Phantasy Star Online FAQ
By OrochiJin- Tim Garza
[email protected]
April 18th 2003
Disclaimer: Please do not post this FAQ without my permission. If you
decide to use this FAQ it cannot be changed in any way. This FAQ is
copyright 2003 Tim Garza AKA OrochiJin. There will be no more
permissions to post this FAQ aside from those listed at the end.
Phantasy Star Online : Copyright Sega and Sonic Team.
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Updates
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Version 0.1 - Copied my Dreamcast FAQ over and will be updating for
the new Xbox version. I will also list my player name. If you see me,
please come and play! Also will need to work on Episode II.
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Table of Contents:
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1. Overview
2. Let's Get Started! (Character Creation/Online Help)
3. Controls
4. Start Menu
5. How to attack
6. MAGs are your friends
7. The Quest Walkthroughs
8. Side quests/ Download Quests
9. The Enemies (EXP chart after)
10. Boss Strategies
11. Items
12. Weapons
13. Armor
14. Techniques
15. Frequently Asked Questions
16. GameFAQs PSO player times (NEW!)
17. To Do List
18. Credits/Thanks
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1. Overview
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Welcome to the world of Phantasy Star Online. Sonic Team seems to have
created a true multiplayer console game for the ages. You are onboard
the Pioneer 2, which was trailing its sister ship, the Pioneer 1. With
your homeworld destroyed, Pioneer 1 was sent out first to locate a new
home. They found it, the planet of Ragol. But then, the transmissions
stopped, and Pioneer 1 hasn't been heard from since. As a Hunter on
Pioneer 2, you have been given the task of finding out what has
occurred. Also the principal's daughter Red Ring Rico is missing. Just
remember, YOU ARE NOT THE ONLY HERO! Heh.
The game feature 2 modes, offline and online. The advantages of each
are thus :
Offline - Quests to complete, all items for yourself, only way to
unlock other areas for play online when you start the online game.
Example: If you go online as soon as you start, you can only do the
Forest. However, beating all Forest Quests and the Dragon will allow
you to go to caves. Going back online, you'll now see that you can go
right to the caves.
Online - MORE FUN! Please note that beating an area/boss you haven't
offline DOES NOT unlock that area for you offline.
Oh and a little on me - Look for me online!
Orochi Jin - Lvl 9 HUmar
Orochi - Lvl 3 FOnewm
The official GameFAQs are is not yet decided.
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2. Lets Get Started!
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Well once you boot up, you'll be presented with the title screen. Your
choices are as follows:
Online Mode
Offline Mode
Options - Change language etc
If a new game, you see an introduction and then be taken to the
Character creation screen. Here you select from one of nine characters.
Per descriptions from the game/instruction manual:
HUmar = Hunter + Human
Good in close-range combat. Can do some recovery and attack techniques.
Balanced growth potential.
HUnewearl = Hunter + Newman
Strong technique attack with good balance between technique usage and
close-range combat.
HUcast = Hunter + Android
Strongest attack power, highest HP level. Uses multiple weapons but no
techniques. Has traps.
HUcaseal = Hunter + Android
High accuracy and evasion Uses multiple weapons but no techniques. Has
traps.
RAmar = Ranger + Human
Proficient with guns. Can do some recovery and attack techniques.
Balanced growth potential.
RAmarl = Ranger + Human
Proficient with guns. Low HP, high mental stats. Can do some recovery
and attack techniques. Balanced growth potential.
RAcast = Ranger + Android
Can use all guns but no techniques. Attacking power is higher than
RAcaseal.
RAcaseal = Ranger + Android
Can use all guns but no techniques. Evasive power is higher than
RAcast.
FOmar = Force + Force + Human
Low defense and low HP. High techs and quickness.
FOmarl = Force + Human Proficient with techniques and has the most
balanced growth potential of all the Forces.
FOnewm = Force + Newman
Highest TP level. Can use all techniques. Potential to become a leader
in battle.
FOnewearl = Force + Newman
TP/technique usage equal to Fomarl. Defense is higher but HP is lower.
Weaker in close-range combat.
Now you get some choices on how you want the character to look:
Face
Hair
Head
Costume
Skin Color
Proportion
Character Name
Auto
Once complete you are assigned a section ID (look at the section ID if
you want a specific one). Now either go offline or online.
If you decide to go online and this is the first time, you will have to
enter the options section and them accpet the Hunter's License fee. You
will find an email waiting for you at your Xbox Live email with more
info.
Once on, select a ship, then block. Once in the lobby, walk up to the
clerk and either join/create a game or go to another ship/block. If you
decide to start a game, you can put a password if you wish to lock
others except who you want out. You can also select a difficulty level
but you can only do Hard mode if you are level 20 or above and Very
Hard if you are level 40 or above. Ultimate is available at level 60!
Welcome to the world of PSO! Have fun!
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3.Controls
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Analog Stick - Move Character, Turn
D-Pad - Used for chat shortcuts. In Start Menu, up/down used to
highlight choices.
X button - Action button. Set this to what action you want with the
Customize feature in the Start Menu.
After Selecting Chat window (Y button), switches to preset
chat sentences which will display in other players
languages. Hitting X again brings up your symbol chat signs.
A Button - Action button. Set this to what action you want with the
Customize feature in the Start Menu.
Used to confirm in Start Menu and to move to next screen of
Conversation.
B Button - Action button. Set this to what action you want with the
Customize feature in the Start Menu.
Used to cancel selections and to back out of the Start Menu.
Y button - Brings up a virtual keyboard. Hit X as listed above for more
Options.
L button - Reset camera behind you.
R button - Moves to second menu of actions which can be set up with the
Customization feature. Also used to trigger Photon Blasts.
Start - Brings up Start Menu
*NOTE* There is NO pause feature. If you have to pause, find
a safe spot to stand.
White/Black- Brings up Start Menu
*NOTE* There is NO pause feature. If you have to pause, find
a safe spot to stand.
Right Analog - Can be used to navigate menus while still on the run!
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4.Start Menu
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Once you hit the start menu, you will see the following:
Item Pack
Customize
Techniques
Chat
Options
Quit Game
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Item Pack
1. Equip - Equip weapons, armor, shields
2. Items - Use an item, drop an item (quantity to drop) and sort.
3. Mag - Feed Mag, see photon blasts, drop Mag.
4. Area Map - Only active in dungeons. Can be set to fixed or non
fixed. L and R will zoom in and out. This DOES show locations of
other team members when online. Very useful to locate others.
5. Quest Board - Shows current quest and status. For instance, if
asked to gather five items, this will show how many items you
have collected and which ones.
Customize
You will be presented with 3 icons, each corresponds to an action
Button (X,A,B). Selecting one will present you with a menu to choose
from including attacks, spells and items. Pressing the R button will
give you another row of action buttons to do the same with. When in
game, hold R to bring this back row of icons to front so you can use
them.
Techniques
Displays all techniques and allows you to cast them. Also lists
spell level and TP usage.
Chat
1. Shortcut - Set preset words and sentences as well as symbol chats
to predefined keys on keyboard/D-Pad.
2. Symbol Chat - Create and edit symbol chat signs. Some real
doozies can be made with this.
3. Guild Card - Edit your Guild Card or send it to someone. Card
list displays all Cards for people you have received. You can
search for each person. Search Results allows you to see if they
are online. If so, you can send a small mail to them, or
transport directly to them.
4. Simple Mail - send and receive small mail messages to friends no
matter if they are in a game or the lobby.
5. Log Window - Show a chat window on the left side.
Options
1. Map Direction - Fixed or not Fixed
2. Key Config - Changes L and R buttons. :P
3. Cursor Position - In menu, will cursor remember where it was.
4. Message Speed - Speed of message
5. Jump Pack - Make rumble feature active/inactive
6. Auto Disconnect - Time idle before disconnect
Quit Game
Used to exit game and save. Will log you off the network if online.
Please note, this is THE only time the game saves.
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5. How to Attack
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Attacking in PSO is based around a 3 hit combo. Depending on how you
customized your action buttons, you normally have a normal attack and
hard attack assigned. Some weapons may have a special attack as well,
such as a gun that can steal HP from enemies. This will also have to be
assigned to an action button. Onto the three hit combo though, there
are many variations. Using the defaults, X is Hard attack and A is
normal -
AAA
AAX
AXA
XXA
XXX
The speed of the attacks is different. Normal attacks are
instantaneous, however hard attacks take a second to charge before
coming out. Special attacks will take a second longer as well and
usually have a low chance of hitting. Also you DO NOT have to complete
the combo. A good example of this is a sword user against the sharks in
the Caves. Trying for all 3 hits will usually get you hit as they
attack before you recover from swinging, but 2 hits and then move away
is usually safe.
Magic is another type of attack. There are three kinds, single, line
and area effect. Single will target one enemy. Line attacks depend on
the spell. For example the Barta (Ice) spell will hit enemies in a row
in front of you, where as Razonde (Lighting 2 spell) will hit one enemy
and then hit all enemies nearby when they are nearby. Using magic,
you'd want to really not be up close and personal cause the recovery
time can be more than enough for the enemy to recover and still get a
hit on you.
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6. MAGs are your friends
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So you're probably wondering what that little thing floating over your
shoulder following you around like a little puppy is. That is you MAG.
MAGs have 3 abilities : Stat increases, Photon Blasts, and some IQ
abilities.
Feeding your MAG/Stat Increases - Every 5 to 10 minutes of game time,
your MAG gets hungry. Go to Item Pack - MAG - Feed Items. Select an
item, and the changes will be reflected in the stats window. When a
meter fills up, your mag gains a level and adds a bonus to that stat
for you.
(Thanks to
[email protected] for the corrections)
For every 1 DEF, your defense goes up by 1.
For every 1 POW, your ATP goes up by 2.
For every 2 DEX, your ATA goes up by 1.
For every 1 MIND, your TP goes up by 2 and your MST goes up by 2.
You'll also notice the two following:
Synch - The higher it is, the easier it is to fill the Photon B. meter.
IQ - The higher it is, the better the chance your MAG will cast a few
offense/defense spells on you before a boss fight. Chance of
invincibility too.
Work on a stat that you really want. Find an item and stick to it. For
example, I want more power, so I feed him nothing but Dimates and Sol
Atomizers, which makes the power go up. Sometimes when you feed it an
item, a stat will go down. Don't worry, the meter for that stat can be
empty but it won't drop a level.
Your mag will evolve when it reaches level 10, 35, and 50. Beyond that,
well my MAG isn't there yet :P
Here's some misc. Mag info from Nemesis:
1) MAGs can "de-evolve" in a sense, even after level 50. They don't
really "get smaller", but rather, they just change into a different MAG
if one of your stats surpasses another stat (for example, when my DEX
was my highest Stat, my MAG was a Bhirava, but when the my MAG's POWER
surpassed it's DEX, it turned into a Kama MAG). Basically, if you make
a stat surpass another stat, then it has a chance to change into a
different MAG.
