***********************************************************
*    Phantasy Star Online Episode 1 & 2: Max Stats FAQ    *
*                    Version Final                        *
*                    July 25, 2003                        *
*             Written by Philip Crociata                  *
*             Email: [email protected]                  *
***********************************************************


-Table of Contents-

1) Revision History
2) Introduction
3) Character Stats
 a) HUmar
 b) HUnewearl
 c) HUcast
 d) HUcaseal
 e) RAmar
 f) RAmarl
 g) RAcast
 h) RAcaseal
 i) FOmar
 j) FOmarl
 k) FOnewm
 l) FOnewearl
4) Mag/Material Management
5) Things to come...
6) Credits, Thanks, and Legal Information


-Revision History-

7/25/2003 - No big changes, just modified my e-mail address and added a new
           site who will be hosting my FAQ.  I still check my old e-mail,
           but have been having problems with it.

           Also, a plea for my sanity: Please read through the FAQ before
           e-mailing me.  I have gotten more than a few e-mails telling me
           that my combinations would be better if I use 'this' slot item
           or 'that' slot item.  If you read the FAQ you will see that I
           did this _without_ slot items on purpose.  A lot of the good
           slot items are hard to find in this game.  For this reason, I
           decided to skip them entirely in order to make a more
           generalized solution.  By all means I think you should use them
           if and when you find them, but I am not going to tell you what
           specific ones you should use.  It would limit the functionality
           of this FAQ if I were to do that and make it that much harder
           on people trying to use it.  I hope with the time spent on this
           game, most of you will have an idea of how you want to equip
           your character anyways.  Thank you.

1/28/2003 - After looking through again, realized I had a small mistake in
           the RAmarl's Mag/Material and fixed it

1/20/2003 - Added info on Mag/Material for the last three characters
           This will probably be my last update unless otherwise inspired

1/18/2003 - Added info on Mag/Material for all Rangers and changed a few
           minor mistakes

1/15/2003 - Added info on Mag/Material for all Hunters and for FOmarl

12/30/2002 - Created this FAQ


-Introduction-

The purpose of this FAQ is to help all those people out there who are trying
to create the closest thing to a perfect character that they can (like my
friend Mike).  All of the info included in this FAQ, thus far, can also be
found at PSO World (www.pso-world.com).  Why make a FAQ when the info is
already out there?  That's easy: because a lot of people (myself included)
come to HERE first in order to find all their answers.  I decided that I
would make it easier for all those people and post the important info here,
thus making this data accessible in more places.  To avoid further questions
of the same, I have no idea how PSO World came upon this information.  I
personally believe that they gained this information through the Japanese
players of this game, who already have characters up to level 200.  Either
that, or maybe they got it directly from Sega.  So, on with the...


-Character Stats-

For each character I shall give the starting stats, the base stats for when
they reach level 200, and the max stats that they can have.  I shall also put
some of the bonuses for each character as well.  I will not put the character
description as that can be found in several places, including the instruction
manual for the game.

Side note:  For those of you who do not already know, every Android can regen
           HP if they stand still and every Newman can regen TP if they
           stand still.  The rate of the regen increases as you gain more
           levels.


HUmar

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         HUmars can use attack techs, Resta,
| HP  |   40  |  1420  |   *   |          Zalure, and Jellen up to lvl 15.
|     |       |        |       |          They can also use Anti up to lvl 5.
| TP  |   29  |   793  |   *   |
|     |       |        |       |
| ATP |   45  |   943  |  1397 |
|     |       |        |       |
| DFP |   17  |   422  |  579  |
|     |       |        |       |
| MST |   29  |   594  |  732  |
|     |       |        |       |
| ATA |   68  |   174  |  200  |
|     |       |        |       |
| EVP |   45  |   682  |  756  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


HUnewearl

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         HUnewearls can use attack techs,
| HP  |   38  |  1308  |   *   |          Resta, Zalure, Jellen, Shifta, and
|     |       |        |       |          Deband up to lvl 20.  They can
| TP  |   40  |  1084  |   *   |          also use Anti up to lvl 7.
|     |       |        |       |
| ATP |   40  |   835  |  1237 |
|     |       |        |       |
| DFP |   22  |   538  |  589  |
|     |       |        |       |
| MST |   40  |   885  |  1177 |
|     |       |        |       |
| ATA |   63  |   147  |  199  |
|     |       |        |       |
| EVP |   60  |   666  |  811  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


