact me via e-mail.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Spoilers are littered throughout this guide, but I will give you advance
warning of them, unlike other guides.
I will warn you about printing this FAQ. It is over 300 pages in length.
If you need to print something from this FAQ, highlight the part you
need to print, then print just that part. You'll save a few trees :-)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. What is Snagging/Shadow Pokémon? [S03-01WHT]
***Minor Spoiler Alert***
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
Snagging a Pokémon is something an ordinary Trainer should never do.
Using a special contraption called a Snag Machine, ordinary Poke Balls
become Snag Balls, capable of stealing (Snagging) a Trainer's Pokémon
right in the middle of a battle! It is illegal and very criminal.
However, you have a reason to do it. You can only Snag certain Pokémon
known as Shadow Pokémon. A criminal syndicate by the name of Cipher has
created 48 fighting machines known as Shadow Pokémon. How did they do
it? By artificially closing the door to the Pokémon's heart. This means
the relationship between Pokémon and Trainer is nonexistent. The Pokémon
may even go as far as to attack people at random, including its own
Trainer!
Your job is to save them all. And you know what else? If you're a big
Gold/Silver fan and bought Ruby and/or Sapphire, you have another incentive.
Most of the Shadow Pokémon you are to Snag are from those older games!
When you Snag a Shadow Pokémon, it only has one move: Shadow Rush.
It's a typeless move with infinite PP, 90 Power, and 100 Accuracy.
12.5% of the damage it inflicts is delivered as recoil damage to the
user. Shadow Pokémon don't gain EXP. Instead, they have a 5-level
Heart Gauge, which you want to empty by keeping them in your party,
using them in battle, putting them in the Day-Care center, or
using Scents on them. You can also call out its name, which also
dispels Hyper Mode (more on that later.) Which one works best
depends on the Pokémon's nature, revealed when a Shadow Pokémon
is purified 40%.
When a Pokémon uses Shadow Rush, it may instead go into Hyper Mode.
When a Pokémon is in Hyper Mode, you can't use items on it. It
periodically will not listen to you in battle, but if it uses Shadow
Rush in this state, it'll likely get a Critical Hit. Calling out its
name dispels Hyper Mode.
When a Shadow Pokémon is purified 40% of the way, it begins to
accumulate EXP and EVs, but it does not receive them until it
is purified completely at the Relic Stone.
--- Thanks, Mecha Mew2!
When your Pokémon's Heart Gauge goes down, it will remember its regular
moves and can use them for you. It remembers the first one at 20%
purification, the second at 60%, and the third at 80%. Its nature is
revealed at 40%. Once its Heart Gauge is empty, it has reached 99%
purification. At this point, take it to the Relic Stone in Agate Village.
It will become 100% purified, forget Shadow Rush, and learn its fourth
move, typically quite powerful. It will also regain all the EXP and EVs it
built up as a Shadow Pokémon, typically enough to level-up several times.
It will receive a Ribbon, and you can rename it if you desire. Needless to
say, it can't enter Hyper Mode after being purified. You can now re-order
its moves, and after you finish the game, transfer it to your Pokémon
Ruby/Sapphire/Fire Red/Leaf Green if you have a GCN/GBA cable.
======================================================================
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Vocabulary [S04-01VOC]
I am a fairly experienced player of the Pokémon games, and I will use
a bit of vocabulary that newbies may not be familiar with. The terms
are in no particular order.
Hax = A term for luck in a Pokémon battle.
P$ = ASCII abbreviation for Pokémon Dollars.
STAB = Same
Type
Attack
Bonus
P*DA = Pokémon Digital Assistant
Type Trumping = Using a Pokémon type or attack that will land a
"Super effective" blow on an opponent. (i.e. water vs. fire)
OHKO = One
Hit
Knock
Out
Purification = The process of opening a Shadow Pokémon's heart.
Pwn = To wipe out; to utterly destroy, as if the opponent had
no chance whatsoever.
Sweeper = A Pokémon that is designed to increase its stats, then take
out opposing Pokémon one by one. Physical sweepers typically have
Bulk Up or Dragon Dance, and Special Sweepers typically have Calm Mind.
Annoyer = A Pokémon that intends to annoy your opponent. Annoyers can
either effectively regenerate their HP (Leftovers/Leech Seed), cause
lots of indirect damage (Leech Seed/Toxic), raise their evasion
obscenely high (Double Team), inflict lots of status abnormalities
(Toxic, Confuse Ray, Attract), or a combination of the above.
Tank = A Pokémon that can attack marginally well but is extremely
hard to take down. Typically a tank will have Rest/Lum Berry,
Recover, or other moves designed to make it last. It typically has
indirect damage moves like Toxic.
Sponge = A Pokémon that can take a lot of either physical or special
hits. Typically it has outstanding Defense or Sp. Def. An example
of a Physical Sponge is Cloyster, and Suicune can be a Special
Sponge.
BP = Baton Pass. It's a move that switches Pokémon while keeping
stat boosts in effect.
Pseudopass = Some moves' effects, like Safeguard and Light Screen, last
for a set number of turns even if the user switches out. Using that move
then switching out is called pseudopassing.
Toxi/Para/Pyrostalling = Stalling for time while inflicting a
Toxic, Paralyze, or Burn condition on the opponent.
Cleric = Designed to heal your team of status ailments. Miltank
with Heal Bell is a great example.
Subpuncher = A Pokémon with Substitute and Focus Punch. This makes sure
that Focus Punch hits the target.
HP = Hidden Power. A move whose type and power depend on the user's IVs.
Thunderdance = A combo that takes advantage of Rain Dance's effect
that makes Thunder's accuracy 100%.
Sunnybeam = A combo that takes advantange of Sunny Day's effect
of Solarbeam not have to charge up for one turn.
EQer = Earthquaker. A Pokémon that knows Earthquake.
EVs = Effort Values. Sometimes called "Stat Experience", manipulating a
Pokémon's EVs lets you partially control your Pokémon's stat growth.
IVs = Individual Values. Used to simulate Pokémon "genetics", they are
used to randomize Pokémon stats, so they vary from specimen to specimen
among the same species of Pokémon. Certain Pokémon, like the roaming Latios
and Latias, do not have randomized IVs. Every Snaggable Pokémon in this
game does have random IVs, however.
1337 = Pokémon jargon for "elite".
n00b = Newbie. A trainer with very little experience.
Stat Tier = In tournament multiplayer battling, certain Pokémon are
restricted based on total stats. Every Pokémon is in a Stat Tier of
some sort, but only the top four Tiers are a concern in tournaments. Here
is a partial list of the Pokémon in each tier:
Tier 1: Mewtwo, Lugia, Ho-oh, Rayquaza
Tier 2: Groudon, Kyogre, Slaking
Tier 3: Tyranitar, Metagross, Latios, Latias, Dragonite,
Salamence, Jirachi, Mew, Celebi
Tier 4: Regirock, Regice, Registeel, Raikou, Entei, Suicune,
Articuno, Zapdos, Moltres
Many tournaments completely ban all Tier 1 and 2 Pokémon except for Slaking,
and restrict the number of Tier 3 and 4 Pokémon you can use. Slaking is
not banned because Truant is there. RSbot bans all Tier 1 and 2 Pokémon
except Slaking, but does not restrict the number of Tier 3 and 4 Pokémon
you can use.
00ber = Also called "uber." It's a tier 1 or 2 Pokémon. They are too
powerful to be used in professional play, except Slaking because Truant
is there.
Trickbander = A Pokémon with Trick and a Choice Band. Pwns most Annoyers.
HP Type = Hidden Power, then what type it is.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Walkthrough [S05-01OSS]
What we've all been waiting for. Be aware that the majority of my tips
on Snagging Shadow Pokémon have been Copied/Pasted directly from my
Snagging FAQ.
a. Outskirt Stand
First, pick a name for your hero. I will refer to him as "Josh"
(surprise, surprise) throughout this FAQ.
After the opening FMV, you emerge in front of a derailed train in the
middle of a desert. Enter the train and you find a bunch of people
inside. Talk to all of them, and watch the news on TV. One of them
will battle you eventually. But let's take the time to evaluate your
starting Pokémon.
()()()()()()()()()()()()()
Espeon Lv25
Sun Pokémon
Type: Psychic
Ability: Synchronize
Moveset
-------
Confusion POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits
Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts physicals by 1/2
Return POWER/Var HIT %/100 TYPE/Normal SPCL/Power varies by trust
Helping Hand POWER/--- HIT %/--- TYPE/Normal SPCL/Boosts partner by 50%
Level-Up Moves
--------------
Swift L30 POWER/ 60 HIT %/--- TYPE/Normal SPCL/Can't miss
Psybeam L36 POWER/ 65 HIT %/100 TYPE/Psychic SPCL/Confuses 10% of hits
Psych Up L42 POWER/--- HIT %/--- TYPE/Normal SPCL/Copies foe's stat-ups
Psychic L47 POWER/ 90 HIT %/100 TYPE/Psychic SPCL/Reduces Sp Def 10%
Morning SunL52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP
Espeon is a solid Psychic-type you may decide to use for the entire game. I
don't think it really learns any good moves later on, but it's worth using
if you need a Psychic-type attacker, especially early on in the game.
()()()()()()()()()()()()()
Umbreon Lv26
Moonlight Pokémon
Type: Dark
Ability: Synchronize
Moveset
-------
Bite POWER/ 60 HIT %/100 TYPE/Dark SPCL/Flinches 30% of hits
Secret Power POWER/ 70 HIT %/100 TYPE/Normal SPCL/Inflicts a bad status
Taunt POWER/--- HIT %/100 TYPE/Dark SPCL/Rival can only attack
Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat/HP raises
Level-Up Moves
--------------
Confuse RayL30 POWER/--- HIT %/100 TYPE/Ghost SPCL/Confuses target
Faint Attack36 POWER/ 60 HIT %/--- TYPE/Dark SPCL/Can't miss
Mean Look L42 POWER/--- HIT %/100 TYPE/Normal SPCL/Target can't switch
Screech L47 POWER/--- HIT %/ 85 TYPE/Normal SPCL/Defense down 2 Lvls
Moonlight L52 POWER/--- HIT %/--- TYPE/Normal SPCL/Recover user's HP
Umbreon is a very defensive Pokémon with little attack strength and utility
techniques like Taunt and Snatch. It will learn Confuse Ray if you get it to
about level 30. I recommend using this Pokémon for weakening Shadow Pokémon
early in the game. You can go for the flinchax with Bite, and Secret Power
inflicts a bad status depending on the location it's used in.
Because Colosseum is compatible with Fire Red and Leaf Green which were
released after Pokémon Colosseum, every Espeon and Umbreon in this game
is male, meaning you can't breed for Eeveelutions until you get a female
Eevee (or a Ditto) from Fire Red/Leaf Green.
()()()()()()()()()()()()()
Head outside and a guy from inside the train will head out and ask you
to Double Battle with him. Accept the challenge. Be aware that every
battle in this game is a Double Battle, meaning you field two Pokémon
at once.
------Trainer Battle!------
Rider Willie
P$ = 240
Opponents: Zigzagoon Lv24 Exp: 153
Zigzagoon Lv24 Exp: 153
A big change from the Level 2 Pokémon of the GB games, eh? Not to worry,
this guy is a pushover. STABbed Confusion and Bite have 75 and 90 Power,
which are more than enough to take down one of his Zigzagoon. Repeat the
process for the other one.
---------------------------
After this battle, you will get a short FMV sequence. Well...
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Josh and Team Snagem, a group of Pokémon
thieves that have developed a Snag Machine capable of stealing
a trainer's Pokémon by turning regular Poke Balls into Snag Balls.
Two Snag Machines were created. The first one was destroyed in the
explosion of the opening FMV, and the Snagem grunts are asking for
the second one back. Josh holds the second one in his left hand. They
will not battle you yet, instead they will head for Phenac City, to
the west.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
After the FMV sequence, head west for Phenac City.
b. Phenac City [S05-02PHN]
As soon as you enter Phenac, a short FMV sequence begins. I won't spoil
this one for you. You end up in a battle with...
------Trainer Battle!------
Shady Guy Folly
P$ = 500
Opponents: Whismur Lv24 Exp: 174
Whismur Lv25 Exp: 181
This is also a very easy battle. Just attack them with your special
attacks and they will fall in a couple of turns.
---------------------------
The trainer runs away, and his mate follows. At this point, undo the
knot in the sack by pressing the A button while in front of it. This
causes another FMV to begin. At the end of it, you get a girl as a
partner. In the middle of the sequence, you get to name her. I will
refer to her as "Terra". (I know it's FF6ish, but that's what I named
her...)
At this point, your Pokémon could use some healing. Head for the Pokémon
Center and heal up. Now head to the PC in the corner and save your game.
Every PC in the game is a save point. This is revolutionary for a Pokémon
game because now, you can't save your game just anywhere. The main reason
for doing this was to save on memory.
Once you've healed up, head for the Pre Gym, in the center of town.
This is a place of training for your Pokémon.
Head up to the left inside the Pre Gym and talk to the teacher. She gives
you a P*DA upgrade. You can now look at data on Pokémon you've seen by
selecting "Strategy Memo" on the main menu of the P*DA. Pokémon you see
will be registered when you see them, but you won't be able to look up
any data. Here's the data you can access with the feature:
Pokémon's Name
Pokémon's Specie Type
Pokémon's Element Type(s)
Pokémon's Ability(s)
Pokémon's Height/Weight
Also, you can look at the Pokémon in detail by rotating it in 3D and zooming
in or out. Lastly, you can look at the Pokémon's size compared to Josh, which
is probably the most interesting feature. Anyhow, go on to the right
side of the building and talk to Justy. He's the Gym Leader here, but he
won't battle you right now. (He'd slaughter you anyway.) He will have you
battle four Gym Trainers. You will not be able to go back and heal in-between
fights. Here are the four trainers...
------Trainer Battle 1/4!------
Cooltrainer Botan
P$ = 810
Opponents: Sunkern Lv27 Exp: 150
Hoppip Lv26 Exp: 205
Grass-type Pokémon are neutral against Psychic or Dark. Neither of them
are very tough, but watch your HP more closely. Use your Special attacks
and this will be over quickly.
-------------------------------
------Trainer Battle 2/4!------
Cooltrainer Liqui
P$ = 810
Opponents: Surskit Lv27 Exp: 181
Marill Lv26 Exp: 160
You still won't be able to type-trump. This will be harder than the
first battle. Marill will take more than two hits to take down, so
do away with Surskit first.
-------------------------------
------Trainer Battle 3/4!------
Rich Boy Dugo
P$ = 540
Opponents: Trapinch Lv27 Exp: 210
Swinub Lv27 Exp: 225
This is a little harder but not bad. Continue to use Special attacks,
because Dugo's Pokémon have higher Defense than Special Defense.
-------------------------------
------Trainer Battle 4/4!------
Lady Gwin
P$ = 540
Opponents: Geodude Lv27 Exp: 247
Rhyhorn Lv27 Exp: 390
Gwin will try to give you a run for your money. Her Rhyhorn is your
toughest opponent yet. Watch for her team's physical attacks, they will
do more damage than anything else you've encountered to this point.
Take Rhyhorn down first with your Special attacks, then do the same
with Geodude.
-------------------------------
After you win, Justy congratulates you and gives you a White Herb.
Deposit this item in the computer and do not withdraw it until you
are ready to transfer a Pokémon to your Game Boy. It is a hold item
that replenishes any lowered stat, and every non-AI trainer I've met
is fond of lowering my Pokémon's stats. As I said earlier, Justy will
not face you yet. Come back when you have more and better Pokémon.
There is another trainer near the entrance to the city, if you want
the experience points and a good amount of cash.
------Trainer Battle!------
Fun Old Man Drig
P$ = 800
Opponents: Hoothoot Lv25 Exp: 154
Sentret Lv25 Exp: 151
Compared to the previous battles, this is pie. They should be very weak
after one round.
---------------------------
Go back to the Pokémon Center and heal/save, then head to the Pokémon
Mart, which sells the following goods:
Item P$ Effect
-----------------------------------
Super Potion 700 Recovers 50 HP
Potion 200 Recovers 20 HP
Paralyz Heal 200 Cures paralysis
Awakening 250 Cures sleep
Ice Heal 250 Cures freeze
Burn Heal 250 Cures burns
Antidote 100 Cures poison
Full Heal 600 Cures all status effects
Guard Spec. 700 Prevents stat reduction
Dire Hit 650 Raises criticals
X Accuracy 950 Raises accuracy by 1 Level
X Attack 500 Raises Attack by 1 Level
X Defend 550 Raises Defense by 1 Level
X Speed 350 Raises Speed by 1 Level
X Special 350 Raises Special Attack by 1 Level
I'd buy about 5 more Super Potions. Sell your two Awakenings, because
you can use the Call command to wake a Pokémon up.
After you finish here, head for the Mayor's House, north of here.
You will get a short FMV sequence involving an evil-looking person
named Nascour. Enter the Mayor's House and talk to Es Cade. After
that conversation, head for Phenac Stadium, the northmost building in
town.
When you talk to the receptionist, she tells you that a tournament is
already in progress. Too bad! Walk out and you get another FMV involving
Team Snagem. One of the grunts battles you.
------Trainer Battle!------
Team Snagem Wakin
P$ = 270
Opponents: Corphish Lv25 Exp: 297
Koffing Lv27 Exp: 328
Finally, we can type-trump! Have Espeon use Confusion on Koffing for what
should be an OHKO. Have Umbreon use Secret Power on Corphish.
This should be a very easy fight.
---------------------------
Outside the Mayor's House is a chest with three Super Potions inside.
After the rest of the FMV, Terra suggests you buy some Poké Balls. Talk
to the man in the front of the second floor of the Pokémon Mart. He tells
you to go to the Outskirt Stand. Do it.
Back at the Stand, talk to the shopkeeper behind the desk, and he gives
you five Great Balls. He will also sell you Poké Balls (P$ 200) and
Great Balls (P$ 600). Buy five to ten more Great Balls, then head back
to Phenac and save your game. Now head for the Mayor's House. Bad guy
music plays and an FMV starts.
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Josh, Nascour, Miror B., and a couple of
Snagem grunts. Nascour is a high-ranking executive of the criminal
syndicate Cipher. You also discover that Miror B. is also of a
high rank at Cipher. You will learn more about Cipher later.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
You now have to face two Trainer battles in a row.
------Trainer Battle!------
Miror B. Peon Folly
P$ = 520
Opponents: Lotad Lv25 Exp: 198
Whismur Lv26 Exp: 189
This will be very easy. Use Secret Power with Umbreon instead of Return.
Espeon just attacks.
---------------------------
------Trainer Battle!------
Miror B. Peon Trudly
Shadow Pokémon #01/48: Makuhita
P$ = 600
Opponents: Duskull Lv25 Exp: 259
Spinarak Lv25 Exp:?,???
Makuhita Lv30 SHADOW Pokémon #01/48
After you KO one of Trudly's Pokémon, he sends out Makuhita. Terra
then tells you that the Makuhita is surrounded by a black aura,
and is not afraid to attack people. This is why we bought all those
Great Balls. You can Snag it.
The trick to Snagging is not to KO the target inadvertently. That means
no Super-effective attacks. In other words, waste Espeon's turn by using
non-damaging moves or the Call command, and have Umbreon use Bite until
Makuhita's HP is in the red (20%), or at least one-third. Now take out
one of your Great Balls and attempt to Snag it. You should be able to
do so with little trouble. If it happens to escape, throw another Ball.
If you miss this opportunity, you can battle this trainer
again at this same location after you finish the game.
He'll battle you until you Snag his Makuhita.
---------------------------
At this point, you may want to put Makuhita in the front of your party,
so that its shadow gauge goes down. It's also your highest-level Pokémon
yet.
When you exit the Mayor's house, save your game. Three trainers are blocking
the way out of Phenac City, one at each exit. They each have a Shadow
Pokémon, one of the starters from Gold and Silver. The trainer in green
has a Shadow Bayleef; red, a Shadow Quilava; blue, a Shadow Croconaw.
If you want to breed them on your Gameboy game, reset until you get a
female one, which is about 12.5% of the time. The three Trainers use the
same other two Pokémon, and you will have a chance to meet the other
two trainers later in the game. Anyway, I will be following the blue
Trainer.
------Trainer Battle!------
Cipher Peon Bluno
Shadow Pokémon #02/48: Croconaw
P$ = 900
Opponents: Grimer Lv26 Exp: 250
Spoink Lv24 Exp: 228
Croconaw Lv30 SHADOW Pokémon #02/48
You've got to Snag this Pokémon no matter what, so save your game
beforehand. You'll need to get through a Spoink and a Grimer
regardless of who you challenged, but they're easy as pie. Now onto
the Snag...
This Snag will be harder than the last one. Since neither of your
Pokémon's attacks will have an advantage/disadvantage over any of
the Shadow Pokémon, use Bite. Don't let Makuhita battle, Shadow
Rush is too powerful. You don't want to use Confusion either, because
of the possiblity of confusing it. Get its HP into the red and
use your Great Balls. Continue to throw Balls at it until you Snag.
The backlash from Shadow Rush will make this attempt easier over time.
---------------------------
After you Snag it, save! Now we can head to the next area.
c. Realgam Construction Lot [S05-03RCL]
Not much to do here. Talk to all the workers, exit, and move on to the
next area.
d. Pyrite Town [S05-04PYR]
OK, none of that sissy stuff from before. This place is where the game
starts to ramp up in difficulty. There are also lots of Shadow Pokémon
you can get here, so get to Snagging. Most of the people you talk
to in town are trainers. Take this opportunity to get Makuhita's
shadow gauge down. It will purify quickly. Here are the trainers.
After each battle, head to the jail, where there is a PC. Deposit
your weakened Pokémon in the computer, then withdraw them. Magically,
they will be fully recovered! This way you don't have to spend P$ 100
at the hotel every time you need to be healed. Don't forget to save.
The Pokémon Mart sells most of the same items that were sold in Phenac,
but here, you can also buy Hyper Potions at a <$$$>very pricey</$$$>
P$ 1,200 each. Stick to Super Potions, they're a lot more economical for
your Pokémon's levels...and your wallet!
------Trainer Battle!------
Chaser Calda
P$ = 520
Opponents: Sentret Lv25 Exp: 260
Taillow Lv25 Exp:?,???
Slakoth Lv26 Exp: 306
Nothing to worry about. Shadow Rush with Makuhita and Confusion with
Espeon.
---------------------------
------Trainer Battle!------
Chaser Emok
P$ = 540
Opponents: Gulpin Lv27 Exp: 216
Zubat Lv27 Exp: 210
Espeon will pwn Emok's Poison-types. 'Nuff said.
---------------------------
Now head to Duel Square, an open area in the middle of town with two
concentric rings on the outside. Six trainers await you there, and
each one of them has a Shadow Pokémon.
------Trainer Battle!------
Rider Vant
SHADOW Pokémon #03/48: Misdreavus
P$ = 300
Opponents: Zigzagoon Lv28 Exp: 195
Skitty Lv28 Exp: 180
Misdreavus Lv30 SHADOW Pokémon #03/48
If the Skitty is female, be careful about using Contact attacks like
Bite and Return. It has Cute Charm, which infatuates attackers on
contact, and that's never a good thing. Now, for Misdreavus.
You have infinite chances to Snag Misdreavus. If you mess up, just
enter and exit a building, scope the Trainer out, and you get another
try. Misdreavus is a must-Snag. It's got Pain Split, which helps the
Snagging process tremendously, as well as some status moves.
I'd use Umbreon and Croconaw for this Snag. Have Umbreon use
Bite once and Croconaw use Shadow Rush. This should take Misdreavus
down to the red or low orange HP. Now you can try to Snag it. If it
resists, let it wear itself down with Shadow Rush, then try again.
Watch your HP closely, because Misdreavus' Shadow Ball attack has
80 Power, 120 with STAB, and that can do 30 damage to your Shadow
Pokémon. Don't use Espeon here unless you're trying to bait Misdreavus
from using Shadow Rush.
---------------------------
------Trainer Battle!------
Rider Nover
SHADOW Pokémon #04/48: Noctowl
P$ = 300
Opponents: Ledyba Lv27 Exp: 156
Wingull Lv27 Exp: 184
Noctowl Lv30 SHADOW Pokémon #04/48
You'll run through Ledyba and Wingull easily. Now for Noctowl...
As with the previous Snag, you have infinite tries.
Noctowl will be your hardest Snag so far, but it's VERY important,
because it has Hypnosis, essential for Snagging other Shadow Pokémon.
Snag it the same way you would other Shadow Pokémon, but try to get
it to attack Flaaffy if you have it--its Static ability might kick in.
Noctowl also has a lot of HP (over 100), and its Attack is low, so the
backlash from Shadow Rush won't hurt it too much. Odds are you'll Snag
it before it KOs itself.
---------------------------
------Trainer Battle!------
Street Performer Diogo
SHADOW Pokémon #05/48: Flaaffy
P$ = 416
Opponents: Shroomish Lv28 Exp: 180
Flaaffy Lv30 SHADOW Pokémon #05/48
Again, you have infinite tries.
Flaaffy will put up a lot of resistance. Try to attack it with
non-contact attacks such as Confusion, because Flaaffy has the
Static ability, paralyzing attacking Pokémon on contact. This is
why it is a must-Snag. Weaken it with Confusion or if you're feeling
lucky, Shadow Rush. Make sure its HP is in the red before you attempt
to Snag. If you got Noctowl, use Hypnosis to put it to sleep, which
makes the Snag easier.
---------------------------
------Trainer Battle!------
Rider Leba
SHADOW Pokémon #06/48: Skiploom
P$ = 260
Opponents: Dustox Lv26 Exp: 445
Oddish Lv26 Exp: 216
Skiploom Lv30 SHADOW Pokémon #06/48
As with the last three, you have infinite tries.
This is very easy. Take out the Oddish and Dustox with ease. Now carefully
whittle down its HP with Shadow Rush. Don't use any moves your Shadow
Pokémon may have learned. Get its HP into the red. You should succeed
with your first Ball.
---------------------------
------Trainer Battle!------
Bandana Guy Divel
SHADOW Pokémon #07/48: Quagsire
P$ = 480
Opponents: Psyduck Lv29 Exp: 247
Quagsire Lv30 SHADOW Pokémon #07/48
Again, you have infinite tries.
This is about as hard as Flaaffy, but not too bad. If you have
Croconaw's Water attack, do NOT use it here unless you want
Quagsire's HP to operate in reverse. You have to get past
a Psyduck, but it's no trouble. Use Umbreon's Bite to weaken
it, then throw Great Balls until you Snag. If it resists,
very carefully get its HP lower, then try again. This is a good
Pokémon for Snagging Electric-types with, because it absorbs water
and nullifies electricity.
---------------------------
------Trainer Battle!------
Roller Boy Lon
SHADOW Pokémon #08/48: Slugma
P$ = 168
Opponents: Swablu Lv27 Exp: 213
Azurill Lv27 Exp: 63
Igglybuff Lv26 Exp: 78
Slugma Lv30 SHADOW Pokémon #08/48
Guess what? You have infinite tries!
Slugma is probably the easiest of the six Pyrite Pokémon. As with
Flaaffy, watch for contact attacks, or your Pokémon may get Burned.
You can actually turn this to your advantage if you use physical
attacks or Shadow Rush. As with all Shadow Pokémon, make sure its HP
is low before Snagging. If you Snagged Bayleef, don't use it here.
Slugma has Flamethrower, a Fire attack with 95 Power, over 140 with
STAB. Such an attack seriously pwns it. We're talking OHKO. Skiploom,
too.
---------------------------
At this point, Makuhita, and maybe Croconaw, should have nothing left
in their shadow gauges. Does this mean they're purified? About 99% of
the way. There's nothing you can do with them now, so use your other
Shadow Pokémon in battle, so they can start rehab. After six Snags,
you are likely running out of Great Balls. Save and exit town, then go
back to the Outskirt Stand and buy about 7 to 10 more Great Balls.
If you talk to Willie outside, he'll battle you again.
------Trainer Battle!------
Rider Willie
P$ = 300
Opponents: Zigzagoon Lv29 Exp: 186
Linoone Lv30 Exp: 411
With the number of Pokémon you have, this is an easy fight. Linoone is
very fast and has a couple of strong attacks, so switch out or use
Super Potions as necessary. It's good experience for your Pokémon!
---------------------------
Now would also be a convenient time to visit the Pre Gym and update your
P*DA. Though you've got six Pokémon, don't battle Justy yet, he'll still
slaughter you. Now go back to Pyrite Town and save.
Head for Pyrite Colosseum in back. There is already a tournament going on
there as well, so you can't enter yet :-( Anyway, talk to the rogue on
the left and he tells you that another rogue, Cail, has been seen with
a weird Pokémon. He is the guy in green by the entrance to the town.
Guess what? You're going to see his "weird" Pokémon in a battle!
------Trainer Battle!------
Rogue Cail
SHADOW Pokémon #09/48: Furret
P$ = 168
Opponents: Ralts Lv29 Exp: 217
Seedot Lv29 Exp: 229
Machop Lv29 Exp: 273
Furret Lv33 SHADOW Pokémon #09/48
Oooo... Level 33 Pokémon... I'm quaking in my boots...
The rest of his team is tough, expecially Machop. He's fond of using
Karate Chop, which is a powerful move that Critical Hits often.
No more infinite tries, but if you come back after you beat Miror B.,
he'll fight you as often as you'd like, so you don't have to Snag
Furret this time, but it helps. You've got to get through a fairly
tough team, including a Machop at Lv29. It's tough to encourage
Furret to use anything but Shadow Rush, so be very careful in
taking down its HP. Put it to sleep with Noctowl's Hypnosis.
---------------------------
After this battle, you will see a short FMV involving Nascour and
Miror B. Now, make sure you have lots of Great Balls and Super Potions.
Save, and head for the Mayor's house. It has a white "C" on it, and it's
on the left.
Look for a bookshelf on the left side. Stand on the right side of the
bookshelf, next to the wall, then press the A button. You will flip
a hidden switch and the bookcase will move to the left, revealing a
hidden door. Head inside and talk to everyone. After you exit, there
will be an FMV involving Duking.
Exit and head for the windmill, to the left of the bridge to the
Colosseum. Talk to everyone inside there, and another FMV begins.
The windmill's Gear has been stolen, and you have to retreive it.
Head for the Realgam Construction Lot, and look in the upper-right
corner for the Gear. Take it back to the windmill and the Colosseum
opens up for business. But first, check the deck at the jail for a
Jail Key, and open all the cells. One of the cells has a TM46 inside.
TM46 teaches the following move to a Pokémon.
Thief POWER/ 40 HIT %/100 TYPE/Dark SPCL/Steals enemy's item
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Explanation of TMs
A TM, short for Technical Machine, is a device that teaches a move to
a Pokémon. It can only be used one time, so make your decision carefully.
Not all Pokémon are compatible with all TMs. For instance, Croconaw can't
use Hyper Beam until it evolves, so you can't use TM15 on it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Save and head to the Colosseum, and enter the tournament. Use this
opportunity to purify your Shadow Pokémon, for Espeon and Umbreon
can run through this tournament with little trouble.
################################
###### Pyrite Colosseum ######
################################
---------Round One--------
Hunter Hoks
Opponents: Barboach Lv30 Exp: 298
Sandshrew Lv31 Exp: 307
Quagsire and Flaaffy pwn here.
---------------------------
---------Round Two---------
Chaser Tisler
Opponents: Natu Lv30 Exp: 234
Meditite Lv30 Exp: 292
Use Misdreavus here, especially if it knows Shadow Ball.
---------------------------
---------Semifinal---------
Bandana Guy Vilch
Opponents: Electrike Lv30 Exp: 333
Cacnea Lv31 Exp: 321
Vulpix Lv32 Exp: 216
Vilch's Electrike is a little tricky. If you have non-contact attacks,
like Quagsire's Surf, use it here. If not, be wary of paralyzation from
Static.
---------------------------
-----------Final-----------
Bodybuilder Mirez
Opponents: Bagon Lv32 Exp: 304
Goldeen Lv32 Exp: 379
Magnemite Lv31 Exp: 295
Delibird Lv34 Exp: 666
You get serious experience points from this battle. Bagon is a
Dragon-type, meaning it resists most Special attacks; hence, use
physical attacks. Magnemite and Delibird go down to Fire attacks,
and Goldeen to electricity, but when facing Delibird, be careful.
It has Present, which is a hit-or-miss attack that can have a
Power of 40, 80, or 120, or it will heal you by 80 HP.
---------------------------
You win a cash prize of P$ 4,848 for winning this tournament. Now
save your game and exit the Colosseum. A long FMV sequence begins.
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence shows several Cipher Peons escorting Josh and
Terra to Pyrite Building. They are congratulating you on your win
and are about to present you with a Shadow Pokémon, when one of them
realizes it's the same Josh that is on Cipher's blacklist.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
After the FMV you end up in Pyrite Building, and you face a Trainer.
------Trainer Battle!------
Cipher Peon Nore
SHADOW Pokémon #10/48: Yanma
P$ = 1,280
Opponents: Pineco Lv32 Exp: 205
Surskit Lv32 Exp: 216
Nincada Lv31 Exp: 214
Yanma Lv33 SHADOW Pokémon #10/48
You'll run through Nore's bugs with fire attacks. Now to Yanma...
I find it very difficult to make this Snag right now. It was the first
Snag I missed. Don't worry, you can find Nore in the Snagem Hideout
after you beat the game, and he'll fight you until you Snag his Yanma.
Yanma is hard to Snag because of its Speed Boost ability and its tendency
to use Shadow Rush every turn. Use the same strategy as usual, but if you
miss it, come to Snagem Hideout with Ultra Balls and you'll be able to
Snag it much more easily.
---------------------------
After the battle, Duking races in and an FMV begins involving the Shadow
Pokémon scandal.
e. The Miror Man [S05-05MIR]
The Pyrite Building is full of trainers waiting for fights. First, grab
the Ein File "H" off the desk. The file is a report on Hyper Mode.
Before you can reach the revitalizing device and the PC, you have to go
through two Trainers.
------Trainer Battle!------
Chaser Kai
P$ = 640
Opponents: Phanpy Lv31 Exp: 411
Trapinch Lv32 Exp: 249
They're both Ground-types, so Surf pwns. Easy money.
---------------------------
------Trainer Battle!------
Roller Boy Pike
P$ = 204
Opponents: Taillow Lv33 Exp: 208
Hoothoot Lv34 Exp: 211
They're both very weak, so you can use just about any attack you want.
---------------------------
Now you reach the revitalizing device (fully heals your party) and the
save point, so SAVE!
Head up to the 2F of the building. More Trainers!
------Trainer Battle!------
Bandana Guy Geats
P$ = 512
Opponents: Larvitar Lv31 Exp: 208
Hoothoot Lv32 Exp: 315
Carvanha Lv32 Exp: 301
Carvanha (I have so much trouble spelling its name for some odd reason)
is the only wild card in this roster. The rest will go down with Surf,
especially Larvitar, who has a 4x weakness to it. Don't attack Carvanha
with a contact attack, or you'll take unnecessary damage.
---------------------------
------Trainer Battle!------
Hunter Geare
P$ = 528
Opponents: Remoraid Lv33 Exp: 274
Magnemite Lv32 Exp: 304
No trouble at all. Magnemite has high Defense, so go nuts with the
Special.
---------------------------
You now reach a junction. You can head left, or through a door straight
ahead. The door has a trainer, but a chest as well. Take the door.
------Trainer Battle!------
Bandana Guy Loba
P$ = 528
Opponents: Wingull Lv32 Exp: 210
Wooper Lv33 Exp: 183
Physical attacks and Shadow Rush work swell here.
---------------------------
There is a chest to his left that contains 5 Great Balls.
At this point, your team is probably fatigued from the battles.
Head back down to the 1F, heal, and save. Now resume your climb
and take the other way at the junction.
------Trainer Battle!------
Bodybuilder Akmen
P$ = 744
Opponents: Electrike Lv31 Exp:?,???
Voltorb Lv31 Exp: 342
Quagsire pwns here because of Surf and immunity to electricity.
---------------------------
Head up to the 3F for...more Trainers. Think about the glass being
half full over half empty. You get experience points and cash! Anytime
your team gets weak, head down to 1F and heal. Save while you're there.
------Trainer Battle!------
Rider Raleen
P$ = 320
Opponents: Doduo Lv32 Exp: 328
Ledyba Lv32 Exp: 184
Swablu Lv31 Exp: 244
All of Raleen's Pokémon fly, so use Flaaffy and turn up the juice!
---------------------------
------Trainer Battle!------
Hunter Tura
P$ = 512
Opponents: Spheal Lv31 Exp: 249
Snorunt Lv32 Exp: 253
You may want to attack with fire, but Spheal has a water technique
that'll pwn Slugma. If not, use conventional attacks. Spheal's HP
is kind of high, so be aware of that.
---------------------------
You will now see two doors. The left one leads to a chest containing
a Revive. You will need this item later! Anyways, back to the Trainer
battles...
------Trainer Battle!------
Hunter Toti
P$ = 512
Opponents: Horsea Lv31 Exp: 274
Oddish Lv32 Exp: 267
Sandshrew Lv32 Exp: 318
Conventional attacks are all you need. Your Shadow Pokémon's shadow
gauges should be close to empty, if not already there. Swap your
purified Pokémon with Shadow ones at the PC on 1F.
---------------------------
One more trainer on this floor and you should save and change Pokémon.
------Trainer Battle!------
Bodybuilder Elidi
P$ = 792
Opponents: Cacnea Lv32 Exp: 331
Tentacool Lv33 Exp: 370
This is a fairly easy battle. If you still have Espeon, good for you.
Confusion your way to victory. Bite/Secret Power works well on Cacnea.
---------------------------
After healing and saving, you take the stairs to the 4F, which puts
you outside the building. A trainer is blocking the entrance to
Pyrite Cave, but he won't battle you yet. Enter the door and an FMV
sequence begins involving Miror B.'s goons. You will have to
fight both trainers inside, and they each carry a Shadow Pokémon that
is tough to Snag.
------Trainer Battle!------
Miror B. Peon Reath
SHADOW Pokémon #11/48: Remoraid
P$ = 660
Opponents: Spinarak Lv33 Exp: 126
Luvdisc Lv32 Exp: 376
Remoraid Lv20 SHADOW Pokémon #11/48
Spinarak and Luvdisc aren't too tough to take down. Take them out
fast. Now for the Shadow Pokémon...
This is a very tough Snag because it is terribly easy to KO Remoraid
by accident. One of your Pokémon should know Quick Attack, perhaps
Furret. One Quick Attack should take Remoraid down to the red. You
should be able to Snag it with one Ball because of its low level.
Unfortunately, it'll KO itself if it Shadow Rushes after a Quick Attack.
---------------------------
------Trainer Battle!------
Miror B. Peon Ferma
SHADOW Pokémon #12/48: Mantine
P$ = 660
Opponents: Furret Lv31 Exp: 384
Aipom Lv32 Exp: 321
Yanma Lv33 Exp: 519
Mantine Lv33 SHADOW Pokémon #12/48
Furret's physical power can take weaker Pokémon out in a hurry. Be very
careful. For fun, fight back with your own Furret. Now, for Mantine...
Mantine is a very tough Pokémon to Snag simply because they are hard
to capture, perhaps due to size/weight. Like Quagsire, Mantine has the
Water Absorb ability, so no Surfing allowed. I don't know if you have
any second chances with it, so make it count. I got lucky because it
was about to Shadow Rush itself to death. It had a sliver of HP left
and I Snagged it at the last possible moment. Use Bite carefully to
whittle down its HP. Putting it to sleep can't hurt, either.
---------------------------
The trainers run away and leave an Ein File "S" for you. This one's about
Shadow Pokémon. Now go talk to Silva and an FMV begins involving Josh,
Terra, Silva, and Miror B. Take the stairs down to the 1F, picking up
three Hyper Potions in a chest along the way. Go through the one-way
door, and head back to the save point. Heal and save, especially if you
Snagged Remoraid and/or Mantine. Leave Remoraid in the PC for now, because
it's far too weak to battle.
Head back up to the 4F and talk to the trainer in front of the cave. He
will battle.
------Trainer Battle!------
Hunter Doken
SHADOW Pokémon #13/48: Qwilfish
P$ = 660
Opponents: Goldeen Lv33 Exp: 391
Linoone Lv33 Exp: 451
Qwilfish Lv33 SHADOW Pokémon #13/48
As you know from your second battle with Willie, Linoone's speed
can give you problems. Shock Goldeen.
This is a tough Snag despite its size. I saved this one for after
I finished the game, when I had Ultra Balls and Net Balls, and it
still wasn't easy. Getting its HP down is no problem, but it has a
tendency to Shadow Rush often, and there's little you can do to
convince it otherwise. Come back later with Net Balls. If you want
to try to Snag it now, I wish you plenty of good luck. Even if
you put it to sleep, it still puts up a lot of resistance.
---------------------------
Now enter Pyrite Cave. Because we have entered a new dungeon, the floor
count resets. This means you enter on the 1F. Early on, you will see
a trainer near a staircase. You do not have to fight her if you don't
want to, and she has no Shadow Pokémon.
------Trainer Battle!------
**OPTIONAL**
Street Performer Simes
P$ = 512
Opponents: Anorith Lv32 Exp: 408
Lotad Lv32 Exp: 253
Yes, it's Lotad. Get used to seeing them, because you'll see him and
Lombre, his evolved form, quite a bit in this cave. It's only weak to
Flying and Poison attacks. Noctowl's Attack sucks, and Qwilfish is the
only Pokémon you could have at this point with a Poison-type attack.
Anorith falls to water.
---------------------------
Search the far right end of the area for a chest containing three Ethers,
and the top of the area north of the stairs for a chest containing two
valuable Hyper Potions. Save them for later.
Take the stairs down to the B1, where you find another trainer you can
sneak by if you're looking to avoid fights.
------Trainer Battle!------
**OPTIONAL**
Chaser Maiz
P$ = 640
Opponents: Koffing Lv32 Exp: 390
Ralts Lv31 Exp: 232
Shroomish Lv32 Exp: 222
Nothing special here. Just thrash them for the experience, cash, and the
chance to bring your Pokémon's shadow gauges down.
---------------------------
I'd head back and save/heal about now. The trip back isn't that far.
And this next fight you can't avoid. You have a choice between stairs to
the 1F and a battle. Take the battle and head north. This guy has a Shadow
Pokémon. Before pressing on, make sure you have plenty of Great Balls, at
least a dozen.
------Trainer Battle!------
Rider Twan
SHADOW Pokémon #14/48: Meditite
P$ = 330
Opponents: Numel Lv32 Exp: 301
Bagon Lv33 Exp: 313
Meditite Lv33 SHADOW Pokémon #14/48
Again, Bagon has resistance to most Special attacks. Attack it
physically (Shadow Rush...), and water pwns Numel. Now for the
Shadow Meditite...
This is a lot easier than the last two, and there's no real excuse
for not Snagging it right now. Umbreon's Bite is a good idea, as is
putting it to sleep so it can't KO itself from Shadow Rush. This is
quite easy.
---------------------------
To the right is a trainer guarding an item. You will be able to bypass
the trainer. The item is a single Full Heal.
------Trainer Battle!------
**OPTIONAL**
Hunter Valen
P$ = 528
Opponents: Whismur Lv33 Exp: 240
Lotad Lv32 Exp: 253
Slakoth Lv32 Exp: 283
This is standard. You can take them down easily. Slakoth is powerful, but
can only act every other turn. Purify those Shadow Pokémon!
---------------------------
Now take the north stairs down to the B2, and head left. There'a another
trainer there.
------Trainer Battle!------
Rider Sosh
SHADOW Pokémon #15/48: Dunsparce
P$ = 340
Opponents: Mareep Lv34 Exp: 214
Cacnea Lv34 Exp: 352
Dunsparce Lv33 SHADOW Pokémon #15/48
Flaaffy evolves from Mareep, so you know what that means? No contact
attacks on it or Zzzzt! Static!
First, put it to sleep with Noctowl, then have Umbreon Bite or Noctowl
Shadow Rush. This is also very easy.
---------------------------
After the battle, head left and there is a revitalizing device and a
PC. Praise God, it's a save and recovery point. You know what? Save
and heal. You've got to be insane if you don't save and heal here.
You will be using this area as a base for the rest of the dungeon.
Now head back to the staircase you came from, the one on the right. Take
the staircase you skipped up to 1F. Two Trainers up there guard a good
item, but you have to fight first!
------Trainer Battle!------
Chaser Rehan
P$ = 640
Opponents: Geodude Lv32 Exp: 294
Lotad Lv31 Exp: 244
Slakoth Lv31 Exp: 274?
Snorunt Lv32 Exp: 253
Four Pokémon to take down, so it will be a longer-than-usual fight.
It's not hard, just use Quagsire, but don't use Surf on Lotad as it has a
4x resistance to water.
---------------------------
------Trainer Battle!------
**OPTIONAL**
Bandana Guy Noxy
P$ = 528
Opponents: Lotad Lv32 Exp: 253
Lotad Lv33 Exp: 261
Lotad Lv33 Exp: 261
Lotad Lv33 Exp: 261
I told you you'd see lots of them in here! Just attack them with physical
attacks and it's no trouble.
---------------------------
Grab the three ULTRA BALLS(!!) from the chest, then head back to the save
point. Save and take the stairs by the save point. We're almost through!
Save the Ultra Balls for later.
In this section of the B1, there are three Trainers. You can sneak by
all of them, but one has a Shadow Pokémon you should Snag.
------Trainer Battle!------
**OPTIONAL**
Roller Boy Evat
P$ = 198
Opponents: Lotad Lv32 Exp: 253
Lombre Lv33 Exp: 498
See? Told you you'd see Lombre eventually. Just physically attack them both.
---------------------------
------Trainer Battle!------
**OPTIONAL**
Rider Derid
P$ = 330
Opponents: Pineco Lv30 Exp: 192
Shuppet Lv33 Exp: 342
Koffing Lv30 Exp: 366
Shuppet falls to Umbreon's Bite, Pineco to fire, and Koffing to Confusion or
other special attacks.
---------------------------
------Trainer Battle!------
Hunter Zalo
SHADOW Pokémon #16/48: Swablu
P$ = 512
Opponents: Lotad Lv31 Exp: 244
Beldum Lv32 Exp: 352
Lombre Lv32 Exp: 483
Swablu Lv33 SHADOW Pokémon #16/48
Beldum falls to fire. Lotad and Lombre you've seen enough to know what to
do.
If you have Espeon about Lv32, two Confusions should take it into the red.
If not, two or three of Umbreon's Bites should do the trick. Either way,
put it to sleep and Snag it. Not too hard.
---------------------------
There are two sets of stairs that lead to the B2, one on each side of the
trainer you just beat. Take the stairs on the right. There are three
of trainers down here. One you have to fight, the others you don't.
------Trainer Battle!------
**OPTIONAL**
Chaser Mela
P$ = 660
Opponents: Natu Lv33 Exp: 258
Tentacool Lv32 Exp: 310
Teddiursa Lv32 Exp: 424
This will be a piece of cake. Natu falls to Bite. Take the other two out
as normal.
---------------------------
------Trainer Battle!------
**OPTIONAL**
Cipher Peon Sema
P$ = 1,360
Opponents: Spheal Lv34 Exp: 273
Lileep Lv32 Exp: 414
Dustox Lv33 Exp: 565
As a whole, the Cipher Peons aren't very hard trainers to beat, but
they give out tremendous amounts of cash. Battle them for their wealth!
---------------------------
------Trainer Battle!------
Hunter Heli
P$ = 528
Opponents: Zigzagoon Lv32 Exp: 205
Zigzagoon Lv32 Exp: 205
Linoone Lv33 Exp: 451
They're normal and weak. Deal with them however you want.
---------------------------
Walk all the way to the left and you find four chests. They contain a
Protein, an Iron, a Carbos, and a Zinc. You can sell these for some
serious cash. Do so when you leave this dungeon. Now go back to the
save point, heal, and SAVE. Head back to the section where you (hopefully)
Snagged Swablu. This time, take the stairs on the left. Take a deep
breath, and prepare for a big battle.
Take the stairs down and head north, through the passage. You emerge
in a room with four Ludicolo and Miror B. dancing. Walk up to Miror B.
and an FMV begins. You will end up in the game's first real boss battle.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Miror B.
SHADOW Pokémon #17/48: Sudowoodo
P$ = 3,500
Opponents: Ludicolo Lv28 Exp: 543
Ludicolo Lv29 Exp: 561
Ludicolo Lv30 Exp: 580
Ludicolo Lv31 Exp: 600
Sudowoodo Lv35 SHADOW Pokémon #17/48
<rant>I don't know why this guy has to be so weird and annoying and
irritating and obnoxious and...OK, I'll shut up about that.</rant> With
the exception of Sudowoodo, all of his Pokémon are annoyers. Basically,
all four of his Ludicolo have the same moveset. That moveset is Rain Dance,
Leech Seed, Mega Drain/Absorb, and an attack filler. Miror B.'s entire
strategy revolves around Rain Dance. Because of Rain Dish, his Ludicolo
will gain HP every turn. Combined with Leech Seed, they can recover HP
faster than you can take it away. Use your Hyper Potions here. Once you
take down three of his Ludicolo (a lot easier typed than done), his Shadow
Sudowoodo appears.
Once you get to Sudowoodo, put it to sleep using Noctowl, but don't switch
it back out; you'll encourage Sudowoodo to use Rock Slide instead of Shadow
Rush. If you KO it, you will have a second chance to face him in Realgam
Tower, and infinitely many more chances in Deep Colosseum. Make sure
Sudowoodo's HP is in the red, then start throwing Great Balls. Not Ultra
Balls yet. You might catch it with the Great Balls. If it's close but not
caught, try one of your three Ultra Balls. If it isn't caught, try another
Ultra Ball. You should catch it before your three Ultra Balls are used up.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
After you win the battle, Miror B. and his four Ludicolo will run away,
leaving an Ein File "P" behind. It is a report on purifying Pokémon.
Take the TM49 from the chest that's now there. TM49 contains this move:
Snatch POWER/--- HIT %/100 TYPE/Dark SPCL/Steals stat&HP ups
Go into the back room and take the Macho Brace from the chest. It's a
useful tool for EV training if you battle competitively. Now press the
A button in front of Plusle and an FMV begins. You know what that means?
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Duking, Silva, Terra, Josh, Plusle, and
much of the family of the mayor. They congratulate you on chasing
Miror B. out of town, but they also tell you that this is not the
end of the road. Miror B. is only one of the Admins behind the
creation of Shadow Pokémon. He also refers you to Agate Village,
where it is said that Celebi lives. Unfortunately, you will not
be able to catch it. This is also where Terra's grandparents live.
Before you leave, Duking will ask for your P*DA number. You will
give it to him at this time.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
At the end of the FMV, Plusle joins your party. Since it's only Lv13,
it would be a splendid idea to put it in the computer and keep it
there. Now head for Fateen, the fortune-teller, in front of her
shop, which is to the left as you enter town. A short FMV begins,
and she gives you information about Agate Village and Shadow Pokémon.
Guess where we're headed?
f. Agate Village [S05-06AGV]
The lush greenery you see is a rarity in the Orre region. Head for
the Pokémon Center first of all. Heal and save. Now head for the
house in the center of the village on the highest floor. Once you
enter the house, an FMV begins. It is interrupted by a civilian
rushing in the house, screaming Emergency! Apparently, there's trouble
in the Relic Forest. That's where you're going, after you do a little
business.
First, on the level under the Pokémon Mart, there is an opening
on the right wall on the far left side, directly under the Pokémon Mart.
You find two Ultra Balls and a Silk Scarf there. Behind Eagun's house,
there is a secret passage leading to the Exp. Share. Have Noctowl hold
that for now, so its levels continue to increase, since it is a weak
battler. Save the game again, then head for the Relic Forest, which is
down the path just to the left of the Pokémon Center. In the cave leading
to the forest, you will have to face three trainers.
------Trainer Battle!------
Cipher Peon Doven
P$ = 1,360
Opponents: Spheal Lv33 Exp: 264
Carvanha Lv34 Exp: 319
Use electrical moves on them both. This isn't tough. Don't attack Carvanha
with a contact attack, or you'll take unnecessary damage.
---------------------------
------Trainer Battle!------
Cipher Peon Silton
P$ = 1,360
Opponents: Shroomish Lv34 Exp: 235
Cacnea Lv34 Exp: 332
Use fire moves to take them out. Not hard.
---------------------------
------Trainer Battle!------
Cipher Peon Kass
P$ = 1,360
Opponents: Baltoy Lv35 Exp: 217
Ralts Lv35 Exp: 262
Kirlia Lv35 Exp: 525
They're all weak to Shadow Ball or Bite, but Kirlia is strong.
Its attacks can do a lot of damage, probably more than you're
used to.
---------------------------
Head out, SAVE, then enter the forest. Approach the Relic Stone and
an FMV involving Eagun and a Cipher Peon named Skrub begins. They
have a battle.
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
------Trainer Battle!------
Cipher Peon Skrub
SHADOW Pokémon #18/48: Hitmontop
P$ = 1,520
Opponents: Hitmontop Lv38 SHADOW Pokémon #18/48
This is a fully automated battle. Myth Trainer Eagun sends out a
Lv50 Pikachu to fight Skrub's Hitmontop. Who you think's going to win?
How can a Lv50 Pikachu lose with a level advantage?...Shadow Rush?!
Basically, Pikachu gets pwned by this attack, while Hitmontop's HP
is barely drained. Eagun loses.
---------------------------
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Eagun's out. You and Terra step in to defend the Relic Stone.
So you battle Skrub.
------Trainer Battle!------
Cipher Peon Skrub
SHADOW Pokémon #18/48: Hitmontop
P$ = 1,520
Opponents: Geodude Lv36 Exp: 331
Clamperl Lv36 Exp: 364
Wynaut Lv37 Exp: 173
Hitmontop Lv38 SHADOW Pokémon #18/48
Wynaut is the biggest problem. It's got an unfair amount of HP,
and Counter and Mirror Coat. Worst of all, you can't switch out
while you see it due to Shadow Tag. Get rid of it fast. Geodude
is pwned by water, and Clamperl isn't too tough.
At this point, you should be able to buy Ultra Balls from the Outskirt
Stand. Do so. It's very tough to convince Hitmontop to use anything
but Shadow Rush, so weaken it carefully. Umbreon and Bite is an option,
but there's the risk of a painful Triple Kick. Instead, use Croconaw
or your other Shadow Pokémon to weaken Hitmontop. Noctowl's Hypnosis
helps, too. If you miss it, you can fight him again later, at a distant
location.
---------------------------
After the fight, another FMV begins about the Relic Stone and Shadow
Pokémon. Well...
MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! MAJOR SPOILER ALERT!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
Eagun, Beluh, and Terra deduce the relationship among the Relic
Stone, Celebi, Cipher, and Shadow Pokémon. Apparently, when Cipher
discovered Terra's ability to identify Shadow Pokémon, and the process
of purifying Shadow Pokémon, they found the need to destroy the Relic
Stone and summon Celebi to capture (or destroy.) This is why Skrub
attacked. If a Shadow Pokémon sees Celebi, it remembers its
personality pre-Shadow conversion and instantly opens the door to its
heart. The Relic Stone has the same power once a Shadow Pokémon's
shadow gauge has been fully emptied.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
After the FMV, there is news on TV saying that Pyrite has been freed
of Cipher's grasp and Shadow Pokémon are no longer in distribution
there. Eagun will now refer you to Senilor. His house is SSE of the
Pokémon Mart. Talk to him and he tells you more about the Relic Stone.
This triggers an event with Eagun. See him again and his wife, Beluh,
gives you the Small Tablet and tells you to go to the Relic Forest.
"You have 1 new message(s)."
Your P*DA will go off at this time. If you recall, you gave Duking
your number. He's got something to say.
=========================================
Subj: EMERGENCY!!!
From: Duking of Pyrite Town
Josh, we've got big trouble! I just got word from our people that
Mt. Battle's under attack by a mysterious group of thugs. Please,
can you go help? We think it's the same group as the one Miror B.
belonged to. We're counting on you!
=========================================
Withdraw all of your Shadow Pokémon you purified from the PC. If you
have more then six, you'll have to make two trips. Grab the Ein File
"C" at the Relic Stone. It's a report on Celebi's effect on Shadow
Pokémon. Now, approach the relic and press A. You will be prompted
to choose a Shadow Pokémon whose shadow gauge is empty.
The Relic Stone will completely purify the Pokémon. It will forget
Shadow Rush, and learn a very powerful move in its place. It will then
receive all the experience points it built up as a Shadow Pokémon,
which will likely be enough to level up several times. If you've been
using Quagsire a lot, expect it to gain about 6 or 7 levels right now.
Lastly, it will acquire a Ribbon, and you will be able to rename it.
Repeat this process for every purified Shadow Pokémon you have.
You might want to leave Remoraid in Day Care, as that's the best way to
purify it. Take the path behind the Day Care to find a man with a
Taillow. He will give you one Berry every day. Some of them, like the
Aguav Berry, are quite rare.
At this point, go to the Outskirt Stand, sell the vitamins you got
in the Pyrite Cave for P$ 4,900 each, then buy lots and lots of Ultra
Balls. Sell your remaining Great Balls and buy at least 2 dozen
Ultra Balls. I recommend more (about 30). Spend the rest on Hyper
Potions. Now would be a good time to get your P*DA updated in Phenac,
as well as saving your game. Now head for Mt. Battle.
g. Mt. Battle [S05-07MTB]
This place is the main attraction for Trainers. Mt. Battle sports a
100-trainer marathon. Unfortunately, Cipher's taken over it. An Admin
and nine of his goons are guarding the first ten Zones of the mountain.
You will have to fight each one of them. These are hard battles, so I
recommend you save and heal in-between each one.
----Trainer Battle 1/10----
Rider Turo
P$ = 350
Opponents: Trapinch Lv35 Exp: 273
Numel Lv34 Exp: 319
Sandshrew Lv35 Exp: 348
They're all weak to water. So Feraligatr or Quagsire + Surf = pwn.
---------------------------
----Trainer Battle 2/10----
Hunter Drovic
P$ = 592
Opponents: Swinub Lv35 Exp: 292
Baltoy Lv36 Exp: 223
Larvitar Lv37 Exp: 265
Again, they're all weak to water. Surf pwns, like before.
---------------------------
----Trainer Battle 3/10----
Rider Kimit
P$ = 370
Opponents: Geodude Lv36 Exp: 331
Numel Lv36 Exp: 369
Sandshrew Lv37 Exp: 337
Surf her out of the arena. Pwned.
---------------------------
----Trainer Battle 4/10----
Rider Riden
P$ = 370
Opponents: Pineco Lv35 Exp: 225
Baltoy Lv35 Exp: 217
Houndour Lv37 Exp: 451
Graveler Lv37 Exp: 531
Finally, a Pokémon that's not weak to water... but weak to just
about everything else :-)
---------------------------
----Trainer Battle 5/10----
Hunter Telia
P$ = 608
Opponents: Trapinch Lv38 Exp: 297
Lileep Lv38 Exp: 466
Barboach Lv38 Exp: 354
Trapinch Lv38 Exp: 297
Surf everything but Lileep, who is the wild card on this team.
---------------------------
----Trainer Battle 6/10----
Street Performer Nortz
P$ = 592
Opponents: Cacnea Lv37 Exp: 384
Spinda Lv37 Exp: 336
Kadabra Lv37 Exp: 574
Nothing here's weak to water...oh, this is going to be hard as heck...
Just joking, this is a sinch. Cacnea goes down to Fire or Fighting,
but you probably haven't purified Hitmontop enough to have Triple Kick
yet. Spinda you can take out however you want, and use Bite or physical
attacks on Kadabra.
---------------------------
----Trainer Battle 7/10----
Hunter Weeg
P$ = 592
Opponents: Graveler Lv38 Exp: 516
Vibrava Lv37 Exp: 499
Sandslash Lv37 Exp: 645
Though two of them are weak to water, since they're all evolved Pokémon,
this will be the toughest of the 10 trainers so far. Surf the Vibrava
as well. These guys give out lots and lots of experience points.
---------------------------
----Trainer Battle 8/10----
Cipher Peon Kison
P$ = 1,480
Opponents: Houndour Lv37 Exp: 451
Duskull Lv38 Exp: 373
Koffing Lv37 Exp: 451
Kirlia Lv38 Exp: 540
A wide variety here. Bite or Shadow Ball the Duskull and Kirlia.
Take the other two out however you want.
---------------------------
----Trainer Battle 9/10----
Cipher Peon Berin
P$ = 1,520
Opponents: Geodude Lv38 Exp: 331
Geodude Lv38 Exp: 331
Sandslash Lv38 Exp: 663
Why so many Pokémon here are weak to a good Surfing, I don't know.
Surf away.
---------------------------
OK, I can't stress this enough. Once you defeat the 9th trainer, go
back to the reception area with the Pokémon Center and the PC, and
heal. If you couldn't afford enough Balls, go back and buy some more.
Most importantly, SAVE! You are about to face a boss! Please tell me
you have Noctowl at Lv35 or higher and in your party! Approach
the 10th trainer and an FMV begins. You will fight the big guy.
Spoiler Alert! Spoiler Alert! Spoiler Alert! Spoiler Alert!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The FMV sequence involves Dakim and Vander. Dakim knocks Vander silly
and demands he surrender his Time Flute to Cipher. He's not going to
do it. Dakim talks about Ein's Shadow Pokémon Lab (another Admin you
will face later.) He then notices Josh, stops beating Vander silly,
turns around, and starts talking trash. Why do Dakim, Ein, and
ultimately, Cipher, want the flute? It supposedly possesses the power
to summon Celebi, one of the roadblocks in the Shadow Pokémon plan.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
----Trainer Battle 10/10---
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Dakim
SHADOW Pokémon #19/48: Entei
P$ = 4,000
Opponents: Metang Lv37 Exp: 606
Marshtomp Lv38 Exp: 550
Camerupt Lv38 Exp: 712
Golem Lv38 Exp: 720
Entei Lv40 SHADOW Pokémon #19/48
This guy has an extremely tough team. He has this brilliant idea of
having his Pokémon alternately use Protect and Earthquake. Normally,
Earthquake hits all Pokémon but the user. But his allied Pokémon is
protecting itself. This means both of your Pokémon take massive damage.
For the sake of all that's good for you, don't use any Pokémon that are
weak to Ground-type attacks. In other words...
Ampharos + Enemy Earthquake = pwned. But be aware that using Flying-types
like Noctowl also may not be such a good idea. You might have to deal
with a Rock Throw from Golem or a Rock Slide from his other Pokémon.
Also, you've got to save Noctowl for the end of the battle. Lead with
Feraligatr and something else, as it can dish out Surf, which pwns half
of Dakim's team, and it can take more punishment than Quagsire due to
higher HP and Defense. Marshtomp is tricky because its only real weakness
is Grass, but Skiploom's too weak to battle, and I think Marshtomp has
Ice Beam anyway. Metang's physical attacks and Psychic will also pwn,
so the trick is to take his team out fast. When you take out his
third Pokémon, STOP.
You did purify your Shadow Pokémon, right? And please tell me you bought
all the Ultra Balls you can afford (at least 30)! That's right! You
finally get to Snag one of Gold/Silver's signature Pokémon, ENTEI!!
Entei is a MUST-SNAG. If you don't Snag it for some reason (Shadow Rush
backlash, running out of Balls...), hit the Reset button and try again.
Everyone thinks Entei and the other G/S Beasts are dogs. They look
more feline-ish to me. But it's just me, I guess. Nintendo actually
made feline-ish references to them in their Pokémon Stadium 2 Player's
Guide. Really, I think they're too fast to be dogs. And yes, all of that
Speed will be a big problem when trying to Snag it. The battle with
Dakim is by far your hardest yet. Beating his other four Pokémon is just
as hard as Snagging Entei. Here is my strategy, and it wasn't a picnic.
In case you don't do as I say, you'll have to wait until Realgam Tower
to Snag him again, and if you miss there, he's the second Admin you face
in Deep Colosseum. You face him the second time you enter, and every fifth
after that. There's really no excuse for missing him here, though.
First, I took out all of Dakim's other Pokémon, so Entei was left alone.
It was Shadow-Rushing its HP down. I immediately switched to Noctowl
and used Hypnosis to make it zonk out, making the Snag much easier.
More importantly, Entei can't KO itself from the Shadow Rush backlash.
Slowly but surely, I used weak attacks like Quick Attack to put its HP in
the red. At about 10% HP, I begun throwing Ultra Balls. I couldn't get
anywhere. Asleep and at 10% HP, it was breaking out of Ultra Balls. Entei
must be strong! And it is! It woke up, and Shadow Rushed a couple of times.
I was afraid it was gonna KO itself, but it didn't. It was at about 4% HP.
I put it to sleep again, and Snagged it on the next Ball. I was ecstatic
and let out a big sigh of relief, then said joyfully, "Entei, welcome back!"
Not only are the legendary Beasts my favorite Pokémon, they were all on
my Silver Version multiplayer roster! You Snagged Entei! Only two more
Beasts to go...
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
After you defeat Dakim (and Snagged Entei), talk to Vander and an FMV
sequence begins. He identifies himself as an Area Leader of Mt. Battle.
Terra then explains everything that happened. He then tells you why Cipher
was after him.
He then hands you a Time Flute, one of only three in all of Orre.
Grab the F-Disk that's sparkling on the ground. You'll need it soon.
Now, before you do anything else, go to the PC beside the reception
desk, and SAVE YOUR GAME! We don't want to have to Snag Entei again!
***************************
Here's the scoop on Entei. It's really powerful and really fast. It
also takes a REALLY long time to empty its shadow gauge. Thankfully, you
got a Time Flute after you defeat Dakim. The flute lets you summon
Celebi. But you can't catch it! However, it does something almost as good.
It fully purifies ANY Shadow Pokémon, regardless of how much taint
it has in its gauge. That means you should use it on Entei. Though
you'll find greater Pokémon later, having a fully purified Entei
really helps you at this point. If you choose not to do so, use
Entei in every battle, so its gauge empties. You get three Time Flutes
through the course of the game, so... I'd definitely do it, but it's your
call.
***************************
In the reception room, there is a chest with a TM47 inside. TM47 teaches:
Steel Wing POWER/ 55 HIT %/100 TYPE/Steel SPCL/10% raise user's Def.
h. Unfinished Business [S05-08UNF]
You have to head to Agate Village anyway, so head for the Relic Forest
and purify any eligible Shadow Pokémon. Also, now would be a superb time
to use the Time Flute on Entei. It gets some sweet moves like Bite and
Fire Blast. Not only does Fire Blast have a Power of 120, Entei gets
STAB from it. Power + More Power = A Lot of Power. Now that all of that's
done, save. Head for Eagun's place again and he requests your P*DA number.
Give it to him. He then talks about a Mystery Lab in the middle of the
desert. But first, we should try out the new toy. Ride Entei full speed
ahead to Phenac :-) (I wish)
Save, heal, and get a party of your six best purified Pokémon ready for
battle. Head for the Pre Gym and get your P*DA updated. Take a look at
Entei's size next to Josh and you'll see the reasoning for my above
comment :-) Anyway, enough fooling around, talk to Justy. He'll see that
you have six Pokémon with you, and he'll offer to battle with you.
Accept his challenge and make sure Entei is in the lead. Remember that
this battle is optional, so you don't have to do it if you don't want to,
but it is wise to gain experience points whenever you can.
------Trainer Battle!------
Pre Gym Leader Justy
P$ = 2,520
Opponents: Sandshrew Lv41 Exp: 408
Gligar Lv41 Exp: 474
Azumarill Lv40 Exp: 655
Cacnea Lv41 Exp: 426
Sunflora Lv40 Exp: 625
Nosepass Lv42 Exp: 486
This is an excellent battle to try out your new Pokémon. Even super
effective hits from these guys won't OHKO it due to the obscene amount of
HP it's got. Fire Blast OHKOs the Grass-types, and flinchax with Stomp
on everything except Nosepass to do serious damage. Bite or Fire Blast
Nosepass a few times and you win. This isn't too hard of a battle, it's
just really long. Be aware that Justy has at least two Super Potions,
and he is not afraid to use them.
---------------------------
When you win, everyone in the gym, except Justy, is in utter shock from
the loss you handed him. He gives you a TM27, Return. Return is a move that
does more damage the more your Pokémon likes you, up to a maximum Power of
102. If you're going to take good care of Entei by using it in battle and
keeping it healthy, nix Stomp for Return. Otherwise, save it for your GBA
game.
Save and heal again, then head for the Mystery Lab.
EEEEEEEEEEE MAAAAAAIL!!!
=========================================
Subj: Miror Peon Nabbed!
From: Duking of Pyrite Town
Josh, this is Duking. We just nabbed a pair of goons we think
take orders from Miror B. They may be worth squeezing for some
intelligence. The police have them in town, so come to Pyrite
in a hurry.
=========================================
Before you leave, go around back, on the right side. There is a chest
with 3 valuable Revives inside. Now head to Pyrite's jail and find the
sleeping prisoner. Open his cell and take the Elevator Key from him.
Go back to the elevator in Pyrite Building. Unfortunately, everyone there
will fight you again if they see you, and they've been training. At least
you only have to go through a single fight.
------Trainer Battle!------
Chaser Kai
P$ = 760
Opponents: Phanpy Lv39 Exp: 504
Vibrava Lv38 Exp: 513
Experience points for Entei.
---------------------------
Use the Elevator Key and take the elevator down to...
i. The Under [S05-09UND]
Right when you enter, an FMV sequence involving Venus begins.
***Minor Spoiler Alert***
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
Venus periodically shows up on TV, spreading propoganda throughout
The Under that there are spies in town. Terra gets nervous and wonders
how Cipher knew about your intrusion. There is another "spy" in town
that you'll find out about later. Venus, like Dakim, is a Cipher Admin
with a legendary Shadow Pokémon.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
In the lower-left corner of town, there is a vending machine much like
the ones on the Gameboy games. I strongly advise you spend P$P$P$
on Lemonade. Buy a couple dozen of them. 30 more HP than Super Potion
at half the price? Economical and wallet-friendly!
The Pokémon Mart also has good items, including a plethora of TMs.
They sell Hyper Potion (P$ 1,200), Max Potion (P$ 2,500),
Full Restore (P$ 3,000), Revive (P$ 1,500), and Full Heal (P$ 600).
They sell TMs 10, 16, 17, 20, and 33 for P$ 3,000 each, TMs 14, 25, and 38
for P$ 5,500 each, and TM15 for P$ 7,500.
Now for the TMs:
Hidden Power POWER/Var HIT %/100 TYPE/Varies SPCL/Pow&Type depend on IVs
Blizzard POWER/120 HIT %/ 70 TYPE/Ice SPCL/Hits/FRZ both targets
Hyper Beam POWER/150 HIT %/ 90 TYPE/Normal SPCL/Can't act next turn
Light Screen POWER/--- HIT %/--- TYPE/Psychic SPCL/Cuts Specials by 1/2
Protect POWER/--- HIT %/100 TYPE/Normal SPCL/Negates all damage
Safeguard POWER/--- HIT %/100 TYPE/Normal SPCL/Can't receive statuses
Thunder POWER/120 HIT %/ 70 TYPE/Electric SPCL/Never misses in rain
Reflect POWER/--- HIT %/100 TYPE/Psychic SPCL/Cuts Physicals by 1/2
Fire Blast POWER/120 HIT %/ 85 TYPE/Fire SPCL/Burns foe 30% of hits
There are a couple of Trainers that will fight you.
------Trainer Battle!------
Hunter Zada
P$ = 560
Opponents: Skitty Lv35 Exp: 243
Oddish Lv34 Exp: 283
Jigglypuff Lv35 Exp: 285
Shuppet Lv35 Exp: 363
Let Entei pwn these guys. It needs experience points.
---------------------------
------Trainer Battle!------
Chaser Gurks
P$ = 800
Opponents: Magikarp Lv38 Exp: 76
Feebas Lv38 Exp: 234
Wailord Lv40 Exp: 882
Be careful about using Entei. If you do, use Sunny Day first, so
Wailord's water attacks won't hurt so much. Magikarp? What a joke...
---------------------------
Directly to the left of the hotel is a chest with 3 Hyper Potions in it.
Don't stay at the hotel. You'll get healed up soon. On the 2F of the hotel,
a second FMV with Venus begins. Head out of the building via the 2F exit,
and go next door, down the stairs. You see a kid on the other side. Talk
to him and he tells you about Venus' propoganda interfering with Kids Grid.
He then gives you the Powerup Part, which needs to be delivered to Nett.
His house is on the far left, on the north side. It's right next to an
antenna.
Go inside and head downstairs. Talk to Nett (he should be the one working
on the computer in one of the back rooms) and he takes the Powerup Part.
At this time, you will see an FMV involving Ein and Venus. Apparently Cipher
is troubled by your progress. Afterward, Nett will ask for your P*DA number.
Give it to him and head out. Saving and healing at the Colosseum (use the
F-Disk) wouldn't be a bad idea.
Everyone will be talking about how the "spy" was caught. Head over by the
elevator and an FMV sequence will begin. A couple of Cipher Peons throw
Silva in jail. You will now fight them both.
------Trainer Battle!------
Cipher Peon Kloak
SHADOW Pokémon #20/48: Ledian
P$ = 1,560
Opponents: Volbeat Lv39 Exp: 594
Spinarak Lv39 Exp: 225
Ledian Lv40 SHADOW Pokémon #20/48
Entei's fire pwns his first two Pokémon. Use one of Entei's Stomps on
Ledian and work from there.
---------------------------
------Trainer Battle!------
Cipher Peon Dagur
P$ = 1,600
Opponents: Ariados Lv39 Exp: 544
Illumise Lv40 Exp: 625
Gloom Lv39 Exp: 537
Entei's fire pwns this trainer as well. Let loose with its fire!
---------------------------
After the battles, talk to Silva from the indentation in the cell on its
left side. You will receive the R-Disk. You will use it to make the
UFO move to the right, where Venus broadcasts from.
OK, at this point, you should have lots of money and maybe a few vitamins.
Sell the vitamins for lots of cash, then go to the Outskirt Stand and buy
a dozen Net Balls. The next Shadow Pokémon is held by a Cipher Admin. You
know what that means? Another legendary Beast! The Water Beast, Suicune!!
Heal and save your game at The Under Colosseum, then go forth and meet
Suicune. Did I mention that you need to save your game? I can't stress it
enough. Suicune is an essential Pokémon for attacking the rest of the
tough Trainers in the game.
In the studio, you can access a room in front through a semi-hidden door.
A chest with three Rare Candies awaits. You can either save them for later
or use them on Entei now. I'd save them for later. Now take a deep breath
or three, and talk to Venus. She will battle you.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Venus
SHADOW Pokémon #21/48: Suicune
P$ = 4,500
Opponents: Delcatty Lv45 Exp: 664
Steelix Lv45 Exp: 945
Banette Lv45 Exp: 862
Vileplume Lv44 Exp: 867
Suicune Lv40 SHADOW Pokémon #21/48
Besides the prized Suicune at the end, Venus has a lot of female
Pokémon that know the move Attract. Delcatty has Cute Charm, so refrain
from using contact attacks. If you have an X Accuracy, use it on Entei,
as it's fast enough to get the first turn over any of her Pokémon.
Entei uses Fire Blast on all four of her Pokémon. Banette will be a pain
if you can't Fire Blast it, because I think it's got Confuse Ray and Spite.
Once Suicune appears...
This will be easier than Entei because the Net Balls you bought are 50% more
effective on it than Ultra Balls. Keep in mind that it's very
defense-oriented. Still, using Fire Blast would be a bad idea in case you
Burn it. Put it to sleep with Noctowl, but keep Entei out to encourage
Suicune to use Surf. Have Entei use Bite or Stomp until its HP gets low,
then throw Net Balls. If you KO it by mistake, hit the Reset button.
If you run out of Net Balls (unlikely), throw Ultra Balls. You've got to
Snag Suicune, not only because it's very powerful and fast, but also
because you won't get another chance to Snag it for a LONG time. Not until
Realgam Tower. Besides, you have a Reset button. And if you miss it both
places, Venus will show up in Deep Colosseum starting with the third
round of battles, and every fifth from there.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
After you thrash her four Pokémon and Snag her Suicune, she will run down
the stairs. She drops the last Ein File, "F". It's the final report on
Shadow Pokémon. Grab the TM45 from the chest. It contains...
Attract POWER/--- HIT %/100 TYPE/Normal SPCL/Infatuates other sex
Now head down the stairs and open the locked door. This door will remain open
for the remainder of the game. It is a quick way to get to the subway from
the Colosseum, and it's also a convenient base to use, because it's got a
save point and a Pokémon Center. Please, please, PLEASE, SAVE YOUR GAME,
we don't want to have to go through all of that fighting again.
Now follow Venus until she takes the elevator. You will have to go down a
long, spiraling staircase with four Trainers--and each one has a Shadow
Pokémon.
It's a lot of retracing of steps, but you should save your game every time
you successfully Snag one of their Pokémon.
------Trainer Battle!------
Hunter Frena
SHADOW Pokémon #22/48: Gligar
P$ = 688
Opponents: Teddiursa Lv37 Exp: 490
Shroomish Lv35 Exp: 243
Jigglypuff Lv36 Exp: 293
Gligar Lv43 SHADOW Pokémon #22/48
This isn't too bad. None of the next four Shadow Pokémon are really
tough to Snag. Use Suicune's Shadow Rush to get Gligar's HP down, as
well as Suicune's shadow gauge. Hypnosis helps as well, but you don't
need it. None of the other Pokémon are very tough either.
---------------------------
------Trainer Battle!------
Chaser Liaks
SHADOW Pokémon #23/48: Stantler
P$ = 860
Opponents: Kirlia Lv37 Exp: 555
Roselia Lv38 Exp: 618
Gloom Lv38 Exp: 537
Stantler Lv43 SHADOW Pokémon #23/48
This is probably the toughest of the lot because you can't encourage it
to use anything but Shadow Rush. Be careful about Shadow Rushing with
Suicune. Consider using Surf if you have it, and there's a second Pokémon
out on your opponent's side because Surf's Power of 95 is split when two
targets are attacked. Besides Shadow Rush, Stantler also has Take Down.
Put it to sleep so it can't KO itself. This is the one that's most
commonly missed out of the four.
---------------------------
There is an exit on the left side that leads to two Hyper Potions and two
Timer Balls. Those Timer Balls might come in handy shortly.
------Trainer Battle!------
Bodybuilder Lonia
SHADOW Pokémon #24/48: Piloswine
P$ = 1,032
Opponents: Octillery Lv38 Exp: 667
Masquerain Lv38 Exp: 534
Dunsparce Lv39 Exp: 312
Piloswine Lv43 SHADOW Pokémon #24/48
The Pokémon here aren't too tough and give nice experience handouts.
Don't use Entei's Fire Blast, as that'll pwn Piloswine. Instead put it to
sleep, then wear it down with Shadow Rush or Bite. Not too tough.
Reflecting with Noctowl also helps. We've got half the Shadow Pokémon!
---------------------------
In the upper-right corner of the bottom floor, search for a chest
with 4 Ultra Balls inside. Now save and fight the last trainer.
------Trainer Battle!------
Rider Nelis
SHADOW Pokémon #25/48: Sneasel
P$ = 430
Opponents: Corsola Lv41 Exp: 495
Seviper Lv40 Exp: 706
Loudred Lv41 Exp: 553
Sneasel Lv43 SHADOW Pokémon #25/48
Seviper can poison your team, so be ready to cure that. This team isn't
too hard, except for the last one...
This is a very important Snag, because Sneasel is one of the fastest Shadow
Pokémon in the game, even faster than Entei. (I hope that the Speed stat
refers to agility over actual speed, because in terms of actual speed,
Entei is WAY faster.) You can't really encourage it to use anything but
Shadow Rush, so take its HP down carefully with Bite, you might make it
flinch. It should put up little resistance in the Ultra Ball if you've taken
its HP down carefully and you've put it to sleep. When trying to put it to
sleep, watch for Icy Wind, as that takes both of your Pokémon's Speed down.
---------------------------
Once you enter the subway station, you get an FMV of Venus taking a train to
the Mystery Lab. Look around this area to find a chest with the
Blackglasses inside. These glasses are a held item that powers up Dark-type
moves by ten percent. Not very useful. Enter the train from the right and
exit from the left. Venus "dupes" you, thinking she got away. She has. But
she drops two items for you on the way out. The Subway Key and the U-Disk.
Enter the train from the left side, face the control panel, and use the key.
You will go to a station right below the Mystery Lab. You meet two of
Cipher's goons, and they retreat into the lab. When you approach the door,
they set off a bomb that cuts off your access to the lab from here. However,
they drop the Maingate Key in the process. Look for it in the rubble on
the right side, in the area that the thugs bombed. Take the subway back
to The Under.
The elevator is now operational, so you can take it up to the Colosseum,
which is now open for battles. All the Pokémon there are in the high level
50s, so stay away from the competition for now. You might think the ticket
into the lab is the U-Disk, but all that leads to is the second Time Flute.
(The final one is atop Mt. Battle, if you make it to Zone 100.)
At this point, you might consider using the Time Flute on Suicune. Because
of all the purification you've already done, I would save the Time Flute
for a Pokémon you'll Snag soon. Instead, go to Mt. Battle and lower
Suicune's shadow gauge all the way to zero, then purify it at the Relic
Stone. It will learn some very strong moves, and if you got 4,000
Poké Coupons, you can buy a TM13 from the Coupon Exchange, which you can
use to teach Suicune the dreaded Ice Beam attack. For more information on
Mt. Battle, check the Side Quests section. Exit this area and head for the
Shadow Pokémon Lab.
j. Shadow Pokémon Lab [S05-10SHD]
There is a key slot to the left of the closed gate as you enter the area.
This is where your Maingate Key goes. Look to the left for a chest
containing two Full Heals. If you miss any of the Shadow Pokémon in here
(except the last one), all of them will reappear here after you beat the
game until you Snag them. Buy lots of Ultra Balls (2 to 3 dozen) before
coming here.
The encounters will give you lots of trouble, so you will likely
have to retreat back to Agate Village or Phenac City several times.
Buy more Ultra Balls at the Outskirt Stand each time. Ration your
Lemonades and Hyper Potions carefully.
First, enter the door on the right. The center door is locked. In this
room, the center door is also locked. You need the Card Key to enter it.
