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******** PHANTASY STAR ONLINE EPISODE 3: C.A.R.D. REVOLUTION ************
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                         CHARACTER GUIDE

                       ___________________
                      /                   \
                     /   MADE BY           \
                    /                       \
                   /          Geehater       \
                  /___________________________\




Introduction: This guide was made to show the advantages and
disadvantages of each of the characters on both sides(Hunters and Arkz).
Also this guide may contain spoilers if you have not yet received
all of the characters so if you wish to avoid spoilers I recommend to
scroll only to the character you currently have. And I have arranged
the character in order of when you receive them so they will me simple
to locate. If you like what you see please "rate" my FAQ helpful. If not
"rate" it as not helpful. Thanks.


How to use this Guide: The main format of the guide is first to show
the stats of the character then followed by their special abilities. As
stated in the Introduction the characters are ordered in which you receive
them. And there attack pattern is shown wit X's, 0', and a C.
Example:

   X0X
   XCX
   XXX

X= Non attacking zone
0= Attacking Zone(s)
C= Character


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1. Character Guides
   I. HUNTER SIDE (heroside)
       1. Group one
          A. Sil'fer
          B. Kranz
          C. Ino'lis
       2. Group two
          A. Kylria
          B. Viviana
          C. Teifu
       3. Group three
          A. Relmitos
          B. Orland
          C. Guykild
       4. Group four
          A. Saligun
          B. Stella
          C. Glustar

    II. ARKZ SIDE(darkside)
       1. Group one
          A. Break
          B. Lura
          C. Endu
       2. Group two
          A. K.C.
          B. Memoru
          C. Rufina
       3. Group three
          A. Rio
          B. Peko
          C. Hyze
       4. Group four
          A. Reiz
          B. Creinu
          C. Ohgun
5. Side Notes
6. How to Contact Me
7. Credits
8. Self Information

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I.
HUNTER SIDE
   Heroside


Group 1

   A. Sil'fer


       HP +0
       AP  3
       TP  1
       MV  2

       Abilities
          NONE


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character


   B. Kranz


       HP -1
       AP  2
       TP  1
       MV  2

       Abilities
          FIXED RANGE:The attack range of this card remains the same
                      regardless of action cards used.
          EXP BONUS: Receive 1 bonus EXP if this character destroys
                     any opponent(s) with one single attack. (Receive
                     only 1 bonus EXP even is multiple opponents are
                     destroyed.)


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character

    C. Ino'lis


       HP -1
       AP  1
       TP  1
       MV  3

       Abilities
          TECH: Using Tech Cards cost 1 less action Point.


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character

Group two


   A. Kylria

       HP +0
       AP  3
       TP  0
       MV  2

       Abilities
          NONE


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   B. Viviana



       HP -1
       AP  1
       TP  1
       MV  2

       Abilities
          BONUS TP RISE: During your own Act Phase, this charcter
                         temporarily gains TP equal to your teams
                         dice bonus x1.5.


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   C. Teifu



       HP -3
       AP  1
       TP  0
       MV  2

       Abilities
          ENEMY BONUS: During a physical attack, this card temporarily
                       gains AP equal to half the number of field
                       Characters (items and creatures) on opponents
                       team on the field.
          ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                            Freeze, Immoble, Paralysis, etc.

       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
Group three

   A. Relmitos


       HP +0
       AP  3
       TP  3
       MV  3

       Abilities
          A/T Swap PERM.: This character swaps its own AP and TP
                          every time it attacks. The new status
                          remains even after the attack. Effective
                          even with equipped Items.


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   B. Orland



       HP -3
       AP  1
       TP  0
       MV  2

       Abilities
          SWORD BONUS: During a physical attack, damage inflicted
                       temporarily increases by the number of
                       sword-type items on the field.


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   C.Guykild



       HP -5
       AP  2
       TP  0
       MV  3

       Abilities
          ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                            Freeze, Immoble, Paralysis, etc.
          BIG SWING: During an attack or Action Card attack, all ATK
                     Points costs increase by 1. (this effect also
                     occurs during an attack with an equipped item or
                     an Action Card.)
          ELUDE: This card does not lose HP even if an equipped item
                 is destroyed.

       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
Group four

   A. Saligun


       HP -1
       AP  2
       TP  0
       MV  3

       Abilities
          ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                            Freeze, Immoble, Paralysis, etc.
          LOW-COST HALFGUARD: Recieve 1/2 damage when directly
                              attacked by charcters that cost 3 or
                              less Action Points. No effect against
                              equipped items.


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   B. Stella



       HP -1
       AP  1
       TP  0
       MV  4

       Abilities
          ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                            Freeze, Immoble, Paralysis, etc.
          FIXED RANGE: The attack range of this card remains the same
                       regardless of action cards used.