HUcast

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         HUcasts start with two of each trap
| HP  |   44  |  1762  |   *   |          and gain another one:
|     |       |        |       |          Damage - every 11 lvls
| TP  |   0   |    0   |   0   |          Freeze - every 7 lvls
|     |       |        |       |          Confuse - every 7 lvls
| ATP |   45  |  1146  |  1639 |         Slow traps can only be used during
|     |       |        |       |          Battle Mode.
| DFP |   18  |   501  |  601  |
|     |       |        |       |
| MST |   0   |    0   |   0   |
|     |       |        |       |
| ATA |   64  |   158  |  191  |
|     |       |        |       |
| EVP |   35  |   585  |  660  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


HUcaseal

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         HUcaseals start with two of each
| HP  |   44  |  1380  |   *   |          trap and gain another one:
|     |       |        |       |          Damage - every 9 lvls
| TP  |   0   |    0   |   0   |          Freeze - every 10 lvls
|     |       |        |       |          Confuse - every 10 lvls
| ATP |   45  |   901  |  1301 |         Slow traps can only be used during
|     |       |        |       |          Battle Mode.
| DFP |   18  |   399  |  525  |
|     |       |        |       |
| MST |   0   |    0   |   0   |
|     |       |        |       |
| ATA |   71  |   184  |  218  |
|     |       |        |       |
| EVP |   35  |   777  |  877  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


RAmar

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         RAmars can use attack techs, Resta,
| HP  |   29  |  1520  |   *   |          Shifta, and Deband up to lvl 15.
|     |       |        |       |          They can also use Anti up to lvl 5.
| TP  |   20  |   704  |   *   |
|     |       |        |       |
| ATP |   23  |   806  |  1260 |
|     |       |        |       |
| DFP |   13  |   359  |  515  |
|     |       |        |       |
| MST |   20  |   505  |  665  |
|     |       |        |       |
| ATA |   80  |   230  |  249  |
|     |       |        |       |
| EVP |   36  |   639  |  715  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


RAmarl

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         RAmarls can use attack techs, Resta,
| HP  |   29  |  1315  |   *   |          Zalure, Jellen, Shifta, and Deband
|     |       |        |       |          up to lvl 20.  They can also use
| TP  |   20  |   931  |   *   |          Anti up to lvl 7.
|     |       |        |       |
| ATP |   23  |   743  |  1145 |
|     |       |        |       |
| DFP |   18  |   426  |  577  |
|     |       |        |       |
| MST |   20  |   732  |  1031 |
|     |       |        |       |
| ATA |   72  |   216  |  241  |
|     |       |        |       |
| EVP |   36  |   798  |  900  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


RAcast

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         RAcasts start with two of each trap
| HP  |   33  |  1964  |   *   |          and gain another one:
|     |       |        |       |          Damage - every 7 lvls
| TP  |   0   |    0   |   0   |          Freeze - every 9 lvls
|     |       |        |       |          Confuse - every 11 lvls
| ATP |   30  |   859  |  1350 |         Slow traps can only be used during
|     |       |        |       |          Battle Mode.
| DFP |   18  |   505  |  606  |
|     |       |        |       |
| MST |   0   |    0   |   0   |
|     |       |        |       |
| ATA |   75  |   199  |  224  |
|     |       |        |       |
| EVP |   31  |   626  |  699  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


RAcaseal

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         RAcaseals start with two of each
| HP  |   31  |  1890  |   *   |          trap and gain another one:
|     |       |        |       |          Damage - every 7 lvls
| TP  |   0   |    0   |   0   |          Freeze - every 11 lvls
|     |       |        |       |          Confuse - every 9 lvls
| ATP |   25  |   775  |  1175 |         Slow traps can only be used during
|     |       |        |       |          Battle Mode.
| DFP |   23  |   562  |  688  |
|     |       |        |       |
| MST |   0   |    0   |   0   |
|     |       |        |       |
| ATA |   77  |   208  |  231  |
|     |       |        |       |
| EVP |   31  |   713  |  787  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


FOmar

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         FOmars can use attack techs, Megid,
| HP  |   29  |  1175  |   *   |          Grants, Resta, Zalure, Jellen,
|     |       |        |       |          Shifta, and Deband up to lvl 30.
| TP  |   79  |  1783  |   *   |          They can also use Anti up to lvl 7
|     |       |        |       |          and Reverser.
| ATP |   16  |   753  |  1002 |
|     |       |        |       |         FOmars do an additional 1.3 x damage
| DFP |   10  |   321  |  470  |          with Gifoie, Gizonde, Gibarta, and
|     |       |        |       |          Grants.  Shifta and Deband also
| MST |   53  |   990  |  1340 |          have 2x range/effect.
|     |       |        |       |
| ATA |   63  |   138  |  163  |
|     |       |        |       |
| EVP |   35  |   551  |  651  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