<rant> Does every bleeping Pokémon RPG have to have a "Card Key" in
it? </rant>
Instead, go over to the right and look for a computer with no chair
in front. It should be the third one from the left. Press the A button in
front of it and the center door outside should open. Enter it.
You will find a save point but no revitalizing device. No problem, just drop
your injured Pokémon in the computer, withdraw them again, and they're fully
recovered. Anyway, save and head to the upper left corner of this map.
Press A while facing left up there. There is a chest up there, completely
hidden from view, with three PP Ups inside. Save those for later, when you've
finalized your movesets for your multiplayer team. In any case, head
downstairs and find the scientist in the upper-left corner. He is startled by
your intrusion and fights you.
------Trainer Battle!------
Researcher Myran
P$ = 1,520
Opponents: Voltorb Lv38 Exp: 418
Voltorb Lv38 Exp: 418
Easy. Entei's Fire Blast or Suicune's Aurora Beam or Surf will pwn them.
---------------------------
The guy drops the Card Key in his haste. Grab it, then head downstairs.
You emerge on the other side of the blown-up basement. Look for a chest on
the right side containing three Elixirs. Now head back up to the save point,
and save/heal. You will be coming back here many times during your adventures
in this lab. Go into the door on the right and use the Card Key. We're in!
Take the elevator to the B1 and head left. Anytime you feel too weak to
continue, head back to the save point. Eventually, a Cipher Peon drops down
from out of nowhere and battles you.
------Trainer Battle!------
Cipher Peon Nore
SHADOW Pokémon #26/48: Aipom
P$ = 1,640
Opponents: Remoraid Lv39 Exp: 325
Furret Lv37 Exp: 459
Castform Lv41 Exp: 636
Aipom Lv43 SHADOW Pokémon #26/48
You're always under the weather with this team :-) corny joke, huh?
Well, Castform's ability to change form the weather, and powerful Weather
Ball attacks can both be a big pain.
For some reason, Aipom gave me trouble... I saved it for later,
but if you want to catch it here, putting it to sleep is necessary, as is
red-zone HP. A lot of people don't find it that hard, though... maybe I
got unlucky is all.
---------------------------
Take the elevator down to one of the labs in this area. There is a DNA
Sample on the counter, one of three. If you stay far away from him, you won't
have to fight the scientist. But I prefer to MAXIMIZE scientist casualties
(GoldenEye 007 anyone?)
------Trainer Battle!------
Researcher Odlow
P$ = 1,560
Opponents: Magneton Lv39 Exp: 672
Electrode Lv38 Exp: 625
Magnemite Lv38 Exp: 361
If you meet a Researcher, protect Suicune because their Pokémon's Thunder
really hurts. Pseudopass Light Screen if you can.
---------------------------
Take the stairs on the right, and you fight another scientist.
------Trainer Battle!------
Researcher Coren
P$ = 1,600
Opponents: Magneton Lv40 Exp: 690
Electrode Lv40 Exp: 642
Magnemite Lv39 Exp: 370
Ditto strategy to the last battle. [Not the Pokémon Ditto :-P]
---------------------------
You will get the Down St. Key after the battle. This opens the south
door on the B1 of the lab. Go back to the save point, then go to that
door and use your key. There is a totally optional fight on the right side
before the door.
------Trainer Battle!------
**OPTIONAL**
Researcher Lethco
P$ = 1,560
Opponents: Magnemite Lv37 Exp: 352
Electrike Lv36 Exp: 433
Chinchou Lv38 Exp: 366
These three won't cause much trouble. Fire Blast 'em, even the Chinchou.
---------------------------
As you head through the new door, you are assaulted by another Cipher Peon.
------Trainer Battle!------
Cipher Peon Lare
SHADOW Pokémon #27/48: Murkrow
P$ = 1,720
Opponents: Houndour Lv38 Exp: 463
Carvanha Lv38 Exp: 357
Nuzleaf Lv38 Exp: 573
Murkrow Lv43 SHADOW Pokémon #27/48
Entei and Suicune can run through these bozos with little trouble. Murkrow,
though, is another story.
Again, use Bite to weaken it. You can't put it to sleep because of Insomnia.
Ignore the fact that it's escaping your Balls almost immediately despite
its low HP and size. One will Snag it eventually. Have patience.
---------------------------
Take the junction to the left and you will find the second DNA Sample.
Now resume your downward course. Make your way to the elevator, where
another trainer battles you.
------Trainer Battle!------
Cipher Peon Vana
SHADOW Pokémon #28/48: Forretress
P$ = 1,720
Opponents: Zubat Lv40 Exp: 231
Swablu Lv40 Exp: 316
Pupitar Lv40 Exp: 616
Forretress Lv43 SHADOW Pokémon #28/48
Again, Entei and Suicune can run through the opposition with little trouble.
Forretress also gave me a great deal of trouble. It uses Shadow Rush almost
every turn, making it a pain to Snag. Put it to sleep right away, and DON'T
use Fire Blast, it's got a 4x weakness to Fire, meaning pwn. Take it down
carefully with Shadow Rush or Stomp. I had to save this one for later also.
---------------------------
Take the elevator down to B2 and prepare for another battle.
------Trainer Battle!------
Cipher Peon Lesar
SHADOW Pokémon #29/48: Ariados
P$ = 1,720
Opponents: Rhyhorn Lv40 Exp: 577
Grovyle Lv40 Exp: 603
Ariados Lv43 SHADOW Pokémon #29/48
This isn't hard, but Grovyle's speed and Rhyhorn's Attack might put a dent
in your HP. Two of Entei's Bite attacks and Ariados should have red-zone HP.
This is one of the easiest Snags in the whole Lab.
---------------------------
Continue to the right, past the junction, until you can go right no further.
Head up and you find an unguarded chest with a single Full Restore inside.
Now take the junction upward. If you hug the desks up top, you can sneak
by the scientist and get the last DNA Sample without a fight.
------Trainer Battle!------
Researcher Dubik
**OPTIONAL**
P$ = 1,560
Opponents: Electrode Lv37 Exp: 594
Electrode Lv37 Exp: 594
Watch for Poké Bombs. Seriously, a double Explosion can take Entei and
Suicune down to 0 HP in a hurry.
---------------------------
Head back to the right. Another trainer drops down and battles you.
------Trainer Battle!------
Cipher Peon Tanie
SHADOW Pokémon #30/48: Granbull
P$ = 1,720
Opponents: Linoone Lv38 Exp: 520
Vigoroth Lv39 Exp: 526
Granbull Lv43 SHADOW Pokémon #30/48
Pure power will defeat her two other Pokémon. Granbull is tough.
You'll run into the same problems as with Aipom, except Granbull's size and
"strength" makes for a much tougher Snag. I saved this one for later.
Try to Snag it anyway. If you fail, don't hit the Reset button, just move on.
---------------------------
You should now go back to the save point if you haven't already. After
you save and heal, take the elevator on the RIGHT. It will take you to
a DNA analyzer. You must now place the DNA Samples on the machine, one at
a time, and note down which Pokémon specie each DNA Sample belonged to.
This is needed to solve a puzzle you will get to in a couple of minutes.
Now, take the other elevator. You will fight a scientist.
------Trainer Battle!------
Researcher Kotan
P$ = 1,680
Opponents: Electrode Lv42 Exp: 675
Magneton Lv40 Exp: 690
Ampharos Lv41 Exp: 852
Entei's Sunny Day will save your rear from extremely painful Thunders.
If you don't have Sunny Day then this battle is really, really hard.
---------------------------
After you beat him, he turns on the intruder alarm, trying to sucker
you into thinking you can't leave the lab. You CAN. Do it. Go back to the
save point in the Lab's other entrance. Oddly enough, the alarm isn't going
off in that wing of the building, but it is in the other... Anyway, save
and heal before moving on. Head to the locked door up north of the alarm and
another trainer fights you.
------Trainer Battle!------
Cipher Peon Tanie
SHADOW Pokémon #31/48: Vibrava
P$ = 1,720
Opponents: Kadabra Lv42 Exp: 652
Swellow Lv43 Exp: 745
Kecleon Lv43 Exp: 607
Vibrava Lv43 SHADOW Pokémon #31/48
Kecleon's Color Change will give you trouble unless you use Shadow Ball.
Kadabra and Swellow are Entei bait.
Because Dragons have resistances to most elements, you can attack with just
about anything (even Fire Blast) and not worry about OHKOing it. This
Snag is fairly easy, and definitely a lot easier than the last one.
Put it to sleep and get its HP in the yellow or red before throwing your
Ultra Balls.
---------------------------
PLEASE INPUT PASSWORD.
At this point, you reach the locked door. There is a panel on the right.
When you are asked to input a password, you must select the three Pokémon
that correspond with the DNA you just analyzed. It's different for every game.
I got Croconaw, Mightyena, and something else on my first play through, and
Raikou, Entei, and Suicune [ :-) ] my second play through. If you only got
two DNA Samples, you can crack the code by trying each of the seven other
possibilities. You can crack this code without the DNA, but it takes a long
time. The order you select them in does not matter.
Once you crack the code, you will face Skrub.
------Trainer Battle!------
Cipher Peon Skrub
P$ = 1,760
Opponents: Wobbuffet Lv42 Exp: 796
Graveler Lv44 Exp: 631
Clamperl Lv43 Exp: 654
Medicham Lv41 Exp: 672 (if you Snagged Hitmontop)
This is a rematch with the same Skrub that you encountered at Agate.
If you didn't Snag his Hitmontop then, you can do it now. If you
already did, he will have a Lv41 Medicham instead. Try to put
Wobbuffet to sleep before attacking it, because Mirror Coat pwns.
Surf Graveler out of the game, and physically attack Clamperl. Medicham
you can do whatever you need to with it, as long as it faints.
---------------------------
Now you are about to face an extremely hard battle. Please go through
the following checklist with me:
[ ] Are my Pokémon fully healed?
[ ] Did I save my game right after the last battle?
[ ] Do I have at least 6 Hyper Potions?
[ ] Do I have at least 6 Revives?
[ ] Do I have at least 12 Full Heals?
[ ] Do I have at least 12 Lemonades?
[ ] Do I have at least 24 Ultra Balls?
[ ] Are Entei, Suicune, and Noctowl each at least Lv45?
If you answered "Yes" to all of those questions, you are ready to move
on. You are about to face a powerful boss, and make your most important
Snag yet!
Head downstairs and go to the lower left corner to grab an HP Up from
the chest. Now go to the right and an FMV involving the Lab and a surprised
Ein begins. He battles you.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Ein
SHADOW Pokémon #32/48: Raikou
P$ = 4,800
Opponents: Lanturn Lv47 Exp: 597
Altaria Lv46 Exp: 925
Golbat Lv48 Exp: 878
Huntail Lv47 Exp: 597
Raikou Lv40 SHADOW Pokémon #32/48
If someone has a good MIDI of the music that plays during this battle,
please let me know where I can get it.
Before we begin, let me reiterate something.
OK, this is very important. Unlike the scientists lead you to believe,
you CAN leave the Lab without trouble, despite the security alarm. So head
back out. Make sure you've got at least 6 Hyper Potions, 12 Lemonades, and
24 Ultra Balls. If you don't have 24 Balls, sell any nonessential items,
like Full Restore and PP Up. You will now have the chance to Snag an
absolutely essential Pokémon. The last of the Legendary Beasts. My
number one favorite Pokémon. The fastest Pokémon on land. Raikou!!
Please, please, please! SAVE YOUR GAME before this fight! Also make sure
you have lots of Revives, as Entei and Suicune will both faint several
times here, I guarantee it.
Even more than Entei and Suicune, Raikou is a MUST-SNAG for these reasons:
1. Fastest Shadow Pokémon in the game.
2. Thunderdance (Rain Dance + Thunder) is built right in.
3. You can pull serious damage combos with Raikou and Suicune.
4. It looks really sleek.
5. It's nearly essential for your Multiplayer roster.
Ein is tied with Miror B. as the most irritating Cipher Admin for two
reasons: His team is really tough, and he has my favorite Pokémon as a
Shadow Pokémon on his team. GETTING to Raikou is very hard. Altaria is the
only Pokémon that will go down relatively easy because of a 4x weakness to
Suicune's Aurora Beam.
Golbat can go down with the same technique, but it'll probably confuse your
Pokémon first. Lanturn and Huntail will do exactly the same thing. This is
where your Full Heals come in handy. Lanturn will last a long time. Just
attack it with anything but electricity when you get the chance. Again,
Entei's Sunny Day will see you through this battle. It will not only get
rid of Rain Dance, but Thunder's accuracy drops to 40%, which his Pokémon
use often, and Lanturn's and Huntail's Hydro Pumps won't OHKO Entei. Now,
for the prize...
OK, here's my Raikou-Snagging strategy, and it wasn't a picnic. First, put
it to sleep with Noctowl, and make sure it stays asleep. Raikou's Defense
stats are both low, so use your weakest attacks (NOT Shadow Rush, if it
Critical Hits, you might be out a Raikou, and have to go through Ein's
team again.) Isolating Raikou is very important because half his team
has Rain Dance, which makes Thunder hit 100%, and Raikou's Sp. Atk is
really high, but not as high as its blinding Speed.
120 Power + STAB + Perfect accuracy = pwn.
Take it down VERY carefully with Entei's Bite or Stomp, preferably Bite due
to Entei's lower Sp. Atk and Raikou's higher Sp. Def. If you want to give
Raikou extra incentive not to Shadow Rush, use Suicune's Aurora Beam instead
of Bite. Suicune can take a Thunder without being KO'd. Keep Noctowl out at
all times. If it faints, or one of your Beasts faint, use a Revive. When its
HP is below 10% and it has zonked out, you should throw an Ultra Ball every
turn. This is one of the toughest Snags in the game. Even if it breaks out of
the Ball right away, keep throwing them. Eventually, one will Snag it. For
me, it took 15 Ultra Balls before Raikou "quietly" reunited with me.
I'm sure glad this is the last of the Legendary Beasts. They're a pain in the
neck to Snag!
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Take the TM26 (Earthquake) from the chest, get the Data Rom from the counter,
then take the elevator up to the B1. Go through the one-way door and exit
the lab.
EEEEEEEE MAAAAAIL!
=========================================
Subj: Lab Data
From: Nett from The Under
Hi, this is Nett. If you find any data at the Shadow Pokémon Lab, please
bring it to me in The Under. I'll be waiting.
=========================================
Before you give him the data, SAVE! I can't stress it enough. Now that
you have Raikou, SAVE!
Like Entei and Suicune, Raikou takes a very long time to purify. About
five times as much rehabilitation is required as opposed to your G/S
starter you Snagged. I would use my Time Flute on it immediately so
you can use the Raikou/Suicune Thunderdance/Surf combo, which can rip
opposing Pokémon apart. Whether you saved your first Time Flute or not,
now would be an excellent time to use one. And no, this suggestion isn't
just out of favoritism for Raikou. It is indeed very strong.
After Nett has received the Data Rom, construction of the Realgam Tower will
be finished. This is the final required dungeon in the game, and hosts some
extremely powerful Trainers. At this point in time, before you head for the
tower, I strongly suggest you raise your Legendary Beasts each to at least
Lv50, especially Raikou and Suicune. You can do this by training at Mt.
Battle, or entering tournaments at one of three Colosseums in Orre. For
more information on these areas, see the Side Quests section.
k. Realgam Tower [S05-11RLG]
At this point, your team should average around level 50, especially
all three of your Beasts. Even at this level, the fights will be very tough.
If you came out of your battle with Raikou badly bruised, fried, and stomped
on, raise your team to even higher levels. It will be worth your time. If
you train at Mt. Battle and don't care about the powerful hold items they
offer, spend your Poké Coupons on a TM29 (Psychic), a TM13 (Ice Beam),
a TM24 (Thunderbolt), or a TM35 (Flamethrower), whichever you can afford
or feel like. Psychic is for any Pokémon you've raised that can learn it
(Espeon is a good choice due to STAB), while Ice Beam, Thunderbolt, and
Flamethrower are for Suicune, Raikou, and Entei, respectively.
Here is an ASCII diagram of the tower:
---------------------------------
| VIII XII XI | Legend
| * * * | ------
| VII******IX********X | Roman Numerals = Dome Numbers
| * | ***** = Path between Domes
| VI*******V IV | Enter = Tower Entrance
| * * |
| II*******I*******III |
| * |
-------------Enter---------------
Dome I = Entryway
Dome II = Miror B. Rematch
Dome III = Nothing
Dome IV = Dakim Rematch
Dome V = Revitalizing Device & Save Point (A Trainer is also there)
Dome VI = Nothing
Dome VII = Two Trainers
Dome VIII = Venus Rematch
Dome IX = ID Badge Room
Dome X = Nothing
Dome XI = Ein Rematch
Dome XII = Path to Final Boss (there are 8 Trainers on the ground floor)
Before you do anything else, defeat the Trainer in Dome V.
------Trainer Battle!------
Cipher Peon Bopen
**OPTIONAL**
P$ = 1,600
Opponents: Grimer Lv39 Exp: 375
Dustox Lv38 Exp: 667
Seviper Lv40 Exp: 706
Thunderdance and Surf. Let the big Beasts eat.
---------------------------
After you beat the crap out of his Pokémon, you can use Dome V as a base.
You can heal and save here. Do so after every battle. Now head back to Dome
II and face an old, irritating foe.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Miror B. (Rematch)
P$ = 4,600
Opponents: Golduck Lv45 Exp: 838
Loudred Lv46 Exp: 621
Ludicolo Lv44 Exp: 852
Ludicolo Lv45 Exp: 871
Armaldo Lv43 Exp: 921 (If you missed Sudowoodo)
Where's Miror B.'s battle theme? It's not playing? Oh, well...no music...
Not literally, the normal Admin boss theme plays.
You get another chance to Snag Sudowoodo if you missed him at Pyrite Cave.
It will still be at Lv35, same gender. Otherwise he's got an Armaldo. Now
for the battle...
By now you had the chance to learn something to counter his Ludicolo. He's
only brought two of them, but he still uses the same old strategy of Rain
Dance. Are we going to use the same strategy as we did last time?
Oh heeeeeecck no.
Using Raikou and Suicune? You'd better be, as they use Rain Dance, which
means you can Thunderdance right away. Nothing he has is strong versus
electric attacks, so let Raikou call down the Thunder!!
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After you defeat Miror B., he runs away and leaves you a Red ID Badge, your
first of four Badges. Head back to Dome V, heal and save, then head for
Dome IV to face the next boss rematch...
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XXXXX Boss Battle!! XXXXX
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Cipher Admin Dakim (Rematch)
P$ = 4,700
Opponents: Forretress Lv45 Exp: 568
Whiscash Lv46 Exp: 785
Flygon Lv46 Exp: 970
Claydol Lv46 Exp: 931
Houndoom Lv47 Exp:1,026 (If you missed Entei)
Dakim's battle style has changed a lot since the last time you saw him.
He's much tougher than before, despite the fact that he no longer has a
legendary Beast on his team. His Pokémon still use Earthquake, but they
don't use Protect anymore. This helps, but also allows him to set up a
second strategy: Sunnybeam.
He's got a couple of Sunnybeamers on his team, Houndoom being the biggest
one. This is probably to deal with the slight Water/Ice weakness his team
has. Two of his Pokémon also have the Levitate ability, which nullifies
Ground moves. So how do you beat him?
You can try to Thunderdance his team, but the risk of an EQ is high. And
seems how Raikou's physical Defense is one of the lowest among
Legendary Pokémon, an EQ can OHKO it. Do something about that. Either
use Reflect (if Raikou is at Lv51, it has the move) or a few X Defends
if you have them, and Thunderdance, healing as needed. That's one strategy.
But I find it a bit easier to take advantage of the sunny weather by
destroying him with his former Pokémon, Entei. Let's see...
Fire Blast + Sunny Weather + STAB = 240 Power, nearly an Explosion.
You will run into the same EQ problems, but since Entei's HP and Defense
are very high, he can take it, so long as it doesn't Critical Hit;
then he's KO'd.
Either way, use Suicune as your other Pokémon. EQ hardly touches it due to
outstanding Defense, and Aurora Beam or Ice Beam can pwn his EQers.
To sum it up, there are two ways to do this.
Raikou/Suicune --- Thunderdance
Forretress - Raikou calls down the Thunder.
Whiscash - Tricky. Raikou uses a strong non-Electric move, like Bite.
Flygon - 4x weakness to Suicune's Ice attack = pwn.
Claydol - Raikou uses Bite or Crunch, if you have them. Otherwise Thunder
and Ice.
Houndoom - Thunderdance and Surf.
Entei/Suicune --- Using Dakim's Sunny Weather
Forretress - 4x weakness to Entei's fire. Pwned.
Whiscash - Again, tricky. Go for the flinchax with Bite or Stomp, and
use Suicune's Surf or Ice attack. Aurora Beam might decrease
Whiscash's Attack.
Flygon - 4x weakness to Suicune's Ice attack = pwn.
Claydol - Bite with Entei.
Houndoom - Surf, and have Entei Fire Blast. Why?
Let's use a couple of equations:
Stomp: Power 70 + no STAB + no Weather + 1x Type Modifier = 70
Fire Blast: Power 120 + x1.5 STAB + x1.5 Weather + 0.5x Type Modifier = 120
So you will get a lot more damage with Fire Blast despite Entei's higher
attack power and Houndoom's resistance to fire.
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You will receive the Grn ID Badge after you thrash him with his former
Pokémon. Go back to Dome V and save/heal. Now make your way to Dome VII.
Two Cipher Peons are blocking the way to two doors. You will have to fight
both of them. They both have Shadow Pokémon, but unless you've got a GBA
game, or you're after all the Shadow Pokémon, it's not worth it to Snag
them.
------Trainer Battle!------
Cipher Peon Baila
SHADOW Pokémon #33/48: Sunflora
P$ = 1,680
Opponents: Gloom Lv41 Exp: 579
Jumpluff Lv42 Exp: 792
Sunflora Lv45 SHADOW Pokémon #33/48
Entei's fire pwns Grass Pokémon. Let Suicune weaken Sunflora.
This is a tough Snag, but easy compared to most of them here. I had
to save most of the Snags in here for later. I was kind of anxious to
trade my Pokémon to Ruby, where they'd level up faster. Anyway, the idea
is to use Suicune's Surf not only to keep it from Shadow Rush, but to
slowly weaken it. What makes this Snag hard is that it's got Synthesis,
which refills HP.
---------------------------
------Trainer Battle!------
Cipher Peon Arton
SHADOW Pokémon #34/48: Delibird
P$ = 1,800
Opponents: Piloswine Lv42 Exp: 720
Glalie Lv42 Exp: 841
Delibird Lv45 SHADOW Pokémon #34/48
Entei's fire rules the arena again. Delibird's a pretty crappy Pokémon,
so why would you want it?
This is not too bad, but if you're in a hurry, save this for Snagem
Hideout, where it will be more convenient to Snag. It likes to Shadow Rush,
so hit it with Sleep and weaken it.
---------------------------
Go back to Dome V and save/heal before pressing on to Dome VIII, where
another rematch awaits.
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XXXXX Boss Battle!! XXXXX
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Cipher Admin Venus (Rematch)
P$ = 4,800
Opponents: Raichu Lv48 Exp: 627
Bellossom Lv47 Exp: 925
Misdreavus Lv47 Exp: 739
Wigglytuff Lv48 Exp: 559
Milotic Lv48 Exp:1,194 (If you missed Suicune)
To be honest, I'd rather she had a Lv65 Suicune instead of that closer
she's got. I use a Milotic and a Misdreavus on my multiplayer roster,
and this battle shows you why. The hard way.
Every Pokémon on her team is an annoyer. It's a good thing that your Beasts
are all unknown gender, because every one of her Pokémon has Attract, and
they are mostly, if not all, female. Her strategy is to give your Pokémon
status ailments so they can't attack very often. Raichu's got Thunder Wave,
Bellossom's got Stun Spore, Misdreavus has Confuse Ray and Perish Song, and
Wigglytuff has Body Slam (Paralyzes 30% of hits.) But Milotic is the worst
annoyer of them all. Its moveset is nearly identical to mine. Let's see
how close they are:
Standard Milotic Recover Attract Confuse Ray special filler
My Milotic Recover Attract Water Pulse Blizzard
Venus' Milotic Recover Attract Confuse Ray Blizzard(?)
The only reason I chose Water Pulse over Confuse Ray is the STAB. Bear
in mind that Water Pulse also confuses 20% of its hits. The simliarities
are quite startling. Milotic's Special Defense is really high, it's got
a lot of HP, has Recover, and its Marvel Scale ability doubles its Defense
if it's hit with a status like Poison.
It's incredibly hard to take down. My Feraligatr was once paralyzed,
confused, and infatuated at the same time during this battle. This
means it had a 12.5% chance of attacking the opponent, a 12.5% chance
of attacking itself, and a 75% chance of doing nothing. My suggestion
is to Thunderdance with Raikou and Suicune. Two Thunders can take out
Milotic. Thunder and Aurora Beam/Surf the rest of her team.
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Claim the Blu ID Badge from her after the battle, go to Dome V again,
and heal/save. Head through Dome VII's east door. You emerge in Dome IX.
This dome has four slots in the north wall, which lock a large, menacing
door. You need the four ID Badges to unlock the door and move on. Head
east from here to Dome X, then north to Dome XI.
Last [ and hardest :-( ] boss rematch.
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XXXXX Boss Battle!! XXXXX
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Cipher Admin Ein (Rematch)
P$ = 5,000
Opponents: Manectric Lv50 Exp: 900
Pelipper Lv49 Exp: 861
Rhydon Lv50 Exp:1,092
Crobat Lv48 Exp:1,048
Starmie Lv49 Exp:1,086 (If you missed Raikou)
Ein knows you Snagged his Raikou, and he knows you can't resist using it in
this battle. Imagine the look on his face if you came into his chamber on
your speedy Raikou, and you ran circles around him. Too bad it'll never
happen, but it's fun to think about... :-)
He's ready to face Raikou, as well. He's using basically the same strategy as
before, with lots of Electric and Water types on his roster, and many of them
are extremely fast. Crobat and Starmie have a higher Speed stat than even
Raikou (wow). Starmie in particular has a really high Special Attack, and can
penetrate even Suicune's tanklike defenses. Respond with Mirror Coat and you
can OHKO Starmie. If you don't have Mirror Coat, then it'll be tough. Real
tough. His Pokémon Thunderdance a lot, which is why Ein so very carefully
thought out his team. He protects his Water Pokémon and Crobat with
Lightningrod. What's that?
Lightningrod is an ability that only two R/S Pokémon can have: Manectric and
Rhydon. It will draw all of the opponent's electrical moves toward itself.
Don't get it yet? Let's create a scenario. Every Pokémon except Suicune
is at full HP. Suicune has just over 50% HP.
<<< Rain continues to fall. >>>
Josh: Raikou, call down the Thunder! Fry that Pelipper!
<<< Raikou used THUNDER! >>>
<<< MANECTRIC's LIGHTNINGROD took the attack! >>>
Josh: What?! Raikou, your aim is waaayy off!
<<< It's not very effective... >>>
EIN: A great miscalculation on your part, you Raikou-Snagging dimwit...
MANECTRIC! Take his Suicune down with Thunder!
<<< MANECTRIC used THUNDER! >>>
<<< It's super effective! >>>
Josh: No! Suicune!!
<<< Suicune fainted! >>>
Josh: Shoot...
EIN: Bang.
Josh: Not funny. Go, Entei! Avenge your fallen comrade!
<<< Josh sent out Entei! >>>
<<< PELIPPER used STOCKPILE! >>>
<<< PELIPPER STOCKPILED 2! >>>
(Marowak can also learn Lightningrod, but to get it, you must import
one from Fire Red/Leaf Green.)
It causes your Thunders to misfire, doing little or no damage. Defeat the
Lightningroders as fast as you can. Surf Rhydon, and use non-Electric
attacks on Manectric. Once they are gone, his strategy falls apart, and
is vulnerable to standard Thunderdancing. Watch your HP very closely in
this battle. If your Beasts fall in battle, don't be stingy with the
Revives.
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After you defeat Ein, you receive the Ylw ID Badge. Now leave this Dome.
EEEEEEE MAAAAAIL!
=========================================
Subj: Greetings
From: Eagun of Agate Village
Dear Josh,
This is Eagun of Agate Village. I just wanted to let you know this is my
first electronic mail. I am not familiar with high-tech things, so I have
only learned to type in words. Incidentally, if you are ever in
=========================================
The e-mail's cut off. I believe he is implying "the area" at the end,
and "the area" must mean Agate. So head there. He will give you the only
Master Ball you'll ever get. And you'll be using it soon. Head back
to Dome V and heal/save before pressing on.
There are four Poké Ball-shaped slots in the wall of Dome IX, one for each
ID Badge. Place the appropriate ID Badges in the color-coded slots, and
the lock on the north door will release. Before going through, you'll have
to face a Trainer.
------Trainer Battle!------
Cipher Peon Dioge
SHADOW Pokémon #35/48: Heracross
P$ = 1,800
Opponents: Masquerain Lv42 Exp: 576
Ariados Lv41 Exp:?,???
Heracross Lv45 SHADOW Pokémon #35/48
Entei's fire rules here as well. Heracross is 4x weak to Flying, so don't
use that type or you'll KO it.
Save the Master Ball for later. Use the standard procedure of putting it
to sleep, weakening it (Bite works well as it is strong against that), and
Ultra Balls.
---------------------------
Head through the door to Dome XII, which is directly under a Colosseum.
There are many, many Trainers on this floor, but you only have to fight
the first one.
------Trainer Battle!------
Bandana Guy Klest
P$ = 672
Opponents: Nuzleaf Lv39 Exp: 588
Graveler Lv42 Exp: 603
Hariyama Lv41 Exp: 807
Lombre Lv42 Exp: 634
A variety of types here. Legendary Beast Thunderdancing works well here.
Hariyama's HP is obscenely high, so it can be tough to take out.
---------------------------
From here, all the rest of the Trainer battles on this floor are optional,
but you need the experience and P$.
------Trainer Battle!------
Hunter Aline
**OPTIONAL**
P$ = 656
Opponents: Lairon Lv41 Exp: 667
Mawile Lv40 Exp: 420
Metang Lv39 Exp: 639
Entei will run flaring wild over all the Steel-types here.
---------------------------
------Trainer Battle!------
Street Performer Luper
**OPTIONAL**
P$ = 640
Opponents: Qwilfish Lv40 Exp: 427
Seadra Lv38 Exp: 646
Octillery Lv39 Exp: 684
Feraligatr Lv40 Exp: 900
Thunderdance. That's all, folks.
---------------------------
There are three Trainers in the casino on the left.
You can't play any of the slot machines, though :-(
------Trainer Battle!------
Rider Kevel
**OPTIONAL**
P$ = 410
Opponents: Sandslash Lv40 Exp: 697
Donphan Lv40 Exp: 810
Quagsire Lv41 Exp: 601
Thunderdance, and take the Quagsire with conventional attacks if it has
Water Absorb.
---------------------------
------Trainer Battle!------
Chaser Trus
**OPTIONAL**
P$ = 800
Opponents: Swellow Lv40 Exp: 693
Magneton Lv40 Exp: 690
Ninetales Lv40 Exp: 762
Machoke Lv40 Exp: 625
Thunderdance again. Pure power will take them out.
---------------------------
The guy at the desk is the same Cipher Peon you faced at the beginning of
the game (Verde or Rosso or Bluno).
------Trainer Battle!------
Cipher Peon Bluno
**OPTIONAL**
P$ = 1,800
Opponents: Grumpig Lv44 Exp: 772
Muk Lv45 Exp: 756
Croconaw Lv30 SHADOW Pokémon #02/48 (If you missed earlier)
They're both Poison-types, and you know what to do with that type by now...
---------------------------
Exit the casino. As you approach the door on the right, a Trainer will come
rushing through the door, scaring the living daylights out of you. You fight
back.
------Trainer Battle!------
Bodybuilder Givern
**OPTIONAL**
P$ = 1,080
Opponents: Loudred Lv45 Exp: 607
Wigglytuff Lv43 Exp: 501
Thunderdance. Works. Wonders.
Best. Combo. Ever.
---------------------------
Now enter that door. There is a single Trainer in the dining room.
------Trainer Battle!------
Rider Elose
**OPTIONAL**
P$ = 400
Opponents: Cradily Lv40 Exp: 861
Swalot Lv39 Exp: 702
Noctowl Lv39 Exp: 676
Chimecho Lv40 Exp: 630
Thunderdance away. Ends the battle fast.
---------------------------
Now talk to the black-suited person by the elevator. After a short
conversation, she moves out of the way. You take the elevator up to the
final area before the Colosseum. Immediately, there is an FMV with Nascour.
He is apparently expecting you to battle him, but he won't...yet. He
will instead go up the elevator on the right. Don't follow him yet. Look
on the left side, before the stairs, for a double-door. Go in it, and you
find your salvation! A revitalizing device and a save point! You have to
beat a single Trainer first, though...
------Trainer Battle!------
Chaser Rugen
P$ = 820
Opponents: Vigoroth Lv41 Exp: 553
Shelgon Lv40 Exp: 616
No trouble at all. Thunderdance Vigoroth and Aurora Beam/Ice Beam Shelgon.
---------------------------
He relinquishes access to the save point and healing machine. SAVE and HEAL!
Go up the stairs and an FMV begins.
MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! MAJOR SPOILER ALERT!
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The FMV is with Josh, Terra, and Gonzap, head of Team Snagem. Both
of you are surprised to see him here. Terra then reasons that this
is a Cipher headquarters, so Team Snagem shouldn't have anything to
do with this. Gonzap then explains his own reasoning. Remember the
Snag Machines that Team Snagem had before the explosion? The one
that was caught in the explosion and the other one Josh made off with?
Well, he reveals that Cipher created them and gave them to Team
Snagem, which makes Cipher and Snagem allies. But this is not the only
reason why Gonzap is here. He is also to settle a score with Josh.
You know what that means? Battle time!
======================================================================
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After the FMV, Gonzap will fight you.
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XXXXX Boss Battle!! XXXXX
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Snagem Head Gonzap
SHADOW Pokémon #36/48: Skarmory
P$ = 5,300
Opponents: Shiftry Lv53 Exp:1,027
Crawdaunt Lv52 Exp: 897
Pinsir Lv52 Exp:1,044
Hariyama Lv53 Exp:1,113
Skarmory Lv47 SHADOW Pokémon #36/48
This is a very difficult battle, but not as difficult as the one with Ein.
Raikou and Suicune will pwn here, as Thunderdance or Ice attacks will pwn
any of his Pokémon except Hariyama. Do not underestimate the power of this
team. It has the potential to take your Beasts' HP lower than you are
comfortable seeing them at. Now for his Shadow Pokémon...
This is a tough Snag. You will meet him again during your second trip
through the Snagem Hideout. Just beat his team and *try* to Snag his
Skarmory. It is very hard until you have the correct Pokémon to snap
it out of Shadow Rushing. It took me three tries to succeed: one here,
and two at the Hideout.
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After you beat him, the left elevator opens up. Before you take it, look at
this room. Golden statues of the Legendary Beasts. How fitting! Anyway,
go back down to the save point and heal your Pokémon. SAVE, SAVE, SAVE,
and SAVE AGAIN just to be sure, before taking the left elevator up to
the Realgam Tower Colosseum, which is the site of the final battles
of the game.
l. The Showdown [S05-12SHW]
You emerge in the arena which is the most prestigious Colosseum in all
of Orre. After a short chat with Nascour, you will face a series of four
Trainers, and each one has a Shadow Pokémon. Also your party will NOT be
healed in between each battle, nor will you get a chance to use items or
save in-between battles. All your Beast training will pay healthy
dividends now. Here we gooooooooo!!
------Trainer Battle!------
Bodybuilder Jomas
SHADOW Pokémon #37/48: Miltank
P$ = 1,800
Opponents: Zangoose Lv45 Exp: 795
Porygon2 Lv45 Exp: 867
Miltank Lv48 SHADOW Pokémon #37/48
Zangoose and Porygon2 fall to Thunderdance. Even if it weren't a Shadow
Pokémon, Miltank would be tough.
Rollout is the big problem here because it grows in power every time
it's used. If you taught your Pokémon Double Team (TM32, prize at Mt.
Battle), use it. This is a difficult Snag. As before, put it to sleep,
then weaken it carefully.
---------------------------
------Trainer Battle!------
Rider Delan
SHADOW Pokémon #38/48: Absol
P$ = 480
Opponents: Mightyena Lv46 Exp: 630
Sharpedo Lv47 Exp: 880
Absol Lv48 SHADOW Pokémon #38/48
Minus the Cacturne and Shiftry, Delan's picks are identical to Elite Four
Sidney's picks. Take them down in the same way. Thunderdance.
I don't know how you convince Absol to use anything but Shadow Rush. Use
standard procedure. If you miss, come back later and you can fight all the
Colosseum Trainers again.
---------------------------
------Trainer Battle!------
Cipher Peon Nella
SHADOW Pokémon #39/48: Houndoom
P$ = 1,920
Opponents: Torkoal Lv47 Exp: 810
Magcargo Lv48 Exp:?,???
Houndoom Lv48 SHADOW Pokémon #39/48
Resist the temptation to use Surf despite the fact that her Pokémon have a
4x weakness to Water. For Houndoom...
Don't use Surf or you'll KO it. Wear it down with an Ice Move and put it
to sleep. I skipped most of the Shadow Pokémon here because I wanted to
conserve my supplies. If you want to Snag it, use Aurora Beam (Suicune).
---------------------------
------Trainer Battle!------
Cipher Peon Ston
SHADOW Pokémon #40/48: Tropius
P$ = 1,960
Opponents: Vileplume Lv48 Exp:1,033
Cradily Lv48 Exp: 945
Cacturne Lv49 Exp: 928
Tropius Lv49 SHADOW Pokémon #40/48
All Grass. Suicune's Ice move pwns.
This is a very hard Snag because Tropius has a tendency to use Shadow Rush or
Fly, both of which make it tough to Snag. My suggestion is to come back
here with Tyranitar and use its Sand Stream to weaken it more effectively.
Raikou's Spark works OK here if you'd rather paralyze it; otherwise, use
standard procedure.
---------------------------
After defeating four Trainers, your Pokémon are fully healed. An FMV
begins with Nascour walking into the arena, while the crowd cheers for
him by chanting his name. He has a short conversation with you, then he
fights you. If you lose, you won't have to fight the four Trainers
again--Nascour will fight you again right away.
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XXXXX Boss Battle!! XXXXX
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Cipher Nascour
SHADOW Pokémon #41/48: Metagross
P$ = 5,600
Opponents: Walrein Lv56 Exp:1,152
Xatu Lv54 Exp: 988
Blaziken Lv54 Exp:1,209
Gardevoir Lv55 Exp:1,255
Dusclops Lv55 Exp:1,054
Metagross Lv50 SHADOW Pokémon #41/48
No matter how you stack it up, this is going to be a very tough fight.
All of Nascour's Pokémon are in the mid-level 50's. This is where all
that training you went through will pay off. Without it, you're in for
an incredible fight. If your Beasts are each at least Lv50 and the rest
of your team averaging at least Lv42, you've got a chance. Each Pokémon
has a very powerful move you need to look out for.
Let me run through Nascour's team:
Walrein can go down to plain ol' Thunderdancing, but it can use a
very strong Ice Beam attack made even stronger by STAB. This can take
Raikou down to about 50% HP. Watch for Freeze ailments, and use Full
Heals right away if your Pokémon gets frozen.
Xatu will open with Confuse Ray to prevent your Pokémon from attacking,
then it will use a very powerful Psychic attack, achieving about the
same result as Ice Beam. Psychic can also lower your Special Defense,
making it even more powerful. Use Thunder or two to three Aurora Beams
to take it down.
Blaziken shouldn't cause you too much trouble, and is probably Nascour's
weakest Pokémon. He uses it much like I do mine. He'll raise his Evade %
with Double Team, then go for Critical Hits with Blaze Kick and other
powerful moves. Watch for burns.
Gardevoir is probably the toughest of his Pokémon. Like Xatu, it will
confuse your Pokémon so they attack themselves, then Psychic to deal
plenty of damage. This can take Raikou and even Entei down in a big hurry,
because Gardevoir's Special Attack is higher than Xatu's, and Gard is
straight Psychic, meaning it gets more STAB. Take it out with Thunder
and Dark moves, or use Umbreon or Misdreavus to confuse it ONLY if you saw
a message similar to this when Gard was sent out:
<<< GARDEVOIR TRACED Raikou's PRESSURE! >>>
Why? This is why you update your Strategy Memo. Ralts, Kirlia,
and Gardevoir either have Trace or Synchronize as Abilities. If
you didn't see the message, it means this one's got Synchronize. If
you meet a Synchronizing Gardevoir and confuse it, you'll confuse yourself
as well. Misdreavus may be a better choice than Umbreon if it's at a higher
level, due to STAB from an already strong Shadow Ball.
Dusclops employs a strategy similar to Xatu. It will confuse you, then
attack. Take it out with Shadow Ball or Bite. Watch for retaliatory moves
and Will-o-Wisp.
I recommend you save Snagging his Metagross for later, because it's
pretty tough, and your Pokémon will be pretty fatigued by now. If you
want to Snag it, use Hypnosis from Noctowl, lower its HP with Aurora Beam
even though you can't lower its Attack due to Clear Body, and throw your
Ultra Balls until you get it. If it wakes up, it will Shadow Rush. I
would save this one for later, when you have a Pokémon that can convince
it to use a different move, like Tyranitar.
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Your Pokémon are fully healed again, and an FMV begins.
MAJOR SPOILER ALERT! MAJOR SPOILER ALERT! MAJOR SPOILER ALERT!
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======================================================================
The FMV begins with Nascour apologizing. Terra is puzzled because she
thinks that Nascour is the boss. Then Es Cade, the mayor of Phenac,
comes in. Terra is further puzzled, and asks why he's here. Es Cade
reveals that he is the secret boss of Cipher, then reveals his true
self, Evice. He is really mad for Josh's interference, and implied
betrayal (he, after all, betrayed Team Snagem, which is allied with
Cipher.) Evice will then rant about having to resurrect the Shadow
Pokémon plan from the start. He then says he will pwn Josh so utterly
he'll never find the strength to rise up again.
======================================================================
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After the trash talk of the FMV, you will face the final boss. If he beats
you (likely), you can come back to the Colosseum and face him again without
going through the other Trainers there.
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXX Final Battle XXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Head Evice
SHADOW Pokémon #42/48: Tyranitar
P$ = 6,100
Opponents: Scizor Lv60 Exp:1,285
Slowking Lv61 Exp:1,071
Salamence Lv60 Exp:1,401
Slaking Lv60 Exp:1,350
Machamp Lv61 Exp:1,260
Tyranitar Lv55 SHADOW Pokémon #42/48
If you didn't do much extra training, then your Beasts will only be around
Lv48, and this fight will be basically impossible. If you want a
multiplayer team to thrash your opponent with that doesn't break too many
stat tier restrictions, you can emulate Evice's team. You won't be able to
get Scizor and Slowking until you get Fire Red, however; Scyther is not
available in Leaf Green.
All of his Pokémon are sweepers, and they are designed to sweep fast.
Evice likes to use X Attack, X Speed, and X Special on his Pokémon, raising
their stats. Here's a rundown of his team. This is going to be a very,
very hard battle no matter how good you are.
Scizor loves to use Swords Dance once, then use Silver Wind. Silver
Wind is a Bug-type version of Ancientpower, meaning it will occasionally
raise ALL of its user's stats. Combine that with Swords Dance and STAB
and you have a very strong physical sweeper that will tear your team apart.
A Fire Blast will OHKO it (4x weakness), so use Entei and hope Fire Blast
doesn't miss.
Slowking is a very defensive Pokémon, but it's also got lots of attack
power, and it will use Curse to lower its Speed (which is already the
lowest in the game) to raise its Attack and Defense. It's like a free
Bulk Up. Not good. Two Thunders should take care of it. He will often
play this with one of his physical sweepers, knowing you have Raikou,
who is weak to physical blows.
Slaking will be a big pain because it has Hyper Beam, and recharges
during its loafing turn (Truant). 150 Power + STAB + X Attack = pwn.
Have Raikou's Reflect up, if you can. If you have been using Makuhita
(Hariyama) often, its Fighting type moves (Arm Thrust/Vital Throw) will
do double damage. Slaking is also very fast, but if you're using Raikou,
it won't be faster than the Beast of Thunder.
Salamence is fast and very strong. Intimidate lowers your Attack right
away, but if you're Thunderdancing like you should be, this won't be a
problem. Dragon Claw is extremely powerful, and it's got Double-Edge,
which is extremely powerful and can OHKO Raikou. It can also use Dragon
Dance to raise its obscenely high Attack even higher while increasing
its already high Speed simultaneously. It's the toughest of Evice's
Pokémon if you don't Ice it.
Machamp is another very strong physical sweeper. It's got strong attacks
like Cross Chop, perhaps the highest Attack of all the non-Legendary
Pokémon, and STAB, meaning if your Pokémon don't get OHKO'd, they will
take serious damage. He'll also use Bulk Up, raising Attack even higher.
If you can't beat it in Speed, you're probably not going to win this
battle after a couple of stat increases, unless Evice makes a really
sloppy play.
Snagging Tyranitar with Ultra Balls is a big pain compared to Raikou.
It's no problem if you have that Master Ball - just use it right now.
That's what I would do.
Hopefully you will catch enough lucky breaks to win the battle. Good luck -
you'll need all the luck you can get!
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
After you beat him, enjoy the ending. If you don't want me to spoil it for
you, skip down to the Side Quests section.
CLOSING FMV - ENDING SPOILER!
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The ending begins with Evice standing in the arena, puzzled over how
his ultimate Shadow Pokémon lost to you. Pyrite's sheriff, his
right-hand officer, Duking, and Eagun and his Pikachu surround
Evice. He tries to escape with his private helicopter, which is on
auto-pilot, when suddenly, Ho-oh appears out of nowhere, lets out a
cry, and blasts the helicopter with its trademark move, Sacred Fire.
Evice is arrested, and hauled off to jail. Ho-oh then flies very
close to the Colosseum, so you can get a good look at it. Then the
credits roll, alongside a few Pokémon that appear in this order:
Skarmory, Sneasel, Sunflora, Treecko, Mudkip, Torchic, Swablu, Yanma,
Sudowoodo, Minun, Plusle, Skiploom, Roselia, Chimecho, Pikachu,
Kirlia, Croconaw, Quilava, Bayleef, Jirachi, Suicune, Raikou, Entei,
and finally, Celebi.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
After the credits finish rolling, you will be prompted to save your
game. Do so.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Side Quests
a. The Second Shadow Starter [S06-01NO2]
After the ending, you will re-appear at the Outskirt Stand. You've got mail!
=========================================
Subj: New System Done!
From: Nett from The Under
We, that's myself and Secc in Pyrite, developed a new system of
downloading data automatically to your P*DA. From now on, information
about Shadow Pokémon should arrive directly from people connected
to the network. Check it out!
=========================================
Head outside. EEEEEEE MAAAAAIL!
=========================================
Subj: Shadow Pokémon?
From: Secc in Pyrite Town
Big guy, there's trouble!
The Kid Network got word that a suspicious-looking
Pokémon was spotted in Pyrite. I'd like to give you
the full story in person, so can you come visit me?
=========================================
At this point, if you have any Pokémon that are say, Lv50+, and you want
to train them for your multiplayer team, transferring them onto Colosseum
from Ruby/Sapphire would be an excellent idea. If you can't, then your Beasts
should be around Lv55.
So we do as the guy says and head to Pyrite Town.
Talk to Secc in the backroom at the Mayor's House there. He directs
you to Cail. But before Cail tells you anything, he fights you.
------Trainer Battle!------
Rogue Cail
P$ = 912
Opponents: Granbull Lv56 Exp:1,068 (If you missed Furret)
Gardevoir Lv57 Exp:1,269
Shiftry Lv56 Exp:1,086
Machamp Lv57 Exp:1,177
Standard Thunderdancing, or pwn him with your imported Pokémon.
---------------------------
After the battle, he tells you about a Shadow Bayleef or a Shadow Quilava.
It's random which one. He will also tell you about the Snagem Hideout, which
is now a new destination on the world map. Guess where we're headed?
The Snagem Hideout!
You have 1 new message(s).
=========================================
Subj: Bayleef (Quilava) Trainer
From: Secc in Pyrite Town
Hi, big guy!
Cail wanted me to tell you that the Shadow Bayleef (Quilava)'s
trainer is named Verde (Rosso). Please take care!
=========================================
Enter the hideout and go north until you see a chest. It's got a valuable
Max Elixir inside, which restores one Pokémon's PP completely. Head over
to the right and you find a save point, so save, and head through the narrow
passage to the north. This next part is very hard to understand, so let me
explain.
Every time you pass by this location, a Cipher Peon will fight you, and
they will appear in the below order. All of them had (or still have)
Shadow Pokémon, so if you missed one of their Shadow Pokémon, you can
catch it here. All of them will fight you once, then if you missed any
of their Shadow Pokémon, they will fight you, one at a time, until you
have Snagged all of their Shadow Pokémon. Here is the list of trainers.
------Trainer Battle!------
Cipher Peon Nore
P$ = 2,200
Opponents: Ninjask Lv55 Exp: 912
Beautifly Lv54 Exp:?,???
Masquerain Lv52 Exp: 712
Forretress Lv51 Exp: 643
This guy's re-done his whole team. All are weak to fire.
---------------------------
------Trainer Battle!------
Cipher Peon Kloak
P$ = 2,120
Opponents: Ariados Lv52 Exp: 745
Volbeat Lv53 Exp: 828
Illumise Lv53 Exp: 828 (If you missed Ledian)
Flare up with Entei.
---------------------------
------Trainer Battle!------
Cipher Peon Baila
P$ = 2,120
Opponents: Vileplume Lv51 Exp:1,005
Jumpluff Lv53 Exp: 999
Roselia Lv52 Exp: 846
Again, Entei pwns. If you didn't notice, there is no colon after Baila's
name when she makes her defeat speech. This is the only typo in the game
that I have found to this point.
---------------------------
------Trainer Battle!------
Cipher Peon Arton
P$ = 2,200
Opponents: Piloswine Lv55 Exp: 942
Glalie Lv54 Exp:1,081
Sealeo Lv50 Exp:?,??? (If you missed Delibird)
Entei will pwn all three of his Pokémon.
---------------------------
------Trainer Battle!------
Cipher Peon Dioge
SHADOW Pokémon #35/48: Heracross
P$ = 1,800
Opponents: Masquerain Lv54 Exp: 739
Forretress Lv43 Exp: 668
Dustox Lv50 Exp: 856 (If you missed Heracross)
Entei again.
---------------------------
After you pass this area, you will come to stairs leading up. Take them
to the 2F. You've got mail!
=========================================
Subj: Shadow PKMN List!
From: Nett from The Under
Hi, it's Nett. I analyzed the Shadow Pokémon List again and
discovered six more. The additions are Tyranitar, Misdreavus,
Slugma, Smeargle, Absol, and Heracross. I'll send another
update if I can find any more.
=========================================
Continue south until you reach a junction, then head to the right.
Look around for an Elixir in a chest. The room to the right leads to
stairs to the 1F. From there, two doors south leads to two Max Revives.
These revive a fainted Pokémon to full HP. In this room, there is a
Snagem grunt that will fight if you talk to him.
------Trainer Battle!------
Team Snagem Niver
**OPTIONAL**
P$ = 530
Opponents: Grovyle Lv52 Exp: 784
Vigoroth Lv52 Exp: 702
Rhyhorn Lv52 Exp: 751
Zangoose Lv53 Exp: 936
A variety of types here, but Thunderdancing works well. Suicune's Ice attack
will KO Grovyle, and the rest go down to Thunder or Surf.
---------------------------
Head up the stairs in this room. You emerge in Gonzap's room, but he's not
there. Search the room for a chest with three Rare Candies inside. If you're
training for multiplayer teams, save these items for the last few level-ups
a Pokémon needs, but make sure they have all their EVs first!
Now retrace your steps back to the junction, and head south. When you reach
the end of the room, slip through a break in the wall on the right side
to reach the stairs to the 3F. From there, search the area for a chest
containing three Max Potions. There is a trainer in the same room who will
fight you if you talk to him.
------Trainer Battle!------
Rider Rions
**OPTIONAL**
P$ = 540
Opponents: Poochyena Lv54 Exp: 318
Kadabra Lv53 Exp: 822
Linoone Lv53 Exp: 726
Mightyena Lv50 Exp: 685
None of his Pokémon are strong. You can use whatever you want and take this
guy out quickly.
---------------------------
Now go back to the stairs and make your way north and around all the junk
to the other side of the left wall. There is another Snagem grunt that will
fight you if you talk to him.
------Trainer Battle!------
Team Snagem Driton
**OPTIONAL**
P$ = 550
Opponents: Seadra Lv55 Exp: 912
Lanturn Lv50 Exp: 835
Pelipper Lv53 Exp: 930
Starmie Lv52 Exp:1,152
This guy has lots of Water-types, but that Lanturn might have Volt Absorb,
so don't use electricity on it. Use alternate methods of attack on it and
Thunderdance the rest.
---------------------------
At the end of this hall is a chest with three PP Ups inside. Save those for
your multiplayer team. Take the stairs down to the 2F. You should shortly
see a chest with two Max Ethers inside, as well as a trainer, if you head
south.
------Trainer Battle!------
Bodybuilder Colas
**OPTIONAL**
P$ = 1,296
Opponents: Shelgon Lv54 Exp: 832
Spinda Lv51 Exp: 463
Carvanha Lv51 Exp: 480
Pupitar Lv54 Exp: 832
Pupitar is 4x weak to water. Watch for the Dragon-type Shelgon's many
elemental resistances.
---------------------------
Now head to the north end of the hallway, where another optional battle
awaits.
------Trainer Battle!------
Bandana Guy Crudo
**OPTIONAL**
P$ = 880
Opponents: Weezing Lv52 Exp: 963
Swablu Lv51 Exp: 918
Linoone Lv55 Exp: 753
Sandslash Lv53 Exp: 925
Use your Beasts to overpower his team. Watch for Sandslash's Ground-type
attacks.
---------------------------
Take the stairs behind him down to the 1F. A Snagem grunt is waiting for you
near the large, broken Snag Machine. He will fight you even if you don't want
to.
------Trainer Battle!------
Team Snagem Fuston
P$ = 540
Opponents: Delibird Lv54 Exp:1,057
Swellow Lv54 Exp: 936
Beautifly Lv53 Exp: 913
Golbat Lv53 Exp: 970
They all fly, so Thunderdance.
---------------------------
There are five Ultra Balls lying on the floor next to the broken Snag
Machine. Pick them up. It's a long trek, but go back to the save point and
save your game, then pick up a Pokémon around Lv35 or so, and Noctowl
if you want. You're about to fight for a Shadow Starter!
------Trainer Battle!------
Cipher Peon Verde (Rosso)
SHADOW Pokémon #43/48: Bayleef (Quilava)
P$ = 2,200
Opponents: Sharpedo Lv53 Exp: 993
Grumpig Lv54 Exp: 948
Muk Lv55 Exp: 924
Bayleef Lv30 SHADOW Pokémon #43/48 (or Quilava)
Sharpedo is fragile, so even a Surf can take it out. Grumpig and Muk,
whatever. Here's what I did the first time through the game.
I used my :-) Lv98 Raikou to tear apart Rosso's Team, then Slam with
Quagsire (about Lv40) to get Bayleef's (Quilava's) HP low. It should only
take one Ultra Ball.
---------------------------
If you miss this chance, you will have to exit and re-enter the area,
meaning you have to go through the entire hideout again. Verde (Rosso)
will not leave until you Snag his Shadow Bayleef (Quilava).
b. The Third Shadow Starter [S06-02NO3]
From here, save your game and go to Pyrite Town. You will receive an e-mail.
=========================================
Subj: Shadow PKMN List!
From: Nett from The Under
Hi, it's Nett. I analyzed the Shadow Pokémon List again and
discovered six more. The additions are Ursaring, Skiploom,
Quagsire, Tropius, Skarmory, and Sunflora. Look for more
updates!
=========================================
Now go to The Under. You will receive another e-mail.
=========================================
Subj: Trouble in Under?
From: Secc in Pyrite Town
Hi, big guy. We've been hearing about Shadow Pokémon
from people visiting The Under from Pyrite. A lot
of the visitors have seen the Shadow Pokémon. Nett
in The Under should have more information for you.
=========================================
Now go to Nett's house and talk to him. He will refer you to
Chaser Gurks. Go find him. He will battle you before relinquishing
any information.
------Trainer Battle!------
Chaser Gurks
P$ = 1,120
Opponents: Wailord Lv56 Exp:1,234
Wailord Lv56 Exp:1,234
Thunderdance. His Wailord are resilient, so don't be too hasty.
---------------------------
After you thrash him, Gurks tells you about Rosso's (Verde's) Shadow
Quilava (Bayleef), whichever one you didn't capture at Snagem Hideout.
At this point, you should have a lot of money. While you're here, you
might consider buying supplies like Hyper Potions and Revives. Do it
if you're low. Otherwise save your money for Scents you'll be wanting
later. Exit this place and head for Pyrite.
EEEEEEEE MAAAAAAIL!
=========================================
Subj: Shadow PKMN Lab
From: Marcia in Pyrite Town
It appears as if criminals are gathering at the Shadow
Pokémon Lab again. There's more. People have seen a Cipher
Peon in a gaudy red (green) outfit with a Shadow Quilava
(Bayleef). I wonder what's up?
=========================================
We are now headed to the Shadow Pokémon Lab.
The second infiltration will be much easier than the last, regardless
of whether you traded GBA Pokémon to Colosseum or not. Every scientist
in the lab is gone, so you don't have to worry about Thunder attacks.
Every Cipher Peon you fought in this Lab (except Skrub) is here again,
waiting for a rematch with you. Most of them will drop down from out of
nowhere when you reach a certain area. They will continue to do so every
time you step there until you Snag the trainer's Shadow Pokémon. We have
already retrieved all the items from the Lab and unlocked all the doors,
so this is very straightforward. To save KB for more important things,
I will just list all the trainers in the order you fight them, assuming
you take the same paths as you did the first time you came here.
------Trainer Battle!------
Cipher Peon Cole
P$ = 2,320
Opponents: Wigglytuff Lv58 Exp: 654
Furret Lv57 Exp: 708
Castform Lv58 Exp: 900
Octillery Lv58 Exp: 984
Castform's weather-changing ability can cause problems, so focus all your
attacks on it first. Thunderdance makes Thunder super effective against
it. The other Pokémon will not cause a lot of trouble.
---------------------------
------Trainer Battle!------
Cipher Peon Lare
P$ = 2,280
Opponents: Houndour Lv58 Exp:1,026
Sharpedo Lv58 Exp:1,050
Nuzleaf Lv57 Exp: 861
Sneasel Lv57 Exp: 805 (If you missed Murkrow)
Thunderdance.
---------------------------
------Trainer Battle!------
Cipher Peon Vana
P$ = 2,320
Opponents: Golbat Lv58 Exp:1,026
Swablu Lv58 Exp: 459
Pupitar Lv58 Exp: 864
Mawile Lv57 Exp: 598 (If you missed Forretress)
Entei and Raikou/Suicune will pwn here, even against the Mawile.
---------------------------
------Trainer Battle!------
Cipher Peon Lesar
P$ = 2,280
Opponents: Rhyhorn Lv57 Exp: 823
Grovyle Lv58 Exp: 846
Masquerain Lv57 Exp: 781? (If you missed Ariados)
Not tough at all.
---------------------------
------Trainer Battle!------
Cipher Peon Tanie
P$ = 1,760
Opponents: Linoone Lv42 Exp: 576
Delcatty Lv43 Exp: 634
Vigoroth Lv43 Exp: 594
They're all normal, so Brick Break or other Fighting-type techniques work
well.
---------------------------
------Trainer Battle!------
Cipher Peon Remil
P$ = 2,320
Opponents: Kadabra Lv57 Exp: 885
Swellow Lv58 Exp:1,006
Kecleon Lv58 Exp: 819
Quagsire Lv58 Exp: 850 (If you missed Vibrava)
Kecleon's Color Change will give you trouble unless you use Shadow Ball.
Kadabra and Swellow are Entei bait. Just like before.
---------------------------
Now Rosso (Verde) is where Ein was the first time. Apparently, he is looking
for the Data Disks that Ein wiped out. He then battles you.
------Trainer Battle!------
Cipher Peon Rosso (Verde)
SHADOW Pokémon #44/48: Quilava (Bayleef)
P$ = 2,520
Opponents: Breloom Lv61 Exp:1,077
Grumpig Lv62 Exp:1,088
Muk Lv63 Exp:1,059
Quilava Lv30 SHADOW Pokémon #44/48 (or Bayleef)
Yes, Lv60+. This will be the toughest post-Evice fight yet, but still not
that bad. Your Beasts should be Lv58+, and you should have a Noctowl
and another low-level Pokémon, no higher than Lv40. Here's what I did
the first time around.
Quagsire's Slam, or Surf better yet, helps weaken it. Put it to sleep and
the Snag will be very easy. Be careful not to KO it.
---------------------------
As with the last Pokémon, if you KO this one by accident, you have to go
through the whole Lab and fight him again. Don't forget to save your game.
c. Revival of Team Snagem? [S06-03REV]
Leave the lab.
EEEEEEE MAAAAAAIL!
=========================================
Subj: Receive Photos
From: Nett from The Under
Josh, did you know? Your P*DA can not only receive e-mail,
it can also accept digital photos. I'll send one as a test.
I hope it reaches you.
***Photo: Nett's sister with her Shroomish standing on the table.***
=========================================
Go to The Under.
EEEEEEE MAAAAAAIL!
=========================================
Subj: Big Snag Machine?
From: Bitt from The Under
Hi, this is Bitt in The Under. There's been this freaky
rumor going around that Snagem Holdouts fixed a big Snag
Machine. Do you think it's true? Can you look into it, Josh?
=========================================
Now head to Pyrite for a third e-mail.
=========================================
Subj: Shadow Pokémon?
From: Bitt from The Under
Hi, this is Bitt in The Under. Got more news about those
Snagem Holdouts. There's a rumor now about a creepy
Smeargle and Ursaring. I think it's worth checking out.
=========================================
Head for the Snagem Hideout. Guess what? Another new
e-mail!
=========================================
Subj: Shadow PKMN List!
From: Nett from The Under
Hi, it's Nett. I analyzed the Shadow Pokémon List again
and discovered six more. The additions are Noctowl, Flaaffy,
Houndoom, Shuckle, Miltank, and Delibird. I'll be in contact.
=========================================
The second time through, the path and Trainers are exactly the same,
except that Gonzap is in his room, there are two new Trainers,
the ones with the two Shadow Pokémon, and the Trainers from The Under's
subway are here, waiting for rematches. I will list them all out as
before, to save KB. I will go through the normal Trainers first, and
Gonzap last.
------Trainer Battle!------
Bodybuilder Lonia
P$ = 1,320
Opponents: Octillery Lv54 Exp: 948
Flaaffy Lv55 Exp: 688
Dunsparce Lv51 Exp: 409
Walrein Lv52 Exp:1,069 (If you missed Piloswine)
Thunderdance. That's all there is to it.
---------------------------
------Trainer Battle!------
Hunter Frena
P$ = 848
Opponents: Mawile Lv53 Exp: 556
Shroomish Lv53 Exp: 369
Jigglypuff Lv52 Exp: 423
Donphan Lv51 Exp:1,032 (If you missed Gligar)
Entei pwns. Have you begun to understand why I rely on them so much?
---------------------------
------Trainer Battle!------
Chaser Liaks
P$ = 1,060
Opponents: Golduck Lv52 Exp: 969
Jumpluff Lv52 Exp: 979
Gloom Lv53 Exp: 748
Noctowl Lv52 Exp: 501 (If you missed Stantler)
Suicune's Ice attack can KO them all.
---------------------------
------Trainer Battle!------
Rider Nelis
P$ = 540
Opponents: Corsola Lv51 Exp: 616
Seviper Lv52 Exp: 918
Loudred Lv54 Exp: 729
Sharpedo Lv50 Exp: 937 (If you missed Sneasel)
Not hard. The Water-types can be Thundered, and the others, whatever works
for you.
---------------------------
The next two Trainers are the Snagem grunts with the Shadow Pokémon.
------Trainer Battle!------
Team Snagem Biden
SHADOW Pokémon #45/48: Smeargle
P$ = 520
Opponents: Smeargle Lv50 Exp: 567
Smeargle Lv51 Exp: 578
Smeargle Lv52 Exp: 589
Smeargle Lv45 SHADOW Pokémon #45/48
Smeargle can learn literally every move in the game, so this team is
very unpredictable but also weak.
Again, Entei or Quagsire's physical attacks do the job. Smeargle is
extremely unpredictable, so weaken it carefully. It won't put up as much
resistance as Ursaring will, but still quite a bit.
---------------------------
------Trainer Battle!------
Team Snagem Agrev
SHADOW Pokémon #46/48: Ursaring
P$ = 550
Opponents: Marshtomp Lv55 Exp: 841
Machoke Lv52 Exp: 813
Shiftry Lv50 Exp: 939
Ursaring Lv45 SHADOW Pokémon #45/48
A more "normal" team. If your Entei is a Sunnybeamer (TM22, won at
Phenac Stadium), it pwns. Otherwise, physicals work well on Marshtomp.
The others go down to fire or other specials.
Entei Lv55 is at a low enough level to successfully weaken it. Put it to
sleep and try to Snag. It will put up a lot of resistance. Shadow Rush's
backlash is also a lot of trouble.
---------------------------
Now head for Gonzap's room. You will find the guy there, and he's in a mood
to battle you. Make sure you SAVE and heal along the way.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Snagem Head Gonzap
P$ = 5,300
Opponents: Breloom Lv64 Exp:1,027
Crawdaunt Lv64 Exp:1,104
Granbull Lv64 Exp:1,219
Machamp Lv64 Exp:1,323
Gyarados Lv64 Exp:1,467
Armaldo Lv64 Exp:1,371 (If you missed Skarmory)
Let me first make one important point: you cannot move on in the game until
you have Snagged Gonzap's Skarmory. You must battle him until you Snag it
successfully. Let me run through Gonzap's team. It is much more powerful,
and has changed significantly. He has a big focus on attack power.
Breloom is a Grass/Fighting-type sweeper. Take it out with Fire,
but watch out for strong physical attacks.
Crawdaunt is a Water/Dark type Pokémon. Use Thunder on it before it gets
a chance to attack.
Granbull has Intimidate, which lowers Attack. If you're using special
sweepers, like Raikou/Entei/Suicune, no problem; attack as you normally
would. If not, switch out.
Machamp is a very tough Fighting-type. Attack it with specials and watch
your Pokémon's HP closely, because STABbed Cross Chop, which Critical Hits
often, is going to pwn Raikou if hit. Take it out fast.
Gyarados is very tough to take down if you can't use an Electric move.
It also has Intimidate, so switch to a special sweeper with an Electric
move (Raikou) if your physical sweeper gets hit by this.
Armaldo is a Bug/Rock Pokémon that replaces his Skarmory if you Snagged it
back at Realgam Tower. It does not have a very good moveset, and is weak
to Water attacks.
Overall, this isn't a very hard battle if you consider it's a boss battle,
but don't get complacent, especially if Gonzap starts using X Attacks.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
He drops the D-Disk on the table after the battle. Grab it and head for
The Under.
d. Deep King [S06-04DKG]
When you exit The Under Colosseum, you will get an e-mail from Bitt.
=========================================
Subj: Who is this?
From: Nett from The Under
Hi, it's Bitt in The Under. I was taking photos the other day
when I saw this guy with this amazing head, so I snapped him.
He was singing this weird song. Something about the Colosseum
being his new place.
**Photo: Miror B. taking the UFO down to the Deep Colosseum.**
=========================================
The D-Disk gives you access to the Deep Colosseum, which I will cover in
the Colosseums Side-Quest section of this guide. There is a single Shadow
Pokémon (Shuckle) you can Snag there. When you get out of the UFO, you will
see Steel Teeth sparkling on the ground. Pick them up and head back up.
Use the F-Disk to go over to the old man on the left side of The Under
Colosseum, but outside the actual building. Give him the Steel Teeth
and he gives you the last UFO Disk, the L-Disk. Use it and it takes you
to a chest that's been catching your curiosity for quite some time. It
has the Amulet Coin inside, which doubles any money you win in battle,
including the cash prizes at Colosseums. In-between challenges, you will
get the following e-mails.
After the first victory:
=========================================
Subj: Deep King?
From: Nett from The Under
This is Nett. I heard you've gone to the Deep Colosseum. I heard
a rumor about it. There's supposed to be a seriously tough Trainer
that goes by the name of Deep King. I wonder what Pokémon he uses?
=========================================
After the second victory:
=========================================
Subj: Deep King!
From: Nett from The Under
This is Nett. I'm getting information about Deep King, but slowly.
He does sound like an expert Trainer, though. I wonder what kind of
Pokémon he uses?
=========================================
After the third victory:
=========================================
Subj: Deep King!
From: Nett from The Under
This is Nett. I've been slowly getting more information on the
Trainer Deep King. He apparently uses a Shadow Shuckle. He could be
very tenacious.
=========================================
After the fourth victory:
=========================================
Subj: Deep King!
From: Nett from The Under
This is Nett. There's a rumor that Deep King is entered at the
knockout tourney at the Deep Colosseum. Josh, you've got to enter,
too, and show up his highness!
=========================================
Now head for the Deep Colosseum and participate in the challenges.
See the Colosseum Battles Side-Quest section for more information.
e. The Last Shadow Pokémon [S06-05LSP]
NOTE: The initial version of this section was written completely
from memory, so there may be inaccuracies. I will fix them
when I play through this portion of the game again.
To proceed at this point in the game, you must have Snagged each
of the other 47 Shadow Pokémon in the game. After you have done
so, go to various cities, like Pyrite Town and The Under. You
will receive a couple of e-mails telling you that someone who
looks just like you is attacking people with a Shadow Togetic.
Eventually, after a lot of wandering from place to place, Nett
will give you an e-mail telling you to watch TV. Do it. You
will see the culprit at the Outskirt Stand. Save your game
and head there.
Once you get there, ignore the news crews, go inside the train,
and stock up on Ultra Balls.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Shady Guy Josh
SHADOW Pokémon #48/48: Togetic
P$ = 6,800
Opponents: Houndoom Lv68 Exp:?,???
Manectric Lv68 Exp:?,???
Gyarados Lv68 Exp:?,???
Armaldo Lv68 Exp:?,???
Milotic Lv68 Exp:?,???
Togetic Lv20 SHADOW Pokémon #48/48
This is the final optional boss battle in the game, even though
the boss music is not playing. It should be, because this team
is pretty tough to beat. The fake Josh uses a strategy that's
like a hybrid of Dakim's and Ein's. He will protect his
Water-types with Manectric. This team is physically tough,
and has lots of Pokémon with Earthquake, making it hard to
Thunderdance, which is both this team's asset and flaw.
Still, I'd use Raikou and Suicune to take down this team.
If you're not a veteran at catching wild Pokémon, Snagging Togetic
will be pure hell. There are three approaches to this, and two
of them require imported Pokémon from Ruby/Sapphire.
APPROACH I
----------
This is the easiest way to Snag Togetic with only Colosseum's
Pokémon, but takes a lot of patience. First, isolate Togetic as
before, then swap in Tyranitar. This should cause Sand Stream to
kick in. Now put Togetic to sleep if you want. Shadow Rush won't
really matter because your Pokémon are much higher level. Once
Togetic's HP gets down to the low-to-mid yellow (red is pushing
it a little), use Sunny Day or Rain Dance to get rid of the
sandstorm. Now start throwing Balls. You should have little trouble
from here. If you have 30+ Balls and Tyranitar doesn't have a
stat-up move it can use to waste its turn, you can throw an
Ultra Ball every turn while the sandstorm lowers Togetic's HP.
This method is slow, but it works.
APPROACH II
-----------
This is a very risky method, but is the quickest way to Snag
Togetic. You will need a high-level Pokémon with the move
False Swipe, and a Pokémon with a move that can put Togetic
to sleep. Once you take out fake Josh's other five Pokémon,
swap in the False Swiper and the Hypnotizer. Put Togetic
to sleep, then use False Swipe one time. Togetic's HP should now
be exactly one. Then throw Ultra Balls and hope Togetic doesn't
wake up and KO itself.
APPROACH III
------------
This is the easiest and most sure-fire way to Snag Togetic using
imported Pokémon. Bring with you a Pokémon or two that are about
Lv15, and know weak moves like Tackle or Gust. Once you isolate
Togetic, swap in your weaker Pokémon and lower its HP for the
Snag, like you would catch any ordinary Pokémon.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
After the battle, a short FMV sequence will begin.
*Minor Spoiler Alert*
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
======================================================================
The Trainer you just defeated will reveal himself as Fake Hero Fein,
a Cipher Peon. The news crew goes absolutely bonkers. Despite this
scene being shown on national television, Josh's reputation hits
rock bottom.
======================================================================
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
That's all, folks. You now have all 48 Shadow Pokémon. At this point
in the game, you should have lots of money (somewhere around
P$ 250,000.) Go to Agate Village and spend all of your money on
Scents to help speed the process of purification. Once you have
purified all 48 Pokémon, you can perform a special event at
Mt. Battle in Battle Mode (NOT Story Mode). Refer to the Mt. Battle
section of the Battle Mode part of this guide for details on the
event. If you have a GBA game, it would be wise to have your Pokémon
hold TMs before you transfer them to the GBA.
f. Colosseum Battles [S06-06COL]
In the land of Orre, there are four Colosseums you can enter knockout
tournaments at. They are in Phenac City, Pyrite Town, and two in
The Under. I will tell you about each one in this section of the FAQ.
################################
####### Phenac Stadium #######
################################
Location: Phenac City
Pokémon Levels: 40 to 42
Notes: You are not allowed to use Shadow Pokémon here.
###########################################
############### Prize Table ###############
###########################################
# Entry # Cash Prize # TM # Move Taught #
#--------#------------#----#--------------#
# First # P$ 5,912 # 18 # Rain Dance #
# Second # P$ 8,024 # 11 # Sunny Day #
# Third # P$ 8,832 # 19 # Giga Drain #
# Fourth # P$ 9,020 # 22 # Solarbeam #
###########################################
####### First Entry #######
---------Round One---------
Rich Boy Flitz
Opponents: Sentret Lv40 Exp: 243
Azurill Lv40 Exp: 191
---------------------------
---------Round Two---------
Roller Boy Greb
Opponents: Tentacool Lv40 Exp: 450
Doduo Lv40 Exp: 411
---------------------------
---------Semifinal---------
Athlete Aidel
Opponents: Psyduck Lv41 Exp: 351
Pineco Lv41 Exp: 262
---------------------------
-----------Final-----------
Cooltrainer Rewn
Opponents: Mudkip Lv42 Exp: 292
Zubat Lv41 Exp: 237
Cacnea Lv41 Exp: 642
---------------------------
###### Second Entry #######
---------Round One---------
Guy Lang
Opponents: Wingull Lv40 Exp: 273
Igglybuff Lv40 Exp: 166
---------------------------
---------Round Two---------
Athlete Bidel
Opponents: Snorunt Lv40 Exp: 316
Taillow Lv40 Exp: 252
---------------------------
---------Semifinal---------
Fun Old Lady Oris
Opponents: Horsea Lv41 Exp: 364
Sunbbull Lv41 Exp: 276
---------------------------
-----------Final-----------
Cooltrainer Buna
Opponents: Treecko Lv42 Exp: 292
Hoothoot Lv41 Exp: 253
Luvdisc Lv41 Exp: 483
---------------------------
####### Third Entry #######
---------Round One---------
Lady Rima
Opponents: Remoraid Lv40 Exp: 333
Skitty Lv40 Exp: 277
---------------------------
---------Round Two---------
Fun Old Man Varl
Opponents: Spheal Lv40 Exp: 321
Machop Lv40 Exp: 376
---------------------------
---------Semifinal---------
Athlete Emia
Opponents: Wooper Lv41 Exp: 228
Sandshrew Lv41 Exp: 408
---------------------------
-----------Final-----------
Teacher Holen
Opponents: Torchic Lv42 Exp: 292
Clamperl Lv41 Exp: 622
Mareep Lv41 Exp: 258
---------------------------
###### Fourth Entry #######
---------Round One---------
Guy Harl
Opponents: Goldeen Lv40 Exp: 475
Wurmple Lv40 Exp: 231
---------------------------
---------Round Two---------
Lady Brin
Opponents: Bagon Lv40 Exp: 381
Swablu Lv40 Exp: 316
---------------------------
---------Semifinal---------
Cooltrainer Tock
Opponents: Seedot Lv41 Exp: 324
Barboach Lv41 Exp: 403
---------------------------
-----------Final-----------
Teacher Glais
Opponents: Pichu Lv42 Exp: 189
Ledyba Lv41 Exp: 237
Staryu Lv41 Exp: 465
---------------------------
################################
###### Pyrite Colosseum ######
################################
Location: Pyrite Town
Pokémon Levels: 50 to 55
Notes: You enter a tournament here as part of the storyline.
See the walkthrough for information on that tournament.
###########################################
############### Prize Table ###############
###########################################
# Entry # Cash Prize # TM # Move Taught #
###########################################
# First # P$ 6,396 # 01 # Focus Punch #
# Second # P$ 7,316 # 07 # Hail #
# Third # P$ 5,972 # 05 # Roar #
# Fourth # P$ 7,020 # 31 # Brick Break #
###########################################
####### First Entry #######
---------Round One---------
Roller Boy Azal
Opponents: Linoone Lv51 Exp: 699
Teddiursa Lv50 Exp: 663
---------------------------
---------Round Two---------
Rider Trona
Opponents: Delcatty Lv52 Exp: 768
Jigglypuff Lv51 Exp: 414
---------------------------
---------Semifinal---------
Bodybuilder Becher
Opponents: Furret Lv53 Exp: 658
Doduo Lv52 Exp: 534
Loudred Lv51 Exp: 688
---------------------------
-----------Final-----------
Chaser Zime
Opponents: Vigoroth Lv52 Exp: 702
Koffing Lv53 Exp: 646
Combusken Lv55 Exp: 835
Swellow Lv54 Exp: 936
---------------------------
###### Second Entry #######
---------Round One---------
Hunter Muna
Opponents: Shroomish Lv51 Exp: 354
Oddish Lv51 Exp: 426
---------------------------
---------Round Two---------
Chaser Kell
Opponents: Lileep Lv52 Exp: 673
Roselia Lv52 Exp: 846
Spinda Lv51 Exp: 463
---------------------------
---------Semifinal---------
Bodybuilder Torf
Opponents: Cacnea Lv53 Exp: 550
Gloom Lv52 Exp: 735
Machop Lv52 Exp: 489
---------------------------
-----------Final-----------
Rider Ligam
Opponents: Grovyle Lv52 Exp: 784
Lairon Lv52 Exp: 846
Nuzleaf Lv53 Exp: 799
---------------------------
####### Third Entry #######
---------Round One---------
Rider Vorem
Opponents: Baltoy Lv51 Exp: 316
Numel Lv52 Exp: 489
Hoothoot Lv52 Exp: 322
---------------------------
---------Round Two---------
Bodybuilder Seben
Opponents: Rhyhorn Lv52 Exp: 751
Meditite Lv53 Exp: 516
---------------------------
---------Semifinal---------
Hunter Athon
Opponents: Graveler Lv53 Exp: 760
Pupitar Lv54 Exp: 832
---------------------------
-----------Final-----------
Roller Boy Arez
Opponents: Gligar Lv55 Exp: 636
Shelgon Lv54 Exp: 832
Quagsire Lv53 Exp: 777
Pelipper Lv53 Exp: 930
---------------------------
###### Fourth Entry #######
---------Round One---------
Bodybuilder Gano
Opponents: Minun Lv51 Exp: 655
Pikachu Lv52 Exp: 456
---------------------------
---------Round Two---------
Street Performer Balton
Opponents: Voltorb Lv53 Exp: 583
Wailmer Lv52 Exp: 762
---------------------------
---------Semifinal---------
Hunter Argel
Opponents: Chinchou Lv54 Exp: 520
Larvitar Lv53 Exp: 379
Magnemite Lv53 Exp: 504
---------------------------
-----------Final-----------
Rider Heral
Opponents: Electrode Lv54 Exp: 867
Lunatone Lv54 Exp: 867
Machoke Lv54 Exp: 844
Ampharos Lv55 Exp:1,143
---------------------------
################################
#### The Under Colosseum #####
################################
Location: The Under
Pokémon Levels: 55 to 59
Notes: You cannot compete here until you defeat Venus
in the TV Studio.
