Pikmin guide
A pikmin guide by Joss "Masamitsu" Southgate/ 2003
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Table of Contents
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1. Introduction
2. Story
3. What are Pikmin?
4. A few time saving and survival tips.
5. Bestiary
6. Walkthrough
6a. Impact Site
6b. Forest of Hope
6c. The Forest Navel
6d. The Distant Spring
6c. The Final Trial.
7. Version History
8. Legal Info
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1. Introduction
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Hi, and welcome to my guide to Shigeru Miyamoto's latest masterpiece,
Pikmin. It is said that Miyamoto's inspiration for Pikmin came from
watching teams of ants in his back garden, I dunno if thats true I've
never met him. This is very easy and I doubt that you will need a guide,
but I decided on it as my first FAQ because of that same reason.
This FAQ can be posted on the following sites ONLY:
www.Mushroomkingdom.bluhost.co.uk
www.gamefaqs.com
Dont ask me if you can have this FAQ on your site because i'll say no.
Contact me on:
[email protected]. No offensive, irrelevant or
hate mail.
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2. Story
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Captain Olimar from planet Hocotate is an intergalactic freight pilot.
He ships objects from outerspace to be examined by the scientists of his
home planet. Recently he had been working too hard, a tendency of his,
so he decided to take a holiday. He set of in his faithful ship, the
Dolphin when after a while he had an unforseeable collision with a
meteorite. His ship crash landed on a weird planet and all 30 of his
ship parts had been scattered around the planet. To make matters worse
his life support system detected poisonous oxygen in the planet's
atmosphere. His life support system can only function for 30 days. Can
he possibly retrieve his parts in 30 days? Meet the Pikmin....
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3. What are Pikmin?
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Pikmin are Captain Olimar's only hope of survival. They are a cross
between a Plant, an animal and a Pokemon. They are very intelligent
being able to fight, carry stuff, build bridges and knock down gates,
here are the different types of Pikmin:
Red pikmin: They can stand high temperature and have really powerful
attacks.
Yellow Pikmin: They can handle Bomb rocks and can be thrown really high.
Blue pikmin: They can go in water.
Oh, and Red Pikmin have little noses, Yellows have ears and blues have
mouths.
By eating nectar grass or just growing in the ground Pikmin can develop
buds and flowers. Bud and flower Pikmin are much faster and stronger
than leaf Pikmin.
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4. A few time saving and survival tips.
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Firstly and quite importantly you must learn how to use Bomb rocks. When
you press X to seperate their colour, Yellow Pikmin with Bomb rocks are
seperated from your regular yellers. When you retrieve Bomb rock toting
Piks, ALWAYS do it by touch otherwise your Pikmin will be blown into
hyperspace because they always set their Bomb rocks off when you
whistle. Now onto some time management and survival. When you first
start in a new location always take time out to explore so you know how
to find some of the parts quickly and so you know where the pellets are.
To be a Pikmin master you must learn to make efficient use of time.
First never collect more than 2 ship parts a day so you can take time to
grow more Pikmin. When you have one team of Pikmin breaking a gate dont
just stand and watch, be off growing pikmin or have another team
smacking some enemies up or carrying off something. Finally take full
advantage of nectar grass, when Pikmin grow flowers they are much faster
and this helps you out no end! You can leave them to grow in the soil to
get flowers or buds but that takes time. Oh yeah at night make sure you
round up your stray Pikmin that are in the field otherwise the predators
of the night will devour them.
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Combat.
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The golden rule of combat is, believe it or not,never use too much
Pikmin, why? Example, You take 100 Red Pikmin to take out, say, an
armoured cannon beetle, what will happen is you wont be able to get them
out of the way of it's boulder quick enough and they will get crushed
very easily or eaten by something if they just get in the way. With
small enemies and Bulborbs this isn't so much of a problem, but still
you can do it just as easily with 20 and probably have fewer casualtys.
