This years most innovative game?


      OooOOo.   ooOoOOo  `o    O   Oo      oO  ooOoOOo  o.     O
      O     `O     O      o   O    O O    o o     O     Oo     o
      o      O     o      O  O     o  o  O  O     o     O O    O
      O     .o     O      oOo      O   Oo   O     O     O  o   o
      oOooOO'      o      o  o     O        o     o     O   o  O
      o            O      O   O    o        O     O     o    O O
      O            O      o    o   o        O     O     o     Oo
      o'        ooOOoOo   O     O  O        o  ooOOoOo  O     `o


                         Written by mayonnaise
                     Email: [email protected]
                             Version: 1.2


Let me just start off the guide with an old-fashioned pun -- you must
"Pik" up this game! This game is definitely one of the most unique and
innovative I've EVER had the chance of playing (and I've played video
games for...far too long...). It is the creation of world-famous game
designer Shigeru Miyamoto, so you know it's got to be at least be decent
(lets overlook Yoshi's Story for right now hohoho).

Many people may pass up this gem because they feel, as EGM magazine put
it best, it looks like "Teletubbies on drugs." Too bad for them, not my
problem. If your reading this guide, you were obviously smart enough to
at least give this addictive game a try...


          ===================================================
                   T A B L E   O F   C O N T E N T S
          ===================================================

                CHAPTER 1 -- Legal Information
                CHAPTER 2 -- Revision History
                CHAPTER 3 -- Some "Pik"-ing Basics
                CHAPTER 4 -- Spaceship Parts Catalogue
                CHAPTER 5 -- Olimar's Walkthrough
                CHAPTER 6 -- Different Endings
                CHAPTER 7 -- Frequently Asked Questions
                CHAPTER 8 -- Enemy Wildlife Guide
                CHAPTER 9 -- Emperor Bulblax Strategy
                CHAPTER 10 -- Secrets / Easter Eggs
                CHAPTER 11 -- Credits


========================================================================


                1.  L E G A L   I N F O R M A T I O N


========================================================================


This guide may ONLY appear on the following site:

- GameFAQs <www.GameFAQs.com>

That's because I DIRECTLY send my FAQs there. It's so irritating when
people have outdated or badly-updated versions of my FAQs. I would
always get a lot of emails saying "update your guide" or "where's the
newest version of your guide." This legal note should hopefully fix it.

If you want to use this FAQ, webmasters, take note:

------------------------------------------------------------------------
Webmasters do NOT:
------------------------------------------------------------------------

Post this guide directly on your site. This doesn't apply to GameFAQs,
as shown above.

------------------------------------------------------------------------
Webmasters please DO:
------------------------------------------------------------------------

If you want to post this FAQ, do NOT post it directly. Instead link to
the page on GameFAQs that lists ALL the guides for the game. In other
words, DON'T link to the URL that ends with ".txt" or ".doc", which is
the actual text guide. Again, nothing that ends with ".txt" or ".doc"
This is all in the GameFAQs' legal section...

This FAQ may not be used in any magazine, video game guide, or any
possible form of printed or electronic media. It may not be used in any
form of commercial efforts for your website or place of business. It
cannot be given away as a free item, for profit, for promotional
purposes, or given away in any situation whatsoever.

All characters, places, or objects are copyrighted by their respective
companies. I am in no way affiliated with Nintendo, Capcom, or any
other companies that were involved with the production of this game.

Document © 2002 mayonnaise
All rights reserved


========================================================================


                  2.  R E V I S I O N   H I S T O R Y


========================================================================


------------------------------------------------------------------------
Version 1.2 - Wednesday, June 19th, 2002
------------------------------------------------------------------------

Been a long time, hasn't it? Well I went back and fixed a lot of errors,
polished some things, but more importantly changed the contributor
information and legal section at the top. Anything else? Nope...but I
can safely say PIKMIN is still fun!

------------------------------------------------------------------------
Version 1.1 - Saturday, February 16th, 2002
------------------------------------------------------------------------

* I've gotten little to no PIKMIN related mail, so I'm hoping that's due
 to the fact this guide is answering all your questions...at least, I
 hope so...or hardly anyone is reading it. Heh.

* Made a FAQ section for the guide.

* Completed a game "easter eggs" section. Things like an alternate boot
 sound, where to find the Smoky Progg, ect. ect.

* Added the Pellet Posy and Wogpole descriptions to the enemy section.
 Can't believe I missed those. Wait, actually I can believe that since
 they don’t pose any threat whatsoever.

* Reformatted some things to snazzy up the presentation...bleh...

------------------------------------------------------------------------
Version 1.0 - Sunday, February 3rd, 2002
------------------------------------------------------------------------

* The walkthrough is now FULLY complete! Go check it out...

* Spaceship Parts Catalogue is completely filled out, so it's done. I
 also moved it to before the walkthrough, because I know most people
 will browse through here only looking for one or two ship pieces, and
 not want to read this entire mass of text.

* I made an entire section on strategies to defeat the Emperor Bulblax.
 This is due to the fact most people (me included) always have a hard
 time fighting the guy.

* Added the "medium" ending to the Different Endings section. This
 section is now also complete.

Woooo! I beat the game again, this time getting all 30 parts in ONLY 19
days. That makes it my third time going through this masterpiece...
Eventually I'll slice my time down to the glorious achievement of 9
days. Here's looking at you...

------------------------------------------------------------------------
Version 0.5 - Sunday, January 27th, 2002
------------------------------------------------------------------------

* Now the first 10 days in the walkthrough are finished.

* The spaceship parts catalogue has been fleshed-out quite a bit.

* Added strategies for the Mamuta and Smoky Progg in the enemy guide,
 meaning that section is now 100% complete. And OH MAN was that fight
 against the Progg intense! I'm tempted to start a new game with the
 sole purpose of just fighting it again. So much fun.

* Fixed some grammatical errors, tweaked a few things.

------------------------------------------------------------------------
Version 0.2 - Thursday, January 3rd, 2002
------------------------------------------------------------------------

* Finally, after receiving my GameCube for Christmas, I was able to stop
 playing it and get to a computer terminal. :p I'm almost through the
 game a second time already. The first time I was only able to get 28
 parts in 30 days (along with not being able to blast off). But now it
 looks like in my second game I'll be able to get all 30 parts in only
 20 days! The Final Trial level is quite a doozy! Well, here is the
 preliminary of the guide.

* The story (from the instruction manual) is in the guide and finished.
 Controls are done, along with game basics. All the stuff you need to
 know to get started with the game.

* Walkthrough is done for the first 2 days of a typical game.

* I made a section on strategies for defeating each type of enemy
 wildlife. Mainly due to the fact I had trouble with some of them, so I
 know others will as well. Only things missing are strategies for the
 Mamuta and Smoky Progg. This considering I haven't actually fought
 them yet...that will change soon, as I'm going through the game again.

* Ships part catalogue is off the ground. It's not really "fleshed-out"
 yet, but expect it to be sometime in the future.

* Started a "Different Endings" section for Pikmin, since there are
 three different endings.

* I had to change my legal section ("2001" to "2002"). How strange, two
 years after the millennium already!


========================================================================


              3.  S O M E   "P I K" - I N G   B A S I C S


========================================================================


------------------------------------------------------------------------
                              S T O R Y
------------------------------------------------------------------------


 Olimar's Disaster
---------------------

My name is Captain Olimar. On my homeworld of Hocotate, I am a well-
known navigator of the stars. I use my faithful ship, the Dolphin, to
carry small freight and deep-space minerals from planet to planet. It is
a job of no small importance, and I take it seriously.

For a long time I had been working too hard, a tendency of mine, so I
decided to take some time off by myself to recuperate. The night before
I left, my wife prepared my favorite soup. This soup is a famous dish on
my planet, made with three large onions and hundreds of miniature red,
yellow, and blue carrots. Once I had my fill of this delicious dinner, I
climbed into my warm bed and began to think of the leisurely vacation
that would start the next morning. I finally fell into a deep, peaceful
sleep.

The journey began well. With no set destination in mind, I simply
allowed the sleek Dolphin to make its own efficient way through the vast
reaches of space. A strange feeling came over me... I then felt a
premonition that my short trip would soon be become an epic adventure. I
dismissed the thought as foolishness from my overactive brain, then
switched the Dolphin to autopilot and stood up from the control seat to
make a hot cup of tea. Just then, a massive jolt shook the Dolphin! For
a brief moment, my mind reeled with the possibilities of what might have
happened, but I had little time to react. I was thrown against the
control panel, and I blacked out.

When I came to, I found that the Dolphin had crashed on a strange
planet, in a place whose name and location I could not guess. I thanked
the laws of chaos that I was at least, for the time, safe. After some
inspection, I noticed that the dolphin was so shaken during reentry that
several of her pieces had been jarred loose, probably scattered around
the planet. To make matters worse, my space suit's sensors indicated
that the planet's atmosphere contained oxygen, an element incredibly
deadly to my people. Fortunately, the life-support system built into my
suit seemed unharmed, but I knew that it had only enough remaining
battery power to function for another 30 days. If only I could find the
engine, then at least I could fly within this planet's atmosphere to
search for the other parts...

Will I be able to find the missing parts from my spaceship? Will I be
able to return safely to my home and family? I must steal myself against
fear and loneliness if I am ever to see them again.

I have decided to record all of my observations and experiences in my
journal until I am able to leave this forbidding planet. My only hope
lies in the promise of two strange encounters that I had today. The
first was the discovery of a large object, similar to the onions on my
planet. But it was enormous, and it rested on three legs. The other was
the appearance of a small life-form eerily similar in appearance to my
planet's miniature carrots. I have decided to name this small life-
form...Pikmin...


------------------------------------------------------------------------
                           C O N T R O L S
------------------------------------------------------------------------


As usual, Miyamoto comes up with a game that is not only strikingly fun
to play, but easy to control. And the camera system is absolutely 100%
perfect...


 Control Stick
-----------------

Tilt hard - Makes Captain Olimar run around.

Tilt slightly - Just moves the pink bulls-eye cursor in front of Olimar.
               This cursor is a "target" for where Pikmin will land
               when Olimar throws them. The arrow above the pink circle
               shows what color Pikmin is directly behind Olimar.
 C Stick
-----------

Finally, no more ugly camera buttons like on the Nintendo 64, just one
snazzy camera stick. Press this to swivel the *entire* herd of Pikmin
around Olimar in any which way. Great for engulfing enemies...besides, a
funny trumpet horn sounds when you use it. ;)

 Control Pad
---------------

This isn't used in the game. Well, technically it isn't. While I was
messing around during a play session, I found out that if you press down
on the control pad, Olimar will lay down on the ground like he's
injured. Nearby Pikmin will carry him back to the onion ship and beam
him up like Scotty. Not all that useful...

 Start/Pause Button
----------------------

Press this while playing to pause your game. Brings up a menu off three
options for you. Continue, Go to Sunset, and Continue From Last Save.
All are very self-explanatory.

 A Button
------------

This is probably the most used button while playing. Here are the
various functions it has:

- When under an onion, approach a Pikmin sprout and press A to uproot
 it. Another happy Pikmin in your army!

- While plucking a Pikmin sprout, continually press A and Olimar will
 automatically go to the next sprout and pick that as well. Continue
 until all are plucked.

- Once you have a herd of Pikmin, and they are following behind you,
 press A to grab a single Pikmin and release A to throw. You can hold
 the Pikmin in your hands as long as A is pressed, giving you time to
 position the pink cursor with the control stick.

- Pressing A also allows Olimar to punch an enemy for a minuscule amount
 of damage, AKA about the same as a single Pikmin. Bah, I never use
 this!

 B Button
------------

On top of Olimar's helmet is a antenna. This serves as a whistle device,
that when blown, rounds up stray Pikmin and makes them fall in line
behind you. Line up the pink cursor over a stray Pikmin (denoted by its
pale color) then press B to whistle at it. NOTE: If you hold down B, the
whistle radius enlarges.

 Y Button
------------

Pressing Y brings up Captain Olimar's computer monitor, which also
pauses the game. On this screen you can view Pikmin stats and an area
map (map available after you find the "Whimsical Radar" ship part).

 X Button
------------

Dismiss all the Pikmin following behind you. They will all grow pale and
separate in different groups by color. Call them back to your side with
B, or bump into them.