###########################################
############### Prize Table ###############
###########################################
# Entry # Cash Prize # TM # Move Taught #
###########################################
# First # P$ 7,472 # 37 # Sandstorm #
# Second # P$ 8,040 # 36 # Sludge Bomb #
# Third # P$ 7,576 # 30 # Shadow Ball #
# Fourth # P$ 6,376 # 23 # Iron Tail #
###########################################
####### First Entry #######
---------Round One---------
Hunter Korm
Opponents: Clamperl Lv55 Exp: 835
Qwilfish Lv55 Exp: 588
Lombre Lv56 Exp: 846
---------------------------
---------Round Two---------
Rider Hesle
Opponents: Sealeo Lv55 Exp: 930
Seadra Lv56 Exp: 753
Vigoroth Lv56 Exp: 756
---------------------------
---------Semifinal---------
Bodybuilder Taman
Opponents: Azumarill Lv56 Exp: 918
Kirlia Lv57 Exp: 855
Pelipper Lv58 Exp: 984
Noctowl Lv58 Exp: 971
---------------------------
-----------Final-----------
Street Performer Kreble
Opponents: Gorebyss Lv57 Exp:1,086
Kecleon Lv58 Exp: 792
Vileplume Lv58 Exp:1,104
Sharpedo Lv57 Exp:1,068
---------------------------
###### Second Entry #######
---------Round One---------
Rider Eshan
Opponents: Pineco Lv56 Exp: 360
Anorith Lv56 Exp: 714
Ledian Lv55 Exp: 789
---------------------------
---------Round Two---------
Chaser Belik
Opponents: Illumise Lv57 Exp: 891
Sneasel Lv56 Exp: 792
Beautifly Lv58 Exp: 966
Flaaffy Lv58 Exp: 702
---------------------------
---------Semifinal---------
Worker Sangon
Opponents: Volbeat Lv58 Exp: 906
Grumpig Lv58 Exp:1,018
Masquerain Lv57 Exp: 781
---------------------------
-----------Final-----------
Chaser Devas
Opponents: Ariados Lv58 Exp: 832
Ninetales Lv58 Exp:1,068
Forretress Lv57 Exp: 720
Politoed Lv57 Exp:1,129
---------------------------
####### Third Entry #######
---------Round One---------
Bandana Guy Hanel
Opponents: Koffing Lv56 Exp: 684
Dustox Lv55 Exp: 942
Tentacool Lv56 Exp: 630
---------------------------
---------Round Two---------
Bodybuilder Mirna
Opponents: Gloom Lv55 Exp: 777
Machoke Lv57 Exp: 891
Grimer Lv56 Exp: 540
---------------------------
---------Semifinal---------
Rider Ronal
Opponents: Seviper Lv58 Exp:1,024
Hariyama Lv57 Exp:1,123
Jumpluff Lv57 Exp:1,074
Swalot Lv57 Exp:1,026
---------------------------
-----------Final-----------
Street Performer Shuf
Opponents: Golbat Lv59 Exp:1,080
Murkrow Lv58 Exp: 664
Stantler Lv57 Exp:1,006
Weezing Lv58 Exp:1,038
---------------------------
###### Fourth Entry #######
---------Round One---------
Rider Neni
Opponents: Shuppet Lv55 Exp: 571
Dunsparce Lv55 Exp: 441
Duskull Lv56 Exp: 582
---------------------------
---------Round Two---------
Bandana Guy Burge
Opponents: Sableye Lv56 Exp: 588
Staryu Lv55 Exp: 624
Corsola Lv57 Exp: 690
Kadabra Lv58 Exp: 870
---------------------------
---------Semifinal---------
Bodybuilder Balus
Opponents: Misdreavus Lv57 Exp: 897
Breloom Lv57 Exp:1,006
Combusken Lv57 Exp: 867
---------------------------
-----------Final-----------
Chaser Belik
Opponents: Banette Lv57 Exp:1,092
Wobbuffet Lv58 Exp:1,099
Tentacruel Lv58 Exp:1,230
Cradily Lv57 Exp:1,227
---------------------------
################################
####### Deep Colosseum #######
################################
Location: The Under (D-Disk Required)
Pokémon Levels: From 60 to 70
Notes: If you have any new e-mail, you must check it before
entering a tournament here.
###########################################
############### Prize Table ###############
###########################################
# Entry # Cash Prize # TM # Move Taught #
#--------#------------#----#--------------#
# First # P$ 20,448 # 12 # Taunt #
# Second # P$ 20,936 # 48 # Skill Swap #
# Third # P$ 22,148 # 44 # Rest #
# Fourth # P$ 18,188 # 02 # Dragon Claw #
# Fifth # P$ 9,982 # No TM is awarded #
###########################################
####### First Entry #######
---------Round One---------
Cooltrainer Rewn
Opponents: Zigzagoon Lv60 Exp: 530
Tropius Lv61 Exp:1,104
Nuzleaf Lv60 Exp: 906
---------------------------
---------Round Two---------
Bodybuilder Palen
Opponents: Vigoroth Lv61 Exp: 823
Typhlosion Lv61 Exp:1,365
Hariyama Lv62 Exp:1,221
---------------------------
---------Semifinal---------
Worker Toway
Opponents: Girafarig Lv60 Exp: 988
Houndour Lv61 Exp: 756
Ledian Lv60 Exp: 904
Dodrio Lv62 Exp:1,048
---------------------------
-----------Final-----------
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Miror B. (Colosseum Rematch)
Opponents: Ludicolo Lv63 Exp:1,221
Exploud Lv64 Exp:1,261
Ludicolo Lv64 Exp:1,240
Ludicolo Lv65 Exp:1,260
Armaldo Lv65 Exp:1,392 (If you missed Sudowoodo)
Miror B.'s dance theme is absolutely hilarious. I love it! However, his
team still has a lot of annoyers on it, and they seem to be a lot tougher
than the previous times.
As with the previous battle with Miror B., take advantage of his Rain Dance
by using Raikou's Thunder. It won't be super-effective against any of his
Pokémon, but a swift, STABbed Thunder can work wonders. Be aware that
Ludicolo's other ability is Swift Swim, which doubles Speed in rain, so
his Pokémon might get the first turn to unleash a rain-enhanced, STABbed
Hydro Pump, which hurts a LOT.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
---------------------------
###### Second Entry #######
---------Round One---------
Street Performer Regol
Opponents: Jumpluff Lv61 Exp:1,149
Electrode Lv60 Exp: 963
Sneasel Lv60 Exp: 847
---------------------------
---------Round Two---------
Fun Old Man Gorbel
Opponents: Delibird Lv62 Exp:1,215
Marshtomp Lv61 Exp: 934
Walrein Lv61 Exp:1,254
---------------------------
---------Semifinal---------
Bandana Guy Lobert
Opponents: Azumarill Lv62 Exp:1,015
Medicham Lv62 Exp:1,015
Linoone Lv63 Exp: 864
Xatu Lv62 Exp:1,135
---------------------------
-----------Final-----------
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Dakim (Colosseum Rematch)
Opponents: Solrock Lv64 Exp:1,027
Swampert Lv65 Exp:1,462
Flygon Lv64 Exp:1,350
Claydol Lv63 Exp:1,275
Houndoom Lv65 Exp:1,420 (If you missed Entei)
Dakim fights much the same way he did, except he now has a much stronger
Swampert instead of Whiscash. They are both the same type (Water/Ground).
His Protect/EQ strategy can really give you a lot of problems, so my
suggestion is to use Reflect, then play along with his Sunnybeamers by
using a Sunnybeam Entei.
If you beat the fourth entry at Phenac Stadium, you should have won a
Solarbeam TM. Sunnybeam Entei can pwn his Solrock, Claydol, and especially
his Swampert, which has a 4x weakness to Grass! Reflect helps ward off the
tremendous damage from EQ. Still, it will inflict a lot of damage even with
the barrier, but it's not an insane amount.
Your Beasts should be at least Lv60, I'd recommend even higher. Houndoom
will be the hardest of the Pokémon for Entei to take down. Your Sunnybeam
Entei will likely have the following moveset:
Sunny Day/Solarbeam/Bite/Fire-type attack. The trick is to play along with
your Fire move anyway, because it'll do more damage despite Houndoom's
resistance to fire. I will not copy and paste the damage multiplier equation
from the previous battle with him.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
---------------------------
####### Third Entry #######
---------Round One---------
Bodybuilder Varug
Opponents: Machop Lv60 Exp: 565
Machoke Lv60 Exp: 937
Ursaring Lv61 Exp:1,234
---------------------------
---------Round Two---------
Rider Shatol
Opponents: Graveler Lv61 Exp:1,215
Wigglytuff Lv62 Exp: 723
Wailmer Lv63 Exp: 924
Donphan Lv61 Exp:1,234
---------------------------
---------Semifinal---------
Researcher Zogo
Opponents: Spinda Lv62 Exp: 564
Delcatty Lv62 Exp: 916
Granbull Lv62 Exp:1,182
---------------------------
-----------Final-----------
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Venus (Colosseum Rematch)
Opponents: Raichu Lv63 Exp: 823
Meganium Lv64 Exp:1,425
Dusclops Lv64 Exp:1,227
Blissey Lv65 Exp:1,774
Milotic Lv65 Exp:1,482 (If you missed Suicune)
Isn't twice enough? Do you mean we have to go through this gook again?
Yes, we do. Venus employs the same strategy as she has in both of the
previous battles, but she has modified her team to sweep as well as
annoy. Use your Beasts to screw up her Pokémon's Attract, and use
basic type-trumping with Entei and Raikou.
If you don't have a physical attack on Entei, Blissey will be a nightmare
for you. She (all Blissey are female) has an absolutely OBSCENE amount of
HP (Base HP is 255), a decent Special Defense, AND Softboiled, which
recovers HP. A simple Stomp from Entei or a Brick Break from a physically
strong Pokémon will OHKO it, but if all you got is Special, then prepare
for a nightmare battle. You'll need Raikou's Crunch (learned at Lv61) to
take out Dusclops, and Thunder to take down Milotic. It'll take two,
maybe three Thunders to do it.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
---------------------------
###### Fourth Entry #######
---------Round One---------
Chaser Drook
Opponents: Nuzleaf Lv60 Exp: 906
Volbeat Lv60 Exp: 937
Jumpluff Lv61 Exp:1,149
Beautifly Lv60 Exp:1,035
---------------------------
---------Round Two---------
Roller Boy Dult
Opponents: Lanturn Lv60 Exp:1,002
Exploud Lv61 Exp:1,201
Octillery Lv61 Exp:1,071
Lairon Lv60 Exp: 976
---------------------------
---------Semifinal---------
Hunter Ophel
Opponents: Swellow Lv62 Exp:1,075
Marshtomp Lv63 Exp: 964
Crawdaunt Lv62 Exp:1,069
---------------------------
-----------Final-----------
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Cipher Admin Ein (Colosseum Rematch)
Opponents: Manectric Lv65 Exp:1,170
Gyarados Lv64 Exp:1,467
Rhydon Lv63 Exp:1,377
Crobat Lv65 Exp:1,420
Mantine Lv64 Exp:1,152 (If you missed Raikou)
Ein still can't get over losing his Raikou. He's been frantically
raising his team, as well as making substitutions. He's finally wised up
about his non-Lightningroders, and in utter disregard to 4x weakness,
he has swapped in two Pokémon with a 4x weakness to Electric attacks.
Crobat is weak to Electric attacks as well. This is an extremely powerful
team that should not be underestimated.
Ein will do everything in his power to protect his Lightningroders. When
their HP gets even slightly low, he will use a Full Restore to fully
restore HP. Not a good thing. All his other Pokémon don't really have any
major weaknesses besides Electricity. Mantine and Gyarados have no other
weaknesses, and Mantine has a really high Special Defense, so you've got
to take out his Lightningroders as quickly as you can. Once they are gone,
his strategy falls apart in a similar fashion as last time.
Though his strategy is very vulnerable to Sunnybeaming, I would advise
against using Entei's Solarbeam because many of his Water Pokémon are quite
fast, and Mantine may have a Swift Swim ability. These guys' Hydro Pump
can OHKO Entei easily. I find it easier to use Raikou and Suicune's
Thunderdance. Just don't use Thunder when a Lightningroder is in the
arena, because... well, you won't like the result. One Surf from
Suicune will knock 4x weak Rhydon out, and Manectric can go down to
the same, as well as Raikou's Crunch.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
---------------------------
####### Fifth Entry #######
---------Round One---------
Rider Nelan
Opponents: Shuppet Lv63 Exp: 654
Horsea Lv63 Exp: 559
Nincada Lv64 Exp: 445
---------------------------
---------Round Two---------
Athlete Lorge
Opponents: Seadra Lv62 Exp:1,078
Kadabra Lv61 Exp: 993
Misdreavus Lv61 Exp:1,008
Kecleon Lv65 Exp: 918
---------------------------
---------Semifinal---------
Hunter Grons
Opponents: Murkrow Lv66 Exp: 756
Mawile Lv66 Exp: 693
Relicanth Lv67 Exp:1,420
---------------------------
-----------Final-----------
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Deep King Agnol
SHADOW Pokémon #47/48: Shuckle
Opponents: Shedinja Lv68 Exp: 691
Sableye Lv69 Exp: 724
Kingdra Lv70 Exp:1,552
Skarmory Lv68 Exp:1,188
Girafarig Lv69 Exp:1,084
Shuckle Lv45 SHADOW Pokémon #47/48
My goodness, is he hard! He has a wide variety of Pokémon playing a
wide variety of roles. Shedinja is easy to take down because if a super
effective attack hits it, it's gone. But here's where the hard gets
even harder.
Sableye is a Dark/Ghost Pokémon, and that combination gives it a grand
total of zero weaknesses. Too bad its defense stats are weak. Use your
Special attacks and take it out.
Kingdra is easily the toughest of Deep King's Pokémon. It only has one
weakness, and unless you used TM02, it will be impossible to attack the
weakness. Kingdra is a Water/Dragon-type, meaning that weakness is to
Dragon attacks. It doesn't matter what it uses. If it hits, it will HURT.
Swift Swim also doubles its already fairly high speed if it's raining,
so look for that.
Deep King's other two Pokémon can simply be type-trumped. Girafarig is a
Baton Passer, so be careful if it starts raising its stats.
Don't let Deep King's EQers take Shuckle out or you have to face all the
Admins again before you get another round with Deep King. Shuckle has high
Defense stats, so using Stomp with Entei (about Lv55) isn't too bad an idea.
Use Net Balls instead for a higher success rate. If you face Deep King again
after Snagging Shuckle, it will simply disappear from his roster; it will
not be replaced by another Pokémon.
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
---------------------------
g. Mt. Battle [S06-07MTB]
After defeating Dakim at Mt. Battle after you purified your Pokémon for
the first time at the Relic Stone, Mt. Battle's 100-Trainer challenge
will open. Besides experience points and Poké Coupons, all you get for
winning here is a Time Flute. The Coupons you win here can be used to
buy fabulous prizes, including hold items you can't get anywhere else
(even from your Game Boy game!) You will not be able to buy anything but
TMs until after you finish the game.
####################################
##### Poké Coupon Award Table ######
####################################
## Area # Coupon ## Area # Coupon ##
##------#--------##------#--------##
## 1 # 100 ## 6 # 800 ##
## 2 # 200 ## 7 # 900 ##
## 3 # 400 ## 8 # 900 ##
## 4 # 600 ## 9 # 1,000 ##
## 5 # 800 ## 10 # 1,200 ##
####################################
##################################################################
################### Mt. Battle Prize Table #######################
##################################################################
## Prize # Coupon # Effect ##
##--------------#--------#--------------------------------------##
## TM32 # 1,500 # Teaches Double Team (Ups evade %) ##
## TM29 # 3,500 # Teaches Psychic (Ps/P 90/A 100) ##
## TM13 # 4,000 # Teaches Ice Beam (I/P 95/A 100) ##
## TM24 # 4,000 # Teaches Thunderbolt (E/P 95/A 100) ##
## TM35 # 4,000 # Teaches Flamethrower(Fi/P 95/A 100) ##
## Ganlon Berry # 15,000 # Hold: Raises Defense in a pinch ##
## Salac Berry # 15,000 # Hold: Raises Speed in a pinch ##
## Petaya Berry # 15,000 # Hold: Raises Special Atk in a pinch ##
## Apicot Berry # 15,000 # Hold: Raises Special Def in a pinch ##
## Leftovers # 10,000 # Hold: Recovers 6.25% of HP each turn ##
## Mental Herb # 8,000 # Hold: Cures infatuation ##
## Focus Band # 10,000 # Hold: May prevent fainting ##
## White Herb # 8,000 # Hold: Restores lowered stats ##
## Quick Claw # 10,000 # Hold: May attack first in battle ##
## Brightpowder # 10,000 # Hold: Cuts foe's Accuracy by 30% ##
## King's Rock # 10,000 # Hold: May cause foe to flinch if hit ##
## Scope Lens # 10,000 # Hold: Raises the Critical Hit ratio ##
## Choice Band # 10,000 # Hold: Ups a move's power, but user ##
## # # can use only that move ##
##################################################################
At Mt. Battle, you advance through ten Areas, which each have ten
Zones. Each Zone has a Trainer waiting for you. This means that
there are a total of one hundred Zones. Your Pokémon are fully
healed after each battle. I will reveal to you the rosters of all
one hundred Trainers of Mt. Battle. Because most of the early
Trainers are very easy, I will only comment on the Area Leaders
until we get to the last two Areas.
Area 1
==========
Total Pokémon to Defeat: 23
Pokémon Levels: 15 to 20
Coupons Won: 100
--------Trainer # 1---------
Cooltrainer Stum
Opponents: Taillow Lv16 Exp: 100
Hoothoot Lv15 Exp: 93
-----------------------------
--------Trainer # 2---------
Rich Boy Cyus
Opponents: Sunkern Lv15 Exp: 82
Hoppip Lv16 Exp: 126
-----------------------------
--------Trainer # 3---------
Researcher Mort
Opponents: Igglybuff Lv17 Exp: 70
Electrike Lv17 Exp: 189
-----------------------------
--------Trainer # 4---------
Lady Auro
Opponents: Azurill Lv17 Exp: 60
Sentret Lv18 Exp: 97
-----------------------------
--------Trainer # 5---------
Cooltrainer Lehan
Opponents: Togepi Lv16 Exp: 126
Vulpix Lv16 Exp: 121
-----------------------------
--------Trainer # 6---------
Roller Boy Pera
Opponents: Magikarp Lv18 Exp: 37
Zubat Lv17 Exp: 97
-----------------------------
--------Trainer # 7---------
Teacher Nevie
Opponents: Poochyena Lv17 Exp: 99
Swinub Lv18 Exp: 157
-----------------------------
--------Trainer # 8---------
Athlete Rinos
Opponents: Wooper Lv19 Exp: 99
Trapinch Lv19 Exp: 148
-----------------------------
--------Trainer # 9---------
Fun Old Lady Anges
Opponents: Duskull Lv19 Exp: 196
Ralts Lv20 Exp: 150
-----------------------------
--------Trainer # 10---------
Area Leader Vander
Opponents: Zigzagoon Lv19 Exp: 115
Whismur Lv20 Exp: 145
Skitty Lv19 Exp: 132
Slakoth Lv19 Exp: 168
Jigglypuff Lv20 Exp: 162
Every Area Leader on Mt. Battle has five or more Pokémon.
All of these will go down quickly. They're all Normal-type.
-----------------------------
Area 2
==========
Total Pokémon to Defeat: 25
Pokémon Levels: 20 to 25
Coupons Won: 200
--------Trainer # 11---------
Fun Old Lady Gelvin
Opponents: Wynaut Lv20 Exp: 93
Pichu Lv20 Exp: 90
-----------------------------
--------Trainer # 12---------
Roller Boy Pabe
Opponents: Zubat Lv20 Exp: 111
Whismur Lv21 Exp: 153
Grimer Lv21 Exp: 202
-----------------------------
--------Trainer # 13---------
Athlete Caden
Opponents: Beldum Lv21 Exp: 231
Barboach Lv22 Exp: 216
-----------------------------
--------Trainer # 14---------
Rich Boy Lond
Opponents: Lotad Lv21 Exp: 166
Seedot Lv22 Exp: 174
-----------------------------
--------Trainer # 15---------
Athlete Albac
Opponents: Geodude Lv23 Exp: 211
Sandshrew Lv22 Exp: 219
-----------------------------
--------Trainer # 16---------
Lady Eloos
Opponents: Marill Lv22 Exp: 136
Jigglypuff Lv23 Exp: 186
-----------------------------
--------Trainer # 17---------
Fun Old Man Metz
Opponents: Abra Lv23 Exp: 178
Shuppet Lv23 Exp: 238
-----------------------------
--------Trainer # 18---------
Researcher Roeck
Opponents: Mareep Lv23 Exp: 144
Magnemite Lv24 Exp: 228
Voltorb Lv23 Exp: 253
-----------------------------
--------Trainer # 19---------
Teacher Vona
Opponents: Spheal Lv24 Exp: 192
Carvanha Lv25 Exp: 235
-----------------------------
--------Trainer # 20---------
Area Leader Arth
Opponents: Pineco Lv25 Exp: 160
Ledyba Lv25 Exp: 144
Surskit Lv25 Exp: 168
Nincada Lv24 Exp: 166
Anorith Lv24 Exp: 306
They're all Bug-types, so let Entei's fires loose!
-----------------------------
Area 3
==========
Total Pokémon to Defeat: 26
Pokémon Levels: 25 to 30
Coupons Won: 400
--------Trainer # 21---------
Guy Gris
Opponents: Wurmple Lv25 Exp: 144
Silcoon Lv25 Exp: 189
Cascoon Lv26 Exp: 199
-----------------------------
--------Trainer # 22---------
Fun Old Lady Desla
Opponents: Kirlia Lv25 Exp: 375
Kirlia Lv26 Exp: 390
-----------------------------
--------Trainer # 22---------
Fun Old Lady Desla
Opponents: Kirlia Lv25 Exp: 375
Kirlia Lv26 Exp: 390
-----------------------------
--------Trainer # 23---------
Bodybuilder Eisen
Opponents: Aron Lv26 Exp: 267
Phanpy Lv26 Exp: 345
Sandshrew Lv25 Exp: 249
-----------------------------
--------Trainer # 24---------
Cooltrainer Bedro
Opponents: Wingull Lv26 Exp: 177
Bagon Lv26 Exp: 247
-----------------------------
--------Trainer # 25---------
Roller Boy Grel
Opponents: Oddish Lv27 Exp: 255
Gulpin Lv26 Exp: 208
-----------------------------
--------Trainer # 26---------
Teacher Loden
Opponents: Larvitar Lv28 Exp: 186
Houndour Lv28 Exp: 342
-----------------------------
--------Trainer # 27---------
Fun Old Man Taryn
Opponents: Natu Lv27 Exp: 210
Duskull Lv28 Exp: 291
-----------------------------
--------Trainer # 28---------
Glasses Man Solek
Opponents: Machop Lv27 Exp: 253
Slakoth Lv28 Exp: 249
Zigzagoon Lv29 Exp: 186
-----------------------------
--------Trainer # 29---------
Athlete Wina
Opponents: Geodude Lv29 Exp: 258
Mawile Lv29 Exp: 304
-----------------------------
--------Trainer # 30---------
Area Leader Kenson
Opponents: Staryu Lv29 Exp: 318
Horsea Lv29 Exp: 256
Corphish Lv29 Exp: 343
Goldeen Lv30 Exp: 355
Surskit Lv30 Exp: 202
This is not hard at all. Let Raikou call down the Thunder, because
every single one of Kenson's Pokémon is weak to Electric attacks.
-----------------------------
Area 4
==========
Total Pokémon to Defeat: 25
Pokémon Levels: 23 to 35
Coupons Won: 600
We have entered the interior of Mt. Battle. Now the battle music has
changed from the normal theme to the Cipher Peon theme.
--------Trainer # 31---------
Lady in Suit Malla
Opponents: Togepi Lv31 Exp: 244
Slakoth Lv30 Exp: 265
-----------------------------
--------Trainer # 32---------
Cooltrainer Herton
Opponents: Taillow Lv30 Exp: 189
Doduo Lv31 Exp: 318
-----------------------------
--------Trainer # 33---------
Fun Old Man Higson
Opponents: Natu Lv30 Exp: 234
Corphish Lv30 Exp: 355
-----------------------------
--------Trainer # 34---------
Fun Old Lady Allow
Opponents: Abra Lv30 Exp: 234
Clamperl Lv31 Exp: 471
-----------------------------
--------Trainer # 35---------
Glasses Man Delot
Opponents: Magnemite Lv24 Exp: 228
Voltorb Lv23 Exp: 253
-----------------------------
--------Trainer # 36---------
Rich Boy Diek
Opponents: Cacnea Lv32 Exp: 331
Shroomish Lv32 Exp: 222
-----------------------------
--------Trainer # 37---------
Roller Boy Warl
Opponents: Cacnea Lv32 Exp: 331
Shroomish Lv32 Exp: 222
-----------------------------
--------Trainer # 38---------
Guy Rone
Opponents: Anorith Lv33 Exp: 420
Volbeat Lv32 Exp: 499
Pineco Lv33 Exp: 211
Illumise Lv32 Exp: 499
-----------------------------
--------Trainer # 39---------
Cooltrainer Neira
Opponents: Numel Lv33 Exp: 310
Bagon Lv34 Exp: 324
-----------------------------
--------Trainer # 40---------
Area Leader Trinch
Opponents: Nosepass Lv34 Exp: 393
Lileep Lv34 Exp: 439
Phanpy Lv35 Exp: 465
Rhyhorn Lv35 Exp: 505
Barboach Lv34 Exp: 334
This guy is a big fan of Rock-types, so use Suicune's specials
to win this battle.
-----------------------------
Area 5
==========
Total Pokémon to Defeat: 31
Pokémon Levels: 35 to 40
Coupons Won: 800
--------Trainer # 41---------
Researcher Vogi
Opponents: Pikachu Lv36 Exp: 315
Chinchou Lv35 Exp: 337
-----------------------------
--------Trainer # 42---------
Glasses Man Terl
Opponents: Delcatty Lv36 Exp: 531
Spinda Lv36 Exp: 327
Vigoroth Lv37 Exp: 499
-----------------------------
--------Trainer # 43---------
Lady in Suit Sowa
Opponents: Noctowl Lv36 Exp: 624
Linoone Lv37 Exp: 507
-----------------------------
--------Trainer # 44---------
Fun Old Man Yudan
Opponents: Sableye Lv37 Exp: 388
Nuzleaf Lv37 Exp: 558
-----------------------------
--------Trainer # 45---------
Athlete Megro
Opponents: Mawile Lv37 Exp: 388
Corsola Lv37 Exp: 447
Graveler Lv38 Exp: 544
-----------------------------
--------Trainer # 46---------
Roller Boy Toli
Opponents: Koffing Lv37 Exp: 451
Grimer Lv37 Exp: 537
Dustox Lv37 Exp: 633
Gloom Lv38 Exp: 355
-----------------------------
--------Trainer # 47---------
Fun Old Lady Ropel
Opponents: Kadabra Lv38 Exp: 584
Natu Lv37 Exp: 288
Medicham Lv38 Exp: 622
-----------------------------
--------Trainer # 48---------
Lady Vesey
Opponents: Lombre Lv38 Exp: 573
Luvdisc Lv38 Exp: 447
Tentacool Lv39 Exp: 438
Seadra Lv39 Exp: 646
-----------------------------
--------Trainer # 49---------
Teacher Kinson
Opponents: Sealeo Lv39 Exp: 534
Houndour Lv39 Exp: 475
Spinda Lv40 Exp: 363
-----------------------------
--------Trainer # 50---------
Area Leader Zentin
Opponents: Beautifly Lv40 Exp: 690
Swellow Lv40 Exp: 693
Masquerain Lv39 Exp: 534
Golbat Lv40 Exp: 732
Pelipper Lv39 Exp: 684
This guy is a flying-type maniac, so let Raikou call down the Thunder!
-----------------------------
Area 6
==========
Total Pokémon to Defeat: 38
Pokémon Levels: 40 to 45
Coupons Won: 800
--------Trainer # 51---------
Teacher Leine
Opponents: Voltorb Lv40 Exp: 441
Magnemite Lv40 Exp: 381
Chinchou Lv41 Exp: 394
-----------------------------
--------Trainer # 52---------
Glasses Man Laton
Opponents: Cacnea Lv40 Exp: 415
Phanpy Lv41 Exp: 544
Aipom Lv40 Exp: 402
Nosepass Lv41 Exp: 474
-----------------------------
--------Trainer # 53---------
Bodybuilder Besol
Opponents: Lileep Lv41 Exp: 531
Skiploom Lv41 Exp: 597
Ledian Lv42 Exp: 603
-----------------------------
--------Trainer # 54---------
Cooltrainer Boda
Opponents: Delibird Lv42 Exp: 823
Rhyhorn Lv40 Exp: 577
Anorith Lv42 Exp: 535
-----------------------------
--------Trainer # 55---------
Roller Boy Daga
Opponents: Houndour Lv42 Exp: 513
Vibrava Lv43 Exp: 580
Staryu Lv42 Exp: 477
Delcatty Lv41 Exp: 606
-----------------------------
--------Trainer # 56---------
Guy Alten
Opponents: Beautifly Lv43 Exp: 741
Teddiursa Lv42 Exp: 558
Skiploom Lv42 Exp: 612
Clamperl Lv43 Exp: 654
-----------------------------
--------Trainer # 57---------
Lady in Suit Fial
Opponents: Luvdisc Lv43 Exp: 505
Goldeen Lv43 Exp: 510
Luvdisc Lv44 Exp: 517
Goldeen Lv44 Exp: 522
-----------------------------
--------Trainer # 58---------
Fun Old Man Haken
Opponents: Nuzleaf Lv44 Exp: 664
Koffing Lv43 Exp: 525
Nosepass Lv43 Exp: 496
Mawile Lv44 Exp: 462
-----------------------------
--------Trainer # 59---------
Lady Illa
Opponents: Corsola Lv44 Exp: 532
Volbeat Lv43 Exp: 672
Illumise Lv44 Exp: 687
Roselia Lv44 Exp: 715
-----------------------------
--------Trainer # 60---------
Area Leader Loko
Opponents: Wigglytuff Lv44 Exp: 513
Azumarill Lv44 Exp: 720
Ariados Lv45 Exp: 645
Wailmer Lv45 Exp: 660
Wobbuffet Lv45 Exp: 852
This guy has a fairly diverse team, but Raikou can take most of it
with Thunder and Crunch. Wigglytuff and Ariados are the wildcards,
so use whatever you want on them. If you Crunch Wobbuffet, be very
careful. If it doesn't KO, you will probably be eating your own
Crunch at twice the strength, because of its Mirror Coat.
-----------------------------
Area 7
==========
We have now left the interior of Mt. Battle, and are above the clouds.
Every Trainer from here on has at least four Pokémon, and they are much
tougher to take down than before.
Total Pokémon to Defeat: 41
Pokémon Levels: 44 to 50
Coupons Won: 900
--------Trainer # 61---------
Roller Boy Gort
Opponents: Yanma Lv44 Exp: 693
Masquerain Lv44 Exp: 603
Ledian Lv45 Exp: 645
Ariados Lv46 Exp: 660
-----------------------------
--------Trainer # 62---------
Rich Boy Perd
Opponents: Lunatone Lv44 Exp: 706
Solrock Lv45 Exp: 723
Dunsparce Lv47 Exp: 376
Sandslash Lv46 Exp: 802
-----------------------------
--------Trainer # 63---------
Researcher Mante
Opponents: Delibird Lv47 Exp: 921
Clamperl Lv45 Exp: 684
Dustox Lv45 Exp: 771
Magcargo Lv45 Exp: 742
-----------------------------
--------Trainer # 64---------
Athlete Meton
Opponents: Ninjask Lv48 Exp: 763
Dodrio Lv47 Exp: 795
Jumpluff Lv48 Exp: 867
Linoone Lv45 Exp: 616
-----------------------------
--------Trainer # 65---------
Fun Old Lady Lonno
Opponents: Murkrow Lv45 Exp: 514
Misdreavus Lv48 Exp: 724
Banette Lv48 Exp: 919
Sableye Lv48 Exp: 504
-----------------------------
--------Trainer # 66---------
Lady in Suit Reme
Opponents: Azumarill Lv47 Exp: 769
Girafarig Lv48 Exp: 765
Roselia Lv45 Exp: 732
Bellossom Lv45 Exp: 886
-----------------------------
--------Trainer # 67---------
Cooltrainer Ferda
Opponents: Swellow Lv48 Exp: 798
Sneasel Lv47 Exp: 664
Girararig Lv47 Exp: 750
Vigoroth Lv48 Exp: 648
-----------------------------
--------Trainer # 68---------
Glasses Man Gilam
Opponents: Sharpedo Lv48 Exp: 900
Camerupt Lv47 Exp: 880
Chimecho Lv45 Exp: 708
Medicham Lv48 Exp: 786
-----------------------------
--------Trainer # 69---------
Guy Odon
Opponents: Granbull Lv48 Exp: 915
Pupitar Lv47 Exp: 724
Mantine Lv47 Exp: 846
Sealeo Lv49 Exp: 672
-----------------------------
--------Trainer # 70---------
Area Leader Athey
Opponents: Mawile Lv48 Exp: 504
Machoke Lv47 Exp: 750
Quagsire Lv47 Exp: 718
Dusclops Lv49 Exp: 939
Altaria Lv50 Exp:1,006
This is the most diverse team you have faced on Mt. Battle to this
point. Flamethrower works well on Mawile, Crunch on Dusclops, and
Ice Beam on Altaria. The other two will have to go down via
regular attacks or your other Pokémon.
-----------------------------
Area 8
==========
Total Pokémon to Defeat: 41
Pokémon Levels: 49 to 55
Coupons Won: 900
--------Trainer # 71---------
Lady Caril
Opponents: Wigglytuff Lv49 Exp: 571
Sunflora Lv49 Exp: 766
Noctowl Lv50 Exp: 867
Piloswine Lv50 Exp: 856
-----------------------------
--------Trainer # 72---------
Fun Old Man Chenek
Opponents: Seviper Lv49 Exp: 865
Swalot Lv50 Exp: 900
Golbat Lv50 Exp: 915
Kadabra Lv51 Exp: 792
-----------------------------
--------Trainer # 73---------
Roller Boy Tran
Opponents: Gligar Lv50 Exp: 577
Sneasel Lv50 Exp: 706
Hitmontop Lv51 Exp: 753
Grumpig Lv52 Exp: 913
-----------------------------
--------Trainer # 74---------
Researcher Ribek
Opponents: Masquerain Lv51 Exp: 699
Mightyena Lv50 Exp: 685
Stantler Lv52 Exp: 918
Granbull Lv51 Exp: 972
-----------------------------
--------Trainer # 75---------
Bodybuilder Vitalo
Opponents: Dusclops Lv51 Exp: 978
Lanturn Lv51 Exp: 852
Skarmory Lv52 Exp: 936
Vileplume Lv52 Exp:1,024
-----------------------------
--------Trainer # 76---------
Cooltrainer Daras
Opponents: Glalie Lv51 Exp:1,021
Breloom Lv54 Exp: 954
Swellow Lv51 Exp: 885
Rhydon Lv51 Exp:1,114
-----------------------------
--------Trainer # 77---------
Athlete Dian
Opponents: Metang Lv52 Exp: 852
Granbull Lv51 Exp: 972
Jumpluff Lv51 Exp: 961
Xatu Lv53 Exp: 970
-----------------------------
--------Trainer # 78---------
Glasses Man Hauf
Opponents: Tropius Lv51 Exp: 922
Absol Lv52 Exp: 969
Lairon Lv52 Exp: 846
Exploud Lv53 Exp:1,044
-----------------------------
--------Trainer # 79---------
Fun Old Lady Naldo
Opponents: Torkoal Lv52 Exp: 897
Shiftry Lv51 Exp: 988
Noctowl Lv52 Exp: 901
Relicanth Lv54 Exp:1,143
-----------------------------
--------Trainer # 80---------
Area Leader Shobon
Opponents: Hariyama Lv52 Exp:1,024
Cacturne Lv53 Exp:1,005
Weezing Lv53 Exp: 981
Golem Lv54 Exp:1,023
Starmie Lv55 Exp:1,219
Again, the Area Leader has a very diverse team. Raikou and Suicune
can't handle them all by themselves. Raikou can take Starmie out
of the arena, and Suicune can freeze or wash up Golem and Cacturne.
Weezing has Sludge Bomb, which is a very strong attack. Watch for
poison and cure it right away.
-----------------------------
Area 9
==========
Total Pokémon to Defeat: 41
Pokémon Levels: 54 to 60
Coupons Won: 1,000
--------Trainer # 81---------
Athlete Dobel
Opponents: Girafarig Lv54 Exp: 861
Ninjask Lv55 Exp: 912
Zangoose Lv54 Exp: 954
Dodrio Lv55 Exp: 930
Though only Ninjask is weak to it, you can lay waste
to this entire team with Entei's Flamethrower attack.
-----------------------------
--------Trainer # 82---------
Guy Keto
Opponents: Breloom Lv55 Exp: 972
Sharpedo Lv55 Exp:1,030
Camerupt Lv56 Exp:1,030
Forretress Lv55 Exp: 694
Entei and either Raikou or Suicune will work equally well here.
Sharpedo is strong and fast but fragile, and Camerupt has a 4x
weakness to Water but is otherwise hard to take down. I'd use
Raikou here, but that's probably out of favoritism.
-----------------------------
--------Trainer # 83---------
Glasses Man Moit
Opponents: Banette Lv55 Exp:1,054
Magneton Lv56 Exp: 966
Mantine Lv56 Exp:1,008
Whiscash Lv55 Exp: 930
Use Entei and Raikou here. Bite/Crunch Whiscash and the others can
simply be type-trumped. When Whiscash is out, watch for Magnitude
as both of my suggested Pokémon are weak to it.
-----------------------------
--------Trainer # 84---------
Fun Old Man Matso
Opponents: Raichu Lv56 Exp: 732
Lombre Lv55 Exp: 829
Electrode Lv56 Exp: 900
Altaria Lv58 Exp:1,128
Two Electric-types here, so if you've been raising that Tyranitar
to Lv60+, Earthquake isn't a half-bad idea. Ice the Altaria and
use normal attacks on Lombre.
-----------------------------
--------Trainer # 85---------
Bodybuilder Ritaco
Opponents: Crawdaunt Lv56 Exp: 966
Octillery Lv54 Exp: 948
Huntail Lv56 Exp:1,068
Golduck Lv55 Exp:1,024
All Water-types, so call down Raikou's Thunder. Crawdaunt is
also part Dark, so if you've got a Fighting-type move, that
will work well against it.
-----------------------------
--------Trainer # 86---------
Lady Ristin
Opponents: Bellossom Lv55 Exp:1,083
Gorebyss Lv56 Exp:1,068
Miltank Lv58 Exp:1,200
Ampharos Lv57 Exp:1,183
Again, you'll have to choose your two Pokémon carefully.
Entei/Suicune can take Bellossom, and Raikou can take Gorebyss.
Miltank is resilient and has Milk Drink, which recovers HP.
Don't use contact attacks on Ampharos or you risk Static kicking in.
-----------------------------
--------Trainer # 87---------
Roller Boy Dorn
Opponents: Skarmory Lv58 Exp:1,008
Xatu Lv57 Exp:1,026
Shiftry Lv58 Exp:1,104
Rhydon Lv58 Exp:1,245
Entei and Raikou work very well here. Thunder the Skarmory and Xatu.
Flamethrower works against Shiftry and Skarmory if Thunder misses.
Rhydon can fall to a simple Crunch or two, because of its poor
Sp. Def.
-----------------------------
--------Trainer # 88---------
Rich Boy Jurek
Opponents: Weezing Lv57 Exp:1,056
Muk Lv57 Exp: 958
Altaria Lv58 Exp:1,128
Donphan Lv58 Exp:1,174
Weezing and Muk are weak to Psychic attacks but otherwise
very resilient. Physical attacks tend to work better than
Specials on them. Donphan and Altaria can go down to
Suicune's Water and Ice attacks, respectively.
-----------------------------
--------Trainer # 89---------
Researcher Vonder
Opponents: Cradily Lv57 Exp:1,227
Armaldo Lv58 Exp:1,242
Heracross Lv58 Exp:1,242
Ninetales Lv58 Exp:1,125
Entei can make short work of the Armaldo and Heracross, while
Suicune can pwn the Cradily and Ninetales. Your opponents here
give out massive amounts of experience points, so take advantage
of the opportunity.
-----------------------------
--------Trainer # 90---------
Area Leader Norus
Opponents: Tropius Lv60 Exp:1,086
Ludicolo Lv60 Exp:1,162
Vileplume Lv59 Exp:1,162
Bellossom Lv59 Exp:1,162
Shiftry Lv60 Exp:1,162
All of Norus' Pokémon are Grass-types, so definitely use Entei.
Suicune's Ice attacks are there as backup. When Ludicolo comes
out, it will Rain Dance the first turn, protecting his Pokémon
from fire attacks. Sunny Day immediately and blaze a trail through
his team. This is the last easy battle you'll get on the mountain.
-----------------------------
Area 10
==========
Total Pokémon to Defeat: 45
Pokémon Levels: 58 to 60
Coupons Won: 1,200
Notes: You can find the third and final Time Flute in a
chest to the right of where you enter the final Zone.
Do not forget to pick this item up before the battle!
--------Trainer # 91---------
Fun Old Man Tando
Opponents: Golem Lv58 Exp:1,099
Relicanth Lv59 Exp:1,251
Cacturne Lv60 Exp:1,137
Sandslash Lv60 Exp:1,047
This is a Sandstorming team. If you're raising a Tyranitar
here, Sand Stream can give his team a very big advantage.
His two Lv60 Pokémon's evade % increases in a sandstorm,
and all of them can't be damaged by the sandstorm either.
If you taught Entei Solarbeam, override the sandstorm with
Sunny Day, and Solarbeam all his Pokémon except Cacturne,
which can be toasted with Flamethrower.
-----------------------------
--------Trainer # 92---------
Fun Old Lady Panne
Opponents: Golbat Lv59 Exp:1,080
Swalot Lv59 Exp:1,062
Muk Lv60 Exp:1,008
Tentacruel Lv60 Exp:1,317
All Poison-types here. If you have a strong Psychic-type, you
can run through this battle; otherwise, it will take awhile.
Raikou can run through Golbat and Tentacruel with little trouble.
The others will have to be worn down with regular attacks.
-----------------------------
--------Trainer # 93---------
Rich Boy Quint
Opponents: Grumpig Lv59 Exp:1,036
Kadabra Lv60 Exp: 931
Metang Lv60 Exp: 982
Lunatone Lv60 Exp: 963
Quint's Grumpig is the last Pokémon you will face here that's under
Lv60. His team is heavy on the Psychic-types, so Entei and Raikou's
fangs work very well here. Metang's Steel-type side will cancel out
its Psychic-type weaknesses, so use fire on that one instead.
-----------------------------
--------Trainer # 94---------
Lady Kowly
Opponents: Castform Lv60 Exp: 931
Sunflora Lv60 Exp: 937
Vileplume Lv60 Exp:1,182
Bellossom Lv60 Exp:1,182
Heavy on the Grass-types, this team is vulnerable to Entei's fire.
Castform will change the weather to sunshine for you.
-----------------------------
--------Trainer # 95---------
Athlete Crisom
Opponents: Mantine Lv60 Exp:1,060
Seaking Lv60 Exp:1,092
Huntail Lv60 Exp:1,143
Gorebyss Lv60 Exp:1,143
Heavy on water, so Raikou can go to town here. Watch for Swift Swim,
as that might erase Raikou's speed advantage.
-----------------------------
--------Trainer # 96---------
Athlete Raus
Opponents: Electrode Lv60 Exp: 963
Misdreavus Lv60 Exp: 945
Ninetales Lv60 Exp:1,143
Camerupt Lv60 Exp:1,125
Suicune and Entei should fare OK here, but watch for wildcard
attacks.
-----------------------------
--------Trainer # 97---------
Cooltrainer Trilo
Opponents: Feraligatr Lv60 Exp:1,350
Typhlosion Lv60 Exp:1,342
Meganium Lv60 Exp:1,336
Breloom Lv60 Exp:1,060
Ampharos Lv60 Exp:1,246
This trainer means business. His Pokémon are very strong, and no
two of your three Beasts will be able to take them all easily.
Ampharos is tough for them to take down. Be very careful here.
Switch defensively as often as needed.
-----------------------------
--------Trainer # 98---------
Cooltrainer Lomen
Opponents: Swampert Lv60 Exp:1,350
Blaziken Lv60 Exp:1,342
Sceptile Lv60 Exp:1,336
Altaria Lv60 Exp:1,207
Glalie Lv60 Exp:1,201
This is a very similar team to the previous one, but even stronger.
Swampert is TOUGH to take out. Sunnybeam if you can, but be very
watchful for Muddy Water, as it reduces Speed. All of Lomen's
Pokémon, especially Sceptile, are very fast.
-----------------------------
--------Trainer # 99---------
Teacher Nacie
Opponents: Crawdaunt Lv60 Exp:1,035
Magneton Lv60 Exp:1,035
Shedinja Lv60 Exp: 610
Heracross Lv60 Exp:1,285
Gardevoir Lv60 Exp:1,336
Easier than the last team, but still very hard. Three of her Pokémon
are weak to fire: Magneton, Shedinja, and Heracross. That leaves
Crawdaunt and Gardevoir. Gard goes down to a few Bites, while the other
can be taken out with Thunder or physical attacks.
-----------------------------
Once you take out the 99th Trainer, head up the stairs. You will appear
at the mountain's summit, where the final battle arena awaits, just
above the crater. Talk to the Trainer in the middle of the arena and
a short FMV sequence begins. The Trainer reveals himself as Somek,
and battles you.
--------Trainer #100---------
XXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX Boss Battle!! XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX
Mt. Battle Master Somek
Opponents: Pinsir Lv60 Exp:1,285
Claydol Lv60 Exp:1,215
Crobat Lv60 Exp:1,311
Gligar Lv60 Exp: 693
Flygon Lv60 Exp:1,266
Gyarados Lv60 Exp:1,374
This guy will remind you of your first battle with Dakim. Somek
uses the same strategy as Dakim, but it's slightly different.
ALL of his Pokémon either have the Levitate ability or fly.
This means his Pokémon aren't affected by EQ, and each of his
Pokémon know it. If you're using your Beasts here, they should be
Lv65 or higher. Raikou's Reflect is a lifesaver here, and should be
used immediately. The EQ will still be painful, but bearable. Here
is how I would take down each of Somek's Pokémon.
Pinsir can go down to a simple Fire attack from Entei.
Claydol can be washed away by Suicune's Water attacks.
Crobat is fast, so Raikou might not get the first attack.
Just shock it with Raikou.
Gligar and Flygon can go down to a good Water attack from Suicune.
Gyarados...4x weakness to Electric attacks. Raikou can take care
of that.
It sounds simple, but it is very hard to pull this off. You will
need to make several switches. If Raikou and/or Entei get hit by
two or three EQs in a row, it's pretty much lights out, even with
the barrier on. If you need to buy some time, say, when you need
to revive/heal your other Beasts, send out Suicune. It is very
resilient and can withstand more than four EQ attacks.
-----------------------------
h. Did you miss any Pokémon? [S06-08MIS]
With 48 Shadow Pokémon to Snag, a Trainer can easily miss a few of them
the first time through. Don't fret, though. You can encounter the Trainer
that has the Shadow Pokémon again, after you beat the game. Here is where
you can find them. Again, the guide follows the selection of Croconaw
at the beginning of the game.
-----------------------------
#01/48 Makuhita
Trainer: Miror B. Peon Trudly
Level: 30
Initial Location: Es Cade's House (Phenac City)
Chances to Snag Here: One
Repeat Location: Es Cade's House (Phenac City, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#02/48 Croconaw
Trainer: Cipher Peon Bluno
Level: 30
Initial Location: South Gate (Phenac City)
Chances to Snag Here: One
Second Location: Realgam Casino (Realgam Tower, before finishing game)
Chances to Snag Here: One
Repeat Location: Realgam Casino (Realgam Tower, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#03/48 Misdreavus
Trainer: Rider Vant
Level: 30
Initial Location: Duel Square (Pyrite Town)
Chances to Snag Here: Infinite
-----------------------------
#04/48 Noctowl
Trainer: Rider Nover
Level: 30
Initial Location: Duel Square (Pyrite Town)
Chances to Snag Here: Infinite
-----------------------------
#05/48 Flaaffy
Trainer: Street Performer Diogo
Level: 30
Initial Location: Duel Square (Pyrite Town)
Chances to Snag Here: Infinite
-----------------------------
#06/48 Skiploom
Trainer: Rider Leba
Level: 30
Initial Location: Duel Square (Pyrite Town)
Chances to Snag Here: Infinite
-----------------------------
#07/48 Quagsire
Trainer: Bandana Guy Divel
Level: 30
Initial Location: Duel Square (Pyrite Town)
Chances to Snag Here: Infinite
-----------------------------
#08/48 Slugma
Trainer: Roller Boy Lon
Level: 30
Initial Location: Duel Square (Pyrite Town)
Chances to Snag Here: Infinite
-----------------------------
#09/48 Furret
Trainer: Rogue Cail
Level: 33
Initial Location: Entrance (Pyrite Town)
Chances to Snag Here: One
Second Location: Entrance (Pyrite Town, after defeating Miror B.)
Chances to Snag Here: One
Repeat Location: Entrance (Pyrite Town, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#10/48 Yanma
Trainer: Cipher Peon Nore
Level: 33
Initial Location: Pyrite Building (Pyrite Town)
Chances to Snag Here: One
Repeat Location: Snagem Hideout (Pyrite Town, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#11/48 Remoraid
Trainer: Miror B. Peon Reath
Level: 20
Initial Location: Pyrite Building (Pyrite Town)
Chances to Snag Here: One
Repeat Location: Miror B. Hideout (Pyrite Town, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#12/48 Mantine
Trainer: Miror B. Peon Ferma
Level: 33
Initial Location: Pyrite Building (Pyrite Town)
Chances to Snag Here: One
Repeat Location: Miror B. Hideout (Pyrite Town, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#13/48 Qwilfish
Trainer: Hunter Doken
Level: 33
Initial Location: Pyrite Building Roof (Pyrite Town)
Chances to Snag Here: One
Repeat Location: Pyrite Building Roof (Pyrite Town, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#14/48 Meditite
Trainer: Rider Twain
Level: 33
Initial Location: Pyrite Cave (Pyrite Town)
Chances to Snag Here: One
Repeat Location: Pyrite Cave (Pyrite Town, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#15/48 Dunsparce
Trainer: Rider Sosh
Level: 33
Initial Location: Pyrite Cave (Pyrite Town)
Chances to Snag Here: One
Repeat Location: Pyrite Cave (Pyrite Town, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#16/48 Swablu
Trainer: Hunter Zalo
Level: 33
Initial Location: Pyrite Cave (Pyrite Town)
Chances to Snag Here: One
Repeat Location: Pyrite Cave (Pyrite Town, after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#17/48 Sudowoodo
Trainer: Cipher Admin Miror B.
Level: 35
Initial Location: Miror B. Hideout (Pyrite Town)
Chances to Snag Here: One
Second Location: Dome II (Realgam Tower)
Chances to Snag Here: One
Repeat Location: Deep Colosseum (1st Entry and every 5th thereafter)
Chances to Snag Here: Infinite
-----------------------------
#18/48 Hitmontop
Trainer: Cipher Peon Skrub
Level: 37
Initial Location: Relic Forest (Agate Village)
Chances to Snag Here: One
Second Location: Shadow Pokémon Lab
Chances to Snag Here: One
Repeat Location: Snagem Hideout
Chances to Snag Here: Infinite
-----------------------------
#19/48 Entei
Trainer: Cipher Admin Dakim
Level: 40
Initial Location: Zone 10 (Mt. Battle)
Chances to Snag Here: One
Second Location: Dome IV (Realgam Tower)
Chances to Snag Here: One
Repeat Location: Deep Colosseum (2nd Entry and every 5th thereafter)
Chances to Snag Here: Infinite
-----------------------------
#20/48 Ledian
Trainer: Cipher Peon Kloak
Level: 40
Initial Location: Jail Cell (The Under)
Chances to Snag Here: One
Repeat Location: Snagem Hideout
Chances to Snag Here: Infinite
-----------------------------
#21/48 Suicune
Trainer: Cipher Admin Venus
Level: 40
Initial Location: TV Studio (The Under)
Chances to Snag Here: One
Second Location: Dome VIII (Realgam Tower)
Chances to Snag Here: One
Repeat Location: Deep Colosseum (3rd Entry and every 5th thereafter)
Chances to Snag Here: Infinite
-----------------------------
#22/48 Gligar
Trainer: Hunter Frena
Level: 43
Initial Location: Subway (The Under)
Chances to Snag Here: One
Repeat Location: Snagem Hideout (Second visit)
Chances to Snag Here: Infinite
-----------------------------
#23/48 Stantler
Trainer: Claser Liaks
Level: 43
Initial Location: Subway (The Under)
Chances to Snag Here: One
Repeat Location: Snagem Hideout (Second visit)
Chances to Snag Here: Infinite
-----------------------------
#24/48 Piloswine
Trainer: Bodybuilder Lonia
Level: 43
Initial Location: Subway (The Under)
Chances to Snag Here: One
Repeat Location: Snagem Hideout (Second visit)
Chances to Snag Here: Infinite
-----------------------------
#25/48 Sneasel
Trainer: Rider Nelis
Level: 43
Initial Location: Subway (The Under)
Chances to Snag Here: One
Repeat Location: Snagem Hideout (Second visit)
Chances to Snag Here: Infinite
-----------------------------
#26/48 Aipom
Trainer: Cipher Peon Cole
Level: 43
Initial Location: Shadow Pokémon Lab
Chances to Snag Here: One
Second Location: Shadow Pokémon Lab (Second visit, after finishing game)
Chances to Snag Here: Infinite, until you Snag the Starter
Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run)
Chances to Snag here: Infinite
-----------------------------
#27/48 Murkrow
Trainer: Cipher Peon Lare
Level: 43
Initial Location: Shadow Pokémon Lab
Chances to Snag Here: One
Second Location: Shadow Pokémon Lab (Second visit, after finishing game)
Chances to Snag Here: Infinite, until you Snag the Starter
Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run)
Chances to Snag here: Infinite
-----------------------------
#28/48 Forretress
Trainer: Cipher Peon Vana
Level: 43
Initial Location: Shadow Pokémon Lab
Chances to Snag Here: One
Second Location: Shadow Pokémon Lab (Second visit, after finishing game)
Chances to Snag Here: Infinite, until you Snag the Starter
Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run)
Chances to Snag here: Infinite
-----------------------------
#29/48 Ariados
Trainer: Cipher Peon Lesar
Level: 43
Initial Location: Shadow Pokémon Lab
Chances to Snag Here: One
Second Location: Shadow Pokémon Lab (Second visit, after finishing game)
Chances to Snag Here: Infinite, until you Snag the Starter
Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run)
Chances to Snag here: Infinite
-----------------------------
#30/48 Granbull
Trainer: Cipher Peon Tanie
Level: 43
Initial Location: Shadow Pokémon Lab
Chances to Snag Here: One
Second Location: Shadow Pokémon Lab (Second visit, after finishing game)
Chances to Snag Here: Infinite, until you Snag the Starter
Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run)
Chances to Snag here: Infinite
-----------------------------
#31/48 Vibrava
Trainer: Cipher Peon Remil
Level: 43
Initial Location: Shadow Pokémon Lab
Chances to Snag Here: One
Second Location: Shadow Pokémon Lab (Second visit, after finishing game)
Chances to Snag Here: Infinite, until you Snag the Starter
Repeat Location: Snagem Hideout (Second Visit, after 2nd Lab run)
Chances to Snag here: Infinite
-----------------------------
#32/48 Raikou
Trainer: Cipher Admin Ein
Level: 40
Initial Location: Shadow Pokémon Lab
Chances to Snag Here: One
Second Location: Dome XI (Realgam Tower)
Chances to Snag Here: One
Repeat Location: Deep Colosseum (4th Entry and every 5th thereafter)
Chances to Snag Here: Infinite
-----------------------------
#33/48 Sunflora
Trainer: Cipher Peon Baila
Level: 45
Initial Location: Dome VII (Realgam Tower)
Chances to Snag Here: One
Repeat Location: Snagem Hideout
Chances to Snag Here: Infinite
-----------------------------
#34/48 Delibird
Trainer: Cipher Peon Arton
Level: 45
Initial Location: Dome VII (Realgam Tower)
Chances to Snag Here: One
Repeat Location: Snagem Hideout
Chances to Snag Here: Infinite
-----------------------------
#35/48 Heracross
Trainer: Cipher Peon Dioge
Level: 45
Initial Location: Dome IX (Realgam Tower)
Chances to Snag Here: One
Repeat Location: Snagem Hideout
Chances to Snag Here: Infinite
-----------------------------
#36/48 Skarmory
Trainer: Snagem Head Gonzap
Level: 47
Initial Location: Beast Statue Room (Realgam Tower)
Chances to Snag Here: One
Repeat Location: Snagem Hideout (After 2nd Lab run)
Chances to Snag Here: Infinite
-----------------------------
#37/48 Miltank
Trainer: Bodybuilder Jomas
Level: 48
Initial Location: Tower Colosseum (Realgam Tower)
Chances to Snag Here: Infinite
-----------------------------
#38/48 Absol
Trainer: Rider Delan
Level: 48
Initial Location: Tower Colosseum (Realgam Tower)
Chances to Snag Here: Infinite
-----------------------------
#39/48 Houndoom
Trainer: Cipher Peon Nella
Level: 48
Initial Location: Tower Colosseum (Realgam Tower)
Chances to Snag Here: Infinite
-----------------------------
#40/48 Tropius
Trainer: Cipher Peon Ston
Level: 49
Initial Location: Tower Colosseum (Realgam Tower)
Chances to Snag Here: Infinite
-----------------------------
#41/48 Metagross
Trainer: Cipher Nascour
Level: 50
Initial Location: Tower Colosseum (Realgam Tower)
Chances to Snag Here: Infinite
-----------------------------
#42/48 Tyranitar
Trainer: Cipher Head Evice
Level: 55
Initial Location: Tower Colosseum (Realgam Tower)
Chances to Snag Here: Infinite
-----------------------------
#43/48 Quilava
Trainer: Cipher Peon Rosso
Level: 30
Initial Location: Snagem Hideout (First trip)
Chances to Snag Here: Infinite
-----------------------------
#44/48 Bayleef
Trainer: Cipher Peon Verde
Level: 30
Initial Location: Shadow Pokémon Lab (after finishing game)
Chances to Snag Here: Infinite
-----------------------------
#45/48 Ursaring
Trainer: Team Snagem Agrev
Level: 45
Initial Location: Snagem Hideout (after 2nd Lab run)
Chances to Snag Here: Infinite
-----------------------------
#46/48 Smeargle
Trainer: Team Snagem Biden
Level: 45
Initial Location: Snagem Hideout (after 2nd Lab run)
Chances to Snag Here: Infinite
-----------------------------
#47/48 Shuckle
Trainer: Deep King Agnol
Level: 45
Initial Location: Deep Colosseum (Every 5th Entry)
Chances to Snag Here: Infinite
-----------------------------
#48/48 Togetic
Trainer: Fake Hero Fein
Level: 20
Initial Location: Outskirt Stand (after Snagging all other Shadow Pokémon)
Chances to Snag Here: Infinite
-----------------------------
~~~~~~~~~~~~~~
7. Battle Mode
a. Colosseum Battle [S07-01COL]
The Vs. Computer mode. This is the place to battle with your raised
GBA Pokémon. You will need every edge you can get, because Nintendo
has packed this game with some of the best Pokémon AI in the world.
Let us review the rules.
---Rules---
You enter six Pokémon into a tournament. In Single Battles, three of
them go into each round; in Double Battles, four go into the round.
Each time you use a Stat Tier Pokémon, except for Dragonite, Tyranitar,
or Metagross, your Poké Coupon prize at the end will decrease by 15%.
This is a cumulative effect, so if you use a second Legendary Pokémon,
the prize decrease is 15% of the remaining 85%, bringing the overall
total to 72%. You begin each tournament with five Continues, and gain
an additional one for every Perfect Battle you execute. A Perfect Battle
is constituted by winning the battle without any of your Pokémon fainting.
Other rules are identical to the Max Lv50 or Max Lv100 rulesets, whichever
is appropriate for the tournament you are participating in. Let us begin.
################################ ###########################################
####### Phenac Stadium ####### ############ Type Distribution ############
####### Single Battle ####### ###########################################
################################ ###########################################
# Level Limit: 50 # # [N] 3 # [Gr] 7 # [Gd] 9 # [R] 3 #[S]#
# Poké Coupon: 500 # # [Fi] 3 # [I] 3 # [Fl] 4 # [Gh] 2 # #
# Difficulty: Very Easy # # [W] 10 # [Ft] 3 # [Ps] 7 # [Dr] 0 # 1 #
################################ # [E] 1 # [Po] 6 # [B] 4 # [Dk] 3 # #
###########################################
Unfortunately, Battle Mode puts an emphasis on Lv50 battling, as the only
difficulty choices for Lv100 battling are Hard and Ultimate. I have little
battle experience with Lv50, so I can't make too many comments here. All
information here comes from the Pokémon Colosseum Player's Guide by Nintendo.
To conform to the margins of GameFAQs, attack/item/trait abbreviations over
10 characters in length will be abbreviated if necessary.
### Round I ###
Roller Boy Garlow
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Ledyba #Agility #Swift #Aerial Ace#SilverWind#Sharp Beak#Swarm #
#Spinarak #Leech Life#NightShade#Dig #Psybeam #SilverPwdr#Swarm #
#Lotad #WaterPulse#Astonish #Mega Drain#Rain Dance#Spell Tag #Swift Swim#
#Shroomish #Mega Drain#Headbutt #Stun Spore#Swagger #MircleSeed#Eff. Spore#
#Nincada #Mud-Slap #Leech Life#Metal Claw#Gust #Metal Coat#Comp. Eyes#
#Surskit #Bubblebeam#Quick Atk #Flash #Mud Shot #Mystic Wtr#Swift Swim#
##############################################################################
With the exception of Surskit, each and every one of Garlow's Pokémon is
susceptible to fire. If you have a Salamence with a Fire attack, it would
be wise to use it here, since it can also wipe Surskit out with a Dragon
attack. There is no reason not to get Perfect here and pick up the extra
Continue.
### Round II ###
Chaser Gucio
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Corphish #Dig #Vicegrip #Crabhammer#Mud Sport #Mystic Wtr#Hyp.Cutter#
#Barboach #Mud-Slap #Toxic #Dive #Whirlpool #Soft Sand #Oblivious #
#Wailmer #WaterPulse#Strength #Tickle #Blizzard #Hard Stone#Oblivious #
#Carvanha #Bite #Focus Engy#Dive #Scary Face#BlkGlasses#Rough Skin#
#Goldeen #Peck #Flail #Waterfall #Psybeam #TwistSpoon#Swift Swim#
#Horsea #Agility #Twister #AuroraBeam#Octazooka #DragonFang#Swift Swim#
##############################################################################
Except for Ground-type Barboach, every Pokémon on this team is susceptible
to Electric attacks. Bring out your fast Electric-type, and you will be able
to make very short work of this team. Another good opportunity for an extra
Continue.
### Round III ###
Hunter Hasmen
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Geodude #Def. Curl #Rock Blast#Magnitude #Rollout #Soft Sand #Sturdy #
#Trapinch #Bite #Sand Tomb #Sandstorm #Gust #Silk Scarf#Hyp.Cutter#
#Numel #FlmThrower#Magnitude #Take Down #Scary Face#Charcoal #Oblivious #
#Slugma #Body Slam #Rock Slide#Yawn #Heat Wave #Hard Stone#Flame Body#
#Aron #Mud-Slap #Take Down #Metal Claw#Endeavor #Metal Coat#Sturdy #
#Larvitar #Hyper Beam#Earthquake#Rock Slide#Drgn Dance#Sitrus B. #Guts #
##############################################################################
Only Aron on this team lacks a weakness to Water attacks. Furthermore,
THREE of them have a 4x weakness to it. If you can't counter Larvitar with
a Water attack, you're pretty much out of luck if you can't KO it before it
DDs a few times.
### Round IV ###
Lady Stouner
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Seedot #Sunny Day #Synthesis #Solarbeam #Take Down #Silk Scarf#Chlorophyl#
#Hoppip #Solarbeam #Sleep Pwdr#Sunny Day #Confusion #TwistSpoon#Chlorophyl#
#Cacnea #PinMissile#Leech Seed#Needle Arm#DynamPunch#PoisonBarb#Sand Veil #
#Baltoy #Psybeam #Mud-Slap #AncientPwr#Ice Beam #Hard Stone#Levitate #
#Sandshrew #Sand Tomb #Crush Claw#Rock Slide#Metal Claw#Soft Sand #Sand Veil #
#Sunkern #Solarbeam #Sunny Day #Endeavor #GrsWhistle#MircleSeed#Chlorophyl#
##############################################################################
This team is a hybrid Sunnybeamer and TSSish-type team--which does not
typically work well. A Fire-type works well here.
### Round V ###
Lady In Suit Oatley
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Swinub #Blizzard #Bite #Mud Shot #AncientPwr#Lum Berry #Oblivious #
#Spheal #AuroraBeam#Body Slam #Waterfall #Yawn #Chesto B. #Thick Fat #
#Whismur #HyperVoice#Sleep Talk#Rest #ExtSensory#RawstBerry#Soundproof#
#Snorunt #Bite #Icy Wind #Headbutt #WaterPulse#Persim B. #InnerFocus#
#Togepi #WaterPulse#Metronome #FlmThrower#Psychic #PechaBerry#SereneGrce#
#Gulpin #SludgeBomb#ShadowBall#Yawn #Pain Split#Sitrus B. #LiquidOoze#
##############################################################################
A variety of types here, but if you use a Blaziken in here that utilizes both
STABs, it can take out pretty much everything she's got.
### Round VI ###
News Caster Riesko
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Zubat #Bite #Air Cutter#Toxic #Steel Wing#CheriBerry#InnerFocus#
#Gulpin #SludgeBomb#ShadowBall#Yawn #Pain Split#Sitrus B. #LiquidOoze#
#Tentacool #Giga Drain#SludgeBomb#Dive #AuroraBeam#AguavBerry#LiquidOoze#
#Oddish #SludgeBomb#Stun Spore#Moonlight #Razor Leaf#Mago Berry#Chlorophyl#
#Grimer #SludgeBomb#Fire Blast#Thunder #Shdw Punch#Figy Berry#StickyHold#
#Electrike #ThundrWave#Shock Wave#Bite #Headbutt #Wiki Berry#Static #
##############################################################################
The Berries these Pokémon hold restore HP, so type-trumping them before
the Berries get a chance to activate will speed this battle along nicely.
If you have a Ludicolo, don't use it here. The overabundance of Poison-types
prompts the use of Ground-type attacks, which will also pwn the Electrike.
For a quarterfinal match, this is not hard at all.
### Semifinal ###
Fun Old Lady Gularte
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Shuppet #ShadowBall#Curse #NightShade#Disable #Spell Tag #Insomnia #
#Duskull #Pursuit #WilloWisp #ConfuseRay#Curse #BlkGlasses#Levitate #
#Meditite #ShadowBall#BrickBreak#ThndrPunch#Ice Punch #Black Belt#Pure Power#
#Natu #NightShade#Fut. Sight#Wish #Drill Peck#Sharp Beak#Synchroniz#
#Spoink #Psywave #ConfuseRay#Bounce #Shock Wave#Magnet #Thick Fat #
#Wynaut #Counter #MirrorCoat#DestnyBond#Encore #Sitrus B. #Shadow Tag#
##############################################################################
The lack of good item choices here will help you a lot. The only problem
here is Wynaut. Be very cautious in attacking it with STABbed moves, as
Wynaut tends to counter with the correct attack (Counter/Mirror Coat) in
such a case. Indirect damage is the way to go.
### Final ###
Supertrainer Kauson
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Machop #BrickBreak#Earthquake#Fire Blast#Rock Slide#Quick Claw#Guts #
#Abra #Psychic #Fire Punch#Ice Punch #ThndrPunch#Scope Lens#InnerFocus#
#Houndour #FlmThrower#Smog #Bite #Reversal #Focus Band#Flash Fire#
#Poochyena #Bite #Scary Face#Swagger #PoisonFang#BrightPwdr#Run Away #
#Ralts #Psychic #Light Scrn#Shock Wave#WilloWisp #LaxIncense#Synchroniz#
#Makuhita #SeismcToss#Earthquake#Foresight #Revenge #Leftovers #Guts #
##############################################################################
If you found the last two battles hard...then this will be hell. This guy
knows what he's doing. Abra is probably the most dangerous Pokémon on this
team, with the all-powerful Psychic and all three Elemental Punches. Let's
hope you've saved up some continues, because it may take a couple of tries
before you catch enough lucky breaks to win.
################################ ###########################################
####### Tower Colosseum ####### ############ Type Distribution ############
####### Single Battle ####### ###########################################
################################ ###########################################
# Level Limit: 100 # # [N] 3 # [Gr] 7 # [Gd] 5 # [R] 2 #[S]#
# Poké Coupon: 3,000 # # [Fi] 3 # [I] 2 # [Fl] 6 # [Gh] 1 # #
# Difficulty: Very Hard # # [W] 11 # [Ft] 6 # [Ps] 6 # [Dr] 7 # 2 #
################################ # [E] 5 # [Po] 2 # [B] 5 # [Dk] 3 # #
###########################################
Apparently, Nintendo has been playing on RSbot or Netbattle...because
the two Lv100 Colosseums will be hell for anyone who has not been playing
Pokémon since Stadium for N64. I have a lot of experience in the Lv100
arena, and I still find this very hard. If you have trouble with this,
pop in Pokémon Stadium 2 for your N64 and practice there. It will help,
believe me. Especially since when you get to the last couple of rounds,
the Trainers will start using those damn 00bers... If you're not worried
about losing Poké Coupons, bring an 00ber or two of your own and you might
stand a chance.
### Round I ###
Teacher Lagron
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Lanturn #Ice Beam #Thundrbolt#ThundrWave#ConfuseRay#LaxIncense#VoltAbsorb#
#Ninetales #Overheat #ConfuseRay#WilloWisp #Roar #White Herb#Flash Fire#
#Meganium #Body Slam #Synthesis #Light Scrn#Leech Seed#LeppaBerry#Overgrow #
#Umbreon #ConfuseRay#Screech #Mean Look #DoubleTeam#Leftovers #Synchroniz#
#Milotic #Recover #Wrap #Toxic #ConfuseRay#Quick Claw#MarvlScale#
#Jumpluff #Leech Seed#Sleep Pwdr#Synthesis #Reflect #BrightPwdr#Chlorophyl#
##############################################################################
Her Umbreon is a variation of the standard Annoyer. As is her Milotic. The
rest of her team can be type-trumped, but be very careful, as her Pokémon
like giving your team status ailments.
### Round II ###
Bandana Guy Kaler
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Starmie #Surf #Ice Beam #Thundrbolt#Recover #Petaya B. #NatureCure#
#Breloom #Spore #Swagger #BrickBreak#SludgeBomb#Quick Claw#Eff. Spore#
#Heracross #Megahorn #Earthquake#Endure #Reversal #SalacBerry#Swarm #
#Electrode #Explosion #Light Scrn#Thundrbolt#MirrorCoat#Lum Berry #Static #
#Flygon #Earthquake#DrgnBreath#Hyper Beam#FlmThrower#Lum Berry #Levitate #
#Machamp #Encore #Cross Chop#Earthquake#Rock Tomb #Scope Lens#Guts #
##############################################################################
That damn Starmie always messes my strategy up. It's the most powerful
Pokémon on the team. I don't care how you beat it, just BEAT IT!!! There
is no other big threat on this team.
### Round III ###
Cooltrainer Vanhub
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Alakazam #Psychic #Encore #Protect #Hidden Pwr#BrightPwdr#InnerFocus#
#Rhydon #Earthquake#Rock Blast#Megahorn #Crush Claw#Quick Claw#Rock Head #
#Ludicolo #Hydro Pump#Giga Drain#Ice Beam #Toxic #Focus Band#Swift Swim#
#Gyarados #Earthquake#Hydro Pump#Drgn Dance#Hidden Pwr#Kings Rock#Intimidate#
#Regice #Ice Beam #Thunder #Rain Dance#Explosion #Leftovers #Clear Body#
#Sceptile #Leaf Blade#Crunch #DragonClaw#Quick Atk #Scope Lens#Overgrow #
##############################################################################
The movesets of this team aren't the best, making it your easiest round so
far this tournament. It isn't too much harder to earn an extra Continue here.
### Round IV ###
Rider Porta
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Ninjask #SwordDance#Protect #SilverWind#Baton Pass#BrightPwdr#SpeedBoost#
#Gorebyss #Amnesia #Iron Def. #Rest #Baton Pass#Chesto B. #Swift Swim#
#Dodrio #Tri Attack#Return #Hidden Pwr#Drill Peck#Scope Lens#Early Bird#
#Tyranitar #Earthquake#Aerial Ace#Crunch #AncientPwr#Leftovers #SandStream#
#Heracross #BrickBreak#Earthquake#Megahorn #Reversal #Focus Band#Swarm #
#Typhlosion#FlmThrower#Earthquake#BrickBreak#Aerial Ace#Kings Rock#Blaze #
##############################################################################
Porta likes to use, if not lead with, Ninjask. Bearing this in mind, bring
out a fast fire, ice, or flying Pokémon. The idea behind this team is to
have Ninjask Swords Dance, Speed Boost, and BP to Tyranitar or Heracross.
If this happens, you will have little hope of winning the battle. Thankfully,
Ninjask is one of the most fragile BPers out there, and can be OHKO'd by
any of its weaknesses.
### Round V ###
Supertrainer Lagin
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Latios #LusterPurg#DragonClaw#Thundrbolt#Calm Mind #BrightPwdr#Levitate #
#Metagross #MeteorMash#ShadowBall#Earthquake#BrickBreak#Leftovers #Clear Body#
#Salamence #Hydro Pump#Fire Blast#DragonClaw#Crunch #Scope Lens#Intimidate#
#Shedinja #SwordDance#ShadowBall#ConfuseRay#SilverWind#Lum Berry #WondrGuard#
#Suicune #Ice Beam #Surf #Calm Mind #Rest #Chesto B. #Pressure #
#Wobbuffet #Encore #Counter #MirrorCoat#DestnyBond#Quick Claw#Shadow Tag#
##############################################################################
No 00bers yet, but you have to deal with four Stat Tiered Pokémon here. This
will be your hardest fight of the tournament so far. If you bring some Ice
moves here, it can help you a lot. Ice and Fire can take care of everything
but Suicune and Wobbuffet, and you know how to deal with them.
### Round VI ###
Supertrainer Garvon
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Rayquaza #Drgn Dance#ExtremeSpd#Earthquake#Aerial Ace#Leftovers #Air Lock #
#Latias #Mist Ball #DragonClaw#Calm Mind #Surf #LaxIncense#Levitate #
#Slaking #Hyper Beam#ShadowBall#Earthquake# #ChoiceBand#Truant #
#Raikou #Thundrbolt#Crunch #Hidden Pwr#Quick Atk #BrightPwdr#Pressure #
#Crobat #ShadowBall#ConfuseRay#SludgeBomb#Aerial Ace#Scope Lens#InnerFocus#
#Miltank #Endure #Reversal #Earthquake#Body Slam #SalacBerry#Thick Fat #
##############################################################################
I told you so... In this round you start to see 00bers on the opponent's
teams, and this guy loves to use his Rayquaza. And I don't blame him. He
uses the physical sweeper set I recommend for the Pokémon, and he uses
it well. The best way to take it out is to hit it with an Ice attack. It
may not OHKO it, but it will at least bring it down to the very low red
HP. Ray is the biggest threat on this team. If you take it out, you just
made this match a LOT easier. Other than that, this team is really fast.
You've got to play defensively, since your Pokémon will get the trailing
attack quite often in this match.
### Semifinal ###
Rich Boy Guyit
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Kyogre #Surf #Ice Beam #Thunder #DoubleEdge#CheriBerry#Drizzle #
#Scizor #Agility #SwordDance#SilverWind#Frustrate #Leftovers #Swarm #
#Kingdra #Hydro Pump#DrgnBreath#Ice Beam #Rest #Chesto B. #Swift Swim#
#Swampert #Surf #Earthquake#Ice Beam #BrickBreak#Lum Berry #Torrent #
#Raichu #Thunder #ThundrWave#Reversal #Attract #Focus Band#Static #
#Ampharos #Thunder #ThundrWave#Hidden Pwr#Attract #Magnet #Static #
##############################################################################
Despite the presence of Ky00bre in this battle, this isn't that tough. The
movesets on this team look slapped together without much thought put into
them. You can also use his tendency to lead with Kyogre to your advantage.
Just lead with a faster Electric-type and you can take it down with a couple
of Thunders. This team is specifically designed to take advantage of the
Drizzle that Kyogre will leave. If you can't use it, change the weather right
away. It will help a lot.
### Final ###
Supertrainer Hufnak
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Groudon #Earthquake#Frustrate #Fire Blast#Rest #Chesto B. #Drought #
#Vileplume #Hidden Pwr#Solarbeam #Sleep Pwdr#Synthesis #BrightPwdr#Chlorophyl#
#Shiftry #ShadowBall#Explosion #Solarbeam #Quick Atk #LaxIncense#Chlorophyl#
#Blaziken #Earthquake#Overheat #Endure #Reversal #SalacBerry#Blaze #
#Flygon #Fire Blast#DragonClaw#Crunch #Solarbeam #Scope Lens#Levitate #
#Walrein #Ice Beam #Hidden Pwr#Sheer Cold#Rest #Leftovers #Thick Fat #
##############################################################################
This guy uses Groudon's Drought much better than Guyit used Kyogre's Drizzle.
He knows his way around the block, and can be very difficult to beat. He
will almost always lead with Groudon. If you can set up Tyranitar here, its
Sand Stream will override Drought. It is risky, as an Earthquake can do
serious damage to T-Tar. Kyogre, Rayquaza, or something with Cloud Nine
will work. The idea is to take away the harsh sunlight, which Hufnak's
strategy is centered around. From there, the battle will still be very hard,
but not next-to-impossible.
################################ ###########################################
####### Tower Colosseum ####### ############ Type Distribution ############
####### Double Battle ####### ###########################################
################################ ###########################################
# Level Limit: 100 # # [N] 7 # [Gr] 5 # [Gd] 6 # [R] 4 #[S]#
# Poké Coupon: 3,000 # # [Fi] 3 # [I] 3 # [Fl] 10 # [Gh] 2 # #
# Difficulty: Hard # # [W] 9 # [Ft] 2 # [Ps] 5 # [Dr] 4 # 3 #
################################ # [E] 3 # [Po] 1 # [B] 3 # [Dk] 5 # #
###########################################
Many players find the Double Battle Lv100 challenges to be harder than
the Single Battle ones, but not me. I won this on my first attempt with
little trouble. Sure, I had to use a Legendary or two here or there, but
it probably wasn't necessary.
### Round I ###
Hunter Kolot
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Tyranitar #Drgn Dance#Rock Slide#Earthquake#Aerial Ace#Leftovers #SandStream#
#Togetic #Follow Me #Wish #Attract #Yawn #Lum Berry #SerenGrace#
#Gligar #Earthquake#Aerial Ace#Guillotine#Protect #BrightPwdr#Sand Veil #
#Cacturne #Giga Drain#Faint Atk #Protect #FocusPunch#LaxIncense#Sand Veil #
#Swampert #Earthquake#Hydro Pump#Ice Beam #Protect #Quick Claw#Torrent #
#Starmie #Hydro Pump#Protect #Thundrbolt#Psychic #Scope Lens#NatureCure#
##############################################################################
This is a hybrid TSS and Sweeper team--not too effective. Watch out for
TSS early on. This isn't very hard.
### Round II ###
Rider Pulink
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Suicune #Calm Mind #Ice Beam #Hydro Pump#Protect #Leftovers #Pressure #
#Heracross #Megahorn #Earthquake#Endure #Reversal #SalacBerry#Guts #
#Swellow #Frustrate #Facade #Aerial Ace#Quick Atk #ChoiceBand#Guts #
#Typhlosion#Overheat #Hidden Pwr#Hyper Beam#Protect #White Herb#Blaze #
#Walrein #Ice Beam #Waterfall #Sheer Cold#Rest #Chesto B. #Thick Fat #
#Jirachi #Psychic #Thundrbolt#Calm Mind #WaterPulse#BrightPwdr#SerenGrace#
##############################################################################
Suicune + Jirachi = pwn. They are tough, and will spell Trouble with a
capital T if you can't take one of them down fast. Hopefully, you'll
only see one of them.
### Round III ###
Chaser Chote
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Hariyama #BrickBreak#Help Hand #Fake Out #Protect #LaxIncense#Thick Fat #
#Rayquaza #Aerial Ace#Earthquake#Drgn Dance#Frustrate #Leftovers #Air Lock #
#Rhydon #Megahorn #Rock Blast#Earthquake#Protect #Quick Claw#Light Rod #
#Sceptile #Leaf Blade#Crunch #DragonClaw#Detect #Scope Lens#Overgrow #
#Milotic #Hydro Pump#ConfuseRay#Recover #Ice Beam #Lum Berry #MarvlScale#
#Gyarados #Drgn Dance#Frustrate #Earthquake#Hidden Pwr#Kings Rock#Intimidate#
##############################################################################
One of those damn 00bers already? Yep. But it's not too bad. All you really
need to win this battle is an Ice attack and an Electric attack. That takes
care of everything but the Fighting-type Hariyama.
### Round IV ###
Hunter Bigon
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Sneasel #Fake Out #Crush Claw#BrickBreak#Taunt #LaxIncense#InnerFocus#
#Ninjask #SwordDance#Protect #SilverWind#Baton Pass#BrightPwdr#SpeedBoost#
#Metagross #ShadowBall#MeteorMash#Aerial Ace#Earthquake#Leftovers #Clear Body#
#Granbull #Frustrate #ShadowBall#Earthquake#BrickBreak#Focus Band#Intimidate#
#Ursaring #Frustrate #Earthquake#BrickBreak#Hidden Pwr#Shell Bell#Guts #
#Salamence #Aerial Ace#Earthquake#Frustrate #BrickBreak#Scope Lens#Intimidate#
##############################################################################
This is a pure physical team that involves BPing Swords Dance and Speed
Boost onto a physical sweeper. It's not a very good team. One physical
sponge like Cloyster or Regirock can take these guys 1-2-3. Regirock
can beat the hell out of anything this guy has, except Metagross.
Even Salamence will fall to it.
### Round V ###
Cooltrainer Rask
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Slaking #Frustrate #ShadowBall#Earthquake#Slack Off #Leftovers #Truant #
#Alakazam #Skill Swap#Psychic #Fire Punch#Ice Punch #BrightPwdr#InnerFocus#
#Dodrio #Drill Peck#Frustrate #Hyper Beam#Haze #ChoiceBand#Early Bird#
#Espeon #Psychic #Skill Swap#Light Scrn#Protect #Lum Berry #Synchroniz#
#Raikou #Thundrbolt#Crunch #Protect #Reflect #LaxIncense#Pressure #
#Crobat #Aerial Ace#SludgeBomb#ShadowBall#ConfuseRay#Scope Lens#InnerFocus#
##############################################################################
It's very easy to lose a couple of Continues to this guy. Do NOT let one
of his Pokémon use Skill Swap on Slaking. If you do, there will be a big
price to pay because Slaking kicks major ass without Truant. But even if
you can KO Slaking, that's only half the battle. The rest of the team
is quite powerful as well, in particular the Raikou and Dodrio with
Choice Band.