FOmarl

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         FOmarls can use attack techs, Megid,
| HP  |   29  |  1273  |   *   |          Grants, Resta, Zalure, Jellen,
|     |       |        |       |          Shifta, and Deband up to lvl 30.
| TP  |   79  |  1699  |   *   |          They can also use Anti up to lvl 7
|     |       |        |       |          and Reverser.
| ATP |   16  |   721  |  872  |
|     |       |        |       |         FOmarls do an additional 1.5 x damage
| DFP |   10  |   351  |  498  |          with Grants.  Deband, Resta, and
|     |       |        |       |          Anti also have 2x range/effect.
| MST |   53  |   934  |  1284 |
|     |       |        |       |
| ATA |   63  |   144  |  170  |
|     |       |        |       |
| EVP |   35  |   513  |  588  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


FOnewm

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         FOnewms can use attack techs, Megid,
| HP  |   27  |  1232  |   *   |          Grants, Resta, Zalure, Jellen,
|     |       |        |       |          Shifta, and Deband up to lvl 30.
| TP  |   90  |  1945  |   *   |          They can also use Anti up to lvl 7
|     |       |        |       |          and Reverser.
| ATP |   16  |   613  |  814  |
|     |       |        |       |         FOnewms do an additional 1.3 x damage
| DFP |   7   |   408  |  463  |          with Gifoie, Gizonde, Gibarta,
|     |       |        |       |          Rafoie, Razonde, and Rabarta.
| MST |   60  |  1098  |  1500 |
|     |       |        |       |
| ATA |   61  |   128  |  180  |
|     |       |        |       |
| EVP |   61  |   531  |  679  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


FOnewearl

               Lvl 200
Stat   Lvl 1    Base    Max
=------------------------------=         FOnewearls can use attack techs,
| HP  |   27  |  1148  |   *   |          Megid, Grants, Resta, Zalure,
|     |       |        |       |          Jellen, Shifta, and Deband up to
| TP  |   87  |  2098  |   *   |          lvl 30.  They can also use Anti up
|     |       |        |       |          to lvl 7 and Reverser.
| ATP |   13  |   483  |  583  |
|     |       |        |       |         FOnewearls do an additional 1.3 x
| DFP |   13  |   334  |  390  |          damage with Foie, Zonde, Barta, and
|     |       |        |       |          Megid.  Resta and Anti also have
| MST |   58  |  1200  |  1750 |          2x range/effect.
|     |       |        |       |
| ATA |   61  |   133  |  186  |
|     |       |        |       |
| EVP |   53  |   735  |  883  |
|     |       |        |       |
| LCK |   10  |   10   |  100  |
=------------------------------=


-Mag/Material Management-

This section will be devoted to the best (or closest to it) way to raise a
mag for each character plus the number of each materials they should eat
in order to get as close as possible to maxing out each stat.  Note that
this is _without_ any slot items on, thus meaning with slot items you
could lessen that number even more.  This is also dependent on if the
posts on the message board are correct in saying that Humans can use 250
non-HP materials and both Newmans and Androids can use 150 non-HP
materials.  Otherwise, this whole thing is a bust...  o_0

If anyone is interested on finding a different or even better combination,
I'll share how I worked this out.  First, I used the charts above to find
the difference between the max stat and the Lvl 200 base for each
character.  Next, I figured out the stats for the mag that would lessen
these numbers by as much as possible, without leaving one number extremely
large.  Obviously this was different for each class.  Forces I tended to
focus more on Mind than Power, but I almost always tried to max out ATA on
all characters using the mag since there are no materials to aid this
stat.  Each stat on a mag has different equations to them:

1 point in DEF  = 1 point in DFP
1 point in POW  = 2 points in ATP
2 points in DEX = 1 point in ATA
1 point in MIND = 2 points in MST

After I finished with the mag, I recalculated the stats for the character
using these new bonuses from the mag.  Finally, I distributed the alloted
materials as evenly as possible to get the end result.  I know it probably
looks kind of complicated or even long, but it is how my mind worked this
problem out.  ^_^  If you know of an easier way, let me know and I will
add it to this FAQ.