2) MAGs evolve at level 100, because this has happened to me. They
evolve at level 10, 35, 50, and 100, but they can also evolve every 5
levels if you change stats a lot.
3) Having another character class feed your MAG will do wonders. For
example, I'm a RAcast, and my MAG was level 99, and still only had 2
Proton Attacks on it. So, in an experiment, I gave my MAG to a Force
character, and they fed it until it reached level 100, and the MAG
evolved again, and gained it's last Photon Blast (a Force blast, no
less!). Now my MAG is a Force MAG with 2 Android Photon Attacks and 1
Force Photon Attack. You can do many things to get your MAG to be
unique in the world of PSO.
From Nemesis:
The items next to each MAG attribute are what items that RAISE that
attribute, not lower. Some items raise that specific attribute a lot,
while some only raise that specific attribute by a small margin. It all
depends on what kind of MAG you have, and what it likes. Experiment for
best results.
Finding more MAGs : Check Mines on any difficulty. Found 4 in one
sitting on Normal.
Photon Blasts:
Notice how when you attack or get hit, the meter near you HP/TP meter
slowly fills up in yellow? That's the Photon Blast meter (to be known
as PB meter). When this hits 100% you can unleash a photon balst of
your choosing (of the ones your current MAG has equipped) Keep in mind
two things:
1. Exiting the stage back to Pioneer 2 resets your PB meter to 0.
2. The PB take over your R menu, which means if you really need to use
something on that menu, you'll accidentally fire off the PB.
There are six known PB:
Farla - Circles your character, hitting all nearby enemies.
Estilla - Fires straight ahead. Make sure to aim.
Leilla - Full Heal. Worthless.
Mylla + Youilla - Cast Shifta and Deband on you. Acts as high level
versions of the spells.
Pilla - Fires a beam upwards in the air. Comes down and hits all nearby
enemies.
Golla - Hits one enemy. Make sure you're up close and personal on this
one.
Chaining Photon Blasts (from Chaoshunter)
You can chain photon blasts with multiple teammates (ie. having the
number 1,2,3, and 4 beside your characters name indicates you chained a
PB) which results in huge increase in effectiveness. If the PB deals
damage, it will deal even more damage if you chain it with another PB.
The second PB will also deal more damage since it was chained together
with the previous PB. Try getting 3 friends together and all chain
casting Pilla on a boss...you'll be pleasantly surprised ;)
The IQ feature allows your MAG to do the following :
Invincibility - Lasts for a minute
Resta - Your MAG will heal
Reverser - When you die, your MAG may revive automatically.
Shifta and Deband - Enhanced attack/defense
Aside from the heal/reverser which happens automatically, these may
occur at these three points:
1. The PB meter is filled.
2. You enter a boss fight.
3. You get into very low HP
This depends on your MAG. My ranger's MAG is Kama, which means when I
get a full PB, nothing happens. But at the boss fight and for low HP, I
get shifta and deband. My Force has a Naraka, which casts Resta for a
full PB, low HP, and boss fight. It all depends on your MAG. Also, not
all MAG's will revive.
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7. The Quests
A. The Forest
B. The Caves
C. The Mines
D. The Ruins
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A. Forest Quests
This is the only way to unlock the caves. A word of advice on the first
few quests where you have an NPC join you - Most of them use guns. Some
can kill an enemy in one hit. Make sure you get a hit in on the enemy
or else you won't be getting exp.
After each quest make sure to return to the Hunter's Guild and talk to
the client. Then talk to the Desk to get your meseta.
-Magnitude of Metal - 500 meseta reward-
Simple quest really. As soon as you teleport down, start heading toward
the lower left area where the electric gate that leads to the warp for
Pioneer 2 is located. In this room, take the left exit, which should
lead you to Elenor. She is a pink android who was playing with the MAGs
(the item to retrieve). She will give you a small help session on MAG's
and what they do etc. Make your way back north to where the final MAG
is.
-Claiming a stake - 700 meseta reward-
From start, make your way to the huge area in the middle. Here stands
Racton, who you are to bring back. But he won't go without his three
capsules. Very easy. South from him, open the gate that leads to the
room with the blue fence. Go through the blue fence to locate 1
capsule. Go back to Racton's area, and take the north two exits to
locate the other 2 capsules. Once done, return to Racton to leave.
-Battle Training - 500 meseta reward-
In this quest, you'll be teamed with Kireek. That makes this mission a
cakewalk. After getting the quest, talk to Kireek, then the client
again, and then leave. Once down, just make your way through the areas
to the upper right. In the dead end here, you will find the injured
hunter and the data disc. As you go for the data disc, you will be
attacked by wolves. Make sure you get a hit in before Kireek murders
them all for a share of the EXP. Go back to the injured hunter. Talk to
Kireek and then leave.
-Journalistic Pursuit - 1200 Meseta Reward-
Again teamed up with an NPC, Nol by name. She wants to find out the
truth about Pioneer 1. In Forest 1, make your way to the upper right of
the map. Here you will find the teleport to Forest 2. From your start
point in Forest 2 head north to locate the broken bridge to the weather
computer. Nol will talk. Leave via the upper left exit and make your
way south into the next room. Out on the water is the switch to the
bridge. Hit it, and take the upper right exit back to the weather
device. Check it, and then as you walk off, Nol will decide to stop
searching and go back. Take the telepipe she creates home.
-The Fake in Yellow - 800 meseta reward-
You're looking for Dr. Guls on this mission. On beamdown, you'll see a
RATHER LARGE Rag Rappy in front of you. Talk to it,and it will run off.
From here on out you'll see nothing but Rag Rappys. In JVGfanatic's
words, and I quote "friggin rappys!". In the next room, take the left
exit and make your way through these areas. You'll see the large one
again, and again talk to him and he will run off. More areas ahead,
keep going. In the upper left are, you'll find him again. Talk to him
three times, and he will give up the disguise. Before you leave though,
go into the room south of you and pick up a few more items (mo money!).
Then take the pipe home.
-Native Research - 2500 meseta reward-
20 minutes to collect a sample from all 5 species. Here we go! BTW
notice, the counter starts as soon as the quest is given. Don't dawdle!
Beam down. First room, get the Booma data by killing them all. In the
FAR south room behind the blue fence, there is a Monest/Mothmant, the
plant with the bugs that shoot out. This will NOT always give you the
sample, so you may not want to bother fighting it. Make your way to the
upper right quickly, and to the room with the teleporter to Forest 2.
Go to the room south of this first, and kill 3 Rag Rappys for the data.
2 down, 3 to go. Go to forest 2. From here, head north 1 room then take
the right exit. Here are the wolves. Kill them for another data. Take
the lower right exit. Go north immediately in to the room there and
kill this Monest/Mothmant for a sure fire data (If it spat out any
bugs, you have to kill them all before it gives you the data). Head
south from here, cleaning house as necessary. Once done in this big
area, go left through the now blue fence. Here you will face the
Hildabear. Kill him for the last data. Feel free to go after any rooms
you may have missed and leave when done since the time is stopped now.
-Forest of Sorrow - 1500 meseta reward-
The woman, Alicia, who sent you on the Native Research quest now comes
along as a NPC. She wants to go to the Dome area, or Forest 2. Beam
down, and again make you way to the upper right to the Warp to Forest
2.
Once here, go south, and in the following room, there is a small alcove
to your left. In here is a baby Hildabear. Talk to it, and it will run
off. Continue on your way. Make your way to the far right area (the
entrance is in the bottom right of the long hallway type area). Be
prepared, as you will face MANY Hildabears here. 2 on screen at a time,
and they are dangerous. I've fought a total of 5-9 in this room, and I
don't know what made me get more to fight than the last time, possibly
level? Either way, keep Alicia (the NPC) behind you, though she has a
tendency to run forward and use spells. Try to stay between her and the
enemy. Also, she has a limited amount of healing items. She gets hit
too many times, and she may not be able to heal. Once done, head to the
far right of the room and talk to the baby again. Alicia will give you
a choice, though it makes no difference which one. Time to head home
again.
-Gran Squall - 1000 meseta reward-
Your mission is to recover a survivor of a pleasure cruise wreck. Beam
down and make your way far south behind the blue fence to meet Bernie.
Get him to join along and the head towards the left. There is a door
ONLY Bernie can open here, so you have to have him. Make your way to
Forest 2, using the warp in the upper right area again (By now, you
really should have that memorized :P). Once in Forest 2, make your way
to the bottom right area again (where the baby was in the last quest).
Again face the Hildabears, who should be no problem now. Go through the
blue fence to the warp. You'll be taken to an area to face a few
Monests and some other enemies. Clear it then head to the next room. A
few enemies and a Hildabear later, and you'll find the survivor. Head
back to Pioneer 2.
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BOSS FIGHT TIME!!!!!
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Go back to Forest 2, and to the location of the survivor from Gran
Squall. Here you'll find a red teleporter. Use it, and be ready. Check
the boss areas for steps to win.
Once dealt with,pick up all the items in the boxes around, leave, and
talk to the Principal to unlock the next set of quests, the caves. In
hard, the Dragon will drop a special Weapon as well :)
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B. Caves Quests -
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Welcome to the caves. A few new hazards appear here that you haven't
dealt with before:
1. Pillars:
In the hallways you'll come across what look like targets on the
ground. When all three rings on the target are red, a pillar will
smash down. Just don't stand under these at that point and you'll be
fine. Besides, they only do 20HP of dmg.
2. Floating explosives (aka traps):
When you get near a door or treasure chest (heck some are just there
to annoy you) a floating black item will appear. This will explode
for some good damage, so either run away or gun it down. Androids
have an advantage here as they can detect these traps from far away.
They'll see the trap before anyone else.
One last advantage androids have here : They don't get poisoned or
paralyzed.
-The Value of Money - 300 meseta reward-
Either way, your client will basically want you to stop her husband
from spending money on weapons. Run to the weapons shop and talk to the
man walking around in front. He'll go on about how he has to have
stronger weapons. He'll give you two choices, basically yes and no.
Tell him no, you don't understand. He'll ask why? Three choices this
time: I'm a fool, you're a fool, and another choice which really isn't
important. Tell him he's a fool, and then he'll think about your words.
Run back to the wife in the Hunter's Guild who will tell you to tell
him no more shopping. Run back to the shops to talk to the husband one
last time. Now go to the wife again and get your meseta.
If you choose the wrong choice at any time you will have to run back to
the wife to reset the quest as the husband won't talk to you again
after a wrong choice.
-Addicting Food - 1500 meseta reward-
Seems that your client likes cake. Problem is the three cake sisters
are gone. Your client heard there's some good sweets down on Ragol and
sends you to retrieve some for her. Simple right? Well get ready for an
extended journey. Head down into the caves and meet your new enemies.
Check the enemies section below quests for help with them. Either way,
make your way through Cave 1.
In Cave 2, they get trickier, and you'll may need to rely on radar and
your map to see where you haven't been. Pretty straightforward here.