### Round VI ###
Supertrainer Codel
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Dusclops #Imprison #Protect #Earthquake#ShadowBall#Leftovers #Pressure #
#Electrode #Explosion #Thundrbolt# # #ChoiceBand#Soundproof#
#Regirock #Explosion #Superpower#AncientPwr#Protect #White Herb#Clear Body#
#Golem #Explosion #Rock Blast#Earthquake#Protect #Quick Claw#Rock Head #
#Registeel #Explosion #Superpower#BrickBreak#Protect #BrightPwdr#Clear Body#
#Regice #Explosion #Ice Beam #Thundrbolt#Protect #LaxIncense#Clear Body#
##############################################################################
This guy loves to Explode, if it isn't evident from the movesets of his
Pokémon. If you have a Ghost-type, like Misdreavus or Banette, now would
be an excellent time to use it. He's always going to have one of the Regi
trio on his team, but he might have all three. Hope for Dusclops, Regice,
Golem, and Electrode. That is the easiest configuration to take down.
After you win this battle, it will open up lots of new ideas for placing
an Exploder in your multiplayer roster.
### Semifinal ###
Supertrainer Buril
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Groudon #Earthquake#Frustrate #Overheat #Protect #Leftovers #Drought #
#Shiftry #Fake Out #Explosion #Solarbeam #Protect #Silk Scarf#Chlorophyl#
#Houndoom #Overheat #Solarbeam #Crunch #Protect #White Herb#Early Bird#
#Entei #Fire Blast#Solarbeam #Hyper Beam#Protect #BrightPwdr#Pressure #
#Jumpluff #Help Hand #Sleep Pwdr#Sunny Day #Encore #LaxIncense#Chlorophyl#
#Flygon #Earthquake#Fire Blast#DragonClaw#Protect #Scope Lens#Levitate #
##############################################################################
This is a devastating way to use Groudon's special ability, Drought. This
team is full of Sunnybeamers, so you have two ways to approach this battle.
First of all, because of all the Grass-types, you can try to play along with
his strategy by selecting Fire Pokémon to take them out. As an alternative,
you can also change the weather to rain and completely mess up his strategy.
Both will work well, but I find it easier to change the weather to rain
right away, because if you leave your Fire-types out, they are vulnerable to
Groudon's EQ. Flygon's got it, too.
### Final ###
Supertrainer Grang
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Kyogre #WaterSpout#Thunder #Ice Beam #Protect #Mystic Wtr#Drizzle #
#Miltank #Help Hand #BrickBreak#Hyper Beam#Earthquake#Lum Berry #Thick Fat #
#Kingdra #Hydro Pump#Ice Beam #Drgn Dance#Rain Dance#BrightPwdr#Swift Swim#
#Ludicolo #Hydro Pump#Ice Beam #Giga Drain#Rain Dance#Leftovers #Swift Swim#
#Manectric #Thunder #Crunch #Rain Dance#Light Scrn#LaxIncense#Static #
#Shedinja #ShadowBall#SwordDance#ConfuseRay#SilverWind#Focus Band#WondrGuard#
##############################################################################
This guy REALLY knows how to use Kyogre. Save Miltank and Shedinja, every
Pokémon on this team can take advantage of Kyogre's Drizzle in some way.
Speed is a big issue here. If you can't get the first attack, you are in
dire straits. Unfortunately, you can't simply shut down the Drizzle because
half his team has Rain Dance, which starts the rain again. Let's hope you've
saved up some Continues, because you may need to try a couple of times
before you catch enough lucky breaks to win.
################################ ###########################################
####### Orre Colosseum ####### ############ Type Distribution ############
####### Single Battle ####### ###########################################
################################ ###########################################
# Level Limit: 100 # # [N] 4 # [Gr] 6 # [Gd] 4 # [R] 3 #[S]#
# Poké Coupon: 5,000 # # [Fi] 3 # [I] 1 # [Fl] 8 # [Gh] 0 # #
# Difficulty: Extremely Hard # # [W] 10 # [Ft] 4 # [Ps] 8 # [Dr] 6 # 4 #
################################ # [E] 4 # [Po] 2 # [B] 3 # [Dk] 4 # #
###########################################
To unlock this Colosseum, you will need to become the champion in the
Single Battle and Double Battle modes for the Tower Colosseum. You will
be seeing at least one Legendary Pokémon every round. This Colosseum is
designed to challenge professionals and is not for the faint of heart.
Do not be afraid to enter 00bers into this tournament. You will need them.
The AI is set to the highest level, "Ultimate", and the movesets have been
created by professionals. They have even been properly EV-trained, and even
have HP types that work effectively for their role. This is truly a
tournament for the best of the best.
On a more positive note, if you want to build a strong Pokémon team and
you have flat-out no idea where to start, consider the teams the Trainers
here use. They are excellent starting points to make your own team from.
If you discover the HP types of any Pokémon that has Hidden Power, please
let me know. Obviously, the power of HP in any of these Pokémon will be 70.
### Round I ###
Chaser Ethior
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Miltank #Body Slam #Earthquake#Endure #Reversal #SalacBerry#Thick Fat #
#Ninjask #SwordDance#AerialAce #Hidden Pwr#Encore #Liechi B. #SpeedBoost#
#Cradily #Recover #SludgeBomb#ConfuseRay#Amnesia #Leftovers #SuctionCup#
#Hariyama #Belly Drum#Rest #Earthquake#BrickBreak#Chesto B. #Thick Fat #
#Espeon #Psychic #Bite #Calm Mind #Endure #Petaya B. #Synchroniz#
#Suicune #Ice Beam #Surf #Rest #Calm Mind #Ganlon B. #Pressure #
##############################################################################
If you have not battled on RSbot or Netbattle before, this is your welcome
to the world of professional Pokémon battling. You will know firsthand
what the true meaning of a "Sweeper" is. This team has two real threats
on it: CM Espeon and CM Suicune. Either of them can sweep your team before
you get much of a chance to attack. If you have a Special Sponge like
Regice, that will work well against the CMers, but you also have a BDing
Hariyama that can cause more than a problem for your team. The best way
to win is to sweep and sweep fast.
### Round II ###
Athlete Naga
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Tyranitar #Rock Slide#Earthquake#Aerial Ace#Drgn Dance#Leftovers #SandStream#
#Cacturne #Secret Pwr#Giga Drain#TeetrDance#Faint Atk #BrightPwdr#Sand Veil #
#Gligar #Aerial Ace#Earthquake#Guillotine#Secret Pwr#LaxIncense#Sand Veil #
#Magneton #Reflect #Thundrbolt#ThundrWave#Hidden Pwr#Quick Claw#Sturdy #
#Flygon #Earthquake#Hidden Pwr#Fire Blast#DrgnBreath#Scope Lens#Levitate #
#Registeel #Explosion #Superpower#AncientPwr#Earthquake#White Herb#Clear Body#
##############################################################################
This is a TSS team. Not only do the TSSers have a lot of Attack, they also
have items that increase their Evade %. The thing you have to do right away
when Tyranitar hits the field is: get rid of that damn sandstorm. Without
a sandstorm to protect his team, it is very vulnerable to type-trumping
because their Defense/Sp. Def stats are nothing to get excited about.
### Round III ###
Cooltrainer Moden
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Dodrio #Return #Drill Peck#Hyper Beam#Quick Atk #ChoiceBand#Early Bird#
#Milotic #ConfuseRay#Ice Beam #Surf #Recover #Focus Band#MarvlScale#
#Metagross #MeteorMash#ShadowBall#Earthquake#BrickBreak#Leftovers #Clear Body#
#Jirachi #Calm Mind #Psychic #WaterPulse#Thundrbolt#BrightPwdr#SerenGrace#
#Raikou #Thundrbolt#Crunch #Reflect #Roar #LaxIncense#Pressure #
#Crobat #ConfuseRay#SludgeBomb#ShadowBall#Aerial Ace#Scope Lens#InnerFocus#
##############################################################################
This is a well-thought out team. You don't see Pokémon with Roar often, but
it can really mess around with your sweeper if Raikou uses it at an
inopportune time. Milotic is a very solid annoyer that can be hard to
take down if you can't attack right away. Don't switch Pokémon very often--
you can't afford to lose a single turn here. And it gets worse in the next
couple of rounds.
### Round IV ###
Teacher Kaede
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Swampert #Curse #Earthquake#Return #Rest #Chesto B. #Torrent #
#Blaziken #Endure #Reversal #Earthquake#Fire Blast#SalacBerry#Blaze #
#Sceptile #Leaf Blade#DragonClaw#Crunch #Hidden Pwr#Scope Lens#Overgrow #
#Salamence #Return #Aerial Ace#Earthquake#BrickBreak#Leftovers #Intimidate#
#Gardevoir #Thundrbolt#DestnyBond#Psychic #Calm Mind #BrightPwdr#Synchroniz#
#Manectric #ThundrWave#Crunch #Thundrbolt#Hidden Pwr#LaxIncense#Static #
##############################################################################
This is a very balanced team of Special Sweepers, which makes it prone to
hitting a roadblock in the form of a Special Sponge. Use one and the fight
all of a sudden becomes a lot easier. Type-trumping here works best, but
watch for retaliatory moves, especially Gardevoir's Destiny Bond.
### Round V ###
Supertrainer Gravet
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Ninjask #SwordDance#Protect #Baton Pass#SilverWind#BrightPwdr#SpeedBoost#
#Ursaring #Return #Earthquake#BrickBreak#Hidden Pwr#Shell Bell#Guts #
#Starmie #Thundrbolt#Surf #Ice Beam #Psychic #LaxIncense#NatureCure#
#Machamp #Rock Slide#Cross Chop#Earthquake#Hyper Beam#Leftovers #Guts #
#Gyarados #Drgn Dance#Return #Earthquake#Hidden Pwr#Scope Lens#Intimidate#
#Wobbuffet #Counter #MirrorCoat#Safeguard #DestnyBond#Quick Claw#Shadow Tag#
##############################################################################
There are about four Pokémon in this roster that are very overused. Simply
put, this team is strong. The concept is very simple, but countering it
is difficult indeed. As with previous battles, try to plan ahead and avoid
switching out. Wobbuffet always seems to get the best of me. As it says
in the Pokémon Evaluation section of my FAQ, if DD is BP'd onto Machamp,
it's basically invincible. When Ninjask hits the arena, drop everything
you're doing, and do everything in your power to take it out. With
Swords Dance and Speed Boost, it will try to BP to Machamp. If this is
successful, you are going to lose the battle. I guarantee it.
### Round VI ###
Supertrainer Saya
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Kyogre #Surf #Ice Beam #Thunder #Rest #Chesto B. #Drizzle #
#Ludicolo #Ice Beam #Hydro Pump#Giga Drain#Leech Seed#Leftovers #Swift Swim#
#Kingdra #Ice Beam #Hydro Pump#DrgnBreath#Rain Dance#Kings Rock#Swift Swim#
#Electrode #Thunder #Explosion #Light Scrn#Rain Dance#Silk Scarf#Static #
#Gorebyss #Ice Beam #Hydro Pump#Psychic #Hidden Pwr#LaxIncense#Swift Swim#
#Regice #Ice Beam #Explosion #Thunder #Hidden Pwr#BrightPwdr#Clear Body#
##############################################################################
Don't worry, this is the last time you will have to face Kyogre team in a
Colosseum tournament. Unfortunately, this is the best of the Kyogre teams
out there, with three Swift Swimmers and the rest Thunderdancers. Take
Kyogre down before it can use Rest. This round will likely eat up some
of your Continues, so hopefully you saved up some beforehand. But don't
think this is Kyogre's last stand--you will see it in the final round.
### Semifinal ###
Supertrainer Shoo
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Groudon #Earthquake#Return #AncientPwr#Overheat #Quick Claw#Drought #
#Shiftry #Explosion #Solarbeam #ShadowBall#BrickBreak#LaxIncense#Chlorophyl#
#Vileplume #Solarbeam #Hidden Pwr#Sleep Pwdr#Sunny Day #Kings Rock#Chlorophyl#
#Houndoom #Solarbeam #Overheat #Crunch #Hidden Pwr#Scope Lens#Early Bird#
#Entei #Solarbeam #Fire Blast#Reflect #Hidden Pwr#BrightPwdr#Pressure #
#Regirock #Superpower#Explosion #AncientPwr#Earthquake#Leftovers #Clear Body#
##############################################################################
We have a record three Legendaries to deal with here. You will be in a great
deal of trouble if all three are selected for battle. However, the Trainer
has a tendency to avoid doing that, and instead uses a Chlorophyll Sunnybeamer.
Every time, you will see Groudon as the opener. This sets up the entire team.
Get rid of the sunlight and you might have a chance, especially if you change
the weather to rain. You shouldn't use any Continues here, but don't worry
if you use one here. It's fine.
### Final ###
Myth Trainer Infin
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Kyogre #Surf #Ice Beam #Thunder #Rest #Chesto B. #Drizzle #
#Slaking #Hyper Beam#ShadowBall#Earthquake# #ChoiceBand#Truant #
#Latias #Calm Mind #Ice Beam #DragonClaw#Psychic #BrightPwdr#Levitate #
#Latios #Surf #Thunder #DragonClaw#Psychic #Soul Dew #Levitate #
#Heracross #Megahorn #Earthquake#Endure #Reversal #SalacBerry#Swarm #
#Rayquaza #Aerial Ace#ExtremeSpd#Earthquake#Drgn Dance#Leftovers #Air Lock #
##############################################################################
I hate this bastard, I've tried for days and never beat him. This guy is
mega-tough. In most cases, he will open with Kyogre, then Rayquaza or
Latias, and finish with Latios. Notice the Soul Dew that Latios is holding?
Well, that item doubles Latios' Special stats, making them have equivalent
base Special stats of over 200. How the hell do you combat that? There's only
one way to even the scale, and that's using your OWN Soul Dew-enhanced
Latios. Not Latias. Latias' doubled Sp. Atk will not stand up to her
brother's. The team I used was a Thunderdancing Raikou, Special Sweeping
Groudon, and Soul Dew-enhanced Latias. No matter what I do, they have been
unable to defeat his team. If you can defeat this Trainer, you are a
Single Battle professional.
################################ ###########################################
####### Orre Colosseum ####### ############ Type Distribution ############
####### Double Battle ####### ###########################################
################################ ###########################################
# Level Limit: 100 # # [N] 6 # [Gr] 2 # [Gd] 5 # [R] 4 #[S]#
# Poké Coupon: 5,000 # # [Fi] 1 # [I] 2 # [Fl] 10 # [Gh] 3 # #
# Difficulty: VERY EXTREME Hard# # [W] 8 # [Ft] 2 # [Ps] 8 # [Dr]10 # 5 #
################################ # [E] 3 # [Po] 1 # [B] 5 # [Dk] 4 # #
###########################################
This tournament holds the most badass teams in all of Orre. Setting up
speedy combos is the name of the game here. If you don't have a Cleric and
fast sweepers here, simply put, you will not make it.
### Round I ###
Rich Boy Venak
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Skarmory #Spikes #Toxic #Drill Peck#Roar #BrightPwdr#Keen Eye #
#Swampert #Earthquake#MuddyWater#Ice Beam #Roar #Scope Lens#Torrent #
#Sableye #ConfuseRay#Toxic #ShadowBall#Recover #Lum Berry #Keen Eye #
#Shuckle #Toxic #Attract #Safeguard #Rest #Chesto B. #Sturdy #
#Regice #Icy Wind #Ice Beam #Thundrbolt#Protect #Focus Band#Clear Body#
#Umbreon #ConfuseRay#Toxic #Faint Atk #Moonlight #Leftovers #Synchroniz#
##############################################################################
This team is full of Confusing, Toxicing, Spiking Pokémon. All Annoyers.
You'll probably need to use your Cleric this battle if you have one.
Umbreon is especially nasty in this battle.
### Round II ###
Supertrainer Huron
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Suicune #Ice Beam #Hydro Pump#Calm Mind #Rest #Chesto B. #Pressure #
#Rhydon #Megahorn #Earthquake#Rock Blast#Protect #Quick Claw#ThunderRod#
#Swellow #Return #Aerial Ace#Hyper Beam#Quick Atk #ChoiceBand#Guts #
#Latios #Psychic #Thundrbolt#DragonClaw#Ice Beam #Soul Dew #Levitate #
#Metagross #MeteorMash#Earthquake#ShadowBall#Protect #Scope Lens#Clear Body#
#Walrein #Ice Beam #Waterfall #Sheer Cold#Protect #Leftovers #Thick Fat #
##############################################################################
This Supertrainer does the Dew. Not good. Latios will almost always be chosen
for battle, as will Rhydon. This is like the Ein battle in Story Mode, only
a million times harder. Take Rhydon down first, then work from there.
### Round III ###
Worker Bomber
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Miltank #Psych Up #Earthquake#ShadowBall#Return #BrightPwdr#Thick Fat #
#Linoone #Belly Drum#ShadowBall#Return #Rest #Chesto B. #Pickup #
#Latias #Help Hand #Reflect #Light Scrn#Psychic #LaxIncense#Levitate #
#Crobat #ShadowBall#Aerial Ace#SludgeBomb#ConfuseRay#Scope Lens#InnerFocus#
#Shedinja #SwordDance#SilverWind#ShadowBall#Protect #Lum Berry #WondrGuard#
#Jirachi #Psychic #Thunder #WaterPulse#Protect #Quick Claw#SerenGrace#
##############################################################################
Linoone is your main target here. Once it hits the arena, it will BD and
Rest, which causes its Chesto Berry to activate, waking it up with maximum
Attack. If you see him start this, focus all your attacks on it, or it will
beat the hell out of your Pokémon. Seriously. And do NOT let Miltank use
Psych Up on it.
### Round IV ###
Cooltrainer Forgon
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Dusclops #Imprison #Protect #Ice Beam #Earthquake#Chesto B. #Pressure #
#Flygon #Fire Blast#Earthquake#Crunch #DragonClaw#BrightPwdr#Levitate #
#Rayquaza #Thundrbolt#Ice Beam #Protect #DragonClaw#Scope Lens#Air Lock #
#Salamence #Earthquake#Aerial Ace#DoubleEdge#BrickBreak#LaxIncense#Intimidate#
#Magneton #Thundrbolt#ThundrWave#Reflect #Hidden Pwr#Quick Claw#Sturdy #
#Altaria #FlmThrower#Sky Attack#Earthquake#DragonClaw#Kings Rock#NatureCure#
##############################################################################
This will be a veeeerry tricky battle. From the setup, it doesn't seem
like it's a very balanced team, with four Dragons on it. And you know
how badly Dragons react to icy attacks? Well, he will send out Dusclops and
have it use Imprison. What does Imprison do? Well, it will prevent the use
of any move the user and target both know. In other words, Ice Beam. Having
a Pokémon with Dragon Claw or Dragonbreath really helps a lot here.
### Round V ###
Rider Marley
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Hariyama #Help Hand #BrickBreak#Fake Out #Protect #Leftovers #Thick Fat #
#Kingdra #Rain Dance#Hydro Pump#Ice Beam #DrgnBreath#Kings Rock#Swift Swim#
#Raikou #Thunder #Crunch #Hidden Pwr#Protect #BrightPwdr#Pressure #
#Sceptile #DragonClaw#Leaf Blade#Crunch #Detect #Focus Band#Overgrow #
#Starmie #Thunder #Ice Beam #Protect #Hydro Pump#Scope Lens#NatureCure#
#Gyarados #Earthquake#Return #Drgn Dance#Hidden Pwr#Lum Berry #Intimidate#
##############################################################################
Finally, a Rider with a Raikou! I wonder if she really rides it... Anyway,
back to the strategy. This is an extremely fast team that will set up
Thunderdance combos. In the rain, four of Marley's Pokémon have base
Speed 115 or higher. Very few effective Electric-types can get that kind
of Speed. Raikou can defeat much of this team. If you don't use Raikou,
change the weather to something more favorable.
### Round VI ###
Supertrainer Okamoo
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Ninjask #SwordDance#Aerial Ace#Baton Pass#Protect #Lum Berry #SpeedBoost#
#Togetic #Follow Me #Light Scrn#Reflect #Encore #LaxIncense#SerenGrace#
#Feraligatr#BrickBreak#Slash #Crunch #Hydro Pump#Scope Lens#Torrent #
#Heracross #Megahorn #Earthquake#Endure #Reversal #SalacBerry#Swarm #
#Ursaring #Return #Aerial Ace#BrickBreak#Rest #Chesto B. #Guts #
#Scizor #SwordDance#Baton Pass#Aerial Ace#SilverWind#Focus Band#Swarm #
##############################################################################
This isn't going to be easy by a long shot. The basic idea of his team is
to BP Ninjask's stat boosts onto his physical sweepers, making them
invincible. Take out Ninjask and Scizor quickly. If they BP onto powerful
sweepers, you're done. Battle Over. Togetic will also draw your attacks
with Follow Me.
### Semifinal ###
Supertrainer Shun
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Regirock #Explosion #Sunny Day #AncientPwr#Protect #Silk Scarf#Protect #
#Shiftry #Explosion #Fake Out #Solarbeam #ShadowBall#Lum Berry #Chlorophyl#
#Golem #Explosion #Protect #Rock Blast#Earthquake#Quick Claw#Rock Head #
#Electrode #Explosion #Thundrbolt# # #ChoiceBand#Soundproof#
#Houndoom #Overheat #Solarbeam #Crunch #Protect #White Herb#Flash Fire#
#Alakazam #Psychic #Fire Punch#Protect #Ice Punch #LaxIncense#InnerFocus#
##############################################################################
Once Regirock hits the arena, obliterate it immediately or it will set
up the rest of his team. Typically, it will Sunny Day, then suicide all
over your team. And with 100 base Attack, that's not a good thing. If
you can burn through Shiftry with powered-up Fire attacks, do it.
Otherwise, change the weather to rain, hindering Shun's strategy. It's
your only chance.
### Final ###
Myth Trainer Inity
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Latias #Calm Mind #Ice Beam #Mist Ball #DragonClaw#Leftovers #Levitate #
#Latios #Psychic #DragonClaw#Thunder #Solarbeam #Soul Dew #Levitate #
#Kyogre #WaterSpout#Ice Beam #Thunder #Protect #BrightPwdr#Drizzle #
#Salamence #Fire Blast#DragonClaw#Hydro Pump#Crunch #Scope Lens#Intimidate#
#Groudon #Earthquake#AncientPwr#Overheat #Protect #LaxIncense#Drought #
#Slaking #Hyper Beam#Earthquake#ShadowBall# #ChoiceBand#Truant #
##############################################################################
It is very irritating sitting there an hour struggling through the tournament
and continually losing to this Trainer. This guy uses nothing but Stat Tier
Pokémon. Certainly, this is the ultimate test for any Double Battle team,
and one you would ordinarily not have to worry about facing. Kingdra is a
decent choice here if rain shows up, as Swift Swim will double its Speed.
Typically, you will see him wield Kyogre, Groudon, Salamence, and Latios.
The former two will set up weather combos, and the latter two are able to
take advantage of either setup. Every experienced Double Battler is well
aware that the majority of combos rely upon changing the weather. This
team will take advantage of the weather in almost any situation. Now you're
thinking TSS can pwn this team. Not really. TSS can take quite a long time
to set up, and you don't have any time to set anything up. If you have
brought Rayquaza to this tournament, now would be a fabulous time to use it.
If Latias or Kyogre hit the field, switch it out.
b. Mt. Battle [S07-02MTB]
If you can defeat all 100 Trainers of Mt. Battle in either
Single Battle mode or Double Battle mode, Ho-oh will be added
to your PC in your Story Mode file. That's no typo. However,
there are a couple of conditions you have to meet first.
1) You must have fully purified all 48 Shadow Pokémon you can
obtain in the Story Mode.
2) The Pokémon you use must be from Story Mode.
However, there's a workaround to the second condition. You can
use any GBA Pokémon you want, if you transfer them onto Colosseum
first. You can work toward your Story Mode objective and your
Battle Mode objective at the same time, but if you haven't
purified all 48 Shadow Pokémon before you defeat the last Trainer,
you will have to start Mt. Battle all over again. The legendary
bird Ho-oh is well worth the climb!!
You must use the same team all the way up the entire mountain. The
Trainers here will have Pokémon of at least Lv50. If you use ones
of higher level, the Pokémon you face will have a level that
matches that of your highest Pokémon. You will be able to suspend
your climb after any victory.
The Poké Coupon payouts also differ from Story Mode. The table
depicts the maximum amount of Coupons you can win. If you use
a legendary Pokémon in a battle, the amount you win at the end
of the Area will decrease by 15%. This is cumulative, and decreases
in the same fashion as the Colosseum Battles.
If this data is wrong, let me know.
####################################
##### Poké Coupon Award Table ######
####################################
## Area # Coupon ## Area # Coupon ##
##------#--------##------#--------##
## 1 # 50 ## 6 # 1,600 ##
## 2 # 100 ## 7 # 1,800 ##
## 3 # 200 ## 8 # 2,000 ##
## 4 # 400 ## 9 # 3,000 ##
## 5 # 800 ## 10 # 5,000 ##
####################################
#######################
#### Mt. Battle ####
#### Single Battle ####
#######################
### Round I ###
Glasses Man Rood
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Sunkern #Growth #Sunny Day #Absorb #BulletSeed# #Chlorophyl#
#Magikarp #Splash #Tackle #Flail # # #Swift Swim#
#Wurmple #Tackle #StringShot#Psn Sting # # #ShieldDust#
#Azurill #Attract #Bubble #Charm #Water Gun # #Huge Power#
#Ralts #Confusion #Hypnosis #Teleport #Growl # #Trace #
#Silcoon #Harden #StringShot#Tackle #Psn Sting # #Shed Skin #
##############################################################################
This guy is a pushover. Even if you were a complete n00b, there is no excuse
not to get a perfect round and the extra Continue that comes with it.
### Round II ###
Athlete Sano
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Wooper #Water Gun #Tail Whip #Amnesia #Rain Dance# #Wtr Absorb#
#Cascoon #Tackle #Psn Sting #StringShot#Harden # #Shed Skin #
#Feebas #Splash #Tackle #Flail #Mud Sport # #Swift Swim#
#Nincada #Harden #Leech Life#FalseSwipe#SandAttack# #Comp. Eyes#
#Lotad #Astonish #Rain Dance#Mist #Absorb # #Swift Swim#
#Igglybuff #Sing #Pound #Charm #Sweet Kiss# #Cute Charm#
##############################################################################
Now honestly, I was expecting more of the first Area. This guy is also a
pushover. Take your extra Continue and move on to the next round.
### Round III ###
Rider Eargle
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Pichu #Shock Wave#Secret Pwr#Charm #Sweet Kiss# #Static #
#Makuhita #Arm Thrust#Whirlwind #Knock Off #Reversal # #Guts #
#Poochyena #Tackle #Scary Face#Swagger #Thief # #Run Away #
#Duskull #Astonish #ConfuseRay#Disable #Pursuit # #Levitate #
#Seedot #Bide #Synthesis #Quick Atk #Sunny Day # #Chlorophyl#
#Zigzagoon #Tackle #Flail #OdorSleuth#PinMissile# #Pickup #
##############################################################################
Again, take your extra Continue and move on.
### Round IV ###
Lady Zoila
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Marill #Water Gun #Tail Whip #Rollout #Rain Dance# #Huge Power#
#Zubat #Astonish #ConfuseRay#Gust #Mean Look # #InnerFocus#
#Barboach #Water Gun #Snore #Rest #Fissure # #Oblivious #
#Slugma #Yawn #Amnesia #Acid Armor#Ember # #MagmaArmor#
#Ledyba #Aerial Ace#Safeguard #Light Scrn#Dig # #Early Bird#
#Skitty #Sing #Assist #Charm #Covet # #Cute Charm#
##############################################################################
This is the toughest team yet, but it's not saying much... The only way I
could see not getting perfect here is if Barboach's Fissure gets you.
### Round V ###
Lady In Suit Secort
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Togepi #Shock Wave#Wish #Metronome #Safeguard # #SerenGrace#
#Hoppip #Mega Drain#Leech Seed#Attract #Stun Spore# #Chlorophyl#
#Smeargle #Agility #Flail #Endure #OdorSleuth# #Own Tempo #
#Taillow #Focus Engy#DoubleTeam#Quick Atk #Peck # #Guts #
#Trapinch #Gust #SandAttack#Sand Tomb #Sandstorm # #Arena Trap#
#Shedinja #Endure #MindReader#Harden #Rest # #WondrGuard#
##############################################################################
Clearly she has no clue how to use Shedinja. Togepi's Metronome is a complete
wildcard, so be prepared for anything.
### Round VI ###
Fun Old Man Grund
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Wynaut #Charm #MirrorCoat#Counter #Safeguard # #Shadow Tag#
#Swinub #PowderSnow#OdorSleuth#Return #Endure # #Oblivious #
#Sentret #Scratch #Def. Curl #FurySwipes#Thief # #Keen Eye #
#Hoothoot #Foresight #Tackle #Hypnosis #Peck # #Insomnia #
#Kirlia #DoubleTeam#Taunt #Confusion #Growl # #Trace #
#Wingull #Water Gun #Quick Atk #Mist #Pursuit # #Keen Eye #
##############################################################################
Wynaut's retaliatory moves can prevent a perfect win, but that's about it.
This team will give you little trouble.
### Round VII ###
Roller Boy Gars
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Jigglypuff#Sing #Mimic #DoubleSlap#Def. Curl # #Cute Charm#
#Meditite #Hidden Pwr#Detect #Confusion #Fake Out # #Pure Power#
#Spheal #Encore #Hail #Ice Ball #Water Gun # #Thick Fat #
#Mareep #ThunderShk#Tackle #Light Scrn#Attract # #Static #
#Geodude #Rock Smash#Rollout #Tackle #Def. Curl # #Rock Head #
#Spinarak #Psn Sting #FurySwipes#Leech Life#Spider Web# #Insomnia #
##############################################################################
The most interesting set so far. This is acually a diverse team, but it is
so weak that almost anything can take it down with ease.
### Round VIII ###
Hunter Ladin
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Electrike #Quick Atk #WilloWisp #Ember #Safeguard # #Static #
#Vulpix #Hidden Pwr#Detect #Confusion #Fake Out # #Flash Fire#
#Slakoth #Yawn #Covet #Aerial Ace#Slack Off # #Truant #
#Pineco #PinMissile#Rapid Spin#Tackle #Spikes # #Sturdy #
#Shuppet #Spite #Astonish #WilloWisp #Snatch # #Insomnia #
#Horsea #Twister #Bubble #Agility #Smoke Scrn# #Swift Swim#
##############################################################################
Again, a diverse team with absolutely no support whatsoever.
### Round IX ###
Bodybuilder Rapoz
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Shroomish #Leech Seed#Stun Spore#Mega Drain#Fake Tears# #Eff. Spore#
#Whismur #Astonish #Pound #Supersonic#Roar # #Soundproof#
#Snorunt #PowderSnow#DoubleTeam#Bite #Hail # #InnerFocus#
#Surskit #Quick Atk #Agility #Bubble #Mist # #Swift Swim#
#Pikachu #Tackle #Agility #Growl #ThunderShk# #Static #
#Sandshrew #Scratch #Sand Tomb #Rapid Spin#FurySwipes# #Sand Veil #
##############################################################################
A variety of types represented here, but all their moves are weak.
### Round X ###
Area Leader Vannos
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Baltoy #Mud-Slap #Rock Tomb #Confusion #Sandstorm # #Levitate #
#Beldum #Take Down # # # #ChoiceBand#Clear Body#
#Bagon #Rage #Bite #Ember #Leer # #Rock Head #
#Remoraid #Lock-On #Supersonic#Water Gun #Focus Engy# #Hustle #
#Slaking #Solarbeam # # # # #Truant #
#Larvitar #Sandstorm #Pursuit #Bite #Screech # #Guts #
##############################################################################
Slaking with SOLARBEAM?! Honestly, pray this guy uses it. With only Solarbeam,
Slaking CAN'T ATTACK!! Period!! The only problem you may run into is the
Beldum with Choice Band.
### Round XI ###
Hunter Girod
##############################################################################
#Pokémon #Move1 #Move2 #Move3 #Move4 #Item #Trait #
#----------#----------#----------#----------#----------#----------#----------#
#Gulpin #Acid Armor#Toxic #Amnesia #Pound # #LiquidOoze#
#Torchic #SandAttack#Ember #Quick Atk #MirrorMove# #Blaze #
#Carvanha #Rage #Thief #Scary Face#Swagger # #Rough Skin#
#Numel #Ember #Amnesia #Tackle #Protect # #Oblivious #
#Treecko #Quick Atk #Detect #Pound #Absorb # #Overgrow #
#Corphish #Harden #Taunt #Knock Off #Guillotine# #Hyp.Cutter#
##############################################################################
The only potential problem is if Corphish starts hitting the mark with
Guillotine. Other than that, no worries.
c. Gang Battle [S07-03GNG]
--Introduction--
This is what all the RSbot players waited so long for. This is the mode
that lets you battle your Pokémon with your friends in fabulous,
GameCube-enhanced 3D!
All that Gang Battle is is just a 3D replication of Ruby/Sapphire Link
battles. You can play with a single friend in Single or Double Battles,
or with three other players in Multi Battles. There is not a Vs.
Computer option for Gang Battles. As with the Colosseum and Mt. Battle
tournaments, you cannot rent Pokémon, like you could in Pokémon Stadium/2.
You can link Pokémon Colosseum's Story Mode Pokémon to one or three
Game Boy Advance systems, or link two or four GBAs and have Single,
Double, or Multi Battles, if you have enough equipment.
--General Pokémon Eligibility Requirements--
Here is what Pokémon Colosseum will NOT accept in Gang Battles:
1) Shadow Pokémon from Story Mode can't battle.
2) Pokémon that were enhanced with a game-enhancement device,
such as Game Shark, can't battle. Once you "Shark" a Pokémon,
there is no way to "un-Shark" it.
That's it. All other Pokémon are accepted in Gang Battles.
--Rules--
There are three default rule sets: Anything Goes, Max Lv. 50,
and Max Lv. 100. There are also three Edit Rule sets you can
fiddle with to create your own custom battles. Here is an
explanation of the default rule sets and what kind of rule sets
you can create.
XXXXXXXXXXXXXXXXXXXXXXX
XXXX Anything Goes XXXX
XXXXXXXXXXXXXXXXXXXXXXX
Pokémon Levels: Lv001 - Lv100
Max 6 Pokémon Total: Lv600 (Unrestricted)
Allow Same Pokémon: Yes
Allow Hold Items: Yes
Allow Same Hold Items: Yes
Two or More Can Sleep: No
Two Plus Can Freeze: No
Allow Skill Swap: Yes
All Faint from Selfdestruct
or Explosion and User Loses: Yes
Can Last Pokémon use
Perish Song or Destiny Bond: No
Allow Fixed-Damage Moves like
Dragon Rage and Sonicboom: Yes
Match Time Limit: Unlimited
Choice Time Limit: Unlimited
All six Pokémon will go into battle instead of the usual three or four.
XXXXXXXXXXXXXXXXXXXX
XXXX Max Lv. 50 XXXX
XXXXXXXXXXXXXXXXXXXX
Pokémon Levels: Lv001 - Lv050
Max 6 Pokémon Total: Lv300 (Unrestricted)
Allow Same Pokémon: No
Allow Hold Items: Yes
Allow Same Hold Items: No
Two or More Can Sleep: No
Two Plus Can Freeze: No
Allow Skill Swap: Yes
All Faint from Selfdestruct
or Explosion and User Loses: Yes
Can Last Pokémon use
Perish Song or Destiny Bond: No
Allow Fixed-Damage Moves like
Dragon Rage and Sonicboom: Yes
Match Time Limit: Unlimited
Choice Time Limit: Unlimited
XXXXXXXXXXXXXXXXXXXXX
XXXX Max Lv. 100 XXXX
XXXXXXXXXXXXXXXXXXXXX
Pokémon Levels: Lv001 - Lv100
Max 6 Pokémon Total: Lv600 (Unrestricted)
Allow Same Pokémon: No
Allow Hold Items: Yes
Allow Same Hold Items: No
Two or More Can Sleep: No
Two Plus Can Freeze: No
Allow Skill Swap: Yes
All Faint from Selfdestruct
or Explosion and User Loses: Yes
Can Last Pokémon use
Perish Song or Destiny Bond: No
Allow Fixed-Damage Moves like
Dragon Rage and Sonicboom: Yes
Match Time Limit: Unlimited
Choice Time Limit: Unlimited
-------------------
Explantaion of each Rule Setting
Pokémon Levels
Set the minimum and maximum Pokémon Levels allowed, from 1 to 100.
Max 6 Pokémon Total
Set the maximum Level total for the team of six Pokémon, from 6 to 600.
Useful for limiting the number of higher-level Pokémon in tournaments
where slight variations in level are allowed.
Allow Same Pokémon
If this option is set to Yes, the players can use two of the same
Pokémon on their teams. Otherwise, they cannot.
Allow Hold Items
Three options: Yes, No, and Restricted. If this option is set to Yes,
Pokémon entered in this tournament can hold items. If set to No, they
cannot. If this is set to Restricted, only certain items are allowed.
The following table is a complete list of Hold Items and their effects.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXX Hold Items Table XXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XX Item XX Effect XX
XX--------------XX--------------------------------------------------XX
XX Silk Scarf XX Raises the power of Normal-type moves by 10%. XX
XX Miracle Seed XX Raises the power of Grass-type moves by 10%. XX
XX Charcoal XX Raises the power of Fire-type moves by 10%. XX
XX Mystic Water XX Raises the power of Water-type moves by 10%. XX
XX Sea Incense XX Raises the power of Water-type moves by 10%. XX
XX Magnet XX Raises the power of Electric-type moves by 10%. XX
XX Sharp Beak XX Raises the power of Flying-type moves by 10%. XX
XX Soft Sand XX Raises the power of Ground-type moves by 10%. XX
XX Poison Barb XX Raises the power of Poison-type moves by 10%. XX
XX Twistedspoon XX Raises the power of Psychic-type moves by 10%. XX
XX Black Belt XX Raises the power of Fighting-type moves by 10%. XX
XX Nevermeltice XX Raises the power of Ice-type moves by 10%. XX
XX Hard Stone XX Raises the power of Rock-type moves by 10%. XX
XX Silverpowder XX Raises the power of Bug-type moves by 10%. XX
XX Dragon Fang XX Raises the power of Dragon-type moves by 10%. XX
XX Blackglasses XX Raises the power of Dark-type moves by 10%. XX
XX Metal Coat XX Raises the power of Steel-type moves by 10%. XX
XX Cheri Berry XX Cures a Paralyzed Pokémon. XX
XX Chesto Berry XX Awakens a sleeping Pokémon. XX
XX Pecha Berry XX Cures a Poisoned Pokémon. XX
XX Rawst Berry XX Cures a Burned Pokémon. XX
XX Aspear Berry XX Defrosts a Frozen Pokémon. XX
XX Leppa Berry XX Recovers 10 PP to a move that runs out of PP. XX
XX Oran Berry XX Recovers 10 HP when HP gets gelow 50%. XX
XX Persim Berry XX Snaps a Pokémon out of Confusion. XX
XX Lum Berry XX Cures all status conditions. XX
XX Sitrus Berry XX Recovers 30 HP when HP gets below 50%. XX
XX Figy Berry XX Recovers HP. Spicy-hating Pokémon are confused. XX
XX Wiki Berry XX Recovers HP. Dry-hating Pokémon are confused. XX
XX Mago Berry XX Recovers HP. Sweet-hating Pokémon are confused. XX
XX Aguav Berry XX Recovers HP. Sour-hating Pokémon are confused. XX
XX Iapapa Berry XX Recovers HP. Bitter-hating Pokémon are confused. XX
XX Liechi Berry XX Raises Attack when HP drops below one-third. XX
XX Ganlon Berry XX Raises Defense when HP drops below one-third. XX
XX Salac Berry XX Raises Speed when HP drops below one-third. XX
XX Petaya Berry XX Raises Sp. Atk when HP drops below one-third. XX
XX Apicot Berry XX Raises Sp. Def when HP drops below one-third. XX
XX Lansat Berry XX Raises Criticals when HP drops below one-third. XX
XX Starf Berry XX Raises a random stat when HP drops below 1/3. XX
XX White Herb XX Restores lowered stats. XX
XX Mental Herb XX Snaps Pokémon out of infatuation. XX
XX Berry Juice XX Recovers 20 HP when HP drops below 50%. XX
XX Brightpowder XX Lowers the opponent's Accuracy by one level. XX
XX Lax Incense XX Lowers the opponent's Accuracy by one level. XX
XX Leftovers XX Recovers 1/16 of max HP every turn. XX
XX Shell Bell XX Recovers 1/16 of the damage done to the opponent.XX
XX Quick Claw XX 20% chance of a preemptive attack. XX
XX King's Rock XX 10% chance of opponent flinching when hit. XX
XX Focus Band XX 10% chance of preventing fainting. XX
XX Scope Lens XX Raises the Critical Hit ratio. XX
XX Choice Band XX Boosts a move's power by 50%, but only that move XX
XX XX is allowed. The move is determined by first use. XX
XX Light Ball XX Doubles Sp. Atk of Pikachu. XX
XX Stick XX Raises Critical Hit ratio of Farfetch'd. XX
XX Thick Club XX Doubles Attack of Cubone or Marowak. XX
XX Deepseatooth XX Doubles Sp. Atk of Clamperl. XX
XX Deepseascale XX Doubles Sp. Def of Clamperl. XX
XX Lucky Punch XX Raises Critical Hit ratio of Chansey. XX
XX Soul Dew XX Doubles Special stats of Latios and Latias. XX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Wow, that's a lot of Hold items!
Allow Same Hold Items
If this option is set to Yes, two or more Pokémon on the same team can
hold the same item. If it is set to No, they can't.
Two or More Can Sleep
If this option is set to Yes, you can put two or more of your opponent's
Pokémon to sleep. If set to No, any sleep-inducing move will fail if
one of your opponent's Pokémon is already asleep. It is possible, however,
to put one Pokémon to sleep and freeze another.
Two Plus Can Freeze
Basically synonymous with the previous rule. If set to Yes, you can
Freeze two or more of your opponent's Pokémon. If set to No, Ice-type
moves that can Freeze the targeted Pokémon will still inflict damage,
but they won't Freeze the target. It is possible, however, to put one
Pokémon to sleep and freeze another.
Allow Skill Swap
If this option is set to Yes, players can use the move Skill Swap. If
set to No, they can't. The reason for this is a Skill Swapped Slaking
is considered 00ber. (Wonder Guard cannot be Skill Swapped.)
All Faint from Selfdestruct or Explosion and User Loses
If this option is set to Yes, if every Pokémon in the arena faints
as a result of Selfdestruct or Explosion, and the SDer/Exploder was
the team's last Pokémon, the user's team loses. If set to No, the
battle will be a draw.
Can Last Pokémon use Perish Song or Destiny Bond
If this option is set to No, if the last Pokémon on a team uses
Perish Song or Destiny Bond, the move will fail. If set to
Yes, the move will operate normally.
Allow Fixed-Damage Moves like Dragon Rage and Sonicboom
If this option is set to No, moves that do a set amount of damage
no matter what, like Dragon Rage, will have no effect. If set to Yes,
they will function normally. This is useful for a rule set I will
show you in this section.
Match Time Limit
Can be set from 1 to 99 minutes, or be turned off. If the clock runs out,
the team with the most Pokémon left wins. If both teams have the same
number of Pokémon left, total HP remaining breaks the tie. If both
HP totals are identical, the battle is a draw.
Choice Time Limit
Can be set from 1 to 99 seconds, or turned off. This limits the amount
of time a player has to make their decisions. If the player is in the
process of switching Pokémon when the time runs out, the one that can
still battle that's closest to the top of the roster is chosen. Otherwise,
the attack on top of the list is chosen. For Double and Multi Battles, if
the attack requires a target, the target is chosen at random.
-------------------------------------------------
Important Note About the Following Edit Rule Sets
-------------------------------------------------
Here are some of my favorite custom rule sets. Think about trying them
out. Some of them are quite interesting. In response to a question
asked on the GameFAQs Message Board, NONE OF THESE RULE SETS EXIST
IN THE GAME AS UNLOCKABLES, NOR CAN YOU PLAY THEM VS. THE COMPUTER
IN BATTLE MODE. This is strictly for battling with a friend.
Anything listed in "Other Rules" or the list of eligible Pokémon
CANNOT BE SET UP IN THE EDIT RULES MODE and must be enforced outside the
game itself. If I continue to see questions like these, I may consider
removing this section from the FAQ.
-------------------------------------------------
XXXXXXXXXXXXXXXXXXXX
XXXX Little Cup XXXX
XXXXXXXXXXXXXXXXXXXX
Yes, the Little Cup from Pokémon Stadium 2 is back! Level 5 Pokémon Battles!
What makes this rule set interesting is that you battle with only Level 5
Pokémon, meaning they don't have very impressive stats. Breeders love this
tournament because you don't have to do any training. The Egg restriction
also forces you to play completely unevolved Pokémon you won't ordinarily
play. There is also no EV training.
Pokémon Levels: Lv005
Max 6 Pokémon Total: Lv030 (Unrestricted)
Allow Same Pokémon: No
Allow Hold Items: Yes (Unrestricted)
Allow Same Hold Items: No
Two or More Can Sleep: No
Two Plus Can Freeze: No
Allow Skill Swap: Yes
All Faint from Selfdestruct or Explosion and User Loses: Yes
Can Last Pokémon use Perish Song or Destiny Bond: No
Allow Fixed-Damage Moves like Dragon Rage and Sonicboom: No
Match Time Limit: Unlimited
Choice Time Limit: Unlimited
Other Rules: Qualifying Pokémon must meet the following two conditions:
1) It was hatched from an Egg.
2) It is capable of evolution.
This means that the following Pokémon are eligible for the Little
Cup. The Pokémon are ordered by National Dex number. All Pokémon,
including currently unobtainable ones, are included in the list.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX Little Cup Eligibility Table XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X Pokémon X Y/N X Pokémon X Y/N X Pokémon X Y/N X Pokémon X Y/N X
X------------X-----X------------X-----X------------X-----X------------X-----X
X Bulbasaur X Yes X Hypno X No X Yanma X No X Slaking X No X
X Ivysaur X No X Krabby X Yes X Wooper X Yes X Nincada X Yes X
X Venusaur X No X Kingler X No X Quagsire X No X Ninjask X No X
X Charmander X Yes X Voltorb X Yes X Espeon X No X Shedinja X No X
X Charmeleon X No X Electrode X No X Umbreon X No X Whismur X Yes X
X Charizard X No X Exeggcute X Yes X Murkrow X No X Loudred X No X
X Squirtle X Yes X Exeggutor X No X Slowking X No X Exploud X No X
X Wartortle X No X Cubone X Yes X Misdreavus X No X Makuhita X Yes X
X Blastoise X No X Marowak X No X Unown X No X Hariyama X No X
X Caterpie X Yes X Hitmonlee X No X Wobbuffet X No X Azurill X Yes X
X Metapod X No X Hitmonchan X No X Girafarig X No X Nosepass X No X
X Butterfree X No X Lickitung X No X Pineco X Yes X Skitty X Yes X
X Weedle X Yes X Koffing X Yes X Forretress X No X Delcatty X No X
X Kakuna X No X Weezing X No X Dunsparce X No X Sableye X No X
X Beedrill X No X Rhyhorn X Yes X Gligar X No X Mawile X No X
X Pidgey X Yes X Rhydon X No X Steelix X No X Aron X Yes X
X Pidgeotto X No X Chansey X Yes X Snubbull X Yes X Lairon X No X
X Pidgeot X No X Tangela X No X Granbull X No X Aggron X No X
X Rattata X Yes X Kangaskhan X No X Qwilfish X No X Meditite X Yes X
X Raticate X No X Horsea X Yes X Scizor X No X Medicham X No X
X Spearow X Yes X Seadra X No X Shuckle X No X Electrike X Yes X
X Fearow X No X Goldeen X Yes X Heracross X No X Manectric X No X
X Ekans X Yes X Seaking X No X Sneasel X No X Plusle X No X
X Arbok X No X Staryu X Yes X Teddiursa X Yes X Minun X No X
X Pikachu X No X Starmie X No X Ursaring X No X Volbeat X No X
X Raichu X No X Mr. Mime X No X Slugma X Yes X Illumise X No X
X Sandshrew X Yes X Scyther X Yes X Magcargo X No X Roselia X No X
X Sandslash X No X Jynx X No X Swinub X Yes X Gulpin X Yes X
X Nidoran(F) X Yes X Electabuzz X No X Piloswine X No X Swalot X No X
X Nidorina X No X Magmar X No X Corsola X No X Carvanha X Yes X
X Nidoqueen X No X Pinsir X No X Remoraid X Yes X Sharpedo X No X
X Nidoran(M) X Yes X Tauros X No X Octillery X No X Wailmer X Yes X
X Nidorino X No X Magikarp X Yes X Delibird X No X Wailord X No X
X Nidoking X No X Gyarados X No X Mantine X No X Numel X Yes X
X Clefairy X No X Lapras X No X Skarmory X No X Camerupt X No X
X Clefable X No X Ditto X No X Houndour X Yes X Torkoal X No X
X Vulpix X Yes X Eevee X Yes X Houndoom X No X Spoink X Yes X
X Ninetales X No X Vaporeon X No X Kingdra X No X Grumpig X No X
X Jigglypuff X No X Jolteon X No X Phanpy X Yes X Spinda X No X
X Wigglytuff X No X Flareon X No X Donphan X No X Trapinch X Yes X
X Zubat X Yes X Porygon X Yes X Porygon2 X No X Vibrava X No X
X Golbat X No X Omanyte X Yes X Stantler X No X Flygon X No X
X Oddish X Yes X Omastar X No X Smeargle X No X Cacnea X Yes X
X Gloom X No X Kabuto X Yes X Tyrogue X Yes X Cacturne X No X
X Vileplume X No X Kabutops X No X Hitmontop X No X Swablu X Yes X
X Paras X Yes X Aerodactyl X No X Smoochum X Yes X Altaria X No X
X Parasect X No X Snorlax X No X Elekid X Yes X Zangoose X No X
X Venonat X Yes X Articuno X No X Magby X Yes X Seviper X No X
X Venomoth X No X Zapdos X No X Miltank X No X Lunatone X No X
X Diglett X Yes X Moltres X No X Blissey X No X Solrock X No X
X Dugtrio X No X Dratini X Yes X Raikou X No X Barboach X Yes X
X Meowth X Yes X Dragonair X No X Entei X No X Whiscash X No X
X Persian X No X Dragonite X No X Suicune X No X Corphish X Yes X
X Psyduck X Yes X Mewtwo X No X Larvitar X Yes X Crawdaunt X No X
X Golduck X No X Mew X No X Pupitar X No X Baltoy X Yes X
X Mankey X Yes X Chikorita X Yes X Tyranitar X No X Claydol X No X
X Primeape X No X Bayleef X No X Lugia X No X Lileep X Yes X
X Growlithe X Yes X Meganium X No X Ho-oh X No X Cradily X No X
X Arcanine X No X Cyndaquil X Yes X Celebi X No X Anorith X Yes X
X Poliwag X Yes X Quilava X No X Treecko X Yes X Armaldo X No X
X Poliwhirl X No X Typhlosion X No X Grovyle X No X Feebas X Yes X
X Poliwrath X No X Totodile X Yes X Sceptile X No X Milotic X No X
X Abra X Yes X Croconaw X No X Torchic X Yes X Castform X No X
X Kadabra X No X Feraligatr X No X Combusken X No X Kecleon X No X
X Alakazam X No X Sentret X Yes X Blaziken X No X Shuppet X Yes X
X Machop X Yes X Furret X No X Mudkip X Yes X Banette X No X
X Machoke X No X Hoothoot X Yes X Marshtomp X No X Duskull X Yes X
X Machamp X No X Noctowl X No X Swampert X No X Dusclops X No X
X Bellsprout X Yes X Ledyba X Yes X Poochyena X Yes X Tropius X No X
X Weepinbell X No X Ledian X No X Mightyena X No X Absol X No X
X Victreebel X No X Spinarak X Yes X Zigzagoon X Yes X Wynaut X Yes X
X Tentacool X Yes X Ariados X No X Linoone X No X Snorunt X Yes X
X Tentacruel X No X Crobat X No X Wurmple X Yes X Glalie X No X
X Geodude X Yes X Chinchou X Yes X Silcoon X No X Spheal X Yes X
X Graveler X No X Lanturn X No X Beautifly X No X Sealeo X No X
X Golem X No X Pichu X Yes X Cascoon X No X Walrein X No X
X Ponyta X Yes X Cleffa X Yes X Dustox X No X Clamperl X Yes X
X Rapidash X No X Igglybuff X Yes X Lotad X Yes X Huntail X No X
X Slowpoke X Yes X Togepi X Yes X Lombre X No X Gorebyss X No X
X Slowbro X No X Togetic X No X Ludicolo X No X Relicanth X No X
X Magnemite X Yes X Natu X Yes X Seedot X Yes X Luvdisc X No X
X Magneton X No X Xatu X No X Nuzleaf X No X Bagon X Yes X
X Farfetch'd X No X Mareep X Yes X Shiftry X No X Shelgon X No X
X Doduo X Yes X Flaaffy X No X Taillow X Yes X Salamence X No X
X Dodrio X No X Ampharos X No X Swellow X No X Beldum X Yes X
X Seel X Yes X Bellossom X No X Wingull X Yes X Metang X No X
X Dewgong X No X Marill X No X Pelipper X No X Metagross X No X
X Grimer X Yes X Azumarill X No X Ralts X Yes X Regirock X No X
X Muk X No X Sudowoodo X No X Kirlia X No X Regice X No X
X Shellder X Yes X Politoed X No X Gardevoir X No X Registeel X No X
X Cloyster X No X Hoppip X Yes X Surskit X Yes X Latias X No X
X Gastly X Yes X Skiploom X No X Masquerain X No X Latios X No X
X Haunter X No X Jumpluff X No X Shroomish X Yes X Kyogre X No X
X Gengar X No X Aipom X No X Breloom X No X Groudon X No X
X Onix X Yes X Sunkern X Yes X Slakoth X Yes X Rayquaza X No X
X Drowzee X Yes X Sunflora X No X Vigoroth X No X Jirachi X No X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Deoxys X No X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Chimecho X No X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Now, just because the Pokémon in this competition are only Level 5 doesn't
mean it will be easy to win. Because Level 5 Pokémon don't have very
impressive stats, you need a perfect strategy. There's little room for
error in the Little Cup, as the saying goes. Here is a sample Little Cup
team that I came up with. It does not include Fire Red/Leaf Green exclusive
Pokémon in it. I wouldn't call this team "good", but it gives you ideas
for your own team.
Chikorita@Lum Berry
Ability: Overgrow
Sunny Day --- from TM11
Synthesis --- Both parents must know the move
Solarbeam --- from TM22
Light Screen --- from TM16
Standard Sunnybeamer. Synthesis recovers to full with Sunny Day,
and Light Screen helps ward off Fire attacks.
Electrike@Oran Berry
Ability: Static (Lightningrod for Double Battles)
Thunderbolt --- from TM24
Double Team --- from TM32
Crunch --- Egg Move
filler
Special Sweeping set. The filler can be whatever you want, but
I prefer HP Special if you have it.
Barboach@Sitrus Berry
Ability: Oblivious
Earthquake --- from TM26
Surf --- from HM03
Ice Beam --- from TM13
Spark --- Egg Move
Another Special Sweeping set. EQ is there for STAB.
Abra@Berry Juice
Ability: Synchronize
Calm Mind --- from TM04
Psychic --- from TM29
Fire/Ice/Thunderpunch --- Egg Move
Fire/Ice/Thunderpunch --- Egg Move
An excellent Special Sweeper. Abra is possibly the fastest Pokémon that's
Little-Cup eligible, and should be on your team no matter what. The last
two moves are basically special fillers, so if you can't get two of the
elemental Punches on it, any other Special Attack will substitute nicely.
Makuhita@Brightpowder/Quick Claw
Ability: Guts
Cross Chop/Dynamicpunch --- Egg Move
Shadow Ball --- from TM30
Bulk Up/Belly Drum --- BD from both parents, Bulk Up from TM08
physical filler
There are better Fighters out there, like Meditite and Machop, but
I like Makuhita's egg moves. Shadow Ball is there to take out any Abras
that appear. I prefer BD over Bulk Up due to speed. If you like BD,
Sitrus Berry is also an option. The held item helps it survive attacks,
because of low defense stats. The physical filler could be Reversal,
which is another Egg move.
Houndour@Salac Berry
Ability: Early Bird
Rest --- from TM44
Will-O-Wisp --- Egg Move
Flamethrower --- from TM35
Crunch --- from both parents
WOW is for pesky Fighting-types. The other moves should be self-explanatory.
XXXXXXXXXXXXXXXXXXX
XXXX Petit Cup XXXX
XXXXXXXXXXXXXXXXXXX
Ah, yes. The featherweight tournament of Pokémon. This was featured in
Pokémon Stadium way back when. It certainly is an interesting tournament.
It is similar to the Little Cup, but allows for EV training. The Pokémon are
between levels 25 and 30. The rules of this tournament are very stringent.
Pokémon Levels: Lv025-Lv030
Max 6 Pokémon Total: Lv160
Allow Same Pokémon: No
Allow Hold Items: Yes (Unrestricted)
Allow Same Hold Items: No
Two or More Can Sleep: No
Two Plus Can Freeze: No
Allow Skill Swap: Yes
All Faint from Selfdestruct or Explosion and User Loses: Yes
Can Last Pokémon use Perish Song or Destiny Bond: No
Allow Fixed-Damage Moves like Dragon Rage and Sonicboom: Yes
Match Time Limit: Unlimited
Choice Time Limit: Unlimited
Other Rules: Qualifying Pokémon must meet the following two conditions:
1) It is shorter than 6' 8".
2) It weighs less than 44 pounds. (Exactly 44 lbs. does not qualify)
3) It is unevolved.
4) The Pokémon that go into battle cannot have a combined level total of
more than:
a) 80 for Single Battles.
b) 105 for Double Battles.
This means that the following Pokémon are eligible for the Petit
Cup. The Pokémon are ordered by National Dex number. All Pokémon,
including currently unobtainable ones, are included in the list.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXX Petit Cup Eligibility Table XXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X Pokémon X Y/N X Pokémon X Y/N X Pokémon X Y/N X Pokémon X Y/N X
X------------X-----X------------X-----X------------X-----X------------X-----X
X Bulbasaur X Yes X Hypno X No X Yanma X No X Slaking X No X
X Ivysaur X No X Krabby X Yes X Wooper X Yes X Nincada X Yes X
X Venusaur X No X Kingler X No X Quagsire X No X Ninjask X No X
X Charmander X Yes X Voltorb X Yes X Espeon X No X Shedinja X No X
X Charmeleon X No X Electrode X No X Umbreon X No X Whismur X Yes X
X Charizard X No X Exeggcute X Yes X Murkrow X Yes X Loudred X No X
X Squirtle X Yes X Exeggutor X No X Slowking X No X Exploud X No X
X Wartortle X No X Cubone X Yes X Misdreavus X Yes X Makuhita X No X
X Blastoise X No X Marowak X No X Unown X Yes X Hariyama X No X
X Caterpie X Yes X Hitmonlee X No X Wobbuffet X No X Azurill X Yes X
X Metapod X No X Hitmonchan X No X Girafarig X No X Nosepass X No X
X Butterfree X No X Lickitung X No X Pineco X Yes X Skitty X Yes X
X Weedle X Yes X Koffing X Yes X Forretress X No X Delcatty X No X
X Kakuna X No X Weezing X No X Dunsparce X Yes X Sableye X Yes X
X Beedrill X No X Rhyhorn X No X Gligar X No X Mawile X Yes X
X Pidgey X Yes X Rhydon X No X Steelix X No X Aron X No X
X Pidgeotto X No X Chansey X No X Snubbull X Yes X Lairon X No X
X Pidgeot X No X Tangela X Yes X Granbull X No X Aggron X No X
X Rattata X Yes X Kangaskhan X No X Qwilfish X Yes X Meditite X Yes X
X Raticate X No X Horsea X Yes X Scizor X No X Medicham X No X
X Spearow X Yes X Seadra X No X Shuckle X No X Electrike X Yes X
X Fearow X No X Goldeen X Yes X Heracross X No X Manectric X No X
X Ekans X Yes X Seaking X No X Sneasel X No X Plusle X Yes X
X Arbok X No X Staryu X No X Teddiursa X Yes X Minun X Yes X
X Pikachu X No X Starmie X No X Ursaring X No X Volbeat X Yes X
X Raichu X No X Mr. Mime X No X Slugma X No X Illumise X Yes X
X Sandshrew X Yes X Scyther X No X Magcargo X No X Roselia X No X
X Sandslash X No X Jynx X No X Swinub X Yes X Gulpin X Yes X
X Nidoran(F) X Yes X Electabuzz X No X Piloswine X No X Swalot X No X
X Nidorina X No X Magmar X No X Corsola X Yes X Carvanha X No X
X Nidoqueen X No X Pinsir X No X Remoraid X Yes X Sharpedo X No X
X Nidoran(M) X Yes X Tauros X No X Octillery X No X Wailmer X No X
X Nidorino X No X Magikarp X Yes X Delibird X No X Wailord X No X
X Nidoking X No X Gyarados X No X Mantine X No X Numel X No X
X Clefairy X No X Lapras X No X Skarmory X No X Camerupt X No X
X Clefable X No X Ditto X Yes X Houndour X Yes X Torkoal X No X
X Vulpix X Yes X Eevee X Yes X Houndoom X No X Spoink X No X
X Ninetales X No X Vaporeon X No X Kingdra X No X Grumpig X No X
X Jigglypuff X No X Jolteon X No X Phanpy X No X Spinda X Yes X
X Wigglytuff X No X Flareon X No X Donphan X No X Trapinch X Yes X
X Zubat X Yes X Porygon X No X Porygon2 X No X Vibrava X No X
X Golbat X No X Omanyte X Yes X Stantler X No X Flygon X No X
X Oddish X Yes X Omastar X No X Smeargle X No X Cacnea X No X
X Gloom X No X Kabuto X Yes X Tyrogue X Yes X Cacturne X No X
X Vileplume X No X Kabutops X No X Hitmontop X No X Swablu X Yes X
X Paras X Yes X Aerodactyl X No X Smoochum X Yes X Altaria X No X
X Parasect X No X Snorlax X No X Elekid X No X Zangoose X No X
X Venonat X No X Articuno X No X Magby X No X Seviper X No X
X Venomoth X No X Zapdos X No X Miltank X No X Lunatone X No X
X Diglett X Yes X Moltres X No X Blissey X No X Solrock X No X
X Dugtrio X No X Dratini X Yes X Raikou X No X Barboach X Yes X
X Meowth X Yes X Dragonair X No X Entei X No X Whiscash X No X
X Persian X No X Dragonite X No X Suicune X No X Corphish X Yes X
X Psyduck X Yes X Mewtwo X No X Larvitar X No X Crawdaunt X No X
X Golduck X No X Mew X No X Pupitar X No X Baltoy X No X
X Mankey X Yes X Chikorita X Yes X Tyranitar X No X Claydol X No X
X Primeape X No X Bayleef X No X Lugia X No X Lileep X No X
X Growlithe X Yes X Meganium X No X Ho-oh X No X Cradily X No X
X Arcanine X No X Cyndaquil X Yes X Celebi X No X Anorith X Yes X
X Poliwag X Yes X Quilava X No X Treecko X Yes X Armaldo X No X
X Poliwhirl X No X Typhlosion X No X Grovyle X No X Feebas X Yes X
X Poliwrath X No X Totodile X Yes X Sceptile X No X Milotic X No X
X Abra X Yes X Croconaw X No X Torchic X Yes X Castform X Yes X
X Kadabra X No X Feraligatr X No X Combusken X No X Kecleon X No X
X Alakazam X No X Sentret X Yes X Blaziken X No X Shuppet X Yes X
X Machop X Yes X Furret X No X Mudkip X Yes X Banette X No X
X Machoke X No X Hoothoot X Yes X Marshtomp X No X Duskull X Yes X
X Machamp X No X Noctowl X No X Swampert X No X Dusclops X No X
X Bellsprout X Yes X Ledyba X Yes X Poochyena X Yes X Tropius X No X
X Weepinbell X No X Ledian X No X Mightyena X No X Absol X No X
X Victreebel X No X Spinarak X Yes X Zigzagoon X Yes X Wynaut X Yes X
X Tentacool X Yes X Ariados X No X Linoone X No X Snorunt X Yes X
X Tentacruel X No X Crobat X No X Wurmple X Yes X Glalie X No X
X Geodude X No X Chinchou X Yes X Silcoon X No X Spheal X No X
X Graveler X No X Lanturn X No X Beautifly X No X Sealeo X No X
X Golem X No X Pichu X Yes X Cascoon X No X Walrein X No X
X Ponyta X No X Cleffa X Yes X Dustox X No X Clamperl X No X
X Rapidash X No X Igglybuff X Yes X Lotad X Yes X Huntail X No X
X Slowpoke X No X Togepi X Yes X Lombre X No X Gorebyss X No X
X Slowbro X No X Togetic X No X Ludicolo X No X Relicanth X No X
X Magnemite X Yes X Natu X Yes X Seedot X Yes X Luvdisc X Yes X
X Magneton X No X Xatu X No X Nuzleaf X No X Bagon X No X
X Farfetch'd X Yes X Mareep X Yes X Shiftry X No X Shelgon X No X
X Doduo X No X Flaaffy X No X Taillow X Yes X Salamence X No X
X Dodrio X No X Ampharos X No X Swellow X No X Beldum X No X
X Seel X No X Bellossom X No X Wingull X Yes X Metang X No X
X Dewgong X No X Marill X No X Pelipper X No X Metagross X No X
X Grimer X No X Azumarill X No X Ralts X Yes X Regirock X No X
X Muk X No X Sudowoodo X No X Kirlia X No X Regice X No X
X Shellder X Yes X Politoed X No X Gardevoir X No X Registeel X No X
X Cloyster X No X Hoppip X Yes X Surskit X Yes X Latias X No X
X Gastly X Yes X Skiploom X No X Masquerain X No X Latios X No X
X Haunter X No X Jumpluff X No X Shroomish X Yes X Kyogre X No X
X Gengar X No X Aipom X No X Breloom X No X Groudon X No X
X Onix X No X Sunkern X Yes X Slakoth X No X Rayquaza X No X
X Drowzee X No X Sunflora X No X Vigoroth X No X Jirachi X No X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Deoxys X No X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Chimecho X Yes X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
d. Competitive Battling [S07-04CMP]
Now, I'm no Pokémon 1337 or anything, but I do have more experience
than the average Pokémon trainer. I will be commenting about the
battle skills of every fully evolved Pokémon in existence. But first,
I want to make some comments about raising Pokémon.
EVs, IVs, and Hidden Power
--------------------------
Reading about EVs and IVs in the vocabulary would confuse a n00b. So
let me attempt to give an explanation that even n00bs will understand.
EVs, or Effort Values, are secret values that affect your Pokémon's
stat growth. You get them whenever a Pokémon defeats another. For every
four you get in one particular stat, that stat will increase by one more
point at the Pokémon's next level-up. Every Pokémon can get a maximum
of 255 EVs in any one stat. Why 255? In hexadecimal, 255 is FF. It saves
on memory. But unfortunately, you can't max out EVs for every stat.
A Pokémon can get a total of 510 EVs. "So what?", you ask.
255 EVs in one stat will raise the stat by 63 points. That's 63 extra HP,
or 63 extra Sp. Atk, which is a lot. It really does make a difference
in battle. In reality, the maximum amount of EVs you should put into
any one stat is 252, because you won't be able to get any more points after
that. Do this with 2 stats, and you have 6 spare EVs, which you can use
to increase a stat by one. Every little bit counts!
If you're making a Special Sweeper, it would be a good idea to give it
252 Sp. Atk EVs. For a Physical Sweeper, 252 Attack EVs work well. That
made sense, didn't it? As for your other EVs, it depends on your other
stats. If you've got low Defense, put in a few Defense EVs. Special
Defense low, add a few Sp. Def EVs. Either way, you should save a number
of EVs for HP, because that helps you defend against either type of attack.
EVs are especially important in Petit Cup challenges, because they carry
so much more weight at that level.
So how do you know how many EVs you have at any point? You have to keep track
of what Pokémon you battle and how many EVs they give you. The game will
not tell you. The game will only tell you when you have all the EVs you
can get. If your lead Pokémon has all its EVs, a girl in Slateport City
will give your Pokémon an Effort Ribbon. At this point, it is safe to use
your Rare Candies on it.
---------------
IVs, or Individual Values, help simulate Pokémon "genetics"; they are
randomly chosen when the Pokémon "comes into existence". That means when you
get an Egg, or when you meet a Pokémon. IVs are randomly determined, and
your Pokémon has six of them, one for each stat. They range from 0 to 31.
This makes for a difference in the stats of wild Pokémon of the same
species and level. To get a good set of IVs for your Pokémon is pure
luck, but there are ways to tip the odds in your favor.
First of all, catch many of the Pokémon you want to raise and examine their
stats. Does one have an exceptionally high HP? Sp. Atk? Speed? Which
one do you take? That depends on the Pokémon's role. If your Pokémon is
a physical sweeper with no Special attacks, a Sp. Atk IV of 31 means
diddly-squat. There is a way to check your Pokémon's IVs using math
equations, but the equations are very complicated. If you're not good
with math, you'll get lost in this next section.
IVs are calculated by solving the stat equation for the IV variable.
Here is the solved equation.
IV = [(RoundUp(Stat / PV) - 5) * 100 / Lv] - 2 * BA - RoundDown(EV / 4)
where Stat is the Pokémon's current stat, PV is the Personality Modifier,
which is 0.9, 1, or 1.1, depending on the Pokémon's personality.
Lv. is the Pokémon's Level, BA is the Pokémon's base stat, and EV is
the Pokémon's EVs in the stat. RoundUp and RoundDown are functions
that round their contents up and down to the nearest whole number,
respectively. Please note that the results won't be very accurate
at low levels. The higher the level, the more accurate the results
will be.
Unfortunately, calculating HP IVs requires a different equation.
IV = [(HP - Lv - 10) * 100 / Lv] - 2 * BA - RoundDown(EV / 4)
For example, let's use two Lv. 5 Totodile that recently hatched from
Eggs. Here are their stats:
Totodile 1 Totodile 2 Base Stats
Level 5 5
HP 21 20 50
ATTACK 11 12 65
DEFENSE 11 12 64
SPEED 10 10 43
SP. ATK 9 8 44
SP. DEF 12 9 48
NATURE Careful Adamant
ENHANCED SP. DEF ATTACK
DIMINISHED SP. ATK SP. ATK
So, we will now calculate the IVs of our two Totodile. Since it just hatched,
it can't have any EVs, so we put zero into EV, which causes the RoundDown
function to fall out of the equation.
ATTACK
IV = [(RoundUp(11 / 1) - 5) * 100 / 5] - 2 * 65 - RoundDown(0 / 4)
= [6 * 20] - 2 * 65
= -10
IV = [(RoundUp(12 / 1.1) - 5) * 100 / 5] - 2 * 65 - RoundDown(0 / 4)
= [6 * 20] - 2 * 65
= -10
This shows that the equations don't always return valid results at low
levels, nor are they very accurate at these levels. I guess I'll use
10 as the attack EV stat. All the other stats are calculated in a similar
fashion, except for HP.
HP
IV = [(21 - 5 - 10) * 100 / 5] - 2 * 50 - RoundDown(0 / 4)
= [6 * 20] - 2 * 50
= 20
IV = [(20 - 5 - 10) * 100 / 5] - 2 * 50 - RoundDown(0 / 4)
= [5 * 20] - 2 * 50
= 0
Totodile 1 Totodile 2
HP IV 20 0
ATTACK IV 10 10
DEFENSE IV 10 12
SPEED IV 14 14
SP. ATK IV 12 28
SP. DEF IV 24 16
Through our analysis, we have discovered (approximately) the IVs of
our two Totodile, and it has shown that the second Totodile will
have a very high Sp. Atk, making it a powerful Special Sweeper.
Hidden Power
------------
As stated in the walkthrough, Hidden Power (HP for short) depends on
the user's IVs for its type and power. To calculate your Pokémon's HP
type, you need the following equation:
Type = (T1 + T2 + T3 + T4 + T5 + T6) * 15 / 63).
If HP IV is odd, T1 = 1. Otherwise T1 = 0.
If Attack IV is odd, T2 = 2. Otherwise T2 = 0.
If Defense IV is odd, T3 = 4. Otherwise T3 = 0.
If Speed IV is odd, T4 = 8. Otherwise T4 = 0.
If Sp. Atk IV is odd, T5 = 16. Otherwise T5 = 0.
If Sp. Def IV is odd, T6 = 32. Otherwise T6 = 0.
The equation returns a code for HP type. The codes correspond to the
following types:
Type Code
------------
Fighting 0
Flying 1
Poison 2
Ground 3
Rock 4
Bug 5
Ghost 6
Steel 7
Fire 8
Water 9
Grass 10
Electric 11
Psychic 12
Ice 13
Dragon 14
Dark 15
Finding HP powers and types would be pointless for our Totodile because
the IV formulas returned all even numbers for both Pokémon, which is
probably not accurate.
HP's power is calculated using a similar equation.
Power = (P1 + P2 + P3 + P4 + P5 + P6) * 40 / 63 + 30.
If HP IV / 4 has a remainder or 2 or 3, P1 = 1. Otherwise P1 = 0.
If Attack IV / 4 has a remainder or 2 or 3, P2 = 2. Otherwise P2 = 0.
If Defense IV / 4 has a remainder or 2 or 3, P3 = 4. Otherwise P3 = 0.
If Speed IV / 4 has a remainder or 2 or 3, P4 = 8. Otherwise P4 = 0.
If Sp. Atk IV / 4 has a remainder or 2 or 3, P5 = 16. Otherwise P5 = 0.
If Sp. Def IV / 4 has a remainder or 2 or 3, P6 = 32. Otherwise P6 = 0.
HP's power should range between 31 and 70. If all six EVs divided
by four each return a remainder of 2 or 3, HP's power is 70. If you
have C++, here is a simple program section that will calculate the
Pokémon's IVs, HP type, and HP power, given the Pokémon's base stats,
personality, current stats, and EVs. Feel free to use this code
and modify it as you see fit for your program. If there are errors in
this code, let me know and I will fix them. This code uses the String
and Math classes, so make sure to set that up. If the functions
Math.Ceiling() and Math.Floor() are different for your system, you will
need to change those parts to match the name of the function your
system uses.
struct SecretValues
{
short HP_IV,
IVs[5];
String HP_Type;
short HP_Power;
}
struct CurrentStats
{
short HP,
Level,
Stats[5];
BaseHP,
BaseStats[5];
HP_EV,
EVs[5];
float Personality;
}
SecretValues Calculate (CurrentStats PKMN_Stat)
{
SecretValues PKMN_IVs;
for (int Count = 0; Count < 5; Count++)
{
PKMN_IVs.IVs[Count] = (Math.Ceiling(PKMN_Stat.Stats[Count]
/ Personality) - 5) * 100 / PKMN_Stat.Level
- 2 * PKMN_Stat.BaseStats[Count] -
Math.Floor(PKMN_Stat.EVs[Count] / 4)
}
PKMN_IVs.HP_IV = ((PKMN_Stat.HP - PKMN_Stat.Level - 10) * 100 /
PKMN_Stat.Level) - 2 * PKMN_Stat.BaseHP -
Math.Floor(PKMN_Stat.HP_EV / 4)
int HP_TypeCode;
for (Count = 0; Count < 5; Count++)
{
if(PKMN_IVs.IVs[Count] % 2 == 1)
HP_TypeCode += Math.Pow(2, Count + 1);
}
if(PKMN_IVs.HP_IV % 2 == 1)
HP_TypeCode++;
HP_TypeCode *= 15;
HP_TypeCode /= 63;
switch(HP_TypeCode)
{
case 0: PKMN_IVs.HP_Type = "Fighting";
break;
case 1: PKMN_IVs.HP_Type = "Flying";
break;
case 2: PKMN_IVs.HP_Type = "Poison";
break;
case 3: PKMN_IVs.HP_Type = "Ground";
break;
case 4: PKMN_IVs.HP_Type = "Rock";
break;
case 5: PKMN_IVs.HP_Type = "Bug";
break;
case 6: PKMN_IVs.HP_Type = "Ghost";
break;
case 7: PKMN_IVs.HP_Type = "Steel";
break;
case 8: PKMN_IVs.HP_Type = "Fire";
break;
case 9: PKMN_IVs.HP_Type = "Water";
break;
case 10: PKMN_IVs.HP_Type = "Grass";
break;
case 11: PKMN_IVs.HP_Type = "Electric";
break;
case 12: PKMN_IVs.HP_Type = "Psychic";
break;
case 13: PKMN_IVs.HP_Type = "Ice";
break;
case 14: PKMN_IVs.HP_Type = "Dragon";
break;
case 15: PKMN_IVs.HP_Type = "Dark";
break;
}
for (Count = 0; Count < 5; Count++)
{
if(PKMN_IVs.IVs[Count] % 4 > 1)
PKMN_IVs.HP_Power += Math.Pow(2, Count + 1);
}
if(PKMN_IVs.HP_IV % 4 > 1)
(PKMN_IVs.HP_Power)++;
PKMN_IVs.HP_Power * (40 / 63) + 30;
return PKMN_IVs;
}
All you need to do is make a function that handles the output of this one.
---List of Sound-based Attacks---
Any Pokémon with the Soundproof ability cannot be hit by the following
moves:
Grasswhistle TYP/Gr POW/--- ACC/ 55 PP/15 EFFECT/Puts target to sleep
Growl TYP/ N POW/--- ACC/ 90 PP/40 EFFECT/Cuts both foes' Attack
Heal Bell TYP/ N POW/--- ACC/--- PP/ 5 EFFECT/Cures party of statuses
Hyper Voice TYP/ N POW/ 90 ACC/100 PP/10 EFFECT/
Metal Sound TYP/ S POW/--- ACC/100 PP/40 EFFECT/Cuts Sp. Def by 2 Levels
Perish Song TYP/ N POW/--- ACC/--- PP/ 5 EFFECT/All faint in 3 turns
Roar TYP/ N POW/--- ACC/--- PP/20 EFFECT/Forces switch
Screech TYP/ N POW/--- ACC/--- PP/40 EFFECT/Cuts Defense by 2 Levels
Sing TYP/ N POW/--- ACC/ 55 PP/15 EFFECT/Puts target to sleep
Snore TYP/ N POW/ 40 ACC/100 PP/15 EFFECT/May flinch. User must sleep
Supersonic TYP/ N POW/--- ACC/ 55 PP/20 EFFECT/Confuses target
Uproar TYP/ N POW/ 50 ACC/100 PP/10 EFFECT/Sleep becomes impossible
---Pokémon Evaluation---
The following are only my own battle evaluations of most of the Pokémon.
If you want a more professional detailing of these Pokémon, look at the
Moveset/Team Building Guide for Pokémon Ruby/Sapphire. Well, here
we go...
Type Abbreviations:
[N] Normal [Gr] Grass [Fi] Fire [W] Water
[E] Electric[Gd] Ground [Po] Poison [Ps]Psychic
[Ft]Fighting[I] Ice [B] Bug [Gh]Ghost
[Dr]Dragon [Dk] Dark [S] Steel [R] Rock
[Fl]Flying
FORMAT:
===============================================
#NUM PKMN-Name
Type: Types
Pokédex Classification
Ht: Height or Length in feet and inches
Wt: Weight in pounds
Trait: Pokémon's special ability/ies
FYI: Interesting facts about the Pokémon that have nothing to do with
battle.
Signature Move(s): Move(s) the Pokémon is known for (e.g. a move one of
only a few Pokémon can learn)
Base Stats
HP:
Attack:
Defense:
Speed:
Sp. Atk:
Sp. Def:
----------
Total:
Base Experience: (derived from the experience formula, which is
((Base * Lv) * Traded * Trainer) / 7. Traded
is a modifier that is 1.5 if the Pokémon receiving
Exp. was traded to you; otherwise it's 1. Trainer
is a modifier that is 1.5 if the target was a trained
Pokémon as opposed to a wild one, in which case the
modifier is 1.)
Suggested Role:
Moveset:
Evaluation: My comments about the effectiveness of the moveset and/or
Pokémon in general.
(Alternate movesets may follow)
===============================================
And here we go...
===============================================
# 3 Venusaur
Type: [Gr] [Po]
Seed Pokémon
Ht: 6' 7"
Wt: 220.5 lb
Trait: Overgrow (Raises Grass moves by 50% at low HP)
FYI: Venusaur's flower absorbs sunlight, which can be released in battle
with devastating effect.
Signature Move: Frenzy Plant
Base Stats
HP: 80
Attack: 82
Defense: 83
Speed: 80
Sp. Atk: 100
Sp. Def: 100
----------
Total: 525
Suggested Role: Annoyer
Moveset: Toxic/Leech Seed/Sludge Bomb/Frenzy Plant
Evaluation: If you can't get a Ludicolo, Venusaur will be an excellent
alternate Grass annoyer. Sludge Bomb is there to take advantage of
double STAB. A Special Sweeping set also works well, but the Annoyer set
is best.
===============================================
# 6 Charizard
Type: [Fi] [Fl]
Flame Pokémon
Ht: 5' 7"
Wt: 199.5 lb
Trait: Blaze (Raises Fire moves by 50% at low HP)
FYI: Charizard can attain heights of up to 4,500 feet. Its fire breath
attack can melt almost anything in seconds. It is very tough for
a beginning trainer to raise and control.
Signature Move: Blast Burn
Base Stats
HP: 78
Attack: 84
Defense: 78
Speed: 100
Sp. Atk: 109
Sp. Def: 85
----------
Total: 534
Suggested Role: Special Sweeper
Moveset: Sunny Day/Dragon Claw/Blast Burn/HP Special
Evaluation: Essential in Dragon-themed teams. You can substitute
Blast Burn for Flamethrower or Fire Blast if you don't like the
Hyper Beam-like side effect. Speed and Sp. Atk are fairly high,
but it doesn't have a stat-up move like Calm Mind. You can also
make a physical sweeper out of Charizard (Belly Drum helps), but
I like the Special Sweeper set better due to STAB. You NEED
Aerial Ace and EQ for a physical sweeper set.