C-stick swarming is a good technique but make sure you call them back
when they start getting killed or devoured. Throwing Pikmin is a good
technique on flying enemies to bring them down then swarm but also when
I take out Bulborbs I throw Pikmin and then swarm them.
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Pellets
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1 pellet
Takes 1 to carry
Seeds: 2
5 pellet
Takes 5 to carry
Seeds: 5
10 Pellet
Takes 10 to carry.
Seeds: 10
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5. Bestiary.
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He you'll find all the enemies and how to deal with them.
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Armoured Cannon Beetle
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Location: Forest of Hope, Distant Spring.
Attacks: He inhales and shoots boulders at you.
Description: Big black six legged beetle
Strategy: First up, to avoid his boulders C stick your Pikmin out of the
way. To attack him throw a Pikmin in his hole when he inhales and he
starts panicking and his vulnerable back is exposed, now all you have to
do is chuck Pikmin at his back and call them back when he shakes them
off.
Use 30 Pikmin to carry
Seeds: 50
Pellets: Can sometimes drop a few 1 pellets
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Beady Long Legs
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Location: Forest Navel
Description: Huge spider like insect.
Attacks: Sqaushes your Pikmin
Strategy: Take about 45 Red Pikmin and concentrate your attacks on the
orb at the centre of his legs (that sounded rude). C-stick your Pikmin
out of the way of its legs until he drops the orb down low enough to
throw your Pikmin up to attack it. Repeat as necessary.
Pellets: five 1 pellets
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Bread Bug
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Location: Forest Navel
Description: Bug with a purply red shell
Attacks: Steals Pikmin pellets.
When he grabs a pellet simply grab the pellet with 2 pikmin and he will
be overpowered and sucked into the onion, this severely injures him. A
few punches from Olimar are enough to kick his arse for good.
Use 3 pikmin to carry him.
Seeds: 3
Pellets: Mostly two five pellets.
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Burrowing Snagret
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Location: Forest of Hope
Description: Large heron like bird
Attacks: Comes out of the ground and feasts on your Piks.
Strategy: The best method for this git is to swarm him just as emerges
from the ground. Bear in mind that there are three of them.
Pellets: One 5 pellet and 3 or more 1 pellets.
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Dwarf Bulbear
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Location: Distant Spring
Description: This breed of Grubdog is small and black with red spots.
Attacks: Chomps your Pikmin.
Strategy: Just swarm him. Or alternatively just throw a pikmin at it's
head.
Use 3 to carry them.
Seeds: 5
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Dwarf Bulborb
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Location: Forest of Hope
Description: This Grubdog is small and red with white spots
Attacks: Chomps your Pikmin
Strategy: Swarm the bugger. Or alternatively just throw a pikmin at it's
head.
Takes 3 to carry
Seeds: 5
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Emperor Bulblax
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Location: The Final Trial
Description: Large greenish Grubdog.
Attacks: Laps your Pikmin up and can hop and crush Pikmin
Strategy: Grab a bomb toting yellow and chuck it in his mouth to stun
him. Then chuck Pikmin at his face and call them back when he hops. Take
care to C-Stick your Pikmin away from his tongue.
Pellets: Five 5 pellets.
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Fiery Blowhog
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Location: Forest Navel
Description: Grey pig thing with a long snout with red tip.
Attacks: Breaths fire, kicks back legs.
Strategy: Keep swarming with reds, with any other colour attack from
behind and call them back immediately after they are knocked off.
Use 7 Pikmin to carry him
Seeds: 8
pellets: sometimes drops a 1 pellet
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Goolix
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Location: Impact Site (Sometimes)
Description: Big ball of gel with a Nucleus.
Attacks: Drowns red and Yellow Pikmin and the gel hurts Olimar.
Strategy: Chuck Blue Pikmin at it's Nucleus until it drops.
Pellets: four 5 pellets
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Iridescent Flint Beetle
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Location: Impact Site, Forest of Hope, Forest Navel
Description: This beetle scuttles around and can't harm your Pikmin at
all and your piks are useless against it.