You'll come to a locked door. Trigger the switch, then take the warp
nearby. Make your way through a few rooms, and hit the other switch to
unlock the door. Eventually you'll find a room with three locked doors,
each with two switches. However one of the two switches for each door
has a trap. For androids, no problem as they'll see them right away. If
you get hurt badly, go back 2 rooms to the healing ring there. You did
open all the rooms on the way here right? One of the three now unlocked
doors has a warp to Cave 3. And yes, you're still not done.
Cave 3 is just more of the same, but beware of Pan Arms. Just work your
way to the upper right area of the map. You'll see three pillars here
in a hallway here. Take a right here and you'll find the cake sisters.
Talk to the one behind the counter to get cake.
-The Lost Bride- 2500 meseta reward-
Cicil is getting married and needs to lose weight. You are to guide
here to a location in the caves, specifically the waterfall in Caves 2.
She doesn't want to use any healing items, so keep her out of trouble
as much as possible. She is a force which means if she uses magic, she
may be left open to get hit. I actually had her get hit a few times and
still didn't fail the mission, so just don't overdo it. Anyway clear
Cave 1 and go to Cave 2. The Waterfall area is the huge open area,
trust me you'll know it when you see it.
-Secret Delivery-4500 meseta reward
You are to take a package to YN-0117 in Caves 2. Nothing much to say on
this quest. You will see a few robots in containment units on the wall.
Just let them be, or if you feel frisky walk up to them and you get
three choices. The last choice YN-0117 will make them come to life and
attack you. Sadly no exp for doing this, other than kicking robotic
butt. In Cave 2 take lefts at the splits. You'll eventually see a
fallen robot on the other side you can't get to. From here go up one
and left one to a switch. Go back to a newly opened door which leads to
a warp. A hallway and room later, you'll be at the cyborg, who also
happens to be Elenor from the Magnitude of Metal quest in the forest.
Once complete, time to leave.
-The Grave's Butler- 3500 meseta reward-
Matha's butler has disappeared. Matha will come along on this quest(Gun
user?). Along the way you'll find messages left by Blant, the butler.
Work your way to Cave 2. You'll find the last message pretty easily
here. Once read run past it to have Matha want to go home. Leave.
-Waterfall Tears- 1800 meseta reward-
Your client's twin sister is missing. Others were sent to find here,
but they are missing as well. Go to Caves 1. The next room following
beamdown, you'll have two hunters to deal with, a Ranger and Hunter.
Deal enough damage to either one, and the both will run off. Make your
way to Cave 2. At the first split you see, go right to face the Dagger
wielding Ranger again, and she wants your stuff!. BTW, it's Kroe's
(your client) twin sister. She'll block a lot of your hits, but just
stay on her, and you'll hit and she won't get a chance to attack. Once
beat, she'll return with you.
-Black Paper- 2000 meseta reward-
Kroe says she is with the person responsible for corrupting her sister
and the other hunters! The Guild gives you a letter which asks you to
come meet them. To read the letter, go into Item Pack - Quest Board to
read. When you reach the Waterfall room, you'll see Black Paper and
Kroe, but they'll run off. He leave a Hunter for you to play with.
Knock him out and keep going. Eventually you'll go to the warp to
Cave 3. Go straight to find Black Paper again, who runs off AGAIN. Head
right then down, and face another enemy. When he's down, go to the next
room to find that Kroe has knocked out Black Paper and company. Go back
to the guild to get your meseta. And prepare to face:
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BOSS FIGHT TIME!!!!!
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Make your way through to Caves 3. You shall find the red teleporter
again, but THIS time you really may want to leave a Telepipe right
here.
See this boss is much harder than the dragon could ever be. You may die
your first few times against him. See my boss strategies for ways to
defeat/avoid attacks.
Once dealt with, pick up all the items in the boxes around, leave, and
talk to the Principal to unlock the next set of quests, the Mines.
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C. The Mines
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-
The mines are now open to explore. This area is fully mechanical. A new
area also means new enemies.
-Knowing One's Heart- 3500 meseta reward-
Elly has been using the net to talk to someone on Pioneer 1. Of course
Pioneer 1 assumed gone, but she is still receiving messages. She wants
to go look for her net friend, Calus. Welcome to the mines. Here you
will face new enemies, detailed in the enemies list below. Clear out
room by room. Calus and Elly will be in contact with each other as the
quest continues. Eventually there will be a few rooms with some tough
enemies, just be careful. You'll notice a few enemies have a jump
attack much like the Hildabear of the Forest. Except much more
damaging. Eventually you'll find a dark room and Calus. I won't spoil
it, but let's just say that your idea of someone on the net can be much
different in person :P. Leave the room and head back to town.
-Dr. Osto's Research- 5500 meseta reward-
Three scientists ask you to locate Dr. Osto's research and give you a
disc to bypass the security of the computers. Get all the
treasure/items you wish, but make your way to the lower right area of
the map. Here you will meet Sue, and you have to take her along as she
is the only one who can open an unlocked door that has no switch.
You'll find a S shaped room with Dublichs in it. Hit them once or twice
to put a few down, then book it up the ramps, killing a few Gillchics
as you go. At the top, you'll find the controller (circular with
spikes). Destroy it to destroy all Dublichs in the room and open the
doors. In the next room is Sue's friend, who seems surprised for some
reason. After this room is the end of the mission. Sue wants a copy of
the data as well, and then is about to ask you something, then doesn't.
Hmmmm. Before you leave, she'll ask you for your name. If you want a
shot at the Soul Eater, DON'T give it to her (see side quests for more
details).
Unsealed Door -
Welcome to the hardest mission yet. See, one of the scientists from the
previous quests has analyzed the data and wants to see Dr. Osto's
specimen. However it seems to have killed quite a few people and then
escaped into the drains. And according to the data, it mutates, grows,
and can copy itself. The good scientist decides to come along (LVL 12,
gun wielder). From start, go south, to switch, then go back and take
the right exit. Work your way all the way down to the computer from the
last quest for a cutscene. From here, go to the lower left of the map
to find a warp to Mine 1. Here, reach the crescent shaped room. Go out
the exit in the lower left corner that goes west. Small conversation
with the scientist. Work your way north then straight west. Another
conversation, then a warp to Underground Passage? Use a Telepipe and
heal/sell/get items, specifically Star Atomizers if any are available.
Come back and take the warp. You're about to have some fun.
BOSS FIGHT!!!!
Welcome back to the raft. Time to face the Caves boss again. Here's the
downside. Your scientist friend doesn't take damage well. In fact, if
he dies, you won't get a chance to revive him and you fail the mission.
He can heal himself a few times, and the Star Atomizers you brought
will heal you and him (you did bring them right?) He loves to stand
still and fire at the boss, so stay on the move so he will. When the
boss beaches himself, get a few hits and pray the tentacles target you
and not him. If you're Force or magic using character, the Resta spell
will help. If you're an android, well Star Atomizers may be you're only
hope.
Once done with this mission it's once again -
-----------------------------
BOSS FIGHT!!!!
-----------------------------
Make your way through to Mines 3. You shall find the red teleporter
again, but this is a cakewalk. This guy is pathetic compared to the
caves boss. See the boss stratagies for more.
Once dealt with, pick up all the items in the boxes around, leave
through the warp. This time, you'll notice you end up in front of a
door. Check the light by the door to learn it is sealed and you need to
activate three pillars to open this.
-----------------------------
Pillars
-----------------------------
The locations are:
Forest 2
Caves 2
Mines 2
I can't tell you where, as they all seem to be different. For instance
Forest 2. With one character, it's the room where you last find the
baby Hildabear. With another char, it was in a room with just treasure
boxes. Once found, just press A to activate.
After the mines 2 pillar, it's time to fight Vol Opt AGAIN. Waste him
just as easily as before, take the boxes, and go through the warp. The
door is now open. Go in, and welcome to the ruins. Go back to Pioneer
2, and see there are now more quests to do.
-----------------------------------------------------------------------
D. Ruins
-----------------------------------------------------------------------
-Doc's Secret Plan- 5500 meseta reward-
Doc has a new weapon he wants tested. Elenor will be with you on this
quest. There are three testing rooms set up in the ruins. There's no
real help to be given here. Just go room to room. When you enter a test
room, Elenor will warn you. Complete all three rooms and leave.
-Find my Master- 6000 meseta reward-
Shino is looking for her lost master, who went to the Ruins. Enter the
Ruins 1, and make your way through them. Eventually Shino will tell you
that the master is not here, and may be further in. Proceed to ruins 2.
Once here, you will start to find the master's swords. There are three,
and not all of them are necessary to find to complete the quest, they
just give more story. Eventually you will find Shino's master on the
ground, dying. This will be in a LARGE room. Be prepared, as many
enemies will attack you in this room. Once clear, speak to the master
again, and then leave to complete the quest.
-From the Depths- 8000 meseta-
Your task is to locate a research team who has been missing since a
large earthquake. You'll start off in Ruins 2. Head to the room where
the Find my Master quest ended. You'll face off with a NPC here (a
force? HAHAHAHAHA) Anyway, continue to Ruins 3. As soon as you enter,
you'll see the Hunter from the original battle training mission, and
he's beefed up. He'll be a great asset to clear out the rest of the
ruins. Your goal is in one of the rooms where there is a platform in
the middle of the room. The crystal on that platform is what is causing
the earthquakes. You can't reach it directly the first time you see it,
so you will have to go further in to the ruins. Then head back.
Completing all of this lets you face off with..
-------------------
BOSS FIGHT!!!!
-------------------
Make your way back into the ruins to Ruins 3. You'll know you're
getting near Dark Falz when you reach a LONG hallway followed by a room
with a crystal in the middle followed by a HUGE room full of enemies.
Form here there are three exits. Two lead to rooms with treasure boxes,
and the third leads you to.. DARK FALZ!
As soon as you warp, you'll be in a peaceful serene place. One of the
most graphically beautiful places I've ever seen in a game. You can run
around all you like, but you need to head to the pillar in the middle.
Once there, get ready!
*Check boss strategies for more info*
-----------------------------------------------------------------------
-
8. Side Quests/Download Quest
-----------------------------------------------------------------------
-
How to gain Akiko's Frying Pan:
Enter into an offline game where you have all quests unlocked (beat
normal mode for example, then go back into normal). Start the Secret
Delivery quest, and as soon as you exit the Hunter's guild, a man will
be in front of you and slightly to your left. Talk to him, and he'll
begin to babble about strong weapons and such. You'll get two answers
to his questions, either !! or ??. Answer !! to both, and he'll discuss
WEAPONS with you. He'll give you the first approval and says there are
4 more that you must get, but he doesn't know where they are. Well here
they are:
Claiming a Stake
Value of Money
Gran Squall
Lost Bride
Enter these quests and then look talk to all townspeople. Each quest
has one of the four approvals.Please note that in all quests including
the original Secret Delivery, you must beat the quest. You cannot
enter, get approval and then exit.
Once complete go back to Secret Delivery and talk to the original man.
He'll tell you to talk to the boss. His 'boss' happens to be a woman
over near the bank. Talk to her to gain the Frying Pan. Feel free to
cancel this mission now, as you do not have to beat it again.