 L Button
------------

Rotate the camera behind Olimar. You can rotate the camera in any
direction by holding down L, then pressing the control stick.

 R Button
------------

Switch between three levels of zoom on the camera view.

 Z Button
------------

Switch the camera between an overhead view, and a 45-degree angled
isometric view.

 SOFT RESET
--------------

Press the X Button, the Y Button, and Start/Pause all at the same time
for the game to reset.


------------------------------------------------------------------------
                       S C R E E N   I C O N S
------------------------------------------------------------------------


 Sun Meter
-------------

Along the top of the screen is a line of bubbles and a sun moving slowly
across it. This denotes the daytime left in your day. Once the sun
reaches the right, Olimar must pack up his Pikmin and leave for the
night. Chimes ring at quarter day, noon, and three-fourths day.

 Day Counter
---------------

In the upper right hand-corner of the screen, a bubble tells you the
current day it is. Once 30 days have past, Olimar must blast off.

 Olimar Gauge
----------------

Lower left hand corner of the screen. This green circle melts down as
Olimar takes damage from enemies. To heal yourself, head back to your
Dolphin ship and press A in rainbow circle in front of it. If Olimar
loses all his health, he will be knocked out and ALL your Pikmin in the
field for that day will be eaten by nocturnal predators.

 Grab Button
---------------

Beside the Olimar Gauge is this icon. It shows the color of the current
Pikmin behind you -- which is what you will throw when you press A. The
herd will also file up behind you in color when holding A.

 Population Ratio
--------------------

This threefold fraction beside the Grab Button shows you Pikmin totals.
Pikmin following behind you / Pikmin in the field / Total Pikmin.


------------------------------------------------------------------------
                        P I K M I N   T Y P E S
------------------------------------------------------------------------


 Red
-------

These are the only ones immune to fire, and have the strongest attacks
of any Pikmin type. Best suited for bringing down tough enemies, or
doing anything requiring work close to flames.

 Yellow
----------

Since these weigh the least and have big floppy ears, Olimar can chuck
the yellow Pikmin higher then all the others. This gives your Pikmin
access to out of the way places where they can grab hold of a ship part
or cargo. Also, Yellow Pikmin are the only ones who can handle Bomb
Rocks to destroy walls (more about that in Game Tips).

 Blue
--------

Having gills located on their cheeks, these Pikmin are the only ones who
can run around in water. Other Pikmin will start to drown immediately,
and it's not a pretty site!

 Varieties
-------------

Within each color group, Pikmin come in three varieties denoting their
strength: leaf, bud, and flower. The flower is the strongest, which
means it runs the fastest, has the most powerful attacks, and carries
cargo the quickest. There are a few ways to upgrade the variety of your
Pikmin (see Game Tips).


------------------------------------------------------------------------
                T A S K S   P I K M I N   C A N   D O
------------------------------------------------------------------------


 Being Flung
---------------

Remember, Pikmin can reach areas that Olimar can't. And yellow Pikmin
get flung the highest. Let's say there is a piece of cargo on a ledge
you want, but Olimar can't access it. Fling Pikmin up at the object --
when they land near it, they will automatically run and grab it. Get
enough Pikmin on it to carry it down.

 Killing Predators
---------------------

All enemy wildlife in the game can be defeated one way or another using
Pikmin. You can fling Pikmin at predators or engulf them using the C
Stick. Different enemies require different strategies. You of course
would not use red Pikmin to dispatch an enemy swimming in water, and you
would not use yellow Pikmin to take on a fire-breathing enemy. Simple
things like that.

 Carrying Cargo
------------------

Cargo includes spaceship parts, enemy carcasses, or any other thing that
needs to be taken back to your ship/the onions. The number of Pikmin
needed to move a piece of cargo will appear when a Pikmin attempts to
grab it. The blue number is how many Pikmin are needed, while the red
number is how many are there currently.

 Breaking Gates
------------------

Gates are wooden fences made of twigs that will block your path. To
break them down, move your herd of Pikmin up against the gate using the
C stick and watch them start beating on it. Go complete another task
until the gate is destroyed. Black gates and more powerful then white
ones, and take longer to crumble.

 Blowing Up Stone Walls
--------------------------

Walls will block your path like gates, except they take a bit more "ump"
to bring down -- namely, Bomb Rocks. These bombs are black and orange
colored and found in old cans, pipes, or tucked in little out of the way
areas. You should spot them easily. Use yellow Pikmin to grab the Bomb
Rocks, then chuck the Pikmin with the cargo in their hands next to the
wall so they deliver the explosives. Get back, they are quite powerful.
White walls take 3 bombs, black ones take 6 bombs, and those God-awful,
thick black-granite ones take a whooping 9 bombs to bring down. The
worst granite wall comes to mind in The Distant Spring...oh the horror!

 Building Bridges
--------------------

Sometimes along the edges of platforms are piles of branches. Move your
Pikmin herd against the sticks using the C stick and they will start to
pound on them, rolling them out to create a bridge. Use bridges to cross
gaps and reach previously inaccessible areas.

 Pushing Boxes
-----------------

To my knowledge there is only a few boxes in the game. It takes at least
10 Pikmin to move a box. Use the C stick and herd the Pikmin against the
closed end and they will push it for you.


------------------------------------------------------------------------
                G R O W I N G   M O R E   P I K M I N
------------------------------------------------------------------------


 General
-----------

At the start of a day, all Pikmin are stored in the onion ships. Stand
in the beam of light underneath an onion and press A to take out how
many you want of that color Pikmin. Use this same process to put Pikmin
back in. When an onion produces a seed, wait for it to sprout, then
stand next to it and press A to uproot it. When you have many Pikmin
sprouts to pluck, continually press A and Olimar will go from sprout to
sprout uprooting them. Only 100 Pikmin can be out in the field with
Olimar at a time. Any seeds produced past 100 are stored in the onions
for future use. You should always grow more Pikmin even while carrying
out other tasks, because some will inevitably die when you fight against
predators...and you WILL have to fight predators.

 Pellets
-----------

Pellets are one of the main sources for growing more Pikmin. They come
in three colors: red, yellow, and blue; and also varying values: 1, 5,
10, and 20. The number on the pellet indicates how many Pikmin seeds you
yield from it, but it *also* tells you how many Pikmin it takes to carry
back. Many pellets are loose, but sometimes an enemy gives them up when
it dies, since it swallowed them.

Pellet Posy - This is flower that can be found everywhere. It's special
             because it's found a way to crystallize its own nectar
             into pellets for Pikmin reproduction. Some Posies are
             uniform color while others alternate between three. Swarm
             a posy with Pikmin to knock out the pellet, then carry it
             back to the onions for some more seeds.

 Predators
-------------

Bringing down an enemy produces a carcass/body 99% of the time. Use your
Pikmin to take it back to the onions for more seeds. The larger the
carcass, the more Pikmin you get.

 Specialty Items
-------------------

Very rare, so do not count on getting them very often, if at all. The
most common is a pearl from a Pearly Clamclamp, which makes a hefty sum
of 50 Pikmin. There are others in the game, but I wouldn't spoil it. :)


------------------------------------------------------------------------
                     S O M E   G A M E   T I P S
------------------------------------------------------------------------


* Watch your sun meter! Remember, at sundown you MUST leave. Pikmin back
 at the onions are safe, along with the ones FOLLOWING you. Make sure
 you always collect any stray Pikmin before the countdown ends.

* One common complaint is that 1 day is not enough to do much...that's
 not exactly true. The key is to multitask. While half your Pikmin are
 busy breaking down, say, a gate, you should be off with another group
 of Pikmin trying to get a spaceship part. Multitasking is the single
 most important skill you can master.

* More is better? Well, not always. Sometimes you shouldn't take out the
 max of 100 Pikmin. Having quality Pikmin is sometimes more important.
 Vary the colors you have following behind you. Remember, the more
 Pikmin you have out, the stronger you are, but you also have more to
 lose! Plus it takes FOREVER trying to get 100 Pikmin to catch up to
 you...

* "I lost a kajilion Pikmin." Never fear, you can always repeat the
 current day. At the end of the day instead of saving your game, select
 the option to "continue from last save." You now get to play the
 previous day again, rectifying any mistakes that you made.

* Olimar is not the terminator. Don't fight enemies yourself, that's
 what your Pikmin are for -- cheap slave labor. :p There are a few rare
 circumstances Olimar CAN fight enemies, but only an expert player has
 the discretion to determine those situations.

* "Ah! I got red/yellow Pikmin in the water!" QUICK; as the Pikmin are
 struggling to breath, place your target over them and RAPIDLY press B
 to whistle them to shore. Also, Blue Pikmin sometimes rescue the other
 Pikmin, but I wouldn't count on that...so use the whistle.

* Some pointers when using Bomb Rocks: Fling or direct the yellow Pikmin
 with the C Stick to have them pick up the rocks. Throw the explosive
 toting Pikmin with A, and they will automatically unload when you call
 them back with B. Directly *touch* their bodies if you wish them to
 follow you again, yet still keep their Bomb Rock.

* Nectar, which comes in yellow globules, can be used to upgrade your
 Pikmin variety from leaf or bud into flower-heads. To find the yellow
 stuff, either harvest a grass patch or knock a drop off from a
 Honeywisp enemy's tail.

* Want to know how to chuck Pikmin faster? Here's what you do. As your
 chucking some of'em, direct the herd around Olimar with the C Stick.
 You should instantly notice a difference.


========================================================================


        4.  S P A C E S H I P   P A R T S   C A T A L O G U E


========================================================================


If you need instructions on how to recover a SPECIFIC part, scroll down
to find its description, then check which day in the walkthrough it's
found in. Then you can read up in copious detail how to retrieve the
thing. Pardon the writing style for the part descriptions...it may be, a
bit "cheesy" in some parts. Basically, I'm just paraphrasing the
information from the game itself. So don't go and blame me for anything!

------------------------------------------------------------------------

MAIN ENGINE                                   (Day 1 in the walkthrough)
The Impact Site

A metal dome with pulsating pistons. This is the main propulsion system
on the ship. Collect it to gain access to The Forest of Hope.

------------------------------------------------------------------------

POSITRON GENERATOR                           (Day 10 in the walkthrough)
The Impact Site

Antenna box covered in tightly coiled green wire. Using an ingenious
combination of batteries and solar cells, the generator can produce a
staggering amount of electricity.

------------------------------------------------------------------------

ETERNAL FUEL DYNAMO                           (Day 2 in the walkthrough)
The Forest of Hope

Two batteries wired to a metal plate. Now you never have to worry about
powering the Dolphin! The Eternal Fuel Dynamo stores unlimited energy
for consumption.

------------------------------------------------------------------------

WHIMSICAL RADAR                               (Day 2 in the walkthrough)
The Forest of Hope

Looks like a rotating steering wheel mounted onto a red box...really.
With the Whimsical Radar on your ship, you can navigate home and be able
to pinpoint the exact location of other spaceship parts using your
computer (press Y).

------------------------------------------------------------------------

EXTRAORDINARY BOLT                            (Day 3 in the walkthrough)
The Forest of Hope

Nothing but a gigantic metal bolt. The salesman told Olimar that its
value is SO great, only a truly wise connoisseur can understand it.

------------------------------------------------------------------------

NOVA BLASTER                                 (Day 11 in the walkthrough)
The Forest of Hope

Looks like a ray gun from a Sci-Fi movie. The blaster is a weapon of
monumental power -- capable of blowing up stars and shooting rays into
the rips of space-time. [NOT REQUIRED]

------------------------------------------------------------------------

SHOCK ABSORBER                                (Day 3 in the walkthrough)
The Forest of Hope

Coiled yellow wire around a central axle. With this back on the ship,
Olimar's trip will be much smoother, as it absorbs the turbulence of
space travel. No need for the Hurl Bag any longer!

------------------------------------------------------------------------

RADIATION CANOPY                             (Day 11 in the walkthrough)
The Forest of Hope

Glass dome that fits over the cockpit. This protects Olimar from the
harsh radiation in space while he's flying.

------------------------------------------------------------------------

GEIGER COUNTER                               (Day 13 in the walkthrough)
The Forest of Hope

Small circular gauge that fits on the outside of the ship. It makes
strange clicking and beeping noises and Olimar really doesn't know why.
Perhaps someday he should read the instruction manual...