Final Note:  I know that most of these works are not what you will want to
use all of the time.  I am just trying to make it easier for people to max
out all stats.  Personally, I would never max out ATA on a Force unless I
had excess materials (as is the case with the FOmarl).  I play a Force to
use techs, not to shoot or attack people melee.  So please do not e-mail
me saying that it would be better to max out this stat over that stat.  I
am doing this for the well-rounded players.  You shall be ignored.  Just
warning you.


HUmar

Mag levels         Materials given        End result         Off max

DEF  = 8           Power = 110            ATP = 1363         34
POW  = 100         Def   = 50             DFP = 530          49
DEX  = 52          Mind  = 20             MST = 714          18
MIND = 40          Evade = 25             ATA = 200          0
                   Luck  = 45             EVP = 732          24
                                          LCK = 100          0

What is a HUmar all about?  Making sure he hits things, hurts them, and
has enough brains to heal himself.  I maxed out Luck, because it's always
nice to get those critical hits once in a while.  I also maxed out ATA,
because I for one enjoy actually hitting the people who are trying to hit
me.  Other than that, I came pretty darn close to maxing out everything
else.  Those numbers are low enough to be maxed with the right combination
of slot items.


HUnewearl

Mag levels         Materials given        End result         Off max

DEF  = 7           Power = 46             ATP = 1127         110
POW  = 100         Def   = 0              DFP = 545          44
DEX  = 44          Mind  = 40             MST = 1063         114
MIND = 49          Evade = 29             ATA = 169          30
                   Luck  = 35             EVP = 724          87
                                          LCK = 80           20

HUnewearl was quite possibly the hardest class to max.  They have huge
differences between base max and max, not to mention that since they are
Newmans, they can only use 150 materials.  I did the best I could to make
them well-rounded, but good lord those numbers still look horendous.


HUcast

Mag levels         Materials given        End result         Off max

DEF  = 10          Power = 80             ATP = 1554         85
POW  = 124         Def   = 15             DFP = 541          60
DEX  = 66          Mind  = 0              MST = 0            0
MIND = 0           Evade = 15             ATA = 191          0
                   Luck  = 40             EVP = 615          45
                                          LCK = 90           10

Once again I maxed out ATA for hitting purposes and got Luck as close as
possible.  I do this because as a Hunter you will need these stats more
than any other really.  I got the others down rather low as well.


HUcaseal

Mag levels         Materials given        End result         Off max

DEF  = 10          Power = 50             ATP = 1225         76
POW  = 112         Def   = 30             DFP = 469          56
DEX  = 68          Mind  = 0              MST = 0            0
MIND = 0           Evade = 30             ATA = 218          0
                   Luck  = 40             EVP = 837          40
                                          LCK = 90           10

Yadda, yadda, yadda.  Blah blah blah...  Almost the exact same thing as
the HUcast.


RAmar

Mag levels         Materials given        End result         Off max

DEF  = 12          Power = 100            ATP = 1206         54
POW  = 100         Def   = 53             DFP = 477          38
DEX  = 38          Mind  = 20             MST = 645          20
MIND = 50          Evade = 32             ATA = 249          0
                   Luck  = 45             EVP = 703          12
                                          LCK = 100          0

Obviously you want ATA with a Ranger and since the RAmar has the highest
ATA of all the classes, it is nice to max it out.  Other than that, the
rest is pretty well distributed and definitely manageable to max with the
right slot items.


RAmarl

Mag levels         Materials given        End result         Off max

DEF  = 10          Power = 67             ATP = 1057         88
POW  = 90          Def   = 41             DFP = 518          59
DEX  = 50          Mind  = 61             MST = 954          77
MIND = 50          Evade = 36             ATA = 241          0
                   Luck  = 45             EVP = 870          30
                                          LCK = 100          0

Kind of like the Hunters, the RAmarl is much like the RAmar in finished
stats, but the differences are a little larger.


RAcast

Mag levels         Materials given        End result         Off max

DEF  = 25          Power = 80             ATP = 1269         81
POW  = 125         Def   = 15             DFP = 585          21
DEX  = 50          Mind  = 0              MST = 0            0
MIND = 0           Evade = 20             ATA = 224          0
                   Luck  = 35             EVP = 666          33
                                          LCK = 80           20

Ok, honestly I did not mean to end his EVP at 666.  I swear it.  I did
not realize I had done this until just now.  ^_^  Anyways, a lot like
the human Rangers just without the hassle of that annoying MST.