-----------
Soul Eater
-----------
To complete this quest you must follow these instructions.
1) Play through the game on any difficulty Go to Dr. Osto's Research
and beat the quest. At the end when Sue asks you your name, don't
tell her. If you have told her and saved the game, then you can no
longer gain the soul eater and will have to do it on another
difficulty.
2) Do the Unsealed Doors quest. Go into the room south as soon as you
enter the S shaped room.
3) Go and complete the Waterfall Tears quest. Beat Anna in the rainbow
room, and continue north from here. There should be an arrow for an
NPC not too far up. It's Kireek, the Black Hound. Defeat him.
4) Go to the Black Paper quest. On the way to Cave 2, you will face
Kireek again. Defeat him and then the quest.
5) Go to From the Depths. Finish the quest to where Ash leaves you in
front of the crystal causing the earthquakes. Continue from here
further into the Ruins. Face Kireek for the last time. Once beaten,
he should relinquish the Soul Eater.
All classes may use this weapon :)
---------------------------------------------------
Download Quest -Coming Soon!
---------------------------------------------------
-----------------------------------------------------------------------
-
9. The Enemies
Some information listed contributed by RuneX and Chaoshunter.
Note! N=Normal H=Hard VH=V Hard! The number is the amount of HP.
Another thing we've noticed is that online, they have more HP - Booma
in normal has 60, but online gets 80-100. Rag Rappys go from 30 offline
to 60
online.
-----------------------------------------------------------------------
-
Forest Enemies
-----------------------------------------------------------------------
-
Boomas
GoBoomas
GigaBoomas
Pops out of ground. Boomas and their family are slow and lumbering.
They shouldn't pose much of a threat unless they really gang up on you.
At first in hard, two can take you out so make sure to stick and move.
Savage Wolf
Barbarous Wolf
Jumps into the area from the bushes. Wolves will only attack you from
the back and sides, rarely from the front, and they miss a good deal of
the time. When left almost alone, they will cast Shifta and Deband on
themselves, though it won't help much.
Monests
Mothmant
Monests are huge plant like things with a hole at top. Mothmants come
out of this. In normal one attack will kill a mothmant, and then focus
on the monest. In Hard, pray. If too many mothmants come out, you could
easily be killed. And if you can't get a clear shot at the Monest,
they'll just keep on coming. Good source of EXP if you want to take the
risk as more Mothmants will continue to come out.
Rag Rappy
Al Rappy
Frickin' Rappys! These chicken looking enemies drop down from the sky.
If you are far away, they'll just sit on the ground. Hitting them now
will cause them to run off (no EXP). If you get closer they will come
at you. Once down, they will come back to life later. Hitting them
again at this point before they run off makes them leave an
item/meseta.
Hildabear
Hidablue
Jumps onscreen from afar. Huge lumbering monkey type enemy. Take out
from afar if possible. Otherwise try to hit in back by running circles.
His punch HURTS. The fireballs also track a bit, but aren't near as
deadly as the punches.
Dragon
See bosses
-----------------------------------------------------------------------
-
Caves Enemies
-----------------------------------------------------------------------
-
Evil Sharks
Pal Sharks
Guil Sharks
Teleports into area. Be very careful where you are, as they could end
up circling you when they appear. Slow and lumbering Booma type
enemies. Beware, if using a normal, normal, hard combo (AAX) you may
not get the X off in time and suffer a hit.
Grass Assasins
Teleports into area. Huge bug like enemy. If you see him shooting the
web stuff at your feet, hit him quickly to knock him out of it. If
successful, you can't move, but you can try to turn and attack. If he
rears back, he may rush. He'll move faster and his nose are will have a
blue spark on it. Up close, a scythe like attack.
Nano Dragon
Teleports into area. Very nasty. Will not do anything from far away.
Once you get close it will try and beam you. If you see it rear back,
dodge quickly as the beam does massive damage. If you get a few hits,
it may go airborne. Usually it will land elsewhere, but sometimes it
will fire an air laser. It also seems to like to attack other enemies.
Poison Lilly
Nar Lilly
Teleports into area. Up close will atacks with bites, otherwise laughs
like a psycho when it gets someone with paralyze or poison. If in
multiplayer, let an android distract it and everyone else attack it. IF
by yourself, try rushing it when it fires a poison attack and go on
offense.
Pofuilly Slime
Pouiilly Slime
Just appears in area. Unconfirmed, but it seems magic tends to make it
want to split more often. Can only be hit when standing up. Projectile
isn't even a bother.
Pan Arms
Migium
Hidoom
Hides in ground, but visible on radar. Get very near it to make it
appear, then MOVE BACK. Magic does some damage to it, but not much.
Otherwise all attacks do 0 dmg. The beams do good damage, so watch out.
Stand back and it will just stay in place. Then it will split. This is
your chance to do damage. They like to rush, just focus on one then the
other.
Here's some info from RuneX<
[email protected]> on the Pan Arms:
"About the PanArms, I hit this monster with a Photon Blast which did
500 damage. He didn't die. But once they split apart, a single hit
kills them."
Yes, it can be killed before it even splits. You have to be pretty high
level, but it is possible.
Del Rol Le
See Bosses
-----------------------------------------------------------------------
-
Mines Enemies
-----------------------------------------------------------------------
-
Gillchics
Dubchics
Controller
Found waiting for you or will teleport into area. Gilchics are robots
that can launch two close range attacks at once. Very bad if you are
surrounded. Sometimes, their attacks will cause you to slow down. They
can also fire a long range laser beam which is even stronger, but it
has a pretty long charge time.
Dubchics are robots which are very hard to defeat. It may seem they are
dead, but they can come back to life with all the parts you destroyed.
Instead, try to find the circular drone-type thing. It has about 300
HP, and it kills all Dubchics all at once. This is your best choice
since Dubchics only give you 3exp each.
With either of the two listed above, one hit will make them fall down.
You can hit them 1-2 more times as they fall to do more damage, making
them easier to get rid of. In the case of the Dubchics, they'll just
get back up after you.
The controller is a circular disc with spikes on it. Usually sits high
up in the air, and a hit will knock it down. Once destroyed, all
Dubchics will die as well.
Canadine
Canane
Canadines have both a close range and long range attack, both lighting-
based attacks which do average damage. Some of them can float up high
in the air so you can't hit them with hand-to-hand weapons, but after a
while they will float back down and try to attack you. Sometimes, a
stronger Canane will come with other canadines in a circular
pattern. If the Canane is destroyed, the rest of the canadines
with try to go toward you and self-destruct. Does medium damage, but
they are weaker when they do this.
Sinow Beat
Sinow Gold
Sinow Beats are large robots with strong two-hit close range attacks.
They can also jump from a long distance and strike you. Their attacks
can also cause you to be confused, be very cafeul of this. It also has
the ability to split into mirror images of itself, just look for the
one you can target and fire.
Sinow Golds are upgraded Sinow Beats that are slightly stronger and can
heal him as well as others around him if you don't kill him fast.
Garanz
Garanz are HUGE robots (Looks like Belgdor from Virtual On) that can
launch two missles. They travel pretty slowly though. They can also
fire an explosion type weapon that has medium range and is very, very
strong. Each hit you land on this robot will cause its outer shell to
fall, but it's attack power will be stronger.
Vol Opt
See Bosses
(Mines Info courtesy RuneX)
-----------------------------------------------------------------------
-
Ruins Enemies
-----------------------------------------------------------------------
-
Dimenians
La Dimenians
So Dimenians
Dimenians are like Evil Sharks, but they are stronger. They move at the
same speed as well. La Dimenians are stronger versions of DIMENIANS,
and can resist a little more magic. So Dimenians are stronger versions
of LA DIMENIANS, and can resist a little more magic. Don't let any of
these Dimenian guys surround you
Delsabers
Delsabers are ugly looking warriors with a sword and a big claw. They
can attack close range with both the sword and their claw, which are
both strong. They can also do a jumping long range attack with their
swords. Its a pretty strong attack but for some reason it barely
connects. Delsabers can also block your attacks, but in a slow manner.
Don't EVER let them surround you. If they block your attack twice in a
row, chances are they wont ever block again.
Dark Belras
Dark Belras are big stumpy looking guys with claws. Their claws can be
shot at you at long range with strong damage. They use both arms to
attack close range. They have a lot of HP, but they are VERY, VERY
slow. If you see their long range claw from a distance (They charge it
up) then you can safely move out of the way.
Claws
Claws are floating, well, claws. They are weak, but are usually in big
numbers. Just attack as normal and don't let them surround you, even
though their attacks are slow and weak.
Bulk/Buclaw
Bulks are what keep the Bulclaw together. If you didn't notice already,
Bulclaws are 4 claws, attached to this guy, the bulk. You will only see
Bulks if they detach. For that to happen, it has to attack you twice.
Once that happens, it will detach, making 4 claws and a bulk. Very easy
kill at this point. Bulks will be killed in a single hit. Try it. Even
on V-Hard, as a force, unarmed. Kill it before it turns back into a
Bulclaw. Hit the thing once and it's gone. You get no exp. though, oh
well =P If you kill the bulk, or at least one claw, it will never go
back to a bulclaw (Unless there are a couple of other claws in the room
that can replace the one you killed)
Dark Gunners
Dark Gunners are sentries that are immune to normal attacks when they
aren't charging up attacks, but they are vulnerable to magic attacks.
They charge their long range guns by showing a colored ball above them.
Once this happens, you can attack them.Their beams are pretty strong.
Target the one with the red eye first. If you hit it, all the others
will not fire and are easy targets since they're paralyzed. Otherwise,
prepare to get blasted by multiple blasts.
Chaos Sorcerers
Chaos Sorcerers are sorcerers with two crystals by their sides. One is
used for fire and ice magic, one is used for healing. Attack these guys
immediately, their magic is devastating.
-----------------------------
TRAPS
-----------------------------
Thanks to Rune X for the following :)
TRAPS: Traps are found everywhere except for the forest. Unless you're
an android (They can detect traps automatically) you're going to need
the Trap Vision item, which costs 100 meseta. Traps are something to
take seriously, especially in the Ruins. You'll notice on Hard and V-
hard modes that the trap visions don't stay on as long as normal. So,
here's the guide.
PILLAR CRUSH: Found only in caves. By far the most painful looking
trap, but also one of the weakest. You probably can't see it close up,
but there is a hexagonal shape on the ground with 3 gray ones inside.
If it turns green, you're ok; at least for a second you are. You'll
have time to move out of it's path as long as those three hexagons
don't turn red, and if that happens and you're standing on it, bam!
Very weak bam, actually. It does extremely weak damage, so if someone
sets a telepipe on one of these and you get hit, laugh, and get on with
the game. As the level progresses, the hexs will go quicker to red.
HOVERING MINES: Placed just about everywhere. In corridors, hallways,
near treasure boxes, etc. All mines have a beeping sound when they are
about to explode. If you get near one, you'll notice you will get into
attack mode, even though you might not be able to hit it unless you
have a ranged weapon. This is a major drawback for your character.