------------------------------------------------------------------------

SAGITTARIUS                                  (Day 12 in the walkthrough)
The Forest of Hope

Hemisphere dome made of green crystal. This little ornament fits on an
outside panel of the ship. It is a gift from Olimar's son and is named
after his astrological sign.

------------------------------------------------------------------------

#1 IONIUM JET                                 (Day 6 in the walkthrough)
The Forest Navel

Bronze colored funnel-shaped apparatus. Even though this gives off a
slight odor when used, Olimar needs it back on his ship, as it is one of
the main propulsion systems.

------------------------------------------------------------------------

AUTOMATIC GEAR                                (Day 5 in the walkthrough)
The Forest Navel

Metallic gear with many spokes. Put this on the ship to make space
travel easier. It runs automatically to do remedial tasks so Olimar can
concentrate on other things.

------------------------------------------------------------------------

GRAVITY JUMPER                                (Day 6 in the walkthrough)
The Forest Navel

Huge blue spring. The Gravity Jumper manipulates the forces of gravity
so the Dolphin can instantly reach escape velocity. Olimar is surely
going home to Hocotate with this in his possession.

------------------------------------------------------------------------

SPACE FLOAT                                   (Day 5 in the walkthrough)
The Forest Navel

Circular tube float with blue and clear stripes. Once this is equipped
Olimar will never have to worry about swimming in the depths of outer
space. It's really only for emergencies, since Olimar is such a good
swimmer. [NOT REQUIRED]

------------------------------------------------------------------------

ANTI-DIOXIN FILTER                            (Day 7 in the walkthrough)
The Forest Navel

White metal frame structure that fits at the bottom of the ship. Now
when Olimar tools around the planet's atmosphere he doesn't have to
worry about polluting the air. This makes him feel loads better!

------------------------------------------------------------------------

GUARD SATELLITE                               (Day 9 in the walkthrough)
The Forest Navel

Small satellite encased in pink glass that floats along side Olimar's
ship. Many times this has protected Olimar against vicious space pirate
attacks...

------------------------------------------------------------------------

LIBRA                                         (Day 8 in the walkthrough)
The Forest navel

Hemisphere dome made of green crystal. This little ornament fits on an
outside panel of the ship. It is a gift from Olimar's daughter and is
named after her astrological sign.

------------------------------------------------------------------------

ANALOG COMPUTER                               (Day 8 in the walkthrough)
The Forest Navel

Yellow electronic device featuring a monitor and keyboard in one unit.
This is Olimar's trusty onboard computer and calculates the vague data
outside of ones and zeros. Sometimes it's a bit too vague, and not all
that useful.

------------------------------------------------------------------------

OMEGA STABILIZER                              (Day 7 in the walkthrough)
The Forest Navel

Crescent moon shaped, red and white fin. Once this is safely returned,
Olimar can actually steer his ship straight! It has many a time saved
poor Olimar from turbulent space storms.

------------------------------------------------------------------------

REPAIR-TYPE BOLT                             (Day 14 in the walkthrough)
The Distant Spring

Black gear piece with a spinning crank top. This is actually a repair
robot in the shape of a gear. It will carry out routine maintenance
while Olimar is flying the ship.

------------------------------------------------------------------------

MASSAGE MACHINE                              (Day 18 in the walkthrough)
The Distant Spring

Metal ring lined with comfy red cushions on the inside. Olimar's lower
lumbar region has been paining him ever since the crash. Pop this in the
ship so Olimar can get a massage while flying home. [NOT REQUIRED]

------------------------------------------------------------------------

INTERSTELLAR RADIO                           (Day 18 in the walkthrough)
The Distant Spring

Small white radio that floats along side the ship. This not only gives
out a constant SOS signal, but also makes some background noise to keep
Olimar from getting too lonely on his long voyages.

------------------------------------------------------------------------

GLUON DRIVE                                  (Day 15 in the walkthrough)
The Distant Spring

Gigantic piece of metal framework with three interlocking gears. Once
fitted into the ship, this piece with use metaphysical properties to
bind quarks together. The technology is still quite mysterious and
Olimar doesn't really understand it...

------------------------------------------------------------------------

UV LAMP                                      (Day 17 in the walkthrough)
The Distant Spring

Small light bulb attached to a metal base. Now when Olimar is on his way
home, he can also get a nice tan! [NOT REQUIRED]

------------------------------------------------------------------------

ZIRCONIUM ROTOR                              (Day 16 in the walkthrough)
The Distant Spring

Spinning red gear on top of a stationary gray one. Just a plain gear,
except made of rust-proof Zirconium. It is still without a single mark
even though its been left in the planet's harsh atmosphere.

------------------------------------------------------------------------

PILOT'S SEAT                                 (Day 17 in the walkthrough)
The Distant Spring

Circular cushion made of tattered red fabric. Now Olimar will have some
place to sit down while piloting the Dolphin.

------------------------------------------------------------------------

BOWSPRIT                                     (Day 17 in the walkthrough)
The Distant Spring

Dome with two antennae that fits on the front tip of the Dolphin. This
"face" of the ship helps bring the whole look together. In fact, it was
designed by Olimar.

------------------------------------------------------------------------

CHRONOS REACTOR                              (Day 19 in the walkthrough)
The Distant Spring

Jet engine enclosed in an orange metal ring. Once fitted over the Main
Engine, the ship will get an extra boost of energy to blast off. The
reactor uses strange technology to actually warp space-time into energy,
kinda like a rubber band.

------------------------------------------------------------------------

#2 IONIUM JET                                (Day 19 in the walkthrough)
The Distant Spring

Bronze colored funnel-shaped apparatus. Identical to the #1 Ionium Jet,
but fits on the opposite side of the ship. It's one of the main
propulsion systems, and very important.

------------------------------------------------------------------------

SECRET SAFE                                  (Day 21 in the walkthrough)
The Final Trial

Large coin-safe in the shape of a pig. Filled to the brim with cash,
Olimar can use the contents to buy his family souvenirs while on his way
home to Hocotate. [NOT REQUIRED]


========================================================================


              5.  O L I M A R 'S   W A L K T H R O U G H


========================================================================


One of the beauties of Pikmin is the fact it is extremely non-linear.
However, this walkthrough reflects a way (one of countless) to beat the
game that is efficient, and will guarantee you get all 30 spaceship
within 30 days -- even if you mess up on some things. Not only that, I
wrote it so it's not *too* difficult to accomplish, even for a beginner.


========================================================================

                        DAY 1 - The Impact Site

========================================================================

----------------------------
Main Goals:

1. Find the Red Pikmin Onion
2. Recover the MAIN ENGINE
----------------------------


This first day is basically a "learning experience" so you can get used
to all the controls. There's no sun meter, so the day lasts as long as
you want it too. Take Olimar and run away from the ship and around in
the field, looking for a strange maroon object sticking out of the
ground. The camera controls don't work yet, so don't bother trying. Once
you find the maroon thing, it pops out of the ground, turning into the
Red Pikmin Onion -- it spawns a single seed. Wait for the seed to spout,
then pick it with A. Your first Pikmin!

Use this single Pikmin and take down the two Pellet Posies next to the
onion, bringing back the respective pellets. You should grow four
sprouts and pick them, now having a total of 5 Pikmin. Go across the
field to a nearby alcove and grab the 5 pellet, bringing it back to the
onion. Also get the pellet from the Pellet Posy in the alcove. With a
total of 12 Pikmin, head back to the ship, then go left. Head up the
ramp and grab the final 1 pellet in this little grove. You should now
have a total of 14 Pikmin. From the onion, run over to the nearby
cardboard box and the herd up the Pikmin against. The little red guys
should do the rest.

Once the box is out of the way, collect your Pikmin and run in to find
the MAIN ENGINE ship part just sitting there. Don't collect it yet,
since there's no need. Instead head up the ramp and cross the box. Grab
the three 1 pellets (one is on the ledge) and the one 5 pellet and take
them back to the onion. Pluck the spouts to have a total of 25 Pikmin.
Go back and herd all your 25 Pikmin to grab the MAIN ENGINE, then take
it back to the ship. Now that it's upgraded, you can fly farther and
visit The Forest of Hope. End of Day 1.


========================================================================

                      DAY 2 - The Forest of Hope

========================================================================

----------------------------------
Main Goals:

1. Recover the ETERNAL FUEL DYNAMO
2. Find the Yellow Pikmin Onion
3. Recover the WHIMSICAL RADAR
----------------------------------


Ah...purdy music...oh...no time to waste here, so immediately run over
to the onion and take out all 25 of your red Pikmin. Beside the Dolphin
ship is a small patch of straight grass. Move your Pikmin herd on top of
that so they harvest some nectar, drink it, and all turn into flower
heads. Take 1 Pikmin and chop down the red Pellet Posy and bring the
bring the pellet back to the onion -- meanwhile, move the herd of the
other 24 Pikmin against the white gate and start breaking it down. Go
back to the onion and pluck the two sprouts, then take the three Pikmin
under the onion and throw them beside the gate to help out their
friends. Once the gate is gone, gather you Pikmin and head through.

Off to the left, kill every dwarf Bulborb, and bring down every frikkin'
Pellet Posy in sight. Have your Pikmin grab the red pellets ONLY and the
Bulborb carcasses. Bring them back to the onion. Wait around for all the
spouts to pop up, then pluck them. Gather every Pikmin you have, then
head out the passage again. Off to the left, grab the 5 pellet on the
ledge, then have Olimar and the rest of the Pikmin go to the right. Kill
the dwarf Bulborbs. Grab the carcasses and the 10 pellet and bring them
back to the onion. Pluck all the spouts that pop up. You should have
around 70 red Pikmin now.

Gather all your Pikmin and head out the passage once again. Go off to
the right and along the shore of the lake should be what looks like two
batteries sitting on a plate. This is the ETERNAL FUEL DYNAMO. Throw 40
Pikmin at the spaceship part and have them carry it away. Take the rest
of your Pikmin over to the large sleeping Bulborb and have them dispatch
of it. Chuck 10 Pikmin at the carcass and have them carry it away. Also
take away the nearby 1 pellet against the wall. With your remaining
Pikmin, herd them against the nearby wooden gate and have them start to
break it down. A little over half the day should be over now.

Once the ETERNAL FUEL DYNAMO has been delivered back to your spaceship,
head back to the onions. Pluck any spouts that have emerged and gather
every nearby Pikmin. Head out through the passage and travel over to the
gate that is in the process of being knocked down by Pikmin. Add the
Pikmin following behind you to those knocking on the gate. Once the gate
is gone, call all your Pikmin and go through. Kill the dwarf and large
Bulborbs, then have your red Pikmin carry off the carcasses. Dismiss the
remaining red Pikmin following behind you.

Over in the alcove is the Yellow Pikmin onion. Have Olimar run over and
activate it, producing a single yellow Pikmin seed. Pluck the sprout
when you can. Your first yellow Pikmin! Use this single Pikmin and take
the three nearby 1 pellets for more sprouts. Uproot them, then cut down
the nearby Pellet Posy, taking the pellet to the onion for more seeds.
Pluck the sprouts to have a total of 8 yellow Pikmin. Take your yellow
Pikmin over to the stone wall and grab the three Bomb Rocks sitting in
front of it. Use the rocks and bring down the wall.

Gather all your yellow Pikmin, along with the large group of red Pikmin
that you dismissed. Head through the gap where the wall once was. In the
next area, over to the left and up on a grassy ledge should be the
WHIMSICAL RADAR spaceship part. It looks like a steering wheel. Chuck
your Pikmin up where the radar is and have them carry it down. While
they're busy bring it back to the ship, take Olimar and the Pikmin
following behind him back to the onions. Uproot any sprouts that have
grown while you were gone, and wait for the WHIMSICAL RADAR to arrive.
Once it's been delivered, the day is pretty much over, so just hang
around the onions until sunset. End of Day 2.


========================================================================

                      DAY 3 - The Forest of Hope

========================================================================

---------------------------------
Main Goals:

1. Recover the SHOCK ABSORBER
2. Recover the EXTRAORDINARY BOLT
---------------------------------


Once the day begins, run Olimar over to the yellow onion and take out
three Pikmin. Chuck one of the yellow guys to the nearby posy and knock
out the yellow pellet. Haul it back to the onion to get two seeds. Make
sure the trio of yellows are following you, then head out the gate to
the clearing. Run left, and on the back wall you'll spot a can filled
with bomb rocks. Run over to the can and direct the yellow Pikmin inside
with the C Stick, so they ALL get a bomb rock. Now take Olimar with his
bomb rock toting Pikmin back to the onions. Head to the stone wall
beside the ship, then deliver the three bomb rocks to blast it down. Run
back to the yellow onion and pluck the two spouts that should have
emerged. Deposit all five yellow Pikmin back in the onion, then run to
the red onion and take out 50 reds.