       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   C. Glustar



       HP +0
       AP  1
       TP  3
       MV  3

       Abilities
          NONE
       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character


II.
ARKZ
   Darkside

   A. Break


       HP +4
       AP  3
       TP  4
       MV  3

       Abilities
          NONE


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character


   B. Lura


       HP +2
       AP  2
       TP  0
       MV  4

       Abilities
          ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                            Freeze, Immoble, Paralysis, etc.
          FIXED RANGE: The attack range of this card remains the same
                       regardless of action cards used.
          AERIAL ASSASSIN: Inflicts 1.5x damage when attacking Aerial
                           creatures.

       Attack Pattern

       000
       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character

    C. Endu


       HP +0
       AP  2
       TP  0
       MV  3

       Abilities
          RAMPAGE: A physical attack inflicts an equal amount of
                   damage to all items equipped by the opponent, if
                   any are equiped.


       Attack Pattern

       000
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character

Group two


   A. K.C.

       HP +3
       AP  2
       TP  1
       MV  4

       Abilities
          FIXED RANGE:The attack range of this card remains the same
                      regardless of action cards used.
          EXP BONUS: Receive 1 bonus EXP if this character destroys
                     any opponent(s) with one single attack. (Receive
                     only 1 bonus EXP even is multiple opponents are
                     destroyed.)


       Attack Pattern

       X0X
       X0X
       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   B. Memoru



       HP +4
       AP  1
       TP  4
       MV  4

       Abilities
          SNATCH: Asorbs EXP from the opponent. The amount absorbed is
                  half the damage that your Tech attack inflicted.
                  (Absorb no EXP if the has zero EXP.)


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   C. Rufina



       HP +5
       AP  3
       TP  1
       MV  4

       Abilities
          ACTION UP: When Rufina uses any physical attack Action card,
                     her AP is Multiplyed by 2.

       Attack Pattern
       X0X
       0X0
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
Group three

   A. Rio


       HP +3
       AP  2
       TP  1
       MV  3

       Abilities
          FIXED RANGE: The attack range of this card remains the same
                       regardless of action cards used.
          REVENGE: A physical attack inflicts an equal amount of
                   damage to all items equipped by the opponent, if
                   any are equiped.


       Attack Pattern

       X0X
       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   B. Peko



       HP +3
       AP  2
       TP  2
       MV  3

       Abilities
          TECH: Using Tech Cards cost 1 less action Point.


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   C. Hyze



       HP +4
       AP  4
       TP  0
       MV  3

       Abilities
          ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                            Freeze, Immoble, Paralysis, etc.
          AP ASSIST: Before each Act Phase, all ally characters
                     (except items) within one block of this card
                     temporarily gain 1 AP, excluding this card
                     itself.

       Attack Pattern

       X0X
       0CX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
Group four

   A. Reiz


       HP +0
       AP  1
       TP  0
       MV  3

       Abilities
          ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                            Freeze, Immoble, Paralysis, etc.
          PIERCE: A physical attack pierces any guard creature or
                  equiped item, directly inflicting damage to
                  opponent Story Characters.


       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   B. Creinu



       HP -1
       AP  1
       TP  0
       MV  4

       Abilities
          HP ASSIST: Before each turn, all your own creatures within
                     one block of this card  recover 1 HP, excluding
                     this card itself.

       Attack Pattern

       X0X
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character
   C. Ohgun



       HP +1
       AP  2
       TP  0
       MV  2

       Abilities
          ANTI-ABNORMALITY: Prevents Abnormal Conditions: Acid, Drop,
                            Freeze, Immoble, Paralysis, etc.
          IMPACT HALFGUARD: During defence, receive 1/2 damage from
                            attacks that inflict 6 or more damage.

       Attack Pattern
       000
       000
       XXX
       XCX
       XXX
              X= Non attacking zone
              0= Attacking Zone(s)
              C= Character


5.0
Side Notes
If anything you see is wrong tell me and I'll change it as soon as
possible. If you need to contact me for any reason here is how you
may contact me:

6.0

How To Contact Me
E-Mail:          [email protected]
AIM:             Ace Xero Mako
MSN Messenger:   [email protected]
GAMEFAQs Name:   Geehater

7.0
Credits

Geehater

8.0
Self Information
I have received many e-mails about my character levels and such so I
decided to add a small section about it. Hopefully this will reduce the
amount of e-mails I receive and can respond to your game related
questions.

Phantasy Star Online 1/2        Phantasy Star Online 3
Name: *Thunder*                  Name: *Thunder*
Level: 130                       CLv. 1(online) CLv. 7(offline)
Race: HUnewearl                  Race: HUnewearl