Red- Has a bright red core surrounded by a darker red. Found
everywhere. I noticed that in caves, the traps are detected quicker,
and detonate much slower. If you are within range of the red mine
(Pretty short) then it will explode, causing damage. Damage for these
mines are ranged; You'll see that if you're wandering around aimlessly
down a corridor, the mines do less damage, while if there's an item box
or switch, it will do more damage. In multiplayer mode, sometimes these
mines will hover over your character, making you slow to move since
your character will want to destroy it. Use a zonde technique to get it
off, or get one of your teammates to blast it off for you.
Yellow- A gray mine with a yellow lines outlining the mine. These are
found everywhere, not so much in caves. These cause a wide variety of
effects. There's a lot of these that make effects, so here's a chart to
compare them:
Caves- Poison Mines- Posion, Slowdown, Confusion
Ruins- Poison, Slowdown, Confusion, Barta, Paralysis
Watch out for Barta! PSO likes to set barta mines in places where you
fight a decent amount of enemies. This mine will freeze you for around
3-4 seconds, until you are thawed out or you are killed. Just make sure
you have trap visions.
Green- Has a green cross in the middle. The best traps in the game =P.
Get near these, and they will explode will lights of resta. This gives
you a huge amount of HP (I got 500 in V-hard caves) I have only found
these in the caves.
SWITCH TRAPS: Found everywhere. Watch your step, these explode very
fast.
Floor buttons: Hope you have trap vision, or you're going to have to
guess which button opens up the door/light. If you choose the wrong
one, oops =P Once you press on these rigged buttons, the mines will
explode a split second later. I was actually able to avoid this trap
(Only once, so don't try it, hehe) These are usually rigged with red
mines, doing the stronger damage. Don't bother shooting the mines
hovering over these buttons, since they almost never open the
door/light for you. If you have trap vision on, just leave the alone.
In the ruins, some are rigged with yellow mines.
Electric fences: Found sometimes in caves, mostly in mines, and
sometimes in ruins. These are probably the strongest mines in the game.
They are rigged with red and yellow mines. They don't explode that
fast, so if you can, open the fences and RUN. (Not recommended)
EXPLOSION CAPSULES: Has a round red top and brownish outside. Found
only in ruins. These can get very annoying. They don't do as much
damage as the stronger mines, either. You cannt detect where they will
hit, although in some locations it is totally obvious where they will
hit (Treasure boxes, corridors) These traps will come down on you
pretty quickly. They entrap you in the capsule, not letting you move,
and explode around 2-3 seconds later. You will hear a sound right
before it, like a huge door opening. The best thing you can do, is once
you hear the sound for this trap, move your analog pad the other way.
For example, if you are running straight (Analog up) then go backwards
(Analog down). This works most of the time, as long as you hear the
sound. If a capsule narrowly misses you, get out of the way! They can
explode, giving you the same amount of damage as if you were in it.
PURPLE MIST: Only seen in one single room in the ruins. A purple mist
will envolope the whole room, causing continous damage to you every
second. Here's the comparison: Normal: 1 HP every sec. Hard: 2 HP every
sec. V-Hard: 4 HP every sec. The switch can be found behind a bunch of
boxes. This trap isnt much of a problem, unless you don't have much HP
or when you get to V-hard. In that case, turn it off immediately. It's
your choice really, I can tolerate the damage in normal and hard modes.
POISON BLOB- Found only in Ruins. Usually in front of doorways,
concealing buttons, or hiding behind boxes. It is constanty shooting
out purple energy-like substances, but it will only do damage if it
spits it out, or you get too close. The only effect it can do is
poison. One hit will destroy them. Just don't get too close to them and
kill em.
DARKNESS: Found everywhere. Darkness envolopes the entire room, so you
can't see a darn thing, except for a few steps in front of you. This
can be a a deadly trap, especially if the room is combined with mines
also. If you want the room to be luminated again, there is usually some
kind of button, switch that will bring light back to the room.
Fortunately, you should be able to see all mines in the dark as long as
you have trap vision or if you are an android. You should also be able
to see the switch that lightens the room again (Sometimes, but rarely,
the switch will be in another room adjacent to the one you are in)
TIPS FOR TRAPS: -Don't panic, unless you are surrounded and you are hit
by a barta mine =P But seriously, traps are just a way to expand the
gameplay in PSO. -Always carry trap visions, unless you're an android.
Don't think you can use two of them for a longer effect. If you use a
trap vision while your other trap vision is still in effect, it will
disable trap vision altogether (Unless you use yet another one) Just
make sure to use trap visions at their full effect. -I've found a few
ways to avoid the hovering mines. If you've played for long enough,
you'll know when mines will appear.
I have a few strategies: Menu mode: Press start, and leave this on
while you move around. The whole reason why your character slows down
is because they want to destroy the mines. For instance, those long
hallways with 6-8 mines, just leave your menu on and run through it.
You shouldn't be damaged at all, since your character wont slow down to
target them. This only works for hovering mines, don't try it with
rigged switches. No attack spells: If you have all support and heal
spells using all three buttons, normal and when you're holding the R
trigger, leave it and you should be able to run past them without a
problem. For instance, I have shifta, resta, and deband on my R trigger
menu. If a mine encounters me, I should be able to run, since there are
no attacks/attack spells that you I use against the mines. Same as
above, they will only work on hovering mines.
-----------------------------------------------------------------------
-
Enemy Experience Points Chart (More info from Qlix666, Jonathan Brown)
Enemy Normal Hard Very Hard
-----------------------------------------------------------------------
-
Booma 5 42 90
GoBooma 6 43 92
GigaBooma 7 45 94
Rag Rappy 4 40
Al Rappy 100
Monest 6 43 92
Mothmant 1 36 82
Savage Wolf 5 42 90
Barbarous Wolf 7 45 94
Hildabear 10 49 100
Hildablue
Dragon 350 2000 4100
Evil Shark 10 49 100
Pal Shark 12 52 104
Guil Shark 14 55 108
Poison Lilly 10 39 100
Nar Lilly 165
Grass Assassin 17 60 114
Nano Dragon 15 60 110
Pan Arms 6 26 52
Hidoom 4 23 48
Migium 4 18 48
Pofuilly Slime 10 39 100
Pouilly Slime
De Rol Le 700 2500 4700
Gillchic 18 61 116
Canadine 18 58 112
Canane 17 60 114
Sinow Beat 20 64 120
Sinow Gold 20 64 120
Garanz 22 67 124
Vol Opt 1100 3000 5300
Dimenian 22 67 124
La Dimenian 24 70 128
Sol Dimenian 26 73 132
Claw 26 92 92
Buclaw 24 70 128
Delsabers 25 72 130
Dark Belra 28 79 136
Dark Gunner 16 64 120
Chaos Bringer 30 79 140
Chaos Sorcerer 24 70 128
Dark Falz 1500 3500 5900
-----------------------------------------------------------------------
10.Bosses
-----------------------------------------------------------------------
---Forest Boss - The Dragon! The Dragon! The Dragon!---
/end of Animaniacs joke
He has 5 primary attacks :
1. As he walks he stomps. Just don't be too close to his feet.
2. Fire breath - Don't stand in front of him when he does this, else
you can get hit TWICE quickly.
3. He'll jump in the air and crash down. Again, don't stand very close.
4. He'll jump in the air and blast fire balls - Now stay close or to
the sides and then dodge when he comes down.
5. Finally he will burrow underground and come after you. Go to the
nearest wall and stay there. Dodge WHILE staying near the walls as
necessary. He attacks this way three times before coming out of the
ground again.
How to win:
Go for the feet. Attack there as much as possible. When he falls down,
go for the head. Repeat. On HARD mode, you HAVE to hit the head, though
hitting him in the feet does no damage it will still knock him down.
-----------------------------------------------------------------------
---Caves Boss - De Rol Le---
-----------------------------------------------------------------------
He has 6 primary attacks:
1. Spikes which surround 1 player. Destroy them fast or eat explosion
damage.
2. Spikes which land all over platform. Do the same as above.
3. A purple gas which swarms the raft.
4. A HUGE purple laser which fires in a straight line.
5. Beaches himself(?) and attacks with 4 tentacles.
6. Fly at you and drop rocks for a good amount of damage!
How to win:
Using guns? Let him have it at every chance. You can hit him (just at a
low accuracy) anywhere. When he fires the laser, shoot a few shots,
then
move out of the way. Repeat. When beached attack a few times, then run
around. Fire after the tentacle is buried in the raft. Once he pulls it
out, run around until he does it again. This happens 4 times.
Using melee weapons, your only chance is to really pound him when he's
beached. Again beware of the tentacles.
A force user? He really doesn't like a high level Razonde or Gizonde.
Especially since you will target ALL 9 possible parts of his body. When
I faced him, I did 65*9 parts for over 550 dmg each spell.
A little more info from Chaoshunter(
[email protected])
"Against De Rol Le, if your RaFoie spell is the same level as your
RaZonde, then RaFoie will deal more damage to all 9 parts of his body."
Good luck!
-----------------------------------------------------------------------
--Mines Boss - Vol Opt (Strategy provided by RuneX)--
-----------------------------------------------------------------------
Primary Attacks:
First Form
1. Tesla coils - Lightning attacks (can be destroyed)
Second Form
1. Missles
2. Crush attack
3. Glowing green ball
Recommended equipment: Monomates, Dimates, Monofluids, etc. A gun,
preferably with Machine% bonus and a close range weapon, preferably
with Machine% bonus.
When you start out, you are in an octagonal-shaped room. There will be
computer monitors on the sides, and the boss on top. If you shoot it
enough, it will fall to the floor. In every corner, there are tesla
coils that pop out of the ground with a decent amount of HP. Prepare to
heal, since there are a lot of them and it's almost impossible to
destory them all before they attack you with lightning. After they go
back into the ground, you should notice an orange dot going around the
map. That is Vol Opt in the computers. Find it, and destroy the
computer it is in. It should be in red once it reaches a computer. Once
Vol Opt has taken enough damage, it will take its second form.
It is very intimidating, but in fact this is one of the easiest bosses
in the game. Equip your close range weapon, and combo it a couple of
times until it faces you with it's two rocket pods. Just run around Vol
Opt in a circle, the missles will never catch you. Its second attack,
you will see a beam follow your every move. Don't be alarmed. Just run
around Vol Opt in a circle again, and three pillars will come striking
down on the floor. Just keep running, don't ever stop because these
pillars will punish you. Combo Vol Opt some more, and its next attack
it will look like as if it is healing itself, but it isn't. It's just
charging up another attack. The blue portion of Vol Opt will face you,
and will charge a glowing green ball to go after you. Once again, run
around Vol Opt and it will never get to you. Just keep running and
comboing in between attacks, and this guy is no problem at all.