Take yourself along with your 50 adoring-fans out through the gate (not
the one you just blew up). From here in the clearing, head left to where
a ledge can be found -- chuck all 50 Pikmin up here. *Olimar passes out,
along with my thumb* Travel to the adjacent water pool and run up the
root-ramp. Run around the corner where you'll spot the SHOCK ABSORBER in
all its glory and a sleeping Spotty Bulborb. Head around the Bulborb and
collect all 50 red Pikmin waiting for you on the ledge. Carefully head
around the sleepy Bulborb...then attack it from behind until its dead.
Use 10 Pikmin and haul off the stinky carcass. Turn your attention to
the SHOCK ABSORBER; use all your remaining red Pikmin to haul it back to
the ship.

Take Olimar back to the onions and wait as the Pikmin deliver the goods.
Once the SHOCK ABSORBER has been delivered, gather all your red Pikmin
and uproot any sprouts underneath the red onion. With the army following
you, head through the stone gate thing (the one you blew up). Travel
down the corridor and kill both the Dwarf and Spotty Bulborb. Ignore the
carcasses for now, and instead take the clover-filled passageway to the
left. In the little area at the end, kill the two Dwarf Bulborbs along
with EVERY Sheargrub that pops up. Once the slaughter is done it should
look like a scene from "When Animals Attack!".

Use your red Pikmin and haul the carcasses of the Dwarf Bulborbs and
Sheargrubs back to the onions. Make sure some reds are still following
you, then head back through the clover-corridor. Haul back the remains
of the Spotty Bulborb and Dwarf Bulborb here that you ignored earlier.
Run back to the onions and wait around as all the carcasses are
delivered. Pluck every red sprout, then deposit as many red Pikmin as it
takes until you have 30 left. Take Olimar on over to the yellow onion,
and take out 10 yellow Pikmin. Run back through the stone gate again.

Head down, then turn and go through the clover-corridor. Run left, going
through the stone gate and traveling over to the can filled with bomb
rocks. Make sure all your yellow Pikmin get a rock (at least 9).
Backtrack through the stone gate you just went through, and over to the
sealed black granite-gate. Use 9 bomb rocks and bring the sucker down.
You now gain access to the EXTRAORDINARY BOLT spaceship part. Use all
your Pikmin and haul it back to the onions. Once its back on your ship,
the day is about over...grow some Pikmin until sunset. End of Day 3.


========================================================================

                       DAY 4 - The Forest Navel

========================================================================

-----------------------------
Main Goals:

1. Find the Blue Pikmin Onion
-----------------------------


Once you gain control of Olimar, head over to the red onion and extract
70 red Pikmin. Herd them over to the adjacent wooden gate and have them
all start beating it down. Run around and back up to the onions, then
over to the yellow one. Fall off the edge, run across the ground, then
fall down to the water area. You should be right beside the Blue Pikmin
Onion. Activate it. Pull the single sprout once it emerges -- your first
blue Pikmin.

Use this one guy and take down the five nearby Pellet Posies. Drag the
five 1-pellets they produce back to the onion. The Breadbug might pay
you a visit and steal a pellet...the punk. Pick all sprouts, then take
the 5-Pellet back to the onion. Pick these sprouts as well. With the
entire blue herd following behind you, run out of the water area then go
up the two ramps. Trot up the tiny ramp to the onions (Pikmin still
behind you). Head over to where the 70 red Pikmin are camped out; they
should be done with the gate. Whistle them to your side.

Go back to the onions, then head off the ledge at the blank spot where
the blue onion *should be*. Move all your Pikmin over to the pile of
twigs and begin building the first ramp. Once that’s done with, head
down and build the second ramp. When its completed you should be at the
shore of the lake with the herd of Fiery Blowhogs. Separate your Pikmin,
then whistle the red ones to your side. Head around and kill most of the
Fiery Blowhogs, but not the ones that are really out of the way.

Using the ramp as a reference, head right and kill all the Shearwig that
appear in the little passage way leading to the blue onion (a gear ship
part should be visible on a ledge overhead). Dismiss your red Pikmin,
then go back to the ramp and get your blues. Take all the Fiery Blowhog
carcasses, Shearwig, and pellets to the blue onion. Uproot all the
sprouts. The day is about over, but you should have a decent population
of Blue Pikmin. End of Day 4.


========================================================================

                       DAY 5 - The Forest Navel

========================================================================

-----------------------------
Main Goals:

1. Recover the SPACE FLOAT
2. Recover the AUTOMATIC GEAR
-----------------------------


The first part to get today is the SPACE FLOAT, which is located inside
a Breadbug's stomach. If you check the radar, it's the part/star that is
moving around...it really confused me the first time I saw it! Take out
some Pikmin and head down to the lake shore. Wait around for the
Breadbug to grab a pellet (and believe me, it will). Once it has a
pellet, use your Pikmin and grab it as well. Drag both pellet and
Breadbug back to the onion. It will get beamed up and take a beating.
The Breadbug will still have some health left, so repeat the process
again...uncovering the SPACE FLOAT. Haul it back to the ship with 25
Pikmin. That was very easy...but it will get much harder. ;)

Gather your Pikmin, then go back to the onions. Make sure you have at
least 15 following behind you (there's no reason you shouldn't), then
run over to the yellow onion. Fall off the first ledge to the dirt
below, running up the ramp to the left. You should spot the AUTOMATIC
GEAR sitting on a rock across the gap, with a pile of twigs on your
side. Have all 15 of your Pikmin beat on the twig pile. A bridge will be
made, with your Pikmin crawling across to the AUTOMATIC GEAR and
grabbing it. Wait for it to be hauled back.

For the rest of the day you can run around and grow more Pikmin. Take
down the Pellet Posies around the onions to grow more blue Pikmin, and
get rid of the rest of the Fiery Blowhogs around the lake for more reds.
End of Day 5.


========================================================================

                       DAY 6 - The Forest Navel

========================================================================

-----------------------------
Main Goals:

1. Recover the #1 IONIUM JET
2. Recover the GRAVITY JUMPER
-----------------------------


Yeah, play that funky guitar music! But don’t get too excited now. :p Go
to the proper onions and extract 50 red, and 50 blue Pikmin. Press X and
dismiss the groups, then whistle all the blues to your side. Trot on
over to the red onion, fall off the ledge, and go through the gate
(which should be open, if not, open it right now). Continue down the two
parallel ramps into a peaceful little water area. Run across the lakes
and in the final one you'll come across the #1 IONIUM JET. Herd your
Pikmin around it and take it back to the ship. Follow closely behind it
as it takes its sweet time...tick tock...

Once the #1 IONIUM JET is delivered, gather up your red and blue Pikmin
(so you have 100 following you), then run to the blue onion and fall off
the ledge. Take the opportunity to use the patch of grass beside the
bridge to upgrade some of your little friends into flower-heads. After
the sprigs are all gone, run down both bridges and cross over to the
water (there should be NO Fiery Blowhogs bugging you, since you killed
them all, right?!).

Follow the waters' edge to the left where you'll find a small plateau
with a ship part, namely the GRAVITY JUMPER, and pile of twigs to build
a ramp. Dismiss your Pikmin, then whistle all the red ones to your side.
Chuck the entire group up on the LEFT side of the pile of twigs, and
they will begin building the ramp downward. While their busying slaving
away, grab your blues and head into the water. Kill the Wollywog along
the waters' edge, kill the two Wollywogs beside the glass bottle, and
kill the Pellet Posy in the water. To paraphrase, kick the stuffing out
of everything. Haul the carcasses/pellets back to the onions using your
blue Pikmin.

..Meanwhile, your red Pikmin should be finished building their snazzy
ramp. Head over to the and call the reds to your side. Swarm the GRAVITY
JUMPER with your herd and haul it back to the onion. When all the cargo
arrives back at the ships, the day is pretty much done. Make sure all
stray Pikmin are accounted for and all sprouts picked. End of Day 6.


========================================================================

                       DAY 7 - The Forest Navel

========================================================================

---------------------------------
Main Goals:

1. Recover the ANTI-DIOXIN FILTER
2. Recover the OMEGA STABILIZER
---------------------------------


Get out 50 red and 50 blue Pikmin. Take the entire herd down the two
ramps and to the lake again. Dismiss and collect your blues. Head into
the lake, running over to the glass bottle where you'll find the ANTI-
DIOXIN FILTER sitting behind it. Swarm it with your Pikmin (it requires
40, but all 50 should be on it) and carry it back. While this is going
on, go back to your red Pikmin sitting on the beach. Whistle them to
your side and travel left into the small passage.

Hordes of Shearwig and grubs will greet you, so dispatch of ALL of them
quickly. Carry their carcasses back to the onions while you now fully
concentrate on the Willowy. Kill it as well then haul off it's remains
in the same fashion...now that all your Pikmin are busy, take Olimar
back to the onions as well. Wait for all the little guys to return, then
gather them. Head down to the lake a second time; separate and take your
50 reds through the passage that you just previous cleaned out. In this
little area some strange glowing mushrooms light the air. Concentrate on
the giant mushroom thing running around -- this is a Puffstool.

It has the OMEGA STABILIZER in its stomach. Get it! :p Engulf its legs
with your herd, then chuck Pikmin on its squirming body when it gets
tipped over...repeat until it croaks, leaving behind a purdy carcass and
the OMEGA STABILIZER. Carry away both items and run back to your blue
Pikmin waiting on the beach. Run into the water, following the edge of
the plateau where the Gravity Jumper part once was located. On the other
side is a little alcove. Build the ramp from the twig pile, then call
your Pikmin and go up it. Cross the dirt, head down the opposite ramp
then travel back to the onions.

Wait as all the items are delivered. Gather all the Pikmin up, pluck all
sprouts, and put the reds and blues back in their respective onions.
Take out your pitiful population of yellow Pikmin and spend the rest of
the short time remaining in this day growing more of them. End of Day 7.


========================================================================

                       DAY 8 - The Forest Navel

========================================================================

------------------------------
Main Goals:

1. Recover the LIBRA
2. Recover the ANALOG COMPUTER
------------------------------


You might be slightly pressed for time today if this is your first time
going through the game...but I doubt it. Quickly get out this Pikmin
combination: 50 red, 30 blue, and 20 yellow. Once the herd is assembled
head down the double ramps leading to the lake area. Follow the edge of
the water to the right and move the entire herd against the black gate
you find in the corridor. Watch as the begin the thrashing. Yawn...the
gate will fall eventually...so just run around in the water or
something. After the demolition is complete, head back to your Pikmin
and call them to your side.

Run forward, but watch out for the dastardly flame geysers. Make sure
the flames are dead before you cross over the holes; AND while you move
you herd your Pikmin against the wall using the C Stick. This way there
should be no deaths whatsoever unless your dyslexic. Skip on over to the
pile of twigs laying on the edge of the path and have you all your
Pikmin begin building the bridge. Blah, bleh, blah...stand around until
they're done. Once the bridge is completed, run on to it and divide your
Pikmin. Whistle the 30 blues to your side, then run to the small island.
Move your buddies into the water pool and have them open up the water
geyser, then call them back and run back across the bridge.

Continue down the corridor (watch the flame geysers!). At the end you'll
find a small area with the ANALOG COMPUTER sitting in plain site in a
pool of water. Run to it and use your Pikmin to carry it to dry land.
Dismiss your blue Pikmin at the shoreline (make sure they're out of the
way from the part). Run back to the bridge where the rest of the herd is
waiting, then grab your 20 yellows. Run to the small island, and fling
them up on the first ledge. Take Olimar up using the water geyser. Get
your yellows again, then fling them up to the next ledge, where they
will all latch onto the LIBRA spaceship part and carry it down.