===============================================
# 9 Blastoise
Type: [W]
Shellfish Pokémon
Ht: 5' 3"
Wt: 188.5 lb
Trait: Torrent (Raises Water moves by 50% at low HP)
FYI: Blastoise's hydro cannons can punch holes through very thick steel.
The water pressure from the cannon is said to be over 200 atm.
Signature Move: Hydro Cannon
Base Stats
HP: 79
Attack: 83
Defense: 100
Speed: 78
Sp. Atk: 85
Sp. Def: 108
----------
Total: 533
Suggested Role: Tank
Moveset: Rest/Mirror Coat/Toxic/Hydro Cannon
Evaluation: This is my favorite moveset, but there are a lot of
options to choose from. Really, pick three tanking moves and a
Water attack filler and you have a Blastoise tank.
===============================================
# 12 Butterfree
Type: [B] [Fl]
Butterfly Pokémon
Ht: 3' 7"
Wt: 70.5 lb
Trait: Compoundeyes (Raises accuracy by 30%)
FYI: In consistency with the anime, Shiny Butterfree are pink.
Base Stats
HP: 60
Attack: 45
Defense: 50
Speed: 80
Sp. Atk: 80
Sp. Def: 70
----------
Total: 395
Suggested Role: Physical Sweeper
Moveset: Silver Wind/Aerial Ace/Shadow Ball/HP physical
Evaluation: I hate to say it, but Butterfree sucks. Its base stat total
is under 400, and its movepool is a little limited. It also has a lot
of weaknesses to very common types. If I HAD to use Butterfree, I would
use the above moveset, but I'd stay away from it, especially if you're
a n00b.
===============================================
# 15 Beedrill
Type: [B] [Po]
Poison Bee Pokémon
Ht: 3' 3"
Wt: 65.0 lb
Trait: Swarm (Raises Bug moves by 50% at low HP)
FYI: Beedrill has three poisonous stingers, one on each of its front
legs, and one on the end of its abdomen. The one on the abdomen secretes
the strongest poison.
Signature Move: Twineedle
Base Stats
HP: 65
Attack: 80
Defense: 40
Speed: 75
Sp. Atk: 45
Sp. Def: 80
----------
Total: 345
Suggested Role: I won't even bother
Moveset: Forget it
Evaluation: I take that back. Butterfree doesn't suck. Beedrill sucks.
Its movepool is extremely limited, and one strong attack OHKOs it.
===============================================
# 18 Pidgeot
Type: [N] [Fl]
Bird Pokémon
Ht: 4' 11"
Wt: 87.1 lb
Trait: Keen Eye (Prevents accuracy reduction)
FYI: Pidgeot is strong enough to fly with its trainer riding it. It is capable
of flying at a speed of Mach 2, only one of two Pokémon capable of the
feat. It is capable of identifying its prey from nearly a mile away.
Base Stats
HP: 83
Attack: 80
Defense: 75
Speed: 70
Sp. Atk: 70
Sp. Def: 91
----------
Total: 459
Suggested Role: Physical Sweeper
Moveset: Double-Edge/Aerial Ace/Steel Wing/HP physical
Evaluation: Pidgeot's move pool is a little limited, but all of its stats are
average or better. The last two moves are basically physical fillers, as it
can't learn any stat-up moves. Dragon Dance and BP the stats onto Pidgeot
and you have a powerful sweeper that'll be hard to take down.
===============================================
# 20 Raticate
Type: [N]
Rat Pokémon
Ht: 2' 4"
Wt: 40.8 lb
Trait: Run Away (100% chance of running from wild Pokémon)
Guts (Raises Attack by 50% if hit with a status ailment)
FYI: Raticate has a signature technique, Super Fang. It is like the "Demi"
spell in FF6, the one that cuts the target's HP in half.
Signature Moves: Hyper Fang, Super Fang
Base Stats
HP: 55
Attack: 81
Defense: 60
Speed: 97
Sp. Atk: 50
Sp. Def: 70
----------
Total: 413
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Body Slam/Shadow Ball/Iron Tail
Evaluation: Basically, it's Swords Dance and three attacks, but with
Raticate's low defense stats, it can be OHKO'd by just about
anything that's strong.
===============================================
# 22 Fearow
Type: [N] [Fl]
Beak Pokémon
Ht: 3' 11"
Wt: 83.8 lb
Trait: Keen Eye (Prevents accuracy reduction)
Base Stats
HP: 65
Attack: 90
Defense: 65
Speed: 100
Sp. Atk: 61
Sp. Def: 61
----------
Total: 442
Suggested Role: Physical Sweeper
Moveset: Sky Attack/Tri Attack/Return/Scary Face
Evaluation: Takes good advantage of high Attack and double STAB. Kind of
weak defensively, so BPing Defense and Sp. Def onto it
isn't a bad idea.
===============================================
# 24 Arbok
Type: [Po]
Cobra Pokémon
Ht: 11' 6"
Wt: 143.3 lb
Trait: Shed Skin (1 in 3 chance of recovering from statuses each turn)
Intimidate (Reduces the foe's Attack by one level)
FYI: "Arbok" spelled backwards is Kobra.
Base Stats
HP: 60
Attack: 85
Defense: 69
Speed: 80
Sp. Atk: 65
Sp. Def: 79
----------
Total: 438
Suggested Role: Toxistaller/Hazer
Moveset: Poison Fang/Wrap/Protect/Haze
Evaluation: I prefer the Toxistaller moveset. It's pretty much standard.
I think Arbok is underused, but it's certainly not for n00bs.
Weezing is a bit better for sweeping. If you want, you can
substitute Poison Fang for Toxic, but STAB is always nice.
===============================================
# 26 Raichu
Type: [E]
Mouse Pokémon
Ht: 2' 7"
Wt: 66.0 lb
Trait: Static (1 in 3 chance of paralyzing a foe on contact)
FYI: Pikachu has a special hold item called the Light Ball, which doubles its
Sp. Atk. This is why some players prefer to play Pikachu over Raichu.
Base Stats
HP: 60
Attack: 90
Defense: 55
Speed: 100
Sp. Atk: 90
Sp. Def: 80
----------
Total: 475
Suggested Role: Mixed Sweeper
Moveset: Thunderbolt/Brick Break/Agility/filler
Evaluation: Raichu has decent stats but a very limited movepool. Now you
should understand why everyone hates Pikachu :-)
===============================================
# 28 Sandslash
Type: [Gd]
Mouse Pokémon
Ht: 3' 3"
Wt: 65.0 lb
Trait: Sand Veil (Raises evasion during a sandstorm)
FYI: If Sandslash digs too fast, its claws will snap off. They will grow
back in a few days.
Base Stats
HP: 75
Attack: 100
Defense: 110
Speed: 65
Sp. Atk: 45
Sp. Def: 55
----------
Total: 475
Suggested Role: Tyranitar Sand Stream
Moveset: Earthquake/Swords Dance/Double Team/Body Slam
Evaluation: If Sandslash had higher Sp. Def, it would be 00ber. The only way
to play this set would be with Tyranitar, so you can take advantage
of the infinite sandstorm. Raise your evasion with Double Team,
and you're basically untouchable. Body Slam is for paralysis.
Basically, Swords Dance and sweep.
===============================================
# 31 Nidoqueen
Type: [Po] [Gd]
Drill Pokémon
Ht: 4' 3"
Wt: 132.3 lb
Trait: Poison Point (1 in 3 chance of poisoning the foe on contact)
FYI: Nidoqueen is not aggresive in nature, but if its nest is approached,
it will scare off the attacker with its brute strength.
Base Stats
HP: 90
Attack: 82
Defense: 87
Speed: 75
Sp. Atk: 85
Sp. Def: 76
----------
Total: 495
Suggested Role: Physical Sweeper
Moveset: Earthquake/Sludge Bomb/Iron Tail/Shadow Ball
Evaluation: Nidoqueen used to be very overused, but I don't see it used
so much anymore. You can physically or specially sweep
opponents. The moveset is basically "pick 4 and go", but
they have to be either all physical or all special.
Speed EVs wouldn't hurt, either.
===============================================
# 34 Nidoking
Type: [Po] [Gd]
Drill Pokémon
Ht: 4' 3"
Wt: 132.3 lb
Trait: Poison Point (1 in 3 chance of poisoning the foe on contact)
FYI: Nidoking can wrap its tail around its opponent. Once the victim is in
this position, it can snap the victim's spine quite easily.
Base Stats
HP: 81
Attack: 92
Defense: 77
Speed: 85
Sp. Atk: 85
Sp. Def: 75
----------
Total: 495
Suggested Role: Physical Sweeper
Moveset: Earthquake/Sludge Bomb/Iron Tail/Shadow Ball
Evaluation: Notice that I used the same moveset for Queen and King? Well, they
are played similarly, although Nidoking has a slightly larger
movepool than Nidoqueen. It is very unpredictable in battle,
and can be used as a mixed sweeper if necessary, despite the split
EVs.
===============================================
# 36 Clefable
Type: [N]
Fairy Pokémon
Ht: 4' 3"
Wt: 88.2 lb
Trait: Cute Charm (1 in 3 chance of Attraction on contact)
FYI: Clefable's ears are very sensitive, so it likes quiet places. Naturally,
Clefable and Loudred don't like each other.
Base Stats
HP: 95
Attack: 70
Defense: 73
Speed: 62
Sp. Atk: 85
Sp. Def: 90
----------
Total: 475
Suggested Role: Special Sweeper
Moveset: Calm Mind and three Special Attacks
Evaluation: Calm Mind and sweep. You have a lot of attacks to choose from.
Pseudopassing Reflect onto it wouldn't be a bad idea to protect
against a Fighter or physical sweeper, as Clefable's Defense is
only average.
===============================================
# 38 Ninetales
Type: [Fi]
Fox Pokémon
Ht: 3' 7"
Wt: 44.0 lb
Trait: Flash Fire (when hit by Fire, nullifies the attack and powers up
fire moves)
FYI: Ninetales' nine tails are said to give it some psychic abilities.
Whatever pulls one of the tails off is said to be cursed with bad
luck for a thousand years.
Base Stats
HP: 73
Attack: 76
Defense: 75
Speed: 100
Sp. Atk: 81
Sp. Def: 100
----------
Total: 463
Suggested Role: Annoyer
Moveset: Reflect/Attract/Confuse Ray/Toxic
Evaluation: Reflect is to ward off Ground damage. Some people try
to sweep with Ninetales, but I find it ineffective.
===============================================
# 40 Wigglytuff
Type: [N]
Balloon Pokémon
Ht: 3' 3"
Wt: 26.0 lb
Trait: Cute Charm (1 in 3 chance of Attraction on contact)
FYI: Like its previous form, Wigglytuff's Sing ability can
send its audience into a deep sleep.
Base Stats
HP: 140
Attack: 70
Defense: 45
Speed: 45
Sp. Atk: 75
Sp. Def: 50
----------
Total: 475
Suggested Role: Special Sweeper
Moveset: Any four special attacks
Evaluation: You can also make an annoyer out of Wigglytuff. Except
for 140 (wow!) base HP, all of its stats are average or
worse. It's also not as effective as Clefable because
'Tuff can't learn Calm Mind.
===============================================
# 45 Vileplume
Type: [Gr] [Po]
Flower Pokémon
Ht: 3' 11"
Wt: 41.0 lb
Trait: Chlorophyll (Doubles Speed in sunlight)
FYI: The flower on Vileplume's head is one of the largest varieties
in the world. The central part of the flower produces clouds of
pollen that can trigger allergic reactions.
Base Stats
HP: 75
Attack: 80
Defense: 85
Speed: 50
Sp. Atk: 100
Sp. Def: 90
----------
Total: 480
Suggested Role: Sunnybeamer
Moveset: Synthesis/Sunny Day/Solarbeam/Aromatherapy
Evaluation: This set is somewhat of a Cleric set as well. Pseudopass
Light Screen or BP Sp. Def onto it, because if Vileplume
is hit by fire while Sunnybeaming, it's lights out.
===============================================
# 47 Parasect
Type: [B] [Gr]
Mushroom Pokémon
Ht: 3' 3"
Wt: 65.0 lb
Trait: Effect Spore (1 in 3 chance of paralyzing, poisoning,
or putting the foe to sleep on contact)
FYI: The larger Parasect's mushroom is, the more powerful it is.
Base Stats
HP: 60
Attack: 95
Defense: 80
Speed: 30
Sp. Atk: 60
Sp. Def: 80
----------
Total: 405
Suggested Role: Physical Sweeper
Moveset: Spore/Swords Dance/Leech Life/Protect
Evaluation: The classic RBY Mewtwo destroyer. Put Mewtwo to sleep with
Spore, use a few Swords Dances, then KO with the Bug-type
Leech Life. Less useful these days because of Dark Pokémon.
===============================================
# 49 Venomoth
Type: [B] [Po]
Poison Moth Pokémon
Ht: 4' 11"
Wt: 27.6 lb
Trait: Shield Dust (Prevents all effects of attacks except damage)
FYI: Venomoth sprays two kinds of hazardous dust. If it is dark, it
it poisonous. If it is light in color, it causes paralysis.
Venomoth is one of the few Pokémon to lose weight after evolution.
Base Stats
HP: 70
Attack: 65
Defense: 60
Speed: 90
Sp. Atk: 90
Sp. Def: 75
----------
Total: 440
Suggested Role: Special Sweeper
Moveset: Silver Wind/Psychic/Supersonic/Sludge Bomb
Evaluation: Meh. Its defenses and HP are too low to last long.
Hope that Silver Wind raises all your stats. Supersonic
is there to help stay alive with confusion hax.
===============================================
# 51 Dugtrio
Type: [Gd]
Mole Pokémon
Ht: 2' 4"
Wt: 73.4 lb
Trait: Sand Veil (Raises evasion during a sandstorm)
Arena Trap (Prevents foes from escaping unless they're immune
to Ground attacks)
FYI: Dugtrio is capable of causing earthquakes by digging up to
sixty miles underground where the earth's crust is thick enough.
Base Stats
HP: 35
Attack: 80
Defense: 50
Speed: 120
Sp. Atk: 50
Sp. Def: 70
----------
Total: 405
Suggested Role: Tyranitar Sand Stream
Moveset: Double Team/Earthquake/Sludge Bomb/Body Slam
Evaluation: Another TSSer. If you encounter a Pokémon that has a higher
Speed than Dugtrio, switching out would be an excellent idea,
since it's very fragile.
===============================================
# 53 Persian
Type: [N]
Classy Cat Pokémon
Ht: 3' 3"
Wt: 70.5 lb
Trait: Limber (Prevents paralysis)
FYI: Although Persian's fur makes it coveted by the wealthy, it is
extremely difficult to raise as a pet due to its mean nature.
Despite that, Giovanni, the boss of Team Rocket, keeps one
as a pet.
Signature Move: Pay Day
Base Stats
HP: 65
Attack: 70
Defense: 60
Speed: 115
Sp. Atk: 65
Sp. Def: 75
----------
Total: 450
Suggested Role: Physical Sweeper
Moveset: Body Slam/Swagger/Psych Up/Shadow Ball
Evaluation: Wow. A base Speed that matches that of the legendary
Beast of Thunder. If it had decent stats in other categories,
it would be seen more often. It's OK to use for an underused
team, but it's not great. High Speed and average stats elsewhere.
===============================================
# 55 Golduck
Type: [W]
Duck Pokémon
Ht: 5' 7"
Wt: 169.0 lb
Trait: Damp (Prevents use of Selfdestruct or Explosion)
Cloud Nine (Negates weather effects)
FYI: Golduck is often mistaken for the Japanese monster, Kappa. Unlike
its previous form, Golduck can unleash psychic powers at will.
Base Stats
HP: 80
Attack: 82
Defense: 78
Speed: 85
Sp. Atk: 95
Sp. Def: 80
----------
Total: 500
Suggested Role: Special Sweeper
Moveset: Hydro Pump/Psychic/Ice Beam/Calm Mind
Evaluation: All of its stats are above average, but nothing is excellent.
It's also got Refresh as an Egg move, so consider that.
Golduck is fairly versatile, but needs some stats BP'd to it
to be really effective.
===============================================
# 57 Primeape
Type: [Ft]
Pig Monkey Pokémon
Ht: 3' 3"
Wt: 70.5 lb
Trait: Vital Spirit (Prevents sleep)
FYI: Any creature that looks an enraged wild Primeape in the eyes becomes
its next attack target.
Base Stats
HP: 65
Attack: 105
Defense: 60
Speed: 95
Sp. Atk: 60
Sp. Def: 70
----------
Total: 455
Suggested Role: Physical Sweeper
Moveset: Bulk Up/Brick Break/Double-Edge/filler
Evaluation: A faster fighter than Machamp, but it comes at the expense
of HP and Attack. Stick with Machamp.
===============================================
# 59 Arcanine
Type: [Fi]
Legendary Pokémon
Ht: 6' 3"
Wt: 341.7 lb
Trait: Flash Fire (when hit by Fire, nullifies the attack and powers up
fire moves)
Intimidate (lowers the enemy's Attack by one level)
FYI: A number of trainers that have Arcanine like to ride on its back to
get to their destinations. Using its signature move, Extremespeed,
it can carry its rider at a hair-raising speed of over 180 MPH,
nearly fast enough to rival the legendary Beasts. Arcanine riders
have appeared at least three times in the animé.
Signature Move: Extremespeed
Base Stats
HP: 90
Attack: 110
Defense: 80
Speed: 95
Sp. Atk: 100
Sp. Def: 80
----------
Total: 555
Suggested Role: Physical Sweeper
Moveset: Howl/Extremespeed/Flamethrower/Aerial Ace
Evaluation: Arcanine is so overused. And for good reason, too. It's
not quite a stat-tiered Pokémon, but all of its stats
are above average. Pseudopass Light Screen onto it and
you have a powerful dog that will be very hard to take down.
HP Ground also works well if you have it.
===============================================
# 62 Poliwrath
Type: [W] [Ft]
Tadpole Pokémon
Ht: 4' 3"
Wt: 119.0 lb
Trait: Damp (Prevents use of Selfdestruct or Explosion)
Water Absorb (Gains HP when hit by a water attack)
FYI: Poliwrath gained the Fighting-type when it evolved. It can
easily overtake even the best human swimmers. In GSC, Poliwrath
was the only Pokémon that could learn Mind Reader AND Fissure,
a combo that could deal an instant KO to any Pokémon that could be
hit by Ground attacks.
Base Stats
HP: 90
Attack: 85
Defense: 95
Speed: 70
Sp. Atk: 90
Sp. Def: 70
----------
Total: 500
Suggested Role: Subpuncher
Moveset: Substitute/Focus Punch/Swords Dance/filler
Evaluation: Standard Subpuncher. The filler can be a Water-type
move if you want STAB.
===============================================
# 65 Alakazam
Type: [Ps]
PSI Pokémon
Ht: 4' 11"
Wt: 106.0 lb
Trait: Inner Focus (Prevents flinching)
Synchronize (If hit with a status ailment, opponent receives
same ailment)
FYI: Alakazam's brain can outperform any supercomputer in existence.
Its IQ is said to be around 5,000. Because its brain cells
continue to multiply until it dies, it never forgets anything.
Signature Move: Kinesis
Base Stats
HP: 55
Attack: 50
Defense: 45
Speed: 120
Sp. Atk: 135
Sp. Def: 85
----------
Total: 490
Suggested Role: Special Sweeper
Moveset: Calm Mind/Psychic/Two Elemental Punches
Evaluation: Most players pick Ice and Thunder for punches, but Fire
works well, too. You can even ditch CM for the third Punch
if you want. Recover isn't worth it because a strong physical
will OHKO it, and its HP and Defense are both below average.
If you meet one, use EQ rather than a Dark-type move. You'll
do more damage.
===============================================
# 68 Machamp
Type: [Ft]
Superpower Pokémon
Ht: 5' 3"
Wt: 287.0 lb
Trait: Guts (Raises Attack by 50% when hit with a status ailment)
FYI: Machamp's punches can knock a victim past the horizon. When
it evolved from Machoke, it gained an extra pair of arms in
the process.
Base Stats
HP: 90
Attack: 130
Defense: 80
Speed: 55
Sp. Atk: 65
Sp. Def: 85
----------
Total: 505
Suggested Role: Physical Sweeper
Moveset: Bulk Up/Rock Slide/Earthquake/Cross Chop
Evaluation: Machamp is really hard to beat. It's got Rock Slide
and EQ to take care of its two major weaknesses:
Rock Slide for Flyers and EQ for Psychics, due to
their low Defense. If you BP a few Dragon Dances onto
Machamp, that will probably clinch the match for
you unless your opponent haxes or you make a really
sloppy play. Every team should have a Machamp destroyer.
If you don't like Cross Chop, you can try Submission
or Dynamicpunch.
===============================================
# 71 Victreebel
Type: [Gr] [Po]
Flycatcher Pokémon
Ht: 5' 7"
Wt: 34.2 lb
Trait: Chlorophyll (Doubles Speed in sunlight)
FYI: Victreebel lures prey with a sweet aroma, then slices the prey
with Razor Leaf. Its digestive juices are much more acidic than
those of the average organism.
Base Stats
HP: 80
Attack: 105
Defense: 65
Speed: 70
Sp. Atk: 100
Sp. Def: 60
----------
Total: 480
Suggested Role: Annoyer
Moveset: Double Team/Attract/Sludge Bomb/Ingrain
Evaluation: The standard Grass-type annoyer. Be careful if you use
Ingrain--if you do, you can't switch out.
===============================================
# 73 Tentacruel
Type: [W] [Po]
Jellyfish Pokémon
Ht: 5' 7"
Wt: 34.2 lb
Trait: Clear Body (Prevents stat reduction)
Liquid Ooze (If HP is drained, attacker loses HP instead
of gaining)
FYI: Tentacruel has a total of 80 tentacles.
Base Stats
HP: 80
Attack: 70
Defense: 65
Speed: 100
Sp. Atk: 80
Sp. Def: 120
----------
Total: 480
Suggested Role: Special Sweeper
Moveset: Barrier/Rain Dance/Hydro Pump/Sludge Bomb
Evaluation: Kind of a Special Sponge as well. This set can also
set up Thunderdancers.
===============================================
# 76 Golem
Type: [R] [Gd]
Megaton Pokémon
Ht: 4' 7"
Wt: 662.0 lb
Trait: Rock Head (prevents recoil damage)
Sturdy (Can't be hit by OHKO attacks)
FYI: Golem's body is so hard, it is even immune to dynamite. It is
capable of blowing itself up, and uses the explosive forve to
jump from mountain to mountain.
Base Stats
HP: 80
Attack: 110
Defense: 130
Speed: 45
Sp. Atk: 55
Sp. Def: 65
----------
Total: 485
Suggested Role: Exploder
Moveset: Explosion/filler/filler/filler
Evaluation: Golem is probably one of the better Exploders, if it doesn't
get KO'd by a 4x weakness to Grass or Water first. If you even
SUSPECT your opponent has a Grass or Water move ready, SWITCH
IMMEDIATELY. Since you're probably going to use Explosion only,
a Choice Band would be a great idea, seeing how it will then
get a total of 375 Power.
===============================================
# 78 Rapidash
Type: [Fi]
Fire Horse Pokémon
Ht: 5' 5"
Wt: 209.4 lb
Trait: Flash Fire (when hit by Fire, nullifies the attack and powers up
fire moves)
Run Away (100% success rate of running from wild Pokémon)
FYI: As with Arcanine, Rapidash riders are fairly common. It is much
more agile than Arcanine but not quite as fast. It can reach its
maximum speed of 150 MPH after running just ten steps.
Base Stats
HP: 65
Attack: 100
Defense: 70
Speed: 105
Sp. Atk: 80
Sp. Def: 80
----------
Total: 500
Suggested Role: Mixed Sweeper
Moveset: Double-Edge/Iron Tail/Flamethrower/HP Electric
Evaluation: As much as I like Rapidash, it's better off at the
Pokémon races. If it had a higher Sp. Atk it could
make a decent special sweeper, but...
===============================================
# 80 Slowbro
Type: [W] [Ps]
Hermit Crab Pokémon
Ht: 5' 3"
Wt: 173.1 lb
Trait: Oblivious (Prevents Attraction)
Own Tempo (Prevents confusion)
FYI: The shell biting Slowbro's tail is actually a Shellder. Slowbro
does not feel any pain, and the weight helps it to stand on only
two legs.
Base Stats
HP: 95
Attack: 75
Defense: 110
Speed: 30
Sp. Atk: 100
Sp. Def: 80
----------
Total: 490
Suggested Role: Special Sweeper
Moveset: Surf/Psychic/Calm Mind/Fire Blast
Evaluation: Calm Mind and sweep.
===============================================
# 82 Magneton
Type: [E] [S]
Magnet Pokémon
Ht: 3' 3"
Wt: 132.0 lb
Trait: Magnet Pull (Opposing Steel-types can't switch)
Sturdy (Negates OHKO attacks)
FYI: Magneton is formed by the fusion of three Magnemite. Its
constituent parts can attack independently, or team up
for a Tri Attack.
Base Stats
HP: 50
Attack: 60
Defense: 95
Speed: 70
Sp. Atk: 120
Sp. Def: 70
----------
Total: 465
Suggested Role: Special Sweeper
Moveset I: Metal Sound/Thunderbolt/Thunder Wave/Special filler
Moveset II: Thunderbolt/HP Fire/Toxic/Substitute
Submitted By: Doomsong123
Evaluation: With the Magnet Pull ability, this is an excellent
Pokémon for taking out all those annoying Skarmories.
You can use Lock-On/Zap Cannon in place of Thunderbolt
and the filler if you wish.
===============================================
# 83 Farfetch'd
Type: [N] [Fl]
Wild Duck Pokémon
Ht: 2' 7"
Wt: 33.1 lb
Trait: Keen Eye (Prevents accuracy reduction)
Inner Focus (Prevents flinching)
FYI: The leek Farfetch'd carries around is a weapon that
it uses much like a sword. If it eats the leek for
emergency rations, it will run off to find a new one.
Base Stats
HP: 52
Attack: 65
Defense: 55
Speed: 60
Sp. Atk: 58
Sp. Def: 62
----------
Total: 352
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Double-Edge/Aerial Ace/Steel Wing
Evaluation: Farfetch'd sucks. Not one of its stats are even average.
I have yet to see anyone use this Pokémon in battle,
and I hope that holds true for the rest of the battles
I participate in for the remainder of my life. It does
have a special item called the Stick, which raises its
critical hit ratio, but still, it would need Speed to
Swords Dance enough to sweep. For collector's purposes only.
===============================================
# 85 Dodrio
Type: [N] [Fl]
Triple Bird Pokémon
Ht: 5' 11"
Wt: 181.0 lb
Trait: Run Away (Success rate of fleeing from wild battles is 100%)
Early Bird (Wakes a turn earlier from sleep)
FYI: Dodrio's three heads represent joy, sorrow, and anger. Though
it has three heads and three brains, it has only one stomach.
This means that if one head eats, they are all satisfied.
When it sleeps, two of its heads sleep while one stays awake.
Base Stats
HP: 60
Attack: 110
Defense: 70
Speed: 100
Sp. Atk: 60
Sp. Def: 60
----------
Total: 460
Suggested Role: Physical Sweeper
Moveset: Rest/Tri Attack/Drill Peck/filler
Evaluation: Rest is to take advantage of its ability, while Tri Attack
can have added effects. If you're not a haxer, go for Return
or Double-Edge. Drill Peck's for STAB, and the filler can
be an attack, or Haze/Endeavor. Not terribly good, and
having a low Sp. Def doesn't really help.
Suggested Role: Choice Band Sweeper
Moveset: Quick Attack/Return/Drill Peck/HP Ground
Submitted By: Doomsong123
Evaluation: This is just a standard Choice Bander. Nothing special about it,
but you have to slap a Choice Band on it. If you don't like the move you've
used Choice Band on, switch it out.
===============================================
# 87 Dewgong
Type: [W] [I]
Sea Lion Pokémon
Ht: 5' 7"
Wt: 264.6 lb
Trait: Thick Fat (Resists Fire and Ice moves)
FYI: Dewgong's sharp horn on its head can break through a layer of ice
several feet thick.
Base Stats
HP: 90
Attack: 70
Defense: 80
Speed: 70
Sp. Atk: 70
Sp. Def: 95
----------
Total: 475
Suggested Role: Miscellaneous Special
Moveset: Ice Beam/Surf/HP Fire/Attract
Evaluation: Attract can help in a pinch, while the rest should
be pretty much self-explanatory. Average to
above-average stats but an extremely limited movepool.
Predictable and not terribly useful, but good for
an underused team.
===============================================
# 89 Muk
Type: [Po]
Sludge Pokémon
Ht: 3' 11"
Wt: 66.0 lb
Trait: Stench (Repels wild Pokémon)
Sticky Hold (Hold item is unaffected by Thief or Knock Off)
FYI: The trail of poison a Muk leaves is so toxic that plants
will never grow there again. Even its footprints are toxic.
Base Stats
HP: 105
Attack: 105
Defense: 75
Speed: 50
Sp. Atk: 65
Sp. Def: 100
----------
Total: 510
Suggested Role: Physical Sweeper
Moveset: Acid Armor/Sludge Bomb/Dig/Shadow Punch
Evaluation: With HP and Sp. Def both 100+, you can also make
a Special Sponge out of Muk, but sweeping works
slightly better. Muk also has a very large movepool,
so you can make a Special Sweeper, or even a
general Sponge out of him. Even an Annoyer/Hazer set
is a possibility. Acid Armor to raise its average
Defense and the rest is for STAB. Shadow Punch
is a FR/LG move tutor move, so if you don't have it,
use HP Ghost.
===============================================
# 91 Cloyster
Type: [W] [I]
Bivalve Pokémon
Ht: 4' 11"
Wt: 292.1 lb
Trait: Shell Armor (Can't be hit by a Critical Hit)
FYI: No one has ever seen what Cloyster's inner form looks like.
Signature Move: Icicle Spear, Spike Cannon
Base Stats
HP: 50
Attack: 95
Defense: 180
Speed: 70
Sp. Atk: 85
Sp. Def: 45
----------
Total: 525
Suggested Role: Spiker
Moveset: Spikes/Surf/Ice Beam/Supersonic
Evaluation: The idea here is to try and force a switch. Open
with 3 layers of Spikes and you can put your rival
in a pickle. It's kind of obvious, but you can make
a Physical Sponge out of Cloyster as well, as it's
got the second highest base Defense in the game,
next to Shuckle.
===============================================
# 94 Gengar
Type: [Gh] [Po]
Shadow Pokémon
Ht: 4' 11"
Wt: 89.3 lb
Trait: Levitate (Nullifies Ground attacks)
Base Stats
HP: 60
Attack: 65
Defense: 60
Speed: 110
Sp. Atk: 130
Sp. Def: 75
----------
Total: 500
Suggested Role: Special Sweeper
Moveset: Psychic/Thunderbolt/Shadow Ball/HP Special
Alternate Role: Annoyer
Moveset: Will-O-Wisp/Attract/Confuse Ray/Curse
Sp.Sweeper: Too bad Gengar wastes both STABs on low Attack. You can
try a physical sweeper, but look at that Sp. Atk! You
can waste 130 base Sp. Atk, or waste STAB. I suggest you
waste STAB.
Annoyer: This is one heck of an annoyer set. It's simple but
effective. Attract/Confuse your opponent, then use
WOW or Curse. Simple. It's a perfect choice for pwning
those Machamps everyone uses. With 110 base Speed, you
can't go wrong.
===============================================
# 97 Hypno
Type: [Ps]
Hypnosis Pokémon
Ht: 5' 3"
Wt: 166.7 lb
Trait: Insomnia (Prevents sleep)
FYI: Like Drowzee, Hypno puts its foes to sleep, then eats their
dreams. The dreams of younger foes tend to be tastier.
Base Stats
HP: 85
Attack: 73
Defense: 70
Speed: 67
Sp. Atk: 73
Sp. Def: 115
----------
Total: 483
Suggested Role: Special Sweeper
Moveset: Calm Mind/Psychic/Two Elemental Punches
Evaluation: Use this the same way you would Alakazam. 115 base Sp. Def
can also be considered.
===============================================
# 99 Kingler
Type: [W]
Pincer Pokémon
Ht: 4' 3"
Wt: 132.3 lb
Trait: Shell Armor (Blocks Critical Hits)
FYI: Kingler's large pincers can crush victims with 10,000 hp of power.
However, the pincers' size cost it tremendous amounts of agility
and balance.
Signature Move: Crabhammer
Base Stats
HP: 55
Attack: 130
Defense: 115
Speed: 75
Sp. Atk: 50
Sp. Def: 50
----------
Total: 475
Suggested Role: Physical Sweeper
Moveset: Double-Edge/Hyper Beam/Swords Dance/HP Physical
Evaluation: Too bad this moveset wastes Kingler's signature move,
Crabhammer, which Criticals often, and gets STAB.
130 base Attack is certainly welcome. It's a bit
fragile, though.
===============================================
#101 Electrode
Type: [E]
Ball Pokémon
Ht: 3' 11"
Wt: 147.0 lb
Trait: Soundproof (Avoids sound-based moves, see list for details)
Static (30% chance of paralyzing on contact)
FYI: Electrode stores its electrical energy at extremely high pressure.
Thus, it is very prone to explode without warning. Shiny Electrode
and Voltorb are blue instead of red; therefore, such a Voltorb
is often mistaken for a Great Ball.
Signature Move: Explosion
Base Stats
HP: 60
Attack: 50
Defense: 70
Speed: 140
Sp. Atk: 80
Sp. Def: 80
----------
Total: 480
Base Experience: 75
Suggested Role: Special Sweeper
Moveset: Thunder Wave/Thunderbolt/Charge/HP Water
Evaluation: Electrode has the second highest base Speed, but a very
limited movepool. It's one of the worst Exploders in the
game. The last two moves are basically fillers. A bit
lacking defensively.
===============================================
#103 Exeggutor
Type: [Gr] [Ps]
Coconut Pokémon
Ht: 6' 7"
Wt: 264.6 lb
Trait: Chlorophyll (Doubles Speed in sunshine)
FYI: If one of Exeggutor's heads falls off, it will become an
Exeggcute and search for others of its kind.
Signature Moves: Barrage, Egg Bomb
Base Stats
HP: 95
Attack: 95
Defense: 85
Speed: 55
Sp. Atk: 125
Sp. Def: 65
----------
Total: 520
Suggested Role: Sunnybeamer
Moveset: Psychic/Synthesis/Sunny Day/Solarbeam
Evaluation: Sunny Day causes Chlorophyll to kick in, and from there,
Exeggutor's stats become basically 00ber. Since the release
of FR/LG, Exeggutor has become soooooo overused. This moveset
pwns. The only thing that can stop it is fire, which will
OHKO it.
===============================================
#105 Marowak
Type: [Gd]
Bone Keeper Pokémon
Ht: 3' 3"
Wt: 99.2 lb
Trait: Lightningrod (Draws electric moves toward itself)
Rock Head (Negates recoil damage)
FYI: The skull Cubone wears it that of its dead mother, which would be
a Marowak.
Signature Moves: Bone Club, Bonemerang, Bone Rush
Base Stats
HP: 60
Attack: 80
Defense: 110
Speed: 45
Sp. Atk: 50
Sp. Def: 80
----------
Total: 425
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Earthquake/Double-Edge/Brick Break
Evaluation: With a Thick Club, Marowak's Attack becomes even higher
than Groudon's. Add in Swords Dance or Belly Drum...
just outstanding. Watch for Special weaknesses as
they can OHKO it. Lightningrod is a valuable asset in
Double Battles.
===============================================
#106 Hitmonlee
Type: [Ft]
Kicking Pokémon
Ht: 4' 11"
Wt: 109.8 lb
Trait: Limber (Prevents paralysis)
FYI: Hitmonlee can alter the length of its legs. It often does
so in battle or when it's in a hurry.
Base Stats
HP: 50
Attack: 120
Defense: 53
Speed: 87
Sp. Atk: 35
Sp. Def: 110
----------
Total: 455
Suggested Role: Endrever
Moveset: Endure/Reversal/Rest/Physical filler
Evaluation: Standard. You can also do plain ol' sweeping, but
this is also a nice set.
===============================================
#107 Hitmonchan
Type: [Ft]
Punching Pokémon
Ht: 4' 7"
Wt: 110.7 lb
Trait: Keen Eye (Prevents accuracy reduction)
FYI: Hitmonchan's punches are so fast, they're invisible. Even a
slight graze will cause a friction burn.
Base Stats
HP: 30
Attack: 105
Defense: 79
Speed: 76
Sp. Atk: 35
Sp. Def: 110
----------
Total: 435
Suggested Role: Physical Sweeper
Moveset: Mach Punch/Sky Uppercut/Bulk Up/HP physical
Evaluation: Mach Punch is very nice if you face a fast opponent.
Bulk Up and sweep. Just watch for Ghosts if you didn't
get HP physical.
===============================================
#108 Lickitung
Type: [N]
Licking Pokémon
Ht: 3' 11"
Wt: 144.4 lb
Trait: Oblivious (Prevents Attraction)
Own Tempo (Prevents confusion)
FYI: Lickitung's tongue is over 20 feet long and is extremely
adhesive--it can stick to nearly any surface. The tongue
is also its weak point.
Base Stats
HP: 90
Attack: 55
Defense: 75
Speed: 30
Sp. Atk: 60
Sp. Def: 75
----------
Total: 385
Suggested Role:
Moveset:
Evaluation: If anyone has a good Lickitung moveset, drop me an e-mail.
I can't think of a good set for it.
===============================================
#110 Weezing
Type: [Po]
Poison Gas Pokémon
Ht: 3' 11"
Wt: 21.0 lb
Trait: Levitate (Nullifies Ground attacks)
FYI: High-quality perfumes are made from Weezing's toxic gases by
diluting them to the highest levels possible. Weezing is
formed by the fusion of two Koffing.
Base Stats
HP: 65
Attack: 90
Defense: 120
Speed: 60
Sp. Atk: 85
Sp. Def: 70
----------
Total: 490
Suggested Role: Physical Sweeper
Moveset: Sludge Bomb/Shadow Ball/Explosion/HP physical
Evaluation: Weezing works extremely well as both a physical sweeper
and a physical sponge. 120 base Defense is much disregarded,
due to the fact that it's a Poison-type, and Poison-type
moves that do good damage are rare. Weezing is one of the best
Poison-types out there, and very underused. Weezing can also
be an annoyer or a Hazer. It's even got Special Sweeping
potential, but Sludge Bomb should be on its moveset no matter
what.
===============================================
#112 Rhydon
Type: [R] [Gd]
Drill Pokémon
Ht:
Wt:
Trait: Rock Head (Negates recoil damage)
Lightningrod (Draws Electric moves toward itself)
FYI: Rhydon's rock armor repels even magma of over 2,000 degrees
Fahrenheit. When it connects, its spinning Horn Drill attack
delivers an instant KO.
Base Stats
HP: 105
Attack: 130
Defense: 120
Speed: 40
Sp. Atk: 45
Sp. Def: 45
----------
Total: 485
Suggested Role: Physical Sweeper
Moveset: Earthquake/Rock Slide/Megahorn/Curse
Evaluation: The only drawbacks are lack of Speed and weakness
to Special attacks, even if they're not super effective.
Other than that, Rhydon is awesome. It's one of the few
Pokémon besides Heracross that can learn Megahorn, which
is an excellent Psychic and Dark crusher. Lightningrod
can also protect your Rain Dancers from Electric attacks
for a short time.
===============================================
#114 Tangela
Type: [Gr]
Vine Pokémon
Ht: 3' 3"
Wt: 7.2 lb
Trait: Chlorophyll (Doubles Speed in sunshine)
FYI: Being caught in Tangela's vines is very ticklish. Shiny
Tangela's vines are green instead of blue.
Base Stats
HP: 65
Attack: 55
Defense: 115
Speed: 60
Sp. Atk: 100
Sp. Def: 40
----------
Total: 435
Suggested Role: Special Sweeper
Moveset: Sleep Powder/Growth/Giga Drain/filler
Evaluation: The classic RBY Mewtwo counter can work in today's
age as well. Sleep Powder, then Growth a few times,
then Giga Drain for the KO. The filler can be anything
you want. I suggest an attack, but anything works OK.
===============================================
#115 Kangaskhan
Type: [N]
Parent Pokémon
Ht: 7' 3"
Wt: 176.4 lb
Trait: Early Bird (Wakes up a turn earlier from sleep)
FYI: Kangaskhan carries its child in its pouch. The child does
not go outside the pouch until it is three years old.
Signature Move: Dizzy Punch
Base Stats
HP: 105
Attack: 95
Defense: 80
Speed: 90
Sp. Atk: 40
Sp. Def: 80
----------
Total: 490
Suggested Role: Physical Sweeper
Moveset: Dizzy Punch/Aerial Ace/Brick Break/Earthquake
Evaluation: Meh. Consider Focus Energy as an Egg move. It's too
standard, as nearly every Pokémon in the game can
learn Brick Break and/or Aerial Ace. Everything
but Sp. Atk is good, and that won't be a problem...
too bad it can learn a variety of Special attacks!
Consider Rest as an option to take advantage of
its ability.
===============================================
#119 Seaking
Type: [W]
Goldfish Pokémon
Ht: 4' 3"
Wt: 86.0 lb
Trait: Swift Swim (Doubles Speed in rain)
Water Veil (Prevents burns)
FYI: Seaking is capable of swimming up waterfalls in or out of its
spawning season late in the year.
Base Stats
HP: 80
Attack: 92
Defense: 65
Speed: 68
Sp. Atk: 65
Sp. Def: 80
----------
Total: 450
Suggested Role: Physical Sweeper?
Moveset: Megahorn/Mud Sport/Double-Edge/HP physical
Evaluation: I can't decide how this would fit into a team, but here's
a moveset if you have to use one. Seaking sucks. That's
my last word on the matter.
===============================================
#121 Starmie
Type: [W] [Ps]
Mysterious Pokémon
Ht: 3' 7"
Wt: 176.0 lb
Trait: Illuminate (Raises wild encounters)
Natural Cure (Heals status conditions when switched out)
FYI: The central core glows with the seven colors of the rainbow.
Jewelers value the core as an exceedingly rare gem.
Base Stats
HP: 60
Attack: 75
Defense: 85
Speed: 115
Sp. Atk: 100
Sp. Def: 85
----------
Total: 510
Suggested Role: Special Sweeper
Moveset: Psychic/Thunderbolt/Hydro Pump/Ice Beam
Alternate Role: Annoyer
Moveset: Double Team/Toxic/Confuse Ray/Surf
Alternate Role: Tank
Moveset: Cosmic Power/Recover/Rapid Spin/Toxic
Evaluation: Soooooooooooo overused. Starmie is the single most overused
Pokémon in the game, and there are reasons why. First,
its Speed matches Raikou's. Second, it's got really high
Sp. Atk. Third, it's got a large movepool. Fourth, its
other stats are good. You can sweep, annoy, or tank with
Starmie.
===============================================
#122 Mr.Mime
Type: [Ps]
Barrier Pokémon
Ht: 4' 3"
Wt: 120.1 lb
Trait: Soundproof (Unaffected by sound-based moves)
FYI: Mr. Mime can harden air around its hands, creating an actual wall.
If interrupted while miming, it will slap the disruptor repeatedly.
Base Stats
HP: 40
Attack: 45
Defense: 65
Speed: 90
Sp. Atk: 100
Sp. Def: 120
----------
Total: 460
Suggested Role: Baton Passer
Moveset: Baton Pass/Barrier/Reflect/Calm Mind
Evaluation: Reflect, BP, and get out of there. If you don't want
to BP, you can try to Special Sweep, as Mime has a
decent movepool. This set has no attacks, so make sure
it isn't your last Pokémon.
===============================================
#124 Jynx
Type: [I] [Ps]
Human Shape Pokémon
Ht: 3' 3"
Wt: 71.4 lb
Trait: Oblivious (Prevents Attraction)
FYI: Though Jynx speaks a language similar to humans, it uses
dancing to communicate.
Signature Move: Lovely Kiss
Base Stats
HP: 65
Attack: 50
Defense: 35
Speed: 95
Sp. Atk: 115
Sp. Def: 95
----------
Total: 455
Suggested Role: Special Sweeper
Moveset: Psychic/Ice Beam/Calm Mind/Water Pulse
Evaluation: Takes advantage of 115 Sp. Atk and double STAB.
Jynx is weak to physical blows, which is the main reason
it's underused.
Alternate Role: Special Sweeper II
Moveset: Psychic/Ice Beam/Calm Mind/Lovely Kiss
Submitted By: Matthew Carter
Evaluation: "First you Kiss them, then Calm Mind. If they stay, free CM.
If they switch, free CM." I completely agree with this, and
is an excellent idea. You just have to watch out for moves
like Haze and Safeguard. This is one of the reasons I don't
like to use sleep-inducing moves like Lovely Kiss, though I
must admit that its Hit % is 75, which is higher than the
standard 55 Hit % of most sleep-inducing moves.
===============================================
#125 Electabuzz
Type: [E]
Electric Pokémon
Ht: 3' 7"
Wt: 66.1 lb
Trait: Static (30% chance of paralyzing on contact)
FYI: Electabuzz is constantly emitting a charge from its body.
The charge causes bystanders' hair to stand on end. Many
of them together can cause major blackouts in cities.
Base Stats
HP: 65
Attack: 83
Defense: 57
Speed: 105
Sp. Atk: 95
Sp. Def: 85
----------
Total: 480
Suggested Role: Special Sweeper
Moveset: Thunderbolt/Fire Punch/Ice Punch/Psychic
Evaluation: An electric-type version of Alakazam. You can
substitute Psychic for HP Special if you want.
===============================================
#126 Magmar
Type: [Fi]
Spitfire Pokémon
Ht: 4' 3"
Wt: 98.1 lb
Trait: Flame Body (30% chance of burning the foe on contact)
FYI: Magmar's body gives off an orange glow similar to that
of stars like the sun. In the SNES Title "Secret of Evermore",
there was a strong boss enemy named Magmar. There is no
apparent relation between the two creatures.
Base Stats
HP: 65
Attack: 95
Defense: 57
Speed: 93
Sp. Atk: 100
Sp. Def: 85
----------
Total: 495
Suggested Role: Special Sweeper
Moveset: Flamethrower/Confuse Ray/Thunderpunch/Psychic
Evaluation: Again, HP Special will fit in nicely. Thunderpunch
will be a very rude awakening to Water-types.
===============================================
#127 Pinsir
Type: [B]
Stag Beetle Pokémon
Ht: 4' 11"
Wt: 121.0 lb
Trait: Hyper Cutter (Prevents Attack reduction)
FYI: Pinsir's attacks become more powerful and more efficient in warmer
weather.
Base Stats
HP: 65
Attack: 125
Defense: 100
Speed: 85
Sp. Atk: 55
Sp. Def: 70
----------
Total: 500
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Double-Edge/Earthquake/HP Bug
Evaluation: HP Bug isn't necessary, but it helps because it can't learn
any other Bug move. Not one. Not for n00bs.
===============================================
#128 Tauros
Type: [N]
Wild Bull Pokémon
Ht: 4' 7"
Wt: 194.9 lb
Trait: Intimidate (Lowers the foe's Attack by 1 level)
FYI: To heighten its will to battle, it will whip itself with its three
tails, then charge at full speed.
Base Stats
HP: 75
Attack: 100
Defense: 95
Speed: 110
Sp. Atk: 40
Sp. Def: 70
----------
Total: 490
Suggested Role: Physical Sweeper
Moveset: Double-Edge/Earthquake/Swagger/Iron Tail
Evaluation: Tauros is probably the best Normal Pokémon out there.
The reason they're not used often is that Normal attacks
aren't strong against anything. But Normal-types are
hard to type-trump because Fighting is their only
weakness, and they can't be hit by Ghost attacks.
===============================================
#130 Gyarados
Type: [W] [Fl]
Atrocious Pokémon
Ht: 21' 4"
Wt: 518.0 lb
Trait: Intimidate (Reduces the enemy's Attack by one level)
FYI: The widely feared Gyarados evolves from Magikarp, the weakest
Pokémon in existence. It can completely destroy even major
cities in a Rage.
Base Stats
HP: 95
Attack: 125
Defense: 79
Speed: 81
Sp. Atk: 60
Sp. Def: 100
----------
Total: 540
Base Experience: 214
Suggested Role: Physical Sweeper
Moveset: Dragon Dance/Double-Edge/Taunt/HP physical
Evaluation: The classic Tauntrados is the bane of non-attackers.
First, Intimidate cuts its Attack. Second, Taunt so the foe
can only use attack moves. Then, Dragon Dance and
sweep. HP physical is necessary for this set. If
Gyarados' Sp. Atk were higher, it could make a great
Special Sweeper because it's got an outstanding
movepool, including a Fire move! It's very overused,
and very predictable, but tough to take down nonetheless.
If you see an Electric-type, SWITCH OUT IMMEDIATELY.
===============================================
#131 Lapras
Type: [W] [I]
Transport Pokémon
Ht: 8' 2"
Wt: 485.0 lb
Trait: Water Absorb (Gains HP when hit by a Water attack)
Shell Armor (Blocks Critical Hits)
FYI: Lapras will ferry people across water. For this reason,
it was overhunted nearly to extinction. Wild Lapras
are now protected by law from hunters. After a Trainer
captures one, he/she must register with the National
Pokémon Wildlife Organization to be able to keep it.
The NPWO can request the Trainer to release the Lapras
if it deems necessary.
Base Stats
HP: 130
Attack: 85
Defense: 80
Speed: 60
Sp. Atk: 85
Sp. Def: 95
----------
Total: 515
Suggested Role: Special Sweeper
Moveset: Ice Beam/Hydro Pump/Thunderbolt/Refresh
Alternate Role: Physical Sweeper
Moveset: Body Slam/Dragon Dance/Hydro Pump/HP Physical
Evaluation: You have a lot of options for the Special Sweeper
set. Lapras has a very large special movepool.
The only reason you would consider a physical
sweeper is because of Dragon Dance. Hydro Pump
gets STAB. HP Physical is a must for the latter set.
===============================================
#132 Ditto
Type: [N]
Transform Pokémon
Ht: 1' 0"
Wt: 8.8 lb
Trait: Limber (Prevents paralysis)
FYI: Ditto is capable of copying its foe's genetic code to
transform itself into a duplicate of the enemy. Ditto
can transform not only into Pokémon, but just about
anything. If it begins to laugh, however, it cannot
hold its transformed state and reverts back to normal.
Base Stats
HP: 48
Attack: 48
Defense: 48
Speed: 48
Sp. Atk: 48
Sp. Def: 48
----------
Total: 288
Suggested Role: Standard
Moveset: Transform
Evaluation: Ditto sucks. Though it can transform into its opponent,
its stats still stay where they are. For collectors only.
===============================================
#134 Vaporeon
Type: [W]
Bubble Jet Pokémon
Ht: 3' 3"
Wt: 63.9 lb
Trait: Water Absorb (Recovers HP when hit by a Water attack)
FYI: Vaporeon's body cells are extremely simliar to water. It
is thus capable of becoming invisible in water.
Base Stats
HP: 130
Attack: 65
Defense: 60
Speed: 65
Sp. Atk: 110
Sp. Def: 95
----------
Total: 525
Suggested Role: Hazer
Moveset: Acid Armor/Haze/Hydro Pump/Ice Beam
Evaluation: Kind of a sweeping set as well, but since it can't
stat up, it's best to make a Hazer out of Vaporeon.
It's kind of self-explanatory.
===============================================
#135 Jolteon
Type: [E]
Lightning Pokémon
Ht: 2' 7"
Wt: 54.0 lb
Trait: Volt Absorb (Recovers HP when hit by an Electric attack)
FYI: When Jolteon has absorbed sufficient charge, its spiky hair
will stand on end. It will then blast out 10,000 volt
lightning bolts after accmulating enough negative ions in
the air. It can do so more effectively in drier conditions.
Base Stats
HP: 65
Attack: 65
Defense: 60
Speed: 130
Sp. Atk: 110
Sp. Def: 95
----------
Total: 525
Suggested Role: Special Sweeper
Moveset: Thunderbolt/Thunder Wave/HP Water/filler
Evaluation: Standard. Too bad Jolteon's movepool is so tiny.
===============================================
#136 Flareon
Type: [Fi]
Flame Pokémon
Ht: 2' 1"
Wt: 55.1 lb
Trait: Flash Fire (when hit by Fire, nullifies the attack and powers up
fire moves)
FYI: Flareon shakes its fluffy tail to cool off its body temperature
when it begins to overheat. That body temperature can reach
1,600 degrees Fahrenheit.
Base Stats
HP: 65
Attack: 130
Defense: 60
Speed: 65
Sp. Atk: 95
Sp. Def: 110
----------
Total: 525
Suggested Role: Physical Sweeper
Moveset: Shadow Ball/Body Slam/Iron Tail/Overheat
Evaluation: Overheat won't be used often. It's there for filler, really.
You should only use it once because the Sp. Atk of the user
goes down by 2 levels.
===============================================
#139 Omastar
Type: [W] [R]
Spiral Pokémon
Ht: 3' 3"
Wt: 77.2 lb
Trait: Swift Swim (Doubles Speed in rain)
Shell Armor (Blocks Critical Hits)
FYI: Omastar was resurrected from a fossil. In ancient times, is died
out because its heavy shell made it impossible to catch prey.
Base Stats
HP: 70
Attack: 60
Defense: 125
Speed: 55
Sp. Atk: 115
Sp. Def: 70
----------
Total: 495
Suggested Role: Special Sweeper/Hazer
Moveset: Hydro Pump/Ice Beam/Haze/HP Fire
Evaluation: HP Fire is essentially a filler. If you want Ancientpower
for STAB, take it. You can also make a Spiker out of
Omastar, but you won't find too many support moves.
===============================================
#141 Kabutops
Type: [W] [R]
Shellfish Pokémon
Ht: 4' 3"
Wt: 89.3 lb
Trait: Swift Swim (Doubles Speed in rain)
Battle Armor (Blocks Critical Hits)
FYI: The body shape of Kabutops is perfect for swimming. When it
finds its prey, it will stab and slash the target with its
scythe-like arms, then drain the target's body fluids.
Base Stats
HP: 60
Attack: 115
Defense: 105
Speed: 80
Sp. Atk: 65
Sp. Def: 70
----------
Total: 495
Suggested Role: Physical Sweeper
Moveset: Ancientpower/Swords Dance/Body Slam/Aerial Ace
Evaluation: This is a crafty set that can take care of most of
Kabutops' weak points. If you meet a fast Grass-type or
a fast Sunnybeaming Fire-type, switch. With a 4x weakness
and only average Sp. Def, Tops will get pwned in a hurry.
Alternate Role: Special Sweeper
Moveset: Metal Sound/Surf/Giga Drain/Ice Beam
Evaluation: I don't like recommending this, but I must admit it can
work. You're lowering the opponent's stats instead of
raising your own, which I don't like to do. Second,
only 65 base Sp. Atk can limit your damage. PP is also
a concern with this set.
===============================================
#142 Aerodactyl
Type: [R] [Fl]
Fossil Pokémon
Ht: 5' 11"
Wt: 130.1 lb
Trait: Pressure (Doubles opponent's PP usage)
Rock Head (Negates recoil damage)
FYI: In ancient times, Aerodactyl was the king of the skies.
After it targeted an enemy, it went for the throat with its
saw-like fangs. Today, it can be revived from certain fossils.
Base Stats
HP: 80
Attack: 105
Defense: 65
Speed: 130
Sp. Atk: 60
Sp. Def: 75
----------
Total: 515
Suggested Role: Physical Sweeper
Moveset: Rock Slide/Earthquake/Aerial Ace/HP physical
Evaluation: A very fast attacker with an interesting type combination,
but no stat-up moves except for Curse. This set also
takes advantage of double STAB, and sees moderate use.
===============================================
#143 Snorlax
Type: [N]
Sleeping Pokémon
Ht: 6' 11"
Wt: 1,041.1 lb
Trait: Immunity (Prevents poison)
Thick Fat (Resists Fire and Ice)
FYI: Snorlax can only be awakened with a special flute. Its
stomach can digest even rotten food without trouble.
It is resistant to most poisonous blows.
Base Stats
HP: 160
Attack: 110
Defense: 65
Speed: 30
Sp. Atk: 65
Sp. Def: 110
----------
Total: 540
Suggested Role: Physical Sweeper
Moveset: Rest/Sleep Talk/Earthquake/Double-Edge
Evaluation: Give Snorlax a Chesto or Lum Berry and this set
isn't half bad. If you don't like Rest and Sleep Talk,
give it Curse and Shadow Ball.
===============================================
#144 Articuno
Type: [I] [Fl]
Freeze Pokémon
Ht: 5' 7"
Wt: 122.1 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: Articuno is a legendary bird of Ice. It resides on top of snowy
mountains and is said to appear to people lost on such mountains.
Rumor has it that a few lost mountain climbers have been saved
by riding Articuno down the mountain, but none of them have been
able to recall such an event. When it visits a land, it tends to
bring with it an early winter.
Base Stats
HP: 90
Attack: 85
Defense: 100
Speed: 85
Sp. Atk: 95
Sp. Def: 125
----------
Total: 580 (Stat Tier 4)
Suggested Role: Special Sweeper
Moveset: Agility/Ice Beam/HP Water/Aerial Ace
Evaluation: It's hard to decide whether Articuno or Moltres is the worst
of the three RBY legendary birds. Unfortunately, none of them
can learn Calm Mind. Aerial Ace is for STAB, and Agility is to
raise its merely above average Speed. HP Water is for Rock
and Fire-types that think it can be type-trumped.
Alternate Role: Mind Reader/Sheer Cold
Moveset: Mind Reader/Sheer Cold/Ice Beam/filler
Submitted By: Pretty Much Everyone
Evaluation: This is the new 00ber cheap GSC Poliwrath of R/S/C/FR/LG.
The Mind Reader/OHKO attack combo that's as notorious as
RBY Mewtwo. It's a very simple moveset. Mind Reader the
first turn. If Articuno doesn't faint, the other Pokémon
will on the next turn. 00ber cheap and banned in many
places because of it.
===============================================
#145 Zapdos
Type: [E] [Fl]
Electric Pokémon
Ht: 5' 3"
Wt: 116.0 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: Zapdos is the legendary bird of Lightning. It is said to
appear in vicious, severe thunderstorms, wielding vicious
lightning bolts. Its beak is incredibly sharp, and can be
used like a spear.
Base Stats
HP: 90
Attack: 90
Defense: 85
Speed: 100
Sp. Atk: 125
Sp. Def: 90
----------
Total: 580 (Stat Tier 4)
Suggested Role: Special Sweeper
Moveset: Drill Peck/Thunderbolt/HP Special/Reflect
Evaluation: Zapdos is the best of the legendary birds, but is
weakened by a narrow movepool. The type combination
makes it only weak to Flying-type weaknesses except
Electricity. HP Special is a MUST for this set.
===============================================
#146 Moltres
Type: [Fi] [Fl]
Flame Pokémon
Ht: 6' 7"
Wt: 132.3 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: Moltres is a legendary bird of Fire. Every flap of its wings
creates a beautiful flash of flames. Its fires are used to
light torches at many major Pokémon tournaments. It tends
to bring an early spring to wintry lands it visits.
Signature Move: Sky Attack
Base Stats
HP: 90
Attack: 100
Defense: 90
Speed: 90
Sp. Atk: 125
Sp. Def: 85
----------
Total: 580 (Stat Tier 4)
Suggested Role: Special Sweeper
Moveset: Flamethrower/Sunny Day/HP Special/Agility
Alternate Role: Mixed Sweeper
Moveset: Flamethrower/Sky Attack/Double-Edge/Agility
Evaluation: Moltres is probably the worst of the three birds,
though Articuno comes a close second IMO. Its movepool
is extremely narrow, but has the painfully strong Sky
Attack, made stronger with STAB. Either set works okay,
but you'd have to BP stats onto it to make it work
as a great Sweeper.
===============================================
#149 Dragonite
Type: [Dr] [Fl]
Dragon Pokémon
Ht: 7' 3"
Wt: 463.0 lb
Trait: Inner Focus (Prevents flinching)
FYI: Dragonite's intelligence is on par with humans. It resembles
the more friendly dragons mentioned in fairy tales. Though
it is indeed very friendly, it is absolutely relentless in
battle. Though not used in battle, one of Dragonite's signature
abilities is maintaining supersonic flight for an extended
period of time.
Base Stats
HP: 91
Attack: 134
Defense: 95
Speed: 80
Sp. Atk: 100
Sp. Def: 100
----------
Total: 600 (Stat Tier 3)
Suggested Role: Physical Sweeper
Moveset: Double-Edge/Dragon Dance/Double-Edge/Brick Break
Evaluation: This set nearly makes Dragonite 00ber. After
Dragon Dancing a couple of times, it's virtually
invincible. The only thing you need to look out
for is a stray Ice or Water Pokémon, as a single
Ice attack can OHKO it. Brick Break instead of Aerial
Ace? To deal with Ice-types in case you've already
Dragon Danced a few times.
Alternate Role: Special Sweeper
Moveset: Outrage/Flamethrower/Thunder/Ice Beam
Evaluation: I don't like using this set because Dragonite has 34
more base Attack than Sp. Atk. It can work, however,
especially if you BP Speed or Sp. Atk onto it. This
set is played much like Rayquaza. If you prefer
not to use a Lum Berry, pick a different Dragon move,
like Dragon Claw.
===============================================
#150 Mewtwo
Type: [Ps]
Genetic Pokémon
Ht: 6' 0"
Wt: 269.6 lb
Trait: Pressure (Doubles foe's PP usage)
FYI: Back in the RBY days, Mewtwo was considered "broken", a game
term meaning it's so powerful that nothing can stop it. It's
suffered from the addition of Dark and Steel types, as well
as the fact that Ghost moves can now hit it, and are super
effective. It also suffered from the Special split, so
Amnesia can't raise its already awesome Sp. Atk. It's not
broken anymore, but it's still 00ber with its *still* godly
stats. Speed outranked only by a few, Sp. Atk by none. Umbreon
is an excellent Mewtwo counter, but watch for HP Fighting.
Base Stats
HP: 106
Attack: 110
Defense: 90
Speed: 130
Sp. Atk: 154
Sp. Def: 90
----------
Total: 680 (Stat Tier 1)
Suggested Role: Special Sweeper
Moveset: Psychic/Recover/Thunderbolt/HP Fighting
Evaluation: Absolutely godly. If you can use one in your battles,
then do it if you don't have a good Psychic already.
It's the second toughest 00ber to take down, second
to Kyogre.
===============================================
#151 Mew
Type: [Ps]
New Specie Pokémon
Ht: 1' 4"
Wt: 8.8 lb
Trait: Synchronize (If hit by a status ailment, opponent gets it also)
FYI: Mewtwo was cloned from Mew, but Mewtwo's battle abilities were
radically heightened. Mew is said to be the ancestor to all Pokémon,
for it is said to contain the DNA of every Pokémon. Mew
is compatible with every move-teaching machine in existence,
making it extremely unpredictable.
Base Stats
HP: 100
Attack: 100
Defense: 100
Speed: 100
Sp. Atk: 100
Sp. Def: 100
----------
Total: 600 (Stat Tier 3)
Suggested Role: Special Sweeper
Moveset: Psychic/Calm Mind/Softboiled/Flamethrower
Evaluation: I could list over twenty effective movesets for
Mew, since it can learn every TM/HM in the game,
and a few more moves. This is my favorite one. Mew
should always be outfitted with Psychic, but
the other moves are basically fillers. You have
a lot of options. HP Dark or HP Fighting works well
here.
Alternate Role: Miscellaneous
Moveset: Transform/Psychic/Recover/support filler
Evaluation: This is worth pointing out. It won't work nearly as well as
most sets, but if you wind up facing a Lapras with Thunderbolt,
or something else with a move it's weak to, Transform. Mew
can Transform much better than Ditto can.
===============================================
#154 Meganium
Type: [Gr]
Herb Pokémon
Ht: 5' 11"
Wt: 221.6 lb
Trait: Overgrow (Raises Grass moves 50% at low HP)
FYI: Meganium's breath can revitalize sick or dead plants
and make them fully healthy again.
Base Stats
HP: 80
Attack: 82
Defense: 100
Speed: 80
Sp. Atk: 83
Sp. Def: 100
----------
Total: 525
Suggested Role: Pseudopasser
Moveset: Body Slam/Safeguard/Light Screen/Reflect
Evaluation: You would think of an annoyer set with a Grass-type,
but you can't find enough Annoyer moves in Meganium's
movepool. This is the best role I can think of for Meganium.
Body Slam is for paralyzing, and the rest of the moves
help set up your sweepers or annoyers. Underused for good
reason.
===============================================
#157 Typhlosion
Type: [Fi]
Volcano Pokémon
Ht: 5' 7"
Wt: 175.3 lb
Trait: Blaze (Raises Fire moves by 50% when HP is low)
FYI: Typhlosion can rub the fur on its neck against itself, creating
a massive explosion. Oddly enough, it is unharmed by the explosion.
Base Stats
HP: 78
Attack: 84
Defense: 78
Speed: 100
Sp. Atk: 109
Sp. Def: 85
----------
Total: 534
Suggested Role: Mixed Sweeper
Moveset: Flamethrower/Brick Break/Double Team/HP Grass
Evaluation: Typhlosion's usefulness has declined since GSC because
it can't learn the three elemental Punches anymore. Damn.
It has all of a sudden become the worst of the three
GSC starters. Normally, we wouldn't argue with 109 base
Sp. Atk, but the only Special moves it has are Fire-type.
Brick Break is there to break the Screens. You need HP
Grass or HP Electric for this set. Hopefully, this lack
of elemental Punches will be only temporary, because
according to Serebii.net, Typhlosion can again learn
the elemental Punches via Emerald Version's Move Tutor.
If this becomes a reality, we will see more of this
Pokémon in the arena.
===============================================
#160 Feraligatr
Type: [W]
Big Jaw Pokémon
Ht: 7' 7"
Wt: 195.8 lb
Trait: Torrent (Raises Water moves by 50% when HP is low)
FYI: It is difficult for Feraligatr to stand straight up, but
in that position it easily intimidates its foes. It prefers
to get down on all fours when moving.
Base Stats
HP: 85
Attack: 105
Defense: 100
Speed: 79
Sp. Atk: 83
Sp. Def: 78
----------
Total: 530
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Earthquake/Hydro Pump/HP Poison
Evaluation: This is one of the few times I recommend HP Poison.
It's a physical attack that takes care of its
Grass weakness. The rest should be self-explanatory.
===============================================
#162 Furret
Type: [N]
Long Body Pokémon
Ht:
Wt:
Trait: Run Away (100% success of escaping from wild Pokémon)
Keen Eye (Prevents accuracy reduction)
FYI: The path into a Furret's nest is specially designed so
that few other Pokémon can fit through it.
Base Stats
HP: 85
Attack: 76
Defense: 64
Speed: 90
Sp. Atk: 45
Sp. Def: 55
----------
Total: 415
Suggested Role: Physical Sweeper or Subpuncher
Moveset: Double-Edge/Shadow Ball/Substitute/Focus Punch
Evaluation: For Double Battles, Furret can also learn Helping Hand
and Follow Me. That's about all it's useful for.
Furret can learn a wide variety of Special moves,
which would be an option IF it weren't for its pathetic
Sp. Atk. If you're physical sweeping instead, go for
HP Physical and Rest.
===============================================
#164 Noctowl
Type: [N] [Fl]
Owl Pokémon
Ht: 5' 3"
Wt: 89.9 lb
Trait: Insomnia (Prevents sleep)
Keen Eye (Prevents accuracy reduction)
FYI: Noctowl can rotate its head a full 180 degrees. It can see
clearly for several miles. Noctowl's previous form, Hoothoot,
is a natural clock.
Base Stats
HP: 100
Attack: 50
Defense: 50
Speed: 70
Sp. Atk: 76
Sp. Def: 96
----------
Total: 442
Suggested Role: Some kind of Sweeper
Moveset: Psychic/Shadow Ball/Double-Edge/HP Special
Evaluation: I don't like Noctowl. It's got high HP but that's about
it. Its stats are for tanking, but with no tanking moves...
You can't sweep because of stats... It just ain't good.
===============================================
#166 Ledian
Type: [B] [Fl]
Five Star Pokémon
Ht: 4' 3"
Wt: 78.5 lb
Trait: Early Bird (Wakes up from sleep a turn earlier)
Swarm (Raises Bug moves by 50% when HP is low)
FYI: Though its five stars would suggest it is nocturnal, Ledian
is not. During the winter, they hover close to each other in
large groups to keep warm, much like a colony of honeybees.
Base Stats
HP: 55
Attack: 35
Defense: 50
Speed: 85
Sp. Atk: 55
Sp. Def: 110
----------
Total: 390
Suggested Role: Baton Passer
Moveset: Swords Dance/Baton Pass/Silver Wind/(screen)
Evaluation: BP and get out of there. The screen is Reflect, Light
Screen, or Safeguard.
===============================================
#168 Ariados
Type: [B] [Po]
Long Leg Pokémon
Ht: 3' 7"
Wt: 73.9 lb
Trait: Insomnia (Prevents sleep)
Swarm (Raises Bug moves by 50% when HP is low)
FYI: It is nearly impossible to tell apart the two different kinds of
string it spins; one kind from its mouth, and the other from its
abdomen. The string on the abdomen is spun endlessly from the time
of birth, so it leads back to its nest.
Signature Move: Spider Web
Base Stats
HP: 70
Attack: 90
Defense: 70
Speed: 40
Sp. Atk: 60
Sp. Def: 60
----------
Total: 390
Suggested Role: Annoyer
Moveset: Spider Web/Sludge Bomb/Signal Beam/Attract
Evaluation: Not too bad for a Pokémon you can get early in the game.
Sludge Bomb and Signal Beam are OK moves that have side
effects and get STAB. Unfortunately, it is on the fragile side
and is QUITE slow.
===============================================
#169 Crobat
Type: [Po] [Fl]
Bat Pokémon
Ht: 5' 11"
Wt: 165.3 lb
Trait: Inner Focus (Prevents flinching)
FYI: After Golbat evolves into this, it gains an extra pair of wings.
This makes it able to fly extremely fast, but hampers its agility
tremendously.
Base Stats
HP: 85
Attack: 90
Defense: 80
Speed: 130
Sp. Atk: 70
Sp. Def: 80
----------
Total: 545
Suggested Role: Annoyer
Moveset: Poison Fang/Attract/Confuse Ray/Mean Look
Evaluation: This is not easy to set up, but works pretty well.
Poison Fang over Toxic in case it's your last Pokémon.
Alternate Role: Physical Sweeper
Moveset: Poison Fang/Aerial Ace/Confuse Ray/HP Ground
Evaluation: This set works OK as well. Confuse Ray is for all those
type-trumpers out there. With 130 base Speed, you'll get
the first attack nearly every time.
===============================================
#171 Lanturn
Type: [W] [E]
Light Pokémon
Ht: 3' 11"
Wt: 50.0 lb
Trait: Volt Absorb (Raises HP when hit by Electric attacks)
Illuminate (Raises wild encounter rate)
FYI: Lanturn will shine an intense beam at its enemy to paralyze it,
then swallow the prey whole.
Base Stats
HP: 125
Attack: 58
Defense: 58
Speed: 67
Sp. Atk: 76
Sp. Def: 76
----------
Total: 460
Suggested Role: Special Sweeper
Moveset: Confuse Ray/Thunderbolt/Hydro Pump/HP Grass, Fire, Ice Beam
Evaluation: Lanturn is not a Pokémon you want to run into a lot,
but not too many people use it. With so much HP,
and slightly below average defenses, it can be tough
to take down. If you face one, try to hit it with
EQ, but be careful of a stray Ice Beam. The final move
is up to you. Ice Beam is more powerful but predictable.
===============================================
#176 Togetic
Type: [N] [Fl]
Happiness Pokémon
Ht: 2' 0"
Wt: 7.1 lb
Trait: Serene Grace (Doubles chance of attack effects)
Hustle (Raises power by 50% and lowers accuracy by 20%)
FYI: Togetic will become dispirited if it is not happy with its Trainer.
It can hover in the air without using its wings.
Signature Move: Metronome
Base Stats
HP: 55
Attack: 40
Defense: 85
Speed: 40
Sp. Atk: 80
Sp. Def: 105
----------
Total: 525
Suggested Role: Serene Grace
Moveset: Ancientpower/Shadow Ball/Water Pulse/Fire Blast
Evaluation: Takes full advantage of Serene Grace, because all of
these moves have added effects. This is more or less
an annoyer set because Togetic's attack power blows.
===============================================
#178 Xatu
Type: [Ps] [Fl]
Mystic Pokémon
Ht: 4' 11"
Wt: 33.0 lb
Trait: Synchronize (When hit with a status effect, opponent gets same status)
Early Bird (Wakes from sleep a turn earlier)
FYI: In South America, it is believed that Xatu's left eye sees the past
and the right eye sees the future. It is also said this is why it
is often standing completely still.
Base Stats
HP: 65
Attack: 75
Defense: 70
Speed: 95
Sp. Atk: 95
Sp. Def: 70
----------
Total: 470
Suggested Role: Special Sweeper
Moveset: Psychic/Calm Mind/Thunder Wave/HP Dark
Evaluation: A little on the fragile side, but this is what I came up with.
If you can't get HP Dark, some other HP Special will also work.
===============================================
#181 Ampharos
Type: [E]
Light Pokémon
Ht: 4' 7"
Wt: 135.6 lb
Trait: Static (Paralyzes on contact 30% of hits)
FYI: Ampharos has been treasured since ancient times as a beacon.
They are often used in modern lighthouses instead of electric
lights.
Base Stats
HP: 90
Attack: 75
Defense: 75
Speed: 55
Sp. Atk: 115
Sp. Def: 90
----------
Total: 500
Suggested Role: Thunderdancer
Moveset: Rain Dance/Thunder/Reflect/HP Water
Evaluation: Reflect is not a TM move for Ampharos--it can be learned
only through breeding. This is pretty standard.
===============================================
#182 Bellossom
Type: [Gr]
Flower Pokémon
Ht: 1' 4"
Wt: 13.0 lb
Trait: Chlorophyll (Doubles Speed in sunshine)
FYI: Bellossom is Gloom's alternate evolved form. Upon evolution, it
lost the ability to use poisonous pollen as a defense.
Base Stats
HP: 75
Attack: 80
Defense: 85
Speed: 50
Sp. Atk: 90
Sp. Def: 100
----------
Total: 480
Suggested Role: Sunnybeamer
Moveset: Synthesis/Sunny Day/Solarbeam/HP Special, Ground
Evaluation: Standard. Since it can't learn Light Screen, switch when you
see a faster Fire-type.
===============================================
#184 Azumarill
Type: [W]
Aqua Rabbit Pokémon
Ht: 2' 7"
Wt: 63.0 lb
Trait: Thick Fat (Resists Fire and Ice attacks by 50%)
Huge Power (Raises Attack by 50%)
FYI: Azumarill must plug its ears before diving underwater. The long ears
are somewhat sensitive to sound.
Base Stats
HP: 100
Attack: 50
Defense: 80
Speed: 50
Sp. Atk: 50
Sp. Def: 80
----------
Total: 410
Suggested Role: Physical Sweeper
Moveset: Defense Curl/Rollout/Brick Break/Double-Edge
Evaluation: Needs to have Attack BP'd onto it, despite Huge Power.
Defense stats are lackluster. Rollout takes too much
time to set up, and it can miss.
===============================================
#185 Sudowoodo
Type: [R]
Imitation Pokémon
Ht: 3' 11"
Wt: 83.8 lb
Trait: Rock Head (Negates recoil damage)
Sturdy (Avoids OHKO moves)
FYI: Though it pretends to be a tree, its body composition is closer to a
rock than a plant. If watered, it will get angry and attack.
Base Stats
HP: 70
Attack: 100
Defense: 115
Speed: 30
Sp. Atk: 30
Sp. Def: 65
----------
Total: 410
Suggested Role: Physical Sweeper
Moveset: Rock Slide/Double-Edge/Brick Break/Explosion
Evaluation: If you don't like Explosion, HP Physical substitutes nicely.
But I'd keep Explosion, as Sudowoodo is one of the better
Exploders out there.
===============================================
#186 Politoed
Type: [W]
Frog Pokémon
Ht: 3' 7"
Wt: 74.7 lb
Trait: Damp (Prevents use of Selfdestruct/Explosion)
Water Absorb (Recovers HP when hit by a Water attack)
FYI: The sound of several Politoed crying in unison sounds like
bellowing.
Base Stats
HP: 90
Attack: 75
Defense: 75
Speed: 70
Sp. Atk: 90
Sp. Def: 100
----------
Total: 500
Suggested Role: Belly Drummer
Moveset: Belly Drum/Rest/Counter/Double-Edge
Evaluation: Meh. At least Poliwrath gets STAB off Counter.
===============================================
#189 Jumpluff
Type: [Gr] [Fl]
Cotton Weed Pokémon
Ht: 2' 7"
Wt: 6.6 lb
Trait: Chlorophyll (Doubles Speed in sunshine)
FYI: Jumpluff's light body enables it to fly wherever the wind takes it.
It spreads its seeds all over the world in the process.
Base Stats
HP: 75
Attack: 55
Defense: 70
Speed: 110
Sp. Atk: 55
Sp. Def: 85
----------
Total: 450
Suggested Role: Annoyer
Moveset: Toxic/Leech Seed/Attract/Giga Drain
Evaluation: Cholrophyll is quite redundant. Jumpluff really doesn't need
extra Speed. Its attack stats blow, so indirect damage is the
way to go. Endurance is a big concern, with only average HP
and defense stats. Very standard and predictable, and a 4x
weakness to Ice doesn't help.
===============================================
#190 Aipom
Type: [N]
Long Tail Pokémon
Ht: 2' 7"
Wt: 25.4 lb
Trait: Run Away (100% escape rate from wild Pokémon)
Pickup (Randomly picks up items)
FYI: Aipom's long tail functions like a third hand.
Base Stats
HP: 55
Attack: 70
Defense: 55
Speed: 85
Sp. Atk: 40
Sp. Def: 55
----------
Total: 350
Suggested Role: Physical Sweeper
Moveset: Double-Edge/Shadow Ball/Brick Break/filler
Evaluation: Aipom sucks. It can't stat-up, and its stats suck. It learns
Baton Pass at Lv18, but has no stat-up moves to BP to other
Pokémon. Pickup's about all it's good for.
===============================================
#192 Sunflora
Type: [Gr]
Sun Pokémon
Ht: 2' 7"
Wt: 18.7 lb
Trait: Chlorophyll (Doubles Speed in sunshine)
FYI: Sunkern's base stat total is the lowest of all Pokémon.
Base Stats
HP: 75
Attack: 75
Defense: 55
Speed: 30
Sp. Atk: 105
Sp. Def: 85
----------
Total: 425
Suggested Role: Sunnybeamer
Moveset: Sunny Day/Solarbeam/Growth/HP Fire
Evaluation: It can't take full advantage of Sunny Day because it can't
learn Synthesis. Chlorophyll doesn't help the Speed problem
enough.
Alternate Role: Annoyer
Moveset: Leech Seed/Toxic/Attract/Ingrain
Evaluation: Standard Grass annoyer. Ingrain can be substituted for an
attack if you want one.
===============================================
#193 Yanma
Type: [B] [Fl]
Clear Wing Pokémon
Ht: 3' 11"
Wt: 83.8 lb
Trait: Speed Boost (Raises Speed by 1 Level every turn)
Compoundeyes (Boosts accuracy by 30%)
FYI: By flapping its wings very rapidly, Yanma can create shock waves
capable of shattering glass windows.
Base Stats
HP: 65
Attack: 65
Defense: 45
Speed: 95
Sp. Atk: 75
Sp. Def: 45
----------
Total: 390
Suggested Role: Physical Sweeper
Moveset: Silver Wind/Aerial Ace/Steel Wing/HP Ground
Evaluation: Yanma has a very small movepool, and its stats are mostly
below average. It can't take real advantage of Compoundeyes
if it can't learn any high-power, low-accuracy moves.
===============================================
#195 Quagsire
Type: [W] [Gd]
Water Fish Pokémon
Ht: 4' 7"
Wt: 165.3 lb
Trait: Damp (Prevents use of Selfdestruct/Explosion)
Water Absorb (Recovers HP when hit by a Water attack)
Base Stats
HP: 95
Attack: 85
Defense: 85
Speed: 35
Sp. Atk: 65
Sp. Def: 65
----------
Total: 430
Suggested Role: Physical Sweeper
Moveset: Earthquake/Brick Break/Sludge Bomb/HP Physical
Evaluation: Water Absorb gives Quagsire a couple of immunities and
a narrow set of weaknesses, although one is 4x to Grass.
Can't stat-up, and Attack is nothing to get excited about,
limiting its usefulness. Interesting movepool, though.
Alternate Role: Utility
Moveset: Haze/Mist/Earthquake/Safeguard
Evaluation: Didn't expect to see this, did you? It's not the best Utility,
but it's OK to use if you have no room for a full Hazer or
Pseudopasser.
===============================================
#196 Espeon
Type: [Ps]
Sun Pokémon
Ht: 2' 11"
Wt: 58.4 lb
Trait: Synchronize (When hit with a status ailment, opponent gets it also)
FYI: Espeon can read air currents to predict things like the weather
or the enemy's next move.
Signature Move: Morning Sun
Base Stats
HP: 65
Attack: 65
Defense: 60
Speed: 110
Sp. Atk: 130
Sp. Def: 95
----------
Total: 525
Suggested Role: Special Sweeper
Moveset: Psychic/Morning Sun/Light Screen/HP Special
Evaluation: Unfortunately, Espeon has very few Special moves it
can use, and they're all Psychic. You need HP Special
for this set. Morning Sun is basically a filler, and
goes well with Sunnybeamers, particularly in Double Battles.