Update from CRaZYPiNoY -
When those Tesla Coils come out to attack, if you look at the
front of them, they will be one of two colors, blue or red. The blue
ones are there to be a decoy, when the red one will be the one who will
shoot the lightning at you. By attacking the red one first, you should
be able to prevent the lightning from hitting you.
Another item of info from PS4Rune:
"You might also want to note that at De Rol Le and Vol Opt, a shotgun-
type weapon is a ranger's best friend. My Lv. 71 RAcaseal teaches those
bosses the meaning of fear while doing about 1000-1200 damage per shot
(200 per hit times 5-6 pieces at a time) with a Crush Bullet+9."
Yep, I forgot shotguns will target multiple areas.
-----------------------------------------------------------------------
Ruins Boss - Dark Falz - Final Form strategy/pattern from Aaron Jones
-----------------------------------------------------------------------
Your first battle will pit you against hundreds of spikes. Don't be
stationary, as two spikes can hit you at the same time and you're a
goner cause you're stuck in the hit frames and can't heal. Immediately
turn and run for the outer edge of the platform. You'll only need to
dodge 1-2 spikes while out here as opposed to the whole group. Locate
the ones you can target and destroy them. After about five, they will
all disappear and Dark Falz will appear.
Now he's a three headed dragon or something. Concentrate on the head in
the middle, as it spits out those little spikes you were just dealing
with. You should be able to destroy them with no problem and still
continue to get hits on the head. Be careful as he uses Rabarta and
Rafoie on you. Once a goner, he morphs again.
Now he's on the outer edge of the platform. You can only hit him when
the bulb part at the bottom is visible. When it's below you, get ready.
He uses nothing but techniques in this form, as well as a soul stealer.
Just have plenty of heal items, maybe an armor or shield good against
freeze, cause that's your biggest worry. If he freezes you, you may be
a goner, as he get's free hits and you can't heal. This is a good time
to have a scape doll or two just in case. Don't have one? Go to the
items shop. If it's not selling one, go back to a level, then go back
to the items shop. See Nemesis' info in the Q&A below to see how often
they will appear.
Once dead, CONGRATULATIONS! If offline, go to the next difficulty. If
online, enjoy the pic of you and your friends!
Yes there is another form in Hard and V-Hard.
In this form, DF has three primary attacks.
1. He'll swipe at you and repeat up to three times around the area.
2. He'll cast grants, which will do insane light damage to ALL.
3. He'll surround one charater with a beam. Any damage done to DF
during
this time is transferred to that player!
4. Fires balls of energy at one player.
Here's a great strategy/patter from Viper :
1.Dark Falz will stay at your level & move to 3 different points inside
the donut. When he first appears, he's blue & you can hit him. He'll
shimmer before he moves to the 2nd point inside the donut. You can't
hit him while he's shimmering. Wait until he's moved to the 2nd point &
becomes blue again. Fire with reckless abandon until he shimmers again
& moves to the 3rd point inside the donut. Fire when he turns blue at
the 3rd point. If you're near Dark Falz when he's at any of these 3
points he WILL swipe you with his arm. Be prepared to use Resta or a
'mate item. If you can't survive the swipe with full health, you need
to level up before fighting him again.
2.After he's gone to the 3rd point, he'll rise into the sky fairly
quickly. You CAN'T hit him while he's in the air. Once he's in the air
he'll immediately unleash a wave of blue energy balls at you. START
RUNNING! The energy balls DO show up on your radar so look at it &
start running around the donut, circling his body. If you run along
the arc of the donut, the energy balls will pass you by & you will NOT
get hit by them. WATCH YOUR RADAR. It's easy to run to the edge of the
platform & get stopped by mistake if you're not looking at the radar
while you're running. If you get stopped, you're probably as good as
dead.
3.Immediately after he's launched the energy balls he'll cast Grants on
you. You can't dodge Grants. You have to be able to survive this attack
if you have any hope of beating him. (Now you see why I said use a 4-
slot armor or frame & fill at least 3 of them with Resist/Saints.)
After he casts Grants, immediately heal yourself while he drops back
down to your level again. He'll start the pattern all over again
starting with
Step 1.
Note - The blue beam which will surround one character is different
that what I first thought. Any damage done to DF during this time is
actually transferred to the character that blue beam is on. Tell your
teammates to stop attacking!
-----------------------------------------------------------------------
11. Items
-----------------------------------------------------------------------
(Contributions by Chaoshunter)
Monomate - Heals 70HP
Dimate - Heals 200HP
Trimate - Full Recover of HP
Monofluid - Restore 70TP
Difluid - Restore 200TP
Trifluid - Full Recover of TP
Scape Dolls - Allows player to die, and then come right back with
full HP/TP
Antidote - Eliminates Poison Status
Antiparalysis - Eliminates Paralyzed Status
Trap Vision - Detect all traps within room
Telepipe - Creates portal to Pioneer 2. Color is that of who used
It. Will stay open until creator comes back from town
through it.
Moon Atomizer - Revives one teammate
Sol Atomizer - Eliminates all Status effects from player
Star Atomizer - Recovers all HP for all players in a small area around
user.
HP Material - Raises Max HP by 2
DEF Material - Raises Max DEF by 2
Evade Material- Raises Max EVA by 2
Hit Material - Raises Max ATA by 2
Power Material- Raises ATK by 2
Mind Material - Raises MIND by 2
Luck Material - Raises Luck by 2
Monogrinder - Adds 2 ATP to a weapon.
Digrinder - Adds 4 ATP to a weapon.
Trigrinder - Adds 6 ATP to a weapon
-----------------------------------------------------------------------
12. Weapons (Descriptions from the game)
The Number in parentheses is the highest the weapon can be upgraded to
using grinders.
-----------------------------------------------------------------------
--Guns-
-----------------------------------------------------------------------
-
Arms - An exceptional shotun. Has amazing power. (+10)
Assault - A machine gun with good power and accuracy(+25)
AutoGun - A small gun with good accuracy and power(+50)
Beam - A superior rifle useable only by masters(+35)
Blaster - An extremely high performance rifle(+45)
Bravace - (+9)
Cannon - An extremely high performance shotgun(+15)
Crush Bullet - A legendary shotgun made with concentrated pure
Photons - (+9)
Custom Ray - (+9)
Final Impact - (+9)
Gatling - A superior machine gun usable only by masters(+20)
H&S25 Justice- A legendary gun from the Justice Corp. Its special
attack freezes enemies.(+9)
HandGun - A gun that fires Photon Bullets(+75)
Justy-23ST - (+9)
L&K14 Combat - (+9)
Laser - An exceptional rifle. Has amazing power.(+25)
Launcher - A superior shotgun usable only by masters.(+15)
LockGun - An extremely high performance small gun(+35)
M&A60 Vise - A legendary machine gun from the Vise Corp. (+9)
MechGun - A machine gun that fires a hail of photon bullets. (+25)
Meteor Strike- (+9)
RailGun - A superior small gun useable only by masters(+25)
Raygun - An exeptional small gun. Has amazing power.(+15)
Repeater - An extremely high performance machine gun(+20)
Rifle - A long range gun that fire Photon Bullets(+65)
Shot - A shotgun that fires a spread of Photon Bullets.
Shotgun - A shotgun that fires a spread of Photon Bullets(+20)
Sniper - A rifle with good accuracy and power(+55)
Spread - A shot gun with good accuracy and power(+20)
Varista - A legendary high-performance pistol. Its special attack
causes paralysis.(+9)
Visk 235W - A legendary rifle crafted by the Visk, one of three
masters. Its special attack paralyzes enemies.(+9)
Vulcan - An exceptional machine gun. Has amazing power. (+15)
Wals-MK2 - (+9)
--Swords/Throwing-
Berdys - A superior long sword usable only by masters(+20)
Blade - An extremely high performance great sword(+35)
Blade Dance - (+9)
Bloody Art - (+9)
Brand - A sword with good accuracy and power(+50)
Breaker - A large extremely high performance sword(+30)
Brionic - (+9)
Buster - An extremely high performance sword(+35)
Calibur - (+10)
Claymore - A superior large sword useable only by masters(+20)
Cross Scar - (+9)
Cutter - An extremely high performance throwing blade(+15)
Dagger - A short Photon sword. Attack enemies twice(+65)
Diska - An exceptional throwing blade. Has amazing power(+10)
Diska Liberator-(+9)
Diska Braveman- (+9)
Dragon Slayer - A legendary sword borne by one who defeated a dragon.
Add an explosive fire attack.(+9)
Durandal - (+9)
Edge - A superior short sword usable only by masters.(+25)
Flowen's Swd - (+9)
Gae Bolg - (+9)
Gigush - A large sword with good accuracy and power(+40)
Gladius - An exceptional sword. Has amazing power(+15)
Glaive - An extremely high performance long sword(+25)
Gungir - An exceptional long sword. Has amazing power(+10)
Halbert - A long sword with good accuracy and power(+30)
Kaladolg - (+9)
Knife - A short sword with good accuracy and power(+50)
Last Survivor - (+9)
Pallasch - A superior sword useable only by masters(+25)
Partisan - A long sword with Photon blade. Hits mult. enemies(+35)
Ripper - An excceptional short sword. Has amazing power.(+15)
Saber - A short Photon blade(+75)
Sawcer - A suberb throwing blade usable only by masters.(+15)
Slicer - A throwing blade that hits multiple enemies(+20)
Slicer of
Assassin - A legendary throwing blade used by elite assassins. Its
special attack can kill instantly. (+9)
Spinner - A throwing blade with good accuracy(+20)
Sword - A large weapon with a Photon Blade(+50)
Vjaya - (+9)
--Canes/Wands-
Baton - A superior magic cane useable only by masters
Battle Verge - A legendary battle cane made so forces can hold their
own in a fight. Halves enemy HP
Cane - A cane usable only by Forces. Has low attack power
Club - An exceptional cane. Has amazing power.
Mace - A superior cane useable only by masters
Pillar - A superior battle cane usable only by masters
Pole - A battle cane with good accuracy and power
Rod - A battle cane made only for forces
Scepter - An exceptional magic cane. Has amazing power.
Staff - A magic cane with good power and abilities
Staff of Laconium
Stick - A high-quality cane with average power
Striker - An exceptional battle cane. Has amazing power
Wand - A magic cane for Forces. Boosts mind energy
-----------------------------
Special Weapons (more info from Nemesis, PS4Rune and Qlik666)
-----------------------------
Double Saber - A double-bladed Photon sword. Max +20
Agito - AUW <insert date here> model. Made by ???.
There are 16 versions, 15 being fake
Years include - 1975,1977,1980,1991,1997,2001
The true one is 1975.
Oritiagito - AUW 1975 model. Made by Dousetsu. It's special
Attack halves enemy HP. Max +9
Photon Claw - Claws with photon blades for quick attacks with
right hand. Its special attack steals enemies' HP.
Max +9
Akiko's Frying Pan - The ultimate weapon? - hard yet supple and
Smooth Max +9
Bare Knuckle - Max +55
Brave Knuckle - Gear for the fists and feet to boost attack power
for unarmed combat. Its special attack causes
paralysis.