Strategy: Since you can't hurt it all you can do is throw pikmin at it
and it will give yo a 1 pellet. Eventually you get a 5 pellet.
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Mamuta
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Location: Impact Site
Description: He looks like a rock and is pretty fast.
Attacks: He doesn't kill your Pikmin but he slams them and re plants
them.
Strategy: Throw red Pikmin at his back and call them back when he slams
them.
Use 8 to carry it.
Seeds: 15
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Pearly Clamclamp
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Location: Impact site
Description: This enemy is actually the gel like substance inside the
clam.
Attacks: Slams the clam shut on your Pikmin.
Strategy: Throw about 3 pikmin in at a time and call them back when the
clam is about to close. A pearl will pop out once it's defeated.
Use three to carry.
Seeds: 50
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Puffstool
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Location: The Forest Navel
Description: Just a giant mushroom that runs around.
Attacks: Releases spores that turn your Pikmin into evil purple Pikmin.
Strategy: Just swarm his legs until he falls over then throw Pikmin on
top of him. Take care to avoid his spore.
Use 10 to carry him.
Seeds: 30
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Puffy Blowhog
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Location: Distant Spring
Description: This type of blowhog floats around and has a horrible mix
of blues and purples as skin colour.
Attacks: Blows your Pikmin away and makes them lose their petals.
Strategy: Lob pikmin up to them until they drop to the ground and then
swarm them.
Pellets: Three 5 pellets
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Sheargrub ( female)
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Location: The Forest of Hope
Description: This little white grub is very weak.
Attacks: Nothing really.
Strategy: Swarm them.
Use 1 to carry.
Seeds: 2
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Sheargrub ( male)
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Location: Forest of Hope, The Forest Navel
Description: The purple males are much tougher with jaws.
Attacks: Eats Pikmin.
Strategy: Swarm them.
1 to carry
Seeds: 3
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Shearwig
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Location: The Forest Navel, Distant Spring
Description: This guy has a green shell and flies of when attacked it
also chews the bridges your Pikmin sweated to build
Attacks: Eats Pikmin.
Strategy: Swarm them until they fly into the air and then throw pikmin
up at them. Also knocking them into water is a good technique.
Use 1 to carry the Shearwigs.
Seeds: 4
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Smoky Progg
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Location: Distant Spring ( before day 15)
Description: It first appears as an egg. Smash it and the weird Smoky
Progg comes out and starts stomping around.
Attacks: Crushes your Pikmin.
Strategy: Their will be many deaths but all you can really do is chuck
Pikmin on him and call them back.
Use 3 to carry him.
Seeds: 100!
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Spotty Bulbear
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Location: Distant Spring
Description: Like the Dwarf Bulbear but larger.
Attacks: Chomps your Pikmin for supper.
Strategy: When it is sleeping, creep up behind it and chuck some Pikmin
on it's back and then swarm it. Call them back when he starts gobbling
your Pikmin though.
It takes 10 to carry
Seeds: 15
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Spotty Bulborb
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Location: The Forest of Hope
Description: Like the dwarf bulborb but larger.
Attacks: Eats your Pikmin.
Strategy: When it is sleeping, creep up behind it and chuck some Pikmin
on it's back and then swarm it. Call them back when he starts gobbling
your Pikmin though.
It takes 10 to carry
Seeds: 12
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Swooping Snitchbug
================================================
Location: Distant Spring
Description: Flies around, has two long arms and is green in colour.
Attacks: Grabs your Pikmin and plants them again in different locations.
Strategy: Throw Pikmin like mad at it until it drops to the floor.
Use 3 to carry it back.
Seeds: 4
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Water Dumple
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Location: Distant Spring
Description: Purple blob things that squirm around in water areas.
Attacks: Eats Pikmin
Strategy: Swarm them because they are weak.
Use 5 Pikmin to carry it back.