After the LIBRA is at ground level, dismiss your yellow Pikmin, collect
15 red Pikmin from the bridge, and use them to carry the piece back to
the ship. You must use reds because of the flame geysers. Take the other
35 red Pikmin and run back to the ANALOG COMPUTER sitting on shore.
Engulf it and haul it back to the ship. Wooray, only one part left in
The Forest Navel! Unfortunately, there's no time to get it today. Gather
your blue and yellow Pikmin then go back to the onions. Wait around for
the parts to arrive, then collect all red and blue Pikmin and place them
back in the onions. Spend the rest of the daylight hours growing more
yellow Pikmin. End of Day 8.


========================================================================

                       DAY 9 - The Forest Navel

========================================================================

------------------------------
Main Goals:

1. Recover the GUARD SATELLITE
------------------------------


All we have left to do now is retrieve the final part in this area. Yea!
Get out 25 yellow and 75 red Pikmin. Head down the first ramp next to
the onion area, then veer left and fall off the edge where you'll find a
black gate. A swarm of Shearwigs immediately emerge to greet you -- kill
them all! Kill every last one in the little corridor leading to the
gate. Haul away all the carcasses after you're done with the slaughter
then set the remaining Pikmin to the task of breaking down the gate.

Head back to the onions and wait for the carcasses to be delivered. Pick
all sprouts and gather up your Pikmin. Go back down to the gate and have
the guys following behind you join in on breaking down the gate. After
it has been destroyed, gather the herd, dismiss them, then whistle the
yellows. Backtrack to the lake and go up the ramp at the waters' edge,
go across the strip of land, then down the opposite ramp. Herd your
yellows to get at least 6 Bomb Rocks. Run all the way back to the black
gate and this time run through.

Watch the flame geysers! Chuck the yellow Pikmin holding the explosives
at the stone wall to take it down. You now gain access to a little sandy
chamber. Gather all 100 of your Pikmin (make SURE none are holding Bomb
Rocks) and run to the center of the sand. The music grows creepy and out
pops a headache-inducing Beady Long Legs. To destroy him, chuck your
Pikmin up so they latch on his bulb hanging down (heh...) and start
beating on him. Whistle back any Pikmin that stupidly decide to attack
his legs or else they'll get crushed.

After Beady croaks he explodes all purdy-like and drops several many 5
Pellets...but more importantly he also leaves the GUARD SATELLITE. Who's
the man? We're the Pik-Man. Use reds only (remember those flame geysers
outside the gate!) and carry back the GUARD SATELLITE to the ship. Get
the pellets too if you have time. Gather all stray Pikmin and head back
to the ship. Pick all sprouts, as you're not coming back again. End of
Day 9.


========================================================================

                       DAY 10 - The Impact Site

========================================================================

---------------------------------
Main Goals:

1. Recover the POSITRON GENERATOR
---------------------------------


Even a beginner player shouldn't be pressed for time today. We're just
coming back here to retrieve the other ship part you missed before...you
couldn't get it on Day 1 because you had no yellows or blues. Get out 50
blues and 5 yellows, then head out of the onion area to the cardboard
box ramp. Dismiss your Pikmin then call the yellows to your side. Direct
them into the opening of the box and they'll pick up some Bomb Rocks --
make sure at least three. Run up the ramp with them, cross over the box,
heading into the clearing. Carefully avoid the Mamuta enemy and use the
bombs on the stone wall in the back. Dismiss the yellows.

Now you get the pleasure of fighting the Mamuta. I say that because he
only appears here after day 8 and he's pretty darn cool. ;) Run back and
get all of your blue Pikmin then run to the Mamuta. Chuck as many Pikmin
on his head as you can so he takes a lot of damage, but try to avoid his
pounding attacks. Any Pikmin caught in them will be pounded into the
ground as flowers, requiring you to pluck them out. After the Mamuta
finally dies carry away his carcass.

Take your remaining blue Pikmin and head through the open stone wall.
Direct your attention to the Pearly Clamclamp on your left, which houses
the POSITRON GENERATOR in its mouth. Run to the clam, then chuck Pikmin
in the mouth so they start beating on the innards. Call back your Pikmin
before the mouth closes or they'll be eaten like a Sunday buffet. Once
all the clams health is gone the ship part will pop out in all its
glory. Use 20 Pikmin to haul off the POSITRON GENERATOR.

There should be plenty of time left in the day so spend it growing more
Pikmin. The hot-ticket items are the red, yellow, and blue 20 pellets
along with the pearls in the other two clams worth 50 seeds each. End of
Day 10.


========================================================================

                      DAY 11 - The Forest of Hope

========================================================================

-------------------------------
Main Goals:

1. Recover the NOVA BLASTER
2. Recover the RADIATION CANOPY
-------------------------------


Don't waste anytime, get out 50 blue, 40 red, and 10 yellow Pikmin. From
the onions head northward into the small corridor. Use your reds and
kill the two Dwarf Bulborbs and the Spotty Bulborb, leaving their
carcasses laying there for now. At the end of the path should be a black
gate. There is a little trick -- instead of breaking it down, dismiss
your Pikmin herd. Whistle the yellows to you then head through the tiny
hole/tunnel that can be found on the right side of the gate. Cool, huh?
Run all the way to the end of this passage, avoiding the Bulborbs. Here
you find the NOVA BLASTER and a can with Bomb Rocks. Collect at least
six rocks from the can. Run back to the black gate, and use the bombs on
it. Ta-dah! Broken down in 1/4 the time.

Dismiss your yellows the go and collect your reds. Head through the gate
again and kill the dwarf and Spotty Bulborbs. Haul there carcasses back
to the ship. Run over to the NOVA BLASTER and use 30 reds to take it
back as well. Dismiss any red Pikmin still following you. Run back and
get your blues. Head through the gate, but this time run into the water
pool. Set your Pikmin to work, breaking down the white gate. Whistle
them and up the grass. Take down this black gate as well...God I hate
black gates.

When its down, run into the next area with your herd. This open clearing
has an Armored Cannon Beetle walking around in it. But more importantly,
the RADATION CANOPY can be found resting in a small alcove. You must
first take out the beetle or any Pikmin carrying the piece will be shot
to bits with boulders. Chuck Pikmin at its air hole as its sucking in
air, causing it to open its back revealing a vulnerable red body. Attack
this body part to deal damage. Repeat until he dies or turns a delicious
extra crispy. Retrieve the RADIATION CANOPY from the alcove and haul it
back to the ship using 30 blue Pikmin.

From the rest of day (about 1/4 should be left) grow some more Pikmin.
Especially concentrate on blue and yellow. Don't forget those Bulborb
carcasses your left behind in the corridor adjacent to the onions,
either. And that's about it. End of Day 11.


========================================================================

                      DAY 12 - The Forest of Hope

========================================================================

--------------------------
Main Goals:

1. Recover the SAGITTARIUS
--------------------------


Only getting one part today. Get out 50 blues then head south through
the gate into the lake area. Kill all the Dwarf and Spotty Bulborbs you
find on the shoreline. Haul back the carcasses and pick the sprouts at
the onions. Gather all your Pikmin then go back to the lake. Travel to
the waters' edge, going over to the twig pile. Kill all the Sheargrubs
that emerge, hauling off their carcasses and setting the rest of the
blue Pikmin to work on building the bridge from the twigs. Go back to
the onions and pick all sprouts again.

Whistle the blue Pikmin around the onions to your side and head back to
the bridge construction. Have them help complete it...then summon all of
them. Run into the water, go to the back wall, where you will find a
small island with the SAGITTARIUS resting upon it. Move Olimar onto the
little ledge-piece then fling up Pikmin so they start building the
bridge here as well. Go play some checkers until they finish.

After it is done (finally), run back to land, cross the first bridge to
the island. Cross the second bridge, gathering your Pikmin and heading
to the SAGITTARIUS. Use 20 Pikmin to haul it off (yes, it's slightly
larger then the Libra, which only needs 15). For the rest of the day
grow some Pikmin using pellets yielded from the nearby Pellet Posies.
Tommorrow we use a full day to go after the final ship part in The
Forest of Hope. End of Day 12.


========================================================================

                      DAY 13 - The Forest of Hope

========================================================================

-----------------------------
Main Goals:

1. Recover the GEIGER COUNTER
-----------------------------


Oh...hope we don't have any bad luck today...but I am not really a big
Triskadecaphobiac myself. :p Extract 95 blue Pikmin and 5 yellow, then
head out to the lake area. Run right, going through the open white
gate...watch out for the Bulborbs as you dismiss your Pikmin. Take the
yellows over to the can and get three Bomb Rocks, then use the
explosives on the adjacent white stone wall. Dismiss your yellows and
whistle the blue Pikmin to your side. Head through the open stone wall.

In this little area run into a water pool beside the cardboard box. You
may have to take out the Dwarf Bulborb so he doesn't wake up the big
guys. Fling up at least 10 Pikmin on the higher ground behind the box so
they push it along. After its been pushed out of the way, chuck the rest
of your herd up on the ground there. Go around, whistle the Pikmin who
pushed the box to your side, then run across the thin land piece. Gather
your entire herd and run into the open clearing. Watch yourself!

Three Burrowing Snagrets will immediately start attacking you. Find the
one Snagret with the Geiger counter in its stomach (check your radar for
the moving star). Kill it by sheer brutality -- engulf the thing
whenever it emerges. When it finally dies and you get the Geiger Counter
(along with some sweet pellets), go and kill the other two Snagrets.
Haul the entire multitude of pellets and Geiger Counter back to the
ship. When that's done, the day is about over...yes, the fighting takes
that long. The Forest of Hope is now complete! Time to go to The Distant
Spring. End of Day 13.


========================================================================

                      DAY 14 - The Distant Spring

========================================================================

-------------------------------
Main Goals:

1. Recover the REPAIR-TYPE BOLT
-------------------------------


This is the first day in The Distant Spring, so we're going to need to
do a little bit of tidying-up first. Get out 70 red Pikmin, the head
left from the onions, entering a clearing will lots of enemies. Kill off
the Spotty Bulbears, the Puffy Blowhog floating around in the air, and
the Swooping Snitchbug hanging around the stone gate. Carry all the
pellets/carcasses back to the onions, pick the sprouts, then put away
your red Pikmin.

Now get out 15 yellow Pikmin. Head north of the blue onion where a
black-granite stone gate is located -- use the small tunnel next to it
to get into the next area. Run through, avoiding the enemies without
waking them up. Go slightly right of the first pool of water and
slightly left of the second pool. Along the waters' edge you'll find a
skull with some bomb rocks in it -- a very large quantity. Cha-ching.
Direct your yellows to pick them up, making sure to get at least nine.
Yes, NINE. Run all the way back to the black-granite stone wall and blow
it down with nine Bomb Rocks. Head through back to the onions.

Run left from the onions, revisiting the area where you cleaned out the
enemies from. Run to the end where a stone wall is located, and a skull
filled with bomb rocks. Use the bombs to blow down the wall only part-
way (can't blast it all the way down today). Travel back to the onions
and deposit your yellow Pikmin, in turn getting out 25 blue. Run from
the blue onion to the right. Here you find two stone catwalks -- one
that is on a higher level then Olimar, and the other which he can run
along the water with.

Fling up all your Pikmin on the higher stone catwalk (they'll also turn
pale). Run Olimar onto the other catwalk below. Whistle at the Pikmin --
they will start following you along the higher one, rubbing against the
edge. Run all the way to the end and direct the herd to surround the
ship part piece laying there, the REPAIR-TYPE BOLT. Carry it back to the
ship and then it's that time again. End of Day 14.


========================================================================

                      DAY 15 - The Distant Spring

========================================================================

--------------------------
Main Goals:

1. Defeat the Smoky Progg
2. Recover the GLUON DRIVE
--------------------------


To defeat the Smoky Progg (best enemy in the game, by the way) we must
first find him obviously. Get out 1 blue Pikmin. Head south into the
lake, and find the pie-wedge island. Check your radar if you need to,
it's pretty hard to miss. At the center of the island is a weird looking
egg that only appears there on day 15 or earlier. Chuck your Pikmin at
it so it does a sliver of damage (which also disturbs the Progg inside),
then call him back and quickly backtrack to the onions. Put away the
blue Pikmin and get out a massive army of 100 red Pikmin...by this time
the Smoky Progg in all it's evil glory should be making its way to
shore. Ah Godzilla! Godzilla! :P

When it starts chasing after you, chuck some Pikmin on its head to do
damage, but make SURE you avoid the gas trail pouring behind him at all
costs. Any Pikmin caught in it will suffocate and die...gruesome. After
the punk finally dies after the mother of all battles, he'll leave
behind a pulsating brown egg/sphere. Put away all your remaining reds
and get out three blue Pikmin. Use them to take the sphere thingy back
to the onion. Ta-dah! 100 more blue Pikmin! Hopefully you have as many
as you'll ever need now...