Soul Eater - A cursed sickle that drains HP from the user. Its
special attack drains HP for a powerful strike.
Max +35
Inferno Bazooka - Max +9
Delsaber's Buster - Max +9
Holy Ray - Max +30
Flame Visit - A flamethrower that incinerates enemies with huge
fireballs. Max 15
Fire Scepter Agni - A legendary magic cane containing the power of
fire. Its special attack adds fire damages.
Egg Blaster - Max 99 (?)
Sting Tip - Max +30
Technical Crozier - Max ??
Magical Piece - Max ??
Spread Needle - A custom shotgun that shoots countless needles.
Its special attack paralyzes enemies. Max 15
Twin Brand - The ultimate double-bladed sword, only for
masters.
Its special attack halves enemy HP. Max +9
DB's Saber - A sword with "DB" carved into the hilt. Can use TP
to launch a strong special attack. Max +9
Oritiagito - AUW 1975 model Made by Dousetsu. Its special
attack
halves enemy HP. Max +9
Chain Sawd - A large Sword with small spinning photon
blades.Its
special attack steals enemy HP. Max +30
S-Beats Blades - Made from the hands of a Sinow Beat. The special
attack can kill an enemy with one strike. Max +25
Suppressed gun - A small gun that fires Photon bullets. Max +40
Stag Cutlery - A legendary double-bladed sword usuable only by
male Hunters and Rangers. Causes Confusion. Max
+15
Photon Claw - Claws with photon blades for quick attacks with
the
right hand. Its special attack steals enemies' HP.
Max +20
Silence Claw - Legendary claws that kill silently. It's special
attack can fell enemies with a single blow. Max
+15
--Weapon Special Attacks-
These attacks, while useful, tend to miss quite frequently due to low
accuracy rates. Also, they take up one of your action buttons to use.
Bind - Hold
Can paralyze an enemy where they stand.
Draw - Drain - Fill
Steal % of enemy HP and gives to user.
Heart - Mind - Soul - Geist
Steal % of your TP from enemy and gives to user.
Panic - Riot - Havoc - Chaos
Causes confusion. Fun to watch enemies fight to death!
Fire - Heat - Flame - Burning
Roasts an enemy with a special attack
Shock - Thunder - Storm - Tempest
Lighting based special attack
Ice - Frost - Freeze - Blizzard
May freeze an enemy
Dim - Dark - Shadow - Hell
Chance of killing in one hit
Charge
Uses meseta to launch a powerful attack. I did find a Charge Railgun.
Used 200 Meseta but did 275+ to Sharks in Hard mode. Good tradeoff? You
decide :P
Master - Lords - King
EXP stealer
Devil - Demon
Cuts enemy HP by 50%
-----------------------------
Arms
-----------------------------
The following enemies drop items Dr. Montague can forge into weapons.
To do so, open up an offline game where you have completed the game and
have access to all quests. Go to Unsealed Door where the Doc is around
town. He'll turn it into a weapon for you.
DelSabre - left arm creates shield, right arm is sword
Sinow Beat - Creates S-blades - Daggers
Chaos Bringer - C-Bringer - Rifle for Rangers
-----------------------------------------------------------------------
13. Armor (Descriptions to Come)
-----------------------------------------------------------------------
--Body Armors-
Absorb Armor
Celestial Armor
Cross Armor - Protective gear for the body. Boosts defense for
Hunters and Rangers.
Dragon Frame - High-performance protective gear for the body. Boosts
defense for all classes.
Frame
Giga Frame
Grand Armor - High-performance protective gear for the body. Boosts
defense for Hunters and Rangers.
Imperial Armor - Superior protective gear for the body. Boosts defense
for Hunters and Rangers.
Hyper Frame - High-performance protective gear for the body. Boosts
defense for all classes.
Holiness Armor - Superior protective gear for the body. Boosts defense
for Hunters and Rangers.
Guardian Armor - Superior protective gear for the body. Boosts defense
for Hunters and Rangers.
Ultimate Frame - Superior protective gear for the body. Boosts defense
for all classes.
PARASITE WEAR: De Rol - Parasitic armor that boosts defense, but
decreases HP. Not equippable on Androids.
Solid Frame - Protective gear for the body. Boosts defense for all
classes.
Protect Frame - High-performance protective gear for the body. Boosts
defense for all classes.
Brave Armor - Protective gear for the body. Boosts defense for
Hunters and Rangers.
--Shields-
Core Shields
Divine Shield
Flowen's Shield - Find on Al Rappys
Giga Shield - A shield for the left hand. Boosts evasion for
Hunters
and Rangers.
Glorious Shield
Ultimate Shield
Guardian Shield - A superior shield. Boosts defense for Hunters and
Rangers.
Celestial Shield - A superior shield. Boosts defense for Hunters and
Rangers.
Hard Shield - A shield for the left hand. Boosts evasion for Hunters
and Rangers.
Solid Shield - A shield for the left hand. Boosts evasion for Hunters
and Rangers.
INVISIBLE GUARD - A transparent shield that isn't much to look at, but
significantly boosts defense.
--Barriers-
Flame Barrier - An advanced protective screen for the left hand
Boosts defense, fire resist for all classes.
Plasma Barrier - An advanced protective screen for the left hand.
Boosts defense, lightning resist for all classes.
Protect Barrier - An advanced protective screen for the left hand.
Boosts defense for all classes.
Soul Barrier - A protective screen for the left hand. Boosts evasion
for all classes.
Psychic Barrier - An advanced protective screen for the left hand.
Boosts defense for all classes.
Freeze Barrier - An advanced protective screen for the left hand.
Boosts defense, ice resistance for all classes.
Brave Barrier - A protective screen for the left hand. Boosts evasion
for all classes.
--Armor Plug Ins--
Please note each one can enhance a different amount. For instance you
may have two Knight/Power, one increasing by 3, the other by 4." This
is because of the suffix that can be attached to the end of the name.
There are four possible suffixes: "++", "+", "-", and "--". Each plus
or minus indicates how many points are added to the effect. "++" adds
2, "+" adds 1, "-" subtracts 1, and "--" subtracts two. Just wanted to
help you out."
Ogre/Power - A reinforcing unit for protective gear. Boosts attack
power by <random number> when equipped. Adds to power.
Trap/Search - Automatic Trap vision
Master/Ability - Adds extra DEF and ATA
Digger/HP - Adds Extra HP
Dragon/HP
Knight/Power - Adds to ATK
Warrior/Body - Adds to DEF
Metal/Body
God/Body - +40 DEF
Priest/Mind - Adds to MIND
General/Mind - Adds to MIND
Wizard/Mind
Angel/Mind
God/Mind - +25 MST
Marksman/Arm - Adds to ATA (Accuracy)
General/Power- Adds to ATA
God/Power - +25 ATP
God/Arms - +25 ATA
General/Legs - Adds to EVP
Thief/Legs - Adds to EVA
God/Legs - +25 EVA
Elf/Legs - + EVA
God/Luck - +10 LCK
General/HP - Adds to HP
Resist/Fire - Adds to fire resistance
Resist/Cold - Adds to ice resistance
Resist/Shock - Adds to lightning resistance
Resist/Light - Adds to light resistance
Resist/Dark - Adds to dark resistance
HP Restorate - Heals HP as you walk long distances.
HP Generate - More than Restorate
HP/Revival - +1 hp, fast
TP Restorate - Heals TP as you walk long distances.
TP Generate - More than Restorate
TP/Revival - +1 tp, fast
PB Amplifier - Boosts PB as you walk long distances. Sounds like it
fills your Photon Blast Meter automatically.
PB/CREATE - +1 pb, fast
Master/Ablility - +10 all stats (atp, ata....)
Hero/Ability - +15 all stats
God/Ability - +20 all stats
Resist/Burning - +11 Fire resist
Resist/Blizzard - +11 Ice resist
Resist/Storm - +11 Lightning resist
Resist/Holy - +11 Light resist
Resist/Devil - +11 Dark resist
Resist/Status - Resist all status
Resist/Freeze - Resist ice spells
Resist/Thunder - Resist lightning spells
All/Resist - +3 all resist
Super/Resist - +7 all resist
Perfect/Resist - +11 all resist
Wizard/Technique - +1 all spells
Devil/Technique - +2 all spells
God/Technique - +3 all spells
General/Battle - weapon speed increased 10%
Devil/Battle - weapon speed increased 20%
God/Battle - weapon speed increased 30%
State/Maintenance- prevents status disorders
-----------------------------------------------------------------------
-
14. Techniques (descriptions from the game)
-----------------------------------------------------------------------
-
In the Techniques screen, the spells are broken into 5 groups:
----------
Simple
----------
Foie - A fire technique. Ball of fire burns a single enemy.
Barta - An ice technique. A penetrating linear ice attack.
Zonde - A lightning technique. Strikes a single enemy from above.
----------
Normal
----------
Gifoie - A fire technique. Ring of fire burns any nearby enemies.
Gibarta - An ice technique. Freezes enemies with ice projectiles.
Gizonde - A lightning technique. Strikes enemies in a chain
reaction.
----------
Hard
----------
Rafoie - A fire technique. Large fiery explosion burns all nearby
enemies.
Rabarta - An ice technique. Launches arrows of ice to freeze
nearby
enemies.
Razonde - A lightning technique. Strikes all surrounding enemies.
Grants - A light technique. Strikes one enemy with countless
arrows of light.
Megid - A dark technique. Strikes an enemy with a curse of
death.
----------
Heal
----------
Resta - HP restoration technique. Helps nearby teammates at
higher levels.
Anti - Status restoration technique. Helps nearby teammates at
higher levels.
Reverser - A revival technique. Revives 1 fallen teammate back to
life.
----------
Support
----------
Shifta - Attack-enhancing technique. Also helps teammates at
higher levels.
Deband - A defense boost technique. Helps teammates as well, at
higher levels.
Jellen - Attack-weakening technique. Can affect enemies near the
target.
Zalure - Defense-weakening technique. Can affect enemies near the
target.
Ryuker - Opens a teleport gate to the city until the creator
returns through it.
-----------------------------------------------------------------------
-
Enemy Technique Resistance - Info provided by Skippy
-----------------------------------------------------------------------
-
Thanks to Skippy for all the research on this. Using high level spells,
Skippy went out to find what magic resistance each enemy has. The list
below:
Forest Enemies
Booma: Easy to fry on normal or hard. Hard Boomas take half Lit damage
and zero/minimal ice damage.
Gobooma: weak vs Lit attacks. Hard Goboomas take zero/minimal fire or
ice damage
Gigobooma: Normal Gigoboomas can be hurt fairly well by any magic atack
(Lit does the most damage) Hard ones take zero/minimal fire damage and
half lit damage. Ice attacks appear to do the most damage then.
Rappy: Normal rappy's take heavy damage from any magic (fire does the
most) the only resist they have is half lit damage on hard.