Seeds: 5
Pellets: May drop some 1 pellets.
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Wogpoles
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Location: The Forest of Hope, Distant Sping
Description: Harmless tadpoles.
Attacks: none
Strategy: Just toss some Pikmin at them.
Use 1 pikmin to carry it back.
Seeds: 1.
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Wollywog
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Location: Forest Navel
Description: Adult wogpoles they are grey in colour.
Attacks: Body slams your Pikmin
Strategy: When it lands a body slam, immediately swarm it and be ready
to call them back when they're knocked off.
Use 7 pikmin to carry
Seeds: 8
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Yellow Wollywog
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Location: Distant Spring
Description: Adult Wogpoles, they are yellow in colour.
Attacks: Body slams your Pikmin.
Strategy: When it lands a body slam, immediately swarm it and be ready
to call them back when thy are knocked off.
Use 7 pikmin to carry
Seeds: 8
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6. Walkthrough
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Contains spoilers.
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6a. The Impact site.
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This level has plenty of pellets and nectar grass around for your Pikmin
and of course the all important Red Onion. You don't need my help to
find that and if you do you must be a retard. After you have sprouted
your first Pikmin bash down the pellet posies to make more Pikmin and
maybe leave them to grow for a while because there is no time limit on
your first day. After you have explored and gathered some pellets it's
onto your first part...
Enemies: Iridescent flint beatle, Goolix, Mamuta, Pearly clam clamp.
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>> The Main Engine <<
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To the northeast of the onion there is a box that needs 10 piks to move
it. After you have done that the Engine is just around the Corner.
it takes 20 to carry.
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>> Positron Generator <<
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You cannot get this part until you have the Blue Pikmin (my favourite
colour) from the Forest Navel. You know the arena bit near were you
pushed the box? well anyway behind it is a pond containing three Pearly
Clamclamps. The one on the far left is holding the positron generator
(refer to the Bestiary section on how to defeat this guy.)
it takes 20 to carry.
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6b. The Forest of Hope.
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Right this is where the difficulty bucks up a bit, but not that much.
The Forest of Hope is where the Bomb rocks from the Yellow Pikmin that
you find really come into play. You will find quite a lot of Bulborbs
but once you have the knack they're a piece of cake. Now, down to
business. You need 1 part for this area.
Enemies: Dwarf Bulborb, Spotty Bulborb, Armoured Cannon beetle.
Burrowing Snagret, Swooping Snitchbug, Sheargrub,Shearwig and Wogpole.
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>> Eternal Fuel Dynamo <<
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First take all your red Pikmin and smash down the gate that leads out to
a sandy area with some water. There are some dwarf Bulborbs and one
large one, but just clean up the small ones first. The part your after
is in plain view waiting for the taking along with a 10 pellet. You will
need to take care of the Big Bulborb to make more Pikmin because this
part takes 40! Knock down the pellet posies as well.
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>> The Yellow Onion <<
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Knock down the gate near the Dynamo with your Reds and then keep going
past more Bulborbs until you find the Onion. Pluck the seed and then
build up an army of Yellows and then find some bomb rocks from the tin
can near where the dynamo was and knock down as many walls as you can to
make progress easier.
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>> The Whimsical Radar <<
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Bomb the wall to the right of the Yellow Onion and you should see the
whimsical Radar on a high ledge. How do you get up there? Throw some
Yellows up there and they will haul it back to the ship.
It takes 20 to carry.
Now if you press Y you can find all your parts.
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>> The Extroardinary Bolt <<
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This part is pretty close to the Whimsical Radar. It is behind a very
strong stone wall that needs a lot of Bomb rocks to take down so get
your demolition team moving. Behind the wall is the Extroadinary bolt.
For a speedy route back, bomb the walls near to it. You don't have to
but it makes life easier, and having flower Pikmin makes the easy life
even easier :).
It takes 30 to carry.