Pluck all the sprouts, which should take about 5 minutes...there should
now be 100 blue Pikmin following behind you. Head left from the onions
into the large clearing, running all the way to the end. Kill off the
Yellow Wollywog that is sitting in the water. Haul his carcass back,
then turn your attention to the twig pile at the waters edge -- use your
remaining Pikmin to build the bridge. Once that's complete, whistle them
to your side, head across the water to the little ledge where the snazzy
GLUON DRIVE is sitting. Take out all the Sheargrubs that appear, then
build a second bridge using the pile of twigs...when it's complete, use
a staggering 50 Pikmin (making it the largest ship piece) to haul the
GLUON DRIVE back. Haul off the Sheargrubs as well.

Take Olimar back to the onions and deposit any blue Pikmin following
behind him. Take out 5 yellow, then run back to where you built the
bridges. Grab the Bomb Rocks in the alcove and use them to finish
blowing down the stone wall you started on yesterday. Days over, so just
go to sunset if any substantial amount of time is left. End of Day 15.


========================================================================

                      DAY 16 - The Distant Spring

========================================================================

------------------------------
Main Goals:

1. Recover the ZIRCONIUM ROTOR
------------------------------


Even though we're only getting one part today, you'll be extremely busy
causing some carnage...get out 70 blue Pikmin. Head left into the field
area, killing the two Dwarf Bulbears. Leave their carcasses for now and
run through the open stone wall. In this narrow corridor, kill off the
two Yellow Wollywogs that undoubtedly bug the crap out of you. Use your
entire herd and set them to the task of breaking down the white gate at
the waters' edge.

Some time later when they're finally down, whistle them to your side and
then have them break the down the black gate on the opposite side of the
water. After waiting an excruciating amount of time for them to finish,
lead the blue Pikmin across the water again, through the open white
gate, to where the ZIRCONIUM ROTOR is waiting for you.

Haul it off with 30 blues. With your remaining 40 blue Pikmin, cross the
water and go through the open black gate. Veer left, killing the
Shearwigs that pop out of the ground. Ignore their carcasses. Head
right, and use your 40 blues to take down another gate, a white one. By
this time your rotor piece should have been delivered. Run around the
field area and take out any Shearwigs, and any *Dwarf* Bulbears. Dwarf
being the key word. The end of day is fast approaching, so haul back as
many carcasses as you can to grow some sprouts (you don't actually have
to pick them, since we're coming back tomorrow). End of Day 16.


========================================================================

                      DAY 17 - The Distant Spring

========================================================================

---------------------------
Main Goals:

1. Recover the BOWSPRIT
2. Recover the PILOT’S SEAT
3. Recover the UV LAMP
---------------------------


The prep work we did in previous days will really pay off now, since we
can nab THREE spaceship parts. You're quite greedy, aren't you? ;) Yank
on out 85 red and 15 yellow Pikmin. Head north, stopping in the doorway
of the black stone wall. Dismiss your Pikmin, grab the reds, then
continue in...now it's real easy. Kill all the Spotty Bulbears! Once
their all lifeless and limp, leave their carcasses. At the place where
you killed the third Spotty Bulbear, enter in through the gap to the
little chamber with flame geysers. Use 10 reds and carry out the yellow
10 pellet to the grass. Call the 10 Pikmin back when their task is
complete. From the flame area, run to the adjacent room where an Armored
Cannon beetle lumbers about -- he has got the BOWSPRIT in his stomach...

Take him out using your massive red army (air hole, then hit the
backside, ect...) and the glorious BOWSPRIT is yours. Don't collect it
yet, instead run from this room into the next hallway, and build the
ramp leading down. Whistle your red Pikmin and run back up the ramp. Use
30 red and carry away the BOWSPRIT. While this is going on, have the
rest of your reds follow your down the ramp. Run straight across the
grass, going through the little outlet that is beside the black gate.
Head into the little alcove where the PILOT'S SEAT is just waiting for
you. Carry it off with at least 30 red Pikmin. Now that two pieces are
enroute to the ship, use any remaining red Pikmin following behind
Olimar to carry off the three Spotty Bulbear carcasses decomposing in
the field.

Run back to your lonely yellows that you abandoned at the stone wall.
Whistle them to your side. Now this may be a bit hard to visualize, so
listen carefully:

Run through the stone wall (heading away from the onions), then head
right. Over here along the wall your should see a massive “ramp” piece
going up 45 degrees. Chuck all your yellows up so they land at the foot
of this piece. Got it? Good. Now have Olimar run along the wall to the
left, and trot up the ramp. Fall one "level" from the top here. Run
along this stone piece over to where your yellows are waiting for you.
Whistle them to your side. Now, carefully fling them up on the ledge
that is one level higher up, on the left side of the ramp piece. Still
with me? Good.

Take Olimar back down to the ground. Run along the wall again, going up
the ramp a second time. This time don't drop down, instead follow the
ledge all the way around and you're yellows are waiting for you! The
spiffy UV LAMP is found at the very top of the ramp piece. Chuck at
least 10 yellow Pikmin up to the UV LAMP so they carry it down -- now
Olimar can get a tan while going home! :p The hard part is over, so
relax. Hopefully I didn't totally confuse you.

Wait around until all three ship parts are delivered. The first two
should have arrived by now. Collect your reds chilling around the onions
and put them away. Whistle the yellows to your side when they're
available. Remember the yellow 10 pellet we previous took out of the
flames? Go collect it. End of Day 17.


========================================================================

                      DAY 18 - The Distant Spring

========================================================================

---------------------------------
Main Goals:

1. Recover the MASSAGE MACHINE
2. Recover the INTERSTELLAR RADIO
---------------------------------


They'll be just enough time to get these two parts today. Take out 100
blue Pikmin, as we're going to be doing water-based fighting all day
long. From the yellow onion, head south, going along the narrow strip of
land jutting into the lake. Take out all three of the Yellow Wollywogs
inhabiting the surrounding waters, leaving their carcasses there for
now. This will take up a considerate amount of time. From the land
piece, head across the water to where a pile of twigs is sitting on the
sandy shore. Once you get close, kill all the Shearwigs that emerge. If
you're lucky, they'll be stupid and crawl into the water, taking damage.

Build a bridge with the twigs. When that's finished, head back to the
sandy area. Run past the sleeping Spotty Bulbear without waking it up.
In the back corner is the MASSAGE MACHINE -- use 30 blue Pikmin to haul
it back to the onion. While that's going on, use your remaining blues
and haul away the Yellow Wollywog and Shearwig carcasses. Travel back to
the onions and wait for all the cargo to arrive. Pick any sprouts you
find. Collect any stray Pikmin, making sure you again have a herd of 100
blues following you. Run south into the water again. Head over to where
you recovered the ship part, except go through the tiny passage on the
right side of the pie-wedge island.

In this vast area of water, take out all EIGHT of the Water Dumples
traveling in their shoals. Now concentrate on the suspiciously place
Puffy Blowhog. He's got the INTERSTELLAR RADIO in his stomach...you
should know what to do by now! Chuck Pikmin on the Puffy's stomach to
beat the crap out of him until he dies. After the Puffy deflates, a bell
will go off reminiscent of the Zelda games and the INTERSTELLAR RADIO
drops. Take it back to the onions using 20 blue Pikmin. Use the rest of
your little guys to take back all the Water Dumple carcasses. By the
time everything arrives, the day is done. End of Day 18.


========================================================================

                      DAY 19 - The Distant Spring

========================================================================

------------------------------
Main Goals:

1. Recover the #2 IONIUM JET
2. Recover the CHRONOS REACTOR
------------------------------


This is our last day in The Distant Spring, so lets make it count! Get
out 80 blue Pikmin, then go north, heading through the stone wall to the
other field area. Keep going north till you reach the small lake. Kill
off the three Water Dumples and take out the Puffy Blowhog floating
around as well. After that's over with, travel to the upper-land corner
of the lake (the one with the water jet and sand). Fling up about 30
Pikmin on the ledge, then have Olimar use the water jet to blast up
there himself. Whistle the Pikmin to your side, then run to the end.
There's a small gap and the #2 IONIUM JET resting on a platform on the
other side. Flick your Pikmin across to it. It only takes 15 Pikmin to
carry away, but your have 30 in case of your guys fall to the ground.

As the #2 IONIUM JET is busy being carried back, hop back down to the
lake and gather the rest of your herd. Trot over to the square land
piece in the center of the lake; it has a water jet beside it and a
yellow Candypop Bud resting on top. Fling up 25 blue Pikmin so they land
on top the land piece, then use the water jet to get up there. Gather
the blues, chuck them so they land in the flower, causing them to pop
out as yellow sprouts. Pick all of them.

Change your camera view to an overhead one...carefully aim your cursor
at the SANDY beach below, then fling down your 25 yellow Pikmin. Don't
let them get caught in the water! Hop down to the beach as well and call
the yellows to your side. In the corner the CHRONOS REACTOR sits. Fling
up at least 20 yellow Pikmin to carry it down to the beach. After it
plops down to the ground, call back your yellows carrying it. Turn your
yellow Pikmin into blue ones using the second Candypop Bud. Carry the
CHRONOS REACTOR back to the ship using your blues. Day's about over, so
carry back any carcasses, pick all sprouts, and collect any strays. This
is it! It's off to The Final Trial! End of Day 19.


========================================================================

                       DAY 20 - The Final Trial

========================================================================

----------------------------
Main Goals:

1. Complete the final trials
----------------------------


OH YEAH! And the award for the best music in the game goes too...you
shouldn't at all be rushed today, so relax. This area is basically three
different trials that will test you on your use of the red, blue, and
yellow Pikmin. At the end of the area you'll face a final boss...but
that's for tomorrow. Get out 85 blue, 10 red, and 5 yellow Pikmin. Run
the entire herd from the onions to the waters' edge. Dismiss them all,
then whistle the 85 blues. Head straight across the water, going up onto
the land piece with the pile of twigs. Set all your blues to building
the bridge. Run back to the land, then whistle the 5 yellows.

Chuck these five yellow Pikmin from the land across the water, so the
plop down on the first island (overhead camera view works best). Grab
the yellow Pikmin again, and fling them from this island to the ledge on
the next higher ground. Hop down into the water and use the water jet to
blast up to them. Whistle the yellow Pikmin a third time, and fling them
up to the ledge with the pipe piece, where they'll collect some Bomb
Rocks. Fling these three bomb-toting Pikmin all the way back to the dry
land. By this time the blues should have completed the bridge, so run
across it with your three yellows following behind. Use the bombs to
blow down the stone wall.

Run back, whistling all the blues to your side that were waiting on the
bridge. Travel ahead, going through the open stone wall and trotting to
the pile of twigs. Have all your herd begin to build this second bridge.
Run back to the shore and grab your 10 red Pikmin. Follow the waters'
edge left, where you'll find a path with flame geysers all along it.
Chuck your 10 red Pikmin up so they land on the path (also turning
pale). Take Olimar into the water on the right side of the path. Whistle
to your reds and have them follow Olimar as he follows parallel in the
water below, going underneath the bridge. Direct the reds around the
corner and to the cardboard box using your C Stick. Dismiss them and
they will automatically push it. The box thing confused me for so long!

Head all the way back to shore and cross the two bridges (both should be
complete by now). At the end, whistle the blues, reds, and yellows to
your side. Cross the ground and knock down the white gate. Once it's
gone, head into the sand clearing. Don't touch the green thing! That's
the Emperor Bulblax in hiding, i.e. the final boss. Run along the of the
sand area and take down the white gate on the other side. You want a
full day to fight the game's final boss, so collect any stray Pikmin and
go directly to sunset. End of Day 20.


========================================================================

                       DAY 21 - The Final Trial

========================================================================

-----------------------------
Main Goals:

1. Defeat the Emperor Bulblax
2. Recover the SECRET SAFE
-----------------------------


Drag 75 red and 25 yellow Pikmin out of their onions, then head across
the area to the sand clearing at the other end. Start up the fight with
the game's final boss, the Emperor Bulblax, by touching his green back
sticking out of the sand. It looks rather like a plant...to defeat him,
go see the "Emperor Bulblax Strategy" section of the guide.