Wolves: They take heavy fire or lit damage on normal and hard. They
take very little Ice damage on normal and almost none on hard. (side
note: B. Wolves have a slightly higher ice resist)
Monest : They're weakest vs Lit and fire on normal. Hard Monest's take
half fire and half ice damage.
Mothmat: Same as Monest's but only take 1/3 less fire and Ice damage on
hard.
Hildebear Weakest Vs Lit and Ice on normal. On hard Takes zero/minimal
fire damage and half Lit.
Cave Enemies
Evil Shark: Weakest vs Fire or Lit on normal. Hard sharks take
zero/minimal ice damage and half Lit damage.
Pal Shark: Weakest vs Fire on normal. Hard ones take zero/minimal lit
damage and minimal ice damage
Guil Shark: Weakest vs Lit on normal, On hard takes zero/minimal fire
damage and half ice.
Poison Lily: Weak vs all magics on normal (fire the hardest followed by
lit then ice.) But on Hard gains a very large Lit resistance (level 12
zonde goes from 103 to 0 the biggest difference)
Nano Dragon: Weakest vs Lit, Fire does minimal damge on normal
zero/minimal on hard. Ice does average Damage across both normal and
hard.
Grass Assassin: Takes heavy fire or Lit damage on normal, minimal ice
damage. On hard takes half Lit and zero/minimal ice
Slime: Weakest vs fire and Lit across normal and hard. Ice does minimal
damage on normal zero/minimal on hard. (slimes seem to split a LOT more
often if hit with any magic)
Pan Arms: Can be hurt by any magic on normal or hard Fire and Lit doing
the most damage
Migium: Weakest vs fire, Lit does some damage on normal zero/minimal on
hard, and Ice appears to to zero/minimal on normal and hard.
Hidoom: Exact opposite. Weakest vs ice, Lit does the same amount as a
migium, and fire won't hurt it on normal or hard.
Mines Enemies
Glichic: Typical robot, Will be blasted by Lit attacks, fire and ice to
minimal damage across normal/hard
Canidine: Take zero/minimal fire damage across normal/hard, takes half
lit damage on hard, and ice affects evenely across both.
Sinow Beat: They buck the robot trend by taking the most fire damage
across normal/hard, they take half the Lit damage on hard, and ice
damage is zero/minimal on hard
Sinow Gold: Same a S.Beats but the take zero/minimal Lit damage across
normal/hard
Garnaz: Another Robot that takes heavy fire damage but very little Lit
damage across normal/hard On hard fire and ice damage are reduced
slightly but not by very much.
Ruins Enemies
Dimenian: Weakest vs fire in the slow lumbering creature style, Lit
damage is halved on hard and ice does zero/minimal across both
La Dimenian: Another weak against Ice critter On hard they take half
fire and zero/minimal Lightning
So Diminean: Lightning for this guy as other magics are minimal damage
Claw : These were the oddest creature I ran into doing this, unlike
every other monsters they actually took more Lit damage on hard while
on
normal Lit did zero/minimal damage. Despite this fire does the most
damage across both normal/hard and ice did minimal across normal/hard
Delsaber: Though Delsabers are one of the very few creatures weak
against Ice you're better off just trying to smack them. they take
little magic damage on normal and hard ones take zero/minimal from fire
and Lit attacks.
Chaos Sorcerer: Another highly resistant critter. Hurt by fire across
both normal/hard but other magics barely touch them on normal and are
zero/minimal damage on hard
Dark Belra: Use Lit attacks others don't do anywhere near enough damage
across normal/hard.
Bulclaw: Use fire on him Lit does nothing Ice will work but not as well
Dark Gunner: Any magic works on these guys with Lit doing the most.
They take only slightly less damage from spells in hard. (easy way to
kill gunners. Just zap with any spell to stun them then smack away!)
Chaos Bringer: Use fire on the centaurs with an attitude. Lit and ice
don't do enough damage to matter
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15. Frequently Asked Questions
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Q. Is PSO free online?
A. You will receive the first two months free. After that, it is $8.95
a month which is charged to the credit card you used for Xbox Live.
Q. What does my Section ID do?
A. Well besides putting a dot on your character, it affects which
Tekkers you have as well as mag evolution.
Q. I'm in the lobby online, and someone knew what Level I am. How?
A. When you first play online, all you see is name. Hitting R will let
you see what language they are playing in and level of the
character. E- English J-Japanese and so on (there's 5 total)
Q. When I get killed, what do I drop?
A. The money on your person. You weapon will be unequipped.
Q. Player Killing - is it in the game?
A. It is not a part of the game that was programmed. Multiple ways have
been found to do so, in other versions, and Challenge mode.
Q. Is there a way not to slow down when near mines or enemies?
A. Looking to run, and fast? Easy. Set your R menu of action buttons to
all non attack items. Holding R, you won't target an enemy and can
run full speed.
Q. Is Hard mode really that hard?
A. At first yes, I've been with people on their first trips into hard,
and they've died at the hands of Rag Rappys. They can do around
60pts of dmg if you go in there at lvl 20. Heck I died from one.
Wait til you see V-Hard.
Q. The almighty DB saber question (both Double and Delsaber)
A. The Double Saber will show up in Ruins on Hard and V-Hard
(
[email protected] gets credit for being the first to notify me.)
As for the Delsaber :
Complete the quest Doc's Secret Plan (the one where you tag along with
Elanor and collect the test capsules...I hate keeping those NPCs
alive...!). After you complete the quest, talk to him as you normally
would before collecting your reward money. He tells you that he can
make you a weapon if you give him the proper materials. Go and get
your well-deserved money. Now, occasionally, while fighting in the
Ruins against Delsaber's, you can pick up an item called Delsaber's
Right Arm. It's description is nothing but three question marks. Talk
about vague. Get one of these.
Now, backtrack and play Dr. Osto's research, a Mine quest(the quest
where Mome the wannabe-Ranger tags along with you, and you have to
fight the Worm...::sigh:: I hate NPCs). You'll see Doc Montague
roaming around Pioneer Two. Talk to him, and he'll repeat his offer.
Anyway, once you collect one of these items, talk to Doc Montague
again with the Delsaber's Right Arm in your inventory. He will then
make you the Delsaber Buster, a bad-ass weapon that just looks spiffy
in combat!! In the description, it makes rumor of a Delsaber shield. I
haven't gotten my hands on it yet, unfortunately, but time will tell...
Others have said this can be found in Hard mode in the Mines/Ruins.
Q. The items shop sells different things each time I go. Why?
A. Well, Nemesis seems to have more patience than I do, check his
experiment out:
From Nemesis:
Listed below is an "experiment" by myself. What I did was go from
Pioneer 2 to a dungeon area (like Forest 1 or Cave 1), then back to the
city again by using either the main-pipe that leads back to Pioneer 2,
or a telepipe. Each time you exit then re-enter Pioneer 2, a new
selection of items can be purchased at the item shop (where healing
items like Monofluids are sold). Each time, the selection changes, and
you can even find "rare" items (like Monogrinders and Scape Dolls) for
sale, although you can only purchase one and only one of these rare
items at a time (only Monogrinders and Scape Dolls do this). Below is
a list of the items that appeared each time I exited and re-entered
Pioneer 2. I did this a total of 20 times, 10 times for each "attempt".
An attempt doesn't mean a thing, really. It's just there to split up
the amount of entries and re-entries into an even number, and to
compare and contrast what you can get after a certain number of tries.
1st Attempt:
------------------
- Sol Atomizer(s) & Trimate(s)
- Monogrinder & Trifluid(s)
- Trimate(s)
- Trifluid(s)
- Trimate(s)
- Trifluid(s)
- Sol Atomizer(s) & Trimate(s)
- Trimate(s) & Trifluid(s)
- Trimate(s) & Trifluid(s)
- Trifluid(s)
2nd Attempt:
-------------------
- Trimate(s) & Trifluid(s)
- Monogrinder & Trifluid(s)
- Monogrinder
- Trifluid(s) & Star Atomizer(s)
- Star Atomizer(s) & Trimate(s)
- Trifluid(s)
- Trimate(s)
- Sol Atomizer(s) & Trifluid(s)
- Monogrinder & Trifluid(s)
- Trimate(s)
Most of the item appearances are random, but this is just to give you a
good idea on how rare some items are, and vice versa. By tallying up
the stats above, you can come to these conclusions:
- Trimates appeared 10/20 times, and have a 50% chance of being sold in
the shop
- Trifluids appeared 12/20 times, and have a 60% chance of being sold
in the shop
- Monogrinders appeared 4/20 times, and have a 20% chance of being sold
in the shop (this is suprising, since Monogrinders are fantastic
items in the first place)
- Sol Atomizers appeared 3/20 times, and have a 15% chance of being
sold in the shop, although my experience tells me that Sol Atomizers
can be found a lot at certain times
- Star Atomizers appeared 2/20 times, and have a 10% chance of being
sold at the shop
- Scape Dolls appeared 0/20 times, but they can be found, although very
rare at times. I give Scape Dolls about a 7-10% chance of being sold
at the shop
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16. GameFAQs Player times!
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This is a little service for the GameFAQs PSO players. Want to know
when I'm on or any of those other board members are? Feel free to email
me your info, or tell me on the message board. Please note that the
time used is GameFAQs time (just look at your post time on the boards
and then figure your time difference from it).
GameFAQs board name is followed by PSO player name in brackets.
Orochi Jin - OrochiJin, Orochi - Same time as GameFAQs
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17. To Do List:
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Episode II Info
Weapons/Armor/Items list update
--------------------------------------------
Got a comment? Suggestion? Wanna complain?
Email it to
[email protected]. Thanks!
The only sites allowed to use this FAQ currently are:
GameFAQs - www.gamefaqs.com - the most current version is always here!
If you see this anywhere else, please let me know as it is an
unauthorized copy of this FAQ. Thanks.
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18.CREDITS
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The one and only CjayC for the site of course, and for hosting my first
FAQ ever. (www.gamefaqs.com)
RuneX for his info on the Mines/Runes enemies as well as the Mines boss
strategy. Thanks for saving me time, cause I would've gotten the info
eventually, just don't know when. Thnx for all the other info as well.
Chaoshunter for some corrections and updates,
mainly the MAG info as well as a few enemies that weren't listed. And a
small tidbit on the Caves Boss.
CRaZYPiNoY for a small update to the Ruins boss on
the Tesla Coils.
Brett "Nemesis" Franklin - one of the great FAQ
writers! Thanks for the MAG info, especially the trick for getting
another class' photon blast by having them raise it! Also contributed
weapons/armor/etc info and descriptions!
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THANKS TO:
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The DC PSO players from GameFAQs. Specifically Tralek, JVGfanatic,
Aeolus, Ophelia, and others. God knows how many times Tralek and I have
ventured out and watched each others backs by now. Y'all are what
makes this game so damn fun! They may not return for this version, but
I will remember that time
Sega and Sonic Team. Though the hardware may be gone, the games will
live on.
And to many hours of online bliss (400+ with three different
characters!), without which I wouldn't even dream of this, originally
my first FAQ now updatedfor the XBox!