===============================================
#197 Umbreon
Type: [Dk]
Moonlight Pokémon
Ht: 3' 3"
Wt: 59.5 lb
Trait: Synchronize (When hit with a status ailment, opponent gets it also)
FYI: The yellow rings on Umbreon's body glow at night. They seem to glow
brighter on nights when the moon is full. The glowing rings tend to
scare foes away.
Base Stats
HP: 95
Attack: 65
Defense: 110
Speed: 65
Sp. Atk: 60
Sp. Def: 130
----------
Total: 525
Suggested Role: Annoyer
Moveset I: Moonlight/Toxic/Attract/Confuse Ray
Moveset II: Mean Look/Baton Pass/Toxic/Confuse Ray
Moveset III:Mean Look/Taunt/Confuse Ray/Toxic
Evaluation: Hands down, Umbreon is one of the best Annoyers in the game.
It's got loads of Defense, HP, and learns excellent Annoyer
moves. It's so good at this, I listed several movesets.
Despite the differences in movesets, make sure Umbreon
holds Leftovers. Your best bet against Umbreon is to hit
it with an HP-draining status effect like Burn or Poison.
Moveset I is standard, and if your opponent breaks through
your status ailments, causing Umbreon's HP to get too low,
you have Moonlight to restore HP when Leftovers isn't
enough.
Moveset II is what Umbreon is famous for. It's the only
Pokémon that can learn Mean Look AND Baton Pass.
Furthermore, Mean Look is BPable.
It may not seem like it, but Moveset III kicks major ass.
It's an Annoyer form of Tauntrados, making it even worse
to contend with.
===============================================
#198 Murkrow
Type: [Dk] [Fl]
Darkness Pokémon
Ht: 1' 8"
Wt: 4.6 lb
Trait: Insomnia (Prevents sleep)
FYI: Meeting a Murkrow in the middle of a night is said to be a bad
omen. It is quite aggressive.
Base Stats
HP: 60
Attack: 85
Defense: 42
Speed: 91
Sp. Atk: 85
Sp. Def: 42
----------
Total: 405
Suggested Role: Physical Sweeper
Moveset: Drill Peck/Confuse Ray/Shadow Ball/HP Physical
Evaluation: If you use Murkrow, I wish you plenty of good luck. With
little HP and even less defense, just about anything can
OHKO it.
===============================================
#199 Slowking
Type: [W] [Ps]
Royal Pokémon
Ht: 6' 7"
Wt: 175.3 lb
Trait: Oblivious (Prevents Attraction)
Own Tempo (Prevents confusion)
FYI: Instead of the Shellder biting and poisoning Slowpoke's tail,
it did so to the Slowpoke's head. By doing this, it unlocked
an extraordinary power.
Base Stats
HP: 95
Attack: 75
Defense: 80
Speed: 30
Sp. Atk: 100
Sp. Def: 110
----------
Total: 490
Suggested Role: Special Sweeper
Moveset: Calm Mind/Surf/Psychic/Ice Beam
Evaluation: Calm Mind and sweep. Utilizies both STABs. Either Trait
works, but I prefer Own Tempo.
===============================================
#200 Misdreavus
Type: [Gh]
Screech Pokémon
Ht: 2' 4"
Wt: 2.2 lb
Trait: Levitate (Nullifies Ground attacks)
FYI: The red balls Misdreavus carries are used to absorb the fear
of its enemies, which it can use to recover its energy.
Base Stats
HP: 60
Attack: 60
Defense: 60
Speed: 85
Sp. Atk: 85
Sp. Def: 85
----------
Total: 435
Suggested Role: Annoyer
Moveset: Mean Look/Perish Song/Protect/Shadow Ball
Evaluation: This is the most common moveset for Misdreavus, and it's
damn cheap. Mean Look, then Perish Song. Then use Protect
or switch out and get an instant KO. 00ber cheap.
Alternate Role: Special Sweeper
Moveset: Calm Mind/Psychic/Shadow Ball/Thunderbolt
Evaluation: The Misdreavus moveset I use, and it's somewhat effective.
It won't cause your opponent to cry foul, yet still can
work. HP Special substitutes well for Shadow Ball if
you choose not to utilize STAB.
===============================================
#201 Unown
Type: [Ps]
Symbol Pokémon
Ht: 1' 8"
Wt: 11.0 lb
Trait: Levitate (Nullifies Ground attacks)
FYI: Unown are ancient hieroglyphs come to life. There are 28 different
subspecies of Unown, ABCDEFGHIJKLMNOPQRSTUVWXYZ!?. Some say they are
evil talismans. This is probably based on the Entei/Unown incident
that occurred fairly recently.
Base Stats
HP: 48
Attack: 72
Defense: 48
Speed: 48
Sp. Atk: 72
Sp. Def: 48
----------
Total: 336
Suggested Role: Standard
Moveset: Hidden Power
Evaluation: For collectors only.
===============================================
#202 Wobbuffet
Type: [Ps]
Patient Pokémon
Ht: 4' 3"
Wt: 63.0 lb
Trait: Shadow Tag (Prevents opponent from switching)
FYI: If two or more Wobbuffet meet, they will try to out-endure each
other's patience. A Trainer must be wary of this, especially if
they see how long they can go without food.
Base Stats
HP: 190
Attack: 33
Defense: 58
Speed: 33
Sp. Atk: 33
Sp. Def: 58
----------
Total: 395
Suggested Role: Annoyer
Moveset: Counter/Safeguard/Mirror Coat/Destiny Bond
Evaluation: This is the only moveset Wobbuffet can have, unless you
evolved from Wynaut, which has Encore. Damn, I hate
Wobbuffet. Its stats are perfect for retaliation moves.
It eats sweepers like there's no tomorrow. With 190 base HP
and little Defense, it can take a few attacks, and dish them
out at double strength. But Wobbuffet has one major weakness.
Taunt. With no attack moves, Wobbuffet will be forced to use
Struggle.
===============================================
#203 Girafarig
Type: [N] [Ps]
Long Neck Pokémon
Ht: 4' 11"
Wt: 91.0 lb
Trait: Inner Focus (Prevents flinching)
Early Bird (Wakes from sleep a turn earlier)
FYI: Girafarig's name is a palindrome. A palindrome is a word that's
spelled the same backwards and forwards. The tail on its rear end
has a small brain and can bite you if you get too close.
Base Stats
HP: 70
Attack: 80
Defense: 65
Speed: 85
Sp. Atk: 90
Sp. Def: 65
----------
Total: 455
Suggested Role: Special Sweeper
Moveset: Calm Mind/Psychic/Shock Wave/HP Special
Evaluation: Not the best Special Sweeper, but the type combination
of Normal and Psychic gets rid of one of its big weak
points.
Alternate Role: Baton Passer
Moveset: Psych Up/Calm Mind/Baton Pass/filler
Evaulation: Not the best BPer, but has potential.
===============================================
#205 Forretress
Type: [B] [S]
Bagworm Pokémon
Ht: 3' 11"
Wt: 277.3 lb
Trait: Sturdy (netages OHKO attacks)
FYI: Though a shiny Forretress has a gold-colored shell, it is still harder
than steel.
Base Stats
HP: 70
Attack: 90
Defense: 140
Speed: 40
Sp. Atk: 60
Sp. Def: 60
----------
Total: 460
Suggested Role: Physical Sweeper
Moveset: Earthquake/Light Screen/Explosion/HP physical
Evaluation: Forretress is best used as a Physical Sponge. This set works
OK, but bear in mind that Light Screen won't save you from
a 4x weakness to Fire. A Steel-type with moderately high
Attack, and it can't learn a single Steel-type move to get
STAB off of. In this case, types are more of a weakness than
an asset.
Alternate Role: Spiker
Moveset: Spikes/Sandstorm/attack filler/filler
Evaluation: Forretress is not used much as a Spiker because Skarmory is
a million times better for the job.
===============================================
#206 Dunsparce
Type: [N]
Land Snake Pokémon
Ht: 4' 11"
Wt: 30.9 lb
Trait: Run Away (100% escape rate from wild Pokémon)
Serene Grace (Doubles added effect chances)
FYI: Dunsparce is capable of hovering slightly above the ground using its
wings. It is a very rare Pokémon.
Base Stats
HP: 100
Attack: 70
Defense: 70
Speed: 45
Sp. Atk: 65
Sp. Def: 65
----------
Total: 415
Suggested Role: Mixed Sweeper
Moveset: Ice Beam/Shadow Ball/Body Slam/Ancientpower
Evaluation: Takes full advantage of Serene Grace. Any move with some
side effect, like Flamethrower or Rock Slide, will substitute
nicely.
===============================================
#207 Gligar
Type: [Gd] [Fl]
Flyscorpion Pokémon
Ht: 3' 7"
Wt: 142.9 lb
Trait: Sand Veil (Raises evade % during a sandstorm)
Hyper Cutter (Prevents Attack reduction)
FYI: In Pokémon Stadium 2, you won a special Gligar with Earthquake
as a prize for beating the difficult "Round 2" mode of the game.
Now, Gligar can learn Earthquake by simply using a TM26.
Base Stats
HP: 65
Attack: 75
Defense: 105
Speed: 85
Sp. Atk: 35
Sp. Def: 65
----------
Total: 430
Suggested Role: Tyranitar Sand Stream
Moveset: Double Team/Iron Tail/Sludge Bomb/HP Ground
Evaluation: Why not EQ? EQ hits your partner as well, which can put
Tyranitar at risk. Just a physical sweeping set with DT
for additional evasion.
===============================================
#208 Steelix
Type: [S] [Gd]
Iron Snake Pokémon
Ht: 30' 2"
Wt: 881.8 lb
Trait: Sturdy (Can't be hit by an OHKO)
Rock Head (Prevents recoil damage)
FYI: Steelix's body looks almost identical to reinforced steel, but
is actually harder than a diamond. It is the second largest of
Pokémon, measuring over 30 feet in length. Shining Onix have a
goldish tint to them, which is inconsistent with the Crystal
Onix found in the animé.
Base Stats
HP: 75
Attack: 85
Defense: 200
Speed: 30
Sp. Atk: 55
Sp. Def: 65
----------
Total: 510
Suggested Role: Physical Sweeper
Moveset: Iron Tail/Earthquake/Double-Edge/HP Fighting
Evaluation: 200 base Defense? Damn, that's a lot. To get the most
out of Steelix, use it against Physical Sweepers.
Even a STABbed Cross Chop from Machamp will barely
scratch Steelix.
===============================================
#210 Granbull
Type: [N]
Fairy Pokémon
Ht: 4' 7"
Wt: 107.4 lb
Trait: Intimidate (Lowers the enemy's Attack by 1 Level)
FYI: Granbull's lower jaw is extremely hard to hold up. It is very
unwieldy, but powerful.
Base Stats
HP: 90
Attack: 120
Defense: 75
Speed: 45
Sp. Atk: 60
Sp. Def: 60
----------
Total: 450
Base Experience: 89
Suggested Role: Physical Sweeper
Moveset: Bulk Up/Double-Edge/Brick Break/Shadow Ball
Evaluation: 120 base Attack can't be argued with. A little on the
fragile side. It would make an unpredictable special
sweeper, except that its base Sp. Atk is only 60. Too bad.
If you want to make a Cleric out of Granbull, it can
learn Heal Bell as an Egg Move.
===============================================
#211 Qwilfish
Type: [W] [Po]
Balloon Pokémon
Ht: 1' 8"
Wt: 8.6 lb
Trait: Swift Swim (Doubles Speed in rain)
Poison Point (30% chance of poisoning foe on contact)
FYI: Qwilfish can launch its spikes by inflating itself until they
shoot off. It is a moderately rare Pokémon.
Base Stats
HP: 65
Attack: 95
Defense: 75
Speed: 85
Sp. Atk: 55
Sp. Def: 55
----------
Total: 430
Suggested Role: Physical Sweeper
Moveset: Sludge Bomb/Shadow Ball/Swords Dance/HP Ground
Evaluation: Qwilfish makes a pretty good Spiker, but again, Skarmory
is the best and most reliable one. This set isn't bad,
though. Swords Dance and sweep. HP Ground is for those
type-trumping Thunderdancers. Swift Swim and HP Ground
will take the unsuspecting opponent completely by surprise.
===============================================
#212 Scizor
Type: [B] [S]
Pincer Pokémon
Ht: 5' 11"
Wt: 260.1 lb
Trait: Swarm (Raises Bug moves 50% when HP is low)
FYI: Scizor's wings are not used for flying. Instead, they are used
to cool down its body temperature in hot weather.
Base Stats
HP: 70
Attack: 130
Defense: 100
Speed: 65
Sp. Atk: 55
Sp. Def: 80
----------
Total: 500
Suggested Role: Physical Sweeper
Moveset: Silver Wind/Metal Claw/Swords Dance/HP Ground
Evaluation: Scizor is one of the best Bug-types out there. If you can
keep away from the fire, you have a non-Fighting sweeper
that's just as tough to take down as Machamp. The procedure
is very simple. Swords Dance and unleash a STABbed Silver
Wind, which can raise your stats even higher.
===============================================
#213 Shuckle
Type: [B] [R]
Mold Pokémon
Ht: 2' 0"
Wt: 45.2 lb
Trait: Sturdy (Can't be hit by OHKO attacks)
FYI: Shuckle stores Berries in its shell and makes juices from them.
These juices restore its health.
Base Stats
HP: 20
Attack: 10
Defense: 230
Speed: 5
Sp. Atk: 10
Sp. Def: 230
----------
Total: 505
Suggested Role: Annoyer
Moveset: Encore/Toxic/Protect/Attract
Evaluation: Laugh maniacally as Shuckle's single-digit attack score
prevents it from doing more than a few points of damage
to the target. But that's besides the point. Don't
overestimate 230 base Defense in both stats. Shuckle doesn't
really make an effective Annoyer, but it's the only role
its stats and movepool would allow.
===============================================
#214 Heracross
Type: [B] [Ft]
Single Horn Pokémon
Ht: 4' 11"
Wt: 120.0 lb
Trait: Swarm (Raises Bug moves by 50% when HP is low)
Guts (Raises Attack by 50% when hit by a status ailment)
Signature Move: Megahorn
Base Stats
HP: 80
Attack: 125
Defense: 75
Speed: 85
Sp. Atk: 40
Sp. Def: 95
----------
Total: 500
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Megahorn/Brick Break/Earthquake
Evaluation: Probably the best Bug-type out there, and excellent for
countering Steel and Dark-types. Heracross is very good.
It's also overused; hell, it's VERY overused. With high
Attack, decent Speed, and Swords Dance, it's little wonder
it's used so much. It does have a 4x weakness to Flying,
so even a Gust can OHKO it. Use caution with Heracross,
as Aerial Ace is a very common filler on sweepers and
Flying-types.
Alternate Role: Subversaler
Moveset: Substitute/Reversal/HP Ghost/Megahorn
Submitted By: Doomsong123
Evaluation: Toss a Salac Berry on it. Substitute down to 2 HP, then Reversal.
Salac Berry goes off, which puts your Speed over almost everything.
HP Ghost is to deal with Gengar. Use Swarm instead of Guts. Megahorn
gets a boost out of it.
Alternate Role: Endrever
Moveset: HP Flying/Megahorn/Endure/Reversal
Submitted By: Doomsong123
Evaluation: Standard. Toss a Lum Berry on it.
===============================================
#215 Sneasel
Type: [Dk] [I]
Sharp Claw Pokémon
Ht: 2' 11"
Wt: 61.7 lb
Trait: Inner Focus (Prevents flinching)
Keen Eye (Prevents accuracy reduction)
FYI: Sneasel is an extremely agile and aggressive Pokémon. To get
food for its family, it will scare off nests of Pidgey, Spearow,
and Hoothoot, then bring back the eggs to feast on.
Signature Move: Beat Up
Base Stats
HP: 55
Attack: 95
Defense: 55
Speed: 115
Sp. Atk: 35
Sp. Def: 75
----------
Total: 430
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Brick Break/HP Ground/Shadow Ball
Evaluation: An interesting mix of types, but there are a lot of problems
with Sneasel. First, its Sp. Atk sucks, and both of its types
are Special. This means that both STABs are wasted. Its types
also give it weaknesses to Fighting and Fire, two types seen
very commonly on teams. It's very interesting on paper, but
when put into practice, simply will not work.
===============================================
#217 Ursaring
Type: [N]
Hibernator Pokémon
Ht: 5' 11"
Wt: 277.3 lb
Trait: Guts (Raises Attack by 50% when hit with a status ailment)
FYI: Ursaring will violently shake and even uproot trees to get
Berries to fall down. It collects and stores Berries in its
cave during the spring and summer, because it must hibernate
during cold weather.
Base Stats
HP: 90
Attack: 130
Defense: 75
Speed: 55
Sp. Atk: 75
Sp. Def: 75
----------
Total: 500
Suggested Role: Physical Sweeper
Moveset: Double-Edge/Swords Dance/Brick Break/Earthquake
Evaluation: A little lacking in the Speed department, and merely
average stats hamper an otherwise OK Pokémon. It is
quite underused simply due to the fact that Normal-types
have no type advantages in battle. What we forget is
that only Fighting-type attacks are super effective against
Normal-types.
===============================================
#219 Magcargo
Type: [Fi] [R]
Lava Pokémon
Ht: 2' 7"
Wt: 121.0 lb
Trait: Magma Armor (Prevents freezing)
Flame Body (30% chance of burning on contact)
FYI: Magcargo's shell is lava that just hardened. Flame jets
periodically spew out of the shell when cracks form.
Base Stats
HP: 50
Attack: 50
Defense: 120
Speed: 30
Sp. Atk: 80
Sp. Def: 80
----------
Total: 410
Suggested Role: Special Sweeper
Moveset: Amnesia/Flamethrower/HP special/filler
Evaluation: The stats and types just don't fall in favor of Magcargo.
With 4x weaknesses to Water and Ground, both of which are
extremely common, and the lack of double STAB... It just
doesn't work well. Narrow movepool doesn't help, either.
===============================================
#221 Piloswine
Type: [I] [Gd]
Swine Pokémon
Ht: 3' 7"
Wt: 123.0 lb
Trait: Oblivious (Prevents Attraction)
Base Stats
HP: 100
Attack: 100
Defense: 80
Speed: 50
Sp. Atk: 60
Sp. Def: 60
----------
Total: 450
Suggested Role: Physical Sweeper
Moveset: Earthquake/Double-Edge/Amnesia/Rock Slide
Evaluation: Unfortunately, Piloswine can't increase its Attack.
But don't trash it just because of that; its movepool
may be limited, but it can use many of its moves well.
===============================================
#222 Corsola
Type: [W] [R]
Coral Pokémon
Ht: 2' 0"
Wt: 11.0 lb
Trait: Hustle (Raises power by 50%, but cuts accuracy by 20%)
Natural Cure (Curse status ailments upon switching out)
FYI: In Hoenn, Pacifidlog Town is built on top of a colony of Corsola.
Base Stats
HP: 55
Attack: 55
Defense: 85
Speed: 35
Sp. Atk: 65
Sp. Def: 85
----------
Total: 380
Suggested Role: Tank
Moveset: Recover/Mirror Coat/Calm Mind/Ancientpower
Evaluation: Not the best Tank out there, due to low stats.
You can try to set up some other non-attack
movesets with Corsola, but you will find that none
of them work very well.
===============================================
#224 Octillery
Type: [W]
Jet Pokémon
Ht: 2' 11"
Wt: 62.8 lb
Trait: Suction Cups (Unaffected by Roar or Whirlwind)
FYI: If Octillery can't find a place to rest, it will steal the
nest of one of its own kind. It can squeeze through a hole
smaller than its eye.
Signature Move: Octazooka
Base Stats
HP: 75
Attack: 105
Defense: 75
Speed: 45
Sp. Atk: 105
Sp. Def: 75
----------
Total: 480
Suggested Role: Special Sweeper/Hazer
Moveset: Haze/Octazooka/Ice Beam/HP Grass
Evaluation: If you can't get HP Grass, it can learn Bullet Seed from
TM09, but that's kind of dicey. It's unable to stat-up, and
it quite slow. Otherwise, it's pretty good, and works well
in an underused team.
===============================================
#225 Delibird
Type: [I] [Fl]
Delivery Pokémon
Ht: 2' 11"
Wt: 35.3 lb
Trait: Hustle (Raises power by 50%, but cuts Accuracy by 20%)
FYI: Delibird's signature attack, Present, is an exploding gift box
that is very hit-or-miss. It can hurt or heal its target by
widely varying amounts.
Signature Move: Present
Base Stats
HP: 45
Attack: 55
Defense: 45
Speed: 75
Sp. Atk: 65
Sp. Def: 45
----------
Total: 325
Suggested Role: I won't even bother
Evaluation: Do Not Open Until Christmas. Better yet, don't open it at
all.
===============================================
#226 Mantine
Type: [W] [Fl]
Kite Pokémon
Ht: 6' 11"
Wt: 485.0 lb
Trait: Swift Swim (Doubles Speed in rain)
Water Absorb (Recovers HP when hit by a Water attack)
FYI: Mantine can jump out of the water and fly if it builds enough
speed.
Base Stats
HP: 65
Attack: 40
Defense: 70
Speed: 70
Sp. Atk: 80
Sp. Def: 140
----------
Total: 465
Suggested Role: Special Sweeper
Moveset: Hydro Pump/Rain Dance/Ice Beam/HP Dragon
Evaluation: Why the hell HP Dragon? It's a special attack that
works well against everything except Steel, and
if you see Kingdra, this will take it completely by
surprise. HP Dark will also fit nicely.
===============================================
#227 Skarmory
Type: [S] [Fl]
Armor Bird Pokémon
Ht: 5' 7"
Wt: 112.0 lb
Trait: Keen Eye (Prevents accuracy reduction)
Sturdy (Can't be hit by OHKO attacks)
FYI: Skarmory's feathers can be used to make swords. In battle, it takes
advantage of this by slicing targets with its wings. Though its body
is metallic, it is also hollow, giving it the ability to soar
through the skies at speeds of nearly 190 MPH.
Base Stats
HP: 65
Attack: 80
Defense: 140
Speed: 70
Sp. Atk: 40
Sp. Def: 70
----------
Total: 465
Suggested Role: Spiker
Moveset: Spikes/Toxic/Roar/Sandstorm
Evaluation: Unfortunately, Skarmory isn't nearly as fast in battle as the
Pokédex advertises. Nonetheless, Skarmory is one of the most
overused Pokémon in the game, and there are good reasons why.
It is easily the best Spiker in the game. This particular
set works even better with TSS. The idea here is to lay down
triple Spikes, then try to force a switch. Skarmory fears
Electric and Fire Pokémon, so switch out when you see one.
===============================================
#229 Houndoom
Type: [Dk] [Fi]
Dark Pokémon
Ht: 4' 7"
Wt: 77.2 lb
Trait: Flash Fire (When hit by Fire, nullifies the attack and powers up
fire moves)
Early Bird (Wakes from sleep a turn earlier)
FYI: A burn inflicted by Houndoom's fire is said to never go away.
Its howling inflicts terror on local Pokémon and scares them
back to their nests.
Base Stats
HP: 75
Attack: 90
Defense: 50
Speed: 95
Sp. Atk: 110
Sp. Def: 80
----------
Total: 500
Suggested Role: Sunnybeamer
Moveset: Sunny Day/Solarbeam/Flamethrower/Crunch
Evaluation: Excellent for setting up other Sunnybeamers. Defense
is an issue, however. Even HP Ground can OHKO it.
===============================================
#230 Kingdra
Type: [W] [Dr]
Dragon Pokémon
Ht: 5' 11"
Wt: 336.0 lb
Trait: Swift Swim (Doubles Speed in rain)
FYI: In order for Seadra to evolve, it must hold a Dragon's Scale,
then be traded. It often is sleeping at the bottom of the sea,
and can cause whirlpools to appear just from yawning.
Base Stats
HP: 75
Attack: 95
Defense: 95
Speed: 85
Sp. Atk: 95
Sp. Def: 95
----------
Total: 540
Suggested Role: Special Sweeper
Moveset: Dragonbreath/Hydro Pump/Rain Dance/Ice Beam
Evaluation: This is my favorite moveset for Kingdra. Rain Dance gives
it a Speed even higher than Ninjask, and its other stats
are all above average. It only has one weakness, and
that's to Dragon attacks. Since Dragon-types are weak to
their own type, it is tough to attack the weakness.
Kingdra also gets Dragon Dance, so that's a consideration.
===============================================
#232 Donphan
Type: [Gd]
Armor Pokémon
Ht: 3' 7"
Wt: 265.0 lb
Trait: Sturdy (Can't be hit by OHKO attacks)
FYI: Donphan's tusks depict its rank in its tribe. The tusks take a long
time to grow.
Signature Move: Rollout
Base Stats
HP: 90
Attack: 120
Defense: 120
Speed: 50
Sp. Atk: 60
Sp. Def: 60
----------
Total: 500
Suggested Role: Physical Sweeper
Moveset: Earthquake/Ancientpower/Iron Tail/Rapid Spin
Evaluation: Rapid Spin is for dealing with Spikers. If you don't
want it, take HP Fighting instead.
===============================================
#233 Porygon2
Type: [N]
Virtual Pokémon
Ht: 2' 0"
Wt: 71.6 lb
Trait: Trace (Copies opponent's Ability)
FYI: Further research caused Sliph Co. to produce an Up-Grade for
Porygon, which causes it to evolve into Porygon2. Sometimes,
it may make motions that were not even programmed into its brain.
Signature Moves: Sharpen, Conversion, Conversion 2
Base Stats
HP: 85
Attack: 80
Defense: 90
Speed: 60
Sp. Atk: 105
Sp. Def: 95
----------
Total: 515
Suggested Role: Special Sweeper
Moveset I: Lock-On/Zap Cannon/Blizzard/Psychic
Moveset II: Thunderbolt/Ice Beam/Psychic/Recover
Evaluation: Moveset I takes advantage of Lock-On, while Moveset II
is a standard set. The Lock-On set is a lot of fun to
play, but the standard set works a little better.
===============================================
#234 Stantler
Type: [N]
Big Horn Pokémon
Ht: 4' 7"
Wt: 157.0 lb
Trait: Intimidate (Lowers the foe's Attack by 1 Level)
FYI: The two orbs in the center of Stantler's antlers can induce
hypnosis.
Base Stats
HP: 73
Attack: 96
Defense: 62
Speed: 85
Sp. Atk: 85
Sp. Def: 65
----------
Total: 466
Suggested Role: Physical Sweeper
Moveset: Shadow Ball/Double-Edge/Earthquake/HP Flying
Evaluation: HP Flying is for the Fighting-types who think they can
attack Stantler's weakness. The rest should be pretty
much self-explanatory. It can't stat-up, so BPing Dragon
Dance onto it isn't a bad idea.
Alternate Role: Annoyer
Moveset: Toxic/Swagger/Return/Attract
Evaluation: Hypnosis or Thunder Wave will substitute nicely here.
You wouldn't think of Stantler as an annoyer, but there
you have it.
===============================================
#235 Smeargle
Type: [N]
Painter Pokémon
Ht: 3' 11"
Wt: 127.9 lb
Trait: Own Tempo (Prevents confusion)
FYI: It is widely believed that every Smeargle's paint color is determined
genetically. That is true, but Smeargle can change the color of its
paint if needed. It typically uses the paint to mark its territory.
Signature Move: Sketch
Base Stats
HP: 55
Attack: 20
Defense: 35
Speed: 75
Sp. Atk: 20
Sp. Def: 45
----------
Total: 245
Comment: No one moveset or role will be suggested for Smeargle. Instead
I will guide you on how you would use one. Smeargle is capable
of learning every move in the game. Since Sketch permanently
copies an opponent's move, the trick to getting the Smeargle
moveset you want is, step-by-step:
1) Exchange records with another game that only has one Pokémon
on it, and that one Pokémon's only move is the one you want
to teach Smeargle.
2) Go to the other game's Secret Base, make sure Smeargle is in
front of the party, and battle the trainer inside the Secret
Base. He/she should have the same Pokémon that was on the
game you traded records with, and it should have one move:
the one you want to teach Smeargle.
3) Have Smeargle use Sketch on the Pokémon, then win the battle.
4) Repeat steps 1 through 3 for every move you want to teach to
Smeargle.
Now, this talent is balanced by Smeargle's poor stats. Speed
is only average, and the rest of them are abysmal. Here are
some tips for creating a Smeargle moveset.
1) Never sweep with Smeargle. With only 20 in each of its Attack
stats, you won't do any damage.
2) Never tank with Smeargle. It doesn't have enough Defense.
3) Never give Smeargle Recover. It won't last long enough.
4) Smeargle can play basically any other non-attacking role
possible. The best Smeargle set is an annoyer set, but
Baton Passing, Spiking, and Pseudopassing are all good
ideas.
===============================================
#237 Hitmontop
Type: [Ft]
Handstand Pokémon
Ht: 4' 7"
Wt: 105.8 lb
Trait: Intimidate (Lowers the foe's Attack by 1 level)
FYI: Hitmontop has a tail with a sharp barb on it. In battle, it
stands upside-down. When attacking, it spins like a top,
whacking its target with its feet and tail.
Signature Moves: Triple Kick, Rapid Spin
Base Stats
HP: 50
Attack: 95
Defense: 95
Speed: 70
Sp. Atk: 35
Sp. Def: 110
----------
Total: 455
Suggested Role: Physical Sweeper
Moveset: Earthquake/Return/Brick Break/Bulk Up
Evaluation: Rock Slide can replace Return if you desire. Hitmontop
can't Swords Dance, so Bulk Up will have to suffice.
===============================================
#241 Miltank
Type: [N]
Milk Cow Pokémon
Ht: 3' 11"
Wt: 166.4 lb
Trait: Thick Fat (Resists Fire and Ice attacks by 50%)
Signature Move: Milk Drink
Base Stats
HP: 90
Attack: 80
Defense: 105
Speed: 100
Sp. Atk: 40
Sp. Def: 70
----------
Total: 485
Suggested Role: Cleric
Moveset: Heal Bell/Milk Drink/Endure/Reversal
Evaluation: The last two moves are basically attack fillers, but
the important Heal Bell/Milk Drink are on there. If
you want to make an annoyer out of it, you can do that too.
===============================================
#242 Blissey
Type: [N]
Happiness Pokémon
Ht: 4' 11"
Wt: 103.2 lb
Trait: Natural Cure (Cures status ailments upon switching out)
Serene Grace (Doubles chance of added attack effects)
FYI: About one out of every eight Pokémon Centers uses a Blissey for
an assistant nurse instead of Chansey.
Signature Move: Softboiled
Base Stats
HP: 255
Attack: 10
Defense: 10
Speed: 55
Sp. Atk: 75
Sp. Def: 135
----------
Total: 540
Suggested Role: Annoyer
Moveset: Minimize/Softboiled/Toxic/Attract
Evaluation: The only Blissey set that has a chance of
working. If only it could learn Taunt...
Alternate Role: Cleric
Moveset: Softboiled/Aromatherapy/Thunder Wave/Seismic Toss
Submitted By: Matthew Carter
Evaluation: Kind of useless in itself, but very tough to take down
with supporting Pokémon like Skarmory.
===============================================
#243 Raikou
Type: [E]
Thunder Pokémon
Ht: 6' 3"
Wt: 392.4 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: Raikou is extremely violent, but a very useful Pokémon to have.
It is said it came down to earth in a lightning bolt. It carries
storm clouds on its back, so it can fire thunderbolts regardless
of the weather. If a trainer treats Raikou well for over 12 months,
its attitude undergoes a change. From that point on, if it senses that
its trainer is in danger, it will deliver the trainer from danger by
allowing him to ride Raikou away from the situation. After that, the
trainer can do so freely. Being a Beast of Lightning, it is lightning
fast--faster than any Pokémon on land. Normally, it can top 250 MPH
with ease. In a thunderstorm or a Quick Attack, its top speed
rises to 300 MPH or more.
Base Stats
HP: 90
Attack: 85
Defense: 75
Speed: 115
Sp. Atk: 115
Sp. Def: 100
----------
Total: 580 (Stat Tier 4)
Suggested Role: Special Sweeper
Moveset: Calm Mind/Thunderbolt/Crunch/HP Grass
Evaluation: This is an awesome set that takes full advantage of
Raikou's Speed and Sp. Atk. If you can't get HP Grass,
use Reflect instead. That helps ward off EQ damage,
which can ordinarily OHKO it. For 2 vs 2 battles,
you can Thunderdance instead if you have a Water
Pokémon to support it (Suicune is an EXCELLENT choice.)
If you Thunderdance, use HP Water instead of HP Grass--
it's still super-effective against Ground/Rock-types,
but gets a bonus from the rain.
===============================================
#244 Entei
Type: [Fi]
Volcano Pokémon
Ht: 6' 11"
Wt: 436.5 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: Entei is a powerful Beast of Fire. Its fire breath is hotter
than magma and its body is tough as reinforced steel, so tough
that it can run across rivers of lava totally unharmed. Similarly
to Raikou, it will allow its trainer to ride on its back. Because of
the way it looks, a trainer riding Entei close to its top speed
(just over 240 MPH) cannot be seen, even on photograph. The metal
clamps around Entei's legs are there for control and increased
agility. If they are removed, Entei runs too fast to control itself.
Base Stats
HP: 115
Attack: 115
Defense: 85
Speed: 100
Sp. Atk: 90
Sp. Def: 75
----------
Total: 580 (Stat Tier 4)
Suggested Role: Sunnybeamer
Moveset: Sunny Day/Solarbeam/Flamethrower/filler
Evaluation: Unfortunately, Entei is the worst of the three Beasts.
The way this moveset is set up, it's a big waste
of Entei's attack power. If you want to use that attack
power, you can use Double-Edge or Body Slam for the filler.
But until FR/LG are released, I have to live with Stomp...
===============================================
#245 Suicune
Type: [W]
Aurora Pokémon
Ht: 6' 7"
Wt: 412.3 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: Suicune is a Beast of Water, and the easiest of the three
to catch and raise. It is extremely resilient but not quite
as fast as its siblings. According to legend, Suicune is
the north wind reborn. It has the power to instantly purify
any contaminated water it finds. Suicune likes to ferry its
trainer across water, and has an interesting way of doing
so. It will aim an Ice Beam at the water to freeze it, signal
its trainer to jump on its back, then run across the ice as fast
as 220 MPH.
Base Stats
HP: 100
Attack: 75
Defense: 115
Speed: 85
Sp. Atk: 90
Sp. Def: 115
----------
Total: 580 (Stat Tier 4)
Suggested Role: Special Sweeper
Moveset: Calm Mind/Rain Dance/Surf/Ice Beam
Evaluation: Suicune is, quite arguably, the best of the Beasts.
A CMing Suicune is considered by many to be 00ber.
It is incredibly resilient, strong enough to withstand
a Thunder from Raikou. The procedure is very simple.
Calm Mind and sweep. In 2 vs 2 battles, the combination
of a CMing Suicune and a Thunderdancing Raikou will
spell P-W-N for many adversaries. You can also tank with
Suicune, but I don't recommend it.
===============================================
#248 Tyranitar
Type: [R] [Dk]
Armor Pokémon
Ht: 6' 7"
Wt: 445.3 lb
Trait: Sand Stream (Summons a sandstorm that lasts indefinitely)
FYI: Using just one of its hands, Tyranitar can completely change the
landscape, raising mountains or forming valleys and canyons. It
tends to have a very fickle nature, and consequently, becomes
quite dangerous to raise.
Base Stats
HP: 100
Attack: 134
Defense: 110
Speed: 61
Sp. Atk: 95
Sp. Def: 100
----------
Total: 600 (Stat Tier 3)
Suggested Role: Physical Sweeper
Moveset: Earthquake/Rock Slide/Dragon Dance/Brick Break
Evaluation: Tyranitar is nearly as overused as Machamp. It would be
better than Machamp, if it weren't for that damn Sand Stream...
If you recall from my Sandslash moveset, it used Tyranitar's
Sand Stream to set things up. Thing is, if T-Tar goes, the
sandstorm only lasts for five more turns. But not to worry,
Tyranitar is easy to protect. With 100 base Sp. Def, even
super-effective Special attacks can't OHKO it. The only thing
that can OHKO it is a stray Fighting-type attack. You need
Dragon Dance for this set, so you can counteract its poor
Speed. If you can DD three times, you're pretty much invincible.
===============================================
#249 Lugia
Type: [Ps] [Fl]
Diving Pokémon
Ht: 17' 10"
Wt: 476.2 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: According to legend, Lugia is the guardian of the legendary
elemental birds. It is said to spend its time quietly deep
at the bottom of the sea, because its powers are too strong.
It is just as comfortable swimming underwater as it is soaring
the skies.
Signature Move: Aeroblast
Base Stats
HP: 106
Attack: 90
Defense: 130
Speed: 110
Sp. Atk: 90
Sp. Def: 154
----------
Total: 680 (Stat Tier 1)
Suggested Role: Mixed Sweeper
Moveset: Psychic/Earthquake/Aeroblast/Recover
Evaluation: Lugia is just as defensive as Mewtwo is offensive.
Even a super effective hit won't take off more than a
third of its HP unless the opponent used stat-up moves.
Aeroblast has a high critical hit ratio and gets STAB.
EQ is for Raikou, a common Lugia counter. But no matter
what is put against Lugia, it'll have a damn hard time
winning. If you use this moveset, it will be advantageous
to use it later rather than sooner, unless the opponent is
using stat-up moves; then swap Lugia in by all means.
Alternate Role: Tank
Moveset: Recover/Toxic/Aeroblast/Reflect
Evaluation: Not as effective as the sweeper, but it works well.
===============================================
#250 Ho-oh
Type: [Fi] [Fl]
Rainbow Pokémon
Ht: 12' 6"
Wt: 438.7 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: Ho-oh leaves behind a beautiful rainbow when flying. It is said
to appear only to trainers who have a pure heart. Legend has
it that Ho-oh revived the three Legendary Beasts after they died
in a tragic fire centuries ago.
Signature Move: Sacred Fire
Base Stats
HP: 106
Attack: 130
Defense: 90
Speed: 90
Sp. Atk: 110
Sp. Def: 154
----------
Total: 680 (Stat Tier 1)
Suggested Role: Special Sweeper
Moveset: Sacred Fire/Recover/Thunderbolt/Calm Mind
Evaluation: You would think of using physical moves with Ho-oh due to
higher Attack, but it wastes the bird's best, and signature,
move, which pwns physical sweepers. Rock attacks can OHKO it
due to 4x weakness.
Alternate Role: Physical Sweeper
Moveset: Sacred Fire/Recover/Earthquake/Aerial Ace
Evaluation: Your first reaction is probably "Oh my god, why is SF still
there?" Well, it's an excellent move, and gets STAB. Why
waste STAB without reason? And it pwns all those physical
sweepers that think they can OHKO Ho-oh with Rock Slide or
Ancientpower. Burns with a coin-flip probability? Can't
argue with that.
===============================================
#251 Celebi
Type: [Ps] [Gr]
Time Travel Pokémon
Ht: 2' 0"
Wt: 11.0 lb
Trait: Natural Cure (Dissolves status ailments upon switching)
FYI: Celebi is a Pokémon that can freely travel through time. It is
capable of destroying the evil in any Pokémon and bringing out
the good.
Base Stats
HP: 100
Attack: 100
Defense: 100
Speed: 100
Sp. Atk: 100
Sp. Def: 100
----------
Total: 600 (Stat Tier 3)
Suggested Role: Special Sweeper
Moveset: Psychic/Giga Drain/Recover/Calm Mind
Evaluation: The first set you'll think of for Celebi, but it's not the
only role it can play.
Alternate Role: Cleric
Moveset: Heal Bell/Recover/Leech Seed/Psychic
Evaluation: Heal Bell the status conditions away. Leech Seed will pay
dividends for your whole team.
Alternate Role: Annoyer
Moveset: Toxic/Leech Seed/Confusion/Safeguard
Evaluation: Yet another Grass-type annoyer set. I see the Cleric set
more than this, but this works well, too.
===============================================
#254 Sceptile
Type: [Gr]
Forest Pokémon
Ht: 5' 7"
Wt: 115.1 lb
Trait: Overgrow (Raises Grass moves by 50% when HP is low)
FYI: Sceptile is the most agile Grass Pokémon discovered up to now.
Nothing can elude Sceptile's chase in a forest.
Signature Move: Leaf Blade
Base Stats
HP: 70
Attack: 85
Defense: 65
Speed: 120
Sp. Atk: 105
Sp. Def: 85
----------
Total: 530
Suggested Role: Special Sweeper
Moveset: Leaf Blade/Dragonbreath/Crunch/HP Special
Evaluation: Probably the only Grass Pokémon that can make an effective
sweeper. You can make a standard annoyer out of Sceptile,
but it puts some inviting Speed and Sp. Atk stats to waste.
===============================================
#257 Blaziken
Type: [Fi] [Ft]
Blaze Pokémon
Ht: 6' 3"
Wt: 114.6 lb
Trait: Blaze (Raises Fire moves by 50% when HP is low)
FYI: Blaziken can easily jump a thirty-story building. The hotter
its wrists blaze, the stronger its attacks become.
Signature Moves: Blaze Kick, Sky Uppercut
Base Stats
HP: 80
Attack: 120
Defense: 70
Speed: 80
Sp. Atk: 110
Sp. Def: 70
----------
Total: 530
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Sky Uppercut/Earthquake/Aerial Ace
Evaluation: I have never used a Blaziken well, but I use it...well,
because it was my Ruby starter. If you have HP Physical,
use that instead of Aerial Ace. Overheat also works well.
If you use a Scope Lens on Blaziken instead of Salac
Berry, Blaze Kick will also work OK because you'll
Critical Hit about half the time. But it's a bit of haxing,
and Netbattlers/RSboters will probably flame you for it.
===============================================
#260 Swampert
Type: [W] [Gd]
Mud Fish Pokémon
Ht: 4' 11"
Wt: 180.6 lb
Trait: Torrent (Raises Water moves by 50% when HP is low)
FYI: Swampert has the ability to predict when a thunderstorm
will take place. If it senses an approaching storm, it
will cover itself in boulders to avoid taking damage.
Signature Move: Muddy Water
Base Stats
HP: 100
Attack: 110
Defense: 90
Speed: 60
Sp. Atk: 85
Sp. Def: 90
----------
Total: 535
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Earthquake/Iron Tail/filler
Evaluation: Swampert is one of the more versatile sweepers because
the filler varies widely from Trainer to Trainer, making
it hard to predict. It's basically a Quagsire with a
crappy ability but better stats and move selection.
My recommendations for the filler are HP physical,
Refresh, Counter, or even Muddy Water due to the
accuracy-lowering effect. You have a lot of options here.
===============================================
#262 Mightyena
Type: [Dk]
Bite Pokémon
Ht: 3' 3"
Wt: 81.4 lb
Trait: Intimdate (Reduces the enemy's Attack by one level)
FYI: Mightyena is much more aggressive after its evolution from Poochyena.
Though it makes a good guardian and pet, a wild one will attack
passers-by without warning.
Base Stats
HP: 70
Attack: 90
Defense: 70
Speed: 70
Sp. Atk: 60
Sp. Def: 60
----------
Total: 420
Suggested Role:
Moveset:
Evaluation:
===============================================
#264 Linoone
Type: [N]
Rushing Pokémon
Ht: 1' 8"
Wt: 71.6 lb
Trait: Pickup (randomly picks up items)
FYI: Linoone can easily run over 60 MPH, but only in straight lines. If
it approaches an obstacle, it will make a right-angle turn to avoid
the obstacle. For this reason, it is quite challenged in following
gently curving roads.
Base Stats
HP: 78
Attack: 70
Defense: 61
Speed: 100
Sp. Atk: 50
Sp. Def: 61
----------
Total: 420
Suggested Role: Physical Sweeper
Moveset: Rest/Belly Drum/Double-Edge/Shadow Ball
Evaluation: With below average Defense stats, Linoone is too fragile to
be an effective BDer. 100 Speed is good, but that's it. It's
just like every non-starter Pokémon early in the game: it sucks.
===============================================
#267 Beautifly
Type: [B] [Fl]
Butterfly Pokémon
Ht: 3' 3"
Wt: 62.6 lb
Trait: Swarm (raises Bug attacks by 50% when HP is low)
FYI: If you want to see this Pokémon, just leave flowers outside your window.
Beautifly is sure to come looking for pollen.
Base Stats
HP: 60
Attack: 70
Defense: 50
Speed: 65
Sp. Atk: 90
Sp. Def: 50
----------
Total: 385
Suggested Role: Sunnybeamer
Moveset: Sunny Day/Solarbeam/Morning Sun/HP Fire
Evaluation: With this set, Beautifly is actually decent, if you don't run
into fire attacks. And that's a BIG if. If you can't get HP
Fire, I can also suggest Silver Wind so you don't waste both
STABs.
===============================================
#269 Dustox
Type: [B] [Po]
Poison Moth Pokémon
Ht: 3' 11"
Wt: 69.7 lb
Trait: Shield Dust (Prevents all effects of attacks other than damage)
FYI: Whenever Dustox flies, it spreads a powerful poison that can make even a
professional wrestler sick.
Base Stats
HP: 60
Attack: 50
Defense: 70
Speed: 65
Sp. Atk: 50
Sp. Def: 90
----------
Total: 385
Suggested Role:
Moveset:
Evaluation: Anyone have a Dustox moveset I can use? I can't think of an
effective one.
===============================================
#272 Ludicolo
Type: [W] [Gr]
Carefree Pokémon
Ht: 4' 11"
Wt: 121.3 lb
Trait: Rain Dish (Recovers 6.25% of HP each turn in rain)
Swift Swim (Doubles Speed in rain)
FYI: Ludicolo is an extremely energetic Pokémon, and loves to dance. It even
shows this sense in battle.
Base Stats
HP: 80
Attack: 70
Defense: 70
Speed: 70
Sp. Atk: 90
Sp. Def: 100
----------
Total: 480
Suggested Role: Annoyer
Moveset: Rain Dance/Toxic/Leech Seed/attack filler
Evaluation: The only Pokémon that can take down Kyogre with relative ease.
This Pokémon makes a hell of an annoyer. This moveset merits more
of a defensive Ludicolo, and should use Rain Dish. Use Leftovers
with this set and you'll recover HP faster than the opponent can
take it away. If you want, you can use Mega or Giga Drain for the
filler, but PP will become a concern. You can also use somewhat of
a sweeper with Swift Swim, but the pure annoyer is by far the best
set.
===============================================
#275 Shiftry
Type: [Dk] [Gr]
Wicked Pokémon
Ht: 4' 3"
Wt: 131.4 lb
Trait: Early Bird (Awakens from sleep a turn earlier)
Chlorophyll (Doubles Speed in sunshine)
FYI: Shiftry uses the fans on its hands to produce violent windstorms.
Base Stats
HP: 90
Attack: 100
Defense: 60
Speed: 80
Sp. Atk: 90
Sp. Def: 60
----------
Total: 480
Suggested Role: Sunnybeamer
Moveset: Sunny Day/Faint Attack/Solarbeam/HP Fire
Evaluation: This is a pure Sunnybeam attacker. It gets the sunshine bonus with
HP Fire, and utilizes both STABs. Chlorophyll also ensures the
first attack against non-boosted Pokémon. Loads of Sp. Atk EVs
would really help here.
===============================================
#277 Swellow
Type: [N] [Fl]
Swallow Pokémon
Ht: 2' 4"
Wt: 49.7 lb
Trait: Guts (Raises Attack 50% if under a status ailment)
FYI: Swellow dives at angles of over 60 degrees to catch its prey as soon at
it is spotted.
Base Stats
HP: 60
Attack: 85
Defense: 60
Speed: 125
Sp. Atk: 50
Sp. Def: 50
----------
Total: 430
Suggested Role: Physical Sweeper
Moveset: Return/Sky Attack/HP Ground/filler
Evaluation: Swellow is one of the fastest Pokémon you can get early in R/S.
Unfortunately, all its other stats are average-ish, and it
boasts an extremely narrow movepool. Use Aerial Ace instead of
Sky Attack if you aren't using Follow Me with your other Pokémon.
===============================================
#279 Pelipper
Type: [W] [Fl]
Water Bird Pokémon
Ht: 3' 11"
Wt: 61.7 lb
Trait: Keen Eye (Prevents accuracy reduction)
FYI: Pelipper can carry eggs and small Pokémon inside its huge bill.
Signature Move: Swallow, Spit Up, Stockpile
Base Stats
HP: 60
Attack: 50
Defense: 100
Speed: 65
Sp. Atk: 85
Sp. Def: 70
----------
Total: 430
Suggested Role: Special Sweeper
Moveset: Shock Wave/Surf/Ice Beam/filler
Evaluation: Pelipper is pretty defensive, but its movepool is essentially
attack moves. It can make a decent sweeper, but that's about it.
It can't stat-up anywhere, either.
===============================================
#381 Latios
Type: [D] [Ps]
Eon Pokémon
Ht: 6' 7"
Wt: 132.3 lb
Trait: Levitate (Nullifies Ground attacks)
FYI: Latios is extremely intelligent and capable of understanding human speech.
Only an unselfish, compassionate trainer can capture him. Once captured,
he forms a nearly unbreakable bond with his trainer. The trainer and
Latios can communicate telepathically. In time, the trainer will be able
to ride on Latios. By folding in his forelegs to minimize air resistance,
Latios can carry his rider at supersonic speeds.
Base Stats
HP: 80
Attack: 90
Defense: 80
Speed: 110
Sp. Atk: 130
Sp. Def: 110
----------
Total: 600 (Stat Tier 3)
Suggested Role: Special Sweeper
Moveset: Psychic/Dragonbreath/Recover/Ice Beam
Evaluation: Latios is a pretty good dragon in the fact that it lacks a 4x
Ice weakness. Unfortunately, most people like to put Dewy Dew
(nickname for Soul Dew) on it. The Dew doubles Latios' Special
stats, making it quite 00ber. Most people have no objection
to players using Latios, but people tend to object throwing
Soul Dew on it.
===============================================
#382 Kyogre
Type: [W]
Sea Basin Pokémon
Ht: 14' 9"
Wt: 776.0 lb
Trait: Drizzle (Summons rain upon entering the arena)
FYI: According to legend, Kyogre expanded the seas by generating torrential
rainfall. It battled Groudon in the past, and ended up in a stalemate.
Base Stats
HP: 100
Attack: 100
Defense: 90
Speed: 90
Sp. Atk: 150
Sp. Def: 140
----------
Total: 670 (Stat Tier 2)
Suggested Role: Special Sweeper
Moveset: Thunder/Water Spout/Rest/Ice Beam
Evaluation: This Pokémon has earned itself a nickname: Ky00bre. It's the most
00ber Pokémon of all, just because of its type and stat
distribution. If Water had a physical weakness, it wouldn't be as
00ber as it is. You don't even need CM for this set. Three or four
CMs and you can hit 999 Special in both stats. I like Rest and a
Chesto Berry to guard against fast Electric Pokémon, such as
Raikou. Raikou's Thunder attack can take Kyogre down to critical
HP.
===============================================
#383 Groudon
Type: [Gd]
Continent Pokémon
Ht: 11' 6"
Wt: 2,094.4 lb
Trait: Drought (Summons sunshine when entering the arena)
FYI: According to legend, Groudon raised the continents above the sea. It has
a great rivalry with the beast of the sea, Kyogre.
Base Stats
HP: 100
Attack: 150
Defense: 140
Speed: 90
Sp. Atk: 100
Sp. Def: 90
----------
Total: 670 (Stat Tier 2)
Suggested Role: Physical Sweeper
Moveset: Swords Dance/Earthquake/Ancientpower/Dynamicpunch
Evaluation: Groudon is the king of physical sweepers. It has a large physical
movepool, and it's no slowpoke either. It's not as 00ber as its
cousin, because it can't do a lot to cover its weaknesses with
this set.
Alternate Role: Sunnybeamer
Moveset: Solarbeam/Eruption/Thunderbolt/Earthquake
Evaluation: As much as I hate recommending this set, it does work. Earthquake
stays on there because Groudon is so physically powerful it can
make use of it even if that isn't its focus. This set covers each
and every one of its weaknesses.
===============================================
#384 Rayquaza
Type: [D] [Fl]
Sky High Pokémon
Ht: 23' 0"
Wt: 455.2 lb
Trait: Air Lock (negates weather effects)
FYI: Rayquaza is said to be the moderator between the titan of the land,
Groudon, and the titan of the sea, Kyogre. It only appears in a select
location to trainers whom it deems worthy.
Base Stats
HP: 105
Attack: 150
Defense: 90
Speed: 95
Sp. Atk: 150
Sp. Def: 90
----------
Total: 680 (Stat Tier 1)
Suggested Role: Special Sweeper
Moveset: Dragon Claw/Flamethrower/Ice Beam/Thunderbolt
Evaluation: Rayquaza is basically a Deoxys that's stronger defensively at no
expense to the other stats. Its ability negates all weather
effects, which is great. Unfortunately, it is quite 00ber, which
will likely cause your opponent to cry foul. This set, again, is
"pick 4 and go".
Alternate Role: Physical Sweeper
Moveset: Dragon Dance/Extremespeed/Aerial Ace/HP Steel
Evaluation: This is the physical moveset that makes Ray 00ber. No matter what
legitimate set you put on it, it is quite 00ber. I don't recommend
HP Steel very often, but it is nice for dealing with those pesky
Ice-types that Ray fears. If you don't want HP Steel, use
Ancientpower.
===============================================
#385 Jirachi
Type: [Ps] [S]
Wish Pokémon
Ht: 1' 0"
Wt: 2.4 lb
Trait: Serene Grace (Doubles chance of added attack effects)
FYI: According to legend, Jirachi will grant the wishes of anyone who has
written the wish on any of the notes attacked to its head.
Signature Move: Doom Desire
Base Stats
HP: 100
Attack: 100
Defense: 100
Speed: 100
Sp. Atk: 100
Sp. Def: 100
----------
Total: 600 (Stat Tier 3)
Suggested Role: Special Sweeper
Moveset: Thunderbolt/Psychic/Calm Mind/Support filler
Evaluation: The support filler can be Wish, or if you want to use Doom Desire,
that's not a bad idea. It's a 120-Power Steel move like Future
Sight. That's how Jirachi utilizes both STABs. There are a
number of other things you can have Jirachi do, and I'm open to
suggestions.
===============================================
#386 Deoxys
Type: [Ps]
DNA Pokémon
Ht: 5' 5"
Wt: 134.0 lb
Trait: Pressure (Doubles opponent's PP usage)
FYI: Deoxys has four different battle forms: Normal, Attack, Defense, and
Speed. Deoxys derives its name from the full name of DNA:
Deoxyribonucleic acid.
Signature Move: Psycho Boost
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXX Base Stats XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X Stat X Normal X Attack X Defense X Speed X
X---------X--------X--------X---------X-------X
X HP X 50 X 50 X 50 X 50 X
X Attack X 150 X 180 X 70 X 95 X
X Defense X 50 X 20 X 160 X 90 X
X Speed X 150 X 150 X 90 X 180 X
X Sp. Atk X 150 X 180 X 70 X 95 X
X Sp. Def X 50 X 20 X 160 X 90 X
X---------X--------X--------X---------X-------X
X Total X 600 X 600 X 600 X 600 X (Stat Tier 3)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Normal Mode/Attack Mode/Speed Mode
Suggested Role: Special Sweeper
Moveset: Psycho Boost/Calm Mind/Special filler/Special filler
Evaluation: Basically, the way to outfit Deoxys with a powerful moveset
is "pick 4 and go", but they should be all physical or all
special. You can make a physical sweeper out of Deoxys,
but it is unable to stat-up physically. Physical Sweeping
is still a viable option, since Deoxys has one of the biggest
movepools in the game. Normal and Attack are very offense-oriented
and thus very fragile. Be very careful.
Defense Mode
Suggested Role: Tank
Moveset: Recover/Psychic/Toxic/filler
Evaluation: With Defense Deoxys, it's a whole different ball game. Defense
Deoxys is meant for use as a non-attacker. You can use it as a
tank, like I have shown here, or you can use it as an annoyer.
===============================================
~~~~~~~~~~
8. Indices
a. Index of Items [S08-01IIT]
This is a list of every item in the game that can be obtained in the Story
Mode or transferred to it via a GBA game. It is organized by type, then
sorted alphabetically. If there are parentheses enclosing the item's price,
it cannot be purchased, but can be sold for half the listed price. For the
capture rates of various Balls, the listed percentage is based on a Poké
Ball at 100%. This does not indicate your actual chance of capture of your
target. That varies with the Pokémon's level, numerical HP (not as a percent),
size, and weight. It is just a simple way to illustrate the various rates
of capture of the various Balls out there.
Normal Items
=======================================================
#001 Amulet Coin
Effect: If a Pokémon holding this item participates in a battle or
tournament, double the usual amount of money is acquired (hold).
Location: The Under (must have L-Disk to obtain)
Price: (P$ 100)
=======================================================
#002 Antidote
Effect: Dissolves poison.
Location: A number of Pokémon Marts early in the game.
Price: P$ 100
=======================================================
#003 Awakening
Effect: Awakens from sleep.
Location: A number of Pokémon Marts early in the game.
Price: P$ 250
=======================================================
#004 Black Belt
Effect: Raises the power of Fighting-type moves by ten percent (hold).
Location: Held by Shadow Hitmontop
Price: (P$ 100)
=======================================================
#005 Blackglasses
Effect: Raises the power of Dark-type moves by ten percent (hold).
Location: The Under Subway
Price: (P$ 100)
=======================================================
#006 Black Flute
Effect: Reduces wild encounter rate (repeat).
Location: Import from GBA
Price: (P$ 200)
=======================================================
#007 Blue Flute
Effect: Awakens from sleep (repeat).
Location: Import from GBA
Price: (P$ 200)
=======================================================
#008 Blue Scarf
Effect: Raises Beauty by 1 Star (hold).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#009 Blue Shard
Effect: Trade for Water Stone.
Location: Import from GBA
Price: (P$ 20)
=======================================================
#010 Brightpowder
Effect: Reduces all enemies' Accuracy by 30% (hold).
Location: Coupon Exchange
Coupon: 10,000
Price: (P$ 100)
=======================================================
#011 Burn Heal
Effect: Dissolves burns.
Location: A number of Pokémon Marts early in the game
Price: P$ 250
=======================================================
#012 Calcium
Effect: Raises Sp. Atk EV by 10.
Location: Agate Village Pokémon Mart
Price: P$ 9,800
=======================================================
#013 Carbos
Effect: Raises Speed EV by 10.
Location: Agate Village Pokémon Mart
Price: P$ 9,800
=======================================================
#014 Charcoal
Effect: Raises the power of Fire-type moves by ten percent (hold).
Location: Held by Shadow Quilava
Price: (P$ 100)
======================================================
#015 Choice Band
Effect: Raises the power of one of the user's moves by fifty percent,
but forces the user to use only that move (hold).
Location: Poké Coupon Exchange
Coupon: 10,000
Price: (P$ 100)
=======================================================
#016 Cleanse Tag
Effect: Reduces wild encounter rate (hold).
Location: Imported from GBA
Price: (P$ 100)
=======================================================
#017 Deepseascale
Effect: Doubles Sp. Def of Clamperl (hold). Causes Clamperl to
evolve into Gorebyss if traded.
Location: Imported from GBA
Price: (P$ 20)
=======================================================
#018 Deepseatooth
Effect: Doubles Sp. Atk of Clamperl (hold). Causes Clamperl to
evolve into Huntail if traded.
Location: Imported from GBA
Price: (P$ 20)
=======================================================
#019 Dire Hit
Effect: Raises the critical-hit ratio during the current battle.
Location: Phenac City Pokémon Mart
Price: P$ 650
=======================================================
#020 Dragon Fang
Effect: Raises the power of Dragon-type moves by ten percent (hold).
Location: Held by Shadow Vibrava
Price: (P$ 100)
=======================================================
#021 Dragon Scale
Effect: Causes Seadra to evolve into Kingdra if traded (hold).
Location: Imported from GBA
Price: (P$ 20)
=======================================================
#022 Elixir
Effect: Recovers all of a Pokémon's moves by 10 PP.
Location: Shadow Pokémon Lab, Snagem Hideout
Price: (P$ 3,000)
=======================================================
#023 Energy Root
Effect: Recovers 200 HP. Causes Friendship to drop 1 Level.
Location: The Under Herb Shop
Price: P$ 800
=======================================================
#024 Energypowder
Effect: Recovers 50 HP. Causes Friendship to drop 1 Level.
Location: The Under Herb Shop
Price: P$ 500
=======================================================
#025 Escape Rope
Effect: Return to last Pokémon Center used.
Location: Imported from GBA
Price: (P$ 550)
=======================================================
#026 Ether
Effect: Recovers one of a Pokémon's moves by 10 PP.
Location: Pyrite Cave
Price: (P$ 1,200)
=======================================================
#027 Everstone
Effect: Prevents a Pokémon from evolving (hold).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#028 Excite Scent
Effect: Reduces shadow gauge by a moderate amount. Can't be sold.
Location: Agate Village Pokémon Mart (Cologne Case Required)
Price: P$ 800
=======================================================
#029 Exp. Share
Effect: Transfers half the acquired Exp. Points to the Pokémon
holding this item, regardless of whether it battled or
not. The other half of the Exp. Points are divided between
the Pokémon that battled as normal, including the Pokémon
that holds the Exp. Share if it battled (hold).
Location: Agate Village
Price: (P$ 4,800)
=======================================================
#030 Fire Stone
Effect: Causes certain Pokémon to evolve.
Location: Imported from GBA
Price: (P$ 2,100)
=======================================================
#031 Fluffy Tail
Effect: Flee from a wild encounter.
Location: Imported from GBA
Price: (P$ 1,000)
=======================================================
#032 Focus Band
Effect: 10% chance of preventing Pokémon from fainting (hold).
Location: Poké Coupon Exchange
Coupon: 10,000
Price: (P$ 100)
=======================================================
#033 Fresh Water
Effect: Recovers 50 HP.
Location: The Under Vending Machine
Price: P$ 200
=======================================================
#034 Full Heal
Effect: Dissolves all status conditions.
Location: All Pokémon Marts
Price: P$ 600
=======================================================
#035 Full Restore
Effect: Dissolves all status conditions and recovers all HP.
Location: The Under Pokémon Mart
Price: P$ 3,000
=======================================================
#036 Green Scarf
Effect: Raises Smartness by 1 Star (hold).
Location: Imported from GBA
Price: (P$ 200)
=======================================================
#037 Green Shard
Effect: Exchange for Leaf Stone.
Location: Imported from GBA
Price: (P$ 100)
=======================================================
#038 Guard Spec.
Effect: Prevents stat reduction during the current battle.
Location: Phenac City Pokémon Mart
Price: P$ 700
=======================================================
#039 Hard Stone
Effect: Raises the power of Rock-type moves by ten percent (hold).
Location: Held by Shadow Sudowoodo
Price: (P$ 100)
=======================================================
#040 Heal Powder
Effect: Dissolves all status conditions. Reduces Friendship by 1 Level.
Location: The Under Herb Shop
Price: P$ 450
=======================================================
#041 Heart Scale
Effect: Trade for R/S Move Tutor Service.
Location: Import from GBA
Price: (P$ 100)
=======================================================
#042 HP Up
Effect: Raises HP EV by 10.
Location: Agate Village Pokémon Mart
Price: P$ 9,800
=======================================================
#043 Hyper Potion
Effect: Recovers 200 HP.
Location: Pyrite Town and The Under Pokémon Marts
Price: P$ 1,200
=======================================================
#044 Ice Heal
Effect: Defrosts target.
Location: Pokémon Marts early in the game
Price: P$ 250
=======================================================
#045 Iron
Effect: Raises Defense EV by 10.
Location: Agate Village Pokémon Mart
Price: P$ 9,800
=======================================================
#046 Joy Scent
Effect: Reduces shadow gauge by a small amount. Can't be sold.
Location: Agate Village Pokémon Mart
Price: P$ 600
=======================================================
#047 King's Rock
Effect: Causes attacks to have a 10% chance of causing the target
to flinch (hold). Causes Slowbro to evolve into Slowking
when traded.
Location: Poké Coupon Exchange
Coupon: 8,000
Price: (P$ 100)
=======================================================
#048 Lava Cookie
Effect: Dissolves all status ailments.
Location: Imported from GBA
Price: P$ 200
=======================================================
#049 Lax Incense
Effect: Reduces all enemies' Hit % by 10% (hold). Causes Wobbuffet
to produce Wynaut in breeding.
Location: Imported from GBA
Price: (P$ 100)
=======================================================
#050 Leaf Stone
Effect: Causes certain Pokémon to evolve.
Location: Imported from GBA
Price: (P$ 2,100)
=======================================================
#051 Leftovers
Effect: Recovers 6.25% of maximum HP after every turn (hold).
Location: Poké Coupon Exchange
Coupon: 10,000
Price: (P$ 100)
=======================================================
#052 Lemonade
Effect: Recovers 80 HP.
Location: The Under Vending Machine
Price: P$ 350
=======================================================
#053 Light Ball
Effect: Doubles Sp. Atk of Pikachu (hold).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#054 Macho Brace
Effect: Speed is reduced by half, but gains double EVs (hold).
Location: Pyrite Cave
Price: (P$ 100)
=======================================================
#055 Magnet
Effect: Raises the power of Electric-type moves by ten percent (hold).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#056 Max Elixir
Effect: Restores all PP to all of a Pokémon's moves.
Location: Snagem Hideout
Price: (P$ 9,800)
=======================================================
#057 Max Ether
Effect: Restores all PP to one of a Pokémon's moves.
Location: Snagem Hideout
Price: (P$ 3,000)
=======================================================
#058 Max Potion
Effect: Recovers all HP.
Location: The Under Pokémon Mart
Price: P$ 2,500
=======================================================
#059 Max Repel
Effect: Reduces wild encounters for 250 steps.
Location: Import from GBA
Price: (P$ 700)
=======================================================
#060 Max Revive
Effect: Revitalizes a fainted Pokémon to max HP.
Location: Import from GBA
Price: (P$ 4,800)
=======================================================
#061 Mental Herb
Effect: Dissolves infatuation (hold).
Location: Poké Coupon Exchange
Coupon: 8,000
Price: (P$ 200)
=======================================================
#062 Metal Coat
Effect: Raises the power of Steel-type moves by ten percent (hold). Causes
Scyther to evolve into Scizor or Onix to evolve into Steelix
when traded while holding.
Location: Held by Shadow Metagross
Price: (P$ 100)
=======================================================
#063 Miracle Seed
Effect: Raises the power of Grass-type moves by ten percent (hold).
Location: Held by Shadow Bayleef
Price: (P$ 100)
=======================================================
#064 Moon Stone
Effect: Evolves certain kinds of Pokémon.
Location: Import from GBA
Price: (P$ 2,100)
=======================================================
#065 Mystic Water
Effect: Raises the power of Water-type moves by ten percent (hold).
Location: Held by Shadow Croconaw
Price: (P$ 100)
=======================================================
#066 Nevermeltice
Effect: Raises the power of Ice-type moves by ten percent (hold).
Location: Held by Shadow Delibird
Price: (P$ 100)
=======================================================
#067 Nugget
Effect: Sell for a large sum of money.
Location: Held by Shadow Tyranitar
Price: (P$ 10,000)
=======================================================
#068 Paralyz Heal
Effect: Dissolves paralysis.
Location: Most Pokémon Marts early in the game
Price: P$ 200
=======================================================
#069 Pink Scarf
Effect: Raises Cuteness by 1 Star (hold).
Location: Import from GBA
Price: (P$ 200)
=======================================================
#070 Poison Barb
Effect: Raises the power of Poison-type moves by ten percent (hold).
Location: Held by Shadow Qwilfish
Price: (P$ 100)
=======================================================
#071 Potion
Effect: Recovers 20 HP.
Location: Most Pokémon Marts early in the game
Price: P$ 300
=======================================================
#072 PP Max
Effect: Raises a move's maximum PP by sixty percent. Limit
one per move.
Location: Import from GBA
Price: (P$ 9,800)
=======================================================
#073 PP Up
Effect: Raises a move's maximum PP by twenty percent. Limit
three per move.
Location: Shadow Pokémon Lab, Snagem Hideout
Price: (P$ 9,800)
=======================================================
#074 Protein
Effect: Raises Attack EV by 10.
Location: Agate Village Pokémon Mart
Price: P$ 9,800
=======================================================
#075 Quick Claw
Effect: 20% chance of delivering a preemptive strike every turn (hold).
Location: Agate Village, Poké Coupon Exchange
Coupon: 8,000
Price: (P$ 100)
=======================================================
#076 Rare Candy
Effect: Raises Pokémon's Level by one.
Location: The Under Studio, Snagem Hideout
Price: (P$ 4,800)
=======================================================
#077 Red Flute
Effect: Dissolves infatuation (repeat).
Location: The Under Studio, Snagem Hideout
Price: (P$ 100)
=======================================================
#078 Red Scarf
Effect: Raises Coolness by 1 Star (hold).
Location: Import from GBA
Price: (P$ 200)
=======================================================
#079 Red Shard
Effect: Exchange for Fire Stone.
Location: Import from GBA
Price: (P$ 20)
=======================================================
#080 Repel
Effect: Reduces wild encounters for 100 steps.
Location: Import from GBA
Price: (P$ 350)
=======================================================
#081 Revival Herb
Effect: Revitalizes a fainted Pokémon and recovers all HP.
Reduces Friendship by 1 Level.
Location: The Under Herb Shop
Price: P$ 2,800
=======================================================
#082 Revive
Effect: Revitalizes a fainted Pokémon and recovers 50% HP.
Location: The Under Pokémon Mart
Price: P$ 1,500
=======================================================
#083 Scope Lens
Effect: Raises critical hit rate (hold).
Location: Poké Coupon Exchange
Coupon: 10,000
Price: (P$ 200)
=======================================================
#084 Sea Incense
Effect: Raises the power of Water-type moves by ten percent (hold). Causes
Marill/Azumarill to produce Azurill in breeding.
Location: Import from GBA
Price: (P$ 200)
=======================================================
#085 Sharp Beak
Effect: Raises the power of Flying-type moves by ten percent (hold).
Location: Held by Shadow Skarmory
Price: (P$ 200)
=======================================================
#086 Shell Bell
Effect: Recovers HP equal 6.25% of damage inflicted (hold).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#087 Shoal Salt
Effect: Trade for Shell Bell.
Location: Import from GBA
Price: (P$ 20)
=======================================================
#088 Shoal Shell
Effect: Trade for Shell Bell.
Location: Import from GBA
Price: (P$ 20)
=======================================================
#089 Silk Scarf
Effect: Raises the power of Normal-type moves by ten percent (hold).
Location: Agate Village
Price: (P$ 200)
=======================================================
#090 Silverpowder
Effect: Raises the power of Bug-type moves by ten percent (hold).
Location: Held by Shadow Ariados
Price: (P$ 200)
=======================================================
#091 Smoke Ball
Effect: 100% success rate of escaping from wild encounters (hold).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#092 Soda Pop
Effect: Recovers 60 HP.
Location: The Under Vending Machine
Price: P$ 300
=======================================================
#093 Soft Sand
Effect: Raises the power of Ground-type moves by ten percent (hold).
Location: Held by Shadow Piloswine
Price: (P$ 200)
=======================================================
#094 Soothe Bell
Effect: Doubles rate of increase of Friendship (hold).
Location: Import from GBA
Price: (P$ 200)
=======================================================
#095 Soul Dew
Effect: Doubles Sp. Atk and Sp. Def of Latios or Latias (hold).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#096 Spell Tag
Effect: Raises the power of Ghost-type moves by ten percent (hold).
Location: Held by Shadow Misdreavus
Price: (P$ 200)
=======================================================
#097 Star Piece
Effect: Sell for a large sum of money.
Location: Import from GBA
Price: (P$ 9,800)
=======================================================
#098 Stardust
Effect: Sell for a moderate amount of money.
Location: Import from GBA
Price: (P$ 2,000)
=======================================================
#099 Sun Stone
Effect: Evolves certain kinds of Pokémon.
Location: Import from GBA
Price: (P$ 2,100)
=======================================================
#100 Super Potion
Effect: Recovers 50 HP.
Location: Pokémon Marts early in the game
Price: P$ 700
=======================================================
#101 Super Repel
Effect: Reduces wild encounters for 200 steps.
Location: Import from GBA
Price: (P$ 500)
=======================================================
#102 Thunderstone
Effect: Evolves certain kinds of Pokémon.
Location: Import from GBA
Price: (P$ 2,100)
=======================================================
#103 Twistedspoon
Effect: Raises the power of Psychic-type moves by ten percent (hold).
Location: Import from GBA
Price: (P$ 200)
=======================================================
#104 Vivid Scent
Effect: Reduces shadow gauge by a large amount. Can't be sold.
Location: Agate Village Pokémon Mart (Cologne Case Required)
Price: P$ 1,200
=======================================================
#105 Water Stone
Effect: Evolves certain kinds of Pokémon.
Location: Import from GBA
Price: (P$ 2,100)
=======================================================
#106 White Flute
Effect: Increases wild encounters (repeat).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#107 White Herb
Effect: Dissolves stat reductions (hold).
Location: Phenac City Pre Gym, Poké Coupon Exchange
Coupon: 8,000
Price: (P$ 100)
=======================================================
#108 X Accuracy
Effect: Raises Hit % by 1 Level for one battle.
Location: Phenac City Pokémon Mart
Price: P$ 950
=======================================================
#109 X Attack
Effect: Raises Attack by 1 Level for one battle.
Location: Phenac City Pokémon Mart
Price: P$ 500
=======================================================
#110 X Defense
Effect: Raises Defense by 1 Level for one battle.
Location: Phenac City Pokémon Mart
Price: P$ 550
=======================================================
#111 X Special
Effect: Raises Sp. Atk by 1 Level for one battle.
Location: Phenac City Pokémon Mart
Price: P$ 350
=======================================================
#112 X Speed
Effect: Raises Speed by 1 Level for one battle.
Location: Phenac City Pokémon Mart
Price: P$ 350
=======================================================
#113 Yellow Scarf
Effect: Raises Toughness by 1 Star (hold).
Location: Import from GBA
Price: (P$ 200)
=======================================================
#114 Yellow Flute
Effect: Dissolves confusion (repeat).
Location: Import from GBA
Price: (P$ 100)
=======================================================
#115 Yellow Shard
Effect: Trade for Thunderstone.
Location: Import from GBA
Price: (P$ 20)
=======================================================
#116 Zinc
Effect: Raises Sp. Def EV by 10.
Location: Agate Village Pokémon Mart
Price: (P$ 9,800)
=======================================================
Balls
C = ((((M x 4) - (H x 2) * R) / M) + S + 1) / 256
C is capture rate, M is opponent's max HP, H is their current HP, R is Rate
of Capture ( for most it's 45), and S is Status. (5 for burn, poison, or
paralyze, 10 for frozen or asleep) And multiply your rate of capture by your
ball's power.
=======================================================
#01 Dive Ball
Effect: Works well on Pokémon met underwater.
Location: Import from GBA
Price: (P$ 1,000)
Capture Rate (Underwater Pokémon): 350%
Capture Rate (Other Pokémon): 100%
=======================================================
#02 Great Ball
Effect: A Ball with a decent success rate.
Location: Outskirt Stand
Price: P$ 600
Capture Rate: 150%
=======================================================
#03 Luxury Ball
Effect: Raises Friendship by 2 Levels.
Location: Import from GBA
Price: (P$ 200)
Capture Rate: 100%
=======================================================
#04 Master Ball
Effect: Catches a Pokémon without fail.
Location: Agate Village
Price: Can't sell.
Capture Rate: Can't fail
=======================================================
#05 Nest Ball
Effect: Works well on Pokémon of lower level than your own.
Location: Outskirt Stand
Price: P$ 1,000
Capture Rate (Lower Level): 200%
Capture Rate (Higher Level): 100%
=======================================================
#06 Net Ball
Effect: Works well on Bug and Water Pokémon.
Location: Outskirt Stand
Price: P$ 1,000
Capture Rate (Water/Bug): 300%
Capture Rate (Other Pokémon): 100%
=======================================================
#07 Poké Ball
Effect: Device used for catching Pokémon.
Location: Outskirt Stand
Price: P$ 200
Capture Rate: 100%
=======================================================
#08 Premier Ball
Effect: Awarded for buying 10 Poké Balls.
Location: Outskirt Stand
Price: (P$ 200)
Capture Rate: 100%
=======================================================
#09 Repeat Ball
Effect: More effective if used on a Pokémon previously caught
Location: Import from GBA
Price: (P$ 1,000)
Capture Rate (Caught previously): 300%
Capture Rate (Not caught previously): 100%
=======================================================
#10 Timer Ball
Effect: Works better the longer the battle lasts.
Location: Outskirt Stand
Price: P$ 1,000
Capture Rate (Initial): 100%
Capture Rate (After 10 turns): 150%
Capture Rate (After 20 turns): 200%
Capture Rate (After 30 turns): 250%
Capture Rate (After 40 turns): 300%
=======================================================
#11 Ultra Ball
Effect: The best Ball money can buy.
Location: Outskirt Stand
Price: P$ 1,200
Capture Rate: 200%
=======================================================
TMs
=======================================================
#01 Focus Punch
TYPE/Fighting POWER/150 HIT %/100 PP/20
EFFECT/User attacks second. If hit before attack, user flinches.
Location: Pyrite Colosseum
=======================================================
#02 Dragon Claw
TYPE/Dragon POWER/ 80 HIT %/100 PP/15
EFFECT/
Location: Deep Colosseum
=======================================================
#03 Water Pulse
TYPE/Water POWER/ 60 HIT %/100 PP/20
EFFECT/20% chance of confusing target.
Location: Import from GBA
=======================================================
#04 Calm Mind
TYPE/Psychic POWER/--- HIT %/--- PP/20
EFFECT/Raises Sp. Atk and Sp. Def by 1 Level each.
Location: Import from GBA
=======================================================
#05 Roar
TYPE/Normal POWER/--- HIT %/100 PP/20
EFFECT/Forces target to switch out.
Location: Pyrite Colosseum
=======================================================
#06 Toxic
TYPE/Poison POWER/--- HIT %/ 85 PP/10
EFFECT/Badly poisons target.
Location: Pyrite Colosseum
=======================================================
#07 Hail
TYPE/Ice POWER/--- HIT %/--- PP/10
EFFECT/Summons a hailstorm for 5 turns.
Location: Pyrite Colosseum
=======================================================
#08 Bulk Up
TYPE/Fighting POWER/--- HIT %/--- PP/20
EFFECT/Raises Attack and Defense by 1 Level each.
Location: Import from GBA
=======================================================
#09 Bullet Seed
TYPE/Grass POWER/ 10 HIT %/100 PP/30
EFFECT/Hits target 2 to 5 times.
Location: Import from GBA
=======================================================
#10 Hidden Power
TYPE/Normal POWER/--- HIT %/100 PP/15
EFFECT/Power and Type depend on user's IVs.
Location: The Under Pokémon Mart
Price: P$ 3,000
=======================================================
#11 Sunny Day
TYPE/Fire POWER/--- HIT %/--- PP/ 5
EFFECT/Summons strong sunlight for 5 turns.
Location: Phenac Stadium
=======================================================
#12 Taunt
TYPE/Dark POWER/--- HIT %/100 PP/20
EFFECT/Opponent is forced to use attack moves.
Location: Phenac Stadium
=======================================================
#13 Ice Beam
TYPE/Ice POWER/ 95 HIT %/100 PP/10
EFFECT/10% chance of freezing target.
Location: Poké Coupon Exchange
Coupon: 4,000
=======================================================
#14 Blizzard
TYPE/Ice POWER/120 HIT %/ 70 PP/ 5
EFFECT/30% chance of freezing target.
Location: The Under Pokémon Mart
Price: P$ 5,500
=======================================================
#15 Hyper Beam
TYPE/Normal POWER/150 HIT %/ 90 PP/ 5
EFFECT/User cannot act next turn.
Location: The Under Pokémon Mart
Price: P$ 7,500
=======================================================
#16 Light Screen
TYPE/Psychic POWER/--- HIT %/--- PP/30
EFFECT/Halves damage from Special Attacks for 5 turns.
Location: The Under Pokémon Mart
Price: P$ 3,000
=======================================================
#17 Protect
TYPE/Normal POWER/--- HIT %/100 PP/10
EFFECT/Negates all damage. Success rate is halved each time it
is used in succession.
Location: The Under Pokémon Mart
Price: P$ 3,000
=======================================================
#18 Rain Dance
TYPE/Water POWER/--- HIT %/--- PP/ 5
EFFECT/Summons a rainstorm for 5 turns.
Location: Phenac Stadium
=======================================================
#19 Giga Drain
TYPE/Grass POWER/ 60 HIT %/100 PP/ 5
EFFECT/User recovers HP equal to half the damage inflicted.
Location: Phenac Stadium
=======================================================
#20 Safeguard
TYPE/Normal POWER/--- HIT %/--- PP/25
EFFECT/Negates all allies' status ailments for 5 turns.
Location: The Under Pokémon Mart
Price: P$ 3,000
=======================================================
#21 Frustration
TYPE/Normal POWER/--- HIT %/100 PP/20
EFFECT/Power increases as Friendship decreases. Maximum Power is 102.
Location: Import from GBA
=======================================================
#22 Solarbeam
TYPE/Grass POWER/120 HIT %/100 PP/10
EFFECT/Charges up first turn, then attacks next turn.
Location: Phenac Stadium
=======================================================
#23 Iron Tail
TYPE/Steel POWER/100 HIT %/ 75 PP/15
EFFECT/30% chance of reducing target's Defense by 1 Level.
Location: The Under Colosseum
=======================================================
#24 Thunderbolt
TYPE/Electric POWER/ 95 HIT %/100 PP/15
EFFECT/10% chance of paralyzing target
Location: Poké Coupon Exchange
Coupon: 4,000
=======================================================
#25 Thunder
TYPE/Electric POWER/120 HIT %/ 70 PP/10
EFFECT/30% chance of paralyzing target
Location: The Under Pokémon Mart
Price: P$ 5,500
=======================================================
#26 Earthquake
TYPE/Ground POWER/100 HIT %/100 PP/10
EFFECT/Attacks all but user. Doubles damage on targets in Dig standby.