RAcaseal

Mag levels         Materials given        End result         Off max

DEF  = 54          Power = 60             ATP = 1095         80
POW  = 100         Def   = 22             DFP = 660          28
DEX  = 46          Mind  = 0              MST = 0            0
MIND = 0           Evade = 23             ATA = 231          0
                   Luck  = 45             EVP = 759          28
                                          LCK = 100          0

Probably the easiest of all four Rangers to max out.  Again, no worries
with MST, making things a little easier.  Also, as a side-note, maybe
it is just me, but why do the Humans have higher ATA than the Androids?


FOmar

Mag levels         Materials given        End result         Off max

DEF  = 15          Power = 60             ATP = 943          59
POW  = 35          Def   = 55             DFP = 446          24
DEX  = 50          Mind  = 60             MST = 1310         30
MIND = 100         Evade = 50             ATA = 163          0
                   Luck  = 25             EVP = 651          0
                                          LCK = 60           40

You have no idea how scary it is to see a Force trying to max out all
stats.  ^_^  Anyways, I think I did rather well at lowering everything.
Not nearly as well as the FOmarl, but much better than the Newman
Forces could get.


FOmarl

Mag levels         Materials given        End result         Off max

DEF  = 8           Power = 36             ATP = 872          0
POW  = 40          Def   = 70             DFP = 498          0
DEX  = 52          Mind  = 75             MST = 1284         0
MIND = 100         Evade = 38             ATA = 170          0
                   Luck  = 31             EVP = 588          0
                                          LCK = 72           28

As you can see I was able to max out every stat except for Luck.  I did
this on purpose, since as a Force you will more than likely not be using
physical attacks.  If you truly do want to max out Luck, you can always
get some slot items to max it out.  Otherwise, I suggest using those
slots to equip a Cure/Frozen, Cure/Shock, God/Technique, and TP/Revival
(if you can get your hands on them).


FOnewm

Mag levels         Materials given        End result         Off max

DEF  = 10          Power = 25             ATP = 723          91
POW  = 30          Def   = 10             DFP = 438          25
DEX  = 60          Mind  = 60             MST = 1418         82
MIND = 100         Evade = 30             ATA = 158          22
                   Luck  = 25             EVP = 591          88
                                          LCK = 60           40

::whimpers::  Now I know why people do not try to max all stats on Forces.
I can honestly say that I would never do this, but there are people out
there who will want to, so this is for them.


FOnewearl

Mag levels         Materials given        End result         Off max

DEF  = 10          Power = 5              ATP = 523          60
POW  = 15          Def   = 5              DFP = 354          36
DEX  = 40          Mind  = 100            MST = 1670         80
MIND = 135         Evade = 25             ATA = 153          33
                   Luck  = 15             EVP = 785          98
                                          LCK = 40           60

A lot like the FOnewm.  Newman Forces just are not meant to max all stats.
I think it is against the natural order of things possibly.  The numbers
are still manageable, but in no means pretty.


-Things to come...-

I do not think there will be anything new.  The only other thing I may add
would be my own personal Mag/Material combinations that I would use for
each character, but I do not think enough people would look at this for me
to put such effort forth.


-Credits, Thanks, and Legal Information-

This document was created solely by me, Philip Crociata, using the info
found at PSO World.  You can email me with any questions or corrections you
might have about this FAQ, or if you would like me to add my personal
Mag/Material combinations to this FAQ.

Thanks go out to:

Sega and Nintendo for making a game that caused me to finally buy a Gamecube.

My friend Michael Ferrence, because without his hoarding of materials and
obsession with mag raising to get a maxed character, I would not have given
this a second thought. (He has currently ditched three characters because of
misused materials...)

To all those on the message boards at GameFAQs, especially Maniac Matt who
pointed out to me the wonderful information at PSO World.

GameFAQs for continuing to be one of the best sites for games on the net.


This document is copyrighted under US and International Laws by the author,
Philip Crociata. It is intended for private use only. Any attempt to alter
this document and claim it as your own work is in violation of the law.
Violators will be persecuted.

This FAQ, or most of the information contained, can be found at the
following locations:

GameFAQs - http://www.gamefaqs.com
PSO World - http://www.pso-world.com
www.geocities.com/trunks08_2003
PSOQuest - http://www.psoquest.com

If you would like permission to show this FAQ on your site, email me and
I would be more than happy to help. If you post this FAQ on your site
without my knowledge, at least make sure to give me credit or action will
be taken against you.

Copyright 2002 by Philip Crociata