After you finally kill the Bulblax, haul back the SECRET SAFE he spits
up using at least 40 Pikmin. All 30 spaceship parts have been recovered!
The Dolphin ship is now complete...prepare for the voyage back home to
Hocotate. Now beat the game in fewer days, and without using a
walkthrough! ;)


========================================================================


                6.  D I F F E R E N T   E N D I N G S


========================================================================


Depending on how many spaceship parts you recovered, you will get one of
three different endings. At least it's better then Super Mario 64. Tea
and cake anyone?!

------------------------------------------------------------------------
   The Worst, Sucktacular Ending
------------------------------------------------------------------------

At the end of 30 days, you didn't get all 30 spaceship parts, and you
didn't even get the required ones. Dang that's sad! Captain Olimar
attempts to blast off in his rocket regardless, due to the fact his
life-support system will fail shortly. Of course, the rocket has flight
failure and plummets back down to the planet. Knocked out and badly
injured, the remaining Pikmin in Olimar's herd carry him back to one of
the Onion Ships. Olimar is beamed up and his head pops off, landing in
the ground below. Olimar spouts as a Pikmin...

------------------------------------------------------------------------
   The Medium, So-So Ending
------------------------------------------------------------------------

At the end of 30 days, you didn't get all 30 spaceship parts, but you
did manage to get the required parts for Olimar to leave. Olimar boards
his ship and blasts off...the moment of truth...yes! It makes it out of
the planet's atmosphere. Olimar speeds away to his home planet of
Hocotate. Watch the credits roll by. The last screen shows your typical
"THE END"...

------------------------------------------------------------------------
   The Deluxe, Happy Fun Time With Secret Sauce Ending
------------------------------------------------------------------------

You got all 30 parts within 30 days. Good job! Olimar uses his spaceship
and blasts off. Wooray -- you're going home to Hocotate! As he is
distancing himself from the Pikmin's planet into the reaches of space,
something strange happens. Pikmin Onion Ships are following behind! Must
be a dozen of them, in all sorts of colors -- light blue, black, green,
pink, ect. Watch the credits and relax a bit. After that, you're treated
to a cinema clip featuring descriptions of every enemy found in the
game. The last screen has "THE HAPPY END"...


========================================================================


        7.  F R E Q U E N T L Y   A S K E D   Q U E S T I O N S


========================================================================


Q: What genre of game is this?

A: That's actually harder to answer then it sounds! But mainly it's a:
  simulation/strategy/action/platformer/puzzle/RPG game! There's so
  many different gameplay aspects mixed into PIKMIN it's quite mind
  boggling. Strategy comes into play when budgeting your daytime, but
  there's puzzle and action elements when recovering spaceship parts.
  Platforming comes in when your flicking Pikmin to and fro...I think
  you get the idea.

------------------------------------------------------------------------

Q: Pokémon...PIKMIN...the series continues?

A: No, thankfully PIKMIN has no connection whatsoever to Pokémon. Don't
  get me wrong, Pokémon was good...until it got it's name plastered on
  everything from waffles to bathroom products. I may be exaggerating,
  but there actually WAS Pokémon waffles! Gotta eat'em all!

------------------------------------------------------------------------

Q: About how long does an average game day last?

A: Well, in the normal adventure, a game day is about 15 minutes. This
  time length varies in the Challenge Mode depending upon the area.
  This means that if you use all 30 days to escape, your game lasts
  only a pitiful 7 1/2 hours. Short, yes, but it encourages you to play
  again and beat the game in even less days. It's addictive!

------------------------------------------------------------------------

Q: How many spaceship parts are there?

A: There is 30 total, but you only need 25 to make good on your escape.

------------------------------------------------------------------------

Q: Which parts aren't required?

A: What, you mean besides checking the appropriate section? They are:
  the Nova Blaster, Space Float, UV Lamp, Massage Machine, and Secret
  Safe. Can someone tell me why the heck the Sagittarius and Libra are
  required? I mean, if I'm on the brink of death, some tacky green
  decorations are certainly the least of my concerns...

------------------------------------------------------------------------

Q: Where do I find instructions to get a certain spaceship part?

A: Just check the "Spaceship Parts Catalogue" section, scroll down to
  find your part, then check what day it's covered in the walkthrough.

------------------------------------------------------------------------

Q: What's this "Purple Pikmin" species I've heard about?

A: It's not a species of Pikmin at all. A Pikmin will turn into a purple
  mushroom-headed one if its been poisoned by a Puffstool enemy.

------------------------------------------------------------------------

Q: How do I defeat [insert enemy here]?

A: Check the enemy wildlife section...

------------------------------------------------------------------------

Q: Where is the dang Smoky Progg? I've looked everywhere. I even saw the
  punk in the game credits but I've never fought him!

A: Check the secrets and enemy wildlife sections for information on this
  most insidious pest.

------------------------------------------------------------------------

Q: I have a banana. Do you like bananas?

A: Go away, you sadden me...

------------------------------------------------------------------------

Q: What are those large flowers that I find in some areas?

A: Called "Candypop Buds", these mysterious plants may be the next stage
  in Pikmin evolution. Throw any color Pikmin into the flower, and it
  will be replanted, in the same color as the flower is.


========================================================================


             8.  E N E M Y   W I L D L I F E   G U I D E


========================================================================


 Armored Cannon Beetle
-------------------------

Black, slow-moving, and shoots crap out of its mouth...reminds me of
Oprah. This beetles thick armor prevents it from taking any damage from
Pikmin attacks. On the beetle's body are two holes -- one for sucking it
air, the other for shooting out large boulders. Don't let your Pikmin
get hit by a boulder, or they'll die instantly. Wait as the beetle is
sucking in air, then chuck Pikmin at the air hole. It should plug it
momentarily and stun the beetle. The beetle will open up its back armor
revealing its weak red body. Chuck Pikmin at the red patch and they will
begin the beating, giving the Armored Cannon Beetle some damage. Repeat
the above process until it finally dies. It will leave behind a carcass
that takes 30 Pikmin (yikes) to carry away.

 Beady Long Legs
-------------------

There is only one of these monstrosities, located at The Forest Navel.
Its basic structure is just four huge legs attached to some bulb of waxy
secretion which denotes a "head." Before taking on this TOUGH enemy,
bring at least 50 yellow Pikmin. After he appears, run between its legs
and chuck the Pikmin up at the bulb so they latch on and begin
attacking. Yellow Pikmin get thrown higher, so this is a pretty easy
task. Make sure you use your whistle to call back ANY Pikmin who decided
to attack his legs, or else he will attempt to smash all of them!
Occasionally Beady will shake off the Pikmin attached to his bulb (that
sounded dirty, didn't it?) so you must fling them back on. This battle
will take a while, but your grand prize is the Guard Satellite.

 Breadbug
------------

Only a nuisance, not a threat. This brown bug will appear when there is
a seed pellet or an enemy carcass laying on the ground, then grab it and
attempt to cart it back to its nest. You do all the work, but the
Breadbug wants the reward! Chuck Pikmin at it to knock it away. The
Breadbug at The Forest Navel has a ship piece hidden in its stomach. If
you want to KILL the Breadbug, wait until it has a pellet in its mouth.
Then, have your Pikmin grab the pellet as well. A tug-o-war will ensue
with the Breadbug being dragged back to the onions. The pellet and
Breadbug with both be beamed up, causing the brown guy to take damage.
Repeat until he's "toast." :p Oh I am on FIRE tonight!

 Burrowing Snagret
---------------------

Be very careful when fighting these, or your Pikmin could disappear
faster then Dan Quayles' intelligence factor. The Snagret dons a huge
beak capable of swallowing MANY Pikmin whole. They are found in a trio
in The Forest of Hope -- but I recommend only fighting them one at a
time unless you have a death wish. Bring as many Pikmin as you can (i.e.
70 or above) then wait for it to emerge from the ground. As SOON as
possible, chuck massive amounts of Pikmin on the Snagret's body. Watch
as they beat on it, then call back your Pikmin when the Snagret retreats
underground. RIGHT as you see the Snagret reemerge, engulf it with
Pikmin. Repeat the process until its dead. One of the Burrowing Snagrets
has swallowed the Geiger Counter ship part, so check your radar for the
star icon that "mysteriously" moves around.

 Candypop Bud
----------------

This isn't an enemy at all, but you'll need to use them to get a ship
part or two. The Candypop is an large open flower. Chuck Pikmin in it
and they will replanted, except in the same color as the flower is. The
flower will only transform so many Pikmin before it wilts away.

 Dwarf Bulbear
-----------------

Like a miniature version of the Bulbear, as it has a brownish backside.
Use the same strategy here as defeating the Dwarf Bulborbs. These guys
tend to not travel in groups as much, which is definitely a plus.

 Dwarf Bulborb
-----------------

A identical miniature of the Spotty Bulborb. This dwarf variety is very
small, so chuck a few Pikmin on its back from a distance. This will
compress its stomach and kill it. If you don't take out these guys,
sometimes they cry out and wake up any Spotty Bulborbs nearby. *cough*
Snitch! *cough* They tend to travel in packs, so watch your step.

 Fiery Blowhog
-----------------

Resembles a gray pig with an elephant trunk for a nose. They dot the
shoreline along the lake of The Forest Navel. Whenever they spot you or
your Pikmin, they shoot out a large stream of fire. So obviously, you
should only take down these guys with the fire-immune red Pikmin. Engulf
and destroy!

 Goolix
----------

A water-based "gelatinous" creature that is found at The Impact Site
before day 8. Inside it's body are duel-nuclei, and the darker of the
two is its weak point. Use blue Pikmin ONLY to pierce the Goolix's shell
and attack the dark nuclei. It takes forever to bring this sucker down!
The Goolix gives up many 5 pellets after its been killed...

 Honeywisp
-------------

These guys really aren't enemies, since they don't attack you. In fact,
they actually help you. While hovering around in the sky, a drop of
nutritious honey dangles on the end of their tail. Chuck Pikmin at them
to knock the honey to the ground, where other Pikmin can eat it to
upgrade into the flower-heads.

 Iridescent Flint Beetle
---------------------------

Such a pain! The metallic-green flint beetles hang around in the shrubs
at The Impact Site and The Forest of Hope. They're harmless, but once
your herd of Pikmin spots a Flint Beetle, they go into overdrive and
attempt to beat it senseless. The hard shell protects the beetle, which
makes it even more annoying as you call back you Pikmin. If you want to
at least get something for your trouble, chuck Pikmin at the beetle to
knock it on its back. Your prizes are assortments of pellets.

 Mamuta
----------

One of the game's two "secret" enemies. He's basically a large gray
ogre/troll thingy with two gigantic eyes. To find him, land back at The
Impact Site AFTER day 8. He will be in open clearing past the cardboard
box where the Goolix previously was. He's not very dangerous, but quite
a nuisance to bring down. Chuck Pikmin on his head and continually keep
your distance as he chases after you. If you get too close, he'll
attempt to smash your Pikmin into the ground, which causes them turn
into flowers (and you have to uproot them). If he pounds Olimar into the
ground, rapidly press A to save yourself.

 Pearly Clamclamp
--------------------

Don't let the name fool you, for this is only a typical clam. Three of
them are in the game, located in the small pond at The Impact Site. One
of them holds the Positron Generator ship part in its mouth. The other
two each hold a huge pearl which is worth 50 Pikmin seeds when cashed in
at the onion. It might be worth your time to kill all three. Bring
around 30-40 blue Pikmin, then chuck them at the mouth of the clam and
watch them beat up the innards. When you see it's head/shell rear back,
immediately call back all your Pikmin so that they're out of danger's
way when the clam slams shut. Any caught when the mouth closes are
eaten! Repeat this process until you get a pearl or ship part.

 Pellet Posy
---------------

Common flower found in many areas. It has the unique ability of
crystallizing its own nectar and turning them into pellets you can
harvest for seeds. Comes in red, blue, and yellow varieties. Use Pikmin
to attack and release the pellet.