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>> Nova Blaster <<
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Go North of the Dolphin (ship)until you find a incredibly strong grey
gate. Have your Pikmin take it down, but go back to the starting site
and grow some more Pikmin or something as this takes quite some time.
Once the gate is down, sneak past the Bulborbs and grab some Bomb rocks
( provided you brought some Yellows with you) and waste the big guy.
Now grab the blaster and leg it back to base.
it takes 30 to carry it.
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>> Shock Absorber <<
-------------------------------------------------------------------------
Knock down the gate in the starting area and head along the east side of
the watershore. Grab the red 5 pellet that is up on the ledge then head
for the pond to the left of the ledge. Then head right and you should go
past the part you need and you should find a spotty Bulborb, kick his
arse and take the part back to the Dolphin.
It takes 30 Pikmin to carry it.
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>> Radiation Canopy <<
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You must have blues for this part. Take about 10 blues and 25-35 reds.
Lead your Pikmin through the strong gate of the Nova Blaster mission and
go straight until you find a ledge. Throw your reds up onto the ledge
and lead your blues to the right and have them knock down the gate in
the water. Once through the gate round up your pikmin and set about the
gate on the ledge. Go through and waste the Armoured cannon beetle
(refer to the Bestiary for strategies). Once he has bitten the dust just
past him is the radiation canopy. Take both back. The Radiation Canopy
takes 30 pikmin to carry it.
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>> Sagittarius <<
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Head through the gate that you knocked down to get the Fuel Dynamo and
head towards the lake. You will need to build bridges to reach it. You
can have any colour Pikmin build the first bridge, but you will have to
wade across with blue Pikmin and toss them onto the island to build the
second bridge. Once the bridges are built you are free to grab the part.
The sagittarius requires 20 Pikmin to carry it.
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>> Geiger counter <<
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You will need Blues for this mission. Bomb the wall left of where you
found the Yellow Onion and whip the Bulborbs behind it. Lead some Blues
round and push the box out of the way and then lead your Pikmin over the
narrow bridge. To defeat the Snagrets that pop up refer to my Bestiary
section. Now just have your blues carry it back to the ship. The geiger
counter takes 15 to carry.
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6c. The Forest Navel
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The Forest Navel is Quite a fiery place with some water areas dotted
here and there. Most of the parts are pretty easy to be honest but it
does have tricky ones. You need 5 parts for this area.
Enemies: Beady Long Legs, Breadbug, Fiery Blowhog, Puffstool, Shearwig,
Wollywog.
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>> The Blue Onion <<
-------------------------------------------------------------------------
Do not bring any Pikmin with you. Head over to where the pools of water
in little bowls are and make your way to the blue onion.
Pull out the seed for your first blue Pikmin and spend some time
building a force of blues.
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>> Space Float <<
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You should eventually notice a wierd bug with a purplish shell that's
quite big? He's called Breadbug, anyway beat him and the space float is
yours. (see Bestiary to beat Breadbug).
Space float takes 25 Pikmin.
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>> Automatic gear <<
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Around the edge of the landing site is a pile of twigs, have your pikmin
build a bridge up to the platform with the automatic gear on it. The
automatic gear takes 15 to carry it.
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>> Ionium Jet#1 <<
-------------------------------------------------------------------------
To the North of the landing site through the puddles at the end lies the
part ( use your map it isn't hard) but make sure you have Blue Pikmin.
This part takes 15 Pikmin to carry it back.
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>> Anti Dioxin Filter <<
-------------------------------------------------------------------------
To the south there is a sandy area with a big lake with some Wollywogs
in it, there's your part. Don't just belt down there with some blues,
take some reds and take out as many fiery blowhogs as possible to clear
a way for your blues. When you get to the lake with your blues it is
quite a good idea to kill off the Wollywogs. The part is in plain view
and takes 40 to carry it home.