Location: Shadow Pokémon Lab
=======================================================
#27 Return
TYPE/Normal POWER/--- HIT %/100 PP/20
EFFECT/Power increases as Friendship increases. Maximum Power is 102.
Location: Phenac City Pre Gym
=======================================================
#28 Dig
TYPE/Ground POWER/ 60 HIT %/100 PP/10
EFFECT/Hide underground first turn, then attack next turn.
Location: Import from GBA
=======================================================
#29 Psychic
TYPE/Psychic POWER/ 90 HIT %/100 PP/10
EFFECT/10% chance of reducing target's Sp. Def by 1 Level.
Location: Poké Coupon Exchange
Coupon: 3,500
=======================================================
#30 Shadow Ball
TYPE/Ghost POWER/ 80 HIT %/100 PP/15
EFFECT/10% chance of reducing target's Sp. Def by 1 Level.
Location: The Under Colosseum
=======================================================
#31 Brick Break
TYPE/Fighting POWER/ 75 HIT %/100 PP/15
EFFECT/Dissolves an enemy's Reflect or Light Screen.
Location: Pyrite Colosseum
=======================================================
#32 Double Team
TYPE/Normal POWER/--- HIT %/--- PP/15
EFFECT/Raises user's Evade % by 1 Level.
Location: Poké Coupon Exchange
Coupon: 1,500
=======================================================
#33 Reflect
TYPE/Psychic POWER/--- HIT %/--- PP/20
EFFECT/Halves damage from Physical Attacks for 5 turns.
Location: The Under Pokémon Mart
Price: P$ 3,000
=======================================================
#34 Shock Wave
TYPE/Electric POWER/ 60 HIT %/--- PP/20
EFFECT/Cannot miss.
Location: Import from GBA
=======================================================
#35 Flamethrower
TYPE/Fire POWER/ 95 HIT %/100 PP/15
EFFECT/10% chance of burning target.
Location: Poké Coupon Exchange
Coupon: 4,000
=======================================================
#36 Sludge Bomb
TYPE/Poison POWER/ 90 HIT %/100 PP/10
EFFECT/30% chance of poisoning target.
Location: The Under Colosseum
=======================================================
#37 Sandstorm
TYPE/Rock POWER/--- HIT %/--- PP/10
EFFECT/Summons a sandstorm for 5 turns.
Location: The Under Colosseum
=======================================================
#38 Fire Blast
TYPE/Fire POWER/120 HIT %/ 85 PP/ 5
EFFECT/10% chance of burning target.
Location: The Under Pokémon Mart
Price: P$ 5,500
=======================================================
#39 Rock Tomb
TYPE/Rock POWER/ 50 HIT %/ 80 PP/10
EFFECT/Reduces the target's Speed by 1 Level.
Location: Import from GBA
=======================================================
#40 Aerial Ace
TYPE/Flying POWER/ 60 HIT %/--- PP/20
EFFECT/Cannot miss.
Location: Import from GBA
=======================================================
#41 Torment
TYPE/Dark POWER/--- HIT %/100 PP/15
EFFECT/Prevents foe from using same move consecutively.
Location: Phenac City
=======================================================
#42 Facade
TYPE/Normal POWER/ 70 HIT %/100 PP/20
EFFECT/Power becomes 140 if affected by a status ailment.
Location: Import from GBA
=======================================================
#43 Secret Power
TYPE/Normal POWER/ 70 HIT %/100 PP/20
EFFECT/30% chance of inflicting status ailment, depending on location.
Location: Import from GBA
=======================================================
#44 Rest
TYPE/Psychic POWER/--- HIT %/--- PP/10
EFFECT/Dissolves all status ailments and recovers all HP. User then
sleeps for 2 turns.
Location: Deep Colosseum
=======================================================
#45 Attract
TYPE/Normal POWER/--- HIT %/100 PP/15
EFFECT/Infatuates the opposite gender.
Location: The Under TV Studio
=======================================================
#46 Thief
TYPE/Dark POWER/ 40 HIT %/100 PP/10
EFFECT/If user has no hold item, user steals target's held item.
Location: Pyrite Town Police Station
=======================================================
#47 Steel Wing
TYPE/Steel POWER/ 70 HIT %/ 90 PP/25
EFFECT/10% chance of raising user's Defense by 1 Level.
Location: Mt. Battle Lobby
=======================================================
#48 Skill Swap
TYPE/Psychic POWER/--- HIT %/100 PP/10
EFFECT/Switches user's Ability with target's. Ineffective against
Shedinja.
Location: Deep Colosseum
=======================================================
#49 Snatch
TYPE/Dark POWER/--- HIT %/100 PP/10
EFFECT/Waits for opponent to move. If opponent uses a stat-up or recovery
move, user gets the effect instead.
Location: Pyrite Cave
=======================================================
#50 Overheat
TYPE/Fire POWER/140 HIT %/ 90 PP/ 5
EFFECT/User's Sp. Atk is lowered by 2 Levels.
Location: Import from GBA
=======================================================
Berries
=======================================================
#01 Cheri
SIZE/ 0.8" FIRM/Soft FLAVOR/Spicy
GROWTH TIME/12 Hours MAX YIELD/3 Berries
BLOCK LV/11-13
EFFECT/Dissolves paralysis (hold).
=======================================================
#02 Chesto
SIZE/ 3.1" FIRM/Super Hard FLAVOR/Dry
GROWTH TIME/12 Hours MAX YIELD/3 Berries
BLOCK LV/11-13
EFFECT/Dissolves sleep (hold).
=======================================================
#03 Pecha
SIZE/ 1.6" FIRM/Very Soft FLAVOR/Sweet
GROWTH TIME/12 Hours MAX YIELD/3 Berries
BLOCK LV/11-13
EFFECT/Dissolves poison (hold).
=======================================================
#04 Rawst
SIZE/ 1.3" FIRM/Hard FLAVOR/Bitter
GROWTH TIME/12 Hours MAX YIELD/3 Berries
BLOCK LV/11-13
EFFECT/Dissolves burns (hold).
=======================================================
#05 Aspear
SIZE/ 2.0" FIRM/Super Hard FLAVOR/Sour
GROWTH TIME/12 Hours MAX YIELD/3 Berries
BLOCK LV/11-13
EFFECT/Dissolves freezing (hold).
=======================================================
#06 Leppa
SIZE/ 1.1" FIRM/Very Hard FLAVOR/Spicy, Sweet, Bitter, Sour
GROWTH TIME/16 Hours MAX YIELD/3 Berries
BLOCK LV/24-25
EFFECT/Recovers 10 PP when a move's PP expires (hold).
=======================================================
#07 Oran
SIZE/ 1.4" FIRM/Super Hard FLAVOR/All
GROWTH TIME/12 Hours MAX YIELD/3 Berries
BLOCK LV/11-13
EFFECT/Recovers 10 HP (hold).
=======================================================
#08 Persim
SIZE/ 1.9" FIRM/Hard FLAVOR/All
GROWTH TIME/12 Hours MAX YIELD/3 Berries
BLOCK LV/11-13
EFFECT/Dissolves confusion (hold).
=======================================================
#09 Lum
SIZE/ 1.3" FIRM/Super Hard FLAVOR/All
GROWTH TIME/48 Hours MAX YIELD/2 Berries
BLOCK LV/11-13
EFFECT/Dissolves all status conditions (hold).
=======================================================
#10 Sitrus
SIZE/ 3.7" FIRM/Super Hard FLAVOR/All
GROWTH TIME/24 Hours MAX YIELD/3 Berries
BLOCK LV/11-13
EFFECT/Recovers 30 HP (hold).
=======================================================
#11 Figy
SIZE/ 3.9" FIRM/Soft FLAVOR/Spicy
GROWTH TIME/24 Hours MAX YIELD/3 Berries
BLOCK LV/24-25
EFFECT/Recovers 10 HP, but confuses Pokémon that dislike Spicy flavor (hold).
=======================================================
#12 Wiki
SIZE/ 4.5" FIRM/Hard FLAVOR/Dry
GROWTH TIME/24 Hours MAX YIELD/3 Berries
BLOCK LV/24-25
EFFECT/Recovers 10 HP, but confuses Pokémon that dislike Dry flavor (hold).
=======================================================
#13 Mago
SIZE/ 5.0" FIRM/Hard FLAVOR/Sweet
GROWTH TIME/24 Hours MAX YIELD/3 Berries
BLOCK LV/24-25
EFFECT/Recovers 10 HP, but confuses Pokémon that dislike Sweet flavor (hold).
=======================================================
#14 Aguav
SIZE/ 2.5" FIRM/Super Hard FLAVOR/Bitter
GROWTH TIME/24 Hours MAX YIELD/3 Berries
BLOCK LV/24-25
EFFECT/Recovers 10 HP, but confuses Pokémon that dislike Bitter flavor (hold).
=======================================================
#15 Iapapa
SIZE/ 8.8" FIRM/Soft FLAVOR/Sour
GROWTH TIME/24 Hours MAX YIELD/3 Berries
BLOCK LV/24-25
EFFECT/Recovers 10 HP, but confuses Pokémon that dislike Sour flavor (hold).
=======================================================
#16 Razz
SIZE/ 4.7" FIRM/Very Hard FLAVOR/Spicy, Dry
GROWTH TIME/4 Hours MAX YIELD/6 Berries
BLOCK LV/11-13
EFFECT/
=======================================================
#17 Bluk
SIZE/ 4.3" FIRM/Soft FLAVOR/Dry, Sweet
GROWTH TIME/4 Hours MAX YIELD/6 Berries
BLOCK LV/11-13
EFFECT/
=======================================================
#18 Nanab
SIZE/ 3.0" FIRM/Very Hard FLAVOR/Sweet, Bitter
GROWTH TIME/4 Hours MAX YIELD/6 Berries
BLOCK LV/11-13
EFFECT/
=======================================================
#19 Wepear
SIZE/ 2.9" FIRM/Super Hard FLAVOR/Bitter, Sour
GROWTH TIME/4 Hours MAX YIELD/6 Berries
BLOCK LV/11-13
EFFECT/
=======================================================
#20 Pinap
SIZE/ 3.1" FIRM/Hard FLAVOR/Spicy, Sour
GROWTH TIME/4 Hours MAX YIELD/6 Berries
BLOCK LV/11-13
EFFECT/
=======================================================
#21 Pomeg
SIZE/ 5.3" FIRM/Very Hard FLAVOR/Spicy, Sweet, Bitter
GROWTH TIME/12 Hours MAX YIELD/6 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#22 Kelpsy
SIZE/ 5.9" FIRM/Hard FLAVOR/Dry, Bitter, Sour
GROWTH TIME/12 Hours MAX YIELD/6 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#23 Qualot
SIZE/ 4.3" FIRM/Hard FLAVOR/Spicy, Sweet, Sour
GROWTH TIME/12 Hours MAX YIELD/6 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#24 Hondew
SIZE/ 6.4" FIRM/Hard FLAVOR/Spicy, Dry, Bitter
GROWTH TIME/12 Hours MAX YIELD/6 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#25 Grepa
SIZE/ 5.9" FIRM/Soft FLAVOR/Dry, Sweet, Sour
GROWTH TIME/12 Hours MAX YIELD/6 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#26 Tamato
SIZE/ 7.9" FIRM/Soft FLAVOR/Spicy, Dry
GROWTH TIME/24 Hours MAX YIELD/4 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#27 Cornn
SIZE/ 3.0" FIRM/Hard FLAVOR/Dry, Sweet
GROWTH TIME/24 Hours MAX YIELD/4 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#28 Magost
SIZE/ 5.5" FIRM/Hard FLAVOR/Sweet, Bitter
GROWTH TIME/24 Hours MAX YIELD/4 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#29 Rabuta
SIZE/ 8.9" FIRM/Soft FLAVOR/Bitter, Sour
GROWTH TIME/24 Hours MAX YIELD/4 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#30 Nomel
SIZE/11.2" FIRM/Super Hard FLAVOR/Spicy, Sour
GROWTH TIME/24 Hours MAX YIELD/4 Berries
BLOCK LV/24-25
EFFECT/
=======================================================
#31 Spelon
SIZE/ 5.2" FIRM/Soft FLAVOR/Spicy, Dry
GROWTH TIME/72 Hours MAX YIELD/2 Berries
BLOCK LV/50-52
EFFECT/
=======================================================
#32 Pamtre
SIZE/ 9.6" FIRM/Very Soft FLAVOR/Dry, Sweet
GROWTH TIME/72 Hours MAX YIELD/2 Berries
BLOCK LV/50-52
EFFECT/
=======================================================
#33 Watmel
SIZE/ 9.6" FIRM/Soft FLAVOR/Sweet, Bitter
GROWTH TIME/72 Hours MAX YIELD/2 Berries
BLOCK LV/50-52
EFFECT/
=======================================================
#34 Durin
SIZE/11.0" FIRM/Hard FLAVOR/Bitter, Sour
GROWTH TIME/72 Hours MAX YIELD/2 Berries
BLOCK LV/50-52
EFFECT/
=======================================================
#35 Belue
SIZE/11.8" FIRM/Very Soft FLAVOR/Spicy, Sour
GROWTH TIME/72 Hours MAX YIELD/2 Berries
BLOCK LV/50-52
EFFECT/
=======================================================
#36 Liechi
SIZE/ 4.4" FIRM/Very Hard FLAVOR/Spicy, Sweet, Sour
GROWTH TIME/96 Hours MAX YIELD/2 Berries
BLOCK LV/60-65
EFFECT/Raises Attack by 1 Level at low HP (hold).
=======================================================
#37 Ganlon
SIZE/ 1.3" FIRM/Very Hard FLAVOR/Dry, Bitter
GROWTH TIME/96 Hours MAX YIELD/2 Berries
BLOCK LV/60-65
EFFECT/Raises Defense by 1 Level at low HP (hold).
COUPON/15,000
=======================================================
#38 Salac
SIZE/ 3.7" FIRM/Very Hard FLAVOR/Sweet, Sour
GROWTH TIME/96 Hours MAX YIELD/2 Berries
BLOCK LV/60-65
EFFECT/Raises Speed by 1 Level at low HP (hold).
COUPON/15,000
=======================================================
#39 Petaya
SIZE/ 9.3" FIRM/Very Hard FLAVOR/Spicy, Bitter
GROWTH TIME/96 Hours MAX YIELD/2 Berries
BLOCK LV/60-65
EFFECT/Raises Sp. Atk by 1 Level at low HP (hold).
COUPON/15,000
=======================================================
#40 Apicot
SIZE/ 3.0" FIRM/Hard FLAVOR/Dry, Sour
GROWTH TIME/96 Hours MAX YIELD/2 Berries
BLOCK LV/60-65
EFFECT/Raises Sp. Atk by 1 Level at low HP (hold).
COUPON/15,000
=======================================================
#41 Lansat
SIZE/ 3.8" FIRM/Soft FLAVOR/All
GROWTH TIME/96 Hours MAX YIELD/2 Berries
BLOCK LV/60-65
EFFECT/Raises critical hit rate at low HP (hold).
=======================================================
#42 Starf
SIZE/ 6.0" FIRM/Super Hard FLAVOR/All
GROWTH TIME/96 Hours MAX YIELD/2 Berries
BLOCK LV/60-65
EFFECT/Raises a random stat by 2 Levels at low HP (hold).
=======================================================
Key Items
=======================================================
#01 Blu ID Badge
EFFECT/One of four keys needed to unlock the north door of Realgam Tower.
LOCATION/Realgam Tower (Venus Rematch)
=======================================================
#02 Card Key
EFFECT/Opens the east wing of the Shadow Pokémon Lab
LOCATION/Shadow Pokémon Lab (West Wing)
=======================================================
#03 Cologne Case
EFFECT/Holds Scents purchased at Agate Village Pokémon Mart (repeat).
LOCATION/Agate Village
=======================================================
#04 D-Disk
EFFECT/Moves the UFO down to the Deep Colosseum (repeat).
LOCATION/Snagem Hideout
=======================================================
#05 Data Rom
EFFECT/Holds data about Shadow Pokémon.
LOCATION/Shadow Pokémon Lab
=======================================================
#06 DNA Sample
EFFECT/A DNA Sample of the Shadow Bayleef (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#07 DNA Sample
EFFECT/A DNA Sample of the Shadow Croconaw (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#08 DNA Sample
EFFECT/A DNA Sample of the Shadow Entei (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#09 DNA Sample
EFFECT/A DNA Sample of the Shadow Mightyena (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#10 DNA Sample
EFFECT/A DNA Sample of the Shadow Misdreavus (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#11 DNA Sample
EFFECT/A DNA Sample of the Shadow Quilava (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#12 DNA Sample
EFFECT/A DNA Sample of the Shadow Raikou (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#13 DNA Sample
EFFECT/A DNA Sample of the Shadow Sudowoodo (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#14 DNA Sample
EFFECT/A DNA Sample of the Shadow Suicune (repeat).
LOCATION/Shadow Pokémon Lab
=======================================================
#15 Down St. Key
EFFECT/Unlocks the door to the B2 of the Shadow Pokémon Lab.
LOCATION/Shadow Pokémon Lab
=======================================================
#16 Ein File C
EFFECT/A report on Celebi by Ein (repeat).
LOCATION/Agate Village Relic Forest
=======================================================
#17 Ein File F
EFFECT/The final Shadow Pokémon report by Ein (repeat).
LOCATION/The Under TV Studio
=======================================================
#18 Ein File H
EFFECT/A report on Hyper Mode by Ein (repeat).
LOCATION/Pyrite Building 1F
=======================================================
#19 Ein File P
EFFECT/A report on purification by Ein (repeat).
LOCATION/Pyrite Cave
=======================================================
#20 Ein File S
EFFECT/The initial report on Shadow Pokémon by Ein (repeat).
LOCATION/Pyrite Town
=======================================================
#21 Elevator Key
EFFECT/The key to operate the Pyrite<-->The Under elevator.
LOCATION/Pyrite Town
=======================================================
#22 Gear
EFFECT/The gear missing from Pyrite Windmill.
LOCATION/Realgam Construction Lot
=======================================================
#23 Grn ID Badge
EFFECT/One of four keys needed to unlock the north door of Realgam Tower.
LOCATION/Realgam Tower (Dakim Rematch)
=======================================================
#24 Jail Key
EFFECT/Unlocks Pyrite Police Station's jail cells (repeat).
LOCATION/Pyrite Town
=======================================================
#25 L-Disk
EFFECT/Moves the UFO to the left platform containing the Amulet Coin (repeat).
LOCATION/The Under
=======================================================
#26 Maingate Key
EFFECT/Opens the Shadow Pokémon Lab's front gate.
LOCATION/Shadow Pokémon Lab (West Wing B2, accessed via The Under Subway)
=======================================================
#27 Powerup Part
EFFECT/Reboots the Kid Network's computer system.
LOCATION/The Under Junk Shop
=======================================================
#28 R-Disk
EFFECT/Moves the UFO to The Under TV Studio (repeat).
LOCATION/The Under
=======================================================
#29 Red ID Badge
EFFECT/One of four keys needed to unlock the north door of Realgam Tower.
LOCATION/Realgam Tower (Miror B. Rematch)
=======================================================
#30 Small Tablet
EFFECT/Activates the Relic Stone (repeat).
LOCATION/Agate Village
=======================================================
#31 Steel Teeth
EFFECT/False teeth belonging to an old man in The Under.
LOCATION/The Under (path to Deep Colosseum)
=======================================================
#32 Subway Key
EFFECT/Operates The Under's subway train.
LOCATION/The Under Subway
=======================================================
#33 U-Disk
EFFECT/Moves the UFO to the Time Flute in Pyrite Town (repeat).
LOCATION/Shadow Pokémon Lab (West Wing B2, accessed via The Under Subway)
=======================================================
#34 Ylw ID Badge
EFFECT/One of four keys needed to unlock the north door of Realgam Tower.
LOCATION/Realgam Tower (Ein Rematch)
=======================================================
b. Index of Attacks [S08-02IAT]
This index will give you information about every attack in the game,
even FR/LG exclusive attacks. Battle effects, Contest effects,
lots of stuff. The attack list is organized alphabetically. I will
not get into great detail about Contests because it isn't an aspect
of Pokémon Colosseum.
FORMAT:
=======================================================
#NUM AttackName
BATTLE EFFECT
TYPE/Type POWER/Pow HIT %/Pct PP/PP TARGET/Range
EFFECT/Special Effect
LEARNED BY LEVEL-UP/List of Pokémon
CONTEST EFFECT
TYPE/Type APPEAL/ JAM/
JAM TARGET/Pokémon that are Jammed by the attack
EFFECT/Special Effect
COMBO/List of moves that will get double points if used after this one
=======================================================
And here is the list of attacks.
=======================================================
# 1 Absorb
BATTLE EFFECT
TYPE/Grass POWER/ 20 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/User recovers HP equal to 50% of inflicted damage
LEARNED BY LEVEL-UP/Most Grass-types
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 2 Acid
BATTLE EFFECT
TYPE/Poison POWER/ 40 HIT %/100 PP/30 TARGET/All Enemies
EFFECT/10% chance of reducing foe's Defense by 1 Level
LEARNED BY LEVEL-UP/Many Grass and Poison-types
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 3 Acid Armor
BATTLE EFFECT
TYPE/Poison POWER/--- HIT %/--- PP/40 TARGET/Self
EFFECT/Raises user's Defense by 2 Levels
LEARNED BY LEVEL-UP/Grimer, Vaporeon
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's condition by 1 Star
COMBO/Does not combo with any move
=======================================================
# 4 Aerial Ace
BATTLE EFFECT
TYPE/Flying POWER/ 60 HIT %/--- PP/20 TARGET/One Enemy
EFFECT/Never misses. Even hits users of Fly and similar moves.
LEARNED BY LEVEL-UP/Spearow, Taillow
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if going first
COMBO/Does not combo with any move
=======================================================
# 5 Aeroblast
BATTLE EFFECT
TYPE/Flying POWER/100 HIT %/ 95 PP/ 5 TARGET/One Enemy
EFFECT/Has a high Critical Hit rate
LEARNED BY LEVEL-UP/Lugia
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Gives more points if the previous appeal went well
COMBO/Does not combo with any move
=======================================================
# 6 Agility
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/30 TARGET/Self
EFFECT/Raises user's Agility by 2 Levels
LEARNED BY LEVEL-UP/Many Flying Pokémon, the full list is quite long
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/User appeals first next turn
COMBO/Does not combo with any move
=======================================================
# 7 Air Cutter
BATTLE EFFECT
TYPE/Flying POWER/ 55 HIT %/ 95 PP/25 TARGET/All Enemies
EFFECT/Has a high Critical Hit rate
LEARNED BY LEVEL-UP/Zubat, Skarmory
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that used a same-type appeal
COMBO/Does not combo with any move
=======================================================
# 8 Amnesia
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Raises user's Sp. Def by 2 Levels
LEARNED BY LEVEL-UP/A wide variety of Pokémon
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/User avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
# 9 Ancientpower
BATTLE EFFECT
TYPE/Rock POWER/ 60 HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/10% chance of raising all user's stats by 1 Level each
LEARNED BY LEVEL-UP/Many Rock-types, and a few legendary Pokémon
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/User avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
# 10 Arm Thrust
BATTLE EFFECT
TYPE/Fighting POWER/ 15 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Makuhita
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
# 11 Aromatherapy
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/--- PP/ 5 TARGET/All Allies
EFFECT/Dissolves status ailments of entire party
LEARNED BY LEVEL-UP/Vileplume, Paras, Roselia
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if going last
COMBO/Does not combo with any move
=======================================================
# 12 Assist
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/One Enemy
EFFECT/Uses a random move one of your active Pokémon knows
LEARNED BY LEVEL-UP/Skitty
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on Applause Level. 0 = 1 point
1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points
COMBO/Does not combo with any move
=======================================================
# 13 Astonish
BATTLE EFFECT
TYPE/Ghost POWER/ 30 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/30% chance of causing target to flinch
LEARNED BY LEVEL-UP/Many nocturnal Pokémon
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 14 Attract
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Infatuates the opposite sex
LEARNED BY LEVEL-UP/Beautifly, Skitty, Milotic, Luvdisc
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
# 15 Aurora Beam
BATTLE EFFECT
TYPE/Ice POWER /65 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/10% chance of lowering target's Attack by 1 Level
LEARNED BY LEVEL-UP/A few Water and Ice-types
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that used a same-type appeal
COMBO/Does not combo with any move
=======================================================
# 16 Barrage
BATTLE EFFECT
TYPE/Normal POWER/ 15 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Hits the target 2 to 5 times
LEARNED BY LEVEL-UP/Exeggcute
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if it's the same type as the
appeal of the Pokémon before it
COMBO/Does not combo with any move
=======================================================
# 17 Barrier
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/30 TARGET/Self
EFFECT/Raises user's Defense by 2 Levels
LEARNED BY LEVEL-UP/Tentacool, Mr. Mime, Mewtwo
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed for the rest of the turn
COMBO/Does not combo with any move
=======================================================
# 18 Baton Pass
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/Self
EFFECT/Switches Pokémon while keeping stat boosts in effect
LEARNED BY LEVEL-UP/Various Pokémon, mostly Normal-types
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
# 19 Beat Up
BATTLE EFFECT
TYPE/Dark POWER/ 10 HIT %/100 PP/40 TARGET/One Enemy
EFFECT/All of your Pokémon attack the enemy at once
LEARNED BY LEVEL-UP/Sneasel
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed lose half their appeal points earned this turn
COMBO/Does not combo with any move
=======================================================
# 20 Belly Drum
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/Reduces user's HP by 50% of maximum and raises Attack
by 10 Levels, but not above the maximum of +6
LEARNED BY LEVEL-UP/Sneasel
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by one star
COMBO/Rest
=======================================================
# 21 Bide
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Accumulates damage for 2-3 turns, then hits the target for
double that amount of damage
LEARNED BY LEVEL-UP/Pineco, Shuckle, Miltank, Mudkip, Seedot,
Meditite
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Prevents user from being Jammed this turn
COMBO/Does not combo with any move
=======================================================
# 22 Bind
BATTLE EFFECT
TYPE/Normal POWER/ 15 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to
target every turn while trapped. Target can't switch
while trapped.
LEARNED BY LEVEL-UP/Onix, Tangela, Pinsir, Dusclops, Kecleon
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
# 23 Bite
BATTLE EFFECT
TYPE/Dark POWER/ 60 HIT %/100 PP/25 TARGET/One Enemy
EFFECT/30% chance of making target flinch
LEARNED BY LEVEL-UP/Any Pokémon with sharp fangs
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 24 Blast Burn
BATTLE EFFECT
TYPE/Fire POWER/150 HIT %/ 90 PP/ 5 TARGET/One Enemy
EFFECT/User cannot act next turn
LEARNED BY LEVEL-UP/No Pokémon. Charizard is the only Pokémon
that can learn this move, and only through
the FR/LG Move Tutor.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 4
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/User cannot appeal next turn
COMBO/Does not combo with any move
=======================================================
# 25 Blaze Kick
BATTLE EFFECT
TYPE/Fire POWER/ 85 HIT %/ 90 PP/10 TARGET/One Enemy
EFFECT/Defrosts user. High Critical Hit rate. 10% chance
of burning target.
LEARNED BY LEVEL-UP/Blaziken
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 26 Blizzard
BATTLE EFFECT
TYPE/Fire POWER/120 HIT %/ 70 PP/ 5 TARGET/All Enemies
EFFECT/30% chance of freezing target
LEARNED BY LEVEL-UP/Most Ice-types.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 27 Block
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/Target can't switch out. Effect dissolves upon switching
user out.
LEARNED BY LEVEL-UP/Snorlax, Sudowoodo, Nosepass
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
# 28 Body Slam
BATTLE EFFECT
TYPE/Normal POWER/ 85 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/30% chance of paralyzing target
LEARNED BY LEVEL-UP/A wide variety of Pokémon.
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 29 Bone Club
BATTLE EFFECT
TYPE/Ground POWER/ 65 HIT %/ 85 PP/20 TARGET/One Enemy
EFFECT/30% chance of causing target to flinch
LEARNED BY LEVEL-UP/Cubone
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Bonemerang, Bone Rush
=======================================================
# 30 Bone Rush
BATTLE EFFECT
TYPE/Ground POWER/ 25 HIT %/ 80 PP/10 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Cubone
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Bonemerang, Bone Club
=======================================================
# 31 Bonemerang
BATTLE EFFECT
TYPE/Ground POWER/ 50 HIT %/ 90 PP/10 TARGET/One Enemy
EFFECT/Hits target 2 times
LEARNED BY LEVEL-UP/Cubone
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Bone Rush, Bone Club
=======================================================
# 32 Bounce
BATTLE EFFECT
TYPE/Flying POWER/ 85 HIT %/ 85 PP/ 5 TARGET/One Enemy
EFFECT/Bounces up first turn, attacks second turn. 30% chance
of paralyzing target.
LEARNED BY LEVEL-UP/Ponyta, Spoink
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed for the rest of the turn.
COMBO/Does not combo with any move
=======================================================
# 33 Brick Break
BATTLE EFFECT
TYPE/Fighting POWER/ 60 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Dissolves opponent's Reflect or Light Screen
LEARNED BY LEVEL-UP/Hitmonlee, Pinsir, Heracross
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 34 Brick Break
BATTLE EFFECT
TYPE/Fighting POWER/ 60 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Dissolves opponent's Reflect or Light Screen
LEARNED BY LEVEL-UP/Hitmonlee, Pinsir, Heracross
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 35 Bubble
BATTLE EFFECT
TYPE/Water POWER/ 20 HIT %/100 PP/30 TARGET/All Enemies
EFFECT/10% chance of lowering target's Speed by 1 Level
LEARNED BY LEVEL-UP/About half of Water-types
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 2
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 36 Bubblebeam
BATTLE EFFECT
TYPE/Water POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/10% chance of lowering target's Speed by 1 Level
LEARNED BY LEVEL-UP/About a third of Water-types
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 37 Bulk Up
BATTLE EFFECT
TYPE/Fighting POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Raises user's Attack and Defense by 1 Level each
LEARNED BY LEVEL-UP/Combusken, Groudon
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by one star.
COMBO/Does not combo with any move
=======================================================
# 38 Bullet Seed
BATTLE EFFECT
TYPE/Grass POWER/ 10 HIT %/100 PP/30 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Sunflora
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 39 Calm Mind
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Raises user's Sp. Atk and Sp. Def by 1 Level each
LEARNED BY LEVEL-UP/Alakazam, Stantler, Ralts, Meditite,
Kyogre, all three Legendary Beasts
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Confusion, Dream Eater, Future Sight, Luster Purge, Meditate,
Mist Ball, Psychic, Psybeam, Psycho Boost, Psywave, Reflect
=======================================================
# 40 Camouflage
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/Self
EFFECT/Changes user's type to suit the battlefield
LEARNED BY LEVEL-UP/Staryu
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If the previous Pokémon got more that 3 APPEAL points this turn,
the user gets as many points as that Pokémon did.
COMBO/Does not combo with any move
=======================================================
# 41 Charge
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Doubles power of user's Electric attacks next turn
LEARNED BY LEVEL-UP/Voltorb, Zapdos, Chinchou, Electrike, Plusle,
Minun
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if the previous Pokémon used a
same-type appeal this turn
COMBO/Shock Wave, Spark, Thunder, Thunderbolt, Thunderpunch,
Thundershock, Thunder Wave, Volt Tackle, Zap Cannon
=======================================================
# 42 Charm
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Lowers target's Attack by 2 Levels
LEARNED BY LEVEL-UP/Baby Pokémon, among others
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type appeal
this turn
COMBO/Flatter, Growl, Rest, Sweet Kiss, Tail Whip
=======================================================
# 43 Clamp
BATTLE EFFECT
TYPE/Normal POWER/ 35 HIT %/ 75 PP/10 TARGET/One Enemy
EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to
target every turn while trapped. Target can't switch
while trapped.
LEARNED BY LEVEL-UP/Baby Pokémon, among others
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes the APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
# 44 Comet Punch
BATTLE EFFECT
TYPE/Normal POWER/ 18 HIT %/ 85 PP/15 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Hitmonchan, Kangaskhan, Ledyba
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if the previous Pokémon used a
same-type appeal this turn
COMBO/Does not combo with any move
=======================================================
# 45 Confuse Ray
BATTLE EFFECT
TYPE/Ghost POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Confuses target.
LEARNED BY LEVEL-UP/Many Psychic and Ghost-types, Vulpix, Magby
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes the appeal order for next turn
COMBO/Does not combo with any move
=======================================================
# 46 Confusion
BATTLE EFFECT
TYPE/Psychic POWER/ 50 HIT %/100 PP/25 TARGET/One Enemy
EFFECT/10% chance of confusing target
LEARNED BY LEVEL-UP/Many Psychic-types
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Future Sight, Kinesis, Psychic, Teleport
=======================================================
# 47 Constrict
BATTLE EFFECT
TYPE/Normal POWER/ 10 HIT %/100 PP/35 TARGET/One Enemy
EFFECT/10% chance of lowering target's Speed by 1 Level
LEARNED BY LEVEL-UP/Pokémon with tentacles or similar appendages
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 48 Conversion
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self
EFFECT/User's type changes to the same type as its last attack
LEARNED BY LEVEL-UP/Porygon
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if the previous Pokémon used a
same-type appeal this turn
COMBO/Does not combo with any move
=======================================================
# 49 Conversion 2
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self
EFFECT/User's type changes to a type resistant to the type it was
last hit with
LEARNED BY LEVEL-UP/Porygon
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if the previous Pokémon used a
same-type appeal this turn
COMBO/Does not combo with any move
=======================================================
# 50 Cosmic Power
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Raises user's Defense and Sp. Def by 1 Level each
LEARNED BY LEVEL-UP/Clefairy, Staryu, Lunatone, Solrock, Baltoy,
Jirachi, Deoxys
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 Level.
COMBO/Does not combo with any move
=======================================================
# 51 Cotton Spore
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/ 85 PP/40 TARGET/One Enemy
EFFECT/Lowers target's Speed by 2 Levels
LEARNED BY LEVEL-UP/Mareep, Hoppip, Cacnea
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that are in Combo Standby
COMBO/Does not combo with any move
=======================================================
# 52 Counter
BATTLE EFFECT
TYPE/Fighting POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Returns physical attacks for double damage
LEARNED BY LEVEL-UP/Wobbuffet, Hitmochan, and Heracross, among others
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Prevents user from being Jammed once this turn.
COMBO/Does not combo with any move
=======================================================
# 53 Covet
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/40 TARGET/One Enemy
EFFECT/Steals target's held item. Will not steal if user is already
holding an item.
LEARNED BY LEVEL-UP/Snorlax, Zigzagoon, Slakoth, Skitty, Illumise
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is identical to the previous Pokémon's points
earned this round (combo points included.)
COMBO/Does not combo with any move
=======================================================
# 54 Crabhammer
BATTLE EFFECT
TYPE/Water POWER/ 90 HIT %/ 85 PP/10 TARGET/One Enemy
EFFECT/High Critical Hit rate.
LEARNED BY LEVEL-UP/Krabby, Corphish
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If the previous Pokémon got more that 3 APPEAL points this turn,
the user gets as many points as that Pokémon did.
COMBO/Does not combo with any move
=======================================================
# 55 Cross Chop
BATTLE EFFECT
TYPE/Fighting POWER/100 HIT %/ 80 PP/ 5 TARGET/One Enemy
EFFECT/High Critical Hit rate.
LEARNED BY LEVEL-UP/Mankey, Machop
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If the previous Pokémon got more that 3 APPEAL points this turn,
the user gets as many points as that Pokémon did.
COMBO/Does not combo with any move
=======================================================
# 56 Crunch
BATTLE EFFECT
TYPE/Dark POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/20% chance of lowering target's Sp. Def by 1 Level
LEARNED BY LEVEL-UP/Most Pokémon with sharp fangs
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 57 Crush Claw
BATTLE EFFECT
TYPE/Normal POWER/ 75 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/50% chance of lowering target's Defense by 1 Level
LEARNED BY LEVEL-UP/Most Pokémon with sharp fangs
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 58 Curse
BATTLE EFFECT
TYPE/??? POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/Raises Attack and Defense, and reduces Speed by 1 Level each
If the user's type is Ghost, cuts user's HP in half and
puts a Curse on the target, causing the target to lose
25% of its maximum HP every turn.
LEARNED BY LEVEL-UP/Most Ghost Pokémon, along with Slowpoke,
Torkoal, and the Regi trio
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Causes user to appeal last next turn
COMBO/Destiny Bond, Grudge, Mean Look, Spite
=======================================================
# 59 Cut
BATTLE EFFECT
TYPE/Normal POWER/ 50 HIT %/ 95 PP/30 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/None. Most Pokémon with claws can learn this move
with HM01.
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half the appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
# 60 Defense Curl
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/Self
EFFECT/Raises user's Defense by 1 Level.
LEARNED BY LEVEL-UP/A lot of Pokémon
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once during this turn
COMBO/Rollout, Tackle
=======================================================
# 61 Destiny Bond
BATTLE EFFECT
TYPE/Ghost POWER/--- HIT %/--- PP/ 5 TARGET/One Enemy
EFFECT/If user faints, target that caused user to faint will
faint as well. Lasts for 2 turns.
LEARNED BY LEVEL-UP/Gastly, Koffing, Wobbuffet, Qwilfish, Cacnea
CONTEST EFFECT
TYPE/Smart APPEAL/ 8 JAM/ 0
JAM TARGET/
EFFECT/User cannot make another appeal for the rest of the Contest
COMBO/Does not combo with any move
=======================================================
# 62 Detect
BATTLE EFFECT
TYPE/Fighting POWER/--- HIT %/100 PP/ 5 TARGET/Self
EFFECT/Negates all damage. Success rate is halved every time
it's used in succession.
LEARNED BY LEVEL-UP/Hitmonchan, Zapdos, Yanma, Hitmontop, Treecko,
Sableye, Meditite, Zangoose
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once during this turn
COMBO/Does not combo with any move
=======================================================
# 63 Dig
BATTLE EFFECT
TYPE/Ground POWER/ 60 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Digs underground first turn, then attacks next turn.
LEARNED BY LEVEL-UP/Diglett, Nincada, Trapinch
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed during this turn
COMBO/Does not combo with any move
=======================================================
# 64 Disable
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 55 PP/20 TARGET/One Enemy
EFFECT/Disables move that target last used
LEARNED BY LEVEL-UP/Some Psychic and Normal-types
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
# 65 Dive
BATTLE EFFECT
TYPE/Water POWER/ 60 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Hides underwater first turn, then attacks next turn
LEARNED BY LEVEL-UP/None. Most Water-types can learn with HM08.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Surf
=======================================================
# 66 Dizzy Punch
BATTLE EFFECT
TYPE/Normal POWER/ 70 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/20% chance of confusing target
LEARNED BY LEVEL-UP/Kangaskhan, Spinda
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 67 Doom Desire
BATTLE EFFECT
TYPE/Steel POWER/120 HIT %/ 85 PP/ 5 TARGET/One Enemy
EFFECT/Strikes 2 turns after used. Unaffected by type match-ups.
Attacks even if user faints before attack. Cannot be layered.
LEARNED BY LEVEL-UP/Jirachi
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
# 68 Double Kick
BATTLE EFFECT
TYPE/Fighting POWER/ 30 HIT %/100 PP/30 TARGET/One Enemy
EFFECT/Hits target 2 times
LEARNED BY LEVEL-UP/Nidoran (Both genders), Hitmonlee, Jolteon,
Combusken
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if the previous Pokémon used a
same-type appeal this turn
COMBO/Does not combo with any move
=======================================================
# 69 Double Team
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/15 TARGET/Self
EFFECT/Raises user's Evade % by 1 Level
LEARNED BY LEVEL-UP/Quite a few Pokémon. Nearly every Pokémon can
learn this move with TM32.
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Agility, Teleport, Quick Attack
=======================================================
# 70 Double-Edge
BATTLE EFFECT
TYPE/Normal POWER/120 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/User takes 25% of damage inflicted to target
LEARNED BY LEVEL-UP/A variety of Pokémon. The list is very long.
CONTEST EFFECT
TYPE/Tough APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, double the usual number of
appeal points are deducted.
COMBO/Does not combo with any move
=======================================================
# 71 Doubleslap
BATTLE EFFECT
TYPE/Normal POWER/ 15 HIT %/ 85 PP/10 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Clefairy, Jigglypuff, Poliwag, Chansey, Mr. Mime,
Jynx, Skitty
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that are in Combo Standby
COMBO/Does not combo with any move
=======================================================
# 72 Dragon Claw
BATTLE EFFECT
TYPE/Dragon POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Bagon, Rayquaza
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
# 73 Dragon Dance
BATTLE EFFECT
TYPE/Dragon POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Raises user's Attack and Speed by 1 Level each
LEARNED BY LEVEL-UP/Horsea, Gyarados, Altaria, Latios, Rayquaza
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 star
COMBO/Dragon Claw, Dragon Rage, Dragonbreath
=======================================================
# 74 Dragon Rage
BATTLE EFFECT
TYPE/Dragon POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Inflicts 40 HP of damage to the opponent.
LEARNED BY LEVEL-UP/Charmander, Gyarados, Dragonite
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on where you are in the turn order.
1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points
COMBO/Dragon Claw, Dragon Dance, Dragonbreath
=======================================================
# 75 Dragonbreath
BATTLE EFFECT
TYPE/Dragon POWER/ 60 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/30% chance of paralyzing target
LEARNED BY LEVEL-UP/Onix, Vibrava, Altaria, Bagon, Latios, Latias
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Dragon Claw, Dragon Dance, Dragon Rage
=======================================================
# 76 Dream Eater
BATTLE EFFECT
TYPE/Psychic POWER/100 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Only hits sleeping Pokémon. User recovers HP equal to
hal the damage inflicted
LEARNED BY LEVEL-UP/Gastly, Hoothoot, Ralts
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 2
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 77 Drill Peck
BATTLE EFFECT
TYPE/Flying POWER/ 80 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Spearow, Doduo, Zapdos
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 78 Dynamicpunch
BATTLE EFFECT
TYPE/Fighting POWER/100 HIT %/ 50 PP/ 5 TARGET/One Enemy
EFFECT/Confuses target
LEARNED BY LEVEL-UP/Machop, Breloom
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
# 79 Earthquake
BATTLE EFFECT
TYPE/Fighting POWER/100 HIT %/100 PP/10 TARGET/All but User
EFFECT/Does double damage to Pokémon in Dig standby
LEARNED BY LEVEL-UP/Many Rock and Ground-types
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Eruption, Fissure
=======================================================
# 80 Egg Bomb
BATTLE EFFECT
TYPE/Normal POWER/100 HIT %/ 75 PP/10 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Exeggcute, Chansey
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 81 Ember
BATTLE EFFECT
TYPE/Fire POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Defrosts user. Has a 10% chance of burning target
LEARNED BY LEVEL-UP/Nearly every Fire-type
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 82 Encore
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/Forces target to use the last attack used for the next 3 to 6 turns
LEARNED BY LEVEL-UP/A wide variety of Pokémon
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
# 83 Endeavor
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/Reduces target's HP to user's current HP
LEARNED BY LEVEL-UP/Beedrill, Raticate, Sunkern, Dunsparce, Hitmontop,
Mudkip, Taillow
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if performed fourth in a turn
COMBO/Does not combo with any move
=======================================================
# 84 Endure
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/Survives any fatal attack with 1 HP left. Success rate is
halved each time it is used in succession
LEARNED BY LEVEL-UP/Mainly Rock, Ground, and Fighting-types
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Destiny Bond, Endeavor, Flail, Pain Split, Reversal
=======================================================
# 85 Eruption
BATTLE EFFECT
TYPE/Fire POWER/150 HIT %/100 PP/ 5 TARGET/All Enemies
EFFECT/Power = (Current HP / Max HP) * 150
LEARNED BY LEVEL-UP/Numel, Groudon
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on where you are in the turn order.
1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points
COMBO/Does not combo with any move
=======================================================
# 86 Explosion
BATTLE EFFECT
TYPE/Normal POWER/250 HIT %/100 PP/ 5 TARGET/All but User
EFFECT/Causes user to faint.
LEARNED BY LEVEL-UP/Quite a few Pokémon.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 8 JAM/ 0
JAM TARGET/
EFFECT/User cannot make another appeal for the rest of the Contest
COMBO/Does not combo with any move
=======================================================
# 87 Extrasensory
BATTLE EFFECT
TYPE/Psychic POWER/ 80 HIT %/100 PP/30 TARGET/One Enemy
EFFECT/10% chance of causing target to flinch
LEARNED BY LEVEL-UP/Nuzleaf
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 88 Extremespeed
BATTLE EFFECT
TYPE/Normal POWER/ 90 HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/Preemptive attack. If multiple Pokémon use this move, the
one with the highest Speed attacks first.
LEARNED BY LEVEL-UP/Arcanine, Rayquaza
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/User appeals first next turn
COMBO/Does not combo with any move
=======================================================
# 89 Facade
BATTLE EFFECT
TYPE/Normal POWER/ 70 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Inflicts double damage if user has a status ailment
LEARNED BY LEVEL-UP/None. Most Pokémon can learn from TM42.
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals last this turn
COMBO/Does not combo with any move
=======================================================
# 90 Faint Attack
BATTLE EFFECT
TYPE/Dark POWER/ 60 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Never misses.
LEARNED BY LEVEL-UP/Mostly beastlike Pokémon.
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals first this turn
COMBO/Does not combo with any move
=======================================================
# 91 Fake Out
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Preemptive attack. Causes opponent to flinch. Can only be
used once as long as the Pokémon is in battle.
LEARNED BY LEVEL-UP/Meowth, Nuzleaf, Lombre, Makuhita, Sableye
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type
appeal this turn
COMBO/Arm Thrust, Faint Attack, Knock Off, Seismic Toss, Vital Throw
=======================================================
# 92 Fake Tears
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Preemptive attack. Causes opponent to flinch. Can only be
used once as long as the Pokémon is in battle.
LEARNED BY LEVEL-UP/Smoochum, Teddiursa, Mawile, Plusle
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals last this turn
COMBO/Does not combo with any move
=======================================================
# 93 False Swipe
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/40 TARGET/One Enemy
EFFECT/Cannot KO target. If damage would cause target to faint,
the target is left with 1 HP instead.
LEARNED BY LEVEL-UP/Farfetch'd, Cubone, Scyther, Treecko, Nincada,
Zangoose
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 94 Featherdance
BATTLE EFFECT
TYPE/Flying POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Reduces target's Attack by 2 Levels
LEARNED BY LEVEL-UP/Pidgey
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals last this turn
COMBO/Does not combo with any move
=======================================================
# 95 Fire Blast
BATTLE EFFECT
TYPE/Fire POWER/120 HIT %/ 85 PP/ 5 TARGET/One Enemy
EFFECT/30% chance of burning target
LEARNED BY LEVEL-UP/Ponyta, Magmar, Entei, Ho-oh, Groudon
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
# 96 Fire Punch
BATTLE EFFECT
TYPE/Fire POWER/ 75 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/10% chance of burning target
LEARNED BY LEVEL-UP/Hitmonchan, Magmar, Blaziken, Medicham
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Ice Punch, Thunderpunch
=======================================================
# 97 Fire Spin
BATTLE EFFECT
TYPE/Fire POWER/ 15 HIT %/ 75 PP/15 TARGET/One Enemy
EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to
target every turn while trapped. Target can't switch
while trapped.
LEARNED BY LEVEL-UP/Solrock and a few Fire-types
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
# 98 Fissure
BATTLE EFFECT
TYPE/Ground POWER/--- HIT %/ 30 PP/ 5 TARGET/One Enemy
EFFECT/Causes an instant KO on Pokémon whose level is less than
or equal to the user's level.
LEARNED BY LEVEL-UP/Diglett, Camerupt, Barboach, Groudon
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half the appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
# 98 Flail
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Power increases as HP decreases.
LEARNED BY LEVEL-UP/A variety of Pokémon.
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on where you are in the turn order.
1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points
COMBO/Does not combo with any move
=======================================================
# 99 Flame Wheel
BATTLE EFFECT
TYPE/Fire POWER/ 60 HIT %/100 PP/25 TARGET/One Enemy
EFFECT/Defrosts user. 10% chance of burning target.
LEARNED BY LEVEL-UP/Growlithe, Cyndaquil
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#100 Flamethrower
BATTLE EFFECT
TYPE/Fire POWER/ 95 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/10% chance of burning target.
LEARNED BY LEVEL-UP/Most Fire Pokémon.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#101 Flash
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 70 PP/20 TARGET/One Enemy
EFFECT/Reduces target's Hit % by 1 Level.
LEARNED BY LEVEL-UP/None. Some can learn from HM05.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Dissolves Combo Standby for all Pokémon
COMBO/Does not combo with any move
=======================================================
#102 Flatter
BATTLE EFFECT
TYPE/Dark POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Raises target's Sp. Atk by 2 Levels, then confuses target.
LEARNED BY LEVEL-UP/Nidoran (both genders), Illumise
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
#103 Fly
BATTLE EFFECT
TYPE/Flying POWER/ 70 HIT %/ 95 PP/20 TARGET/One Enemy
EFFECT/Flies up first turn, then attacks second turn.
LEARNED BY LEVEL-UP/Salamence, Rayquaza
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#104 Focus Energy
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self
EFFECT/Raises user's Critical Hit rate.
LEARNED BY LEVEL-UP/Quite a few Pokémon.
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Arm Thrust, Bone Ruch, Brick Break, Cross Chop, Double-Edge,
Dynamicpunch, Focus Punch, Headbutt, Karate Chop, Mega Kick,
Mega Punch, Sky Uppercut, Take Down, Triple Kick
=======================================================
#105 Focus Punch
BATTLE EFFECT
TYPE/Fighting POWER/150 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Attacks second. If attacked this turn, user flinches
LEARNED BY LEVEL-UP/Vigoroth
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/User appeals last next turn
COMBO/Does not combo with any move
=======================================================
#106 Follow Me
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/---
EFFECT/All enemy attacks are redirected toward user
LEARNED BY LEVEL-UP/Clefairy, Sentret, Togetic
CONTEST EFFECT
TYPE/Cute APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#107 Foresight
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/40 TARGET/One Enemy
EFFECT/Returns user's and target's Hit % to normal levels. Ghosts
become vulnerable to Normal and FIghting moves
LEARNED BY LEVEL-UP/Venonat, Machop, Hitmonlee, Hoothoot, Yanma,
Mudkip, Sableye, Duskull
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
#108 Frenzy Plant
BATTLE EFFECT
TYPE/Grass POWER/150 HIT %/ 90 PP/ 5 TARGET/One Enemy
EFFECT/User cannot act next turn
LEARNED BY LEVEL-UP/No Pokémon. Venusaur is the only Pokémon
that can learn this move, and only through
the FR/LG Move Tutor.
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 4
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/User cannot appeal next turn
COMBO/Does not combo with any move
=======================================================
#109 Frustration
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/The more the user dislikes its Trainer, the stronger the attack.
Maximum base Power is 102.
LEARNED BY LEVEL-UP/No Pokémon. Nearly all Pokémon can learn with TM21.
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises the APPLAUSE meter in any Contest
COMBO/Does not combo with any move
=======================================================
#110 Fury Attack
BATTLE EFFECT
TYPE/Normal POWER/ 15 HIT %/ 85 PP/15 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Many Pokémon with a horn
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
#111 Fury Cutter
BATTLE EFFECT
TYPE/Bug POWER/ 10 HIT %/ 95 PP/20 TARGET/One Enemy
EFFECT/User must use this attack until it misses. Power doubles
for every consecutive hit up to 5. Then, Power will
remain at 160.
LEARNED BY LEVEL-UP/Many Pokémon with a horn
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Judge will not deduct appeal points for using in succession
COMBO/Does not combo with any move
=======================================================
#112 Fury Swipes
BATTLE EFFECT
TYPE/Normal POWER/ 18 HIT %/ 80 PP/15 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Many Pokémon with sharp claws
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
#113 Future Sight
BATTLE EFFECT
TYPE/Psychic POWER/ 80 HIT %/ 90 PP/15 TARGET/One Enemy
EFFECT/Strikes 2 turns after used. Unaffected by type match-ups.
Attacks even if user faints before attack. Cannot be layered.
LEARNED BY LEVEL-UP/Many Psychic-types
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#114 Giga Drain
BATTLE EFFECT
TYPE/Grass POWER/ 60 HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/User recovers HP equal to 50% of damage inflicted
LEARNED BY LEVEL-UP/Paras, Sunkern, Treecko, Beautifly, SHroomish,
Roselia
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
#115 Glare
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 75 PP/30 TARGET/One Enemy
EFFECT/Paralyzes target
LEARNED BY LEVEL-UP/Ekans, Dunsparce, Seviper
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#116 Grasswhistle
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/ 55 PP/15 TARGET/One Enemy
EFFECT/Puts target to sleep
LEARNED BY LEVEL-UP/Roselia
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#117 Growl
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/40 TARGET/All Enemies
EFFECT/Reduces target's Attack by 1 Level
LEARNED BY LEVEL-UP/A LOT of Pokémon.
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 2
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#118 Growth
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/Self
EFFECT/Raises user's Sp. Atk by 1 Level
LEARNED BY LEVEL-UP/Most Grass Pokémon.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 star.
COMBO/Absorb, Bullet Seed, Frenzy Plant, Giga Drain, Magical Leaf,
Mega Drain, Petal Dance, Razor Leaf, Solarbeam, Vine Whip
=======================================================
#120 Guillotine
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 30 PP/ 5 TARGET/One Enemy
EFFECT/Causes an instant KO on Pokémon whose level is less than
or equal to the user's level.
LEARNED BY LEVEL-UP/Krabby, Pinsir, Gligar, Corphish
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half the appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#121 Gust
BATTLE EFFECT
TYPE/Flying POWER/ 40 HIT %/100 PP/35 TARGET/One Enemy
EFFECT/Inflicts double damage on Pokémon in Fly Standby
LEARNED BY LEVEL-UP/Butterfree, Pidgey, Venomoth, Articuno, Suicune,
Lugia, Ho-oh, Beautifly, Dustox, Masquerain,
Tropius
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes the turn order for next turn
COMBO/Does not combo with any move
=======================================================
#122 Hail
BATTLE EFFECT
TYPE/Ice POWER/--- HIT %/--- PP/10 TARGET/---
EFFECT/Summons a hailstorm that lasts 5 turns. Non-Ice Pokémon
lose 6.25% of their HP every turn
LEARNED BY LEVEL-UP/Castform, Snorunt, Spheal
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Aurora Beam, Blizzard, Haze, Ice Ball, Ice Beam, Icicle Spear,
Icy Wind, Powder Snow, Sheer Cold, Weather Ball
=======================================================
#123 Harden
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self
EFFECT/Raises user's Defense by 1 Level
LEARNED BY LEVEL-UP/Lots of Pokémon.
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn.
COMBO/Take Down, Double-Edge, Protect, Rollout, Tackle
=======================================================
#124 Haze
BATTLE EFFECT
TYPE/Ice POWER/--- HIT %/--- PP/30 TARGET/All
EFFECT/Dissolves stat changes
LEARNED BY LEVEL-UP/Ekans, Zubat, Koffing, Wooper, Murkrow,
Surskit, Seviper
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Decreases the Condition of Pokémon that have already appealed
this turn by 1 star.
COMBO/Does not combo with any move
=======================================================
#125 Headbutt
BATTLE EFFECT
TYPE/Normal POWER/ 70 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/30 % chance of causing target to flinch
LEARNED BY LEVEL-UP/A few Pokémon with horns or hard heads
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 2
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#126 Heal Bell
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/ 5 TARGET/All Allies
EFFECT/Dissolves status ailments of entire party
LEARNED BY LEVEL-UP/Miltank, Celebi, Skitty, Chimecho
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if going last
COMBO/Does not combo with any move
=======================================================
#127 Heat Wave
BATTLE EFFECT
TYPE/Fire POWER/100 HIT %/ 90 PP/10 TARGET/All Enemies
EFFECT/10% chance of burning target
LEARNED BY LEVEL-UP/Moltres, Charizard, Torkoal
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#129 Helping Hand
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/One Ally
EFFECT/Raises ally's power 50% for 1 turn
LEARNED BY LEVEL-UP/A long list of varying Pokémon.
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
#130 Hi Jump Kick
BATTLE EFFECT
TYPE/Fighting POWER/ 85 HIT %/ 90 PP/20 TARGET/One Enemy
EFFECT/If it misses, user receives 12.5% of damage attack would have done
LEARNED BY LEVEL-UP/Hitmonlee, Meditite
CONTEST EFFECT
TYPE/Cool APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, double the usual amount of
appeal points are deducted
COMBO/Does not combo with any move
=======================================================
#131 Hidden Power
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Power and Type depend on user's IVs
LEARNED BY LEVEL-UP/Unown, Meditite
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Can be used consecutively without penalty
COMBO/Does not combo with any move
=======================================================
#132 Horn Attack
BATTLE EFFECT
TYPE/Normal POWER/ 65 HIT %/100 PP/25 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Nidoran (Male only), Rhyhorn, Goldeen, Tauros,
Piloswine, Donphan
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Horn Drill, Fury Attack
=======================================================
#133 Horn Drill
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 30 PP/ 5 TARGET/One Enemy
EFFECT/Causes an instant KO on Pokémon whose level is less than
or equal to the user's level.
LEARNED BY LEVEL-UP/Nidoran (Male only), Rhyhorn, Goldeen
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half the appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#134 Howl
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/Self
EFFECT/Raises user's Attack by 1 Level
LEARNED BY LEVEL-UP/Houndour, Poochyena, Whismur, Electrike
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 star
COMBO/Does not combo with any move
=======================================================
#135 Hydro Cannon
BATTLE EFFECT
TYPE/Water POWER/150 HIT %/ 90 PP/ 5 TARGET/One Enemy
EFFECT/User cannot act next turn
LEARNED BY LEVEL-UP/No Pokémon. Blastoise is the only Pokémon
that can learn this move, and only through
the FR/LG Move Tutor.
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 4
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/User cannot appeal next turn
COMBO/Does not combo with any move
=======================================================
#136 Hydro Pump
BATTLE EFFECT
TYPE/Water POWER/120 HIT %/ 80 PP/ 5 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Nearly every Water Pokémon
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#137 Hyper Beam
BATTLE EFFECT
TYPE/Normal POWER/150 HIT %/ 90 PP/ 5 TARGET/One Enemy
EFFECT/User cannot act next turn
LEARNED BY LEVEL-UP/Most Dragonlike Pokémon, as well as a few others.
All fully-evolved Pokémon can learn this with TM15.
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 4
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/User cannot appeal next turn
COMBO/Does not combo with any move
=======================================================
#138 Hyper Fang
BATTLE EFFECT
TYPE/Normal POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/10% chance of making target flinch
LEARNED BY LEVEL-UP/Rattata
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before you
EFFECT/
COMBO/Does not combo with any move
=======================================================
#139 Hyper Voice
BATTLE EFFECT
TYPE/Normal POWER/ 90 HIT %/100 PP/10 TARGET/All Enemies
EFFECT/
LEARNED BY LEVEL-UP/Jigglypuff, Whismur
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#140 Hypnosis
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/ 60 PP/20 TARGET/One Enemy
EFFECT/Puts target to sleep
LEARNED BY LEVEL-UP/A variety of Pokémon, mainly Ghost and Psychic-types
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Dream Eater, Nightmare
=======================================================
#141 Hypnosis
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/ 60 PP/20 TARGET/One Enemy
EFFECT/Puts target to sleep
LEARNED BY LEVEL-UP/A variety of Pokémon, mainly Ghost and Psychic-types
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Dream Eater, Nightmare
=======================================================
#142 Ice Ball
BATTLE EFFECT
TYPE/Ice POWER/ 30 HIT %/ 90 PP/20 TARGET/One Enemy
EFFECT/User must use this attack until it misses. Power doubles
for every consecutive hit up to 5. Then, Power will
remain at 480.
LEARNED BY LEVEL-UP/Spheal
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#143 Ice Beam
BATTLE EFFECT
TYPE/Ice POWER/ 95 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/10% chance of freezing target
LEARNED BY LEVEL-UP/Seel, Shellder, Lapras, Articuno, Remoraid,
Snorunt, Kyogre
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type appeal
this turn
COMBO/Does not combo with any move
=======================================================
#144 Ice Punch
BATTLE EFFECT
TYPE/Ice POWER/ 75 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/10% chance of freezing target
LEARNED BY LEVEL-UP/Hitmonchan, Jynx, Medicham
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Fire Punch, Thunderpunch
=======================================================
#145 Icicle Spear
BATTLE EFFECT
TYPE/Ice POWER/ 10 HIT %/100 PP/30 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Shellder
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type appeal
this turn
COMBO/Does not combo with any move
=======================================================
#146 Icy Wind
BATTLE EFFECT
TYPE/Ice POWER/ 55 HIT %/ 95 PP/15 TARGET/All Enemies
EFFECT/Reduces target's Speed by 1 Level
LEARNED BY LEVEL-UP/Seel, Sneasel, Snorunt, Regice
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#147 Imprison
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/15 TARGET/One Enemy
EFFECT/Target can't use any moves that both user and target know
LEARNED BY LEVEL-UP/Seel, Sneasel, Snorunt, Regice
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Reduces the Condition of Pokémon that have already appealed this
turn by 1 star
COMBO/Does not combo with any move
=======================================================
#148 Ingrain
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/User recovers 6.25% of max HP every turn. User can't switch out.
LEARNED BY LEVEL-UP/Tangela, Sunkern, Roselia, Cacnea, Lileep
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#149 Iron Defense
BATTLE EFFECT
TYPE/Steel POWER/--- HIT %/--- PP/15 TARGET/Self
EFFECT/Raises user's Defense by 2 Levels
LEARNED BY LEVEL-UP/Scizor, Mawile, Aron, Clamperl, Metagross,
Regirock, Registeel, Deoxys
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#150 Iron Tail
BATTLE EFFECT
TYPE/Steel POWER/100 HIT %/75 PP/15 TARGET/One Enemy
EFFECT/30% chance of lowering target's Defense by 1 Level
LEARNED BY LEVEL-UP/Onix, Aron
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#151 Jump Kick
BATTLE EFFECT
TYPE/Fighting POWER/ 70 HIT %/ 95 PP/25 TARGET/One Enemy
EFFECT/If it misses, user receives 12.5% of damage attack would have done
LEARNED BY LEVEL-UP/Hitmonlee
CONTEST EFFECT
TYPE/Cool APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, double the usual amount of
appeal points are deducted
COMBO/Does not combo with any move
=======================================================
#152 Karate Chop
BATTLE EFFECT
TYPE/Fighting POWER/ 50 HIT %/100 PP/25 TARGET/One Enemy
EFFECT/High Critical Hit rate
LEARNED BY LEVEL-UP/Mankey, Machop
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If previous Pokémon's appeal earned more appeal points, this
sppeal earns that many points instead of 3.
COMBO/Does not combo with any move
=======================================================
#153 Kinesis
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/ 80 PP/15 TARGET/One Enemy
EFFECT/Reduces foe's Hit % by 1 Level
LEARNED BY LEVEL-UP/Kadabra
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Confusion, Future Sight, Psychic, Teleport
=======================================================
#154 Knock Off
BATTLE EFFECT
TYPE/Dark POWER/ 20 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Removes target's held item
LEARNED BY LEVEL-UP/Farfetch'd, Lickitung, Makuhita, Sableye, Corphish,
Shuppet
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Confusion, Future Sight, Psychic, Teleport
=======================================================
#155 Leaf Blade
BATTLE EFFECT
TYPE/Grass POWER/ 70 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/High Critical Hit rate
LEARNED BY LEVEL-UP/Grovyle
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If previous Pokémon's appeal earned more appeal points, this
sppeal earns that many points instead of 3.
COMBO/Does not combo with any move
=======================================================
#156 Leech Life
BATTLE EFFECT
TYPE/Bug POWER/ 20 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/User recovers HP equal to 50% of damage inflicted
LEARNED BY LEVEL-UP/Zubat, Venonat, Spinarak, Nincada
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#157 Leech Seed
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/ 90 PP/10 TARGET/One Enemy
EFFECT/Absorbs target's HP every turn. Continues for entire battle.
LEARNED BY LEVEL-UP/Bulbasaur, Exeggcute, Hoppip, Celebi, Shroomish,
Roselia, Cacnea
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 2
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#158 Leer
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/40 TARGET/All Enemies
EFFECT/Reduces target's Defense by 1 Level
LEARNED BY LEVEL-UP/The list is very long.
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Bite, Faint Attack, Glare, Horn Attack, Scary Face, Scratch,
Stomp, Tackle
=======================================================
#159 Leer
BATTLE EFFECT
TYPE/Ghost POWER/ 20 HIT %/100 PP/20 TARGET/All Enemies
EFFECT/30% chance of paralyzing target
LEARNED BY LEVEL-UP/Gastly, Lickitung, Jynx, Snubbull, Teddiursa,
Seviper, Kecleon
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#160 Light Screen
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/30 TARGET/All Allies
EFFECT/Reduces damage from Special attacks by 50% for 5 turns.
Effect lasts even if user switches out.
LEARNED BY LEVEL-UP/Most Electric Pokémon.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#161 Lock-On
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/Self
EFFECT/User's next attack will always hit, regardless of Hit %
or Evade %.
LEARNED BY LEVEL-UP/Magnemite, Porygon, Remoraid, Nosepass,
Regirock, Regice, Registeel
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Octazooka, Superpower, Thunder, Tri Attack, Zap Cannon
=======================================================
#162 Lovely Kiss
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 75 PP/10 TARGET/One Enemy
EFFECT/User's next attack will always hit, regardless of Hit %
or Evade %.
LEARNED BY LEVEL-UP/Jynx
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#163 Low Kick
BATTLE EFFECT
TYPE/Fighting POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Power increases with target's weight.
LEARNED BY LEVEL-UP/Mankey, Machop, Sudowoodo
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#164 Luster Purge
BATTLE EFFECT
TYPE/Psychic POWER/ 70 HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/50% chance of lowering target's Sp. Def
LEARNED BY LEVEL-UP/Latios
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#165 Mach Punch
BATTLE EFFECT
TYPE/Fighting POWER/ 40 HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/Preemptive attack. If multiple Pokémon use this move, the
one with the highest Speed attacks first.
LEARNED BY LEVEL-UP/Hitmonchan, Breloom
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/User appeals first next turn
COMBO/Does not combo with any move
=======================================================
#166 Magic Coat
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/15 TARGET/Self
EFFECT/Redirects attacks that cause status ailments
LEARNED BY LEVEL-UP/Spoink
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#167 Magical Leaf
BATTLE EFFECT
TYPE/Grass POWER/ 60 HIT %/--- PP/20 TARGET/All Enemies
EFFECT/Always hits target, regardless of Hit % or Evade %.
LEARNED BY LEVEL-UP/Mr. Mime, Cleffa, Togetic, Bellossom, Kirlia,
Roselia, Tropius
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if going first this turn
COMBO/Does not combo with any move
=======================================================
#168 Magnitude
BATTLE EFFECT
TYPE/Ground POWER/--- HIT %/100 PP/30 TARGET/All but User
EFFECT/Has a Power between 10 and 150, depending on the Magnitude
of the attack, which is randomly chosen. Inflicts double
damage on Pokémon in Dig Standby.
#######################
###### Magnitude ######
#######################
# Magnitude ### Power #
#-----------###-------#
# 4 ### 10 #
# 5 ### 30 #
# 6 ### 50 #
# 7 ### 70 #
# 8 ### 90 #
# 9 ### 110 #
# 10 ### 150 #
#######################
LEARNED BY LEVEL-UP/Diglett, Geodude, Numel, Barboach
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is randomly chosen among 1, 2, 3, 5, or 6.
COMBO/Does not combo with any move
=======================================================
#169 Mean Look
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/Target can't switch out. Effect dissolves upon switching
user out.
LEARNED BY LEVEL-UP/Zubat, Gastly, Jynx, Umbreon, Murkrow, Misdreavus,
Duskull
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
#170 Meditate
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/40 TARGET/Self
EFFECT/Raises user's Attack by 1 Level
LEARNED BY LEVEL-UP/Drowzee, Hitmonles, Mr. Mime, Meditite
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 star
COMBO/Does not combo with any move
=======================================================
#171 Mega Drain
BATTLE EFFECT
TYPE/Grass POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/User recovers HP equal to 50% of damage inflicted
LEARNED BY LEVEL-UP/Vileplume, Kabuto, Hoppip, Sunkern, Treecko,
Beautifly, Lotad, Shroomish, Roselia
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#172 Mega Kick
BATTLE EFFECT
TYPE/Normal POWER/120 HIT %/ 75 PP/ 5 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Hitmonlee
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#173 Mega Punch
BATTLE EFFECT
TYPE/Normal POWER/ 80 HIT %/ 85 PP/20 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Hitmonchan, Kangaskhan, Mew
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#174 Megahorn
BATTLE EFFECT
TYPE/Bug POWER/120 HIT %/ 85 PP/10 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Nidoking, Rhyhorn, Goldeen, Heracross
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 when previous Pokémon made a
same-type appeal
COMBO/Does not combo with any move
=======================================================
#175 Memento
BATTLE EFFECT
TYPE/Dark POWER/--- HIT %/ 85 PP/10 TARGET/One Enemy
EFFECT/Reduces target's Attack and Sp. Atk by 2 Levels each.
Causes user to faint.
LEARNED BY LEVEL-UP/Grimer, Koffing, Latios
CONTEST EFFECT
TYPE/Tough APPEAL/ 8 JAM/ 0
JAM TARGET/
EFFECT/User cannot make another appeal for the rest of the Contest
COMBO/Does not combo with any move
=======================================================
#176 Metal Claw
BATTLE EFFECT
TYPE/Steel POWER/ 50 HIT %/ 95 PP/35 TARGET/One Enemy
EFFECT/10% chance of raising user's Defense by 1 Level
LEARNED BY LEVEL-UP/Charmander, Kingler, Scizor, Sneasel, Nincada,
Aron, Anorith, Metang, Registeel
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#177 Metal Sound
BATTLE EFFECT
TYPE/Steel POWER/--- HIT %/ 85 PP/40 TARGET/One Enemy
EFFECT/Lowers target's Sp. Def by 2 Levels
LEARNED BY LEVEL-UP/Charmander, Kingler, Scizor, Sneasel, Nincada,
Aron, Anorith, Metang, Registeel
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Metal Claw
=======================================================
#178 Meteor Mash
BATTLE EFFECT
TYPE/Steel POWER/100 HIT %/ 75 PP/10 TARGET/One Enemy
EFFECT/20% chance of raising user's Attack by 1 Level
LEARNED BY LEVEL-UP/Clefairy, Metang
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 when previous Pokémon made a
same-type appeal
COMBO/Does not combo with any move
=======================================================
#179 Metronome
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/---
EFFECT/Uses a completely random move--ANY of the other 354 moves
LEARNED BY LEVEL-UP/Clefairy, Mew, Togepi
CONTEST EFFECT
TYPE/Cute APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Can be repeatedly used without penalty
COMBO/Does not combo with any move
=======================================================
#180 Milk Drink
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/User recovers 50% of maximum HP
LEARNED BY LEVEL-UP/Clefairy, Mew, Togepi
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 when previous Pokémon made a
same-type appeal
COMBO/Does not combo with any move
=======================================================
#181 Mimic
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Copies a move the opponent knows. The move is randomly selected,
and is available only for the duration of the battle.
LEARNED BY LEVEL-UP/Clefairy, Mew, Togepi
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is identical to the previous Pokémon's points
earned this round (combo points included.)
COMBO/Does not combo with any move
=======================================================
#182 Mind Reader
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/User's next attack will always hit, regardless of Hit %
or Evade %.
LEARNED BY LEVEL-UP/Poliwrath, Hitmonlee, Articuno, Breloom, Nincada,
Meditite
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes the APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#183 Minimize
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/User's next attack will always hit, regardless of Hit %
or Evade %.
LEARNED BY LEVEL-UP/Poliwrath, Hitmonlee, Articuno, Breloom, Nincada,
Meditite
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes the APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#184 Mirror Coat
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/100 PP/20 TARGET/---
EFFECT/Counters Special attacks at double strength for one turn.
LEARNED BY LEVEL-UP/Voltorb, Wobbuffet, Corsola, Suicune, Deoxys
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Does not combo with any move
=======================================================
#185 Mirror Coat
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/100 PP/20 TARGET/---
EFFECT/Counters Special attacks at double strength for one turn.
LEARNED BY LEVEL-UP/Voltorb, Wobbuffet, Corsola, Suicune, Deoxys
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Does not combo with any move
=======================================================
#186 Mirror Move
BATTLE EFFECT
TYPE/Flying POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Uses the same move opponent last used
LEARNED BY LEVEL-UP/Pidgey, Spearow, Torchic, Swablu
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is identical to the previous Pokémon's points
earned this round (combo points included.)
COMBO/Does not combo with any move
=======================================================
#187 Mist
BATTLE EFFECT
TYPE/Ice POWER/--- HIT %/--- PP/30 TARGET/All Allies
EFFECT/Prevents stat reduction for 5 turns. Effect continues even
if user switches out.
LEARNED BY LEVEL-UP/Lapras, Articuno, Mewtwo, Wooper, Swinub, Suicune,
Lotad, Wingull, Surskit, Wailmer, Swablu
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#188 Mist Ball
BATTLE EFFECT
TYPE/Psychic POWER/ 70 HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/50% chance of lowering target's Sp. Atk by 1 Level
LEARNED BY LEVEL-UP/Latias
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#189 Moonlight
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/ 5 TARGET/User
EFFECT/Recovers HP. Nighttime and Sunny Day enhance it, while
daytime and other weather conditions reduce it.
LEARNED BY LEVEL-UP/Clefairy, Oddish, Umbreon, Dustox, Volbeat,
Illumise
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is randomly chosen among 1, 2, 3, 5, or 6.
COMBO/Does not combo with any move
=======================================================
#190 Morning Sun
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/ 5 TARGET/User
EFFECT/Recovers HP. Daytime and Sunny Day enhance it, while
nighttime and other weather conditions reduce it.
LEARNED BY LEVEL-UP/Espeon, Beautifly
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is randomly chosen among 1, 2, 3, 5, or 6.
COMBO/Does not combo with any move
=======================================================
#191 Mud Shot
BATTLE EFFECT
TYPE/Ground POWER/ 55 HIT %/ 95 PP/15 TARGET/One Enemy
EFFECT/Recovers HP. Daytime and Sunny Day enhance it, while
nighttime and other weather conditions reduce it.
LEARNED BY LEVEL-UP/Espeon, Beautifly
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#192 Mud Sport
BATTLE EFFECT
TYPE/Ground POWER/--- HIT %/--- PP/15 TARGET/All
EFFECT/Reduces the strength of Electric-type attacks by 50%
LEARNED BY LEVEL-UP/Geodude, Mudkip, Zigzagoon, Barboach, Anorith,
Relicanth
CONTEST EFFECT
TYPE/Cute APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Mud-Slap, Water Gun, Water Sport
=======================================================
#193 Muddy Water
BATTLE EFFECT
TYPE/Water POWER/ 95 HIT %/ 85 PP/10 TARGET/All Enemies
EFFECT/30% chance of reducing target's Hit % by 1 Level
LEARNED BY LEVEL-UP/Marshtomp
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
#194 Nature Power
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/One Enemy
EFFECT/Changes into another attack depending on the environment
LEARNED BY LEVEL-UP/Diglett, Mudkip, Nincada, Aron, Barboach,
Baltoy
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on the APPLAUSE meter. 0 = 1 point,
1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points.
COMBO/Does not combo with any move
=======================================================
#195 Needle Arm
BATTLE EFFECT
TYPE/Grass POWER/ 60 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/30% chance of causing target to flinch
LEARNED BY LEVEL-UP/Cacnea
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on the APPLAUSE meter. 0 = 1 point,
1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points.
COMBO/Does not combo with any move
=======================================================
#196 Night Shade
BATTLE EFFECT
TYPE/Ghost POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Inflicts damage equal to user's level
LEARNED BY LEVEL-UP/Gastly, Spinarak, Natu, Murkrow, Sableye, Shuppet,
Duskull, Deoxys
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type appeal
this turn.
COMBO/Does not combo with any move
=======================================================
#197 Nightmare
BATTLE EFFECT
TYPE/Ghost POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Inflicts 25% damage on sleeping Pokémon every turn
LEARNED BY LEVEL-UP/Gastly, Hypno
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#198 Octazooka
BATTLE EFFECT
TYPE/Water POWER/ 65 HIT %/ 85 PP/10 TARGET/One Enemy
EFFECT/Lowers target's Hit % by 1 Level
LEARNED BY LEVEL-UP/Octillery
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
#199 Odor Sleuth
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 85 PP/40 TARGET/One Enemy
EFFECT/Returns user's and target's Hit % to normal levels. Ghosts
become vulnerable to Normal and FIghting moves
LEARNED BY LEVEL-UP/Growlithe, Swinub, Houndour, Phanpy, Poochyena,
Zigzagoon, Electrike, Spoink
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Reduces the Condition of all Pokémon that have already appealed
this turn by 1 star
COMBO/Does not combo with any move
=======================================================
#200 Outrage
BATTLE EFFECT
TYPE/Dragon POWER/ 90 HIT %/100 PP/15 TARGET/Random Enemy
EFFECT/Attacks random enemy 2 to 3 turns. Confuses user when finished.
LEARNED BY LEVEL-UP/Dratini, Rayquaza
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 4
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/User can't appeal next turn
COMBO/Does not combo with any move
=======================================================
#201 Overheat
BATTLE EFFECT
TYPE/Fire POWER/140 HIT %/ 90 PP/ 5 TARGET/One Enemy
EFFECT/Reduces user's Sp. Atk by 2 Levels
LEARNED BY LEVEL-UP/None. Most Fire-types can learn with TM50
CONTEST EFFECT
TYPE/Beauty APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, twice the usual number of
appeal points are deducted.
COMBO/Does not combo with any move
=======================================================
#202 Pain Split
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/One Enemy
EFFECT/User's and target's HP each become the average of the two HP's
LEARNED BY LEVEL-UP/Misdreavus
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#203 Pay Day
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Receive extra money after the battle. Amount of money is:
(User's Level * Number of Uses * P$ 2)
LEARNED BY LEVEL-UP/Meowth
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on the APPLAUSE meter. 0 = 1 point,
1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points.
COMBO/Does not combo with any move
=======================================================
#204 Peck
BATTLE EFFECT
TYPE/Flying POWER/ 35 HIT %/100 PP/35 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Spearow, Nidoran (Male only), Farfetch'd, Doduo,
Goldeen, Zapdos, Hoothoot, Natu, Murkrow, Skarmory,
Torchic, Taillow, Swablu
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Drill Peck, Fury Attack
=======================================================
#205 Perish Song
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/ 5 TARGET/All
EFFECT/All active Pokémon will faint in 3 turns. Effect dissolves
if Pokémon switches out or Haze is used.
LEARNED BY LEVEL-UP/Lapras, Politoed, Misdreavus, Smoochum, Celebi, Swablu,
Absol
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half their appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#206 Petal Dance
BATTLE EFFECT
TYPE/Grass POWER/ 70 HIT %/100 PP/20 TARGET/Random Enemy
EFFECT/Attacks random enemy 2 to 3 turns. Confuses user when finished.
LEARNED BY LEVEL-UP/Oddish, Sunflora, Roselia
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 4
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/User can't appeal next turn
COMBO/Does not combo with any move
=======================================================
#207 Pin Missile
BATTLE EFFECT
TYPE/Bug POWER/ 14 HIT %/ 85 PP/20 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Beedrill, Jolteon, Qwilfish, Zigzagoon, Cacnea
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
#208 Poison Fang
BATTLE EFFECT
TYPE/Poison POWER/ 50 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/30% chance of badly poisoning target
LEARNED BY LEVEL-UP/Zubat, Seviper
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Lowers the Condition of Pokémon that have already appealed this
turn by 1 star
COMBO/Does not combo with any move
=======================================================
#209 Poison Gas
BATTLE EFFECT
TYPE/Poison POWER/--- HIT %/ 55 PP/40 TARGET/One Enemy
EFFECT/Poisons target.
LEARNED BY LEVEL-UP/Grimer, Drowzee, Koffing, Gulpin
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Lowers the Condition of Pokémon that have already appealed this
turn by 1 star
COMBO/Does not combo with any move
=======================================================
#210 Poison Sting
BATTLE EFFECT
TYPE/Poison POWER/ 15 HIT %/100 PP/35 TARGET/One Enemy
EFFECT/10% chance of poisoning target.
LEARNED BY LEVEL-UP/Weedle, Ekans, Sandshrew, Nidoran (both genders),
Tentacruel, Spinarak, Gligar, Qwilfish, Roselia,
Cacnea
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#211 Poison Tail
BATTLE EFFECT
TYPE/Poison POWER/ 50 HIT %/100 PP/25 TARGET/One Enemy
EFFECT/10% chance of poisoning target. High Critical Hit rate.
LEARNED BY LEVEL-UP/Seviper
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Lowers the Condition of Pokémon that have already appealed this
turn by 1 star
COMBO/Does not combo with any move
=======================================================
#212 Poisonpowder
BATTLE EFFECT
TYPE/Poison POWER/--- HIT %/ 75 PP/35 TARGET/One Enemy
EFFECT/Poisons target.
LEARNED BY LEVEL-UP/Bulbasaur, Oddish, Paras, Venonat, Bellsprout,
Exeggcute, Chikorita, Hoppip, Shroomish
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Lowers the Condition of Pokémon that have already appealed this
turn by 1 star
COMBO/Does not combo with any move
=======================================================
#213 Pound
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/35 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Grimer, Drowzee, Chansey, Mew, Cleffa, Igglybuff,
Sunflora, Smoochum, Treecko, Nuzleaf, Whismur, Gulpin
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Doubleslap, Faint Attack, Slam
=======================================================
#214 Powder Snow
BATTLE EFFECT
TYPE/Ice POWER/ 40 HIT %/100 PP/25 TARGET/All Enemies
EFFECT/10% chance of freezing target
LEARNED BY LEVEL-UP/Articuno, Swinub, SMoochum, Castform, Snorunt, Spheal
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Blizzard
=======================================================
#215 Present
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Randomly has a Power of 40, 80, or 120, or recovers target's
HP by 80
LEARNED BY LEVEL-UP/Delibird
CONTEST EFFECT
TYPE/Cute APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Can be used repeatedly without penalty
COMBO/Does not combo with any move
=======================================================
#216 Protect
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/Self
EFFECT/Negates all damage. Success rate is halved each time it is
used in succession.