 Puffstool
-------------

The key here is speed, speed, speed, and having about 60-70 red Pikmin.
Once you spot this gigantic red mushroom enemy at The Forest Navel,
immediately engulf it with every possible Pikmin available. Hopefully
the force will be great enough so it tips over (always works for me).
Once it's on its head, chuck a stream of Pikmin up on it's legs wiggling
in the air...this should be enough to get rid of it. If not, call your
Pikmin back and repeat the process. If your too slow while trying to tip
over the Puffstool, it will shoot out a cloud of poisonous gas -- this
turns any Pikmin in range into Purple/Mushroom-Head Pikmin, which will
go ballistic and attack ANYTHING near them (that includes Olimar!).

 Puffy Blowhog
-----------------

Only two or three of these are in the game, located at The Distant
Spring. They are like blue/white balloons that hover around in the air
with long snouts. If you or your Pikmin herd venture near them, they
will take in a deep breath and shoot a jet of air out their snouts --
disabling any Pikmin caught in range and turning them pale. Run at the
Puffy, then chuck Pikmin up at it so they latch on its belly and begin
the beating. Whistle back any Pikmin the Puffy disables. Continue
beating until dead. If you get enough Pikmin on the stomach you can
actually weigh him down to the ground where the rest of the herd can
finish the job.

 Sheargrub
-------------

The larval form of the Shearwig, and not at all dangerous. The females
are pink slugs that can't even attack, and the males are purple with a
small pair of mandibles for eating 1 Pikmin at a time. Engulf and
destroy. The only real problem is they ALWAYS appear in large groups.

 Shearwig
------------

Nothing but a subterranean green beetle, except they have large vicious
mandibles to eat Pikmin. They'll emerge out of the ground in large
groups (2-8) when Olimar gets near. Take on a few Shearwigs at a time,
engulfing them with your Pikmin herd -- this will hopefully be lethal.
If not, the Shearwigs will use their wings to go airborne. Chuck Pikmin
to knock them back down to earth, then engulf again until they croak.
Repeat for the rest of the Shearwigs. Technically, only the male form of
Shearwig ever emerge from the ground.

 Smoky Progg
---------------

Another secret enemy in the game...and he is EXTREMELY dangerous! It's
thought to be a mutated Mamuta larva. With flashing white eyes, green
slimy skin, and a cloud of noxious gas trailing behind him as he slings
along the ground, this guy resembles a spawn of Satan and a frog. To
find him, land at The Distant Spring before day 15. Take out about 3
blue Pikmin, then head south into the area with lots of water. Find the
island that looks like pie wedges (check your radar). At the center of
it will be a mysterious pink and brown egg.

Chuck the Pikmin at the egg so they smack it a few times and disturb the
Smoky Progg within it. QUICKLY, call your Pikmin and head back to the
onions. Wait patiently, and in the distance you should see the
horrifying Smoky Progg approaching! Put away your blue Pikmin and get
out 100 red. Once the Progg reaches land, begin fighting it by chucking
Pikmin on its head. Any of your guys caught in the Progg's smoke trail
will instantly suffocate/die. The Smoky Progg takes about a 1/4 of day
to kill. I thought I was good at fighting, and I still lost 31 Pikmin!
Your prize for beating him is a brown sphere which can be cashed in for
a whooping 100 Pikmin.

An alternative way to kill the Smoky Progg is to just eliminate him
while he's still inside the egg. Use about 70 blue Pikmin to do this.
However, you get no brown sphere to cash in for seeds...so it's
basically a waste of time. Just avoid the egg altogether if you have no
interest in fighting him.

 Spotty Bulbear
------------------

Just like a Spotty Bulborb, except much stronger and denoted by a dark
brown backside. These are only found at The Distant Spring, and have
both dwarf and large sizes. Follow the exact same strategy you used to
defeat Bulborbs (see below) to defeat these guys. When the Bulbear is
attacked, they never even flinch. This makes them even more dangerous.

 Spotty Bulborb
------------------

Kinda like a blob with a huge mouth, bug eyes, and legs. The have a red
backslide with polka dots. When you come across the Bulborb (which
should be asleep), carefully guide your Pikmin herd around behind it,
then chuck as many Pikmin on its back as possible as it's waking up.
When the Bulborb tries to turn around to face you, move to stay away
from its mouth but continue chucking. The mouth is the KILLER! Bulborbs
are very common and found along routes that Olimar has to take.

 Swooping Snitchbug
----------------------

Perhaps the most irritating enemy in the game. At least they're only
found at The Distant Spring. The snitchbug will hover in the air over
your Pikmin herd and dive down, plucking up one or two in its claws. He
later drops them in some other God-forsaken place forcing you to go find
them. As the Snitchbug approaches, chuck a stream of Pikmin at it so
they latch on its body. When enough start beating on it, the bug will be
weighed to the ground where you can summon the rest of the Pikmin herd
to pulverize its pathetic body.

 Water Dumple
----------------

Traveling in shoals of two to five at The Distant Spring, these tiny
black fish have large mouths perfect for swallowing Pikmin whole. Use
30-40 blue Pikmin to engulf the Water Dumples so they are overwhelmed,
dispatching of them quickly. It's best to direct the herd to the rear of
them when attacking, even when they try to turn and face you.

 Wogpole
-----------

The Wogpole is the tadpole form of a Wollywog. It's a totally harmless
water enemy, and will in fact swim away from Olimar when he gets close.
You should just ignore it...however, if chuck Pikmin at the Wogpole so
it hits its body and causes damage (a trying task), it will eventually
die and give up a pellet/carcass.

 Wollywog
------------

Even though it's only a frog, these can be quite tough and time
consuming to get rid off. After you've got the Wollywog's attention, it
should hop after you. Make sure to move your Pikmin herd so it's not
under the frog’s shadow (which is where it hits the ground). When the
frog plops on the ground, chuck about 10 Pikmin on its back so they
start beating the stuffing out of it. After it hops in the air and lands
again, all the Pikmin on the frog's back will be thrown off. Repeat the
process until it's finally dead...and believe me, it will a while...

 Yellow Wollywog
-------------------

Just like a Wollywog, except yellow, obviously. Much tougher then the
first variety and they're only found at The Distant Spring. Use the same
exact strategy as before to defeat these guys.


========================================================================


         9.  E M P E R O R   B U L B L A X   S T R A T E G Y


========================================================================


------------------------------------------------------------------------
                   G E N E R A L   S T R A T E G Y
------------------------------------------------------------------------


The Emperor Bulblax is a species of grub dog that buries itself while
hunting for prey. He is final boss in the game, and has swallowed the
final ship part. You can find him in the circular sand clearing at the
end of The Final Trial area. Being as difficult as he is, expect to play
him one, two, maybe even three times before you actually bring down the
punk. To adequately fight, get out 75 red and 25 yellow Pikmin. Touch
his green backside sticking out of the sand for him to pop up and begin
the battle.

He has two attacks: 1) Opening his mouth and licking his tongue, thereby
eating any Pikmin caught in range. 2) Jumping into the air and landing
where his shadow is, crushing any Pikmin unfortunate enough to stand
underneath.

Dismiss your army of 100 Pikmin just outside the gate of the sand area
to keep them safe. Whistle your yellow Pikmin and have them all collect
Bomb Rocks (see rock locations below). Run back to the waiting reds.
Summon one yellow Pikmin holding a bomb Rock by your side, then run into
the sand area. Wait until the Emperor Bulblax is about to do his licking
attack...quickly, chuck you single Pikmin in front him, so he slurps it
up. The bomb rock he consumes will stun him.

Run back, gather your reds, then head back and fling them on his head to
do some damage. Repeat this process continually until the Emperor
Bulblax finally dies...it will take...a VERY long time (fourth to half a
day; a full day if you're not good at all). While throwing your red
Pikmin make sure they actually land ON his head. If they land around his
feet, he'll just jump in the air when he regains consciousness and crush
them all.

At around half-health, the Bulblax will get extremely cheap and use his
jump attack constantly, so keep your standing Pikmin army outside of the
gates at all times! And, when the Bulblax gets to around a sliver of
health, he'll get so cheap you just want to throw the controller in
frustration. When the Bulblax finally dies he'll get sucked down into
the sand, spitting up the final part in the game -- the SECRET SAFE.
Olimar can now finally go home...and get his family some souvenirs to
boot! I love happy endings. Sniffle sniffle.


------------------------------------------------------------------------
                         E X T R A   H E L P
------------------------------------------------------------------------


 Trick - Super Flinging
--------------------------

Just in case you didn't read the game tips at the very beginning of the
guide, (Ah! What do you think I write it for?) I'm here again to tell
you about this trick. As Olimar is in the process of chucking Pikmin,
direct the herd around him using the C Stick. You're speed will increase
very dramatically. This is handy when chucking Pikmin on the Emperor
Bulblax's face.

 Bomb Rock Locations
-----------------------

Knowing where all the bombs are located in The Final Trial will give you
an edge when trying to beat the crap out of the Bulblax. Of course once
you get better fighting him you'll need less explosives.

1) At the cardboard box, head right, going through the open stone wall.
  Run along the path all the way to the end. The Bomb Rocks are in and
  around the pipe piece.

2) Run through the sand clearing where you found the Bulblax, then go
  through the back gate. A *VERY* large quantity of Bomb Rocks will
  immediately greet you.

3. From the location of the second group of Bomb Rocks, turn left and
  travel to the end of the stretch of land. More Bomb Rocks!

4. Just like location three, except turn left...

 Grass Patches (Nectar)
--------------------------

Use these to upgrade your Pikmin and help you fight easier.

1) Head up the ramp on the side of the cardboard box. Cross to the
  little plateau area and you should easily see the grass at the
  center.

2) Trek through the sand area with the Emperor Bulblax, then exit
  through the back gate. Turn right here and you will find the grass
  patch along the stretch of land.

 Candypop Buds
-----------------

Most people forget all about these. Use them to change the color of your
Pikmin if you're short a particular type. For example, any Pikmin flung
into the red flower with automatically pop out as red sprouts.


========================================================================


             10.  S E C R E T S  /  E A S T E R   E G G S


========================================================================


 Alternative Boot Sound
--------------------------

Right when the game starts up (the screen with the red Nintendo logo),
there's a sound that goes "PIK-MIN!" Sometimes it makes an alternative
"Wooooooo!" sound. I don't know why it does this, but my hunch is it has
something to do with the GameCube's internal clock. Just a feeling...

 Tripping Pikmin
-------------------

When Olimar has a huge Pikmin herd following behind him, sometimes a
lone Pikmin will trip on something and lag behind. This is so irritating
as you have to wait for the klutz to catch up. Unless you like leaving
behind stray Pikmin so they get eaten...hehehe...

 Beam me up Scotty
---------------------

While playing, press down on the control pad and Olimar will act
injured, causing nearby Pikmin to haul him back to the onions and beam
him up. How interesting!

 Find the Goolix
-------------------

Land at The Impact Site BEFORE day 8. The slimy Goolix will be slinking
around at the clearing at the top of the cardboard box ramp.

 Find the Mamuta
-------------------

Same exact location as the Goolix, except land at The Impact Site AFTER
day 8. The Mamuta has some crazy interest in flowers!

 Find the Smoky Progg
------------------------

To find this most insidious enemy in the game, land at The Distant
Spring before day 15 (a task hard for a beginning player). Get out a
couple blue Pikmin, then head south to the island that looks like pie
wedges on your radar. At the island center is a strange egg -- attack
it, which will disturb the Smoky Progg inside and cause him to head to
shore. Ick.

 Specialty Seed Items
------------------------

There are two specialty items you can find to spawn massive amounts of
seeds. One is the pearl, which you get by beating up a Pearly Clamclamp.
It's worth 50 seeds. The other is a brown sphere/egg thing worth 100
seeds that you get after defeating the Smoky Progg.


========================================================================


                          11.  C R E D I T S


========================================================================


-- PIKMIN Instruction Manual
For the story, along with reference for the controls.

-- PIKMIN Field Guide
Came in the mail from Nintendo, helped me write the game basics.

-- Nintendo
Stationed in Kyoto, Japan, they made the Nintendo GameCube and published
this snazzy game of PIKMIN.

-- Shigeru Miyamoto
Obviously taking medication while making this game.

-- Me
I wrote it, obviously...

-- CJayC
Get some sleep, says I!

-- www.GameFAQs.com
Where you should be currently reading this FAQ. Also hosts the extensive
collect of all my other guides. They're getting to be quite numerous, so
I don't know if that's a good thing or not, heh.



                          ~ End of Document ~