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>> Analog Computer <<
-------------------------------------------------------------------------
Go to the lake that was mentioned in the last mission with 20 reds and
20 blues. To the rightof the lake is a gate, do the obvious. You will
end up in a corridor that has lots of fire jets in it. Use the C stick
to keep your Pikmin close to the wall so your Blues don't get burnt.
Eventually you will find a pool with the Analog Computer in it. Seperate
your Pikmin and take your Blues into the water and have them carry the
part out of the water and then let the Reds take over.
It takes 20 pikmin to carry it.
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>> Libra <<
-------------------------------------------------------------------------
Bring about 5 blues, 15 Yellows and 15 Reds. Go to the corridor with
flame jets, carefully c sticking your Pikmin past. About halfway up the
corridor you will find a bridge that needs rolling out, do it.
When you get to the otherside seperate your Pikmin and throw your
yellows up onto the ledge. Have your Blues activate the geyser and ride
up. Throw your yellows up to the part and have them carry it down. At
the bottom call them back and have the reds take over. Easy!
The Libra requires 15 pikmin to carry it.
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>> Omega Stabiliser <<
-------------------------------------------------------------------------
Bring about 40 red Pikmin to the beach near the Anti dioxin filter lake.
If you walk past the lake eventually you will see an arena lit by
luminescent mushrooms. To get the part you must defeat a puffstool. See
my Bestiary on how to bet Puffstool. Then use 30 Pikmin to carry it
back. A good tip on the way back is to use Olimar to distract the
Wollywogs.
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>> Gravity jumper <<
-------------------------------------------------------------------------
Take Red and Blue Pikmin down to the lake where you found the Anti
Dioxin filter. Seperate your Pikmin and lead your blues to the far left
of the river and onto the island with a tin of Bomb rocks on it.
Have your Blues roll out the bridge. Once on top of the platform with
the part on it have them roll out the other bridge behind the part.
Finally have 25 Reds carry it back.
-------------------------------------------------------------------------
>> Guard Sattelite <<
-------------------------------------------------------------------------
Make sure you have some Bomb rock boys and head to the southeast where
if you use your map you should find a wall to bomb down.
Once you go in you will have to fight Beady long legs. Refer to my
Bestiary section for tips. Once he's done have 20 or so Reds carry it
back.
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6d. The Distant Spring
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The Distant Spring is basically a water level and for most of the parts
you will need Blue Pikmin. The Distant Spring is a very serenic level
with lots of rivers and small streams. Enemies:
Armoured Cannon Beetle, Bulbears, Dwarf Bulbears, Puffy Blowhog,
Shearwig, Swooping Snitchbug, Water Dumple, Yellow Wollywog.
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>> Gluon Drive <<
-------------------------------------------------------------------------
Take 50 Blue pikmin Northwest through a big lake ( take care of the
Wollywogs) and up on to the platform with the part on. Have them build
the bridges and use 50 pikmin to carry it home. Whilst they are doing
this I recommend using Red Pikmin to take out the Bulbears on the way
home.
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>> Massage Machine <<
-------------------------------------------------------------------------
Head southeast with some Blue pikmin and build the log bridge that you
should find. Take out the Bulbear and grab the part. Use 30 Pikmin to
bring it back.
-------------------------------------------------------------------------
>> Repair type bolt <<
-------------------------------------------------------------------------
This part is easiest with blues but it can be done without. Go a little
way southeast (just to the edge of the lake) and you will see a thin
cause way and a ledge with a small wall on it. Throw 20 blues onto the
ledge from round the back, then go onto the thin causeway and whistle
them back but they wont be able to get over the small wall so all you
have to to do is lead them around to the part. It takes 20 pikmin to
carry it back.
-------------------------------------------------------------------------
>> Interstellar radio <<
-------------------------------------------------------------------------
Lead Blue pikmin south until you find a Puffy Blowhog ( go to Bestiary).
Defeat it and the part is yours. Use 20 to carry it back.