LEARNED BY LEVEL-UP/Delibird
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#217 Psybeam
BATTLE EFFECT
TYPE/Psychic POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/10% chance of confusing target
LEARNED BY LEVEL-UP/Butterfree, Venonat, Kadabra, Mr. Mime, Porygon,
Espeon, Misdreavus, Girafarig, Remoraid, Dustox,
Spoink, Spinda, Baltoy, Kecleon
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes the turn order next turn
COMBO/Does not combo with any move
=======================================================
#218 Psych Up
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Copies target's stat increases
LEARNED BY LEVEL-UP/Psyduck, Slowpoke, Drowzee, Mewtwo, Espeon,
Meditite, Spoink, Spinda
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if previous Pokémon used a
same-type appeal
COMBO/Does not combo with any move
=======================================================
#219 Psychic
BATTLE EFFECT
TYPE/Psychic POWER/ 90 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/10% chance of lowering target's Sp. Def
LEARNED BY LEVEL-UP/Nearly every Psychic-type in the game
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Confusion, Future Sight, Kinesis, Teleport
=======================================================
#220 Psycho Boost
BATTLE EFFECT
TYPE/Psychic POWER/140 HIT %/ 90 PP/ 5 TARGET/One Enemy
EFFECT/Lowers user's Sp. Atk by 2 Levels
LEARNED BY LEVEL-UP/Deoxys
CONTEST EFFECT
TYPE/Smart APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, double the usual number of
appeal points are deducted
COMBO/Does not combo with any move
=======================================================
#221 Psywave
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/ 80 PP/15 TARGET/One Enemy
EFFECT/Damage inflicted is 0.1, 0.5, 1, or 1.5 times the user's
level. The multiplier is chosen at random.
LEARNED BY LEVEL-UP/Misdreavus, Spoink, Lunatone, Solrock, Chimecho,
Latias, Latios
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 1
JAM TARGET/
EFFECT/Pokémon Jammed by this attack lose half their appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#222 Pursuit
BATTLE EFFECT
TYPE/Dark POWER/ 40 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Does double damage to a target switching out. Will attack
before the target switches out.
LEARNED BY LEVEL-UP/Beedrill, Rattate, Spearow, Doduo, Hitmonchan,
Scyther, Tauros, Umbreon, Murkrow, Dunsparce,
Hitmontop, Treecko, Wingull, Zangoose, Duskull,
Metang, Deoxys
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 1
JAM TARGET/
EFFECT/Pokémon Jammed by this attack lose half their appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#223 Quick Attack
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Preemptive attack. If multiple Pokémon use this move, the
one with the highest Speed attacks first.
LEARNED BY LEVEL-UP/Very speedy Pokémon.
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/User appeals first next turn
COMBO/Does not combo with any move
=======================================================
#225 Rage
BATTLE EFFECT
TYPE/Normal POWER/ 20 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/User must attack target until it faints. If hit in the
process, user's Attack rises by 1 Level.
LEARNED BY LEVEL-UP/Charmander, Beedrill, Primeape, Doduo, Onix,
Cubone, Kangaskhan, Tauros, Totodile, Dunsparce,
Snubbull, Carvanha, Bagon
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Can be used repeatedly without penalty
COMBO/Leer, Scary Face, Thrash
=======================================================
#226 Rain Dance
BATTLE EFFECT
TYPE/Water POWER/--- HIT %/--- PP/ 5 TARGET/All
EFFECT/Generates rain for 5 turns. Water attacks +50%, Fire
attacks -50%. Solarbeam's Power reduces to 60. Thunder's
Hit % rises to 100.
LEARNED BY LEVEL-UP/Charmander, Beedrill, Primeape, Doduo, Onix,
Cubone, Kangaskhan, Tauros, Totodile, Dunsparce,
Snubbull, Carvanha, Bagon
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating varies with APPLAUSE meter. 0 = 1 point,
1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points.
COMBO/Bubble, Bubblebeam, Clamp, Crabhammer, Dive, Hydro Cannon,
Hydro Pump, Muddy Water, Octazooka, Surf, Thunder, Water Gun,
Water Pulse, Water Sport, Water Spout, Weather Ball,
Whirlpool, Withdraw
=======================================================
#227 Rapid Spin
BATTLE EFFECT
TYPE/Normal POWER/ 20 HIT %/100 PP/40 TARGET/One Enemy
EFFECT/Releases user from trapping moves like Fire Spin. Dissolves
Spikes on user's side of the arena.
LEARNED BY LEVEL-UP/Squirtle, Staryu, Pineco, Donphan, Hitmontop,
Baltoy
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Does not combo with any move
=======================================================
#228 Razor Leaf
BATTLE EFFECT
TYPE/Grass POWER/ 55 HIT %/ 95 PP/25 TARGET/All Enemies
EFFECT/High Critical Hit rate
LEARNED BY LEVEL-UP/Bulbasaur, Bellsprout, Chikorita, Sunflora,
Tropius
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If previous Pokémon got over 3 appeal points this turn,
user gets that many points.
COMBO/Does not combo with any move
=======================================================
#229 Razor Wind
BATTLE EFFECT
TYPE/Normal POWER/ 80 HIT %/100 PP/10 TARGET/All Enemies
EFFECT/Charges attack first turn, then attacks the next.
High Critical Hit rate.
LEARNED BY LEVEL-UP/Bulbasaur, Bellsprout, Chikorita, Sunflora,
Tropius
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If previous Pokémon got over 3 appeal points this turn,
user gets that many points.
COMBO/Does not combo with any move
=======================================================
#230 Recover
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Recovers 50% of maximum HP.
LEARNED BY LEVEL-UP/Kadabra, Staryu, Porygon, Mewtwo, Corsola,
Lugia, Ho-oh, Celebi, Meditite, Milotic,
Latias, Latios
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
#231 Recycle
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/Re-uses a consumable hold item once.
LEARNED BY LEVEL-UP/Mr. Mime, Porygon
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Can be used repeatedly without penalty
COMBO/Does not combo with any move
=======================================================
#232 Reflect
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/All Allies
EFFECT/Resists physical attacks by 50% for 5 turns. Effect
continues even if user is switched out.
LEARNED BY LEVEL-UP/Kadabra, Exeggcute, Mr. Mime, Articuno,
Chikorita, Hoothoot, Ledyba, Raikou
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#233 Refresh
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Dissolves payalysis, poison, or a burn.
LEARNED BY LEVEL-UP/Lickitung, Chansey, Corsola, Swablu, Milotic,
Latias, Latios, Jirachi
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 star.
COMBO/Does not combo with any move
=======================================================
#234 Rest
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/Recovers 100% of HP and dissolves poison, paralysis,
confusion, or a burn. User then falls asleep for 2 turns
LEARNED BY LEVEL-UP/A lot of Pokémon.
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Sleep Talk, Snore
=======================================================
#235 Return
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/The more the user likes its Trainer, the stronger the move.
Power maxes out at 102.
LEARNED BY LEVEL-UP/None. Most Pokémon can learn through TM27.
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises the APPLAUSE meter in any Contest
COMBO/Does not combo with any move
=======================================================
#236 Revenge
BATTLE EFFECT
TYPE/Fighting POWER/ 60 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Power becomes 120 if user has taken damage this turn.
LEARNED BY LEVEL-UP/Machop, Hitmonlee, Hitmonchan, Pinsir,
Hitmontop
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/User appeals last next turn
COMBO/Does not combo with any move
=======================================================
#236 Reversal
BATTLE EFFECT
TYPE/Fighting POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Power increases as HP decreases.
LEARNED BY LEVEL-UP/Hitmonlee, Kangaskhan, Vigoroth, Makuhita,
Meditite
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals fourth this turn
COMBO/Does not combo with any move
=======================================================
#237 Roar
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Attacks last. Forces opponent to switch to a random Pokémon.
LEARNED BY LEVEL-UP/Vulpix, Growlithe, Snubbull, Houndour, Raikou,
Entei, Poochyena, Whismur, Aron, Electrike
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes the turn order for next turn
COMBO/Does not combo with any move
=======================================================
#238 Rock Blast
BATTLE EFFECT
TYPE/Rock POWER/ 25 HIT %/ 80 PP/10 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times.
LEARNED BY LEVEL-UP/Geodude, Rhyhorn, Corsola, Anorith
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if the previous Pokémon used a
same-type appeal this turn
COMBO/Does not combo with any move
=======================================================
#239 Rock Slide
BATTLE EFFECT
TYPE/Rock POWER/ 75 HIT %/ 90 PP/10 TARGET/All Enemies
EFFECT/30% chance of causing target to flinch.
LEARNED BY LEVEL-UP/Geodude, Rhyhorn, Corsola, Anorith
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#240 Rock Slide
BATTLE EFFECT
TYPE/Fighting POWER/ 20 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/50% chance of lowering target's Defense by 1 Level
LEARNED BY LEVEL-UP/None. Many Pokémon can learn with HM06.
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating varies with APPLAUSE meter. 0 = 1 point,
1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points.
COMBO/Does not combo with any move
=======================================================
#241 Rock Throw
BATTLE EFFECT
TYPE/Rock POWER/ 50 HIT %/ 90 PP/15 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Geodude, Onix, Sudowoodo, Slugma, Nosepass,
Lunatone, Solrock, Regirock
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 when the previous Pokémon used
a same-type appeal this turn
COMBO/Rock Slide, Rock Tomb
=======================================================
#242 Rock Tomb
BATTLE EFFECT
TYPE/Rock POWER/ 50 HIT %/ 80 PP/10 TARGET/One Enemy
EFFECT/Lowers target's Speed by 1 Level
LEARNED BY LEVEL-UP/Baltoy, Relicanth
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#243 Role Play
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Changes user's Ability to match target's. Shedinja is
an invalid target.
LEARNED BY LEVEL-UP/Baltoy, Relicanth
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is identical to the previous Pokémon's points
earned this round (combo points included.)
COMBO/Does not combo with any move
=======================================================
#244 Rolling Kick
BATTLE EFFECT
TYPE/Fighting POWER/ 60 HIT %/ 85 PP/15 TARGET/One Enemy
EFFECT/30% chance of causing target to flinch
LEARNED BY LEVEL-UP/Hitmonlee, Hitmontop
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#245 Rollout
BATTLE EFFECT
TYPE/Rock POWER/ 30 HIT %/ 90 PP/20 TARGET/One Enemy
EFFECT/User must use this attack until it misses. Power doubles
for every consecutive hit up to 5. Then, Power will
remain at 480. Power is doubled if Defense Curl was used
last turn.
LEARNED BY LEVEL-UP/Jigglypuff, Geodude, Voltorb, Snorlax, Marill,
Dunsparce, Phanpy, Wailmer
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#246 Sacred Fire
BATTLE EFFECT
TYPE/Fire POWER/100 HIT %/ 95 PP/ 5 TARGET/One Enemy
EFFECT/50% chance of burning target
LEARNED BY LEVEL-UP/Ho-oh
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#247 Safeguard
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/25 TARGET/All Allies
EFFECT/Protects all allied Pokémon from status ailments for 5 turns.
Effect continues even if user switches out.
LEARNED BY LEVEL-UP/A long, widely varying list of Pokémon.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#248 Sand Tomb
BATTLE EFFECT
TYPE/Ground POWER/ 15 HIT %/ 70 PP/15 TARGET/One Enemy
EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to
target every turn while trapped. Target can't switch
while trapped.
LEARNED BY LEVEL-UP/Sandshrew, Dugtrio, Onix, Trapinch
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#249 Sand-Attack
BATTLE EFFECT
TYPE/Ground POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Reduces target's Hit % by 1 Level
LEARNED BY LEVEL-UP/Pidgey, Sandshrew, Diglett, Eevee, Kabuto,
Aipom, Gligar, Skarmory, Stantler, Torchic,
Poochyena, Zigzagoon, Nincada, Makuhita,
Trapinch, Cacnea
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
#250 Sandstorm
BATTLE EFFECT
TYPE/Rock POWER/--- HIT %/--- PP/10 TARGET/All
EFFECT/Summons a sandstorm that lasts for 5 turns. All
Pokémon lose 6.25% of their maximum HP after every turn
unless they are of the Ground, Rock, or Steel-type, or
have the Sand Veil ability.
LEARNED BY LEVEL-UP/Sandshrew, Onix, Larvitar, Nosepass, Trapinch,
Cacnea, Baltoy
CONTEST EFFECT
TYPE/Tough APPEAL/ 3 JAM/ 1
JAM TARGET/
EFFECT/Randomizes turn order for next turn
COMBO/Mud Shot, Mud-Slap, Mud Sport, Sand Tomb, Sand-Attack,
Weather Ball
=======================================================
#251 Scary Face
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 90 PP/10 TARGET/One Enemy
EFFECT/Lowers target's Speed by 2 Levels
LEARNED BY LEVEL-UP/Charmander, Raticate, Machop, Rhyhorn, Tauros,
Aerodactyl, Totodile, Spinarak, Snubbull, Larvitar,
Poochyena, Masquerain, Carvanha, Huntail, Bagon,
Beldum, Kyogre, Groundon, Rayquaza
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Bite, Crunch, Leer, Super Fang
=======================================================
#252 Scratch
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/35 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Charmander, Sandshrew, Nidoran (Female only),
Paras, Diglett, Meowth, Psyduck, Mankey, Kabuto,
Totodile, Sentret, Aipom, Sneasel, Teddiursa,
Torchic, Slakoth, Nincada, Sableye, Zangoose,
Anorith, Kecleon, Absol
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Fury Swipes, Slash
=======================================================
#253 Screech
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 85 PP/40 TARGET/One Enemy
EFFECT/Lowers target's Defense by 2 Levels
LEARNED BY LEVEL-UP/Ekans, Zubat, Meowth, Psyduck, Mankey, Tentacool,
Magnemite, Grimer, Onix, Voltorb, Lickitung,
Electabuzz, Totodile, Aipom, Yanma, Umbreon,
Dunsparce, Gligar, Sneasel, Larvitar, Treecko,
Ninjask, Whismur, Carvanha, Vibrava, Kecleon,
Shuppet, Huntail
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#254 Secret Power
BATTLE EFFECT
TYPE/Normal POWER/ 70 HIT %/ 85 PP/20 TARGET/One Enemy
EFFECT/Causes added effects depending on terrain. In Colosseum
Battles, the effect will always be paralyzing the target.
All added effects have a 30% chance of activating.
LEARNED BY LEVEL-UP/None. Nearly every Pokémon can learn with TM43.
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating increases with Pokémon's Condition.
COMBO/Does not combo with any move
=======================================================
#255 Seismic Toss
BATTLE EFFECT
TYPE/Fighting POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Inflicts damage equal to user's level
LEARNED BY LEVEL-UP/Mankey, Machop, Pinsir, Makuhita
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type
appeal last turn
COMBO/Does not combo with any move
=======================================================
#256 Selfdestruct
BATTLE EFFECT
TYPE/Normal POWER/200 HIT %/100 PP/ 5 TARGET/All but User
EFFECT/Causes user to faint.
LEARNED BY LEVEL-UP/Geodude, Voltorb, Koffing, Pineco, Baltoy
CONTEST EFFECT
TYPE/Beauty APPEAL/ 8 JAM/ 0
JAM TARGET/
EFFECT/User cannot make another appeal for the rest of the Contest
COMBO/Does not combo with any move
=======================================================
#257 Shadow Ball
BATTLE EFFECT
TYPE/Ghost POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/20% chance of lowering target's Sp. Def by 1 Level
LEARNED BY LEVEL-UP/Gastly, Shedinja, Sableye, Shuppet
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Dissolves Combo Standby for all Pokémon
COMBO/Does not combo with any move
=======================================================
#258 Shadow Punch
BATTLE EFFECT
TYPE/Ghost POWER/ 60 HIT %/--- PP/20 TARGET/One Enemy
EFFECT/Cannot miss target, regardless of Hit % or Evade %.
LEARNED BY LEVEL-UP/Haunter, Dusclops
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals first this turn
COMBO/Does not combo with any move
=======================================================
#259 Shadow Rush
BATTLE EFFECT
TYPE/ POWER/ 90 HIT %/100 PP/ TARGET/One Enemy
EFFECT/User takes damage equal to 12.5% of damage inflicted. May
cause user to enter Hyper Mode.
LEARNED BY LEVEL-UP/None. Shadow Pokémon in Story Mode know this.
CONTEST EFFECT
TYPE/ APPEAL/ JAM/
JAM TARGET/
EFFECT/Cannot be used in Contests
COMBO/
=======================================================
#260 Sharpen
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self
EFFECT/Raises user's Attack by 1 Level
LEARNED BY LEVEL-UP/Porygon
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 star.
COMBO/Does not combo with any move
=======================================================
#261 Sheer Cold
BATTLE EFFECT
TYPE/Ice POWER/--- HIT %/ 30 PP/ 5 TARGET/One Enemy
EFFECT/Causes an instant KO on Pokémon whose level is less than
or equal to the user's level.
LEARNED BY LEVEL-UP/Dewgong, Lapras, Articuno, Glalie, Spheal, Kyogre
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half the appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#262 Shock Wave
BATTLE EFFECT
TYPE/Electric POWER/ 60 HIT %/--- PP/20 TARGET/One Enemy
EFFECT/Cannot miss target, regardless of Hit % or Evade %.
LEARNED BY LEVEL-UP/None. Can be learned with TM34.
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals first this turn
COMBO/Does not combo with any move
=======================================================
#263 Signal Beam
BATTLE EFFECT
TYPE/Bug POWER/ 75 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/10% chance of confusing target
LEARNED BY LEVEL-UP/Dewgong, Volbeat
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes the turn order next turn
COMBO/Does not combo with any move
=======================================================
#264 Silver Wind
BATTLE EFFECT
TYPE/Bug POWER/ 60 HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/10% chance of raising all of user's stats by 1 Level each
LEARNED BY LEVEL-UP/Butterfree, Venomoth, Beautifly, Dustox,
Masquerain
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 star
COMBO/Does not combo with any move
=======================================================
#265 Sing
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 55 PP/15 TARGET/One Enemy
EFFECT/Puts target to sleep
LEARNED BY LEVEL-UP/Chansey, Lapras, Cleffa, Igglybuff, Smoochum,
Skitty, Swablu
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Perish Song, Refresh
=======================================================
#266 Sketch
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/ 1 TARGET/One Enemy
EFFECT/Permanently copies target's last move
LEARNED BY LEVEL-UP/Smeargle
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is identical to the previous Pokémon's points
earned this round (combo points included.)
COMBO/Does not combo with any move
=======================================================
#267 Skill Swap
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Switch Abilities with target
LEARNED BY LEVEL-UP/None. Learned through TM48.
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is identical to the previous Pokémon's points
earned this round (combo points included.)
COMBO/Does not combo with any move
=======================================================
#268 Skull Bash
BATTLE EFFECT
TYPE/Normal POWER/100 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Raises user's Defense 1 Level first turn, then attacks next turn.
LEARNED BY LEVEL-UP/Squirtle, Sharpedo
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#269 Sky Attack
BATTLE EFFECT
TYPE/Flying POWER/140 HIT %/ 90 PP/ 5 TARGET/One Enemy
EFFECT/User charges attack first turn, then attacks next turn.
30% chance of causing target to flinch
LEARNED BY LEVEL-UP/Moltres, Altaria
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If previous Pokémon got over 3 appeal points this turn, user
gets that many points.
COMBO/Does not combo with any move
=======================================================
#270 Sky Uppercut
BATTLE EFFECT
TYPE/Fighting POWER/ 85 HIT %/ 90 PP/15 TARGET/One Enemy
EFFECT/Hits Pokémon in Fly Standby
LEARNED BY LEVEL-UP/Hitmonchan, Combusken, Breloom
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
#271 Slack Off
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/User recovers 50% of maximum HP
LEARNED BY LEVEL-UP/Slakoth
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on where user is in turn order.
1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points
COMBO/Does not combo with any move
=======================================================
#272 Slam
BATTLE EFFECT
TYPE/Normal POWER/ 80 HIT %/ 75 PP/20 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Pikachu, Bellsprout, Onix, Lickitung, Dratini,
Sentret, Sudowoodo, Wooper, Treecko, Azurill
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
#273 Slash
BATTLE EFFECT
TYPE/Normal POWER/ 70 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/High Critical Hit rate
LEARNED BY LEVEL-UP/Charmander, Sandshrew, Paras, Diglett, Meowth,
Farfetch'd, Scyther, Kabutops, Totodile, Gligar,
Sneasel, Teddiursa, Torchic, Linoone, Slakoth,
Ninjask, Sharpedo, Zangoose, Anorith, Kecleon,
Absol, Groudon
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If previous Pokémon got over 3 appeal points this turn, user
gets that many points.
COMBO/Does not combo with any move
=======================================================
#274 Sleep Powder
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/ 75 PP/15 TARGET/One Enemy
EFFECT/Puts target to sleep.
LEARNED BY LEVEL-UP/Bulbasaur, Oddish, Venonat, Bellsprout, Exeggcute,
Tangela, Hoppip
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#275 Sleep Talk
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/One Enemy
EFFECT/Only effective if user is asleep. Uses one of user's other
three moves at random.
LEARNED BY LEVEL-UP/Snorlax, Whismur
CONTEST EFFECT
TYPE/Cute APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Can be used repeatedly without penalty
COMBO/Does not combo with any move
=======================================================
#276 Sludge
BATTLE EFFECT
TYPE/Poison POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/30% chance of poisoning target
LEARNED BY LEVEL-UP/Grimer, Koffing, Gulpin
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Sludge Bomb
=======================================================
#277 Sludge Bomb
BATTLE EFFECT
TYPE/Poison POWER/ 90 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/30% chance of poisoning target
LEARNED BY LEVEL-UP/Grimer, Gulpin
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Sludge
=======================================================
#278 Smellingsalt
BATTLE EFFECT
TYPE/Normal POWER/ 60 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Inflicts double damage on paralyzed Pokémon, but dissolves
the paralysis
LEARNED BY LEVEL-UP/Makuhita
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#279 Smog
BATTLE EFFECT
TYPE/Poison POWER/ 20 HIT %/ 70 PP/20 TARGET/One Enemy
EFFECT/40% chance of poisoning target
LEARNED BY LEVEL-UP/Koffing, Magmar, Flareon, Slugma, Houndour, Torkoal
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Smokescreen
=======================================================
#280 Smokescreen
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Reduces target's Hit % by 1 Level
LEARNED BY LEVEL-UP/Charmander, Koffing, Horsea, Cyndaquil, Magby,
Torkoal
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Dissolves Combo Standby for all Pokémon
COMBO/Does not combo with any move
=======================================================
#281 Snatch
BATTLE EFFECT
TYPE/Dark POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/If target uses a recovery or stat-up move this turn, user
steals the effect
LEARNED BY LEVEL-UP/Umbreon, Shuppet, Deoxys
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half the appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#282 Snore
BATTLE EFFECT
TYPE/Normal POWER/ 40 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Only effective if user is asleep. 30% chance of causing
target to flinch.
LEARNED BY LEVEL-UP/Snorlax, Teddiursa, Spoink, Barboach, Spheal
CONTEST EFFECT
TYPE/Cute APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#283 Softboiled
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/Self
EFFECT/User recovers 50% of maximum HP
LEARNED BY LEVEL-UP/Chansey
CONTEST EFFECT
TYPE/Beauty APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Egg Bomb
=======================================================
#284 Solarbeam
BATTLE EFFECT
TYPE/Grass POWER/120 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Charges attack first turn, then attacks the next turn.
Doesn't need to charge in strong sunlight.
LEARNED BY LEVEL-UP/Bulbasaur, Exeggcute, Chikorita, Bellossom, Sunflora,
Solrock, Tropius, Groudon
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#285 Sonicboom
BATTLE EFFECT
TYPE/Normal POWER/ 20 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Target takes 20 damage, regardless of stats
LEARNED BY LEVEL-UP/Magnemite, Voltorb, Yanma
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if previous Pokémon made a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
#286 Spark
BATTLE EFFECT
TYPE/Electric POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/30% chance of paralyzing target
LEARNED BY LEVEL-UP/Magnemite, Voltorb, Chinchou, Raikou, Electrike,
Plusle, Minun
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#287 Spider Web
BATTLE EFFECT
TYPE/Bug POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Prevents target from switching out. Effect dissolves when
user switches out.
LEARNED BY LEVEL-UP/Spinarak
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
#288 Spike Cannon
BATTLE EFFECT
TYPE/Normal POWER/ 20 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Hits target 2 to 5 times
LEARNED BY LEVEL-UP/Cloyster, Omastar, Corsola
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon in Combo Standby
COMBO/Does not combo with any move
=======================================================
#289 Spikes
BATTLE EFFECT
TYPE/Ground POWER/--- HIT %/--- PP/20 TARGET/All Enemies
EFFECT/Causes enemy to take damage equal to 6.25% of maximum HP when
brought into the arena. Can be used up to three times. Does
not affect Pokémon that nullify Ground attacks.
LEARNED BY LEVEL-UP/Cloyster, Pineco, Qwilfish, Skarmory, Cacnea,
Deoxys
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
#290 Spit Up
BATTLE EFFECT
TYPE/Normal POWER/100 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Power increases the more user used Stockpile before this move
LEARNED BY LEVEL-UP/Ekans, Victreebel, Pelipper, Mawile, Gulpin, Lileep
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#291 Spite
BATTLE EFFECT
TYPE/Ghost POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/PP of move target last used is reduced by 2 to 5
LEARNED BY LEVEL-UP/Gastly, Misdreavus, Shedinja, Shuppet, Duskull
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user goes first this turn
COMBO/Does not combo with any move
=======================================================
#292 Splash
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/40 TARGET/
EFFECT/Does absolutely nothing
LEARNED BY LEVEL-UP/Magikarp, Hoppip, Azurill, Wailmer, Spoink, Feebas,
Wynaut
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user goes first this turn
COMBO/Does not combo with any move
=======================================================
#293 Spore
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Puts target to sleep
LEARNED BY LEVEL-UP/Paras, Shroomish
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#294 Steel Wing
BATTLE EFFECT
TYPE/Steel POWER/ 70 HIT %/ 90 PP/25 TARGET/One Enemy
EFFECT/10% chance of raising user's Defense by 1 Level
LEARNED BY LEVEL-UP/Skarmory
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if previous Pokémon made a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
#295 Stockpile
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/25 TARGET/Self
EFFECT/Raises Power of Spit Up and Swallow. Can be used up to 3 times.
LEARNED BY LEVEL-UP/Ekans, Victreebel, Pelipper, Mawile, Gulpin, Lileep
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoids being Jammed once this turn
COMBO/Spit Up, Swallow
=======================================================
#296 Stomp
BATTLE EFFECT
TYPE/Normal POWER/ 65 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/30% chance of causing target to flinch. Inflicts double damage
on targets that used Minimize.
LEARNED BY LEVEL-UP/Ponyta, Krabby, Exeggutor, Lickitung, Rhyhorn,
Girafarig, Stantler, Entei, Whismur, Tropius
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#297 Strength
BATTLE EFFECT
TYPE/Normal POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/None. Learned through HM04.
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Has a JAM rating of 5 on Pokémon that made a same-type appeal
this turn
COMBO/Does not combo with any move
=======================================================
#298 String Shot
BATTLE EFFECT
TYPE/Bug POWER/--- HIT %/100 PP/40 TARGET/All Enemies
EFFECT/Reduces target's Speed by 1 Level.
LEARNED BY LEVEL-UP/Caterpie, Weedle, Spinarak, Wurmple
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#299 Struggle
BATTLE EFFECT
TYPE/Normal POWER/ 50 HIT %/100 PP/-- TARGET/One Enemy
EFFECT/Invoked when PP of all user's attacks is completely exhausted.
User receives damage equal to 25% of damage inflicted.
LEARNED BY LEVEL-UP/None.
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#300 Stun Spore
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/ 75 PP/30 TARGET/One Enemy
EFFECT/Paralyzes target
LEARNED BY LEVEL-UP/Butterfree, Oddish, Paras, Venonat, Bellsprout, Exeggcute,
Tangela, Hoppip, Beautifly, Surskit, Shroomish, Roselia
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half the appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#301 Submission
BATTLE EFFECT
TYPE/Fighting POWER/ 80 HIT %/ 80 PP/25 TARGET/One Enemy
EFFECT/User receives damage equal to 25% of damage inflicted
LEARNED BY LEVEL-UP/Poliwrath, Machop, Pinsir
CONTEST EFFECT
TYPE/Cool APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, twice the usual number of
appeal points are deducted.
COMBO/Does not combo with any move
=======================================================
#302 Substitute
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/25% of user's maximum HP is used to create a Substitute that
takes damage for the user.
LEARNED BY LEVEL-UP/Mr. Mime, Kecleon
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Avoid being Jammed once this turn
COMBO/Does not combo with any move
=======================================================
#303 Sunny Day
BATTLE EFFECT
TYPE/Fire POWER/--- HIT %/--- PP/ 5 TARGET/All
EFFECT/Sunlight intensifies for 5 turns. Fire attacks +50%, Water
attacks -50%. Solarbeam doesn't need to charge up. Thunder's
Hit % drops to 35.
LEARNED BY LEVEL-UP/Sunkern, Magby, Ho-oh, Seedot, Castform
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating varies with APPLAUSE meter. 0 = 1 point,
1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points.
COMBO/Blast Burn, Blaze Kick, Ember, Eruption, Fire Blast, Fire Punch,
Fire Spin, Flame Wheel, Flamethrower, Heat Wave, Moonlight,
Morning Sun, Overheat, Sacred Fire, Solarbeam, Synthesis,
Weather Ball, Will-o-Wisp
=======================================================
#304 Super Fang
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 90 PP/10 TARGET/One Enemy
EFFECT/Cuts target's HP in half.
LEARNED BY LEVEL-UP/Rattata
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this move lose half the appeal points earned
this turn
COMBO/Does not combo with any move
=======================================================
#305 Superpower
BATTLE EFFECT
TYPE/Fighting POWER/120 HIT %/100 PP/ 5 TARGET/One Enemy
EFFECT/Reduces user's Attack and Defense by 1 Level each
LEARNED BY LEVEL-UP/Nidoqueen, Regirock, Regice, Registeel, Deoxys
CONTEST EFFECT
TYPE/Tough APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, twice the usual number of appeal
points are deducted.
COMBO/Does not combo with any move
=======================================================
#306 Supersonic
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 55 PP/20 TARGET/One Enemy
EFFECT/Confuses target
LEARNED BY LEVEL-UP/Butterfree, Zubat, Venonat, Tentacool, Magnemite,
Shellder, Goldeen, Aerodactyl, Ledyba, Chinchou,
Yanma, Mantine, Wingull, Whismur
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes the turn order for next turn
COMBO/Does not combo with any move
=======================================================
#307 Surf
BATTLE EFFECT
TYPE/Water POWER/ 95 HIT %/100 PP/15 TARGET/All Enemies
EFFECT/
LEARNED BY LEVEL-UP/None. Learned through HM03.
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/If previous Pokémon got more than 3 appeal points this turn,
user gets that many points.
COMBO/Dive
=======================================================
#308 Swagger
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/15 TARGET/One Enemy
EFFECT/Raises target's Attack by 2 Levels, then confuses target
LEARNED BY LEVEL-UP/Meowth, Mankey, Drowzee, Tauros, Politoed,
Slowking, Entei, Poochyena, Nuzleaf, Slaking,
Meditite, Carvanha, Seviper
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals first this turn
COMBO/Does not combo with any move
=======================================================
#309 Swallow
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/Recovers user's HP. Recovers more HP if user used Stockpile
beforehand.
LEARNED BY LEVEL-UP/Ekans, Victreebel, Pelipper, Mawile, Gulpin, Lileep
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 Star
COMBO/Does not combo with any move
=======================================================
#310 Sweet Kiss
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/ 75 PP/10 TARGET/One Enemy
EFFECT/Confuses target
LEARNED BY LEVEL-UP/Pichu, Cleffa, Igglybuff, Togepi, Smoochum, Luvdisc
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
#311 Sweet Scent
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/All Enemies
EFFECT/Reduces target's Evade % by 1 Level
LEARNED BY LEVEL-UP/Pichu, Cleffa, Igglybuff, Togepi, Smoochum, Luvdisc
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 3
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Poisonpowder, Sleep Powder, Stun Spore
=======================================================
#312 Swift
BATTLE EFFECT
TYPE/Normal POWER/ 60 HIT %/--- PP/20 TARGET/All Enemies
EFFECT/Always hits, regardless of Hit %/Evade %.
LEARNED BY LEVEL-UP/Sandshrew, Magnemite, Voltorb, Staryu, Mewtwo,
Cyndaquil, Ledyba, Aipom, Espeon, Skarmory,
Elekid, Lugia, Ho-oh, Jirachi
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if the previous Pokémon used a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
#313 Swords Dance
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/30 TARGET/Self
EFFECT/Raises user's Attack by 2 Levels
LEARNED BY LEVEL-UP/Farfetch'd, Scyther, Pinsir, Ninjask, Zangoose,
Corphish, Absol
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 Star.
COMBO/Crabhammer, Crush Claw, Cut, False Swipe, Fury Cutter, Slash
=======================================================
#314 Synthesis
BATTLE EFFECT
TYPE/Grass POWER/--- HIT %/--- PP/ 5 TARGET/Self
EFFECT/Recovers user's HP. Effect enhanced in sunlight; effect
diminished in other weather.
LEARNED BY LEVEL-UP/Bulbasaur, Chikorita, Hoppip, Sunkern, Seedot,
Roselia, Tropius
CONTEST EFFECT
TYPE/Smart APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating varies with APPLAUSE meter. 0 = 1 point,
1 = 2 points, 2 = 3 points, 3 = 5 points, 4 = 6 points.
COMBO/Does not combo with any move
=======================================================
#315 Tackle
BATTLE EFFECT
TYPE/Normal POWER/ 35 HIT %/ 95 PP/35 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Bulbasaur, Squirtle, Pidgey, Rattata, Venonat,
Geodude, Slowpoke, Magnemite, Shellder, Onix,
Voltorb, Koffing, Staryu, Tauros, Magikarp,
Eevee, Porygon, Snorlax, Chikorita, Cyndaquil,
Hoothoot, Ledyba, Mareep, Marill, Hoppip, Yanma,
Girafarig, Pineco, Snubbull, Qwilfish, Heracross,
Swinub, Corsola, Mantine, Phanpy, Stantler,
Tyrogue, Miltank, Mudkip, Poochyena, Zigzagoon,
Wurmple, Shroomish, Makuhita, Nosepass, Skitty,
Aron, Electrike, Volbeat, Illumise, Numel,
Spinda, Lunatone, Solrock, Feebas, Castform,
Relicanth, Luvdisc
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#316 Tail Glow
BATTLE EFFECT
TYPE/Bug POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Raises user's Sp. Atk by 2 Levels
LEARNED BY LEVEL-UP/Volbeat
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Raises user's Condition by 1 Star.
COMBO/Does not combo with any move
=======================================================
#317 Tail Whip
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/30 TARGET/All Enemies
EFFECT/Lowers target's Defense by 1 Level
LEARNED BY LEVEL-UP/Squirtle, Rattata, Nidoran(F), Vulpix, Psyduck,
Ponyta, Cubone, Rhyhorn, Chansey, Kangaskhan,
Goldeen, Tauros, Eevee, Pichu, Hoppip, Aipom,
Wooper, Snubbull, Zigzagoon, Azurill, Skitty, Kecleon
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if going last this turn.
COMBO/Does not combo with any move
=======================================================
#318 Take Down
BATTLE EFFECT
TYPE/Normal POWER/ 90 HIT %/ 85 PP/20 TARGET/One Enemy
EFFECT/User receives damage equal to 25% of damage inflicted
LEARNED BY LEVEL-UP/Growlithe, Ponyta, Seel, Rhyhorn, Tauros, Eevee,
Aerodactyl, Hoothoot, Chinchou, Pineco, Dunsparce,
Snubbull, Qwilfish, Swinub, Mantine, Phanpy,
Stantler, Mudkip, Poochyena, Aron, Carvanha,
Numel, Swablu, Relicanth, Luvdisc, Beldum, Chimecho
CONTEST EFFECT
TYPE/Tough APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, twice the usual number of appeal
points are deducted
COMBO/Does not combo with any move
=======================================================
#319 Taunt
BATTLE EFFECT
TYPE/Dark POWER/--- HIT %/--- PP/20 TARGET/One Enemy
EFFECT/Prevents target from using non-attack moves. Effect dissolves
when user switches out.
LEARNED BY LEVEL-UP/Murkrow, Sneasel, Poochyena, Sharpedo, Zangoose,
Corphish, Absol, Deoxys
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Counter, Detect, Mirror Coat
=======================================================
#320 Teeter Dance
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/All but User
EFFECT/Confuses all Pokémon but user
LEARNED BY LEVEL-UP/Spinda
CONTEST EFFECT
TYPE/Cute APPEAL/ 4 JAM/ 4
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/User cannot appeal next turn
COMBO/Does not combo with any move
=======================================================
#321 Teleport
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/--- PP/20 TARGET/Self
EFFECT/Flee from wild encounter.
LEARNED BY LEVEL-UP/Abra, Natu, Ralts, Claydol, Deoxys
CONTEST EFFECT
TYPE/Cool APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Prevents user from being Jammed this turn
COMBO/Does not combo with any move
=======================================================
#322 Thief
BATTLE EFFECT
TYPE/Dark POWER/ 40 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Steals target's held item. Will not steal if user is already
holding an item.
LEARNED BY LEVEL-UP/Poochyena, Lombre, Kecleon
CONTEST EFFECT
TYPE/Tough APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating is identical to the previous Pokémon's points
earned this round (combo points included.)
COMBO/Does not combo with any move
=======================================================
#323 Thrash
BATTLE EFFECT
TYPE/Normal POWER/ 90 HIT %/100 PP/20 TARGET/Random
EFFECT/Attacks 2 to 3 turns. Confuses user afterward.
LEARNED BY LEVEL-UP/Nidoking, Mankey, Cubone, Tauros, Gyarados, Teddiursa,
Larvitar, Spinda
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 4
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/User cannot appeal next turn
COMBO/Does not combo with any move
=======================================================
#324 Thunder
BATTLE EFFECT
TYPE/Electric POWER/120 HIT %/ 70 PP/10 TARGET/One Enemy
EFFECT/30% chance of Paralyzing target. Cannot miss in rain.
Inflicts double damage on Pokémon in Fly standby.
LEARNED BY LEVEL-UP/Pikachu, Jolteon, Zapdos, Mareep, Elekid, Raikou,
Electrike, Plusle, Minun
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 2
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#325 Thunder Wave
BATTLE EFFECT
TYPE/Electric POWER/--- HIT %/--- PP/10 TARGET/One Enemy
EFFECT/Paralyzes target. Can't hit Ground Pokémon.
LEARNED BY LEVEL-UP/Magnemite, Jolteon, Zapdos, Dratini, Chinchou,
Pichu, Mareep, Nosepass, Electrike, Plusle, Minun
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 1
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/Pokémon Jammed by this attack lose half the appeal points
earned this turn
COMBO/Does not combo with any move
=======================================================
#326 Thunderbolt
BATTLE EFFECT
TYPE/Electric POWER/ 95 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/10% chance of Paralyzing target
LEARNED BY LEVEL-UP/Pikachu, Elekid
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#327 Thunderpunch
BATTLE EFFECT
TYPE/Electric POWER/ 75 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/10% chance of Paralyzing target
LEARNED BY LEVEL-UP/Hitmonchan, Ampharos, Elekid, Medicham
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Fire Punch, Ice Punch
=======================================================
#328 Thundershock
BATTLE EFFECT
TYPE/Electric POWER/ 40 HIT %/100 PP/30 TARGET/One Enemy
EFFECT/10% chance of Paralyzing target
LEARNED BY LEVEL-UP/Magnemite, Jolteon, Zapdos, Pichu, Mareep, Raikou
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#329 Tickle
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Reduces target's Attack and Defense by 1 Level each
LEARNED BY LEVEL-UP/Tangela, Omanyte, Aipom, Whiscash
CONTEST EFFECT
TYPE/Cute APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Reduces the Condition of all Pokémon who have already appealed
this turn by 1 Star
COMBO/Does not combo with any move
=======================================================
#330 Torment
BATTLE EFFECT
TYPE/Dark POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Target cannot use the same move consecutively. Effect dissolves
when user switches out.
LEARNED BY LEVEL-UP/Nuzleaf
CONTEST EFFECT
TYPE/Tough APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Does not combo with any move
=======================================================
#331 Toxic
BATTLE EFFECT
TYPE/Poison POWER/--- HIT %/ 85 PP/10 TARGET/One Enemy
EFFECT/Badly poisons target.
LEARNED BY LEVEL-UP/Dustox, Roselia, Gulpin
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Reduces the Condition of all Pokémon who have already appealed
this turn by 1 Star
COMBO/Does not combo with any move
=======================================================
#332 Transform
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/Transforms into a copy of the target. User's stats remain
as they are, and each move only has 5 PP.
LEARNED BY LEVEL-UP/Ditto, Mew
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Can be used consecutively without penalty
COMBO/Does not combo with any move
=======================================================
#333 Tri Attack
BATTLE EFFECT
TYPE/Normal POWER/ 80 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/10% chance of Burning, Freezing, or Paralyzing target
LEARNED BY LEVEL-UP/Dugtrio, Magneton, Doduo, Porygon
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 2
JAM TARGET/Pokémon that have already appealed this turn
EFFECT/
COMBO/Does not combo with any move
=======================================================
#334 Trick
BATTLE EFFECT
TYPE/Psychic POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Switches held items with target. Works even if user or target
has no held item.
LEARNED BY LEVEL-UP/Dugtrio, Magneton, Doduo, Porygon
CONTEST EFFECT
TYPE/Smart APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if previous Pokémon made a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
#335 Triple Kick
BATTLE EFFECT
TYPE/Fighting POWER/ 10 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Attacks 1 to 3 times. 1st attack has a Power of 10; the second,
Power 30; the last, Power 60.
LEARNED BY LEVEL-UP/Hitmontop
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#336 Twineedle
BATTLE EFFECT
TYPE/Bug POWER/ 25 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Attacks 2 times. 20% chance of Poisoning target.
LEARNED BY LEVEL-UP/Beedrill
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 3
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#337 Twister
BATTLE EFFECT
TYPE/Dragon POWER/ 40 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/20% chance of causing target to flinch. Inflicts double
damage on Pokémon in Fly standby.
LEARNED BY LEVEL-UP/Horsea, Dratini, Milotic, Rayquaza
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes turn order for next turn
COMBO/Does not combo with any move
=======================================================
#338 Uproar
BATTLE EFFECT
TYPE/Normal POWER/ 50 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Pokémon can't be put to sleep for 2 to 5 turns. Effect dissloves
early if user switches out.
LEARNED BY LEVEL-UP/Doduo, Exeggcute, Yanma, Lombre, Vigoroth, Whismur,
Spinda, Chimecho
CONTEST EFFECT
TYPE/Cute APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes turn order for next turn
COMBO/Does not combo with any move
=======================================================
#339 Vicegrip
BATTLE EFFECT
TYPE/Normal POWER/ 55 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Krabby, Pinsir, Mawile, Corphish
CONTEST EFFECT
TYPE/Tough APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Bind, Guillotine
=======================================================
#340 Vine Whip
BATTLE EFFECT
TYPE/Grass POWER/ 35 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Venusaur, Bellsprout, Tangela
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#341 Vital Throw
BATTLE EFFECT
TYPE/Fighting POWER/ 70 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Attacks last. Cannot miss, regardless of Hit %/Evade %.
LEARNED BY LEVEL-UP/Machop, Makuhita
CONTEST EFFECT
TYPE/Cool APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/User appeals last next turn
COMBO/Does not combo with any move
=======================================================
#342 Volt Tackle
BATTLE EFFECT
TYPE/Electric POWER/120 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/User receives damage equal to 1/3 of damage inflicted
LEARNED BY LEVEL-UP/None. According to Serebii.net, the only way
to learn this move is to, in Emerald, breed
a female Pikachu holding a Light Ball. The Pichu
should have the move.
CONTEST EFFECT
TYPE/Cool APPEAL/ 6 JAM/ 0
JAM TARGET/
EFFECT/When user is Jammed this turn, twice the usual number of appeal
points are deducted
COMBO/Does not combo with any move
=======================================================
#343 Water Gun
BATTLE EFFECT
TYPE/Water POWER/ 40 HIT %/100 PP/25 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Squirtle, Poliwag, Slowpoke, Horsea, Staryu,
Lapras, Vaporeon, Omanyte, Totodile, Chinchou,
Wooper, Qwilfish, Remoraid, Mudkip, Wingull,
Azurill, Wailmer, Barboach, Anorith, Milotic,
Castform, Spheal, Clamperl, Relicanth, Luvdisc
CONTEST EFFECT
TYPE/Cute APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#344 Water Pulse
BATTLE EFFECT
TYPE/Water POWER/ 60 HIT %/100 PP/20 TARGET/One Enemy
EFFECT/20% chance of Confusing target
LEARNED BY LEVEL-UP/Mantine, Wailord, Barboach, Milotic, Huntail, Gorebyss,
Kyogre
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes turn order next turn
COMBO/Does not combo with any move
=======================================================
#345 Water Sport
BATTLE EFFECT
TYPE/Water POWER/--- HIT %/100 PP/15 TARGET/All
EFFECT/Reduces power of Fire attacks by 50%
LEARNED BY LEVEL-UP/Psyduck, Goldeen, Lombre, Pelipper, Surskit, Whiscash,
Milotic, Latias
CONTEST EFFECT
TYPE/Cute APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Mud Sport, Refresh, Water Gun
=======================================================
#346 Water Spout
BATTLE EFFECT
TYPE/Water POWER/150 HIT %/100 PP/ 5 TARGET/All Enemies
EFFECT/Power = (Current HP / Max HP) * 150
LEARNED BY LEVEL-UP/Wailmer, Kyogre
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/APPEAL rating depends on where you are in the turn order.
1st = 1 point, 2nd = 2 points, 3rd = 4 points, 4th = 8 points
COMBO/Does not combo with any move
=======================================================
#347 Waterfall
BATTLE EFFECT
TYPE/Water POWER/ 80 HIT %/100 PP/15 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Goldeen
CONTEST EFFECT
TYPE/Beauty APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if user appeals fourth this turn
COMBO/Does not combo with any move
=======================================================
#348 Weather Ball
BATTLE EFFECT
TYPE/Normal POWER/ 50 HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Power doubles in a weather condition. Type also varies with
the weather. Sunny Day -> Fire, Rain Dance -> Water,
Hail -> Ice, Sandstorm -> Rock.
LEARNED BY LEVEL-UP/Castform
CONTEST EFFECT
TYPE/Smart APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
#349 Whirlpool
BATTLE EFFECT
TYPE/Water POWER/ 15 HIT %/ 70 PP/15 TARGET/One Enemy
EFFECT/Traps target for 2-5 turns and inflicts 6.25% damage to
target every turn while trapped. Target can't switch
while trapped.
LEARNED BY LEVEL-UP/Mudkip, Wailmer, Clamperl
CONTEST EFFECT
TYPE/Beauty APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#350 Whirlwind
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/20 TARGET/One Enemy
EFFECT/Attacks last. Forces opponent to switch to a random Pokémon.
LEARNED BY LEVEL-UP/Butterfree, Pidgey, Lugia, Ho-oh, Beautifly,
Dustox, Masquerain, Makuhita, Tropius
CONTEST EFFECT
TYPE/Smart APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Randomizes turn order next turn
COMBO/Does not combo with any move
=======================================================
#351 Will-O-Wisp
BATTLE EFFECT
TYPE/Fire POWER/--- HIT %/ 75 PP/15 TARGET/One Enemy
EFFECT/Burns target.
LEARNED BY LEVEL-UP/Vulpix, Shuppet, Duskull
CONTEST EFFECT
TYPE/Beauty APPEAL/ 1 JAM/ 4
JAM TARGET/Pokémon that appealed before user
EFFECT/
COMBO/Does not combo with any move
=======================================================
#352 Wing Attack
BATTLE EFFECT
TYPE/Flying POWER/ 60 HIT %/100 PP/35 TARGET/One Enemy
EFFECT/
LEARNED BY LEVEL-UP/Charizard, Pidgey, Zubat, Scyther, Aerodactyl,
Moltres, Dragonite, Yanma, Mantine, Taillow,
Wingull
CONTEST EFFECT
TYPE/Cool APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Has an APPEAL rating of 6 if previous Pokémon made a same-type
appeal this turn
COMBO/Does not combo with any move
=======================================================
#353 Wish
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/--- PP/10 TARGET/Self
EFFECT/User recovers 50% of maximum HP at the end of the next turn.
Effect lasts even if user switches out.
LEARNED BY LEVEL-UP/Togepi, Natu, Illumise, Latias, Jirachi
CONTEST EFFECT
TYPE/Cute APPEAL/ 3 JAM/ 0
JAM TARGET/
EFFECT/Freezes APPLAUSE meter for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#354 Withdraw
BATTLE EFFECT
TYPE/Water POWER/--- HIT %/--- PP/40 TARGET/Self
EFFECT/Raises user's Defense by 1 Level.
LEARNED BY LEVEL-UP/Squirtle, Slowbro, Shellder, Omanyte, Shuckle
CONTEST EFFECT
TYPE/Cute APPEAL/ 1 JAM/ 0
JAM TARGET/
EFFECT/Prevents user from being Jammed for the rest of the turn
COMBO/Does not combo with any move
=======================================================
#355 Yawn
BATTLE EFFECT
TYPE/Normal POWER/--- HIT %/100 PP/10 TARGET/One Enemy
EFFECT/Causes target to fall asleep at the end of the next turn
LEARNED BY LEVEL-UP/Slowpoke, Snorlax, Togepi, Wooper, Dunsparce,
Slugma, Slakoth, Gulpin, Chimecho, Relicanth
CONTEST EFFECT
TYPE/Cute APPEAL/ 2 JAM/ 0
JAM TARGET/
EFFECT/Causes all Pokémon yet to appeal this turn to become nervous
COMBO/Rest, Slack Off
=======================================================
#356 Zap Cannon
BATTLE EFFECT
TYPE/Electric POWER/100 HIT %/ 50 PP/ 5 TARGET/One Enemy
EFFECT/Paralyzes target.
LEARNED BY LEVEL-UP/Magnemite, Porygon, Forretress, Nosepass,
Regirock, Regice, Registeel, Deoxys
CONTEST EFFECT
TYPE/Cool APPEAL/ 4 JAM/ 0
JAM TARGET/
EFFECT/
COMBO/Does not combo with any move
=======================================================
c. Index of Abilities [S08-03IAB]
=======================================================
#01 Arena Trap
Effect: Prevents opposing Pokémon from switching out, if it can be
hit by Ground-type attacks.
Pokémon with this Ability: Diglett, Dugtrio, Trapinch
Comment: Somewhat helpful for capturing wild Pokémon that have a
tendency to run away. Usefulness in battle is limited,
since most teams have a Flying-type or two, and/or Pokémon
with Levitate.
=======================================================
#02 Air Lock
Effect: Negates all weather effects. Weather is still active,
but none of its effects happen.
Pokémon with this Ability: Rayquaza
Comment: This Ability pwns in Double Battle, since most combos
you see rely on the weather. Unfortunately, the only
Pokémon with this Ability is an 00ber.
=======================================================
#03 Battle Armor
Effect: Blocks critical hits.
Pokémon with this Ability: Kabuto, Kabutops, Anorith, Armaldo
Comment: Not the most useful Ability to have, but it can come in
handy against those Blazikens, Machamps, or Crawdaunts
that like using moves like Blaze Kick, Cross Chop,
Crabhammer, and other moves with a high critical hit rate.
=======================================================
#04 Blaze
Effect: Raises Fire-type moves by 50% when HP is critically low.
Pokémon with this Ability: Charmander, Charmeleon, Charizard, Cyndaquil,
Quilava, Typhlosion, Torchic, Combusken,
Blaziken
Comment: Blaziken can use this Ability very well. Endure + Salac Berry
+ CH from Blaze Kick + Blaze = pwn.
=======================================================
#05 Chlorophyll
Effect: Doubles Speed in strong sunlight.
Pokémon with this Ability: Oddish, Gloom, Vileplume, Bellsprout,
Weepinbell, Victreebel, Exeggcute, Exeggutor,
Tangela, Bellossom, Hoppip, Skiploom, Jumpluff,
Sunkern, Sunflora, Seedot, Nuzleaf, Shiftry,
Tropius
Comment: This is one of the more useful Abilities out there, as Speed is
not one of the Grass-type's strong points. Many teams center
around using this Ability with Sunny Day from a Fire-type. If
you meet a Grass Pokémon with Sunny Day, you better believe it's
got Solarbeam. When you see this, it would be a splendid idea
to switch to a more defensive Pokémon like Charizard, which has
a 4x resistance to Solarbeam.
=======================================================
#06 Clear Body
Effect: Prevents stat reduction. Self-induced stat reduction is
excluded.
Pokémon with this Ability: Tentacool, Tentacruel, Beldum, Metang,
Metagross, Regirock, Regice, Registeel
Comment: An AWESOME Ability. Intimidators fear it. But what do I
mean by "self-induced" stat reduction? Powerful moves
like Overheat and Superpower reduce their user's stats.
Clear Body will not prevent the reduction of the user's
stats due to a side effect of such a move.
=======================================================
#07 Cloud Nine
Effect: Negates all weather effects. Weather is still active,
but none of its effects happen.
Pokémon with this Ability: Psyduck, Golduck
Comment: Just like Air Lock, but the only Pokémon that can get it sucks.
If you like the idea, you can always Skill Swap it onto a
Tyranitar to get rid of Sand Stream.
=======================================================
#08 Color Change
Effect: User changes type to the type of the move it was last hit with.
Pokémon with this Ability: Kecleon
Comment: Damn you Kecleon!! If Kecleon had better stats, it would actually
be usable in battle, making it a very interesting opponent to
face.
=======================================================
#09 Compoundeyes
Effect: Raises Hit % by 1 Level.
Pokémon with this Ability: Butterfree, Venonat, Venomoth, Yanma, Nincada
Comment: This is an excellent Ability to have. There is no move in
the game that raises Hit %. Unfortunately, all the Pokémon that
have this Ability suck.
=======================================================
#10 Cute Charm
Effect: 30% chance of infatuating opposite gender on contact.
Pokémon with this Ability: Clefairy, Clefable, Jigglypuff, Wigglytuff,
Cleffa, Igglybuff, Skitty, Delcatty
Comment: It's only a somewhat useful Ability for two reasons. First,
it's only got a 30% chance of working, and second, it requires
the Pokémon attacking it to be of the opposite gender. Thankfully,
all of the Pokémon that have this Ability are mostly female, which
is a rarity among most other Pokémon species.
=======================================================
#11 Damp
Effect: Prevents the use of Selfdestruct or Explosion.
Pokémon with this Ability: Psyduck, Golduck, Poliwag, Poliwhirl, Poliwrath,
Politoed, Wooper, Quagsire
Comment: Meh. Even in Double Battle where Explosion is actually USEFUL,
it isn't worth wasting an Ability slot over.
=======================================================
#12 Drought
Effect: Summons strong sunlight when sent into battle.
Pokémon with this Ability: Groudon
Comment: This Pokémon is the centerpiece of Sunnybeaming teams.
Unfortunately, it's quite 00ber and often banned in competitive
play.
=======================================================
#13 Drizzle
Effect: Summons rain when sent into battle.
Pokémon with this Ability: Kyogre
Comment: This Pokémon can set up Thunderdancing teams quite easily.
It's even more 00ber than Groudon, so you will rarely see it
in competition, unless you battle only with n00bs.
=======================================================
#14 Early Bird
Effect: Awakens from sleep one turn earlier than normal.
Pokémon with this Ability: Doduo, Dodrio, Kangaskhan, Ledyba, Ledian,
Natu, Xatu, Houndour, Houndoom, Seedot,
Nuzleaf, Shiftry
Comment: Belly Drum + Rest + this = pwn. Even saves your item slot because
you only sleep for one turn with Rest.
=======================================================
#15 Effect Spore
Effect: 30% chance of poisoning, paralyzing, or putting enemy to sleep
on contact.
Pokémon with this Ability: Paras, Parasect, Shroomish, Breloom
Comment: It's too random to use reliably, and few attacks that can
type-trump Breloom are contact attacks, which is a disappointment
because Breloom is the only usable Pokémon with this Ability.
=======================================================
#16 Flame Body
Effect: 30% chance of burning the enemy on contact.
Pokémon with this Ability: Magmar, Slugma, Magcargo, Magby
Comment: The Pokémon with this Ability aren't very good, but the Ability
in and of itself is quite useful. If you can Skill Swap it onto
a strong Pokémon, all those Scizors and Machamps should get a
Burn condition that will pwn the crap out of them.
=======================================================
#17 Flash Fire
Effect: When hit by a Fire attack, Attack and Sp. Atk rise by 1 Level
each. The attack is also negated.
Pokémon with this Ability: Vulpix, Ninetales, Growlithe, Arcanine,
Ponyta, Rapidash, Flareon, Houndour, Houndoom
Comment: Fire immunity plus?! Sounds great to me!
=======================================================
#18 Forecast
Effect: User's type changes with the weather. Sun = Fire, Rain = Water.
Sandstorm = Rock, Hail = Ice.
Pokémon with this Ability: Castform
Comment: Teams built around the weather will welcome Castform. It certainly
is a peculiar Pokémon.
=======================================================
#19 Guts
Effect: Raises Attack by 50% if hit with a status ailment.
Pokémon with this Ability: Rattata, Raticate, Machop, Machoke, Machamp,
Heracross, Ursaring, Tyrogue, Larvitar,
Taillow, Swellow, Makuhita, Hariyama
Comment: How much I am ANNOYED by thee... In Double Battle, put Toxic
on Ursaring with Facade and watch as your opponent's Pokémon
fall to the arena floor, one right after another.
=======================================================
#20 Huge Power
Effect: Raises Attack by 50%.
Pokémon with this Ability: Marill, Azumarill, Azurill
Comment: A 50% Attack boost with no strings attached. Unfortunately,
you'll have to Skill Swap it to make any use of it, because
Marill's Attack stat sucks.
=======================================================
#21 Hustle
Effect: Raises Attack by 50%, but lowers Hit % by 20%.
Pokémon with this Ability: Togepi, Togetic, Corsola, Remoraid, Mantine
Comment: Why would anyone with a brain want to trade accuracy for power?
What do you profit from having a zillion attack points if all
you do is hear your opponent taunt you, "Missed!", "Too slow!",
"Over here!", etc. because your Pokémon can't connect a single
attack? Not one penny.
=======================================================
#22 Hyper Cutter
Effect: Prevents Attack reduction. Self-induced Attack reduction is
excluded.
Pokémon with this Ability: Krabby, Kingler, Pinsir, Gligar, Corphish,
Crawdaunt, Trapinch, Mawile
Comment: A downgraded version of Clear Body, but all the Pokémon
that learn it are physical bullies that can actually USE it.
=======================================================
#23 Inner Focus
Effect: Prevents flinching.
Pokémon with this Ability: Zubat, Golbat, Abra, Kadabra, Alakazam,
Farfetch'd, Dragonite, Crobat, Girafarig,
Sneasel, Snorunt, Glalie
Comment: Nearly useless because Fake Out is the only Flinching move
used these days. Save Dragonite, every good Pokémon on this list
has another Ability that is better than this.
=======================================================
#24 Insomnia
Effect: Prevents sleep.
Pokémon with this Ability: Drowzee, Hypno, Hoothoot, Noctowl, Spinarak,
Ariados, Murkrow, Shuppet, Banette
Comment: Shadow Pokémon with this Ability can be quite a pain in the ass
for a long time for obvious reasons, especially if you have read
my walkthrough like you should have! This Ability is kinda meh,
as the Pokémon that have it aren't too good, and Sleep Clause
kind of hampers the effectiveness of putting Pokémon to sleep.
=======================================================
#25 Intimidate
Effect: Reduces the Attack of all enemies by 1 Level when sent into battle.
Pokémon with this Ability: Ekans, Arbok, Growlithe, Arcanine, Tauros,
Gyarados, Snubbull, Granbull, Stantler,
Hitmontop, Mightyena, Masquerain, Mawile,
Salamence
Comment: Every Double Battle team should have a Pokémon with this
Ability. Basically, it's double stat reduction that doesn't
take up a turn. Can't argue with that!
=======================================================
#26 Keen Eye
Effect: Prevents reduction of Hit %.
Pokémon with this Ability: Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow,
Farfetch'd, Hitmonchan, Sentret, Furret,
Hoothoot, Noctowl, Sneasel, Skarmory,
Wingull, Pelipper, Sableye
Comment: Not nearly as useful as Compoundeyes, but still a welcome Ability.
=======================================================
#27 Levitate
Effect: Nullifies Ground attacks.
Pokémon with this Ability: Cubone, Marowak, Rhyhorn, Rhydon, Electrike,
Manectric
Comment: A very welcome Ability, especially since Earthquake is seen
very frequently in Double Battle. This also solves the logic
error of non-Flying dual-type Pokémon that can fly, yet
still be hit by Ground attacks.
=======================================================
#28 Lightningrod
Effect: Draws opponent's Electric-type attacks toward this Pokémon.
Pokémon with this Ability: Gastly, Haunter, Gengar, Koffing, Weezing,
Misdreavus, Unown, Vibrava, Flygon,
Lunatone, Solrock, Baltoy, Claydol, Duskull,
Latias, Latios, Chimecho
Comment: Useful only in Double Battles, but how useful it is! Using a
Lightningroder is a perfect way to protect your Tauntrados or
other Water Pokémon from Electric attacks.
=======================================================
#29 Limber
Effect: Prevents paralyzation.
Pokémon with this Ability: Persian, Hitmonlee, Ditto
Comment: Skill Swap this Ability if you don't mind wasting a
Pokémon slot on Persian. If better Pokémon had this...
=======================================================
#30 Liquid Ooze
Effect: Causes Pokémon to lose HP when absorbing.
Pokémon with this Ability: Grimer, Muk, Gulpin, Swalot
Comment: Useless. No one uses HP-absorbing moves anyway.
=======================================================
#31 Magma Armor
Effect: Prevents freezing.
Pokémon with this Ability: Camerupt, Slugma, Magcargo
Comment: Meh. Why would anyone use Ice moves against Fire Pokémon?
=======================================================
#32 Magnet Pull
Effect: Prevents Steel Pokémon from switching out.
Pokémon with this Ability: Magnemite, Magneton, Nosepass
Comment: Pwns the hell out of all those annoying Skarmories.
=======================================================
#33 Marvel Scale
Effect: Doubles Defense if hit with a status ailment.
Pokémon with this Ability: Milotic
Comment: This Ability is what makes Milotic the tank-like annoyer
it is. You can Skill Swap this onto other team members,
but its usefulness is limited.
=======================================================
#34 Minus
Effect: Doubles Sp. Atk if partner has the Plus Ability.
Pokémon with this Ability: Minun
Comment: Plusle and Minun suck, and you'd have to Skill Swap both
Abilities to make anything out of it.
=======================================================
#35 Natural Cure
Effect: Dissolves status ailments upon switching out.
Pokémon with this Ability: Chansey, Staryu, Starmie, Corsola, Blissey,
Celebi, Roselia, Swablu, Altaria
Comment: Super. This Ability just makes Starmie even more overused.
=======================================================
#36 Oblivious
Effect: Prevents infatuation.
Pokémon with this Ability: Slowpoke, Slowbro, Lickitung, Jynx,
Slowking, Swinub, Piloswine, Illumise,
Wailmer, Wailord, Numel, Barboach, Whiscash
Comment: Not bad but not good either. If you use Slowking, you have to
choose between this and Own Tempo...I'd take the latter.
Attract is not seen often enough to merit Skill Swapping.
=======================================================
#37 Overgrow
Effect: Raises Grass moves by 50% when HP is critically low.
Pokémon with this Ability: Bulbasaur, Ivysaur, Venusaur, Chikorita,
Bayleef, Meganium, Treecko, Grovyle, Sceptile
Comment: Grass-types are most effective as annoyers, so Sceptile is the
only Pokémon that can take significant advantage of this,
particularly if you pair it with a Salac Berry or Petaya Berry.
=======================================================
#38 Own Tempo
Effect: Prevents confusion.
Pokémon with this Ability: Slowpoke, Slowbro, Lickitung, Slowking,
Smeargle, Spoink, Grumpig, Spinda
Comment: This Ability can be worth Skill Swapping if you run into one
of those pure annoyers like Umbreon, or if you use Slowking
in the first place and you need to dump Intimidate or something.
=======================================================
#39 Pickup
Effect: Randomly finds items after battle.
Pokémon with this Ability: Meowth, Aipom, Teddiursa, Phanpy, Zigzagoon,
Linoone
Comment: Very useful in-game for getting rare items. Here is when you can get
and the odds of getting it:
Super Potion 30%
Ultra Ball 15%
Full Restore 15%
Full Heal 15%
Nugget 10%
Revive 5%
Rare Candy 4%
PP Up 3%
Protein 2%
King's Rock 1%
=======================================================
#40 Plus
Effect: Doubles Sp. Atk if partner has the Minus Ability.
Pokémon with this Ability: Plusle
Comment: Plusle and Minun suck, and you'd have to Skill Swap both
Abilities to make anything out of it.
=======================================================
#41 Poison Point
Effect: 30% chance of poisoning for on contact.
Pokémon with this Ability: Nidoran(F), Nidorina, Nidoqueen, Nidoran(M),
Nidorino, Nidoking, Seadra, Qwilfish, Roselia
Comment: A nice side effect if you're trying to use Qwilfish as a Spiker,
or if you're sweeping with Nidoqueen(king).
=======================================================
#42 Pressure
Effect: Doubles foe's PP usage. Effect multiplies if you field two
Pokémon with this Ability.
Pokémon with this Ability: Aerodactyl, Articuno, Zapdos, Moltres, Mewtwo,
Raikou, Entei, Suicune, Lugia, Ho-oh, Dusclops,
Absol, Deoxys
Comment: Did they have to give this Ability to EVERY Legendary Pokémon
outside of R/S?! It would have been nice for every Legendary
to have a unique Ability. This one is OK, especially if you
double it up. But it would probably be better to Skill Swap
this onto something else so your Legendary can actually get
an Ability it can work with a bit better. For instance, Skill
Swap Marvel Scale onto Raikou when Milotic's about to go down.
=======================================================
#43 Pure Power
Effect: Raises Attack by 50%.
Pokémon with this Ability: Meditite, Medicham
Comment: Just like Marill's Huge Power, except slightly more usable.
Skill Swap it onto Machamp and...
=======================================================
#44 Rain Dish
Effect: If raining, HP is restored by 6.25% each turn.
Pokémon with this Ability: Lotad, Lombre, Ludicolo
Comment: The better of Ludicolo's two Abilities. Combine it with Leftovers.
=======================================================
#45 Rock Head
Effect: Prevents recoil damage.
Pokémon with this Ability: Geodude, Graveler, Golem, Onix, Cubone, Marowak,
Aerodactyl, Sudowoodo, Steelix, Aron, Lairon,
Aggron, Relicanth, Bagon, Shelgon
Comment: Gets rid of the side effect of Double-Edge, a move commonly seen on
physical sweepers. Use this only if you frequently use such moves.
=======================================================
#46 Rough Skin
Effect: Damages foe on contact.
Pokémon with this Ability: Carvanha, Sharpedo
Comment: Not worth the time or effort.
=======================================================
#47 Sand Stream
Effect: Summons a sandstorm upon entering the arena.
Pokémon with this Ability: Tyranitar
Comment: Unless you have a TSS team, this Ability is a price to pay for using
Tyranitar, but it can be worthwhile if you get Dragon Dance on it.
=======================================================
#48 Sand Veil
Effect: Raises evade % by 1 Level in a sandstorm. Also negates damage due to
Sandstorm.
Pokémon with this Ability: Sandshrew, Sandslash, Diglett, Dugtrio, Gligar,
Cacnea, Cacturne
Comment: Every TSSer MUST have this Ability. It's the only way to make
productive use of it.
=======================================================
#49 Serene Grace
Effect: Doubles chance of inflicting added attack effects.
Pokémon with this Ability: Chansey, Togepi, Togetic, Dunsparce, Blissey,
Jirachi
Comment: This is one of the best Abilities in the game. Most Pokémon that learn
it can make good use of it. If you Skill Swap this onto Ho-oh, its
Sacred Fire attack will inflict a Burn every time!
=======================================================
#49 Shadow Tag
Effect: Prevents foe from switching out or running away.
Pokémon with this Ability: Wynaut, Wobbuffet
Comment: Makes Wobbuffet even better. It's the reliable way to catch Pokémon
such as Latias, Latios, and Suicune. Unfortunately, you can't do this
with Raikou or Entei, since they have Roar.
=======================================================
#50 Shell Armor
Effect: Blocks critical hits.
Pokémon with this Ability: Shellder, Cloyster, Lapras, Omanyte, Omastar,
Corphish, Crawdaunt, Clamperl
Comment: A carbon copy of the Battle Armor Ability.
=======================================================
#51 Shed Skin
Effect: 30% chance of dissolving status ailments each turn.
Pokémon with this Ability: Metapod, Kakuna, Ekans, Arbok, Dratini, Dragonair,
Pupitar, Silcoon, Cascoon, Seviper
Comment: Dragonair is the only good Pokémon on this list. And it's a decent
Ability, too... :-(
=======================================================
#52 Shield Dust
Effect: Prevents added effects of moves.
Pokémon with this Ability: Caterpie, Weedle, Venomoth, Wurmple, Dustox
Comment: Very interesting. After each stage of Wurmple's evolution, its Ability
changes. It's worth Skill Swapping if you have a Venomoth on your
team.
=======================================================
#53 Soundproof
Effect: Unaffected by sound-based moves.
Pokémon with this Ability: Voltorb, Electrode, Mr. Mime, Whismur, Loudred,
Exploud
Comment: I have a list of Sound-based moves at the beginning of this section.
It can save you from certain ploys, but it is quite select.
=======================================================
#54 Speed Boost
Effect: Raises Speed by 1 Level at the end of each turn.
Pokémon with this Ability: Yanma, Ninjask
Comment: Raikou should have this Ability! :-) Anyway, Yanma is weak, and more
Speed on Ninjask is redundant. BP it with Swords Dance onto a physical
sweeper.
=======================================================
#55 Static
Effect: 30% chance of paralyzing target on contact.
Pokémon with this Ability: Pikachu, Raichu, Voltorb, Electrode, Electabuzz,
Pichu, Mareep, Flaaffy, Ampharos, Elekid,
Electrike, Manectric
Comment: This comes in handy quite often. This is a backdoor way to paralyze
your opponent's team without using up a move slot on Thunder Wave.
=======================================================
#56 Stench
Effect: Reduces wild encounter rate.
Pokémon with this Ability: Grimer, Muk
Comment: Last I remember, you want to face as many enemy Pokémon as you can.
That way, at least your Pokémon will level up. So... 0_o
=======================================================
#57 Sticky Hold
Effect: Prevents loss of held item by Covet, Thief, and Knock Off.
Pokémon with this Ability: Gulpin, Swalot, Grimer, Muk
Comment: Meh. Who uses those moves in today's metagame?
=======================================================
#58 Sturdy
Effect: Immune to one-hit KO attacks.
Pokémon with this Ability: Geodude, Graveler, Golem, Magnemite, Magneton,
Onix, Sudowoodo, Pineco, Forretress, Steelix,
Shuckle, Skarmory, Nosepass, Aron, Lairon, Aggron
Comment: This only protects you against Fissure, Horn Drill, Guillotine, and
Sheer Cold. Meh.
=======================================================
#59 Suction Cups
Effect: Can't be forced to switch by the moves Whirlwind, Roar, etc.
Pokémon with this Ability: Octillery, Lileep, Cradily
Comment: If any of these Pokémon could learn Mean Look, Spider Web, or Block,
catching the wild Raikou or Entei in FR/LG would be easy.
=======================================================
#60 Swarm
Effect: Raises Bug moves 50% when HP is critically low.
Pokémon with this Ability: Beedrill, Scyther, Ledyba, Ledian, Spinarak,
Ariados, Scizor, Heracross, Beautifly, Volbeat
Comment: An Endreving Heracross can make the most out of this Ability. You
will have a Megahorn with Power 225 after Enduring!
=======================================================
#61 Swift Swim
Effect: Doubles Speed in rain.
Pokémon with this Ability: Horsea, Seadra, Goldeen, Seaking, Magikarp, Omanyte,
Omastar, Kabuto, Kabutops, Qwilfish, Mantine,
Kingdra, Lotad, Lombre, Ludicolo, Surskit, Feebas,
Huntail, Gorebyss, Relicanth, Luvdisc
Comment: OMG! Magikarp has one of the most useful Abilities in the game!!
Put Rain Dance on Pokémon that have this Ability.
=======================================================
#62 Thick Fat
Effect: Halves damage from Fire and Ice attacks.
Pokémon with this Ability: Seel, Dewgong, Snorlax, Marill, Azumarill, Makuhita,
Hariyama, Azurill, Spoink, Grumpig, Spheal, Sealeo,
Walrein
Comment: This gives Dewgong and Walrein an 8x resistance to ice attacks. And
you thought 4x resistance was good! It can also be Skill Swapped
onto Dragons to curb their Ice weakness.
=======================================================
#63 Torrent
Effect: Raises Water moves by 50% when HP is critically low.
Pokémon with this Ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw,
Feraligatr, Mudkip, Marshtomp, Swampert
Comment: If only these Pokémon were faster...
=======================================================
#64 Trace
Effect: Copies opponent's Ability.
Pokémon with this Ability: Porygon, Porygon2, Ralts, Kirlia, Gardevoir
Comment: A way to learn what Ability your foe has. Unfortunately, it will
also tip your opponent off if your Gardevoir does not have Trace.
=======================================================
#65 Truant
Effect: Acts every other turn.
Pokémon with this Ability: Slakoth, Slaking
Comment: The shackles preventing Slaking from becoming 00ber. Skill Swap it
away.
=======================================================
#66 Vital Spirit
Effect: Prevents sleep.
Pokémon with this Ability: Mankey, Primeape, Delibird, Vigoroth
Comment: A carbon copy of Insomnia.
=======================================================
#67 Volt Absorb
Effect: Recovers HP when hit by electricity.
Pokémon with this Ability: Jolteon, Chinchou, Lanturn
Comment: Very useful and a staple on Tetra-Absorb teams.
=======================================================
#68 Water Absorb
Effect: Recovers HP when hit by water.
Pokémon with this Ability: Poliwag, Poliwhirl, Poliwrath, Lapras, Vaporeon,
Politoed, Wooper, Quagsire, Mantine
Comment: A lot of good Water Pokémon are on this list, with Lapras unarguably
being the best, due to versatility and a huge movepool.
=======================================================
#69 Water Veil
Effect: Prevents burns.
Pokémon with this Ability: Goldeen, Seaking, Wailmer, Waliord
Comment: Pointless, because they are all strong against fire attacks and aren't
used as physical sweepers. 0_o
=======================================================
#70 White Smoke
Effect: Prevents stat reduction. Self-induced stat reduction is excluded.
Pokémon with this Ability: Torkoal
Comment: A carbon copy of Clear Body, and an excellent Ability to have.
=======================================================
#71 Wonder Guard
Effect: Only hit by Super-Effective attacks. Cannot be Skill Swapped or
Role Played.
Pokémon with this Ability: Shedinja
Comment: There are a lot of holes in here. First, any residual-damage move such
as Sandstorm, Hail, Burn, Poison, etc. will hit. Furthermore, Shedinja
has five weaknesses. Spikes will also take it out as soon as it hits
the arena.
=======================================================
~~~~~~
9. FAQ [S09-01FAQ]
~~~~~~
I get quite a few e-mails about this game. If you want to contact me,
check this section first, as these are the kinds of questions I get
asked the most. This list may grow in the future.
1. How do I purify a Pokémon after its shadow gauge has become empty?
Take it to the Relic Stone in Agate Village and select it for purification.
2. If I miss a Shadow Pokémon, can I Snag it again without resetting my game?
Absolutely. There is a section called "Did you miss any Pokémon?" for this
reason.
3. Can I trade from FR/LG to Colosseum (and vice versa)?
Absolutely.
4. How do I trade from R/S/FR/LG?
First, you have to beat the game. Then go to the basement of Phenac City's
Pokémon Center and talk to the girl there. You will then be able to trade
with your GBA Pokémon, provided you have a GBA/GCN cable. If you don't have
one, you can get one from your local game store for around $10 to $15.
5. Help, I can't beat <insert boss here>!!!
Check the walkthrough.
6. Help, I can't Snag <insert Shadow Pokémon here>!!!
Check the walkthrough.
7. Please rate/fix my team.
Sorry, I can't do that. The people on the Serebii.net forums can rate your
teams.
~~~~~~~~~~~
10. Credits [S10-01CRD]
~~~~~~~~~~~
These are the people I must thank for helping me make this the most
comprehensive Pokémon Colosseum guide on the web!
Serebii.net - For a lot of things, including the National Dex order and
EV/IV/Hidden Power information, as well as FR/LG info.
This is an excellent website--check it out!!!
Nintendo/Creatures/Game Freak - For creating the Pokémon games.
Nintendo - For their Pokémon Colosseum guide. That is the source of
much of the Battle Mode Trainer information.
The Pokémon Company - Licensing.
Genius Sonority - For developing this incredible game.
Myself - For writing this FAQ.
God - Wouldn't be here without Him.
Mecha Mew2 - For pointing out Shadow Pokémon's EXP gains.
Tedmaster - For some of the Shadow Pokémon locations.
Phoebe Thomas - For submitting me info about Shadow Pokémon replacements.
Doomsong123 - For reminding me that Corphish is not part Dark, and Confusion's
Power is 50, not 60, as well as many other corrections.
[email protected] - For correcting an error in my Shadow Pokémon recap.
Everyone who has submitted me movesets, including:
Matthew Carter - 2 movesets
Doomsong123 - 4 movesets
All sites legally hosting this document.
You - For reading this.
~~~~~~~~~~
11. Version History [S11-01END]
~~~~~~~~~~~~~~~~~~~
v2.97 - Added Pokémon through Pelipper, as well as most of the Hoenn Legendary
Pokémon. Sorry for the lack of updates. (12/01/2004, 741 KB, 328 pages)
v2.96 - Minor errors corrected. (10/23/2004, 727 KB, 321 pages)
v2.95 - All indices complete. (10/22/2004, 727 KB, 321 pages)
v2.93 - Mt. Battle complete through Round XI. (10/04/2004, 716 KB, 317 pages)
v2.92 - Ability Index complete through Pure Power.
(10/03/2004, 713 KB, 316 pages)
v2.90 - Attack Index 100% complete. (10/01/2004, 707 KB, 314 pages)
v2.85 - FAQ section started. (09/24/2004, 688 KB, 305 pages)
v2.81 - Ability Index complete through Keen Eye. All sections started.
FAQ over 300 pages long! (09/20/2004, 681 KB, 301 pages)
v2.80 - Item Index 100% complete. (09/16/2004, 669 KB, 297 pages)
v2.78 - Item Index complete through TM18. (09/15/2004, 648 KB, 288 pages)
v2.77 - Attack Index complete through Swift. Item Index complete through
Magnet. (09/14/2004, 634 KB, 281 pages)
v2.75 - Battle Mode Mt. Battle section started. (09/13/2004, 614 KB, 272 pages)
v2.70 - Colosseum Battle section 33% complete. (08/24/2004, 593 KB, 267 pages)
v2.65 - Attack Index complete through Stun Spore. Reader-Submitted info
added. (08/23/2004, 551 KB, 255 pages)
v2.64 - Attack Index complete through Softboiled.
(08/14/2004, 543 KB, 251 pages)
v2.63 - Attack Index complete through Secret Power.
(08/13/2004, 530 KB, 245 pages)
v2.62 - Attack Index complete through Pound.
(08/13/2004, 509 KB, 236 pages)
v2.60 - Attack Index complete through Leech Seed. RS starters entered in.
(08/13/2004, 483 KB, 224 pages)
v2.55 - All GSC Pokémon entered in. Attack Index complete through
Giga Drain. Search feature added. (08/11/2004, 461 KB, 213 pages)
v2.53 - Attack Index complete through Eruption.
(08/09/2004, 446 KB, 207 pages)
v2.50 - Side-Quest section completely finished. Attack Index complete
through Brick Break. PKMN Evaluation done through #235.
(08/09/2004, 422 KB, 196 pages)
v2.42 - Indices of Attacks, Items, and Abilities added and started.
(08/09/2004, 401 KB, 188 pages)
v2.40 - PKMN Evaluation done through #217. (08/08/2004, 396 KB, 186 pages)
v2.35 - "Did You Miss Any Shadow Pokémon" section finished.
Errors corrected. (08/07/2004, 379 KB, 183 pages)
v2.30 - PKMN Evaluation done through #185. GSC Base Stats completed.
Pyrite Colosseum data finished. (08/07/2004, 367 KB, 175 pages)
v2.15 - All RBY Pokémon entered in. (07/26/2004, 336 KB, 155 pages)
v2.10 - Mt. Battle Story Mode finished. (07/24/2004, 321 KB, 145 pages)
v2.00 - PKMN Evaluation done through #127. (07/18/2004, 301 KB, 136 pages)
v1.90 - Gang Battle section finished. (07/17/2004, 232 KB, 91 pages)
v1.72 - Mt. Battle Side Quest halfway completed. (07/15/2004, 200 KB, 81
pages)
v1.58 - Side Quests section over halfway done. (07/15/2004, 192 KB, 77 pages)
v1.01 - Side Quests section started. (07/09/2004, 140 KB, 56 pages)
v1.00 - Story Walkthrough complete. (07/09/2004, 138 KB, 56 pages)
v0.60 - Complete through Subway. (07/07/2004, 103 KB)
~~End of File~~