-------------------------------------------------------------------------
>> #2 Ionium Jet <<
-------------------------------------------------------------------------
Take at least 20 blue Pikmin as far north as possible and throw them
onto the ledge. Use the geyser to ride up and throw the pikmin over to
the part.
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>> Zirconium Rotor <<
-------------------------------------------------------------------------
To the North of the Gluon Drive is a weak gate that needs knocking
down.you will also need to take down a stone wall. Use 30 Pikmin to Grab
the part.
-------------------------------------------------------------------------
>> Pilot's seat <<
-------------------------------------------------------------------------
Go north until you come to an enclosed area with the part in. First you
should take out all the enemies that may hinder your Pikmin. Use 25
Pikmin to carry it back to base.
-------------------------------------------------------------------------
>> Bowsprit <<
-------------------------------------------------------------------------
In a circular arena North of your ship you will have to fight another
armoured cannon beetle. You will need to build a bridge to take the part
back. The Bowsprit requires 30 Pikmin to carry it back.
-------------------------------------------------------------------------
>> Chronos Reactor <<
-------------------------------------------------------------------------
Go to the Northeast corner of the map with blue Pikmin and throw 20 of
them onto the island with the yellow candypop bud and Geyser ride up
there and throw your Blues into the candypop bud to turn them into
yellow Pikmin. Now throw them down to the sand to the North then up to
the ship part near by. Once they get it down to ground level call them
back and change them back into blues using the blue candypop bud.
Finally use 20 Pikmin to carry it back.
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>> UV Lamp <<
-------------------------------------------------------------------------
First you will need to knock down the tough stone wall near the landing
area and it takes 9 bomb rocks to shift it. Next kill all the enemies in
the area to make a safe path back. To get the part throw pikmin up to it
platform, meeting them each time using the slope at the side. Once at
the top the Pikmin will carry it back automatically. This part needs 10
Pikmin to carry it back to the Dolphin.
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6d.The Final Trial
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The end is in sight so it's time to nab the last part and hightail back
to Hocotate. Enemies:
Emperor Bulblax.
-------------------------------------------------------------------------
>> The Secret Safe <<
-------------------------------------------------------------------------
This part takes a long while to nab, so I divided it into steps.
-------
Step 1
-------
Get about 50 blue Pikmin and take them into the water. Throw half of
them one side of the stone wall and throw the rest up the otherside to
get on with construction of the other bridge.
-------
Step 2
-------
Take 10 yellow Pikmin and get the Bomb rocks on the island to the right
of your ship to use on the stone wall.
-------
Step 3
-------
Once the bridges are built and the stone wall is gone grab some red
Pikmin and throw them into the fiery path to the west. Drop into the
water to the right and whistle to grab their attention. They wont be
able to reach you but they will follow you. Go north and under the
second bridge guide them to the box and they will push it out of the
way.
-------
Step 4
-------
Now cross the bridges and break down the stone gates on either side of
the arena, be careful not to awaken the boss. Start the fight tomorrow.
Once you have beaten Emperor Bulblax and nabbed the secret safe with 85
Pikmin, give yourself a pat on the back and watch the ending.
Congratulations you have just completed Pikmin.
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7. Legal Info
=========================================================================
This guide and it's contents are strictly copyright (c) Joss "Masamitsu"
Southgate 2004.
It may not be reproduced electronically, physically or otherwise. It may not
be put on CD,
published in a magazine or anything like that without my permission. It may be
printed
FOR PERSONAL USE ONLY! It cannot be sold for personal profit or given away as a
gift.
If you wish to post this guide on your site, you need to email me and ask
permission
on
[email protected] or
[email protected]. If you violate
this
disclaimer you may face legal action.
Sites that can post this guide without my permission:
www.gamefaqs.com
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8. Version History
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Version 01
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Finished the guide.
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Version 02
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Added a Bestiary
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Version 03
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Totally updated it.
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Version FINAL
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Changed some of the boarders and a few mistakes here and there, not much
really. Changed the Legal Info aswell.
- EoF -